-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions throw up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions throw up to {0} additional Traps"
			}
		},
		name="num_additional_traps",
		stats={
			[1]="number_of_additional_traps_to_throw"
		}
	},
	[2]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions throw up to 1 additional Mine"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions throw up to {0} additional Mines"
			}
		},
		name="num_additional_mines",
		stats={
			[1]="number_of_additional_mines_to_place"
		}
	},
	[3]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions can have an additional Trap placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can have {0} additional Traps placed at a time"
			}
		},
		name="num_additional_traps_allowed",
		stats={
			[1]="number_of_additional_traps_allowed"
		}
	},
	[4]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions can have an additional Mine placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can have {0} additional Mines placed at a time"
			}
		},
		name="num_additional_mines_allowed",
		stats={
			[1]="number_of_additional_remote_mines_allowed"
		}
	},
	[5]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps are thrown randomly"
			}
		},
		name="trap_throw_random",
		stats={
			[1]="throw_traps_in_circle_radius"
		}
	},
	[6]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cast Speed"
			}
		},
		name="cast_speed_incr",
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[7]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Cast Speed"
			}
		},
		name="multicast_cast_speed_incr",
		stats={
			[1]="support_multicast_cast_speed_+%_final"
		}
	},
	[8]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack Speed"
			}
		},
		name="attack_speed_incr",
		stats={
			[1]="attack_speed_+%"
		}
	},
	[9]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0} additional Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions lose {0} Accuracy Rating"
			}
		},
		name="accuracy_rating",
		stats={
			[1]="accuracy_rating"
		}
	},
	[10]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Accuracy Rating"
			}
		},
		name="accuracy_rating_incr",
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[11]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Strike Chance"
			}
		},
		name="critical_strike_chance_incr",
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[12]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Critical Strike Chance"
			}
		},
		name="controlled_destruction_critical_strike_chance",
		stats={
			[1]="support_controlled_destruction_critical_strike_chance_+%_final"
		}
	},
	[13]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Strike Multiplier"
			}
		},
		name="critical_strike_multiplier_incr",
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[14]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain {0} Life per Enemy they Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions lose {0} Life per Enemy they Hit"
			}
		},
		name="life_gain_per_target",
		stats={
			[1]="base_life_gain_per_target"
		}
	},
	[15]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Leech {0}% of Damage as Life"
			}
		},
		name="life_leech_from_any",
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[16]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Leech {0}% of Damage as Energy Shield"
			}
		},
		name="energy_shield_leech_from_any",
		stats={
			[1]="energy_shield_leech_from_any_damage_permyriad"
		}
	},
	[17]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have an additional {0}% chance to Knock Enemies Back on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions knock Enemies Back on Hit"
			}
		},
		name="knockback_chance",
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[18]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Knockback Distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Knockback Distance"
			}
		},
		name="knockback_distance",
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[19]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% increased Enemy Stun Threshold"
			}
		},
		name="stun_threshold_reduction_incr",
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[20]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by enemies Slain by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by enemies Slain by Minions"
			}
		},
		name="killed_monster_dropped_item_rarity_incr",
		stats={
			[1]="killed_monster_dropped_item_rarity_+%"
		}
	},
	[21]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by enemies Slain by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by enemies Slain by Minions"
			}
		},
		name="killed_monster_dropped_item_quantity_incr",
		stats={
			[1]="killed_monster_dropped_item_quantity_+%"
		}
	},
	[22]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions always Freeze Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions always Freeze Enemies"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions have {0}% chance to Freeze enemies"
			}
		},
		name="freeze_chance",
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[23]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Shock enemies"
			}
		},
		name="shock_chance",
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[24]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Ignite enemies"
			}
		},
		name="burn_chance",
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[25]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to cause Monsters to Flee when Hit"
			}
		},
		name="chance_to_flee",
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[26]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Area of Effect"
			}
		},
		name="area_of_effect_incr",
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[27]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Area of Effect"
			}
		},
		name="concentrated_area_of_effect",
		stats={
			[1]="support_concentrated_effect_skill_area_of_effect_+%_final"
		}
	},
	[28]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Aura Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Aura Area of Effect"
			}
		},
		name="aura_area_of_effect_incr",
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[29]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased effect of their Auras"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced effect of their Auras"
			}
		},
		name="aura_effect_incr",
		stats={
			[1]="aura_effect_+%"
		}
	},
	[30]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Projectile Speed"
			}
		},
		name="projectile_speed_incr",
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[31]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions fire {0} additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Minions fire {0} additional Projectiles"
			}
		},
		name="additional_projectiles",
		stats={
			[1]="number_of_additional_projectiles"
		}
	},
	[32]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Stun Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Stun Duration on enemies"
			}
		},
		name="stun_duration_incr",
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[33]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Chill Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Chill Effect"
			}
		},
		name="chill_effect",
		stats={
			[1]="chill_effect_+%"
		}
	},
	[34]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Shock Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Shock Effect"
			}
		},
		name="shock_effect",
		stats={
			[1]="shock_effect_+%"
		}
	},
	[35]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Ignite Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Ignite Duration on enemies"
			}
		},
		name="burn_duration",
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[36]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Chill Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Chill Duration on enemies"
			}
		},
		name="chill_duration",
		stats={
			[1]="chill_duration_+%"
		}
	},
	[37]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Freeze Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Freeze Duration on enemies"
			}
		},
		name="freeze_duration",
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[38]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Shock Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Shock Duration on enemies"
			}
		},
		name="shock_duration",
		stats={
			[1]="shock_duration_+%"
		}
	},
	[39]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments caused by Minions also spread to nearby enemies"
			}
		},
		name="elemental_status_aura",
		stats={
			[1]="elemental_status_effect_aura_radius"
		}
	},
	[40]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites caused by Minions spread to other nearby Enemies"
			}
		},
		name="ignite_aura",
		stats={
			[1]="support_ignite_proliferation_radius"
		}
	},
	[41]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=0,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions' Attacks have {0}% chance to cause Bleeding"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions' Attacks cause Bleeding"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions' Attacks cause Bleeding"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot cause Bleeding"
			}
		},
		name="bleeding_chance",
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="global_bleed_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[42]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Attacks deal {0}% more Damage with Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minion's Attacks deal {0}% less Damage with Bleeding"
			}
		},
		name="chance_to_bleed_damage_incr",
		stats={
			[1]="support_chance_to_bleed_bleeding_damage_+%_final"
		}
	},
	[43]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Melee Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Melee Physical Damage"
			}
		},
		name="support_melee_physical_damage_final_incr",
		stats={
			[1]="support_melee_physical_damage_+%_final"
		}
	},
	[44]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Bleeding and Poison caused by Melee Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Bleeding and Poison caused by Melee Hits"
			}
		},
		name="support_melee_physical_damage_ailment_damage_final_incr",
		stats={
			[1]="support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits"
		}
	},
	[45]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="trigger_link_damage",
		stats={
			[1]="support_trigger_link_damage_+%_final"
		}
	},
	[46]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage while they are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage while they are on Low Life"
			}
		},
		name="hysteria_damage_low_life",
		stats={
			[1]="essence_hysteria_boots_damage_+%_final_while_on_low_life"
		}
	},
	[47]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Attack Skills while on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Attack Skills while on Full Life"
			}
		},
		name="support_damage_full_life_incr",
		stats={
			[1]="support_damage_while_on_full_life_+%_final"
		}
	},
	[48]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Attack Damage"
			}
		},
		name="attack_damage_incr",
		stats={
			[1]="attack_damage_+%"
		}
	},
	[49]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Physical Damage"
			}
		},
		name="unused_identifier_physical_damage",
		stats={
			[1]="physical_damage_+%"
		}
	},
	[50]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Physical Damage"
			}
		},
		name="unused_identifier_physical_damage_final",
		stats={
			[1]="active_skill_physical_damage_+%_final"
		}
	},
	[51]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Elemental Damage"
			}
		},
		name="unused_identifier_elemental_damage_final",
		stats={
