-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Attack Speed"
			}
		},
		name="attack_speed_incr",
		stats={
			[1]="attack_speed_+%"
		}
	},
	[2]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0} additional Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have -{0} Accuracy Rating"
			}
		},
		name="accuracy_rating",
		stats={
			[1]="accuracy_rating"
		}
	},
	[3]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Accuracy Rating"
			}
		},
		name="accuracy_rating_incr",
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[4]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Critical Strike Chance"
			}
		},
		name="critical_strike_chance_incr",
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[5]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Critical Strike Chance"
			}
		},
		name="controlled_destruction_critical_strike_chance",
		stats={
			[1]="support_controlled_destruction_critical_strike_chance_+%_final"
		}
	},
	[6]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions have {0:+d}% to Critical Strike Multiplier"
			}
		},
		name="critical_strike_multiplier_incr",
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[7]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemy Block Chance reduced by {0}% against this Skill and Minions"
			}
		},
		name="reduce_block",
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[8]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0} Life gained per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0} Life lost per Enemy Hit"
			}
		},
		name="life_gain_per_target",
		stats={
			[1]="base_life_gain_per_target"
		}
	},
	[9]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Leech {0}% of Damage as Life"
			}
		},
		name="life_leech_from_any",
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[10]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Leech {0}% of Damage as Energy Shield"
			}
		},
		name="energy_shield_leech_from_any",
		stats={
			[1]="energy_shield_leech_from_any_damage_permyriad"
		}
	},
	[11]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Attack and Minions have an additional {0}% chance to Knock Enemies Back on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions Knock Enemies back on Hit"
			}
		},
		name="knockback_chance",
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[12]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Knockback Distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Knockback Distance"
			}
		},
		name="knockback_distance",
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[13]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% increased Enemy Stun Threshold"
			}
		},
		name="stun_threshold_reduction_incr",
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[14]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack"
			}
		},
		name="killed_monster_dropped_item_rarity_incr",
		stats={
			[1]="killed_monster_dropped_item_rarity_+%"
		}
	},
	[15]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack"
			}
		},
		name="killed_monster_dropped_item_quantity_incr",
		stats={
			[1]="killed_monster_dropped_item_quantity_+%"
		}
	},
	[16]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions always Freeze Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="This Attack and Minions always Freeze Enemies"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="This Attack and Minions have {0}% chance to Freeze enemies"
			}
		},
		name="freeze_chance",
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[17]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to Shock enemies"
			}
		},
		name="shock_chance",
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[18]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to Ignite enemies"
			}
		},
		name="burn_chance",
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[19]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to cause Monsters to Flee when Hit"
			}
		},
		name="chance_to_flee",
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[20]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Stun Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Stun Duration on enemies"
			}
		},
		name="stun_duration_incr",
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[21]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Ignite Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Ignite Duration on Enemies"
			}
		},
		name="burn_duration",
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[22]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill inflicted by this Attack or Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill inflicted by this Attack or Minions"
			}
		},
		name="chill_effect",
		stats={
			[1]="chill_effect_+%"
		}
	},
	[23]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Chill Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Chill Duration on enemies"
			}
		},
		name="chill_duration",
		stats={
			[1]="chill_duration_+%"
		}
	},
	[24]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Freeze Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Freeze Duration on enemies"
			}
		},
		name="freeze_duration",
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[25]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Shock Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Shock Duration on enemies"
			}
		},
		name="shock_duration",
		stats={
			[1]="shock_duration_+%"
		}
	},
	[26]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies"
			}
		},
		name="elemental_status_aura",
		stats={
			[1]="elemental_status_effect_aura_radius"
		}
	},
	[27]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites caused by this Attack or Minions spread to other nearby Enemies"
			}
		},
		name="ignite_aura",
		stats={
