-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies have Maximum Concentration equal to {0}% of their Maximum Life"
			}
		},
		stats={
			[1]="%_maximum_life_as_focus"
		}
	},
	[2]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT {}% of Life Regeneration applies to your Totems"
			}
		},
		stats={
			[1]="%_of_life_regeneration_applies_to_totems"
		}
	},
	[3]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Physical Damage taken bypasses Energy Shield"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% of Physical Damage taken bypasses Energy Shield"
			}
		},
		stats={
			[1]="%_physical_damage_bypasses_energy_shield"
		}
	},
	[4]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to maximum Blade Flurry stages"
			}
		},
		stats={
			[1]="+1_max_charged_attack_stages"
		}
	},
	[5]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Spirit for every {0} Energy Shield on equipped Body Armour"
			}
		},
		stats={
			[1]="+1_spirit_per_X_energy_shield_on_body_armour"
		}
	},
	[6]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Spirit for every {0} Evasion Rating on equipped Body Armour"
			}
		},
		stats={
			[1]="+1_spirit_per_X_evasion_rating_on_body_armour"
		}
	},
	[7]={
		stats={
			[1]="level"
		}
	},
	[8]={
		stats={
			[1]="item_drop_slots"
		}
	},
	[9]={
		stats={
			[1]="main_hand_weapon_type"
		}
	},
	[10]={
		stats={
			[1]="off_hand_weapon_type"
		}
	},
	[11]={
		stats={
			[1]="current_endurance_charges"
		}
	},
	[12]={
		stats={
			[1]="current_frenzy_charges"
		}
	},
	[13]={
		stats={
			[1]="current_power_charges"
		}
	},
	[14]={
		stats={
			[1]="monster_slain_experience_+%"
		}
	},
	[15]={
		stats={
			[1]="monster_dropped_item_rarity_+%"
		}
	},
	[16]={
		stats={
			[1]="monster_dropped_item_quantity_+%"
		}
	},
	[17]={
		stats={
			[1]="main_hand_quality"
		}
	},
	[18]={
		stats={
			[1]="off_hand_quality"
		}
	},
	[19]={
		stats={
			[1]="skill_visual_scale_+%"
		}
	},
	[20]={
		stats={
			[1]="main_hand_base_weapon_attack_duration_ms"
		}
	},
	[21]={
		stats={
			[1]="off_hand_base_weapon_attack_duration_ms"
		}
	},
	[22]={
		stats={
			[1]="main_hand_minimum_attack_distance"
		}
	},
	[23]={
		stats={
			[1]="off_hand_minimum_attack_distance"
		}
	},
	[24]={
		stats={
			[1]="main_hand_maximum_attack_distance"
		}
	},
	[25]={
		stats={
			[1]="off_hand_maximum_attack_distance"
		}
	},
	[26]={
		stats={
			[1]="chest_item_quantity_+%"
		}
	},
	[27]={
		stats={
			[1]="map_item_drop_quantity_+%"
		}
	},
	[28]={
		stats={
			[1]="map_item_drop_rarity_+%"
		}
	},
	[29]={
		stats={
			[1]="map_tempest_display_prefix"
		}
	},
	[30]={
		stats={
			[1]="map_tempest_display_suffix"
		}
	},
	[31]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rogue's Markers dropped by monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rogue's Markers dropped by monsters"
			}
		},
		stats={
			[1]="heist_coins_from_monsters_+%"
		}
	},
	[32]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location"
			}
		},
		stats={
			[1]="local_jewel_+%_effect_per_passive_between_jewel_and_class_start"
		}
	},
	[33]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal"
			},
			[4]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal"
			},
			[5]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui"
			},
			[6]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui"
			},
			[7]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui"
			},
			[8]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui"
			},
			[9]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh"
			},
			[10]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh"
			},
			[11]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh"
			},
			[12]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh"
			},
			[13]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars"
			},
			[14]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars"
			},
			[15]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars"
			},
			[16]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars"
			},
			[17]={
				[1]={
					k="times_twenty",
					v=2
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire"
			},
			[18]={
				[1]={
					k="times_twenty",
					v=2
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire"
			},
			[19]={
				[1]={
					k="times_twenty",
					v=2
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire"
			},
			[20]={
				[1]={
					k="times_twenty",
					v=2
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire"
			},
			[21]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remembrancing {1} songworthy deeds by the line of Vorana\nPassives in radius are Conquered by the Kalguur"
			},
			[22]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remembrancing {1} songworthy deeds by the line of Medved\nPassives in radius are Conquered by the Kalguur"
			},
			[23]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remembrancing {1} songworthy deeds by the line of Olroth\nPassives in radius are Conquered by the Kalguur"
			}
		},
		stats={
			[1]="local_unique_jewel_alternate_tree_version",
			[2]="local_unique_jewel_alternate_tree_seed",
			[3]="local_unique_jewel_alternate_tree_keystone",
			[4]="local_unique_jewel_alternate_tree_internal_revision"
		}
	},
	[34]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can be modified while Corrupted"
			}
		},
		stats={
			[1]="local_item_allow_modification_while_corrupted"
		}
	},
	[35]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Only affects Passives in Very Small Ring"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Only affects Passives in Small Ring"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Only affects Passives in Medium-Small Ring"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Only affects Passives in Medium Ring"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Only affects Passives in Medium-Large Ring"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Only affects Passives in Large Ring"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Only affects Passives in Very Large Ring"
			},
			[8]={
				limit={
					[1]={
						[1]=8,
						[2]=8
					}
				},
				text="Only affects Passives in Massive Ring"
			}
		},
		stats={
			[1]="local_jewel_variable_ring_radius_value"
		}
	},
	[36]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have a second Instilled Modifier"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} additional Instilled Modifiers"
			}
		},
		stats={
			[1]="local_item_can_have_x_additional_enchantments"
		}
	},
	[37]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have a up to 1 Implicit Modifier while Item has this Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have up to {0} Implicit Modifiers while Item has this Modifier"
			}
		},
		stats={
			[1]="local_item_implicit_modifier_limit"
		}
	},
	[38]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=1
					}
				},
				text="{0:+d} Prefix Modifier allowed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Prefix Modifiers allowed"
			}
		},
		stats={
			[1]="local_maximum_prefixes_allowed_+"
		}
	},
	[39]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=1
					}
				},
				text="{0:+d} Suffix Modifier allowed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Suffix Modifiers allowed"
			}
		},
		stats={
			[1]="local_maximum_suffixes_allowed_+"
		}
	},
	[40]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can roll Minion Modifiers"
			}
		},
		stats={
			[1]="display_item_generation_can_roll_minion_affixes"
		}
	},
	[41]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can roll Totem Modifiers"
			}
		},
		stats={
			[1]="display_item_generation_can_roll_totem_affixes"
		}
	},
	[42]={
		[1]={
			[1]={
				[1]={
					k="ultimatum_wager_type_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifice up to {} to receive double on Trial completion"
			}
		},
		stats={
			[1]="ultimatum_wager_type_hash"
		}
	},
	[43]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prefixes Cannot Be Changed"
			}
		},
		stats={
			[1]="item_generation_cannot_change_prefixes"
		}
	},
	[44]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Implicit Modifiers Cannot Be Changed"
			}
		},
		stats={
			[1]="local_implicit_mod_cannot_be_changed"
		}
	},
	[45]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suffixes Cannot Be Changed"
			}
		},
		stats={
			[1]="item_generation_cannot_change_suffixes"
		}
	},
	[46]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot roll Caster Modifiers"
			}
		},
		stats={
			[1]="item_generation_cannot_roll_caster_affixes"
		}
	},
	[47]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot roll Attack Modifiers"
			}
		},
		stats={
			[1]="item_generation_cannot_roll_attack_affixes"
		}
	},
	[48]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to 3 Crafted Modifiers"
			}
		},
		stats={
			[1]="item_generation_can_have_multiple_crafted_mods"
		}
	},
	[49]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have {0} additional Crafted Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} additional Crafted Modifiers"
			}
		},
		stats={
			[1]="local_can_have_additional_crafted_mods"
		}
	},
	[50]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot roll Modifiers with Required Level above {0}"
			}
		},
		stats={
			[1]="item_generation_local_maximum_mod_required_level_override"
		}
	},
	[51]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Ailment Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Ailment Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_ailment_mod_effect_+%"
		}
	},
	[52]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Attribute Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Attribute Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_attribute_mod_effect_+%"
		}
	},
	[53]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Caster Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Caster Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_casterdamage_mod_effect_+%"
		}
	},
	[54]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Chaos Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Chaos Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_chaos_mod_effect_+%"
		}
	},
	[55]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Cold Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Cold Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_cold_mod_effect_+%"
		}
	},
	[56]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Critical Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Critical Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_critical_mod_effect_+%"
		}
	},
	[57]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_damage_mod_effect_+%"
		}
	},
	[58]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Defence Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Defence Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_defence_mod_effect_+%"
		}
	},
	[59]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Fire Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Fire Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_fire_mod_effect_+%"
		}
	},
	[60]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Life Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Life Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_life_mod_effect_+%"
		}
	},
	[61]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Lightning Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Lightning Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_lightning_mod_effect_+%"
		}
	},
	[62]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Mana Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Mana Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_mana_mod_effect_+%"
		}
	},
	[63]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Physical Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Physical Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_physical_mod_effect_+%"
		}
	},
	[64]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Resistance Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Resistance Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_resistance_mod_effect_+%"
		}
	},
	[65]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Speed Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Speed Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_speed_mod_effect_+%"
		}
	},
	[66]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Elemental Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Elemental Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_elemental_damage_mod_effect_+%"
		}
	},
	[67]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Minion Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Minion Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_minion_mod_effect_+%"
		}
	},
	[68]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Physical and Chaos Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_physical_and_chaos_damage_mod_effect_+%"
		}
	},
	[69]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Unveiled Modifier magnitudes"
			}
		},
		stats={
			[1]="unveiled_mod_effect_+%"
		}
	},
	[70]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_mod_effect_+%"
		}
	},
	[71]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Implicit Modifier magnitudes are doubled"
			},
			[2]={
				limit={
					[1]={
						[1]=200,
						[2]=200
					}
				},
				text="Implicit Modifier magnitudes are tripled"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Implicit Modifier magnitudes"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Implicit Modifier magnitudes"
			}
		},
		stats={
			[1]="local_implicit_stat_magnitude_+%"
		}
	},
	[72]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Snipe Skill"
			}
		},
		stats={
			[1]="local_display_grant_level_x_snipe_skill"
		}
	},
	[73]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Spell Aegis"
			}
		},
		stats={
			[1]="local_display_grants_level_X_spell_aegis"
		}
	},
	[74]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Blue Sockets"
			}
		},
		stats={
			[1]="local_cannot_have_blue_sockets"
		}
	},
	[75]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Green Sockets"
			}
		},
		stats={
			[1]="local_cannot_have_green_sockets"
		}
	},
	[76]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Red Sockets"
			}
		},
		stats={
			[1]="local_cannot_have_red_sockets"
		}
	},
	[77]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Sockets"
			}
		},
		stats={
			[1]="local_has_no_sockets"
		}
	},
	[78]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Has 1 Abyssal Socket"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Has {0} Abyssal Sockets"
			}
		},
		stats={
			[1]="local_has_X_abyss_sockets"
		}
	},
	[79]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Has 1 Socket"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Has {0} Sockets"
			}
		},
		stats={
			[1]="local_has_X_sockets"
		}
	},
	[80]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants 1 additional Skill Slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grants {0} additional Skill Slots"
			}
		},
		stats={
			[1]="local_item_additional_skill_slots"
		}
	},
	[81]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sockets cannot be modified"
			}
		},
		stats={
			[1]="local_six_linked_random_sockets"
		}
	},
	[82]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets Linked"
			}
		},
		stats={
			[1]="local_all_sockets_linked"
		}
	},
	[83]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are Blue"
			}
		},
		stats={
			[1]="local_all_sockets_are_blue"
		}
	},
	[84]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are Green"
			}
		},
		stats={
			[1]="local_all_sockets_are_green"
		}
	},
	[85]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are Red"
			}
		},
		stats={
			[1]="local_all_sockets_are_red"
		}
	},
	[86]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are White"
			}
		},
		stats={
			[1]="local_all_sockets_are_white"
		}
	},
	[87]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Has 1 White Socket"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Has {0} White Sockets"
			}
		},
		stats={
			[1]="local_has_X_white_sockets"
		}
	},
	[88]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to maximum Sockets"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0} to maximum Sockets"
			}
		},
		stats={
			[1]="local_maximum_sockets_+"
		}
	},
	[89]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has one socket of each colour"
			}
		},
		stats={
			[1]="local_one_socket_each_colour_only"
		}
	},
	[90]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Harbinger Portals"
			}
		},
		stats={
			[1]="map_number_of_harbinger_portals"
		}
	},
	[91]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Breached"
			}
		},
		stats={
			[1]="memory_line_breach_covers_map"
		}
	},
	[92]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirits"
			}
		},
		stats={
			[1]="memory_line_minimum_possessions_of_rare_unique_monsters"
		}
	},
	[93]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvests in Area contain {0} Crops"
			}
		},
		stats={
			[1]="memory_line_num_harvest_plots"
		}
	},
	[94]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm"
			}
		},
		stats={
			[1]="memory_line_number_of_abyss_scourge_cracks"
		}
	},
	[95]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Breaches"
			}
		},
		stats={
			[1]="memory_line_number_of_breaches"
		}
	},
	[96]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monsters are imprisoned by Essences"
			}
		},
		stats={
			[1]="memory_line_number_of_essences"
		}
	},
	[97]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Temporal Incursions\nTemporal Incursion Portals have their direction reversed"
			}
		},
		stats={
			[1]="memory_line_number_of_excursions"
		}
	},
	[98]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Strongbox"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Strongboxes"
			}
		},
		stats={
			[1]="memory_line_number_of_strongboxes"
		}
	},
	[99]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Area take on the form of Harbingers"
			}
		},
		stats={
			[1]="memory_line_player_is_harbinger"
		}
	},
	[100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems can be Socketed in this Item ignoring Socket Colour"
			}
		},
		stats={
			[1]="local_can_socket_gems_ignoring_colour"
		}
	},
	[101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breach Hands are small"
			}
		},
		stats={
			[1]="map_breach_hands_are_small"
		}
	},
	[102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Harbingers have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Harbingers have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="map_harbinger_cooldown_speed_+%"
		}
	},
	[103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Incursion Architects have {0}% chance to drop an additional Rare Incursion Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Incursion Architects drop an additional Rare Incursion Item"
			}
		},
		stats={
			[1]="map_incursion_architects_drop_incursion_rare_chance_%"
		}
	},
	[104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes are found in Sequences of {0}"
			}
		},
		stats={
			[1]="map_strongbox_chain_length"
		}
	},
	[105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has {0}% chance to contain a Boss from Beyond"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains a Boss from Beyond"
			}
		},
		stats={
			[1]="memory_line_abyss_scourge_spawn_boss_chance_%"
		}
	},
	[106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crops in Area are larger in size"
			}
		},
		stats={
			[1]="memory_line_big_harvest"
		}
	},
	[107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imprisoned Monsters have {0} Essences"
			}
		},
		stats={
			[1]="memory_line_essence_monster_number_of_essences"
		}
	},
	[108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched"
			}
		},
		stats={
			[1]="memory_line_maximum_possessions_of_rare_unique_monsters"
		}
	},
	[109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Clasped Hands"
			}
		},
		stats={
			[1]="memory_line_number_of_large_breach_chests"
		}
	},
	[110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have {0}% chance to summon a pack of Harbinger Monsters on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Players summon a pack of Harbinger Monsters on Kill"
			}
		},
		stats={
			[1]="player_is_harbinger_spawn_pack_on_kill_chance"
		}
	},
	[111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gem"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems"
			},
			[4]={
				[1]={
					k="canonical_stat",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems"
			},
			[5]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Has Consumed 1 Gem"
			}
		},
		stats={
			[1]="local_unique_hungry_loop_number_of_gems_to_consume",
			[2]="local_unique_hungry_loop_has_consumed_gem"
		}
	},
	[112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Abyss Jewels found have {0}% chance to be Corrupted and have 5 or 6 random Modifiers"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers"
			}
		},
		stats={
			[1]="map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods"
		}
	},
	[113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches open and close {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches open and close {0}% slower"
			}
		},
		stats={
			[1]="map_breach_time_passed_+%"
		}
	},
	[114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences imprison a Rogue Exile"
			}
		},
		stats={
			[1]="map_essences_contains_rogue_exiles"
		}
	},
	[115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvest Seeds in Area are at least Tier 2"
			}
		},
		stats={
			[1]="map_harvest_seeds_are_at_least_t2"
		}
	},
	[116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items found in Area are replaced by stacks of Currency Shards"
			}
		},
		stats={
			[1]="memory_line_all_drops_replaced_with_currency_shard_stacks_%_chance_otherwise_delete"
		}
	},
	[117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breach has {0}% chance to contain a Boss"
			}
		},
		stats={
			[1]="memory_line_breach_boss_spawn_chance_%"
		}
	},
	[118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes have {0}% chance to be an Operative's Strongbox"
			}
		},
		stats={
			[1]="memory_line_strongboxes_chance_to_be_operatives_%"
		}
	},
	[119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches have {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="map_breach_size_+%"
		}
	},
	[120]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breach Splinters have {0}% chance to drop as Breachstones instead"
			}
		},
		stats={
			[1]="map_breach_splinters_drop_as_stones_permyriad"
		}
	},
	[121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone"
			}
		},
		stats={
			[1]="map_chance_for_breach_bosses_to_drop_breachstone_%"
		}
	},
	[122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Essences found are a tier higher"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences found have {0}% chance to be a tier higher"
			}
		},
		stats={
			[1]="map_essences_are_1_tier_higher_chance_%"
		}
	},
	[123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tier 2 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 3"
			}
		},
		stats={
			[1]="map_harvest_seed_t2_upgrade_%_chance"
		}
	},
	[124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters"
			}
		},
		stats={
			[1]="map_strongboxes_additional_pack_chance_%"
		}
	},
	[125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breach Monsters have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breach Monsters have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="map_breach_monsters_life_+%"
		}
	},
	[126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupting Imprisoned Monsters cannot release them"
			}
		},
		stats={
			[1]="map_essence_corruption_cannot_release_monsters"
		}
	},
	[127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tier 3 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 4"
			}
		},
		stats={
			[1]="map_harvest_seed_t3_upgrade_%_chance"
		}
	},
	[128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters contained in Strongboxes have {0}% increased Life"
			}
		},
		stats={
			[1]="map_strongbox_monsters_life_+%"
		}
	},
	[129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {0}% chance to be Corrupted with an Implicit"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_corrupted_with_implicit_%_chance"
		}
	},
	[130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {0}% chance to be Fractured"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_fractured_%_chance"
		}
	},
	[131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {0}% chance to be fully Linked"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_fully_linked_%_chance"
		}
	},
	[132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {}% chance to have the maximum number of Sockets"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_fully_socketed_%_chance"
		}
	},
	[133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breach Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breach Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_breach_monsters_damage_+%"
		}
	},
	[134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned by a Shrieking Essence will be Duplicated when released"
			}
		},
		stats={
			[1]="map_duplicate_essence_monsters_with_shrieking_essence"
		}
	},
	[135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters contained in Strongboxes deal {0}% increased Damage"
			}
		},
		stats={
			[1]="map_strongbox_monsters_damage_+%"
		}
	},
	[136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Imprisoned Monsters drop an additional Rare Item with an Essence Modifier"
			}
		},
		stats={
			[1]="map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance"
		}
	},
	[137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance"
		}
	},
	[138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Gems"
			}
		},
		stats={
			[1]="local_gem_level_+"
		}
	},
	[139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Strength Gems"
			}
		},
		stats={
			[1]="local_socketed_strength_gem_level_+"
		}
	},
	[140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Dexterity Gems"
			}
		},
		stats={
			[1]="local_socketed_dexterity_gem_level_+"
		}
	},
	[141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Intelligence Gems"
			}
		},
		stats={
			[1]="local_socketed_intelligence_gem_level_+"
		}
	},
	[142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Gems"
			}
		},
		stats={
			[1]="local_socketed_gem_level_+"
		}
	},
	[143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+1 to Level of Socketed Skill Gems per {0} Player Levels"
			}
		},
		stats={
			[1]="local_socketed_skill_gem_level_+1_per_x_player_levels"
		}
	},
	[144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems Socketed in Red Sockets have {0:+d} to Level"
			}
		},
		stats={
			[1]="local_socketed_gems_in_red_sockets_get_level_+"
		}
	},
	[145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems Socketed in Green Sockets have {0:+d}% to Quality"
			}
		},
		stats={
			[1]="local_socketed_gems_in_green_sockets_get_quality_%"
		}
	},
	[146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems Socketed in Blue Sockets gain {0}% increased Experience"
			}
		},
		stats={
			[1]="local_socketed_gems_in_blue_sockets_experience_gained_+%"
		}
	},
	[147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Fire Gems"
			}
		},
		stats={
			[1]="local_socketed_fire_gem_level_+"
		}
	},
	[148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Cold Gems"
			}
		},
		stats={
			[1]="local_socketed_cold_gem_level_+"
		}
	},
	[149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Lightning Gems"
			}
		},
		stats={
			[1]="local_socketed_lightning_gem_level_+"
		}
	},
	[150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Chaos Gems"
			}
		},
		stats={
			[1]="local_socketed_chaos_gem_level_+"
		}
	},
	[151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Spell Gems"
			}
		},
		stats={
			[1]="local_socketed_spell_gem_level_+"
		}
	},
	[152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Duration Gems"
			}
		},
		stats={
			[1]="local_socketed_duration_gem_level_+"
		}
	},
	[153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed AoE Gems"
			}
		},
		stats={
			[1]="local_socketed_area_of_effect_gem_level_+"
		}
	},
	[154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Projectile Gems"
			}
		},
		stats={
			[1]="local_socketed_projectile_gem_level_+"
		}
	},
	[155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Bow Gems"
			}
		},
		stats={
			[1]="local_socketed_bow_gem_level_+"
		}
	},
	[156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Melee Gems"
			}
		},
		stats={
			[1]="local_socketed_melee_gem_level_+"
		}
	},
	[157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Minion Gems"
			}
		},
		stats={
			[1]="local_socketed_minion_gem_level_+"
		}
	},
	[158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Aura Gems"
			}
		},
		stats={
			[1]="local_socketed_aura_gem_level_+"
		}
	},
	[159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Herald Gems"
			}
		},
		stats={
			[1]="local_socketed_herald_gem_level_+"
		}
	},
	[160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Movement Gems"
			}
		},
		stats={
			[1]="local_socketed_movement_gem_level_+"
		}
	},
	[161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Curse Gems"
			}
		},
		stats={
			[1]="local_socketed_curse_gem_level_+"
		}
	},
	[162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Curse Gems"
			}
		},
		stats={
			[1]="local_socketed_hex_gem_level_+"
		}
	},
	[163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Trap Gems"
			}
		},
		stats={
			[1]="local_socketed_trap_gem_level_+"
		}
	},
	[164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Trap or Mine Gems"
			}
		},
		stats={
			[1]="local_socketed_trap_and_mine_gem_level_+"
		}
	},
	[165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Vaal Gems"
			}
		},
		stats={
			[1]="local_socketed_vaal_gem_level_+"
		}
	},
	[166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Support Gems"
			}
		},
		stats={
			[1]="local_socketed_support_gem_level_+"
		}
	},
	[167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Skill Gems"
			}
		},
		stats={
			[1]="local_socketed_active_skill_gem_level_+"
		}
	},
	[168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Non-Vaal Gems"
			}
		},
		stats={
			[1]="local_socketed_non_vaal_gem_level_+"
		}
	},
	[169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Warcry Gems"
			}
		},
		stats={
			[1]="local_socketed_warcry_gem_level_+"
		}
	},
	[170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Golem Skills have {0}% increased Attack and Cast Speed"
			}
		},
		stats={
			[1]="local_display_socketed_golem_attack_and_cast_speed_+%"
		}
	},
	[171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by Socketed Golem Skills"
			}
		},
		stats={
			[1]="local_display_socketed_golem_buff_effect_+%"
		}
	},
	[172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Golem Skills have {0}% chance to Taunt on Hit"
			}
		},
		stats={
			[1]="local_display_socketed_golem_chance_to_taunt_%"
		}
	},
	[173]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Golem Skills have Minions Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="local_display_socketed_golem_life_regeneration_rate_per_minute_%"
		}
	},
	[174]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill"
			}
		},
		stats={
			[1]="local_display_socketed_golem_skill_grants_onslaught_when_summoned"
		}
	},
	[175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Golem Gems"
			}
		},
		stats={
			[1]="local_socketed_golem_gem_level_+"
		}
	},
	[176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Gems"
			}
		},
		stats={
			[1]="local_socketed_gem_quality_+"
		}
	},
	[177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Support Gems"
			}
		},
		stats={
			[1]="local_socketed_support_gem_quality_+"
		}
	},
	[178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Skill Gems"
			}
		},
		stats={
			[1]="local_socketed_active_skill_gem_quality_+"
		}
	},
	[179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed AoE Gems"
			}
		},
		stats={
			[1]="local_socketed_area_of_effect_gem_quality_+"
		}
	},
	[180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Aura Gems"
			}
		},
		stats={
			[1]="local_socketed_aura_gem_quality_+"
		}
	},
	[181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Bow Gems"
			}
		},
		stats={
			[1]="local_socketed_bow_gem_quality_+"
		}
	},
	[182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Chaos Gems"
			}
		},
		stats={
			[1]="local_socketed_chaos_gem_quality_+"
		}
	},
	[183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Cold Gems"
			}
		},
		stats={
			[1]="local_socketed_cold_gem_quality_+"
		}
	},
	[184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Dexterity Gems"
			}
		},
		stats={
			[1]="local_socketed_dexterity_gem_quality_+"
		}
	},
	[185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Elemental Gems"
			}
		},
		stats={
			[1]="local_socketed_elemental_gem_level_+"
		}
	},
	[186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Fire Gems"
			}
		},
		stats={
			[1]="local_socketed_fire_gem_quality_+"
		}
	},
	[187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Intelligence Gems"
			}
		},
		stats={
			[1]="local_socketed_intelligence_gem_quality_+"
		}
	},
	[188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Lightning Gems"
			}
		},
		stats={
			[1]="local_socketed_lightning_gem_quality_+"
		}
	},
	[189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Melee Gems"
			}
		},
		stats={
			[1]="local_socketed_melee_gem_quality_+"
		}
	},
	[190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Minion Gems"
			}
		},
		stats={
			[1]="local_socketed_minion_gem_quality_+"
		}
	},
	[191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Projectile Gems"
			}
		},
		stats={
			[1]="local_socketed_projectile_gem_quality_+"
		}
	},
	[192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Strength Gems"
			}
		},
		stats={
			[1]="local_socketed_strength_gem_quality_+"
		}
	},
	[193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Socketed Abyss Jewels"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Socketed Abyss Jewels"
			}
		},
		stats={
			[1]="local_socketed_abyss_jewel_effect_+%"
		}
	},
	[194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Support Gems can also Support Skills from Equipped Body Armour"
			}
		},
		stats={
			[1]="support_gems_socketed_in_amulet_also_support_body_skills"
		}
	},
	[195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Support Gems can also Support Skills from your Main Hand"
			}
		},
		stats={
			[1]="support_gems_socketed_in_off_hand_also_support_main_hand_skills"
		}
	},
	[196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Area of Effect"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_area_level"
		}
	},
	[197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Arcane Surge"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_arcane_surge"
		}
	},
	[198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Archmage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_archmage"
		}
	},
	[199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Divine Blessing"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_aura_duration"
		}
	},
	[200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Barrage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_barrage"
		}
	},
	[201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Behead"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_behead"
		}
	},
	[202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Bloodlust"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bloodlust"
		}
	},
	[203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Bloodthirst"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bloodthirst"
		}
	},
	[204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Brutality"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_brutality"
		}
	},
	[205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cast when Damage Taken"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"
		}
	},
	[206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cast On Melee Kill"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_on_kill"
		}
	},
	[207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cast While Channelling"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_while_channelling"
		}
	},
	[208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Chain"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chain"
		}
	},
	[209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Chance To Bleed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chance_to_bleed"
		}
	},
	[210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Combustion"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chance_to_ignite"
		}
	},
	[211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Charged Mines"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_charged_mines"
		}
	},
	[212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Close Combat"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_close_combat"
		}
	},
	[213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Culling Strike"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_culling_strike"
		}
	},
	[214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Hextouch"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_curse_on_hit"
		}
	},
	[215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cursed Ground"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cursed_ground"
		}
	},
	[216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Deadly Ailments"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_deadly_ailments"
		}
	},
	[217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Predator"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_deathmark"
		}
	},
	[218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Decay"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_decay"
		}
	},
	[219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Earthbreaker"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_earthbreaker"
		}
	},
	[220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Efficacy"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_efficacy"
		}
	},
	[221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Elemental Focus"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_elemental_focus"
		}
	},
	[222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Elemental Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_elemental_penetration"
		}
	},
	[223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Empower"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_empower"
		}
	},
	[224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Enhance"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_enhance"
		}
	},
	[225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Enlighten"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_enlighten"
		}
	},
	[226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Eternal Blessing"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_eternal_blessing"
		}
	},
	[227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Feeding Frenzy"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_feeding_frenzy"
		}
	},
	[228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fire Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fire_penetration"
		}
	},
	[229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fist of War"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fist_of_war"
		}
	},
	[230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Focused Ballista"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_focussed_ballista"
		}
	},
	[231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cruelty"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fragility"
		}
	},
	[232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Charged Traps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger"
		}
	},
	[233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Greater Multiple Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles"
		}
	},
	[234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Greater Spell Echo"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_greater_spell_echo"
		}
	},
	[235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Greater Volley"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_greater_volley"
		}
	},
	[236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Hex Bloom"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_hex_bloom"
		}
	},
	[237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Ignite Proliferation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ignite_proliferation"
		}
	},
	[238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Immolate"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_immolate"
		}
	},
	[239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Impale"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_impale"
		}
	},
	[240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Impending Doom"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_impending_doom"
		}
	},
	[241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Burning Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_increased_burning_damage"
		}
	},
	[242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Critical Strikes"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_increased_critical_strikes"
		}
	},
	[243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_increased_duration"
		}
	},
	[244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Infernal Legion"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_infernal_legion"
		}
	},
	[245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Intensify"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_intensify"
		}
	},
	[246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Iron Grip"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_iron_grip"
		}
	},
	[247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Item Quantity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_item_quantity"
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	},
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				text="Socketed Gems are Supported by Level {0} Item Rarity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_item_rarity"
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	},
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				},
				text="Socketed Gems are Supported by Level {0} Life Gain On Hit"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_life_gain_on_hit"
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	},
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				},
				text="Socketed Gems are Supported by Level {0} Lifetap"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_lifetap"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Lightning Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_lightning_penetration"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Maim"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_maim"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Manaforged Arrows"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_manaforged_arrows"
		}
	},
	[254]={
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				},
				text="Socketed Gems are Supported by Level {0} Mark On Hit"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_mark_on_hit"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Meat Shield"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_meat_shield"
		}
	},
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Damage On Full Life"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life"
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	},
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				},
				text="Socketed Gems are Supported by Level {0} Minefield"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_minefield"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Mirage Archer"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_mirage_archer"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Multiple Totems"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multi_totem"
		}
	},
	[260]={
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				},
				text="Socketed Gems are Supported by Level {0} Spell Echo"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multicast"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Nightblade"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_nightblade"
		}
	},
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Momentum"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_onslaught"
		}
	},
	[263]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Overcharge"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_overcharge"
		}
	},
	[264]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Volley"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_parallel_projectiles"
		}
	},
	[265]={
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				},
				text="Socketed Gems are Supported by Level {0} Vicious Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage"
		}
	},
	[266]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Physical To Lightning"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_physical_to_lightning"
		}
	},
	[267]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Pinpoint"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_pinpoint"
		}
	},
	[268]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Point Blank"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_point_blank"
		}
	},
	[269]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Critical Strike Affliction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_poison"
		}
	},
	[270]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Power Charge On Critical"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"
		}
	},
	[271]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Prismatic Burst"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_prismatic_burst"
		}
	},
	[272]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Pulverise"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_pulverise"
		}
	},
	[273]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Rage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rage"
		}
	},
	[274]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Arrow Nova"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rain"
		}
	},
	[275]={
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				},
				text="Socketed Gems are Supported by Level {0} Ballista Totem"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"
		}
	},
	[276]={
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				},
				text="Socketed Gems are Supported by Level {0} Swift Affliction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rapid_decay"
		}
	},
	[277]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Block Chance Reduction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_reduced_block_chance"
		}
	},
	[278]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Less Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_reduced_duration"
		}
	},
	[279]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} High-Impact Mine"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_remote_mine_2"
		}
	},
	[280]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Ruthless"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ruthless"
		}
	},
	[281]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Second Wind"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_second_wind"
		}
	},
	[282]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Shockwave"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_shockwave"
		}
	},
	[283]={
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				},
				text="Socketed Gems are Supported by Level {0} Slower Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_slower_projectiles"
		}
	},
	[284]={
		[1]={
			[1]={
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				},
				text="Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_snipe"
		}
	},
	[285]={
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				},
				text="Socketed Gems are Supported by Level {0} Spell Cascade"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spell_cascade"
		}
	},
	[286]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Intensify"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spell_focus"
		}
	},
	[287]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Ancestral Call"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spirit_strike"
		}
	},
	[288]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Infused Channelling"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_storm_barrier"
		}
	},
	[289]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Elemental Army Support"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"
		}
	},
	[290]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Summon Phantasm"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"
		}
	},
	[291]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Swift Assembly"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_swift_assembly"
		}
	},
	[292]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Swiftbrand"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_swiftbrand"
		}
	},
	[293]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Advanced Traps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trap_cooldown"
		}
	},
	[294]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Trinity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trinity"
		}
	},
	[295]={
		[1]={
			[1]={
				limit={
					[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Unbound Ailments"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_unbound_ailments"
		}
	},
	[296]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Unleash"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_unleash"
		}
	},
	[297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level {0} Urgent Orders"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_urgent_orders"
		}
	},
	[298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Void Manipulation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_void_manipulation"
		}
	},
	[299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
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				},
				text="Socketed Gems are Supported by Level {0} Withering Touch"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chaos_attacks"
		}
	},
	[300]={
		[1]={
			[1]={
				limit={
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						[1]="#",
						[2]="#"
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				},
				text="Socketed Triggered Skills deal Double Damage"
			}
		},
		stats={
			[1]="local_display_socketed_triggered_skills_deal_double_damage"
		}
	},
	[301]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level 10 Controlled Destruction"
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_controlled_destruction"
		}
	},
	[302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
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					}
				},
				text="Socketed Gems are Supported by Level 10 Intensify"
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_intensify"
		}
	},
	[303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level 10 Spell Echo"
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_spell_echo"
		}
	},
	[304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_chaos_damage"
		}
	},
	[305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Cold Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_cold_damage"
		}
	},
	[306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Fire Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_fire_damage"
		}
	},
	[307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_lightning_damage"
		}
	},
	[308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Ancestral Call"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_ancestral_call"
		}
	},
	[309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Arrow Nova"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_arrow_nova"
		}
	},
	[310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Blasphemy"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_blasphemy"
		}
	},
	[311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Brutality"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_brutality"
		}
	},
	[312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Burning Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_burning_damage"
		}
	},
	[313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Cast On Critical"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cast_on_crit"
		}
	},
	[314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Cast While Channelling"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cast_while_channelling"
		}
	},
	[315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Chain"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_chain"
		}
	},
	[316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Cold Penetration"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cold_penetration"
		}
	},
	[317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Controlled Destruction"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_controlled_destruction"
		}
	},
	[318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Hextouch"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_curse_on_hit"
		}
	},
	[319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Deadly Ailments"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_deadly_ailments"
		}
	},
	[320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Elemental Focus"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_elemental_focus"
		}
	},
	[321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Empower"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_empower"
		}
	},
	[322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Enhance"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_enhance"
		}
	},
	[323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Enlighten"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_enlighten"
		}
	},
	[324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Fire Penetration"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_fire_penetration"
		}
	},
	[325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Fork"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_fork"
		}
	},
	[326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Generosity"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_generosity"
		}
	},
	[327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_greater_multiple_projectiles"
		}
	},
	[328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_increased_area_of_effect"
		}
	},
	[329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Lightning Penetration"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_lightning_penetration"
		}
	},
	[330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_melee_physical_damage"
		}
	},
	[331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Melee Splash"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_melee_splash"
		}
	},
	[332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Minion Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_minion_damage"
		}
	},
	[333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Multistrike"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_multistrike"
		}
	},
	[334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Spell Cascade"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_spell_cascade"
		}
	},
	[335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Spell Echo"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_spell_echo"
		}
	},
	[336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Swift Affliction"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_swift_affliction"
		}
	},
	[337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Unbound Ailments"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_unbound_ailments"
		}
	},
	[338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Unleash"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_unleash"
		}
	},
	[339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_vicious_projectiles"
		}
	},
	[340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Void Manipulation"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_void_manipulation"
		}
	},
	[341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_weapon_elemental_damage"
		}
	},
	[342]={
		[1]={
			[1]={
				[1]={
					k="display_indexable_support",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} {1}"
			}
		},
		stats={
			[1]="local_random_support_gem_level",
			[2]="local_random_support_gem_index"
		}
	},
	[343]={
		[1]={
			[1]={
				[1]={
					k="display_indexable_support",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} {1}"
			}
		},
		stats={
			[1]="local_random_support_gem_level_1",
			[2]="local_random_support_gem_index_1"
		}
	},
	[344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Concentrated Effect"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_concentrated_area_level"
		}
	},
	[345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Trap"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_trap_level"
		}
	},
	[346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cluster Trap"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cluster_trap"
		}
	},
	[347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Multiple Traps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multi_trap"
		}
	},
	[348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Trap And Mine Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"
		}
	},
	[349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Chaos Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_chaos_damage_level"
		}
	},
	[350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Arrogance"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_blood_magic_level"
		}
	},
	[351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_duration_level"
		}
	},
	[352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Fire Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_fire_damage_level"
		}
	},
	[353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cold to Fire"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cold_to_fire_level"
		}
	},
	[354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Spell Totem"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_spell_totem_level"
		}
	},
	[355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fire Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_fire_penetration_level"
		}
	},
	[356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Elemental Proliferation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_elemental_proliferation_level"
		}
	},
	[357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Lightning Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_lightning_damage_level"
		}
	},
	[358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Melee Physical Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_melee_physical_damage_level"
		}
	},
	[359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Faster Attacks"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_attacks_level"
		}
	},
	[360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Blind"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_blind_level"
		}
	},
	[361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Melee Splash"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_melee_splash_level"
		}
	},
	[362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Cast On Critical"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_on_crit_level"
		}
	},
	[363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Cast when Stunned"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_when_stunned_level"
		}
	},
	[364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Cast on Death"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_on_death_level"
		}
	},
	[365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Stun"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_stun_level"
		}
	},
	[366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Additional Accuracy"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_additional_accuracy_level"
		}
	},
	[367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Multistrike"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_multistrike_level"
		}
	},
	[368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Faster Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_projectiles_level"
		}
	},
	[369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Life Leech"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_life_leech_level"
		}
	},
	[370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Chance to Bleed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_chance_to_bleed_level"
		}
	},
	[371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Increased Critical Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_critical_damage_level"
		}
	},
	[372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Fork"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_fork_level"
		}
	},
	[373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Elemental Damage with Attacks"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_weapon_elemental_damage_level"
		}
	},
	[374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Spell Echo"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_echo_level"
		}
	},
	[375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Inspiration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_reduced_mana_cost_level"
		}
	},
	[376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Generosity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_generosity_level"
		}
	},
	[377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fortify"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fortify"
		}
	},
	[378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Blastchain Mine"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_remote_mine_level"
		}
	},
	[379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Chance to Flee"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_flee_level"
		}
	},
	[380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Faster Casting"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_cast_level"
		}
	},
	[381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Iron Will"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_iron_will_level"
		}
	},
	[382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Knockback"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_knockback_level"
		}
	},
	[383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Minion Life"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_life_level"
		}
	},
	[384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"
		}
	},
	[385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Minion Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_damage_level"
		}
	},
	[386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Critical Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_critical_damage_level"
		}
	},
	[387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Minion Speed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_speed_level"
		}
	},
	[388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Pierce"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_pierce_level"
		}
	},
	[389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Pierce"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_pierce_level"
		}
	},
	[390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Hypothermia"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_hypothermia"
		}
	},
	[391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Ice Bite"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_ice_bite"
		}
	},
	[392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cold Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_cold_penetration"
		}
	},
	[393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Mana Leech"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_mana_leech"
		}
	},
	[394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Cold Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_added_cold_damage"
		}
	},
	[395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Inspiration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_reduced_mana_cost"
		}
	},
	[396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Blasphemy"
			}
		},
		stats={
			[1]="local_display_socketed_curse_gems_supported_by_level_x_blasphemy"
		}
	},
	[397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Innervate"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_innervate_level"
		}
	},
	[398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Vile Toxins"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_X_vile_toxins"
		}
	},
	[399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Chance to Poison"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_X_lesser_poison"
		}
	},
	[400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Minion Gems are Supported by Level {0} Life Leech"
			}
		},
		stats={
			[1]="display_socketed_minion_gems_supported_by_level_X_life_leech"
		}
	},
	[401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Controlled Destruction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_controlled_destruction"
		}
	},
	[402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"
		}
	},
	[403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems Cost and Reserve Life instead of Mana"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_blood_magic"
		}
	},
	[404]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% increased Reservation Efficiency"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% reduced Reservation Efficiency"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_mana_reservation_+%"
		}
	},
	[405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have no Reservation\nYour Blessing Skills are Disabled"
			}
		},
		stats={
			[1]="disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana"
		}
	},
	[406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skill Gems get a {0}% Cost & Reservation Multiplier"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_mana_multplier_%"
		}
	},
	[407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Melee Gems have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Melee Gems have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_display_socketed_melee_gems_have_area_radius_+%"
		}
	},
	[408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skills Summon your maximum number of Totems in formation"
			}
		},
		stats={
			[1]="local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"
		}
	},
	[409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Socketed Gems have {0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Socketed Gems always Ignite"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"
		}
	},
	[410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% chance to cause Enemies to Flee on Hit"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_chance_to_flee_%"
		}
	},
	[411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies slain by Socketed Gems drop {0}% increased item quantity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies slain by Socketed Gems drop {0}% reduced item quantity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_item_quantity_+%"
		}
	},
	[412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hexes applied by Socketed Curse Skills are Reflected back to you"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_curse_reflection"
		}
	},
	[413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have Iron Will"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_iron_will"
		}
	},
	[414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems Chain {0} additional times"
			}
		},
		stats={
			[1]="local_display_socketed_gems_chain_X_additional_times"
		}
	},
	[415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Socketed Gems have +3.5% Critical Hit Chance"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have {0:+d}% Critical Hit Chance"
			}
		},
		stats={
			[1]="local_display_socketed_gems_additional_critical_strike_chance_%"
		}
	},
	[416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spells in this item Repeat an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spells in this item Repeat an additional {0} times"
			}
		},
		stats={
			[1]="local_display_socketed_spells_repeat_count"
		}
	},
	[417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"
			}
		},
		stats={
			[1]="chance_to_trigger_socketed_spell_on_bow_attack_%"
		}
	},
	[418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignore Stuns while using Socketed Attack Skills"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ignore Stuns while using Socketed Attack Skills"
			}
		},
		stats={
			[1]="local_display_avoid_interruption_%_while_using_socketed_attack_skills"
		}
	},
	[419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills deal {0}% more Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills deal {0}% less Attack Damage"
			}
		},
		stats={
			[1]="local_display_socketed_attack_damage_+%_final"
		}
	},
	[420]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Attacks have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="local_display_socketed_attacks_additional_critical_strike_chance"
		}
	},
	[421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Attacks have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="local_display_socketed_attacks_critical_strike_multiplier_+"
		}
	},
	[422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Attacks have {0:+d} to Total Mana Cost"
			}
		},
		stats={
			[1]="local_display_socketed_attacks_mana_cost_+"
		}
	},
	[423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% more Attack and Cast Speed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_attack_and_cast_speed_+%_final"
		}
	},
	[424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Auras from Socketed Skills also affect you"
			}
		},
		stats={
			[1]="local_display_socketed_gems_curse_auras_also_affect_you"
		}
	},
	[425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems deal {0}% more Damage while on Low Life"
			}
		},
		stats={
			[1]="local_display_socketed_gems_damage_+%_final_while_on_low_life"
		}
	},
	[426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems deal {0}% more Elemental Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_elemental_damage_+%_final"
		}
	},
	[427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skills apply Fire, Cold and Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="local_display_socketed_gems_exposure_on_hit"
		}
	},
	[428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% reduced Mana Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% increased Mana Cost"
			}
		},
		stats={
			[1]="local_display_socketed_gems_mana_cost_-%"
		}
	},
	[429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems deal {0} to {1} Added Fire Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_minimum_added_fire_damage",
			[2]="local_display_socketed_gems_maximum_added_fire_damage"
		}
	},
	[430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Projectile Spells deal {0}% more Damage with Hits"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Projectile Spells deal {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectile_damage_+%_final"
		}
	},
	[431]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Projectile Spells have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectile_spells_cooldown_modifier_ms"
		}
	},
	[432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Movement Skills Cost no Mana"
			}
		},
		stats={
			[1]="local_display_socketed_movement_skills_have_no_mana_cost"
		}
	},
	[433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="local_display_socketed_skills_attack_speed_+%"
		}
	},
	[434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="local_display_socketed_skills_cast_speed_+%"
		}
	},
	[435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skills deal Double Damage"
			}
		},
		stats={
			[1]="local_display_socketed_skills_deal_double_damage"
		}
	},
	[436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Socketed Gems Fork"
			}
		},
		stats={
			[1]="local_display_socketed_skills_fork"
		}
	},
	[437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills deal {0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills deal {0}% less Spell Damage"
			}
		},
		stats={
			[1]="local_display_socketed_spell_damage_+%_final"
		}
	},
	[438]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Spells have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="local_display_socketed_spells_additional_critical_strike_chance"
		}
	},
	[439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Spells have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="local_display_socketed_spells_critical_strike_multiplier_+"
		}
	},
	[440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Spells have {0}% increased Mana Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Spells have {0}% reduced Mana Cost"
			}
		},
		stats={
			[1]="local_display_socketed_spells_mana_cost_+%"
		}
	},
	[441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Travel Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Travel Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="local_display_socketed_travel_skills_damage_+%_final"
		}
	},
	[442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_area_of_effect_+%"
		}
	},
	[443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_aura_effect_+%"
		}
	},
	[444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_damage_+%_final"
		}
	},
	[445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_effect_duration_+%"
		}
	},
	[446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Vaal Skills grant Elusive when Used"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_elusive_on_use"
		}
	},
	[447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Hits from Socketed Vaal Skills is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage with Hits from Socketed Vaal Skills is Unlucky"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_extra_damage_rolls"
		}
	},
	[448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_ignore_monster_phys_reduction"
		}
	},
	[449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_ignore_monster_resistances"
		}
	},
	[450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_projectile_speed_+%"
		}
	},
	[451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%"
		}
	},
	[452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills require {0}% more Souls per Use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills require {0}% less Souls per Use"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_soul_requirement_+%_final"
		}
	},
	[453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have 20% chance to regain consumed Souls when used"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_store_uses_+"
		}
	},
	[454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Socketed Warcry Skills have {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Socketed Warcry Skills have {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="local_display_socketed_warcry_skills_cooldown_use_+"
		}
	},
	[455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spend Energy Shield before Mana for Costs of Socketed Skills"
			}
		},
		stats={
			[1]="local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills"
		}
	},
	[456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Tailwind if you've used a Socketed Vaal Skill Recently"
			}
		},
		stats={
			[1]="local_display_tailwind_if_socketed_vaal_skill_used_recently"
		}
	},
	[457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems deal {0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems deal {0}% less Damage over Time"
			}
		},
		stats={
			[1]="local_display_socketed_gems_damage_over_time_+%_final"
		}
	},
	[458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have Elemental Equilibrium"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_elemental_equilibrium"
		}
	},
	[459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Non-Curse Aura Gems have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="local_display_socketed_non_curse_aura_gems_effect_+%"
		}
	},
	[460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have Secrets of Suffering"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_secrets_of_suffering"
		}
	},
	[461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Socketed Gems fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_number_of_additional_projectiles"
		}
	},
	[462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Socketed Projectile Spells fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Projectile Spells fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_spells_additional_projectiles"
		}
	},
	[463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems fire Projectiles in a circle"
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectiles_nova"
		}
	},
	[464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Projectile Spells fire Projectiles in a circle"
			}
		},
		stats={
			[1]="local_display_socketed_spells_projectiles_circle"
		}
	},
	[465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_skill_effect_duration_+%"
		}
	},
	[466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Projectile Spells have {0}% more Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Projectile Spells have {0}% less Skill Effect Duration"
			}
		},
		stats={
			[1]="local_display_socketed_projectile_spells_duration_+%_final"
		}
	},
	[467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps from Socketed Skills create a Smoke Cloud when triggered"
			}
		},
		stats={
			[1]="local_display_socketed_trap_skills_create_smoke_cloud"
		}
	},
	[468]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Curse Gems have {0}% increased Reservation Efficiency"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Curse Gems have {0}% reduced Reservation Efficiency"
			}
		},
		stats={
			[1]="local_display_socketed_curse_gems_have_mana_reservation_+%"
		}
	},
	[469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills from Equipped Helmet Penetrate 20% Elemental Resistances"
			}
		},
		stats={
			[1]="hierophant_helmet_supported_by_elemental_penetration"
		}
	},
	[470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills from Equipped Gloves have 40% increased Area of Effect"
			}
		},
		stats={
			[1]="hierophant_gloves_supported_by_increased_area_of_effect"
		}
	},
	[471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Skills from Equipped Body Armour are Supported by Level {0} Fist of War"
			}
		},
		stats={
			[1]="chieftain_body_armour_supported_by_level_x_fist_of_war"
		}
	},
	[472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="scion_helmet_skill_maximum_totems_+"
		}
	},
	[473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Frostblink Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_frostblink_level"
		}
	},
	[474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Fire Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_fire_level"
		}
	},
	[475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Illusory Warp Skill"
			}
		},
		stats={
			[1]="local_display_illusory_warp_level"
		}
	},
	[476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Bear Trap Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_bear_trap_level"
		}
	},
	[477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Stone Golem Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_summon_stone_golem"
		}
	},
	[478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vengeance Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_vengeance"
		}
	},
	[479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Despair Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_despair"
		}
	},
	[480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Ice Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_cold_level"
		}
	},
	[481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants Level 20 Summon Bestial Rhoa Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Grants Level 20 Summon Bestial Ursa Skill"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Grants Level 20 Summon Bestial Snake Skill"
			}
		},
		stats={
			[1]="local_display_grants_summon_beast_companion"
		}
	},
	[482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Lightning Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_lightning_level"
		}
	},
	[483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Flammability Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_flammability_level"
		}
	},
	[484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants Summon Harbinger of the Arcane Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Grants Summon Harbinger of Time Skill"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Grants Summon Harbinger of Focus Skill"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Grants Summon Harbinger of Directions Skill"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Grants Summon Harbinger of Storms Skill"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Grants Summon Harbinger of Brutality Skill"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Grants Summon Greater Harbinger of the Arcane Skill"
			},
			[8]={
				limit={
					[1]={
						[1]=8,
						[2]=8
					}
				},
				text="Grants Summon Greater Harbinger of Time Skill"
			},
			[9]={
				limit={
					[1]={
						[1]=9,
						[2]=9
					}
				},
				text="Grants Summon Greater Harbinger of Focus Skill"
			},
			[10]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Grants Summon Greater Harbinger of Directions Skill"
			},
			[11]={
				limit={
					[1]={
						[1]=11,
						[2]=11
					}
				},
				text="Grants Summon Greater Harbinger of Storms Skill"
			},
			[12]={
				limit={
					[1]={
						[1]=12,
						[2]=12
					}
				},
				text="Grants Summon Greater Harbinger of Brutality Skill"
			}
		},
		stats={
			[1]="local_display_summon_harbinger_x_on_equip"
		}
	},
	[485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Conductivity Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_conductivity_level"
		}
	},
	[486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Frostbite Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_frostbite_level"
		}
	},
	[487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Temporal Chains Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_temporal_chains_level"
		}
	},
	[488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Haste Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_haste_level"
		}
	},
	[489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has an additional Implicit Mod"
			}
		},
		stats={
			[1]="local_display_has_additional_implicit_mod"
		}
	},
	[490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Clarity Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_clarity_level"
		}
	},
	[491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Blood Sacrament Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_blood_sacrament_level"
		}
	},
	[492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vitality Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vitality_level"
		}
	},
	[493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Elements Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_level"
		}
	},
	[494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Gluttony of Elements Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_gluttony_of_elements_level"
		}
	},
	[495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Assassin's Mark Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_critical_weakness_level"
		}
	},
	[496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Wrath Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_wrath_level"
		}
	},
	[497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Hatred Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_hatred_level"
		}
	},
	[498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Anger Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_anger_level"
		}
	},
	[499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Determination Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_determination_level"
		}
	},
	[500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Grace Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_grace_level"
		}
	},
	[501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Scorching Ray Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_scorching_ray_level"
		}
	},
	[502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Discipline Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_discipline_level"
		}
	},
	[503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Envy Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_envy"
		}
	},
	[504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Reckoning Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_reckoning"
		}
	},
	[505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Blight Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_blight_level"
		}
	},
	[506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Sniper's Mark Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_projectile_weakness_level"
		}
	},
	[507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Elemental Weakness Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_elemental_weakness_level"
		}
	},
	[508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Doryani's Touch Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_doryanis_touch_level"
		}
	},
	[509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vulnerability Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vulnerability_level"
		}
	},
	[510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Death Aura when Equipped"
			}
		},
		stats={
			[1]="local_display_grants_skill_death_aura_level"
		}
	},
	[511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Icestorm Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_icestorm_level"
		}
	},
	[512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_display_cast_level_1_summon_lesser_shrine_on_kill_%"
		}
	},
	[513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Consecrate when you deal a Critical Hit"
			}
		},
		stats={
			[1]="local_display_cast_level_X_consecrate_on_crit"
		}
	},
	[514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Shock Ground when Hit"
			}
		},
		stats={
			[1]="local_display_cast_level_x_shock_ground_when_hit"
		}
	},
	[515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Petrification Statue Skill"
			}
		},
		stats={
			[1]="local_display_grant_level_x_petrification_statue"
		}
	},
	[516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Blinding Aura when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_blinding_aura_skill_on_equip"
		}
	},
	[517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Blood Offering Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_blood_offering_skill"
		}
	},
	[518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills"
			}
		},
		stats={
			[1]="local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect"
		}
	},
	[519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses"
			}
		},
		stats={
			[1]="local_display_grants_level_x_curse_pillar_skill"
		}
	},
	[520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Wintertide Brand Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_wintertide_brand"
		}
	},
	[521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Intimidating Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_abyssal_cry_level"
		}
	},
	[522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Precision Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_accuracy_crits_aura_level"
		}
	},
	[523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Avian Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_bird_aspect_level"
		}
	},
	[524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Bone Armour Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_bone_armour"
		}
	},
	[525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Brandsurge Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_brand_detonate_level"
		}
	},
	[526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Call of Steel"
			}
		},
		stats={
			[1]="local_display_grants_skill_call_of_steel"
		}
	},
	[527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Cat Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_cat_aspect_level"
		}
	},
	[528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Crab Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_crab_aspect_level"
		}
	},
	[529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Dash Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_dash_level"
		}
	},
	[530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Death Wish Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_death_wish_level"
		}
	},
	[531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Decoy Totem Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_decoy_totem_level"
		}
	},
	[532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Embrace Madness Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_embrace_madness_level"
		}
	},
	[533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Enduring Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_enduring_cry_level"
		}
	},
	[534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Agony Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_agony_level"
		}
	},
	[535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Ash Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_ash_level"
		}
	},
	[536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Ice Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_ice_level"
		}
	},
	[537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Purity Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_purity_level"
		}
	},
	[538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Thunder Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_thunder_level"
		}
	},
	[539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Intimidating Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_intimidating_cry_level"
		}
	},
	[540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Lightning Warp Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_lightning_warp_level"
		}
	},
	[541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Malevolence Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_malevolence_level"
		}
	},
	[542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy"
			}
		},
		stats={
			[1]="local_display_grants_skill_mirage_chieftain"
		}
	},
	[543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Pride Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_pride_level"
		}
	},
	[544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Rallying Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_rallying_cry_level"
		}
	},
	[545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Smite Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_smite_level"
		}
	},
	[546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Spider Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_spider_aspect_level"
		}
	},
	[547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {} Approaching Flames Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_touch_of_fire_level"
		}
	},
	[548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Unhinge Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_unhinge_level"
		}
	},
	[549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vaal Impurity of Fire Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_fire_level"
		}
	},
	[550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vaal Impurity of Ice Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_ice_level"
		}
	},
	[551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vaal Impurity of Lightning Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_lightning_level"
		}
	},
	[552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {} Thirst for Blood Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vampiric_icon_level"
		}
	},
	[553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Zealotry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_zealotry_level"
		}
	},
	[554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Hit with this Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 25 Summon Spectral Wolf on Critical Hit with this Weapon"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance"
		}
	},
	[555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_darktongue_kiss_on_curse"
		}
	},
	[556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Void Gaze when you use a Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_void_gaze_on_skill_use"
		}
	},
	[557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Lightning Warp on Hit with this Weapon"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon"
		}
	},
	[558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Storm Cascade when you Attack"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_storm_cascade_on_attack"
		}
	},
	[559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Queen's Demand Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_queens_demand_skill"
		}
	},
	[560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Triggers Level 20 Spectral Spirits when Equipped\n{0:+d} to maximum number of Spectral Spirits"
			}
		},
		stats={
			[1]="base_number_of_essence_spirits_allowed"
		}
	},
	[561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy"
			}
		},
		stats={
			[1]="cast_linked_spells_on_shocked_enemy_kill_%"
		}
	},
	[562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"
			}
		},
		stats={
			[1]="cast_socketed_minion_skills_on_bow_kill_%"
		}
	},
	[563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"
			},
			[2]={
				[1]={
					k="canonical_stat",
					v=2
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"
			}
		},
		stats={
			[1]="cast_socketed_spells_on_X_mana_spent",
			[2]="cast_socketed_spells_on_mana_spent_%_chance"
		}
	},
	[564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"
			}
		},
		stats={
			[1]="chance_to_trigger_socketed_bow_skill_on_bow_attack_%"
		}
	},
	[565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_assassins_mark"
		}
	},
	[566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_poachers_mark"
		}
	},
	[567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_poachers_mark_bypass_hexproof"
		}
	},
	[568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_warlords_mark"
		}
	},
	[569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Abberath's Fury when Equipped"
			}
		},
		stats={
			[1]="display_abberaths_hooves_skill_level"
		}
	},
	[570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Fire Burst on Kill"
			}
		},
		stats={
			[1]="display_cast_fire_burst_on_kill"
		}
	},
	[571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="display_trigger_arcane_wake_after_spending_200_mana_%_chance"
		}
	},
	[572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy"
			}
		},
		stats={
			[1]="local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"
		}
	},
	[573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Animate Weapon on Kill"
			}
		},
		stats={
			[1]="local_display_cast_animate_weapon_on_kill_%_chance"
		}
	},
	[574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Cold Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_cold_aegis_on_gain_skill"
		}
	},
	[575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Elemental Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_elemental_aegis_on_gain_skill"
		}
	},
	[576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Fire Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_fire_aegis_on_gain_skill"
		}
	},
	[577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Lightning Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_lightning_aegis_on_gain_skill"
		}
	},
	[578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Lightning Bolt when you deal a Critical Hit"
			}
		},
		stats={
			[1]="local_display_cast_lightning_on_critical_strike"
		}
	},
	[579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Physical Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_physical_aegis_on_gain_skill"
		}
	},
	[580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 20 Elemental Damage per Player Level"
			}
		},
		stats={
			[1]="local_display_cast_primal_aegis_on_gain_skill"
		}
	},
	[581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Summon Arbalists when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_summon_arbalists_on_gain_skill"
		}
	},
	[582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Summon Triggerbots when Allocated"
			}
		},
		stats={
			[1]="local_display_cast_triggerbots_on_gain_skill"
		}
	},
	[583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cast Level 20 Fire Burst on Hit"
			}
		},
		stats={
			[1]="local_display_fire_burst_on_hit_%"
		}
	},
	[584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing"
			}
		},
		stats={
			[1]="local_display_grants_level_x_hidden_blade"
		}
	},
	[585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 16 Molten Burst on Melee Hit"
			}
		},
		stats={
			[1]="local_display_molten_burst_on_melee_hit_%"
		}
	},
	[586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 1 Raise Spiders on Kill"
			}
		},
		stats={
			[1]="local_display_raise_spider_on_kill_%_chance"
		}
	},
	[587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Trigger Level 10 Summon Raging Spirit on Kill"
			}
		},
		stats={
			[1]="local_display_summon_raging_spirit_on_kill_%"
		}
	},
	[588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 18 Summon Spectral Wolf on Kill"
			}
		},
		stats={
			[1]="local_display_summon_wolf_on_kill_%"
		}
	},
	[589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Inferno on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Inferno on Critical Hit"
			}
		},
		stats={
			[1]="local_display_trigger_commandment_of_inferno_on_crit_%"
		}
	},
	[590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Corpse Walk when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_corpse_walk_on_equip_level"
		}
	},
	[591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Contaminate when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_create_fungal_ground_on_kill"
		}
	},
	[592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Death Walk when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_death_walk_on_equip_level"
		}
	},
	[593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 10 Summon Spectral Wolf on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance"
		}
	},
	[594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 1 Blood Rage when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_1_blood_rage_on_kill_chance_%"
		}
	},
	[595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"
		}
	},
	[596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"
		}
	},
	[597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_shade_form_on_skill_use_%"
		}
	},
	[598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Trigger Level 20 Shade Form when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Shade Form when Hit"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_shade_form_when_hit_%"
		}
	},
	[599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"
		}
	},
	[600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Queen's Demand can Trigger Level {0} Flames of Judgement"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_atziri_flameblast"
		}
	},
	[602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Queen's Demand can Trigger Level {0} Storm of Judgement"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_atziri_storm_call"
		}
	},
	[603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Feast of Flesh every 5 seconds"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_feast_of_flesh_every_5_seconds"
		}
	},
	[604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_offering_every_5_seconds"
		}
	},
	[605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Shield Shatter when you Block"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_shield_shatter_on_block"
		}
	},
	[607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Elemental Warding on Melee Hit while Cursed"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_curse_nova_on_hit_while_cursed"
		}
	},
	[609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Fiery Impact on Melee Hit with this Weapon"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon"
		}
	},
	[610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {} Flame Dash when you use a Socketed Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill"
		}
	},
	[611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength"
		}
	},
	[612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy"
		}
	},
	[613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Intimidating Cry when you lose Cat's Stealth"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"
		}
	},
	[614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Rain of Arrows when you Attack with a Bow"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_rain_of_arrows_on_bow_attack"
		}
	},
	[615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Reflection when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_reflection_skill_on_equip"
		}
	},
	[616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Fog of War when your Trap is triggered"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_smoke_cloud_on_trap_triggered"
		}
	},
	[617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"
		}
	},
	[618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Stalking Pustule on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_stalking_pustule_on_kill"
		}
	},
	[619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Summon Phantasm Skill when you Consume a corpse"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_summon_phantasm_on_corpse_consume"
		}
	},
	[620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"
		}
	},
	[621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Summon Taunting Contraption when you use a Flask"
			}
		},
		stats={
			[1]="local_display_trigger_summon_taunting_contraption_on_flask_use"
		}
	},
	[622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="local_display_trigger_socketed_curses_on_casting_curse_%_chance"
		}
	},
	[623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Glimpse of Eternity when Hit"
			}
		},
		stats={
			[1]="local_display_trigger_temporal_anomaly_when_hit_%_chance"
		}
	},
	[624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Tentacle Whip on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_tentacle_smash_on_kill_%_chance"
		}
	},
	[625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_void_sphere_on_kill_%_chance"
		}
	},
	[626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Intimidating Cry on Hit"
			}
		},
		stats={
			[1]="local_display_use_level_X_abyssal_cry_on_hit"
		}
	},
	[627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"
			}
		},
		stats={
			[1]="local_unique_attacks_cast_socketed_lightning_spells_%"
		}
	},
	[628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger a Socketed Cold Spell on Melee Critical Hit, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="local_unique_cast_socketed_cold_skills_on_melee_critical_strike"
		}
	},
	[629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%"
		}
	},
	[630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_spell_on_attack_%"
		}
	},
	[631]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost"
			}
		},
		stats={
			[1]="local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms"
		}
	},
	[632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"
			}
		},
		stats={
			[1]="trigger_socketed_spell_on_skill_use_%"
		}
	},
	[633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_spells_when_you_focus_%"
		}
	},
	[634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Toxic Rain when you Attack with a Bow"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_toxic_rain_on_bow_attack"
		}
	},
	[635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Other Aegis Skills are Disabled"
			}
		},
		stats={
			[1]="your_aegis_skills_except_primal_are_disabled"
		}
	},
	[636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you Consume an Ignited corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you Consume an Ignited corpse"
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_on_consuming_ignited_corpse"
		}
	},
	[637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Charge when you are Hit by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Charges when you are Hit by an Enemy"
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_when_hit"
		}
	},
	[638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you deal a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you deal a Critical Hit"
			}
		},
		stats={
			[1]="local_recharge_on_crit"
		}
	},
	[639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Flask Charge when you deal a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Hit"
			}
		},
		stats={
			[1]="local_recharge_on_crit_%"
		}
	},
	[640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you Kill a Demon"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you Kill a Demon"
			}
		},
		stats={
			[1]="local_recharge_on_demon_killed"
		}
	},
	[641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you take a Critical Hit"
			}
		},
		stats={
			[1]="local_recharge_on_take_crit"
		}
	},
	[642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Loses all Charges when you enter a new area"
			}
		},
		stats={
			[1]="local_flask_lose_all_charges_on_entering_new_area"
		}
	},
	[643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Life Recovered"
			}
		},
		stats={
			[1]="local_flask_life_to_recover"
		}
	},
	[644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery from Flasks also applies to Energy Shield during Effect"
			}
		},
		stats={
			[1]="local_flask_life_recovery_from_flasks_also_recovers_energy_shield"
		}
	},
	[645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Mana Recovered"
			}
		},
		stats={
			[1]="local_flask_mana_to_recover"
		}
	},
	[646]={
		[1]={
			[1]={
				[1]={
					k="deciseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds of Recovery"
			}
		},
		stats={
			[1]="local_flask_deciseconds_to_recover"
		}
	},
	[647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration"
			}
		},
		stats={
			[1]="local_flask_duration_+%_final"
		}
	},
	[648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Instant Recovery when on Low Life"
			}
		},
		stats={
			[1]="local_flask_recover_instantly_when_on_low_life"
		}
	},
	[649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debilitate nearby Enemies for {0} Seconds when Effect ends"
			}
		},
		stats={
			[1]="local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends"
		}
	},
	[650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect is removed when Hit by a Player"
			}
		},
		stats={
			[1]="local_flask_effect_ends_when_hit_by_player"
		}
	},
	[651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect is not removed when Unreserved Mana is Filled"
			}
		},
		stats={
			[1]="local_flask_effect_not_removed_at_full_mana"
		}
	},
	[652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Recovery occurs instantly at the end of Effect"
			}
		},
		stats={
			[1]="local_flask_recovery_occurs_instantly_at_end_of_flask_effect"
		}
	},
	[653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect is removed when Ward Breaks"
			}
		},
		stats={
			[1]="local_flask_remove_effect_when_ward_breaks"
		}
	},
	[654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Recover {0}% of Life at the end of the Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Recover Full Life at the end of the Effect"
			}
		},
		stats={
			[1]="local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"
		}
	},
	[655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of Life Recovered from Life when used"
			}
		},
		stats={
			[1]="local_flask_removes_%_of_life_recovery_from_life_on_use"
		}
	},
	[656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of your maximum Energy Shield on use"
			}
		},
		stats={
			[1]="local_flask_removes_%_maximum_energy_shield_on_use"
		}
	},
	[657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take {0}% of your maximum Life as Chaos Damage on use"
			}
		},
		stats={
			[1]="local_flask_deals_%_maximum_life_as_chaos_damage_on_use"
		}
	},
	[658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=100
					}
				},
				text="Recover {0}% of Life on use"
			},
			[2]={
				limit={
					[1]={
						[1]=101,
						[2]="#"
					}
				},
				text="Recover Full Life on use"
			}
		},
		stats={
			[1]="local_unique_flask_instantly_recovers_%_maximum_life"
		}
	},
	[659]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Maximum Life taken as Chaos Damage per second"
			}
		},
		stats={
			[1]="local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"
		}
	},
	[660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates Consecrated Ground on Use"
			}
		},
		stats={
			[1]="local_consecrate_ground_on_flask_use_radius"
		}
	},
	[661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates Chilled Ground on Use"
			}
		},
		stats={
			[1]="local_flask_chilled_ground_on_flask_use_radius"
		}
	},
	[662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=200,
						[2]=200
					}
				},
				text="Consecrated Ground created by this Flask has Tripled Radius"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Consecrated Ground created by this Flask has Doubled Radius"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Radius of Consecrated Ground created by this Flask"
			}
		},
		stats={
			[1]="local_flask_area_of_consecrated_ground_+%"
		}
	},
	[663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Maximum Charges to use"
			}
		},
		stats={
			[1]="local_flask_consumes_max_charges_on_use"
		}
	},
	[664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes 1 Endurance Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Consumes {0} Endurance Charges on use"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consumes Endurance Charges on use"
			}
		},
		stats={
			[1]="local_flask_consumes_x_endurance_charges_on_use"
		}
	},
	[665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes 1 Frenzy Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Consumes {0} Frenzy Charges on use"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consumes Frenzy Charges on use"
			}
		},
		stats={
			[1]="local_flask_consumes_x_frenzy_charges_on_use"
		}
	},
	[666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes 1 Power Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Consumes {0} Power Charges on use"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consumes Power Charges on use"
			}
		},
		stats={
			[1]="local_flask_consumes_x_power_charges_on_use"
		}
	},
	[667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Vaal Souls equal to Charges Consumed when used"
			}
		},
		stats={
			[1]="local_flask_gain_charges_consumed_as_vaal_souls_on_use"
		}
	},
	[668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges on use"
			}
		},
		stats={
			[1]="local_flask_gain_endurance_charges_on_use"
		}
	},
	[669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Frenzy Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Frenzy Charges on use"
			}
		},
		stats={
			[1]="local_flask_gain_frenzy_charges_on_use"
		}
	},
	[670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Power Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Power Charges on use"
			}
		},
		stats={
			[1]="local_flask_gain_power_charges_on_use"
		}
	},
	[671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain Onslaught for {0} second per Frenzy Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds per Frenzy Charge on use"
			}
		},
		stats={
			[1]="local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge"
		}
	},
	[672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Vaal Souls on use"
			}
		},
		stats={
			[1]="local_flask_gain_x_vaal_souls_on_use"
		}
	},
	[673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"
			}
		},
		stats={
			[1]="local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use"
		}
	},
	[674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use"
			}
		},
		stats={
			[1]="local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use"
		}
	},
	[675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Taunts nearby Enemies on use"
			}
		},
		stats={
			[1]="local_flask_taunt_enemies_on_use_radius"
		}
	},
	[676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies in an Area when you use a Flask"
			}
		},
		stats={
			[1]="local_flask_use_causes_area_knockback"
		}
	},
	[677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to cause Enemies to Flee on use"
			}
		},
		stats={
			[1]="local_flask_use_causes_monster_flee_chance_%"
		}
	},
	[678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates a Smoke Cloud on Use"
			}
		},
		stats={
			[1]="local_smoke_ground_on_flask_use_radius"
		}
	},
	[679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Curses on use"
			}
		},
		stats={
			[1]="local_flask_remove_curses_on_use"
		}
	},
	[680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life"
			}
		},
		stats={
			[1]="local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life"
		}
	},
	[681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood"
			}
		},
		stats={
			[1]="local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood"
		}
	},
	[682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood"
			}
		},
		stats={
			[1]="local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s"
		}
	},
	[683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen"
			}
		},
		stats={
			[1]="local_flask_chill_or_freeze_immunity_if_chilled_or_frozen"
		}
	},
	[684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen"
			}
		},
		stats={
			[1]="local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s"
		}
	},
	[685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used"
			}
		},
		stats={
			[1]="local_flask_ignite_immunity_if_ignited_and_remove_burning"
		}
	},
	[686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used"
			}
		},
		stats={
			[1]="local_flask_ignite_immunity_if_ignited_and_remove_burning_s"
		}
	},
	[687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Hinder for {0} seconds if used while Hindered"
			}
		},
		stats={
			[1]="local_flask_immune_to_hinder_for_x_seconds_if_hindered"
		}
	},
	[688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Maim for {0} seconds if used while Maimed"
			}
		},
		stats={
			[1]="local_flask_immune_to_maim_for_x_seconds_if_maimed"
		}
	},
	[689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Poison for 4 seconds if used while Poisoned"
			}
		},
		stats={
			[1]="local_flask_poison_immunity_if_poisoned"
		}
	},
	[690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Poison for {0} seconds if used while Poisoned"
			}
		},
		stats={
			[1]="local_flask_poison_immunity_if_poisoned_s"
		}
	},
	[691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Shock for 4 seconds if used while Shocked"
			}
		},
		stats={
			[1]="local_flask_shock_immunity_if_shocked"
		}
	},
	[692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Shock for {0} seconds if used while Shocked"
			}
		},
		stats={
			[1]="local_flask_shock_immunity_if_shocked_s"
		}
	},
	[693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life"
			}
		},
		stats={
			[1]="local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life"
		}
	},
	[694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana"
			}
		},
		stats={
			[1]="local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana"
		}
	},
	[695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Frozen and Chilled on use"
			}
		},
		stats={
			[1]="local_flask_dispels_freeze_and_chill"
		}
	},
	[696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adapt to each Element on use"
			}
		},
		stats={
			[1]="local_flask_adapt_each_element"
		}
	},
	[697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Ignite during Effect\nRemoves Burning on use"
			}
		},
		stats={
			[1]="local_flask_dispels_burning_and_ignite_immunity_during_effect"
		}
	},
	[698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Restores Ward on use"
			}
		},
		stats={
			[1]="local_flask_restore_ward"
		}
	},
	[699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"
			}
		},
		stats={
			[1]="local_number_of_bloodworms_to_spawn_on_flask_use"
		}
	},
	[700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when an adjacent Flask is used"
			}
		},
		stats={
			[1]="local_flask_use_on_adjacent_flask_use"
		}
	},
	[701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you start Bleeding"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_bleed"
		}
	},
	[702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Chilled"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_chill"
		}
	},
	[703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Frozen"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_freeze"
		}
	},
	[704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Ignited"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_ignite"
		}
	},
	[705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Poisoned"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_poison"
		}
	},
	[706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Shocked"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_shock"
		}
	},
	[707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you are affected by a Slow"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_slow"
		}
	},
	[708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you take Chaos damage from a Hit"
			}
		},
		stats={
			[1]="local_flask_use_on_chaos_damage_taken"
		}
	},
	[709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you take Cold damage from a Hit"
			}
		},
		stats={
			[1]="local_flask_use_on_cold_damage_taken"
		}
	},
	[710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Block"
			}
		},
		stats={
			[1]="local_flask_use_on_damage_blocked"
		}
	},
	[711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you take Fire damage from a Hit"
			}
		},
		stats={
			[1]="local_flask_use_on_fire_damage_taken"
		}
	},
	[712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reused at the end of this Flask's effect"
			}
		},
		stats={
			[1]="local_flask_use_on_flask_effect_ended"
		}
	},
	[713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when Charges reach full"
			}
		},
		stats={
			[1]="local_flask_use_on_full_charges"
		}
	},
	[714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you lose a Guard Skill Buff"
			}
		},
		stats={
			[1]="local_flask_use_on_guard_skill_expired"
		}
	},
	[715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Use a Guard Skill"
			}
		},
		stats={
			[1]="local_flask_use_on_guard_skill_used"
		}
	},
	[716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Hit a Rare or Unique Enemy, if not already in effect"
			}
		},
		stats={
			[1]="local_flask_use_on_hitting_rare_unique_enemy_while_inactive"
		}
	},
	[717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="local_flask_use_on_killing_rare_or_unique_enemy"
		}
	},
	[718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you take Lightning damage from a Hit"
			}
		},
		stats={
			[1]="local_flask_use_on_lightning_damage_taken"
		}
	},
	[719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Stunned"
			}
		},
		stats={
			[1]="local_flask_use_on_stunned"
		}
	},
	[720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you take a Savage Hit"
			}
		},
		stats={
			[1]="local_flask_use_on_taking_savage_hit"
		}
	},
	[721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Use a Travel Skill"
			}
		},
		stats={
			[1]="local_flask_use_on_travel_skill_used"
		}
	},
	[722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you use a Life Flask"
			}
		},
		stats={
			[1]="local_flask_use_on_using_a_life_flask"
		}
	},
	[723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced effect"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% increased effect. -1% to this value when used"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% reduced effect. -1% to this value when used"
			}
		},
		stats={
			[1]="local_flask_effect_+%",
			[2]="local_flask_consume_flask_effect_+%_when_used"
		}
	},
	[724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour during Effect"
			}
		},
		stats={
			[1]="local_flask_armour_+%_while_healing"
		}
	},
	[725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating during Effect"
			}
		},
		stats={
			[1]="local_flask_evasion_+%_while_healing"
		}
	},
	[726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield during Effect"
			}
		},
		stats={
			[1]="local_flask_energy_shield_+%_while_healing"
		}
	},
	[727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ward during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ward during Effect"
			}
		},
		stats={
			[1]="local_flask_ward_+%_during_effect"
		}
	},
	[728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ward does not Break during Effect"
			}
		},
		stats={
			[1]="local_flask_ward_does_not_break_during_effect"
		}
	},
	[729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Rating during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Rating during Effect"
			}
		},
		stats={
			[1]="local_flask_adaptation_rating_+%_during_effect"
		}
	},
	[730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adaptations apply to all Elemental Damage during Effect"
			}
		},
		stats={
			[1]="local_flask_adaptations_apply_to_all_elements_during_effect"
		}
	},
	[731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating during Effect"
			}
		},
		stats={
			[1]="local_flask_accuracy_rating_+%_during_effect"
		}
	},
	[732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed during Effect"
			}
		},
		stats={
			[1]="local_flask_attack_speed_+%_while_healing"
		}
	},
	[733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed during Effect"
			}
		},
		stats={
			[1]="local_flask_cast_speed_+%_while_healing"
		}
	},
	[734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed during Effect"
			}
		},
		stats={
			[1]="local_flask_movement_speed_+%_while_healing"
		}
	},
	[735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Recovery during effect"
			}
		},
		stats={
			[1]="local_flask_stun_recovery_+%_while_healing"
		}
	},
	[736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Elemental Resistances during Effect"
			}
		},
		stats={
			[1]="local_flask_resistances_+%_while_healing"
		}
	},
	[737]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Physical Attack Damage as Life during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_from_physical_attack_damage_permyriad_while_healing"
		}
	},
	[738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance if on Low Mana"
			}
		},
		stats={
			[1]="lightning_penetration_%_while_on_low_mana"
		}
	},
	[739]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Physical Attack Damage as Mana during Effect"
			}
		},
		stats={
			[1]="local_flask_mana_leech_from_physical_attack_damage_permyriad_while_healing"
		}
	},
	[740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds Knockback to Melee Attacks during Effect"
			}
		},
		stats={
			[1]="local_flask_adds_knockback_while_healing"
		}
	},
	[741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_taken_%_as_cold_while_healing"
		}
	},
	[742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Cold Damage during effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_to_gain_as_cold_while_healing"
		}
	},
	[743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_avoid_chill_%_while_healing"
		}
	},
	[744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage taken does not cause double loss of Energy Shield during effect"
			}
		},
		stats={
			[1]="local_unique_chaos_damage_does_not_damage_energy_shield_extra_hard_during_flask_effect"
		}
	},
	[745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Frozen during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_avoid_freeze_%_while_healing"
		}
	},
	[746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost"
			}
		},
		stats={
			[1]="local_flask_life_gain_on_skill_use_%_mana_cost"
		}
	},
	[747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled during Effect"
			}
		},
		stats={
			[1]="local_avoid_chill_%_during_flask_effect"
		}
	},
	[748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Frozen during Effect"
			}
		},
		stats={
			[1]="local_avoid_freeze_%_during_flask_effect"
		}
	},
	[749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited during Effect"
			}
		},
		stats={
			[1]="local_avoid_ignite_%_during_flask_effect"
		}
	},
	[750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Shocked during Effect"
			}
		},
		stats={
			[1]="local_avoid_shock_%_during_flask_effect"
		}
	},
	[751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Poison on Hit during Effect"
			}
		},
		stats={
			[1]="local_chance_to_poison_on_hit_%_during_flask_effect"
		}
	},
	[752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction during Effect"
			}
		},
		stats={
			[1]="local_flask_additional_physical_damage_reduction_%"
		}
	},
	[753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Knockback during Effect"
			}
		},
		stats={
			[1]="local_flask_adds_knockback_during_flask_effect"
		}
	},
	[754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect during Effect"
			}
		},
		stats={
			[1]="local_flask_area_of_effect_+%_during_flask_effect"
		}
	},
	[755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Avoid being Stunned during Effect"
			}
		},
		stats={
			[1]="local_flask_avoid_stun_chance_%_during_flask_effect"
		}
	},
	[756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned during Effect"
			}
		},
		stats={
			[1]="local_flask_cannot_be_stunned_during_flask_effect"
		}
	},
	[757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite during Effect"
			}
		},
		stats={
			[1]="local_flask_chance_to_freeze_shock_ignite_%_while_healing"
		}
	},
	[758]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance against Enemies on Consecrated Ground during Effect"
			}
		},
		stats={
			[1]="local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect"
		}
	},
	[759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance during Effect"
			}
		},
		stats={
			[1]="local_flask_critical_strike_chance_+%_during_flask_effect"
		}
	},
	[760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike during Effect"
			}
		},
		stats={
			[1]="local_flask_culling_strike_during_flask_effect"
		}
	},
	[761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies"
			}
		},
		stats={
			[1]="local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground"
		}
	},
	[762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Endurance Charge per Second during Effect"
			}
		},
		stats={
			[1]="local_flask_gain_endurance_charge_per_second_during_flask_effect"
		}
	},
	[763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Bleeding and Corrupted Blood during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect"
		}
	},
	[764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Damage during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_damage"
		}
	},
	[765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Freeze and Chill during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_freeze_and_chill_during_flask_effect"
		}
	},
	[766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Poison during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_poison_during_flask_effect"
		}
	},
	[767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Shock during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_shock_during_flask_effect"
		}
	},
	[768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified during Effect"
			}
		},
		stats={
			[1]="local_flask_is_petrified"
		}
	},
	[769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found during Effect"
			}
		},
		stats={
			[1]="local_flask_item_found_rarity_+%_during_flask_effect"
		}
	},
	[770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech is instant during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_is_instant_during_flask_effect"
		}
	},
	[771]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second during Effect"
			}
		},
		stats={
			[1]="local_flask_life_regeneration_per_minute_%_during_flask_effect"
		}
	},
	[772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Mana during effect"
			}
		},
		stats={
			[1]="local_flask_no_mana_recovery_during_effect"
		}
	},
	[773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments you inflict during Effect"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect"
			}
		},
		stats={
			[1]="local_flask_non_damaging_ailment_effect_+%_during_flask_effect"
		}
	},
	[774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile during Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles during Effect"
			}
		},
		stats={
			[1]="local_flask_number_of_additional_projectiles_during_flask_effect"
		}
	},
	[775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Damage taken during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Damage taken during Effect"
			}
		},
		stats={
			[1]="local_flask_reflect_damage_taken_+%_during_flask_effect"
		}
	},
	[776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills during Effect"
			}
		},
		stats={
			[1]="local_flask_skill_mana_cost_+%_during_flask_effect"
		}
	},
	[777]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=60
					}
				},
				text="Gain {0} Vaal Soul Per Second during effect"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=61,
						[2]="#"
					}
				},
				text="Gain {0} Vaal Souls Per Second during effect"
			}
		},
		stats={
			[1]="local_flask_vaal_souls_gained_per_minute_during_effect"
		}
	},
	[778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Hits do not deal extra Damage during Effect"
			}
		},
		stats={
			[1]="local_no_critical_strike_multiplier_during_flask_effect"
		}
	},
	[779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Poisons you inflict during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Poisons you inflict during Effect"
			}
		},
		stats={
			[1]="local_poison_duration_+%_during_flask_effect"
		}
	},
	[780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_bleed_duration_+%_during_flask_effect"
		}
	},
	[781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill on you during Effect"
			}
		},
		stats={
			[1]="local_self_chill_effect_+%_during_flask_effect"
		}
	},
	[782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on you during Effect"
			}
		},
		stats={
			[1]="local_self_curse_effect_+%_during_flask_effect"
		}
	},
	[783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_freeze_duration_+%_during_flask_effect"
		}
	},
	[784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ignite Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ignite Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_ignite_duration_+%_during_flask_effect"
		}
	},
	[785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_poison_duration_+%_during_flask_effect"
		}
	},
	[786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shock on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shock on you during Effect"
			}
		},
		stats={
			[1]="local_self_shock_effect_+%_during_flask_effect"
		}
	},
	[787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Ward during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Ward during Effect"
			}
		},
		stats={
			[1]="local_unique_expedition_flask_ward_+%_final_during_flask_effect"
		}
	},
	[788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"
		}
	},
	[789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_block_%_while_healing"
		}
	},
	[790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Life during effect"
			}
		},
		stats={
			[1]="local_unique_flask_cannot_recover_life_while_healing"
		}
	},
	[791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charges gained by Other Flasks during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_charges_gained_+%_during_flask_effect"
		}
	},
	[792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Poison from Critical Hits during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Poison from Critical Hits during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_critical_hit_poison_effect_+%_during_flask_effect"
		}
	},
	[793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Enemies on Consecrated Ground during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Enemies on Consecrated Ground during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect"
		}
	},
	[794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_damage_over_time_+%_during_flask_effect"
		}
	},
	[795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Demons during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Demons during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_damage_+%_vs_demons_while_healing"
		}
	},
	[796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Demons during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Demons during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_damage_taken_+%_vs_demons_while_healing"
		}
	},
	[797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Chaos Damage during effect"
			}
		},
		stats={
			[1]="local_unique_flask_elemental_damage_%_to_gain_as_chaos_while_healing"
		}
	},
	[798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_item_quantity_+%_while_healing"
		}
	},
	[799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_item_rarity_+%_while_healing"
		}
	},
	[800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Freeze, Chill, Curses and Stuns during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_kiaras_determination"
		}
	},
	[801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_light_radius_+%_while_healing"
		}
	},
	[802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Despair Curse Aura during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"
		}
	},
	[803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost no Mana during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_no_mana_cost_while_healing"
		}
	},
	[804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage during effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_to_gain_as_chaos_while_healing"
		}
	},
	[805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Elemental Resistances during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_resist_all_elements_%_during_flask_effect"
		}
	},
	[806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_spell_block_%_while_healing"
		}
	},
	[807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Vaal Skills during effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Vaal Skills during effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect"
		}
	},
	[808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Vaal Skills during effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Vaal Skills during effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_damage_+%_during_flask_effect"
		}
	},
	[809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills deal {0}% more Damage during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Skills deal {0}% less Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect"
		}
	},
	[810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Skills used during effect do not apply Soul Gain Prevention"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect"
		}
	},
	[811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect"
		}
	},
	[812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect"
		}
	},
	[813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Physical Damage during effect"
			}
		},
		stats={
			[1]="local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"
		}
	},
	[814]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Chaos Damage per Second during Effect"
			}
		},
		stats={
			[1]="local_chaos_damage_taken_per_minute_during_flask_effect"
		}
	},
	[815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Ignited by you during Effect take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Ignited by you during Effect take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_flask_enemies_ignited_during_flask_effect_damage_taken_+%"
		}
	},
	[816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Kill an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_life_on_kill_during_flask_effect"
		}
	},
	[817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Kill an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_mana_on_kill_during_flask_effect"
		}
	},
	[818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you Kill an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect"
		}
	},
	[819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed during Effect"
			}
		},
		stats={
			[1]="local_attack_cast_movement_speed_+%_during_flask_effect"
		}
	},
	[820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increase Attack, Cast and Movement Speed by {0}% every second during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reduce Attack, Cast and Movement Speed {0}% every second during Effect"
			}
		},
		stats={
			[1]="local_attack_cast_movement_speed_+%_per_second_during_flask_effect"
		}
	},
	[821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unholy Might during Effect"
			}
		},
		stats={
			[1]="local_flask_unholy_might_during_flask_effect"
		}
	},
	[822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevents Death during Effect"
			}
		},
		stats={
			[1]="local_flask_prevents_death_while_healing"
		}
	},
	[823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"
			}
		},
		stats={
			[1]="local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"
		}
	},
	[824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest"
			}
		},
		stats={
			[1]="local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"
		}
	},
	[825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains no Charges during Effect"
			}
		},
		stats={
			[1]="local_flask_cannot_gain_charges_during_flask_effect"
		}
	},
	[826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains no Charges during Effect of any Overflowing Chalice Flask"
			}
		},
		stats={
			[1]="local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"
		}
	},
	[827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains no Charges during Effect of any Soul Ripper Flask"
			}
		},
		stats={
			[1]="local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect"
		}
	},
	[828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Zealot's Oath during Effect"
			}
		},
		stats={
			[1]="local_flask_zealots_oath"
		}
	},
	[829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Eldritch Battery during Effect"
			}
		},
		stats={
			[1]="local_grant_eldritch_battery_during_flask_effect"
		}
	},
	[830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Level: {0}"
			}
		},
		stats={
			[1]="map_item_level_override"
		}
	},
	[831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives in Radius can be Allocated without being connected to your tree"
			}
		},
		stats={
			[1]="local_unique_jewel_nearby_disconnected_passives_can_be_allocated"
		}
	},
	[832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Uses both hand slots"
			}
		},
		stats={
			[1]="local_weapon_uses_both_hands"
		}
	},
	[833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding inflicted with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding inflicted with this Weapon"
			}
		},
		stats={
			[1]="local_bleeding_effect_+%"
		}
	},
	[834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be used with Chaos Inoculation"
			}
		},
		stats={
			[1]="local_cannot_be_used_with_chaos_innoculation"
		}
	},
	[835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Dexterity Requirement"
			}
		},
		stats={
			[1]="local_dexterity_requirement_+"
		}
	},
	[836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity Requirement"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity Requirement"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No Dexterity Requirement"
			}
		},
		stats={
			[1]="local_dexterity_requirement_+%"
		}
	},
	[837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Intelligence Requirement"
			}
		},
		stats={
			[1]="local_intelligence_requirement_+"
		}
	},
	[838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence Requirement"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence Requirement"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No Intelligence Requirement"
			}
		},
		stats={
			[1]="local_intelligence_requirement_+%"
		}
	},
	[839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} reduced Level Requirement"
			}
		},
		stats={
			[1]="local_level_requirement_-"
		}
	},
	[840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Attribute Requirements"
			}
		},
		stats={
			[1]="local_no_attribute_requirements"
		}
	},
	[841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Energy Shield"
			}
		},
		stats={
			[1]="local_no_energy_shield"
		}
	},
	[842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison inflicted with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison inflicted with this Weapon"
			}
		},
		stats={
			[1]="local_poison_effect_+%"
		}
	},
	[843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Strength and Intelligence Requirement"
			}
		},
		stats={
			[1]="local_strength_and_intelligence_requirement_+"
		}
	},
	[844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Strength Requirement"
			}
		},
		stats={
			[1]="local_strength_requirement_+"
		}
	},
	[845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Strength Requirement"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced Strength Requirement"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No Strength Requirement"
			}
		},
		stats={
			[1]="local_strength_requirement_+%"
		}
	},
	[846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="No Physical Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="No Physical Damage"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Physical Damage"
			},
			[4]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased Physical Damage"
			},
			[5]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="local_physical_damage_+%",
			[2]="local_weapon_no_physical_damage"
		}
	},
	[847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="local_minimum_added_physical_damage",
			[2]="local_maximum_added_physical_damage"
		}
	},
	[848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="local_minimum_added_fire_damage",
			[2]="local_maximum_added_fire_damage"
		}
	},
	[849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="local_minimum_added_cold_damage",
			[2]="local_maximum_added_cold_damage"
		}
	},
	[850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="local_minimum_added_lightning_damage",
			[2]="local_maximum_added_lightning_damage"
		}
	},
	[851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="local_accuracy_rating"
		}
	},
	[852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Speed"
			}
		},
		stats={
			[1]="skill_speed_+%"
		}
	},
	[854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block"
			}
		},
		stats={
			[1]="local_additional_block_chance_%"
		}
	},
	[855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Block chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Block chance"
			}
		},
		stats={
			[1]="local_block_chance_+%"
		}
	},
	[856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Deflect"
			}
		},
		stats={
			[1]="local_additional_deflect_chance_%"
		}
	},
	[857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour"
			}
		},
		stats={
			[1]="local_base_physical_damage_reduction_rating"
		}
	},
	[858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating"
			}
		},
		stats={
			[1]="local_base_evasion_rating"
		}
	},
	[859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield"
			}
		},
		stats={
			[1]="local_energy_shield"
		}
	},
	[860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour"
			}
		},
		stats={
			[1]="local_physical_damage_reduction_rating_+%"
		}
	},
	[861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="local_evasion_rating_+%"
		}
	},
	[862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield"
			}
		},
		stats={
			[1]="local_energy_shield_+%"
		}
	},
	[863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion"
			}
		},
		stats={
			[1]="local_armour_and_evasion_+%"
		}
	},
	[864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Energy Shield"
			}
		},
		stats={
			[1]="local_armour_and_energy_shield_+%"
		}
	},
	[865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion and Energy Shield"
			}
		},
		stats={
			[1]="local_evasion_and_energy_shield_+%"
		}
	},
	[866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Spirit"
			}
		},
		stats={
			[1]="local_spirit"
		}
	},
	[867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spirit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spirit"
			}
		},
		stats={
			[1]="local_spirit_+%"
		}
	},
	[868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage",
			[2]="attack_maximum_added_physical_damage"
		}
	},
	[869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage",
			[2]="attack_maximum_added_fire_damage"
		}
	},
	[870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage",
			[2]="attack_maximum_added_cold_damage"
		}
	},
	[871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage",
			[2]="attack_maximum_added_lightning_damage"
		}
	},
	[872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_fire"
		}
	},
	[873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Fire Damage with Spells"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_fire_with_spells"
		}
	},
	[874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_cold"
		}
	},
	[875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Cold Damage with Spells"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_cold_with_spells"
		}
	},
	[876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_lightning"
		}
	},
	[877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Lightning Damage with Spells"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_lightning_with_spells"
		}
	},
	[878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="spell_damage_+%"
		}
	},
	[879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Damage"
			}
		},
		stats={
			[1]="trap_damage_+%"
		}
	},
	[880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage"
			}
		},
		stats={
			[1]="fire_damage_+%"
		}
	},
	[881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage"
			}
		},
		stats={
			[1]="cold_damage_+%"
		}
	},
	[882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="lightning_damage_+%"
		}
	},
	[883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="chaos_damage_+%"
		}
	},
	[884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Attacks"
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%"
		}
	},
	[885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Physical Damage"
			}
		},
		stats={
			[1]="spell_physical_damage_+%"
		}
	},
	[886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Damage with Bow Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Damage with Bow Skills"
			}
		},
		stats={
			[1]="damage_+%_with_bow_skills"
		}
	},
	[887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating"
		}
	},
	[888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="base_spell_block_%"
		}
	},
	[889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour"
			}
		},
		stats={
			[1]="base_physical_damage_reduction_rating"
		}
	},
	[890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%"
		}
	},
	[891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating"
			}
		},
		stats={
			[1]="base_evasion_rating"
		}
	},
	[892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="evasion_rating_+%"
		}
	},
	[893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield"
			}
		},
		stats={
			[1]="base_maximum_energy_shield"
		}
	},
	[894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Energy Shield"
			}
		},
		stats={
			[1]="maximum_energy_shield_+%"
		}
	},
	[895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Life"
			}
		},
		stats={
			[1]="base_maximum_life"
		}
	},
	[896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life"
			}
		},
		stats={
			[1]="maximum_life_+%"
		}
	},
	[897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="base_maximum_mana"
		}
	},
	[898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Mana"
			}
		},
		stats={
			[1]="maximum_mana_+%"
		}
	},
	[899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Spirit"
			}
		},
		stats={
			[1]="base_spirit"
		}
	},
	[900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Spirit"
			}
		},
		stats={
			[1]="base_spirit_from_equipment"
		}
	},
	[901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Life Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Life Recovery rate"
			}
		},
		stats={
			[1]="flask_life_recovery_rate_+%"
		}
	},
	[903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Mana Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Mana Recovery rate"
			}
		},
		stats={
			[1]="flask_mana_recovery_rate_+%"
		}
	},
	[904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charm Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charm Effect Duration"
			}
		},
		stats={
			[1]="charm_duration_+%"
		}
	},
	[905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Effect Duration"
			}
		},
		stats={
			[1]="flask_duration_+%"
		}
	},
	[906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Physical Damage to Melee Attackers"
			}
		},
		stats={
			[1]="physical_damage_to_return_to_melee_attacker"
		}
	},
	[907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Allies in your Presence deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Allies in your Presence deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="allies_in_presence_damage_+%"
		}
	},
	[908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence deal {0} to {1} additional Attack Physical Damage"
			}
		},
		stats={
			[1]="allies_in_presence_attack_minimum_added_physical_damage",
			[2]="allies_in_presence_attack_maximum_added_physical_damage"
		}
	},
	[909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence deal {0} to {1} additional Attack Fire Damage"
			}
		},
		stats={
			[1]="allies_in_presence_attack_minimum_added_fire_damage",
			[2]="allies_in_presence_attack_maximum_added_fire_damage"
		}
	},
	[910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence deal {0} to {1} additional Attack Cold Damage"
			}
		},
		stats={
			[1]="allies_in_presence_attack_minimum_added_cold_damage",
			[2]="allies_in_presence_attack_maximum_added_cold_damage"
		}
	},
	[911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence deal {0} to {1} additional Attack Lightning Damage"
			}
		},
		stats={
			[1]="allies_in_presence_attack_minimum_added_lightning_damage",
			[2]="allies_in_presence_attack_maximum_added_lightning_damage"
		}
	},
	[912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence have {0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="allies_in_presence_accuracy_rating"
		}
	},
	[913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Allies in your Presence have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Allies in your Presence have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="allies_in_presence_critical_strike_chance_+%"
		}
	},
	[914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Allies in your Presence have {0}% increased Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Allies in your Presence have {0}% reduced Critical Damage Bonus"
			}
		},
		stats={
			[1]="allies_in_presence_critical_strike_multiplier_+"
		}
	},
	[915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Allies in your Presence have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Allies in your Presence have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="allies_in_presence_attack_speed_+%"
		}
	},
	[916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Allies in your Presence have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Allies in your Presence have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="allies_in_presence_cast_speed_+%"
		}
	},
	[917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="allies_in_presence_resist_all_elements_%"
		}
	},
	[918]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="allies_in_presence_life_regeneration_rate_per_minute"
		}
	},
	[919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Guard during Effect"
			}
		},
		stats={
			[1]="charm_gain_X_guard_for_duration"
		}
	},
	[920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when Used"
			}
		},
		stats={
			[1]="charm_recover_X_life_when_used"
		}
	},
	[921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Mana when Used"
			}
		},
		stats={
			[1]="charm_recover_X_mana_when_used"
		}
	},
	[922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration"
			}
		},
		stats={
			[1]="local_charm_duration_+%"
		}
	},
	[923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Recovery if used while on Low Mana"
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%_when_on_low_mana"
		}
	},
	[924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Amount Recovered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Amount Recovered"
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%"
		}
	},
	[925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Recovery if used while on Low Life"
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%_when_on_low_life"
		}
	},
	[926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced Duration"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% increased Duration. -1% to this value when used"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% reduced Duration. -1% to this value when used"
			}
		},
		stats={
			[1]="local_flask_duration_+%",
			[2]="local_flask_consume_flask_duration_+%_when_used"
		}
	},
	[927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovered"
			}
		},
		stats={
			[1]="local_flask_life_to_recover_+%"
		}
	},
	[928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovered"
			}
		},
		stats={
			[1]="local_flask_mana_to_recover_+%"
		}
	},
	[929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% of Life Recovery to Minions"
			}
		},
		stats={
			[1]="local_flask_minion_heal_%"
		}
	},
	[930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Instant Recovery"
			}
		},
		stats={
			[1]="local_flask_recovers_instantly"
		}
	},
	[931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% of Recovery applied Instantly"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Instant Recovery"
			}
		},
		stats={
			[1]="local_flask_recovery_amount_%_to_recover_instantly"
		}
	},
	[932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate"
			}
		},
		stats={
			[1]="local_flask_recovery_speed_+%"
		}
	},
	[933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of Life Recovered from Mana when used"
			}
		},
		stats={
			[1]="local_flask_removes_%_of_life_recovery_from_mana_on_use"
		}
	},
	[934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of Mana Recovered from Life when used"
			}
		},
		stats={
			[1]="local_flask_removes_%_of_mana_recovery_from_life_on_use"
		}
	},
	[935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found"
			}
		},
		stats={
			[1]="base_item_found_rarity_+%"
		}
	},
	[936]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="local_critical_strike_chance"
		}
	},
	[937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="local_critical_strike_multiplier_+"
		}
	},
	[938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="local_attack_speed_+%"
		}
	},
	[939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attribute Requirements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attribute Requirements"
			}
		},
		stats={
			[1]="local_attribute_requirements_+%"
		}
	},
	[940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Spell Skills"
			}
		},
		stats={
			[1]="spell_skill_gem_level_+"
		}
	},
	[941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Fire Spell Skills"
			}
		},
		stats={
			[1]="fire_spell_skill_gem_level_+"
		}
	},
	[942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Cold Spell Skills"
			}
		},
		stats={
			[1]="cold_spell_skill_gem_level_+"
		}
	},
	[943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Lightning Spell Skills"
			}
		},
		stats={
			[1]="lightning_spell_skill_gem_level_+"
		}
	},
	[944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Chaos Spell Skills"
			}
		},
		stats={
			[1]="chaos_spell_skill_gem_level_+"
		}
	},
	[945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Melee Skills"
			}
		},
		stats={
			[1]="melee_skill_gem_level_+"
		}
	},
	[946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Projectile Skills"
			}
		},
		stats={
			[1]="projectile_skill_gem_level_+"
		}
	},
	[947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Minion Skills"
			}
		},
		stats={
			[1]="minion_skill_gem_level_+"
		}
	},
	[948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Trap Skill Gems"
			}
		},
		stats={
			[1]="trap_skill_gem_level_+"
		}
	},
	[949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for Attacks"
			}
		},
		stats={
			[1]="attack_critical_strike_chance_+%"
		}
	},
	[951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for Spells"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%"
		}
	},
	[952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Traps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Traps"
			}
		},
		stats={
			[1]="trap_critical_strike_chance_+%"
		}
	},
	[953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Damage Bonus"
			}
		},
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus for Attack Damage"
			}
		},
		stats={
			[1]="attack_critical_strike_multiplier_+"
		}
	},
	[955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Spell Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Spell Damage Bonus"
			}
		},
		stats={
			[1]="base_spell_critical_strike_multiplier_+"
		}
	},
	[956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Traps"
			}
		},
		stats={
			[1]="trap_critical_strike_multiplier_+"
		}
	},
	[957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%"
		}
	},
	[958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Loads an additional bolt"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Loads {0} additional bolts"
			}
		},
		stats={
			[1]="base_number_of_crossbow_bolts",
			[2]="quality_display_base_number_of_crossbow_bolts_is_gem"
		}
	},
	[960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} Charm Slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} Charm Slots"
			}
		},
		stats={
			[1]="local_charm_slots"
		}
	},
	[961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bow Attacks fire an additional Arrow"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Bow Attacks fire {0} additional Arrows"
			}
		},
		stats={
			[1]="number_of_additional_arrows"
		}
	},
	[962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to all Attributes"
			}
		},
		stats={
			[1]="additional_all_attributes"
		}
	},
	[963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength"
			}
		},
		stats={
			[1]="additional_strength"
		}
	},
	[964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Dexterity"
			}
		},
		stats={
			[1]="additional_dexterity"
		}
	},
	[965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Intelligence"
			}
		},
		stats={
			[1]="additional_intelligence"
		}
	},
	[966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against you have {0}% reduced Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits against you have {0}% increased Critical Damage Bonus"
			}
		},
		stats={
			[1]="base_self_critical_strike_multiplier_-%"
		}
	},
	[967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="base_additional_physical_damage_reduction_%"
		}
	},
	[968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Maximum Elemental Resistances"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%"
		}
	},
	[969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Fire Resistance"
			}
		},
		stats={
			[1]="base_maximum_fire_damage_resistance_%"
		}
	},
	[970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Cold Resistance"
			}
		},
		stats={
			[1]="base_maximum_cold_damage_resistance_%"
		}
	},
	[971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Lightning Resistance"
			}
		},
		stats={
			[1]="base_maximum_lightning_damage_resistance_%"
		}
	},
	[972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Chaos Resistance"
			}
		},
		stats={
			[1]="base_maximum_chaos_damage_resistance_%"
		}
	},
	[973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="base_resist_all_elements_%"
		}
	},
	[974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="base_fire_damage_resistance_%"
		}
	},
	[975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="base_cold_damage_resistance_%"
		}
	},
	[976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Resistance"
			}
		},
		stats={
			[1]="base_lightning_damage_resistance_%"
		}
	},
	[977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="base_chaos_damage_resistance_%"
		}
	},
	[978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="base_spell_suppression_chance_%"
		}
	},
	[979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="minion_maximum_life_+%"
		}
	},
	[980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_+%"
		}
	},
	[981]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Life Regeneration per second"
			}
		},
		stats={
			[1]="base_life_regeneration_rate_per_minute"
		}
	},
	[982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%"
		}
	},
	[983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Life"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[984]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Physical Attack Damage as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_physical_attack_damage_permyriad"
		}
	},
	[985]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leeches {0}% of Physical Damage as Life"
			}
		},
		stats={
			[1]="local_life_leech_from_physical_damage_permyriad"
		}
	},
	[986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="base_life_gain_per_target"
		}
	},
	[987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0} Life per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Removes {0} of your Life per Enemy Hit"
			}
		},
		stats={
			[1]="local_life_gain_per_target"
		}
	},
	[988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Killed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Killed"
			}
		},
		stats={
			[1]="base_life_gained_on_enemy_death"
		}
	},
	[989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%"
		}
	},
	[990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Mana"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Damage taken Recouped as Mana"
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_%"
		}
	},
	[991]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leeches {0}% of Physical Damage as Mana"
			}
		},
		stats={
			[1]="local_mana_leech_from_physical_damage_permyriad"
		}
	},
	[992]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Physical Attack Damage as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_physical_attack_damage_permyriad"
		}
	},
	[993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Killed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Killed"
			}
		},
		stats={
			[1]="base_mana_gained_on_enemy_death"
		}
	},
	[994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask and Charm Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask and Charm Charges gained"
			}
		},
		stats={
			[1]="charges_gained_+%"
		}
	},
	[995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges used"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges used"
			}
		},
		stats={
			[1]="flask_charges_used_+%"
		}
	},
	[996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup"
			}
		},
		stats={
			[1]="hit_damage_stun_multiplier_+%"
		}
	},
	[998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Causes {0}% increased Stun Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Causes {0}% reduced Stun Buildup"
			}
		},
		stats={
			[1]="local_hit_damage_stun_multiplier_+%"
		}
	},
	[999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on Enemies"
			}
		},
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[1000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration"
			}
		},
		stats={
			[1]="local_base_stun_duration_+%"
		}
	},
	[1001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Ignite"
			}
		},
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[1002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to Ignite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to Ignite"
			}
		},
		stats={
			[1]="ignite_chance_+%"
		}
	},
	[1003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Always Freezes Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Always Freeze"
			},
			[3]={
				[1]={
					k="canonical_stat",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to Freeze"
			}
		},
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[1004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Buildup"
			}
		},
		stats={
			[1]="hit_damage_freeze_multiplier_+%"
		}
	},
	[1005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Shock"
			}
		},
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[1006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to Shock"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to Shock"
			}
		},
		stats={
			[1]="shock_chance_+%"
		}
	},
	[1007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Recovery"
			}
		},
		stats={
			[1]="base_stun_recovery_+%"
		}
	},
	[1008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+"
		}
	},
	[1009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration on you"
			}
		},
		stats={
			[1]="self_bleed_duration_+%"
		}
	},
	[1010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Ignite Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Ignite Duration on you"
			}
		},
		stats={
			[1]="base_self_ignite_duration_-%"
		}
	},
	[1011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Chill Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Chill Duration on you"
			}
		},
		stats={
			[1]="base_self_chill_duration_-%"
		}
	},
	[1012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Freeze Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Freeze Duration on you"
			}
		},
		stats={
			[1]="base_self_freeze_duration_-%"
		}
	},
	[1013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Shock duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Shock duration on you"
			}
		},
		stats={
			[1]="base_self_shock_duration_-%"
		}
	},
	[1014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration on you"
			}
		},
		stats={
			[1]="self_poison_duration_+%"
		}
	},
	[1015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Pierce an Enemy"
			}
		},
		stats={
			[1]="base_chance_to_pierce_%"
		}
	},
	[1016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Presence Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Presence Area of Effect"
			}
		},
		stats={
			[1]="presence_area_+%"
		}
	},
	[1017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Light Radius"
			}
		},
		stats={
			[1]="light_radius_+%"
		}
	},
	[1018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to gain a Charge when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_%_chance_to_gain_flask_charge_on_kill"
		}
	},
	[1019]={
		[1]={
			[1]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charges gained"
			}
		},
		stats={
			[1]="local_charges_added_+%"
		}
	},
	[1020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased Charges per use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced Charges per use"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% increased Charges per use. -1% to this value when used"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% reduced Charges per use. -1% to this value when used"
			}
		},
		stats={
			[1]="local_charges_used_+%",
			[2]="local_flask_consume_charges_used_+%_when_used"
		}
	},
	[1021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} to Maximum Charges"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0:+d} to Maximum Charges. -1 to this value when used"
			}
		},
		stats={
			[1]="local_extra_max_charges",
			[2]="local_flask_consume_extra_max_charges_when_used"
		}
	},
	[1022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charges"
			}
		},
		stats={
			[1]="local_max_charges_+%"
		}
	},
	[1023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose Blood from Blood Crucible {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose Blood from Blood Crucible {0}% slower"
			}
		},
		stats={
			[1]="map_hellscape_blood_consumed_+%_final"
		}
	},
	[1024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time"
		}
	},
	[1025]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated"
		}
	},
	[1026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Often Shift into Nightmare on Killing a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource"
		}
	},
	[1027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource"
		}
	},
	[1028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only Shift into and out of Nightmare randomly"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_randomly"
		}
	},
	[1029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage when you Shift into or out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_fire_damage_taken_when_switching"
		}
	},
	[1030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Lightning Damage when you Shift into or out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_lightning_damage_taken_when_switching"
		}
	},
	[1031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_hellscape_monster_damage_+%_final"
		}
	},
	[1032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare take {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare take {0}% less Damage"
			}
		},
		stats={
			[1]="map_hellscape_monster_damage_taken_+%_final"
		}
	},
	[1033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="map_hellscape_monster_life_+%_final"
		}
	},
	[1034]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters in Nightmare Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_hellscape_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[1035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Physical Damage when you Shift into or out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_physical_damage_taken_when_switching"
		}
	},
	[1036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% additional Physical Damage Reduction while in Nightmare"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0:+d}% to Physical Damage Reduction while in Nightmare"
			}
		},
		stats={
			[1]="map_player_additional_physical_damage_reduction_%_in_hellscape"
		}
	},
	[1037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% chance to Block Attack Damage while in Nightmare"
			}
		},
		stats={
			[1]="map_player_block_chance_%_in_hellscape"
		}
	},
	[1038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% chance to Evade Attack Hits while in Nightmare"
			}
		},
		stats={
			[1]="map_player_chance_to_evade_attacks_%_in_hellscape"
		}
	},
	[1039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players lose {0} Energy Shield per second while in Nightmare"
			}
		},
		stats={
			[1]="map_player_es_loss_per_second_in_hellscape"
		}
	},
	[1040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players lose {0} Life per second while in Nightmare"
			}
		},
		stats={
			[1]="map_player_life_loss_per_second_in_hellscape"
		}
	},
	[1041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed while in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed while in Nightmare"
			}
		},
		stats={
			[1]="map_player_movement_speed_+%_final_in_hellscape"
		}
	},
	[1042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% chance to Suppress Spell Damage while in Nightmare"
			}
		},
		stats={
			[1]="map_player_spell_suppression_chance_%_in_hellscape"
		}
	},
	[1043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Scourge Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Scourge Bosses"
			}
		},
		stats={
			[1]="map_hellscape_additional_boss"
		}
	},
	[1044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found in Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_item_drop_quantity_+%"
		}
	},
	[1045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found in Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_item_drop_rarity_+%"
		}
	},
	[1046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare grant {0}% more Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare grant {0}% less Experience"
			}
		},
		stats={
			[1]="map_hellscape_monster_slain_experience_+%_final"
		}
	},
	[1047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Pack size in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Pack size in Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_pack_size_+%"
		}
	},
	[1048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Abyssal Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Abyssal Jewels"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_abyss_jewel"
		}
	},
	[1049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_basic_currency_item"
		}
	},
	[1050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Blight Oil"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Blight Oils"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_blight_oil"
		}
	},
	[1051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Breach Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Breach Splinters"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_breach_splinters"
		}
	},
	[1052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_delirium_splinters"
		}
	},
	[1053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fossils"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_delve_fossil"
		}
	},
	[1054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Enchanted Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Enchanted Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_enchanted_item"
		}
	},
	[1055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Essences"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_essence"
		}
	},
	[1056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Expedition Currency"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Expedition Currency"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_expedition_currency"
		}
	},
	[1057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fractured Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fractured Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_fractured_item"
		}
	},
	[1058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Gem"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Gems"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_gem"
		}
	},
	[1059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Incubator"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Incubators"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_incubator"
		}
	},
	[1060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Influenced Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Influenced Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_influence_item"
		}
	},
	[1061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Legion Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Legion Splinters"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_legion_splinters"
		}
	},
	[1062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Map"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Maps"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_map_item"
		}
	},
	[1063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Catalyst"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Catalysts"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_metamorph_catalyst"
		}
	},
	[1064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scarabs"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_scarab"
		}
	},
	[1065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scourged Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scourged Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_scourged_item"
		}
	},
	[1066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Stacked Deck"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Stacked Decks"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_stacked_decks"
		}
	},
	[1067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Tainted Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Tainted Currency Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_tainted_currency"
		}
	},
	[1068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Unique Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_unique_item"
		}
	},
	[1069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop items {0} level higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop items {0} levels higher"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_items_X_levels_higher"
		}
	},
	[1070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="monster_base_block_%"
		}
	},
	[1071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="shield_block_%"
		}
	},
	[1072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="shield_spell_block_%"
		}
	},
	[1073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to amount of Suppressed Spell Damage Prevented"
			}
		},
		stats={
			[1]="base_spell_damage_%_suppressed"
		}
	},
	[1074]={
		[1]={
			[1]={
				[1]={
					k="times_one_point_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="base_spell_suppression_chance_150%_of_value"
		}
	},
	[1075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_block_while_dual_wielding_%"
		}
	},
	[1076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while on Low Life"
			}
		},
		stats={
			[1]="spell_block_%_while_on_low_life"
		}
	},
	[1077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage while on Full Energy Shield"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_while_on_full_energy_shield"
		}
	},
	[1078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while wielding a Bow"
			}
		},
		stats={
			[1]="spell_block_with_bow_%"
		}
	},
	[1079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while wielding a Staff"
			}
		},
		stats={
			[1]="spell_block_with_staff_%"
		}
	},
	[1080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while wielding a Staff"
			}
		},
		stats={
			[1]="staff_block_%"
		}
	},
	[1081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per 50 Strength"
			}
		},
		stats={
			[1]="block_chance_%_per_50_strength"
		}
	},
	[1082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while wielding a Staff"
			}
		},
		stats={
			[1]="additional_staff_block_%"
		}
	},
	[1083]={
		[1]={
			[1]={
				[1]={
					k="30%_of_value",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="old_do_not_use_spell_block_%_from_assumed_block_value"
		}
	},
	[1084]={
		[1]={
			[1]={
				[1]={
					k="30%_of_value",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to Block Spell Damage while on Low Life"
			}
		},
		stats={
			[1]="old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value"
		}
	},
	[1085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="spell_block_equals_attack_block"
		}
	},
	[1086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="additional_spell_block_%"
		}
	},
	[1087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chance to Block Spell Damage is Lucky"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chance to Block Spell Damage is Unlucky"
			}
		},
		stats={
			[1]="base_spell_block_luck"
		}
	},
	[1088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="block_while_dual_wielding_%"
		}
	},
	[1089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Dual Wielding Claws"
			}
		},
		stats={
			[1]="block_while_dual_wielding_claws_%"
		}
	},
	[1090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="block_chance_%_while_holding_shield"
		}
	},
	[1091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Dual Wielding or holding a Shield"
			}
		},
		stats={
			[1]="dual_wield_or_shield_block_%"
		}
	},
	[1092]={
		[1]={
			[1]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Block chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Block chance"
			}
		},
		stats={
			[1]="block_chance_+%"
		}
	},
	[1093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Block Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Block Recovery"
			}
		},
		stats={
			[1]="block_recovery_+%"
		}
	},
	[1094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strikes deal Splash damage to targets within 1.8 metres"
			}
		},
		stats={
			[1]="melee_splash"
		}
	},
	[1095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Offering Skills also affect you"
			}
		},
		stats={
			[1]="offerings_also_buff_you"
		}
	},
	[1096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Offerings have {0}% increased effect on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Offerings have {0}% reduced effect on you"
			}
		},
		stats={
			[1]="self_offering_effect_+%"
		}
	},
	[1097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Offerings have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Offerings have {0}% reduced Effect"
			}
		},
		stats={
			[1]="offering_spells_effect_+%"
		}
	},
	[1098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bone Offering has {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bone Offering has {0}% reduced Effect"
			}
		},
		stats={
			[1]="bone_offering_effect_+%"
		}
	},
	[1099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh Offering has {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh Offering has {0}% reduced Effect"
			}
		},
		stats={
			[1]="flesh_offering_effect_+%"
		}
	},
	[1100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spirit Offering has {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spirit Offering has {0}% reduced Effect"
			}
		},
		stats={
			[1]="spirit_offering_effect_+%"
		}
	},
	[1101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage to surrounding targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage to surrounding targets"
			}
		},
		stats={
			[1]="slayer_ascendancy_melee_splash_damage_+%_final_for_splash"
		}
	},
	[1102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength and Dexterity"
			}
		},
		stats={
			[1]="additional_strength_and_dexterity"
		}
	},
	[1103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength and Intelligence"
			}
		},
		stats={
			[1]="additional_strength_and_intelligence"
		}
	},
	[1104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Dexterity and Intelligence"
			}
		},
		stats={
			[1]="additional_dexterity_and_intelligence"
		}
	},
	[1105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attributes"
			}
		},
		stats={
			[1]="all_attributes_+%"
		}
	},
	[1106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Strength"
			}
		},
		stats={
			[1]="strength_+%"
		}
	},
	[1107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity"
			}
		},
		stats={
			[1]="dexterity_+%"
		}
	},
	[1108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence"
			}
		},
		stats={
			[1]="intelligence_+%"
		}
	},
	[1109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Attributes instead apply to Omniscience"
			}
		},
		stats={
			[1]="modifiers_to_attributes_instead_apply_to_ascendance"
		}
	},
	[1110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to all Elemental Resistances per 15 Omniscience"
			}
		},
		stats={
			[1]="elemental_resistance_+%_per_15_ascendance"
		}
	},
	[1111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Elemental Resistances per 15 Omniscience"
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_%_per_15_ascendance"
		}
	},
	[1112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attribute Requirements can be satisfied by {0}% of Omniscience"
			}
		},
		stats={
			[1]="attribute_requirements_can_be_satisfied_by_%_of_ascendance"
		}
	},
	[1113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%"
		}
	},
	[1114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Damage"
			}
		},
		stats={
			[1]="on_weapon_global_damage_+%"
		}
	},
	[1115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Damage"
			}
		},
		stats={
			[1]="totem_damage_+%"
		}
	},
	[1116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap and Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap and Mine Damage"
			}
		},
		stats={
			[1]="trap_or_mine_damage_+%"
		}
	},
	[1117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Damage"
			}
		},
		stats={
			[1]="mine_damage_+%"
		}
	},
	[1118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mine Damage"
			}
		},
		stats={
			[1]="unique_mine_damage_+%_final"
		}
	},
	[1119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%"
		}
	},
	[1120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Physical Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Physical Attack Damage"
			}
		},
		stats={
			[1]="unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"
		}
	},
	[1121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more minimum Physical Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less minimum Physical Attack Damage"
			}
		},
		stats={
			[1]="unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"
		}
	},
	[1122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Cold Damage"
			}
		},
		stats={
			[1]="cold_attack_damage_+%"
		}
	},
	[1123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Fire Damage"
			}
		},
		stats={
			[1]="fire_attack_damage_+%"
		}
	},
	[1124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Physical Damage"
			}
		},
		stats={
			[1]="physical_attack_damage_+%"
		}
	},
	[1125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="cold_attack_damage_+%_while_holding_a_shield"
		}
	},
	[1126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="fire_attack_damage_+%_while_holding_a_shield"
		}
	},
	[1127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="attack_damage_+%_while_holding_a_shield"
		}
	},
	[1128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage while holding a Shield"
			}
		},
		stats={
			[1]="attack_skills_damage_+%_while_holding_shield"
		}
	},
	[1129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="physical_attack_damage_+%_while_holding_a_shield"
		}
	},
	[1130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[1131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage over Time"
			}
		},
		stats={
			[1]="physical_damage_over_time_+%"
		}
	},
	[1132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage over Time"
			}
		},
		stats={
			[1]="fire_damage_over_time_+%"
		}
	},
	[1133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage over Time"
			}
		},
		stats={
			[1]="cold_damage_over_time_+%"
		}
	},
	[1134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage over Time"
			}
		},
		stats={
			[1]="chaos_damage_over_time_+%"
		}
	},
	[1135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage when on Low Life"
			}
		},
		stats={
			[1]="damage_+%_when_on_low_life"
		}
	},
	[1136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Curse on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Curse on you"
			}
		},
		stats={
			[1]="damage_+%_per_active_curse_on_self"
		}
	},
	[1137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Life"
			}
		},
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[1138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while Leeching Life"
			}
		},
		stats={
			[1]="physical_damage_+%_while_life_leeching"
		}
	},
	[1139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Mana"
			}
		},
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[1140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed when on Low Life"
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[1141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed when on Full Life"
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_full_life"
		}
	},
	[1142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Fire Damage"
			}
		},
		stats={
			[1]="spell_fire_damage_+%"
		}
	},
	[1143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Cold Damage"
			}
		},
		stats={
			[1]="spell_cold_damage_+%"
		}
	},
	[1144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while wielding a Staff"
			}
		},
		stats={
			[1]="spell_staff_damage_+%"
		}
	},
	[1145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while wielding a Bow"
			}
		},
		stats={
			[1]="spell_bow_damage_+%"
		}
	},
	[1146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_damage_+%_while_holding_shield"
		}
	},
	[1147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_damage_+%_while_dual_wielding"
		}
	},
	[1148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Physical Damage"
			}
		},
		stats={
			[1]="physical_damage_+%"
		}
	},
	[1149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="local_weapon_enemy_phys_reduction_%_penalty"
		}
	},
	[1150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage"
			}
		},
		stats={
			[1]="melee_damage_+%"
		}
	},
	[1151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Frozen Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_frozen_enemies"
		}
	},
	[1152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Frozen Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_enemies"
		}
	},
	[1153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Shocked Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_shocked_enemies"
		}
	},
	[1154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Shocked Enemies"
			}
		},
		stats={
			[1]="damage_vs_shocked_enemies_+%"
		}
	},
	[1155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_burning_enemies"
		}
	},
	[1156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits per Freeze, Shock or Ignite on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits per Freeze, Shock or Ignite on Enemy"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[1157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_shocked_ignited_enemies"
		}
	},
	[1158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier"
			}
		},
		stats={
			[1]="dot_multiplier_+"
		}
	},
	[1159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+"
		}
	},
	[1161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="physical_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier"
			}
		},
		stats={
			[1]="fire_dot_multiplier_+"
		}
	},
	[1163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="fire_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Damage over Time Multiplier while affected by Malevolence"
			}
		},
		stats={
			[1]="cold_damage_over_time_multiplier_+_while_affected_by_malevolence"
		}
	},
	[1165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Damage over Time Multiplier"
			}
		},
		stats={
			[1]="cold_dot_multiplier_+"
		}
	},
	[1166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Damage over Time Multiplier"
			}
		},
		stats={
			[1]="lightning_dot_multiplier_+"
		}
	},
	[1167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier while affected by Malevolence"
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_while_affected_by_malevolence"
		}
	},
	[1168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier"
			}
		},
		stats={
			[1]="chaos_dot_multiplier_+"
		}
	},
	[1169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage",
			[2]="global_maximum_added_physical_damage"
		}
	},
	[1171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_physical_damage_taken",
			[2]="from_self_maximum_added_attack_physical_damage_taken"
		}
	},
	[1172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks with Weapons"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_weapons",
			[2]="attack_maximum_added_physical_damage_with_weapons"
		}
	},
	[1173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels"
			}
		},
		stats={
			[1]="local_attack_minimum_added_physical_damage_per_3_levels",
			[2]="local_attack_maximum_added_physical_damage_per_3_levels"
		}
	},
	[1174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_frozen_enemies",
			[2]="maximum_added_physical_damage_vs_frozen_enemies"
		}
	},
	[1175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_vs_ignited_enemies",
			[2]="maximum_added_fire_damage_vs_ignited_enemies"
		}
	},
	[1176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Attack Damage per Buff on you"
			}
		},
		stats={
			[1]="minimum_added_fire_attack_damage_per_active_buff",
			[2]="maximum_added_fire_attack_damage_per_active_buff"
		}
	},
	[1177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Spell Damage per Buff on you"
			}
		},
		stats={
			[1]="minimum_added_fire_spell_damage_per_active_buff",
			[2]="maximum_added_fire_spell_damage_per_active_buff"
		}
	},
	[1178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage per Buff on you"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_active_buff",
			[2]="maximum_added_fire_damage_per_active_buff"
		}
	},
	[1179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage while Dual Wielding"
			}
		},
		stats={
			[1]="attack_skills_damage_+%_while_dual_wielding"
		}
	},
	[1180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="damage_while_dual_wielding_+%"
		}
	},
	[1181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Attack Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="physical_damage_while_dual_wielding_+%"
		}
	},
	[1182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Attack Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="fire_damage_while_dual_wielding_+%"
		}
	},
	[1183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Cold Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Cold Damage while Dual Wielding"
			}
		},
		stats={
			[1]="cold_damage_while_dual_wielding_+%"
		}
	},
	[1184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage with Main Hand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage with Main Hand"
			}
		},
		stats={
			[1]="base_main_hand_damage_+%"
		}
	},
	[1185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage with Off Hand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage with Off Hand"
			}
		},
		stats={
			[1]="base_off_hand_damage_+%"
		}
	},
	[1186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_one_handed_melee_weapons"
		}
	},
	[1187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Melee Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_melee_weapons"
		}
	},
	[1188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_physical_damage_+%"
		}
	},
	[1189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_fire_damage_+%"
		}
	},
	[1190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_cold_damage_+%"
		}
	},
	[1191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_physical_damage_+%"
		}
	},
	[1192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_two_handed_melee_weapons"
		}
	},
	[1193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_fire_damage_+%"
		}
	},
	[1194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_cold_damage_+%"
		}
	},
	[1195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage with Unarmed Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage with Unarmed Attacks"
			}
		},
		stats={
			[1]="unarmed_melee_physical_damage_+%"
		}
	},
	[1196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Axes"
			}
		},
		stats={
			[1]="axe_damage_+%"
		}
	},
	[1197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Axes"
			}
		},
		stats={
			[1]="physical_axe_damage_+%"
		}
	},
	[1198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Axes"
			}
		},
		stats={
			[1]="fire_axe_damage_+%"
		}
	},
	[1199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Axes"
			}
		},
		stats={
			[1]="cold_axe_damage_+%"
		}
	},
	[1200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Staves"
			}
		},
		stats={
			[1]="physical_staff_damage_+%"
		}
	},
	[1201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_damage_+%"
		}
	},
	[1202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Staves"
			}
		},
		stats={
			[1]="fire_staff_damage_+%"
		}
	},
	[1203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Staves"
			}
		},
		stats={
			[1]="cold_staff_damage_+%"
		}
	},
	[1204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Claws"
			}
		},
		stats={
			[1]="claw_damage_+%"
		}
	},
	[1205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Claws"
			}
		},
		stats={
			[1]="physical_claw_damage_+%"
		}
	},
	[1206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Claws"
			}
		},
		stats={
			[1]="fire_claw_damage_+%"
		}
	},
	[1207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Claws"
			}
		},
		stats={
			[1]="cold_claw_damage_+%"
		}
	},
	[1208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Daggers"
			}
		},
		stats={
			[1]="dagger_damage_+%"
		}
	},
	[1209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Daggers"
			}
		},
		stats={
			[1]="physical_dagger_damage_+%"
		}
	},
	[1210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Daggers"
			}
		},
		stats={
			[1]="fire_dagger_damage_+%"
		}
	},
	[1211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Daggers"
			}
		},
		stats={
			[1]="cold_dagger_damage_+%"
		}
	},
	[1212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Maces"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Maces"
			}
		},
		stats={
			[1]="mace_damage_+%"
		}
	},
	[1213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="physical_mace_damage_+%"
		}
	},
	[1214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="fire_mace_damage_+%"
		}
	},
	[1215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="cold_mace_damage_+%"
		}
	},
	[1216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bows"
			}
		},
		stats={
			[1]="bow_damage_+%"
		}
	},
	[1217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Bows"
			}
		},
		stats={
			[1]="physical_bow_damage_+%"
		}
	},
	[1218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Bows"
			}
		},
		stats={
			[1]="fire_bow_damage_+%"
		}
	},
	[1219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Bows"
			}
		},
		stats={
			[1]="cold_bow_damage_+%"
		}
	},
	[1220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Bows"
			}
		},
		stats={
			[1]="bow_elemental_damage_+%"
		}
	},
	[1221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Swords"
			}
		},
		stats={
			[1]="physical_sword_damage_+%"
		}
	},
	[1222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Swords"
			}
		},
		stats={
			[1]="sword_damage_+%"
		}
	},
	[1223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Swords"
			}
		},
		stats={
			[1]="fire_sword_damage_+%"
		}
	},
	[1224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Swords"
			}
		},
		stats={
			[1]="cold_sword_damage_+%"
		}
	},
	[1225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while wielding a Wand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while wielding a Wand"
			}
		},
		stats={
			[1]="damage_+%_while_wielding_wand"
		}
	},
	[1226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Wands"
			}
		},
		stats={
			[1]="physical_wand_damage_+%"
		}
	},
	[1227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Wands"
			}
		},
		stats={
			[1]="fire_wand_damage_+%"
		}
	},
	[1228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Wands"
			}
		},
		stats={
			[1]="cold_wand_damage_+%"
		}
	},
	[1229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%"
		}
	},
	[1230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Spears"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Spears"
			}
		},
		stats={
			[1]="spear_damage_+%"
		}
	},
	[1231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Hits against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_fire_damage_taken",
			[2]="from_self_maximum_added_fire_damage_taken"
		}
	},
	[1232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage",
			[2]="global_maximum_added_fire_damage"
		}
	},
	[1233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_fire_damage_taken",
			[2]="from_self_maximum_added_attack_fire_damage_taken"
		}
	},
	[1234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage in Main Hand"
			}
		},
		stats={
			[1]="unique_local_minimum_added_fire_damage_when_in_main_hand",
			[2]="unique_local_maximum_added_fire_damage_when_in_main_hand"
		}
	},
	[1235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Fire Skills"
			}
		},
		stats={
			[1]="damage_with_fire_skills_+%"
		}
	},
	[1236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Fire Skills"
			}
		},
		stats={
			[1]="cast_speed_for_fire_skills_+%"
		}
	},
	[1237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Hits against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_cold_damage_taken",
			[2]="from_self_maximum_added_cold_damage_taken"
		}
	},
	[1238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage",
			[2]="global_maximum_added_cold_damage"
		}
	},
	[1239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_cold_damage_taken",
			[2]="from_self_maximum_added_attack_cold_damage_taken"
		}
	},
	[1240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage in Off Hand"
			}
		},
		stats={
			[1]="unique_local_minimum_added_cold_damage_when_in_off_hand",
			[2]="unique_local_maximum_added_cold_damage_when_in_off_hand"
		}
	},
	[1241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Spells and Attacks"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_fire_damage",
			[2]="spell_and_attack_maximum_added_fire_damage"
		}
	},
	[1242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells and Attacks"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_cold_damage",
			[2]="spell_and_attack_maximum_added_cold_damage"
		}
	},
	[1243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Cold Skills"
			}
		},
		stats={
			[1]="damage_with_cold_skills_+%"
		}
	},
	[1244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Cold Skills"
			}
		},
		stats={
			[1]="cast_speed_for_cold_skills_+%"
		}
	},
	[1245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Hits against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_lightning_damage_taken",
			[2]="from_self_maximum_added_lightning_damage_taken"
		}
	},
	[1246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage",
			[2]="global_maximum_added_lightning_damage"
		}
	},
	[1247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_lightning_damage_taken",
			[2]="from_self_maximum_added_attack_lightning_damage_taken"
		}
	},
	[1248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Lightning Skills"
			}
		},
		stats={
			[1]="damage_with_lightning_skills_+%"
		}
	},
	[1249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Lightning Skills"
			}
		},
		stats={
			[1]="cast_speed_for_lightning_skills_+%"
		}
	},
	[1250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="global_minimum_added_chaos_damage",
			[2]="global_maximum_added_chaos_damage"
		}
	},
	[1251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage",
			[2]="attack_maximum_added_chaos_damage"
		}
	},
	[1252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_chaos_damage_taken",
			[2]="from_self_maximum_added_attack_chaos_damage_taken"
		}
	},
	[1253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="local_minimum_added_chaos_damage",
			[2]="local_maximum_added_chaos_damage"
		}
	},
	[1254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage in Off Hand"
			}
		},
		stats={
			[1]="unique_local_minimum_added_chaos_damage_when_in_off_hand",
			[2]="unique_local_maximum_added_chaos_damage_when_in_off_hand"
		}
	},
	[1255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Chaos Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Chaos Skills"
			}
		},
		stats={
			[1]="cast_speed_for_chaos_skills_+%"
		}
	},
	[1256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_physical_damage",
			[2]="spell_maximum_base_physical_damage"
		}
	},
	[1257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_fire_damage",
			[2]="spell_maximum_base_fire_damage"
		}
	},
	[1258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage",
			[2]="spell_maximum_base_cold_damage"
		}
	},
	[1259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_lightning_damage",
			[2]="spell_maximum_base_lightning_damage"
		}
	},
	[1260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_chaos_damage",
			[2]="spell_maximum_base_chaos_damage"
		}
	},
	[1261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_physical_damage",
			[2]="secondary_maximum_base_physical_damage"
		}
	},
	[1262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_fire_damage",
			[2]="secondary_maximum_base_fire_damage"
		}
	},
	[1263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_cold_damage",
			[2]="secondary_maximum_base_cold_damage"
		}
	},
	[1264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_lightning_damage",
			[2]="secondary_maximum_base_lightning_damage"
		}
	},
	[1265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_chaos_damage",
			[2]="secondary_maximum_base_chaos_damage"
		}
	},
	[1266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage",
			[2]="spell_maximum_added_physical_damage"
		}
	},
	[1267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage",
			[2]="spell_maximum_added_fire_damage"
		}
	},
	[1268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage",
			[2]="spell_maximum_added_cold_damage"
		}
	},
	[1269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage",
			[2]="spell_maximum_added_lightning_damage"
		}
	},
	[1270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage",
			[2]="spell_maximum_added_chaos_damage"
		}
	},
	[1271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage_+_per_10_intelligence",
			[2]="spell_maximum_base_cold_damage_+_per_10_intelligence"
		}
	},
	[1272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells and Attacks"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_lightning_damage",
			[2]="spell_and_attack_maximum_added_lightning_damage"
		}
	},
	[1273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final"
		}
	},
	[1274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="flicker_strike_more_attack_speed_+%_final"
		}
	},
	[1275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Attack Speed"
			}
		},
		stats={
			[1]="melee_attack_speed_+%"
		}
	},
	[1276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Dual Wielding"
			}
		},
		stats={
			[1]="attack_speed_while_dual_wielding_+%"
		}
	},
	[1277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Off Hand"
			}
		},
		stats={
			[1]="base_off_hand_attack_speed_+%"
		}
	},
	[1278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while holding a Shield"
			}
		},
		stats={
			[1]="attack_speed_+%_while_holding_shield"
		}
	},
	[1279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_attack_speed_+%"
		}
	},
	[1280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_attack_speed_+%"
		}
	},
	[1281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Axes"
			}
		},
		stats={
			[1]="axe_attack_speed_+%"
		}
	},
	[1282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_attack_speed_+%"
		}
	},
	[1283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Claws"
			}
		},
		stats={
			[1]="claw_attack_speed_+%"
		}
	},
	[1284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Daggers"
			}
		},
		stats={
			[1]="dagger_attack_speed_+%"
		}
	},
	[1285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_attack_speed_+%"
		}
	},
	[1286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Bows"
			}
		},
		stats={
			[1]="bow_attack_speed_+%"
		}
	},
	[1287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Swords"
			}
		},
		stats={
			[1]="sword_attack_speed_+%"
		}
	},
	[1288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Wands"
			}
		},
		stats={
			[1]="wand_attack_speed_+%"
		}
	},
	[1289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Spears"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Spears"
			}
		},
		stats={
			[1]="spear_attack_speed_+%"
		}
	},
	[1290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while holding a Shield"
			}
		},
		stats={
			[1]="shield_attack_speed_+%"
		}
	},
	[1291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unarmed Attack Speed with Melee Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unarmed Attack Speed with Melee Skills"
			}
		},
		stats={
			[1]="unarmed_melee_attack_speed_+%"
		}
	},
	[1292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Movement Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Movement Skills"
			}
		},
		stats={
			[1]="damage_+%_with_movement_skills"
		}
	},
	[1293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Movement Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Movement Skills"
			}
		},
		stats={
			[1]="attack_speed_+%_with_movement_skills"
		}
	},
	[1294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[1295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating while Dual Wielding"
			}
		},
		stats={
			[1]="accuracy_rating_while_dual_wielding_+%"
		}
	},
	[1296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_accuracy_rating_+%"
		}
	},
	[1297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_accuracy_rating_+%"
		}
	},
	[1298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Axes"
			}
		},
		stats={
			[1]="axe_accuracy_rating_+%"
		}
	},
	[1299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_accuracy_rating_+%"
		}
	},
	[1300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Claws"
			}
		},
		stats={
			[1]="claw_accuracy_rating_+%"
		}
	},
	[1301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Daggers"
			}
		},
		stats={
			[1]="dagger_accuracy_rating_+%"
		}
	},
	[1302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_accuracy_rating_+%"
		}
	},
	[1303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Bows"
			}
		},
		stats={
			[1]="bow_accuracy_rating_+%"
		}
	},
	[1304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Swords"
			}
		},
		stats={
			[1]="sword_accuracy_rating_+%"
		}
	},
	[1305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Wands"
			}
		},
		stats={
			[1]="wand_accuracy_rating_+%"
		}
	},
	[1306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Spears"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Spears"
			}
		},
		stats={
			[1]="spear_accuracy_rating_+%"
		}
	},
	[1307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while Dual Wielding"
			}
		},
		stats={
			[1]="cast_speed_while_dual_wielding_+%"
		}
	},
	[1308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while holding a Shield"
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_shield"
		}
	},
	[1309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while wielding a Staff"
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_staff"
		}
	},
	[1310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while wielding a Bow"
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_bow"
		}
	},
	[1311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed per Power Charge"
			}
		},
		stats={
			[1]="cast_speed_+%_per_power_charge"
		}
	},
	[1312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hits with Daggers Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_critical_strike_with_dagger"
		}
	},
	[1313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Hits with Bows have a {0}% chance to Poison the Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Critical Hits with Bows Poison the Enemy"
			}
		},
		stats={
			[1]="chance_to_poison_on_critical_strike_with_bow_%"
		}
	},
	[1314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Hits with Daggers have a {0}% chance to Poison the Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Critical Hits with Daggers Poison the Enemy"
			}
		},
		stats={
			[1]="chance_to_poison_on_critical_strike_with_dagger_%"
		}
	},
	[1315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hits with Bows Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_critical_strike_with_bow"
		}
	},
	[1316]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Critical Hit Chance"
			}
		},
		stats={
			[1]="base_spell_critical_strike_chance"
		}
	},
	[1317]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="additional_base_critical_strike_chance"
		}
	},
	[1318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="30% increased Global Critical Hit Chance"
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+30%"
		}
	},
	[1319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="40% increased Global Critical Hit Chance"
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+40%"
		}
	},
	[1320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="50% increased Global Critical Hit Chance"
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+50%"
		}
	},
	[1321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%"
		}
	},
	[1322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Bows"
			}
		},
		stats={
			[1]="bow_critical_strike_chance_+%"
		}
	},
	[1323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Claws"
			}
		},
		stats={
			[1]="claw_critical_strike_chance_+%"
		}
	},
	[1324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Daggers"
			}
		},
		stats={
			[1]="dagger_critical_strike_chance_+%"
		}
	},
	[1325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Swords"
			}
		},
		stats={
			[1]="sword_critical_strike_chance_+%"
		}
	},
	[1326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_critical_strike_chance_+%"
		}
	},
	[1327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_critical_strike_chance_+%"
		}
	},
	[1328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Wands"
			}
		},
		stats={
			[1]="wand_critical_strike_chance_+%"
		}
	},
	[1329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Axes"
			}
		},
		stats={
			[1]="axe_critical_strike_chance_+%"
		}
	},
	[1330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Spears"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Spears"
			}
		},
		stats={
			[1]="spear_critical_strike_chance_+%"
		}
	},
	[1331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while holding a Shield"
			}
		},
		stats={
			[1]="critical_strike_chance_while_wielding_shield_+%"
		}
	},
	[1332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Mines"
			}
		},
		stats={
			[1]="mine_critical_strike_chance_+%"
		}
	},
	[1333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_critical_strike_chance_+%"
		}
	},
	[1334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_critical_strike_multiplier_+"
		}
	},
	[1335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_critical_strike_chance_+%"
		}
	},
	[1336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Critical Hit Chance"
			}
		},
		stats={
			[1]="melee_critical_strike_chance_+%"
		}
	},
	[1337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Critical Hit Chance while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Critical Hit Chance while Dual Wielding"
			}
		},
		stats={
			[1]="critical_strike_chance_while_dual_wielding_+%"
		}
	},
	[1338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Fire Skills"
			}
		},
		stats={
			[1]="fire_critical_strike_chance_+%"
		}
	},
	[1339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Lightning Skills"
			}
		},
		stats={
			[1]="lightning_critical_strike_chance_+%"
		}
	},
	[1340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Cold Skills"
			}
		},
		stats={
			[1]="cold_critical_strike_chance_+%"
		}
	},
	[1341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Elemental Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Elemental Skills"
			}
		},
		stats={
			[1]="elemental_critical_strike_chance_+%"
		}
	},
	[1342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Chaos Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Chaos Skills"
			}
		},
		stats={
			[1]="chaos_critical_strike_chance_+%"
		}
	},
	[1343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Totem Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Totem Skills"
			}
		},
		stats={
			[1]="totem_critical_strike_chance_+%"
		}
	},
	[1344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=4000,
						[2]=4000
					}
				},
				text="60% increased Global Critical Hit Chance if you've Summoned a Totem Recently"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="60% increased Global Critical Hit Chance if you've Summoned a Totem in the past {0} seconds"
			}
		},
		stats={
			[1]="increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"
		}
	},
	[1345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus with Daggers"
			}
		},
		stats={
			[1]="critical_strike_multiplier_with_dagger_+"
		}
	},
	[1346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_critical_strike_multiplier_+"
		}
	},
	[1347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Axes"
			}
		},
		stats={
			[1]="axe_critical_strike_multiplier_+"
		}
	},
	[1348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus with Bows"
			}
		},
		stats={
			[1]="bow_critical_strike_multiplier_+"
		}
	},
	[1349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Swords"
			}
		},
		stats={
			[1]="sword_critical_strike_multiplier_+"
		}
	},
	[1350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Wands"
			}
		},
		stats={
			[1]="wand_critical_strike_multiplier_+"
		}
	},
	[1351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Claws"
			}
		},
		stats={
			[1]="claw_critical_strike_multiplier_+"
		}
	},
	[1352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Damage Bonus with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_critical_strike_multiplier_+"
		}
	},
	[1353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Spears"
			}
		},
		stats={
			[1]="spear_critical_strike_multiplier_+"
		}
	},
	[1354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_critical_strike_multiplier_+"
		}
	},
	[1355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Critical Damage Bonus"
			}
		},
		stats={
			[1]="melee_weapon_critical_strike_multiplier_+"
		}
	},
	[1356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Attack Critical Damage Bonus while Dual Wielding"
			}
		},
		stats={
			[1]="critical_strike_multiplier_while_dual_wielding_+"
		}
	},
	[1357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Critical Damage Bonus while holding a Shield"
			}
		},
		stats={
			[1]="melee_critical_strike_multiplier_+_while_wielding_shield"
		}
	},
	[1358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Mines"
			}
		},
		stats={
			[1]="mine_critical_strike_multiplier_+"
		}
	},
	[1359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Fire Skills"
			}
		},
		stats={
			[1]="fire_critical_strike_multiplier_+"
		}
	},
	[1360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Lightning Skills"
			}
		},
		stats={
			[1]="lightning_critical_strike_multiplier_+"
		}
	},
	[1361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Cold Skills"
			}
		},
		stats={
			[1]="cold_critical_strike_multiplier_+"
		}
	},
	[1362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Elemental Skills"
			}
		},
		stats={
			[1]="elemental_critical_strike_multiplier_+"
		}
	},
	[1363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Chaos Skills"
			}
		},
		stats={
			[1]="chaos_critical_strike_multiplier_+"
		}
	},
	[1364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Hits per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% increased Extra Damage from Critical Hits per Endurance Charge"
			}
		},
		stats={
			[1]="self_critical_strike_multiplier_-%_per_endurance_charge"
		}
	},
	[1365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Hits do not deal extra Damage"
			}
		},
		stats={
			[1]="no_critical_strike_multiplier"
		}
	},
	[1366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Totem Skills"
			}
		},
		stats={
			[1]="totem_critical_strike_multiplier_+"
		}
	},
	[1367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with Maces or Sceptres"
			}
		},
		stats={
			[1]="while_using_mace_stun_threshold_reduction_+%"
		}
	},
	[1368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with Bows"
			}
		},
		stats={
			[1]="bow_stun_threshold_reduction_+%"
		}
	},
	[1369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back on Hit"
			}
		},
		stats={
			[1]="global_knockback"
		}
	},
	[1370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Knocked Back"
			}
		},
		stats={
			[1]="cannot_be_knocked_back"
		}
	},
	[1371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid being Knocked Back"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot be Knocked Back"
			}
		},
		stats={
			[1]="avoid_knockback_%"
		}
	},
	[1372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back when Hit by a Bow"
			}
		},
		stats={
			[1]="knockback_with_bow"
		}
	},
	[1373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back when Hit by a Staff"
			}
		},
		stats={
			[1]="knockback_with_staff"
		}
	},
	[1374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back when Hit by a Wand"
			}
		},
		stats={
			[1]="knockback_with_wand"
		}
	},
	[1375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies on Hit"
			}
		},
		stats={
			[1]="local_knockback"
		}
	},
	[1376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Ward"
			}
		},
		stats={
			[1]="base_ward"
		}
	},
	[1377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Ward"
			}
		},
		stats={
			[1]="local_ward"
		}
	},
	[1378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ward"
			}
		},
		stats={
			[1]="ward_+%"
		}
	},
	[1379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ward"
			}
		},
		stats={
			[1]="local_ward_+%"
		}
	},
	[1380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster Restoration of Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower Restoration of Ward"
			}
		},
		stats={
			[1]="ward_delay_recovery_+%"
		}
	},
	[1381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Adaptation Rating"
			}
		},
		stats={
			[1]="base_adaptation_rating"
		}
	},
	[1382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spirit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spirit"
			}
		},
		stats={
			[1]="spirit_+%"
		}
	},
	[1383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Adaptation Rating"
			}
		},
		stats={
			[1]="local_adaptation_rating"
		}
	},
	[1384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Rating"
			}
		},
		stats={
			[1]="adaptation_rating_+%"
		}
	},
	[1385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Rating"
			}
		},
		stats={
			[1]="local_adaptation_rating_+%"
		}
	},
	[1386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Adaptations"
			}
		},
		stats={
			[1]="max_adaptations_+"
		}
	},
	[1387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Duration"
			}
		},
		stats={
			[1]="adaptation_duration_+%"
		}
	},
	[1388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Armour"
			}
		},
		stats={
			[1]="maximum_physical_damage_reduction_%"
		}
	},
	[1389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating"
			}
		},
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[1390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating while on Low Life"
			}
		},
		stats={
			[1]="evasion_rating_+_when_on_low_life"
		}
	},
	[1391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating while on Full Life"
			}
		},
		stats={
			[1]="evasion_rating_+_when_on_full_life"
		}
	},
	[1392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet"
			}
		},
		stats={
			[1]="evasion_rating_+_per_1_helmet_energy_shield"
		}
	},
	[1393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating during Onslaught"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_onslaught_is_active"
		}
	},
	[1394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour, Evasion and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour, Evasion and Energy Shield"
			}
		},
		stats={
			[1]="local_armour_and_evasion_and_energy_shield_+%"
		}
	},
	[1395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_frenzy_charge"
		}
	},
	[1396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="energy_shield_delay_-%"
		}
	},
	[1397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Recharge has no delay"
			}
		},
		stats={
			[1]="energy_shield_recharge_not_delayed_by_damage"
		}
	},
	[1398]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Energy Shield Recharged per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Energy Shield Lost per minute"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_per_minute_%"
		}
	},
	[1399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield per 100 Reserved Life"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_100_life_reserved"
		}
	},
	[1400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_6_body_armour_evasion_rating"
		}
	},
	[1401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery rate"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%"
		}
	},
	[1402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life, Mana and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life, Mana and Energy Shield"
			}
		},
		stats={
			[1]="maximum_life_mana_and_energy_shield_+%"
		}
	},
	[1403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Life"
			}
		},
		stats={
			[1]="monster_life_+%_final_from_rarity"
		}
	},
	[1404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Life"
			}
		},
		stats={
			[1]="monster_life_+%_final_from_map"
		}
	},
	[1405]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0} Life per second"
			}
		},
		stats={
			[1]="life_degeneration_per_minute_not_in_grace"
		}
	},
	[1406]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Endurance Charge"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_endurance_charge"
		}
	},
	[1407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery rate"
			}
		},
		stats={
			[1]="life_recovery_rate_+%"
		}
	},
	[1408]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%"
		}
	},
	[1409]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second"
			}
		},
		stats={
			[1]="base_mana_regeneration_rate_per_minute"
		}
	},
	[1410]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0} Mana per second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute_not_in_grace"
		}
	},
	[1411]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second per Power Charge"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_per_power_charge"
		}
	},
	[1412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery rate"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%"
		}
	},
	[1413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life and reduced Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life and increased Fire Resistance"
			}
		},
		stats={
			[1]="maximum_life_+%_and_fire_resistance_-%"
		}
	},
	[1414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Mana and reduced Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Mana and increased Cold Resistance"
			}
		},
		stats={
			[1]="maximum_mana_+%_and_cold_resistance_-%"
		}
	},
	[1415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global maximum Energy Shield and reduced Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global maximum Energy Shield and increased Lightning Resistance"
			}
		},
		stats={
			[1]="maximum_energy_shield_+%_and_lightning_resistance_-%"
		}
	},
	[1416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Damaged"
			}
		},
		stats={
			[1]="cannot_be_damaged"
		}
	},
	[1417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found"
			}
		},
		stats={
			[1]="item_found_quantity_+%"
		}
	},
	[1418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found"
			}
		},
		stats={
			[1]="base_item_found_quantity_+%"
		}
	},
	[1419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found when on Low Life"
			}
		},
		stats={
			[1]="item_found_quantity_+%_when_on_low_life"
		}
	},
	[1420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Found from Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Found from Chests"
			}
		},
		stats={
			[1]="chest_item_quantity_+%"
		}
	},
	[1421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found"
			}
		},
		stats={
			[1]="item_found_rarity_+%"
		}
	},
	[1422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% increased Item Rarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Allies have {0}% reduced Item Rarity"
			}
		},
		stats={
			[1]="local_display_aura_allies_have_increased_item_rarity_+%"
		}
	},
	[1423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0}% increased Item Rarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and Nearby Allies have {0}% reduced Item Rarity"
			}
		},
		stats={
			[1]="local_display_item_found_rarity_+%_for_you_and_nearby_allies"
		}
	},
	[1424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found when on Low Life"
			}
		},
		stats={
			[1]="item_found_rarity_+%_when_on_low_life"
		}
	},
	[1425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Found from Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Found from Chests"
			}
		},
		stats={
			[1]="chest_item_rarity_+%"
		}
	},
	[1426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quality of Items Found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quality of Items Found"
			}
		},
		stats={
			[1]="item_found_quality_+%"
		}
	},
	[1427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Relevancy of Items Found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Relevancy of Items Found"
			}
		},
		stats={
			[1]="item_found_relevancy_+%"
		}
	},
	[1428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience gain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience gain"
			}
		},
		stats={
			[1]="experience_gain_+%"
		}
	},
	[1429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Experience loss on Death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Experience loss on Death"
			}
		},
		stats={
			[1]="experience_loss_on_death_-%"
		}
	},
	[1430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can't use other Rings"
			}
		},
		stats={
			[1]="local_ring_disable_other_ring"
		}
	},
	[1431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Fire Damage"
			}
		},
		stats={
			[1]="base_fire_immunity"
		}
	},
	[1432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems are Immune to Fire Damage"
			}
		},
		stats={
			[1]="totem_fire_immunity"
		}
	},
	[1433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Physical Spell Skills"
			}
		},
		stats={
			[1]="physical_spell_skill_gem_level_+"
		}
	},
	[1434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Raise Zombie Gems"
			}
		},
		stats={
			[1]="raise_zombie_gem_level_+"
		}
	},
	[1435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Raise Spectre Gems"
			}
		},
		stats={
			[1]="raise_spectre_gem_level_+"
		}
	},
	[1436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Summon Skeleton Gems"
			}
		},
		stats={
			[1]="summon_skeleton_gem_level_+"
		}
	},
	[1437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per Endurance Charge"
			}
		},
		stats={
			[1]="resist_all_elements_%_per_endurance_charge"
		}
	},
	[1438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Elemental Resistances while holding a Shield"
			}
		},
		stats={
			[1]="resist_all_elements_+%_while_holding_shield"
		}
	},
	[1439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances while on Low Life"
			}
		},
		stats={
			[1]="elemental_resistance_%_when_on_low_life"
		}
	},
	[1440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance is {0}%"
			}
		},
		stats={
			[1]="fire_damage_resistance_is_%"
		}
	},
	[1441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance when Socketed with a Red Gem"
			}
		},
		stats={
			[1]="unique_fire_damage_resistance_%_when_red_gem_socketed"
		}
	},
	[1442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to Fire Resistance while on Low Life"
			}
		},
		stats={
			[1]="fire_damage_resistance_%_when_on_low_life"
		}
	},
	[1443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Resistance"
			}
		},
		stats={
			[1]="fire_damage_resistance_+%"
		}
	},
	[1444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Resistance is {0}%"
			}
		},
		stats={
			[1]="cold_damage_resistance_is_%"
		}
	},
	[1445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance when Socketed with a Green Gem"
			}
		},
		stats={
			[1]="unique_cold_damage_resistance_%_when_green_gem_socketed"
		}
	},
	[1446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Resistance"
			}
		},
		stats={
			[1]="cold_damage_resistance_+%"
		}
	},
	[1447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Resistance is {0}%"
			}
		},
		stats={
			[1]="lightning_damage_resistance_is_%"
		}
	},
	[1448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Resistance when Socketed with a Blue Gem"
			}
		},
		stats={
			[1]="unique_lightning_damage_resistance_%_when_blue_gem_socketed"
		}
	},
	[1449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Resistance"
			}
		},
		stats={
			[1]="lightning_damage_resistance_+%"
		}
	},
	[1450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%"
		}
	},
	[1451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Temporal Chains on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased effect of Temporal Chains on you"
			}
		},
		stats={
			[1]="temporal_chains_effeciveness_+%"
		}
	},
	[1452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill on you"
			}
		},
		stats={
			[1]="chill_effectiveness_on_self_+%"
		}
	},
	[1453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each different type of Mastery you have Allocated"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="trickster_damage_+%_final_per_different_mastery"
		}
	},
	[1454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {}% of Life on Kill for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="recover_%_life_on_kill_per_different_mastery"
		}
	},
	[1455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {}% of Energy Shield on Kill for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="recover_%_es_on_kill_per_different_mastery"
		}
	},
	[1456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {}% of Mana on Kill for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="recover_%_mana_on_kill_per_different_mastery"
		}
	},
	[1457]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Physical Attack Damage against Bleeding Enemies as Life"
			}
		},
		stats={
			[1]="life_leech_from_physical_attack_damage_permyriad_vs_bleeding_enemies"
		}
	},
	[1458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="life_gain_per_target"
		}
	},
	[1459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Spells"
			}
		},
		stats={
			[1]="base_life_gained_on_spell_hit"
		}
	},
	[1460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life and Mana per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life and Mana per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="life_and_mana_gain_per_hit"
		}
	},
	[1461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0} Life and Mana per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Removes {0} of your Life and Mana per Enemy Hit"
			}
		},
		stats={
			[1]="local_life_and_mana_gain_per_target"
		}
	},
	[1462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life for each Ignited Enemy hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life for each Ignited Enemy hit with Attacks"
			}
		},
		stats={
			[1]="life_gain_on_ignited_enemy_hit"
		}
	},
	[1463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="mana_gain_per_target"
		}
	},
	[1464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0} Mana per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Removes {0} of your Mana per Enemy Hit"
			}
		},
		stats={
			[1]="local_mana_gain_per_target"
		}
	},
	[1465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="virtual_mana_gain_per_target"
		}
	},
	[1466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="energy_shield_gain_per_target"
		}
	},
	[1467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Kill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Life on Kill"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_kill"
		}
	},
	[1468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield on Kill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Energy Shield on Kill"
			}
		},
		stats={
			[1]="recover_energy_shield_%_on_kill"
		}
	},
	[1469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana on Kill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Mana on Kill"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_kill"
		}
	},
	[1470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Kill a Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_killing_cursed_enemy"
		}
	},
	[1471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Ignited Enemy Killed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Ignited Enemy Killed"
			}
		},
		stats={
			[1]="life_gained_on_killing_ignited_enemies"
		}
	},
	[1472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Life on Kill"
			}
		},
		stats={
			[1]="maximum_life_%_lost_on_kill"
		}
	},
	[1473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Mana on Kill"
			}
		},
		stats={
			[1]="maximum_mana_%_gained_on_kill"
		}
	},
	[1474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Energy Shield on Kill"
			}
		},
		stats={
			[1]="maximum_energy_shield_%_lost_on_kill"
		}
	},
	[1475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Life gained when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life when you Block"
			}
		},
		stats={
			[1]="life_gained_on_block"
		}
	},
	[1476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Mana gained when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana when you Block"
			}
		},
		stats={
			[1]="mana_gained_on_block"
		}
	},
	[1477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield when you Block"
			}
		},
		stats={
			[1]="energy_shield_gained_on_block"
		}
	},
	[1478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when you Block"
			}
		},
		stats={
			[1]="recover_X_life_on_block"
		}
	},
	[1479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions recover {0} Life when they Block"
			}
		},
		stats={
			[1]="minion_recover_X_life_on_block"
		}
	},
	[1480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less maximum Life"
			}
		},
		stats={
			[1]="support_minion_maximum_life_+%_final"
		}
	},
	[1481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Life Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Life Recovery rate"
			}
		},
		stats={
			[1]="minion_life_recovery_rate_+%"
		}
	},
	[1482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced maximum Mana"
			}
		},
		stats={
			[1]="minion_maximum_mana_+%"
		}
	},
	[1483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced maximum Energy Shield"
			}
		},
		stats={
			[1]="minion_maximum_energy_shield_+%"
		}
	},
	[1484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="minion_movement_speed_+%"
		}
	},
	[1485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spectres have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_spectre_maximum_life_+%"
		}
	},
	[1486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_zombie_maximum_life_+%"
		}
	},
	[1487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Elementals have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fire Elementals have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_fire_elemental_maximum_life_+%"
		}
	},
	[1488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ravens have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ravens have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_raven_maximum_life_+%"
		}
	},
	[1489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Life"
			}
		},
		stats={
			[1]="totem_life_+%"
		}
	},
	[1490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Mana"
			}
		},
		stats={
			[1]="totem_mana_+%"
		}
	},
	[1491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Energy Shield"
			}
		},
		stats={
			[1]="totem_energy_shield_+%"
		}
	},
	[1492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Range"
			}
		},
		stats={
			[1]="totem_range_+%"
		}
	},
	[1493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Duration"
			}
		},
		stats={
			[1]="totem_duration_+%"
		}
	},
	[1494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Duration"
			}
		},
		stats={
			[1]="skeleton_duration_+%"
		}
	},
	[1495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Buffs and Debuffs you create from skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Buffs and Debuffs you create from skills"
			}
		},
		stats={
			[1]="buff_duration_+%"
		}
	},
	[1496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Curse Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Curse Duration"
			}
		},
		stats={
			[1]="base_curse_duration_+%"
		}
	},
	[1497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Taunt Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Taunt Duration"
			}
		},
		stats={
			[1]="taunt_duration_+%"
		}
	},
	[1498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0:+d} Life when you Taunt an Enemy"
			}
		},
		stats={
			[1]="life_gained_on_taunting_enemy"
		}
	},
	[1499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Taunted Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Taunted Enemy Hit"
			}
		},
		stats={
			[1]="mana_gained_on_hitting_taunted_enemy"
		}
	},
	[1500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs affect your Party members"
			}
		},
		stats={
			[1]="buff_affects_party"
		}
	},
	[1501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Buffs affecting Party members"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Buffs affecting Party members"
			}
		},
		stats={
			[1]="buff_party_effect_radius_+%"
		}
	},
	[1502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles do not Chain"
			}
		},
		stats={
			[1]="do_not_chain"
		}
	},
	[1503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows Chain {0:+d} times"
			}
		},
		stats={
			[1]="arrow_chains_+"
		}
	},
	[1504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Chain {0:+d} times"
			}
		},
		stats={
			[1]="number_of_chains"
		}
	},
	[1505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles Pierce an additional Target"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="projectile_base_number_of_targets_to_pierce"
		}
	},
	[1506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Arrows Pierce an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Arrows Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="arrow_base_number_of_targets_to_pierce"
		}
	},
	[1507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {1} additional Projectiles"
			}
		},
		stats={
			[1]="active_skill_additional_projectiles_description_mode",
			[2]="number_of_additional_projectiles"
		}
	},
	[1508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows"
			}
		},
		stats={
			[1]="bow_attacks_turn_frenzy_charges_into_additional_arrows"
		}
	},
	[1509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently"
			}
		},
		stats={
			[1]="number_of_additional_arrows_if_havent_cast_dash_recently"
		}
	},
	[1510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arrow Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arrow Speed"
			}
		},
		stats={
			[1]="base_arrow_speed_+%"
		}
	},
	[1511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bolt Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bolt Speed"
			}
		},
		stats={
			[1]="projectile_speed_+%_with_crossbow_skills"
		}
	},
	[1512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed when on Low Life"
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_low_life"
		}
	},
	[1513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed when on Full Life"
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_full_life"
		}
	},
	[1514]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second while on Low Life"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_while_on_low_life"
		}
	},
	[1515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_frenzy_charge"
		}
	},
	[1516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges"
			}
		},
		stats={
			[1]="base_minimum_endurance_charges"
		}
	},
	[1517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Endurance Charges"
			}
		},
		stats={
			[1]="max_endurance_charges"
		}
	},
	[1518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="maximum_endurance_charges_is_equal_to_maximum_frenzy_charges"
		}
	},
	[1519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges"
			}
		},
		stats={
			[1]="modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges"
		}
	},
	[1520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Brutal Charges is equal to Maximum Endurance Charges"
			}
		},
		stats={
			[1]="maximum_brutal_charges_is_equal_to_maximum_endurance_charges"
		}
	},
	[1521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Frenzy Charges"
			}
		},
		stats={
			[1]="base_minimum_frenzy_charges"
		}
	},
	[1522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="max_frenzy_charges"
		}
	},
	[1523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Maximum Frenzy Charges is equal to your Maximum Power Charges"
			}
		},
		stats={
			[1]="maximum_frenzy_charges_is_equal_to_maximum_power_charges"
		}
	},
	[1524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges"
			}
		},
		stats={
			[1]="modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges"
		}
	},
	[1525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Affliction Charges is equal to Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="maximum_affliction_charges_is_equal_to_maximum_frenzy_charges"
		}
	},
	[1526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges"
			}
		},
		stats={
			[1]="base_minimum_power_charges"
		}
	},
	[1527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Power Charges"
			}
		},
		stats={
			[1]="max_power_charges"
		}
	},
	[1528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Frenzy Charges and Maximum Power Charges"
			}
		},
		stats={
			[1]="maximum_power_and_frenzy_charges_+"
		}
	},
	[1529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges"
			}
		},
		stats={
			[1]="modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges"
		}
	},
	[1530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Absorption Charges is equal to Maximum Power Charges"
			}
		},
		stats={
			[1]="maximum_absorption_charges_is_equal_to_maximum_power_charges"
		}
	},
	[1531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Critical Hit"
			}
		},
		stats={
			[1]="add_endurance_charge_on_critical_strike"
		}
	},
	[1532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Critical Hit"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_crit_%"
		}
	},
	[1533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Melee Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Melee Critical Hit"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_melee_crit_%"
		}
	},
	[1534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you use a Fire skill"
			}
		},
		stats={
			[1]="gain_endurance_charge_%_chance_on_using_fire_skill"
		}
	},
	[1535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Bow Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Bow Critical Hit"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_bow_crit_%"
		}
	},
	[1536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Killing a Frozen Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"
		}
	},
	[1537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Killing a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Killing a Frozen Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_killing_frozen_enemy_%"
		}
	},
	[1538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Adds {0} minimum Cold Damage to Spells per Power Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {1} maximum Cold Damage to Spells per Power Charge"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells per Power Charge"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_per_power_charge",
			[2]="spell_maximum_added_cold_damage_per_power_charge"
		}
	},
	[1539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills Chain an additional time while at maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills Chain {0} additional times while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="num_of_additional_chains_at_max_frenzy_charges"
		}
	},
	[1540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to be able to Chain when colliding with terrain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles can Chain when colliding with terrain"
			}
		},
		stats={
			[1]="projectile_chain_from_terrain_chance_%"
		}
	},
	[1541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Critical Hit"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_critical_strike"
		}
	},
	[1542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Critical Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike"
		}
	},
	[1543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Critical Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[1544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Melee Critical Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_melee_critical_strike"
		}
	},
	[1545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="add_endurance_charge_on_skill_hit_%"
		}
	},
	[1546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hit"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_skill_hit_%"
		}
	},
	[1547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_skill_hit_%"
		}
	},
	[1548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you take a Critical Hit"
			}
		},
		stats={
			[1]="add_endurance_charge_on_enemy_critical_strike"
		}
	},
	[1549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you suffer an Elemental Ailment"
			}
		},
		stats={
			[1]="add_endurance_charge_on_status_ailment"
		}
	},
	[1550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Chilled"
			}
		},
		stats={
			[1]="base_cannot_be_chilled"
		}
	},
	[1551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Chilled or Frozen"
			}
		},
		stats={
			[1]="base_cannot_be_chilled_or_frozen"
		}
	},
	[1552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen"
			}
		},
		stats={
			[1]="base_cannot_be_frozen"
		}
	},
	[1553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Ignited"
			}
		},
		stats={
			[1]="base_cannot_be_ignited"
		}
	},
	[1554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Poisoned"
			}
		},
		stats={
			[1]="cannot_be_poisoned"
		}
	},
	[1555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked"
			}
		},
		stats={
			[1]="base_cannot_be_shocked"
		}
	},
	[1556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding Cannot be inflicted on you"
			}
		},
		stats={
			[1]="base_cannot_gain_bleeding"
		}
	},
	[1557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments"
			}
		},
		stats={
			[1]="avoid_all_elemental_status_%"
		}
	},
	[1558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled"
			}
		},
		stats={
			[1]="base_avoid_chill_%"
		}
	},
	[1559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Frozen"
			}
		},
		stats={
			[1]="base_avoid_freeze_%"
		}
	},
	[1560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited"
			}
		},
		stats={
			[1]="base_avoid_ignite_%"
		}
	},
	[1561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited while on Low Life"
			}
		},
		stats={
			[1]="avoid_ignite_%_when_on_low_life"
		}
	},
	[1562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Shocked"
			}
		},
		stats={
			[1]="base_avoid_shock_%"
		}
	},
	[1563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Poisoned"
			}
		},
		stats={
			[1]="base_avoid_poison_%"
		}
	},
	[1564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned"
			}
		},
		stats={
			[1]="avoid_stun_%"
		}
	},
	[1565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned"
			}
		},
		stats={
			[1]="base_avoid_stun_%"
		}
	},
	[1566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits always Ignite"
			}
		},
		stats={
			[1]="always_ignite"
		}
	},
	[1567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits always Shock"
			}
		},
		stats={
			[1]="always_shock"
		}
	},
	[1568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Always Stuns Enemies on Hit"
			}
		},
		stats={
			[1]="always_stun"
		}
	},
	[1569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Hits cannot Stun Enemies"
			}
		},
		stats={
			[1]="cannot_stun"
		}
	},
	[1570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill Duration on Enemies"
			}
		},
		stats={
			[1]="chill_duration_+%"
		}
	},
	[1571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Duration"
			}
		},
		stats={
			[1]="shock_duration_+%"
		}
	},
	[1572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Duration on Enemies"
			}
		},
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[1573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ignite Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ignite Duration on Enemies"
			}
		},
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[1574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments on Enemies"
			}
		},
		stats={
			[1]="base_all_ailment_duration_+%"
		}
	},
	[1575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Elemental Ailments on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Elemental Ailments on Enemies"
			}
		},
		stats={
			[1]="base_elemental_status_ailment_duration_+%"
		}
	},
	[1576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Elemental Ailments"
			}
		},
		stats={
			[1]="cannot_inflict_elemental_ailments"
		}
	},
	[1577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies"
			}
		},
		stats={
			[1]="two_handed_melee_stun_duration_+%"
		}
	},
	[1578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Bows on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Bows on Enemies"
			}
		},
		stats={
			[1]="bow_stun_duration_+%"
		}
	},
	[1579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Staves on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Staves on Enemies"
			}
		},
		stats={
			[1]="staff_stun_duration_+%"
		}
	},
	[1580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Elemental Ailment Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Elemental Ailment Duration on you"
			}
		},
		stats={
			[1]="self_elemental_status_duration_-%"
		}
	},
	[1581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Chill Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Chill Duration on you"
			}
		},
		stats={
			[1]="self_chill_duration_-%"
		}
	},
	[1582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Freeze Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Freeze Duration on you"
			}
		},
		stats={
			[1]="self_freeze_duration_-%"
		}
	},
	[1583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Ignite Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Ignite Duration on you"
			}
		},
		stats={
			[1]="self_ignite_duration_-%"
		}
	},
	[1584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance of Fire Spreading between Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance of Fire Spreading between Enemies"
			}
		},
		stats={
			[1]="chance_per_second_of_fire_spreading_between_enemies_%"
		}
	},
	[1585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage"
			}
		},
		stats={
			[1]="burn_damage_+%"
		}
	},
	[1586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Level of Skills"
			}
		},
		stats={
			[1]="active_skill_level_+"
		}
	},
	[1587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience Gain of Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience Gain of Gems"
			}
		},
		stats={
			[1]="gem_experience_gain_+%"
		}
	},
	[1588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[1589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills"
			}
		},
		stats={
			[1]="base_cost_+%"
		}
	},
	[1590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Cost of Skills"
			}
		},
		stats={
			[1]="base_life_cost_+%"
		}
	},
	[1591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Cost of Skills"
			}
		},
		stats={
			[1]="base_mana_cost_-%"
		}
	},
	[1592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Cost of Skills"
			}
		},
		stats={
			[1]="base_rage_cost_+%"
		}
	},
	[1593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills while on Full Energy Shield"
			}
		},
		stats={
			[1]="mana_cost_+%_while_on_full_energy_shield"
		}
	},
	[1594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills when on Low Life"
			}
		},
		stats={
			[1]="mana_cost_+%_when_on_low_life"
		}
	},
	[1595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost {0:+d} Energy Shield"
			}
		},
		stats={
			[1]="base_es_cost_+"
		}
	},
	[1596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost {0:+d} Life"
			}
		},
		stats={
			[1]="base_life_cost_+"
		}
	},
	[1597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost {0:+d} Mana"
			}
		},
		stats={
			[1]="base_mana_cost_+"
		}
	},
	[1598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Life Cost of Skills"
			}
		},
		stats={
			[1]="skill_life_cost_+"
		}
	},
	[1599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Mana Cost of Skills"
			}
		},
		stats={
			[1]="skill_mana_cost_+"
		}
	},
	[1600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Attacks do not cost Mana"
			}
		},
		stats={
			[1]="attacks_do_not_cost_mana"
		}
	},
	[1601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills Repeat an additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills Repeat an additional {0} Times"
			}
		},
		stats={
			[1]="skill_repeat_count"
		}
	},
	[1602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spells Repeat an additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spells Repeat an additional {0} Times"
			}
		},
		stats={
			[1]="spell_repeat_count"
		}
	},
	[1603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="skill_effect_duration_+%"
		}
	},
	[1604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="chaos_skill_effect_duration_+%"
		}
	},
	[1605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Skill Cooldown"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Skill Cooldown"
			}
		},
		stats={
			[1]="skill_cooldown_-%"
		}
	},
	[1606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignore Stuns while Casting"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ignore Stuns while Casting"
			}
		},
		stats={
			[1]="avoid_interruption_while_casting_%"
		}
	},
	[1607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0} additional target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional targets"
			}
		},
		stats={
			[1]="attack_repeat_count"
		}
	},
	[1608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Recovery per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Recovery per Frenzy Charge"
			}
		},
		stats={
			[1]="stun_recovery_+%_per_frenzy_charge"
		}
	},
	[1609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Chance to Block Sword Attacks"
			}
		},
		stats={
			[1]="while_using_sword_reduce_enemy_block_%"
		}
	},
	[1610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Chance to Block Bow Attacks"
			}
		},
		stats={
			[1]="bow_enemy_block_-%"
		}
	},
	[1611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Block Chance"
			}
		},
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[1612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies have {0}% reduced chance to Dodge your Hits"
			}
		},
		stats={
			[1]="reduce_enemy_dodge_%"
		}
	},
	[1613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damaged Monsters do not Heal"
			}
		},
		stats={
			[1]="prevent_monster_heal"
		}
	},
	[1614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration that Monsters do not Heal"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration that Monsters do not Heal"
			}
		},
		stats={
			[1]="prevent_monster_heal_duration_+%"
		}
	},
	[1615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance of Defusing Trapped Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance of Defusing Trapped Chests"
			}
		},
		stats={
			[1]="chest_trap_defuse_%"
		}
	},
	[1616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed"
			}
		},
		stats={
			[1]="enemies_chill_as_unfrozen"
		}
	},
	[1617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you kill are Shocked"
			}
		},
		stats={
			[1]="enemy_shock_on_kill"
		}
	},
	[1618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Has maximum Quality"
			}
		},
		stats={
			[1]="local_is_max_quality"
		}
	},
	[1619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Quality does not increase Damage"
			}
		},
		stats={
			[1]="local_quality_does_not_increase_damage"
		}
	},
	[1620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Quality does not increase Defences"
			}
		},
		stats={
			[1]="local_quality_does_not_increase_defences"
		}
	},
	[1621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Extra Socket"
			}
		},
		stats={
			[1]="local_extra_socket"
		}
	},
	[1622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Evade Enemy Attacks"
			}
		},
		stats={
			[1]="base_cannot_evade"
		}
	},
	[1623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems Do Not Gain Experience"
			}
		},
		stats={
			[1]="local_disable_gem_experience_gain"
		}
	},
	[1624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Gem gains {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Gem gains {0}% reduced Experience"
			}
		},
		stats={
			[1]="local_gem_experience_gain_+%"
		}
	},
	[1625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Sockets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Sockets"
			}
		},
		stats={
			[1]="local_quantity_of_sockets_+%"
		}
	},
	[1626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Socket Connectivity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Socket Connectivity"
			}
		},
		stats={
			[1]="local_connectivity_of_sockets_+%"
		}
	},
	[1627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Duration"
			}
		},
		stats={
			[1]="trap_duration_+%"
		}
	},
	[1628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Duration"
			}
		},
		stats={
			[1]="mine_duration_+%"
		}
	},
	[1629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Trigger Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Trigger Area of Effect"
			}
		},
		stats={
			[1]="trap_trigger_radius_+%"
		}
	},
	[1630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Detonation Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Detonation Area of Effect"
			}
		},
		stats={
			[1]="mine_detonation_radius_+%"
		}
	},
	[1631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed"
			}
		},
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[1632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Throwing Speed"
			}
		},
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[1633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Monster Responsiveness"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Monster Responsiveness"
			}
		},
		stats={
			[1]="skill_internal_monster_responsiveness_+%"
		}
	},
	[1634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Range"
			}
		},
		stats={
			[1]="skill_range_+%"
		}
	},
	[1635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Physical Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_physical"
		}
	},
	[1636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_chaos"
		}
	},
	[1637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against you gain {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="enemy_non_skill_physical_damage_%_as_extra_fire_vs_you"
		}
	},
	[1638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_fire"
		}
	},
	[1639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_cold"
		}
	},
	[1640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_lightning"
		}
	},
	[1641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_chaos"
		}
	},
	[1642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_lightning_damage_%_to_gain_as_fire"
		}
	},
	[1643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_lightning_damage_%_to_gain_as_cold"
		}
	},
	[1644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_lightning_damage_%_to_gain_as_chaos"
		}
	},
	[1645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_cold_damage_%_to_gain_as_fire"
		}
	},
	[1646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_cold_damage_%_to_gain_as_chaos"
		}
	},
	[1647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Fire Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_fire_damage_%_to_gain_as_chaos"
		}
	},
	[1648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_gain_as_chaos"
		}
	},
	[1649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Non-Chaos Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_non_chaos_damage_%_to_gain_as_chaos"
		}
	},
	[1650]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life per second"
			}
		},
		stats={
			[1]="life_degeneration_%_per_minute_not_in_grace"
		}
	},
	[1651]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%"
		}
	},
	[1652]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while on Low Life"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_when_on_low_life"
		}
	},
	[1653]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Maximum Life taken per second as Chaos Damage"
			}
		},
		stats={
			[1]="base_chaos_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[1654]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Chaos Damage taken per second"
			}
		},
		stats={
			[1]="base_chaos_damage_taken_per_minute"
		}
	},
	[1655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage taken over time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage taken over time"
			}
		},
		stats={
			[1]="chaos_damage_taken_over_time_+%"
		}
	},
	[1656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Cost"
			}
		},
		stats={
			[1]="display_mana_cost_reduction_%"
		}
	},
	[1657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0} maximum Life"
			}
		},
		stats={
			[1]="display_minion_maximum_life"
		}
	},
	[1658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Hit"
			}
		},
		stats={
			[1]="global_knockback_on_crit"
		}
	},
	[1659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Hit with a Bow"
			}
		},
		stats={
			[1]="knockback_on_crit_with_bow"
		}
	},
	[1660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Hit with a Quarterstaff"
			}
		},
		stats={
			[1]="knockback_on_crit_with_quarterstaff"
		}
	},
	[1661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Hit with a Wand"
			}
		},
		stats={
			[1]="knockback_on_crit_with_wand"
		}
	},
	[1662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_fire"
		}
	},
	[1663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Fire Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_fire"
		}
	},
	[1664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_cold"
		}
	},
	[1665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Cold Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_cold"
		}
	},
	[1666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[1667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Lightning Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[1668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to a random Element"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_random_element"
		}
	},
	[1669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_chaos"
		}
	},
	[1670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Chaos Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_chaos"
		}
	},
	[1671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_lightning_damage_%_to_convert_to_fire"
		}
	},
	[1672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_lightning_damage_%_to_convert_to_cold"
		}
	},
	[1673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[1674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_cold_damage_%_to_convert_to_fire"
		}
	},
	[1675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_cold_damage_%_to_convert_to_lightning"
		}
	},
	[1676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_cold_damage_%_to_convert_to_chaos"
		}
	},
	[1677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_fire_damage_%_to_convert_to_chaos"
		}
	},
	[1678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield from Equipped Shield"
			}
		},
		stats={
			[1]="shield_maximum_energy_shield_+%"
		}
	},