			[1]="active_skill_elemental_damage_+%_final"
		}
	},
	[52]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Projectile Damage"
			}
		},
		name="multiple_projectile_damage_final",
		stats={
			[1]="support_multiple_projectile_damage_+%_final"
		}
	},
	[53]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Projectile Damage"
			}
		},
		name="lesser_multiple_projectile_damage_final",
		stats={
			[1]="support_lesser_multiple_projectile_damage_+%_final"
		}
	},
	[54]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Area Damage"
			}
		},
		name="area_concentrate_damage_final",
		stats={
			[1]="support_area_concentrate_area_damage_+%_final"
		}
	},
	[55]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Attacks deal {0} to {1} additional Physical Damage"
			}
		},
		name="added_physical_attack_damage",
		stats={
			[1]="attack_minimum_added_physical_damage",
			[2]="attack_maximum_added_physical_damage"
		}
	},
	[56]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLingeringBlades"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animated Lingering Blades deal {0} to {1} Added Attack Physical Damage"
			}
		},
		name="animated_vestige_damage_add",
		stats={
			[1]="attack_minimum_added_physical_damage_for_ethereal_blades",
			[2]="attack_maximum_added_physical_damage_for_ethereal_blades"
		}
	},
	[57]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Cold Damage"
			}
		},
		name="added_cold_damage",
		stats={
			[1]="global_minimum_added_cold_damage",
			[2]="global_maximum_added_cold_damage"
		}
	},
	[58]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Lightning Damage"
			}
		},
		name="added_lightning_damage",
		stats={
			[1]="global_minimum_added_lightning_damage",
			[2]="global_maximum_added_lightning_damage"
		}
	},
	[59]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Chaos Damage"
			}
		},
		name="added_chaos_damage",
		stats={
			[1]="global_minimum_added_chaos_damage",
			[2]="global_maximum_added_chaos_damage"
		}
	},
	[60]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Physical Damage with Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Physical Damage with Melee Attacks"
			}
		},
		name="melee_physical_damage_incr",
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[61]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% of their Physical Damage as Extra Fire Damage"
			}
		},
		name="physical_damage_to_add_as_fire",
		stats={
			[1]="physical_damage_%_to_add_as_fire"
		}
	},
	[62]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Minion Cold Damage Converted to Fire Damage"
			}
		},
		name="cold_damage_to_convert_to_fire",
		stats={
			[1]="skill_cold_damage_%_to_convert_to_fire"
		}
	},
	[63]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% of their Physical Damage as Extra Chaos Damage"
			}
		},
		name="physical_damage_to_add_as_chaos",
		stats={
			[1]="physical_damage_%_to_add_as_chaos"
		}
	},
	[64]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% of Physical Damage as Extra Lightning Damage"
			}
		},
		name="physical_damage_to_add_as_lightning",
		stats={
			[1]="physical_damage_%_to_add_as_lightning"
		}
	},
	[65]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Convert {0}% of Physical Damage to Lightning Damage"
			}
		},
		name="physical_damage_to_convert_to_lightning",
		stats={
			[1]="skill_physical_damage_%_to_convert_to_lightning"
		}
	},
	[66]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage"
			}
		},
		name="damage_incr",
		stats={
			[1]="damage_+%"
		}
	},
	[67]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Fire Damage"
			}
		},
		name="fire_damage_incr",
		stats={
			[1]="fire_damage_+%"
		}
	},
	[68]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Cold Damage"
			}
		},
		name="cold_damage_incr",
		stats={
			[1]="cold_damage_+%"
		}
	},
	[69]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Lightning Damage"
			}
		},
		name="lightning_damage_incr",
		stats={
			[1]="lightning_damage_+%"
		}
	},
	[70]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Chaos Damage"
			}
		},
		name="chaos_damage_incr",
		stats={
			[1]="chaos_damage_+%"
		}
	},
	[71]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Elemental Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Elemental Damage with Attack Skills"
			}
		},
		name="support_attack_elemental_damage_final",
		stats={
			[1]="support_attack_skills_elemental_damage_+%_final"
		}
	},
	[72]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Elemental Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Elemental Damage with Weapons"
			}
		},
		name="weapon_elemental_damage_incr",
		stats={
			[1]="weapon_elemental_damage_+%"
		}
	},
	[73]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Elemental Damage"
			}
		},
		name="elemental_damage_incr",
		stats={
			[1]="elemental_damage_+%"
		}
	},
	[74]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="support_more_minion_damage",
		stats={
			[1]="support_minion_damage_+%_final"
		}
	},
	[75]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Spell Damage"
			}
		},
		name="controlled_destruction",
		stats={
			[1]="support_controlled_destruction_spell_damage_+%_final"
		}
	},
	[76]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Spell Damage"
			}
		},
		name="support_efficacy_spell_damage",
		stats={
			[1]="support_efficacy_spell_damage_+%_final"
		}
	},
	[77]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Spell Damage"
			}
		},
		name="spell_damage_incr",
		stats={
			[1]="spell_damage_+%"
		}
	},
	[78]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Ailments"
			}
		},
		name="support_better_ailments_bonus",
		stats={
			[1]="support_better_ailments_ailment_damage_+%_final"
		}
	},
	[79]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Hits"
			}
		},
		name="support_better_ailments_malus",
		stats={
			[1]="support_better_ailments_hit_damage_+%_final"
		}
	},
	[80]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Fire Damage"
			}
		},
		name="support_chance_to_ignite_damage",
		stats={
			[1]="support_chance_to_ignite_fire_damage_+%_final"
		}
	},
	[81]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Hits"
			}
		},
		name="support_cruelty_hit_damage",
		stats={
			[1]="support_cruelty_hit_damage_+%_final"
		}
	},
	[82]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Ignite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Ignite"
			}
		},
		name="ignite_prolif_damage",
		stats={
			[1]="support_ignite_prolif_ignite_damage_+%_final"
		}
	},
	[83]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage over Time"
			}
		},
		name="rapid_decay",
		stats={
			[1]="support_rapid_decay_damage_over_time_+%_final"
		}
	},
	[84]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage over Time"
			}
		},
		name="support_efficacy_dot",
		stats={
			[1]="support_efficacy_damage_over_time_+%_final"
		}
	},
	[85]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}"
			}
		},
		name="support_debilitate_hit_damage",
		stats={
			[1]="support_debilitate_hit_damage_+%_final_per_poison_stack",
			[2]="support_debilitate_hit_damage_max_poison_stacks"
		}
	},
	[86]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Poison"
			}
		},
		name="support_debilitate_poison_damage",
		stats={
			[1]="support_debilitate_poison_damage_+%_final"
		}
	},
	[87]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Poison"
			}
		},
		name="support_poison_poison_damage",
		stats={
			[1]="support_poison_poison_damage_+%_final"
		}
	},
	[88]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage over Time"
			}
		},
		name="damage_over_time_incr",
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[89]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="minion_damage_final",
		stats={
			[1]="active_skill_minion_damage_+%_final"
		}
	},
	[90]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Physical Damage"
			}
		},
		name="minion_physical_damage_final",
		stats={
			[1]="active_skill_minion_physical_damage_+%_final"
		}
	},
	[91]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Raised Zombie"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Maximum {0} Raised Zombies"
			}
		},
		name="number_of_zombies",
		stats={
			[1]="number_of_zombies_allowed"
		}
	},
	[92]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Raised Spectre"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Raised Spectres"
			}
		},
		name="number_of_spectres",
		stats={
			[1]="number_of_spectres_allowed"
		}
	},
	[93]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Raging Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Raging Spirits"
			}
		},
		name="number_of_raging_spirits",
		stats={
			[1]="number_of_raging_spirits_allowed"
		}
	},
	[94]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Animated Weapons"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Animated Weapon"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Animated Weapons"
			}
		},
		name="number_of_animated_weapons",
		stats={
			[1]="number_of_animated_weapons_allowed"
		}
	},
	[95]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Bestial Minion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Bestial Minion"
			}
		},
		name="number_of_beasts",
		stats={
			[1]="base_number_of_beast_minions_allowed"
		}
	},
	[96]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum 1 Summoned Harbinger"
			}
		},
		name="display_one_harbinger_allowed",
		stats={
			[1]="display_one_harbinger_allowed"
		}
	},
	[97]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Golem"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Golems"
			}
		},
		name="number_of_golems",
		stats={
			[1]="number_of_golems_allowed"
		}
	},
	[98]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Spectral Wolf"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Spectral Wolves"
			}
		},
		name="number_of_wolves_allowed",
		stats={
			[1]="virtual_number_of_wolves_allowed"
		}
	},
	[99]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0} maximum Life"
			}
		},
		name="display_minion_life",
		stats={
			[1]="display_minion_maximum_life"
		}
	},
	[100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Skeleton"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Skeletons"
			}
		},
		name="number_of_skeletons_allowed",
		stats={
			[1]="number_of_skeletons_allowed"
		}
	},
	[101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Raised Spiders"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Raised Spiders"
			}
		},
		name="number_of_spiders",
		stats={
			[1]="virtual_number_of_spider_minions_allowed"
		}
	},
	[102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Summons {0} Skeleton Warrior"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Summons {0} Skeleton Warriors"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Summons {0} Skeleton Soldiers"
			},
			[4]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Summons {0} Skeleton Soldiers"
			},
			[5]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Summons {1} Skeleton Warrior"
			},
			[6]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=2,
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Summons {1} Skeleton Warriors"
			},
			[7]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Summons {1} Skeleton Soldiers"
			},
			[8]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=2,
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Summons {1} Skeleton Soldiers"
			}
		},
		name="melee_skeletons_to_summon",
		stats={
			[1]="virtual_number_of_melee_skeletons_to_summon",
			[2]="number_of_melee_skeletons_to_summon",
			[3]="skeletons_are_vaal"
		}
	},
	[103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summons {0} Skeleton Archer"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summons {0} Skeleton Archers"
			}
		},
