local c=...c["(10-15)% increased Energy Shield Recharge Rate"]={nil,"(10-15)% increased Energy Shield Recharge Rate "}
c["(12-17)% increased Mana Regeneration Rate"]={nil,"(12-17)% increased Mana Regeneration Rate "}
c["(15-25)% increased Mana Regeneration Rate"]={nil,"(15-25)% increased Mana Regeneration Rate "}
c["(17-23)% increased maximum Mana"]={nil,"(17-23)% increased maximum Mana "}
c["(17-23)% increased maximum Mana (15-25)% increased Mana Regeneration Rate"]={nil,"(17-23)% increased maximum Mana (15-25)% increased Mana Regeneration Rate "}
c["(2-3)% increased Cast Speed"]={nil,"(2-3)% increased Cast Speed "}
c["(2-3)% increased Movement Speed"]={nil,"(2-3)% increased Movement Speed "}
c["(2-4)% chance to deal Double Damage"]={{[1]={[1]={globalLimit=100,globalLimitKey="DamageDoubledLimit",type="Multiplier",var="DamageDoubled"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:DamageDoubled",type="OVERRIDE",value=1}},"(2-4)% chance to deal   "}
c["(2-4)% chance to deal Double Damage (25-35)% increased Physical Damage"]={{[1]={[1]={globalLimit=100,globalLimitKey="DamageDoubledLimit",type="Multiplier",var="DamageDoubled"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:DamageDoubled",type="OVERRIDE",value=1}},"(2-4)% chance to deal   (25-35)% increased Physical Damage "}
c["(2-4)% increased effect of Non-Curse Auras from your Skills"]={nil,"(2-4)% increased effect of Non-Curse Auras from your Skills "}
c["(2-4)% increased maximum Life"]={nil,"(2-4)% increased maximum Life "}
c["(20-30)% increased Defences from Equipped Shield"]={nil,"(20-30)% increased Defences from Equipped Shield "}
c["(25-35)% increased Chaos Damage"]={nil,"(25-35)% increased Chaos Damage "}
c["(25-35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life"]={nil,"(25-35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life "}
c["(25-35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit"]={nil,"(25-35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit "}
c["(25-35)% increased Cold Damage"]={nil,"(25-35)% increased Cold Damage "}
c["(25-35)% increased Cold Damage 0.2% of Cold Damage Leeched as Life"]={nil,"(25-35)% increased Cold Damage 0.2% of Cold Damage Leeched as Life "}
c["(25-35)% increased Cold Damage 10% of Physical Damage Converted to Cold Damage"]={nil,"(25-35)% increased Cold Damage 10% of Physical Damage Converted to Cold Damage "}
c["(25-35)% increased Cold Damage Damage Penetrates (2-4)% Cold Resistance"]={nil,"(25-35)% increased Cold Damage Damage Penetrates (2-4)% Cold Resistance "}
c["(25-35)% increased Damage over Time"]={nil,"(25-35)% increased Damage over Time "}
c["(25-35)% increased Damage over Time (7-11)% increased Skill Effect Duration"]={nil,"(25-35)% increased Damage over Time (7-11)% increased Skill Effect Duration "}
c["(25-35)% increased Fire Damage"]={nil,"(25-35)% increased Fire Damage "}
c["(25-35)% increased Fire Damage 0.2% of Fire Damage Leeched as Life"]={nil,"(25-35)% increased Fire Damage 0.2% of Fire Damage Leeched as Life "}
c["(25-35)% increased Fire Damage 10% of Physical Damage Converted to Fire Damage"]={nil,"(25-35)% increased Fire Damage 10% of Physical Damage Converted to Fire Damage "}
c["(25-35)% increased Fire Damage Damage Penetrates (2-4)% Fire Resistance"]={nil,"(25-35)% increased Fire Damage Damage Penetrates (2-4)% Fire Resistance "}
c["(25-35)% increased Lightning Damage"]={nil,"(25-35)% increased Lightning Damage "}
c["(25-35)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life"]={nil,"(25-35)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life "}
c["(25-35)% increased Lightning Damage 10% of Physical Damage Converted to Lightning Damage"]={nil,"(25-35)% increased Lightning Damage 10% of Physical Damage Converted to Lightning Damage "}
c["(25-35)% increased Lightning Damage Damage Penetrates (2-4)% Lightning Resistance"]={nil,"(25-35)% increased Lightning Damage Damage Penetrates (2-4)% Lightning Resistance "}
c["(25-35)% increased Physical Damage"]={nil,"(25-35)% increased Physical Damage "}
c["(25-35)% increased Spell Damage"]={nil,"(25-35)% increased Spell Damage "}
c["(25-35)% increased Spell Damage (35-50)% increased Spell Critical Strike Chance"]={nil,"(25-35)% increased Spell Damage (35-50)% increased Spell Critical Strike Chance "}
c["(3-4)% additional Physical Damage Reduction"]={nil,"(3-4)% additional Physical Damage Reduction "}
c["(3-4)% increased Attack Speed"]={nil,"(3-4)% increased Attack Speed "}
c["(3-5)% increased maximum Energy Shield"]={nil,"(3-5)% increased maximum Energy Shield "}
c["(3-6)% chance to Freeze"]={nil,"(3-6)% chance to Freeze "}
c["(3-6)% chance to Ignite"]={nil,"(3-6)% chance to Ignite "}
c["(3-6)% chance to Shock"]={nil,"(3-6)% chance to Shock "}
c["(30-40)% increased Armour"]={nil,"(30-40)% increased Armour "}
c["(30-40)% increased Armour (3-4)% additional Physical Damage Reduction"]={nil,"(30-40)% increased Armour (3-4)% additional Physical Damage Reduction "}
c["(30-40)% increased Evasion Rating"]={nil,"(30-40)% increased Evasion Rating "}
c["(30-40)% increased Evasion Rating (5-7)% chance to Blind Enemies on Hit"]={nil,"(30-40)% increased Evasion Rating (5-7)% chance to Blind Enemies on Hit "}
c["(35-50)% increased Spell Critical Strike Chance"]={nil,"(35-50)% increased Spell Critical Strike Chance "}
c["(4-6)% increased Effect of your Curses"]={nil,"(4-6)% increased Effect of your Curses "}
c["(4-6)% increased Effect of your Curses Curse Skills have 20% increased Skill Effect Duration"]={nil,"(4-6)% increased Effect of your Curses Curse Skills have 20% increased Skill Effect Duration "}
c["(4-6)% increased maximum Mana"]={nil,"(4-6)% increased maximum Mana "}
c["(4-7)% increased Area of Effect"]={nil,"(4-7)% increased Area of Effect "}
c["(4-7)% increased Skill Effect Duration"]={nil,"(4-7)% increased Skill Effect Duration "}
c["(5-7)% chance to Blind Enemies on Hit"]={nil,"(5-7)% chance to Blind Enemies on Hit "}
c["(6-10) Life gained when you Block"]={nil,"(6-10) Life gained when you Block "}
c["(6-10) Life gained when you Block +8% Chance to Block Attack Damage"]={nil,"(6-10) Life gained when you Block +8% Chance to Block Attack Damage "}
c["(6-10)% increased maximum Life"]={nil,"(6-10)% increased maximum Life "}
c["(6-10)% increased maximum Life 0.4% of Attack Damage Leeched as Life"]={nil,"(6-10)% increased maximum Life 0.4% of Attack Damage Leeched as Life "}
c["(6-10)% increased maximum Life Regenerate (0.7-1.2)% of Life per second"]={nil,"(6-10)% increased maximum Life Regenerate (0.7-1.2)% of Life per second "}
c["(7-10)% increased effect of Non-Curse Auras from your Skills"]={nil,"(7-10)% increased effect of Non-Curse Auras from your Skills "}
c["(7-11)% increased Skill Effect Duration"]={nil,"(7-11)% increased Skill Effect Duration "}
c["(7-12)% increased Area Damage"]={nil,"(7-12)% increased Area Damage "}
c["(7-12)% increased Armour"]={nil,"(7-12)% increased Armour "}
c["(7-12)% increased Attack Damage"]={nil,"(7-12)% increased Attack Damage "}
c["(7-12)% increased Chaos Damage"]={nil,"(7-12)% increased Chaos Damage "}
c["(7-12)% increased Cold Damage"]={nil,"(7-12)% increased Cold Damage "}
c["(7-12)% increased Damage over Time"]={nil,"(7-12)% increased Damage over Time "}
c["(7-12)% increased Evasion Rating"]={nil,"(7-12)% increased Evasion Rating "}
c["(7-12)% increased Fire Damage"]={nil,"(7-12)% increased Fire Damage "}
c["(7-12)% increased Lightning Damage"]={nil,"(7-12)% increased Lightning Damage "}
c["(7-12)% increased Physical Damage"]={nil,"(7-12)% increased Physical Damage "}
c["(7-12)% increased Projectile Damage"]={nil,"(7-12)% increased Projectile Damage "}
c["(7-12)% increased Projectile Speed"]={nil,"(7-12)% increased Projectile Speed "}
c["(7-12)% increased Spell Damage"]={nil,"(7-12)% increased Spell Damage "}
c["(7-14)% increased Critical Strike Chance"]={nil,"(7-14)% increased Critical Strike Chance "}
c["(8-10)% chance to Avoid Elemental Ailments"]={nil,"(8-10)% chance to Avoid Elemental Ailments "}
c["(8-10)% chance to Avoid Elemental Ailments (8-10)% chance to Avoid being Stunned"]={nil,"(8-10)% chance to Avoid Elemental Ailments (8-10)% chance to Avoid being Stunned "}
c["(8-10)% chance to Avoid being Stunned"]={nil,"(8-10)% chance to Avoid being Stunned "}
c["(8-12)% increased maximum Energy Shield"]={nil,"(8-12)% increased maximum Energy Shield "}
c["(8-12)% increased maximum Energy Shield (10-15)% increased Energy Shield Recharge Rate"]={nil,"(8-12)% increased maximum Energy Shield (10-15)% increased Energy Shield Recharge Rate "}
c["(8-12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield"]={nil,"(8-12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield "}
c["(The damage they take will be divided evenly between them)"]={nil,"(The damage they take will be divided evenly between them) "}
c["+(13-19)% to Chaos Resistance"]={nil,"+(13-19)% to Chaos Resistance "}
c["+(20-30)% to Cold Resistance"]={nil,"+(20-30)% to Cold Resistance "}
c["+(20-30)% to Fire Resistance"]={nil,"+(20-30)% to Fire Resistance "}
c["+(20-30)% to Lightning Resistance"]={nil,"+(20-30)% to Lightning Resistance "}
c["+(6-10)% to Chaos Resistance"]={nil,"+(6-10)% to Chaos Resistance "}
c["+(6-10)% to Critical Strike Multiplier"]={nil,"+(6-10)% to Critical Strike Multiplier "}
c["+(8-10)% to all Elemental Resistances"]={nil,"+(8-10)% to all Elemental Resistances "}
c["+(9-14)% to Cold Resistance"]={nil,"+(9-14)% to Cold Resistance "}
c["+(9-14)% to Fire Resistance"]={nil,"+(9-14)% to Fire Resistance "}
c["+(9-14)% to Lightning Resistance"]={nil,"+(9-14)% to Lightning Resistance "}
c["+0 metres to Melee Strike Range while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0},[2]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0}},nil}
c["+0 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0}},nil}
c["+0 seconds to Avian's Flight Duration"]={{[1]={[1]={skillName="Aspect of the Avian",type="SkillName"},flags=0,keywordFlags=0,name="SecondaryDuration",type="BASE",value=0}},nil}
c["+0 seconds to Avian's Might Duration"]={{[1]={[1]={skillName="Aspect of the Avian",type="SkillName"},flags=0,keywordFlags=0,name="PrimaryDuration",type="BASE",value=0}},nil}
c["+0 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=0}},nil}
c["+0 to maximum number of Eaten Souls"]={{[1]={flags=0,keywordFlags=0,name="SoulEaterMax",type="BASE",value=0}},nil}
c["+0% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=0}},nil}
c["+0% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=0}},nil}
c["+0% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=0}},nil}
c["+0% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=0}},nil}
c["+0% to maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=0}},nil}
c["+0% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=0}},nil}
c["+0% to maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=0}},nil}
c["+0.1 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.1},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.1}},nil}
c["+0.1 metres to Melee Strike Range with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.1},[2]={flags=4194308,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.1}},nil}
c["+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}},nil}
c["+0.2 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
c["+0.2 metres to Melee Strike Range per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
c["+0.2 metres to Melee Strike Range while Holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
c["+0.2% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.2}},nil}
c["+0.3 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.3},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.3}},nil}
c["+0.3 metres to Melee Strike Range with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.3},[2]={flags=4194308,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.3}},nil}
c["+0.3% Critical Strike Chance per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.3}},nil}
c["+0.4 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.4 metres to Melee Strike Range while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyEnemies"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyEnemies"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.4 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
c["+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%"]={{[1]={[1]={actor="enemy",limit=2,limitTotal=true,type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.5}},nil}
c["+0.7 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.7},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.7}},nil}
c["+0.75% to Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.75}},nil}
c["+1 Armour per 10 Unreserved Maximum Mana"]={{[1]={[1]={div=10,stat="ManaUnreserved",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
c["+1 Armour per 2 Strength"]={{[1]={[1]={div=2,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
c["+1 Life per 4 Dexterity"]={{[1]={[1]={div=4,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1}},nil}
c["+1 Mana per 4 Strength"]={{[1]={[1]={div=4,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=1}},nil}
c["+1 Prefix Modifier allowed"]={{},nil}
c["+1 Suffix Modifier allowed"]={{},nil}
c["+1 maximum Energy Shield per 5 Strength"]={{[1]={[1]={div=5,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["+1 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=1},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=1}},nil}
c["+1 second to Summon Skeleton Cooldown"]={{}," second to Summon  Cooldown "}
c["+1 to Level of Socketed Active Skill Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="active skill",value=1}}},nil}
c["+1 to Level of Socketed Active Skill Gems per 25 Player Levels"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={div=25,type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="grants_active_skill",value=1}}},nil}
c["+1 to Level of Socketed Aura Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="aura",value=1}}},nil}
c["+1 to Level of Socketed Bow Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="bow",value=1}}},nil}
c["+1 to Level of Socketed Cold Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="cold",value=1}}},nil}
c["+1 to Level of Socketed Curse Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="curse",value=1}}},nil}
c["+1 to Level of Socketed Dexterity Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="dexterity",value=1}}},nil}
c["+1 to Level of Socketed Elemental Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="elemental",value=1}}},nil}
c["+1 to Level of Socketed Fire Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="fire",value=1}}},nil}
c["+1 to Level of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=1}}},nil}
c["+1 to Level of Socketed Melee Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="melee",value=1}}},nil}
c["+1 to Level of Socketed Minion Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="minion",value=1}}},nil}
c["+1 to Level of Socketed Spell Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="spell",value=1}}},nil}
c["+1 to Level of Socketed Strength Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="strength",value=1}}},nil}
c["+1 to Level of Socketed Support Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="support",value=1}}},nil}
c["+1 to Level of Socketed Warcry Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="warcry",value=1}}},nil}
c["+1 to Level of all Chaos Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="chaos",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Chaos Skill Gems if 6 Hunter Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="chaos",value=1}}},nil}
c["+1 to Level of all Chaos Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="chaos",[2]="spell",[3]="skill"},value=1}}},nil}
c["+1 to Level of all Cold Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="cold",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cold",value=1}}},nil}
c["+1 to Level of all Cold Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="cold",[2]="spell",[3]="skill"},value=1}}},nil}
c["+1 to Level of all Dexterity Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="dexterity",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Fire Skill Gems if 6 Warlord Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fire",value=1}}},nil}
c["+1 to Level of all Fire Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="fire",[2]="spell",[3]="skill"},value=1}}},nil}
c["+1 to Level of all Intelligence Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="intelligence",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Lightning Skill Gems if 6 Crusader Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning",value=1}}},nil}
c["+1 to Level of all Lightning Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="lightning",[2]="spell",[3]="skill"},value=1}}},nil}
c["+1 to Level of all Minion Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="minion",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Physical Skill Gems if 6 Elder Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="physical",value=1}}},nil}
c["+1 to Level of all Physical Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="physical",[2]="spell",[3]="skill"},value=1}}},nil}
c["+1 to Level of all Raise Spectre Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raise spectre",value=1}}},nil}
c["+1 to Level of all Raise Zombie Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raise zombie",value=1}}},nil}
c["+1 to Level of all Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="skill"},value=1}}},nil}
c["+1 to Level of all Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="spell",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Strength Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="strength",[2]="skill"},value=1}}},nil}
c["+1 to Level of all Vaal Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="vaal",[2]="skill"},value=1}}},nil}
c["+1 to Level of all non-Exceptional Support Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="non-exceptional",[2]="support"},value=1}}},nil}
c["+1 to Level of all non-Exceptional Support Gems if 6 Shaper Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="non-exceptional",value=1}}},nil}
c["+1 to Maximum Endurance Charge"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Endurance Charges if 6 Warlord Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Endurance Charges while affected by Determination"]={{[1]={[1]={type="Condition",var="AffectedByDetermination"},flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Energy Shield per 5 Armour on Equipped Shield"]={{[1]={[1]={div=5,stat="ArmourOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["+1 to Maximum Fortification per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=1}},nil}
c["+1 to Maximum Frenzy Charge"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Frenzy Charges if 6 Redeemer Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Frenzy Charges while affected by Grace"]={{[1]={[1]={type="Condition",var="AffectedByGrace"},flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Life per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1}},nil}
c["+1 to Maximum Life per 2 Intelligence"]={{[1]={[1]={div=2,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1}},nil}
c["+1 to Maximum Power Charge"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Power Charges and Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Power Charges if 6 Crusader Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Power Charges while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped"]={{[1]={[1]={type="Multiplier",var="ShaperOrElderItem"},flags=0,keywordFlags=0,name="SiphoningChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Spirit Charges per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="SpiritChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum number of Raised Zombies"]={{[1]={flags=0,keywordFlags=0,name="ActiveZombieLimit",type="BASE",value=1}},nil}
c["+1 to Maximum number of Sacred Wisps"]={{[1]={flags=0,keywordFlags=0,name="SacredWispsMaxCount",type="BASE",value=1}},nil}
c["+1 to Maximum number of Skeletons"]={{[1]={flags=0,keywordFlags=0,name="ActiveSkeletonLimit",type="BASE",value=1}},nil}
c["+1 to Maximum number of Spectres"]={{[1]={flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="BASE",value=1}},nil}
c["+1 to Minimum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Endurance Charges per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="EnduranceChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Endurance Charges while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="EnduranceChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Endurance, Frenzy and Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="FrenzyChargesMin",type="BASE",value=1},[3]={flags=0,keywordFlags=0,name="EnduranceChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Frenzy Charges per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="FrenzyChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Frenzy Charges while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="FrenzyChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Power Charges per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="PowerChargesMin",type="BASE",value=1}},nil}
c["+1 to Minimum Power Charges while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="PowerChargesMin",type="BASE",value=1}},nil}
c["+1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour"]={{[1]={[1]={div=8,stat="EvasionOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["+1 to maximum Energy Shield per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["+1 to maximum Fortification"]={{[1]={flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=1}},nil}
c["+1 to maximum Life per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1}},nil}
c["+1 to maximum Mana per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=1}},nil}
c["+1 to maximum number of Golems"]={{[1]={flags=0,keywordFlags=0,name="ActiveGolemLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Raised Zombies"]={{[1]={flags=0,keywordFlags=0,name="ActiveZombieLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Raised Zombies per 300 Strength"]={{[1]={[1]={div=300,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="ActiveZombieLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Raised Zombies per 500 Strength"]={{[1]={[1]={div=500,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="ActiveZombieLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Skeletons"]={{[1]={flags=0,keywordFlags=0,name="ActiveSkeletonLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Spectres"]={{[1]={flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Spectres per Socketed Ghastly Eye Jewel"]={{[1]={flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="BASE",value=1}},"  per Socketed Ghastly Eye Jewel "}
c["+1 to maximum number of Spectres per Socketed Ghastly Eye Jewel You cannot have Non-Spectre Minions"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="BASE",value=1}}}},"  per Socketed Ghastly Eye Jewel You cannot have Non- Minions "}
c["+1 to maximum number of Summoned Golems"]={{[1]={flags=0,keywordFlags=0,name="ActiveGolemLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped"]={{[1]={[1]={threshold=3,type="MultiplierThreshold",var="PrimordialItem"},flags=0,keywordFlags=0,name="ActiveGolemLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Summoned Holy Relics"]={{[1]={flags=0,keywordFlags=0,name="ActiveHolyRelicLimit",type="BASE",value=1}},nil}
c["+1 to maximum number of Summoned Totems"]={{[1]={flags=0,keywordFlags=0,name="ActiveTotemLimit",type="BASE",value=1}},nil}
c["+1 to number of Sacred Wisps Summoned"]={{}," number of Sacred Wisps Summoned "}
c["+1 to number of Summoned Arbalists"]={{[1]={flags=0,keywordFlags=0,name="ActiveArbalistLimit",type="BASE",value=1}},nil}
c["+1% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=1}},nil}
c["+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield"]={{[1]={[1]={div=5,stat="ShieldBlockChance",type="PerStat"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=1}},nil}
c["+1% Chance to Block Attack Damage per 50 Strength"]={{[1]={[1]={div=50,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=1}},nil}
c["+1% Chance to Block Attack Damage per Summoned Skeleton"]={{[1]={[1]={stat="ActiveSkeletonLimit",type="PerStat"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=1}},nil}
c["+1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage"]={{[1]={[1]={div=5,stat="BlockChance",type="PerStat"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=1}},nil}
c["+1% Chance to Suppress Spell Damage per 15 Dexterity"]={{[1]={[1]={div=15,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=1}},nil}
c["+1% Critical Strike Chance while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1}},nil}
c["+1% to All Elemental Resistances per 15 Omniscience"]={{[1]={[1]={div=15,stat="Omni",type="PerStat"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=1}},nil}
c["+1% to Chaos Resistance per Poison on you"]={{[1]={[1]={type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=1}},nil}
c["+1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance"]={{[1]={[1]={div="4",stat="ColdResistOverCap",type="PerStat"},flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=1}},nil}
c["+1% to Critical Strike Chance of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1}},nil}
c["+1% to Critical Strike Chance while affected by Aspect of the Cat"]={{[1]={[1]={type="Condition",varList={[1]="AffectedByCat'sStealth",[2]="AffectedByCat'sAgility"}},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1}},nil}
c["+1% to Critical Strike Multiplier per 1% Block Chance"]={{[1]={[1]={div=1,stat="BlockChance",type="PerStat"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=1}},nil}
c["+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage"]={{[1]={[1]={div=1,stat="BlockChance",type="PerStat"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=1}},nil}
c["+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"]={{[1]={[1]={div=10,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=1}},nil}
c["+1% to Off Hand Critical Strike Chance while Dual Wielding"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1}},nil}
c["+1% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1}},nil}
c["+1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour"]={{[1]={[1]={stat="ArmourOnHelmet",threshold=1,type="StatThreshold"},[2]={stat="ArmourOnBody Armour",threshold=1,type="StatThreshold"},[3]={stat="ArmourOnGloves",threshold=1,type="StatThreshold"},[4]={stat="ArmourOnBoots",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1}},nil}
c["+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1}},nil}
c["+1% to all maximum Elemental Resistances if you have Reserved Life and Mana"]={{[1]={[1]={stat="LifeReserved",threshold=1,type="StatThreshold"},[2]={stat="ManaReserved",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1}},nil}
c["+1% to all maximum Elemental Resistances while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1}},nil}
c["+1% to all maximum Resistances if you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1},[2]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Cold Resistance while affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Fire Resistance while affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=1}},nil}
c["+1% to maximum Lightning Resistance while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=1}},nil}
c["+1.5% Critical Strike Chance while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1.5}},nil}
c["+1.5% to Spell Critical Strike Chance if 4 Shaper Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ShaperItem"},flags=2,keywordFlags=0,name="CritChance",type="BASE",value=1.5}},nil}
c["+1.8% to Critical Strike Chance while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1.8}},nil}
c["+10 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=10}},nil}
c["+10 to Devotion"]={{[1]={flags=0,keywordFlags=0,name="Devotion",type="BASE",value=10}},nil}
c["+10 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10}},nil}
c["+10 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=10}},nil}
c["+10 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=10}},nil}
c["+10 to Maximum Fortification"]={{[1]={flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=10}},nil}
c["+10 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=10}},nil}
c["+10 to Maximum Rage while wielding a Sword"]={{[1]={[1]={type="Condition",var="UsingSword"},flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=10}},nil}
c["+10 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10}},nil}
c["+10 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=10}},nil}
c["+10 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=10}},nil}
c["+10 to Weapon Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRange",type="BASE",value=10}},nil}
c["+10 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=10},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=10}},nil}
c["+10 to maximum Divine Charges"]={{}," maximum Divine Charges "}
c["+10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges"]={{}," maximum Divine Charges You gain Divinity  on reaching maximum Divine Charges "}
c["+10 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=10}},nil}
c["+10 to maximum Fortification while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=10}},nil}
c["+10 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=10}},nil}
c["+10 to maximum Valour"]={{[1]={flags=0,keywordFlags=0,name="MaximumValour",type="BASE",value=10}},nil}
c["+10 to maximum number of Eaten Souls"]={{[1]={flags=0,keywordFlags=0,name="SoulEaterMax",type="BASE",value=10}},nil}
c["+10% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while Dual Wielding Claws"]={{[1]={[1]={type="Condition",var="DualWieldingClaws"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while Dual Wielding or holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="DualWielding",[2]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while at Maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while not Cursed"]={{[1]={[1]={neg=true,type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Spell Damage while at Maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}},nil}
c["+10% Chance to Block Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}},nil}
c["+10% chance to Block Spell Damage while holding a Staff or Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingStaff",[2]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}},nil}
c["+10% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}},nil}
c["+10% chance to Suppress Spell Damage for each Dagger you're Wielding"]={{[1]={[1]={type="Condition",var="UsingDagger"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10},[2]={[1]={type="Condition",var="DualWieldingDaggers"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}},nil}
c["+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}},nil}
c["+10% chance to Suppress Spell Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}},nil}
c["+10% chance to Suppress Spell Damage while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}},nil}
c["+10% chance to be Frozen, Shocked and Ignited"]={{}," to be Frozen, Shocked and Ignited "}
c["+10% to Attack Critical Strike Multiplier while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=10}},nil}
c["+10% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=10}},nil}
c["+10% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=10}},nil}
c["+10% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier against Taunted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Taunted"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier for Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%"]={{[1]={[1]={limit=100,limitTotal=true,type="Multiplier",var="NearbyEnemies"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier with Claws"]={{[1]={flags=262148,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Critical Strike Multiplier with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritMultiplier",type="BASE",value=10}},nil}
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c["+10% to Critical Strike Multiplier with Totem Skills"]={{[1]={flags=0,keywordFlags=16384,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Damage over Time Multiplier for Ailments from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2048,keywordFlags=0,name="DotMultiplier",type="BASE",value=10}},nil}
c["+10% to Damage over Time Multiplier for Ignite from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=8388608,name="DotMultiplier",type="BASE",value=10}},nil}
c["+10% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=10}},nil}
c["+10% to Damage over Time Multiplier if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=10}},nil}
c["+10% to Elemental Resistances during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=10}},nil}
c["+10% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=10}},nil}
c["+10% to Fire Damage over Time Multiplier with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDotMultiplier",type="BASE",value=10}},nil}
c["+10% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=10}},nil}
c["+10% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=10}},nil}
c["+10% to Fire and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=10}},nil}
c["+10% to Global Critical Strike Multiplier per Green Socket"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="GreenSocketIn{SlotName}"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Global Critical Strike Multiplier while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=10}},nil}
c["+10% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to Off Hand Critical Strike Chance"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=10}},nil}
c["+10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%"]={{[1]={[1]={globalLimit=100,globalLimitKey="TecrodGazeOffHand",type="Multiplier",var="MurderousEyeJewel"},[2]={type="Condition",var="OffHandAttack"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["+10% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=10}},nil}
c["+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill"]={{[1]={[1]={type="Condition",var="AffectedByNonVaalGuardSkill"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=10},[2]={[1]={type="Condition",var="AffectedByNonVaalGuardSkill"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=10}},nil}
c["+100 Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="BASE",value=100}},nil}
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c["+100 to Accuracy Rating per Green Socket on Equipped Bow"]={{[1]={[1]={type="Multiplier",var="GreenSocketInWeapon 1"},[2]={type="Condition",var="UsingBow"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=100}},nil}
c["+100 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=100}},nil}
c["+100 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=100}},nil}
c["+100 to Evasion Rating and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="BASE",value=100}},nil}
c["+100 to Evasion Rating while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=100}},nil}
c["+100 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=100}},nil}
c["+100 to Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=100}},nil}
c["+100 to Maximum Energy Shield per Blue Socket"]={{[1]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=100}},nil}
c["+100 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=100}},nil}
c["+100 to Maximum Life per Red Socket"]={{[1]={[1]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=0,keywordFlags=0,name="Life",type="BASE",value=100}},nil}
c["+100 to Maximum Mana per Green Socket"]={{[1]={[1]={type="Multiplier",var="GreenSocketIn{SlotName}"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=100}},nil}
c["+100 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=100}},nil}
c["+100 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=100},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=100},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=100}},nil}
c["+100 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=100}},nil}
c["+100 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=100}},nil}
c["+100 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=100}},nil}
c["+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently"]={{[1]={[1]={type="Condition",var="BlockedSpellRecently"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=100}},nil}
c["+100% Chance to Block Spell Damage if you have Blocked Attack Damage Recently"]={{[1]={[1]={type="Condition",var="BlockedAttackRecently"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=100}},nil}
c["+100% to Cold Resistance when Socketed with a Green Gem"]={{[1]={[1]={keyword="dexterity",slotName="{SlotName}",sockets={[1]=1},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=100}}}},nil}
c["+100% to Critical Strike Multiplier against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=100}},nil}
c["+100% to Critical Strike Multiplier for Spells if you haven't Killed Recently"]={{[1]={[1]={neg=true,type="Condition",var="KilledRecently"},flags=2,keywordFlags=0,name="CritMultiplier",type="BASE",value=100}},nil}
c["+100% to Critical Strike Multiplier with One Handed Melee Weapons"]={{[1]={flags=335544324,keywordFlags=0,name="CritMultiplier",type="BASE",value=100}},nil}
c["+100% to Fire Resistance when Socketed with a Red Gem"]={{[1]={[1]={keyword="strength",slotName="{SlotName}",sockets={[1]=1},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=100}}}},nil}
c["+100% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=100}},nil}
c["+100% to Lightning Resistance when Socketed with a Blue Gem"]={{[1]={[1]={keyword="intelligence",slotName="{SlotName}",sockets={[1]=1},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=100}}}},nil}
c["+1000 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1000}},nil}
c["+1000 Armour while you do not have Avatar of Fire"]={{[1]={[1]={neg=true,type="Condition",var="HaveAvatarOfFire"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1000}},nil}
c["+1000 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=1000}},nil}
c["+1000 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=1000}},nil}
c["+1000 to Armour while affected by Determination"]={{[1]={[1]={type="Condition",var="AffectedByDetermination"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1000}},nil}
c["+1000 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1000}},nil}
c["+1000 to Evasion Rating while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1000}},nil}
c["+1000 to Evasion Rating while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1000}},nil}
c["+1000 to Spectre maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="BASE",value=1000}}}},nil}
c["+1000 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=1000}},nil}
c["+1000 to maximum Life if there are no Life Modifiers on other Equipped items"]={{[1]={[1]={allSlots=true,excludeSelf=true,itemSlot="{SlotName}",neg=true,searchCond="life",type="ItemCondition"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1000}},nil}
c["+105 Energy Shield gained on Killing a Shocked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=105}},nil}
c["+107 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=107}},nil}
c["+11% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=11}},nil}
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c["+110 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=110}},nil}
c["+110 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=110}},nil}
c["+111 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=111}},nil}
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c["+113% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=113}},nil}
c["+114% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=114}},nil}
c["+116 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=116}},nil}
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c["+12 to Level of Socketed Skill Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="skill",value=12}}},nil}
c["+12 to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=12}},nil}
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c["+12% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["+12% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["+12% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["+12% Chance to Block Attack Damage while Dual Wielding or holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="DualWielding",[2]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["+12% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["+12% chance to Avoid Elemental Damage from Hits while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidFireDamageChance",type="BASE",value=12},[2]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidColdDamageChance",type="BASE",value=12},[3]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidLightningDamageChance",type="BASE",value=12}},nil}
c["+12% chance to Avoid Physical Damage from Hits while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=12}},nil}
c["+12% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=12}},nil}
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c["+12% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=12}},nil}
c["+12% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=12}},nil}
c["+12% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=12}},nil}
c["+12% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to Critical Strike Multiplier with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to Critical Strike Multiplier with Lightning Skills"]={{[1]={flags=0,keywordFlags=128,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to Critical Strike Multiplier with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to Critical Strike Multiplier with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to Critical Strike Multiplier with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to Damage Over Time Multiplier with Spell Skills"]={{[1]={flags=0,keywordFlags=131072,name="DotMultiplier",type="BASE",value=12}},nil}
c["+12% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=12}},nil}
c["+12% to Damage over Time Multiplier for Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=12}},nil}
c["+12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=12}},nil}
c["+12% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=12}},nil}
c["+12% to Fire Damage over Time Multiplier with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDotMultiplier",type="BASE",value=12}},nil}
c["+12% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=12}},nil}
c["+12% to Fire and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=12}},nil}
c["+12% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+12% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=12}},nil}
c["+120 Energy Shield gained on Killing a Shocked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=120}},nil}
c["+120 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=120}},nil}
c["+120 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=120}},nil}
c["+120 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=120}},nil}
c["+120 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=120}},nil}
c["+120 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=120}},nil}
c["+120 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=120}},nil}
c["+120 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=120}},nil}
c["+120 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=120}},nil}
c["+1200 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=1200}},nil}
c["+122 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=122}},nil}
c["+125 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=125}},nil}
c["+125 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=125}},nil}
c["+125 to Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="BASE",value=125}},nil}
c["+125 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=125}},nil}
c["+125 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=125}},nil}
c["+125 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=125}},nil}
c["+125% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=125}},nil}
c["+125% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=125}},nil}
c["+1250 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1250}},nil}
c["+13 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=13}},nil}
c["+13 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=13}},nil}
c["+13 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=13}},nil}
c["+13 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=13},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=13},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=13}},nil}
c["+13 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=13}},nil}
c["+13% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=13}},nil}
c["+13% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=13}},nil}
c["+13% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=13}},nil}
c["+13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=13}},nil}
c["+13% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=13}},nil}
c["+13% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=13}},nil}
c["+13% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=13}},nil}
c["+13% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=13}},nil}
c["+135 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=135}},nil}
c["+135 to Evasion Rating and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="BASE",value=135}},nil}
c["+137 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=137}},nil}
c["+14 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=14}},nil}
c["+14 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=14}},nil}
c["+14 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=14}},nil}
c["+14% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=14}},nil}
c["+14% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=14}},nil}
c["+14% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=14}},nil}