			[1]="support_ignite_proliferation_radius"
		}
	},
	[28]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have Culling Strike"
			}
		},
		name="culling_strike",
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[29]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions have Point Blank"
			}
		},
		name="point_blank",
		stats={
			[1]="keystone_point_blank"
		}
	},
	[30]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Penetrate {0}% Fire Resistance"
			}
		},
		name="fire_penetration",
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[31]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Projectile Speed"
			}
		},
		name="projectile_speed_incr",
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[32]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Penetrate {0}% Cold Resistance"
			}
		},
		name="cold_penetration",
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[33]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Penetrate {0}% Elemental Resistances"
			}
		},
		name="elemental_penetration",
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[34]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Penetrate {0}% Lightning Resistance"
			}
		},
		name="lightning_penetration",
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[35]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to Blind enemies on hit"
			}
		},
		name="chance_to_blind",
		stats={
			[1]="virtual_chance_to_blind_on_hit_%"
		}
	},
	[36]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Blinding duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Blinding duration"
			}
		},
		name="blind_duration_incr",
		stats={
			[1]="blind_duration_+%"
		}
	},
	[37]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minion's Melee Strike Skills deal Splash Damage to surrounding targets"
			}
		},
		name="base_melee_splash",
		stats={
			[1]="melee_splash"
		}
	},
	[38]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Attack and Minions have {0}% chance to gain a Power Charge on Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minoins gain a Power Charge on Critical Strike"
			}
		},
		name="power_charge_on_crit_chance",
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[39]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Melee Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Melee Attack Speed"
			}
		},
		name="multiple_attacks_speed",
		stats={
			[1]="support_multiple_attacks_melee_attack_speed_+%_final"
		}
	},
	[40]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Area of Effect"
			}
		},
		name="area_of_effect_incr",
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[41]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Area of Effect"
			}
		},
		name="concentrated_area_of_effect",
		stats={
			[1]="support_concentrated_effect_skill_area_of_effect_+%_final"
		}
	},
	[42]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Burning Damage"
			}
		},
		name="burn_damage",
		stats={
			[1]="burn_damage_+%"
		}
	},
	[43]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=99
					}
				},
				text="This Attack and Minions have {1}% chance to gain Endurance Charges when Stunning Enemies with Melee Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage"
			}
		},
		name="endurance_charge_on_stun",
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[44]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="The Attack and Minions deal {0}% more Damage with Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="The Attack and Minions deal {0}% less Damage with Bleeding"
			}
		},
		name="chance_to_bleed_damage_incr",
		stats={
			[1]="support_chance_to_bleed_bleeding_damage_+%_final"
		}
	},
	[45]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Attack Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Attack Speed when on Low Life"
			}
		},
		name="attack_speed_incr_on_low_life",
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[46]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Attack Speed"
			}
		},
		name="totem_attack_speed",
		stats={
			[1]="support_attack_totem_attack_speed_+%_final"
		}
	},
	[47]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Melee Physical Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Melee Physical Damage against Bleeding Enemies"
			}
		},
		name="bloodlust_damage",
		stats={
			[1]="support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
		}
	},
	[48]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Melee Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Melee Damage against Bleeding Enemies"
			}
		},
		name="bloodlust_damage_incr",
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[49]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits from this Attack and Minions have {0}% chance to Fortify"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits from this Attack and Minions Fortify"
			}
		},
		name="chance_to_fortify_on_melee_hit",
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[50]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions have {0:d}% chance to Freeze Enemies which are Chilled"
			}
		},
		name="freeze_chance_vs_chilled",
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[51]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Hits and Ailments against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Hits and Ailments against Chilled Enemies"
			}
		},
		name="hypothermia_damage",
		stats={
			[1]="support_hypothermia_damage_+%_vs_chilled_enemies_final"
		}
	},
	[52]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill and Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill and Minions deal {0}% less Damage"
			}
		},
		name="spirit_strike_damage",
		stats={
			[1]="support_spirit_strike_damage_+%_final"
		}
	},
