-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Enemy Stun Threshold with Melee Weapons"
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_with_tinctured_weapons"
		}
	},
	[2]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to cause Bleeding with Melee Weapons"
			}
		},
		stats={
			[1]="chance_to_bleed_on_hit_%_with_tinctured_weapons"
		}
	},
	[3]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies on Hit with Melee Weapons"
			}
		},
		stats={
			[1]="chance_to_blind_on_hit_%_with_tinctured_weapons"
		}
	},
	[4]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Does not inflict Mana Burn over time"
			}
		},
		stats={
			[1]="local_cannot_generate_toxicity_stacks_over_time"
		}
	},
	[5]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurn"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurn"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Inflicts {0} Mana Burn on you when you Hit an Enemy with a Melee Weapon"
			}
		},
		stats={
			[1]="toxicity_stacks_gained_on_hit_with_tinctured_weapons"
		}
	},
	[6]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found per Mana Burn, up to a maximum of 100%"
			}
		},
		stats={
			[1]="item_rarity_+%_per_toxicity_up_to_100%_from_tincture"
		}
	},
	[7]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage with Melee Weapons can Freeze"
			}
		},
		stats={
			[1]="all_damage_with_tinctured_weapons_can_freeze"
		}
	},
	[8]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage with Melee Weapons can Ignite"
			}
		},
		stats={
			[1]="all_damage_with_tinctured_weapons_can_ignite"
		}
	},
	[9]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage with Melee Weapons can Poison"
			}
		},
		stats={
			[1]="all_damage_with_tinctured_weapons_can_poison"
		}
	},
	[10]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage with Melee Weapons can Shock"
			}
		},
		stats={
			[1]="all_damage_with_tinctured_weapons_can_shock"
		}
	},
	[11]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damaging Melee Weapon Hits always Stun Enemies that are on Full Life"
			}
		},
		stats={
			[1]="always_stun_enemies_that_are_on_full_life_with_tinctured_weapons"
		}
	},
	[12]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Hits Inflict {0} Withered Debuffs for 2 seconds"
			}
		},
		stats={
			[1]="apply_X_wither_stacks_for_2_seconds_with_tinctured_weapons"
		}
	},
	[13]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Enemies killed by Melee Weapon Attacks"
			}
		},
		stats={
			[1]="base_killed_monster_from_tinctured_weapon_attack_dropped_item_rarity_+%"
		}
	},
	[14]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bleeding from Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bleeding from Melee Weapons"
			}
		},
		stats={
			[1]="bleeding_damage_+%_with_tinctured_weapons"
		}
	},
	[15]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Blind from Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Blind from Melee Weapons"
			}
		},
		stats={
			[1]="blind_effect_+%_with_tinctured_weapons"
		}
	},
	[16]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict a Grasping Vine on Melee Weapon Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict a Grasping Vine on Melee Weapon Hit"
			}
		},
		stats={
			[1]="chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%"
		}
	},
	[17]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage if you've Stunned an Enemy with a Melee Weapon Recently"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_stunned_an_enemy_with_tinctured_weapon_recently_+%"
		}
	},
	[18]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Freeze with Melee Weapons"
			}
		},
		stats={
			[1]="chance_to_freeze_%_with_tinctured_weapons"
		}
	},
	[19]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Ignite with Melee Weapons"
			}
		},
		stats={
			[1]="chance_to_ignite_%_with_tinctured_weapons"
		}
	},
	[20]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Poison with Melee Weapons"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_%_with_tinctured_weapons"
		}
	},
	[21]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Shock with Melee Weapons"
			}
		},
		stats={
			[1]="chance_to_shock_%_with_tinctured_weapons"
		}
	},
	[22]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillPotentialEffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill from Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillPotentialEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill from Melee Weapons"
			}
		},
		stats={
			[1]="chill_effect_+%_with_tinctured_weapons"
		}
	},
	[23]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Hit a Rare or\nUnique Enemy with a Melee Weapon, lasting 8 seconds"
			}
		},
		stats={
			[1]="create_consecrated_ground_on_tinctured_weapon_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[24]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Melee Weapons"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_with_tinctured_weapons"
		}
	},
