-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Beam Splits towards {0} additional target"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Beam Splits towards {0} additional targets"
			}
		},
		name="beam_split_num",
		stats={
			[1]="beam_number_of_targets_to_split_to"
		}
	},
	[2]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Beam Splits towards {0} additional target"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Beam Splits towards {0} additional targets"
			}
		},
		name="base_split_num",
		stats={
			[1]="projectile_number_to_split"
		}
	},
	[3]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to the number of times to Chain instead apply\nto the number of targets Beam Splits towards"
			}
		},
		name="beam_splits_instead_of_chain",
		stats={
			[1]="active_skill_beam_splits_instead_of_chaining"
		}
	},
	["active_skill_beam_splits_instead_of_chaining"]=3,
	["beam_number_of_targets_to_split_to"]=1,
	parent="skill_stat_descriptions",
	["projectile_number_to_split"]=2
}