	[53]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Trap and Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Trap and Mine Damage"
			}
		},
		name="trap_mine_damage",
		stats={
			[1]="support_trap_and_mine_damage_+%_final"
		}
	},
	[54]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Ailments"
			}
		},
		name="support_better_ailments_bonus",
		stats={
			[1]="support_better_ailments_ailment_damage_+%_final"
		}
	},
	[55]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Hits"
			}
		},
		name="support_better_ailments_malus",
		stats={
			[1]="support_better_ailments_hit_damage_+%_final"
		}
	},
	[56]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Fire Damage"
			}
		},
		name="support_chance_to_ignite_damage",
		stats={
			[1]="support_chance_to_ignite_fire_damage_+%_final"
		}
	},
	[57]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Ignite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Ignite"
			}
		},
		name="ignite_prolif_damage",
		stats={
			[1]="support_ignite_prolif_ignite_damage_+%_final"
		}
	},
	[58]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage over Time"
			}
		},
		name="rapid_decay",
		stats={
			[1]="support_rapid_decay_damage_over_time_+%_final"
		}
	},
	[59]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}"
			}
		},
		name="support_debilitate_hit_damage",
		stats={
			[1]="support_debilitate_hit_damage_+%_final_per_poison_stack",
			[2]="support_debilitate_hit_damage_max_poison_stacks"
		}
	},
	[60]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Poison"
			}
		},
		name="support_debilitate_poison_damage",
		stats={
			[1]="support_debilitate_poison_damage_+%_final"
		}
	},
	[61]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage over Time"
			}
		},
		name="support_efficacy_dot",
		stats={
			[1]="support_efficacy_damage_over_time_+%_final"
		}
	},
	[62]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Poison"
			}
		},
		name="support_poison_poison_damage",
		stats={
			[1]="support_poison_poison_damage_+%_final"
		}
	},
	[63]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Elemental Damage"
			}
		},
		name="elemental_focus_damage",
		stats={
			[1]="support_gem_elemental_damage_+%_final"
		}
	},
	[64]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions cannot inflict Elemental Ailments"
			}
		},
		name="cannot_inflict_ailments",
		stats={
			[1]="cannot_inflict_status_ailments"
		}
	},
	[65]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Damage over Time"
			}
		},
		name="damage_over_time_incr",
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[66]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions Poison Enemies on Hit"
			}
		},
		name="poison_on_hit",
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[67]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Damage with Poison"
			}
		},
		name="poison_damage",
		stats={
			[1]="base_poison_damage_+%"
		}
	},
	[68]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Poison Duration"
			}
		},
		name="poison_duration",
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[69]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Melee Splash Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Melee Splash Area of Effect"
			}
		},
		name="melee_splash_radius",
		stats={
			[1]="melee_splash_area_of_effect_+%_final"
		}
	},
	[70]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow"
			}
		},
		name="ghost_chance",
		stats={
			[1]="chance_to_summon_support_ghost_on_killing_blow_%"
		}
	},
	[71]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Normal Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Normal Sentinels of Dominance"
			}
		},
		name="num_normal_dominated",
		stats={
			[1]="max_number_of_dominated_normal_monsters"
		}
	},
	[72]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Magic Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Magic Sentinels of Dominance"
			}
		},
		name="num_magic_dominated",
		stats={
			[1]="max_number_of_dominated_magic_monsters"
		}
	},
	[73]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Rare Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Rare Sentinels of Dominance"
			}
		},
		name="num_rare_dominated",
		stats={
			[1]="max_number_of_dominated_rare_monsters"
		}
	},
	[74]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits"
			}
		},
		name="support_ruthless_count",
		stats={
			[1]="support_ruthless_big_hit_max_count"
		}
	},
	[75]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ruthless Blows from this Attack or Minions deal {0}% more Melee Damage"
			}
		},
		name="support_ruthless_damage",
		stats={
			[1]="support_ruthless_big_hit_damage_+%_final"
		}
	},
	[76]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ruthless Blows from this Attack or Minions deal {0}% more Damage with Ailments caused by Melee Hits"
			}
		},
		name="support_ruthless_ailment_damage",
		stats={
			[1]="support_ruthless_blow_ailment_damage_from_melee_hits_+%_final"
		}
	},
	[77]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ruthless Blows from this Attack or Minions have a base Stun Duration of {0} seconds"
			}
		},
		name="support_ruthless_stun",
		stats={
			[1]="support_ruthless_big_hit_stun_base_duration_override_ms"
		}
	},
	[78]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minion's Attack Skills Leech {0}% of Damage as Mana"
			}
		},
		name="mana_leech_from_any",
		stats={
			[1]="attack_skill_mana_leech_from_any_damage_permyriad"
		}
	},
	[79]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Attack and Minions' Attacks have {0}% chance to Impale Enemies on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions' Attacks always Impale Enemies on Hit"
			}
		},
		name="attack_impale_chance",