c["+14% to Critical Strike Multiplier with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritMultiplier",type="BASE",value=14}},nil}
c["+14% to Damage over Time Multiplier for Ailments from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2048,keywordFlags=0,name="DotMultiplier",type="BASE",value=14}},nil}
c["+14% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=14}},nil}
c["+14% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=14}},nil}
c["+14% to Fire and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=14}},nil}
c["+140 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=140}},nil}
c["+140 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=140}},nil}
c["+140 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=140}},nil}
c["+140 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=140}},nil}
c["+145 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=145}},nil}
c["+15 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=15}},nil}
c["+15 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=15}},nil}
c["+15 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=15}},nil}
c["+15 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=15}},nil}
c["+15 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=15},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=15}},nil}
c["+15 to maximum Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=15}},nil}
c["+15 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=15}},nil}
c["+15 to maximum Fortification while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=15}},nil}
c["+15 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=15}},nil}
c["+15% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=15}},nil}
c["+15% Chance to Block Attack Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=15}},nil}
c["+15% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=15}},nil}
c["+15% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=15}},nil}
c["+15% Elemental Resistances while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=15}},nil}
c["+15% chance to Avoid Elemental Damage from Hits while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidFireDamageChance",type="BASE",value=15},[2]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidColdDamageChance",type="BASE",value=15},[3]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidLightningDamageChance",type="BASE",value=15}},nil}
c["+15% chance to Avoid Physical Damage from Hits while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=15}},nil}
c["+15% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=15}},nil}
c["+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating"]={{[1]={[1]={stat="EvasionOnHelmet",threshold=1,type="StatThreshold"},[2]={stat="EvasionOnBody Armour",threshold=1,type="StatThreshold"},[3]={stat="EvasionOnGloves",threshold=1,type="StatThreshold"},[4]={stat="EvasionOnBoots",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=15}},nil}
c["+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=15}},nil}
c["+15% chance to Suppress Spell Damage while affected by Grace"]={{[1]={[1]={type="Condition",var="AffectedByGrace"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=15}},nil}
c["+15% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=15}},nil}
c["+15% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=15}},nil}
c["+15% to Cold and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier for Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently"]={{[1]={[1]={type="Condition",var="CritWithHeraldSkillRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier with Claws"]={{[1]={flags=262148,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier with Claws or Daggers"]={{[1]={[1]={modFlags=786432,type="ModFlagOr"},flags=4,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Critical Strike Multiplier with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=15}},nil}
c["+15% to Damage over Time Multiplier for Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=15}},nil}
c["+15% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=15}},nil}
c["+15% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=15}},nil}
c["+15% to Fire and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=15}},nil}
c["+15% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=15}},nil}
c["+15% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}},nil}
c["+15% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=15}},nil}
c["+15% to Lightning and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=15}},nil}
c["+15% to Maximum Effect of Shock"]={{[1]={flags=0,keywordFlags=0,name="ShockMax",type="BASE",value=15}},nil}
c["+15% to Off Hand Critical Strike Chance"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=15}},nil}
c["+15% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=15}},nil}
c["+15% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=15}},nil}
c["+150 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=150}},nil}
c["+150 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=150}},nil}
c["+150 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=150}},nil}
c["+150 to Evasion Rating and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="BASE",value=150}},nil}
c["+150 to Evasion Rating while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=150}},nil}
c["+150 to Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="BASE",value=150}},nil}
c["+150 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=150}},nil}
c["+150 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=150}},nil}
c["+150 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=150}},nil}
c["+150% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=150}},nil}
c["+150% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=150}},nil}
c["+1500 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1500}},nil}
c["+1500 Armour while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1500}},nil}
c["+1500 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=1500}},nil}
c["+1500 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1500}},nil}
c["+1500 to Evasion Rating while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1500}},nil}
c["+153 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=153}},nil}
c["+16 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=16},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=16},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=16}},nil}
c["+16 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=16}},nil}
c["+16 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=16}},nil}
c["+16 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=16}},nil}
c["+16% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=16}},nil}
c["+16% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=16}},nil}
c["+16% to Critical Strike Multiplier with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="CritMultiplier",type="BASE",value=16}},nil}
c["+16% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=16}},nil}
c["+16% to Fire and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=16}},nil}
c["+16% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=16}},nil}
c["+160 Dexterity Requirement"]={{[1]={flags=0,keywordFlags=0,name="DexRequirement",type="BASE",value=160}},nil}
c["+160 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=160}},nil}
c["+160 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=160}},nil}
c["+160 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=160}},nil}
c["+160 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=160}},nil}
c["+160% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=160}},nil}
c["+165 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=165}},nil}
c["+17 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=17},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=17},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=17}},nil}
c["+17 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=17},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=17},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=17}},nil}
c["+17 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=17},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=17},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=17}},nil}
c["+17% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=17}},nil}
c["+170 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=170}},nil}
c["+170 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=170}},nil}
c["+175 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=175}},nil}
c["+175 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=175}},nil}
c["+175 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=175}},nil}
c["+18 to All Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=18},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=18},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=18}},nil}
c["+18 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=18}},nil}
c["+18 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=18}},nil}
c["+18 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=18}},nil}
c["+18 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=18},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=18},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=18}},nil}
c["+18 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=18}},nil}
c["+18 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=18}},nil}
c["+18 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=18}},nil}
c["+18% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=18}},nil}
c["+18% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=18}},nil}
c["+18% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=18}},nil}
c["+18% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=18}},nil}
c["+18% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=18}},nil}
c["+18% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=18}},nil}
c["+18% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=18}},nil}
c["+18% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=18}},nil}
c["+18% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=18}},nil}
c["+18% to Quality"]={{[1]={flags=0,keywordFlags=0,name="Quality",type="BASE",value=18}},nil}
c["+18% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=18}},nil}
c["+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item"]={{[1]={[1]={type="Multiplier",var="EmptyWhiteSocketsInAnySlot"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=18}},nil}
c["+180 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=180}},nil}
c["+180 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=180}},nil}
c["+180 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=180}},nil}
c["+185 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=185}},nil}
c["+188 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=188}},nil}
c["+19 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=19}},nil}
c["+19 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=19}},nil}
c["+19 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=19},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=19},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=19},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=19}},nil}
c["+19 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=19}},nil}
c["+19% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=19}},nil}
c["+190 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=190}},nil}
c["+190 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=190}},nil}
c["+190 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=190}},nil}
c["+190 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=190}},nil}
c["+2 Accuracy Rating per 2 Intelligence"]={{[1]={[1]={div=2,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=2}},nil}
c["+2 Mana per 4 Strength"]={{[1]={[1]={div=4,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=2}},nil}
c["+2 maximum Energy Shield per 5 Strength"]={{[1]={[1]={div=5,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=2}},nil}
c["+2 seconds to Avian's Flight Duration"]={{[1]={[1]={skillName="Aspect of the Avian",type="SkillName"},flags=0,keywordFlags=0,name="SecondaryDuration",type="BASE",value=2}},nil}
c["+2 seconds to Avian's Might Duration"]={{[1]={[1]={skillName="Aspect of the Avian",type="SkillName"},flags=0,keywordFlags=0,name="PrimaryDuration",type="BASE",value=2}},nil}
c["+2 to Level of All Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="spell",[2]="skill"},value=2}}},nil}
c["+2 to Level of Socketed AoE Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="aoe",value=2}}},nil}
c["+2 to Level of Socketed Aura Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="aura",value=2}}},nil}
c["+2 to Level of Socketed Bow Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="bow",value=2}}},nil}
c["+2 to Level of Socketed Cold Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="cold",value=2}}},nil}
c["+2 to Level of Socketed Curse Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="curse",value=2}}},nil}
c["+2 to Level of Socketed Elemental Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="elemental",value=2}}},nil}
c["+2 to Level of Socketed Fire Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="fire",value=2}}},nil}
c["+2 to Level of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=2}}},nil}
c["+2 to Level of Socketed Golem Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="golem",value=2}}},nil}
c["+2 to Level of Socketed Herald Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="herald",value=2}}},nil}
c["+2 to Level of Socketed Lightning Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="lightning",value=2}}},nil}
c["+2 to Level of Socketed Melee Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="melee",value=2}}},nil}
c["+2 to Level of Socketed Minion Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="minion",value=2}}},nil}
c["+2 to Level of Socketed Movement Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="movement",value=2}}},nil}
c["+2 to Level of Socketed Projectile Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="projectile",value=2}}},nil}
c["+2 to Level of Socketed Skill Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="skill",value=2}}},nil}
c["+2 to Level of Socketed Spell Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="spell",value=2}}},nil}
c["+2 to Level of Socketed Support Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="support",value=2}}},nil}
c["+2 to Level of Socketed Vaal Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="vaal",value=2}}},nil}
c["+2 to Level of all Chaos Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="chaos",[2]="spell",[3]="skill"},value=2}}},nil}
c["+2 to Level of all Cold Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="cold",[2]="spell",[3]="skill"},value=2}}},nil}
c["+2 to Level of all Curse Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="curse",[2]="skill"},value=2}}},nil}
c["+2 to Level of all Elemental Skill Gems if the stars are aligned"]={{[1]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="elemental",[2]="grants_active_skill"},value=2}}},nil}
c["+2 to Level of all Elemental Support Gems if the stars are aligned"]={{[1]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="elemental",[2]="support"},value=2}}},nil}
c["+2 to Level of all Fire Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="fire",[2]="spell",[3]="skill"},value=2}}},nil}
c["+2 to Level of all Lightning Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="lightning",[2]="spell",[3]="skill"},value=2}}},nil}
c["+2 to Level of all Link Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="link",[2]="skill"},value=2}}},nil}
c["+2 to Level of all Melee Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="melee",[2]="skill"},value=2}}},nil}
c["+2 to Level of all Minion Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="minion",[2]="skill"},value=2}}},nil}
c["+2 to Level of all Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="spell",[2]="skill"},value=2}}},nil}
c["+2 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=2}},nil}
c["+2 to Maximum Life per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="BASE",value=2}},nil}
c["+2 to Maximum Life per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="BASE",value=2}},nil}
c["+2 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=2}},nil}
c["+2 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=2}},nil}
c["+2 to Weapon Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRange",type="BASE",value=2}},nil}
c["+2 to Weapon range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRange",type="BASE",value=2}},nil}
c["+2 to maximum Energy Shield per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=2}},nil}
c["+2 to maximum Life per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Life",type="BASE",value=2}},nil}
c["+2 to maximum Mana per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=2}},nil}
c["+2 to maximum Snipe Stages"]={{[1]={[1]={effectType="Buff",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="Multiplier:SnipeStagesMax",type="BASE",value=2}},nil}
c["+2 to maximum number of Raised Zombies"]={{[1]={flags=0,keywordFlags=0,name="ActiveZombieLimit",type="BASE",value=2}},nil}
c["+2 to maximum number of Skeletons"]={{[1]={flags=0,keywordFlags=0,name="ActiveSkeletonLimit",type="BASE",value=2}},nil}
c["+2 to maximum number of Spectres"]={{[1]={flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="BASE",value=2}},nil}
c["+2 to maximum number of Summoned Golems"]={{[1]={flags=0,keywordFlags=0,name="ActiveGolemLimit",type="BASE",value=2}},nil}
c["+2 to maximum number of Summoned Mirage Archers"]={{[1]={flags=0,keywordFlags=0,name="MirageArcherMaxCount",type="BASE",value=2}},nil}
c["+2% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["+2% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="DualWielding",[2]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["+2% Chance to Block Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["+2% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage"]={{[1]={[1]={div=1,stat="BlockChanceOverCap",type="PerStat"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=2}},nil}
c["+2% Chance to Block Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=2}},nil}
c["+2% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=2}},nil}
c["+2% to Critical Strike Chance against Enemies on Consecrated Ground during Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnConsecratedGround"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=2}},nil}
c["+2% to Critical Strike Chance while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=2}},nil}
c["+2% to Spell Critical Strike Chance if 4 Shaper Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ShaperItem"},flags=2,keywordFlags=0,name="CritChance",type="BASE",value=2}},nil}
c["+2% to all Elemental Resistances per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=2}},nil}
c["+2% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=2}},nil}
c["+2% to all maximum Elemental Resistances if 6 Shaper Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=2}},nil}
c["+2% to all maximum Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=2}},nil}
c["+2% to all maximum Resistances while you have no Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=2},[2]={[1]={stat="EnduranceCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=2}},nil}
c["+2% to maximum Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=2}},nil}
c["+2% to maximum Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChanceMax",type="BASE",value=2}},nil}
c["+2% to maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=2}},nil}
c["+2% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=2}},nil}
c["+2% to maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=2}},nil}
c["+2.00 seconds to Cat's Agility Duration"]={{[1]={[1]={skillName="Aspect of the Cat",type="SkillName"},flags=0,keywordFlags=0,name="SecondaryDuration",type="BASE",value=2}},nil}
c["+2.00 seconds to Cat's Stealth Duration"]={{[1]={[1]={skillName="Aspect of the Cat",type="SkillName"},flags=0,keywordFlags=0,name="PrimaryDuration",type="BASE",value=2}},nil}
c["+20 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=20}},nil}
c["+20 to All Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=20}},nil}
c["+20 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=20}},nil}
c["+20 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20}},nil}
c["+20 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=20}},nil}
c["+20 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=20}},nil}
c["+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield"]={{[1]={[1]={div=5,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=20}},nil}
c["+20 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20}},nil}
c["+20 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=20}},nil}
c["+20 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20}},nil}
c["+20 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=20}},nil}
c["+20 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=20}},nil}
c["+20 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=20}},nil}
c["+20 to maximum Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=20}},nil}
c["+20 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}},nil}
c["+20 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},nil}
c["+20 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=20}},nil}
c["+20% Chance to Block Attack Damage from Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently"]={{[1]={[1]={type="Condition",var="BlockedSpellRecently"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Spell Damage if you have Blocked Attack Damage Recently"]={{[1]={[1]={type="Condition",var="BlockedAttackRecently"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Spell Damage while Cursed"]={{[1]={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Spell Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=20}},nil}
c["+20% Chance to Block Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=20}},nil}
c["+20% chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["+20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=20},[2]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=20},[3]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=20},[4]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=20}},nil}
c["+20% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=20}},nil}
c["+20% chance to be Shocked"]={{}," to be Shocked "}
c["+20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageTakenFromManaBeforeLife",type="BASE",value=20}}," to be Shocked 30% of  "}
c["+20% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=20}},nil}
c["+20% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=20}},nil}
c["+20% to Cold and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=20}},nil}
c["+20% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=20}},nil}
c["+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="ChannellingTime"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Critical Strike Multiplier with Claws"]={{[1]={flags=262148,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Critical Strike Multiplier with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Critical Strike Multiplier with Totem Skills"]={{[1]={flags=0,keywordFlags=16384,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Critical Strike Multiplier with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=20}},nil}
c["+20% to Fire and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=20}},nil}
c["+20% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=20}},nil}
c["+20% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=20}},nil}
c["+20% to Lightning and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=20}},nil}
c["+20% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to Off Hand Critical Strike Chance"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=20}},nil}
c["+20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%"]={{[1]={[1]={globalLimit=100,globalLimitKey="TecrodGazeOffHand",type="Multiplier",var="MurderousEyeJewel"},[2]={type="Condition",var="OffHandAttack"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}},nil}
c["+20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=20}},nil}
c["+20% to all Elemental Resistances while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=20}},nil}
c["+200 Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="BASE",value=200}},nil}
c["+200 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=200}},nil}
c["+200 to Accuracy Rating with Axes"]={{[1]={flags=65540,keywordFlags=0,name="Accuracy",type="BASE",value=200}},nil}
c["+200 to Accuracy Rating with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="Accuracy",type="BASE",value=200}},nil}
c["+200 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=200}},nil}
c["+200 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=200}},nil}
c["+200 to Evasion Rating while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=200}},nil}
c["+200 to Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="BASE",value=200}},nil}
c["+200 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=200}},nil}
c["+200 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=200}},nil}
c["+200 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=200}},nil}
c["+2000 Armour while you do not have Avatar of Fire"]={{[1]={[1]={neg=true,type="Condition",var="HaveAvatarOfFire"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=2000}},nil}
c["+2000 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=2000}},nil}
c["+208 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=208}},nil}
c["+21 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=21}},nil}
c["+210 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=210}},nil}
c["+212 Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=212}},nil}
c["+22 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=22}},nil}
c["+22% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=22}},nil}
c["+22% Chance to Block Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=22}},nil}
c["+22% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=22}},nil}
c["+22% to Critical Strike Multiplier with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritMultiplier",type="BASE",value=22}},nil}
c["+22% to Damage over Time Multiplier while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=22}},nil}
c["+22% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=22}},nil}
c["+220 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=220}},nil}
c["+220 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=220}},nil}
c["+225 Energy Shield gained on Killing a Shocked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=225}},nil}
c["+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item"]={{[1]={[1]={type="Multiplier",var="EmptyGreenSocketsInAnySlot"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=225}},nil}
c["+225 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=225}},nil}
c["+225% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=225}},nil}
c["+225% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=225}},nil}
c["+2250 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=2250}},nil}
c["+23 Mana gained on Killing a Frozen Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=23}},nil}
c["+23 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=23}},nil}
c["+23 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=23},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=23},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=23}},nil}
c["+23 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=23}},nil}
c["+23 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=23}},nil}
c["+23 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=23}},nil}
c["+23% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=23}},nil}
c["+23% Chaos Resistance when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=23}},nil}
c["+23% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=23}},nil}
c["+23% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=23}},nil}
c["+23% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=23}},nil}
c["+23% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=23}},nil}
c["+23% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=23}},nil}
c["+23% to Fire and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=23}},nil}
c["+23% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=23}},nil}
c["+23% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=23}},nil}
c["+23% to all Elemental Resistances while you have at least 200 Strength"]={{[1]={[1]={stat="Str",threshold=200,type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=23}},nil}
c["+231 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=231}},nil}
c["+24 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=24}},nil}
c["+24 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=24}},nil}
c["+24 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=24},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=24}},nil}
c["+24 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=24}},nil}
c["+24 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=24}},nil}
c["+24 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=24}},nil}
c["+24 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=24},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=24}},nil}
c["+24 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=24},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=24}},nil}
c["+24 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=24},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=24},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=24}},nil}
c["+24 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=24}},nil}
c["+24% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=24}},nil}
c["+24% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=24}},nil}
c["+24% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=24}},nil}
c["+24% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=24}},nil}
c["+240 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=240}},nil}
c["+240 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=240}},nil}
c["+240% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=240}},nil}
c["+25 Mana gained on Killing a Frozen Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=25}},nil}
c["+25 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=25}},nil}
c["+25 maximum Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=25}},nil}
c["+25 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=25}},nil}
c["+25 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=25}},nil}
c["+25 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=25}},nil}
c["+25 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=25},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=25}},nil}
c["+25 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=25}},nil}
c["+25 to Maximum Rage while wielding a Sword"]={{[1]={[1]={type="Condition",var="UsingSword"},flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=25}},nil}
c["+25 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=25}},nil}
c["+25 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=25},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=25},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=25}},nil}
c["+25 to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=25}},nil}
c["+25 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=25}},nil}
c["+25 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=25}},nil}
c["+25 to maximum Life per Allocated Journey Tattoo of the Body"]={{[1]={[1]={type="Multiplier",var="JourneyTattooBody"},flags=0,keywordFlags=0,name="Life",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="Multiplier:JourneyTattooBody",type="BASE",value=1}},nil}
c["+25 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=25}},nil}
c["+25% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=25}},nil}
c["+25% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=25}},nil}
c["+25% Chance to Block Projectile Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="ProjectileBlockChance",type="BASE",value=25}},nil}
c["+25% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=25}},nil}
c["+25% Chance to Block Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=25}},nil}
c["+25% Chaos Resistance when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=25}},nil}
c["+25% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=25}},nil}
c["+25% chance to be Ignited"]={{}," to be Ignited "}
c["+25% chance to be Ignited All Damage Taken from Hits can Ignite you"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenWhenHit",type="BASE",value=25}}," to be Ignited All  can Ignite you "}
c["+25% chance to be Ignited Regenerate 125 Life per second while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="Life",type="BASE",value=25}}," to be Ignited Regenerate 125  per second  "}
c["+25% chance to be Poisoned"]={{}," to be Poisoned "}
c["+25% chance to be Poisoned +3% to all maximum Resistances while Poisoned"]={{[1]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=25},[2]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=25}}," to be Poisoned +3% to   "}
c["+25% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=25}},nil}
c["+25% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=25}},nil}
c["+25% to Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=25}},nil}
c["+25% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Critical Strike Multiplier against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Critical Strike Multiplier against Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently"]={{[1]={[1]={type="Condition",var="NonCritRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Critical Strike Multiplier with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Critical Strike Multiplier with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Damage over Time Multiplier for Ailments from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2048,keywordFlags=0,name="DotMultiplier",type="BASE",value=25}},nil}
c["+25% to Damage over Time Multiplier for Poison from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=25}},nil}
c["+25% to Damage over Time Multiplier for Poison from Critical Strikes during Effect"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=25}},nil}
c["+25% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=25}},nil}
c["+25% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25}},nil}
c["+25% to Fire Resistance while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25}},nil}
c["+25% to Fire and Chaos Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=25}},nil}
c["+25% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=25}},nil}
c["+25% to Fire and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=25}},nil}
c["+25% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=25}},nil}
c["+25% to Melee Critical Strike Multiplier"]={{[1]={flags=256,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Quality of all Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyOfScaledMod="value",keyword="grants_active_skill",value=25}}},nil}
c["+25% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=25}},nil}
c["+25% to all Elemental Resistances while you have at least 200 Strength"]={{[1]={[1]={stat="Str",threshold=200,type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=25}},nil}
c["+250 Energy Shield gained on Killing a Shocked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=250}},nil}
c["+250 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=250}},nil}
c["+250 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=250}},nil}
c["+250 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=250}},nil}
c["+250 to Evasion Rating while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=250}},nil}
c["+250 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=250}},nil}
c["+250 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=250}},nil}
c["+257 Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=257}},nil}
c["+26 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=26}},nil}
c["+26% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=26}},nil}
c["+26% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=26}},nil}
c["+27 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=27},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=27},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=27}},nil}
c["+27% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=27}},nil}
c["+27% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=27}},nil}
c["+27% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=27}},nil}
c["+27% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=27}},nil}
c["+27% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=27}},nil}
c["+270 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=270}},nil}
c["+28 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=28}},nil}
c["+28 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=28},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=28}},nil}
c["+28 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=28},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=28}},nil}
c["+28 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=28},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=28}},nil}
c["+28 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=28},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=28},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=28}},nil}
c["+28 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=28}},nil}
c["+28 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=28}},nil}
c["+28% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=28}},nil}
c["+28% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=28}},nil}
c["+28% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=28}},nil}
c["+28% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=28}},nil}
c["+28% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=28}},nil}
c["+28% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=28}},nil}
c["+28% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=28}},nil}
c["+28% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=28}},nil}
c["+28% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=28}},nil}
c["+280 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=280}},nil}
c["+29% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=29}},nil}
c["+29% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=29}},nil}
c["+29% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=29}},nil}
c["+290 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=290}},nil}
c["+290 to Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="BASE",value=290}},nil}
c["+3 seconds to Duration of Frenzy and Power Charges on Culling Strike"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=3}}," seconds to  ofand Power Charges on Culling Strike "}
c["+3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain 150 Life on Culling Strike"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=3}}," seconds to  ofand Power Charges on Culling Strike Gain 150 Life on Culling Strike "}
c["+3 to Level of Socketed Curse Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="curse",value=3}}},nil}
c["+3 to Level of Socketed Fire Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="fire",value=3}}},nil}
c["+3 to Level of Socketed Golem Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="golem",value=3}}},nil}
c["+3 to Level of Socketed Lightning Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="lightning",value=3}}},nil}
c["+3 to Level of Socketed Minion Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="minion",value=3}}},nil}
c["+3 to Level of Socketed Warcry Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="warcry",value=3}}},nil}
c["+3 to Level of all Absolution Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="absolution",value=3}}},nil}
c["+3 to Level of all Alchemist's Mark Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="alchemist's mark",value=3}}},nil}
c["+3 to Level of all Ambush Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ambush",value=3}}},nil}
c["+3 to Level of all Ancestral Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ancestral cry",value=3}}},nil}
c["+3 to Level of all Anger Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="anger",value=3}}},nil}
c["+3 to Level of all Animate Guardian Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="animate guardian",value=3}}},nil}
c["+3 to Level of all Animate Weapon Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="animate weapon",value=3}}},nil}
c["+3 to Level of all Arc Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="arc",value=3}}},nil}
c["+3 to Level of all Arcane Cloak Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="arcane cloak",value=3}}},nil}
c["+3 to Level of all Arcanist Brand Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="arcanist brand",value=3}}},nil}
c["+3 to Level of all Arctic Armour Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="arctic armour",value=3}}},nil}
c["+3 to Level of all Armageddon Brand Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="armageddon brand",value=3}}},nil}
c["+3 to Level of all Artillery Ballista Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="artillery ballista",value=3}}},nil}
c["+3 to Level of all Assassin's Mark Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="assassin's mark",value=3}}},nil}
c["+3 to Level of all Autoexertion Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="autoexertion",value=3}}},nil}
c["+3 to Level of all Automation Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="automation",value=3}}},nil}
c["+3 to Level of all Ball Lightning Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ball lightning",value=3}}},nil}
c["+3 to Level of all Bane Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bane",value=3}}},nil}
c["+3 to Level of all Barrage Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="barrage",value=3}}},nil}
c["+3 to Level of all Battlemage's Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="battlemage's cry",value=3}}},nil}
c["+3 to Level of all Bear Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bear trap",value=3}}},nil}
c["+3 to Level of all Berserk Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="berserk",value=3}}},nil}
c["+3 to Level of all Blade Blast Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blade blast",value=3}}},nil}
c["+3 to Level of all Blade Flurry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blade flurry",value=3}}},nil}
c["+3 to Level of all Blade Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blade trap",value=3}}},nil}
c["+3 to Level of all Blade Vortex Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blade vortex",value=3}}},nil}
c["+3 to Level of all Bladefall Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bladefall",value=3}}},nil}
c["+3 to Level of all Bladefall of Trarthus Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bladefall of trarthus",value=3}}},nil}
c["+3 to Level of all Bladestorm Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bladestorm",value=3}}},nil}
c["+3 to Level of all Blast Rain Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blast rain",value=3}}},nil}
c["+3 to Level of all Blazing Salvo Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blazing salvo",value=3}}},nil}
c["+3 to Level of all Blight Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blight",value=3}}},nil}
c["+3 to Level of all Blink Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blink arrow",value=3}}},nil}
c["+3 to Level of all Blood Rage Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blood rage",value=3}}},nil}
c["+3 to Level of all Blood and Sand Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blood and sand",value=3}}},nil}
c["+3 to Level of all Bodyswap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bodyswap",value=3}}},nil}
c["+3 to Level of all Bone Offering Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bone offering",value=3}}},nil}
c["+3 to Level of all Boneshatter Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="boneshatter",value=3}}},nil}
c["+3 to Level of all Brand Recall Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="brand recall",value=3}}},nil}
c["+3 to Level of all Burning Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="burning arrow",value=3}}},nil}
c["+3 to Level of all Caustic Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="caustic arrow",value=3}}},nil}
c["+3 to Level of all Chain Hook Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="chain hook",value=3}}},nil}
c["+3 to Level of all Chaos Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="chaos",[2]="spell",[3]="skill"},value=3}}},nil}
c["+3 to Level of all Charged Dash Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="charged dash",value=3}}},nil}
c["+3 to Level of all Clarity Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="clarity",value=3}}},nil}
c["+3 to Level of all Cleave Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cleave",value=3}}},nil}
c["+3 to Level of all Cobra Lash Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cobra lash",value=3}}},nil}
c["+3 to Level of all Cold Snap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cold snap",value=3}}},nil}
c["+3 to Level of all Cold Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="cold",[2]="spell",[3]="skill"},value=3}}},nil}
c["+3 to Level of all Conductivity Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="conductivity",value=3}}},nil}
c["+3 to Level of all Consecrated Path Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="consecrated path",value=3}}},nil}
c["+3 to Level of all Contagion Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="contagion",value=3}}},nil}
c["+3 to Level of all Conversion Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="conversion trap",value=3}}},nil}