	[25]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Weapon Attacks have Culling Strike"
			}
		},
		stats={
			[1]="culling_strike_with_tinctured_weapons"
		}
	},
	[26]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Melee Weapons"
			}
		},
		stats={
			[1]="elemental_damage_+%_with_tinctured_weapons"
		}
	},
	[27]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows with Melee Weapons have a {0}% chance for Enemies to\nExplode, dealing a tenth of their maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_fire_on_tinctured_weapon_kill_chance_%"
		}
	},
	[28]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Fire Damage taken from Hits per Mana Burn"
			}
		},
		stats={
			[1]="fire_damage_taken_+_per_toxicity_from_tincture"
		}
	},
	[29]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows with Melee Weapons against Rare Monsters have a\n{0}% chance to grant one of their Modifiers for 60 seconds"
			}
		},
		stats={
			[1]="gain_1_rare_monster_mod_on_killing_blow_with_tinctured_weapons_for_60_seconds_%_chance"
		}
	},
	[30]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain 1 Rage when you Hit a Rare or Unique Enemy with a Melee Weapon"
			}
		},
		stats={
			[1]="gain_rage_on_hitting_rare_unique_enemy_with_tinctured_weapon_%"
		}
	},
	[31]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage on Melee Weapon Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_tinctured_weapons"
		}
	},
	[32]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Weapon Hits have {0}% chance to ignore Enemy Physical Damage Reduction"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Weapon Hits ignore Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_%_chance_with_tinctured_weapons"
		}
	},
	[33]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgniteNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ignite from Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIgniteNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ignite from Melee Weapons"
			}
		},
		stats={
			[1]="ignite_damage_+%_with_tinctured_weapons"
		}
	},
	[34]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Melee Weapon Leech is Instant against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="leech_%_is_instant_with_tinctured_weapons_vs_low_life_enemies"
		}
	},
	[35]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOverkill"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Overkill Damage with Melee Weapons is Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_on_overkill_tinctured_weapon_damage_%"
		}
	},
	[36]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy with a Melee Weapon Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_shocked_with_tinctured_weapon_recently"
		}
	},
	[37]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Melee Strike Skills deal Splash Damage to surrounding targets"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Strike Skills deal Splash Damage to surrounding targets, with {1}% increased Area of Effect"
			},
			[3]={
				[1]={
					k="negate",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Strike Skills deal Splash Damage to surrounding targets, with {1}% reduced Area of Effect"
			}
		},
		stats={
			[1]="melee_splash_with_tinctured_weapons",
			[2]="melee_splash_area_of_effect_+%"
		}
	},
	[38]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range"
			}
		},
		stats={
			[1]="melee_tinctured_weapon_range_+"
		}
	},
	[39]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks with Melee Weapons fire an additional Projectile if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks with Melee Weapons fire {0} additional Projectiles if you've been Hit Recently"
			}
		},
		stats={
			[1]="number_of_additional_projectiles_with_tinctured_weapon_attacks_if_you_have_been_hit_recently"
		}
	},
	[40]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Weapons have {0}% chance to ignore Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="overwhelm_%_physical_damage_reduction_with_tinctured_weapons_%"
		}
	},
	[41]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Damage Penetrates {0}% Elemental Resistances per Mana Burn, up to a maximum of 200%"
			}
		},
		stats={
			[1]="penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons"
		}
	},
	[42]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain Phasing for 4 seconds on Melee Weapon Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Phasing for 4 seconds on Melee Weapon Kill"
			}
		},
		stats={
			[1]="phasing_for_4_seconds_on_tinctured_weapon_kill_%"
		}
	},
	[43]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Poison from Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Poison from Melee Weapons"
			}
		},
		stats={
			[1]="poison_damage_+%_with_tinctured_weapons"
		}
	},
	[44]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="local_tincture_cooldown_recovery_+%"
		}
	},
	[45]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect"
			}
		},
		stats={