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[80]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted with this Attack or by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments inflicted with this Attack or by Minions"
			}
		},
		name="ailment_duration_incr",
		stats={
			[1]="base_all_ailment_duration_+%"
		}
	},
	[81]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Attack and Minions have {0}% chance to Poison on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions always Poison on Hit"
			}
		},
		name="poison_chance",
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[82]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions deal no Chaos Damage"
			}
		},
		name="deal_no_chaos",
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[83]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% of Chaos Damage Leeched as Life"
			}
		},
		name="life_leech_from_chaos_damage",
		stats={
			[1]="base_life_leech_from_chaos_damage_permyriad"
		}
	},
	[84]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="This Attack and Minions have {0}% chance to cause Bleeding"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="This Attack and Minions cause Bleeding"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="This Attack and Minions cause Bleeding"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions cannot cause Bleeding"
			}
		},
		name="bleeding_chance",
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="global_bleed_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[85]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles Fired by Minions have {0}% chance for an additional Projectile when Forking"
			}
		},
		name="chance_to_fork_extra_projectile",
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[86]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Have {0}% increased Effect of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions Have {0}% reduced Effect of Cold Ailments"
			}
		},
		name="cold_ailment_effect_incr",
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[87]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Critical Strike Chance against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Critical Strike Chance against Blinded Enemies"
			}
		},
		name="critical_strike_chance_incr_vs_blinded_enemies",
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[88]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cruelty granted by This Attack or Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cruelty granted by This Attack or Minions"
			}
		},
		name="cruelty_effect_incr",
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[89]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you have Consumed a corpse Recently\nMinions deal {0}% increased Damage if they have Consumed a corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you have Consumed a corpse Recently\nMinions deal {0}% reduced Damage if they have Consumed a corpse Recently"
			}
		},
		name="damage_if_consumed_corpse_recently",
		stats={
			[1]="damage_+%_if_you_have_consumed_a_corpse_recently"
		}
	},
	[90]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
			}
		},
		name="damage_incr_per_ailment",
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[91]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Damage while Leeching Energy Shield"
			}
		},
		name="damage_while_es_leeching",
		stats={
			[1]="damage_+%_while_es_leeching"
		}
	},
	[92]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Damage while Leeching Life"
			}
		},
		name="damage_while_life_leeching",
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[93]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Damage while Leeching Mana"
			}
		},
		name="damage_while_mana_leeching",
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[94]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage with Hits and Ailments per Curse on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% reduced Damage with Hits and Ailments per Curse on Enemy"
			}
		},
		name="damage_per_enemy_curse_incr",
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[95]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% increased Damage with Hits against Enemies that are on Low Life"
			}
		},
		name="damage_vs_enemies_on_low_life_incr",
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[96]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments inflicted with this Attack or by Minions deal damage {0}% faster"
			}
		},
		name="damaging_ailments_deal_damage_faster",
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[97]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds"
			}
		},
		name="decay_on_hit",
		stats={
			[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[98]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions deal no Elemental Damage"
			}
		},
		name="deal_no_elemental",
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[99]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Normal Sentinel of Dominance on Hitting a Unique Monster"
			}
		},
		name="dom_blow_unique_chance",
		stats={
			[1]="dominating_blow_chance_to_summon_on_hitting_unqiue_%"
		}
	},
	[100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by this Attack or Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked by this Attack or Minions have {0}% reduced Movement Speed"
			}
		},
		name="shocked_movement_speed",
		stats={
			[1]="enemies_you_shock_movement_speed_+%"
		}
	},
	[101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by This Attack and Minions take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked by This Attack and Minions take {0}% reduced Physical Damage"
			}
		},
		name="shocked_enemy_physical_damage",
		stats={
			[1]="enemies_you_shock_take_%_increased_physical_damage"
		}
	},