	[1679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="minion_damage_+%"
		}
	},
	[1680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage if you've used a Minion Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage if you've used a Minion Skill Recently"
			}
		},
		stats={
			[1]="minion_damage_+%_if_have_used_a_minion_skill_recently"
		}
	},
	[1681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="virtual_minion_damage_+%"
		}
	},
	[1682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage per 5 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage per 5 Dexterity"
			}
		},
		stats={
			[1]="minion_damage_+%_per_5_dex"
		}
	},
	[1683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per Power Charge"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_power_charge"
		}
	},
	[1684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="elemental_damage_+%"
		}
	},
	[1685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage"
			}
		},
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[1686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Fire Damage"
			}
		},
		stats={
			[1]="melee_fire_damage_+%"
		}
	},
	[1687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Cold Damage"
			}
		},
		stats={
			[1]="melee_cold_damage_+%"
		}
	},
	[1688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage while holding a Shield"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_while_holding_shield"
		}
	},
	[1689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Fire Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Fire Damage while holding a Shield"
			}
		},
		stats={
			[1]="melee_fire_damage_+%_while_holding_shield"
		}
	},
	[1690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Cold Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Cold Damage while holding a Shield"
			}
		},
		stats={
			[1]="melee_cold_damage_+%_while_holding_shield"
		}
	},
	[1691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bow Physical Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bow Physical Damage while holding a Shield"
			}
		},
		stats={
			[1]="bow_physical_damage_+%_while_holding_shield"
		}
	},
	[1692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Block chance"
			}
		},
		stats={
			[1]="additional_maximum_block_%"
		}
	},
	[1693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="base_maximum_spell_block_%"
		}
	},
	[1694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Spell Damage per 50 Strength"
			}
		},
		stats={
			[1]="maximum_spell_block_chance_per_50_strength"
		}
	},
	[1695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion from Equipped Shield"
			}
		},
		stats={
			[1]="shield_evasion_rating_+%"
		}
	},
	[1696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour from Equipped Shield"
			}
		},
		stats={
			[1]="shield_physical_damage_reduction_rating_+%"
		}
	},
	[1697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences from Equipped Shield"
			}
		},
		stats={
			[1]="shield_armour_+%"
		}
	},
	[1698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Knock Enemies Back on hit"
			}
		},
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[1699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Damage"
			}
		},
		stats={
			[1]="projectile_damage_+%"
		}
	},
	[1700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%"
		}
	},
	[1701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Ranged Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Ranged Weapons"
			}
		},
		stats={
			[1]="ranged_weapon_physical_damage_+%"
		}
	},
	[1702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed when on Low Life"
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_low_life"
		}
	},
	[1703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed when on Full Life"
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_full_life"
		}
	},
	[1704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="cast_speed_+%_per_frenzy_charge"
		}
	},
	[1705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Knockback Distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Knockback Distance"
			}
		},
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[1706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on Enemies"
			}
		},
		stats={
			[1]="stun_duration_+%"
		}
	},
	[1707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Swords"
			}
		},
		stats={
			[1]="sword_accuracy_rating"
		}
	},
	[1708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Bows"
			}
		},
		stats={
			[1]="bow_accuracy_rating"
		}
	},
	[1709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Daggers"
			}
		},
		stats={
			[1]="dagger_accuracy_rating"
		}
	},
	[1710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Axes"
			}
		},
		stats={
			[1]="axe_accuracy_rating"
		}
	},
	[1711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Claws"
			}
		},
		stats={
			[1]="claw_accuracy_rating"
		}
	},
	[1712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Staves"
			}
		},
		stats={
			[1]="staff_accuracy_rating"
		}
	},
	[1713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_accuracy_rating"
		}
	},
	[1714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Wands"
			}
		},
		stats={
			[1]="wand_accuracy_rating"
		}
	},
	[1715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Spears"
			}
		},
		stats={
			[1]="spear_accuracy_rating"
		}
	},
	[1716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Enemies"
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_rarity_+%"
		}
	},
	[1717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Enemies"
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_quantity_+%"
		}
	},
	[1718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration per 10 Strength"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_per_10_strength"
		}
	},
	[1719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain no inherent bonuses from Dexterity"
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_dexterity"
		}
	},
	[1720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain no inherent bonuses from Intelligence"
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_intelligence"
		}
	},
	[1721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain no inherent bonuses from Strength"
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_strength"
		}
	},
	[1722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength provides no bonus to Maximum Life"
			}
		},
		stats={
			[1]="gain_no_maximum_life_from_strength"
		}
	},
	[1723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence provides no inherent bonus to Maximum Mana"
			}
		},
		stats={
			[1]="gain_no_maximum_mana_from_intelligence"
		}
	},
	[1724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Accuracy Rating per 2 Intelligence"
			}
		},
		stats={
			[1]="X_accuracy_per_2_intelligence"
		}
	},
	[1725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Life per 4 Dexterity"
			}
		},
		stats={
			[1]="X_life_per_4_dexterity"
		}
	},
	[1726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Mana per 4 Strength"
			}
		},
		stats={
			[1]="X_mana_per_4_strength"
		}
	},
	[1727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per 2 Intelligence"
			}
		},
		stats={
			[1]="x_to_maximum_life_per_2_intelligence"
		}
	},
	[1728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="local_accuracy_rating_+%"
		}
	},
	[1729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Scorch Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Scorch Enemies"
			}
		},
		stats={
			[1]="chance_to_scorch_%"
		}
	},
	[1730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Burning Damage"
			}
		},
		stats={
			[1]="chieftain_burning_damage_+%_final"
		}
	},
	[1731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Brittle"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Brittle"
			}
		},
		stats={
			[1]="chance_to_inflict_frostburn_%"
		}
	},
	[1732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against Chilled Enemies have {0:+d}% chance to be Freezing"
			}
		},
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[1733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Sap Enemies"
			}
		},
		stats={
			[1]="chance_to_inflict_sapped_%"
		}
	},
	[1734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage"
			}
		},
		stats={
			[1]="area_damage_+%"
		}
	},
	[1735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Culling Strike"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[1736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that Stun Enemies have Culling Strike"
			}
		},
		stats={
			[1]="stuns_have_culling_strike"
		}
	},
	[1737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{:d}% chance to Cause Monsters to Flee"
			}
		},
		stats={
			[1]="local_hit_causes_monster_flee_%"
		}
	},
	[1738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{:d}% chance to Cause Monsters to Flee"
			}
		},
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[1739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Always Hits"
			}
		},
		stats={
			[1]="local_always_hit"
		}
	},
	[1740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Hits can't be Evaded"
			}
		},
		stats={
			[1]="global_always_hit"
		}
	},
	[1741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[1742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="attack_speed_+%_per_frenzy_charge"
		}
	},
	[1743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_frenzy_charge"
		}
	},
	[1744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="base_attack_speed_+%_per_frenzy_charge"
		}
	},
	[1745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="accuracy_rating_+%_per_frenzy_charge"
		}
	},
	[1746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Charge Duration per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Charge Duration per Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_charge_duration_+%_per_frenzy_charge"
		}
	},
	[1747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While at maximum Frenzy Charges, Attacks Poison Enemies"
			}
		},
		stats={
			[1]="attacks_poison_while_at_max_frenzy_charges"
		}
	},
	[1748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to Poison while at maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks always Poison while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="attacks_chance_to_poison_%_on_max_frenzy_charges"
		}
	},
	[1749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Global Critical Damage Bonus while you have a Frenzy Charge"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_have_any_frenzy_charges"
		}
	},
	[1750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Global Critical Damage Bonus while you have no Frenzy Charges"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"
		}
	},
	[1751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while you have no Frenzy Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while you have no Frenzy Charges"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_while_no_frenzy_charges"
		}
	},
	[1752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Character Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Character Size"
			}
		},
		stats={
			[1]="base_actor_scale_+%"
		}
	},
	[1753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge when a Minion Dies"
			}
		},
		stats={
			[1]="add_power_charge_on_minion_death"
		}
	},
	[1754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery from Flasks"
			}
		},
		stats={
			[1]="flask_life_to_recover_+%"
		}
	},
	[1755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery from Flasks"
			}
		},
		stats={
			[1]="flask_mana_to_recover_+%"
		}
	},
	[1756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Recovery rate"
			}
		},
		stats={
			[1]="flask_recovery_speed_+%"
		}
	},
	[1757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks gain a Charge when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {1} Charges when you take a Critical Hit"
			},
			[3]={
				[1]={
					k="canonical_stat",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="{0}% chance for Flasks to gain a Charge when you take a Critical Hit"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Flasks to gain {1} Charges when you take a Critical Hit"
			}
		},
		stats={
			[1]="gain_flask_charge_when_crit_%",
			[2]="gain_flask_charge_when_crit_amount"
		}
	},
	[1758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_fire_damage_+%"
		}
	},
	[1759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_cold_damage_+%"
		}
	},
	[1760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_lightning_damage_+%"
		}
	},
	[1761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_chaos_damage_+%"
		}
	},
	[1762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Elemental Damage"
			}
		},
		stats={
			[1]="spell_elemental_damage_+%"
		}
	},
	[1763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Added Chaos Damage equal to {0}% of Ward"
			}
		},
		stats={
			[1]="global_added_chaos_damage_%_of_ward"
		}
	},
	[1764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_axes",
			[2]="attack_maximum_added_physical_damage_with_axes"
		}
	},
	[1765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_bow",
			[2]="attack_maximum_added_physical_damage_with_bow"
		}
	},
	[1766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_claws",
			[2]="attack_maximum_added_physical_damage_with_claws"
		}
	},
	[1767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_daggers",
			[2]="attack_maximum_added_physical_damage_with_daggers"
		}
	},
	[1768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_maces",
			[2]="attack_maximum_added_physical_damage_with_maces"
		}
	},
	[1769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_staves",
			[2]="attack_maximum_added_physical_damage_with_staves"
		}
	},
	[1770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_swords",
			[2]="attack_maximum_added_physical_damage_with_swords"
		}
	},
	[1771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_wands",
			[2]="attack_maximum_added_physical_damage_with_wands"
		}
	},
	[1772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Unarmed Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_while_unarmed",
			[2]="attack_maximum_added_physical_damage_while_unarmed"
		}
	},
	[1773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Attacks while holding a Shield"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_while_holding_a_shield",
			[2]="attack_maximum_added_physical_damage_while_holding_a_shield"
		}
	},
	[1774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_axes",
			[2]="attack_maximum_added_fire_damage_with_axes"
		}
	},
	[1775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_bow",
			[2]="attack_maximum_added_fire_damage_with_bow"
		}
	},
	[1776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_claws",
			[2]="attack_maximum_added_fire_damage_with_claws"
		}
	},
	[1777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_daggers",
			[2]="attack_maximum_added_fire_damage_with_daggers"
		}
	},
	[1778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_maces",
			[2]="attack_maximum_added_fire_damage_with_maces"
		}
	},
	[1779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_staves",
			[2]="attack_maximum_added_fire_damage_with_staves"
		}
	},
	[1780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_swords",
			[2]="attack_maximum_added_fire_damage_with_swords"
		}
	},
	[1781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_wand",
			[2]="attack_maximum_added_fire_damage_with_wand"
		}
	},
	[1782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_axes",
			[2]="attack_maximum_added_cold_damage_with_axes"
		}
	},
	[1783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_bows",
			[2]="attack_maximum_added_cold_damage_with_bows"
		}
	},
	[1784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_claws",
			[2]="attack_maximum_added_cold_damage_with_claws"
		}
	},
	[1785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_daggers",
			[2]="attack_maximum_added_cold_damage_with_daggers"
		}
	},
	[1786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Mace Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_maces",
			[2]="attack_maximum_added_cold_damage_with_maces"
		}
	},
	[1787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Quarterstaff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_staves",
			[2]="attack_maximum_added_cold_damage_with_staves"
		}
	},
	[1788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_swords",
			[2]="attack_maximum_added_cold_damage_with_swords"
		}
	},
	[1789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_wand",
			[2]="attack_maximum_added_cold_damage_with_wand"
		}
	},
	[1790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_axes",
			[2]="attack_maximum_added_lightning_damage_with_axes"
		}
	},
	[1791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_bows",
			[2]="attack_maximum_added_lightning_damage_with_bows"
		}
	},
	[1792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_claws",
			[2]="attack_maximum_added_lightning_damage_with_claws"
		}
	},
	[1793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_daggers",
			[2]="attack_maximum_added_lightning_damage_with_daggers"
		}
	},
	[1794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_maces",
			[2]="attack_maximum_added_lightning_damage_with_maces"
		}
	},
	[1795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_staves",
			[2]="attack_maximum_added_lightning_damage_with_staves"
		}
	},
	[1796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_swords",
			[2]="attack_maximum_added_lightning_damage_with_swords"
		}
	},
	[1797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_wand",
			[2]="attack_maximum_added_lightning_damage_with_wand"
		}
	},
	[1798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Chaos Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_with_bows",
			[2]="attack_maximum_added_chaos_damage_with_bows"
		}
	},
	[1799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Chaos Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_with_claws",
			[2]="attack_maximum_added_chaos_damage_with_claws"
		}
	},
	[1800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Chaos Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_with_daggers",
			[2]="attack_maximum_added_chaos_damage_with_daggers"
		}
	},
	[1801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds %1% to %2% Cold Damage to Spear Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_spears",
			[2]="attack_maximum_added_cold_damage_with_spears"
		}
	},
	[1802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds %1% to %2% Fire Damage to Spear Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_spears",
			[2]="attack_maximum_added_fire_damage_with_spears"
		}
	},
	[1803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds %1% to %2% Lightning Damage to Spear Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_spears",
			[2]="attack_maximum_added_lightning_damage_with_spears"
		}
	},
	[1804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds %1% to %2% Physical Damage to Spear Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_spears",
			[2]="attack_maximum_added_physical_damage_with_spears"
		}
	},
	[1805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Chaos Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage_while_dual_wielding",
			[2]="spell_maximum_added_chaos_damage_while_dual_wielding"
		}
	},
	[1806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Chaos Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage_while_holding_a_shield",
			[2]="spell_maximum_added_chaos_damage_while_holding_a_shield"
		}
	},
	[1807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon"
		}
	},
	[1808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Cold Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_while_dual_wielding",
			[2]="spell_maximum_added_cold_damage_while_dual_wielding"
		}
	},
	[1809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Cold Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_while_holding_a_shield",
			[2]="spell_maximum_added_cold_damage_while_holding_a_shield"
		}
	},
	[1810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_cold_damage_while_wielding_two_handed_weapon"
		}
	},
	[1811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Fire Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage_while_dual_wielding",
			[2]="spell_maximum_added_fire_damage_while_dual_wielding"
		}
	},
	[1812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Fire Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage_while_holding_a_shield",
			[2]="spell_maximum_added_fire_damage_while_holding_a_shield"
		}
	},
	[1813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_fire_damage_while_wielding_two_handed_weapon"
		}
	},
	[1814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Lightning Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_dual_wielding",
			[2]="spell_maximum_added_lightning_damage_while_dual_wielding"
		}
	},
	[1815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Lightning Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_holding_a_shield",
			[2]="spell_maximum_added_lightning_damage_while_holding_a_shield"
		}
	},
	[1816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon"
		}
	},
	[1817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Physical Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage_while_dual_wielding",
			[2]="spell_maximum_added_physical_damage_while_dual_wielding"
		}
	},
	[1818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Physical Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage_while_holding_a_shield",
			[2]="spell_maximum_added_physical_damage_while_holding_a_shield"
		}
	},
	[1819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_physical_damage_while_wielding_two_handed_weapon"
		}
	},
	[1820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Wands"
			}
		},
		stats={
			[1]="wand_elemental_damage_+%"
		}
	},
	[1821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Staves"
			}
		},
		stats={
			[1]="staff_elemental_damage_+%"
		}
	},
	[1822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_elemental_damage_+%"
		}
	},
	[1823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Block"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_block_%"
		}
	},
	[1824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Endurance Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Endurance Charge Duration"
			}
		},
		stats={
			[1]="endurance_charge_duration_+%"
		}
	},
	[1825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when an Enemy Blocks your Damage"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_enemy_block"
		}
	},
	[1826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Charge Duration"
			}
		},
		stats={
			[1]="base_frenzy_charge_duration_+%"
		}
	},
	[1827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when you Block"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_when_block_%"
		}
	},
	[1828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Power Charge"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_power_charge"
		}
	},
	[1829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Power Charge, up to a maximum of 50%"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_power_charge_up_to_50%"
		}
	},
	[1830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[1831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when your Mine is Detonated targeting an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[1832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time per Frenzy Charge"
			}
		},
		stats={
			[1]="damage_over_time_+%_per_frenzy_charge"
		}
	},
	[1833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time per Power Charge"
			}
		},
		stats={
			[1]="damage_over_time_+%_per_power_charge"
		}
	},
	[1834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while Dual Wielding"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_dual_wielding"
		}
	},
	[1835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while holding a Shield"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_holding_a_shield"
		}
	},
	[1836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_wielding_two_handed_weapon"
		}
	},
	[1837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_frenzy_charge"
		}
	},
	[1838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_per_endurance_charge_+%"
		}
	},
	[1839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per Power Charge"
			}
		},
		stats={
			[1]="spell_damage_+%_per_power_charge"
		}
	},
	[1840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Wand Damage per Power Charge"
			}
		},
		stats={
			[1]="wand_damage_+%_per_power_charge"
		}
	},
	[1841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Power Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Power Charge Duration"
			}
		},
		stats={
			[1]="power_charge_duration_+%"
		}
	},
	[1842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge when you Kill a Shocked Enemy"
			}
		},
		stats={
			[1]="add_power_charge_when_kill_shocked_enemy"
		}
	},
	[1843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Buffs on you"
			}
		},
		stats={
			[1]="buff_effect_on_self_+%"
		}
	},
	[1844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Curse Auras from your Skills on your Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Curse Auras from your Skills on your Minions"
			}
		},
		stats={
			[1]="minions_have_non_curse_aura_effect_+%_from_parent_skills"
		}
	},
	[1845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed on Shocked Ground"
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_shocked_ground"
		}
	},
	[1846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage on Burning Ground"
			}
		},
		stats={
			[1]="damage_+%_when_on_burning_ground"
		}
	},
	[1847]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second on Chilled Ground"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_when_on_chilled_ground"
		}
	},
	[1848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% increased Effect of Desecrated Ground on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Desecrated Ground on you"
			}
		},
		stats={
			[1]="desecrated_ground_effect_on_self_+%"
		}
	},
	[1849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell"
			}
		},
		stats={
			[1]="add_power_charge_when_interrupted_while_casting"
		}
	},
	[1850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you generate an Endurance Charge, Allies in your Presence generate that Charge instead"
			}
		},
		stats={
			[1]="generate_endurance_charges_for_allies_in_your_presence"
		}
	},
	[1851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead"
			}
		},
		stats={
			[1]="generate_frenzy_charges_for_allies_in_your_presence"
		}
	},
	[1852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you generate a Power Charge, Allies in your Presence generate that Charge instead"
			}
		},
		stats={
			[1]="generate_power_charges_for_allies_in_your_presence"
		}
	},
	[1853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased amount Leeched"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced amount Leeched"
			}
		},
		stats={
			[1]="base_leech_amount_+%"
		}
	},
	[1854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Leech {0}% slower"
			}
		},
		stats={
			[1]="leech_rate_+%"
		}
	},
	[1855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased amount of Life Leeched"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced amount of Life Leeched"
			}
		},
		stats={
			[1]="base_life_leech_amount_+%"
		}
	},
	[1856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech Life {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Leech Life {0}% slower"
			}
		},
		stats={
			[1]="base_life_leech_rate_+%"
		}
	},
	[1857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased amount of Mana Leeched"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced amount of Mana Leeched"
			}
		},
		stats={
			[1]="base_mana_leech_amount_+%"
		}
	},
	[1858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech Mana {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Leech Mana {0}% slower"
			}
		},
		stats={
			[1]="base_mana_leech_rate_+%"
		}
	},
	[1859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech Energy Shield {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Leech Energy Shield {0}% slower"
			}
		},
		stats={
			[1]="base_energy_shield_leech_rate_+%"
		}
	},
	[1860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Spectres"
			}
		},
		stats={
			[1]="base_number_of_spectres_allowed"
		}
	},
	[1861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Skeletons"
			}
		},
		stats={
			[1]="base_number_of_skeletons_allowed"
		}
	},
	[1862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Raging Spirits"
			}
		},
		stats={
			[1]="base_number_of_raging_spirits_allowed"
		}
	},
	[1863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Curses have infinite Duration"
			}
		},
		stats={
			[1]="curses_never_expire"
		}
	},
	[1864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Armour"
			}
		},
		stats={
			[1]="no_physical_damage_reduction_rating"
		}
	},
	[1865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Energy Shield"
			}
		},
		stats={
			[1]="no_energy_shield"
		}
	},
	[1866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Provides Immunity to Chaos Damage"
			}
		},
		stats={
			[1]="chaos_immunity"
		}
	},
	[1867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="You can apply one fewer Curse"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse"
			},
			[3]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed"
		}
	},
	[1868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="You can apply one fewer Mark"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Mark"
			},
			[3]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can apply {0} additional Marks"
			}
		},
		stats={
			[1]="number_of_additional_marks_allowed"
		}
	},
	[1869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An additional Curse can be applied to you"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional Curses can be applied to you"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_on_self"
		}
	},
	[1870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Curses on you"
			}
		},
		stats={
			[1]="curse_effect_on_self_+%"
		}
	},
	[1871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Curses on you"
			}
		},
		stats={
			[1]="self_curse_duration_+%"
		}
	},
	[1872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned"
			}
		},
		stats={
			[1]="cannot_be_stunned"
		}
	},
	[1873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned"
			}
		},
		stats={
			[1]="base_cannot_be_stunned"
		}
	},
	[1874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned when on Low Life"
			}
		},
		stats={
			[1]="cannot_be_stunned_when_on_low_life"
		}
	},
	[1875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="mana_%_to_gain_as_energy_shield"
		}
	},
	[1876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_convert_to_fire_vs_ignited_enemies"
		}
	},
	[1877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Never deal Critical Hits"
			}
		},
		stats={
			[1]="global_cannot_crit"
		}
	},
	[1878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Mana"
			}
		},
		stats={
			[1]="no_mana"
		}
	},
	[1879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignore all Movement Penalties from Armour"
			}
		},
		stats={
			[1]="ignore_armour_movement_penalties"
		}
	},
	[1880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions use your Flasks when summoned"
			}
		},
		stats={
			[1]="minions_use_parents_flasks_on_summon"
		}
	},
	[1881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges used from Mana Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges used from Mana Flasks"
			}
		},
		stats={
			[1]="flask_mana_charges_used_+%"
		}
	},
	[1882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Flask Charges used"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Flask Charges used"
			}
		},
		stats={
			[1]="minion_flask_charges_used_+%"
		}
	},
	[1883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Flask Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Flask Effect Duration"
			}
		},
		stats={
			[1]="flask_duration_on_minions_+%"
		}
	},
	[1884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Resist Cold Damage"
			}
		},
		stats={
			[1]="cannot_resist_cold_damage"
		}
	},
	[1885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All bonuses from an Equipped Amulet apply to your Minions instead of you"
			}
		},
		stats={
			[1]="minions_get_amulet_stats_instead_of_you"
		}
	},
	[1886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Energy Shield"
			}
		},
		stats={
			[1]="chaos_inoculation_keystone_energy_shield_+%_final"
		}
	},
	[1887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Damage Bonus"
			}
		},
		stats={
			[1]="pain_attunement_keystone_critical_strike_multiplier_+%_final"
		}
	},
	[1888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Enemies you Attack Reflect {0} Physical Damage to you"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Attack Reflect {0} to {1} Physical Damage to you"
			}
		},
		stats={
			[1]="minimum_physical_damage_to_reflect_to_self_on_attack",
			[2]="maximum_physical_damage_to_reflect_to_self_on_attack"
		}
	},
	[1889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Physical Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_physical_damage_to_return_to_melee_attacker",
			[2]="maximum_physical_damage_to_return_to_melee_attacker"
		}
	},
	[1890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Fire Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_fire_damage_to_return_to_melee_attacker",
			[2]="maximum_fire_damage_to_return_to_melee_attacker"
		}
	},
	[1891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Cold Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_cold_damage_to_return_to_melee_attacker",
			[2]="maximum_cold_damage_to_return_to_melee_attacker"
		}
	},
	[1892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Lightning Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_lightning_damage_to_return_to_melee_attacker",
			[2]="maximum_lightning_damage_to_return_to_melee_attacker"
		}
	},
	[1893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Chaos Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_chaos_damage_to_return_to_melee_attacker",
			[2]="maximum_chaos_damage_to_return_to_melee_attacker"
		}
	},
	[1894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Cold Damage to Melee Attackers"
			}
		},
		stats={
			[1]="cold_damage_to_return_to_melee_attacker"
		}
	},
	[1895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Fire Damage to Melee Attackers"
			}
		},
		stats={
			[1]="fire_damage_to_return_to_melee_attacker"
		}
	},
	[1896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Lightning Damage to Melee Attackers"
			}
		},
		stats={
			[1]="lightning_damage_to_return_to_melee_attacker"
		}
	},
	[1897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Chaos Damage to Melee Attackers"
			}
		},
		stats={
			[1]="chaos_damage_to_return_to_melee_attacker"
		}
	},
	[1898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Physical Damage when Hit"
			}
		},
		stats={
			[1]="physical_damage_to_return_when_hit"
		}
	},
	[1899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Fire Damage when Hit"
			}
		},
		stats={
			[1]="fire_damage_to_return_when_hit"
		}
	},
	[1900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Cold Damage when Hit"
			}
		},
		stats={
			[1]="cold_damage_to_return_when_hit"
		}
	},
	[1901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Lightning Damage when Hit"
			}
		},
		stats={
			[1]="lightning_damage_to_return_when_hit"
		}
	},
	[1902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Chaos Damage when Hit"
			}
		},
		stats={
			[1]="chaos_damage_to_return_when_hit"
		}
	},
	[1903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"
			}
		},
		stats={
			[1]="self_physical_damage_on_skill_use_%_mana_cost"
		}
	},
	[1904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curse Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="curse_cast_speed_+%"
		}
	},
	[1905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hex Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hex Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="hex_skill_cast_speed_+%"
		}
	},
	[1906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mark Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mark Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="mark_skill_cast_speed_+%"
		}
	},
	[1907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds"
			}
		},
		stats={
			[1]="ignite_proliferation_radius_15"
		}
	},
	[1908]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Ignites you inflict spread to other Enemies that stay within {0} metre for 2 seconds"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ignites you inflict spread to other Enemies that stay within {0} metres for 2 seconds"
			}
		},
		stats={
			[1]="passive_notable_ignite_proliferation_radius"
		}
	},
	[1909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Aura Skills"
			}
		},
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[1910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Curses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Curses"
			}
		},
		stats={
			[1]="curse_area_of_effect_+%"
		}
	},
	[1911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="base_life_reservation_efficiency_+%"
		}
	},
	[1912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Reservation of Skills"
			}
		},
		stats={
			[1]="base_life_reservation_+%"
		}
	},
	[1913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="base_mana_reservation_efficiency_+%"
		}
	},
	[1914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation of Skills"
			}
		},
		stats={
			[1]="base_mana_reservation_+%"
		}
	},
	[1915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="base_reservation_efficiency_+%"
		}
	},
	[1916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Skills"
			}
		},
		stats={
			[1]="base_reservation_+%"
		}
	},
	[1917]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_1"
		}
	},
	[1918]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="reservation_efficiency_-2%_per_1"
		}
	},
	[1919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Attack Hits"
			}
		},
		stats={
			[1]="physical_attack_damage_taken_+"
		}
	},
	[1920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits"
			}
		},
		stats={
			[1]="physical_damage_taken_+"
		}
	},
	[1921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits per Level"
			}
		},
		stats={
			[1]="physical_damage_taken_+_per_level"
		}
	},
	[1922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="fire_damage_taken_+"
		}
	},
	[1923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken"
			}
		},
		stats={
			[1]="base_damage_taken_+%"
		}
	},
	[1924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage taken from Hits"
			}
		},
		stats={
			[1]="area_damage_taken_from_hits_+%"
		}
	},
	[1925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Hits"
			}
		},
		stats={
			[1]="damage_taken_+%_from_hits"
		}
	},
	[1926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken"
			}
		},
		stats={
			[1]="physical_damage_taken_+%"
		}
	},
	[1927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage taken"
			}
		},
		stats={
			[1]="fire_damage_taken_+%"
		}
	},
	[1928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage taken"
			}
		},
		stats={
			[1]="chaos_damage_taken_+%"
		}
	},
	[1929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while on Full Energy Shield"
			}
		},
		stats={
			[1]="damage_taken_+%_while_es_full"
		}
	},
	[1930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Damage Over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Damage Over Time"
			}
		},
		stats={
			[1]="degen_effect_+%"
		}
	},
	[1931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical damage taken from Projectile Attacks"
			}
		},
		stats={
			[1]="physical_ranged_attack_damage_taken_+"
		}
	},
	[1932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Skeletons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Skeletons"
			}
		},
		stats={
			[1]="damage_taken_+%_from_skeletons"
		}
	},
	[1933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Ghosts"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Ghosts"
			}
		},
		stats={
			[1]="damage_taken_+%_from_ghosts"
		}
	},
	[1934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can't deal Damage with your Skills yourself"
			}
		},
		stats={
			[1]="deal_no_damage_yourself"
		}
	},
	[1935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Totem Limit"
			}
		},
		stats={
			[1]="base_number_of_totems_allowed"
		}
	},
	[1936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Trap placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Traps placed at a time"
			}
		},
		stats={
			[1]="base_number_of_traps_allowed"
		}
	},
	[1937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Remote Mine placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Remote Mines placed at a time"
			}
		},
		stats={
			[1]="base_number_of_remote_mines_allowed"
		}
	},
	[1938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="number_of_additional_totems_allowed"
		}
	},
	[1939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} additional Trap placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have up to {0} additional Traps placed at a time"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Can have {0} fewer Trap placed at a time"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Can have {0} fewer Traps placed at a time"
			}
		},
		stats={
			[1]="number_of_additional_traps_allowed"
		}
	},
	[1940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} additional Remote Mine placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have up to {0} additional Remote Mines placed at a time"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Can have {0} fewer Remote Mine placed at a time"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Can have {0} fewer Remote Mines placed at a time"
			}
		},
		stats={
			[1]="number_of_additional_remote_mines_allowed"
		}
	},
	[1941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Block"
			}
		},
		stats={
			[1]="cannot_block_attacks"
		}
	},
	[1942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction when on Low Life"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_when_on_low_life"
		}
	},
	[1943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased amount of Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced amount of Chests"
			}
		},
		stats={
			[1]="map_chest_amount_+%"
		}
	},
	[1944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Packs with Mirrored Rare Monsters"
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_with_mirrored_rare_monsters"
		}
	},
	[1945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience gain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience gain"
			}
		},
		stats={
			[1]="map_experience_gain_+%"
		}
	},
	[1946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Gold found in this Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Gold found in this Area"
			}
		},
		stats={
			[1]="map_gold_+%"
		}
	},
	[1947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found in this Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found in this Area"
			}
		},
		stats={
			[1]="map_item_drop_quantity_+%"
		}
	},
	[1948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found in this Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found in this Area"
			}
		},
		stats={
			[1]="map_item_drop_rarity_+%"
		}
	},
	[1949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased amount of Magic Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced amount of Magic Chests"
			}
		},
		stats={
			[1]="map_magic_chest_amount_+%"
		}
	},
	[1950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magic Pack Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magic Pack Size"
			}
		},
		stats={
			[1]="map_magic_pack_size_+%"
		}
	},
	[1951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Iron Guards"
			}
		},
		stats={
			[1]="map_monster_additional_baron_packs"
		}
	},
	[1952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Beasts"
			}
		},
		stats={
			[1]="map_monster_additional_beasts_packs"
		}
	},
	[1953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Bramble Monsters"
			}
		},
		stats={
			[1]="map_monster_additional_bramble_packs"
		}
	},
	[1954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Transcended Monsters"
			}
		},
		stats={
			[1]="map_monster_additional_doryani_packs"
		}
	},
	[1955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Ezomyte Monsters"
			}
		},
		stats={
			[1]="map_monster_additional_ezomyte_packs"
		}
	},
	[1956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Faridun Monsters"
			}
		},
		stats={
			[1]="map_monster_additional_faridun_packs"
		}
	},
	[1957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Plagued Monsters"
			}
		},
		stats={
			[1]="map_monster_additional_perennial_packs"
		}
	},
	[1958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Undead"
			}
		},
		stats={
			[1]="map_monster_additional_undead_packs"
		}
	},
	[1959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Vaal Monsters"
			}
		},
		stats={
			[1]="map_monster_additional_vaal_packs"
		}
	},
	[1960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased number of Monster Packs"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced number of Monster Packs"
			}
		},
		stats={
			[1]="map_monster_tre_+%"
		}
	},
	[1961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Magic Monsters"
			}
		},
		stats={
			[1]="map_number_of_magic_packs_+%"
		}
	},
	[1962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased number of Rare Monsters"
			}
		},
		stats={
			[1]="map_number_of_rare_packs_+%"
		}
	},
	[1963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Pack size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Pack size"
			}
		},
		stats={
			[1]="map_pack_size_+%"
		}
	},
	[1964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased amount of Rare Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced amount of Rare Chests"
			}
		},
		stats={
			[1]="map_rare_chest_amount_+%"
		}
	},
	[1965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you generate an Endurance Charge, Allies in your Presence generate that Charge instead"
			}
		},
		stats={
			[1]="endurance_only_conduit"
		}
	},
	[1966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead"
			}
		},
		stats={
			[1]="frenzy_only_conduit"
		}
	},
	[1967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you generate a Power Charge, Allies in your Presence generate that Charge instead"
			}
		},
		stats={
			[1]="power_only_conduit"
		}
	},
	[1968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies on hit"
			}
		},
		stats={
			[1]="local_chance_to_blind_on_hit_%"
		}
	},
	[1969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits Fortify"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits have {0}% chance to Fortify"
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[1970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fortification Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fortification Duration"
			}
		},
		stats={
			[1]="fortify_duration_+%"
		}
	},
	[1971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You do not inherently take less Damage for having Fortification"
			}
		},
		stats={
			[1]="should_use_alternate_fortify"
		}
	},
	[1972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Fortification"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_fortification"
		}
	},
	[1973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while at maximum Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while at maximum Fortification"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_you_have_fortify"
		}
	},
	[1974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Cold Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Cold Damage while Fortified"
			}
		},
		stats={
			[1]="melee_cold_damage_+%_while_fortify_is_active"
		}
	},
	[1975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage while Fortified"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_while_fortify_is_active"
		}
	},
	[1976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Life Regeneration"
			}
		},
		stats={
			[1]="no_life_regeneration"
		}
	},
	[1977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Mana Regeneration"
			}
		},
		stats={
			[1]="no_mana_regeneration"
		}
	},
	[1978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="minion_additional_physical_damage_reduction_%"
		}
	},
	[1979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_endurance_charge"
		}
	},
	[1980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is {0}% larger"
			}
		},
		stats={
			[1]="map_size_+%"
		}
	},
	[1981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Unique Boss"
			}
		},
		stats={
			[1]="delve_biome_contains_delve_boss"
		}
	},
	[1982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops an additional Unique Item"
			}
		},
		stats={
			[1]="delve_biome_boss_drops_additional_unique_item"
		}
	},
	[1983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops an additional Unique Ring"
			}
		},
		stats={
			[1]="delve_biome_boss_drops_extra_precursor_component_ring"
		}
	},
	[1984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Fossils"
			}
		},
		stats={
			[1]="delve_biome_boss_drops_x_additional_fossils"
		}
	},
	[1985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss's Hits are always Critical Hits"
			}
		},
		stats={
			[1]="delve_biome_boss_hits_always_crit"
		}
	},
	[1986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% more maximum Life"
			}
		},
		stats={
			[1]="delve_biome_boss_life_+%_final"
		}
	},
	[1987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gains {0}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_gain_as_cold"
		}
	},
	[1988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gains {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_gain_as_fire"
		}
	},
	[1989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_gain_as_lightning"
		}
	},
	[1990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is a Maze"
			}
		},
		stats={
			[1]="map_is_branchy"
		}
	},
	[1991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Azurite Veins contain {0}% more Azurite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Azurite Veins contain {0}% less Azurite"
			}
		},
		stats={
			[1]="delve_biome_azurite_collected_+%"
		}
	},
	[1992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crawler consumes {0}% increased Sulphite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crawler consumes {0}% reduced Sulphite"
			}
		},
		stats={
			[1]="delve_biome_sulphite_cost_+%_final"
		}
	},
	[1993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="City Chambers may contain unusual Chests"
			}
		},
		stats={
			[1]="delve_biome_city_chambers_can_contain_special_delve_chest"
		}
	},
	[1994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Encounters have {0}% chance to contain an extra Reward Chest"
			}
		},
		stats={
			[1]="delve_biome_encounters_extra_reward_chest_%_chance"
		}
	},
	[1995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to drop a Fossil"
			}
		},
		stats={
			[1]="delve_biome_monster_drop_fossil_chance_%"
		}
	},
	[1996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains unbridged gaps to cross"
			}
		},
		stats={
			[1]="map_display_area_contains_unbridged_gaps_to_cross"
		}
	},
	[1997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Encounters have {0}% chance to be rarer"
			}
		},
		stats={
			[1]="delve_biome_node_tier_upgrade_+%"
		}
	},
	[1998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has increased monster variety"
			}
		},
		stats={
			[1]="map_additional_number_of_packs_to_choose"
		}
	},
	[1999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Azurite Veins"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_azurite"
		}
	},
	[2000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Currency Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_currency"
		}
	},
	[2001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Fossilised Remains"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_fossils"
		}
	},
	[2002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Resonator Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_resonators"
		}
	},
	[2003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Azurite Veins"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_azurite_chance_+%_final"
		}
	},
	[2004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Currency Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_currency_chance_+%_final"
		}
	},
	[2005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Fossilised Remains"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_fossil_chance_+%_final"
		}
	},
	[2006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Resonator Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_resonator_chance_+%_final"
		}
	},
	[2007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Burning Ground"
			}
		},
		stats={
			[1]="map_base_ground_fire_damage_to_deal_per_minute"
		}
	},
	[2008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Burning Ground"
			}
		},
		stats={
			[1]="map_base_ground_fire_damage_to_deal_per_10_seconds"
		}
	},
	[2009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Chilled Ground"
			}
		},
		stats={
			[1]="map_ground_ice"
		}
	},
	[2010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Chilled Ground"
			}
		},
		stats={
			[1]="map_ground_ice_base_magnitude"
		}
	},
	[2011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Shocked Ground"
			}
		},
		stats={
			[1]="map_ground_lightning"
		}
	},
	[2012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Shocked Ground which increase Damage taken by {0}%"
			}
		},
		stats={
			[1]="map_ground_lightning_base_magnitude"
		}
	},
	[2013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of tar"
			}
		},
		stats={
			[1]="map_ground_tar_movement_speed_+%"
		}
	},
	[2014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of desecrated ground"
			}
		},
		stats={
			[1]="map_base_ground_desecration_damage_to_deal_per_minute"
		}
	},
	[2015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Burning Ground"
			}
		},
		stats={
			[1]="map_tempest_base_ground_fire_damage_to_deal_per_minute"
		}
	},
	[2016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Chilled Ground"
			}
		},
		stats={
			[1]="map_tempest_ground_ice"
		}
	},
	[2017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Shocked Ground"
			}
		},
		stats={
			[1]="map_tempest_ground_lightning"
		}
	},
	[2018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of tar"
			}
		},
		stats={
			[1]="map_tempest_ground_tar_movement_speed_+%"
		}
	},
	[2019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of desecrated ground"
			}
		},
		stats={
			[1]="map_tempest_base_ground_desecration_damage_to_deal_per_minute"
		}
	},
	[2020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas Have the Same Layout for all Players"
			}
		},
		stats={
			[1]="map_fixed_seed"
		}
	},
	[2021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minimap is Revealed"
			}
		},
		stats={
			[1]="map_minimap_revealed"
		}
	},
	[2022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life, Mana, Energy Shield and Flasks are not refilled in Towns"
			}
		},
		stats={
			[1]="map_no_refills_in_town"
		}
	},
	[2023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains many Totems"
			}
		},
		stats={
			[1]="map_packs_are_totems"
		}
	},
	[2024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has Damaging Totems"
			}
		},
		stats={
			[1]="map_packs_are_str_mission_totems"
		}
	},
	[2025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Skeletons"
			}
		},
		stats={
			[1]="map_packs_are_skeletons"
		}
	},
	[2026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Bandits"
			}
		},
		stats={
			[1]="map_packs_are_bandits"
		}
	},
	[2027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Goatmen"
			}
		},
		stats={
			[1]="map_packs_are_goatmen"
		}
	},
	[2028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Animals"
			}
		},
		stats={
			[1]="map_packs_are_animals"
		}
	},
	[2029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Demons"
			}
		},
		stats={
			[1]="map_packs_are_demons"
		}
	},
	[2030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Humanoids"
			}
		},
		stats={
			[1]="map_packs_are_humanoids"
		}
	},
	[2031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Sea Witches and their Spawn"
			}
		},
		stats={
			[1]="map_packs_are_sea_witches_and_spawn"
		}
	},
	[2032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Undead"
			}
		},
		stats={
			[1]="map_packs_are_undead_and_necromancers"
		}
	},
	[2033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by ranged monsters"
			}
		},
		stats={
			[1]="map_packs_fire_projectiles"
		}
	},
	[2034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by wild Animals"
			}
		},
		stats={
			[1]="display_map_inhabited_by_wild_beasts"
		}
	},
	[2035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Map"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Maps"
			}
		},
		stats={
			[1]="map_display_unique_boss_drops_X_maps"
		}
	},
	[2036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by {0} additional Rogue Exile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is inhabited by {0} additional Rogue Exiles"
			}
		},
		stats={
			[1]="map_spawn_extra_exiles"
		}
	},
	[2037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by {0} additional Warband"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is inhabited by {0} additional Warbands"
			}
		},
		stats={
			[1]="map_spawn_extra_warbands"
		}
	},
	[2038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Shrines"
			}
		},
		stats={
			[1]="map_num_extra_shrines"
		}
	},
	[2039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrines are corrupted by Darkness"
			}
		},
		stats={
			[1]="map_shrines_are_darkshrines"
		}
	},
	[2040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area can contain Mysterious Harbingers"
			}
		},
		stats={
			[1]="map_spawn_harbingers"
		}
	},
	[2041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ancient Talismans possess monsters throughout Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_talismans"
		}
	},
	[2042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Caches of Perandus wealth can be found throughout Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_perandus_chests"
		}
	},
	[2043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Monster possessed by an Ancient Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Monsters possessed by Ancient Talismans"
			}
		},
		stats={
			[1]="map_spawn_extra_talismans"
		}
	},
	[2044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Stone Circle"
			}
		},
		stats={
			[1]="map_force_stone_circle"
		}
	},
	[2045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is haunted by {0} additional Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is haunted by {0} additional Tormented Spirits"
			}
		},
		stats={
			[1]="map_spawn_extra_torment_spirits"
		}
	},
	[2046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Strongbox"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Strongboxes"
			}
		},
		stats={
			[1]="map_num_extra_strongboxes"
		}
	},
	[2047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Fracture"
			}
		},
		stats={
			[1]="map_non_unique_monsters_spawn_X_monsters_on_death"
		}
	},
	[2048]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players take {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="map_player_base_chaos_damage_taken_per_minute"
		}
	},
	[2049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Blood Magic"
			}
		},
		stats={
			[1]="map_player_has_blood_magic_keystone"
		}
	},
	[2050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot inflict Exposure"
			}
		},
		stats={
			[1]="map_player_cannot_expose"
		}
	},
	[2051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Chaos Inoculation"
			}
		},
		stats={
			[1]="map_player_has_chaos_inoculation_keystone"
		}
	},
	[2052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="map_player_has_level_X_vulnerability"
		}
	},
	[2053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Enfeeble"
			}
		},
		stats={
			[1]="map_player_has_level_X_enfeeble"
		}
	},
	[2054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Temporal Chains"
			}
		},
		stats={
			[1]="map_player_has_level_X_temporal_chains"
		}
	},
	[2055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Elemental Weakness"
			}
		},
		stats={
			[1]="map_player_has_level_X_elemental_weakness"
		}
	},
	[2056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Punishment"
			}
		},
		stats={
			[1]="map_player_has_level_X_punishment"
		}
	},
	[2057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Flammability"
			}
		},
		stats={
			[1]="map_player_has_level_X_flammability"
		}
	},
	[2058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Frostbite"
			}
		},
		stats={
			[1]="map_player_has_level_X_frostbite"
		}
	},
	[2059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Conductivity"
			}
		},
		stats={
			[1]="map_player_has_level_X_conductivity"
		}
	},
	[2060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Despair"
			}
		},
		stats={
			[1]="map_player_has_level_X_despair"
		}
	},
	[2061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Silence"
			}
		},
		stats={
			[1]="map_player_has_level_X_silence"
		}
	},
	[2062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have no Life or Mana Regeneration"
			}
		},
		stats={
			[1]="map_player_no_regeneration"
		}
	},
	[2063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% maximum Player Resistances"
			}
		},
		stats={
			[1]="map_additional_player_maximum_resistances_%"
		}
	},
	[2064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Recovery Rate of Life, Mana and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Recovery Rate of Life, Mana and Energy Shield"
			}
		},
		stats={
			[1]="map_player_status_recovery_speed_+%"
		}
	},
	[2065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% less Projectile Damage"
			}
		},
		stats={
			[1]="map_player_projectile_damage_+%_final"
		}
	},
	[2066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles move at {0}% increased Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles move at {0}% reduced Speed"
			}
		},
		stats={
			[1]="map_projectile_speed_+%"
		}
	},
	[2067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Monster Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Monster Life"
			}
		},
		stats={
			[1]="map_monsters_life_+%"
		}
	},
	[2068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_monsters_area_of_effect_+%"
		}
	},
	[2069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid being Chilled or Frozen"
			}
		},
		stats={
			[1]="map_monsters_avoid_freeze_and_chill_%"
		}
	},
	[2070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid being Ignited"
			}
		},
		stats={
			[1]="map_monsters_avoid_ignite_%"
		}
	},
	[2071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid being Shocked"
			}
		},
		stats={
			[1]="map_monsters_avoid_shock_%"
		}
	},
	[2072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Unaffected by Shock"
			}
		},
		stats={
			[1]="map_monster_unaffected_by_shock"
		}
	},
	[2073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid Ailments"
			}
		},
		stats={
			[1]="map_monsters_avoid_ailments_%"
		}
	},
	[2074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid Elemental Ailments"
			}
		},
		stats={
			[1]="map_monsters_avoid_elemental_ailments_%"
		}
	},
	[2075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="map_monsters_critical_strike_chance_+%"
		}
	},
	[2076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Monster Critical Damage Bonus"
			}
		},
		stats={
			[1]="map_monsters_critical_strike_multiplier_+"
		}
	},
	[2077]={
		[1]={
			[1]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech from Monsters"
			}
		},
		stats={
			[1]="map_monsters_cannot_be_leeched_from"
		}
	},
	[2078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0:+d}% Monster Life Leech Resistance"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Leech Life from Monsters"
			}
		},
		stats={
			[1]="map_monsters_life_leech_resistance_permyriad"
		}
	},
	[2079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0:+d}% Monster Mana Leech Resistance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Leech Mana from Monsters"
			}
		},
		stats={
			[1]="map_monsters_mana_leech_resistance_permyriad"
		}
	},
	[2080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Monster Damage"
			}
		},
		stats={
			[1]="map_monsters_damage_+%"
		}
	},
	[2081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have Onslaught"
			}
		},
		stats={
			[1]="map_monsters_have_onslaught"
		}
	},
	[2082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Monster Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Monster Movement Speed"
			}
		},
		stats={
			[1]="map_monsters_movement_speed_+%"
		}
	},
	[2083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Monster Attack Speed"
			}
		},
		stats={
			[1]="map_monsters_attack_speed_+%"
		}
	},
	[2084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Monster Cast Speed"
			}
		},
		stats={
			[1]="map_monsters_cast_speed_+%"
		}
	},
	[2085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters reflect {0}% of Physical Damage"
			}
		},
		stats={
			[1]="map_monsters_reflect_%_physical_damage"
		}
	},
	[2086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters reflect {0}% of Elemental Damage"
			}
		},
		stats={
			[1]="map_monsters_reflect_%_elemental_damage"
		}
	},
	[2087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Monsters fire {0} additional Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players fire {1} additional Projectiles"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="map_monsters_additional_number_of_projecitles",
			[2]="map_players_additional_number_of_projectiles"
		}
	},
	[2088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Fire Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_fire_resistance"
		}
	},
	[2089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Cold Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_cold_resistance"
		}
	},
	[2090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Lightning Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_lightning_resistance"
		}
	},
	[2091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Physical Damage Reduction"
			}
		},
		stats={
			[1]="map_monsters_additional_physical_damage_reduction"
		}
	},
	[2092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot be Stunned"
			}
		},
		stats={
			[1]="map_monsters_cannot_be_stunned"
		}
	},
	[2093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Poison on Hit"
			}
		},
		stats={
			[1]="map_monsters_poison_on_hit"
		}
	},
	[2094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Physical Damage is Converted to Fire"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_fire"
		}
	},
	[2095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Physical Damage is Converted to Cold"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_cold"
		}
	},
	[2096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Physical Damage is Converted to Lightning"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_lightning"
		}
	},
	[2097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Physical Damage is Converted to Chaos"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_chaos"
		}
	},
	[2098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Damage as Extra Fire"
			}
		},
		stats={
			[1]="map_monsters_%_all_damage_to_gain_as_fire"
		}
	},
	[2099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Physical Damage as Extra Fire"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_gain_as_fire"
		}
	},
	[2100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Damage as Extra Cold"
			}
		},
		stats={
			[1]="map_monsters_%_all_damage_to_gain_as_cold"
		}
	},
	[2101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Physical Damage as Extra Cold"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_gain_as_cold"
		}
	},
	[2102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Damage as Extra Lightning"
			}
		},
		stats={
			[1]="map_monsters_%_all_damage_to_gain_as_lightning"
		}
	},
	[2103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Physical Damage as Extra Lightning"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_gain_as_lightning"
		}
	},
	[2104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Damage as Extra Chaos"
			}
		},
		stats={
			[1]="map_monsters_%_all_damage_to_gain_as_chaos"
		}
	},
	[2105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% of Physical Damage as Extra Chaos"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_gain_as_chaos"
		}
	},
	[2106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters gain {0}% of Physical Damage as Extra Damage of a random Element"
			}
		},
		stats={
			[1]="map_monsters_physical_damage_%_to_gain_as_random_element"
		}
	},
	[2107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters gain {0} Frenzy Charge every 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters gain {0} Frenzy Charges every 20 seconds"
			}
		},
		stats={
			[1]="map_monsters_gain_x_frenzy_charges_every_20_seconds"
		}
	},
	[2108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters gain {0} Endurance Charge every 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters gain {0} Endurance Charges every 20 seconds"
			}
		},
		stats={
			[1]="map_monsters_gain_x_endurance_charges_every_20_seconds"
		}
	},
	[2109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters gain {0} Power Charge every 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters gain {0} Power Charges every 20 seconds"
			}
		},
		stats={
			[1]="map_monsters_gain_x_power_charges_every_20_seconds"
		}
	},
	[2110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Immune to randomly chosen Elemental Ailments or Stun"
			}
		},
		stats={
			[1]="map_monsters_immune_to_a_random_status_ailment_or_stun"
		}
	},
	[2111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Melee Attacks apply random Hexes on Hit"
			}
		},
		stats={
			[1]="map_monster_melee_attacks_apply_random_curses"
		}
	},
	[2112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict a random Hex on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict a random Hex on Hit"
			}
		},
		stats={
			[1]="map_monster_melee_attacks_apply_random_curses_%_chance"
		}
	},
	[2113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Reflect Hexes"
			}
		},
		stats={
			[1]="map_monsters_reflect_curses"
		}
	},
	[2114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' skills Chain {0} additional times"
			}
		},
		stats={
			[1]="map_monster_skills_chain_X_additional_times"
		}
	},
	[2115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters drop Burning Ground on death"
			}
		},
		stats={
			[1]="map_monsters_drop_ground_fire_on_death_base_radius"
		}
	},
	[2116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Immune to Curses"
			}
		},
		stats={
			[1]="map_monsters_are_immune_to_curses"
		}
	},
	[2117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Hexproof"
			}
		},
		stats={
			[1]="map_monsters_are_hexproof"
		}
	},
	[2118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Curses on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Curses on Monsters"
			}
		},
		stats={
			[1]="map_monsters_curse_effect_+%"
		}
	},
	[2119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters drop no items"
			}
		},
		stats={
			[1]="map_monster_no_drops"
		}
	},
	[2120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains two Unique Bosses"
			}
		},
		stats={
			[1]="map_spawn_two_bosses"
		}
	},
	[2121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss deals {0}% increased Damage"
			}
		},
		stats={
			[1]="map_boss_damage_+%"
		}
	},
	[2122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Boss deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss deals {0}% less Damage"
			}
		},
		stats={
			[1]="map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant"
		}
	},
	[2123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Boss has {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss has {0}% less Life"
			}
		},
		stats={
			[1]="map_boss_life_+%_final_from_boss_drops_guardian_map_sextant"
		}
	},
	[2124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Area Boss drops an additional Conqueror Map"
			}
		},
		stats={
			[1]="map_boss_drops_additional_conqueror_map"
		}
	},
	[2125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Area Boss drops an additional Elder Guardian Map (Tier 14+)"
			}
		},
		stats={
			[1]="map_boss_drops_additional_elder_guardian_map"
		}
	},
	[2126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Area Boss drops an additional Shaper Guardian Map (Tier 14+)"
			}
		},
		stats={
			[1]="map_boss_drops_additional_shaper_guardian_map"
		}
	},
	[2127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% increased Attack and Cast Speed"
			}
		},
		stats={
			[1]="map_boss_attack_and_cast_speed_+%"
		}
	},
	[2128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss has {0}% reduced Life"
			}
		},
		stats={
			[1]="map_boss_maximum_life_+%"
		}
	},
	[2129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_boss_area_of_effect_+%"
		}
	},
	[2130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chests have {0}% increased Item Quantity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chests have {0}% reduced Item Quantity"
			}
		},
		stats={
			[1]="map_chest_item_quantity_+%"
		}
	},
	[2131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chests have {0}% increased Item Rarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chests have {0}% reduced Item Rarity"
			}
		},
		stats={
			[1]="map_chest_item_rarity_+%"
		}
	},
	[2132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0} waves of monsters"
			}
		},
		stats={
			[1]="map_has_X_waves_of_monsters"
		}
	},
	[2133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0} seconds between monster waves"
			}
		},
		stats={
			[1]="map_has_X_seconds_between_waves"
		}
	},
	[2134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains no monsters"
			}
		},
		stats={
			[1]="display_map_no_monsters"
		}
	},
	[2135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage with Unarmed Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage with Unarmed Melee Attacks"
			}
		},
		stats={
			[1]="unique_facebreaker_unarmed_melee_physical_damage_+%_final"
		}
	},
	[2136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Unarmed Melee Hits"
			}
		},
		stats={
			[1]="attack_minimum_added_melee_lightning_damage_while_unarmed",
			[2]="attack_maximum_added_melee_lightning_damage_while_unarmed"
		}
	},
	[2137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells while Unarmed"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_unarmed",
			[2]="spell_maximum_added_lightning_damage_while_unarmed"
		}
	},
	[2138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reserves {0}% of Life"
			}
		},
		stats={
			[1]="life_reserved_by_stat_%"
		}
	},
	[2139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cannot Leeched Life From you"
			}
		},
		stats={
			[1]="cannot_have_life_leeched_from"
		}
	},
	[2140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cannot Leech Mana From you"
			}
		},
		stats={
			[1]="cannot_have_mana_leeched_from"
		}
	},
	[2141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Arrow Hits at Close Range"
			}
		},
		stats={
			[1]="unique_chin_sol_close_range_bow_damage_+%_final"
		}
	},
	[2142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bow Knockback at Close Range"
			}
		},
		stats={
			[1]="unique_chin_sol_close_range_knockback"
		}
	},
	[2143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage from Hits taken as Physical Damage"
			}
		},
		stats={
			[1]="base_fire_hit_damage_taken_%_as_physical"
		}
	},
	[2144]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Fire Damage from Hits taken as Physical Damage"
			}
		},
		stats={
			[1]="base_fire_hit_damage_taken_%_as_physical_value_negated"
		}
	},
	[2145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire"
		}
	},
	[2146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold"
		}
	},
	[2147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical damage from Hits taken as Lightning damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning"
		}
	},
	[2148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					}
				},
				text="You take Fire Damage instead of Physical Damage from Bleeding"
			}
		},
		stats={
			[1]="bleeding_damage_on_self_taken_as_fire_instead"
		}
	},
	[2149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					}
				},
				text="You take Fire Damage instead of Physical Damage from Bleeding"
			}
		},
		stats={
			[1]="bleeding_damage_on_self_taken_as_fire_instead"
		}
	},
	[2150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Chaos Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_chaos"
		}
	},
	[2151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take Chaos Damage instead of Fire Damage from Ignite"
			}
		},
		stats={
			[1]="take_chaos_damage_from_ignite_instead"
		}
	},
	[2152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage from Hits taken as Chaos Damage"
			}
		},
		stats={
			[1]="elemental_damage_taken_%_as_chaos"
		}
	},
	[2153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire Damage taken causes extra Physical Damage"
			}
		},
		stats={
			[1]="fire_damage_taken_%_causes_additional_physical_damage"
		}
	},
	[2154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Damage"
			}
		},
		stats={
			[1]="unique_quill_rain_damage_+%_final"
		}
	},
	[2155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Melee Physical Damage taken reflected to Attacker"
			}
		},
		stats={
			[1]="melee_physical_damage_taken_%_to_deal_to_attacker"
		}
	},
	[2156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Block chance"
			}
		},
		stats={
			[1]="additional_block_%"
		}
	},
	[2157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage for 2 seconds every 5 seconds"
			}
		},
		stats={
			[1]="additional_block_chance_%_for_1_second_every_5_seconds"
		}
	},
	[2158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while wielding a Bow"
			}
		},
		stats={
			[1]="with_bow_additional_block_%"
		}
	},
	[2159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Frozen by you take {0}% increased Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Frozen by you take {0}% reduced Damage"
			}
		},
		stats={
			[1]="frozen_monsters_take_increased_damage"
		}
	},
	[2160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour against Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour against Projectiles"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_against_projectiles"
		}
	},
	[2161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Projectile Attack Damage"
			}
		},
		stats={
			[1]="additional_block_chance_against_projectiles_%"
		}
	},
	[2162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech"
			}
		},
		stats={
			[1]="base_cannot_leech"
		}
	},
	[2163]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Attacks deal {0:+d} Physical Damage"
			}
		},
		stats={
			[1]="unique_dewaths_hide_physical_attack_damage_dealt_-"
		}
	},
	[2164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you Block"
			}
		},
		stats={
			[1]="energy_shield_%_gained_on_block"
		}
	},
	[2165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover Energy Shield equal to {0}% of Armour when you Block"
			}
		},
		stats={
			[1]="energy_shield_%_of_armour_rating_gained_on_block"
		}
	},
	[2166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisonous Hit"
			}
		},
		stats={
			[1]="local_poison_on_hit"
		}
	},
	[2167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits with This Weapon can Poison"
			}
		},
		stats={
			[1]="local_all_damage_can_poison"
		}
	},
	[2168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage taken when on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage taken when on Low Mana"
			}
		},
		stats={
			[1]="spell_damage_taken_+%_when_on_low_mana"
		}
	},
	[2169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Hit Chance while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Hit Chance while wielding a Staff"
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_while_holding_staff"
		}
	},
	[2170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Global Critical Damage Bonus while wielding a Staff"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_holding_staff"
		}
	},
	[2171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Hit Chance while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Hit Chance while wielding a Bow"
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_while_holding_bow"
		}
	},
	[2172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Global Critical Damage Bonus while wielding a Bow"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_holding_bow"
		}
	},
	[2173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Reflection"
			}
		},
		stats={
			[1]="reflect_curses"
		}
	},
	[2174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Reflect Hexes"
			}
		},
		stats={
			[1]="reflect_hexes_chance_%"
		}
	},
	[2175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Curses"
			}
		},
		stats={
			[1]="unaffected_by_curses"
		}
	},
	[2176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks deal no Physical Damage"
			}
		},
		stats={
			[1]="attacks_deal_no_physical_damage"
		}
	},
	[2177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Bleeding on Hit"
			}
		},
		stats={
			[1]="local_bleed_on_hit"
		}
	},
	[2178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="25% chance to cause Bleeding on Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_25%"
		}
	},
	[2179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="50% chance to cause Bleeding on Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_50%"
		}
	},
	[2180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to cause Bleeding on Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_%"
		}
	},
	[2181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that Stun inflict Bleeding"
			}
		},
		stats={
			[1]="bleed_on_stun"
		}
	},
	[2182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict Bleeding on Critical Hit with Attacks"
			}
		},
		stats={
			[1]="bleed_on_crit_%_with_attacks"
		}
	},
	[2183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Critical Hits have {0}% chance to cause Bleeding"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Critical Hits cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_melee_crit_chance_%"
		}
	},
	[2184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Attacks have {0}% chance to cause Bleeding"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Attacks cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_melee_attack_chance_%"
		}
	},
	[2185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Bow Attacks have {0}% chance to cause Bleeding"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Bow Attacks cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_bow_attack_chance_%"
		}
	},
	[2186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Attacks cannot cause Bleeding"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Attacks cause Bleeding"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Attacks cause Bleeding"
			},
			[4]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Attacks have {0}% chance to cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="attacks_inflict_bleeding_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[2187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to cause Bleeding with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions cause Bleeding with Attacks"
			}
		},
		stats={
			[1]="minion_bleed_on_hit_with_attacks_%"
		}
	},
	[2188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="attack_damage_vs_bleeding_enemies_+%"
		}
	},
	[2189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[2190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you inflict Bleeding on grant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you inflict Bleeding on grant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="enemies_you_bleed_grant_flask_charges_+%"
		}
	},
	[2191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[2192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golden Radiance"
			}
		},
		stats={
			[1]="display_golden_radiance"
		}
	},
	[2193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supported Attack Skills cannot be used with Melee Weapons"
			}
		},
		stats={
			[1]="disable_skill_if_melee_attack"
		}
	},
	[2194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Enemy Stun Threshold with this Weapon"
			}
		},
		stats={
			[1]="local_stun_threshold_reduction_+%"
		}
	},
	[2195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value"
			}
		},
		stats={
			[1]="light_radius_additive_modifiers_apply_to_area_%_value"
		}
	},
	[2196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Damage"
			}
		},
		stats={
			[1]="light_radius_additive_modifiers_apply_to_damage"
		}
	},
	[2197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Light Radius"
			}
		},
		stats={
			[1]="virtual_light_radius_+%"
		}
	},
	[2198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_phasing_while_at_maximum_frenzy_charges"
		}
	},
	[2199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing during Onslaught"
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_onslaught"
		}
	},
	[2200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if Energy Shield Recharge has started Recently"
			}
		},
		stats={
			[1]="gain_phasing_for_4_seconds_on_begin_es_recharge"
		}
	},
	[2201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while Phasing"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_phasing"
		}
	},
	[2202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found while Phasing"
			}
		},
		stats={
			[1]="item_found_rarity_+%_while_phasing"
		}
	},
	[2203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while Phasing"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_phasing"
		}
	},
	[2204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while Shocked"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_shocked"
		}
	},
	[2205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Light Radius while Phasing"
			}
		},
		stats={
			[1]="light_radius_+%_while_phased"
		}
	},
	[2206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage taken does not cause double loss of Energy Shield"
			}
		},
		stats={
			[1]="base_chaos_damage_does_not_damage_energy_shield_extra_hard"
		}
	},
	[2207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spreads Tar when you take a Critical Hit"
			}
		},
		stats={
			[1]="ground_tar_on_take_crit_base_area_of_effect_radius"
		}
	},
	[2208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with a random Hex on Hit"
			}
		},
		stats={
			[1]="random_curse_on_hit_%"
		}
	},
	[2209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Enfeeble on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Enfeeble on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_enfeeble"
		}
	},
	[2210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Conductivity on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Conductivity on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_conductivity"
		}
	},
	[2211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Despair on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Despair on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_despair"
		}
	},
	[2212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Elemental Weakness on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Elemental Weakness on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_elemental_weakness"
		}
	},
	[2213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Curse Enemies with Flammability on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with Flammability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_flammability"
		}
	},
	[2214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Frostbite on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Frostbite on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_frostbite"
		}
	},
	[2215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Curse Enemies with Temporal Chains on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with Temporal Chains on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_temporal_chains"
		}
	},
	[2216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Vulnerability on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_vulnerability"
		}
	},
	[2217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Non-Cursed Enemies with Enfeeble on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"
			}
		},
		stats={
			[1]="curse_with_enfeeble_on_hit_%_against_uncursed_enemies"
		}
	},
	[2218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Temporal Chains on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_temporal_chains"
		}
	},
	[2219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_vulnerability"
		}
	},
	[2220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Vulnerability on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_10_vulnerability_%"
		}
	},
	[2221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Elemental Weakness on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_elemental_weakness"
		}
	},
	[2222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Frostbite on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_cold_weakness"
		}
	},
	[2223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Conductivity on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_conductivity"
		}
	},
	[2224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Despair on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_despair"
		}
	},
	[2225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Enfeeble on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_enfeeble"
		}
	},
	[2226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Flammability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_flammability"
		}
	},
	[2227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Frostbite on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_frostbite"
		}
	},
	[2228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Spells have Culling Strike"
			}
		},
		stats={
			[1]="spells_have_culling_strike"
		}
	},
	[2229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have Culling Strike"
			}
		},
		stats={
			[1]="local_display_aura_allies_have_culling_strike"
		}
	},
	[2230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range"
			}
		},
		stats={
			[1]="melee_range_+"
		}
	},
	[2231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Evasion Rating when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Evasion Rating when on Low Life"
			}
		},
		stats={
			[1]="evasion_rating_+%_when_on_low_life"
		}
	},
	[2232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech is instant"
			}
		},
		stats={
			[1]="base_life_leech_is_instant"
		}
	},
	[2233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Leech is instant"
			}
		},
		stats={
			[1]="base_mana_leech_is_instant"
		}
	},
	[2234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech from Hits with this Weapon is instant"
			}
		},
		stats={
			[1]="local_life_leech_is_instant"
		}
	},
	[2235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Leech from Critical Hits is instant"
			}
		},
		stats={
			[1]="base_leech_is_instant_on_critical"
		}
	},
	[2236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Restless Dead"
			}
		},
		stats={
			[1]="display_map_restless_dead"
		}
	},
	[2237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is a large Maze"
			}
		},
		stats={
			[1]="display_map_larger_maze"
		}
	},
	[2238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Large Chest"
			}
		},
		stats={
			[1]="display_map_large_chest"
		}
	},
	[2239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 20 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 20 Intelligence"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_20_int"
		}
	},
	[2240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 15 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per 15 Dexterity"
			}
		},
		stats={
			[1]="attack_speed_+%_per_15_dex"
		}
	},
	[2241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Weapon Damage per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Weapon Damage per 10 Strength"
			}
		},
		stats={
			[1]="physical_weapon_damage_+%_per_10_str"
		}
	},
	[2242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_frenzy_charge"
		}
	},
	[2243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge for each Enemy you hit with a Critical Hit"
			}
		},
		stats={
			[1]="gain_power_charge_per_enemy_you_crit"
		}
	},
	[2244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage taken"
			}
		},
		stats={
			[1]="burning_damage_taken_+%"
		}
	},
	[2245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot increase the Rarity of Items found"
			}
		},
		stats={
			[1]="cannot_increase_rarity_of_dropped_items"
		}
	},
	[2246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot increase the Quantity of Items found"
			}
		},
		stats={
			[1]="cannot_increase_quantity_of_dropped_items"
		}
	},
	[2247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflicts a random Hex on you when your Totems die"
			}
		},
		stats={
			[1]="randomly_cursed_when_totems_die_curse_level"
		}
	},
	[2248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Equipment and Skill Gems have {0}% increased Attribute Requirements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Equipment and Skill Gems have {0}% reduced Attribute Requirements"
			}
		},
		stats={
			[1]="global_item_attribute_requirements_+%"
		}
	},
	[2249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy hits on you roll low Damage"
			}
		},
		stats={
			[1]="enemy_hits_roll_low_damage"
		}
	},
	[2250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Emits a golden glow"
			}
		},
		stats={
			[1]="unique_loris_lantern_golden_light"
		}
	},
	[2251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance when on Low Life"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_when_on_low_life"
		}
	},
	[2252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you are on Low Life"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you are on Low Life"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_when_on_low_life"
		}
	},
	[2253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge"
			}
		},
		stats={
			[1]="base_minimum_lightning_damage_on_charge_expiry",
			[2]="base_maximum_lightning_damage_on_charge_expiry"
		}
	},
	[2254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item drops on death"
			}
		},
		stats={
			[1]="item_drops_on_death"
		}
	},
	[2255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item drops on Death if Equipped by an Animated Guardian"
			}
		},
		stats={
			[1]="local_item_drops_on_death_if_equipped_by_animate_armour"
		}
	},
	[2256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Ignite"
			}
		},
		stats={
			[1]="never_ignite"
		}
	},
	[2257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot cause Freeze buildup"
			}
		},
		stats={
			[1]="never_freeze"
		}
	},
	[2258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot cause Freeze buildup or inflict Chill"
			}
		},
		stats={
			[1]="never_freeze_or_chill"
		}
	},
	[2259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Shock"
			}
		},
		stats={
			[1]="never_shock"
		}
	},
	[2260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict deal Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_burn_%"
		}
	},
	[2261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignited Enemies Burn {0}% slower"
			}
		},
		stats={
			[1]="ignite_slower_burn_%"
		}
	},
	[2262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict with Attacks deal Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_burn_from_attacks_%"
		}
	},
	[2263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Life"
			}
		},
		stats={
			[1]="base_cannot_leech_life"
		}
	},
	[2264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Mana"
			}
		},
		stats={
			[1]="base_cannot_leech_mana"
		}
	},
	[2265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech or Regenerate Mana"
			}
		},
		stats={
			[1]="cannot_leech_or_regenerate_mana"
		}
	},
	[2266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech when on Low Life"
			}
		},
		stats={
			[1]="cannot_leech_when_on_low_life"
		}
	},
	[2267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield per Enemy Killed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield per Enemy Killed"
			}
		},
		stats={
			[1]="base_energy_shield_gained_on_enemy_death"
		}
	},
	[2268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Energy Shield gained on Killing a Shocked Enemy"
			}
		},
		stats={
			[1]="gain_X_energy_shield_on_killing_shocked_enemy"
		}
	},
	[2269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Block"
			}
		},
		stats={
			[1]="consecrate_on_block_%_chance_to_create"
		}
	},
	[2270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Desecrated Ground when you Block"
			}
		},
		stats={
			[1]="desecrate_on_block_%_chance_to_create"
		}
	},
	[2271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Blind"
			}
		},
		stats={
			[1]="avoid_blind_%"
		}
	},
	[2272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create a Smoke Cloud when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create a Smoke Cloud when Hit"
			}
		},
		stats={
			[1]="ground_smoke_when_hit_%"
		}
	},
	[2273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Shocked Ground when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create Shocked Ground when Hit"
			}
		},
		stats={
			[1]="shocked_ground_when_hit_%"
		}
	},
	[2274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Placement speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Placement speed"
			}
		},
		stats={
			[1]="summon_totem_cast_speed_+%"
		}
	},
	[2275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells Cast by Totems have {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="totem_skill_cast_speed_+%"
		}
	},
	[2276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks used by Totems have {0}% increased Attack Speed"
			}
		},
		stats={
			[1]="totem_skill_attack_speed_+%"
		}
	},
	[2277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for Skills used by Totems"
			}
		},
		stats={
			[1]="totem_skill_area_of_effect_+%"
		}
	},
	[2278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can't use Chest armour"
			}
		},
		stats={
			[1]="disable_chest_slot"
		}
	},
	[2279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Claw Physical Damage when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Claw Physical Damage when on Low Life"
			}
		},
		stats={
			[1]="physical_claw_damage_+%_when_on_low_life"
		}
	},
	[2280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating when on Low Life"
			}
		},
		stats={
			[1]="accuracy_rating_+%_when_on_low_life"
		}
	},
	[2281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Reflects {0} Physical Damage to Attackers on Block"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Physical Damage to Attackers on Block"
			}
		},
		stats={
			[1]="minimum_physical_damage_to_return_on_block",
			[2]="maximum_physical_damage_to_return_on_block"
		}
	},
	[2282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Reflects {0} Lightning Damage to Attackers on Block"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Lightning Damage to Attackers on Block"
			}
		},
		stats={
			[1]="minimum_lightning_damage_to_return_on_block",
			[2]="maximum_lightning_damage_to_return_on_block"
		}
	},
	[2283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum number of Raised Zombies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum number of Raised Zombies"
			}
		},
		stats={
			[1]="number_of_zombies_allowed_+%"
		}
	},
	[2284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have {0:+d} to maximum Life"
			}
		},
		stats={
			[1]="zombie_maximum_life_+"
		}
	},
	[2285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have {0:+d}% to all Resistances"
			}
		},
		stats={
			[1]="zombie_chaos_elemental_damage_resistance_%"
		}
	},
	[2286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield"
			}
		},
		stats={
			[1]="chill_and_freeze_duration_based_on_%_energy_shield"
		}
	},
	[2287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Intelligence for each Unique Item Equipped"
			}
		},
		stats={
			[1]="intelligence_+%_per_equipped_unique"
		}
	},
	[2288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignited Enemies Killed by your Hits are destroyed"
			}
		},
		stats={
			[1]="ignited_enemies_explode_on_kill"
		}
	},
	[2289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Slain monsters to drop an additional Scroll of Wisdom"
			}
		},
		stats={
			[1]="additional_scroll_of_wisdom_drop_chance_%"
		}
	},
	[2290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of your Curses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of your Curses"
			}
		},
		stats={
			[1]="curse_effect_+%"
		}
	},
	[2291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of your Curses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of your Curses"
			}
		},
		stats={
			[1]="curse_pillar_curse_effect_+%_final"
		}
	},
	[2292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of your Mark Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of your Mark Skills"
			}
		},
		stats={
			[1]="mark_effect_+%"
		}
	},
	[2293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hexes can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="ignore_hexproof"
		}
	},
	[2294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Despair can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="chaos_weakness_ignores_hexproof"
		}
	},
	[2295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frostbite can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="cold_weakness_ignores_hexproof"
		}
	},
	[2296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Weakness can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="elemental_weakness_ignores_hexproof"
		}
	},
	[2297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enfeeble can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="enfeeble_ignores_hexproof"
		}
	},
	[2298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flammability can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="fire_weakness_ignores_hexproof"
		}
	},
	[2299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Conductivity can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="lightning_weakness_ignores_hexproof"
		}
	},
	[2300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Punishment can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="punishment_ignores_hexproof"
		}
	},
	[2301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Chains can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="temporal_chains_ignores_hexproof"
		}
	},
	[2302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vulnerability can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="vulnerability_ignores_hexproof"
		}
	},
	[2303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Phasing"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_phasing"
		}
	},
	[2304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles roam Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_exile_per_area_%"
		}
	},
	[2305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes are guarded by ambushing monsters"
			}
		},
		stats={
			[1]="map_ambush_chests"
		}
	},
	[2306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area can contain Breaches"
			}
		},
		stats={
			[1]="map_breach_rules"
		}
	},
	[2307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Immortal Syndicate activity"
			}
		},
		stats={
			[1]="map_spawn_betrayals"
		}
	},
	[2308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters and bosses invade from elsewhere in Wraeclast"
			}
		},
		stats={
			[1]="map_invasion_monster_packs"
		}
	},
	[2309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by an additional Invasion Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is inhabited by {0} additional Invasion Bosses"
			}
		},
		stats={
			[1]="map_num_extra_invasion_bosses"
		}
	},
	[2310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tormented Spirits haunt Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_tormented_spirits"
		}
	},
	[2311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Powerful Tempests can affect both Monsters and you"
			}
		},
		stats={
			[1]="map_always_has_weather"
		}
	},
	[2312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Powerful Shrines can affect both Monsters and you"
			}
		},
		stats={
			[1]="map_allow_shrines"
		}
	},
	[2313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slaying Enemies in a kill streak grants Rampage bonuses"
			}
		},
		stats={
			[1]="map_players_gain_rampage_stacks"
		}
	},
	[2314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slaying Enemies close together can attract monsters from Beyond this realm"
			}
		},
		stats={
			[1]="map_beyond_rules"
		}
	},
	[2315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Cursed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Cursed"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_cursed"
		}
	},
	[2316]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Frenzy Charge"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_frenzy_charge"
		}
	},
	[2317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="endurance_charge_on_kill_%"
		}
	},
	[2318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose an Endurance Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="lose_endurance_charge_on_kill_%"
		}
	},
	[2319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance"
		}
	},
	[2320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to lose a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="lose_frenzy_charge_on_kill_%"
		}
	},
	[2321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Kill"
			}
		},
		stats={
			[1]="add_power_charge_on_kill_%_chance"
		}
	},
	[2322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to lose a Power Charge on Kill"
			}
		},
		stats={
			[1]="lose_power_charge_on_kill_%"
		}
	},
	[2323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge and a Power Charge on Kill"
			}
		},
		stats={
			[1]="gain_frenzy_and_power_charge_on_kill_%"
		}
	},
	[2324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you lose a Power Charge"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_power_charge_expiry"
		}
	},
	[2325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies on Low Life take {0}% increased Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="enemy_on_low_life_damage_taken_+%_per_frenzy_charge"
		}
	},
	[2326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage when on Full Life"
			}
		},
		stats={
			[1]="melee_damage_+%_when_on_full_life"
		}
	},
	[2327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Creates Consecrated Ground on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="{0}% chance on Critical Hit to create Consecrated Ground"
			}
		},
		stats={
			[1]="consecrate_on_crit_%_chance_to_create"
		}
	},
	[2328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="projectile_speed_+%_per_frenzy_charge"
		}
	},
	[2329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage per Power Charge"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_power_charge"
		}
	},
	[2330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Hit"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_on_crit"
		}
	},
	[2331]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Kill"
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_kill_ms"
		}
	},
	[2332]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Killing Taunted Enemies"
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_killing_taunted_enemy_ms"
		}
	},
	[2333]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second"
			}
		},
		stats={
			[1]="base_energy_shield_regeneration_rate_per_minute"
		}
	},
	[2334]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="base_energy_shield_regeneration_rate_per_minute_%"
		}
	},
	[2335]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="energy_shield_degeneration_%_per_minute_not_in_grace"
		}
	},
	[2336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: You cannot Regenerate Mana"
			}
		},
		stats={
			[1]="local_right_ring_slot_no_mana_regeneration"
		}
	},
	[2337]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: Regenerate {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"
		}
	},
	[2338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: {0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="local_right_ring_slot_maximum_mana"
		}
	},
	[2339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: {0:+d} to Energy Shield"
			}
		},
		stats={
			[1]="local_right_ring_slot_energy_shield"
		}
	},
	[2340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: You cannot Recharge or Regenerate Energy Shield"
			}
		},
		stats={
			[1]="local_left_ring_slot_no_energy_shield_recharge_or_regeneration"
		}
	},
	[2341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Duration of Ailments on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: {0}% reduced Duration of Ailments on You"
			}
		},
		stats={
			[1]="local_left_ring_slot_base_all_ailment_duration_on_self_+%"
		}
	},
	[2342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_cold_damage_taken_%_as_fire"
		}
	},
	[2343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased effect of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: {0}% reduced effect of Curses on you"
			}
		},
		stats={
			[1]="local_left_ring_slot_curse_effect_on_self_+%"
		}
	},
	[2344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_fire_damage_taken_%_as_lightning"
		}
	},
	[2345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_lightning_damage_taken_%_as_cold"
		}
	},
	[2346]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: Regenerate {0} Mana per Second"
			}
		},
		stats={
			[1]="local_left_ring_slot_mana_regeneration_rate_per_minute"
		}
	},
	[2347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Mana Regeneration Rate"
			}
		},
		stats={
			[1]="local_left_ring_slot_mana_regeneration_rate_+%"
		}
	},
	[2348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_minion_damage_taken_+%"
		}
	},
	[2349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_left_ring_slot_skill_effect_duration_+%"
		}
	},
	[2350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% increased Duration of Ailments on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: {0}% reduced Duration of Ailments on You"
			}
		},
		stats={
			[1]="local_right_ring_slot_base_all_ailment_duration_on_self_+%"
		}
	},
	[2351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_cold_damage_taken_%_as_lightning"
		}
	},
	[2352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% increased effect of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: {0}% reduced effect of Curses on you"
			}
		},
		stats={
			[1]="local_right_ring_slot_curse_effect_on_self_+%"
		}
	},
	[2353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_fire_damage_taken_%_as_cold"
		}
	},
	[2354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_lightning_damage_taken_%_as_fire"
		}
	},
	[2355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_minion_damage_taken_+%"
		}
	},
	[2356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_right_ring_slot_skill_effect_duration_+%"
		}
	},
	[2357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: {0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="local_left_ring_slot_maximum_mana"
		}
	},
	[2358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: {0:+d} to maximum Energy Shield"
			}
		},
		stats={
			[1]="local_left_ring_slot_energy_shield"
		}
	},
	[2359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Recharge or Regenerate Energy Shield"
			}
		},
		stats={
			[1]="no_energy_shield_recharge_or_regeneration"
		}
	},
	[2360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Critical Hit Chance is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Critical Hit Chance is Unlucky"
			}
		},
		stats={
			[1]="extra_critical_rolls"
		}
	},
	[2361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Movement Speed per {0} Evasion Rating, up to 75%"
			}
		},
		stats={
			[1]="movement_velocity_+1%_per_X_evasion_rating"
		}
	},
	[2362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be killed by reflected Elemental Damage"
			}
		},
		stats={
			[1]="cannot_be_killed_by_elemental_reflect"
		}
	},
	[2363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Hits cannot Freeze, Shock, or Ignite Enemies"
			}
		},
		stats={
			[1]="cannot_freeze_shock_ignite_on_critical"
		}
	},
	[2364]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Critical Hit"
			}
		},
		stats={
			[1]="onslaught_on_crit_duration_ms"
		}
	},
	[2365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Raised Zombie Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Raised Zombie Size"
			}
		},
		stats={
			[1]="zombie_scale_+%"
		}
	},
	[2366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies deal {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies deal {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="zombie_physical_damage_+%"
		}
	},
	[2367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage"
			}
		},
		stats={
			[1]="zombie_explode_on_kill_%_fire_damage_to_deal"
		}
	},
	[2368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Weapons per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Weapons per Power Charge"
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%_per_power_charge"
		}
	},
	[2369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Cast Curse Spells"
			}
		},
		stats={
			[1]="cannot_cast_curses"
		}
	},
	[2370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Insufficient Mana doesn't prevent your Melee Attacks"
			}
		},
		stats={
			[1]="melee_attacks_usable_without_mana_cost"
		}
	},
	[2371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Spell Damage also apply to Attack Damage"
			}
		},
		stats={
			[1]="spell_damage_modifiers_apply_to_attack_damage"
		}
	},
	[2372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks"
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage"
		}
	},
	[2373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value"
		}
	},
	[2374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand"
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand"
		}
	},
	[2375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills"
			}
		},
		stats={
			[1]="additive_vaal_skill_damage_modifiers_apply_to_all_skills"
		}
	},
	[2376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls"
			}
		},
		stats={
			[1]="vaal_attack_rage_cost_instead_of_souls_per_use"
		}
	},
	[2377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Spell Damage apply to this Skill's Damage Over Time effect"
			}
		},
		stats={
			[1]="spell_damage_modifiers_apply_to_skill_dot"
		}
	},
	[2378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect"
			}
		},
		stats={
			[1]="projectile_damage_modifiers_apply_to_skill_dot"
		}
	},
	[2379]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Chaos Damage per second to nearby Enemies"
			}
		},
		stats={
			[1]="local_display_aura_base_chaos_damage_to_deal_per_minute"
		}
	},
	[2380]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_0dp",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take {1} Chaos Damage per second for {0} seconds on Kill"
			}
		},
		stats={
			[1]="deaths_oath_debuff_on_kill_duration_ms",
			[2]="deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"
		}
	},
	[2381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_quantity_+%_when_frozen"
		}
	},
	[2382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked"
		}
	},
	[2383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_shocked"
		}
	},
	[2384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Frozen Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_frozen"
		}
	},
	[2385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Counts as Dual Wielding"
			}
		},
		stats={
			[1]="local_unique_counts_as_dual_wielding"
		}
	},
	[2386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="base_damage_removed_from_mana_before_life_%"
		}
	},
	[2387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby allies gain {0}% increased Damage"
			}
		},
		stats={
			[1]="local_display_aura_damage_+%"
		}
	},
	[2388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% increased effect of Curses on them"
			}
		},
		stats={
			[1]="local_display_aura_curse_effect_on_self_+%"
		}
	},
	[2389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks always Ignite"
			}
		},
		stats={
			[1]="attack_ignite_chance_%"
		}
	},
	[2390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles always Ignite"
			}
		},
		stats={
			[1]="projectile_ignite_chance_%"
		}
	},
	[2391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to Freeze"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles always Freeze"
			}
		},
		stats={
			[1]="projectile_freeze_chance_%"
		}
	},
	[2392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles always Shock"
			}
		},
		stats={
			[1]="projectile_shock_chance_%"
		}
	},
	[2393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_on_kill_%_fire_damage_to_deal"
		}
	},
	[2394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken reflected to Melee Attackers"
			}
		},
		stats={
			[1]="melee_damage_taken_%_to_deal_to_attacker"
		}
	},
	[2395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Mana gained when you are Hit"
			}
		},
		stats={
			[1]="mana_gained_when_hit"
		}
	},
	[2396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Elemental Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Elemental Damage taken"
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_+%"
		}
	},
	[2397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Physical Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Physical Damage taken"
			}
		},
		stats={
			[1]="physical_reflect_damage_taken_+%"
		}
	},
	[2398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_elemental_reflect_damage_taken_+%"
		}
	},
	[2399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_physical_reflect_damage_taken_+%"
		}
	},
	[2400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only deal Damage with this Weapon or Ignite"
			}
		},
		stats={
			[1]="local_can_only_deal_damage_with_this_weapon"
		}
	},
	[2401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Critical Hits deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Critical Hits deal {0}% less Damage"
			}
		},
		stats={
			[1]="non_critical_damage_multiplier_+%"
		}
	},
	[2402]={
		[1]={
			[1]={
				[1]={
					k="mod_value_to_item_class",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Rare {1}"
			}
		},
		stats={
			[1]="unique_map_boss_number_of_rare_items_to_drop",
			[2]="unique_map_boss_class_of_rare_items_to_drop"
		}
	},
	[2403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem"
			}
		},
		stats={
			[1]="attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem"
		}
	},
	[2404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Life per Red Socket"
			}
		},
		stats={
			[1]="base_maximum_life_per_red_socket_on_item"
		}
	},
	[2405]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life per Red Socket"
			}
		},
		stats={
			[1]="global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"
		}
	},
	[2406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Global Physical Damage with Weapons per Red Socket"
			}
		},
		stats={
			[1]="global_weapon_physical_damage_+%_per_red_socket_on_item"
		}
	},
	[2407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Mana per Green Socket"
			}
		},
		stats={
			[1]="base_maximum_mana_per_green_socket_on_item"
		}
	},
	[2408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Global Attack Speed per Green Socket"
			}
		},
		stats={
			[1]="global_attack_speed_+%_per_green_socket_on_item"
		}
	},
	[2409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Global Critical Damage Bonus per Green Socket"
			}
		},
		stats={
			[1]="global_critical_strike_mulitplier_+_per_green_socket_on_item"
		}
	},
	[2410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Energy Shield per Blue Socket"
			}
		},
		stats={
			[1]="base_maximum_energy_shield_per_blue_socket_on_item"
		}
	},
	[2411]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"
			}
		},
		stats={
			[1]="global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"
		}
	},
	[2412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Item Quantity per White Socket"
			}
		},
		stats={
			[1]="item_found_quantity_+%_per_white_socket_on_item"
		}
	},
	[2413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Item Rarity per White Socket"
			}
		},
		stats={
			[1]="item_found_rarity_+%_per_white_socket_on_item"
		}
	},
	[2414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Defences per White Socket"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Defences per White Socket"
			}
		},
		stats={
			[1]="global_defences_+%_per_white_socket_on_item"
		}
	},
	[2415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range per White Socket"
			}
		},
		stats={
			[1]="global_melee_range_+_per_white_socket_on_item"
		}
	},
	[2416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Block while you have no Energy Shield"
			}
		},
		stats={
			[1]="cannot_block_while_no_energy_shield"
		}
	},
	[2417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have no Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_when_currently_has_no_energy_shield"
		}
	},
	[2418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Armour while you have no Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Armour while you have no Energy Shield"
			}
		},
		stats={
			[1]="armour_+%_while_no_energy_shield"
		}
	},
	[2419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Unholy Might while you have no Energy Shield"
			}
		},
		stats={
			[1]="unholy_might_while_you_have_no_energy_shield"
		}
	},
	[2420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 5% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="spell_damage_+%_per_5%_block_chance"
		}
	},
	[2421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 10 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Spell Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_int"
		}
	},
	[2422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of your Energy Shield when you Block"
			}
		},
		stats={
			[1]="energy_shield_%_to_lose_on_block"
		}
	},
	[2423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Light Radius is based on Energy Shield instead of Life"
			}
		},
		stats={
			[1]="light_radius_scales_with_energy_shield"
		}
	},
	[2424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flasks applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="flask_effect_+%"
		}
	},
	[2425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Magic Charms applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Magic Charms applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="magic_charm_effect_+%"
		}
	},
	[2426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Unique Flasks applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Unique Flasks applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="non_unique_flask_effect_+%"
		}
	},
	[2427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Weapon Range"
			}
		},
		stats={
			[1]="local_weapon_range_+"
		}
	},
	[2428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_physical_damage_+%"
		}
	},
	[2429]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% maximum Critical Hit Chance"
			}
		},
		stats={
			[1]="maximum_critical_strike_chance"
		}
	},
	[2430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Melee Attacks"
			}
		},
		stats={
			[1]="melee_damage_taken_+%"
		}
	},
	[2431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Projectile Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Projectile Hits"
			}
		},
		stats={
			[1]="projectile_damage_taken_+%"
		}
	},
	[2432]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds when you Stun an Enemy"
			}
		},
		stats={
			[1]="gain_onslaught_on_stun_duration_ms"
		}
	},
	[2433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge when you are Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you are Hit"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_hit_%"
		}
	},
	[2434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose all Endurance Charges on reaching maximum Endurance Charges"
			}
		},
		stats={
			[1]="lose_all_endurance_charges_when_reaching_maximum"
		}
	},
	[2435]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds at maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_onslaught_ms_when_reaching_maximum_endurance_charges"
		}
	},
	[2436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot gain Endurance Charges during Onslaught"
			}
		},
		stats={
			[1]="cannot_gain_endurance_charges_while_have_onslaught"
		}
	},
	[2437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Burning when you use a Flask"
			}
		},
		stats={
			[1]="flasks_dispel_burning"
		}
	},
	[2438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found during any Flask Effect"
			}
		},
		stats={
			[1]="item_rarity_+%_while_using_flask"
		}
	},
	[2439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Attack Skills during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Attack Skills during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%_while_using_flask"
		}
	},
	[2440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Weapons during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Weapons during any Flask Effect"
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%_while_using_flask"
		}
	},
	[2441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Skill Gems"
			}
		},
		stats={
			[1]="supported_active_skill_gem_level_+"
		}
	},
	[2442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour per Level"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_level"
		}
	},
	[2443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Life per 10 Levels"
			}
		},
		stats={
			[1]="maximum_life_per_10_levels"
		}
	},
	[2444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per 10 Levels"
			}
		},
		stats={
			[1]="resist_all_elements_%_per_10_levels"
		}
	},
	[2445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict a Hex on you when Hit per 10 Levels"
			}
		},
		stats={
			[1]="chance_to_gain_random_curse_when_hit_%_per_10_levels"
		}
	},
	[2446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Demons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Demons"
			}
		},
		stats={
			[1]="damage_taken_+%_vs_demons"
		}
	},
	[2447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Demons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Demons"
			}
		},
		stats={
			[1]="damage_+%_vs_demons"
		}
	},
	[2448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by you take {0}% increased Burning Damage"
			}
		},
		stats={
			[1]="chilled_monsters_take_+%_burning_damage"
		}
	},
	[2449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignite when in Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Ignite when in Main Hand"
			}
		},
		stats={
			[1]="unique_ignite_chance_%_when_in_main_hand"
		}
	},
	[2450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill Duration on Enemies when in Off Hand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill Duration on Enemies when in Off Hand"
			}
		},
		stats={
			[1]="unique_chill_duration_+%_when_in_off_hand"
		}
	},
	[2451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=99
					}
				},
				text="{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[2452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Stun with Melee Damage"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_melee_stun_%"
		}
	},
	[2453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Stun"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_stun_%"
		}
	},
	[2454]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="30% increased Movement Speed for {0} seconds on Throwing a Trap"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="canonical_stat",
					v=2
				},
				[3]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{1}% increased Movement Speed for {0} seconds on Throwing a Trap"
			}
		},
		stats={
			[1]="movement_speed_bonus_when_throwing_trap_ms",
			[2]="movement_speed_+%_on_throwing_trap"
		}
	},
	[2455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Critical Hits have {0}% chance to Poison the Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Critical Hits Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_melee_critical_strike_%"
		}
	},
	[2456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks you cause are reflected back to you"
			}
		},
		stats={
			[1]="shocks_reflected_to_self"
		}
	},
	[2457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Shocked"
			}
		},
		stats={
			[1]="damage_+%_per_shock"
		}
	},
	[2458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Damage per {0} Strength when in Main Hand"
			}
		},
		stats={
			[1]="damage_+1%_per_X_strength_when_in_main_hand"
		}
	},
	[2459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Armour per {0} Strength when in Off Hand"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"
		}
	},
	[2460]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen"
			}
		},
		stats={
			[1]="freeze_mine_cold_resistance_+_while_frozen"
		}
	},
	[2461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps do not Trigger at the end of their Duration"
			}
		},
		stats={
			[1]="traps_do_not_explode_on_timeout"
		}
	},
	[2462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps Trigger at the end of their Duration"
			}
		},
		stats={
			[1]="traps_explode_on_timeout"
		}
	},
	[2463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Detonating Mines is Instant"
			}
		},
		stats={
			[1]="mine_detonation_is_instant"
		}
	},
	[2464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trap Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="trap_damage_penetrates_%_elemental_resistance"
		}
	},
	[2465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mine Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="mine_damage_penetrates_%_elemental_resistance"
		}
	},
	[2466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trap and Mine Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="trap_and_mine_damage_penetrates_%_elemental_resistance"
		}
	},
	[2467]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps cannot be Damaged for {0:+d} seconds after being Thrown"
			}
		},
		stats={
			[1]="traps_invulnerable_for_duration_ms"
		}
	},
	[2468]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines cannot be Damaged for {0:+d} seconds after being thrown"
			}
		},
		stats={
			[1]="mines_invulnerable_for_duration_ms"
		}
	},
	[2469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems gain {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="totem_elemental_resistance_%"
		}
	},
	[2470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Protector Totems gain {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="slash_ancestor_totem_elemental_resistance_%"
		}
	},
	[2471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems have {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="totem_additional_physical_damage_reduction_%"
		}
	},
	[2472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Physical Damage"
			}
		},
		stats={
			[1]="base_deal_no_physical_damage"
		}
	},
	[2473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Physical Damage"
			}
		},
		stats={
			[1]="deal_no_non_physical_damage"
		}
	},
	[2474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Cold Damage"
			}
		},
		stats={
			[1]="base_deal_no_cold_damage"
		}
	},
	[2475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Fire Damage"
			}
		},
		stats={
			[1]="deal_no_non_fire_damage"
		}
	},
	[2476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Lightning Damage"
			}
		},
		stats={
			[1]="deal_no_non_lightning_damage"
		}
	},
	[2477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Cold damage"
			}
		},
		stats={
			[1]="deal_no_non_cold_damage"
		}
	},
	[2478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Animate Weapon Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Animate Weapon Duration"
			}
		},
		stats={
			[1]="jorrhasts_blacksteel_animate_weapon_duration_+%_final"
		}
	},
	[2479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Animate Weapon Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Animate Weapon Duration"
			}
		},
		stats={
			[1]="animate_weapon_duration_+%"
		}
	},
	[2480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Weapons you Animate create an additional copy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Weapons you Animate create {0} additional copies"
			}
		},
		stats={
			[1]="animate_weapon_number_of_additional_copies"
		}
	},
	[2481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire and Cold Resistances"
			}
		},
		stats={
			[1]="fire_and_cold_damage_resistance_%"
		}
	},
	[2482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire and Lightning Resistances"
			}
		},
		stats={
			[1]="fire_and_lightning_damage_resistance_%"
		}
	},
	[2483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold and Lightning Resistances"
			}
		},
		stats={
			[1]="cold_and_lightning_damage_resistance_%"
		}
	},
	[2484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%"
		}
	},
	[2485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Ignited"
			}
		},
		stats={
			[1]="damage_+%_while_ignited"
		}
	},
	[2486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while Frozen"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_while_frozen"
		}
	},
	[2487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken while Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken while Frozen"
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_frozen"
		}
	},
	[2488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Ignited"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_ignited"
		}
	},
	[2489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Shocked"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_shock"
		}
	},
	[2490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Rare monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Rare monsters"
			}
		},
		stats={
			[1]="damage_+%_vs_rare_monsters"
		}
	},
	[2491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[2492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="ascendancy_assassin_damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[2493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_on_low_life_per_frenzy_charge"
		}
	},
	[2494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Shrine Buffs on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Shrine Buffs on you"
			}
		},
		stats={
			[1]="shrine_buff_effect_on_self_+%"
		}
	},
	[2495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Shrine Effects on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Shrine Effects on you"
			}
		},
		stats={
			[1]="shrine_effect_duration_+%"
		}
	},
	[2496]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="DNT When you Kill a Shocked Enemy, Shock each Enemy within {0} metres for 2 seconds"
			}
		},
		stats={
			[1]="shock_enemies_in_range_X_for_2s_on_killing_shocked_enemy"
		}
	},
	[2497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Kill a Rare monster, you gain its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="gain_rare_monster_mods_on_kill_ms"
		}
	},
	[2498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while not Ignited, Frozen or Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while not Ignited, Frozen or Shocked"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"
		}
	},
	[2499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Auras from your Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Auras from your Aura Skills"
			}
		},
		stats={
			[1]="aura_effect_+%"
		}
	},
	[2500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Supported Skills"
			}
		},
		stats={
			[1]="supported_active_skill_gem_quality_%"
		}
	},
	[2501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Phasing"
			}
		},
		stats={
			[1]="phase_through_objects"
		}
	},
	[2502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Gem can only Support Skill Gems requiring Level {0} or lower"
			}
		},
		stats={
			[1]="local_support_gem_max_skill_level_requirement_to_support"
		}
	},
	[2503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {1}% chance to Return to you"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles Return to you"
			},
			[3]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Return to you"
			}
		},
		stats={
			[1]="projectiles_return",
			[2]="projectile_return_%_chance"
		}
	},
	[2504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Projectiles Return to you"
			}
		},
		stats={
			[1]="attack_projectiles_return"
		}
	},
	[2505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Hit Chance"
			}
		},
		stats={
			[1]="unique_critical_strike_chance_+%_final"
		}
	},
	[2506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose all Endurance Charges when Hit"
			}
		},
		stats={
			[1]="unique_lose_all_endurance_charges_when_hit"
		}
	},
	[2507]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds when Hit"
			}
		},
		stats={
			[1]="unique_gain_onslaught_when_hit_duration_ms"
		}
	},
	[2508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="add_endurance_charge_on_kill"
		}
	},
	[2509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Counterattack when Hit"
			}
		},
		stats={
			[1]="chance_to_counter_strike_when_hit_%"
		}
	},
	[2510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life over 1 second when you Cast a Spell"
			}
		},
		stats={
			[1]="regenerate_X_life_over_1_second_on_cast"
		}
	},
	[2511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of your Armour as Life over 1 second when you Block"
			}
		},
		stats={
			[1]="regenerate_%_armour_as_life_over_1_second_on_block"
		}
	},
	[2512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Defences"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Defences"
			}
		},
		stats={
			[1]="global_defences_+%"
		}
	},
	[2513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Defences"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Defences"
			}
		},
		stats={
			[1]="map_monster_defences_+%"
		}
	},
	[2514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Defences"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Defences"
			}
		},
		stats={
			[1]="map_player_global_defences_+%_final_from_sanctum_boon"
		}
	},
	[2515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Elemental Resistances"
			}
		},
		stats={
			[1]="your_elemental_resistances_do_not_exist"
		}
	},
	[2516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Burning Enemies"
			}
		},
		stats={
			[1]="culling_strike_on_burning_enemies"
		}
	},
	[2517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge if an Attack Ignites an Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_if_attack_ignites"
		}
	},
	[2518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 10 Levels"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 10 Levels"
			}
		},
		stats={
			[1]="damage_+%_per_10_levels"
		}
	},
	[2519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Chaos Damage taken"
			}
		},
		stats={
			[1]="chaos_damage_taken_+"
		}
	},
	[2520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Boss drops higher Level Items"
			}
		},
		stats={
			[1]="display_map_final_boss_drops_higher_level_gear"
		}
	},
	[2521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gives {0}% increased Experience"
			}
		},
		stats={
			[1]="display_map_boss_gives_experience_+%"
		}
	},
	[2522]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You gain Onslaught for {0} second per Endurance Charge when Hit"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds per Endurance Charge when Hit"
			}
		},
		stats={
			[1]="unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"
		}
	},
	[2523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Projectile Skills deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Projectile Skills deal {0}% less Projectile Damage"
			}
		},
		stats={
			[1]="support_slower_projectiles_damage_+%_final"
		}
	},
	[2524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fishing Line Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fishing Line Strength"
			}
		},
		stats={
			[1]="fishing_line_strength_+%"
		}
	},
	[2525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fishing Pool Consumption"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fishing Pool Consumption"
			}
		},
		stats={
			[1]="fishing_pool_consumption_+%"
		}
	},
	[2526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rhoa Feather Lure"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Siren Worm Bait"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Totemic Wood Lure"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Thaumaturgical Lure"
			}
		},
		stats={
			[1]="fishing_lure_type"
		}
	},
	[2527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Karui Stone Hook"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Ezomyte Shell Hook"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Vaal Soul Hook"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Eternal Iron Hook"
			}
		},
		stats={
			[1]="fishing_hook_type"
		}
	},
	[2528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fishing Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fishing Range"
			}
		},
		stats={
			[1]="fishing_range_+%"
		}
	},
	[2529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Fish Caught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Fish Caught"
			}
		},
		stats={
			[1]="fish_quantity_+%"
		}
	},
	[2530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Fish Caught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Fish Caught"
			}
		},
		stats={
			[1]="fish_rarity_+%"
		}
	},
	[2531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects your other Ring"
			}
		},
		stats={
			[1]="local_ring_duplicate_other_ring"
		}
	},
	[2532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Exotic Fish"
			}
		},
		stats={
			[1]="can_catch_exotic_fish"
		}
	},
	[2533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Corrupted Fish"
			}
		},
		stats={
			[1]="can_catch_corrupted_fish"
		}
	},
	[2534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="unique_fire_damage_shocks"
		}
	},
	[2535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude"
			}
		},
		stats={
			[1]="unique_cold_damage_ignites"
		}
	},
	[2536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"
			}
		},
		stats={
			[1]="unique_lightning_damage_freezes"
		}
	},
	[2537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[2538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Chill Magnitude"
			}
		},
		stats={
			[1]="all_damage_can_chill"
		}
	},
	[2539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[2540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Shock Chance"
			}
		},
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[2541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage Taken from Hits can Chill you"
			}
		},
		stats={
			[1]="all_damage_taken_can_chill"
		}
	},
	[2542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage from Hits also Contributes to Poison Magnitude"
			}
		},
		stats={
			[1]="base_cold_damage_can_poison"
		}
	},
	[2543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage from Hits also Contributes to Poison Magnitude"
			}
		},
		stats={
			[1]="base_fire_damage_can_poison"
		}
	},
	[2544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits also Contributes to Poison Magntiude"
			}
		},
		stats={
			[1]="base_lightning_damage_can_poison"
		}
	},
	[2545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits also Contributes to Chill Magnitude"
			}
		},
		stats={
			[1]="chaos_damage_can_chill"
		}
	},
	[2546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits also Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="chaos_damage_can_freeze"
		}
	},
	[2547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits also Contributes to Shock Chance"
			}
		},
		stats={
			[1]="chaos_damage_can_shock"
		}
	},
	[2548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage from Hits also Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="cold_damage_can_ignite"
		}
	},
	[2549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage from Hits also Contributes to Shock Chance"
			}
		},
		stats={
			[1]="cold_damage_can_shock"
		}
	},
	[2550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Elemental Damage from Hits Contributes to Shock Chance"
			}
		},
		stats={
			[1]="elemental_damage_can_shock"
		}
	},
	[2551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage from Hits also Contributes to Chill Magnitude"
			}
		},
		stats={
			[1]="fire_damage_can_chill"
		}
	},
	[2552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage from Hits also Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="fire_damage_can_freeze"
		}
	},
	[2553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage from Hits also Contributes to Shock Chance"
			}
		},
		stats={
			[1]="fire_damage_can_shock"
		}
	},
	[2554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits also Contributes to Chill Magnitude"
			}
		},
		stats={
			[1]="lightning_damage_can_chill"
		}
	},
	[2555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits also Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="lightning_damage_can_ignite"
		}
	},
	[2556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage from Hits also Contributes to Chill Magnitude"
			}
		},
		stats={
			[1]="physical_damage_can_chill"
		}
	},
	[2557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage from Hits also Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="physical_damage_can_freeze"
		}
	},
	[2558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage from Hits also Contributes to Shock Chance"
			}
		},
		stats={
			[1]="physical_damage_can_shock"
		}
	},
	[2559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits also Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="lightning_damage_can_freeze"
		}
	},
	[2560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage from Hits does not contribute to Ignite Chance or Magnitude"
			}
		},
		stats={
			[1]="fire_damage_cannot_ignite"
		}
	},
	[2561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage from Hits does not contribute to Freeze Buildup"
			}
		},
		stats={
			[1]="cold_damage_cannot_freeze"
		}
	},
	[2562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage from Hits does not contribute to Chill Magnitude"
			}
		},
		stats={
			[1]="cold_damage_cannot_chill"
		}
	},
	[2563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits also Contributes to Ignite Chance and Magnitude, Chill Magnitude, and Shock Chance"
			}
		},
		stats={
			[1]="chaos_damage_can_ignite_chill_and_shock"
		}
	},
	[2564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits does not contribute to Poison Magnitude"
			}
		},
		stats={
			[1]="chaos_damage_cannot_poison"
		}
	},
	[2565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits does not contribute to Shock Chance"
			}
		},
		stats={
			[1]="lightning_damage_cannot_shock"
		}
	},
	[2566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage from Hits does not contribute to Poison Magnitude"
			}
		},
		stats={
			[1]="physical_damage_cannot_poison"
		}
	},
	[2567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skill Gems gain {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skill Gems gain {0}% reduced Experience"
			}
		},
		stats={
			[1]="supported_active_skill_gem_expereince_gained_+%"
		}
	},
	[2568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies are Frozen as if you had dealt {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies are Frozen as if you had dealt {0}% less Damage"
			}
		},
		stats={
			[1]="freeze_as_though_dealt_damage_+%"
		}
	},
	[2569]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Chilled for {0} second after being Chilled"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Chilled for {0} seconds after being Chilled"
			}
		},
		stats={
			[1]="chill_prevention_ms_when_chilled"
		}
	},
	[2570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Chill"
			}
		},
		stats={
			[1]="base_immune_to_chill"
		}
	},
	[2571]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Frozen for {0} second after being Frozen"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Frozen for {0} seconds after being Frozen"
			}
		},
		stats={
			[1]="freeze_prevention_ms_when_frozen"
		}
	},
	[2572]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Ignited for {0} second after being Ignited"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Ignited for {0} seconds after being Ignited"
			}
		},
		stats={
			[1]="ignite_prevention_ms_when_ignited"
		}
	},
	[2573]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Shocked for {0} second after being Shocked"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Shocked for {0} seconds after being Shocked"
			}
		},
		stats={
			[1]="shock_prevention_ms_when_shocked"
		}
	},
	[2574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked while Frozen"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_frozen"
		}
	},
	[2575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You grant {0} Frenzy Charges to allies on Death"
			}
		},
		stats={
			[1]="grant_X_frenzy_charges_to_nearby_allies_on_death"
		}
	},
	[2576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge on Non-Critical Hit"
			}
		},
		stats={
			[1]="unique_gain_power_charge_on_non_crit"
		}
	},
	[2577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Power Charges on Critical Hit"
			}
		},
		stats={
			[1]="unique_lose_all_power_charges_on_crit"
		}
	},
	[2578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Flask Life Recovery granted to Minions"
			}
		},
		stats={
			[1]="flask_minion_heal_%"
		}
	},
	[2579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="minion_block_%"
		}
	},
	[2580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="minion_additional_spell_block_%"
		}
	},
	[2581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0:+d} to Armour"
			}
		},
		stats={
			[1]="minion_physical_damage_reduction_rating"
		}
	},
	[2582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby allies gain {0}% increased Damage"
			}
		},
		stats={
			[1]="local_display_aura_damage_+%_allies_only"
		}
	},
	[2583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="minion_attack_speed_+%"
		}
	},
	[2584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="minion_cast_speed_+%"
		}
	},
	[2585]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%"
		}
	},
	[2586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="minion_elemental_resistance_%"
		}
	},
	[2587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="minion_chaos_resistance_%"
		}
	},
	[2588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unholy Might"
			}
		},
		stats={
			[1]="local_display_grants_unholy_might"
		}
	},
	[2589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 2 seconds on Melee Critical Hit"
			}
		},
		stats={
			[1]="gain_unholy_might_for_2_seconds_on_melee_crit"
		}
	},
	[2590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 2 seconds on Critical Hit"
			}
		},
		stats={
			[1]="gain_unholy_might_for_2_seconds_on_crit"
		}
	},
	[2591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 4 seconds on Critical Hit"
			}
		},
		stats={
			[1]="gain_unholy_might_for_4_seconds_on_crit"
		}
	},
	[2592]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain Unholy Might for {0} seconds on Kill"
			}
		},
		stats={
			[1]="minion_unholy_might_on_kill_duration_ms"
		}
	},
	[2593]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on using a Vaal Skill"
			}
		},
		stats={
			[1]="onslaught_on_vaal_skill_use_duration_ms"
		}
	},
	[2594]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Phasing for {0} seconds on using a Vaal Skill"
			}
		},
		stats={
			[1]="phase_on_vaal_skill_use_duration_ms"
		}
	},
	[2595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Ignite during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_ignite_%_while_using_flask"
		}
	},
	[2596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Freeze during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_freeze_%_while_using_flask"
		}
	},
	[2597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Shock during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_shock_%_while_using_flask"
		}
	},
	[2598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shock Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="unique_voltaxic_rift_shock_as_though_damage_+%_final"
		}
	},
	[2599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your spells have {0}% chance to Shock against Frozen Enemies"
			}
		},
		stats={
			[1]="spell_chance_to_shock_frozen_enemies_%"
		}
	},
	[2600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold during any Flask Effect"
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_while_using_flask"
		}
	},
	[2601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits by Animals"
			}
		},
		stats={
			[1]="physical_damage_taken_+_vs_beasts"
		}
	},
	[2602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with this Weapon have {0}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="local_attacks_with_this_weapon_elemental_damage_+%"
		}
	},
	[2603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per Frenzy Charge"
			}
		},
		stats={
			[1]="damage_taken_+%_per_frenzy_charge"
		}
	},
	[2604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="lightning_damage_+%_per_frenzy_charge"
		}
	},
	[2605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Life gained on Kill per Frenzy Charge"
			}
		},
		stats={
			[1]="life_gained_on_enemy_death_per_frenzy_charge"
		}
	},
	[2606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Kill if you've Spent Life Recently"
			}
		},
		stats={
			[1]="life_%_gained_on_kill_if_spent_life_recently"
		}
	},
	[2607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hexes Transfer to all Enemies in a range of 30 when Hexed Enemy dies"
			}
		},
		stats={
			[1]="transfer_hexes_to_X_nearby_enemies_on_kill"
		}
	},
	[2608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of a random Element"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_random_element"
		}
	},
	[2609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge if you Knock an Enemy Back with Melee Damage"
			}
		},
		stats={
			[1]="unique_add_power_charge_on_melee_knockback_%"
		}
	},
	[2610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you Throw a Trap"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You gain a Power Charge when you Throw a Trap"
			}
		},
		stats={
			[1]="gain_power_charge_when_throwing_trap_%"
		}
	},
	[2611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per 8 Strength"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_8_strength"
		}
	},
	[2612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Ignited"
			}
		},
		stats={
			[1]="attack_speed_+%_while_ignited"
		}
	},
	[2613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while Ignited"
			}
		},
		stats={
			[1]="cast_speed_+%_while_ignited"
		}
	},
	[2614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignite while Ignited"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Ignite while Ignited"
			}
		},
		stats={
			[1]="chance_to_ignite_%_while_ignited"
		}
	},
	[2615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Wands"
			}
		},
		stats={
			[1]="wand_damage_+%"
		}
	},
	[2616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating"
			}
		},
		stats={
			[1]="local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"
		}
	},
	[2617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 450 Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 450 Evasion Rating"
			}
		},
		stats={
			[1]="attack_damage_+%_per_450_evasion"
		}
	},
	[2618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Frozen"
			}
		},
		stats={
			[1]="chance_to_be_frozen_%"
		}
	},
	[2619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Ignited"
			}
		},
		stats={
			[1]="chance_to_be_ignited_%"
		}
	},
	[2620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Shocked"
			}
		},
		stats={
			[1]="chance_to_be_shocked_%"
		}
	},
	[2621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Frozen, Shocked and Ignited"
			}
		},
		stats={
			[1]="chance_to_be_frozen_shocked_ignited_%"
		}
	},
	[2622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Steal Power, Frenzy, and Endurance Charges on Hit with Claws"
			}
		},
		stats={
			[1]="claw_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Steal Power, Frenzy, and Endurance Charges on Hit with Bows"
			}
		},
		stats={
			[1]="bow_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Rampage"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_rampage_threshold"
		}
	},
	[2625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Elemental Ailments on Rampage"
			}
		},
		stats={
			[1]="dispel_status_ailments_on_rampage_threshold"
		}
	},
	[2626]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Immunity to Physical Damage for {0} second on Rampage"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Immunity to Physical Damage for {0} seconds on Rampage"
			}
		},
		stats={
			[1]="gain_physical_damage_immunity_on_rampage_threshold_ms"
		}
	},
	[2627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Souls for Vaal Skills on Rampage"
			}
		},
		stats={
			[1]="gain_X_vaal_souls_on_rampage_threshold"
		}
	},
	[2628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Global chance to Blind Enemies on hit"
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[2629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Hits against Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Hits against Poisoned Enemies"
			}
		},
		stats={
			[1]="physical_damage_+%_vs_poisoned_enemies"
		}
	},
	[2630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Cause Monster to Flee on Block"
			}
		},
		stats={
			[1]="block_causes_monster_flee_%"
		}
	},
	[2631]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Level"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_per_level"
		}
	},
	[2632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Hit Chance per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Hit Chance per Level"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_level"
		}
	},
	[2633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per Level"
			}
		},
		stats={
			[1]="attack_damage_+%_per_level"
		}
	},
	[2634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per Level"
			}
		},
		stats={
			[1]="spell_damage_+%_per_level"
		}
	},
	[2635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Flask Charge when you deal a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Flask Charges when you deal a Critical Hit"
			}
		},
		stats={
			[1]="recharge_flasks_on_crit"
		}
	},
	[2636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you inflict Bleeding on have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you inflict Bleeding on have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="bleeding_monsters_movement_velocity_+%"
		}
	},
	[2637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Creates a Smoke Cloud on Rampage"
			}
		},
		stats={
			[1]="ground_smoke_on_rampage_threshold_ms"
		}
	},
	[2638]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Enemies do not block your movement for {0} second on Rampage"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies do not block your movement for {0} seconds on Rampage"
			}
		},
		stats={
			[1]="phasing_on_rampage_threshold_ms"
		}
	},
	[2639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while on Full Energy Shield"
			}
		},
		stats={
			[1]="movement_velocity_+%_on_full_energy_shield"
		}
	},
	[2640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Attack Reflect {1} to {2} Chaos Damage to you"
			}
		},
		stats={
			[1]="unique_chaos_damage_to_reflect_to_self_on_attack_%_chance",
			[2]="unique_minimum_chaos_damage_to_reflect_to_self_on_attack",
			[3]="unique_maximum_chaos_damage_to_reflect_to_self_on_attack"
		}
	},
	[2641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life on Kill per Level"
			}
		},
		stats={
			[1]="life_gained_on_enemy_death_per_level"
		}
	},
	[2642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana on Kill per Level"
			}
		},
		stats={
			[1]="mana_gained_on_enemy_death_per_level"
		}
	},
	[2643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield on Kill per Level"
			}
		},
		stats={
			[1]="energy_shield_gained_on_enemy_death_per_level"
		}
	},
	[2644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Blinded"
			}
		},
		stats={
			[1]="cannot_be_blinded"
		}
	},
	[2645]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Unholy Might for {0} second on Rampage"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Unholy Might for {0} seconds on Rampage"
			}
		},
		stats={
			[1]="gain_unholy_might_on_rampage_threshold_ms"
		}
	},
	[2646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Level"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_level"
		}
	},
	[2647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage per Level"
			}
		},
		stats={
			[1]="chaos_damage_+%_per_level"
		}
	},
	[2648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[2649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[2650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[2651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Fire Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[2652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Cold Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[2653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Lightning Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[2654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Block"
			}
		},
		stats={
			[1]="curse_on_block_level_5_vulnerability"
		}
	},
	[2655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Flammability on Block"
			}
		},
		stats={
			[1]="curse_on_block_%_chance_flammability_with_+20%_effect"
		}
	},
	[2656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit"
			}
		},
		stats={
			[1]="curse_on_melee_block_level_15_punishment"
		}
	},
	[2657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"
			}
		},
		stats={
			[1]="curse_on_projectile_block_level_15_temporal_chains"
		}
	},
	[2658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"
			}
		},
		stats={
			[1]="curse_on_spell_block_level_15_elemental_weakness"
		}
	},
	[2659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area becomes fatal after some time"
			}
		},
		stats={
			[1]="display_map_has_oxygen"
		}
	},
	[2660]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby allies Recover {0}% of your Maximum Life when you Die"
			}
		},
		stats={
			[1]="unique_nearby_allies_recover_permyriad_max_life_on_death"
		}
	},
	[2661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Steal Power, Frenzy, and Endurance Charges on Hit"
			}
		},
		stats={
			[1]="base_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain Onslaught for 4 seconds on Kill"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for {1} seconds on Kill"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Onslaught for {1} seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_%",
			[2]="onslaught_time_granted_on_kill_ms"
		}
	},
	[2663]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds on Killing a Shocked Enemy"
			}
		},
		stats={
			[1]="onslaught_time_granted_on_killing_shocked_enemy_ms"
		}
	},
	[2664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Elemental Resistances per Frenzy Charge"
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_per_frenzy_charge_%"
		}
	},
	[2665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Power Charge with Hits against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Power Charge with Hits against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_full_life_per_power_charge_+%"
		}
	},
	[2666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Power Charge with Hits against Enemies on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_per_power_charge_+%"
		}
	},
	[2667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% to all Resistances"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_all_resistances_%"
		}
	},
	[2668]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies gain {0}% of Life Regenerated per second"
			}
		},
		stats={
			[1]="shapers_seed_unique_aura_life_regeneration_rate_per_minute_%"
		}
	},
	[2669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have"
			}
		},
		stats={
			[1]="dominance_additional_block_%_on_nearby_allies_per_100_strength"
		}
	},
	[2670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% increased Defences per 100 Strength you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Allies have {0}% reduced Defences per 100 Strength you have"
			}
		},
		stats={
			[1]="dominance_defences_+%_on_nearby_allies_per_100_strength"
		}
	},
	[2671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have {0:+d}% to Critical Damage Bonus per 100 Dexterity you have"
			}
		},
		stats={
			[1]="dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity"
		}
	},
	[2672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have"
			}
		},
		stats={
			[1]="dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence"
		}
	},
	[2673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies gain {0}% increased Mana Regeneration Rate"
			}
		},
		stats={
			[1]="shapers_seed_unique_aura_mana_regeneration_rate_+%"
		}
	},
	[2674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_fire_damage_per_red_socket",
			[2]="local_grants_aura_maximum_added_fire_damage_per_red_socket"
		}
	},
	[2675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_cold_damage_per_green_socket",
			[2]="local_grants_aura_maximum_added_cold_damage_per_green_socket"
		}
	},
	[2676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_lightning_damage_per_blue_socket",
			[2]="local_grants_aura_maximum_added_lightning_damage_per_blue_socket"
		}
	},
	[2677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_chaos_damage_per_white_socket",
			[2]="local_grants_aura_maximum_added_chaos_damage_per_white_socket"
		}
	},
	[2678]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Endurance Charge"
			}
		},
		stats={
			[1]="life_regen_per_minute_per_endurance_charge"
		}
	},
	[2679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Knock Enemies Back"
			}
		},
		stats={
			[1]="cannot_knockback"
		}
	},
	[2680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Attack Damage Chills when you Stun"
			}
		},
		stats={
			[1]="attack_damage_that_stuns_also_chills"
		}
	},
	[2681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life when you lose an Endurance Charge"
			}
		},
		stats={
			[1]="gain_x_life_when_endurance_charge_expires_or_consumed"
		}
	},
	[2682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits per Curse on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits per Curse on Enemy"
			}
		},
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[2683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Power Charges"
			}
		},
		stats={
			[1]="cannot_gain_power_charges"
		}
	},
	[2684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Power Charges is 0"
			}
		},
		stats={
			[1]="no_maximum_power_charges"
		}
	},
	[2685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knockback direction is reversed"
			}
		},
		stats={
			[1]="enemy_knockback_direction_is_reversed"
		}
	},
	[2686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies' Aura Buffs do not affect you"
			}
		},
		stats={
			[1]="immune_to_ally_buff_auras"
		}
	},
	[2687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can have two different Banners at the same time"
			}
		},
		stats={
			[1]="allow_2_active_banners"
		}
	},
	[2688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Aura Buffs do not affect allies"
			}
		},
		stats={
			[1]="buff_auras_dont_affect_allies"
		}
	},
	[2689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits can only Kill Frozen Enemies"
			}
		},
		stats={
			[1]="hits_can_only_kill_frozen_enemies"
		}
	},
	[2690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Maximum Life taken as Physical Damage on Minion Death"
			}
		},
		stats={
			[1]="maximum_life_taken_as_physical_damage_on_minion_death_%"
		}
	},
	[2691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death"
			}
		},
		stats={
			[1]="maximum_es_taken_as_physical_damage_on_minion_death_%"
		}
	},
	[2692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="minion_skill_area_of_effect_+%"
		}
	},
	[2693]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second while Shocked"
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_while_shocked"
		}
	},
	[2694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Endurance, Frenzy and Power Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Endurance, Frenzy and Power Charge Duration"
			}
		},
		stats={
			[1]="charge_duration_+%"
		}
	},
	[2695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Physical Damage taken on Minion Death"
			}
		},
		stats={
			[1]="physical_damage_taken_on_minion_death"
		}
	},
	[2696]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Culling Strike"
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_culling_strike_ms"
		}
	},
	[2697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed during Onslaught"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_onslaught"
		}
	},
	[2698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled during Onslaught"
			}
		},
		stats={
			[1]="base_avoid_chill_%_while_have_onslaught"
		}
	},
	[2699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Mines can be Detonated an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines can be Detonated {0} additional times"
			}
		},
		stats={
			[1]="mine_extra_uses"
		}
	},
	[2700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Fire Damage instead heals you"
			}
		},
		stats={
			[1]="base_fire_damage_heals"
		}
	},
	[2701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Cold Damage instead heals you"
			}
		},
		stats={
			[1]="base_cold_damage_heals"
		}
	},
	[2702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Lightning Damage instead heals you"
			}
		},
		stats={
			[1]="base_lightning_damage_heals"
		}
	},
	[2703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Elemental Damage instead heals you"
			}
		},
		stats={
			[1]="base_elemental_damage_heals"
		}
	},
	[2704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught"
			}
		},
		stats={
			[1]="avoid_freeze_chill_ignite_%_while_have_onslaught"
		}
	},
	[2705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you cause are reflected back to you"
			}
		},
		stats={
			[1]="ignites_reflected_to_self"
		}
	},
	[2706]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You gain Onslaught for {0} second on being Ignited"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on being Ignited"
			}
		},
		stats={
			[1]="gain_onslaught_when_ignited_ms"
		}
	},
	[2707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind nearby Enemies on being Ignited"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind nearby Enemies on being Ignited"
			}
		},
		stats={
			[1]="blind_nearby_enemies_when_ignited_%"
		}
	},
	[2708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transmogrification"
			}
		},
		stats={
			[1]="map_non_unique_equipment_drops_as_sell_price"
		}
	},
	[2709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Atziri's Influence"
			}
		},
		stats={
			[1]="map_items_drop_corrupted"
		}
	},
	[2710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Items have {0}% chance to drop Corrupted in Area"
			}
		},
		stats={
			[1]="map_items_drop_corrupted_%"
		}
	},
	[2711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Living Weapons"
			}
		},
		stats={
			[1]="map_weapons_drop_animated"
		}
	},
	[2712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain Unholy Might on block for 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain Unholy Might on block for 3 seconds"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Unholy Might on block for {1} seconds"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="canonical_stat",
					v=1
				},
				[3]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might on block for {1} seconds"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_block_%",
			[2]="chance_to_gain_unholy_might_on_block_ms"
		}
	},
	[2713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength from Passives in Radius is Transformed to Dexterity"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_str_to_dex"
		}
	},
	[2714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength from Passives in Radius is Transformed to Intelligence"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_str_to_int"
		}
	},
	[2715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity from Passives in Radius is Transformed to Strength"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_dex_to_str"
		}
	},
	[2716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity from Passives in Radius is Transformed to Intelligence"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_dex_to_int"
		}
	},
	[2717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence from Passives in Radius is Transformed to Strength"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_int_to_str"
		}
	},
	[2718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence from Passives in Radius is Transformed to Dexterity"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_int_to_dex"
		}
	},
	[2719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while Unarmed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while Unarmed"
			}
		},
		stats={
			[1]="skill_area_of_effect_when_unarmed_+%"
		}
	},
	[2720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Consume a corpse"
			}
		},
		stats={
			[1]="recover_%_maximum_life_when_corpse_destroyed_or_consumed"
		}
	},
	[2721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Life per 10 Strength Allocated in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Life per 10 Strength Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_totem_life_+X%_per_10_str_in_radius"
		}
	},
	[2722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"
		}
	},
	[2723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="gain_X_random_rare_monster_mods_on_kill"
		}
	},
	[2724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Block"
			}
		},
		stats={
			[1]="recover_%_of_maximum_life_on_block"
		}
	},
	[2725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of their Life when they Block"
			}
		},
		stats={
			[1]="minion_recover_%_of_maximum_life_on_block"
		}
	},
	[2726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems cannot be Stunned"
			}
		},
		stats={
			[1]="totems_cannot_be_stunned"
		}
	},
	[2727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching"
			}
		},
		stats={
			[1]="damage_+%_while_leeching"
		}
	},
	[2728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Bow Strike Range"
			}
		},
		stats={
			[1]="display_bow_range_+"
		}
	},
	[2729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"
			}
		},
		stats={
			[1]="local_unique_jewel_melee_applies_to_bow"
		}
	},
	[2730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Dexterity per 1 Dexterity on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius"
		}
	},
	[2731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Intelligence per 1 Intelligence on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius"
		}
	},
	[2732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Strength per 1 Strength on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_X_strength_per_1_strength_allocated_in_radius"
		}
	},
	[2733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"
		}
	},
	[2734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives in Radius apply to Minions instead of you"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_applied_to_minions_instead"
		}
	},
	[2735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Passive applies to your Minions instead of you"
			}
		},
		stats={
			[1]="passive_applies_to_minions"
		}
	},
	[2736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks"
			}
		},
		stats={
			[1]="life_gained_on_hit_per_enemy_status_ailment"
		}
	},
	[2737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Elemental Ailment on Enemies Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Elemental Ailment on Enemies Hit with Spells"
			}
		},
		stats={
			[1]="life_gained_on_spell_hit_per_enemy_status_ailment"
		}
	},
	[2738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration rate when on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration rate when on Full Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_es_full"
		}
	},
	[2739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse"
			}
		},
		stats={
			[1]="local_unique_jewel_with_x_int_in_radius_+1_curse"
		}
	},
	[2740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range while Unarmed"
			}
		},
		stats={
			[1]="melee_range_+_while_unarmed"
		}
	},
	[2741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Magic Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Magic Item Equipped"
			}
		},
		stats={
			[1]="damage_+%_per_equipped_magic_item"
		}
	},
	[2742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while on Full Energy Shield"
			}
		},
		stats={
			[1]="spell_damage_+%_while_es_full"
		}
	},
	[2743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Totems fire {0} additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Totems fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="totem_number_of_additional_projectiles"
		}
	},
	[2744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain Unholy Might for 4 seconds on Melee Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_melee_kill_%"
		}
	},
	[2745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while no Mana is Reserved"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while no Mana is Reserved"
			}
		},
		stats={
			[1]="spell_damage_+%_while_no_mana_reserved"
		}
	},
	[2746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while not on Low Mana"
			}
		},
		stats={
			[1]="spell_damage_+%_while_not_low_mana"
		}
	},
	[2747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost while not on Low Mana"
			}
		},
		stats={
			[1]="mana_cost_+%_while_not_low_mana"
		}
	},
	[2748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attributes per allocated Keystone"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attributes per allocated Keystone"
			}
		},
		stats={
			[1]="all_attributes_+%_per_assigned_keystone"
		}
	},
	[2749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Mirror Arrow and Clone Arrow spawn one additional Clone"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Mirror Arrow and Clone Arrow spawn {0:+d} additional Clones"
			}
		},
		stats={
			[1]="number_of_additional_clones"
		}
	},
	[2750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Attack Skills per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Attack Skills per Frenzy Charge"
			}
		},
		stats={
			[1]="object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"
		}
	},
	[2751]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} seconds additional Base Duration per 100 Intelligence"
			}
		},
		stats={
			[1]="skill_effect_duration_per_100_int"
		}
	},
	[2752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Intelligence for each Unallocated Passive in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_intelligence_per_unallocated_node_in_radius"
		}
	},
	[2753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_with_70_dex_physical_damage_to_gain_as_chaos_%"
		}
	},
	[2754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate"
			}
		},
		stats={
			[1]="local_unique_jewel_with_70_str_life_recovery_speed_+%"
		}
	},
	[2755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Cursed with Silence"
			}
		},
		stats={
			[1]="cannot_be_cursed_with_silence"
		}
	},
	[2756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Vaal Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Vaal Skills"
			}
		},
		stats={
			[1]="vaal_skill_damage_+%"
		}
	},
	[2757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Dead"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Dead"
			}
		},
		stats={
			[1]="damage_+%_while_dead"
		}
	},
	[2758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="maximum_life_+%_per_equipped_corrupted_item"
		}
	},
	[2759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Energy Shield for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="maximum_es_+%_per_equipped_corrupted_item"
		}
	},
	[2760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="chaos_damage_+%_per_equipped_corrupted_item"
		}
	},
	[2761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech Life {0}% faster per Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Leech Life {0}% slower per Corrupted Item Equipped"
			}
		},
		stats={
			[1]="life_leech_rate_+%_per_equipped_corrupted_item"
		}
	},
	[2762]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second for each Uncorrupted Item Equipped"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item"
		}
	},
	[2763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech Mana {0}% faster per Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Leech Mana {0}% slower per Corrupted Item Equipped"
			}
		},
		stats={
			[1]="mana_leech_rate_+%_per_equipped_corrupted_item"
		}
	},
	[2764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Resistances for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="all_resistances_%_per_equipped_corrupted_item"
		}
	},
	[2765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an additional Vaal Soul on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_vaal_soul_on_kill_%"
		}
	},
	[2766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vaal Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vaal Skill Effect Duration"
			}
		},
		stats={
			[1]="vaal_skill_effect_duration_+%"
		}
	},
	[2767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="vaal_skill_soul_gain_preventation_duration_+%"
		}
	},
	[2768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vaal Skill Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vaal Skill Critical Hit Chance"
			}
		},
		stats={
			[1]="vaal_skill_critical_strike_chance_+%"
		}
	},
	[2769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Vaal Skill Critical Damage Bonus"
			}
		},
		stats={
			[1]="vaal_skill_critical_strike_multiplier_+"
		}
	},
	[2770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an additional Vaal Soul per Enemy Shattered"
			}
		},
		stats={
			[1]="chance_to_gain_vaal_soul_on_enemy_shatter_%"
		}
	},
	[2771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Aura Skills that summon Totems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Aura Skills that summon Totems"
			}
		},
		stats={
			[1]="mana_cost_+%_on_totemified_aura_skills"
		}
	},
	[2772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience Gain for Corrupted Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience Gain for Corrupted Gems"
			}
		},
		stats={
			[1]="corrupted_gem_experience_gain_+%"
		}
	},
	[2773]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use"
			}
		},
		stats={
			[1]="gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"
		}
	},
	[2774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spend Energy Shield before Mana for Skill Costs"
			}
		},
		stats={
			[1]="spend_energy_shield_for_costs_before_mana"
		}
	},
	[2775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield protects Mana instead of Life"
			}
		},
		stats={
			[1]="energy_shield_protects_mana"
		}
	},
	[2776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_while_affected_by_vulnerability"
		}
	},
	[2777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot have Energy Shield"
			}
		},
		stats={
			[1]="cannot_have_current_energy_shield"
		}
	},
	[2778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Energy Shield"
			}
		},
		stats={
			[1]="base_no_energy_shield_recovery"
		}
	},
	[2779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Full Life while you are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="you_count_as_full_life_while_affected_by_vulnerability"
		}
	},
	[2780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while you are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="you_count_as_low_life_while_affected_by_vulnerability"
		}
	},
	[2781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curses you with Punishment on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse you with Punishment on Kill"
			}
		},
		stats={
			[1]="chance_to_curse_self_with_punishment_on_kill_%"
		}
	},
	[2782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="self_cursed_with_level_x_vulnerability"
		}
	},
	[2783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Evasion Rating per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"
		}
	},
	[2784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"
		}
	},
	[2785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_damage_increases_applies_to_fire_damage"
		}
	},
	[2786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_damage_increases_applies_to_cold_damage"
		}
	},
	[2787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_damage_increases_applies_to_physical_damage"
		}
	},
	[2788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"
			}
		},
		stats={
			[1]="local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"
		}
	},
	[2789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"
			}
		},
		stats={
			[1]="local_unique_jewel_life_increases_applies_to_energy_shield"
		}
	},
	[2790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits have {0}% increased Critical Hit Chance against you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits have {0}% reduced Critical Hit Chance against you"
			}
		},
		stats={
			[1]="base_enemy_critical_strike_chance_+%_against_self"
		}
	},
	[2791]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits have {0:+d}% additional Critical Hit Chance against you"
			}
		},
		stats={
			[1]="enemy_additional_critical_strike_chance_permyriad_against_self"
		}
	},
	[2792]={
		[1]={
			[1]={
				[1]={
					k="times_twenty",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits have {0}% increased Critical Hit Chance against you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="times_twenty",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits have {0}% reduced Critical Hit Chance against you"
			}
		},
		stats={
			[1]="enemy_critical_strike_chance_+%_against_self_20_times_value"
		}
	},
	[2793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"
		}
	},
	[2794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_additional_life_per_X_int_in_radius"
		}
	},
	[2795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Chaos Damage per {0} Intelligence Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"
		}
	},
	[2796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"
		}
	},
	[2797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"
			}
		},
		stats={
			[1]="local_unique_jewel_life_increases_applies_to_mana_doubled"
		}
	},
	[2798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"
			}
		},
		stats={
			[1]="local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"
		}
	},
	[2799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"
		}
	},
	[2800]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1001,
						[2]="#"
					}
				},
				text="Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%"
			}
		},
		stats={
			[1]="chill_enemy_when_hit_duration_ms"
		}
	},
	[2801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage taken from Hits"
			}
		},
		stats={
			[1]="new_arctic_armour_physical_damage_taken_when_hit_+%_final"
		}
	},
	[2802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="new_arctic_armour_fire_damage_taken_when_hit_+%_final"
		}
	},
	[2803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Visibility to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Visibility to Enemies"
			}
		},
		stats={
			[1]="enemy_aggro_radius_+%"
		}
	},
	[2804]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1:d} seconds"
			}
		},
		stats={
			[1]="local_unique_remove_life_and_regen_es_from_removed_life",
			[2]="local_unique_regen_es_from_removed_life_duration_ms"
		}
	},
	[2805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Attack Damage is increased by 1% per {0:d} Strength from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"
		}
	},
	[2806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"
		}
	},
	[2807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"
		}
	},
	[2808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"
		}
	},
	[2809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_damage_+1%_per_int_in_radius"
		}
	},
	[2810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Attack Damage is increased by 1% per {0:d} Dexterity from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"
		}
	},
	[2811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius"
		}
	},
	[2812]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius"
		}
	},
	[2813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius"
		}
	},
	[2814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Projectile Damage per {0:d} Dexterity from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"
		}
	},
	[2815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glacial Cascade gains an additional Burst with {0:d} Intelligence from Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"
		}
	},
	[2816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animate Weapon will Animate Bows and Wands with {0:d} Dexterity from Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"
		}
	},
	[2817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Split Arrow fires an additional arrow with {0:d} Dexterity from Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"
		}
	},
	[2818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius"
		}
	},
	[2819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per 10 Strength on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius"
		}
	},
	[2820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius"
		}
	},
	[2821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=1
					}
				},
				text="Split Arrow fires an additional arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Split Arrow fires {0:d} additional arrows"
			}
		},
		stats={
			[1]="split_arrow_number_of_additional_arrows"
		}
	},
	[2822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animate Weapon can Animate Bows"
			}
		},
		stats={
			[1]="animate_weapon_can_animate_bows"
		}
	},
	[2823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animate Weapon can Animate Wands"
			}
		},
		stats={
			[1]="animate_weapon_can_animate_wands"
		}
	},
	[2824]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies take {0:d} Lightning Damage per second"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_take_X_lightning_damage_per_minute"
		}
	},
	[2825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage is taken from Mana before Life per Power Charge"
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_%_per_power_charge"
		}
	},
	[2826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Power Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_power_charge"
		}
	},
	[2827]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you were Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit"
		}
	},
	[2828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ball Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ball Lightning Damage"
			}
		},
		stats={
			[1]="ball_lightning_damage_+%"
		}
	},
	[2829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration"
			}
		},
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[2830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Poison Duration"
			}
		},
		stats={
			[1]="unique_volkuurs_clutch_poison_duration_+%_final"
		}
	},
	[2831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison on Hit"
			}
		},
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[2832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit"
			}
		},
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[2833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Poison Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Poison Enemies on Hit"
			}
		},
		stats={
			[1]="minions_chance_to_poison_on_hit_%"
		}
	},
	[2834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit with Attacks"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_with_attacks_%"
		}
	},
	[2835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="fire_damage_taken_%_as_cold"
		}
	},
	[2836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="fire_damage_taken_%_as_lightning"
		}
	},
	[2837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="cold_damage_taken_%_as_fire"
		}
	},
	[2838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="cold_damage_taken_%_as_lightning"
		}
	},
	[2839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="lightning_damage_taken_%_as_fire"
		}
	},
	[2840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="lightning_damage_taken_%_as_cold"
		}
	},
	[2841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained during any Flask Effect"
			}
		},
		stats={
			[1]="flask_charges_gained_+%_during_flask_effect"
		}
	},
	[2842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate during any Flask Effect"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_during_flask_effect"
		}
	},
	[2843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed during any Flask Effect"
			}
		},
		stats={
			[1]="movement_speed_+%_during_flask_effect"
		}
	},
	[2844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus against Bleeding Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_bleeding_enemies"
		}
	},
	[2845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus against Burning Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_burning_enemies"
		}
	},
	[2846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_1%_block_chance"
		}
	},
	[2847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Bleeding Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_bleeding_enemies"
		}
	},
	[2848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Moving while Bleeding doesn't cause Minions to take extra damage"
			}
		},
		stats={
			[1]="minion_no_extra_bleeding_damage_while_moving"
		}
	},
	[2849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Moving while Bleeding doesn't cause you to take extra damage"
			}
		},
		stats={
			[1]="no_extra_bleeding_damage_while_moving"
		}
	},
	[2850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Corrupting Blood"
			}
		},
		stats={
			[1]="map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"
		}
	},
	[2851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Action Speed cannot be modified to below base value"
			}
		},
		stats={
			[1]="action_speed_cannot_be_reduced_below_base"
		}
	},
	[2852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Movement Speed cannot be modified to below base value"
			}
		},
		stats={
			[1]="movement_speed_cannot_be_reduced_below_base"
		}
	},
	[2853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Fortified"
			}
		},
		stats={
			[1]="damage_+%_while_fortified"
		}
	},
	[2854]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Fortified"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_fortified"
		}
	},
	[2855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Endurance Charge"
			}
		},
		stats={
			[1]="damage_+%_per_endurance_charge"
		}
	},
	[2856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life and Mana when you use a Warcry"
			}
		},
		stats={
			[1]="restore_life_and_mana_on_warcry_%"
		}
	},
	[2857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Warcry"
			}
		},
		stats={
			[1]="restore_life_on_warcry_%"
		}
	},
	[2858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Duration"
			}
		},
		stats={
			[1]="warcry_duration_+%"
		}
	},
	[2859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_when_hit"
		}
	},
	[2860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when not on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage when not on Low Life"
			}
		},
		stats={
			[1]="damage_+%_when_not_on_low_life"
		}
	},
	[2861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have a Totem"
			}
		},
		stats={
			[1]="damage_+%_while_totem_active"
		}
	},
	[2862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="physical_damage_%_added_as_fire_damage_on_kill"
		}
	},
	[2863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've summoned a Totem Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_on_placing_totem"
		}
	},
	[2864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Rare and Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Rare and Unique Enemies"
			}
		},
		stats={
			[1]="damage_+%_to_rare_and_unique_enemies"
		}
	},
	[2865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Leeching"
			}
		},
		stats={
			[1]="attack_speed_+%_while_leeching"
		}
	},
	[2866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Leech effects are not removed when Unreserved Life is Filled"
			}
		},
		stats={
			[1]="base_life_leech_does_not_stop_at_full_life"
		}
	},
	[2867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Stunned while Leeching"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_leeching"
		}
	},
	[2868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating when on Low Life"
			}
		},
		stats={
			[1]="armour_and_evasion_on_low_life_+%"
		}
	},
	[2869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Taunt have a {0}% increased chance to be Stunned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Taunt have a {0}% reduced chance to be Stunned"
			}
		},
		stats={
			[1]="taunted_enemies_chance_to_be_stunned_+%"
		}
	},
	[2870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by you take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by you take {0}% reduced Damage"
			}
		},
		stats={
			[1]="taunted_enemies_damage_taken_+%"
		}
	},
	[2871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Fortified"
			}
		},
		stats={
			[1]="attack_speed_while_fortified_+%"
		}
	},
	[2872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you were Damaged by a Hit Recently"
			}
		},
		stats={
			[1]="block_chance_on_damage_taken_%"
		}
	},
	[2873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've taken no Damage from Hits Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've taken no Damage from Hits Recently"
			}
		},
		stats={
			[1]="damage_while_no_damage_taken_+%"
		}
	},
	[2874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds"
			}
		},
		stats={
			[1]="physical_damage_on_block_+%"
		}
	},
	[2875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_when_hit_+%"
		}
	},
	[2876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Hits against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Hits against Blinded Enemies"
			}
		},
		stats={
			[1]="fire_damage_+%_to_blinded_enemies"
		}
	},
	[2877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage taken from Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage taken from Blinded Enemies"
			}
		},
		stats={
			[1]="spell_damage_taken_+%_from_blinded_enemies"
		}
	},
	[2878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems have {0}% of your Armour"
			}
		},
		stats={
			[1]="totems_gain_%_of_players_armour"
		}
	},
	[2879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="movement_velocity_while_not_hit_+%"
		}
	},
	[2880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance on Hit to Taunt an Enemy"
			}
		},
		stats={
			[1]="chance_to_taunt_on_hit_%"
		}
	},
	[2881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"
		}
	},
	[2882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"
		}
	},
	[2883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice"
			}
		},
		stats={
			[1]="local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"
		}
	},
	[2884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"
		}
	},
	[2885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer"
			}
		},
		stats={
			[1]="glacial_hammer_item_rarity_on_shattering_enemy_+%"
		}
	},
	[2886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectral Throw deals {0}% increased Damage per Enemy Hit"
			}
		},
		stats={
			[1]="spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"
		}
	},
	[2887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Double Strike has a {0}% chance Trigger On Kill Effects twice"
			}
		},
		stats={
			[1]="double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"
		}
	},
	[2888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heavy Strike has a {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="heavy_strike_chance_to_deal_double_damage_%"
		}
	},
	[2889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills if you've been Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_mana_costs_when_hit_+%"
		}
	},
	[2890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_stun_avoid_%_on_kill"
		}
	},
	[2891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_taken_spell_damage_recently"
		}
	},
	[2892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"
		}
	},
	[2893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage if you've been Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_added_cold_damage_when_hit_minimum",
			[2]="enchantment_boots_added_cold_damage_when_hit_maximum"
		}
	},
	[2894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage if you haven't Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds",
			[2]="enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"
		}
	},
	[2895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_fire_damage_on_kill_4s",
			[2]="enchantment_boots_maximum_added_fire_damage_on_kill_4s"
		}
	},
	[2896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"
		}
	},
	[2897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"
		}
	},
	[2898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Hits if you've taken a Critical Hit Recently"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently"
		}
	},
	[2899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages"
			}
		},
		stats={
			[1]="local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"
		}
	},
	[2900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skeletons can Summon up to {0} Skeleton Mages"
			}
		},
		stats={
			[1]="number_of_melee_skeletons_to_summon_as_mage_skeletons"
		}
	},
	[2901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"
		}
	},
	[2902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"
			}
		},
		stats={
			[1]="vigilant_strike_applies_to_nearby_allies_for_X_seconds"
		}
	},
	[2903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"
		}
	},
	[2904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"
		}
	},
	[2905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="fireball_radius_up_to_+%_at_longer_ranges"
		}
	},
	[2906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius"
			}
		},
		stats={
			[1]="fireball_base_radius_up_to_+_at_longer_ranges"
		}
	},
	[2907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons"
			}
		},
		stats={
			[1]="local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"
		}
	},
	[2908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animate Weapon can Animate up to {0} ranged weapons"
			}
		},
		stats={
			[1]="animate_weapon_can_animate_up_to_x_additional_ranged_weapons"
		}
	},
	[2909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun"
			}
		},
		stats={
			[1]="local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"
		}
	},
	[2910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle"
			}
		},
		stats={
			[1]="local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"
		}
	},
	[2911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ground Slam has a {0}% increased angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ground Slam has a {0}% reduced angle"
			}
		},
		stats={
			[1]="ground_slam_angle_+%"
		}
	},
	[2912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"
		}
	},
	[2913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow"
			}
		},
		stats={
			[1]="cold_snap_gain_power_charge_on_kill_%"
		}
	},
	[2914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently"
			}
		},
		stats={
			[1]="local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius"
		}
	},
	[2915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Mana if you've Warcried Recently"
			}
		},
		stats={
			[1]="warcry_damage_taken_goes_to_mana_%"
		}
	},
	[2916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Barrage fires an additional Projectile simultaneously on the first and final attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Barrage fires an additional {0} Projectiles simultaneously on the first and final attacks"
			}
		},
		stats={
			[1]="local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"
		}
	},
	[2917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Barrage fires an additional Projectile simultaneously on the first and final attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Barrage fires an additional {0} Projectiles simultaneously on the first and final attacks"
			}
		},
		stats={
			[1]="barrage_final_volley_fires_x_additional_projectiles_simultaneously"
		}
	},
	[2918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Block"
			}
		},
		stats={
			[1]="never_block"
		}
	},
	[2919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Cost per Endurance Charge"
			}
		},
		stats={
			[1]="mana_cost_-%_per_endurance_charge"
		}
	},
	[2920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Rampage while at Maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_rampage_while_at_maximum_endurance_charges"
		}
	},
	[2921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose all Endurance Charges when Rampage ends"
			}
		},
		stats={
			[1]="lose_endurance_charges_on_rampage_end"
		}
	},
	[2922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animate Weapon can Animate up to {0} Ranged Weapons"
			}
		},
		stats={
			[1]="virtual_number_of_ranged_animated_weapons_allowed"
		}
	},
	[2923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stun Threshold is based on {0}% of your Mana instead of Life"
			}
		},
		stats={
			[1]="stun_threshold_based_on_%_mana_instead_of_life"
		}
	},
	[2924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+%"
		}
	},
	[2925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Threshold"
			}
		},
		stats={
			[1]="freeze_threshold_+%"
		}
	},
	[2926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack and Cast Speed per Skeleton you own"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack and Cast Speed per Skeleton you own"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_per_active_skeleton"
		}
	},
	[2927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Duration per Raised Zombie"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Duration per Raised Zombie"
			}
		},
		stats={
			[1]="minion_duration_+%_per_active_zombie"
		}
	},
	[2928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Damage per Raised Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Damage per Raised Spectre"
			}
		},
		stats={
			[1]="minion_damage_+%_per_active_spectre"
		}
	},
	[2929]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0} Life per second per Raging Spirit you own"
			}
		},
		stats={
			[1]="minion_life_regeneration_per_minute_per_active_raging_spirit"
		}
	},
	[2930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Speed"
			}
		},
		stats={
			[1]="warcry_speed_+%"
		}
	},
	[2931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per Power Charge"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_power_charge"
		}
	},
	[2932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit against Bleeding Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit against Bleeding Enemies"
			}
		},
		stats={
			[1]="apply_poison_on_hit_vs_bleeding_enemies_%"
		}
	},
	[2933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Blinded Enemies"
			}
		},
		stats={
			[1]="damage_taken_+%_from_blinded_enemies"
		}
	},
	[2934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="attack_damage_+%_per_frenzy_charge"
		}
	},
	[2935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_charge"
		}
	},
	[2936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you"
			}
		},
		stats={
			[1]="arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%"
		}
	},
	[2937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Arcane Surge on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Arcane Surge on you"
			}
		},
		stats={
			[1]="arcane_surge_effect_on_self_+%"
		}
	},
	[2938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Arcane Surge on you per\n200 Mana spent Recently"
			}
		},
		stats={
			[1]="arcane_surge_effect_on_self_+%_per_200_mana_spent_recently_up_to_50%"
		}
	},
	[2939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Onslaught on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Onslaught on you"
			}
		},
		stats={
			[1]="onslaught_effect_+%"
		}
	},
	[2940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage during Onslaught"
			}
		},
		stats={
			[1]="attack_damage_+%_while_onslaught_active"
		}
	},
	[2941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Poisoned Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_poisoned_enemies"
		}
	},
	[2942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%"
		}
	},
	[2943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Trap or Mine Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Trap or Mine Hits"
			}
		},
		stats={
			[1]="damage_taken_from_traps_and_mines_+%"
		}
	},
	[2944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Attacks to Maim on Hit against Poisoned Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=99,
						[2]=100
					}
				},
				text="Attacks always Maim on Hit against Poisoned Enemies"
			}
		},
		stats={
			[1]="maim_on_hit_%_vs_poisoned_enemies"
		}
	},
	[2945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Melee Attacks during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Melee Attacks during Onslaught"
			}
		},
		stats={
			[1]="raider_passive_evade_melee_attacks_while_onslaughted_+%_final"
		}
	},
	[2946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Projectile Attacks during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Projectile Attacks during Onslaught"
			}
		},
		stats={
			[1]="raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"
		}
	},
	[2947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Removes Elemental Ailments when you use a Flask"
			}
		},
		stats={
			[1]="dispel_status_ailments_on_flask_use"
		}
	},
	[2948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments during any Flask Effect"
			}
		},
		stats={
			[1]="avoid_status_ailments_%_during_flask_effect"
		}
	},
	[2949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed during any Flask Effect"
			}
		},
		stats={
			[1]="attack_speed_+%_during_flask_effect"
		}
	},
	[2950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance during any Flask Effect"
			}
		},
		stats={
			[1]="chaos_resistance_+_while_using_flask"
		}
	},
	[2951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit during any Flask Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit during any Flask Effect"
			}
		},
		stats={
			[1]="poison_on_hit_during_flask_effect_%"
		}
	},
	[2952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_on_kill_%_chaos_damage_to_deal"
		}
	},
	[2953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_physical_on_kill_chance_%"
		}
	},
	[2954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"
		}
	},
	[2955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"
		}
	},
	[2956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"
		}
	},
	[2957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently"
			}
		},
		stats={
			[1]="enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"
		}
	},
	[2958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage if you've taken a Critical Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s",
			[2]="enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"
		}
	},
	[2959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while not affected by Elemental Ailments"
			}
		},
		stats={
			[1]="movement_speed_+%_while_not_affected_by_status_ailments"
		}
	},
	[2960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds"
			}
		},
		stats={
			[1]="stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"
		}
	},
	[2961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Explode for {0}% of their Life as Fire Damage when on Low Life"
			}
		},
		stats={
			[1]="totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"
		}
	},
	[2962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"
		}
	},
	[2963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You and your allies cannot be Stunned while you are wielding a Staff"
			}
		},
		stats={
			[1]="chance_to_avoid_stun_%_aura_while_wielding_a_staff"
		}
	},
	[2964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Bleeding Enemies"
			}
		},
		stats={
			[1]="damage_taken_+%_from_bleeding_enemies"
		}
	},
	[2965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Attacks to Maim on Hit against Bleeding Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks Maim on Hit against Bleeding Enemies"
			}
		},
		stats={
			[1]="maim_bleeding_enemies_on_hit_%"
		}
	},
	[2966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with One Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with One Handed Weapons"
			}
		},
		stats={
			[1]="one_handed_attack_speed_+%"
		}
	},
	[2967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds"
			}
		},
		stats={
			[1]="movement_speed_+%_for_4_seconds_on_block"
		}
	},
	[2968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Fortified"
			}
		},
		stats={
			[1]="movement_speed_+%_while_fortified"
		}
	},
	[2969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken while at Maximum Endurance Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken while at Maximum Endurance Charges"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_at_maximum_endurance_charges"
		}
	},
	[2970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Ailments are removed when you reach Low Life"
			}
		},
		stats={
			[1]="status_ailments_removed_at_low_life"
		}
	},
	[2971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill with Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Kill with Main Hand"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_main_hand_kill_%"
		}
	},
	[2972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill with Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You gain an Endurance Charge on Kill with Main Hand"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_main_hand_kill_%"
		}
	},
	[2973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_on_kill"
		}
	},
	[2974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Stun if you've Killed Recently"
			}
		},
		stats={
			[1]="avoid_stun_%_for_4_seconds_on_kill"
		}
	},
	[2975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge"
			}
		},
		stats={
			[1]="you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"
		}
	},
	[2976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy"
			}
		},
		stats={
			[1]="minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"
		}
	},
	[2977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="warcry_cooldown_speed_+%"
		}
	},
	[2978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golem Skills have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golem Skills have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="golem_skill_cooldown_recovery_+%"
		}
	},
	[2979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Golems have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Golems have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="golem_cooldown_recovery_+%"
		}
	},
	[2980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Damaging Hits always Stun Enemies that are on Full Life"
			}
		},
		stats={
			[1]="always_stun_enemies_that_are_on_full_life"
		}
	},
	[2981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_full_life"
		}
	},
	[2982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration against Enemies that are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_low_life"
		}
	},
	[2983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with One Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with One Handed Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_one_handed_weapons"
		}
	},
	[2984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Two Handed Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_two_handed_weapons"
		}
	},
	[2985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armour from Equipped Body Armour is doubled"
			}
		},
		stats={
			[1]="damage_reduction_rating_from_body_armour_doubled"
		}
	},
	[2986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction with an Summoned Totem"
			}
		},
		stats={
			[1]="damage_reduction_rating_%_with_active_totem"
		}
	},
	[2987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggers Level {0} Manifest Dancing Dervishes on Rampage"
			}
		},
		stats={
			[1]="local_display_cast_level_x_manifest_dancing_dervish"
		}
	},
	[2988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be used while Manifested"
			}
		},
		stats={
			[1]="local_display_manifest_dancing_dervish_disables_weapons"
		}
	},
	[2989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Manifested Dancing Dervishes die when Rampage ends"
			}
		},
		stats={
			[1]="local_display_manifest_dancing_dervish_destroy_on_end_rampage"
		}
	},
	[2990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions grant Onslaught"
			}
		},
		stats={
			[1]="local_display_minions_grant_onslaught"
		}
	},
	[2991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Physical Damage while Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Physical Damage while Frozen"
			}
		},
		stats={
			[1]="physical_damage_+%_while_frozen"
		}
	},
	[2992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Hits with Cleave Fortify"
			}
		},
		stats={
			[1]="local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"
		}
	},
	[2993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby\nEnemy, up to +10"
			}
		},
		stats={
			[1]="local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius"
		}
	},
	[2994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"
		}
	},
	[2995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle"
			}
		},
		stats={
			[1]="local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"
		}
	},
	[2996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"
		}
	},
	[2997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"
		}
	},
	[2998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"
		}
	},
	[2999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, 1 additional Spark Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, {0} additional Spark Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"
		}
	},
	[3000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"
		}
	},
	[3001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"
		}
	},
	[3002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="anger_aura_effect_+%"
		}
	},
	[3003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_elements_aura_effect_+%"
		}
	},
	[3004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_fire_aura_effect_+%"
		}
	},
	[3005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_ice_aura_effect_+%"
		}
	},
	[3006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_lightning_aura_effect_+%"
		}
	},
	[3007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="wrath_aura_effect_+%"
		}
	},
	[3008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner Skills have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner Skills have {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="banner_aura_effect_+%"
		}
	},
	[3009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="grace_aura_effect_+%"
		}
	},
	[3010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="haste_aura_effect_+%"
		}
	},
	[3011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="precision_aura_effect_+%"
		}
	},
	[3012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="hatred_aura_effect_+%"
		}
	},
	[3013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="determination_aura_effect_+%"
		}
	},
	[3014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="discipline_aura_effect_+%"
		}
	},
	[3015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Poisoned"
			}
		},
		stats={
			[1]="cannot_be_poisoned"
		}
	},
	[3016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Poisoned"
			}
		},
		stats={
			[1]="chance_to_be_poisoned_%"
		}
	},
	[3017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Physical Damage from Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Physical Damage from Hits"
			}
		},
		stats={
			[1]="avoid_physical_damage_%"
		}
	},
	[3018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Avoid Elemental Damage from Hits while you have Frenzy Charges"
			}
		},
		stats={
			[1]="avoid_elemental_damage_%_per_frenzy_charge"
		}
	},
	[3019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Fire Damage from Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Fire Damage from Hits"
			}
		},
		stats={
			[1]="avoid_fire_damage_%"
		}
	},
	[3020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Cold Damage from Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Cold Damage from Hits"
			}
		},
		stats={
			[1]="avoid_cold_damage_%"
		}
	},
	[3021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Lightning Damage from Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Lightning Damage from Hits"
			}
		},
		stats={
			[1]="avoid_lightning_damage_%"
		}
	},
	[3022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Chaos Damage from Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Chaos Damage from Hits"
			}
		},
		stats={
			[1]="avoid_chaos_damage_%"
		}
	},
	[3023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Unholy Might for 3 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 3 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_3_seconds_%"
		}
	},
	[3024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Unholy Might for 4 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 4 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_4_seconds_%"
		}
	},
	[3025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain Unholy Might for 4 seconds on Kill"
			}
		},
		stats={
			[1]="minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%"
		}
	},
	[3026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 4 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_for_4_seconds_%"
		}
	},
	[3027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to gain Onslaught for 4 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain Onslaught for 4 seconds on Kill"
			}
		},
		stats={
			[1]="minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%"
		}
	},
	[3028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant Onslaught to nearby Enemies on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant Onslaught to nearby Enemies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_nearby_enemies_onslaught_on_kill_%"
		}
	},
	[3029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant Unholy Might to nearby Enemies on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant Unholy Might to nearby Enemies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_nearby_enemies_unholy_might_on_kill_%"
		}
	},
	[3030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant a Power Charge to nearby Allies on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant a Power Charge to nearby Allies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_power_charge_to_nearby_allies_on_kill_%"
		}
	},
	[3031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant a Frenzy Charge to nearby Allies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant a Frenzy Charge to nearby Allies on Hit"
			}
		},
		stats={
			[1]="chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"
		}
	},
	[3032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Bleeding when you use a Flask"
			}
		},
		stats={
			[1]="remove_bleed_on_flask_use"
		}
	},
	[3033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Corrupted Blood when you use a Flask"
			}
		},
		stats={
			[1]="remove_corrupted_blood_when_you_use_a_flask"
		}
	},
	[3034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage taken"
			}
		},
		stats={
			[1]="lightning_damage_taken_+%"
		}
	},
	[3035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage taken"
			}
		},
		stats={
			[1]="cold_damage_taken_+%"
		}
	},
	[3036]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy"
			}
		},
		stats={
			[1]="mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"
		}
	},
	[3037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Flask Charge when you deal a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Hit"
			}
		},
		stats={
			[1]="gain_flask_chance_on_crit_%"
		}
	},
	[3038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Energy Shield granted to you and nearby Allies"
			}
		},
		stats={
			[1]="virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"
		}
	},
	[3039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength"
			}
		},
		stats={
			[1]="number_of_additional_shrapnel_ballistae_per_200_strength"
		}
	},
	[3040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Siege Ballista has {0:+d} to maximum number of Summoned Totems per 200 Dexterity"
			}
		},
		stats={
			[1]="number_of_additional_siege_ballistae_per_200_dexterity"
		}
	},
	[3041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_25_dexterity",
			[2]="attack_maximum_added_physical_damage_per_25_dexterity"
		}
	},
	[3042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Blinded"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_blinded"
		}
	},
	[3043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Crushed"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_crushed"
		}
	},
	[3044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Malediction"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_have_malediction"
		}
	},
	[3045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Scorched"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_scorched"
		}
	},
	[3046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against Nearby Enemies have 50% increased Critical Hit Chance"
			}
		},
		stats={
			[1]="local_display_hits_against_nearby_enemies_critical_strike_chance_+50%"
		}
	},
	[3047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against Nearby Enemies have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits against Nearby Enemies have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_critical_strike_chance_+%_against_self"
		}
	},
	[3048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies grant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies grant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_flask_charges_granted_+%"
		}
	},
	[3049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Hindered, with {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies are Hindered, with {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_movement_speed_+%"
		}
	},
	[3050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% increased Stun Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies have {0}% reduced Stun Recovery"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_stun_and_block_recovery_+%"
		}
	},
	[3051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Non-Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Non-Critical Hit"
			}
		},
		stats={
			[1]="gain_power_charge_on_non_critical_strike_%"
		}
	},
	[3052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Blinded Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[3053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Chilled Ground when you Freeze an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Chilled Ground when you Freeze an Enemy"
			}
		},
		stats={
			[1]="chilled_ground_on_freeze_%_chance_for_3_seconds"
		}
	},
	[3054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground when you Kill an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground when you Kill an Enemy"
			}
		},
		stats={
			[1]="consecrate_ground_on_kill_%_for_3_seconds"
		}
	},
	[3055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Blades Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Blades Damage"
			}
		},
		stats={
			[1]="frost_blades_damage_+%"
		}
	},
	[3056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Blades Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Blades Projectile Speed"
			}
		},
		stats={
			[1]="frost_blades_projectile_speed_+%"
		}
	},
	[3057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Frost Blades Projectiles chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Frost Blades Projectiles chain {0} additional times"
			}
		},
		stats={
			[1]="frost_blades_number_of_additional_projectiles_in_chain"
		}
	},
	[3058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Raging Spirit has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Raging Spirit has {0}% reduced Duration"
			}
		},
		stats={
			[1]="summoned_raging_spirit_duration_+%"
		}
	},
	[3059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Summon Raging Spirit has {0}% chance to summon an extra Minion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon Raging Spirit summons an additional Raging Spirit"
			}
		},
		stats={
			[1]="summoned_raging_spirit_chance_to_spawn_additional_minion_%"
		}
	},
	[3060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Discharge Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Discharge Damage"
			}
		},
		stats={
			[1]="discharge_damage_+%"
		}
	},
	[3061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Discharge Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Discharge Radius"
			}
		},
		stats={
			[1]="discharge_radius_+%"
		}
	},
	[3062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Discharge to deal Damage without removing Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Discharge deals Damage without removing Charges"
			}
		},
		stats={
			[1]="discharge_chance_not_to_consume_charges_%"
		}
	},
	[3063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="anger_mana_reservation_+%"
		}
	},
	[3064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Trap Damage"
			}
		},
		stats={
			[1]="lightning_trap_damage_+%"
		}
	},
	[3065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 additional Lightning Trap Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional Lightning Trap Projectiles"
			}
		},
		stats={
			[1]="lightning_trap_number_of_additional_projectiles"
		}
	},
	[3066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="lightning_trap_cooldown_speed_+%"
		}
	},
	[3067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Piercing Attacks cause Bleeding"
			}
		},
		stats={
			[1]="piercing_attacks_cause_bleeding"
		}
	},
	[3068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Block"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_block_%"
		}
	},
	[3069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Energy Shield Recharge starts when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_suppress_%"
		}
	},
	[3070]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Modifiers from Slain Rare Monsters for {0} seconds"
			}
		},
		stats={
			[1]="map_players_gain_rare_monster_mods_on_kill_ms"
		}
	},
	[3071]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Soul Eater for {0} seconds on Rare Monster Kill"
			}
		},
		stats={
			[1]="soul_eater_on_rare_kill_ms"
		}
	},
	[3072]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Soul Eater for {0} seconds on Rare Monster Kill"
			}
		},
		stats={
			[1]="map_players_gain_soul_eater_on_rare_kill_ms"
		}
	},
	[3073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Soul Eater during any Flask Effect"
			}
		},
		stats={
			[1]="gain_soul_eater_during_flask_effect"
		}
	},
	[3074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Eaten Souls when you use a Flask"
			}
		},
		stats={
			[1]="lose_soul_eater_souls_on_flask_use"
		}
	},
	[3075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills used by Totems have a {0}% chance to Taunt on Hit"
			}
		},
		stats={
			[1]="totemified_skills_taunt_on_hit_%"
		}
	},
	[3076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Taunt on Hit"
			}
		},
		stats={
			[1]="chance_to_taunt_on_hit_%"
		}
	},
	[3077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Taunt on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Taunt on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_attacks_chance_to_taunt_on_hit_%"
		}
	},
	[3078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you Killed a Taunted Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you Killed a Taunted Enemy Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"
		}
	},
	[3079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="critical_strike_multiplier_vs_enemies_on_full_life_+"
		}
	},
	[3080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Hit Chance against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"
		}
	},
	[3081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blind duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blind duration"
			}
		},
		stats={
			[1]="blind_duration_+%"
		}
	},
	[3082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance against Enemies that are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Hit Chance against Enemies on that are Low Life"
			}
		},
		stats={
			[1]="assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"
		}
	},
	[3083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes have Culling Strike"
			}
		},
		stats={
			[1]="crits_have_culling_strike"
		}
	},
	[3084]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second"
			}
		},
		stats={
			[1]="caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[3085]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"
			}
		},
		stats={
			[1]="minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[3086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Cloud Charges when you use {0} Lightning Skills in Range"
			}
		},
		stats={
			[1]="storm_cloud_charge_count"
		}
	},
	[3087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Charged Storm Cloud deals {0} more Damage"
			}
		},
		stats={
			[1]="storm_cloud_charged_damage_+%_final"
		}
	},
	[3088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="gain_damage_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Burning Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_burning_enemies"
		}
	},
	[3091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill with Off Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Kill with Off Hand"
			}
		},
		stats={
			[1]="endurance_charge_on_off_hand_kill_%"
		}
	},
	[3092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength"
			}
		},
		stats={
			[1]="aura_melee_physical_damage_+%_per_10_strength"
		}
	},
	[3093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hits ignore Enemy Monster Elemental Resistances"
			}
		},
		stats={
			[1]="critical_strikes_ignore_elemental_resistances"
		}
	},
	[3094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_on_crit"
		}
	},
	[3095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you've Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_4_seconds_on_kill"
		}
	},
	[3096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"
		}
	},
	[3097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie"
			}
		},
		stats={
			[1]="physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"
		}
	},
	[3098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spectres have {0}% reduced Damage"
			}
		},
		stats={
			[1]="spectre_damage_+%"
		}
	},
	[3099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% increased Damage to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_damage_+%_to_you_and_your_allies"
		}
	},
	[3100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0:+d}% Physical Damage Reduction to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"
		}
	},
	[3101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"
		}
	},
	[3102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for throwing Traps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for throwing Traps"
			}
		},
		stats={
			[1]="placing_traps_cooldown_recovery_+%"
		}
	},
	[3103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies affected by Elemental Ailments"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_affected_by_status_ailments"
		}
	},
	[3104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Using Warcries is Instant"
			}
		},
		stats={
			[1]="warcries_are_instant"
		}
	},
	[3105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shield Defences are also granted to nearby Allies"
			}
		},
		stats={
			[1]="aura_grant_shield_defences_to_nearby_allies"
		}
	},
	[3106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain Phasing for 4 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Phasing for 4 seconds on Kill"
			}
		},
		stats={
			[1]="phasing_for_4_seconds_on_kill_%"
		}
	},
	[3107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0}% increased Damage for each Trap"
			}
		},
		stats={
			[1]="damage_+%_per_active_trap"
		}
	},
	[3108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0}% increased Area of Effect for each Mine"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_active_mine"
		}
	},
	[3109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while Phasing"
			}
		},
		stats={
			[1]="immune_to_status_ailments_while_phased"
		}
	},
	[3110]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Hit Chance per Power Charge"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_power_charge_permyriad"
		}
	},
	[3111]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Hit Chance while at maximum Power Charges"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"
		}
	},
	[3112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"
		}
	},
	[3113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Movement Skills Cost no Mana"
			}
		},
		stats={
			[1]="movement_skills_cost_no_mana"
		}
	},
	[3114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"
		}
	},
	[3115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to lose 10% of Mana when you use a Skill"
			}
		},
		stats={
			[1]="lose_10%_of_maximum_mana_on_skill_use_%_chance"
		}
	},
	[3116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Recover 10% of Mana when you use a Skill"
			}
		},
		stats={
			[1]="recover_10%_of_maximum_mana_on_skill_use_%"
		}
	},
	[3117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed if you Detonated Mines Recently"
			}
		},
		stats={
			[1]="mine_laying_speed_+%_for_4_seconds_on_detonation"
		}
	},
	[3118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage if you Detonated Mines Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_on_detonation"
		}
	},
	[3119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks gain a Charge every 3 seconds"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="flask_charges_recovered_per_3_seconds"
		}
	},
	[3120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Traps have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Traps have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="trap_skill_area_of_effect_+%"
		}
	},
	[3121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage"
			}
		},
		stats={
			[1]="bleeding_enemies_explode_for_%_life_as_physical_damage"
		}
	},
	[3122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When your Traps Trigger, your nearby Traps also Trigger"
			}
		},
		stats={
			[1]="nearby_traps_within_x_units_also_trigger_on_triggering_trap"
		}
	},
	[3123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_blades_on_hit_%"
		}
	},
	[3124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_blades_on_hit_%_"
		}
	},
	[3125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_blades_on_hit_%__"
		}
	},
	[3126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_blades_on_hit_%_"
		}
	},
	[3127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_winter_when_hit_%"
		}
	},
	[3128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_winter_when_hit_%"
		}
	},
	[3129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_winter_when_hit_%"
		}
	},
	[3130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_winter_when_hit_%"
		}
	},
	[3131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_inferno_on_kill_%"
		}
	},
	[3132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_inferno_on_kill_%"
		}
	},
	[3133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_inferno_on_kill_%"
		}
	},
	[3134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_inferno_on_kill_%"
		}
	},
	[3135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_tempest_on_hit_%"
		}
	},
	[3136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_tempest_on_hit_%"
		}
	},
	[3137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_tempest_on_hit_%"
		}
	},
	[3138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_tempest_on_hit_%"
		}
	},
	[3139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_the_grave_on_kill_%"
		}
	},
	[3140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_the_grave_on_kill_%"
		}
	},
	[3141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_the_grave_on_kill_%"
		}
	},
	[3142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_the_grave_on_kill_%"
		}
	},
	[3143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_reflection_when_hit_%"
		}
	},
	[3144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_reflection_when_hit_%"
		}
	},
	[3145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_reflection_when_hit_%"
		}
	},
	[3146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_reflection_when_hit_%"
		}
	},
	[3147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_force_on_hit_%"
		}
	},
	[3148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_force_on_hit_%"
		}
	},
	[3149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_force_on_hit_%"
		}
	},
	[3150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_force_on_hit_%"
		}
	},
	[3151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Light when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Light when you take a Critical Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_light_when_critically_hit_%"
		}
	},
	[3152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Light when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Light when you take a Critical Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_light_when_critically_hit_%"
		}
	},
	[3153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Light when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Light when you take a Critical Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_light_when_critically_hit_%"
		}
	},
	[3154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Light when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Light when you take a Critical Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_light_when_critically_hit_%"
		}
	},
	[3155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of War on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_war_on_kill_%"
		}
	},
	[3156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of War on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_war_on_kill_%"
		}
	},
	[3157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of War on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_war_on_kill_%"
		}
	},
	[3158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of War on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_war_on_kill_%"
		}
	},
	[3159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_fury_on_hit_%"
		}
	},
	[3160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_fury_on_hit_%"
		}
	},
	[3161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_fury_on_hit_%"
		}
	},
	[3162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_fury_on_hit_%"
		}
	},
	[3163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_spite_when_hit_%"
		}
	},
	[3164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_spite_when_hit_%"
		}
	},
	[3165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_spite_when_hit_%"
		}
	},
	[3166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_spite_when_hit_%"
		}
	},
	[3167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"
		}
	},
	[3168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"
			}
		},
		stats={
			[1]="life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"
		}
	},
	[3169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Attack Hits while not on full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Attack Hits while not on full Energy Shield"
			}
		},
		stats={
			[1]="trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"
		}
	},
	[3170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Enemies that are affected\nby no Elemental Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Enemies that are affected\nby no Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"
		}
	},
	[3171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've Cast a Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've Cast a Spell Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_for_4_seconds_on_cast"
		}
	},
	[3172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if you've Cast a Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if you've Cast a Spell Recently"
			}
		},
		stats={
			[1]="attack_damage_+%_for_4_seconds_on_cast"
		}
	},
	[3173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've Attacked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've Attacked Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_for_4_seconds_on_attack"
		}
	},
	[3174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if you've Attacked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if you've Attacked Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_for_4_seconds_on_attack"
		}
	},
	[3175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_flames_on_hit_%"
		}
	},
	[3176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_flames_on_hit_%"
		}
	},
	[3177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_flames_on_hit_%"
		}
	},
	[3178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_flames_on_hit_%"
		}
	},
	[3179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_frost_on_kill_%"
		}
	},
	[3180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_frost_on_kill_%"
		}
	},
	[3181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_frost_on_kill_%"
		}
	},
	[3182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_frost_on_kill_%"
		}
	},
	[3183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_thunder_on_kill_%"
		}
	},
	[3184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_thunder_on_kill_%"
		}
	},
	[3185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_thunder_on_kill_%"
		}
	},
	[3186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_thunder_on_kill_%"
		}
	},
	[3187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when throwing Mines to throw up to 1 additional Mine"
			}
		},
		stats={
			[1]="chance_to_place_an_additional_mine_%"
		}
	},
	[3188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Throw an additional Mine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Throw {0} additional Mines"
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place"
		}
	},
	[3189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_100%_of_elemental_damage_as_chaos"
		}
	},
	[3190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you haven't Crit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance if you haven't Crit Recently"
			}
		},
		stats={
			[1]="enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"
		}
	},
	[3191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while on Consecrated Ground"
			}
		},
		stats={
			[1]="damage_+%_on_consecrated_ground"
		}
	},
	[3192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground when Hit, lasting 8 seconds"
			}
		},
		stats={
			[1]="consecrate_ground_for_3_seconds_when_hit_%"
		}
	},
	[3193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills while on Consecrated Ground"
			}
		},
		stats={
			[1]="mana_cost_+%_on_consecrated_ground"
		}
	},
	[3194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while on Consecrated Ground"
			}
		},
		stats={
			[1]="avoid_ailments_%_on_consecrated_ground"
		}
	},
	[3195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus against Enemies that are affected\nby Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"
		}
	},
	[3196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Critical Hits Penetrate {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="non_critical_strikes_penetrate_elemental_resistances_%"
		}
	},
	[3197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_elemental_resist_%"
		}
	},
	[3198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="base_penetrate_elemental_resistances_%"
		}
	},
	[3199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Fire Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_fire_resist_%"
		}
	},
	[3200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Cold Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_cold_resist_%"
		}
	},
	[3201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Lightning Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_lightning_resist_%"
		}
	},
	[3202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Chaos Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_chaos_resist_%"
		}
	},
	[3203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to double Stun Duration"
			}
		},
		stats={
			[1]="chance_to_double_stun_duration_%"
		}
	},
	[3204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shockwaves deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shockwaves deal {0}% less Damage"
			}
		},
		stats={
			[1]="shockwave_slam_explosion_damage_+%_final"
		}
	},
	[3205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Curse Auras from your Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Curse Auras from your Skills"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%"
		}
	},
	[3206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Curse Auras from your Skills on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_vs_enemies"
		}
	},
	[3207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Unarmed Attacks against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies"
			}
		},
		stats={
			[1]="unarmed_damage_+%_vs_bleeding_enemies"
		}
	},
	[3208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills have {0}% increased effect on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Auras from your Skills have {0}% reduced effect on you"
			}
		},
		stats={
			[1]="aura_effect_on_self_from_your_skills_+%"
		}
	},
	[3209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Bleeding Enemy Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Bleeding Enemy Hit"
			}
		},
		stats={
			[1]="life_gained_on_bleeding_enemy_hit"
		}
	},
	[3210]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Unarmed Melee Attack Critical Hit Chance"
			}
		},
		stats={
			[1]="base_melee_critical_strike_chance_while_unarmed_%"
		}
	},
	[3211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills"
			}
		},
		stats={
			[1]="modifiers_to_claw_damage_also_affect_unarmed_melee_damage"
		}
	},
	[3212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills"
			}
		},
		stats={
			[1]="modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed"
		}
	},
	[3213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Critical Hit Chance also apply to Unarmed Critical Hit Chance with Melee Skills"
			}
		},
		stats={
			[1]="modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance"
		}
	},
	[3214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Unarmed Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Unarmed Attacks"
			}
		},
		stats={
			[1]="damage_+%_while_unarmed"
		}
	},
	[3215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Shattered Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Shattered Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_shattered"
		}
	},
	[3216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge during any Flask Effect"
			}
		},
		stats={
			[1]="energy_shield_delay_during_flask_effect_-%"
		}
	},
	[3217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="virtual_energy_shield_delay_-%"
		}
	},
	[3218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate during any Flask Effect"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_during_flask_effect_+%"
		}
	},
	[3219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="virtual_energy_shield_recharge_rate_+%"
		}
	},
	[3220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Fork"
			}
		},
		stats={
			[1]="arrows_fork"
		}
	},
	[3221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Fork"
			}
		},
		stats={
			[1]="projectiles_fork"
		}
	},
	[3222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Fish Bite Sensitivity"
			}
		},
		stats={
			[1]="fishing_bite_sensitivity_+%"
		}
	},
	[3223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 1% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="cold_damage_+%_per_1%_block_chance"
		}
	},
	[3224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Mana per 2% Chance to Block Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Mana per 2% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="maximum_mana_+%_per_2%_spell_block_chance"
		}
	},
	[3225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while Chilled or Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while Chilled or Frozen"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_while_chilled_or_frozen"
		}
	},
	[3226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_with_weapons_%"
		}
	},
	[3227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Fire Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_with_weapons_%"
		}
	},
	[3228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_with_weapons_%"
		}
	},
	[3229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Chaos Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_with_weapons_%"
		}
	},
	[3230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage"
			}
		},
		stats={
			[1]="inquisitor_aura_elemental_damage_+%_final"
		}
	},
	[3231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage"
			}
		},
		stats={
			[1]="support_gem_elemental_damage_+%_final"
		}
	},
	[3232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters drop items {0} Level higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters drop items {0} Levels higher"
			}
		},
		stats={
			[1]="map_monster_drop_higher_level_gear"
		}
	},
	[3233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Map's Modifiers to Quantity of Items found also apply to Rarity"
			}
		},
		stats={
			[1]="modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"
		}
	},
	[3234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Onslaught"
			}
		},
		stats={
			[1]="base_should_have_onslaught_from_stat"
		}
	},
	[3235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Onslaught"
			}
		},
		stats={
			[1]="silver_flask_display_onslaught"
		}
	},
	[3236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_with_weapons_%"
		}
	},
	[3237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Frenzy Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[3238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Endurance Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[3239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to add a Power Charge on Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_hit_%"
		}
	},
	[3240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose all Power Charges on reaching maximum Power Charges"
			}
		},
		stats={
			[1]="lose_all_power_charges_on_reaching_maximum_power_charges"
		}
	},
	[3241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocks you when you reach maximum Power Charges"
			}
		},
		stats={
			[1]="shocked_for_4_seconds_on_reaching_maximum_power_charges"
		}
	},
	[3242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on reaching Maximum Power Charges"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_reaching_maximum_power_charges"
		}
	},
	[3243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified"
			}
		},
		stats={
			[1]="is_petrified"
		}
	},
	[3244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you gain a Power Charge"
			}
		},
		stats={
			[1]="add_endurance_charge_on_gain_power_charge_%"
		}
	},
	[3245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Enemy Killed by you or your Totems Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Enemy Killed by you or your Totems Recently"
			}
		},
		stats={
			[1]="stacking_damage_+%_on_kill_for_4_seconds"
		}
	},
	[3246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while you have a Totem"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_totem_active"
		}
	},
	[3247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds"
			}
		},
		stats={
			[1]="number_of_additional_totems_allowed_on_kill_for_8_seconds"
		}
	},
	[3248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {0}% reduced Extra Damage from Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {0}% increased Extra Damage from Critical Hits"
			}
		},
		stats={
			[1]="map_monsters_base_self_critical_strike_multiplier_-%"
		}
	},
	[3249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power, Frenzy or Endurance Charge on Kill"
			}
		},
		stats={
			[1]="power_frenzy_or_endurance_charge_on_kill_%"
		}
	},
	[3250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Poison"
			}
		},
		stats={
			[1]="immune_to_poison"
		}
	},
	[3251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element"
			}
		},
		stats={
			[1]="elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"
		}
	},
	[3252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element"
			}
		},
		stats={
			[1]="damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"
		}
	},
	[3253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds"
			}
		},
		stats={
			[1]="elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"
		}
	},
	[3254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds"
			}
		},
		stats={
			[1]="elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"
		}
	},
	[3255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds"
			}
		},
		stats={
			[1]="elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"
		}
	},
	[3256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds"
			}
		},
		stats={
			[1]="elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"
		}
	},
	[3257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage"
			}
		},
		stats={
			[1]="elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"
		}
	},
	[3258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy"
			}
		},
		stats={
			[1]="elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"
		}
	},
	[3259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to knockback on Counterattack"
			}
		},
		stats={
			[1]="knockback_on_counterattack_%"
		}
	},
	[3260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Protector Totem deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Protector Totem deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="melee_ancestor_totem_damage_+%"
		}
	},
	[3261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Weapons deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Weapons deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="animate_weapon_damage_+%"
		}
	},
	[3262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Arrow Damage"
			}
		},
		stats={
			[1]="burning_arrow_damage_+%"
		}
	},
	[3263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cleave Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cleave Damage"
			}
		},
		stats={
			[1]="cleave_damage_+%"
		}
	},
	[3264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Double Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Double Strike Damage"
			}
		},
		stats={
			[1]="double_strike_damage_+%"
		}
	},
	[3265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dual Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dual Strike Damage"
			}
		},
		stats={
			[1]="dual_strike_damage_+%"
		}
	},
	[3266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Trap Damage"
			}
		},
		stats={
			[1]="fire_trap_damage_+%"
		}
	},
	[3267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fireball Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fireball Damage"
			}
		},
		stats={
			[1]="fireball_damage_+%"
		}
	},
	[3268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Damage"
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%"
		}
	},
	[3269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Glacial Hammer Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Glacial Hammer Damage"
			}
		},
		stats={
			[1]="glacial_hammer_damage_+%"
		}
	},
	[3270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ground Slam Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ground Slam Damage"
			}
		},
		stats={
			[1]="ground_slam_damage_+%"
		}
	},
	[3271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Heavy Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Heavy Strike Damage"
			}
		},
		stats={
			[1]="heavy_strike_damage_+%"
		}
	},
	[3272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Infernal Blow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Infernal Blow Damage"
			}
		},
		stats={
			[1]="infernal_blow_damage_+%"
		}
	},
	[3273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Strike Damage"
			}
		},
		stats={
			[1]="lightning_strike_damage_+%"
		}
	},
	[3274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Tendrils Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Tendrils Damage"
			}
		},
		stats={
			[1]="lightning_tendrils_damage_+%"
		}
	},
	[3275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rolling Magma Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rolling Magma Damage"
			}
		},
		stats={
			[1]="magma_orb_damage_+%"
		}
	},
	[3276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Strike Damage"
			}
		},
		stats={
			[1]="molten_strike_damage_+%"
		}
	},
	[3277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="zombie_damage_+%"
		}
	},
	[3278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reave Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reave Damage"
			}
		},
		stats={
			[1]="reave_damage_+%"
		}
	},
	[3279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Damage"
			}
		},
		stats={
			[1]="spark_damage_+%"
		}
	},
	[3280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Throw Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Throw Damage"
			}
		},
		stats={
			[1]="spectral_throw_damage_+%"
		}
	},
	[3281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Split Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Split Arrow Damage"
			}
		},
		stats={
			[1]="split_arrow_damage_+%"
		}
	},
	[3282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ethereal Knives Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ethereal Knives Damage"
			}
		},
		stats={
			[1]="ethereal_knives_damage_+%"
		}
	},
	[3283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Shot Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Shot Damage"
			}
		},
		stats={
			[1]="ice_shot_damage_+%"
		}
	},
	[3284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rain of Arrows Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rain of Arrows Damage"
			}
		},
		stats={
			[1]="rain_of_arrows_damage_+%"
		}
	},
	[3285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Raging Spirits deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="raging_spirit_damage_+%"
		}
	},
	[3286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Viper Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Viper Strike Damage"
			}
		},
		stats={
			[1]="viper_strike_damage_+%"
		}
	},
	[3287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flicker Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flicker Strike Damage"
			}
		},
		stats={
			[1]="flicker_strike_damage_+%"
		}
	},
	[3288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Leap Slam Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Leap Slam Damage"
			}
		},
		stats={
			[1]="leap_slam_damage_+%"
		}
	},
	[3289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Arrow Damage"
			}
		},
		stats={
			[1]="lightning_arrow_damage_+%"
		}
	},
	[3290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Warp Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Warp Damage"
			}
		},
		stats={
			[1]="lightning_warp_damage_+%"
		}
	},
	[3291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Puncture Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Puncture Damage"
			}
		},
		stats={
			[1]="puncture_damage_+%"
		}
	},
	[3292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Charge Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Charge Damage"
			}
		},
		stats={
			[1]="shield_charge_damage_+%"
		}
	},
	[3293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skeletons deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skeletons deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="skeletons_damage_+%"
		}
	},
	[3294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arc Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arc Damage"
			}
		},
		stats={
			[1]="arc_damage_+%"
		}
	},
	[3295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Barrage Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Barrage Damage"
			}
		},
		stats={
			[1]="barrage_damage_+%"
		}
	},
	[3296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Nova Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Nova Mine Damage"
			}
		},
		stats={
			[1]="fire_nova_mine_damage_+%"
		}
	},
	[3297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Firestorm Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Firestorm Damage"
			}
		},
		stats={
			[1]="fire_storm_damage_+%"
		}
	},
	[3298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Surge Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Surge Damage"
			}
		},
		stats={
			[1]="flame_surge_damage_+%"
		}
	},
	[3299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Nova Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Nova Damage"
			}
		},
		stats={
			[1]="ice_nova_damage_+%"
		}
	},
	[3300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Spear Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Spear Damage"
			}
		},
		stats={
			[1]="ice_spear_damage_+%"
		}
	},
	[3301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Damage"
			}
		},
		stats={
			[1]="incinerate_damage_+%"
		}
	},
	[3302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Power Siphon Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Power Siphon Damage"
			}
		},
		stats={
			[1]="power_siphon_damage_+%"
		}
	},
	[3303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Searing Bond Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Searing Bond Damage"
			}
		},
		stats={
			[1]="searing_bond_damage_+%"
		}
	},
	[3304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Static Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Static Strike Damage"
			}
		},
		stats={
			[1]="static_strike_damage_+%"
		}
	},