			[1]="local_tincture_mod_effect_+%"
		}
	},
	[46]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Burn rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Burn rate"
			}
		},
		stats={
			[1]="local_tincture_toxicity_rate_+%"
		}
	},
	[47]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with a random Hex on Melee Weapon Hit"
			}
		},
		stats={
			[1]="random_curse_on_tinctured_weapon_hit_%"
		}
	},
	[48]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Life on Killing a Rare or Unique Enemy with a Melee Weapon"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_rare_or_unique_with_tinctured_weapon"
		}
	},
	[49]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Damage Penetrates {0}% Chaos Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Melee Weapon Hits treat Chaos Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_with_tinctured_weapons_%"
		}
	},
	[50]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Damage Penetrates {0}% Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Melee Weapon Hits treat Cold Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_with_tinctured_weapons_%"
		}
	},
	[51]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Damage Penetrates {0}% Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Melee Weapon Hits treat Fire Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_with_tinctured_weapons_%"
		}
	},
	[52]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Damage Penetrates {0}% Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Melee Weapon Hits treat Lightning Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_with_tinctured_weapons_%"
		}
	},
	[53]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Bleeding Duration on Melee Weapon Hit"
			}
		},
		stats={
			[1]="refresh_bleeding_duration_on_tinctured_weapon_hit_%_chance"
		}
	},
	[54]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Ignite Duration on Melee Weapon Hit"
			}
		},
		stats={
			[1]="refresh_ignite_duration_on_tinctured_weapon_hit_%_chance"
		}
	},
	[55]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows with Melee Weapons have {0}% chance to Shatter Enemies"
			}
		},
		stats={
			[1]="shatter_on_tinctured_weapon_kill_chance_%"
		}
	},
	[56]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockPotentialEffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shock from Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShockPotentialEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shock from Melee Weapons"
			}
		},
		stats={
			[1]="shock_effect_+%_with_tinctured_weapons"
		}
	},
	[57]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Endurance Charges on Hit with Melee Weapons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Weapon Hits Steal Endurance Charges"
			}
		},
		stats={
			[1]="steal_endurance_charges_on_hit_%_with_tinctured_weapons"
		}
	},
	[58]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Frenzy Charges on Hit with Melee Weapons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Weapon Hits Steal Frenzy Charges"
			}
		},
		stats={
			[1]="steal_frenzy_charges_on_hit_%_with_tinctured_weapons"
		}
	},
	[59]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power Charges on Hit with Melee Weapons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Weapon Hits Steal Power Charges"
			}
		},
		stats={
			[1]="steal_power_charges_on_hit_%_with_tinctured_weapons"
		}
	},
	[60]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Melee Weapons"
			}
		},
		stats={
			[1]="stun_duration_+%_with_tinctured_weapons"
		}
	},
	[61]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Weapon Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Weapon Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%_with_tinctured_weapons"
		}
	},
	[62]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Killed with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Killed with Melee Weapons"
			}
		},
		stats={
			[1]="base_mana_gained_on_tinctured_weapon_kill"
		}
	},
	[63]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Weapon Critical Strike Multiplier"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_with_tinctured_weapons"
		}
	},
	[64]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier with Melee Weapon Attacks"
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_with_tinctured_weapons"
		}
	},
	[65]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Elemental Ailments from Melee Weapon Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Elemental Ailments from Melee Weapon Attacks"
			}
		},
		stats={
			[1]="elemental_ailment_duration_+%_with_tinctured_weapons"
		}
	},
	[66]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained from Kills with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained from Kills with Melee Weapons"
			}
		},
		stats={
			[1]="flask_charges_granted_from_tinctured_weapon_kills_+%"
		}
	},
	[67]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Melee Weapons"
			}
		},
		stats={