c["+3 to Level of all Convocation Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="convocation",value=3}}},nil}
c["+3 to Level of all Corrupting Fever Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="corrupting fever",value=3}}},nil}
c["+3 to Level of all Crackling Lance Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="crackling lance",value=3}}},nil}
c["+3 to Level of all Creeping Frost Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="creeping frost",value=3}}},nil}
c["+3 to Level of all Cremation Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cremation",value=3}}},nil}
c["+3 to Level of all Critical Support Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="critical",[2]="support"},value=3}}},nil}
c["+3 to Level of all Crushing Fist Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="crushing fist",value=3}}},nil}
c["+3 to Level of all Cyclone Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cyclone",value=3}}},nil}
c["+3 to Level of all Dark Pact Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dark pact",value=3}}},nil}
c["+3 to Level of all Dash Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dash",value=3}}},nil}
c["+3 to Level of all Decoy Totem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="decoy totem",value=3}}},nil}
c["+3 to Level of all Defiance Banner Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="defiance banner",value=3}}},nil}
c["+3 to Level of all Desecrate Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="desecrate",value=3}}},nil}
c["+3 to Level of all Despair Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="despair",value=3}}},nil}
c["+3 to Level of all Destructive Link Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="destructive link",value=3}}},nil}
c["+3 to Level of all Determination Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="determination",value=3}}},nil}
c["+3 to Level of all Detonate Dead Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="detonate dead",value=3}}},nil}
c["+3 to Level of all Detonate Mines Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="detonate mines",value=3}}},nil}
c["+3 to Level of all Devouring Totem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="devouring totem",value=3}}},nil}
c["+3 to Level of all Discharge Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="discharge",value=3}}},nil}
c["+3 to Level of all Discipline Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="discipline",value=3}}},nil}
c["+3 to Level of all Divine Ire Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="divine ire",value=3}}},nil}
c["+3 to Level of all Divine Retribution Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="divine retribution",value=3}}},nil}
c["+3 to Level of all Dominating Blow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dominating blow",value=3}}},nil}
c["+3 to Level of all Double Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="double strike",value=3}}},nil}
c["+3 to Level of all Dread Banner Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dread banner",value=3}}},nil}
c["+3 to Level of all Dual Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dual strike",value=3}}},nil}
c["+3 to Level of all Earthquake Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="earthquake",value=3}}},nil}
c["+3 to Level of all Earthshatter Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="earthshatter",value=3}}},nil}
c["+3 to Level of all Elemental Hit Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental hit",value=3}}},nil}
c["+3 to Level of all Elemental Skill Gems if the stars are aligned"]={{[1]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="elemental",[2]="grants_active_skill"},value=3}}},nil}
c["+3 to Level of all Elemental Support Gems if the stars are aligned"]={{[1]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="elemental",[2]="support"},value=3}}},nil}
c["+3 to Level of all Elemental Weakness Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental weakness",value=3}}},nil}
c["+3 to Level of all Enduring Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="enduring cry",value=3}}},nil}
c["+3 to Level of all Energy Blade Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="energy blade",value=3}}},nil}
c["+3 to Level of all Enfeeble Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="enfeeble",value=3}}},nil}
c["+3 to Level of all Ensnaring Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ensnaring arrow",value=3}}},nil}
c["+3 to Level of all Essence Drain Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="essence drain",value=3}}},nil}
c["+3 to Level of all Ethereal Knives Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ethereal knives",value=3}}},nil}
c["+3 to Level of all Eviscerate Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="eviscerate",value=3}}},nil}
c["+3 to Level of all Explosive Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="explosive arrow",value=3}}},nil}
c["+3 to Level of all Explosive Concoction Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="explosive concoction",value=3}}},nil}
c["+3 to Level of all Explosive Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="explosive trap",value=3}}},nil}
c["+3 to Level of all Exsanguinate Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="exsanguinate",value=3}}},nil}
c["+3 to Level of all Eye of Winter Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="eye of winter",value=3}}},nil}
c["+3 to Level of all Fire Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="fire",[2]="spell",[3]="skill"},value=3}}},nil}
c["+3 to Level of all Fire Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fire trap",value=3}}},nil}
c["+3 to Level of all Fireball Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fireball",value=3}}},nil}
c["+3 to Level of all Firestorm Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="firestorm",value=3}}},nil}
c["+3 to Level of all Flame Dash Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flame dash",value=3}}},nil}
c["+3 to Level of all Flame Link Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flame link",value=3}}},nil}
c["+3 to Level of all Flame Surge Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flame surge",value=3}}},nil}
c["+3 to Level of all Flame Wall Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flame wall",value=3}}},nil}
c["+3 to Level of all Flameblast Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flameblast",value=3}}},nil}
c["+3 to Level of all Flamethrower Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flamethrower trap",value=3}}},nil}
c["+3 to Level of all Flammability Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flammability",value=3}}},nil}
c["+3 to Level of all Flesh Offering Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flesh offering",value=3}}},nil}
c["+3 to Level of all Flesh and Stone Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flesh and stone",value=3}}},nil}
c["+3 to Level of all Flicker Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flicker strike",value=3}}},nil}
c["+3 to Level of all Forbidden Rite Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="forbidden rite",value=3}}},nil}
c["+3 to Level of all Freezing Pulse Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="freezing pulse",value=3}}},nil}
c["+3 to Level of all Frenzy Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frenzy",value=3}}},nil}
c["+3 to Level of all Frost Blades Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frost blades",value=3}}},nil}
c["+3 to Level of all Frost Bomb Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frost bomb",value=3}}},nil}
c["+3 to Level of all Frost Shield Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frost shield",value=3}}},nil}
c["+3 to Level of all Frost Wall Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frost wall",value=3}}},nil}
c["+3 to Level of all Frostbite Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frostbite",value=3}}},nil}
c["+3 to Level of all Frostblink Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frostblink",value=3}}},nil}
c["+3 to Level of all Frostbolt Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frostbolt",value=3}}},nil}
c["+3 to Level of all Frozen Legion Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frozen legion",value=3}}},nil}
c["+3 to Level of all Galvanic Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="galvanic arrow",value=3}}},nil}
c["+3 to Level of all Galvanic Field Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="galvanic field",value=3}}},nil}
c["+3 to Level of all General's Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="general's cry",value=3}}},nil}
c["+3 to Level of all Glacial Cascade Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="glacial cascade",value=3}}},nil}
c["+3 to Level of all Glacial Hammer Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="glacial hammer",value=3}}},nil}
c["+3 to Level of all Glacial Shield Swipe Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="glacial shield swipe",value=3}}},nil}
c["+3 to Level of all Grace Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="grace",value=3}}},nil}
c["+3 to Level of all Ground Slam Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ground slam",value=3}}},nil}
c["+3 to Level of all Haste Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="haste",value=3}}},nil}
c["+3 to Level of all Hatred Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hatred",value=3}}},nil}
c["+3 to Level of all Heavy Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="heavy strike",value=3}}},nil}
c["+3 to Level of all Herald of Agony Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of agony",value=3}}},nil}
c["+3 to Level of all Herald of Ash Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of ash",value=3}}},nil}
c["+3 to Level of all Herald of Ice Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of ice",value=3}}},nil}
c["+3 to Level of all Herald of Purity Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of purity",value=3}}},nil}
c["+3 to Level of all Herald of Thunder Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of thunder",value=3}}},nil}
c["+3 to Level of all Hexblast Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hexblast",value=3}}},nil}
c["+3 to Level of all Holy Flame Totem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="holy flame totem",value=3}}},nil}
c["+3 to Level of all Hydrosphere Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hydrosphere",value=3}}},nil}
c["+3 to Level of all Ice Crash Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice crash",value=3}}},nil}
c["+3 to Level of all Ice Nova Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice nova",value=3}}},nil}
c["+3 to Level of all Ice Shot Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice shot",value=3}}},nil}
c["+3 to Level of all Ice Spear Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice spear",value=3}}},nil}
c["+3 to Level of all Ice Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice trap",value=3}}},nil}
c["+3 to Level of all Icicle Mine Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="icicle mine",value=3}}},nil}
c["+3 to Level of all Immortal Call Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="immortal call",value=3}}},nil}
c["+3 to Level of all Incinerate Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="incinerate",value=3}}},nil}
c["+3 to Level of all Infernal Blow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="infernal blow",value=3}}},nil}
c["+3 to Level of all Infernal Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="infernal cry",value=3}}},nil}
c["+3 to Level of all Intimidating Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="intimidating cry",value=3}}},nil}
c["+3 to Level of all Intuitive Link Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="intuitive link",value=3}}},nil}
c["+3 to Level of all Kinetic Blast Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="kinetic blast",value=3}}},nil}
c["+3 to Level of all Kinetic Bolt Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="kinetic bolt",value=3}}},nil}
c["+3 to Level of all Lacerate Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lacerate",value=3}}},nil}
c["+3 to Level of all Lancing Steel Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lancing steel",value=3}}},nil}
c["+3 to Level of all Leap Slam Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="leap slam",value=3}}},nil}
c["+3 to Level of all Lightning Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning arrow",value=3}}},nil}
c["+3 to Level of all Lightning Conduit Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning conduit",value=3}}},nil}
c["+3 to Level of all Lightning Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="lightning",[2]="spell",[3]="skill"},value=3}}},nil}
c["+3 to Level of all Lightning Spire Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning spire trap",value=3}}},nil}
c["+3 to Level of all Lightning Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning strike",value=3}}},nil}
c["+3 to Level of all Lightning Tendrils Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning tendrils",value=3}}},nil}
c["+3 to Level of all Lightning Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning trap",value=3}}},nil}
c["+3 to Level of all Lightning Warp Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning warp",value=3}}},nil}
c["+3 to Level of all Malevolence Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="malevolence",value=3}}},nil}
c["+3 to Level of all Manabond Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="manabond",value=3}}},nil}
c["+3 to Level of all Melee Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="melee",[2]="skill"},value=3}}},nil}
c["+3 to Level of all Mirror Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="mirror arrow",value=3}}},nil}
c["+3 to Level of all Molten Shell Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="molten shell",value=3}}},nil}
c["+3 to Level of all Molten Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="molten strike",value=3}}},nil}
c["+3 to Level of all Orb of Storms Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="orb of storms",value=3}}},nil}
c["+3 to Level of all Penance Brand Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="penance brand",value=3}}},nil}
c["+3 to Level of all Perforate Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="perforate",value=3}}},nil}
c["+3 to Level of all Pestilent Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="pestilent strike",value=3}}},nil}
c["+3 to Level of all Petrified Blood Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="petrified blood",value=3}}},nil}
c["+3 to Level of all Phase Run Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="phase run",value=3}}},nil}
c["+3 to Level of all Physical Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="physical",[2]="spell",[3]="skill"},value=3}}},nil}
c["+3 to Level of all Plague Bearer Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="plague bearer",value=3}}},nil}
c["+3 to Level of all Poacher's Mark Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="poacher's mark",value=3}}},nil}
c["+3 to Level of all Poisonous Concoction Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="poisonous concoction",value=3}}},nil}
c["+3 to Level of all Portal Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="portal",value=3}}},nil}
c["+3 to Level of all Power Siphon Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="power siphon",value=3}}},nil}
c["+3 to Level of all Precision Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="precision",value=3}}},nil}
c["+3 to Level of all Pride Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="pride",value=3}}},nil}
c["+3 to Level of all Protective Link Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="protective link",value=3}}},nil}
c["+3 to Level of all Puncture Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="puncture",value=3}}},nil}
c["+3 to Level of all Punishment Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="punishment",value=3}}},nil}
c["+3 to Level of all Purifying Flame Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purifying flame",value=3}}},nil}
c["+3 to Level of all Purity of Elements Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of elements",value=3}}},nil}
c["+3 to Level of all Purity of Fire Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of fire",value=3}}},nil}
c["+3 to Level of all Purity of Ice Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of ice",value=3}}},nil}
c["+3 to Level of all Purity of Lightning Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of lightning",value=3}}},nil}
c["+3 to Level of all Pyroclast Mine Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="pyroclast mine",value=3}}},nil}
c["+3 to Level of all Quickstep Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="quickstep",value=3}}},nil}
c["+3 to Level of all Rage Vortex Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rage vortex",value=3}}},nil}
c["+3 to Level of all Rain of Arrows Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rain of arrows",value=3}}},nil}
c["+3 to Level of all Raise Spectre Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raise spectre",value=3}}},nil}
c["+3 to Level of all Raise Zombie Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raise zombie",value=3}}},nil}
c["+3 to Level of all Rallying Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rallying cry",value=3}}},nil}
c["+3 to Level of all Reap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="reap",value=3}}},nil}
c["+3 to Level of all Reave Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="reave",value=3}}},nil}
c["+3 to Level of all Rejuvenation Totem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rejuvenation totem",value=3}}},nil}
c["+3 to Level of all Righteous Fire Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="righteous fire",value=3}}},nil}
c["+3 to Level of all Rolling Magma Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rolling magma",value=3}}},nil}
c["+3 to Level of all Scorching Ray Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="scorching ray",value=3}}},nil}
c["+3 to Level of all Scourge Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="scourge arrow",value=3}}},nil}
c["+3 to Level of all Searing Bond Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="searing bond",value=3}}},nil}
c["+3 to Level of all Seismic Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="seismic cry",value=3}}},nil}
c["+3 to Level of all Seismic Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="seismic trap",value=3}}},nil}
c["+3 to Level of all Shattering Steel Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shattering steel",value=3}}},nil}
c["+3 to Level of all Shield Charge Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shield charge",value=3}}},nil}
c["+3 to Level of all Shield Crush Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shield crush",value=3}}},nil}
c["+3 to Level of all Shock Nova Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shock nova",value=3}}},nil}
c["+3 to Level of all Shockwave Totem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shockwave totem",value=3}}},nil}
c["+3 to Level of all Shrapnel Ballista Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shrapnel ballista",value=3}}},nil}
c["+3 to Level of all Siege Ballista Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="siege ballista",value=3}}},nil}
c["+3 to Level of all Sigil of Power Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sigil of power",value=3}}},nil}
c["+3 to Level of all Siphoning Trap Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="siphoning trap",value=3}}},nil}
c["+3 to Level of all Smite Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="smite",value=3}}},nil}
c["+3 to Level of all Smoke Mine Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="smoke mine",value=3}}},nil}
c["+3 to Level of all Snipe Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="snipe",value=3}}},nil}
c["+3 to Level of all Sniper's Mark Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sniper's mark",value=3}}},nil}
c["+3 to Level of all Soul Link Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="soul link",value=3}}},nil}
c["+3 to Level of all Soulrend Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="soulrend",value=3}}},nil}
c["+3 to Level of all Spark Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spark",value=3}}},nil}
c["+3 to Level of all Spectral Helix Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spectral helix",value=3}}},nil}
c["+3 to Level of all Spectral Shield Throw Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spectral shield throw",value=3}}},nil}
c["+3 to Level of all Spectral Throw Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spectral throw",value=3}}},nil}
c["+3 to Level of all Spellslinger Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spellslinger",value=3}}},nil}
c["+3 to Level of all Spirit Offering Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spirit offering",value=3}}},nil}
c["+3 to Level of all Split Arrow Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="split arrow",value=3}}},nil}
c["+3 to Level of all Splitting Steel Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="splitting steel",value=3}}},nil}
c["+3 to Level of all Static Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="static strike",value=3}}},nil}
c["+3 to Level of all Steelskin Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="steelskin",value=3}}},nil}
c["+3 to Level of all Storm Brand Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="storm brand",value=3}}},nil}
c["+3 to Level of all Storm Burst Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="storm burst",value=3}}},nil}
c["+3 to Level of all Storm Call Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="storm call",value=3}}},nil}
c["+3 to Level of all Storm Rain Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="storm rain",value=3}}},nil}
c["+3 to Level of all Stormbind Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="stormbind",value=3}}},nil}
c["+3 to Level of all Stormblast Mine Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="stormblast mine",value=3}}},nil}
c["+3 to Level of all Summon Carrion Golem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon carrion golem",value=3}}},nil}
c["+3 to Level of all Summon Chaos Golem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon chaos golem",value=3}}},nil}
c["+3 to Level of all Summon Flame Golem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon flame golem",value=3}}},nil}
c["+3 to Level of all Summon Holy Relic Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon holy relic",value=3}}},nil}
c["+3 to Level of all Summon Ice Golem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon ice golem",value=3}}},nil}
c["+3 to Level of all Summon Lightning Golem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon lightning golem",value=3}}},nil}
c["+3 to Level of all Summon Raging Spirit Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon raging spirit",value=3}}},nil}
c["+3 to Level of all Summon Reaper Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon reaper",value=3}}},nil}
c["+3 to Level of all Summon Skeletons Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon skeletons",value=3}}},nil}
c["+3 to Level of all Summon Skitterbots Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon skitterbots",value=3}}},nil}
c["+3 to Level of all Summon Stone Golem Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon stone golem",value=3}}},nil}
c["+3 to Level of all Sunder Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sunder",value=3}}},nil}
c["+3 to Level of all Sweep Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sweep",value=3}}},nil}
c["+3 to Level of all Swordstorm Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="swordstorm",value=3}}},nil}
c["+3 to Level of all Tectonic Slam Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tectonic slam",value=3}}},nil}
c["+3 to Level of all Tempest Shield Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tempest shield",value=3}}},nil}
c["+3 to Level of all Temporal Chains Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="temporal chains",value=3}}},nil}
c["+3 to Level of all Temporal Rift Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="temporal rift",value=3}}},nil}
c["+3 to Level of all Tornado Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tornado",value=3}}},nil}
c["+3 to Level of all Tornado Shot Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tornado shot",value=3}}},nil}
c["+3 to Level of all Toxic Rain Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="toxic rain",value=3}}},nil}
c["+3 to Level of all Unearth Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="unearth",value=3}}},nil}
c["+3 to Level of all Vampiric Link Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vampiric link",value=3}}},nil}
c["+3 to Level of all Vengeful Cry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vengeful cry",value=3}}},nil}
c["+3 to Level of all Venom Gyre Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="venom gyre",value=3}}},nil}
c["+3 to Level of all Vigilant Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vigilant strike",value=3}}},nil}
c["+3 to Level of all Viper Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="viper strike",value=3}}},nil}
c["+3 to Level of all Vitality Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vitality",value=3}}},nil}
c["+3 to Level of all Void Sphere Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="void sphere",value=3}}},nil}
c["+3 to Level of all Volatile Dead Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="volatile dead",value=3}}},nil}
c["+3 to Level of all Volcanic Fissure Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="volcanic fissure",value=3}}},nil}
c["+3 to Level of all Voltaxic Burst Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="voltaxic burst",value=3}}},nil}
c["+3 to Level of all Vortex Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vortex",value=3}}},nil}
c["+3 to Level of all Vulnerability Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vulnerability",value=3}}},nil}
c["+3 to Level of all War Banner Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="war banner",value=3}}},nil}
c["+3 to Level of all Warlord's Mark Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="warlord's mark",value=3}}},nil}
c["+3 to Level of all Wave of Conviction Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wave of conviction",value=3}}},nil}
c["+3 to Level of all Whirling Blades Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="whirling blades",value=3}}},nil}
c["+3 to Level of all Wild Strike Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wild strike",value=3}}},nil}
c["+3 to Level of all Winter Orb Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="winter orb",value=3}}},nil}
c["+3 to Level of all Wintertide Brand Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wintertide brand",value=3}}},nil}
c["+3 to Level of all Wither Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wither",value=3}}},nil}
c["+3 to Level of all Withering Step Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="withering step",value=3}}},nil}
c["+3 to Level of all Wrath Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wrath",value=3}}},nil}
c["+3 to Level of all Zealotry Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="zealotry",value=3}}},nil}
c["+3 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=3}},nil}
c["+3 to maximum Fortification"]={{[1]={flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=3}},nil}
c["+3 to maximum number of Golems"]={{[1]={flags=0,keywordFlags=0,name="ActiveGolemLimit",type="BASE",value=3}},nil}
c["+3 to maximum number of Summoned Phantasms"]={{[1]={flags=0,keywordFlags=0,name="ActivePhantasmLimit",type="BASE",value=3}},nil}
c["+3% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="DualWielding",[2]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers"]={{[1]={[1]={stat="CrabBarriers",threshold=5,type="StatThreshold"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Spell Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=3}},nil}
c["+3% Chance to Block Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=3}},nil}
c["+3% Elemental Resistances while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=3}},nil}
c["+3% chance to Block Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=3}},nil}
c["+3% chance to Block Spell Damage while holding a Staff or Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingStaff",[2]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=3}},nil}
c["+3% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=3}},nil}
c["+3% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=3}},nil}
c["+3% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=3}},nil}
c["+3% to Damage over Time Multiplier for Bleeding per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=3}},nil}
c["+3% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=3}},nil}
c["+3% to all Elemental Resistances per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=3}},nil}
c["+3% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=3}},nil}
c["+3% to all maximum Elemental Resistances while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=3}},nil}
c["+3% to all maximum Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=3}},nil}
c["+3% to all maximum Resistances while Poisoned"]={{[1]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=3},[2]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=3}},nil}
c["+3% to all maximum Resistances while you have no Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=3},[2]={[1]={stat="EnduranceCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=3}},nil}
c["+3% to maximum Chance to Block Attack Damage if 4 Elder Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=3}},nil}
c["+3% to maximum Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChanceMax",type="BASE",value=3}},nil}
c["+3% to maximum Chance to Block Spell Damage if 4 Shaper Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="SpellBlockChanceMax",type="BASE",value=3}},nil}
c["+3% to maximum Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Chaos Resistance if 4 Hunter Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Cold Resistance if 4 Redeemer Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Fire Resistance if 4 Warlord Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=3}},nil}
c["+3% to maximum Lightning Resistance if 4 Crusader Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=3}},nil}
c["+30 Energy Shield gained on Killing a Shocked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=30}},nil}
c["+30 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=30}},nil}
c["+30 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=30}},nil}
c["+30 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=30}},nil}
c["+30 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=30},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=30}},nil}
c["+30 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=30}},nil}
c["+30 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=30}},nil}
c["+30 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=30}},nil}
c["+30 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=30},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=30}},nil}
c["+30 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=30},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=30},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=30}},nil}
c["+30 to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=30}},nil}
c["+30 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=30}},nil}
c["+30 to maximum Energy Shield per 100 Reserved Life"]={{[1]={[1]={div=100,stat="LifeReserved",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=30}},nil}
c["+30 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=30}},nil}
c["+30 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=30}},nil}
c["+30 to maximum Mana per Allocated Journey Tattoo of the Mind"]={{[1]={[1]={type="Multiplier",var="JourneyTattooMind"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="Multiplier:JourneyTattooMind",type="BASE",value=1}},nil}
c["+30 to maximum Valour"]={{[1]={flags=0,keywordFlags=0,name="MaximumValour",type="BASE",value=30}},nil}
c["+30% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=30}},nil}
c["+30% Chance to Block Spell Damage while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=30}},nil}
c["+30% Chaos Resistance against Damage Over Time"]={{[1]={flags=8,keywordFlags=0,name="ChaosResist",type="BASE",value=30}},nil}
c["+30% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=30}},nil}
c["+30% to Brand Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=1048576,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=30}},nil}
c["+30% to Chaos Resistance while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=30}},nil}
c["+30% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=30}},nil}
c["+30% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier for Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier if you have Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently"]={{[1]={[1]={type="Condition",var="BeenSavageHitRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Critical Strike Multiplier with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=30}},nil}
c["+30% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=30}},nil}
c["+30% to Damage over Time Multiplier for Poison from Critical Strikes during Effect"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=30}},nil}
c["+30% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=30}},nil}
c["+30% to Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=30}},nil}
c["+30% to Fire and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=30}},nil}
c["+30% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Global Critical Strike Multiplier while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["+30% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=30}},nil}
c["+30% to Quality of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="all",value=30}}},nil}
c["+30% to Quality of Socketed Support Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="support",value=30}}},nil}
c["+30% to Quality of all Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyOfScaledMod="value",keyword="grants_active_skill",value=30}}},nil}
c["+30% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=30}},nil}
c["+300 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=300}},nil}
c["+300 Armour per Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=300}},nil}
c["+300 Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=300}},nil}
c["+300 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=300}},nil}
c["+300 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=300}},nil}
c["+300 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=300}},nil}
c["+300 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=300}},nil}
c["+300 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=300}},nil}
c["+3000 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=3000}},nil}
c["+3000 to Armour during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=3000}},nil}
c["+305 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=305}},nil}
c["+31 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=31}},nil}
c["+31% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=31}},nil}
c["+32 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=32}},nil}
c["+32% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=32}},nil}
c["+32% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=32}},nil}
c["+32% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=32}},nil}
c["+320 to Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="BASE",value=320}},nil}
c["+325 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=325}},nil}
c["+325 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=325}},nil}
c["+33 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=33}},nil}
c["+33 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=33},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=33},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=33}},nil}
c["+33 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=33}},nil}
c["+33 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=33}},nil}
c["+33% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=33}},nil}
c["+33% to Critical Strike Multiplier if Dexterity is higher than Intelligence"]={{[1]={[1]={type="Condition",var="DexHigherThanInt"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=33}},nil}
c["+33% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=33}},nil}
c["+33% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=33}},nil}
c["+33% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=33}},nil}
c["+330 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=330}},nil}
c["+333 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=333}},nil}
c["+340 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=340}},nil}
c["+35 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=35}},nil}
c["+35 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=35},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=35}},nil}
c["+35 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=35}},nil}
c["+35 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=35}},nil}
c["+35 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=35},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=35}},nil}
c["+35 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=35},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=35}},nil}
c["+35 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=35}},nil}
c["+35 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=35}},nil}
c["+35 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=35}},nil}
c["+35% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=35}},nil}
c["+35% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=35}},nil}
c["+35% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=35}},nil}
c["+35% to Critical Strike Multiplier if you've gained a Power Charge Recently"]={{[1]={[1]={type="Condition",var="GainedPowerChargeRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=35}},nil}
c["+35% to Critical Strike Multiplier with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="CritMultiplier",type="BASE",value=35}},nil}
c["+35% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=35}},nil}
c["+35% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=35}},nil}
c["+35% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=35}},nil}
c["+35% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=35}},nil}
c["+35% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=35}},nil}
c["+350 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=350}},nil}
c["+350 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=350}},nil}
c["+350 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=350}},nil}
c["+36% Chance to Block Spell Damage while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=36}},nil}
c["+36% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=36}},nil}
c["+36% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=36}},nil}
c["+36% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=36}},nil}
c["+36% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=36}},nil}
c["+360 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=360}},nil}
c["+37% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=37}},nil}
c["+37% to Chaos Resistance while affected by Herald of Agony"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAgony"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=37}},nil}
c["+370 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=370}},nil}
c["+375 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=375}},nil}
c["+375 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=375}},nil}
c["+38 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=38}},nil}
c["+38 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=38}},nil}
c["+38 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=38}},nil}
c["+38 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=38},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=38},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=38}},nil}
c["+38 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=38}},nil}
c["+38 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=38}},nil}
c["+38 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=38}},nil}
c["+38% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=38}},nil}
c["+38% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=38}},nil}
c["+38% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=38}},nil}
c["+39 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=39}},nil}
c["+4 Accuracy Rating per 2 Intelligence"]={{[1]={[1]={div=2,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=4}},nil}
c["+4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet"]={{[1]={[1]={div=1,stat="EnergyShieldOnHelmet",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=4}},nil}
c["+4 to Level of Socketed Aura Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="aura",value=4}}},nil}
c["+4 to Level of Socketed Herald Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="herald",value=4}}},nil}
c["+4 to Level of all Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="spell",[2]="skill"},value=4}}},nil}
c["+4 to Maximum Fanatic Charges"]={{}," Maximum Fanatic Charges "}
c["+4 to Minimum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMin",type="BASE",value=4}},nil}
c["+4 to Minimum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMin",type="BASE",value=4}},nil}
c["+4 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=4},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=4},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=4}},nil}
c["+4 to maximum number of Summoned Totems"]={{[1]={flags=0,keywordFlags=0,name="ActiveTotemLimit",type="BASE",value=4}},nil}
c["+4% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="DualWielding",[2]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
c["+4% Chance to Block Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
c["+4% Elemental Resistances while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=4}},nil}
c["+4% chance to Block Spell Damage while holding a Staff or Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingStaff",[2]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
c["+4% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=4}},nil}
c["+4% chance to Suppress Spell Damage per Fortification"]={{[1]={[1]={stat="FortificationStacks",type="PerStat"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=4}},nil}
c["+4% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=4}},nil}
c["+4% to Chaos Resistance per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=4}},nil}
c["+4% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=4}},nil}
c["+4% to Critical Strike Multiplier for each Mine Detonated"]={{[1]={flags=0,keywordFlags=8192,name="CritMultiplier",type="BASE",value=4}},"  for each  Detonated "}
c["+4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40%"]={{[1]={[1]={limit=40,limitTotal=true,type="Multiplier",var="MineDetonatedRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=4}},nil}
c["+4% to Damage Over Time Multiplier with Spell Skills"]={{[1]={flags=0,keywordFlags=131072,name="DotMultiplier",type="BASE",value=4}},nil}
c["+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped"]={{[1]={[1]={type="Multiplier",var="ElderItem"},flags=2048,keywordFlags=0,name="DotMultiplier",type="BASE",value=4}},nil}
c["+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=4}},nil}
c["+4% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=4}},nil}
c["+4% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=4}},nil}
c["+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=4}},nil}
c["+4% to Unarmed Melee Attack Critical Strike Chance"]={{[1]={flags=16777477,keywordFlags=0,name="CritChance",type="BASE",value=4}},nil}
c["+4% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=4}},nil}
c["+4% to all maximum Elemental Resistances during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=4}},nil}
c["+4% to all maximum Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=4}},nil}
c["+4% to maximum Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=4}},nil}
c["+40 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=40}},nil}
c["+40 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=40}},nil}
c["+40 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=40}},nil}
c["+40 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=40}},nil}
c["+40 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=40}},nil}
c["+40 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=40}},nil}
c["+40 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=40}},nil}
c["+40 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=40},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=40}},nil}
c["+40 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=40},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=40}},nil}
c["+40 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=40},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=40},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=40}},nil}
c["+40 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=40}},nil}
c["+40 to maximum Energy Shield per Allocated Journey Tattoo of the Soul"]={{[1]={[1]={type="Multiplier",var="JourneyTattooSoul"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="Multiplier:JourneyTattooSoul",type="BASE",value=1}},nil}
c["+40 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=40}},nil}
c["+40 to maximum Life for each Empty Red Socket on any Equipped Item"]={{[1]={[1]={type="Multiplier",var="EmptyRedSocketsInAnySlot"},flags=0,keywordFlags=0,name="Life",type="BASE",value=40}},nil}