	[3305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Call Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Call Damage"
			}
		},
		stats={
			[1]="storm_call_damage_+%"
		}
	},
	[3306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sweep Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sweep Damage"
			}
		},
		stats={
			[1]="sweep_damage_+%"
		}
	},
	[3307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Damage"
			}
		},
		stats={
			[1]="frenzy_damage_+%"
		}
	},
	[3308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Righteous Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Righteous Fire Damage"
			}
		},
		stats={
			[1]="righteous_fire_damage_+%"
		}
	},
	[3309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Hit deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Elemental Hit deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="elemental_hit_damage_+%"
		}
	},
	[3310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cyclone Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cyclone Damage"
			}
		},
		stats={
			[1]="cyclone_damage_+%"
		}
	},
	[3311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Shot Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Shot Damage"
			}
		},
		stats={
			[1]="tornado_shot_damage_+%"
		}
	},
	[3312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Creeping Frost Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Creeping Frost Damage"
			}
		},
		stats={
			[1]="arctic_breath_damage_+%"
		}
	},
	[3313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="explosive_arrow_damage_+%"
		}
	},
	[3314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flameblast Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flameblast Damage"
			}
		},
		stats={
			[1]="flameblast_damage_+%"
		}
	},
	[3315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Glacial Cascade Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Glacial Cascade Damage"
			}
		},
		stats={
			[1]="glacial_cascade_damage_+%"
		}
	},
	[3316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Crash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Crash Damage"
			}
		},
		stats={
			[1]="ice_crash_damage_+%"
		}
	},
	[3317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Kinetic Blast Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Kinetic Blast Damage"
			}
		},
		stats={
			[1]="kinetic_blast_damage_+%"
		}
	},
	[3318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Nova Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Nova Damage"
			}
		},
		stats={
			[1]="shock_nova_damage_+%"
		}
	},
	[3319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shockwave Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shockwave Totem Damage"
			}
		},
		stats={
			[1]="shockwave_totem_damage_+%"
		}
	},
	[3320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Wild Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Wild Strike Damage"
			}
		},
		stats={
			[1]="wild_strike_damage_+%"
		}
	},
	[3321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Detonate Dead Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Detonate Dead Damage"
			}
		},
		stats={
			[1]="detonate_dead_damage_+%"
		}
	},
	[3322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Caustic Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Caustic Arrow Damage"
			}
		},
		stats={
			[1]="caustic_arrow_damage_+%"
		}
	},
	[3323]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Caustic Arrow inflicts Withered on Hit for {1} second base Duration"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration"
			}
		},
		stats={
			[1]="caustic_arrow_withered_on_hit_%",
			[2]="caustic_arrow_withered_base_duration_ms"
		}
	},
	[3324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Golems"
			}
		},
		stats={
			[1]="base_number_of_golems_allowed"
		}
	},
	[3325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have non-Golem Minions"
			}
		},
		stats={
			[1]="you_cannot_have_non_golem_minions"
		}
	},
	[3326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Golem Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Golem Size"
			}
		},
		stats={
			[1]="golem_scale_+%"
		}
	},
	[3327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stone Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stone Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="stone_golem_damage_+%"
		}
	},
	[3328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flame Golems have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flame Golems have {0}% reduced Damage"
			}
		},
		stats={
			[1]="flame_golem_damage_+%"
		}
	},
	[3329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="ice_golem_damage_+%"
		}
	},
	[3330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_golem_damage_+%"
		}
	},
	[3331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="chaos_golem_damage_+%"
		}
	},
	[3332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you Summoned a Golem in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you Summoned a Golem in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_if_golem_summoned_in_past_8_seconds"
		}
	},
	[3333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Summoned in the past 8 seconds deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Summoned in the past 8 seconds deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="golem_damage_+%_if_summoned_in_past_8_seconds"
		}
	},
	[3334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Deal {0}% less Damage"
			}
		},
		stats={
			[1]="unique_primordial_tether_golem_damage_+%_final"
		}
	},
	[3335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels of Dominance deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels of Dominance deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="dominating_blow_minion_damage_+%"
		}
	},
	[3336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dominating Blow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dominating Blow Damage"
			}
		},
		stats={
			[1]="dominating_blow_skill_attack_damage_+%"
		}
	},
	[3337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Snap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Snap Damage"
			}
		},
		stats={
			[1]="cold_snap_damage_+%"
		}
	},
	[3338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Holy Flame Totem deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Holy Flame Totem deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="flame_totem_damage_+%"
		}
	},
	[3339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Guardians deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Guardians deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="animate_guardian_damage_+%"
		}
	},
	[3340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bear Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bear Trap Damage"
			}
		},
		stats={
			[1]="bear_trap_damage_+%"
		}
	},
	[3341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Wall Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Wall Damage"
			}
		},
		stats={
			[1]="frost_wall_damage_+%"
		}
	},
	[3342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Shell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Shell Damage"
			}
		},
		stats={
			[1]="molten_shell_damage_+%"
		}
	},
	[3343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reckoning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reckoning Damage"
			}
		},
		stats={
			[1]="reckoning_damage_+%"
		}
	},
	[3344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vigilant Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vigilant Strike Damage"
			}
		},
		stats={
			[1]="vigilant_strike_damage_+%"
		}
	},
	[3345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Whirling Blades Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Whirling Blades Damage"
			}
		},
		stats={
			[1]="whirling_blades_damage_+%"
		}
	},
	[3346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Dash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Dash Damage"
			}
		},
		stats={
			[1]="flame_dash_damage_+%"
		}
	},
	[3347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Mine Damage"
			}
		},
		stats={
			[1]="freeze_mine_damage_+%"
		}
	},
	[3348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Herald of Ash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Herald of Ash Damage"
			}
		},
		stats={
			[1]="herald_of_ash_damage_+%"
		}
	},
	[3349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Herald of Ice Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Herald of Ice Damage"
			}
		},
		stats={
			[1]="herald_of_ice_damage_+%"
		}
	},
	[3350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Herald of Thunder Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Herald of Thunder Damage"
			}
		},
		stats={
			[1]="herald_of_thunder_damage_+%"
		}
	},
	[3351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tempest Shield Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tempest Shield Damage"
			}
		},
		stats={
			[1]="tempest_shield_damage_+%"
		}
	},
	[3352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Desecrate Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Desecrate Damage"
			}
		},
		stats={
			[1]="desecrate_damage_+%"
		}
	},
	[3353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blink_arrow_and_blink_arrow_clone_damage_+%"
		}
	},
	[3354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="mirror_arrow_and_mirror_arrow_clone_damage_+%"
		}
	},
	[3355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Riposte Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Riposte Damage"
			}
		},
		stats={
			[1]="riposte_damage_+%"
		}
	},
	[3356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vengeance Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vengeance Damage"
			}
		},
		stats={
			[1]="vengeance_damage_+%"
		}
	},
	[3357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Converted Enemies have {0}% reduced Damage"
			}
		},
		stats={
			[1]="converted_enemies_damage_+%"
		}
	},
	[3358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Infernal Cry Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Infernal Cry Damage"
			}
		},
		stats={
			[1]="abyssal_cry_damage_+%"
		}
	},
	[3359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Galvanic Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Galvanic Arrow Damage"
			}
		},
		stats={
			[1]="shrapnel_shot_damage_+%"
		}
	},
	[3360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blast Rain deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blast Rain deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blast_rain_damage_+%"
		}
	},
	[3361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Essence Drain Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Essence Drain Damage"
			}
		},
		stats={
			[1]="essence_drain_damage_+%"
		}
	},
	[3362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Contagion Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Contagion Damage"
			}
		},
		stats={
			[1]="contagion_damage_+%"
		}
	},
	[3363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Vortex Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Vortex Spell Damage"
			}
		},
		stats={
			[1]="blade_vortex_damage_+%"
		}
	},
	[3364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bladefall Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bladefall Damage"
			}
		},
		stats={
			[1]="bladefall_damage_+%"
		}
	},
	[3365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Trap Damage"
			}
		},
		stats={
			[1]="ice_trap_damage_+%"
		}
	},
	[3366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charged Dash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charged Dash Damage"
			}
		},
		stats={
			[1]="charged_dash_damage_+%"
		}
	},
	[3367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Earthquake Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Earthquake Damage"
			}
		},
		stats={
			[1]="earthquake_damage_+%"
		}
	},
	[3368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dark Pact Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dark Pact Damage"
			}
		},
		stats={
			[1]="skeletal_chains_damage_+%"
		}
	},
	[3369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Burst Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Burst Damage"
			}
		},
		stats={
			[1]="storm_burst_damage_+%"
		}
	},
	[3370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Bomb Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Bomb Damage"
			}
		},
		stats={
			[1]="frost_bomb_damage_+%"
		}
	},
	[3371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Orb of Storms deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Orb of Storms deasl {0}% reduced Damage"
			}
		},
		stats={
			[1]="orb_of_storms_damage_+%"
		}
	},
	[3372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siege Ballista deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siege Ballista deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="siege_ballista_damage_+%"
		}
	},
	[3373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Damage"
			}
		},
		stats={
			[1]="blight_damage_+%"
		}
	},
	[3374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced Damage"
			}
		},
		stats={
			[1]="shockwave_slam_damage_+%"
		}
	},
	[3375]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Frozen"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_frozen"
		}
	},
	[3376]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second"
			}
		},
		stats={
			[1]="occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"
		}
	},
	[3377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Be Stunned while you have Energy Shield"
			}
		},
		stats={
			[1]="occultist_immune_to_stun_while_has_energy_shield"
		}
	},
	[3378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Shield Recharge is not interrupted by Damage if Recharge began Recently"
			}
		},
		stats={
			[1]="energy_shield_recharge_is_not_interrupted_if_recharge_begaen_recently"
		}
	},
	[3379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Summoned Totem"
			}
		},
		stats={
			[1]="hierophant_passive_damage_+%_final_per_totem"
		}
	},
	[3380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Totem Damage per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Totem Damage per Summoned Totem"
			}
		},
		stats={
			[1]="totem_damage_+%_final_per_active_totem"
		}
	},
	[3381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks do not apply to you"
			}
		},
		stats={
			[1]="cannot_be_affected_by_flasks"
		}
	},
	[3382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks you Use apply to your Raised Zombies and Spectres"
			}
		},
		stats={
			[1]="flasks_apply_to_your_zombies_and_spectres"
		}
	},
	[3383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Damage also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_damage_also_affect_you"
		}
	},
	[3384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Attack Speed also affect you"
			}
		},
		stats={
			[1]="additive_modifiers_to_minion_attack_speed_also_affect_you"
		}
	},
	[3385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Cast Speed also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_cast_speed_also_affect_you"
		}
	},
	[3386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Life Regeneration also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_life_regeneration_also_affect_you"
		}
	},
	[3387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Movement Speed also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_movement_speed_also_affect_you"
		}
	},
	[3388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds"
			}
		},
		stats={
			[1]="non_skill_non_chaos_damage_%_to_gain_as_chaos_per_curse_on_target_on_kill_for_4_seconds"
		}
	},
	[3389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Curse take {0}% increased Damage"
			}
		},
		stats={
			[1]="enemies_damage_taken_+%_while_cursed"
		}
	},
	[3390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse have Malediction"
			}
		},
		stats={
			[1]="enemies_you_curse_have_malediction"
		}
	},
	[3391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal Double Damage to Chilled Enemies"
			}
		},
		stats={
			[1]="local_double_damage_to_chilled_enemies"
		}
	},
	[3392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="local_elemental_penetration_%"
		}
	},
	[3393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Fire Resistance"
			}
		},
		stats={
			[1]="local_fire_penetration_%"
		}
	},
	[3394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Cold Resistance"
			}
		},
		stats={
			[1]="local_cold_penetration_%"
		}
	},
	[3395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="local_lightning_penetration_%"
		}
	},
	[3396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have no Frenzy Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have no Frenzy Charges"
			}
		},
		stats={
			[1]="damage_while_no_frenzy_charges_+%"
		}
	},
	[3397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Enemies on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Enemies on Full Life"
			}
		},
		stats={
			[1]="critical_strike_chance_against_enemies_on_full_life_+%"
		}
	},
	[3398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Attack Physical Damage"
			}
		},
		stats={
			[1]="minion_attack_minimum_added_physical_damage",
			[2]="minion_attack_maximum_added_physical_damage"
		}
	},
	[3399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Chaos Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_chaos_damage",
			[2]="minion_global_maximum_added_chaos_damage"
		}
	},
	[3400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Cold Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_cold_damage",
			[2]="minion_global_maximum_added_cold_damage"
		}
	},
	[3401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Fire Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_fire_damage",
			[2]="minion_global_maximum_added_fire_damage"
		}
	},
	[3402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Lightning Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_lightning_damage",
			[2]="minion_global_maximum_added_lightning_damage"
		}
	},
	[3403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Physical Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_physical_damage",
			[2]="minion_global_maximum_added_physical_damage"
		}
	},
	[3404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage with Attacks"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_fire_with_attacks"
		}
	},
	[3405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Cold Damage with Attacks"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_cold_with_attacks"
		}
	},
	[3406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Lightning Damage with Attacks"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_lightning_with_attacks"
		}
	},
	[3407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} maximum Energy Shield per 5 Strength"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_5_strength"
		}
	},
	[3408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Attacks are Critical Hits"
			}
		},
		stats={
			[1]="attack_always_crit"
		}
	},
	[3409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Counts as all One Handed Melee Weapon Types"
			}
		},
		stats={
			[1]="local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"
		}
	},
	[3410]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies"
			}
		},
		stats={
			[1]="guardian_auras_grant_life_regeneration_per_minute_%"
		}
	},
	[3411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies cannot gain Power, Frenzy or Endurance Charges"
			}
		},
		stats={
			[1]="guardian_nearby_enemies_cannot_gain_charges"
		}
	},
	[3412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies"
			}
		},
		stats={
			[1]="guardian_reserved_life_granted_to_you_and_allies_as_armour_%"
		}
	},
	[3413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies"
			}
		},
		stats={
			[1]="guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"
		}
	},
	[3414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 5 seconds, remove Curses and Elemental Ailments from you"
			}
		},
		stats={
			[1]="guardian_remove_curses_and_status_ailments_every_10_seconds"
		}
	},
	[3415]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate {0}% of Life over one second"
			}
		},
		stats={
			[1]="guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"
		}
	},
	[3416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[3417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[3418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final_per_frenzy_charge"
		}
	},
	[3419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near your Totems deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies near your Totems deal {0}% less Damage"
			}
		},
		stats={
			[1]="totem_aura_enemy_damage_+%_final"
		}
	},
	[3420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near your Totems take {0}% increased Physical and Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies near your Totems take {0}% reduced Physical and Fire Damage"
			}
		},
		stats={
			[1]="totem_aura_enemy_fire_and_physical_damage_taken_+%"
		}
	},
	[3421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps deal {0}% more Damage with Hits if they Armed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Traps deal {0}% less Damage with Hits if they Armed Recently"
			}
		},
		stats={
			[1]="trap_damage_buildup_damage_+%_final_when_first_set"
		}
	},
	[3422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps deal {0}% more Damage with Hits if they were not Armed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Traps deal {0}% less Damage with Hits if they were not Armed Recently"
			}
		},
		stats={
			[1]="trap_damage_buildup_damage_+%_final_after_4_seconds"
		}
	},
	[3423]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Weapon's Critical Hit Chance is {0:d}%"
			}
		},
		stats={
			[1]="local_weapon_base_crit_chance_permyriad_override"
		}
	},
	[3424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps and Mines deal {0} to {1} additional Physical Damage"
			}
		},
		stats={
			[1]="trap_and_mine_minimum_added_physical_damage",
			[2]="trap_and_mine_maximum_added_physical_damage"
		}
	},
	[3425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% Chance for Traps to Trigger an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Traps Trigger an additional time"
			}
		},
		stats={
			[1]="trap_%_chance_to_trigger_twice"
		}
	},
	[3426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage Over Time per 10 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage Over Time per 10 Dexterity"
			}
		},
		stats={
			[1]="physical_damage_over_time_per_10_dexterity_+%"
		}
	},
	[3427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration per 12 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration per 12 Intelligence"
			}
		},
		stats={
			[1]="bleed_duration_per_12_intelligence_+%"
		}
	},
	[3428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to cause Bleeding Enemies to Flee on hit"
			}
		},
		stats={
			[1]="%_chance_to_cause_bleeding_enemies_to_flee_on_hit"
		}
	},
	[3429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Protector Totem grants {0}% increased Attack Speed while Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Protector Totem grants {0}% reduced Attack Speed while Active"
			}
		},
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%"
		}
	},
	[3430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active"
			}
		},
		stats={
			[1]="slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
		}
	},
	[3431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Warchief Totem grants {0}% increased Melee Damage while Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active"
			}
		},
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%"
		}
	},
	[3432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Blocked in the past 10 seconds, you\nand nearby Allies cannot be Stunned"
			}
		},
		stats={
			[1]="gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"
		}
	},
	[3433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cleave Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cleave Area of Effect"
			}
		},
		stats={
			[1]="cleave_radius_+%"
		}
	},
	[3434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ground Slam Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ground Slam Area of Effect"
			}
		},
		stats={
			[1]="ground_slam_radius_+%"
		}
	},
	[3435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Infernal Blow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Infernal Blow Area of Effect"
			}
		},
		stats={
			[1]="infernal_blow_radius_+%"
		}
	},
	[3436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Tendrils Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Tendrils Area of Effect"
			}
		},
		stats={
			[1]="lightning_tendrils_radius_+%"
		}
	},
	[3437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rolling Magma Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rolling Magma Area of Effect"
			}
		},
		stats={
			[1]="magma_orb_radius_+%"
		}
	},
	[3438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reave Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reave Radius"
			}
		},
		stats={
			[1]="reave_radius_+%"
		}
	},
	[3439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Strike Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Strike Area of Effect"
			}
		},
		stats={
			[1]="molten_strike_radius_+%"
		}
	},
	[3440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Shot Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Shot Area of Effect"
			}
		},
		stats={
			[1]="ice_shot_radius_+%"
		}
	},
	[3441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rain of Arrows Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rain of Arrows Area of Effect"
			}
		},
		stats={
			[1]="rain_of_arrows_radius_+%"
		}
	},
	[3442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Leap Slam Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Leap Slam Area of Effect"
			}
		},
		stats={
			[1]="leap_slam_radius_+%"
		}
	},
	[3443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Arrow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Arrow Area of Effect"
			}
		},
		stats={
			[1]="lightning_arrow_radius_+%"
		}
	},
	[3444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Nova Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Nova Area of Effect"
			}
		},
		stats={
			[1]="ice_nova_radius_+%"
		}
	},
	[3445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Static Strike Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Static Strike Area of Effect"
			}
		},
		stats={
			[1]="static_strike_radius_+%"
		}
	},
	[3446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Call Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Call Area of Effect"
			}
		},
		stats={
			[1]="storm_call_radius_+%"
		}
	},
	[3447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Sweep has a {0}% chance to grant an Endurance Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Sweep grants an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="sweep_add_endurance_charge_on_hit_%"
		}
	},
	[3448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sweep Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sweep Area of Effect"
			}
		},
		stats={
			[1]="sweep_radius_+%"
		}
	},
	[3449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Righteous Fire Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Righteous Fire Area of Effect"
			}
		},
		stats={
			[1]="righteous_fire_radius_+%"
		}
	},
	[3450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Creeping Frost Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Creeping Frost Area of Effect"
			}
		},
		stats={
			[1]="arctic_breath_radius_+%"
		}
	},
	[3451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ball Lightning Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ball Lightning Area of Effect"
			}
		},
		stats={
			[1]="ball_lightning_radius_+%"
		}
	},
	[3452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="explosive_arrow_radius_+%"
		}
	},
	[3453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flameblast Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flameblast Area of Effect"
			}
		},
		stats={
			[1]="flameblast_radius_+%"
		}
	},
	[3454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Glacial Cascade Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Glacial Cascade Area of Effect"
			}
		},
		stats={
			[1]="glacial_cascade_radius_+%"
		}
	},
	[3455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Wild Strike Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Wild Strike Area of Effect"
			}
		},
		stats={
			[1]="wild_strike_radius_+%"
		}
	},
	[3456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Detonate Dead Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Detonate Dead Area of Effect"
			}
		},
		stats={
			[1]="detonate_dead_radius_+%"
		}
	},
	[3457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Crash Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Crash Area of Effect"
			}
		},
		stats={
			[1]="ice_crash_radius_+%"
		}
	},
	[3458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Kinetic Blast Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Kinetic Blast Area of Effect"
			}
		},
		stats={
			[1]="kinetic_blast_radius_+%"
		}
	},
	[3459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Caustic Arrow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Caustic Arrow Area of Effect"
			}
		},
		stats={
			[1]="caustic_arrow_radius_+%"
		}
	},
	[3460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Snap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Snap Area of Effect"
			}
		},
		stats={
			[1]="cold_snap_radius_+%"
		}
	},
	[3461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Decoy Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Decoy Totem Area of Effect"
			}
		},
		stats={
			[1]="decoy_totem_radius_+%"
		}
	},
	[3462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Nova Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Nova Area of Effect"
			}
		},
		stats={
			[1]="shock_nova_radius_+%"
		}
	},
	[3463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Mine Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Mine Area of Effect"
			}
		},
		stats={
			[1]="freeze_mine_radius_+%"
		}
	},
	[3464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Galvanic Arrow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Galvanic Arrow Area of Effect"
			}
		},
		stats={
			[1]="shrapnel_shot_radius_+%"
		}
	},
	[3465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blast Rain has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blast Rain has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blast_rain_radius_+%"
		}
	},
	[3466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Contagion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Contagion Area of Effect"
			}
		},
		stats={
			[1]="contagion_radius_+%"
		}
	},
	[3467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wither has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wither has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="wither_radius_+%"
		}
	},
	[3468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Vortex Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Vortex Area of Effect"
			}
		},
		stats={
			[1]="blade_vortex_radius_+%"
		}
	},
	[3469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bladefall Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bladefall Area of Effect"
			}
		},
		stats={
			[1]="bladefall_radius_+%"
		}
	},
	[3470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Trap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Trap Area of Effect"
			}
		},
		stats={
			[1]="ice_trap_radius_+%"
		}
	},
	[3471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Earthquake Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Earthquake Area of Effect"
			}
		},
		stats={
			[1]="earthquake_radius_+%"
		}
	},
	[3472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Bomb Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Bomb Area of Effect"
			}
		},
		stats={
			[1]="frost_bomb_radius_+%"
		}
	},
	[3473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Orb of Storms Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Orb of Storms Area of Effect"
			}
		},
		stats={
			[1]="storm_cloud_radius_+%"
		}
	},
	[3474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Area of Effect"
			}
		},
		stats={
			[1]="blight_radius_+%"
		}
	},
	[3475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="shockwave_slam_radius_+%"
		}
	},
	[3476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased delay between Areas in the Wave"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced delay between Areas in the Wave"
			}
		},
		stats={
			[1]="sunder_wave_delay_+%"
		}
	},
	[3477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shockwave Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shockwave Totem Area of Effect"
			}
		},
		stats={
			[1]="shockwave_totem_radius_+%"
		}
	},
	[3478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Charged Dash has {0:+d} to Radius of each Wave's last damage Area"
			}
		},
		stats={
			[1]="charged_dash_area_of_effect_radius_+_of_final_explosion"
		}
	},
	[3479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cleave Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cleave Attack Speed"
			}
		},
		stats={
			[1]="cleave_attack_speed_+%"
		}
	},
	[3480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Double Strike Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Double Strike Attack Speed"
			}
		},
		stats={
			[1]="double_strike_attack_speed_+%"
		}
	},
	[3481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dual Strike Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dual Strike Attack Speed"
			}
		},
		stats={
			[1]="dual_strike_attack_speed_+%"
		}
	},
	[3482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Heavy Strike Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Heavy Strike  Speed"
			}
		},
		stats={
			[1]="heavy_strike_attack_speed_+%"
		}
	},
	[3483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="zombie_attack_speed_+%"
		}
	},
	[3484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rain of Arrows Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rain of Arrows Attack Speed"
			}
		},
		stats={
			[1]="rain_of_arrows_attack_speed_+%"
		}
	},
	[3485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Leap Slam Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Leap Slam Attack Speed"
			}
		},
		stats={
			[1]="leap_slam_attack_speed_+%"
		}
	},
	[3486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Charge Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Charge Attack Speed"
			}
		},
		stats={
			[1]="shield_charge_attack_speed_+%"
		}
	},
	[3487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Barrage Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Barrage Attack Speed"
			}
		},
		stats={
			[1]="barrage_attack_speed_+%"
		}
	},
	[3488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Hit Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Hit Attack Speed"
			}
		},
		stats={
			[1]="elemental_hit_attack_speed_+%"
		}
	},
	[3489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cyclone Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cyclone Attack Speed"
			}
		},
		stats={
			[1]="cyclone_attack_speed_+%"
		}
	},
	[3490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Power Siphon Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Power Siphon Attack Speed"
			}
		},
		stats={
			[1]="power_siphon_attack_speed_+%"
		}
	},
	[3491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siege Ballista has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siege Ballista has {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="siege_ballista_attack_speed_+%"
		}
	},
	[3492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="shockwave_slam_attack_speed_+%"
		}
	},
	[3493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"
		}
	},
	[3494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="blink_arrow_and_blink_arrow_clone_attack_speed_+%"
		}
	},
	[3495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Whirling Blades Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Whirling Blades Attack Speed"
			}
		},
		stats={
			[1]="whirling_blades_attack_speed_+%"
		}
	},
	[3496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spectres have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="spectre_attack_and_cast_speed_+%"
		}
	},
	[3497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Cast Speed"
			}
		},
		stats={
			[1]="freezing_pulse_cast_speed_+%"
		}
	},
	[3498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fireball Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fireball Cast Speed"
			}
		},
		stats={
			[1]="fireball_cast_speed_+%"
		}
	},
	[3499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Nova Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Nova Cast Speed"
			}
		},
		stats={
			[1]="fire_nova_mine_cast_speed_+%"
		}
	},
	[3500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Warp Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Warp Cast Speed"
			}
		},
		stats={
			[1]="lightning_warp_cast_speed_+%"
		}
	},
	[3501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="fire_trap_cooldown_speed_+%"
		}
	},
	[3502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flicker Strike has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flicker_strike_cooldown_speed_+%"
		}
	},
	[3503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Snap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cold Snap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="cold_snap_cooldown_speed_+%"
		}
	},
	[3504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Convocation has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Convocation has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="convocation_cooldown_speed_+%"
		}
	},
	[3505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bear Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bear Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="bear_trap_cooldown_speed_+%"
		}
	},
	[3506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Wall has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frost Wall has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frost_wall_cooldown_speed_+%"
		}
	},
	[3507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reckoning has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reckoning has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="reckoning_cooldown_speed_+%"
		}
	},
	[3508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flame Dash has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flame Dash has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flame_dash_cooldown_speed_+%"
		}
	},
	[3509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Desecrate has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Desecrate has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="desecrate_cooldown_speed_+%"
		}
	},
	[3510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blink_arrow_cooldown_speed_+%"
		}
	},
	[3511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirror Arrow has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirror Arrow has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="mirror_arrow_cooldown_speed_+%"
		}
	},
	[3512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Riposte has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Riposte has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="riposte_cooldown_speed_+%"
		}
	},
	[3513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vengeance has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vengeance has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="vengeance_cooldown_speed_+%"
		}
	},
	[3514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enduring Cry has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enduring Cry has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="enduring_cry_cooldown_speed_+%"
		}
	},
	[3515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Bomb has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frost Bomb has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frost_bomb_cooldown_speed_+%"
		}
	},
	[3516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Conversion Trap {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Conversion Trap {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="conversion_trap_cooldown_speed_+%"
		}
	},
	[3517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="ice_trap_cooldown_speed_+%"
		}
	},
	[3518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ball Lightning Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ball Lightning Projectile"
			}
		},
		stats={
			[1]="ball_lightning_projectile_speed_+%"
		}
	},
	[3519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Projectile Speed"
			}
		},
		stats={
			[1]="freezing_pulse_projectile_speed_+%"
		}
	},
	[3520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Projectile Speed"
			}
		},
		stats={
			[1]="spark_projectile_speed_+%"
		}
	},
	[3521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Throw Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Throw Projectile Speed"
			}
		},
		stats={
			[1]="spectral_throw_projectile_speed_+%"
		}
	},
	[3522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ethereal Knives Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ethereal Knives Projectile Speed"
			}
		},
		stats={
			[1]="ethereal_knives_projectile_speed_+%"
		}
	},
	[3523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Holy Flame Totem has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Holy Flame Totem has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="flame_totem_projectile_speed_+%"
		}
	},
	[3524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Projectile Speed"
			}
		},
		stats={
			[1]="incinerate_projectile_speed_+%"
		}
	},
	[3525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sentinel of Dominance Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sentinel of Dominance Duration"
			}
		},
		stats={
			[1]="dominating_blow_duration_+%"
		}
	},
	[3526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Puncture Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Puncture Duration"
			}
		},
		stats={
			[1]="puncture_duration_+%"
		}
	},
	[3527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Immortal Call Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Immortal Call Duration"
			}
		},
		stats={
			[1]="immortal_call_duration_+%"
		}
	},
	[3528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bone Offering Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bone Offering Duration"
			}
		},
		stats={
			[1]="bone_offering_duration_+%"
		}
	},
	[3529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flesh Offering Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flesh Offering Duration"
			}
		},
		stats={
			[1]="flesh_offering_duration_+%"
		}
	},
	[3530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spirit Offering Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spirit Offering Duration"
			}
		},
		stats={
			[1]="spirit_offering_duration_+%"
		}
	},
	[3531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Smoke Mine Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Smoke Mine Duration"
			}
		},
		stats={
			[1]="smoke_mine_duration_+%"
		}
	},
	[3532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Wall Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Wall Duration"
			}
		},
		stats={
			[1]="frost_wall_duration_+%"
		}
	},
	[3533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vigilant Strike has {0}% increased Fortification Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vigilant Strike has {0}% reduced Fortification Duration"
			}
		},
		stats={
			[1]="vigilant_strike_fortify_duration_+%"
		}
	},
	[3534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poacher's Mark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poacher's Mark Duration"
			}
		},
		stats={
			[1]="poachers_mark_duration_+%"
		}
	},
	[3535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sniper's Mark has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sniper's Mark has {0}% reduced Duration"
			}
		},
		stats={
			[1]="projectile_weakness_duration_+%"
		}
	},
	[3536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Temporal Chains Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Temporal Chains Duration"
			}
		},
		stats={
			[1]="temporal_chains_duration_+%"
		}
	},
	[3537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warlord's Mark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warlord's Mark Duration"
			}
		},
		stats={
			[1]="warlords_mark_duration_+%"
		}
	},
	[3538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vulnerability Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vulnerability Duration"
			}
		},
		stats={
			[1]="vulnerability_duration_+%"
		}
	},
	[3539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Punishment Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Punishment Duration"
			}
		},
		stats={
			[1]="punishment_duration_+%"
		}
	},
	[3540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbite Duration"
			}
		},
		stats={
			[1]="frostbite_duration_+%"
		}
	},
	[3541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flammability Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flammability Duration"
			}
		},
		stats={
			[1]="flammability_duration_+%"
		}
	},
	[3542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Enfeeble Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Enfeeble Duration"
			}
		},
		stats={
			[1]="enfeeble_duration_+%"
		}
	},
	[3543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Weakness Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Weakness Duration"
			}
		},
		stats={
			[1]="elemental_weakness_duration_+%"
		}
	},
	[3544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Conductivity Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Conductivity Duration"
			}
		},
		stats={
			[1]="conductivity_duration_+%"
		}
	},
	[3545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Assassin's Mark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Assassin's Mark Duration"
			}
		},
		stats={
			[1]="assassins_mark_duration_+%"
		}
	},
	[3546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Desecrate Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Desecrate Duration"
			}
		},
		stats={
			[1]="desecrate_duration_+%"
		}
	},
	[3547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rallying Cry Duration"
			}
		},
		stats={
			[1]="rallying_cry_duration_+%"
		}
	},
	[3548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Abyssal Cry Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Abyssal Cry Duration"
			}
		},
		stats={
			[1]="abyssal_cry_duration_+%"
		}
	},
	[3549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Contagion Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Contagion Duration"
			}
		},
		stats={
			[1]="contagion_duration_+%"
		}
	},
	[3550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Essence Drain Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Essence Drain Duration"
			}
		},
		stats={
			[1]="siphon_duration_+%"
		}
	},
	[3551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wither has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wither has {0}% reduced Duration"
			}
		},
		stats={
			[1]="wither_duration_+%"
		}
	},
	[3552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Vortex Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Vortex Duration"
			}
		},
		stats={
			[1]="blade_vortex_duration_+%"
		}
	},
	[3553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Earthquake Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Earthquake Duration"
			}
		},
		stats={
			[1]="earthquake_duration_+%"
		}
	},
	[3554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Duration"
			}
		},
		stats={
			[1]="blight_duration_+%"
		}
	},
	[3555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Viper Strike Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Viper Strike Duration"
			}
		},
		stats={
			[1]="viper_strike_poison_duration_+%"
		}
	},
	[3556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Firestorm Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Firestorm Duration"
			}
		},
		stats={
			[1]="firestorm_duration_+%"
		}
	},
	[3557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Static Strike Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Static Strike Duration"
			}
		},
		stats={
			[1]="static_strike_duration_+%"
		}
	},
	[3558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Call Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Call Duration"
			}
		},
		stats={
			[1]="storm_call_duration_+%"
		}
	},
	[3559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Creeping Frost Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Creeping Frost Duration"
			}
		},
		stats={
			[1]="arctic_breath_duration_+%"
		}
	},
	[3560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Warp Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Warp Duration"
			}
		},
		stats={
			[1]="lightning_warp_duration_+%"
		}
	},
	[3561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Shot Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Shot Duration"
			}
		},
		stats={
			[1]="ice_shot_duration_+%"
		}
	},
	[3562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Caustic Arrow Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Caustic Arrow Duration"
			}
		},
		stats={
			[1]="caustic_arrow_duration_+%"
		}
	},
	[3563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Double Strike Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Double Strike Critical Hit Chance"
			}
		},
		stats={
			[1]="double_strike_critical_strike_chance_+%"
		}
	},
	[3564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dual Strike Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dual Strike Critical Hit Chance"
			}
		},
		stats={
			[1]="dual_strike_critical_strike_chance_+%"
		}
	},
	[3565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Split Arrow Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Split Arrow Critical Hit Chance"
			}
		},
		stats={
			[1]="split_arrow_critical_strike_chance_+%"
		}
	},
	[3566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Viper Strike Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Viper Strike Critical Hit Chance"
			}
		},
		stats={
			[1]="viper_strike_critical_strike_chance_+%"
		}
	},
	[3567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flameblast Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flameblast Critical Hit Chance"
			}
		},
		stats={
			[1]="flameblast_critical_strike_chance_+%"
		}
	},
	[3568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Surge Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Surge Critical Hit Chance"
			}
		},
		stats={
			[1]="flame_surge_critical_strike_chance_+%"
		}
	},
	[3569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Shot Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Shot Critical Hit Chance"
			}
		},
		stats={
			[1]="tornado_shot_critical_strike_chance_+%"
		}
	},
	[3570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Orb of Storms Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Orb of Storms Critical Hit Chance"
			}
		},
		stats={
			[1]="storm_cloud_critical_strike_chance_+%"
		}
	},
	[3571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bladefall Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bladefall Critical Hit Chance"
			}
		},
		stats={
			[1]="bladefall_critical_strike_chance_+%"
		}
	},
	[3572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Strike fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Strike fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="lightning_strike_num_of_additional_projectiles"
		}
	},
	[3573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Molten Strike fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Molten Strike fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="molten_strike_num_of_additional_projectiles"
		}
	},
	[3574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spark fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spark fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="spark_num_of_additional_projectiles"
		}
	},
	[3575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Split Arrow fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Split Arrow fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="split_arrow_num_of_additional_projectiles"
		}
	},
	[3576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Barrage fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Barrage fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="barrage_num_of_additional_projectiles"
		}
	},
	[3577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Tornado Shot fires an additional secondary Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Tornado Shot fires {0} additional secondary Projectiles"
			}
		},
		stats={
			[1]="tornado_shot_num_of_secondary_projectiles"
		}
	},
	[3578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rolling Magma Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rolling Magma Chains an additional {0} times"
			}
		},
		stats={
			[1]="magma_orb_num_of_additional_projectiles_in_chain"
		}
	},
	[3579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Arc Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Arc Chains an additional {0} times"
			}
		},
		stats={
			[1]="arc_num_of_additional_projectiles_in_chain"
		}
	},
	[3580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Holy Flame Totem fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Holy Flame Totem fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="flame_totem_num_of_additional_projectiles"
		}
	},
	[3581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Strike pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Strike pierces {0} additional Targets"
			}
		},
		stats={
			[1]="lightning_strike_additional_pierce"
		}
	},
	[3582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Trap pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Trap pierces {0} additional Targets"
			}
		},
		stats={
			[1]="lightning_trap_additional_pierce"
		}
	},
	[3583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Burning Arrow Always Ignites"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Burning Arrow has {0:+d}% chance to Ignite"
			}
		},
		stats={
			[1]="burning_arrow_ignite_chance_%"
		}
	},
	[3584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage"
			}
		},
		stats={
			[1]="burning_arrow_physical_damage_%_to_gain_as_fire_damage"
		}
	},
	[3585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage"
			}
		},
		stats={
			[1]="infernal_blow_physical_damage_%_to_gain_as_fire_damage"
		}
	},
	[3586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Trap Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Trap Burning Damage"
			}
		},
		stats={
			[1]="fire_trap_burning_damage_+%"
		}
	},
	[3587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Fireball Always Ignites"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Fireball has {0:+d}% chance to Ignite"
			}
		},
		stats={
			[1]="fireball_ignite_chance_%"
		}
	},
	[3588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Glacial Hammer Always Freezes"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Glacial Hammer has {0:+d}% chance to Freeze"
			}
		},
		stats={
			[1]="glacial_hammer_freeze_chance_%"
		}
	},
	[3589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ice Nova Always Freezes"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Ice Nova has {0:+d}% chance to Freeze"
			}
		},
		stats={
			[1]="ice_nova_freeze_chance_%"
		}
	},
	[3590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Reave stack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Reave stack"
			}
		},
		stats={
			[1]="reave_attack_speed_per_reave_stack_+%"
		}
	},
	[3591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Throw Projectile Deceleration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Throw Projectile Deceleration"
			}
		},
		stats={
			[1]="spectral_throw_projectile_deceleration_+%"
		}
	},
	[3592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flicker Strike Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flicker Strike Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="flicker_strike_damage_+%_per_frenzy_charge"
		}
	},
	[3593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance for Puncture to Maim on hit"
			}
		},
		stats={
			[1]="puncture_maim_on_hit_%_chance"
		}
	},
	[3594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Arc Always Shocks"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Arc has {0:+d}% chance to Shock"
			}
		},
		stats={
			[1]="arc_shock_chance_%"
		}
	},
	[3595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Nova Mine repeats an additional {0} times"
			}
		},
		stats={
			[1]="fire_nova_mine_num_of_additional_repeats"
		}
	},
	[3596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Firestorm explosion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Firestorm explosion Area of Effect"
			}
		},
		stats={
			[1]="firestorm_explosion_area_of_effect_+%"
		}
	},
	[3597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Surge Damage with Hits against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Surge with Hits Damage against Burning Enemies"
			}
		},
		stats={
			[1]="flame_surge_damage_+%_vs_burning_enemies"
		}
	},
	[3598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to gain a Power Charge on Critical Hit with Ice Spear"
			}
		},
		stats={
			[1]="ice_spear_%_chance_to_gain_power_charge_on_critical_strike"
		}
	},
	[3599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to gain an additional Power Charge on Kill with Power Siphon"
			}
		},
		stats={
			[1]="power_siphon_%_chance_to_gain_power_charge_on_kill"
		}
	},
	[3600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Protector Totem Placement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Protector Totem Placement Speed"
			}
		},
		stats={
			[1]="melee_ancestor_totem_placement_speed_+%"
		}
	},
	[3601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Searing Bond Totem Placement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Searing Bond Totem Placement Speed"
			}
		},
		stats={
			[1]="searing_bond_totem_placement_speed_+%"
		}
	},
	[3602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Sweep Knockback Chance"
			}
		},
		stats={
			[1]="sweep_knockback_chance_%"
		}
	},
	[3603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_damage_+%_per_frenzy_charge"
		}
	},
	[3604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance on Frenzy to gain an additional Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_%_chance_to_gain_additional_frenzy_charge"
		}
	},
	[3605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Elemental Hit Always Freezes, Shocks and Ignites"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Elemental Hit has {0:+d}% chance to Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="elemental_hit_chance_to_freeze_shock_ignite_%"
		}
	},
	[3606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage"
			}
		},
		stats={
			[1]="glacial_hammer_physical_damage_%_to_gain_as_cold_damage"
		}
	},
	[3607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Ice Crash Physical Damage gained as Extra Cold Damage"
			}
		},
		stats={
			[1]="ice_crash_physical_damage_%_to_gain_as_cold_damage"
		}
	},
	[3608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Raised Spectre Elemental Resistances"
			}
		},
		stats={
			[1]="spectre_elemental_resistances_%"
		}
	},
	[3609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have {0:+d}% to Elemental Resistances"
			}
		},
		stats={
			[1]="zombie_elemental_resistances_%"
		}
	},
	[3610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Stone Golem Elemental Resistances"
			}
		},
		stats={
			[1]="stone_golem_elemental_resistances_%"
		}
	},
	[3611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% increased Flame Golem Elemental Resistances"
			}
		},
		stats={
			[1]="flame_golem_elemental_resistances_%"
		}
	},
	[3612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Ice Golem Elemental Resistances"
			}
		},
		stats={
			[1]="ice_golem_elemental_resistances_%"
		}
	},
	[3613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Golem Elemental Resistances"
			}
		},
		stats={
			[1]="lightning_golem_elemental_resistances_%"
		}
	},
	[3614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Golem Elemental Resistances"
			}
		},
		stats={
			[1]="chaos_golem_elemental_resistances_%"
		}
	},
	[3615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Animated Guardian Elemental Resistances"
			}
		},
		stats={
			[1]="animate_guardian_elemental_resistances_%"
		}
	},
	[3616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Nova ring deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shock Nova ring deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shock_nova_ring_damage_+%"
		}
	},
	[3617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blast Rain fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blast Rain fires {0:+d} additional Arrows"
			}
		},
		stats={
			[1]="blast_rain_number_of_blasts"
		}
	},
	[3618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blast Rain fires an additional Arrow"
			}
		},
		stats={
			[1]="blast_rain_single_additional_projectile"
		}
	},
	[3619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Detonate Dead has a {0}% chance to detonate an additional corpse"
			}
		},
		stats={
			[1]="detonate_dead_%_chance_to_detonate_additional_corpse"
		}
	},
	[3620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create an additional Animate Weapon copy"
			}
		},
		stats={
			[1]="animate_weapon_chance_to_create_additional_copy_%"
		}
	},
	[3621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Decoy Totem Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Decoy Totem Life"
			}
		},
		stats={
			[1]="decoy_totem_life_+%"
		}
	},
	[3622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration"
			}
		},
		stats={
			[1]="rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"
		}
	},
	[3623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rejuvenation Totem Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rejuvenation Totem Aura Effect"
			}
		},
		stats={
			[1]="rejuvenation_totem_aura_effect_+%"
		}
	},
	[3624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Wild Strike's Beam Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Wild Strike's Beam Chains an additional {0} times"
			}
		},
		stats={
			[1]="wild_strike_num_of_additional_projectiles_in_chain"
		}
	},
	[3625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summon an additional Skeleton with Summon Skeletons"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summon {0} additional Skeletons with Summon Skeletons"
			}
		},
		stats={
			[1]="summon_skeletons_num_additional_warrior_skeletons"
		}
	},
	[3626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shockwave Totem Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shockwave Totem Cast Speed"
			}
		},
		stats={
			[1]="shockwave_totem_cast_speed_+%"
		}
	},
	[3627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Devouring Totem has {0}% Chance to Consume an additional corpse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Devouring Totem has {0}% Chance to Consume an additional corpse"
			}
		},
		stats={
			[1]="devouring_totem_%_chance_to_consume_additional_corpse"
		}
	},
	[3628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siege Ballista has {0}% increased Totem Placement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siege Ballista has {0}% reduced Totem Placement Speed"
			}
		},
		stats={
			[1]="siege_ballista_totem_placement_speed_+%"
		}
	},
	[3629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Damage for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Damage for each stage"
			}
		},
		stats={
			[1]="incinerate_damage_+%_per_stage"
		}
	},
	[3630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poacher's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poacher's Mark Curse Effect"
			}
		},
		stats={
			[1]="poachers_mark_curse_effect_+%"
		}
	},
	[3631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sniper's Mark has {0}% increased Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sniper's Mark has {0}% reduced Curse Effect"
			}
		},
		stats={
			[1]="projectile_weakness_curse_effect_+%"
		}
	},
	[3632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Temporal Chains Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Temporal Chains Curse Effect"
			}
		},
		stats={
			[1]="temporal_chains_curse_effect_+%"
		}
	},
	[3633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Assassin's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Assassin's Mark Curse Effect"
			}
		},
		stats={
			[1]="assassins_mark_curse_effect_+%"
		}
	},
	[3634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Conductivity Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Conductivity Curse Effect"
			}
		},
		stats={
			[1]="conductivity_curse_effect_+%"
		}
	},
	[3635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Weakness Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Weakness Curse Effect"
			}
		},
		stats={
			[1]="elemental_weakness_curse_effect_+%"
		}
	},
	[3636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Enfeeble Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Enfeeble Curse Effect"
			}
		},
		stats={
			[1]="enfeeble_curse_effect_+%"
		}
	},
	[3637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flammability Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flammability Curse Effect"
			}
		},
		stats={
			[1]="flammability_curse_effect_+%"
		}
	},
	[3638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbite Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbite Curse Effect"
			}
		},
		stats={
			[1]="frostbite_curse_effect_+%"
		}
	},
	[3639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Punishment Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Punishment Curse Effect"
			}
		},
		stats={
			[1]="punishment_curse_effect_+%"
		}
	},
	[3640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vulnerability Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vulnerability Curse Effect"
			}
		},
		stats={
			[1]="vulnerability_curse_effect_+%"
		}
	},
	[3641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warlord's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warlord's Mark Curse Effect"
			}
		},
		stats={
			[1]="warlords_mark_curse_effect_+%"
		}
	},
	[3642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_ire_when_hit_%"
		}
	},
	[3643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_ire_when_hit_%"
		}
	},
	[3644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_ire_when_hit_%"
		}
	},
	[3645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_ire_when_hit_%"
		}
	},
	[3646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arctic Armour Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arctic Armour Buff Effect"
			}
		},
		stats={
			[1]="arctic_armour_buff_effect_+%"
		}
	},
	[3647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Convocation Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Convocation Buff Effect"
			}
		},
		stats={
			[1]="convocation_buff_effect_+%"
		}
	},
	[3648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Shell Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Shell Buff Effect"
			}
		},
		stats={
			[1]="molten_shell_buff_effect_+%"
		}
	},
	[3649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Immortal Call to increase Duration without removing Endurance Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Immortal Call increases Duration without removing Endurance Charges"
			}
		},
		stats={
			[1]="immortal_call_%_chance_to_not_consume_endurance_charges"
		}
	},
	[3650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Phase Run to increase Duration without removing Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Phase Run increases Duration without removing Frenzy Charges"
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_consume_frenzy_charges"
		}
	},
	[3651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage"
			}
		},
		stats={
			[1]="shrapnel_shot_physical_damage_%_to_gain_as_lightning_damage"
		}
	},
	[3652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Tempest Shield chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Tempest Shield chains an additional {0} times"
			}
		},
		stats={
			[1]="tempest_shield_num_of_additional_projectiles_in_chain"
		}
	},
	[3653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arctic Armour has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arctic Armour has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_+%"
		}
	},
	[3654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_+%"
		}
	},
	[3655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_+%"
		}
	},
	[3656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_+%"
		}
	},
	[3657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clarity has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clarity has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="clarity_mana_reservation_+%"
		}
	},
	[3658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="hatred_mana_reservation_+%"
		}
	},
	[3659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_+%"
		}
	},
	[3660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="determination_mana_reservation_+%"
		}
	},
	[3661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="discipline_mana_reservation_+%"
		}
	},
	[3662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_+%"
		}
	},
	[3663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_+%"
		}
	},
	[3664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_+%"
		}
	},
	[3665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vitality has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vitality has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="vitality_mana_reservation_+%"
		}
	},
	[3666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="wrath_mana_reservation_+%"
		}
	},
	[3667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="grace_mana_reservation_+%"
		}
	},
	[3668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="haste_mana_reservation_+%"
		}
	},
	[3669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Despair has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Despair has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="chaos_weakness_mana_reservation_+%"
		}
	},
	[3670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Conductivity has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Conductivity has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="conductivity_mana_reservation_+%"
		}
	},
	[3671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flammability has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flammability has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="flammability_mana_reservation_+%"
		}
	},
	[3672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostbite has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostbite has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="frostbite_mana_reservation_+%"
		}
	},
	[3673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Temporal Chains has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Temporal Chains has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="temporal_chains_mana_reservation_+%"
		}
	},
	[3674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vulnerability has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vulnerability has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="vulnerability_mana_reservation_+%"
		}
	},
	[3675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_at_max_endurance_charges"
		}
	},
	[3676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Degenerate {0}% of Life per second while you have a Totem"
			}
		},
		stats={
			[1]="life_regenerate_rate_per_second_%_while_totem_active"
		}
	},
	[3677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently"
			}
		},
		stats={
			[1]="gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage"
			}
		},
		stats={
			[1]="berserker_damage_+%_final"
		}
	},
	[3679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0}% increased Elemental Damage while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Take {0}% reduced Elemental Damage while on Consecrated Ground"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_while_on_consecrated_ground"
		}
	},
	[3680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Enemies affected\nby Elemental Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Enemies affected\nby Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"
		}
	},
	[3681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Summon a Totem"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_placing_a_totem"
		}
	},
	[3682]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"
		}
	},
	[3683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="enemies_chaos_resistance_%_while_cursed"
		}
	},
	[3684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Killed a Cursed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Damage if you've Killed a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"
		}
	},
	[3685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions have {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="physical_damage_reduction_and_minion_physical_damage_reduction_%"
		}
	},
	[3686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Offerings"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Offerings"
			}
		},
		stats={
			[1]="offering_spells_effect_+%"
		}
	},
	[3687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="additional_block_chance_%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"
			}
		},
		stats={
			[1]="additional_elemental_damage_reduction_as_half_of_chaos_resistance"
		}
	},
	[3689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0}% increased Attack, Cast and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="chaos_resistance_%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% to Elemental Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0:+d}% to Elemental Resistances"
			}
		},
		stats={
			[1]="elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3694]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Allies affected by your placed Banners Regenerate {0}% of\nLife per second for each Stage"
			}
		},
		stats={
			[1]="you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage"
		}
	},
	[3695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"
		}
	},
	[3696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"
		}
	},
	[3697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Hits with Attacks Maim Enemies"
			}
		},
		stats={
			[1]="cause_maim_on_critical_strike_attack"
		}
	},
	[3698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap"
			}
		},
		stats={
			[1]="%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"
		}
	},
	[3699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Trap and Mine you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Trap and Mine you have"
			}
		},
		stats={
			[1]="damage_+%_for_each_trap_and_mine_active"
		}
	},
	[3700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Evasion Rating while on full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Evasion Rating while on full Energy Shield"
			}
		},
		stats={
			[1]="evasion_rating_while_es_full_+%_final"
		}
	},
	[3701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while not on full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while not on full Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_while_es_not_full"
		}
	},
	[3702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration if you've used a Movement Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="mana_regeneration_+%_for_4_seconds_on_movement_skill_use"
		}
	},
	[3703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while on full Frenzy Charges"
			}
		},
		stats={
			[1]="gain_onslaught_while_frenzy_charges_full"
		}
	},
	[3704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets"
			}
		},
		stats={
			[1]="projectile_damage_+%_max_as_distance_travelled_increases"
		}
	},
	[3705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage during any Flask Effect"
			}
		},
		stats={
			[1]="damage_+%_during_flask_effect"
		}
	},
	[3706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect"
			}
		},
		stats={
			[1]="avoid_freeze_shock_ignite_bleed_%_during_flask_effect"
		}
	},
	[3707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_during_flask_effect"
		}
	},
	[3708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've killed a Bleeding Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've killed a Bleeding Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"
		}
	},
	[3709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies deal {0}% increased Damage while you are Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies deal {0}% reduced Damage while you are Fortified"
			}
		},
		stats={
			[1]="damage_+%_to_you_and_nearby_allies_while_you_have_fortify"
		}
	},
	[3710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Taunted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Taunted Enemies"
			}
		},
		stats={
			[1]="damage_taken_+%_from_taunted_enemies"
		}
	},
	[3711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Leeching"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_leeching"
		}
	},
	[3712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Charge Damage per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Charge Damage per Enemy Hit"
			}
		},
		stats={
			[1]="shield_charge_damage_per_target_hit_+%"
		}
	},
	[3713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Traps and Mines have a {0}% chance to Poison on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Traps and Mines Poison on Hit"
			}
		},
		stats={
			[1]="traps_and_mines_%_chance_to_poison"
		}
	},
	[3714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage of each Damage Type for which you\nhave a matching Golem"
			}
		},
		stats={
			[1]="damage_+%_of_each_type_that_you_have_an_active_golem_of"
		}
	},
	[3715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Elemental Golems are Immune to Elemental Damage"
			}
		},
		stats={
			[1]="elemental_golem_immunity_to_elemental_damage"
		}
	},
	[3716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems are Immune to Elemental Damage"
			}
		},
		stats={
			[1]="golem_immunity_to_elemental_damage"
		}
	},
	[3717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% less Life"
			}
		},
		stats={
			[1]="unique_primordial_tether_golem_life_+%_final"
		}
	},
	[3718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by your Elemental Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs granted by your Elemental Golems"
			}
		},
		stats={
			[1]="elemental_golem_granted_buff_effect_+%"
		}
	},
	[3719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Stone Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Stone Golems"
			}
		},
		stats={
			[1]="base_stone_golem_granted_buff_effect_+%"
		}
	},
	[3720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Flame Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Flame Golems"
			}
		},
		stats={
			[1]="base_fire_golem_granted_buff_effect_+%"
		}
	},
	[3721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Ice Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Ice Golems"
			}
		},
		stats={
			[1]="base_ice_golem_granted_buff_effect_+%"
		}
	},
	[3722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Lightning Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Lightning Golems"
			}
		},
		stats={
			[1]="base_lightning_golem_granted_buff_effect_+%"
		}
	},
	[3723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Chaos Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Chaos Golems"
			}
		},
		stats={
			[1]="base_chaos_golem_granted_buff_effect_+%"
		}
	},
	[3724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently"
			}
		},
		stats={
			[1]="gain_elemental_penetration_for_4_seconds_on_mine_detonation"
		}
	},
	[3725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Cold Damage"
			}
		},
		stats={
			[1]="base_cold_immunity"
		}
	},
	[3726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to lightning Damage"
			}
		},
		stats={
			[1]="base_lightning_immunity"
		}
	},
	[3727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood Rage grants additional {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood Rage grants additional {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="blood_rage_grants_additional_attack_speed_+%"
		}
	},
	[3728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"
		}
	},
	[3729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hindered"
			}
		},
		stats={
			[1]="is_hindered"
		}
	},
	[3730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Hindered Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Hindered Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_hindered_enemies"
		}
	},
	[3731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Blast Rain has a {0}% chance to fire an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blast Rain fires an additional Arrow"
			}
		},
		stats={
			[1]="blast_rain_%_chance_for_additional_blast"
		}
	},
	[3732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Smoke Mine grants additional {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Smoke Mine grants additional {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="smoke_mine_base_movement_velocity_+%"
		}
	},
	[3733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Enduring Cry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Enduring Cry Buff Effect"
			}
		},
		stats={
			[1]="enduring_cry_buff_effect_+%"
		}
	},
	[3734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Kinetic Blast creates {0} additional explosion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Kinetic Blast creates {0} additional explosions"
			}
		},
		stats={
			[1]="cluster_burst_spawn_amount"
		}
	},
	[3735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Tendrils Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Tendrils Critical Hit Chance"
			}
		},
		stats={
			[1]="lightning_tendrils_critical_strike_chance_+%"
		}
	},
	[3736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Righteous Fire grants {0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Righteous Fire grants {0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="righteous_fire_spell_damage_+%"
		}
	},
	[3737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rallying Cry Buff Effect"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_+%"
		}
	},
	[3738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Ancestral Protector Totem Elemental Resistances"
			}
		},
		stats={
			[1]="melee_ancestor_totem_elemental_resistance_%"
		}
	},
	[3739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Kinetic Blast has a {0}% chance for an additional explosion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Kinetic Blast has an additional explosion"
			}
		},
		stats={
			[1]="kinetic_blast_%_chance_for_additional_blast"
		}
	},
	[3740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other"
			}
		},
		stats={
			[1]="guardian_nearby_allies_share_charges"
		}
	},
	[3741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Phase Run Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Phase Run Duration"
			}
		},
		stats={
			[1]="phase_run_skill_effect_duration_+%"
		}
	},
	[3742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Searing Bond Totem Elemental Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Searing Bond Totem Elemental Resistances"
			}
		},
		stats={
			[1]="searing_totem_elemental_resistance_+%"
		}
	},
	[3743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bone Offering grants an additional {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="bone_offering_block_chance_+%"
		}
	},
	[3744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Desecrate Spawns an additional corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Desecrate Spawns {0} additional corpses"
			}
		},
		stats={
			[1]="desecrate_number_of_corpses_to_create"
		}
	},
	[3745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh Offering grants an additional {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh Offering grants an additional {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="flesh_offering_attack_speed_+%"
		}
	},
	[3746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Spear Critical Hit Chance in second form"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Spear Critical Hit Chance in second form"
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_chance_+%"
		}
	},
	[3747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Second form has {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_multiplier_+"
		}
	},
	[3748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second form has {0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second form has {0}% less Projectile Speed"
			}
		},
		stats={
			[1]="ice_spear_second_form_projectile_speed_+%_final"
		}
	},
	[3749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground when you Shatter an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground when you Shatter an Enemy"
			}
		},
		stats={
			[1]="consecrate_ground_on_shatter_%_chance_for_3_seconds"
		}
	},
	[3750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glows while in an Area containing a Unique Fish"
			}
		},
		stats={
			[1]="glows_in_area_with_unique_fish"
		}
	},
	[3751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks Chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks Chain {0} additional times"
			}
		},
		stats={
			[1]="attacks_num_of_additional_chains"
		}
	},
	[3752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow has {0}% reduced Speed"
			}
		},
		stats={
			[1]="explosive_arrow_attack_speed_+%"
		}
	},
	[3753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage per 10 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="lightning_damage_+%_per_10_intelligence"
		}
	},
	[3754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon Maim on hit"
			}
		},
		stats={
			[1]="local_maim_on_hit"
		}
	},
	[3755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries have no Cost"
			}
		},
		stats={
			[1]="warcries_cost_no_mana"
		}
	},
	[3756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge if you or your Totems kill an Enemy"
			}
		},
		stats={
			[1]="gain_a_power_charge_when_you_or_your_totems_kill_%_chance"
		}
	},
	[3757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Critical Hit Shocked Enemies"
			}
		},
		stats={
			[1]="always_crit_shocked_enemies"
		}
	},
	[3758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot deal Critical Hits against non-Shocked Enemies"
			}
		},
		stats={
			[1]="cannot_crit_non_shocked_enemies"
		}
	},
	[3759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbolt Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbolt Damage"
			}
		},
		stats={
			[1]="frost_bolt_damage_+%"
		}
	},
	[3760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vortex Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vortex Damage"
			}
		},
		stats={
			[1]="frost_bolt_nova_damage_+%"
		}
	},
	[3761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lacerate Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lacerate Damage"
			}
		},
		stats={
			[1]="double_slash_damage_+%"
		}
	},
	[3762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Flurry Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Flurry Damage"
			}
		},
		stats={
			[1]="charged_attack_damage_+%"
		}
	},
	[3763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Warchief Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Warchief Totem Damage"
			}
		},
		stats={
			[1]="slam_ancestor_totem_damage_+%"
		}
	},
	[3764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Blademaster Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Blademaster Totem Damage"
			}
		},
		stats={
			[1]="slash_ancestor_totem_damage_+%"
		}
	},
	[3765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Blademaster Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Blademaster Totem Area of Effect"
			}
		},
		stats={
			[1]="slash_ancestor_totem_radius_+%"
		}
	},
	[3766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Warchief Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Warchief Totem Area of Effect"
			}
		},
		stats={
			[1]="slam_ancestor_totem_radius_+%"
		}
	},
	[3767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vortex Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vortex Area of Effect"
			}
		},
		stats={
			[1]="frost_bolt_nova_radius_+%"
		}
	},
	[3768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lacerate Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lacerate Critical Hit Chance"
			}
		},
		stats={
			[1]="double_slash_critical_strike_chance_+%"
		}
	},
	[3769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Flurry Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Flurry Area of Effect"
			}
		},
		stats={
			[1]="charged_attack_radius_+%"
		}
	},
	[3770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lacerate Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lacerate Area of Effect"
			}
		},
		stats={
			[1]="double_slash_radius_+%"
		}
	},
	[3771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits for each stage"
			}
		},
		stats={
			[1]="charged_attack_damage_per_stack_+%_final"
		}
	},
	[3772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbolt Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbolt Cast Speed"
			}
		},
		stats={
			[1]="frost_bolt_cast_speed_+%"
		}
	},
	[3773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Frostbolt Always Freezes"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Frostbolt has {0:+d}% chance to Freeze"
			}
		},
		stats={
			[1]="frost_bolt_freeze_chance_%"
		}
	},
	[3774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vortex Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vortex Duration"
			}
		},
		stats={
			[1]="frost_bolt_nova_duration_+%"
		}
	},
	[3775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot be Blinded"
			}
		},
		stats={
			[1]="minions_cannot_be_blinded"
		}
	},
	[3776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Blind Enemies on hit"
			}
		},
		stats={
			[1]="minions_%_chance_to_blind_on_hit"
		}
	},
	[3777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Magic Items drop Identified"
			}
		},
		stats={
			[1]="magic_items_drop_identified"
		}
	},
	[3778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Mana per Grand Spectrum"
			}
		},
		stats={
			[1]="X_mana_per_stackable_unique_jewel"
		}
	},
	[3779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Armour per Grand Spectrum"
			}
		},
		stats={
			[1]="X_armour_per_stackable_unique_jewel"
		}
	},
	[3780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments per Grand Spectrum"
			}
		},
		stats={
			[1]="avoid_all_elemental_status_%_per_stackable_unique_jewel"
		}
	},
	[3781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Grand Spectrum"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_stackable_unique_jewel"
		}
	},
	[3782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Grand Spectrum"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_stackable_unique_jewel"
		}
	},
	[3783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per socketed Grand Spectrum"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_stackable_unique_jewel"
		}
	},
	[3784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life per socketed Grand Spectrum"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life per socketed Grand Spectrum"
			}
		},
		stats={
			[1]="maximum_life_+%_per_stackable_unique_jewel"
		}
	},
	[3785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges per Grand Spectrum"
			}
		},
		stats={
			[1]="minimum_endurance_charges_per_stackable_unique_jewel"
		}
	},
	[3786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Frenzy Charges per Grand Spectrum"
			}
		},
		stats={
			[1]="minimum_frenzy_charges_per_stackable_unique_jewel"
		}
	},
	[3787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges per Grand Spectrum"
			}
		},
		stats={
			[1]="minimum_power_charges_per_stackable_unique_jewel"
		}
	},
	[3788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Damage Bonus per Grand Spectrum"
			}
		},
		stats={
			[1]="minion_critical_strike_multiplier_+_per_stackable_unique_jewel"
		}
	},
	[3789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each type of Abyss Jewel affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each type of Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="damage_+%_per_abyss_jewel_type"
		}
	},
	[3790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="lightning_damage_%_taken_from_mana_before_life"
		}
	},
	[3791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="physical_damage_%_taken_from_mana_before_life"
		}
	},
	[3792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Shock an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Mana when you Shock an Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_enemy_shocked"
		}
	},
	[3793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies"
			}
		},
		stats={
			[1]="quantity_of_items_dropped_by_maimed_enemies_+%"
		}
	},
	[3794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies"
			}
		},
		stats={
			[1]="rarity_of_items_dropped_by_maimed_enemies_+%"
		}
	},
	[3795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've taken a Savage Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_you_have_taken_a_savage_hit_recently"
		}
	},
	[3796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on you"
			}
		},
		stats={
			[1]="stun_duration_on_self_+%"
		}
	},
	[3797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage per Endurance Charge"
			}
		},
		stats={
			[1]="melee_damage_+%_per_endurance_charge"
		}
	},
	[3798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems gain {0:+d}% to all Elemental Resistances per Summoned Totem"
			}
		},
		stats={
			[1]="totems_resist_all_elements_+%_per_active_totem"
		}
	},
	[3799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second"
			}
		},
		stats={
			[1]="gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"
		}
	},
	[3800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_at_maximum_endurance_charges"
		}
	},
	[3801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've used a Warcry Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_used_a_warcry_recently"
		}
	},
	[3802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems have {0}% increased Cast Speed per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Totems have {0}% reduced Cast Speed per Summoned Totem"
			}
		},
		stats={
			[1]="totems_spells_cast_speed_+%_per_active_totem"
		}
	},
	[3803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Skill Mana Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Skill Mana Cost"
			}
		},
		stats={
			[1]="movement_skills_mana_cost_+%"
		}
	},
	[3804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Hit Chance when in Main Hand"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_when_in_main_hand"
		}
	},
	[3805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage when in Off Hand"
			}
		},
		stats={
			[1]="additional_block_chance_%_when_in_off_hand"
		}
	},
	[3806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spirit Offering grants {0:+d}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="spirit_offering_physical_damage_%_to_gain_as_chaos"
		}
	},
	[3807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken if you have not been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken if you have not been Hit Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_not_hit_recently_final"
		}
	},
	[3808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you have been Hit Recently"
			}
		},
		stats={
			[1]="evasion_+%_if_hit_recently"
		}
	},
	[3809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage from Taunted Enemies"
			}
		},
		stats={
			[1]="block_chance_%_vs_taunted_enemies"
		}
	},
	[3810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="minion_cold_damage_resistance_%"
		}
	},
	[3811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Lightning Resistance"
			}
		},
		stats={
			[1]="minion_lightning_damage_resistance_%"
		}
	},
	[3812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain {0}% of their Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="minion_physical_damage_%_to_gain_as_cold"
		}
	},
	[3813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently"
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"
		}
	},
	[3814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits  for each Level higher the Enemy is than you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits for each Level higher the Enemy is than you"
			}
		},
		stats={
			[1]="damage_+%_for_each_level_the_enemy_is_higher_than_you"
		}
	},
	[3815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems have {0}% increased Attack Speed per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Totems have {0}% reduced Attack Speed per Summoned Totem"
			}
		},
		stats={
			[1]="totems_attack_speed_+%_per_active_totem"
		}
	},
	[3816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks Chain an additional time when in Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks Chain {0} additional times when in Main Hand"
			}
		},
		stats={
			[1]="attacks_num_of_additional_chains_when_in_main_hand"
		}
	},
	[3817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="attacks_number_of_additional_projectiles"
		}
	},
	[3818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks fire an additional Projectile when in Off Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks fire {0} additional Projectiles when in Off Hand"
			}
		},
		stats={
			[1]="attacks_number_of_additional_projectiles_when_in_off_hand"
		}
	},
	[3819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Counterattacks"
			}
		},
		stats={
			[1]="counter_attacks_minimum_added_physical_damage",
			[2]="counter_attacks_maximum_added_physical_damage"
		}
	},
	[3820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Golem Damage for each Type of Golem you have Summoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Golem Damage for each Type of Golem you have Summoned"
			}
		},
		stats={
			[1]="golem_damage_+%_per_active_golem_type"
		}
	},
	[3821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Golem Damage per Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Golem Damage per Summoned Golem"
			}
		},
		stats={
			[1]="golem_damage_+%_per_active_golem"
		}
	},
	[3822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life if no Equipped Items are Corrupted"
			}
		},
		stats={
			[1]="life_+%_with_no_corrupted_equipped_items"
		}
	},
	[3823]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if no Equipped Items are Corrupted"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_with_no_corrupted_equipped_items"
		}
	},
	[3824]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second if all Equipped items are Corrupted"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"
		}
	},
	[3825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies take {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_take_X_chaos_damage_per_minute"
		}
	},
	[3826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Counterattacks"
			}
		},
		stats={
			[1]="counter_attacks_minimum_added_cold_damage",
			[2]="counter_attacks_maximum_added_cold_damage"
		}
	},
	[3827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you have Pierced Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you have Pierced Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_pierced_recently"
		}
	},
	[3828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison Cursed Enemies on hit"
			}
		},
		stats={
			[1]="poison_cursed_enemies_on_hit"
		}
	},
	[3829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit against Cursed Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit against Cursed Enemies"
			}
		},
		stats={
			[1]="chance_to_poison_%_vs_cursed_enemies"
		}
	},
	[3830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found with a Normal Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found with a Normal Item Equipped"
			}
		},
		stats={
			[1]="item_found_rarity_+%_if_wearing_a_normal_item"
		}
	},
	[3831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found with a Magic Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found with a Magic Item Equipped"
			}
		},
		stats={
			[1]="item_found_quantity_+%_if_wearing_a_magic_item"
		}
	},
	[3832]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"
		}
	},
	[3833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kill Enemies that have 15% or lower Life when Hit by your Skills"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_15%_life"
		}
	},
	[3834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kill Enemies that have 20% or lower Life when Hit by your Skills"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_20%_life"
		}
	},
	[3835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Immune to Bleeding"
			}
		},
		stats={
			[1]="immune_to_bleeding"
		}
	},
	[3836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding cannot be inflicted on you"
			}
		},
		stats={
			[1]="base_cannot_gain_bleeding"
		}
	},
	[3837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Bleeding"
			}
		},
		stats={
			[1]="base_avoid_bleed_%"
		}
	},
	[3838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_+%_if_enemy_killed_recently_final"
		}
	},
	[3839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've Killed Recently"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_if_enemy_killed_recently"
		}
	},
	[3840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 additional maximum Blade Flurry stages"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional maximum Blade Flurry stages"
			}
		},
		stats={
			[1]="max_charged_attack_stacks"
		}
	},
	[3841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_if_killed_maimed_enemy_recently"
		}
	},
	[3842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've Taunted an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've Taunted an Enemy Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_taunted_an_enemy_recently"
		}
	},
	[3843]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've Taunted an Enemy Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"
		}
	},
	[3844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments during any Flask Effect"
			}
		},
		stats={
			[1]="immune_to_elemental_status_ailments_during_flask_effect"
		}
	},
	[3845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_damage_+%_during_flask_effect"
		}
	},
	[3846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite during any Flask Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Freeze, Shock and Ignite during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%_during_flask_effect"
		}
	},
	[3847]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground"
			}
		},
		stats={
			[1]="es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"
		}
	},
	[3848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while on Consecrated Ground"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_on_consecrated_ground"
		}
	},
	[3849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Arming Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Arming Speed"
			}
		},
		stats={
			[1]="mine_arming_speed_+%"
		}
	},
	[3850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Flasks you use to not consume Charges"
			}
		},
		stats={
			[1]="flasks_%_chance_to_not_consume_charges"
		}
	},
	[3851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"
			}
		},
		stats={
			[1]="physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"
		}
	},
	[3852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants {0}% increased Damage to you and Allies"
			}
		},
		stats={
			[1]="your_consecrated_ground_grants_damage_+%"
		}
	},
	[3853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't Killed Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_not_killed_recently"
		}
	},
	[3854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage while at maximum Frenzy Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="physical_damage_+%_while_at_maximum_frenzy_charges_final"
		}
	},
	[3855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken while at maximum Endurance Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_at_maximum_endurance_charges"
		}
	},
	[3856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 250 Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per 250 Accuracy Rating"
			}
		},
		stats={
			[1]="attack_speed_+%_per_200_accuracy_rating"
		}
	},
	[3857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"
		}
	},
	[3858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds"
			}
		},
		stats={
			[1]="elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"
		}
	},
	[3859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage against\nBleeding Enemies"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_chaos_vs_bleeding_enemies"
		}
	},
	[3860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain Phasing for 3 seconds when your Trap is triggered by an Enemy"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="canonical_stat",
					v=1
				},
				[3]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Phasing for {1} seconds when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy",
			[2]="phasing_on_trap_triggered_by_an_enemy_ms"
		}
	},
	[3861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="gain_x_life_on_trap_triggered_by_an_enemy"
		}
	},
	[3862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Energy Shield when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="gain_x_es_on_trap_triggered_by_an_enemy"
		}
	},
	[3863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills have {0:+d} to maximum number of Summoned Ballista Totems"
			}
		},
		stats={
			[1]="attack_skills_additional_ballista_totems_allowed"
		}
	},
	[3864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills have {0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="attack_skills_additional_totems_allowed"
		}
	},
	[3865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Poison you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Poison you inflict with Critical Hits"
			}
		},
		stats={
			[1]="ascendancy_assasin_critical_hit_poison_effect_+%_final"
		}
	},
	[3866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="flask_charges_+%_from_enemies_with_status_ailments"
		}
	},
	[3867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating while Fortified"
			}
		},
		stats={
			[1]="armour_and_evasion_+%_while_fortified"
		}
	},
	[3868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage while Fortified"
			}
		},
		stats={
			[1]="melee_damage_+%_while_fortified"
		}
	},
	[3869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Desecrate Spawns an additional corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Desecrate Spawns {0} additional corpses"
			}
		},
		stats={
			[1]="desecrate_creates_X_additional_corpses"
		}
	},
	[3870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you have Consumed a Corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you have Consumed a Corpse Recently"
			}
		},
		stats={
			[1]="damage_+%_if_you_have_consumed_a_corpse_recently"
		}
	},
	[3871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_corpse_consumed_recently"
		}
	},
	[3872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits permanently Intimidate Enemies that are on Full Life"
			}
		},
		stats={
			[1]="permanently_intimidate_enemies_you_hit_on_full_life"
		}
	},
	[3873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets"
			}
		},
		stats={
			[1]="taunted_enemies_damage_+%_final_vs_non_taunt_target"
		}
	},
	[3874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Attacks Poison on Hit"
			}
		},
		stats={
			[1]="poison_on_melee_hit"
		}
	},
	[3875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Attacks have {0}% chance to Poison on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Attacks Poison on Hit"
			}
		},
		stats={
			[1]="chance_to_poison_on_melee_hit_%"
		}
	},
	[3876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Movement Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_killed_recently"
		}
	},
	[3877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of each Element with Attacks"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_each_element_with_attacks"
		}
	},
	[3878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently"
			}
		},
		stats={
			[1]="physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"
		}
	},
	[3879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus while Dual Wielding"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_while_dual_wielding_+"
		}
	},
	[3880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while Dual Wielding"
			}
		},
		stats={
			[1]="global_critical_strike_chance_while_dual_wielding_+%"
		}
	},
	[3881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour and Evasion Rating"
			}
		},
		stats={
			[1]="base_physical_damage_reduction_and_evasion_rating"
		}
	},
	[3882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_penetration_%_during_flask_effect"
		}
	},
	[3883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction during any Flask Effect"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_flask_effect"
		}
	},
	[3884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Damage taken"
			}
		},
		stats={
			[1]="reflect_damage_taken_+%"
		}
	},
	[3885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Block"
			}
		},
		stats={
			[1]="power_charge_on_block_%_chance"
		}
	},
	[3886]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Nearby Enemies when you Block"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chill Nearby Enemies when you Block"
			}
		},
		stats={
			[1]="nearby_enemies_chilled_on_block"
		}
	},
	[3887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge"
			}
		},
		stats={
			[1]="from_self_minimum_added_cold_damage_taken_per_frenzy_charge",
			[2]="from_self_maximum_added_cold_damage_taken_per_frenzy_charge"
		}
	},
	[3888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_per_frenzy_charge",
			[2]="maximum_added_cold_damage_per_frenzy_charge"
		}
	},
	[3889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed during any Flask Effect"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_flask_effect"
		}
	},
	[3890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage if you've Blocked Recently"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_if_blocked_recently",
			[2]="maximum_added_fire_damage_if_blocked_recently"
		}
	},
	[3891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stun Threshold is based on Energy Shield instead of Life"
			}
		},
		stats={
			[1]="stun_threshold_based_on_energy_shield_instead_of_life"
		}
	},
	[3892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Life from Critical Hits"
			}
		},
		stats={
			[1]="cannot_leech_life_from_critical_strikes"
		}
	},
	[3893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies on Critical Hit"
			}
		},
		stats={
			[1]="%_chance_to_blind_on_critical_strike"
		}
	},
	[3894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Bleeding on Melee Critical Hit"
			}
		},
		stats={
			[1]="bleed_on_melee_critical_strike"
		}
	},
	[3895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Elusive on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Elusive on Critical Hit"
			}
		},
		stats={
			[1]="gain_elusive_on_crit_%_chance"
		}
	},
	[3896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Elusive on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Elusive on Kill"
			}
		},
		stats={
			[1]="gain_elusive_on_kill_chance_%"
		}
	},
	[3897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains many Sentinel Traps"
			}
		},
		stats={
			[1]="map_packs_have_pop_up_traps"
		}
	},
	[3898]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="gain_defiance_when_lose_life_to_hit_once_per_x_ms"
		}
	},
	[3899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per Defiance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour per Defiance"
			}
		},
		stats={
			[1]="armour_+%_per_defiance"
		}
	},
	[3900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance"
			}
		},
		stats={
			[1]="lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance"
		}
	},
	[3901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Hits"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes"
		}
	},
	[3902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Shock have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Shock have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="enemies_you_shock_cast_speed_+%"
		}
	},
	[3903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Shock have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Shock have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="enemies_you_shock_movement_speed_+%"
		}
	},
	[3904]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Normal Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_normal_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[3905]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_magic_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[3906]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_rare_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[3907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Flails"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Flails"
			}
		},
		stats={
			[1]="flail_damage_+%"
		}
	},
	[3908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Flails"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Flails"
			}
		},
		stats={
			[1]="flail_elemental_damage_+%"
		}
	},
	[3909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Flails"
			}
		},
		stats={
			[1]="flail_accuracy_rating"
		}
	},
	[3910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Flails"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Flails"
			}
		},
		stats={
			[1]="flail_accuracy_rating_+%"
		}
	},
	[3911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Flails"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Flails"
			}
		},
		stats={
			[1]="flail_attack_speed_+%"
		}
	},
	[3912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Flails"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Flails"
			}
		},
		stats={
			[1]="flail_critical_strike_chance_+%"
		}
	},
	[3913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus with Flails"
			}
		},
		stats={
			[1]="flail_critical_strike_multiplier_+"
		}
	},
	[3914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Flail Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_flails",
			[2]="attack_maximum_added_cold_damage_with_flails"
		}
	},
	[3915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Flail Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_flails",
			[2]="attack_maximum_added_fire_damage_with_flails"
		}
	},
	[3916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Flail Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_flails",
			[2]="attack_maximum_added_lightning_damage_with_flails"
		}
	},
	[3917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Flail Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_flails",
			[2]="attack_maximum_added_physical_damage_with_flails"
		}
	},
	[3918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Crossbows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Crossbows"
			}
		},
		stats={
			[1]="crossbow_damage_+%"
		}
	},
	[3919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Crossbows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Crossbows"
			}
		},
		stats={
			[1]="crossbow_elemental_damage_+%"
		}
	},
	[3920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Crossbows"
			}
		},
		stats={
			[1]="crossbow_accuracy_rating"
		}
	},
	[3921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Crossbows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Crossbows"
			}
		},
		stats={
			[1]="crossbow_accuracy_rating_+%"
		}
	},
	[3922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Crossbows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Crossbows"
			}
		},
		stats={
			[1]="crossbow_attack_speed_+%"
		}
	},
	[3923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Crossbows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Crossbows"
			}
		},
		stats={
			[1]="crossbow_critical_strike_chance_+%"
		}
	},
	[3924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus with Crossbows"
			}
		},
		stats={
			[1]="crossbow_critical_strike_multiplier_+"
		}
	},
	[3925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Crossbows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Crossbows"
			}
		},
		stats={
			[1]="crossbow_physical_damage_+%"
		}
	},
	[3926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Crossbow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_crossbows",
			[2]="attack_maximum_added_cold_damage_with_crossbows"
		}
	},
	[3927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Crossbow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_crossbows",
			[2]="attack_maximum_added_fire_damage_with_crossbows"
		}
	},
	[3928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Crossbow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_crossbows",
			[2]="attack_maximum_added_lightning_damage_with_crossbows"
		}
	},
	[3929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Crossbow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_crossbows",
			[2]="attack_maximum_added_physical_damage_with_crossbows"
		}
	},
	[3930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"
			}
		},
		stats={
			[1]="siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem"
		}
	},
	[3931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Shrines"
			}
		},
		stats={
			[1]="memory_line_number_of_shrines"
		}
	},
	[3932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Shrine guarded by a Pantheon Monster"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Areas contain {0} additional Shrines guarded by Pantheon Monsters"
			}
		},
		stats={
			[1]="memory_line_number_of_pantheon_shrines"
		}
	},
	[3933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shrine Buffs on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shrine Buffs on Players"
			}
		},
		stats={
			[1]="map_player_shrine_buff_effect_on_self_+%"
		}
	},
	[3934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0:+d}% Monster Energy Shield Leech Resistance"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Leech Energy Shield from Monsters"
			}
		},
		stats={
			[1]="map_monsters_energy_shield_leech_resistance_permyriad"
		}
	},
	[3935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Incursion Monsters have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Incursion Monsters have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="map_incursion_memory_line_monster_life_+%_final"
		}
	},
	[3936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Incursion Monsters deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Incursion Monsters deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_incursion_memory_line_monster_damage_+%_final"
		}
	},
	[3937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage if you've Ignited an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage if you've Ignited an Enemy Recently"
			}
		},
		stats={
			[1]="burning_damage_+%_if_ignited_an_enemy_recently"
		}
	},
	[3938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Ignite an Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_enemy_ignited"
		}
	},
	[3939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_vs_ignited_enemies"
		}
	},
	[3940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with arrows that Fork"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with arrows that Fork"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_forking_arrows"
		}
	},
	[3941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows that Pierce cause Bleeding"
			}
		},
		stats={
			[1]="arrows_that_pierce_cause_bleeding"
		}
	},
	[3942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows that Pierce have 50% chance to inflict Bleeding"
			}
		},
		stats={
			[1]="arrows_that_pierce_chance_to_bleed_25%"
		}
	},
	[3943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce all Targets after Chaining"
			}
		},
		stats={
			[1]="arrows_always_pierce_after_chaining"
		}
	},
	[3944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spells fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spells fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="spells_number_of_additional_projectiles"
		}
	},
	[3945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Damage also affect you"
			}
		},
		stats={
			[1]="minion_damage_increases_and_reductions_also_affects_you"
		}
	},
	[3946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage per 200 Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage per 200 Accuracy Rating"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_per_200_accuracy"
		}
	},
	[3947]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds"
			}
		},
		stats={
			[1]="essence_buff_ground_fire_damage_to_deal_per_second",
			[2]="essence_buff_ground_fire_duration_ms"
		}
	},
	[3948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to {0}% of your maximum Life"
			}
		},
		stats={
			[1]="unique_boots_secondary_ground_ignite_while_moving_base_fire_damage_%_of_life"
		}
	},
	[3949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drop Shocked Ground while moving, lasting 8 seconds"
			}
		},
		stats={
			[1]="unique_boots_secondary_ground_shock_while_moving"
		}
	},
	[3950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage Taken while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage Taken while stationary"
			}
		},
		stats={
			[1]="essence_display_elemental_damage_taken_while_not_moving_+%"
		}
	},
	[3951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while stationary"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% Physical Damage taken while stationary"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_%_while_not_moving"
		}
	},
	[3952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour while stationary"
			}
		},
		stats={
			[1]="armour_while_stationary"
		}
	},
	[3953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken while moving"
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_moving"
		}
	},
	[3954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while stationary"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_stationary"
		}
	},
	[3955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile Attack Skills have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectile Attack Skills have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="projectile_attack_skill_critical_strike_chance_+%"
		}
	},
	[3956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion"
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"
		}
	},
	[3957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion"
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"
		}
	},
	[3958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion"
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"
		}
	},
	[3959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_if_you_have_beast_minion",
			[2]="attack_maximum_added_physical_damage_if_you_have_beast_minion"
		}
	},
	[3960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_if_you_have_beast_minion",
			[2]="attack_maximum_added_chaos_damage_if_you_have_beast_minion"
		}
	},
	[3961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack and Movement Speed while you have a Bestial Minion"
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_if_you_have_beast_minion"
		}
	},
	[3962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if your other Ring is a Shaper Item"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if your other Ring is a Shaper Item"
			}
		},
		stats={
			[1]="attack_damage_+%_if_other_ring_is_shaper_item"
		}
	},
	[3963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if your other Ring is an Elder Item"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if your other Ring is an Elder Item"
			}
		},
		stats={
			[1]="spell_damage_+%_if_other_ring_is_elder_item"
		}
	},
	[3964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Spells if your other Ring is a Shaper Item"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"
		}
	},
	[3965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Attacks if your other Ring is an Elder Item"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"
		}
	},
	[3966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per Elder Item Equipped"
			}
		},
		stats={
			[1]="maximum_life_per_equipped_elder_item"
		}
	},
	[3967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Damaging Ailments have {0}% increased effect on you while you have Arcane Surge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Damaging Ailments have {0}% reduced effect on you while you have Arcane Surge"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge"
		}
	},
	[3968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Mana Cost of Skills for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="skill_mana_cost_+_for_each_equipped_corrupted_item"
		}
	},
	[3969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"
			}
		},
		stats={
			[1]="non_skill_elemental_damage_%_to_gain_as_chaos_per_shaper_item_equipped"
		}
	},
	[3970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Flask"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_flask_use"
		}
	},
	[3971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Mana Flask"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_mana_flask_use"
		}
	},
	[3972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Non-instant Recovery from Mana Flasks also applies to Life"
			}
		},
		stats={
			[1]="non_instant_mana_recovery_from_flasks_also_recovers_life"
		}
	},
	[3973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills for each 200 total Mana Spent Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills for each 200 total Mana Spent Recently"
			}
		},
		stats={
			[1]="mana_cost_+%_per_200_mana_spent_recently"
		}
	},
	[3974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage for each 200 total Mana you have Spent Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_per_200_mana_spent_recently"
		}
	},
	[3975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Stunned if you have at least 10 Crab Barriers"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_10_or_more_crab_charges"
		}
	},
	[3976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot lose Crab Barriers if you have lost Crab Barriers Recently"
			}
		},
		stats={
			[1]="cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"
		}
	},
	[3977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum number of Crab Barriers"
			}
		},
		stats={
			[1]="crab_aspect_crab_barrier_max_+"
		}
	},
	[3978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage per Crab Barrier"
			}
		},
		stats={
			[1]="damage_+%_per_crab_charge"
		}
	},
	[3979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You only lose {0} Crab Barriers when you take Physical Damage from a Hit"
			}
		},
		stats={
			[1]="number_of_crab_charges_lost_when_hit"
		}
	},
	[3980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while you have at least 5 Crab Barriers"
			}
		},
		stats={
			[1]="additional_block_%_while_you_have_at_least_5_crab_charges"
		}
	},
	[3981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while you have at least 10 Crab Barriers"
			}
		},
		stats={
			[1]="additional_block_%_while_you_have_at_least_10_crab_charges"
		}
	},
	[3982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers"
			}
		},
		stats={
			[1]="chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"
		}
	},
	[3983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Blood Charges"
			}
		},
		stats={
			[1]="maximum_blood_scythe_charges"
		}
	},
	[3984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maximum Void Charges"
			}
		},
		stats={
			[1]="maximum_void_arrows"
		}
	},
	[3985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain 25% of Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_25%_damage_as_chaos"
		}
	},
	[3986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_25%_non_chaos_damage_as_chaos"
		}
	},
	[3987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain 50% of Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_50%_damage_as_chaos"
		}
	},
	[3988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_50%_non_chaos_damage_as_chaos"
		}
	},
	[3989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain 100% of Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_100%_damage_as_chaos"
		}
	},
	[3990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="hit_%_chance_to_gain_100%_non_chaos_damage_as_chaos"
		}
	},
	[3991]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance while affected by Aspect of the Cat"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"
		}
	},
	[3992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hits have {0}% chance to Blind Enemies while you have Cat's Stealth"
			}
		},
		stats={
			[1]="%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"
		}
	},
	[3993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances while you have at least 200 Strength"
			}
		},
		stats={
			[1]="resist_all_elements_%_with_200_or_more_strength"
		}
	},
	[3994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage while you have at least 200 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_with_at_least_200_dex"
		}
	},
	[3995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while you have at least 200 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while you have at least 200 Intelligence"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_with_at_least_200_int"
		}
	},
	[3996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element"
			}
		},
		stats={
			[1]="local_physical_damage_%_to_convert_to_a_random_element"
		}
	},
	[3997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon always Ignite, Freeze, and Shock"
			}
		},
		stats={
			[1]="local_hits_always_inflict_elemental_ailments"
		}
	},
	[3998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon deal {0}% increased Damage to Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies"
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_ignited_enemies"
		}
	},
	[3999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon deal {0}% increased Damage to Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies"
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_frozen_enemies"
		}
	},
	[4000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon deal {0}% increased Damage to Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies"
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_shocked_enemies"
		}
	},
	[4001]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"
		}
	},
	[4002]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"
		}
	},
	[4003]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"
		}
	},
	[4004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 25 Rampage Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 25 Rampage Kills"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_25_rampage_stacks"
		}
	},
	[4005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on every 50th Rampage Kill"
			}
		},
		stats={
			[1]="add_frenzy_charge_every_50_rampage_stacks"
		}
	},
	[4006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Energy Shield per 5 Armour on Equipped Shield"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_5_armour_on_shield"
		}
	},
	[4007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour per 5 Evasion Rating on Equipped Shield"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_5_evasion_on_shield"
		}
	},
	[4008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield"
			}
		},
		stats={
			[1]="evasion_rating_+_per_5_maximum_energy_shield_on_shield"
		}
	},
	[4009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Spirit Charges per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="maximum_spirit_charges_per_abyss_jewel_equipped"
		}
	},
	[4010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Travel Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Travel Skills"
			}
		},
		stats={
			[1]="travel_skill_cooldown_speed_+%"
		}
	},
	[4011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a Spirit Charge every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Spirit Charge every {0} seconds"
			}
		},
		stats={
			[1]="gain_spirit_charge_every_x_ms"
		}
	},
	[4012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Spirit Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Spirit Charge on Kill"
			}
		},
		stats={
			[1]="gain_spirit_charge_on_kill_%_chance"
		}
	},
	[4013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose all Spirit Charges when taking a Savage Hit"
			}
		},
		stats={
			[1]="lose_spirit_charges_on_savage_hit_taken"
		}
	},
	[4014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you lose a Spirit Charge"
			}
		},
		stats={
			[1]="gain_%_life_when_spirit_charge_expires_or_consumed"
		}
	},
	[4015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you lose a Spirit Charge"
			}
		},
		stats={
			[1]="gain_%_es_when_spirit_charge_expires_or_consumed"
		}
	},
	[4016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Divine Charges"
			}
		},
		stats={
			[1]="maximum_divine_charges"
		}
	},
	[4017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Divine Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Divine Charge on Hit"
			}
		},
		stats={
			[1]="gain_divine_charge_on_hit_%"
		}
	},
	[4018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Divine Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Divine Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_divine_charge"
		}
	},
	[4019]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity"
			}
		},
		stats={
			[1]="gain_divinity_ms_when_reaching_maximum_divine_charges"
		}
	},
	[4020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge"
			}
		},
		stats={
			[1]="travel_skills_cooldown_speed_+%_per_frenzy_charge"
		}
	},
	[4021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Elusive on you per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Elusive on you per Power Charge"
			}
		},
		stats={
			[1]="elusive_effect_on_self_+%_per_power_charge"
		}
	},
	[4022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose a Frenzy Charge when you use a Travel Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose a Frenzy Charge when you use a Travel Skill"
			}
		},
		stats={
			[1]="lose_a_frenzy_charge_on_travel_skill_use_%_chance"
		}
	},
	[4023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose a Power Charge when you gain Elusive"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose a Power Charge when you gain Elusive"
			}
		},
		stats={
			[1]="lose_a_power_charge_when_you_gain_elusive_%_chance"
		}
	},
	[4024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[4025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them"
			}
		},
		stats={
			[1]="enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits"
		}
	},
	[4026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Fragile Regrowth each second"
			}
		},
		stats={
			[1]="local_display_gain_fragile_growth_each_second"
		}
	},
	[4027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum {0} Fragile Regrowth"
			}
		},
		stats={
			[1]="base_maximum_fragile_regrowth"
		}
	},
	[4028]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Life Regenerated per second per Fragile Regrowth"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_fragile_regrowth"
		}
	},
	[4029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per Fragile Regrowth"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per Fragile Regrowth"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_fragile_regrowth"
		}
	},
	[4030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Fragile Regrowth when Hit"
			}
		},
		stats={
			[1]="lose_all_fragile_regrowth_when_hit"
		}
	},
	[4031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have"
			}
		},
		stats={
			[1]="minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance"
		}
	},
	[4032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Damage taken does not cause double loss of Minions' Energy Shield"
			}
		},
		stats={
			[1]="chaos_damage_does_not_damage_minions_energy_shield_extra_hard"
		}
	},
	[4033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="minion_energy_shield_delay_-%"
		}
	},
	[4034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"
			}
		},
		stats={
			[1]="minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield"
		}
	},
	[4035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fired from the first firing points always Pierce"
			}
		},
		stats={
			[1]="arrows_from_first_firing_point_always_pierce"
		}
	},
	[4036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fired from the second firing points Fork"
			}
		},
		stats={
			[1]="arrows_from_second_firing_point_fork"
		}
	},
	[4037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fired from the third firing points Return to you"
			}
		},
		stats={
			[1]="arrows_from_third_firing_point_return"
		}
	},
	[4038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Arrows fired from the fourth firing points Chain {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Arrows fired from the fourth firing points Chain {0:+d} times"
			}
		},
		stats={
			[1]="arrows_from_fourth_firing_point_additional_chains"
		}
	},
	[4039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Withered for 2 seconds on Hit with this Weapon"
			}
		},
		stats={
			[1]="local_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[4040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand"
			}
		},
		stats={
			[1]="summoned_skeleton_warriors_get_weapon_stats_in_main_hand"
		}
	},
	[4041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently"
			}
		},
		stats={
			[1]="local_grant_skeleton_warriors_triple_damage_on_hit"
		}
	},
	[4042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mirage Archers are not attached to you"
			}
		},
		stats={
			[1]="mirage_archers_do_not_attach"
		}
	},
	[4043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Mirage Archers"
			}
		},
		stats={
			[1]="additional_max_mirage_archers"
		}
	},
	[4044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Summon Mirage Archers while near your Mirage Archers"
			}
		},
		stats={
			[1]="cannot_summon_mirage_archer_if_near_mirage_archer_radius"
		}
	},
	[4045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Adaptation to Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Adaptation to Fire"
			}
		},
		stats={
			[1]="damage_+%_per_fire_adaptation"
		}
	},
	[4046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Adaptation to Cold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Adaptation to Cold"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_cold_adaptation"
		}
	},
	[4047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Adaptation to Lightning"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Adaptation to Lightning"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_lightning_adaptation"
		}
	},
	[4048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Utility Flasks cannot be Used"
			}
		},
		stats={
			[1]="magic_utility_flasks_cannot_be_used"
		}
	},
	[4049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you"
			}
		},
		stats={
			[1]="num_magic_utility_flasks_always_apply"
		}
	},
	[4050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Utility Flask Effects cannot be removed"
			}
		},
		stats={
			[1]="magic_utility_flasks_cannot_be_removed"
		}
	},
	[4051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You gain a Grasping Vine when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You gain {0} Grasping Vines when you take a Critical Hit"
			}
		},
		stats={
			[1]="gain_x_grasping_vines_when_you_take_a_critical_strike"
		}
	},
	[4052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Nearby stationary Enemies gain a Grasping Vine every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby stationary Enemies gain a Grasping Vine every {0} seconds"
			}
		},
		stats={
			[1]="local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms"
		}
	},
	[4053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines"
			}
		},
		stats={
			[1]="unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines"
		}
	},
	[4054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Hits by Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Hits by Cursed Enemies"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_from_cursed_enemy"
		}
	},
	[4055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Hits by Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Hits by Poisoned Enemies"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_from_poisoned_enemy"
		}
	},
	[4056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:"
			}
		},
		stats={
			[1]="pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask"
		}
	},
	[4057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Diamond Flask Charges are consumed, {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="If Diamond Flask Charges are consumed, {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask"
		}
	},
	[4058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask"
		}
	},
	[4059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="pathfinder_physical_damage_%_to_gain_as_chaos_if_charges_consumed_from_amethyst_flask"
		}
	},
	[4060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unbound Fury gain interval per Ailment 0.2s"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment\nMaximum 100 Unbound Fury\nCannot gain Unbound Fury while Unbound"
			}
		},
		stats={
			[1]="display_ailment_bearer_charge_interval"
		}
	},
	[4061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from your Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="chill_minimum_slow_%"
		}
	},
	[4062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocks from your Hits always increase Damage taken by at least {0}%"
			}
		},
		stats={
			[1]="shock_minimum_damage_taken_increase_%"
		}
	},
	[4063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds"
			}
		},
		stats={
			[1]="gain_convergence_on_hitting_unique_enemy"
		}
	},
	[4064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Area of Effect while you don't have Convergence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Area of Effect while you don't have Convergence"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_you_do_not_have_convergence"
		}
	},
	[4065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour if you've Blocked Recently"
			}
		},
		stats={
			[1]="X_armour_if_you_have_blocked_recently"
		}
	},
	[4066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour per Summoned Totem"
			}
		},
		stats={
			[1]="X_armour_per_active_totem"
		}
	},
	[4067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour per 2 Strength"
			}
		},
		stats={
			[1]="X_to_armour_per_2_strength"
		}
	},
	[4068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Adds 1 Passive Skill"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} Passive Skills"
			}
		},
		stats={
			[1]="local_jewel_expansion_passive_node_count"
		}
	},
	[4069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Absolution Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Absolution Cast Speed"
			}
		},
		stats={
			[1]="absolution_cast_speed_+%"
		}
	},
	[4070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sentinel of Absolution Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sentinel of Absolution Duration"
			}
		},
		stats={
			[1]="absolution_duration_+%"
		}
	},
	[4071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels of Absolution have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels of Absolution have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="absolution_minion_area_of_effect_+%"
		}
	},
	[4072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Attacks gain increased Accuracy Rating equal to their Critical Hit Chance"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks gain increased Accuracy Rating equal to {0}% of their Critical Hit Chance"
			}
		},
		stats={
			[1]="accuracy_rating_+%_equal_to_%_attack_critical_strike_chance"
		}
	},
	[4073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=40,
						[2]=40
					}
				},
				text="Supported Skills have no Accuracy Rating Penalty from Range"
			}
		},
		stats={
			[1]="accuracy_rating_+%_final_at_max_distance_scaled"
		}
	},
	[4074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating at Close Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating at Close Range"
			}
		},
		stats={
			[1]="accuracy_rating_+%_vs_enemies_in_close_range"
		}
	},
	[4075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating against Rare or Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating against Rare or Unique Enemies"
			}
		},
		stats={
			[1]="accuracy_rating_+%_vs_rare_or_unique_enemy"
		}
	},
	[4076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Accuracy Rating against Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Accuracy Rating against Unique Enemies"
			}
		},
		stats={
			[1]="accuracy_rating_+%_vs_unique_enemies"
		}
	},
	[4077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating against Marked Enemy"
			}
		},
		stats={
			[1]="accuracy_rating_against_marked_enemies_+%"
		}
	},
	[4078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Accuracy Rating is Doubled"
			}
		},
		stats={
			[1]="accuracy_rating_is_doubled"
		}
	},
	[4079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per Level"
			}
		},
		stats={
			[1]="accuracy_rating_per_level"
		}
	},
	[4080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="accuracy_rating_+_per_frenzy_charge"
		}
	},
	[4081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per Green Socket on Equipped Bow"
			}
		},
		stats={
			[1]="accuracy_rating_+_per_green_socket_on_bow"
		}
	},
	[4082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating while you have Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating while you have Onslaught"
			}
		},
		stats={
			[1]="accuracy_rating_+%_during_onslaught"
		}
	},
	[4083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating if you haven't Killed Recently"
			}
		},
		stats={
			[1]="accuracy_rating_+%_if_enemy_not_killed_recently"
		}
	},
	[4084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating if you've dealt a Critical Hit in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating if you've dealt a Critical Hit in the past 8 seconds"
			}
		},
		stats={
			[1]="accuracy_rating_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[4085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy against Bleeding Enemies"
			}
		},
		stats={
			[1]="accuracy_rating_vs_bleeding_enemies"
		}
	},
	[4086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating while at Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="accuracy_rating_while_at_maximum_frenzy_charges"
		}
	},
	[4087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds"
			}
		},
		stats={
			[1]="action_speed_cannot_be_slowed_below_base_if_cast_temporal_chains_in_past_10_seconds"
		}
	},
	[4088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Action Speed"
			}
		},
		stats={
			[1]="action_speed_-%"
		}
	},
	[4089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance_while_dual_wielding"
		}
	},
	[4090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when Hit"
			}
		},
		stats={
			[1]="add_frenzy_charge_when_hit_%"
		}
	},
	[4091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain a Power Charge on Hit while Poisoned"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Hit while Poisoned"
			}
		},
		stats={
			[1]="add_power_charge_on_hit_while_poisoned_%"
		}
	},
	[4092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inflict {0} Grasping Vine on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Inflict {0} Grasping Vines on Hit"
			}
		},
		stats={
			[1]="add_x_grasping_vines_on_hit"
		}
	},
	[4093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently"
			}
		},
		stats={
			[1]="additional_attack_block_%_if_used_shield_skill_recently"
		}
	},
	[4094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Endurance Charge"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_endurance_charge"
		}
	},
	[4095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_frenzy_charge"
		}
	},
	[4096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Power Charge"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_power_charge"
		}
	},
	[4097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Summoned Skeleton"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_summoned_skeleton"
		}
	},
	[4098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Ballista Totems"
			}
		},
		stats={
			[1]="additional_ballista_totems_allowed"
		}
	},
	[4099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Beams Chain {0} Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Beams Chain {0} Times"
			}
		},
		stats={
			[1]="additional_beam_only_chains"
		}
	},
	[4100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have an additional {0:+d}% Chance to Block Attack Damage from in front of you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You have {0:+d}% reduced Chance to Block Attack Damage from in front of you"
			}
		},
		stats={
			[1]="additional_block_%_against_frontal_attacks"
		}
	},
	[4101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="additional_block_%_if_you_have_crit_recently"
		}
	},
	[4102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Endurance Charge"
			}
		},
		stats={
			[1]="additional_block_%_per_endurance_charge"
		}
	},
	[4103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds"
			}
		},
		stats={
			[1]="additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"
		}
	},
	[4104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while not Cursed"
			}
		},
		stats={
			[1]="additional_block_%_while_not_cursed"
		}
	},
	[4105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while on Consecrated Ground"
			}
		},
		stats={
			[1]="additional_block_%_while_on_consecrated_ground"
		}
	},
	[4106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if there are at least 5 nearby Enemies"
			}
		},
		stats={
			[1]="additional_block_%_with_5_or_more_nearby_enemies"
		}
	},
	[4107]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"
		}
	},
	[4108]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Hit Chance per Power Charge"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_power_charge_permyriad"
		}
	},
	[4109]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance per Poison affecting Enemy, up to +2.0%"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"
		}
	},
	[4110]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance while affected by Hatred"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_hatred"
		}
	},
	[4111]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance of Herald Skills"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_with_herald_skills"
		}
	},
	[4112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Deflect Attack Damage"
			}
		},
		stats={
			[1]="additional_deflect_chance_%"
		}
	},
	[4113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Dexterity per Allocated Mastery Passive Skill"
			}
		},
		stats={
			[1]="additional_dexterity_per_allocated_mastery"
		}
	},
	[4114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Intelligence per Allocated Mastery Passive Skill"
			}
		},
		stats={
			[1]="additional_intelligence_per_allocated_mastery"
		}
	},
	[4115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Dominating Blow can summon an additional Magic Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Dominating Blow can summon {0} additional Magic Sentinels of Dominance"
			}
		},
		stats={
			[1]="additional_max_number_of_dominated_magic_monsters"
		}
	},
	[4116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Dominating Blow can summon an additional Rare Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Dominating Blow can summon {0} additional Rare Sentinels of Dominance"
			}
		},
		stats={
			[1]="additional_max_number_of_dominated_rare_monsters"
		}
	},
	[4117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently"
		}
	},
	[4118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently"
		}
	},
	[4119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to all maximum Elemental Resistances while affected by Purity of Elements"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements"
		}
	},
	[4120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if you have Reserved Life and Mana"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana"
		}
	},
	[4121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour"
		}
	},
	[4122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances while Poisoned"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_while_poisoned"
		}
	},
	[4123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_at_devotion_threshold"
		}
	},
	[4124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances while you have no Endurance Charges"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_with_no_endurance_charges"
		}
	},
	[4125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which create Brands create an additional Brand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which create Brands create {0} additional Brands"
			}
		},
		stats={
			[1]="additional_number_of_brands_to_create"
		}
	},
	[4126]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Hit Chance"
			}
		},
		stats={
			[1]="additional_off_hand_critical_strike_chance_permyriad"
		}
	},
	[4127]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Hit Chance while Dual Wielding"
			}
		},
		stats={
			[1]="additional_off_hand_critical_strike_chance_while_dual_wielding"
		}
	},
	[4128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently"
			}
		},
		stats={
			[1]="additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"
		}
	},
	[4129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_if_warcried_in_past_8_seconds"
		}
	},
	[4130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Focused"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_focus"
		}
	},
	[4131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_life_or_mana_flask_effect"
		}
	},
	[4132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"
		}
	},
	[4133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Keystone"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_keystone"
		}
	},
	[4134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Minion, up to 10%"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_minion_up_to_10%"
		}
	},
	[4135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity"
		}
	},
	[4136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction against Abyssal Monsters"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_vs_abyssal_monsters"
		}
	},
	[4137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while affected by Determination"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_affected_by_determination"
		}
	},
	[4138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_affected_by_guard_skill"
		}
	},
	[4139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Bleeding"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_bleeding"
		}
	},
	[4140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Channelling"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_channelling"
		}
	},
	[4141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Frozen"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_frozen"
		}
	},
	[4142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while moving"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_moving"
		}
	},
	[4143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage per Power Charge"
			}
		},
		stats={
			[1]="additional_spell_block_%_per_power_charge"
		}
	},
	[4144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{:+d}% Chance to Block Spell Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="additional_spell_block_%_if_havent_blocked_recently"
		}
	},
	[4145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while Cursed"
			}
		},
		stats={
			[1]="additional_spell_block_%_while_cursed"
		}
	},
	[4146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength per Allocated Mastery Passive Skill"
			}
		},
		stats={
			[1]="additional_strength_per_allocated_mastery"
		}
	},
	[4147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Increases and Reductions to Armour also apply to Energy Shield Recharge Rate"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Armour also apply to Energy Shield\nRecharge Rate at {0}% of their value"
			}
		},
		stats={
			[1]="additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value"
		}
	},
	[4148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"
			}
		},
		stats={
			[1]="additive_cast_speed_modifiers_apply_to_trap_throwing_speed"
		}
	},
	[4149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfiguration of Soul"
			}
		},
		stats={
			[1]="additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value"
		}
	},
	[4150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfiguration of Body"
			}
		},
		stats={
			[1]="additive_life_modifiers_apply_to_attack_damage_at_30%_value"
		}
	},
	[4151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfiguration of Mind"
			}
		},
		stats={
			[1]="additive_mana_modifiers_apply_to_damage_at_30%_value"
		}
	},
	[4152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"
			}
		},
		stats={
			[1]="additive_mana_modifiers_apply_to_shock_effect_at_30%_value"
		}
	},
	[4153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Damage also affect you at 150% of their value"
			}
		},
		stats={
			[1]="additive_minion_damage_modifiers_apply_to_you_at_150%_value"
		}
	},
	[4154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aftershock Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aftershock Area of Effect"
			}
		},
		stats={
			[1]="aftershock_area_of_effect_+%"
		}
	},
	[4155]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Attack Hits Aggravate any Bleeding on targets which is older than {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits Aggravate any Bleeding on targets which is older than {0} seconds"
			}
		},
		stats={
			[1]="aggravate_bleeding_older_than_ms_on_hit"
		}
	},
	[4156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Critically Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Aggravate Bleeding on targets you Critically Hit with Attacks"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_attack_crit_chance_%"
		}
	},
	[4157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Hit with Attacks"
			}
		},
		stats={
			[1]="base_aggravate_bleeding_on_attack_hit_chance_%"
		}
	},
	[4158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Knockback with Attack Hits"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_attack_knockback_chance_%"
		}
	},
	[4159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aggravate Bleeding on Enemies when they Enter your Presence"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_enemies_when_they_enter_your_presence"
		}
	},
	[4160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_exerted_attack_hit_chance_%"
		}
	},
	[4161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground"
			}
		},
		stats={
			[1]="aggravate_bleeding_when_inflicted_vs_enemies_on_jagged_ground_chance_%"
		}
	},
	[4162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict is Aggravated"
			}
		},
		stats={
			[1]="aggravate_inflicted_bleeding"
		}
	},
	[4163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Agony Crawler deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Agony Crawler deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="agony_crawler_damage_+%"
		}
	},
	[4164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits always inflict Freeze, Shock and Ignite while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_always_freeze_shock_ignite"
		}
	},
	[4165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Elemental Damage while Unbound {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage while Unbound"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_elemental_damage_+%_final"
		}
	},
	[4166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to inflict Ailments against Rare or Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to inflict Ailments against Rare or Unique Enemies"
			}
		},
		stats={
			[1]="ailment_chance_+%_vs_rare_or_unique_enemy"
		}
	},
	[4167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to inflict Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to inflict Ailments"
			}
		},
		stats={
			[1]="ailment_chance_+%"
		}
	},
	[4168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Ailments you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Ailments you inflict"
			}
		},
		stats={
			[1]="ailment_effect_+%"
		}
	},
	[4169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots"
			}
		},
		stats={
			[1]="ailment_threshold_+_from_lowest_of_base_boots_evasion_rating_and_armour"
		}
	},
	[4170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Ailment Threshold per Dexterity"
			}
		},
		stats={
			[1]="ailment_threshold_+_per_dexterity"
		}
	},
	[4171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailment Threshold is increased by Overcapped Chaos Resistance"
			}
		},
		stats={
			[1]="ailment_threshold_increased_by_overcapped_chaos_resistance"
		}
	},
	[4172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Ailment Threshold"
			}
		},
		stats={
			[1]="ailment_threshold_+"
		}
	},
	[4173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Ailment Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Ailment Threshold"
			}
		},
		stats={
			[1]="ailment_threshold_+%"
		}
	},
	[4174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Alchemist's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Alchemist's Mark Curse Effect"
			}
		},
		stats={
			[1]="alchemists_mark_curse_effect_+%"
		}
	},
	[4175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT All Damage builds Electrocute"
			}
		},
		stats={
			[1]="all_damage_can_electrocute"
		}
	},
	[4176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[4177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[4178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Poison Magnitude"
			}
		},
		stats={
			[1]="all_damage_can_poison"
		}
	},
	[4179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Shock Chance"
			}
		},
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[4180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While not on Low Infernal Flame, all Damage from you and\nyour Minions contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="all_damage_from_you_and_minions_can_ignite_while_not_on_low_infernal_flame"
		}
	},
	[4181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Non Chaos Damage is taken as Chaos damage"
			}
		},
		stats={
			[1]="all_damage_taken_%_as_chaos_damage"
		}
	},
	[4182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage Taken from Hits can Ignite you"
			}
		},
		stats={
			[1]="all_damage_taken_can_ignite"
		}
	},
	[4183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage taken from Hits can Sap you"
			}
		},
		stats={
			[1]="all_damage_taken_can_sap"
		}
	},
	[4184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage taken from Hits can Scorch you"
			}
		},
		stats={
			[1]="all_damage_taken_can_scorch"
		}
	},
	[4185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Skills"
			}
		},
		stats={
			[1]="all_skill_gem_level_+"
		}
	},
	[4186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of all Skills"
			}
		},
		stats={
			[1]="all_skill_gem_quality_+"
		}
	},
	[4187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence Gain {0}% of Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="allies_in_presence_damage_%_to_gain_as_fire"
		}
	},
	[4188]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence Regenerate {0}% of their Maximum Life per second"
			}
		},
		stats={
			[1]="allies_in_presence_life_regeneration_rate_per_minute_equal_to_their_maximum_life_%"
		}
	},
	[4189]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence Regenerate {0}% of your Maximum Life per second"
			}
		},
		stats={
			[1]="allies_in_presence_life_regeneration_rate_per_minute_equal_to_your_maximum_life_%"
		}
	},
	[4190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Blood Crucible can transform Unique Equipment"
			}
		},
		stats={
			[1]="allow_hellscaping_unique_items"
		}
	},
	[4191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can have an Offering of each type"
			}
		},
		stats={
			[1]="allow_multiple_offerings"
		}
	},
	[4192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always inflict Brittle while affected by Hatred"
			}
		},
		stats={
			[1]="always_frostburn_while_affected_by_hatred"
		}
	},
	[4193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You always Ignite while Burning"
			}
		},
		stats={
			[1]="always_ignite_while_burning"
		}
	},
	[4194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="always_pierce"
		}
	},
	[4195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Ignited enemies"
			}
		},
		stats={
			[1]="always_pierce_burning_enemies"
		}
	},
	[4196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Sap while affected by Wrath"
			}
		},
		stats={
			[1]="always_sap_while_affected_by_wrath"
		}
	},
	[4197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Scorch while affected by Anger"
			}
		},
		stats={
			[1]="always_scorch_while_affected_by_anger"
		}
	},
	[4198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Ambush have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="ambush_buff_critical_strike_multiplier_+"
		}
	},
	[4199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ambush Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ambush Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="ambush_cooldown_speed_+%"
		}
	},
	[4200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs your Ancestor Totems grant while Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs your Ancestor Totems grant while Active"
			}
		},
		stats={
			[1]="ancestor_totem_buff_effect_+%"
		}
	},
	[4201]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Buffs from Active Ancestor Totems Linger for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buffs from Active Ancestor Totems Linger for {0} seconds"
			}
		},
		stats={
			[1]="ancestor_totem_buff_linger_time_ms"
		}
	},
	[4202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestor Totems have {0}% increased Activation range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestor Totems have {0}% reduced Activation range"
			}
		},
		stats={
			[1]="ancestor_totem_parent_activation_range_+%"
		}
	},
	[4203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ancestral Cry Exerts {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ancestral Cry Exerts {0} additional Attacks"
			}
		},
		stats={
			[1]="ancestral_cry_attacks_exerted_+"
		}
	},
	[4204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Ancestral Cry deal {0}% increased Damage"
			}
		},
		stats={
			[1]="ancestral_cry_exerted_attack_damage_+%"
		}
	},
	[4205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Cry has a minimum of {0} Power"
			}
		},
		stats={
			[1]="ancestral_cry_minimum_power"
		}
	},
	[4206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every second Slam Skill you use yourself is Ancestrally Boosted"
			}
		},
		stats={
			[1]="ancestral_slam_every_other_slam"
		}
	},
	[4207]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="anger_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="anger_mana_reservation_efficiency_+%"
		}
	},
	[4209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Anger has no Reservation"
			}
		},
		stats={
			[1]="anger_reserves_no_mana"
		}
	},
	[4210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Guardian deals {0}% increased Damage per Animated Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Guardian deals {0}% reduced Damage per Animated Weapon"
			}
		},
		stats={
			[1]="animate_guardian_damage_+%_per_animated_weapon"
		}
	},
	[4211]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Lingering Blades have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="animated_ethereal_blades_have_additional_critical_strike_chance"
		}
	},
	[4212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Guardian takes {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Guardian takes {0}% less Damage"
			}
		},
		stats={
			[1]="animated_guardian_damage_taken_+%_final"
		}
	},
	[4213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="animated_minions_melee_splash"
		}
	},
	[4214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per second you've been stationary, up to a maximum of 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50%"
			}
		},
		stats={
			[1]="aoe_+%_per_second_while_stationary_up_to_50"
		}
	},
	[4215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits Break {0} Armour"
			}
		},
		stats={
			[1]="apply_X_armour_break_on_hit"
		}
	},
	[4216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"
			}
		},
		stats={
			[1]="apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[4217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to cover Enemies in Ash when they Hit you"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cover Enemies in Ash when they Hit you"
			}
		},
		stats={
			[1]="apply_covered_in_ash_to_attacker_when_hit_%"
		}
	},
	[4218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead"
			}
		},
		stats={
			[1]="apply_maximum_wither_stacks_%_chance_when_you_apply_withered"
		}
	},
	[4219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"
			}
		},
		stats={
			[1]="arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable"
		}
	},
	[4220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Arc and Crackling Lance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Arc and Crackling Lance"
			}
		},
		stats={
			[1]="arc_and_crackling_lance_base_cost_+%"
		}
	},
	[4221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arc deals {0}% increased Damage for each time it has Chained"
			}
		},
		stats={
			[1]="arc_damage_+%_per_chain"
		}
	},
	[4222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arcane Cloak Spends an additional {0}% of current Mana"
			}
		},
		stats={
			[1]="arcane_cloak_consume_%_of_mana"
		}
	},
	[4223]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second"
			}
		},
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"
		}
	},
	[4224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Effect of Arcane Surge on you per {} maximum Mana"
			}
		},
		stats={
			[1]="arcane_surge_effect_+1%_per_X_maximum_mana"
		}
	},
	[4225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased effect of Arcane Surge on you while affected by Clarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced effect of Arcane Surge on you while affected by Clarity"
			}
		},
		stats={
			[1]="arcane_surge_effect_on_self_+%_while_affected_by_clarity"
		}
	},
	[4226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arcane Surge grants {0}% more Spell Damage to you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arcane Surge grants {0}% less Spell Damage to you"
			}
		},
		stats={
			[1]="arcane_surge_on_you_spell_damage_+%_final_from_hierophant"
		}
	},
	[4227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%"
			}
		},
		stats={
			[1]="arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%"
		}
	},
	[4228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arcanist Brand has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arcanist Brand has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="arcanist_brand_cast_speed_+%"
		}
	},
	[4229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds"
			}
		},
		stats={
			[1]="arcanist_brand_unnerve_on_hit"
		}
	},
	[4230]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1001,
						[2]="#"
					}
				},
				text="Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%"
			}
		},
		stats={
			[1]="arctic_armour_chill_when_hit_duration"
		}
	},
	[4231]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arctic Armour has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arctic Armour has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arctic Armour has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arctic Armour has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_efficiency_+%"
		}
	},
	[4233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage per Stage"
			}
		},
		stats={
			[1]="arctic_armour_minimum_added_cold_damage_per_stack",
			[2]="arctic_armour_maximum_added_cold_damage_per_stack"
		}
	},
	[4234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arctic Armour has no Reservation"
			}
		},
		stats={
			[1]="arctic_armour_no_reservation"
		}
	},
	[4235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creeping Frost's Chilling Area has {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Creeping Frost's Chilling Area has {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="arctic_breath_chilling_area_movement_velocity_+%"
		}
	},
	[4236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage per 10 Devotion"
			}
		},
		stats={
			[1]="area_damage_+%_per_10_devotion"
		}
	},
	[4237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage per 12 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage per 12 Strength"
			}
		},
		stats={
			[1]="area_damage_+%_per_12_strength"
		}
	},
	[4238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if Intelligence is below 100"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if Intelligence is below 100"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_below_100_intelligence"
		}
	},
	[4239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently"
		}
	},
	[4240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've dealt a Culling Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've dealt a Culling Strike Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_culled_recently"
		}
	},
	[4241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently"
		}
	},
	[4242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_have_crit_recently"
		}
	},
	[4243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you have Stunned an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you have Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_have_stunned_an_enemy_recently"
		}
	},
	[4244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've Killed at least 5 Enemies Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_killed_at_least_5_enemies_recently"
		}
	},
	[4245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you have Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you have Blocked Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_you_have_blocked_recently"
		}
	},
	[4246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 50 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 50 Strength"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_50_strength"
		}
	},
	[4247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for each Summoned Sentinel of Purity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect for each Summoned Sentinel of Purity"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_active_herald_of_light_minion"
		}
	},
	[4248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Endurance Charge"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_endurance_charge"
		}
	},
	[4249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Enemy killed recently, up to 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Enemy killed recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_enemy_killed_recently"
		}
	},
	[4250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while Fortified"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_fortified"
		}
	},
	[4251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while you have a Totem"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_totem_active"
		}
	},
	[4252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while wielding a Bow"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_wielding_bow"
		}
	},
	[4253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while wielding a Staff"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_wielding_staff"
		}
	},
	[4254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while you have Arcane Surge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while you have Arcane Surge"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_you_have_arcane_surge"
		}
	},
	[4255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you have at least 500 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you have at least 500 Strength"
			}
		},
		stats={
			[1]="area_of_effect_+%_with_500_or_more_strength"
		}
	},
	[4256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bow Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="area_of_effect_+%_with_bow_skills"
		}
	},
	[4257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="area_of_effect_+%_with_herald_skills"
		}
	},
	[4258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy with Area Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy with Area Skills"
			}
		},
		stats={
			[1]="area_skill_accuracy_rating_+%"
		}
	},
	[4259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area Skills have {0}% chance to Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="area_skill_knockback_chance_%"
		}
	},
	[4260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance"
			}
		},
		stats={
			[1]="armageddon_brand_attached_target_fire_penetration_%"
		}
	},
	[4261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armageddon Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Armageddon Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="armageddon_brand_damage_+%"
		}
	},
	[4262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armageddon Brand has {0}% increased Activation Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Armageddon Brand has {0}% reduced Activation Frequency"
			}
		},
		stats={
			[1]="armageddon_brand_repeat_frequency_+%"
		}
	},
	[4263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% of Armour applies to Elemental Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Armour applies to Elemental Damage"
			}
		},
		stats={
			[1]="armour_%_applies_to_fire_cold_lightning_damage"
		}
	},
	[4264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour if you've consumed an Endurance Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour if you've consumed an Endurance Charge Recently"
			}
		},
		stats={
			[1]="armour_+%_if_consumed_endurance_charge_recently"
		}
	},
	[4265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour if you have been Hit Recently"
			}
		},
		stats={
			[1]="armour_+%_if_have_been_hit_recently"
		}
	},
	[4266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour if you've Hit an Enemy with a Melee Attack Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour if you've Hit an Enemy with a Melee Attack Recently"
			}
		},
		stats={
			[1]="armour_+%_if_hit_enemy_with_melee_attack_recently"
		}
	},
	[4267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="armour_+%_if_you_havent_been_hit_recently"
		}
	},
	[4268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while Surrounded"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while Surrounded"
			}
		},
		stats={
			[1]="armour_+%_while_surrounded"
		}
	},
	[4269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Strength Requirements from Boots, Gloves and Helmets also added to Armour"
			}
		},
		stats={
			[1]="armour_+_from_%_strength_requirements_from_boots_gloves_helmets"
		}
	},
	[4270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour per 10 Unreserved Maximum Mana"
			}
		},
		stats={
			[1]="armour_+_per_10_unreserved_max_mana"
		}
	},
	[4271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield"
			}
		},
		stats={
			[1]="armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield"
		}
	},
	[4272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour and Evasion Rating during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour and Evasion Rating during Onslaught"
			}
		},
		stats={
			[1]="armour_and_evasion_+%_during_onslaught"
		}
	},
	[4273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour and Evasion Rating per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+_per_1%_attack_block_chance"
		}
	},
	[4274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour and Evasion Rating while Fortified"
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+_while_fortified"
		}
	},
	[4275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break {0}% of Armour on Critical Hit with Spells"
			}
		},
		stats={
			[1]="armour_break_%_of_armour_on_critical_strike_with_spells"
		}
	},
	[4276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break {0}% of Armour on Heavy Stunning an Enemy"
			}
		},
		stats={
			[1]="armour_break_%_of_armour_on_heavy_stunning"
		}
	},
	[4277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Break {0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Break {0}% reduced Armour"
			}
		},
		stats={
			[1]="armour_break_amount_+%"
		}
	},
	[4278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Break {0}% increased Armour on enemies affected by Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Break {0}% reduced Armour on enemies affected by Ailments"
			}
		},
		stats={
			[1]="armour_break_amount_+%_vs_enemies_affected_by_ailments"
		}
	},
	[4279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break Armour equal to {0}% of Hit Damage dealt"
			}
		},
		stats={
			[1]="armour_break_damage_%_dealt_as_armour_break"
		}
	},
	[4280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour Break Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour Break Duration"
			}
		},
		stats={
			[1]="armour_break_duration_+%"
		}
	},
	[4281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break Armour on Critical Hit with Spells equal to {0}% of Physical Damage dealt"
			}
		},
		stats={
			[1]="armour_break_equal_to_%_physical_damage_dealt_on_critical_strike_with_spells"
		}
	},
	[4282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break Armour equal to {0}% of Physical Damage dealt"
			}
		},
		stats={
			[1]="armour_break_physical_damage_%_dealt_as_armour_break"
		}
	},
	[4283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating while Leeching"
			}
		},
		stats={
			[1]="armour_evasion_+%_while_leeching"
		}
	},
	[4284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour from Equipped Boots and Gloves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour from Equipped Boots and Gloves"
			}
		},
		stats={
			[1]="armour_from_gloves_and_boots_+%"
		}
	},
	[4285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour from Equipped Helmet and Gloves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour from Equipped Helmet and Gloves"
			}
		},
		stats={
			[1]="armour_from_helmet_and_gloves_+%"
		}
	},
	[4286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour is increased by Overcapped Fire Resistance"
			}
		},
		stats={
			[1]="armour_increased_by_overcapped_fire_resistance"
		}
	},
	[4287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Armour per 1 Maximum Energy Shield on Equipped Helmet"
			}
		},
		stats={
			[1]="armour_+_per_1_helmet_maximum_energy_shield"
		}
	},
	[4288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while affected by Determination"
			}
		},
		stats={
			[1]="armour_+_while_affected_by_determination"
		}
	},
	[4289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while affected by a Guard Skill Buff"
			}
		},
		stats={
			[1]="armour_+_while_affected_by_guard_skill"
		}
	},
	[4290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while Fortified"
			}
		},
		stats={
			[1]="armour_+_while_you_have_fortify"
		}
	},
	[4291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour if you haven't Killed Recently"
			}
		},
		stats={
			[1]="armour_+%_if_enemy_not_killed_recently"
		}
	},
	[4292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour per 50 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour per 50 Strength"
			}
		},
		stats={
			[1]="armour_+%_per_50_str"
		}
	},
	[4293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Armour"
			}
		},
		stats={
			[1]="armour_+%_per_rage"
		}
	},
	[4294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per Red Socket on Main Hand Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour per Red Socket on Main Hand Weapon"
			}
		},
		stats={
			[1]="armour_+%_per_red_socket_on_main_hand_weapon"
		}
	},
	[4295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per second you've been stationary, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour per second you've been stationary, up to a maximum of 100%"
			}
		},
		stats={
			[1]="armour_+%_per_second_while_stationary_up_to_100"
		}
	},
	[4296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Armour while Bleeding"
			}
		},
		stats={
			[1]="armour_+%_while_bleeding"
		}
	},
	[4297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while stationary"
			}
		},
		stats={
			[1]="armour_+%_while_stationary"
		}
	},
	[4298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows gain Critical Hit Chance as they travel farther, up to {0}% increased Critical Hit Chance"
			}
		},
		stats={
			[1]="arrow_critical_strike_chance_+%_max_as_distance_travelled_increases"
		}
	},
	[4299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows deal {0}% increased Damage with Hits to Targets they Pierce"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arrows deal {0}% reduced Damage with Hits to Targets they Pierce"
			}
		},
		stats={
			[1]="arrow_damage_+%_vs_pierced_targets"
		}
	},
	[4300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows deal 50% increased Damage with Hits to Targets they Pierce"
			}
		},
		stats={
			[1]="arrow_damage_+50%_vs_pierced_targets"
		}
	},
	[4301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets"
			}
		},
		stats={
			[1]="arrow_damage_+%_max_as_distance_travelled_increases"
		}
	},
	[4302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced"
			}
		},
		stats={
			[1]="minimum_arrow_fire_damage_added_for_each_pierce",
			[2]="maximum_arrow_fire_damage_added_for_each_pierce"
		}
	},
	[4303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Projectile Speed also apply to Damage with Bows"
			}
		},
		stats={
			[1]="arrow_speed_additive_modifiers_also_apply_to_bow_damage"
		}
	},
	[4304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce all Targets after Forking"
			}
		},
		stats={
			[1]="arrows_always_pierce_after_forking"
		}
	},
	[4305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce 1 additional Target"
			}
		},
		stats={
			[1]="arrows_pierce_additional_target"
		}
	},
	[4306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows which Pierce also Return"
			}
		},
		stats={
			[1]="arrows_that_pierce_also_return"
		}
	},
	[4307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Artillery Ballista Projectiles fall in two perpendicular lines instead"
			}
		},
		stats={
			[1]="artillery_ballista_cross_strafe_pattern"
		}
	},
	[4308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Artillery Ballista Damage Penetrates {0}% Fire Resistance"
			}
		},
		stats={
			[1]="artillery_ballista_fire_pen_+%"
		}
	},
	[4309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Artillery Ballista fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Artillery Ballista fires {0} additional Arrows"
			}
		},
		stats={
			[1]="artillery_ballista_num_additional_arrows"
		}
	},
	[4310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to Maximum Mana per {0} Maximum Life"
			}
		},
		stats={
			[1]="ascendancy_beidats_gaze_mana_+_per_X_maximum_life"
		}
	},
	[4311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to Maximum Energy Shield per {0} Maximum Life"
			}
		},
		stats={
			[1]="ascendancy_beidats_hand_energy_shield_+_per_X_maximum_life"
		}
	},
	[4312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to Maximum Spirit per {0} Maximum Life"
			}
		},
		stats={
			[1]="ascendancy_beidats_will_spirit_+_per_X_maximum_life"
		}
	},
	[4313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Chaos Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Chaos Damage with Attack Skills"
			}
		},
		stats={
			[1]="ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final"
		}
	},
	[4314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Charges gained"
			}
		},
		stats={
			[1]="ascendancy_pathfinder_flask_charges_gained_+%_final"
		}
	},
	[4315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Armour from Equipped Body Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Armour from Equipped Body Armour"
			}
		},
		stats={
			[1]="ascendancy_titan_damage_reduction_rating_from_body_armour_+%_final"
		}
	},
	[4316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Block chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Block chance"
			}
		},
		stats={
			[1]="ascendancy_warbringer_block_chance_+%_final"
		}
	},
	[4317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aspect of the Avian Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aspect of the Avian Buff Effect"
			}
		},
		stats={
			[1]="aspect_of_the_avian_buff_effect_+%"
		}
	},
	[4318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies"
			}
		},
		stats={
			[1]="aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"
		}
	},
	[4319]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Cat's Agility Duration"
			}
		},
		stats={
			[1]="aspect_of_the_cat_base_secondary_duration"
		}
	},
	[4320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Aspect of the Spider can inflict Spider's Web on Enemies an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times"
			}
		},
		stats={
			[1]="aspect_of_the_spider_web_count_+"
		}
	},
	[4321]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="attack_additional_critical_strike_chance_permyriad"
		}
	},
	[4322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed during Effect of any Mana Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_a_mana_flask"
		}
	},
	[4323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Elusive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Elusive"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_elusive"
		}
	},
	[4324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Ghost Shroud"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Ghost Shroud"
			}
		},
		stats={
			[1]="attack_and_cast_speed_per_ghost_dance_stack_+%"
		}
	},
	[4325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds"
		}
	},
	[4326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_enemy_hit_recently"
		}
	},
	[4327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_havent_been_hit_recently"
		}
	},
	[4328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Endurance Charge"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_endurance_charge"
		}
	},
	[4329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Power Charge"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_power_charge"
		}
	},
	[4330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Summoned Raging Spirit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Summoned Raging Spirit"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_summoned_raging_spirit"
		}
	},
	[4331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while affected by a Herald"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_a_herald"
		}
	},
	[4332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Channelling"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_channelling"
		}
	},
	[4333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Focused"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Focused"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_focused"
		}
	},
	[4334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Physical Aegis is depleted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Physical Aegis is depleted"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis"
		}
	},
	[4335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_channelling_skills"
		}
	},
	[4336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Chaos Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Chaos Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_chaos_skills"
		}
	},
	[4337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Cold Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_cold_skills"
		}
	},
	[4338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Elemental Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Elemental Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_elemental_skills"
		}
	},
	[4339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Fire Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_fire_skills"
		}
	},
	[4340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Lightning Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_lightning_skills"
		}
	},
	[4341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Physical Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Physical Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_physical_skills"
		}
	},
	[4342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Shield Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Shield Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_shield_skills"
		}
	},
	[4343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Attack and Movement Speed per Challenger Charge"
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_final_per_challenger_charge"
		}
	},
	[4344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Area Damage"
			}
		},
		stats={
			[1]="attack_area_damage_+%"
		}
	},
	[4345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect for Attacks"
			}
		},
		stats={
			[1]="attack_area_of_effect_+%"
		}
	},
	[4346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for Attacks per 5 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect for Attacks per 5 Intelligence"
			}
		},
		stats={
			[1]="attack_area_of_effect_+%_per_5_int"
		}
	},
	[4347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently"
			}
		},
		stats={
			[1]="attack_block_%_per_200_fire_hit_damage_taken_recently"
		}
	},
	[4348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently"
			}
		},
		stats={
			[1]="attack_block_%_if_blocked_a_spell_recently"
		}
	},
	[4349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while at Maximum Endurance Charges"
			}
		},
		stats={
			[1]="attack_block_%_while_at_max_endurance_charges"
		}
	},
	[4350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed while you have Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed while you have Onslaught"
			}
		},
		stats={
			[1]="attack_cast_and_movement_speed_+%_during_onslaught"
		}
	},
	[4351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"
		}
	},
	[4352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Attacks have {0}% chance to Blind with Hits against Bleeding Enemies"
			}
		},
		stats={
			[1]="attack_chance_to_blind_on_hit_%_vs_bleeding_enemies"
		}
	},
	[4353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Attacks have {0}% chance to Maim on Hit against Blinded Enemies"
			}
		},
		stats={
			[1]="attack_chance_to_maim_on_hit_%_vs_blinded_enemies"
		}
	},
	[4354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Critical Hits ignore Enemy Monster Elemental Resistances"
			}
		},
		stats={
			[1]="attack_critical_strikes_ignore_elemental_resistances"
		}
	},
	[4355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 5% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 5% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%_per_5%_block_chance"
		}
	},
	[4356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 500 Maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 500 Maximum Mana"
			}
		},
		stats={
			[1]="attack_damage_+%_per_500_maximum_mana"
		}
	},
	[4357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage for each Map Item Modifier affecting the Area"
			}
		},
		stats={
			[1]="attack_damage_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[4358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage against Rare or Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage against Rare or Unique"
			}
		},
		stats={
			[1]="attack_damage_+%_vs_rare_or_unique_enemy"
		}
	},
	[4359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while you have an Ally in your Presence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while you have an Ally in your Presence"
			}
		},
		stats={
			[1]="attack_damage_+%_while_ally_in_presence"
		}
	},
	[4360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while in Blood Stance"
			}
		},
		stats={
			[1]="attack_damage_+%_while_in_blood_stance"
		}
	},
	[4361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Surrounded"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Surrounded"
			}
		},
		stats={
			[1]="attack_damage_+%_while_surrounded"
		}
	},
	[4362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Attack Skills while you have at least 20 Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Attack Skills while you have at least 20 Fortification"
			}
		},
		stats={
			[1]="attack_damage_+%_while_you_have_at_least_20_fortification"
		}
	},
	[4363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage is Lucky if you've Blocked in the past 20 seconds"
			}
		},
		stats={
			[1]="attack_damage_lucky_if_blocked_in_past_20_seconds"
		}
	},
	[4364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Attack Damage is Lucky if you've Blocked in the past 20 seconds while Dual Wielding"
			}
		},
		stats={
			[1]="attack_damage_lucky_if_blocked_in_past_20_seconds_while_dual_wielding"
		}
	},
	[4365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating"
			}
		},
		stats={
			[1]="attack_damage_+1%_per_300_of_min_of_armour_or_evasion"
		}
	},
	[4366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 16 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 16 Strength"
			}
		},
		stats={
			[1]="attack_damage_+%_per_16_strength"
		}
	},
	[4367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 450 Armour"
			}
		},
		stats={
			[1]="attack_damage_+%_per_450_physical_damage_reduction_rating"
		}
	},
	[4368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield"
			}
		},
		stats={
			[1]="attack_damage_+%_per_75_armour_or_evasion_on_shield"
		}
	},
	[4369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage against Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage against Maimed Enemies"
			}
		},
		stats={
			[1]="attack_damage_+%_vs_maimed_enemies"
		}
	},
	[4370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage when on Full Life"
			}
		},
		stats={
			[1]="attack_damage_+%_when_on_full_life"
		}
	},
	[4371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage when on Low Life"
			}
		},
		stats={
			[1]="attack_damage_+%_when_on_low_life"
		}
	},
	[4372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while affected by Precision"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while affected by Precision"
			}
		},
		stats={
			[1]="attack_damage_+%_while_affected_by_precision"
		}
	},
	[4373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Channelling"
			}
		},
		stats={
			[1]="attack_damage_+%_while_channelling"
		}
	},
	[4374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Leeching"
			}
		},
		stats={
			[1]="attack_damage_+%_while_leeching"
		}
	},
	[4375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while not on Low Mana"
			}
		},
		stats={
			[1]="attack_damage_+%_while_not_on_low_mana"
		}
	},
	[4376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Attack Skills while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Attack Skills while Fortified"
			}
		},
		stats={
			[1]="attack_damage_+%_while_you_have_fortify"
		}
	},
	[4377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills deal {0}% increased Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills deal {0}% reduced Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%_with_channelling_skills"
		}
	},
	[4378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Attacks"
			}
		},
		stats={
			[1]="attack_mana_cost_+%"
		}
	},
	[4379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_per_10_strength",
			[2]="attack_maximum_added_fire_damage_per_10_strength"
		}
	},
	[4380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies"
			}
		},
		stats={
			[1]="local_minimum_added_fire_damage_vs_bleeding_enemies",
			[2]="local_maximum_added_fire_damage_vs_bleeding_enemies"
		}
	},
	[4381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_10_dex",
			[2]="attack_maximum_added_lightning_damage_per_10_dex"
		}
	},
	[4382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_10_int",
			[2]="attack_maximum_added_lightning_damage_per_10_int"
		}
	},
	[4383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_200_accuracy_rating",
			[2]="attack_maximum_added_lightning_damage_per_200_accuracy_rating"
		}
	},
	[4384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_if_have_crit_recently",
			[2]="attack_maximum_added_physical_damage_if_have_crit_recently"
		}
	},
	[4385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks per 25 Strength"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_25_strength",
			[2]="attack_maximum_added_physical_damage_per_25_strength"
		}
	},
	[4386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks per Level"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_level",
			[2]="attack_maximum_added_physical_damage_per_level"
		}
	},
	[4387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies"
			}
		},
		stats={
			[1]="local_minimum_added_physical_damage_vs_ignited_enemies",
			[2]="local_maximum_added_physical_damage_vs_ignited_enemies"
		}
	},
	[4388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Attacks Fork"
			}
		},
		stats={
			[1]="attack_projectiles_fork"
		}
	},
	[4389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles from Attacks Fork an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles from Attacks Fork {0} additional times"
			}
		},
		stats={
			[1]="attack_projectiles_fork_additional_times"
		}
	},
	[4390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attack Skills fire an additional Projectile while wielding a Claw or Dagger"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger"
			}
		},
		stats={
			[1]="attack_skill_additional_num_projectiles_while_wielding_claws_daggers"
		}
	},
	[4391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana"
			}
		},
		stats={
			[1]="attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana"
		}
	},
	[4392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't Attacked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't Attacked Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_you_have_not_attacked_recently"
		}
	},
	[4393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Enemy in Close Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% decreased Attack Speed per Enemy in Close Range"
			}
		},
		stats={
			[1]="attack_speed_+%_per_enemy_in_close_range"
		}
	},
	[4394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed for each Map Item Modifier affecting the Area"
			}
		},
		stats={
			[1]="attack_speed_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[4395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while in Sand Stance"
			}
		},
		stats={
			[1]="attack_speed_+%_while_in_sand_stance"
		}
	},
	[4396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while on Full Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while on Full Mana"
			}
		},
		stats={
			[1]="attack_speed_+%_while_on_full_mana"
		}
	},
	[4397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Surrounded"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Surrounded"
			}
		},
		stats={
			[1]="attack_speed_+%_while_surrounded"
		}
	},
	[4398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed per Blitz Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed per Blitz Charge"
			}
		},
		stats={
			[1]="attack_speed_+%_final_per_blitz_charge"
		}
	},
	[4399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've cast a Mark Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've cast a Mark Spell Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_cast_a_mark_spell_recently"
		}
	},
	[4400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently"
		}
	},
	[4401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_killed_recently"
		}
	},
	[4402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_been_hit_recently"
		}
	},
	[4403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you have Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you have Blocked Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_blocked_recently"
		}
	},
	[4404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_crit_recently"
		}
	},
	[4405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't Cast Dash recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't Cast Dash recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_havent_cast_dash_recently"
		}
	},
	[4406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_not_gained_frenzy_charge_recently"
		}
	},
	[4407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while a Rare or Unique Enemy is in your Presence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while a Rare or Unique is in your Presence"
			}
		},
		stats={
			[1]="attack_speed_+%_if_rare_or_unique_enemy_nearby"
		}
	},
	[4408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you have at least 600 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you have at least 600 Strength"
			}
		},
		stats={
			[1]="attack_speed_+%_if_you_have_at_least_600_strength"
		}
	},
	[4409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 25 Dexterity"
			}
		},
		stats={
			[1]="attack_speed_+%_per_25_dex"
		}
	},
	[4410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 5 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per 5 Dexterity"
			}
		},
		stats={
			[1]="attack_speed_+%_per_5_dex"
		}
	},
	[4411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while affected by Precision"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while affected by Precision"
			}
		},
		stats={
			[1]="attack_speed_+%_while_affected_by_precision"
		}
	},
	[4412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Chilled"
			}
		},
		stats={
			[1]="attack_speed_+%_while_chilled"
		}
	},
	[4413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while not on Low Mana"
			}
		},
		stats={
			[1]="attack_speed_+%_while_not_on_low_mana"
		}
	},
	[4414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Phasing"
			}
		},
		stats={
			[1]="attack_speed_+%_while_phasing"
		}
	},
	[4415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%_with_channelling_skills"
		}
	},
	[4416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks that Fire Projectiles Consume up to {0} additional Steel Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks that Fire Projectiles Consume up to {0} additional Steel Shards"
			}
		},
		stats={
			[1]="steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles"
		}
	},
	[4417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks always inflict Bleeding while you have Cat's Stealth"
			}
		},
		stats={
			[1]="attacks_bleed_on_hit_while_you_have_cat_stealth"
		}
	},
	[4418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Cause Bleeding when Hitting Cursed Enemies"
			}
		},
		stats={
			[1]="attacks_cause_bleeding_vs_cursed_enemies"
		}
	},
	[4419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies"
			}
		},
		stats={
			[1]="local_chance_bleed_on_hit_%_vs_ignited_enemies"
		}
	},
	[4420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"
			}
		},
		stats={
			[1]="attacks_chance_to_bleed_25%_vs_cursed_enemies"
		}
	},
	[4421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies"
			}
		},
		stats={
			[1]="attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"
		}
	},
	[4422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind Enemies on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_chance_to_blind_on_hit_%"
		}
	},
	[4423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Taunt Enemies on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Taunt Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_chance_to_taunt_on_hit_%"
		}
	},
	[4424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict Corrosion on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_corrosion_on_hit_%"
		}
	},
	[4425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[4426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks cause Bleeding if the last Movement Skill you Used was Engage"
			}
		},
		stats={
			[1]="attacks_inflict_bleeding_if_last_movement_skill_was_advancing_strike"
		}
	},
	[4427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_intimidate_on_hit_%"
		}
	},
	[4428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute"
			}
		},
		stats={
			[1]="attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute",
			[2]="attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute"
		}
	},
	[4429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity"
			}
		},
		stats={
			[1]="attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity",
			[2]="attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"
		}
	},
	[4430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Two Handed Weapons"
			}
		},
		stats={
			[1]="attacks_with_two_handed_weapons_impale_on_hit_%_chance"
		}
	},
	[4431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills have {0}% increased effect on you for\neach Herald affecting you, up to 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Auras from your Skills have {0}% reduced effect on you for\neach Herald affecting you"
			}
		},
		stats={
			[1]="aura_effect_on_self_from_skills_+%_per_herald_effecting_you"
		}
	},
	[4432]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Avian's Flight Duration"
			}
		},
		stats={
			[1]="avians_flight_duration_ms_+"
		}
	},
	[4433]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Avian's Might Duration"
			}
		},
		stats={
			[1]="avians_might_duration_ms_+"
		}
	},
	[4434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to avoid Ailments from Critical Hits"
			}
		},
		stats={
			[1]="avoid_ailments_%_from_crit"
		}
	},
	[4435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while holding a Shield"
			}
		},
		stats={
			[1]="avoid_ailments_%_while_holding_shield"
		}
	},
	[4436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments per Summoned Golem"
			}
		},
		stats={
			[1]="avoid_all_elemental_ailment_%_per_summoned_golem"
		}
	},
	[4437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to avoid Projectiles that have Chained"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Projectiles that have Chained"
			}
		},
		stats={
			[1]="avoid_chained_projectile_%_chance"
		}
	},
	[4438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled or Frozen while Casting a Spell"
			}
		},
		stats={
			[1]="avoid_chill_freeze_while_casting_%"
		}
	},
	[4439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to avoid Corrupted Blood"
			}
		},
		stats={
			[1]="avoid_corrupted_blood_%_chance"
		}
	},
	[4440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while you have Elusive"
			}
		},
		stats={
			[1]="avoid_elemental_ailments_%_while_affected_by_elusive"
		}
	},
	[4441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while Phasing"
			}
		},
		stats={
			[1]="avoid_elemental_ailments_%_while_phasing"
		}
	},
	[4442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"
			}
		},
		stats={
			[1]="avoid_elemental_damage_chance_%_during_soul_gain_prevention"
		}
	},
	[4443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Avoid Elemental Damage from Hits while Phasing"
			}
		},
		stats={
			[1]="avoid_elemental_damage_while_phasing_%"
		}
	},
	[4444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently"
			}
		},
		stats={
			[1]="avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"
		}
	},
	[4445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid being Impaled"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You cannot be Impaled"
			}
		},
		stats={
			[1]="avoid_impale_%"
		}
	},
	[4446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to avoid Maim"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You cannot be Maimed"
			}
		},
		stats={
			[1]="avoid_maim_%_chance"
		}
	},
	[4447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Avoid Physical Damage from Hits while Phasing"
			}
		},
		stats={
			[1]="avoid_physical_damage_%_while_phasing"
		}
	},
	[4448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently"
			}
		},
		stats={
			[1]="avoid_projectiles_%_chance_if_taken_projectile_damage_recently"
		}
	},
	[4449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Projectiles while Phasing"
			}
		},
		stats={
			[1]="avoid_projectiles_while_phasing_%_chance"
		}
	},
	[4450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Shocked while Chilled"
			}
		},
		stats={
			[1]="avoid_shock_%_while_chilled"
		}
	},
	[4451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="35% chance to avoid being Stunned for each Herald Buff affecting you"
			}
		},
		stats={
			[1]="avoid_stun_35%_per_active_herald"
		}
	},
	[4452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned while Channelling Snipe"
			}
		},
		stats={
			[1]="avoid_stun_%_while_channeling_snipe"
		}
	},
	[4453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned while Channelling"
			}
		},
		stats={
			[1]="avoid_stun_%_while_channelling"
		}
	},
	[4454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned while holding a Shield"
			}
		},
		stats={
			[1]="avoid_stun_%_while_holding_shield"
		}
	},
	[4455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ball Lightning fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ball Lightning fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="ball_lightning_number_of_additional_projectiles"
		}
	},
	[4456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second"
			}
		},
		stats={
			[1]="add_1_stage_to_banners_on_melee_hit_up_to_5_per_second"
		}
	},
	[4457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="War Banner has {0}% increased Adrenaline duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="War Banner has {0}% reduced Adrenaline duration"
			}
		},
		stats={
			[1]="banner_adrenaline_duration_+%"
		}
	},
	[4458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dread Banner has {0}% increased Fortification duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dread Banner has {0}% reduced Fortification duration"
			}
		},
		stats={
			[1]="banner_fortify_duration_+%"
		}
	},
	[4459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Banner Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Banner Skills"
			}
		},
		stats={
			[1]="banner_mana_reservation_+%"
		}
	},
	[4460]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Banner Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Banner Skills"
			}
		},
		stats={
			[1]="banner_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Banner Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Banner Skills"
			}
		},
		stats={
			[1]="banner_skills_mana_reservation_efficiency_+%"
		}
	},
	[4462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner Skills have no Reservation"
			}
		},
		stats={
			[1]="banner_skills_reserve_no_mana"
		}
	},
	[4463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defiance Banner has {0}% increased Taunt duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Defiance Banner has {0}% reduced Taunt duration"
			}
		},
		stats={
			[1]="banner_taunt_duration_+%"
		}
	},
	[4464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Barrage and Frenzy have {0}% increased Critical Hit Chance per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Barrage and Frenzy have {0}% reduced Critical Hit Chance per Endurance Charge"
			}
		},
		stats={
			[1]="barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge"
		}
	},
	[4465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Armour"
			}
		},
		stats={
			[1]="basalt_flask_armour_+%_final"
		}
	},
	[4466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Deals base Chaos Damage equal to {0}% of Maximum Mana"
			}
		},
		stats={
			[1]="base_added_chaos_damage_%_of_maximum_mana"
		}
	},
	[4467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments on You"
			}
		},
		stats={
			[1]="base_all_ailment_duration_on_self_+%"
		}
	},
	[4468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken bypasses Energy Shield"
			}
		},
		stats={
			[1]="base_all_damage_bypass_energy_shield_%"
		}
	},
	[4469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Armour also applies to Chaos Damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_%_applies_to_chaos_damage"
		}
	},
	[4470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Armour also applies to Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_%_applies_to_fire_damage"
		}
	},
	[4471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour also applies to Chaos Damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_applies_to_chaos_damage"
		}
	},
	[4472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour also applies to Lightning damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_applies_to_lightning_damage"
		}
	},
	[4473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce all Targets"
			}
		},
		stats={
			[1]="base_arrows_always_pierce"
		}
	},
	[4474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chance to Block Attack Damage is Lucky"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chance to Block Attack Damage is Unlucky"
			}
		},
		stats={
			[1]="base_attack_block_luck"
		}
	},
	[4475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Deflected Attack Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to amount of Deflected Attack Damage Prevented"
			}
		},
		stats={
			[1]="base_attack_damage_%_deflected"
		}
	},
	[4476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to avoid Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Projectiles"
			}
		},
		stats={
			[1]="base_avoid_projectiles_%_chance"
		}
	},
	[4477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration"
			}
		},
		stats={
			[1]="base_bleed_duration_+%"
		}
	},
	[4478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take {0}% of damage from Blocked Hits"
			}
		},
		stats={
			[1]="base_block_%_damage_taken"
		}
	},
	[4479]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Physical Thorns damage equal to {0:d}% of Armour from equipped Body Armour"
			}
		},
		stats={
			[1]="base_body_armour_permyriad_to_gain_as_physical_thorns_damage"
		}
	},
	[4480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Carrion Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Carrion Golems"
			}
		},
		stats={
			[1]="base_bone_golem_granted_buff_effect_+%"
		}
	},
	[4481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Endurance Charges"
			}
		},
		stats={
			[1]="base_cannot_gain_endurance_charges"
		}
	},
	[4482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Energy Shield"
			}
		},
		stats={
			[1]="base_cannot_leech_energy_shield"
		}
	},
	[4483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to deal Triple Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Deal Triple Damage"
			}
		},
		stats={
			[1]="base_chance_to_deal_triple_damage_%"
		}
	},
	[4484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Bleeding on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Bleeding on Hit"
			}
		},
		stats={
			[1]="base_chance_to_inflict_bleeding_%"
		}
	},
	[4485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Poison on Hit against Enemies that are not Poisoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance to Poison on Hit against Enemies that are not Poisoned"
			}
		},
		stats={
			[1]="base_chance_to_poison_on_hit_%_vs_non_poisoned_enemies"
		}
	},
	[4486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage taken bypasses Energy Shield"
			}
		},
		stats={
			[1]="base_chaos_damage_bypass_energy_shield_%"
		}
	},
	[4487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits also Contributes to Electrocute Buildup"
			}
		},
		stats={
			[1]="base_chaos_damage_can_electrocute"
		}
	},
	[4488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage from Hits also Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="base_chaos_damage_can_ignite"
		}
	},
	[4489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charge Duration"
			}
		},
		stats={
			[1]="base_charge_duration_+%"
		}
	},
	[4490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="base_cooldown_speed_+%"
		}
	},
	[4491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken bypasses Ward"
			}
		},
		stats={
			[1]="base_damage_bypass_ward_%"
		}
	},
	[4492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Spirit\nBase Maximum Darkness is {0}\nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield"
			}
		},
		stats={
			[1]="base_darkness"
		}
	},
	[4493]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Darkness Reservation lasts for {0} seconds"
			}
		},
		stats={
			[1]="base_darkness_refresh_rate_ms"
		}
	},
	[4494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Chaos Damage"
			}
		},
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[4495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Fire Damage"
			}
		},
		stats={
			[1]="base_deal_no_fire_damage"
		}
	},
	[4496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Lightning Damage"
			}
		},
		stats={
			[1]="base_deal_no_lightning_damage"
		}
	},
	[4497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Thorns damage"
			}
		},
		stats={
			[1]="base_deal_no_thorns_damage"
		}
	},
	[4498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs you inflict have {0}% increased Slow Magnitude"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs you inflict have {0}% reduced Slow Magnitude"
			}
		},
		stats={
			[1]="base_debuff_slow_magnitude_+%"
		}
	},
	[4499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Hits is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage with Hits is Unlucky"
			}
		},
		stats={
			[1]="base_extra_damage_rolls"
		}
	},
	[4500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Freeze on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Freeze on you"
			}
		},
		stats={
			[1]="base_frozen_effect_on_self_+%"
		}
	},
	[4501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Cold Ailments"
			}
		},
		stats={
			[1]="base_immune_to_cold_ailments"
		}
	},
	[4502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Freeze"
			}
		},
		stats={
			[1]="base_immune_to_freeze"
		}
	},
	[4503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Ignite"
			}
		},
		stats={
			[1]="base_immune_to_ignite"
		}
	},
	[4504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Shock"
			}
		},
		stats={
			[1]="base_immune_to_shock"
		}
	},
	[4505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Cold Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[4506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Fire Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[4507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Lightning Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[4508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks do not recover Life"
			}
		},
		stats={
			[1]="base_life_flasks_do_not_recover_life"
		}
	},
	[4509]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_all_spell_damage_permyriad"
		}
	},
	[4510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recharges"
			}
		},
		stats={
			[1]="base_life_recharges_like_energy_shield"
		}
	},
	[4511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning damage from Hits Contributes to Electrocution Buildup"
			}
		},
		stats={
			[1]="base_lightning_damage_can_electrocute"
		}
	},
	[4512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills have +{0} to Limit"
			}
		},
		stats={
			[1]="base_limit_+"
		}
	},
	[4513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Maim Enemies with Main Hand Hits"
			}
		},
		stats={
			[1]="base_main_hand_maim_on_hit_%"
		}
	},
	[4514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification"
			}
		},
		stats={
			[1]="base_max_fortification"
		}
	},
	[4515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Duration"
			}
		},
		stats={
			[1]="base_minion_duration_+%"
		}
	},
	[4516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Sentinels of Purity"
			}
		},
		stats={
			[1]="base_number_of_champions_of_light_allowed"
		}
	},
	[4517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Agony Crawler"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Agony Crawlers"
			}
		},
		stats={
			[1]="base_number_of_herald_scorpions_allowed"
		}
	},
	[4518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Holy Relics"
			}
		},
		stats={
			[1]="base_number_of_relics_allowed"
		}
	},
	[4519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have {0} Shield Wall active at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} Shield Walls active at a time"
			}
		},
		stats={
			[1]="base_number_of_shield_walls_allowed"
		}
	},
	[4520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Skills can have an additional Brand Attached to an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Skills can have {0} additional Brands Attached to an Enemy"
			}
		},
		stats={
			[1]="base_number_of_sigils_allowed_per_target"
		}
	},
	[4521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Phantasms"
			}
		},
		stats={
			[1]="base_number_of_support_ghosts_allowed"
		}
	},
	[4522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies with Off Hand Hits"
			}
		},
		stats={
			[1]="base_off_hand_chance_to_blind_on_hit_%"
		}
	},
	[4523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Onslaught for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Hit"
			}
		},
		stats={
			[1]="base_onlsaught_on_hit_%_chance"
		}
	},
	[4524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage is Pinning"
			}
		},
		stats={
			[1]="base_physical_damage_can_pin"
		}
	},
	[4525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken over time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken over time"
			}
		},
		stats={
			[1]="base_physical_damage_over_time_taken_+%"
		}
	},
	[4526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Arcane Surge"
			}
		},
		stats={
			[1]="base_should_have_arcane_surge_from_stat"
		}
	},
	[4527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% of Skill Mana Costs Converted to Life Costs"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Skill Mana Costs Converted to Life Costs"
			}
		},
		stats={
			[1]="base_skill_cost_life_instead_of_mana_%"
		}
	},
	[4528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills gain a Base Life Cost equal to {0}% of Base Mana Cost"
			}
		},
		stats={
			[1]="base_skill_gain_life_cost_%_of_mana_cost"
		}
	},
	[4529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Slowing Potency of Debuffs on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Slowing Potency of Debuffs on You"
			}
		},
		stats={
			[1]="base_slow_potency_+%"
		}
	},
	[4530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Spell Critical Hit Chance of Spells is equal to that of Main Hand Weapon"
			}
		},
		stats={
			[1]="base_spell_critical_chance_equal_to_the_critical_strike_chance_of_main_weapon"
		}
	},
	[4531]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Critical Hit Chance for Spells is {0}%"
			}
		},
		stats={
			[1]="base_spell_critical_strike_chance_override_permyriad"
		}
	},
	[4532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Projectile Spell Damage"
			}
		},
		stats={
			[1]="base_spell_projectile_block_%"
		}
	},
	[4533]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Thorns Critical Hit Chance"
			}
		},
		stats={
			[1]="base_thorns_critical_strike_chance"
		}
	},
	[4534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Thorns Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Thorns Critical Damage Bonus"
			}
		},
		stats={
			[1]="base_thorns_critical_strike_multiplier_+"
		}
	},
	[4535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can Cast an additional Brand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can Cast {0} additional Brands"
			}
		},
		stats={
			[1]="base_total_number_of_sigils_allowed"
		}
	},
	[4536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Poison"
			}
		},
		stats={
			[1]="base_unaffected_by_poison"
		}
	},
	[4537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Trap has {0}% increased rotation speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Trap has {0}% reduced rotation speed"
			}
		},
		stats={
			[1]="base_weapon_trap_rotation_speed_+%"
		}
	},
	[4538]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blade Trap rotates {0:+d} times"
			}
		},
		stats={
			[1]="base_weapon_trap_total_rotation_%"
		}
	},
	[4539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Battlemage's Cry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Battlemage's Cry Buff Effect"
			}
		},
		stats={
			[1]="battlemages_cry_buff_effect_+%"
		}
	},
	[4540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Battlemage's Cry Exerts {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Battlemage's Cry Exerts {0} additional Attacks"
			}
		},
		stats={
			[1]="battlemages_cry_exerts_x_additional_attacks"
		}
	},
	[4541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies"
			}
		},
		stats={
			[1]="bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed"
		}
	},
	[4542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"
			}
		},
		stats={
			[1]="bear_trap_additional_damage_taken_+%_from_traps_and_mines"
		}
	},
	[4543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"
			}
		},
		stats={
			[1]="bear_trap_damage_taken_+%_from_traps_and_mines"
		}
	},
	[4544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed"
			}
		},
		stats={
			[1]="bear_trap_movement_speed_+%_final"
		}
	},
	[4545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by you deal {0}% more Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by you deal {0}% less Area Damage"
			}
		},
		stats={
			[1]="belt_enchant_enemies_you_taunt_have_area_damage_+%_final"
		}
	},
	[4546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Berserk has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Berserk has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="berserk_buff_effect_+%"
		}
	},
	[4547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Berserk has {0}% increased Rage loss per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Berserk has {0}% reduced Rage loss per second"
			}
		},
		stats={
			[1]="berserk_rage_loss_+%"
		}
	},
	[4548]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="berserker_gain_rage_on_attack_hit_cooldown_ms"
		}
	},
	[4549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries grant {0} Rage per 5 Power if you have less than 25 Rage"
			}
		},
		stats={
			[1]="berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage"
		}
	},
	[4550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed"
			}
		},
		stats={
			[1]="berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies"
		}
	},
	[4551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Warcried Recently, you and nearby allies deal {0}% increased Damage"
			}
		},
		stats={
			[1]="berserker_warcry_grant_damage_+%_to_you_and_nearby_allies"
		}
	},
	[4552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently"
			}
		},
		stats={
			[1]="berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final"
		}
	},
	[4553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere"
			}
		},
		stats={
			[1]="blackhole_damage_taken_+%"
		}
	},
	[4554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Void Sphere has {0}% increased Pulse Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Void Sphere has {0}% reduced Pulse Frequency"
			}
		},
		stats={
			[1]="blackhole_pulse_frequency_+%"
		}
	},
	[4555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_moonlight_cold_damage_taken_+%_final"
		}
	},
	[4556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_moonlight_fire_damage_taken_+%_final"
		}
	},
	[4557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_sunlight_cold_damage_taken_+%_final"
		}
	},
	[4558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_sunlight_fire_damage_taken_+%_final"
		}
	},
	[4559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Blast deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Blast deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blade_blase_damage_+%"
		}
	},
	[4560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Blast has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Blast has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blade_blast_skill_area_of_effect_+%"
		}
	},
	[4561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Blast detonates other Lingering Blades within an {0}% increased Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Blast detonates other Lingering Blades within an {0}% reduced Area"
			}
		},
		stats={
			[1]="blade_blast_trigger_detonation_area_of_effect_+%"
		}
	},
	[4562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Trap Damage"
			}
		},
		stats={
			[1]="blade_trap_damage_+%"
		}
	},
	[4563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Trap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Trap Area of Effect"
			}
		},
		stats={
			[1]="blade_trap_skill_area_of_effect_+%"
		}
	},
	[4564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blade Vortex and Blade Blast Impale Enemies on Hit"
			}
		},
		stats={
			[1]="blade_vortex_blade_blast_impale_on_hit_%_chance"
		}
	},
	[4565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blade Vortex and Blade Blast deal no Non-Physical Damage"
			}
		},
		stats={
			[1]="blade_vortex_blade_deal_no_non_physical_damage"
		}
	},
	[4566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Vortex has {0:+d}% to Critical Damage Bonus for each blade"
			}
		},
		stats={
			[1]="blade_vortex_critical_strike_multiplier_+_per_blade"
		}
	},
	[4567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bladefall has an additional Volley"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Bladefall has {0} additional Volleys"
			}
		},
		stats={
			[1]="bladefall_number_of_volleys"
		}
	},
	[4568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved"
			}
		},
		stats={
			[1]="bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within"
		}
	},
	[4569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bladestorm deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bladestorm deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="bladestorm_damage_+%"
		}
	},
	[4570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Bladestorms"
			}
		},
		stats={
			[1]="bladestorm_maximum_number_of_storms_allowed"
		}
	},
	[4571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sand Bladestorms move with {0}% increased speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sand Bladestorms move with {0}% reduced speed"
			}
		},
		stats={
			[1]="bladestorm_sandstorm_movement_speed_+%"
		}
	},
	[4572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from Blast Rain and Artillery Ballista Hits Contributes to Poison Magnitude"
			}
		},
		stats={
			[1]="blast_rain_artillery_ballista_all_damage_can_poison"
		}
	},
	[4573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blazing Salvo deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blazing Salvo deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blazing_salvo_damage_+%"
		}
	},
	[4574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blazing Salvo fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Blazing Salvo fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="blazing_salvo_number_of_additional_projectiles"
		}
	},
	[4575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blazing Salvo Projectiles Fork when they pass through a Flame Wall"
			}
		},
		stats={
			[1]="blazing_salvo_projectiles_fork_when_passing_a_flame_wall"
		}
	},
	[4576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to inflict Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to inflict Bleeding"
			}
		},
		stats={
			[1]="bleed_chance_+%"
		}
	},
	[4577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict Bleeding on Critical Hit"
			}
		},
		stats={
			[1]="bleed_on_crit_%"
		}
	},
	[4578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding you inflict"
			}
		},
		stats={
			[1]="base_bleeding_effect_+%"
		}
	},
	[4579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding you inflict per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding you inflict per Endurance Charge"
			}
		},
		stats={
			[1]="bleeding_effect_+%_per_endurance_charge"
		}
	},
	[4580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding you inflict per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding you inflict per Frenzy Charge"
			}
		},
		stats={
			[1]="bleeding_effect_+%_per_frenzy_charge"
		}
	},
	[4581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding you inflict per Impale on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding you inflict per Impale on Enemy"
			}
		},
		stats={
			[1]="bleeding_effect_+%_per_impale_on_enemy"
		}
	},
	[4582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding per Rage while wielding an Axe"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding per Rage while wielding an Axe"
			}
		},
		stats={
			[1]="bleeding_effect_+%_per_rage_if_equipped_axe"
		}
	},
	[4583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding you inflict on Poisoned targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding you inflict on Poisoned targets"
			}
		},
		stats={
			[1]="bleeding_effect_+%_vs_poisoned_enemies"
		}
	},
	[4584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Bleeding does not deal extra Damage while the Target is moving"
			}
		},
		stats={
			[1]="bleeding_no_extra_damage_while_target_is_moving"
		}
	},
	[4585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding on you expires {0}% faster while Moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bleeding on you expires {0}% slower while Moving"
			}
		},
		stats={
			[1]="bleeding_on_self_expire_speed_+%_while_moving"
		}
	},
	[4586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict is Reflected to you"
			}
		},
		stats={
			[1]="bleeding_reflected_to_self"
		}
	},
	[4587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving"
			}
		},
		stats={
			[1]="bleeding_stacks_up_to_x_times"
		}
	},
	[4588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers have {0} additional chains"
			}
		},
		stats={
			[1]="blight_arc_tower_additional_chains"
		}
	},
	[4589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers repeats {0} additional Times"
			}
		},
		stats={
			[1]="blight_arc_tower_additional_repeats"
		}
	},
	[4590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Arc Towers have {0}% chance to inflict Sap"
			}
		},
		stats={
			[1]="blight_arc_tower_chance_to_sap_%"
		}
	},
	[4591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Arc Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_arc_tower_damage_+%"
		}
	},
	[4592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Arc Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_arc_tower_range_+%"
		}
	},
	[4593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"
			}
		},
		stats={
			[1]="blight_area_of_effect_+%_every_second_while_channelling_up_to_+200%"
		}
	},
	[4594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Cast Speed"
			}
		},
		stats={
			[1]="blight_cast_speed_+%"
		}
	},
	[4595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased effect of Chill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced effect of Chill"
			}
		},
		stats={
			[1]="blight_chilling_tower_chill_effect_+%"
		}
	},
	[4596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_chilling_tower_damage_+%"
		}
	},
	[4597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced Duration"
			}
		},
		stats={
			[1]="blight_chilling_tower_duration_+%"
		}
	},
	[4598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_chilling_tower_range_+%"
		}
	},
	[4599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_empowering_tower_buff_effect_+%"
		}
	},
	[4600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers also grant {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers also grant {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_cast_speed_+%"
		}
	},
	[4601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers also grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers also grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_damage_+%"
		}
	},
	[4602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="All Towers in range of your Empowering Towers deal Double Damage"
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_%_chance_to_deal_double_damage"
		}
	},
	[4603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_empowering_tower_range_+%"
		}
	},
	[4604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Fireball Towers fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Fireball Towers fire an additional {0} Projectiles"
			}
		},
		stats={
			[1]="blight_fireball_tower_additional_projectiles_+"
		}
	},
	[4605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Fireball Towers have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="blight_fireball_tower_cast_speed_+%"
		}
	},
	[4606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Fireball Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_fireball_tower_damage_+%"
		}
	},
	[4607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers Projectiles fire in a circle"
			}
		},
		stats={
			[1]="blight_fireball_tower_projectiles_nova"
		}
	},
	[4608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Fireball Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_fireball_tower_range_+%"
		}
	},
	[4609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Flamethrower Towers have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_cast_speed_+%"
		}
	},
	[4610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Flamethrower Towers have {0}% chance to inflict Scorch"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_chance_to_scorch_%"
		}
	},
	[4611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Flamethrower Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_damage_+%"
		}
	},
	[4612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers deal full damage to Fire Enemies"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_full_damage_fire_enemies"
		}
	},
	[4613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Flamethrower Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_range_+%"
		}
	},
	[4614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Freezebolt Towers have {0}% chance to inflict Brittle"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_chance_to_brittle_%"
		}
	},
	[4615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Freezebolt Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Freezebolt Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_damage_+%"
		}
	},
	[4616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Freezebolt Tower deal full damage to Cold Enemies"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_full_damage_cold_enemies"
		}
	},
	[4617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Freezebolt Towers fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Freezebolt Towers fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_projectiles_+"
		}
	},
	[4618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Freezebolt Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Freezebolt Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_range_+%"
		}
	},
	[4619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cages created by Your Glacial Cage Towers are {0}% larger"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_area_of_effect_+%"
		}
	},
	[4620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_cooldown_recovery_+%"
		}
	},
	[4621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Glacial Cage Towers have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Glacial Cage Towers have {0}% reduced Duration"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_duration_+%"
		}
	},
	[4622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies inside Glacial Cage take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies inside Glacial Cage take {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_enemy_damage_taken_+%"
		}
	},
	[4623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Glacial Cage Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Glacial Cage Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_range_+%"
		}
	},
	[4624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Hindered by Blight take {0}% increased Chaos Damage"
			}
		},
		stats={
			[1]="blight_hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[4625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_imbuing_tower_buff_effect_+%"
		}
	},
	[4626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers also grant {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers also grant {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="blight_imbuing_tower_grant_critical_strike_+%"
		}
	},
	[4627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers also grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers also grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_imbuing_tower_grant_damage_+%"
		}
	},
	[4628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Imbuing Towers also grant Onslaught"
			}
		},
		stats={
			[1]="blight_imbuing_tower_grants_onslaught"
		}
	},
	[4629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_imbuing_tower_range_+%"
		}
	},
	[4630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers have {0}% increased explosion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers have {0}% reduced explosion Area of Effect"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_area_of_effect_+%"
		}
	},
	[4631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_damage_+%"
		}
	},
	[4632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers have {0}% increased Impact Delay"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers have {0}% reduced Impact Delay"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_delay_+%"
		}
	},
	[4633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_range_+%"
		}
	},
	[4634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers create Storms centred on Enemies"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_storms_on_enemies"
		}
	},
	[4635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Meteor Towers drop an additional Meteor"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Meteor Towers drop {0} additional Meteors"
			}
		},
		stats={
			[1]="blight_meteor_tower_additional_meteor_+"
		}
	},
	[4636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Meteor Towers always Stun"
			}
		},
		stats={
			[1]="blight_meteor_tower_always_stun"
		}
	},
	[4637]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Meteor Towers create Burning Ground for {0} seconds on Hit"
			}
		},
		stats={
			[1]="blight_meteor_tower_creates_burning_ground_ms"
		}
	},
	[4638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Meteor Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Meteor Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_meteor_tower_damage_+%"
		}
	},
	[4639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Meteor Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Meteor Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_meteor_tower_range_+%"
		}
	},
	[4640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Scout Towers summon an additional minion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Scout Towers summon an additional {0} minions"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Scout Towers summon an {0} fewer minions"
			}
		},
		stats={
			[1]="blight_scout_tower_additional_minions_+"
		}
	},
	[4641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_scout_tower_minion_damage_+%"
		}
	},
	[4642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% reduced Life"
			}
		},
		stats={
			[1]="blight_scout_tower_minion_life_+%"
		}
	},
	[4643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_scout_tower_minion_movement_speed_+%"
		}
	},
	[4644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers inflict Malediction on Hit"
			}
		},
		stats={
			[1]="blight_scout_tower_minions_inflict_malediction"
		}
	},
	[4645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Scout Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Scout Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_scout_tower_range_+%"
		}
	},
	[4646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blight has {0}% increased Hinder Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blight has {0}% reduced Hinder Duration"
			}
		},
		stats={
			[1]="blight_secondary_skill_effect_duration_+%"
		}
	},
	[4647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Seismic Towers have an additional Cascade"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0} additional Cascades"
			}
		},
		stats={
			[1]="blight_seismic_tower_additional_cascades_+"
		}
	},
	[4648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0}% increased length and range of Cascades"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers have {0}% reduced length and range of Cascades"
			}
		},
		stats={
			[1]="blight_seismic_tower_cascade_range_+%"
		}
	},
	[4649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_seismic_tower_damage_+%"
		}
	},
	[4650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_seismic_tower_range_+%"
		}
	},
	[4651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0}% increased Stun Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers have {0}% reduced Stun Duration"
			}
		},
		stats={
			[1]="blight_seismic_tower_stun_duration_+%"
		}
	},
	[4652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_damage_+%"
		}
	},
	[4653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% reduced Life"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_life_+%"
		}
	},
	[4654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_movement_speed_+%"
		}
	},
	[4655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Sentinel Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Sentinel Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_sentinel_tower_range_+%"
		}
	},
	[4656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_shocking_tower_damage_+%"
		}
	},
	[4657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_shocking_tower_range_+%"
		}
	},
	[4658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers deal full damage to Lightning Enemies"
			}
		},
		stats={
			[1]="blight_shocknova_tower_full_damage_lightning_enemies"
		}
	},
	[4659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers repeats {0} additional Times"
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_additional_repeats"
		}
	},
	[4660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers have {0}% increased effect of Shock"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers have {0}% reduced effect of Shock"
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_effect_+%"
		}
	},
	[4661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers have {0}% increased area of effect per repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers have {0}% reduced area of effect per repeat"
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_repeats_with_area_effect_+%"
		}
	},
	[4662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blight has {0}% increased Area of Effect after Channelling for 1 second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blight has {0}% reduced Area of Effect after Channelling for 1 second"
			}
		},
		stats={
			[1]="blight_skill_area_of_effect_+%_after_1_second_channelling"
		}
	},
	[4663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_smothering_tower_buff_effect_+%"
		}
	},
	[4664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited"
			}
		},
		stats={
			[1]="blight_smothering_tower_freeze_shock_ignite_%"
		}
	},
	[4665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers also grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers also grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_smothering_tower_grant_damage_+%"
		}
	},
	[4666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers also grant {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers also grant {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_smothering_tower_grant_movement_speed_+%"
		}
	},
	[4667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers have  {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_smothering_tower_range_+%"
		}
	},
	[4668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_cooldown_recovery_+%"
		}
	},
	[4669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Towers have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Towers have {0}% reduced Duration"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_duration_+%"
		}
	},
	[4670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_petrified_enemies_take_damage_+%"
		}
	},
	[4671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Towers have {0}% increased Petrification Delay"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Towers have {0}% reduced Petrification Delay"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_petrify_tick_speed_+%"
		}
	},
	[4672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Cage Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Cage Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_range_+%"
		}
	},
	[4673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_damage_+%"
		}
	},
	[4674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Life"
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_life_+%"
		}
	},
	[4675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_movement_speed_+%"
		}
	},
	[4676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Summoning Towers summon {0} additional Minions"
			}
		},
		stats={
			[1]="blight_summoning_tower_minions_summoned_+"
		}
	},
	[4677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Summoning Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Summoning Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_summoning_tower_range_+%"
		}
	},
	[4678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_temporal_tower_buff_effect_+%"
		}
	},
	[4679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers also grant you {0}% reduced action speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers also grant you {0}% increased action speed"
			}
		},
		stats={
			[1]="blight_temporal_tower_grant_you_action_speed_-%"
		}
	},
	[4680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Temporal Towers also grant Stun Immunity"
			}
		},
		stats={
			[1]="blight_temporal_tower_grants_stun_immunity"
		}
	},
	[4681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_temporal_tower_range_+%"
		}
	},
	[4682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers effects decay {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers effects decay {0}% slower"
			}
		},
		stats={
			[1]="blight_temporal_tower_tick_speed_+%"
		}
	},
	[4683]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight inflicts Withered for {0} seconds"
			}
		},
		stats={
			[1]="blight_tertiary_skill_effect_duration"
		}
	},
	[4684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Arc Towers dea {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_tower_arc_damage_+%"
		}
	},
	[4685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_tower_chilling_cost_+%"
		}
	},
	[4686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Towers deal {0}% increased Damage per Type of Tower Active"
			}
		},
		stats={
			[1]="blight_tower_damage_per_tower_type_+%"
		}
	},
	[4687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Fireball Towers fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Fireball Towers fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="blight_tower_fireball_additional_projectile"
		}
	},
	[4688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Varieties of Items contained in {0} Blight Chests are Lucky"
			}
		},
		stats={
			[1]="blighted_map_chest_reward_lucky_count"
		}
	},
	[4689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Towers deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Towers deal {0}% less Damage"
			}
		},
		stats={
			[1]="blighted_map_tower_damage_+%_final"
		}
	},
	[4690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT{0}% increased chance to Blind"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT{0}% reduced chance to Blind"
			}
		},
		stats={
			[1]="blind_chance_+%"
		}
	},
	[4691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Blind Chilled enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Chilled enemies on Hit"
			}
		},
		stats={
			[1]="blind_chilled_enemies_on_hit_%"
		}
	},
	[4692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blind does not affect your Chance to Hit"
			}
		},
		stats={
			[1]="blind_does_not_affect_chance_to_hit"
		}
	},
	[4693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blind does not affect your Light Radius"
			}
		},
		stats={
			[1]="blind_does_not_affect_light_radius"
		}
	},
	[4694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blind Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blind Effect"
			}
		},
		stats={
			[1]="blind_effect_+%"
		}
	},
	[4695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies when they Hit you"
			}
		},
		stats={
			[1]="blind_enemies_when_hit_%_chance"
		}
	},
	[4696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind Enemies which Hit you while affected by Grace"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind Enemies which Hit you while affected by Grace"
			}
		},
		stats={
			[1]="blind_enemies_when_hit_while_affected_by_grace_%_chance"
		}
	},
	[4697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blind Enemies when they Stun you"
			}
		},
		stats={
			[1]="blind_enemies_when_they_stun_you"
		}
	},
	[4698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blind you inflict is Reflected to you"
			}
		},
		stats={
			[1]="blind_reflected_to_self"
		}
	},
	[4699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blink_and_mirror_arrow_cooldown_speed_+%"
		}
	},
	[4700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun and Block Recovery per Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun and Block Recovery per Fortification"
			}
		},
		stats={
			[1]="block_and_stun_+%_recovery_per_fortification"
		}
	},
	[4701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage from Cursed Enemies"
			}
		},
		stats={
			[1]="block_chance_%_vs_cursed_enemies"
		}
	},
	[4702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chance to Block if you've Blocked with Active Block Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chance to Block if you've Blocked with Active Block Recently"
			}
		},
		stats={
			[1]="block_chance_+%_if_blocked_with_active_block_recently"
		}
	},
	[4703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% Base Chance to Block from Equipped Shield instead of the Shield's value"
			}
		},
		stats={
			[1]="block_chance_from_equipped_shield_is_%"
		}
	},
	[4704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Block chance is Lucky"
			}
		},
		stats={
			[1]="block_chance_is_lucky"
		}
	},
	[4705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently"
			}
		},
		stats={
			[1]="block_%_if_blocked_an_attack_recently"
		}
	},
	[4706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while affected by Determination"
			}
		},
		stats={
			[1]="block_%_while_affected_by_determination"
		}
	},
	[4707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="block_spells_chance_%_while_holding_shield"
		}
	},
	[4708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="blood_sand_armour_mana_reservation_+%"
		}
	},
	[4709]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood and Sand has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood and Sand has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="blood_sand_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood and Sand has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood and Sand has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="blood_sand_mana_reservation_efficiency_+%"
		}
	},
	[4711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood and Sand has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood and Sand has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="blood_sand_stance_buff_effect_+%"
		}
	},
	[4712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Perforate has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Perforate has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blood_spears_area_of_effect_+%"
		}
	},
	[4713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Perforate creates {0:+d} Spike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Perforate creates {0:+d} Spikes"
			}
		},
		stats={
			[1]="blood_spears_base_number_of_spears"
		}
	},
	[4714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Perforate deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Perforate deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blood_spears_damage_+%"
		}
	},
	[4715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="bloodreap_damage_+%"
		}
	},
	[4716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reap Area of Effect"
			}
		},
		stats={
			[1]="bloodreap_skill_area_of_effect_+%"
		}
	},
	[4717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour from Equipped Body Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour from Equipped Body Armour"
			}
		},
		stats={
			[1]="body_armour_+%"
		}
	},
	[4718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Evasion Rating from Equipped Body Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Evasion Rating from Equipped Body Armour"
			}
		},
		stats={
			[1]="body_armour_evasion_rating_+%"
		}
	},
	[4719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% less Damage Taken per {0} Dexterity"
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_dexterity"
		}
	},
	[4720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% less Damage Taken per {0} Intelligence"
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_intelligence"
		}
	},
	[4721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% less Damage Taken per {0} Strength"
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_strength"
		}
	},
	[4722]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge every {0} seconds"
			}
		},
		stats={
			[1]="body_armour_implicit_gain_endurance_charge_every_x_ms"
		}
	},
	[4723]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge every {0} seconds"
			}
		},
		stats={
			[1]="body_armour_implicit_gain_frenzy_charge_every_x_ms"
		}
	},
	[4724]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge every {0} seconds"
			}
		},
		stats={
			[1]="body_armour_implicit_gain_power_charge_every_x_ms"
		}
	},
	[4725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Carrion Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Carrion Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="bone_golem_damage_+%"
		}
	},
	[4726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Carrion Golems have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="bone_golem_elemental_resistances_%"
		}
	},
	[4727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unearth Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unearth Cast Speed"
			}
		},
		stats={
			[1]="bone_lance_cast_speed_+%"
		}
	},
	[4728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unearth Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unearth Damage"
			}
		},
		stats={
			[1]="bone_lance_damage_+%"
		}
	},
	[4729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Boneshatter has {0}% chance to grant +1 Trauma"
			}
		},
		stats={
			[1]="boneshatter_chance_to_gain_+1_trauma"
		}
	},
	[4730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Boneshatter Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Boneshatter Damage"
			}
		},
		stats={
			[1]="boneshatter_damage_+%"
		}
	},
	[4731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Boneshatter Stun Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Boneshatter Stun Duration"
			}
		},
		stats={
			[1]="boneshatter_stun_duration_+%"
		}
	},
	[4732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating"
			}
		},
		stats={
			[1]="boots_implicit_accuracy_rating_+%_final"
		}
	},
	[4733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Life"
			}
		},
		stats={
			[1]="boss_maximum_life_+%_final"
		}
	},
	[4734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bow Attacks have Culling Strike"
			}
		},
		stats={
			[1]="bow_attacks_have_culling_strike"
		}
	},
	[4735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Bow Skill Gems"
			}
		},
		stats={
			[1]="bow_skill_gem_level_+"
		}
	},
	[4736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands have {0}% more Activation Frequency until 20% of Attached Duration expired"
			}
		},
		stats={
			[1]="brand_activation_rate_+%_final_during_first_20%_of_active_duration"
		}
	},
	[4737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands have {0}% more Activation Frequency if 75% of Attached Duration expired"
			}
		},
		stats={
			[1]="brand_activation_rate_+%_final_during_last_20%_of_active_duration"
		}
	},
	[4738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Brands have {0}% increased Area of Effect if 50% of Attached Duration expired"
			}
		},
		stats={
			[1]="brand_area_of_effect_+%_if_50%_attached_duration_expired"
		}
	},
	[4739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds"
			}
		},
		stats={
			[1]="brands_reattach_on_activation"
		}
	},
	[4740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect and Duration of Flames of Chayula on You is Doubled"
			}
		},
		stats={
			[1]="breach_flame_effects_doubled"
		}
	},
	[4741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Map Fragment"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_fragments"
		}
	},
	[4742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Map"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_maps"
		}
	},
	[4743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Scarab"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_scarabs"
		}
	},
	[4744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Unique Item"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_unique_items"
		}
	},
	[4745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Catalyst"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Catalysts"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_catalysts"
		}
	},
	[4746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop additional Currency Items"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_currency_items"
		}
	},
	[4747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop additional Simulacrum Splinters"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_delirium_items"
		}
	},
	[4748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Divination Cards"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_divination_cards"
		}
	},
	[4749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Enchanted Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Enchanted Items"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_enchanted_items"
		}
	},