		name="archer_skeletons_to_summon",
		stats={
			[1]="number_of_archer_skeletons_to_summon"
		}
	},
	[104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summons {0} Skeleton Mage"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summons {0} Skeleton Mages"
			}
		},
		name="mage_skeletons_to_summon",
		stats={
			[1]="number_of_mage_skeletons_to_summon"
		}
	},
	[105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summons {0} Skeleton General"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summons {0} Skeleton Generals"
			}
		},
		name="leader_skeletons_to_summon",
		stats={
			[1]="number_of_leader_skeletons_to_summon"
		}
	},
	[106]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have Culling Strike"
			}
		},
		name="culling_strike",
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have Point Blank"
			}
		},
		name="point_blank",
		stats={
			[1]="keystone_point_blank"
		}
	},
	[108]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Blind enemies on hit"
			}
		},
		name="chance_to_blind",
		stats={
			[1]="virtual_chance_to_blind_on_hit_%"
		}
	},
	[109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Blinding duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Blinding duration"
			}
		},
		name="blind_duration_incr",
		stats={
			[1]="blind_duration_+%"
		}
	},
	[110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% Fire Resistance"
			}
		},
		name="fire_penetration",
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% Cold Resistance"
			}
		},
		name="cold_penetration",
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% Elemental Resistances"
			}
		},
		name="elemental_penetration",
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% Lightning Resistance"
			}
		},
		name="lightning_penetration",
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Skills Chain {0:+d} Times"
			}
		},
		name="minion_chain_num",
		stats={
			[1]="number_of_chains"
		}
	},
	[115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Projectiles Split towards {0} additional targets"
			}
		},
		name="base_split_num",
		stats={
			[1]="projectile_number_to_split"
		}
	},
	[116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minion's Projectiles Fork"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Projectiles Fork {0} times"
			}
		},
		name="fork",
		stats={
			[1]="virtual_number_of_forks_for_projectiles_final"
		}
	},
	[117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions' Projectiles have {1}% chance to Return to them"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions' Projectiles Return to them"
			},
			[3]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Projectiles Return to them"
			}
		},
		name="return",
		stats={
			[1]="projectiles_return",
			[2]="projectile_return_%_chance"
		}
	},
	[118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Returning Projectiles Pierce all Targets"
			}
		},
		name="returning_pierce",
		stats={
			[1]="returning_projectiles_always_pierce"
		}
	},
	[119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Projectiles deal {0}% more Damage with Hits and Ailments while Returning"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions' Projectiles deal {0}% less Damage with Hits and Ailments while Returning"
			}
		},
		name="support_return_returning_projectile_damage_incr",
		stats={
			[1]="support_return_returning_projectiles_damage_+%_final"
		}
	},
	[120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Melee Strike Skills deal Splash Damage to Surrounding Targets"
			}
		},
		name="base_melee_splash",
		stats={
			[1]="melee_splash"
		}
	},
	[121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Melee Attacks repeat {0} additional times"
			}
		},
		name="melee_mulitple_attacks",
		stats={
			[1]="base_melee_attack_repeat_count"
		}
	},
	[122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minion's Spells Repeat an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Minion's Spells Repeat an additional {0} times"
			}
		},
		name="base_multicast",
		stats={
			[1]="base_spell_repeat_count"
		}
	},
	[123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Duration of Cruelty"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Duration of Cruelty"
			}
		},
		name="cruelty_duration_incr",
		stats={
			[1]="cruelty_duration_+%"
		}
	},
	[124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to gain a Power Charge on Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain a Power Charge on Critical Strike"
			}
		},
		name="power_charge_on_crit_chance",
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Melee Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Melee Attack Speed"
			}
		},
		name="multiple_attacks_speed",
		stats={
			[1]="support_multiple_attacks_melee_attack_speed_+%_final"
		}
	},
	[126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Attack Damage"
			}
		},
		name="multiple_attack_damage",
		stats={
			[1]="support_multiple_attack_damage_+%_final"
		}
	},
	[127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Burning Damage"
			}
		},
		name="burn_damage",
		stats={
			[1]="burn_damage_+%"
		}
	},
	[128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="mine_damage",
		stats={
			[1]="support_gem_mine_damage_+%_final"
		}
	},
	[129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="mine_damage_2_electric_boogaloo",
		stats={
			[1]="support_remote_mine_2_damage_+%_final"
		}
	},
	[130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="totem_damage",
		stats={
			[1]="support_totem_damage_+%_final"
		}
	},
	[131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="echo_damage",
		stats={
			[1]="support_echo_damage_+%_final"
		}
	},
	[132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="multithrow_damage",
		stats={
			[1]="support_multithrow_damage_+%_final"
		}
	},
	[133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="cast_on_damage_taken_damage",
		stats={
			[1]="cast_on_damage_taken_damage_+%_final"
		}
	},
	[134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Hits"
			}
		},
		name="chain_damage",
		stats={
			[1]="support_chain_hit_damage_+%_final"
		}
	},
	[135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Projectile Damage"
			}
		},
		name="split_damage",
		stats={
			[1]="support_split_projectile_damage_+%_final"
		}
	},
	[136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Projectile Damage"
			}
		},
		name="fork_damage",
		stats={
			[1]="support_fork_projectile_damage_+%_final"
		}
	},
	[137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=99
					}
				},
				text="Minions have {1}% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit"
			}
		},
		name="endurance_charge_on_stun",
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Movement Speed"
			}
		},
		name="movement_speed_incr",
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Duration"
			}
		},
		name="skill_duration_incr",
		stats={
			[1]="skill_effect_duration_+%"
		}
	},
	[140]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack Speed when on Low Life"
			}
		},
		name="attack_speed_incr_on_low_life",
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[141]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cast Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cast Speed when on Low Life"
			}
		},
		name="cast_speed_incr_on_low_life",
		stats={
			[1]="cast_speed_+%_when_on_low_life"
		}
	},
	[142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions's Attacks deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions's Attacks deal {0}% more Damage with Bleeding and Poison caused by Projectile Hits"
			}
		},
		name="support_projectile_attack_phys_ailment_damage_incr",
		stats={
			[1]="support_phys_proj_attack_damage_bleeing_and_poison_damage_+%_final_from_projectile_hits"
		}
	},
	[143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Physical Projectile Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Physical Projectile Attack Damage"
			}
		},
		name="support_projectile_attack_phys_incr",
		stats={
			[1]="support_projectile_attack_physical_damage_+%_final"
		}
	},
	[144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Projectile Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Projectile Attack Speed"
			}
		},
		name="support_projectile_attack_speed_incr",
		stats={
			[1]="support_projectile_attack_speed_+%_final"
		}
	},
	[145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Projectile Damage"
			}
		},
		name="projectile_damage_incr",
		stats={
			[1]="projectile_damage_+%"
		}
	},
	[146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills Cost Life instead of Mana"
			}
		},
		name="skill_cost_life_instead_mana",
		stats={
			[1]="base_skill_cost_life_instead_of_mana"
		}
	},
	[147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills Reserve Life instead of Mana"
			}
		},
		name="skill_reserve_life_instead_mana",
		stats={
			[1]="base_skill_reserve_life_instead_of_mana"
		}
	},
	[148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill and Minions Spend Life instead of Mana for Skill Effects"
			}
		},
		name="skill_spend_life_instead_mana",
		stats={
			[1]="base_use_life_in_place_of_mana"
		}
	},
	[149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Melee Physical Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Melee Physical Damage against Bleeding Enemies"
			}
		},
		name="bloodlust_damage",
		stats={
			[1]="support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
		}
	},
	[150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Melee Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Melee Damage against Bleeding Enemies"
			}
		},
		name="bloodlust_damage_incr",
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[151]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions' Melee Hits have {0}% chance to Fortify"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions' Melee Hits Fortify"
			}
		},
		name="chance_to_fortify_on_melee_hit",
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% increased Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill and Minions have {0}% reduced Mine Throwing Speed"
			}
		},
		name="mine_laying_speed_incr",
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[153]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:d}% chance to Freeze Enemies which are Chilled"
			}
		},
		name="freeze_chance_vs_chilled",
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[154]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies"
			}
		},
		name="hypothermia_damage",
		stats={
			[1]="support_hypothermia_damage_+%_vs_chilled_enemies_final"
		}
	},
	[155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed"
			}
		},
		name="trap_throw_speed_incr",
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Throwing Speed"
			}
		},
		name="mine_laying_speed_incr",
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Trap and Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Trap and Mine Damage"
			}
		},
		name="trap_mine_damage",
		stats={
			[1]="support_trap_and_mine_damage_+%_final"
		}
	},
	[158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="cluster_trap_damage_incr",
		stats={
			[1]="support_clustertrap_damage_+%_final"
		}
	},
	[159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="minefield_damage",
		stats={
			[1]="support_minefield_mine_damage_+%_final"
		}
	},
	[160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Chaos Damage"
			}
		},
		name="void_manipulation",
		stats={
			[1]="support_void_manipulation_chaos_damage_+%_final"
		}
	},
	[161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Elemental Damage"
			}
		},
		name="elemental_focus_damage",
		stats={
			[1]="support_gem_elemental_damage_+%_final"
		}
	},
	[162]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot inflict Elemental Ailments"