c["+40 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=40}},nil}
c["+40 to maximum Mana for each Empty Blue Socket on any Equipped Item"]={{[1]={[1]={type="Multiplier",var="EmptyBlueSocketsInAnySlot"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=40}},nil}
c["+40% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier if Dexterity is higher than Intelligence"]={{[1]={[1]={type="Condition",var="DexHigherThanInt"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastEnfeeble"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier if you've gained a Power Charge Recently"]={{[1]={[1]={type="Condition",var="GainedPowerChargeRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier with Axes"]={{[1]={flags=65540,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Critical Strike Multiplier with Claws"]={{[1]={flags=262148,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Damage over Time Multiplier for Bleeding from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=40}},nil}
c["+40% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=40}},nil}
c["+40% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Global Critical Strike Multiplier while you have a Frenzy Charge"]={{[1]={[1]={type="Global"},[2]={stat="FrenzyCharges",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=40}},nil}
c["+40% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=40}},nil}
c["+40% to Maximum Effect of Shock"]={{[1]={flags=0,keywordFlags=0,name="ShockMax",type="BASE",value=40}},nil}
c["+40% to Quality of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="all",value=40}}},nil}
c["+40% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=40}},nil}
c["+400 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=400}},nil}
c["+400 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=400}},nil}
c["+400 to Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="BASE",value=400}},nil}
c["+400 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=400}},nil}
c["+400 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=400}},nil}
c["+4000 to Armour during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=4000}},nil}
c["+41 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=41}},nil}
c["+41% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=41}},nil}
c["+42% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=42}},nil}
c["+425 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=425}},nil}
c["+425 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=425}},nil}
c["+425 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=425}},nil}
c["+43 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=43}},nil}
c["+43% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=43}},nil}
c["+43% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=43}},nil}
c["+43% to Chaos Resistance while affected by Herald of Agony"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAgony"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=43}},nil}
c["+43% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=43}},nil}
c["+435 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=435}},nil}
c["+44 to Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="BASE",value=44}},nil}
c["+44 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=44}},nil}
c["+44% to Critical Strike Multiplier with Unarmed Melee Attack"]={{[1]={flags=16777472,keywordFlags=0,name="CritMultiplier",type="BASE",value=44}},nil}
c["+44% to Damage over Time Multiplier while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=44}},nil}
c["+45 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=45}},nil}
c["+45 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=45}},nil}
c["+45 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=45}},nil}
c["+45 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=45}},nil}
c["+45 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=45}},nil}
c["+45 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=45},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=45},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=45},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=45}},nil}
c["+45 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=45}},nil}
c["+45 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=45}},nil}
c["+45 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=45}},nil}
c["+45% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=45}},nil}
c["+45% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=45}},nil}
c["+45% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=45}},nil}
c["+45% to Critical Strike Multiplier with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="CritMultiplier",type="BASE",value=45}},nil}
c["+45% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=45}},nil}
c["+45% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=45}},nil}
c["+45% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=45}},nil}
c["+450 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=450}},nil}
c["+450 to Accuracy Rating while at Maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=450}},nil}
c["+450 to Accuracy against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="BASE",value=450}},nil}
c["+450 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=450}},nil}
c["+450 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=450}},nil}
c["+460 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=460}},nil}
c["+47 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=47}},nil}
c["+470 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=470}},nil}
c["+475 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=475}},nil}
c["+48 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=48}},nil}
c["+48 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=48}},nil}
c["+48% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=48}},nil}
c["+48% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=48}},nil}
c["+5 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=5}},nil}
c["+5 to Armour per 5 Evasion Rating on Equipped Shield"]={{[1]={[1]={div=5,stat="EvasionOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=5}},nil}
c["+5 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=5}},nil}
c["+5 to Dexterity per Allocated Mastery Passive Skill"]={{[1]={[1]={type="Multiplier",var="AllocatedMastery"},flags=0,keywordFlags=0,name="Dex",type="BASE",value=5}},nil}
c["+5 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=5}},nil}
c["+5 to Intelligence per Allocated Mastery Passive Skill"]={{[1]={[1]={type="Multiplier",var="AllocatedMastery"},flags=0,keywordFlags=0,name="Int",type="BASE",value=5}},nil}
c["+5 to Level of Socketed Aura Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="aura",value=5}}},nil}
c["+5 to Level of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=5}}},nil}
c["+5 to Level of Socketed Movement Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="movement",value=5}}},nil}
c["+5 to Level of Socketed Vaal Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="vaal",value=5}}},nil}
c["+5 to Level of all Spell Skill Gems"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="spell",[2]="skill"},value=5}}},nil}
c["+5 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=5}},nil}
c["+5 to Maximum Virulence"]={{[1]={flags=0,keywordFlags=0,name="Multiplier:VirulenceStacksMax",type="BASE",value=5}},nil}
c["+5 to Maximum number of Crab Barriers"]={{[1]={flags=0,keywordFlags=0,name="CrabBarriersMax",type="BASE",value=5}},nil}
c["+5 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=5}},nil}
c["+5 to Strength per Allocated Mastery Passive Skill"]={{[1]={[1]={type="Multiplier",var="AllocatedMastery"},flags=0,keywordFlags=0,name="Str",type="BASE",value=5}},nil}
c["+5 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=5}},nil}
c["+5 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=5}},nil}
c["+5 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=5}},nil}
c["+5 to maximum Valour"]={{[1]={flags=0,keywordFlags=0,name="MaximumValour",type="BASE",value=5}},nil}
c["+5 to maximum number of Summoned Totems"]={{[1]={flags=0,keywordFlags=0,name="ActiveTotemLimit",type="BASE",value=5}},nil}
c["+5% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Attack Damage while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers"]={{[1]={[1]={stat="CrabBarriers",threshold=10,type="StatThreshold"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=5}},nil}
c["+5% Chance to Block Spell Damage while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=5}},nil}
c["+5% Elemental Resistances while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=5}},nil}
c["+5% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=5}},nil}
c["+5% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=5}},nil}
c["+5% to Chaos Resistance per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=5}},nil}
c["+5% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=5}},nil}
c["+5% to Critical Strike Multiplier per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=5}},nil}
c["+5% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=5}},nil}
c["+5% to Damage over Time Multiplier for Poison per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=5}},nil}
c["+5% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=5}},nil}
c["+5% to Maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=5}},nil}
c["+5% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=5}},nil}
c["+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword"]={{[1]={[1]={type="Condition",varList={[1]="UsingAxe",[2]="UsingSword"}},flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=5}},nil}
c["+5% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=5}},nil}
c["+5% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=5}},nil}
c["+5% to all maximum Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=5}},nil}
c["+5% to maximum Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=5}},nil}
c["+5% to maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=5}},nil}
c["+5% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=5}},nil}
c["+5% to maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=5}},nil}
c["+50 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=50}},nil}
c["+50 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=50}},nil}
c["+50 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=50}},nil}
c["+50 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=50}},nil}
c["+50 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=50}},nil}
c["+50 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=50}},nil}
c["+50 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=50}},nil}
c["+50 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=50},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=50}},nil}
c["+50 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=50},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=50}},nil}
c["+50 to Total Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=50}},nil}
c["+50 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=50},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=50},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=50}},nil}
c["+50 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=50}},nil}
c["+50 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=50}},nil}
c["+50 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=50}},nil}
c["+50% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=50}},nil}
c["+50% Global Critical Strike Multiplier while you have no Frenzy Charges"]={{[1]={[1]={type="Global"},[2]={stat="FrenzyCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["+50% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=50}},nil}
c["+50% chance to be Shocked"]={{}," to be Shocked "}
c["+50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTaken",type="BASE",value=50}}," to be Shocked 40% of  as Lightning Damage "}
c["+50% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=50}},nil}
c["+50% to Chaos Resistance during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=50}},nil}
c["+50% to Chaos Resistance while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=50}},nil}
c["+50% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=50}},nil}
c["+50% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=50}},nil}
c["+50% to Critical Strike Multiplier against Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Stunned"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["+50% to Critical Strike Multiplier while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["+50% to Critical Strike Multiplier while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["+50% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=50}},nil}
c["+50% to Elemental Resistances during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=50}},nil}
c["+50% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=50}},nil}
c["+50% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=50}},nil}
c["+50% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["+50% to Global Critical Strike Multiplier while you have a Frenzy Charge"]={{[1]={[1]={type="Global"},[2]={stat="FrenzyCharges",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["+50% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=50}},nil}
c["+50% to Quality of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="all",value=50}}},nil}
c["+50% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=50}},nil}
c["+500 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=500}},nil}
c["+500 to Accuracy Rating while at Maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=500}},nil}
c["+500 to Accuracy against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="BASE",value=500}},nil}
c["+500 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=500}},nil}
c["+500 to Armour per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=500}},nil}
c["+500 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=500}},nil}
c["+500 to Evasion Rating while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=500}},nil}
c["+500 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=500}},nil}
c["+500 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=500}},nil}
c["+5000 to Armour while Frozen"]={{[1]={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=5000}},nil}
c["+51 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=51}},nil}
c["+51 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=51}},nil}
c["+52% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=52}},nil}
c["+53 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=53},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=53}},nil}
c["+53 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=53}},nil}
c["+53 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=53},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=53}},nil}
c["+53 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=53},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=53}},nil}
c["+53% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=53}},nil}
c["+55 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=55}},nil}
c["+55 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=55}},nil}
c["+55 to Maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=55}},nil}
c["+55 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=55}},nil}
c["+55 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=55}},nil}
c["+55 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=55}},nil}
c["+55% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=55}},nil}
c["+55% to Cold Resistance while affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=55}},nil}
c["+55% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=55}},nil}
c["+55% to Fire Resistance while affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=55}},nil}
c["+55% to Lightning Resistance while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=55}},nil}
c["+58 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=58}},nil}
c["+6 to Armour and Evasion Rating per 1% Chance to Block Attack Damage"]={{[1]={[1]={div=1,stat="BlockChance",type="PerStat"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="BASE",value=6}},nil}
c["+6 to Maximum Fortification"]={{[1]={flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=6}},nil}
c["+6 to Maximum Life per Elder Item Equipped"]={{[1]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="Life",type="BASE",value=6}},nil}
c["+6 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=6}},nil}
c["+6 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=6}},nil}
c["+6 to maximum number of Raging Spirits"]={{[1]={flags=0,keywordFlags=0,name="ActiveRagingSpiritLimit",type="BASE",value=6}},nil}
c["+6% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["+6% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["+6% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="DualWielding",[2]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["+6% Chance to Block Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["+6% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil}
c["+6% Chance to Block Spell Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil}
c["+6% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=6}},nil}
c["+6% to All Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=6}},nil}
c["+6% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=6}},nil}
c["+6% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=6}},nil}
c["+6% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=6}},nil}
c["+6% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=6}},nil}
c["+6% to Critical Strike Multiplier per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage Over Time Multiplier with Spell Skills"]={{[1]={flags=0,keywordFlags=131072,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier for Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier for Bleeding per Impale on Enemy"]={{[1]={[1]={actor="enemy",type="Multiplier",var="ImpaleStacks"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"]={{[1]={[1]={type="Condition",varList={[1]="UsingClaw",[2]="UsingDagger"}},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=1075838976,name="DotMultiplier",type="BASE",value=6}},nil}
c["+6% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=6}},nil}
c["+6% to Fire Damage over Time Multiplier with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDotMultiplier",type="BASE",value=6}},nil}
c["+6% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=6}},nil}
c["+6% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=6}},nil}
c["+6% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=6}},nil}
c["+6% to Physical Damage over Time Multiplier if you've Spent Life Recently"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="LifeSpentRecently"},flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=6}},nil}
c["+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=6}},nil}
c["+6% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=6}},nil}
c["+6% to all maximum Elemental Resistances during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=6}},nil}
c["+60 maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=60}},nil}
c["+60 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=60}},nil}
c["+60 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=60}},nil}
c["+60 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=60}},nil}
c["+60 to Maximum Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=60}},nil}
c["+60 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=60}},nil}
c["+60 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=60}},nil}
c["+60 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=60}},nil}
c["+60 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=60}},nil}
c["+60 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=60}},nil}
c["+60% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=60}},nil}
c["+60% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=60}},nil}
c["+60% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=60}},nil}
c["+60% to Cold Resistance while affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=60}},nil}
c["+60% to Critical Strike Multiplier for Spells if you haven't Killed Recently"]={{[1]={[1]={neg=true,type="Condition",var="KilledRecently"},flags=2,keywordFlags=0,name="CritMultiplier",type="BASE",value=60}},nil}
c["+60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=60}},nil}
c["+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently"]={{[1]={[1]={type="Condition",var="NonCritRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=60}},nil}
c["+60% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=60}},nil}
c["+60% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=60}},nil}
c["+60% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=60}},nil}
c["+60% to Fire Resistance while affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=60}},nil}
c["+60% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=60}},nil}
c["+60% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=60}},nil}
c["+60% to Lightning Resistance while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=60}},nil}
c["+60% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=60}},nil}
c["+600 Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="BASE",value=600}},nil}
c["+600 Strength and Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="BASE",value=600},[2]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=600}},nil}
c["+600 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=600}},nil}
c["+61% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=61}},nil}
c["+62 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=62}},nil}
c["+63% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=63}},nil}
c["+63% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=63}},nil}
c["+63% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=63}},nil}
c["+65 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=65}},nil}
c["+65 to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=65}},nil}
c["+65 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=65}},nil}
c["+65 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=65}},nil}
c["+65 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=65}},nil}
c["+650 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=650}},nil}
c["+650 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=650}},nil}
c["+665 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=665}},nil}
c["+68 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=68}},nil}
c["+68 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=68}},nil}
c["+69 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=69}},nil}
c["+7 to Level of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=7}}},nil}
c["+7 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=7}},nil}
c["+7% to All Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=7}},nil}
c["+7% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=7}},nil}
c["+7% to Quality of Socketed Support Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="support",value=7}}},nil}
c["+7% to Unarmed Melee Attack Critical Strike Chance"]={{[1]={flags=16777477,keywordFlags=0,name="CritChance",type="BASE",value=7}},nil}
c["+7% to all Elemental Resistances per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=7}},nil}
c["+70 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=70}},nil}
c["+70 to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=70}},nil}
c["+70 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=70}},nil}
c["+70 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=70}},nil}
c["+70 to Maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=70}},nil}
c["+70 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=70}},nil}
c["+70 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=70}},nil}
c["+70 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=70}},nil}
c["+70 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=70}},nil}
c["+70% to Damage over Time Multiplier for Bleeding from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=70}},nil}
c["+700 Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="BASE",value=700}},nil}
c["+700 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=700}},nil}
c["+700 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=700}},nil}
c["+72% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=72}},nil}
c["+73 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=73}},nil}
c["+75 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=75}},nil}
c["+75 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=75},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=75},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=75}},nil}
c["+75 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=75}},nil}
c["+75 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=75}},nil}
c["+75 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=75}},nil}
c["+75% Chance to Block Spell Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=75}},nil}
c["+75% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=75}},nil}
c["+75% to Critical Strike Multiplier during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=75}},nil}
c["+75% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=75}},nil}
c["+75% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=75}},nil}
c["+77% to Critical Strike Multiplier with Unarmed Melee Attack"]={{[1]={flags=16777472,keywordFlags=0,name="CritMultiplier",type="BASE",value=77}},nil}
c["+78 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=78}},nil}
c["+78 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=78}},nil}
c["+8 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=8}},nil}
c["+8 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=8}},nil}
c["+8 to Level of Socketed Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=8}}},nil}
c["+8 to Minimum Rage"]={{[1]={flags=0,keywordFlags=0,name="MinimumRage",type="BASE",value=8}},nil}
c["+8 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=8}},nil}
c["+8 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=8},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=8}},nil}
c["+8% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage if you've Stunned an Enemy Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage when in Off Hand"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage while Dual Wielding Claws"]={{[1]={[1]={type="Condition",var="DualWieldingClaws"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage while affected by Determination"]={{[1]={[1]={type="Condition",var="AffectedByDetermination"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Spell Damage if you've Cast a Spell Recently"]={{[1]={[1]={type="Condition",var="CastSpellRecently"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Spell Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Spell Damage while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}},nil}
c["+8% Chance to Block Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}},nil}
c["+8% chance to Evade Attack Hits while affected by Grace"]={{[1]={[1]={type="Condition",var="AffectedByGrace"},flags=0,keywordFlags=0,name="EvadeChance",type="BASE",value=8}},nil}
c["+8% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=8}},nil}
c["+8% chance to Suppress Spell Damage while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=8}},nil}
c["+8% chance to Suppress Spell Damage while affected by Haste"]={{[1]={[1]={type="Condition",var="AffectedByHaste"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=8}},nil}
c["+8% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=8}},nil}
c["+8% to Chaos Resistance per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=8}},nil}
c["+8% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=8}},nil}
c["+8% to Critical Strike Multiplier per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=8}},nil}
c["+8% to Critical Strike Multiplier with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritMultiplier",type="BASE",value=8}},nil}
c["+8% to Critical Strike Multiplier with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritMultiplier",type="BASE",value=8}},nil}
c["+8% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=8}},nil}
c["+8% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=8}},nil}
c["+8% to Quality of Socketed Support Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="support",value=8}}},nil}
c["+8% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=8}},nil}
c["+8% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=8}},nil}
c["+80 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=80}},nil}
c["+80 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=80}},nil}
c["+80 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=80}},nil}
c["+80 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=80}},nil}
c["+80 to Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=80}},nil}
c["+80 to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=80}},nil}
c["+80 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=80}},nil}
c["+80 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=80}},nil}
c["+80 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=80}},nil}
c["+80% to Critical Strike Multiplier for Spells if you haven't Killed Recently"]={{[1]={[1]={neg=true,type="Condition",var="KilledRecently"},flags=2,keywordFlags=0,name="CritMultiplier",type="BASE",value=80}},nil}
c["+80% to Critical Strike Multiplier with One Handed Melee Weapons"]={{[1]={flags=335544324,keywordFlags=0,name="CritMultiplier",type="BASE",value=80}},nil}
c["+80% to Damage over Time Multiplier for Bleeding from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=80}},nil}
c["+800 Armour if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=800}},nil}
c["+800 Armour while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=800}},nil}
c["+800 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=800}},nil}
c["+800 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=800}},nil}
c["+800 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=800}},nil}
c["+81% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=81}},nil}
c["+81% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=81}},nil}
c["+84 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=84}},nil}
c["+85 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=85}},nil}
c["+850 to Evasion Rating while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=850}},nil}
c["+850 to maximum Life if there are no Life Modifiers on other Equipped items"]={{[1]={[1]={allSlots=true,excludeSelf=true,itemSlot="{SlotName}",neg=true,searchCond="life",type="ItemCondition"},flags=0,keywordFlags=0,name="Life",type="BASE",value=850}},nil}
c["+88 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=88}},nil}
c["+88 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=88}},nil}
c["+88% to Cold Resistance when Socketed with a Green Gem"]={{[1]={[1]={keyword="dexterity",slotName="{SlotName}",sockets={[1]=1},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=88}}}},nil}
c["+88% to Fire Resistance when Socketed with a Red Gem"]={{[1]={[1]={keyword="strength",slotName="{SlotName}",sockets={[1]=1},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=88}}}},nil}
c["+88% to Lightning Resistance when Socketed with a Blue Gem"]={{[1]={[1]={keyword="intelligence",slotName="{SlotName}",sockets={[1]=1},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=88}}}},nil}
c["+9 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=9}},nil}
c["+9% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=9}},nil}
c["+9% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=9}},nil}
c["+9% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=9}},nil}
c["+90 maximum Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=90}},nil}
c["+90 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=90}},nil}
c["+90 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=90}},nil}
c["+90 to Evasion Rating and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="BASE",value=90}},nil}
c["+90 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=90}},nil}
c["+90 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=90},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=90},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=90},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=90}},nil}
c["+90 to maximum Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=90}},nil}
c["+90 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=90}},nil}
c["+90 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=90}},nil}
c["+90 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=90}},nil}
c["+90% to Global Critical Strike Multiplier"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=90}},nil}
c["+900 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=900}},nil}
c["+91% to Chaos Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ChaosDotMultiplier",type="BASE",value=91}},nil}
c["+91% to Cold Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ColdDotMultiplier",type="BASE",value=91}},nil}
c["+91% to Fire Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="FireDotMultiplier",type="BASE",value=91}},nil}
c["+91% to Physical Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDotMultiplier",type="BASE",value=91}},nil}
c["+92 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=92}},nil}
c["+92 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=92}},nil}
c["+92 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=92}},nil}
c["+95 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=95}},nil}
c["+96 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=96}},nil}
c["-1 Fire Damage taken from Hits per Mana Burn"]={{[1]={[1]={type="Multiplier",var="ManaBurnStacks"},flags=0,keywordFlags=0,name="FireDamageTakenWhenHit",type="BASE",value=-1}},nil}
c["-1 Physical Damage taken from Hits per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="PhysicalDamageTakenWhenHit",type="BASE",value=-1}},nil}
c["-1 Prefix Modifier allowed"]={{},nil}
c["-1 Suffix Modifier allowed"]={{},nil}
c["-1 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=-1}},nil}
c["-1 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=-1}},nil}
c["-1 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=-1}},nil}
c["-1 to maximum number of Golems"]={{[1]={flags=0,keywordFlags=0,name="ActiveGolemLimit",type="BASE",value=-1}},nil}
c["-1 to maximum number of Summoned Totems"]={{[1]={flags=0,keywordFlags=0,name="ActiveTotemLimit",type="BASE",value=-1}},nil}
c["-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=-1}},"  for every 200 Fire Damage taken from Hits Recently "}
c["-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently 20% of Cold Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=-1}},"  for every 200 Fire Damage taken from Hits Recently 20% of Cold Damage taken as Fire Damage "}
c["-10 Chaos Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTaken",type="BASE",value=-10}},nil}
c["-10 Physical Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenWhenHit",type="BASE",value=-10}},nil}
c["-10 Physical Damage taken from Projectile Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromProjectileAttacks",type="BASE",value=-10}},nil}
c["-10% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=-10}},nil}
c["-10% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-10}},nil}
c["-10% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-10}},nil}
c["-10% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-10}},nil}
c["-10% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=-10}},nil}
c["-10% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-10}},nil}
c["-10% to all maximum Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-10},[2]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=-10}},nil}
c["-10% to amount of Suppressed Spell Damage Prevented"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionEffect",type="BASE",value=-10}},nil}
c["-10% to maximum Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=-10}},nil}
c["-10% to maximum Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChanceMax",type="BASE",value=-10}},nil}
c["-100 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=-100}},nil}
c["-13 Physical Damage taken from Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-13}},nil}
c["-15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark"]={{[1]={[1]={type="Multiplier",var="BarkskinStacks"},flags=0,keywordFlags=0,name="FireDamageTakenFromSpells",type="BASE",value=-15},[2]={[1]={type="Multiplier",var="BarkskinStacks"},flags=0,keywordFlags=0,name="ColdDamageTakenFromSpells",type="BASE",value=-15},[3]={[1]={type="Multiplier",var="BarkskinStacks"},flags=0,keywordFlags=0,name="LightningDamageTakenFromSpells",type="BASE",value=-15}},nil}
c["-15 Physical Damage taken from Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-15}},nil}
c["-15% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=-15}},nil}
c["-15% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-15}},nil}
c["-15% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=-15}},nil}
c["-15% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-15}},nil}
c["-15% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-15}},nil}
c["-150 Fire Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTakenWhenHit",type="BASE",value=-150}},nil}
c["-16 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-16}},nil}
c["-18 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-18}},nil}
c["-2 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-2}},nil}
c["-2 Physical Damage taken from Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-2}},nil}
c["-2 Prefix Modifiers allowed"]={{},nil}
c["-2 Suffix Modifiers allowed"]={{},nil}
c["-2 to Accuracy Rating per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=-2}},nil}
c["-2 to Level of Socketed Skill Gems per Socketed Gem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={type="Multiplier",var="SocketedGemsIn{SlotName}"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="grants_active_skill",value=-2}}},nil}
c["-2 to Level of Socketed Support Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="support",value=-2}}},nil}
c["-2 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=-2}},nil}
c["-2 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=-2}},nil}
c["-2 to Total Mana Cost of Skills for each Corrupted Item Equipped"]={{[1]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=-2}},nil}
c["-2% chance to Suppress Spell Damage per Hit Suppressed Recently"]={{[1]={[1]={type="Multiplier",var="HitsSuppressedRecently"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=-2}},nil}
c["-20 Fire Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTakenWhenHit",type="BASE",value=-20}},nil}
c["-20% to Critical Strike Multiplier with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritMultiplier",type="BASE",value=-20}},nil}
c["-20% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-20}},nil}
c["-20% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=-20}},nil}
c["-20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-20}},nil}
c["-200 Fire Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTakenWhenHit",type="BASE",value=-200}},nil}
c["-25 Physical Damage taken from Projectile Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromProjectileAttacks",type="BASE",value=-25}},nil}
c["-25% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-25}},nil}
c["-25% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-25}},nil}
c["-3 to maximum Fortification"]={{[1]={flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=-3}},nil}
c["-30% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-30}},nil}
c["-30% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-30}},nil}
c["-30% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=-30}},nil}
c["-35 Chaos Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTaken",type="BASE",value=-35}},nil}
c["-4 Physical Damage taken from Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-4}},nil}
c["-4% to all Resistances for each Corrupted Item Equipped"]={{[1]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-4},[2]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-4}},nil}
c["-40 Chaos Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTaken",type="BASE",value=-40}},nil}
c["-40 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-40}},nil}
c["-40 Physical Damage taken from Hits by Animals"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenWhenHit",type="BASE",value=-40}},"  by Animals "}
c["-40% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-40}},nil}
c["-40% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-40}},nil}
c["-45 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-45}},nil}
c["-5 to Level of Socketed Non-Vaal Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="non-vaal",value=-5}}},nil}
c["-5 to Total Mana Cost of Skills while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=-5}},nil}
c["-5% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-5}},nil}
c["-5% to all Resistances for each Corrupted Item Equipped"]={{[1]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-5},[2]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-5}},nil}
c["-5% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-5}},nil}
c["-5% to all maximum Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-5},[2]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=-5}},nil}
c["-5% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=-5}},nil}
c["-50% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-50}},nil}
c["-50% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-50}},nil}
c["-500 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=-500}},nil}
c["-5000 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=-5000}},nil}
c["-6 to Total Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=-6}},nil}
c["-6% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-6}},nil}
c["-60 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-60}},nil}
c["-60% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=-60}},nil}
c["-65 Physical Damage taken from Projectile Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromProjectileAttacks",type="BASE",value=-65}},nil}
c["-7 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-7}},nil}
c["-70% to All Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-70}},nil}
c["-75% to All Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-75}},nil}
c["-8 to Total Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=-8}},nil}
c["-8% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-8}},nil}
c["-80 Physical Damage taken from Projectile Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromProjectileAttacks",type="BASE",value=-80}},nil}
c["0% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=0}},nil}
c["0% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=0}},nil}
c["0% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=0}},nil}
c["0% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=0}},nil}
c["0% increased Mana Burn rate"]={{[1]={flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=0}},nil}
c["0% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=0}},nil}
c["0% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=0}},nil}
c["0% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=0}},nil}
c["0% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0}},nil}
c["0% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0}},nil}
c["0% reduced Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-0}},nil}
c["0.2% of Attack Damage Leeched as Mana per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.2}},nil}
c["0.2% of Chaos Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Cold Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Damage Leeched as Life against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Damage Leeched as Life per Siphoning Charge"]={{[1]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Elemental Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Fire Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="FireDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Lightning Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.2}},nil}
c["0.2% of Physical Attack Damage Leeched as Mana per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.2}},nil}
c["0.2% of Physical Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.2}},nil}
c["0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy"]={{[1]={[1]={type="Multiplier",var="CurseOnEnemy"},flags=2,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=0.2}},nil}
c["0.3% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.3}},nil}
c["0.3% of Physical Attack Damage Leeched as Life per Red Socket"]={{[1]={[1]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.3}},nil}
c["0.3% of Physical Attack Damage Leeched as Mana per Blue Socket"]={{[1]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.3}},nil}
c["0.3% of Spell Damage Leeched as Energy Shield"]={{[1]={flags=2,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=0.3}},nil}
c["0.4% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.4}},nil}
c["0.4% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.4}},nil}
c["0.4% of Chaos Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageLifeLeech",type="BASE",value=0.4}},nil}
c["0.4% of Fire Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="FireDamageLifeLeech",type="BASE",value=0.4}},nil}
c["0.4% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.4}},nil}
c["0.4% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.4}},nil}
c["0.4% of Physical Attack Damage Leeched as Mana per Blue Socket"]={{[1]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.4}},nil}
c["0.5% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Attack Damage Leeched as Life against Maimed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Maimed"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Attack Damage Leeched as Life per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.5}},nil}
c["0.5% of Attack Damage Leeched as Mana against Poisoned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.5}},nil}