	[4750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Essences"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_essences"
		}
	},
	[4751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Fossils"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_fossils"
		}
	},
	[4752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Gem"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Gems"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_gem_items"
		}
	},
	[4753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_harbinger_shards"
		}
	},
	[4754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Incubator"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Incubators"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_incubators"
		}
	},
	[4755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Legion Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Legion Splinters"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_legion_splinters"
		}
	},
	[4756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Oil"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Oils"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_oils"
		}
	},
	[4757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Effect on Low Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Buff Effect on Low Energy Shield"
			}
		},
		stats={
			[1]="buff_effect_+%_on_low_energy_shield"
		}
	},
	[4758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buffs on you expire {0}% slower"
			}
		},
		stats={
			[1]="buff_time_passed_+%_only_buff_category"
		}
	},
	[4759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buffs on you expire {0}% slower"
			}
		},
		stats={
			[1]="buff_time_passed_+%"
		}
	},
	[4760]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a stack of Jade every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a stack of Jade every {0} seconds"
			}
		},
		stats={
			[1]="buildup_jade_every_x_ms"
		}
	},
	[4761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="burning_and_explosive_arrow_shatter_on_killing_blow"
		}
	},
	[4762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Burning Arrow has {0}% increased Debuff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Burning Arrow has {0}% reduced Debuff Effect"
			}
		},
		stats={
			[1]="burning_arrow_debuff_effect_+%"
		}
	},
	[4763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"
			}
		},
		stats={
			[1]="burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%"
		}
	},
	[4764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets can be affected by two of your Chills at the same time"
			}
		},
		stats={
			[1]="can_apply_additional_chill"
		}
	},
	[4765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets can be affected by two of your Shocks at the same time"
			}
		},
		stats={
			[1]="can_apply_additional_shock"
		}
	},
	[4766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can Block damage from all Hits"
			}
		},
		stats={
			[1]="can_block_all_hits"
		}
	},
	[4767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can Block Damage from all Hits while Shield is not Raised"
			}
		},
		stats={
			[1]="can_block_all_hits_while_shield_is_lowered"
		}
	},
	[4768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Scourged Fish"
			}
		},
		stats={
			[1]="can_catch_scourged_fish"
		}
	},
	[4769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum 1 Buff from an Active Ancestor Totem at a time"
			}
		},
		stats={
			[1]="can_only_have_one_ancestor_totem_buff"
		}
	},
	[4770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT You can use One Hand Mace skills while Unarmed"
			}
		},
		stats={
			[1]="can_use_one_hand_mace_skills_while_unarmed"
		}
	},
	[4771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT You can use Quarterstaff skills while Unarmed"
			}
		},
		stats={
			[1]="can_use_quarterstaff_skills_while_unarmed"
		}
	},
	[4772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Adapt to Cold Damage"
			}
		},
		stats={
			[1]="cannot_adapt_to_cold"
		}
	},
	[4773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Adapt to Fire Damage"
			}
		},
		stats={
			[1]="cannot_adapt_to_fire"
		}
	},
	[4774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Adapt to Lightning Damage"
			}
		},
		stats={
			[1]="cannot_adapt_to_lightning"
		}
	},
	[4775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Blinded while affected by Precision"
			}
		},
		stats={
			[1]="cannot_be_blinded_while_affected_by_precision"
		}
	},
	[4776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Blinded while on Full Life"
			}
		},
		stats={
			[1]="cannot_be_blinded_while_on_full_life"
		}
	},
	[4777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Chilled or Frozen while you have an Ice Golem Summoned"
			}
		},
		stats={
			[1]="cannot_be_chilled_or_frozen_while_ice_golem_summoned"
		}
	},
	[4778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Chilled or Frozen while moving"
			}
		},
		stats={
			[1]="cannot_be_chilled_or_frozen_while_moving"
		}
	},
	[4779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Chilled while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="cannot_be_chilled_while_at_maximum_frenzy_charges"
		}
	},
	[4780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Chilled while Burning"
			}
		},
		stats={
			[1]="cannot_be_chilled_while_burning"
		}
	},
	[4781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against you Cannot be Critical Hits if you've been Stunned Recently"
			}
		},
		stats={
			[1]="cannot_be_crit_if_you_have_been_stunned_recently"
		}
	},
	[4782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen if Energy Shield Recharge has started Recently"
			}
		},
		stats={
			[1]="cannot_be_frozen_if_energy_shield_recharge_has_started_recently"
		}
	},
	[4783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Frozen if you've been Frozen Recently"
			}
		},
		stats={
			[1]="cannot_be_frozen_if_you_have_been_frozen_recently"
		}
	},
	[4784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen if Dexterity is higher than Intelligence"
			}
		},
		stats={
			[1]="cannot_be_frozen_with_dex_higher_than_int"
		}
	},
	[4785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Ignited if you've been Ignited Recently"
			}
		},
		stats={
			[1]="cannot_be_ignited_if_you_have_been_ignited_recently"
		}
	},
	[4786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Ignited while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="cannot_be_ignited_while_at_maximum_endurance_charges"
		}
	},
	[4787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Ignited while you have a Flame Golem Summoned"
			}
		},
		stats={
			[1]="cannot_be_ignited_while_flame_golem_summoned"
		}
	},
	[4788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Ignited if Strength is higher than Dexterity"
			}
		},
		stats={
			[1]="cannot_be_ignited_with_strength_higher_than_dex"
		}
	},
	[4789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupted Blood cannot be inflicted on you"
			}
		},
		stats={
			[1]="cannot_be_inflicted_by_corrupted_blood"
		}
	},
	[4790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You cannot be Poisoned if there is at least {0} Poison on you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Poisoned while there are at least {0} Poisons on you"
			}
		},
		stats={
			[1]="cannot_be_poisoned_if_x_poisons_on_you"
		}
	},
	[4791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Poisoned while Bleeding"
			}
		},
		stats={
			[1]="cannot_be_poisoned_while_bleeding"
		}
	},
	[4792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked if you've been Shocked Recently"
			}
		},
		stats={
			[1]="cannot_be_shocked_if_you_have_been_shocked_recently"
		}
	},
	[4793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked or Ignited while moving"
			}
		},
		stats={
			[1]="cannot_be_shocked_or_ignited_while_moving"
		}
	},
	[4794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked while at maximum Power Charges"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_at_maximum_power_charges"
		}
	},
	[4795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked while you have a Lightning Golem Summoned"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_lightning_golem_summoned"
		}
	},
	[4796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked if Intelligence is higher than Strength"
			}
		},
		stats={
			[1]="cannot_be_shocked_with_int_higher_than_strength"
		}
	},
	[4797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Stunned by Hits you Block"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_blocked_hits"
		}
	},
	[4798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Hits that deal only Physical Damage"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_hits_of_only_physical_damage"
		}
	},
	[4799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Suppressed Spell Damage"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_suppressed_spell_damage"
		}
	},
	[4800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"
		}
	},
	[4801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_have_not_been_hit_recently"
		}
	},
	[4802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned if you've been Stunned Recently"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_been_stunned_recently"
		}
	},
	[4803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned if you've Blocked a Stunning Hit Recently"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_blocked_a_stun_recently"
		}
	},
	[4804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while you have Ghost Shrouds"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_ghost_dance"
		}
	},
	[4805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while Bleeding"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_bleeding"
		}
	},
	[4806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while Fortified"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_fortified"
		}
	},
	[4807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Skills ignore interruption from Stuns"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_using_chaos_skill"
		}
	},
	[4808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Block Spell Damage"
			}
		},
		stats={
			[1]="cannot_block_spells"
		}
	},
	[4809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Cast Spells"
			}
		},
		stats={
			[1]="cannot_cast_spells"
		}
	},
	[4810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Cannot consume Power, Frenzy or Endurance Charges"
			}
		},
		stats={
			[1]="cannot_consume_power_frenzy_endurance_charges"
		}
	},
	[4811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Critical Hits with Attacks"
			}
		},
		stats={
			[1]="cannot_critical_strike_with_attacks"
		}
	},
	[4812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Fish while standing in Water"
			}
		},
		stats={
			[1]="cannot_fish_from_water"
		}
	},
	[4813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Charges"
			}
		},
		stats={
			[1]="cannot_gain_charges"
		}
	},
	[4814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you"
			}
		},
		stats={
			[1]="cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks"
		}
	},
	[4815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot gain Rage during Soul Gain Prevention"
			}
		},
		stats={
			[1]="cannot_gain_rage_during_soul_gain_prevention"
		}
	},
	[4816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Spirit from Equipment"
			}
		},
		stats={
			[1]="cannot_gain_spirit_from_equipment"
		}
	},
	[4817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cannot Leech Energy Shield From you"
			}
		},
		stats={
			[1]="cannot_have_energy_shield_leeched_from"
		}
	},
	[4818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damaging Ailments Cannot Be inflicted on you while you already have one"
			}
		},
		stats={
			[1]="cannot_have_more_than_1_damaging_ailment"
		}
	},
	[4819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Damaging Ailments Cannot Be inflicted on you while you already have one"
			}
		},
		stats={
			[1]="cannot_have_more_than_1_non_damaging_ailment"
		}
	},
	[4820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits cannot Penetrate or ignore Elemental Resistances"
			}
		},
		stats={
			[1]="cannot_penetrate_or_ignore_elemental_resistances"
		}
	},
	[4821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cursed Enemies cannot inflict Elemental Ailments on You"
			}
		},
		stats={
			[1]="cannot_receive_elemental_ailments_from_cursed_enemies"
		}
	},
	[4822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Recharge Energy Shield"
			}
		},
		stats={
			[1]="cannot_recharge_energy_shield"
		}
	},
	[4823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Recover Life or Energy Shield to above {0}%"
			}
		},
		stats={
			[1]="cannot_recover_life_or_energy_shield_above_%"
		}
	},
	[4824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Regenerate Energy Shield"
			}
		},
		stats={
			[1]="cannot_regenerate_energy_shield"
		}
	},
	[4825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot take Reflected Elemental Damage"
			}
		},
		stats={
			[1]="cannot_take_reflected_elemental_damage"
		}
	},
	[4826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot take Reflected Physical Damage"
			}
		},
		stats={
			[1]="cannot_take_reflected_physical_damage"
		}
	},
	[4827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Taunt Enemies"
			}
		},
		stats={
			[1]="cannot_taunt_enemies"
		}
	},
	[4828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can't use Flask in Fifth Slot"
			}
		},
		stats={
			[1]="cannot_use_flask_in_fifth_slot"
		}
	},
	[4829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems"
			}
		},
		stats={
			[1]="carrion_golem_impale_on_hit_if_same_number_of_summoned_chaos_golems"
		}
	},
	[4830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash"
			}
		},
		stats={
			[1]="cast_a_socketed_spell_on_channel_with_blade_flurry_or_charged_dash"
		}
	},
	[4831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow"
			}
		},
		stats={
			[1]="cast_blink_arrow_on_attack_with_mirror_arrow"
		}
	},
	[4832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead"
			}
		},
		stats={
			[1]="cast_body_swap_on_detonate_dead_cast"
		}
	},
	[4833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter"
			}
		},
		stats={
			[1]="cast_bone_corpses_on_stun_with_heavy_strike_or_boneshatter"
		}
	},
	[4834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire"
			}
		},
		stats={
			[1]="cast_gravity_sphere_on_cast_from_storm_burst_or_divine_ire"
		}
	},
	[4835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Hydrosphere while you Channel Winter Orb"
			}
		},
		stats={
			[1]="cast_hydrosphere_while_channeling_winter_orb"
		}
	},
	[4836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast"
			}
		},
		stats={
			[1]="cast_ice_nova_on_final_burst_of_glacial_cascade"
		}
	},
	[4837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow"
			}
		},
		stats={
			[1]="cast_mirror_arrow_on_attack_with_blink_arrow"
		}
	},
	[4838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_per_num_unique_spells_cast_recently"
		}
	},
	[4839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Brand Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Brand Skills"
			}
		},
		stats={
			[1]="cast_speed_for_brand_skills_+%"
		}
	},
	[4840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Elemental Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Elemental Skills"
			}
		},
		stats={
			[1]="cast_speed_for_elemental_skills_+%"
		}
	},
	[4841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed during any Flask Effect"
			}
		},
		stats={
			[1]="cast_speed_+%_during_flask_effect"
		}
	},
	[4842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_if_enemy_killed_recently"
		}
	},
	[4843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if you've dealt a Critical Hit Recently"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_if_have_crit_recently"
		}
	},
	[4844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if a Minion has been Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if a Minion has been Killed Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_if_player_minion_has_been_killed_recently"
		}
	},
	[4845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed for each corpse Consumed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed for each corpse Consumed Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_per_corpse_consumed_recently"
		}
	},
	[4846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while affected by Zealotry"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Cast Speed while affected by Zealotry"
			}
		},
		stats={
			[1]="cast_speed_+%_while_affected_by_zealotry"
		}
	},
	[4847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while Chilled"
			}
		},
		stats={
			[1]="cast_speed_+%_while_chilled"
		}
	},
	[4848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate"
			}
		},
		stats={
			[1]="cast_stance_change_on_attack_from_perforate_or_lacerate"
		}
	},
	[4849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Summon Spectral Wolf on Critical Hit with Cleave or Reave"
			}
		},
		stats={
			[1]="cast_summon_spectral_wolf_on_crit_with_cleave_or_reave"
		}
	},
	[4850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot"
			}
		},
		stats={
			[1]="cast_tornado_on_attack_with_split_arrow_or_tornado_shot"
		}
	},
	[4851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Cat has no Reservation"
			}
		},
		stats={
			[1]="cat_aspect_reserves_no_mana"
		}
	},
	[4852]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Cat's Stealth Duration"
			}
		},
		stats={
			[1]="cats_stealth_duration_ms_+"
		}
	},
	[4853]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Caustic Arrow and Scourge Arrow fire {0}% less projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow and Scourge Arrow fire {0}% more projectiles"
			}
		},
		stats={
			[1]="caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill"
		}
	},
	[4854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"
			}
		},
		stats={
			[1]="caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground"
		}
	},
	[4855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow deals {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Caustic Arrow deals {0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="caustic_arrow_damage_over_time_+%"
		}
	},
	[4856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow deals {0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Caustic Arrow deals {0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="caustic_arrow_hit_damage_+%"
		}
	},
	[4857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills"
			}
		},
		stats={
			[1]="chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks"
		}
	},
	[4858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chain Hook has +{0} Radius per 12 Rage"
			}
		},
		stats={
			[1]="chain_strike_cone_radius_+_per_12_rage"
		}
	},
	[4859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Cone has +1 Radius per {0} Rage"
			}
		},
		stats={
			[1]="chain_strike_cone_radius_+_per_x_rage"
		}
	},
	[4860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chain Hook deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chain Hook deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="chain_strike_damage_+%"
		}
	},
	[4861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies"
			}
		},
		stats={
			[1]="chain_strike_gain_rage_on_hit_%_chance"
		}
	},
	[4862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaining range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaining range"
			}
		},
		stats={
			[1]="chaining_range_+%"
		}
	},
	[4863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies count as having Fortification equal to yours"
			}
		},
		stats={
			[1]="champion_ascendancy_nearby_allies_fortification_is_equal_to_yours"
		}
	},
	[4864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Whenever a Flask would gain a Charge, {0}% chance for all Flasks to gain a Charge instead"
			}
		},
		stats={
			[1]="chance_%_for_other_flasks_to_gain_charge_on_charge_gain"
		}
	},
	[4865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance on Shocking Enemies to created Shocked Ground"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Shocking Enemies creates Shocked Ground"
			}
		},
		stats={
			[1]="chance_%_to_create_shocking_ground_on_shock"
		}
	},
	[4866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Benefits from consuming Frenzy Charges for your Skills have {0}% chance to be doubled"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Benefits from consuming Frenzy Charges for your Skills are doubled"
			}
		},
		stats={
			[1]="chance_%_to_double_effect_of_removing_frenzy_charges"
		}
	},
	[4867]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Awakened Sextant"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_awakened_sextant"
		}
	},
	[4868]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Blessed Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_blessed_orb"
		}
	},
	[4869]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Cartographer's Chisel"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cartographers_chisel"
		}
	},
	[4870]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Chaos Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_chaos_orb"
		}
	},
	[4871]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Chromatic Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_chromatic_orb"
		}
	},
	[4872]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divine Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divine_orb"
		}
	},
	[4873]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Chaos Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_eldritch_chaos_orb"
		}
	},
	[4874]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Exalted Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_eldritch_exalted_orb"
		}
	},
	[4875]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Orb of Annulment"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_eldritch_orb_of_annulment"
		}
	},
	[4876]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Enkindling Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_enkindling_orb"
		}
	},
	[4877]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Exalted Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_exalted_orb"
		}
	},
	[4878]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Fusing"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_fusing_orb"
		}
	},
	[4879]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gemcutter's Prism"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_gemcutters_prism"
		}
	},
	[4880]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Glassblower's Bauble"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_glassblowers_bauble"
		}
	},
	[4881]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Grand Eldritch Ember"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_grand_eldritch_ember"
		}
	},
	[4882]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Grand Eldritch Ichor"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_grand_eldritch_ichor"
		}
	},
	[4883]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Greater Eldritch Ember"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_greater_eldritch_ember"
		}
	},
	[4884]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Greater Eldritch Ichor"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_greater_eldritch_ichor"
		}
	},
	[4885]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Instilling Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_instilling_orb"
		}
	},
	[4886]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Jeweller's Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_jewellers_orb"
		}
	},
	[4887]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Lesser Eldritch Ember"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_lesser_eldritch_ember"
		}
	},
	[4888]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Lesser Eldritch Ichor"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_lesser_eldritch_ichor"
		}
	},
	[4889]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Alteration"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_alteration"
		}
	},
	[4890]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Annulment"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_annulment"
		}
	},
	[4891]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Binding"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_binding"
		}
	},
	[4892]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Horizons"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_horizons"
		}
	},
	[4893]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Regret"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_regret"
		}
	},
	[4894]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Scouring"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_scouring"
		}
	},
	[4895]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Unmaking"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_unmaking"
		}
	},
	[4896]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Regal Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_regal_orb"
		}
	},
	[4897]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Vaal Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_vaal_orb"
		}
	},
	[4898]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Veiled Chaos Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_veiled_chaos_orb"
		}
	},
	[4899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate their contents"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate their contents"
			}
		},
		stats={
			[1]="chance_for_double_items_from_heist_chests_%"
		}
	},
	[4900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills which Empower an Attack have {0}% chance to not count that Attack"
			}
		},
		stats={
			[1]="chance_for_exerted_attacks_to_not_reduce_count_%"
		}
	},
	[4901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills have {0}% chance to not consume a Cooldown when used"
			}
		},
		stats={
			[1]="chance_for_skills_to_avoid_cooldown_%"
		}
	},
	[4902]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Ember Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_currency"
		}
	},
	[4903]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_influenced_item"
		}
	},
	[4904]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Basic Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_currency"
		}
	},
	[4905]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards"
		}
	},
	[4906]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Corrupted Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_corrupted"
		}
	},
	[4907]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency"
		}
	},
	[4908]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Basic Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency_basic"
		}
	},
	[4909]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Exotic Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency_exotic"
		}
	},
	[4910]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards League Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency_league"
		}
	},
	[4911]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Gems"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gems"
		}
	},
	[4912]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Levelled Gems"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gems_levelled"
		}
	},
	[4913]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Quality Gems"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gems_quality"
		}
	},
	[4914]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards other Divination Cards"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gives_other_divination_cards"
		}
	},
	[4915]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Map"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_map"
		}
	},
	[4916]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Map"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_map_unique"
		}
	},
	[4917]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique"
		}
	},
	[4918]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Armour"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_armour"
		}
	},
	[4919]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_corrupted"
		}
	},
	[4920]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Unique Jewellery"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_jewellery"
		}
	},
	[4921]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Weapon"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_weapon"
		}
	},
	[4922]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gem"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_gem"
		}
	},
	[4923]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Map"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_maps"
		}
	},
	[4924]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Map Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_map_currency"
		}
	},
	[4925]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab"
		}
	},
	[4926]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss_gilded"
		}
	},
	[4927]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss_polished"
		}
	},
	[4928]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss_rusted"
		}
	},
	[4929]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts_gilded"
		}
	},
	[4930]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts_polished"
		}
	},
	[4931]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts_rusted"
		}
	},
	[4932]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight_gilded"
		}
	},
	[4933]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight_polished"
		}
	},
	[4934]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight_rusted"
		}
	},
	[4935]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach_gilded"
		}
	},
	[4936]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach_polished"
		}
	},
	[4937]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach_rusted"
		}
	},
	[4938]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination_cards_gilded"
		}
	},
	[4939]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination_cards_polished"
		}
	},
	[4940]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination_cards_rusted"
		}
	},
	[4941]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Elder Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_elder_gilded"
		}
	},
	[4942]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Elder Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_elder_polished"
		}
	},
	[4943]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Elder Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_elder_rusted"
		}
	},
	[4944]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger_gilded"
		}
	},
	[4945]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger_polished"
		}
	},
	[4946]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger_rusted"
		}
	},
	[4947]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion_gilded"
		}
	},
	[4948]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion_polished"
		}
	},
	[4949]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion_rusted"
		}
	},
	[4950]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps_gilded"
		}
	},
	[4951]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps_polished"
		}
	},
	[4952]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps_rusted"
		}
	},
	[4953]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Metamorph Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_metamorph_gilded"
		}
	},
	[4954]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Metamorph Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_metamorph_polished"
		}
	},
	[4955]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Metamorph Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_metamorph_rusted"
		}
	},
	[4956]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_perandus_gilded"
		}
	},
	[4957]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_perandus_polished"
		}
	},
	[4958]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_perandus_rusted"
		}
	},
	[4959]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Shaper Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_shaper_gilded"
		}
	},
	[4960]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Shaper Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_shaper_polished"
		}
	},
	[4961]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Shaper Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_shaper_rusted"
		}
	},
	[4962]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox_gilded"
		}
	},
	[4963]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox_polished"
		}
	},
	[4964]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox_rusted"
		}
	},
	[4965]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite_gilded"
		}
	},
	[4966]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite_polished"
		}
	},
	[4967]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite_rusted"
		}
	},
	[4968]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment_gilded"
		}
	},
	[4969]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment_polished"
		}
	},
	[4970]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment_rusted"
		}
	},
	[4971]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Reliquary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques_gilded"
		}
	},
	[4972]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Reliquary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques_polished"
		}
	},
	[4973]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Reliquary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques_rusted"
		}
	},
	[4974]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Ichor Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_currency"
		}
	},
	[4975]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_influenced_item"
		}
	},
	[4976]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Unique Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_unique"
		}
	},
	[4977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Death from Hits"
			}
		},
		stats={
			[1]="chance_to_avoid_death_%"
		}
	},
	[4978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Spell Hits have {0}% chance to Hinder you"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spell Hits Hinder you"
			}
		},
		stats={
			[1]="chance_to_be_hindered_when_hit_by_spells_%"
		}
	},
	[4979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chance to be afflicted by Ailments when Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chance to be afflicted by Ailments when Hit"
			}
		},
		stats={
			[1]="chance_to_be_inflicted_with_an_ailment_+%"
		}
	},
	[4980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits have {0}% chance to Maim you for 4 seconds"
			}
		},
		stats={
			[1]="chance_to_be_maimed_when_hit_%"
		}
	},
	[4981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to be Sapped when Hit"
			}
		},
		stats={
			[1]="chance_to_be_sapped_when_hit_%"
		}
	},
	[4982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to be Scorched when Hit"
			}
		},
		stats={
			[1]="chance_to_be_scorched_when_hit_%"
		}
	},
	[4983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_not_blocked_recently_%"
		}
	},
	[4984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%"
		}
	},
	[4985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%"
		}
	},
	[4986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Channelling"
			}
		},
		stats={
			[1]="chance_to_block_attacks_%_while_channelling"
		}
	},
	[4987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage if you've Cast a Spell Recently"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_cast_a_spell_recently"
		}
	},
	[4988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage if you were Damaged by a Hit Recently"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_damaged_by_a_hit_recently"
		}
	},
	[4989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while affected by Discipline"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_while_affected_by_discipline"
		}
	},
	[4990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while Channelling"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_while_channelling"
		}
	},
	[4991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds"
			}
		},
		stats={
			[1]="chance_to_create_consecrated_ground_on_melee_kill_%"
		}
	},
	[4992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Crush on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Crush on Hit"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance to Crush on Hit"
			}
		},
		stats={
			[1]="chance_to_crush_on_hit_%"
		}
	},
	[4993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second"
			}
		},
		stats={
			[1]="chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second"
		}
	},
	[4994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while you have at least 200 Strength"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_while_at_least_200_strength"
		}
	},
	[4995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds"
		}
	},
	[4996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%"
		}
	},
	[4997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you've dealt a Critical Hit with a Two Handed Melee Weapon Recently"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently"
		}
	},
	[4998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you have Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently"
		}
	},
	[4999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds"
		}
	},
	[5000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage per 4 Rage"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_4_rage"
		}
	},
	[5001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage per 500 Strength"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_500_strength"
		}
	},
	[5002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to deal Double Damage while Focused"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Deal Double Damage while Focused"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_while_focused"
		}
	},
	[5003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds"
		}
	},
	[5004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have {0}% chance to deal Double Damage while on Full Life"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_while_on_full_life_%"
		}
	},
	[5005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Triple Damage while you have at least 400 Strength"
			}
		},
		stats={
			[1]="chance_to_deal_triple_damage_%_while_at_least_400_strength"
		}
	},
	[5006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Defend with 150% of Armour per 5% missing Energy Shield"
			}
		},
		stats={
			[1]="chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield"
		}
	},
	[5007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Defend with 200% of Armour"
			}
		},
		stats={
			[1]="chance_to_double_armour_effect_on_hit_%"
		}
	},
	[5008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits"
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%"
		}
	},
	[5009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%_if_havent_been_hit_recently"
		}
	},
	[5010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits while affected by Grace"
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%_while_affected_by_grace"
		}
	},
	[5011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chance to Evade while you have Energy Shield"
			}
		},
		stats={
			[1]="chance_to_evade_%_while_you_have_energy_shield"
		}
	},
	[5012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance for an additional Projectile when Forking"
			}
		},
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[5013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits which Stun have {0}% chance to Fortify"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits which Stun Fortify"
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_stun_%"
		}
	},
	[5014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite while affected by a Herald"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%_while_affected_by_a_herald"
		}
	},
	[5015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance when you gain a Charge to gain an additional Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an additional Charge when you gain a Charge"
			}
		},
		stats={
			[1]="chance_to_gain_1_more_charge_%"
		}
	},
	[5016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain 200 Life on Hit with Attacks"
			}
		},
		stats={
			[1]="chance_to_gain_200_life_on_hit_with_attacks_%"
		}
	},
	[5017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries have {0}% chance to Empower 3 additional Attacks"
			}
		},
		stats={
			[1]="chance_to_gain_3_additional_exerted_attacks_%"
		}
	},
	[5018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life"
			}
		},
		stats={
			[1]="chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_%"
		}
	},
	[5019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Elusive when you Block while Dual Wielding"
			}
		},
		stats={
			[1]="chance_to_gain_elusive_when_you_block_while_dual_wielding_%"
		}
	},
	[5020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"
		}
	},
	[5021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Stun an Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_you_stun_enemy_%"
		}
	},
	[5022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Block Attack Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when you Block Attack Damage"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_block_attack_%"
		}
	},
	[5023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when you Block"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_block_%"
		}
	},
	[5024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Stun an Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_stun_%"
		}
	},
	[5025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_%"
		}
	},
	[5026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught when you use a Flask"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_flask_use_%"
		}
	},
	[5027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[5028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 10 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 10 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_for_10_seconds_%"
		}
	},
	[5029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught on Killing Blow with Axes"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_with_axes_%"
		}
	},
	[5030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"
		}
	},
	[5031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"
		}
	},
	[5032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit"
			}
		},
		stats={
			[1]="chance_to_gain_random_standard_charge_on_hit_%"
		}
	},
	[5033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when you pay a Skill's Cost to gain that much Mana"
			}
		},
		stats={
			[1]="chance_to_gain_skill_cost_as_mana_when_paid_%"
		}
	},
	[5034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Unholy Might for 4 seconds on Critical Hit"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_crit_for_4_seconds_%"
		}
	},
	[5035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Unholy Might for 10 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 10 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_10_seconds_%"
		}
	},
	[5036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Grant an Endurance Charge to nearby Allies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to grant an Endurance Charge to nearby Allies on Hit"
			}
		},
		stats={
			[1]="chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%"
		}
	},
	[5037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Grant a Frenzy Charge to nearby Allies on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to grant a Frenzy Charge to nearby Allies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%"
		}
	},
	[5038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Shock a Chilled Enemy"
			}
		},
		stats={
			[1]="chance_to_grant_power_charge_on_shocking_chilled_enemy_%"
		}
	},
	[5039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Ignite is doubled"
			}
		},
		stats={
			[1]="chance_to_ignite_is_doubled"
		}
	},
	[5040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Hexes to affect Hexproof Enemies"
			}
		},
		stats={
			[1]="chance_to_ignore_hexproof_%"
		}
	},
	[5041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict an additional Impale on Enemies you Impale"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict an additional Impale on Enemies you Impale"
			}
		},
		stats={
			[1]="chance_to_inflict_additional_impale_%"
		}
	},
	[5042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Brittle on Enemies when you Block their Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Brittle on Enemies when you Block their Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_brittle_on_enemy_on_block_%"
		}
	},
	[5043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Inflict Cold Exposure on Hit with Cold Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_cold_exposure_on_hit_with_cold_damage_%"
		}
	},
	[5044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Inflict Fire Exposure on Hit with Fire Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_fire_exposure_on_hit_with_fire_damage_%"
		}
	},
	[5045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%"
		}
	},
	[5046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies when you Block their Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Sap Enemies when you Block their Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_sap_on_enemy_on_block_%"
		}
	},
	[5047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Scorch Enemies when you Block their Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Scorch Enemies when you Block their Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_scorch_on_enemy_on_block_%"
		}
	},
	[5048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill"
			}
		},
		stats={
			[1]="chance_to_intimidate_nearby_enemies_on_melee_kill_%"
		}
	},
	[5049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="chance_to_intimidate_on_hit_%"
		}
	},
	[5050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills that leave Lingering Blades have {}% chance to leave two Lingering Blades instead of one"
			}
		},
		stats={
			[1]="chance_to_leave_2_ground_blades_%"
		}
	},
	[5051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to not destroy Corpses when Consuming Corpses"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Don't destroy Corpses when Consuming Corpses"
			}
		},
		stats={
			[1]="base_chance_to_not_consume_corpse_%"
		}
	},
	[5052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to Poison on Hit against Enemies that are not Poisoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to Poison on Hit against Enemies that are not Poisoned"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_+%_vs_non_poisoned_enemies"
		}
	},
	[5053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits can apply Poison more than once"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_can_apply_multiple_stacks"
		}
	},
	[5054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Poison per Power Charge"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_%_per_power_charge"
		}
	},
	[5055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies in Chilling Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Sap Enemies in Chilling Areas"
			}
		},
		stats={
			[1]="chance_to_sap_%_vs_enemies_in_chilling_areas"
		}
	},
	[5056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Shock Chilled Enemies"
			}
		},
		stats={
			[1]="chance_to_shock_chilled_enemies_%"
		}
	},
	[5057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Link to a target"
			}
		},
		stats={
			[1]="chance_to_start_energy_shield_recharge_%_on_linking_target"
		}
	},
	[5058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills that would Summon a Totem have {}% chance to Summon two Totems instead"
			}
		},
		stats={
			[1]="chance_to_summon_two_totems_%"
		}
	},
	[5059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 4 additional Traps"
			}
		},
		stats={
			[1]="chance_to_throw_4_additional_traps_%"
		}
	},
	[5060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Unnerve Enemies for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unnerve Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="chance_to_unnerve_on_hit_%"
		}
	},
	[5061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="channelled_skill_damage_+%"
		}
	},
	[5062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills deal {0}% increased Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills deal {0}% reduced Damage per 10 Devotion"
			}
		},
		stats={
			[1]="channelled_skill_damage_+%_per_10_devotion"
		}
	},
	[5063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage taken does not cause double loss of Energy Shield while not on Low Life"
			}
		},
		stats={
			[1]="chaos_damage_does_not_damage_energy_shield_extra_hard_while_not_low_life"
		}
	},
	[5064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Chaos Damage over Time heals you instead while Leeching Life"
			}
		},
		stats={
			[1]="chaos_damage_over_time_heals_while_leeching_life"
		}
	},
	[5065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance"
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_per_4_chaos_resistance"
		}
	},
	[5066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chaos Resistance against Damage Over Time"
			}
		},
		stats={
			[1]="additional_chaos_resistance_against_damage_over_time_%"
		}
	},
	[5067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% of Chaos Damage is taken from Mana before Life"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Chaos Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="chaos_damage_%_taken_from_mana_before_life"
		}
	},
	[5068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%"
			}
		},
		stats={
			[1]="chaos_damage_+%_per_100_max_mana_up_to_80"
		}
	},
	[5069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage while affected by Herald of Agony"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage while affected by Herald of Agony"
			}
		},
		stats={
			[1]="chaos_damage_+%_while_affected_by_herald_of_agony"
		}
	},
	[5070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance per Endurance Charge"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_per_endurance_charge"
		}
	},
	[5071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Resistance is doubled"
			}
		},
		stats={
			[1]="chaos_damage_resistance_is_doubled"
		}
	},
	[5072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance per Poison on you"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_per_poison_stack"
		}
	},
	[5073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Chaos Resistance while stationary"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% to Chaos Resistance while stationary"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_when_stationary"
		}
	},
	[5074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance while affected by Herald of Agony"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_while_affected_by_herald_of_agony"
		}
	},
	[5075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance while affected by Purity of Elements"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_while_affected_by_purity_of_elements"
		}
	},
	[5076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead"
			}
		},
		stats={
			[1]="chaos_damage_resisted_by_lowest_resistance"
		}
	},
	[5077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage over Time taken while on Caustic Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage over Time taken while on Caustic Ground"
			}
		},
		stats={
			[1]="chaos_damage_taken_over_time_+%_while_in_caustic_cloud"
		}
	},
	[5078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage with Attack Skills"
			}
		},
		stats={
			[1]="chaos_damage_with_attack_skills_+%"
		}
	},
	[5079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage with Spell Skills"
			}
		},
		stats={
			[1]="chaos_damage_with_spell_skills_+%"
		}
	},
	[5080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems"
			}
		},
		stats={
			[1]="chaos_golem_impale_on_hit_if_same_number_of_summoned_stone_golems"
		}
	},
	[5081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Chaos Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="chaos_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[5082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Chaos Damage taken as Lightning Damage"
			}
		},
		stats={
			[1]="chaos_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[5083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Resistance is unaffected by Area Penalties"
			}
		},
		stats={
			[1]="chaos_resist_unnaffected_by_area_penalites"
		}
	},
	[5084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Spells have {0}% chance to Hinder Enemies on Hit"
			}
		},
		stats={
			[1]="chaos_skill_chance_to_hinder_on_hit_%"
		}
	},
	[5085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Skills have {0}% chance to Ignite"
			}
		},
		stats={
			[1]="chaos_skill_chance_to_ignite_%"
		}
	},
	[5086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Chaos Skills"
			}
		},
		stats={
			[1]="chaos_skill_gem_level_+"
		}
	},
	[5087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="chaos_skills_area_of_effect_+%"
		}
	},
	[5088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Charged Dash has {0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Charged Dash has {0}% less Movement Speed"
			}
		},
		stats={
			[1]="charged_dash_movement_speed_+%_final"
		}
	},
	[5089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charm Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charm Charges gained"
			}
		},
		stats={
			[1]="charm_charges_gained_+%"
		}
	},
	[5090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of charges used by Charms granted to your Life Flasks"
			}
		},
		stats={
			[1]="charm_charges_used_%_granted_to_life_flasks"
		}
	},
	[5091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charm Charges used"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charm Charges used"
			}
		},
		stats={
			[1]="charm_charges_used_+%"
		}
	},
	[5092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Charms applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Charms applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="charm_effect_+%"
		}
	},
	[5093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when a Charm is used to use another Charm without consuming Charges"
			}
		},
		stats={
			[1]="charms_%_chance_on_use_to_use_another_charm_without_consuming_charges"
		}
	},
	[5094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Charms you use to not consume Charges"
			}
		},
		stats={
			[1]="charms_%_chance_to_not_consume_charges"
		}
	},
	[5095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Charms use no Charges"
			}
		},
		stats={
			[1]="charms_use_no_charges"
		}
	},
	[5096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Corrupted Items"
			}
		},
		stats={
			[1]="chest_drop_additional_corrupted_item_divination_cards"
		}
	},
	[5097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Currency"
			}
		},
		stats={
			[1]="chest_drop_additional_currency_item_divination_cards"
		}
	},
	[5098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards from the current Area"
			}
		},
		stats={
			[1]="chest_drop_additional_divination_cards_from_current_world_area"
		}
	},
	[5099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards from the same set"
			}
		},
		stats={
			[1]="chest_drop_additional_divination_cards_from_same_set"
		}
	},
	[5100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Unique Items"
			}
		},
		stats={
			[1]="chest_drop_additional_unique_item_divination_cards"
		}
	},
	[5101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains an additional Pirate Unique item"
			}
		},
		stats={
			[1]="chest_number_of_additional_pirate_uniques_to_drop"
		}
	},
	[5102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Skills Socketed in your Body Armour are supported by Level {} Ancestral Call"
			}
		},
		stats={
			[1]="chieftain_body_armour_supported_by_level_x_ancestral_call"
		}
	},
	[5103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill and Freeze Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill and Freeze Duration on Enemies"
			}
		},
		stats={
			[1]="chill_and_freeze_duration_+%"
		}
	},
	[5104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Chill Attackers for 4 seconds on Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Chill Attackers for 4 seconds on Block"
			}
		},
		stats={
			[1]="chill_attackers_for_4_seconds_on_block_%_chance"
		}
	},
	[5105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Chill Effect is 50%\nChance to Chill is now based on the Damage of the Hit inflicting it"
			}
		},
		stats={
			[1]="chill_chance_based_on_damage_fixed_magnitude"
		}
	},
	[5106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Chills you inflict while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Chills you inflict while Leeching Mana"
			}
		},
		stats={
			[1]="chill_effect_+%_while_mana_leeching"
		}
	},
	[5107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Effect of Chill on you is reversed"
			}
		},
		stats={
			[1]="chill_effect_is_reversed"
		}
	},
	[5108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Chill you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Chill you inflict"
			}
		},
		stats={
			[1]="chill_effect_+%"
		}
	},
	[5109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Chill you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Chill you inflict with Critical Hits"
			}
		},
		stats={
			[1]="chill_effect_+%_with_critical_strikes"
		}
	},
	[5110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from your Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="chill_minimum_slow_%_from_mastery"
		}
	},
	[5111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill nearby Enemies when you Focus, causing 30% reduced Action Speed"
			}
		},
		stats={
			[1]="chill_nearby_enemies_when_you_focus"
		}
	},
	[5112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by you have no Elemental Resistances"
			}
		},
		stats={
			[1]="chilled_enemies_have_no_elemental_resistance"
		}
	},
	[5113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Chilled Ground when Hit with an Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create Chilled Ground when Hit with an Attack"
			}
		},
		stats={
			[1]="chilled_ground_when_hit_with_attack_%"
		}
	},
	[5114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Chilled while you are Bleeding"
			}
		},
		stats={
			[1]="chilled_while_bleeding"
		}
	},
	[5115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Chilled when you are Poisoned"
			}
		},
		stats={
			[1]="chilled_while_poisoned"
		}
	},
	[5116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curses on Enemies in your Chilling Areas have {}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curses on Enemies in your Chilling Areas have {}% reduced Effect"
			}
		},
		stats={
			[1]="chilling_areas_also_grant_curse_effect_+%"
		}
	},
	[5117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in your Chilling Areas take {0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in your Chilling Areas take {0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="chilling_areas_also_grant_lightning_damage_taken_+%"
		}
	},
	[5118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by your Hits can be Shattered as though Frozen"
			}
		},
		stats={
			[1]="chills_from_your_hits_cause_shattering"
		}
	},
	[5119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 12 seconds, gain {0}% more Cast Speed for 4 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 12 seconds, gain {0}% less Cast Speed for 4 seconds"
			}
		},
		stats={
			[1]="chronomancer_every_8_seconds_+%_final_cast_speed_for_4_seconds"
		}
	},
	[5120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Rift has no Reservation"
			}
		},
		stats={
			[1]="chronomancer_reserves_no_mana"
		}
	},
	[5121]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clarity has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clarity has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="clarity_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clarity has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clarity has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="clarity_mana_reservation_efficiency_+%"
		}
	},
	[5123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Clarity has no Reservation"
			}
		},
		stats={
			[1]="clarity_reserves_no_mana"
		}
	},
	[5124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage with Claws against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="claw_damage_against_enemies_on_low_life_+%"
		}
	},
	[5125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Claws while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Claws while on Low Life"
			}
		},
		stats={
			[1]="claw_damage_+%_while_on_low_life"
		}
	},
	[5126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with Cleave Fortify"
			}
		},
		stats={
			[1]="cleave_fortify_on_hit"
		}
	},
	[5127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cleave has +1 to Radius per Nearby Enemy, up to +10"
			}
		},
		stats={
			[1]="cleave_+1_base_radius_per_nearby_enemy_up_to_10"
		}
	},
	[5128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cobra Lash deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cobra Lash deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="cobra_lash_damage_+%"
		}
	},
	[5129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Cobra Lash Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Cobra Lash Chains {0} additional times"
			}
		},
		stats={
			[1]="cobra_lash_number_of_additional_chains"
		}
	},
	[5130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cobra Lash has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cobra Lash has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="cobra_lash_projectile_speed_+%"
		}
	},
	[5131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Cold Ailments"
			}
		},
		stats={
			[1]="cold_ailment_duration_+%"
		}
	},
	[5132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies"
			}
		},
		stats={
			[1]="cold_ailment_effect_+%_against_shocked_enemies"
		}
	},
	[5133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cold Ailments"
			}
		},
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[5134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold and Chaos Resistances"
			}
		},
		stats={
			[1]="cold_and_chaos_damage_resistance_%"
		}
	},
	[5135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"
			}
		},
		stats={
			[1]="cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire"
		}
	},
	[5136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 1% Cold Resistance above 75%"
			}
		},
		stats={
			[1]="cold_damage_+%_per_cold_resistance_above_75"
		}
	},
	[5137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage if you have used a Fire Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage if you have used a Fire Skill Recently"
			}
		},
		stats={
			[1]="cold_damage_+%_if_you_have_used_a_fire_skill_recently"
		}
	},
	[5138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 25 Dexterity"
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_dexterity"
		}
	},
	[5139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 25 Intelligence"
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_intelligence"
		}
	},
	[5140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 25 Strength"
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_strength"
		}
	},
	[5141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="cold_damage_+%_per_frenzy_charge"
		}
	},
	[5142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"
			}
		},
		stats={
			[1]="cold_damage_+%_per_missing_cold_resistance"
		}
	},
	[5143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage while affected by Hatred"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage while affected by Hatred"
			}
		},
		stats={
			[1]="cold_damage_+%_while_affected_by_hatred"
		}
	},
	[5144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage while affected by Herald of Ice"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage while affected by Herald of Ice"
			}
		},
		stats={
			[1]="cold_damage_+%_while_affected_by_herald_of_ice"
		}
	},
	[5145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage while your Off Hand is empty"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage while your Off Hand is empty"
			}
		},
		stats={
			[1]="cold_damage_+%_while_off_hand_is_empty"
		}
	},
	[5146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance while affected by Herald of Ice"
			}
		},
		stats={
			[1]="cold_damage_resistance_%_while_affected_by_herald_of_ice"
		}
	},
	[5147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Cold Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="cold_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[5148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Cold Damage taken from Hits"
			}
		},
		stats={
			[1]="cold_damage_taken_+"
		}
	},
	[5149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage taken if you've\nbeen Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage taken if you've\nbeen Hit Recently"
			}
		},
		stats={
			[1]="cold_damage_taken_+%_if_have_been_hit_recently"
		}
	},
	[5150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Attack Skills"
			}
		},
		stats={
			[1]="cold_damage_with_attack_skills_+%"
		}
	},
	[5151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Spell Skills"
			}
		},
		stats={
			[1]="cold_damage_with_spell_skills_+%"
		}
	},
	[5152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Exposure Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Exposure Effect"
			}
		},
		stats={
			[1]="cold_exposure_effect_+%"
		}
	},
	[5153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Inflict Cold Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit, lowering Total Cold Resistance by {0}%"
			}
		},
		stats={
			[1]="cold_exposure_on_hit_magnitude"
		}
	},
	[5154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Exposure you inflict lowers Total Cold Resistance by an extra {0}%"
			}
		},
		stats={
			[1]="cold_exposure_you_inflict_lowers_cold_resistance_by_extra_%"
		}
	},
	[5155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Cold Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="cold_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[5156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage taken as Lightning Damage"
			}
		},
		stats={
			[1]="cold_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[5157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Hits against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Hits against Shocked Enemies"
			}
		},
		stats={
			[1]="cold_hit_damage_+%_vs_shocked_enemies"
		}
	},
	[5158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance against Chilled Enemies"
			}
		},
		stats={
			[1]="cold_penetration_%_vs_chilled_enemies"
		}
	},
	[5159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Icicle Mine has {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="cold_projectile_mine_critical_multiplier_+"
		}
	},
	[5160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Icicle Mine deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Icicle Mine deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="cold_projectile_mine_damage_+%"
		}
	},
	[5161]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Icicle Mine Throwing Speed"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Icicle Mine Throwing Speed"
			}
		},
		stats={
			[1]="cold_projectile_mine_throwing_speed_negated_+%"
		}
	},
	[5162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Icicle Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Icicle Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="cold_projectile_mine_throwing_speed_+%"
		}
	},
	[5163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Cold Damage taken while affected by Purity of Ice"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice"
			}
		},
		stats={
			[1]="cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"
		}
	},
	[5164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Resistance is unaffected by Area Penalties"
			}
		},
		stats={
			[1]="cold_resist_unaffected_by_area_penalties"
		}
	},
	[5165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Skills have a {0}% chance to apply Cold Exposure on Hit"
			}
		},
		stats={
			[1]="cold_skill_chance_to_inflict_cold_exposure_%"
		}
	},
	[5166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Cold Skills"
			}
		},
		stats={
			[1]="cold_skill_gem_level_+"
		}
	},
	[5167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Skills have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="cold_skills_chance_to_poison_on_hit_%"
		}
	},
	[5168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"
			}
		},
		stats={
			[1]="cold_snap_uses_and_gains_power_charges_instead_of_frenzy"
		}
	},
	[5169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Combust has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="combust_area_of_effect_+%"
		}
	},
	[5170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Combust is Disabled"
			}
		},
		stats={
			[1]="combust_is_disabled"
		}
	},
	[5171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Conductivity has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="conductivity_no_reservation"
		}
	},
	[5172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_additional_physical_damage_reduction_%"
		}
	},
	[5173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration"
		}
	},
	[5174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Consecrated Ground Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Consecrated Ground Area"
			}
		},
		stats={
			[1]="consecrated_ground_area_+%"
		}
	},
	[5175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Consecrated Ground you create"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Consecrated Ground you create"
			}
		},
		stats={
			[1]="consecrated_ground_effect_+%"
		}
	},
	[5176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground you create applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground you create applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[5177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage"
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry"
		}
	},
	[5178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants Immunity to Curses to you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_curses"
		}
	},
	[5179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_status_ailments"
		}
	},
	[5180]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds"
			}
		},
		stats={
			[1]="consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry"
		}
	},
	[5181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground on Death, lasting 6 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground on Death, lasting 6 seconds"
			}
		},
		stats={
			[1]="consecrated_ground_on_death"
		}
	},
	[5182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground on Hit, lasting 6 seconds"
			}
		},
		stats={
			[1]="consecrated_ground_on_hit"
		}
	},
	[5183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds"
			}
		},
		stats={
			[1]="consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds"
		}
	},
	[5184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Consecrated Ground around you while stationary"
			}
		},
		stats={
			[1]="consecrated_ground_while_stationary_radius"
		}
	},
	[5185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute"
			}
		},
		stats={
			[1]="consecrated_ground_while_stationary_radius_if_highest_attribute_is_strength"
		}
	},
	[5186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground"
			}
		},
		stats={
			[1]="consecrated_path_and_purifying_flame_create_profane_ground_instead_of_consecrated_ground"
		}
	},
	[5187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Path has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Path has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="consecrated_path_area_of_effect_+%"
		}
	},
	[5188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Path deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Path deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="consecrated_path_damage_+%"
		}
	},
	[5189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left"
			}
		},
		stats={
			[1]="consume_all_impales_remaining_hits_on_hit_%_chance"
		}
	},
	[5190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consume Enemy Freeze to Guarantee a Critical Hit"
			}
		},
		stats={
			[1]="consume_enemy_freeze_to_guarantee_crit"
		}
	},
	[5191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 3 seconds, Consume a nearby Corpse to Recover {0}% of Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 3 seconds, Consume a nearby Corpse to Lose {0}% of Life"
			}
		},
		stats={
			[1]="consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life"
		}
	},
	[5192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Spread when affected Enemy is Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spread when affected Enemy is Hit"
			}
		},
		stats={
			[1]="contagion_spread_on_hit_affected_enemy_%"
		}
	},
	[5193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Converted Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="conversation_trap_converted_enemy_damage_+%"
		}
	},
	[5194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies have {0}% chance to Taunt on Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Converted Enemies Taunt on Hit"
			}
		},
		stats={
			[1]="conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"
		}
	},
	[5195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech is Converted to Energy Shield Leech"
			}
		},
		stats={
			[1]="convert_all_life_leech_to_energy_shield_leech"
		}
	},
	[5196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds"
			}
		},
		stats={
			[1]="cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds"
		}
	},
	[5197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate per Power Charge"
			}
		},
		stats={
			[1]="cooldown_recovery_+%_per_power_charge"
		}
	},
	[5198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate per Brand"
			}
		},
		stats={
			[1]="cooldown_speed_+%_per_brand_up_to_40%"
		}
	},
	[5199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Cremation can have up to {0} additional Geyser at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Cremation can have up to {0} additional Geysers at a time"
			}
		},
		stats={
			[1]="corpse_erruption_base_maximum_number_of_geyers"
		}
	},
	[5200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cremation Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cremation Cast Speed"
			}
		},
		stats={
			[1]="corpse_eruption_cast_speed_+%"
		}
	},
	[5201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cremation Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cremation Damage"
			}
		},
		stats={
			[1]="corpse_eruption_damage_+%"
		}
	},
	[5202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bodyswap Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bodyswap Cast Speed"
			}
		},
		stats={
			[1]="corpse_warp_cast_speed_+%"
		}
	},
	[5203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bodyswap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bodyswap Damage"
			}
		},
		stats={
			[1]="corpse_warp_damage_+%"
		}
	},
	[5204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corpses in your Presence Explode when you Warcry,\ndealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="corpses_in_your_presence_explode_dealing_%_maximum_life_physical_damage_on_warcry"
		}
	},
	[5205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plague Bearer deals Damage based on an additional {0}% of Plague Value"
			}
		},
		stats={
			[1]="corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"
		}
	},
	[5206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corrupting Fever has {0:+d}% chance to inflict an additional Corrupted Blood Debuff"
			}
		},
		stats={
			[1]="corrupting_fever_apply_additional_corrupted_blood_%"
		}
	},
	[5207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corrupting Fever deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Corrupting Fever deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="corrupting_fever_damage_+%"
		}
	},
	[5208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Corrupting Fever Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Corrupting Fever Duration"
			}
		},
		stats={
			[1]="corrupting_fever_duration_+%"
		}
	},
	[5209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Counterattacks have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Counterattacks have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="counterattacks_cooldown_recovery_+%"
		}
	},
	[5210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Counterattacks deal Double Damage"
			}
		},
		stats={
			[1]="counterattacks_deal_double_damage"
		}
	},
	[5211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Counterattacks Debilitate Enemies for 1 second on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Counterattacks have a {0}% chance to Debilitate on Hit for 1 second"
			}
		},
		stats={
			[1]="counterattacks_debilitate_for_1_second_on_hit_%_chance"
		}
	},
	[5212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Enemies in Ash for {0} seconds when you Ignite them"
			}
		},
		stats={
			[1]="cover_in_ash_for_x_seconds_when_igniting_enemy"
		}
	},
	[5213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cover Enemies in Ash on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%"
		}
	},
	[5214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Cover Enemies in Ash on Hit while you are Burning"
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%_while_you_are_burning"
		}
	},
	[5215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Enemies in Frost for {0} seconds when you Freeze them"
			}
		},
		stats={
			[1]="cover_in_frost_for_x_seconds_when_freezing_enemy"
		}
	},
	[5216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Enemies in Frost on Hit"
			}
		},
		stats={
			[1]="cover_in_frost_on_hit"
		}
	},
	[5217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crackling Lance has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crackling Lance has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="crackling_lance_cast_speed_+%"
		}
	},
	[5218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crackling Lance deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crackling Lance deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="crackling_lance_damage_+%"
		}
	},
	[5219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills which create Brands have {0}% chance to create an additional Brand"
			}
		},
		stats={
			[1]="create_additional_brand_%_chance"
		}
	},
	[5220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Create a Blighted Spore when your Skills or Minions Kill a Rare Monster"
			}
		},
		stats={
			[1]="create_blighted_spore_on_killing_rare_enemy"
		}
	},
	[5221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="On Freezing Enemies create Chilled Ground"
			}
		},
		stats={
			[1]="create_chilling_ground_on_freeze"
		}
	},
	[5222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"
			}
		},
		stats={
			[1]="create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[5223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds"
			}
		},
		stats={
			[1]="create_consecrated_ground_on_kill_%"
		}
	},
	[5224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be targeted by a Meteor when you use a Flask"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Targeted by a Meteor when you use a Flask"
			}
		},
		stats={
			[1]="create_enemy_meteor_daemon_on_flask_use_%_chance"
		}
	},
	[5225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Herald of Thunder also creates a storm when you Shock an Enemy"
			}
		},
		stats={
			[1]="display_herald_of_thunder_storm",
			[2]="create_herald_of_thunder_storm_on_shocking_enemy"
		}
	},
	[5226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Create Profane Ground instead of Consecrated Ground"
			}
		},
		stats={
			[1]="create_profane_ground_instead_of_consecrated_ground"
		}
	},
	[5227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create a Smoke Cloud on Kill"
			}
		},
		stats={
			[1]="create_smoke_cloud_on_kill_%_chance"
		}
	},
	[5228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from Cold Snap and Creeping Frost Hits Contributes to Sap Magnitude"
			}
		},
		stats={
			[1]="creeping_frost_cold_snap_all_damage_can_sap"
		}
	},
	[5229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas"
			}
		},
		stats={
			[1]="creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas"
		}
	},
	[5230]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fires Projectiles every {0} seconds"
			}
		},
		stats={
			[1]="cremation_base_fires_projectile_every_x_ms"
		}
	},
	[5231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Shocked Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_shocked_enemies"
		}
	},
	[5232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Critical Damage Bonus per {0} Life"
			}
		},
		stats={
			[1]="critical_damage_+1%_per_X_current_life"
		}
	},
	[5233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Bleeding you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Bleeding you inflict with Critical Hits"
			}
		},
		stats={
			[1]="critical_hit_bleeding_effect_+%"
		}
	},
	[5234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus if you've consumed a Power Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Damage Bonus if you've consumed a Power Charge Recently"
			}
		},
		stats={
			[1]="critical_hit_damage_bonus_+%_if_consumed_power_charge_recently"
		}
	},
	[5235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% increased Critical Damage Bonus against Enemies within 2m"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles have {0}% reduced Critical Damage Bonus against Enemies within 2m"
			}
		},
		stats={
			[1]="critical_hit_damage_bonus_+%_vs_enemies_within_2m_distance"
		}
	},
	[5236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Damaging Ailments you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Damaging Ailments you inflict with Critical Hits"
			}
		},
		stats={
			[1]="critical_hit_damaging_ailment_effect_+%"
		}
	},
	[5237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Ignite you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Ignite you inflict with Critical Hits"
			}
		},
		stats={
			[1]="critical_hit_ignite_effect_+%"
		}
	},
	[5238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison you inflict with Critical Hits"
			}
		},
		stats={
			[1]="critical_hit_poison_effect_+%"
		}
	},
	[5239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="critical_multiplier_+%_per_10_max_es_on_shield"
		}
	},
	[5240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% more Critical Hit chance while affected by Precision"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% less Critical Hit chance while affected by Precision"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_final_while_affected_by_precision"
		}
	},
	[5241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Dazed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Dazed Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_dazed_enemies"
		}
	},
	[5242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% increased Critical Hit Chance against Enemies further than 6m"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles have {0}% reduced Critical Hit Chance against Enemies further than 6m"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_further_than_6m_distance"
		}
	},
	[5243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against enemies with Lightning Exposure"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against enemies with Lightning Exposure"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_with_lightning_exposure"
		}
	},
	[5244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Unarmed Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Unarmed Attacks"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_with_unarmed_attacks"
		}
	},
	[5245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Cursed Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_against_cursed_enemies_+%"
		}
	},
	[5246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hit Chance is increased by Lightning Resistance"
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_lightning_resistance"
		}
	},
	[5247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hit Chance is increased by Overcapped Lightning Resistance"
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_overcapped_lightning_resistance"
		}
	},
	[5248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hit Chance is increased by chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_spell_suppression_chance"
		}
	},
	[5249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Enemies on Consecrated Ground while affected by Zealotry"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry"
		}
	},
	[5250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance during any Flask Effect"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_during_any_flask_effect"
		}
	},
	[5251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance while Insane"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Hit Chance while Insane"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_final_while_unhinged"
		}
	},
	[5252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for Spells if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for Spells if you've Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_spells_if_you_have_killed_recently"
		}
	},
	[5253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you have Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance if you have Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_enemy_killed_recently"
		}
	},
	[5254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you've been Shocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance if you've been Shocked Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_have_been_shocked_recently"
		}
	},
	[5255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance if you haven't dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_have_not_crit_recently"
		}
	},
	[5256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you haven't Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance if you haven't Blocked Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_havent_blocked_recently"
		}
	},
	[5257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance if you haven't gained a Power Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance if you haven't gained a Power Charge Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_not_gained_power_charge_recently"
		}
	},
	[5258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per 10 Strength"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_10_strength"
		}
	},
	[5259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per 25 Intelligence"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_25_intelligence"
		}
	},
	[5260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Blitz Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Blitz Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_blitz_charge"
		}
	},
	[5261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Brand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Brand"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_brand"
		}
	},
	[5262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Endurance Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_endurance_charge"
		}
	},
	[5263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Frenzy Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_frenzy_charge"
		}
	},
	[5264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells have {0}% increased Critical Hit Chance per Intensity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells have {0}% reduced Critical Hit Chance per Intensity"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_intensity"
		}
	},
	[5265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for each Mine Detonated\nRecently, up to 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for each Mine Detonated\nRecently, up to 100%"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%"
		}
	},
	[5266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Inspiration Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_righteous_charge"
		}
	},
	[5267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Marked Enemy"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_marked_enemy"
		}
	},
	[5268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Taunted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Taunted Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_taunted_enemies"
		}
	},
	[5269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while affected by Wrath"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while affected by Wrath"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_affected_by_wrath"
		}
	},
	[5270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while Channelling"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_channelling"
		}
	},
	[5271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for Spells while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for Spells while Dual Wielding"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_dual_wielding"
		}
	},
	[5272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for Spells while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for Spells while holding a Shield"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_holding_shield"
		}
	},
	[5273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for Spells while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for Spells while wielding a Staff"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_wielding_staff"
		}
	},
	[5274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while Physical Aegis is depleted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while Physical Aegis is depleted"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_you_have_depleted_physical_aegis"
		}
	},
	[5275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage from your Critical Hits cannot be Reflected"
			}
		},
		stats={
			[1]="critical_strike_damage_cannot_be_reflected"
		}
	},
	[5276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_have_dealt_non_crit_recently"
		}
	},
	[5277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus against Stunned Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_stunned_enemies"
		}
	},
	[5278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows that Pierce have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="critical_strike_multiplier_for_arrows_that_pierce_+"
		}
	},
	[5279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Damage Bonus is 300%"
			}
		},
		stats={
			[1]="critical_strike_multiplier_is_300"
		}
	},
	[5280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus during any Flask Effect"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_during_any_flask_effect"
		}
	},
	[5281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus for Spells if you haven't Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently"
		}
	},
	[5282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus if you dealt a Critical Hit with a Herald Skill Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently"
		}
	},
	[5283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus if Dexterity is higher than Intelligence"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_dexterity_higher_than_intelligence"
		}
	},
	[5284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus if you've Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_enemy_killed_recently"
		}
	},
	[5285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus if you've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_enemy_shattered_recently"
		}
	},
	[5286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus if you've gained a Power Charge Recently"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Damage Bonus if you've gained a Power Charge Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_gained_power_charge_recently"
		}
	},
	[5287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="{0}% reduced Critical Damage Bonus if you haven't dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"
		}
	},
	[5288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Damage Bonus while a Rare or Unique Enemy is Nearby"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby"
		}
	},
	[5289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_taken_a_savage_hit_recently"
		}
	},
	[5290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus if you have Blocked Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_you_have_blocked_recently"
		}
	},
	[5291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus if you've been Channelling for at least 1 second"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second"
		}
	},
	[5292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus for each Mine Detonated\nRecently, up to 40%"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40"
		}
	},
	[5293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus against Taunted Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_taunted_enemies"
		}
	},
	[5294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% to Critical Damage Bonus against Unique Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_unique_enemies"
		}
	},
	[5295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus while affected by Anger"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_anger"
		}
	},
	[5296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus while affected by Precision"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_precision"
		}
	},
	[5297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus for Spells while Dual Wielding"
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_dual_wielding"
		}
	},
	[5298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus for Spells while holding a Shield"
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_holding_shield"
		}
	},
	[5299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus for Spells while wielding a Staff"
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_wielding_staff"
		}
	},
	[5300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus of Herald Skills"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_with_herald_skills"
		}
	},
	[5301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% to Critical Damage Bonus if you've cast Enfeeble in the past 10 seconds"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds"
		}
	},
	[5302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus with Claws or Daggers"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+%_with_claws_daggers"
		}
	},
	[5303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Hits have a {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="critical_strike_%_chance_to_deal_double_damage"
		}
	},
	[5304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Hits Knock Back Shocked Enemies"
			}
		},
		stats={
			[1]="critical_strikes_always_knockback_shocked_enemies"
		}
	},
	[5305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hits deal no Damage"
			}
		},
		stats={
			[1]="critical_strikes_deal_no_damage"
		}
	},
	[5306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hits do not inherently Ignite"
			}
		},
		stats={
			[1]="critical_strikes_do_not_always_ignite"
		}
	},
	[5307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNTCritical Hits from Spells deal no extra Damage"
			}
		},
		stats={
			[1]="critical_strikes_from_spells_have_no_multiplier"
		}
	},
	[5308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hits Ignore Enemy Monster Lightning Resistance"
			}
		},
		stats={
			[1]="critical_strikes_ignore_lightning_resistance"
		}
	},
	[5309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hits ignore non-negative Enemy Monster Elemental Resistances"
			}
		},
		stats={
			[1]="critical_strikes_ignore_positive_elemental_resistances"
		}
	},
	[5310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hits Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry"
			}
		},
		stats={
			[1]="critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry"
		}
	},
	[5311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Critical Support Gems"
			}
		},
		stats={
			[1]="critical_support_gem_level_+"
		}
	},
	[5312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Crossbow Attacks to not consume a bolt"
			}
		},
		stats={
			[1]="crossbow_attack_%_chance_to_not_consume_ammo"
		}
	},
	[5313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to not consume a bolt if you've Reloaded Recently"
			}
		},
		stats={
			[1]="crossbow_attack_%_chance_to_not_consume_ammo_if_reloaded_recently"
		}
	},
	[5314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Crossbows for each type of Ammunition fired in the past 10 seconds"
			}
		},
		stats={
			[1]="crossbow_damage_+%_per_ammo_type_fired_in_past_10_seconds"
		}
	},
	[5315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Crossbow Skill Gems"
			}
		},
		stats={
			[1]="crossbow_skill_gem_level_+"
		}
	},
	[5316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immobilise enemies at {0}% buildup instead of 100%"
			}
		},
		stats={
			[1]="crowd_control_effects_are_triggered_at_%_poise_threshold_instead"
		}
	},
	[5317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cruelty"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cruelty"
			}
		},
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[5318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Crush for 2 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Crush for 2 seconds on Hit"
			}
		},
		stats={
			[1]="crush_for_2_seconds_on_hit_%_chance"
		}
	},
	[5319]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crush Enemies for {0} seconds when you Hit them while they are on Full Life"
			}
		},
		stats={
			[1]="crush_on_hit_ms_vs_full_life_enemies"
		}
	},
	[5320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies are Culled on Block"
			}
		},
		stats={
			[1]="culling_strike_enemies_on_block"
		}
	},
	[5321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Enemies Cursed with Poacher's Mark"
			}
		},
		stats={
			[1]="culling_strike_on_enemies_affected_by_poachers_mark"
		}
	},
	[5322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Culling Strike Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Culling Strike Threshold"
			}
		},
		stats={
			[1]="culling_strike_threshold_+%"
		}
	},
	[5323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Culling Strike against Cursed Enemies"
			}
		},
		stats={
			[1]="culling_strike_vs_cursed_enemies"
		}
	},
	[5324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Enemies you Mark"
			}
		},
		stats={
			[1]="culling_strike_vs_marked_enemy"
		}
	},
	[5325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skill_area_of_effect_+%"
		}
	},
	[5326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation Efficiency of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation Efficiency of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skills_reservation_efficiency_+%"
		}
	},
	[5327]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skills_mana_reservation_efficiency_+%"
		}
	},
	[5329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% slower Curse Activation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% faster Curse Activation"
			}
		},
		stats={
			[1]="curse_delay_+%"
		}
	},
	[5330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Curses on you while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Curses on you while on Consecrated Ground"
			}
		},
		stats={
			[1]="curse_effect_on_self_+%_while_on_consecrated_ground"
		}
	},
	[5331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Curses on you during Effect of any Mana Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Curses on you during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask"
		}
	},
	[5332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of your Curses if you've spent 200 total Mana Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of your Curses if you've spent 200 total Mana Recently"
			}
		},
		stats={
			[1]="curse_effect_+%_if_200_mana_spent_recently"
		}
	},
	[5333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Curse Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Curse Skills"
			}
		},
		stats={
			[1]="curse_mana_cost_+%"
		}
	},
	[5334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curse Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="curse_skill_effect_duration_+%"
		}
	},
	[5335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Punishment on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Punishment on Hit"
			}
		},
		stats={
			[1]="curse_with_punishment_on_hit_%"
		}
	},
	[5336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cursed Enemies you Kill are destroyed"
			}
		},
		stats={
			[1]="cursed_enemies_are_exorcised_on_kill"
		}
	},
	[5337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cursed Enemies grant an Endurance Charge when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit"
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_endurance_charge_when_hit"
		}
	},
	[5338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cursed Enemies grant a Frenzy Charge when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit"
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit"
		}
	},
	[5339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cursed Enemies grant a Power Charge when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Cursed Enemies have a {0}% chance to grant a Power Charge when Hit"
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_power_charge_when_hit"
		}
	},
	[5340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse you with Silence when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curses you with Silence when Hit"
			}
		},
		stats={
			[1]="cursed_with_silence_when_hit_%_chance"
		}
	},
	[5341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 10 seconds for 4 seconds, Curses have no effect on you"
			}
		},
		stats={
			[1]="curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"
		}
	},
	[5342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curses you inflict are reflected back to you"
			}
		},
		stats={
			[1]="curses_reflected_to_self"
		}
	},
	[5343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Curses you inflict are not removed from Dying Enemies"
			}
		},
		stats={
			[1]="curses_you_inflict_remain_after_death"
		}
	},
	[5344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knockback direction is reversed with Cyclone and Sweep"
			}
		},
		stats={
			[1]="cyclone_and_sweep_enemy_knockback_direction_is_reversed"
		}
	},
	[5345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knock Enemies Back on hit with Cyclone and Sweep"
			}
		},
		stats={
			[1]="cyclone_and_sweep_melee_knockback"
		}
	},
	[5346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed while at maximum Stages"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed while at maximum Stages"
			}
		},
		stats={
			[1]="cyclone_max_stages_movement_speed_+%"
		}
	},
	[5347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage against Enemies with Fully Broken Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage against Enemies with Fully Broken Armour"
			}
		},
		stats={
			[1]="damage_+%_against_enemies_with_fully_broken_armour"
		}
	},
	[5348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage while there is at most one Rare or Unique Enemy nearby"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage while there is at most one Rare or Unique Enemy nearby"
			}
		},
		stats={
			[1]="damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby"
		}
	},
	[5349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% more Damage to you and nearby Allies per nearby corpse, up to 10%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% less Damage to you and nearby Allies per nearby corpse, up to 10%"
			}
		},
		stats={
			[1]="damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%"
		}
	},
	[5350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Triggered a Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Triggered a Skill Recently"
			}
		},
		stats={
			[1]="damage_+%_if_triggered_skill_recently"
		}
	},
	[5351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each type of Elemental Ailment on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each type of Elemental Ailment on Enemy"
			}
		},
		stats={
			[1]="damage_+%_per_enemy_elemental_ailment"
		}
	},
	[5352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Poison on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Poison on you"
			}
		},
		stats={
			[1]="damage_+%_per_poison_stack"
		}
	},
	[5353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Raised Zombie"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Raised Zombie"
			}
		},
		stats={
			[1]="damage_+%_per_raised_zombie"
		}
	},
	[5354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage against Dazed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage against Dazed Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_dazed_enemies"
		}
	},
	[5355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Damage Blocked is Recouped as Mana"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% of damage Blocked is Recouped as Mana"
			}
		},
		stats={
			[1]="damage_blocked_%_recouped_as_mana"
		}
	},
	[5356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_if_enemy_killed_recently"
		}
	},
	[5357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time while affected by a Herald"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_affected_by_a_herald"
		}
	},
	[5358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time with Attack Skills"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_attack_skills"
		}
	},
	[5359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time with Bow Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time with Bow Skills"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_bow_skills"
		}
	},
	[5360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald Skills deal {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald Skills deal {0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_herald_skills"
		}
	},
	[5361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time Taken while you have at least 20 Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time Taken while you have at least 20 Fortification"
			}
		},
		stats={
			[1]="damage_over_time_taken_+%_while_you_have_at_least_20_fortification"
		}
	},
	[5362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage penetrates {0}% Cold Resistance while affected by Herald of Ice"
			}
		},
		stats={
			[1]="damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"
		}
	},
	[5363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently"
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"
		}
	},
	[5364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances against Chilled Enemies"
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_vs_chilled_enemies"
		}
	},
	[5365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances against Cursed Enemies"
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_vs_cursed_enemies"
		}
	},
	[5366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage penetrates {0}% Fire Resistance while affected by Herald of Ash"
			}
		},
		stats={
			[1]="damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"
		}
	},
	[5367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"
		}
	},
	[5368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Marked Enemy"
			}
		},
		stats={
			[1]="damage_+%_against_enemies_marked_by_you"
		}
	},
	[5369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_final_if_lost_endurance_charge_in_past_8_seconds"
		}
	},
	[5370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage while you have at least one nearby Ally"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage while you have at least one nearby Ally"
			}
		},
		stats={
			[1]="damage_+%_final_with_at_least_1_nearby_ally"
		}
	},
	[5371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Herald affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Herald affecting you"
			}
		},
		stats={
			[1]="damage_+%_for_each_herald_affecting_you"
		}
	},
	[5372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies affected by your Spider's Webs deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies affected by your Spider's Webs deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%_for_enemies_you_inflict_spiders_web_upon"
		}
	},
	[5373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_+%_if_enemy_killed_recently"
		}
	},
	[5374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Shattered an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_if_enemy_shattered_recently"
		}
	},
	[5375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if firing at least 7 Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if firing at least 7 Projectiles"
			}
		},
		stats={
			[1]="damage_+%_if_firing_atleast_7_projectiles"
		}
	},
	[5376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've been Ignited Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've been Ignited Recently"
			}
		},
		stats={
			[1]="damage_+%_if_have_been_ignited_recently"
		}
	},
	[5377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've dealt a Critical Hit in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've dealt a Critical Hit in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[5378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while there is only one nearby Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while there is only one nearby Enemy"
			}
		},
		stats={
			[1]="damage_+%_if_only_one_enemy_nearby"
		}
	},
	[5379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Skills that Cost Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Skills that Cost Life"
			}
		},
		stats={
			[1]="damage_+%_if_skill_costs_life"
		}
	},
	[5380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've used a Travel Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've used a Travel Skill Recently"
			}
		},
		stats={
			[1]="damage_+%_if_used_travel_skill_recently"
		}
	},
	[5381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Frozen an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Frozen an Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_if_you_have_frozen_enemy_recently"
		}
	},
	[5382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you have Shocked an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you have Shocked an Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_if_you_have_shocked_recently"
		}
	},
	[5383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 100 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 100 Dexterity"
			}
		},
		stats={
			[1]="damage_+%_per_100_dexterity"
		}
	},
	[5384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 100 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 100 Intelligence"
			}
		},
		stats={
			[1]="damage_+%_per_100_intelligence"
		}
	},
	[5385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 100 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 100 Strength"
			}
		},
		stats={
			[1]="damage_+%_per_100_strength"
		}
	},
	[5386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 10 Dexterity"
			}
		},
		stats={
			[1]="damage_+%_per_10_dex"
		}
	},
	[5387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 15 Dexterity"
			}
		},
		stats={
			[1]="damage_+%_per_15_dex"
		}
	},
	[5388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 15 Intelligence"
			}
		},
		stats={
			[1]="damage_+%_per_15_int"
		}
	},
	[5389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 15 Strength"
			}
		},
		stats={
			[1]="damage_+%_per_15_strength"
		}
	},
	[5390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 1% Chance to Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 1% Chance to Block"
			}
		},
		stats={
			[1]="damage_+%_per_1%_block_chance"
		}
	},
	[5391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Increases and Reductions to Quantity of Items found also apply to Damage"
			}
		},
		stats={
			[1]="damage_+%_per_1%_increased_item_found_quantity"
		}
	},
	[5392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 5 of your lowest Attribute"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 5 of your lowest Attribute"
			}
		},
		stats={
			[1]="damage_+%_per_5_of_your_lowest_attribute"
		}
	},
	[5393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Summoned Golem"
			}
		},
		stats={
			[1]="damage_+%_per_active_golem"
		}
	},
	[5394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Linked target"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Linked target"
			}
		},
		stats={
			[1]="damage_+%_per_active_link"
		}
	},
	[5395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each different Warcry you've used Recently"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each different Warcry you've used Recently"
			}
		},
		stats={
			[1]="damage_+%_per_different_warcry_used_recently"
		}
	},
	[5396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Endurance, Frenzy or Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Endurance, Frenzy or Power Charge"
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_power_or_endurance_charge"
		}
	},
	[5397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Poison on you up to a maximum of 75%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Poison on you"
			}
		},
		stats={
			[1]="damage_+%_per_poison_up_to_75%"
		}
	},
	[5398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Power Charge"
			}
		},
		stats={
			[1]="damage_+%_per_power_charge"
		}
	},
	[5399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each time you've Warcried Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each time you've Warcried Recently"
			}
		},
		stats={
			[1]="damage_+%_per_warcry_used_recently"
		}
	},
	[5400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each of your Aura or Herald Skills affecting you"
			}
		},
		stats={
			[1]="damage_+%_per_your_aura_or_herald_skill_affecting_you"
		}
	},
	[5401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Abyssal Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Abyssal Monsters"
			}
		},
		stats={
			[1]="damage_+%_vs_abyssal_monsters"
		}
	},
	[5402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_on_full_life"
		}
	},
	[5403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Magic monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Magic monsters"
			}
		},
		stats={
			[1]="damage_+%_vs_magic_monsters"
		}
	},
	[5404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Taunted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Taunted Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_taunted_enemies"
		}
	},
	[5405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while on Full Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_on_full_energy_shield"
		}
	},
	[5406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage when on Full Life"
			}
		},
		stats={
			[1]="damage_+%_when_on_full_life"
		}
	},
	[5407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while affected by a Herald"
			}
		},
		stats={
			[1]="damage_+%_while_affected_by_a_herald"
		}
	},
	[5408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Channelling"
			}
		},
		stats={
			[1]="damage_+%_while_channelling"
		}
	},
	[5409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while in Blood Stance"
			}
		},
		stats={
			[1]="damage_+%_while_in_blood_stance"
		}
	},
	[5410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have an active Charm"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have an active Charm"
			}
		},
		stats={
			[1]="damage_+%_while_using_charm"
		}
	},
	[5411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you are wielding a Bow and have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you are wielding a Bow and have a Totem"
			}
		},
		stats={
			[1]="damage_+%_while_wielding_bow_if_totem_summoned"
		}
	},
	[5412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while wielding two different Weapon Types"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while wielding two different Weapon Types"
			}
		},
		stats={
			[1]="damage_+%_while_wielding_two_different_weapon_types"
		}
	},
	[5413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have a Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have a Summoned Golem"
			}
		},
		stats={
			[1]="damage_+%_while_you_have_a_summoned_golem"
		}
	},
	[5414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Daggers against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Daggers against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="damage_+%_with_daggers_against_full_life_enemies"
		}
	},
	[5415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald Skills deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald Skills deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%_with_herald_skills"
		}
	},
	[5416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Maces, Sceptres or Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Maces, Sceptres or Staves"
			}
		},
		stats={
			[1]="damage_+%_with_maces_sceptres_staves"
		}
	},
	[5417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention"
			}
		},
		stats={
			[1]="damage_+%_with_non_vaal_skills_during_soul_gain_prevention"
		}
	},
	[5418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Shield Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Shield Skills"
			}
		},
		stats={
			[1]="damage_+%_with_shield_skills"
		}
	},
	[5419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="damage_+%_with_shield_skills_per_2%_attack_block"
		}
	},
	[5420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently"
			}
		},
		stats={
			[1]="damage_recouped_as_life_%_if_leech_removed_by_filling_recently"
		}
	},
	[5421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Mana before Life while affected by Clarity"
			}
		},
		stats={
			[1]="damage_removed_from_mana_before_life_%_while_affected_by_clarity"
		}
	},
	[5422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage is taken from Mana before Life while Focused"
			}
		},
		stats={
			[1]="damage_removed_from_mana_before_life_%_while_focused"
		}
	},
	[5423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from your Spectres' Life before you"
			}
		},
		stats={
			[1]="damage_removed_from_spectres_before_life_or_es_%"
		}
	},
	[5424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from your nearest Totem's Life before you"
			}
		},
		stats={
			[1]="damage_removed_from_your_nearest_totem_before_life_or_es_%"
		}
	},
	[5425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_after_spending_200_mana"
		}
	},
	[5426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"
			}
		},
		stats={
			[1]="damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby"
		}
	},
	[5427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while Elusive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while Elusive"
			}
		},
		stats={
			[1]="damage_taken_+%_while_affected_by_elusive"
		}
	},
	[5428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suppressed Spell Damage dealt to you is Unlucky"
			}
		},
		stats={
			[1]="damage_taken_from_suppressed_hits_is_unlucky"
		}
	},
	[5429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Damage Taken Recouped as Life, Mana and Energy Shield"
			}
		},
		stats={
			[1]="damage_taken_goes_to_life_mana_es_over_4_seconds_%"
		}
	},
	[5430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken while affected by Clarity Recouped as Mana"
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"
		}
	},
	[5431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage over Time taken during Effect of any Life Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage over Time taken during Effect of any Life Flask"
			}
		},
		stats={
			[1]="damage_taken_over_time_+%_final_during_life_flask_effect"
		}
	},
	[5432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per 250 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per 250 Dexterity"
			}
		},
		stats={
			[1]="damage_taken_per_250_dexterity_+%"
		}
	},
	[5433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per 250 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per 250 Intelligence"
			}
		},
		stats={
			[1]="damage_taken_per_250_intelligence_+%"
		}
	},
	[5434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per 250 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per 250 Strength"
			}
		},
		stats={
			[1]="damage_taken_per_250_strength_+%"
		}
	},
	[5435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per Ghost Shroud"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per Ghost Shroud"
			}
		},
		stats={
			[1]="damage_taken_per_ghost_dance_stack_+%"
		}
	},
	[5436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Stunning Hits is Recovered as Energy Shield"
			}
		},
		stats={
			[1]="damage_taken_%_recovered_as_energy_shield_from_stunning_hits"
		}
	},
	[5437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Stunning Hits is Recovered as Life"
			}
		},
		stats={
			[1]="damage_taken_%_recovered_as_life_from_stunning_hits"
		}
	},
	[5438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken from other Enemies near your Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken from other Enemies near your Marked Enemy"
			}
		},
		stats={
			[1]="damage_taken_+%_final_from_enemies_near_marked_enemy"
		}
	},
	[5439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken per Tailwind"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken per Tailwind"
			}
		},
		stats={
			[1]="damage_taken_+%_final_per_tailwind"
		}
	},
	[5440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage Taken per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage Taken per Summoned Totem"
			}
		},
		stats={
			[1]="damage_taken_+%_final_per_totem"
		}
	},
	[5441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've been Frozen Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've been Frozen Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_have_been_frozen_recently"
		}
	},
	[5442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_have_not_been_hit_recently"
		}
	},
	[5443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while on Full Life"
			}
		},
		stats={
			[1]="damage_taken_+%_on_full_life"
		}
	},
	[5444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while on Low Life"
			}
		},
		stats={
			[1]="damage_taken_+%_on_low_life"
		}
	},
	[5445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while Leeching"
			}
		},
		stats={
			[1]="damage_taken_+%_while_leeching"
		}
	},
	[5446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while Phasing"
			}
		},
		stats={
			[1]="damage_taken_+%_while_phasing"
		}
	},
	[5447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage with Hits is Lucky against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="damage_with_hits_is_lucky_vs_enemies_on_low_life"
		}
	},
	[5448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage with Hits is Lucky against Heavy Stunned Enemies"
			}
		},
		stats={
			[1]="damage_with_hits_is_lucky_vs_heavy_stunned_enemies"
		}
	},
	[5449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Damaging Ailments on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Damaging Ailments on Enemies"
			}
		},
		stats={
			[1]="damaging_ailment_duration_+%"
		}
	},
	[5450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Damaging Ailments you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Damaging Ailments you inflict"
			}
		},
		stats={
			[1]="base_damaging_ailment_effect_+%"
		}
	},
	[5451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments deal damage {0}% faster"
			}
		},
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[5452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions recover {0}% of Life on Hit"
			}
		},
		stats={
			[1]="dark_pact_minions_recover_%_life_on_hit"
		}
	},
	[5453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bane has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bane has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="dark_ritual_area_of_effect_+%"
		}
	},
	[5454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bane deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bane deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="dark_ritual_damage_+%"
		}
	},
	[5455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses applied by Bane"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses applied by Bane"
			}
		},
		stats={
			[1]="dark_ritual_linked_curse_effect_+%"
		}
	},
	[5456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Darkness per Level"
			}
		},
		stats={
			[1]="darkness_per_level"
		}
	},
	[5457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Darkness Reservation Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Darkness Reservation Duration"
			}
		},
		stats={
			[1]="darkness_refresh_rate_+%"
		}
	},
	[5458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Size of Fish caught during Daytime"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Size of Fish caught during Daytime"
			}
		},
		stats={
			[1]="daytime_fish_caught_size_+%"
		}
	},
	[5459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Daze Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Daze Buildup"
			}
		},
		stats={
			[1]="daze_build_up_+%"
		}
	},
	[5460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Daze Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Daze Duration"
			}
		},
		stats={
			[1]="daze_duration_+%"
		}
	},
	[5461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Accuracy Penalty at Distance"
			}
		},
		stats={
			[1]="deadeye_accuracy_unaffected_by_range"
		}
	},
	[5462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken from Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken from Marked Enemy"
			}
		},
		stats={
			[1]="deadeye_damage_taken_+%_final_from_marked_enemy"
		}
	},
	[5463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed Penalty from using Skills while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed Penalty from using Skills while moving"
			}
		},
		stats={
			[1]="deadeye_movement_speed_penalty_+%_final_while_performing_action"
		}
	},
	[5464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres"
			}
		},
		stats={
			[1]="deadeye_projectile_damage_+%_final_max_as_distance_travelled_decreases"
		}
	},
	[5465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach {0}% after 7 metres"
			}
		},
		stats={
			[1]="deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases"
		}
	},
	[5466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds"
			}
		},
		stats={
			[1]="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[5467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds"
			}
		},
		stats={
			[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[5468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for 8 Seconds"
			}
		},
		stats={
			[1]="deal_chaos_damage_per_second_for_8_seconds_on_curse"
		}
	},
	[5469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal Double Damage to Enemies that are on Full Life"
			}
		},
		stats={
			[1]="deal_double_damage_to_enemies_on_full_life"
		}
	},
	[5470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Damage when not on Low Life"
			}
		},
		stats={
			[1]="deal_no_damage_when_not_on_low_life"
		}
	},
	[5471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[5472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Physical or Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_elemental_physical_damage"
		}
	},
	[5473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal non-Chaos Damage"
			}
		},
		stats={
			[1]="deal_no_non_chaos_damage"
		}
	},
	[5474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_non_elemental_damage"
		}
	},
	[5475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies killed by anyone in your Presence count as being killed by you instead"
			}
		},
		stats={
			[1]="deathgrip_presence"
		}
	},
	[5476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Debilitate Enemies for 1 second on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Debilitate Enemies for 1 second on Hit"
			}
		},
		stats={
			[1]="debilitate_enemies_for_1_second_on_hit_%_chance"
		}
	},
	[5477]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage"
			}
		},
		stats={
			[1]="debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell"
		}
	},
	[5478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs on you expire {0}% slower while affected by Haste"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs on you expire {0}% faster while affected by Haste"
			}
		},
		stats={
			[1]="debuff_time_passed_-%_while_affected_by_haste"
		}
	},
	[5479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs on you expire {0}% slower"
			}
		},
		stats={
			[1]="debuff_time_passed_+%"
		}
	},
	[5480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Decimating Strike"
			}
		},
		stats={
			[1]="decimating_strike"
		}
	},
	[5481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[5482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences while you have at least four Linked targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences while you have at least four Linked targets"
			}
		},
		stats={
			[1]="defences_+%_while_you_have_four_linked_targets"
		}
	},
	[5483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defences are Zero"
			}
		},
		stats={
			[1]="defences_are_zero"
		}
	},
	[5484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defences of Items attached to Animated Guardian also apply to Animated Weapons"
			}
		},
		stats={
			[1]="defences_from_animated_guardians_items_apply_to_animated_weapon"
		}
	},
	[5485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences while wielding a Staff"
			}
		},
		stats={
			[1]="defences_+%_while_wielding_staff"
		}
	},
	[5486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defend with {0}% of Armour against Attacks from further than 6m"
			}
		},
		stats={
			[1]="defend_with_%_armour_against_attacks_from_distance_greater_than_6m"
		}
	},
	[5487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defend with {0}% of Armour against Critical Hits"
			}
		},
		stats={
			[1]="defend_with_%_armour_against_critical_strikes"
		}
	},
	[5488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defend with {0}% of Armour against Projectile Attacks"
			}
		},
		stats={
			[1]="defend_with_%_armour_against_ranged_attacks"
		}
	},
	[5489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defend with {0}% of Armour while not on Low Energy Shield"
			}
		},
		stats={
			[1]="defend_with_%_of_armour_while_not_on_low_energy_shield"
		}
	},
	[5490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defiance Banner has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Defiance Banner has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="defiance_banner_aura_effect_+%"
		}
	},
	[5491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defiance Banner has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Defiance Banner has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="defiance_banner_mana_reservation_efficiency_+%"
		}
	},
	[5492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Deflect Attack Damage is Lucky"
			}
		},
		stats={
			[1]="deflect_chance_is_lucky"
		}
	},
	[5493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to Deflect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to Deflect"
			}
		},
		stats={
			[1]="deflect_chance_+%"
		}
	},
	[5494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="delirium_aura_effect_+%"
		}
	},
	[5495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="delirium_mana_reservation_+%"
		}
	},
	[5496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Malevolence has no Reservation"
			}
		},
		stats={
			[1]="delirium_reserves_no_mana"
		}
	},
	[5497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} extra Packs of Insects"
			}
		},
		stats={
			[1]="delve_biome_area_contains_x_extra_packs_of_insects"
		}
	},
	[5498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Projectiles always Pierce"
			}
		},
		stats={
			[1]="delve_biome_monster_projectiles_always_pierce"
		}
	},
	[5499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% more maximum Life"
			}
		},
		stats={
			[1]="delve_boss_life_+%_final_from_biome"
		}
	},
	[5500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions have {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Demonic Minions have {0}% reduced Reservation"
			}
		},
		stats={
			[1]="demon_minion_reservation_+%"
		}
	},
	[5501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Desecrate and Unearth have {0:+d} to Maximum number of corpses allowed"
			}
		},
		stats={
			[1]="desecrate_maximum_number_of_corpses"
		}
	},
	[5502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Despair Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Despair Curse Effect"
			}
		},
		stats={
			[1]="despair_curse_effect_+%"
		}
	},
	[5503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Despair Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Despair Duration"
			}
		},
		stats={
			[1]="despair_duration_+%"
		}
	},
	[5504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Despair has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="despair_no_reservation"
		}
	},
	[5505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Destructive Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Destructive Link Duration"
			}
		},
		stats={
			[1]="destructive_link_duration_+%"
		}
	},
	[5506]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="determination_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="determination_mana_reservation_efficiency_+%"
		}
	},
	[5508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Determination has no Reservation"
			}
		},
		stats={
			[1]="determination_reserves_no_mana"
		}
	},
	[5509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to number of Maximum Stages"
			}
		},
		stats={
			[1]="detonating_arrow_all_damage_%_to_gain_as_fire_per_stage",
			[2]="detonating_arrow_max_number_of_stages"
		}
	},
	[5510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity"
			}
		},
		stats={
			[1]="dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead"
		}
	},
	[5511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity if Strength is higher than Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity if Strength is higher than Intelligence"
			}
		},
		stats={
			[1]="dexterity_+%_if_strength_higher_than_intelligence"
		}
	},
	[5512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Dexterity Skills"
			}
		},
		stats={
			[1]="dexterity_skill_gem_level_+"
		}
	},
	[5513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discharge and Voltaxic Burst are Cast at the targeted location instead of around you"
			}
		},
		stats={
			[1]="discharge_and_voltaxic_burst_nova_spells_cast_at_target_location"
		}
	},
	[5514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discharge has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discharge has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="discharge_area_of_effect_+%_final"
		}
	},
	[5515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discharge Cooldown is {0} ms"
			}
		},
		stats={
			[1]="discharge_cooldown_override_ms"
		}
	},
	[5516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discharge deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discharge deals {0}% less Damage"
			}
		},
		stats={
			[1]="discharge_damage_+%_final"
		}
	},
	[5517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discharge has {0:+d} to Radius"
			}
		},
		stats={
			[1]="discharge_radius_+"
		}
	},
	[5518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage if Triggered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage if Triggered"
			}
		},
		stats={
			[1]="discharge_triggered_damage_+%_final"
		}
	},
	[5519]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="discipline_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="discipline_mana_reservation_efficiency_+%"
		}
	},
	[5521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discipline has no Reservation"
			}
		},
		stats={
			[1]="discipline_reserves_no_mana"
		}
	},
	[5522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crackling Lance has {0}% increased branching angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crackling Lance has {0}% reduced branching angle"
			}
		},
		stats={
			[1]="disintegrate_secondary_beam_angle_+%"
		}
	},
	[5523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Bleeding when you use a Guard Skill"
			}
		},
		stats={
			[1]="dispel_bleed_on_guard_skill_use"
		}
	},
	[5524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Corrupted Blood when you use a Guard Skill"
			}
		},
		stats={
			[1]="dispel_corrupted_blood_on_guard_skill_use"
		}
	},
	[5525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Increases and Reductions to other Damage Types in a Large Radius of any non-Unique Jewel are Transformed to apply to Fire Damage"
			}
		},
		stats={
			[1]="display_additive_damage_modifiers_in_large_radius_of_non_unique_jewels_instead_apply_to_fire_damage"
		}
	},
	[5526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="display_altar_chaos_aura"
		}
	},
	[5527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="display_altar_cold_aura"
		}
	},
	[5528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="display_altar_fire_aura"
		}
	},
	[5529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="display_altar_lightning_aura"
		}
	},
	[5530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Eldritch Tentacles"
			}
		},
		stats={
			[1]="display_altar_tangle_tentalces_daemon"
		}
	},
	[5531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an Alluring Vaal Side Area"
			}
		},
		stats={
			[1]="display_area_contains_alluring_vaal_side_area"
		}
	},
	[5532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Corrupting Tempest"
			}
		},
		stats={
			[1]="display_area_contains_corrupting_tempest"
		}
	},
	[5533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess"
			}
		},
		stats={
			[1]="display_area_contains_improved_labyrinth_trial"
		}
	},
	[5534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains waves of Monsters"
			}
		},
		stats={
			[1]="display_cowards_trial_waves_of_monsters"
		}
	},
	[5535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional waves of Undead Monsters"
			}
		},
		stats={
			[1]="display_cowards_trial_waves_of_undead_monsters"
		}
	},
	[5536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Only applies Hexes from Curse Skill Gems requiring Level {0} or lower"
			}
		},
		stats={
			[1]="display_dark_ritual_curse_max_skill_level_requirement"
		}
	},
	[5537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased time before Lockdown"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced time before Lockdown"
			}
		},
		stats={
			[1]="display_heist_contract_lockdown_timer_+%"
		}
	},
	[5538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Modifiers to Item Quantity affect the amount of rewards dropped by the boss"
			}
		},
		stats={
			[1]="display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value"
		}
	},
	[5539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Modifiers to Item Quantity will affect the number of encounter rewards dropped"
			}
		},
		stats={
			[1]="display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value"
		}
	},
	[5540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% improved Rewards"
			}
		},
		stats={
			[1]="display_legion_uber_fragment_improved_rewards_+%"
		}
	},
	[5541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is augmented by Player choices"
			}
		},
		stats={
			[1]="display_map_augmentable_boss"
		}
	},
	[5542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Lunaris fanatics"
			}
		},
		stats={
			[1]="display_map_inhabited_by_lunaris_fanatics"
		}
	},
	[5543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Solaris fanatics"
			}
		},
		stats={
			[1]="display_map_inhabited_by_solaris_fanatics"
		}
	},
	[5544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Labyrinth's rewards have been enriched"
			}
		},
		stats={
			[1]="display_map_labyrinth_chests_fortune"
		}
	},
	[5545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Divine Font may bless belts"
			}
		},
		stats={
			[1]="display_map_labyrinth_enchant_belts"
		}
	},
	[5546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains Einhar"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area contains Einhar"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area contains Alva"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Area contains Alva"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Area contains Niko"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Area contains Jun"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Area contains Zana"
			}
		},
		stats={
			[1]="display_map_mission_id"
		}
	},
	[5547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm"
			}
		},
		stats={
			[1]="display_memory_line_abyss_beyond_monsters_from_cracks"
		}
	},
	[5548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses"
			}
		},
		stats={
			[1]="display_memory_line_ambush_contains_standalone_map_boss"
		}
	},
	[5549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked"
			}
		},
		stats={
			[1]="display_memory_line_ambush_strongbox_chain"
		}
	},
	[5550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items"
			}
		},
		stats={
			[1]="display_memory_line_anarchy_rogue_exiles_equipped_with_unique_items"
		}
	},
	[5551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items"
			}
		},
		stats={
			[1]="display_memory_line_anarchy_rogue_exiles_in_packs"
		}
	},
	[5552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Einhar\nAreas can contain capturable Harvest Beasts"
			}
		},
		stats={
			[1]="display_memory_line_bestiary_capturable_harvest_monsters"
		}
	},
	[5553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Areas contain additional Packs of Beasts instead of other Monsters"
			}
		},
		stats={
			[1]="display_memory_line_bestiary_great_migration"
		}
	},
	[5554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Areas contain additional Betrayal Targets\nBetrayal Targets ambush players"
			}
		},
		stats={
			[1]="display_memory_line_betrayal_constant_interventions"
		}
	},
	[5555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone"
			}
		},
		stats={
			[1]="display_memory_line_breach_area_is_breached"
		}
	},
	[5556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain many additional Breaches\nBreaches open and close faster"
			}
		},
		stats={
			[1]="display_memory_line_breach_miniature_flash_breaches"
		}
	},
	[5557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items"
			}
		},
		stats={
			[1]="display_memory_line_domination_multiple_modded_shrines"
		}
	},
	[5558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters"
			}
		},
		stats={
			[1]="display_memory_line_domination_shrines_to_pantheon_gods"
		}
	},
	[5559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences"
			}
		},
		stats={
			[1]="display_memory_line_essence_multiple_rare_monsters"
		}
	},
	[5560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Essences\nEssences contain Rogue Exiles"
			}
		},
		stats={
			[1]="display_memory_line_essence_rogue_exiles"
		}
	},
	[5561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards"
			}
		},
		stats={
			[1]="display_memory_line_harbinger_player_is_a_harbinger"
		}
	},
	[5562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed"
			}
		},
		stats={
			[1]="display_memory_line_harbinger_portals_everywhere"
		}
	},
	[5563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds"
			}
		},
		stats={
			[1]="display_memory_line_harvest_larger_plot_with_premium_seeds"
		}
	},
	[5564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed"
			}
		},
		stats={
			[1]="display_memory_line_incursion_reverse"
		}
	},
	[5565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit"
			}
		},
		stats={
			[1]="display_memory_line_torment_player_is_possessed"
		}
	},
	[5566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched"
			}
		},
		stats={
			[1]="display_memory_line_torment_rares_uniques_are_possessed"
		}
	},
	[5567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Totem Life also affects Minions from this Skill"
			}
		},
		stats={
			[1]="display_modifiers_to_totem_life_effect_these_minions"
		}
	},
	[5568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Nearby Enemies have no Fire Resistance to Damage over Time while you are Stationary"
			}
		},
		stats={
			[1]="display_nearby_enemies_no_fire_dot_resistance_while_stationary"
		}
	},
	[5569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+5 to any Attribute"
			}
		},
		stats={
			[1]="display_passive_attribute_text"
		}
	},
	[5570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Shaper or Elder items"
			}
		},
		stats={
			[1]="display_strongbox_drops_additional_shaper_or_elder_cards"
		}
	},
	[5571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased penalty to Accuracy Rating at range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced penalty to Accuracy Rating at range"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No penalty to Accuracy Rating at range"
			}
		},
		stats={
			[1]="distance_scaled_accuracy_rating_penalty_+%"
		}
	},
	[5572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Divine Ire's beam has {0}% increased width"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Divine Ire's beam has {0}% reduced width"
			}
		},
		stats={
			[1]="divine_tempest_beam_width_+%"
		}
	},
	[5573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Divine Ire deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Divine Ire deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="divine_tempest_damage_+%"
		}
	},
	[5574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Divine Ire Damages an additional nearby Enemy when gaining Stages"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Divine Ire Damages {0} additional nearby Enemies when gaining Stages"
			}
		},
		stats={
			[1]="divine_tempest_number_of_additional_nearby_enemies_to_zap"
		}
	},
	[5575]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Dodge Roll distance"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Dodge Roll distance"
			}
		},
		stats={
			[1]="dodge_roll_base_travel_distance"
		}
	},
	[5576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dodge Roll avoids all Hits"
			}
		},
		stats={
			[1]="dodge_roll_can_avoid_all_damage"
		}
	},
	[5577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dodge Roll passes through Enemies"
			}
		},
		stats={
			[1]="dodge_roll_phasing_without_visual"
		}
	},
	[5578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage"
			}
		},
		stats={
			[1]="doedre_aura_damage_+%_final"
		}
	},
	[5579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value"
			}
		},
		stats={
			[1]="dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value"
		}
	},
	[5580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to Damage over Time Multiplier if you've dealt a Critical Hit in the past 8 seconds"
			}
		},
		stats={
			[1]="dot_multiplier_+_if_crit_in_past_8_seconds"
		}
	},
	[5581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier while affected by Malevolence"
			}
		},
		stats={
			[1]="dot_multiplier_+_while_affected_by_malevolence"
		}
	},
	[5582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Skills have +{0}% to Damage over Time Multiplier"
			}
		},
		stats={
			[1]="dot_multiplier_+_with_bow_skills"
		}
	},
	[5583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"
			}
		},
		stats={
			[1]="double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%"
		}
	},
	[5584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if Strength is below 100"
			}
		},
		stats={
			[1]="double_damage_chance_%_if_below_100_strength"
		}
	},
	[5585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"
			}
		},
		stats={
			[1]="double_damage_%_chance_while_wielding_mace_sceptre_staff"
		}
	},
	[5586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Benefits from consuming Frenzy Charges for your Skills are doubled"
			}
		},
		stats={
			[1]="double_effect_of_consuming_frenzy_charges"
		}
	},
	[5587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Double the number of your Poisons that targets can be affected by at the same time"
			}
		},
		stats={
			[1]="double_number_of_poison_you_can_inflict"
		}
	},
	[5588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="double_slash_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="double_slash_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[5589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies"
			}
		},
		stats={
			[1]="double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"
		}
	},
	[5590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break enemy Concentration on Hit equal to {0}% of Damage Dealt"
			}
		},
		stats={
			[1]="drain_focus_%_of_damage_dealt_on_hit"
		}
	},
	[5591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit"
			}
		},
		stats={
			[1]="drain_x_flask_charges_over_time_on_hit_for_6_seconds"
		}
	},
	[5592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dread Banner has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dread Banner has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="dread_banner_aura_effect_+%"
		}
	},
	[5593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"
			}
		},
		stats={
			[1]="dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner"
		}
	},
	[5594]={
		[1]={
			[1]={
				[1]={
					k="divide_by_fifty",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"
			}
		},
		stats={
			[1]="dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner_div_50"
		}
	},
	[5595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dread Banner has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dread Banner has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="dread_banner_mana_reservation_efficiency_+%"
		}
	},
	[5596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike has {0}% increased Accuracy Rating while wielding a Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword"
			}
		},
		stats={
			[1]="dual_strike_accuracy_rating_+%_while_wielding_sword"
		}
	},
	[5597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike has {0}% increased Attack Speed while wielding a Claw"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dual Strike has {0}% reduced Attack Speed while wielding a Claw"
			}
		},
		stats={
			[1]="dual_strike_attack_speed_+%_while_wielding_claw"
		}
	},
	[5598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dual Strike has {0:+d}% to Critical Damage Bonus while wielding a Dagger"
			}
		},
		stats={
			[1]="dual_strike_critical_strike_multiplier_+_while_wielding_dagger"
		}
	},
	[5599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe"
			}
		},
		stats={
			[1]="dual_strike_intimidate_on_hit_while_wielding_axe"
		}
	},
	[5600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Dual Strike deals Double Damage with the Main-Hand Weapon"
			}
		},
		stats={
			[1]="dual_strike_main_hand_deals_double_damage_%"
		}
	},
	[5601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike deals Splash Damage to surrounding targets while wielding a Mace"
			}
		},
		stats={
			[1]="dual_strike_melee_splash_while_wielding_mace"
		}
	},
	[5602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dual Strike deals Off-Hand Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="dual_strike_melee_splash_with_off_hand_weapon"
		}
	},
	[5603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws"
			}
		},
		stats={
			[1]="dual_wield_inherent_attack_speed_is_doubled_while_dual_wielding_claws"
		}
	},
	[5604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Repeat of Attack Skills deals {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Repeat of Attack Skills deals {}% less Damage"
			}
		},
		stats={
			[1]="duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final"
		}
	},
	[5605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted on you per Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments inflicted on you per Fortification"
			}
		},
		stats={
			[1]="duration_of_ailments_on_self_+%_per_fortification"
		}
	},
	[5606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="earthquake_and_earthshatter_shatter_on_killing_blow"
		}
	},
	[5607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Earthquake deals {0}% increased Damage per 0.1 seconds Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Earthquake deals {0}% reduced Damage per 0.1 seconds Duration"
			}
		},
		stats={
			[1]="earthquake_damage_+%_per_100ms_duration"
		}
	},
	[5608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Earthshatter has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Earthshatter has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="earthshatter_area_of_effect_+%"
		}
	},
	[5609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Earthshatter deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Earthshatter deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="earthshatter_damage_+%"
		}
	},
	[5610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Electrocute have {0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Electrocute have {0}% reduced Damage taken"
			}
		},
		stats={
			[1]="electrocuted_enemy_damage_taken_+%"
		}
	},
	[5611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Ailment Duration on you while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Ailment Duration on you while holding a Shield"
			}
		},
		stats={
			[1]="elemental_ailment_duration_on_self_+%_while_holding_shield"
		}
	},
	[5612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"
			}
		},
		stats={
			[1]="elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed"
		}
	},
	[5613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Elemental Ailments other than Freeze you inflict are Reflected to you"
			}
		},
		stats={
			[1]="elemental_ailments_reflected_to_self"
		}
	},
	[5614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Damage with Hits is Lucky while you are Shocked"
			}
		},
		stats={
			[1]="elemental_damage_additional_rolls_lucky_shocked"
		}
	},
	[5615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Damage also Contributes to Bleeding Magnitude"
			}
		},
		stats={
			[1]="elemental_damage_can_inflict_bleeding"
		}
	},
	[5616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage per Inspiration Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_final_per_righteous_charge"
		}
	},
	[5617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_cursed_enemy_killed_recently"
		}
	},
	[5618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Chilled an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Chilled an Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_chilled_recently"
		}
	},
	[5619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Ignited an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Ignited an Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_ignited_recently"
		}
	},
	[5620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Shocked an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Shocked an Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_shocked_recently"
		}
	},
	[5621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_have_crit_recently"
		}
	},
	[5622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've used a Warcry Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_used_a_warcry_recently"
		}
	},
	[5623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 10 Devotion"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_10_devotion"
		}
	},
	[5624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 10 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 10 Dexterity"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_10_dexterity"
		}
	},
	[5625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 12 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 12 Intelligence"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_12_int"
		}
	},
	[5626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 12 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 12 Strength"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_12_strength"
		}
	},
	[5627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Power charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Power charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_power_charge"
		}
	},
	[5628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Sextant affecting the area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Sextant affecting the area"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_sextant_affecting_area"
		}
	},
	[5629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage while affected by a Herald"
			}
		},
		stats={
			[1]="elemental_damage_+%_while_affected_by_a_herald"
		}
	},
	[5630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage while in an area affected by a Sextant"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage while in an area affected by a Sextant"
			}
		},
		stats={
			[1]="elemental_damage_+%_while_in_area_affected_by_sextant"
		}
	},
	[5631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Resistances"
			}
		},
		stats={
			[1]="elemental_damage_resistance_+%"
		}
	},
	[5632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead"
			}
		},
		stats={
			[1]="elemental_damage_resisted_by_lowest_elemental_resistance"
		}
	},
	[5633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="elemental_damage_taken_%_recouped_as_life"
		}
	},
	[5634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage taken per Raised Zombie"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage taken per Raised Zombie"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_final_per_raised_zombie"
		}
	},
	[5635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken from Hits per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken from Hits per Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_taken_from_hits_+%_per_endurance_charge"
		}
	},
	[5636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken if you have been Hit Recently"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_been_hit_recently"
		}
	},
	[5637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_not_hit_recently"
		}
	},
	[5638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken while you have an Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken while you have an Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_you_have_an_endurance_charge"
		}
	},
	[5639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken per Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_per_endurance_charge"
		}
	},
	[5640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken while stationary"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_while_stationary"
		}
	},
	[5641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Attack Skills per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Attack Skills per Power Charge"
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%_per_power_charge"
		}
	},
	[5642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Life of Summoned Elemental Golems is Doubled"
			}
		},
		stats={
			[1]="elemental_golems_maximum_life_is_doubled"
		}
	},
	[5643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits"
			}
		},
		stats={
			[1]="elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%"
		}
	},
	[5644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills cannot choose Cold"
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_cold_damage"
		}
	},
	[5645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills cannot choose Fire"
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_fire_damage"
		}
	},
	[5646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills cannot choose Lightning"
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_lightning_damage"
		}
	},
	[5647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills deal 50% less Cold Damage"
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_cold_damage"
		}
	},
	[5648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills deal 50% less Fire Damage"
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_fire_damage"
		}
	},
	[5649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills deal 50% less Lightning Damage"
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_lightning_damage"
		}
	},
	[5650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances while you have a Power Charge"
			}
		},
		stats={
			[1]="elemental_penetration_%_if_you_have_a_power_charge"
		}
	},
	[5651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances while you are Chilled"
			}
		},
		stats={
			[1]="elemental_penetration_%_while_chilled"
		}
	},
	[5652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions take {0}% increased Reflected Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions take {0}% reduced Reflected Elemental Damage"
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%"
		}
	},
	[5653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements"
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"
		}
	},
	[5654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per Minion, up to 30%"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_minion_up_to_30%"
		}
	},
	[5655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Elemental Resistances cannot be lowered by Curses"
			}
		},
		stats={
			[1]="elemental_resistance_cannot_be_lowered_by_curses"
		}
	},
	[5656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per 10 Devotion"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_10_devotion"
		}
	},
	[5657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Resistances are capped by your highest Maximum Elemental Resistance instead"
			}
		},
		stats={
			[1]="elemental_resistances_are_limited_by_highest_maximum_elemental_resistance"
		}
	},
	[5658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind nearby Enemies when you use an Elemental Skill"
			}
		},
		stats={
			[1]="elemental_skill_chance_to_blind_nearby_enemies_%"
		}
	},
	[5659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Elemental Skills"
			}
		},
		stats={
			[1]="elemental_skill_gem_level_+"
		}
	},
	[5660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal Triple Damage with Elemental Skills"
			}
		},
		stats={
			[1]="elemental_skills_deal_triple_damage"
		}
	},
	[5661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Storm has {0}% more Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Elemental Storm has {0}% less Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="elemental_storm_cooldown_recovery_speed_+%_final"
		}
	},
	[5662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Weakness has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="elemental_weakness_no_reservation"
		}
	},
	[5663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Area of Effect for 5 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0}% reduced Area of Effect for 5 seconds"
			}
		},
		stats={
			[1]="elementalist_area_of_effect_+%_for_5_seconds"
		}
	},
	[5664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chills can Slow targets by up to a maximum of {0}%"
			}
		},
		stats={
			[1]="elementalist_chill_maximum_magnitude_override"
		}
	},
	[5665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Elemental Damage for 5 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0}% reduced Elemental Damage for 5 seconds"
			}
		},
		stats={
			[1]="elementalist_elemental_damage_+%_for_5_seconds"
		}
	},
	[5666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds"
			}
		},
		stats={
			[1]="elementalist_gain_shaper_of_desolation_every_10_seconds"
		}
	},
	[5667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Ignite you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Ignite you inflict"
			}
		},
		stats={
			[1]="elementalist_ignite_effect_+%_final"
		}
	},
	[5668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elusive Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elusive Effect"
			}
		},
		stats={
			[1]="elusive_effect_+%"
		}
	},
	[5669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blazing Salvo Projectiles land in a {0}% increased Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blazing Salvo Projectiles land in a {0}% reduced Area"
			}
		},
		stats={
			[1]="ember_projectile_spread_area_+%"
		}
	},
	[5670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Empowered Attacks deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Empowered Attacks deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="empowered_attack_damage_+%"
		}
	},
	[5671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks have {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="empowered_attack_double_damage_%_chance"
		}
	},
	[5672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Empowered Attacks have {0}% increased Stun Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Empowered Attacks have {0}% reduced Stun Buildup"
			}
		},
		stats={
			[1]="empowered_attack_hit_damage_stun_multiplier_+%"
		}
	},
	[5673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you've cast a Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently"
			}
		},
		stats={
			[1]="enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently"
		}
	},
	[5674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"
			}
		},
		stats={
			[1]="endurance_charge_on_hit_%_vs_no_armour"
		}
	},
	[5675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill while holding a Shield"
			}
		},
		stats={
			[1]="endurance_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[5676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Endurance Charge"
			}
		},
		stats={
			[1]="endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"
		}
	},
	[5677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Enduring Cry grants {0} additional Endurance Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Enduring Cry grants {0} additional Endurance Charges"
			}
		},
		stats={
			[1]="enduring_cry_grants_x_additional_endurance_charges"
		}
	},
	[5678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Enemies are Maimed for {0} second after becoming Unpinned"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies are Maimed for {0} seconds after becoming Unpinned"
			}
		},
		stats={
			[1]="enemies_are_maimed_for_x_seconds_after_becoming_unpinned"
		}
	},
	[5679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Blinded by you while you are Blinded have Malediction"
			}
		},
		stats={
			[1]="enemies_blinded_by_you_while_blinded_have_malediction"
		}
	},
	[5680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies inflicted with Bane or Contagion are Chilled"
			}
		},
		stats={
			[1]="enemies_chilled_by_bane_and_contagion"
		}
	},
	[5681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by your Hits increase damage taken by Chill Magnitude"
			}
		},
		stats={
			[1]="enemies_chilled_by_hits_take_damage_increased_by_chill_effect"
		}
	},
	[5682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Cursed by you have {}% increased Life Regeneration Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Cursed by you have {}% reduced Life Regeneration Rate"
			}
		},
		stats={
			[1]="enemies_cursed_by_you_have_life_regeneration_rate_+%"
		}
	},
	[5683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="enemies_explode_for_%_life_as_physical_damage"
		}
	},
	[5684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage"
			}
		},
		stats={
			[1]="enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage"
		}
	},
	[5685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance"
		}
	},
	[5686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed by your Hits are destroyed"
			}
		},
		stats={
			[1]="enemies_explode_on_kill"
		}
	},
	[5687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed by your Hits are destroyed while Insane"
			}
		},
		stats={
			[1]="enemies_explode_on_kill_while_unhinged"
		}
	},
	[5688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Damage of Enemies Hitting you is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Damage of Enemies Hitting you is Unlucky"
			}
		},
		stats={
			[1]="enemies_extra_damage_rolls_with_lightning_damage"
		}
	},
	[5689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Damage of Enemies Hitting you while you're Shocked is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky"
			}
		},
		stats={
			[1]="enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked"
		}
	},
	[5690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds"
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_burning_ground_%"
		}
	},
	[5691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds"
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_chilled_ground_%"
		}
	},
	[5692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds"
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_shocked_ground_%"
		}
	},
	[5693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire"
			}
		},
		stats={
			[1]="enemies_ignited_by_you_have_physical_damage_%_converted_to_fire"
		}
	},
	[5694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence are Blinded"
			}
		},
		stats={
			[1]="enemies_in_presence_are_blinded"
		}
	},
	[5695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence are Intimidated"
			}
		},
		stats={
			[1]="enemies_in_presence_are_intimidated"
		}
	},
	[5696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in your Presence have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in your Presence have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="enemies_in_presence_cooldown_recovery_+%"
		}
	},
	[5697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance"
			}
		},
		stats={
			[1]="enemies_in_presence_elemental_damage_resisted_by_lowest_elemental_resistance"
		}
	},
	[5698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence gain Critical Weakness every second"
			}
		},
		stats={
			[1]="enemies_in_presence_gain_critical_weakness_every_second"
		}
	},
	[5699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence have Fire Exposure"
			}
		},
		stats={
			[1]="enemies_in_presence_have_fire_exposure"
		}
	},
	[5700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence have Lightning Resistance equal to yours"
			}
		},
		stats={
			[1]="enemies_in_presence_lightning_resist_equal_to_yours"
		}
	},
	[5701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance"
		}
	},
	[5702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near corpses you Spawned Recently are Chilled and Shocked"
			}
		},
		stats={
			[1]="enemies_near_corpses_created_recently_are_shocked_and_chilled"
		}
	},
	[5703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage"
		}
	},
	[5704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near your Linked targets have Fire, Cold and Lightning Exposure"
			}
		},
		stats={
			[1]="enemies_near_link_skill_target_have_exposure"
		}
	},
	[5705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near Enemies you Mark are Blinded"
			}
		},
		stats={
			[1]="enemies_near_marked_enemy_are_blinded"
		}
	},
	[5706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning"
			}
		},
		stats={
			[1]="enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning"
		}
	},
	[5707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"
			}
		},
		stats={
			[1]="enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage"
		}
	},
	[5708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by you cannot Evade Attacks"
			}
		},
		stats={
			[1]="enemies_taunted_by_you_cannot_evade_attacks"
		}
	},
	[5709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries are Intimidated"
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcies_are_intimidated"
		}
	},
	[5710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries are Unnerved"
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcries_are_unnerved"
		}
	},
	[5711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy Hits inflict Temporal Chains on you"
			}
		},
		stats={
			[1]="enemies_that_hit_you_inflict_temporal_chains"
		}
	},
	[5712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="enemies_that_hit_you_with_attack_recently_attack_speed_+%"
		}
	},
	[5713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Blinded by you have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Blinded by you have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="enemies_you_blind_have_critical_strike_chance_+%"
		}
	},
	[5714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse are Intimidated"
			}
		},
		stats={
			[1]="enemies_you_curse_are_intimidated"
		}
	},
	[5715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse are Unnerved"
			}
		},
		stats={
			[1]="enemies_you_curse_are_unnerved"
		}
	},
	[5716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse cannot Recharge Energy Shield"
			}
		},
		stats={
			[1]="enemies_you_curse_cannot_recharge_energy_shield"
		}
	},
	[5717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse are Hindered, with 15% reduced Movement Speed"
			}
		},
		stats={
			[1]="enemies_you_curse_have_15%_hinder"
		}
	},
	[5718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration"
			}
		},
		stats={
			[1]="enemies_you_expose_have_self_elemental_status_duration_+%"
		}
	},
	[5719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Hindered by you have {0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Hindered by you have {0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="enemies_you_hinder_have_life_regeneration_rate_+%"
		}
	},
	[5720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"
			}
		},
		stats={
			[1]="enemies_you_ignite_take_chaos_damage_from_ignite_instead"
		}
	},
	[5721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withered does not expire on Enemies Ignited by you"
			}
		},
		stats={
			[1]="enemies_you_ignite_wither_does_not_expire"
		}
	},
	[5722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Intimidated by you have {0}% increased duration of stuns against them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Intimidated by you have {0}% reduced duration of stuns against them"
			}
		},
		stats={
			[1]="enemies_you_intimidate_have_stun_duration_on_self_+%"
		}
	},
	[5723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by you take {0}% increased Damage Over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by you take {0}% reduced Damage Over Time"
			}
		},
		stats={
			[1]="enemies_you_maim_have_damage_taken_over_time_+%"
		}
	},
	[5724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against Enemies Unnerved by you have {0}% increased Spell Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Hit Chance"
			}
		},
		stats={
			[1]="enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self"
		}
	},
	[5725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Withered by you have {0:+d}% to all Resistances"
			}
		},
		stats={
			[1]="enemies_you_wither_have_all_resistances_%"
		}
	},
	[5726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies have {0}% increased Evasion if you have Hit them Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies have {0}% reduced Evasion if you have Hit them Recently"
			}
		},
		stats={
			[1]="enemy_evasion_+%_if_you_have_hit_them_recently"
		}
	},
	[5727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_if_magic_ring_equipped"
		}
	},
	[5728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you are on Full Life"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you are on Full Life"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_when_on_full_life"
		}
	},
	[5729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you've Hit Recently have {0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you've Hit Recently have {0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="enemy_life_regeneration_rate_+%_for_4_seconds_on_hit"
		}
	},
	[5730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Hits against you have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spell Hits against you have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="enemy_spell_critical_strike_chance_+%_against_self"
		}
	},
	[5731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Meta Skills gain {0}% increased Energy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Meta Skills gain {0}% reduced Energy"
			}
		},
		stats={
			[1]="energy_generated_+%"
		}
	},
	[5732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Meta Skills gain {0}% more Energy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Meta Skills gain {0}% less Energy"
			}
		},
		stats={
			[1]="ascendancy_energy_generated_+%_final"
		}
	},
	[5733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Generation is doubled"
			}
		},
		stats={
			[1]="energy_generation_is_doubled"
		}
	},
	[5734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Energy Shield if both Equipped Rings have Evasion Modifiers"
			}
		},
		stats={
			[1]="energy_shield_+%_if_both_rings_have_evasion_mod"
		}
	},
	[5735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield if you've consumed a Power Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield if you've consumed a Power Charge Recently"
			}
		},
		stats={
			[1]="energy_shield_+%_if_consumed_power_charge_recently"
		}
	},
	[5736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Energy Shield per 8 Evasion on Equipped Boots"
			}
		},
		stats={
			[1]="energy_shield_+_per_8_evasion_on_boots"
		}
	},
	[5737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Maximum Energy Shield instead apply to Ward"
			}
		},
		stats={
			[1]="energy_shield_additive_modifiers_instead_apply_to_ward"
		}
	},
	[5738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge if you've been Stunned Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge if you've been Stunned Recently"
			}
		},
		stats={
			[1]="energy_shield_delay_-%_if_stunned_recently"
		}
	},
	[5739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge when not on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge when not on Full Life"
			}
		},
		stats={
			[1]="energy_shield_delay_-%_when_not_on_full_life"
		}
	},
	[5740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge while affected by Discipline"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_delay_-%_while_affected_by_discipline"
		}
	},
	[5741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Focus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield from Equipped Focus"
			}
		},
		stats={
			[1]="energy_shield_from_focus_+%"
		}
	},
	[5742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Energy Shield from Equipped Gloves and Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots"
			}
		},
		stats={
			[1]="energy_shield_from_gloves_and_boots_+%"
		}
	},
	[5743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Helmet"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield from Equipped Helmet"
			}
		},
		stats={
			[1]="energy_shield_from_helmet_+%"
		}
	},
	[5744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield per Enemy Hit while affected by Discipline"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield per Enemy Hit while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_gain_per_target_hit_while_affected_by_discipline"
		}
	},
	[5745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web"
			}
		},
		stats={
			[1]="energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"
		}
	},
	[5746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield is increased by Overcapped Cold Resistance"
			}
		},
		stats={
			[1]="energy_shield_increased_by_overcapped_cold_resistance"
		}
	},
	[5747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% less Energy Shield Leeched from"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% more Energy Shield Leeched from"
			}
		},
		stats={
			[1]="energy_shield_leeched_from_-permyriad"
		}
	},
	[5748]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="energy_shield_lost_per_minute_%"
		}
	},
	[5749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Maximum Energy Shield per Level"
			}
		},
		stats={
			[1]="energy_shield_per_level"
		}
	},
	[5750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield per 10 Strength"
			}
		},
		stats={
			[1]="energy_shield_+%_per_10_strength"
		}
	},
	[5751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield per Power Charge"
			}
		},
		stats={
			[1]="energy_shield_+%_per_power_charge"
		}
	},
	[5752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier"
			}
		},
		stats={
			[1]="energy_shield_recharge_+%_if_amulet_has_evasion_mod"
		}
	},
	[5753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Recharge starts when you are Stunned"
			}
		},
		stats={
			[1]="energy_shield_recharge_start_when_stunned"
		}
	},
	[5754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Kill an Enemy"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_kill_%"
		}
	},
	[5755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you use a Skill"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_skill_use_chance_%"
		}
	},
	[5756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[5757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%_if_not_hit_recently"
		}
	},
	[5758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery Rate while affected by Discipline"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery Rate while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_while_affected_by_discipline_+%"
		}
	},
	[5759]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently"
		}
	},
	[5760]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_if_enemy_killed_recently"
		}
	},
	[5761]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby"
		}
	},
	[5762]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_per_poison_stack"
		}
	},
	[5763]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently"
		}
	},
	[5764]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per Second while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"
		}
	},
	[5765]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per Second while on Consecrated Ground"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground"
		}
	},
	[5766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_second"
		}
	},
	[5767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Regeneration rate"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_+%"
		}
	},
	[5768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enfeeble has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="enfeeble_no_reservation"
		}
	},
	[5769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ensnaring Arrow has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ensnaring Arrow has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="ensnaring_arrow_area_of_effect_+%"
		}
	},
	[5770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ensnaring Arrow has {0}% increased Debuff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ensnaring Arrow has {0}% reduced Debuff Effect"
			}
		},
		stats={
			[1]="ensnaring_arrow_debuff_effect_+%"
		}
	},
	[5771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Envy has no Reservation"
			}
		},
		stats={
			[1]="envy_reserves_no_mana"
		}
	},
	[5772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield"
			}
		},
		stats={
			[1]="ephemeral_edge_maximum_lightning_damage_from_es_%"
		}
	},
	[5773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased bonuses gained from Equipped Rings"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced bonuses gained from Equipped Rings"
			}
		},
		stats={
			[1]="equipped_rings_effect_of_bonuses_+%"
		}
	},
	[5774]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second while stationary"
			}
		},
		stats={
			[1]="es_regeneration_per_minute_%_while_stationary"
		}
	},
	[5775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Essence Drain and Soulrend Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Essence Drain and Soulrend Projectile Speed"
			}
		},
		stats={
			[1]="essence_drain_soulrend_base_projectile_speed_+%"
		}
	},
	[5776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Essence Drain and Soulrend fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Essence Drain and Soulrend fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="essence_drain_soulrend_number_of_additional_projectiles"
		}
	},
	[5777]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade"
			},
			[4]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade"
			}
		},
		stats={
			[1]="ethereal_knives_blade_left_in_ground_for_every_X_projectiles"
		}
	},
	[5778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ethereal Knives fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ethereal Knives fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="ethereal_knives_number_of_additional_projectiles"
		}
	},
	[5779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ethereal Knives Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ethereal Knives Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="ethereal_knives_projectile_base_number_of_targets_to_pierce"
		}
	},
	[5780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ethereal Knives fires Projectiles in a circle"
			}
		},
		stats={
			[1]="ethereal_knives_projectiles_nova"
		}
	},
	[5781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds"
		}
	},
	[5782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per 5 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating per 5 Intelligence"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_5_intelligence"
		}
	},
	[5783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per 10 Intelligence"
			}
		},
		stats={
			[1]="evasion_+%_per_10_intelligence"
		}
	},
	[5784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while Focused"
			}
		},
		stats={
			[1]="evasion_rating_+%_during_focus"
		}
	},
	[5785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you've consumed a Frenzy Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you've consumed a Frenzy Charge Recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_consumed_frenzy_charge_recently"
		}
	},
	[5786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per 500 Maximum Mana, up to 100%"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_500_maximum_mana_up_to_100%"
		}
	},
	[5787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while Surrounded"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while Surrounded"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_surrounded"
		}
	},
	[5788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating per 1 Armour on Equipped Gloves"
			}
		},
		stats={
			[1]="evasion_rating_+_per_1_armour_on_gloves"
		}
	},
	[5789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating"
			}
		},
		stats={
			[1]="evasion_rating_also_reduces_physical_damage"
		}
	},
	[5790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating from Equipped Helmet and Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating from Equipped Helmet and Boots"
			}
		},
		stats={
			[1]="evasion_rating_from_helmet_and_boots_+%"
		}
	},
	[5791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Evasion Rating is increased by Overcapped Cold Resistance"
			}
		},
		stats={
			[1]="evasion_rating_increased_by_overcapped_cold_resistance"
		}
	},
	[5792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Evasion Rating is increased by Overcapped Lightning Resistance"
			}
		},
		stats={
			[1]="evasion_rating_increased_by_overcapped_lightning_resistance"
		}
	},
	[5793]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Evasion Rating is Regenerated as Life per second while Focused"
			}
		},
		stats={
			[1]="evasion_rating_%_as_life_regeneration_per_minute_during_focus"
		}
	},
	[5794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Evasion Rating as extra Armour"
			}
		},
		stats={
			[1]="evasion_rating_%_to_gain_as_armour"
		}
	},
	[5795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating if Hit an Enemy Recently"
			}
		},
		stats={
			[1]="evasion_rating_+_if_you_have_hit_an_enemy_recently"
		}
	},
	[5796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Evasion Rating while you have Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0} to Evasion Rating while you have Phasing"
			}
		},
		stats={
			[1]="evasion_rating_+_while_phasing"
		}
	},
	[5797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Evasion Rating while you have Tailwind"
			}
		},
		stats={
			[1]="evasion_rating_+_while_you_have_tailwind"
		}
	},
	[5798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you've Cast Dash recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you've Cast Dash recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_have_cast_dash_recently"
		}
	},
	[5799]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you haven't been Hit Recently"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_have_not_been_hit_recently"
		}
	},
	[5800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you've Dodge Rolled Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you've Dodge Rolled Recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_you_dodge_rolled_recently"
		}
	},
	[5801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion if you have Hit an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion if you have Hit an Enemy Recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_you_have_hit_an_enemy_recently"
		}
	},
	[5802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per Green Socket on Main Hand Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_green_socket_on_main_hand_weapon"
		}
	},
	[5803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating when on Full Life"
			}
		},
		stats={
			[1]="evasion_rating_+%_when_on_full_life"
		}
	},
	[5804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion while Leeching"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_leeching"
		}
	},
	[5805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while moving"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_moving"
		}
	},
	[5806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while you have Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while you have Energy Shield"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_you_have_energy_shield"
		}
	},
	[5807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second"
			}
		},
		stats={
			[1]="every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second"
		}
	},
	[5808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Empowered Attacks Knock Enemies Back on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attacks have a {0}% chance to Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="exerted_attack_knockback_chance_%"
		}
	},
	[5809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attacks Overwhelm {0}% of Physical Damage Reduction"
			}
		},
		stats={
			[1]="exerted_attacks_overwhelm_%_physical_damage_reduction"
		}
	},
	[5810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Incinerate has {0:+d} to maximum stages"
			}
		},
		stats={
			[1]="expanding_fire_cone_additional_maximum_number_of_stages"
		}
	},
	[5811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Incinerate has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Incinerate has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="expanding_fire_cone_area_of_effect_+%"
		}
	},
	[5812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Expedition Logbooks found in Excavated Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests"
			}
		},
		stats={
			[1]="expedition_chest_logbook_chance_%"
		}
	},
	[5813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters"
			}
		},
		stats={
			[1]="expedition_monsters_logbook_chance_+%"
		}
	},
	[5814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%"
		}
	},
	[5815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill while using Pride have {}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride"
		}
	},
	[5816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Enemies you Kill have {}% chance to Explode, dealing 500% of their maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_500%_life_as_fire_on_kill_%_chance"
		}
	},
	[5817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow has {0}% reduced Duration"
			}
		},
		stats={
			[1]="explosive_arrow_duration_+%"
		}
	},
	[5818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Concoction Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explosive Concoction Damage"
			}
		},
		stats={
			[1]="explosive_concoction_damage_+%"
		}
	},
	[5819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Concoction uses {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Concoction uses {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="explosive_concoction_flask_charges_consumed_+%"
		}
	},
	[5820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Concoction Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explosive Concoction Area of Effect"
			}
		},
		stats={
			[1]="explosive_concoction_skill_area_of_effect_+%"
		}
	},
	[5821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Exposure on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Exposure on you"
			}
		},
		stats={
			[1]="exposure_effect_on_you_+%"
		}
	},
	[5822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exposure you inflict lowers the affected Resistance by an additional {0}%"
			}
		},
		stats={
			[1]="exposure_you_inflict_lowers_affected_resistance_by_extra_%"
		}
	},
	[5823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exsanguinate has a {0}% chance to Chain an additional time"
			}
		},
		stats={
			[1]="exsanguinate_additional_chain_chance_%"
		}
	},
	[5824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exsanguinate deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exsanguinate deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="exsanguinate_damage_+%"
		}
	},
	[5825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second"
			}
		},
		stats={
			[1]="exsanguinate_debuff_deals_fire_damage_instead_of_physical_damage"
		}
	},
	[5826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Exsanguinate Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Exsanguinate Duration"
			}
		},
		stats={
			[1]="exsanguinate_duration_+%"
		}
	},
	[5827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Extinguish Enemies on Hit"
			}
		},
		stats={
			[1]="extinguish_on_hit_%_chance"
		}
	},
	[5828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Critical Hit Chance is Lucky while Focused"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Critical Hit Chance is Unlucky while Focused"
			}
		},
		stats={
			[1]="extra_critical_rolls_during_focus"
		}
	},
	[5829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Critical Hit Chance is Lucky while on Low Life"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Critical Hit Chance is Unlucky while on Low Life"
			}
		},
		stats={
			[1]="extra_critical_rolls_while_on_low_life"
		}
	},
	[5830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage with Non-Critical Hits is Lucky"
			}
		},
		stats={
			[1]="extra_damage_rolls_with_lightning_damage_on_non_critical_hits"
		}
	},
	[5831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Hits while affected by Determination"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Hits while affected by Determination"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_while_affected_by_determination"
		}
	},
	[5832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Hits while you have no Power Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Hits while you have no Power Charges"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_while_no_power_charges_+%"
		}
	},
	[5833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strike Skills which target additional Enemies can do so from {0}% further away"
			}
		},
		stats={
			[1]="extra_target_targeting_distance_+%"
		}
	},
	[5834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Eye of Winter Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Eye of Winter Damage"
			}
		},
		stats={
			[1]="eye_of_winter_damage_+%"
		}
	},
	[5835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Eye of Winter Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Eye of Winter Projectile Speed"
			}
		},
		stats={
			[1]="eye_of_winter_projectile_speed_+%"
		}
	},
	[5836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Eye of Winter fires Shard Projectiles with {0}% increased Frequency during flight"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Eye of Winter fires Shard Projectiles with {0}% reduced Frequency during flight"
			}
		},
		stats={
			[1]="eye_of_winter_spiral_fire_frequency_+%"
		}
	},
	[5837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding you inflict deals Damage {0}% faster per Frenzy Charge"
			}
		},
		stats={
			[1]="faster_bleed_per_frenzy_charge_%"
		}
	},
	[5838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict deals Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_bleed_%"
		}
	},
	[5839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisons you inflict deal Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_poison_%"
		}
	},
	[5840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Repeat of Spells has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Repeat of Spells has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="final_repeat_of_spells_area_of_effect_+%"
		}
	},
	[5841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Fire Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Fire Ailments"
			}
		},
		stats={
			[1]="fire_ailment_duration_+%"
		}
	},
	[5842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire and Chaos Resistances"
			}
		},
		stats={
			[1]="fire_and_chaos_damage_resistance_%"
		}
	},
	[5843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning"
			}
		},
		stats={
			[1]="fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning"
		}
	},
	[5844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine"
			}
		},
		stats={
			[1]="fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined"
		}
	},
	[5845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"
			}
		},
		stats={
			[1]="fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice"
		}
	},
	[5846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Scorching Ray Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Scorching Ray Cast Speed"
			}
		},
		stats={
			[1]="fire_beam_cast_speed_+%"
		}
	},
	[5847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Scorching Ray Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Scorching Ray Damage"
			}
		},
		stats={
			[1]="fire_beam_damage_+%"
		}
	},
	[5848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scorching Ray debuff spreads to nearby Enemies on death"
			}
		},
		stats={
			[1]="fire_beam_degen_spread_to_enemies_in_radius_on_kill"
		}
	},
	[5849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorching Ray Debuff applies {0:+d}% Fire Resistance at max stages"
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_at_max_stacks"
		}
	},
	[5850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorching Ray Debuff applies {0:+d}% Fire Resistance per stage"
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_per_stack"
		}
	},
	[5851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Scorching Ray beam length"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Scorching Ray beam length"
			}
		},
		stats={
			[1]="fire_beam_length_+%"
		}
	},
	[5852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier while Burning"
			}
		},
		stats={
			[1]="fire_damage_over_time_multiplier_+%_while_burning"
		}
	},
	[5853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage if you have been Hit Recently"
			}
		},
		stats={
			[1]="fire_damage_+%_if_you_have_been_hit_recently"
		}
	},
	[5854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage if you have used a Cold Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage if you have used a Cold Skill Recently"
			}
		},
		stats={
			[1]="fire_damage_+%_if_you_have_used_a_cold_skill_recently"
		}
	},
	[5855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per 20 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per 20 Strength"
			}
		},
		stats={
			[1]="fire_damage_+%_per_20_strength"
		}
	},
	[5856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per Endurance Charge"
			}
		},
		stats={
			[1]="fire_damage_+%_per_endurance_charge"
		}
	},
	[5857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"
			}
		},
		stats={
			[1]="fire_damage_+%_per_missing_fire_resistance"
		}
	},
	[5858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Hits against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Hits against Bleeding Enemies"
			}
		},
		stats={
			[1]="fire_damage_+%_vs_bleeding_enemies"
		}
	},
	[5859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage while affected by Anger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage while affected by Anger"
			}
		},
		stats={
			[1]="fire_damage_+%_while_affected_by_anger"
		}
	},
	[5860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage while affected by Herald of Ash"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage while affected by Herald of Ash"
			}
		},
		stats={
			[1]="fire_damage_+%_while_affected_by_herald_of_ash"
		}
	},
	[5861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance while affected by Herald of Ash"
			}
		},
		stats={
			[1]="fire_damage_resistance_%_while_affected_by_herald_of_ash"
		}
	},
	[5862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="fire_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[5863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage per Second while Flame-Touched"
			}
		},
		stats={
			[1]="fire_damage_taken_per_second_while_flame_touched"
		}
	},
	[5864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage taken while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage taken while moving"
			}
		},
		stats={
			[1]="fire_damage_taken_+%_while_moving"
		}
	},
	[5865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage when you Ignite an Enemy"
			}
		},
		stats={
			[1]="fire_damage_taken_when_enemy_ignited"
		}
	},
	[5866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects {0} Fire Damage to Attackers on Block"
			}
		},
		stats={
			[1]="fire_damage_to_return_on_block"
		}
	},
	[5867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Attack Skills"
			}
		},
		stats={
			[1]="fire_damage_with_attack_skills_+%"
		}
	},
	[5868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Spell Skills"
			}
		},
		stats={
			[1]="fire_damage_with_spell_skills_+%"
		}
	},
	[5869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Exposure Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Exposure Effect"
			}
		},
		stats={
			[1]="fire_exposure_effect_+%"
		}
	},
	[5870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Inflict Fire Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit, lowering Total Fire Resistance by {0}%"
			}
		},
		stats={
			[1]="fire_exposure_on_hit_magnitude"
		}
	},
	[5871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Exposure you inflict lowers Total Fire Resistance by an extra {0}%"
			}
		},
		stats={
			[1]="fire_exposure_you_inflict_lowers_fire_resistance_by_extra_%"
		}
	},
	[5872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage taken as Lightning Damage"
			}
		},
		stats={
			[1]="fire_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[5873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently"
			}
		},
		stats={
			[1]="fire_penetration_%_if_you_have_blocked_recently"
		}
	},
	[5874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Fire Damage taken while affected by Purity of Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire"
			}
		},
		stats={
			[1]="fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"
		}
	},
	[5875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance is unaffected by Area Penalties"
			}
		},
		stats={
			[1]="fire_resist_unaffected_by_area_penalties"
		}
	},
	[5876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Skills have a {0}% chance to apply Fire Exposure on Hit"
			}
		},
		stats={
			[1]="fire_skill_chance_to_inflict_fire_exposure_%"
		}
	},
	[5877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Fire Skills"
			}
		},
		stats={
			[1]="fire_skill_gem_level_+"
		}
	},
	[5878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Skills have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="fire_skills_chance_to_poison_on_hit_%"
		}
	},
	[5879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Trap Burning Ground Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Trap Burning Ground Duration"
			}
		},
		stats={
			[1]="fire_trap_burning_ground_duration_+%"
		}
	},
	[5880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Fire Trap throws up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Trap throws up to {0} additional Traps"
			}
		},
		stats={
			[1]="fire_trap_number_of_additional_traps_to_throw"
		}
	},
	[5881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fireball and Rolling Magma have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fireball and Rolling Magma have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="fireball_and_rolling_magma_active_skill_area_of_effect_+%_final"
		}
	},
	[5882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma"
			}
		},
		stats={
			[1]="fireball_and_rolling_magma_modifiers_to_projectile_count_do_not_apply"
		}
	},
	[5883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fireball cannot Ignite"
			}
		},
		stats={
			[1]="fireball_cannot_ignite"
		}
	},
	[5884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fireball has {0:+d}% chance to Scorch"
			}
		},
		stats={
			[1]="fireball_chance_to_scorch_%"
		}
	},
	[5885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Firestorm and Bladefall to affect the same area again when they finish"
			}
		},
		stats={
			[1]="firestorm_and_bladefall_chance_to_replay_when_finished_%"
		}
	},
	[5886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fish Rot upon being Caught"
			}
		},
		stats={
			[1]="fish_rot_when_caught"
		}
	},
	[5887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can use Bestiary Lures at Fishing Holes"
			}
		},
		stats={
			[1]="fishing_bestiary_lures_at_fishing_holes"
		}
	},
	[5888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Divine Fish"
			}
		},
		stats={
			[1]="fishing_can_catch_divine_fish"
		}
	},
	[5889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to catch Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to catch Boots"
			}
		},
		stats={
			[1]="fishing_chance_to_catch_boots_+%"
		}
	},
	[5890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to catch a Divine Orb"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to catch a Divine Orb"
			}
		},
		stats={
			[1]="fishing_chance_to_catch_divine_orb_+%"
		}
	},
	[5891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corrupted Fish have {0}% chance to be Cleansed"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Corrupted Fish are Cleansed"
			}
		},
		stats={
			[1]="fishing_corrupted_fish_cleansed_chance_%"
		}
	},
	[5892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fish caught with this Fishing Rod will always tell the truth"
			}
		},
		stats={
			[1]="fishing_fish_always_tell_truth_with_this_rod"
		}
	},
	[5893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Ghastly Fisherman cannot spawn"
			}
		},
		stats={
			[1]="fishing_ghastly_fisherman_cannot_spawn"
		}
	},
	[5894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Ghastly Fisherman always appears behind you"
			}
		},
		stats={
			[1]="fishing_ghastly_fisherman_spawns_behind_you"
		}
	},
	[5895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Krillson Affection per Fish Gifted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Krillson Affection per Fish Gifted"
			}
		},
		stats={
			[1]="fishing_krillson_affection_per_fish_gifted_+%"
		}
	},
	[5896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life of Fish caught with this Fishing Rod"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life of Fish caught with this Fishing Rod"
			}
		},
		stats={
			[1]="fishing_life_of_fish_with_this_rod_+%"
		}
	},
	[5897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fish caught from Magmatic Fishing Holes are already Cooked"
			}
		},
		stats={
			[1]="fishing_magmatic_fish_are_cooked"
		}
	},
	[5898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten One confusion per Fish Gifted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten One confusion per Fish Gifted"
			}
		},
		stats={
			[1]="fishing_molten_one_confusion_+%_per_fish_gifted"
		}
	},
	[5899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reeling Stability"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reeling Stability"
			}
		},
		stats={
			[1]="fishing_reeling_stability_+%"
		}
	},
	[5900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tasalio's Ire per Fish caught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tasalio's Ire per Fish caught"
			}
		},
		stats={
			[1]="fishing_tasalio_ire_per_fish_caught_+%"
		}
	},
	[5901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Valako's Aid per Stormy Day"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Valako's Aid per Stormy Day"
			}
		},
		stats={
			[1]="fishing_valako_aid_per_stormy_day_+%"
		}
	},
	[5902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Wishes granted by Ancient Fish"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Wishes granted by Ancient Fish"
			}
		},
		stats={
			[1]="fishing_wish_effect_of_ancient_fish_+%"
		}
	},
	[5903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} Wishes per Ancient Fish caught"
			}
		},
		stats={
			[1]="fishing_wish_per_fish_+"
		}
	},
	[5904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Link Duration"
			}
		},
		stats={
			[1]="flame_link_duration_+%"
		}
	},
	[5905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="flame_totem_consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[5906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flame Wall deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flame Wall deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="flame_wall_damage_+%"
		}
	},
	[5907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flame Wall grants {0} to {1} Added Fire Damage to Projectiles"
			}
		},
		stats={
			[1]="flame_wall_minimum_added_fire_damage",
			[2]="flame_wall_maximum_added_fire_damage"
		}
	},
	[5908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flame Wall grants extra {0}% damage as Fire to Projectiles"
			}
		},
		stats={
			[1]="flame_wall_projectiles_gain_all_damage_%_as_fire"
		}
	},
	[5909]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="{0:+d} second to Flameblast and Incinerate Cooldown"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Flameblast and Incinerate Cooldown"
			}
		},
		stats={
			[1]="flameblast_and_incinerate_base_cooldown_modifier_ms"
		}
	},
	[5910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flameblast and Incinerate cannot inflict Elemental Ailments"
			}
		},
		stats={
			[1]="flameblast_and_incinerate_cannot_inflict_elemental_ailments"
		}
	},
	[5911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cast Speed when targeting a Solar Orb"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cast Speed when targeting a Solar Orb"
			}
		},
		stats={
			[1]="flameblast_cast_speed_+%_final_when_targeting_solar_orb"
		}
	},
	[5912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flameblast starts with {0} additional Stages"
			}
		},
		stats={
			[1]="flameblast_starts_with_X_additional_stages"
		}
	},
	[5913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%"
		}
	},
	[5914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Uses"
			},
			[3]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses"
			}
		},
		stats={
			[1]="flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count"
		}
	},
	[5915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_cast_speed_+%"
		}
	},
	[5916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_cooldown_speed_+%"
		}
	},
	[5917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_damage_+%"
		}
	},
	[5918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_duration_+%"
		}
	},
	[5919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flamethrower Trap has an additional Flame"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0} additional Flames"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_number_of_additional_flamethrowers"
		}
	},
	[5920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flamethrower Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flamethrower Trap Throwing Speed"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_throwing_speed_+%"
		}
	},
	[5921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Burning Enemies"
			}
		},
		stats={
			[1]="flamethrower_trap_damage_+%_final_vs_burning_enemies"
		}
	},
	[5922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flammability has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="flammability_no_reservation"
		}
	},
	[5923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flask Charges gained are doubled"
			}
		},
		stats={
			[1]="flask_charge_recovery_is_doubled"
		}
	},
	[5924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="flask_charges_gained_+%_if_crit_recently"
		}
	},
	[5925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Charges gained from Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Charges gained from Kills"
			}
		},
		stats={
			[1]="flask_charges_gained_from_kills_+%_final_from_unique"
		}
	},
	[5926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Marked Enemy grants {0}% increased Flask Charges to you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Marked Enemy grants {0}% reduced Flask Charges to you"
			}
		},
		stats={
			[1]="flask_charges_gained_from_marked_enemy_+%"
		}
	},
	[5927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained"
			}
		},
		stats={
			[1]="flask_charges_gained_+%"
		}
	},
	[5928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life and Mana Recovery from Flasks while you have an active Charm"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life and Mana Recovery from Flasks while you have an active Charm"
			}
		},
		stats={
			[1]="flask_life_and_mana_recovery_+%_while_using_charm"
		}
	},
	[5929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life and Mana Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life and Mana Recovery from Flasks"
			}
		},
		stats={
			[1]="flask_life_and_mana_to_recover_+%"
		}
	},
	[5930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery from Flasks while affected by Vitality"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery from Flasks while affected by Vitality"
			}
		},
		stats={
			[1]="flask_life_recovery_+%_while_affected_by_vitality"
		}
	},
	[5931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Flask Recovery applied Instantly"
			}
		},
		stats={
			[1]="flask_recovery_amount_%_to_recover_instantly"
		}
	},
	[5932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life and Mana Recovery from Flasks are instant"
			}
		},
		stats={
			[1]="flask_recovery_is_instant"
		}
	},
	[5933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="flask_throw_sulphur_flask_explode_on_kill_chance"
		}
	},
	[5934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Utility Flasks you Use apply to Linked Targets"
			}
		},
		stats={
			[1]="flasks_apply_to_your_linked_targets"
		}
	},
	[5935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second"
			}
		},
		stats={
			[1]="flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique"
		}
	},
	[5936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges every 3 seconds while they are inactive"
			}
		},
		stats={
			[1]="flasks_gain_x_charges_while_inactive_every_3_seconds"
		}
	},
	[5937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="flesh_and_stone_area_of_effect_+%"
		}
	},
	[5938]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="flesh_stone_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="flesh_stone_mana_reservation_efficiency_+%"
		}
	},
	[5940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flesh and Stone has no Reservation"
			}
		},
		stats={
			[1]="flesh_stone_no_reservation"
		}
	},
	[5941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Focus has +1 Cooldown"
			}
		},
		stats={
			[1]="focus_cooldown_modifier_ms"
		}
	},
	[5942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Focus has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Focus has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="focus_cooldown_speed_+%"
		}
	},
	[5943]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies regain {0}% of Concentration every second if they haven't lost Concentration in the past 5 seconds"
			}
		},
		stats={
			[1]="focus_decay_%_per_minute"
		}
	},
	[5944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"
			}
		},
		stats={
			[1]="forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable"
		}
	},
	[5945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Forbidden Rite Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Forbidden Rite Damage"
			}
		},
		stats={
			[1]="forbidden_rite_damage_+%"
		}
	},
	[5946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Forbidden Rite fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forbidden Rite fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="forbidden_rite_number_of_additional_projectiles"
		}
	},
	[5947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Forbidden Rite Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Forbidden Rite Projectile Speed"
			}
		},
		stats={
			[1]="forbidden_rite_projectile_speed_+%"
		}
	},
	[5948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Fork angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Fork angle"
			}
		},
		stats={
			[1]="forking_angle_+%"
		}
	},
	[5949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fortifying Hits grant {0}% increased Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fortifying Hits grant {0}% reduced Fortification"
			}
		},
		stats={
			[1]="fortification_gained_from_hits_+%"
		}
	},
	[5950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fortifying Hits against Unique Enemies grant {0}% increased Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fortifying Hits against Unique Enemies grant {0}% reduced Fortification"
			}
		},
		stats={
			[1]="fortification_gained_from_hits_+%_against_unique_enemies"
		}
	},
	[5951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fortification Duration per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fortification Duration per 10 Strength"
			}
		},
		stats={
			[1]="fortify_duration_+%_per_10_strength"
		}
	},
	[5952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits Fortify"
			}
		},
		stats={
			[1]="fortify_on_hit"
		}
	},
	[5953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freeze Chilled Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Freeze Chilled Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="freeze_chilled_enemies_as_though_dealt_damage_+%"
		}
	},
	[5954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freeze as though dealing Cold damage equal to {0}% of your maximum Mana when Hit"
			}
		},
		stats={
			[1]="freeze_damage_equal_to_%_of_maximum_mana_to_return_when_hit"
		}
	},
	[5955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Freezes you inflict on Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Freezes you inflict on Cursed Enemies"
			}
		},
		stats={
			[1]="freeze_duration_against_cursed_enemies_+%"
		}
	},
	[5956]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freezing an Enemy Chills Enemies in {0} metre radius"
			}
		},
		stats={
			[1]="base_freezing_enemy_chills_enemies_in_radius"
		}
	},
	[5957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Freezing Pulse and Eye of Winter Hits Contributes to Poison Magnitude"
			}
		},
		stats={
			[1]="freezing_pulse_and_eye_of_winter_all_damage_can_poison"
		}
	},
	[5958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%_if_enemy_shattered_recently"
		}
	},
	[5959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Freezing Pulse fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezing Pulse fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="freezing_pulse_number_of_additional_projectiles"
		}
	},
	[5960]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} seconds to Duration of Frenzy and Power Charges on Culling Strike"
			}
		},
		stats={
			[1]="frenzy_and_power_charge_add_duration_ms_on_cull"
		}
	},
	[5961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"
			}
		},
		stats={
			[1]="frenzy_charge_on_hit_%_vs_no_evasion_rating"
		}
	},
	[5962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill while holding a Shield"
			}
		},
		stats={
			[1]="frenzy_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[5963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frost Blades Melee Damage Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="frost_blades_melee_damage_penetrates_%_cold_resistance"
		}
	},
	[5964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vortex has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vortex has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frost_bolt_nova_cooldown_speed_+%"
		}
	},
	[5965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Bomb has {0}% increased Debuff Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frost Bomb has {0}% reduced Debuff Duration"
			}
		},
		stats={
			[1]="frost_bomb_buff_duration_+%"
		}
	},
	[5966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink"
			}
		},
		stats={
			[1]="frost_bomb_+%_area_of_effect_when_frost_blink_is_cast"
		}
	},
	[5967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Winter Orb has +{0} Maximum Stages"
			}
		},
		stats={
			[1]="frost_fury_additional_max_number_of_stages"
		}
	},
	[5968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Winter Orb has {0}% increased Area of Effect per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Winter Orb has {0}% reduced Area of Effect per Stage"
			}
		},
		stats={
			[1]="frost_fury_area_of_effect_+%_per_stage"
		}
	},
	[5969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Winter Orb deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Winter Orb deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="frost_fury_damage_+%"
		}
	},
	[5970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Frost Shield has {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Frost SHield has {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="frost_globe_added_cooldown_count"
		}
	},
	[5971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frost Shield has {0:+d} to maximum Life per Stage"
			}
		},
		stats={
			[1]="frost_globe_health_per_stage"
		}
	},
	[5972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frostbite has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="frostbite_no_reservation"
		}
	},
	[5973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frostbolt fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="frostbolt_number_of_additional_projectiles"
		}
	},
	[5974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostbolt Projectiles gain {0}% increased Projectile Speed per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"
			}
		},
		stats={
			[1]="frostbolt_projectile_acceleration"
		}
	},
	[5975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Frozen Legion has {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Frozen Legion has {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="frozen_legion_added_cooldown_count"
		}
	},
	[5976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Frozen Legion and General's Cry Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Frozen Legion and General's Cry Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat"
		}
	},
	[5977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Legion has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frozen Legion has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frozen_legion_cooldown_speed_+%"
		}
	},
	[5978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Legion has {}% chance to Summon an additional Statue without consuming a Cooldown use"
			}
		},
		stats={
			[1]="frozen_legion_%_chance_to_summon_additional_statue"
		}
	},
	[5979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Sweep deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frozen Sweep deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="frozen_sweep_damage_+%"
		}
	},
	[5980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Sweep deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frozen Sweep deals {0}% less Damage"
			}
		},
		stats={
			[1]="frozen_sweep_damage_+%_final"
		}
	},
	[5981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Full Life while at {0}% of maximum Life or above"
			}
		},
		stats={
			[1]="full_life_threshold_%_override"
		}
	},
	[5982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Full Mana while at {0}% of maximum Mana or above"
			}
		},
		stats={
			[1]="full_mana_threshold_%_override"
		}
	},
	[5983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Fungal Ground around you while stationary"
			}
		},
		stats={
			[1]="fungal_ground_while_stationary_radius"
		}
	},
	[5984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Extra Chaos Damage per 20 Unreserved Darkness"
			}
		},
		stats={
			[1]="gain_%_damage_as_chaos_from_unreserved_darkness"
		}
	},
	[5985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Energy Shield from equipped Body Armour as extra maximum Life"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Energy Shield from equipped Body Armour as extra maximum Life"
			}
		},
		stats={
			[1]="gain_%_life_from_body_es"
		}
	},
	[5986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Energy Shield as additional Freeze Threshold"
			}
		},
		stats={
			[1]="gain_%_maximum_energy_shield_as_freeze_threshold_+"
		}
	},
	[5987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds"
			}
		},
		stats={
			[1]="gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"
		}
	},
	[5988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per 50 Reserved Mana"
			}
		},
		stats={
			[1]="gain_X%_armour_per_50_mana_reserved"
		}
	},
	[5989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_X_fortification_on_killing_rare_or_unique_monster"
		}
	},
	[5990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Frenzy Charge after Spending a total of 200 Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Frenzy Charges after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="gain_X_frenzy_charges_after_spending_200_mana"
		}
	},
	[5991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life when you Stun an Enemy"
			}
		},
		stats={
			[1]="gain_X_life_on_stun"
		}
	},
	[5992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Power Charges when you Warcry"
			}
		},
		stats={
			[1]="gain_X_power_charges_on_using_a_warcry"
		}
	},
	[5993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit, once per Skill use"
			}
		},
		stats={
			[1]="gain_X_rage_on_hit_once_per_skill_use"
		}
	},
	[5994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit per Enemy Power"
			}
		},
		stats={
			[1]="gain_X_rage_on_hit_per_enemy_power"
		}
	},
	[5995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain an Endurance, Frenzy or Power Charge every 6 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {} Endurance, Frenzy or Power Charges every 6 seconds"
			}
		},
		stats={
			[1]="gain_X_random_charges_every_6_seconds"
		}
	},
	[5996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} random Charge on reaching Maximum Rage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} random Charges on reaching Maximum Rage"
			}
		},
		stats={
			[1]="gain_X_random_charges_on_reaching_maximum_rage"
		}
	},
	[5997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Absorption Charges instead of Power Charges"
			}
		},
		stats={
			[1]="gain_absorption_charges_instead_of_power_charges"
		}
	},
	[5998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Accuracy Rating equal to twice your Strength"
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_2_times_strength"
		}
	},
	[5999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Accuracy Rating equal to your Intelligence"
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_intelligence"
		}
	},
	[6000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Accuracy Rating equal to your Strength"
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_strength"
		}
	},
	[6001]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Adrenaline for {0} second when you change Stance"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds when you change Stance"
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_ms_on_swapping_stance"
		}
	},
	[6002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain Adrenaline for {0} second on kill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds on kill"
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_seconds_on_kill"
		}
	},
	[6003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds when you reach Low Life"
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"
		}
	},
	[6004]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration"
			}
		},
		stats={
			[1]="gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you"
		}
	},
	[6005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Adrenaline when you become Flame-Touched"
			}
		},
		stats={
			[1]="gain_adrenaline_on_gaining_flame_touched"
		}
	},
	[6006]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Adrenaline for {0} second when Ward Breaks"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds when Ward Breaks"
			}
		},
		stats={
			[1]="gain_adrenaline_when_ward_breaks_ms"
		}
	},
	[6007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Affliction Charges instead of Frenzy Charges"
			}
		},
		stats={
			[1]="gain_affliction_charges_instead_of_frenzy_charges"
		}
	},
	[6008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Alchemist's Genius when you use a Flask"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Alchemist's Genius when you use a Flask"
			}
		},
		stats={
			[1]="gain_alchemists_genius_on_flask_use_%"
		}
	},
	[6009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kills grant an additional Vaal Soul if you have Rampaged Recently"
			}
		},
		stats={
			[1]="gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently"
		}
	},
	[6010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge after Channelling for 1 second"
			}
		},
		stats={
			[1]="gain_arcane_surge_for_4_seconds_after_channelling_for_1_second"
		}
	},
	[6011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry"
			}
		},
		stats={
			[1]="gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry"
		}
	},
	[6012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Arcane Surge when you deal a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you deal a Critical Hit"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_crit_%_chance"
		}
	},
	[6013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_at_devotion_threshold"
		}
	},
	[6014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge on Hit with Spells while at maximum Power Charges"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%"
		}
	},
	[6015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Arcane Surge on Hit with Spells"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge on Hit with Spells"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_%_chance"
		}
	},
	[6016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Arcane Surge when you Hit a Unique enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_vs_unique_enemy_%_chance"
		}
	},
	[6017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Arcane Surge when you Kill an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you Kill an Enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_kill_chance_%"
		}
	},
	[6018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_spell_hit_by_you_or_your_totems"
		}
	},
	[6019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when your Mine is Detonated targeting an Enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_when_mine_detonated_targeting_an_enemy"
		}
	},
	[6020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when your Trap is Triggered by an Enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_when_trap_triggered_by_an_enemy"
		}
	},
	[6021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you Summon a Totem"
			}
		},
		stats={
			[1]="gain_arcane_surge_when_you_summon_a_totem"
		}
	},
	[6022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana"
			}
		},
		stats={
			[1]="gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana"
		}
	},
	[6023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy"
		}
	},
	[6024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Blitz Charge on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Blitz Charge on Critical Hit"
			}
		},
		stats={
			[1]="gain_blitz_charge_%_chance_on_crit"
		}
	},
	[6025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Brutal Charges instead of Endurance Charges"
			}
		},
		stats={
			[1]="gain_brutal_charges_instead_of_endurance_charges"
		}
	},
	[6026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"
			}
		},
		stats={
			[1]="gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance"
		}
	},
	[6027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Challenger Charge when you Kill an Enemy while in Sand Stance"
			}
		},
		stats={
			[1]="gain_challenger_charge_%_chance_on_kill_in_sand_stance"
		}
	},
	[6028]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0:+d}% to Critical Hit Chance for 2 seconds after Spending a total of 800 Mana"
			}
		},
		stats={
			[1]="gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"
		}
	},
	[6029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains 1 Stormsurge on Hit"
			}
		},
		stats={
			[1]="gain_stormsurge_on_hit"
		}
	},
	[6030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Elusive on reaching Low Life"
			}
		},
		stats={
			[1]="gain_elusive_on_reaching_low_life"
		}
	},
	[6031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge if an Attack Freezes an Enemy"
			}
		},
		stats={
			[1]="gain_endurance_charge_if_attack_freezes"
		}
	},
	[6032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_heavy_stunning_rare_or_unique_enemy"
		}
	},
	[6033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge every second if you've been Hit Recently"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every second if you've been Hit Recently"
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_been_hit_recently"
		}
	},
	[6034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge every second if you've used a Warcry Recently"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every second if you've used a Warcry Recently"
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_used_warcry_recently"
		}
	},
	[6035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge when you stop being Fortified"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you stop being Fortified"
			}
		},
		stats={
			[1]="gain_endurance_charge_%_chance_when_you_lose_fortify"
		}
	},
	[6036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when Hit while Channelling"
			}
		},
		stats={
			[1]="gain_endurance_charge_%_when_hit_while_channelling"
		}
	},
	[6037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges"
			}
		},
		stats={
			[1]="gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges"
		}
	},
	[6038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges"
		}
	},
	[6039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently"
			}
		},
		stats={
			[1]="gain_flask_charges_every_second_if_hit_unique_enemy_recently"
		}
	},
	[6040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds"
			}
		},
		stats={
			[1]="gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff"
		}
	},
	[6041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Critical Hit at Close Range"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_critical_strike_at_close_range_%"
		}
	},
	[6042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Critical Hit"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_critical_strike_%"
		}
	},
	[6043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Shatter an Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_enemy_shattered_chance_%"
		}
	},
	[6044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hit while Blinded"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hit_%_while_blinded"
		}
	},
	[6045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Hit while Bleeding"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hit_while_bleeding"
		}
	},
	[6046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_marked_enemy_%"
		}
	},
	[6047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[6048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when you Hit a Unique Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_unique_enemy_%"
		}
	},
	[6049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"
		}
	},
	[6050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge for each Enemy you hit with a Critical Hit"
			}
		},
		stats={
			[1]="gain_frenzy_charge_per_enemy_you_crit_%_chance"
		}
	},
	[6051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when Hit while Channelling"
			}
		},
		stats={
			[1]="gain_frenzy_charge_%_when_hit_while_channelling"
		}
	},
	[6052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_frenzy_power_endurance_charges_on_vaal_skill_use"
		}
	},
	[6053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Guard Flasks to gain a charge when Hit by an Enemy"
			}
		},
		stats={
			[1]="gain_guard_flask_charge_when_hit_by_enemy_chance_%"
		}
	},
	[6054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="When you Kill a Magic Monster gain its Modifiers for 60 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"
			}
		},
		stats={
			[1]="gain_magic_monster_mods_on_kill_%_chance"
		}
	},
	[6055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you lose Temporal Chains you gain maximum Rage"
			}
		},
		stats={
			[1]="gain_max_rage_on_losing_temporal_chains_debuff"
		}
	},
	[6056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage"
			}
		},
		stats={
			[1]="gain_max_rage_on_rage_gain_from_hit_%_chance"
		}
	},
	[6057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain up to maximum Endurance Charges when you take a Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Hit"
			}
		},
		stats={
			[1]="gain_maximum_endurance_charges_when_crit_chance_%"
		}
	},
	[6058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility"
			}
		},
		stats={
			[1]="gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility"
		}
	},
	[6059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth"
			}
		},
		stats={
			[1]="gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"
		}
	},
	[6060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"
			}
		},
		stats={
			[1]="gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance"
		}
	},
	[6061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges"
			}
		},
		stats={
			[1]="gain_maximum_power_charges_on_power_charge_gained_%_chance"
		}
	},
	[6062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain up to maximum Power Charges when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_maximum_power_charges_on_vaal_skill_use"
		}
	},
	[6063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy"
			}
		},
		stats={
			[1]="gain_movement_speed_+%_for_20_seconds_on_kill"
		}
	},
	[6064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity provides no inherent bonus to Evasion Rating"
			}
		},
		stats={
			[1]="gain_no_inherent_evasion_rating_+%_from_dexterity"
		}
	},
	[6065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught during Soul Gain Prevention"
			}
		},
		stats={
			[1]="gain_onslaught_during_soul_gain_prevention"
		}
	},
	[6066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 3 seconds when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Onslaught for 3 seconds when Hit"
			}
		},
		stats={
			[1]="gain_onslaught_for_3_seconds_%_chance_when_hit"
		}
	},
	[6067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught if you've changed Stance Recently"
			}
		},
		stats={
			[1]="gain_onslaught_if_you_have_swapped_stance_recently"
		}
	},
	[6068]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds when you Warcry"
			}
		},
		stats={
			[1]="gain_onslaught_ms_on_using_a_warcry"
		}
	},
	[6069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%"
		}
	},
	[6070]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Hit"
			}
		},
		stats={
			[1]="gain_onslaught_on_hit_duration_ms"
		}
	},
	[6071]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Kill while affected by Haste"
			}
		},
		stats={
			[1]="gain_onslaught_on_kill_ms_while_affected_by_haste"
		}
	},
	[6072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_onslaught_while_at_maximum_endurance_charges"
		}
	},
	[6073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while not on Low Mana"
			}
		},
		stats={
			[1]="gain_onslaught_while_not_on_low_mana"
		}
	},
	[6074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while on Low Life"
			}
		},
		stats={
			[1]="gain_onslaught_while_on_low_life"
		}
	},
	[6075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while you have Cat's Agility"
			}
		},
		stats={
			[1]="gain_onslaught_while_you_have_cats_agility"
		}
	},
	[6076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while Fortified"
			}
		},
		stats={
			[1]="gain_onslaught_while_you_have_fortify"
		}
	},
	[6077]={
		[1]={
			[1]={
				[1]={
					k="deciseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second"
			}
		},
		stats={
			[1]="gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"
		}
	},
	[6078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if you've Killed Recently"
			}
		},
		stats={
			[1]="gain_phasing_if_enemy_killed_recently"
		}
	},
	[6079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if you have Suppressed Spell Damage Recently"
			}
		},
		stats={
			[1]="gain_phasing_if_suppressed_spell_recently"
		}
	},
	[6080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while affected by Haste"
			}
		},
		stats={
			[1]="gain_phasing_while_affected_by_haste"
		}
	},
	[6081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while you have Cat's Stealth"
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_cats_stealth"
		}
	},
	[6082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while on Low Life"
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_low_life"
		}
	},
	[6083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds"
			}
		},
		stats={
			[1]="gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds"
		}
	},
	[6084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Critical Hit with Wands"
			}
		},
		stats={
			[1]="gain_power_charge_on_critical_strike_with_wands_%"
		}
	},
	[6085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Cast a Curse Spell"
			}
		},
		stats={
			[1]="gain_power_charge_on_curse_cast_%"
		}
	},
	[6086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when you Hit a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you Hit a Frozen Enemy"
			}
		},
		stats={
			[1]="gain_power_charge_on_hit_%_chance_against_frozen_enemy"
		}
	},
	[6087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"
			}
		},
		stats={
			[1]="gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"
		}
	},
	[6088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you use a Mana Flask"
			}
		},
		stats={
			[1]="gain_power_charge_on_mana_flask_use_%_chance"
		}
	},
	[6089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you use a Vaal Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_power_charge_on_vaal_skill_use_%"
		}
	},
	[6090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge every Second if you haven't lost Power Charges Recently"
			}
		},
		stats={
			[1]="gain_power_charge_per_second_if_have_not_lost_power_charge_recently"
		}
	},
	[6091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power or Frenzy Charge each second while Channelling"
			}
		},
		stats={
			[1]="gain_power_or_frenzy_charge_for_each_second_channeling"
		}
	},
	[6092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit"
			}
		},
		stats={
			[1]="gain_rage_on_hit"
		}
	},
	[6093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance, Frenzy or Power charge when you Block"
			}
		},
		stats={
			[1]="gain_random_charge_on_block"
		}
	},
	[6094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary"
			}
		},
		stats={
			[1]="gain_random_charge_per_second_while_stationary"
		}
	},
	[6095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal"
			}
		},
		stats={
			[1]="gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal"
		}
	},
	[6096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster"
		}
	},
	[6097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You have Chilling Conflux for 3 seconds every 8 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="You have Shocking Conflux for 3 seconds every 8 seconds"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="You have Igniting Conflux for 3 seconds every 8 seconds"
			}
		},
		stats={
			[1]="gain_single_conflux_for_3_seconds_every_8_seconds"
		}
	},
	[6098]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Soul Eater for {0} seconds when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_soul_eater_for_x_ms_on_vaal_skill_use"
		}
	},
	[6099]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Eat a Soul when you Hit a Unique Enemy, no more than once every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms"
		}
	},
	[6100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it"
			}
		},
		stats={
			[1]="gain_spell_cost_as_mana_every_fifth_cast"
		}
	},
	[6101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Tailwind on Skill use"
			}
		},
		stats={
			[1]="gain_tailwind_stack_on_skill_use"
		}
	},
	[6102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain up to maximum Fragile Regrowth when Hit"
			}
		},
		stats={
			[1]="gain_up_to_maximum_fragile_regrowth_when_hit"
		}
	},
	[6103]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds"
			}
		},
		stats={
			[1]="gain_vaal_soul_on_hit_cooldown_ms"
		}
	},
	[6104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence is added to Accuracy Rating with Wands"
			}
		},
		stats={
			[1]="gain_wand_accuracy_rating_equal_to_intelligence"
		}
	},
	[6105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Fanatic Charge every second if you've Attacked in the past second"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Fanatic Charges every second if you've Attacked the past second"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Lose {0} Fanatic Charge every second if you've Attacked the past second"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Lose {0} Fanatic Charges every second if you've Attacked the past second"
			}
		},
		stats={
			[1]="gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second"
		}
	},
	[6106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Fragile Regrowth each second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Fragile Regrowth each second"
			}
		},
		stats={
			[1]="gain_x_fragile_regrowth_per_second"
		}
	},
	[6107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Melee Axe Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_axes"
		}
	},
	[6108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second"
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_axes_swords_1s_cooldown"
		}
	},
	[6109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Melee Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_melee_hit"
		}
	},
	[6110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="gain_x_rage_per_200_mana_spent"
		}
	},
	[6111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage when Hit by an Enemy"
			}
		},
		stats={
			[1]="gain_x_rage_when_hit"
		}
	},
	[6112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage when Critically Hit by an Enemy"
			}
		},
		stats={
			[1]="gain_x_rage_when_taken_crit"
		}
	},
	[6113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage when Hit by an Enemy"
			}
		},
		stats={
			[1]="gain_x_rage_when_taken_hit"
		}
	},
	[6114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine"
			}
		},
		stats={
			[1]="galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined"
		}
	},
	[6115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Arrow has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Arrow has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="galvanic_arrow_projectile_speed_+%"
		}
	},
	[6116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Field fires Beams with {0}% increased Frequency"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Field fires Beams with {0}% reduced Frequency"
			}
		},
		stats={
			[1]="galvanic_field_beam_frequency_+%"
		}
	},
	[6117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Galvanic Field has {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="galvanic_field_cast_speed_+%"
		}
	},
	[6118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Field deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Field deasl {0}% reduced Damage"
			}
		},
		stats={
			[1]="galvanic_field_damage_+%"
		}
	},
	[6119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Galvanic Field Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Galvanic Field Chains {0} additional times"
			}
		},
		stats={
			[1]="galvanic_field_number_of_chains"
		}
	},
	[6120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attribute Requirements of Gems can be satisified by your highest Attribute"
			}
		},
		stats={
			[1]="gem_requirements_can_be_satisfied_by_highest_attribute"
		}
	},
	[6121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inherent bonuses from Intelligence, Strength and Dexterity are doubled"
			}
		},
		stats={
			[1]="gemling_double_basic_attribute_bonuses"
		}
	},
	[6122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cost of Skills"
			}
		},
		stats={
			[1]="gemling_skill_cost_+%_final"
		}
	},
	[6123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Persistent Buffs have {0}% More Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Persistent Buffs have {0}% Less Reservation"
			}
		},
		stats={
			[1]="gemling_spirit_reservation_+%_final_for_permanent_buffs"
		}
	},
	[6124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="General's Cry has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="generals_cry_cooldown_speed_+%"
		}
	},
	[6125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="General's Cry has {0:+d} to maximum number of Mirage Warriors"
			}
		},
		stats={
			[1]="generals_cry_maximum_warriors_+"
		}
	},
	[6126]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} charges per Second"
			}
		},
		stats={
			[1]="generate_x_charges_for_any_flask_per_minute"
		}
	},
	[6127]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Charms gain {0} charges per Second"
			}
		},
		stats={
			[1]="generate_x_charges_for_charms_per_minute"
		}
	},
	[6128]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guard Flasks gain {0} charges per Second"
			}
		},
		stats={
			[1]="generate_x_charges_for_guard_flasks_per_minute"
		}
	},
	[6129]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks gain {0} charges per Second"
			}
		},
		stats={
			[1]="generate_x_charges_for_life_flasks_per_minute"
		}
	},
	[6130]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Flasks gain {0} charges per Second"
			}
		},
		stats={
			[1]="generate_x_charges_for_mana_flasks_per_minute"
		}
	},
	[6131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Glacial Cascade has an additional Burst"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Glacial Cascade has {0} additional Bursts"
			}
		},
		stats={
			[1]="glacial_cascade_number_of_additional_bursts"
		}
	},
	[6132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Glacial Cascade Physical Damage gained as Extra Cold Damage"
			}
		},
		stats={
			[1]="glacial_cascade_physical_damage_%_to_gain_as_cold"
		}
	},
	[6133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glacial Hammer deals Cold-only Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="glacial_hammer_melee_splash_with_cold_damage"
		}
	},
	[6134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Attack Speed per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Attack Speed per Level"
			}
		},
		stats={
			[1]="global_attack_speed_+%_per_level"
		}
	},
	[6135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Bleeding on Hit"
			}
		},
		stats={
			[1]="global_bleed_on_hit"
		}
	},
	[6136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind with Hits against Bleeding Enemies"
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%_vs_bleeding_enemies"
		}
	},
	[6137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Chilled Enemies"
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_vs_chilled_enemies"
		}
	},
	[6138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences per Frenzy Charge"
			}
		},
		stats={
			[1]="global_defences_+%_per_frenzy_charge"
		}
	},
	[6139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Global Evasion Rating while moving"
			}
		},
		stats={
			[1]="global_evasion_rating_+_while_moving"
		}
	},
	[6140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skill Gems have {0}% more Attribute Requirements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skill Gems have {0}% less Attribute Requirements"
			}
		},
		stats={
			[1]="global_gem_attribute_requirements_+%_final_from_gemling"
		}
	},
	[6141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies",
			[2]="global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"
		}
	},
	[6142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_ignited_enemies",
			[2]="global_maximum_added_fire_damage_vs_ignited_enemies"
		}
	},
	[6143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage_vs_ignited_enemies",
			[2]="global_maximum_added_lightning_damage_vs_ignited_enemies"
		}
	},
	[6144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage against Shocked Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage_vs_shocked_enemies",
			[2]="global_maximum_added_lightning_damage_vs_shocked_enemies"
		}
	},
	[6145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="global_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[6146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Global Armour while moving"
			}
		},
		stats={
			[1]="global_physical_damage_reduction_rating_while_moving"
		}
	},
	[6147]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="glove_implicit_gain_rage_on_attack_hit_cooldown_ms"
		}
	},
	[6148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Gold Dropped by Slain Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Gold Dropped by Slain Enemies"
			}
		},
		stats={
			[1]="gold_+%_from_enemies"
		}
	},
	[6149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="golem_attack_and_cast_speed_+%"
		}
	},
	[6150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems have {0} to {1} Added Attack Physical Damage"
			}
		},
		stats={
			[1]="golem_attack_minimum_added_physical_damage",
			[2]="golem_attack_maximum_added_physical_damage"
		}
	},
	[6151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by your Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs granted by your Golems"
			}
		},
		stats={
			[1]="golem_buff_effect_+%"
		}
	},
	[6152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by your Golems per Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem"
			}
		},
		stats={
			[1]="golem_buff_effect_+%_per_summoned_golem"
		}
	},
	[6153]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems Regenerate {0}% of their Life per second"
			}
		},
		stats={
			[1]="golem_life_regeneration_per_minute_%"
		}
	},
	[6154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="golem_maximum_life_+%"
		}
	},
	[6155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Maximum Mana"
			}
		},
		stats={
			[1]="golem_maximum_mana_+%"
		}
	},
	[6156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="golem_movement_speed_+%"
		}
	},
	[6157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems have {0:+d} to Armour"
			}
		},
		stats={
			[1]="golem_physical_damage_reduction_rating"
		}
	},
	[6158]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="grace_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="grace_mana_reservation_efficiency_+%"
		}
	},
	[6160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grace has no Reservation"
			}
		},
		stats={
			[1]="grace_reserves_no_mana"
		}
	},
	[6161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets"
			}
		},
		stats={
			[1]="grant_animated_minion_melee_splash_damage_+%_final_for_splash"
		}
	},
	[6162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've used a Skill Recently, you and nearby Allies have Tailwind"
			}
		},
		stats={
			[1]="grant_tailwind_to_nearby_allies_if_used_skill_recently"
		}
	},
	[6163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a Void Charge every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Void Charge every {0} seconds"
			}
		},
		stats={
			[1]="grant_void_arrow_every_x_ms"
		}
	},
	[6164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage over Time"
			}
		},
		stats={
			[1]="gratuitous_violence_physical_damage_over_time_+%_final"
		}
	},
	[6165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Grenade fuse duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Grenade fuse duration"
			}
		},
		stats={
			[1]="grenade_fuse_duration_+%"
		}
	},
	[6166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Grenades have {0}% chance to activate a second time"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Grenades activate a second time"
			}
		},
		stats={
			[1]="grenade_skill_%_chance_to_explode_twice"
		}
	},
	[6167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Grenade Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Grenade Area of Effect"
			}
		},
		stats={
			[1]="grenade_skill_area_of_effect_+%"
		}
	},
	[6168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grenade Skills have +{0} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grenade Skills have +{0} Cooldown Uses"
			}
		},
		stats={
			[1]="grenade_skill_cooldown_count_+"
		}
	},
	[6169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for Grenade Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for Grenade Skills"
			}
		},
		stats={
			[1]="grenade_skill_cooldown_speed_+%"
		}
	},
	[6170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Grenade Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Grenade Damage"
			}
		},
		stats={
			[1]="grenade_skill_damage_+%"
		}
	},
	[6171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Grenade Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Grenade Duration"
			}
		},
		stats={
			[1]="grenade_skill_duration_+%"
		}
	},
	[6172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grenade Skills Fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grenade Skills Fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="grenade_skill_number_of_additional_projectiles"
		}
	},
	[6173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased duration of Ground Surfaces created by Supported Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced duration of Ground Surfaces created by Supported Skills"
			}
		},
		stats={
			[1]="ground_effect_duration_+%"
		}
	},
	[6174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ground Slam grants an Endurance Charge on Stun"
			}
		},
		stats={
			[1]="ground_slam_chance_to_gain_endurance_charge_%_on_stun"
		}
	},
	[6175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spreads Tar when you Block"
			}
		},
		stats={
			[1]="ground_tar_on_block_base_area_of_effect_radius"
		}
	},
	[6176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to spread Tar when Hit"
			}
		},
		stats={
			[1]="ground_tar_when_hit_%_chance"
		}
	},
	[6177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guard Flasks applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guard Flasks applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="guard_flask_effect_+%"
		}
	},
	[6178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guard Skills have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guard Skills have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="guard_skill_cooldown_recovery_+%"
		}
	},
	[6179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guard Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guard Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="guard_skill_effect_duration_+%"
		}
	},
	[6180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT For each nearby Ally you and nearby Allies deal {0}% more Damage, up to 15%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT For each nearby Ally you and nearby Allies deal {0}% less Damage per nearby Ally, up to 15%"
			}
		},
		stats={
			[1]="guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%"
		}
	},
	[6181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Every 4 seconds, remove all Curses"
			}
		},
		stats={
			[1]="guardian_every_4_seconds_remove_curses_on_you"
		}
	},
	[6182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While there are at least five nearby Allies, you and nearby Allies have Onslaught"
			}
		},
		stats={
			[1]="guardian_with_5_nearby_allies_you_and_allies_have_onslaught"
		}
	},
	[6183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage"
			}
		},
		stats={
			[1]="guardian_with_nearby_ally_damage_+%_final_for_you_and_allies"
		}
	},
	[6184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Mana is replaced by Maximum Infernal Flame\nGain Infernal Flame instead of spending Mana for Skill costs"
			}
		},
		stats={
			[1]="infernal_flame_instead_of_mana"
		}
	},
	[6185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Utility Flasks can gain charges while Active"
			}
		},
		stats={
			[1]="hard_mode_utility_flask_gain_charges_while_active"
		}
	},
	[6186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Lifeforce"
			}
		},
		stats={
			[1]="harvest_encounter_fluid_granted_+%"
		}
	},
	[6187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments"
			}
		},
		stats={
			[1]="has_avoid_shock_as_avoid_all_elemental_ailments"
		}
	},
	[6188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Curse Limit is equal to your maximum Power Charges"
			}
		},
		stats={
			[1]="has_curse_limit_equal_to_maximum_power_charges"
		}
	},
	[6189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Ignite Duration on you apply to all Elemental Ailments"
			}
		},
		stats={
			[1]="has_ignite_duration_on_self_as_all_elemental_ailments_on_self"
		}
	},
	[6190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have Onslaught if you've Summoned a Totem Recently"
			}
		},
		stats={
			[1]="has_onslaught_if_totem_summoned_recently"
		}
	},
	[6191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned if you've been Stunned during Effect"
			}
		},
		stats={
			[1]="has_stun_prevention_flask"
		}
	},
	[6192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Alternating every 5 seconds:\nTake {0}% more Damage from Hits\nTake {0}% more Damage over time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Alternating every 5 seconds:\nTake {0}% less Damage from Hits\nTake {0}% less Damage over time"
			}
		},
		stats={
			[1]="has_trickster_alternating_damage_taken_+%_final"
		}
	},
	[6193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Lesser Brutal Shrine Buff"
			}
		},
		stats={
			[1]="has_unique_brutal_shrine_effect"
		}
	},
	[6194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Lesser Massive Shrine Buff"
			}
		},
		stats={
			[1]="has_unique_massive_shrine_effect"
		}
	},
	[6195]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="haste_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="haste_mana_reservation_efficiency_+%"
		}
	},
	[6197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Haste has no Reservation"
			}
		},
		stats={
			[1]="haste_reserves_no_mana"
		}
	},
	[6198]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="hatred_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="hatred_mana_reservation_efficiency_+%"
		}
	},
	[6200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hatred has no Reservation"
			}
		},
		stats={
			[1]="hatred_reserves_no_mana"
		}
	},
	[6201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stagger empties {0}% faster while your Shield is lowered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stagger empties {0}% slower while your Shield is lowered"
			}
		},
		stats={
			[1]="heavy_stun_poise_decay_rate_+%"
		}
	},
	[6202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT {0:+d} Heavy Stun Threshold"
			}
		},
		stats={
			[1]="heavy_stun_threshold_+"
		}
	},
	[6203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that Heavy Stun Enemies have Culling Strike"
			}
		},
		stats={
			[1]="heavy_stuns_have_culling_strike"
		}
	},
	[6204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_abyss_rewards_from_reward_chests_%"
		}
	},
	[6205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_armour_rewards_from_reward_chests_%"
		}
	},
	[6206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_blight_rewards_from_reward_chests_%"
		}
	},
	[6207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_breach_rewards_from_reward_chests_%"
		}
	},
	[6208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_corrupted_rewards_from_reward_chests_%"
		}
	},
	[6209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_delirium_rewards_from_reward_chests_%"
		}
	},
	[6210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_delve_rewards_from_reward_chests_%"
		}
	},
	[6211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_divination_rewards_from_reward_chests_%"
		}
	},
	[6212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Essences when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_essences_rewards_from_reward_chests_%"
		}
	},
	[6213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_gems_rewards_from_reward_chests_%"
		}
	},
	[6214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_harbinger_rewards_from_reward_chests_%"
		}
	},
	[6215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_jewellery_rewards_from_reward_chests_%"
		}
	},
	[6216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_legion_rewards_from_reward_chests_%"
		}
	},
	[6217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_metamorph_rewards_from_reward_chests_%"
		}
	},
	[6218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_perandus_rewards_from_reward_chests_%"
		}
	},
	[6219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_talisman_rewards_from_reward_chests_%"
		}
	},
	[6220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_uniques_rewards_from_reward_chests_%"
		}
	},
	[6221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_weapons_rewards_from_reward_chests_%"
		}
	},
	[6222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guards add additional Alert Level on Death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guards remove Alert Level on Death"
			}
		},
		stats={
			[1]="heist_alert_level_gained_on_monster_death"
		}
	},
	[6223]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Alert Level increases by {0}% per second"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Alert Level reduces by {0}% per second"
			}
		},
		stats={
			[1]="heist_alert_level_gained_per_10_sec"
		}
	},