			[1]="life_gained_on_hitting_enemies_with_tinctured_weapons"
		}
	},
	[68]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Killed with Melee Weapons"
			}
		},
		stats={
			[1]="life_gained_on_killing_enemies_with_tinctured_weapons"
		}
	},
	[69]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Melee Weapons"
			}
		},
		stats={
			[1]="mana_gained_on_hitting_enemies_with_tinctured_weapons"
		}
	},
	[70]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Weapon Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="penetrate_elemental_resistances_%_with_tinctured_weapons"
		}
	},
	[71]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Weapon Damage against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="tinctured_weapon_damage_+%_vs_enemies_that_are_on_low_life"
		}
	},
	[72]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bleeding inflicted with Melee Weapons on non-Bleeding Enemies deals {0}% less Damage"
			}
		},
		stats={
			[1]="tincture_bleeding_damage_+%_final_vs_non_bleeding_enemies"
		}
	},
	[73]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Weapons have {0:+d}% to Critical Strike Chance against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="tinctured_weapon_additional_critical_strike_chance_percent_against_full_life_enemies"
		}
	},
	[74]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisons inflicted with Melee Weapons on non-Poisoned Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="tinctured_weapon_attack_poison_on_non_poisoned_enemies_damage_+%"
		}
	},
	[75]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Weapon Attack Speed if you have Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Weapon Attack Speed if you have Blocked Recently"
			}
		},
		stats={
			[1]="tinctured_weapon_attack_speed_+%_if_have_blocked_recently"
		}
	},
	[76]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from Melee Weapon Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="tinctured_weapon_chill_minimum_slow_%"
		}
	},
	[77]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Full Life Enemies in Ash for {0} seconds on Melee Weapon Hit"
			}
		},
		stats={
			[1]="tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies"
		}
	},
	[78]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrostNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Full Life Enemies in Frost for {0} seconds on Melee Weapon Hit"
			}
		},
		stats={
			[1]="tinctured_weapon_cover_in_frost_on_hit_for_X_seconds_vs_full_life_enemies"
		}
	},
	[79]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Weapon Critical Strike Multiplier against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="tinctured_weapon_critical_strike_multiplier_vs_enemies_on_full_life_+"
		}
	},
	[80]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crush Full Life Enemies for {0} seconds on Melee Weapon Hit"
			}
		},
		stats={
			[1]="tinctured_weapon_crush_on_hit_for_X_seconds_vs_full_life_enemies"
		}
	},
	[81]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Weapon Damage for each\nNon-Instant Spell you've Cast in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Weapon Damage for each\nNon-Instant Spell you've Cast in the past 8 seconds"
			}
		},
		stats={
			[1]="tinctured_weapon_damage_+%_per_non_instant_spell_cast_in_past_8_seconds"
		}
	},
	[82]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Melee Weapon Hits can't be Evaded while you are on Low Life"
			}
		},
		stats={
			[1]="tinctured_weapon_hits_cannot_be_evaded_while_on_low_life"
		}
	},
	[83]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 10 seconds on Killing Blow with Melee Weapons"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 10 seconds on Killing Blow with Melee Weapons"
			}
		},
		stats={
			[1]="tinctured_weapon_kill_chance_to_gain_onslaught_on_kill_for_10_seconds_%"
		}
	},
	[84]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="Projectiles from Melee Weapon Attacks have {0}% chance to be able to Chain when colliding with terrain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles from Melee Weapon Attacks can Chain when colliding with terrain"
			}
		},
		stats={
			[1]="tinctured_weapon_projectile_chain_from_terrain_chance_%"
		}
	},
	[85]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Weapon Attack Area of Effect if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Weapon Attack Area of Effect if you've Killed Recently"
			}
		},
		stats={
			[1]="tinctured_weapon_skill_area_of_effect_+%_if_enemy_killed_recently"
		}
	},
	["all_damage_with_tinctured_weapons_can_freeze"]=7,
	["all_damage_with_tinctured_weapons_can_ignite"]=8,
	["all_damage_with_tinctured_weapons_can_poison"]=9,
	["all_damage_with_tinctured_weapons_can_shock"]=10,
	["always_stun_enemies_that_are_on_full_life_with_tinctured_weapons"]=11,
	["apply_X_wither_stacks_for_2_seconds_with_tinctured_weapons"]=12,
	["attack_speed_+%_with_tinctured_weapons"]=61,
	["base_killed_monster_from_tinctured_weapon_attack_dropped_item_rarity_+%"]=13,