c["0.5% of Chaos Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="TotalCharges"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Damage dealt by your Totems is Leeched to you as Life"]={{[1]={flags=0,keywordFlags=16384,name="DamageLifeLeechToPlayer",type="BASE",value=0.5}},nil}
c["0.5% of Lightning Damage Leeched as Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageEnergyShieldLeech",type="BASE",value=0.5}},nil}
c["0.5% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.5}},nil}
c["0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block"]={{[1]={[1]={stat="ShieldBlockChance",threshold=30,type="StatThreshold"},flags=2,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.5% of Spell Damage Leeched as Life while you have Arcane Surge"]={{[1]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=2,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.5}},nil}
c["0.6% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Attack Damage Leeched as Life against Chilled enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=0.6}},nil}
c["0.6% of Cold Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Fire Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="FireDamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Lightning Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=0.6}},nil}
c["0.6% of Physical Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.6}},nil}
c["0.6% of Spell Damage Leeched as Energy Shield"]={{[1]={flags=2,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=0.6}},nil}
c["0.7% of Life Regenerated per second per Fragile Regrowth"]={{[1]={[1]={type="Multiplier",var="FragileRegrowthCount"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.7}},nil}
c["0.8% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.8}},nil}
c["0.8% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=0.8}},nil}
c["0.8% of Spell Damage Leeched as Energy Shield"]={{[1]={flags=2,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=0.8}},nil}
c["0.9% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.9}},nil}
c["1 Added Passive Skill is Adrenaline"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Adrenaline"}},nil}
c["1 Added Passive Skill is Advance Guard"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Advance Guard"}},nil}
c["1 Added Passive Skill is Aerialist"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Aerialist"}},nil}
c["1 Added Passive Skill is Aerodynamics"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Aerodynamics"}},nil}
c["1 Added Passive Skill is Agent of Destruction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Agent of Destruction"}},nil}
c["1 Added Passive Skill is Aggressive Defence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Aggressive Defence"}},nil}
c["1 Added Passive Skill is Alchemist"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Alchemist"}},nil}
c["1 Added Passive Skill is Ancestral Echo"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Ancestral Echo"}},nil}
c["1 Added Passive Skill is Ancestral Guidance"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Ancestral Guidance"}},nil}
c["1 Added Passive Skill is Ancestral Inspiration"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Ancestral Inspiration"}},nil}
c["1 Added Passive Skill is Ancestral Might"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Ancestral Might"}},nil}
c["1 Added Passive Skill is Ancestral Preservation"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Ancestral Preservation"}},nil}
c["1 Added Passive Skill is Ancestral Reach"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Ancestral Reach"}},nil}
c["1 Added Passive Skill is Antifreeze"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Antifreeze"}},nil}
c["1 Added Passive Skill is Antivenom"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Antivenom"}},nil}
c["1 Added Passive Skill is Arcane Adept"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Arcane Adept"}},nil}
c["1 Added Passive Skill is Arcane Heroism"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Arcane Heroism"}},nil}
c["1 Added Passive Skill is Arcane Pyrotechnics"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Arcane Pyrotechnics"}},nil}
c["1 Added Passive Skill is Arcing Shot"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Arcing Shot"}},nil}
c["1 Added Passive Skill is Assert Dominance"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Assert Dominance"}},nil}
c["1 Added Passive Skill is Astonishing Affliction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Astonishing Affliction"}},nil}
c["1 Added Passive Skill is Basics of Pain"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Basics of Pain"}},nil}
c["1 Added Passive Skill is Battle-Hardened"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Battle-Hardened"}},nil}
c["1 Added Passive Skill is Battlefield Dominator"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Battlefield Dominator"}},nil}
c["1 Added Passive Skill is Blacksmith"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blacksmith"}},nil}
c["1 Added Passive Skill is Blanketed Snow"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blanketed Snow"}},nil}
c["1 Added Passive Skill is Blast-Freeze"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blast-Freeze"}},nil}
c["1 Added Passive Skill is Blessed"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blessed"}},nil}
c["1 Added Passive Skill is Blessed Rebirth"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blessed Rebirth"}},nil}
c["1 Added Passive Skill is Blizzard Caller"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blizzard Caller"}},nil}
c["1 Added Passive Skill is Blood Artist"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blood Artist"}},nil}
c["1 Added Passive Skill is Bloodscent"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Bloodscent"}},nil}
c["1 Added Passive Skill is Blowback"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Blowback"}},nil}
c["1 Added Passive Skill is Bodyguards"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Bodyguards"}},nil}
c["1 Added Passive Skill is Born of Chaos"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Born of Chaos"}},nil}
c["1 Added Passive Skill is Brand Loyalty"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Brand Loyalty"}},nil}
c["1 Added Passive Skill is Brewed for Potency"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Brewed for Potency"}},nil}
c["1 Added Passive Skill is Broadside"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Broadside"}},nil}
c["1 Added Passive Skill is Brush with Death"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Brush with Death"}},nil}
c["1 Added Passive Skill is Brutal Infamy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Brutal Infamy"}},nil}
c["1 Added Passive Skill is Burden Projection"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Burden Projection"}},nil}
c["1 Added Passive Skill is Burning Bright"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Burning Bright"}},nil}
c["1 Added Passive Skill is Calamitous"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Calamitous"}},nil}
c["1 Added Passive Skill is Call to the Slaughter"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Call to the Slaughter"}},nil}
c["1 Added Passive Skill is Capacitor"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Capacitor"}},nil}
c["1 Added Passive Skill is Careful Handling"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Careful Handling"}},nil}
c["1 Added Passive Skill is Chilling Presence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Chilling Presence"}},nil}
c["1 Added Passive Skill is Chip Away"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Chip Away"}},nil}
c["1 Added Passive Skill is Circling Oblivion"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Circling Oblivion"}},nil}
c["1 Added Passive Skill is Clarity of Purpose"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Clarity of Purpose"}},nil}
c["1 Added Passive Skill is Cold Conduction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cold Conduction"}},nil}
c["1 Added Passive Skill is Cold to the Core"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cold to the Core"}},nil}
c["1 Added Passive Skill is Cold-Blooded Killer"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cold-Blooded Killer"}},nil}
c["1 Added Passive Skill is Combat Rhythm"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Combat Rhythm"}},nil}
c["1 Added Passive Skill is Compound Injury"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Compound Injury"}},nil}
c["1 Added Passive Skill is Confident Combatant"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Confident Combatant"}},nil}
c["1 Added Passive Skill is Conjured Wall"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Conjured Wall"}},nil}
c["1 Added Passive Skill is Conservation of Energy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Conservation of Energy"}},nil}
c["1 Added Passive Skill is Cooked Alive"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cooked Alive"}},nil}
c["1 Added Passive Skill is Corrosive Elements"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Corrosive Elements"}},nil}
c["1 Added Passive Skill is Cremator"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cremator"}},nil}
c["1 Added Passive Skill is Cry Wolf"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cry Wolf"}},nil}
c["1 Added Passive Skill is Cult-Leader"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Cult-Leader"}},nil}
c["1 Added Passive Skill is Daring Ideas"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Daring Ideas"}},nil}
c["1 Added Passive Skill is Dark Ideation"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Dark Ideation"}},nil}
c["1 Added Passive Skill is Dark Messenger"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Dark Messenger"}},nil}
c["1 Added Passive Skill is Darting Movements"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Darting Movements"}},nil}
c["1 Added Passive Skill is Deadly Repartee"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Deadly Repartee"}},nil}
c["1 Added Passive Skill is Deep Chill"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Deep Chill"}},nil}
c["1 Added Passive Skill is Deep Cuts"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Deep Cuts"}},nil}
c["1 Added Passive Skill is Destructive Aspect"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Destructive Aspect"}},nil}
c["1 Added Passive Skill is Devastator"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Devastator"}},nil}
c["1 Added Passive Skill is Disciples"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Disciples"}},nil}
c["1 Added Passive Skill is Disease Vector"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Disease Vector"}},nil}
c["1 Added Passive Skill is Disorienting Display"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Disorienting Display"}},nil}
c["1 Added Passive Skill is Disorienting Wounds"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Disorienting Wounds"}},nil}
c["1 Added Passive Skill is Distilled Perfection"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Distilled Perfection"}},nil}
c["1 Added Passive Skill is Doedre's Apathy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Doedre's Apathy"}},nil}
c["1 Added Passive Skill is Doedre's Gluttony"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Doedre's Gluttony"}},nil}
c["1 Added Passive Skill is Doedre's Spite"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Doedre's Spite"}},nil}
c["1 Added Passive Skill is Doryani's Lesson"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Doryani's Lesson"}},nil}
c["1 Added Passive Skill is Dragon Hunter"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Dragon Hunter"}},nil}
c["1 Added Passive Skill is Dread March"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Dread March"}},nil}
c["1 Added Passive Skill is Drive the Destruction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Drive the Destruction"}},nil}
c["1 Added Passive Skill is Eldritch Inspiration"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Eldritch Inspiration"}},nil}
c["1 Added Passive Skill is Electric Presence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Electric Presence"}},nil}
c["1 Added Passive Skill is Elegant Form"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Elegant Form"}},nil}
c["1 Added Passive Skill is Empowered Envoy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Empowered Envoy"}},nil}
c["1 Added Passive Skill is Endbringer"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Endbringer"}},nil}
c["1 Added Passive Skill is Enduring Composure"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Enduring Composure"}},nil}
c["1 Added Passive Skill is Enduring Focus"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Enduring Focus"}},nil}
c["1 Added Passive Skill is Enduring Ward"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Enduring Ward"}},nil}
c["1 Added Passive Skill is Energy From Naught"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Energy From Naught"}},nil}
c["1 Added Passive Skill is Essence Rush"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Essence Rush"}},nil}
c["1 Added Passive Skill is Eternal Suffering"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Eternal Suffering"}},nil}
c["1 Added Passive Skill is Evil Eye"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Evil Eye"}},nil}
c["1 Added Passive Skill is Expansive Might"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Expansive Might"}},nil}
c["1 Added Passive Skill is Expendability"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Expendability"}},nil}
c["1 Added Passive Skill is Expert Sabotage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Expert Sabotage"}},nil}
c["1 Added Passive Skill is Exploit Weakness"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Exploit Weakness"}},nil}
c["1 Added Passive Skill is Explosive Force"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Explosive Force"}},nil}
c["1 Added Passive Skill is Exposure Therapy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Exposure Therapy"}},nil}
c["1 Added Passive Skill is Eye of the Storm"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Eye of the Storm"}},nil}
c["1 Added Passive Skill is Eye to Eye"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Eye to Eye"}},nil}
c["1 Added Passive Skill is Fan of Blades"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fan of Blades"}},nil}
c["1 Added Passive Skill is Fan the Flames"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fan the Flames"}},nil}
c["1 Added Passive Skill is Fasting"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fasting"}},nil}
c["1 Added Passive Skill is Fearsome Warrior"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fearsome Warrior"}},nil}
c["1 Added Passive Skill is Feast of Flesh"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Feast of Flesh"}},nil}
c["1 Added Passive Skill is Feasting Fiends"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Feasting Fiends"}},nil}
c["1 Added Passive Skill is Feed the Fury"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Feed the Fury"}},nil}
c["1 Added Passive Skill is Fettle"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fettle"}},nil}
c["1 Added Passive Skill is Fire Attunement"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fire Attunement"}},nil}
c["1 Added Passive Skill is Flexible Sentry"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Flexible Sentry"}},nil}
c["1 Added Passive Skill is Flow of Life"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Flow of Life"}},nil}
c["1 Added Passive Skill is Follow-Through"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Follow-Through"}},nil}
c["1 Added Passive Skill is Forbidden Words"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Forbidden Words"}},nil}
c["1 Added Passive Skill is Force Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Force Multiplier"}},nil}
c["1 Added Passive Skill is Frantic Aspect"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Frantic Aspect"}},nil}
c["1 Added Passive Skill is Fuel the Fight"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Fuel the Fight"}},nil}
c["1 Added Passive Skill is Furious Assault"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Furious Assault"}},nil}
c["1 Added Passive Skill is Genius"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Genius"}},nil}
c["1 Added Passive Skill is Gladiator's Fortitude"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Gladiator's Fortitude"}},nil}
c["1 Added Passive Skill is Gladiatorial Combat"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Gladiatorial Combat"}},nil}
c["1 Added Passive Skill is Graceful Execution"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Graceful Execution"}},nil}
c["1 Added Passive Skill is Grand Design"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Grand Design"}},nil}
c["1 Added Passive Skill is Grim Oath"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Grim Oath"}},nil}
c["1 Added Passive Skill is Guerilla Tactics"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Guerilla Tactics"}},nil}
c["1 Added Passive Skill is Haemorrhage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Haemorrhage"}},nil}
c["1 Added Passive Skill is Haunting Shout"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Haunting Shout"}},nil}
c["1 Added Passive Skill is Heart of Iron"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Heart of Iron"}},nil}
c["1 Added Passive Skill is Heavy Hitter"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Heavy Hitter"}},nil}
c["1 Added Passive Skill is Heraldry"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Heraldry"}},nil}
c["1 Added Passive Skill is Hex Breaker"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Hex Breaker"}},nil}
c["1 Added Passive Skill is Hibernator"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Hibernator"}},nil}
c["1 Added Passive Skill is Hit and Run"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Hit and Run"}},nil}
c["1 Added Passive Skill is Holistic Health"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Holistic Health"}},nil}
c["1 Added Passive Skill is Holy Conquest"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Holy Conquest"}},nil}
c["1 Added Passive Skill is Hound's Mark"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Hound's Mark"}},nil}
c["1 Added Passive Skill is Hulking Corpses"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Hulking Corpses"}},nil}
c["1 Added Passive Skill is Improvisor"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Improvisor"}},nil}
c["1 Added Passive Skill is Insatiable Killer"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Insatiable Killer"}},nil}
c["1 Added Passive Skill is Inspired Oppression"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Inspired Oppression"}},nil}
c["1 Added Passive Skill is Insulated"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Insulated"}},nil}
c["1 Added Passive Skill is Intensity"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Intensity"}},nil}
c["1 Added Passive Skill is Introspection"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Introspection"}},nil}
c["1 Added Passive Skill is Invigorating Portents"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Invigorating Portents"}},nil}
c["1 Added Passive Skill is Iron Breaker"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Iron Breaker"}},nil}
c["1 Added Passive Skill is Lasting Impression"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Lasting Impression"}},nil}
c["1 Added Passive Skill is Lead By Example"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Lead By Example"}},nil}
c["1 Added Passive Skill is Life from Death"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Life from Death"}},nil}
c["1 Added Passive Skill is Liquid Inspiration"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Liquid Inspiration"}},nil}
c["1 Added Passive Skill is Lord of Drought"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Lord of Drought"}},nil}
c["1 Added Passive Skill is Low Tolerance"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Low Tolerance"}},nil}
c["1 Added Passive Skill is Mage Bane"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mage Bane"}},nil}
c["1 Added Passive Skill is Mage Hunter"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mage Hunter"}},nil}
c["1 Added Passive Skill is Magnifier"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Magnifier"}},nil}
c["1 Added Passive Skill is Martial Mastery"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Martial Mastery"}},nil}
c["1 Added Passive Skill is Martial Momentum"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Martial Momentum"}},nil}
c["1 Added Passive Skill is Martial Prowess"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Martial Prowess"}},nil}
c["1 Added Passive Skill is Master of Command"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Master of Command"}},nil}
c["1 Added Passive Skill is Master of Fear"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Master of Fear"}},nil}
c["1 Added Passive Skill is Master of Fire"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Master of Fire"}},nil}
c["1 Added Passive Skill is Master of the Maelstrom"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Master of the Maelstrom"}},nil}
c["1 Added Passive Skill is Master the Fundamentals"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Master the Fundamentals"}},nil}
c["1 Added Passive Skill is Mender's Wellspring"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mender's Wellspring"}},nil}
c["1 Added Passive Skill is Militarism"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Militarism"}},nil}
c["1 Added Passive Skill is Mindfulness"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mindfulness"}},nil}
c["1 Added Passive Skill is Misery Everlasting"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Misery Everlasting"}},nil}
c["1 Added Passive Skill is Mob Mentality"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mob Mentality"}},nil}
c["1 Added Passive Skill is Molten One's Mark"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Molten One's Mark"}},nil}
c["1 Added Passive Skill is Mortifying Aspect"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mortifying Aspect"}},nil}
c["1 Added Passive Skill is Mystical Ward"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Mystical Ward"}},nil}
c["1 Added Passive Skill is Natural Vigour"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Natural Vigour"}},nil}
c["1 Added Passive Skill is No Witnesses"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="No Witnesses"}},nil}
c["1 Added Passive Skill is Non-Flammable"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Non-Flammable"}},nil}
c["1 Added Passive Skill is Numbing Elixir"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Numbing Elixir"}},nil}
c["1 Added Passive Skill is One with the Shield"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="One with the Shield"}},nil}
c["1 Added Passive Skill is Openness"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Openness"}},nil}
c["1 Added Passive Skill is Opportunistic Fusilade"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Opportunistic Fusilade"}},nil}
c["1 Added Passive Skill is Overlord"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Overlord"}},nil}
c["1 Added Passive Skill is Overshock"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Overshock"}},nil}
c["1 Added Passive Skill is Overwhelming Malice"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Overwhelming Malice"}},nil}
c["1 Added Passive Skill is Paralysis"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Paralysis"}},nil}
c["1 Added Passive Skill is Peace Amidst Chaos"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Peace Amidst Chaos"}},nil}
c["1 Added Passive Skill is Peak Vigour"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Peak Vigour"}},nil}
c["1 Added Passive Skill is Phlebotomist"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Phlebotomist"}},nil}
c["1 Added Passive Skill is Powerful Assault"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Powerful Assault"}},nil}
c["1 Added Passive Skill is Powerful Ward"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Powerful Ward"}},nil}
c["1 Added Passive Skill is Practiced Caster"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Practiced Caster"}},nil}
c["1 Added Passive Skill is Precise Focus"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Precise Focus"}},nil}
c["1 Added Passive Skill is Precise Retaliation"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Precise Retaliation"}},nil}
c["1 Added Passive Skill is Pressure Points"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Pressure Points"}},nil}
c["1 Added Passive Skill is Primordial Bond"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Primordial Bond"}},nil}
c["1 Added Passive Skill is Prismatic Carapace"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Prismatic Carapace"}},nil}
c["1 Added Passive Skill is Prismatic Dance"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Prismatic Dance"}},nil}
c["1 Added Passive Skill is Prismatic Heart"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Prismatic Heart"}},nil}
c["1 Added Passive Skill is Prodigious Defence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Prodigious Defence"}},nil}
c["1 Added Passive Skill is Provocateur"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Provocateur"}},nil}
c["1 Added Passive Skill is Pure Agony"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Pure Agony"}},nil}
c["1 Added Passive Skill is Pure Aptitude"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Pure Aptitude"}},nil}
c["1 Added Passive Skill is Pure Guile"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Pure Guile"}},nil}
c["1 Added Passive Skill is Pure Might"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Pure Might"}},nil}
c["1 Added Passive Skill is Purposeful Harbinger"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Purposeful Harbinger"}},nil}
c["1 Added Passive Skill is Quick Getaway"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Quick Getaway"}},nil}
c["1 Added Passive Skill is Quick and Deadly"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Quick and Deadly"}},nil}
c["1 Added Passive Skill is Rattling Bellow"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Rattling Bellow"}},nil}
c["1 Added Passive Skill is Raze and Pillage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Raze and Pillage"}},nil}
c["1 Added Passive Skill is Readiness"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Readiness"}},nil}
c["1 Added Passive Skill is Remarkable"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Remarkable"}},nil}
c["1 Added Passive Skill is Rend"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Rend"}},nil}
c["1 Added Passive Skill is Renewal"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Renewal"}},nil}
c["1 Added Passive Skill is Repeater"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Repeater"}},nil}
c["1 Added Passive Skill is Replenishing Presence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Replenishing Presence"}},nil}
c["1 Added Passive Skill is Righteous Path"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Righteous Path"}},nil}
c["1 Added Passive Skill is Riot Queller"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Riot Queller"}},nil}
c["1 Added Passive Skill is Rot-Resistant"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Rot-Resistant"}},nil}
c["1 Added Passive Skill is Rote Reinforcement"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Rote Reinforcement"}},nil}
c["1 Added Passive Skill is Rotten Claws"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Rotten Claws"}},nil}
c["1 Added Passive Skill is Run Through"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Run Through"}},nil}
c["1 Added Passive Skill is Sadist"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Sadist"}},nil}
c["1 Added Passive Skill is Sage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Sage"}},nil}
c["1 Added Passive Skill is Sap Psyche"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Sap Psyche"}},nil}
c["1 Added Passive Skill is Savage Response"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Savage Response"}},nil}
c["1 Added Passive Skill is Savour the Moment"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Savour the Moment"}},nil}
c["1 Added Passive Skill is Scintillating Idea"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Scintillating Idea"}},nil}
c["1 Added Passive Skill is Seal Mender"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Seal Mender"}},nil}
c["1 Added Passive Skill is Second Skin"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Second Skin"}},nil}
c["1 Added Passive Skill is Seeker Runes"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Seeker Runes"}},nil}
c["1 Added Passive Skill is Self-Control"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Self-Control"}},nil}
c["1 Added Passive Skill is Self-Fulfilling Prophecy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Self-Fulfilling Prophecy"}},nil}
c["1 Added Passive Skill is Septic Spells"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Septic Spells"}},nil}
c["1 Added Passive Skill is Set and Forget"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Set and Forget"}},nil}
c["1 Added Passive Skill is Shifting Shadow"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Shifting Shadow"}},nil}
c["1 Added Passive Skill is Shrieking Bolts"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Shrieking Bolts"}},nil}
c["1 Added Passive Skill is Skeletal Atrophy"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Skeletal Atrophy"}},nil}
c["1 Added Passive Skill is Skullbreaker"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Skullbreaker"}},nil}
c["1 Added Passive Skill is Sleepless Sentries"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Sleepless Sentries"}},nil}
c["1 Added Passive Skill is Smite the Weak"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Smite the Weak"}},nil}
c["1 Added Passive Skill is Smoking Remains"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Smoking Remains"}},nil}
c["1 Added Passive Skill is Snaring Spirits"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Snaring Spirits"}},nil}
c["1 Added Passive Skill is Snowstorm"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Snowstorm"}},nil}
c["1 Added Passive Skill is Special Reserve"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Special Reserve"}},nil}
c["1 Added Passive Skill is Spiked Concoction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Spiked Concoction"}},nil}
c["1 Added Passive Skill is Spiteful Presence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Spiteful Presence"}},nil}
c["1 Added Passive Skill is Spring Back"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Spring Back"}},nil}
c["1 Added Passive Skill is Steady Torment"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Steady Torment"}},nil}
c["1 Added Passive Skill is Stoic Focus"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Stoic Focus"}},nil}
c["1 Added Passive Skill is Storm Drinker"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Storm Drinker"}},nil}
c["1 Added Passive Skill is Storm's Hand"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Storm's Hand"}},nil}
c["1 Added Passive Skill is Stormrider"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Stormrider"}},nil}
c["1 Added Passive Skill is Streamlined"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Streamlined"}},nil}
c["1 Added Passive Skill is Strike Leader"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Strike Leader"}},nil}
c["1 Added Passive Skill is Stubborn Student"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Stubborn Student"}},nil}
c["1 Added Passive Skill is Student of Decay"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Student of Decay"}},nil}
c["1 Added Passive Skill is Sublime Form"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Sublime Form"}},nil}
c["1 Added Passive Skill is Sublime Sensation"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Sublime Sensation"}},nil}
c["1 Added Passive Skill is Supercharge"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Supercharge"}},nil}
c["1 Added Passive Skill is Surefooted Striker"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Surefooted Striker"}},nil}
c["1 Added Passive Skill is Surging Vitality"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Surging Vitality"}},nil}
c["1 Added Passive Skill is Surprise Sabotage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Surprise Sabotage"}},nil}
c["1 Added Passive Skill is Tempered Arrowheads"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Tempered Arrowheads"}},nil}
c["1 Added Passive Skill is Tempt the Storm"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Tempt the Storm"}},nil}
c["1 Added Passive Skill is Thaumophage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Thaumophage"}},nil}
c["1 Added Passive Skill is Thunderstruck"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Thunderstruck"}},nil}
c["1 Added Passive Skill is Titanic Swings"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Titanic Swings"}},nil}
c["1 Added Passive Skill is Touch of Cruelty"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Touch of Cruelty"}},nil}
c["1 Added Passive Skill is Towering Threat"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Towering Threat"}},nil}
c["1 Added Passive Skill is Uncompromising"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Uncompromising"}},nil}
c["1 Added Passive Skill is Unholy Grace"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Unholy Grace"}},nil}
c["1 Added Passive Skill is Unrestrained Focus"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Unrestrained Focus"}},nil}
c["1 Added Passive Skill is Unspeakable Gifts"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Unspeakable Gifts"}},nil}
c["1 Added Passive Skill is Untouchable"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Untouchable"}},nil}
c["1 Added Passive Skill is Unwavering Focus"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Unwavering Focus"}},nil}
c["1 Added Passive Skill is Unwaveringly Evil"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Unwaveringly Evil"}},nil}
c["1 Added Passive Skill is Vast Power"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vast Power"}},nil}
c["1 Added Passive Skill is Veteran Defender"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Veteran Defender"}},nil}
c["1 Added Passive Skill is Vicious Bite"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vicious Bite"}},nil}
c["1 Added Passive Skill is Vicious Guard"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vicious Guard"}},nil}
c["1 Added Passive Skill is Vicious Skewering"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vicious Skewering"}},nil}
c["1 Added Passive Skill is Victim Maker"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Victim Maker"}},nil}
c["1 Added Passive Skill is Vile Reinvigoration"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vile Reinvigoration"}},nil}
c["1 Added Passive Skill is Vital Focus"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vital Focus"}},nil}
c["1 Added Passive Skill is Vivid Hues"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Vivid Hues"}},nil}
c["1 Added Passive Skill is Volatile Presence"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Volatile Presence"}},nil}
c["1 Added Passive Skill is Wall of Muscle"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wall of Muscle"}},nil}
c["1 Added Passive Skill is Warning Call"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Warning Call"}},nil}
c["1 Added Passive Skill is Wasting Affliction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wasting Affliction"}},nil}
c["1 Added Passive Skill is Weight Advantage"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Weight Advantage"}},nil}
c["1 Added Passive Skill is Wicked Pall"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wicked Pall"}},nil}
c["1 Added Passive Skill is Widespread Destruction"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Widespread Destruction"}},nil}
c["1 Added Passive Skill is Will Shaper"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Will Shaper"}},nil}
c["1 Added Passive Skill is Wind-up"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wind-up"}},nil}
c["1 Added Passive Skill is Winter Prowler"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Winter Prowler"}},nil}
c["1 Added Passive Skill is Wish for Death"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wish for Death"}},nil}
c["1 Added Passive Skill is Wizardry"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wizardry"}},nil}
c["1 Added Passive Skill is Wound Aggravation"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wound Aggravation"}},nil}
c["1 Added Passive Skill is Wrapped in Flame"]={{[1]={flags=0,keywordFlags=0,name="ClusterJewelNotable",type="LIST",value="Wrapped in Flame"}},nil}
c["1 Rage Regenerated for every 25 Mana Regeneration per Second"]={{[1]={[1]={div=25,stat="ManaRegen",type="PerStat"},flags=0,keywordFlags=0,name="RageRegen",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["1 to 4 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=4}},nil}
c["1 to 6 Added Attack Lightning Damage per 200 Accuracy Rating"]={{[1]={[1]={div=200,stat="Accuracy",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={div=200,stat="Accuracy",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=6}},nil}
c["1% Increased Attack Speed per Fortification"]={{[1]={[1]={stat="FortificationStacks",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["1% additional Elemental Damage Reduction per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ElementalDamageReduction",type="BASE",value=1}},nil}
c["1% additional Physical Damage Reduction from Hits per Siphoning Charge"]={{[1]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=0,name="PhysicalDamageReductionWhenHit",type="BASE",value=1}},nil}
c["1% additional Physical Damage Reduction per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=1}},nil}
c["1% additional Physical Damage Reduction per Minion, up to 10%"]={{[1]={[1]={limit=10,limitTotal=true,type="Multiplier",var="SummonedMinion"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=1}},nil}
c["1% increased Area of Effect of Area Skills per 20 Intelligence"]={{[1]={[1]={div=20,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=1}},nil}
c["1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%"]={{[1]={[1]={div=50,limit=100,limitTotal=true,stat="ManaUnreserved",type="PerStat"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=1}},nil}
c["1% increased Area of Effect per Enemy killed recently, up to 50%"]={{[1]={[1]={limit=50,limitTotal=true,type="Multiplier",var="EnemyKilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=1}},nil}
c["1% increased Armour per 16 Strength when in Off Hand"]={{[1]={[1]={div=16,stat="Str",type="PerStat"},[2]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="Armour",type="INC",value=1}},nil}
c["1% increased Armour per 50 Reserved Mana"]={{[1]={[1]={div=50,stat="ManaReserved",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="INC",value=1}},nil}
c["1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating"]={{[1]={[1]={div=200,stat="LowestOfArmourAndEvasion",type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Attack Damage per 450 Armour"]={{[1]={[1]={div=450,stat="Armour",type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Attack Damage per 450 Evasion Rating"]={{[1]={[1]={div=450,stat="Evasion",type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Attack Speed per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["1% increased Attack Speed per 150 Accuracy Rating"]={{[1]={[1]={div=150,stat="Accuracy",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["1% increased Attack Speed per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["1% increased Bleed Duration per 12 Intelligence"]={{[1]={[1]={div=12,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=1}},nil}
c["1% increased Chaos Damage per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=1}},nil}
c["1% increased Cold Damage per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=1}},nil}
c["1% increased Cold Damage per 25 Intelligence"]={{[1]={[1]={div=25,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=1}},nil}
c["1% increased Cold Damage per 25 Strength"]={{[1]={[1]={div=25,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=1}},nil}
c["1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower"]={{[1]={[1]={stat="Str",type="PerStat"},[2]={type="Condition",var="IntHigherThanStr"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=1},[2]={[1]={stat="Int",type="PerStat"},[2]={neg=true,type="Condition",var="IntHigherThanStr"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=1}},nil}
c["1% increased Damage per 1% Chance to Block Attack Damage"]={{[1]={[1]={div=1,stat="BlockChance",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Damage per 15 Dexterity"]={{[1]={[1]={div=15,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Damage per 5 of your lowest Attribute"]={{[1]={[1]={div=5,stat="LowestAttribute",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Damage per 8 Strength when in Main Hand"]={{[1]={[1]={div=8,stat="Str",type="PerStat"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Damage taken per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=1}},nil}
c["1% increased Elemental Damage per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=1}},nil}
c["1% increased Elemental Damage per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=1}},nil}
c["1% increased Energy Shield per 10 Strength"]={{[1]={[1]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=1}},nil}
c["1% increased Evasion Rating per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=1}},nil}
c["1% increased Evasion Rating per 5 Intelligence"]={{[1]={[1]={div=5,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=1}},nil}
c["1% increased Fire Damage per 20 Strength"]={{[1]={[1]={div=20,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=1}},nil}
c["1% increased Fishing Line Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=1}}," Fishing Line  "}
c["1% increased Flask Charges gained per Mana Burn on you"]={{[1]={[1]={type="Multiplier",var="ManaBurnStacks"},flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=1}},nil}
c["1% increased Lightning Damage per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=1}},nil}
c["1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage"]={{[1]={[1]={div=1,stat="SpellBlockChance",type="PerStat"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=1}},nil}
c["1% increased Maximum Life per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="Life",type="INC",value=1}},nil}
c["1% increased Maximum Mana per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="Mana",type="INC",value=1}},nil}
c["1% increased Melee Physical Damage per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=1}},nil}
c["1% increased Minion Attack and Cast Speed per 10 Devotion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Speed",type="INC",value=1}}}},nil}
c["1% increased Movement Speed per 5 Rage"]={{[1]={[1]={div=5,type="Multiplier",var="Rage"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["1% increased Movement Speed per 600 Evasion Rating, up to 75%"]={{[1]={[1]={div=600,limit=75,limitTotal=true,stat="Evasion",type="PerStat"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["1% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["1% increased Movement Speed per Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["1% increased Projectile Attack Damage per 200 Accuracy Rating"]={{[1]={[1]={div=200,stat="Accuracy",type="PerStat"},flags=1025,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Projectile Damage per 16 Dexterity"]={{[1]={[1]={div=16,stat="Dex",type="PerStat"},flags=1024,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Rarity of Items found per 15 Rampage Kills"]={{[1]={[1]={div=15,limit=66.666666666667,limitTotal=true,type="Multiplier",var="Rampage"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=1}},nil}
c["1% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=1}},nil}
c["1% increased Spell Damage per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=1}},nil}
c["1% increased effect of Non-Curse Auras per 10 Devotion"]={{[1]={[1]={neg=true,skillType=79,type="SkillType"},[2]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=1}},nil}
c["1% less Damage taken per Grasping Vine"]={{[1]={[1]={type="Multiplier",var="GraspingVinesCount"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-1}},nil}
c["1% less Elemental Damage taken per Raised Zombie"]={{[1]={[1]={stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="MORE",value=-1}},nil}
c["1% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Attack Damage Leeched as Life against Chilled enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Attack Damage Leeched as Life on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="DamageManaLeech",type="BASE",value=1}},nil}
c["1% of Attack Damage leeched as Life against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Cold Damage Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage Dealt by your Minions is Leeched to you as Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="BASE",value=1}}}},"  Dealt by your s is Leeched to you as Life "}
c["1% of Damage Dealt by your Minions is Leeched to you as Life Minions gain 40% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageGainAsEnergyShield",type="BASE",value=1}}}},"  Dealt by your s is Leeched to you as Life Minions gain 40% of Maximum Life  "}