			}
		},
		name="cannot_inflict_ailments",
		stats={
			[1]="cannot_inflict_status_ailments"
		}
	},
	[163]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Poison Enemies on Hit"
			}
		},
		name="poison_on_hit",
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Damage with Poison"
			}
		},
		name="poison_damage",
		stats={
			[1]="base_poison_damage_+%"
		}
	},
	[165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Poison Duration"
			}
		},
		name="poison_duration",
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Melee Splash Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Melee Splash Area of Effect"
			}
		},
		name="melee_splash_radius",
		stats={
			[1]="melee_splash_area_of_effect_+%_final"
		}
	},
	[167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Maximum Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Maximum Attack Damage"
			}
		},
		name="volatility_max",
		stats={
			[1]="maximum_attack_damage_+%_final_from_volatility_support"
		}
	},
	[168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Minimum Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Minimum Attack Damage"
			}
		},
		name="volatility_min",
		stats={
			[1]="minimum_attack_damage_+%_final_from_volatility_support"
		}
	},
	[169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits"
			}
		},
		name="support_ruthless_count",
		stats={
			[1]="support_ruthless_big_hit_max_count"
		}
	},
	[170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Ruthless Blows deal {0}% more Melee Damage"
			}
		},
		name="support_ruthless_damage",
		stats={
			[1]="support_ruthless_big_hit_damage_+%_final"
		}
	},
	[171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Ruthless Blows deal {0}% more Damage with Ailments caused by Melee Hits"
			}
		},
		name="support_ruthless_ailment_damage",
		stats={
			[1]="support_ruthless_blow_ailment_damage_from_melee_hits_+%_final"
		}
	},
	[172]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion's Ruthless Blows have a base Stun Duration of {0} seconds"
			}
		},
		name="support_ruthless_stun",
		stats={
			[1]="support_ruthless_big_hit_stun_base_duration_override_ms"
		}
	},
	[173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Skitterbot of each type"
			}
		},
		name="skitterbots_limit",
		stats={
			[1]="display_skitterbot_limit_per_type"
		}
	},
	[174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain {0}% more Added Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions gain {0}% less Added Damage"
			}
		},
		name="minion_added_damage",
		stats={
			[1]="active_skill_minion_added_damage_+%_final"
		}
	},
	[175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Duration"
			}
		},
		name="quality_duration_final",
		stats={
			[1]="active_skill_quality_duration_+%_final"
		}
	},
	[176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Damage with Bows also apply to Minions"
			}
		},
		name="additive_bow_damage_applies_to_minions",
		stats={
			[1]="additive_modifiers_to_bow_damage_also_apply_to_minions"
		}
	},
	[177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Area Damage"
			}
		},
		name="area_damage_incr",
		stats={
			[1]="area_damage_+%"
		}
	},
	[178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed"
			}
		},
		name="attack_and_cast_speed_incr",
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[179]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Attack Skills Leech {0}% of Damage as Mana"
			}
		},
		name="mana_leech_from_any",
		stats={
			[1]="attack_skill_mana_leech_from_any_damage_permyriad"
		}
	},
	[180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack Speed while they have at least 20 Rage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions Skills have {0}% reduced Attack Speed while they have at least 20 Rage"
			}
		},
		name="attack_speed_with_rage",
		stats={
			[1]="attack_speed_+%_with_atleast_20_rage"
		}
	},
	[181]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions' Attacks have {0}% chance to Impale Enemies on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions' Attacks always Impale Enemies on Hit"
			}
		},
		name="attack_impale_chance",
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles Fired by Minions have {0}% increased Projectile spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles Fired by Minions have {0}% reduced Projectile spread"
			}
		},
		name="barrage_projectile_spread_incr",
		stats={
			[1]="barrage_support_projectile_spread_+%"
		}
	},
	[183]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments inflicted by Minions"
			}
		},
		name="ailment_duration_incr",
		stats={
			[1]="base_all_ailment_duration_+%"
		}
	},
	[184]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Poison on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions always Poison on Hit"
			}
		},
		name="poison_chance",
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal no Chaos Damage"
			}
		},
		name="deal_no_chaos",
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[186]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to inflict Cold Exposure on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions inflict Cold Exposure on Hit"
			}
		},
		name="inflict_cold_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[187]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to inflict Fire Exposure on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions inflict Fire Exposure on Hit"
			}
		},
		name="inflict_fire_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[188]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to inflict Lightning Exposure on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions inflict Lightning Exposure on Hit"
			}
		},
		name="inflict_lightning_exposure_on_hit_chance",
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[189]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% of Chaos Damage Leeched as Life"
			}
		},
		name="life_leech_from_chaos_damage",
		stats={
			[1]="base_life_leech_from_chaos_damage_permyriad"
		}
	},
	[190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy"
			}
		},
		name="ghost_rare_chance",
		stats={
			[1]="chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"
		}
	},
	[191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow"
			}
		},
		name="ghost_chance",
		stats={
			[1]="chance_to_summon_support_ghost_on_killing_blow_%"
		}
	},
	[192]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Have {0}% increased Effect of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions Have {0}% reduced Effect of Cold Ailments"
			}
		},
		name="cold_ailment_effect_incr",
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill has {0}% increased Critical Strike Chance per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill has {0}% reduced Critical Strike Chance per Inspiration Charge"
			}
		},
		name="crit_chance_per_righteous_charge",
		stats={
			[1]="critical_strike_chance_+%_per_righteous_charge"
		}
	},
	[194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Strike Chance against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Strike Chance against Blinded Enemies"
			}
		},
		name="critical_strike_chance_incr_vs_blinded_enemies",
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cruelty granted by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cruelty granted by Minions"
			}
		},
		name="cruelty_effect_incr",
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[196]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {}% chance to Crush for 2 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Crush for 2 seconds on Hit"
			}
		},
		name="crush_on_hit_chance",
		stats={
			[1]="crush_for_2_seconds_on_hit_%_chance"
		}
	},
	[197]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage if they have Consumed a corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage if they have Consumed a corpse Recently"
			}
		},
		name="damage_if_consumed_corpse_recently",
		stats={
			[1]="damage_+%_if_you_have_consumed_a_corpse_recently"
		}
	},
	[198]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
			}
		},
		name="damage_incr_per_ailment",
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage while Leeching Energy Shield"
			}
		},
		name="damage_while_es_leeching",
		stats={
			[1]="damage_+%_while_es_leeching"
		}
	},
	[200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage while Leeching Life"
			}
		},
		name="damage_while_life_leeching",
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage while Leeching Mana"
			}
		},
		name="damage_while_mana_leeching",
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[202]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy"
			}
		},
		name="damage_per_enemy_curse_incr",
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life"
			}
		},
		name="damage_vs_enemies_on_low_life_incr",
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[204]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments inflicted by Minions deal damage {0}% faster"
			}
		},
		name="damaging_ailments_deal_damage_faster",
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds"
			}
		},
		name="decay_on_hit",
		stats={
			[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal no Elemental Damage"
			}
		},
		name="deal_no_elemental",
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="deathmark_minion_damage",
		stats={
			[1]="deathmark_minion_damage_+%_final"
		}
	},
	[208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Level is equal to yours"
			}
		},
		name="minion_actor_level_is_user_level",
		stats={
			[1]="display_minion_actor_level_is_user_level"
		}
	},
	[209]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chilling Skitterbot's Aura Chills Enemies near it"
			}
		},
		name="skitterbot_chill",
		stats={
			[1]="display_skitterbot_chilling_aura"
		}
	},
	[210]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocking Skitterbot's Aura Shocks Enemies near it"
			}
		},
		name="skitterbot_shock",
		stats={
			[1]="display_skitterbot_shocking_aura"
		}
	},
	[211]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorchNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorching Skitterbot's Aura Scorches Enemies near it"
			}
		},
		name="skitterbot_scorch",
		stats={
			[1]="summon_fire_skitterbot"
		}
	},
	[212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill has {0}% more Elemental Damage per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill has {0}% less Elemental Damage per Inspiration Charge"
			}
		},
		name="elemental_damage_per_righteous_charge",
		stats={
			[1]="elemental_damage_+%_final_per_righteous_charge"
		}
	},
	[213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked by Minions have {0}% reduced Movement Speed"
			}
		},
		name="shocked_movement_speed",
		stats={
			[1]="enemies_you_shock_movement_speed_+%"
		}
	},
	[214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by Minions take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked by Minions take {0}% reduced Physical Damage"
			}
		},
		name="shocked_enemy_physical_damage",
		stats={
			[1]="enemies_you_shock_take_%_increased_physical_damage"
		}
	},
	[215]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Overwhelm {0}% Physical Damage Reduction"
			}
		},
		name="enemy_phys_reduction_percent",
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
			}
		},
		name="frenzy_on_kill_blow_vs_5_poison",
		stats={
			[1]="gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"
		}
	},
	[217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to gain a Power Charge on Killing Blow"
			}
		},
		name="gain_power_charge_on_kill_chance",
		stats={
			[1]="gain_power_charge_on_kill_with_hit_%"
		}
	},
