-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vine attachment radius {0}m"
			}
		},
		stats={
			[1]="active_skill_area_of_effect_radius"
		}
	},
	[2]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vines attach to enemies within a {0} metre radius"
			}
		},
		stats={
			[1]="active_skill_base_area_of_effect_radius"
		}
	},
	[3]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vines Slow enemy movement speed by {0}%"
			}
		},
		stats={
			[1]="active_skill_base_slow_debuff_movement_speed_+%_final"
		}
	},
	[4]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Movement speed Slow inflicted by Vines {0}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vines Slow enemy movement speed by {0}%"
			}
		},
		stats={
			[1]="active_skill_slow_debuff_movement_speed_+%_final"
		}
	},
	[5]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Plant duration is {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plant duration is {0} seconds"
			}
		},
		stats={
			[1]="base_skill_effect_duration"
		}
	},
	[6]={
		[1]={
			[1]={
				[1]={
					k="multiplicative_damage_modifier",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Incoming Poison stored {0}%"
			},
			[2]={
				[1]={
					k="multiplicative_damage_modifier",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisoning the plant causes it to deal additional Chaos Damage per second equal to {0}% of Poison Damage per second"
			}
		},
		stats={
			[1]="poison_vine_arrow_vine_stored_poison_damage_+%_final"
		}
	},
	[7]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plant duration {0}s"
			}
		},
		stats={
			[1]="skill_effect_duration"
		}
	},
	["active_skill_area_of_effect_radius"]=1,
	["active_skill_base_area_of_effect_radius"]=2,
	["active_skill_base_slow_debuff_movement_speed_+%_final"]=3,
	["active_skill_slow_debuff_movement_speed_+%_final"]=4,
	["base_skill_effect_duration"]=5,
	parent="skill_stat_descriptions",
	["poison_vine_arrow_vine_stored_poison_damage_+%_final"]=6,
	["skill_effect_duration"]=7
}