	["base_mana_gained_on_tinctured_weapon_kill"]=62,
	["bleeding_damage_+%_with_tinctured_weapons"]=14,
	["blind_effect_+%_with_tinctured_weapons"]=15,
	["chance_to_apply_grasping_vines_on_tinctured_weapon_hit_%"]=16,
	["chance_to_bleed_on_hit_%_with_tinctured_weapons"]=2,
	["chance_to_blind_on_hit_%_with_tinctured_weapons"]=3,
	["chance_to_block_attack_damage_if_stunned_an_enemy_with_tinctured_weapon_recently_+%"]=17,
	["chance_to_freeze_%_with_tinctured_weapons"]=18,
	["chance_to_ignite_%_with_tinctured_weapons"]=19,
	["chance_to_poison_on_hit_%_with_tinctured_weapons"]=20,
	["chance_to_shock_%_with_tinctured_weapons"]=21,
	["chill_effect_+%_with_tinctured_weapons"]=22,
	["create_consecrated_ground_on_tinctured_weapon_hit_%_vs_rare_or_unique_enemy"]=23,
	["critical_strike_chance_+%_with_tinctured_weapons"]=24,
	["critical_strike_multiplier_+_with_tinctured_weapons"]=63,
	["culling_strike_with_tinctured_weapons"]=25,
	["damage_over_time_multiplier_+_with_tinctured_weapons"]=64,
	["elemental_ailment_duration_+%_with_tinctured_weapons"]=65,
	["elemental_damage_+%_with_tinctured_weapons"]=26,
	["explode_enemies_for_10%_life_as_fire_on_tinctured_weapon_kill_chance_%"]=27,
	["fire_damage_taken_+_per_toxicity_from_tincture"]=28,
	["flask_charges_granted_from_tinctured_weapon_kills_+%"]=66,
	["gain_1_rare_monster_mod_on_killing_blow_with_tinctured_weapons_for_60_seconds_%_chance"]=29,
	["gain_rage_on_hitting_rare_unique_enemy_with_tinctured_weapon_%"]=30,
	["gain_x_rage_on_hit_with_tinctured_weapons"]=31,
	["hits_ignore_enemy_monster_physical_damage_reduction_%_chance_with_tinctured_weapons"]=32,
	["ignite_damage_+%_with_tinctured_weapons"]=33,
	["item_rarity_+%_per_toxicity_up_to_100%_from_tincture"]=6,
	["leech_%_is_instant_with_tinctured_weapons_vs_low_life_enemies"]=34,
	["life_gained_on_hitting_enemies_with_tinctured_weapons"]=67,
	["life_gained_on_killing_enemies_with_tinctured_weapons"]=68,
	["life_leech_on_overkill_tinctured_weapon_damage_%"]=35,
	["local_cannot_generate_toxicity_stacks_over_time"]=4,
	["local_tincture_cooldown_recovery_+%"]=44,
	["local_tincture_mod_effect_+%"]=45,
	["local_tincture_toxicity_rate_+%"]=46,
	["mana_gained_on_hitting_enemies_with_tinctured_weapons"]=69,
	["mana_regeneration_rate_+%_if_enemy_shocked_with_tinctured_weapon_recently"]=36,
	["melee_splash_area_of_effect_+%"]=37,
	["melee_splash_with_tinctured_weapons"]=37,
	["melee_tinctured_weapon_range_+"]=38,
	["number_of_additional_projectiles_with_tinctured_weapon_attacks_if_you_have_been_hit_recently"]=39,
	["overwhelm_%_physical_damage_reduction_with_tinctured_weapons_%"]=40,
	parent="stat_descriptions",
	["penetrate_elemental_resistances_%_per_toxicity_with_tinctured_weapons"]=41,
	["penetrate_elemental_resistances_%_with_tinctured_weapons"]=70,
	["phasing_for_4_seconds_on_tinctured_weapon_kill_%"]=42,
	["poison_damage_+%_with_tinctured_weapons"]=43,
	["random_curse_on_tinctured_weapon_hit_%"]=47,
	["recover_%_maximum_life_on_killing_rare_or_unique_with_tinctured_weapon"]=48,
	["reduce_enemy_chaos_resistance_with_tinctured_weapons_%"]=49,
	["reduce_enemy_cold_resistance_with_tinctured_weapons_%"]=50,
	["reduce_enemy_fire_resistance_with_tinctured_weapons_%"]=51,
	["reduce_enemy_lightning_resistance_with_tinctured_weapons_%"]=52,
	["refresh_bleeding_duration_on_tinctured_weapon_hit_%_chance"]=53,
	["refresh_ignite_duration_on_tinctured_weapon_hit_%_chance"]=54,
	["shatter_on_tinctured_weapon_kill_chance_%"]=55,
	["shock_effect_+%_with_tinctured_weapons"]=56,
	["steal_endurance_charges_on_hit_%_with_tinctured_weapons"]=57,
	["steal_frenzy_charges_on_hit_%_with_tinctured_weapons"]=58,
	["steal_power_charges_on_hit_%_with_tinctured_weapons"]=59,
	["stun_duration_+%_with_tinctured_weapons"]=60,
	["stun_threshold_reduction_+%_with_tinctured_weapons"]=1,
	["tincture_bleeding_damage_+%_final_vs_non_bleeding_enemies"]=72,
	["tinctured_weapon_additional_critical_strike_chance_percent_against_full_life_enemies"]=73,
	["tinctured_weapon_attack_poison_on_non_poisoned_enemies_damage_+%"]=74,
	["tinctured_weapon_attack_speed_+%_if_have_blocked_recently"]=75,
	["tinctured_weapon_chill_minimum_slow_%"]=76,
	["tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies"]=77,
	["tinctured_weapon_cover_in_frost_on_hit_for_X_seconds_vs_full_life_enemies"]=78,
	["tinctured_weapon_critical_strike_multiplier_vs_enemies_on_full_life_+"]=79,
	["tinctured_weapon_crush_on_hit_for_X_seconds_vs_full_life_enemies"]=80,
	["tinctured_weapon_damage_+%_per_non_instant_spell_cast_in_past_8_seconds"]=81,
	["tinctured_weapon_damage_+%_vs_enemies_that_are_on_low_life"]=71,
	["tinctured_weapon_hits_cannot_be_evaded_while_on_low_life"]=82,
	["tinctured_weapon_kill_chance_to_gain_onslaught_on_kill_for_10_seconds_%"]=83,
	["tinctured_weapon_projectile_chain_from_terrain_chance_%"]=84,
	["tinctured_weapon_skill_area_of_effect_+%_if_enemy_killed_recently"]=85,
	["toxicity_stacks_gained_on_hit_with_tinctured_weapons"]=5
}