	[218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Explode on Death, dealing {0}% of their maximum Life as Damage of their chosen Element"
			}
		},
		name="elemental_relic_explode",
		stats={
			[1]="guardian_relic_explode_on_death_for_%_life_as_element_damage"
		}
	},
	[219]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCruelty"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain Cruelty on Hit"
			}
		},
		name="hits_grant_cruelty",
		stats={
			[1]="hits_grant_cruelty"
		}
	},
	[220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by Minions have {0:+d}% to Fire Resistance"
			}
		},
		name="ignites_apply_fire_res",
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Attacks have {0}% increased Impale Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions' Attacks have {0}% reduced Impale Effect"
			}
		},
		name="impale_effect",
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[222]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impale Damage dealt to Enemies Impaled by Minions Overwhelms {0}% Physical Damage Reduction"
			}
		},
		name="impale_phys_reduction_penalty",
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0}% more Physical Damage"
			}
		},
		name="impale_phys_damage",
		stats={
			[1]="impale_support_physical_damage_+%_final"
		}
	},
	[224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Area Damage"
			}
		},
		name="inc_area_plus_damage_final",
		stats={
			[1]="inc_aoe_plus_more_area_damage_+%_final"
		}
	},
	[225]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Minions have {0:+d} metre to Radius of their Burning Effect"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d} metres to Radius of their Burning Effect"
			}
		},
		name="infernal_legion_radius_plus",
		stats={
			[1]="infernal_legion_minions_have_burning_effect_radius_+"
		}
	},
	[226]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions inflict Fire, Cold, and Lightning Exposure on Hit"
			}
		},
		name="inflict_all_exposure_on_hit",
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Killing Blows Consume corpses to Recover {0} Life and {1} Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions' Killing Blows Consume corpses to Recover {0} Life"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Killing Blows Consume corpses to Recover {1} Mana"
			}
		},
		name="killing_blow_consume_corpse_add_flat_life",
		stats={
			[1]="killing_blow_consumes_corpse_restore_x_life",
			[2]="killing_blow_consumes_corpse_restore_x_mana"
		}
	},
	[228]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Knock Enemies Back with Hits at Close Range"
			}
		},
		name="close_range_knockback",
		stats={
			[1]="knockback_chance_%_at_close_range"
		}
	},
	[229]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Effect of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Effect of Lightning Ailments"
			}
		},
		name="lightning_ailment_effect_incr",
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions Attacks have {0}% chance to Maim on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Attacks always Maim on Hit"
			}
		},
		name="maim_chance",
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Skills have {0}% increased Critical Strike Chance per Power Charge if used by Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions' Skills have {0}% reduced Critical Strike Chance per Power Charge if used by Mines"
			}
		},
		name="mine_crit_chance_per_power_charge",
		stats={
			[1]="mine_critical_strike_chance_+%_per_power_charge"
		}
	},
	[232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% increased Mine Throwing Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill and Minions have {0}% reduced Mine Throwing Speed per Frenzy Charge"
			}
		},
		name="mine_throwing_speed_per_frenzy_charge",
		stats={
			[1]="mine_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0} to {1} added Cold Damage per Frenzy Charge"
			}
		},
		name="support_ice_bite_damage",
		stats={
			[1]="minimum_added_cold_damage_per_frenzy_charge",
			[2]="maximum_added_cold_damage_per_frenzy_charge"
		}
	},
	[234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Attack Speed"
			}
		},
		name="minion_attack_speed_more",
		stats={
			[1]="active_skill_minion_attack_speed_+%_final"
		}
	},
	[235]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% of their Maximum Life as Fire Damage per second"
			}
		},
		name="support_burning_minions_self_burn",
		stats={
			[1]="minion_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Hits can't be Evaded"
			}
		},
		name="minions_always_hit",
		stats={
			[1]="minion_global_always_hit"
		}
	},
	[237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Rampage Kill when Minions Hit a Rare or Unique Enemy"
			}
		},
		name="minion_grants_rampage_on_hit",
		stats={
			[1]="minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Level is equal to yours, up to a maximum of {0}"
			}
		},
		name="minion_level_is_user_level_capped",
		stats={
			[1]="minion_actor_level_is_user_level_up_to_maximum"
		}
	},
	[239]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Leech {0}% of Elemental Damage as Life"
			}
		},
		name="minion_elemental_damage_life_leech",
		stats={
			[1]="minion_life_leech_from_elemental_damage_permyriad"
		}
	},
	[240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions recover {0}% of Life on Hit"
			}
		},
		name="feeding_frenzy_life_on_hit",
		stats={
			[1]="minion_recover_%_maximum_life_on_hit"
		}
	},
	[241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot Taunt Enemies"
			}
		},
		name="minions_cannot_taunt",
		stats={
			[1]="minions_cannot_taunt_enemies"
		}
	},
	[242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Critical Strike Chance also apply to Minions"
			}
		},
		name="minion_claw_crit_multi",
		stats={
			[1]="modifiers_to_claw_critical_strike_chance_apply_minion_critical_strike_chance"
		}
	},
	[243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Critical Strike Multiplier also apply to Minions"
			}
		},
		name="minion_claw_crit",
		stats={
			[1]="modifiers_to_claw_critical_strike_multiplier_apply_minion_critical_strike_multiplier"
		}
	},
	[244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles Fired by Minions have {0}% increased Projectile spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles Fired by Minions have {0}% reduced Projectile spread"
			}
		},
		name="multiple_projectiles_projectile_spread_incr",
		stats={
			[1]="multiple_projectiles_projectile_spread_+%"
		}
	},
	[245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Melee Attacks have {0}% increased Area of Effect per Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat"
			}
		},
		name="multistrike_area_of_effect_per_repeat",
		stats={
			[1]="multistrike_area_of_effect_+%_per_repeat"
		}
	},
	[246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Melee Attack's First Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minion's Melee Attack's First Repeat deals {0}% less Damage"
			}
		},
		name="multistrike_first_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_first_repeat"
		}
	},
	[247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Melee Attack's Second Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minion's Melee Attack's Second Repeat deals {0}% less Damage"
			}
		},
		name="multistrike_second_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_second_repeat"
		}
	},
	[248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Melee Attack's Third Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minion's Melee Attack's Third Repeat deals {0}% less Damage"
			}
		},
		name="multistrike_third_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_third_repeat"
		}
	},
	[249]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Effect of non-Damaging Ailments on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Effect of non-Damaging Ailments on Enemies"
			}
		},
		name="ailment_non_damaging_incr_effect",
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reapers cause your Non-Reaper Minions to deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reapers cause your Non-Reaper Minions to deal {0}% less Damage"
			}
		},
		name="non_reaper_minion_damage_final",
		stats={
			[1]="active_skill_non_reaper_minion_damage_+%_final"
		}
	},
	[251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reapers cause your Non-Reaper Minions to have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reapers cause your Non-Reaper Minions to have {0}% less Maximum Life"
			}
		},
		name="non_reaper_minion_life_final",
		stats={
			[1]="active_skill_non_reaper_minion_maximum_life_+%_final"
		}
	},
	[252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summons {0} Arbalist"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summons {0} Arbalists"
			}
		},
		name="number_of_arbalists",
		stats={
			[1]="number_of_arbalists"
		}
	},
	[253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Visiting Harbinger of the Arcane"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Visiting Harbingers of the Arcane"
			}
		},
		name="number_of_harbinger_arcane_ascendancy_minions",
		stats={
			[1]="number_of_harbinger_arcane_ascendancy_minions_allowed"
		}
	},
	[254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Visiting Harbinger of Focus"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Visiting Harbingers of Focus"
			}
		},
		name="number_of_harbinger_focus_ascendancy_minions",
		stats={
			[1]="number_of_harbinger_focus_ascendancy_minions_allowed"
		}
	},
	[255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Visiting Harbinger of Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Visiting Harbingers of Time"
			}
		},
		name="number_of_harbinger_time_ascendancy_minions",
		stats={
			[1]="number_of_harbinger_time_ascendancy_minions_allowed"
		}
	},
	[256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased distance between Firing Points"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced distance between Firing Points"
			}
		},
		name="firing_point_distance_incr",
		stats={
			[1]="parallel_projectile_firing_point_x_dist_+%"
		}
	},
	[257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"
			}
		},
		name="frenzy_charge_on_mine_detonate",
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy"
			}
		},
		name="frenzy_charge_on_trap_trig",
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy"
			}
		},
		name="power_charge_on_mine_detonate",
		stats={
			[1]="%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy"
			}
		},
		name="power_charge_on_trap_trig",
		stats={
			[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Projectiles have {0}% chance to Return to you an additional Time"
			}
		},
		name="projectile_additional_return_chance",
		stats={
			[1]="projectile_additional_return_chance_%"
		}
	},
	[262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minion's Projectiles Pierce an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Minion's Projectiles Pierce {0} additional Targets"
			}
		},
		name="base_pierce_num",
		stats={
			[1]="projectile_base_number_of_targets_to_pierce"
		}
	},
	[263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Projectiles Fired by Minions have {0}% chance not to Pierce Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles Fired by Minions Cannot Pierce Enemies"
			}
		},
		name="chance_to_not_pierce",
		stats={
			[1]="projectile_chance_to_not_pierce_%"
		}
	},
	[264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Projectiles that have Pierced deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions' Projectiles that have Pierced deal {0}% reduced Damage"
			}
		},
		name="proj_damage_if_pierced",
		stats={
			[1]="projectile_damage_+%_if_pierced_enemy"
		}
	},