c["1% of Damage Leeched as Energy Shield against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=1}},nil}
c["1% of Damage Leeched as Life against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage Leeched as Life against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage Leeched as Life against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage Leeched as Life for Skills used by Totems"]={{[1]={flags=0,keywordFlags=16384,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage Leeched as Mana against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="DamageManaLeech",type="BASE",value=1}},nil}
c["1% of Damage Leeched as Mana against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="DamageManaLeech",type="BASE",value=1}},nil}
c["1% of Damage against Frozen Enemies Leeched as Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage dealt by your Mines is Leeched to you as Life"]={{[1]={flags=0,keywordFlags=8192,name="DamageLifeLeechToPlayer",type="BASE",value=1}},nil}
c["1% of Damage is taken from Mana before Life per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=1}},nil}
c["1% of Damage leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Damage leeched as Life while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=1}},nil}
c["1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life"]={{[1]={flags=1,keywordFlags=16384,name="PhysicalDamage",type="BASE",value=1}},"  dealt by your s is Leeched to you as Life "}
c["1% of Physical Attack Damage leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=1}},nil}
c["1% of Spell Damage Leeched as Energy Shield"]={{[1]={flags=2,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=1}},nil}
c["1% reduced Elemental Damage taken from Hits per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ElementalDamageTakenWhenHit",type="INC",value=-1}},nil}
c["1% reduced Mana Cost of Skills per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-1}},nil}
c["1.2% of Damage Leeched as Life on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1.2}},nil}
c["1.2% of Damage leeched as Life while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1.2}},nil}
c["1.2% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=1.2}},nil}
c["1.25% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=1.25}},nil}
c["1.5% of Damage leeched as Life while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1.5}},nil}
c["1.5% of Evasion Rating is Regenerated as Life per second while Focused"]={{[1]={[1]={percent=1.5,stat="Evasion",type="PercentStat"},[2]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=1}},nil}
c["1.5% of Fire Damage Leeched as Life while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="FireDamageLifeLeech",type="BASE",value=1.5}},nil}
c["1.5% of Lightning Damage is Leeched as Energy Shield while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="LightningDamageEnergyShieldLeech",type="BASE",value=1.5}},nil}
c["1.5% of Lightning Damage is Leeched as Mana while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="LightningDamageManaLeech",type="BASE",value=1.5}},nil}
c["1.5% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=1.5}},nil}
c["1.5% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=1.5}},nil}
c["1.5% of Physical Damage prevented from Hits in the past"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=1.5}},"  prevented from Hits in the past "}
c["1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageMitigatedLifePseudoRecoup",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalDamageMitigatedLifePseudoRecoupDuration",type="BASE",value="10"}},nil}
c["1.6% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=1.6}},nil}
c["10 to 24 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=24}},nil}
c["10 to 25 Added Attack Chaos Damage per 100 Maximum Mana"]={{[1]={[1]={div=100,stat="Mana",type="PerStat"},flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=10},[2]={[1]={div=100,stat="Mana",type="PerStat"},flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=25}},nil}
c["10% Chance for Traps to Trigger an additional time"]={{},"  to Trigger an additional time "}
c["10% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["10% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["10% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}},nil}
c["10% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}},nil}
c["10% Chance to Cause Monster to Flee on Block"]={{}," to Cause Monster to Flee on Block "}
c["10% Chance to Cause Monster to Flee on Block 1% of Damage Leeched as Life against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=10}}," to Cause Monster to Flee on Block 1% of  Leeched as Life  "}
c["10% Chance to Cause Monster to Flee on Block 100% Chance to Cause Monster to Flee on Block"]={{}," to Cause Monster to Flee on Block 100% Chance to Cause Monster to Flee on Block "}
c["10% Chance to Cause Monsters to Flee"]={{}," to Cause Monsters to Flee "}
c["10% Chance to Cause Monsters to Flee Drops Shocked Ground while moving, lasting 2 seconds"]={{}," to Cause Monsters to Flee Drops Shocked Ground , lasting 2 seconds "}
c["10% Chance to Inflict Cold Exposure on Hit with Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdExposureChance",type="BASE",value=10}},nil}
c["10% Chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=10}},nil}
c["10% Global chance to Blind Enemies on hit"]={{},"%  chance to Blind Enemies on hit "}
c["10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit"]={{},"%  chance to Blind Enemies on hit Blind does not affect your Chance to Hit "}
c["10% additional Physical Damage Reduction while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=10}},nil}
c["10% chance for Energy Shield Recharge to start when you Link to a target"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=10}}," for  Recharge to start when you Link to a target "}
c["10% chance for Energy Shield Recharge to start when you Link to a target Link Skills have 20% increased Buff Effect if you have Linked to a target Recently"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=10}}," for  Recharge to start when you Link to a target  have 20% increased Buff Effect if you have Linked to a target Recently "}
c["10% chance for Energy Shield Recharge to start when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=10}}," for  Recharge to start when you use a Skill "}
c["10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=10}}," for  Recharge to start when you use a Skill Eldritch Battery "}
c["10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit"]={{[1]={flags=0,keywordFlags=0,name="ImpaleAdditionalDurationChance",type="BASE",value=10}},nil}
c["10% chance that if you would gain a Crab Barrier, you instead gain up to"]={{}," that if you would gain a Crab Barrier, you instead gain up to "}
c["10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers"]={{[1]={flags=0,keywordFlags=0,name="CrabBarriersMax",type="BASE",value=10}}," that if you would gain a Crab Barrier, you instead gain up to your  "}
c["10% chance to Aggravate Bleeding on targets you Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Hit  "}
c["10% chance to Avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=10}},nil}
c["10% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=10}},nil}
c["10% chance to Avoid Elemental Ailments while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=10}},nil}
c["10% chance to Avoid being Chilled"]={{[1]={flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=10}},nil}
c["10% chance to Avoid being Frozen"]={{[1]={flags=0,keywordFlags=0,name="AvoidFreeze",type="BASE",value=10}},nil}
c["10% chance to Avoid being Poisoned"]={{[1]={flags=0,keywordFlags=0,name="AvoidPoison",type="BASE",value=10}},nil}
c["10% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=10}},nil}
c["10% chance to Blind Enemies on Hit"]={{}," to Blind Enemies  "}
c["10% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["10% chance to Blind Enemies on hit"]={{}," to Blind Enemies  "}
c["10% chance to Blind nearby Enemies when you use an Elemental Skill"]={{}," to Blind nearby Enemies when you use an Elemental Skill "}
c["10% chance to Block Attack Damage if you've used a Retaliation Skill Recently"]={{[1]={[1]={type="Condition",var="UsedRetaliationRecently"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["10% chance to Block Spell Damage if you've used a Retaliation Skill Recently"]={{[1]={[1]={type="Condition",var="UsedRetaliationRecently"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}},nil}
c["10% chance to Cause Monsters to Flee"]={{}," to Cause Monsters to Flee "}
c["10% chance to Cause Monsters to Flee Damage Penetrates 20% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=10}}," to Cause Monsters to Flee  Penetrates 20% Lightning Resistance "}
c["10% chance to Cause Monsters to Flee Melee Attacks cause Bleeding"]={{}," to Cause Monsters to Flee  Attacks cause Bleeding "}
c["10% chance to Cover Enemies in Ash on Hit"]={{}," to Cover Enemies in Ash  "}
c["10% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Enfeeble",triggered=true}}},nil}
c["10% chance to Curse non-Cursed Enemies with a random Hex on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,triggered=true}}},nil}
c["10% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=10}},nil}
c["10% chance to Freeze during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=10}},nil}
c["10% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=10}},nil}
c["10% chance to Freeze, Shock and Ignite while affected by a Herald"]={{[1]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=10},[2]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=10},[3]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=10}},nil}
c["10% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies  "}
c["10% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=10}},nil}
c["10% chance to Ignite during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=10}},nil}
c["10% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=10}},nil}
c["10% chance to Impale Enemies on Hit with Axes or Swords"]={{[1]={[1]={modFlags=4259840,type="ModFlagOr"},flags=4,keywordFlags=0,name="ImpaleChance",type="BASE",value=10}},nil}
c["10% chance to Impale Enemies on Hit with Two Handed Weapons"]={{[1]={flags=536870916,keywordFlags=0,name="ImpaleChance",type="BASE",value=10}},nil}
c["10% chance to Knock Enemies Back on hit"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=10}},nil}
c["10% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=10}},nil}
c["10% chance to Poison on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PoisonChance",type="BASE",value=10}},nil}
c["10% chance to Poison on Hit with Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="PoisonChance",type="BASE",value=10}},nil}
c["10% chance to Poison per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=10}},nil}
c["10% chance to Recover 10% of Mana when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=10}}," to Recover 10% of  when you use a Skill "}
c["10% chance to Recover 10% of Mana when you use a Skill When you leave your Banner's Area, recover 25% of the Valour consumed for that Banner"]={{[1]={flags=512,keywordFlags=0,name="Mana",type="BASE",value=10}}," to Recover 10% of  when you use a Skill When you leave your Banner's , recover 25% of the Valour consumed for that Banner "}
c["10% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=10}},nil}
c["10% chance to Shock during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=10}},nil}
c["10% chance to Steal Power, Frenzy, and Endurance Charges on Hit"]={{}," to Steal Power, Frenzy, and Endurance Charges  "}
c["10% chance to Steal Power, Frenzy, and Endurance Charges on Hit 30% reduced Endurance, Frenzy and Power Charge Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=4,keywordFlags=0,name="PowerChargesDuration",type="BASE",value=10}}," to Steal Power, Frenzy, and Endurance Charges  30% reduced Endurance,and  "}
c["10% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}},nil}
c["10% chance to Taunt Enemies on Projectile Hit"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=10}}," to Taunt Enemies on  Hit "}
c["10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="BloodRage",triggerChance=10,triggered=true}}},nil}
c["10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=18,skillId="AnimateGuardiansWeapon",triggerChance=10,triggered=true}}},nil}
c["10% chance to Trigger Level 8 Summon Raging Spirit on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=8,skillId="SummonRagingSpirit",triggerChance=10,triggered=true}}},nil}
c["10% chance to Trigger Summon Spirit of Akoya on Kill"]={{}," to Trigger Summon Spirit of Akoya  "}
c["10% chance to Trigger Summon Spirit of Akoya on Kill +20 to all Attributes"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Str",type="BASE",value=10},[2]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Dex",type="BASE",value=10},[3]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Int",type="BASE",value=10},[4]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="All",type="BASE",value=10}}," to Trigger Summon Spirit of Akoya  +20 to  "}
c["10% chance to avoid Projectiles"]={{[1]={flags=0,keywordFlags=0,name="AvoidProjectilesChance",type="BASE",value=10}},nil}
c["10% chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=10}},nil}
c["10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds"]={{}," to create Consecrated Ground , lasting 4 seconds "}
c["10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds 40% increased Melee Damage with Hits at Close Range"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Condition",var="AtCloseRange"},flags=67109120,keywordFlags=262144,name="Damage",type="BASE",value=10}}," to create Consecrated Ground , lasting 4 seconds 40% increased    "}
c["10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"]={{}," to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds "}
c["10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="BASE",value=10}}," to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds s of Consecrated Ground you create Linger  "}
c["10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="BASE",value=10}}," to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds s of Consecrated Ground you create Linger  Nearby Enemies take 10% increased Elemental Damage "}
c["10% chance to create a Smoke Cloud on Kill"]={{}," to create a Smoke Cloud  "}
c["10% chance to create a Smoke Cloud when Hit"]={{}," to create a Smoke Cloud when Hit "}
c["10% chance to create a Smoke Cloud when Hit 25% chance to create a Smoke Cloud when Hit"]={{}," to create a Smoke Cloud when Hit 25% chance to create a Smoke Cloud when Hit "}
c["10% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastVulnerability"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=10}},nil}
c["10% chance to deal Double Damage while you have at least 200 Strength"]={{[1]={[1]={stat="Str",threshold=200,type="StatThreshold"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=10}},nil}
c["10% chance to double Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="DoubleEnemyStunDurationChance",type="BASE",value=10}},nil}
c["10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when Leech is removed by Filling Unreserved  "}
c["10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when Leech is removed by Filling Unreserved  10% chance to gain Onslaught  when Leech is removed by Filling Unreserved Life "}
c["10% chance to gain Arcane Surge when you Hit a Unique enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["10% chance to gain Arcane Surge when you Kill an Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["10% chance to gain Chaotic Might for 10 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:ChaoticMight",type="FLAG",value=true}},nil}
c["10% chance to gain Elusive on Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
c["10% chance to gain Elusive on Kill"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
c["10% chance to gain Onslaught for 10 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life"]={{[1]={flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"  when Leech is removed by Filling Unreserved  "}
c["10% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["10% chance to gain Phasing for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["10% chance to gain Unholy Might for 4 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},nil}
c["10% chance to gain a Frenzy Charge on Hit"]={nil,"a Frenzy Charge on Hit "}
c["10% chance to gain a Frenzy Charge on Hit Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=4,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"aCharge  Gain   on Hit  "}
c["10% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill"]={nil,"a Frenzy Charge  10% chance to gain a Power Charge  "}
c["10% chance to gain a Frenzy Charge when you Hit your Marked Enemy"]={nil,"a Frenzy Charge when you Hit your Marked Enemy "}
c["10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage"]={nil,"a Power Charge if you Knock an Enemy Back with Melee Damage "}
c["10% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "}
c["10% chance to gain a Power Charge on Critical Strike 10% chance to gain Elusive on Critical Strike"]={nil,"a Power Charge 10% chance to  on Critical Strike "}
c["10% chance to gain a Power Charge on Critical Strike 10% chance to gain Elusive on Critical Strike Damage from your Critical Strikes cannot be Reflected"]={nil,"a Power Charge 10% chance to  on Critical Strike Damage from your Critical Strikes cannot be Reflected "}
c["10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike"]={nil,"a Power Charge 20% chance to gain a Power Charge on Non-Critical Strike "}
c["10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges"]={nil,"a Power Charge 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges "}
c["10% chance to gain a Power Charge on Critical Strike with Wands"]={nil,"a Power Charge with Wands "}
c["10% chance to gain a Power Charge on Kill"]={nil,"a Power Charge  "}
c["10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge"]={nil,"a Power Charge  5% increased Projectile Speed  "}
c["10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger"]={nil,"a Power Charge on Non-Critical Strike with a Claw or Dagger "}
c["10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web"]={nil,"a Power Charge on hitting an Enemy affected by a Spider's Web "}
c["10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web 10% chance to Poison per Power Charge"]={nil,"a Power Charge on hitting an Enemy affected by a Spider's Web 10% chance to Poison  "}
c["10% chance to gain a Power Charge when you Shock a Chilled Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},"a Power Charge when you Shock a  Enemy "}
c["10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=262144,name="Condition:Chilled",type="FLAG",value=true}},"a Power Charge when you Shock a  Enemy 25% increased    "}
c["10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},[2]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=262144,name="Condition:Chilled",type="FLAG",value=true}},"a Power Charge when you Shock a  Enemy 25% increased    25% increased Lightning Damage with Hits  "}
c["10% chance to gain a Power Charge when you Stun with Melee Damage"]={nil,"a Power Charge when you Stun with Melee Damage "}
c["10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy"]={nil,"a Power Charge  "}
c["10% chance to gain a Power, Frenzy or Endurance Charge on Kill"]={nil,"a Power, Frenzy or Endurance Charge  "}
c["10% chance to gain a Power, Frenzy or Endurance Charge on Kill 15% chance to gain a Power, Frenzy or Endurance Charge on Kill"]={nil,"a Power, Frenzy or Endurance Charge  15% chance to gain a Power, Frenzy or Endurance Charge  "}
c["10% chance to gain an Endurance Charge on Kill while holding a Shield"]={nil,"an Endurance Charge   "}
c["10% chance to gain an Endurance Charge on Melee Critical Strike"]={nil,"an Endurance Charge on Melee Critical Strike "}
c["10% chance to gain an Endurance Charge when you Block"]={nil,"an Endurance Charge when you Block "}
c["10% chance to gain an Endurance Charge when you Block 20% chance to gain an Endurance Charge when you Block"]={nil,"an Endurance Charge when you Block 20% chance to gain an Endurance Charge when you Block "}
c["10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps is Triggered by an Enemy"]={nil,"an Endurance, Frenzy or Power Charge when any of your Traps is Triggered by an Enemy "}
c["10% chance to grant a Frenzy Charge to nearby Allies on Kill"]={{}," to grant aCharge to nearby Allies  "}
c["10% chance to grant a Power Charge to nearby Allies on Kill"]={{}," to grant a Power Charge to nearby Allies  "}
c["10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit"]={{}," to grant a Power Charge to nearby Allies  5% chance to grant aCharge to nearby Allies  "}
c["10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="ColdExposureChance",type="BASE",value=10}},nil}
c["10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="FireExposureChance",type="BASE",value=10}},nil}
c["10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="LightningExposureChance",type="BASE",value=10}},nil}
c["10% chance to remove 1 Mana Burn on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=10}}," to remove 1  Burn  "}
c["10% chance to take 50% less Area Damage from Hits"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="BASE",value=10}}," to take 50% less   from Hits "}
c["10% chance to take 50% less Area Damage from Hits 30% chance to Taunt on Hit"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="BASE",value=10}}," to take 50% less   from Hits 30% chance to Taunt on Hit "}
c["10% chance to throw up to 1 additional Trap or Mine"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowCount",type="BASE",value=0.1},[2]={flags=0,keywordFlags=0,name="MineThrowCount",type="BASE",value=0.1}},nil}
c["10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable"]={{}," when you use a Retaliation Skill for a different Retaliation Skill to become Usable "}
c["10% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=10}},nil}
c["10% increased Accuracy Rating with Axes"]={{[1]={flags=65540,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Accuracy Rating with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Accuracy Rating with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Action Speed while affected by Haste"]={{[1]={[1]={type="Condition",var="AffectedByHaste"},flags=0,keywordFlags=0,name="ActionSpeed",type="INC",value=10}},nil}
c["10% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["10% increased Area of Effect of Area Skills"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["10% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["10% increased Area of Effect per second you've been stationary, up to a maximum of 50%"]={{[1]={[1]={limit=50,limitTotal=true,type="Multiplier",var="StationarySeconds"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["10% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=10}},nil}
c["10% increased Armour per Red Socket on Main Hand Weapon"]={{[1]={[1]={type="Multiplier",var="RedSocketInWeapon 1"},flags=0,keywordFlags=0,name="Armour",type="INC",value=10}},nil}
c["10% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Attack Physical Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed if you have at least 600 Strength"]={{[1]={[1]={stat="Str",threshold=600,type="StatThreshold"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently"]={{[1]={[1]={type="Condition",var="HitRecentlyWithWeapon"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed if you've cast a Mark Spell Recently"]={{[1]={[1]={type="Condition",var="CastMarkRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed with Axes"]={{[1]={flags=65541,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed with Claws"]={{[1]={flags=262149,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed with Two Handed Melee Weapons"]={{[1]={flags=603979781,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack Speed with Wands"]={{[1]={flags=8388613,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attack and Cast Speed if you've summoned a Totem Recently"]={{[1]={[1]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=10},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=10},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=10}},nil}
c["10% increased Brand Attachment range"]={{[1]={flags=0,keywordFlags=0,name="BrandAttachmentRange",type="INC",value=10}},nil}
c["10% increased Brand Damage"]={{[1]={flags=0,keywordFlags=1048576,name="Damage",type="INC",value=10}},nil}
c["10% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"]={{[1]={[1]={limit=120,limitTotal=true,type="Multiplier",var="ShockedNonShockedEnemyRecently"},flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=10}},nil}
c["10% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Cast Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Cast Speed if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Cast Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=10}},nil}
c["10% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=10}},nil}
c["10% increased Cold Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTaken",type="INC",value=10}},nil}
c["10% increased Cooldown Recovery Rate for Stance Skills"]={{[1]={[1]={skillType=104,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=10}},nil}
c["10% increased Cooldown Recovery Rate for throwing Traps"]={{[1]={flags=0,keywordFlags=4096,name="CooldownRecovery",type="INC",value=10}},nil}
c["10% increased Cooldown Recovery of Travel Skills per Frenzy Charge"]={{[1]={[1]={skillType=90,type="SkillType"},[2]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=10}},nil}
c["10% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Strike Chance for each Mine Detonated"]={{[1]={flags=0,keywordFlags=8192,name="CritChance",type="INC",value=10}},"  for each  Detonated "}
c["10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100%"]={{[1]={[1]={limit=100,limitTotal=true,type="Multiplier",var="MineDetonatedRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage for each type of Abyssal Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewelType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage for each unlinked Socket in Equipped Two Handed Weapon"]={{[1]={[1]={type="Multiplier",var="UnlinkedSocketInWeapon 1"},[2]={type="Condition",var="UsingTwoHandedWeapon"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage per Freeze, Shock and Ignite on Enemy"]={{[1]={[1]={type="Multiplier",var="FreezeShockIgniteOnEnemy"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage per Summoned Golem"]={{[1]={[1]={stat="ActiveGolemLimit",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage taken"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}},nil}
c["10% increased Damage taken from Ghosts"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}},"  from Ghosts "}
c["10% increased Damage taken from Skeletons"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},"  from s "}
c["10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},"  from s 10% increased Damage taken from Ghosts "}
c["10% increased Damage taken while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}},nil}
c["10% increased Damage taken while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}},nil}
c["10% increased Damage while affected by a Herald"]={{[1]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage while wielding a Wand"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Attack Skills while Fortified"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with One Handed Weapons"]={{[1]={flags=268435460,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Poison per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=10}},nil}
c["10% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=10}},nil}
c["10% increased Duration of Ailments inflicted while wielding a Bow"]={{[1]={[1]={type="Condition",var="UsingBow"},flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=10}},nil}
c["10% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=10}},nil}
c["10% increased Effect of Arcane Surge on you per"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=10}},"  per "}
c["10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50%"]={{[1]={[1]={div=200,limit=50,limitTotal=true,type="Multiplier",var="ManaSpentRecently"},flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=10}},nil}
c["10% increased Effect of Buffs on you"]={{[1]={flags=0,keywordFlags=0,name="BuffEffectOnSelf",type="INC",value=10}},nil}
c["10% increased Effect of Cold Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=10}},nil}
c["10% increased Effect of Consecrated Ground you create"]={{[1]={flags=0,keywordFlags=0,name="ConsecratedGroundEffect",type="INC",value=10}},nil}
c["10% increased Effect of Elusive on you per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=10}},nil}
c["10% increased Effect of Herald Buffs on you"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=10}},nil}
c["10% increased Effect of Impales you inflict with Two Handed Weapons"]={{[1]={flags=536870916,keywordFlags=0,name="ImpaleEffect",type="INC",value=10}},nil}
c["10% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=10}},nil}
c["10% increased Effect of Non-Curse Auras from your Skills on Enemies"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="DebuffEffect",type="INC",value=10},[2]={[1]={skillName="Death Aura",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=10}},nil}
c["10% increased Effect of Non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=10},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=10},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=10},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=10},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=10}},nil}
c["10% increased Effect of Shrine Buffs on you"]={{[1]={flags=0,keywordFlags=0,name="ShrineBuffEffect",type="INC",value=10}},nil}
c["10% increased Effect of Tailwind on you per Gale Force"]={{[1]={[1]={type="Multiplier",var="GaleForce"},flags=0,keywordFlags=0,name="TailwindEffectOnSelf",type="INC",value=10}},nil}
c["10% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=10}},nil}
c["10% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=10}},nil}
c["10% increased Elemental Damage per Sextant affecting the area"]={{[1]={[1]={type="Multiplier",var="Sextant"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=10}},nil}
c["10% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=10}},nil}
c["10% increased Elemental Damage with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="ElementalDamage",type="INC",value=10}},nil}
c["10% increased Elemental Damage with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="ElementalDamage",type="INC",value=10}},nil}
c["10% increased Elusive Effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=10}},nil}
c["10% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=10}},nil}
c["10% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=10}},nil}
c["10% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=10}},nil}
c["10% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=10}},nil}
c["10% increased Evasion Rating per Green Socket on Main Hand Weapon"]={{[1]={[1]={type="Multiplier",var="GreenSocketInWeapon 1"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=10}},nil}
c["10% increased Evasion per 500 Maximum Mana"]={{[1]={[1]={div=500,stat="Mana",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=10}},nil}
c["10% increased Experience Gain of Corrupted Gems"]={{}," Experience Gain of Corrupted Gems "}
c["10% increased Experience Gain of Corrupted Gems Corrupted"]={{}," Experience Gain of Corrupted Gems Corrupted "}
c["10% increased Experience Gain of Gems"]={{}," Experience Gain of Gems "}
c["10% increased Experience Gain of Gems 20% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=10}}," Experience Gain of Gems 20% increased  "}
c["10% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=10}},nil}
c["10% increased Fire Damage taken"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTaken",type="INC",value=10}},nil}
c["10% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=10}},nil}
c["10% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=10}},nil}
c["10% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=10}},nil}
c["10% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=10}},nil}
c["10% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=10}},nil}
c["10% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=10}},nil}
c["10% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=10}},nil}
c["10% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=10}},nil}
c["10% increased Mana Cost of Skills during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=10}},nil}
c["10% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=10}},nil}
c["10% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=10}},nil}
c["10% increased Mana Regeneration Rate Per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=10}},nil}
c["10% increased Mana Reservation Efficiency of Curse Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=2,name="ManaReservationEfficiency",type="INC",value=10}},nil}
c["10% increased Mana Reservation Efficiency of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=10}},nil}
c["10% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=10}},nil}
c["10% increased Mana Reservation Efficiency of Skills that throw Mines"]={{[1]={flags=0,keywordFlags=8192,name="ManaReservationEfficiency",type="INC",value=10}},nil}
c["10% increased Mana Reservation Efficiency of Stance Skills"]={{[1]={[1]={skillType=104,type="SkillType"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=10}},nil}
c["10% increased Maximum Life if no Equipped Items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="CorruptedItem"},flags=0,keywordFlags=0,name="Life",type="INC",value=10}},nil}
c["10% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%"]={{[1]={[1]={limit=60,limitTotal=true,type="Multiplier",var="AffectedByWarcryBuffDuration"},flags=256,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Melee Physical Damage"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed for each Poison on you up to a maximum of 50%"]={{[1]={[1]={limit=50,limitTotal=true,type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed for you and nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}}}},nil}
c["10% increased Movement Speed if you have used a Vaal Skill Recently"]={{[1]={[1]={type="Condition",var="UsedVaalSkillRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed if you haven't taken Damage Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed if you've Hit an Enemy Recently"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently"]={{[1]={[1]={type="Condition",var="HitRecentlyWithWeapon"},[2]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed if you've cast a Mark Spell Recently"]={{[1]={[1]={type="Condition",var="CastMarkRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed while under no Flask Effects"]={{[1]={[1]={neg=true,type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed while you have at least two Linked targets"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="LinkedTargets"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Physical Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Physical Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Physical Damage taken"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=10}},nil}
c["10% increased Physical Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Physical Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Physical Damage with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=10}},nil}
c["10% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=10}},nil}
c["10% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=10}},nil}
c["10% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=10}},nil}
c["10% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=10}},nil}
c["10% increased Scorching Ray beam length"]={{},"beam length "}
c["10% increased Skeleton Attack Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=10}}}},nil}
c["10% increased Skeleton Cast speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=10}}}},nil}
c["10% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=10}},nil}
c["10% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Spell Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=2,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=2,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=10}},nil}
c["10% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=10}},nil}
c["10% increased Stun Duration on Enemies per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=10}},nil}
c["10% increased Stun Duration with Staves on Enemies"]={{[1]={flags=2097156,keywordFlags=0,name="EnemyStunDuration",type="INC",value=10}},nil}
c["10% increased Stun Duration with Two Handed Melee Weapons on Enemies"]={{[1]={flags=603979780,keywordFlags=0,name="EnemyStunDuration",type="INC",value=10}},nil}
c["10% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}},nil}
c["10% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=10}},nil}
c["10% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=10}},nil}
c["10% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=10}},nil}
c["10% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=10}},nil}
c["10% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=10}},nil}
c["10% increased Wand Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=8388612,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Warcry Buff Effect"]={{[1]={flags=0,keywordFlags=4,name="BuffEffect",type="INC",value=10}},nil}
c["10% increased Warcry Duration"]={{[1]={flags=0,keywordFlags=4,name="Duration",type="INC",value=10}},nil}
c["10% increased effect of Arcane Surge on you per Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=10}},nil}
c["10% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=10}},nil}
c["10% increased effect of Non-Curse Auras from your Skills on your Minions"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffectOnSelf",type="INC",value=10}}}},nil}
c["10% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=10}},nil}
c["10% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=10}},nil}
c["10% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=10}},nil}
c["10% less Damage Taken from Damage over Time"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenOverTime",type="MORE",value=-10}},nil}
c["10% less Physical Damage Taken while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="MORE",value=-10}},nil}
c["10% less Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="MORE",value=-10}},nil}
c["10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%"]={{[1]={[1]={limit="30",limitTotal=true,type="Multiplier",var="CastLast8Seconds"},flags=1,keywordFlags=0,name="Damage",type="MORE",value=10}},nil}
c["10% more Attack speed with Offhand"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=10}},nil}
c["10% more Damage if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=10}},nil}
c["10% more Damage taken if you haven't Consumed a Corpse Recently"]={{[1]={[1]={neg=true,type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=10}},nil}
c["10% more Damage with Hits and Ailments against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=10}},nil}
c["10% more Maximum Life if you have at least 6 Life Masteries allocated"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="AllocatedLifeMastery"},flags=0,keywordFlags=0,name="Life",type="MORE",value=10}},nil}
c["10% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=10}},nil}
c["10% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=10}},nil}
c["10% more Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="MORE",value=10}},nil}
c["10% more chance to Evade Attacks if you have been Hit by an Attack Recently"]={{[1]={[1]={type="Condition",var="BeenHitByAttackRecently"},flags=0,keywordFlags=0,name="EvadeChance",type="MORE",value=10}},nil}
c["10% more maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="MORE",value=10}},nil}
c["10% of Damage from Hits is taken from your Spectres' Life before you"]={{[1]={flags=0,keywordFlags=0,name="takenFromSpectresBeforeYou",type="BASE",value=10}},nil}
c["10% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=10}},nil}
c["10% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=10}},nil}
c["10% of Damage taken from Mana before Life while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=10}},nil}
c["10% of Damage taken from Stunning Hits is Recovered as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="BASE",value=10}},"  from Stunning Hits is Recovered as Life "}
c["10% of Damage you Reflect to Enemies when Hit is gained as Life"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=10}},"  you Reflect to Enemies when Hit is gained as Life "}
c["10% of Elemental taken as Chaos Damage if 4 Hunter Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="ElementalDamageTakenAsChaos",type="BASE",value=10}},nil}
c["10% of Fire Damage from Hits taken as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsPhysical",type="BASE",value=10}},nil}
c["10% of Leech is Instant per Equipped Claw"]={{[1]={[1]={type="Multiplier",var="ClawItem"},flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=10},[2]={[1]={type="Multiplier",var="ClawItem"},flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=10},[3]={[1]={type="Multiplier",var="ClawItem"},flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=10}},nil}
c["10% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=10}},nil}
c["10% of Physical Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=10}},nil}
c["10% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=10}},nil}
c["10% of Physical Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=10}},nil}
c["10% of Physical Damage from Hits taken as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsChaos",type="BASE",value=10}},nil}
c["10% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"]={{[1]={[1]={type="Condition",var="AffectedByPurityofIce"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=10}},nil}
c["10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"]={{[1]={[1]={type="Condition",var="AffectedByPurityofFire"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=10}},nil}
c["10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"]={{[1]={[1]={type="Condition",var="AffectedByPurityofLightning"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsLightning",type="BASE",value=10}},nil}
c["10% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="PhysicalDamageTakenAsCold",type="BASE",value=10}},nil}
c["10% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="PhysicalDamageTakenAsFire",type="BASE",value=10}},nil}
c["10% of Physical Damage taken as Lightning Damage if 4 Crusader Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="PhysicalDamageTakenAsLightning",type="BASE",value=10}},nil}
c["10% reduced Armour per 50 Strength"]={{[1]={[1]={div=50,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="INC",value=-10}},nil}
c["10% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-10}},nil}
c["10% reduced Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=-10},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=-10},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=-10},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=-10}},nil}
c["10% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-10}},nil}
c["10% reduced Chance to Block Attack and Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=-10},[2]={flags=0,keywordFlags=0,name="SpellBlockChance",type="INC",value=-10}},nil}
c["10% reduced Character Size"]={{}," Character Size "}
c["10% reduced Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-10}},nil}
c["10% reduced Damage over Time Taken while you have at least 20 Fortification"]={{[1]={[1]={stat="FortificationStacks",threshold=20,type="StatThreshold"},flags=0,keywordFlags=0,name="DamageTakenOverTime",type="INC",value=-10}},nil}
c["10% reduced Damage taken while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-10}},nil}
c["10% reduced Effect of Chill and Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-10},[2]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-10}},nil}
c["10% reduced Effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-10}},nil}
c["10% reduced Elemental Ailment Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-10}},nil}
c["10% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-10}},nil}
c["10% reduced Enemy Stun Threshold with Bows"]={{[1]={flags=131076,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-10}},nil}
c["10% reduced Enemy Stun Threshold with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-10}},nil}
c["10% reduced Enemy Stun Threshold with this Weapon"]={{}," Enemy Stun Thresh "}
c["10% reduced Enemy Stun Threshold with this Weapon Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="Life",type="INC",value=-10}}," Enemy Stun Thresh Enemies Taunted by your Warcries Explode on death, dealing 8% of their  as Chaos Damage "}
c["10% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-10}},nil}
c["10% reduced Frenzy Charge Duration per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=-10}},nil}
c["10% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-10}},nil}
c["10% reduced Mana Cost of Curse Skills"]={{[1]={flags=0,keywordFlags=2,name="ManaCost",type="INC",value=-10}},nil}
c["10% reduced Mana Cost of Link Skills"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-10}},nil}
c["10% reduced Mana Cost of Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-10}},nil}
c["10% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-10}},nil}
c["10% reduced Mana Cost of Skills while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-10}},nil}
c["10% reduced Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=-10}},nil}
c["10% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-10}},nil}
c["10% reduced Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=-10}},nil}