	[102]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions Overwhelm {0}% Physical Damage Reduction"
			}
		},
		name="enemy_phys_reduction_percent",
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="This Attack and Minions have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
			}
		},
		name="frenzy_on_kill_blow_vs_5_poison",
		stats={
			[1]="gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"
		}
	},
	[104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to gain a Power Charge on Killing Blow"
			}
		},
		name="gain_power_charge_on_kill_chance",
		stats={
			[1]="gain_power_charge_on_kill_with_hit_%"
		}
	},
	[105]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCruelty"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits from this Attack grant Cruelty\nMinions gain Cruelty on Hit"
			}
		},
		name="hits_grant_cruelty",
		stats={
			[1]="hits_grant_cruelty"
		}
	},
	[106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by this Attack or Minions have {0:+d}% to Fire Resistance"
			}
		},
		name="ignites_apply_fire_res",
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions' Attacks have {0}% increased Impale Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions' Attacks have {0}% reduced Impale Effect"
			}
		},
		name="impale_effect",
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[108]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms {0}% Physical Damage Reduction"
			}
		},
		name="impale_phys_reduction_penalty",
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Physical Damage"
			}
		},
		name="impale_phys_damage",
		stats={
			[1]="impale_support_physical_damage_+%_final"
		}
	},
	[110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows Consume corpses to Recover {0} Life and {1} Mana\nMinions Consume corpses on Killing Blow to Recover {0} Life and {1} Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Killing Blows Consume corpses to Recover {0} Life\nMinions Consume corpses on Killing Blow to Recover {0} Life"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows Consume corpses to Recover {1} Mana\nMinions Consume corpses on Killing Blow to Recover {1} Mana"
			}
		},
		name="killing_blow_consume_corpse_add_flat_life",
		stats={
			[1]="killing_blow_consumes_corpse_restore_x_life",
			[2]="killing_blow_consumes_corpse_restore_x_mana"
		}
	},
	[111]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to Knock Enemies Back with Hits at Close Range"
			}
		},
		name="close_range_knockback",
		stats={
			[1]="knockback_chance_%_at_close_range"
		}
	},
	[112]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Effect of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Effect of Lightning Ailments"
			}
		},
		name="lightning_ailment_effect_incr",
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Attack and Minions Attacks have {0}% chance to Maim on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions Attacks always Maim on Hit"
			}
		},
		name="maim_chance",
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="This Skill targets {0} additional nearby Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill targets {0} additional nearby Enemies"
			}
		},
		name="number_of_spirit_strikes",
		stats={
			[1]="virtual_number_of_spirit_strikes"
		}
	},
	[115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minion's Melee Attacks have {0}% increased Area of Effect per Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minion's Melee Attacks have {0}% reduced Area of Effect per Repeat"
			}
		},
		name="multistrike_area_of_effect_per_repeat",
		stats={
			[1]="multistrike_area_of_effect_+%_per_repeat"
		}
	},
	[116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack's and Minion's Melee Attack's First Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack's and Minion's Melee Attack's First Repeat deals {0}% less Damage"
			}
		},
		name="multistrike_first_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_first_repeat"
		}
	},
	[117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack's and Minion's Melee Attack's Second Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack's and Minion's Melee Attack's Second Repeat deals {0}% less Damage"
			}
		},
		name="multistrike_second_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_second_repeat"
		}
	},
	[118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack's and Minion's Melee Attack's Third Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack's and Minion's Melee Attack's Third Repeat deals {0}% less Damage"
			}
		},
		name="multistrike_third_repeat_damage",
		stats={
			[1]="multistrike_damage_+%_final_on_third_repeat"
		}
	},
	[119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles from this Attack and Minions that have Pierced deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles from this Attack and Minions that have Pierced deal {0}% reduced Damage"
			}
		},
		name="proj_damage_if_pierced",
		stats={
			[1]="projectile_damage_+%_if_pierced_enemy"
		}
	},
	[120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Penetrate {0}% Chaos Resistance"
			}
		},
		name="chaos_penetration",
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shocks this Attack or Minions inflict with Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocks this Attack or Minions inflict with Critical Strikes"
			}
		},
		name="critical_shock_effect",
		stats={
			[1]="shock_effect_+%_with_critical_strikes"
		}
	},
	[122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Physical Damage"
			}
		},
		name="brutality_phys_damage",
		stats={
			[1]="support_brutality_physical_damage_+%_final"
		}
	},
	[123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Chilled by this Skill or Minions take {0}% increased Cold Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Chilled by this Skill or Minions take {0}% reduced Cold Damage over Time"