	[265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Projectiles deal {0}% increased Damage with Hits to nearby Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions' Projectiles deal {0}% reduced Damage with Hits to nearby Enemies"
			}
		},
		name="nearby_projectile_damage_incr",
		stats={
			[1]="projectile_damage_+%_vs_nearby_enemies"
		}
	},
	[266]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Projectiles Fired by Minions Pierce all Targets within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Fired by Minions Pierce all Targets within {0} metres"
			}
		},
		name="pierce_all_targets_in_x_range",
		stats={
			[1]="projectiles_pierce_all_targets_in_x_range"
		}
	},
	[267]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of Life when you Stun an Enemy"
			}
		},
		name="life_recover_on_stun",
		stats={
			[1]="recover_%_life_when_stunning_an_enemy_permyriad"
		}
	},
	[268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% Chaos Resistance"
			}
		},
		name="chaos_penetration",
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shocks Minions inflict with Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocks Minions inflict with Critical Strikes"
			}
		},
		name="critical_shock_effect",
		stats={
			[1]="shock_effect_+%_with_critical_strikes"
		}
	},
	[270]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Duration of Skills and Duration of Damaging Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Duration of Skills and Damaging Ailments"
			}
		},
		name="skill_and_damaging_ailment_duration_incr",
		stats={
			[1]="skill_effect_and_damaging_ailment_duration_+%"
		}
	},
	[271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Convert {0}% of Physical Damage to Chaos Damage"
			}
		},
		name="physical_damage_to_convert_to_chaos",
		stats={
			[1]="skill_physical_damage_%_to_convert_to_chaos"
		}
	},
	[272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Minions Convert {0}% of Physical Damage to Cold Damage"
			}
		},
		name="physical_damage_to_convert_to_cold",
		stats={
			[1]="skill_physical_damage_%_to_convert_to_cold",
			[2]="active_skill_display_suppress_physical_to_cold_damage_conversion"
		}
	},
	[273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Convert {0}% of Physical Damage to Fire Damage"
			}
		},
		name="physical_damage_to_convert_to_fire",
		stats={
			[1]="skill_physical_damage_%_to_convert_to_fire"
		}
	},
	[274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skitterbots grant {0}% more Trap and Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skitterbots grant {0}% less Trap and Mine Damage"
			}
		},
		name="skitterbots_trap_mine_damage",
		stats={
			[1]="skitterbots_trap_mine_damage_+%_final"
		}
	},
	[275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants {0} to {1} Added Attack Physical Damage"
			}
		},
		name="wolf_damage",
		stats={
			[1]="spectral_wolf_grants_attack_minimum_added_physical_damage",
			[2]="spectral_wolf_grants_attack_maximum_added_physical_damage"
		}
	},
	[276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Physical Damage"
			}
		},
		name="brutality_phys_damage",
		stats={
			[1]="support_brutality_physical_damage_+%_final"
		}
	},
	[277]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in Chilling Areas from Minion's Skills take {0}% increased Cold Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in Chilling Areas from Minion's Skills take {0}% reduced Cold Damage over Time"
			}
		},
		name="support_chilling_areas_incr_cold_dot_taken",
		stats={
			[1]="support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%"
		}
	},
	[278]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect"
			}
		},
		name="support_chilling_areas_incr_cold_damage_taken",
		stats={
			[1]="support_chilling_areas_also_grant_cold_damage_taken_+%_equal_to_slow_amount"
		}
	},
	[279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Chilled by Minions take {0}% increased Cold Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Chilled by Minions take {0}% reduced Cold Damage over Time"
			}
		},
		name="support_chills_incr_cold_dot_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_per_minute_+%"
		}
	},
	[280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect"
			}
		},
		name="support_chills_incr_cold_damage_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"
		}
	},
	[281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage while on Full Energy Shield"
			}
		},
		name="support_damage_full_es_incr",
		stats={
			[1]="support_energy_shield_leech_damage_+%_on_full_energy_shield_final"
		}
	},
	[282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage while Leeching Energy Shield"
			}
		},
		name="damage_while_es_leeching_more",
		stats={
			[1]="support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"
		}
	},
	[283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life"
			}
		},
		name="executioner_low_life_damage",
		stats={
			[1]="support_executioner_damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[284]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Killing a Rare Monster with a Hit from a Strike Skill with a Melee Weapon gain one of its Modifiers for a base Duration of {0} seconds"
			}
		},
		name="executioner_steal_mod",
		stats={
			[1]="support_executioner_gain_one_rare_monster_mod_on_kill_ms"
		}
	},
	[285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to refresh Duration of their granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy"
			}
		},
		name="executioner_refresh_stolen_mod",
		stats={
			[1]="support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"
		}
	},
	[286]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration of Ailments inflicted by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration of Ailments inflicted by Minions"
			}
		},
		name="support_faster_ailments_duration",
		stats={
			[1]="support_faster_ailments_ailment_duration_+%_final"
		}
	},
	[287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Ailments caused by Melee Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Ailments caused by Melee Hits"
			}
		},
		name="support_fortify_ailment_damage_final_incr",
		stats={
			[1]="support_fortify_ailment_damage_+%_final_from_melee_hits"
		}
	},
	[288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Melee Damage"
			}
		},
		name="support_fortify_melee_damage_final_incr",
		stats={
			[1]="support_fortify_melee_damage_+%_final"
		}
	},
	[289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Projectile Damage"
			}
		},
		name="greater_volley_projectiles_damage_final",
		stats={
			[1]="support_greater_volley_projectile_damage_+%_final"
		}
	},
	[290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Cold Damage Over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Cold Damage Over Time"
			}
		},
		name="hypothermia_cold_damage",
		stats={
			[1]="support_hypothermia_cold_damage_over_time_+%_final"
		}
	},
	[291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Duration"
			}
		},
		name="support_more_duration",
		stats={
			[1]="support_more_duration_skill_effect_duration_+%_final"
		}
	},
	[292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Physical Damage"
			}
		},
		name="maim_phys_damage",
		stats={
			[1]="support_maim_chance_physical_damage_+%_final"
		}
	},
	[293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by Minions take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by Minions take {0}% reduced Physical Damage"
			}
		},
		name="maimed_phys_damage_taken_incr",
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} added Fire Damage against Burning Enemies"
			}
		},
		name="added_fire_against_burning",
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Strike Chance against the Prey"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Strike Chance against the Prey"
			}
		},
		name="deathmark_crit_chance_vs_target",
		stats={
			[1]="support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target"
		}
	},
	[296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Strike Multiplier against the Prey"
			}
		},
		name="deathmark_crit_multi_vs_target",
		stats={
			[1]="support_minion_focus_fire_critical_strike_multiplier_+_vs_focused_target"
		}
	},
	[297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage to the Prey with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage to the Prey with Hits and Ailments"
			}
		},
		name="deathmark_damage_to_target",
		stats={
			[1]="support_minion_focus_fire_damage_+%_final_vs_focussed_target"
		}
	},
	[298]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0} Base Fire Damage per second to Enemies near them"
			}
		},
		name="support_burning_minions_aura_burn",
		stats={
			[1]="support_minion_instability_minion_base_fire_area_damage_per_minute"
		}
	},
	[299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Elemental Damage"
			}
		},
		name="minion_totem_resistance_support_damage",
		stats={
			[1]="support_minion_totem_resistance_elemental_damage_+%_final"
		}
	},
	[300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions always target the Prey if possible"
			}
		},
		name="deathmark_target",
		stats={
			[1]="support_minion_use_focussed_target"
		}
	},
	[301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack Speed per Momentum"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack Speed per Momentum"
			}
		},
		name="momentum_attack_speed",
		stats={
			[1]="support_momentum_attack_speed_+%_per_stack"
		}
	},
	[302]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="When Minions reach {2} Momentum, they lose all Momentum and gain Swiftness for a Base Duration of {0} seconds"
			}
		},
		name="momentum_buff_duration",
		stats={
			[1]="support_momentum_base_buff_duration_ms",
			[2]="support_momentum_buff_duration_ms",
			[3]="support_momentum_max_stacks"
		}
	},
	[303]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move"
			}
		},
		name="momentum_generation",
		stats={
			[1]="support_momentum_stack_while_channelling_base_ms",
			[2]="support_momentum_stack_while_channelling_ms"
		}
	},
	[304]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOverpowered"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions inflict Overpowered for a base Duration of {0} seconds when Their Hits are Blocked"
			}
		},
		name="support_overpowered_on_enemy_block_base_duration",
		stats={
			[1]="support_overpowered_base_duration_ms"
		}
	},
	[305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions also fire Projectiles from up to {0} point on each side of them"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Minions fire Projectiles from up to {0} points on each side of them"
			}
		},
		name="support_parallel_projectiles",
		stats={
			[1]="support_parallel_projectile_number_of_points_per_side"
		}
	},
	[306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Projectile Damage"
			}
		},
		name="parallel_projectiles_damage_final",
		stats={
			[1]="support_parallel_projectiles_damage_+%_final"
		}
	},
	[307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage per Power Charge"
			}
		},
		name="power_charge_on_crit_damage",
		stats={
			[1]="support_power_charge_on_crit_damage_+%_final_per_power_charge"
		}
	},
	[308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Area of Effect"
			}
		},
		name="pulverise_area_of_effect",
		stats={
			[1]="support_pulverise_area_of_effect_+%_final"
		}
	},
	[309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Attack Speed"
			}
		},
		name="pulverise_attack_speed",
		stats={
			[1]="support_pulverise_attack_speed_+%_final"
		}
	},
	[310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Melee Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Melee Area Damage"
			}
		},
		name="pulverise_melee_area_damage",
		stats={
			[1]="support_pulverise_melee_area_damage_+%_final"
		}
	},