c["10% reduced Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=-10}},nil}
c["10% reduced Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=-10}},nil}
c["10% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-10}},nil}
c["10% reduced Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=-10}},nil}
c["10% reduced Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=-10}},nil}
c["10% reduced Trap Duration"]={{[1]={flags=0,keywordFlags=0,name="TrapDuration",type="INC",value=-10}},nil}
c["10% reduced maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=-10}},nil}
c["10% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-10}},nil}
c["100% Chance to Cause Monster to Flee on Block"]={{}," to Cause Monster to Flee on Block "}
c["100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=100}}," to Cause Monster to Flee on Block +20%  Attack Damage  "}
c["100% Increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=100}},nil}
c["100% Increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=100}},nil}
c["100% Increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% Increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=100}},nil}
c["100% Increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=100}},nil}
c["100% Increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=100}},nil}
c["100% More Damage with Arrow Hits at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=131076,keywordFlags=0,name="Damage",type="MORE",value=100}},nil}
c["100% chance to Avoid Blind"]={{[1]={flags=0,keywordFlags=0,name="AvoidBlind",type="BASE",value=100}},nil}
c["100% chance to Avoid being Chilled during Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=100}},nil}
c["100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing"]={{[1]={flags=0,keywordFlags=0,name="AvoidIgnite",type="BASE",value=100}}," , Chilled or Frozen with Her Blessing "}
c["100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing"]={{[1]={flags=0,keywordFlags=0,name="AvoidIgnite",type="BASE",value=100}}," , Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing "}
c["100% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=100},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=100}},nil}
c["100% chance to Trigger Level 1 Raise Spiders on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="RaiseSpiders",triggerChance=100,triggered=true}}},nil}
c["100% chance to create Consecrated Ground when you Block"]={{}," to create Consecrated Ground when you Block "}
c["100% chance to create Desecrated Ground when you Block"]={{}," to create Desecrated Ground when you Block "}
c["100% increased Accuracy Rating when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=100}},nil}
c["100% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=100}},nil}
c["100% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=100}},nil}
c["100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=100}},"   if Equipped Helmet, "}
c["100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet, Gloves and Boots all have Armour and Energy Shield"]={{[1]={[1]={stat="ArmourOnGloves",threshold=1,type="StatThreshold"},[2]={stat="EnergyShieldOnGloves",threshold=1,type="StatThreshold"},[3]={stat="ArmourOnHelmet",threshold=1,type="StatThreshold"},[4]={stat="EnergyShieldOnHelmet",threshold=1,type="StatThreshold"},[5]={stat="ArmourOnBoots",threshold=1,type="StatThreshold"},[6]={stat="EnergyShieldOnBoots",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="Body ArmourESAndArmour",type="INC",value=100}},nil}
c["100% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=100}},nil}
c["100% increased Armour from Equipped Boots and Gloves"]={{[1]={[1]={slotNameList={[1]="Gloves",[2]="Boots"},type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=100}},nil}
c["100% increased Aspect of the Avian Buff Effect"]={{[1]={[1]={skillName="Aspect of the Avian",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["100% increased Attack Critical Strike Chance while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=100}},nil}
c["100% increased Blind duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=100}}," Blind  "}
c["100% increased Burning Damage if you've Ignited an Enemy Recently"]={{[1]={[1]={type="Condition",var="IgnitedEnemyRecently"},flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=100}},nil}
c["100% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=100}},nil}
c["100% increased Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="ChargeDuration",type="INC",value=100}},nil}
c["100% increased Charge Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeRecovery",type="INC",value=100}},nil}
c["100% increased Charges gained by Other Flasks during Effect"]={{}," Charges gained by Other Flasks  "}
c["100% increased Charges gained by Other Flasks during Effect 100% increased Charges gained by Other Flasks during Effect"]={{}," Charges gained by Other Flasks  100% increased Charges gained by Other Flasks  "}
c["100% increased Charges gained by Other Flasks during Effect Gains no Charges during Effect of any Overflowing Chalice Flask"]={{}," Charges gained by Other Flasks  Gains no Charges  of any Overflowing Chalice Flask "}
c["100% increased Charges per Use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=100}},nil}
c["100% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=100}},nil}
c["100% increased Chill Duration on Enemies when in Off Hand"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=100}},nil}
c["100% increased Claw Physical Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=262148,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Cold Damage while your Off Hand is empty"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance against Enemies on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance for Spells per Raised Spectre"]={{[1]={[1]={stat="ActiveSpectreLimit",type="PerStat"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Strike Chance with arrows that Fork"]={{[1]={[1]={stat="ForkRemaining",threshold=1,type="StatThreshold"},[2]={stat="PierceCount",threshold=0,type="StatThreshold",upper=true},flags=131072,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Hits and Ailments against Hindered Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Hindered"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Ignite inflicted on Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=8388608,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Poison if you have at least 300 Dexterity"]={{[1]={[1]={stat="Dex",threshold=300,type="StatThreshold"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Vaal Skills"]={{[1]={flags=0,keywordFlags=512,name="Damage",type="INC",value=100}},nil}
c["100% increased Damage with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="Damage",type="INC",value=100}},nil}
c["100% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=100}},nil}
c["100% increased Duration of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=100}},"  of Curses on you "}
c["100% increased Duration of Curses on you +5% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=100}},"  of Curses on you +5% Chance to Block "}
c["100% increased Duration of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=100},[2]={flags=0,keywordFlags=0,name="EnemySapDuration",type="INC",value=100}},nil}
c["100% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["100% increased Effect of Buffs your Ancestor Totems grant while Active"]={{[1]={[1]={skillNameList={[1]="Ancestral Warchief",[2]="Ancestral Protector",[3]="Earthbreaker"},type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["100% increased Effect of Chill you inflict while Leeching Mana"]={{[1]={[1]={type="Condition",var="LeechingMana"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=100}},nil}
c["100% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="corruptedMagicJewelIncEffect",value=100}}},nil}
c["100% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=100},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=100}},nil}
c["100% increased Effect of Shocks you inflict while Leeching Energy Shield"]={{[1]={[1]={type="Condition",var="LeechingEnergyShield"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=100}},nil}
c["100% increased Effect of Socketed Abyss Jewels"]={{[1]={flags=0,keywordFlags=0,name="SocketedJewelEffect",type="INC",value=100}},nil}
c["100% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=100}},nil}
c["100% increased Elemental Damage with Melee Weapons"]={{[1]={flags=67108864,keywordFlags=0,name="ElementalDamage",type="INC",value=100}},nil}
c["100% increased Endurance, Frenzy and Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=100},[2]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=100},[3]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=100}},nil}
c["100% increased Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=100}},nil}
c["100% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=100}},nil}
c["100% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=100}},nil}
c["100% increased Energy Shield from Equipped Helmet"]={{[1]={[1]={slotName="Helmet",type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=100}},nil}
c["100% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating from Equipped Body Armour"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"]={{[1]={[1]={type="Condition",var="EnergyShieldRechargePastTwoSec"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating while you have Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=100}},nil}
c["100% increased Explicit Modifier magnitudes"]={{}," Explicit Modifier magnitudes "}
c["100% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=100}},nil}
c["100% increased Fire Damage if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=100}},nil}
c["100% increased Fire Damage with Hits and Ailments against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=100}},nil}
c["100% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=100}},nil}
c["100% increased Global Armour while you have no Energy Shield"]={{[1]={[1]={type="Global"},[2]={neg=true,type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="Armour",type="INC",value=100}},nil}
c["100% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=100}},nil}
c["100% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Ignite Duration on You"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=100}},nil}
c["100% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=100}},nil}
c["100% increased Life Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=100}},nil}
c["100% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=100}},nil}
c["100% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=100}},nil}
c["100% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=100}},nil}
c["100% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=100}},nil}
c["100% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=100}},nil}
c["100% increased Maximum Recovery per Life Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechInstance",type="INC",value=100}},nil}
c["100% increased Melee Physical Damage against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Mirage Archer Duration"]={{[1]={flags=0,keywordFlags=0,name="MirageArcherDuration",type="INC",value=100}},nil}
c["100% increased Onslaught Effect"]={{[1]={flags=0,keywordFlags=0,name="OnslaughtEffect",type="INC",value=100}},nil}
c["100% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Physical Damage while Frozen"]={{[1]={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Physical Damage while you have Resolute Technique"]={{[1]={[1]={type="Condition",var="HaveResoluteTechnique"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Physical Damage with Hits and Ailments against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=100}},nil}
c["100% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=100}},nil}
c["100% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=100}},nil}
c["100% increased Quantity of Items Dropped by Slain Normal Enemies"]={{[1]={flags=0,keywordFlags=0,name="LootQuantityNormalEnemies",type="INC",value=100}},nil}
c["100% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=100}},nil}
c["100% increased Rarity of Items found when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=100}},nil}
c["100% increased Rarity of Items found with a Normal Item equipped"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NormalItem"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=100}},nil}
c["100% increased Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=100}},nil}
c["100% increased Shock Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockDuration",type="INC",value=100}},nil}
c["100% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=100}},nil}
c["100% increased Spell Damage taken when on Low Mana"]={{[1]={[1]={type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="SpellDamageTaken",type="INC",value=100}},nil}
c["100% increased Stun Duration against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=100}},nil}
c["100% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=100}},nil}
c["100% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=100}},nil}
c["100% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=100}},nil}
c["100% increased Vaal Skill Critical Strike Chance"]={{[1]={flags=0,keywordFlags=512,name="CritChance",type="INC",value=100}},nil}
c["100% increased Warcry Speed if you have not Warcried Recently"]={{[1]={[1]={neg=true,type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=100}},nil}
c["100% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=100}},nil}
c["100% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=100}},nil}
c["100% increased total Recovery per second from Life, Mana, or Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=100},[2]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=100},[3]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=100}},nil}
c["100% increased total Recovery per second from Mana Leech"]={{[1]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=100}},nil}
c["100% more Critical Strike Chance against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="MORE",value=100}},nil}
c["100% more Critical Strike Chance against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=0,name="CritChance",type="MORE",value=100}},nil}
c["100% more Damage with Hits from Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=262144,name="Damage",type="MORE",value=100}},nil}
c["100% more Duration of Ailments on you"]={{[1]={flags=0,keywordFlags=0,name="SelfAilmentDuration",type="MORE",value=100}},nil}
c["100% more Main Hand attack speed"]={{[1]={[1]={type="Condition",var="MainHandAttack"},[2]={skillType=1,type="SkillType"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=100}},nil}
c["100% more Warcry Duration"]={{[1]={flags=0,keywordFlags=4,name="Duration",type="MORE",value=100}},nil}
c["100% of Cold Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageConvertToFire",type="BASE",value=100}},nil}
c["100% of Cold Damage from Hits taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageFromHitsTakenAsFire",type="BASE",value=100}},nil}
c["100% of Cold Damage from Hits taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageFromHitsTakenAsLightning",type="BASE",value=100}},nil}
c["100% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=100}},nil}
c["100% of Damage you Reflect to Enemies when Hit is leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=100}},"  you Reflect to Enemies when Hit  "}
c["100% of Fire Damage from Hits taken as Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsCold",type="BASE",value=100}},nil}
c["100% of Fire Damage from Hits taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsLightning",type="BASE",value=100}},nil}
c["100% of Fire Damage from Hits taken as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsPhysical",type="BASE",value=100}},nil}
c["100% of Life Recovery from Flasks is applied to nearby Allies instead of You"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="BASE",value=100}},"  is applied to nearby Allies instead of You "}
c["100% of Lightning Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageConvertToChaos",type="BASE",value=100}},nil}
c["100% of Lightning Damage from Hits taken as Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageFromHitsTakenAsCold",type="BASE",value=100}},nil}
c["100% of Lightning Damage from Hits taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageFromHitsTakenAsFire",type="BASE",value=100}},nil}
c["100% of Physical Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=100}},nil}
c["100% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=100}},nil}
c["100% of Physical Damage from Hits with this Weapon is Converted to a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToRandom",type="BASE",value=100}},nil}
c["100% reduced Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-100}},nil}
c["1000% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=1000}},nil}
c["1000% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=1000}},nil}
c["1000% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=1000}},nil}
c["1000% increased total Recovery per second from Mana Leech"]={{[1]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=1000}},nil}
c["1000% more Physical Damage with Unarmed Melee Attacks"]={{[1]={flags=16777472,keywordFlags=0,name="PhysicalDamage",type="MORE",value=1000}},nil}
c["1000% more Unarmed Physical Damage"]={{[1]={flags=16777220,keywordFlags=0,name="PhysicalDamage",type="MORE",value=1000}},nil}
c["1000% of Melee Physical Damage taken reflected to Attacker"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="BASE",value=1000}},"  taken reflected to Attacker "}
c["105% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=105}},nil}
c["105% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=105}},nil}
c["105% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=105}},nil}
c["11% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=11}},nil}
c["11% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=11}},nil}
c["11% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=11}},nil}
c["11% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=11}},nil}
c["11% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=11}},nil}
c["110% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=110}},nil}
c["110% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=110}},nil}
c["110% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=110}},nil}
c["110% increased Critical Strike Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=110}},nil}
c["110% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=110}},nil}
c["110% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=110}},nil}
c["110% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=110}},nil}
c["110% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=110}},nil}
c["113% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=113}},nil}
c["113% increased Physical Damage with Ranged Weapons"]={{[1]={flags=134217732,keywordFlags=0,name="PhysicalDamage",type="INC",value=113}},nil}
c["115% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=115}},nil}
c["115% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=115}},nil}
c["115% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=115}},nil}
c["12 to 14 Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=12},[2]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=14}},nil}
c["12% Chance for Traps to Trigger an additional time"]={{},"  to Trigger an additional time "}
c["12% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["12% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}},nil}
c["12% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=12}},nil}
c["12% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=12}},nil}
c["12% chance for Energy Shield Recharge to start when you Suppress Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="EnergyShield",type="BASE",value=12}}," for  Recharge to start when you Suppress  Damage "}
c["12% chance for Energy Shield Recharge to start when you Suppress Spell Damage Skills that Summon a Totem have 50% chance to Summon two Totems instead of one"]={{[1]={flags=2,keywordFlags=0,name="EnergyShield",type="BASE",value=12}}," for  Recharge to start when you Suppress  Damage Skills that Summon a Totem have 50% chance to Summon two Totems instead of one "}
c["12% chance to Avoid Elemental Ailments per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=12}},nil}
c["12% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="AvoidFireDamageChance",type="BASE",value=12},[2]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="AvoidColdDamageChance",type="BASE",value=12},[3]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="AvoidLightningDamageChance",type="BASE",value=12}},nil}
c["12% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=12},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=12}},nil}
c["12% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=12}},nil}
c["12% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=12}},nil}
c["12% chance to deal Double Damage while using Pride"]={{[1]={[1]={type="Condition",var="AffectedByPride"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=12}},nil}
c["12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second"]={{[1]={[1]={type="Condition",var="OneSecondAttackTime"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=12}},nil}
c["12% increased Accuracy Rating while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=12}},nil}
c["12% increased Accuracy Rating with Claws"]={{[1]={flags=262148,keywordFlags=0,name="Accuracy",type="INC",value=12}},nil}
c["12% increased Accuracy Rating with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="Accuracy",type="INC",value=12}},nil}
c["12% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["12% increased Area of Effect if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["12% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["12% increased Area of Effect while wielding a Bow"]={{[1]={[1]={type="Condition",var="UsingBow"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["12% increased Area of Effect while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["12% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=12}},nil}
c["12% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Attack Physical Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Attack Speed if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Attack Speed with Claws"]={{[1]={flags=262149,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Attack Speed with Daggers"]={{[1]={flags=524293,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Attack and Cast Speed while Physical Aegis is depleted"]={{[1]={[1]={type="Condition",var="PhysicalAegisDepleted"},flags=0,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Brand Damage"]={{[1]={flags=0,keywordFlags=1048576,name="Damage",type="INC",value=12}},nil}
c["12% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=12}},nil}
c["12% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"]={{[1]={[1]={limit=120,limitTotal=true,type="Multiplier",var="ShockedNonShockedEnemyRecently"},flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=12}},nil}
c["12% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Cast Speed if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Cast Speed with Brand Skills"]={{[1]={[1]={skillType=75,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=12}},nil}
c["12% increased Chaos Damage over Time"]={{[1]={flags=0,keywordFlags=268435456,name="ChaosDamage",type="INC",value=12}},nil}
c["12% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=12}},nil}
c["12% increased Cold Damage over Time"]={{[1]={flags=0,keywordFlags=67108864,name="ColdDamage",type="INC",value=12}},nil}
c["12% increased Cold Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ColdDamage",type="INC",value=12}},nil}
c["12% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=12}},nil}
c["12% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=12}},nil}
c["12% increased Critical Strike Chance per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=12}},nil}
c["12% increased Critical Strike Chance per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=12}},nil}
c["12% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage Over Time with Spell Skills"]={{[1]={flags=8,keywordFlags=131072,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Ailments from Attack Skills"]={{[1]={flags=2048,keywordFlags=65536,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Two Handed Weapons"]={{[1]={flags=536870916,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=12}},nil}
c["12% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Elemental Damage per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Elemental Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Elemental Damage with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=12}},nil}
c["12% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=12}},nil}
c["12% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=12}},nil}
c["12% increased Fire Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDamage",type="INC",value=12}},nil}
c["12% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=12}},nil}
c["12% increased Global Attack Speed per Green Socket"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="GreenSocketIn{SlotName}"},flags=1,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=12}},nil}
c["12% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=12}},nil}
c["12% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=12}},nil}
c["12% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=12}},nil}
c["12% increased Lightning Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=12}},nil}
c["12% increased Lightning Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="LightningDamage",type="INC",value=12}},nil}
c["12% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=12}},nil}
c["12% increased Maximum Life if no Equipped Items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="CorruptedItem"},flags=0,keywordFlags=0,name="Life",type="INC",value=12}},nil}
c["12% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Melee Physical Damage"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=12}},nil}
c["12% increased Mine Laying Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=12}},nil}
c["12% increased Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=12}},nil}
c["12% increased Minion Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=12}}}},nil}
c["12% increased Minion Damage per Spectre you own"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",stat="ActiveSpectreLimit",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=12}}}},nil}
c["12% increased Minion Duration"]={{[1]={[1]={skillType=88,type="SkillType"},[2]={skillType=9,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=12}},nil}
c["12% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=12}},nil}
c["12% increased Movement Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=12}},nil}
c["12% increased Physical Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Physical Damage over Time"]={{[1]={flags=0,keywordFlags=16777216,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Physical Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Physical Damage with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Physical Damage with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=12}},nil}
c["12% increased Quantity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=12}},nil}
c["12% increased Recovery rate of Life and Energy Shield while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=12},[2]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=12}},nil}
c["12% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=12}},nil}
c["12% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=12}},nil}
c["12% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=12}},nil}
c["12% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=12}},nil}
c["12% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=12}},nil}
c["12% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=12}},nil}
c["12% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=12}},nil}
c["12% increased Warcry Duration"]={{[1]={flags=0,keywordFlags=4,name="Duration",type="INC",value=12}},nil}
c["12% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=12}},nil}
c["12% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=12}},nil}
c["12% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=12}},nil}
c["12% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=12}},nil}
c["12% of Damage Taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=12}},nil}
c["12% of Damage Taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=12}},nil}
c["12% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=12}},nil}
c["12% of Overkill Damage is Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=12}}," Overkill   "}
c["12% of Overkill Damage is Leeched as Life Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds"]={{[1]={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=12}}," Overkill   Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds "}
c["12% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=12}},nil}
c["12% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=12}},nil}
c["12% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsLightning",type="BASE",value=12}},nil}
c["12% reduced Enemy Stun Threshold with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-12}},nil}
c["12% reduced Mana Cost of Attacks"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-12}},nil}
c["12% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-12}},nil}
c["120% Increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=120}},nil}
c["120% Increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=120}},nil}
c["120% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=120}},nil}
c["120% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=120}},nil}
c["120% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=120}},nil}
c["120% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=120}},nil}
c["120% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnConsecratedGround"},[2]={type="Condition",var="AffectedByZealotry"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance while you have Avatar of Fire"]={{[1]={[1]={type="Condition",var="HaveAvatarOfFire"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritChance",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=120}},nil}
c["120% increased Critical Strike Chance with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="CritChance",type="INC",value=120}},nil}
c["120% increased Damage with Vaal Skills"]={{[1]={flags=0,keywordFlags=512,name="Damage",type="INC",value=120}},nil}
c["120% increased Damage with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="Damage",type="INC",value=120}},nil}
c["120% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=120}},nil}
c["120% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=120}},nil}
c["120% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=120}},nil}
c["120% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=120}},nil}
c["120% increased Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=120}},nil}
c["120% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=120}},nil}
c["120% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=120}},nil}
c["120% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=120}},nil}
c["120% increased Spell Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=120}},nil}
c["120% increased Vaal Skill Critical Strike Chance"]={{[1]={flags=0,keywordFlags=512,name="CritChance",type="INC",value=120}},nil}
c["122% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=122}},nil}
c["125% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=125}},nil}
c["125% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=125}},nil}
c["125% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=125}},nil}
c["125% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=125}},nil}
c["125% increased Critical Strike Chance against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=125}},nil}
c["125% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnConsecratedGround"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=125}},nil}
c["125% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=125}},nil}
c["125% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=125}},nil}
c["125% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=125}},nil}
c["125% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=125}},nil}
c["125% increased Rarity of Items Dropped by Slain Magic Enemies"]={{[1]={flags=0,keywordFlags=0,name="LootRarityMagicEnemies",type="INC",value=125}},nil}
c["129% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=129}},nil}
c["13% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=13}},nil}
c["13% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=13}},nil}
c["13% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=13}},nil}
c["13% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=13}},nil}
c["13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=6.5}},nil}
c["13% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=13}},nil}
c["13% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=13}},nil}
c["13% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=13}},nil}
c["13% increased Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Damage",type="INC",value=13}},nil}
c["13% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["13% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["13% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["13% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=13}},nil}
c["13% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=13}},nil}
c["13% increased Cooldown Recovery Rate for throwing Traps"]={{[1]={flags=0,keywordFlags=4096,name="CooldownRecovery",type="INC",value=13}},nil}
c["13% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=13}},nil}
c["13% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=13}},nil}
c["13% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=13}},nil}
c["13% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=13}},nil}
c["13% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=13}},nil}
c["13% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=13}},nil}
c["13% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=13}},nil}
c["13% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=13}},nil}
c["13% increased Intelligence if 2 Crusader Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="Int",type="INC",value=13}},nil}
c["13% increased Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=13}},nil}
c["13% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=13}},nil}
c["13% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=13}},nil}
c["13% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=13}},nil}
c["13% increased Quantity of Items found when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=13}},nil}
c["13% increased Quantity of Items found with a Magic Item equipped"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="MagicItem"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=13}},nil}
c["13% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=13}},nil}
c["13% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=13}},nil}
c["13% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=13}},nil}
c["13% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=13}},nil}
c["13% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=13}},nil}
c["13% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=13}},nil}
c["13% reduced Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=-13}},nil}
c["13% reduced Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=-13}},nil}
c["13% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-13}},nil}
c["130% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=130}},nil}
c["130% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=130}},nil}
c["130% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=130}},nil}
c["130% increased Critical Strike Chance against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=130}},nil}
c["130% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=130}},nil}
c["130% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=130}},nil}
c["130% increased Evasion Rating if you've Cast Dash recently"]={{[1]={[1]={type="Condition",var="CastDashRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=130}},nil}
c["130% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=130}},nil}
c["130% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=130}},nil}
c["135% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=135}},nil}
c["135% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=135}},nil}
c["135% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=135}},nil}
c["135% increased Elemental Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=135}},nil}
c["135% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=135}},nil}
c["135% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=135}},nil}
c["135% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=135}},nil}
c["135% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=135}},nil}
c["135% increased Spell Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=135}},nil}
c["138% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=138}},nil}
c["138% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=138}},nil}
c["138% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=138}},nil}
c["139% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=139}},nil}
c["14 to 26 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=26}},nil}
c["14% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=14}},nil}
c["14% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=14}},nil}
c["14% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=14}},nil}
c["14% increased Accuracy Rating with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="Accuracy",type="INC",value=14}},nil}
c["14% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=14}},nil}
c["14% increased Attack Physical Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=14}},nil}
c["14% increased Brand Damage"]={{[1]={flags=0,keywordFlags=1048576,name="Damage",type="INC",value=14}},nil}
c["14% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=14}},nil}
c["14% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=14}},nil}
c["14% increased Damage if you have Consumed a corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Damage while wielding a Wand"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Damage with One Handed Weapons"]={{[1]={flags=268435460,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=14}},nil}
c["14% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=14}},nil}
c["14% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=14}},nil}
c["14% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=14}},nil}
c["14% increased Physical Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Physical Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Physical Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Physical Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Physical Damage with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="PhysicalDamage",type="INC",value=14}},nil}
c["14% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=14}},nil}
c["14% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=14}},nil}
c["14% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=14}},nil}
c["14% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=14}},nil}
c["140% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=140}},nil}
c["140% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=140}},nil}
c["140% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=140}},nil}
c["140% increased Critical Strike Chance against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=140}},nil}
c["140% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=140}},nil}
c["140% increased Duration of Ailments you inflict while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=140}},nil}
c["140% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=140}},nil}
c["140% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=140}},nil}
c["140% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=140}},nil}
c["140% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=140}},nil}
c["140% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=140}},nil}
c["140% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=140}},nil}
c["145% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=145}},nil}
c["145% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=145}},nil}
c["146% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=146}},nil}
c["15 to 289 Added Lightning Damage with Wand Attacks"]={{[1]={flags=8388612,keywordFlags=0,name="LightningMin",type="BASE",value=15},[2]={flags=8388612,keywordFlags=0,name="LightningMax",type="BASE",value=289}},nil}
c["15% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=15}},nil}
c["15% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=15}},nil}
c["15% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=15}},nil}
c["15% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=15}},nil}
c["15% Global chance to Blind Enemies on hit"]={{},"%  chance to Blind Enemies on hit "}
c["15% Global chance to Blind Enemies on hit Attack Hits against Bleeding Enemies have 30% chance to Blind"]={{},"%  chance to Blind Enemies on hit Attack Hits  have 30% chance to Blind "}
c["15% additional Physical Damage Reduction while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=15}},nil}
c["15% chance for Tinctures to not inflict Mana Burn"]={{[1]={flags=0,keywordFlags=0,name="TincturesNotInflictManaBurn",type="BASE",value=15}},nil}
c["15% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=15}},nil}
c["15% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=15},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
c["15% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=15}},nil}
c["15% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil}
c["15% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil}
c["15% chance to Ignore Stuns while Casting"]={{[1]={flags=0,keywordFlags=0,name="AvoidInterruptStun",type="BASE",value=15}},nil}
c["15% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=15}},nil}
c["15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"]={{}," to Intimidate Enemies   with Attacks "}
c["15% chance to Knock Enemies Back on hit"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=15}},nil}
c["15% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=15}},nil}
c["15% chance to Poison on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PoisonChance",type="BASE",value=15}},nil}
c["15% chance to Poison on Hit with Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="PoisonChance",type="BASE",value=15}},nil}
c["15% chance to Recover 10% of Mana when you use a Skill while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=15}}," to Recover 10% of  when you use a Skill  "}
c["15% chance to Recover 10% of Mana when you use a Skill while affected by Clarity -5 to Total Mana Cost of Skills while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=15}}," to Recover 10% of  when you use a Skill  -5 to Total Mana Cost of Skills while affected by Clarity "}
c["15% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=15}},nil}
c["15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="BloodRage",triggerChance=15,triggered=true}}},nil}
c["15% chance to create Chilled Ground when Hit with an Attack"]={{}," to create Chilled Ground when Hit with an Attack "}
c["15% chance to create Chilled Ground when you Freeze an Enemy"]={{}," to create Chilled Ground when you Freeze an Enemy "}
c["15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy"]={{}," to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy "}
c["15% chance to gain 200 Life on Hit with Attacks"]={{[1]={[1]={type="Condition",var="AverageResourceGain"},flags=5,keywordFlags=0,name="LifeOnHit",type="BASE",value=30},[2]={[1]={type="Condition",var="MaxResourceGain"},flags=5,keywordFlags=0,name="LifeOnHit",type="BASE",value=200}},nil}
c["15% chance to gain Arcane Surge when you Kill an Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["15% chance to gain a Flask Charge when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=15}},nil}
c["15% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped"]={nil,"a Frenzy Charge on Hit  "}
c["15% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped 10% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped"]={nil,"a Frenzy Charge on Hit  10% of Physical Damage taken as Cold Damage  "}
c["15% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["15% chance to gain a Frenzy Charge on Kill Each Rage also grants +1% to Damage over Time Multiplier for Bleeding while wielding an Axe"]={nil,"a Frenzy Charge  Each Rage also grants +1% to Damage over Time Multiplier for Bleeding  "}
c["15% chance to gain a Frenzy Charge when you Stun an Enemy"]={nil,"a Frenzy Charge when you Stun an Enemy "}
c["15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"]={nil,"a Frenzy Charge  "}
c["15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy"]={{[1]={[1]={type="Condition",var="TriggeredTrapsRecently"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=4096,name="Condition:Phasing",type="FLAG",value=true}},"aCharge  30% chance to gain   when your  is triggered by an Enemy "}
c["15% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "}
c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped"]={nil,"a Power Charge on Hit  "}
c["15% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped Cannot take Reflected Physical Damage if 4 Elder Items are Equipped"]={nil,"a Power Charge on Hit  Cannot take Reflected Physical Damage  "}
c["15% chance to gain a Power Charge on Kill"]={nil,"a Power Charge  "}
c["15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"]={nil,"a Power Charge ing an Enemy affected by fewer than 5 Poisons "}