	[6224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_chests_chance_for_secondary_objectives_%"
		}
	},
	[6225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Blighted Maps and Catalysts"
			}
		},
		stats={
			[1]="heist_chests_double_blighted_maps_and_catalysts_%"
		}
	},
	[6226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Breach Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Breach Splinters"
			}
		},
		stats={
			[1]="heist_chests_double_breach_splinters_%"
		}
	},
	[6227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Catalysts"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Catalysts"
			}
		},
		stats={
			[1]="heist_chests_double_catalysts_%"
		}
	},
	[6228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Basic Currency"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Basic Currency"
			}
		},
		stats={
			[1]="heist_chests_double_currency_%"
		}
	},
	[6229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Delirium Orbs and Splinters"
			}
		},
		stats={
			[1]="heist_chests_double_delirium_orbs_and_splinters_%"
		}
	},
	[6230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Divination Cards"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Divination Cards"
			}
		},
		stats={
			[1]="heist_chests_double_divination_cards_%"
		}
	},
	[6231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Essences"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Essences"
			}
		},
		stats={
			[1]="heist_chests_double_essences_%"
		}
	},
	[6232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Jewels"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Jewels"
			}
		},
		stats={
			[1]="heist_chests_double_jewels_%"
		}
	},
	[6233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Legion Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Legion Splinters"
			}
		},
		stats={
			[1]="heist_chests_double_legion_splinters_%"
		}
	},
	[6234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Map Fragments"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Map Fragments"
			}
		},
		stats={
			[1]="heist_chests_double_map_fragments_%"
		}
	},
	[6235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Maps"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Maps"
			}
		},
		stats={
			[1]="heist_chests_double_maps_%"
		}
	},
	[6236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Oils"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Oils"
			}
		},
		stats={
			[1]="heist_chests_double_oils_%"
		}
	},
	[6237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Scarabs"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Scarabs"
			}
		},
		stats={
			[1]="heist_chests_double_scarabs_%"
		}
	},
	[6238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Sextants"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests duplicate contained Sextants"
			}
		},
		stats={
			[1]="heist_chests_double_sextants_%"
		}
	},
	[6239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to contain twice as many Uniques"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Heist Chests contain twice as many Uniques"
			}
		},
		stats={
			[1]="heist_chests_double_uniques_%"
		}
	},
	[6240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to contain more valuable Uniques"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Heist Chests contain more valuable Uniques"
			}
		},
		stats={
			[1]="heist_chests_unique_rarity_%"
		}
	},
	[6241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Smuggler's Caches Duplicate contained Rogue's Markers"
			}
		},
		stats={
			[1]="heist_coins_from_world_chests_double_%"
		}
	},
	[6242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Duplicate dropped Rogue's Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Duplicate dropped Rogue's Marker"
			}
		},
		stats={
			[1]="heist_coins_dropped_by_monsters_double_%"
		}
	},
	[6243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased raising of Alert Level from opening Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced raising of Alert Level from opening Chests"
			}
		},
		stats={
			[1]="heist_contract_alert_level_from_chests_+%"
		}
	},
	[6244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased raising of Alert Level from Killing Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced raising of Alert Level from Killing Monsters"
			}
		},
		stats={
			[1]="heist_contract_alert_level_from_monsters_+%"
		}
	},
	[6245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced raising of Alert Level"
			}
		},
		stats={
			[1]="heist_contract_alert_level_+%"
		}
	},
	[6246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="The Ring's Cut increased by {0}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="The Ring's Cut reduced by {0}%"
			}
		},
		stats={
			[1]="heist_contract_gang_cost_+%"
		}
	},
	[6247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Ring takes no Cut"
			}
		},
		stats={
			[1]="heist_contract_gang_takes_no_cut"
		}
	},
	[6248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to find additional Heist Targets from Secret Reward Rooms"
			}
		},
		stats={
			[1]="heist_contract_generate_secondary_objectives_chance_%"
		}
	},
	[6249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guards deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guards deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_guarding_monsters_damage_+%"
		}
	},
	[6250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guards take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guards take {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_guarding_monsters_take_damage_+%"
		}
	},
	[6251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can unlock {} Mechanical Chest after Lockdown per Wing"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can unlock {} Mechanical Chests after Lockdown per Wing"
			}
		},
		stats={
			[1]="heist_contract_mechanical_unlock_count"
		}
	},
	[6252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can unlock {} Magical Chest after Lockdown per Wing"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can unlock {} Magical Chests after Lockdown per Wing"
			}
		},
		stats={
			[1]="heist_contract_magical_unlock_count"
		}
	},
	[6253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Travel Cost"
			}
		},
		stats={
			[1]="heist_contract_no_travel_cost"
		}
	},
	[6254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Hiring Fee of Rogues"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Hiring Fee of Rogues"
			}
		},
		stats={
			[1]="heist_contract_npc_cost_+%"
		}
	},
	[6255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Job speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Job speed"
			}
		},
		stats={
			[1]="heist_contract_objective_completion_time_+%"
		}
	},
	[6256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack"
			}
		},
		stats={
			[1]="heist_contract_patrol_additional_elite_chance_+%"
		}
	},
	[6257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Patrolling Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Patrolling Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_patrol_damage_+%"
		}
	},
	[6258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Patrol Packs take {0}% increased damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Patrol Packs take {0}% reduced damage"
			}
		},
		stats={
			[1]="heist_contract_patrol_take_damage_+%"
		}
	},
	[6259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reward Room Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reward Room Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_side_area_monsters_damage_+%"
		}
	},
	[6260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reward Room Monsters take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reward Room Monsters take {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_side_area_monsters_take_damage_+%"
		}
	},
	[6261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Total Heist Fee"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Total Heist Fee"
			}
		},
		stats={
			[1]="heist_contract_total_cost_+%_final"
		}
	},
	[6262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Travel Fee"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Travel Fee"
			}
		},
		stats={
			[1]="heist_contract_travel_cost_+%"
		}
	},
	[6263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alchemy drop as Blessed Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_blessed_%"
		}
	},
	[6264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alchemy drop as Divine Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_divine_%"
		}
	},
	[6265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alchemy drop as Exalted Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_exalted_%"
		}
	},
	[6266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alteration drop as Orbs of Alchemy instead"
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_alchemy_%"
		}
	},
	[6267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alteration drop as Chaos Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_chaos_%"
		}
	},
	[6268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alteration drop as Regal Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_regal_%"
		}
	},
	[6269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Augmentation drop as Orbs of Alchemy instead"
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_alchemy_%"
		}
	},
	[6270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Augmentation drop as Chaos Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_chaos_%"
		}
	},
	[6271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Augmentation drop as Regal Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_regal_%"
		}
	},
	[6272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chaos Orbs drop as Blessed Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_blessed_%"
		}
	},
	[6273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chaos Orbs drop as Divine Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_divine_%"
		}
	},
	[6274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chaos Orbs drop as Exalted Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_exalted_%"
		}
	},
	[6275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chromatic Orbs drop as Orbs of Fusing instead"
			}
		},
		stats={
			[1]="heist_currency_chromatic_drops_as_fusing_%"
		}
	},
	[6276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chromatic Orbs drop as Jeweller's Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chromatic_drops_as_jewellers_%"
		}
	},
	[6277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Jeweller's Orbs drop as Orbs of Fusing instead"
			}
		},
		stats={
			[1]="heist_currency_jewellers_drops_as_fusing_%"
		}
	},
	[6278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Regal Orbs drop as Blessed Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_blessed_%"
		}
	},
	[6279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Regal Orbs drop as Divine Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_divine_%"
		}
	},
	[6280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Regal Orbs drop as Exalted Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_exalted_%"
		}
	},
	[6281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Regret drop as Orbs of Annulment instead"
			}
		},
		stats={
			[1]="heist_currency_regret_drops_as_annulment_%"
		}
	},
	[6282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Scouring drop as Orbs of Annulment instead"
			}
		},
		stats={
			[1]="heist_currency_scouring_drops_as_annulment_%"
		}
	},
	[6283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Scouring drop as Orbs of Regret instead"
			}
		},
		stats={
			[1]="heist_currency_scouring_drops_as_regret_%"
		}
	},
	[6284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Transmutation drop as Orbs of Alchemy instead"
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_alchemy_%"
		}
	},
	[6285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Transmutation drop as Chaos Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_chaos_%"
		}
	},
	[6286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Transmutation drop as Regal Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_regal_%"
		}
	},
	[6287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Basic Currency drops to be Duplicated"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Basic Currency drops in Heists are Duplicated"
			}
		},
		stats={
			[1]="heist_drops_double_currency_%"
		}
	},
	[6288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guards have {0}% chance to be Magic"
			}
		},
		stats={
			[1]="heist_guards_are_magic"
		}
	},
	[6289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guards have {0}% chance to be Rare"
			}
		},
		stats={
			[1]="heist_guards_are_rare"
		}
	},
	[6290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Interrupted"
			}
		},
		stats={
			[1]="heist_interruption_resistance_%"
		}
	},
	[6291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items dropped in Heists"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items dropped in Heists"
			}
		},
		stats={
			[1]="heist_item_quantity_+%"
		}
	},
	[6292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items dropped in Heists"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items dropped in Heists"
			}
		},
		stats={
			[1]="heist_item_rarity_+%"
		}
	},
	[6293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop fully linked"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop fully linked"
			}
		},
		stats={
			[1]="heist_items_are_fully_linked_%"
		}
	},
	[6294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop Corrupted"
			}
		},
		stats={
			[1]="heist_items_drop_corrupted_%"
		}
	},
	[6295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop Identified"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop Identified"
			}
		},
		stats={
			[1]="heist_items_drop_identified_%"
		}
	},
	[6296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop with Elder Influence"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop with Elder Influence"
			}
		},
		stats={
			[1]="heist_items_have_elder_influence_%"
		}
	},
	[6297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop with an additional Socket"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop with an additional Socket"
			}
		},
		stats={
			[1]="heist_items_have_one_additional_socket_%"
		}
	},
	[6298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop with Shaper Influence"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop with Shaper Influence"
			}
		},
		stats={
			[1]="heist_items_have_shaper_influence_%"
		}
	},
	[6299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Agility Level for Heists"
			}
		},
		stats={
			[1]="heist_job_agility_level_+"
		}
	},
	[6300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Brute Force Level for Heists"
			}
		},
		stats={
			[1]="heist_job_brute_force_level_+"
		}
	},
	[6301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Counter-Thaumaturgy Level for Heists"
			}
		},
		stats={
			[1]="heist_job_counter_thaumaturgy_level_+"
		}
	},
	[6302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Deception Level for Heists"
			}
		},
		stats={
			[1]="heist_job_deception_level_+"
		}
	},
	[6303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Demolition Level for Heists"
			}
		},
		stats={
			[1]="heist_job_demolition_level_+"
		}
	},
	[6304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Demolition speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Demolition speed"
			}
		},
		stats={
			[1]="heist_job_demolition_speed_+%"
		}
	},
	[6305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Engineering Level for Heists"
			}
		},
		stats={
			[1]="heist_job_engineering_level_+"
		}
	},
	[6306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Lockpicking Level for Heists"
			}
		},
		stats={
			[1]="heist_job_lockpicking_level_+"
		}
	},
	[6307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lockpicking speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lockpicking speed"
			}
		},
		stats={
			[1]="heist_job_lockpicking_speed_+%"
		}
	},
	[6308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Perception Level for Heists"
			}
		},
		stats={
			[1]="heist_job_perception_level_+"
		}
	},
	[6309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Trap Disarmament Level for Heists"
			}
		},
		stats={
			[1]="heist_job_trap_disarmament_level_+"
		}
	},
	[6310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Disarmament speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Disarmament speed"
			}
		},
		stats={
			[1]="heist_job_trap_disarmament_speed_+%"
		}
	},
	[6311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lockdown occurs immediately when Alert Level is full"
			}
		},
		stats={
			[1]="heist_lockdown_is_instant"
		}
	},
	[6312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can Scout nearby Enemy Patrols and Elite Patrols during Heists"
			}
		},
		stats={
			[1]="heist_nenet_scouts_nearby_patrols_and_mini_bosses"
		}
	},
	[6313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blueprint Revealing Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blueprint Revealing Cost"
			}
		},
		stats={
			[1]="heist_npc_blueprint_reveal_cost_+%"
		}
	},
	[6314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"
			}
		},
		stats={
			[1]="heist_npc_contract_generates_gianna_intelligence"
		}
	},
	[6315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"
			}
		},
		stats={
			[1]="heist_npc_contract_generates_niles_intelligence"
		}
	},
	[6316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Is a powerful Combatant and provides strong Buffs to Allies"
			}
		},
		stats={
			[1]="heist_npc_display_huck_combat"
		}
	},
	[6317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level from opening Reward Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level from opening Reward Chests"
			}
		},
		stats={
			[1]="heist_npc_karst_alert_level_from_chests_+%_final"
		}
	},
	[6318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level"
			}
		},
		stats={
			[1]="heist_npc_nenet_alert_level_+%_final"
		}
	},
	[6319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level"
			}
		},
		stats={
			[1]="heist_npc_tullina_alert_level_+%_final"
		}
	},
	[6320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level"
			}
		},
		stats={
			[1]="heist_npc_vinderi_alert_level_+%_final"
		}
	},
	[6321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Patrol Pack Members have {0}% chance to be Magic"
			}
		},
		stats={
			[1]="heist_patrols_are_magic"
		}
	},
	[6322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Patrol Pack Members have {0}% chance to be Rare"
			}
		},
		stats={
			[1]="heist_patrols_are_rare"
		}
	},
	[6323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% maximum Player Resistances per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_additional_maximum_resistances_%_per_25%_alert_level"
		}
	},
	[6324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Armour per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Armour per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_armour_+%_final_per_25%_alert_level"
		}
	},
	[6325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Player Cold Resistance per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_cold_resistance_%_per_25%_alert_level"
		}
	},
	[6326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[6327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Evasion per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Evasion per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_evasion_rating_+%_final_per_25%_alert_level"
		}
	},
	[6328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Experience gain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Experience gain"
			}
		},
		stats={
			[1]="heist_player_experience_gain_+%"
		}
	},
	[6329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Player Fire Resistance per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_fire_resistance_%_per_25%_alert_level"
		}
	},
	[6330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players gain {0}% increased Flask Charges per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players gain {0}% reduced Flask Charges per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_flask_charges_gained_+%_per_25%_alert_level"
		}
	},
	[6331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Life Recovery Rate per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Life Recovery Rate per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_life_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[6332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Player Lightning Resistance per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_lightning_resistance_%_per_25%_alert_level"
		}
	},
	[6333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Mana Recovery Rate per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Mana Recovery Rate per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_mana_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[6334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reinforcements have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reinforcements have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="heist_reinforcements_attack_speed_+%"
		}
	},
	[6335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reinforcements have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reinforcements have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="heist_reinforcements_cast_speed_+%"
		}
	},
	[6336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reinforcements have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reinforcements have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="heist_reinforcements_movements_speed_+%"
		}
	},
	[6337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reward Rooms have {0}% increased Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reward Rooms have {0}% reduced Monsters"
			}
		},
		stats={
			[1]="heist_side_reward_room_monsters_+%"
		}
	},
	[6338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from your Hellhound's Life before you"
			}
		},
		stats={
			[1]="hellhound_takes_%_damage_before_you"
		}
	},
	[6339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} Crucible slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} Crucible slots"
			}
		},
		stats={
			[1]="hellscape_extra_item_slots"
		}
	},
	[6340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} Dream Furnace slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} Dream Furnace slots"
			}
		},
		stats={
			[1]="hellscape_extra_map_slots"
		}
	},
	[6341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one"
			}
		},
		stats={
			[1]="hellscaping_add_corruption_implicit_chance_%"
		}
	},
	[6342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment"
			}
		},
		stats={
			[1]="hellscaping_add_explicit_mod_chance_%"
		}
	},
	[6343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to add a Link to the largest group of Linked Sockets"
			}
		},
		stats={
			[1]="hellscaping_additional_link_chance_%"
		}
	},
	[6344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to add a Socket"
			}
		},
		stats={
			[1]="hellscaping_additional_socket_chance_%"
		}
	},
	[6345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to grant an additional Beneficial Modifier"
			}
		},
		stats={
			[1]="hellscaping_additional_upside_chance_%"
		}
	},
	[6346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment"
			}
		},
		stats={
			[1]="hellscaping_downsides_tier_downgrade_chance_%"
		}
	},
	[6347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed"
			}
		},
		stats={
			[1]="hellscaping_speed_+%_per_map_hellscape_tier"
		}
	},
	[6348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour Items absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="armour_hellscaping_speed_+%"
		}
	},
	[6349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Jewellery absorbs {0}% more Corruption"
			}
		},
		stats={
			[1]="jewellery_hellscaping_speed_+%"
		}
	},
	[6350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maps absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="map_hellscaping_speed_+%"
		}
	},
	[6351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Weapons absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="weapon_hellscaping_speed_+%"
		}
	},
	[6352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Quivers absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="quiver_hellscaping_speed_+%"
		}
	},
	[6353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment"
			}
		},
		stats={
			[1]="hellscaping_upgrade_mod_tier_chance_%"
		}
	},
	[6354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment"
			}
		},
		stats={
			[1]="hellscaping_upsides_tier_upgrade_chance_%"
		}
	},
	[6355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freeze Enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="helmet_mod_freeze_as_though_damage_+%_final"
		}
	},
	[6356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="helmet_mod_shock_as_though_damage_+%_final"
		}
	},
	[6357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Herald Buffs on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Herald Buffs on you"
			}
		},
		stats={
			[1]="herald_effect_on_self_+%"
		}
	},
	[6358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Reservation of Herald Skills is always 45%"
			}
		},
		stats={
			[1]="herald_mana_reservation_override_45%"
		}
	},
	[6359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You lose Virulence {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You lose Virulence {0}% slower"
			}
		},
		stats={
			[1]="herald_of_agony_buff_drop_off_speed_+%"
		}
	},
	[6360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_agony_buff_effect_+%"
		}
	},
	[6361]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_efficiency_+%"
		}
	},
	[6363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_+%"
		}
	},
	[6364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_ash_buff_effect_+%"
		}
	},
	[6365]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_efficiency_+%"
		}
	},
	[6367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_ice_buff_effect_+%"
		}
	},
	[6368]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_efficiency_+%"
		}
	},
	[6370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Sentinels use Crusade Slam"
			}
		},
		stats={
			[1]="herald_of_light_and_dominating_blow_minions_use_holy_slam"
		}
	},
	[6371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_light_buff_effect_+%"
		}
	},
	[6372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels of Purity have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels of Purity have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="herald_of_light_minion_area_of_effect_+%"
		}
	},
	[6373]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_efficiency_+%"
		}
	},
	[6375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_+%"
		}
	},
	[6376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency"
			}
		},
		stats={
			[1]="herald_of_thunder_bolt_frequency_+%"
		}
	},
	[6377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_thunder_buff_effect_+%"
		}
	},
	[6378]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_efficiency_+%"
		}
	},
	[6380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summoned Agony Crawler fires {0} additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summoned Agony Crawler fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="herald_scorpion_number_of_additional_projectiles"
		}
	},
	[6381]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Herald Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Herald Skills"
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Herald Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Herald Skills"
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_efficiency_+%"
		}
	},
	[6383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Herald Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Herald Skills"
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_+%"
		}
	},
	[6384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hex Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hex Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="hex_skill_duration_+%"
		}
	},
	[6385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hexblast deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hexblast deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="hexblast_damage_+%"
		}
	},
	[6386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hexblast has {0}% chance to not remove a Hex"
			}
		},
		stats={
			[1]="hexblast_%_chance_to_not_consume_hex"
		}
	},
	[6387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hexblast has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hexblast has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="hexblast_skill_area_of_effect_+%"
		}
	},
	[6388]={
		[1]={
			[1]={
				[1]={
					k="plus_two_hundred",
					v=2
				},
				[2]={
					k="canonical_stat",
					v=2
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Hexes expire upon reaching {1}% of base Effect"
			}
		},
		stats={
			[1]="hexes_expire_on_reaching_200%_effect",
			[2]="hex_remove_at_effect_variance"
		}
	},
	[6389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Hexproof if you have a Magic Ring in right slot"
			}
		},
		stats={
			[1]="hexproof_if_right_ring_is_magic_item"
		}
	},
	[6390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%"
			}
		},
		stats={
			[1]="hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%"
		}
	},
	[6391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Arcane Surge after Spending a total of {0} Mana"
			}
		},
		stats={
			[1]="hierophant_gain_arcane_surge_on_mana_use_threshold"
		}
	},
	[6392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mana Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mana Cost of Skills"
			}
		},
		stats={
			[1]="hierophant_mana_cost_+%_final"
		}
	},
	[6393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mana Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mana Reservation of Skills"
			}
		},
		stats={
			[1]="hierophant_mana_reservation_+%_final"
		}
	},
	[6394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Hinder Enemies you spread Poison to"
			}
		},
		stats={
			[1]="hinder_chance_%_on_spreading_poioson"
		}
	},
	[6395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Hinder Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Hinder Duration"
			}
		},
		stats={
			[1]="hinder_duration_+%"
		}
	},
	[6396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Hinder on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Hinder on you"
			}
		},
		stats={
			[1]="hinder_effect_on_self_+%"
		}
	},
	[6397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Hindered by you deal {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Hindered by you deal {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_+%"
		}
	},
	[6398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Hindered by you take {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Hindered by you take {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[6399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Ignited Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_ignited_enemies"
		}
	},
	[6400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Electrocute Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Electrocute Buildup"
			}
		},
		stats={
			[1]="hit_damage_electrocute_multiplier_+%"
		}
	},
	[6401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Electrocute Buildup against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Electrocute Buildup against Shocked Enemies"
			}
		},
		stats={
			[1]="hit_damage_electrocute_multiplier_+%_vs_shocked_enemies"
		}
	},
	[6402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Pin Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Pin Buildup"
			}
		},
		stats={
			[1]="hit_damage_pin_multiplier_+%"
		}
	},
	[6403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="hit_damage_+%"
		}
	},
	[6404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Bleeding Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_bleeding_enemies"
		}
	},
	[6405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Blinded Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_blinded_enemies"
		}
	},
	[6406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Chilled Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_chilled_enemies"
		}
	},
	[6407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Cursed Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_cursed_enemies"
		}
	},
	[6408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies affected by Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Enemies affected by Ailments"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_enemies_affected_by_ailments"
		}
	},
	[6409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Unique Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_unique_enemies"
		}
	},
	[6410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup against enemies within 2 metres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup against enemies within 2 metres"
			}
		},
		stats={
			[1]="hit_damage_stun_multiplier_+%_vs_enemies_at_close_range"
		}
	},
	[6411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup against Enemies that are on Low Life"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="hit_damage_stun_multiplier_+%_vs_enemies_on_low_life"
		}
	},
	[6412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup with Critical Hits"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup with Critical Hits"
			}
		},
		stats={
			[1]="hit_damage_stun_multiplier_+%_with_crits"
		}
	},
	[6413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0}% of maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"
			}
		},
		stats={
			[1]="hit_for_%_max_life_es_on_max_infernal_flame"
		}
	},
	[6414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0}% of Infernal Flame as Fire Damage when Infernal Flame reaches maximum"
			}
		},
		stats={
			[1]="hit_for_%_of_infernal_flame_on_max_infernal_flame"
		}
	},
	[6415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against you Overwhelm {0}% of Physical Damage Reduction"
			}
		},
		stats={
			[1]="hits_against_you_overwhelm_x%_of_physical_damage_reduction"
		}
	},
	[6416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits can't be Evaded by Blinded Enemies"
			}
		},
		stats={
			[1]="hits_cannot_be_evaded_vs_blinded_enemies"
		}
	},
	[6417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crush Enemies on hit with Maces and Sceptres"
			}
		},
		stats={
			[1]="hits_from_maces_and_sceptres_crush_enemies"
		}
	},
	[6418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore non-negative Elemental Resistances of Frozen Enemies"
			}
		},
		stats={
			[1]="hits_ignore_elemental_resistances_vs_frozen_enemies"
		}
	},
	[6419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"
			}
		},
		stats={
			[1]="hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped"
		}
	},
	[6420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items"
			}
		},
		stats={
			[1]="hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped"
		}
	},
	[6421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Fire Resistance while you are Ignited"
			}
		},
		stats={
			[1]="hits_ignore_enemy_fire_resistance_while_you_are_ignited"
		}
	},
	[6422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds"
		}
	},
	[6423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Physical Damage Reduction"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_%_chance"
		}
	},
	[6424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond"
			}
		},
		stats={
			[1]="holy_and_shockwave_totem_have_physical_damage_%_to_gain_as_fire_damage_when_linked_by_searing_bond"
		}
	},
	[6425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Path has {0}% increased teleport range"
			}
		},
		stats={
			[1]="holy_path_teleport_range_+%"
		}
	},
	[6426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Holy Relics have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Holy Relics have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="holy_relic_area_of_effect_+%"
		}
	},
	[6427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Holy Relics have {0}% increased Buff Effect"
			}
		},
		stats={
			[1]="holy_relic_buff_effect_+%"
		}
	},
	[6428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Holy Relics have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="holy_relic_cooldown_recovery_+%"
		}
	},
	[6429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Holy Relics deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Holy Relics deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="holy_relic_damage_+%"
		}
	},
	[6430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hydrosphere has {0}% increased Pulse Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hydrosphere has {0}% reduced Pulse Frequency"
			}
		},
		stats={
			[1]="hydro_sphere_pulse_frequency_+%"
		}
	},
	[6431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="ice_and_lightning_trap_base_penetrate_elemental_resistances_%"
		}
	},
	[6432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Traps and Lightning Traps are triggered by your Warcries"
			}
		},
		stats={
			[1]="ice_and_lightning_trap_can_be_triggered_by_warcries"
		}
	},
	[6433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Traps and Lightning Traps cannot be triggered by Enemies"
			}
		},
		stats={
			[1]="ice_and_lightning_traps_cannot_be_triggered_by_enemies"
		}
	},
	[6434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze"
			}
		},
		stats={
			[1]="ice_crash_and_glacial_hammer_enemies_covered_in_frost_as_unfrozen"
		}
	},
	[6435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Stage deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Stage deals {0}% less Damage"
			}
		},
		stats={
			[1]="ice_crash_first_stage_damage_+%_final"
		}
	},
	[6436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Crystal Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Crystal Life"
			}
		},
		stats={
			[1]="ice_crystal_maximum_life_+%"
		}
	},
	[6437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostblink has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostblink has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="ice_dash_cooldown_speed_+%"
		}
	},
	[6438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostblink has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostblink has {0}% reduced Duration"
			}
		},
		stats={
			[1]="ice_dash_duration_+%"
		}
	},
	[6439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostblink has {0}% increased maximum travel distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostblink has {0}% reduced maximum travel distance"
			}
		},
		stats={
			[1]="ice_dash_travel_distance_+%"
		}
	},
	[6440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from Ice Nova Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="ice_nova_chill_minimum_slow_%"
		}
	},
	[6441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=19
					}
				},
				text="Ice Shot Pierces an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]="#"
					}
				},
				text="Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="ice_shot_additional_pierce_per_10_old"
		}
	},
	[6442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Shot has {0}% increased Area of Effect angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Shot has {0}% reduced Area of Effect angle"
			}
		},
		stats={
			[1]="ice_shot_area_angle_+%"
		}
	},
	[6443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ice Shot Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="ice_shot_pierce_+"
		}
	},
	[6444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap has {0}% increased Chill Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap has {0}% reduced Chill Effect"
			}
		},
		stats={
			[1]="ice_siphon_trap_chill_effect_+%"
		}
	},
	[6445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="ice_siphon_trap_damage_+%"
		}
	},
	[6446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam"
			}
		},
		stats={
			[1]="ice_siphon_trap_damage_taken_+%_per_beam"
		}
	},
	[6447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="ice_siphon_trap_duration_+%"
		}
	},
	[6448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Spear and Ball Lightning fire Projectiles in a circle"
			}
		},
		stats={
			[1]="ice_spear_and_ball_lightning_projectiles_nova"
		}
	},
	[6449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Spear and Ball Lightning Projectiles Return to you"
			}
		},
		stats={
			[1]="ice_spear_and_ball_lightning_projectiles_return"
		}
	},
	[6450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Spear travels {0}% increased distance before changing forms"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Spear travels {0}% reduced distance before changing forms"
			}
		},
		stats={
			[1]="ice_spear_distance_before_form_change_+%"
		}
	},
	[6451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ice Spear fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Spear fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="ice_spear_number_of_additional_projectiles"
		}
	},
	[6452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Trap Damage Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="ice_trap_cold_resistance_penetration_%"
		}
	},
	[6453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Presence are Ignited as though dealt {0} Base Fire Damage"
			}
		},
		stats={
			[1]="ignite_as_though_dealing_X_damage_in_your_presence"
		}
	},
	[6454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Ignite on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Ignite on you"
			}
		},
		stats={
			[1]="ignite_effect_on_self_+%"
		}
	},
	[6455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Ignite you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Ignite you inflict"
			}
		},
		stats={
			[1]="base_ignite_effect_+%"
		}
	},
	[6456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ignite, Shock and Chill on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ignite, Shock and Chill on Enemies"
			}
		},
		stats={
			[1]="ignite_shock_chill_duration_+%"
		}
	},
	[6457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited or Chilled by you have {:+d}% to Elemental Resistances"
			}
		},
		stats={
			[1]="ignites_and_chill_apply_elemental_resistance_+"
		}
	},
	[6458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by you have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[6459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Cold Resistance"
			}
		},
		stats={
			[1]="ignores_enemy_cold_resistance"
		}
	},
	[6460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Fire Resistance"
			}
		},
		stats={
			[1]="ignores_enemy_fire_resistance"
		}
	},
	[6461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Lightning Resistance"
			}
		},
		stats={
			[1]="ignores_enemy_lightning_resistance"
		}
	},
	[6462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immortal Call has {0}% increased Buff Duration per Endurance Charge removed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed"
			}
		},
		stats={
			[1]="immortal_call_buff_effect_duration_+%_per_removable_endurance_charge"
		}
	},
	[6463]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed"
			}
		},
		stats={
			[1]="immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"
		}
	},
	[6464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating"
			}
		},
		stats={
			[1]="immune_to_bleeding_if_helmet_grants_higher_armour_than_evasion"
		}
	},
	[6465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Burning Ground, Shocked Ground and Chilled Ground"
			}
		},
		stats={
			[1]="immune_to_burning_shocks_and_chilled_ground"
		}
	},
	[6466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Curses if you've cast Despair in the past 10 seconds"
			}
		},
		stats={
			[1]="immune_to_curses_if_cast_dispair_in_past_10_seconds"
		}
	},
	[6467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration"
			}
		},
		stats={
			[1]="immune_to_curses_on_killing_cursed_enemy_for_remaining_duration_of_curse"
		}
	},
	[6468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Curses while you have at least {0} Rage"
			}
		},
		stats={
			[1]="immune_to_curses_while_at_least_X_rage"
		}
	},
	[6469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Curses while Channelling"
			}
		},
		stats={
			[1]="immune_to_curses_while_channelling"
		}
	},
	[6470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while on Consecrated Ground"
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_on_consecrated_ground"
		}
	},
	[6471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold"
		}
	},
	[6472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while you have Arcane Surge"
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_you_have_arcane_surge"
		}
	},
	[6473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Exposure"
			}
		},
		stats={
			[1]="immune_to_exposure"
		}
	},
	[6474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds"
			}
		},
		stats={
			[1]="immune_to_exposure_if_cast_elemental_weakness_in_past_10_seconds"
		}
	},
	[6475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Freeze and Chill while Ignited"
			}
		},
		stats={
			[1]="immune_to_freeze_and_chill_while_ignited"
		}
	},
	[6476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Freeze while affected by Purity of Ice"
			}
		},
		stats={
			[1]="immune_to_freeze_while_affected_by_purity_of_ice"
		}
	},
	[6477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Hinder"
			}
		},
		stats={
			[1]="immune_to_hinder"
		}
	},
	[6478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Ignite and Shock"
			}
		},
		stats={
			[1]="immune_to_ignite_and_shock"
		}
	},
	[6479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Ignite while affected by Purity of Fire"
			}
		},
		stats={
			[1]="immune_to_ignite_while_affected_by_purity_of_fire"
		}
	},
	[6480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Maim"
			}
		},
		stats={
			[1]="immune_to_maim"
		}
	},
	[6481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"
			}
		},
		stats={
			[1]="immune_to_poison_if_helmet_grants_higher_evasion_than_armour"
		}
	},
	[6482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"
			}
		},
		stats={
			[1]="immune_to_reflect_damage_if_cast_punishment_in_past_10_seconds"
		}
	},
	[6483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Shock while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="immune_to_shock_while_affected_by_purity_of_lightning"
		}
	},
	[6484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Immune to Ailments while Focused"
			}
		},
		stats={
			[1]="immune_to_status_ailments_while_focused"
		}
	},
	[6485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Thorns damage"
			}
		},
		stats={
			[1]="immune_to_thorns_damage"
		}
	},
	[6486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Withered"
			}
		},
		stats={
			[1]="immune_to_wither"
		}
	},
	[6487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Splitting Steel has {0}% chance to not consume Steel Shards"
			}
		},
		stats={
			[1]="impacting_steel_%_chance_to_not_consume_ammo"
		}
	},
	[6488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Impale Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Impale Effect"
			}
		},
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[6489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding"
			}
		},
		stats={
			[1]="impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding"
		}
	},
	[6490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales inflicted with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales inflicted with Spells"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inficted_by_spells"
		}
	},
	[6491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies"
		}
	},
	[6492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales you inflict on non-Impaled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales you inflict on non-Impaled Enemies"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies"
		}
	},
	[6493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales you inflict with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales you inflict with Two Handed Weapons"
			}
		},
		stats={
			[1]="impale_inflicted_by_two_handed_weapons_debuff_effect_+%"
		}
	},
	[6494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Impale Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit"
			}
		},
		stats={
			[1]="impale_on_hit_%_chance"
		}
	},
	[6495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Axes or Swords"
			}
		},
		stats={
			[1]="impale_on_hit_%_chance_with_axes_swords"
		}
	},
	[6496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Impale Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Impale Duration"
			}
		},
		stats={
			[1]="impaled_debuff_duration_+%"
		}
	},
	[6497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Impales you inflict last 1 additional Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impales you inflict last {0} additional Hits"
			}
		},
		stats={
			[1]="impaled_debuff_number_of_reflected_hits"
		}
	},
	[6498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit"
			}
		},
		stats={
			[1]="impales_do_not_consume_hit_on_hit_%_chance"
		}
	},
	[6499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals base Chaos Damage equal to {0}% of your Current Mana"
			}
		},
		stats={
			[1]="impending_doom_base_added_chaos_damage_%_of_current_mana"
		}
	},
	[6500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken"
			}
		},
		stats={
			[1]="impurity_cold_damage_taken_+%_final"
		}
	},
	[6501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken"
			}
		},
		stats={
			[1]="impurity_fire_damage_taken_+%_final"
		}
	},
	[6502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Lightning Damage taken"
			}
		},
		stats={
			[1]="impurity_lightning_damage_taken_+%_final"
		}
	},
	[6503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Incinerate starts with {0} additional Stages"
			}
		},
		stats={
			[1]="incinerate_starts_with_X_additional_stages"
		}
	},
	[6504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Critical Hit Chance per point of Strength or Intelligence, whichever is lower"
			}
		},
		stats={
			[1]="increase_crit_chance_by_lowest_of_str_or_int"
		}
	},
	[6505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Infernal Blow Explosion applies Uncharged Debuff on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit"
			}
		},
		stats={
			[1]="infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"
		}
	},
	[6506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Blow Debuff deals an additional {0}% of Damage per Charge"
			}
		},
		stats={
			[1]="infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack"
		}
	},
	[6507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Cry has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="infernal_cry_area_of_effect_+%"
		}
	},
	[6508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Cry has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="infernal_cry_cooldown_speed_+%"
		}
	},
	[6509]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites enemies within {1}m radius as though dealing {0} Fire damage"
			}
		},
		stats={
			[1]="infernal_familiar_burn_damage",
			[2]="infernal_familiar_total_burn_radius"
		}
	},
	[6510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near your Summoned Infernal Hound take {0}% increased Fire Damage"
			}
		},
		stats={
			[1]="infernal_familiar_nearby_enemies_fire_damage_taken_+%"
		}
	},
	[6511]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Infernal Hound is Resummoned {0} seconds after being Killed"
			}
		},
		stats={
			[1]="infernal_familiar_revive_if_killed_by_enemies_ms"
		}
	},
	[6512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Become Ignited when you deal a Critical Hit, taking {0}% of your Life and Energy Shield as Fire Damage per second"
			}
		},
		stats={
			[1]="infernalist_burn_life_and_es_%_per_second_if_crit_recently"
		}
	},
	[6513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT{0}% More Critical Hit Chance"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT{0}% Less Critical Hit Chance"
			}
		},
		stats={
			[1]="infernalist_critical_strike_chance_+%_final"
		}
	},
	[6514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Damage Bonus"
			}
		},
		stats={
			[1]="infernalist_critical_strike_multiplier_+%_final"
		}
	},
	[6515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage"
			}
		},
		stats={
			[1]="inflict_all_exposure_on_enemies_when_suppressing_their_spell"
		}
	},
	[6516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire, Cold, and Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[6517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_cold_exposure_if_cast_frostbite_in_past_10_seconds"
		}
	},
	[6518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[6519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Igniting an Enemy"
			}
		},
		stats={
			[1]="inflict_cold_exposure_on_ignite"
		}
	},
	[6520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_fire_exposure_if_cast_flammability_in_past_10_seconds"
		}
	},
	[6521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[6522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that Heavy Stun inflict Fire Exposure"
			}
		},
		stats={
			[1]="inflict_fire_exposure_on_hits_that_heavy_stun"
		}
	},
	[6523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Shocking an Enemy"
			}
		},
		stats={
			[1]="inflict_fire_exposure_on_shock"
		}
	},
	[6524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_lightning_exposure_if_cast_conductivity_in_past_10_seconds"
		}
	},
	[6525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Critical Hit"
			}
		},
		stats={
			[1]="inflict_lightning_exposure_on_crit"
		}
	},
	[6526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[6527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_withered_for_2_seconds_on_hit_if_cast_dispair_in_past_10_seconds"
		}
	},
	[6528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unwithered enemies are Withered for {0} second when they enter your Presence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unwithered enemies are Withered for {0} seconds when they enter your Presence"
			}
		},
		stats={
			[1]="inflict_withered_for_x_seconds_on_unwithered_enemies_when_they_enter_your_presence"
		}
	},
	[6529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with Cold Exposure when you take Cold Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%"
		}
	},
	[6530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with Fire Exposure when you take Fire Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%"
		}
	},
	[6531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with Lightning Exposure when you take Lightning Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%"
		}
	},
	[6532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with a random Exposure when you take Elemental Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%"
		}
	},
	[6533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Withered for 2 seconds when you take Chaos Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%"
		}
	},
	[6534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Infusion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Infusion"
			}
		},
		stats={
			[1]="infusion_effect_+%"
		}
	},
	[6535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds"
			}
		},
		stats={
			[1]="inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%"
		}
	},
	[6536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Inspiration Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Inspiration Charge Duration"
			}
		},
		stats={
			[1]="inspiration_charge_duration_+%"
		}
	},
	[6537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Intelligence"
			}
		},
		stats={
			[1]="intelligence_is_0"
		}
	},
	[6538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Intelligence Skills"
			}
		},
		stats={
			[1]="intelligence_skill_gem_level_+"
		}
	},
	[6539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells lose Intensity with {0}% increased frequency while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells lose Intensity with {0}% reduced frequency while moving"
			}
		},
		stats={
			[1]="intensity_loss_frequency_while_moving_+%"
		}
	},
	[6540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Block while holding a Shield"
			}
		},
		stats={
			[1]="intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield"
		}
	},
	[6541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"
			}
		},
		stats={
			[1]="intimidate_enemies_on_hit_if_cast_punishment_in_past_10_seconds"
		}
	},
	[6542]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Intimidate nearby Enemies for {0} seconds"
			}
		},
		stats={
			[1]="intimidate_nearby_enemies_on_use_for_ms"
		}
	},
	[6543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%"
		}
	},
	[6544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intimidating Cry has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="intimidating_cry_area_of_effect_+%"
		}
	},
	[6545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intimidating Cry has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="intimidating_cry_cooldown_speed_+%"
		}
	},
	[6546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intuitive Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intuitive Link Duration"
			}
		},
		stats={
			[1]="intuitive_link_duration_+%"
		}
	},
	[6547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to {0} times"
			}
		},
		stats={
			[1]="is_blighted_map"
		}
	},
	[6548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found per Chest opened Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found per Chest opened Recently"
			}
		},
		stats={
			[1]="item_found_quantity_+%_per_chest_opened_recently"
		}
	},
	[6549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Rarity of Items found per {0} Rampage Kills"
			}
		},
		stats={
			[1]="item_found_rarity_+1%_per_X_rampage_stacks"
		}
	},
	[6550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Jagged Ground Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Jagged Ground Duration"
			}
		},
		stats={
			[1]="jagged_ground_duration_+%"
		}
	},
	[6551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Jagged Ground you create"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Jagged Ground you create"
			}
		},
		stats={
			[1]="jagged_ground_effect_+%"
		}
	},
	[6552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in Jagged Ground you create take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in Jagged Ground you create take {0}% reduced Damage"
			}
		},
		stats={
			[1]="jagged_ground_enemy_damage_taken_+%"
		}
	},
	[6553]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms"
		}
	},
	[6554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shepherd of Souls"
			}
		},
		stats={
			[1]="keystone_shepherd_of_souls"
		}
	},
	[6555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Impales on Enemies you Kill Reflect Damage to surrounding Enemies"
			}
		},
		stats={
			[1]="killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance"
		}
	},
	[6556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance for Kills to count twice for Rampage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Kills count twice for Rampage"
			}
		},
		stats={
			[1]="kills_count_twice_for_rampage_%"
		}
	},
	[6557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking"
			}
		},
		stats={
			[1]="kinetic_blast_projectiles_gain_%_aoe_after_forking"
		}
	},
	[6558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Kinetic Bolt has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Kinetic Bolt has {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="kinetic_bolt_attack_speed_+%"
		}
	},
	[6559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%"
		}
	},
	[6560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration"
			}
		},
		stats={
			[1]="kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_%"
		}
	},
	[6561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Kinetic Bolt has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Kinetic Bolt has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="kinetic_bolt_projectile_speed_+%"
		}
	},
	[6562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Kinetic Bolt changes direction {0} additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Kinetic Bolt changes direction {0} additional times"
			}
		},
		stats={
			[1]="kinetic_wand_base_number_of_zig_zags"
		}
	},
	[6563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Knock Enemies Back with Hits at Close Range"
			}
		},
		stats={
			[1]="knockback_chance_%_at_close_range"
		}
	},
	[6564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knock Back Enemies if you get a Critical Hit with Projectile Damage"
			}
		},
		stats={
			[1]="knockback_on_crit_with_projectile_damage"
		}
	},
	[6565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You will receive an additional use of the Divine Font"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You will receive {0} additional uses of the Divine Font"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_additional_divine_font_use_display"
		}
	},
	[6566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Labyrinth Traps are disabled in the Aspirant's Trial"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_boss_room_traps_are_disabled"
		}
	},
	[6567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You will receive an additional use of the Divine Font"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You will receive {0} additional uses of the Divine Font"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"
		}
	},
	[6568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Izaro will drop an additional Unique Item on Death"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Izaro will drop {0} additional Unique Items on Death"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_izaro_dropped_unique_items_+"
		}
	},
	[6569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Izaro will drop an additional Treasure Key on Death"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Izaro will drop {0} additional Treasure Keys on Death"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"
		}
	},
	[6570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"
		}
	},
	[6571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Players in the Labyrinth will be affected by Acceleration Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Players in the Labyrinth will be affected by Lightning Shrine"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Players in the Labyrinth will be affected by Freezing Shrine"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Players in the Labyrinth will be affected by Burning Shrine"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Players in the Labyrinth will be affected by Static Shrine"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Players in the Labyrinth will be affected by Diamond Shrine"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Players in the Labyrinth will be affected by Brutal Shrine"
			},
			[8]={
				limit={
					[1]={
						[1]=8,
						[2]=8
					}
				},
				text="Players in the Labyrinth will be affected by Thorned Shrine"
			},
			[9]={
				limit={
					[1]={
						[1]=9,
						[2]=9
					}
				},
				text="Players in the Labyrinth will be affected by Replenishing Shrine"
			},
			[10]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Players in the Labyrinth will be affected by Massive Shrine"
			},
			[11]={
				limit={
					[1]={
						[1]=11,
						[2]=11
					}
				},
				text="Players in the Labyrinth will be affected by Impenetrable Shrine"
			},
			[12]={
				limit={
					[1]={
						[1]=12,
						[2]=12
					}
				},
				text="Players in the Labyrinth will be affected by Resistance Shrine"
			},
			[13]={
				limit={
					[1]={
						[1]=13,
						[2]=13
					}
				},
				text="Players in the Labyrinth will be affected by Divine Shrine"
			},
			[14]={
				limit={
					[1]={
						[1]=14,
						[2]=14
					}
				},
				text="Players in the Labyrinth will be affected by Echoing Shrine"
			},
			[15]={
				limit={
					[1]={
						[1]=15,
						[2]=15
					}
				},
				text="Players in the Labyrinth will be affected by Hexing Shrine"
			},
			[16]={
				limit={
					[1]={
						[1]=16,
						[2]=16
					}
				},
				text="Players in the Labyrinth will be affected by Skeletal Shrine"
			},
			[17]={
				limit={
					[1]={
						[1]=17,
						[2]=17
					}
				},
				text="Players in the Labyrinth will be affected by Shrouded Shrine"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"
		}
	},
	[6572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Labyrinth owner receives an additional use of the Divine Font"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Labyrinth owner receives {0} additional uses of the Divine Font"
			}
		},
		stats={
			[1]="labyrinth_owner_x_addition_enchants"
		}
	},
	[6573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lancing Steel deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lancing Steel deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lancing_steel_damage_+%"
		}
	},
	[6574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Lancing Steel's additional Projectiles have {0:+d}% chance to Impale Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lancing Steel's additional Projectiles Impale Enemies"
			}
		},
		stats={
			[1]="lancing_steel_impale_chance_%"
		}
	},
	[6575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lancing Steel fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lancing Steel fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="lancing_steel_number_of_additional_projectiles"
		}
	},
	[6576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them"
			}
		},
		stats={
			[1]="lancing_steel_%_chance_to_not_consume_ammo"
		}
	},
	[6577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lancing Steel's primary Projectile Pierces 1 additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lancing Steel's primary Projectile Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="lancing_steel_primary_proj_pierce_num"
		}
	},
	[6578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Leech is Instant"
			}
		},
		stats={
			[1]="leech_%_is_instant"
		}
	},
	[6579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%"
		}
	},
	[6580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"
		}
	},
	[6581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery Rate of Life and Energy Shield per Minion"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%"
		}
	},
	[6582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield per Power Charge"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_per_power_charge"
		}
	},
	[6583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence"
		}
	},
	[6584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Flask Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Flask Charges gained"
			}
		},
		stats={
			[1]="life_flask_charges_gained_+%"
		}
	},
	[6585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Life Flasks gain {0} Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Life Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="life_flask_charges_recovered_per_3_seconds"
		}
	},
	[6586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue"
			}
		},
		stats={
			[1]="life_flask_effects_are_not_removed_at_full_life"
		}
	},
	[6587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery from Flasks is instant"
			}
		},
		stats={
			[1]="life_flask_recovery_is_instant"
		}
	},
	[6588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks used while on Low Life apply Recovery Instantly"
			}
		},
		stats={
			[1]="life_flask_recovery_is_instant_while_on_low_life"
		}
	},
	[6589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Life Flasks do not Recover Life"
			}
		},
		stats={
			[1]="life_flasks_do_not_recover_life"
		}
	},
	[6590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently"
			}
		},
		stats={
			[1]="life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"
		}
	},
	[6591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Life Flasks gain {} Charge when you Suppress Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Life Flasks gain {} Charges when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="life_flasks_gain_X_charges_on_suppressing_spell"
		}
	},
	[6592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks gain a Charge when you hit an Enemy, no more than once each second"
			}
		},
		stats={
			[1]="life_flasks_gain_a_charge_on_hit_once_per_second"
		}
	},
	[6593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks gain {} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds"
			}
		},
		stats={
			[1]="life_flasks_gain_x_charges_when_you_hit_your_marked_enemy"
		}
	},
	[6594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit while affected by Vitality"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit while affected by Vitality"
			}
		},
		stats={
			[1]="life_gain_per_target_hit_while_affected_by_vitality"
		}
	},
	[6595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently"
			}
		},
		stats={
			[1]="life_gain_per_target_if_have_used_a_vaal_skill_recently"
		}
	},
	[6596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Cursed Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0} Life per Cursed Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="life_gained_on_attack_hit_vs_cursed_enemies"
		}
	},
	[6597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life on Culling Strike"
			}
		},
		stats={
			[1]="life_gained_on_cull"
		}
	},
	[6598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life per Withered Debuff on each Enemy you Kill"
			}
		},
		stats={
			[1]="life_gained_on_kill_per_wither_stack_on_slain_enemy_%"
		}
	},
	[6599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech can Overflow Maximum Life"
			}
		},
		stats={
			[1]="life_leech_can_overcap_life"
		}
	},
	[6600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Excess Life Recovery from Leech is applied to Energy Shield"
			}
		},
		stats={
			[1]="life_leech_excess_goes_to_energy_shield"
		}
	},
	[6601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Life Leech is Instant per Defiance"
			}
		},
		stats={
			[1]="life_leech_%_is_instant_per_defiance"
		}
	},
	[6602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leeches {0}% of maximum Life when you Cast a Spell"
			}
		},
		stats={
			[1]="life_leech_%_maximum_life_on_spell_cast"
		}
	},
	[6603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% less Life Leeched from"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% more Life Leeched from"
			}
		},
		stats={
			[1]="life_leeched_from_-permyriad"
		}
	},
	[6604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life"
			}
		},
		stats={
			[1]="life_leeched_from_hits_also_leeches_same_amount_to_allies_in_presence"
		}
	},
	[6605]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life per second if you have been Hit Recently"
			}
		},
		stats={
			[1]="life_loss_%_per_minute_if_have_been_hit_recently"
		}
	},
	[6606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"
			}
		},
		stats={
			[1]="life_mana_es_recovery_rate_+%_per_endurance_charge"
		}
	},
	[6607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Maximum Life if you have at least 6 Life Masteries allocated"
			}
		},
		stats={
			[1]="life_mastery_count_maximum_life_+%_final"
		}
	},
	[6608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Maximum Life per Level"
			}
		},
		stats={
			[1]="life_per_level"
		}
	},
	[6609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Life Recoup recoups Energy Shield instead"
			}
		},
		stats={
			[1]="life_recoup_applies_to_energy_shield_instead"
		}
	},
	[6610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery from Flasks also applies to Energy Shield"
			}
		},
		stats={
			[1]="life_recovery_from_flasks_also_recovers_energy_shield"
		}
	},
	[6611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You"
			}
		},
		stats={
			[1]="life_recovery_from_flasks_instead_applies_to_nearby_allies_%"
		}
	},
	[6612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery from Regeneration is not applied"
			}
		},
		stats={
			[1]="life_recovery_from_regeneration_is_not_applied"
		}
	},
	[6613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery from Flasks used when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery from Flasks used when on Low Life"
			}
		},
		stats={
			[1]="life_recovery_+%_from_flasks_while_on_low_life"
		}
	},
	[6614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"
			}
		},
		stats={
			[1]="life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently"
		}
	},
	[6615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate if you haven't Killed Recently"
			}
		},
		stats={
			[1]="life_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[6616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate while affected by Vitality"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate while affected by Vitality"
			}
		},
		stats={
			[1]="life_recovery_rate_+%_while_affected_by_vitality"
		}
	},
	[6617]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you have Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_stunned_an_enemy_recently"
		}
	},
	[6618]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second for each 1% Uncapped Fire Resistance"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance"
		}
	},
	[6619]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Buff on you"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_active_buff"
		}
	},
	[6620]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_maximum_energy_shield"
		}
	},
	[6621]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_nearby_corpse"
		}
	},
	[6622]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each different Ailment affecting you"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_per_ailment_affecting_you"
		}
	},
	[6623]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Fortification"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_per_fortification"
		}
	},
	[6624]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while affected by a Guard Skill Buff"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_affected_by_guard_skill"
		}
	},
	[6625]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Burning"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_burning"
		}
	},
	[6626]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Channelling"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_channelling"
		}
	},
	[6627]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while affected by Vitality"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_affected_by_vitality"
		}
	},
	[6628]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second while Ignited"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_ignited"
		}
	},
	[6629]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second while moving"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_moving"
		}
	},
	[6630]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while you have Avian's Flight"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_you_have_avians_flight"
		}
	},
	[6631]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second if you've Detonated a Mine Recently"
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_detonated_mine_recently"
		}
	},
	[6632]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if a Minion has Died Recently"
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_player_minion_died_recently"
		}
	},
	[6633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration rate during Effect of any Life Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration rate during Effect of any Life Flask"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_using_life_flask"
		}
	},
	[6634]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {}% of Life per second if you've Hit a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently"
		}
	},
	[6635]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while affected by any Damaging Ailment"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_affected_by_damaging_ailment"
		}
	},
	[6636]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while affected by Vitality"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_affected_by_vitality"
		}
	},
	[6637]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Surrounded"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_surrounded"
		}
	},
	[6638]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second if you have Blocked recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_blocked_recently"
		}
	},
	[6639]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_consumed_corpse_recently"
		}
	},
	[6640]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Life Regenerated per Second if you've dealt a Critical Hit in the past 8 seconds"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds"
		}
	},
	[6641]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you have been Hit Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_have_been_hit_recently"
		}
	},
	[6642]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently"
		}
	},
	[6643]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds"
		}
	},
	[6644]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per 500 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"
		}
	},
	[6645]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"
		}
	},
	[6646]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each nearby corpse, Regenerate {0}% Life per second, up to 3%"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%"
		}
	},
	[6647]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Power Charge"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_power_charge"
		}
	},
	[6648]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each Raised Zombie"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_raised_zombie"
		}
	},
	[6649]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"
		}
	},
	[6650]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while moving"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_moving"
		}
	},
	[6651]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while stationary"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_stationary"
		}
	},
	[6652]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second during any Flask Effect"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_using_flask"
		}
	},
	[6653]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second with at least 400 Strength"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_with_400_or_more_strength"
		}
	},
	[6654]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while on Low Life"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_while_on_low_life"
		}
	},
	[6655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration Rate while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration Rate while moving"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_moving"
		}
	},
	[6656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration Rate while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration Rate while on Low Life"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_on_low_life"
		}
	},
	[6657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration Rate while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration Rate while stationary"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_stationary"
		}
	},
	[6658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Accuracy"
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_accuracy"
		}
	},
	[6659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Area of Effect"
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_area_of_effect"
		}
	},
	[6660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Lightning Ailments"
			}
		},
		stats={
			[1]="lightning_ailment_duration_+%"
		}
	},
	[6661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies"
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%_against_chilled_enemies"
		}
	},
	[6662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Lightning Ailments"
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[6663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning and Chaos Resistances"
			}
		},
		stats={
			[1]="lightning_and_chaos_damage_resistance_%"
		}
	},
	[6664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from Lightning Arrow and Ice Shot Hits Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="lightning_arrow_and_ice_shot_all_damage_can_ignite"
		}
	},
	[6665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Lightning Arrow Hits an additional Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Arrow has {0}% chance to Hit an additional Enemy"
			}
		},
		stats={
			[1]="lightning_arrow_%_chance_to_hit_an_additional_enemy"
		}
	},
	[6666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="lightning_conduit_and_galvanic_field_shatter_on_killing_blow"
		}
	},
	[6667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Conduit has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Conduit has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="lightning_conduit_area_of_effect_+%"
		}
	},
	[6668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Conduit has {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="lightning_conduit_cast_speed_+%"
		}
	},
	[6669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Conduit deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Conduit deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_conduit_damage_+%"
		}
	},
	[6670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage from Hits also Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="lightning_damage_can_ignite"
		}
	},
	[6671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage per 1% Lightning Resistance above 75%"
			}
		},
		stats={
			[1]="lightning_damage_+%_per_lightning_resistance_above_75"
		}
	},
	[6672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage while affected by Herald of Thunder"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="lightning_damage_+%_while_affected_by_herald_of_thunder"
		}
	},
	[6673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage while affected by Wrath"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage while affected by Wrath"
			}
		},
		stats={
			[1]="lightning_damage_+%_while_affected_by_wrath"
		}
	},
	[6674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Resistance while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="lightning_damage_resistance_%_while_affected_by_herald_of_thunder"
		}
	},
	[6675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="lightning_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[6676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Lightning Damage taken from Hits"
			}
		},
		stats={
			[1]="lightning_damage_taken_+"
		}
	},
	[6677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Attack Skills"
			}
		},
		stats={
			[1]="lightning_damage_with_attack_skills_+%"
		}
	},
	[6678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Spell Skills"
			}
		},
		stats={
			[1]="lightning_damage_with_spell_skills_+%"
		}
	},
	[6679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast Mine has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast Mine has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="lightning_explosion_mine_aura_effect_+%"
		}
	},
	[6680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast Mine deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast Mine deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_explosion_mine_damage_+%"
		}
	},
	[6681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="lightning_explosion_mine_throwing_speed_+%"
		}
	},
	[6682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Exposure Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Exposure Effect"
			}
		},
		stats={
			[1]="lightning_exposure_effect_+%"
		}
	},
	[6683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Inflict Lightning Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit, lowering Total Lightning Resistance by {0}%"
			}
		},
		stats={
			[1]="lightning_exposure_on_hit_magnitude"
		}
	},
	[6684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="lightning_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[6685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Hits against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Hits against Chilled Enemies"
			}
		},
		stats={
			[1]="lightning_hit_damage_+%_vs_chilled_enemies"
		}
	},
	[6686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"
		}
	},
	[6687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Resistance is unaffected by Area Penalties"
			}
		},
		stats={
			[1]="lightning_resist_unaffected_by_area_penalties"
		}
	},
	[6688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Resistance does not affect Lightning damage taken"
			}
		},
		stats={
			[1]="lightning_resistance_does_not_apply_to_lighting_damage"
		}
	},
	[6689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Lightning Skills to Chain an additional time"
			}
		},
		stats={
			[1]="lightning_skill_additional_chain_chance_%"
		}
	},
	[6690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="lightning_skill_chance_to_inflict_lightning_exposure_%"
		}
	},
	[6691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Lightning Skills"
			}
		},
		stats={
			[1]="lightning_skill_gem_level_+"
		}
	},
	[6692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Skills have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Skills have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="lightning_skill_stun_threshold_+%"
		}
	},
	[6693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Skills have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="lightning_skills_chance_to_poison_on_hit_%"
		}
	},
	[6694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from Lightning Strike and Frost Blades Hits Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="lightning_strike_and_frost_blades_all_damage_can_ignite"
		}
	},
	[6695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit"
			}
		},
		stats={
			[1]="lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"
		}
	},
	[6696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"
			}
		},
		stats={
			[1]="lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent"
		}
	},
	[6697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Spire Trap strikes an additional area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Spire Trap strikes {0} additional areas"
			}
		},
		stats={
			[1]="lightning_tower_trap_additional_number_of_beams"
		}
	},
	[6698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="lightning_tower_trap_cast_speed_+%"
		}
	},
	[6699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="lightning_tower_trap_cooldown_speed_+%"
		}
	},
	[6700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_tower_trap_damage_+%"
		}
	},
	[6701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="lightning_tower_trap_duration_+%"
		}
	},
	[6702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Spire Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Spire Trap Throwing Speed"
			}
		},
		stats={
			[1]="lightning_tower_trap_throwing_speed_+%"
		}
	},
	[6703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Trap Damage Penetrates {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="lightning_trap_lightning_resistance_penetration_%"
		}
	},
	[6704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Trap Lightning Ailment Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Trap Lightning Ailment Effect"
			}
		},
		stats={
			[1]="lightning_trap_shock_effect_+%"
		}
	},
	[6705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Link Buffs on Animated Guardian"
			}
		},
		stats={
			[1]="link_buff_effect_+%_on_animate_guardian"
		}
	},
	[6706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired"
			}
		},
		stats={
			[1]="link_effect_+%_when_50%_expired"
		}
	},
	[6707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Links take twice as long to break"
			}
		},
		stats={
			[1]="display_link_stuff",
			[2]="link_grace_period_8_second_override"
		}
	},
	[6708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="link_skill_buff_effect_+%"
		}
	},
	[6709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently"
			}
		},
		stats={
			[1]="link_skill_buff_effect_+%_if_linked_target_recently"
		}
	},
	[6710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="link_skill_cast_speed_+%"
		}
	},
	[6711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="link_skill_duration_+%"
		}
	},
	[6712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Link Skill Gems"
			}
		},
		stats={
			[1]="link_skill_gem_level_+"
		}
	},
	[6713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Linked Targets Cannot Die for {0} seconds after you Die"
			}
		},
		stats={
			[1]="link_skill_link_target_cannot_die_for_X_seconds"
		}
	},
	[6714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose no Experience when you die because a Linked target died"
			}
		},
		stats={
			[1]="link_skill_lose_no_experience_on_link_target_death"
		}
	},
	[6715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Link Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Link Skills"
			}
		},
		stats={
			[1]="link_skill_mana_cost_+%"
		}
	},
	[6716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Link Skills can target Animated Guardian"
			}
		},
		stats={
			[1]="link_skills_can_target_animate_guardian"
		}
	},
	[6717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Link Skills can target Damageable Minions"
			}
		},
		stats={
			[1]="link_skills_can_target_minions"
		}
	},
	[6718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Linked targets deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Linked targets deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="link_skills_grant_damage_+%"
		}
	},
	[6719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Linked Targets take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Linked Targets take {0}% reduced Damage"
			}
		},
		stats={
			[1]="link_skills_grant_damage_taken_+%"
		}
	},
	[6720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curses are inflicted on you instead of Linked targets"
			}
		},
		stats={
			[1]="link_skills_grant_redirect_curses_to_link_source"
		}
	},
	[6721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Elemental Ailments other than Freeze are inflicted on you instead of Linked targets"
			}
		},
		stats={
			[1]="link_skills_grant_redirect_elemental_ailments_to_link_source"
		}
	},
	[6722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Link Skills Link to {0} additional random target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Link Skills Link to {0} additional random targets"
			}
		},
		stats={
			[1]="link_to_X_additional_random_allies"
		}
	},
	[6723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Linked targets share Endurance, Frenzy and Power Charges with you"
			}
		},
		stats={
			[1]="linked_targets_share_endurance_frenzy_power_charges_with_you"
		}
	},
	[6724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="DNT {0}% Chance to gain a Charge when you are Hit by an Enemy"
			}
		},
		stats={
			[1]="local_%_chance_to_gain_flask_charge_when_hit"
		}
	},
	[6725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Range"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Range"
			}
		},
		stats={
			[1]="local_+%_weapon_range"
		}
	},
	[6726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Chain {0:d} additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Chain {0:d} additional Times"
			}
		},
		stats={
			[1]="local_X_additional_chains"
		}
	},
	[6727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Accuracy per 2% Quality"
			}
		},
		stats={
			[1]="local_accuracy_rating_+%_per_2%_quality"
		}
	},
	[6728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Chains an additional time"
			}
		},
		stats={
			[1]="local_additional_attack_chain_chance_%"
		}
	},
	[6729]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to all Attributes per Level"
			}
		},
		stats={
			[1]="local_all_attributes_-_per_level"
		}
	},
	[6730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attributes per Socketed Rune or Soul Core"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attributes per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_all_attributes_+%_per_rune_or_soul_core"
		}
	},
	[6731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All damage with this Weapon causes Electrocution buildup"
			}
		},
		stats={
			[1]="local_all_damage_can_electrocute"
		}
	},
	[6732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits with this Weapon Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="local_all_damage_can_freeze"
		}
	},
	[6733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always deals Critical Hits against Heavy Stunned Enemies"
			}
		},
		stats={
			[1]="local_always_crit_heavy_stunned_enemies"
		}
	},
	[6734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezes Enemies that are on Full Life"
			}
		},
		stats={
			[1]="local_always_freeze_on_full_life"
		}
	},
	[6735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maim on Critical Hit"
			}
		},
		stats={
			[1]="local_always_maim_on_crit"
		}
	},
	[6736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaks {0} Armour on Critical Hit"
			}
		},
		stats={
			[1]="local_apply_X_armour_break_on_crit"
		}
	},
	[6737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits Break {0} Armour"
			}
		},
		stats={
			[1]="local_apply_X_armour_break_on_hit"
		}
	},
	[6738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaks {0} Armour when you Stun an Enemy"
			}
		},
		stats={
			[1]="local_apply_X_armour_break_on_stun"
		}
	},
	[6739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Apply Fire Exposure when fully breaking enemy Armour"
			}
		},
		stats={
			[1]="local_apply_fire_exposure_on_full_armour_break"
		}
	},
	[6740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Area of Effect per 4% Quality"
			}
		},
		stats={
			[1]="local_area_of_effect_+%_per_4%_quality"
		}
	},
	[6741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if Corrupted"
			}
		},
		stats={
			[1]="local_attack_and_cast_speed_+%_if_item_corrupted"
		}
	},
	[6742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if Corrupted"
			}
		},
		stats={
			[1]="local_attack_damage_+%_if_item_corrupted"
		}
	},
	[6743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 8% Quality"
			}
		},
		stats={
			[1]="local_attack_speed_+%_per_8%_quality"
		}
	},
	[6744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unblockable"
			}
		},
		stats={
			[1]="local_attacks_cannot_be_blocked"
		}
	},
	[6745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill"
			}
		},
		stats={
			[1]="local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed"
		}
	},
	[6746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="local_attacks_impale_on_hit_%_chance"
		}
	},
	[6747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"
		}
	},
	[6748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"
		}
	},
	[6749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cause Bleeding on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cause Bleeding on Critical Hit"
			}
		},
		stats={
			[1]="local_bleed_on_critical_strike_chance_%"
		}
	},
	[6750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed"
		}
	},
	[6751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only Socket Corrupted Gems in this item"
			}
		},
		stats={
			[1]="local_can_only_socket_corrupted_gems"
		}
	},
	[6752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only Socket Emerald Jewels in this item"
			}
		},
		stats={
			[1]="local_can_only_socket_emerald_gems"
		}
	},
	[6753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only Socket Ruby Jewels in this item"
			}
		},
		stats={
			[1]="local_can_only_socket_ruby_gems"
		}
	},
	[6754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only Socket Sapphire Jewels in this item"
			}
		},
		stats={
			[1]="local_can_only_socket_sapphire_gems"
		}
	},
	[6755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="50% chance to cause Bleeding on Critical Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_crit_50%"
		}
	},
	[6756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="local_chance_to_intimidate_on_hit_%"
		}
	},
	[6757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Chaos Resistance"
			}
		},
		stats={
			[1]="local_chaos_penetration_%"
		}
	},
	[6758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect"
			}
		},
		stats={
			[1]="local_charm_effect_+%"
		}
	},
	[6759]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Enemies for {0} second on Hit with this Weapon when in Off Hand"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand"
			}
		},
		stats={
			[1]="local_chill_on_hit_ms_if_in_off_hand"
		}
	},
	[6760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d}% to Cold Resistance per 2% Quality"
			}
		},
		stats={
			[1]="local_cold_resistance_%_per_2%_quality"
		}
	},
	[6761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible"
			}
		},
		stats={
			[1]="local_concoction_can_consume_sulphur_flasks"
		}
	},
	[6762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Hit Chance if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Hit Chance if Corrupted"
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%_if_item_corrupted"
		}
	},
	[6763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per 4% Quality"
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%_per_4%_quality"
		}
	},
	[6764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes with this Weapon have Culling Strike"
			}
		},
		stats={
			[1]="local_crits_have_culling_strike"
		}
	},
	[6765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crushes Enemies on Hit"
			}
		},
		stats={
			[1]="local_crush_on_hit"
		}
	},
	[6766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Frozen Enemies"
			}
		},
		stats={
			[1]="local_cull_frozen_enemies_on_hit"
		}
	},
	[6767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike"
			}
		},
		stats={
			[1]="local_culling_strike"
		}
	},
	[6768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon have Culling Strike if you have dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="local_culling_strike_if_crit_recently"
		}
	},
	[6769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon have Culling Strike against Bleeding Enemies"
			}
		},
		stats={
			[1]="local_culling_strike_vs_bleeding_enemies"
		}
	},
	[6770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if Corrupted"
			}
		},
		stats={
			[1]="local_damage_+%_if_item_corrupted"
		}
	},
	[6771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if Corrupted"
			}
		},
		stats={
			[1]="local_damage_taken_+%_if_item_corrupted"
		}
	},
	[6772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Destroys Enemies Killed by Critical Hits"
			}
		},
		stats={
			[1]="local_destroy_corpses_with_critical_strikes"
		}
	},
	[6773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Dexterity per 2% Quality"
			}
		},
		stats={
			[1]="local_dexterity_per_2%_quality"
		}
	},
	[6774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Socketed Hex Curse Gem on Hit"
			}
		},
		stats={
			[1]="local_display_curse_enemies_with_socketed_curse_on_hit_%_chance"
		}
	},
	[6775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies Killed by anyone count as being Killed by you instead"
			}
		},
		stats={
			[1]="local_display_enemies_killed_nearby_count_as_being_killed_by_you"
		}
	},
	[6776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds"
			}
		},
		stats={
			[1]="local_display_every_10_seconds_non_skill_physical_damage_%_to_gain_as_fire_for_3_seconds"
		}
	},
	[6777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% increased Fire and Cold Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies have {0}% reduced Fire and Cold Resistances"
			}
		},
		stats={
			[1]="local_display_fire_and_cold_resist_debuff"
		}
	},
	[6778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="local_display_gain_power_charge_on_spending_mana"
		}
	},
	[6779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Grants Level {0} Elemental Storm Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_elemental_storm_skill"
		}
	},
	[6780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Grants the Unbound Avatar Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_ailment_bearer"
		}
	},
	[6781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Frostbolt Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_frostbolt_level"
		}
	},
	[6782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Every 6 seconds:\n{0:+d}% Chance to Block Attack Damage for 3 seconds\n{0:+d}% Chance to Block Spell Damage for 3 seconds"
			}
		},
		stats={
			[1]="local_display_guardian_alternating_block_chance"
		}
	},
	[6783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have 30% increased Mana Regeneration Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have 30% reduced Mana Regeneration Rate"
			}
		},
		stats={
			[1]="local_display_mod_aura_mana_regeration_rate_+%"
		}
	},
	[6784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for you and nearby Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for you and nearby Allies"
			}
		},
		stats={
			[1]="local_display_movement_speed_+%_for_you_and_nearby_allies"
		}
	},
	[6785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies' Action Speed cannot be modified to below base value"
			}
		},
		stats={
			[1]="local_display_nearby_allies_action_speed_cannot_be_reduced_below_base"
		}
	},
	[6786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="local_display_nearby_allies_critical_strike_multiplier_+"
		}
	},
	[6787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies' Damage with Hits is Lucky"
			}
		},
		stats={
			[1]="local_display_nearby_allies_extra_damage_rolls"
		}
	},
	[6788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have {0:+d} Fortification"
			}
		},
		stats={
			[1]="local_display_nearby_allies_have_fortify"
		}
	},
	[6789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Chilled"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_chilled"
		}
	},
	[6790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Covered in Ash"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_covered_in_ash"
		}
	},
	[6791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Intimidated"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_intimidated"
		}
	},
	[6792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies cannot deal Critical Hits"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_cannot_crit"
		}
	},
	[6793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Fire Exposure"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_have_fire_exposure"
		}
	},
	[6794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_chaos_damage_resistance_%"
		}
	},
	[6795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_cold_damage_resistance_%"
		}
	},
	[6796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies take {0}% increased Elemental Damage"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_elemental_damage_taken_+%"
		}
	},
	[6797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_fire_damage_resistance_%"
		}
	},
	[6798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemy Monsters have at least {0}% of Life Reserved"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_life_reserved_by_stat_%"
		}
	},
	[6799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Lightning Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_lightning_damage_resistance_%"
		}
	},
	[6800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies' Chaos Resistance is 0"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_no_chaos_damage_resistance"
		}
	},
	[6801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_physical_damage_taken_+%"
		}
	},
	[6802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Crushed"
			}
		},
		stats={
			[1]="local_display_self_crushed"
		}
	},
	[6803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggers Summon Infernal Hound when Allocated"
			}
		},
		stats={
			[1]="local_display_trigger_summon_infernal_familiar_when_allocated"
		}
	},
	[6804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Decompose Skill on Step"
			}
		},
		stats={
			[1]="local_display_triggers_level_x_corpse_cloud_on_footstep"
		}
	},
	[6805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Trigger Detonation Skill on Hitting with your Off Hand"
			}
		},
		stats={
			[1]="local_display_triggers_level_x_detonation_on_off_hand_hit"
		}
	},
	[6806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Ember Fusillade Skill on casting a Spell"
			}
		},
		stats={
			[1]="local_display_triggers_level_x_ember_fusillade_on_spell_cast"
		}
	},
	[6807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Trigger Gas Cloud Skill on Hitting with your Main Hand"
			}
		},
		stats={
			[1]="local_display_triggers_level_x_gas_cloud_on_main_hand_hit"
		}
	},
	[6808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Greater Lightning Bolt Skill on Critical Hit"
			}
		},
		stats={
			[1]="local_display_triggers_level_x_lightning_bolt_on_critical_strike"
		}
	},
	[6809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Spark Skill on killing a Shocked Enemy"
			}
		},
		stats={
			[1]="local_display_triggers_level_x_spark_on_killing_shocked_enemy_with_enemy_location_as_origin"
		}
	},
	[6810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Enemies inflict Elemental Ailments other than Freeze on you instead of nearby Allies"
			}
		},
		stats={
			[1]="local_display_you_get_elemental_ailments_instead_of_allies"
		}
	},
	[6811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal Double Damage"
			}
		},
		stats={
			[1]="local_double_damage_with_attacks"
		}
	},
	[6812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Attacks with this Weapon deal Double Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks with this Weapon have {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="local_double_damage_with_attacks_chance_%"
		}
	},
	[6813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Double Stun Buildup"
			}
		},
		stats={
			[1]="local_double_hit_damage_stun_build_up"
		}
	},
	[6814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Elemental Damage per 2% Quality"
			}
		},
		stats={
			[1]="local_elemental_damage_+%_per_2%_quality"
		}
	},
	[6815]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {}% of Energy Shield per second if you've dealt a Critical Hit with this weapon Recently"
			}
		},
		stats={
			[1]="local_energy_shield_regeneration_per_minute_%_if_crit_recently"
		}
	},
	[6816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating and Energy Shield"
			}
		},
		stats={
			[1]="local_evasion_rating_and_energy_shield"
		}
	},
	[6817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Enemies to Explode on Critical kill, for {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="local_explode_on_kill_with_crit_%_physical_damage_to_deal"
		}
	},
	[6818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d}% to Fire Resistance per 2% Quality"
			}
		},
		stats={
			[1]="local_fire_resistance_%_per_2%_quality"
		}
	},
	[6819]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Charges per Second"
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_every_minute"
		}
	},
	[6820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Recovery is instant when on Low Mana"
			}
		},
		stats={
			[1]="local_flask_recover_instantly_when_on_low_mana"
		}
	},
	[6821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second"
			}
		},
		stats={
			[1]="local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed"
		}
	},
	[6822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit"
			}
		},
		stats={
			[1]="local_gain_X_rage_on_hit"
		}
	},
	[6823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify"
			}
		},
		stats={
			[1]="local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed"
		}
	},
	[6824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Defences per Socketed Rune or Soul Core"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Defences per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_global_defences_+%_per_rune_or_soul_core"
		}
	},
	[6825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon can't be Evaded if you have Blocked Recently"
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_always_hit_if_have_blocked_recently"
		}
	},
	[6826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_freeze_as_though_damage_+%_final"
		}
	},
	[6827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon Shock Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon Shock Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_shock_as_though_damage_+%_final"
		}
	},
	[6828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Ignites inflicted with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Ignites inflicted with this Weapon"
			}
		},
		stats={
			[1]="local_ignite_effect_+%_final_with_this_weapon"
		}
	},
	[6829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Curses if Corrupted"
			}
		},
		stats={
			[1]="local_immune_to_curses_if_item_corrupted"
		}
	},
	[6830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Hits have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Critical Hits inflict Malignant Madness if The Eater of Worlds is dominant"
			}
		},
		stats={
			[1]="local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant"
		}
	},
	[6831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Intelligence per 2% Quality"
			}
		},
		stats={
			[1]="local_intelligence_per_2%_quality"
		}
	},
	[6832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has Elder, Shaper and all Conqueror Influences"
			}
		},
		stats={
			[1]="local_item_can_roll_all_influences"
		}
	},
	[6833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found per Socketed Rune or Soul Core"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_item_found_rarity_+%_per_rune_or_soul_core"
		}
	},
	[6834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality"
			}
		},
		stats={
			[1]="local_item_quality_+"
		}
	},
	[6835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item sells for much more to vendors"
			}
		},
		stats={
			[1]="local_item_sell_price_doubled"
		}
	},
	[6836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Properties are doubled while in a Breach"
			}
		},
		stats={
			[1]="local_item_stats_are_doubled_in_breach"
		}
	},
	[6837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocated Small Passive Skills in Radius grant nothing"
			}
		},
		stats={
			[1]="local_jewel_allocated_non_notable_passives_in_radius_grant_nothing"
		}
	},
	[6838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants all bonuses of Unallocated Small Passive Skills in Radius"
			}
		},
		stats={
			[1]="local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius"
		}
	},
	[6839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Combust is Disabled"
			}
		},
		stats={
			[1]="local_jewel_disable_combust_with_40_strength_in_radius"
		}
	},
	[6840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Upgrades Radius to Medium"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Upgrades Radius to Large"
			}
		},
		stats={
			[1]="local_jewel_display_radius_change"
		}
	},
	[6841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 Added Passive Skill is a Jewel Socket"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Added Passive Skills are Jewel Sockets"
			}
		},
		stats={
			[1]="local_jewel_expansion_jewels_count"
		}
	},
	[6842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Adds 1 Jewel Socket Passive Skill"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Adds {0} Jewel Socket Passive Skills"
			}
		},
		stats={
			[1]="local_jewel_expansion_jewels_count_override"
		}
	},
	[6843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Disciple of Kitava"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_disciple_of_kitava"
		}
	},
	[6844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Hollow Palm Technique"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_hollow_palm_technique"
		}
	},
	[6845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Kineticism"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_kineticism"
		}
	},
	[6846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Lone Messenger"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_lone_messenger"
		}
	},
	[6847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Nature's Patience"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_natures_patience"
		}
	},
	[6848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Pitfighter"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_pitfighter"
		}
	},
	[6849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Secrets of Suffering"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_secrets_of_suffering"
		}
	},
	[6850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Veteran's Awareness"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_veterans_awareness"
		}
	},
	[6851]={
		[1]={
			[1]={
				[1]={
					k="tree_expansion_jewel_passive",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}"
			}
		},
		stats={
			[1]="local_jewel_expansion_passive_node_index"
		}
	},
	[6852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball cannot ignite"
			}
		},
		stats={
			[1]="local_jewel_fireball_cannot_ignite"
		}
	},
	[6853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball has {0:+d}% chance to inflict scorch"
			}
		},
		stats={
			[1]="local_jewel_fireball_chance_to_scorch_%"
		}
	},
	[6854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage"
			}
		},
		stats={
			[1]="local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius"
		}
	},
	[6855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain"
			}
		},
		stats={
			[1]="local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius"
		}
	},
	[6856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground"
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius"
		}
	},
	[6857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} times"
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius"
		}
	},
	[6858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles"
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius"
		}
	},
	[6859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Notable Passive Skills in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Notable Passive Skills in Radius"
			}
		},
		stats={
			[1]="local_jewel_notable_passive_in_radius_effect_+%"
		}
	},
	[6860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius also grant {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius also grant {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="local_jewel_notables_in_radius_grant_base_projectile_speed_+%"
		}
	},
	[6861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius also grant {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius also grant {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_jewel_notables_in_radius_grant_base_skill_area_of_effect_+%"
		}
	},
	[6862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius also grant {0}% increased Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius also grant {0}% reduced Curse Effect"
			}
		},
		stats={
			[1]="local_jewel_notables_in_radius_grant_curse_effect_+%"
		}
	},
	[6863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Small Passive Skills in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Small Passive Skills in Radius"
			}
		},
		stats={
			[1]="local_jewel_small_passive_in_radius_effect_+%"
		}
	},
	[6864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Small Passive Skills in Radius also grant {0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Small Passive Skills in Radius also grant {0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="local_jewel_small_passives_in_radius_grant_evasion_rating_+%"
		}
	},
	[6865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Small Passive Skills in Radius also grant {0}% increased maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Small Passive Skills in Radius also grant {0}% reduced maximum Energy Shield"
			}
		},
		stats={
			[1]="local_jewel_small_passives_in_radius_grant_maximum_energy_shield_+%"
		}
	},
	[6866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Small Passive Skills in Radius also grant {0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Small Passive Skills in Radius also grant {0}% reduced Armour"
			}
		},
		stats={
			[1]="local_jewel_small_passives_in_radius_grant_physical_damage_reduction_rating_+%"
		}
	},
	[6867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant"
			}
		},
		stats={
			[1]="local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant"
		}
	},
	[6868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them"
			}
		},
		stats={
			[1]="local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy"
		}
	},
	[6869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Left ring slot: Projectiles from Spells cannot Chain"
			}
		},
		stats={
			[1]="local_left_ring_slot_projectiles_from_spells_cannot_chain"
		}
	},
	[6870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Left ring slot: Projectiles from Spells Fork"
			}
		},
		stats={
			[1]="local_left_ring_slot_projectiles_from_spells_fork"
		}
	},
	[6871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead"
			}
		},
		stats={
			[1]="local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura"
		}
	},
	[6872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Blinded Enemy Hit with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Blinded Enemy Hit with this Weapon"
			}
		},
		stats={
			[1]="local_life_gain_per_target_vs_blinded_enemies"
		}
	},
	[6873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with this Weapon while you are Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with this Weapon while you are Leeching"
			}
		},
		stats={
			[1]="local_life_gain_per_target_while_leeching"
		}
	},
	[6874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d}% to Lightning Resistance per 2% Quality"
			}
		},
		stats={
			[1]="local_lightning_resistance_%_per_2%_quality"
		}
	},
	[6875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Maim on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Maim on Hit"
			}
		},
		stats={
			[1]="local_maim_on_hit_%"
		}
	},
	[6876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="On Hitting an enemy, gains maximum added Lightning damage equal to\nthe enemy's Power for 6 seconds, up to a total of {0}"
			}
		},
		stats={
			[1]="local_maximum_added_lightning_damage_equal_to_total_monster_power_of_enemies_hit_in_past_6_seconds_up_to_X"
		}
	},
	[6877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Energy Shield if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Energy Shield if Corrupted"
			}
		},
		stats={
			[1]="local_maximum_energy_shield_+%_if_item_corrupted"
		}
	},
	[6878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Maximum Life per 2% Quality"
			}
		},
		stats={
			[1]="local_maximum_life_per_2%_quality"
		}
	},
	[6879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life if Corrupted"
			}
		},
		stats={
			[1]="local_maximum_life_+%_if_item_corrupted"
		}
	},
	[6880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life per Socketed Rune or Soul Core"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_maximum_life_+%_per_rune_or_soul_core"
		}
	},
	[6881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Maximum Mana per 2% Quality"
			}
		},
		stats={
			[1]="local_maximum_mana_per_2%_quality"
		}
	},
	[6882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Mana per Socketed Rune or Soul Core"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Mana per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_maximum_mana_+%_per_rune_or_soul_core"
		}
	},
	[6883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum Quality is {0}%"
			}
		},
		stats={
			[1]="local_maximum_quality_is_%"
		}
	},
	[6884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to Maximum Quality"
			}
		},
		stats={
			[1]="local_maximum_quality_+"
		}
	},
	[6885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating"
			}
		},
		stats={
			[1]="local_minion_accuracy_rating_with_minion_abyss_jewel_socketed"
		}
	},
	[6886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if Corrupted"
			}
		},
		stats={
			[1]="local_movement_speed_+%_if_item_corrupted"
		}
	},
	[6887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hits do not deal extra Damage"
			}
		},
		stats={
			[1]="local_no_critical_strike_multiplier"
		}
	},
	[6888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Chance to Deflect"
			}
		},
		stats={
			[1]="local_no_deflect_chance"
		}
	},
	[6889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cause Poison on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cause Poison on Critical Hit"
			}
		},
		stats={
			[1]="local_poison_on_critical_strike_chance_%"
		}
	},
	[6890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit"
			}
		},
		stats={
			[1]="local_poison_on_hit_%"
		}
	},
	[6891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed when thrown"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed when thrown"
			}
		},
		stats={
			[1]="local_projectile_speed_+%"
		}
	},
	[6892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reload Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reload Speed"
			}
		},
		stats={
			[1]="local_reload_speed_+%"
		}
	},
	[6893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Convert {0}% of Requirements to Dexterity"
			}
		},
		stats={
			[1]="local_requirements_%_to_convert_to_dexterity"
		}
	},
	[6894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Convert {0}% of Requirements to Intelligence"
			}
		},
		stats={
			[1]="local_requirements_%_to_convert_to_intelligence"
		}
	},
	[6895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Convert {0}% of Requirements to Strength"
			}
		},
		stats={
			[1]="local_requirements_%_to_convert_to_strength"
		}
	},
	[6896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances if Corrupted"
			}
		},
		stats={
			[1]="local_resist_all_elements_%_if_item_corrupted"
		}
	},
	[6897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to all Elemental Resistances per Socketed Rune or Soul Core"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0}% to all Elemental Resistances per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_resist_all_elements_+%_per_rune_or_soul_core"
		}
	},
	[6898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them"
			}
		},
		stats={
			[1]="local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy"
		}
	},
	[6899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: Projectiles from Spells Chain +{0} times"
			}
		},
		stats={
			[1]="local_right_ring_slot_number_of_additional_chains_for_spell_projectiles"
		}
	},
	[6900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Right ring slot: Projectiles from Spells cannot Fork"
			}
		},
		stats={
			[1]="local_right_ring_slot_projectiles_from_spells_cannot_fork"
		}
	},
	[6901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead"
			}
		},
		stats={
			[1]="local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura"
		}
	},
	[6902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="local_ring_attack_speed_+%_final"
		}
	},
	[6903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Burning Damage"
			}
		},
		stats={
			[1]="local_ring_burning_damage_+%_final"
		}
	},
	[6904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nova Spells have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nova Spells have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="local_ring_nova_spells_area_of_effect_+%_final"
		}
	},
	[6905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% increased effect of Socketed Runes and Soul Cores"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% reduced effect of Socketed Runes and Soul Cores"
			}
		},
		stats={
			[1]="local_rune_and_soul_core_effect_+%"
		}
	},
	[6906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% increased effect of Socketed Runes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% reduced effect of Socketed Runes"
			}
		},
		stats={
			[1]="local_rune_effect_+%"
		}
	},
	[6907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Empowerment"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Empowerment"
			}
		},
		stats={
			[1]="local_sentinel_drone_difficulty_+%"
		}
	},
	[6908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Double Stun Threshold while Shield is Raised"
			}
		},
		stats={
			[1]="local_shield_double_stun_threshold_while_active_blocking"
		}
	},
	[6909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Socketed Soul Cores"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Socketed Soul Cores"
			}
		},
		stats={
			[1]="local_soul_core_effect_+%"
		}
	},
	[6910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if Corrupted"
			}
		},
		stats={
			[1]="local_spell_damage_+%_if_item_corrupted"
		}
	},
	[6911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"
			}
		},
		stats={
			[1]="local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed"
		}
	},
	[6912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Spirit per Socketed Rune or Soul Core"
			}
		},
		stats={
			[1]="local_spirit_+_per_rune_or_soul_core"
		}
	},
	[6913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Strength per 2% Quality"
			}
		},
		stats={
			[1]="local_strength_per_2%_quality"
		}
	},
	[6914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill during Effect have a {}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element"
			}
		},
		stats={
			[1]="local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect"
		}
	},
	[6915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Excess Life Recovery added as Guard for {0} seconds"
			}
		},
		stats={
			[1]="local_unique_flask_life_recovered_above_effective_life_is_instead_added_as_guard_for_X_seconds"
		}
	},
	[6916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 3 seconds during Effect, deal {0}% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres"
			}
		},
		stats={
			[1]="local_unique_flask_nova_with_chaos_damage_equal_to_%_mana_spent_during_flask_effect"
		}
	},
	[6917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover all Mana when Used"
			}
		},
		stats={
			[1]="local_unique_flask_recover_all_mana_on_use"
		}
	},
	[6918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% of current Mana as Chaos Damage to you when Effect ends"
			}
		},
		stats={
			[1]="local_unique_flask_take_chaos_damage_equal_to_current_mana_%_when_flask_effect_ends"
		}
	},
	[6919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius"
		}
	},
	[6920]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius"
		}
	},
	[6921]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius"
		}
	},
	[6922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius"
		}
	},
	[6923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"
		}
	},
	[6924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"
		}
	},
	[6925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"
		}
	},
	[6926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius"
		}
	},
	[6927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius"
		}
	},
	[6928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius"
		}
	},
	[6929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"
		}
	},
	[6930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"
		}
	},
	[6931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%"
		}
	},
	[6932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius"
		}
	},
	[6933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius"
		}
	},
	[6934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms"
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius"
		}
	},
	[6935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius"
		}
	},
	[6936]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives in Radius of {} can be Allocated\nwithout being connected to your tree"
			}
		},
		stats={
			[1]="local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash"
		}
	},
	[6937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius"
		}
	},
	[6938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius"
		}
	},
	[6939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius"
		}
	},
	[6940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0:+d}% to Critical Damage Bonus while wielding a Dagger"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius"
		}
	},
	[6941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius"
		}
	},
	[6942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"
		}
	},
	[6943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius"
		}
	},
	[6944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"
		}
	},
	[6945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int"
		}
	},
	[6946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex"
		}
	},
	[6947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex"
		}
	},
	[6948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"
		}
	},
	[6949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"
		}
	},
	[6950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"
		}
	},
	[6951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_and_cold_resistance_to_spell_damage"
		}
	},
	[6952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"
		}
	},
	[6953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"
		}
	},
	[6954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"
		}
	},
	[6955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"
		}
	},
	[6956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"
		}
	},
	[6957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"
		}
	},
	[6958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt fires {0} additional PProjectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"
		}
	},
	[6959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"
			}
		},
		stats={
			[1]="local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"
		}
	},
	[6960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With 40 Intelligence in Radius, Glacial Cascade has an additional Burst"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"
		}
	},
	[6961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Adds 1 Small Passive Skill which grants nothing"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Adds {0} Small Passive Skills which grant nothing"
			}
		},
		stats={
			[1]="local_unique_jewel_grants_x_empty_passives"
		}
	},
	[6962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=19
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"
		}
	},
	[6963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"
		}
	},
	[6964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"
		}
	},
	[6965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius"
		}
	},
	[6966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius"
		}
	},
	[6967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value"
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"
		}
	},
	[6968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"
		}
	},
	[6969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit"
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"
		}
	},
	[6970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"
		}
	},
	[6971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain"
			}
		},
		stats={
			[1]="local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"
		}
	},
	[6972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius"
		}
	},
	[6973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius"
		}
	},
	[6974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"
		}
	},
	[6975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"
		}
	},
	[6976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius"
		}
	},
	[6977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of non-Keystone Passive Skills in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of non-Keystone Passive Skills in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_non_keystone_passive_in_radius_effect_+%"
		}
	},
	[6978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius grant nothing"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passive_in_radius_does_nothing"
		}
	},
	[6979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Jewel Socket Passive Skills\ncontaining Corrupted Magic Jewels"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Jewel Socket Passive Skills\ncontaining Corrupted Magic Jewels"
			}
		},
		stats={
			[1]="local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed"
		}
	},
	[6980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius"
		}
	},
	[6981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills"
			}
		},
		stats={
			[1]="local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed"
		}
	},
	[6982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Spark fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"
		}
	},
	[6983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"
		}
	},
	[6984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius"
		}
	},
	[6985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius"
		}
	},
	[6986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"
		}
	},
	[6987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"
		}
	},
	[6988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel"
			}
		},
		stats={
			[1]="local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"
		}
	},
	[6989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit"
			}
		},
		stats={
			[1]="local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"
		}
	},
	[6990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"
		}
	},
	[6991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"
		}
	},
	[6992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Accuracy Penalty from Range"
			}
		},
		stats={
			[1]="local_weapon_accuracy_is_unaffected_by_distance"
		}
	},
	[6993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hit Chance is {0}% for Hits with this Weapon"
			}
		},
		stats={
			[1]="local_weapon_crit_chance_is_%"
		}
	},
	[6994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Daze buildup equal to {0}% of Damage dealt"
			}
		},
		stats={
			[1]="local_weapon_damage_%_to_gain_as_daze_build_up"
		}
	},
	[6995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Weapon Range per 10% Quality"
			}
		},
		stats={
			[1]="local_weapon_range_+_per_10%_quality"
		}
	},
	[6996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Lose {0}% of Infernal Flame on reaching maximum Infernal Flame"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose all Infernal Flame on reaching maximum Infernal Flame"
			}
		},
		stats={
			[1]="lose_%_of_infernal_flame_on_reaching_max"
		}
	},
	[6997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead"
			}
		},
		stats={
			[1]="lose_%_of_life_loss_over_4_seconds_instead"
		}
	},
	[6998]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Infernal Flame lost per second if none was gained in the past 2 seconds"
			}
		},
		stats={
			[1]="lose_%_of_max_infernal_flame_per_minute"
		}
	},
	[6999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose Adrenaline when you cease to be Flame-Touched"
			}
		},
		stats={
			[1]="lose_adrenaline_on_losing_flame_touched"
		}
	},
	[7000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Frenzy, Endurance, and Power Charges when you Move"
			}
		},
		stats={
			[1]="lose_all_charges_on_starting_movement"
		}
	},
	[7001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Fanatic Charges on reaching Maximum Fanatic Charges"
			}
		},
		stats={
			[1]="lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges"
		}
	},
	[7002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Power Charges when you Block"
			}
		},
		stats={
			[1]="lose_all_power_charges_on_block"
		}
	},
	[7003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Rage on reaching Maximum Rage"
			}
		},
		stats={
			[1]="lose_all_rage_on_reaching_maximum_rage"
		}
	},
	[7004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Tailwind when Hit"
			}
		},
		stats={
			[1]="lose_all_tailwind_when_hit"
		}
	},
	[7005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {}% of Energy Shield when you deal a Critical Hit"
			}
		},
		stats={
			[1]="lose_%_of_es_on_crit"
		}
	},
	[7006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life and Energy Shield when you use a Chaos Skill"
			}
		},
		stats={
			[1]="lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill"
		}
	},
	[7007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {}% of Life when you deal a Critical Hit"
			}
		},
		stats={
			[1]="lose_%_of_life_on_crit"
		}
	},
	[7008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Mana when you use an Attack Skill"
			}
		},
		stats={
			[1]="lose_%_of_mana_when_you_use_an_attack_skill"
		}
	},
	[7009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose a Power Charge each second if you have not Detonated Mines Recently"
			}
		},
		stats={
			[1]="lose_power_charge_each_second_if_not_detonated_mines_recently"
		}
	},
	[7010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0} Life when you use a Skill"
			}
		},
		stats={
			[1]="lose_x_life_when_you_use_skill"
		}
	},
	[7011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0} Mana when you use a Skill"
			}
		},
		stats={
			[1]="lose_x_mana_when_you_use_skill"
		}
	},
	[7012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lose an Eaten Soul every second while no Unique Enemy is in your Presence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence"
		}
	},
	[7013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while at {0}% of maximum Life or below"
			}
		},
		stats={
			[1]="low_life_threshold_%_override"
		}
	},
	[7014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup with Maces"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup with Maces"
			}
		},
		stats={
			[1]="mace_hit_damage_stun_multiplier_+%"
		}
	},
	[7015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Aftershock for Slam Skills you use with Maces"
			}
		},
		stats={
			[1]="mace_slam_aftershock_chance_%"
		}
	},
	[7016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Aftershock for Strike Skills you use with Maces"
			}
		},
		stats={
			[1]="mace_strike_aftershock_chance_%"
		}
	},
	[7017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Magic Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Magic Enemies"
			}
		},
		stats={
			[1]="magic_monster_dropped_item_rarity_+%"
		}
	},
	[7018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rolling Magma fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rolling Magma fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="magma_orb_number_of_additional_projectiles"
		}
	},
	[7019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rolling Magma has {0}% increased Area of Effect per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rolling Magma has {0}% reduced Area of Effect per Chain"
			}
		},
		stats={
			[1]="magma_orb_skill_area_of_effect_+%_per_bounce"
		}
	},
	[7020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT{0}% increased chance to Maim"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT{0}% reduced chance to Maim"
			}
		},
		stats={
			[1]="maim_chance_+%"
		}
	},
	[7021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Maim"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Maim"
			}
		},
		stats={
			[1]="maim_effect_+%"
		}
	},
	[7022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Maim Enemies on Critical Hit with Attacks"
			}
		},
		stats={
			[1]="maim_on_crit_%_with_attacks"
		}
	},
	[7023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to Maim on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks always Maim on Hit"
			}
		},
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[7024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Main Hand Attack Damage while wielding two different Weapon Types"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types"
			}
		},
		stats={
			[1]="main_hand_attack_damage_+%_while_wielding_two_weapon_types"
		}
	},
	[7025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Main Hand attack speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Main Hand attack speed"
			}
		},
		stats={
			[1]="main_hand_attack_speed_+%_final"
		}
	},
	[7026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Main Hand Claw Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Main Hand Claw Attacks"
			}
		},
		stats={
			[1]="main_hand_claw_life_gain_on_hit"
		}
	},
	[7027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Main Hand Critical Hit Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Main Hand Critical Hit Chance per\nMurderous Eye Jewel affecting you"
			}
		},
		stats={
			[1]="main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%"
		}
	},
	[7028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage with Main Hand while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage with Main Hand while Dual Wielding"
			}
		},
		stats={
			[1]="main_hand_damage_+%_while_dual_wielding"
		}
	},
	[7029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your hits inflict Malediction"
			}
		},
		stats={
			[1]="malediction_on_hit"
		}
	},
	[7030]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="malevolence_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="malevolence_mana_reservation_efficiency_+%"
		}
	},
	[7032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pestilent Strike has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pestilent Strike has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="mamba_strike_area_of_effect_+%"
		}
	},
	[7033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pestilent Strike deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pestilent Strike deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="mamba_strike_damage_+%"
		}
	},
	[7034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pestilent Strike has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pestilent Strike has {0}% reduced Duration"
			}
		},
		stats={
			[1]="mamba_strike_duration_+%"
		}
	},
	[7035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Channelling Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Channelling Skills"
			}
		},
		stats={
			[1]="mana_cost_+%_for_channelling_skills"
		}
	},
	[7036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills that throw Traps or Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills that throw Traps or Mines"
			}
		},
		stats={
			[1]="mana_cost_+%_for_trap_and_mine_skills"
		}
	},
	[7037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills that throw Traps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills that throw Traps"
			}
		},
		stats={
			[1]="mana_cost_+%_for_trap_skills"
		}
	},
	[7038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills per 10 Devotion"
			}
		},
		stats={
			[1]="mana_cost_+%_per_10_devotion"
		}
	},
	[7039]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0} Mana per Second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute"
		}
	},
	[7040]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Mana per Second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute_%"
		}
	},
	[7041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Flask Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Flask Charges gained"
			}
		},
		stats={
			[1]="mana_flask_charges_gained_+%"
		}
	},
	[7042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Flask Effects are not removed when Unreserved Mana is Filled\nMana Flask Effects do not Queue"
			}
		},
		stats={
			[1]="mana_flask_effects_not_removed_at_full_mana"
		}
	},
	[7043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Flasks used while on Low Mana apply Recovery Instantly"
			}
		},
		stats={
			[1]="mana_flask_recovery_is_instant_while_on_low_mana"
		}
	},
	[7044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Mana Flasks gain {0} Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Mana Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="mana_flasks_gain_X_charges_every_3_seconds"
		}
	},
	[7045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds"
			}
		},
		stats={
			[1]="mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds"
		}
	},
	[7046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Cursed Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Cursed Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="mana_gained_on_attack_hit_vs_cursed_enemies"
		}
	},
	[7047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana on Culling Strike"
			}
		},
		stats={
			[1]="mana_gained_on_cull"
		}
	},
	[7048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Spells"
			}
		},
		stats={
			[1]="mana_gained_on_spell_hit"
		}
	},
	[7049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Cursed Enemy Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Cursed Enemy Hit with Spells"
			}
		},
		stats={
			[1]="mana_gained_on_spell_hit_vs_cursed_enemies"
		}
	},
	[7050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Leech effects also Recover Energy Shield"
			}
		},
		stats={
			[1]="mana_leech_applies_recovery_to_energy_shield_also"
		}
	},
	[7051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% less Mana Leeched from"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% more Mana Leeched from"
			}
		},
		stats={
			[1]="mana_leeched_from_-permyriad"
		}
	},
	[7052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Maximum Mana per Level"
			}
		},
		stats={
			[1]="mana_per_level"
		}
	},
	[7053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of your maximum Mana when you Block"
			}
		},
		stats={
			[1]="mana_%_gained_on_block"
		}
	},
	[7054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="mana_%_to_gain_as_energy_shield_at_devotion_threshold"
		}
	},
	[7055]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second if all Equipped Items are Corrupted"
			}
		},
		stats={
			[1]="mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"
		}
	},
	[7056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Recovery from Regeneration is not applied"
			}
		},
		stats={
			[1]="mana_recovery_from_regeneration_is_not_applied"
		}
	},
	[7057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate during Effect of any Mana Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_while_affected_by_a_mana_flask"
		}
	},
	[7058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate if you haven't Killed Recently"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[7059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate while affected by Clarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate while affected by Clarity"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_while_affected_by_clarity"
		}
	},
	[7060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_1%_spell_block_chance"
		}
	},
	[7061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while not on Low Mana"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_not_on_low_mana"
		}
	},
	[7062]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_if_enemy_hit_recently"
		}
	},
	[7063]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_if_used_movement_skill_recently"
		}
	},
	[7064]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second per 10 Devotion"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_per_10_devotion"
		}
	},
	[7065]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second per Power Charge"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_per_power_charge"
		}
	},
	[7066]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently"
		}
	},
	[7067]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {}% of Mana per second if you've inflicted Exposure Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently"
		}
	},
	[7068]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second for each Summoned Totem"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_per_active_totem"
		}
	},
	[7069]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while Dual Wielding"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_dual_wielding"
		}
	},
	[7070]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while holding a Shield"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_holding_shield"
		}
	},
	[7071]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while on Consecrated Ground"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_on_consecrated_ground"
		}
	},
	[7072]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while wielding a Staff"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_wielding_staff"
		}
	},
	[7073]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while you have Avian's Flight"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_you_have_avians_flight"
		}
	},
	[7074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_frozen_recently"
		}
	},
	[7075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_shocked_recently"
		}
	},
	[7076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_hit_cursed_enemy_recently"
		}
	},
	[7077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per Raised Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per Raised Spectre"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_raised_spectre"
		}
	},
	[7078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while moving"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_moving"
		}
	},
	[7079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Skills that throw Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Skills that throw Mines"
			}
		},
		stats={
			[1]="mana_reservation_+%_with_skills_that_throw_mines"
		}
	},
	[7080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills that throw Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_+%_for_skills_that_throw_mines"
		}
	},
	[7081]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills that throw Mines"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines"
		}
	},
	[7082]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_250_total_attributes"
		}
	},
	[7083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_+%_per_250_total_attributes"
		}
	},
	[7084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Skills per 250 total Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Skills per 250 total Attributes"
			}
		},
		stats={
			[1]="mana_reservation_+%_per_250_total_attributes"
		}
	},
	[7085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Curse Aura Skills"
			}
		},
		stats={
			[1]="mana_reservation_+%_with_curse_skills"
		}
	},
	[7086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="manabond_and_stormbind_freeze_as_though_dealt_damage_+%"
		}
	},
	[7087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Manabond Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Manabond Damage"
			}
		},
		stats={
			[1]="manabond_damage_+%"
		}
	},
	[7088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Manabond Penetrates {0}% Lightning Resistance while on Low Mana"
			}
		},
		stats={
			[1]="manabond_lightning_penetration_%_while_on_low_mana"
		}
	},
	[7089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Manabond Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Manabond Area of Effect"
			}
		},
		stats={
			[1]="manabond_skill_area_of_effect_+%"
		}
	},
	[7090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Manifest Dancing Dervish also manifests a copy of Dancing Dervish"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish"
			}
		},
		stats={
			[1]="manifest_dancing_dervish_number_of_additional_copies"
		}
	},
	[7091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0} Red Beast in Area is replaced by a Harvest Beast"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Red Beasts in Area are replaced by Harvest Beasts"
			}
		},
		stats={
			[1]="map_X_bestiary_packs_are_harvest_beasts"
		}
	},
	[7092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Abysses in Area have {0}% increased chance to lead to an Abyssal Depths"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths"
			}
		},
		stats={
			[1]="map_abyss_depths_chance_+%"
		}
	},
	[7093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Abysses in Area spawn {0}% increased Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Abysses in Area spawn {0}% reduced Monsters"
			}
		},
		stats={
			[1]="map_abyss_monster_spawn_amount_+%"
		}
	},
	[7094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Rare Packs to have an additional Rare Monster"
			}
		},
		stats={
			[1]="map_additional_rare_in_rare_pack_%_chance"
		}
	},
	[7095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Synthesised Rare Packs to have an additional Rare Monster"
			}
		},
		stats={
			[1]="map_additional_rare_in_synthesised_rare_pack_%_chance"
		}
	},
	[7096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Red Beast"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Red Beasts"
			}
		},
		stats={
			[1]="map_additional_red_beasts"
		}
	},
	[7097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Modifiers"
			}
		},
		stats={
			[1]="map_adds_X_extra_synthesis_mods"
		}
	},
	[7098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional Synthesis Global Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional Synthesis Global Modifiers"
			}
		},
		stats={
			[1]="map_adds_X_extra_synthesis_special_mods"
		}
	},
	[7099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Encounters in Area are {0}% more likely to spawn Unique Bosses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Encounters in Area are {0}% less likely to spawn Unique Bosses"
			}
		},
		stats={
			[1]="map_affliction_encounter_boss_chance_+%"
		}
	},
	[7100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium in Area increases {0}% faster with distance from the mirror"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium in Area increases {0}% slower with distance from the mirror"
			}
		},
		stats={
			[1]="map_affliction_encounter_monster_depth_+%"
		}
	},
	[7101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Monsters in Area have {0}% increased Pack Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Monsters in Area have {0}% reduced Pack Size"
			}
		},
		stats={
			[1]="map_affliction_pack_size_+%"
		}
	},
	[7102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Reward Bars fill {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Reward Bars fill {0}% slower"
			}
		},
		stats={
			[1]="map_affliction_reward_kills_+%"
		}
	},
	[7103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirious Monsters Killed in Area provide {0}% increased Reward Progress"
			}
		},
		stats={
			[1]="map_affliction_reward_progress_on_kill_+%"
		}
	},
	[7104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Fog in Area dissipates {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Fog in Area dissipates {0}% slower"
			}
		},
		stats={
			[1]="map_affliction_secondary_wave_acceleration_+%"
		}
	},
	[7105]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Fog in Area lasts {0} additional seconds before dissipating"
			}
		},
		stats={
			[1]="map_affliction_secondary_wave_delay_ms_+"
		}
	},
	[7106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Temple Architects drop an additional Map Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temple Architects drop {0} additional Map Currency Items"
			}
		},
		stats={
			[1]="map_architects_drops_additional_map_currency"
		}
	},
	[7107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is influenced by The Shaper"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area is influenced by The Elder"
			}
		},
		stats={
			[1]="map_atlas_influence_type"
		}
	},
	[7108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Arcanist's Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_arcanists_strongbox"
		}
	},
	[7109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Ambush"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_ambush"
		}
	},
	[7110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Anarchy"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_anarchy"
		}
	},
	[7111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Beyond"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_beyond"
		}
	},
	[7112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Bloodlines"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_bloodlines"
		}
	},
	[7113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Breach"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_breach"
		}
	},
	[7114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Domination"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_domination"
		}
	},
	[7115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Essence"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_essence"
		}
	},
	[7116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Invasion"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_invasion"
		}
	},
	[7117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Nemesis"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_nemesis"
		}
	},
	[7118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Onslaught"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_onslaught"
		}
	},
	[7119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Perandus"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_perandus"
		}
	},
	[7120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Prophecy"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_prophecy"
		}
	},
	[7121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Rampage"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_rampage"
		}
	},
	[7122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Talisman"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_talisman"
		}
	},
	[7123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Tempest"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_tempest"
		}
	},
	[7124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Torment"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_torment"
		}
	},
	[7125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Warbands"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_warbands"
		}
	},
	[7126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Cartographer's Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_cartographers_strongbox"
		}
	},
	[7127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Treasury"
			}
		},
		stats={
			[1]="map_area_contains_currency_chest"
		}
	},
	[7128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Gemcutter's Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_gemcutters_strongbox"
		}
	},
	[7129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Jewellery Box"
			}
		},
		stats={
			[1]="map_area_contains_jewellery_chest"
		}
	},
	[7130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Archive"
			}
		},
		stats={
			[1]="map_area_contains_map_chest"
		}
	},
	[7131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Metamorph Monsters"
			}
		},
		stats={
			[1]="map_area_contains_metamorphs"
		}
	},
	[7132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Coffer"
			}
		},
		stats={
			[1]="map_area_contains_perandus_coin_chest"
		}
	},
	[7133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Ritual Altars"
			}
		},
		stats={
			[1]="map_area_contains_rituals"
		}
	},
	[7134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Tormented Embezzler"
			}
		},
		stats={
			[1]="map_area_contains_tormented_embezzler"
		}
	},
	[7135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Tormented Seditionist"
			}
		},
		stats={
			[1]="map_area_contains_tormented_seditionist"
		}
	},
	[7136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Tormented Vaal Cultist"
			}
		},
		stats={
			[1]="map_area_contains_tormented_vaal_cultist"
		}
	},
	[7137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Locker"
			}
		},
		stats={
			[1]="map_area_contains_unique_item_chest"
		}
	},
	[7138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Unique Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_unique_strongbox"
		}
	},
	[7139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_beacon_barrels"
		}
	},
	[7140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_bloodworm_barrels"
		}
	},
	[7141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_explosive_barrels"
		}
	},
	[7142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Overgrown with Caustic Plants"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_explosive_eggs"
		}
	},
	[7143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_parasite_barrels"
		}
	},
	[7144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_volatile_barrels"
		}
	},
	[7145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_wealthy_barrels"
		}
	},
	[7146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has {0:+d}% chance to contain Ritual Altars"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains Ritual Altars"
			}
		},
		stats={
			[1]="map_area_ritual_additional_chance_%"
		}
	},
	[7147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beasts in Area deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beasts in Area deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_bestiary_monster_damage_+%_final"
		}
	},
	[7148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beasts in Area have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beasts in Area have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="map_bestiary_monster_life_+%_final"
		}
	},
	[7149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence gained from Immortal Syndicate targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence gained from Immortal Syndicate targets"
			}
		},
		stats={
			[1]="map_betrayal_intelligence_+%"
		}
	},
	[7150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Slaying Enemies has a {0}% increased chance to spawn Coalesced Corruption"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Slaying Enemies has a {0}% reduced chance to spawn Coalesced Corruption"
			}
		},
		stats={
			[1]="map_beyond_portal_chance_+%"
		}
	},
	[7151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Beyond Portals have a {0}% chance to spawn an additional Beyond Demon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Beyond Portals spawn an additional Beyond Demon"
			}
		},
		stats={
			[1]="map_beyond_portal_spawn_additional_demon_%_chance"
		}
	},
	[7152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Blight Chests to contain an additional Reward"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blight Chests contain an additional Reward"
			}
		},
		stats={
			[1]="map_blight_chest_%_chance_for_additional_drop"
		}
	},
	[7153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blight Chests drop an additional Reward"
			}
		},
		stats={
			[1]="map_blight_chests_repeat_drops_count"
		}
	},
	[7154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight Monsters spawn {0}% faster"
			}
		},
		stats={
			[1]="map_blight_encounter_spawn_rate_+%"
		}
	},
	[7155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lanes of Blight Encounters have {0}% chance for an additional Reward Chest"
			}
		},
		stats={
			[1]="map_blight_lane_additional_chest_chance_%"
		}
	},
	[7156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lanes of Blight Encounters have an additional Reward Chest"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lanes of Blight Encounters have {0} additional Reward Chests"
			}
		},
		stats={
			[1]="map_blight_lane_additional_chests"
		}
	},
	[7157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Oils found in Area have {0}% chance to be 1 tier higher"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Oils found in Area are 1 tier higher"
			}
		},
		stats={
			[1]="map_blight_oils_chance_to_drop_a_tier_higher_%"
		}
	},
	[7158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Building and Upgrading Towers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Building and Upgrading Towers"
			}
		},
		stats={
			[1]="map_blight_tower_cost_+%"
		}
	},
	[7159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cost of Building and Upgrading Blight Towers is doubled"
			}
		},
		stats={
			[1]="map_blight_tower_cost_doubled"
		}
	},
	[7160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blight Encounters contain up to {0} additional Blight Boss"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight Encounters contain up to {0} additional Blight Bosses"
			}
		},
		stats={
			[1]="map_blight_up_to_X_additional_bosses"
		}
	},
	[7161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Encounter duration is {0} seconds shorter"
			}
		},
		stats={
			[1]="map_blighted_map_encounter_duration_-_sec"
		}
	},
	[7162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="When a Bloodline Pack is Slain, it drops a Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a Bloodline Pack is Slain, it drops {0} Basic Currency Items"
			}
		},
		stats={
			[1]="map_bloodline_packs_drop_x_additional_currency_items"
		}
	},
	[7163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="When a Bloodline Pack is Slain, it drops a Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a Bloodline Pack is Slain, it drops {0} Rare Items"
			}
		},
		stats={
			[1]="map_bloodline_packs_drop_x_additional_rare_items"
		}
	},
	[7164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blueprints that drop in Area have {0}% chance to be fully Revealed"
			}
		},
		stats={
			[1]="map_blueprint_drop_revealed_chance_%"
		}
	},
	[7165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is accompanied by Bodyguards"
			}
		},
		stats={
			[1]="map_boss_accompanied_by_bodyguards"
		}
	},
	[7166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is accompanied by a mysterious Harbinger"
			}
		},
		stats={
			[1]="map_boss_accompanied_by_harbinger"
		}
	},
	[7167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items dropped by Map Bosses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items dropped by Map Bosses"
			}
		},
		stats={
			[1]="map_boss_dropped_item_quantity_+%"
		}
	},
	[7168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops {0} additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Unique Items"
			}
		},
		stats={
			[1]="map_boss_dropped_unique_items_+"
		}
	},
	[7169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops additional Currency Shards"
			}
		},
		stats={
			[1]="map_boss_drops_additional_currency_shards"
		}
	},
	[7170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops Corrupted Items"
			}
		},
		stats={
			[1]="map_boss_drops_corrupted_items"
		}
	},
	[7171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Map Bosses grant {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Map Bosses grant {0}% reduced Experience"
			}
		},
		stats={
			[1]="map_boss_experience_+%_final"
		}
	},
	[7172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are Possessed"
			}
		},
		stats={
			[1]="map_boss_is_possessed"
		}
	},
	[7173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items dropped by Map Bosses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items dropped by Map Bosses"
			}
		},
		stats={
			[1]="map_boss_item_rarity_+%"
		}
	},
	[7174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Boss is surrounded by Tormented Spirits"
			}
		},
		stats={
			[1]="map_boss_surrounded_by_tormented_spirits"
		}
	},
	[7175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Vaal Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Vaal Items"
			}
		},
		stats={
			[1]="map_boss_drops_x_additional_vaal_items"
		}
	},
	[7176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Areas which contain Breaches have {0}% chance to contain an additional Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Areas which contain Breaches contain an additional Breach"
			}
		},
		stats={
			[1]="map_breach_%_chance_for_1_additional_breach"
		}
	},
	[7177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Areas which contain Breaches have {0}% chance to contain three additional Breaches"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Areas which contain Breaches contain three additional Breaches"
			}
		},
		stats={
			[1]="map_breach_%_chance_for_3_additional_breach"
		}
	},
	[7178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Breaches in Area spawn an additional Rare Monster"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Breaches in Area spawn {0} additional Rare Monsters"
			}
		},
		stats={
			[1]="map_breach_X_additional_rare_monsters"
		}
	},
	[7179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Esh"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Esh"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_esh_+%"
		}
	},
	[7180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Tul"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Tul"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_tul_+%"
		}
	},
	[7181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Uul-Netol"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Uul-Netol"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_uul_netol_+%"
		}
	},
	[7182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Xoph"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Xoph"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_xoph_+%"
		}
	},
	[7183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches each contain a Breachlord"
			}
		},
		stats={
			[1]="map_breach_has_boss"
		}
	},
	[7184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches contain a Breachlord's Clasped Hand"
			}
		},
		stats={
			[1]="map_breach_has_large_chest"
		}
	},
	[7185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches have {0}% increased Monster density"
			}
		},
		stats={
			[1]="map_breach_monster_quantity_+%"
		}
	},
	[7186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Breach Splinters dropped by Breach Monsters in Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in Area"
			}
		},
		stats={
			[1]="map_breach_monster_splinter_quantity_+%"
		}
	},
	[7187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area spawn {0}% increased Magic Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area spawn {0}% reduced Magic Monsters"
			}
		},
		stats={
			[1]="map_breach_number_of_magic_packs_+%"
		}
	},
	[7188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Breaches in Area belong to Uul-Netol"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Breaches in Area belong to Xoph"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Breaches in Area belong to Tul"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Breaches in Area belong to Esh"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Breaches in Area belong to Chayula"
			}
		},
		stats={
			[1]="map_breach_type_override"
		}
	},
	[7189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Breaches in Area contain {0} additional Clasped Hand"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches in Area contain {0} additional Clasped Hands"
			}
		},
		stats={
			[1]="map_breaches_num_additional_chests_to_spawn"
		}
	},
	[7190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains The Sacred Grove"
			}
		},
		stats={
			[1]="map_chance_for_area_%_to_contain_harvest"
		}
	},
	[7191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to not consume Sextant Uses"
			}
		},
		stats={
			[1]="map_chance_to_not_consume_sextant_use_%"
		}
	},
	[7192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Chests are Magic or Rare"
			}
		},
		stats={
			[1]="map_chests_all_magic_or_rare"
		}
	},
	[7193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Breaches"
			}
		},
		stats={
			[1]="map_contains_additional_breaches"
		}
	},
	[7194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Chrysalis Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_chrysalis_talisman"
		}
	},
	[7195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Clutching Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_clutching_talisman"
		}
	},
	[7196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Fangjaw Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_fangjaw_talisman"
		}
	},
	[7197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Mandible Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_mandible_talisman"
		}
	},
	[7198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Chaos Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_chaos_monsters"
		}
	},
	[7199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Cold Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_cold_monsters"
		}
	},
	[7200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Fire Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_fire_monsters"
		}
	},
	[7201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Lightning Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_lightning_monsters"
		}
	},
	[7202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Physical Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_physical_monsters"
		}
	},
	[7203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional pack of Corrupted Vaal Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Corrupted Vaal Monsters"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_vaal_monsters"
		}
	},
	[7204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Three Rat Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_three_rat_talisman"
		}
	},
	[7205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Tormented Betrayer"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Tormented Betrayers"
			}
		},
		stats={
			[1]="map_contains_additional_tormented_betrayers"
		}
	},
	[7206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Tormented Graverobber"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Tormented Graverobbers"
			}
		},
		stats={
			[1]="map_contains_additional_tormented_graverobbers"
		}
	},
	[7207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Tormented Heretic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Tormented Heretics"
			}
		},
		stats={
			[1]="map_contains_additional_tormented_heretics"
		}
	},
	[7208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Unique Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_unique_talisman"
		}
	},
	[7209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Writhing Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_writhing_talisman"
		}
	},
	[7210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Chayula Breach"
			}
		},
		stats={
			[1]="map_contains_chayula_breach"
		}
	},
	[7211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value"
			}
		},
		stats={
			[1]="map_contains_citadel"
		}
	},
	[7212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="A Strongbox in this Area is Corrupted"
			}
		},
		stats={
			[1]="map_contains_corrupted_strongbox"
		}
	},
	[7213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Creeping Agony"
			}
		},
		stats={
			[1]="map_contains_creeping_agony"
		}
	},
	[7214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Keepers of the Trove Bloodline Pack"
			}
		},
		stats={
			[1]="map_contains_keepers_of_the_trove_bloodline_pack"
		}
	},
	[7215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Forsaken Master"
			}
		},
		stats={
			[1]="map_contains_master"
		}
	},
	[7216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains Yama the White"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains Yama the Generous"
			}
		},
		stats={
			[1]="map_contains_nevalis_monkey"
		}
	},
	[7217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="At least one Perandus Chest is guarded by a Unique Monster"
			}
		},
		stats={
			[1]="map_contains_perandus_boss"
		}
	},
	[7218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area contains a Rare Monster carrying a Tier 2 Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area contains a Unique Monster carrying a Tier 3 Talisman"
			}
		},
		stats={
			[1]="map_contains_talisman_boss_with_higher_tier"
		}
	},
	[7219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="negate",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area contains 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items"
			}
		},
		stats={
			[1]="map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%",
			[2]="map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"
		}
	},
	[7220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Uul-Netol Breach"
			}
		},
		stats={
			[1]="map_contains_uul_netol_breach"
		}
	},
	[7221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Magic Pack of Wealth"
			}
		},
		stats={
			[1]="map_contains_wealthy_pack"
		}
	},
	[7222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Animated Weapon Packs"
			}
		},
		stats={
			[1]="map_contains_x_additional_animated_weapon_packs"
		}
	},
	[7223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that Heal"
			}
		},
		stats={
			[1]="map_contains_x_additional_healing_packs"
		}
	},
	[7224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Magic Monster pack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Magic Monster packs"
			}
		},
		stats={
			[1]="map_contains_x_additional_magic_packs"
		}
	},
	[7225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional Normal Monsters"
			}
		},
		stats={
			[1]="map_contains_x_additional_normal_packs"
		}
	},
	[7226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains hunted traitors"
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_on_their_own_team"
		}
	},
	[7227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that Convert when Killed"
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_that_convert_on_death"
		}
	},
	[7228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Poisonous Monsters"
			}
		},
		stats={
			[1]="map_contains_x_additional_poison_packs"
		}
	},
	[7229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional pack with a Rare monster"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional packs with a Rare monster"
			}
		},
		stats={
			[1]="map_contains_x_additional_rare_packs"
		}
	},
	[7230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} fewer Portals to Area"
			}
		},
		stats={
			[1]="map_contains_x_fewer_portals"
		}
	},
	[7231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Rare Monster with Inner Treasure"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Rare Monsters with Inner Treasure"
			}
		},
		stats={
			[1]="map_area_contains_x_rare_monsters_with_inner_treasure"
		}
	},
	[7232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Non-Unique Heist Contracts found in Area have an additional Implicit Modifier"
			}
		},
		stats={
			[1]="map_contracts_drop_with_additional_special_implicit_%_chance"
		}
	},
	[7233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Ghosts"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_ghosts"
		}
	},
	[7234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Oriathan Zombies"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_oriath_citizens"
		}
	},
	[7235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Phantasms"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_phantasms"
		}
	},
	[7236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Raging Spirits"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_raging_spirits"
		}
	},
	[7237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Bone Rhoas"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_rhoas"
		}
	},
	[7238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Ravager Maws"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_skeleton_cannons"
		}
	},
	[7239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Zombies"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_zombies"
		}
	},
	[7240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {}% less Damage"
			}
		},
		stats={
			[1]="map_custom_league_damage_taken_+%_final"
		}
	},
	[7241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage for each Poison on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% reduced Damage for each Poison on them"
			}
		},
		stats={
			[1]="map_damage_+%_per_poison_stack"
		}
	},
	[7242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While on Elemental Ground, Players deal {0}% increased Damage of the associated Damage Type"
			}
		},
		stats={
			[1]="map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"
		}
	},
	[7243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players take {0}% increased Damage from Monsters from Beyond"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players take {0}% reduced Damage from Monsters from Beyond"
			}
		},
		stats={
			[1]="map_damage_taken_+%_from_beyond_monsters"
		}
	},
	[7244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players take {0}% increased Damage while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players take {0}% reduced Damage while stationary"
			}
		},
		stats={
			[1]="map_damage_taken_while_stationary_+%"
		}
	},
	[7245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% reduced Damage while stationary"
			}
		},
		stats={
			[1]="map_damage_while_stationary_+%"
		}
	},
	[7246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Currency Item"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_death_and_taxes_boss_drops_additional_currency"
		}
	},
	[7247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Encounters in Area have {0}% chance to generate an additional Reward type"
			}
		},
		stats={
			[1]="map_delirium_additional_reward_type_chance_%"
		}
	},
	[7248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Fog in Area spawns {0}% increased Fracturing Mirrors"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Fog in Area spawns {0}% reduced Fracturing Mirrors"
			}
		},
		stats={
			[1]="map_delirium_doodads_+%_final"
		}
	},
	[7249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stack size of Simulacrum Splinters found in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stack size of Simulacrum Splinters found in Area"
			}
		},
		stats={
			[1]="map_delirium_splinter_amount_+%"
		}
	},
	[7250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain deposits of Voltaxic Sulphite"
			}
		},
		stats={
			[1]="map_delve_rules"
		}
	},
	[7251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is Alluring"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always Alluring"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is Repulsive"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always Repulsive"
			},
			[5]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is very Alluring"
			},
			[6]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always very Alluring"
			},
			[7]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is very Repulsive"
			},
			[8]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always very Repulsive"
			},
			[9]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is extremely Alluring"
			},
			[10]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always extremely Alluring"
			},
			[11]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is extremely Repulsive"
			},
			[12]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always extremely Repulsive"
			},
			[13]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is incredibly Alluring"
			},
			[14]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always incredibly Alluring"
			},
			[15]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is incredibly Repulsive"
			},
			[16]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always incredibly Repulsive"
			},
			[17]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is alluringly Alluring"
			},
			[18]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always alluringly Alluring"
			},
			[19]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is alluringly Repulsive"
			},
			[20]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always alluringly Repulsive"
			}
		},
		stats={
			[1]="map_fishy_effect_0",
			[2]="map_fishy_effect_1",
			[3]="map_fishy_effect_2",
			[4]="map_fishy_effect_3"
		}
	},
	[7252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongbox Monsters are Enraged"
			}
		},
		stats={
			[1]="map_display_strongbox_monsters_are_enraged"
		}
	},
	[7253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Divination Cards found in Area"
			}
		},
		stats={
			[1]="map_divination_card_drop_chance_+%"
		}
	},
	[7254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Does not consume Sextant Uses"
			}
		},
		stats={
			[1]="map_doesnt_consume_sextant_use"
		}
	},
	[7255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maps found in Area are Corrupted with 8 Modifiers"
			}
		},
		stats={
			[1]="map_dropped_maps_are_corrupted_with_8_mods"
		}
	},
	[7256]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Map Drops to be Duplicated"
			}
		},
		stats={
			[1]="map_dropped_maps_are_duplicated_chance_permillage"
		}
	},
	[7257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create a copy of Beasts Captured in Area"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create a copy of Beasts Captured in Area"
			}
		},
		stats={
			[1]="map_duplicate_captured_beasts_chance_%"
		}
	},
	[7258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Duplicate {0} Rare Monsters"
			}
		},
		stats={
			[1]="map_duplicate_x_rare_monsters"
		}
	},
	[7259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Duplicate up to {0} Synthesised Rare Monsters"
			}
		},
		stats={
			[1]="map_duplicate_x_synthesised_rare_monsters"
		}
	},
	[7260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map is occupied by The Enslaver"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Map is occupied by The Eradicator"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Map is occupied by The Constrictor"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Map is occupied by The Purifier"
			}
		},
		stats={
			[1]="map_elder_boss_variation"
		}
	},
	[7261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Rare Elder Items found in Area"
			}
		},
		stats={
			[1]="map_elder_rare_chance_+%"
		}
	},
	[7262]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_1"
		}
	},
	[7263]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_2"
		}
	},
	[7264]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_3"
		}
	},
	[7265]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_4"
		}
	},
	[7266]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_5"
		}
	},
	[7267]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_6"
		}
	},
	[7268]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_7"
		}
	},
	[7269]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_8"
		}
	},
	[7270]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_9"
		}
	},
	[7271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Area are {0}% Delirious"
			}
		},
		stats={
			[1]="map_endgame_fog_depth"
		}
	},
	[7272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Items drop Identified in Area"
			}
		},
		stats={
			[1]="map_equipment_drops_identified"
		}
	},
	[7273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption"
			}
		},
		stats={
			[1]="map_essence_monolith_contains_additional_essence_of_corruption"
		}
	},
	[7274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption"
			}
		},
		stats={
			[1]="map_essence_monolith_contains_essence_of_corruption_%"
		}
	},
	[7275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences found in this Area are Corrupted"
			}
		},
		stats={
			[1]="map_essence_monsters_are_corrupted"
		}
	},
	[7276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Imprisoned Monsters have an additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Imprisoned Monsters have {0} additional Essences"
			}
		},
		stats={
			[1]="map_essence_monsters_have_additional_essences"
		}
	},
	[7277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences found in this Area are a higher level"
			}
		},
		stats={
			[1]="map_essence_monsters_higher_tier"
		}
	},
	[7278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased quantity of Artifacts dropped by Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced quantity of Artifacts dropped by Monsters"
			}
		},
		stats={
			[1]="map_expedition_artifact_quantity_+%"
		}
	},
	[7279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Excavated Chests have a {0}% chance to contain twice as many Items"
			}
		},
		stats={
			[1]="map_expedition_chest_double_drops_chance_%"
		}
	},
	[7280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_chest_marker_count_+"
		}
	},
	[7281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Area contains {0} additional Common Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="DNT Area contains {0} additional Common Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_common_chest_marker_count_+"
		}
	},
	[7282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0}% increased number of Runic Monster Markers"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area contains {0}% reduced number of Runic Monster Markers"
			}
		},
		stats={
			[1]="map_expedition_elite_marker_count_+%"
		}
	},
	[7283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0:+d}% chance to contain an Expedition Encounter"
			},
			[2]={
				[1]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Contains an additional Expedition Encounter"
			}
		},
		stats={
			[1]="map_expedition_encounter_additional_chance_%"
		}
	},
	[7284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="DNT Area contains {0} additional Epic Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="DNT Area contains {0} additional Epic Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_epic_chest_marker_count_+"
		}
	},
	[7285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Radius"
			}
		},
		stats={
			[1]="map_expedition_explosion_radius_+%"
		}
	},
	[7286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased number of Explosives"
			}
		},
		stats={
			[1]="map_expedition_explosives_+%"
		}
	},
	[7287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remnants have {0}% chance to have an additional Suffix Modifier"
			}
		},
		stats={
			[1]="map_expedition_extra_relic_suffix_chance_%"
		}
	},
	[7288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Expedition Encounter"
			}
		},
		stats={
			[1]="map_expedition_league"
		}
	},
	[7289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Placement Range"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explosive Placement Range"
			}
		},
		stats={
			[1]="map_expedition_maximum_placement_distance_+%"
		}
	},
	[7290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0}% increased number of Monster Markers"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area contains {0}% reduced number of Monster Markers"
			}
		},
		stats={
			[1]="map_expedition_number_of_monster_markers_+%"
		}
	},
	[7291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased number of Rare Expedition Monsters in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced number of Rare Expedition Monsters in Area"
			}
		},
		stats={
			[1]="map_expedition_rare_monsters_+%"
		}
	},
	[7292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Remnants in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Remnants in Area"
			}
		},
		stats={
			[1]="map_expedition_relic_mod_effect_+%"
		}
	},
	[7293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Expeditions in Area have {0:+d} Remnants"
			}
		},
		stats={
			[1]="map_expedition_relics_+"
		}
	},
	[7294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0}% increased number of Remnants"
			}
		},
		stats={
			[1]="map_expedition_relics_+%"
		}
	},
	[7295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Underground Area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Underground Areas"
			}
		},
		stats={
			[1]="map_expedition_saga_additional_terrain_features"
		}
	},
	[7296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains Medved, Feller of Heroes"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area contains Vorana, Last to Fall"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area contains Uhtred, Covetous Traitor"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Area contains Olroth, Origin of the Fall"
			}
		},
		stats={
			[1]="map_expedition_saga_contains_boss"
		}
	},
	[7297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="DNT Area contains {0} additional Uncommon Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="DNT Area contains {0} additional Uncommon Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_uncommon_chest_marker_count_+"
		}
	},
	[7298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Exotic Coinage dropped by Monsters in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Exotic Coinage dropped by Monsters in Area"
			}
		},
		stats={
			[1]="map_expedition_vendor_reroll_currency_quantity_+%"
		}
	},
	[7299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Remnants have an additional Suffix Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Remnants have {0} additional Suffix Modifiers"
			}
		},
		stats={
			[1]="map_expedition_x_extra_relic_suffixes"
		}
	},
	[7300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Essences"
			}
		},
		stats={
			[1]="map_extra_monoliths"
		}
	},
	[7301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Boss has +{0}% chance to drop a Waystone of the current tier or higher"
			}
		},
		stats={
			[1]="map_final_boss_map_key_of_at_least_same_tier_as_current_map_drop_chance_%"
		}
	},
	[7302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An additional Basic Currency Item drops when the first Invasion Boss is slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} additional Basic Currency Items drops when the first Invasion Boss is slain"
			}
		},
		stats={
			[1]="map_first_invasion_boss_killed_drops_x_additional_currency"
		}
	},
	[7303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="The first Strongbox Opened in this Area is guarded by an additional Rare Monster"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters"
			}
		},
		stats={
			[1]="map_first_strongbox_contains_x_additional_rare_monsters"
		}
	},
	[7304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="A Beyond Unique drops when the first Unique Monster from Beyond is slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain"
			}
		},
		stats={
			[1]="map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"
		}
	},
	[7305]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Flask Charges recovered every 3 seconds"
			}
		},
		stats={
			[1]="map_flask_charges_recovered_per_3_seconds_%"
		}
	},
	[7306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map has a Vaal Side Area"
			}
		},
		stats={
			[1]="map_force_side_area"
		}
	},
	[7307]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Onslaught for {0} seconds when they Kill a Rare Monster"
			}
		},
		stats={
			[1]="map_gain_onslaught_for_x_ms_on_killing_rare_monster"
		}
	},
	[7308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Monsters have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Monsters have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="map_gauntlet_unique_monster_life_+%"
		}
	},
	[7309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Level 20 Dash Skill"
			}
		},
		stats={
			[1]="map_grants_players_level_20_dash_skill"
		}
	},
	[7310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Consecrated Ground"
			}
		},
		stats={
			[1]="map_ground_consecrated_life_regeneration_rate_per_minute_%"
		}
	},
	[7311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Slipstreams"
			}
		},
		stats={
			[1]="map_ground_haste_action_speed_+%"
		}
	},
	[7312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Harbingers have {0}% chance to drop an additional Stack of Currency Shards"
			}
		},
		stats={
			[1]="map_harbinger_additional_currency_shard_stack_chance_%"
		}
	},
	[7313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Harbinger Scroll"
			}
		},
		stats={
			[1]="map_harbinger_portal_drops_additional_fragments"
		}
	},
	[7314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harbingers drop additional Currency Shards"
			}
		},
		stats={
			[1]="map_harbingers_drops_additional_currency_shards"
		}
	},
	[7315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plants Harvested in Area are more likely to give less common Crafting Options"
			}
		},
		stats={
			[1]="map_harvest_crafting_outcomes_X_lucky_rolls"
		}
	},
	[7316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lifeforce dropped by Harvest Monsters is Duplicated"
			}
		},
		stats={
			[1]="map_harvest_double_lifeforce_dropped"
		}
	},
	[7317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Harvest Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Harvest Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_harvest_monster_life_+%_final_from_sextant"
		}
	},
	[7318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Harvests contain at least one Crop of Purple Plants"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Harvests contain at least one Crop of Yellow Plants"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Harvests contain at least one Crop of Blue Plants"
			}
		},
		stats={
			[1]="map_harvest_seeds_1_of_every_2_plot_type_override"
		}
	},
	[7319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas can contain Essences"
			}
		},
		stats={
			[1]="map_has_monoliths"
		}
	},
	[7320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map has {0}% Quality"
			}
		},
		stats={
			[1]="map_has_x%_quality"
		}
	},
	[7321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Completing a Heist generates an additional Reveal"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Completing a Heist generates {0} additional Reveals"
			}
		},
		stats={
			[1]="map_heist_contract_additional_reveals_granted"
		}
	},
	[7322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Heist Chests have {0}% chance to contain nothing"
			}
		},
		stats={
			[1]="map_heist_contract_chest_no_rewards_%_chance"
		}
	},
	[7323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Equipment cannot be found"
			}
		},
		stats={
			[1]="map_heist_contract_npc_items_cannot_drop"
		}
	},
	[7324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Rogue's Marker value of primary Heist Target"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Rogue's Marker value of primary Heist Target"
			}
		},
		stats={
			[1]="map_heist_contract_primary_target_value_+%_final"
		}
	},
	[7325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_heist_monster_life_+%_final_from_sextant"
		}
	},
	[7326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Rogue Perks are doubled"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Perks have {0}% more effect"
			}
		},
		stats={
			[1]="map_heist_npc_perks_effect_+%_final"
		}
	},
	[7327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Imprisoned Monsters have {0}% increased Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Imprisoned Monsters have {0}% reduced Action Speed"
			}
		},
		stats={
			[1]="map_imprisoned_monsters_action_speed_+%"
		}
	},
	[7328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Imprisoned Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Imprisoned Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_imprisoned_monsters_damage_+%"
		}
	},
	[7329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imprisoned Monsters take {0}% increased Damage"
			}
		},
		stats={
			[1]="map_imprisoned_monsters_damage_taken_+%"
		}
	},
	[7330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Arsonist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_arsonist"
		}
	},
	[7331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Blasphemer"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_blasphemer"
		}
	},
	[7332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Cannibal"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_cannibal"
		}
	},
	[7333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Charlatan"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_charlatan"
		}
	},
	[7334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Vaal Cultist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_corrupter"
		}
	},
	[7335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Forger"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_counterfeiter"
		}
	},
	[7336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Cutthroat"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_cutthroat"
		}
	},
	[7337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Embezzler"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_embezzler"
		}
	},
	[7338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Storm Cultist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_experimenter"
		}
	},
	[7339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Illegal Fisherman"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_fisherman"
		}
	},
	[7340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Aurora Cultist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_freezer"
		}
	},
	[7341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Seditionist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_librarian"
		}
	},
	[7342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Martyr"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_martyr"
		}
	},
	[7343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Mutilator"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_mutilator"
		}
	},
	[7344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Necromancer"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_necromancer"
		}
	},
	[7345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Alchemist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_poisoner"
		}
	},
	[7346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Rogue"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_rogue"
		}
	},
	[7347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Smuggler"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_smuggler"
		}
	},
	[7348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Spy"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_spy"
		}
	},
	[7349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Thief"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_thief"
		}
	},
	[7350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Thug"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_thug"
		}
	},
	[7351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Warlord"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_warlord"
		}
	},
	[7352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Overgrown with Large Caustic Plants"
			}
		},
		stats={
			[1]="map_incursion_spawn_large_caustic_plants"
		}
	},
	[7353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Overgrown with Parasitic Caustic Plants"
			}
		},
		stats={
			[1]="map_incursion_spawn_parasitic_caustic_plants"
		}
	},
	[7354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Invasion Bosses are Duplicated"
			}
		},
		stats={
			[1]="map_invasion_bosses_are_twinned"
		}
	},
	[7355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Invasion Bosses drop an additional Vaal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Invasion Bosses drop {0} additional Vaal Orbs"
			}
		},
		stats={
			[1]="map_invasion_bosses_drop_x_additional_vaal_orbs"
		}
	},
	[7356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Invasion Bosses are fully Linked"
			}
		},
		stats={
			[1]="map_invasion_bosses_dropped_items_are_fully_linked"
		}
	},
	[7357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Items dropped by Invasion Bosses have an additional Socket"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Invasion Bosses have {0} additional Sockets"
			}
		},
		stats={
			[1]="map_invasion_bosses_dropped_items_have_x_additional_sockets"
		}
	},
	[7358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Invasion Bosses are guarded by a Magic Pack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Invasion Bosses are guarded by {0} Magic Packs"
			}
		},
		stats={
			[1]="map_invasion_monsters_guarded_by_x_magic_packs"
		}
	},
	[7359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Map's Quality also applies to Rarity of Items found"
			}
		},
		stats={
			[1]="map_item_drop_quality_also_applies_to_map_item_drop_rarity"
		}
	},
	[7360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Rarity of Items Found per 15 Rampage Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills"
			}
		},
		stats={
			[1]="map_item_found_rarity_+%_per_15_rampage_stacks"
		}
	},
	[7361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted"
			}
		},
		stats={
			[1]="map_item_quantity_from_monsters_that_drop_silver_coin_+%"
		}
	},
	[7362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for 1 second"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for {0} seconds"
			}
		},
		stats={
			[1]="map_killing_rare_monsters_pauses_delirium_mirror_timer_for_x_seconds"
		}
	},
	[7363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_area_of_effect_+%"
		}
	},
	[7364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro has {0}% increased Attack, Cast, and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro has {0}% reduced Attack, Cast, and Movement Speed"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_attack_cast_move_speed_+%"
		}
	},
	[7365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_damage_+%"
		}
	},
	[7366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro has {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro has {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_life_+%"
		}
	},
	[7367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed"
			}
		},
		stats={
			[1]="map_labyrinth_monsters_attack_cast_and_movement_speed_+%"
		}
	},
	[7368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Labyrinth Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Labyrinth Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_labyrinth_monsters_damage_+%"
		}
	},
	[7369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Labyrinth Monsters have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Labyrinth Monsters have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="map_labyrinth_monsters_life_+%"
		}
	},
	[7370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Leaguestone"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Leaguestones"
			}
		},
		stats={
			[1]="map_leaguestone_area_contains_x_additional_leaguestones"
		}
	},
	[7371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items"
			}
		},
		stats={
			[1]="map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"
		}
	},
	[7372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is controlled by a Warband Boss"
			}
		},
		stats={
			[1]="map_leaguestone_contains_warband_leader"
		}
	},
	[7373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by Redblade Warbands"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area is inhabited by Mutewind Warbands"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area is inhabited by Brinerot Warbands"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Area is inhabited by Renegade Warbands"
			}
		},
		stats={
			[1]="map_leaguestone_explicit_warband_type_override"
		}
	},
	[7374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Quantity of Items Dropped by Imprisoned Monsters"
			}
		},
		stats={
			[1]="map_leaguestone_imprisoned_monsters_item_quantity_+%_final"
		}
	},
	[7375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Rarity of Items Dropped by Imprisoned Monsters"
			}
		},
		stats={
			[1]="map_leaguestone_imprisoned_monsters_item_rarity_+%_final"
		}
	},
	[7376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Invasion Bosses have {0}% more Quantity and Rarity of dropped Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Invasion Bosses have {0}% less Quantity and Rarity of dropped Items"
			}
		},
		stats={
			[1]="map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"
		}
	},
	[7377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=21,
						[2]=21
					}
				},
				text="Area contains an Essence of Hysteria"
			},
			[2]={
				limit={
					[1]={
						[1]=22,
						[2]=22
					}
				},
				text="Area contains an Essence of Insanity"
			},
			[3]={
				limit={
					[1]={
						[1]=23,
						[2]=23
					}
				},
				text="Area contains an Essence of Horror"
			},
			[4]={
				limit={
					[1]={
						[1]=24,
						[2]=24
					}
				},
				text="Area contains an Essence of Delirium"
			},
			[5]={
				limit={
					[1]={
						[1]=25,
						[2]=25
					}
				},
				text="Area contains a Remnant of Corruption"
			}
		},
		stats={
			[1]="map_leaguestone_monolith_contains_essence_type"
		}
	},
	[7378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Breaches"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_breaches"
		}
	},
	[7379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an Invasion Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Invasion Bosses"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_invasion_bosses"
		}
	},
	[7380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains up to 1 Monster imprisoned by Essences"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains up to {0} Monsters imprisoned by Essences"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_monoliths"
		}
	},
	[7381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Perandus Chest"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Perandus Chests"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_perandus_chests"
		}
	},
	[7382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Silver Coin"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Silver Coins"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_prophecy_coins"
		}
	},
	[7383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Rogue Exile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Rogue Exiles"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_rogue_exiles"
		}
	},
	[7384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains up to 1 Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains up to {0} Shrines"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_shrines"
		}
	},
	[7385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Strongbox"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Strongboxes"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_strongboxes"
		}
	},
	[7386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Monster possessed by an Ancient Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Monsters possessed by Ancient Talismans"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_talismans"
		}
	},
	[7387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Tormented Spirits"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_tormented_spirits"
		}
	},
	[7388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains at least 1 Warband Pack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains at least {0} Warband Packs"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_warband_packs"
		}
	},
	[7389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Chests have {0}% more Quantity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_perandus_chests_have_item_quantity_+%_final"
		}
	},
	[7390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Chests have {0}% more Rarity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_perandus_chests_have_item_rarity_+%_final"
		}
	},
	[7391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% more Rarity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"
		}
	},
	[7392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters guarding Shrines are Magic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Some Monsters guarding Shrines are Rare"
			}
		},
		stats={
			[1]="map_leaguestone_shrine_monster_rarity_override"
		}
	},
	[7393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="At least one Shine in this Area is an Acceleration Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="At least one Shine in this Area is an Echoing Shrine"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="At least one Shine in this Area is a Divine Shrine"
			}
		},
		stats={
			[1]="map_leaguestone_shrine_override_type"
		}
	},
	[7394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Strongboxes are Magic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Strongboxes are Rare"
			}
		},
		stats={
			[1]="map_leaguestone_strongboxes_rarity_override"
		}
	},
	[7395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes in Area have {0}% chance to contain an additional Vaal Orb"
			}
		},
		stats={
			[1]="map_strongboxes_vaal_orb_drop_chance_%"
		}
	},
	[7396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warbands have {0}% more Quantity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_warbands_packs_have_item_quantity_+%_final"
		}
	},
	[7397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warbands have {0}% more Rarity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_warbands_packs_have_item_rarity_+%_final"
		}
	},
	[7398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="A Monster in this Area will summon Abaxoth when Slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monsters in this Area will summon Abaxoth when Slain"
			}
		},
		stats={
			[1]="map_leaguestone_x_monsters_spawn_abaxoth"
		}
	},
	[7399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="A Monster in this Area will summon a Unique Monster from Beyond when Slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain"
			}
		},
		stats={
			[1]="map_leaguestone_x_monsters_spawn_random_beyond_boss"
		}
	},
	[7400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop"
			}
		},
		stats={
			[1]="map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"
		}
	},
	[7401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster"
			}
		},
		stats={
			[1]="map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"
		}
	},
	[7402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Legion Encounter"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Legion Encounters"
			}
		},
		stats={
			[1]="map_legion_league_extra_spawns"
		}
	},
	[7403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Legion is accompanied by a General"
			}
		},
		stats={
			[1]="map_legion_league_force_general"
		}
	},
	[7404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Legion contains a War Hoard"
			}
		},
		stats={
			[1]="map_legion_league_force_war_chest"
		}
	},
	[7405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Legion Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Legion Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_legion_monster_life_+%_final_from_sextant"
		}
	},
	[7406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Splinters and Emblems dropped by Legion Monsters are duplicated"
			}
		},
		stats={
			[1]="map_legion_monster_splinter_emblem_drops_duplicated"
		}
	},
	[7407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Monster Level of Area"
			}
		},
		stats={
			[1]="map_level_+"
		}
	},
	[7408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Randomly dropped Items are Normal instead of Magic"
			}
		},
		stats={
			[1]="map_magic_items_drop_as_normal"
		}
	},
	[7409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Monsters are Maimed"
			}
		},
		stats={
			[1]="map_magic_monsters_are_maimed"
		}
	},
	[7410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Magic Monsters take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Magic Monsters take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_magic_monsters_damage_taken_+%"
		}
	},
	[7411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Metamorph Monsters have Rewards"
			}
		},
		stats={
			[1]="map_metamorph_all_metamorphs_have_rewards"
		}
	},
	[7412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples"
			}
		},
		stats={
			[1]="map_metamorph_boss_drops_additional_itemised_organs"
		}
	},
	[7413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Catalysts dropped by Metamorphs are duplicated"
			}
		},
		stats={
			[1]="map_metamorph_catalyst_drops_duplicated"
		}
	},
	[7414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Metamorph Boss Organs found in Area always have at least 1 reward"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Metamorph Boss Organs found in Area always have at least {0} rewards"
			}
		},
		stats={
			[1]="map_metamorph_itemised_boss_min_rewards"
		}
	},
	[7415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses"
			}
		},
		stats={
			[1]="map_metamorph_itemised_boss_more_difficult"
		}
	},
	[7416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Metamorphs have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Metamorphs have {0}% less Life"
			}
		},
		stats={
			[1]="map_metamorph_life_+%_final_from_sextant"
		}
	},
	[7417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Metamorph monsters"
			}
		},
		stats={
			[1]="map_metamorphosis_league"
		}
	},
	[7418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned around Essences in Area are Magic"
			}
		},
		stats={
			[1]="map_mini_monolith_monsters_are_magic"
		}
	},
	[7419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area has {0:+d}% chance to contain an Essence"
			}
		},
		stats={
			[1]="map_monolith_chance_%"
		}
	},
	[7420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Onslaught on Players and Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Onslaught on Players and Monsters"
			}
		},
		stats={
			[1]="map_monster_and_player_onslaught_effect_+%"
		}
	},
	[7421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Attack, Cast and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="map_monster_attack_cast_and_movement_speed_+%"
		}
	},
	[7422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased chance to spawn a Beyond Portal"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced chance to spawn a Beyond Portal"
			}
		},
		stats={
			[1]="map_monster_beyond_portal_chance_+%"
		}
	},
	[7423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Curses on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Curses on Monsters"
			}
		},
		stats={
			[1]="map_monster_curse_effect_on_self_+%"
		}
	},
	[7424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {}% less Damage"
			}
		},
		stats={
			[1]="map_monster_damage_taken_+%_final_from_atlas_keystone"
		}
	},
	[7425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Possessed by Tormented Spirits take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters Possessed by Tormented Spirits take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_monster_damage_taken_+%_while_possessed"
		}
	},
	[7426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments on Monsters"
			}
		},
		stats={
			[1]="map_monster_non_damaging_ailment_effect_+%_on_self"
		}
	},
	[7427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Skill Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Skill Speed"
			}
		},
		stats={
			[1]="map_monsters_skill_speed_+%"
		}
	},
	[7428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters grant {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters grant {0}% reduced Experience"
			}
		},
		stats={
			[1]="map_monster_slain_experience_+%"
		}
	},
	[7429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="map_monsters_accuracy_rating_+%"
		}
	},
	[7430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% reduced Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% increased Action Speed"
			}
		},
		stats={
			[1]="map_monsters_action_speed_-%"
		}
	},
	[7431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to gain an Endurance Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_add_endurance_charge_on_hit_%"
		}
	},
	[7432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to gain a Frenzy Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain a Frenzy Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_add_frenzy_charge_on_hit_%"
		}
	},
	[7433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to gain a Power Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain a Power Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_add_power_charge_on_hit_%"
		}
	},
	[7434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Chaos Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_chaos_resistance"
		}
	},
	[7435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Evasive"
			}
		},
		stats={
			[1]="map_monsters_additional_dexterity_ratio_%_for_evasion"
		}
	},
	[7436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Elemental Resistances"
			}
		},
		stats={
			[1]="map_monsters_additional_elemental_resistance"
		}
	},
	[7437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% to all maximum Elemental Resistances"
			}
		},
		stats={
			[1]="map_monsters_additional_maximum_all_elemental_resistances_%"
		}
	},
	[7438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Armoured"
			}
		},
		stats={
			[1]="map_monsters_additional_strength_ratio_%_for_armour"
		}
	},
	[7439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Ailment Threshold"
			}
		},
		stats={
			[1]="map_monsters_ailment_threshold_+%"
		}
	},
	[7440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits Contributes to Chill Magnitude"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_chill"
		}
	},
	[7441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits Contributes to Freeze Buildup"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_freeze"
		}
	},
	[7442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_ignite"
		}
	},
	[7443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits Contributes to Poison Magnitude"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_poison"
		}
	},
	[7444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits Contributes to Shock Chance"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_shock"
		}
	},
	[7445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Hits are always Critical Hits"
			}
		},
		stats={
			[1]="map_monsters_always_crit"
		}
	},
	[7446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Hits can't be Evaded"
			}
		},
		stats={
			[1]="map_monsters_always_hit"
		}
	},
	[7447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Monster Damage from Hits always Ignites"
			}
		},
		stats={
			[1]="map_monsters_always_ignite"
		}
	},
	[7448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Revived as Allies on Kill"
			}
		},
		stats={
			[1]="map_monsters_are_converted_on_kill"
		}
	},
	[7449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Break Armour equal to {0}% of Physical Damage dealt"
			}
		},
		stats={
			[1]="map_monsters_armour_break_physical_damage_%_dealt_as_armour_break"
		}
	},
	[7450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding"
			}
		},
		stats={
			[1]="map_monsters_avoid_poison_bleed_impale_%"
		}
	},
	[7451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Bleeding Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Bleeding Duration"
			}
		},
		stats={
			[1]="map_monsters_base_bleed_duration_+%"
		}
	},
	[7452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="map_monsters_base_block_%"
		}
	},
	[7453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Hits have {0}% chance to Freeze"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Hits always Freeze"
			}
		},
		stats={
			[1]="map_monsters_base_chance_to_freeze_%"
		}
	},
	[7454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Hits have {0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Hits always Ignite"
			}
		},
		stats={
			[1]="map_monsters_base_chance_to_ignite_%"
		}
	},
	[7455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Hits have {0}% chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Hits always Shock"
			}
		},
		stats={
			[1]="map_monsters_base_chance_to_shock_%"
		}
	},
	[7456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Poison Duration"
			}
		},
		stats={
			[1]="map_monsters_base_poison_duration_+%"
		}
	},
	[7457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="map_monsters_base_spell_block_%"
		}
	},
	[7458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot be Taunted"
			}
		},
		stats={
			[1]="map_monsters_cannot_be_taunted"
		}
	},
	[7459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Blind on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Blind on Hit"
			}
		},
		stats={
			[1]="map_monsters_chance_to_blind_on_hit_%"
		}
	},
	[7460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Impale with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Impale with Attacks"
			}
		},
		stats={
			[1]="map_monsters_chance_to_impale_%"
		}
	},
	[7461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Bleed on Hit"
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_bleeding_%"
		}
	},
	[7462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Brittle"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Brittle"
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_brittle_%"
		}
	},
	[7463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Sapped"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Sapped"
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_sapped_%"
		}
	},
	[7464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="map_monsters_chance_to_poison_on_hit_%"
		}
	},
	[7465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Scorch"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Scorch"
			}
		},
		stats={
			[1]="map_monsters_chance_to_scorch_%"
		}
	},
	[7466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more effect of Curses on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less effect of Curses on Monsters"
			}
		},
		stats={
			[1]="map_monsters_curse_effect_on_self_+%_final"
		}
	},
	[7467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_monsters_damage_taken_+%"
		}
	},
	[7468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="map_monsters_enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[7469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Freeze Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Freeze Duration"
			}
		},
		stats={
			[1]="map_monsters_freeze_duration_+%"
		}
	},
	[7470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Attack Hits inflict Bleeding"
			}
		},
		stats={
			[1]="map_monsters_attacks_inflict_bleeding_on_hit"
		}
	},
	[7471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Poison on Hit"
			}
		},
		stats={
			[1]="map_monsters_global_poison_on_hit"
		}
	},
	[7472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Freeze Buildup"
			}
		},
		stats={
			[1]="map_monsters_hit_damage_freeze_multiplier_+%"
		}
	},
	[7473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Stun Buildup"
			}
		},
		stats={
			[1]="map_monsters_hit_damage_stun_multiplier_+%"
		}
	},
	[7474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Ignite Chance"
			}
		},
		stats={
			[1]="map_monsters_ignite_chance_+%"
		}
	},
	[7475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Ignite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Ignite Duration"
			}
		},
		stats={
			[1]="map_monsters_ignite_duration_+%"
		}
	},
	[7476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Maim on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Maim on Hit with Attacks"
			}
		},
		stats={
			[1]="map_monsters_maim_on_hit_%_chance"
		}
	},
	[7477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="map_monsters_maximum_life_%_to_add_to_maximum_energy_shield"
		}
	},
	[7478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Action Speed cannot be modified to below base value"
			}
		},
		stats={
			[1]="map_monsters_movement_speed_cannot_be_reduced_below_base"
		}
	},
	[7479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters near Shrines are Chilled"
			}
		},
		stats={
			[1]="map_monsters_near_shrines_are_chilled"
		}
	},
	[7480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="map_monsters_penetrate_elemental_resistances_%"
		}
	},
	[7481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have a {0}% chance to cause Elemental Ailments on Hit"
			}
		},
		stats={
			[1]="map_monsters_%_chance_to_inflict_status_ailments"
		}
	},
	[7482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Chaos Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_chaos_resistance_%"
		}
	},
	[7483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Cold Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_cold_resistance_%"
		}
	},
	[7484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Fire Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_fire_resistance_%"
		}
	},
	[7485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Lightning Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_lightning_resistance_%"
		}
	},
	[7486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to remove Charges on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Monsters remove Charges on Hit"
			}
		},
		stats={
			[1]="map_monsters_remove_charges_on_hit_%"
		}
	},
	[7487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to remove a Flask Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_remove_enemy_flask_charge_on_hit_%_chance"
		}
	},
	[7488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters remove {0}% of Mana on hit"
			}
		},
		stats={
			[1]="map_monsters_remove_%_of_mana_on_hit"
		}
	},
	[7489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Shock Chance"
			}
		},
		stats={
			[1]="map_monsters_shock_chance_+%"
		}
	},
	[7490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Shock inflicted by Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Shock inflicted by Monsters"
			}
		},
		stats={
			[1]="map_monsters_shock_effect_+%"
		}
	},
	[7491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters initially carrying a Talisman drop an additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters initially carrying a Talisman drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_monsters_spawned_with_talisman_drop_additional_rare_items"
		}
	},
	[7492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters prevent {0:+d}% of Suppressed Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0:+d}% to amount of Suppressed Spell Damage Prevented"
			}
		},
		stats={
			[1]="map_monsters_spell_damage_%_suppressed"
		}
	},
	[7493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="map_monsters_spell_suppression_chance_%"
		}
	},
	[7494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Hinder on Hit with Spells"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Hinder on Hit with Spells"
			}
		},
		stats={
			[1]="map_monsters_spells_chance_to_hinder_on_hit_%_chance"
		}
	},
	[7495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters steal Power, Frenzy and Endurance charges on Hit"
			}
		},
		stats={
			[1]="map_monsters_steal_charges"
		}
	},
	[7496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Stun Threshold"
			}
		},
		stats={
			[1]="map_monsters_stun_threshold_+%"
		}
	},
	[7497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters with Silver Coins drop an additional Silver Coin"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters with Silver Coins drop {0} additional Silver Coins"
			}
		},
		stats={
			[1]="map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"
		}
	},
	[7498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Unaffected by Curses"
			}
		},
		stats={
			[1]="map_monsters_unaffected_by_curses"
		}
	},
	[7499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters with Silver Coins drop an additional Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters with Silver Coins drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_monsters_with_silver_coins_drop_x_additional_currency_items"
		}
	},
	[7500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters with Silver Coins drop an additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters with Silver Coins drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_monsters_with_silver_coins_drop_x_additional_rare_items"
		}
	},
	[7501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Inflict Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="map_monsters_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[7502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area's inhabitants are lying in ambush"
			}
		},
		stats={
			[1]="map_monstrous_treasure_no_monsters"
		}
	},
	[7503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed for each Poison on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed for each Poison on them"
			}
		},
		stats={
			[1]="map_movement_velocity_+%_per_poison_stack"
		}
	},
	[7504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Nemesis Monsters drop {0} additional Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Nemesis Monsters drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_nemesis_dropped_items_+"
		}
	},
	[7505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Bearers of the Guardian Bloodline Pack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Bearers of the Guardian Bloodline Packs"
			}
		},
		stats={
			[1]="map_next_area_contains_x_additional_bearers_of_the_guardian_packs"
		}
	},
	[7506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Voidspawn of Abaxoth Bloodline Pack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Voidspawn of Abaxoth Bloodline Packs"
			}
		},
		stats={
			[1]="map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"
		}
	},
	[7507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items cannot be Magic"
			}
		},
		stats={
			[1]="map_no_magic_items_drop"
		}
	},
	[7508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items cannot be Rare"
			}
		},
		stats={
			[1]="map_no_rare_items_drop"
		}
	},
	[7509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stashes cannot be used"
			}
		},
		stats={
			[1]="map_no_stashes"
		}
	},
	[7510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Randomly dropped Items cannot be Unique"
			}
		},
		stats={
			[1]="map_no_uniques_drop_randomly"
		}
	},
	[7511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items cannot be sold to or purchased from NPCs"
			}
		},
		stats={
			[1]="map_no_vendors"
		}
	},
	[7512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items cannot drop as Magic or Rare"
			}
		},
		stats={
			[1]="map_non_unique_items_drop_normal"
		}
	},
	[7513]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_non_unique_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[7514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Randomly dropped Items are Magic instead of Normal"
			}
		},
		stats={
			[1]="map_normal_items_drop_as_magic"
		}
	},
	[7515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Natural inhabitants of this area have been removed"
			}
		},
		stats={
			[1]="map_nuke_everything"
		}
	},
	[7516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Abyss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Abysses"
			}
		},
		stats={
			[1]="map_num_extra_abysses"
		}
	},
	[7517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Blight Encounter"
			}
		},
		stats={
			[1]="map_num_extra_blights_"
		}
	},
	[7518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Gloom Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Gloom Shrines"
			}
		},
		stats={
			[1]="map_num_extra_gloom_shrines"
		}
	},
	[7519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Harbinger"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Harbingers"
			}
		},
		stats={
			[1]="map_num_extra_harbingers"
		}
	},
	[7520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Resonating Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Resonating Shrines"
			}
		},
		stats={
			[1]="map_num_extra_resonating_shrines"
		}
	},
	[7521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Modifiers"
			}
		},
		stats={
			[1]="map_number_of_additional_mods"
		}
	},
	[7522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Prefix"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Prefixes"
			}
		},
		stats={
			[1]="map_number_of_additional_prefixes"
		}
	},
	[7523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area has a Monster that drops a Silver Coin"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area has {0} Monsters that drop a Silver Coin"
			}
		},
		stats={
			[1]="map_number_of_additional_silver_coin_drops"
		}
	},
	[7524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Suffix"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Suffixes"
			}
		},
		stats={
			[1]="map_number_of_additional_suffixes"
		}
	},
	[7525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An additional Map drops on Completing Area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional Maps drop on Completing Area"
			}
		},
		stats={
			[1]="map_on_complete_drop_x_additional_maps"
		}
	},
	[7526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map owner gains {0}% more Sulphite"
			}
		},
		stats={
			[1]="map_owner_sulphite_gained_+%"
		}
	},
	[7527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Abominations"
			}
		},
		stats={
			[1]="map_packs_are_abomination_monsters"
		}
	},
	[7528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Blackguards"
			}
		},
		stats={
			[1]="map_packs_are_blackguards"
		}
	},
	[7529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Ghosts"
			}
		},
		stats={
			[1]="map_packs_are_ghosts"
		}
	},
	[7530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Cultists of Kitava"
			}
		},
		stats={
			[1]="map_packs_are_kitava"
		}
	},
	[7531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Lunaris fanatics"
			}
		},
		stats={
			[1]="map_packs_are_lunaris"
		}
	},
	[7532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Solaris fanatics"
			}
		},
		stats={
			[1]="map_packs_are_solaris"
		}
	},
	[7533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Spiders"
			}
		},
		stats={
			[1]="map_packs_are_spiders"
		}
	},
	[7534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by the Vaal"
			}
		},
		stats={
			[1]="map_packs_are_vaal"
		}
	},
	[7535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Chests are guarded by additional Rare monsters"
			}
		},
		stats={
			[1]="map_perandus_guards_are_rare"
		}
	},
	[7536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Monsters have a {0}% chance to drop Perandus Coins"
			}
		},
		stats={
			[1]="map_perandus_monsters_drop_perandus_coin_stack_%"
		}
	},
	[7537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Accuracy Rating"
			}
		},
		stats={
			[1]="map_player_accuracy_rating_+%_final"
		}
	},
	[7538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught"
			}
		},
		stats={
			[1]="map_player_attack_cast_and_movement_speed_+%_during_onslaught"
		}
	},
	[7539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs on Players expire {0}% faster"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buffs on Players expire {0}% slower"
			}
		},
		stats={
			[1]="map_player_buff_time_passed_+%_only_buff_category"
		}
	},
	[7540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Block Attack Damage"
			}
		},
		stats={
			[1]="map_player_cannot_block_attacks"
		}
	},
	[7541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Block Spell Damage"
			}
		},
		stats={
			[1]="map_player_cannot_block_spells"
		}
	},
	[7542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Suppress Spell Damage"
			}
		},
		stats={
			[1]="map_player_cannot_suppress_spell_damage"
		}
	},
	[7543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Players gain an additional Vaal Soul on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Players have {0}% chance to gain an additional Vaal Soul on Kill"
			}
		},
		stats={
			[1]="map_player_chance_to_gain_vaal_soul_on_kill_%"
		}
	},
	[7544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players gain {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players gain {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="map_player_charges_gained_+%"
		}
	},
	[7545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="map_player_cooldown_speed_+%_final"
		}
	},
	[7546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Players have {0}% chance to be targeted by a Meteor when they use a Flask"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Players are targeted by a Meteor when they use a Flask"
			}
		},
		stats={
			[1]="map_player_create_enemy_meteor_daemon_on_flask_use_%_chance"
		}
	},
	[7547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Curses on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Curses on Players"
			}
		},
		stats={
			[1]="map_player_curse_effect_on_self_+%"
		}
	},
	[7548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage with Hits to Breach Monsters"
			}
		},
		stats={
			[1]="map_player_damage_+%_vs_breach_monsters"
		}
	},
	[7549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players take {0}% increased Damage from Breach Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players take {0}% reduced Damage from Breach Monsters"
			}
		},
		stats={
			[1]="map_player_damage_taken_+%_vs_breach_monsters"
		}
	},
	[7550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players with at least 50 Rampage Kills take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players with at least 50 Rampage Kills take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_player_damage_taken_+%_while_rampaging"
		}
	},
	[7551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players' Vaal Skills do not apply Soul Gain Prevention"
			}
		},
		stats={
			[1]="map_player_disable_soul_gain_prevention"
		}
	},
	[7552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Player's Life and Mana Recovery from Flasks are instant"
			}
		},
		stats={
			[1]="map_player_flask_recovery_is_instant"
		}
	},
	[7553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with a random Hex every 10 seconds"
			}
		},
		stats={
			[1]="map_player_has_random_level_X_curse_every_10_seconds"
		}
	},
	[7554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Recovery Rate of Life and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Recovery Rate of Life and Energy Shield"
			}
		},
		stats={
			[1]="map_player_life_and_es_recovery_speed_+%_final"
		}
	},
	[7555]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players Regenerate {0}% of Life per second per 25 Rampage Kills"
			}
		},
		stats={
			[1]="map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"
		}
	},
	[7556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more maximum Life and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less maximum Life and Energy Shield"
			}
		},
		stats={
			[1]="map_player_maximum_life_and_es_+%_final_from_sanctum_curse"
		}
	},
	[7557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed"
			}
		},
		stats={
			[1]="map_player_movement_velocity_+%"
		}
	},
	[7558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased effect of Non-Curse Auras from Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced effect of Non-Curse Auras from Skills"
			}
		},
		stats={
			[1]="map_player_non_curse_aura_effect_+%"
		}
	},
	[7559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have a {0}% chance to gain Onslaught on Kill For 4 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Players gain Onslaught on Kill for 4 seconds"
			}
		},
		stats={
			[1]="map_player_onslaught_on_kill_%"
		}
	},
	[7560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shrine Buffs on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shrine Buffs on Players"
			}
		},
		stats={
			[1]="map_player_shrine_buff_effect_on_self_+%"
		}
	},
	[7561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Duration of Shrine Effects on Players"
			}
		},
		stats={
			[1]="map_player_shrine_effect_duration_+%"
		}
	},
	[7562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_chaos_damage_taken_+%"
		}
	},
	[7563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Cold Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_cold_damage_taken_+%"
		}
	},
	[7564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="map_players_and_monsters_critical_strike_chance_+%"
		}
	},
	[7565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players' and Monsters' Hexes are Reflected"
			}
		},
		stats={
			[1]="map_players_and_monsters_curses_are_reflected"
		}
	},
	[7566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters deal {0}% increased Damage per Curse on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters deal {0}% reduced Damage per Curse on them"
			}
		},
		stats={
			[1]="map_players_and_monsters_damage_+%_per_curse"
		}
	},
	[7567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Damage while stationary"
			}
		},
		stats={
			[1]="map_players_and_monsters_damage_taken_+%_while_stationary"
		}
	},
	[7568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Fire Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_fire_damage_taken_+%"
		}
	},
	[7569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters have Onslaught if they have been Hit Recently"
			}
		},
		stats={
			[1]="map_players_and_monsters_have_onslaught_if_hit_recently"
		}
	},
	[7570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters have Resolute Technique"
			}
		},
		stats={
			[1]="map_players_and_monsters_have_resolute_technique"
		}
	},
	[7571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_lightning_damage_taken_+%"
		}
	},
	[7572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Player and Monster Movement Speed"
			}
		},
		stats={
			[1]="map_players_and_monsters_movement_speed_+%"
		}
	},
	[7573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_physical_damage_taken_+%"
		}
	},
	[7574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Poisoned while moving"
			}
		},
		stats={
			[1]="map_players_are_poisoned_while_moving_chaos_damage_per_second"
		}
	},
	[7575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Armour"
			}
		},
		stats={
			[1]="map_players_armour_+%_final"
		}
	},
	[7576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Chance to Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Chance to Block"
			}
		},
		stats={
			[1]="map_players_block_chance_+%"
		}
	},
	[7577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Endurance Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_endurance_charges"
		}
	},
	[7578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Flask Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_flask_charges"
		}
	},
	[7579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Frenzy Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_frenzy_charges"
		}
	},
	[7580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Power Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_power_charges"
		}
	},
	[7581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and their Minions cannot take Reflected Damage"
			}
		},
		stats={
			[1]="map_players_cannot_take_reflected_damage"
		}
	},
	[7582]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain a Random Mod from Slain Rare Monsters for {0} seconds"
			}
		},
		stats={
			[1]="map_players_gain_1_random_rare_monster_mod_on_kill_ms"
		}
	},
	[7583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"
		}
	},
	[7584]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes grant Onslaught for {0} seconds when opened"
			}
		},
		stats={
			[1]="map_players_gain_onslaught_after_opening_a_strongbox_ms"
		}
	},
	[7585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Onslaught while using Flasks"
			}
		},
		stats={
			[1]="map_players_gain_onslaught_during_flask_effect"
		}
	},
	[7586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="map_players_gain_rare_monster_mods_on_kill_%_chance"
		}
	},
	[7587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Point Blank"
			}
		},
		stats={
			[1]="map_players_have_point_blank"
		}
	},
	[7588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0}% increased Cooldown Recovery Rate for Movement Skills"
			}
		},
		stats={
			[1]="map_players_movement_skills_cooldown_speed_+%"
		}
	},
	[7589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_players_movement_speed_+%"
		}
	},
	[7590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Regenerate Life, Mana or Energy Shield"
			}
		},
		stats={
			[1]="map_players_no_regeneration_including_es"
		}
	},
	[7591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% to All Resistances"
			}
		},
		stats={
			[1]="map_players_resist_all_%"
		}
	},
	[7592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="map_players_skill_area_of_effect_+%_final"
		}
	},
	[7593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players Prevent {0:+d}% of Suppressed Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0:+d}% to amount of Suppressed Spell Damage Prevented"
			}
		},
		stats={
			[1]="map_players_spell_damage_%_suppressed"
		}
	},
	[7594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Portals do not expire"
			}
		},
		stats={
			[1]="map_portals_do_not_expire"
		}
	},
	[7595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Gilded Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_gilded_scarab_chance_%"
		}
	},
	[7596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Map"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Map"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_map_chance_%"
		}
	},
	[7597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Polished Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_polished_scarab_chance_%"
		}
	},
	[7598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Rusted Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_rusted_scarab_chance_%"
		}
	},
	[7599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Unique Item"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_unique_chance_%"
		}
	},
	[7600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Winged Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_winged_scarab_chance_%"
		}
	},
	[7601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rampage Streak Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rampage Streak Duration"
			}
		},
		stats={
			[1]="map_rampage_time_+%"
		}
	},
	[7602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If this Area contains any Unique Monsters, one is Possessed"
			}
		},
		stats={
			[1]="map_random_unique_monster_is_possessed"
		}
	},
	[7603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map has an additional random Modifier from Kirac's Crafting Bench"
			}
		},
		stats={
			[1]="map_random_zana_mod"
		}
	},
	[7604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring"
			}
		},
		stats={
			[1]="map_rare_breach_monster_additional_breach_ring_drop_chance_%"
		}
	},
	[7605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Splinters"
			}
		},
		stats={
			[1]="map_rare_breach_monsters_drop_additional_shards"
		}
	},
	[7606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Rare Monsters have a {0}% chance to have an additional Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Rare Monsters have an additional Modifier"
			},
			[3]={
				limit={
					[1]={
						[1]=101,
						[2]=199
					}
				},
				text="Rare Monsters have an additional Modifier and a {0}% chance to have another additional Modifier"
			},
			[4]={
				limit={
					[1]={
						[1]=200,
						[2]=200
					}
				},
				text="Rare Monsters have two additional Modifiers"
			},
			[5]={
				limit={
					[1]={
						[1]=201,
						[2]=299
					}
				},
				text="Rare Monsters have two additional Modifiers and a {0}% chance to have another additional Modifier"
			},
			[6]={
				limit={
					[1]={
						[1]=300,
						[2]=300
					}
				},
				text="Rare Monsters have three additional Modifiers"
			},
			[7]={
				limit={
					[1]={
						[1]=301,
						[2]="#"
					}
				},
				text="Rare Monsters have three additional Modifiers and a {0}% chance to have another additional Modifier"
			}
		},
		stats={
			[1]="map_rare_monster_additional_modifier_chance_%_with_rollover"
		}
	},
	[7607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Monsters have {0} additional Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters have {0} additional Modifiers"
			}
		},
		stats={
			[1]="map_rare_monster_num_additional_modifiers"
		}
	},
	[7608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rare Monsters are Hindered, with {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rare Monsters are Hindered, with {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_rare_monsters_are_hindered"
		}
	},
	[7609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Rare Monsters have {0}% chance to drop a Rare Prismatic Ring"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Rare Monsters drop a Rare Prismatic Ring"
			}
		},
		stats={
			[1]="map_rare_monsters_drop_rare_prismatic_ring_on_death_%"
		}
	},
	[7610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Monsters drop an additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_rare_monsters_drop_x_additional_rare_items"
		}
	},
	[7611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters have Inner Treasure in addition to their other Modifiers"
			}
		},
		stats={
			[1]="map_rare_monsters_have_inner_treasure"
		}
	},
	[7612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ritual Altars in Area allow rerolling Favours an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ritual Altars in Area allow rerolling Favours {0} additional times"
			}
		},
		stats={
			[1]="map_ritual_additional_reward_rerolls"
		}
	},
	[7613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deferring Favours at Ritual Altars in Area costs {0}% increased Tribute"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deferring Favours at Ritual Altars in Area costs {0}% reduced Tribute"
			}
		},
		stats={
			[1]="map_ritual_defer_reward_tribute_cost_+%"
		}
	},
	[7614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Favours Deferred at Ritual Altars in Area reappear {0}% sooner"
			}
		},
		stats={
			[1]="map_ritual_deferred_rewards_are_offered_again_+%_sooner"
		}
	},
	[7615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Revived Monsters from Ritual Altars in Area have {0}% increased chance to be Magic"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Revived Monsters from Ritual Altars in Area have {0}% reduced chance to be Magic"
			}
		},
		stats={
			[1]="map_ritual_magic_monsters_+%"
		}
	},
	[7616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rerolling Favours at Ritual Altars has no Cost the first time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rerolling Favours at Ritual Altars has no Cost the first {0} times"
			}
		},
		stats={
			[1]="map_ritual_number_of_free_rerolls"
		}
	},
	[7617]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Favours Rerolled at Ritual Altars in Area have {0}% chance to cost no Tribute"
			}
		},
		stats={
			[1]="map_ritual_offered_rewards_from_rerolls_have_permyriad_chance_to_cost_no_tribute"
		}
	},
	[7618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ritual Favours in Area have {0}% increased chance to contain Omens"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ritual Favours in Area have {0}% reduced chance to contain Omens"
			}
		},
		stats={
			[1]="map_ritual_omen_chance_+%"
		}
	},
	[7619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Revived Monsters from Ritual Altars in Area have {0}% increased chance to be Rare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Revived Monsters from Ritual Altars in Area have {0}% reduced chance to be Rare"
			}
		},
		stats={
			[1]="map_ritual_rare_monsters_+%"
		}
	},
	[7620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rerolling Favours at Ritual Altars in Area costs {0}% increased Tribute"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rerolling Favours at Ritual Altars in Area costs {0}% reduced Tribute"
			}
		},
		stats={
			[1]="map_ritual_rewards_reroll_cost_+%_final"
		}
	},
	[7621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute"
			}
		},
		stats={
			[1]="map_ritual_tribute_+%"
		}
	},
	[7622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance of Ritual Altars with Special Rewards"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance of Ritual Altars with Special Rewards"
			}
		},
		stats={
			[1]="map_ritual_uber_rune_type_weighting_+%"
		}
	},
	[7623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% increased Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="map_rogue_exile_attack_cast_and_movement_speed_+%"
		}
	},
	[7624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles each drop a Skill Gem with Quality"
			}
		},
		stats={
			[1]="map_rogue_exile_drop_skill_gem_with_quality"
		}
	},
	[7625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles each have a Rogue Exile ally"
			}
		},
		stats={
			[1]="map_rogue_exiles_are_doubled"
		}
	},
	[7626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rogue Exiles deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_rogue_exiles_damage_+%"
		}
	},
	[7627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_rogue_exiles_drop_additional_currency_items_with_quality"
		}
	},
	[7628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rogue Exiles drop an additional Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rogue Exiles drop {0} additional Jewels"
			}
		},
		stats={
			[1]="map_rogue_exiles_drop_x_additional_jewels"
		}
	},
	[7629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles are Corrupted"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_corrupted"
		}
	},
	[7630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles are Mirrored"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_duplicated"
		}
	},
	[7631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles are fully Linked"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_fully_linked"
		}
	},
	[7632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rogue Exiles have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="map_rogue_exiles_maximum_life_+%"
		}
	},
	[7633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Rare Shaper Items found in Area"
			}
		},
		stats={
			[1]="map_shaper_rare_chance_+%"
		}
	},
	[7634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area has {0:+d}% chance to contain a Shrine"
			}
		},
		stats={
			[1]="map_shrine_chance_%"
		}
	},
	[7635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters worshipping Shrines have {0}% more Life"
			}
		},
		stats={
			[1]="map_shrine_monster_life_+%_final"
		}
	},
	[7636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrines drop a Basic Currency Item when used"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shrines drop {0} Basic Currency Items when used"
			}
		},
		stats={
			[1]="map_shrines_drop_x_currency_items_on_activation"
		}
	},
	[7637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shrines grant a random additional Shrine Effect"
			}
		},
		stats={
			[1]="map_shrines_grant_a_random_additional_effect"
		}
	},
	[7638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of dropped Reward Items"
			}
		},
		stats={
			[1]="map_simulacrum_reward_level_+"
		}
	},
	[7639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas can contain Abysses"
			}
		},
		stats={
			[1]="map_spawn_abysses"
		}
	},
	[7640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain a Mirror of Delirium"
			}
		},
		stats={
			[1]="map_spawn_affliction_mirror"
		}
	},
	[7641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Beasts to hunt"
			}
		},
		stats={
			[1]="map_spawn_bestiary_encounters"
		}
	},
	[7642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Unique Monsters from Beyond have a {0}% chance to Summon\nanother Unique Monster from Beyond when Slain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain"
			}
		},
		stats={
			[1]="map_spawn_beyond_boss_when_beyond_boss_slain_%"
		}
	},
	[7643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has a {0}% chance to contain Cadiro Perandus"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains Cadiro Perandus"
			}
		},
		stats={
			[1]="map_spawn_cadiro_%_chance"
		}
	},
	[7644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Perandus Chest"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Perandus Chests"
			}
		},
		stats={
			[1]="map_spawn_extra_perandus_chests"
		}
	},
	[7645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Smuggler's Cache"
			}
		},
		stats={
			[1]="map_spawn_heist_smugglers_cache"
		}
	},
	[7646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Temporal Incursions"
			}
		},
		stats={
			[1]="map_spawn_incursion_encounters"
		}
	},
	[7647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Smuggler's Cache"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {} additional Smuggler's Caches"
			}
		},
		stats={
			[1]="map_spawn_x_additional_heist_smugglers_caches"
		}
	},
	[7648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Map Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Map Bosses"
			}
		},
		stats={
			[1]="map_spawn_x_random_map_bosses"
		}
	},
	[7649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tempest Effects have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tempest Effects have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_storm_area_of_effect_+%"
		}
	},
	[7650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area has {0:+d}% chance to contain a Strongbox"
			}
		},
		stats={
			[1]="map_strongbox_chance_%"
		}
	},
	[7651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongbox contents are Mirrored"
			}
		},
		stats={
			[1]="map_strongbox_items_dropped_are_mirrored"
		}
	},
	[7652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Strongbox Monsters are Enraged"
			}
		},
		stats={
			[1]="map_strongbox_monsters_attack_speed_+%"
		}
	},
	[7653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Strongbox Monsters have {0}% increased Item Quantity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongbox Monsters have {0}% reduced Item Quantity"
			}
		},
		stats={
			[1]="map_strongbox_monsters_item_quantity_+%"
		}
	},
	[7654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes in Area are Corrupted"
			}
		},
		stats={
			[1]="map_strongboxes_are_corrupted"
		}
	},
	[7655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes in Area are at least Rare"
			}
		},
		stats={
			[1]="map_strongboxes_at_least_rare"
		}
	},
	[7656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Strongboxes each contain an additional random Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes each contain {0} additional random Rare Items"
			}
		},
		stats={
			[1]="map_strongboxes_drop_x_additional_rare_items"
		}
	},
	[7657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Strongboxes in Area are at least Magic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Strongboxes in Area are at least Rare"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Strongboxes in Area are at least Unique"
			}
		},
		stats={
			[1]="map_strongboxes_minimum_rarity"
		}
	},
	[7658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Memory Fragments"
			}
		},
		stats={
			[1]="map_synthesis_league"
		}
	},
	[7659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Abyss Bone Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_abyss_bone_chest_clusters"
		}
	},
	[7660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Bloodworm Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_bloodworm_barrel_clusters"
		}
	},
	[7661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Fungal Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_fungal_chest_clusters"
		}
	},
	[7662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Synthesised Chest which contains Magic Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Synthesised Chests which contain Magic Monsters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_magic_ambush_chest"
		}
	},
	[7663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Synthesised Chest which contains Normal Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Synthesised Chests which contain Normal Monsters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_normal_ambush_chest"
		}
	},
	[7664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Parasitic Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_parasite_barrel_clusters"
		}
	},
	[7665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Synthesised Chest which contains Rare Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Synthesised Chests which contain Rare Monsters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_rare_ambush_chest"
		}
	},
	[7666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Explosive Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_volatile_barrel_clusters"
		}
	},
	[7667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Wealthy Barrel Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_wealthy_barrel_clusters"
		}
	},
	[7668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Breach Splinter"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[7669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_currency_item_drop_chance_%"
		}
	},
	[7670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Currency Shard"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[7671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Divination Card"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_divination_card_drop_chance_%"
		}
	},
	[7672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop an Elder Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop an Elder Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_elder_item_drop_chance_%"
		}
	},
	[7673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Fossil"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_fossil_drop_chance_%"
		}
	},
	[7674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Quality Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[7675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Shaper Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Shaper Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[7676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Magic Monsters drop an additional Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_currency"
		}
	},
	[7677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Magic Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_currency_shard"
		}
	},
	[7678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Magic Monsters drop an additional Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop {0} additional Quality Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_quality_currency"
		}
	},
	[7679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_dropped_item_quantity_+%"
		}
	},
	[7680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_dropped_item_rarity_+%"
		}
	},
	[7681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_fractured_item_drop_chance_+%"
		}
	},
	[7682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Synthesised Magic Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_items_drop_corrupted_%"
		}
	},
	[7683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters have {0}% increased chance to drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_map_drop_chance_+%"
		}
	},
	[7684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters grant {0}% increased Experience"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_slain_experience_+%"
		}
	},
	[7685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_unique_item_drop_chance_+%"
		}
	},
	[7686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Breach Splinter"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[7687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_currency_item_drop_chance_%"
		}
	},
	[7688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Currency Shard"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[7689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Divination Card"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_divination_card_drop_chance_%"
		}
	},
	[7690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop an Elder Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop an Elder Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_elder_item_drop_chance_%"
		}
	},
	[7691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Fossil"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_fossil_drop_chance_%"
		}
	},