			}
		},
		name="support_chills_incr_cold_dot_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_per_minute_+%"
		}
	},
	[124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect"
			}
		},
		name="support_chills_incr_cold_damage_taken",
		stats={
			[1]="support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"
		}
	},
	[125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage while Leeching Energy Shield"
			}
		},
		name="damage_while_es_leeching_more",
		stats={
			[1]="support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"
		}
	},
	[126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage with Hits and Ailments against Enemies on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage with Hits and Ailments against Enemies on Low Life"
			}
		},
		name="executioner_low_life_damage",
		stats={
			[1]="support_executioner_damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Duration of granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy\nMinions have {0}% chance to refresh Duration of their granted Modifier by up to 5 seconds on Hitting a Rare or Unique Enemy"
			}
		},
		name="executioner_refresh_stolen_mod",
		stats={
			[1]="support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"
		}
	},
	[128]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration of Ailments inflicted with this Attack or by Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration of Ailments inflicted with this Attack or by Minions"
			}
		},
		name="support_faster_ailments_duration",
		stats={
			[1]="support_faster_ailments_ailment_duration_+%_final"
		}
	},
	[129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Cold Damage Over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Cold Damage Over Time"
			}
		},
		name="hypothermia_cold_damage",
		stats={
			[1]="support_hypothermia_cold_damage_over_time_+%_final"
		}
	},
	[130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by this Attack and Minions take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by this Attack and Minions take {0}% reduced Physical Damage"
			}
		},
		name="maimed_phys_damage_taken_incr",
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0} to {1} added Fire Damage against Burning Enemies"
			}
		},
		name="added_fire_against_burning",
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% increased Attack Speed per Momentum"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% reduced Attack Speed per Momentum"
			}
		},
		name="momentum_attack_speed",
		stats={
			[1]="support_momentum_attack_speed_+%_per_stack"
		}
	},
	[133]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds_1dp",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you reach {2} Momentum, lose all Momentum and gain Swiftness for {1} seconds\nWhen Minions reach {2} Momentum, they lose all Momentum and gain Swiftness for a Base Duration of {0} seconds"
			}
		},
		name="momentum_buff_duration",
		stats={
			[1]="support_momentum_base_buff_duration_ms",
			[2]="support_momentum_buff_duration_ms",
			[3]="support_momentum_max_stacks"
		}
	},
	[134]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain 1 Momentum when you Use this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds_2dp",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Momentum when you Use this Attack\nGain 1 Momentum every {1} seconds while Channelling this Attack\nLose all Momentum if you Move\nMinions gain 1 Momentum when they Attack\nMinions gain 1 Momentum every {0} seconds while Channelling an Attack\nMinions lose all Momentum if they Move"
			}
		},
		name="momentum_generation",
		stats={
			[1]="support_momentum_stack_while_channelling_base_ms",
			[2]="support_momentum_stack_while_channelling_ms"
		}
	},
	[135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage per Power Charge"
			}
		},
		name="power_charge_on_crit_damage",
		stats={
			[1]="support_power_charge_on_crit_damage_+%_final_per_power_charge"
		}
	},
	[136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Area of Effect"
			}
		},
		name="pulverise_area_of_effect",
		stats={
			[1]="support_pulverise_area_of_effect_+%_final"
		}
	},
	[137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions have {0}% less Attack Speed"
			}
		},
		name="pulverise_attack_speed",
		stats={
			[1]="support_pulverise_attack_speed_+%_final"
		}
	},
	[138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Melee Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Melee Area Damage"
			}
		},
		name="pulverise_melee_area_damage",
		stats={
			[1]="support_pulverise_melee_area_damage_+%_final"
		}
	},
	[139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions deal {0}% less Damage"
			}
		},
		name="pure_shock_less_damage",
		stats={
			[1]="support_pure_shock_damage_+%_final"
		}
	},
	[140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Attack and Minions Shock Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Attack and Minions Shock Enemies as though dealing {0}% less Damage"
			}
		},
		name="support_shock_with_more_damage",
		stats={
			[1]="support_pure_shock_shock_as_though_damage_+%_final"
		}
	},
	[141]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage for each Ignite inflicted with this Skill Recently\nMinions' Skills deal {0}% more Damage for each Ignite inflicted with that Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="negate",
					v=2
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% less Damage for each Ignite inflicted with this Skill Recently, up to a maximum of {1}%\nMinions' Skills deal {0}% less Damage for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%"
			}
		},
		name="support_recent_ignites_damage",