	[311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		name="pure_shock_less_damage",
		stats={
			[1]="support_pure_shock_damage_+%_final"
		}
	},
	[312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Shock Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions Shock Enemies as though dealing {0}% less Damage"
			}
		},
		name="support_shock_with_more_damage",
		stats={
			[1]="support_pure_shock_shock_as_though_damage_+%_final"
		}
	},
	[313]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="negate",
					v=2
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%"
			}
		},
		name="support_recent_ignites_damage",
		stats={
			[1]="support_recent_ignites_damage_per_recent_ignite_+%_final",
			[2]="support_recent_ignites_damage_per_recent_ignite_+%_final_minimum"
		}
	},
	[314]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently"
			}
		},
		name="support_recent_ignites_ignite_damage",
		stats={
			[1]="support_recent_ignites_ignite_damage_per_recent_ignite_+%_final",
			[2]="support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum"
		}
	},
	[315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies have -{0}% chance to Block Attack or Spell Damage from Minions"
			}
		},
		name="support_reduced_block_chance",
		stats={
			[1]="support_reduce_enemy_block_and_spell_block_%"
		}
	},
	[316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Duration"
			}
		},
		name="support_less_duration",
		stats={
			[1]="support_reduced_duration_skill_effect_duration_+%_final"
		}
	},
	[317]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRupture"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Critical Strikes that inflict Bleeding also inflict Rupture"
			}
		},
		name="rupture_on_crit_bleed",
		stats={
			[1]="critical_strikes_that_inflict_bleeding_also_rupture"
		}
	},
	[318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Targets take {0}% more Damage from Bleeding per Rupture on them from Minions"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Targets take {0}% less Damage from Bleeding per Rupture on them from Minions"
			}
		},
		name="rupture_damage_taken",
		stats={
			[1]="support_rupture_bleeding_damage_taken_+%_final"
		}
	},
	[319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding expires {0}% more quickly per Rupture from Minions on targets"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bleeding expires {0}% less quickly per Rupture from Minions on targets"
			}
		},
		name="rupture_time_passed",
		stats={
			[1]="support_rupture_bleeding_time_passed_+%_final"
		}
	},
	[320]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to gain Onslaught for {1} seconds when they Hit a Unique Enemy"
			}
		},
		name="support_scion_unique_chance",
		stats={
			[1]="support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance",
			[2]="support_scion_onslaught_on_unique_hit_duration_ms"
		}
	},
	[321]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=3
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Minions have {0}% chance to gain Onslaught for {2} seconds on\ndealing a Killing Blow"
			}
		},
		name="support_scion_chance",
		stats={
			[1]="support_scion_onslaught_on_killing_blow_%_chance",
			[2]="support_scion_onslaught_on_killing_blow_duration_ms",
			[3]="virtual_support_scion_onslaught_on_killing_blow_duration_ms"
		}
	},
	[322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal up to {0}% more Melee Damage to Enemies, based on proximity"
			}
		},
		name="support_slashing_damage_from_distance",
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minion's Final Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minion's Final Repeat deals {0}% less Damage"
			}
		},
		name="spell_echo_final_repeat_damage",
		stats={
			[1]="support_spell_echo_final_repeat_damage_+%_final"
		}
	},
	[324]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Ailments"
			}
		},
		name="ailment_damage_incr",
		stats={
			[1]="support_unbound_ailments_ailment_damage_+%_final"
		}
	},
	[325]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Withered inflicted by Minions has a base duration of {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withered inflicted by Minions has a base duration of {0} seconds"
			}
		},
		name="withered_support_base_duration",
		stats={
			[1]="support_withered_base_duration_ms"
		}
	},
	[326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Skills have {0:+d}% to Critical Strike Multiplier per Power Charge when used by Traps"
			}
		},
		name="trap_crit_per_power_charge",
		stats={
			[1]="trap_critical_strike_multiplier_+_per_power_charge"
		}
	},
	[327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill and Minions have {0}% increased Trap Throwing Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill and Minions have {0}% reduced Trap Throwing Speed per Frenzy Charge"
			}
		},
		name="trap_throwing_speed_per_frenzy",
		stats={
			[1]="trap_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[328]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Withered inflicted by Minions has a base duration of {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withered inflicted by Minions has a base duration of {0} seconds"
			}
		},
		name="void_spawn_withered_duration",
		stats={
			[1]="void_spawn_withered_base_duration_ms"
		}
	},
	[329]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to inflict Withered on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions inflict Withered on Hit"
			}
		},
		name="void_spawn_withered_chance",
		stats={
			[1]="void_spawn_withered_on_hit_chance_%"
		}
	},
	[330]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to inflict Withered on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions inflict Withered on Hit"
			}
		},
		name="withered_on_hit_chance",
		stats={
			[1]="withered_on_hit_chance_%"
		}
	},
	[331]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Agony Crawler has {0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Agony Crawler inflicts Withered for 2 seconds on Hit"
			}
		},
		name="wither_2_seconds_chance",
		stats={
			[1]="withered_on_hit_for_2_seconds_%_chance"
		}
	},
	["%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy"]=257,
	["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=258,
	["%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"]=259,
	["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=260,
	["accuracy_rating"]=9,
	["accuracy_rating_+%"]=10,
	["active_skill_display_suppress_physical_to_cold_damage_conversion"]=272,
	["active_skill_elemental_damage_+%_final"]=51,
	["active_skill_minion_added_damage_+%_final"]=174,
	["active_skill_minion_attack_speed_+%_final"]=234,
	["active_skill_minion_damage_+%_final"]=89,
	["active_skill_minion_physical_damage_+%_final"]=90,
	["active_skill_non_reaper_minion_damage_+%_final"]=250,
	["active_skill_non_reaper_minion_maximum_life_+%_final"]=251,
	["active_skill_physical_damage_+%_final"]=50,
	["active_skill_quality_duration_+%_final"]=175,
	["add_power_charge_on_critical_strike_%"]=124,
	["additional_chance_to_freeze_chilled_enemies_%"]=153,
	["additive_modifiers_to_bow_damage_also_apply_to_minions"]=176,
	["always_freeze"]=22,
	["area_damage_+%"]=177,
	["attack_and_cast_speed_+%"]=178,
	["attack_damage_+%"]=48,
	["attack_maximum_added_physical_damage"]=55,
	["attack_maximum_added_physical_damage_for_ethereal_blades"]=56,
	["attack_minimum_added_physical_damage"]=55,
	["attack_minimum_added_physical_damage_for_ethereal_blades"]=56,
	["attack_skill_mana_leech_from_any_damage_permyriad"]=179,
	["attack_speed_+%"]=8,
	["attack_speed_+%_when_on_low_life"]=140,
	["attack_speed_+%_with_atleast_20_rage"]=180,
	["attacks_impale_on_hit_%_chance"]=181,
	["aura_effect_+%"]=29,
	["barrage_support_projectile_spread_+%"]=182,
	["base_all_ailment_duration_+%"]=183,
	["base_aura_area_of_effect_+%"]=28,
	["base_cast_speed_+%"]=6,
	["base_chance_to_freeze_%"]=22,
	["base_chance_to_ignite_%"]=24,
	["base_chance_to_poison_on_hit_%"]=184,
	["base_chance_to_shock_%"]=23,
	["base_critical_strike_multiplier_+"]=13,
	["base_deal_no_chaos_damage"]=185,
	["base_global_chance_to_knockback_%"]=17,
	["base_inflict_cold_exposure_on_hit_%_chance"]=186,
	["base_inflict_fire_exposure_on_hit_%_chance"]=187,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=188,
	["base_life_gain_per_target"]=14,
	["base_life_leech_from_chaos_damage_permyriad"]=189,
	["base_melee_attack_repeat_count"]=121,
	["base_movement_velocity_+%"]=138,
	["base_number_of_beast_minions_allowed"]=95,
	["base_poison_damage_+%"]=164,
	["base_poison_duration_+%"]=165,
	["base_projectile_speed_+%"]=30,
	["base_reduce_enemy_cold_resistance_%"]=111,
	["base_reduce_enemy_fire_resistance_%"]=110,
	["base_reduce_enemy_lightning_resistance_%"]=113,
	["base_skill_area_of_effect_+%"]=26,
	["base_skill_cost_life_instead_of_mana"]=146,
	["base_skill_reserve_life_instead_of_mana"]=147,
	["base_spell_repeat_count"]=122,
	["base_stun_duration_+%"]=32,
	["base_stun_threshold_reduction_+%"]=19,
	["base_use_life_in_place_of_mana"]=148,
	["bleed_on_hit_with_attacks_%"]=41,
	["blind_duration_+%"]=109,
	["burn_damage_+%"]=127,
	["cannot_cause_bleeding"]=41,
	["cannot_inflict_status_ailments"]=162,
	["cast_on_damage_taken_damage_+%_final"]=133,
	["cast_speed_+%_when_on_low_life"]=141,
	["chance_to_fortify_on_melee_hit_+%"]=151,
	["chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"]=190,
	["chance_to_summon_support_ghost_on_killing_blow_%"]=191,
	["chaos_damage_+%"]=70,
	["chill_duration_+%"]=36,
	["chill_effect_+%"]=33,
	["cold_ailment_effect_+%"]=192,
	["cold_damage_+%"]=68,
	["critical_strike_chance_+%"]=11,
	["critical_strike_chance_+%_per_righteous_charge"]=193,
	["critical_strike_chance_+%_vs_blinded_enemies"]=194,
	["critical_strikes_that_inflict_bleeding_also_rupture"]=317,
	["cruelty_duration_+%"]=123,
	["cruelty_effect_+%"]=195,
	["crush_for_2_seconds_on_hit_%_chance"]=196,
	["damage_+%"]=66,
	["damage_+%_if_you_have_consumed_a_corpse_recently"]=197,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=198,
	["damage_+%_while_es_leeching"]=199,
	["damage_+%_while_life_leeching"]=200,
	["damage_+%_while_mana_leeching"]=201,
	["damage_over_time_+%"]=88,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=202,
	["damage_vs_enemies_on_low_life_+%"]=203,
	["damaging_ailments_deal_damage_+%_faster"]=204,
	["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=205,
	["deal_no_elemental_damage"]=206,
	["deathmark_minion_damage_+%_final"]=207,
	["display_minion_actor_level_is_user_level"]=208,
	["display_minion_maximum_life"]=99,
	["display_one_harbinger_allowed"]=96,
	["display_skitterbot_chilling_aura"]=209,
	["display_skitterbot_limit_per_type"]=173,
	["display_skitterbot_shocking_aura"]=210,
	["elemental_damage_+%"]=73,
	["elemental_damage_+%_final_per_righteous_charge"]=212,
	["elemental_status_effect_aura_radius"]=39,
	["enemies_you_shock_movement_speed_+%"]=213,
	["enemies_you_shock_take_%_increased_physical_damage"]=214,
	["enemy_phys_reduction_%_penalty_vs_hit"]=215,
	["energy_shield_leech_from_any_damage_permyriad"]=16,
	["essence_hysteria_boots_damage_+%_final_while_on_low_life"]=46,
	["fire_damage_+%"]=67,
	["freeze_duration_+%"]=37,
	["gain_endurance_charge_on_melee_stun"]=137,
	["gain_endurance_charge_on_melee_stun_%"]=137,
	["gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"]=216,
	["gain_power_charge_on_kill_with_hit_%"]=217,
	["global_bleed_on_hit"]=41,
	["global_hit_causes_monster_flee_%"]=25,
	["global_maximum_added_chaos_damage"]=59,
	["global_maximum_added_cold_damage"]=57,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=294,
	["global_maximum_added_lightning_damage"]=58,
	["global_minimum_added_chaos_damage"]=59,
	["global_minimum_added_cold_damage"]=57,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=294,