	[7692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Quality Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[7693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Shaper Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Shaper Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[7694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Synthesised Monsters"
			}
		},
		stats={
			[1]="map_synthesised_monster_dropped_item_quantity_+%"
		}
	},
	[7695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Synthesised Monsters"
			}
		},
		stats={
			[1]="map_synthesised_monster_dropped_item_rarity_+%"
		}
	},
	[7696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters have {0}% increased chance to drop a Fractured Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_fractured_item_drop_chance_+%"
		}
	},
	[7697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Synthesised Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Synthesised Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_synthesised_monster_items_drop_corrupted_%"
		}
	},
	[7698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters have {0}% increased chance to drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_monster_map_drop_chance_+%"
		}
	},
	[7699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Size of Synthesised Monster Packs"
			}
		},
		stats={
			[1]="map_synthesised_monster_pack_size_+%"
		}
	},
	[7700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters grant {0}% increased Experience"
			}
		},
		stats={
			[1]="map_synthesised_monster_slain_experience_+%"
		}
	},
	[7701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters have {0}% increased chance to drop a Unique Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_unique_item_drop_chance_+%"
		}
	},
	[7702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop an Abyss Jewel"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%"
		}
	},
	[7703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Breach Splinter"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[7704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_currency_item_drop_chance_%"
		}
	},
	[7705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[7706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Divination Card"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_divination_card_drop_chance_%"
		}
	},
	[7707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop an Elder Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop an Elder Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_elder_item_drop_chance_%"
		}
	},
	[7708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop an Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop an Essence"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_essence_drop_chance_%"
		}
	},
	[7709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Fossil"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_fossil_drop_chance_%"
		}
	},
	[7710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Jewel"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_jewel_drop_chance_%"
		}
	},
	[7711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Map"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_map_drop_chance_%"
		}
	},
	[7712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Quality Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[7713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Shaper Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Shaper Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[7714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Talisman"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_talisman_drop_chance_%"
		}
	},
	[7715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Vaal Fragment"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%"
		}
	},
	[7716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Veiled Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Veiled Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_veiled_item_drop_chance_%"
		}
	},
	[7717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Breach Splinters"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_breach_splinter"
		}
	},
	[7718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_currency"
		}
	},
	[7719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_currency_shard"
		}
	},
	[7720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Quality Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_quality_currency"
		}
	},
	[7721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_dropped_item_quantity_+%"
		}
	},
	[7722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_dropped_item_rarity_+%"
		}
	},
	[7723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_fractured_item_drop_chance_+%"
		}
	},
	[7724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_gives_mods_to_killer_chance_%"
		}
	},
	[7725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Synthesised Rare Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_items_drop_corrupted_%"
		}
	},
	[7726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters have {0}% increased chance to drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_map_drop_chance_+%"
		}
	},
	[7727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters are resurrected as an Ally when slain"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_resurrect_as_ally_chance_%"
		}
	},
	[7728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters grant {0}% increased Experience"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_slain_experience_+%"
		}
	},
	[7729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_unique_item_drop_chance_+%"
		}
	},
	[7730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Talismans found in this Area are Rare"
			}
		},
		stats={
			[1]="map_talismans_dropped_as_rare"
		}
	},
	[7731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Talismans found in this Area are 1 Tier higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Talismans found in this Area are {0} Tiers higher"
			}
		},
		stats={
			[1]="map_talismans_higher_tier"
		}
	},
	[7732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tempest Effects have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tempest Effects have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_tempest_area_of_effect_+%_visible"
		}
	},
	[7733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased frequency of Tempest effects"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced frequency of Tempest effects"
			}
		},
		stats={
			[1]="map_tempest_frequency_+%"
		}
	},
	[7734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Tormented Spirits drop 1 additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tormented Spirits drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_tormented_spirits_drop_x_additional_rare_items"
		}
	},
	[7735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tormented Spirits have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tormented Spirits have {0}% reduced Duration"
			}
		},
		stats={
			[1]="map_tormented_spirits_duration_+%"
		}
	},
	[7736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tormented Spirits have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tormented Spirits have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_tormented_spirits_movement_speed_+%"
		}
	},
	[7737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Precursor Tablets found in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Precursor Tablets found in Area"
			}
		},
		stats={
			[1]="map_tower_augment_quantity_+%"
		}
	},
	[7738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops divination cards"
			}
		},
		stats={
			[1]="map_unique_boss_drops_divination_cards"
		}
	},
	[7739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Unique Items found in Area"
			}
		},
		stats={
			[1]="map_unique_item_drop_chance_+%"
		}
	},
	[7740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Monsters have {0} additional Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Monsters have {0} additional Modifiers"
			}
		},
		stats={
			[1]="map_unique_monster_num_additional_modifiers"
		}
	},
	[7741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Monsters drop Corrupted Items"
			}
		},
		stats={
			[1]="map_unique_monsters_drop_corrupted_items"
		}
	},
	[7742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Packs to be upgraded to Magic"
			}
		},
		stats={
			[1]="map_upgrade_pack_to_magic_%_chance"
		}
	},
	[7743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Packs to be upgraded to Rare"
			}
		},
		stats={
			[1]="map_upgrade_pack_to_rare_%_chance"
		}
	},
	[7744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Synthesised Packs to be upgraded to Magic"
			}
		},
		stats={
			[1]="map_upgrade_synthesised_pack_to_magic_%_chance"
		}
	},
	[7745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Synthesised Packs to be upgraded to Rare"
			}
		},
		stats={
			[1]="map_upgrade_synthesised_pack_to_rare_%_chance"
		}
	},
	[7746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Corrupted Vaal Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_vaal_monster_items_drop_corrupted_%"
		}
	},
	[7747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used"
			}
		},
		stats={
			[1]="map_vaal_mortal_strongbox_chance_per_fragment_%"
		}
	},
	[7748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used"
			}
		},
		stats={
			[1]="map_vaal_sacrifice_strongbox_chance_per_fragment_%"
		}
	},
	[7749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional guarded Vaal Vessel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional guarded Vaal Vessels"
			}
		},
		stats={
			[1]="map_vaal_temple_spawn_additional_vaal_vessels"
		}
	},
	[7750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Divination Card that give Corrupted Items"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_divination_cards"
		}
	},
	[7751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Fossils"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_fossils"
		}
	},
	[7752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Vaal Gem with Experience"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Vaal Gems with Experience"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_levelled_vaal_gems"
		}
	},
	[7753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Mortal Fragment"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Mortal Fragments"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_mortal_fragments"
		}
	},
	[7754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Prophecy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Prophecies"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_prophecies"
		}
	},
	[7755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Rare Item with an Incursion Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_rare_temple_items"
		}
	},
	[7756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Sacrifice Fragment"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Sacrifice Fragments"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_sacrifice_fragments"
		}
	},
	[7757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Vaal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Vaal Orbs"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_vaal_orbs"
		}
	},
	[7758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_x_double_implicit_corrupted_uniques"
		}
	},
	[7759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Corrupted Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Corrupted Unique Items"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_x_single_implicit_corrupted_uniques"
		}
	},
	[7760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items contained in Vaal Vessel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items contained in Vaal Vessel"
			}
		},
		stats={
			[1]="map_vaal_vessel_item_drop_quantity_+%"
		}
	},
	[7761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items contained in Vaal Vessel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items contained in Vaal Vessel"
			}
		},
		stats={
			[1]="map_vaal_vessel_item_drop_rarity_+%"
		}
	},
	[7762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warbands in the Area have an additional Elite Member"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Warbands in the Area have {0} additional Elite Members"
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_elites"
		}
	},
	[7763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warbands in this Area have an additional Member"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Warbands in this Area have {0} additional Members"
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_grunts"
		}
	},
	[7764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warbands in the Area have an additional Support Member"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Warbands in the Area have {0} additional Support Members"
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_supports"
		}
	},
	[7765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Elder Fiends"
			}
		},
		stats={
			[1]="map_watchstone_additional_packs_of_elder_monsters"
		}
	},
	[7766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Shaper Creations"
			}
		},
		stats={
			[1]="map_watchstone_additional_packs_of_shaper_monsters"
		}
	},
	[7767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Monster Damage"
			}
		},
		stats={
			[1]="map_watchstone_monsters_damage_+%_final"
		}
	},
	[7768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Monster Life"
			}
		},
		stats={
			[1]="map_watchstone_monsters_life_+%_final"
		}
	},
	[7769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Areas with Map Bosses contain an additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas with Map Bosses contain {0} additional Essences"
			}
		},
		stats={
			[1]="maps_with_bosses_additional_essence_+"
		}
	},
	[7770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Areas with Map Bosses contain an additional Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas with Map Bosses contain {0} additional Shrines"
			}
		},
		stats={
			[1]="maps_with_bosses_additional_shrine_+"
		}
	},
	[7771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Areas with Map Bosses contain an additional Strongbox"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas with Map Bosses contain {0} additional Strongboxes"
			}
		},
		stats={
			[1]="maps_with_bosses_additional_strongbox_+"
		}
	},
	[7772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal {}% less Damage"
			}
		},
		stats={
			[1]="marauder_hidden_ascendancy_damage_+%_final"
		}
	},
	[7773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Take {}% less Damage"
			}
		},
		stats={
			[1]="marauder_hidden_ascendancy_damage_taken_+%_final"
		}
	},
	[7774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mark Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mark Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="mark_skill_duration_+%"
		}
	},
	[7775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Mark Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Mark Skills"
			}
		},
		stats={
			[1]="mark_skill_mana_cost_+%"
		}
	},
	[7776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Mark cannot deal Critical Hits"
			}
		},
		stats={
			[1]="marked_enemies_cannot_deal_critical_strikes"
		}
	},
	[7777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Marked Enemy cannot Regenerate Life"
			}
		},
		stats={
			[1]="marked_enemies_cannot_regenerate_life"
		}
	},
	[7778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Mark have {0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Mark have {0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="marked_enemy_accuracy_rating_+%"
		}
	},
	[7779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Mark take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Mark take {0}% reduced Damage"
			}
		},
		stats={
			[1]="marked_enemy_damage_taken_+%"
		}
	},
	[7780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Marks you inflict are not removed from Dying Enemies"
			}
		},
		stats={
			[1]="marks_you_inflict_remain_after_death"
		}
	},
	[7781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Evasion Rating"
			}
		},
		stats={
			[1]="master_of_elements_evasion_rating_+%_final"
		}
	},
	[7782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Melee Attacks"
			}
		},
		stats={
			[1]="mastery_chance_to_evade_melee_attacks_+%_final"
		}
	},
	[7783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]="#"
					}
				},
				text="Maven releases all Bosses at once"
			}
		},
		stats={
			[1]="maven_fight_layout_override"
		}
	},
	[7784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="max_chance_to_block_attacks_if_not_blocked_recently"
		}
	},
	[7785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Demonflame"
			}
		},
		stats={
			[1]="max_demon_form_stacks"
		}
	},
	[7786]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification"
			}
		},
		stats={
			[1]="max_fortification_+1_per_5"
		}
	},
	[7787]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification while Focused"
			}
		},
		stats={
			[1]="max_fortification_while_focused_+1_per_5"
		}
	},
	[7788]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification while stationary"
			}
		},
		stats={
			[1]="max_fortification_while_stationary_+1_per_5"
		}
	},
	[7789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Life as Extra Maximum Mana"
			}
		},
		stats={
			[1]="max_life_%_as_mana"
		}
	},
	[7790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Life as Extra Maximum Spirit"
			}
		},
		stats={
			[1]="max_life_%_as_spirit"
		}
	},
	[7791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Maximum Mana also apply to Effect of Arcane Surge on you"
			}
		},
		stats={
			[1]="max_mana_increases_apply_to_effect_of_arcane_surge_on_self"
		}
	},
	[7792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Call of Steel has {0:+d} to maximum Steel Shards"
			}
		},
		stats={
			[1]="max_steel_ammo"
		}
	},
	[7793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} maximum Lightning Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="maximum_added_lightning_damage_per_10_int"
		}
	},
	[7794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Blitz Charges"
			}
		},
		stats={
			[1]="maximum_blitz_charges"
		}
	},
	[7795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Maximum Block Chance instead apply to Maximum Resistances"
			}
		},
		stats={
			[1]="maximum_block_modifiers_apply_to_maximum_resistances_instead"
		}
	},
	[7796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Challenger Charges"
			}
		},
		stats={
			[1]="maximum_challenger_charges"
		}
	},
	[7797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Cold Resistance while affected by Herald of Ice"
			}
		},
		stats={
			[1]="maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice"
		}
	},
	[7798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="+1% to Maximum Cold Resistance per Blue Support Gem Socketed"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="+1% to Maximum Cold Resistance per {0} Blue Support Gems Socketed"
			}
		},
		stats={
			[1]="maximum_cold_resistance_+1_per_X_corresponding_support"
		}
	},
	[7799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Critical Hit Chance is 50%"
			}
		},
		stats={
			[1]="maximum_critical_strike_chance_is_50%"
		}
	},
	[7800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Darkness"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Darkness"
			}
		},
		stats={
			[1]="maximum_darkness_+%"
		}
	},
	[7801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Endurance Charges while affected by Determination"
			}
		},
		stats={
			[1]="maximum_endurance_charges_+_while_affected_by_determination"
		}
	},
	[7802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to Maximum Energy Shield per {0} Evasion Rating on Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_energy_shield_+1_per_x_body_armour_evasion_rating"
		}
	},
	[7803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_energy_shield_from_body_armour_+%"
		}
	},
	[7804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Fanatic Charges"
			}
		},
		stats={
			[1]="maximum_fanaticism_charges"
		}
	},
	[7805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance"
			}
		},
		stats={
			[1]="maximum_fire_damage_resistance_+%_per_40%_uncapped_fire_damage_resistance"
		}
	},
	[7806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Fire Resistance while affected by Herald of Ash"
			}
		},
		stats={
			[1]="maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash"
		}
	},
	[7807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="+1% to Maximum Fire Resistance per Red Support Gem Socketed"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="+1% to Maximum Fire Resistance per {0} Red Support Gems Socketed"
			}
		},
		stats={
			[1]="maximum_fire_resistance_+1_per_X_corresponding_support"
		}
	},
	[7808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Frenzy Charges while affected by Grace"
			}
		},
		stats={
			[1]="maximum_frenzy_charges_+_while_affected_by_grace"
		}
	},
	[7809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Endurance, Frenzy and Power Charges"
			}
		},
		stats={
			[1]="maximum_frenzy_power_endurance_charges"
		}
	},
	[7810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells which can gain Intensity have {0:+d} to maximum Intensity"
			}
		},
		stats={
			[1]="maximum_intensify_stacks"
		}
	},
	[7811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per 10 Dexterity"
			}
		},
		stats={
			[1]="maximum_life_per_10_dexterity"
		}
	},
	[7812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per 10 Intelligence"
			}
		},
		stats={
			[1]="maximum_life_per_10_intelligence"
		}
	},
	[7813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Life per 2% increased Rarity of Items found"
			}
		},
		stats={
			[1]="maximum_life_per_2%_increased_item_found_rarity"
		}
	},
	[7814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Maximum Life Converted to Energy Shield"
			}
		},
		stats={
			[1]="maximum_life_%_to_convert_to_maximum_energy_shield"
		}
	},
	[7815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Life as Armour"
			}
		},
		stats={
			[1]="maximum_life_%_to_gain_as_armour"
		}
	},
	[7816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="maximum_life_%_to_gain_as_maximum_energy_shield"
		}
	},
	[7817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corpses you Spawn have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Corpses you Spawn have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="maximum_life_+%_for_corpses_you_create"
		}
	},
	[7818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_life_+%_if_no_life_tags_on_body_armour"
		}
	},
	[7819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life per Abyss Jewel affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="maximum_life_+%_per_abyssal_jewel_affecting_you"
		}
	},
	[7820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Lightning Resistance while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder"
		}
	},
	[7821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="+1% to Maximum Lightning Resistance per Green Support Gem Socketed"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="+1% to Maximum Lightning Resistance per {0} Green Support Gems Socketed"
			}
		},
		stats={
			[1]="maximum_lightning_resistance_+1_per_X_corresponding_support"
		}
	},
	[7822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity"
			}
		},
		stats={
			[1]="maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"
		}
	},
	[7823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Mana per Abyss Jewel affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Mana per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="maximum_mana_+%_per_abyssal_jewel_affecting_you"
		}
	},
	[7824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills that leave Lingering Blades have {:+d} to Maximum Lingering Blades"
			}
		},
		stats={
			[1]="maximum_number_of_blades_left_in_ground"
		}
	},
	[7825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% more Maximum Physical Attack Damage with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% less Maximum Physical Attack Damage with Critical Hits"
			}
		},
		stats={
			[1]="maximum_physical_attack_damage_on_crit_+%_final"
		}
	},
	[7826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Physical Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Physical Attack Damage"
			}
		},
		stats={
			[1]="maximum_physical_attack_damage_+%_final"
		}
	},
	[7827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Power Charges and Maximum Endurance Charges"
			}
		},
		stats={
			[1]="maximum_power_and_endurance_charges_+"
		}
	},
	[7828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Power Charges while affected by Discipline"
			}
		},
		stats={
			[1]="maximum_power_charges_+_while_affected_by_discipline"
		}
	},
	[7829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Rage while wielding an Axe"
			}
		},
		stats={
			[1]="maximum_rage_+_while_wielding_axe"
		}
	},
	[7830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Rage while wielding a Sword"
			}
		},
		stats={
			[1]="maximum_rage_per_equipped_one_handed_sword"
		}
	},
	[7831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 0% to {0}% increased Movement Speed at random when Hit, until Hit again"
			}
		},
		stats={
			[1]="maximum_random_movement_velocity_+%_when_hit"
		}
	},
	[7832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Virulence"
			}
		},
		stats={
			[1]="maximum_virulence_stacks"
		}
	},
	[7833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Non-Vaal Strike Skills target {0} additional nearby Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Vaal Strike Skills target {0} additional nearby Enemies"
			}
		},
		stats={
			[1]="melee_attack_number_of_spirit_strikes"
		}
	},
	[7834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Melee Critical Hit Chance if you've Warcried Recently"
			}
		},
		stats={
			[1]="melee_critical_strike_chance_+%_if_warcried_recently"
		}
	},
	[7835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Critical Damage Bonus if you've Warcried Recently"
			}
		},
		stats={
			[1]="melee_critical_strike_multiplier_+%_if_warcried_recently"
		}
	},
	[7836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Immobilised Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Immobilised Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_immobilised_enemies"
		}
	},
	[7837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage with Hits at Close Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage with Hits at Close Range"
			}
		},
		stats={
			[1]="melee_damage_+%_at_close_range"
		}
	},
	[7838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage during any Flask Effect"
			}
		},
		stats={
			[1]="melee_damage_+%_during_flask_effect"
		}
	},
	[7839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%"
			}
		},
		stats={
			[1]="melee_damage_+%_per_second_of_warcry_affecting_you"
		}
	},
	[7840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Heavy Stunned enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Heavy Stunned enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_heavy_stunned_enemies"
		}
	},
	[7841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup with Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup with Melee Damage"
			}
		},
		stats={
			[1]="melee_hit_damage_stun_multiplier_+%"
		}
	},
	[7842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Stun Buildup with Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Stun Buildup with Melee Damage"
			}
		},
		stats={
			[1]="melee_hit_damage_stun_multiplier_+%_final_from_ot"
		}
	},
	[7843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with Melee Movement Skills have {0}% chance to Fortify"
			}
		},
		stats={
			[1]="melee_movement_skill_chance_to_fortify_on_hit_%"
		}
	},
	[7844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage per 10 Dexterity"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_per_10_dexterity"
		}
	},
	[7845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage per 10 Strength while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage per 10 Strength while Fortified"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_per_10_strength_while_fortified"
		}
	},
	[7846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Melee Strike Range while at least 5 Enemies are Nearby"
			}
		},
		stats={
			[1]="melee_range_+_while_at_least_5_enemies_nearby"
		}
	},
	[7847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range while Holding a Shield"
			}
		},
		stats={
			[1]="melee_range_+_while_wielding_shield"
		}
	},
	[7848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range while Dual Wielding"
			}
		},
		stats={
			[1]="melee_range_+_while_dual_wielding"
		}
	},
	[7849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Axes"
			}
		},
		stats={
			[1]="melee_range_+_with_axe"
		}
	},
	[7850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Claws"
			}
		},
		stats={
			[1]="melee_range_+_with_claw"
		}
	},
	[7851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Daggers"
			}
		},
		stats={
			[1]="melee_range_+_with_dagger"
		}
	},
	[7852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Flails"
			}
		},
		stats={
			[1]="melee_range_+_with_flail"
		}
	},
	[7853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Maces and Sceptres"
			}
		},
		stats={
			[1]="melee_range_+_with_mace"
		}
	},
	[7854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with One Handed Weapons"
			}
		},
		stats={
			[1]="melee_range_+_with_one_handed"
		}
	},
	[7855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="%1$+d to Melee range with Spears"
			}
		},
		stats={
			[1]="melee_range_+_with_spear"
		}
	},
	[7856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Staves"
			}
		},
		stats={
			[1]="melee_range_+_with_staff"
		}
	},
	[7857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Swords"
			}
		},
		stats={
			[1]="melee_range_+_with_sword"
		}
	},
	[7858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range with Two Handed Weapons"
			}
		},
		stats={
			[1]="melee_range_+_with_two_handed"
		}
	},
	[7859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="melee_skills_area_of_effect_+%"
		}
	},
	[7860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strike Skills also target the previous location they were Used"
			}
		},
		stats={
			[1]="melee_strike_skill_strike_previous_location"
		}
	},
	[7861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range if you have Killed Recently"
			}
		},
		stats={
			[1]="melee_weapon_range_+_if_you_have_killed_recently"
		}
	},
	[7862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range while at Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="melee_weapon_range_+_while_at_maximum_frenzy_charges"
		}
	},
	[7863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range while Fortified"
			}
		},
		stats={
			[1]="melee_weapon_range_+_while_fortified"
		}
	},
	[7864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently"
			}
		},
		stats={
			[1]="mine_area_damage_+%_if_detonated_mine_recently"
		}
	},
	[7865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mines have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mines have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="mine_area_of_effect_+%"
		}
	},
	[7866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently"
			}
		},
		stats={
			[1]="mine_area_of_effect_+%_if_detonated_mine_recently"
		}
	},
	[7867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Auras from Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Auras from Mines"
			}
		},
		stats={
			[1]="mine_aura_effect_+%"
		}
	},
	[7868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines have {0}% increased Detonation Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mines have {0}% reduced Detonation Speed"
			}
		},
		stats={
			[1]="mine_detonation_speed_+%"
		}
	},
	[7869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines have a {0}% chance to be Detonated an Additional Time"
			}
		},
		stats={
			[1]="mine_%_chance_to_detonate_twice"
		}
	},
	[7870]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Mines Hinder Enemies near them for {0} second when they Land"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines Hinder Enemies near them for {0} seconds when they Land"
			}
		},
		stats={
			[1]="mines_hinder_nearby_enemies_for_x_ms_on_arming"
		}
	},
	[7871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines cannot be Damaged"
			}
		},
		stats={
			[1]="mines_invulnerable"
		}
	},
	[7872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_if_have_crit_recently",
			[2]="maximum_added_chaos_damage_if_have_crit_recently"
		}
	},
	[7873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage for each Curse on the Enemy"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_per_curse_on_enemy",
			[2]="maximum_added_chaos_damage_per_curse_on_enemy"
		}
	},
	[7874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_per_spiders_web_on_enemy",
			[2]="maximum_added_chaos_damage_per_spiders_web_on_enemy"
		}
	},
	[7875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength",
			[2]="maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength"
		}
	},
	[7876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks per 80 Strength"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_to_attacks_per_50_strength",
			[2]="maximum_added_chaos_damage_to_attacks_per_50_strength"
		}
	},
	[7877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal {0} to {1} added Chaos Damage against\nEnemies affected by at least 5 Poisons"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_vs_enemies_with_5+_poisons",
			[2]="maximum_added_chaos_damage_vs_enemies_with_5+_poisons"
		}
	},
	[7878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_if_have_crit_recently",
			[2]="maximum_added_cold_damage_if_have_crit_recently"
		}
	},
	[7879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_to_attacks_per_10_dexterity",
			[2]="maximum_added_cold_damage_to_attacks_per_10_dexterity"
		}
	},
	[7880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage against Chilled Enemies"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_vs_chilled_enemies",
			[2]="maximum_added_cold_damage_vs_chilled_enemies"
		}
	},
	[7881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage while affected by Hatred"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_while_affected_by_hatred",
			[2]="maximum_added_cold_damage_while_affected_by_hatred"
		}
	},
	[7882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage while you have Avian's Might"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_while_you_have_avians_might",
			[2]="maximum_added_cold_damage_while_you_have_avians_might"
		}
	},
	[7883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_if_have_crit_recently",
			[2]="maximum_added_fire_damage_if_have_crit_recently"
		}
	},
	[7884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_100_lowest_of_max_life_mana",
			[2]="maximum_added_fire_damage_per_100_lowest_of_max_life_mana"
		}
	},
	[7885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Fire Damage per Endurance Charge"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_endurance_charge",
			[2]="maximum_added_fire_damage_per_endurance_charge"
		}
	},
	[7886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks per 10 Strength"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_to_attacks_per_10_strength",
			[2]="maximum_added_fire_damage_to_attacks_per_10_strength"
		}
	},
	[7887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_to_hits_vs_blinded_enemies",
			[2]="maximum_added_fire_damage_to_hits_vs_blinded_enemies"
		}
	},
	[7888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_if_have_crit_recently",
			[2]="maximum_added_lightning_damage_if_have_crit_recently"
		}
	},
	[7889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Lightning Damage per Power Charge"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_per_power_charge",
			[2]="maximum_added_lightning_damage_per_power_charge"
		}
	},
	[7890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_per_shocked_enemy_killed_recently",
			[2]="maximum_added_lightning_damage_per_shocked_enemy_killed_recently"
		}
	},
	[7891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_to_attacks_per_10_intelligence",
			[2]="maximum_added_lightning_damage_to_attacks_per_10_intelligence"
		}
	},
	[7892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells per Power Charge"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_to_spells_per_power_charge",
			[2]="maximum_added_lightning_damage_to_spells_per_power_charge"
		}
	},
	[7893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage while you have Avian's Might"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_while_you_have_avians_might",
			[2]="maximum_added_lightning_damage_while_you_have_avians_might"
		}
	},
	[7894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_if_have_crit_recently",
			[2]="maximum_added_physical_damage_if_have_crit_recently"
		}
	},
	[7895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage per Endurance Charge"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_per_endurance_charge",
			[2]="maximum_added_physical_damage_per_endurance_charge"
		}
	},
	[7896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage for each Impale on Enemy"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_per_impaled_on_enemy",
			[2]="maximum_added_physical_damage_per_impaled_on_enemy"
		}
	},
	[7897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Poisoned Enemies"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_poisoned_enemies",
			[2]="maximum_added_physical_damage_vs_poisoned_enemies"
		}
	},
	[7898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells while no Life is Reserved"
			}
		},
		stats={
			[1]="minimum_added_spell_cold_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_cold_damage_while_no_life_is_reserved"
		}
	},
	[7899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Spells while no Life is Reserved"
			}
		},
		stats={
			[1]="minimum_added_spell_fire_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_fire_damage_while_no_life_is_reserved"
		}
	},
	[7900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved"
			}
		},
		stats={
			[1]="minimum_added_spell_lightning_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_lightning_damage_while_no_life_is_reserved"
		}
	},
	[7901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="minimum_endurance_charges_at_devotion_threshold"
		}
	},
	[7902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges while on Low Life"
			}
		},
		stats={
			[1]="minimum_endurance_charges_while_on_low_life_+"
		}
	},
	[7903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Frenzy Charges while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="minimum_frenzy_charges_at_devotion_threshold"
		}
	},
	[7904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary"
			}
		},
		stats={
			[1]="minimum_frenzy_endurance_power_charges_are_equal_to_maximum_while_stationary"
		}
	},
	[7905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance, Frenzy and Power Charges"
			}
		},
		stats={
			[1]="minimum_frenzy_power_endurance_charges"
		}
	},
	[7906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% more Minimum Physical Attack Damage with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% less Minimum Physical Attack Damage with Critical Hits"
			}
		},
		stats={
			[1]="minimum_physical_attack_damage_on_crit_+%_final"
		}
	},
	[7907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="minimum_power_charges_at_devotion_threshold"
		}
	},
	[7908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges while on Low Life"
			}
		},
		stats={
			[1]="minimum_power_charges_while_on_low_life_+"
		}
	},
	[7909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="minion_accuracy_rating"
		}
	},
	[7910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have +{0} to Accuracy Rating per 10 Devotion"
			}
		},
		stats={
			[1]="minion_accuracy_rating_per_10_devotion"
		}
	},
	[7911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Accuracy Rating"
			}
		},
		stats={
			[1]="minion_accuracy_rating_+%"
		}
	},
	[7912]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="minion_additional_base_critical_strike_chance"
		}
	},
	[7913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently"
			}
		},
		stats={
			[1]="minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently"
		}
	},
	[7914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0}% of your Life as additional Cold Damage with Attacks"
			}
		},
		stats={
			[1]="minion_attack_added_cold_damage_as_%_parent_maximum_life"
		}
	},
	[7915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%"
		}
	},
	[7916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"
		}
	},
	[7917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack and Cast Speed per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack and Cast Speed per 10 Devotion"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_per_10_devotion"
		}
	},
	[7918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"
		}
	},
	[7919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Knock Enemies Back on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_attack_hits_knockback_chance_%"
		}
	},
	[7920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack Speed per 50 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack Speed per 50 Dexterity"
			}
		},
		stats={
			[1]="minion_attack_speed_+%_per_50_dex"
		}
	},
	[7921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Blind on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Blind on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_attacks_chance_to_blind_on_hit_%"
		}
	},
	[7922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions never deal Critical Hits"
			}
		},
		stats={
			[1]="minion_cannot_crit"
		}
	},
	[7923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_%"
		}
	},
	[7924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to deal Double Damage while they are on Full Life"
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_while_on_full_life_%"
		}
	},
	[7925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Freeze"
			}
		},
		stats={
			[1]="minion_chance_to_freeze_%"
		}
	},
	[7926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Freeze, Shock and Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions always Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="minion_chance_to_freeze_shock_ignite_%"
		}
	},
	[7927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to gain a Power Charge on Hit"
			}
		},
		stats={
			[1]="minion_chance_to_gain_power_charge_on_hit_%"
		}
	},
	[7928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Ignite"
			}
		},
		stats={
			[1]="minion_chance_to_ignite_%"
		}
	},
	[7929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have a {0}% chance to Impale on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_chance_to_impale_on_attack_hit_%"
		}
	},
	[7930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Shock"
			}
		},
		stats={
			[1]="minion_chance_to_shock_%"
		}
	},
	[7931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="minion_cooldown_recovery_+%"
		}
	},
	[7932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="minion_critical_strike_chance_+%"
		}
	},
	[7933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Hit Chance per Maximum Power Charge you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Hit Chance per Maximum Power Charge you have"
			}
		},
		stats={
			[1]="minion_critical_strike_chance_+%_per_maximum_power_charge"
		}
	},
	[7934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Damage Bonus"
			}
		},
		stats={
			[1]="minion_critical_strike_multiplier_+"
		}
	},
	[7935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Damage while you have at least two different active Offerings"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Damage while you have at least two different active Offerings"
			}
		},
		stats={
			[1]="minion_damage_+%_while_you_have_at_least_two_different_active_offerings"
		}
	},
	[7936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage with Hits against Ignited Enemies"
			}
		},
		stats={
			[1]="minion_damage_against_ignited_enemies_+%"
		}
	},
	[7937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%"
			}
		},
		stats={
			[1]="minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30"
		}
	},
	[7938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage if you've Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage if you've Hit Recently"
			}
		},
		stats={
			[1]="minion_damage_+%_if_enemy_hit_recently"
		}
	},
	[7939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits against Abyssal Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage with Hits against Abyssal Monsters"
			}
		},
		stats={
			[1]="minion_damage_+%_vs_abyssal_monsters"
		}
	},
	[7940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage while you are affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage while you are affected by a Herald"
			}
		},
		stats={
			[1]="minion_damage_+%_while_affected_by_a_herald"
		}
	},
	[7941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recoup {0}% of Damage taken as Life"
			}
		},
		stats={
			[1]="minion_damage_taken_%_recouped_as_their_life"
		}
	},
	[7942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="minion_damage_taken_+%"
		}
	},
	[7943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal no Non-Cold Damage"
			}
		},
		stats={
			[1]="minion_deal_no_non_cold_damage"
		}
	},
	[7944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions have {0}% chance to gain a Fury Charge when they Hit an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Demonic Minions gain a Fury Charge when they Hit an Enemy"
			}
		},
		stats={
			[1]="minion_demon_add_fury_charge_on_hit_%"
		}
	},
	[7945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions have {0}% increased Attack Speed per Fury Charge"
			}
		},
		stats={
			[1]="minion_demon_attack_speed_+%_per_fury_charge"
		}
	},
	[7946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions deal {0}% more damage per Fury Charge"
			}
		},
		stats={
			[1]="minion_demon_damage_+%_final_per_fury_charge"
		}
	},
	[7947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions gain a Fury Charge when another Minion is Killed near them"
			}
		},
		stats={
			[1]="minion_demon_gain_fury_charge_when_allied_minion_dies_in_x_range"
		}
	},
	[7948]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions lose {0}% of Life per Second per Fury Charge"
			}
		},
		stats={
			[1]="minion_demon_life_loss_%_per_minute_per_fury_charge"
		}
	},
	[7949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Demonic Minions have +{0}  to maximum Fury Charges"
			}
		},
		stats={
			[1]="minion_demon_maximum_fury_charges"
		}
	},
	[7950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of their Elemental Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="minion_elemental_damage_%_to_gain_as_chaos"
		}
	},
	[7951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have +30% to all Elemental Resistances"
			}
		},
		stats={
			[1]="minion_elemental_resistance_30%"
		}
	},
	[7952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="minion_evasion_rating_+%"
		}
	},
	[7953]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second"
			}
		},
		stats={
			[1]="minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%"
		}
	},
	[7954]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum Life taken as Fire damage per second {0}%"
			}
		},
		stats={
			[1]="minion_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[7955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="minion_fire_damage_resistance_%"
		}
	},
	[7956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion Hits can't be Evaded"
			}
		},
		stats={
			[1]="minion_global_always_hit"
		}
	},
	[7957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Rampage Kill when Minion hits a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[7958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have Unholy Might"
			}
		},
		stats={
			[1]="minion_has_unholy_might"
		}
	},
	[7959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Life is increased by their Overcapped Fire Resistance"
			}
		},
		stats={
			[1]="minion_life_increased_by_overcapped_fire_resistance"
		}
	},
	[7960]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0}% of Life per Second if they have Blocked recently"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%_if_blocked_recently"
		}
	},
	[7961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_second"
		}
	},
	[7962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Maim Enemies on Hit with Attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Maim Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_maim_on_hit_%"
		}
	},
	[7963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions inflict Malediction on Hit"
			}
		},
		stats={
			[1]="minion_malediction_on_hit"
		}
	},
	[7964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to all Maximum Elemental Resistances"
			}
		},
		stats={
			[1]="minion_maximum_all_elemental_resistances_%"
		}
	},
	[7965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of their Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="minion_maximum_life_%_to_gain_as_maximum_energy_shield"
		}
	},
	[7966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Melee Damage"
			}
		},
		stats={
			[1]="minion_melee_damage_+%"
		}
	},
	[7967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have +{0} to Minimum Power Charges"
			}
		},
		stats={
			[1]="minion_minimum_power_charges"
		}
	},
	[7968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Movement Speed per 50 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Movement Speed per 50 Dexterity"
			}
		},
		stats={
			[1]="minion_movement_speed_+%_per_50_dex"
		}
	},
	[7969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Movement Speed for each Herald affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Movement Speed for each Herald affecting you"
			}
		},
		stats={
			[1]="minion_movement_velocity_+%_for_each_herald_affecting_you"
		}
	},
	[7970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Critical Hits do not deal extra Damage"
			}
		},
		stats={
			[1]="minion_no_critical_strike_multiplier"
		}
	},
	[7971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions are Created with maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Minions to be Created with maximum Frenzy Charges"
			}
		},
		stats={
			[1]="minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"
		}
	},
	[7972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain {0}% of their Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="minion_physical_damage_%_to_gain_as_fire"
		}
	},
	[7973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="minion_projectile_speed_+%"
		}
	},
	[7974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Raging Spirits have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="minion_raging_spirit_maximum_life_+%"
		}
	},
	[7975]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage"
			}
		},
		stats={
			[1]="minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage"
		}
	},
	[7976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Recover {0}% of Life on Minion Death"
			}
		},
		stats={
			[1]="minion_recover_%_maximum_life_on_minion_death"
		}
	},
	[7977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Reservation"
			}
		},
		stats={
			[1]="minion_reservation_+%"
		}
	},
	[7978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Resistances are equal to yours"
			}
		},
		stats={
			[1]="minion_resistances_equal_yours"
		}
	},
	[7979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Revive {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions Revive {0}% slower"
			}
		},
		stats={
			[1]="minion_resummon_speed_+%"
		}
	},
	[7980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Minion Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Minion Skills"
			}
		},
		stats={
			[1]="minion_skill_mana_cost_+%"
		}
	},
	[7981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions from this skill convert {0}% of Physical Damage to Fire Damage"
			}
		},
		stats={
			[1]="minion_skill_physical_damage_%_to_convert_to_fire"
		}
	},
	[7982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="minion_spell_suppression_chance_%"
		}
	},
	[7983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Hinder Enemies on Hit with Spells"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Hinder Enemies on Hit with Spells"
			}
		},
		stats={
			[1]="minion_spells_chance_to_hinder_on_hit_%"
		}
	},
	[7984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="minion_stun_threshold_reduction_+%"
		}
	},
	[7985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions created Recently have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions created Recently have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="minion_summoned_recently_attack_and_cast_speed_+%"
		}
	},
	[7986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions created Recently cannot be Damaged"
			}
		},
		stats={
			[1]="minion_summoned_recently_cannot_be_damaged"
		}
	},
	[7987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions created Recently have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions created Recently have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="minion_summoned_recently_movement_speed_+%"
		}
	},
	[7988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Undead Minions count as Demons"
			}
		},
		stats={
			[1]="minion_undead_minions_are_demons_instead"
		}
	},
	[7989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Accuracy Rating is equal to yours"
			}
		},
		stats={
			[1]="minions_accuracy_is_equal_to_yours"
		}
	},
	[7990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Attacks Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="minions_attacks_overwhelm_%_physical_damage_reduction"
		}
	},
	[7991]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Minions can't be Damaged for {} second after being Summoned"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can't be Damaged for {} seconds after being Summoned"
			}
		},
		stats={
			[1]="minions_cannot_be_damaged_after_summoned_ms"
		}
	},
	[7992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot Taunt Enemies"
			}
		},
		stats={
			[1]="minions_cannot_taunt_enemies"
		}
	},
	[7993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="minions_chance_to_intimidate_on_hit_%"
		}
	},
	[7994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of Physical Damage as Chaos Damage"
			}
		},
		stats={
			[1]="minions_deal_%_of_physical_damage_as_additional_chaos_damage"
		}
	},
	[7995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Dexterity is added to your Minions"
			}
		},
		stats={
			[1]="minions_gain_your_dexterity"
		}
	},
	[7996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Half of your Strength is added to your Minions"
			}
		},
		stats={
			[1]="minions_gain_your_strength"
		}
	},
	[7997]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can hear the whispers for {0} seconds after they deal a Critical Hit"
			}
		},
		stats={
			[1]="minions_go_crazy_on_crit_ms"
		}
	},
	[7998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {}% chance to inflict Withered on Hit"
			}
		},
		stats={
			[1]="minions_have_%_chance_to_inflict_wither_on_hit"
		}
	},
	[7999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have +{0}% to Critical Damage Bonus per Withered Debuff on Enemy"
			}
		},
		stats={
			[1]="minions_have_+%_critical_strike_multiplier_per_wither_on_enemies"
		}
	},
	[8000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Hits can only Kill Ignited Enemies"
			}
		},
		stats={
			[1]="minions_hits_can_only_kill_ignited_enemies"
		}
	},
	[8001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances"
			}
		},
		stats={
			[1]="minions_penetrate_elemental_resistances_%_vs_cursed_enemies"
		}
	},
	[8002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of Life on Killing a Poisoned Enemy"
			}
		},
		stats={
			[1]="minions_recover_%_maximum_life_on_killing_poisoned_enemy"
		}
	},
	[8003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of their Life when you Focus"
			}
		},
		stats={
			[1]="minions_recover_%_maximum_life_when_you_focus"
		}
	},
	[8004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% increased Reflected Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions take {0}% reduced Reflected Damage"
			}
		},
		stats={
			[1]="minions_reflected_damage_taken_+%"
		}
	},
	[8005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created"
			}
		},
		stats={
			[1]="minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"
		}
	},
	[8006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mirage Archer Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mirage Archer Duration"
			}
		},
		stats={
			[1]="mirage_archer_duration_+%"
		}
	},
	[8007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Missing Life before being Hit by an Enemy"
			}
		},
		stats={
			[1]="missing_life_%_gained_as_life_before_hit"
		}
	},
	[8008]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash"
		}
	},
	[8009]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash_2"
		}
	},
	[8010]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash_3"
		}
	},
	[8011]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash_4"
		}
	},
	[8012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their Value"
			}
		},
		stats={
			[1]="modifiers_to_fire_resistance_also_apply_to_cold_lightning_resistance_at_%_value"
		}
	},
	[8013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance"
			}
		},
		stats={
			[1]="modifiers_to_maximum_fire_resistance_apply_to_maximum_cold_and_lightning_resistance"
		}
	},
	[8014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards"
			}
		},
		stats={
			[1]="modifiers_to_number_of_projectiles_instead_apply_to_splitting"
		}
	},
	[8015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Molten Shell has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Molten Shell has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="molten_shell_duration_+%"
		}
	},
	[8016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance"
			}
		},
		stats={
			[1]="molten_shell_explosion_damage_penetrates_%_fire_resistance"
		}
	},
	[8017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Molten Strike Projectiles Chain when impacting the ground"
			}
		},
		stats={
			[1]="molten_strike_projectiles_chain_when_impacting_ground"
		}
	},
	[8018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Molten Strike Projectiles Chain {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Molten Strike Projectiles Chain {0:+d} times"
			}
		},
		stats={
			[1]="molten_strike_chain_count_+"
		}
	},
	[8019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to drop Burning Ground on Death, lasting 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Drops Burning Ground on Death, lasting 3 seconds"
			}
		},
		stats={
			[1]="primordial_altar_burning_ground_on_death_%"
		}
	},
	[8020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to drop Chilled Ground on Death, lasting 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Drops Chilled Ground on Death, lasting 3 seconds"
			}
		},
		stats={
			[1]="primordial_altar_chilled_ground_on_death_%"
		}
	},
	[8021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pyroclast Mine deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pyroclast Mine deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="mortar_barrage_mine_damage_+%"
		}
	},
	[8022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Pyroclast Mine fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Pyroclast Mine fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="mortar_barrage_mine_num_projectiles"
		}
	},
	[8023]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pyroclast Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pyroclast Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="mortar_barrage_mine_throwing_speed_halved_+%"
		}
	},
	[8024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pyroclast Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pyroclast Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="mortar_barrage_mine_throwing_speed_+%"
		}
	},
	[8025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Movement Attack Skills have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Movement Attack Skills have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="movement_attack_skills_attack_speed_+%"
		}
	},
	[8026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Movement Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Movement Skills"
			}
		},
		stats={
			[1]="movement_skills_cooldown_speed_+%"
		}
	},
	[8027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste"
			}
		},
		stats={
			[1]="movement_skills_cooldown_speed_+%_while_affected_by_haste"
		}
	},
	[8028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Movement Skills deal no Physical Damage"
			}
		},
		stats={
			[1]="movement_skills_deal_no_physical_damage"
		}
	},
	[8029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if Dexterity is below 100"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if Dexterity is below 100"
			}
		},
		stats={
			[1]="movement_speed_+%_if_below_100_dexterity"
		}
	},
	[8030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Pinned an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Pinned an Enemy Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_pinned_enemy_recently"
		}
	},
	[8031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've thrown a Trap or Mine Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_placed_trap_or_mine_recently"
		}
	},
	[8032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, {0}% increased Movement Speed"
			}
		},
		stats={
			[1]="movement_speed_+%_per_nearby_corpse"
		}
	},
	[8033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while affected by an Ailment"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while affected by an Ailment"
			}
		},
		stats={
			[1]="movement_speed_+%_while_affected_by_ailment"
		}
	},
	[8034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have at least two Linked targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have at least two Linked targets"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_two_linked_targets"
		}
	},
	[8035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Movement Speed is equal to the highest Movement Speed among Linked Players"
			}
		},
		stats={
			[1]="movement_speed_is_equal_to_highest_linked_party_member"
		}
	},
	[8036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Movement Speed per {0} Evasion Rating\nOther Modifiers to Movement Speed do not apply"
			}
		},
		stats={
			[1]="movement_speed_is_only_base_+1%_per_x_evasion_rating"
		}
	},
	[8037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've cast a Mark Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've cast a Mark Spell Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_cast_a_mark_spell_recently"
		}
	},
	[8038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_crit_recently"
		}
	},
	[8039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Hit an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_hit_recently"
		}
	},
	[8040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently"
		}
	},
	[8041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Cast Dash recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Cast Dash recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_cast_dash_recently"
		}
	},
	[8042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you haven't taken Damage Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you haven't taken Damage Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_not_taken_damage_recently"
		}
	},
	[8043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you have used a Vaal Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you have used a Vaal Skill Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_used_a_vaal_skill_recently"
		}
	},
	[8044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Chest opened Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Chest opened Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_per_chest_opened_recently"
		}
	},
	[8045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Endurance Charge"
			}
		},
		stats={
			[1]="movement_speed_+%_per_endurance_charge"
		}
	},
	[8046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each\nnearby Enemy, up to 8%"
			}
		},
		stats={
			[1]="movement_speed_+%_per_nearby_enemy"
		}
	},
	[8047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each Poison on you up to a maximum of 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for each Poison on you"
			}
		},
		stats={
			[1]="movement_speed_+%_per_poison_up_to_50%"
		}
	},
	[8048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Power Charge"
			}
		},
		stats={
			[1]="movement_speed_+%_per_power_charge"
		}
	},
	[8049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while affected by Grace"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while affected by Grace"
			}
		},
		stats={
			[1]="movement_speed_+%_while_affected_by_grace"
		}
	},
	[8050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Bleeding"
			}
		},
		stats={
			[1]="movement_speed_+%_while_bleeding"
		}
	},
	[8051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Dual Wielding"
			}
		},
		stats={
			[1]="movement_speed_+%_while_dual_wielding"
		}
	},
	[8052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while holding a Shield"
			}
		},
		stats={
			[1]="movement_speed_+%_while_holding_shield"
		}
	},
	[8053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while under no Flask Effects"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while under no Flask Effects"
			}
		},
		stats={
			[1]="movement_speed_+%_while_not_using_flask"
		}
	},
	[8054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while your Off Hand is empty"
			}
		},
		stats={
			[1]="movement_speed_+%_while_off_hand_is_empty"
		}
	},
	[8055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement speed while on Burning, Chilled or Shocked ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement speed while on Burning, Chilled or Shocked ground"
			}
		},
		stats={
			[1]="movement_speed_+%_while_on_burning_chilled_shocked_ground"
		}
	},
	[8056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while on Burning Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while on Burning Ground"
			}
		},
		stats={
			[1]="movement_speed_+%_while_on_burning_ground"
		}
	},
	[8057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Poisoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Poisoned"
			}
		},
		stats={
			[1]="movement_speed_+%_while_poisoned"
		}
	},
	[8058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have an active Charm"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have an active Charm"
			}
		},
		stats={
			[1]="movement_speed_+%_while_using_charm"
		}
	},
	[8059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have Cat's Stealth"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have Cat's Stealth"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_cats_stealth"
		}
	},
	[8060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have Energy Shield"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_energy_shield"
		}
	},
	[8061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have Infusion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have Infusion"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_infusion"
		}
	},
	[8062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each Poison on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for each Poison on you"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_poison_stack"
		}
	},
	[8063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while affected by a Magic Abyss Jewel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while affected by a Magic Abyss Jewel"
			}
		},
		stats={
			[1]="movement_velocity_+%_with_magic_abyss_jewel_socketed"
		}
	},
	[8064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Summoned Totem"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_totem"
		}
	},
	[8065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while at maximum Power Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while at maximum Power Charges"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_at_maximum_power_charges"
		}
	},
	[8066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Chilled"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_chilled"
		}
	},
	[8067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Nearby Allies have Onslaught"
			}
		},
		stats={
			[1]="nearby_allies_have_onslaught"
		}
	},
	[8068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, lowering those Total Resistances by {0}%"
			}
		},
		stats={
			[1]="nearby_enemies_all_exposure_%_while_phasing"
		}
	},
	[8069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Blinded while Physical Aegis is not depleted"
			}
		},
		stats={
			[1]="nearby_enemies_are_blinded_while_you_have_active_physical_aegis"
		}
	},
	[8070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Nearby Enemies are Chilled and Shocked while you are near a corpse"
			}
		},
		stats={
			[1]="nearby_enemies_are_chilled_and_shocked_while_you_are_near_a_corpse"
		}
	},
	[8071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Crushed while you have at least {0} Rage"
			}
		},
		stats={
			[1]="nearby_enemies_are_crushed_while_you_have_X_rage"
		}
	},
	[8072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Intimidated while you have Rage"
			}
		},
		stats={
			[1]="nearby_enemies_are_intimidated_while_you_have_rage"
		}
	},
	[8073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles cannot collide with Enemies at Close Range"
			}
		},
		stats={
			[1]="close_range_enemies_avoid_your_projectiles"
		}
	},
	[8074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Cold Exposure while you are affected by Herald of Ice"
			}
		},
		stats={
			[1]="nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice"
		}
	},
	[8075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Fire Exposure while you are affected by Herald of Ash"
			}
		},
		stats={
			[1]="nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash"
		}
	},
	[8076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder"
			}
		},
		stats={
			[1]="nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder"
		}
	},
	[8077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Nearby Enemy Monsters have no Fire Resistance to Damage over Time while Stationary"
			}
		},
		stats={
			[1]="nearby_monsters_have_no_fire_resistance_to_dot_while_stationary"
		}
	},
	[8078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your nearby party members maximum Endurance Charges is equal to yours"
			}
		},
		stats={
			[1]="nearby_party_members_max_endurance_charges_is_equal_to_yours"
		}
	},
	[8079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least one nearby corpse, you and nearby Allies deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least one nearby corpse, you and nearby Allies deal {0}% less Damage"
			}
		},
		stats={
			[1]="necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse"
		}
	},
	[8080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least one nearby corpse, nearby Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse"
		}
	},
	[8081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="necromancer_defensive_notable_minion_maximum_life_+%_final"
		}
	},
	[8082]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second"
			}
		},
		stats={
			[1]="necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse"
		}
	},
	[8083]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second"
			}
		},
		stats={
			[1]="necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse"
		}
	},
	[8084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Necrotic Footprints"
			}
		},
		stats={
			[1]="necrotic_footprints_from_item"
		}
	},
	[8085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Ignite, Chill, Freeze or Shock"
			}
		},
		stats={
			[1]="never_ignite_chill_freeze_shock"
		}
	},
	[8086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elusive also grants {:+d}% to Critical Damage Bonus for Skills Supported by Nightblade"
			}
		},
		stats={
			[1]="nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"
		}
	},
	[8087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dual Wielding does not inherently grant chance to Block Attack Damage"
			}
		},
		stats={
			[1]="no_inherent_chance_to_block_while_dual_wielding"
		}
	},
	[8088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Movement Speed Penalty while Shield is Raised"
			}
		},
		stats={
			[1]="no_movement_penalty_while_shield_is_raised"
		}
	},
	[8089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Hexes gain 20% increased Effect per second"
			}
		},
		stats={
			[1]="non_aura_hexes_gain_20%_effect_per_second"
		}
	},
	[8090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Chilled Enemies you inflict Bleeding on are Chilled"
			}
		},
		stats={
			[1]="non_chilled_enemies_you_bleed_are_chilled"
		}
	},
	[8091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Chilled Enemies you Poison are Chilled"
			}
		},
		stats={
			[1]="non_chilled_enemies_you_poison_are_chilled"
		}
	},
	[8092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Critical Hits deal no Damage"
			}
		},
		stats={
			[1]="non_critical_strikes_deal_no_damage"
		}
	},
	[8093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Curse Auras per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Curse Auras per 10 Devotion"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_per_10_devotion"
		}
	},
	[8094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds"
			}
		},
		stats={
			[1]="non_cursed_enemies_you_curse_are_blinded_for_4_seconds"
		}
	},
	[8095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Non-Damaging Ailments you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Non-Damaging Ailments you inflict"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[8096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments on you"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self"
		}
	},
	[8097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Damaging Ailments on you during Effect of any Life Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Damaging Ailments on you during Effect of any Life Flask"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask"
		}
	},
	[8098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Non-Damaging Ailments you inflict per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Non-Damaging Ailments you inflict per 10 Devotion"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_per_10_devotion"
		}
	},
	[8099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Non-Damaging Ailments you inflict with Critical Hits"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_with_critical_strikes"
		}
	},
	[8100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflict non-Damaging Ailments as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inflict non-Damaging Ailments as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="non_damaging_ailments_as_though_damage_+%_final"
		}
	},
	[8101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Non-Damaging Ailments other than Freeze you inflict are reflected back to you"
			}
		},
		stats={
			[1]="non_damaging_ailments_reflected_to_self"
		}
	},
	[8102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% increased Critical Hit Chance against Targets they do not Pierce"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles have {0}% reduced Critical Hit Chance against Targets they do not Pierce"
			}
		},
		stats={
			[1]="non_piercing_projectiles_critical_strike_chance_+%"
		}
	},
	[8103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Projectile Chaining Lightning Skills Chain {0:+d} times"
			}
		},
		stats={
			[1]="non_projectile_chaining_lightning_skill_additional_chains"
		}
	},
	[8104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills gain {0}% of Damage as Chaos Damage per 3 Life Cost"
			}
		},
		stats={
			[1]="non_skill_all_damage_%_to_gain_as_chaos_per_3_life_cost"
		}
	},
	[8105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as Chaos Damage per Undead Minion"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_chaos_per_active_undead_minion"
		}
	},
	[8106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks Gain {0}% of Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_cold_with_attacks"
		}
	},
	[8107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks Gain {0}% of Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_fire_with_attacks"
		}
	},
	[8108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks Gain {0}% of Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_lightning_with_attacks"
		}
	},
	[8109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_gain_as_cold"
		}
	},
	[8110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_gain_as_fire"
		}
	},
	[8111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_gain_as_lightning"
		}
	},
	[8112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_convert_to_chaos"
		}
	},
	[8113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_convert_to_cold"
		}
	},
	[8114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_convert_to_fire"
		}
	},
	[8115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_elemental_damage_%_to_convert_to_lightning"
		}
	},
	[8116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="non_skill_base_fire_damage_%_to_convert_to_cold"
		}
	},
	[8117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_fire_damage_%_to_convert_to_lightning"
		}
	},
	[8118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Chaos Damage per Level"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_chaos_per_level"
		}
	},
	[8119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks Gain {0}% of Physical Damage as extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_gain_as_chaos_with_attacks"
		}
	},
	[8120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy"
			}
		},
		stats={
			[1]="non_skill_cold_damage_%_to_gain_as_fire_per_1%_chill_effect_on_enemy"
		}
	},
	[8121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies"
			}
		},
		stats={
			[1]="non_skill_cold_damage_%_to_gain_as_fire_vs_frozen_enemies"
		}
	},
	[8122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="non_skill_cold_damage_%_to_gain_as_chaos_per_frenzy_charge"
		}
	},
	[8123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge"
			}
		},
		stats={
			[1]="non_skill_fire_damage_%_to_gain_as_chaos_per_endurance_charge"
		}
	},
	[8124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks"
		}
	},
	[8125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Chaos Damage per Power Charge"
			}
		},
		stats={
			[1]="non_skill_lightning_damage_%_to_gain_as_chaos_per_power_charge"
		}
	},
	[8126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies"
			}
		},
		stats={
			[1]="non_skill_lightning_damage_%_to_gain_as_cold_vs_chilled_enemies"
		}
	},
	[8127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_chaos_per_elder_item_equipped"
		}
	},
	[8128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_convert_to_cold_at_devotion_threshold"
		}
	},
	[8129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Cold Damage while affected by Hatred"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"
		}
	},
	[8130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_convert_to_fire_at_devotion_threshold"
		}
	},
	[8131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage while affected by Anger"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"
		}
	},
	[8132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_convert_to_lightning_at_devotion_threshold"
		}
	},
	[8133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"
		}
	},
	[8134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_chaos_vs_poisoned_enemies"
		}
	},
	[8135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_each_element_per_spirit_charge"
		}
	},
	[8136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_fire_damage_while_affected_by_anger"
		}
	},
	[8137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_fire_if_have_crit_recently"
		}
	},
	[8138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage per Rage"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_fire_per_rage"
		}
	},
	[8139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_lightning_damage_while_affected_by_wrath"
		}
	},
	[8140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_gain_as_random_element_while_ignited"
		}
	},
	[8141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles that have Chained gain {0}% of Non-Chaos Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="non_skill_projectile_non_chaos_damage_%_to_gain_as_chaos_if_chained"
		}
	},
	[8142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles gain {0}% of Non-Chaos Damage as Extra Chaos Damage per Chain"
			}
		},
		stats={
			[1]="non_skill_projectile_non_chaos_damage_%_to_gain_as_chaos_per_chain"
		}
	},
	[8143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Non-Travel Attack Skills Repeat an additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Travel Attack Skills Repeat {} additional Times"
			}
		},
		stats={
			[1]="non_travel_attack_skill_repeat_count"
		}
	},
	[8144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Normal Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Normal Enemies"
			}
		},
		stats={
			[1]="normal_monster_dropped_item_quantity_+%"
		}
	},
	[8145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Knockback Distance for Blocked Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Knockback Distance for Blocked Hits"
			}
		},
		stats={
			[1]="notable_knockback_distance_+%_final_for_blocked_hits"
		}
	},
	[8146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nova Spells deal 30% less Damage with Hits against Players\nNova Spells Cast at the targeted location instead of around you"
			}
		},
		stats={
			[1]="nova_spells_cast_at_target_location"
		}
	},
	[8147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants 1 additional Skill Slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grants {0} additional Skill Slots"
			}
		},
		stats={
			[1]="num_additional_skill_slots"
		}
	},
	[8148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} Charm Slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} Charm Slots"
			}
		},
		stats={
			[1]="num_charm_slots"
		}
	},
	[8149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000"
			}
		},
		stats={
			[1]="number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"
		}
	},
	[8150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Chain {0:+d} times while you have Phasing"
			}
		},
		stats={
			[1]="number_of_additional_chains_for_projectiles_while_phasing"
		}
	},
	[8151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse while affected by Malevolence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can apply {} additional Curses while affected by Malevolence"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_while_affected_by_malevolence"
		}
	},
	[8152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse while at maximum Power Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses while at maximum Power Charges"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_while_at_maximum_power_charges"
		}
	},
	[8153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can inflict an additional Ignite on an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can inflict {0} additional Ignites on an Enemy"
			}
		},
		stats={
			[1]="number_of_additional_ignites_allowed"
		}
	},
	[8154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity"
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place_with_at_least_500_dex"
		}
	},
	[8155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence"
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place_with_at_least_500_int"
		}
	},
	[8156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets can be affected by {0:+d} of your Poisons at the same time"
			}
		},
		stats={
			[1]="number_of_additional_poison_stacks"
		}
	},
	[8157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles if the last Movement Skill you Used was Disengage"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile if the last Movement Skill you Used was Disengage"
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_last_movement_skill_was_retreating_throw"
		}
	},
	[8158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile if you've been Hit Recently"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles if you've been Hit Recently"
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_you_have_been_hit_recently"
		}
	},
	[8159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile if you've used a Movement Skill Recently"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_you_have_used_movement_skill_recently"
		}
	},
	[8160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which Throw Traps throw up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills which Throw Traps throw up to {0} additional Traps"
			}
		},
		stats={
			[1]="number_of_additional_traps_to_throw"
		}
	},
	[8161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Animated Weapons"
			}
		},
		stats={
			[1]="number_of_animated_weapons_allowed"
		}
	},
	[8162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to number of Summoned Arbalists"
			}
		},
		stats={
			[1]="base_number_of_arbalists"
		}
	},
	[8163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain an Endurance Charge every 4 seconds while Stationary"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every 4 seconds while Stationary"
			}
		},
		stats={
			[1]="number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"
		}
	},
	[8164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped"
			}
		},
		stats={
			[1]="number_of_golems_allowed_with_3_primordial_jewels"
		}
	},
	[8165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills fire {0}% less projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills fire {0}% more projectiles"
			}
		},
		stats={
			[1]="number_of_projectiles_+%_final_from_skill"
		}
	},
	[8166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum number of Summoned Raging Spirits is 3"
			}
		},
		stats={
			[1]="number_of_raging_spirits_is_limited_to_3"
		}
	},
	[8167]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Skeletons"
			}
		},
		stats={
			[1]="number_of_skeletons_allowed_per_2_old"
		}
	},
	[8168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum number of Summoned Phantasms is 3"
			}
		},
		stats={
			[1]="number_of_support_ghosts_is_limited_to_3"
		}
	},
	[8169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to maximum number of Raised Zombies per {0} Strength"
			}
		},
		stats={
			[1]="number_of_zombies_allowed_+1_per_X_strength"
		}
	},
	[8170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Chaos Damage"
			}
		},
		stats={
			[1]="occultist_chaos_damage_+%_final"
		}
	},
	[8171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage"
			}
		},
		stats={
			[1]="occultist_cold_damage_+%_final"
		}
	},
	[8172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword"
			}
		},
		stats={
			[1]="off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword"
		}
	},
	[8173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Off Hand while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Off Hand while Dual Wielding"
			}
		},
		stats={
			[1]="off_hand_attack_speed_+%_while_dual_wielding"
		}
	},
	[8174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Off Hand Attack Speed while wielding two different Weapon Types"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types"
			}
		},
		stats={
			[1]="off_hand_attack_speed_+%_while_wielding_two_weapon_types"
		}
	},
	[8175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks"
			}
		},
		stats={
			[1]="off_hand_claw_mana_gain_on_hit"
		}
	},
	[8176]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Hit Chance per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="off_hand_critical_strike_chance_+_per_10_es_on_shield"
		}
	},
	[8177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Damage Bonus per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="off_hand_critical_strike_multiplier_+_per_10_es_on_shield"
		}
	},
	[8178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Damage Bonus per\nMurderous Eye Jewel affecting you, up to a maximum of +100%"
			}
		},
		stats={
			[1]="off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100"
		}
	},
	[8179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Offering Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Offering Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="offering_area_of_effect_+%"
		}
	},
	[8180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Offering Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Offering Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="offering_duration_+%"
		}
	},
	[8181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Offerings have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Offerings have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="offering_life_+%"
		}
	},
	[8182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds"
			}
		},
		stats={
			[1]="on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds"
		}
	},
	[8183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you create a Banner, it gains {0}% of the Stages of your placed Banner"
			}
		},
		stats={
			[1]="on_casting_banner_recover_%_of_planted_banner_stages"
		}
	},
	[8184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="On-Kill Effects happen twice"
			}
		},
		stats={
			[1]="on_kill_effects_occur_twice"
		}
	},
	[8185]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you place a Banner, you and nearby Allies Recover {0}% of Life for\neach Stage the Banner has"
			}
		},
		stats={
			[1]="on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage"
		}
	},
	[8186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chance to inflict Ailments with One-Handed Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chance to inflict Ailments with One-Handed Attacks"
			}
		},
		stats={
			[1]="one_handed_attack_ailment_chance_+%"
		}
	},
	[8187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to open nearby Chests when you Cast a Spell"
			}
		},
		stats={
			[1]="open_nearby_chests_on_cast_chance_%"
		}
	},
	[8188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency"
			}
		},
		stats={
			[1]="orb_of_storm_strike_rate_while_channelling_+%"
		}
	},
	[8189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Orb of Storms has {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="orb_of_storms_cast_speed_+%"
		}
	},
	[8190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal {0}% of Overkill damage to enemies within 2 metres of the enemy killed"
			}
		},
		stats={
			[1]="overkill_damage_%_as_physical_to_nearby_enemies"
		}
	},
	[8191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies in your Presence have Block Chance equal to yours"
			}
		},
		stats={
			[1]="override_block_chance_for_allies_in_your_presence"
		}
	},
	[8192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Maximum Resistances are {0}%"
			}
		},
		stats={
			[1]="override_maximum_damage_resistance_%"
		}
	},
	[8193]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Critical Hit Chance for Attacks with Weapons is {0}%"
			}
		},
		stats={
			[1]="override_weapon_base_critical_strike_chance"
		}
	},
	[8194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration of Ignite on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration of Ignite on You"
			}
		},
		stats={
			[1]="pantheon_abberath_ignite_duration_on_self_+%_final"
		}
	},
	[8195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration of Poisons on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration of Poisons on You"
			}
		},
		stats={
			[1]="pantheon_shakari_self_poison_duration_+%_final"
		}
	},
	[8196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {0}% more Chaos Damage to enemies which have Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal {0}% less Chaos Damage to enemies which have Energy Shield"
			}
		},
		stats={
			[1]="passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield"
		}
	},
	[8197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage Taken from Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage Taken from Damage over Time"
			}
		},
		stats={
			[1]="passive_mastery_damage_taken_over_time_+%_final"
		}
	},
	[8198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exposure you inflict lowers the affected Total Resistance by at least {0}%"
			}
		},
		stats={
			[1]="passive_mastery_exposure_you_inflict_has_minimum_resistance_lower_%"
		}
	},
	[8199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Speed"
			}
		},
		stats={
			[1]="passive_mastery_less_projectile_speed_+%_final"
		}
	},
	[8200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Skill Effect Duration"
			}
		},
		stats={
			[1]="passive_mastery_less_skill_effect_duration_+%_final"
		}
	},
	[8201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Physical Attack Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Physical Attack Damage with Daggers"
			}
		},
		stats={
			[1]="passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers"
		}
	},
	[8202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Speed"
			}
		},
		stats={
			[1]="passive_mastery_more_projectile_speed_+%_final"
		}
	},
	[8203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Skill Effect Duration"
			}
		},
		stats={
			[1]="passive_mastery_more_skill_effect_duration_+%_final"
		}
	},
	[8204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage Taken while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage Taken while on Full Energy Shield"
			}
		},
		stats={
			[1]="passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield"
		}
	},
	[8205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Stun Duration with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Stun Duration with Two Handed Weapons"
			}
		},
		stats={
			[1]="passive_mastery_stun_duration_+%_final_with_two_hand_weapon"
		}
	},
	[8206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken from Hindered Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken from Hindered Enemies"
			}
		},
		stats={
			[1]="passive_tree_damage_taken_+%_final_from_hindered_enemies"
		}
	},
	[8207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage against Heavy Stunned Enemies with Maces"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage against Heavy Stunned Enemies with Maces"
			}
		},
		stats={
			[1]="passive_tree_mace_damage_+%_final_vs_heavy_stunned_enemies"
		}
	},
	[8208]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The most Damaging Poison on Enemies you Kill is Spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="pathfinder_ascendancy_poison_on_enemies_you_kill_spread_to_enemies_within_x"
		}
	},
	[8209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Recovery from Flasks"
			}
		},
		stats={
			[1]="pathfinder_flask_amount_to_recover_+%_final"
		}
	},
	[8210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Life Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Life Recovery from Flasks"
			}
		},
		stats={
			[1]="pathfinder_flask_life_to_recover_+%_final"
		}
	},
	[8211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Poison Duration"
			}
		},
		stats={
			[1]="pathfinder_poison_duration_+%_final"
		}
	},
	[8212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penance Brand has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Penance Brand has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="penance_brand_area_of_effect_+%"
		}
	},
	[8213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penance Brand has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Penance Brand has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="penance_brand_cast_speed_+%"
		}
	},
	[8214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penance Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Penance Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="penance_brand_damage_+%"
		}
	},
	[8215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you"
		}
	},
	[8216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Number of Perandus Coins dropped in this Area is Doubled"
			}
		},
		stats={
			[1]="perandus_double_number_of_coins_found"
		}
	},
	[8217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits have {0}% chance to deal 50% more Area Damage"
			}
		},
		stats={
			[1]="%_chance_to_deal_150%_area_damage_+%_final"
		}
	},
	[8218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge each second while Channelling"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge each second while Channelling"
			}
		},
		stats={
			[1]="%_chance_to_gain_endurance_charge_each_second_while_channelling"
		}
	},
	[8219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[8220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum number of Summoned Raging Spirits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum number of Summoned Raging Spirits"
			}
		},
		stats={
			[1]="%_number_of_raging_spirits_allowed"
		}
	},
	[8221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills have a {0}% longer Perfect Timing window"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills have a {0}% shorter Perfect Timing window"
			}
		},
		stats={
			[1]="perfect_timing_window_ms_+%"
		}
	},
	[8222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%"
			}
		},
		stats={
			[1]="permanent_damage_+%_per_second_of_chill"
		}
	},
	[8223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%"
			}
		},
		stats={
			[1]="permanent_damage_+%_per_second_of_freeze"
		}
	},
	[8224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Permanently Intimidate enemies on Block"
			}
		},
		stats={
			[1]="permanently_intimidate_enemy_on_block"
		}
	},
	[8225]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified Blood has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Petrified Blood has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="petrified_blood_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified Blood has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Petrified Blood has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="petrified_blood_mana_reservation_efficiency_+%"
		}
	},
	[8227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified Blood has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Petrified Blood has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="petrified_blood_reservation_+%"
		}
	},
	[8228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summoned Phantasms refresh their Duration when they Hit a Unique Enemy"
			}
		},
		stats={
			[1]="phantasm_refresh_duration_on_hit_vs_unique_%_chance"
		}
	},
	[8229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Phase Run does not replace the Buff when you use a Skill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Phase Run has {0}% chance not to replace the Buff when you use a Skill"
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_replace_buff_on_skill_use"
		}
	},
	[8230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if you have Blocked Recently"
			}
		},
		stats={
			[1]="phasing_if_blocked_recently"
		}
	},
	[8231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seismic Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Seismic Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="phys_cascade_trap_cooldown_speed_+%"
		}
	},
	[8232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seismic Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Seismic Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="phys_cascade_trap_damage_+%"
		}
	},
	[8233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seismic Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Seismic Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="phys_cascade_trap_duration_+%"
		}
	},
	[8234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Seismic Trap releases an additional Wave"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Seismic Trap releases {0} additional Waves"
			}
		},
		stats={
			[1]="phys_cascade_trap_number_of_additional_cascades"
		}
	},
	[8235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical and Chaos Damage Taken while Sane"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical and Chaos Damage Taken while Sane"
			}
		},
		stats={
			[1]="physical_and_chaos_damage_taken_+%_final_while_not_unhinged"
		}
	},
	[8236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage for each Map Item Modifier affecting the Area"
			}
		},
		stats={
			[1]="physical_damage_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[8237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Damage of a Random Element"
			}
		},
		stats={
			[1]="physical_damage_from_hits_%_taken_as_random_element"
		}
	},
	[8238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage over Time taken while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage over Time taken while moving"
			}
		},
		stats={
			[1]="physical_damage_over_time_taken_+%_while_moving"
		}
	},
	[8239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Skills that Cost Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Skills that Cost Life"
			}
		},
		stats={
			[1]="physical_damage_+%_if_skill_costs_life"
		}
	},
	[8240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage per 10 Rage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage per 10 Rage"
			}
		},
		stats={
			[1]="physical_damage_+%_per_10_rage"
		}
	},
	[8241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Hits against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Hits against Ignited Enemies"
			}
		},
		stats={
			[1]="physical_damage_+%_vs_ignited_enemies"
		}
	},
	[8242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while affected by Herald of Purity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while affected by Herald of Purity"
			}
		},
		stats={
			[1]="physical_damage_+%_while_affected_by_herald_of_purity"
		}
	},
	[8243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Axes or Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Axes or Swords"
			}
		},
		stats={
			[1]="physical_damage_+%_with_axes_swords"
		}
	},
	[8244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while you have Unholy Might"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while you have Unholy Might"
			}
		},
		stats={
			[1]="physical_damage_+%_with_unholy_might"
		}
	},
	[8245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage prevented Recouped as Life"
			}
		},
		stats={
			[1]="physical_damage_prevented_recouped_as_life_%"
		}
	},
	[8246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_at_devotion_threshold"
		}
	},
	[8247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Frenzy Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_percent_per_frenzy_charge"
		}
	},
	[8248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_hit_you_have_taken_recently"
		}
	},
	[8249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Power Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_percent_per_power_charge"
		}
	},
	[8250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while affected by Herald of Purity"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_while_affected_by_herald_of_purity"
		}
	},
	[8251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour during Soul Gain Prevention"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_during_soul_gain_prevention"
		}
	},
	[8252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently"
		}
	},
	[8253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_endurance_charge"
		}
	},
	[8254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while there\nis only one nearby Enemy"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_if_only_one_enemy_nearby"
		}
	},
	[8255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Armour per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_per_endurance_charge"
		}
	},
	[8256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_nearby_enemy"
		}
	},
	[8257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"
		}
	},
	[8258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"
		}
	},
	[8259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"
		}
	},
	[8260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"
		}
	},
	[8261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"
		}
	},
	[8262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"
		}
	},
	[8263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="physical_damage_taken_recouped_as_life_%"
		}
	},
	[8264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Attack Skills"
			}
		},
		stats={
			[1]="physical_damage_with_attack_skills_+%"
		}
	},
	[8265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Spell Skills"
			}
		},
		stats={
			[1]="physical_damage_with_spell_skills_+%"
		}
	},
	[8266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_if_crit_recently"
		}
	},
	[8267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier if you've Spent Life Recently"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_if_spent_life_recently"
		}
	},
	[8268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_while_wielding_axes_swords"
		}
	},
	[8269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="physical_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[8270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken as Chaos Damage"
			}
		},
		stats={
			[1]="physical_hit_and_dot_damage_%_taken_as_chaos"
		}
	},
	[8271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions take {0}% increased Reflected Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions take {0}% reduced Reflected Physical Damage"
			}
		},
		stats={
			[1]="physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%"
		}
	},
	[8272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Physical Skills"
			}
		},
		stats={
			[1]="physical_skill_gem_level_+"
		}
	},
	[8273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% increased Critical Hit Chance against Targets they Pierce"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles have {0}% reduced Critical Hit Chance against Targets they Pierce"
			}
		},
		stats={
			[1]="piercing_projectiles_critical_strike_chance_+%"
		}
	},
	[8274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Placed Banners also grant {0}% increased Attack Damage to you and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Placed Banners also grant {0}% reduced Attack Damage to you and Allies"
			}
		},
		stats={
			[1]="placed_banner_attack_damage_+%"
		}
	},
	[8275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating"
			}
		},
		stats={
			[1]="plague_bearer_chaos_damage_taken_+%_while_incubating"
		}
	},
	[8276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer has {}% increased Maximum Plague Value"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer has {}% reduced Maximum Plague Value"
			}
		},
		stats={
			[1]="plague_bearer_maximum_stored_poison_damage_+%"
		}
	},
	[8277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer Grants {0}% increased Movement Speed while Infecting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer Grants {0}% reduced Movement Speed while Infecting"
			}
		},
		stats={
			[1]="plague_bearer_movement_speed_+%_while_infecting"
		}
	},
	[8278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer Buff grants {0}% increased Effect of Poison while Infecting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer Buff grants {0}% reduced Effect of Poison while Infecting"
			}
		},
		stats={
			[1]="plague_bearer_poison_effect_+%_while_infecting"
		}
	},
	[8279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can be Touched by Tormented Spirits"
			}
		},
		stats={
			[1]="player_can_be_touched_by_tormented_spirits"
		}
	},
	[8280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blocking Damage Poisons the Enemy as though dealing {0} Base Chaos Damage"
			}
		},
		stats={
			[1]="poison_as_though_dealing_X_damage_on_block"
		}
	},
	[8281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to Poison"
			}
		},
		stats={
			[1]="poison_chance_+%"
		}
	},
	[8282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration for each Poison you have inflicted Recently"
			}
		},
		stats={
			[1]="poison_duration_+%_per_poison_applied_recently"
		}
	},
	[8283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration per Power Charge"
			}
		},
		stats={
			[1]="poison_duration_+%_per_power_charge"
		}
	},
	[8284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration if you have at least 150 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration if you have at least 150 Intelligence"
			}
		},
		stats={
			[1]="poison_duration_+%_with_over_150_intelligence"
		}
	},
	[8285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Poison you inflict on targets that are not Poisoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Poison you inflict on targets that are not Poisoned"
			}
		},
		stats={
			[1]="poison_effect_+%_vs_non_poisoned_enemies"
		}
	},
	[8286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisons you inflict during any Flask Effect have {0}% chance to have 100% more Effect"
			}
		},
		stats={
			[1]="poison_effect_+100%_final_chance_during_flask_effect"
		}
	},
	[8287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison you inflict"
			}
		},
		stats={
			[1]="base_poison_effect_+%"
		}
	},
	[8288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison you inflict per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison you inflict per Frenzy Charge"
			}
		},
		stats={
			[1]="poison_effect_+%_per_frenzy_charge"
		}
	},
	[8289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison you inflict on Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison you inflict on Bleeding Enemies"
			}
		},
		stats={
			[1]="poison_effect_+%_vs_bleeding_enemies"
		}
	},
	[8290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison you inflict while wielding a Claw or Dagger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison you inflict while wielding a Claw or Dagger"
			}
		},
		stats={
			[1]="poison_effect_+%_while_wielding_claw_or_dagger"
		}
	},
	[8291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison you inflict with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison you inflict with Spell Skills"
			}
		},
		stats={
			[1]="poison_effect_+%_with_spells"
		}
	},
	[8292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hits Poison the enemy"
			}
		},
		stats={
			[1]="poison_on_critical_strike"
		}
	},
	[8293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you"
			}
		},
		stats={
			[1]="poison_reflected_to_self"
		}
	},
	[8294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisons on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisons on you expire {0}% slower"
			}
		},
		stats={
			[1]="poison_time_passed_+%"
		}
	},
	[8295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poisonous Concoction Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poisonous Concoction Damage"
			}
		},
		stats={
			[1]="poisonous_concoction_damage_+%"
		}
	},
	[8296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisonous Concoction uses {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisonous Concoction uses {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="poisonous_concoction_flask_charges_consumed_+%"
		}
	},
	[8297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poisonous Concoction Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poisonous Concoction Area of Effect"
			}
		},
		stats={
			[1]="poisonous_concoction_skill_area_of_effect_+%"
		}
	},
	[8298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets can be affected by any number of your Poisons at the same time"
			}
		},
		stats={
			[1]="poisons_you_inflict_can_stack_infintely"
		}
	},
	[8299]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"
			}
		},
		stats={
			[1]="portal_alternate_destination_chance_permyriad"
		}
	},
	[8300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Power Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Power Charge Duration"
			}
		},
		stats={
			[1]="power_charge_duration_+%_final"
		}
	},
	[8301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Kill while holding a Shield"
			}
		},
		stats={
			[1]="power_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[8302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Non-Critical Hit with a Claw or Dagger"
			}
		},
		stats={
			[1]="power_charge_on_non_critical_strike_%_chance_with_claws_daggers"
		}
	},
	[8303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Block Spell Damage"
			}
		},
		stats={
			[1]="power_charge_on_spell_block_%_chance"
		}
	},
	[8304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Power Siphon fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Power Siphon fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="power_siphon_number_of_additional_projectiles"
		}
	},
	[8305]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					}
				},
				text="Precision has 100% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_+100%"
		}
	},
	[8307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_+%"
		}
	},
	[8308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Precision has 50% less Reservation"
			}
		},
		stats={
			[1]="precision_mana_reservation_-50%_final"
		}
	},
	[8309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="precision_mana_reservation_+%"
		}
	},
	[8310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Precision has no Reservation"
			}
		},
		stats={
			[1]="precision_reserves_no_mana"
		}
	},
	[8311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to prevent Projectiles Chaining to or from you"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Prevent Projectiles Chaining to or from you"
			}
		},
		stats={
			[1]="prevent_projectile_chaining_%_chance"
		}
	},
	[8312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="pride_aura_effect_+%"
		}
	},
	[8313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while using Pride"
			}
		},
		stats={
			[1]="pride_chance_to_deal_double_damage_%"
		}
	},
	[8314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Attacks while using Pride"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit with Attacks while using Pride"
			}
		},
		stats={
			[1]="pride_chance_to_impale_with_attacks_%"
		}
	},
	[8315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits Intimidate Enemies for 4 seconds while you are using Pride"
			}
		},
		stats={
			[1]="pride_intimidate_enemy_for_4_seconds_on_hit"
		}
	},
	[8316]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="pride_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="pride_mana_reservation_efficiency_+%"
		}
	},
	[8318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="pride_mana_reservation_+%"
		}
	},
	[8319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while using Pride"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while using Pride"
			}
		},
		stats={
			[1]="pride_physical_damage_+%"
		}
	},
	[8320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pride has no Reservation"
			}
		},
		stats={
			[1]="pride_reserves_no_mana"
		}
	},
	[8321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impales you inflict last {0} additional Hits while using Pride"
			}
		},
		stats={
			[1]="pride_your_impaled_debuff_lasts_+_additional_hits"
		}
	},
	[8322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Storm Rain has {0}% increased Beam frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Storm Rain has {0}% reduced Beam frequency"
			}
		},
		stats={
			[1]="prismatic_rain_beam_frequency_+%"
		}
	},
	[8323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute"
			}
		},
		stats={
			[1]="profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence"
		}
	},
	[8324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to inflict Ailments with Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to inflict Ailments with Projectiles"
			}
		},
		stats={
			[1]="projectile_ailment_chance_+%"
		}
	},
	[8325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage during any Flask Effect"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_during_flask_effect"
		}
	},
	[8326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage with Claws or Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage with Claws or Daggers"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_with_claw_or_dagger"
		}
	},
	[8327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Range"
			}
		},
		stats={
			[1]="projectile_attack_range_+%"
		}
	},
	[8328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile Attack Skills have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="projectile_attack_skill_critical_strike_multiplier_+"
		}
	},
	[8329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%"
			}
		},
		stats={
			[1]="projectile_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%"
		}
	},
	[8330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance to Chain an additional time from terrain"
			}
		},
		stats={
			[1]="projectile_chance_to_chain_1_extra_time_from_terrain_%"
		}
	},
	[8331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Projectiles to Pierce Enemies within 3m distance of you"
			}
		},
		stats={
			[1]="projectile_chance_to_piece_vs_enemies_within_3m_distance_of_player"
		}
	},
	[8332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits against Enemies further than 6m"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits against Enemies further than 6m"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_enemies_further_than_6m_distance"
		}
	},
	[8333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits against Enemies within 2m"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits against Enemies within 2m"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_enemies_within_2m_distance"
		}
	},
	[8334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther"
			}
		},
		stats={
			[1]="projectile_damage_+%_max_before_distance_increase"
		}
	},
	[8335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage per 16 Dexterity"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_16_dexterity"
		}
	},
	[8336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits for each time they have Chained"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_chain"
		}
	},
	[8337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits for each Enemy they've Pierced"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_pierced_enemy"
		}
	},
	[8338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits for each remaining Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits for each remaining Chain"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_remaining_chain"
		}
	},
	[8339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits to targets they Chain from"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits to targets they Chain from"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_chained_enemy"
		}
	},
	[8340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits against nearby Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits against nearby Enemies"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_nearby_enemies"
		}
	},
	[8341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Stun Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Stun Buildup"
			}
		},
		stats={
			[1]="projectile_hit_damage_stun_multiplier_+%"
		}
	},
	[8342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Split towards {0:+d} targets"
			}
		},
		stats={
			[1]="projectile_number_to_split"
		}
	},
	[8343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed while wielding a Dagger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed while wielding a Dagger"
			}
		},
		stats={
			[1]="projectile_speed_+%_with_daggers"
		}
	},
	[8344]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectile Spells have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="projectile_spell_cooldown_modifier_ms"
		}
	},
	[8345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy Projectiles Pierce you"
			}
		},
		stats={
			[1]="projectiles_always_pierce_you"
		}
	},
	[8346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Spells cannot Pierce"
			}
		},
		stats={
			[1]="projectiles_from_spells_cannot_pierce"
		}
	},
	[8347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=19
					}
				},
				text="Projectiles Pierce an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="projectiles_pierce_1_additional_target_per_10_stat_value"
		}
	},
	[8348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=15,
						[2]=24
					}
				},
				text="Projectiles Pierce an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_fifteen_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=25,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="projectiles_pierce_1_additional_target_per_15_stat_value"
		}
	},
	[8349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all nearby Targets"
			}
		},
		stats={
			[1]="projectiles_pierce_all_nearby_targets"
		}
	},
	[8350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Targets while you have Phasing"
			}
		},
		stats={
			[1]="projectiles_pierce_while_phasing"
		}
	},
	[8351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles Pierce an additional Target while you have Phasing"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets while you have Phasing"
			}
		},
		stats={
			[1]="projectiles_pierce_x_additional_targets_while_you_have_phasing"
		}
	},
	[8352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Protective Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Protective Link Duration"
			}
		},
		stats={
			[1]="protective_link_duration_+%"
		}
	},
	[8353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_%"
		}
	},
	[8354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Punishment has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="punishment_no_reservation"
		}
	},
	[8355]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Feeding Frenzy base Duration is {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Feeding Frenzy base Duration is {0} seconds"
			}
		},
		stats={
			[1]="puppet_master_base_duration_ms"
		}
	},
	[8356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave of Conviction deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wave of Conviction deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="purge_damage_+%"
		}
	},
	[8357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave of Conviction has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wave of Conviction has {0}% reduced Duration"
			}
		},
		stats={
			[1]="purge_duration_+%"
		}
	},
	[8358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave of Conviction's Exposure lowers Total Elemental Resistance by an additional {0}%"
			}
		},
		stats={
			[1]="purge_expose_resist_%_matching_highest_element_damage"
		}
	},
	[8359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Purifying Flame also creates Consecrated Ground around you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Puryfing Flame has {0}% chance to also create Consecrated Ground around you"
			}
		},
		stats={
			[1]="purifying_flame_%_chance_to_create_consecrated_ground_around_you"
		}
	},
	[8360]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_efficiency_+%"
		}
	},
	[8362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Elements has no Reservation"
			}
		},
		stats={
			[1]="purity_of_elements_reserves_no_mana"
		}
	},
	[8363]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_efficiency_+%"
		}
	},
	[8365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Fire has no Reservation"
			}
		},
		stats={
			[1]="purity_of_fire_reserves_no_mana"
		}
	},
	[8366]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_efficiency_+%"
		}
	},
	[8368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Ice has no Reservation"
			}
		},
		stats={
			[1]="purity_of_ice_reserves_no_mana"
		}
	},
	[8369]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_efficiency_+%"
		}
	},
	[8371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Lightning has no Reservation"
			}
		},
		stats={
			[1]="purity_of_lightning_reserves_no_mana"
		}
	},
	[8372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Daze Buildup with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Daze Buildup with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_daze_build_up_+%"
		}
	},
	[8373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Buildup with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Buildup with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_hit_damage_freeze_multiplier_+%"
		}
	},
	[8374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Buildup with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Buildup with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_hit_damage_stun_multiplier_+%"
		}
	},
	[8375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to Shock with Quarterstaves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to Shock with Quarterstaves"
			}
		},
		stats={
			[1]="quarterstaff_shock_chance_+%"
		}
	},
	[8376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Quarterstaff Skills that consume Power Charges count as consuming {0} additional Power Charges"
			}
		},
		stats={
			[1]="quarterstaff_skills_that_consume_power_charges_count_as_consuming_x_additional_power_charges"
		}
	},
	[8377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Dash has {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Dash has {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="quick_dodge_added_cooldown_count"
		}
	},
	[8378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dash travels {0}% increased distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dash travels {0}% reduced distance"
			}
		},
		stats={
			[1]="quick_dodge_travel_distance_+%"
		}
	},
	[8379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Steelskin grants {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="quick_guard_additional_physical_damage_reduction_%"
		}
	},
	[8380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Quicksilver Flasks you Use also apply to nearby Allies"
			}
		},
		stats={
			[1]="quicksilver_flasks_apply_to_nearby_allies"
		}
	},
	[8381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased bonuses gained from Equipped Quiver"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced bonuses gained from Equipped Quiver"
			}
		},
		stats={
			[1]="quiver_mod_effect_+%"
		}
	},
	[8382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce an additional Target"
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_1_additional_target"
		}
	},
	[8383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce 2 additional Targets"
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_2_additional_targets"
		}
	},
	[8384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce 3 additional Targets"
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_3_additional_targets"
		}
	},
	[8385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Rage"
			}
		},
		stats={
			[1]="maximum_rage"
		}
	},
	[8386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inherent effects from having Rage are Tripled"
			}
		},
		stats={
			[1]="rage_effects_tripled"
		}
	},
	[8387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inherent effects from having Rage are Doubled"
			}
		},
		stats={
			[1]="rage_effects_doubled"
		}
	},
	[8388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage when you Kill an Enemy"
			}
		},
		stats={
			[1]="gain_rage_on_kill"
		}
	},
	[8389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain 1 Rage when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_rage_on_hitting_rare_unique_enemy_%"
		}
	},
	[8390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage when you use a Warcry"
			}
		},
		stats={
			[1]="gain_rage_when_you_use_a_warcry"
		}
	},
	[8391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while you have at least 25 Rage"
			}
		},
		stats={
			[1]="cannot_be_stunned_with_25_rage"
		}
	},
	[8392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit"
			}
		},
		stats={
			[1]="gain_rage_on_hit"
		}
	},
	[8393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inherent loss of Rage is {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inherent loss of Rage is {0}% slower"
			}
		},
		stats={
			[1]="rage_decay_speed_+%"
		}
	},
	[8394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage grants Spell Damage instead of Attack Damage"
			}
		},
		stats={
			[1]="rage_grants_spell_damage_instead"
		}
	},
	[8395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Inherent Rage Loss starts 1 second later"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inherent Rage Loss starts {0} seconds later"
			}
		},
		stats={
			[1]="rage_loss_delay_ms"
		}
	},
	[8396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage Vortex Sacrifices {0:+d}% of Rage"
			}
		},
		stats={
			[1]="rage_slash_sacrifice_rage_%"
		}
	},
	[8397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Vortex Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Vortex Area of Effect"
			}
		},
		stats={
			[1]="rage_vortex_area_of_effect_+%"
		}
	},
	[8398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Vortex Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Vortex Damage"
			}
		},
		stats={
			[1]="rage_vortex_damage_+%"
		}
	},
	[8399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits' Hits always Ignite"
			}
		},
		stats={
			[1]="raging_spirits_always_ignite"
		}
	},
	[8400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy"
			}
		},
		stats={
			[1]="raging_spirits_refresh_duration_on_hit_vs_unique_%_chance"
		}
	},
	[8401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy"
			}
		},
		stats={
			[1]="raging_spirits_refresh_duration_when_they_kill_ignited_enemy"
		}
	},
	[8402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Attacks during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Attacks during Onslaught"
			}
		},
		stats={
			[1]="raider_chance_to_evade_attacks_+%_final_during_onslaught"
		}
	},
	[8403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% more Accuracy Rating while you have Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies have {0}% less Accuracy Rating while you have Phasing"
			}
		},
		stats={
			[1]="raider_nearby_enemies_accuracy_rating_+%_final_while_phasing"
		}
	},
	[8404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rain of Arrows has {0}% chance to fire an additional sequence of arrows"
			}
		},
		stats={
			[1]="rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[8405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rain of Arrows has {0}% chance to fire an additional sequence of arrows"
			}
		},
		stats={
			[1]="rain_of_arrows_rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[8406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Raise Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Raise Spectre"
			}
		},
		stats={
			[1]="raise_spectre_mana_cost_+%"
		}
	},
	[8407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raise Zombie does not require a corpse"
			}
		},
		stats={
			[1]="raise_zombie_does_not_use_corpses"
		}
	},
	[8408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies have {0}% chance to Taunt Enemies on Hit"
			}
		},
		stats={
			[1]="raised_zombie_%_chance_to_taunt"
		}
	},
	[8409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Raised Zombies count as corpses"
			}
		},
		stats={
			[1]="raised_zombies_are_usable_as_corpses_when_alive"
		}
	},
	[8410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Raised Zombies Cover Enemies in Ash on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="raised_zombies_cover_in_ash_on_hit_%"
		}
	},
	[8411]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies take {0}% of their Maximum Life per second as Fire Damage"
			}
		},
		stats={
			[1]="raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[8412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have Avatar of Fire"
			}
		},
		stats={
			[1]="raised_zombies_have_avatar_of_fire"
		}
	},
	[8413]={
		[1]={
			[1]={
				[1]={
					k="divide_by_three",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Buff Effect"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_1%_per_3_stat_value"
		}
	},
	[8414]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Buff Effect"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_1%_per_5_stat_value"
		}
	},
	[8415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rallying Cry Exerts {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rallying Cry Exerts {0} additional Attacks"
			}
		},
		stats={
			[1]="rallying_cry_exerts_x_additional_attacks"
		}
	},
	[8416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit"
			}
		},
		stats={
			[1]="random_curse_on_hit_%_against_uncursed_enemies"
		}
	},
	[8417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"
			}
		},
		stats={
			[1]="random_curse_when_hit_%_ignoring_curse_limit"
		}
	},
	[8418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles are fired in random directions"
			}
		},
		stats={
			[1]="random_projectile_direction"
		}
	},
	[8419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Non-Damaging Ailments you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Non-Damaging Ailments you inflict"
			}
		},
		stats={
			[1]="ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final"
		}
	},
	[8420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies"
			}
		},
		stats={
			[1]="rare_or_unique_monster_dropped_item_rarity_+%"
		}
	},
	[8421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reap debuffs deal Fire Damage per second instead of Physical Damage per second"
			}
		},
		stats={
			[1]="reap_debuff_deals_fire_damage_instead_of_physical_damage"
		}
	},
	[8422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance on Consuming a Shock on an Enemy to reapply it"
			}
		},
		stats={
			[1]="reapply_enemy_shock_on_consuming_enemy_shock_chance_%"
		}
	},
	[8423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Recall grants {0}% increased Brand Attachment range to recalled Brands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands"
			}
		},
		stats={
			[1]="recall_sigil_target_search_range_+%"
		}
	},
	[8424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to be inflicted with Bleeding when Hit"
			}
		},
		stats={
			[1]="receive_bleeding_chance_%_when_hit"
		}
	},
	[8425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to be inflicted with Bleeding when Hit by an Attack"
			}
		},
		stats={
			[1]="receive_bleeding_chance_%_when_hit_by_attack"
		}
	},
	[8426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits against you have {0}% chance to Impale"
			}
		},
		stats={
			[1]="received_attack_hits_have_impale_chance_%"
		}
	},
	[8427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Hit while affected by Precision"
			}
		},
		stats={
			[1]="recharge_flasks_on_crit_while_affected_by_precision"
		}
	},
	[8428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage taken Recouped as Energy Shield"
			}
		},
		stats={
			[1]="recoup_%_elemental_damage_as_energy_shield"
		}
	},
	[8429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT Recoup {}% of Damage Taken by your Totems as Life"
			}
		},
		stats={
			[1]="recoup_%_of_damage_taken_by_your_totems_as_life"
		}
	},
	[8430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recoup Effects instead occur over 4 seconds"
			}
		},
		stats={
			[1]="recoup_effects_apply_over_4_seconds_instead"
		}
	},
	[8431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recoup Effects instead occur over 3 seconds"
			}
		},
		stats={
			[1]="recoup_life_effects_apply_over_3_seconds_instead"
		}
	},
	[8432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased speed of Recoup Effects"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced speed of Recoup Effects"
			}
		},
		stats={
			[1]="recoup_speed_+%"
		}
	},
	[8433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit"
			}
		},
		stats={
			[1]="recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits"
		}
	},
	[8434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Heavy Stun a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="recover_%_life_on_heavy_stunning_rare_or_unique_enemy"
		}
	},
	[8435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life for each Endurance Charge consumed"
			}
		},
		stats={
			[1]="recover_%_life_per_endurance_charge_consumed"
		}
	},
	[8436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you create an Offering"
			}
		},
		stats={
			[1]="recover_%_life_when_you_create_an_offering"
		}
	},
	[8437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Invoke a Spell"
			}
		},
		stats={
			[1]="recover_%_mana_when_you_invoke_a_spell"
		}
	},
	[8438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {}% of Energy Shield when you Kill a Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_energy_shield_on_killing_cursed_enemy"
		}
	},
	[8439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {}% of Life when you Kill a Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_cursed_enemy"
		}
	},
	[8440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Suppress Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Life when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_suppressing_spell"
		}
	},
	[8441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Curse a Non-Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_when_cursing_non_cursed_enemy"
		}
	},
	[8442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Curse a Non-Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_cursing_non_cursed_enemy"
		}
	},
	[8443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity"
			}
		},
		stats={
			[1]="recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"
		}
	},
	[8444]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration"
			}
		},
		stats={
			[1]="recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds"
		}
	},
	[8445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when you Ignite an Enemy"
			}
		},
		stats={
			[1]="recover_X_life_on_enemy_ignited"
		}
	},
	[8446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {} Life when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="recover_X_life_on_suppressing_spell"
		}
	},
	[8447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life for each Fortification lost"
			}
		},
		stats={
			[1]="recover_X_life_when_fortification_expires_per_fortification_lost"
		}
	},
	[8448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Mana gained on Killing a Frozen Enemy"
			}
		},
		stats={
			[1]="recover_X_mana_on_killing_frozen_enemy"
		}
	},
	[8449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield per Steel Shard Consumed"
			}
		},
		stats={
			[1]="recover_energy_shield_%_on_consuming_steel_shard"
		}
	},
	[8450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Regeneration also Recovers Energy Shield"
			}
		},
		stats={
			[1]="recover_es_as_well_as_life_from_life_regeneration"
		}
	},
	[8451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Recover all Life when you Kill an Enemy"
			}
		},
		stats={
			[1]="recover_maximum_life_on_enemy_killed_chance_%"
		}
	},
	[8452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff"
			}
		},
		stats={
			[1]="recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff"
		}
	},
	[8453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you gain Adrenaline"
			}
		},
		stats={
			[1]="recover_%_life_when_gaining_adrenaline"
		}
	},
	[8454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Block Attack Damage while wielding a Staff"
			}
		},
		stats={
			[1]="recover_%_life_when_you_block_attack_damage_while_wielding_a_staff"
		}
	},
	[8455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Ignite a non-Ignited Enemy"
			}
		},
		stats={
			[1]="recover_%_life_when_you_ignite_a_non_ignited_enemy"
		}
	},
	[8456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Life Flask while on Low Life"
			}
		},
		stats={
			[1]="recover_%_life_when_you_use_a_life_flask_while_on_low_life"
		}
	},
	[8457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when a Brand expires while Attached"
			}
		},
		stats={
			[1]="recover_%_mana_when_attached_brand_expires"
		}
	},
	[8458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Killing a Chilled Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_chilled_enemy"
		}
	},
	[8459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Kill an Enemy while you have Rage"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_enemy_while_you_have_rage"
		}
	},
	[8460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Killing a Poisoned Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_poisoned_enemy"
		}
	},
	[8461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when a Charm is used"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_charm_use"
		}
	},
	[8462]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Freeze an Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_enemy_frozen_permyriad"
		}
	},
	[8463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana over 1 second when you use a Guard Skill"
			}
		},
		stats={
			[1]="recover_%_of_maximum_mana_over_1_second_on_guard_skill_use"
		}
	},
	[8464]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Skill"
			}
		},
		stats={
			[1]="recover_permyriad_life_on_skill_use"
		}
	},
	[8465]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life per Poison affecting Enemies you Kill"
			}
		},
		stats={
			[1]="recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"
		}
	},
	[8466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {} Energy Shield when you Block Spell Damage"
			}
		},
		stats={
			[1]="recover_x_energy_shield_on_spell_block"
		}
	},
	[8467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {} Energy Shield when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="recover_x_energy_shield_on_suppressing_spell"
		}
	},
	[8468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Chaos Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Chaos Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[8469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance while affected by Hatred"
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_%_while_affected_by_hatred"
		}
	},
	[8470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance against Blinded Enemies"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%_vs_blinded_enemies"
		}
	},
	[8471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance while affected by Anger"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%_while_affected_by_anger"
		}
	},
	[8472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance while affected by Wrath"
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_%_while_affected_by_wrath"
		}
	},
	[8473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflect Physical Damage equal to {}% of Physical Damage prevented when Hit"
			}
		},
		stats={
			[1]="reflect_%_of_physical_damage_prevented"
		}
	},
	[8474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions take {0}% increased Reflected Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions take {0}% reduced Reflected Damage"
			}
		},
		stats={
			[1]="reflect_damage_taken_and_minion_reflect_damage_taken_+%"
		}
	},
	[8475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="DNT {0}% chance to Reflect Enemy Non-Damaging Ailments other than Freeze"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="DNT Reflect Non-Damaging Ailments other than Freeze"
			}
		},
		stats={
			[1]="reflect_non_damaging_ailments_%_chance"
		}
	},
	[8476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shock Reflection"
			}
		},
		stats={
			[1]="reflect_shocks"
		}
	},
	[8477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflect Shocks applied to you to all Nearby Enemies"
			}
		},
		stats={
			[1]="reflect_shocks_to_enemies_in_radius"
		}
	},
	[8478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Physical Damage taken while affected by Determination"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Physical Damage taken while affected by Determination"
			}
		},
		stats={
			[1]="reflected_physical_damage_taken_+%_while_affected_by_determination"
		}
	},
	[8479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Refresh Duration of Ignite, Chill and Shock on Enemies you Curse"
			}
		},
		stats={
			[1]="refresh_duration_of_shock_chill_ignite_on_enemy_when_cursing_enemy"
		}
	},
	[8480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to refresh Endurance Charge Duration when you are Hit"
			}
		},
		stats={
			[1]="refresh_endurance_charges_duration_when_hit_chance_%"
		}
	},
	[8481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Ignite Duration on Critical Hit"
			}
		},
		stats={
			[1]="refresh_ignite_duration_on_critical_strike_chance_%"
		}
	},
	[8482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield over 1 second when Stunned"
			}
		},
		stats={
			[1]="regenerate_%_energy_shield_over_1_second_when_stunned"
		}
	},
	[8483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {}% Life over one second when hit while affected by Vitality"
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality"
		}
	},
	[8484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life over 1 second when Stunned"
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_stunned"
		}
	},
	[8485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration"
			}
		},
		stats={
			[1]="regenerate_1_rage_per_x_life_regeneration"
		}
	},
	[8486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration"
			}
		},
		stats={
			[1]="regenerate_1_rage_per_x_mana_regeneration"
		}
	},
	[8487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second"
			}
		},
		stats={
			[1]="regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds"
		}
	},
	[8488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Regeneration is applied to Energy Shield instead"
			}
		},
		stats={
			[1]="regenerate_energy_shield_instead_of_life"
		}
	},
	[8489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% Life over one second when Hit while Sane"
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_hit_while_not_unhinged"
		}
	},
	[8490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse"
			}
		},
		stats={
			[1]="regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse"
		}
	},
	[8491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana over 2 seconds when you Consume a corpse"
			}
		},
		stats={
			[1]="regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse"
		}
	},
	[8492]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while you have Arcane Surge"
			}
		},
		stats={
			[1]="regenerate_x_mana_per_minute_while_you_have_arcane_surge"
		}
	},
	[8493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Crossbow Reload Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Crossbow Reload Speed"
			}
		},
		stats={
			[1]="reload_speed_+%"
		}
	},
	[8494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove all Ailments and Burning when you gain Adrenaline"
			}
		},
		stats={
			[1]="remove_ailments_and_burning_on_gaining_adrenaline"
		}
	},
	[8495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove all Damaging Ailments when you Warcry"
			}
		},
		stats={
			[1]="remove_all_damaging_ailments_on_warcry"
		}
	},
	[8496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Bleeding when you use a Life Flask"
			}
		},
		stats={
			[1]="remove_bleed_on_life_flask_use"
		}
	},
	[8497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Bleeding when you use a Warcry"
			}
		},
		stats={
			[1]="remove_bleeding_on_warcry"
		}
	},
	[8498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove Chill and Freeze when you use a Flask"
			}
		},
		stats={
			[1]="remove_chill_and_freeze_on_flask_use"
		}
	},
	[8499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a Curse when you use a Mana Flask"
			}
		},
		stats={
			[1]="remove_curse_on_mana_flask_use"
		}
	},
	[8500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Damaging Ailments when you Change Stance"
			}
		},
		stats={
			[1]="remove_damaging_ailments_on_swapping_stance"
		}
	},
	[8501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to remove Elemental Ailments when you Cast a Curse Spell"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Remove Elemental Ailments when you Cast a Curse Spell"
			}
		},
		stats={
			[1]="remove_elemental_ailments_on_curse_cast_%"
		}
	},
	[8502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove Ignite and Burning when you use a Flask"
			}
		},
		stats={
			[1]="remove_ignite_and_burning_on_flask_use"
		}
	},
	[8503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Maim and Hinder when you use a Flask"
			}
		},
		stats={
			[1]="remove_maim_and_hinder_on_flask_use"
		}
	},
	[8504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove {0}% of Mana on hit"
			}
		},
		stats={
			[1]="remove_%_of_mana_on_hit"
		}
	},
	[8505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove an Ailment when you use a Flask if all Equipped Items are Elder Items"
			}
		},
		stats={
			[1]="remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"
		}
	},
	[8506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove an Ailment when you Warcry"
			}
		},
		stats={
			[1]="remove_random_ailment_when_you_warcry"
		}
	},
	[8507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to remove a random Charge from Enemy on Hit"
			}
		},
		stats={
			[1]="remove_random_charge_on_hit_%"
		}
	},
	[8508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a random Elemental Ailment when you use a Mana Flask"
			}
		},
		stats={
			[1]="remove_random_elemental_ailment_on_mana_flask_use"
		}
	},
	[8509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a random Non-Elemental Ailment when you use a Life Flask"
			}
		},
		stats={
			[1]="remove_random_non_elemental_ailment_on_life_flask_use"
		}
	},
	[8510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove Shock when you use a Flask"
			}
		},
		stats={
			[1]="remove_shock_on_flask_use"
		}
	},
	[8511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Remove a Curse after Channelling for 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove up to {0} Curses after Channelling for 2 seconds"
			}
		},
		stats={
			[1]="remove_x_curses_after_channelling_for_2_seconds"
		}
	},
	[8512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% more Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% less Reservation"
			}
		},
		stats={
			[1]="replica_unique_hyrris_truth_hatred_mana_reservation_+%_final"
		}
	},
	[8513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"
			}
		},
		stats={
			[1]="reservation_efficiency_+%_with_unique_abyss_jewel_socketed"
		}
	},
	[8514]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds"
			}
		},
		stats={
			[1]="reserve_life_instead_of_loss_from_damage_for_x_ms"
		}
	},
	[8515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to All Resistances"
			}
		},
		stats={
			[1]="resist_all_%"
		}
	},
	[8516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies affected by your Spider's Webs have {0:+d}% to All Resistances"
			}
		},
		stats={
			[1]="resist_all_%_for_enemies_you_inflict_spiders_web_upon"
		}
	},
	[8517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana and Energy Shield when you Focus"
			}
		},
		stats={
			[1]="restore_energy_shield_and_mana_when_you_focus_%"
		}
	},
	[8518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Returning Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="returning_projectiles_always_pierce"
		}
	},
	[8519]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Summoned Golems are Resummoned {0} second after being Killed"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems are Resummoned {0} seconds after being Killed"
			}
		},
		stats={
			[1]="revive_golems_if_killed_by_enemies_ms"
		}
	},
	[8520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray"
			}
		},
		stats={
			[1]="righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within"
		}
	},
	[8521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rogue Exiles have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="rogue_trader_map_rogue_exile_maximum_life_+%_final"
		}
	},
	[8522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second"
			}
		},
		stats={
			[1]="rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown"
		}
	},
	[8523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds"
			}
		},
		stats={
			[1]="rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown"
		}
	},
	[8524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%"
			}
		},
		stats={
			[1]="sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%"
		}
	},
	[8525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%"
			}
		},
		stats={
			[1]="sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%"
		}
	},
	[8526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill"
			}
		},
		stats={
			[1]="sacrifice_%_life_on_spell_skill"
		}
	},
	[8527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell"
			}
		},
		stats={
			[1]="sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast"
		}
	},
	[8528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground"
			}
		},
		stats={
			[1]="sanctify_area_of_effect_+%_when_targeting_consecrated_ground"
		}
	},
	[8529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="sanctify_consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[8530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purifying Flame deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purifying Flame deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="sanctify_damage_+%"
		}
	},
	[8531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Hits with Lightning Skills Sap the Enemy"
			}
		},
		stats={
			[1]="sap_on_critical_strike_with_lightning_skills"
		}
	},
	[8532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Scorch"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Scorch"
			}
		},
		stats={
			[1]="scorch_effect_+%"
		}
	},
	[8533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorch Enemies in Close Range when you Block"
			}
		},
		stats={
			[1]="scorch_enemies_in_close_range_on_block"
		}
	},
	[8534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second"
			}
		},
		stats={
			[1]="scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance"
		}
	},
	[8535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scourge Arrow deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Scourge Arrow deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="scourge_arrow_damage_+%"
		}
	},
	[8536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Secondary Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Secondary Duration"
			}
		},
		stats={
			[1]="secondary_skill_effect_duration_+%"
		}
	},
	[8537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Seismic Cry deal {0}% increased Damage"
			}
		},
		stats={
			[1]="seismic_cry_exerted_attack_damage_+%"
		}
	},
	[8538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Seismic Cry has a minimum of {0} Power"
			}
		},
		stats={
			[1]="seismic_cry_minimum_power"
		}
	},
	[8539]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0} Chaos Damage per second during any Flask Effect"
			}
		},
		stats={
			[1]="self_chaos_damage_taken_per_minute_while_affected_by_flask"
		}
	},
	[8540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Cold Damage on reaching Maximum Power Charges"
			}
		},
		stats={
			[1]="self_cold_damage_on_reaching_maximum_power_charges"
		}
	},
	[8541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Extra Damage taken from Critical Hits while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Extra Damage taken from Critical Hits while Ignited"
			}
		},
		stats={
			[1]="self_critical_strike_multiplier_+%_while_ignited"
		}
	},
	[8542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Curses on you per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Curses on you per 10 Devotion"
			}
		},
		stats={
			[1]="self_curse_duration_+%_per_10_devotion"
		}
	},
	[8543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Elemental Ailment Duration on you per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Elemental Ailment Duration on you per 10 Devotion"
			}
		},
		stats={
			[1]="self_elemental_status_duration_-%_per_10_devotion"
		}
	},
	[8544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0} Physical Damage when you use a Movement Skill"
			}
		},
		stats={
			[1]="self_physical_damage_on_movement_skill_use"
		}
	},
	[8545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Attack, take {0}% of Life as Physical Damage for\neach Warcry Empowering the Attack"
			}
		},
		stats={
			[1]="self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action"
		}
	},
	[8546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Hits if you have taken a Critical Hit Recently"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"
		}
	},
	[8547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Hits if you have a Magic Ring in left slot"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item"
		}
	},
	[8548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take no Extra Damage from Critical Hits while there is only one nearby Enemy"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"
		}
	},
	[8549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Hits"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby"
		}
	},
	[8550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take no Extra Damage from Critical Hits while Elusive"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive"
		}
	},
	[8551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="sentinel_minion_cooldown_speed_+%"
		}
	},
	[8552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sentinels of Purity deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sentinels of Purity deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="sentinel_of_purity_damage_+%"
		}
	},
	[8553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} summoned Burrowing Viper"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} summoned Burrowing Vipers"
			}
		},
		stats={
			[1]="serpent_strike_maximum_snakes"
		}
	},
	[8554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Share Charges with Allies in your Presence"
			}
		},
		stats={
			[1]="share_charges_with_allies_in_your_presence"
		}
	},
	[8555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds"
			}
		},
		stats={
			[1]="shatter_has_%_chance_to_cover_in_frost"
		}
	},
	[8556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding Enemies you Kill with Hits Shatter"
			}
		},
		stats={
			[1]="shatter_on_kill_vs_bleeding_enemies"
		}
	},
	[8557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisoned Enemies you Kill with Hits Shatter"
			}
		},
		stats={
			[1]="shatter_on_kill_vs_poisoned_enemies"
		}
	},
	[8558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shattering Steel deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shattering Steel deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shattering_steel_damage_+%"
		}
	},
	[8559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits at Close Range with Shattering Steel Fortify"
			}
		},
		stats={
			[1]="shattering_steel_fortify_on_hit_close_range"
		}
	},
	[8560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shattering Steel fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shattering Steel fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="shattering_steel_number_of_additional_projectiles"
		}
	},
	[8561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shattering Steel has {0}% chance to not consume Steel Shards"
			}
		},
		stats={
			[1]="shattering_steel_%_chance_to_not_consume_ammo"
		}
	},
	[8562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield"
			}
		},
		stats={
			[1]="shield_crush_and_spectral_shield_throw_cannot_add_physical_damage_per_armour_and_evasion_rating"
		}
	},
	[8563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield"
			}
		},
		stats={
			[1]="shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield",
			[2]="shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield"
		}
	},
	[8564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Crush Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Crush Attack Speed"
			}
		},
		stats={
			[1]="shield_crush_attack_speed_+%"
		}
	},
	[8565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Crush Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Crush Damage"
			}
		},
		stats={
			[1]="shield_crush_damage_+%"
		}
	},
	[8566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shield Crush central wave has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shield Crush central wave has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="shield_crush_helmet_enchantment_aoe_+%_final"
		}
	},
	[8567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences from Equipped Shield per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences from Equipped Shield per 10 Devotion"
			}
		},
		stats={
			[1]="shield_defences_+%_per_10_devotion"
		}
	},
	[8568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked or Frozen by you take {}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked or Frozen by you take {}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="shock_and_freeze_apply_elemental_damage_taken_+%"
		}
	},
	[8569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Shock Attackers for 4 seconds on Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Shock Attackers for 4 seconds on Block"
			}
		},
		stats={
			[1]="shock_attackers_for_4_seconds_on_block_%_chance"
		}
	},
	[8570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Chance against Electrocuted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Chance against Electrocuted Enemies"
			}
		},
		stats={
			[1]="shock_chance_+%_vs_electrocuted_enemies"
		}
	},
	[8571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shocks you inflict on Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocks you inflict on Cursed Enemies"
			}
		},
		stats={
			[1]="shock_effect_against_cursed_enemies_+%"
		}
	},
	[8572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Shock you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Shock you inflict"
			}
		},
		stats={
			[1]="shock_effect_+%"
		}
	},
	[8573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Shock you inflict with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Shock you inflict with Critical Hits"
			}
		},
		stats={
			[1]="shock_effect_+%_with_critical_strikes"
		}
	},
	[8574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocking Hits have a {0}% chance to also Shock enemies in a 1.5 metre radius"
			}
		},
		stats={
			[1]="shock_enemies_in_150cm_radius_on_shock_chance_%"
		}
	},
	[8575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks always apply\nShock Effect is based on the Damage of the Hit inflicting it"
			}
		},
		stats={
			[1]="shock_magnitude_calculated_from_damage"
		}
	},
	[8576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+10% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="shock_maximum_magnitude_is_60%"
		}
	},
	[8577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="shock_maximum_magnitude_+"
		}
	},
	[8578]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock yourself for {0} Seconds when you Focus"
			}
		},
		stats={
			[1]="shock_self_for_x_ms_when_you_focus"
		}
	},
	[8579]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock nearby Enemies for {0} Seconds when you Focus"
			}
		},
		stats={
			[1]="shock_nearby_enemies_for_x_ms_when_you_focus"
		}
	},
	[8580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from  Shock Nova and Storm Call Hits Contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="shock_nova_and_storm_call_all_damage_can_ignite"
		}
	},
	[8581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shock Nova Ring has {0}% chance to Shock"
			}
		},
		stats={
			[1]="shock_nova_ring_chance_to_shock_+%"
		}
	},
	[8582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Nova Ring Shocks as if dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shock Nova Ring Shocks as if dealing {0}% less Damage"
			}
		},
		stats={
			[1]="shock_nova_ring_shocks_as_if_dealing_damage_+%_final"
		}
	},
	[8583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Chill and Shock on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Chill and Shock on you"
			}
		},
		stats={
			[1]="shocked_chilled_effect_on_self_+%"
		}
	},
	[8584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Shock on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Shock on you"
			}
		},
		stats={
			[1]="shocked_effect_on_self_+%"
		}
	},
	[8585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock"
			}
		},
		stats={
			[1]="shocked_enemies_explode_for_%_life_as_lightning_damage"
		}
	},
	[8586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocked Ground you create causes {0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shocked Ground you create causes {0}% reduced Damage taken"
			}
		},
		stats={
			[1]="shocked_ground_base_magnitude_override"
		}
	},
	[8587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Shocked Ground on Death, lasting 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create Shocked Ground on Death, lasting 3 seconds"
			}
		},
		stats={
			[1]="shocked_ground_on_death_%"
		}
	},
	[8588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrapnel Ballista fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shrapnel Ballista fires {0} additional Arrows"
			}
		},
		stats={
			[1]="shrapnel_ballista_num_additional_arrows"
		}
	},
	[8589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrapnel Ballista Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shrapnel Ballista Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="shrapnel_ballista_num_pierce"
		}
	},
	[8590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shrapnel Ballista has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shrapnel Ballista has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="shrapnel_ballista_projectile_speed_+%"
		}
	},
	[8591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem"
			}
		},
		stats={
			[1]="shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%"
		}
	},
	[8592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Arrow deals {0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Arrow deals {0}% reduced Area Damage"
			}
		},
		stats={
			[1]="galvanic_arrow_area_damage_+%"
		}
	},
	[8593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Trap has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Trap has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="shrapnel_trap_area_of_effect_+%"
		}
	},
	[8594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shrapnel_trap_damage_+%"
		}
	},
	[8595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Explosive Trap causes an additional smaller explosion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Explosive Trap causes {0} additional smaller explosions"
			}
		},
		stats={
			[1]="shrapnel_trap_number_of_additional_secondary_explosions"
		}
	},
	[8596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Siege Ballista attack speed per Siege Ballista Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Siege Ballista attack speed per Siege Ballista Totem"
			}
		},
		stats={
			[1]="siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%"
		}
	},
	[8597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills deal {0}% increased Brand Damage with Hits to their Branded Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills deal {0}% reduced Brand Damage with Hits to their Branded Enemy"
			}
		},
		stats={
			[1]="sigil_attached_target_damage_+%"
		}
	},
	[8598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies take {0}% increased Damage for each of your Brands Attached to them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies take {0}% reduced Damage for each of your Brands Attached to them"
			}
		},
		stats={
			[1]="sigil_attached_target_damage_taken_+%"
		}
	},
	[8599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Critical Hit Chance"
			}
		},
		stats={
			[1]="sigil_critical_strike_chance_+%"
		}
	},
	[8600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Brand Critical Damage Bonus"
			}
		},
		stats={
			[1]="sigil_critical_strike_multiplier_+"
		}
	},
	[8601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Damage"
			}
		},
		stats={
			[1]="sigil_damage_+%"
		}
	},
	[8602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Damage per 10 Devotion"
			}
		},
		stats={
			[1]="sigil_damage_+%_per_10_devotion"
		}
	},
	[8603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="sigil_duration_+%"
		}
	},
	[8604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Recall has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Recall has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="sigil_recall_cooldown_speed_+%"
		}
	},
	[8605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand"
			}
		},
		stats={
			[1]="sigil_recall_cooldown_speed_+%_per_brand_up_to_40%"
		}
	},
	[8606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Activation frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Activation frequency"
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%"
		}
	},
	[8607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently"
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently"
		}
	},
	[8608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Attachment range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Attachment range"
			}
		},
		stats={
			[1]="sigil_target_search_range_+%"
		}
	},
	[8609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dark Pact Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dark Pact Area of Effect"
			}
		},
		stats={
			[1]="skeletal_chains_area_of_effect_+%"
		}
	},
	[8610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dark Pact Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dark Pact Cast Speed"
			}
		},
		stats={
			[1]="skeletal_chains_cast_speed_+%"
		}
	},
	[8611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Attack Speed"
			}
		},
		stats={
			[1]="skeleton_attack_speed_+%"
		}
	},
	[8612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Cast Speed"
			}
		},
		stats={
			[1]="skeleton_cast_speed_+%"
		}
	},
	[8613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skeletons have {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skeletons have {0}% reduced Reservation"
			}
		},
		stats={
			[1]="skeleton_minion_reservation_+%"
		}
	},
	[8614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Movement Speed"
			}
		},
		stats={
			[1]="skeleton_movement_speed_+%"
		}
	},
	[8615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element"
			}
		},
		stats={
			[1]="skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element"
		}
	},
	[8616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics"
			}
		},
		stats={
			[1]="skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments"
		}
	},
	[8617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeleton Warriors are Permanent and Follow you"
			}
		},
		stats={
			[1]="skeletons_are_permanent_minions"
		}
	},
	[8618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills gain a Base Life Cost equal to Base Mana Cost"
			}
		},
		stats={
			[1]="skill_cost_base_life_equal_to_base_mana"
		}
	},
	[8619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration while affected by Malevolence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Effect Duration while affected by Malevolence"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_while_affected_by_malevolence"
		}
	},
	[8620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bow Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_with_bow_skills"
		}
	},
	[8621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Curse Aura Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Curse Aura Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_with_non_curse_aura_skills"
		}
	},
	[8622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling Skills have {0:+d} to Total Life Cost"
			}
		},
		stats={
			[1]="skill_life_cost_+_with_channelling_skills"
		}
	},
	[8623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills have {0:+d} to Total Life Cost"
			}
		},
		stats={
			[1]="skill_life_cost_+_with_non_channelling_skills"
		}
	},
	[8624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Mana Cost of Skills while affected by Clarity"
			}
		},
		stats={
			[1]="skill_mana_cost_+_while_affected_by_clarity"
		}
	},
	[8625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling Skills have {0:+d} to Total Mana Cost"
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_channelling_skills"
		}
	},
	[8626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling Skills Cost {0:+d} Mana"
			}
		},
		stats={
			[1]="base_mana_cost_+_with_channelling_skills"
		}
	},
	[8627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills have {0:+d} to Total Mana Cost"
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_non_channelling_skills"
		}
	},
	[8628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills Cost {0:+d} Mana"
			}
		},
		stats={
			[1]="base_mana_cost_+_with_non_channelling_skills"
		}
	},
	[8629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills have {0:+d} to Total Mana Cost while affected by Clarity"
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity"
		}
	},
	[8630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Skills Cost no Mana or Life while Focused"
			}
		},
		stats={
			[1]="skills_cost_no_mana_while_focused"
		}
	},
	[8631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills Fire {0} additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards"
			}
		},
		stats={
			[1]="skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo"
		}
	},
	[8632]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds"
			}
		},
		stats={
			[1]="skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently"
		}
	},
	[8633]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds"
			}
		},
		stats={
			[1]="skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently"
		}
	},
	[8634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Nightblade have {}% increased Effect of Elusive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Nightblade have {}% reduced Effect of Elusive"
			}
		},
		stats={
			[1]="skills_supported_by_nightblade_have_elusive_effect_+%"
		}
	},
	[8635]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Skitterbots has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="skitterbots_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skitterbots has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="skitterbots_mana_reservation_efficiency_+%"
		}
	},
	[8637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Slam Skills you use yourself to cause Aftershocks"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Slam Skills you use yourself cause Aftershocks"
			}
		},
		stats={
			[1]="slam_aftershock_chance_%"
		}
	},
	[8638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Slam Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Slam Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="slam_skill_area_of_effect_+%"
		}
	},
	[8639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slam Skills you use yourself are Ancestrally Boosted"
			}
		},
		stats={
			[1]="slams_always_ancestral_slam"
		}
	},
	[8640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Enemy killed recently, up to 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Enemy killed recently"
			}
		},
		stats={
			[1]="slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%"
		}
	},
	[8641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per Nearby Enemy, up to +100%"
			}
		},
		stats={
			[1]="slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100"
		}
	},
	[8642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Unique Enemies"
			}
		},
		stats={
			[1]="slayer_damage_+%_final_against_unique_enemies"
		}
	},
	[8643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal up to {0}% more Melee Damage to Enemies, based on proximity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal up to {0}% less Melee Damage to Enemies, based on proximity"
			}
		},
		stats={
			[1]="slayer_damage_+%_final_from_distance"
		}
	},
	[8644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Withering Step has {0}% increased Elusive Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Withering Step has {0}% reduced Elusive Effect"
			}
		},
		stats={
			[1]="slither_elusive_effect_+%"
		}
	},
	[8645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Withering Step inflicts {0} additional Withered Debuffs"
			}
		},
		stats={
			[1]="slither_wither_stacks"
		}
	},
	[8646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your speed is unaffected by Slows"
			}
		},
		stats={
			[1]="slows_have_no_potency_on_you"
		}
	},
	[8647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Small Passive Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Small Passive Skills"
			}
		},
		stats={
			[1]="small_passives_effect_+%"
		}
	},
	[8648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Smite has {0}% increased Aura Effect"
			}
		},
		stats={
			[1]="smite_aura_effect_+%"
		}
	},
	[8649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Smite has a {0}% chance for lightning to strike another target"
			}
		},
		stats={
			[1]="smite_chance_for_lighting_to_strike_extra_target_%"
		}
	},
	[8650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Smite deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Smite deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="smite_damage_+%"
		}
	},
	[8651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life"
			}
		},
		stats={
			[1]="smite_static_strike_killing_blow_consumes_corpse_restore_%_life"
		}
	},
	[8652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have a Smoke Cloud around you while stationary"
			}
		},
		stats={
			[1]="smoke_cloud_while_stationary_radius"
		}
	},
	[8653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Venom Gyre deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Venom Gyre deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="snapping_adder_damage_+%"
		}
	},
	[8654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades"
			}
		},
		stats={
			[1]="snapping_adder_%_chance_to_retain_projectile_on_release"
		}
	},
	[8655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Venom Gyre inflicts Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="snapping_adder_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[8656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Snipe"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Snipe"
			}
		},
		stats={
			[1]="snipe_attack_speed_+%"
		}
	},
	[8657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Sorcery Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Sorcery Ward"
			}
		},
		stats={
			[1]="sorcery_ward_+%_strength"
		}
	},
	[8658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Eaten Soul"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Eaten Souls"
			}
		},
		stats={
			[1]="soul_eater_maximum_stacks"
		}
	},
	[8659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Soul Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Soul Link Duration"
			}
		},
		stats={
			[1]="soul_link_duration_+%"
		}
	},
	[8660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forbidden Rite fires extra Projectiles at up to {0:+d} surrounding Enemies"
			}
		},
		stats={
			[1]="soulfeast_number_of_secondary_projectiles"
		}
	},
	[8661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Soulrend also Hinders Enemies, with {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Soulrend also Hinders Enemies, with {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="soulrend_applies_hinder_movement_speed_+%"
		}
	},
	[8662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Soulrend deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Soulrend deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="soulrend_damage_+%"
		}
	},
	[8663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Soulrend fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Soulrend fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="soulrend_number_of_additional_projectiles"
		}
	},
	[8664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spark fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spark fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="spark_number_of_additional_projectiles"
		}
	},
	[8665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spark fires Projectiles in a circle"
			}
		},
		stats={
			[1]="spark_projectiles_nova"
		}
	},
	[8666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Duration"
			}
		},
		stats={
			[1]="spark_skill_effect_duration_+%"
		}
	},
	[8667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"
			}
		},
		stats={
			[1]="spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent"
		}
	},
	[8668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Ancestral Spirits when you Summon a Totem"
			}
		},
		stats={
			[1]="spawn_defender_with_totem"
		}
	},
	[8669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Helix Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Helix Damage"
			}
		},
		stats={
			[1]="spectral_helix_damage_+%"
		}
	},
	[8670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Helix Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Helix Projectile Speed"
			}
		},
		stats={
			[1]="spectral_helix_projectile_speed_+%"
		}
	},
	[8671]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spectral Helix Projectile spirals through {0:+d} rotations"
			}
		},
		stats={
			[1]="spectral_helix_rotations_%"
		}
	},
	[8672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spectral Shield Throw's Shield Projectile Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spectral Shield Throw's Shield Projectile Chains {0} additional times"
			}
		},
		stats={
			[1]="spectral_shield_throw_additional_chains"
		}
	},
	[8673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Shield Throw Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Shield Throw Damage"
			}
		},
		stats={
			[1]="spectral_shield_throw_damage_+%"
		}
	},
	[8674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spectral Shield Throw fires an additional Shard Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spectral Shield Throw fires {0} additional Shard Projectiles"
			}
		},
		stats={
			[1]="spectral_shield_throw_num_of_additional_projectiles"
		}
	},
	[8675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Shield Throw Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Shield Throw Projectile Speed"
			}
		},
		stats={
			[1]="spectral_shield_throw_projectile_speed_+%"
		}
	},
	[8676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shard Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="spectral_shield_throw_secondary_projectiles_pierce"
		}
	},
	[8677]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spectral Shield Throw fires {0}% less Shard Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectral Shield Throw fires {0}% more Shard Projectiles"
			}
		},
		stats={
			[1]="spectral_shield_throw_shard_projectiles_+%_final"
		}
	},
	[8678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spectral Helix can Bounce up to {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spectral Helix can Bounce up to {0:+d} times"
			}
		},
		stats={
			[1]="spectral_spiral_weapon_base_number_of_bounces"
		}
	},
	[8679]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Projectile from Spectral Helix or Spectral Throw has\nbetween {0}% more and {0}% less Projectile Speed at random"
			}
		},
		stats={
			[1]="spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final"
		}
	},
	[8680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"
			}
		},
		stats={
			[1]="spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"
		}
	},
	[8681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Spectre maximum Life"
			}
		},
		stats={
			[1]="spectre_maximum_life_+"
		}
	},
	[8682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres have {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spectres have {0}% reduced Reservation"
			}
		},
		stats={
			[1]="demon_minion_reservation_+%"
		}
	},
	[8683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="spectre_zombie_skeleton_critical_strike_multiplier_+"
		}
	},
	[8684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised"
			}
		},
		stats={
			[1]="spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised"
		}
	},
	[8685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres have {0}% increased Critical Hit Chance"
			}
		},
		stats={
			[1]="spectres_critical_strike_chance_+%"
		}
	},
	[8686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds"
			}
		},
		stats={
			[1]="spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance"
		}
	},
	[8687]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres have a Base Duration of {0} seconds\nSpectres do not travel between Areas"
			}
		},
		stats={
			[1]="spectres_have_base_duration_ms"
		}
	},
	[8688]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Spell Critical Hit Chance"
			}
		},
		stats={
			[1]="spell_additional_critical_strike_chance_permyriad"
		}
	},
	[8689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_chaos_damage_during_flask_effect",
			[2]="spell_and_attack_maximum_added_chaos_damage_during_flask_effect"
		}
	},
	[8690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Area Damage"
			}
		},
		stats={
			[1]="spell_area_damage_+%"
		}
	},
	[8691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spell Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="spell_area_of_effect_+%"
		}
	},
	[8692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% chance to Block Spell Damage while holding a Staff or Shield"
			}
		},
		stats={
			[1]="spell_block_chance_%_while_holding_staff_or_shield"
		}
	},
	[8693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently"
			}
		},
		stats={
			[1]="spell_block_%_if_blocked_a_spell_recently"
		}
	},
	[8694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Spell Damage if you have Blocked Attack Damage Recently"
			}
		},
		stats={
			[1]="spell_block_%_if_blocked_an_attack_recently"
		}
	},
	[8695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while at Maximum Power Charges"
			}
		},
		stats={
			[1]="spell_block_%_while_at_max_power_charges"
		}
	},
	[8696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Spells have a {0}% chance to deal Double Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Spells Deal Double Damage"
			}
		},
		stats={
			[1]="spell_chance_to_deal_double_damage_%"
		}
	},
	[8697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance with Spells which remove the maximum number of Seals"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance with Spells which remove the maximum number of Seals"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals"
		}
	},
	[8698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Critical Hit Chance per 100 Player Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Critical Hit Chance per 100 Player Maximum Life"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_per_100_max_life"
		}
	},
	[8699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Critical Hit Chance per Raised Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Critical Hit Chance per Raised Spectre"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_per_raised_spectre"
		}
	},
	[8700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_if_taken_a_savage_hit_recently"
		}
	},
	[8701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage per Hit Suppressed Recently"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_per_hit_suppressed_recently"
		}
	},
	[8702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Spell Damage if you've been Stunned while Casting Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Spell Damage if you've been Stunned while Casting Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently"
		}
	},
	[8703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_if_have_crit_recently"
		}
	},
	[8704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 500 Maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% redcued Spell Damage per 500 Maximum Mana"
			}
		},
		stats={
			[1]="spell_damage_+%_per_500_maximum_mana"
		}
	},
	[8705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while wielding a Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while wielding a Melee Weapon"
			}
		},
		stats={
			[1]="spell_damage_+%_while_wielding_melee_weapon"
		}
	},
	[8706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage during any Flask Effect"
			}
		},
		stats={
			[1]="spell_damage_+%_during_flask_effect"
		}
	},
	[8707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've dealt a Critical Hit in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've dealt a Critical Hit in the past 8 seconds"
			}
		},
		stats={
			[1]="spell_damage_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[8708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've Blocked Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_if_you_have_blocked_recently"
		}
	},
	[8709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 100 Player Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 100 Player Maximum Life"
			}
		},
		stats={
			[1]="spell_damage_+%_per_100_max_life"
		}
	},
	[8710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 100 maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 100 maximum Mana"
			}
		},
		stats={
			[1]="spell_damage_+%_per_100_maximum_mana_up_to_60%"
		}
	},
	[8711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 10 Spirit"
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_spirit"
		}
	},
	[8712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 10 Strength"
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_strength"
		}
	},
	[8713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 16 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 16 Dexterity"
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_dex"
		}
	},
	[8714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 16 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 16 Intelligence"
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_int"
		}
	},
	[8715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 16 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 16 Strength"
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_strength"
		}
	},
	[8716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 5% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="spell_damage_+%_per_5%_spell_block_chance"
		}
	},
	[8717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while Shocked"
			}
		},
		stats={
			[1]="spell_damage_+%_while_shocked"
		}
	},
	[8718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while you have Arcane Surge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while you have Arcane Surge"
			}
		},
		stats={
			[1]="spell_damage_+%_while_you_have_arcane_surge"
		}
	},
	[8719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Spell Hits against you to inflict Poison"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spell Hits against you to inflict Poison"
			}
		},
		stats={
			[1]="spell_hits_against_you_inflict_poison_%"
		}
	},
	[8720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Hits with Spells have {0}% chance to inflict Impale"
			},
			[2]={
				limit={
					[1]={
						[1]=99,
						[2]="#"
					}
				},
				text="Critical Hits with Spells inflict Impale"
			}
		},
		stats={
			[1]="spell_impale_on_crit_%_chance"
		}
	},
	[8721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consuming Freeze deals {0}% to {1}% of\nyour Intelligence as Cold Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage_as_%_of_intelligence",
			[2]="spell_maximum_base_cold_damage_as_%_of_intelligence"
		}
	},
	[8722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consuming Ignite deals {0}% to {1}% of\nyour Intelligence as Fire Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_fire_damage_as_%_of_intelligence",
			[2]="spell_maximum_base_fire_damage_as_%_of_intelligence"
		}
	},
	[8723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consuming Shock deals {0}% to {1}% of\nyour Intelligence as Lightning Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_lightning_damage_as_%_of_intelligence",
			[2]="spell_maximum_base_lightning_damage_as_%_of_intelligence"
		}
	},
	[8724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Spells fire {0:d} additional Projectiles\nSpells fire Projectiles in a circle"
			}
		},
		stats={
			[1]="spell_projectile_skills_fire_X_additional_projectiles_in_a_circle"
		}
	},
	[8725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed for Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed for Spell Skills"
			}
		},
		stats={
			[1]="spell_skill_projectile_speed_+%"
		}
	},
	[8726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills always deal Critical Hits on final Repeat"
			}
		},
		stats={
			[1]="spell_skills_always_crit_on_final_repeat"
		}
	},
	[8727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills have {0}% increased Critical Damage Bonus on final Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spell Skills have {0}% reduced Critical Damage Bonus on final Repeat"
			}
		},
		stats={
			[1]="spell_skills_critical_strike_multiplier_+_on_final_repeat"
		}
	},
	[8728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spell Skills deal no Damage"
			}
		},
		stats={
			[1]="spell_skills_deal_no_damage"
		}
	},
	[8729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Spell Skills to fire 2 additional Projectiles"
			}
		},
		stats={
			[1]="spell_skills_fire_2_additional_projectiles_final_chance_%"
		}
	},
	[8730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills cannot deal Critical Hits except on final Repeat"
			}
		},
		stats={
			[1]="spell_skills_never_crit_except_on_final_repeat"
		}
	},
	[8731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_all_equipment_grants_evasion"
		}
	},
	[8732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_enemy_hit_recently"
		}
	},
	[8733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Endurance Charge"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_endurance_charge"
		}
	},
	[8734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage for each Dagger you're Wielding"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_equipped_dagger"
		}
	},
	[8735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Hit Suppressed Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_hit_suppressed_recently"
		}
	},
	[8736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Power Charge"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_power_charge"
		}
	},
	[8737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while affected by Grace"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_affected_by_grace"
		}
	},
	[8738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while affected by Haste"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_affected_by_haste"
		}
	},
	[8739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while Channelling"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_channelling"
		}
	},
	[8740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_holding_shield"
		}
	},
	[8741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while moving"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_moving"
		}
	},
	[8742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while your Off Hand is empty"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_off_hand_empty"
		}
	},
	[8743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while Phasing"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_phasing"
		}
	},
	[8744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Suppress Spell Damage is Lucky"
			}
		},
		stats={
			[1]="spell_suppression_chance_is_lucky"
		}
	},
	[8745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value"
			}
		},
		stats={
			[1]="spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value"
		}
	},
	[8746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_suppressed_spell_recently"
		}
	},
	[8747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while on Full Energy Shield"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_on_full_energy_shield"
		}
	},
	[8748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while on Full Life"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_on_full_life"
		}
	},
	[8749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Hinder Enemies on Hit with Spells"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hinder Enemies on Hit with Spells"
			}
		},
		stats={
			[1]="spells_chance_to_hinder_on_hit_%"
		}
	},
	[8750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Knock Enemies Back on Hit with Spell Damage"
			}
		},
		stats={
			[1]="spells_chance_to_knockback_on_hit_%"
		}
	},
	[8751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Poison on Hit with Spell Damage"
			}
		},
		stats={
			[1]="spells_chance_to_poison_on_hit_%"
		}
	},
	[8752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Spell Mana Cost Converted to Life Cost"
			}
		},
		stats={
			[1]="spells_cost_life_instead_of_mana_%"
		}
	},
	[8753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Impale on Spell Hit"
			}
		},
		stats={
			[1]="spells_impale_on_hit_%_chance"
		}
	},
	[8754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon"
			}
		},
		stats={
			[1]="spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage"
		}
	},
	[8755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon"
			}
		},
		stats={
			[1]="spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage"
		}
	},
	[8756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="spellslinger_cooldown_duration_+%"
		}
	},
	[8757]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[8758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_efficiency_+%"
		}
	},
	[8759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Spellslinger have {0}% increased Mana Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Spellslinger have {0}% reduced Mana Reservation"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_+%"
		}
	},
	[8760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aspect of the Spider Debuff Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aspect of the Spider Debuff Duration"
			}
		},
		stats={
			[1]="spider_aspect_debuff_duration_+%"
		}
	},
	[8761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aspect of the Spider Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aspect of the Spider Area of Effect"
			}
		},
		stats={
			[1]="spider_aspect_skill_area_of_effect_+%"
		}
	},
	[8762]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead"
			}
		},
		stats={
			[1]="spider_aspect_web_interval_ms_override"
		}
	},
	[8763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Earthshatter creates {0:+d} fissures"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Earthshatter creates {0:+d} fissures"
			}
		},
		stats={
			[1]="spike_slam_num_spikes"
		}
	},
	[8764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spirit Offering grants Minions {}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spirit Offering grants Minions {}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="spirit_offering_critical_strike_chance_+%"
		}
	},
	[8765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spirit Offering grants {:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="spirit_offering_critical_strike_multiplier_+"
		}
	},
	[8766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spirit per socketed Grand Spectrum"
			}
		},
		stats={
			[1]="spirit_+%_per_stackable_unique_jewel"
		}
	},
	[8767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Split Arrow fires Projectiles in Parallel"
			}
		},
		stats={
			[1]="split_arrow_projectiles_fire_in_parallel_x_dist"
		}
	},
	[8768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Splitting Steel has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Splitting Steel has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="splitting_steel_area_of_effect_+%"
		}
	},
	[8769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Splitting Steel has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Splitting Steel has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="splitting_steel_area_of_effect_+%"
		}
	},
	[8770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Splitting Steel deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Splitting Steel deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="splitting_steel_damage_+%"
		}
	},
	[8771]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ignite on Enemies you Kill Spreads to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="spread_ignite_from_killed_enemies_range"
		}
	},
	[8772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for Staff Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect for Staff Attacks"
			}
		},
		stats={
			[1]="staff_attack_area_of_effect_+%"
		}
	},
	[8773]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while in Blood Stance"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_in_blood_stance"
		}
	},
	[8774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Damage while in Blood Stance"
			}
		},
		stats={
			[1]="projectile_damage_+%_in_blood_stance"
		}
	},
	[8775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Evasion Rating while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0} to Evasion Rating while in Sand Stance"
			}
		},
		stats={
			[1]="evasion_rating_plus_in_sand_stance"
		}
	},
	[8776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for Stance Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for Stance Skills"
			}
		},
		stats={
			[1]="stance_skill_cooldown_speed_+%"
		}
	},
	[8777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Stance Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Stance Skills"
			}
		},
		stats={
			[1]="stance_skills_mana_reservation_efficiency_+%"
		}
	},
	[8778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Stance Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Stance Skills"
			}
		},
		stats={
			[1]="stance_skill_reservation_+%"
		}
	},
	[8779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while in Sand Stance"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_in_sand_stance"
		}
	},
	[8780]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stance Skills have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="stance_swap_cooldown_modifier_ms"
		}
	},
	[8781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've changed Stance Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've changed Stance Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_changed_stance_recently"
		}
	},
	[8782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Energy Shield starts at zero"
			}
		},
		stats={
			[1]="start_at_zero_energy_shield"
		}
	},
	[8783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Shield Recharge starts when you use a Mana Flask"
			}
		},
		stats={
			[1]="start_energy_shield_recharge_when_you_use_a_mana_flask"
		}
	},
	[8784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Static Strike has {0:+d} maximum Beam Targets"
			}
		},
		stats={
			[1]="static_strike_additional_number_of_beam_targets"
		}
	},
	[8785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments you inflict while Focused"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments you inflict while Focused"
			}
		},
		stats={
			[1]="status_ailments_you_inflict_duration_+%_while_focused"
		}
	},
	[8786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments inflicted while wielding a Bow"
			}
		},
		stats={
			[1]="status_ailments_you_inflict_duration_+%_with_bows"
		}
	},
	[8787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stealth"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stealth"
			}
		},
		stats={
			[1]="stealth_+%"
		}
	},
	[8788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stealth if you've Hit With a Claw Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stealth if you've Hit With a Claw Recently"
			}
		},
		stats={
			[1]="stealth_+%_if_have_hit_with_claw_recently"
		}
	},
	[8789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Call of Steel deals Reflected Damage with {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Call of Steel deals Reflected Damage with {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="steel_steal_area_of_effect_+%"
		}
	},
	[8790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Call of Steel has {0}% increased Use Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Call of Steel {0}% reduced Use Speed"
			}
		},
		stats={
			[1]="steel_steal_cast_speed_+%"
		}
	},
	[8791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Call of Steel causes {0}% increased Reflected Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Call of Steel causes {0}% reduced Reflected Damage"
			}
		},
		stats={
			[1]="steel_steal_reflect_damage_+%"
		}
	},
	[8792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Steelskin Buff can take {0}% increased amount of Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Steelskin Buff can take {0}% reduced amount of Damage"
			}
		},
		stats={
			[1]="steelskin_damage_limit_+%"
		}
	},
	[8793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Evasion Rating"
			}
		},
		stats={
			[1]="stibnite_flask_evasion_rating_+%_final"
		}
	},
	[8794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems"
			}
		},
		stats={
			[1]="stone_golem_impale_on_hit_if_same_number_of_summoned_carrion_golems"
		}
	},
	[8795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm and Armageddon Brands can be attached to your Summoned Reaper"
			}
		},
		stats={
			[1]="storm_armageddon_sigils_can_target_reaper_minions"
		}
	},
	[8796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Blades have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Energy Blades have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="storm_blade_has_local_attack_speed_+%"
		}
	},
	[8797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Energy Blades Penetrate {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="storm_blade_has_local_lightning_penetration_%"
		}
	},
	[8798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Blades grant {0}% chance to Shock"
			}
		},
		stats={
			[1]="storm_blade_quality_chance_to_shock_%"
		}
	},
	[8799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Blades have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Energy Blades have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="storm_blade_quality_local_critical_strike_chance_+%"
		}
	},
	[8800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"
			}
		},
		stats={
			[1]="storm_blade_quality_non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks"
		}
	},
	[8801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Brand has a {0}% chance to Chain an additional time"
			}
		},
		stats={
			[1]="storm_brand_additional_chain_chance_%"
		}
	},
	[8802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"
			}
		},
		stats={
			[1]="storm_brand_attached_target_lightning_penetration_%"
		}
	},
	[8803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Storm Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Storm Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="storm_brand_damage_+%"
		}
	},
	[8804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Burst has a 15% chance to create an additional Orb"
			}
		},
		stats={
			[1]="storm_burst_15_%_chance_to_create_additional_orb"
		}
	},
	[8805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Burst has a {0}% chance to create an additional Orb"
			}
		},
		stats={
			[1]="storm_burst_additional_object_chance_%"
		}
	},
	[8806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Burst Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Burst Area of Effect"
			}
		},
		stats={
			[1]="storm_burst_area_of_effect_+%"
		}
	},
	[8807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Ignore Stuns while Casting Storm Burst"
			}
		},
		stats={
			[1]="storm_burst_avoid_interruption_while_casting_%"
		}
	},
	[8808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Storm Burst fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Storm Burst fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="storm_burst_number_of_additional_projectiles"
		}
	},
	[8809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Rain Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Rain Damage"
			}
		},
		stats={
			[1]="storm_rain_damage_+%"
		}
	},
	[8810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Storm Rain fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Storm Rain fires {0} additional Arrows"
			}
		},
		stats={
			[1]="storm_rain_num_additional_arrows"
		}
	},
	[8811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormbind has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormbind has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="stormbind_skill_area_of_effect_+%"
		}
	},
	[8812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormbind deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormbind deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="stormbind_skill_damage_+%"
		}
	},
	[8813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="stormblast_icicle_pyroclast_mine_aura_effect_+%"
		}
	},
	[8814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stormblast, Icicle and Pyroclast Mine deal no Damage"
			}
		},
		stats={
			[1]="stormblast_icicle_pyroclast_mine_base_deal_no_damage"
		}
	},
	[8815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Chill you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Chill you inflict"
			}
		},
		stats={
			[1]="stormweaver_chill_effect_+%_final"
		}
	},
	[8816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Shock Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Shock Duration"
			}
		},
		stats={
			[1]="stormweaver_shock_duration_+%_final"
		}
	},
	[8817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength's Damage bonus also applies to Reeling Speed at 20% of its value"
			}
		},
		stats={
			[1]="strength_applies_to_fish_reel_speed_at_20%_value"
		}
	},
	[8818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills"
			}
		},
		stats={
			[1]="strength_can_satisfy_dexterity_and_intelligence_requirements_of_melee_weapons_and_skills"
		}
	},
	[8819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength's Damage Bonus instead grants 3% increased Melee\nDamage per 10 Strength"
			}
		},
		stats={
			[1]="strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"
		}
	},
	[8820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Strength Skills"
			}
		},
		stats={
			[1]="strength_skill_gem_level_+"
		}
	},
	[8821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits with Strike Skills always Knockback"
			}
		},
		stats={
			[1]="strike_skills_knockback_on_melee_hit"
		}
	},
	[8822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stuns from Critical Hits have {0}% increased Duration"
			}
		},
		stats={
			[1]="stun_duration_on_critical_strike_+%"
		}
	},
	[8823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration per 15 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration per 15 Strength"
			}
		},
		stats={
			[1]="stun_duration_+%_per_15_strength"
		}
	},
	[8824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on Enemies per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on Enemies per Endurance Charge"
			}
		},
		stats={
			[1]="stun_duration_+%_per_endurance_charge"
		}
	},
	[8825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned"
			}
		},
		stats={
			[1]="stun_nearby_enemies_when_stunned_chance_%"
		}
	},
	[8826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold during Empowered Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold during Empowered Attacks"
			}
		},
		stats={
			[1]="stun_threshold_+%_during_empowered_attacks"
		}
	},
	[8827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold for each time you've been Stunned Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold for each time you've been Stunned Recently"
			}
		},
		stats={
			[1]="stun_threshold_+%_per_number_of_times_stunned_recently"
		}
	},
	[8828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Base Armour from Equipment also added to Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+_from_%_base_armour_from_equipment"
		}
	},
	[8829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet"
			}
		},
		stats={
			[1]="stun_threshold_+_from_lowest_of_base_helmet_evasion_rating_and_armour"
		}
	},
	[8830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Stun Threshold per Strength"
			}
		},
		stats={
			[1]="stun_threshold_+_per_strength"
		}
	},
	[8831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stun Threshold is based on {0}% of your Energy Shield instead of Life"
			}
		},
		stats={
			[1]="stun_threshold_based_on_%_energy_shield_instead_of_life"
		}
	},
	[8832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of maximum Energy Shield as additional Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+_from_%_maximum_energy_shield"
		}
	},
	[8833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+%_per_rage"
		}
	},
	[8834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold if you haven't been Stunned Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold if you haven't been Stunned Recently"
			}
		},
		stats={
			[1]="stun_threshold_+%_when_not_stunned_recently"
		}
	},
	[8835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold while on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold while on Full Life"
			}
		},
		stats={
			[1]="stun_threshold_+%_when_on_full_life"
		}
	},
	[8836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold while you have at least 500 Strength"
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_with_500_or_more_strength"
		}
	},
	[8837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills that would Summon a Totem Summon two Totems instead"
			}
		},
		stats={
			[1]="summon_2_totems"
		}
	},
	[8838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Arbalists have {}% reduced Attack Speed"
			}
		},
		stats={
			[1]="summon_arbalist_attack_speed_+%"
		}
	},
	[8839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Chain {:+d} times"
			}
		},
		stats={
			[1]="summon_arbalist_chains_+"
		}
	},
	[8840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists' Attacks have {}% chance to inflict Bleeding"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_bleed_%"
		}
	},
	[8841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Crush on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_crush_on_hit_%"
		}
	},
	[8842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_deal_double_damage_%"
		}
	},
	[8843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Freeze, Shock, and Ignite"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_ignite_freeze_shock_%"
		}
	},
	[8844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Intimidate for 4 seconds on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%"
		}
	},
	[8845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Maim for 4 seconds on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%"
		}
	},
	[8846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Poison"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_poison_%"
		}
	},
	[8847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Unnerve for 4 seconds on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%"
		}
	},
	[8848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists fire {} additional Projectiles"
			}
		},
		stats={
			[1]="summon_arbalist_number_of_additional_projectiles"
		}
	},
	[8849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Split into {}"
			}
		},
		stats={
			[1]="summon_arbalist_number_of_splits"
		}
	},
	[8850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists Convert {0}% of their Physical Damage to Cold Damage"
			}
		},
		stats={
			[1]="summoned_arbalist_physical_damage_%_to_convert_to_cold"
		}
	},
	[8851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists Convert {0}% of their Physical Damage to Fire Damage"
			}
		},
		stats={
			[1]="summoned_arbalist_physical_damage_%_to_convert_to_fire"
		}
	},
	[8852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists Convert {0}% of their Physical Damage to Lightning Damage"
			}
		},
		stats={
			[1]="summoned_arbalist_physical_damage_%_to_convert_to_lightning"
		}
	},
	[8853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists gain {0}% of their Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="summoned_arbalist_physical_damage_%_to_gain_as_cold"
		}
	},
	[8854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists gain {0}% of their Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="summoned_arbalist_physical_damage_%_to_gain_as_fire"
		}
	},
	[8855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists gain {0}% of their Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="summoned_arbalist_physical_damage_%_to_gain_as_lightning"
		}
	},
	[8856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Fork"
			}
		},
		stats={
			[1]="summon_arbalist_projectiles_fork"
		}
	},
	[8857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Pierce {} additional Targets"
			}
		},
		stats={
			[1]="summon_arbalist_targets_to_pierce"
		}
	},
	[8858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Freeze"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_freeze_%"
		}
	},
	[8859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Ignite"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_ignite_%"
		}
	},
	[8860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Shock"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_shock_%"
		}
	},
	[8861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to inflict Cold Exposure on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%"
		}
	},
	[8862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to inflict Fire Exposure on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%"
		}
	},
	[8863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to inflict Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%"
		}
	},
	[8864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets"
			}
		},
		stats={
			[1]="summon_raging_spirit_melee_splash_fire_damage_only"
		}
	},
	[8865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Summon Reaper Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Summon Reaper Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="summon_reaper_cooldown_speed_+%"
		}
	},
	[8866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="20% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="40% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="60% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="80% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]="#"
					}
				},
				text="Summon an additional Skeleton with Summon Skeletons"
			}
		},
		stats={
			[1]="summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"
		}
	},
	[8867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Summon an additional Skeleton with Summon Skeletons"
			}
		},
		stats={
			[1]="summon_skeletons_additional_warrior_skeleton_%_chance"
		}
	},
	[8868]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="{0:+d} second to Summon Skeleton Cooldown"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Summon Skeleton Cooldown"
			}
		},
		stats={
			[1]="summon_skeletons_cooldown_modifier_ms"
		}
	},
	[8869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skitterbots have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Skitterbots have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="summon_skitterbots_area_of_effect_+%"
		}
	},
	[8870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skitterbots has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Skitterbots has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="summon_skitterbots_mana_reservation_+%"
		}
	},
	[8871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Summoned Phantasm grants you Phantasmal Might"
			}
		},
		stats={
			[1]="summoned_phantasms_grant_buff"
		}
	},
	[8872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Phantasms have no Duration"
			}
		},
		stats={
			[1]="summoned_phantasms_have_no_duration"
		}
	},
	[8873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs"
			}
		},
		stats={
			[1]="summoned_raging_spirits_have_diamond_and_massive_shrine_buff"
		}
	},
	[8874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Reaper deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Reaper deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="summoned_reaper_damage_+%"
		}
	},
	[8875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Reaper has {0:+d}% to Physical Damage over Time Multiplier"
			}
		},
		stats={
			[1]="summoned_reaper_physical_dot_multiplier_+"
		}
	},
	[8876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit"
			}
		},
		stats={
			[1]="summoned_skeleton_%_chance_to_wither_for_2_seconds"
		}
	},
	[8877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="summoned_skeleton_%_physical_to_chaos"
		}
	},
	[8878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Summoned Skeletons Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="summoned_skeletons_cover_in_ash_on_hit_%"
		}
	},
	[8879]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage"
			}
		},
		stats={
			[1]="summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[8880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeletons' Hits can't be Evaded"
			}
		},
		stats={
			[1]="summoned_skeletons_hits_cant_be_evaded"
		}
	},
	[8881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skitterbots have {0}% increased Cooldown Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Skitterbots have {0}% reduced Cooldown Recovery"
			}
		},
		stats={
			[1]="summoned_skitterbots_cooldown_recovery_+%"
		}
	},
	[8882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs"
			}
		},
		stats={
			[1]="summoned_support_ghosts_have_diamond_and_massive_shrine_buff"
		}
	},
	[8883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 1 additional Trap or Mine"
			}
		},
		stats={
			[1]="support_additional_trap_mine_%_chance_for_1_additional_trap_mine"
		}
	},
	[8884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Unleash have {0}% increased Seal gain frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Unleash have {0}% reduced Seal gain frequency"
			}
		},
		stats={
			[1]="support_anticipation_charge_gain_frequency_+%"
		}
	},
	[8885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skills have {0}% more Buff effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skills have {0}% less Buff effect"
			}
		},
		stats={
			[1]="support_buffed_heralds_buff_effect_+%_final"
		}
	},
	[8886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-100,
						[2]=-100
					}
				},
				text="Supported Skills no longer grant a Buff"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skills have {0}% more Buff effect"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skills have {0}% less Buff effect"
			}
		},
		stats={
			[1]="support_deadly_heralds_buff_effect_+%_final"
		}
	},
	[8887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="support_deadly_heralds_damage_+%_final"
		}
	},
	[8888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can use two copies of the same Support Gem in different Skills"
			}
		},
		stats={
			[1]="support_gem_limit_+"
		}
	},
	[8889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skills deal {0}% more Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="support_hourglass_damage_+%_final"
		}
	},
	[8890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supported Skills have a {0}% chance to create Jagged Ground"
			}
		},
		stats={
			[1]="support_jagged_ground_chance_%"
		}
	},
	[8891]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Death delay at 0 Life {0}s"
			}
		},
		stats={
			[1]="support_last_gasp_duration_ms"
		}
	},
	[8892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by you take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by you take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[8893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} added Fire Damage against Burning Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[8894]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Mirage Archer Duration"
			}
		},
		stats={
			[1]="support_mirage_archer_base_duration"
		}
	},
	[8895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal up to {0}% more Melee Damage to Enemies, based on proximity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal up to {0}% less Melee Damage to Enemies, based on proximity"
			}
		},
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[8896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Aura Skill Gems"
			}
		},
		stats={
			[1]="supported_aura_skill_gem_level_+"
		}
	},
	[8897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Cold Skills"
			}
		},
		stats={
			[1]="supported_cold_skill_gem_level_+"
		}
	},
	[8898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Elemental Skill Gems"
			}
		},
		stats={
			[1]="supported_elemental_skill_gem_level_+"
		}
	},
	[8899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Fire Skills"
			}
		},
		stats={
			[1]="supported_fire_skill_gem_level_+"
		}
	},
	[8900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Lightning Skills"
			}
		},
		stats={
			[1]="supported_lightning_skill_gem_level_+"
		}
	},
	[8901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suppressed Spell Damage cannot inflict Elemental Ailments on you"
			}
		},
		stats={
			[1]="suppressed_spell_damage_cannot_inflict_elemental_ailments"
		}
	},
	[8902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles the values of Global Mods affecting Memories placed next to this Location"
			}
		},
		stats={
			[1]="synthesis_map_adjacent_nodes_global_mod_values_doubled"
		}
	},
	[8903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles the values of Memory Modifiers affecting Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_global_mod_values_doubled_on_this_node"
		}
	},
	[8904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triples the values of Global Mods affecting Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_global_mod_values_tripled_on_this_node"
		}
	},
	[8905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Memories at this location do not collapse"
			}
		},
		stats={
			[1]="synthesis_map_memories_do_not_collapse_on_this_node"
		}
	},
	[8906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience from Monsters Slain in Memories placed on this Location"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience from Monsters Slain in Memories placed on this Location"
			}
		},
		stats={
			[1]="synthesis_map_monster_slain_experience_+%_on_this_node"
		}
	},
	[8907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allow for memories at or adjacent to this location have BONUS"
			}
		},
		stats={
			[1]="synthesis_map_nearby_memories_have_bonus"
		}
	},
	[8908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Memories placed on this location can be run an additional time before Decaying"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Memories placed on this location can be run {0} additional times before Decaying"
			}
		},
		stats={
			[1]="synthesis_map_node_additional_uses_+"
		}
	},
	[8909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories"
			}
		},
		stats={
			[1]="synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories"
		}
	},
	[8910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Applies a Memory Modifier to Memories placed on or next to this location"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Applies {0} Memory Modifiers to Memories placed on or next to this location"
			}
		},
		stats={
			[1]="synthesis_map_node_grants_additional_global_mod"
		}
	},
	[8911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Memories placed on this location are unaffected by Global Mods"
			}
		},
		stats={
			[1]="synthesis_map_node_grants_no_global_mod"
		}
	},
	[8912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters"
			}
		},
		stats={
			[1]="synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters"
		}
	},
	[8913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles bonuses to Quantity of Items Found in Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_node_item_quantity_increases_doubled"
		}
	},
	[8914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles bonuses to Rarity of Items Found in Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_node_item_rarity_increases_doubled"
		}
	},
	[8915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Memories placed on this location are {0} Level Higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Memories placed on this location are {0} Levels Higher"
			}
		},
		stats={
			[1]="synthesis_map_node_level_+"
		}
	},
	[8916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Slain within Memories placed on this location drop no Items"
			}
		},
		stats={
			[1]="synthesis_map_node_monsters_drop_no_items"
		}
	},
	[8917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles bonuses to Monster Pack Size in Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_node_pack_size_increases_doubled"
		}
	},
	[8918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Tailwind on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Tailwind on you"
			}
		},
		stats={
			[1]="tailwind_effect_on_self_+%"
		}
	},
	[8919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force"
			}
		},
		stats={
			[1]="tailwind_effect_on_self_+%_per_gale_force"
		}
	},
	[8920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Tailwind if you have dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="tailwind_if_have_crit_recently"
		}
	},
	[8921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0} Lightning Damage when Herald of Thunder Hits an Enemy"
			}
		},
		stats={
			[1]="take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy"
		}
	},
	[8922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to take 50% less Area Damage from Hits"
			}
		},
		stats={
			[1]="take_half_area_damage_from_hit_%_chance"
		}
	},
	[8923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Hits if you've cast Enfeeble in the past 10 seconds"
			}
		},
		stats={
			[1]="take_no_extra_damage_from_critical_strikes_if_cast_enfeeble_in_past_10_seconds"
		}
	},
	[8924]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]=35
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			},
			[2]={
				[1]={
					k="divide_by_twenty_then_double_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=50,
						[2]=75
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="talisman_implicit_projectiles_pierce_1_additional_target_per_10"
		}
	},
	[8925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Taunt Enemies on Projectile Hit"
			}
		},
		stats={
			[1]="taunt_on_projectile_hit_chance_%"
		}
	},
	[8926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by your Warcries take {0}% reduced Damage"
			}
		},
		stats={
			[1]="taunted_enemies_by_warcry_damage_taken_+%"
		}
	},
	[8927]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create a Charged Slam"
			}
		},
		stats={
			[1]="tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value"
		}
	},
	[8928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour"
			}
		},
		stats={
			[1]="tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating"
		}
	},
	[8929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour"
			}
		},
		stats={
			[1]="tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating"
		}
	},
	[8930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tectonic Slam has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tectonic Slam has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="tectonic_slam_area_of_effect_+%"
		}
	},
	[8931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tectonic Slam deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tectonic Slam deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="tectonic_slam_damage_+%"
		}
	},
	[8932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tectonic Slam has {0}% chance to create a Charged Slam"
			}
		},
		stats={
			[1]="tectonic_slam_%_chance_to_do_charged_slam"
		}
	},
	[8933]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam has {0:+d}% fissure branching chance"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"
		}
	},
	[8934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam has {0:+d}% fissure branching chance"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%"
		}
	},
	[8935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tempest Shield has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tempest Shield has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="tempest_shield_buff_effect_+%"
		}
	},
	[8936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Chains has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="temporal_chains_no_reservation"
		}
	},
	[8937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Rift has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="temporal_rift_cooldown_speed_+%"
		}
	},
	[8938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence"
			}
		},
		stats={
			[1]="thaumaturgy_rotation_active"
		}
	},
	[8939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Thorns Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Thorns Critical Hit Chance"
			}
		},
		stats={
			[1]="thorns_critical_strike_chance_+%"
		}
	},
	[8940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Thorns damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Thorns damage"
			}
		},
		stats={
			[1]="thorns_damage_+%"
		}
	},
	[8941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Thorns damage if you've Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Thorns damage if you've Blocked Recently"
			}
		},
		stats={
			[1]="thorns_damage_+%_if_blocked_recently"
		}
	},
	[8942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Chaos Thorns damage"
			}
		},
		stats={
			[1]="thorns_minimum_base_chaos_damage",
			[2]="thorns_maximum_base_chaos_damage"
		}
	},
	[8943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Cold Thorns damage"
			}
		},
		stats={
			[1]="thorns_minimum_base_cold_damage",
			[2]="thorns_maximum_base_cold_damage"
		}
	},
	[8944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Fire Thorns damage"
			}
		},
		stats={
			[1]="thorns_minimum_base_fire_damage",
			[2]="thorns_maximum_base_fire_damage"
		}
	},
	[8945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Lightning Thorns damage"
			}
		},
		stats={
			[1]="thorns_minimum_base_lightning_damage",
			[2]="thorns_maximum_base_lightning_damage"
		}
	},
	[8946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Physical Thorns damage"
			}
		},
		stats={
			[1]="thorns_minimum_base_physical_damage",
			[2]="thorns_maximum_base_physical_damage"
		}
	},
	[8947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Thorns damage is triggered by all Hits"
			}
		},
		stats={
			[1]="thorns_proc_off_any_hit"
		}
	},
	[8948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rolling Magma deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rolling Magma deals {0}% less Damage"
			}
		},
		stats={
			[1]="threshold_jewel_magma_orb_damage_+%_final"
		}
	},
	[8949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rolling Magma deals {0}% more Damage per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rolling Magma deals {0}% less Damage per Chain"
			}
		},
		stats={
			[1]="threshold_jewel_magma_orb_damage_+%_final_per_chain"
		}
	},
	[8950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Molten Strike fires {0}% more Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Molten Strike fires {0}% less Projectiles"
			}
		},
		stats={
			[1]="threshold_jewel_molten_strike_damage_projectile_count_+%_final"
		}
	},
	[8951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shard Projectiles Deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shard Projectiles Deal {0}% less Damage"
			}
		},
		stats={
			[1]="thrown_shield_secondary_projectile_damage_+%_final"
		}
	},
	[8952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Carry a Chest which adds 20 Inventory Slots"
			}
		},
		stats={
			[1]="titan_additional_inventory"
		}
	},
	[8953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage against Heavy Stunned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage against Heavy Stunned Enemies"
			}
		},
		stats={
			[1]="titan_damage_+%_final_against_heavy_stunned_enemies"
		}
	},
	[8954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Carry a Chest which adds 20 Inventory Slots"
			}
		},
		stats={
			[1]="titan_expanded_main_inventory"
		}
	},
	[8955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Stun Buildup against Enemies on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Stun Buildup against Enemies on Full Life"
			}
		},
		stats={
			[1]="titan_hit_damage_stun_multiplier_+%_final_vs_full_life_enemies"
		}
	},
	[8956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Life"
			}
		},
		stats={
			[1]="titan_maximum_life_+%_final"
		}
	},
	[8957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado deals Damage with {0}% increased Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado deals Damage with {0}% reduced Frequency"
			}
		},
		stats={
			[1]="tornado_damage_frequency_+%"
		}
	},
	[8958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Damage"
			}
		},
		stats={
			[1]="tornado_damage_+%"
		}
	},
	[8959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado has {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado has {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="tornado_movement_speed_+%"
		}
	},
	[8960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado has {0}% increased initial Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado has {0}% reduced initial Duration"
			}
		},
		stats={
			[1]="tornado_only_primary_duration_+%"
		}
	},
	[8961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Area of Effect"
			}
		},
		stats={
			[1]="tornado_skill_area_of_effect_+%"
		}
	},
	[8962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of your Life Regeneration is granted to Allies in your Presence"
			}
		},
		stats={
			[1]="total_base_life_regeneration_rate_per_minute_%_granted_to_allies_in_your_presence"
		}
	},
	[8963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems' Action Speed cannot be modified to below base value"
			}
		},
		stats={
			[1]="totems_action_speed_cannot_be_modified_below_base"
		}
	},
	[8964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems are Immune to Chaos Damage"
			}
		},
		stats={
			[1]="totem_chaos_immunity"
		}
	},
	[8965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems gain +{0}% to Chaos Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Totems lose -{0}% to Chaos Resistance"
			}
		},
		stats={
			[1]="totem_chaos_resistance_%"
		}
	},
	[8966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds"
			}
		},
		stats={
			[1]="totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds"
		}
	},
	[8967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Damage per 10 Devotion"
			}
		},
		stats={
			[1]="totem_damage_+%_per_10_devotion"
		}
	},
	[8968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems Hinder Enemies near them when Summoned"
			}
		},
		stats={
			[1]="totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed"
		}
	},
	[8969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Totems have {0:+d} to Maximum Energy Shield"
			}
		},
		stats={
			[1]="totem_maximum_energy_shield"
		}
	},
	[8970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Placement range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Placement range"
			}
		},
		stats={
			[1]="totem_placement_range_+%"
		}
	},
	[8971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Totem Skill Gems"
			}
		},
		stats={
			[1]="totem_skill_gem_level_+"
		}
	},
	[8972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells cast by Totems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells cast by Totems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="totem_spells_damage_+%"
		}
	},
	[8973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical"
		}
	},
	[8974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Totem applies {0}% increased Damage taken to Enemies near it"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Totem applies {0}% reduced Damage taken to Enemies near it"
			}
		},
		stats={
			[1]="totems_nearby_enemies_damage_taken_+%"
		}
	},
	[8975]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="totems_regenerate_%_life_per_minute"
		}
	},
	[8976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Totems Taunt Enemies around them for {0} second when Summoned"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems Taunt Enemies around them for {0} seconds when Summoned"
			}
		},
		stats={
			[1]="totems_taunt_enemies_around_them_for_x_seconds_when_summoned"
		}
	},
	[8977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maps in Range contain Breaches"
			}
		},
		stats={
			[1]="tower_add_breach_to_X_maps"
		}
	},
	[8978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maps in Range contain Mirrors of Delirium"
			}
		},
		stats={
			[1]="tower_add_delirium_to_X_maps"
		}
	},
	[8979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maps in Range contain Expedition Encounters"
			}
		},
		stats={
			[1]="tower_add_expedition_to_X_maps"
		}
	},
	[8980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maps in Range are Irradiated"
			}
		},
		stats={
			[1]="tower_add_irradiated_to_X_maps"
		}
	},
	[8981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Up to {0} Maps in Range contain Bosses"
			}
		},
		stats={
			[1]="tower_add_map_bosses_to_X_maps"
		}
	},
	[8982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maps in Range contain Ritual Altars"
			}
		},
		stats={
			[1]="tower_add_ritual_to_X_maps"
		}
	},
	[8983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Toxic Rain deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Toxic Rain deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="toxic_rain_damage_+%"
		}
	},
	[8984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Toxic Rain fires {0} additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Toxic Rain fires {0} additional Arrows"
			}
		},
		stats={
			[1]="toxic_rain_num_of_additional_projectiles"
		}
	},
	[8985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Toxic Rain Physical Damage gained as Extra Chaos Damage"
			}
		},
		stats={
			[1]="toxic_rain_physical_damage_%_to_gain_as_chaos"
		}
	},
	[8986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps deal {0}% increased Damage with Hits if they were not Armed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Traps deal {0}% reduced Damage with Hits if they were not Armed Recently"
			}
		},
		stats={
			[1]="trap_and_mine_damage_+%_if_armed_for_4_seconds"
		}
	},
	[8987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap and Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap and Mine Throwing Speed"
			}
		},
		stats={
			[1]="trap_and_mine_throwing_speed_+%"
		}
	},
	[8988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which Throw Traps have +{0} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which Throw Traps have +{0} Cooldown Uses"
			}
		},
		stats={
			[1]="trap_skill_added_cooldown_count"
		}
	},
	[8989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Spread"
			}
		},
		stats={
			[1]="trap_spread_+%"
		}
	},
	[8990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="trap_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[8991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps cannot be triggered by Enemies"
			}
		},
		stats={
			[1]="traps_cannot_be_triggered_by_enemies"
		}
	},
	[8992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps cannot be Damaged"
			}
		},
		stats={
			[1]="traps_invulnerable"
		}
	},
	[8993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries cannot Empower Travel Skills"
			}
		},
		stats={
			[1]="travel_skills_cannot_be_exerted"
		}
	},
	[8994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you"
			}
		},
		stats={
			[1]="travel_skills_poison_reflected_to_self_up_to_5_poisons"
		}
	},
	[8995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hits treat Enemy Monster Elemental Resistance values as inverted"
			}
		},
		stats={
			[1]="treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance"
		}
	},
	[8996]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Every 10 seconds, take no Damage over Time for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 10 seconds, take no Damage over Time for {0} seconds"
			}
		},
		stats={
			[1]="trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds"
		}
	},
	[8997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage over Time"
			}
		},
		stats={
			[1]="trickster_damage_over_time_+%_final"
		}
	},
	[8998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Elemental Storm on Critical Hit with Spells"
			}
		},
		stats={
			[1]="trigger_elemental_storm_on_crit"
		}
	},
	[8999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Trigger skills to refund half of Energy Spent"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Trigger skills refund half of Energy spent"
			}
		},
		stats={
			[1]="trigger_skills_refund_half_energy_spent_chance_%"
		}
	},
	[9000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Elemental Expression on Melee Critical Hit"
			}
		},
		stats={
			[1]="trigger_wild_strike_on_attack_crit"
		}
	},
	[9001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Triggered Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Triggered Spells"
			}
		},
		stats={
			[1]="triggerbots_damage_+%_final_with_triggered_spells"
		}
	},
	[9002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggered Spells deal {0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Triggered Spells deal {0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="triggered_spell_spell_damage_+%"
		}
	},
	[9003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supported Skills trigger Burning Inscription after their Runic Inscriptions expire"
			}
		},
		stats={
			[1]="triggers_burning_runes_on_placing_ground_rune"
		}
	},
	[9004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supported Skills trigger Soulbreaker on breaking Enemy Energy Shield"
			}
		},
		stats={
			[1]="triggers_soulbreaker_on_breaking_enemy_energy_shield"
		}
	},
	[9005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage while wielding a Two Handed Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage while wielding a Two Handed Melee Weapon"
			}
		},
		stats={
			[1]="two_handed_melee_area_damage_+%"
		}
	},
	[9006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while wielding a Two Handed Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon"
			}
		},
		stats={
			[1]="two_handed_melee_area_of_effect_+%"
		}
	},
	[9007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% additional Physical Damage Reduction each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_additional_physical_damage_reduction_%_per_revival"
		}
	},
	[9008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% additional Resistances each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_all_resistances_+%_per_revival"
		}
	},
	[9009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Attack and Cast Speed each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_attack_and_cast_speed_+%_per_revival"
		}
	},
	[9010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0:+d}% chance to Avoid being Stunned each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_avoid_stun_%_per_revival"
		}
	},
	[9011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Critical Hit Chance each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Critical Hit Chance each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_critical_strike_chance_+%_per_revival"
		}
	},
	[9012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% additional Critical Damage Bonus each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_critical_strike_multiplier_+%_per_revival"
		}
	},
	[9013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0:+d}% chance to deal Double Damage each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_deal_double_damage_chance_%_per_revival"
		}
	},
	[9014]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Regenerate {0}% of Life per second for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival"
		}
	},
	[9015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Maximum Life each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Maximum Life each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_maximum_life_+%_per_revival"
		}
	},
	[9016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Movement Speed each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Movement Speed each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_movement_speed_+%_per_revival"
		}
	},
	[9017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival"
		}
	},
	[9018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_penetrate_all_resistances_%_per_revival"
		}
	},
	[9019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Armour each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Armour each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_physical_damage_reduction_rating_+%_per_revival"
		}
	},
	[9020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased chance of having Rewards"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced chance of having Rewards"
			}
		},
		stats={
			[1]="uber_domain_monster_reward_chance_+%"
		}
	},
	[9021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_bleed_if_cast_vulnerability_in_past_10_seconds"
		}
	},
	[9022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Bleeding while affected by Malevolence"
			}
		},
		stats={
			[1]="unaffected_by_bleeding_while_affected_by_malevolence"
		}
	},
	[9023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Bleeding while Leeching"
			}
		},
		stats={
			[1]="unaffected_by_bleeding_while_leeching"
		}
	},
	[9024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Blind"
			}
		},
		stats={
			[1]="unaffected_by_blind"
		}
	},
	[9025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Burning Ground"
			}
		},
		stats={
			[1]="unaffected_by_burning_ground"
		}
	},
	[9026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Burning Ground while affected by Purity of Fire"
			}
		},
		stats={
			[1]="unaffected_by_burning_ground_while_affected_by_purity_of_fire"
		}
	},
	[9027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill"
			}
		},
		stats={
			[1]="unaffected_by_chill"
		}
	},
	[9028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill during Dodge Roll"
			}
		},
		stats={
			[1]="unaffected_by_chill_during_dodge_roll"
		}
	},
	[9029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill while Channelling"
			}
		},
		stats={
			[1]="unaffected_by_chill_while_channelling"
		}
	},
	[9030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill while Leeching Mana"
			}
		},
		stats={
			[1]="unaffected_by_chill_while_mana_leeching"
		}
	},
	[9031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chilled Ground"
			}
		},
		stats={
			[1]="unaffected_by_chilled_ground"
		}
	},
	[9032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chilled Ground while affected by Purity of Ice"
			}
		},
		stats={
			[1]="unaffected_by_chilled_ground_while_affected_by_purity_of_ice"
		}
	},
	[9033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Conductivity while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="unaffected_by_conductivity_while_affected_by_purity_of_lightning"
		}
	},
	[9034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Corrupted Blood while Leeching"
			}
		},
		stats={
			[1]="unaffected_by_corrupted_blood_while_leeching"
		}
	},
	[9035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Curses while affected by Zealotry"
			}
		},
		stats={
			[1]="unaffected_by_curses_while_affected_by_zealotry"
		}
	},
	[9036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Desecrated Ground"
			}
		},
		stats={
			[1]="unaffected_by_desecrated_ground"
		}
	},
	[9037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Elemental Weakness while affected by Purity of Elements"
			}
		},
		stats={
			[1]="unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"
		}
	},
	[9038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Enfeeble while affected by Grace"
			}
		},
		stats={
			[1]="unaffected_by_enfeeble_while_affected_by_grace"
		}
	},
	[9039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Flammability while affected by Purity of Fire"
			}
		},
		stats={
			[1]="unaffected_by_flammability_while_affected_by_purity_of_fire"
		}
	},
	[9040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_freeze_if_cast_frostbite_in_past_10_seconds"
		}
	},
	[9041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Frostbite while affected by Purity of Ice"
			}
		},
		stats={
			[1]="unaffected_by_frostbite_while_affected_by_purity_of_ice"
		}
	},
	[9042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Ignite"
			}
		},
		stats={
			[1]="unaffected_by_ignite"
		}
	},
	[9043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500"
			}
		},
		stats={
			[1]="unaffected_by_ignite_and_shock_while_max_life_mana_within_500"
		}
	},
	[9044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_ignite_if_cast_flammability_in_past_10_seconds"
		}
	},
	[9045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Poison while affected by Malevolence"
			}
		},
		stats={
			[1]="unaffected_by_poison_while_affected_by_malevolence"
		}
	},
	[9046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shock"
			}
		},
		stats={
			[1]="unaffected_by_shock"
		}
	},
	[9047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_shock_if_cast_conductivity_in_past_10_seconds"
		}
	},
	[9048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shock while Channelling"
			}
		},
		stats={
			[1]="unaffected_by_shock_while_channelling"
		}
	},
	[9049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shocked Ground"
			}
		},
		stats={
			[1]="unaffected_by_shocked_ground"
		}
	},
	[9050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shocked Ground while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"
		}
	},
	[9051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Temporal Chains"
			}
		},
		stats={
			[1]="unaffected_by_temporal_chains"
		}
	},
	[9052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Temporal Chains while affected by Haste"
			}
		},
		stats={
			[1]="unaffected_by_temporal_chains_while_affected_by_haste"
		}
	},
	[9053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Vulnerability while affected by Determination"
			}
		},
		stats={
			[1]="unaffected_by_vulnerability_while_affected_by_determination"
		}
	},
	[9054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Dash Distance with Unarmed Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Dash Distance with Unarmed Attack Skills"
			}
		},
		stats={
			[1]="unarmed_attack_skill_melee_dash_range_+%"
		}
	},
	[9055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unarmed Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unarmed Attack Speed"
			}
		},
		stats={
			[1]="unarmed_attack_speed_+%"
		}
	},
	[9056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unattached Brands gain {0}% reduced Brand Attachment Range per second"
			}
		},
		stats={
			[1]="unattached_sigil_attachment_range_+%_per_second"
		}
	},
	[9057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Elemental Ailment buildup while Unbound {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Ailment Buildup while Unbound"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Ailment Buildup while Unbound"
			}
		},
		stats={
			[1]="unbound_ailment_elemental_ailment_buildup_+%_final"
		}
	},
	[9058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Elemental Ailment chance while Unbound {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to inflict Elemental Ailments while Unbound"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to inflict Elemental Ailments while Unbound"
			}
		},
		stats={
			[1]="unbound_ailment_elemental_ailment_chance_+%_final"
		}
	},
	[9059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Undead Minions have {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Undead Minions have {0}% reduced Reservation"
			}
		},
		stats={
			[1]="undead_minion_reservation_+%"
		}
	},
	[9060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unearth Spawns corpses with {0:+d} Level"
			}
		},
		stats={
			[1]="unearth_additional_corpse_level"
		}
	},
	[9061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a Party Member in your Presence Casts a Spell, you\nSacrifice {0}% of Mana and they Leech that Mana"
			}
		},
		stats={
			[1]="unique_%_maximum_mana_to_sacrifice_to_party_members_in_your_presence_when_they_cast_a_spell"
		}
	},
	[9062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage over Time bypasses your Energy Shield\nWhile not on Full Life, Sacrifice {0}% of Mana per Second to Recover that much Life"
			}
		},
		stats={
			[1]="unique_body_armour_black_doubt_drain_%_mana_to_recover_life_until_full_and_dot_bypasses_es"
		}
	},
	[9063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage cannot bypass Energy Shield"
			}
		},
		stats={
			[1]="unique_body_armour_shavronnes_wrappings_damage_cannot_bypass_energy_shield"
		}
	},
	[9064]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="unique_cooldown_modifier_ms"
		}
	},
	[9065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Immobilised by you take {0}% less Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Immobilised by you take {0}% more Damage"
			}
		},
		stats={
			[1]="unique_crowd_controlled_enemy_damage_taken_-%_final"
		}
	},
	[9066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal {0}% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%"
			}
		},
		stats={
			[1]="unique_damage_+%_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"
		}
	},
	[9067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Presence Radius is doubled"
			}
		},
		stats={
			[1]="unique_double_presence_radius"
		}
	},
	[9068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Soul Eater"
			}
		},
		stats={
			[1]="unique_gain_soul_eater"
		}
	},
	[9069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Increases and Reductions to Cast Speed apply to Attack Speed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value"
			}
		},
		stats={
			[1]="unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value"
		}
	},
	[9070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills deal {0}% more Damage for each Warcry Empowering them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills deal {0}% less Damage for each Warcry Empowering them"
			}
		},
		stats={
			[1]="unique_helmet_damage_+%_final_per_warcry_exerting_action"
		}
	},
	[9071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Charges gained from Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Charges gained from Kills"
			}
		},
		stats={
			[1]="unique_jewel_flask_charges_gained_+%_final_from_kills"
		}
	},
	[9072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Effect Duration"
			}
		},
		stats={
			[1]="unique_jewel_flask_duration_+%_final"
		}
	},
	[9073]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_1"
		}
	},
	[9074]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_2"
		}
	},
	[9075]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_3"
		}
	},
	[9076]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0} if you have the matching modifier on Forbidden Flesh"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_part_1"
		}
	},
	[9077]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0} if you have the matching modifier on Forbidden Flame"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_part_2"
		}
	},
	[9078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Life"
			}
		},
		stats={
			[1]="unique_jewel_reserved_blood_maximum_life_+%_final"
		}
	},
	[9079]={
		[1]={
			[1]={
				[1]={
					k="specific_skill",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all {1} Skills"
			}
		},
		stats={
			[1]="unique_jewel_specific_skill_level_+_level",
			[2]="unique_jewel_specific_skill_level_+_skill"
		}
	},
	[9080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead"
			}
		},
		stats={
			[1]="local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time"
		}
	},
	[9081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose a Power Charge when Hit"
			}
		},
		stats={
			[1]="unique_lose_a_power_charge_when_hit"
		}
	},
	[9082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions in Presence lose Life when you lose Life\nMinions in Presence gain Life when you gain Life"
			}
		},
		stats={
			[1]="unique_minions_in_presence_gain_and_lose_life_when_you_do"
		}
	},
	[9083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found from Slain Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found from Slain Unique Enemies"
			}
		},
		stats={
			[1]="unique_monster_dropped_item_rarity_+%"
		}
	},
	[9084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% less Movement and Skill Speed per Dodge Roll in the past 20 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% more Movement and Skill Speed per Dodge Roll in the past 20 seconds"
			}
		},
		stats={
			[1]="unique_movement_speed_and_skill_speed_-%_final_per_number_of_times_dodge_rolled_in_past_20_seconds"
		}
	},
	[9085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curses have no Activation Delay"
			}
		},
		stats={
			[1]="unique_no_curse_delay"
		}
	},
	[9086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds"
			}
		},
		stats={
			[1]="unique_recover_%_maximum_life_on_x_altenator"
		}
	},
	[9087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Ignite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Ignite Duration"
			}
		},
		stats={
			[1]="unique_replica_volkuurs_guidance_ignite_duration_+%_final"
		}
	},
	[9088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="unique_soulless_elegance_energy_shield_recharge_rate_+%_final"
		}
	},
	[9089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills reserve 50% less Spirit"
			}
		},
		stats={
			[1]="unique_spirit_reservations_are_halved"
		}
	},
	[9090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps from Skills are thrown randomly around targeted location"
			}
		},
		stats={
			[1]="unique_sunblast_throw_traps_in_circle_radius"
		}
	},
	[9091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+40% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="unique_voltaxic_rift_shock_maximum_magnitude_override"
		}
	},
	[9092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while at {0}% of maximum Mana or below"
			}
		},
		stats={
			[1]="unique_you_count_as_on_low_life_while_at_%_of_maximum_mana_or_below"
		}
	},
	[9093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Mana while at {0}% of maximum Life or below"
			}
		},
		stats={
			[1]="unique_you_count_as_on_low_mana_while_at_%_of_maximum_health_or_below"
		}
	},
	[9094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unnerve Enemies for 4 seconds on Hit with Wands"
			}
		},
		stats={
			[1]="unnerve_for_4_seconds_on_hit_with_wands"
		}
	},
	[9095]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unnerve nearby Enemies for {0} seconds"
			}
		},
		stats={
			[1]="unnerve_nearby_enemies_on_use_for_ms"
		}
	},
	[9096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Utility Flasks gain {0} Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Utility Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="utility_flask_charges_recovered_per_3_seconds"
		}
	},
	[9097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken"
			}
		},
		stats={
			[1]="utility_flask_cold_damage_taken_+%_final"
		}
	},
	[9098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken"
			}
		},
		stats={
			[1]="utility_flask_fire_damage_taken_+%_final"
		}
	},
	[9099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Lightning Damage taken"
			}
		},
		stats={
			[1]="utility_flask_lightning_damage_taken_+%_final"
		}
	},
	[9100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Vaal Skill Gems"
			}
		},
		stats={
			[1]="vaal_skill_gem_level_+"
		}
	},
	[9101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Aura Vaal Skills require {0}% increased Souls Per Use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Aura Vaal Skills require {0}% reduced Souls Per Use"
			}
		},
		stats={
			[1]="vaal_skill_soul_cost_+%"
		}
	},
	[9102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills have {0}% chance to regain consumed Souls when used"
			}
		},
		stats={
			[1]="vaal_skill_soul_refund_chance_%"
		}
	},
	[9103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%"
		}
	},
	[9104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vampiric Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vampiric Link Duration"
			}
		},
		stats={
			[1]="vampiric_link_duration_+%"
		}
	},
	[9105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges"
			}
		},
		stats={
			[1]="vigilant_and_flicker_strike_active_skill_cooldown_bypass_type_override_to_power_charge"
		}
	},
	[9106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge"
		}
	},
	[9107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy"
			}
		},
		stats={
			[1]="viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"
		}
	},
	[9108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=1
					}
				},
				text="Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage"
			}
		},
		stats={
			[1]="viper_strike_dual_wield_damage_+%_final"
		}
	},
	[9109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					}
				},
				text="You take no damage from hits you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% of the damage from hits you Block"
			}
		},
		stats={
			[1]="virtual_block_%_damage_taken"
		}
	},
	[9110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Scourge Arrow creates an additional spore pod at Maximum Stages"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Scourge Arrow creates {0} additional spore pods at Maximum Stages"
			}
		},
		stats={
			[1]="virulent_arrow_additional_spores_at_max_stages"
		}
	},
	[9111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scourge Arrow has {0}% chance to Poison per Stage"
			}
		},
		stats={
			[1]="virulent_arrow_chance_to_poison_%_per_stage"
		}
	},
	[9112]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vitality has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vitality has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="vitality_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vitality has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vitality has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="vitality_mana_reservation_efficiency_+%"
		}
	},
	[9114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vitality has no Reservation"
			}
		},
		stats={
			[1]="vitality_reserves_no_mana"
		}
	},
	[9115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Void Sphere has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="void_sphere_cooldown_speed_+%"
		}
	},
	[9116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity"
			}
		},
		stats={
			[1]="volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity"
		}
	},
	[9117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Volatile Dead Consumes up to {0} additional corpse"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Volatile Dead Consumes up to {0} additional corpses"
			}
		},
		stats={
			[1]="volatile_dead_base_number_of_corpses_to_consume"
		}
	},
