-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Shield recovered per Remnant {0}"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grim Remnants recover {0} Energy Shield"
			}
		},
		stats={
			[1]="grim_feast_energy_shield_gain_per_globe"
		}
	},
	[2]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grim Remnants from Minions grant {0}% more Energy Shield"
			}
		},
		stats={
			[1]="grim_feast_energy_shield_gain_+%_final_from_minions"
		}
	},
	[3]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remnant spawn on death chance {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spawn a Remnant when an enemy or Reviving Minion dies in your Presence"
			}
		},
		stats={
			[1]="grim_remnant_chance_to_spawn_orb_on_enemy_and_minion_death_in_presence_%"
		}
	},
	["grim_feast_energy_shield_gain_+%_final_from_minions"]=2,
	["grim_feast_energy_shield_gain_per_globe"]=1,
	["grim_remnant_chance_to_spawn_orb_on_enemy_and_minion_death_in_presence_%"]=3,
	parent="skill_stat_descriptions"
}