	["global_minimum_added_lightning_damage"]=58,
	["global_poison_on_hit"]=163,
	["guardian_relic_explode_on_death_for_%_life_as_element_damage"]=218,
	["hits_grant_cruelty"]=219,
	["ignite_duration_+%"]=35,
	["ignites_apply_fire_resistance_+"]=220,
	["impale_debuff_effect_+%"]=221,
	["impale_phys_reduction_%_penalty"]=222,
	["impale_support_physical_damage_+%_final"]=223,
	["inc_aoe_plus_more_area_damage_+%_final"]=224,
	["infernal_legion_minions_have_burning_effect_radius_+"]=225,
	["inflict_all_exposure_on_hit"]=226,
	["keystone_point_blank"]=107,
	["kill_enemy_on_hit_if_under_10%_life"]=106,
	["killed_monster_dropped_item_quantity_+%"]=21,
	["killed_monster_dropped_item_rarity_+%"]=20,
	["killing_blow_consumes_corpse_restore_x_life"]=227,
	["killing_blow_consumes_corpse_restore_x_mana"]=227,
	["knockback_chance_%_at_close_range"]=228,
	["knockback_distance_+%"]=18,
	["life_leech_from_any_damage_permyriad"]=15,
	["lightning_ailment_effect_+%"]=229,
	["lightning_damage_+%"]=69,
	["maim_on_hit_%"]=230,
	["maximum_added_cold_damage_per_frenzy_charge"]=233,
	["maximum_attack_damage_+%_final_from_volatility_support"]=167,
	["melee_damage_vs_bleeding_enemies_+%"]=150,
	["melee_physical_damage_+%"]=60,
	["melee_splash"]=120,
	["melee_splash_area_of_effect_+%_final"]=166,
	["mine_critical_strike_chance_+%_per_power_charge"]=231,
	["mine_laying_speed_+%"]=156,
	["mine_throwing_speed_+%_per_frenzy_charge"]=232,
	["minimum_added_cold_damage_per_frenzy_charge"]=233,
	["minimum_attack_damage_+%_final_from_volatility_support"]=168,
	["minion_actor_level_is_user_level_up_to_maximum"]=238,
	["minion_fire_damage_%_of_maximum_life_taken_per_minute"]=235,
	["minion_global_always_hit"]=236,
	["minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%"]=237,
	["minion_life_leech_from_elemental_damage_permyriad"]=239,
	["minion_recover_%_maximum_life_on_hit"]=240,
	["minions_cannot_taunt_enemies"]=241,
	["modifiers_to_claw_critical_strike_chance_apply_minion_critical_strike_chance"]=242,
	["modifiers_to_claw_critical_strike_multiplier_apply_minion_critical_strike_multiplier"]=243,
	["multiple_projectiles_projectile_spread_+%"]=244,
	["multistrike_area_of_effect_+%_per_repeat"]=245,
	["multistrike_damage_+%_final_on_first_repeat"]=246,
	["multistrike_damage_+%_final_on_second_repeat"]=247,
	["multistrike_damage_+%_final_on_third_repeat"]=248,
	["non_damaging_ailment_effect_+%"]=249,
	["number_of_additional_mines_to_place"]=2,
	["number_of_additional_projectiles"]=31,
	["number_of_additional_remote_mines_allowed"]=4,
	["number_of_additional_traps_allowed"]=3,
	["number_of_additional_traps_to_throw"]=1,
	["number_of_animated_weapons_allowed"]=94,
	["number_of_arbalists"]=252,
	["number_of_archer_skeletons_to_summon"]=103,
	["number_of_chains"]=114,
	["number_of_golems_allowed"]=97,
	["number_of_harbinger_arcane_ascendancy_minions_allowed"]=253,
	["number_of_harbinger_focus_ascendancy_minions_allowed"]=254,
	["number_of_harbinger_time_ascendancy_minions_allowed"]=255,
	["number_of_leader_skeletons_to_summon"]=105,
	["number_of_mage_skeletons_to_summon"]=104,
	["number_of_melee_skeletons_to_summon"]=102,
	["number_of_raging_spirits_allowed"]=93,
	["number_of_skeletons_allowed"]=100,
	["number_of_spectres_allowed"]=92,
	["number_of_zombies_allowed"]=91,
	["parallel_projectile_firing_point_x_dist_+%"]=256,
	parent="skill_stat_descriptions",
	["physical_damage_%_to_add_as_chaos"]=63,
	["physical_damage_%_to_add_as_fire"]=61,
	["physical_damage_%_to_add_as_lightning"]=64,
	["physical_damage_+%"]=49,
	["projectile_additional_return_chance_%"]=261,
	["projectile_base_number_of_targets_to_pierce"]=262,
	["projectile_chance_to_not_pierce_%"]=263,
	["projectile_damage_+%"]=145,
	["projectile_damage_+%_if_pierced_enemy"]=264,
	["projectile_damage_+%_vs_nearby_enemies"]=265,
	["projectile_number_to_split"]=115,
	["projectile_return_%_chance"]=117,
	["projectiles_pierce_all_targets_in_x_range"]=266,
	["projectiles_return"]=117,
	["recover_%_life_when_stunning_an_enemy_permyriad"]=267,
	["reduce_enemy_chaos_resistance_%"]=268,
	["reduce_enemy_elemental_resistance_%"]=112,
	["returning_projectiles_always_pierce"]=118,
	["shock_duration_+%"]=38,
	["shock_effect_+%"]=34,
	["shock_effect_+%_with_critical_strikes"]=269,
	["skeletons_are_vaal"]=102,
	["skill_cold_damage_%_to_convert_to_fire"]=62,
	["skill_effect_and_damaging_ailment_duration_+%"]=270,
	["skill_effect_duration_+%"]=139,
	["skill_physical_damage_%_to_convert_to_chaos"]=271,
	["skill_physical_damage_%_to_convert_to_cold"]=272,
	["skill_physical_damage_%_to_convert_to_fire"]=273,
	["skill_physical_damage_%_to_convert_to_lightning"]=65,
	["skitterbots_trap_mine_damage_+%_final"]=274,
	["spectral_wolf_grants_attack_maximum_added_physical_damage"]=275,
	["spectral_wolf_grants_attack_minimum_added_physical_damage"]=275,
	["spell_damage_+%"]=77,
	["summon_fire_skitterbot"]=211,
	["support_area_concentrate_area_damage_+%_final"]=54,
	["support_attack_skills_elemental_damage_+%_final"]=71,
	["support_better_ailments_ailment_damage_+%_final"]=78,
	["support_better_ailments_hit_damage_+%_final"]=79,
	["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"]=149,
	["support_brutality_physical_damage_+%_final"]=276,
	["support_chain_hit_damage_+%_final"]=134,
	["support_chance_to_bleed_bleeding_damage_+%_final"]=42,
	["support_chance_to_ignite_fire_damage_+%_final"]=80,
	["support_chilling_areas_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=278,
	["support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%"]=277,
	["support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=280,
	["support_chills_also_grant_cold_damage_taken_per_minute_+%"]=279,
	["support_clustertrap_damage_+%_final"]=158,
	["support_concentrated_effect_skill_area_of_effect_+%_final"]=27,
	["support_controlled_destruction_critical_strike_chance_+%_final"]=12,
	["support_controlled_destruction_spell_damage_+%_final"]=75,
	["support_cruelty_hit_damage_+%_final"]=81,
	["support_damage_while_on_full_life_+%_final"]=47,
	["support_debilitate_hit_damage_+%_final_per_poison_stack"]=85,
	["support_debilitate_hit_damage_max_poison_stacks"]=85,
	["support_debilitate_poison_damage_+%_final"]=86,
	["support_echo_damage_+%_final"]=131,
	["support_efficacy_damage_over_time_+%_final"]=84,
	["support_efficacy_spell_damage_+%_final"]=76,
	["support_energy_shield_leech_damage_+%_on_full_energy_shield_final"]=281,
	["support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"]=282,
	["support_executioner_damage_vs_enemies_on_low_life_+%_final"]=283,
	["support_executioner_gain_one_rare_monster_mod_on_kill_ms"]=284,
	["support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"]=285,
	["support_faster_ailments_ailment_duration_+%_final"]=286,
	["support_fork_projectile_damage_+%_final"]=136,
	["support_fortify_ailment_damage_+%_final_from_melee_hits"]=287,
	["support_fortify_melee_damage_+%_final"]=288,
	["support_gem_elemental_damage_+%_final"]=161,
	["support_gem_mine_damage_+%_final"]=128,
	["support_greater_volley_projectile_damage_+%_final"]=289,
	["support_hypothermia_cold_damage_over_time_+%_final"]=290,
	["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=154,
	["support_ignite_prolif_ignite_damage_+%_final"]=82,
	["support_ignite_proliferation_radius"]=40,
	["support_lesser_multiple_projectile_damage_+%_final"]=53,
	["support_maim_chance_physical_damage_+%_final"]=292,
	["support_maimed_enemies_physical_damage_taken_+%"]=293,
	["support_melee_physical_damage_+%_final"]=43,
	["support_melee_physical_damage_poison_and_bleeding_damage_+%_final_from_melee_hits"]=44,
	["support_minefield_mine_damage_+%_final"]=159,
	["support_minion_damage_+%_final"]=74,
	["support_minion_focus_fire_critical_strike_chance_+%_vs_focused_target"]=295,
	["support_minion_focus_fire_critical_strike_multiplier_+_vs_focused_target"]=296,
	["support_minion_focus_fire_damage_+%_final_vs_focussed_target"]=297,
	["support_minion_instability_minion_base_fire_area_damage_per_minute"]=298,
	["support_minion_totem_resistance_elemental_damage_+%_final"]=299,
	["support_minion_use_focussed_target"]=300,
	["support_momentum_attack_speed_+%_per_stack"]=301,
	["support_momentum_base_buff_duration_ms"]=302,
	["support_momentum_buff_duration_ms"]=302,
	["support_momentum_max_stacks"]=302,
	["support_momentum_stack_while_channelling_base_ms"]=303,
	["support_momentum_stack_while_channelling_ms"]=303,
	["support_more_duration_skill_effect_duration_+%_final"]=291,
	["support_multicast_cast_speed_+%_final"]=7,
	["support_multiple_attack_damage_+%_final"]=126,
	["support_multiple_attacks_melee_attack_speed_+%_final"]=125,
	["support_multiple_projectile_damage_+%_final"]=52,
	["support_multithrow_damage_+%_final"]=132,
	["support_overpowered_base_duration_ms"]=304,
	["support_parallel_projectile_number_of_points_per_side"]=305,
	["support_parallel_projectiles_damage_+%_final"]=306,
	["support_phys_proj_attack_damage_bleeing_and_poison_damage_+%_final_from_projectile_hits"]=142,
	["support_poison_poison_damage_+%_final"]=87,
	["support_power_charge_on_crit_damage_+%_final_per_power_charge"]=307,
	["support_projectile_attack_physical_damage_+%_final"]=143,
	["support_projectile_attack_speed_+%_final"]=144,
	["support_pulverise_area_of_effect_+%_final"]=308,
	["support_pulverise_attack_speed_+%_final"]=309,
	["support_pulverise_melee_area_damage_+%_final"]=310,
	["support_pure_shock_damage_+%_final"]=311,
	["support_pure_shock_shock_as_though_damage_+%_final"]=312,
	["support_rapid_decay_damage_over_time_+%_final"]=83,
	["support_recent_ignites_damage_per_recent_ignite_+%_final"]=313,
	["support_recent_ignites_damage_per_recent_ignite_+%_final_minimum"]=313,
	["support_recent_ignites_ignite_damage_per_recent_ignite_+%_final"]=314,
	["support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum"]=314,
	["support_reduce_enemy_block_and_spell_block_%"]=315,
	["support_reduced_duration_skill_effect_duration_+%_final"]=316,
	["support_remote_mine_2_damage_+%_final"]=129,
	["support_return_returning_projectiles_damage_+%_final"]=119,
	["support_rupture_bleeding_damage_taken_+%_final"]=318,
	["support_rupture_bleeding_time_passed_+%_final"]=319,
	["support_ruthless_big_hit_damage_+%_final"]=170,
	["support_ruthless_big_hit_max_count"]=169,
	["support_ruthless_big_hit_stun_base_duration_override_ms"]=172,
	["support_ruthless_blow_ailment_damage_from_melee_hits_+%_final"]=171,
	["support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"]=320,
	["support_scion_onslaught_on_killing_blow_%_chance"]=321,
	["support_scion_onslaught_on_killing_blow_duration_ms"]=321,
	["support_scion_onslaught_on_unique_hit_duration_ms"]=320,
	["support_slashing_damage_+%_final_from_distance"]=322,
	["support_spell_echo_final_repeat_damage_+%_final"]=323,
	["support_split_projectile_damage_+%_final"]=135,
	["support_totem_damage_+%_final"]=130,
	["support_trap_and_mine_damage_+%_final"]=157,
	["support_trigger_link_damage_+%_final"]=45,
	["support_unbound_ailments_ailment_damage_+%_final"]=324,
	["support_void_manipulation_chaos_damage_+%_final"]=160,
	["support_withered_base_duration_ms"]=325,
	["throw_traps_in_circle_radius"]=5,
	["trap_critical_strike_multiplier_+_per_power_charge"]=326,
	["trap_throwing_speed_+%"]=155,
	["trap_throwing_speed_+%_per_frenzy_charge"]=327,
	["virtual_chance_to_blind_on_hit_%"]=108,
	["virtual_number_of_forks_for_projectiles_final"]=116,
	["virtual_number_of_melee_skeletons_to_summon"]=102,
	["virtual_number_of_spider_minions_allowed"]=101,
	["virtual_number_of_wolves_allowed"]=98,
	["virtual_support_scion_onslaught_on_killing_blow_duration_ms"]=321,
	["void_spawn_withered_base_duration_ms"]=328,
	["void_spawn_withered_on_hit_chance_%"]=329,
	["weapon_elemental_damage_+%"]=72,
	["withered_on_hit_chance_%"]=330,
	["withered_on_hit_for_2_seconds_%_chance"]=331
}