	[9118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Volatile Dead Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Volatile Dead Cast Speed"
			}
		},
		stats={
			[1]="volatile_dead_cast_speed_+%"
		}
	},
	[9119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Volatile Dead Consumes up to 1 additional corpse"
			}
		},
		stats={
			[1]="volatile_dead_consume_additional_corpse"
		}
	},
	[9120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Volatile Dead Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Volatile Dead Damage"
			}
		},
		stats={
			[1]="volatile_dead_damage_+%"
		}
	},
	[9121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Volcanic Fissure deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Volcanic Fissure deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="volcanic_fissure_damage_+%"
		}
	},
	[9122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Volcanic Fissure fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Volcanic Fissure fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="volcanic_fissure_number_of_additional_projectiles"
		}
	},
	[9123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Volcanic Fissure travels {}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Volcanic Fissure travels {}% slower"
			}
		},
		stats={
			[1]="volcanic_fissure_speed_+%"
		}
	},
	[9124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Voltaxic Burst Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Voltaxic Burst Damage"
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%"
		}
	},
	[9125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration"
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%_per_100ms_duration"
		}
	},
	[9126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Voltaxic Burst Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Voltaxic Burst Area of Effect"
			}
		},
		stats={
			[1]="voltaxic_burst_skill_area_of_effect_+%"
		}
	},
	[9127]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Vortex Critical Hit Chance when Cast on Frostbolt"
			}
		},
		stats={
			[1]="vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt"
		}
	},
	[9128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vortex has {0}% increased Area of Effect when Cast on Frostbolt"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vortex has {0}% reduced Area of Effect when Cast on Frostbolt"
			}
		},
		stats={
			[1]="vortex_area_of_effect_+%_when_cast_on_frostbolt"
		}
	},
	[9129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vulnerability has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="vulnerability_no_reservation"
		}
	},
	[9130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wand Attacks fire an additional Projectile"
			}
		},
		stats={
			[1]="wand_attacks_fire_an_additional_projectile"
		}
	},
	[9131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Wands if you've dealt a Critical Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Wands if you've dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="wand_damage_+%_if_crit_recently"
		}
	},
	[9132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="War Banner has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="War Banner has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="war_banner_aura_effect_+%"
		}
	},
	[9133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="War Banner has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="War Banner has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="war_banner_mana_reservation_efficiency_+%"
		}
	},
	[9134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can Break Enemy Armour to below 0"
			}
		},
		stats={
			[1]="warbringer_overbreak_armour"
		}
	},
	[9135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignore Warcry Cooldowns"
			}
		},
		stats={
			[1]="warcries_bypass_cooldown"
		}
	},
	[9136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Debilitate Enemies for 1 second"
			}
		},
		stats={
			[1]="warcries_debilitate_enemies_for_1_second"
		}
	},
	[9137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries have a minimum of 10 Power"
			}
		},
		stats={
			[1]="warcries_have_minimum_10_power"
		}
	},
	[9138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Knock Back and Interrupt Enemies in a smaller Area"
			}
		},
		stats={
			[1]="warcries_knock_back_enemies"
		}
	},
	[9139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Buff Effect"
			}
		},
		stats={
			[1]="warcry_buff_effect_+%"
		}
	},
	[9140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power"
			}
		},
		stats={
			[1]="warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power"
		}
	},
	[9141]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcry Skills have {:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="warcry_cooldown_modifier_ms"
		}
	},
	[9142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Warcries"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Warcries"
			}
		},
		stats={
			[1]="warcry_damage_+%"
		}
	},
	[9143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warcries Empower an additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Empower {0} additional Attacks"
			}
		},
		stats={
			[1]="warcry_empowers_next_x_melee_attacks"
		}
	},
	[9144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Power counted by Warcries"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Power counted by Warcries"
			}
		},
		stats={
			[1]="warcry_monster_power_+%"
		}
	},
	[9145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry"
			}
		},
		stats={
			[1]="warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds"
		}
	},
	[9146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcry Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Warcry Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="warcry_skill_area_of_effect_+%"
		}
	},
	[9147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcry Skills' Cooldown Time is 4 seconds"
			}
		},
		stats={
			[1]="warcry_skills_cooldown_is_4_seconds"
		}
	},
	[9148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exposure inflicted by Hydrosphere on Drenched Enemies lowers those Resistances by an extra {0}%"
			}
		},
		stats={
			[1]="water_sphere_cold_lightning_exposure_%"
		}
	},
	[9149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hydrosphere deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hydrosphere deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="water_sphere_damage_+%"
		}
	},
	[9150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Weapon Damage per 5 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Weapon Damage per 5 Strength"
			}
		},
		stats={
			[1]="weapon_damage_+%_per_5_str"
		}
	},
	[9151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Weapon Swap Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Weapon Swap Speed"
			}
		},
		stats={
			[1]="weapon_swap_speed_+%"
		}
	},
	[9152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT When you would consume Power, Frenzy or Endurance Charges instead consume {0} Rage"
			}
		},
		stats={
			[1]="when_you_would_consume_power_frenzy_endurance_charges_instead_consume_x_rage"
		}
	},
	[9153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=30,
						[2]=30
					}
				},
				text="Enemies Cursed by you are Hindered if 25% of Curse Duration expired"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_25%_expired_hinder_enemy_%"
		}
	},
	[9154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cursed by you have Malediction if 33% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_33%_expired_malediction"
		}
	},
	[9155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Curses have {0}% increased Effect if 50% of Curse Duration expired"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Curses have {0}% reduced Effect if 50% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_50%_expired_curse_effect_+%"
		}
	},
	[9156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_75%_expired_enemy_damage_taken_+%"
		}
	},
	[9157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%"
			}
		},
		stats={
			[1]="while_stationary_gain_additional_physical_damage_reduction_%"
		}
	},
	[9158]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of 2%"
			}
		},
		stats={
			[1]="while_stationary_gain_life_regeneration_rate_per_minute_%"
		}
	},
	[9159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wintertide Brand has {0}% increased Chill Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wintertide Brand has {0}% reduced Chill Effect"
			}
		},
		stats={
			[1]="winter_brand_chill_effect_+%"
		}
	},
	[9160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wintertide Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wintertide Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="winter_brand_damage_+%"
		}
	},
	[9161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wintertide Brand has {0:+d} to maximum Stages"
			}
		},
		stats={
			[1]="winter_brand_max_number_of_stages_+"
		}
	},
	[9162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage"
			}
		},
		stats={
			[1]="wintertide_and_arcanist_brand_branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%"
		}
	},
	[9163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Lightning Damage"
			}
		},
		stats={
			[1]="witch_passive_maximum_lightning_damage_+%_final"
		}
	},
	[9164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Armour and Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Armour and Evasion Rating"
			}
		},
		stats={
			[1]="witchhunter_armour_evasion_+%_final"
		}
	},
	[9165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Enemies you Kill to Explode, dealing 100%\nof their maximum Life as Physical Damage\nChance is doubled against Undead and Demons"
			}
		},
		stats={
			[1]="witchhunter_chance_to_explode_enemies_for_100%_of_life_as_physical"
		}
	},
	[9166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal up to {0}% more Damage to Enemies based on their missing Concentration"
			}
		},
		stats={
			[1]="witchhunter_up_to_damage_+%_final_against_targets_with_missing_focus"
		}
	},
	[9167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"
			}
		},
		stats={
			[1]="wither_area_of_effect_+%_every_second_while_channelling_up_to_+200%"
		}
	},
	[9168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Withered you Inflict expires {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Withered you Inflict expires {0}% slower"
			}
		},
		stats={
			[1]="wither_expire_speed_+%"
		}
	},
	[9169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Withered on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Withered on you"
			}
		},
		stats={
			[1]="withered_effect_on_self_+%"
		}
	},
	[9170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Withered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Withered"
			}
		},
		stats={
			[1]="withered_effect_+%"
		}
	},
	[9171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%"
		}
	},
	[9172]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="wrath_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="wrath_mana_reservation_efficiency_+%"
		}
	},
	[9174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wrath has no Reservation"
			}
		},
		stats={
			[1]="wrath_reserves_no_mana"
		}
	},
	[9175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sorcery Ward recovers {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="Sorcery Ward recovers {0}% slower"
			}
		},
		stats={
			[1]="x%_faster_start_of_sorcery_ward_recovery"
		}
	},
	[9176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Attacked Recently, you\nand nearby Allies have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="you_and_allies_additional_block_%_if_have_attacked_recently"
		}
	},
	[9177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Cast a Spell Recently, you\nand nearby Allies have {0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="you_and_allies_additional_spell_block_%_if_cast_spell_recently"
		}
	},
	[9178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While not on Low Infernal Flame, all Damage from you and\nAllies in your Presence contributes to Ignite Chance and Magnitude"
			}
		},
		stats={
			[1]="you_and_allies_in_presence_all_damage_can_ignite_while_not_on_low_infernal_flame"
		}
	},
	[9179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While on High Infernal Flame, you and Allies in your\nPresence Gain {0}% of Damage as Fire Damage"
			}
		},
		stats={
			[1]="you_and_allies_in_presence_non_skill_base_all_damage_%_to_gain_as_fire_while_on_high_infernal_flame"
		}
	},
	[9180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour"
			}
		},
		stats={
			[1]="you_and_nearby_allies_armour_+_if_have_impaled_recently"
		}
	},
	[9181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="you_and_nearby_allies_critical_strike_chance_+%"
		}
	},
	[9182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="you_and_nearby_allies_critical_strike_multiplier_+"
		}
	},
	[9183]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"
		}
	},
	[9184]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently"
		}
	},
	[9185]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently"
		}
	},
	[9186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Warcry, you and nearby Allies gain Onslaught for 4 seconds"
			}
		},
		stats={
			[1]="you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry"
		}
	},
	[9187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Party members gain {0} Rage when you Warcry"
			}
		},
		stats={
			[1]="you_and_nearby_party_members_gain_x_rage_when_you_warcry"
		}
	},
	[9188]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and your Totems Regenerate {0}% of Life per second for each Summoned Totem"
			}
		},
		stats={
			[1]="you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"
		}
	},
	[9189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Conductivity"
			}
		},
		stats={
			[1]="you_are_cursed_with_conductivity"
		}
	},
	[9190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Despair"
			}
		},
		stats={
			[1]="you_are_cursed_with_despair"
		}
	},
	[9191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Elemental Weakness"
			}
		},
		stats={
			[1]="you_are_cursed_with_elemental_weakness"
		}
	},
	[9192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Enfeeble"
			}
		},
		stats={
			[1]="you_are_cursed_with_enfeeble"
		}
	},
	[9193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Flammability"
			}
		},
		stats={
			[1]="you_are_cursed_with_flammability"
		}
	},
	[9194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Frostbite"
			}
		},
		stats={
			[1]="you_are_cursed_with_frostbite"
		}
	},
	[9195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Temporal Chains"
			}
		},
		stats={
			[1]="you_are_cursed_with_temporal_chains"
		}
	},
	[9196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="you_are_cursed_with_vulnerability"
		}
	},
	[9197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Hindered"
			}
		},
		stats={
			[1]="you_cannot_be_hindered"
		}
	},
	[9198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have non-Animated Minions"
			}
		},
		stats={
			[1]="you_cannot_have_non_animated_minions"
		}
	},
	[9199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have Non-Spectre Minions"
			}
		},
		stats={
			[1]="you_cannot_have_non_spectre_minions"
		}
	},
	[9200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Curses"
			}
		},
		stats={
			[1]="you_cannot_inflict_curses"
		}
	},
	[9201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while not on Full Life"
			}
		},
		stats={
			[1]="you_count_as_low_life_while_not_on_full_life"
		}
	},
	[9202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0}% Life when one of your Minions is Revived"
			}
		},
		stats={
			[1]="you_gain_%_life_when_one_of_your_minions_is_revived"
		}
	},
	[9203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Armour or Maximum Energy Shield"
			}
		},
		stats={
			[1]="you_have_no_armour_or_energy_shield"
		}
	},
	[9204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Spirit"
			}
		},
		stats={
			[1]="you_have_no_spirit"
		}
	},
	[9205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"
			}
		},
		stats={
			[1]="your_ailments_deal_damage_faster_%_while_affected_by_malevolence"
		}
	},
	[9206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"
			}
		},
		stats={
			[1]="your_ailments_deal_damage_faster_%_while_affected_by_malevolence"
		}
	},
	[9207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot Block your Attacks"
			}
		},
		stats={
			[1]="your_attacks_cannot_be_blocked"
		}
	},
	[9208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Anger are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_anger_are_disabled"
		}
	},
	[9209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Clarity are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_clarity_are_disabled"
		}
	},
	[9210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Determination are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_determination_are_disabled"
		}
	},
	[9211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Discipline are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_discipline_are_disabled"
		}
	},
	[9212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Grace are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_grace_are_disabled"
		}
	},
	[9213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Haste are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_haste_are_disabled"
		}
	},
	[9214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Hatred are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_hatred_are_disabled"
		}
	},
	[9215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Malevolence are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_malevolence_are_disabled"
		}
	},
	[9216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Precision are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_precision_are_disabled"
		}
	},
	[9217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Pride are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_pride_are_disabled"
		}
	},
	[9218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Elements are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_elements_are_disabled"
		}
	},
	[9219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Fire are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_fire_are_disabled"
		}
	},
	[9220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Ice are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_ice_are_disabled"
		}
	},
	[9221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Lightning are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_lightning_are_disabled"
		}
	},
	[9222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Vitality are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_vitality_are_disabled"
		}
	},
	[9223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Wrath are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_wrath_are_disabled"
		}
	},
	[9224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Zealotry are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_zealotry_are_disabled"
		}
	},
	[9225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Effects of Consecrated Ground you create Linger for 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Consecrated Ground you create Linger for {0} seconds"
			}
		},
		stats={
			[1]="your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area"
		}
	},
	[9226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits against Allies in your Presence is taken from your Energy Shield before them"
			}
		},
		stats={
			[1]="your_es_takes_%_hit_damage_from_allies_in_presence_before_them"
		}
	},
	[9227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Your Marks Transfer to another Enemy when Marked Enemy dies"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Marks have a {0}% chance to Transfer to another Enemy when Marked Enemy dies"
			}
		},
		stats={
			[1]="your_marks_transfer_to_nearby_enemies_on_death_%_chance"
		}
	},
	[9228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Movement Skills are Disabled"
			}
		},
		stats={
			[1]="your_movement_skills_are_disabled"
		}
	},
	[9229]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Effects of Profane Ground you create Linger for 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Profane Ground you create Linger for {} seconds"
			}
		},
		stats={
			[1]="your_profane_ground_effect_lingers_for_ms_after_leaving_the_area"
		}
	},
	[9230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot use Shield Skills"
			}
		},
		stats={
			[1]="your_shield_skills_are_disabled"
		}
	},
	[9231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Spells are disabled"
			}
		},
		stats={
			[1]="your_spells_are_disabled"
		}
	},
	[9232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Travel Skills are Disabled"
			}
		},
		stats={
			[1]="your_travel_skills_are_disabled"
		}
	},
	[9233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Travel Skills other than Dash are Disabled"
			}
		},
		stats={
			[1]="your_travel_skills_except_dash_are_disabled"
		}
	},
	[9234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from Hits Contributes to Poison Magnitude while affected by Glorious Madness"
			}
		},
		stats={
			[1]="all_damage_can_poison_while_affected_by_glorious_madness"
		}
	},
	[9235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while affected by Glorious Madness"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_while_affected_by_glorious_madness_%"
		}
	},
	[9236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%"
		}
	},
	[9237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"
			}
		},
		stats={
			[1]="gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness"
		}
	},
	[9238]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"
		}
	},
	[9239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while affected by Glorious Madness"
			}
		},
		stats={
			[1]="immune_to_elemental_status_ailments_while_affected_by_glorious_madness"
		}
	},
	[9240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When used in the Synthesiser, the new item will have an additional Herald Modifier"
			}
		},
		stats={
			[1]="local_apply_extra_herald_mod_when_synthesised"
		}
	},
	[9241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Historic"
			}
		},
		stats={
			[1]="local_is_alternate_tree_jewel"
		}
	},
	[9242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Survival"
			}
		},
		stats={
			[1]="local_is_survival_jewel"
		}
	},
	[9243]={
		[1]={
			[1]={
				[1]={
					k="divide_by_four",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification while affected by Glorious Madness"
			}
		},
		stats={
			[1]="max_fortification_while_affected_by_glorious_madness_+1_per_4"
		}
	},
	[9244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Primordial"
			}
		},
		stats={
			[1]="primordial_jewel_count"
		}
	},
	[9245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Armour"
			}
		},
		stats={
			[1]="armour_+%_per_rage"
		}
	},
	[9246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="zealotry_aura_effect_+%"
		}
	},
	[9247]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="zealotry_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="zealotry_mana_reservation_efficiency_+%"
		}
	},
	[9249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="zealotry_mana_reservation_+%"
		}
	},
	[9250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Zealotry has no Reservation"
			}
		},
		stats={
			[1]="zealotry_reserves_no_mana"
		}
	},
	[9251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Resistance is Zero"
			}
		},
		stats={
			[1]="zero_chaos_resistance"
		}
	},
	[9252]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"
			}
		},
		stats={
			[1]="zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[9253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies deal {0}% less Physical Damage"
			}
		},
		stats={
			[1]="zombie_physical_damage_+%_final"
		}
	},
	[9254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies' Slam Attack has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="zombie_slam_area_of_effect_+%"
		}
	},
	[9255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="zombie_slam_cooldown_speed_+%"
		}
	},
	[9256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack deals {0}% increased Damage"
			}
		},
		stats={
			[1]="zombie_slam_damage_+%"
		}
	},
	[9257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+%_per_rage"
		}
	},
	[9258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems are Aggressive"
			}
		},
		stats={
			[1]="golems_larger_aggro_radius"
		}
	},
	[9259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions are Aggressive"
			}
		},
		stats={
			[1]="minion_larger_aggro_radius"
		}
	},
	[9260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%",
			[2]="local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%"
		}
	},
	[9261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%"
		}
	},
	[9262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%"
		}
	},
	[9263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage",
			[2]="local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage"
		}
	},
	[9264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits count as Rampage Kills\nRampage"
			}
		},
		stats={
			[1]="melee_hits_grant_rampage_stacks"
		}
	},
	[9265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rampage"
			}
		},
		stats={
			[1]="player_gain_rampage_stacks"
		}
	},
	[9266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Acrobatics"
			}
		},
		stats={
			[1]="keystone_acrobatics"
		}
	},
	[9267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knightly Tenets"
			}
		},
		stats={
			[1]="keystone_alternate_dexterity_bonus"
		}
	},
	[9268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="AlternateIntelligenceBonus Black Scythe Training"
			}
		},
		stats={
			[1]="keystone_alternate_intelligence_bonus"
		}
	},
	[9269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Circular Teachings"
			}
		},
		stats={
			[1]="keystone_alternate_strength_bonus"
		}
	},
	[9270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Bond"
			}
		},
		stats={
			[1]="keystone_ancestral_bond"
		}
	},
	[9271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Avatar of Fire"
			}
		},
		stats={
			[1]="keystone_avatar_of_fire"
		}
	},
	[9272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Battlemage"
			}
		},
		stats={
			[1]="keystone_battlemage"
		}
	},
	[9273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blood Magic"
			}
		},
		stats={
			[1]="keystone_blood_magic"
		}
	},
	[9274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bulwark"
			}
		},
		stats={
			[1]="keystone_bulwark"
		}
	},
	[9275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Call to Arms"
			}
		},
		stats={
			[1]="keystone_call_to_arms"
		}
	},
	[9276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Inoculation"
			}
		},
		stats={
			[1]="keystone_chaos_inoculation"
		}
	},
	[9277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Resonance"
			}
		},
		stats={
			[1]="keystone_charge_cycle"
		}
	},
	[9278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Conduit"
			}
		},
		stats={
			[1]="keystone_conduit"
		}
	},
	[9279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crimson Dance"
			}
		},
		stats={
			[1]="keystone_crimson_dance"
		}
	},
	[9280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dance with Death"
			}
		},
		stats={
			[1]="keystone_dance_with_death"
		}
	},
	[9281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Divine Flesh"
			}
		},
		stats={
			[1]="keystone_divine_flesh"
		}
	},
	[9282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Divine Shield"
			}
		},
		stats={
			[1]="keystone_divine_shield"
		}
	},
	[9283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Eldritch Battery"
			}
		},
		stats={
			[1]="keystone_eldritch_battery"
		}
	},
	[9284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Equilibrium"
			}
		},
		stats={
			[1]="keystone_elemental_equilibrium"
		}
	},
	[9285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Overload"
			}
		},
		stats={
			[1]="keystone_elemental_overload"
		}
	},
	[9286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supreme Decadence"
			}
		},
		stats={
			[1]="keystone_emperors_heart"
		}
	},
	[9287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Eternal Youth"
			}
		},
		stats={
			[1]="keystone_eternal_youth"
		}
	},
	[9288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Everlasting Sacrifice"
			}
		},
		stats={
			[1]="keystone_everlasting_sacrifice"
		}
	},
	[9289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Giant's Blood"
			}
		},
		stats={
			[1]="keystone_giants_blood"
		}
	},
	[9290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glancing Blows"
			}
		},
		stats={
			[1]="keystone_glancing_blows"
		}
	},
	[9291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Heartstopper"
			}
		},
		stats={
			[1]="keystone_heartstopper"
		}
	},
	[9292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hex Master"
			}
		},
		stats={
			[1]="keystone_hex_master"
		}
	},
	[9293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hollow Palm Technique"
			}
		},
		stats={
			[1]="keystone_hollow_palm_technique"
		}
	},
	[9294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Impaler"
			}
		},
		stats={
			[1]="keystone_impale"
		}
	},
	[9295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Reflexes"
			}
		},
		stats={
			[1]="keystone_iron_reflexes"
		}
	},
	[9296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magebane"
			}
		},
		stats={
			[1]="keystone_magebane"
		}
	},
	[9297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mind over Matter"
			}
		},
		stats={
			[1]="keystone_mana_shield"
		}
	},
	[9298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Instability"
			}
		},
		stats={
			[1]="keystone_minion_instability"
		}
	},
	[9299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Oasis"
			}
		},
		stats={
			[1]="keystone_oasis"
		}
	},
	[9300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pain Attunement"
			}
		},
		stats={
			[1]="keystone_pain_attunement"
		}
	},
	[9301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Point Blank"
			}
		},
		stats={
			[1]="keystone_point_blank"
		}
	},
	[9302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Precise Technique"
			}
		},
		stats={
			[1]="keystone_precise_technique"
		}
	},
	[9303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrow Dancing"
			}
		},
		stats={
			[1]="keystone_projectile_evasion"
		}
	},
	[9304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inner Conviction"
			}
		},
		stats={
			[1]="keystone_quiet_might"
		}
	},
	[9305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Runebinder"
			}
		},
		stats={
			[1]="keystone_runebinder"
		}
	},
	[9306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imbalanced Guard"
			}
		},
		stats={
			[1]="keystone_sacred_bastion"
		}
	},
	[9307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Secrets of Suffering"
			}
		},
		stats={
			[1]="keystone_secrets_of_suffering"
		}
	},
	[9308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Solipsism"
			}
		},
		stats={
			[1]="keystone_solipsism"
		}
	},
	[9309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Grip"
			}
		},
		stats={
			[1]="keystone_strong_bowman"
		}
	},
	[9310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supreme Ego"
			}
		},
		stats={
			[1]="keystone_supreme_ego"
		}
	},
	[9311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unwavering Stance"
			}
		},
		stats={
			[1]="keystone_unwavering_stance"
		}
	},
	[9312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Pact"
			}
		},
		stats={
			[1]="keystone_vaal_pact"
		}
	},
	[9313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Versatile Combatant"
			}
		},
		stats={
			[1]="keystone_versatile_combatant"
		}
	},
	[9314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wind Dancer"
			}
		},
		stats={
			[1]="keystone_wind_dancer"
		}
	},
	[9315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Zealot's Oath"
			}
		},
		stats={
			[1]="keystone_zealots_oath"
		}
	},
	[9316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Far Shot"
			}
		},
		stats={
			[1]="player_far_shot"
		}
	},
	[9317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Resolute Technique"
			}
		},
		stats={
			[1]="resolute_technique"
		}
	},
	[9318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Will"
			}
		},
		stats={
			[1]="strong_casting"
		}
	},
	[9319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeletons have Avatar of Fire"
			}
		},
		stats={
			[1]="summoned_skeletons_have_avatar_of_fire"
		}
	},
	[9320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks Cost Life instead of Mana"
			}
		},
		stats={
			[1]="attacks_use_life_in_place_of_mana"
		}
	},
	[9321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Crimson Dance if you have dealt a Critical Hit Recently"
			}
		},
		stats={
			[1]="gain_crimson_dance_if_have_dealt_critical_strike_recently"
		}
	},
	[9322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Crimson Dance while you have Cat's Stealth"
			}
		},
		stats={
			[1]="gain_crimson_dance_while_you_have_cat_stealth"
		}
	},
	[9323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Iron Reflexes while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_iron_reflexes_while_at_maximum_frenzy_charges"
		}
	},
	[9324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Mind over Matter while at maximum Power Charges"
			}
		},
		stats={
			[1]="gain_mind_over_matter_while_at_maximum_power_charges"
		}
	},
	[9325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 8 seconds, gain Avatar of Fire for 4 seconds"
			}
		},
		stats={
			[1]="avatar_of_fire_rotation_active"
		}
	},
	[9326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 16 seconds you gain Elemental Overload for 8 seconds"
			}
		},
		stats={
			[1]="elemental_overload_rotation_active"
		}
	},
	[9327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Reflexes while stationary"
			}
		},
		stats={
			[1]="gain_iron_reflexes_while_stationary"
		}
	},
	[9328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Resolute Technique while you do not have Elemental Overload"
			}
		},
		stats={
			[1]="gain_resolute_technique_while_do_not_have_elemental_overload"
		}
	},
	[9329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 16 seconds you gain Iron Reflexes for 8 seconds"
			}
		},
		stats={
			[1]="iron_reflexes_rotation_active"
		}
	},
	[9330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills which throw Traps Cost Life instead of Mana"
			}
		},
		stats={
			[1]="trap_throw_skills_have_blood_magic"
		}
	},
	[9331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while you have Resolute Technique"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while you have Resolute Technique"
			}
		},
		stats={
			[1]="physical_damage_+%_while_you_have_resolute_technique"
		}
	},
	[9332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance while you have Avatar of Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance while you have Avatar of Fire"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_you_have_avatar_of_fire"
		}
	},
	[9333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire while you have Avatar of Fire"
			}
		},
		stats={
			[1]="non_skill_physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"
		}
	},
	[9334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes"
			}
		},
		stats={
			[1]="unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"
		}
	},
	[9335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire"
			}
		},
		stats={
			[1]="local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire"
		}
	},
	[9336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour while you do not have Avatar of Fire"
			}
		},
		stats={
			[1]="armour_while_you_do_not_have_avatar_of_fire"
		}
	},
	[9337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes"
			}
		},
		stats={
			[1]="attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"
		}
	},
	[9338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Far Shot while you do not have Iron Reflexes"
			}
		},
		stats={
			[1]="gain_player_far_shot_while_do_not_have_iron_reflexes"
		}
	},
	[9339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gore Footprints"
			}
		},
		stats={
			[1]="blood_footprints_from_item"
		}
	},
	[9340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Celestial Footprints"
			}
		},
		stats={
			[1]="celestial_footprints_from_item"
		}
	},
	[9341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Demigod Footprints"
			}
		},
		stats={
			[1]="demigod_footprints_from_item"
		}
	},
	[9342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Extra gore"
			}
		},
		stats={
			[1]="extra_gore"
		}
	},
	[9343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Burning Hoofprints"
			}
		},
		stats={
			[1]="goat_footprints_from_item"
		}
	},
	[9344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mercury Footprints"
			}
		},
		stats={
			[1]="silver_footprints_from_item"
		}
	},
	["%_chance_to_blind_on_critical_strike"]=3893,
	["%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"]=3992,
	["%_chance_to_cause_bleeding_enemies_to_flee_on_hit"]=3428,
	["%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"]=3698,
	["%_chance_to_deal_150%_area_damage_+%_final"]=8217,
	["%_chance_to_gain_endurance_charge_each_second_while_channelling"]=8218,
	["%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"]=3238,
	["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=3237,
	["%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"]=3696,
	["%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"]=1831,
	["%_chance_to_gain_power_charge_on_placing_a_totem"]=3681,
	["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=1830,
	["%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"]=8219,
	["%_maximum_life_as_focus"]=1,
	["%_number_of_raging_spirits_allowed"]=8220,
	["%_of_life_regeneration_applies_to_totems"]=2,
	["%_physical_damage_bypasses_energy_shield"]=3,
	["+1_max_charged_attack_stages"]=4,
	["+1_spirit_per_X_energy_shield_on_body_armour"]=5,
	["+1_spirit_per_X_evasion_rating_on_body_armour"]=6,
	["X_accuracy_per_2_intelligence"]=1724,
	["X_armour_if_you_have_blocked_recently"]=4065,
	["X_armour_per_active_totem"]=4066,
	["X_armour_per_stackable_unique_jewel"]=3779,
	["X_life_per_4_dexterity"]=1725,
	["X_mana_per_4_strength"]=1726,
	["X_mana_per_stackable_unique_jewel"]=3778,
	["X_to_armour_per_2_strength"]=4067,
	["absolution_cast_speed_+%"]=4069,
	["absolution_duration_+%"]=4070,
	["absolution_minion_area_of_effect_+%"]=4071,
	["abyssal_cry_damage_+%"]=3358,
	["abyssal_cry_duration_+%"]=3548,
	["accuracy_rating"]=887,
	["accuracy_rating_+%"]=1294,
	["accuracy_rating_+%_during_onslaught"]=4082,
	["accuracy_rating_+%_equal_to_%_attack_critical_strike_chance"]=4072,
	["accuracy_rating_+%_final_at_max_distance_scaled"]=4073,
	["accuracy_rating_+%_if_enemy_not_killed_recently"]=4083,
	["accuracy_rating_+%_if_have_crit_in_past_8_seconds"]=4084,
	["accuracy_rating_+%_per_frenzy_charge"]=1745,
	["accuracy_rating_+%_vs_enemies_in_close_range"]=4074,
	["accuracy_rating_+%_vs_rare_or_unique_enemy"]=4075,
	["accuracy_rating_+%_vs_unique_enemies"]=4076,
	["accuracy_rating_+%_when_on_low_life"]=2280,
	["accuracy_rating_+_per_frenzy_charge"]=4080,
	["accuracy_rating_+_per_green_socket_on_bow"]=4081,
	["accuracy_rating_against_marked_enemies_+%"]=4077,
	["accuracy_rating_is_doubled"]=4078,
	["accuracy_rating_per_level"]=4079,
	["accuracy_rating_vs_bleeding_enemies"]=4085,
	["accuracy_rating_while_at_maximum_frenzy_charges"]=4086,
	["accuracy_rating_while_dual_wielding_+%"]=1295,
	["action_speed_-%"]=4088,
	["action_speed_cannot_be_reduced_below_base"]=2851,
	["action_speed_cannot_be_slowed_below_base_if_cast_temporal_chains_in_past_10_seconds"]=4087,
	["active_skill_additional_projectiles_description_mode"]=1507,
	["active_skill_attack_speed_+%_final"]=1273,
	["active_skill_attack_speed_+%_final_per_frenzy_charge"]=3418,
	["active_skill_level_+"]=1586,
	["adaptation_duration_+%"]=1387,
	["adaptation_rating_+%"]=1384,
	["add_1_stage_to_banners_on_melee_hit_up_to_5_per_second"]=4456,
	["add_endurance_charge_on_critical_strike"]=1531,
	["add_endurance_charge_on_enemy_critical_strike"]=1548,
	["add_endurance_charge_on_gain_power_charge_%"]=3244,
	["add_endurance_charge_on_kill"]=2508,
	["add_endurance_charge_on_skill_hit_%"]=1545,
	["add_endurance_charge_on_status_ailment"]=1549,
	["add_frenzy_charge_every_50_rampage_stacks"]=4005,
	["add_frenzy_charge_on_critical_strike"]=1541,
	["add_frenzy_charge_on_enemy_block"]=1825,
	["add_frenzy_charge_on_kill_%_chance"]=2319,
	["add_frenzy_charge_on_kill_%_chance_while_dual_wielding"]=4089,
	["add_frenzy_charge_on_skill_hit_%"]=1546,
	["add_frenzy_charge_when_hit_%"]=4090,
	["add_power_charge_on_critical_strike"]=1542,
	["add_power_charge_on_critical_strike_%"]=1543,
	["add_power_charge_on_hit_%"]=3239,
	["add_power_charge_on_hit_while_poisoned_%"]=4091,
	["add_power_charge_on_kill_%_chance"]=2321,
	["add_power_charge_on_melee_critical_strike"]=1544,
	["add_power_charge_on_minion_death"]=1753,
	["add_power_charge_on_skill_hit_%"]=1547,
	["add_power_charge_when_interrupted_while_casting"]=1849,
	["add_power_charge_when_kill_shocked_enemy"]=1842,
	["add_x_grasping_vines_on_hit"]=4092,
	["additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"]=4128,
	["additional_all_attributes"]=962,
	["additional_attack_block_%_if_used_shield_skill_recently"]=4093,
	["additional_attack_block_%_per_endurance_charge"]=4094,
	["additional_attack_block_%_per_frenzy_charge"]=4095,
	["additional_attack_block_%_per_power_charge"]=4096,
	["additional_attack_block_%_per_summoned_skeleton"]=4097,
	["additional_ballista_totems_allowed"]=4098,
	["additional_base_critical_strike_chance"]=1317,
	["additional_beam_only_chains"]=4099,
	["additional_block_%"]=2156,
	["additional_block_%_against_frontal_attacks"]=4100,
	["additional_block_%_if_you_have_crit_recently"]=4101,
	["additional_block_%_per_endurance_charge"]=4102,
	["additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"]=4103,
	["additional_block_%_while_not_cursed"]=4104,
	["additional_block_%_while_on_consecrated_ground"]=4105,
	["additional_block_%_while_you_have_at_least_10_crab_charges"]=3981,
	["additional_block_%_while_you_have_at_least_5_crab_charges"]=3980,
	["additional_block_%_with_5_or_more_nearby_enemies"]=4106,
	["additional_block_chance_%_for_1_second_every_5_seconds"]=2157,
	["additional_block_chance_%_for_you_and_allies_affected_by_your_auras"]=3687,
	["additional_block_chance_%_when_in_off_hand"]=3805,
	["additional_block_chance_against_projectiles_%"]=2161,
	["additional_chance_to_freeze_chilled_enemies_%"]=1732,
	["additional_chaos_resistance_against_damage_over_time_%"]=5066,
	["additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"]=4107,
	["additional_critical_strike_chance_per_power_charge_permyriad"]=4108,
	["additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"]=4109,
	["additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"]=3991,
	["additional_critical_strike_chance_permyriad_while_affected_by_hatred"]=4110,
	["additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"]=3111,
	["additional_critical_strike_chance_permyriad_with_herald_skills"]=4111,
	["additional_deflect_chance_%"]=4112,
	["additional_dexterity"]=964,
	["additional_dexterity_and_intelligence"]=1104,
	["additional_dexterity_per_allocated_mastery"]=4113,
	["additional_elemental_damage_reduction_as_half_of_chaos_resistance"]=3688,
	["additional_intelligence"]=965,
	["additional_intelligence_per_allocated_mastery"]=4114,
	["additional_max_mirage_archers"]=4043,
	["additional_max_number_of_dominated_magic_monsters"]=4115,
	["additional_max_number_of_dominated_rare_monsters"]=4116,
	["additional_maximum_all_elemental_resistances_%"]=968,
	["additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour"]=4121,
	["additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently"]=4117,
	["additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently"]=4118,
	["additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements"]=4119,
	["additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana"]=4120,
	["additional_maximum_all_resistances_%"]=1450,
	["additional_maximum_all_resistances_%_at_devotion_threshold"]=4123,
	["additional_maximum_all_resistances_%_while_poisoned"]=4122,
	["additional_maximum_all_resistances_%_with_no_endurance_charges"]=4124,
	["additional_maximum_block_%"]=1692,
	["additional_number_of_brands_to_create"]=4125,
	["additional_off_hand_critical_strike_chance_permyriad"]=4126,
	["additional_off_hand_critical_strike_chance_while_dual_wielding"]=4127,
	["additional_physical_damage_reduction_%_during_flask_effect"]=3883,
	["additional_physical_damage_reduction_%_during_focus"]=4130,
	["additional_physical_damage_reduction_%_during_life_or_mana_flask_effect"]=4131,
	["additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"]=4132,
	["additional_physical_damage_reduction_%_per_keystone"]=4133,
	["additional_physical_damage_reduction_%_per_minion_up_to_10%"]=4134,
	["additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity"]=4135,
	["additional_physical_damage_reduction_%_vs_abyssal_monsters"]=4136,
	["additional_physical_damage_reduction_%_when_on_low_life"]=1942,
	["additional_physical_damage_reduction_%_while_affected_by_determination"]=4137,
	["additional_physical_damage_reduction_%_while_affected_by_guard_skill"]=4138,
	["additional_physical_damage_reduction_%_while_bleeding"]=4139,
	["additional_physical_damage_reduction_%_while_channelling"]=4140,
	["additional_physical_damage_reduction_%_while_frozen"]=4141,
	["additional_physical_damage_reduction_%_while_moving"]=4142,
	["additional_physical_damage_reduction_if_warcried_in_past_8_seconds"]=4129,
	["additional_scroll_of_wisdom_drop_chance_%"]=2289,
	["additional_spell_block_%"]=1086,
	["additional_spell_block_%_if_havent_blocked_recently"]=4144,
	["additional_spell_block_%_per_power_charge"]=4143,
	["additional_spell_block_%_while_cursed"]=4145,
	["additional_staff_block_%"]=1082,
	["additional_strength"]=963,
	["additional_strength_and_dexterity"]=1102,
	["additional_strength_and_intelligence"]=1103,
	["additional_strength_per_allocated_mastery"]=4146,
	["additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value"]=4147,
	["additive_cast_speed_modifiers_apply_to_trap_throwing_speed"]=4148,
	["additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value"]=4149,
	["additive_life_modifiers_apply_to_attack_damage_at_30%_value"]=4150,
	["additive_mana_modifiers_apply_to_damage_at_30%_value"]=4151,
	["additive_mana_modifiers_apply_to_shock_effect_at_30%_value"]=4152,
	["additive_minion_damage_modifiers_apply_to_you_at_150%_value"]=4153,
	["additive_modifiers_to_minion_attack_speed_also_affect_you"]=3384,
	["additive_spell_damage_modifiers_apply_to_attack_damage"]=2372,
	["additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand"]=2374,
	["additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value"]=2373,
	["additive_vaal_skill_damage_modifiers_apply_to_all_skills"]=2375,
	["aftershock_area_of_effect_+%"]=4154,
	["aggravate_bleeding_older_than_ms_on_hit"]=4155,
	["aggravate_bleeding_on_attack_crit_chance_%"]=4156,
	["aggravate_bleeding_on_attack_knockback_chance_%"]=4158,
	["aggravate_bleeding_on_enemies_when_they_enter_your_presence"]=4159,
	["aggravate_bleeding_on_exerted_attack_hit_chance_%"]=4160,
	["aggravate_bleeding_when_inflicted_vs_enemies_on_jagged_ground_chance_%"]=4161,
	["aggravate_inflicted_bleeding"]=4162,
	["agony_crawler_damage_+%"]=4163,
	["ailment_bearer_always_freeze_shock_ignite"]=4164,
	["ailment_bearer_elemental_damage_+%_final"]=4165,
	["ailment_chance_+%"]=4167,
	["ailment_chance_+%_vs_rare_or_unique_enemy"]=4166,
	["ailment_effect_+%"]=4168,
	["ailment_threshold_+"]=4172,
	["ailment_threshold_+%"]=4173,
	["ailment_threshold_+_from_lowest_of_base_boots_evasion_rating_and_armour"]=4169,
	["ailment_threshold_+_per_dexterity"]=4170,
	["ailment_threshold_increased_by_overcapped_chaos_resistance"]=4171,
	["alchemists_mark_curse_effect_+%"]=4174,
	["all_attributes_+%"]=1105,
	["all_attributes_+%_per_assigned_keystone"]=2748,
	["all_damage_can_chill"]=2538,
	["all_damage_can_electrocute"]=4175,
	["all_damage_can_freeze"]=4176,
	["all_damage_can_ignite"]=4177,
	["all_damage_can_poison"]=4178,
	["all_damage_can_poison_while_affected_by_glorious_madness"]=9234,
	["all_damage_can_shock"]=4179,
	["all_damage_from_you_and_minions_can_ignite_while_not_on_low_infernal_flame"]=4180,
	["all_damage_taken_%_as_chaos_damage"]=4181,
	["all_damage_taken_can_chill"]=2541,
	["all_damage_taken_can_ignite"]=4182,
	["all_damage_taken_can_sap"]=4183,
	["all_damage_taken_can_scorch"]=4184,
	["all_resistances_%_per_equipped_corrupted_item"]=2764,
	["all_skill_gem_level_+"]=4185,
	["all_skill_gem_quality_+"]=4186,
	["allies_in_presence_accuracy_rating"]=912,
	["allies_in_presence_attack_maximum_added_cold_damage"]=910,
	["allies_in_presence_attack_maximum_added_fire_damage"]=909,
	["allies_in_presence_attack_maximum_added_lightning_damage"]=911,
	["allies_in_presence_attack_maximum_added_physical_damage"]=908,
	["allies_in_presence_attack_minimum_added_cold_damage"]=910,
	["allies_in_presence_attack_minimum_added_fire_damage"]=909,
	["allies_in_presence_attack_minimum_added_lightning_damage"]=911,
	["allies_in_presence_attack_minimum_added_physical_damage"]=908,
	["allies_in_presence_attack_speed_+%"]=915,
	["allies_in_presence_cast_speed_+%"]=916,
	["allies_in_presence_critical_strike_chance_+%"]=913,
	["allies_in_presence_critical_strike_multiplier_+"]=914,
	["allies_in_presence_damage_%_to_gain_as_fire"]=4187,
	["allies_in_presence_damage_+%"]=907,
	["allies_in_presence_life_regeneration_rate_per_minute"]=918,
	["allies_in_presence_life_regeneration_rate_per_minute_equal_to_their_maximum_life_%"]=4188,
	["allies_in_presence_life_regeneration_rate_per_minute_equal_to_your_maximum_life_%"]=4189,
	["allies_in_presence_resist_all_elements_%"]=917,
	["allow_2_active_banners"]=2687,
	["allow_hellscaping_unique_items"]=4190,
	["allow_multiple_offerings"]=4191,
	["always_crit_shocked_enemies"]=3757,
	["always_freeze"]=1003,
	["always_frostburn_while_affected_by_hatred"]=4192,
	["always_ignite"]=1566,
	["always_ignite_while_burning"]=4193,
	["always_pierce"]=4194,
	["always_pierce_burning_enemies"]=4195,
	["always_sap_while_affected_by_wrath"]=4196,
	["always_scorch_while_affected_by_anger"]=4197,
	["always_shock"]=1567,
	["always_stun"]=1568,
	["always_stun_enemies_that_are_on_full_life"]=2980,
	["ambush_buff_critical_strike_multiplier_+"]=4198,
	["ambush_cooldown_speed_+%"]=4199,
	["ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"]=3080,
	["ancestor_totem_buff_effect_+%"]=4200,
	["ancestor_totem_buff_linger_time_ms"]=4201,
	["ancestor_totem_parent_activation_range_+%"]=4202,
	["ancestral_cry_attacks_exerted_+"]=4203,
	["ancestral_cry_exerted_attack_damage_+%"]=4204,
	["ancestral_cry_minimum_power"]=4205,
	["ancestral_slam_every_other_slam"]=4206,
	["anger_aura_effect_+%"]=3002,
	["anger_mana_reservation_+%"]=3063,
	["anger_mana_reservation_efficiency_+%"]=4208,
	["anger_mana_reservation_efficiency_-2%_per_1"]=4207,
	["anger_reserves_no_mana"]=4209,
	["animate_guardian_damage_+%"]=3339,
	["animate_guardian_damage_+%_per_animated_weapon"]=4210,
	["animate_guardian_elemental_resistances_%"]=3615,
	["animate_weapon_can_animate_bows"]=2822,
	["animate_weapon_can_animate_up_to_x_additional_ranged_weapons"]=2908,
	["animate_weapon_can_animate_wands"]=2823,
	["animate_weapon_chance_to_create_additional_copy_%"]=3620,
	["animate_weapon_damage_+%"]=3261,
	["animate_weapon_duration_+%"]=2479,
	["animate_weapon_number_of_additional_copies"]=2480,
	["animated_ethereal_blades_have_additional_critical_strike_chance"]=4211,
	["animated_guardian_damage_taken_+%_final"]=4212,
	["animated_minions_melee_splash"]=4213,
	["aoe_+%_per_second_while_stationary_up_to_50"]=4214,
	["apply_X_armour_break_on_hit"]=4215,
	["apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"]=4216,
	["apply_covered_in_ash_to_attacker_when_hit_%"]=4217,
	["apply_maximum_wither_stacks_%_chance_when_you_apply_withered"]=4218,
	["apply_poison_on_hit_vs_bleeding_enemies_%"]=2932,
	["arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable"]=4219,
	["arc_and_crackling_lance_base_cost_+%"]=4220,
	["arc_damage_+%"]=3294,
	["arc_damage_+%_per_chain"]=4221,
	["arc_num_of_additional_projectiles_in_chain"]=3579,
	["arc_shock_chance_%"]=3594,
	["arcane_cloak_consume_%_of_mana"]=4222,
	["arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"]=4223,
	["arcane_surge_effect_+1%_per_X_maximum_mana"]=4224,
	["arcane_surge_effect_on_self_+%"]=2937,
	["arcane_surge_effect_on_self_+%_per_200_mana_spent_recently_up_to_50%"]=2938,
	["arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%"]=2936,
	["arcane_surge_effect_on_self_+%_while_affected_by_clarity"]=4225,
	["arcane_surge_on_you_spell_damage_+%_final_from_hierophant"]=4226,
	["arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%"]=4227,
	["arcanist_brand_cast_speed_+%"]=4228,
	["arcanist_brand_unnerve_on_hit"]=4229,
	["arctic_armour_buff_effect_+%"]=3646,
	["arctic_armour_chill_when_hit_duration"]=4230,
	["arctic_armour_mana_reservation_+%"]=3653,
	["arctic_armour_mana_reservation_efficiency_+%"]=4232,
	["arctic_armour_mana_reservation_efficiency_-2%_per_1"]=4231,
	["arctic_armour_maximum_added_cold_damage_per_stack"]=4233,
	["arctic_armour_minimum_added_cold_damage_per_stack"]=4233,
	["arctic_armour_no_reservation"]=4234,
	["arctic_breath_chilling_area_movement_velocity_+%"]=4235,
	["arctic_breath_damage_+%"]=3312,
	["arctic_breath_duration_+%"]=3559,
	["arctic_breath_radius_+%"]=3450,
	["area_damage_+%"]=1734,
	["area_damage_+%_per_10_devotion"]=4236,
	["area_damage_+%_per_12_strength"]=4237,
	["area_damage_taken_from_hits_+%"]=1924,
	["area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently"]=4239,
	["area_of_effect_+%_if_below_100_intelligence"]=4238,
	["area_of_effect_+%_if_culled_recently"]=4240,
	["area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently"]=4241,
	["area_of_effect_+%_if_have_crit_recently"]=4242,
	["area_of_effect_+%_if_have_stunned_an_enemy_recently"]=4243,
	["area_of_effect_+%_if_killed_at_least_5_enemies_recently"]=4244,
	["area_of_effect_+%_if_you_have_blocked_recently"]=4245,
	["area_of_effect_+%_per_20_int"]=2239,
	["area_of_effect_+%_per_25_rampage_stacks"]=4004,
	["area_of_effect_+%_per_50_strength"]=4246,
	["area_of_effect_+%_per_active_herald_of_light_minion"]=4247,
	["area_of_effect_+%_per_endurance_charge"]=4248,
	["area_of_effect_+%_per_enemy_killed_recently"]=4249,
	["area_of_effect_+%_while_fortified"]=4250,
	["area_of_effect_+%_while_totem_active"]=4251,
	["area_of_effect_+%_while_wielding_bow"]=4252,
	["area_of_effect_+%_while_wielding_staff"]=4253,
	["area_of_effect_+%_while_you_do_not_have_convergence"]=4064,
	["area_of_effect_+%_while_you_have_arcane_surge"]=4254,
	["area_of_effect_+%_with_500_or_more_strength"]=4255,
	["area_of_effect_+%_with_bow_skills"]=4256,
	["area_of_effect_+%_with_herald_skills"]=4257,
	["area_skill_accuracy_rating_+%"]=4258,
	["area_skill_knockback_chance_%"]=4259,
	["armageddon_brand_attached_target_fire_penetration_%"]=4260,
	["armageddon_brand_damage_+%"]=4261,
	["armageddon_brand_repeat_frequency_+%"]=4262,
	["armour_%_applies_to_fire_cold_lightning_damage"]=4263,
	["armour_+%_if_consumed_endurance_charge_recently"]=4264,
	["armour_+%_if_enemy_not_killed_recently"]=4291,
	["armour_+%_if_have_been_hit_recently"]=4265,
	["armour_+%_if_hit_enemy_with_melee_attack_recently"]=4266,
	["armour_+%_if_you_havent_been_hit_recently"]=4267,
	["armour_+%_per_50_str"]=4292,
	["armour_+%_per_defiance"]=3899,
	["armour_+%_per_rage"]=9245,
	["armour_+%_per_red_socket_on_main_hand_weapon"]=4294,
	["armour_+%_per_second_while_stationary_up_to_100"]=4295,
	["armour_+%_while_bleeding"]=4296,
	["armour_+%_while_no_energy_shield"]=2418,
	["armour_+%_while_stationary"]=4297,
	["armour_+%_while_surrounded"]=4268,
	["armour_+_from_%_strength_requirements_from_boots_gloves_helmets"]=4269,
	["armour_+_per_10_unreserved_max_mana"]=4270,
	["armour_+_per_1_helmet_maximum_energy_shield"]=4287,
	["armour_+_while_affected_by_determination"]=4288,
	["armour_+_while_affected_by_guard_skill"]=4289,
	["armour_+_while_you_have_fortify"]=4290,
	["armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield"]=4271,
	["armour_and_evasion_+%_during_onslaught"]=4272,
	["armour_and_evasion_+%_while_fortified"]=3867,
	["armour_and_evasion_on_low_life_+%"]=2868,
	["armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"]=3813,
	["armour_and_evasion_rating_+_per_1%_attack_block_chance"]=4273,
	["armour_and_evasion_rating_+_while_fortified"]=4274,
	["armour_break_%_of_armour_on_critical_strike_with_spells"]=4275,
	["armour_break_%_of_armour_on_heavy_stunning"]=4276,
	["armour_break_amount_+%"]=4277,
	["armour_break_amount_+%_vs_enemies_affected_by_ailments"]=4278,
	["armour_break_damage_%_dealt_as_armour_break"]=4279,
	["armour_break_duration_+%"]=4280,
	["armour_break_equal_to_%_physical_damage_dealt_on_critical_strike_with_spells"]=4281,
	["armour_break_physical_damage_%_dealt_as_armour_break"]=4282,
	["armour_evasion_+%_while_leeching"]=4283,
	["armour_from_gloves_and_boots_+%"]=4284,
	["armour_from_helmet_and_gloves_+%"]=4285,
	["armour_hellscaping_speed_+%"]=6348,
	["armour_increased_by_overcapped_fire_resistance"]=4286,
	["armour_while_stationary"]=3952,
	["armour_while_you_do_not_have_avatar_of_fire"]=9336,
	["arrow_base_number_of_targets_to_pierce"]=1506,
	["arrow_chains_+"]=1503,
	["arrow_critical_strike_chance_+%_max_as_distance_travelled_increases"]=4298,
	["arrow_damage_+%_max_as_distance_travelled_increases"]=4301,
	["arrow_damage_+%_vs_pierced_targets"]=4299,
	["arrow_damage_+50%_vs_pierced_targets"]=4300,
	["arrow_speed_additive_modifiers_also_apply_to_bow_damage"]=4303,
	["arrows_always_pierce_after_chaining"]=3943,
	["arrows_always_pierce_after_forking"]=4304,
	["arrows_fork"]=3220,
	["arrows_from_first_firing_point_always_pierce"]=4035,
	["arrows_from_fourth_firing_point_additional_chains"]=4038,
	["arrows_from_second_firing_point_fork"]=4036,
	["arrows_from_third_firing_point_return"]=4037,
	["arrows_pierce_additional_target"]=4305,
	["arrows_that_pierce_also_return"]=4306,
	["arrows_that_pierce_cause_bleeding"]=3941,
	["arrows_that_pierce_chance_to_bleed_25%"]=3942,
	["artillery_ballista_cross_strafe_pattern"]=4307,
	["artillery_ballista_fire_pen_+%"]=4308,
	["artillery_ballista_num_additional_arrows"]=4309,
	["ascendancy_assasin_critical_hit_poison_effect_+%_final"]=3865,
	["ascendancy_assassin_damage_vs_enemies_on_low_life_+%_final"]=2492,
	["ascendancy_beidats_gaze_mana_+_per_X_maximum_life"]=4310,
	["ascendancy_beidats_hand_energy_shield_+_per_X_maximum_life"]=4311,
	["ascendancy_beidats_will_spirit_+_per_X_maximum_life"]=4312,
	["ascendancy_energy_generated_+%_final"]=5732,
	["ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final"]=4313,
	["ascendancy_pathfinder_flask_charges_gained_+%_final"]=4314,
	["ascendancy_titan_damage_reduction_rating_from_body_armour_+%_final"]=4315,
	["ascendancy_warbringer_block_chance_+%_final"]=4316,
	["aspect_of_the_avian_buff_effect_+%"]=4317,
	["aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"]=4318,
	["aspect_of_the_cat_base_secondary_duration"]=4319,
	["aspect_of_the_spider_web_count_+"]=4320,
	["assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"]=3082,
	["assassins_mark_curse_effect_+%"]=3633,
	["assassins_mark_duration_+%"]=3545,
	["attack_additional_critical_strike_chance_permyriad"]=4321,
	["attack_always_crit"]=3408,
	["attack_and_cast_speed_+%"]=1741,
	["attack_and_cast_speed_+%_during_flask_effect"]=3889,
	["attack_and_cast_speed_+%_during_onslaught"]=2697,
	["attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds"]=4325,
	["attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"]=3167,
	["attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"]=3114,
	["attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"]=3689,
	["attack_and_cast_speed_+%_if_enemy_hit_recently"]=4326,
	["attack_and_cast_speed_+%_if_havent_been_hit_recently"]=4327,
	["attack_and_cast_speed_+%_on_placing_totem"]=2863,
	["attack_and_cast_speed_+%_per_cold_adaptation"]=4046,
	["attack_and_cast_speed_+%_per_corpse_consumed_recently"]=3871,
	["attack_and_cast_speed_+%_per_endurance_charge"]=4328,
	["attack_and_cast_speed_+%_per_frenzy_charge"]=1743,
	["attack_and_cast_speed_+%_per_power_charge"]=4329,
	["attack_and_cast_speed_+%_per_summoned_raging_spirit"]=4330,
	["attack_and_cast_speed_+%_while_affected_by_a_herald"]=4331,
	["attack_and_cast_speed_+%_while_affected_by_a_mana_flask"]=4322,
	["attack_and_cast_speed_+%_while_affected_by_elusive"]=4323,
	["attack_and_cast_speed_+%_while_channelling"]=4332,
	["attack_and_cast_speed_+%_while_focused"]=4333,
	["attack_and_cast_speed_+%_while_leeching"]=3711,
	["attack_and_cast_speed_+%_while_on_consecrated_ground"]=3848,
	["attack_and_cast_speed_+%_while_totem_active"]=3246,
	["attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis"]=4334,
	["attack_and_cast_speed_+%_while_you_have_fortify"]=1973,
	["attack_and_cast_speed_+%_with_channelling_skills"]=4335,
	["attack_and_cast_speed_+%_with_chaos_skills"]=4336,
	["attack_and_cast_speed_+%_with_cold_skills"]=4337,
	["attack_and_cast_speed_+%_with_elemental_skills"]=4338,
	["attack_and_cast_speed_+%_with_fire_skills"]=4339,
	["attack_and_cast_speed_+%_with_lightning_skills"]=4340,
	["attack_and_cast_speed_+%_with_physical_skills"]=4341,
	["attack_and_cast_speed_+%_with_shield_skills"]=4342,
	["attack_and_cast_speed_per_ghost_dance_stack_+%"]=4324,
	["attack_and_cast_speed_when_hit_+%"]=2875,
	["attack_and_movement_speed_+%_final_per_challenger_charge"]=4343,
	["attack_and_movement_speed_+%_if_you_have_beast_minion"]=3961,
	["attack_area_damage_+%"]=4344,
	["attack_area_of_effect_+%"]=4345,
	["attack_area_of_effect_+%_per_5_int"]=4346,
	["attack_block_%_if_blocked_a_spell_recently"]=4348,
	["attack_block_%_per_200_fire_hit_damage_taken_recently"]=4347,
	["attack_block_%_while_at_max_endurance_charges"]=4349,
	["attack_cast_and_movement_speed_+%_during_onslaught"]=4350,
	["attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"]=9337,
	["attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"]=3690,
	["attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"]=4351,
	["attack_chance_to_blind_on_hit_%_vs_bleeding_enemies"]=4352,
	["attack_chance_to_maim_on_hit_%_vs_blinded_enemies"]=4353,
	["attack_critical_strike_chance_+%"]=950,
	["attack_critical_strike_multiplier_+"]=954,
	["attack_critical_strikes_ignore_elemental_resistances"]=4354,
	["attack_damage_+%"]=1119,
	["attack_damage_+%_for_4_seconds_on_cast"]=3172,
	["attack_damage_+%_if_other_ring_is_shaper_item"]=3962,
	["attack_damage_+%_per_16_strength"]=4366,
	["attack_damage_+%_per_450_evasion"]=2617,
	["attack_damage_+%_per_450_physical_damage_reduction_rating"]=4367,
	["attack_damage_+%_per_5%_block_chance"]=4355,
	["attack_damage_+%_per_500_maximum_mana"]=4356,
	["attack_damage_+%_per_75_armour_or_evasion_on_shield"]=4368,
	["attack_damage_+%_per_explicit_map_mod_affecting_area"]=4357,
	["attack_damage_+%_per_frenzy_charge"]=2934,
	["attack_damage_+%_per_level"]=2633,
	["attack_damage_+%_vs_maimed_enemies"]=4369,
	["attack_damage_+%_vs_rare_or_unique_enemy"]=4358,
	["attack_damage_+%_when_on_full_life"]=4370,
	["attack_damage_+%_when_on_low_life"]=4371,
	["attack_damage_+%_while_affected_by_precision"]=4372,
	["attack_damage_+%_while_ally_in_presence"]=4359,
	["attack_damage_+%_while_channelling"]=4373,
	["attack_damage_+%_while_holding_a_shield"]=1127,
	["attack_damage_+%_while_in_blood_stance"]=4360,
	["attack_damage_+%_while_leeching"]=4374,
	["attack_damage_+%_while_not_on_low_mana"]=4375,
	["attack_damage_+%_while_onslaught_active"]=2940,
	["attack_damage_+%_while_surrounded"]=4361,
	["attack_damage_+%_while_you_have_at_least_20_fortification"]=4362,
	["attack_damage_+%_while_you_have_fortify"]=4376,
	["attack_damage_+%_with_channelling_skills"]=4377,
	["attack_damage_+1%_per_300_of_min_of_armour_or_evasion"]=4365,
	["attack_damage_lucky_if_blocked_in_past_20_seconds"]=4363,
	["attack_damage_lucky_if_blocked_in_past_20_seconds_while_dual_wielding"]=4364,
	["attack_damage_that_stuns_also_chills"]=2680,
	["attack_damage_vs_bleeding_enemies_+%"]=2188,
	["attack_ignite_chance_%"]=2389,
	["attack_mana_cost_+%"]=4378,
	["attack_maximum_added_chaos_damage"]=1251,
	["attack_maximum_added_chaos_damage_if_you_have_beast_minion"]=3960,
	["attack_maximum_added_chaos_damage_with_bows"]=1798,
	["attack_maximum_added_chaos_damage_with_claws"]=1799,
	["attack_maximum_added_chaos_damage_with_daggers"]=1800,
	["attack_maximum_added_cold_damage"]=870,
	["attack_maximum_added_cold_damage_with_axes"]=1782,
	["attack_maximum_added_cold_damage_with_bows"]=1783,
	["attack_maximum_added_cold_damage_with_claws"]=1784,
	["attack_maximum_added_cold_damage_with_crossbows"]=3926,
	["attack_maximum_added_cold_damage_with_daggers"]=1785,
	["attack_maximum_added_cold_damage_with_flails"]=3914,
	["attack_maximum_added_cold_damage_with_maces"]=1786,
	["attack_maximum_added_cold_damage_with_spears"]=1801,
	["attack_maximum_added_cold_damage_with_staves"]=1787,
	["attack_maximum_added_cold_damage_with_swords"]=1788,
	["attack_maximum_added_cold_damage_with_wand"]=1789,
	["attack_maximum_added_fire_damage"]=869,
	["attack_maximum_added_fire_damage_per_10_strength"]=4379,
	["attack_maximum_added_fire_damage_with_axes"]=1774,
	["attack_maximum_added_fire_damage_with_bow"]=1775,
	["attack_maximum_added_fire_damage_with_claws"]=1776,
	["attack_maximum_added_fire_damage_with_crossbows"]=3927,
	["attack_maximum_added_fire_damage_with_daggers"]=1777,
	["attack_maximum_added_fire_damage_with_flails"]=3915,
	["attack_maximum_added_fire_damage_with_maces"]=1778,
	["attack_maximum_added_fire_damage_with_spears"]=1802,
	["attack_maximum_added_fire_damage_with_staves"]=1779,
	["attack_maximum_added_fire_damage_with_swords"]=1780,
	["attack_maximum_added_fire_damage_with_wand"]=1781,
	["attack_maximum_added_lightning_damage"]=871,
	["attack_maximum_added_lightning_damage_per_10_dex"]=4381,
	["attack_maximum_added_lightning_damage_per_10_int"]=4382,
	["attack_maximum_added_lightning_damage_per_200_accuracy_rating"]=4383,
	["attack_maximum_added_lightning_damage_with_axes"]=1790,
	["attack_maximum_added_lightning_damage_with_bows"]=1791,
	["attack_maximum_added_lightning_damage_with_claws"]=1792,
	["attack_maximum_added_lightning_damage_with_crossbows"]=3928,
	["attack_maximum_added_lightning_damage_with_daggers"]=1793,
	["attack_maximum_added_lightning_damage_with_flails"]=3916,
	["attack_maximum_added_lightning_damage_with_maces"]=1794,
	["attack_maximum_added_lightning_damage_with_spears"]=1803,
	["attack_maximum_added_lightning_damage_with_staves"]=1795,
	["attack_maximum_added_lightning_damage_with_swords"]=1796,
	["attack_maximum_added_lightning_damage_with_wand"]=1797,
	["attack_maximum_added_melee_lightning_damage_while_unarmed"]=2136,
	["attack_maximum_added_physical_damage"]=868,
	["attack_maximum_added_physical_damage_if_have_crit_recently"]=4384,
	["attack_maximum_added_physical_damage_if_you_have_beast_minion"]=3959,
	["attack_maximum_added_physical_damage_per_25_dexterity"]=3041,
	["attack_maximum_added_physical_damage_per_25_strength"]=4385,
	["attack_maximum_added_physical_damage_per_level"]=4386,
	["attack_maximum_added_physical_damage_while_holding_a_shield"]=1773,
	["attack_maximum_added_physical_damage_while_unarmed"]=1772,
	["attack_maximum_added_physical_damage_with_axes"]=1764,
	["attack_maximum_added_physical_damage_with_bow"]=1765,
	["attack_maximum_added_physical_damage_with_claws"]=1766,
	["attack_maximum_added_physical_damage_with_crossbows"]=3929,
	["attack_maximum_added_physical_damage_with_daggers"]=1767,
	["attack_maximum_added_physical_damage_with_flails"]=3917,
	["attack_maximum_added_physical_damage_with_maces"]=1768,
	["attack_maximum_added_physical_damage_with_spears"]=1804,
	["attack_maximum_added_physical_damage_with_staves"]=1769,
	["attack_maximum_added_physical_damage_with_swords"]=1770,
	["attack_maximum_added_physical_damage_with_wands"]=1771,
	["attack_maximum_added_physical_damage_with_weapons"]=1172,
	["attack_minimum_added_chaos_damage"]=1251,
	["attack_minimum_added_chaos_damage_if_you_have_beast_minion"]=3960,
	["attack_minimum_added_chaos_damage_with_bows"]=1798,
	["attack_minimum_added_chaos_damage_with_claws"]=1799,
	["attack_minimum_added_chaos_damage_with_daggers"]=1800,
	["attack_minimum_added_cold_damage"]=870,
	["attack_minimum_added_cold_damage_with_axes"]=1782,
	["attack_minimum_added_cold_damage_with_bows"]=1783,
	["attack_minimum_added_cold_damage_with_claws"]=1784,
	["attack_minimum_added_cold_damage_with_crossbows"]=3926,
	["attack_minimum_added_cold_damage_with_daggers"]=1785,
	["attack_minimum_added_cold_damage_with_flails"]=3914,
	["attack_minimum_added_cold_damage_with_maces"]=1786,
	["attack_minimum_added_cold_damage_with_spears"]=1801,
	["attack_minimum_added_cold_damage_with_staves"]=1787,
	["attack_minimum_added_cold_damage_with_swords"]=1788,
	["attack_minimum_added_cold_damage_with_wand"]=1789,
	["attack_minimum_added_fire_damage"]=869,
	["attack_minimum_added_fire_damage_per_10_strength"]=4379,
	["attack_minimum_added_fire_damage_with_axes"]=1774,
	["attack_minimum_added_fire_damage_with_bow"]=1775,
	["attack_minimum_added_fire_damage_with_claws"]=1776,
	["attack_minimum_added_fire_damage_with_crossbows"]=3927,
	["attack_minimum_added_fire_damage_with_daggers"]=1777,
	["attack_minimum_added_fire_damage_with_flails"]=3915,
	["attack_minimum_added_fire_damage_with_maces"]=1778,
	["attack_minimum_added_fire_damage_with_spears"]=1802,
	["attack_minimum_added_fire_damage_with_staves"]=1779,
	["attack_minimum_added_fire_damage_with_swords"]=1780,
	["attack_minimum_added_fire_damage_with_wand"]=1781,
	["attack_minimum_added_lightning_damage"]=871,
	["attack_minimum_added_lightning_damage_per_10_dex"]=4381,
	["attack_minimum_added_lightning_damage_per_10_int"]=4382,
	["attack_minimum_added_lightning_damage_per_200_accuracy_rating"]=4383,
	["attack_minimum_added_lightning_damage_with_axes"]=1790,
	["attack_minimum_added_lightning_damage_with_bows"]=1791,
	["attack_minimum_added_lightning_damage_with_claws"]=1792,
	["attack_minimum_added_lightning_damage_with_crossbows"]=3928,
	["attack_minimum_added_lightning_damage_with_daggers"]=1793,
	["attack_minimum_added_lightning_damage_with_flails"]=3916,
	["attack_minimum_added_lightning_damage_with_maces"]=1794,
	["attack_minimum_added_lightning_damage_with_spears"]=1803,
	["attack_minimum_added_lightning_damage_with_staves"]=1795,
	["attack_minimum_added_lightning_damage_with_swords"]=1796,
	["attack_minimum_added_lightning_damage_with_wand"]=1797,
	["attack_minimum_added_melee_lightning_damage_while_unarmed"]=2136,
	["attack_minimum_added_physical_damage"]=868,
	["attack_minimum_added_physical_damage_if_have_crit_recently"]=4384,
	["attack_minimum_added_physical_damage_if_you_have_beast_minion"]=3959,
	["attack_minimum_added_physical_damage_per_25_dexterity"]=3041,
	["attack_minimum_added_physical_damage_per_25_strength"]=4385,
	["attack_minimum_added_physical_damage_per_level"]=4386,
	["attack_minimum_added_physical_damage_while_holding_a_shield"]=1773,
	["attack_minimum_added_physical_damage_while_unarmed"]=1772,
	["attack_minimum_added_physical_damage_with_axes"]=1764,
	["attack_minimum_added_physical_damage_with_bow"]=1765,
	["attack_minimum_added_physical_damage_with_claws"]=1766,
	["attack_minimum_added_physical_damage_with_crossbows"]=3929,
	["attack_minimum_added_physical_damage_with_daggers"]=1767,
	["attack_minimum_added_physical_damage_with_flails"]=3917,
	["attack_minimum_added_physical_damage_with_maces"]=1768,
	["attack_minimum_added_physical_damage_with_spears"]=1804,
	["attack_minimum_added_physical_damage_with_staves"]=1769,
	["attack_minimum_added_physical_damage_with_swords"]=1770,
	["attack_minimum_added_physical_damage_with_wands"]=1771,
	["attack_minimum_added_physical_damage_with_weapons"]=1172,
	["attack_projectiles_fork"]=4388,
	["attack_projectiles_fork_additional_times"]=4389,
	["attack_projectiles_return"]=2504,
	["attack_repeat_count"]=1607,
	["attack_skill_additional_num_projectiles_while_wielding_claws_daggers"]=4390,
	["attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem"]=2403,
	["attack_skills_additional_ballista_totems_allowed"]=3863,
	["attack_skills_additional_totems_allowed"]=3864,
	["attack_skills_damage_+%_while_dual_wielding"]=1179,
	["attack_skills_damage_+%_while_holding_shield"]=1128,
	["attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana"]=4391,
	["attack_speed_+%"]=957,
	["attack_speed_+%_during_flask_effect"]=2949,
	["attack_speed_+%_final_per_blitz_charge"]=4398,
	["attack_speed_+%_for_4_seconds_on_attack"]=3173,
	["attack_speed_+%_if_cast_a_mark_spell_recently"]=4399,
	["attack_speed_+%_if_changed_stance_recently"]=8781,
	["attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently"]=4400,
	["attack_speed_+%_if_enemy_killed_recently"]=4401,
	["attack_speed_+%_if_enemy_not_killed_recently"]=3853,
	["attack_speed_+%_if_have_been_hit_recently"]=4402,
	["attack_speed_+%_if_have_blocked_recently"]=4403,
	["attack_speed_+%_if_have_crit_recently"]=4404,
	["attack_speed_+%_if_havent_cast_dash_recently"]=4405,
	["attack_speed_+%_if_not_gained_frenzy_charge_recently"]=4406,
	["attack_speed_+%_if_rare_or_unique_enemy_nearby"]=4407,
	["attack_speed_+%_if_you_have_at_least_600_strength"]=4408,
	["attack_speed_+%_if_you_have_not_attacked_recently"]=4392,
	["attack_speed_+%_per_15_dex"]=2240,
	["attack_speed_+%_per_200_accuracy_rating"]=3856,
	["attack_speed_+%_per_25_dex"]=4409,
	["attack_speed_+%_per_5_dex"]=4410,
	["attack_speed_+%_per_enemy_in_close_range"]=4393,
	["attack_speed_+%_per_explicit_map_mod_affecting_area"]=4394,
	["attack_speed_+%_per_frenzy_charge"]=1742,
	["attack_speed_+%_when_hit"]=2859,
	["attack_speed_+%_when_on_full_life"]=1141,
	["attack_speed_+%_when_on_low_life"]=1140,
	["attack_speed_+%_while_affected_by_precision"]=4411,
	["attack_speed_+%_while_chilled"]=4412,
	["attack_speed_+%_while_holding_shield"]=1278,
	["attack_speed_+%_while_ignited"]=2612,
	["attack_speed_+%_while_in_sand_stance"]=4395,
	["attack_speed_+%_while_leeching"]=2865,
	["attack_speed_+%_while_not_on_low_mana"]=4413,
	["attack_speed_+%_while_on_full_mana"]=4396,
	["attack_speed_+%_while_phasing"]=4414,
	["attack_speed_+%_while_surrounded"]=4397,
	["attack_speed_+%_with_channelling_skills"]=4415,
	["attack_speed_+%_with_movement_skills"]=1293,
	["attack_speed_while_dual_wielding_+%"]=1276,
	["attack_speed_while_fortified_+%"]=2871,
	["attacks_bleed_on_hit_while_you_have_cat_stealth"]=4417,
	["attacks_cause_bleeding_vs_cursed_enemies"]=4418,
	["attacks_chance_to_bleed_25%_vs_cursed_enemies"]=4420,
	["attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"]=4421,
	["attacks_chance_to_blind_on_hit_%"]=4422,
	["attacks_chance_to_poison_%_on_max_frenzy_charges"]=1748,
	["attacks_chance_to_taunt_on_hit_%"]=4423,
	["attacks_corrosion_on_hit_%"]=4424,
	["attacks_deal_no_physical_damage"]=2176,
	["attacks_do_not_cost_mana"]=1600,
	["attacks_impale_on_hit_%_chance"]=4425,
	["attacks_inflict_bleeding_if_last_movement_skill_was_advancing_strike"]=4426,
	["attacks_inflict_bleeding_on_hit"]=2186,
	["attacks_intimidate_on_hit_%"]=4427,
	["attacks_num_of_additional_chains"]=3751,
	["attacks_num_of_additional_chains_when_in_main_hand"]=3816,
	["attacks_number_of_additional_projectiles"]=3817,
	["attacks_number_of_additional_projectiles_when_in_off_hand"]=3818,
	["attacks_poison_while_at_max_frenzy_charges"]=1747,
	["attacks_use_life_in_place_of_mana"]=9320,
	["attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute"]=4428,
	["attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"]=4429,
	["attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute"]=4428,
	["attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity"]=4429,
	["attacks_with_two_handed_weapons_impale_on_hit_%_chance"]=4430,
	["attribute_requirements_can_be_satisfied_by_%_of_ascendance"]=1112,
	["aura_effect_+%"]=2499,
	["aura_effect_on_self_from_skills_+%_per_herald_effecting_you"]=4431,
	["aura_effect_on_self_from_your_skills_+%"]=3208,
	["aura_grant_shield_defences_to_nearby_allies"]=3105,
	["aura_melee_physical_damage_+%_per_10_strength"]=3092,
	["auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"]=3100,
	["auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"]=3101,
	["auras_grant_damage_+%_to_you_and_your_allies"]=3099,
	["avatar_of_fire_rotation_active"]=9325,
	["avians_flight_duration_ms_+"]=4432,
	["avians_might_duration_ms_+"]=4433,
	["avoid_ailments_%_from_crit"]=4434,
	["avoid_ailments_%_on_consecrated_ground"]=3194,
	["avoid_ailments_%_while_holding_shield"]=4435,
	["avoid_all_elemental_ailment_%_per_summoned_golem"]=4436,
	["avoid_all_elemental_status_%"]=1557,
	["avoid_all_elemental_status_%_per_stackable_unique_jewel"]=3780,
	["avoid_blind_%"]=2271,
	["avoid_chained_projectile_%_chance"]=4437,
	["avoid_chaos_damage_%"]=3022,
	["avoid_chill_freeze_while_casting_%"]=4438,
	["avoid_cold_damage_%"]=3020,
	["avoid_corrupted_blood_%_chance"]=4439,
	["avoid_elemental_ailments_%_while_affected_by_elusive"]=4440,
	["avoid_elemental_ailments_%_while_phasing"]=4441,
	["avoid_elemental_damage_%_per_frenzy_charge"]=3018,
	["avoid_elemental_damage_chance_%_during_soul_gain_prevention"]=4442,
	["avoid_elemental_damage_while_phasing_%"]=4443,
	["avoid_fire_damage_%"]=3019,
	["avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"]=4444,
	["avoid_freeze_chill_ignite_%_while_have_onslaught"]=2704,
	["avoid_freeze_shock_ignite_bleed_%_during_flask_effect"]=3706,
	["avoid_ignite_%_when_on_low_life"]=1561,
	["avoid_impale_%"]=4445,
	["avoid_interruption_while_casting_%"]=1606,
	["avoid_knockback_%"]=1371,
	["avoid_lightning_damage_%"]=3021,
	["avoid_maim_%_chance"]=4446,
	["avoid_physical_damage_%"]=3017,
	["avoid_physical_damage_%_while_phasing"]=4447,
	["avoid_projectiles_%_chance_if_taken_projectile_damage_recently"]=4448,
	["avoid_projectiles_while_phasing_%_chance"]=4449,
	["avoid_shock_%_while_chilled"]=4450,
	["avoid_status_ailments_%_during_flask_effect"]=2948,
	["avoid_stun_%"]=1564,
	["avoid_stun_%_for_4_seconds_on_kill"]=2974,
	["avoid_stun_%_while_channeling_snipe"]=4452,
	["avoid_stun_%_while_channelling"]=4453,
	["avoid_stun_%_while_holding_shield"]=4454,
	["avoid_stun_35%_per_active_herald"]=4451,
	["axe_accuracy_rating"]=1710,
	["axe_accuracy_rating_+%"]=1298,
	["axe_attack_speed_+%"]=1281,
	["axe_critical_strike_chance_+%"]=1329,
	["axe_critical_strike_multiplier_+"]=1347,
	["axe_damage_+%"]=1196,
	["ball_lightning_damage_+%"]=2828,
	["ball_lightning_number_of_additional_projectiles"]=4455,
	["ball_lightning_projectile_speed_+%"]=3518,
	["ball_lightning_radius_+%"]=3451,
	["banner_adrenaline_duration_+%"]=4457,
	["banner_aura_effect_+%"]=3008,
	["banner_fortify_duration_+%"]=4458,
	["banner_mana_reservation_+%"]=4459,
	["banner_skills_mana_reservation_efficiency_+%"]=4461,
	["banner_skills_mana_reservation_efficiency_-2%_per_1"]=4460,
	["banner_skills_reserve_no_mana"]=4462,
	["banner_taunt_duration_+%"]=4463,
	["barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge"]=4464,
	["barrage_attack_speed_+%"]=3487,
	["barrage_damage_+%"]=3295,
	["barrage_final_volley_fires_x_additional_projectiles_simultaneously"]=2917,
	["barrage_num_of_additional_projectiles"]=3576,
	["basalt_flask_armour_+%_final"]=4465,
	["base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=3416,
	["base_actor_scale_+%"]=1752,
	["base_adaptation_rating"]=1381,
	["base_added_chaos_damage_%_of_maximum_mana"]=4466,
	["base_additional_physical_damage_reduction_%"]=967,
	["base_aggravate_bleeding_on_attack_hit_chance_%"]=4157,
	["base_all_ailment_duration_+%"]=1574,
	["base_all_ailment_duration_on_self_+%"]=4467,
	["base_all_damage_bypass_energy_shield_%"]=4468,
	["base_armour_%_applies_to_chaos_damage"]=4469,
	["base_armour_%_applies_to_fire_damage"]=4470,
	["base_armour_applies_to_chaos_damage"]=4471,
	["base_armour_applies_to_lightning_damage"]=4472,
	["base_arrow_speed_+%"]=1510,
	["base_arrows_always_pierce"]=4473,
	["base_attack_block_luck"]=4474,
	["base_attack_damage_%_deflected"]=4475,
	["base_attack_damage_penetrates_chaos_resist_%"]=3202,
	["base_attack_damage_penetrates_cold_resist_%"]=3200,
	["base_attack_damage_penetrates_elemental_resist_%"]=3197,
	["base_attack_damage_penetrates_fire_resist_%"]=3199,
	["base_attack_damage_penetrates_lightning_resist_%"]=3201,
	["base_attack_speed_+%_per_frenzy_charge"]=1744,
	["base_aura_area_of_effect_+%"]=1909,
	["base_avoid_bleed_%"]=3837,
	["base_avoid_chill_%"]=1558,
	["base_avoid_chill_%_while_have_onslaught"]=2698,
	["base_avoid_freeze_%"]=1559,
	["base_avoid_ignite_%"]=1560,
	["base_avoid_poison_%"]=1563,
	["base_avoid_projectiles_%_chance"]=4476,
	["base_avoid_shock_%"]=1562,
	["base_avoid_stun_%"]=1565,
	["base_bleed_duration_+%"]=4477,
	["base_bleeding_effect_+%"]=4578,
	["base_block_%_damage_taken"]=4478,
	["base_body_armour_permyriad_to_gain_as_physical_thorns_damage"]=4479,
	["base_bone_golem_granted_buff_effect_+%"]=4480,
	["base_cannot_be_chilled"]=1550,
	["base_cannot_be_chilled_or_frozen"]=1551,
	["base_cannot_be_frozen"]=1552,
	["base_cannot_be_ignited"]=1553,
	["base_cannot_be_shocked"]=1555,
	["base_cannot_be_stunned"]=1873,
	["base_cannot_evade"]=1622,
	["base_cannot_gain_bleeding"]=3836,
	["base_cannot_gain_endurance_charges"]=4481,
	["base_cannot_leech"]=2162,
	["base_cannot_leech_energy_shield"]=4482,
	["base_cannot_leech_life"]=2263,
	["base_cannot_leech_mana"]=2264,
	["base_cast_speed_+%"]=958,
	["base_chance_to_deal_triple_damage_%"]=4483,
	["base_chance_to_freeze_%"]=1003,
	["base_chance_to_ignite_%"]=1001,
	["base_chance_to_inflict_bleeding_%"]=4484,
	["base_chance_to_not_consume_corpse_%"]=5051,
	["base_chance_to_pierce_%"]=1015,
	["base_chance_to_poison_on_hit_%"]=2832,
	["base_chance_to_poison_on_hit_%_vs_non_poisoned_enemies"]=4485,
	["base_chance_to_shock_%"]=1005,
	["base_chaos_damage_%_of_maximum_life_taken_per_minute"]=1653,
	["base_chaos_damage_bypass_energy_shield_%"]=4486,
	["base_chaos_damage_can_electrocute"]=4487,
	["base_chaos_damage_can_ignite"]=4488,
	["base_chaos_damage_does_not_damage_energy_shield_extra_hard"]=2206,
	["base_chaos_damage_resistance_%"]=977,
	["base_chaos_damage_taken_per_minute"]=1654,
	["base_chaos_golem_granted_buff_effect_+%"]=3723,
	["base_charge_duration_+%"]=4489,
	["base_cold_damage_can_poison"]=2542,
	["base_cold_damage_heals"]=2701,
	["base_cold_damage_resistance_%"]=975,
	["base_cold_immunity"]=3725,
	["base_cooldown_speed_+%"]=4490,
	["base_cost_+%"]=1589,
	["base_critical_strike_multiplier_+"]=953,
	["base_curse_duration_+%"]=1496,
	["base_damage_bypass_ward_%"]=4491,
	["base_damage_removed_from_mana_before_life_%"]=2386,
	["base_damage_taken_+%"]=1923,
	["base_damaging_ailment_effect_+%"]=5450,
	["base_darkness"]=4492,
	["base_darkness_refresh_rate_ms"]=4493,
	["base_deal_no_chaos_damage"]=4494,
	["base_deal_no_cold_damage"]=2474,
	["base_deal_no_fire_damage"]=4495,
	["base_deal_no_lightning_damage"]=4496,
	["base_deal_no_physical_damage"]=2472,
	["base_deal_no_thorns_damage"]=4497,
	["base_debuff_slow_magnitude_+%"]=4498,
	["base_elemental_damage_heals"]=2703,
	["base_elemental_status_ailment_duration_+%"]=1575,
	["base_enemy_critical_strike_chance_+%_against_self"]=2790,
	["base_energy_shield_gained_on_enemy_death"]=2267,
	["base_energy_shield_leech_rate_+%"]=1859,
	["base_energy_shield_regeneration_rate_per_minute"]=2333,
	["base_energy_shield_regeneration_rate_per_minute_%"]=2334,
	["base_es_cost_+"]=1595,
	["base_evasion_rating"]=891,
	["base_extra_damage_rolls"]=4499,
	["base_fire_damage_can_poison"]=2543,
	["base_fire_damage_heals"]=2700,
	["base_fire_damage_resistance_%"]=974,
	["base_fire_elemental_maximum_life_+%"]=1487,
	["base_fire_golem_granted_buff_effect_+%"]=3720,
	["base_fire_hit_damage_taken_%_as_physical"]=2143,
	["base_fire_hit_damage_taken_%_as_physical_value_negated"]=2144,
	["base_fire_immunity"]=1431,
	["base_freezing_enemy_chills_enemies_in_radius"]=5956,
	["base_frenzy_charge_duration_+%"]=1826,
	["base_frozen_effect_on_self_+%"]=4500,
	["base_global_chance_to_knockback_%"]=1698,
	["base_ice_golem_granted_buff_effect_+%"]=3721,
	["base_ignite_effect_+%"]=6455,
	["base_immune_to_chill"]=2570,
	["base_immune_to_cold_ailments"]=4501,
	["base_immune_to_freeze"]=4502,
	["base_immune_to_ignite"]=4503,
	["base_immune_to_shock"]=4504,
	["base_inflict_cold_exposure_on_hit_%_chance"]=4505,
	["base_inflict_fire_exposure_on_hit_%_chance"]=4506,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=4507,
	["base_item_found_quantity_+%"]=1418,
	["base_item_found_rarity_+%"]=935,
	["base_killed_monster_dropped_item_quantity_+%"]=1717,
	["base_killed_monster_dropped_item_rarity_+%"]=1716,
	["base_leech_amount_+%"]=1853,
	["base_leech_is_instant_on_critical"]=2235,
	["base_life_cost_+"]=1596,
	["base_life_cost_+%"]=1590,
	["base_life_flasks_do_not_recover_life"]=4508,
	["base_life_gain_per_target"]=986,
	["base_life_gained_on_enemy_death"]=988,
	["base_life_gained_on_spell_hit"]=1459,
	["base_life_leech_amount_+%"]=1855,
	["base_life_leech_does_not_stop_at_full_life"]=2866,
	["base_life_leech_from_all_spell_damage_permyriad"]=4509,
	["base_life_leech_from_physical_attack_damage_permyriad"]=984,
	["base_life_leech_is_instant"]=2232,
	["base_life_leech_rate_+%"]=1856,
	["base_life_recharges_like_energy_shield"]=4510,
	["base_life_regeneration_rate_per_minute"]=981,
	["base_life_reservation_+%"]=1912,
	["base_life_reservation_efficiency_+%"]=1911,
	["base_lightning_damage_can_electrocute"]=4511,
	["base_lightning_damage_can_poison"]=2544,
	["base_lightning_damage_heals"]=2702,
	["base_lightning_damage_resistance_%"]=976,
	["base_lightning_golem_granted_buff_effect_+%"]=3722,
	["base_lightning_immunity"]=3726,
	["base_limit_+"]=4512,
	["base_main_hand_damage_+%"]=1184,
	["base_main_hand_maim_on_hit_%"]=4513,
	["base_mana_cost_+"]=1597,
	["base_mana_cost_+_with_channelling_skills"]=8626,
	["base_mana_cost_+_with_non_channelling_skills"]=8628,
	["base_mana_cost_-%"]=1591,
	["base_mana_gained_on_enemy_death"]=993,
	["base_mana_leech_amount_+%"]=1857,
	["base_mana_leech_from_physical_attack_damage_permyriad"]=992,
	["base_mana_leech_is_instant"]=2233,
	["base_mana_leech_rate_+%"]=1858,
	["base_mana_regeneration_rate_per_minute"]=1409,
	["base_mana_reservation_+%"]=1914,
	["base_mana_reservation_efficiency_+%"]=1913,
	["base_max_fortification"]=4514,
	["base_maximum_chaos_damage_resistance_%"]=972,
	["base_maximum_cold_damage_resistance_%"]=970,
	["base_maximum_energy_shield"]=893,
	["base_maximum_energy_shield_per_blue_socket_on_item"]=2410,
	["base_maximum_fire_damage_resistance_%"]=969,
	["base_maximum_fragile_regrowth"]=4027,
	["base_maximum_life"]=895,
	["base_maximum_life_per_red_socket_on_item"]=2404,
	["base_maximum_lightning_damage_on_charge_expiry"]=2253,
	["base_maximum_lightning_damage_resistance_%"]=971,
	["base_maximum_mana"]=897,
	["base_maximum_mana_per_green_socket_on_item"]=2407,
	["base_maximum_spell_block_%"]=1693,
	["base_melee_critical_strike_chance_while_unarmed_%"]=3210,
	["base_minimum_endurance_charges"]=1516,
	["base_minimum_frenzy_charges"]=1521,
	["base_minimum_lightning_damage_on_charge_expiry"]=2253,
	["base_minimum_power_charges"]=1526,
	["base_minion_duration_+%"]=4515,
	["base_movement_velocity_+%"]=852,
	["base_no_energy_shield_recovery"]=2778,
	["base_number_of_arbalists"]=8162,
	["base_number_of_champions_of_light_allowed"]=4516,
	["base_number_of_crossbow_bolts"]=959,
	["base_number_of_essence_spirits_allowed"]=560,
	["base_number_of_golems_allowed"]=3324,
	["base_number_of_herald_scorpions_allowed"]=4517,
	["base_number_of_raging_spirits_allowed"]=1862,
	["base_number_of_relics_allowed"]=4518,
	["base_number_of_remote_mines_allowed"]=1937,
	["base_number_of_shield_walls_allowed"]=4519,
	["base_number_of_sigils_allowed_per_target"]=4520,
	["base_number_of_skeletons_allowed"]=1861,
	["base_number_of_spectres_allowed"]=1860,
	["base_number_of_support_ghosts_allowed"]=4521,
	["base_number_of_totems_allowed"]=1935,
	["base_number_of_traps_allowed"]=1936,
	["base_off_hand_attack_speed_+%"]=1277,
	["base_off_hand_chance_to_blind_on_hit_%"]=4522,
	["base_off_hand_damage_+%"]=1185,
	["base_onlsaught_on_hit_%_chance"]=4523,
	["base_penetrate_elemental_resistances_%"]=3198,
	["base_physical_damage_can_pin"]=4524,
	["base_physical_damage_over_time_taken_+%"]=4525,
	["base_physical_damage_reduction_and_evasion_rating"]=3881,
	["base_physical_damage_reduction_rating"]=889,
	["base_poison_duration_+%"]=2829,
	["base_poison_effect_+%"]=8287,
	["base_projectile_speed_+%"]=901,
	["base_rage_cost_+%"]=1592,
	["base_raven_maximum_life_+%"]=1488,
	["base_reduce_enemy_cold_resistance_%"]=2652,
	["base_reduce_enemy_fire_resistance_%"]=2651,
	["base_reduce_enemy_lightning_resistance_%"]=2653,
	["base_reservation_+%"]=1916,
	["base_reservation_efficiency_+%"]=1915,
	["base_resist_all_elements_%"]=973,
	["base_self_chill_duration_-%"]=1011,
	["base_self_critical_strike_multiplier_-%"]=966,
	["base_self_freeze_duration_-%"]=1012,
	["base_self_ignite_duration_-%"]=1010,
	["base_self_shock_duration_-%"]=1013,
	["base_should_have_arcane_surge_from_stat"]=4526,
	["base_should_have_onslaught_from_stat"]=3234,
	["base_skill_area_of_effect_+%"]=1588,
	["base_skill_cost_life_instead_of_mana_%"]=4527,
	["base_skill_gain_life_cost_%_of_mana_cost"]=4528,
	["base_slow_potency_+%"]=4529,
	["base_spectre_maximum_life_+%"]=1485,
	["base_spell_block_%"]=888,
	["base_spell_block_luck"]=1087,
	["base_spell_critical_chance_equal_to_the_critical_strike_chance_of_main_weapon"]=4530,
	["base_spell_critical_strike_chance"]=1316,
	["base_spell_critical_strike_chance_override_permyriad"]=4531,
	["base_spell_critical_strike_multiplier_+"]=955,
	["base_spell_damage_%_suppressed"]=1073,
	["base_spell_projectile_block_%"]=4532,
	["base_spell_suppression_chance_%"]=978,
	["base_spell_suppression_chance_150%_of_value"]=1074,
	["base_spirit"]=899,
	["base_spirit_from_equipment"]=900,
	["base_steal_power_frenzy_endurance_charges_on_hit_%"]=2661,
	["base_stone_golem_granted_buff_effect_+%"]=3719,
	["base_stun_duration_+%"]=999,
	["base_stun_recovery_+%"]=1007,
	["base_stun_threshold_reduction_+%"]=996,
	["base_thorns_critical_strike_chance"]=4533,
	["base_thorns_critical_strike_multiplier_+"]=4534,
	["base_total_number_of_sigils_allowed"]=4535,
	["base_unaffected_by_poison"]=4536,
	["base_ward"]=1376,
	["base_weapon_trap_rotation_speed_+%"]=4537,
	["base_weapon_trap_total_rotation_%"]=4538,
	["base_zombie_maximum_life_+%"]=1486,
	["battlemages_cry_buff_effect_+%"]=4539,
	["battlemages_cry_exerts_x_additional_attacks"]=4540,
	["bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed"]=4541,
	["bear_trap_additional_damage_taken_+%_from_traps_and_mines"]=4542,
	["bear_trap_cooldown_speed_+%"]=3505,
	["bear_trap_damage_+%"]=3340,
	["bear_trap_damage_taken_+%_from_traps_and_mines"]=4543,
	["bear_trap_movement_speed_+%_final"]=4544,
	["belt_enchant_enemies_you_taunt_have_area_damage_+%_final"]=4545,
	["berserk_buff_effect_+%"]=4546,
	["berserk_rage_loss_+%"]=4547,
	["berserker_damage_+%_final"]=3678,
	["berserker_gain_rage_on_attack_hit_cooldown_ms"]=4548,
	["berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage"]=4549,
	["berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies"]=4550,
	["berserker_warcry_grant_damage_+%_to_you_and_nearby_allies"]=4551,
	["berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final"]=4552,
	["blackhole_damage_taken_+%"]=4553,
	["blackhole_pulse_frequency_+%"]=4554,
	["blackstar_moonlight_cold_damage_taken_+%_final"]=4555,
	["blackstar_moonlight_fire_damage_taken_+%_final"]=4556,
	["blackstar_sunlight_cold_damage_taken_+%_final"]=4557,
	["blackstar_sunlight_fire_damage_taken_+%_final"]=4558,
	["blade_blase_damage_+%"]=4559,
	["blade_blast_skill_area_of_effect_+%"]=4560,
	["blade_blast_trigger_detonation_area_of_effect_+%"]=4561,
	["blade_trap_damage_+%"]=4562,
	["blade_trap_skill_area_of_effect_+%"]=4563,
	["blade_vortex_blade_blast_impale_on_hit_%_chance"]=4564,
	["blade_vortex_blade_deal_no_non_physical_damage"]=4565,
	["blade_vortex_critical_strike_multiplier_+_per_blade"]=4566,
	["blade_vortex_damage_+%"]=3363,
	["blade_vortex_duration_+%"]=3552,
	["blade_vortex_radius_+%"]=3468,
	["bladefall_critical_strike_chance_+%"]=3571,
	["bladefall_damage_+%"]=3364,
	["bladefall_number_of_volleys"]=4567,
	["bladefall_radius_+%"]=3469,
	["bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within"]=4568,
	["bladestorm_damage_+%"]=4569,
	["bladestorm_maximum_number_of_storms_allowed"]=4570,
	["bladestorm_sandstorm_movement_speed_+%"]=4571,
	["blast_rain_%_chance_for_additional_blast"]=3731,
	["blast_rain_artillery_ballista_all_damage_can_poison"]=4572,
	["blast_rain_damage_+%"]=3360,
	["blast_rain_number_of_blasts"]=3617,
	["blast_rain_radius_+%"]=3465,
	["blast_rain_single_additional_projectile"]=3618,
	["blazing_salvo_damage_+%"]=4573,
	["blazing_salvo_number_of_additional_projectiles"]=4574,
	["blazing_salvo_projectiles_fork_when_passing_a_flame_wall"]=4575,
	["bleed_chance_+%"]=4576,
	["bleed_duration_per_12_intelligence_+%"]=3427,
	["bleed_on_bow_attack_chance_%"]=2185,
	["bleed_on_crit_%"]=4577,
	["bleed_on_crit_%_with_attacks"]=2182,
	["bleed_on_hit_with_attacks_%"]=2186,
	["bleed_on_melee_attack_chance_%"]=2184,
	["bleed_on_melee_crit_chance_%"]=2183,
	["bleed_on_melee_critical_strike"]=3894,
	["bleed_on_stun"]=2181,
	["bleeding_damage_on_self_taken_as_fire_instead"]=2149,
	["bleeding_effect_+%_per_endurance_charge"]=4579,
	["bleeding_effect_+%_per_frenzy_charge"]=4580,
	["bleeding_effect_+%_per_impale_on_enemy"]=4581,
	["bleeding_effect_+%_per_rage_if_equipped_axe"]=4582,
	["bleeding_effect_+%_vs_poisoned_enemies"]=4583,
	["bleeding_enemies_explode_for_%_life_as_physical_damage"]=3121,
	["bleeding_monsters_movement_velocity_+%"]=2636,
	["bleeding_no_extra_damage_while_target_is_moving"]=4584,
	["bleeding_on_self_expire_speed_+%_while_moving"]=4585,
	["bleeding_reflected_to_self"]=4586,
	["bleeding_stacks_up_to_x_times"]=4587,
	["blight_arc_tower_additional_chains"]=4588,
	["blight_arc_tower_additional_repeats"]=4589,
	["blight_arc_tower_chance_to_sap_%"]=4590,
	["blight_arc_tower_damage_+%"]=4591,
	["blight_arc_tower_range_+%"]=4592,
	["blight_area_of_effect_+%_every_second_while_channelling_up_to_+200%"]=4593,
	["blight_cast_speed_+%"]=4594,
	["blight_chilling_tower_chill_effect_+%"]=4595,
	["blight_chilling_tower_damage_+%"]=4596,
	["blight_chilling_tower_duration_+%"]=4597,
	["blight_chilling_tower_range_+%"]=4598,
	["blight_damage_+%"]=3373,
	["blight_duration_+%"]=3554,
	["blight_empowering_tower_buff_effect_+%"]=4599,
	["blight_empowering_tower_grant_%_chance_to_deal_double_damage"]=4602,
	["blight_empowering_tower_grant_cast_speed_+%"]=4600,
	["blight_empowering_tower_grant_damage_+%"]=4601,
	["blight_empowering_tower_range_+%"]=4603,
	["blight_fireball_tower_additional_projectiles_+"]=4604,
	["blight_fireball_tower_cast_speed_+%"]=4605,
	["blight_fireball_tower_damage_+%"]=4606,
	["blight_fireball_tower_projectiles_nova"]=4607,
	["blight_fireball_tower_range_+%"]=4608,
	["blight_flamethrower_tower_cast_speed_+%"]=4609,
	["blight_flamethrower_tower_chance_to_scorch_%"]=4610,
	["blight_flamethrower_tower_damage_+%"]=4611,
	["blight_flamethrower_tower_full_damage_fire_enemies"]=4612,
	["blight_flamethrower_tower_range_+%"]=4613,
	["blight_freezebolt_tower_chance_to_brittle_%"]=4614,
	["blight_freezebolt_tower_damage_+%"]=4615,
	["blight_freezebolt_tower_full_damage_cold_enemies"]=4616,
	["blight_freezebolt_tower_projectiles_+"]=4617,
	["blight_freezebolt_tower_range_+%"]=4618,
	["blight_glacialcage_tower_area_of_effect_+%"]=4619,
	["blight_glacialcage_tower_cooldown_recovery_+%"]=4620,
	["blight_glacialcage_tower_duration_+%"]=4621,
	["blight_glacialcage_tower_enemy_damage_taken_+%"]=4622,
	["blight_glacialcage_tower_range_+%"]=4623,
	["blight_hinder_enemy_chaos_damage_taken_+%"]=4624,
	["blight_imbuing_tower_buff_effect_+%"]=4625,
	["blight_imbuing_tower_grant_critical_strike_+%"]=4626,
	["blight_imbuing_tower_grant_damage_+%"]=4627,
	["blight_imbuing_tower_grants_onslaught"]=4628,
	["blight_imbuing_tower_range_+%"]=4629,
	["blight_lightningstorm_tower_area_of_effect_+%"]=4630,
	["blight_lightningstorm_tower_damage_+%"]=4631,
	["blight_lightningstorm_tower_delay_+%"]=4632,
	["blight_lightningstorm_tower_range_+%"]=4633,
	["blight_lightningstorm_tower_storms_on_enemies"]=4634,
	["blight_meteor_tower_additional_meteor_+"]=4635,
	["blight_meteor_tower_always_stun"]=4636,
	["blight_meteor_tower_creates_burning_ground_ms"]=4637,
	["blight_meteor_tower_damage_+%"]=4638,
	["blight_meteor_tower_range_+%"]=4639,
	["blight_radius_+%"]=3474,
	["blight_scout_tower_additional_minions_+"]=4640,
	["blight_scout_tower_minion_damage_+%"]=4641,
	["blight_scout_tower_minion_life_+%"]=4642,
	["blight_scout_tower_minion_movement_speed_+%"]=4643,
	["blight_scout_tower_minions_inflict_malediction"]=4644,
	["blight_scout_tower_range_+%"]=4645,
	["blight_secondary_skill_effect_duration_+%"]=4646,
	["blight_seismic_tower_additional_cascades_+"]=4647,
	["blight_seismic_tower_cascade_range_+%"]=4648,
	["blight_seismic_tower_damage_+%"]=4649,
	["blight_seismic_tower_range_+%"]=4650,
	["blight_seismic_tower_stun_duration_+%"]=4651,
	["blight_sentinel_tower_minion_damage_+%"]=4652,
	["blight_sentinel_tower_minion_life_+%"]=4653,
	["blight_sentinel_tower_minion_movement_speed_+%"]=4654,
	["blight_sentinel_tower_range_+%"]=4655,
	["blight_shocking_tower_damage_+%"]=4656,
	["blight_shocking_tower_range_+%"]=4657,
	["blight_shocknova_tower_full_damage_lightning_enemies"]=4658,
	["blight_shocknova_tower_shock_additional_repeats"]=4659,
	["blight_shocknova_tower_shock_effect_+%"]=4660,
	["blight_shocknova_tower_shock_repeats_with_area_effect_+%"]=4661,
	["blight_skill_area_of_effect_+%_after_1_second_channelling"]=4662,
	["blight_smothering_tower_buff_effect_+%"]=4663,
	["blight_smothering_tower_freeze_shock_ignite_%"]=4664,
	["blight_smothering_tower_grant_damage_+%"]=4665,
	["blight_smothering_tower_grant_movement_speed_+%"]=4666,
	["blight_smothering_tower_range_+%"]=4667,
	["blight_stonegaze_tower_cooldown_recovery_+%"]=4668,
	["blight_stonegaze_tower_duration_+%"]=4669,
	["blight_stonegaze_tower_petrified_enemies_take_damage_+%"]=4670,
	["blight_stonegaze_tower_petrify_tick_speed_+%"]=4671,
	["blight_stonegaze_tower_range_+%"]=4672,
	["blight_summoning_tower_minion_damage_+%"]=4673,
	["blight_summoning_tower_minion_life_+%"]=4674,
	["blight_summoning_tower_minion_movement_speed_+%"]=4675,
	["blight_summoning_tower_minions_summoned_+"]=4676,
	["blight_summoning_tower_range_+%"]=4677,
	["blight_temporal_tower_buff_effect_+%"]=4678,
	["blight_temporal_tower_grant_you_action_speed_-%"]=4679,
	["blight_temporal_tower_grants_stun_immunity"]=4680,
	["blight_temporal_tower_range_+%"]=4681,
	["blight_temporal_tower_tick_speed_+%"]=4682,
	["blight_tertiary_skill_effect_duration"]=4683,
	["blight_tower_arc_damage_+%"]=4684,
	["blight_tower_chilling_cost_+%"]=4685,
	["blight_tower_damage_per_tower_type_+%"]=4686,
	["blight_tower_fireball_additional_projectile"]=4687,
	["blighted_map_chest_reward_lucky_count"]=4688,
	["blighted_map_tower_damage_+%_final"]=4689,
	["blind_chance_+%"]=4690,
	["blind_chilled_enemies_on_hit_%"]=4691,
	["blind_does_not_affect_chance_to_hit"]=4692,
	["blind_does_not_affect_light_radius"]=4693,
	["blind_duration_+%"]=3081,
	["blind_effect_+%"]=4694,
	["blind_enemies_when_hit_%_chance"]=4695,
	["blind_enemies_when_hit_while_affected_by_grace_%_chance"]=4696,
	["blind_enemies_when_they_stun_you"]=4697,
	["blind_nearby_enemies_when_ignited_%"]=2707,
	["blind_reflected_to_self"]=4698,
	["blink_and_mirror_arrow_cooldown_speed_+%"]=4699,
	["blink_arrow_and_blink_arrow_clone_attack_speed_+%"]=3494,
	["blink_arrow_and_blink_arrow_clone_damage_+%"]=3353,
	["blink_arrow_cooldown_speed_+%"]=3510,
	["block_%_if_blocked_an_attack_recently"]=4705,
	["block_%_while_affected_by_determination"]=4706,
	["block_and_stun_+%_recovery_per_fortification"]=4700,
	["block_causes_monster_flee_%"]=2630,
	["block_chance_%_per_50_strength"]=1081,
	["block_chance_%_vs_cursed_enemies"]=4701,
	["block_chance_%_vs_taunted_enemies"]=3809,
	["block_chance_%_while_holding_shield"]=1090,
	["block_chance_+%"]=1092,
	["block_chance_+%_if_blocked_with_active_block_recently"]=4702,
	["block_chance_from_equipped_shield_is_%"]=4703,
	["block_chance_is_lucky"]=4704,
	["block_chance_on_damage_taken_%"]=2872,
	["block_recovery_+%"]=1093,
	["block_spells_chance_%_while_holding_shield"]=4707,
	["block_while_dual_wielding_%"]=1088,
	["block_while_dual_wielding_claws_%"]=1089,
	["blood_footprints_from_item"]=9339,
	["blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"]=3728,
	["blood_rage_grants_additional_attack_speed_+%"]=3727,
	["blood_sand_armour_mana_reservation_+%"]=4708,
	["blood_sand_mana_reservation_efficiency_+%"]=4710,
	["blood_sand_mana_reservation_efficiency_-2%_per_1"]=4709,
	["blood_sand_stance_buff_effect_+%"]=4711,
	["blood_spears_area_of_effect_+%"]=4712,
	["blood_spears_base_number_of_spears"]=4713,
	["blood_spears_damage_+%"]=4714,
	["bloodreap_damage_+%"]=4715,
	["bloodreap_skill_area_of_effect_+%"]=4716,
	["body_armour_+%"]=4717,
	["body_armour_evasion_rating_+%"]=4718,
	["body_armour_implicit_damage_taken_-1%_final_per_X_dexterity"]=4719,
	["body_armour_implicit_damage_taken_-1%_final_per_X_intelligence"]=4720,
	["body_armour_implicit_damage_taken_-1%_final_per_X_strength"]=4721,
	["body_armour_implicit_gain_endurance_charge_every_x_ms"]=4722,
	["body_armour_implicit_gain_frenzy_charge_every_x_ms"]=4723,
	["body_armour_implicit_gain_power_charge_every_x_ms"]=4724,
	["bone_golem_damage_+%"]=4725,
	["bone_golem_elemental_resistances_%"]=4726,
	["bone_lance_cast_speed_+%"]=4727,
	["bone_lance_damage_+%"]=4728,
	["bone_offering_block_chance_+%"]=3743,
	["bone_offering_duration_+%"]=3528,
	["bone_offering_effect_+%"]=1098,
	["boneshatter_chance_to_gain_+1_trauma"]=4729,
	["boneshatter_damage_+%"]=4730,
	["boneshatter_stun_duration_+%"]=4731,
	["boots_implicit_accuracy_rating_+%_final"]=4732,
	["boss_maximum_life_+%_final"]=4733,
	["bow_accuracy_rating"]=1708,
	["bow_accuracy_rating_+%"]=1303,
	["bow_attack_speed_+%"]=1286,
	["bow_attacks_have_culling_strike"]=4734,
	["bow_attacks_turn_frenzy_charges_into_additional_arrows"]=1508,
	["bow_critical_strike_chance_+%"]=1322,
	["bow_critical_strike_multiplier_+"]=1348,
	["bow_damage_+%"]=1216,
	["bow_elemental_damage_+%"]=1220,
	["bow_enemy_block_-%"]=1610,
	["bow_physical_damage_+%_while_holding_shield"]=1691,
	["bow_skill_gem_level_+"]=4735,
	["bow_steal_power_frenzy_endurance_charges_on_hit_%"]=2623,
	["bow_stun_duration_+%"]=1578,
	["bow_stun_threshold_reduction_+%"]=1368,
	["brand_activation_rate_+%_final_during_first_20%_of_active_duration"]=4736,
	["brand_activation_rate_+%_final_during_last_20%_of_active_duration"]=4737,
	["brand_area_of_effect_+%_if_50%_attached_duration_expired"]=4738,
	["brands_reattach_on_activation"]=4739,
	["breach_flame_effects_doubled"]=4740,
	["breachstone_commanders_%_drop_additional_fragments"]=4741,
	["breachstone_commanders_%_drop_additional_maps"]=4742,
	["breachstone_commanders_%_drop_additional_scarabs"]=4743,
	["breachstone_commanders_%_drop_additional_unique_items"]=4744,
	["breachstone_commanders_drop_additional_catalysts"]=4745,
	["breachstone_commanders_drop_additional_currency_items"]=4746,
	["breachstone_commanders_drop_additional_delirium_items"]=4747,
	["breachstone_commanders_drop_additional_divination_cards"]=4748,
	["breachstone_commanders_drop_additional_enchanted_items"]=4749,
	["breachstone_commanders_drop_additional_essences"]=4750,
	["breachstone_commanders_drop_additional_fossils"]=4751,
	["breachstone_commanders_drop_additional_gem_items"]=4752,
	["breachstone_commanders_drop_additional_harbinger_shards"]=4753,
	["breachstone_commanders_drop_additional_incubators"]=4754,
	["breachstone_commanders_drop_additional_legion_splinters"]=4755,
	["breachstone_commanders_drop_additional_oils"]=4756,
	["buff_affects_party"]=1500,
	["buff_auras_dont_affect_allies"]=2688,
	["buff_duration_+%"]=1495,
	["buff_effect_+%_on_low_energy_shield"]=4757,
	["buff_effect_on_self_+%"]=1843,
	["buff_party_effect_radius_+%"]=1501,
	["buff_time_passed_+%"]=4759,
	["buff_time_passed_+%_only_buff_category"]=4758,
	["buildup_jade_every_x_ms"]=4760,
	["burn_damage_+%"]=1585,
	["burning_and_explosive_arrow_shatter_on_killing_blow"]=4761,
	["burning_arrow_damage_+%"]=3262,
	["burning_arrow_debuff_effect_+%"]=4762,
	["burning_arrow_ignite_chance_%"]=3583,
	["burning_arrow_physical_damage_%_to_gain_as_fire_damage"]=3584,
	["burning_damage_+%_if_ignited_an_enemy_recently"]=3937,
	["burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%"]=4763,
	["burning_damage_taken_+%"]=2244,
	["can_apply_additional_chill"]=4764,
	["can_apply_additional_shock"]=4765,
	["can_block_all_hits"]=4766,
	["can_block_all_hits_while_shield_is_lowered"]=4767,
	["can_catch_corrupted_fish"]=2533,
	["can_catch_exotic_fish"]=2532,
	["can_catch_scourged_fish"]=4768,
	["can_only_have_one_ancestor_totem_buff"]=4769,
	["can_use_one_hand_mace_skills_while_unarmed"]=4770,
	["can_use_quarterstaff_skills_while_unarmed"]=4771,
	["cannot_adapt_to_cold"]=4772,
	["cannot_adapt_to_fire"]=4773,
	["cannot_adapt_to_lightning"]=4774,
	["cannot_be_affected_by_flasks"]=3381,
	["cannot_be_blinded"]=2644,
	["cannot_be_blinded_while_affected_by_precision"]=4775,
	["cannot_be_blinded_while_on_full_life"]=4776,
	["cannot_be_chilled_or_frozen_while_ice_golem_summoned"]=4777,
	["cannot_be_chilled_or_frozen_while_moving"]=4778,
	["cannot_be_chilled_while_at_maximum_frenzy_charges"]=4779,
	["cannot_be_chilled_while_burning"]=4780,
	["cannot_be_crit_if_you_have_been_stunned_recently"]=4781,
	["cannot_be_cursed_with_silence"]=2755,
	["cannot_be_damaged"]=1416,
	["cannot_be_frozen_if_energy_shield_recharge_has_started_recently"]=4782,
	["cannot_be_frozen_if_you_have_been_frozen_recently"]=4783,
	["cannot_be_frozen_with_dex_higher_than_int"]=4784,
	["cannot_be_ignited_if_you_have_been_ignited_recently"]=4785,
	["cannot_be_ignited_while_at_maximum_endurance_charges"]=4786,
	["cannot_be_ignited_while_flame_golem_summoned"]=4787,
	["cannot_be_ignited_with_strength_higher_than_dex"]=4788,
	["cannot_be_inflicted_by_corrupted_blood"]=4789,
	["cannot_be_killed_by_elemental_reflect"]=2362,
	["cannot_be_knocked_back"]=1370,
	["cannot_be_poisoned"]=3015,
	["cannot_be_poisoned_if_x_poisons_on_you"]=4790,
	["cannot_be_poisoned_while_bleeding"]=4791,
	["cannot_be_shocked_if_you_have_been_shocked_recently"]=4792,
	["cannot_be_shocked_or_ignited_while_moving"]=4793,
	["cannot_be_shocked_while_at_maximum_endurance_charges"]=3800,
	["cannot_be_shocked_while_at_maximum_power_charges"]=4794,
	["cannot_be_shocked_while_frozen"]=2574,
	["cannot_be_shocked_while_lightning_golem_summoned"]=4795,
	["cannot_be_shocked_with_int_higher_than_strength"]=4796,
	["cannot_be_stunned"]=1872,
	["cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"]=3965,
	["cannot_be_stunned_by_blocked_hits"]=4797,
	["cannot_be_stunned_by_hits_of_only_physical_damage"]=4798,
	["cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"]=3964,
	["cannot_be_stunned_by_suppressed_spell_damage"]=4799,
	["cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"]=4800,
	["cannot_be_stunned_if_have_not_been_hit_recently"]=4801,
	["cannot_be_stunned_if_you_have_10_or_more_crab_charges"]=3975,
	["cannot_be_stunned_if_you_have_been_stunned_recently"]=4802,
	["cannot_be_stunned_if_you_have_blocked_a_stun_recently"]=4803,
	["cannot_be_stunned_if_you_have_ghost_dance"]=4804,
	["cannot_be_stunned_when_on_low_life"]=1874,
	["cannot_be_stunned_while_at_max_endurance_charges"]=3675,
	["cannot_be_stunned_while_bleeding"]=4805,
	["cannot_be_stunned_while_fortified"]=4806,
	["cannot_be_stunned_while_leeching"]=2867,
	["cannot_be_stunned_while_using_chaos_skill"]=4807,
	["cannot_be_stunned_with_25_rage"]=8391,
	["cannot_block_attacks"]=1941,
	["cannot_block_spells"]=4808,
	["cannot_block_while_no_energy_shield"]=2416,
	["cannot_cast_curses"]=2369,
	["cannot_cast_spells"]=4809,
	["cannot_cause_bleeding"]=2186,
	["cannot_consume_power_frenzy_endurance_charges"]=4810,
	["cannot_crit_non_shocked_enemies"]=3758,
	["cannot_critical_strike_with_attacks"]=4811,
	["cannot_fish_from_water"]=4812,
	["cannot_freeze_shock_ignite_on_critical"]=2363,
	["cannot_gain_charges"]=4813,
	["cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks"]=4814,
	["cannot_gain_endurance_charges_while_have_onslaught"]=2436,
	["cannot_gain_power_charges"]=2683,
	["cannot_gain_rage_during_soul_gain_prevention"]=4815,
	["cannot_gain_spirit_from_equipment"]=4816,
	["cannot_have_current_energy_shield"]=2777,
	["cannot_have_energy_shield_leeched_from"]=4817,
	["cannot_have_life_leeched_from"]=2139,
	["cannot_have_mana_leeched_from"]=2140,
	["cannot_have_more_than_1_damaging_ailment"]=4818,
	["cannot_have_more_than_1_non_damaging_ailment"]=4819,
	["cannot_increase_quantity_of_dropped_items"]=2246,
	["cannot_increase_rarity_of_dropped_items"]=2245,
	["cannot_inflict_elemental_ailments"]=1576,
	["cannot_knockback"]=2679,
	["cannot_leech_life_from_critical_strikes"]=3892,
	["cannot_leech_or_regenerate_mana"]=2265,
	["cannot_leech_when_on_low_life"]=2266,
	["cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"]=3976,
	["cannot_penetrate_or_ignore_elemental_resistances"]=4820,
	["cannot_receive_elemental_ailments_from_cursed_enemies"]=4821,
	["cannot_recharge_energy_shield"]=4822,
	["cannot_recover_life_or_energy_shield_above_%"]=4823,
	["cannot_regenerate_energy_shield"]=4824,
	["cannot_resist_cold_damage"]=1884,
	["cannot_stun"]=1569,
	["cannot_summon_mirage_archer_if_near_mirage_archer_radius"]=4044,
	["cannot_take_reflected_elemental_damage"]=4825,
	["cannot_take_reflected_physical_damage"]=4826,
	["cannot_taunt_enemies"]=4827,
	["cannot_use_flask_in_fifth_slot"]=4828,
	["carrion_golem_impale_on_hit_if_same_number_of_summoned_chaos_golems"]=4829,
	["cast_a_socketed_spell_on_channel_with_blade_flurry_or_charged_dash"]=4830,
	["cast_blink_arrow_on_attack_with_mirror_arrow"]=4831,
	["cast_body_swap_on_detonate_dead_cast"]=4832,
	["cast_bone_corpses_on_stun_with_heavy_strike_or_boneshatter"]=4833,
	["cast_gravity_sphere_on_cast_from_storm_burst_or_divine_ire"]=4834,
	["cast_hydrosphere_while_channeling_winter_orb"]=4835,
	["cast_ice_nova_on_final_burst_of_glacial_cascade"]=4836,
	["cast_linked_spells_on_shocked_enemy_kill_%"]=561,
	["cast_mirror_arrow_on_attack_with_blink_arrow"]=4837,
	["cast_socketed_minion_skills_on_bow_kill_%"]=562,
	["cast_socketed_spells_on_X_mana_spent"]=563,
	["cast_socketed_spells_on_mana_spent_%_chance"]=563,
	["cast_speed_+%_during_flask_effect"]=4841,
	["cast_speed_+%_for_4_seconds_on_attack"]=3174,
	["cast_speed_+%_if_enemy_killed_recently"]=4842,
	["cast_speed_+%_if_have_crit_recently"]=4843,
	["cast_speed_+%_if_player_minion_has_been_killed_recently"]=4844,
	["cast_speed_+%_per_corpse_consumed_recently"]=4845,
	["cast_speed_+%_per_frenzy_charge"]=1704,
	["cast_speed_+%_per_num_unique_spells_cast_recently"]=4838,
	["cast_speed_+%_per_power_charge"]=1311,
	["cast_speed_+%_when_on_full_life"]=1703,
	["cast_speed_+%_when_on_low_life"]=1702,
	["cast_speed_+%_while_affected_by_zealotry"]=4846,
	["cast_speed_+%_while_chilled"]=4847,
	["cast_speed_+%_while_holding_bow"]=1310,
	["cast_speed_+%_while_holding_shield"]=1308,
	["cast_speed_+%_while_holding_staff"]=1309,
	["cast_speed_+%_while_ignited"]=2613,
	["cast_speed_for_brand_skills_+%"]=4839,
	["cast_speed_for_chaos_skills_+%"]=1255,
	["cast_speed_for_cold_skills_+%"]=1244,
	["cast_speed_for_elemental_skills_+%"]=4840,
	["cast_speed_for_fire_skills_+%"]=1236,
	["cast_speed_for_lightning_skills_+%"]=1249,
	["cast_speed_while_dual_wielding_+%"]=1307,
	["cast_stance_change_on_attack_from_perforate_or_lacerate"]=4848,
	["cast_summon_spectral_wolf_on_crit_with_cleave_or_reave"]=4849,
	["cast_tornado_on_attack_with_split_arrow_or_tornado_shot"]=4850,
	["cat_aspect_reserves_no_mana"]=4851,
	["cats_stealth_duration_ms_+"]=4852,
	["cause_maim_on_critical_strike_attack"]=3697,
	["caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill"]=4853,
	["caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground"]=4854,
	["caustic_arrow_damage_+%"]=3322,
	["caustic_arrow_damage_over_time_+%"]=4855,
	["caustic_arrow_duration_+%"]=3562,
	["caustic_arrow_hit_damage_+%"]=4856,
	["caustic_arrow_radius_+%"]=3459,
	["caustic_arrow_withered_base_duration_ms"]=3323,
	["caustic_arrow_withered_on_hit_%"]=3323,
	["caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=3084,
	["celestial_footprints_from_item"]=9340,
	["chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks"]=4857,
	["chain_strike_cone_radius_+_per_12_rage"]=4858,
	["chain_strike_cone_radius_+_per_x_rage"]=4859,
	["chain_strike_damage_+%"]=4860,
	["chain_strike_gain_rage_on_hit_%_chance"]=4861,
	["chaining_range_+%"]=4862,
	["champion_ascendancy_nearby_allies_fortification_is_equal_to_yours"]=4863,
	["chance_%_for_other_flasks_to_gain_charge_on_charge_gain"]=4864,
	["chance_%_to_create_shocking_ground_on_shock"]=4865,
	["chance_%_to_double_effect_of_removing_frenzy_charges"]=4866,
	["chance_%_to_drop_additional_awakened_sextant"]=4867,
	["chance_%_to_drop_additional_blessed_orb"]=4868,
	["chance_%_to_drop_additional_cartographers_chisel"]=4869,
	["chance_%_to_drop_additional_chaos_orb"]=4870,
	["chance_%_to_drop_additional_chromatic_orb"]=4871,
	["chance_%_to_drop_additional_cleansing_currency"]=4902,
	["chance_%_to_drop_additional_cleansing_influenced_item"]=4903,
	["chance_%_to_drop_additional_currency"]=4904,
	["chance_%_to_drop_additional_divination_cards"]=4905,
	["chance_%_to_drop_additional_divination_cards_corrupted"]=4906,
	["chance_%_to_drop_additional_divination_cards_currency"]=4907,
	["chance_%_to_drop_additional_divination_cards_currency_basic"]=4908,
	["chance_%_to_drop_additional_divination_cards_currency_exotic"]=4909,
	["chance_%_to_drop_additional_divination_cards_currency_league"]=4910,
	["chance_%_to_drop_additional_divination_cards_gems"]=4911,
	["chance_%_to_drop_additional_divination_cards_gems_levelled"]=4912,
	["chance_%_to_drop_additional_divination_cards_gems_quality"]=4913,
	["chance_%_to_drop_additional_divination_cards_gives_other_divination_cards"]=4914,
	["chance_%_to_drop_additional_divination_cards_map"]=4915,
	["chance_%_to_drop_additional_divination_cards_map_unique"]=4916,
	["chance_%_to_drop_additional_divination_cards_unique"]=4917,
	["chance_%_to_drop_additional_divination_cards_unique_armour"]=4918,
	["chance_%_to_drop_additional_divination_cards_unique_corrupted"]=4919,
	["chance_%_to_drop_additional_divination_cards_unique_jewellery"]=4920,
	["chance_%_to_drop_additional_divination_cards_unique_weapon"]=4921,
	["chance_%_to_drop_additional_divine_orb"]=4872,
	["chance_%_to_drop_additional_eldritch_chaos_orb"]=4873,
	["chance_%_to_drop_additional_eldritch_exalted_orb"]=4874,
	["chance_%_to_drop_additional_eldritch_orb_of_annulment"]=4875,
	["chance_%_to_drop_additional_enkindling_orb"]=4876,
	["chance_%_to_drop_additional_exalted_orb"]=4877,
	["chance_%_to_drop_additional_fusing_orb"]=4878,
	["chance_%_to_drop_additional_gem"]=4922,
	["chance_%_to_drop_additional_gemcutters_prism"]=4879,
	["chance_%_to_drop_additional_glassblowers_bauble"]=4880,
	["chance_%_to_drop_additional_grand_eldritch_ember"]=4881,
	["chance_%_to_drop_additional_grand_eldritch_ichor"]=4882,
	["chance_%_to_drop_additional_greater_eldritch_ember"]=4883,
	["chance_%_to_drop_additional_greater_eldritch_ichor"]=4884,
	["chance_%_to_drop_additional_instilling_orb"]=4885,
	["chance_%_to_drop_additional_jewellers_orb"]=4886,
	["chance_%_to_drop_additional_lesser_eldritch_ember"]=4887,
	["chance_%_to_drop_additional_lesser_eldritch_ichor"]=4888,
	["chance_%_to_drop_additional_map_currency"]=4924,
	["chance_%_to_drop_additional_maps"]=4923,
	["chance_%_to_drop_additional_orb_of_alteration"]=4889,
	["chance_%_to_drop_additional_orb_of_annulment"]=4890,
	["chance_%_to_drop_additional_orb_of_binding"]=4891,
	["chance_%_to_drop_additional_orb_of_horizons"]=4892,
	["chance_%_to_drop_additional_orb_of_regret"]=4893,
	["chance_%_to_drop_additional_orb_of_scouring"]=4894,
	["chance_%_to_drop_additional_orb_of_unmaking"]=4895,
	["chance_%_to_drop_additional_regal_orb"]=4896,
	["chance_%_to_drop_additional_scarab"]=4925,
	["chance_%_to_drop_additional_scarab_abyss_gilded"]=4926,
	["chance_%_to_drop_additional_scarab_abyss_polished"]=4927,
	["chance_%_to_drop_additional_scarab_abyss_rusted"]=4928,
	["chance_%_to_drop_additional_scarab_beasts_gilded"]=4929,
	["chance_%_to_drop_additional_scarab_beasts_polished"]=4930,
	["chance_%_to_drop_additional_scarab_beasts_rusted"]=4931,
	["chance_%_to_drop_additional_scarab_blight_gilded"]=4932,
	["chance_%_to_drop_additional_scarab_blight_polished"]=4933,
	["chance_%_to_drop_additional_scarab_blight_rusted"]=4934,
	["chance_%_to_drop_additional_scarab_breach_gilded"]=4935,
	["chance_%_to_drop_additional_scarab_breach_polished"]=4936,
	["chance_%_to_drop_additional_scarab_breach_rusted"]=4937,
	["chance_%_to_drop_additional_scarab_divination_cards_gilded"]=4938,
	["chance_%_to_drop_additional_scarab_divination_cards_polished"]=4939,
	["chance_%_to_drop_additional_scarab_divination_cards_rusted"]=4940,
	["chance_%_to_drop_additional_scarab_elder_gilded"]=4941,
	["chance_%_to_drop_additional_scarab_elder_polished"]=4942,
	["chance_%_to_drop_additional_scarab_elder_rusted"]=4943,
	["chance_%_to_drop_additional_scarab_harbinger_gilded"]=4944,
	["chance_%_to_drop_additional_scarab_harbinger_polished"]=4945,
	["chance_%_to_drop_additional_scarab_harbinger_rusted"]=4946,
	["chance_%_to_drop_additional_scarab_legion_gilded"]=4947,
	["chance_%_to_drop_additional_scarab_legion_polished"]=4948,
	["chance_%_to_drop_additional_scarab_legion_rusted"]=4949,
	["chance_%_to_drop_additional_scarab_maps_gilded"]=4950,
	["chance_%_to_drop_additional_scarab_maps_polished"]=4951,
	["chance_%_to_drop_additional_scarab_maps_rusted"]=4952,
	["chance_%_to_drop_additional_scarab_metamorph_gilded"]=4953,
	["chance_%_to_drop_additional_scarab_metamorph_polished"]=4954,
	["chance_%_to_drop_additional_scarab_metamorph_rusted"]=4955,
	["chance_%_to_drop_additional_scarab_perandus_gilded"]=4956,
	["chance_%_to_drop_additional_scarab_perandus_polished"]=4957,
	["chance_%_to_drop_additional_scarab_perandus_rusted"]=4958,
	["chance_%_to_drop_additional_scarab_shaper_gilded"]=4959,
	["chance_%_to_drop_additional_scarab_shaper_polished"]=4960,
	["chance_%_to_drop_additional_scarab_shaper_rusted"]=4961,
	["chance_%_to_drop_additional_scarab_strongbox_gilded"]=4962,
	["chance_%_to_drop_additional_scarab_strongbox_polished"]=4963,
	["chance_%_to_drop_additional_scarab_strongbox_rusted"]=4964,
	["chance_%_to_drop_additional_scarab_sulphite_gilded"]=4965,
	["chance_%_to_drop_additional_scarab_sulphite_polished"]=4966,
	["chance_%_to_drop_additional_scarab_sulphite_rusted"]=4967,
	["chance_%_to_drop_additional_scarab_torment_gilded"]=4968,
	["chance_%_to_drop_additional_scarab_torment_polished"]=4969,
	["chance_%_to_drop_additional_scarab_torment_rusted"]=4970,
	["chance_%_to_drop_additional_scarab_uniques_gilded"]=4971,
	["chance_%_to_drop_additional_scarab_uniques_polished"]=4972,
	["chance_%_to_drop_additional_scarab_uniques_rusted"]=4973,
	["chance_%_to_drop_additional_tangled_currency"]=4974,
	["chance_%_to_drop_additional_tangled_influenced_item"]=4975,
	["chance_%_to_drop_additional_unique"]=4976,
	["chance_%_to_drop_additional_vaal_orb"]=4897,
	["chance_%_to_drop_additional_veiled_chaos_orb"]=4898,
	["chance_for_double_items_from_heist_chests_%"]=4899,
	["chance_for_exerted_attacks_to_not_reduce_count_%"]=4900,
	["chance_for_skills_to_avoid_cooldown_%"]=4901,
	["chance_per_second_of_fire_spreading_between_enemies_%"]=1584,
	["chance_to_avoid_death_%"]=4977,
	["chance_to_avoid_stun_%_aura_while_wielding_a_staff"]=2963,
	["chance_to_be_frozen_%"]=2618,
	["chance_to_be_frozen_shocked_ignited_%"]=2621,
	["chance_to_be_hindered_when_hit_by_spells_%"]=4978,
	["chance_to_be_ignited_%"]=2619,
	["chance_to_be_inflicted_with_an_ailment_+%"]=4979,
	["chance_to_be_maimed_when_hit_%"]=4980,
	["chance_to_be_poisoned_%"]=3016,
	["chance_to_be_sapped_when_hit_%"]=4981,
	["chance_to_be_scorched_when_hit_%"]=4982,
	["chance_to_be_shocked_%"]=2620,
	["chance_to_block_attack_damage_if_not_blocked_recently_%"]=4983,
	["chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%"]=4984,
	["chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%"]=4985,
	["chance_to_block_attacks_%_while_channelling"]=4986,
	["chance_to_block_spells_%_if_cast_a_spell_recently"]=4987,
	["chance_to_block_spells_%_if_damaged_by_a_hit_recently"]=4988,
	["chance_to_block_spells_%_while_affected_by_discipline"]=4989,
	["chance_to_block_spells_%_while_channelling"]=4990,
	["chance_to_counter_strike_when_hit_%"]=2509,
	["chance_to_create_consecrated_ground_on_melee_kill_%"]=4991,
	["chance_to_crush_on_hit_%"]=4992,
	["chance_to_curse_self_with_punishment_on_kill_%"]=2781,
	["chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second"]=4993,
	["chance_to_deal_double_damage_%"]=4996,
	["chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently"]=4997,
	["chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently"]=4998,
	["chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds"]=4999,
	["chance_to_deal_double_damage_%_per_4_rage"]=5000,
	["chance_to_deal_double_damage_%_per_500_strength"]=5001,
	["chance_to_deal_double_damage_%_while_at_least_200_strength"]=4994,
	["chance_to_deal_double_damage_%_while_focused"]=5002,
	["chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds"]=5003,
	["chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds"]=4995,
	["chance_to_deal_double_damage_while_affected_by_glorious_madness_%"]=9235,
	["chance_to_deal_double_damage_while_on_full_life_%"]=5004,
	["chance_to_deal_triple_damage_%_while_at_least_400_strength"]=5005,
	["chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield"]=5006,
	["chance_to_double_armour_effect_on_hit_%"]=5007,
	["chance_to_double_stun_duration_%"]=3203,
	["chance_to_evade_%_while_you_have_energy_shield"]=5011,
	["chance_to_evade_attacks_%"]=5008,
	["chance_to_evade_attacks_%_if_havent_been_hit_recently"]=5009,
	["chance_to_evade_attacks_%_while_affected_by_grace"]=5010,
	["chance_to_fork_extra_projectile_%"]=5012,
	["chance_to_fortify_on_melee_hit_+%"]=1969,
	["chance_to_fortify_on_melee_stun_%"]=5013,
	["chance_to_freeze_%_while_using_flask"]=2596,
	["chance_to_freeze_shock_ignite_%"]=2484,
	["chance_to_freeze_shock_ignite_%_during_flask_effect"]=3846,
	["chance_to_freeze_shock_ignite_%_while_affected_by_a_herald"]=5014,
	["chance_to_gain_1_more_charge_%"]=5015,
	["chance_to_gain_200_life_on_hit_with_attacks_%"]=5016,
	["chance_to_gain_3_additional_exerted_attacks_%"]=5017,
	["chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_%"]=5018,
	["chance_to_gain_elusive_when_you_block_while_dual_wielding_%"]=5019,
	["chance_to_gain_endurance_charge_on_block_%"]=1823,
	["chance_to_gain_endurance_charge_on_bow_crit_%"]=1535,
	["chance_to_gain_endurance_charge_on_crit_%"]=1532,
	["chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"]=5020,
	["chance_to_gain_endurance_charge_on_melee_crit_%"]=1533,
	["chance_to_gain_endurance_charge_when_hit_%"]=2433,
	["chance_to_gain_endurance_charge_when_you_stun_enemy_%"]=5021,
	["chance_to_gain_frenzy_charge_on_block_%"]=5023,
	["chance_to_gain_frenzy_charge_on_block_attack_%"]=5022,
	["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"]=1536,
	["chance_to_gain_frenzy_charge_on_stun_%"]=5024,
	["chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"]=3982,
	["chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_%"]=5025,
	["chance_to_gain_onslaught_on_flask_use_%"]=5026,
	["chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"]=5027,
	["chance_to_gain_onslaught_on_kill_%"]=2662,
	["chance_to_gain_onslaught_on_kill_for_10_seconds_%"]=5028,
	["chance_to_gain_onslaught_on_kill_for_4_seconds_%"]=3026,
	["chance_to_gain_onslaught_on_kill_with_axes_%"]=5029,
	["chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"]=5030,
	["chance_to_gain_power_charge_on_killing_frozen_enemy_%"]=1537,
	["chance_to_gain_power_charge_on_melee_stun_%"]=2452,
	["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"]=5031,
	["chance_to_gain_power_charge_on_stun_%"]=2453,
	["chance_to_gain_power_charge_when_block_%"]=1827,
	["chance_to_gain_random_curse_when_hit_%_per_10_levels"]=2445,
	["chance_to_gain_random_standard_charge_on_hit_%"]=5032,
	["chance_to_gain_skill_cost_as_mana_when_paid_%"]=5033,
	["chance_to_gain_unholy_might_on_block_%"]=2712,
	["chance_to_gain_unholy_might_on_block_ms"]=2712,
	["chance_to_gain_unholy_might_on_crit_for_4_seconds_%"]=5034,
	["chance_to_gain_unholy_might_on_kill_for_10_seconds_%"]=5035,
	["chance_to_gain_unholy_might_on_kill_for_3_seconds_%"]=3023,
	["chance_to_gain_unholy_might_on_kill_for_4_seconds_%"]=3024,
	["chance_to_gain_unholy_might_on_melee_kill_%"]=2744,
	["chance_to_gain_vaal_soul_on_enemy_shatter_%"]=2770,
	["chance_to_gain_vaal_soul_on_kill_%"]=2765,
	["chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%"]=5036,
	["chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"]=3031,
	["chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%"]=5037,
	["chance_to_grant_nearby_enemies_onslaught_on_kill_%"]=3028,
	["chance_to_grant_nearby_enemies_unholy_might_on_kill_%"]=3029,
	["chance_to_grant_power_charge_on_shocking_chilled_enemy_%"]=5038,
	["chance_to_grant_power_charge_to_nearby_allies_on_kill_%"]=3030,
	["chance_to_ignite_%_while_ignited"]=2614,
	["chance_to_ignite_%_while_using_flask"]=2595,
	["chance_to_ignite_is_doubled"]=5039,
	["chance_to_ignore_hexproof_%"]=5040,
	["chance_to_inflict_additional_impale_%"]=5041,
	["chance_to_inflict_brittle_on_enemy_on_block_%"]=5042,
	["chance_to_inflict_cold_exposure_on_hit_with_cold_damage_%"]=5043,
	["chance_to_inflict_fire_exposure_on_hit_with_fire_damage_%"]=5044,
	["chance_to_inflict_frostburn_%"]=1731,
	["chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%"]=5045,
	["chance_to_inflict_sap_on_enemy_on_block_%"]=5046,
	["chance_to_inflict_sapped_%"]=1733,
	["chance_to_inflict_scorch_on_enemy_on_block_%"]=5047,
	["chance_to_intimidate_nearby_enemies_on_melee_kill_%"]=5048,
	["chance_to_intimidate_on_hit_%"]=5049,
	["chance_to_leave_2_ground_blades_%"]=5050,
	["chance_to_place_an_additional_mine_%"]=3187,
	["chance_to_poison_%_vs_cursed_enemies"]=3829,
	["chance_to_poison_on_critical_strike_with_bow_%"]=1313,
	["chance_to_poison_on_critical_strike_with_dagger_%"]=1314,
	["chance_to_poison_on_hit_%_per_power_charge"]=5054,
	["chance_to_poison_on_hit_+%_vs_non_poisoned_enemies"]=5052,
	["chance_to_poison_on_hit_can_apply_multiple_stacks"]=5053,
	["chance_to_poison_on_hit_with_attacks_%"]=2834,
	["chance_to_poison_on_melee_hit_%"]=3875,
	["chance_to_sap_%_vs_enemies_in_chilling_areas"]=5055,
	["chance_to_scorch_%"]=1729,
	["chance_to_shock_%_while_using_flask"]=2597,
	["chance_to_shock_chilled_enemies_%"]=5056,
	["chance_to_start_energy_shield_recharge_%_on_linking_target"]=5057,
	["chance_to_summon_two_totems_%"]=5058,
	["chance_to_taunt_on_hit_%"]=3076,
	["chance_to_throw_4_additional_traps_%"]=5059,
	["chance_to_trigger_socketed_bow_skill_on_bow_attack_%"]=564,
	["chance_to_trigger_socketed_spell_on_bow_attack_%"]=417,
	["chance_to_unnerve_on_hit_%"]=5060,
	["channelled_skill_damage_+%"]=5061,
	["channelled_skill_damage_+%_per_10_devotion"]=5062,
	["chaos_critical_strike_chance_+%"]=1342,
	["chaos_critical_strike_multiplier_+"]=1363,
	["chaos_damage_%_taken_from_mana_before_life"]=5067,
	["chaos_damage_+%"]=883,
	["chaos_damage_+%_per_100_max_mana_up_to_80"]=5068,
	["chaos_damage_+%_per_equipped_corrupted_item"]=2760,
	["chaos_damage_+%_per_level"]=2647,
	["chaos_damage_+%_while_affected_by_herald_of_agony"]=5069,
	["chaos_damage_can_chill"]=2545,
	["chaos_damage_can_freeze"]=2546,
	["chaos_damage_can_ignite_chill_and_shock"]=2563,
	["chaos_damage_can_shock"]=2547,
	["chaos_damage_cannot_poison"]=2564,
	["chaos_damage_does_not_damage_energy_shield_extra_hard_while_not_low_life"]=5063,
	["chaos_damage_does_not_damage_minions_energy_shield_extra_hard"]=4032,
	["chaos_damage_over_time_+%"]=1134,
	["chaos_damage_over_time_heals_while_leeching_life"]=5064,
	["chaos_damage_over_time_multiplier_+_per_4_chaos_resistance"]=5065,
	["chaos_damage_over_time_multiplier_+_while_affected_by_malevolence"]=1167,
	["chaos_damage_over_time_multiplier_+_with_attacks"]=1169,
	["chaos_damage_resistance_%_per_endurance_charge"]=5070,
	["chaos_damage_resistance_%_per_poison_stack"]=5072,
	["chaos_damage_resistance_%_when_on_low_life"]=2251,
	["chaos_damage_resistance_%_when_stationary"]=5073,
	["chaos_damage_resistance_%_while_affected_by_herald_of_agony"]=5074,
	["chaos_damage_resistance_%_while_affected_by_purity_of_elements"]=5075,
	["chaos_damage_resistance_is_doubled"]=5071,
	["chaos_damage_resisted_by_lowest_resistance"]=5076,
	["chaos_damage_taken_+"]=2519,
	["chaos_damage_taken_+%"]=1928,
	["chaos_damage_taken_over_time_+%"]=1655,
	["chaos_damage_taken_over_time_+%_while_in_caustic_cloud"]=5077,
	["chaos_damage_to_return_to_melee_attacker"]=1897,
	["chaos_damage_to_return_when_hit"]=1902,
	["chaos_damage_with_attack_skills_+%"]=5078,
	["chaos_damage_with_spell_skills_+%"]=5079,
	["chaos_dot_multiplier_+"]=1168,
	["chaos_golem_damage_+%"]=3331,
	["chaos_golem_elemental_resistances_%"]=3614,
	["chaos_golem_impale_on_hit_if_same_number_of_summoned_stone_golems"]=5080,
	["chaos_hit_and_dot_damage_%_taken_as_fire"]=5081,
	["chaos_hit_and_dot_damage_%_taken_as_lightning"]=5082,
	["chaos_immunity"]=1866,
	["chaos_inoculation_keystone_energy_shield_+%_final"]=1886,
	["chaos_resist_unnaffected_by_area_penalites"]=5083,
	["chaos_resistance_%_for_you_and_allies_affected_by_your_auras"]=3691,
	["chaos_resistance_+_while_using_flask"]=2950,
	["chaos_skill_chance_to_hinder_on_hit_%"]=5084,
	["chaos_skill_chance_to_ignite_%"]=5085,
	["chaos_skill_effect_duration_+%"]=1604,
	["chaos_skill_gem_level_+"]=5086,
	["chaos_skills_area_of_effect_+%"]=5087,
	["chaos_spell_skill_gem_level_+"]=944,
	["chaos_weakness_ignores_hexproof"]=2294,
	["chaos_weakness_mana_reservation_+%"]=3669,
	["charge_duration_+%"]=2694,
	["charged_attack_damage_+%"]=3762,
	["charged_attack_damage_per_stack_+%_final"]=3771,
	["charged_attack_radius_+%"]=3769,
	["charged_dash_area_of_effect_radius_+_of_final_explosion"]=3478,
	["charged_dash_damage_+%"]=3366,
	["charged_dash_movement_speed_+%_final"]=5088,
	["charges_gained_+%"]=994,
	["charm_charges_gained_+%"]=5089,
	["charm_charges_used_%_granted_to_life_flasks"]=5090,
	["charm_charges_used_+%"]=5091,
	["charm_duration_+%"]=904,
	["charm_effect_+%"]=5092,
	["charm_gain_X_guard_for_duration"]=919,
	["charm_recover_X_life_when_used"]=920,
	["charm_recover_X_mana_when_used"]=921,
	["charms_%_chance_on_use_to_use_another_charm_without_consuming_charges"]=5093,
	["charms_%_chance_to_not_consume_charges"]=5094,
	["charms_use_no_charges"]=5095,
	["chest_drop_additional_corrupted_item_divination_cards"]=5096,
	["chest_drop_additional_currency_item_divination_cards"]=5097,
	["chest_drop_additional_divination_cards_from_current_world_area"]=5098,
	["chest_drop_additional_divination_cards_from_same_set"]=5099,
	["chest_drop_additional_unique_item_divination_cards"]=5100,
	["chest_item_quantity_+%"]=1420,
	["chest_item_rarity_+%"]=1425,
	["chest_number_of_additional_pirate_uniques_to_drop"]=5101,
	["chest_trap_defuse_%"]=1615,
	["chieftain_body_armour_supported_by_level_x_ancestral_call"]=5102,
	["chieftain_body_armour_supported_by_level_x_fist_of_war"]=471,
	["chieftain_burning_damage_+%_final"]=1730,
	["chill_and_freeze_duration_+%"]=5103,
	["chill_and_freeze_duration_based_on_%_energy_shield"]=2286,
	["chill_attackers_for_4_seconds_on_block_%_chance"]=5104,
	["chill_chance_based_on_damage_fixed_magnitude"]=5105,
	["chill_duration_+%"]=1570,
	["chill_effect_+%"]=5108,
	["chill_effect_+%_while_mana_leeching"]=5106,
	["chill_effect_+%_with_critical_strikes"]=5109,
	["chill_effect_is_reversed"]=5107,
	["chill_effectiveness_on_self_+%"]=1452,
	["chill_enemy_when_hit_duration_ms"]=2800,
	["chill_minimum_slow_%"]=4061,
	["chill_minimum_slow_%_from_mastery"]=5110,
	["chill_nearby_enemies_when_you_focus"]=5111,
	["chill_prevention_ms_when_chilled"]=2569,
	["chilled_enemies_have_no_elemental_resistance"]=5112,
	["chilled_ground_on_freeze_%_chance_for_3_seconds"]=3053,
	["chilled_ground_when_hit_with_attack_%"]=5113,
	["chilled_monsters_take_+%_burning_damage"]=2448,
	["chilled_while_bleeding"]=5114,
	["chilled_while_poisoned"]=5115,
	["chilling_areas_also_grant_curse_effect_+%"]=5116,
	["chilling_areas_also_grant_lightning_damage_taken_+%"]=5117,
	["chills_from_your_hits_cause_shattering"]=5118,
	["chronomancer_every_8_seconds_+%_final_cast_speed_for_4_seconds"]=5119,
	["chronomancer_reserves_no_mana"]=5120,
	["clarity_mana_reservation_+%"]=3657,
	["clarity_mana_reservation_efficiency_+%"]=5122,
	["clarity_mana_reservation_efficiency_-2%_per_1"]=5121,
	["clarity_reserves_no_mana"]=5123,
	["claw_accuracy_rating"]=1711,
	["claw_accuracy_rating_+%"]=1300,
	["claw_attack_speed_+%"]=1283,
	["claw_critical_strike_chance_+%"]=1323,
	["claw_critical_strike_multiplier_+"]=1351,
	["claw_damage_+%"]=1204,
	["claw_damage_+%_while_on_low_life"]=5125,
	["claw_damage_against_enemies_on_low_life_+%"]=5124,
	["claw_steal_power_frenzy_endurance_charges_on_hit_%"]=2622,
	["cleave_+1_base_radius_per_nearby_enemy_up_to_10"]=5127,
	["cleave_attack_speed_+%"]=3479,
	["cleave_damage_+%"]=3263,
	["cleave_fortify_on_hit"]=5126,
	["cleave_radius_+%"]=3433,
	["close_range_enemies_avoid_your_projectiles"]=8073,
	["cluster_burst_spawn_amount"]=3734,
	["cobra_lash_damage_+%"]=5128,
	["cobra_lash_number_of_additional_chains"]=5129,
	["cobra_lash_projectile_speed_+%"]=5130,
	["cold_ailment_duration_+%"]=5131,
	["cold_ailment_effect_+%"]=5133,
	["cold_ailment_effect_+%_against_shocked_enemies"]=5132,
	["cold_and_chaos_damage_resistance_%"]=5134,
	["cold_and_lightning_damage_resistance_%"]=2483,
	["cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire"]=5135,
	["cold_attack_damage_+%"]=1122,
	["cold_attack_damage_+%_while_holding_a_shield"]=1125,
	["cold_axe_damage_+%"]=1199,
	["cold_bow_damage_+%"]=1219,
	["cold_claw_damage_+%"]=1207,
	["cold_critical_strike_chance_+%"]=1340,
	["cold_critical_strike_multiplier_+"]=1361,
	["cold_dagger_damage_+%"]=1211,
	["cold_damage_+%"]=881,
	["cold_damage_+%_if_you_have_used_a_fire_skill_recently"]=5137,
	["cold_damage_+%_per_1%_block_chance"]=3223,
	["cold_damage_+%_per_25_dexterity"]=5138,
	["cold_damage_+%_per_25_intelligence"]=5139,
	["cold_damage_+%_per_25_strength"]=5140,
	["cold_damage_+%_per_cold_resistance_above_75"]=5136,
	["cold_damage_+%_per_frenzy_charge"]=5141,
	["cold_damage_+%_per_missing_cold_resistance"]=5142,
	["cold_damage_+%_while_affected_by_hatred"]=5143,
	["cold_damage_+%_while_affected_by_herald_of_ice"]=5144,
	["cold_damage_+%_while_off_hand_is_empty"]=5145,
	["cold_damage_can_ignite"]=2548,
	["cold_damage_can_shock"]=2549,
	["cold_damage_cannot_chill"]=2562,
	["cold_damage_cannot_freeze"]=2561,
	["cold_damage_over_time_+%"]=1133,
	["cold_damage_over_time_multiplier_+_while_affected_by_malevolence"]=1164,
	["cold_damage_resistance_%_while_affected_by_herald_of_ice"]=5146,
	["cold_damage_resistance_+%"]=1446,
	["cold_damage_resistance_is_%"]=1444,
	["cold_damage_taken_%_as_fire"]=2837,
	["cold_damage_taken_%_as_lightning"]=2838,
	["cold_damage_taken_+"]=5148,
	["cold_damage_taken_+%"]=3035,
	["cold_damage_taken_+%_if_have_been_hit_recently"]=5149,
	["cold_damage_taken_goes_to_life_over_4_seconds_%"]=5147,
	["cold_damage_to_return_to_melee_attacker"]=1894,
	["cold_damage_to_return_when_hit"]=1900,
	["cold_damage_while_dual_wielding_+%"]=1183,
	["cold_damage_with_attack_skills_+%"]=5150,
	["cold_damage_with_spell_skills_+%"]=5151,
	["cold_dot_multiplier_+"]=1165,
	["cold_exposure_effect_+%"]=5152,
	["cold_exposure_on_hit_magnitude"]=5153,
	["cold_exposure_you_inflict_lowers_cold_resistance_by_extra_%"]=5154,
	["cold_hit_and_dot_damage_%_taken_as_fire"]=5155,
	["cold_hit_and_dot_damage_%_taken_as_lightning"]=5156,
	["cold_hit_damage_+%_vs_shocked_enemies"]=5157,
	["cold_mace_damage_+%"]=1215,
	["cold_penetration_%_vs_chilled_enemies"]=5158,
	["cold_projectile_mine_critical_multiplier_+"]=5159,
	["cold_projectile_mine_damage_+%"]=5160,
	["cold_projectile_mine_throwing_speed_+%"]=5162,
	["cold_projectile_mine_throwing_speed_negated_+%"]=5161,
	["cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"]=5163,
	["cold_resist_unaffected_by_area_penalties"]=5164,
	["cold_skill_chance_to_inflict_cold_exposure_%"]=5165,
	["cold_skill_gem_level_+"]=5166,
	["cold_skills_chance_to_poison_on_hit_%"]=5167,
	["cold_snap_cooldown_speed_+%"]=3503,
	["cold_snap_damage_+%"]=3337,
	["cold_snap_gain_power_charge_on_kill_%"]=2913,
	["cold_snap_radius_+%"]=3460,
	["cold_snap_uses_and_gains_power_charges_instead_of_frenzy"]=5168,
	["cold_spell_skill_gem_level_+"]=942,
	["cold_staff_damage_+%"]=1203,
	["cold_sword_damage_+%"]=1224,
	["cold_wand_damage_+%"]=1228,
	["cold_weakness_ignores_hexproof"]=2295,
	["combust_area_of_effect_+%"]=5169,
	["combust_is_disabled"]=5170,
	["conductivity_curse_effect_+%"]=3634,
	["conductivity_duration_+%"]=3544,
	["conductivity_mana_reservation_+%"]=3670,
	["conductivity_no_reservation"]=5171,
	["consecrate_ground_for_3_seconds_when_hit_%"]=3192,
	["consecrate_ground_on_kill_%_for_3_seconds"]=3054,
	["consecrate_ground_on_shatter_%_chance_for_3_seconds"]=3749,
	["consecrate_on_block_%_chance_to_create"]=2269,
	["consecrate_on_crit_%_chance_to_create"]=2327,
	["consecrated_ground_additional_physical_damage_reduction_%"]=5172,
	["consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration"]=5173,
	["consecrated_ground_area_+%"]=5174,
	["consecrated_ground_effect_+%"]=5175,
	["consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry"]=5180,
	["consecrated_ground_enemy_damage_taken_+%"]=5176,
	["consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry"]=5177,
	["consecrated_ground_immune_to_curses"]=5178,
	["consecrated_ground_immune_to_status_ailments"]=5179,
	["consecrated_ground_on_death"]=5181,
	["consecrated_ground_on_hit"]=5182,
	["consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds"]=5183,
	["consecrated_ground_while_stationary_radius"]=5184,
	["consecrated_ground_while_stationary_radius_if_highest_attribute_is_strength"]=5185,
	["consecrated_path_and_purifying_flame_create_profane_ground_instead_of_consecrated_ground"]=5186,
	["consecrated_path_area_of_effect_+%"]=5187,
	["consecrated_path_damage_+%"]=5188,
	["consume_all_impales_remaining_hits_on_hit_%_chance"]=5189,
	["consume_enemy_freeze_to_guarantee_crit"]=5190,
	["consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life"]=5191,
	["contagion_damage_+%"]=3362,
	["contagion_duration_+%"]=3549,
	["contagion_radius_+%"]=3466,
	["contagion_spread_on_hit_affected_enemy_%"]=5192,
	["conversation_trap_converted_enemy_damage_+%"]=5193,
	["conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"]=5194,
	["conversion_trap_cooldown_speed_+%"]=3516,
	["convert_all_life_leech_to_energy_shield_leech"]=5195,
	["converted_enemies_damage_+%"]=3357,
	["convocation_buff_effect_+%"]=3647,
	["convocation_cooldown_speed_+%"]=3504,
	["cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds"]=5196,
	["cooldown_recovery_+%_per_power_charge"]=5197,
	["cooldown_speed_+%_per_brand_up_to_40%"]=5198,
	["corpse_erruption_base_maximum_number_of_geyers"]=5199,
	["corpse_eruption_cast_speed_+%"]=5200,
	["corpse_eruption_damage_+%"]=5201,
	["corpse_warp_cast_speed_+%"]=5202,
	["corpse_warp_damage_+%"]=5203,
	["corpses_in_your_presence_explode_dealing_%_maximum_life_physical_damage_on_warcry"]=5204,
	["corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"]=5205,
	["corrupted_gem_experience_gain_+%"]=2772,
	["corrupting_fever_apply_additional_corrupted_blood_%"]=5206,
	["corrupting_fever_damage_+%"]=5207,
	["corrupting_fever_duration_+%"]=5208,
	["counter_attacks_maximum_added_cold_damage"]=3826,
	["counter_attacks_maximum_added_physical_damage"]=3819,
	["counter_attacks_minimum_added_cold_damage"]=3826,
	["counter_attacks_minimum_added_physical_damage"]=3819,
	["counterattacks_cooldown_recovery_+%"]=5209,
	["counterattacks_deal_double_damage"]=5210,
	["counterattacks_debilitate_for_1_second_on_hit_%_chance"]=5211,
	["cover_in_ash_for_x_seconds_when_igniting_enemy"]=5212,
	["cover_in_ash_on_hit_%"]=5213,
	["cover_in_ash_on_hit_%_while_you_are_burning"]=5214,
	["cover_in_frost_for_x_seconds_when_freezing_enemy"]=5215,
	["cover_in_frost_on_hit"]=5216,
	["crab_aspect_crab_barrier_max_+"]=3977,
	["crackling_lance_cast_speed_+%"]=5217,
	["crackling_lance_damage_+%"]=5218,
	["create_additional_brand_%_chance"]=5219,
	["create_blighted_spore_on_killing_rare_enemy"]=5220,
	["create_chilling_ground_on_freeze"]=5221,
	["create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"]=5222,
	["create_consecrated_ground_on_kill_%"]=5223,
	["create_enemy_meteor_daemon_on_flask_use_%_chance"]=5224,
	["create_herald_of_thunder_storm_on_shocking_enemy"]=5225,
	["create_profane_ground_instead_of_consecrated_ground"]=5226,
	["create_smoke_cloud_on_kill_%_chance"]=5227,
	["creeping_frost_cold_snap_all_damage_can_sap"]=5228,
	["creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas"]=5229,
	["cremation_base_fires_projectile_every_x_ms"]=5230,
	["critical_damage_+1%_per_X_current_life"]=5232,
	["critical_hit_bleeding_effect_+%"]=5233,
	["critical_hit_damage_bonus_+%_if_consumed_power_charge_recently"]=5234,
	["critical_hit_damage_bonus_+%_vs_enemies_within_2m_distance"]=5235,
	["critical_hit_damaging_ailment_effect_+%"]=5236,
	["critical_hit_ignite_effect_+%"]=5237,
	["critical_hit_poison_effect_+%"]=5238,
	["critical_multiplier_+%_per_10_max_es_on_shield"]=5239,
	["critical_strike_%_chance_to_deal_double_damage"]=5303,
	["critical_strike_chance_+%"]=949,
	["critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry"]=5249,
	["critical_strike_chance_+%_during_any_flask_effect"]=5250,
	["critical_strike_chance_+%_final_while_affected_by_precision"]=5240,
	["critical_strike_chance_+%_final_while_unhinged"]=5251,
	["critical_strike_chance_+%_for_4_seconds_on_kill"]=3095,
	["critical_strike_chance_+%_for_forking_arrows"]=3940,
	["critical_strike_chance_+%_for_spells_if_you_have_killed_recently"]=5252,
	["critical_strike_chance_+%_if_enemy_killed_recently"]=5253,
	["critical_strike_chance_+%_if_have_been_shocked_recently"]=5254,
	["critical_strike_chance_+%_if_have_not_crit_recently"]=5255,
	["critical_strike_chance_+%_if_havent_blocked_recently"]=5256,
	["critical_strike_chance_+%_if_not_gained_power_charge_recently"]=5257,
	["critical_strike_chance_+%_per_10_strength"]=5258,
	["critical_strike_chance_+%_per_25_intelligence"]=5259,
	["critical_strike_chance_+%_per_8_strength"]=2611,
	["critical_strike_chance_+%_per_blitz_charge"]=5260,
	["critical_strike_chance_+%_per_brand"]=5261,
	["critical_strike_chance_+%_per_endurance_charge"]=5262,
	["critical_strike_chance_+%_per_frenzy_charge"]=5263,
	["critical_strike_chance_+%_per_intensity"]=5264,
	["critical_strike_chance_+%_per_level"]=2632,
	["critical_strike_chance_+%_per_lightning_adaptation"]=4047,
	["critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%"]=5265,
	["critical_strike_chance_+%_per_power_charge"]=2826,
	["critical_strike_chance_+%_per_righteous_charge"]=5266,
	["critical_strike_chance_+%_per_stackable_unique_jewel"]=3781,
	["critical_strike_chance_+%_vs_bleeding_enemies"]=2847,
	["critical_strike_chance_+%_vs_blinded_enemies"]=3052,
	["critical_strike_chance_+%_vs_dazed_enemies"]=5241,
	["critical_strike_chance_+%_vs_enemies_further_than_6m_distance"]=5242,
	["critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"]=3680,
	["critical_strike_chance_+%_vs_enemies_with_lightning_exposure"]=5243,
	["critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"]=3170,
	["critical_strike_chance_+%_vs_marked_enemy"]=5267,
	["critical_strike_chance_+%_vs_poisoned_enemies"]=2941,
	["critical_strike_chance_+%_vs_shocked_enemies"]=5231,
	["critical_strike_chance_+%_vs_taunted_enemies"]=5268,
	["critical_strike_chance_+%_when_in_main_hand"]=3804,
	["critical_strike_chance_+%_while_affected_by_wrath"]=5269,
	["critical_strike_chance_+%_while_channelling"]=5270,
	["critical_strike_chance_+%_while_you_have_avatar_of_fire"]=9332,
	["critical_strike_chance_+%_while_you_have_depleted_physical_aegis"]=5274,
	["critical_strike_chance_+%_with_at_least_200_int"]=3995,
	["critical_strike_chance_+%_with_unarmed_attacks"]=5244,
	["critical_strike_chance_against_cursed_enemies_+%"]=5245,
	["critical_strike_chance_against_enemies_on_full_life_+%"]=3397,
	["critical_strike_chance_increased_by_lightning_resistance"]=5246,
	["critical_strike_chance_increased_by_overcapped_lightning_resistance"]=5247,
	["critical_strike_chance_increased_by_spell_suppression_chance"]=5248,
	["critical_strike_chance_while_dual_wielding_+%"]=1337,
	["critical_strike_chance_while_wielding_shield_+%"]=1331,
	["critical_strike_damage_cannot_be_reflected"]=5275,
	["critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds"]=5301,
	["critical_strike_multiplier_+%_with_claws_daggers"]=5302,
	["critical_strike_multiplier_+_during_any_flask_effect"]=5280,
	["critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently"]=5281,
	["critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently"]=5282,
	["critical_strike_multiplier_+_if_dexterity_higher_than_intelligence"]=5283,
	["critical_strike_multiplier_+_if_enemy_killed_recently"]=5284,
	["critical_strike_multiplier_+_if_enemy_shattered_recently"]=5285,
	["critical_strike_multiplier_+_if_gained_power_charge_recently"]=5286,
	["critical_strike_multiplier_+_if_have_dealt_non_crit_recently"]=5276,
	["critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"]=5287,
	["critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby"]=5288,
	["critical_strike_multiplier_+_if_taken_a_savage_hit_recently"]=5289,
	["critical_strike_multiplier_+_if_you_have_blocked_recently"]=5290,
	["critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second"]=5291,
	["critical_strike_multiplier_+_per_1%_block_chance"]=2846,
	["critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40"]=5292,
	["critical_strike_multiplier_+_per_power_charge"]=2931,
	["critical_strike_multiplier_+_vs_bleeding_enemies"]=2844,
	["critical_strike_multiplier_+_vs_burning_enemies"]=2845,
	["critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"]=3195,
	["critical_strike_multiplier_+_vs_stunned_enemies"]=5277,
	["critical_strike_multiplier_+_vs_taunted_enemies"]=5293,
	["critical_strike_multiplier_+_vs_unique_enemies"]=5294,
	["critical_strike_multiplier_+_while_affected_by_anger"]=5295,
	["critical_strike_multiplier_+_while_affected_by_precision"]=5296,
	["critical_strike_multiplier_+_while_have_any_frenzy_charges"]=1749,
	["critical_strike_multiplier_+_with_herald_skills"]=5300,
	["critical_strike_multiplier_for_arrows_that_pierce_+"]=5278,
	["critical_strike_multiplier_is_300"]=5279,
	["critical_strike_multiplier_vs_enemies_on_full_life_+"]=3079,
	["critical_strike_multiplier_while_dual_wielding_+"]=1356,
	["critical_strike_multiplier_with_dagger_+"]=1345,
	["critical_strikes_always_knockback_shocked_enemies"]=5304,
	["critical_strikes_deal_no_damage"]=5305,
	["critical_strikes_do_not_always_ignite"]=5306,
	["critical_strikes_from_spells_have_no_multiplier"]=5307,
	["critical_strikes_ignore_elemental_resistances"]=3093,
	["critical_strikes_ignore_lightning_resistance"]=5308,
	["critical_strikes_ignore_positive_elemental_resistances"]=5309,
	["critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry"]=5310,
	["critical_support_gem_level_+"]=5311,
	["crits_have_culling_strike"]=3083,
	["crossbow_accuracy_rating"]=3920,
	["crossbow_accuracy_rating_+%"]=3921,
	["crossbow_attack_%_chance_to_not_consume_ammo"]=5312,
	["crossbow_attack_%_chance_to_not_consume_ammo_if_reloaded_recently"]=5313,
	["crossbow_attack_speed_+%"]=3922,
	["crossbow_critical_strike_chance_+%"]=3923,
	["crossbow_critical_strike_multiplier_+"]=3924,
	["crossbow_damage_+%"]=3918,
	["crossbow_damage_+%_per_ammo_type_fired_in_past_10_seconds"]=5314,
	["crossbow_elemental_damage_+%"]=3919,
	["crossbow_physical_damage_+%"]=3925,
	["crossbow_skill_gem_level_+"]=5315,
	["crowd_control_effects_are_triggered_at_%_poise_threshold_instead"]=5316,
	["cruelty_effect_+%"]=5317,
	["crush_for_2_seconds_on_hit_%_chance"]=5318,
	["crush_on_hit_ms_vs_full_life_enemies"]=5319,
	["culling_strike_enemies_on_block"]=5320,
	["culling_strike_on_burning_enemies"]=2516,
	["culling_strike_on_enemies_affected_by_poachers_mark"]=5321,
	["culling_strike_threshold_+%"]=5322,
	["culling_strike_vs_cursed_enemies"]=5323,
	["culling_strike_vs_marked_enemy"]=5324,
	["current_endurance_charges"]=11,
	["current_frenzy_charges"]=12,
	["current_power_charges"]=13,
	["curse_area_of_effect_+%"]=1910,
	["curse_aura_skill_area_of_effect_+%"]=5325,
	["curse_aura_skills_mana_reservation_efficiency_+%"]=5328,
	["curse_aura_skills_mana_reservation_efficiency_-2%_per_1"]=5327,
	["curse_aura_skills_reservation_efficiency_+%"]=5326,
	["curse_cast_speed_+%"]=1904,
	["curse_delay_+%"]=5329,
	["curse_effect_+%"]=2290,
	["curse_effect_+%_if_200_mana_spent_recently"]=5332,
	["curse_effect_on_self_+%"]=1870,
	["curse_effect_on_self_+%_while_on_consecrated_ground"]=5330,
	["curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask"]=5331,
	["curse_mana_cost_+%"]=5333,
	["curse_on_block_%_chance_flammability_with_+20%_effect"]=2655,
	["curse_on_block_level_5_vulnerability"]=2654,
	["curse_on_hit_%_conductivity"]=2210,
	["curse_on_hit_%_despair"]=2211,
	["curse_on_hit_%_elemental_weakness"]=2212,
	["curse_on_hit_%_enfeeble"]=2209,
	["curse_on_hit_%_flammability"]=2213,
	["curse_on_hit_%_frostbite"]=2214,
	["curse_on_hit_%_temporal_chains"]=2215,
	["curse_on_hit_%_vulnerability"]=2216,
	["curse_on_hit_level_10_vulnerability_%"]=2220,
	["curse_on_hit_level_assassins_mark"]=565,
	["curse_on_hit_level_cold_weakness"]=2222,
	["curse_on_hit_level_conductivity"]=2223,
	["curse_on_hit_level_despair"]=2224,
	["curse_on_hit_level_elemental_weakness"]=2221,
	["curse_on_hit_level_enfeeble"]=2225,
	["curse_on_hit_level_flammability"]=2226,
	["curse_on_hit_level_frostbite"]=2227,
	["curse_on_hit_level_poachers_mark"]=566,
	["curse_on_hit_level_poachers_mark_bypass_hexproof"]=567,
	["curse_on_hit_level_temporal_chains"]=2218,
	["curse_on_hit_level_vulnerability"]=2219,
	["curse_on_hit_level_warlords_mark"]=568,
	["curse_on_melee_block_level_15_punishment"]=2656,
	["curse_on_projectile_block_level_15_temporal_chains"]=2657,
	["curse_on_spell_block_level_15_elemental_weakness"]=2658,
	["curse_pillar_curse_effect_+%_final"]=2291,
	["curse_skill_effect_duration_+%"]=5334,
	["curse_with_enfeeble_on_hit_%_against_uncursed_enemies"]=2217,
	["curse_with_punishment_on_hit_%"]=5335,
	["cursed_enemies_%_chance_to_grant_endurance_charge_when_hit"]=5337,
	["cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit"]=5338,
	["cursed_enemies_%_chance_to_grant_power_charge_when_hit"]=5339,
	["cursed_enemies_are_exorcised_on_kill"]=5336,
	["cursed_with_silence_when_hit_%_chance"]=5340,
	["curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"]=5341,
	["curses_never_expire"]=1863,
	["curses_reflected_to_self"]=5342,
	["curses_you_inflict_remain_after_death"]=5343,
	["cyclone_and_sweep_enemy_knockback_direction_is_reversed"]=5344,
	["cyclone_and_sweep_melee_knockback"]=5345,
	["cyclone_attack_speed_+%"]=3489,
	["cyclone_damage_+%"]=3310,
	["cyclone_max_stages_movement_speed_+%"]=5346,
	["dagger_accuracy_rating"]=1709,
	["dagger_accuracy_rating_+%"]=1301,
	["dagger_attack_speed_+%"]=1284,
	["dagger_critical_strike_chance_+%"]=1324,
	["dagger_damage_+%"]=1208,
	["damage_+%"]=1113,
	["damage_+%_against_enemies_marked_by_you"]=5368,
	["damage_+%_against_enemies_with_fully_broken_armour"]=5347,
	["damage_+%_during_flask_effect"]=3705,
	["damage_+%_final_if_lost_endurance_charge_in_past_8_seconds"]=5369,
	["damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby"]=5348,
	["damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%"]=5349,
	["damage_+%_final_with_at_least_1_nearby_ally"]=5370,
	["damage_+%_for_4_seconds_on_crit"]=3094,
	["damage_+%_for_4_seconds_on_detonation"]=3118,
	["damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"]=3708,
	["damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"]=3684,
	["damage_+%_for_each_herald_affecting_you"]=5371,
	["damage_+%_for_each_level_the_enemy_is_higher_than_you"]=3814,
	["damage_+%_for_each_trap_and_mine_active"]=3699,
	["damage_+%_for_enemies_you_inflict_spiders_web_upon"]=5372,
	["damage_+%_for_you_and_allies_affected_by_your_auras"]=3692,
	["damage_+%_if_enemy_killed_recently"]=5373,
	["damage_+%_if_enemy_killed_recently_final"]=3838,
	["damage_+%_if_enemy_shattered_recently"]=5374,
	["damage_+%_if_firing_atleast_7_projectiles"]=5375,
	["damage_+%_if_golem_summoned_in_past_8_seconds"]=3332,
	["damage_+%_if_have_been_ignited_recently"]=5376,
	["damage_+%_if_have_crit_in_past_8_seconds"]=5377,
	["damage_+%_if_only_one_enemy_nearby"]=5378,
	["damage_+%_if_skill_costs_life"]=5379,
	["damage_+%_if_triggered_skill_recently"]=5350,
	["damage_+%_if_used_travel_skill_recently"]=5380,
	["damage_+%_if_you_have_consumed_a_corpse_recently"]=3870,
	["damage_+%_if_you_have_frozen_enemy_recently"]=5381,
	["damage_+%_if_you_have_shocked_recently"]=5382,
	["damage_+%_of_each_type_that_you_have_an_active_golem_of"]=3714,
	["damage_+%_on_consecrated_ground"]=3191,
	["damage_+%_on_full_energy_shield"]=5405,
	["damage_+%_per_1%_block_chance"]=5390,
	["damage_+%_per_1%_increased_item_found_quantity"]=5391,
	["damage_+%_per_100_dexterity"]=5383,
	["damage_+%_per_100_intelligence"]=5384,
	["damage_+%_per_100_strength"]=5385,
	["damage_+%_per_10_dex"]=5386,
	["damage_+%_per_10_levels"]=2518,
	["damage_+%_per_15_dex"]=5387,
	["damage_+%_per_15_int"]=5388,
	["damage_+%_per_15_strength"]=5389,
	["damage_+%_per_5_of_your_lowest_attribute"]=5392,
	["damage_+%_per_abyss_jewel_type"]=3789,
	["damage_+%_per_active_curse_on_self"]=1136,
	["damage_+%_per_active_golem"]=5393,
	["damage_+%_per_active_link"]=5394,
	["damage_+%_per_active_trap"]=3107,
	["damage_+%_per_crab_charge"]=3978,
	["damage_+%_per_different_warcry_used_recently"]=5395,
	["damage_+%_per_endurance_charge"]=2855,
	["damage_+%_per_enemy_elemental_ailment"]=5351,
	["damage_+%_per_equipped_magic_item"]=2741,
	["damage_+%_per_fire_adaptation"]=4045,
	["damage_+%_per_frenzy_charge"]=2935,
	["damage_+%_per_frenzy_power_or_endurance_charge"]=5396,
	["damage_+%_per_poison_stack"]=5352,
	["damage_+%_per_poison_up_to_75%"]=5397,
	["damage_+%_per_power_charge"]=5398,
	["damage_+%_per_raised_zombie"]=5353,
	["damage_+%_per_shock"]=2457,
	["damage_+%_per_warcry_used_recently"]=5399,
	["damage_+%_per_your_aura_or_herald_skill_affecting_you"]=5400,
	["damage_+%_to_rare_and_unique_enemies"]=2864,
	["damage_+%_to_you_and_nearby_allies_while_you_have_fortify"]=3709,
	["damage_+%_vs_abyssal_monsters"]=5401,
	["damage_+%_vs_burning_enemies"]=3090,
	["damage_+%_vs_dazed_enemies"]=5354,
	["damage_+%_vs_demons"]=2447,
	["damage_+%_vs_enemies_affected_by_status_ailments"]=3103,
	["damage_+%_vs_enemies_on_full_life"]=5402,
	["damage_+%_vs_enemies_on_low_life_per_frenzy_charge"]=2493,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=1156,
	["damage_+%_vs_frozen_enemies"]=1152,
	["damage_+%_vs_frozen_shocked_ignited_enemies"]=1157,
	["damage_+%_vs_hindered_enemies"]=3730,
	["damage_+%_vs_magic_monsters"]=5403,
	["damage_+%_vs_rare_monsters"]=2490,
	["damage_+%_vs_taunted_enemies"]=5404,
	["damage_+%_when_currently_has_no_energy_shield"]=2417,
	["damage_+%_when_not_on_low_life"]=2860,
	["damage_+%_when_on_burning_ground"]=1846,
	["damage_+%_when_on_full_life"]=5406,
	["damage_+%_when_on_low_life"]=1135,
	["damage_+%_while_affected_by_a_herald"]=5407,
	["damage_+%_while_channelling"]=5408,
	["damage_+%_while_dead"]=2757,
	["damage_+%_while_es_not_full"]=3701,
	["damage_+%_while_fortified"]=2853,
	["damage_+%_while_ignited"]=2485,
	["damage_+%_while_in_blood_stance"]=5409,
	["damage_+%_while_leeching"]=2727,
	["damage_+%_while_life_leeching"]=1137,
	["damage_+%_while_mana_leeching"]=1139,
	["damage_+%_while_totem_active"]=2861,
	["damage_+%_while_unarmed"]=3214,
	["damage_+%_while_using_charm"]=5410,
	["damage_+%_while_wielding_bow_if_totem_summoned"]=5411,
	["damage_+%_while_wielding_two_different_weapon_types"]=5412,
	["damage_+%_while_wielding_wand"]=1225,
	["damage_+%_while_you_have_a_summoned_golem"]=5413,
	["damage_+%_with_bow_skills"]=886,
	["damage_+%_with_daggers_against_full_life_enemies"]=5414,
	["damage_+%_with_herald_skills"]=5415,
	["damage_+%_with_maces_sceptres_staves"]=5416,
	["damage_+%_with_melee_weapons"]=1187,
	["damage_+%_with_movement_skills"]=1292,
	["damage_+%_with_non_vaal_skills_during_soul_gain_prevention"]=5417,
	["damage_+%_with_one_handed_melee_weapons"]=1186,
	["damage_+%_with_one_handed_weapons"]=2983,
	["damage_+%_with_shield_skills"]=5418,
	["damage_+%_with_shield_skills_per_2%_attack_block"]=5419,
	["damage_+%_with_two_handed_melee_weapons"]=1192,
	["damage_+%_with_two_handed_weapons"]=2984,
	["damage_+1%_per_X_strength_when_in_main_hand"]=2458,
	["damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"]=3096,
	["damage_blocked_%_recouped_as_mana"]=5355,
	["damage_over_time_+%"]=1130,
	["damage_over_time_+%_per_frenzy_charge"]=1832,
	["damage_over_time_+%_per_power_charge"]=1833,
	["damage_over_time_+%_while_affected_by_a_herald"]=5357,
	["damage_over_time_+%_while_dual_wielding"]=1834,
	["damage_over_time_+%_while_holding_a_shield"]=1835,
	["damage_over_time_+%_while_wielding_two_handed_weapon"]=1836,
	["damage_over_time_+%_with_attack_skills"]=5358,
	["damage_over_time_+%_with_bow_skills"]=5359,
	["damage_over_time_+%_with_herald_skills"]=5360,
	["damage_over_time_multiplier_+_if_enemy_killed_recently"]=5356,
	["damage_over_time_multiplier_+_with_attacks"]=1159,
	["damage_over_time_taken_+%_while_you_have_at_least_20_fortification"]=5361,
	["damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"]=5362,
	["damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"]=5363,
	["damage_penetrates_%_elemental_resistance_vs_chilled_enemies"]=5364,
	["damage_penetrates_%_elemental_resistance_vs_cursed_enemies"]=5365,
	["damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"]=5366,
	["damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"]=5367,
	["damage_recouped_as_life_%_if_leech_removed_by_filling_recently"]=5420,
	["damage_reduction_rating_%_with_active_totem"]=2986,
	["damage_reduction_rating_from_body_armour_doubled"]=2985,
	["damage_removed_from_mana_before_life_%_while_affected_by_clarity"]=5421,
	["damage_removed_from_mana_before_life_%_while_focused"]=5422,
	["damage_removed_from_spectres_before_life_or_es_%"]=5423,
	["damage_removed_from_your_nearest_totem_before_life_or_es_%"]=5424,
	["damage_taken_%_recovered_as_energy_shield_from_stunning_hits"]=5436,
	["damage_taken_%_recovered_as_life_from_stunning_hits"]=5437,
	["damage_taken_+%_final_from_enemies_near_marked_enemy"]=5438,
	["damage_taken_+%_final_per_tailwind"]=5439,
	["damage_taken_+%_final_per_totem"]=5440,
	["damage_taken_+%_for_4_seconds_after_spending_200_mana"]=5425,
	["damage_taken_+%_for_4_seconds_on_kill"]=2973,
	["damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"]=3078,
	["damage_taken_+%_from_bleeding_enemies"]=2964,
	["damage_taken_+%_from_blinded_enemies"]=2933,
	["damage_taken_+%_from_ghosts"]=1933,
	["damage_taken_+%_from_hits"]=1925,
	["damage_taken_+%_from_skeletons"]=1932,
	["damage_taken_+%_from_taunted_enemies"]=3710,
	["damage_taken_+%_if_have_been_frozen_recently"]=5441,
	["damage_taken_+%_if_have_not_been_hit_recently"]=5442,
	["damage_taken_+%_if_not_hit_recently_final"]=3807,
	["damage_taken_+%_if_taunted_an_enemy_recently"]=3842,
	["damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby"]=5426,
	["damage_taken_+%_if_you_have_taken_a_savage_hit_recently"]=3795,
	["damage_taken_+%_on_full_life"]=5443,
	["damage_taken_+%_on_low_life"]=5444,
	["damage_taken_+%_per_frenzy_charge"]=2603,
	["damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"]=3252,
	["damage_taken_+%_vs_demons"]=2446,
	["damage_taken_+%_while_affected_by_elusive"]=5427,
	["damage_taken_+%_while_es_full"]=1929,
	["damage_taken_+%_while_leeching"]=5445,
	["damage_taken_+%_while_phasing"]=5446,
	["damage_taken_from_suppressed_hits_is_unlucky"]=5428,
	["damage_taken_from_traps_and_mines_+%"]=2943,
	["damage_taken_goes_to_life_mana_es_over_4_seconds_%"]=5429,
	["damage_taken_goes_to_life_over_4_seconds_%"]=983,
	["damage_taken_goes_to_mana_%"]=990,
	["damage_taken_goes_to_mana_%_per_power_charge"]=2825,
	["damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"]=5430,
	["damage_taken_over_time_+%_final_during_life_flask_effect"]=5431,
	["damage_taken_per_250_dexterity_+%"]=5432,
	["damage_taken_per_250_intelligence_+%"]=5433,
	["damage_taken_per_250_strength_+%"]=5434,
	["damage_taken_per_ghost_dance_stack_+%"]=5435,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=2682,
	["damage_vs_enemies_on_full_life_per_power_charge_+%"]=2665,
	["damage_vs_enemies_on_low_life_+%"]=2491,
	["damage_vs_enemies_on_low_life_per_power_charge_+%"]=2666,
	["damage_vs_shocked_enemies_+%"]=1154,
	["damage_while_dual_wielding_+%"]=1180,
	["damage_while_no_damage_taken_+%"]=2873,
	["damage_while_no_frenzy_charges_+%"]=3396,
	["damage_with_cold_skills_+%"]=1243,
	["damage_with_fire_skills_+%"]=1235,
	["damage_with_hits_is_lucky_vs_enemies_on_low_life"]=5447,
	["damage_with_hits_is_lucky_vs_heavy_stunned_enemies"]=5448,
	["damage_with_lightning_skills_+%"]=1248,
	["damaging_ailment_duration_+%"]=5449,
	["damaging_ailments_deal_damage_+%_faster"]=5451,
	["dark_pact_minions_recover_%_life_on_hit"]=5452,
	["dark_ritual_area_of_effect_+%"]=5453,
	["dark_ritual_damage_+%"]=5454,
	["dark_ritual_linked_curse_effect_+%"]=5455,
	["darkness_per_level"]=5456,
	["darkness_refresh_rate_+%"]=5457,
	["daytime_fish_caught_size_+%"]=5458,
	["daze_build_up_+%"]=5459,
	["daze_duration_+%"]=5460,
	["deadeye_accuracy_unaffected_by_range"]=5461,
	["deadeye_damage_taken_+%_final_from_marked_enemy"]=5462,
	["deadeye_movement_speed_penalty_+%_final_while_performing_action"]=5463,
	["deadeye_projectile_damage_+%_final_max_as_distance_travelled_decreases"]=5464,
	["deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases"]=5465,
	["deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"]=5466,
	["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=5467,
	["deal_chaos_damage_per_second_for_8_seconds_on_curse"]=5468,
	["deal_double_damage_to_enemies_on_full_life"]=5469,
	["deal_no_damage_when_not_on_low_life"]=5470,
	["deal_no_damage_yourself"]=1934,
	["deal_no_elemental_damage"]=5471,
	["deal_no_elemental_physical_damage"]=5472,
	["deal_no_non_chaos_damage"]=5473,
	["deal_no_non_cold_damage"]=2477,
	["deal_no_non_elemental_damage"]=5474,
	["deal_no_non_fire_damage"]=2475,
	["deal_no_non_lightning_damage"]=2476,
	["deal_no_non_physical_damage"]=2473,
	["deathgrip_presence"]=5475,
	["deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"]=2380,
	["deaths_oath_debuff_on_kill_duration_ms"]=2380,
	["debilitate_enemies_for_1_second_on_hit_%_chance"]=5476,
	["debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell"]=5477,
	["debuff_time_passed_+%"]=5479,
	["debuff_time_passed_-%_while_affected_by_haste"]=5478,
	["decimating_strike"]=5480,
	["decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=5481,
	["decoy_totem_life_+%"]=3621,
	["decoy_totem_radius_+%"]=3461,
	["defences_+%_while_wielding_staff"]=5485,
	["defences_+%_while_you_have_four_linked_targets"]=5482,
	["defences_are_zero"]=5483,
	["defences_from_animated_guardians_items_apply_to_animated_weapon"]=5484,
	["defend_with_%_armour_against_attacks_from_distance_greater_than_6m"]=5486,
	["defend_with_%_armour_against_critical_strikes"]=5487,
	["defend_with_%_armour_against_ranged_attacks"]=5488,
	["defend_with_%_of_armour_while_not_on_low_energy_shield"]=5489,
	["defiance_banner_aura_effect_+%"]=5490,
	["defiance_banner_mana_reservation_efficiency_+%"]=5491,
	["deflect_chance_+%"]=5493,
	["deflect_chance_is_lucky"]=5492,
	["degen_effect_+%"]=1930,
	["delirium_aura_effect_+%"]=5494,
	["delirium_mana_reservation_+%"]=5495,
	["delirium_reserves_no_mana"]=5496,
	["delve_biome_area_contains_x_extra_packs_of_insects"]=5497,
	["delve_biome_azurite_collected_+%"]=1991,
	["delve_biome_boss_drops_additional_unique_item"]=1982,
	["delve_biome_boss_drops_extra_precursor_component_ring"]=1983,
	["delve_biome_boss_drops_x_additional_fossils"]=1984,
	["delve_biome_boss_hits_always_crit"]=1985,
	["delve_biome_boss_life_+%_final"]=1986,
	["delve_biome_boss_physical_damage_%_to_gain_as_cold"]=1987,
	["delve_biome_boss_physical_damage_%_to_gain_as_fire"]=1988,
	["delve_biome_boss_physical_damage_%_to_gain_as_lightning"]=1989,
	["delve_biome_city_chambers_can_contain_special_delve_chest"]=1993,
	["delve_biome_contains_delve_boss"]=1981,
	["delve_biome_encounters_extra_reward_chest_%_chance"]=1994,
	["delve_biome_monster_drop_fossil_chance_%"]=1995,
	["delve_biome_monster_projectiles_always_pierce"]=5498,
	["delve_biome_node_tier_upgrade_+%"]=1997,
	["delve_biome_off_path_reward_chests_always_azurite"]=1999,
	["delve_biome_off_path_reward_chests_always_currency"]=2000,
	["delve_biome_off_path_reward_chests_always_fossils"]=2001,
	["delve_biome_off_path_reward_chests_always_resonators"]=2002,
	["delve_biome_off_path_reward_chests_azurite_chance_+%_final"]=2003,
	["delve_biome_off_path_reward_chests_currency_chance_+%_final"]=2004,
	["delve_biome_off_path_reward_chests_fossil_chance_+%_final"]=2005,
	["delve_biome_off_path_reward_chests_resonator_chance_+%_final"]=2006,
	["delve_biome_sulphite_cost_+%_final"]=1992,
	["delve_boss_life_+%_final_from_biome"]=5499,
	["demigod_footprints_from_item"]=9341,
	["demon_minion_reservation_+%"]=8682,
	["desecrate_cooldown_speed_+%"]=3509,
	["desecrate_creates_X_additional_corpses"]=3869,
	["desecrate_damage_+%"]=3352,
	["desecrate_duration_+%"]=3546,
	["desecrate_maximum_number_of_corpses"]=5501,
	["desecrate_number_of_corpses_to_create"]=3744,
	["desecrate_on_block_%_chance_to_create"]=2270,
	["desecrated_ground_effect_on_self_+%"]=1848,
	["despair_curse_effect_+%"]=5502,
	["despair_duration_+%"]=5503,
	["despair_no_reservation"]=5504,
	["destructive_link_duration_+%"]=5505,
	["determination_aura_effect_+%"]=3013,
	["determination_mana_reservation_+%"]=3660,
	["determination_mana_reservation_efficiency_+%"]=5507,
	["determination_mana_reservation_efficiency_-2%_per_1"]=5506,
	["determination_reserves_no_mana"]=5508,
	["detonate_dead_%_chance_to_detonate_additional_corpse"]=3619,
	["detonate_dead_damage_+%"]=3321,
	["detonate_dead_radius_+%"]=3456,
	["detonating_arrow_all_damage_%_to_gain_as_fire_per_stage"]=5509,
	["detonating_arrow_max_number_of_stages"]=5509,
	["devouring_totem_%_chance_to_consume_additional_corpse"]=3627,
	["dexterity_+%"]=1107,
	["dexterity_+%_if_strength_higher_than_intelligence"]=5511,
	["dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead"]=5510,
	["dexterity_skill_gem_level_+"]=5512,
	["disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana"]=405,
	["disable_chest_slot"]=2278,
	["disable_skill_if_melee_attack"]=2193,
	["discharge_and_voltaxic_burst_nova_spells_cast_at_target_location"]=5513,
	["discharge_area_of_effect_+%_final"]=5514,
	["discharge_chance_not_to_consume_charges_%"]=3062,
	["discharge_cooldown_override_ms"]=5515,
	["discharge_damage_+%"]=3060,
	["discharge_damage_+%_final"]=5516,
	["discharge_radius_+"]=5517,
	["discharge_radius_+%"]=3061,
	["discharge_triggered_damage_+%_final"]=5518,
	["discipline_aura_effect_+%"]=3014,
	["discipline_mana_reservation_+%"]=3661,
	["discipline_mana_reservation_efficiency_+%"]=5520,
	["discipline_mana_reservation_efficiency_-2%_per_1"]=5519,
	["discipline_reserves_no_mana"]=5521,
	["disintegrate_secondary_beam_angle_+%"]=5522,
	["dispel_bleed_on_guard_skill_use"]=5523,
	["dispel_corrupted_blood_on_guard_skill_use"]=5524,
	["dispel_status_ailments_on_flask_use"]=2947,
	["dispel_status_ailments_on_rampage_threshold"]=2625,
	["display_abberaths_hooves_skill_level"]=569,
	["display_additive_damage_modifiers_in_large_radius_of_non_unique_jewels_instead_apply_to_fire_damage"]=5525,
	["display_ailment_bearer_charge_interval"]=4060,
	["display_altar_chaos_aura"]=5526,
	["display_altar_cold_aura"]=5527,
	["display_altar_fire_aura"]=5528,
	["display_altar_lightning_aura"]=5529,
	["display_altar_tangle_tentalces_daemon"]=5530,
	["display_area_contains_alluring_vaal_side_area"]=5531,
	["display_area_contains_corrupting_tempest"]=5532,
	["display_area_contains_improved_labyrinth_trial"]=5533,
	["display_attack_with_commandment_of_force_on_hit_%"]=3150,
	["display_attack_with_commandment_of_fury_on_hit_%"]=3162,
	["display_attack_with_commandment_of_ire_when_hit_%"]=3645,
	["display_attack_with_commandment_of_light_when_critically_hit_%"]=3154,
	["display_attack_with_commandment_of_spite_when_hit_%"]=3166,
	["display_attack_with_decree_of_force_on_hit_%"]=3149,
	["display_attack_with_decree_of_fury_on_hit_%"]=3161,
	["display_attack_with_decree_of_ire_when_hit_%"]=3644,
	["display_attack_with_decree_of_light_when_critically_hit_%"]=3153,
	["display_attack_with_decree_of_spite_when_hit_%"]=3165,
	["display_attack_with_edict_of_force_on_hit_%"]=3148,
	["display_attack_with_edict_of_fury_on_hit_%"]=3160,
	["display_attack_with_edict_of_ire_when_hit_%"]=3643,
	["display_attack_with_edict_of_light_when_critically_hit_%"]=3152,
	["display_attack_with_edict_of_spite_when_hit_%"]=3164,
	["display_attack_with_word_of_force_on_hit_%"]=3147,
	["display_attack_with_word_of_fury_on_hit_%"]=3159,
	["display_attack_with_word_of_ire_when_hit_%"]=3642,
	["display_attack_with_word_of_light_when_critically_hit_%"]=3151,
	["display_attack_with_word_of_spite_when_hit_%"]=3163,
	["display_bow_range_+"]=2728,
	["display_cast_commandment_of_blades_on_hit_%_"]=3126,
	["display_cast_commandment_of_flames_on_hit_%"]=3178,
	["display_cast_commandment_of_frost_on_kill_%"]=3182,
	["display_cast_commandment_of_inferno_on_kill_%"]=3134,
	["display_cast_commandment_of_reflection_when_hit_%"]=3146,
	["display_cast_commandment_of_tempest_on_hit_%"]=3138,
	["display_cast_commandment_of_the_grave_on_kill_%"]=3142,
	["display_cast_commandment_of_thunder_on_kill_%"]=3186,
	["display_cast_commandment_of_war_on_kill_%"]=3158,
	["display_cast_commandment_of_winter_when_hit_%"]=3130,
	["display_cast_decree_of_blades_on_hit_%__"]=3125,
	["display_cast_decree_of_flames_on_hit_%"]=3177,
	["display_cast_decree_of_frost_on_kill_%"]=3181,
	["display_cast_decree_of_inferno_on_kill_%"]=3133,
	["display_cast_decree_of_reflection_when_hit_%"]=3145,
	["display_cast_decree_of_tempest_on_hit_%"]=3137,
	["display_cast_decree_of_the_grave_on_kill_%"]=3141,
	["display_cast_decree_of_thunder_on_kill_%"]=3185,
	["display_cast_decree_of_war_on_kill_%"]=3157,
	["display_cast_decree_of_winter_when_hit_%"]=3129,
	["display_cast_edict_of_blades_on_hit_%_"]=3124,
	["display_cast_edict_of_flames_on_hit_%"]=3176,
	["display_cast_edict_of_frost_on_kill_%"]=3180,
	["display_cast_edict_of_inferno_on_kill_%"]=3132,
	["display_cast_edict_of_reflection_when_hit_%"]=3144,
	["display_cast_edict_of_tempest_on_hit_%"]=3136,
	["display_cast_edict_of_the_grave_on_kill_%"]=3140,
	["display_cast_edict_of_thunder_on_kill_%"]=3184,
	["display_cast_edict_of_war_on_kill_%"]=3156,
	["display_cast_edict_of_winter_when_hit_%"]=3128,
	["display_cast_fire_burst_on_kill"]=570,
	["display_cast_word_of_blades_on_hit_%"]=3123,
	["display_cast_word_of_flames_on_hit_%"]=3175,
	["display_cast_word_of_frost_on_kill_%"]=3179,
	["display_cast_word_of_inferno_on_kill_%"]=3131,
	["display_cast_word_of_reflection_when_hit_%"]=3143,
	["display_cast_word_of_tempest_on_hit_%"]=3135,
	["display_cast_word_of_the_grave_on_kill_%"]=3139,
	["display_cast_word_of_thunder_on_kill_%"]=3183,
	["display_cast_word_of_war_on_kill_%"]=3155,
	["display_cast_word_of_winter_when_hit_%"]=3127,
	["display_cowards_trial_waves_of_monsters"]=5534,
	["display_cowards_trial_waves_of_undead_monsters"]=5535,
	["display_dark_ritual_curse_max_skill_level_requirement"]=5536,
	["display_golden_radiance"]=2192,
	["display_heist_contract_lockdown_timer_+%"]=5537,
	["display_herald_of_thunder_storm"]=5225,
	["display_item_generation_can_roll_minion_affixes"]=40,
	["display_item_generation_can_roll_totem_affixes"]=41,
	["display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value"]=5538,
	["display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value"]=5539,
	["display_legion_uber_fragment_improved_rewards_+%"]=5540,
	["display_link_stuff"]=6707,
	["display_mana_cost_reduction_%"]=1656,
	["display_map_augmentable_boss"]=5541,
	["display_map_boss_gives_experience_+%"]=2521,
	["display_map_final_boss_drops_higher_level_gear"]=2520,
	["display_map_has_oxygen"]=2659,
	["display_map_inhabited_by_lunaris_fanatics"]=5542,
	["display_map_inhabited_by_solaris_fanatics"]=5543,
	["display_map_inhabited_by_wild_beasts"]=2034,
	["display_map_labyrinth_chests_fortune"]=5544,
	["display_map_labyrinth_enchant_belts"]=5545,
	["display_map_large_chest"]=2238,
	["display_map_larger_maze"]=2237,
	["display_map_mission_id"]=5546,
	["display_map_no_monsters"]=2134,
	["display_map_restless_dead"]=2236,
	["display_memory_line_abyss_beyond_monsters_from_cracks"]=5547,
	["display_memory_line_ambush_contains_standalone_map_boss"]=5548,
	["display_memory_line_ambush_strongbox_chain"]=5549,
	["display_memory_line_anarchy_rogue_exiles_equipped_with_unique_items"]=5550,
	["display_memory_line_anarchy_rogue_exiles_in_packs"]=5551,
	["display_memory_line_bestiary_capturable_harvest_monsters"]=5552,
	["display_memory_line_bestiary_great_migration"]=5553,
	["display_memory_line_betrayal_constant_interventions"]=5554,
	["display_memory_line_breach_area_is_breached"]=5555,
	["display_memory_line_breach_miniature_flash_breaches"]=5556,
	["display_memory_line_domination_multiple_modded_shrines"]=5557,
	["display_memory_line_domination_shrines_to_pantheon_gods"]=5558,
	["display_memory_line_essence_multiple_rare_monsters"]=5559,
	["display_memory_line_essence_rogue_exiles"]=5560,
	["display_memory_line_harbinger_player_is_a_harbinger"]=5561,
	["display_memory_line_harbinger_portals_everywhere"]=5562,
	["display_memory_line_harvest_larger_plot_with_premium_seeds"]=5563,
	["display_memory_line_incursion_reverse"]=5564,
	["display_memory_line_torment_player_is_possessed"]=5565,
	["display_memory_line_torment_rares_uniques_are_possessed"]=5566,
	["display_minion_maximum_life"]=1657,
	["display_modifiers_to_totem_life_effect_these_minions"]=5567,
	["display_nearby_enemies_no_fire_dot_resistance_while_stationary"]=5568,
	["display_passive_attribute_text"]=5569,
	["display_socketed_minion_gems_supported_by_level_X_life_leech"]=400,
	["display_strongbox_drops_additional_shaper_or_elder_cards"]=5570,
	["display_trigger_arcane_wake_after_spending_200_mana_%_chance"]=571,
	["distance_scaled_accuracy_rating_penalty_+%"]=5571,
	["divine_tempest_beam_width_+%"]=5572,
	["divine_tempest_damage_+%"]=5573,
	["divine_tempest_number_of_additional_nearby_enemies_to_zap"]=5574,
	["do_not_chain"]=1502,
	["dodge_roll_base_travel_distance"]=5575,
	["dodge_roll_can_avoid_all_damage"]=5576,
	["dodge_roll_phasing_without_visual"]=5577,
	["doedre_aura_damage_+%_final"]=5578,
	["dominance_additional_block_%_on_nearby_allies_per_100_strength"]=2669,
	["dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence"]=2672,
	["dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity"]=2671,
	["dominance_defences_+%_on_nearby_allies_per_100_strength"]=2670,
	["dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value"]=5579,
	["dominating_blow_duration_+%"]=3525,
	["dominating_blow_minion_damage_+%"]=3335,
	["dominating_blow_skill_attack_damage_+%"]=3336,
	["dot_multiplier_+"]=1158,
	["dot_multiplier_+_if_crit_in_past_8_seconds"]=5580,
	["dot_multiplier_+_while_affected_by_malevolence"]=5581,
	["dot_multiplier_+_with_bow_skills"]=5582,
	["double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%"]=5583,
	["double_damage_%_chance_while_wielding_mace_sceptre_staff"]=5585,
	["double_damage_chance_%_if_below_100_strength"]=5584,
	["double_effect_of_consuming_frenzy_charges"]=5586,
	["double_number_of_poison_you_can_inflict"]=5587,
	["double_slash_critical_strike_chance_+%"]=3768,
	["double_slash_damage_+%"]=3761,
	["double_slash_maximum_added_physical_damage_vs_bleeding_enemies"]=5588,
	["double_slash_minimum_added_physical_damage_vs_bleeding_enemies"]=5588,
	["double_slash_radius_+%"]=3770,
	["double_strike_attack_speed_+%"]=3480,
	["double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"]=5589,
	["double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"]=2887,
	["double_strike_critical_strike_chance_+%"]=3563,
	["double_strike_damage_+%"]=3264,
	["drain_focus_%_of_damage_dealt_on_hit"]=5590,
	["drain_x_flask_charges_over_time_on_hit_for_6_seconds"]=5591,
	["dread_banner_aura_effect_+%"]=5592,
	["dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner"]=5593,
	["dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner_div_50"]=5594,
	["dread_banner_mana_reservation_efficiency_+%"]=5595,
	["dual_strike_accuracy_rating_+%_while_wielding_sword"]=5596,
	["dual_strike_attack_speed_+%"]=3481,
	["dual_strike_attack_speed_+%_while_wielding_claw"]=5597,
	["dual_strike_critical_strike_chance_+%"]=3564,
	["dual_strike_critical_strike_multiplier_+_while_wielding_dagger"]=5598,
	["dual_strike_damage_+%"]=3265,
	["dual_strike_intimidate_on_hit_while_wielding_axe"]=5599,
	["dual_strike_main_hand_deals_double_damage_%"]=5600,
	["dual_strike_melee_splash_while_wielding_mace"]=5601,
	["dual_strike_melee_splash_with_off_hand_weapon"]=5602,
	["dual_wield_inherent_attack_speed_is_doubled_while_dual_wielding_claws"]=5603,
	["dual_wield_or_shield_block_%"]=1091,
	["duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final"]=5604,
	["duration_of_ailments_on_self_+%_per_fortification"]=5605,
	["earthquake_and_earthshatter_shatter_on_killing_blow"]=5606,
	["earthquake_damage_+%"]=3367,
	["earthquake_damage_+%_per_100ms_duration"]=5607,
	["earthquake_duration_+%"]=3553,
	["earthquake_radius_+%"]=3471,
	["earthshatter_area_of_effect_+%"]=5608,
	["earthshatter_damage_+%"]=5609,
	["electrocuted_enemy_damage_taken_+%"]=5610,
	["elemental_ailment_duration_on_self_+%_while_holding_shield"]=5611,
	["elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed"]=5612,
	["elemental_ailments_reflected_to_self"]=5613,
	["elemental_critical_strike_chance_+%"]=1341,
	["elemental_critical_strike_multiplier_+"]=1362,
	["elemental_damage_+%"]=1684,
	["elemental_damage_+%_during_flask_effect"]=3845,
	["elemental_damage_+%_final_per_righteous_charge"]=5616,
	["elemental_damage_+%_if_cursed_enemy_killed_recently"]=5617,
	["elemental_damage_+%_if_enemy_chilled_recently"]=5618,
	["elemental_damage_+%_if_enemy_ignited_recently"]=5619,
	["elemental_damage_+%_if_enemy_shocked_recently"]=5620,
	["elemental_damage_+%_if_have_crit_recently"]=5621,
	["elemental_damage_+%_if_used_a_warcry_recently"]=5622,
	["elemental_damage_+%_per_10_devotion"]=5623,
	["elemental_damage_+%_per_10_dexterity"]=5624,
	["elemental_damage_+%_per_12_int"]=5625,
	["elemental_damage_+%_per_12_strength"]=5626,
	["elemental_damage_+%_per_divine_charge"]=4018,
	["elemental_damage_+%_per_frenzy_charge"]=1837,
	["elemental_damage_+%_per_level"]=2646,
	["elemental_damage_+%_per_power_charge"]=5627,
	["elemental_damage_+%_per_sextant_affecting_area"]=5628,
	["elemental_damage_+%_per_stackable_unique_jewel"]=3782,
	["elemental_damage_+%_while_affected_by_a_herald"]=5629,
	["elemental_damage_+%_while_in_area_affected_by_sextant"]=5630,
	["elemental_damage_additional_rolls_lucky_shocked"]=5614,
	["elemental_damage_can_inflict_bleeding"]=5615,
	["elemental_damage_can_shock"]=2550,
	["elemental_damage_resistance_+%"]=5631,
	["elemental_damage_resisted_by_lowest_elemental_resistance"]=5632,
	["elemental_damage_taken_%_as_chaos"]=2152,
	["elemental_damage_taken_%_recouped_as_life"]=5633,
	["elemental_damage_taken_+%"]=2942,
	["elemental_damage_taken_+%_at_maximum_endurance_charges"]=2969,
	["elemental_damage_taken_+%_during_flask_effect"]=3707,
	["elemental_damage_taken_+%_final_per_raised_zombie"]=5634,
	["elemental_damage_taken_+%_if_been_hit_recently"]=5636,
	["elemental_damage_taken_+%_if_not_hit_recently"]=5637,
	["elemental_damage_taken_+%_if_you_have_an_endurance_charge"]=5638,
	["elemental_damage_taken_+%_per_endurance_charge"]=5639,
	["elemental_damage_taken_+%_while_on_consecrated_ground"]=3679,
	["elemental_damage_taken_+%_while_stationary"]=5640,
	["elemental_damage_taken_from_hits_+%_per_endurance_charge"]=5635,
	["elemental_damage_with_attack_skills_+%"]=884,
	["elemental_damage_with_attack_skills_+%_per_power_charge"]=5641,
	["elemental_damage_with_attack_skills_+%_while_using_flask"]=2439,
	["elemental_golem_granted_buff_effect_+%"]=3718,
	["elemental_golem_immunity_to_elemental_damage"]=3715,
	["elemental_golems_maximum_life_is_doubled"]=5642,
	["elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%"]=5643,
	["elemental_hit_attack_speed_+%"]=3488,
	["elemental_hit_cannot_roll_cold_damage"]=5644,
	["elemental_hit_cannot_roll_fire_damage"]=5645,
	["elemental_hit_cannot_roll_lightning_damage"]=5646,
	["elemental_hit_chance_to_freeze_shock_ignite_%"]=3605,
	["elemental_hit_damage_+%"]=3309,
	["elemental_hit_deals_50%_less_cold_damage"]=5647,
	["elemental_hit_deals_50%_less_fire_damage"]=5648,
	["elemental_hit_deals_50%_less_lightning_damage"]=5649,
	["elemental_overload_rotation_active"]=9326,
	["elemental_penetration_%_during_flask_effect"]=3882,
	["elemental_penetration_%_if_you_have_a_power_charge"]=5650,
	["elemental_penetration_%_while_chilled"]=5651,
	["elemental_reflect_damage_taken_+%"]=2396,
	["elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"]=5653,
	["elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%"]=5652,
	["elemental_resistance_%_per_10_devotion"]=5656,
	["elemental_resistance_%_per_minion_up_to_30%"]=5654,
	["elemental_resistance_%_per_stackable_unique_jewel"]=3783,
	["elemental_resistance_%_when_on_low_life"]=1439,
	["elemental_resistance_+%_per_15_ascendance"]=1110,
	["elemental_resistance_cannot_be_lowered_by_curses"]=5655,
	["elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"]=3693,
	["elemental_resistances_are_limited_by_highest_maximum_elemental_resistance"]=5657,
	["elemental_skill_chance_to_blind_nearby_enemies_%"]=5658,
	["elemental_skill_gem_level_+"]=5659,
	["elemental_skills_deal_triple_damage"]=5660,
	["elemental_storm_cooldown_recovery_speed_+%_final"]=5661,
	["elemental_weakness_curse_effect_+%"]=3635,
	["elemental_weakness_duration_+%"]=3543,
	["elemental_weakness_ignores_hexproof"]=2296,
	["elemental_weakness_no_reservation"]=5662,
	["elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"]=3258,
	["elementalist_area_of_effect_+%_for_5_seconds"]=5663,
	["elementalist_chill_maximum_magnitude_override"]=5664,
	["elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"]=3254,
	["elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"]=3251,
	["elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"]=3253,
	["elementalist_elemental_damage_+%_for_5_seconds"]=5665,
	["elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"]=3256,
	["elementalist_gain_shaper_of_desolation_every_10_seconds"]=5666,
	["elementalist_ignite_effect_+%_final"]=5667,
	["elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"]=3255,
	["elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"]=3858,
	["elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"]=3257,
	["elusive_effect_+%"]=5668,
	["elusive_effect_on_self_+%_per_power_charge"]=4021,
	["ember_projectile_spread_area_+%"]=5669,
	["empowered_attack_damage_+%"]=5670,
	["empowered_attack_double_damage_%_chance"]=5671,
	["empowered_attack_hit_damage_stun_multiplier_+%"]=5672,
	["enchantment_boots_added_cold_damage_when_hit_maximum"]=2893,
	["enchantment_boots_added_cold_damage_when_hit_minimum"]=2893,
	["enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"]=2892,
	["enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"]=2956,
	["enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit"]=2827,
	["enchantment_boots_mana_costs_when_hit_+%"]=2889,
	["enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently"]=5673,
	["enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"]=2958,
	["enchantment_boots_maximum_added_fire_damage_on_kill_4s"]=2895,
	["enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"]=2894,
	["enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s"]=2958,
	["enchantment_boots_minimum_added_fire_damage_on_kill_4s"]=2895,
	["enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds"]=2894,
	["enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"]=2896,
	["enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"]=2957,
	["enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"]=2897,
	["enchantment_boots_stun_avoid_%_on_kill"]=2890,
	["enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"]=3190,
	["endurance_charge_duration_+%"]=1824,
	["endurance_charge_on_hit_%_vs_no_armour"]=5674,
	["endurance_charge_on_kill_%"]=2317,
	["endurance_charge_on_kill_percent_chance_while_holding_shield"]=5675,
	["endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"]=5676,
	["endurance_charge_on_off_hand_kill_%"]=3091,
	["endurance_only_conduit"]=1965,
	["enduring_cry_buff_effect_+%"]=3733,
	["enduring_cry_cooldown_speed_+%"]=3514,
	["enduring_cry_grants_x_additional_endurance_charges"]=5677,
	["enemies_are_maimed_for_x_seconds_after_becoming_unpinned"]=5678,
	["enemies_blinded_by_you_while_blinded_have_malediction"]=5679,
	["enemies_chaos_resistance_%_while_cursed"]=3683,
	["enemies_chill_as_unfrozen"]=1616,
	["enemies_chilled_by_bane_and_contagion"]=5680,
	["enemies_chilled_by_hits_take_damage_increased_by_chill_effect"]=5681,
	["enemies_cursed_by_you_have_life_regeneration_rate_+%"]=5682,
	["enemies_damage_taken_+%_while_cursed"]=3389,
	["enemies_explode_for_%_life_as_physical_damage"]=5683,
	["enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage"]=5684,
	["enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance"]=5685,
	["enemies_explode_on_kill"]=5686,
	["enemies_explode_on_kill_while_unhinged"]=5687,
	["enemies_extra_damage_rolls_with_lightning_damage"]=5688,
	["enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked"]=5689,
	["enemies_hitting_you_drop_burning_ground_%"]=5690,
	["enemies_hitting_you_drop_chilled_ground_%"]=5691,
	["enemies_hitting_you_drop_shocked_ground_%"]=5692,
	["enemies_ignited_by_you_have_physical_damage_%_converted_to_fire"]=5693,
	["enemies_in_presence_are_blinded"]=5694,
	["enemies_in_presence_are_intimidated"]=5695,
	["enemies_in_presence_cooldown_recovery_+%"]=5696,
	["enemies_in_presence_elemental_damage_resisted_by_lowest_elemental_resistance"]=5697,
	["enemies_in_presence_gain_critical_weakness_every_second"]=5698,
	["enemies_in_presence_have_fire_exposure"]=5699,
	["enemies_in_presence_lightning_resist_equal_to_yours"]=5700,
	["enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance"]=5701,
	["enemies_near_corpses_created_recently_are_shocked_and_chilled"]=5702,
	["enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage"]=5703,
	["enemies_near_link_skill_target_have_exposure"]=5704,
	["enemies_near_marked_enemy_are_blinded"]=5705,
	["enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning"]=5706,
	["enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage"]=5707,
	["enemies_taunted_by_you_cannot_evade_attacks"]=5708,
	["enemies_taunted_by_your_warcies_are_intimidated"]=5709,
	["enemies_taunted_by_your_warcries_are_unnerved"]=5710,
	["enemies_that_hit_you_inflict_temporal_chains"]=5711,
	["enemies_that_hit_you_with_attack_recently_attack_speed_+%"]=5712,
	["enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits"]=4025,
	["enemies_you_bleed_grant_flask_charges_+%"]=2190,
	["enemies_you_blind_have_critical_strike_chance_+%"]=5713,
	["enemies_you_curse_are_intimidated"]=5714,
	["enemies_you_curse_are_unnerved"]=5715,
	["enemies_you_curse_cannot_recharge_energy_shield"]=5716,
	["enemies_you_curse_have_15%_hinder"]=5717,
	["enemies_you_curse_have_malediction"]=3390,
	["enemies_you_expose_have_self_elemental_status_duration_+%"]=5718,
	["enemies_you_hinder_have_life_regeneration_rate_+%"]=5719,
	["enemies_you_ignite_take_chaos_damage_from_ignite_instead"]=5720,
	["enemies_you_ignite_wither_does_not_expire"]=5721,
	["enemies_you_intimidate_have_stun_duration_on_self_+%"]=5722,
	["enemies_you_maim_have_damage_taken_over_time_+%"]=5723,
	["enemies_you_shock_cast_speed_+%"]=3902,
	["enemies_you_shock_movement_speed_+%"]=3903,
	["enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self"]=5724,
	["enemies_you_wither_have_all_resistances_%"]=5725,
	["enemy_additional_critical_strike_chance_permyriad_against_self"]=2791,
	["enemy_aggro_radius_+%"]=2803,
	["enemy_critical_strike_chance_+%_against_self_20_times_value"]=2792,
	["enemy_evasion_+%_if_you_have_hit_them_recently"]=5726,
	["enemy_extra_damage_rolls_if_magic_ring_equipped"]=5727,
	["enemy_extra_damage_rolls_when_on_full_life"]=5728,
	["enemy_extra_damage_rolls_when_on_low_life"]=2252,
	["enemy_extra_damage_rolls_while_affected_by_vulnerability"]=2776,
	["enemy_hits_roll_low_damage"]=2249,
	["enemy_knockback_direction_is_reversed"]=2685,
	["enemy_life_regeneration_rate_+%_for_4_seconds_on_hit"]=5729,
	["enemy_non_skill_physical_damage_%_as_extra_fire_vs_you"]=1637,
	["enemy_on_low_life_damage_taken_+%_per_frenzy_charge"]=2325,
	["enemy_phys_reduction_%_penalty_vs_hit"]=2648,
	["enemy_shock_on_kill"]=1617,
	["enemy_spell_critical_strike_chance_+%_against_self"]=5730,
	["energy_generated_+%"]=5731,
	["energy_generation_is_doubled"]=5733,
	["energy_shield_%_gained_on_block"]=2164,
	["energy_shield_%_of_armour_rating_gained_on_block"]=2165,
	["energy_shield_%_to_lose_on_block"]=2422,
	["energy_shield_+%_if_both_rings_have_evasion_mod"]=5734,
	["energy_shield_+%_if_consumed_power_charge_recently"]=5735,
	["energy_shield_+%_per_10_strength"]=5750,
	["energy_shield_+%_per_power_charge"]=5751,
	["energy_shield_+_per_8_evasion_on_boots"]=5736,
	["energy_shield_additive_modifiers_instead_apply_to_ward"]=5737,
	["energy_shield_degeneration_%_per_minute_not_in_grace"]=2335,
	["energy_shield_delay_-%"]=1396,
	["energy_shield_delay_-%_if_stunned_recently"]=5738,
	["energy_shield_delay_-%_when_not_on_full_life"]=5739,
	["energy_shield_delay_-%_while_affected_by_discipline"]=5740,
	["energy_shield_delay_during_flask_effect_-%"]=3216,
	["energy_shield_from_focus_+%"]=5741,
	["energy_shield_from_gloves_and_boots_+%"]=5742,
	["energy_shield_from_helmet_+%"]=5743,
	["energy_shield_gain_per_target"]=1466,
	["energy_shield_gain_per_target_hit_while_affected_by_discipline"]=5744,
	["energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"]=5745,
	["energy_shield_gained_on_block"]=1477,
	["energy_shield_gained_on_enemy_death_per_level"]=2643,
	["energy_shield_increased_by_overcapped_cold_resistance"]=5746,
	["energy_shield_leeched_from_-permyriad"]=5747,
	["energy_shield_lost_per_minute_%"]=5748,
	["energy_shield_per_level"]=5749,
	["energy_shield_protects_mana"]=2775,
	["energy_shield_recharge_+%_if_amulet_has_evasion_mod"]=5752,
	["energy_shield_recharge_is_not_interrupted_if_recharge_begaen_recently"]=3378,
	["energy_shield_recharge_not_delayed_by_damage"]=1397,
	["energy_shield_recharge_rate_+%"]=980,
	["energy_shield_recharge_rate_during_flask_effect_+%"]=3218,
	["energy_shield_recharge_rate_per_minute_%"]=1398,
	["energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"]=3824,
	["energy_shield_recharge_start_when_stunned"]=5753,
	["energy_shield_recharges_on_block_%"]=3068,
	["energy_shield_recharges_on_kill_%"]=5754,
	["energy_shield_recharges_on_skill_use_chance_%"]=5755,
	["energy_shield_recharges_on_suppress_%"]=3069,
	["energy_shield_recovery_rate_+%"]=1401,
	["energy_shield_recovery_rate_+%_if_havent_killed_recently"]=5756,
	["energy_shield_recovery_rate_+%_if_not_hit_recently"]=5757,
	["energy_shield_recovery_rate_while_affected_by_discipline_+%"]=5758,
	["energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently"]=5759,
	["energy_shield_regeneration_%_per_minute_if_enemy_killed_recently"]=5760,
	["energy_shield_regeneration_%_per_minute_while_shocked"]=2693,
	["energy_shield_regeneration_rate_+%"]=5767,
	["energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently"]=5763,
	["energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"]=5764,
	["energy_shield_regeneration_rate_per_minute_%_while_on_low_life"]=1514,
	["energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby"]=5761,
	["energy_shield_regeneration_rate_per_minute_per_poison_stack"]=5762,
	["energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground"]=5765,
	["energy_shield_regeneration_rate_per_second"]=5766,
	["enfeeble_curse_effect_+%"]=3636,
	["enfeeble_duration_+%"]=3542,
	["enfeeble_ignores_hexproof"]=2297,
	["enfeeble_no_reservation"]=5768,
	["ensnaring_arrow_area_of_effect_+%"]=5769,
	["ensnaring_arrow_debuff_effect_+%"]=5770,
	["envy_reserves_no_mana"]=5771,
	["ephemeral_edge_maximum_lightning_damage_from_es_%"]=5772,
	["equipped_rings_effect_of_bonuses_+%"]=5773,
	["es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"]=3847,
	["es_regeneration_per_minute_%_while_stationary"]=5774,
	["essence_buff_ground_fire_damage_to_deal_per_second"]=3947,
	["essence_buff_ground_fire_duration_ms"]=3947,
	["essence_display_elemental_damage_taken_while_not_moving_+%"]=3950,
	["essence_drain_damage_+%"]=3361,
	["essence_drain_soulrend_base_projectile_speed_+%"]=5775,
	["essence_drain_soulrend_number_of_additional_projectiles"]=5776,
	["ethereal_knives_blade_left_in_ground_for_every_X_projectiles"]=5777,
	["ethereal_knives_damage_+%"]=3282,
	["ethereal_knives_number_of_additional_projectiles"]=5778,
	["ethereal_knives_projectile_base_number_of_targets_to_pierce"]=5779,
	["ethereal_knives_projectile_speed_+%"]=3522,
	["ethereal_knives_projectiles_nova"]=5780,
	["evasion_+%_if_hit_recently"]=3808,
	["evasion_+%_per_10_intelligence"]=5783,
	["evasion_and_physical_damage_reduction_rating_+%"]=1389,
	["evasion_rating_%_as_life_regeneration_per_minute_during_focus"]=5793,
	["evasion_rating_%_to_gain_as_armour"]=5794,
	["evasion_rating_+%"]=892,
	["evasion_rating_+%_during_focus"]=5784,
	["evasion_rating_+%_if_consumed_frenzy_charge_recently"]=5785,
	["evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds"]=5781,
	["evasion_rating_+%_if_have_cast_dash_recently"]=5798,
	["evasion_rating_+%_if_have_not_been_hit_recently"]=5799,
	["evasion_rating_+%_if_you_dodge_rolled_recently"]=5800,
	["evasion_rating_+%_if_you_have_hit_an_enemy_recently"]=5801,
	["evasion_rating_+%_per_500_maximum_mana_up_to_100%"]=5786,
	["evasion_rating_+%_per_5_intelligence"]=5782,
	["evasion_rating_+%_per_frenzy_charge"]=1395,
	["evasion_rating_+%_per_green_socket_on_main_hand_weapon"]=5802,
	["evasion_rating_+%_when_on_full_life"]=5803,
	["evasion_rating_+%_when_on_low_life"]=2231,
	["evasion_rating_+%_while_leeching"]=5804,
	["evasion_rating_+%_while_moving"]=5805,
	["evasion_rating_+%_while_onslaught_is_active"]=1393,
	["evasion_rating_+%_while_phasing"]=2201,
	["evasion_rating_+%_while_surrounded"]=5787,
	["evasion_rating_+%_while_you_have_energy_shield"]=5806,
	["evasion_rating_+_if_you_have_hit_an_enemy_recently"]=5795,
	["evasion_rating_+_per_1_armour_on_gloves"]=5788,
	["evasion_rating_+_per_1_helmet_energy_shield"]=1392,
	["evasion_rating_+_per_5_maximum_energy_shield_on_shield"]=4008,
	["evasion_rating_+_when_on_full_life"]=1391,
	["evasion_rating_+_when_on_low_life"]=1390,
	["evasion_rating_+_while_phasing"]=5796,
	["evasion_rating_+_while_you_have_tailwind"]=5797,
	["evasion_rating_also_reduces_physical_damage"]=5789,
	["evasion_rating_from_helmet_and_boots_+%"]=5790,
	["evasion_rating_increased_by_overcapped_cold_resistance"]=5791,
	["evasion_rating_increased_by_overcapped_lightning_resistance"]=5792,
	["evasion_rating_plus_in_sand_stance"]=8775,
	["evasion_rating_while_es_full_+%_final"]=3700,
	["every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second"]=5807,
	["exerted_attack_knockback_chance_%"]=5808,
	["exerted_attacks_overwhelm_%_physical_damage_reduction"]=5809,
	["expanding_fire_cone_additional_maximum_number_of_stages"]=5810,
	["expanding_fire_cone_area_of_effect_+%"]=5811,
	["expedition_chest_logbook_chance_%"]=5812,
	["expedition_monsters_logbook_chance_+%"]=5813,
	["experience_gain_+%"]=1428,
	["experience_loss_on_death_-%"]=1429,
	["explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%"]=5814,
	["explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"]=2955,
	["explode_enemies_for_10%_life_as_physical_on_kill_chance_%"]=2953,
	["explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride"]=5815,
	["explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"]=2954,
	["explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%"]=9236,
	["explode_enemies_for_500%_life_as_fire_on_kill_%_chance"]=5816,
	["explode_on_kill_%_chaos_damage_to_deal"]=2952,
	["explode_on_kill_%_fire_damage_to_deal"]=2393,
	["explosive_arrow_attack_speed_+%"]=3752,
	["explosive_arrow_damage_+%"]=3313,
	["explosive_arrow_duration_+%"]=5817,
	["explosive_arrow_radius_+%"]=3452,
	["explosive_concoction_damage_+%"]=5818,
	["explosive_concoction_flask_charges_consumed_+%"]=5819,
	["explosive_concoction_skill_area_of_effect_+%"]=5820,
	["exposure_effect_on_you_+%"]=5821,
	["exposure_you_inflict_lowers_affected_resistance_by_extra_%"]=5822,
	["exsanguinate_additional_chain_chance_%"]=5823,
	["exsanguinate_damage_+%"]=5824,
	["exsanguinate_debuff_deals_fire_damage_instead_of_physical_damage"]=5825,
	["exsanguinate_duration_+%"]=5826,
	["extinguish_on_hit_%_chance"]=5827,
	["extra_critical_rolls"]=2360,
	["extra_critical_rolls_during_focus"]=5828,
	["extra_critical_rolls_while_on_low_life"]=5829,
	["extra_damage_rolls_with_lightning_damage_on_non_critical_hits"]=5830,
	["extra_damage_taken_from_crit_+%_from_cursed_enemy"]=4054,
	["extra_damage_taken_from_crit_+%_from_poisoned_enemy"]=4055,
	["extra_damage_taken_from_crit_+%_while_affected_by_determination"]=5831,
	["extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently"]=2898,
	["extra_damage_taken_from_crit_while_no_power_charges_+%"]=5832,
	["extra_gore"]=9342,
	["extra_target_targeting_distance_+%"]=5833,
	["eye_of_winter_damage_+%"]=5834,
	["eye_of_winter_projectile_speed_+%"]=5835,
	["eye_of_winter_spiral_fire_frequency_+%"]=5836,
	["faster_bleed_%"]=5838,
	["faster_bleed_per_frenzy_charge_%"]=5837,
	["faster_burn_%"]=2260,
	["faster_burn_from_attacks_%"]=2262,
	["faster_poison_%"]=5839,
	["final_repeat_of_spells_area_of_effect_+%"]=5840,
	["fire_ailment_duration_+%"]=5841,
	["fire_and_chaos_damage_resistance_%"]=5842,
	["fire_and_cold_damage_resistance_%"]=2481,
	["fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning"]=5843,
	["fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined"]=5844,
	["fire_and_lightning_damage_resistance_%"]=2482,
	["fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice"]=5845,
	["fire_attack_damage_+%"]=1123,
	["fire_attack_damage_+%_while_holding_a_shield"]=1126,
	["fire_axe_damage_+%"]=1198,
	["fire_beam_cast_speed_+%"]=5846,
	["fire_beam_damage_+%"]=5847,
	["fire_beam_degen_spread_to_enemies_in_radius_on_kill"]=5848,
	["fire_beam_enemy_fire_resistance_%_at_max_stacks"]=5849,
	["fire_beam_enemy_fire_resistance_%_per_stack"]=5850,
	["fire_beam_length_+%"]=5851,
	["fire_bow_damage_+%"]=1218,
	["fire_claw_damage_+%"]=1206,
	["fire_critical_strike_chance_+%"]=1338,
	["fire_critical_strike_multiplier_+"]=1359,
	["fire_dagger_damage_+%"]=1210,
	["fire_damage_+%"]=880,
	["fire_damage_+%_if_you_have_been_hit_recently"]=5853,
	["fire_damage_+%_if_you_have_used_a_cold_skill_recently"]=5854,
	["fire_damage_+%_per_20_strength"]=5855,
	["fire_damage_+%_per_endurance_charge"]=5856,
	["fire_damage_+%_per_missing_fire_resistance"]=5857,
	["fire_damage_+%_to_blinded_enemies"]=2876,
	["fire_damage_+%_vs_bleeding_enemies"]=5858,
	["fire_damage_+%_while_affected_by_anger"]=5859,
	["fire_damage_+%_while_affected_by_herald_of_ash"]=5860,
	["fire_damage_can_chill"]=2551,
	["fire_damage_can_freeze"]=2552,
	["fire_damage_can_shock"]=2553,
	["fire_damage_cannot_ignite"]=2560,
	["fire_damage_over_time_+%"]=1132,
	["fire_damage_over_time_multiplier_+%_while_burning"]=5852,
	["fire_damage_over_time_multiplier_+_with_attacks"]=1163,
	["fire_damage_resistance_%_when_on_low_life"]=1442,
	["fire_damage_resistance_%_while_affected_by_herald_of_ash"]=5861,
	["fire_damage_resistance_+%"]=1443,
	["fire_damage_resistance_is_%"]=1440,
	["fire_damage_taken_%_as_cold"]=2835,
	["fire_damage_taken_%_as_lightning"]=2836,
	["fire_damage_taken_%_causes_additional_physical_damage"]=2153,
	["fire_damage_taken_+"]=1922,
	["fire_damage_taken_+%"]=1927,
	["fire_damage_taken_+%_while_moving"]=5864,
	["fire_damage_taken_goes_to_life_over_4_seconds_%"]=5862,
	["fire_damage_taken_per_second_while_flame_touched"]=5863,
	["fire_damage_taken_when_enemy_ignited"]=5865,
	["fire_damage_to_return_on_block"]=5866,
	["fire_damage_to_return_to_melee_attacker"]=1895,
	["fire_damage_to_return_when_hit"]=1899,
	["fire_damage_while_dual_wielding_+%"]=1182,
	["fire_damage_with_attack_skills_+%"]=5867,
	["fire_damage_with_spell_skills_+%"]=5868,
	["fire_dot_multiplier_+"]=1162,
	["fire_exposure_effect_+%"]=5869,
	["fire_exposure_on_hit_magnitude"]=5870,
	["fire_exposure_you_inflict_lowers_fire_resistance_by_extra_%"]=5871,
	["fire_hit_and_dot_damage_%_taken_as_lightning"]=5872,
	["fire_mace_damage_+%"]=1214,
	["fire_nova_mine_cast_speed_+%"]=3499,
	["fire_nova_mine_damage_+%"]=3296,
	["fire_nova_mine_num_of_additional_repeats"]=3595,
	["fire_penetration_%_if_you_have_blocked_recently"]=5873,
	["fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"]=5874,
	["fire_resist_unaffected_by_area_penalties"]=5875,
	["fire_skill_chance_to_inflict_fire_exposure_%"]=5876,
	["fire_skill_gem_level_+"]=5877,
	["fire_skills_chance_to_poison_on_hit_%"]=5878,
	["fire_spell_skill_gem_level_+"]=941,
	["fire_staff_damage_+%"]=1202,
	["fire_storm_damage_+%"]=3297,
	["fire_sword_damage_+%"]=1223,
	["fire_trap_burning_damage_+%"]=3586,
	["fire_trap_burning_ground_duration_+%"]=5879,
	["fire_trap_cooldown_speed_+%"]=3501,
	["fire_trap_damage_+%"]=3266,
	["fire_trap_number_of_additional_traps_to_throw"]=5880,
	["fire_wand_damage_+%"]=1227,
	["fire_weakness_ignores_hexproof"]=2298,
	["fireball_and_rolling_magma_active_skill_area_of_effect_+%_final"]=5881,
	["fireball_and_rolling_magma_modifiers_to_projectile_count_do_not_apply"]=5882,
	["fireball_base_radius_up_to_+_at_longer_ranges"]=2906,
	["fireball_cannot_ignite"]=5883,
	["fireball_cast_speed_+%"]=3498,
	["fireball_chance_to_scorch_%"]=5884,
	["fireball_damage_+%"]=3267,
	["fireball_ignite_chance_%"]=3587,
	["fireball_radius_up_to_+%_at_longer_ranges"]=2905,
	["firestorm_and_bladefall_chance_to_replay_when_finished_%"]=5885,
	["firestorm_duration_+%"]=3556,
	["firestorm_explosion_area_of_effect_+%"]=3596,
	["fish_quantity_+%"]=2529,
	["fish_rarity_+%"]=2530,
	["fish_rot_when_caught"]=5886,
	["fishing_bestiary_lures_at_fishing_holes"]=5887,
	["fishing_bite_sensitivity_+%"]=3222,
	["fishing_can_catch_divine_fish"]=5888,
	["fishing_chance_to_catch_boots_+%"]=5889,
	["fishing_chance_to_catch_divine_orb_+%"]=5890,
	["fishing_corrupted_fish_cleansed_chance_%"]=5891,
	["fishing_fish_always_tell_truth_with_this_rod"]=5892,
	["fishing_ghastly_fisherman_cannot_spawn"]=5893,
	["fishing_ghastly_fisherman_spawns_behind_you"]=5894,
	["fishing_hook_type"]=2527,
	["fishing_krillson_affection_per_fish_gifted_+%"]=5895,
	["fishing_life_of_fish_with_this_rod_+%"]=5896,
	["fishing_line_strength_+%"]=2524,
	["fishing_lure_type"]=2526,
	["fishing_magmatic_fish_are_cooked"]=5897,
	["fishing_molten_one_confusion_+%_per_fish_gifted"]=5898,
	["fishing_pool_consumption_+%"]=2525,
	["fishing_range_+%"]=2528,
	["fishing_reeling_stability_+%"]=5899,
	["fishing_tasalio_ire_per_fish_caught_+%"]=5900,
	["fishing_valako_aid_per_stormy_day_+%"]=5901,
	["fishing_wish_effect_of_ancient_fish_+%"]=5902,
	["fishing_wish_per_fish_+"]=5903,
	["flail_accuracy_rating"]=3909,
	["flail_accuracy_rating_+%"]=3910,
	["flail_attack_speed_+%"]=3911,
	["flail_critical_strike_chance_+%"]=3912,
	["flail_critical_strike_multiplier_+"]=3913,
	["flail_damage_+%"]=3907,
	["flail_elemental_damage_+%"]=3908,
	["flame_dash_cooldown_speed_+%"]=3508,
	["flame_dash_damage_+%"]=3346,
	["flame_golem_damage_+%"]=3328,
	["flame_golem_elemental_resistances_%"]=3611,
	["flame_link_duration_+%"]=5904,
	["flame_surge_critical_strike_chance_+%"]=3568,
	["flame_surge_damage_+%"]=3298,
	["flame_surge_damage_+%_vs_burning_enemies"]=3597,
	["flame_totem_consecrated_ground_enemy_damage_taken_+%"]=5905,
	["flame_totem_damage_+%"]=3338,
	["flame_totem_num_of_additional_projectiles"]=3580,
	["flame_totem_projectile_speed_+%"]=3523,
	["flame_wall_damage_+%"]=5906,
	["flame_wall_maximum_added_fire_damage"]=5907,
	["flame_wall_minimum_added_fire_damage"]=5907,
	["flame_wall_projectiles_gain_all_damage_%_as_fire"]=5908,
	["flameblast_and_incinerate_base_cooldown_modifier_ms"]=5909,
	["flameblast_and_incinerate_cannot_inflict_elemental_ailments"]=5910,
	["flameblast_cast_speed_+%_final_when_targeting_solar_orb"]=5911,
	["flameblast_critical_strike_chance_+%"]=3567,
	["flameblast_damage_+%"]=3314,
	["flameblast_radius_+%"]=3453,
	["flameblast_starts_with_X_additional_stages"]=5912,
	["flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%"]=5913,
	["flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count"]=5914,
	["flamethrower_tower_trap_cast_speed_+%"]=5915,
	["flamethrower_tower_trap_cooldown_speed_+%"]=5916,
	["flamethrower_tower_trap_damage_+%"]=5917,
	["flamethrower_tower_trap_duration_+%"]=5918,
	["flamethrower_tower_trap_number_of_additional_flamethrowers"]=5919,
	["flamethrower_tower_trap_throwing_speed_+%"]=5920,
	["flamethrower_trap_damage_+%_final_vs_burning_enemies"]=5921,
	["flammability_curse_effect_+%"]=3637,
	["flammability_duration_+%"]=3541,
	["flammability_mana_reservation_+%"]=3671,
	["flammability_no_reservation"]=5922,
	["flask_charge_recovery_is_doubled"]=5923,
	["flask_charges_+%_from_enemies_with_status_ailments"]=3866,
	["flask_charges_gained_+%"]=5927,
	["flask_charges_gained_+%_during_flask_effect"]=2841,
	["flask_charges_gained_+%_if_crit_recently"]=5924,
	["flask_charges_gained_from_kills_+%_final_from_unique"]=5925,
	["flask_charges_gained_from_marked_enemy_+%"]=5926,
	["flask_charges_recovered_per_3_seconds"]=3119,
	["flask_charges_used_+%"]=995,
	["flask_duration_+%"]=905,
	["flask_duration_on_minions_+%"]=1883,
	["flask_effect_+%"]=2424,
	["flask_life_and_mana_recovery_+%_while_using_charm"]=5928,
	["flask_life_and_mana_to_recover_+%"]=5929,
	["flask_life_recovery_+%_while_affected_by_vitality"]=5930,
	["flask_life_recovery_rate_+%"]=902,
	["flask_life_to_recover_+%"]=1754,
	["flask_mana_charges_used_+%"]=1881,
	["flask_mana_recovery_rate_+%"]=903,
	["flask_mana_to_recover_+%"]=1755,
	["flask_minion_heal_%"]=2578,
	["flask_recovery_amount_%_to_recover_instantly"]=5931,
	["flask_recovery_is_instant"]=5932,
	["flask_recovery_speed_+%"]=1756,
	["flask_throw_sulphur_flask_explode_on_kill_chance"]=5933,
	["flasks_%_chance_to_not_consume_charges"]=3850,
	["flasks_apply_to_your_linked_targets"]=5934,
	["flasks_apply_to_your_zombies_and_spectres"]=3382,
	["flasks_dispel_burning"]=2437,
	["flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique"]=5935,
	["flasks_gain_x_charges_while_inactive_every_3_seconds"]=5936,
	["flesh_and_stone_area_of_effect_+%"]=5937,
	["flesh_offering_attack_speed_+%"]=3745,
	["flesh_offering_duration_+%"]=3529,
	["flesh_offering_effect_+%"]=1099,
	["flesh_stone_mana_reservation_efficiency_+%"]=5939,
	["flesh_stone_mana_reservation_efficiency_-2%_per_1"]=5938,
	["flesh_stone_no_reservation"]=5940,
	["flicker_strike_cooldown_speed_+%"]=3502,
	["flicker_strike_damage_+%"]=3287,
	["flicker_strike_damage_+%_per_frenzy_charge"]=3592,
	["flicker_strike_more_attack_speed_+%_final"]=1274,
	["focus_cooldown_modifier_ms"]=5941,
	["focus_cooldown_speed_+%"]=5942,
	["focus_decay_%_per_minute"]=5943,
	["forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable"]=5944,
	["forbidden_rite_damage_+%"]=5945,
	["forbidden_rite_number_of_additional_projectiles"]=5946,
	["forbidden_rite_projectile_speed_+%"]=5947,
	["forking_angle_+%"]=5948,
	["fortification_gained_from_hits_+%"]=5949,
	["fortification_gained_from_hits_+%_against_unique_enemies"]=5950,
	["fortify_duration_+%"]=1970,
	["fortify_duration_+%_per_10_strength"]=5951,
	["fortify_on_hit"]=5952,
	["freeze_as_though_dealt_damage_+%"]=2568,
	["freeze_chilled_enemies_as_though_dealt_damage_+%"]=5953,
	["freeze_damage_equal_to_%_of_maximum_mana_to_return_when_hit"]=5954,
	["freeze_duration_+%"]=1572,
	["freeze_duration_against_cursed_enemies_+%"]=5955,
	["freeze_mine_cold_resistance_+_while_frozen"]=2460,
	["freeze_mine_damage_+%"]=3347,
	["freeze_mine_radius_+%"]=3463,
	["freeze_prevention_ms_when_frozen"]=2571,
	["freeze_threshold_+%"]=2925,
	["freezing_pulse_and_eye_of_winter_all_damage_can_poison"]=5957,
	["freezing_pulse_cast_speed_+%"]=3497,
	["freezing_pulse_damage_+%"]=3268,
	["freezing_pulse_damage_+%_if_enemy_shattered_recently"]=5958,
	["freezing_pulse_number_of_additional_projectiles"]=5959,
	["freezing_pulse_projectile_speed_+%"]=3519,
	["frenzy_%_chance_to_gain_additional_frenzy_charge"]=3604,
	["frenzy_and_power_charge_add_duration_ms_on_cull"]=5960,
	["frenzy_charge_duration_+%_per_frenzy_charge"]=1746,
	["frenzy_charge_on_hit_%_vs_no_evasion_rating"]=5961,
	["frenzy_charge_on_kill_percent_chance_while_holding_shield"]=5962,
	["frenzy_damage_+%"]=3307,
	["frenzy_damage_+%_per_frenzy_charge"]=3603,
	["frenzy_only_conduit"]=1966,
	["from_self_maximum_added_attack_chaos_damage_taken"]=1252,
	["from_self_maximum_added_attack_cold_damage_taken"]=1239,
	["from_self_maximum_added_attack_fire_damage_taken"]=1233,
	["from_self_maximum_added_attack_lightning_damage_taken"]=1247,
	["from_self_maximum_added_attack_physical_damage_taken"]=1171,
	["from_self_maximum_added_cold_damage_taken"]=1237,
	["from_self_maximum_added_cold_damage_taken_per_frenzy_charge"]=3887,
	["from_self_maximum_added_fire_damage_taken"]=1231,
	["from_self_maximum_added_lightning_damage_taken"]=1245,
	["from_self_minimum_added_attack_chaos_damage_taken"]=1252,
	["from_self_minimum_added_attack_cold_damage_taken"]=1239,
	["from_self_minimum_added_attack_fire_damage_taken"]=1233,
	["from_self_minimum_added_attack_lightning_damage_taken"]=1247,
	["from_self_minimum_added_attack_physical_damage_taken"]=1171,
	["from_self_minimum_added_cold_damage_taken"]=1237,
	["from_self_minimum_added_cold_damage_taken_per_frenzy_charge"]=3887,
	["from_self_minimum_added_fire_damage_taken"]=1231,
	["from_self_minimum_added_lightning_damage_taken"]=1245,
	["frost_blades_damage_+%"]=3055,
	["frost_blades_melee_damage_penetrates_%_cold_resistance"]=5963,
	["frost_blades_number_of_additional_projectiles_in_chain"]=3057,
	["frost_blades_projectile_speed_+%"]=3056,
	["frost_bolt_cast_speed_+%"]=3772,
	["frost_bolt_damage_+%"]=3759,
	["frost_bolt_freeze_chance_%"]=3773,
	["frost_bolt_nova_cooldown_speed_+%"]=5964,
	["frost_bolt_nova_damage_+%"]=3760,
	["frost_bolt_nova_duration_+%"]=3774,
	["frost_bolt_nova_radius_+%"]=3767,
	["frost_bomb_+%_area_of_effect_when_frost_blink_is_cast"]=5966,
	["frost_bomb_buff_duration_+%"]=5965,
	["frost_bomb_cooldown_speed_+%"]=3515,
	["frost_bomb_damage_+%"]=3370,
	["frost_bomb_radius_+%"]=3472,
	["frost_fury_additional_max_number_of_stages"]=5967,
	["frost_fury_area_of_effect_+%_per_stage"]=5968,
	["frost_fury_damage_+%"]=5969,
	["frost_globe_added_cooldown_count"]=5970,
	["frost_globe_health_per_stage"]=5971,
	["frost_wall_cooldown_speed_+%"]=3506,
	["frost_wall_damage_+%"]=3341,
	["frost_wall_duration_+%"]=3532,
	["frostbite_curse_effect_+%"]=3638,
	["frostbite_duration_+%"]=3540,
	["frostbite_mana_reservation_+%"]=3672,
	["frostbite_no_reservation"]=5972,
	["frostbolt_number_of_additional_projectiles"]=5973,
	["frostbolt_projectile_acceleration"]=5974,
	["frozen_legion_%_chance_to_summon_additional_statue"]=5978,
	["frozen_legion_added_cooldown_count"]=5975,
	["frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat"]=5976,
	["frozen_legion_cooldown_speed_+%"]=5977,
	["frozen_monsters_take_increased_damage"]=2159,
	["frozen_sweep_damage_+%"]=5979,
	["frozen_sweep_damage_+%_final"]=5980,
	["full_life_threshold_%_override"]=5981,
	["full_mana_threshold_%_override"]=5982,
	["fungal_ground_while_stationary_radius"]=5983,
	["gain_%_damage_as_chaos_from_unreserved_darkness"]=5984,
	["gain_%_es_when_spirit_charge_expires_or_consumed"]=4015,
	["gain_%_life_from_body_es"]=5985,
	["gain_%_life_when_spirit_charge_expires_or_consumed"]=4014,
	["gain_%_maximum_energy_shield_as_freeze_threshold_+"]=5986,
	["gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"]=6077,
	["gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds"]=6083,
	["gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"]=5987,
	["gain_X%_armour_per_50_mana_reserved"]=5988,
	["gain_X_energy_shield_on_killing_shocked_enemy"]=2268,
	["gain_X_fortification_on_killing_rare_or_unique_monster"]=5989,
	["gain_X_frenzy_charges_after_spending_200_mana"]=5990,
	["gain_X_life_on_stun"]=5991,
	["gain_X_power_charges_on_using_a_warcry"]=5992,
	["gain_X_rage_on_hit_once_per_skill_use"]=5993,
	["gain_X_rage_on_hit_per_enemy_power"]=5994,
	["gain_X_random_charges_every_6_seconds"]=5995,
	["gain_X_random_charges_on_reaching_maximum_rage"]=5996,
	["gain_X_random_rare_monster_mods_on_kill"]=2723,
	["gain_X_vaal_souls_on_rampage_threshold"]=2627,
	["gain_a_power_charge_when_you_or_your_totems_kill_%_chance"]=3756,
	["gain_absorption_charges_instead_of_power_charges"]=5997,
	["gain_accuracy_rating_equal_to_2_times_strength"]=5998,
	["gain_accuracy_rating_equal_to_intelligence"]=5999,
	["gain_accuracy_rating_equal_to_strength"]=6000,
	["gain_adrenaline_for_X_ms_on_swapping_stance"]=6001,
	["gain_adrenaline_for_X_seconds_on_kill"]=6002,
	["gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"]=6003,
	["gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you"]=6004,
	["gain_adrenaline_on_gaining_flame_touched"]=6005,
	["gain_adrenaline_when_ward_breaks_ms"]=6006,
	["gain_affliction_charges_instead_of_frenzy_charges"]=6007,
	["gain_alchemists_genius_on_flask_use_%"]=6008,
	["gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently"]=6009,
	["gain_arcane_surge_for_4_seconds_after_channelling_for_1_second"]=6010,
	["gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry"]=6011,
	["gain_arcane_surge_on_crit_%_chance"]=6012,
	["gain_arcane_surge_on_hit_%_chance"]=6015,
	["gain_arcane_surge_on_hit_at_devotion_threshold"]=6013,
	["gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%"]=6014,
	["gain_arcane_surge_on_hit_vs_unique_enemy_%_chance"]=6016,
	["gain_arcane_surge_on_kill_chance_%"]=6017,
	["gain_arcane_surge_on_spell_hit_by_you_or_your_totems"]=6018,
	["gain_arcane_surge_when_mine_detonated_targeting_an_enemy"]=6019,
	["gain_arcane_surge_when_trap_triggered_by_an_enemy"]=6020,
	["gain_arcane_surge_when_you_summon_a_totem"]=6021,
	["gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana"]=6022,
	["gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"]=3677,
	["gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy"]=6023,
	["gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"]=3089,
	["gain_blitz_charge_%_chance_on_crit"]=6024,
	["gain_brutal_charges_instead_of_endurance_charges"]=6025,
	["gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"]=3432,
	["gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance"]=6026,
	["gain_challenger_charge_%_chance_on_kill_in_sand_stance"]=6027,
	["gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness"]=9237,
	["gain_convergence_on_hitting_unique_enemy"]=4063,
	["gain_crimson_dance_if_have_dealt_critical_strike_recently"]=9321,
	["gain_crimson_dance_while_you_have_cat_stealth"]=9322,
	["gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"]=6028,
	["gain_damage_+%_for_4_seconds_if_taken_savage_hit"]=3088,
	["gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"]=9238,
	["gain_defiance_when_lose_life_to_hit_once_per_x_ms"]=3898,
	["gain_divine_charge_on_hit_%"]=4017,
	["gain_divinity_ms_when_reaching_maximum_divine_charges"]=4019,
	["gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"]=3682,
	["gain_elemental_penetration_for_4_seconds_on_mine_detonation"]=3724,
	["gain_elusive_on_crit_%_chance"]=3895,
	["gain_elusive_on_kill_chance_%"]=3896,
	["gain_elusive_on_reaching_low_life"]=6030,
	["gain_endurance_charge_%_chance_on_using_fire_skill"]=1534,
	["gain_endurance_charge_%_chance_when_you_lose_fortify"]=6035,
	["gain_endurance_charge_%_when_hit_while_channelling"]=6036,
	["gain_endurance_charge_if_attack_freezes"]=6031,
	["gain_endurance_charge_on_heavy_stunning_rare_or_unique_enemy"]=6032,
	["gain_endurance_charge_on_main_hand_kill_%"]=2972,
	["gain_endurance_charge_on_melee_stun"]=2451,
	["gain_endurance_charge_on_melee_stun_%"]=2451,
	["gain_endurance_charge_on_power_charge_expiry"]=2324,
	["gain_endurance_charge_per_second_if_have_been_hit_recently"]=6033,
	["gain_endurance_charge_per_second_if_have_used_warcry_recently"]=6034,
	["gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges"]=6037,
	["gain_flask_chance_on_crit_%"]=3037,
	["gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges"]=6038,
	["gain_flask_charge_when_crit_%"]=1757,
	["gain_flask_charge_when_crit_amount"]=1757,
	["gain_flask_charges_every_second_if_hit_unique_enemy_recently"]=6039,
	["gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff"]=6040,
	["gain_frenzy_and_power_charge_on_kill_%"]=2323,
	["gain_frenzy_charge_%_when_hit_while_channelling"]=6051,
	["gain_frenzy_charge_if_attack_ignites"]=2517,
	["gain_frenzy_charge_on_critical_strike_%"]=6042,
	["gain_frenzy_charge_on_critical_strike_at_close_range_%"]=6041,
	["gain_frenzy_charge_on_enemy_shattered_chance_%"]=6043,
	["gain_frenzy_charge_on_hit_%_while_blinded"]=6044,
	["gain_frenzy_charge_on_hit_while_bleeding"]=6045,
	["gain_frenzy_charge_on_hitting_marked_enemy_%"]=6046,
	["gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"]=6047,
	["gain_frenzy_charge_on_hitting_unique_enemy_%"]=6048,
	["gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"]=6049,
	["gain_frenzy_charge_on_main_hand_kill_%"]=2971,
	["gain_frenzy_charge_on_reaching_maximum_power_charges"]=3242,
	["gain_frenzy_charge_per_enemy_you_crit_%_chance"]=6050,
	["gain_frenzy_power_endurance_charges_on_vaal_skill_use"]=6052,
	["gain_guard_flask_charge_when_hit_by_enemy_chance_%"]=6053,
	["gain_iron_reflexes_while_at_maximum_frenzy_charges"]=9323,
	["gain_iron_reflexes_while_stationary"]=9327,
	["gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"]=3799,
	["gain_magic_monster_mods_on_kill_%_chance"]=6054,
	["gain_max_rage_on_losing_temporal_chains_debuff"]=6055,
	["gain_max_rage_on_rage_gain_from_hit_%_chance"]=6056,
	["gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"]=3857,
	["gain_maximum_endurance_charges_when_crit_chance_%"]=6057,
	["gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility"]=6058,
	["gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"]=6059,
	["gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance"]=6060,
	["gain_maximum_power_charges_on_power_charge_gained_%_chance"]=6061,
	["gain_maximum_power_charges_on_vaal_skill_use"]=6062,
	["gain_mind_over_matter_while_at_maximum_power_charges"]=9324,
	["gain_movement_speed_+%_for_20_seconds_on_kill"]=6063,
	["gain_no_inherent_bonus_from_dexterity"]=1719,
	["gain_no_inherent_bonus_from_intelligence"]=1720,
	["gain_no_inherent_bonus_from_strength"]=1721,
	["gain_no_inherent_evasion_rating_+%_from_dexterity"]=6064,
	["gain_no_maximum_life_from_strength"]=1722,
	["gain_no_maximum_mana_from_intelligence"]=1723,
	["gain_onslaught_during_soul_gain_prevention"]=6065,
	["gain_onslaught_for_3_seconds_%_chance_when_hit"]=6066,
	["gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"]=3832,
	["gain_onslaught_if_you_have_swapped_stance_recently"]=6067,
	["gain_onslaught_ms_on_using_a_warcry"]=6068,
	["gain_onslaught_ms_when_reaching_maximum_endurance_charges"]=2435,
	["gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%"]=6069,
	["gain_onslaught_on_hit_duration_ms"]=6070,
	["gain_onslaught_on_kill_ms_while_affected_by_haste"]=6071,
	["gain_onslaught_on_stun_duration_ms"]=2432,
	["gain_onslaught_when_ignited_ms"]=2706,
	["gain_onslaught_while_at_maximum_endurance_charges"]=6072,
	["gain_onslaught_while_frenzy_charges_full"]=3703,
	["gain_onslaught_while_not_on_low_mana"]=6073,
	["gain_onslaught_while_on_low_life"]=6074,
	["gain_onslaught_while_you_have_cats_agility"]=6075,
	["gain_onslaught_while_you_have_fortify"]=6076,
	["gain_phasing_for_4_seconds_on_begin_es_recharge"]=2200,
	["gain_phasing_if_enemy_killed_recently"]=6078,
	["gain_phasing_if_suppressed_spell_recently"]=6079,
	["gain_phasing_while_affected_by_haste"]=6080,
	["gain_phasing_while_at_maximum_frenzy_charges"]=2198,
	["gain_phasing_while_you_have_cats_stealth"]=6081,
	["gain_phasing_while_you_have_low_life"]=6082,
	["gain_phasing_while_you_have_onslaught"]=2199,
	["gain_physical_damage_immunity_on_rampage_threshold_ms"]=2626,
	["gain_player_far_shot_while_do_not_have_iron_reflexes"]=9338,
	["gain_power_charge_on_critical_strike_with_wands_%"]=6084,
	["gain_power_charge_on_curse_cast_%"]=6085,
	["gain_power_charge_on_hit_%_chance_against_frozen_enemy"]=6086,
	["gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"]=6087,
	["gain_power_charge_on_mana_flask_use_%_chance"]=6088,
	["gain_power_charge_on_non_critical_strike_%"]=3051,
	["gain_power_charge_on_vaal_skill_use_%"]=6089,
	["gain_power_charge_per_enemy_you_crit"]=2243,
	["gain_power_charge_per_second_if_have_not_lost_power_charge_recently"]=6090,
	["gain_power_charge_when_throwing_trap_%"]=2610,
	["gain_power_or_frenzy_charge_for_each_second_channeling"]=6091,
	["gain_rage_on_hit"]=8392,
	["gain_rage_on_hitting_rare_unique_enemy_%"]=8389,
	["gain_rage_on_kill"]=8388,
	["gain_rage_when_you_use_a_warcry"]=8390,
	["gain_rampage_while_at_maximum_endurance_charges"]=2920,
	["gain_random_charge_on_block"]=6093,
	["gain_random_charge_per_second_while_stationary"]=6094,
	["gain_rare_monster_mods_on_kill_ms"]=2497,
	["gain_resolute_technique_while_do_not_have_elemental_overload"]=9328,
	["gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal"]=6095,
	["gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster"]=6096,
	["gain_single_conflux_for_3_seconds_every_8_seconds"]=6097,
	["gain_soul_eater_during_flask_effect"]=3073,
	["gain_soul_eater_for_x_ms_on_vaal_skill_use"]=6098,
	["gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms"]=6099,
	["gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"]=2773,
	["gain_spell_cost_as_mana_every_fifth_cast"]=6100,
	["gain_spirit_charge_every_x_ms"]=4011,
	["gain_spirit_charge_on_kill_%_chance"]=4012,
	["gain_stormsurge_on_hit"]=6029,
	["gain_tailwind_stack_on_skill_use"]=6101,
	["gain_unholy_might_for_2_seconds_on_crit"]=2590,
	["gain_unholy_might_for_2_seconds_on_melee_crit"]=2589,
	["gain_unholy_might_for_4_seconds_on_crit"]=2591,
	["gain_unholy_might_on_rampage_threshold_ms"]=2645,
	["gain_up_to_maximum_fragile_regrowth_when_hit"]=6102,
	["gain_vaal_soul_on_hit_cooldown_ms"]=6103,
	["gain_wand_accuracy_rating_equal_to_intelligence"]=6104,
	["gain_x_es_on_trap_triggered_by_an_enemy"]=3862,
	["gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second"]=6105,
	["gain_x_fragile_regrowth_per_second"]=6106,
	["gain_x_grasping_vines_when_you_take_a_critical_strike"]=4051,
	["gain_x_life_on_trap_triggered_by_an_enemy"]=3861,
	["gain_x_life_when_endurance_charge_expires_or_consumed"]=2681,
	["gain_x_rage_on_hit_with_axes"]=6107,
	["gain_x_rage_on_hit_with_axes_swords_1s_cooldown"]=6108,
	["gain_x_rage_on_melee_hit"]=6109,
	["gain_x_rage_per_200_mana_spent"]=6110,
	["gain_x_rage_when_hit"]=6111,
	["gain_x_rage_when_taken_crit"]=6112,
	["gain_x_rage_when_taken_hit"]=6113,
	["galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined"]=6114,
	["galvanic_arrow_area_damage_+%"]=8592,
	["galvanic_arrow_projectile_speed_+%"]=6115,
	["galvanic_field_beam_frequency_+%"]=6116,
	["galvanic_field_cast_speed_+%"]=6117,
	["galvanic_field_damage_+%"]=6118,
	["galvanic_field_number_of_chains"]=6119,
	["gem_experience_gain_+%"]=1587,
	["gem_requirements_can_be_satisfied_by_highest_attribute"]=6120,
	["gemling_double_basic_attribute_bonuses"]=6121,
	["gemling_skill_cost_+%_final"]=6122,
	["gemling_spirit_reservation_+%_final_for_permanent_buffs"]=6123,
	["generals_cry_cooldown_speed_+%"]=6124,
	["generals_cry_maximum_warriors_+"]=6125,
	["generate_endurance_charges_for_allies_in_your_presence"]=1850,
	["generate_frenzy_charges_for_allies_in_your_presence"]=1851,
	["generate_power_charges_for_allies_in_your_presence"]=1852,
	["generate_x_charges_for_any_flask_per_minute"]=6126,
	["generate_x_charges_for_charms_per_minute"]=6127,
	["generate_x_charges_for_guard_flasks_per_minute"]=6128,
	["generate_x_charges_for_life_flasks_per_minute"]=6129,
	["generate_x_charges_for_mana_flasks_per_minute"]=6130,
	["glacial_cascade_damage_+%"]=3315,
	["glacial_cascade_number_of_additional_bursts"]=6131,
	["glacial_cascade_physical_damage_%_to_gain_as_cold"]=6132,
	["glacial_cascade_radius_+%"]=3454,
	["glacial_hammer_damage_+%"]=3269,
	["glacial_hammer_freeze_chance_%"]=3588,
	["glacial_hammer_item_rarity_on_shattering_enemy_+%"]=2885,
	["glacial_hammer_melee_splash_with_cold_damage"]=6133,
	["glacial_hammer_physical_damage_%_to_gain_as_cold_damage"]=3606,
	["global_added_chaos_damage_%_of_ward"]=1763,
	["global_always_hit"]=1740,
	["global_attack_speed_+%_per_green_socket_on_item"]=2408,
	["global_attack_speed_+%_per_level"]=6134,
	["global_bleed_on_hit"]=6135,
	["global_cannot_crit"]=1877,
	["global_chance_to_blind_on_hit_%"]=2628,
	["global_chance_to_blind_on_hit_%_vs_bleeding_enemies"]=6136,
	["global_critical_strike_chance_+%_vs_chilled_enemies"]=6137,
	["global_critical_strike_chance_+%_while_holding_bow"]=2171,
	["global_critical_strike_chance_+%_while_holding_staff"]=2169,
	["global_critical_strike_chance_while_dual_wielding_+%"]=3880,
	["global_critical_strike_mulitplier_+_per_green_socket_on_item"]=2409,
	["global_critical_strike_multiplier_+_while_holding_bow"]=2172,
	["global_critical_strike_multiplier_+_while_holding_staff"]=2170,
	["global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"]=1750,
	["global_critical_strike_multiplier_while_dual_wielding_+"]=3879,
	["global_defences_+%"]=2512,
	["global_defences_+%_per_frenzy_charge"]=6138,
	["global_defences_+%_per_white_socket_on_item"]=2414,
	["global_evasion_rating_+_while_moving"]=6139,
	["global_gem_attribute_requirements_+%_final_from_gemling"]=6140,
	["global_hit_causes_monster_flee_%"]=1738,
	["global_item_attribute_requirements_+%"]=2248,
	["global_knockback"]=1369,
	["global_knockback_on_crit"]=1658,
	["global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"]=2405,
	["global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"]=2411,
	["global_maximum_added_chaos_damage"]=1250,
	["global_maximum_added_cold_damage"]=1238,
	["global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"]=6141,
	["global_maximum_added_fire_damage"]=1232,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=8893,
	["global_maximum_added_fire_damage_vs_ignited_enemies"]=6142,
	["global_maximum_added_lightning_damage"]=1246,
	["global_maximum_added_lightning_damage_vs_ignited_enemies"]=6143,
	["global_maximum_added_lightning_damage_vs_shocked_enemies"]=6144,
	["global_maximum_added_physical_damage"]=1170,
	["global_maximum_added_physical_damage_vs_bleeding_enemies"]=6145,
	["global_melee_range_+_per_white_socket_on_item"]=2415,
	["global_minimum_added_chaos_damage"]=1250,
	["global_minimum_added_cold_damage"]=1238,
	["global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies"]=6141,
	["global_minimum_added_fire_damage"]=1232,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=8893,
	["global_minimum_added_fire_damage_vs_ignited_enemies"]=6142,
	["global_minimum_added_lightning_damage"]=1246,
	["global_minimum_added_lightning_damage_vs_ignited_enemies"]=6143,
	["global_minimum_added_lightning_damage_vs_shocked_enemies"]=6144,
	["global_minimum_added_physical_damage"]=1170,
	["global_minimum_added_physical_damage_vs_bleeding_enemies"]=6145,
	["global_physical_damage_reduction_rating_while_moving"]=6146,
	["global_poison_on_hit"]=2831,
	["global_reduce_enemy_block_%"]=1611,
	["global_weapon_physical_damage_+%_per_red_socket_on_item"]=2406,
	["glove_implicit_gain_rage_on_attack_hit_cooldown_ms"]=6147,
	["glows_in_area_with_unique_fish"]=3750,
	["goat_footprints_from_item"]=9343,
	["gold_+%_from_enemies"]=6148,
	["golem_attack_and_cast_speed_+%"]=6149,
	["golem_attack_maximum_added_physical_damage"]=6150,
	["golem_attack_minimum_added_physical_damage"]=6150,
	["golem_buff_effect_+%"]=6151,
	["golem_buff_effect_+%_per_summoned_golem"]=6152,
	["golem_cooldown_recovery_+%"]=2979,
	["golem_damage_+%_if_summoned_in_past_8_seconds"]=3333,
	["golem_damage_+%_per_active_golem"]=3821,
	["golem_damage_+%_per_active_golem_type"]=3820,
	["golem_immunity_to_elemental_damage"]=3716,
	["golem_life_regeneration_per_minute_%"]=6153,
	["golem_maximum_life_+%"]=6154,
	["golem_maximum_mana_+%"]=6155,
	["golem_movement_speed_+%"]=6156,
	["golem_physical_damage_reduction_rating"]=6157,
	["golem_scale_+%"]=3326,
	["golem_skill_cooldown_recovery_+%"]=2978,
	["golems_larger_aggro_radius"]=9258,
	["grace_aura_effect_+%"]=3009,
	["grace_mana_reservation_+%"]=3667,
	["grace_mana_reservation_efficiency_+%"]=6159,
	["grace_mana_reservation_efficiency_-2%_per_1"]=6158,
	["grace_reserves_no_mana"]=6160,
	["grant_X_frenzy_charges_to_nearby_allies_on_death"]=2575,
	["grant_animated_minion_melee_splash_damage_+%_final_for_splash"]=6161,
	["grant_tailwind_to_nearby_allies_if_used_skill_recently"]=6162,
	["grant_void_arrow_every_x_ms"]=6163,
	["gratuitous_violence_physical_damage_over_time_+%_final"]=6164,
	["grenade_fuse_duration_+%"]=6165,
	["grenade_skill_%_chance_to_explode_twice"]=6166,
	["grenade_skill_area_of_effect_+%"]=6167,
	["grenade_skill_cooldown_count_+"]=6168,
	["grenade_skill_cooldown_speed_+%"]=6169,
	["grenade_skill_damage_+%"]=6170,
	["grenade_skill_duration_+%"]=6171,
	["grenade_skill_number_of_additional_projectiles"]=6172,
	["ground_effect_duration_+%"]=6173,
	["ground_slam_angle_+%"]=2911,
	["ground_slam_chance_to_gain_endurance_charge_%_on_stun"]=6174,
	["ground_slam_damage_+%"]=3270,
	["ground_slam_radius_+%"]=3434,
	["ground_smoke_on_rampage_threshold_ms"]=2637,
	["ground_smoke_when_hit_%"]=2272,
	["ground_tar_on_block_base_area_of_effect_radius"]=6175,
	["ground_tar_on_take_crit_base_area_of_effect_radius"]=2207,
	["ground_tar_when_hit_%_chance"]=6176,
	["guard_flask_effect_+%"]=6177,
	["guard_skill_cooldown_recovery_+%"]=6178,
	["guard_skill_effect_duration_+%"]=6179,
	["guardian_auras_grant_life_regeneration_per_minute_%"]=3410,
	["guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%"]=6180,
	["guardian_every_4_seconds_remove_curses_on_you"]=6181,
	["guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"]=3415,
	["guardian_nearby_allies_share_charges"]=3740,
	["guardian_nearby_enemies_cannot_gain_charges"]=3411,
	["guardian_remove_curses_and_status_ailments_every_10_seconds"]=3414,
	["guardian_reserved_life_granted_to_you_and_allies_as_armour_%"]=3412,
	["guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"]=3413,
	["guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"]=2962,
	["guardian_with_5_nearby_allies_you_and_allies_have_onslaught"]=6182,
	["guardian_with_nearby_ally_damage_+%_final_for_you_and_allies"]=6183,
	["hard_mode_utility_flask_gain_charges_while_active"]=6185,
	["harvest_encounter_fluid_granted_+%"]=6186,
	["has_avoid_shock_as_avoid_all_elemental_ailments"]=6187,
	["has_curse_limit_equal_to_maximum_power_charges"]=6188,
	["has_ignite_duration_on_self_as_all_elemental_ailments_on_self"]=6189,
	["has_onslaught_if_totem_summoned_recently"]=6190,
	["has_stun_prevention_flask"]=6191,
	["has_trickster_alternating_damage_taken_+%_final"]=6192,
	["has_unique_brutal_shrine_effect"]=6193,
	["has_unique_massive_shrine_effect"]=6194,
	["haste_aura_effect_+%"]=3010,
	["haste_mana_reservation_+%"]=3668,
	["haste_mana_reservation_efficiency_+%"]=6196,
	["haste_mana_reservation_efficiency_-2%_per_1"]=6195,
	["haste_reserves_no_mana"]=6197,
	["hatred_aura_effect_+%"]=3012,
	["hatred_mana_reservation_+%"]=3658,
	["hatred_mana_reservation_efficiency_+%"]=6199,
	["hatred_mana_reservation_efficiency_-2%_per_1"]=6198,
	["hatred_reserves_no_mana"]=6200,
	["heavy_strike_attack_speed_+%"]=3482,
	["heavy_strike_chance_to_deal_double_damage_%"]=2888,
	["heavy_strike_damage_+%"]=3271,
	["heavy_stun_poise_decay_rate_+%"]=6201,
	["heavy_stun_threshold_+"]=6202,
	["heavy_stuns_have_culling_strike"]=6203,
	["heist_additional_abyss_rewards_from_reward_chests_%"]=6204,
	["heist_additional_armour_rewards_from_reward_chests_%"]=6205,
	["heist_additional_blight_rewards_from_reward_chests_%"]=6206,
	["heist_additional_breach_rewards_from_reward_chests_%"]=6207,
	["heist_additional_corrupted_rewards_from_reward_chests_%"]=6208,
	["heist_additional_delirium_rewards_from_reward_chests_%"]=6209,
	["heist_additional_delve_rewards_from_reward_chests_%"]=6210,
	["heist_additional_divination_rewards_from_reward_chests_%"]=6211,
	["heist_additional_essences_rewards_from_reward_chests_%"]=6212,
	["heist_additional_gems_rewards_from_reward_chests_%"]=6213,
	["heist_additional_harbinger_rewards_from_reward_chests_%"]=6214,
	["heist_additional_jewellery_rewards_from_reward_chests_%"]=6215,
	["heist_additional_legion_rewards_from_reward_chests_%"]=6216,
	["heist_additional_metamorph_rewards_from_reward_chests_%"]=6217,
	["heist_additional_perandus_rewards_from_reward_chests_%"]=6218,
	["heist_additional_talisman_rewards_from_reward_chests_%"]=6219,
	["heist_additional_uniques_rewards_from_reward_chests_%"]=6220,
	["heist_additional_weapons_rewards_from_reward_chests_%"]=6221,
	["heist_alert_level_gained_on_monster_death"]=6222,
	["heist_alert_level_gained_per_10_sec"]=6223,
	["heist_chests_chance_for_secondary_objectives_%"]=6224,
	["heist_chests_double_blighted_maps_and_catalysts_%"]=6225,
	["heist_chests_double_breach_splinters_%"]=6226,
	["heist_chests_double_catalysts_%"]=6227,
	["heist_chests_double_currency_%"]=6228,
	["heist_chests_double_delirium_orbs_and_splinters_%"]=6229,
	["heist_chests_double_divination_cards_%"]=6230,
	["heist_chests_double_essences_%"]=6231,
	["heist_chests_double_jewels_%"]=6232,
	["heist_chests_double_legion_splinters_%"]=6233,
	["heist_chests_double_map_fragments_%"]=6234,
	["heist_chests_double_maps_%"]=6235,
	["heist_chests_double_oils_%"]=6236,
	["heist_chests_double_scarabs_%"]=6237,
	["heist_chests_double_sextants_%"]=6238,
	["heist_chests_double_uniques_%"]=6239,
	["heist_chests_unique_rarity_%"]=6240,
	["heist_coins_dropped_by_monsters_double_%"]=6242,
	["heist_coins_from_monsters_+%"]=31,
	["heist_coins_from_world_chests_double_%"]=6241,
	["heist_contract_alert_level_+%"]=6245,
	["heist_contract_alert_level_from_chests_+%"]=6243,
	["heist_contract_alert_level_from_monsters_+%"]=6244,
	["heist_contract_gang_cost_+%"]=6246,
	["heist_contract_gang_takes_no_cut"]=6247,
	["heist_contract_generate_secondary_objectives_chance_%"]=6248,
	["heist_contract_guarding_monsters_damage_+%"]=6249,
	["heist_contract_guarding_monsters_take_damage_+%"]=6250,
	["heist_contract_magical_unlock_count"]=6252,
	["heist_contract_mechanical_unlock_count"]=6251,
	["heist_contract_no_travel_cost"]=6253,
	["heist_contract_npc_cost_+%"]=6254,
	["heist_contract_objective_completion_time_+%"]=6255,
	["heist_contract_patrol_additional_elite_chance_+%"]=6256,
	["heist_contract_patrol_damage_+%"]=6257,
	["heist_contract_patrol_take_damage_+%"]=6258,
	["heist_contract_side_area_monsters_damage_+%"]=6259,
	["heist_contract_side_area_monsters_take_damage_+%"]=6260,
	["heist_contract_total_cost_+%_final"]=6261,
	["heist_contract_travel_cost_+%"]=6262,
	["heist_currency_alchemy_drops_as_blessed_%"]=6263,
	["heist_currency_alchemy_drops_as_divine_%"]=6264,
	["heist_currency_alchemy_drops_as_exalted_%"]=6265,
	["heist_currency_alteration_drops_as_alchemy_%"]=6266,
	["heist_currency_alteration_drops_as_chaos_%"]=6267,
	["heist_currency_alteration_drops_as_regal_%"]=6268,
	["heist_currency_augmentation_drops_as_alchemy_%"]=6269,
	["heist_currency_augmentation_drops_as_chaos_%"]=6270,
	["heist_currency_augmentation_drops_as_regal_%"]=6271,
	["heist_currency_chaos_drops_as_blessed_%"]=6272,
	["heist_currency_chaos_drops_as_divine_%"]=6273,
	["heist_currency_chaos_drops_as_exalted_%"]=6274,
	["heist_currency_chromatic_drops_as_fusing_%"]=6275,
	["heist_currency_chromatic_drops_as_jewellers_%"]=6276,
	["heist_currency_jewellers_drops_as_fusing_%"]=6277,
	["heist_currency_regal_drops_as_blessed_%"]=6278,
	["heist_currency_regal_drops_as_divine_%"]=6279,
	["heist_currency_regal_drops_as_exalted_%"]=6280,
	["heist_currency_regret_drops_as_annulment_%"]=6281,
	["heist_currency_scouring_drops_as_annulment_%"]=6282,
	["heist_currency_scouring_drops_as_regret_%"]=6283,
	["heist_currency_transmutation_drops_as_alchemy_%"]=6284,
	["heist_currency_transmutation_drops_as_chaos_%"]=6285,
	["heist_currency_transmutation_drops_as_regal_%"]=6286,
	["heist_drops_double_currency_%"]=6287,
	["heist_enchantment_ailment_mod_effect_+%"]=51,
	["heist_enchantment_attribute_mod_effect_+%"]=52,
	["heist_enchantment_casterdamage_mod_effect_+%"]=53,
	["heist_enchantment_chaos_mod_effect_+%"]=54,
	["heist_enchantment_cold_mod_effect_+%"]=55,
	["heist_enchantment_critical_mod_effect_+%"]=56,
	["heist_enchantment_damage_mod_effect_+%"]=57,
	["heist_enchantment_defence_mod_effect_+%"]=58,
	["heist_enchantment_fire_mod_effect_+%"]=59,
	["heist_enchantment_life_mod_effect_+%"]=60,
	["heist_enchantment_lightning_mod_effect_+%"]=61,
	["heist_enchantment_mana_mod_effect_+%"]=62,
	["heist_enchantment_physical_mod_effect_+%"]=63,
	["heist_enchantment_resistance_mod_effect_+%"]=64,
	["heist_enchantment_speed_mod_effect_+%"]=65,
	["heist_guards_are_magic"]=6288,
	["heist_guards_are_rare"]=6289,
	["heist_interruption_resistance_%"]=6290,
	["heist_item_quantity_+%"]=6291,
	["heist_item_rarity_+%"]=6292,
	["heist_items_are_fully_linked_%"]=6293,
	["heist_items_drop_corrupted_%"]=6294,
	["heist_items_drop_identified_%"]=6295,
	["heist_items_have_elder_influence_%"]=6296,
	["heist_items_have_one_additional_socket_%"]=6297,
	["heist_items_have_shaper_influence_%"]=6298,
	["heist_job_agility_level_+"]=6299,
	["heist_job_brute_force_level_+"]=6300,
	["heist_job_counter_thaumaturgy_level_+"]=6301,
	["heist_job_deception_level_+"]=6302,
	["heist_job_demolition_level_+"]=6303,
	["heist_job_demolition_speed_+%"]=6304,
	["heist_job_engineering_level_+"]=6305,
	["heist_job_lockpicking_level_+"]=6306,
	["heist_job_lockpicking_speed_+%"]=6307,
	["heist_job_perception_level_+"]=6308,
	["heist_job_trap_disarmament_level_+"]=6309,
	["heist_job_trap_disarmament_speed_+%"]=6310,
	["heist_lockdown_is_instant"]=6311,
	["heist_nenet_scouts_nearby_patrols_and_mini_bosses"]=6312,
	["heist_npc_blueprint_reveal_cost_+%"]=6313,
	["heist_npc_contract_generates_gianna_intelligence"]=6314,
	["heist_npc_contract_generates_niles_intelligence"]=6315,
	["heist_npc_display_huck_combat"]=6316,
	["heist_npc_karst_alert_level_from_chests_+%_final"]=6317,
	["heist_npc_nenet_alert_level_+%_final"]=6318,
	["heist_npc_tullina_alert_level_+%_final"]=6319,
	["heist_npc_vinderi_alert_level_+%_final"]=6320,
	["heist_patrols_are_magic"]=6321,
	["heist_patrols_are_rare"]=6322,
	["heist_player_additional_maximum_resistances_%_per_25%_alert_level"]=6323,
	["heist_player_armour_+%_final_per_25%_alert_level"]=6324,
	["heist_player_cold_resistance_%_per_25%_alert_level"]=6325,
	["heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level"]=6326,
	["heist_player_evasion_rating_+%_final_per_25%_alert_level"]=6327,
	["heist_player_experience_gain_+%"]=6328,
	["heist_player_fire_resistance_%_per_25%_alert_level"]=6329,
	["heist_player_flask_charges_gained_+%_per_25%_alert_level"]=6330,
	["heist_player_life_recovery_rate_+%_final_per_25%_alert_level"]=6331,
	["heist_player_lightning_resistance_%_per_25%_alert_level"]=6332,
	["heist_player_mana_recovery_rate_+%_final_per_25%_alert_level"]=6333,
	["heist_reinforcements_attack_speed_+%"]=6334,
	["heist_reinforcements_cast_speed_+%"]=6335,
	["heist_reinforcements_movements_speed_+%"]=6336,
	["heist_side_reward_room_monsters_+%"]=6337,
	["hellhound_takes_%_damage_before_you"]=6338,
	["hellscape_extra_item_slots"]=6339,
	["hellscape_extra_map_slots"]=6340,
	["hellscaping_add_corruption_implicit_chance_%"]=6341,
	["hellscaping_add_explicit_mod_chance_%"]=6342,
	["hellscaping_additional_link_chance_%"]=6343,
	["hellscaping_additional_socket_chance_%"]=6344,
	["hellscaping_additional_upside_chance_%"]=6345,
	["hellscaping_downsides_tier_downgrade_chance_%"]=6346,
	["hellscaping_speed_+%_per_map_hellscape_tier"]=6347,
	["hellscaping_upgrade_mod_tier_chance_%"]=6353,
	["hellscaping_upsides_tier_upgrade_chance_%"]=6354,
	["helmet_mod_freeze_as_though_damage_+%_final"]=6355,
	["helmet_mod_shock_as_though_damage_+%_final"]=6356,
	["herald_effect_on_self_+%"]=6357,
	["herald_mana_reservation_override_45%"]=6358,
	["herald_of_agony_buff_drop_off_speed_+%"]=6359,
	["herald_of_agony_buff_effect_+%"]=6360,
	["herald_of_agony_mana_reservation_+%"]=6363,
	["herald_of_agony_mana_reservation_efficiency_+%"]=6362,
	["herald_of_agony_mana_reservation_efficiency_-2%_per_1"]=6361,
	["herald_of_ash_buff_effect_+%"]=6364,
	["herald_of_ash_damage_+%"]=3348,
	["herald_of_ash_mana_reservation_+%"]=3654,
	["herald_of_ash_mana_reservation_efficiency_+%"]=6366,
	["herald_of_ash_mana_reservation_efficiency_-2%_per_1"]=6365,
	["herald_of_ice_buff_effect_+%"]=6367,
	["herald_of_ice_damage_+%"]=3349,
	["herald_of_ice_mana_reservation_+%"]=3655,
	["herald_of_ice_mana_reservation_efficiency_+%"]=6369,
	["herald_of_ice_mana_reservation_efficiency_-2%_per_1"]=6368,
	["herald_of_light_and_dominating_blow_minions_use_holy_slam"]=6370,
	["herald_of_light_buff_effect_+%"]=6371,
	["herald_of_light_minion_area_of_effect_+%"]=6372,
	["herald_of_purity_mana_reservation_+%"]=6375,
	["herald_of_purity_mana_reservation_efficiency_+%"]=6374,
	["herald_of_purity_mana_reservation_efficiency_-2%_per_1"]=6373,
	["herald_of_thunder_bolt_frequency_+%"]=6376,
	["herald_of_thunder_buff_effect_+%"]=6377,
	["herald_of_thunder_damage_+%"]=3350,
	["herald_of_thunder_mana_reservation_+%"]=3656,
	["herald_of_thunder_mana_reservation_efficiency_+%"]=6379,
	["herald_of_thunder_mana_reservation_efficiency_-2%_per_1"]=6378,
	["herald_scorpion_number_of_additional_projectiles"]=6380,
	["herald_skills_mana_reservation_+%"]=6383,
	["herald_skills_mana_reservation_efficiency_+%"]=6382,
	["herald_skills_mana_reservation_efficiency_-2%_per_1"]=6381,
	["hex_remove_at_effect_variance"]=6388,
	["hex_skill_cast_speed_+%"]=1905,
	["hex_skill_duration_+%"]=6384,
	["hexblast_%_chance_to_not_consume_hex"]=6386,
	["hexblast_damage_+%"]=6385,
	["hexblast_skill_area_of_effect_+%"]=6387,
	["hexes_expire_on_reaching_200%_effect"]=6388,
	["hexproof_if_right_ring_is_magic_item"]=6389,
	["hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%"]=6390,
	["hierophant_gain_arcane_surge_on_mana_use_threshold"]=6391,
	["hierophant_gloves_supported_by_increased_area_of_effect"]=470,
	["hierophant_helmet_supported_by_elemental_penetration"]=469,
	["hierophant_mana_cost_+%_final"]=6392,
	["hierophant_mana_reservation_+%_final"]=6393,
	["hierophant_passive_damage_+%_final_per_totem"]=3379,
	["hinder_chance_%_on_spreading_poioson"]=6394,
	["hinder_duration_+%"]=6395,
	["hinder_effect_on_self_+%"]=6396,
	["hinder_enemy_chaos_damage_+%"]=6397,
	["hinder_enemy_chaos_damage_taken_+%"]=6398,
	["hit_%_chance_to_gain_100%_damage_as_chaos"]=3989,
	["hit_%_chance_to_gain_100%_non_chaos_damage_as_chaos"]=3990,
	["hit_%_chance_to_gain_100%_of_elemental_damage_as_chaos"]=3189,
	["hit_%_chance_to_gain_25%_damage_as_chaos"]=3985,
	["hit_%_chance_to_gain_25%_non_chaos_damage_as_chaos"]=3986,
	["hit_%_chance_to_gain_50%_damage_as_chaos"]=3987,
	["hit_%_chance_to_gain_50%_non_chaos_damage_as_chaos"]=3988,
	["hit_damage_+%"]=6403,
	["hit_damage_+%_vs_bleeding_enemies"]=6404,
	["hit_damage_+%_vs_blinded_enemies"]=6405,
	["hit_damage_+%_vs_chilled_enemies"]=6406,
	["hit_damage_+%_vs_cursed_enemies"]=6407,
	["hit_damage_+%_vs_enemies_affected_by_ailments"]=6408,
	["hit_damage_+%_vs_ignited_enemies"]=6399,
	["hit_damage_+%_vs_unique_enemies"]=6409,
	["hit_damage_electrocute_multiplier_+%"]=6400,
	["hit_damage_electrocute_multiplier_+%_vs_shocked_enemies"]=6401,
	["hit_damage_freeze_multiplier_+%"]=1004,
	["hit_damage_pin_multiplier_+%"]=6402,
	["hit_damage_stun_multiplier_+%"]=997,
	["hit_damage_stun_multiplier_+%_vs_enemies_at_close_range"]=6410,
	["hit_damage_stun_multiplier_+%_vs_enemies_on_low_life"]=6411,
	["hit_damage_stun_multiplier_+%_with_crits"]=6412,
	["hit_for_%_max_life_es_on_max_infernal_flame"]=6413,
	["hit_for_%_of_infernal_flame_on_max_infernal_flame"]=6414,
	["hits_against_you_overwhelm_x%_of_physical_damage_reduction"]=6415,
	["hits_can_only_kill_frozen_enemies"]=2689,
	["hits_cannot_be_evaded_vs_blinded_enemies"]=6416,
	["hits_from_maces_and_sceptres_crush_enemies"]=6417,
	["hits_ignore_elemental_resistances_vs_frozen_enemies"]=6418,
	["hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped"]=6419,
	["hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped"]=6420,
	["hits_ignore_enemy_fire_resistance_while_you_are_ignited"]=6421,
	["hits_ignore_enemy_monster_physical_damage_reduction_%_chance"]=6423,
	["hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds"]=6422,
	["holy_and_shockwave_totem_have_physical_damage_%_to_gain_as_fire_damage_when_linked_by_searing_bond"]=6424,
	["holy_path_teleport_range_+%"]=6425,
	["holy_relic_area_of_effect_+%"]=6426,
	["holy_relic_buff_effect_+%"]=6427,
	["holy_relic_cooldown_recovery_+%"]=6428,
	["holy_relic_damage_+%"]=6429,
	["hydro_sphere_pulse_frequency_+%"]=6430,
	["ice_and_lightning_trap_base_penetrate_elemental_resistances_%"]=6431,
	["ice_and_lightning_trap_can_be_triggered_by_warcries"]=6432,
	["ice_and_lightning_traps_cannot_be_triggered_by_enemies"]=6433,
	["ice_crash_and_glacial_hammer_enemies_covered_in_frost_as_unfrozen"]=6434,
	["ice_crash_damage_+%"]=3316,
	["ice_crash_first_stage_damage_+%_final"]=6435,
	["ice_crash_physical_damage_%_to_gain_as_cold_damage"]=3607,
	["ice_crash_radius_+%"]=3457,
	["ice_crystal_maximum_life_+%"]=6436,
	["ice_dash_cooldown_speed_+%"]=6437,
	["ice_dash_duration_+%"]=6438,
	["ice_dash_travel_distance_+%"]=6439,
	["ice_golem_damage_+%"]=3329,
	["ice_golem_elemental_resistances_%"]=3612,
	["ice_nova_chill_minimum_slow_%"]=6440,
	["ice_nova_damage_+%"]=3299,
	["ice_nova_freeze_chance_%"]=3589,
	["ice_nova_radius_+%"]=3444,
	["ice_shot_additional_pierce_per_10_old"]=6441,
	["ice_shot_area_angle_+%"]=6442,
	["ice_shot_damage_+%"]=3283,
	["ice_shot_duration_+%"]=3561,
	["ice_shot_pierce_+"]=6443,
	["ice_shot_radius_+%"]=3440,
	["ice_siphon_trap_chill_effect_+%"]=6444,
	["ice_siphon_trap_damage_+%"]=6445,
	["ice_siphon_trap_damage_taken_+%_per_beam"]=6446,
	["ice_siphon_trap_duration_+%"]=6447,
	["ice_spear_%_chance_to_gain_power_charge_on_critical_strike"]=3598,
	["ice_spear_and_ball_lightning_projectiles_nova"]=6448,
	["ice_spear_and_ball_lightning_projectiles_return"]=6449,
	["ice_spear_damage_+%"]=3300,
	["ice_spear_distance_before_form_change_+%"]=6450,
	["ice_spear_number_of_additional_projectiles"]=6451,
	["ice_spear_second_form_critical_strike_chance_+%"]=3746,
	["ice_spear_second_form_critical_strike_multiplier_+"]=3747,
	["ice_spear_second_form_projectile_speed_+%_final"]=3748,
	["ice_trap_cold_resistance_penetration_%"]=6452,
	["ice_trap_cooldown_speed_+%"]=3517,
	["ice_trap_damage_+%"]=3365,
	["ice_trap_radius_+%"]=3470,
	["ignite_as_though_dealing_X_damage_in_your_presence"]=6453,
	["ignite_chance_+%"]=1002,
	["ignite_duration_+%"]=1573,
	["ignite_effect_on_self_+%"]=6454,
	["ignite_prevention_ms_when_ignited"]=2572,
	["ignite_proliferation_radius_15"]=1907,
	["ignite_shock_chill_duration_+%"]=6456,
	["ignite_slower_burn_%"]=2261,
	["ignited_enemies_explode_on_kill"]=2288,
	["ignites_and_chill_apply_elemental_resistance_+"]=6457,
	["ignites_apply_fire_resistance_+"]=6458,
	["ignites_reflected_to_self"]=2705,
	["ignore_armour_movement_penalties"]=1879,
	["ignore_hexproof"]=2293,
	["ignores_enemy_cold_resistance"]=6459,
	["ignores_enemy_fire_resistance"]=6460,
	["ignores_enemy_lightning_resistance"]=6461,
	["immortal_call_%_chance_to_not_consume_endurance_charges"]=3649,
	["immortal_call_buff_effect_duration_+%_per_removable_endurance_charge"]=6462,
	["immortal_call_duration_+%"]=3527,
	["immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"]=6463,
	["immune_to_ally_buff_auras"]=2686,
	["immune_to_bleeding"]=3835,
	["immune_to_bleeding_if_helmet_grants_higher_armour_than_evasion"]=6464,
	["immune_to_burning_shocks_and_chilled_ground"]=6465,
	["immune_to_curses_if_cast_dispair_in_past_10_seconds"]=6466,
	["immune_to_curses_on_killing_cursed_enemy_for_remaining_duration_of_curse"]=6467,
	["immune_to_curses_while_at_least_X_rage"]=6468,
	["immune_to_curses_while_channelling"]=6469,
	["immune_to_elemental_ailments_while_on_consecrated_ground"]=6470,
	["immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold"]=6471,
	["immune_to_elemental_ailments_while_you_have_arcane_surge"]=6472,
	["immune_to_elemental_status_ailments_during_flask_effect"]=3844,
	["immune_to_elemental_status_ailments_while_affected_by_glorious_madness"]=9239,
	["immune_to_exposure"]=6473,
	["immune_to_exposure_if_cast_elemental_weakness_in_past_10_seconds"]=6474,
	["immune_to_freeze_and_chill_while_ignited"]=6475,
	["immune_to_freeze_while_affected_by_purity_of_ice"]=6476,
	["immune_to_hinder"]=6477,
	["immune_to_ignite_and_shock"]=6478,
	["immune_to_ignite_while_affected_by_purity_of_fire"]=6479,
	["immune_to_maim"]=6480,
	["immune_to_poison"]=3250,
	["immune_to_poison_if_helmet_grants_higher_evasion_than_armour"]=6481,
	["immune_to_reflect_damage_if_cast_punishment_in_past_10_seconds"]=6482,
	["immune_to_shock_while_affected_by_purity_of_lightning"]=6483,
	["immune_to_status_ailments_while_focused"]=6484,
	["immune_to_status_ailments_while_phased"]=3109,
	["immune_to_thorns_damage"]=6485,
	["immune_to_wither"]=6486,
	["impacting_steel_%_chance_to_not_consume_ammo"]=6487,
	["impale_debuff_effect_+%"]=6488,
	["impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding"]=6489,
	["impale_effect_+%_for_impales_inficted_by_spells"]=6490,
	["impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies"]=6491,
	["impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies"]=6492,
	["impale_inflicted_by_two_handed_weapons_debuff_effect_+%"]=6493,
	["impale_on_hit_%_chance"]=6494,
	["impale_on_hit_%_chance_with_axes_swords"]=6495,
	["impale_phys_reduction_%_penalty"]=2649,
	["impaled_debuff_duration_+%"]=6496,
	["impaled_debuff_number_of_reflected_hits"]=6497,
	["impales_do_not_consume_hit_on_hit_%_chance"]=6498,
	["impending_doom_base_added_chaos_damage_%_of_current_mana"]=6499,
	["impurity_cold_damage_taken_+%_final"]=6500,
	["impurity_fire_damage_taken_+%_final"]=6501,
	["impurity_lightning_damage_taken_+%_final"]=6502,
	["incinerate_damage_+%"]=3301,
	["incinerate_damage_+%_per_stage"]=3629,
	["incinerate_projectile_speed_+%"]=3524,
	["incinerate_starts_with_X_additional_stages"]=6503,
	["increase_crit_chance_by_lowest_of_str_or_int"]=6504,
	["increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"]=1344,
	["infernal_blow_damage_+%"]=3272,
	["infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"]=6505,
	["infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack"]=6506,
	["infernal_blow_physical_damage_%_to_gain_as_fire_damage"]=3585,
	["infernal_blow_radius_+%"]=3435,
	["infernal_cry_area_of_effect_+%"]=6507,
	["infernal_cry_cooldown_speed_+%"]=6508,
	["infernal_familiar_burn_damage"]=6509,
	["infernal_familiar_nearby_enemies_fire_damage_taken_+%"]=6510,
	["infernal_familiar_revive_if_killed_by_enemies_ms"]=6511,
	["infernal_familiar_total_burn_radius"]=6509,
	["infernal_flame_instead_of_mana"]=6184,
	["infernalist_burn_life_and_es_%_per_second_if_crit_recently"]=6512,
	["infernalist_critical_strike_chance_+%_final"]=6513,
	["infernalist_critical_strike_multiplier_+%_final"]=6514,
	["inflict_all_exposure_on_enemies_when_suppressing_their_spell"]=6515,
	["inflict_all_exposure_on_hit"]=6516,
	["inflict_cold_exposure_if_cast_frostbite_in_past_10_seconds"]=6517,
	["inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold"]=6518,
	["inflict_cold_exposure_on_ignite"]=6519,
	["inflict_fire_exposure_if_cast_flammability_in_past_10_seconds"]=6520,
	["inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold"]=6521,
	["inflict_fire_exposure_on_hits_that_heavy_stun"]=6522,
	["inflict_fire_exposure_on_shock"]=6523,
	["inflict_lightning_exposure_if_cast_conductivity_in_past_10_seconds"]=6524,
	["inflict_lightning_exposure_on_crit"]=6525,
	["inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold"]=6526,
	["inflict_withered_for_2_seconds_on_hit_if_cast_dispair_in_past_10_seconds"]=6527,
	["inflict_withered_for_x_seconds_on_unwithered_enemies_when_they_enter_your_presence"]=6528,
	["inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%"]=6529,
	["inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%"]=6530,
	["inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%"]=6531,
	["inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%"]=6532,
	["inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%"]=6533,
	["infusion_effect_+%"]=6534,
	["inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%"]=6535,
	["inquisitor_aura_elemental_damage_+%_final"]=3230,
	["inspiration_charge_duration_+%"]=6536,
	["intelligence_+%"]=1108,
	["intelligence_+%_per_equipped_unique"]=2287,
	["intelligence_is_0"]=6537,
	["intelligence_skill_gem_level_+"]=6538,
	["intensity_loss_frequency_while_moving_+%"]=6539,
	["intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield"]=6540,
	["intimidate_enemies_on_hit_if_cast_punishment_in_past_10_seconds"]=6541,
	["intimidate_nearby_enemies_on_use_for_ms"]=6542,
	["intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%"]=6543,
	["intimidating_cry_area_of_effect_+%"]=6544,
	["intimidating_cry_cooldown_speed_+%"]=6545,
	["intuitive_link_duration_+%"]=6546,
	["iron_reflexes_rotation_active"]=9329,
	["is_blighted_map"]=6547,
	["is_hindered"]=3729,
	["is_petrified"]=3243,
	["item_drop_slots"]=8,
	["item_drops_on_death"]=2254,
	["item_found_quality_+%"]=1426,
	["item_found_quantity_+%"]=1417,
	["item_found_quantity_+%_if_wearing_a_magic_item"]=3831,
	["item_found_quantity_+%_per_chest_opened_recently"]=6548,
	["item_found_quantity_+%_per_white_socket_on_item"]=2412,
	["item_found_quantity_+%_when_on_low_life"]=1419,
	["item_found_rarity_+%"]=1421,
	["item_found_rarity_+%_if_wearing_a_normal_item"]=3830,
	["item_found_rarity_+%_per_white_socket_on_item"]=2413,
	["item_found_rarity_+%_when_on_low_life"]=1424,
	["item_found_rarity_+%_while_phasing"]=2202,
	["item_found_rarity_+1%_per_X_rampage_stacks"]=6549,
	["item_found_relevancy_+%"]=1427,
	["item_generation_can_have_multiple_crafted_mods"]=48,
	["item_generation_cannot_change_prefixes"]=43,
	["item_generation_cannot_change_suffixes"]=45,
	["item_generation_cannot_roll_attack_affixes"]=47,
	["item_generation_cannot_roll_caster_affixes"]=46,
	["item_generation_local_maximum_mod_required_level_override"]=50,
	["item_rarity_+%_while_using_flask"]=2438,
	["jagged_ground_duration_+%"]=6550,
	["jagged_ground_effect_+%"]=6551,
	["jagged_ground_enemy_damage_taken_+%"]=6552,
	["jewellery_hellscaping_speed_+%"]=6349,
	["jorrhasts_blacksteel_animate_weapon_duration_+%_final"]=2478,
	["kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms"]=6553,
	["keystone_acrobatics"]=9266,
	["keystone_alternate_dexterity_bonus"]=9267,
	["keystone_alternate_intelligence_bonus"]=9268,
	["keystone_alternate_strength_bonus"]=9269,
	["keystone_ancestral_bond"]=9270,
	["keystone_avatar_of_fire"]=9271,
	["keystone_battlemage"]=9272,
	["keystone_blood_magic"]=9273,
	["keystone_bulwark"]=9274,
	["keystone_call_to_arms"]=9275,
	["keystone_chaos_inoculation"]=9276,
	["keystone_charge_cycle"]=9277,
	["keystone_conduit"]=9278,
	["keystone_crimson_dance"]=9279,
	["keystone_dance_with_death"]=9280,
	["keystone_divine_flesh"]=9281,
	["keystone_divine_shield"]=9282,
	["keystone_eldritch_battery"]=9283,
	["keystone_elemental_equilibrium"]=9284,
	["keystone_elemental_overload"]=9285,
	["keystone_emperors_heart"]=9286,
	["keystone_eternal_youth"]=9287,
	["keystone_everlasting_sacrifice"]=9288,
	["keystone_giants_blood"]=9289,
	["keystone_glancing_blows"]=9290,
	["keystone_heartstopper"]=9291,
	["keystone_hex_master"]=9292,
	["keystone_hollow_palm_technique"]=9293,
	["keystone_impale"]=9294,
	["keystone_iron_reflexes"]=9295,
	["keystone_magebane"]=9296,
	["keystone_mana_shield"]=9297,
	["keystone_minion_instability"]=9298,
	["keystone_oasis"]=9299,
	["keystone_pain_attunement"]=9300,
	["keystone_point_blank"]=9301,
	["keystone_precise_technique"]=9302,
	["keystone_projectile_evasion"]=9303,
	["keystone_quiet_might"]=9304,
	["keystone_runebinder"]=9305,
	["keystone_sacred_bastion"]=9306,
	["keystone_secrets_of_suffering"]=9307,
	["keystone_shepherd_of_souls"]=6554,
	["keystone_solipsism"]=9308,
	["keystone_strong_bowman"]=9309,
	["keystone_supreme_ego"]=9310,
	["keystone_unwavering_stance"]=9311,
	["keystone_vaal_pact"]=9312,
	["keystone_versatile_combatant"]=9313,
	["keystone_wind_dancer"]=9314,
	["keystone_zealots_oath"]=9315,
	["kill_enemy_on_hit_if_under_10%_life"]=1735,
	["kill_enemy_on_hit_if_under_15%_life"]=3833,
	["kill_enemy_on_hit_if_under_20%_life"]=3834,
	["killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance"]=6555,
	["killed_monster_dropped_item_quantity_+%_when_frozen"]=2381,
	["killed_monster_dropped_item_rarity_+%_on_crit"]=2330,
	["killed_monster_dropped_item_rarity_+%_when_frozen"]=2384,
	["killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked"]=2382,
	["killed_monster_dropped_item_rarity_+%_when_shattered"]=3215,
	["killed_monster_dropped_item_rarity_+%_when_shocked"]=2383,
	["kills_count_twice_for_rampage_%"]=6556,
	["kinetic_blast_%_chance_for_additional_blast"]=3739,
	["kinetic_blast_damage_+%"]=3317,
	["kinetic_blast_projectiles_gain_%_aoe_after_forking"]=6557,
	["kinetic_blast_radius_+%"]=3458,
	["kinetic_bolt_attack_speed_+%"]=6558,
	["kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%"]=6559,
	["kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_%"]=6560,
	["kinetic_bolt_projectile_speed_+%"]=6561,
	["kinetic_wand_base_number_of_zig_zags"]=6562,
	["knockback_chance_%_at_close_range"]=6563,
	["knockback_distance_+%"]=1705,
	["knockback_on_counterattack_%"]=3259,
	["knockback_on_crit_with_bow"]=1659,
	["knockback_on_crit_with_projectile_damage"]=6564,
	["knockback_on_crit_with_quarterstaff"]=1660,
	["knockback_on_crit_with_wand"]=1661,
	["knockback_with_bow"]=1372,
	["knockback_with_staff"]=1373,
	["knockback_with_wand"]=1374,
	["labyrinth_darkshrine_additional_divine_font_use_display"]=6565,
	["labyrinth_darkshrine_boss_room_traps_are_disabled"]=6566,
	["labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"]=6567,
	["labyrinth_darkshrine_izaro_dropped_unique_items_+"]=6568,
	["labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"]=6569,
	["labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"]=6570,
	["labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"]=6571,
	["labyrinth_owner_x_addition_enchants"]=6572,
	["lancing_steel_%_chance_to_not_consume_ammo"]=6576,
	["lancing_steel_damage_+%"]=6573,
	["lancing_steel_impale_chance_%"]=6574,
	["lancing_steel_number_of_additional_projectiles"]=6575,
	["lancing_steel_primary_proj_pierce_num"]=6577,
	["leap_slam_attack_speed_+%"]=3485,
	["leap_slam_damage_+%"]=3288,
	["leap_slam_radius_+%"]=3442,
	["leech_%_is_instant"]=6578,
	["leech_rate_+%"]=1854,
	level=7,
	["life_%_gained_on_kill_if_spent_life_recently"]=2606,
	["life_+%_with_no_corrupted_equipped_items"]=3822,
	["life_and_energy_shield_recovery_rate_+%"]=6579,
	["life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"]=6580,
	["life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%"]=6581,
	["life_and_energy_shield_recovery_rate_+%_per_power_charge"]=6582,
	["life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence"]=6583,
	["life_and_mana_gain_per_hit"]=1460,
	["life_degeneration_%_per_minute_not_in_grace"]=1650,
	["life_degeneration_per_minute_not_in_grace"]=1405,
	["life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"]=3168,
	["life_flask_charges_gained_+%"]=6584,
	["life_flask_charges_recovered_per_3_seconds"]=6585,
	["life_flask_effects_are_not_removed_at_full_life"]=6586,
	["life_flask_recovery_is_instant"]=6587,
	["life_flask_recovery_is_instant_while_on_low_life"]=6588,
	["life_flasks_do_not_recover_life"]=6589,
	["life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"]=6590,
	["life_flasks_gain_X_charges_on_suppressing_spell"]=6591,
	["life_flasks_gain_a_charge_on_hit_once_per_second"]=6592,
	["life_flasks_gain_x_charges_when_you_hit_your_marked_enemy"]=6593,
	["life_gain_on_ignited_enemy_hit"]=1462,
	["life_gain_per_target"]=1458,
	["life_gain_per_target_hit_while_affected_by_vitality"]=6594,
	["life_gain_per_target_if_have_used_a_vaal_skill_recently"]=6595,
	["life_gained_on_attack_hit_vs_cursed_enemies"]=6596,
	["life_gained_on_bleeding_enemy_hit"]=3209,
	["life_gained_on_block"]=1475,
	["life_gained_on_cull"]=6597,
	["life_gained_on_enemy_death_per_frenzy_charge"]=2605,
	["life_gained_on_enemy_death_per_level"]=2641,
	["life_gained_on_hit_per_enemy_status_ailment"]=2736,
	["life_gained_on_kill_per_wither_stack_on_slain_enemy_%"]=6598,
	["life_gained_on_killing_ignited_enemies"]=1471,
	["life_gained_on_spell_hit_per_enemy_status_ailment"]=2737,
	["life_gained_on_taunting_enemy"]=1498,
	["life_leech_%_is_instant_per_defiance"]=6601,
	["life_leech_%_maximum_life_on_spell_cast"]=6602,
	["life_leech_can_overcap_life"]=6599,
	["life_leech_excess_goes_to_energy_shield"]=6600,
	["life_leech_from_physical_attack_damage_permyriad_vs_bleeding_enemies"]=1457,
	["life_leech_rate_+%_per_equipped_corrupted_item"]=2761,
	["life_leeched_from_-permyriad"]=6603,
	["life_leeched_from_hits_also_leeches_same_amount_to_allies_in_presence"]=6604,
	["life_loss_%_per_minute_if_have_been_hit_recently"]=6605,
	["life_mana_es_recovery_rate_+%_per_endurance_charge"]=6606,
	["life_mastery_count_maximum_life_+%_final"]=6607,
	["life_per_level"]=6608,
	["life_recoup_applies_to_energy_shield_instead"]=6609,
	["life_recovery_+%_from_flasks_while_on_low_life"]=6613,
	["life_recovery_from_flasks_also_recovers_energy_shield"]=6610,
	["life_recovery_from_flasks_instead_applies_to_nearby_allies_%"]=6611,
	["life_recovery_from_regeneration_is_not_applied"]=6612,
	["life_recovery_rate_+%"]=1407,
	["life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently"]=6614,
	["life_recovery_rate_+%_if_havent_killed_recently"]=6615,
	["life_recovery_rate_+%_while_affected_by_vitality"]=6616,
	["life_regen_per_minute_per_endurance_charge"]=2678,
	["life_regenerate_rate_per_second_%_while_totem_active"]=3676,
	["life_regeneration_%_per_minute_if_detonated_mine_recently"]=6631,
	["life_regeneration_%_per_minute_if_player_minion_died_recently"]=6632,
	["life_regeneration_%_per_minute_if_stunned_an_enemy_recently"]=6617,
	["life_regeneration_per_minute_%_per_ailment_affecting_you"]=6622,
	["life_regeneration_per_minute_%_per_fortification"]=6623,
	["life_regeneration_per_minute_%_while_affected_by_guard_skill"]=6624,
	["life_regeneration_per_minute_%_while_burning"]=6625,
	["life_regeneration_per_minute_%_while_channelling"]=6626,
	["life_regeneration_per_minute_%_while_fortified"]=2854,
	["life_regeneration_per_minute_%_while_frozen"]=3375,
	["life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"]=4002,
	["life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"]=4003,
	["life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"]=4001,
	["life_regeneration_per_minute_in_blood_stance"]=8773,
	["life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance"]=6618,
	["life_regeneration_per_minute_per_active_buff"]=6619,
	["life_regeneration_per_minute_per_maximum_energy_shield"]=6620,
	["life_regeneration_per_minute_per_nearby_corpse"]=6621,
	["life_regeneration_per_minute_while_affected_by_vitality"]=6627,
	["life_regeneration_per_minute_while_ignited"]=6628,
	["life_regeneration_per_minute_while_moving"]=6629,
	["life_regeneration_per_minute_while_you_have_avians_flight"]=6630,
	["life_regeneration_per_minute_with_no_corrupted_equipped_items"]=3823,
	["life_regeneration_rate_+%"]=982,
	["life_regeneration_rate_+%_while_es_full"]=2738,
	["life_regeneration_rate_+%_while_moving"]=6655,
	["life_regeneration_rate_+%_while_on_low_life"]=6656,
	["life_regeneration_rate_+%_while_stationary"]=6657,
	["life_regeneration_rate_+%_while_using_life_flask"]=6633,
	["life_regeneration_rate_per_minute_%"]=1651,
	["life_regeneration_rate_per_minute_%_if_blocked_recently"]=6638,
	["life_regeneration_rate_per_minute_%_if_consumed_corpse_recently"]=6639,
	["life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds"]=6640,
	["life_regeneration_rate_per_minute_%_if_have_been_hit_recently"]=6641,
	["life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently"]=6642,
	["life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently"]=6634,
	["life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"]=3843,
	["life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds"]=6643,
	["life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"]=6644,
	["life_regeneration_rate_per_minute_%_per_endurance_charge"]=1406,
	["life_regeneration_rate_per_minute_%_per_fragile_regrowth"]=4028,
	["life_regeneration_rate_per_minute_%_per_frenzy_charge"]=2316,
	["life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"]=6645,
	["life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%"]=6646,
	["life_regeneration_rate_per_minute_%_per_power_charge"]=6647,
	["life_regeneration_rate_per_minute_%_per_raised_zombie"]=6648,
	["life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"]=6649,
	["life_regeneration_rate_per_minute_%_when_on_chilled_ground"]=1847,
	["life_regeneration_rate_per_minute_%_when_on_low_life"]=1652,
	["life_regeneration_rate_per_minute_%_while_affected_by_damaging_ailment"]=6635,
	["life_regeneration_rate_per_minute_%_while_affected_by_vitality"]=6636,
	["life_regeneration_rate_per_minute_%_while_moving"]=6650,
	["life_regeneration_rate_per_minute_%_while_stationary"]=6651,
	["life_regeneration_rate_per_minute_%_while_surrounded"]=6637,
	["life_regeneration_rate_per_minute_%_while_using_flask"]=6652,
	["life_regeneration_rate_per_minute_%_with_400_or_more_strength"]=6653,
	["life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item"]=2762,
	["life_regeneration_rate_per_minute_per_level"]=2631,
	["life_regeneration_rate_per_minute_while_on_low_life"]=6654,
	["life_reserved_by_stat_%"]=2138,
	["light_radius_+%"]=1017,
	["light_radius_+%_while_phased"]=2205,
	["light_radius_additive_modifiers_apply_to_area_%_value"]=2195,
	["light_radius_additive_modifiers_apply_to_damage"]=2196,
	["light_radius_increases_apply_to_accuracy"]=6658,
	["light_radius_increases_apply_to_area_of_effect"]=6659,
	["light_radius_scales_with_energy_shield"]=2423,
	["lightning_ailment_duration_+%"]=6660,
	["lightning_ailment_effect_+%"]=6662,
	["lightning_ailment_effect_+%_against_chilled_enemies"]=6661,
	["lightning_and_chaos_damage_resistance_%"]=6663,
	["lightning_arrow_%_chance_to_hit_an_additional_enemy"]=6665,
	["lightning_arrow_and_ice_shot_all_damage_can_ignite"]=6664,
	["lightning_arrow_damage_+%"]=3289,
	["lightning_arrow_radius_+%"]=3443,
	["lightning_conduit_and_galvanic_field_shatter_on_killing_blow"]=6666,
	["lightning_conduit_area_of_effect_+%"]=6667,
	["lightning_conduit_cast_speed_+%"]=6668,
	["lightning_conduit_damage_+%"]=6669,
	["lightning_critical_strike_chance_+%"]=1339,
	["lightning_critical_strike_multiplier_+"]=1360,
	["lightning_damage_%_taken_from_mana_before_life"]=3790,
	["lightning_damage_+%"]=882,
	["lightning_damage_+%_per_10_intelligence"]=3753,
	["lightning_damage_+%_per_frenzy_charge"]=2604,
	["lightning_damage_+%_per_lightning_resistance_above_75"]=6671,
	["lightning_damage_+%_while_affected_by_herald_of_thunder"]=6672,
	["lightning_damage_+%_while_affected_by_wrath"]=6673,
	["lightning_damage_can_chill"]=2554,
	["lightning_damage_can_freeze"]=2559,
	["lightning_damage_can_ignite"]=6670,
	["lightning_damage_cannot_shock"]=2565,
	["lightning_damage_resistance_%_while_affected_by_herald_of_thunder"]=6674,
	["lightning_damage_resistance_+%"]=1449,
	["lightning_damage_resistance_is_%"]=1447,
	["lightning_damage_taken_%_as_cold"]=2840,
	["lightning_damage_taken_%_as_fire"]=2839,
	["lightning_damage_taken_+"]=6676,
	["lightning_damage_taken_+%"]=3034,
	["lightning_damage_taken_goes_to_life_over_4_seconds_%"]=6675,
	["lightning_damage_to_return_to_melee_attacker"]=1896,
	["lightning_damage_to_return_when_hit"]=1901,
	["lightning_damage_with_attack_skills_+%"]=6677,