		stats={
			[1]="support_recent_ignites_damage_per_recent_ignite_+%_final",
			[2]="support_recent_ignites_damage_per_recent_ignite_+%_final_minimum"
		}
	},
	[142]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Ignite for each Ignite inflicted with this Skill Recently, up to a maximum of {1}%\nMinions' Skills deal {0}% more Damage with Ignite for each Ignite inflicted with that Skill Recently, up to a maximum of {1}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% less Damage with Ignite for each Ignite inflicted with this Skill Recently\nMinions' Skills deal {0}% less Damage with Ignite for each Ignite inflicted with that Skill Recently"
			}
		},
		name="support_recent_ignites_ignite_damage",
		stats={
			[1]="support_recent_ignites_ignite_damage_per_recent_ignite_+%_final",
			[2]="support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum"
		}
	},
	[143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies have -{0}% chance to Block Attack or Spell Damage from this Skill or Minions"
			}
		},
		name="support_reduced_block_chance",
		stats={
			[1]="support_reduce_enemy_block_and_spell_block_%"
		}
	},
	[144]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRupture"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes that inflict Bleeding from this Skill or Minions also inflict Rupture"
			}
		},
		name="rupture_on_crit_bleed",
		stats={
			[1]="critical_strikes_that_inflict_bleeding_also_rupture"
		}
	},
	[145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Targets take {0}% more Damage from Bleeding per Rupture on them from this Skill or Minions"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Targets take {0}% less Damage from Bleeding per Rupture on them from this Skill or Minions"
			}
		},
		name="rupture_damage_taken",
		stats={
			[1]="support_rupture_bleeding_damage_taken_+%_final"
		}
	},
	[146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding expires {0}% more quickly per Rupture from this Skill or Minions on targets"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bleeding expires {0}% less quickly per Rupture from this Skill or Minions on targets"
			}
		},
		name="rupture_time_passed",
		stats={
			[1]="support_rupture_bleeding_time_passed_+%_final"
		}
	},
	[147]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Attack and Minions have {0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy"
			}
		},
		name="support_scion_unique_chance",
		stats={
			[1]="support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance",
			[2]="support_scion_onslaught_on_unique_hit_duration_ms"
		}
	},
	[148]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=3
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="This Attack and Minions have {0}% chance to gain Onslaught for {2} seconds on\ndealing a Killing Blow"
			}
		},
		name="support_scion_chance",
		stats={
			[1]="support_scion_onslaught_on_killing_blow_%_chance",
			[2]="support_scion_onslaught_on_killing_blow_duration_ms",
			[3]="virtual_support_scion_onslaught_on_killing_blow_duration_ms"
		}
	},
	[149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill and Minions deal up to {0}% more Melee Damage to Enemies, based on proximity"
			}
		},
		name="support_slashing_damage_from_distance",
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[150]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Attack and Minions have {0}% chance to inflict Withered on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Attack and Minions inflict Withered on Hit"
			}
		},
		name="withered_on_hit_chance",
		stats={
			[1]="withered_on_hit_chance_%"
		}
	},
	["accuracy_rating"]=2,
	["accuracy_rating_+%"]=3,
	["add_power_charge_on_critical_strike_%"]=38,
	["additional_chance_to_freeze_chilled_enemies_%"]=50,
	["always_freeze"]=16,
	["attack_skill_mana_leech_from_any_damage_permyriad"]=78,
	["attack_speed_+%"]=1,
	["attack_speed_+%_when_on_low_life"]=45,
	["attacks_impale_on_hit_%_chance"]=79,
	["base_all_ailment_duration_+%"]=80,
	["base_chance_to_freeze_%"]=16,
	["base_chance_to_ignite_%"]=18,
	["base_chance_to_poison_on_hit_%"]=81,
	["base_chance_to_shock_%"]=17,
	["base_critical_strike_multiplier_+"]=6,
	["base_deal_no_chaos_damage"]=82,
	["base_global_chance_to_knockback_%"]=11,
	["base_life_gain_per_target"]=8,
	["base_life_leech_from_chaos_damage_permyriad"]=83,
	["base_poison_damage_+%"]=67,
	["base_poison_duration_+%"]=68,
	["base_projectile_speed_+%"]=31,
	["base_reduce_enemy_cold_resistance_%"]=32,
	["base_reduce_enemy_fire_resistance_%"]=30,
	["base_reduce_enemy_lightning_resistance_%"]=34,
	["base_skill_area_of_effect_+%"]=40,
	["base_stun_duration_+%"]=20,
	["base_stun_threshold_reduction_+%"]=13,
	["bleed_on_hit_with_attacks_%"]=84,
	["blind_duration_+%"]=36,
	["burn_damage_+%"]=42,
	["cannot_cause_bleeding"]=84,
	["cannot_inflict_status_ailments"]=64,
	["chance_to_fork_extra_projectile_%"]=85,
	["chance_to_fortify_on_melee_hit_+%"]=49,
	["chance_to_summon_support_ghost_on_killing_blow_%"]=70,
	["chill_duration_+%"]=23,
	["chill_effect_+%"]=22,
	["cold_ailment_effect_+%"]=86,
	["critical_strike_chance_+%"]=4,
	["critical_strike_chance_+%_vs_blinded_enemies"]=87,
	["critical_strikes_that_inflict_bleeding_also_rupture"]=144,
	["cruelty_effect_+%"]=88,
	["damage_+%_if_you_have_consumed_a_corpse_recently"]=89,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=90,
	["damage_+%_while_es_leeching"]=91,
	["damage_+%_while_life_leeching"]=92,
	["damage_+%_while_mana_leeching"]=93,
	["damage_over_time_+%"]=65,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=94,
	["damage_vs_enemies_on_low_life_+%"]=95,
	["damaging_ailments_deal_damage_+%_faster"]=96,
	["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=97,
	["deal_no_elemental_damage"]=98,