	["lightning_damage_with_spell_skills_+%"]=6678,
	["lightning_dot_multiplier_+"]=1166,
	["lightning_explosion_mine_aura_effect_+%"]=6679,
	["lightning_explosion_mine_damage_+%"]=6680,
	["lightning_explosion_mine_throwing_speed_+%"]=6681,
	["lightning_exposure_effect_+%"]=6682,
	["lightning_exposure_on_hit_magnitude"]=6683,
	["lightning_golem_damage_+%"]=3330,
	["lightning_golem_elemental_resistances_%"]=3613,
	["lightning_hit_and_dot_damage_%_taken_as_fire"]=6684,
	["lightning_hit_damage_+%_vs_chilled_enemies"]=6685,
	["lightning_penetration_%_while_on_low_mana"]=738,
	["lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"]=6686,
	["lightning_resist_unaffected_by_area_penalties"]=6687,
	["lightning_resistance_does_not_apply_to_lighting_damage"]=6688,
	["lightning_skill_additional_chain_chance_%"]=6689,
	["lightning_skill_chance_to_inflict_lightning_exposure_%"]=6690,
	["lightning_skill_gem_level_+"]=6691,
	["lightning_skill_stun_threshold_+%"]=6692,
	["lightning_skills_chance_to_poison_on_hit_%"]=6693,
	["lightning_spell_skill_gem_level_+"]=943,
	["lightning_strike_additional_pierce"]=3581,
	["lightning_strike_and_frost_blades_all_damage_can_ignite"]=6694,
	["lightning_strike_damage_+%"]=3273,
	["lightning_strike_num_of_additional_projectiles"]=3572,
	["lightning_tendrils_critical_strike_chance_+%"]=3735,
	["lightning_tendrils_damage_+%"]=3274,
	["lightning_tendrils_radius_+%"]=3436,
	["lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"]=6695,
	["lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent"]=6696,
	["lightning_tower_trap_additional_number_of_beams"]=6697,
	["lightning_tower_trap_cast_speed_+%"]=6698,
	["lightning_tower_trap_cooldown_speed_+%"]=6699,
	["lightning_tower_trap_damage_+%"]=6700,
	["lightning_tower_trap_duration_+%"]=6701,
	["lightning_tower_trap_throwing_speed_+%"]=6702,
	["lightning_trap_additional_pierce"]=3582,
	["lightning_trap_cooldown_speed_+%"]=3066,
	["lightning_trap_damage_+%"]=3064,
	["lightning_trap_lightning_resistance_penetration_%"]=6703,
	["lightning_trap_number_of_additional_projectiles"]=3065,
	["lightning_trap_shock_effect_+%"]=6704,
	["lightning_warp_cast_speed_+%"]=3500,
	["lightning_warp_damage_+%"]=3290,
	["lightning_warp_duration_+%"]=3560,
	["lightning_weakness_ignores_hexproof"]=2299,
	["link_buff_effect_+%_on_animate_guardian"]=6705,
	["link_effect_+%_when_50%_expired"]=6706,
	["link_grace_period_8_second_override"]=6707,
	["link_skill_buff_effect_+%"]=6708,
	["link_skill_buff_effect_+%_if_linked_target_recently"]=6709,
	["link_skill_cast_speed_+%"]=6710,
	["link_skill_duration_+%"]=6711,
	["link_skill_gem_level_+"]=6712,
	["link_skill_link_target_cannot_die_for_X_seconds"]=6713,
	["link_skill_lose_no_experience_on_link_target_death"]=6714,
	["link_skill_mana_cost_+%"]=6715,
	["link_skills_can_target_animate_guardian"]=6716,
	["link_skills_can_target_minions"]=6717,
	["link_skills_grant_damage_+%"]=6718,
	["link_skills_grant_damage_taken_+%"]=6719,
	["link_skills_grant_redirect_curses_to_link_source"]=6720,
	["link_skills_grant_redirect_elemental_ailments_to_link_source"]=6721,
	["link_to_X_additional_random_allies"]=6722,
	["linked_targets_share_endurance_frenzy_power_charges_with_you"]=6723,
	["local_%_chance_to_gain_flask_charge_on_kill"]=1018,
	["local_%_chance_to_gain_flask_charge_when_hit"]=6724,
	["local_+%_weapon_range"]=6725,
	["local_X_additional_chains"]=6726,
	["local_accuracy_rating"]=851,
	["local_accuracy_rating_+%"]=1728,
	["local_accuracy_rating_+%_per_2%_quality"]=6727,
	["local_adaptation_rating"]=1383,
	["local_adaptation_rating_+%"]=1385,
	["local_additional_attack_chain_chance_%"]=6728,
	["local_additional_block_chance_%"]=854,
	["local_additional_deflect_chance_%"]=856,
	["local_all_attributes_+%_per_rune_or_soul_core"]=6730,
	["local_all_attributes_-_per_level"]=6729,
	["local_all_damage_can_electrocute"]=6731,
	["local_all_damage_can_freeze"]=6732,
	["local_all_damage_can_poison"]=2167,
	["local_all_sockets_are_blue"]=83,
	["local_all_sockets_are_green"]=84,
	["local_all_sockets_are_red"]=85,
	["local_all_sockets_are_white"]=86,
	["local_all_sockets_linked"]=82,
	["local_always_crit_heavy_stunned_enemies"]=6733,
	["local_always_freeze_on_full_life"]=6734,
	["local_always_hit"]=1739,
	["local_always_maim_on_crit"]=6735,
	["local_apply_X_armour_break_on_crit"]=6736,
	["local_apply_X_armour_break_on_hit"]=6737,
	["local_apply_X_armour_break_on_stun"]=6738,
	["local_apply_extra_herald_mod_when_synthesised"]=9240,
	["local_apply_fire_exposure_on_full_armour_break"]=6739,
	["local_area_of_effect_+%_per_4%_quality"]=6740,
	["local_armour_and_energy_shield_+%"]=864,
	["local_armour_and_evasion_+%"]=863,
	["local_armour_and_evasion_and_energy_shield_+%"]=1394,
	["local_attack_and_cast_speed_+%_if_item_corrupted"]=6741,
	["local_attack_cast_movement_speed_+%_during_flask_effect"]=819,
	["local_attack_cast_movement_speed_+%_per_second_during_flask_effect"]=820,
	["local_attack_damage_+%_if_item_corrupted"]=6742,
	["local_attack_maximum_added_physical_damage_per_3_levels"]=1173,
	["local_attack_minimum_added_physical_damage_per_3_levels"]=1173,
	["local_attack_speed_+%"]=938,
	["local_attack_speed_+%_per_8%_quality"]=6743,
	["local_attacks_cannot_be_blocked"]=6744,
	["local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed"]=6745,
	["local_attacks_impale_on_hit_%_chance"]=6746,
	["local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"]=6747,
	["local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"]=6748,
	["local_attacks_with_this_weapon_elemental_damage_+%"]=2602,
	["local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"]=2616,
	["local_attribute_requirements_+%"]=939,
	["local_avoid_chill_%_during_flask_effect"]=747,
	["local_avoid_freeze_%_during_flask_effect"]=748,
	["local_avoid_ignite_%_during_flask_effect"]=749,
	["local_avoid_shock_%_during_flask_effect"]=750,
	["local_base_evasion_rating"]=858,
	["local_base_physical_damage_reduction_rating"]=857,
	["local_base_stun_duration_+%"]=1000,
	["local_bleed_on_critical_strike_chance_%"]=6749,
	["local_bleed_on_hit"]=2177,
	["local_bleeding_effect_+%"]=833,
	["local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed"]=6750,
	["local_block_chance_+%"]=855,
	["local_can_have_additional_crafted_mods"]=49,
	["local_can_only_deal_damage_with_this_weapon"]=2400,
	["local_can_only_socket_corrupted_gems"]=6751,
	["local_can_only_socket_emerald_gems"]=6752,
	["local_can_only_socket_ruby_gems"]=6753,
	["local_can_only_socket_sapphire_gems"]=6754,
	["local_can_socket_gems_ignoring_colour"]=100,
	["local_cannot_be_used_with_chaos_innoculation"]=834,
	["local_cannot_have_blue_sockets"]=74,
	["local_cannot_have_green_sockets"]=75,
	["local_cannot_have_red_sockets"]=76,
	["local_chance_bleed_on_hit_%_vs_ignited_enemies"]=4419,
	["local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire"]=9335,
	["local_chance_to_bleed_on_crit_50%"]=6755,
	["local_chance_to_bleed_on_hit_%"]=2180,
	["local_chance_to_bleed_on_hit_25%"]=2178,
	["local_chance_to_bleed_on_hit_50%"]=2179,
	["local_chance_to_blind_on_hit_%"]=1968,
	["local_chance_to_intimidate_on_hit_%"]=6756,
	["local_chance_to_poison_on_hit_%_during_flask_effect"]=751,
	["local_chaos_damage_taken_per_minute_during_flask_effect"]=814,
	["local_chaos_penetration_%"]=6757,
	["local_charges_added_+%"]=1019,
	["local_charges_used_+%"]=1020,
	["local_charm_duration_+%"]=922,
	["local_charm_effect_+%"]=6758,
	["local_charm_slots"]=960,
	["local_chill_on_hit_ms_if_in_off_hand"]=6759,
	["local_cold_penetration_%"]=3394,
	["local_cold_resistance_%_per_2%_quality"]=6760,
	["local_concoction_can_consume_sulphur_flasks"]=6761,
	["local_connectivity_of_sockets_+%"]=1626,
	["local_consecrate_ground_on_flask_use_radius"]=660,
	["local_critical_strike_chance"]=936,
	["local_critical_strike_chance_+%"]=1321,
	["local_critical_strike_chance_+%_if_item_corrupted"]=6762,
	["local_critical_strike_chance_+%_per_4%_quality"]=6763,
	["local_critical_strike_multiplier_+"]=937,
	["local_crits_have_culling_strike"]=6764,
	["local_crush_on_hit"]=6765,
	["local_cull_frozen_enemies_on_hit"]=6766,
	["local_culling_strike"]=6767,
	["local_culling_strike_if_crit_recently"]=6768,
	["local_culling_strike_vs_bleeding_enemies"]=6769,
	["local_damage_+%_if_item_corrupted"]=6770,
	["local_damage_taken_+%_if_item_corrupted"]=6771,
	["local_destroy_corpses_with_critical_strikes"]=6772,
	["local_dexterity_per_2%_quality"]=6773,
	["local_dexterity_requirement_+"]=835,
	["local_dexterity_requirement_+%"]=836,
	["local_disable_gem_experience_gain"]=1623,
	["local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"]=572,
	["local_display_aura_allies_have_culling_strike"]=2229,
	["local_display_aura_allies_have_increased_item_rarity_+%"]=1422,
	["local_display_aura_base_chaos_damage_to_deal_per_minute"]=2379,
	["local_display_aura_curse_effect_on_self_+%"]=2388,
	["local_display_aura_damage_+%"]=2387,
	["local_display_aura_damage_+%_allies_only"]=2582,
	["local_display_avoid_interruption_%_while_using_socketed_attack_skills"]=418,
	["local_display_cast_animate_weapon_on_kill_%_chance"]=573,
	["local_display_cast_cold_aegis_on_gain_skill"]=574,
	["local_display_cast_elemental_aegis_on_gain_skill"]=575,
	["local_display_cast_fire_aegis_on_gain_skill"]=576,
	["local_display_cast_level_1_summon_lesser_shrine_on_kill_%"]=512,
	["local_display_cast_level_X_consecrate_on_crit"]=513,
	["local_display_cast_level_x_manifest_dancing_dervish"]=2987,
	["local_display_cast_level_x_shock_ground_when_hit"]=514,
	["local_display_cast_lightning_aegis_on_gain_skill"]=577,
	["local_display_cast_lightning_on_critical_strike"]=578,
	["local_display_cast_physical_aegis_on_gain_skill"]=579,
	["local_display_cast_primal_aegis_on_gain_skill"]=580,
	["local_display_cast_summon_arbalists_on_gain_skill"]=581,
	["local_display_cast_triggerbots_on_gain_skill"]=582,
	["local_display_curse_enemies_with_socketed_curse_on_hit_%_chance"]=6774,
	["local_display_enemies_killed_nearby_count_as_being_killed_by_you"]=6775,
	["local_display_every_10_seconds_non_skill_physical_damage_%_to_gain_as_fire_for_3_seconds"]=6776,
	["local_display_fire_and_cold_resist_debuff"]=6777,
	["local_display_fire_burst_on_hit_%"]=583,
	["local_display_gain_fragile_growth_each_second"]=4026,
	["local_display_gain_power_charge_on_spending_mana"]=6778,
	["local_display_grant_level_x_petrification_statue"]=515,
	["local_display_grant_level_x_snipe_skill"]=72,
	["local_display_grants_level_X_elemental_storm_skill"]=6779,
	["local_display_grants_level_X_envy"]=503,
	["local_display_grants_level_X_queens_demand_skill"]=559,
	["local_display_grants_level_X_reckoning"]=504,
	["local_display_grants_level_X_spell_aegis"]=73,
	["local_display_grants_level_X_vengeance"]=478,
	["local_display_grants_level_x_blood_offering_skill"]=517,
	["local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect"]=518,
	["local_display_grants_level_x_curse_pillar_skill"]=519,
	["local_display_grants_level_x_despair"]=479,
	["local_display_grants_level_x_hidden_blade"]=584,
	["local_display_grants_level_x_summon_stone_golem"]=477,
	["local_display_grants_level_x_wintertide_brand"]=520,
	["local_display_grants_skill_abyssal_cry_level"]=521,
	["local_display_grants_skill_accuracy_crits_aura_level"]=522,
	["local_display_grants_skill_ailment_bearer"]=6780,
	["local_display_grants_skill_anger_level"]=498,
	["local_display_grants_skill_bear_trap_level"]=476,
	["local_display_grants_skill_bird_aspect_level"]=523,
	["local_display_grants_skill_blight_level"]=505,
	["local_display_grants_skill_blood_sacrament_level"]=491,
	["local_display_grants_skill_bone_armour"]=524,
	["local_display_grants_skill_brand_detonate_level"]=525,
	["local_display_grants_skill_call_of_steel"]=526,
	["local_display_grants_skill_cat_aspect_level"]=527,
	["local_display_grants_skill_clarity_level"]=490,
	["local_display_grants_skill_conductivity_level"]=485,
	["local_display_grants_skill_crab_aspect_level"]=528,
	["local_display_grants_skill_critical_weakness_level"]=495,
	["local_display_grants_skill_dash_level"]=529,
	["local_display_grants_skill_death_aura_level"]=510,
	["local_display_grants_skill_death_wish_level"]=530,
	["local_display_grants_skill_decoy_totem_level"]=531,
	["local_display_grants_skill_determination_level"]=499,
	["local_display_grants_skill_discipline_level"]=502,
	["local_display_grants_skill_doryanis_touch_level"]=508,
	["local_display_grants_skill_elemental_weakness_level"]=507,
	["local_display_grants_skill_embrace_madness_level"]=532,
	["local_display_grants_skill_enduring_cry_level"]=533,
	["local_display_grants_skill_flammability_level"]=483,
	["local_display_grants_skill_frostbite_level"]=486,
	["local_display_grants_skill_frostblink_level"]=473,
	["local_display_grants_skill_frostbolt_level"]=6781,
	["local_display_grants_skill_gluttony_of_elements_level"]=494,
	["local_display_grants_skill_grace_level"]=500,
	["local_display_grants_skill_haste_level"]=488,
	["local_display_grants_skill_hatred_level"]=497,
	["local_display_grants_skill_herald_of_agony_level"]=534,
	["local_display_grants_skill_herald_of_ash_level"]=535,
	["local_display_grants_skill_herald_of_ice_level"]=536,
	["local_display_grants_skill_herald_of_purity_level"]=537,
	["local_display_grants_skill_herald_of_thunder_level"]=538,
	["local_display_grants_skill_icestorm_level"]=511,
	["local_display_grants_skill_intimidating_cry_level"]=539,
	["local_display_grants_skill_lightning_warp_level"]=540,
	["local_display_grants_skill_malevolence_level"]=541,
	["local_display_grants_skill_mirage_chieftain"]=542,
	["local_display_grants_skill_pride_level"]=543,
	["local_display_grants_skill_projectile_weakness_level"]=506,
	["local_display_grants_skill_purity_level"]=493,
	["local_display_grants_skill_purity_of_cold_level"]=480,
	["local_display_grants_skill_purity_of_fire_level"]=474,
	["local_display_grants_skill_purity_of_lightning_level"]=482,
	["local_display_grants_skill_rallying_cry_level"]=544,
	["local_display_grants_skill_scorching_ray_level"]=501,
	["local_display_grants_skill_smite_level"]=545,
	["local_display_grants_skill_spider_aspect_level"]=546,
	["local_display_grants_skill_temporal_chains_level"]=487,
	["local_display_grants_skill_touch_of_fire_level"]=547,
	["local_display_grants_skill_unhinge_level"]=548,
	["local_display_grants_skill_vaal_impurity_of_fire_level"]=549,
	["local_display_grants_skill_vaal_impurity_of_ice_level"]=550,
	["local_display_grants_skill_vaal_impurity_of_lightning_level"]=551,
	["local_display_grants_skill_vampiric_icon_level"]=552,
	["local_display_grants_skill_vitality_level"]=492,
	["local_display_grants_skill_vulnerability_level"]=509,
	["local_display_grants_skill_wrath_level"]=496,
	["local_display_grants_skill_zealotry_level"]=553,
	["local_display_grants_summon_beast_companion"]=481,
	["local_display_grants_unholy_might"]=2588,
	["local_display_guardian_alternating_block_chance"]=6782,
	["local_display_has_additional_implicit_mod"]=489,
	["local_display_hits_against_nearby_enemies_critical_strike_chance_+50%"]=3046,
	["local_display_illusory_warp_level"]=475,
	["local_display_item_found_rarity_+%_for_you_and_nearby_allies"]=1423,
	["local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence"]=7012,
	["local_display_manifest_dancing_dervish_destroy_on_end_rampage"]=2989,
	["local_display_manifest_dancing_dervish_disables_weapons"]=2988,
	["local_display_minions_grant_onslaught"]=2990,
	["local_display_mod_aura_mana_regeration_rate_+%"]=6783,
	["local_display_molten_burst_on_melee_hit_%"]=585,
	["local_display_movement_speed_+%_for_you_and_nearby_allies"]=6784,
	["local_display_nearby_allies_action_speed_cannot_be_reduced_below_base"]=6785,
	["local_display_nearby_allies_critical_strike_multiplier_+"]=6786,
	["local_display_nearby_allies_extra_damage_rolls"]=6787,
	["local_display_nearby_allies_have_fortify"]=6788,
	["local_display_nearby_enemies_all_resistances_%"]=2667,
	["local_display_nearby_enemies_are_blinded"]=3042,
	["local_display_nearby_enemies_are_chilled"]=6789,
	["local_display_nearby_enemies_are_covered_in_ash"]=6790,
	["local_display_nearby_enemies_are_crushed"]=3043,
	["local_display_nearby_enemies_are_intimidated"]=6791,
	["local_display_nearby_enemies_cannot_crit"]=6792,
	["local_display_nearby_enemies_critical_strike_chance_+%_against_self"]=3047,
	["local_display_nearby_enemies_flask_charges_granted_+%"]=3048,
	["local_display_nearby_enemies_have_fire_exposure"]=6793,
	["local_display_nearby_enemies_have_malediction"]=3044,
	["local_display_nearby_enemies_movement_speed_+%"]=3049,
	["local_display_nearby_enemies_scorched"]=3045,
	["local_display_nearby_enemies_stun_and_block_recovery_+%"]=3050,
	["local_display_nearby_enemies_take_X_chaos_damage_per_minute"]=3825,
	["local_display_nearby_enemies_take_X_lightning_damage_per_minute"]=2824,
	["local_display_nearby_enemy_chaos_damage_resistance_%"]=6794,
	["local_display_nearby_enemy_cold_damage_resistance_%"]=6795,
	["local_display_nearby_enemy_elemental_damage_taken_+%"]=6796,
	["local_display_nearby_enemy_fire_damage_resistance_%"]=6797,
	["local_display_nearby_enemy_life_reserved_by_stat_%"]=6798,
	["local_display_nearby_enemy_lightning_damage_resistance_%"]=6799,
	["local_display_nearby_enemy_no_chaos_damage_resistance"]=6800,
	["local_display_nearby_enemy_physical_damage_taken_+%"]=6801,
	["local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms"]=4052,
	["local_display_raise_spider_on_kill_%_chance"]=586,
	["local_display_self_crushed"]=6802,
	["local_display_socketed_attack_damage_+%_final"]=419,
	["local_display_socketed_attacks_additional_critical_strike_chance"]=420,
	["local_display_socketed_attacks_critical_strike_multiplier_+"]=421,
	["local_display_socketed_attacks_mana_cost_+"]=422,
	["local_display_socketed_curse_gems_have_mana_reservation_+%"]=468,
	["local_display_socketed_curse_gems_supported_by_level_x_blasphemy"]=396,
	["local_display_socketed_gems_additional_critical_strike_chance_%"]=415,
	["local_display_socketed_gems_attack_and_cast_speed_+%_final"]=423,
	["local_display_socketed_gems_chain_X_additional_times"]=414,
	["local_display_socketed_gems_curse_auras_also_affect_you"]=424,
	["local_display_socketed_gems_damage_+%_final_while_on_low_life"]=425,
	["local_display_socketed_gems_damage_over_time_+%_final"]=457,
	["local_display_socketed_gems_elemental_damage_+%_final"]=426,
	["local_display_socketed_gems_exposure_on_hit"]=427,
	["local_display_socketed_gems_get_added_chaos_damage_level"]=349,
	["local_display_socketed_gems_get_added_fire_damage_level"]=352,
	["local_display_socketed_gems_get_added_lightning_damage_level"]=357,
	["local_display_socketed_gems_get_additional_accuracy_level"]=366,
	["local_display_socketed_gems_get_blind_level"]=360,
	["local_display_socketed_gems_get_blood_magic_level"]=350,
	["local_display_socketed_gems_get_cast_on_crit_level"]=362,
	["local_display_socketed_gems_get_cast_on_death_level"]=364,
	["local_display_socketed_gems_get_cast_when_stunned_level"]=363,
	["local_display_socketed_gems_get_chance_to_bleed_level"]=370,
	["local_display_socketed_gems_get_cold_to_fire_level"]=353,
	["local_display_socketed_gems_get_concentrated_area_level"]=344,
	["local_display_socketed_gems_get_curse_reflection"]=412,
	["local_display_socketed_gems_get_echo_level"]=374,
	["local_display_socketed_gems_get_elemental_proliferation_level"]=356,
	["local_display_socketed_gems_get_faster_attacks_level"]=359,
	["local_display_socketed_gems_get_faster_cast_level"]=380,
	["local_display_socketed_gems_get_faster_projectiles_level"]=368,
	["local_display_socketed_gems_get_fire_penetration_level"]=355,
	["local_display_socketed_gems_get_flee_level"]=379,
	["local_display_socketed_gems_get_fork_level"]=372,
	["local_display_socketed_gems_get_generosity_level"]=376,
	["local_display_socketed_gems_get_increased_area_level"]=196,
	["local_display_socketed_gems_get_increased_critical_damage_level"]=371,
	["local_display_socketed_gems_get_increased_duration_level"]=351,
	["local_display_socketed_gems_get_iron_will_level"]=381,
	["local_display_socketed_gems_get_item_quantity_+%"]=411,
	["local_display_socketed_gems_get_life_leech_level"]=369,
	["local_display_socketed_gems_get_mana_multplier_%"]=406,
	["local_display_socketed_gems_get_melee_physical_damage_level"]=358,
	["local_display_socketed_gems_get_melee_splash_level"]=361,
	["local_display_socketed_gems_get_multistrike_level"]=367,
	["local_display_socketed_gems_get_pierce_level"]=389,
	["local_display_socketed_gems_get_reduced_mana_cost_level"]=375,
	["local_display_socketed_gems_get_remote_mine_level"]=378,
	["local_display_socketed_gems_get_spell_totem_level"]=354,
	["local_display_socketed_gems_get_stun_level"]=365,
	["local_display_socketed_gems_get_trap_level"]=345,
	["local_display_socketed_gems_get_weapon_elemental_damage_level"]=373,
	["local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"]=409,
	["local_display_socketed_gems_have_blood_magic"]=403,
	["local_display_socketed_gems_have_chance_to_flee_%"]=410,
	["local_display_socketed_gems_have_elemental_equilibrium"]=458,
	["local_display_socketed_gems_have_iron_will"]=413,
	["local_display_socketed_gems_have_mana_reservation_+%"]=404,
	["local_display_socketed_gems_have_number_of_additional_projectiles"]=461,
	["local_display_socketed_gems_have_secrets_of_suffering"]=460,
	["local_display_socketed_gems_mana_cost_-%"]=428,
	["local_display_socketed_gems_maximum_added_fire_damage"]=429,
	["local_display_socketed_gems_minimum_added_fire_damage"]=429,
	["local_display_socketed_gems_projectile_damage_+%_final"]=430,
	["local_display_socketed_gems_projectile_spells_cooldown_modifier_ms"]=431,
	["local_display_socketed_gems_projectiles_nova"]=463,
	["local_display_socketed_gems_skill_effect_duration_+%"]=465,
	["local_display_socketed_gems_supported_by_X_lesser_poison"]=399,
	["local_display_socketed_gems_supported_by_X_vile_toxins"]=398,
	["local_display_socketed_gems_supported_by_level_x_arcane_surge"]=197,
	["local_display_socketed_gems_supported_by_level_x_archmage"]=198,
	["local_display_socketed_gems_supported_by_level_x_aura_duration"]=199,
	["local_display_socketed_gems_supported_by_level_x_barrage"]=200,
	["local_display_socketed_gems_supported_by_level_x_behead"]=201,
	["local_display_socketed_gems_supported_by_level_x_bloodlust"]=202,
	["local_display_socketed_gems_supported_by_level_x_bloodthirst"]=203,
	["local_display_socketed_gems_supported_by_level_x_brutality"]=204,
	["local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"]=205,
	["local_display_socketed_gems_supported_by_level_x_cast_on_kill"]=206,
	["local_display_socketed_gems_supported_by_level_x_cast_while_channelling"]=207,
	["local_display_socketed_gems_supported_by_level_x_chain"]=208,
	["local_display_socketed_gems_supported_by_level_x_chance_to_bleed"]=209,
	["local_display_socketed_gems_supported_by_level_x_chance_to_ignite"]=210,
	["local_display_socketed_gems_supported_by_level_x_chaos_attacks"]=299,
	["local_display_socketed_gems_supported_by_level_x_charged_mines"]=211,
	["local_display_socketed_gems_supported_by_level_x_close_combat"]=212,
	["local_display_socketed_gems_supported_by_level_x_cluster_trap"]=346,
	["local_display_socketed_gems_supported_by_level_x_culling_strike"]=213,
	["local_display_socketed_gems_supported_by_level_x_curse_on_hit"]=214,
	["local_display_socketed_gems_supported_by_level_x_cursed_ground"]=215,
	["local_display_socketed_gems_supported_by_level_x_deadly_ailments"]=216,
	["local_display_socketed_gems_supported_by_level_x_deathmark"]=217,
	["local_display_socketed_gems_supported_by_level_x_decay"]=218,
	["local_display_socketed_gems_supported_by_level_x_earthbreaker"]=219,
	["local_display_socketed_gems_supported_by_level_x_efficacy"]=220,
	["local_display_socketed_gems_supported_by_level_x_elemental_focus"]=221,
	["local_display_socketed_gems_supported_by_level_x_elemental_penetration"]=222,
	["local_display_socketed_gems_supported_by_level_x_empower"]=223,
	["local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"]=402,
	["local_display_socketed_gems_supported_by_level_x_enhance"]=224,
	["local_display_socketed_gems_supported_by_level_x_enlighten"]=225,
	["local_display_socketed_gems_supported_by_level_x_eternal_blessing"]=226,
	["local_display_socketed_gems_supported_by_level_x_feeding_frenzy"]=227,
	["local_display_socketed_gems_supported_by_level_x_fire_penetration"]=228,
	["local_display_socketed_gems_supported_by_level_x_fist_of_war"]=229,
	["local_display_socketed_gems_supported_by_level_x_focussed_ballista"]=230,
	["local_display_socketed_gems_supported_by_level_x_fortify"]=377,
	["local_display_socketed_gems_supported_by_level_x_fragility"]=231,
	["local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger"]=232,
	["local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles"]=233,
	["local_display_socketed_gems_supported_by_level_x_greater_spell_echo"]=234,
	["local_display_socketed_gems_supported_by_level_x_greater_volley"]=235,
	["local_display_socketed_gems_supported_by_level_x_hex_bloom"]=236,
	["local_display_socketed_gems_supported_by_level_x_ignite_proliferation"]=237,
	["local_display_socketed_gems_supported_by_level_x_immolate"]=238,
	["local_display_socketed_gems_supported_by_level_x_impale"]=239,
	["local_display_socketed_gems_supported_by_level_x_impending_doom"]=240,
	["local_display_socketed_gems_supported_by_level_x_increased_burning_damage"]=241,
	["local_display_socketed_gems_supported_by_level_x_increased_critical_strikes"]=242,
	["local_display_socketed_gems_supported_by_level_x_increased_duration"]=243,
	["local_display_socketed_gems_supported_by_level_x_infernal_legion"]=244,
	["local_display_socketed_gems_supported_by_level_x_intensify"]=245,
	["local_display_socketed_gems_supported_by_level_x_iron_grip"]=246,
	["local_display_socketed_gems_supported_by_level_x_item_quantity"]=247,
	["local_display_socketed_gems_supported_by_level_x_item_rarity"]=248,
	["local_display_socketed_gems_supported_by_level_x_life_gain_on_hit"]=249,
	["local_display_socketed_gems_supported_by_level_x_lifetap"]=250,
	["local_display_socketed_gems_supported_by_level_x_lightning_penetration"]=251,
	["local_display_socketed_gems_supported_by_level_x_maim"]=252,
	["local_display_socketed_gems_supported_by_level_x_manaforged_arrows"]=253,
	["local_display_socketed_gems_supported_by_level_x_mark_on_hit"]=254,
	["local_display_socketed_gems_supported_by_level_x_meat_shield"]=255,
	["local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life"]=256,
	["local_display_socketed_gems_supported_by_level_x_minefield"]=257,
	["local_display_socketed_gems_supported_by_level_x_mirage_archer"]=258,
	["local_display_socketed_gems_supported_by_level_x_multi_totem"]=259,
	["local_display_socketed_gems_supported_by_level_x_multi_trap"]=347,
	["local_display_socketed_gems_supported_by_level_x_multicast"]=260,
	["local_display_socketed_gems_supported_by_level_x_nightblade"]=261,
	["local_display_socketed_gems_supported_by_level_x_onslaught"]=262,
	["local_display_socketed_gems_supported_by_level_x_overcharge"]=263,
	["local_display_socketed_gems_supported_by_level_x_parallel_projectiles"]=264,
	["local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage"]=265,
	["local_display_socketed_gems_supported_by_level_x_physical_to_lightning"]=266,
	["local_display_socketed_gems_supported_by_level_x_pinpoint"]=267,
	["local_display_socketed_gems_supported_by_level_x_point_blank"]=268,
	["local_display_socketed_gems_supported_by_level_x_poison"]=269,
	["local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"]=270,
	["local_display_socketed_gems_supported_by_level_x_prismatic_burst"]=271,
	["local_display_socketed_gems_supported_by_level_x_pulverise"]=272,
	["local_display_socketed_gems_supported_by_level_x_rage"]=273,
	["local_display_socketed_gems_supported_by_level_x_rain"]=274,
	["local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"]=275,
	["local_display_socketed_gems_supported_by_level_x_rapid_decay"]=276,
	["local_display_socketed_gems_supported_by_level_x_reduced_block_chance"]=277,
	["local_display_socketed_gems_supported_by_level_x_reduced_duration"]=278,
	["local_display_socketed_gems_supported_by_level_x_remote_mine_2"]=279,
	["local_display_socketed_gems_supported_by_level_x_ruthless"]=280,
	["local_display_socketed_gems_supported_by_level_x_second_wind"]=281,
	["local_display_socketed_gems_supported_by_level_x_shockwave"]=282,
	["local_display_socketed_gems_supported_by_level_x_slower_projectiles"]=283,
	["local_display_socketed_gems_supported_by_level_x_snipe"]=284,
	["local_display_socketed_gems_supported_by_level_x_spell_cascade"]=285,
	["local_display_socketed_gems_supported_by_level_x_spell_focus"]=286,
	["local_display_socketed_gems_supported_by_level_x_spirit_strike"]=287,
	["local_display_socketed_gems_supported_by_level_x_storm_barrier"]=288,
	["local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"]=289,
	["local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"]=290,
	["local_display_socketed_gems_supported_by_level_x_swift_assembly"]=291,
	["local_display_socketed_gems_supported_by_level_x_swiftbrand"]=292,
	["local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"]=348,
	["local_display_socketed_gems_supported_by_level_x_trap_cooldown"]=293,
	["local_display_socketed_gems_supported_by_level_x_trinity"]=294,
	["local_display_socketed_gems_supported_by_level_x_unbound_ailments"]=295,
	["local_display_socketed_gems_supported_by_level_x_unleash"]=296,
	["local_display_socketed_gems_supported_by_level_x_urgent_orders"]=297,
	["local_display_socketed_gems_supported_by_level_x_void_manipulation"]=298,
	["local_display_socketed_gems_supported_by_pierce_level"]=388,
	["local_display_socketed_gems_supported_by_x_added_cold_damage"]=394,
	["local_display_socketed_gems_supported_by_x_cold_penetration"]=392,
	["local_display_socketed_gems_supported_by_x_controlled_destruction"]=401,
	["local_display_socketed_gems_supported_by_x_hypothermia"]=390,
	["local_display_socketed_gems_supported_by_x_ice_bite"]=391,
	["local_display_socketed_gems_supported_by_x_increased_critical_damage_level"]=386,
	["local_display_socketed_gems_supported_by_x_increased_minion_damage_level"]=385,
	["local_display_socketed_gems_supported_by_x_increased_minion_life_level"]=383,
	["local_display_socketed_gems_supported_by_x_increased_minion_speed_level"]=387,
	["local_display_socketed_gems_supported_by_x_innervate_level"]=397,
	["local_display_socketed_gems_supported_by_x_knockback_level"]=382,
	["local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"]=384,
	["local_display_socketed_gems_supported_by_x_mana_leech"]=393,
	["local_display_socketed_gems_supported_by_x_reduced_mana_cost"]=395,
	["local_display_socketed_golem_attack_and_cast_speed_+%"]=170,
	["local_display_socketed_golem_buff_effect_+%"]=171,
	["local_display_socketed_golem_chance_to_taunt_%"]=172,
	["local_display_socketed_golem_life_regeneration_rate_per_minute_%"]=173,
	["local_display_socketed_golem_skill_grants_onslaught_when_summoned"]=174,
	["local_display_socketed_melee_gems_have_area_radius_+%"]=407,
	["local_display_socketed_movement_skills_have_no_mana_cost"]=432,
	["local_display_socketed_non_curse_aura_gems_effect_+%"]=459,
	["local_display_socketed_projectile_spells_duration_+%_final"]=466,
	["local_display_socketed_skills_attack_speed_+%"]=433,
	["local_display_socketed_skills_cast_speed_+%"]=434,
	["local_display_socketed_skills_deal_double_damage"]=435,
	["local_display_socketed_skills_fork"]=436,
	["local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"]=408,
	["local_display_socketed_spell_damage_+%_final"]=437,
	["local_display_socketed_spells_additional_critical_strike_chance"]=438,
	["local_display_socketed_spells_additional_projectiles"]=462,
	["local_display_socketed_spells_critical_strike_multiplier_+"]=439,
	["local_display_socketed_spells_mana_cost_+%"]=440,
	["local_display_socketed_spells_projectiles_circle"]=464,
	["local_display_socketed_spells_repeat_count"]=416,
	["local_display_socketed_trap_skills_create_smoke_cloud"]=467,
	["local_display_socketed_travel_skills_damage_+%_final"]=441,
	["local_display_socketed_triggered_skills_deal_double_damage"]=300,
	["local_display_socketed_vaal_skills_area_of_effect_+%"]=442,
	["local_display_socketed_vaal_skills_aura_effect_+%"]=443,
	["local_display_socketed_vaal_skills_damage_+%_final"]=444,
	["local_display_socketed_vaal_skills_effect_duration_+%"]=445,
	["local_display_socketed_vaal_skills_elusive_on_use"]=446,
	["local_display_socketed_vaal_skills_extra_damage_rolls"]=447,
	["local_display_socketed_vaal_skills_ignore_monster_phys_reduction"]=448,
	["local_display_socketed_vaal_skills_ignore_monster_resistances"]=449,
	["local_display_socketed_vaal_skills_projectile_speed_+%"]=450,
	["local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%"]=451,
	["local_display_socketed_vaal_skills_soul_requirement_+%_final"]=452,
	["local_display_socketed_vaal_skills_store_uses_+"]=453,
	["local_display_socketed_warcry_skills_cooldown_use_+"]=454,
	["local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills"]=455,
	["local_display_summon_harbinger_x_on_equip"]=484,
	["local_display_summon_raging_spirit_on_kill_%"]=587,
	["local_display_summon_wolf_on_kill_%"]=588,
	["local_display_supported_by_level_10_controlled_destruction"]=301,
	["local_display_supported_by_level_10_intensify"]=302,
	["local_display_supported_by_level_10_spell_echo"]=303,
	["local_display_supported_by_level_x_awakened_added_chaos_damage"]=304,
	["local_display_supported_by_level_x_awakened_added_cold_damage"]=305,
	["local_display_supported_by_level_x_awakened_added_fire_damage"]=306,
	["local_display_supported_by_level_x_awakened_added_lightning_damage"]=307,
	["local_display_supported_by_level_x_awakened_ancestral_call"]=308,
	["local_display_supported_by_level_x_awakened_arrow_nova"]=309,
	["local_display_supported_by_level_x_awakened_blasphemy"]=310,
	["local_display_supported_by_level_x_awakened_brutality"]=311,
	["local_display_supported_by_level_x_awakened_burning_damage"]=312,
	["local_display_supported_by_level_x_awakened_cast_on_crit"]=313,
	["local_display_supported_by_level_x_awakened_cast_while_channelling"]=314,
	["local_display_supported_by_level_x_awakened_chain"]=315,
	["local_display_supported_by_level_x_awakened_cold_penetration"]=316,
	["local_display_supported_by_level_x_awakened_controlled_destruction"]=317,
	["local_display_supported_by_level_x_awakened_curse_on_hit"]=318,
	["local_display_supported_by_level_x_awakened_deadly_ailments"]=319,
	["local_display_supported_by_level_x_awakened_elemental_focus"]=320,
	["local_display_supported_by_level_x_awakened_empower"]=321,
	["local_display_supported_by_level_x_awakened_enhance"]=322,
	["local_display_supported_by_level_x_awakened_enlighten"]=323,
	["local_display_supported_by_level_x_awakened_fire_penetration"]=324,
	["local_display_supported_by_level_x_awakened_fork"]=325,
	["local_display_supported_by_level_x_awakened_generosity"]=326,
	["local_display_supported_by_level_x_awakened_greater_multiple_projectiles"]=327,
	["local_display_supported_by_level_x_awakened_increased_area_of_effect"]=328,
	["local_display_supported_by_level_x_awakened_lightning_penetration"]=329,
	["local_display_supported_by_level_x_awakened_melee_physical_damage"]=330,
	["local_display_supported_by_level_x_awakened_melee_splash"]=331,
	["local_display_supported_by_level_x_awakened_minion_damage"]=332,
	["local_display_supported_by_level_x_awakened_multistrike"]=333,
	["local_display_supported_by_level_x_awakened_spell_cascade"]=334,
	["local_display_supported_by_level_x_awakened_spell_echo"]=335,
	["local_display_supported_by_level_x_awakened_swift_affliction"]=336,
	["local_display_supported_by_level_x_awakened_unbound_ailments"]=337,
	["local_display_supported_by_level_x_awakened_unleash"]=338,
	["local_display_supported_by_level_x_awakened_vicious_projectiles"]=339,
	["local_display_supported_by_level_x_awakened_void_manipulation"]=340,
	["local_display_supported_by_level_x_awakened_weapon_elemental_damage"]=341,
	["local_display_tailwind_if_socketed_vaal_skill_used_recently"]=456,
	["local_display_trigger_commandment_of_inferno_on_crit_%"]=589,
	["local_display_trigger_corpse_walk_on_equip_level"]=590,
	["local_display_trigger_death_walk_on_equip_level"]=592,
	["local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance"]=593,
	["local_display_trigger_level_1_blood_rage_on_kill_chance_%"]=594,
	["local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"]=595,
	["local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"]=596,
	["local_display_trigger_level_20_shade_form_on_skill_use_%"]=597,
	["local_display_trigger_level_20_shade_form_when_hit_%"]=598,
	["local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance"]=554,
	["local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"]=599,
	["local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy"]=600,
	["local_display_trigger_level_X_atziri_flameblast"]=601,
	["local_display_trigger_level_X_atziri_storm_call"]=602,
	["local_display_trigger_level_X_blinding_aura_skill_on_equip"]=516,
	["local_display_trigger_level_X_darktongue_kiss_on_curse"]=555,
	["local_display_trigger_level_X_feast_of_flesh_every_5_seconds"]=603,
	["local_display_trigger_level_X_offering_every_5_seconds"]=604,
	["local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy"]=605,
	["local_display_trigger_level_X_shield_shatter_on_block"]=606,
	["local_display_trigger_level_X_void_gaze_on_skill_use"]=556,
	["local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy"]=607,
	["local_display_trigger_level_x_create_fungal_ground_on_kill"]=591,
	["local_display_trigger_level_x_curse_nova_on_hit_while_cursed"]=608,
	["local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon"]=609,
	["local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill"]=610,
	["local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength"]=611,
	["local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy"]=612,
	["local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"]=613,
	["local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon"]=557,
	["local_display_trigger_level_x_rain_of_arrows_on_bow_attack"]=614,
	["local_display_trigger_level_x_reflection_skill_on_equip"]=615,
	["local_display_trigger_level_x_smoke_cloud_on_trap_triggered"]=616,
	["local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"]=617,
	["local_display_trigger_level_x_stalking_pustule_on_kill"]=618,
	["local_display_trigger_level_x_storm_cascade_on_attack"]=558,
	["local_display_trigger_level_x_summon_phantasm_on_corpse_consume"]=619,
	["local_display_trigger_level_x_toxic_rain_on_bow_attack"]=634,
	["local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"]=620,
	["local_display_trigger_socketed_curses_on_casting_curse_%_chance"]=622,
	["local_display_trigger_summon_infernal_familiar_when_allocated"]=6803,
	["local_display_trigger_summon_taunting_contraption_on_flask_use"]=621,
	["local_display_trigger_temporal_anomaly_when_hit_%_chance"]=623,
	["local_display_trigger_tentacle_smash_on_kill_%_chance"]=624,
	["local_display_trigger_void_sphere_on_kill_%_chance"]=625,
	["local_display_triggers_level_x_corpse_cloud_on_footstep"]=6804,
	["local_display_triggers_level_x_detonation_on_off_hand_hit"]=6805,
	["local_display_triggers_level_x_ember_fusillade_on_spell_cast"]=6806,
	["local_display_triggers_level_x_gas_cloud_on_main_hand_hit"]=6807,
	["local_display_triggers_level_x_lightning_bolt_on_critical_strike"]=6808,
	["local_display_triggers_level_x_spark_on_killing_shocked_enemy_with_enemy_location_as_origin"]=6809,
	["local_display_use_level_X_abyssal_cry_on_hit"]=626,
	["local_display_you_get_elemental_ailments_instead_of_allies"]=6810,
	["local_double_damage_to_chilled_enemies"]=3391,
	["local_double_damage_with_attacks"]=6811,
	["local_double_damage_with_attacks_chance_%"]=6812,
	["local_double_hit_damage_stun_build_up"]=6813,
	["local_elemental_damage_+%_per_2%_quality"]=6814,
	["local_elemental_penetration_%"]=3392,
	["local_energy_shield"]=859,
	["local_energy_shield_+%"]=862,
	["local_energy_shield_regeneration_per_minute_%_if_crit_recently"]=6815,
	["local_evasion_and_energy_shield_+%"]=865,
	["local_evasion_rating_+%"]=861,
	["local_evasion_rating_and_energy_shield"]=6816,
	["local_explicit_elemental_damage_mod_effect_+%"]=66,
	["local_explicit_minion_mod_effect_+%"]=67,
	["local_explicit_mod_effect_+%"]=70,
	["local_explicit_physical_and_chaos_damage_mod_effect_+%"]=68,
	["local_explode_on_kill_with_crit_%_physical_damage_to_deal"]=6817,
	["local_extra_max_charges"]=1021,
	["local_extra_socket"]=1621,
	["local_fire_penetration_%"]=3393,
	["local_fire_resistance_%_per_2%_quality"]=6818,
	["local_flask_accuracy_rating_+%_during_effect"]=731,
	["local_flask_adapt_each_element"]=696,
	["local_flask_adaptation_rating_+%_during_effect"]=729,
	["local_flask_adaptations_apply_to_all_elements_during_effect"]=730,
	["local_flask_additional_physical_damage_reduction_%"]=752,
	["local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life"]=680,
	["local_flask_adds_knockback_during_flask_effect"]=753,
	["local_flask_adds_knockback_while_healing"]=740,
	["local_flask_amount_to_recover_+%"]=924,
	["local_flask_amount_to_recover_+%_when_on_low_life"]=925,
	["local_flask_amount_to_recover_+%_when_on_low_mana"]=923,
	["local_flask_area_of_consecrated_ground_+%"]=662,
	["local_flask_area_of_effect_+%_during_flask_effect"]=754,
	["local_flask_armour_+%_while_healing"]=724,
	["local_flask_attack_speed_+%_while_healing"]=732,
	["local_flask_avoid_stun_chance_%_during_flask_effect"]=755,
	["local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood"]=681,
	["local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s"]=682,
	["local_flask_cannot_be_stunned_during_flask_effect"]=756,
	["local_flask_cannot_gain_charges_during_flask_effect"]=825,
	["local_flask_cast_speed_+%_while_healing"]=733,
	["local_flask_chance_to_freeze_shock_ignite_%_while_healing"]=757,
	["local_flask_chill_or_freeze_immunity_if_chilled_or_frozen"]=683,
	["local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s"]=684,
	["local_flask_chilled_ground_on_flask_use_radius"]=661,
	["local_flask_consume_charges_used_+%_when_used"]=1020,
	["local_flask_consume_extra_max_charges_when_used"]=1021,
	["local_flask_consume_flask_duration_+%_when_used"]=926,
	["local_flask_consume_flask_effect_+%_when_used"]=723,
	["local_flask_consumes_max_charges_on_use"]=663,
	["local_flask_consumes_x_endurance_charges_on_use"]=664,
	["local_flask_consumes_x_frenzy_charges_on_use"]=665,
	["local_flask_consumes_x_power_charges_on_use"]=666,
	["local_flask_critical_strike_chance_+%_during_flask_effect"]=759,
	["local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect"]=758,
	["local_flask_culling_strike_during_flask_effect"]=760,
	["local_flask_deals_%_maximum_life_as_chaos_damage_on_use"]=657,
	["local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends"]=649,
	["local_flask_deciseconds_to_recover"]=646,
	["local_flask_dispels_burning_and_ignite_immunity_during_effect"]=697,
	["local_flask_dispels_freeze_and_chill"]=695,
	["local_flask_duration_+%"]=926,
	["local_flask_duration_+%_final"]=647,
	["local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground"]=761,
	["local_flask_effect_+%"]=723,
	["local_flask_effect_ends_when_hit_by_player"]=650,
	["local_flask_effect_not_removed_at_full_mana"]=651,
	["local_flask_enemies_ignited_during_flask_effect_damage_taken_+%"]=815,
	["local_flask_energy_shield_+%_while_healing"]=726,
	["local_flask_evasion_+%_while_healing"]=725,
	["local_flask_gain_X_charges_every_minute"]=6819,
	["local_flask_gain_X_charges_on_consuming_ignited_corpse"]=636,
	["local_flask_gain_X_charges_when_hit"]=637,
	["local_flask_gain_charges_consumed_as_vaal_souls_on_use"]=667,
	["local_flask_gain_endurance_charge_per_second_during_flask_effect"]=762,
	["local_flask_gain_endurance_charges_on_use"]=668,
	["local_flask_gain_frenzy_charges_on_use"]=669,
	["local_flask_gain_power_charges_on_use"]=670,
	["local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge"]=671,
	["local_flask_gain_x_vaal_souls_on_use"]=672,
	["local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life"]=693,
	["local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana"]=694,
	["local_flask_ignite_immunity_if_ignited_and_remove_burning"]=685,
	["local_flask_ignite_immunity_if_ignited_and_remove_burning_s"]=686,
	["local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect"]=763,
	["local_flask_immune_to_damage"]=764,
	["local_flask_immune_to_freeze_and_chill_during_flask_effect"]=765,
	["local_flask_immune_to_hinder_for_x_seconds_if_hindered"]=687,
	["local_flask_immune_to_maim_for_x_seconds_if_maimed"]=688,
	["local_flask_immune_to_poison_during_flask_effect"]=766,
	["local_flask_immune_to_shock_during_flask_effect"]=767,
	["local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use"]=673,
	["local_flask_is_petrified"]=768,
	["local_flask_item_found_rarity_+%_during_flask_effect"]=769,
	["local_flask_life_gain_on_skill_use_%_mana_cost"]=746,
	["local_flask_life_leech_from_physical_attack_damage_permyriad_while_healing"]=737,
	["local_flask_life_leech_is_instant_during_flask_effect"]=770,
	["local_flask_life_recovery_from_flasks_also_recovers_energy_shield"]=644,
	["local_flask_life_regeneration_per_minute_%_during_flask_effect"]=771,
	["local_flask_life_to_recover"]=643,
	["local_flask_life_to_recover_+%"]=927,
	["local_flask_lose_all_charges_on_entering_new_area"]=642,
	["local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use"]=674,
	["local_flask_mana_leech_from_physical_attack_damage_permyriad_while_healing"]=739,
	["local_flask_mana_to_recover"]=645,
	["local_flask_mana_to_recover_+%"]=928,
	["local_flask_minion_heal_%"]=929,
	["local_flask_movement_speed_+%_while_healing"]=734,
	["local_flask_no_mana_recovery_during_effect"]=772,
	["local_flask_non_damaging_ailment_effect_+%_during_flask_effect"]=773,
	["local_flask_number_of_additional_projectiles_during_flask_effect"]=774,
	["local_flask_poison_immunity_if_poisoned"]=689,
	["local_flask_poison_immunity_if_poisoned_s"]=690,
	["local_flask_prevents_death_while_healing"]=822,
	["local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect"]=818,
	["local_flask_recover_%_maximum_life_on_kill_during_flask_effect"]=816,
	["local_flask_recover_%_maximum_mana_on_kill_during_flask_effect"]=817,
	["local_flask_recover_instantly_when_on_low_life"]=648,
	["local_flask_recover_instantly_when_on_low_mana"]=6820,
	["local_flask_recovers_instantly"]=930,
	["local_flask_recovery_amount_%_to_recover_instantly"]=931,
	["local_flask_recovery_occurs_instantly_at_end_of_flask_effect"]=652,
	["local_flask_recovery_speed_+%"]=932,
	["local_flask_reflect_damage_taken_+%_during_flask_effect"]=775,
	["local_flask_remove_curses_on_use"]=679,
	["local_flask_remove_effect_when_ward_breaks"]=653,
	["local_flask_removes_%_maximum_energy_shield_on_use"]=656,
	["local_flask_removes_%_of_life_recovery_from_life_on_use"]=655,
	["local_flask_removes_%_of_life_recovery_from_mana_on_use"]=933,
	["local_flask_removes_%_of_mana_recovery_from_life_on_use"]=934,
	["local_flask_resistances_+%_while_healing"]=736,
	["local_flask_restore_ward"]=698,
	["local_flask_shock_immunity_if_shocked"]=691,
	["local_flask_shock_immunity_if_shocked_s"]=692,
	["local_flask_skill_mana_cost_+%_during_flask_effect"]=776,
	["local_flask_stun_recovery_+%_while_healing"]=735,
	["local_flask_taunt_enemies_on_use_radius"]=675,
	["local_flask_unholy_might_during_flask_effect"]=821,
	["local_flask_use_causes_area_knockback"]=676,
	["local_flask_use_causes_monster_flee_chance_%"]=677,
	["local_flask_use_on_adjacent_flask_use"]=700,
	["local_flask_use_on_affected_by_bleed"]=701,
	["local_flask_use_on_affected_by_chill"]=702,
	["local_flask_use_on_affected_by_freeze"]=703,
	["local_flask_use_on_affected_by_ignite"]=704,
	["local_flask_use_on_affected_by_poison"]=705,
	["local_flask_use_on_affected_by_shock"]=706,
	["local_flask_use_on_affected_by_slow"]=707,
	["local_flask_use_on_chaos_damage_taken"]=708,
	["local_flask_use_on_cold_damage_taken"]=709,
	["local_flask_use_on_damage_blocked"]=710,
	["local_flask_use_on_fire_damage_taken"]=711,
	["local_flask_use_on_flask_effect_ended"]=712,
	["local_flask_use_on_full_charges"]=713,
	["local_flask_use_on_guard_skill_expired"]=714,
	["local_flask_use_on_guard_skill_used"]=715,
	["local_flask_use_on_hitting_rare_unique_enemy_while_inactive"]=716,
	["local_flask_use_on_killing_rare_or_unique_enemy"]=717,
	["local_flask_use_on_lightning_damage_taken"]=718,
	["local_flask_use_on_stunned"]=719,
	["local_flask_use_on_taking_savage_hit"]=720,
	["local_flask_use_on_travel_skill_used"]=721,
	["local_flask_use_on_using_a_life_flask"]=722,
	["local_flask_vaal_souls_gained_per_minute_during_effect"]=777,
	["local_flask_ward_+%_during_effect"]=727,
	["local_flask_ward_does_not_break_during_effect"]=728,
	["local_flask_zealots_oath"]=828,
	["local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed"]=6821,
	["local_gain_X_rage_on_hit"]=6822,
	["local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed"]=6823,
	["local_gem_experience_gain_+%"]=1624,
	["local_gem_level_+"]=138,
	["local_global_defences_+%_per_rune_or_soul_core"]=6824,
	["local_grant_eldritch_battery_during_flask_effect"]=829,
	["local_grant_skeleton_warriors_triple_damage_on_hit"]=4041,
	["local_grants_aura_maximum_added_chaos_damage_per_white_socket"]=2677,
	["local_grants_aura_maximum_added_cold_damage_per_green_socket"]=2675,
	["local_grants_aura_maximum_added_fire_damage_per_red_socket"]=2674,
	["local_grants_aura_maximum_added_lightning_damage_per_blue_socket"]=2676,
	["local_grants_aura_minimum_added_chaos_damage_per_white_socket"]=2677,
	["local_grants_aura_minimum_added_cold_damage_per_green_socket"]=2675,
	["local_grants_aura_minimum_added_fire_damage_per_red_socket"]=2674,
	["local_grants_aura_minimum_added_lightning_damage_per_blue_socket"]=2676,
	["local_has_X_abyss_sockets"]=78,
	["local_has_X_sockets"]=79,
	["local_has_X_white_sockets"]=87,
	["local_has_no_sockets"]=77,
	["local_hit_causes_monster_flee_%"]=1737,
	["local_hit_damage_+%_vs_frozen_enemies"]=3999,
	["local_hit_damage_+%_vs_ignited_enemies"]=3998,
	["local_hit_damage_+%_vs_shocked_enemies"]=4000,
	["local_hit_damage_stun_multiplier_+%"]=998,
	["local_hits_always_inflict_elemental_ailments"]=3997,
	["local_hits_with_this_weapon_always_hit_if_have_blocked_recently"]=6825,
	["local_hits_with_this_weapon_freeze_as_though_damage_+%_final"]=6826,
	["local_hits_with_this_weapon_shock_as_though_damage_+%_final"]=6827,
	["local_ignite_effect_+%_final_with_this_weapon"]=6828,
	["local_immune_to_curses_if_item_corrupted"]=6829,
	["local_implicit_mod_cannot_be_changed"]=44,
	["local_implicit_stat_magnitude_+%"]=71,
	["local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant"]=6830,
	["local_intelligence_per_2%_quality"]=6831,
	["local_intelligence_requirement_+"]=837,
	["local_intelligence_requirement_+%"]=838,
	["local_is_alternate_tree_jewel"]=9241,
	["local_is_max_quality"]=1618,
	["local_is_survival_jewel"]=9242,
	["local_item_additional_skill_slots"]=80,
	["local_item_allow_modification_while_corrupted"]=34,
	["local_item_can_have_x_additional_enchantments"]=36,
	["local_item_can_roll_all_influences"]=6832,
	["local_item_drops_on_death_if_equipped_by_animate_armour"]=2255,
	["local_item_found_rarity_+%_per_rune_or_soul_core"]=6833,
	["local_item_implicit_modifier_limit"]=37,
	["local_item_quality_+"]=6834,
	["local_item_sell_price_doubled"]=6835,
	["local_item_stats_are_doubled_in_breach"]=6836,
	["local_jewel_+%_effect_per_passive_between_jewel_and_class_start"]=32,
	["local_jewel_allocated_non_notable_passives_in_radius_grant_nothing"]=6837,
	["local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius"]=6838,
	["local_jewel_disable_combust_with_40_strength_in_radius"]=6839,
	["local_jewel_display_radius_change"]=6840,
	["local_jewel_expansion_jewels_count"]=6841,
	["local_jewel_expansion_jewels_count_override"]=6842,
	["local_jewel_expansion_keystone_disciple_of_kitava"]=6843,
	["local_jewel_expansion_keystone_hollow_palm_technique"]=6844,
	["local_jewel_expansion_keystone_kineticism"]=6845,
	["local_jewel_expansion_keystone_lone_messenger"]=6846,
	["local_jewel_expansion_keystone_natures_patience"]=6847,
	["local_jewel_expansion_keystone_pitfighter"]=6848,
	["local_jewel_expansion_keystone_secrets_of_suffering"]=6849,
	["local_jewel_expansion_keystone_veterans_awareness"]=6850,
	["local_jewel_expansion_passive_node_count"]=4068,
	["local_jewel_expansion_passive_node_index"]=6851,
	["local_jewel_fireball_cannot_ignite"]=6852,
	["local_jewel_fireball_chance_to_scorch_%"]=6853,
	["local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius"]=6855,
	["local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius"]=6854,
	["local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius"]=6857,
	["local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius"]=6856,
	["local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius"]=6858,
	["local_jewel_nearby_passives_dex_to_int"]=2716,
	["local_jewel_nearby_passives_dex_to_str"]=2715,
	["local_jewel_nearby_passives_int_to_dex"]=2718,
	["local_jewel_nearby_passives_int_to_str"]=2717,
	["local_jewel_nearby_passives_str_to_dex"]=2713,
	["local_jewel_nearby_passives_str_to_int"]=2714,
	["local_jewel_notable_passive_in_radius_effect_+%"]=6859,
	["local_jewel_notables_in_radius_grant_base_projectile_speed_+%"]=6860,
	["local_jewel_notables_in_radius_grant_base_skill_area_of_effect_+%"]=6861,
	["local_jewel_notables_in_radius_grant_curse_effect_+%"]=6862,
	["local_jewel_small_passive_in_radius_effect_+%"]=6863,
	["local_jewel_small_passives_in_radius_grant_evasion_rating_+%"]=6864,
	["local_jewel_small_passives_in_radius_grant_maximum_energy_shield_+%"]=6865,
	["local_jewel_small_passives_in_radius_grant_physical_damage_reduction_rating_+%"]=6866,
	["local_jewel_variable_ring_radius_value"]=35,
	["local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant"]=6867,
	["local_knockback"]=1375,
	["local_left_ring_slot_base_all_ailment_duration_on_self_+%"]=2341,
	["local_left_ring_slot_cold_damage_taken_%_as_fire"]=2342,
	["local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy"]=6868,
	["local_left_ring_slot_curse_effect_on_self_+%"]=2343,
	["local_left_ring_slot_elemental_reflect_damage_taken_+%"]=2398,
	["local_left_ring_slot_energy_shield"]=2358,
	["local_left_ring_slot_fire_damage_taken_%_as_lightning"]=2344,
	["local_left_ring_slot_lightning_damage_taken_%_as_cold"]=2345,
	["local_left_ring_slot_mana_regeneration_rate_+%"]=2347,
	["local_left_ring_slot_mana_regeneration_rate_per_minute"]=2346,
	["local_left_ring_slot_maximum_mana"]=2357,
	["local_left_ring_slot_minion_damage_taken_+%"]=2348,
	["local_left_ring_slot_no_energy_shield_recharge_or_regeneration"]=2340,
	["local_left_ring_slot_projectiles_from_spells_cannot_chain"]=6869,
	["local_left_ring_slot_projectiles_from_spells_fork"]=6870,
	["local_left_ring_slot_skill_effect_duration_+%"]=2349,
	["local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura"]=6871,
	["local_level_requirement_-"]=839,
	["local_life_and_mana_gain_per_target"]=1461,
	["local_life_gain_per_target"]=987,
	["local_life_gain_per_target_vs_blinded_enemies"]=6872,
	["local_life_gain_per_target_while_leeching"]=6873,
	["local_life_leech_from_physical_damage_permyriad"]=985,
	["local_life_leech_is_instant"]=2234,
	["local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time"]=9080,
	["local_lightning_penetration_%"]=3395,
	["local_lightning_resistance_%_per_2%_quality"]=6874,
	["local_maim_on_hit"]=3754,
	["local_maim_on_hit_%"]=6875,
	["local_mana_gain_per_target"]=1464,
	["local_mana_leech_from_physical_damage_permyriad"]=991,
	["local_max_charges_+%"]=1022,
	["local_maximum_added_chaos_damage"]=1253,
	["local_maximum_added_cold_damage"]=849,
	["local_maximum_added_fire_damage"]=848,
	["local_maximum_added_fire_damage_vs_bleeding_enemies"]=4380,
	["local_maximum_added_lightning_damage"]=850,
	["local_maximum_added_lightning_damage_equal_to_total_monster_power_of_enemies_hit_in_past_6_seconds_up_to_X"]=6876,
	["local_maximum_added_physical_damage"]=847,
	["local_maximum_added_physical_damage_vs_ignited_enemies"]=4387,
	["local_maximum_energy_shield_+%_if_item_corrupted"]=6877,
	["local_maximum_life_+%_if_item_corrupted"]=6879,
	["local_maximum_life_+%_per_rune_or_soul_core"]=6880,
	["local_maximum_life_per_2%_quality"]=6878,
	["local_maximum_mana_+%_per_rune_or_soul_core"]=6882,
	["local_maximum_mana_per_2%_quality"]=6881,
	["local_maximum_prefixes_allowed_+"]=38,
	["local_maximum_quality_+"]=6884,
	["local_maximum_quality_is_%"]=6883,
	["local_maximum_sockets_+"]=88,
	["local_maximum_suffixes_allowed_+"]=39,
	["local_minimum_added_chaos_damage"]=1253,
	["local_minimum_added_cold_damage"]=849,
	["local_minimum_added_fire_damage"]=848,
	["local_minimum_added_fire_damage_vs_bleeding_enemies"]=4380,
	["local_minimum_added_lightning_damage"]=850,
	["local_minimum_added_physical_damage"]=847,
	["local_minimum_added_physical_damage_vs_ignited_enemies"]=4387,
	["local_minion_accuracy_rating_with_minion_abyss_jewel_socketed"]=6885,
	["local_movement_speed_+%_if_item_corrupted"]=6886,
	["local_no_attribute_requirements"]=840,
	["local_no_critical_strike_multiplier"]=6887,
	["local_no_critical_strike_multiplier_during_flask_effect"]=778,
	["local_no_deflect_chance"]=6888,
	["local_no_energy_shield"]=841,
	["local_number_of_bloodworms_to_spawn_on_flask_use"]=699,
	["local_one_socket_each_colour_only"]=89,
	["local_physical_damage_%_to_convert_to_a_random_element"]=3996,
	["local_physical_damage_+%"]=846,
	["local_physical_damage_reduction_rating_+%"]=860,
	["local_poison_duration_+%_during_flask_effect"]=779,
	["local_poison_effect_+%"]=842,
	["local_poison_on_critical_strike_chance_%"]=6889,
	["local_poison_on_hit"]=2166,
	["local_poison_on_hit_%"]=6890,
	["local_projectile_speed_+%"]=6891,
	["local_quality_does_not_increase_damage"]=1619,
	["local_quality_does_not_increase_defences"]=1620,
	["local_quantity_of_sockets_+%"]=1625,
	["local_random_support_gem_index"]=342,
	["local_random_support_gem_index_1"]=343,
	["local_random_support_gem_level"]=342,
	["local_random_support_gem_level_1"]=343,
	["local_recharge_on_crit"]=638,
	["local_recharge_on_crit_%"]=639,
	["local_recharge_on_demon_killed"]=640,
	["local_recharge_on_take_crit"]=641,
	["local_reload_speed_+%"]=6892,
	["local_requirements_%_to_convert_to_dexterity"]=6893,
	["local_requirements_%_to_convert_to_intelligence"]=6894,
	["local_requirements_%_to_convert_to_strength"]=6895,
	["local_resist_all_elements_%_if_item_corrupted"]=6896,
	["local_resist_all_elements_+%_per_rune_or_soul_core"]=6897,
	["local_right_ring_slot_base_all_ailment_duration_on_self_+%"]=2350,
	["local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"]=2337,
	["local_right_ring_slot_cold_damage_taken_%_as_lightning"]=2351,
	["local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy"]=6898,
	["local_right_ring_slot_curse_effect_on_self_+%"]=2352,
	["local_right_ring_slot_energy_shield"]=2339,
	["local_right_ring_slot_fire_damage_taken_%_as_cold"]=2353,
	["local_right_ring_slot_lightning_damage_taken_%_as_fire"]=2354,
	["local_right_ring_slot_maximum_mana"]=2338,
	["local_right_ring_slot_minion_damage_taken_+%"]=2355,
	["local_right_ring_slot_no_mana_regeneration"]=2336,
	["local_right_ring_slot_number_of_additional_chains_for_spell_projectiles"]=6899,
	["local_right_ring_slot_physical_reflect_damage_taken_+%"]=2399,
	["local_right_ring_slot_projectiles_from_spells_cannot_fork"]=6900,
	["local_right_ring_slot_skill_effect_duration_+%"]=2356,
	["local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura"]=6901,
	["local_ring_attack_speed_+%_final"]=6902,
	["local_ring_burning_damage_+%_final"]=6903,
	["local_ring_disable_other_ring"]=1430,
	["local_ring_duplicate_other_ring"]=2531,
	["local_ring_nova_spells_area_of_effect_+%_final"]=6904,
	["local_rune_and_soul_core_effect_+%"]=6905,
	["local_rune_effect_+%"]=6906,
	["local_self_bleed_duration_+%_during_flask_effect"]=780,
	["local_self_chill_effect_+%_during_flask_effect"]=781,
	["local_self_curse_effect_+%_during_flask_effect"]=782,
	["local_self_freeze_duration_+%_during_flask_effect"]=783,
	["local_self_ignite_duration_+%_during_flask_effect"]=784,
	["local_self_poison_duration_+%_during_flask_effect"]=785,
	["local_self_shock_effect_+%_during_flask_effect"]=786,
	["local_sentinel_drone_difficulty_+%"]=6907,
	["local_shield_double_stun_threshold_while_active_blocking"]=6908,
	["local_six_linked_random_sockets"]=81,
	["local_smoke_ground_on_flask_use_radius"]=678,
	["local_socketed_abyss_jewel_effect_+%"]=193,
	["local_socketed_active_skill_gem_level_+"]=167,
	["local_socketed_active_skill_gem_quality_+"]=178,
	["local_socketed_area_of_effect_gem_level_+"]=153,
	["local_socketed_area_of_effect_gem_quality_+"]=179,
	["local_socketed_aura_gem_level_+"]=158,
	["local_socketed_aura_gem_quality_+"]=180,
	["local_socketed_bow_gem_level_+"]=155,
	["local_socketed_bow_gem_quality_+"]=181,
	["local_socketed_chaos_gem_level_+"]=150,
	["local_socketed_chaos_gem_quality_+"]=182,
	["local_socketed_cold_gem_level_+"]=148,
	["local_socketed_cold_gem_quality_+"]=183,
	["local_socketed_curse_gem_level_+"]=161,
	["local_socketed_dexterity_gem_level_+"]=140,
	["local_socketed_dexterity_gem_quality_+"]=184,
	["local_socketed_duration_gem_level_+"]=152,
	["local_socketed_elemental_gem_level_+"]=185,
	["local_socketed_fire_gem_level_+"]=147,
	["local_socketed_fire_gem_quality_+"]=186,
	["local_socketed_gem_level_+"]=142,
	["local_socketed_gem_quality_+"]=176,
	["local_socketed_gems_in_blue_sockets_experience_gained_+%"]=146,
	["local_socketed_gems_in_green_sockets_get_quality_%"]=145,
	["local_socketed_gems_in_red_sockets_get_level_+"]=144,
	["local_socketed_golem_gem_level_+"]=175,
	["local_socketed_herald_gem_level_+"]=159,
	["local_socketed_hex_gem_level_+"]=162,
	["local_socketed_intelligence_gem_level_+"]=141,
	["local_socketed_intelligence_gem_quality_+"]=187,
	["local_socketed_lightning_gem_level_+"]=149,
	["local_socketed_lightning_gem_quality_+"]=188,
	["local_socketed_melee_gem_level_+"]=156,
	["local_socketed_melee_gem_quality_+"]=189,
	["local_socketed_minion_gem_level_+"]=157,
	["local_socketed_minion_gem_quality_+"]=190,
	["local_socketed_movement_gem_level_+"]=160,
	["local_socketed_non_vaal_gem_level_+"]=168,
	["local_socketed_projectile_gem_level_+"]=154,
	["local_socketed_projectile_gem_quality_+"]=191,
	["local_socketed_skill_gem_level_+1_per_x_player_levels"]=143,
	["local_socketed_spell_gem_level_+"]=151,
	["local_socketed_strength_gem_level_+"]=139,
	["local_socketed_strength_gem_quality_+"]=192,
	["local_socketed_support_gem_level_+"]=166,
	["local_socketed_support_gem_quality_+"]=177,
	["local_socketed_trap_and_mine_gem_level_+"]=164,
	["local_socketed_trap_gem_level_+"]=163,
	["local_socketed_vaal_gem_level_+"]=165,
	["local_socketed_warcry_gem_level_+"]=169,
	["local_soul_core_effect_+%"]=6909,
	["local_spell_damage_+%_if_item_corrupted"]=6910,
	["local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed"]=6911,
	["local_spirit"]=866,
	["local_spirit_+%"]=867,
	["local_spirit_+_per_rune_or_soul_core"]=6912,
	["local_strength_and_intelligence_requirement_+"]=843,
	["local_strength_per_2%_quality"]=6913,
	["local_strength_requirement_+"]=844,
	["local_strength_requirement_+%"]=845,
	["local_stun_threshold_reduction_+%"]=2194,
	["local_support_gem_max_skill_level_requirement_to_support"]=2502,
	["local_unique_attacks_cast_socketed_lightning_spells_%"]=627,
	["local_unique_cast_socketed_cold_skills_on_melee_critical_strike"]=628,
	["local_unique_chaos_damage_does_not_damage_energy_shield_extra_hard_during_flask_effect"]=744,
	["local_unique_counts_as_dual_wielding"]=2385,
	["local_unique_expedition_flask_ward_+%_final_during_flask_effect"]=787,
	["local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"]=788,
	["local_unique_flask_avoid_chill_%_while_healing"]=743,
	["local_unique_flask_avoid_freeze_%_while_healing"]=745,
	["local_unique_flask_block_%_while_healing"]=789,
	["local_unique_flask_cannot_recover_life_while_healing"]=790,
	["local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"]=659,
	["local_unique_flask_charges_gained_+%_during_flask_effect"]=791,
	["local_unique_flask_critical_hit_poison_effect_+%_during_flask_effect"]=792,
	["local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect"]=793,
	["local_unique_flask_damage_+%_vs_demons_while_healing"]=795,
	["local_unique_flask_damage_over_time_+%_during_flask_effect"]=794,
	["local_unique_flask_damage_taken_+%_vs_demons_while_healing"]=796,
	["local_unique_flask_elemental_damage_%_to_gain_as_chaos_while_healing"]=797,
	["local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"]=823,
	["local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"]=824,
	["local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect"]=6914,
	["local_unique_flask_instantly_recovers_%_maximum_life"]=658,
	["local_unique_flask_item_quantity_+%_while_healing"]=798,
	["local_unique_flask_item_rarity_+%_while_healing"]=799,
	["local_unique_flask_kiaras_determination"]=800,
	["local_unique_flask_life_recovered_above_effective_life_is_instead_added_as_guard_for_X_seconds"]=6915,
	["local_unique_flask_light_radius_+%_while_healing"]=801,
	["local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"]=802,
	["local_unique_flask_no_mana_cost_while_healing"]=803,
	["local_unique_flask_nova_with_chaos_damage_equal_to_%_mana_spent_during_flask_effect"]=6916,
	["local_unique_flask_physical_damage_%_to_gain_as_chaos_while_healing"]=804,
	["local_unique_flask_physical_damage_%_to_gain_as_cold_while_healing"]=742,
	["local_unique_flask_physical_damage_taken_%_as_cold_while_healing"]=741,
	["local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"]=654,
	["local_unique_flask_recover_all_mana_on_use"]=6917,
	["local_unique_flask_resist_all_elements_%_during_flask_effect"]=805,
	["local_unique_flask_spell_block_%_while_healing"]=806,
	["local_unique_flask_take_chaos_damage_equal_to_current_mana_%_when_flask_effect_ends"]=6918,
	["local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect"]=807,
	["local_unique_flask_vaal_skill_damage_+%_during_flask_effect"]=808,
	["local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect"]=809,
	["local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect"]=810,
	["local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect"]=811,
	["local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect"]=812,
	["local_unique_hungry_loop_has_consumed_gem"]=111,
	["local_unique_hungry_loop_number_of_gems_to_consume"]=111,
	["local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius"]=2730,
	["local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius"]=2731,
	["local_unique_jewel_X_strength_per_1_strength_allocated_in_radius"]=2732,
	["local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius"]=6919,
	["local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius"]=2818,
	["local_unique_jewel_additional_life_per_X_int_in_radius"]=2794,
	["local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius"]=2811,
	["local_unique_jewel_alternate_tree_internal_revision"]=33,
	["local_unique_jewel_alternate_tree_keystone"]=33,
	["local_unique_jewel_alternate_tree_seed"]=33,
	["local_unique_jewel_alternate_tree_version"]=33,
	["local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"]=2816,
	["local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"]=2907,
	["local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"]=2916,
	["local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius"]=6920,
	["local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius"]=6921,
	["local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius"]=6922,
	["local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"]=6923,
	["local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"]=6924,
	["local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"]=6925,
	["local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius"]=6926,
	["local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius"]=6927,
	["local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius"]=6928,
	["local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"]=2733,
	["local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"]=2795,
	["local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"]=2796,
	["local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"]=2784,
	["local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius"]=2993,
	["local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"]=2992,
	["local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"]=6929,
	["local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"]=2808,
	["local_unique_jewel_cold_damage_increases_applies_to_physical_damage"]=2787,
	["local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"]=6930,
	["local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%"]=6931,
	["local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"]=2912,
	["local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius"]=6932,
	["local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius"]=2819,
	["local_unique_jewel_damage_increases_applies_to_fire_damage"]=2785,
	["local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"]=2798,
	["local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius"]=6933,
	["local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius"]=6934,
	["local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius"]=6935,
	["local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash"]=6936,
	["local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius"]=6937,
	["local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"]=2883,
	["local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius"]=6938,
	["local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius"]=6939,
	["local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius"]=6940,
	["local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius"]=6941,
	["local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"]=6942,
	["local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius"]=6943,
	["local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"]=6944,
	["local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int"]=6945,
	["local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex"]=6946,
	["local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex"]=6947,
	["local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"]=6948,
	["local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"]=6949,
	["local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"]=6950,
	["local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"]=2788,
	["local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius"]=2812,
	["local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"]=2994,
	["local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"]=2995,
	["local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"]=2783,
	["local_unique_jewel_fire_and_cold_resistance_to_spell_damage"]=6951,
	["local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"]=6952,
	["local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"]=2807,
	["local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"]=6953,
	["local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"]=6954,
	["local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"]=6955,
	["local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"]=2904,
	["local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"]=2903,
	["local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"]=2806,
	["local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"]=3001,
	["local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"]=3000,
	["local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"]=6956,
	["local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"]=6957,
	["local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"]=6958,
	["local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"]=6959,
	["local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius"]=6980,
	["local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"]=2815,
	["local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"]=6960,
	["local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"]=2881,
	["local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"]=2996,
	["local_unique_jewel_grants_x_empty_passives"]=6961,
	["local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"]=2910,
	["local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"]=2909,
	["local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"]=2884,
	["local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"]=6962,
	["local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"]=6963,
	["local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"]=6964,
	["local_unique_jewel_intelligence_per_unallocated_node_in_radius"]=2752,
	["local_unique_jewel_life_increases_applies_to_energy_shield"]=2789,
	["local_unique_jewel_life_increases_applies_to_mana_doubled"]=2797,
	["local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius"]=6965,
	["local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius"]=6966,
	["local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"]=6967,
	["local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"]=6968,
	["local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"]=6969,
	["local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"]=6970,
	["local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"]=6971,
	["local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius"]=6972,
	["local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius"]=6973,
	["local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius"]=2820,
	["local_unique_jewel_melee_applies_to_bow"]=2729,
	["local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"]=6974,
	["local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"]=6975,
	["local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius"]=2813,
	["local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius"]=6976,
	["local_unique_jewel_nearby_disconnected_passives_can_be_allocated"]=831,
	["local_unique_jewel_non_keystone_passive_in_radius_effect_+%"]=6977,
	["local_unique_jewel_notable_passive_in_radius_does_nothing"]=6978,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%"]=9260,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%"]=9261,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%"]=9262,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%"]=9260,
	["local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"]=2793,
	["local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed"]=6979,
	["local_unique_jewel_passives_in_radius_applied_to_minions_instead"]=2734,
	["local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage"]=9263,
	["local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage"]=9263,
	["local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"]=2810,
	["local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"]=2805,
	["local_unique_jewel_physical_damage_+1%_per_int_in_radius"]=2809,
	["local_unique_jewel_physical_damage_increases_applies_to_cold_damage"]=2786,
	["local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"]=2814,
	["local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"]=2997,
	["local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed"]=6981,
	["local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"]=2998,
	["local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"]=6982,
	["local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"]=2999,
	["local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"]=6983,
	["local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius"]=6984,
	["local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius"]=6985,
	["local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"]=2882,
	["local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"]=6986,
	["local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"]=6987,
	["local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"]=2817,
	["local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"]=6988,
	["local_unique_jewel_totem_life_+X%_per_10_str_in_radius"]=2721,
	["local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"]=2799,
	["local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"]=2901,
	["local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"]=6989,
	["local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius"]=2914,
	["local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"]=2722,
	["local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"]=2899,
	["local_unique_jewel_with_70_dex_physical_damage_to_gain_as_chaos_%"]=2753,
	["local_unique_jewel_with_70_str_life_recovery_speed_+%"]=2754,
	["local_unique_jewel_with_x_int_in_radius_+1_curse"]=2739,
	["local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"]=6990,
	["local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"]=6991,
	["local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"]=813,
	["local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"]=826,
	["local_unique_regen_es_from_removed_life_duration_ms"]=2804,
	["local_unique_remove_life_and_regen_es_from_removed_life"]=2804,
	["local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect"]=827,
	["local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"]=3409,
	["local_ward"]=1377,
	["local_ward_+%"]=1379,
	["local_weapon_accuracy_is_unaffected_by_distance"]=6992,
	["local_weapon_base_crit_chance_permyriad_override"]=3423,
	["local_weapon_crit_chance_is_%"]=6993,
	["local_weapon_damage_%_to_gain_as_daze_build_up"]=6994,
	["local_weapon_enemy_phys_reduction_%_penalty"]=1149,
	["local_weapon_no_physical_damage"]=846,
	["local_weapon_range_+"]=2427,
	["local_weapon_range_+_per_10%_quality"]=6995,
	["local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms"]=631,
	["local_weapon_uses_both_hands"]=832,
	["local_withered_on_hit_for_2_seconds_%_chance"]=4039,
	["lose_%_of_es_on_crit"]=7005,
	["lose_%_of_infernal_flame_on_reaching_max"]=6996,
	["lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill"]=7006,
	["lose_%_of_life_loss_over_4_seconds_instead"]=6997,
	["lose_%_of_life_on_crit"]=7007,
	["lose_%_of_mana_when_you_use_an_attack_skill"]=7008,
	["lose_%_of_max_infernal_flame_per_minute"]=6998,
	["lose_10%_of_maximum_mana_on_skill_use_%_chance"]=3115,
	["lose_a_frenzy_charge_on_travel_skill_use_%_chance"]=4022,
	["lose_a_power_charge_when_you_gain_elusive_%_chance"]=4023,
	["lose_adrenaline_on_losing_flame_touched"]=6999,
	["lose_all_charges_on_starting_movement"]=7000,
	["lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance"]=3900,
	["lose_all_endurance_charges_when_reaching_maximum"]=2434,
	["lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges"]=7001,
	["lose_all_fragile_regrowth_when_hit"]=4030,
	["lose_all_power_charges_on_block"]=7002,
	["lose_all_power_charges_on_reaching_maximum_power_charges"]=3240,
	["lose_all_rage_on_reaching_maximum_rage"]=7003,
	["lose_all_tailwind_when_hit"]=7004,
	["lose_endurance_charge_on_kill_%"]=2318,
	["lose_endurance_charges_on_rampage_end"]=2921,
	["lose_frenzy_charge_on_kill_%"]=2320,
	["lose_power_charge_each_second_if_not_detonated_mines_recently"]=7009,
	["lose_power_charge_on_kill_%"]=2322,
	["lose_soul_eater_souls_on_flask_use"]=3074,
	["lose_spirit_charges_on_savage_hit_taken"]=4013,
	["lose_x_life_when_you_use_skill"]=7010,
	["lose_x_mana_when_you_use_skill"]=7011,
	["low_life_threshold_%_override"]=7013,
	["mace_accuracy_rating"]=1713,
	["mace_accuracy_rating_+%"]=1302,
	["mace_attack_speed_+%"]=1285,
	["mace_critical_strike_chance_+%"]=1326,
	["mace_critical_strike_multiplier_+"]=1346,
	["mace_damage_+%"]=1212,
	["mace_elemental_damage_+%"]=1822,
	["mace_hit_damage_stun_multiplier_+%"]=7014,
	["mace_slam_aftershock_chance_%"]=7015,
	["mace_strike_aftershock_chance_%"]=7016,
	["magic_charm_effect_+%"]=2425,
	["magic_items_drop_identified"]=3777,
	["magic_monster_dropped_item_rarity_+%"]=7017,
	["magic_utility_flasks_cannot_be_removed"]=4050,
	["magic_utility_flasks_cannot_be_used"]=4048,
	["magma_orb_damage_+%"]=3275,
	["magma_orb_num_of_additional_projectiles_in_chain"]=3578,
	["magma_orb_number_of_additional_projectiles"]=7018,
	["magma_orb_radius_+%"]=3437,
	["magma_orb_skill_area_of_effect_+%_per_bounce"]=7019,
	["maim_bleeding_enemies_on_hit_%"]=2965,
	["maim_chance_+%"]=7020,
	["maim_effect_+%"]=7021,
	["maim_on_crit_%_with_attacks"]=7022,
	["maim_on_hit_%"]=7023,
	["maim_on_hit_%_vs_poisoned_enemies"]=2944,
	["main_hand_attack_damage_+%_while_wielding_two_weapon_types"]=7024,
	["main_hand_attack_speed_+%_final"]=7025,
	["main_hand_base_weapon_attack_duration_ms"]=20,
	["main_hand_claw_life_gain_on_hit"]=7026,
	["main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%"]=7027,
	["main_hand_damage_+%_while_dual_wielding"]=7028,
	["main_hand_maximum_attack_distance"]=24,
	["main_hand_minimum_attack_distance"]=22,
	["main_hand_quality"]=17,
	["main_hand_weapon_type"]=9,
	["malediction_on_hit"]=7029,
	["malevolence_mana_reservation_efficiency_+%"]=7031,
	["malevolence_mana_reservation_efficiency_-2%_per_1"]=7030,
	["mamba_strike_area_of_effect_+%"]=7032,
	["mamba_strike_damage_+%"]=7033,
	["mamba_strike_duration_+%"]=7034,
	["mana_%_gained_on_block"]=7053,
	["mana_%_to_gain_as_energy_shield"]=1875,
	["mana_%_to_gain_as_energy_shield_at_devotion_threshold"]=7054,
	["mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"]=3036,
	["mana_cost_+%_for_channelling_skills"]=7035,
	["mana_cost_+%_for_trap_and_mine_skills"]=7036,
	["mana_cost_+%_for_trap_skills"]=7037,
	["mana_cost_+%_on_consecrated_ground"]=3193,
	["mana_cost_+%_on_totemified_aura_skills"]=2771,
	["mana_cost_+%_per_10_devotion"]=7038,
	["mana_cost_+%_per_200_mana_spent_recently"]=3973,
	["mana_cost_+%_when_on_low_life"]=1594,
	["mana_cost_+%_while_not_low_mana"]=2747,
	["mana_cost_+%_while_on_full_energy_shield"]=1593,
	["mana_cost_-%_per_endurance_charge"]=2919,
	["mana_degeneration_per_minute"]=7039,
	["mana_degeneration_per_minute_%"]=7040,
	["mana_degeneration_per_minute_not_in_grace"]=1410,
	["mana_flask_charges_gained_+%"]=7041,
	["mana_flask_effects_not_removed_at_full_mana"]=7042,
	["mana_flask_recovery_is_instant_while_on_low_mana"]=7043,
	["mana_flasks_gain_X_charges_every_3_seconds"]=7044,
	["mana_gain_per_target"]=1463,
	["mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds"]=7045,
	["mana_gained_on_attack_hit_vs_cursed_enemies"]=7046,
	["mana_gained_on_block"]=1476,
	["mana_gained_on_cull"]=7047,
	["mana_gained_on_enemy_death_per_level"]=2642,
	["mana_gained_on_hitting_taunted_enemy"]=1499,
	["mana_gained_on_spell_hit"]=7048,
	["mana_gained_on_spell_hit_vs_cursed_enemies"]=7049,
	["mana_gained_when_hit"]=2395,
	["mana_leech_applies_recovery_to_energy_shield_also"]=7050,
	["mana_leech_rate_+%_per_equipped_corrupted_item"]=2763,
	["mana_leeched_from_-permyriad"]=7051,
	["mana_per_level"]=7052,
	["mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"]=7055,
	["mana_recovery_from_regeneration_is_not_applied"]=7056,
	["mana_recovery_rate_+%"]=1412,
	["mana_recovery_rate_+%_if_havent_killed_recently"]=7058,
	["mana_recovery_rate_+%_while_affected_by_a_mana_flask"]=7057,
	["mana_recovery_rate_+%_while_affected_by_clarity"]=7059,
	["mana_regeneration_+%_for_4_seconds_on_movement_skill_use"]=3702,
	["mana_regeneration_rate_+%"]=989,
	["mana_regeneration_rate_+%_during_flask_effect"]=2842,
	["mana_regeneration_rate_+%_if_enemy_frozen_recently"]=7074,
	["mana_regeneration_rate_+%_if_enemy_shocked_recently"]=7075,
	["mana_regeneration_rate_+%_if_hit_cursed_enemy_recently"]=7076,
	["mana_regeneration_rate_+%_per_1%_spell_block_chance"]=7060,
	["mana_regeneration_rate_+%_per_fragile_regrowth"]=4029,
	["mana_regeneration_rate_+%_per_power_charge"]=1683,
	["mana_regeneration_rate_+%_per_raised_spectre"]=7077,
	["mana_regeneration_rate_+%_while_moving"]=7078,
	["mana_regeneration_rate_+%_while_not_on_low_mana"]=7061,
	["mana_regeneration_rate_+%_while_phasing"]=2203,
	["mana_regeneration_rate_+%_while_shocked"]=2204,
	["mana_regeneration_rate_+%_while_stationary"]=3954,
	["mana_regeneration_rate_per_minute_%"]=1408,
	["mana_regeneration_rate_per_minute_%_if_enemy_hit_recently"]=7066,
	["mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently"]=7067,
	["mana_regeneration_rate_per_minute_%_per_active_totem"]=7068,
	["mana_regeneration_rate_per_minute_%_per_power_charge"]=1411,
	["mana_regeneration_rate_per_minute_if_enemy_hit_recently"]=7062,
	["mana_regeneration_rate_per_minute_if_used_movement_skill_recently"]=7063,
	["mana_regeneration_rate_per_minute_per_10_devotion"]=7064,
	["mana_regeneration_rate_per_minute_per_power_charge"]=7065,
	["mana_regeneration_rate_per_minute_while_dual_wielding"]=7069,
	["mana_regeneration_rate_per_minute_while_holding_shield"]=7070,
	["mana_regeneration_rate_per_minute_while_on_consecrated_ground"]=7071,
	["mana_regeneration_rate_per_minute_while_wielding_staff"]=7072,
	["mana_regeneration_rate_per_minute_while_you_have_avians_flight"]=7073,
	["mana_reservation_+%_per_250_total_attributes"]=7084,
	["mana_reservation_+%_with_curse_skills"]=7085,
	["mana_reservation_+%_with_skills_that_throw_mines"]=7079,
	["mana_reservation_efficiency_+%_for_skills_that_throw_mines"]=7080,
	["mana_reservation_efficiency_+%_per_250_total_attributes"]=7083,
	["mana_reservation_efficiency_-2%_per_1"]=1917,
	["mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines"]=7081,
	["mana_reservation_efficiency_-2%_per_250_total_attributes"]=7082,
	["manabond_and_stormbind_freeze_as_though_dealt_damage_+%"]=7086,
	["manabond_damage_+%"]=7087,
	["manabond_lightning_penetration_%_while_on_low_mana"]=7088,
	["manabond_skill_area_of_effect_+%"]=7089,
	["manifest_dancing_dervish_number_of_additional_copies"]=7090,
	["map_X_bestiary_packs_are_harvest_beasts"]=7091,
	["map_abyss_depths_chance_+%"]=7092,
	["map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods"]=112,
	["map_abyss_monster_spawn_amount_+%"]=7093,
	["map_additional_number_of_packs_to_choose"]=1998,
	["map_additional_player_maximum_resistances_%"]=2063,
	["map_additional_rare_in_rare_pack_%_chance"]=7094,
	["map_additional_rare_in_synthesised_rare_pack_%_chance"]=7095,
	["map_additional_red_beasts"]=7096,
	["map_adds_X_extra_synthesis_mods"]=7097,
	["map_adds_X_extra_synthesis_special_mods"]=7098,
	["map_affliction_encounter_boss_chance_+%"]=7099,
	["map_affliction_encounter_monster_depth_+%"]=7100,
	["map_affliction_pack_size_+%"]=7101,
	["map_affliction_reward_kills_+%"]=7102,
	["map_affliction_reward_progress_on_kill_+%"]=7103,
	["map_affliction_secondary_wave_acceleration_+%"]=7104,
	["map_affliction_secondary_wave_delay_ms_+"]=7105,
	["map_allow_shrines"]=2312,
	["map_always_has_weather"]=2311,
	["map_ambush_chests"]=2305,
	["map_architects_drops_additional_map_currency"]=7106,
	["map_area_contains_arcanists_strongbox"]=7108,
	["map_area_contains_avatar_of_ambush"]=7109,
	["map_area_contains_avatar_of_anarchy"]=7110,
	["map_area_contains_avatar_of_beyond"]=7111,
	["map_area_contains_avatar_of_bloodlines"]=7112,
	["map_area_contains_avatar_of_breach"]=7113,
	["map_area_contains_avatar_of_domination"]=7114,
	["map_area_contains_avatar_of_essence"]=7115,
	["map_area_contains_avatar_of_invasion"]=7116,
	["map_area_contains_avatar_of_nemesis"]=7117,
	["map_area_contains_avatar_of_onslaught"]=7118,
	["map_area_contains_avatar_of_perandus"]=7119,
	["map_area_contains_avatar_of_prophecy"]=7120,
	["map_area_contains_avatar_of_rampage"]=7121,
	["map_area_contains_avatar_of_talisman"]=7122,
	["map_area_contains_avatar_of_tempest"]=7123,
	["map_area_contains_avatar_of_torment"]=7124,
	["map_area_contains_avatar_of_warbands"]=7125,
	["map_area_contains_cartographers_strongbox"]=7126,
	["map_area_contains_currency_chest"]=7127,
	["map_area_contains_gemcutters_strongbox"]=7128,
	["map_area_contains_jewellery_chest"]=7129,
	["map_area_contains_map_chest"]=7130,
	["map_area_contains_metamorphs"]=7131,
	["map_area_contains_perandus_coin_chest"]=7132,
	["map_area_contains_rituals"]=7133,
	["map_area_contains_tormented_embezzler"]=7134,
	["map_area_contains_tormented_seditionist"]=7135,
	["map_area_contains_tormented_vaal_cultist"]=7136,
	["map_area_contains_unique_item_chest"]=7137,
	["map_area_contains_unique_strongbox"]=7138,
	["map_area_contains_x_additional_clusters_of_beacon_barrels"]=7139,
	["map_area_contains_x_additional_clusters_of_bloodworm_barrels"]=7140,
	["map_area_contains_x_additional_clusters_of_explosive_barrels"]=7141,
	["map_area_contains_x_additional_clusters_of_explosive_eggs"]=7142,
	["map_area_contains_x_additional_clusters_of_parasite_barrels"]=7143,
	["map_area_contains_x_additional_clusters_of_volatile_barrels"]=7144,
	["map_area_contains_x_additional_clusters_of_wealthy_barrels"]=7145,
	["map_area_contains_x_rare_monsters_with_inner_treasure"]=7231,
	["map_area_ritual_additional_chance_%"]=7146,
	["map_atlas_influence_type"]=7107,
	["map_base_ground_desecration_damage_to_deal_per_minute"]=2014,
	["map_base_ground_fire_damage_to_deal_per_10_seconds"]=2008,
	["map_base_ground_fire_damage_to_deal_per_minute"]=2007,
	["map_bestiary_monster_damage_+%_final"]=7147,
	["map_bestiary_monster_life_+%_final"]=7148,
	["map_betrayal_intelligence_+%"]=7149,
	["map_beyond_portal_chance_+%"]=7150,
	["map_beyond_portal_spawn_additional_demon_%_chance"]=7151,
	["map_beyond_rules"]=2314,
	["map_blight_chest_%_chance_for_additional_drop"]=7152,
	["map_blight_chests_repeat_drops_count"]=7153,
	["map_blight_encounter_spawn_rate_+%"]=7154,
	["map_blight_lane_additional_chest_chance_%"]=7155,
	["map_blight_lane_additional_chests"]=7156,
	["map_blight_oils_chance_to_drop_a_tier_higher_%"]=7157,
	["map_blight_tower_cost_+%"]=7158,
	["map_blight_tower_cost_doubled"]=7159,
	["map_blight_up_to_X_additional_bosses"]=7160,
	["map_blighted_map_encounter_duration_-_sec"]=7161,
	["map_bloodline_packs_drop_x_additional_currency_items"]=7162,
	["map_bloodline_packs_drop_x_additional_rare_items"]=7163,
	["map_blueprint_drop_revealed_chance_%"]=7164,
	["map_boss_accompanied_by_bodyguards"]=7165,
	["map_boss_accompanied_by_harbinger"]=7166,
	["map_boss_area_of_effect_+%"]=2129,
	["map_boss_attack_and_cast_speed_+%"]=2127,
	["map_boss_damage_+%"]=2121,
	["map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant"]=2122,
	["map_boss_dropped_item_quantity_+%"]=7167,
	["map_boss_dropped_unique_items_+"]=7168,
	["map_boss_drops_additional_conqueror_map"]=2124,
	["map_boss_drops_additional_currency_shards"]=7169,
	["map_boss_drops_additional_elder_guardian_map"]=2125,
	["map_boss_drops_additional_shaper_guardian_map"]=2126,
	["map_boss_drops_corrupted_items"]=7170,
	["map_boss_drops_x_additional_vaal_items"]=7175,
	["map_boss_experience_+%_final"]=7171,
	["map_boss_is_possessed"]=7172,
	["map_boss_item_rarity_+%"]=7173,
	["map_boss_life_+%_final_from_boss_drops_guardian_map_sextant"]=2123,
	["map_boss_maximum_life_+%"]=2128,
	["map_boss_surrounded_by_tormented_spirits"]=7174,
	["map_breach_%_chance_for_1_additional_breach"]=7176,
	["map_breach_%_chance_for_3_additional_breach"]=7177,
	["map_breach_X_additional_rare_monsters"]=7178,
	["map_breach_chance_to_be_esh_+%"]=7179,
	["map_breach_chance_to_be_tul_+%"]=7180,
	["map_breach_chance_to_be_uul_netol_+%"]=7181,
	["map_breach_chance_to_be_xoph_+%"]=7182,
	["map_breach_hands_are_small"]=101,
	["map_breach_has_boss"]=7183,
	["map_breach_has_large_chest"]=7184,
	["map_breach_monster_quantity_+%"]=7185,
	["map_breach_monster_splinter_quantity_+%"]=7186,
	["map_breach_monsters_damage_+%"]=133,
	["map_breach_monsters_life_+%"]=125,
	["map_breach_number_of_magic_packs_+%"]=7187,
	["map_breach_rules"]=2306,
	["map_breach_size_+%"]=119,
	["map_breach_splinters_drop_as_stones_permyriad"]=120,
	["map_breach_time_passed_+%"]=113,
	["map_breach_type_override"]=7188,
	["map_breaches_num_additional_chests_to_spawn"]=7189,
	["map_chance_for_area_%_to_contain_harvest"]=7190,
	["map_chance_for_breach_bosses_to_drop_breachstone_%"]=121,
	["map_chance_to_not_consume_sextant_use_%"]=7191,
	["map_chest_amount_+%"]=1943,
	["map_chest_item_quantity_+%"]=2130,
	["map_chest_item_rarity_+%"]=2131,
	["map_chests_all_magic_or_rare"]=7192,
	["map_contains_additional_breaches"]=7193,
	["map_contains_additional_chrysalis_talisman"]=7194,
	["map_contains_additional_clutching_talisman"]=7195,
	["map_contains_additional_fangjaw_talisman"]=7196,
	["map_contains_additional_mandible_talisman"]=7197,
	["map_contains_additional_packs_of_chaos_monsters"]=7198,
	["map_contains_additional_packs_of_cold_monsters"]=7199,
	["map_contains_additional_packs_of_fire_monsters"]=7200,
	["map_contains_additional_packs_of_lightning_monsters"]=7201,
	["map_contains_additional_packs_of_physical_monsters"]=7202,
	["map_contains_additional_packs_of_vaal_monsters"]=7203,
	["map_contains_additional_three_rat_talisman"]=7204,
	["map_contains_additional_tormented_betrayers"]=7205,
	["map_contains_additional_tormented_graverobbers"]=7206,
	["map_contains_additional_tormented_heretics"]=7207,
	["map_contains_additional_unique_talisman"]=7208,
	["map_contains_additional_writhing_talisman"]=7209,
	["map_contains_chayula_breach"]=7210,
	["map_contains_citadel"]=7211,
	["map_contains_corrupted_strongbox"]=7212,
	["map_contains_creeping_agony"]=7213,
	["map_contains_keepers_of_the_trove_bloodline_pack"]=7214,
	["map_contains_master"]=7215,
	["map_contains_nevalis_monkey"]=7216,
	["map_contains_perandus_boss"]=7217,
	["map_contains_talisman_boss_with_higher_tier"]=7218,
	["map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%"]=7219,
	["map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"]=7219,
	["map_contains_uul_netol_breach"]=7220,
	["map_contains_wealthy_pack"]=7221,
	["map_contains_x_additional_animated_weapon_packs"]=7222,
	["map_contains_x_additional_healing_packs"]=7223,
	["map_contains_x_additional_magic_packs"]=7224,
	["map_contains_x_additional_normal_packs"]=7225,
	["map_contains_x_additional_packs_on_their_own_team"]=7226,
	["map_contains_x_additional_packs_that_convert_on_death"]=7227,
	["map_contains_x_additional_packs_with_mirrored_rare_monsters"]=1944,
	["map_contains_x_additional_poison_packs"]=7228,
	["map_contains_x_additional_rare_packs"]=7229,
	["map_contains_x_fewer_portals"]=7230,
	["map_contracts_drop_with_additional_special_implicit_%_chance"]=7232,
	["map_cowards_trial_extra_ghosts"]=7233,
	["map_cowards_trial_extra_oriath_citizens"]=7234,
	["map_cowards_trial_extra_phantasms"]=7235,
	["map_cowards_trial_extra_raging_spirits"]=7236,
	["map_cowards_trial_extra_rhoas"]=7237,
	["map_cowards_trial_extra_skeleton_cannons"]=7238,
	["map_cowards_trial_extra_zombies"]=7239,
	["map_custom_league_damage_taken_+%_final"]=7240,
	["map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"]=7242,
	["map_damage_+%_per_poison_stack"]=7241,
	["map_damage_taken_+%_from_beyond_monsters"]=7243,
	["map_damage_taken_while_stationary_+%"]=7244,
	["map_damage_while_stationary_+%"]=7245,
	["map_death_and_taxes_boss_drops_additional_currency"]=7246,
	["map_delirium_additional_reward_type_chance_%"]=7247,
	["map_delirium_doodads_+%_final"]=7248,
	["map_delirium_splinter_amount_+%"]=7249,
	["map_delve_rules"]=7250,
	["map_display_area_contains_unbridged_gaps_to_cross"]=1996,
	["map_display_strongbox_monsters_are_enraged"]=7252,
	["map_display_unique_boss_drops_X_maps"]=2035,
	["map_divination_card_drop_chance_+%"]=7253,
	["map_doesnt_consume_sextant_use"]=7254,
	["map_dropped_maps_are_corrupted_with_8_mods"]=7255,
	["map_dropped_maps_are_duplicated_chance_permillage"]=7256,
	["map_duplicate_captured_beasts_chance_%"]=7257,
	["map_duplicate_essence_monsters_with_shrieking_essence"]=134,
	["map_duplicate_x_rare_monsters"]=7258,
	["map_duplicate_x_synthesised_rare_monsters"]=7259,
	["map_elder_boss_variation"]=7260,
	["map_elder_rare_chance_+%"]=7261,
	["map_endgame_affliction_reward_1"]=7262,
	["map_endgame_affliction_reward_2"]=7263,
	["map_endgame_affliction_reward_3"]=7264,
	["map_endgame_affliction_reward_4"]=7265,
	["map_endgame_affliction_reward_5"]=7266,
	["map_endgame_affliction_reward_6"]=7267,
	["map_endgame_affliction_reward_7"]=7268,
	["map_endgame_affliction_reward_8"]=7269,
	["map_endgame_affliction_reward_9"]=7270,
	["map_endgame_fog_depth"]=7271,
	["map_equipment_drops_identified"]=7272,
	["map_essence_corruption_cannot_release_monsters"]=126,
	["map_essence_monolith_contains_additional_essence_of_corruption"]=7273,
	["map_essence_monolith_contains_essence_of_corruption_%"]=7274,
	["map_essence_monsters_are_corrupted"]=7275,
	["map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance"]=136,
	["map_essence_monsters_have_additional_essences"]=7276,
	["map_essence_monsters_higher_tier"]=7277,
	["map_essences_are_1_tier_higher_chance_%"]=122,
	["map_essences_contains_rogue_exiles"]=114,
	["map_expedition_artifact_quantity_+%"]=7278,
	["map_expedition_chest_double_drops_chance_%"]=7279,
	["map_expedition_chest_marker_count_+"]=7280,
	["map_expedition_common_chest_marker_count_+"]=7281,
	["map_expedition_elite_marker_count_+%"]=7282,
	["map_expedition_encounter_additional_chance_%"]=7283,
	["map_expedition_epic_chest_marker_count_+"]=7284,
	["map_expedition_explosion_radius_+%"]=7285,
	["map_expedition_explosives_+%"]=7286,
	["map_expedition_extra_relic_suffix_chance_%"]=7287,
	["map_expedition_league"]=7288,
	["map_expedition_maximum_placement_distance_+%"]=7289,
	["map_expedition_number_of_monster_markers_+%"]=7290,
	["map_expedition_rare_monsters_+%"]=7291,
	["map_expedition_relic_mod_effect_+%"]=7292,
	["map_expedition_relics_+"]=7293,
	["map_expedition_relics_+%"]=7294,
	["map_expedition_saga_additional_terrain_features"]=7295,
	["map_expedition_saga_contains_boss"]=7296,
	["map_expedition_uncommon_chest_marker_count_+"]=7297,
	["map_expedition_vendor_reroll_currency_quantity_+%"]=7298,
	["map_expedition_x_extra_relic_suffixes"]=7299,
	["map_experience_gain_+%"]=1945,
	["map_extra_monoliths"]=7300,
	["map_final_boss_map_key_of_at_least_same_tier_as_current_map_drop_chance_%"]=7301,
	["map_first_invasion_boss_killed_drops_x_additional_currency"]=7302,
	["map_first_strongbox_contains_x_additional_rare_monsters"]=7303,
	["map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"]=7304,
	["map_fishy_effect_0"]=7251,
	["map_fishy_effect_1"]=7251,
	["map_fishy_effect_2"]=7251,
	["map_fishy_effect_3"]=7251,
	["map_fixed_seed"]=2020,
	["map_flask_charges_recovered_per_3_seconds_%"]=7305,
	["map_force_side_area"]=7306,
	["map_force_stone_circle"]=2044,
	["map_gain_onslaught_for_x_ms_on_killing_rare_monster"]=7307,
	["map_gauntlet_unique_monster_life_+%"]=7308,
	["map_gold_+%"]=1946,
	["map_grants_players_level_20_dash_skill"]=7309,
	["map_ground_consecrated_life_regeneration_rate_per_minute_%"]=7310,
	["map_ground_haste_action_speed_+%"]=7311,
	["map_ground_ice"]=2009,
	["map_ground_ice_base_magnitude"]=2010,
	["map_ground_lightning"]=2011,
	["map_ground_lightning_base_magnitude"]=2012,
	["map_ground_tar_movement_speed_+%"]=2013,
	["map_harbinger_additional_currency_shard_stack_chance_%"]=7312,
	["map_harbinger_cooldown_speed_+%"]=102,
	["map_harbinger_portal_drops_additional_fragments"]=7313,
	["map_harbingers_drops_additional_currency_shards"]=7314,
	["map_harvest_crafting_outcomes_X_lucky_rolls"]=7315,
	["map_harvest_double_lifeforce_dropped"]=7316,
	["map_harvest_monster_life_+%_final_from_sextant"]=7317,
	["map_harvest_seed_t2_upgrade_%_chance"]=123,
	["map_harvest_seed_t3_upgrade_%_chance"]=127,
	["map_harvest_seeds_1_of_every_2_plot_type_override"]=7318,
	["map_harvest_seeds_are_at_least_t2"]=115,
	["map_has_X_seconds_between_waves"]=2133,
	["map_has_X_waves_of_monsters"]=2132,
	["map_has_monoliths"]=7319,
	["map_has_x%_quality"]=7320,
	["map_heist_contract_additional_reveals_granted"]=7321,
	["map_heist_contract_chest_no_rewards_%_chance"]=7322,
	["map_heist_contract_npc_items_cannot_drop"]=7323,
	["map_heist_contract_primary_target_value_+%_final"]=7324,
	["map_heist_monster_life_+%_final_from_sextant"]=7325,
	["map_heist_npc_perks_effect_+%_final"]=7326,
	["map_hellscape_additional_boss"]=1043,
	["map_hellscape_blood_consumed_+%_final"]=1023,
	["map_hellscape_fire_damage_taken_when_switching"]=1029,
	["map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated"]=1025,
	["map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time"]=1024,
	["map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource"]=1026,
	["map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource"]=1027,
	["map_hellscape_gimmick_shift_randomly"]=1028,
	["map_hellscape_item_drop_quantity_+%"]=1044,
	["map_hellscape_item_drop_rarity_+%"]=1045,
	["map_hellscape_lightning_damage_taken_when_switching"]=1030,
	["map_hellscape_monster_damage_+%_final"]=1031,
	["map_hellscape_monster_damage_taken_+%_final"]=1032,
	["map_hellscape_monster_life_+%_final"]=1033,
	["map_hellscape_monster_life_regeneration_rate_per_minute_%"]=1034,
	["map_hellscape_monster_slain_experience_+%_final"]=1046,
	["map_hellscape_pack_size_+%"]=1047,
	["map_hellscape_physical_damage_taken_when_switching"]=1035,
	["map_hellscape_rare_monster_drop_additional_abyss_jewel"]=1048,
	["map_hellscape_rare_monster_drop_additional_basic_currency_item"]=1049,
	["map_hellscape_rare_monster_drop_additional_blight_oil"]=1050,
	["map_hellscape_rare_monster_drop_additional_breach_splinters"]=1051,
	["map_hellscape_rare_monster_drop_additional_delirium_splinters"]=1052,
	["map_hellscape_rare_monster_drop_additional_delve_fossil"]=1053,
	["map_hellscape_rare_monster_drop_additional_enchanted_item"]=1054,
	["map_hellscape_rare_monster_drop_additional_essence"]=1055,
	["map_hellscape_rare_monster_drop_additional_expedition_currency"]=1056,
	["map_hellscape_rare_monster_drop_additional_fractured_item"]=1057,
	["map_hellscape_rare_monster_drop_additional_gem"]=1058,
	["map_hellscape_rare_monster_drop_additional_incubator"]=1059,
	["map_hellscape_rare_monster_drop_additional_influence_item"]=1060,
	["map_hellscape_rare_monster_drop_additional_legion_splinters"]=1061,
	["map_hellscape_rare_monster_drop_additional_map_item"]=1062,
	["map_hellscape_rare_monster_drop_additional_metamorph_catalyst"]=1063,
	["map_hellscape_rare_monster_drop_additional_scarab"]=1064,
	["map_hellscape_rare_monster_drop_additional_scourged_item"]=1065,
	["map_hellscape_rare_monster_drop_additional_stacked_decks"]=1066,
	["map_hellscape_rare_monster_drop_additional_tainted_currency"]=1067,
	["map_hellscape_rare_monster_drop_additional_unique_item"]=1068,
	["map_hellscape_rare_monster_drop_items_X_levels_higher"]=1069,
	["map_hellscaping_speed_+%"]=6350,
	["map_imprisoned_monsters_action_speed_+%"]=7327,
	["map_imprisoned_monsters_damage_+%"]=7328,
	["map_imprisoned_monsters_damage_taken_+%"]=7329,
	["map_incursion_architects_drop_incursion_rare_chance_%"]=103,
	["map_incursion_boss_possessed_by_tormented_arsonist"]=7330,
	["map_incursion_boss_possessed_by_tormented_blasphemer"]=7331,
	["map_incursion_boss_possessed_by_tormented_cannibal"]=7332,
	["map_incursion_boss_possessed_by_tormented_charlatan"]=7333,
	["map_incursion_boss_possessed_by_tormented_corrupter"]=7334,
	["map_incursion_boss_possessed_by_tormented_counterfeiter"]=7335,
	["map_incursion_boss_possessed_by_tormented_cutthroat"]=7336,
	["map_incursion_boss_possessed_by_tormented_embezzler"]=7337,
	["map_incursion_boss_possessed_by_tormented_experimenter"]=7338,
	["map_incursion_boss_possessed_by_tormented_fisherman"]=7339,
	["map_incursion_boss_possessed_by_tormented_freezer"]=7340,
	["map_incursion_boss_possessed_by_tormented_librarian"]=7341,
	["map_incursion_boss_possessed_by_tormented_martyr"]=7342,
	["map_incursion_boss_possessed_by_tormented_mutilator"]=7343,
	["map_incursion_boss_possessed_by_tormented_necromancer"]=7344,
	["map_incursion_boss_possessed_by_tormented_poisoner"]=7345,
	["map_incursion_boss_possessed_by_tormented_rogue"]=7346,
	["map_incursion_boss_possessed_by_tormented_smuggler"]=7347,
	["map_incursion_boss_possessed_by_tormented_spy"]=7348,
	["map_incursion_boss_possessed_by_tormented_thief"]=7349,
	["map_incursion_boss_possessed_by_tormented_thug"]=7350,
	["map_incursion_boss_possessed_by_tormented_warlord"]=7351,
	["map_incursion_memory_line_monster_damage_+%_final"]=3936,
	["map_incursion_memory_line_monster_life_+%_final"]=3935,
	["map_incursion_spawn_large_caustic_plants"]=7352,
	["map_incursion_spawn_parasitic_caustic_plants"]=7353,
	["map_invasion_bosses_are_twinned"]=7354,
	["map_invasion_bosses_drop_x_additional_vaal_orbs"]=7355,
	["map_invasion_bosses_dropped_items_are_fully_linked"]=7356,
	["map_invasion_bosses_dropped_items_have_x_additional_sockets"]=7357,
	["map_invasion_monster_packs"]=2308,
	["map_invasion_monsters_guarded_by_x_magic_packs"]=7358,
	["map_is_branchy"]=1990,
	["map_item_drop_quality_also_applies_to_map_item_drop_rarity"]=7359,
	["map_item_drop_quantity_+%"]=1947,
	["map_item_drop_rarity_+%"]=1948,
	["map_item_found_rarity_+%_per_15_rampage_stacks"]=7360,
	["map_item_level_override"]=830,
	["map_item_quantity_from_monsters_that_drop_silver_coin_+%"]=7361,
	["map_items_drop_corrupted"]=2709,
	["map_items_drop_corrupted_%"]=2710,
	["map_killing_rare_monsters_pauses_delirium_mirror_timer_for_x_seconds"]=7362,
	["map_labyrinth_izaro_area_of_effect_+%"]=7363,
	["map_labyrinth_izaro_attack_cast_move_speed_+%"]=7364,
	["map_labyrinth_izaro_damage_+%"]=7365,
	["map_labyrinth_izaro_life_+%"]=7366,
	["map_labyrinth_monsters_attack_cast_and_movement_speed_+%"]=7367,
	["map_labyrinth_monsters_damage_+%"]=7368,
	["map_labyrinth_monsters_life_+%"]=7369,
	["map_leaguestone_area_contains_x_additional_leaguestones"]=7370,
	["map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"]=7371,
	["map_leaguestone_contains_warband_leader"]=7372,
	["map_leaguestone_explicit_warband_type_override"]=7373,
	["map_leaguestone_imprisoned_monsters_item_quantity_+%_final"]=7374,
	["map_leaguestone_imprisoned_monsters_item_rarity_+%_final"]=7375,
	["map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"]=7376,
	["map_leaguestone_monolith_contains_essence_type"]=7377,
	["map_leaguestone_override_base_num_breaches"]=7378,
	["map_leaguestone_override_base_num_invasion_bosses"]=7379,
	["map_leaguestone_override_base_num_monoliths"]=7380,
	["map_leaguestone_override_base_num_perandus_chests"]=7381,
	["map_leaguestone_override_base_num_prophecy_coins"]=7382,
	["map_leaguestone_override_base_num_rogue_exiles"]=7383,
	["map_leaguestone_override_base_num_shrines"]=7384,
	["map_leaguestone_override_base_num_strongboxes"]=7385,
	["map_leaguestone_override_base_num_talismans"]=7386,
	["map_leaguestone_override_base_num_tormented_spirits"]=7387,
	["map_leaguestone_override_base_num_warband_packs"]=7388,
	["map_leaguestone_perandus_chests_have_item_quantity_+%_final"]=7389,
	["map_leaguestone_perandus_chests_have_item_rarity_+%_final"]=7390,
	["map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"]=7391,
	["map_leaguestone_shrine_monster_rarity_override"]=7392,
	["map_leaguestone_shrine_override_type"]=7393,
	["map_leaguestone_strongboxes_rarity_override"]=7394,
	["map_leaguestone_warbands_packs_have_item_quantity_+%_final"]=7396,
	["map_leaguestone_warbands_packs_have_item_rarity_+%_final"]=7397,
	["map_leaguestone_x_monsters_spawn_abaxoth"]=7398,
	["map_leaguestone_x_monsters_spawn_random_beyond_boss"]=7399,
	["map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"]=7400,
	["map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"]=7401,
	["map_legion_league_extra_spawns"]=7402,
	["map_legion_league_force_general"]=7403,
	["map_legion_league_force_war_chest"]=7404,
	["map_legion_monster_life_+%_final_from_sextant"]=7405,
	["map_legion_monster_splinter_emblem_drops_duplicated"]=7406,
	["map_level_+"]=7407,
	["map_magic_chest_amount_+%"]=1949,
	["map_magic_items_drop_as_normal"]=7408,
	["map_magic_monster_life_regeneration_rate_per_minute_%"]=3905,
	["map_magic_monsters_are_maimed"]=7409,
	["map_magic_monsters_damage_taken_+%"]=7410,
	["map_magic_pack_size_+%"]=1950,
	["map_metamorph_all_metamorphs_have_rewards"]=7411,
	["map_metamorph_boss_drops_additional_itemised_organs"]=7412,
	["map_metamorph_catalyst_drops_duplicated"]=7413,
	["map_metamorph_itemised_boss_min_rewards"]=7414,
	["map_metamorph_itemised_boss_more_difficult"]=7415,
	["map_metamorph_life_+%_final_from_sextant"]=7416,
	["map_metamorphosis_league"]=7417,
	["map_mini_monolith_monsters_are_magic"]=7418,
	["map_minimap_revealed"]=2021,
	["map_monolith_chance_%"]=7419,
	["map_monster_additional_baron_packs"]=1951,
	["map_monster_additional_beasts_packs"]=1952,
	["map_monster_additional_bramble_packs"]=1953,
	["map_monster_additional_doryani_packs"]=1954,
	["map_monster_additional_ezomyte_packs"]=1955,
	["map_monster_additional_faridun_packs"]=1956,
	["map_monster_additional_perennial_packs"]=1957,
	["map_monster_additional_undead_packs"]=1958,
	["map_monster_additional_vaal_packs"]=1959,
	["map_monster_and_player_onslaught_effect_+%"]=7420,
	["map_monster_attack_cast_and_movement_speed_+%"]=7421,
	["map_monster_beyond_portal_chance_+%"]=7422,
	["map_monster_curse_effect_on_self_+%"]=7423,
	["map_monster_damage_taken_+%_final_from_atlas_keystone"]=7424,
	["map_monster_damage_taken_+%_while_possessed"]=7425,
	["map_monster_defences_+%"]=2513,
	["map_monster_drop_higher_level_gear"]=3232,
	["map_monster_melee_attacks_apply_random_curses"]=2111,
	["map_monster_melee_attacks_apply_random_curses_%_chance"]=2112,
	["map_monster_no_drops"]=2119,
	["map_monster_non_damaging_ailment_effect_+%_on_self"]=7426,
	["map_monster_skills_chain_X_additional_times"]=2114,
	["map_monster_slain_experience_+%"]=7428,
	["map_monster_tre_+%"]=1960,
	["map_monster_unaffected_by_shock"]=2072,
	["map_monsters_%_all_damage_to_gain_as_chaos"]=2104,
	["map_monsters_%_all_damage_to_gain_as_cold"]=2100,
	["map_monsters_%_all_damage_to_gain_as_fire"]=2098,
	["map_monsters_%_all_damage_to_gain_as_lightning"]=2102,
	["map_monsters_%_chance_to_inflict_status_ailments"]=7481,
	["map_monsters_%_physical_damage_to_convert_to_chaos"]=2097,
	["map_monsters_%_physical_damage_to_convert_to_cold"]=2095,
	["map_monsters_%_physical_damage_to_convert_to_fire"]=2094,
	["map_monsters_%_physical_damage_to_convert_to_lightning"]=2096,
	["map_monsters_%_physical_damage_to_gain_as_chaos"]=2105,
	["map_monsters_%_physical_damage_to_gain_as_cold"]=2101,
	["map_monsters_%_physical_damage_to_gain_as_fire"]=2099,
	["map_monsters_%_physical_damage_to_gain_as_lightning"]=2103,
	["map_monsters_accuracy_rating_+%"]=7429,
	["map_monsters_action_speed_-%"]=7430,
	["map_monsters_add_endurance_charge_on_hit_%"]=7431,
	["map_monsters_add_frenzy_charge_on_hit_%"]=7432,
	["map_monsters_add_power_charge_on_hit_%"]=7433,
	["map_monsters_additional_chaos_resistance"]=7434,
	["map_monsters_additional_cold_resistance"]=2089,
	["map_monsters_additional_dexterity_ratio_%_for_evasion"]=7435,
	["map_monsters_additional_elemental_resistance"]=7436,
	["map_monsters_additional_fire_resistance"]=2088,
	["map_monsters_additional_lightning_resistance"]=2090,
	["map_monsters_additional_maximum_all_elemental_resistances_%"]=7437,
	["map_monsters_additional_number_of_projecitles"]=2087,
	["map_monsters_additional_physical_damage_reduction"]=2091,
	["map_monsters_additional_strength_ratio_%_for_armour"]=7438,
	["map_monsters_ailment_threshold_+%"]=7439,
	["map_monsters_all_damage_can_chill"]=7440,
	["map_monsters_all_damage_can_freeze"]=7441,
	["map_monsters_all_damage_can_ignite"]=7442,
	["map_monsters_all_damage_can_poison"]=7443,
	["map_monsters_all_damage_can_shock"]=7444,
	["map_monsters_always_crit"]=7445,
	["map_monsters_always_hit"]=7446,
	["map_monsters_always_ignite"]=7447,
	["map_monsters_are_converted_on_kill"]=7448,
	["map_monsters_are_hexproof"]=2117,
	["map_monsters_are_immune_to_curses"]=2116,
	["map_monsters_area_of_effect_+%"]=2068,
	["map_monsters_armour_break_physical_damage_%_dealt_as_armour_break"]=7449,
	["map_monsters_attack_speed_+%"]=2083,
	["map_monsters_attacks_inflict_bleeding_on_hit"]=7470,
	["map_monsters_avoid_ailments_%"]=2073,
	["map_monsters_avoid_elemental_ailments_%"]=2074,
	["map_monsters_avoid_freeze_and_chill_%"]=2069,
	["map_monsters_avoid_ignite_%"]=2070,
	["map_monsters_avoid_poison_bleed_impale_%"]=7450,
	["map_monsters_avoid_shock_%"]=2071,
	["map_monsters_base_bleed_duration_+%"]=7451,
	["map_monsters_base_block_%"]=7452,
	["map_monsters_base_chance_to_freeze_%"]=7453,
	["map_monsters_base_chance_to_ignite_%"]=7454,
	["map_monsters_base_chance_to_shock_%"]=7455,
	["map_monsters_base_poison_duration_+%"]=7456,
	["map_monsters_base_self_critical_strike_multiplier_-%"]=3248,
	["map_monsters_base_spell_block_%"]=7457,
	["map_monsters_cannot_be_leeched_from"]=2077,
	["map_monsters_cannot_be_stunned"]=2092,
	["map_monsters_cannot_be_taunted"]=7458,
	["map_monsters_cast_speed_+%"]=2084,
	["map_monsters_chance_to_blind_on_hit_%"]=7459,
	["map_monsters_chance_to_impale_%"]=7460,
	["map_monsters_chance_to_inflict_bleeding_%"]=7461,
	["map_monsters_chance_to_inflict_brittle_%"]=7462,
	["map_monsters_chance_to_inflict_sapped_%"]=7463,
	["map_monsters_chance_to_poison_on_hit_%"]=7464,
	["map_monsters_chance_to_scorch_%"]=7465,
	["map_monsters_critical_strike_chance_+%"]=2075,
	["map_monsters_critical_strike_multiplier_+"]=2076,
	["map_monsters_curse_effect_+%"]=2118,
	["map_monsters_curse_effect_on_self_+%_final"]=7466,
	["map_monsters_damage_+%"]=2080,
	["map_monsters_damage_taken_+%"]=7467,
	["map_monsters_drop_ground_fire_on_death_base_radius"]=2115,
	["map_monsters_enemy_phys_reduction_%_penalty_vs_hit"]=7468,
	["map_monsters_energy_shield_leech_resistance_permyriad"]=3934,
	["map_monsters_freeze_duration_+%"]=7469,
	["map_monsters_gain_x_endurance_charges_every_20_seconds"]=2108,
	["map_monsters_gain_x_frenzy_charges_every_20_seconds"]=2107,
	["map_monsters_gain_x_power_charges_every_20_seconds"]=2109,
	["map_monsters_global_poison_on_hit"]=7471,
	["map_monsters_have_onslaught"]=2081,
	["map_monsters_hit_damage_freeze_multiplier_+%"]=7472,
	["map_monsters_hit_damage_stun_multiplier_+%"]=7473,
	["map_monsters_ignite_chance_+%"]=7474,
	["map_monsters_ignite_duration_+%"]=7475,
	["map_monsters_immune_to_a_random_status_ailment_or_stun"]=2110,
	["map_monsters_life_+%"]=2067,
	["map_monsters_life_leech_resistance_permyriad"]=2078,
	["map_monsters_maim_on_hit_%_chance"]=7476,
	["map_monsters_mana_leech_resistance_permyriad"]=2079,
	["map_monsters_maximum_life_%_to_add_to_maximum_energy_shield"]=7477,
	["map_monsters_movement_speed_+%"]=2082,
	["map_monsters_movement_speed_cannot_be_reduced_below_base"]=7478,
	["map_monsters_near_shrines_are_chilled"]=7479,
	["map_monsters_penetrate_elemental_resistances_%"]=7480,
	["map_monsters_physical_damage_%_to_gain_as_random_element"]=2106,
	["map_monsters_poison_on_hit"]=2093,
	["map_monsters_reduce_enemy_chaos_resistance_%"]=7482,
	["map_monsters_reduce_enemy_cold_resistance_%"]=7483,
	["map_monsters_reduce_enemy_fire_resistance_%"]=7484,
	["map_monsters_reduce_enemy_lightning_resistance_%"]=7485,
	["map_monsters_reflect_%_elemental_damage"]=2086,
	["map_monsters_reflect_%_physical_damage"]=2085,
	["map_monsters_reflect_curses"]=2113,
	["map_monsters_remove_%_of_mana_on_hit"]=7488,
	["map_monsters_remove_charges_on_hit_%"]=7486,
	["map_monsters_remove_enemy_flask_charge_on_hit_%_chance"]=7487,
	["map_monsters_shock_chance_+%"]=7489,
	["map_monsters_shock_effect_+%"]=7490,
	["map_monsters_skill_speed_+%"]=7427,
	["map_monsters_spawned_with_talisman_drop_additional_rare_items"]=7491,
	["map_monsters_spell_damage_%_suppressed"]=7492,
	["map_monsters_spell_suppression_chance_%"]=7493,
	["map_monsters_spells_chance_to_hinder_on_hit_%_chance"]=7494,
	["map_monsters_steal_charges"]=7495,
	["map_monsters_stun_threshold_+%"]=7496,
	["map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"]=7497,
	["map_monsters_unaffected_by_curses"]=7498,
	["map_monsters_with_silver_coins_drop_x_additional_currency_items"]=7499,
	["map_monsters_with_silver_coins_drop_x_additional_rare_items"]=7500,
	["map_monsters_withered_on_hit_for_2_seconds_%_chance"]=7501,
	["map_monstrous_treasure_no_monsters"]=7502,
	["map_movement_velocity_+%_per_poison_stack"]=7503,
	["map_nemesis_dropped_items_+"]=7504,
	["map_next_area_contains_x_additional_bearers_of_the_guardian_packs"]=7505,
	["map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"]=7506,
	["map_no_magic_items_drop"]=7507,
	["map_no_rare_items_drop"]=7508,
	["map_no_refills_in_town"]=2022,
	["map_no_stashes"]=7509,
	["map_no_uniques_drop_randomly"]=7510,
	["map_no_vendors"]=7511,
	["map_non_unique_equipment_drops_as_sell_price"]=2708,
	["map_non_unique_items_drop_normal"]=7512,
	["map_non_unique_monster_life_regeneration_rate_per_minute_%"]=7513,
	["map_non_unique_monsters_spawn_X_monsters_on_death"]=2047,
	["map_normal_items_drop_as_magic"]=7514,
	["map_normal_monster_life_regeneration_rate_per_minute_%"]=3904,
	["map_nuke_everything"]=7515,
	["map_num_extra_abysses"]=7516,
	["map_num_extra_blights_"]=7517,
	["map_num_extra_gloom_shrines"]=7518,
	["map_num_extra_harbingers"]=7519,
	["map_num_extra_invasion_bosses"]=2309,
	["map_num_extra_resonating_shrines"]=7520,
	["map_num_extra_shrines"]=2038,
	["map_num_extra_strongboxes"]=2046,
	["map_number_of_additional_mods"]=7521,
	["map_number_of_additional_prefixes"]=7522,
	["map_number_of_additional_silver_coin_drops"]=7523,
	["map_number_of_additional_suffixes"]=7524,
	["map_number_of_harbinger_portals"]=90,
	["map_number_of_magic_packs_+%"]=1961,
	["map_number_of_rare_packs_+%"]=1962,
	["map_on_complete_drop_x_additional_maps"]=7525,
	["map_owner_sulphite_gained_+%"]=7526,
	["map_pack_size_+%"]=1963,
	["map_packs_are_abomination_monsters"]=7527,
	["map_packs_are_animals"]=2028,
	["map_packs_are_bandits"]=2026,
	["map_packs_are_blackguards"]=7528,
	["map_packs_are_demons"]=2029,
	["map_packs_are_ghosts"]=7529,
	["map_packs_are_goatmen"]=2027,
	["map_packs_are_humanoids"]=2030,
	["map_packs_are_kitava"]=7530,
	["map_packs_are_lunaris"]=7531,
	["map_packs_are_sea_witches_and_spawn"]=2031,
	["map_packs_are_skeletons"]=2025,
	["map_packs_are_solaris"]=7532,
	["map_packs_are_spiders"]=7533,
	["map_packs_are_str_mission_totems"]=2024,
	["map_packs_are_totems"]=2023,
	["map_packs_are_undead_and_necromancers"]=2032,
	["map_packs_are_vaal"]=7534,
	["map_packs_fire_projectiles"]=2033,
	["map_packs_have_pop_up_traps"]=3897,
	["map_perandus_guards_are_rare"]=7535,
	["map_perandus_monsters_drop_perandus_coin_stack_%"]=7536,
	["map_player_accuracy_rating_+%_final"]=7537,
	["map_player_additional_physical_damage_reduction_%_in_hellscape"]=1036,
	["map_player_attack_cast_and_movement_speed_+%_during_onslaught"]=7538,
	["map_player_base_chaos_damage_taken_per_minute"]=2048,
	["map_player_block_chance_%_in_hellscape"]=1037,
	["map_player_buff_time_passed_+%_only_buff_category"]=7539,
	["map_player_cannot_block_attacks"]=7540,
	["map_player_cannot_block_spells"]=7541,
	["map_player_cannot_expose"]=2050,
	["map_player_cannot_suppress_spell_damage"]=7542,
	["map_player_chance_to_evade_attacks_%_in_hellscape"]=1038,
	["map_player_chance_to_gain_vaal_soul_on_kill_%"]=7543,
	["map_player_charges_gained_+%"]=7544,
	["map_player_cooldown_speed_+%_final"]=7545,
	["map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"]=2850,
	["map_player_create_enemy_meteor_daemon_on_flask_use_%_chance"]=7546,
	["map_player_curse_effect_on_self_+%"]=7547,
	["map_player_damage_+%_vs_breach_monsters"]=7548,
	["map_player_damage_taken_+%_vs_breach_monsters"]=7549,
	["map_player_damage_taken_+%_while_rampaging"]=7550,
	["map_player_disable_soul_gain_prevention"]=7551,
	["map_player_es_loss_per_second_in_hellscape"]=1039,
	["map_player_flask_recovery_is_instant"]=7552,
	["map_player_global_defences_+%_final_from_sanctum_boon"]=2514,
	["map_player_has_blood_magic_keystone"]=2049,
	["map_player_has_chaos_inoculation_keystone"]=2051,
	["map_player_has_level_X_conductivity"]=2059,
	["map_player_has_level_X_despair"]=2060,
	["map_player_has_level_X_elemental_weakness"]=2055,
	["map_player_has_level_X_enfeeble"]=2053,
	["map_player_has_level_X_flammability"]=2057,
	["map_player_has_level_X_frostbite"]=2058,
	["map_player_has_level_X_punishment"]=2056,
	["map_player_has_level_X_silence"]=2061,
	["map_player_has_level_X_temporal_chains"]=2054,
	["map_player_has_level_X_vulnerability"]=2052,
	["map_player_has_random_level_X_curse_every_10_seconds"]=7553,
	["map_player_life_and_es_recovery_speed_+%_final"]=7554,
	["map_player_life_loss_per_second_in_hellscape"]=1040,
	["map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"]=7555,
	["map_player_maximum_life_and_es_+%_final_from_sanctum_curse"]=7556,
	["map_player_movement_speed_+%_final_in_hellscape"]=1041,
	["map_player_movement_velocity_+%"]=7557,
	["map_player_no_regeneration"]=2062,
	["map_player_non_curse_aura_effect_+%"]=7558,
	["map_player_onslaught_on_kill_%"]=7559,
	["map_player_projectile_damage_+%_final"]=2065,
	["map_player_shrine_buff_effect_on_self_+%"]=7560,
	["map_player_shrine_effect_duration_+%"]=7561,
	["map_player_spell_suppression_chance_%_in_hellscape"]=1042,
	["map_player_status_recovery_speed_+%"]=2064,
	["map_players_additional_number_of_projectiles"]=2087,
	["map_players_and_monsters_chaos_damage_taken_+%"]=7562,
	["map_players_and_monsters_cold_damage_taken_+%"]=7563,
	["map_players_and_monsters_critical_strike_chance_+%"]=7564,
	["map_players_and_monsters_curses_are_reflected"]=7565,
	["map_players_and_monsters_damage_+%_per_curse"]=7566,
	["map_players_and_monsters_damage_taken_+%_while_stationary"]=7567,
	["map_players_and_monsters_fire_damage_taken_+%"]=7568,
	["map_players_and_monsters_have_onslaught_if_hit_recently"]=7569,
	["map_players_and_monsters_have_resolute_technique"]=7570,
	["map_players_and_monsters_lightning_damage_taken_+%"]=7571,
	["map_players_and_monsters_movement_speed_+%"]=7572,
	["map_players_and_monsters_physical_damage_taken_+%"]=7573,
	["map_players_are_poisoned_while_moving_chaos_damage_per_second"]=7574,
	["map_players_armour_+%_final"]=7575,
	["map_players_block_chance_+%"]=7576,
	["map_players_cannot_gain_endurance_charges"]=7577,
	["map_players_cannot_gain_flask_charges"]=7578,
	["map_players_cannot_gain_frenzy_charges"]=7579,
	["map_players_cannot_gain_power_charges"]=7580,
	["map_players_cannot_take_reflected_damage"]=7581,
	["map_players_gain_1_random_rare_monster_mod_on_kill_ms"]=7582,
	["map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"]=7583,
	["map_players_gain_onslaught_after_opening_a_strongbox_ms"]=7584,
	["map_players_gain_onslaught_during_flask_effect"]=7585,
	["map_players_gain_rampage_stacks"]=2313,
	["map_players_gain_rare_monster_mods_on_kill_%_chance"]=7586,
	["map_players_gain_rare_monster_mods_on_kill_ms"]=3070,
	["map_players_gain_soul_eater_on_rare_kill_ms"]=3072,
	["map_players_have_point_blank"]=7587,
	["map_players_movement_skills_cooldown_speed_+%"]=7588,
	["map_players_movement_speed_+%"]=7589,
	["map_players_no_regeneration_including_es"]=7590,
	["map_players_resist_all_%"]=7591,
	["map_players_skill_area_of_effect_+%_final"]=7592,
	["map_players_spell_damage_%_suppressed"]=7593,
	["map_portals_do_not_expire"]=7594,
	["map_possessed_monsters_drop_gilded_scarab_chance_%"]=7595,
	["map_possessed_monsters_drop_map_chance_%"]=7596,
	["map_possessed_monsters_drop_polished_scarab_chance_%"]=7597,
	["map_possessed_monsters_drop_rusted_scarab_chance_%"]=7598,
	["map_possessed_monsters_drop_unique_chance_%"]=7599,
	["map_possessed_monsters_drop_winged_scarab_chance_%"]=7600,
	["map_projectile_speed_+%"]=2066,
	["map_rampage_time_+%"]=7601,
	["map_random_unique_monster_is_possessed"]=7602,
	["map_random_zana_mod"]=7603,
	["map_rare_breach_monster_additional_breach_ring_drop_chance_%"]=7604,
	["map_rare_breach_monsters_drop_additional_shards"]=7605,
	["map_rare_chest_amount_+%"]=1964,
	["map_rare_monster_additional_modifier_chance_%_with_rollover"]=7606,
	["map_rare_monster_life_regeneration_rate_per_minute_%"]=3906,
	["map_rare_monster_num_additional_modifiers"]=7607,
	["map_rare_monsters_are_hindered"]=7608,
	["map_rare_monsters_drop_rare_prismatic_ring_on_death_%"]=7609,
	["map_rare_monsters_drop_x_additional_rare_items"]=7610,
	["map_rare_monsters_have_inner_treasure"]=7611,
	["map_ritual_additional_reward_rerolls"]=7612,
	["map_ritual_defer_reward_tribute_cost_+%"]=7613,
	["map_ritual_deferred_rewards_are_offered_again_+%_sooner"]=7614,
	["map_ritual_magic_monsters_+%"]=7615,
	["map_ritual_number_of_free_rerolls"]=7616,
	["map_ritual_offered_rewards_from_rerolls_have_permyriad_chance_to_cost_no_tribute"]=7617,
	["map_ritual_omen_chance_+%"]=7618,
	["map_ritual_rare_monsters_+%"]=7619,
	["map_ritual_rewards_reroll_cost_+%_final"]=7620,
	["map_ritual_tribute_+%"]=7621,
	["map_ritual_uber_rune_type_weighting_+%"]=7622,
	["map_rogue_exile_attack_cast_and_movement_speed_+%"]=7623,
	["map_rogue_exile_drop_skill_gem_with_quality"]=7624,
	["map_rogue_exiles_are_doubled"]=7625,
	["map_rogue_exiles_damage_+%"]=7626,
	["map_rogue_exiles_drop_additional_currency_items_with_quality"]=7627,
	["map_rogue_exiles_drop_x_additional_jewels"]=7628,
	["map_rogue_exiles_dropped_items_are_corrupted"]=7629,
	["map_rogue_exiles_dropped_items_are_duplicated"]=7630,
	["map_rogue_exiles_dropped_items_are_fully_linked"]=7631,
	["map_rogue_exiles_maximum_life_+%"]=7632,
	["map_shaper_rare_chance_+%"]=7633,
	["map_shrine_chance_%"]=7634,
	["map_shrine_monster_life_+%_final"]=7635,
	["map_shrines_are_darkshrines"]=2039,
	["map_shrines_drop_x_currency_items_on_activation"]=7636,
	["map_shrines_grant_a_random_additional_effect"]=7637,
	["map_simulacrum_reward_level_+"]=7638,
	["map_size_+%"]=1980,
	["map_spawn_abysses"]=7639,
	["map_spawn_affliction_mirror"]=7640,
	["map_spawn_bestiary_encounters"]=7641,
	["map_spawn_betrayals"]=2307,
	["map_spawn_beyond_boss_when_beyond_boss_slain_%"]=7642,
	["map_spawn_cadiro_%_chance"]=7643,
	["map_spawn_exile_per_area_%"]=2304,
	["map_spawn_extra_exiles"]=2036,
	["map_spawn_extra_perandus_chests"]=7644,
	["map_spawn_extra_talismans"]=2043,
	["map_spawn_extra_torment_spirits"]=2045,
	["map_spawn_extra_warbands"]=2037,
	["map_spawn_harbingers"]=2040,
	["map_spawn_heist_smugglers_cache"]=7645,
	["map_spawn_incursion_encounters"]=7646,
	["map_spawn_perandus_chests"]=2042,
	["map_spawn_talismans"]=2041,
	["map_spawn_tormented_spirits"]=2310,
	["map_spawn_two_bosses"]=2120,
	["map_spawn_x_additional_heist_smugglers_caches"]=7647,
	["map_spawn_x_random_map_bosses"]=7648,
	["map_storm_area_of_effect_+%"]=7649,
	["map_strongbox_chain_length"]=104,
	["map_strongbox_chance_%"]=7650,
	["map_strongbox_items_dropped_are_mirrored"]=7651,
	["map_strongbox_monsters_attack_speed_+%"]=7652,
	["map_strongbox_monsters_damage_+%"]=135,
	["map_strongbox_monsters_item_quantity_+%"]=7653,
	["map_strongbox_monsters_life_+%"]=128,
	["map_strongboxes_additional_pack_chance_%"]=124,
	["map_strongboxes_are_corrupted"]=7654,
	["map_strongboxes_at_least_rare"]=7655,
	["map_strongboxes_drop_x_additional_rare_items"]=7656,
	["map_strongboxes_minimum_rarity"]=7657,
	["map_strongboxes_vaal_orb_drop_chance_%"]=7395,
	["map_synthesis_league"]=7658,
	["map_synthesis_spawn_additional_abyss_bone_chest_clusters"]=7659,
	["map_synthesis_spawn_additional_bloodworm_barrel_clusters"]=7660,
	["map_synthesis_spawn_additional_fungal_chest_clusters"]=7661,
	["map_synthesis_spawn_additional_magic_ambush_chest"]=7662,
	["map_synthesis_spawn_additional_normal_ambush_chest"]=7663,
	["map_synthesis_spawn_additional_parasite_barrel_clusters"]=7664,
	["map_synthesis_spawn_additional_rare_ambush_chest"]=7665,
	["map_synthesis_spawn_additional_volatile_barrel_clusters"]=7666,
	["map_synthesis_spawn_additional_wealthy_barrel_clusters"]=7667,
	["map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%"]=7668,
	["map_synthesised_magic_monster_additional_currency_item_drop_chance_%"]=7669,
	["map_synthesised_magic_monster_additional_currency_shard_drop_chance_%"]=7670,
	["map_synthesised_magic_monster_additional_divination_card_drop_chance_%"]=7671,
	["map_synthesised_magic_monster_additional_elder_item_drop_chance_%"]=7672,
	["map_synthesised_magic_monster_additional_fossil_drop_chance_%"]=7673,
	["map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%"]=7674,
	["map_synthesised_magic_monster_additional_shaper_item_drop_chance_%"]=7675,
	["map_synthesised_magic_monster_drop_additional_currency"]=7676,
	["map_synthesised_magic_monster_drop_additional_currency_shard"]=7677,
	["map_synthesised_magic_monster_drop_additional_quality_currency"]=7678,
	["map_synthesised_magic_monster_dropped_item_quantity_+%"]=7679,
	["map_synthesised_magic_monster_dropped_item_rarity_+%"]=7680,
	["map_synthesised_magic_monster_fractured_item_drop_chance_+%"]=7681,
	["map_synthesised_magic_monster_items_drop_corrupted_%"]=7682,
	["map_synthesised_magic_monster_map_drop_chance_+%"]=7683,
	["map_synthesised_magic_monster_slain_experience_+%"]=7684,
	["map_synthesised_magic_monster_unique_item_drop_chance_+%"]=7685,
	["map_synthesised_monster_additional_breach_splinter_drop_chance_%"]=7686,
	["map_synthesised_monster_additional_currency_item_drop_chance_%"]=7687,
	["map_synthesised_monster_additional_currency_shard_drop_chance_%"]=7688,
	["map_synthesised_monster_additional_divination_card_drop_chance_%"]=7689,
	["map_synthesised_monster_additional_elder_item_drop_chance_%"]=7690,
	["map_synthesised_monster_additional_fossil_drop_chance_%"]=7691,
	["map_synthesised_monster_additional_quality_currency_item_drop_chance_%"]=7692,
	["map_synthesised_monster_additional_shaper_item_drop_chance_%"]=7693,
	["map_synthesised_monster_dropped_item_quantity_+%"]=7694,
	["map_synthesised_monster_dropped_item_rarity_+%"]=7695,
	["map_synthesised_monster_fractured_item_drop_chance_+%"]=7696,
	["map_synthesised_monster_items_drop_corrupted_%"]=7697,
	["map_synthesised_monster_map_drop_chance_+%"]=7698,
	["map_synthesised_monster_pack_size_+%"]=7699,
	["map_synthesised_monster_slain_experience_+%"]=7700,
	["map_synthesised_monster_unique_item_drop_chance_+%"]=7701,
	["map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%"]=7702,
	["map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%"]=7703,
	["map_synthesised_rare_monster_additional_currency_item_drop_chance_%"]=7704,
	["map_synthesised_rare_monster_additional_currency_shard_drop_chance_%"]=7705,
	["map_synthesised_rare_monster_additional_divination_card_drop_chance_%"]=7706,
	["map_synthesised_rare_monster_additional_elder_item_drop_chance_%"]=7707,
	["map_synthesised_rare_monster_additional_essence_drop_chance_%"]=7708,
	["map_synthesised_rare_monster_additional_fossil_drop_chance_%"]=7709,
	["map_synthesised_rare_monster_additional_jewel_drop_chance_%"]=7710,
	["map_synthesised_rare_monster_additional_map_drop_chance_%"]=7711,
	["map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%"]=7712,
	["map_synthesised_rare_monster_additional_shaper_item_drop_chance_%"]=7713,
	["map_synthesised_rare_monster_additional_talisman_drop_chance_%"]=7714,
	["map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%"]=7715,
	["map_synthesised_rare_monster_additional_veiled_item_drop_chance_%"]=7716,
	["map_synthesised_rare_monster_drop_additional_breach_splinter"]=7717,
	["map_synthesised_rare_monster_drop_additional_currency"]=7718,
	["map_synthesised_rare_monster_drop_additional_currency_shard"]=7719,
	["map_synthesised_rare_monster_drop_additional_quality_currency"]=7720,
	["map_synthesised_rare_monster_dropped_item_quantity_+%"]=7721,
	["map_synthesised_rare_monster_dropped_item_rarity_+%"]=7722,
	["map_synthesised_rare_monster_fractured_item_drop_chance_+%"]=7723,
	["map_synthesised_rare_monster_gives_mods_to_killer_chance_%"]=7724,
	["map_synthesised_rare_monster_items_drop_corrupted_%"]=7725,
	["map_synthesised_rare_monster_map_drop_chance_+%"]=7726,
	["map_synthesised_rare_monster_resurrect_as_ally_chance_%"]=7727,
	["map_synthesised_rare_monster_slain_experience_+%"]=7728,
	["map_synthesised_rare_monster_unique_item_drop_chance_+%"]=7729,
	["map_talismans_dropped_as_rare"]=7730,
	["map_talismans_higher_tier"]=7731,
	["map_tempest_area_of_effect_+%_visible"]=7732,
	["map_tempest_base_ground_desecration_damage_to_deal_per_minute"]=2019,
	["map_tempest_base_ground_fire_damage_to_deal_per_minute"]=2015,
	["map_tempest_display_prefix"]=29,
	["map_tempest_display_suffix"]=30,
	["map_tempest_frequency_+%"]=7733,
	["map_tempest_ground_ice"]=2016,
	["map_tempest_ground_lightning"]=2017,
	["map_tempest_ground_tar_movement_speed_+%"]=2018,
	["map_tormented_spirits_drop_x_additional_rare_items"]=7734,
	["map_tormented_spirits_duration_+%"]=7735,
	["map_tormented_spirits_movement_speed_+%"]=7736,
	["map_tower_augment_quantity_+%"]=7737,
	["map_unique_boss_drops_divination_cards"]=7738,
	["map_unique_item_drop_chance_+%"]=7739,
	["map_unique_monster_num_additional_modifiers"]=7740,
	["map_unique_monsters_drop_corrupted_items"]=7741,
	["map_upgrade_pack_to_magic_%_chance"]=7742,
	["map_upgrade_pack_to_rare_%_chance"]=7743,
	["map_upgrade_synthesised_pack_to_magic_%_chance"]=7744,
	["map_upgrade_synthesised_pack_to_rare_%_chance"]=7745,
	["map_vaal_monster_items_drop_corrupted_%"]=7746,
	["map_vaal_mortal_strongbox_chance_per_fragment_%"]=7747,
	["map_vaal_sacrifice_strongbox_chance_per_fragment_%"]=7748,
	["map_vaal_temple_spawn_additional_vaal_vessels"]=7749,
	["map_vaal_vessel_drop_X_divination_cards"]=7750,
	["map_vaal_vessel_drop_X_fossils"]=7751,
	["map_vaal_vessel_drop_X_levelled_vaal_gems"]=7752,
	["map_vaal_vessel_drop_X_mortal_fragments"]=7753,
	["map_vaal_vessel_drop_X_prophecies"]=7754,
	["map_vaal_vessel_drop_X_rare_temple_items"]=7755,
	["map_vaal_vessel_drop_X_sacrifice_fragments"]=7756,
	["map_vaal_vessel_drop_X_vaal_orbs"]=7757,
	["map_vaal_vessel_drop_x_double_implicit_corrupted_uniques"]=7758,
	["map_vaal_vessel_drop_x_single_implicit_corrupted_uniques"]=7759,
	["map_vaal_vessel_item_drop_quantity_+%"]=7760,
	["map_vaal_vessel_item_drop_rarity_+%"]=7761,
	["map_warbands_packs_have_additional_elites"]=7762,
	["map_warbands_packs_have_additional_grunts"]=7763,
	["map_warbands_packs_have_additional_supports"]=7764,
	["map_watchstone_additional_packs_of_elder_monsters"]=7765,
	["map_watchstone_additional_packs_of_shaper_monsters"]=7766,
	["map_watchstone_monsters_damage_+%_final"]=7767,
	["map_watchstone_monsters_life_+%_final"]=7768,
	["map_weapon_and_shields_drop_corrupted_with_implicit_%_chance"]=129,
	["map_weapon_and_shields_drop_fractured_%_chance"]=130,
	["map_weapon_and_shields_drop_fully_linked_%_chance"]=131,
	["map_weapon_and_shields_drop_fully_socketed_%_chance"]=132,
	["map_weapons_drop_animated"]=2711,
	["maps_with_bosses_additional_essence_+"]=7769,
	["maps_with_bosses_additional_shrine_+"]=7770,
	["maps_with_bosses_additional_strongbox_+"]=7771,
	["marauder_hidden_ascendancy_damage_+%_final"]=7772,
	["marauder_hidden_ascendancy_damage_taken_+%_final"]=7773,
	["mark_effect_+%"]=2292,
	["mark_skill_cast_speed_+%"]=1906,
	["mark_skill_duration_+%"]=7774,
	["mark_skill_mana_cost_+%"]=7775,
	["marked_enemies_cannot_deal_critical_strikes"]=7776,
	["marked_enemies_cannot_regenerate_life"]=7777,
	["marked_enemy_accuracy_rating_+%"]=7778,
	["marked_enemy_damage_taken_+%"]=7779,
	["marks_you_inflict_remain_after_death"]=7780,
	["master_of_elements_evasion_rating_+%_final"]=7781,
	["mastery_chance_to_evade_melee_attacks_+%_final"]=7782,
	["maven_fight_layout_override"]=7783,
	["max_adaptations_+"]=1386,
	["max_chance_to_block_attacks_if_not_blocked_recently"]=7784,
	["max_charged_attack_stacks"]=3840,
	["max_demon_form_stacks"]=7785,
	["max_endurance_charges"]=1517,
	["max_fortification_+1_per_5"]=7786,
	["max_fortification_while_affected_by_glorious_madness_+1_per_4"]=9243,
	["max_fortification_while_focused_+1_per_5"]=7787,
	["max_fortification_while_stationary_+1_per_5"]=7788,
	["max_frenzy_charges"]=1522,
	["max_life_%_as_mana"]=7789,
	["max_life_%_as_spirit"]=7790,
	["max_mana_increases_apply_to_effect_of_arcane_surge_on_self"]=7791,
	["max_power_charges"]=1527,
	["max_steel_ammo"]=7792,
	["maximum_absorption_charges_is_equal_to_maximum_power_charges"]=1530,
	["maximum_added_chaos_damage_if_have_crit_recently"]=7872,
	["maximum_added_chaos_damage_per_curse_on_enemy"]=7873,
	["maximum_added_chaos_damage_per_spiders_web_on_enemy"]=7874,
	["maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength"]=7875,
	["maximum_added_chaos_damage_to_attacks_per_50_strength"]=7876,
	["maximum_added_chaos_damage_vs_enemies_with_5+_poisons"]=7877,
	["maximum_added_cold_damage_if_have_crit_recently"]=7878,
	["maximum_added_cold_damage_per_frenzy_charge"]=3888,
	["maximum_added_cold_damage_to_attacks_per_10_dexterity"]=7879,
	["maximum_added_cold_damage_vs_chilled_enemies"]=7880,
	["maximum_added_cold_damage_while_affected_by_hatred"]=7881,
	["maximum_added_cold_damage_while_you_have_avians_might"]=7882,
	["maximum_added_fire_attack_damage_per_active_buff"]=1176,
	["maximum_added_fire_damage_if_blocked_recently"]=3890,
	["maximum_added_fire_damage_if_have_crit_recently"]=7883,
	["maximum_added_fire_damage_per_100_lowest_of_max_life_mana"]=7884,
	["maximum_added_fire_damage_per_active_buff"]=1178,
	["maximum_added_fire_damage_per_endurance_charge"]=7885,
	["maximum_added_fire_damage_to_attacks_per_10_strength"]=7886,
	["maximum_added_fire_damage_to_hits_vs_blinded_enemies"]=7887,
	["maximum_added_fire_damage_vs_ignited_enemies"]=1175,
	["maximum_added_fire_spell_damage_per_active_buff"]=1177,
	["maximum_added_lightning_damage_if_have_crit_recently"]=7888,
	["maximum_added_lightning_damage_per_10_int"]=7793,
	["maximum_added_lightning_damage_per_power_charge"]=7889,
	["maximum_added_lightning_damage_per_shocked_enemy_killed_recently"]=7890,
	["maximum_added_lightning_damage_to_attacks_per_10_intelligence"]=7891,
	["maximum_added_lightning_damage_to_spells_per_power_charge"]=7892,
	["maximum_added_lightning_damage_while_you_have_avians_might"]=7893,
	["maximum_added_physical_damage_if_have_crit_recently"]=7894,
	["maximum_added_physical_damage_per_endurance_charge"]=7895,
	["maximum_added_physical_damage_per_impaled_on_enemy"]=7896,
	["maximum_added_physical_damage_vs_bleeding_enemies"]=2191,
	["maximum_added_physical_damage_vs_frozen_enemies"]=1174,
	["maximum_added_physical_damage_vs_poisoned_enemies"]=7897,
	["maximum_added_spell_cold_damage_while_no_life_is_reserved"]=7898,
	["maximum_added_spell_fire_damage_while_no_life_is_reserved"]=7899,
	["maximum_added_spell_lightning_damage_while_no_life_is_reserved"]=7900,
	["maximum_affliction_charges_is_equal_to_maximum_frenzy_charges"]=1525,
	["maximum_arrow_fire_damage_added_for_each_pierce"]=4302,
	["maximum_blitz_charges"]=7794,
	["maximum_block_modifiers_apply_to_maximum_resistances_instead"]=7795,
	["maximum_blood_scythe_charges"]=3983,
	["maximum_brutal_charges_is_equal_to_maximum_endurance_charges"]=1520,
	["maximum_challenger_charges"]=7796,
	["maximum_chaos_damage_to_return_to_melee_attacker"]=1893,
	["maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice"]=7797,
	["maximum_cold_damage_to_return_to_melee_attacker"]=1891,
	["maximum_cold_resistance_+1_per_X_corresponding_support"]=7798,
	["maximum_critical_strike_chance"]=2429,
	["maximum_critical_strike_chance_is_50%"]=7799,
	["maximum_darkness_+%"]=7800,
	["maximum_divine_charges"]=4016,
	["maximum_endurance_charges_+_while_affected_by_determination"]=7801,
	["maximum_endurance_charges_is_equal_to_maximum_frenzy_charges"]=1518,
	["maximum_energy_shield_%_lost_on_kill"]=1474,
	["maximum_energy_shield_+%"]=894,
	["maximum_energy_shield_+%_and_lightning_resistance_-%"]=1415,
	["maximum_energy_shield_+1_per_x_body_armour_evasion_rating"]=7802,
	["maximum_energy_shield_+_per_100_life_reserved"]=1399,
	["maximum_energy_shield_+_per_5_armour_on_shield"]=4006,
	["maximum_energy_shield_+_per_5_strength"]=3407,
	["maximum_energy_shield_+_per_6_body_armour_evasion_rating"]=1400,
	["maximum_energy_shield_from_body_armour_+%"]=7803,
	["maximum_es_+%_per_equipped_corrupted_item"]=2759,
	["maximum_es_taken_as_physical_damage_on_minion_death_%"]=2691,
	["maximum_fanaticism_charges"]=7804,
	["maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash"]=7806,
	["maximum_fire_damage_resistance_+%_per_40%_uncapped_fire_damage_resistance"]=7805,
	["maximum_fire_damage_to_return_to_melee_attacker"]=1890,
	["maximum_fire_resistance_+1_per_X_corresponding_support"]=7807,
	["maximum_frenzy_charges_+_while_affected_by_grace"]=7808,
	["maximum_frenzy_charges_is_equal_to_maximum_power_charges"]=1523,
	["maximum_frenzy_power_endurance_charges"]=7809,
	["maximum_intensify_stacks"]=7810,
	["maximum_life_%_lost_on_kill"]=1472,
	["maximum_life_%_to_convert_to_maximum_energy_shield"]=7814,
	["maximum_life_%_to_gain_as_armour"]=7815,
	["maximum_life_%_to_gain_as_maximum_energy_shield"]=7816,
	["maximum_life_+%"]=896,
	["maximum_life_+%_and_fire_resistance_-%"]=1413,
	["maximum_life_+%_for_corpses_you_create"]=7817,
	["maximum_life_+%_if_no_life_tags_on_body_armour"]=7818,
	["maximum_life_+%_per_abyssal_jewel_affecting_you"]=7819,
	["maximum_life_+%_per_equipped_corrupted_item"]=2758,
	["maximum_life_+%_per_stackable_unique_jewel"]=3784,
	["maximum_life_mana_and_energy_shield_+%"]=1402,
	["maximum_life_per_10_dexterity"]=7811,
	["maximum_life_per_10_intelligence"]=7812,
	["maximum_life_per_10_levels"]=2443,
	["maximum_life_per_2%_increased_item_found_rarity"]=7813,
	["maximum_life_per_equipped_elder_item"]=3966,
	["maximum_life_taken_as_physical_damage_on_minion_death_%"]=2690,
	["maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder"]=7820,
	["maximum_lightning_damage_to_return_on_block"]=2282,
	["maximum_lightning_damage_to_return_to_melee_attacker"]=1892,
	["maximum_lightning_resistance_+1_per_X_corresponding_support"]=7821,
	["maximum_mana_%_gained_on_kill"]=1473,
	["maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"]=7822,
	["maximum_mana_+%"]=898,
	["maximum_mana_+%_and_cold_resistance_-%"]=1414,
	["maximum_mana_+%_per_2%_spell_block_chance"]=3224,
	["maximum_mana_+%_per_abyssal_jewel_affecting_you"]=7823,
	["maximum_number_of_blades_left_in_ground"]=7824,
	["maximum_physical_attack_damage_+%_final"]=7826,
	["maximum_physical_attack_damage_on_crit_+%_final"]=7825,
	["maximum_physical_damage_reduction_%"]=1388,
	["maximum_physical_damage_to_reflect_to_self_on_attack"]=1888,
	["maximum_physical_damage_to_return_on_block"]=2281,
	["maximum_physical_damage_to_return_to_melee_attacker"]=1889,
	["maximum_power_and_endurance_charges_+"]=7827,
	["maximum_power_and_frenzy_charges_+"]=1528,
	["maximum_power_charges_+_while_affected_by_discipline"]=7828,
	["maximum_rage"]=8385,
	["maximum_rage_+_while_wielding_axe"]=7829,
	["maximum_rage_per_equipped_one_handed_sword"]=7830,
	["maximum_random_movement_velocity_+%_when_hit"]=7831,
	["maximum_spell_block_chance_per_50_strength"]=1694,
	["maximum_spirit_charges_per_abyss_jewel_equipped"]=4009,
	["maximum_virulence_stacks"]=7832,
	["maximum_void_arrows"]=3984,
	["melee_ancestor_totem_damage_+%"]=3260,
	["melee_ancestor_totem_elemental_resistance_%"]=3738,
	["melee_ancestor_totem_grant_owner_attack_speed_+%"]=3429,
	["melee_ancestor_totem_placement_speed_+%"]=3600,
	["melee_attack_number_of_spirit_strikes"]=7833,
	["melee_attack_speed_+%"]=1275,
	["melee_attacks_usable_without_mana_cost"]=2370,
	["melee_cold_damage_+%"]=1687,
	["melee_cold_damage_+%_while_fortify_is_active"]=1974,
	["melee_cold_damage_+%_while_holding_shield"]=1690,
	["melee_critical_strike_chance_+%"]=1336,
	["melee_critical_strike_chance_+%_if_warcried_recently"]=7834,
	["melee_critical_strike_multiplier_+%_if_warcried_recently"]=7835,
	["melee_critical_strike_multiplier_+_while_wielding_shield"]=1357,
	["melee_damage_+%"]=1150,
	["melee_damage_+%_at_close_range"]=7837,
	["melee_damage_+%_during_flask_effect"]=7838,
	["melee_damage_+%_per_endurance_charge"]=3797,
	["melee_damage_+%_per_second_of_warcry_affecting_you"]=7839,
	["melee_damage_+%_vs_burning_enemies"]=1155,
	["melee_damage_+%_vs_frozen_enemies"]=1151,
	["melee_damage_+%_vs_heavy_stunned_enemies"]=7840,
	["melee_damage_+%_vs_immobilised_enemies"]=7836,
	["melee_damage_+%_vs_shocked_enemies"]=1153,
	["melee_damage_+%_when_on_full_life"]=2326,
	["melee_damage_+%_while_fortified"]=3868,
	["melee_damage_taken_%_to_deal_to_attacker"]=2394,
	["melee_damage_taken_+%"]=2430,
	["melee_damage_vs_bleeding_enemies_+%"]=2189,
	["melee_fire_damage_+%"]=1686,
	["melee_fire_damage_+%_while_holding_shield"]=1689,
	["melee_hit_damage_stun_multiplier_+%"]=7841,
	["melee_hit_damage_stun_multiplier_+%_final_from_ot"]=7842,
	["melee_hits_grant_rampage_stacks"]=9264,
	["melee_movement_skill_chance_to_fortify_on_hit_%"]=7843,
	["melee_physical_damage_+%"]=1685,
	["melee_physical_damage_+%_per_10_dexterity"]=7844,
	["melee_physical_damage_+%_per_10_strength_while_fortified"]=7845,
	["melee_physical_damage_+%_vs_ignited_enemies"]=3939,
	["melee_physical_damage_+%_while_fortify_is_active"]=1975,
	["melee_physical_damage_+%_while_holding_shield"]=1688,
	["melee_physical_damage_taken_%_to_deal_to_attacker"]=2155,
	["melee_range_+"]=2230,
	["melee_range_+_while_at_least_5_enemies_nearby"]=7846,
	["melee_range_+_while_dual_wielding"]=7848,
	["melee_range_+_while_unarmed"]=2740,
	["melee_range_+_while_wielding_shield"]=7847,
	["melee_range_+_with_axe"]=7849,
	["melee_range_+_with_claw"]=7850,
	["melee_range_+_with_dagger"]=7851,
	["melee_range_+_with_flail"]=7852,
	["melee_range_+_with_mace"]=7853,
	["melee_range_+_with_one_handed"]=7854,
	["melee_range_+_with_spear"]=7855,
	["melee_range_+_with_staff"]=7856,
	["melee_range_+_with_sword"]=7857,
	["melee_range_+_with_two_handed"]=7858,
	["melee_skill_gem_level_+"]=945,
	["melee_skills_area_of_effect_+%"]=7859,
	["melee_splash"]=1094,
	["melee_strike_skill_strike_previous_location"]=7860,
	["melee_weapon_critical_strike_multiplier_+"]=1355,
	["melee_weapon_range_+_if_you_have_killed_recently"]=7861,
	["melee_weapon_range_+_while_at_maximum_frenzy_charges"]=7862,
	["melee_weapon_range_+_while_fortified"]=7863,
	["memory_line_abyss_scourge_spawn_boss_chance_%"]=105,
	["memory_line_all_drops_replaced_with_currency_shard_stacks_%_chance_otherwise_delete"]=116,
	["memory_line_big_harvest"]=106,
	["memory_line_breach_boss_spawn_chance_%"]=117,
	["memory_line_breach_covers_map"]=91,
	["memory_line_essence_monster_number_of_essences"]=107,
	["memory_line_maximum_possessions_of_rare_unique_monsters"]=108,
	["memory_line_minimum_possessions_of_rare_unique_monsters"]=92,
	["memory_line_num_harvest_plots"]=93,
	["memory_line_number_of_abyss_scourge_cracks"]=94,
	["memory_line_number_of_breaches"]=95,
	["memory_line_number_of_essences"]=96,
	["memory_line_number_of_excursions"]=97,
	["memory_line_number_of_large_breach_chests"]=109,
	["memory_line_number_of_pantheon_shrines"]=3932,
	["memory_line_number_of_shrines"]=3931,
	["memory_line_number_of_strongboxes"]=98,
	["memory_line_player_is_harbinger"]=99,
	["memory_line_strongboxes_chance_to_be_operatives_%"]=118,
	["mine_%_chance_to_detonate_twice"]=7869,
	["mine_area_damage_+%_if_detonated_mine_recently"]=7864,
	["mine_area_of_effect_+%"]=7865,
	["mine_area_of_effect_+%_if_detonated_mine_recently"]=7866,
	["mine_arming_speed_+%"]=3849,
	["mine_aura_effect_+%"]=7867,
	["mine_critical_strike_chance_+%"]=1332,
	["mine_critical_strike_multiplier_+"]=1358,
	["mine_damage_+%"]=1117,
	["mine_damage_penetrates_%_elemental_resistance"]=2465,
	["mine_detonation_is_instant"]=2463,
	["mine_detonation_radius_+%"]=1630,
	["mine_detonation_speed_+%"]=7868,
	["mine_duration_+%"]=1628,
	["mine_extra_uses"]=2699,
	["mine_laying_speed_+%"]=1632,
	["mine_laying_speed_+%_for_4_seconds_on_detonation"]=3117,
	["mines_hinder_nearby_enemies_for_x_ms_on_arming"]=7870,
	["mines_invulnerable"]=7871,
	["mines_invulnerable_for_duration_ms"]=2468,
	["minimum_added_chaos_damage_if_have_crit_recently"]=7872,
	["minimum_added_chaos_damage_per_curse_on_enemy"]=7873,
	["minimum_added_chaos_damage_per_spiders_web_on_enemy"]=7874,
	["minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength"]=7875,
	["minimum_added_chaos_damage_to_attacks_per_50_strength"]=7876,
	["minimum_added_chaos_damage_vs_enemies_with_5+_poisons"]=7877,
	["minimum_added_cold_damage_if_have_crit_recently"]=7878,
	["minimum_added_cold_damage_per_frenzy_charge"]=3888,
	["minimum_added_cold_damage_to_attacks_per_10_dexterity"]=7879,
	["minimum_added_cold_damage_vs_chilled_enemies"]=7880,
	["minimum_added_cold_damage_while_affected_by_hatred"]=7881,
	["minimum_added_cold_damage_while_you_have_avians_might"]=7882,
	["minimum_added_fire_attack_damage_per_active_buff"]=1176,
	["minimum_added_fire_damage_if_blocked_recently"]=3890,
	["minimum_added_fire_damage_if_have_crit_recently"]=7883,
	["minimum_added_fire_damage_per_100_lowest_of_max_life_mana"]=7884,
	["minimum_added_fire_damage_per_active_buff"]=1178,
	["minimum_added_fire_damage_per_endurance_charge"]=7885,
	["minimum_added_fire_damage_to_attacks_per_10_strength"]=7886,
	["minimum_added_fire_damage_to_hits_vs_blinded_enemies"]=7887,
	["minimum_added_fire_damage_vs_ignited_enemies"]=1175,
	["minimum_added_fire_spell_damage_per_active_buff"]=1177,
	["minimum_added_lightning_damage_if_have_crit_recently"]=7888,
	["minimum_added_lightning_damage_per_power_charge"]=7889,
	["minimum_added_lightning_damage_per_shocked_enemy_killed_recently"]=7890,
	["minimum_added_lightning_damage_to_attacks_per_10_intelligence"]=7891,
	["minimum_added_lightning_damage_to_spells_per_power_charge"]=7892,
	["minimum_added_lightning_damage_while_you_have_avians_might"]=7893,
	["minimum_added_physical_damage_if_have_crit_recently"]=7894,
	["minimum_added_physical_damage_per_endurance_charge"]=7895,
	["minimum_added_physical_damage_per_impaled_on_enemy"]=7896,
	["minimum_added_physical_damage_vs_bleeding_enemies"]=2191,
	["minimum_added_physical_damage_vs_frozen_enemies"]=1174,
	["minimum_added_physical_damage_vs_poisoned_enemies"]=7897,
	["minimum_added_spell_cold_damage_while_no_life_is_reserved"]=7898,
	["minimum_added_spell_fire_damage_while_no_life_is_reserved"]=7899,
	["minimum_added_spell_lightning_damage_while_no_life_is_reserved"]=7900,
	["minimum_arrow_fire_damage_added_for_each_pierce"]=4302,
	["minimum_chaos_damage_to_return_to_melee_attacker"]=1893,
	["minimum_cold_damage_to_return_to_melee_attacker"]=1891,
	["minimum_endurance_charges_at_devotion_threshold"]=7901,
	["minimum_endurance_charges_per_stackable_unique_jewel"]=3785,
	["minimum_endurance_charges_while_on_low_life_+"]=7902,
	["minimum_fire_damage_to_return_to_melee_attacker"]=1890,
	["minimum_frenzy_charges_at_devotion_threshold"]=7903,
	["minimum_frenzy_charges_per_stackable_unique_jewel"]=3786,
	["minimum_frenzy_endurance_power_charges_are_equal_to_maximum_while_stationary"]=7904,
	["minimum_frenzy_power_endurance_charges"]=7905,
	["minimum_lightning_damage_to_return_on_block"]=2282,
	["minimum_lightning_damage_to_return_to_melee_attacker"]=1892,
	["minimum_physical_attack_damage_on_crit_+%_final"]=7906,
	["minimum_physical_damage_to_reflect_to_self_on_attack"]=1888,
	["minimum_physical_damage_to_return_on_block"]=2281,
	["minimum_physical_damage_to_return_to_melee_attacker"]=1889,
	["minimum_power_charges_at_devotion_threshold"]=7907,
	["minimum_power_charges_per_stackable_unique_jewel"]=3787,
	["minimum_power_charges_while_on_low_life_+"]=7908,
	["minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"]=7971,
	["minion_accuracy_rating"]=7909,
	["minion_accuracy_rating_+%"]=7911,
	["minion_accuracy_rating_per_10_devotion"]=7910,
	["minion_additional_base_critical_strike_chance"]=7912,
	["minion_additional_physical_damage_reduction_%"]=1978,
	["minion_additional_spell_block_%"]=2580,
	["minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently"]=7913,
	["minion_attack_added_cold_damage_as_%_parent_maximum_life"]=7914,
	["minion_attack_and_cast_speed_+%"]=7915,
	["minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"]=7916,
	["minion_attack_and_cast_speed_+%_per_10_devotion"]=7917,
	["minion_attack_and_cast_speed_+%_per_active_skeleton"]=2926,
	["minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"]=7918,
	["minion_attack_hits_knockback_chance_%"]=7919,
	["minion_attack_maximum_added_physical_damage"]=3398,
	["minion_attack_minimum_added_physical_damage"]=3398,
	["minion_attack_speed_+%"]=2583,
	["minion_attack_speed_+%_per_50_dex"]=7920,
	["minion_attacks_chance_to_blind_on_hit_%"]=7921,
	["minion_attacks_chance_to_taunt_on_hit_%"]=3077,
	["minion_base_physical_damage_%_to_convert_to_chaos"]=1670,
	["minion_base_physical_damage_%_to_convert_to_cold"]=1665,
	["minion_base_physical_damage_%_to_convert_to_fire"]=1663,
	["minion_base_physical_damage_%_to_convert_to_lightning"]=1667,
	["minion_bleed_on_hit_with_attacks_%"]=2187,
	["minion_block_%"]=2579,
	["minion_cannot_crit"]=7922,
	["minion_cast_speed_+%"]=2584,
	["minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=3085,
	["minion_chance_to_deal_double_damage_%"]=7923,
	["minion_chance_to_deal_double_damage_while_on_full_life_%"]=7924,
	["minion_chance_to_freeze_%"]=7925,
	["minion_chance_to_freeze_shock_ignite_%"]=7926,
	["minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%"]=3027,
	["minion_chance_to_gain_power_charge_on_hit_%"]=7927,
	["minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%"]=3025,
	["minion_chance_to_ignite_%"]=7928,
	["minion_chance_to_impale_on_attack_hit_%"]=7929,
	["minion_chance_to_shock_%"]=7930,
	["minion_chaos_resistance_%"]=2587,
	["minion_cold_damage_resistance_%"]=3810,
	["minion_cooldown_recovery_+%"]=7931,
	["minion_critical_strike_chance_+%"]=7932,
	["minion_critical_strike_chance_+%_per_maximum_power_charge"]=7933,
	["minion_critical_strike_multiplier_+"]=7934,
	["minion_critical_strike_multiplier_+_per_stackable_unique_jewel"]=3788,
	["minion_damage_+%"]=1679,
	["minion_damage_+%_if_enemy_hit_recently"]=7938,
	["minion_damage_+%_if_have_used_a_minion_skill_recently"]=1680,
	["minion_damage_+%_per_5_dex"]=1682,
	["minion_damage_+%_per_active_spectre"]=2928,
	["minion_damage_+%_vs_abyssal_monsters"]=7939,
	["minion_damage_+%_while_affected_by_a_herald"]=7940,
	["minion_damage_+%_while_you_have_at_least_two_different_active_offerings"]=7935,
	["minion_damage_against_ignited_enemies_+%"]=7936,
	["minion_damage_increases_and_reductions_also_affects_you"]=3945,
	["minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30"]=7937,
	["minion_damage_taken_%_recouped_as_their_life"]=7941,
	["minion_damage_taken_+%"]=7942,
	["minion_deal_no_non_cold_damage"]=7943,
	["minion_demon_add_fury_charge_on_hit_%"]=7944,
	["minion_demon_attack_speed_+%_per_fury_charge"]=7945,
	["minion_demon_damage_+%_final_per_fury_charge"]=7946,
	["minion_demon_gain_fury_charge_when_allied_minion_dies_in_x_range"]=7947,
	["minion_demon_life_loss_%_per_minute_per_fury_charge"]=7948,
	["minion_demon_maximum_fury_charges"]=7949,
	["minion_duration_+%_per_active_zombie"]=2927,
	["minion_elemental_damage_%_to_gain_as_chaos"]=7950,
	["minion_elemental_resistance_%"]=2586,
	["minion_elemental_resistance_30%"]=7951,
	["minion_energy_shield_delay_-%"]=4033,
	["minion_evasion_rating_+%"]=7952,
	["minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%"]=7953,
	["minion_fire_damage_%_of_maximum_life_taken_per_minute"]=7954,
	["minion_fire_damage_resistance_%"]=7955,
	["minion_flask_charges_used_+%"]=1882,
	["minion_global_always_hit"]=7956,
	["minion_global_maximum_added_chaos_damage"]=3399,
	["minion_global_maximum_added_cold_damage"]=3400,
	["minion_global_maximum_added_fire_damage"]=3401,
	["minion_global_maximum_added_lightning_damage"]=3402,
	["minion_global_maximum_added_physical_damage"]=3403,
	["minion_global_minimum_added_chaos_damage"]=3399,
	["minion_global_minimum_added_cold_damage"]=3400,
	["minion_global_minimum_added_fire_damage"]=3401,
	["minion_global_minimum_added_lightning_damage"]=3402,
	["minion_global_minimum_added_physical_damage"]=3403,
	["minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%"]=7957,
	["minion_has_unholy_might"]=7958,
	["minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield"]=4034,
	["minion_larger_aggro_radius"]=9259,
	["minion_life_increased_by_overcapped_fire_resistance"]=7959,
	["minion_life_recovery_rate_+%"]=1481,
	["minion_life_regeneration_per_minute_per_active_raging_spirit"]=2929,
	["minion_life_regeneration_rate_per_minute_%"]=2585,
	["minion_life_regeneration_rate_per_minute_%_if_blocked_recently"]=7960,
	["minion_life_regeneration_rate_per_second"]=7961,
	["minion_lightning_damage_resistance_%"]=3811,
	["minion_maim_on_hit_%"]=7962,
	["minion_malediction_on_hit"]=7963,
	["minion_maximum_all_elemental_resistances_%"]=7964,
	["minion_maximum_energy_shield_+%"]=1483,
	["minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance"]=4031,
	["minion_maximum_life_%_to_gain_as_maximum_energy_shield"]=7965,
	["minion_maximum_life_+%"]=979,
	["minion_maximum_mana_+%"]=1482,
	["minion_melee_damage_+%"]=7966,
	["minion_minimum_power_charges"]=7967,
	["minion_movement_speed_+%"]=1484,
	["minion_movement_speed_+%_per_50_dex"]=7968,
	["minion_movement_velocity_+%_for_each_herald_affecting_you"]=7969,
	["minion_no_critical_strike_multiplier"]=7970,
	["minion_no_extra_bleeding_damage_while_moving"]=2848,
	["minion_physical_damage_%_to_gain_as_cold"]=3812,
	["minion_physical_damage_%_to_gain_as_fire"]=7972,
	["minion_physical_damage_reduction_rating"]=2581,
	["minion_projectile_speed_+%"]=7973,
	["minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage"]=7975,
	["minion_raging_spirit_maximum_life_+%"]=7974,
	["minion_recover_%_maximum_life_on_minion_death"]=7976,
	["minion_recover_%_of_maximum_life_on_block"]=2725,
	["minion_recover_X_life_on_block"]=1479,
	["minion_reservation_+%"]=7977,
	["minion_resistances_equal_yours"]=7978,
	["minion_resummon_speed_+%"]=7979,
	["minion_skill_area_of_effect_+%"]=2692,
	["minion_skill_gem_level_+"]=947,
	["minion_skill_mana_cost_+%"]=7980,
	["minion_skill_physical_damage_%_to_convert_to_fire"]=7981,
	["minion_spell_suppression_chance_%"]=7982,
	["minion_spells_chance_to_hinder_on_hit_%"]=7983,
	["minion_stun_threshold_reduction_+%"]=7984,
	["minion_summoned_recently_attack_and_cast_speed_+%"]=7985,
	["minion_summoned_recently_cannot_be_damaged"]=7986,
	["minion_summoned_recently_movement_speed_+%"]=7987,
	["minion_undead_minions_are_demons_instead"]=7988,
	["minion_unholy_might_on_kill_duration_ms"]=2592,
	["minions_%_chance_to_blind_on_hit"]=3776,
	["minions_accuracy_is_equal_to_yours"]=7989,
	["minions_attacks_overwhelm_%_physical_damage_reduction"]=7990,
	["minions_cannot_be_blinded"]=3775,
	["minions_cannot_be_damaged_after_summoned_ms"]=7991,
	["minions_cannot_taunt_enemies"]=7992,
	["minions_chance_to_intimidate_on_hit_%"]=7993,
	["minions_chance_to_poison_on_hit_%"]=2833,
	["minions_deal_%_of_physical_damage_as_additional_chaos_damage"]=7994,
	["minions_gain_your_dexterity"]=7995,
	["minions_gain_your_strength"]=7996,
	["minions_get_amulet_stats_instead_of_you"]=1885,
	["minions_go_crazy_on_crit_ms"]=7997,
	["minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"]=2976,
	["minions_have_%_chance_to_inflict_wither_on_hit"]=7998,
	["minions_have_+%_critical_strike_multiplier_per_wither_on_enemies"]=7999,
	["minions_have_non_curse_aura_effect_+%_from_parent_skills"]=1844,
	["minions_hits_can_only_kill_ignited_enemies"]=8000,
	["minions_penetrate_elemental_resistances_%_vs_cursed_enemies"]=8001,
	["minions_recover_%_maximum_life_on_killing_poisoned_enemy"]=8002,
	["minions_recover_%_maximum_life_when_you_focus"]=8003,
	["minions_reflected_damage_taken_+%"]=8004,
	["minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"]=8005,
	["minions_use_parents_flasks_on_summon"]=1880,
	["mirage_archer_duration_+%"]=8006,
	["mirage_archers_do_not_attach"]=4042,
	["mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"]=3493,
	["mirror_arrow_and_mirror_arrow_clone_damage_+%"]=3354,
	["mirror_arrow_cooldown_speed_+%"]=3511,
	["missing_life_%_gained_as_life_before_hit"]=8007,
	["mod_granted_passive_hash"]=8008,
	["mod_granted_passive_hash_2"]=8009,
	["mod_granted_passive_hash_3"]=8010,
	["mod_granted_passive_hash_4"]=8011,
	["modifiers_to_attributes_instead_apply_to_ascendance"]=1109,
	["modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed"]=3212,
	["modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance"]=3213,
	["modifiers_to_claw_damage_also_affect_unarmed_melee_damage"]=3211,
	["modifiers_to_fire_resistance_also_apply_to_cold_lightning_resistance_at_%_value"]=8012,
	["modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"]=3233,
	["modifiers_to_maximum_fire_resistance_apply_to_maximum_cold_and_lightning_resistance"]=8013,
	["modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges"]=1519,
	["modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges"]=1524,
	["modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges"]=1529,
	["modifiers_to_minion_cast_speed_also_affect_you"]=3385,
	["modifiers_to_minion_damage_also_affect_you"]=3383,
	["modifiers_to_minion_life_regeneration_also_affect_you"]=3386,
	["modifiers_to_minion_movement_speed_also_affect_you"]=3387,
	["modifiers_to_number_of_projectiles_instead_apply_to_splitting"]=8014,
	["molten_shell_buff_effect_+%"]=3648,
	["molten_shell_damage_+%"]=3342,
	["molten_shell_duration_+%"]=8015,
	["molten_shell_explosion_damage_penetrates_%_fire_resistance"]=8016,
	["molten_strike_chain_count_+"]=8018,
	["molten_strike_damage_+%"]=3276,
	["molten_strike_num_of_additional_projectiles"]=3573,
	["molten_strike_projectiles_chain_when_impacting_ground"]=8017,
	["molten_strike_radius_+%"]=3439,
	["monster_base_block_%"]=1070,
	["monster_dropped_item_quantity_+%"]=16,
	["monster_dropped_item_rarity_+%"]=15,
	["monster_life_+%_final_from_map"]=1404,
	["monster_life_+%_final_from_rarity"]=1403,
	["monster_slain_experience_+%"]=14,
	["mortar_barrage_mine_damage_+%"]=8021,
	["mortar_barrage_mine_num_projectiles"]=8022,
	["mortar_barrage_mine_throwing_speed_+%"]=8024,
	["mortar_barrage_mine_throwing_speed_halved_+%"]=8023,
	["movement_attack_skills_attack_speed_+%"]=8025,
	["movement_skills_cooldown_speed_+%"]=8026,
	["movement_skills_cooldown_speed_+%_while_affected_by_haste"]=8027,
	["movement_skills_cost_no_mana"]=3113,
	["movement_skills_deal_no_physical_damage"]=8028,
	["movement_skills_mana_cost_+%"]=3803,
	["movement_speed_+%_during_flask_effect"]=2843,
	["movement_speed_+%_for_4_seconds_on_block"]=2967,
	["movement_speed_+%_if_below_100_dexterity"]=8029,
	["movement_speed_+%_if_cast_a_mark_spell_recently"]=8037,
	["movement_speed_+%_if_crit_recently"]=8038,
	["movement_speed_+%_if_enemy_hit_recently"]=8039,
	["movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently"]=8040,
	["movement_speed_+%_if_enemy_killed_recently"]=3876,
	["movement_speed_+%_if_have_cast_dash_recently"]=8041,
	["movement_speed_+%_if_have_not_taken_damage_recently"]=8042,
	["movement_speed_+%_if_have_used_a_vaal_skill_recently"]=8043,
	["movement_speed_+%_if_pierced_recently"]=3827,
	["movement_speed_+%_if_pinned_enemy_recently"]=8030,
	["movement_speed_+%_if_placed_trap_or_mine_recently"]=8031,
	["movement_speed_+%_if_used_a_warcry_recently"]=3801,
	["movement_speed_+%_on_throwing_trap"]=2454,
	["movement_speed_+%_per_chest_opened_recently"]=8044,
	["movement_speed_+%_per_endurance_charge"]=8045,
	["movement_speed_+%_per_nearby_corpse"]=8032,
	["movement_speed_+%_per_nearby_enemy"]=8046,
	["movement_speed_+%_per_poison_up_to_50%"]=8047,
	["movement_speed_+%_per_power_charge"]=8048,
	["movement_speed_+%_while_affected_by_ailment"]=8033,
	["movement_speed_+%_while_affected_by_grace"]=8049,
	["movement_speed_+%_while_bleeding"]=8050,
	["movement_speed_+%_while_dual_wielding"]=8051,
	["movement_speed_+%_while_fortified"]=2968,
	["movement_speed_+%_while_holding_shield"]=8052,
	["movement_speed_+%_while_not_affected_by_status_ailments"]=2959,
	["movement_speed_+%_while_not_using_flask"]=8053,
	["movement_speed_+%_while_off_hand_is_empty"]=8054,
	["movement_speed_+%_while_on_burning_chilled_shocked_ground"]=8055,
	["movement_speed_+%_while_on_burning_ground"]=8056,
	["movement_speed_+%_while_poisoned"]=8057,
	["movement_speed_+%_while_using_charm"]=8058,
	["movement_speed_+%_while_you_have_cats_stealth"]=8059,
	["movement_speed_+%_while_you_have_energy_shield"]=8060,
	["movement_speed_+%_while_you_have_infusion"]=8061,
	["movement_speed_+%_while_you_have_two_linked_targets"]=8034,
	["movement_speed_bonus_when_throwing_trap_ms"]=2454,
	["movement_speed_cannot_be_reduced_below_base"]=2852,
	["movement_speed_is_equal_to_highest_linked_party_member"]=8035,
	["movement_speed_is_only_base_+1%_per_x_evasion_rating"]=8036,
	["movement_velocity_+%_on_full_energy_shield"]=2639,
	["movement_velocity_+%_per_frenzy_charge"]=1515,
	["movement_velocity_+%_per_poison_stack"]=8062,
	["movement_velocity_+%_per_shock"]=2489,
	["movement_velocity_+%_per_totem"]=8064,
	["movement_velocity_+%_when_on_full_life"]=1513,
	["movement_velocity_+%_when_on_low_life"]=1512,
	["movement_velocity_+%_when_on_shocked_ground"]=1845,
	["movement_velocity_+%_while_at_maximum_power_charges"]=8065,
	["movement_velocity_+%_while_chilled"]=8066,
	["movement_velocity_+%_while_cursed"]=2315,
	["movement_velocity_+%_while_ignited"]=2488,
	["movement_velocity_+%_while_phasing"]=2303,
	["movement_velocity_+%_with_magic_abyss_jewel_socketed"]=8063,
	["movement_velocity_+1%_per_X_evasion_rating"]=2361,
	["movement_velocity_while_not_hit_+%"]=2879,
	["nearby_allies_have_onslaught"]=8067,
	["nearby_enemies_all_exposure_%_while_phasing"]=8068,
	["nearby_enemies_are_blinded_while_you_have_active_physical_aegis"]=8069,
	["nearby_enemies_are_chilled_and_shocked_while_you_are_near_a_corpse"]=8070,
	["nearby_enemies_are_crushed_while_you_have_X_rage"]=8071,
	["nearby_enemies_are_intimidated_while_you_have_rage"]=8072,
	["nearby_enemies_chilled_on_block"]=3886,
	["nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice"]=8074,
	["nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash"]=8075,
	["nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder"]=8076,
	["nearby_monsters_have_no_fire_resistance_to_dot_while_stationary"]=8077,
	["nearby_party_members_max_endurance_charges_is_equal_to_yours"]=8078,
	["nearby_traps_within_x_units_also_trigger_on_triggering_trap"]=3122,
	["necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse"]=8079,
	["necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse"]=8080,
	["necromancer_defensive_notable_minion_maximum_life_+%_final"]=8081,
	["necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse"]=8082,
	["necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse"]=8083,
	["necrotic_footprints_from_item"]=8084,
	["never_block"]=2918,
	["never_freeze"]=2257,
	["never_freeze_or_chill"]=2258,
	["never_ignite"]=2256,
	["never_ignite_chill_freeze_shock"]=8085,
	["never_shock"]=2259,
	["new_arctic_armour_fire_damage_taken_when_hit_+%_final"]=2802,
	["new_arctic_armour_physical_damage_taken_when_hit_+%_final"]=2801,
	["nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"]=8086,
	["no_critical_strike_multiplier"]=1365,
	["no_energy_shield"]=1865,
	["no_energy_shield_recharge_or_regeneration"]=2359,
	["no_extra_bleeding_damage_while_moving"]=2849,
	["no_inherent_chance_to_block_while_dual_wielding"]=8087,
	["no_life_regeneration"]=1976,
	["no_mana"]=1878,
	["no_mana_regeneration"]=1977,
	["no_maximum_power_charges"]=2684,
	["no_movement_penalty_while_shield_is_raised"]=8088,
	["no_physical_damage_reduction_rating"]=1864,
	["non_aura_hexes_gain_20%_effect_per_second"]=8089,
	["non_chilled_enemies_you_bleed_are_chilled"]=8090,
	["non_chilled_enemies_you_poison_are_chilled"]=8091,
	["non_critical_damage_multiplier_+%"]=2401,
	["non_critical_strikes_deal_no_damage"]=8092,
	["non_critical_strikes_penetrate_elemental_resistances_%"]=3196,
	["non_curse_aura_effect_+%"]=3205,
	["non_curse_aura_effect_+%_per_10_devotion"]=8093,
	["non_curse_aura_effect_+%_vs_enemies"]=3206,
	["non_cursed_enemies_you_curse_are_blinded_for_4_seconds"]=8094,
	["non_damaging_ailment_effect_+%"]=8095,
	["non_damaging_ailment_effect_+%_on_self"]=8096,
	["non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask"]=8097,
	["non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge"]=3967,
	["non_damaging_ailment_effect_+%_per_10_devotion"]=8098,
	["non_damaging_ailment_effect_+%_with_critical_strikes"]=8099,
	["non_damaging_ailments_as_though_damage_+%_final"]=8100,
	["non_damaging_ailments_reflected_to_self"]=8101,
	["non_instant_mana_recovery_from_flasks_also_recovers_life"]=3972,
	["non_piercing_projectiles_critical_strike_chance_+%"]=8102,
	["non_projectile_chaining_lightning_skill_additional_chains"]=8103,
	["non_skill_all_damage_%_to_gain_as_chaos_per_3_life_cost"]=8104,
	["non_skill_base_all_damage_%_to_gain_as_chaos"]=1636,
	["non_skill_base_all_damage_%_to_gain_as_chaos_per_active_undead_minion"]=8105,
	["non_skill_base_all_damage_%_to_gain_as_cold"]=874,
	["non_skill_base_all_damage_%_to_gain_as_cold_with_attacks"]=8106,
	["non_skill_base_all_damage_%_to_gain_as_cold_with_spells"]=875,
	["non_skill_base_all_damage_%_to_gain_as_fire"]=872,
	["non_skill_base_all_damage_%_to_gain_as_fire_with_attacks"]=8107,
	["non_skill_base_all_damage_%_to_gain_as_fire_with_spells"]=873,
	["non_skill_base_all_damage_%_to_gain_as_lightning"]=876,
	["non_skill_base_all_damage_%_to_gain_as_lightning_with_attacks"]=8108,
	["non_skill_base_all_damage_%_to_gain_as_lightning_with_spells"]=877,
	["non_skill_base_all_damage_%_to_gain_as_physical"]=1635,
	["non_skill_base_cold_damage_%_to_convert_to_chaos"]=1676,
	["non_skill_base_cold_damage_%_to_convert_to_fire"]=1674,
	["non_skill_base_cold_damage_%_to_convert_to_lightning"]=1675,
	["non_skill_base_cold_damage_%_to_gain_as_chaos"]=1646,
	["non_skill_base_cold_damage_%_to_gain_as_fire"]=1645,
	["non_skill_base_elemental_damage_%_to_convert_to_chaos"]=8112,
	["non_skill_base_elemental_damage_%_to_convert_to_cold"]=8113,
	["non_skill_base_elemental_damage_%_to_convert_to_fire"]=8114,
	["non_skill_base_elemental_damage_%_to_convert_to_lightning"]=8115,
	["non_skill_base_elemental_damage_%_to_gain_as_chaos"]=1648,
	["non_skill_base_elemental_damage_%_to_gain_as_cold"]=8109,
	["non_skill_base_elemental_damage_%_to_gain_as_fire"]=8110,
	["non_skill_base_elemental_damage_%_to_gain_as_lightning"]=8111,
	["non_skill_base_fire_damage_%_to_convert_to_chaos"]=1677,
	["non_skill_base_fire_damage_%_to_convert_to_cold"]=8116,
	["non_skill_base_fire_damage_%_to_convert_to_lightning"]=8117,
	["non_skill_base_fire_damage_%_to_gain_as_chaos"]=1647,
	["non_skill_base_lightning_damage_%_to_convert_to_chaos"]=1673,
	["non_skill_base_lightning_damage_%_to_convert_to_cold"]=1672,
	["non_skill_base_lightning_damage_%_to_convert_to_fire"]=1671,
	["non_skill_base_lightning_damage_%_to_gain_as_chaos"]=1644,
	["non_skill_base_lightning_damage_%_to_gain_as_cold"]=1643,
	["non_skill_base_lightning_damage_%_to_gain_as_fire"]=1642,
	["non_skill_base_non_chaos_damage_%_to_gain_as_chaos"]=1649,
	["non_skill_base_physical_damage_%_to_convert_to_chaos"]=1669,
	["non_skill_base_physical_damage_%_to_convert_to_chaos_per_level"]=8118,
	["non_skill_base_physical_damage_%_to_convert_to_cold"]=1664,
	["non_skill_base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"]=8129,
	["non_skill_base_physical_damage_%_to_convert_to_fire"]=1662,
	["non_skill_base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"]=8131,
	["non_skill_base_physical_damage_%_to_convert_to_lightning"]=1666,
	["non_skill_base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"]=8133,
	["non_skill_base_physical_damage_%_to_convert_to_random_element"]=1668,
	["non_skill_base_physical_damage_%_to_gain_as_chaos"]=1641,
	["non_skill_base_physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"]=3112,
	["non_skill_base_physical_damage_%_to_gain_as_chaos_with_attacks"]=8119,
	["non_skill_base_physical_damage_%_to_gain_as_cold"]=1639,
	["non_skill_base_physical_damage_%_to_gain_as_fire"]=1638,
	["non_skill_base_physical_damage_%_to_gain_as_lightning"]=1640,
	["non_skill_base_physical_damage_%_to_gain_as_random_element"]=2608,
	["non_skill_cold_damage_%_to_gain_as_chaos_per_frenzy_charge"]=8122,
	["non_skill_cold_damage_%_to_gain_as_fire_per_1%_chill_effect_on_enemy"]=8120,
	["non_skill_cold_damage_%_to_gain_as_fire_vs_frozen_enemies"]=8121,
	["non_skill_elemental_damage_%_to_gain_as_chaos_per_shaper_item_equipped"]=3969,
	["non_skill_fire_damage_%_to_gain_as_chaos_per_endurance_charge"]=8123,
	["non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks"]=8124,
	["non_skill_lightning_damage_%_to_gain_as_chaos_per_power_charge"]=8125,
	["non_skill_lightning_damage_%_to_gain_as_cold_vs_chilled_enemies"]=8126,
	["non_skill_non_chaos_damage_%_to_gain_as_chaos_per_curse_on_target_on_kill_for_4_seconds"]=3388,
	["non_skill_physical_damage_%_to_convert_to_cold_at_devotion_threshold"]=8128,
	["non_skill_physical_damage_%_to_convert_to_fire_at_devotion_threshold"]=8130,
	["non_skill_physical_damage_%_to_convert_to_fire_vs_ignited_enemies"]=1876,
	["non_skill_physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"]=9333,
	["non_skill_physical_damage_%_to_convert_to_lightning_at_devotion_threshold"]=8132,
	["non_skill_physical_damage_%_to_gain_as_chaos_per_elder_item_equipped"]=8127,
	["non_skill_physical_damage_%_to_gain_as_chaos_vs_bleeding_enemies"]=3859,
	["non_skill_physical_damage_%_to_gain_as_chaos_vs_poisoned_enemies"]=8134,
	["non_skill_physical_damage_%_to_gain_as_cold_with_attacks"]=3405,
	["non_skill_physical_damage_%_to_gain_as_each_element_per_spirit_charge"]=8135,
	["non_skill_physical_damage_%_to_gain_as_each_element_with_attacks"]=3877,
	["non_skill_physical_damage_%_to_gain_as_fire_damage_while_affected_by_anger"]=8136,
	["non_skill_physical_damage_%_to_gain_as_fire_if_have_crit_recently"]=8137,
	["non_skill_physical_damage_%_to_gain_as_fire_per_rage"]=8138,
	["non_skill_physical_damage_%_to_gain_as_fire_with_attacks"]=3404,
	["non_skill_physical_damage_%_to_gain_as_lightning_damage_while_affected_by_wrath"]=8139,
	["non_skill_physical_damage_%_to_gain_as_lightning_with_attacks"]=3406,
	["non_skill_physical_damage_%_to_gain_as_random_element_while_ignited"]=8140,
	["non_skill_projectile_non_chaos_damage_%_to_gain_as_chaos_if_chained"]=8141,
	["non_skill_projectile_non_chaos_damage_%_to_gain_as_chaos_per_chain"]=8142,
	["non_travel_attack_skill_repeat_count"]=8143,
	["non_unique_flask_effect_+%"]=2426,
	["normal_monster_dropped_item_quantity_+%"]=8144,
	["notable_knockback_distance_+%_final_for_blocked_hits"]=8145,
	["nova_spells_cast_at_target_location"]=8146,
	["num_additional_skill_slots"]=8147,
	["num_charm_slots"]=8148,
	["num_magic_utility_flasks_always_apply"]=4049,
	["num_of_additional_chains_at_max_frenzy_charges"]=1539,
	["number_of_additional_arrows"]=961,
	["number_of_additional_arrows_if_havent_cast_dash_recently"]=1509,
	["number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"]=8149,
	["number_of_additional_chains_for_projectiles_while_phasing"]=8150,
	["number_of_additional_clones"]=2749,
	["number_of_additional_curses_allowed"]=1867,
	["number_of_additional_curses_allowed_on_self"]=1869,
	["number_of_additional_curses_allowed_while_affected_by_malevolence"]=8151,
	["number_of_additional_curses_allowed_while_at_maximum_power_charges"]=8152,
	["number_of_additional_ignites_allowed"]=8153,
	["number_of_additional_marks_allowed"]=1868,
	["number_of_additional_mines_to_place"]=3188,
	["number_of_additional_mines_to_place_with_at_least_500_dex"]=8154,
	["number_of_additional_mines_to_place_with_at_least_500_int"]=8155,
	["number_of_additional_poison_stacks"]=8156,
	["number_of_additional_projectiles"]=1507,
	["number_of_additional_projectiles_if_last_movement_skill_was_retreating_throw"]=8157,
	["number_of_additional_projectiles_if_you_have_been_hit_recently"]=8158,
	["number_of_additional_projectiles_if_you_have_used_movement_skill_recently"]=8159,
	["number_of_additional_remote_mines_allowed"]=1940,
	["number_of_additional_shrapnel_ballistae_per_200_strength"]=3039,
	["number_of_additional_siege_ballistae_per_200_dexterity"]=3040,
	["number_of_additional_totems_allowed"]=1938,
	["number_of_additional_totems_allowed_on_kill_for_8_seconds"]=3247,
	["number_of_additional_traps_allowed"]=1939,
	["number_of_additional_traps_to_throw"]=8160,
	["number_of_animated_weapons_allowed"]=8161,
	["number_of_chains"]=1504,
	["number_of_crab_charges_lost_when_hit"]=3979,
	["number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"]=8163,
	["number_of_golems_allowed_with_3_primordial_jewels"]=8164,
	["number_of_melee_skeletons_to_summon_as_mage_skeletons"]=2900,
	["number_of_projectiles_+%_final_from_skill"]=8165,
	["number_of_raging_spirits_is_limited_to_3"]=8166,
	["number_of_skeletons_allowed_per_2_old"]=8167,
	["number_of_support_ghosts_is_limited_to_3"]=8168,
	["number_of_zombies_allowed_+%"]=2283,
	["number_of_zombies_allowed_+1_per_X_strength"]=8169,
	["object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"]=2750,
	["occultist_chaos_damage_+%_final"]=8170,
	["occultist_cold_damage_+%_final"]=8171,
	["occultist_immune_to_stun_while_has_energy_shield"]=3377,
	["occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"]=3376,
	["off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword"]=8172,
	["off_hand_attack_speed_+%_while_dual_wielding"]=8173,
	["off_hand_attack_speed_+%_while_wielding_two_weapon_types"]=8174,
	["off_hand_base_weapon_attack_duration_ms"]=21,
	["off_hand_claw_mana_gain_on_hit"]=8175,
	["off_hand_critical_strike_chance_+_per_10_es_on_shield"]=8176,
	["off_hand_critical_strike_multiplier_+_per_10_es_on_shield"]=8177,
	["off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100"]=8178,
	["off_hand_maximum_attack_distance"]=25,
	["off_hand_minimum_attack_distance"]=23,
	["off_hand_quality"]=18,
	["off_hand_weapon_type"]=10,
	["offering_area_of_effect_+%"]=8179,
	["offering_duration_+%"]=8180,
	["offering_life_+%"]=8181,
	["offering_spells_effect_+%"]=3686,
	["offerings_also_buff_you"]=1095,
	["old_dagger_implicit_critical_strike_chance_+30%"]=1318,
	["old_dagger_implicit_critical_strike_chance_+40%"]=1319,
	["old_dagger_implicit_critical_strike_chance_+50%"]=1320,
	["old_do_not_use_spell_block_%_from_assumed_block_value"]=1083,
	["old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value"]=1084,
	["on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds"]=8182,
	["on_casting_banner_recover_%_of_planted_banner_stages"]=8183,
	["on_kill_effects_occur_twice"]=8184,
	["on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage"]=8185,
	["on_weapon_global_damage_+%"]=1114,
	["one_handed_attack_ailment_chance_+%"]=8186,
	["one_handed_attack_speed_+%"]=2966,
	["one_handed_melee_accuracy_rating_+%"]=1296,
	["one_handed_melee_attack_speed_+%"]=1280,
	["one_handed_melee_cold_damage_+%"]=1190,
	["one_handed_melee_critical_strike_chance_+%"]=1335,
	["one_handed_melee_critical_strike_multiplier_+"]=1354,
	["one_handed_melee_fire_damage_+%"]=1189,
	["one_handed_melee_physical_damage_+%"]=1188,
	["onslaught_buff_duration_on_culling_strike_ms"]=2696,
	["onslaught_buff_duration_on_kill_ms"]=2331,
	["onslaught_buff_duration_on_killing_taunted_enemy_ms"]=2332,
	["onslaught_effect_+%"]=2939,
	["onslaught_on_crit_duration_ms"]=2364,
	["onslaught_on_vaal_skill_use_duration_ms"]=2593,
	["onslaught_time_granted_on_kill_ms"]=2662,
	["onslaught_time_granted_on_killing_shocked_enemy_ms"]=2663,
	["open_nearby_chests_on_cast_chance_%"]=8187,
	["orb_of_storm_strike_rate_while_channelling_+%"]=8188,
	["orb_of_storms_cast_speed_+%"]=8189,
	["orb_of_storms_damage_+%"]=3371,
	["overkill_damage_%_as_physical_to_nearby_enemies"]=8190,
	["override_block_chance_for_allies_in_your_presence"]=8191,
	["override_maximum_damage_resistance_%"]=8192,
	["override_weapon_base_critical_strike_chance"]=8193,
	["pain_attunement_keystone_critical_strike_multiplier_+%_final"]=1887,
	["pantheon_abberath_ignite_duration_on_self_+%_final"]=8194,
	["pantheon_shakari_self_poison_duration_+%_final"]=8195,
	["passive_applies_to_minions"]=2735,
	["passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield"]=8196,
	["passive_mastery_damage_taken_over_time_+%_final"]=8197,
	["passive_mastery_exposure_you_inflict_has_minimum_resistance_lower_%"]=8198,
	["passive_mastery_less_projectile_speed_+%_final"]=8199,
	["passive_mastery_less_skill_effect_duration_+%_final"]=8200,
	["passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers"]=8201,
	["passive_mastery_more_projectile_speed_+%_final"]=8202,
	["passive_mastery_more_skill_effect_duration_+%_final"]=8203,
	["passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield"]=8204,
	["passive_mastery_stun_duration_+%_final_with_two_hand_weapon"]=8205,
	["passive_notable_ignite_proliferation_radius"]=1908,
	["passive_tree_damage_taken_+%_final_from_hindered_enemies"]=8206,
	["passive_tree_mace_damage_+%_final_vs_heavy_stunned_enemies"]=8207,
	["pathfinder_ascendancy_poison_on_enemies_you_kill_spread_to_enemies_within_x"]=8208,
	["pathfinder_flask_amount_to_recover_+%_final"]=8209,
	["pathfinder_flask_life_to_recover_+%_final"]=8210,
	["pathfinder_physical_damage_%_to_gain_as_chaos_if_charges_consumed_from_amethyst_flask"]=4059,
	["pathfinder_poison_duration_+%_final"]=8211,
	["pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask"]=4056,
	["pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask"]=4057,
	["pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask"]=4058,
	["penance_brand_area_of_effect_+%"]=8212,
	["penance_brand_cast_speed_+%"]=8213,
	["penance_brand_damage_+%"]=8214,
	["penetrate_elemental_resistance_%_per_15_ascendance"]=1111,
	["penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you"]=8215,
	["penetrate_elemental_resistance_per_frenzy_charge_%"]=2664,
	["perandus_double_number_of_coins_found"]=8216,
	["perfect_timing_window_ms_+%"]=8221,
	["permanent_damage_+%_per_second_of_chill"]=8222,
	["permanent_damage_+%_per_second_of_freeze"]=8223,
	["permanently_intimidate_enemies_you_hit_on_full_life"]=3872,
	["permanently_intimidate_enemy_on_block"]=8224,
	["petrified_blood_mana_reservation_efficiency_+%"]=8226,
	["petrified_blood_mana_reservation_efficiency_-2%_per_1"]=8225,
	["petrified_blood_reservation_+%"]=8227,
	["phantasm_refresh_duration_on_hit_vs_unique_%_chance"]=8228,
	["phase_on_vaal_skill_use_duration_ms"]=2594,
	["phase_run_%_chance_to_not_consume_frenzy_charges"]=3650,
	["phase_run_%_chance_to_not_replace_buff_on_skill_use"]=8229,
	["phase_run_skill_effect_duration_+%"]=3741,
	["phase_through_objects"]=2501,
	["phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy"]=3860,
	["phasing_for_4_seconds_on_kill_%"]=3106,
	["phasing_if_blocked_recently"]=8230,
	["phasing_on_rampage_threshold_ms"]=2638,
	["phasing_on_trap_triggered_by_an_enemy_ms"]=3860,
	["phys_cascade_trap_cooldown_speed_+%"]=8231,
	["phys_cascade_trap_damage_+%"]=8232,
	["phys_cascade_trap_duration_+%"]=8233,
	["phys_cascade_trap_number_of_additional_cascades"]=8234,
	["physical_and_chaos_damage_taken_+%_final_while_not_unhinged"]=8235,
	["physical_attack_damage_+%"]=1124,
	["physical_attack_damage_+%_while_holding_a_shield"]=1129,
	["physical_attack_damage_taken_+"]=1919,
	["physical_axe_damage_+%"]=1197,
	["physical_bow_damage_+%"]=1217,
	["physical_claw_damage_+%"]=1205,
	["physical_claw_damage_+%_when_on_low_life"]=2279,
	["physical_dagger_damage_+%"]=1209,
	["physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"]=3878,
	["physical_damage_%_added_as_fire_damage_on_kill"]=2862,
	["physical_damage_%_taken_from_mana_before_life"]=3791,
	["physical_damage_+%"]=1148,
	["physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"]=3851,
	["physical_damage_+%_if_skill_costs_life"]=8239,
	["physical_damage_+%_per_10_rage"]=8240,
	["physical_damage_+%_per_explicit_map_mod_affecting_area"]=8236,
	["physical_damage_+%_vs_ignited_enemies"]=8241,
	["physical_damage_+%_vs_poisoned_enemies"]=2629,
	["physical_damage_+%_while_affected_by_herald_of_purity"]=8242,
	["physical_damage_+%_while_at_maximum_frenzy_charges_final"]=3854,
	["physical_damage_+%_while_frozen"]=2991,
	["physical_damage_+%_while_life_leeching"]=1138,
	["physical_damage_+%_while_you_have_resolute_technique"]=9331,
	["physical_damage_+%_with_axes_swords"]=8243,
	["physical_damage_+%_with_unholy_might"]=8244,
	["physical_damage_can_chill"]=2556,
	["physical_damage_can_freeze"]=2557,
	["physical_damage_can_shock"]=2558,
	["physical_damage_cannot_poison"]=2566,
	["physical_damage_from_hits_%_taken_as_random_element"]=8237,
	["physical_damage_on_block_+%"]=2874,
	["physical_damage_over_time_+%"]=1131,
	["physical_damage_over_time_multiplier_+_with_attacks"]=1161,
	["physical_damage_over_time_per_10_dexterity_+%"]=3426,
	["physical_damage_over_time_taken_+%_while_moving"]=8238,
	["physical_damage_per_endurance_charge_+%"]=1838,
	["physical_damage_prevented_recouped_as_life_%"]=8245,
	["physical_damage_reduction_%_at_devotion_threshold"]=8246,
	["physical_damage_reduction_%_if_only_one_enemy_nearby"]=8254,
	["physical_damage_reduction_%_per_endurance_charge"]=1979,
	["physical_damage_reduction_%_per_hit_you_have_taken_recently"]=8248,
	["physical_damage_reduction_%_per_nearby_enemy"]=8256,
	["physical_damage_reduction_%_while_affected_by_herald_of_purity"]=8250,
	["physical_damage_reduction_and_minion_physical_damage_reduction_%"]=3685,
	["physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"]=3097,
	["physical_damage_reduction_percent_per_frenzy_charge"]=8247,
	["physical_damage_reduction_percent_per_power_charge"]=8249,
	["physical_damage_reduction_rating_%_while_not_moving"]=3951,
	["physical_damage_reduction_rating_+%"]=890,
	["physical_damage_reduction_rating_+%_against_projectiles"]=2160,
	["physical_damage_reduction_rating_+%_per_endurance_charge"]=8255,
	["physical_damage_reduction_rating_+%_while_chilled_or_frozen"]=3225,
	["physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"]=2498,
	["physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"]=2459,
	["physical_damage_reduction_rating_during_soul_gain_prevention"]=8251,
	["physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently"]=8252,
	["physical_damage_reduction_rating_per_5_evasion_on_shield"]=4007,
	["physical_damage_reduction_rating_per_endurance_charge"]=8253,
	["physical_damage_reduction_rating_per_level"]=2442,
	["physical_damage_reduction_rating_while_frozen"]=2486,
	["physical_damage_taken_%_as_chaos"]=2150,
	["physical_damage_taken_%_as_cold"]=2146,
	["physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"]=8257,
	["physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"]=8258,
	["physical_damage_taken_%_as_fire"]=2145,
	["physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"]=8259,
	["physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"]=8260,
	["physical_damage_taken_%_as_lightning"]=2147,
	["physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"]=8261,
	["physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"]=8262,
	["physical_damage_taken_+"]=1920,
	["physical_damage_taken_+%"]=1926,
	["physical_damage_taken_+%_while_at_maximum_endurance_charges"]=3855,
	["physical_damage_taken_+%_while_frozen"]=2487,
	["physical_damage_taken_+%_while_moving"]=3953,
	["physical_damage_taken_+_per_level"]=1921,
	["physical_damage_taken_+_vs_beasts"]=2601,
	["physical_damage_taken_on_minion_death"]=2695,
	["physical_damage_taken_recouped_as_life_%"]=8263,
	["physical_damage_to_return_to_melee_attacker"]=906,
	["physical_damage_to_return_when_hit"]=1898,
	["physical_damage_while_dual_wielding_+%"]=1181,
	["physical_damage_with_attack_skills_+%"]=8264,
	["physical_damage_with_spell_skills_+%"]=8265,
	["physical_dot_multiplier_+"]=1160,
	["physical_dot_multiplier_+_if_crit_recently"]=8266,
	["physical_dot_multiplier_+_if_spent_life_recently"]=8267,
	["physical_dot_multiplier_+_while_wielding_axes_swords"]=8268,
	["physical_hit_and_dot_damage_%_taken_as_chaos"]=8270,
	["physical_hit_and_dot_damage_%_taken_as_fire"]=8269,
	["physical_mace_damage_+%"]=1213,
	["physical_ranged_attack_damage_taken_+"]=1931,
	["physical_reflect_damage_taken_+%"]=2397,
	["physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%"]=8271,
	["physical_skill_gem_level_+"]=8272,
	["physical_spell_skill_gem_level_+"]=1433,
	["physical_staff_damage_+%"]=1200,
	["physical_sword_damage_+%"]=1221,
	["physical_wand_damage_+%"]=1226,
	["physical_weapon_damage_+%_per_10_str"]=2241,
	["piercing_attacks_cause_bleeding"]=3067,
	["piercing_projectiles_critical_strike_chance_+%"]=8273,
	["placed_banner_attack_damage_+%"]=8274,
	["placing_traps_cooldown_recovery_+%"]=3102,
	["plague_bearer_chaos_damage_taken_+%_while_incubating"]=8275,
	["plague_bearer_maximum_stored_poison_damage_+%"]=8276,
	["plague_bearer_movement_speed_+%_while_infecting"]=8277,
	["plague_bearer_poison_effect_+%_while_infecting"]=8278,
	["player_can_be_touched_by_tormented_spirits"]=8279,
	["player_far_shot"]=9316,
	["player_gain_rampage_stacks"]=9265,
	["player_is_harbinger_spawn_pack_on_kill_chance"]=110,
	["poachers_mark_curse_effect_+%"]=3630,
	["poachers_mark_duration_+%"]=3534,
	["poison_as_though_dealing_X_damage_on_block"]=8280,
	["poison_chance_+%"]=8281,
	["poison_cursed_enemies_on_hit"]=3828,
	["poison_duration_+%_per_poison_applied_recently"]=8282,
	["poison_duration_+%_per_power_charge"]=8283,
	["poison_duration_+%_with_over_150_intelligence"]=8284,
	["poison_effect_+%_per_frenzy_charge"]=8288,
	["poison_effect_+%_vs_bleeding_enemies"]=8289,
	["poison_effect_+%_vs_non_poisoned_enemies"]=8285,
	["poison_effect_+%_while_wielding_claw_or_dagger"]=8290,
	["poison_effect_+%_with_spells"]=8291,
	["poison_effect_+100%_final_chance_during_flask_effect"]=8286,
	["poison_on_critical_strike"]=8292,
	["poison_on_critical_strike_with_bow"]=1315,
	["poison_on_critical_strike_with_dagger"]=1312,
	["poison_on_hit_during_flask_effect_%"]=2951,
	["poison_on_melee_critical_strike_%"]=2455,
	["poison_on_melee_hit"]=3874,
	["poison_reflected_to_self"]=8293,
	["poison_time_passed_+%"]=8294,
	["poisonous_concoction_damage_+%"]=8295,
	["poisonous_concoction_flask_charges_consumed_+%"]=8296,
	["poisonous_concoction_skill_area_of_effect_+%"]=8297,
	["poisons_you_inflict_can_stack_infintely"]=8298,
	["portal_alternate_destination_chance_permyriad"]=8299,
	["power_charge_duration_+%"]=1841,
	["power_charge_duration_+%_final"]=8300,
	["power_charge_on_block_%_chance"]=3885,
	["power_charge_on_kill_percent_chance_while_holding_shield"]=8301,
	["power_charge_on_non_critical_strike_%_chance_with_claws_daggers"]=8302,
	["power_charge_on_spell_block_%_chance"]=8303,
	["power_frenzy_or_endurance_charge_on_kill_%"]=3249,
	["power_only_conduit"]=1967,
	["power_siphon_%_chance_to_gain_power_charge_on_kill"]=3599,
	["power_siphon_attack_speed_+%"]=3490,
	["power_siphon_damage_+%"]=3302,
	["power_siphon_number_of_additional_projectiles"]=8304,
	["precision_aura_effect_+%"]=3011,
	["precision_mana_reservation_+%"]=8309,
	["precision_mana_reservation_-50%_final"]=8308,
	["precision_mana_reservation_efficiency_+%"]=8307,
	["precision_mana_reservation_efficiency_+100%"]=8306,
	["precision_mana_reservation_efficiency_-2%_per_1"]=8305,
	["precision_reserves_no_mana"]=8310,
	["presence_area_+%"]=1016,
	["prevent_monster_heal"]=1613,
	["prevent_monster_heal_duration_+%"]=1614,
	["prevent_projectile_chaining_%_chance"]=8311,
	["pride_aura_effect_+%"]=8312,
	["pride_chance_to_deal_double_damage_%"]=8313,
	["pride_chance_to_impale_with_attacks_%"]=8314,
	["pride_intimidate_enemy_for_4_seconds_on_hit"]=8315,
	["pride_mana_reservation_+%"]=8318,
	["pride_mana_reservation_efficiency_+%"]=8317,
	["pride_mana_reservation_efficiency_-2%_per_1"]=8316,
	["pride_physical_damage_+%"]=8319,
	["pride_reserves_no_mana"]=8320,
	["pride_your_impaled_debuff_lasts_+_additional_hits"]=8321,
	["primordial_altar_burning_ground_on_death_%"]=8019,
	["primordial_altar_chilled_ground_on_death_%"]=8020,
	["primordial_jewel_count"]=9244,
	["prismatic_rain_beam_frequency_+%"]=8322,
	["profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence"]=8323,
	["projectile_ailment_chance_+%"]=8324,
	["projectile_attack_damage_+%"]=1700,
	["projectile_attack_damage_+%_during_flask_effect"]=8325,
	["projectile_attack_damage_+%_per_200_accuracy"]=3946,
	["projectile_attack_damage_+%_with_at_least_200_dex"]=3994,
	["projectile_attack_damage_+%_with_claw_or_dagger"]=8326,
	["projectile_attack_range_+%"]=8327,
	["projectile_attack_skill_critical_strike_chance_+%"]=3955,
	["projectile_attack_skill_critical_strike_multiplier_+"]=8328,
	["projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"]=3956,
	["projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"]=3957,
	["projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"]=3958,
	["projectile_base_number_of_targets_to_pierce"]=1505,
	["projectile_chain_from_terrain_chance_%"]=1540,
	["projectile_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%"]=8329,
	["projectile_chance_to_chain_1_extra_time_from_terrain_%"]=8330,
	["projectile_chance_to_piece_vs_enemies_within_3m_distance_of_player"]=8331,
	["projectile_damage_+%"]=1699,
	["projectile_damage_+%_in_blood_stance"]=8774,
	["projectile_damage_+%_max_as_distance_travelled_increases"]=3704,
	["projectile_damage_+%_max_before_distance_increase"]=8334,
	["projectile_damage_+%_per_16_dexterity"]=8335,
	["projectile_damage_+%_per_chain"]=8336,
	["projectile_damage_+%_per_pierced_enemy"]=8337,
	["projectile_damage_+%_per_power_charge"]=2329,
	["projectile_damage_+%_per_remaining_chain"]=8338,
	["projectile_damage_+%_vs_chained_enemy"]=8339,
	["projectile_damage_+%_vs_enemies_further_than_6m_distance"]=8332,
	["projectile_damage_+%_vs_enemies_within_2m_distance"]=8333,
	["projectile_damage_+%_vs_nearby_enemies"]=8340,
	["projectile_damage_modifiers_apply_to_skill_dot"]=2378,
	["projectile_damage_taken_+%"]=2431,
	["projectile_freeze_chance_%"]=2391,
	["projectile_hit_damage_stun_multiplier_+%"]=8341,
	["projectile_ignite_chance_%"]=2390,
	["projectile_number_to_split"]=8342,
	["projectile_return_%_chance"]=2503,
	["projectile_shock_chance_%"]=2392,
	["projectile_skill_gem_level_+"]=946,
	["projectile_speed_+%_per_frenzy_charge"]=2328,
	["projectile_speed_+%_with_crossbow_skills"]=1511,
	["projectile_speed_+%_with_daggers"]=8343,
	["projectile_spell_cooldown_modifier_ms"]=8344,
	["projectile_weakness_curse_effect_+%"]=3631,
	["projectile_weakness_duration_+%"]=3535,
	["projectiles_always_pierce_you"]=8345,
	["projectiles_fork"]=3221,
	["projectiles_from_spells_cannot_pierce"]=8346,
	["projectiles_pierce_1_additional_target_per_10_stat_value"]=8347,
	["projectiles_pierce_1_additional_target_per_15_stat_value"]=8348,
	["projectiles_pierce_all_nearby_targets"]=8349,
	["projectiles_pierce_while_phasing"]=8350,
	["projectiles_pierce_x_additional_targets_while_you_have_phasing"]=8351,
	["projectiles_return"]=2503,
	["protective_link_duration_+%"]=8352,
	["puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_%"]=8353,
	["puncture_damage_+%"]=3291,
	["puncture_duration_+%"]=3526,
	["puncture_maim_on_hit_%_chance"]=3593,
	["punishment_curse_effect_+%"]=3639,
	["punishment_duration_+%"]=3539,
	["punishment_ignores_hexproof"]=2300,
	["punishment_no_reservation"]=8354,
	["puppet_master_base_duration_ms"]=8355,
	["purge_damage_+%"]=8356,
	["purge_duration_+%"]=8357,
	["purge_expose_resist_%_matching_highest_element_damage"]=8358,
	["purifying_flame_%_chance_to_create_consecrated_ground_around_you"]=8359,
	["purity_of_elements_aura_effect_+%"]=3003,
	["purity_of_elements_mana_reservation_+%"]=3662,
	["purity_of_elements_mana_reservation_efficiency_+%"]=8361,
	["purity_of_elements_mana_reservation_efficiency_-2%_per_1"]=8360,
	["purity_of_elements_reserves_no_mana"]=8362,
	["purity_of_fire_aura_effect_+%"]=3004,
	["purity_of_fire_mana_reservation_+%"]=3663,
	["purity_of_fire_mana_reservation_efficiency_+%"]=8364,
	["purity_of_fire_mana_reservation_efficiency_-2%_per_1"]=8363,
	["purity_of_fire_reserves_no_mana"]=8365,
	["purity_of_ice_aura_effect_+%"]=3005,
	["purity_of_ice_mana_reservation_+%"]=3659,
	["purity_of_ice_mana_reservation_efficiency_+%"]=8367,
	["purity_of_ice_mana_reservation_efficiency_-2%_per_1"]=8366,
	["purity_of_ice_reserves_no_mana"]=8368,
	["purity_of_lightning_aura_effect_+%"]=3006,
	["purity_of_lightning_mana_reservation_+%"]=3664,
	["purity_of_lightning_mana_reservation_efficiency_+%"]=8370,
	["purity_of_lightning_mana_reservation_efficiency_-2%_per_1"]=8369,
	["purity_of_lightning_reserves_no_mana"]=8371,
	["quality_display_base_number_of_crossbow_bolts_is_gem"]=959,
	["quantity_of_items_dropped_by_maimed_enemies_+%"]=3793,
	["quarterstaff_accuracy_rating_+%"]=1299,
	["quarterstaff_attack_speed_+%"]=1282,
	["quarterstaff_critical_strike_chance_+%"]=1327,
	["quarterstaff_critical_strike_multiplier_+"]=1352,
	["quarterstaff_damage_+%"]=1201,
	["quarterstaff_daze_build_up_+%"]=8372,
	["quarterstaff_hit_damage_freeze_multiplier_+%"]=8373,
	["quarterstaff_hit_damage_stun_multiplier_+%"]=8374,
	["quarterstaff_shock_chance_+%"]=8375,
	["quarterstaff_skills_that_consume_power_charges_count_as_consuming_x_additional_power_charges"]=8376,
	["quick_dodge_added_cooldown_count"]=8377,
	["quick_dodge_travel_distance_+%"]=8378,
	["quick_guard_additional_physical_damage_reduction_%"]=8379,
	["quicksilver_flasks_apply_to_nearby_allies"]=8380,
	["quiver_hellscaping_speed_+%"]=6352,
	["quiver_mod_effect_+%"]=8381,
	["quiver_projectiles_pierce_1_additional_target"]=8382,
	["quiver_projectiles_pierce_2_additional_targets"]=8383,
	["quiver_projectiles_pierce_3_additional_targets"]=8384,
	["rage_decay_speed_+%"]=8393,
	["rage_effects_doubled"]=8387,
	["rage_effects_tripled"]=8386,
	["rage_grants_spell_damage_instead"]=8394,
	["rage_loss_delay_ms"]=8395,
	["rage_slash_sacrifice_rage_%"]=8396,
	["rage_vortex_area_of_effect_+%"]=8397,
	["rage_vortex_damage_+%"]=8398,
	["raging_spirit_damage_+%"]=3285,
	["raging_spirits_always_ignite"]=8399,
	["raging_spirits_refresh_duration_on_hit_vs_unique_%_chance"]=8400,
	["raging_spirits_refresh_duration_when_they_kill_ignited_enemy"]=8401,
	["raider_chance_to_evade_attacks_+%_final_during_onslaught"]=8402,
	["raider_nearby_enemies_accuracy_rating_+%_final_while_phasing"]=8403,
	["raider_passive_evade_melee_attacks_while_onslaughted_+%_final"]=2945,
	["raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"]=2946,
	["rain_of_arrows_additional_sequence_chance_%"]=8404,
	["rain_of_arrows_attack_speed_+%"]=3484,
	["rain_of_arrows_damage_+%"]=3284,
	["rain_of_arrows_radius_+%"]=3441,
	["rain_of_arrows_rain_of_arrows_additional_sequence_chance_%"]=8405,
	["raise_spectre_gem_level_+"]=1435,
	["raise_spectre_mana_cost_+%"]=8406,
	["raise_zombie_does_not_use_corpses"]=8407,
	["raise_zombie_gem_level_+"]=1434,
	["raised_zombie_%_chance_to_taunt"]=8408,
	["raised_zombies_are_usable_as_corpses_when_alive"]=8409,
	["raised_zombies_cover_in_ash_on_hit_%"]=8410,
	["raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute"]=8411,
	["raised_zombies_have_avatar_of_fire"]=8412,
	["rallying_cry_buff_effect_+%"]=3737,
	["rallying_cry_buff_effect_1%_per_3_stat_value"]=8413,
	["rallying_cry_buff_effect_1%_per_5_stat_value"]=8414,
	["rallying_cry_duration_+%"]=3547,
	["rallying_cry_exerts_x_additional_attacks"]=8415,
	["random_curse_on_hit_%"]=2208,
	["random_curse_on_hit_%_against_uncursed_enemies"]=8416,
	["random_curse_when_hit_%_ignoring_curse_limit"]=8417,
	["random_projectile_direction"]=8418,
	["randomly_cursed_when_totems_die_curse_level"]=2247,
	["ranged_weapon_physical_damage_+%"]=1701,
	["ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final"]=8419,
	["rare_or_unique_monster_dropped_item_rarity_+%"]=8420,
	["rarity_of_items_dropped_by_maimed_enemies_+%"]=3794,
	["reap_debuff_deals_fire_damage_instead_of_physical_damage"]=8421,
	["reapply_enemy_shock_on_consuming_enemy_shock_chance_%"]=8422,
	["reave_attack_speed_per_reave_stack_+%"]=3590,
	["reave_damage_+%"]=3278,
	["reave_radius_+%"]=3438,
	["recall_sigil_target_search_range_+%"]=8423,
	["receive_bleeding_chance_%_when_hit"]=8424,
	["receive_bleeding_chance_%_when_hit_by_attack"]=8425,
	["received_attack_hits_have_impale_chance_%"]=8426,
	["recharge_flasks_on_crit"]=2635,
	["recharge_flasks_on_crit_while_affected_by_precision"]=8427,
	["reckoning_cooldown_speed_+%"]=3507,
	["reckoning_damage_+%"]=3343,
	["recoup_%_elemental_damage_as_energy_shield"]=8428,
	["recoup_%_of_damage_taken_by_your_totems_as_life"]=8429,
	["recoup_effects_apply_over_4_seconds_instead"]=8430,
	["recoup_life_effects_apply_over_3_seconds_instead"]=8431,
	["recoup_speed_+%"]=8432,
	["recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits"]=8433,
	["recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff"]=8452,
	["recover_%_es_on_kill_per_different_mastery"]=1455,
	["recover_%_life_on_heavy_stunning_rare_or_unique_enemy"]=8434,
	["recover_%_life_on_kill_per_different_mastery"]=1454,
	["recover_%_life_per_endurance_charge_consumed"]=8435,
	["recover_%_life_when_gaining_adrenaline"]=8453,
	["recover_%_life_when_you_block_attack_damage_while_wielding_a_staff"]=8454,
	["recover_%_life_when_you_create_an_offering"]=8436,
	["recover_%_life_when_you_ignite_a_non_ignited_enemy"]=8455,
	["recover_%_life_when_you_use_a_life_flask_while_on_low_life"]=8456,
	["recover_%_mana_on_kill_per_different_mastery"]=1456,
	["recover_%_mana_when_attached_brand_expires"]=8457,
	["recover_%_mana_when_you_invoke_a_spell"]=8437,
	["recover_%_maximum_energy_shield_on_killing_cursed_enemy"]=8438,
	["recover_%_maximum_life_on_enemy_ignited"]=3938,
	["recover_%_maximum_life_on_flask_use"]=3970,
	["recover_%_maximum_life_on_kill"]=1467,
	["recover_%_maximum_life_on_killing_chilled_enemy"]=8458,
	["recover_%_maximum_life_on_killing_cursed_enemy"]=8439,
	["recover_%_maximum_life_on_killing_enemy_while_you_have_rage"]=8459,
	["recover_%_maximum_life_on_killing_poisoned_enemy"]=8460,
	["recover_%_maximum_life_on_mana_flask_use"]=3971,
	["recover_%_maximum_life_on_rampage_threshold"]=2624,
	["recover_%_maximum_life_on_suppressing_spell"]=8440,
	["recover_%_maximum_life_when_corpse_destroyed_or_consumed"]=2720,
	["recover_%_maximum_life_when_cursing_non_cursed_enemy"]=8441,
	["recover_%_maximum_mana_on_charm_use"]=8461,
	["recover_%_maximum_mana_on_kill"]=1469,
	["recover_%_maximum_mana_on_killing_cursed_enemy"]=1470,
	["recover_%_maximum_mana_when_cursing_non_cursed_enemy"]=8442,
	["recover_%_maximum_mana_when_enemy_frozen_permyriad"]=8462,
	["recover_%_maximum_mana_when_enemy_shocked"]=3792,
	["recover_%_of_maximum_life_on_block"]=2724,
	["recover_%_of_maximum_mana_over_1_second_on_guard_skill_use"]=8463,
	["recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"]=8443,
	["recover_10%_of_maximum_mana_on_skill_use_%"]=3116,
	["recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds"]=8444,
	["recover_X_life_on_block"]=1478,
	["recover_X_life_on_enemy_ignited"]=8445,
	["recover_X_life_on_suppressing_spell"]=8446,
	["recover_X_life_when_fortification_expires_per_fortification_lost"]=8447,
	["recover_X_mana_on_killing_frozen_enemy"]=8448,
	["recover_energy_shield_%_on_consuming_steel_shard"]=8449,
	["recover_energy_shield_%_on_kill"]=1468,
	["recover_es_as_well_as_life_from_life_regeneration"]=8450,
	["recover_maximum_life_on_enemy_killed_chance_%"]=8451,
	["recover_permyriad_life_on_skill_use"]=8464,
	["recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"]=8465,
	["recover_x_energy_shield_on_spell_block"]=8466,
	["recover_x_energy_shield_on_suppressing_spell"]=8467,
	["reduce_enemy_chaos_resistance_%"]=8468,
	["reduce_enemy_chaos_resistance_with_weapons_%"]=3229,
	["reduce_enemy_cold_resistance_%_while_affected_by_hatred"]=8469,
	["reduce_enemy_cold_resistance_with_weapons_%"]=3226,
	["reduce_enemy_dodge_%"]=1612,
	["reduce_enemy_elemental_resistance_%"]=2650,
	["reduce_enemy_elemental_resistance_with_weapons_%"]=3236,
	["reduce_enemy_fire_resistance_%_vs_blinded_enemies"]=8470,
	["reduce_enemy_fire_resistance_%_while_affected_by_anger"]=8471,
	["reduce_enemy_fire_resistance_with_weapons_%"]=3227,
	["reduce_enemy_lightning_resistance_%_while_affected_by_wrath"]=8472,
	["reduce_enemy_lightning_resistance_with_weapons_%"]=3228,
	["reflect_%_of_physical_damage_prevented"]=8473,
	["reflect_curses"]=2173,
	["reflect_damage_taken_+%"]=3884,
	["reflect_damage_taken_and_minion_reflect_damage_taken_+%"]=8474,
	["reflect_hexes_chance_%"]=2174,
	["reflect_non_damaging_ailments_%_chance"]=8475,
	["reflect_shocks"]=8476,
	["reflect_shocks_to_enemies_in_radius"]=8477,
	["reflected_physical_damage_taken_+%_while_affected_by_determination"]=8478,
	["refresh_duration_of_shock_chill_ignite_on_enemy_when_cursing_enemy"]=8479,
	["refresh_endurance_charges_duration_when_hit_chance_%"]=8480,
	["refresh_ignite_duration_on_critical_strike_chance_%"]=8481,
	["regenerate_%_armour_as_life_over_1_second_on_block"]=2511,
	["regenerate_%_energy_shield_over_1_second_when_stunned"]=8482,
	["regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality"]=8483,
	["regenerate_%_life_over_1_second_when_hit_while_not_unhinged"]=8489,
	["regenerate_%_life_over_1_second_when_stunned"]=8484,
	["regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse"]=8490,
	["regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse"]=8491,
	["regenerate_1_rage_per_x_life_regeneration"]=8485,
	["regenerate_1_rage_per_x_mana_regeneration"]=8486,
	["regenerate_X_life_over_1_second_on_cast"]=2510,
	["regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds"]=8487,
	["regenerate_energy_shield_instead_of_life"]=8488,
	["regenerate_x_mana_per_minute_while_you_have_arcane_surge"]=8492,
	["rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"]=3622,
	["rejuvenation_totem_aura_effect_+%"]=3623,
	["reload_speed_+%"]=8493,
	["remove_%_of_mana_on_hit"]=8504,
	["remove_ailments_and_burning_on_gaining_adrenaline"]=8494,
	["remove_all_damaging_ailments_on_warcry"]=8495,
	["remove_bleed_on_flask_use"]=3032,
	["remove_bleed_on_life_flask_use"]=8496,
	["remove_bleeding_on_warcry"]=8497,
	["remove_chill_and_freeze_on_flask_use"]=8498,
	["remove_corrupted_blood_when_you_use_a_flask"]=3033,
	["remove_curse_on_mana_flask_use"]=8499,
	["remove_damaging_ailments_on_swapping_stance"]=8500,
	["remove_elemental_ailments_on_curse_cast_%"]=8501,
	["remove_ignite_and_burning_on_flask_use"]=8502,
	["remove_maim_and_hinder_on_flask_use"]=8503,
	["remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"]=8505,
	["remove_random_ailment_when_you_warcry"]=8506,
	["remove_random_charge_on_hit_%"]=8507,
	["remove_random_elemental_ailment_on_mana_flask_use"]=8508,
	["remove_random_non_elemental_ailment_on_life_flask_use"]=8509,
	["remove_shock_on_flask_use"]=8510,
	["remove_x_curses_after_channelling_for_2_seconds"]=8511,
	["replica_unique_hyrris_truth_hatred_mana_reservation_+%_final"]=8512,
	["reservation_efficiency_+%_with_unique_abyss_jewel_socketed"]=8513,
	["reservation_efficiency_-2%_per_1"]=1918,
	["reserve_life_instead_of_loss_from_damage_for_x_ms"]=8514,
	["resist_all_%"]=8515,
	["resist_all_%_for_enemies_you_inflict_spiders_web_upon"]=8516,
	["resist_all_elements_%_per_10_levels"]=2444,
	["resist_all_elements_%_per_endurance_charge"]=1437,
	["resist_all_elements_%_with_200_or_more_strength"]=3993,
	["resist_all_elements_+%_while_holding_shield"]=1438,
	["resolute_technique"]=9317,
	["restore_energy_shield_and_mana_when_you_focus_%"]=8517,
	["restore_life_and_mana_on_warcry_%"]=2856,
	["restore_life_on_warcry_%"]=2857,
	["returning_projectiles_always_pierce"]=8518,
	["revive_golems_if_killed_by_enemies_ms"]=8519,
	["righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within"]=8520,
	["righteous_fire_damage_+%"]=3308,
	["righteous_fire_radius_+%"]=3449,
	["righteous_fire_spell_damage_+%"]=3736,
	["riposte_cooldown_speed_+%"]=3512,
	["riposte_damage_+%"]=3355,
	["rogue_trader_map_rogue_exile_maximum_life_+%_final"]=8521,
	["rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown"]=8522,
	["rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown"]=8523,
	["sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%"]=8524,
	["sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%"]=8525,
	["sacrifice_%_life_on_spell_skill"]=8526,
	["sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast"]=8527,
	["sanctify_area_of_effect_+%_when_targeting_consecrated_ground"]=8528,
	["sanctify_consecrated_ground_enemy_damage_taken_+%"]=8529,
	["sanctify_damage_+%"]=8530,
	["sap_on_critical_strike_with_lightning_skills"]=8531,
	["scion_helmet_skill_maximum_totems_+"]=472,
	["scorch_effect_+%"]=8532,
	["scorch_enemies_in_close_range_on_block"]=8533,
	["scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance"]=8534,
	["scourge_arrow_damage_+%"]=8535,
	["searing_bond_damage_+%"]=3303,
	["searing_bond_totem_placement_speed_+%"]=3601,
	["searing_totem_elemental_resistance_+%"]=3742,
	["secondary_maximum_base_chaos_damage"]=1265,
	["secondary_maximum_base_cold_damage"]=1263,
	["secondary_maximum_base_fire_damage"]=1262,
	["secondary_maximum_base_lightning_damage"]=1264,
	["secondary_maximum_base_physical_damage"]=1261,
	["secondary_minimum_base_chaos_damage"]=1265,
	["secondary_minimum_base_cold_damage"]=1263,
	["secondary_minimum_base_fire_damage"]=1262,
	["secondary_minimum_base_lightning_damage"]=1264,
	["secondary_minimum_base_physical_damage"]=1261,
	["secondary_skill_effect_duration_+%"]=8536,
	["seismic_cry_exerted_attack_damage_+%"]=8537,
	["seismic_cry_minimum_power"]=8538,
	["self_bleed_duration_+%"]=1009,
	["self_chaos_damage_taken_per_minute_while_affected_by_flask"]=8539,
	["self_chill_duration_-%"]=1581,
	["self_cold_damage_on_reaching_maximum_power_charges"]=8540,
	["self_critical_strike_multiplier_+%_while_ignited"]=8541,
	["self_critical_strike_multiplier_-%_per_endurance_charge"]=1364,
	["self_curse_duration_+%"]=1871,
	["self_curse_duration_+%_per_10_devotion"]=8542,
	["self_cursed_with_level_x_vulnerability"]=2782,
	["self_elemental_status_duration_-%"]=1580,
	["self_elemental_status_duration_-%_per_10_devotion"]=8543,
	["self_freeze_duration_-%"]=1582,
	["self_ignite_duration_-%"]=1583,
	["self_offering_effect_+%"]=1096,
	["self_physical_damage_on_movement_skill_use"]=8544,
	["self_physical_damage_on_skill_use_%_mana_cost"]=1903,
	["self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action"]=8545,
	["self_poison_duration_+%"]=1014,
	["self_take_no_extra_damage_from_critical_strikes"]=3901,
	["self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"]=8546,
	["self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item"]=8547,
	["self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"]=8548,
	["self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby"]=8549,
	["self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive"]=8550,
	["sentinel_minion_cooldown_speed_+%"]=8551,
	["sentinel_of_purity_damage_+%"]=8552,
	["serpent_strike_maximum_snakes"]=8553,
	["shapers_seed_unique_aura_life_regeneration_rate_per_minute_%"]=2668,
	["shapers_seed_unique_aura_mana_regeneration_rate_+%"]=2673,
	["share_charges_with_allies_in_your_presence"]=8554,
	["shatter_has_%_chance_to_cover_in_frost"]=8555,
	["shatter_on_kill_vs_bleeding_enemies"]=8556,
	["shatter_on_kill_vs_poisoned_enemies"]=8557,
	["shattering_steel_%_chance_to_not_consume_ammo"]=8561,
	["shattering_steel_damage_+%"]=8558,
	["shattering_steel_fortify_on_hit_close_range"]=8559,
	["shattering_steel_number_of_additional_projectiles"]=8560,
	["shield_armour_+%"]=1697,
	["shield_attack_speed_+%"]=1290,
	["shield_block_%"]=1071,
	["shield_charge_attack_speed_+%"]=3486,
	["shield_charge_damage_+%"]=3292,
	["shield_charge_damage_per_target_hit_+%"]=3712,
	["shield_crush_and_spectral_shield_throw_cannot_add_physical_damage_per_armour_and_evasion_rating"]=8562,
	["shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield"]=8563,
	["shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield"]=8563,
	["shield_crush_attack_speed_+%"]=8564,
	["shield_crush_damage_+%"]=8565,
	["shield_crush_helmet_enchantment_aoe_+%_final"]=8566,
	["shield_defences_+%_per_10_devotion"]=8567,
	["shield_evasion_rating_+%"]=1695,
	["shield_maximum_energy_shield_+%"]=1678,
	["shield_physical_damage_reduction_rating_+%"]=1696,
	["shield_spell_block_%"]=1072,
	["shock_and_freeze_apply_elemental_damage_taken_+%"]=8568,
	["shock_attackers_for_4_seconds_on_block_%_chance"]=8569,
	["shock_chance_+%"]=1006,
	["shock_chance_+%_vs_electrocuted_enemies"]=8570,
	["shock_duration_+%"]=1571,
	["shock_effect_+%"]=8572,
	["shock_effect_+%_with_critical_strikes"]=8573,
	["shock_effect_against_cursed_enemies_+%"]=8571,
	["shock_enemies_in_150cm_radius_on_shock_chance_%"]=8574,
	["shock_enemies_in_range_X_for_2s_on_killing_shocked_enemy"]=2496,
	["shock_magnitude_calculated_from_damage"]=8575,
	["shock_maximum_magnitude_+"]=8577,
	["shock_maximum_magnitude_is_60%"]=8576,
	["shock_minimum_damage_taken_increase_%"]=4062,
	["shock_nearby_enemies_for_x_ms_when_you_focus"]=8579,
	["shock_nova_and_storm_call_all_damage_can_ignite"]=8580,
	["shock_nova_damage_+%"]=3318,
	["shock_nova_radius_+%"]=3462,
	["shock_nova_ring_chance_to_shock_+%"]=8581,
	["shock_nova_ring_damage_+%"]=3616,
	["shock_nova_ring_shocks_as_if_dealing_damage_+%_final"]=8582,
	["shock_prevention_ms_when_shocked"]=2573,
	["shock_self_for_x_ms_when_you_focus"]=8578,
	["shocked_chilled_effect_on_self_+%"]=8583,
	["shocked_effect_on_self_+%"]=8584,
	["shocked_enemies_explode_for_%_life_as_lightning_damage"]=8585,
	["shocked_for_4_seconds_on_reaching_maximum_power_charges"]=3241,
	["shocked_ground_base_magnitude_override"]=8586,
	["shocked_ground_on_death_%"]=8587,
	["shocked_ground_when_hit_%"]=2273,
	["shocks_reflected_to_self"]=2456,
	["shockwave_slam_attack_speed_+%"]=3492,
	["shockwave_slam_damage_+%"]=3374,
	["shockwave_slam_explosion_damage_+%_final"]=3204,
	["shockwave_slam_radius_+%"]=3475,
	["shockwave_totem_cast_speed_+%"]=3626,
	["shockwave_totem_damage_+%"]=3319,
	["shockwave_totem_radius_+%"]=3477,
	["should_use_alternate_fortify"]=1971,
	["shrapnel_ballista_num_additional_arrows"]=8588,
	["shrapnel_ballista_num_pierce"]=8589,
	["shrapnel_ballista_projectile_speed_+%"]=8590,
	["shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%"]=8591,
	["shrapnel_shot_damage_+%"]=3359,
	["shrapnel_shot_physical_damage_%_to_gain_as_lightning_damage"]=3651,
	["shrapnel_shot_radius_+%"]=3464,
	["shrapnel_trap_area_of_effect_+%"]=8593,
	["shrapnel_trap_damage_+%"]=8594,
	["shrapnel_trap_number_of_additional_secondary_explosions"]=8595,
	["shrine_buff_effect_on_self_+%"]=2494,
	["shrine_effect_duration_+%"]=2495,
	["siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem"]=3930,
	["siege_ballista_attack_speed_+%"]=3491,
	["siege_ballista_damage_+%"]=3372,
	["siege_ballista_totem_placement_speed_+%"]=3628,
	["siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%"]=8596,
	["sigil_attached_target_damage_+%"]=8597,
	["sigil_attached_target_damage_taken_+%"]=8598,
	["sigil_critical_strike_chance_+%"]=8599,
	["sigil_critical_strike_multiplier_+"]=8600,
	["sigil_damage_+%"]=8601,
	["sigil_damage_+%_per_10_devotion"]=8602,
	["sigil_duration_+%"]=8603,
	["sigil_recall_cooldown_speed_+%"]=8604,
	["sigil_recall_cooldown_speed_+%_per_brand_up_to_40%"]=8605,
	["sigil_repeat_frequency_+%"]=8606,
	["sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently"]=8607,
	["sigil_target_search_range_+%"]=8608,
	["silver_flask_display_onslaught"]=3235,
	["silver_footprints_from_item"]=9344,
	["siphon_duration_+%"]=3550,
	["skeletal_chains_area_of_effect_+%"]=8609,
	["skeletal_chains_cast_speed_+%"]=8610,
	["skeletal_chains_damage_+%"]=3368,
	["skeleton_attack_speed_+%"]=8611,
	["skeleton_cast_speed_+%"]=8612,
	["skeleton_duration_+%"]=1494,
	["skeleton_minion_reservation_+%"]=8613,
	["skeleton_movement_speed_+%"]=8614,
	["skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments"]=8616,
	["skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element"]=8615,
	["skeletons_are_permanent_minions"]=8617,
	["skeletons_damage_+%"]=3293,
	["skill_area_of_effect_+%_if_enemy_killed_recently"]=3839,
	["skill_area_of_effect_+%_in_sand_stance"]=8779,
	["skill_area_of_effect_+%_per_active_mine"]=3108,
	["skill_area_of_effect_+%_per_power_charge"]=1828,
	["skill_area_of_effect_+%_per_power_charge_up_to_50%"]=1829,
	["skill_area_of_effect_+%_while_no_frenzy_charges"]=1751,
	["skill_area_of_effect_when_unarmed_+%"]=2719,
	["skill_cooldown_-%"]=1605,
	["skill_cost_base_life_equal_to_base_mana"]=8618,
	["skill_effect_duration_+%"]=1603,
	["skill_effect_duration_+%_if_killed_maimed_enemy_recently"]=3841,
	["skill_effect_duration_+%_per_10_strength"]=1718,
	["skill_effect_duration_+%_while_affected_by_malevolence"]=8619,
	["skill_effect_duration_+%_with_bow_skills"]=8620,
	["skill_effect_duration_+%_with_non_curse_aura_skills"]=8621,
	["skill_effect_duration_per_100_int"]=2751,
	["skill_internal_monster_responsiveness_+%"]=1633,
	["skill_life_cost_+"]=1598,
	["skill_life_cost_+_with_channelling_skills"]=8622,
	["skill_life_cost_+_with_non_channelling_skills"]=8623,
	["skill_mana_cost_+"]=1599,
	["skill_mana_cost_+_for_each_equipped_corrupted_item"]=3968,
	["skill_mana_cost_+_while_affected_by_clarity"]=8624,
	["skill_mana_cost_+_with_channelling_skills"]=8625,
	["skill_mana_cost_+_with_non_channelling_skills"]=8627,
	["skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity"]=8629,
	["skill_range_+%"]=1634,
	["skill_repeat_count"]=1601,
	["skill_speed_+%"]=853,
	["skill_visual_scale_+%"]=19,
	["skills_cost_no_mana_while_focused"]=8630,
	["skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo"]=8631,
	["skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently"]=8632,
	["skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently"]=8633,
	["skills_supported_by_nightblade_have_elusive_effect_+%"]=8634,
	["skitterbots_mana_reservation_efficiency_+%"]=8636,
	["skitterbots_mana_reservation_efficiency_-2%_per_1"]=8635,
	["slam_aftershock_chance_%"]=8637,
	["slam_ancestor_totem_damage_+%"]=3763,
	["slam_ancestor_totem_grant_owner_melee_damage_+%"]=3431,
	["slam_ancestor_totem_radius_+%"]=3766,
	["slam_skill_area_of_effect_+%"]=8638,
	["slams_always_ancestral_slam"]=8639,
	["slash_ancestor_totem_damage_+%"]=3764,
	["slash_ancestor_totem_elemental_resistance_%"]=2470,
	["slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"]=3430,
	["slash_ancestor_totem_radius_+%"]=3765,
	["slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%"]=8640,
	["slayer_ascendancy_melee_splash_damage_+%_final_for_splash"]=1101,
	["slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100"]=8641,
	["slayer_damage_+%_final_against_unique_enemies"]=8642,
	["slayer_damage_+%_final_from_distance"]=8643,
	["slither_elusive_effect_+%"]=8644,
	["slither_wither_stacks"]=8645,
	["slows_have_no_potency_on_you"]=8646,
	["small_passives_effect_+%"]=8647,
	["smite_aura_effect_+%"]=8648,
	["smite_chance_for_lighting_to_strike_extra_target_%"]=8649,
	["smite_damage_+%"]=8650,
	["smite_static_strike_killing_blow_consumes_corpse_restore_%_life"]=8651,
	["smoke_cloud_while_stationary_radius"]=8652,
	["smoke_mine_base_movement_velocity_+%"]=3732,
	["smoke_mine_duration_+%"]=3531,
	["snapping_adder_%_chance_to_retain_projectile_on_release"]=8654,
	["snapping_adder_damage_+%"]=8653,
	["snapping_adder_withered_on_hit_for_2_seconds_%_chance"]=8655,
	["snipe_attack_speed_+%"]=8656,
	["sorcery_ward_+%_strength"]=8657,
	["soul_eater_maximum_stacks"]=8658,
	["soul_eater_on_rare_kill_ms"]=3071,
	["soul_link_duration_+%"]=8659,
	["soulfeast_number_of_secondary_projectiles"]=8660,
	["soulrend_applies_hinder_movement_speed_+%"]=8661,
	["soulrend_damage_+%"]=8662,
	["soulrend_number_of_additional_projectiles"]=8663,
	["spark_damage_+%"]=3279,
	["spark_num_of_additional_projectiles"]=3574,
	["spark_number_of_additional_projectiles"]=8664,
	["spark_projectile_speed_+%"]=3520,
	["spark_projectiles_nova"]=8665,
	["spark_skill_effect_duration_+%"]=8666,
	["spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent"]=8667,
	["spawn_defender_with_totem"]=8668,
	["spear_accuracy_rating"]=1715,
	["spear_accuracy_rating_+%"]=1306,
	["spear_attack_speed_+%"]=1289,
	["spear_critical_strike_chance_+%"]=1330,
	["spear_critical_strike_multiplier_+"]=1353,
	["spear_damage_+%"]=1230,
	["spectral_helix_damage_+%"]=8669,
	["spectral_helix_projectile_speed_+%"]=8670,
	["spectral_helix_rotations_%"]=8671,
	["spectral_shield_throw_additional_chains"]=8672,
	["spectral_shield_throw_damage_+%"]=8673,
	["spectral_shield_throw_num_of_additional_projectiles"]=8674,
	["spectral_shield_throw_projectile_speed_+%"]=8675,
	["spectral_shield_throw_secondary_projectiles_pierce"]=8676,
	["spectral_shield_throw_shard_projectiles_+%_final"]=8677,
	["spectral_spiral_weapon_base_number_of_bounces"]=8678,
	["spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final"]=8679,
	["spectral_throw_damage_+%"]=3280,
	["spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"]=2886,
	["spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"]=8680,
	["spectral_throw_projectile_deceleration_+%"]=3591,
	["spectral_throw_projectile_speed_+%"]=3521,
	["spectre_attack_and_cast_speed_+%"]=3496,
	["spectre_damage_+%"]=3098,
	["spectre_elemental_resistances_%"]=3608,
	["spectre_maximum_life_+"]=8681,
	["spectre_zombie_skeleton_critical_strike_multiplier_+"]=8683,
	["spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised"]=8684,
	["spectres_critical_strike_chance_+%"]=8685,
	["spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance"]=8686,
	["spectres_have_base_duration_ms"]=8687,
	["spell_additional_critical_strike_chance_permyriad"]=8688,
	["spell_and_attack_maximum_added_chaos_damage_during_flask_effect"]=8689,
	["spell_and_attack_maximum_added_cold_damage"]=1242,
	["spell_and_attack_maximum_added_fire_damage"]=1241,
	["spell_and_attack_maximum_added_lightning_damage"]=1272,
	["spell_and_attack_minimum_added_chaos_damage_during_flask_effect"]=8689,
	["spell_and_attack_minimum_added_cold_damage"]=1242,
	["spell_and_attack_minimum_added_fire_damage"]=1241,
	["spell_and_attack_minimum_added_lightning_damage"]=1272,
	["spell_area_damage_+%"]=8690,
	["spell_area_of_effect_+%"]=8691,
	["spell_block_%_if_blocked_a_spell_recently"]=8693,
	["spell_block_%_if_blocked_an_attack_recently"]=8694,
	["spell_block_%_while_at_max_power_charges"]=8695,
	["spell_block_%_while_on_low_life"]=1076,
	["spell_block_chance_%_while_holding_staff_or_shield"]=8692,
	["spell_block_equals_attack_block"]=1085,
	["spell_block_while_dual_wielding_%"]=1075,
	["spell_block_with_bow_%"]=1078,
	["spell_block_with_staff_%"]=1079,
	["spell_bow_damage_+%"]=1145,
	["spell_chance_to_deal_double_damage_%"]=8696,
	["spell_chance_to_shock_frozen_enemies_%"]=2599,
	["spell_cold_damage_+%"]=1143,
	["spell_critical_strike_chance_+%"]=951,
	["spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals"]=8697,
	["spell_critical_strike_chance_+%_per_100_max_life"]=8698,
	["spell_critical_strike_chance_+%_per_raised_spectre"]=8699,
	["spell_critical_strike_chance_+%_while_dual_wielding"]=5271,
	["spell_critical_strike_chance_+%_while_holding_shield"]=5272,
	["spell_critical_strike_chance_+%_while_wielding_staff"]=5273,
	["spell_critical_strike_multiplier_+_while_dual_wielding"]=5297,
	["spell_critical_strike_multiplier_+_while_holding_shield"]=5298,
	["spell_critical_strike_multiplier_+_while_wielding_staff"]=5299,
	["spell_damage_%_suppressed_if_taken_a_savage_hit_recently"]=8700,
	["spell_damage_%_suppressed_per_hit_suppressed_recently"]=8701,
	["spell_damage_%_suppressed_while_on_full_energy_shield"]=1077,
	["spell_damage_+%"]=878,
	["spell_damage_+%_during_flask_effect"]=8706,
	["spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently"]=8702,
	["spell_damage_+%_for_4_seconds_on_cast"]=3171,
	["spell_damage_+%_if_have_crit_in_past_8_seconds"]=8707,
	["spell_damage_+%_if_have_crit_recently"]=8703,
	["spell_damage_+%_if_other_ring_is_elder_item"]=3963,
	["spell_damage_+%_if_you_have_blocked_recently"]=8708,
	["spell_damage_+%_per_100_max_life"]=8709,
	["spell_damage_+%_per_100_maximum_mana_up_to_60%"]=8710,
	["spell_damage_+%_per_10_int"]=2421,
	["spell_damage_+%_per_10_spirit"]=8711,
	["spell_damage_+%_per_10_strength"]=8712,
	["spell_damage_+%_per_16_dex"]=8713,
	["spell_damage_+%_per_16_int"]=8714,
	["spell_damage_+%_per_16_strength"]=8715,
	["spell_damage_+%_per_200_mana_spent_recently"]=3974,
	["spell_damage_+%_per_5%_block_chance"]=2420,
	["spell_damage_+%_per_5%_spell_block_chance"]=8716,
	["spell_damage_+%_per_500_maximum_mana"]=8704,
	["spell_damage_+%_per_level"]=2634,
	["spell_damage_+%_per_power_charge"]=1839,
	["spell_damage_+%_while_dual_wielding"]=1147,
	["spell_damage_+%_while_es_full"]=2742,
	["spell_damage_+%_while_holding_shield"]=1146,
	["spell_damage_+%_while_no_mana_reserved"]=2745,
	["spell_damage_+%_while_not_low_mana"]=2746,
	["spell_damage_+%_while_shocked"]=8717,
	["spell_damage_+%_while_wielding_melee_weapon"]=8705,
	["spell_damage_+%_while_you_have_arcane_surge"]=8718,
	["spell_damage_modifiers_apply_to_attack_damage"]=2371,
	["spell_damage_modifiers_apply_to_skill_dot"]=2377,
	["spell_damage_taken_+%_from_blinded_enemies"]=2877,
	["spell_damage_taken_+%_when_on_low_mana"]=2168,
	["spell_elemental_damage_+%"]=1762,
	["spell_fire_damage_+%"]=1142,
	["spell_hits_against_you_inflict_poison_%"]=8719,
	["spell_impale_on_crit_%_chance"]=8720,
	["spell_maximum_added_chaos_damage"]=1270,
	["spell_maximum_added_chaos_damage_while_dual_wielding"]=1805,
	["spell_maximum_added_chaos_damage_while_holding_a_shield"]=1806,
	["spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon"]=1807,
	["spell_maximum_added_cold_damage"]=1268,
	["spell_maximum_added_cold_damage_per_power_charge"]=1538,
	["spell_maximum_added_cold_damage_while_dual_wielding"]=1808,
	["spell_maximum_added_cold_damage_while_holding_a_shield"]=1809,
	["spell_maximum_added_cold_damage_while_wielding_two_handed_weapon"]=1810,
	["spell_maximum_added_fire_damage"]=1267,
	["spell_maximum_added_fire_damage_while_dual_wielding"]=1811,
	["spell_maximum_added_fire_damage_while_holding_a_shield"]=1812,
	["spell_maximum_added_fire_damage_while_wielding_two_handed_weapon"]=1813,
	["spell_maximum_added_lightning_damage"]=1269,
	["spell_maximum_added_lightning_damage_while_dual_wielding"]=1814,
	["spell_maximum_added_lightning_damage_while_holding_a_shield"]=1815,
	["spell_maximum_added_lightning_damage_while_unarmed"]=2137,
	["spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon"]=1816,
	["spell_maximum_added_physical_damage"]=1266,
	["spell_maximum_added_physical_damage_while_dual_wielding"]=1817,
	["spell_maximum_added_physical_damage_while_holding_a_shield"]=1818,
	["spell_maximum_added_physical_damage_while_wielding_two_handed_weapon"]=1819,
	["spell_maximum_base_chaos_damage"]=1260,
	["spell_maximum_base_cold_damage"]=1258,
	["spell_maximum_base_cold_damage_+_per_10_intelligence"]=1271,
	["spell_maximum_base_cold_damage_as_%_of_intelligence"]=8721,
	["spell_maximum_base_fire_damage"]=1257,
	["spell_maximum_base_fire_damage_as_%_of_intelligence"]=8722,
	["spell_maximum_base_lightning_damage"]=1259,
	["spell_maximum_base_lightning_damage_as_%_of_intelligence"]=8723,
	["spell_maximum_base_physical_damage"]=1256,
	["spell_minimum_added_chaos_damage"]=1270,
	["spell_minimum_added_chaos_damage_while_dual_wielding"]=1805,
	["spell_minimum_added_chaos_damage_while_holding_a_shield"]=1806,
	["spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon"]=1807,
	["spell_minimum_added_cold_damage"]=1268,
	["spell_minimum_added_cold_damage_per_power_charge"]=1538,
	["spell_minimum_added_cold_damage_while_dual_wielding"]=1808,
	["spell_minimum_added_cold_damage_while_holding_a_shield"]=1809,
	["spell_minimum_added_cold_damage_while_wielding_two_handed_weapon"]=1810,
	["spell_minimum_added_fire_damage"]=1267,
	["spell_minimum_added_fire_damage_while_dual_wielding"]=1811,
	["spell_minimum_added_fire_damage_while_holding_a_shield"]=1812,
	["spell_minimum_added_fire_damage_while_wielding_two_handed_weapon"]=1813,
	["spell_minimum_added_lightning_damage"]=1269,
	["spell_minimum_added_lightning_damage_while_dual_wielding"]=1814,
	["spell_minimum_added_lightning_damage_while_holding_a_shield"]=1815,
	["spell_minimum_added_lightning_damage_while_unarmed"]=2137,
	["spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon"]=1816,
	["spell_minimum_added_physical_damage"]=1266,
	["spell_minimum_added_physical_damage_while_dual_wielding"]=1817,
	["spell_minimum_added_physical_damage_while_holding_a_shield"]=1818,
	["spell_minimum_added_physical_damage_while_wielding_two_handed_weapon"]=1819,
	["spell_minimum_base_chaos_damage"]=1260,
	["spell_minimum_base_cold_damage"]=1258,
	["spell_minimum_base_cold_damage_+_per_10_intelligence"]=1271,
	["spell_minimum_base_cold_damage_as_%_of_intelligence"]=8721,
	["spell_minimum_base_fire_damage"]=1257,
	["spell_minimum_base_fire_damage_as_%_of_intelligence"]=8722,
	["spell_minimum_base_lightning_damage"]=1259,
	["spell_minimum_base_lightning_damage_as_%_of_intelligence"]=8723,
	["spell_minimum_base_physical_damage"]=1256,
	["spell_physical_damage_+%"]=885,
	["spell_projectile_skills_fire_X_additional_projectiles_in_a_circle"]=8724,
	["spell_repeat_count"]=1602,
	["spell_skill_gem_level_+"]=940,
	["spell_skill_projectile_speed_+%"]=8725,
	["spell_skills_always_crit_on_final_repeat"]=8726,
	["spell_skills_critical_strike_multiplier_+_on_final_repeat"]=8727,
	["spell_skills_deal_no_damage"]=8728,
	["spell_skills_fire_2_additional_projectiles_final_chance_%"]=8729,
	["spell_skills_never_crit_except_on_final_repeat"]=8730,
	["spell_staff_damage_+%"]=1144,
	["spell_suppression_chance_%_if_all_equipment_grants_evasion"]=8731,
	["spell_suppression_chance_%_if_enemy_hit_recently"]=8732,
	["spell_suppression_chance_%_if_suppressed_spell_recently"]=8746,
	["spell_suppression_chance_%_if_taken_spell_damage_recently"]=2891,
	["spell_suppression_chance_%_per_endurance_charge"]=8733,
	["spell_suppression_chance_%_per_equipped_dagger"]=8734,
	["spell_suppression_chance_%_per_fortification"]=1972,
	["spell_suppression_chance_%_per_frenzy_charge"]=2242,
	["spell_suppression_chance_%_per_hit_suppressed_recently"]=8735,
	["spell_suppression_chance_%_per_power_charge"]=8736,
	["spell_suppression_chance_%_while_affected_by_grace"]=8737,
	["spell_suppression_chance_%_while_affected_by_haste"]=8738,
	["spell_suppression_chance_%_while_channelling"]=8739,
	["spell_suppression_chance_%_while_holding_shield"]=8740,
	["spell_suppression_chance_%_while_moving"]=8741,
	["spell_suppression_chance_%_while_off_hand_empty"]=8742,
	["spell_suppression_chance_%_while_on_full_energy_shield"]=8747,
	["spell_suppression_chance_%_while_on_full_life"]=8748,
	["spell_suppression_chance_%_while_phasing"]=8743,
	["spell_suppression_chance_is_lucky"]=8744,
	["spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value"]=8745,
	["spells_chance_to_hinder_on_hit_%"]=8749,
	["spells_chance_to_knockback_on_hit_%"]=8750,
	["spells_chance_to_poison_on_hit_%"]=8751,
	["spells_cost_life_instead_of_mana_%"]=8752,
	["spells_have_culling_strike"]=2228,
	["spells_impale_on_hit_%_chance"]=8753,
	["spells_number_of_additional_projectiles"]=3944,
	["spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage"]=8755,
	["spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage"]=8754,
	["spellslinger_cooldown_duration_+%"]=8756,
	["spellslinger_mana_reservation_+%"]=8759,
	["spellslinger_mana_reservation_efficiency_+%"]=8758,
	["spellslinger_mana_reservation_efficiency_-2%_per_1"]=8757,
	["spend_energy_shield_for_costs_before_mana"]=2774,
	["spider_aspect_debuff_duration_+%"]=8760,
	["spider_aspect_skill_area_of_effect_+%"]=8761,
	["spider_aspect_web_interval_ms_override"]=8762,
	["spike_slam_num_spikes"]=8763,
	["spirit_+%"]=1382,
	["spirit_+%_per_stackable_unique_jewel"]=8766,
	["spirit_offering_critical_strike_chance_+%"]=8764,
	["spirit_offering_critical_strike_multiplier_+"]=8765,
	["spirit_offering_duration_+%"]=3530,
	["spirit_offering_effect_+%"]=1100,
	["spirit_offering_physical_damage_%_to_gain_as_chaos"]=3806,
	["split_arrow_critical_strike_chance_+%"]=3565,
	["split_arrow_damage_+%"]=3281,
	["split_arrow_num_of_additional_projectiles"]=3575,
	["split_arrow_number_of_additional_arrows"]=2821,
	["split_arrow_projectiles_fire_in_parallel_x_dist"]=8767,
	["splitting_steel_area_of_effect_+%"]=8769,
	["splitting_steel_damage_+%"]=8770,
	["spread_ignite_from_killed_enemies_range"]=8771,
	["stacking_damage_+%_on_kill_for_4_seconds"]=3245,
	["stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"]=2960,
	["staff_accuracy_rating"]=1712,
	["staff_attack_area_of_effect_+%"]=8772,
	["staff_block_%"]=1080,
	["staff_elemental_damage_+%"]=1821,
	["staff_stun_duration_+%"]=1579,
	["stance_skill_cooldown_speed_+%"]=8776,
	["stance_skill_reservation_+%"]=8778,
	["stance_skills_mana_reservation_efficiency_+%"]=8777,
	["stance_swap_cooldown_modifier_ms"]=8780,
	["start_at_zero_energy_shield"]=8782,
	["start_energy_shield_recharge_when_you_use_a_mana_flask"]=8783,
	["static_strike_additional_number_of_beam_targets"]=8784,
	["static_strike_damage_+%"]=3304,
	["static_strike_duration_+%"]=3557,
	["static_strike_radius_+%"]=3445,
	["status_ailments_removed_at_low_life"]=2970,
	["status_ailments_you_inflict_duration_+%_while_focused"]=8785,
	["status_ailments_you_inflict_duration_+%_with_bows"]=8786,
	["stealth_+%"]=8787,
	["stealth_+%_if_have_hit_with_claw_recently"]=8788,
	["steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles"]=4416,
	["steel_steal_area_of_effect_+%"]=8789,
	["steel_steal_cast_speed_+%"]=8790,
	["steel_steal_reflect_damage_+%"]=8791,
	["steelskin_damage_limit_+%"]=8792,
	["stibnite_flask_evasion_rating_+%_final"]=8793,
	["stone_golem_damage_+%"]=3327,
	["stone_golem_elemental_resistances_%"]=3610,
	["stone_golem_impale_on_hit_if_same_number_of_summoned_carrion_golems"]=8794,
	["storm_armageddon_sigils_can_target_reaper_minions"]=8795,
	["storm_blade_has_local_attack_speed_+%"]=8796,
	["storm_blade_has_local_lightning_penetration_%"]=8797,
	["storm_blade_quality_chance_to_shock_%"]=8798,
	["storm_blade_quality_local_critical_strike_chance_+%"]=8799,
	["storm_blade_quality_non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks"]=8800,
	["storm_brand_additional_chain_chance_%"]=8801,
	["storm_brand_attached_target_lightning_penetration_%"]=8802,
	["storm_brand_damage_+%"]=8803,
	["storm_burst_15_%_chance_to_create_additional_orb"]=8804,
	["storm_burst_additional_object_chance_%"]=8805,
	["storm_burst_area_of_effect_+%"]=8806,
	["storm_burst_avoid_interruption_while_casting_%"]=8807,
	["storm_burst_damage_+%"]=3369,
	["storm_burst_number_of_additional_projectiles"]=8808,
	["storm_call_damage_+%"]=3305,
	["storm_call_duration_+%"]=3558,
	["storm_call_radius_+%"]=3446,
	["storm_cloud_charge_count"]=3086,
	["storm_cloud_charged_damage_+%_final"]=3087,
	["storm_cloud_critical_strike_chance_+%"]=3570,
	["storm_cloud_radius_+%"]=3473,
	["storm_rain_damage_+%"]=8809,
	["storm_rain_num_additional_arrows"]=8810,
	["stormbind_skill_area_of_effect_+%"]=8811,
	["stormbind_skill_damage_+%"]=8812,
	["stormblast_icicle_pyroclast_mine_aura_effect_+%"]=8813,
	["stormblast_icicle_pyroclast_mine_base_deal_no_damage"]=8814,
	["stormweaver_chill_effect_+%_final"]=8815,
	["stormweaver_shock_duration_+%_final"]=8816,
	["strength_+%"]=1106,
	["strength_applies_to_fish_reel_speed_at_20%_value"]=8817,
	["strength_can_satisfy_dexterity_and_intelligence_requirements_of_melee_weapons_and_skills"]=8818,
	["strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"]=8819,
	["strength_skill_gem_level_+"]=8820,
	["strike_skills_knockback_on_melee_hit"]=8821,
	["strong_casting"]=9318,
	["stun_duration_+%"]=1706,
	["stun_duration_+%_per_15_strength"]=8823,
	["stun_duration_+%_per_endurance_charge"]=8824,
	["stun_duration_+%_vs_enemies_that_are_on_full_life"]=2981,
	["stun_duration_+%_vs_enemies_that_are_on_low_life"]=2982,
	["stun_duration_on_critical_strike_+%"]=8822,
	["stun_duration_on_self_+%"]=3796,
	["stun_nearby_enemies_when_stunned_chance_%"]=8825,
	["stun_recovery_+%_per_frenzy_charge"]=1608,
	["stun_threshold_+"]=1008,
	["stun_threshold_+%"]=2924,
	["stun_threshold_+%_during_empowered_attacks"]=8826,
	["stun_threshold_+%_per_number_of_times_stunned_recently"]=8827,
	["stun_threshold_+%_per_rage"]=9257,
	["stun_threshold_+%_when_not_stunned_recently"]=8834,
	["stun_threshold_+%_when_on_full_life"]=8835,
	["stun_threshold_+_from_%_base_armour_from_equipment"]=8828,
	["stun_threshold_+_from_%_maximum_energy_shield"]=8832,
	["stun_threshold_+_from_lowest_of_base_helmet_evasion_rating_and_armour"]=8829,
	["stun_threshold_+_per_strength"]=8830,
	["stun_threshold_based_on_%_energy_shield_instead_of_life"]=8831,
	["stun_threshold_based_on_%_mana_instead_of_life"]=2923,
	["stun_threshold_based_on_energy_shield_instead_of_life"]=3891,
	["stun_threshold_reduction_+%_while_using_flask"]=2600,
	["stun_threshold_reduction_+%_with_500_or_more_strength"]=8836,
	["stuns_have_culling_strike"]=1736,
	["summon_2_totems"]=8837,
	["summon_arbalist_attack_speed_+%"]=8838,
	["summon_arbalist_chains_+"]=8839,
	["summon_arbalist_chance_to_bleed_%"]=8840,
	["summon_arbalist_chance_to_crush_on_hit_%"]=8841,
	["summon_arbalist_chance_to_deal_double_damage_%"]=8842,
	["summon_arbalist_chance_to_freeze_%"]=8858,
	["summon_arbalist_chance_to_ignite_%"]=8859,
	["summon_arbalist_chance_to_ignite_freeze_shock_%"]=8843,
	["summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%"]=8861,
	["summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%"]=8862,
	["summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%"]=8863,
	["summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%"]=8844,
	["summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%"]=8845,
	["summon_arbalist_chance_to_poison_%"]=8846,
	["summon_arbalist_chance_to_shock_%"]=8860,
	["summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%"]=8847,
	["summon_arbalist_number_of_additional_projectiles"]=8848,
	["summon_arbalist_number_of_splits"]=8849,
	["summon_arbalist_projectiles_fork"]=8856,
	["summon_arbalist_targets_to_pierce"]=8857,
	["summon_raging_spirit_melee_splash_fire_damage_only"]=8864,
	["summon_reaper_cooldown_speed_+%"]=8865,
	["summon_skeleton_gem_level_+"]=1436,
	["summon_skeletons_additional_warrior_skeleton_%_chance"]=8867,
	["summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"]=8866,
	["summon_skeletons_cooldown_modifier_ms"]=8868,
	["summon_skeletons_num_additional_warrior_skeletons"]=3625,
	["summon_skitterbots_area_of_effect_+%"]=8869,
	["summon_skitterbots_mana_reservation_+%"]=8870,
	["summon_totem_cast_speed_+%"]=2274,
	["summoned_arbalist_physical_damage_%_to_convert_to_cold"]=8850,
	["summoned_arbalist_physical_damage_%_to_convert_to_fire"]=8851,
	["summoned_arbalist_physical_damage_%_to_convert_to_lightning"]=8852,
	["summoned_arbalist_physical_damage_%_to_gain_as_cold"]=8853,
	["summoned_arbalist_physical_damage_%_to_gain_as_fire"]=8854,
	["summoned_arbalist_physical_damage_%_to_gain_as_lightning"]=8855,
	["summoned_phantasms_grant_buff"]=8871,
	["summoned_phantasms_have_no_duration"]=8872,
	["summoned_raging_spirit_chance_to_spawn_additional_minion_%"]=3059,
	["summoned_raging_spirit_duration_+%"]=3058,
	["summoned_raging_spirits_have_diamond_and_massive_shrine_buff"]=8873,
	["summoned_reaper_damage_+%"]=8874,
	["summoned_reaper_physical_dot_multiplier_+"]=8875,
	["summoned_skeleton_%_chance_to_wither_for_2_seconds"]=8876,
	["summoned_skeleton_%_physical_to_chaos"]=8877,
	["summoned_skeleton_warriors_get_weapon_stats_in_main_hand"]=4040,
	["summoned_skeletons_cover_in_ash_on_hit_%"]=8878,
	["summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"]=8879,
	["summoned_skeletons_have_avatar_of_fire"]=9319,
	["summoned_skeletons_hits_cant_be_evaded"]=8880,
	["summoned_skitterbots_cooldown_recovery_+%"]=8881,
	["summoned_support_ghosts_have_diamond_and_massive_shrine_buff"]=8882,
	["sunder_wave_delay_+%"]=3476,
	["support_additional_trap_mine_%_chance_for_1_additional_trap_mine"]=8883,
	["support_anticipation_charge_gain_frequency_+%"]=8884,
	["support_buffed_heralds_buff_effect_+%_final"]=8885,
	["support_deadly_heralds_buff_effect_+%_final"]=8886,
	["support_deadly_heralds_damage_+%_final"]=8887,
	["support_gem_elemental_damage_+%_final"]=3231,
	["support_gem_limit_+"]=8888,
	["support_gems_socketed_in_amulet_also_support_body_skills"]=194,
	["support_gems_socketed_in_off_hand_also_support_main_hand_skills"]=195,
	["support_hourglass_damage_+%_final"]=8889,
	["support_jagged_ground_chance_%"]=8890,
	["support_last_gasp_duration_ms"]=8891,
	["support_maimed_enemies_physical_damage_taken_+%"]=8892,
	["support_minion_maximum_life_+%_final"]=1480,
	["support_mirage_archer_base_duration"]=8894,
	["support_slashing_damage_+%_final_from_distance"]=8895,
	["support_slower_projectiles_damage_+%_final"]=2523,
	["supported_active_skill_gem_expereince_gained_+%"]=2567,
	["supported_active_skill_gem_level_+"]=2441,
	["supported_active_skill_gem_quality_%"]=2500,
	["supported_aura_skill_gem_level_+"]=8896,
	["supported_cold_skill_gem_level_+"]=8897,
	["supported_elemental_skill_gem_level_+"]=8898,
	["supported_fire_skill_gem_level_+"]=8899,
	["supported_lightning_skill_gem_level_+"]=8900,
	["suppressed_spell_damage_cannot_inflict_elemental_ailments"]=8901,
	["sweep_add_endurance_charge_on_hit_%"]=3447,
	["sweep_damage_+%"]=3306,
	["sweep_knockback_chance_%"]=3602,
	["sweep_radius_+%"]=3448,
	["sword_accuracy_rating"]=1707,
	["sword_accuracy_rating_+%"]=1304,
	["sword_attack_speed_+%"]=1287,
	["sword_critical_strike_chance_+%"]=1325,
	["sword_critical_strike_multiplier_+"]=1349,
	["sword_damage_+%"]=1222,
	["synthesis_map_adjacent_nodes_global_mod_values_doubled"]=8902,
	["synthesis_map_global_mod_values_doubled_on_this_node"]=8903,
	["synthesis_map_global_mod_values_tripled_on_this_node"]=8904,
	["synthesis_map_memories_do_not_collapse_on_this_node"]=8905,
	["synthesis_map_monster_slain_experience_+%_on_this_node"]=8906,
	["synthesis_map_nearby_memories_have_bonus"]=8907,
	["synthesis_map_node_additional_uses_+"]=8908,
	["synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories"]=8909,
	["synthesis_map_node_grants_additional_global_mod"]=8910,
	["synthesis_map_node_grants_no_global_mod"]=8911,
	["synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters"]=8912,
	["synthesis_map_node_item_quantity_increases_doubled"]=8913,
	["synthesis_map_node_item_rarity_increases_doubled"]=8914,
	["synthesis_map_node_level_+"]=8915,
	["synthesis_map_node_monsters_drop_no_items"]=8916,
	["synthesis_map_node_pack_size_increases_doubled"]=8917,
	["tailwind_effect_on_self_+%"]=8918,
	["tailwind_effect_on_self_+%_per_gale_force"]=8919,
	["tailwind_if_have_crit_recently"]=8920,
	["take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy"]=8921,
	["take_chaos_damage_from_ignite_instead"]=2151,
	["take_half_area_damage_from_hit_%_chance"]=8922,
	["take_no_extra_damage_from_critical_strikes_if_cast_enfeeble_in_past_10_seconds"]=8923,
	["talisman_implicit_projectiles_pierce_1_additional_target_per_10"]=8924,
	["taunt_duration_+%"]=1497,
	["taunt_on_projectile_hit_chance_%"]=8925,
	["taunted_enemies_by_warcry_damage_taken_+%"]=8926,
	["taunted_enemies_chance_to_be_stunned_+%"]=2869,
	["taunted_enemies_damage_+%_final_vs_non_taunt_target"]=3873,
	["taunted_enemies_damage_taken_+%"]=2870,
	["tectonic_slam_%_chance_to_do_charged_slam"]=8932,
	["tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value"]=8927,
	["tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating"]=8928,
	["tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating"]=8929,
	["tectonic_slam_area_of_effect_+%"]=8930,
	["tectonic_slam_damage_+%"]=8931,
	["tectonic_slam_side_crack_additional_chance_%"]=8934,
	["tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"]=8933,
	["tempest_shield_buff_effect_+%"]=8935,
	["tempest_shield_damage_+%"]=3351,
	["tempest_shield_num_of_additional_projectiles_in_chain"]=3652,
	["temporal_chains_curse_effect_+%"]=3632,
	["temporal_chains_duration_+%"]=3536,
	["temporal_chains_effeciveness_+%"]=1451,
	["temporal_chains_ignores_hexproof"]=2301,
	["temporal_chains_mana_reservation_+%"]=3673,
	["temporal_chains_no_reservation"]=8936,
	["temporal_rift_cooldown_speed_+%"]=8937,
	["thaumaturgy_rotation_active"]=8938,
	["thorns_critical_strike_chance_+%"]=8939,
	["thorns_damage_+%"]=8940,
	["thorns_damage_+%_if_blocked_recently"]=8941,
	["thorns_maximum_base_chaos_damage"]=8942,
	["thorns_maximum_base_cold_damage"]=8943,
	["thorns_maximum_base_fire_damage"]=8944,
	["thorns_maximum_base_lightning_damage"]=8945,
	["thorns_maximum_base_physical_damage"]=8946,
	["thorns_minimum_base_chaos_damage"]=8942,
	["thorns_minimum_base_cold_damage"]=8943,
	["thorns_minimum_base_fire_damage"]=8944,
	["thorns_minimum_base_lightning_damage"]=8945,
	["thorns_minimum_base_physical_damage"]=8946,
	["thorns_proc_off_any_hit"]=8947,
	["threshold_jewel_magma_orb_damage_+%_final"]=8948,
	["threshold_jewel_magma_orb_damage_+%_final_per_chain"]=8949,
	["threshold_jewel_molten_strike_damage_projectile_count_+%_final"]=8950,
	["thrown_shield_secondary_projectile_damage_+%_final"]=8951,
	["titan_additional_inventory"]=8952,
	["titan_damage_+%_final_against_heavy_stunned_enemies"]=8953,
	["titan_expanded_main_inventory"]=8954,
	["titan_hit_damage_stun_multiplier_+%_final_vs_full_life_enemies"]=8955,
	["titan_maximum_life_+%_final"]=8956,
	["tornado_damage_+%"]=8958,
	["tornado_damage_frequency_+%"]=8957,
	["tornado_movement_speed_+%"]=8959,
	["tornado_only_primary_duration_+%"]=8960,
	["tornado_shot_critical_strike_chance_+%"]=3569,
	["tornado_shot_damage_+%"]=3311,
	["tornado_shot_num_of_secondary_projectiles"]=3577,
	["tornado_skill_area_of_effect_+%"]=8961,
	["total_base_life_regeneration_rate_per_minute_%_granted_to_allies_in_your_presence"]=8962,
	["totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=3417,
	["totem_additional_physical_damage_reduction_%"]=2471,
	["totem_aura_enemy_damage_+%_final"]=3419,
	["totem_aura_enemy_fire_and_physical_damage_taken_+%"]=3420,
	["totem_chaos_immunity"]=8964,
	["totem_chaos_resistance_%"]=8965,
	["totem_critical_strike_chance_+%"]=1343,
	["totem_critical_strike_multiplier_+"]=1366,
	["totem_damage_+%"]=1115,
	["totem_damage_+%_final_per_active_totem"]=3380,
	["totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds"]=8966,
	["totem_damage_+%_per_10_devotion"]=8967,
	["totem_duration_+%"]=1493,
	["totem_elemental_resistance_%"]=2469,
	["totem_energy_shield_+%"]=1491,
	["totem_fire_immunity"]=1432,
	["totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed"]=8968,
	["totem_life_+%"]=1489,
	["totem_mana_+%"]=1490,
	["totem_maximum_energy_shield"]=8969,
	["totem_number_of_additional_projectiles"]=2743,
	["totem_placement_range_+%"]=8970,
	["totem_range_+%"]=1492,
	["totem_skill_area_of_effect_+%"]=2277,
	["totem_skill_attack_speed_+%"]=2276,
	["totem_skill_cast_speed_+%"]=2275,
	["totem_skill_gem_level_+"]=8971,
	["totem_spells_damage_+%"]=8972,
	["totemified_skills_taunt_on_hit_%"]=3075,
	["totems_action_speed_cannot_be_modified_below_base"]=8963,
	["totems_attack_speed_+%_per_active_totem"]=3815,
	["totems_cannot_be_stunned"]=2726,
	["totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"]=2961,
	["totems_explode_on_death_for_%_life_as_physical"]=8973,
	["totems_gain_%_of_players_armour"]=2878,
	["totems_nearby_enemies_damage_taken_+%"]=8974,
	["totems_regenerate_%_life_per_minute"]=8975,
	["totems_resist_all_elements_+%_per_active_totem"]=3798,
	["totems_spells_cast_speed_+%_per_active_totem"]=3802,
	["totems_taunt_enemies_around_them_for_x_seconds_when_summoned"]=8976,
	["tower_add_breach_to_X_maps"]=8977,
	["tower_add_delirium_to_X_maps"]=8978,
	["tower_add_expedition_to_X_maps"]=8979,
	["tower_add_irradiated_to_X_maps"]=8980,
	["tower_add_map_bosses_to_X_maps"]=8981,
	["tower_add_ritual_to_X_maps"]=8982,
	["toxic_rain_damage_+%"]=8983,
	["toxic_rain_num_of_additional_projectiles"]=8984,
	["toxic_rain_physical_damage_%_to_gain_as_chaos"]=8985,
	["transfer_hexes_to_X_nearby_enemies_on_kill"]=2607,
	["trap_%_chance_to_trigger_twice"]=3425,
	["trap_and_mine_damage_+%_if_armed_for_4_seconds"]=8986,
	["trap_and_mine_damage_penetrates_%_elemental_resistance"]=2466,
	["trap_and_mine_maximum_added_physical_damage"]=3424,
	["trap_and_mine_minimum_added_physical_damage"]=3424,
	["trap_and_mine_throwing_speed_+%"]=8987,
	["trap_critical_strike_chance_+%"]=952,
	["trap_critical_strike_multiplier_+"]=956,
	["trap_damage_+%"]=879,
	["trap_damage_buildup_damage_+%_final_after_4_seconds"]=3422,
	["trap_damage_buildup_damage_+%_final_when_first_set"]=3421,
	["trap_damage_penetrates_%_elemental_resistance"]=2464,
	["trap_duration_+%"]=1627,
	["trap_or_mine_damage_+%"]=1116,
	["trap_skill_added_cooldown_count"]=8988,
	["trap_skill_area_of_effect_+%"]=3120,
	["trap_skill_gem_level_+"]=948,
	["trap_spread_+%"]=8989,
	["trap_throw_skills_have_blood_magic"]=9330,
	["trap_throwing_speed_+%"]=1631,
	["trap_throwing_speed_+%_per_frenzy_charge"]=8990,
	["trap_trigger_radius_+%"]=1629,
	["traps_and_mines_%_chance_to_poison"]=3713,
	["traps_cannot_be_triggered_by_enemies"]=8991,
	["traps_do_not_explode_on_timeout"]=2461,
	["traps_explode_on_timeout"]=2462,
	["traps_invulnerable"]=8992,
	["traps_invulnerable_for_duration_ms"]=2467,
	["travel_skill_cooldown_speed_+%"]=4010,
	["travel_skills_cannot_be_exerted"]=8993,
	["travel_skills_cooldown_speed_+%_per_frenzy_charge"]=4020,
	["travel_skills_poison_reflected_to_self_up_to_5_poisons"]=8994,
	["treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance"]=8995,
	["trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds"]=8996,
	["trickster_damage_+%_final_per_different_mastery"]=1453,
	["trickster_damage_over_time_+%_final"]=8997,
	["trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"]=3169,
	["trigger_elemental_storm_on_crit"]=8998,
	["trigger_skills_refund_half_energy_spent_chance_%"]=8999,
	["trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%"]=629,
	["trigger_socketed_spell_on_attack_%"]=630,
	["trigger_socketed_spell_on_skill_use_%"]=632,
	["trigger_socketed_spells_when_you_focus_%"]=633,
	["trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance"]=137,
	["trigger_wild_strike_on_attack_crit"]=9000,
	["triggerbots_damage_+%_final_with_triggered_spells"]=9001,
	["triggered_spell_spell_damage_+%"]=9002,
	["triggers_burning_runes_on_placing_ground_rune"]=9003,
	["triggers_soulbreaker_on_breaking_enemy_energy_shield"]=9004,
	["two_handed_melee_accuracy_rating_+%"]=1297,
	["two_handed_melee_area_damage_+%"]=9005,
	["two_handed_melee_area_of_effect_+%"]=9006,
	["two_handed_melee_attack_speed_+%"]=1279,
	["two_handed_melee_cold_damage_+%"]=1194,
	["two_handed_melee_critical_strike_chance_+%"]=1333,
	["two_handed_melee_critical_strike_multiplier_+"]=1334,
	["two_handed_melee_fire_damage_+%"]=1193,
	["two_handed_melee_physical_damage_+%"]=1191,
	["two_handed_melee_stun_duration_+%"]=1577,
	["uber_domain_monster_additional_physical_damage_reduction_%_per_revival"]=9007,
	["uber_domain_monster_all_resistances_+%_per_revival"]=9008,
	["uber_domain_monster_attack_and_cast_speed_+%_per_revival"]=9009,
	["uber_domain_monster_avoid_stun_%_per_revival"]=9010,
	["uber_domain_monster_critical_strike_chance_+%_per_revival"]=9011,
	["uber_domain_monster_critical_strike_multiplier_+%_per_revival"]=9012,
	["uber_domain_monster_deal_double_damage_chance_%_per_revival"]=9013,
	["uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival"]=9014,
	["uber_domain_monster_maximum_life_+%_per_revival"]=9015,
	["uber_domain_monster_movement_speed_+%_per_revival"]=9016,
	["uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival"]=9017,
	["uber_domain_monster_penetrate_all_resistances_%_per_revival"]=9018,
	["uber_domain_monster_physical_damage_reduction_rating_+%_per_revival"]=9019,
	["uber_domain_monster_reward_chance_+%"]=9020,
	["ultimatum_wager_type_hash"]=42,
	["unaffected_by_bleed_if_cast_vulnerability_in_past_10_seconds"]=9021,
	["unaffected_by_bleeding_while_affected_by_malevolence"]=9022,
	["unaffected_by_bleeding_while_leeching"]=9023,
	["unaffected_by_blind"]=9024,
	["unaffected_by_burning_ground"]=9025,
	["unaffected_by_burning_ground_while_affected_by_purity_of_fire"]=9026,
	["unaffected_by_chill"]=9027,
	["unaffected_by_chill_during_dodge_roll"]=9028,
	["unaffected_by_chill_while_channelling"]=9029,
	["unaffected_by_chill_while_mana_leeching"]=9030,
	["unaffected_by_chilled_ground"]=9031,
	["unaffected_by_chilled_ground_while_affected_by_purity_of_ice"]=9032,
	["unaffected_by_conductivity_while_affected_by_purity_of_lightning"]=9033,
	["unaffected_by_corrupted_blood_while_leeching"]=9034,
	["unaffected_by_curses"]=2175,
	["unaffected_by_curses_while_affected_by_zealotry"]=9035,
	["unaffected_by_desecrated_ground"]=9036,
	["unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"]=9037,
	["unaffected_by_enfeeble_while_affected_by_grace"]=9038,
	["unaffected_by_flammability_while_affected_by_purity_of_fire"]=9039,
	["unaffected_by_freeze_if_cast_frostbite_in_past_10_seconds"]=9040,
	["unaffected_by_frostbite_while_affected_by_purity_of_ice"]=9041,
	["unaffected_by_ignite"]=9042,
	["unaffected_by_ignite_and_shock_while_max_life_mana_within_500"]=9043,
	["unaffected_by_ignite_if_cast_flammability_in_past_10_seconds"]=9044,
	["unaffected_by_poison_while_affected_by_malevolence"]=9045,
	["unaffected_by_shock"]=9046,
	["unaffected_by_shock_if_cast_conductivity_in_past_10_seconds"]=9047,
	["unaffected_by_shock_while_channelling"]=9048,
	["unaffected_by_shocked_ground"]=9049,
	["unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"]=9050,
	["unaffected_by_temporal_chains"]=9051,
	["unaffected_by_temporal_chains_while_affected_by_haste"]=9052,
	["unaffected_by_vulnerability_while_affected_by_determination"]=9053,
	["unarmed_attack_skill_melee_dash_range_+%"]=9054,
	["unarmed_attack_speed_+%"]=9055,
	["unarmed_damage_+%_vs_bleeding_enemies"]=3207,
	["unarmed_melee_attack_speed_+%"]=1291,
	["unarmed_melee_physical_damage_+%"]=1195,
	["unattached_sigil_attachment_range_+%_per_second"]=9056,
	["unbound_ailment_elemental_ailment_buildup_+%_final"]=9057,
	["unbound_ailment_elemental_ailment_chance_+%_final"]=9058,
	["undead_minion_reservation_+%"]=9059,
	["unearth_additional_corpse_level"]=9060,
	["unholy_might_while_you_have_no_energy_shield"]=2419,
	["unique_%_maximum_mana_to_sacrifice_to_party_members_in_your_presence_when_they_cast_a_spell"]=9061,
	["unique_add_power_charge_on_melee_knockback_%"]=2609,
	["unique_body_armour_black_doubt_drain_%_mana_to_recover_life_until_full_and_dot_bypasses_es"]=9062,
	["unique_body_armour_shavronnes_wrappings_damage_cannot_bypass_energy_shield"]=9063,
	["unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines"]=4053,
	["unique_boots_secondary_ground_ignite_while_moving_base_fire_damage_%_of_life"]=3948,
	["unique_boots_secondary_ground_shock_while_moving"]=3949,
	["unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"]=9334,
	["unique_chaos_damage_to_reflect_to_self_on_attack_%_chance"]=2640,
	["unique_chill_duration_+%_when_in_off_hand"]=2450,
	["unique_chin_sol_close_range_bow_damage_+%_final"]=2141,
	["unique_chin_sol_close_range_knockback"]=2142,
	["unique_cold_damage_ignites"]=2535,
	["unique_cold_damage_resistance_%_when_green_gem_socketed"]=1445,
	["unique_cooldown_modifier_ms"]=9064,
	["unique_critical_strike_chance_+%_final"]=2505,
	["unique_crowd_controlled_enemy_damage_taken_-%_final"]=9065,
	["unique_damage_+%_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"]=9066,
	["unique_dewaths_hide_physical_attack_damage_dealt_-"]=2163,
	["unique_double_presence_radius"]=9067,
	["unique_facebreaker_unarmed_melee_physical_damage_+%_final"]=2135,
	["unique_fire_damage_resistance_%_when_red_gem_socketed"]=1441,
	["unique_fire_damage_shocks"]=2534,
	["unique_gain_onslaught_when_hit_duration_ms"]=2507,
	["unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"]=2522,
	["unique_gain_power_charge_on_non_crit"]=2576,
	["unique_gain_soul_eater"]=9068,
	["unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value"]=9069,
	["unique_helmet_damage_+%_final_per_warcry_exerting_action"]=9070,
	["unique_ignite_chance_%_when_in_main_hand"]=2449,
	["unique_jewel_flask_charges_gained_+%_final_from_kills"]=9071,
	["unique_jewel_flask_duration_+%_final"]=9072,
	["unique_jewel_grants_notable_hash_1"]=9073,
	["unique_jewel_grants_notable_hash_2"]=9074,
	["unique_jewel_grants_notable_hash_3"]=9075,
	["unique_jewel_grants_notable_hash_part_1"]=9076,
	["unique_jewel_grants_notable_hash_part_2"]=9077,
	["unique_jewel_reserved_blood_maximum_life_+%_final"]=9078,
	["unique_jewel_specific_skill_level_+_level"]=9079,
	["unique_jewel_specific_skill_level_+_skill"]=9079,
	["unique_lightning_damage_freezes"]=2536,
	["unique_lightning_damage_resistance_%_when_blue_gem_socketed"]=1448,
	["unique_local_maximum_added_chaos_damage_when_in_off_hand"]=1254,
	["unique_local_maximum_added_cold_damage_when_in_off_hand"]=1240,
	["unique_local_maximum_added_fire_damage_when_in_main_hand"]=1234,
	["unique_local_minimum_added_chaos_damage_when_in_off_hand"]=1254,
	["unique_local_minimum_added_cold_damage_when_in_off_hand"]=1240,
	["unique_local_minimum_added_fire_damage_when_in_main_hand"]=1234,
	["unique_loris_lantern_golden_light"]=2250,
	["unique_lose_a_power_charge_when_hit"]=9081,
	["unique_lose_all_endurance_charges_when_hit"]=2506,
	["unique_lose_all_power_charges_on_crit"]=2577,
	["unique_map_boss_class_of_rare_items_to_drop"]=2402,
	["unique_map_boss_number_of_rare_items_to_drop"]=2402,
	["unique_maximum_chaos_damage_to_reflect_to_self_on_attack"]=2640,
	["unique_mine_damage_+%_final"]=1118,
	["unique_minimum_chaos_damage_to_reflect_to_self_on_attack"]=2640,
	["unique_minions_in_presence_gain_and_lose_life_when_you_do"]=9082,
	["unique_monster_dropped_item_rarity_+%"]=9083,
	["unique_movement_speed_and_skill_speed_-%_final_per_number_of_times_dodge_rolled_in_past_20_seconds"]=9084,
	["unique_nearby_allies_recover_permyriad_max_life_on_death"]=2660,
	["unique_no_curse_delay"]=9085,
	["unique_primordial_tether_golem_damage_+%_final"]=3334,
	["unique_primordial_tether_golem_life_+%_final"]=3717,
	["unique_quill_rain_damage_+%_final"]=2154,
	["unique_recover_%_maximum_life_on_x_altenator"]=9086,
	["unique_replica_volkuurs_guidance_ignite_duration_+%_final"]=9087,
	["unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"]=1120,
	["unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"]=1121,
	["unique_soulless_elegance_energy_shield_recharge_rate_+%_final"]=9088,
	["unique_spirit_reservations_are_halved"]=9089,
	["unique_sunblast_throw_traps_in_circle_radius"]=9090,
	["unique_volkuurs_clutch_poison_duration_+%_final"]=2830,
	["unique_voltaxic_rift_shock_as_though_damage_+%_final"]=2598,
	["unique_voltaxic_rift_shock_maximum_magnitude_override"]=9091,
	["unique_you_count_as_on_low_life_while_at_%_of_maximum_mana_or_below"]=9092,
	["unique_you_count_as_on_low_mana_while_at_%_of_maximum_health_or_below"]=9093,
	["unnerve_for_4_seconds_on_hit_with_wands"]=9094,
	["unnerve_nearby_enemies_on_use_for_ms"]=9095,
	["unveiled_mod_effect_+%"]=69,
	["utility_flask_charges_recovered_per_3_seconds"]=9096,
	["utility_flask_cold_damage_taken_+%_final"]=9097,
	["utility_flask_fire_damage_taken_+%_final"]=9098,
	["utility_flask_lightning_damage_taken_+%_final"]=9099,
	["vaal_attack_rage_cost_instead_of_souls_per_use"]=2376,
	["vaal_skill_critical_strike_chance_+%"]=2768,
	["vaal_skill_critical_strike_multiplier_+"]=2769,
	["vaal_skill_damage_+%"]=2756,
	["vaal_skill_effect_duration_+%"]=2766,
	["vaal_skill_gem_level_+"]=9100,
	["vaal_skill_soul_cost_+%"]=9101,
	["vaal_skill_soul_gain_preventation_duration_+%"]=2767,
	["vaal_skill_soul_refund_chance_%"]=9102,
	["vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%"]=9103,
	["vampiric_link_duration_+%"]=9104,
	["vengeance_cooldown_speed_+%"]=3513,
	["vengeance_damage_+%"]=3356,
	["vigilant_and_flicker_strike_active_skill_cooldown_bypass_type_override_to_power_charge"]=9105,
	["vigilant_strike_applies_to_nearby_allies_for_X_seconds"]=2902,
	["vigilant_strike_damage_+%"]=3344,
	["vigilant_strike_fortify_duration_+%"]=3533,
	["viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge"]=9106,
	["viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"]=9107,
	["viper_strike_critical_strike_chance_+%"]=3566,
	["viper_strike_damage_+%"]=3286,
	["viper_strike_dual_wield_damage_+%_final"]=9108,
	["viper_strike_poison_duration_+%"]=3555,
	["virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"]=3038,
	["virtual_block_%_damage_taken"]=9109,
	["virtual_energy_shield_delay_-%"]=3217,
	["virtual_energy_shield_recharge_rate_+%"]=3219,
	["virtual_light_radius_+%"]=2197,
	["virtual_mana_gain_per_target"]=1465,
	["virtual_minion_damage_+%"]=1681,
	["virtual_number_of_ranged_animated_weapons_allowed"]=2922,
	["virulent_arrow_additional_spores_at_max_stages"]=9110,
	["virulent_arrow_chance_to_poison_%_per_stage"]=9111,
	["vitality_mana_reservation_+%"]=3665,
	["vitality_mana_reservation_efficiency_+%"]=9113,
	["vitality_mana_reservation_efficiency_-2%_per_1"]=9112,
	["vitality_reserves_no_mana"]=9114,
	["void_sphere_cooldown_speed_+%"]=9115,
	["volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity"]=9116,
	["volatile_dead_base_number_of_corpses_to_consume"]=9117,
	["volatile_dead_cast_speed_+%"]=9118,
	["volatile_dead_consume_additional_corpse"]=9119,
	["volatile_dead_damage_+%"]=9120,
	["volcanic_fissure_damage_+%"]=9121,
	["volcanic_fissure_number_of_additional_projectiles"]=9122,
	["volcanic_fissure_speed_+%"]=9123,
	["voltaxic_burst_damage_+%"]=9124,
	["voltaxic_burst_damage_+%_per_100ms_duration"]=9125,
	["voltaxic_burst_skill_area_of_effect_+%"]=9126,
	["vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt"]=9127,
	["vortex_area_of_effect_+%_when_cast_on_frostbolt"]=9128,
	["vulnerability_curse_effect_+%"]=3640,
	["vulnerability_duration_+%"]=3538,
	["vulnerability_ignores_hexproof"]=2302,
	["vulnerability_mana_reservation_+%"]=3674,
	["vulnerability_no_reservation"]=9129,
	["wand_accuracy_rating"]=1714,
	["wand_accuracy_rating_+%"]=1305,
	["wand_attack_speed_+%"]=1288,
	["wand_attacks_fire_an_additional_projectile"]=9130,
	["wand_critical_strike_chance_+%"]=1328,
	["wand_critical_strike_multiplier_+"]=1350,
	["wand_damage_+%"]=2615,
	["wand_damage_+%_if_crit_recently"]=9131,
	["wand_damage_+%_per_power_charge"]=1840,
	["wand_elemental_damage_+%"]=1820,
	["war_banner_aura_effect_+%"]=9132,
	["war_banner_mana_reservation_efficiency_+%"]=9133,
	["warbringer_overbreak_armour"]=9134,
	["warcries_are_instant"]=3104,
	["warcries_bypass_cooldown"]=9135,
	["warcries_cost_no_mana"]=3755,
	["warcries_debilitate_enemies_for_1_second"]=9136,
	["warcries_have_minimum_10_power"]=9137,
	["warcries_knock_back_enemies"]=9138,
	["warcry_buff_effect_+%"]=9139,
	["warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power"]=9140,
	["warcry_cooldown_modifier_ms"]=9141,
	["warcry_cooldown_speed_+%"]=2977,
	["warcry_damage_+%"]=9142,
	["warcry_damage_taken_goes_to_mana_%"]=2915,
	["warcry_duration_+%"]=2858,
	["warcry_empowers_next_x_melee_attacks"]=9143,
	["warcry_monster_power_+%"]=9144,
	["warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds"]=9145,
	["warcry_skill_area_of_effect_+%"]=9146,
	["warcry_skills_cooldown_is_4_seconds"]=9147,
	["warcry_speed_+%"]=2930,
	["ward_+%"]=1378,
	["ward_delay_recovery_+%"]=1380,
	["warlords_mark_curse_effect_+%"]=3641,
	["warlords_mark_duration_+%"]=3537,
	["water_sphere_cold_lightning_exposure_%"]=9148,
	["water_sphere_damage_+%"]=9149,
	["weapon_chaos_damage_+%"]=1761,
	["weapon_cold_damage_+%"]=1759,
	["weapon_damage_+%_per_5_str"]=9150,
	["weapon_elemental_damage_+%"]=1229,
	["weapon_elemental_damage_+%_per_power_charge"]=2368,
	["weapon_elemental_damage_+%_while_using_flask"]=2440,
	["weapon_fire_damage_+%"]=1758,
	["weapon_hellscaping_speed_+%"]=6351,
	["weapon_lightning_damage_+%"]=1760,
	["weapon_physical_damage_+%"]=2428,
	["weapon_swap_speed_+%"]=9151,
	["when_you_would_consume_power_frenzy_endurance_charges_instead_consume_x_rage"]=9152,
	["while_curse_is_25%_expired_hinder_enemy_%"]=9153,
	["while_curse_is_33%_expired_malediction"]=9154,
	["while_curse_is_50%_expired_curse_effect_+%"]=9155,
	["while_curse_is_75%_expired_enemy_damage_taken_+%"]=9156,
	["while_stationary_gain_additional_physical_damage_reduction_%"]=9157,
	["while_stationary_gain_life_regeneration_rate_per_minute_%"]=9158,
	["while_using_mace_stun_threshold_reduction_+%"]=1367,
	["while_using_sword_reduce_enemy_block_%"]=1609,
	["whirling_blades_attack_speed_+%"]=3495,
	["whirling_blades_damage_+%"]=3345,
	["wild_strike_damage_+%"]=3320,
	["wild_strike_num_of_additional_projectiles_in_chain"]=3624,
	["wild_strike_radius_+%"]=3455,
	["winter_brand_chill_effect_+%"]=9159,
	["winter_brand_damage_+%"]=9160,
	["winter_brand_max_number_of_stages_+"]=9161,
	["wintertide_and_arcanist_brand_branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%"]=9162,
	["witch_passive_maximum_lightning_damage_+%_final"]=9163,
	["witchhunter_armour_evasion_+%_final"]=9164,
	["witchhunter_chance_to_explode_enemies_for_100%_of_life_as_physical"]=9165,
	["witchhunter_up_to_damage_+%_final_against_targets_with_missing_focus"]=9166,
	["with_bow_additional_block_%"]=2158,
	["wither_area_of_effect_+%_every_second_while_channelling_up_to_+200%"]=9167,
	["wither_duration_+%"]=3551,
	["wither_expire_speed_+%"]=9168,
	["wither_radius_+%"]=3467,
	["withered_effect_+%"]=9170,
	["withered_effect_on_self_+%"]=9169,
	["withered_on_hit_for_2_seconds_%_chance"]=4024,
	["withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%"]=9171,
	["wrath_aura_effect_+%"]=3007,
	["wrath_mana_reservation_+%"]=3666,
	["wrath_mana_reservation_efficiency_+%"]=9173,
	["wrath_mana_reservation_efficiency_-2%_per_1"]=9172,
	["wrath_reserves_no_mana"]=9174,
	["x%_faster_start_of_sorcery_ward_recovery"]=9175,
	["x_to_maximum_life_per_2_intelligence"]=1727,
	["you_and_allies_additional_block_%_if_have_attacked_recently"]=9176,
	["you_and_allies_additional_spell_block_%_if_cast_spell_recently"]=9177,
	["you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage"]=3694,
	["you_and_allies_in_presence_all_damage_can_ignite_while_not_on_low_infernal_flame"]=9178,
	["you_and_allies_in_presence_non_skill_base_all_damage_%_to_gain_as_fire_while_on_high_infernal_flame"]=9179,
	["you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"]=3695,
	["you_and_nearby_allies_armour_+_if_have_impaled_recently"]=9180,
	["you_and_nearby_allies_critical_strike_chance_+%"]=9181,
	["you_and_nearby_allies_critical_strike_multiplier_+"]=9182,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"]=9183,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently"]=9184,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently"]=9185,
	["you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry"]=9186,
	["you_and_nearby_party_members_gain_x_rage_when_you_warcry"]=9187,
	["you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"]=9188,
	["you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"]=2975,
	["you_are_cursed_with_conductivity"]=9189,
	["you_are_cursed_with_despair"]=9190,
	["you_are_cursed_with_elemental_weakness"]=9191,
	["you_are_cursed_with_enfeeble"]=9192,
	["you_are_cursed_with_flammability"]=9193,
	["you_are_cursed_with_frostbite"]=9194,
	["you_are_cursed_with_temporal_chains"]=9195,
	["you_are_cursed_with_vulnerability"]=9196,
	["you_cannot_be_hindered"]=9197,
	["you_cannot_have_non_animated_minions"]=9198,
	["you_cannot_have_non_golem_minions"]=3325,
	["you_cannot_have_non_spectre_minions"]=9199,
	["you_cannot_inflict_curses"]=9200,
	["you_count_as_full_life_while_affected_by_vulnerability"]=2779,
	["you_count_as_low_life_while_affected_by_vulnerability"]=2780,
	["you_count_as_low_life_while_not_on_full_life"]=9201,
	["you_gain_%_life_when_one_of_your_minions_is_revived"]=9202,
	["you_have_no_armour_or_energy_shield"]=9203,
	["you_have_no_spirit"]=9204,
	["your_aegis_skills_except_primal_are_disabled"]=635,
	["your_ailments_deal_damage_faster_%_while_affected_by_malevolence"]=9206,
	["your_attacks_cannot_be_blocked"]=9207,
	["your_auras_except_anger_are_disabled"]=9208,
	["your_auras_except_clarity_are_disabled"]=9209,
	["your_auras_except_determination_are_disabled"]=9210,
	["your_auras_except_discipline_are_disabled"]=9211,
	["your_auras_except_grace_are_disabled"]=9212,
	["your_auras_except_haste_are_disabled"]=9213,
	["your_auras_except_hatred_are_disabled"]=9214,
	["your_auras_except_malevolence_are_disabled"]=9215,
	["your_auras_except_precision_are_disabled"]=9216,
	["your_auras_except_pride_are_disabled"]=9217,
	["your_auras_except_purity_of_elements_are_disabled"]=9218,
	["your_auras_except_purity_of_fire_are_disabled"]=9219,
	["your_auras_except_purity_of_ice_are_disabled"]=9220,
	["your_auras_except_purity_of_lightning_are_disabled"]=9221,
	["your_auras_except_vitality_are_disabled"]=9222,
	["your_auras_except_wrath_are_disabled"]=9223,
	["your_auras_except_zealotry_are_disabled"]=9224,
	["your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area"]=9225,
	["your_consecrated_ground_grants_damage_+%"]=3852,
	["your_elemental_resistances_do_not_exist"]=2515,
	["your_es_takes_%_hit_damage_from_allies_in_presence_before_them"]=9226,
	["your_marks_transfer_to_nearby_enemies_on_death_%_chance"]=9227,
	["your_movement_skills_are_disabled"]=9228,
	["your_profane_ground_effect_lingers_for_ms_after_leaving_the_area"]=9229,
	["your_shield_skills_are_disabled"]=9230,
	["your_spells_are_disabled"]=9231,
	["your_travel_skills_are_disabled"]=9232,
	["your_travel_skills_except_dash_are_disabled"]=9233,
	["zealotry_aura_effect_+%"]=9246,
	["zealotry_mana_reservation_+%"]=9249,
	["zealotry_mana_reservation_efficiency_+%"]=9248,
	["zealotry_mana_reservation_efficiency_-2%_per_1"]=9247,
	["zealotry_reserves_no_mana"]=9250,
	["zero_chaos_resistance"]=9251,
	["zombie_attack_speed_+%"]=3483,
	["zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=9252,
	["zombie_chaos_elemental_damage_resistance_%"]=2285,
	["zombie_damage_+%"]=3277,
	["zombie_elemental_resistances_%"]=3609,
	["zombie_explode_on_kill_%_fire_damage_to_deal"]=2367,
	["zombie_maximum_life_+"]=2284,
	["zombie_physical_damage_+%"]=2366,
	["zombie_physical_damage_+%_final"]=9253,
	["zombie_scale_+%"]=2365,
	["zombie_slam_area_of_effect_+%"]=9254,
	["zombie_slam_cooldown_speed_+%"]=9255,
	["zombie_slam_damage_+%"]=9256
}