	["dominating_blow_chance_to_summon_on_hitting_unqiue_%"]=99,
	["elemental_status_effect_aura_radius"]=26,
	["enemies_you_shock_movement_speed_+%"]=100,
	["enemies_you_shock_take_%_increased_physical_damage"]=101,
	["enemy_phys_reduction_%_penalty_vs_hit"]=102,
	["energy_shield_leech_from_any_damage_permyriad"]=10,
	["freeze_duration_+%"]=24,
	["gain_endurance_charge_on_melee_stun"]=43,
	["gain_endurance_charge_on_melee_stun_%"]=43,
	["gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"]=103,
	["gain_power_charge_on_kill_with_hit_%"]=104,
	["global_bleed_on_hit"]=84,
	["global_hit_causes_monster_flee_%"]=19,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=131,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=131,
	["global_poison_on_hit"]=66,
	["global_reduce_enemy_block_%"]=7,
	["hits_grant_cruelty"]=105,
	["ignite_duration_+%"]=21,
	["ignites_apply_fire_resistance_+"]=106,
	["impale_debuff_effect_+%"]=107,
	["impale_phys_reduction_%_penalty"]=108,
	["impale_support_physical_damage_+%_final"]=109,
	["keystone_point_blank"]=29,
	["kill_enemy_on_hit_if_under_10%_life"]=28,
	["killed_monster_dropped_item_quantity_+%"]=15,
	["killed_monster_dropped_item_rarity_+%"]=14,
	["killing_blow_consumes_corpse_restore_x_life"]=110,
	["killing_blow_consumes_corpse_restore_x_mana"]=110,
	["knockback_chance_%_at_close_range"]=111,
	["knockback_distance_+%"]=12,
	["life_leech_from_any_damage_permyriad"]=9,
	["lightning_ailment_effect_+%"]=112,
	["maim_on_hit_%"]=113,
	["max_number_of_dominated_magic_monsters"]=72,
	["max_number_of_dominated_normal_monsters"]=71,
	["max_number_of_dominated_rare_monsters"]=73,
	["melee_damage_vs_bleeding_enemies_+%"]=48,
	["melee_splash"]=37,
	["melee_splash_area_of_effect_+%_final"]=69,
	["multistrike_area_of_effect_+%_per_repeat"]=115,
	["multistrike_damage_+%_final_on_first_repeat"]=116,
	["multistrike_damage_+%_final_on_second_repeat"]=117,
	["multistrike_damage_+%_final_on_third_repeat"]=118,
	parent="minion_skill_stat_descriptions",
	["projectile_damage_+%_if_pierced_enemy"]=119,
	["reduce_enemy_chaos_resistance_%"]=120,
	["reduce_enemy_elemental_resistance_%"]=33,
	["shock_duration_+%"]=25,
	["shock_effect_+%_with_critical_strikes"]=121,
	["support_attack_totem_attack_speed_+%_final"]=46,
	["support_better_ailments_ailment_damage_+%_final"]=54,
	["support_better_ailments_hit_damage_+%_final"]=55,
	["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"]=47,
	["support_brutality_physical_damage_+%_final"]=122,
	["support_chance_to_bleed_bleeding_damage_+%_final"]=44,
	["support_chance_to_ignite_fire_damage_+%_final"]=56,
	["support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=124,
	["support_chills_also_grant_cold_damage_taken_per_minute_+%"]=123,
	["support_concentrated_effect_skill_area_of_effect_+%_final"]=41,
	["support_controlled_destruction_critical_strike_chance_+%_final"]=5,
	["support_debilitate_hit_damage_+%_final_per_poison_stack"]=59,
	["support_debilitate_hit_damage_max_poison_stacks"]=59,
	["support_debilitate_poison_damage_+%_final"]=60,
	["support_efficacy_damage_over_time_+%_final"]=61,
	["support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"]=125,
	["support_executioner_damage_vs_enemies_on_low_life_+%_final"]=126,
	["support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"]=127,
	["support_faster_ailments_ailment_duration_+%_final"]=128,
	["support_gem_elemental_damage_+%_final"]=63,
	["support_hypothermia_cold_damage_over_time_+%_final"]=129,
	["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=51,
	["support_ignite_prolif_ignite_damage_+%_final"]=57,
	["support_ignite_proliferation_radius"]=27,
	["support_maimed_enemies_physical_damage_taken_+%"]=130,
	["support_momentum_attack_speed_+%_per_stack"]=132,
	["support_momentum_base_buff_duration_ms"]=133,
	["support_momentum_buff_duration_ms"]=133,
	["support_momentum_max_stacks"]=133,
	["support_momentum_stack_while_channelling_base_ms"]=134,
	["support_momentum_stack_while_channelling_ms"]=134,
	["support_multiple_attacks_melee_attack_speed_+%_final"]=39,
	["support_poison_poison_damage_+%_final"]=62,
	["support_power_charge_on_crit_damage_+%_final_per_power_charge"]=135,
	["support_pulverise_area_of_effect_+%_final"]=136,
	["support_pulverise_attack_speed_+%_final"]=137,
	["support_pulverise_melee_area_damage_+%_final"]=138,
	["support_pure_shock_damage_+%_final"]=139,
	["support_pure_shock_shock_as_though_damage_+%_final"]=140,
	["support_rapid_decay_damage_over_time_+%_final"]=58,
	["support_recent_ignites_damage_per_recent_ignite_+%_final"]=141,
	["support_recent_ignites_damage_per_recent_ignite_+%_final_minimum"]=141,
	["support_recent_ignites_ignite_damage_per_recent_ignite_+%_final"]=142,
	["support_recent_ignites_ignite_damage_per_recent_ignite_+%_final_maximum"]=142,
	["support_reduce_enemy_block_and_spell_block_%"]=143,
	["support_rupture_bleeding_damage_taken_+%_final"]=145,
	["support_rupture_bleeding_time_passed_+%_final"]=146,
	["support_ruthless_big_hit_damage_+%_final"]=75,
	["support_ruthless_big_hit_max_count"]=74,
	["support_ruthless_big_hit_stun_base_duration_override_ms"]=77,
	["support_ruthless_blow_ailment_damage_from_melee_hits_+%_final"]=76,
	["support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"]=147,
	["support_scion_onslaught_on_killing_blow_%_chance"]=148,
	["support_scion_onslaught_on_killing_blow_duration_ms"]=148,
	["support_scion_onslaught_on_unique_hit_duration_ms"]=147,
	["support_slashing_damage_+%_final_from_distance"]=149,
	["support_spirit_strike_damage_+%_final"]=52,
	["support_trap_and_mine_damage_+%_final"]=53,
	["virtual_chance_to_blind_on_hit_%"]=35,
	["virtual_number_of_spirit_strikes"]=114,
	["virtual_support_scion_onslaught_on_killing_blow_duration_ms"]=148,
	["withered_on_hit_chance_%"]=150
}