c["15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge"]={nil,"a Power Charge ing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison  "}
c["15% chance to gain a Power Charge when you Throw a Trap"]={nil,"a Power Charge when you Throw a Trap "}
c["15% chance to gain a Power Charge when you Throw a Trap 25% chance to gain a Power Charge when you Throw a Trap"]={nil,"a Power Charge when you Throw a Trap 25% chance to gain a Power Charge when you Throw a Trap "}
c["15% chance to gain a Power Charge when your Trap is triggered by an Enemy"]={nil,"a Power Charge  "}
c["15% chance to gain a Power, Frenzy or Endurance Charge on Kill"]={nil,"a Power, Frenzy or Endurance Charge  "}
c["15% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit"]={nil,"a Power, Frenzy or Endurance Charge  Conduit "}
c["15% chance to inflict Withered for 2 seconds on Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["15% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=15}},nil}
c["15% increased Accuracy Rating with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Accuracy Rating with Claws"]={{[1]={flags=262148,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Accuracy Rating with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Accuracy Rating with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect for Skills used by Totems"]={{[1]={flags=0,keywordFlags=16384,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect if you have Stunned an Enemy Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=603979776,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect while wielding a Two Handed Melee Weapon"]={{[1]={[1]={type="Condition",var="UsingTwoHandedWeapon"},[2]={type="Condition",var="UsingMeleeWeapon"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=15}},nil}
c["15% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed with Movement Skills"]={{[1]={flags=1,keywordFlags=8,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack Speed with Wands"]={{[1]={flags=8388613,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack and Cast Speed if you've used a Movement Skill Recently"]={{[1]={[1]={type="Condition",var="UsedMovementSkillRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack and Cast Speed while Physical Aegis is depleted"]={{[1]={[1]={type="Condition",var="PhysicalAegisDepleted"},flags=0,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Attack and Movement Speed while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}}," Attack and   "}
c["15% increased Attack and Movement Speed while you have a Bestial Minion 20% increased Attack and Movement Speed while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},[2]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}}," Attack and   20% increased Attack and Movement Speed  "}
c["15% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=15},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=15},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=15}},nil}
c["15% increased Attributes if 6 Elder Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="Str",type="INC",value=15},[2]={[1]={threshold=6,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="Dex",type="INC",value=15},[3]={[1]={threshold=6,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="Int",type="INC",value=15},[4]={[1]={threshold=6,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="All",type="INC",value=15}},nil}
c["15% increased Bleeding Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=15}},nil}
c["15% increased Blind Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=15}}}},nil}
c["15% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Cast Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Cast Speed while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Cast Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Cast Speed while affected by Zealotry"]={{[1]={[1]={type="Condition",var="AffectedByZealotry"},flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Cast Speed with Curse Skills"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=15}},nil}
c["15% increased Chaining range"]={{}," Chaining range "}
c["15% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=15}},nil}
c["15% increased Character Size"]={{}," Character Size "}
c["15% increased Character Size Spell Skills deal no Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=15}}," Character Size  Skills deal no  "}
c["15% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=15}},nil}
c["15% increased Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=15}},nil}
c["15% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}},nil}
c["15% increased Cooldown Recovery Rate for throwing Traps"]={{[1]={flags=0,keywordFlags=4096,name="CooldownRecovery",type="INC",value=15}},nil}
c["15% increased Cooldown Recovery Rate of Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="CooldownRecovery",type="INC",value=15}},nil}
c["15% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Strike Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Strike Chance with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritChance",type="INC",value=15}},nil}
c["15% increased Curse Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=15}},nil}
c["15% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage for each Herald affecting you"]={{[1]={[1]={type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage for each Poison on you up to a maximum of 75%"]={{[1]={[1]={limit=75,limitTotal=true,type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage for each time you've Warcried Recently"]={{[1]={[1]={type="Multiplier",var="WarcryUsedRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage per Curse on you"]={{[1]={[1]={type="Multiplier",var="CurseOnSelf"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage taken while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=15}},nil}
c["15% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage with Hits against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage with Poison"]={{[1]={flags=0,keywordFlags=2097152,name="Damage",type="INC",value=15}},nil}
c["15% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=15}},nil}
c["15% increased Dexterity if 2 Redeemer Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="Dex",type="INC",value=15}},nil}
c["15% increased Dexterity if Strength is higher than Intelligence"]={{[1]={[1]={type="Condition",var="StrHigherThanInt"},flags=0,keywordFlags=0,name="Dex",type="INC",value=15}},nil}
c["15% increased Duration of Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=15}},nil}
c["15% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=15}},nil}
c["15% increased Effect of Impales inflicted by Hits that also inflict Bleeding"]={{[1]={flags=0,keywordFlags=262144,name="ImpaleEffectOnBleed",type="INC",value=15}},nil}
c["15% increased Effect of Non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=15},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=15},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=15},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=15},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=15}},nil}
c["15% increased Effect of Onslaught on you"]={{[1]={flags=0,keywordFlags=0,name="OnslaughtEffect",type="INC",value=15}},nil}
c["15% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=15}},nil}
c["15% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil}
c["15% increased Elemental Damage if you've Chilled an Enemy Recently"]={{[1]={[1]={type="Condition",var="ChilledEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil}
c["15% increased Elemental Damage per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=15}},nil}
c["15% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=15}},nil}
c["15% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=15}},nil}
c["15% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=15}},nil}
c["15% increased Energy Shield Recovery Rate while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=15}},nil}
c["15% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=15}},nil}
c["15% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=15}},nil}
c["15% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=15}},nil}
c["15% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=15}},nil}
c["15% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=15}},nil}
c["15% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=15}},nil}
c["15% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=15}},nil}
c["15% increased Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=15}},nil}
c["15% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=15}},nil}
c["15% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=15}},nil}
c["15% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=15}},nil}
c["15% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=15}},nil}
c["15% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=15}},nil}
c["15% increased Intelligence if 2 Crusader Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="Int",type="INC",value=15}},nil}
c["15% increased Item Quantity per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=15}},nil}
c["15% increased Life Recovery Rate while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=15}},nil}
c["15% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=15}},nil}
c["15% increased Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=15}},nil}
c["15% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=15}},nil}
c["15% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=15}},nil}
c["15% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=15}},nil}
c["15% increased Mana Recovery Rate during Effect of any Mana Flask"]={{[1]={[1]={type="Condition",var="UsingManaFlask"},flags=0,keywordFlags=0,name="ManaRecoveryRate",type="INC",value=15}},nil}
c["15% increased Mana Recovery Rate while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaRecoveryRate",type="INC",value=15}},nil}
c["15% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=15}},nil}
c["15% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=15}},nil}
c["15% increased Mana Reservation Efficiency of Curse Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=2,name="ManaReservationEfficiency",type="INC",value=15}},nil}
c["15% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=15}},nil}
c["15% increased Maximum total Energy Shield Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxEnergyShieldLeechRate",type="INC",value=15}},nil}
c["15% increased Maximum total Life Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=15}},nil}
c["15% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=15}},nil}
c["15% increased Mirage Archer Duration"]={{[1]={flags=0,keywordFlags=0,name="MirageArcherDuration",type="INC",value=15}},nil}
c["15% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed for 9 seconds on Throwing a Trap"]={{[1]={[1]={type="Condition",var="TrapOrMineThrownRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed if 4 Hunter Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed if you've used a Warcry Recently"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while Poisoned"]={{[1]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while Shocked"]={{[1]={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Movement Speed while affected by Grace"]={{[1]={[1]={type="Condition",var="AffectedByGrace"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Physical Damage with Axes or Swords"]={{[1]={[1]={modFlags=4259840,type="ModFlagOr"},flags=4,keywordFlags=0,name="PhysicalDamage",type="INC",value=15}},nil}
c["15% increased Physical Damage with Ranged Weapons"]={{[1]={flags=134217732,keywordFlags=0,name="PhysicalDamage",type="INC",value=15}},nil}
c["15% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=15}},nil}
c["15% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=15}},nil}
c["15% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=15}},nil}
c["15% increased Quantity of Items Dropped by Slain Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=15}},nil}
c["15% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=15}},nil}
c["15% increased Quantity of Items found with a Magic Item equipped"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="MagicItem"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=15}},nil}
c["15% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=15}},nil}
c["15% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=15}},nil}
c["15% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=15}},nil}
c["15% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Spell Damage taken when on Low Mana"]={{[1]={[1]={type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="SpellDamageTaken",type="INC",value=15}},nil}
c["15% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=15}},nil}
c["15% increased Strength if 2 Warlord Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="Str",type="INC",value=15}},nil}
c["15% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=15}},nil}
c["15% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=15}},nil}
c["15% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=15}},nil}
c["15% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=15}},nil}
c["15% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=15}},nil}
c["15% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=15}},nil}
c["15% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=15}},nil}
c["15% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=15}},nil}
c["15% increased Warcry Duration"]={{[1]={flags=0,keywordFlags=4,name="Duration",type="INC",value=15}},nil}
c["15% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=15}},nil}
c["15% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=15}},nil}
c["15% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=15}},nil}
c["15% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=15}},nil}
c["15% increased maximum Life if 2 Elder Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="Life",type="INC",value=15}},nil}
c["15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour"]={{[1]={[1]={itemSlot="body armour ",neg=true,searchCond="life",type="ItemCondition"},flags=0,keywordFlags=0,name="Life",type="INC",value=15}},nil}
c["15% increased maximum Life, Mana and Global Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Life",type="INC",value=15},[2]={[1]={type="Global"},flags=0,keywordFlags=0,name="Mana",type="INC",value=15},[3]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=15}},nil}
c["15% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=15}},nil}
c["15% increased maximum Mana if 2 Shaper Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="Mana",type="INC",value=15}},nil}
c["15% less Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="MORE",value=-15}},nil}
c["15% more Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="MORE",value=15}},nil}
c["15% more Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="MORE",value=15}},nil}
c["15% more Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=15}},nil}
c["15% more Damage with Hits and Ailments against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=15}},nil}
c["15% more Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="MORE",value=15}},nil}
c["15% more Stun Duration with Two Handed Weapons"]={{[1]={flags=536870916,keywordFlags=0,name="EnemyStunDuration",type="MORE",value=15}},nil}
c["15% of Armour also applies to Chaos Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToChaosDamageTaken",type="BASE",value=15}},nil}
c["15% of Cold Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTakenAsFire",type="BASE",value=15}},nil}
c["15% of Damage Taken from Hits is Leeched as Life during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="DamageTakenWhenHitLifeLeech",type="BASE",value=15}},nil}
c["15% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=15}},nil}
c["15% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=15}},nil}
c["15% of Fire Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageConvertToChaos",type="BASE",value=15}},nil}
c["15% of Lightning Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageTakenAsFire",type="BASE",value=15}},nil}
c["15% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=15}},nil}
c["15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=15}},nil}
c["15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=15}},nil}
c["15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=15}},nil}
c["15% of Physical Damage from Hits taken as Cold Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=15}},nil}
c["15% of Physical Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenAsFire",type="BASE",value=15}},nil}
c["15% of maximum Life taken as Chaos Damage per second"]={{[1]={[1]={percent=15,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=1}},nil}
c["15% reduced Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-15}},nil}
c["15% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-15}},nil}
c["15% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-15}},nil}
c["15% reduced Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-15}},nil}
c["15% reduced Damage taken from Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-15}},nil}
c["15% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-15}},nil}
c["15% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-15}},nil}
c["15% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-15}},nil}
c["15% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-15}},nil}
c["15% reduced Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=-15}},nil}
c["15% reduced Mana Burn rate"]={{[1]={flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-15}},nil}
c["15% reduced Mana Cost of Attacks"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-15}},nil}
c["15% reduced Mana Cost of Minion Skills"]={{[1]={[1]={skillType=9,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-15}},nil}
c["15% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-15}},nil}
c["15% reduced Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=-15}},nil}
c["15% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-15}},nil}
c["15% reduced Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=-15}},nil}
c["15% reduced Skeleton Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-15}},nil}
c["15% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-15}},nil}
c["15% reduced Spark Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Spark",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-15}},nil}
c["15% reduced maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=-15}},nil}
c["15% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-15}},nil}
c["15% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-15}},nil}
c["150% Increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=150}},nil}
c["150% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=150}},nil}
c["150% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=150}},nil}
c["150% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=150}},nil}
c["150% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=150}},nil}
c["150% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=150}},nil}
c["150% increased Cold Damage while your Off Hand is empty"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=150}},nil}
c["150% increased Critical Strike Chance against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=150}},nil}
c["150% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnConsecratedGround"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=150}},nil}
c["150% increased Critical Strike Chance against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=150}},nil}
c["150% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=150}},nil}
c["150% increased Effect of Auras from Mines"]={{[1]={flags=0,keywordFlags=8192,name="AuraEffect",type="INC",value=150}},nil}
c["150% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="corruptedMagicJewelIncEffect",value=150}}},nil}
c["150% increased Elemental Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=150}},nil}
c["150% increased Elemental Damage if you've used a Warcry Recently"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=150}},nil}
c["150% increased Endurance, Frenzy and Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=150},[2]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=150},[3]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=150}},nil}
c["150% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=150}},nil}
c["150% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=150}},nil}
c["150% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=150}},nil}
c["150% increased Global Evasion Rating when on Low Life"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=150}},nil}
c["150% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=150}},nil}
c["150% increased Physical Damage with Ranged Weapons"]={{[1]={flags=134217732,keywordFlags=0,name="PhysicalDamage",type="INC",value=150}},nil}
c["150% increased Rarity of Items Dropped by Slain Magic Enemies"]={{[1]={flags=0,keywordFlags=0,name="LootRarityMagicEnemies",type="INC",value=150}},nil}
c["150% increased Spell Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=150}},nil}
c["150% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=150}},nil}
c["152% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=152}},nil}
c["155% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=155}},nil}
c["16 to 27 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=16},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=27}},nil}
c["16% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=16}},nil}
c["16% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=16}},nil}
c["16% increased Accuracy Rating while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=16}},nil}
c["16% increased Accuracy Rating with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Accuracy",type="INC",value=16}},nil}
c["16% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=16}},nil}
c["16% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=16}},nil}
c["16% increased Attack Physical Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
c["16% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
c["16% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=16}},nil}
c["16% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=16}},nil}
c["16% increased Critical Strike Chance with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="CritChance",type="INC",value=16}},nil}
c["16% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=16}},nil}
c["16% increased Damage Over Time with Spell Skills"]={{[1]={flags=8,keywordFlags=131072,name="Damage",type="INC",value=16}},nil}
c["16% increased Damage if you have Consumed a corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=16}},nil}
c["16% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=16}},nil}
c["16% increased Fire Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDamage",type="INC",value=16}},nil}
c["16% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=16}},nil}
c["16% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=16}},nil}
c["16% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=16}},nil}
c["16% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=16}},nil}
c["16% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Melee Physical Damage"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=16}},nil}
c["16% increased Mine Laying Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=16}},nil}
c["16% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Physical Damage with One Handed Melee Weapons"]={{[1]={flags=335544324,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Physical Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Physical Damage with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Physical Weapon Damage per 10 Strength"]={{[1]={[1]={div=10,stat="Str",type="PerStat"},flags=8192,keywordFlags=0,name="PhysicalDamage",type="INC",value=16}},nil}
c["16% increased Projectile Attack Damage"]={{[1]={flags=1025,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=16}},nil}
c["16% increased Quantity of Items found when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=16}},nil}
c["16% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=16}},nil}
c["16% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=16}},nil}
c["16% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=16}},nil}
c["16% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=16}},nil}
c["16% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=16}},nil}
c["160% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=160}},nil}
c["160% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=160}},nil}
c["160% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=160}},nil}
c["160% increased Critical Strike Chance against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=160}},nil}
c["160% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=160}},nil}
c["160% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=160}},nil}
c["160% increased Evasion Rating if you've Cast Dash recently"]={{[1]={[1]={type="Condition",var="CastDashRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=160}},nil}
c["160% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=160}},nil}
c["160% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=160}},nil}
c["160% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=160}},nil}
c["160% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=160}},nil}
c["165% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=165}},nil}
c["165% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=165}},nil}
c["165% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=165}},nil}
c["165% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=165}},nil}
c["165% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=165}},nil}
c["166% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=166}},nil}
c["17 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=17}},nil}
c["17% chance to Suppress Spell Damage while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=17}},nil}
c["17% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=17}},nil}
c["17% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=17}},nil}
c["17% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=17}},nil}
c["17% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=17}},nil}
c["17% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=17}},nil}
c["17% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=17}},nil}
c["170% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=170}},nil}
c["170% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=170}},nil}
c["170% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=170}},nil}
c["170% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=170}},nil}
c["170% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=170}},nil}
c["170% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=170}},nil}
c["172% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=172}},nil}
c["175% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=175}},nil}
c["175% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=175}},nil}
c["175% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=175}},nil}
c["175% increased Critical Strike Chance for Spells if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=175}},nil}
c["175% increased Critical Strike Chance with arrows that Fork"]={{[1]={[1]={stat="ForkRemaining",threshold=1,type="StatThreshold"},[2]={stat="PierceCount",threshold=0,type="StatThreshold",upper=true},flags=131072,keywordFlags=0,name="CritChance",type="INC",value=175}},nil}
c["175% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=175}},nil}
c["175% increased Energy Shield Recharge Rate during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=175}},nil}
c["175% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=175}},nil}
c["175% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=175}},nil}
c["175% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=175}},nil}
c["175% increased Skeleton Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=175}},nil}
c["175% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=175}},nil}
c["175% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=175}},nil}
c["18 to 347 Added Lightning Damage with Wand Attacks"]={{[1]={flags=8388612,keywordFlags=0,name="LightningMin",type="BASE",value=18},[2]={flags=8388612,keywordFlags=0,name="LightningMax",type="BASE",value=347}},nil}
c["18% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=18}},nil}
c["18% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=18}},nil}
c["18% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=18},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=18}},nil}
c["18% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=18}},nil}
c["18% increased Accuracy Rating with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="Accuracy",type="INC",value=18}},nil}
c["18% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=18}},nil}
c["18% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=18}},nil}
c["18% increased Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=18}},nil}
c["18% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=18}},nil}
c["18% increased Armour per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Armour",type="INC",value=18}},nil}
c["18% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=18}},nil}
c["18% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=18}},nil}
c["18% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=18}},nil}
c["18% increased Cold Damage per 1% Cold Resistance above 75%"]={{[1]={[1]={div=1,stat="ColdResistOver75",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=18}},nil}
c["18% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"]={{[1]={[1]={div=1,globalLimit=300,globalLimitKey="ReplicaNebulisCold",stat="MissingColdResist",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=18}},nil}
c["18% increased Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=18}},nil}
c["18% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=18}},nil}
c["18% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=18}},nil}
c["18% increased Critical Strike Chance with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritChance",type="INC",value=18}},nil}
c["18% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=18}},nil}
c["18% increased Damage with Hits against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=18}},nil}
c["18% increased Damage with Poison per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=18}},nil}
c["18% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=18}},nil}
c["18% increased Effect of Cold Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=18},[2]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=18}},nil}
c["18% increased Effect of Non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=18},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=18},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=18},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=18},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=18},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=18}},nil}
c["18% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=18}},nil}
c["18% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=18}},nil}
c["18% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=18}},nil}
c["18% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=18}},nil}
c["18% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"]={{[1]={[1]={div=1,globalLimit=300,globalLimitKey="ReplicaNebulisFire",stat="MissingFireResist",type="PerStat"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=18}},nil}
c["18% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=18}},nil}
c["18% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=18}},nil}
c["18% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=18}},nil}
c["18% increased Golem Damage for each Type of Golem you have Summoned"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HavePhysicalGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}},[2]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveLightningGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}},[3]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveColdGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}},[4]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveFireGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}},[5]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveChaosGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}},[6]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveCarrionGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}}},nil}
c["18% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=18}},nil}
c["18% increased Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=18}},nil}
c["18% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=18}},nil}
c["18% increased Lightning Damage per 1% Lightning Resistance above 75%"]={{[1]={[1]={div=1,stat="LightningResistOver75",type="PerStat"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=18}},nil}
c["18% increased Lightning Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=18}},nil}
c["18% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=18}},nil}
c["18% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=18}},nil}
c["18% increased Physical Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="PhysicalDamage",type="INC",value=18}},nil}
c["18% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=18}},nil}
c["18% increased Projectile Attack Damage"]={{[1]={flags=1025,keywordFlags=0,name="Damage",type="INC",value=18}},nil}
c["18% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=18}},nil}
c["18% increased Quantity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=18}},nil}
c["18% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=18}},nil}
c["18% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=18}},nil}
c["18% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=18}},nil}
c["18% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=18}},nil}
c["18% increased Vaal Skill Effect Duration"]={{[1]={flags=0,keywordFlags=512,name="Duration",type="INC",value=18}},nil}
c["18% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=18}},nil}
c["18% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=18}},nil}
c["18% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=18}},nil}
c["18% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=18}},nil}
c["18% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-18}},nil}
c["18% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-18}},nil}
c["18% reduced Rage Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="RageCost",type="INC",value=-18}},nil}
c["180% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=180}},nil}
c["180% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=180}},nil}
c["180% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=180}},nil}
c["180% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=180}},nil}
c["180% increased Critical Strike Chance while you have Avatar of Fire"]={{[1]={[1]={type="Condition",var="HaveAvatarOfFire"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=180}},nil}
c["180% increased Duration of Ailments you inflict while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=180}},nil}
c["180% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=180}},nil}
c["180% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=180}},nil}
c["180% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=180}},nil}
c["180% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=180}},nil}
c["185% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=185}},nil}
c["185% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=185}},nil}
c["188% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=188}},nil}
c["188% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=188}},nil}
c["188% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=188}},nil}
c["19% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=19}},nil}
c["19% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=19}},nil}
c["19% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=19}},nil}
c["190% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=190}},nil}
c["190% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=190}},nil}
c["190% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=190}},nil}
c["190% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=190}},nil}
c["195% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=195}},nil}
c["2 Enemy Writhing Worms escape the Flask when used"]={{}," Enemy Writhing Worms escape the Flask when used "}
c["2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit"]={{}," Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit "}
c["2 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["2 to 38 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=2},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=38}},nil}
c["2 to 40 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=2},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=40}},nil}
c["2% Chance to Block Attack Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["2% Chance to Block Attack Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["2% Chance to Block Attack Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=2}},nil}
c["2% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=2}},nil}
c["2% Reduced Flask Effect Duration per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=-2}},nil}
c["2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech"]={{[1]={[1]={div=3,stat="MaxLifeLeechRatePercent",type="PerStat"},[2]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=2}},nil}
c["2% additional Physical Damage Reduction per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=2}},nil}
c["2% chance to Avoid Elemental Damage when Hit per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="AvoidFireDamageChance",type="BASE",value=2},[2]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="AvoidColdDamageChance",type="BASE",value=2},[3]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="AvoidLightningDamageChance",type="BASE",value=2}},nil}
c["2% chance to Defend with 150% of Armour per 5% missing Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=2}}," to Defend with 150% of  per 5% missing Energy Shield "}
c["2% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=2}},nil}
c["2% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=2}},nil}
c["2% chance to Suppress Spell Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=2}},nil}
c["2% chance to Suppress Spell Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=2}},nil}
c["2% chance to Suppress Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=2}},nil}
c["2% chance to deal Double Damage per Grasping Vine"]={{[1]={[1]={type="Multiplier",var="GraspingVinesCount"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=2}},nil}
c["2% chance to gain a Power, Frenzy or Endurance Charge on Kill"]={nil,"a Power, Frenzy or Endurance Charge  "}
c["2% increased Area of Effect per 25 Rampage Kills"]={{[1]={[1]={div=25,limit=40,limitTotal=true,type="Multiplier",var="Rampage"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=2}},nil}
c["2% increased Area of Effect per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=2}},nil}
c["2% increased Attack Critical Strike Chance per 200 Accuracy Rating"]={{[1]={[1]={div=200,stat="Accuracy",type="PerStat"},flags=1,keywordFlags=0,name="CritChance",type="INC",value=2}},nil}
c["2% increased Attack Damage per 75 Armour or Evasion Rating on Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
c["2% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=1,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"]={{[1]={[1]={limit=100,type="Multiplier",var="CorpseConsumedRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack and Cast Speed per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack and Cast Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack and Cast Speed per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack and Cast Speed per Summoned Raging Spirit"]={{[1]={[1]={stat="ActiveRagingSpiritLimit",type="PerStat"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Cast Speed per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=16,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%"]={{[1]={[1]={div=100,globalLimit=80,globalLimitKey="DarkIdeation",stat="Mana",type="PerStat"},flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=2}},nil}
c["2% increased Critical Strike Chance for Spells per 100 Player Maximum Life"]={{[1]={[1]={actor="parent",div=100,stat="Life",type="PerStat"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=2}},nil}
c["2% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=2}},nil}
c["2% increased Energy Shield per 10 Strength"]={{[1]={[1]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=2}},nil}
c["2% increased Evasion Rating per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=2}},nil}
c["2% increased Evasion per 500 Maximum Mana"]={{[1]={[1]={div=500,stat="Mana",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=2}},nil}
c["2% increased Experience gain"]={{}," Experience gain "}
c["2% increased Experience gain 3% increased Intelligence for each Unique Item Equipped"]={{[1]={[1]={type="Multiplier",var="UniqueItem"},flags=0,keywordFlags=0,name="Int",type="INC",value=2}}," Experience gain 3% increased   "}
c["2% increased Intelligence for each Unique Item Equipped"]={{[1]={[1]={type="Multiplier",var="UniqueItem"},flags=0,keywordFlags=0,name="Int",type="INC",value=2}},nil}
c["2% increased Mana Reservation Efficiency of Skills per 250 total Attributes"]={{[1]={[1]={div=250,statList={[1]="Str",[2]="Dex",[3]="Int"},type="PerStat"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=2}},nil}
c["2% increased Melee Physical Damage per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=2}},nil}
c["2% increased Minion Attack Speed per 50 Dexterity"]={{[1]={[1]={div=50,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=2}}}},nil}
c["2% increased Minion Attack and Cast Speed per Skeleton you own"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",stat="ActiveSkeletonLimit",type="PerStat"},flags=0,keywordFlags=0,name="Speed",type="INC",value=2}}}},nil}
c["2% increased Minion Duration per Zombie you own"]={{[1]={[1]={skillType=88,type="SkillType"},[2]={skillType=9,type="SkillType"},[3]={actor="parent",stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="Duration",type="INC",value=2}},nil}
c["2% increased Minion Movement Speed per 50 Dexterity"]={{[1]={[1]={div=50,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}}}},nil}
c["2% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}},nil}
c["2% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}},nil}
c["2% increased Physical Damage over time per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=16777216,name="PhysicalDamage",type="INC",value=2}},nil}
c["2% increased Recovery Rate of Life, Mana and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=2},[2]={flags=0,keywordFlags=0,name="ManaRecoveryRate",type="INC",value=2},[3]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=2}},nil}
c["2% increased Skeleton Attack Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=2}}}},nil}
c["2% increased Spell Damage per 100 Maximum Mana, up to 40%"]={{[1]={[1]={div=100,limit=40,limitTotal=true,stat="Mana",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
c["2% increased Spell Damage per 100 Player Maximum Life"]={{[1]={[1]={actor="parent",div=100,stat="Life",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
c["2% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=2}},nil}
c["2% more Damage for each different type of Mastery you have Allocated"]={{[1]={[1]={type="Multiplier",var="AllocatedMasteryType"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=2}},nil}
c["2% of Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Attack Damage Leeched as Life against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Attack Damage Leeched as Life against Taunted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Taunted"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Attack Damage Leeched as Life and Mana if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=1,keywordFlags=0,name="DamageLeech",type="BASE",value=2}},nil}
c["2% of Chaos Damage Leeched as Life during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChaosDamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Damage Leeched as Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="DamageEnergyShieldLeech",type="BASE",value=2}},nil}
c["2% of Damage leeched as Life while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Fire Damage Leeched as Life while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="FireDamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Fire Damage Leeched as Life while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="FireDamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["2% of Lightning Damage is Leeched as Energy Shield while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="LightningDamageEnergyShieldLeech",type="BASE",value=2}},nil}
c["2% of Lightning Damage is Leeched as Mana while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="LightningDamageManaLeech",type="BASE",value=2}},nil}
c["2% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=2}},nil}
c["2% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageManaLeech",type="BASE",value=2}},nil}
c["2% reduced Duration of Ailments inflicted on you per Fortification"]={{[1]={[1]={stat="FortificationStacks",type="PerStat"},flags=0,keywordFlags=0,name="SelfAilmentDuration",type="INC",value=-2}},nil}
c["2% reduced Duration of Elemental Ailments on you per 15 Intelligence"]={{[1]={[1]={div=15,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-2}},nil}
c["2.25% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2.25}},nil}
c["2.5% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2.5}},nil}
c["2.5% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=2.5}},nil}
c["20 Life gained on Kill per Frenzy Charge"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},"  gained   "}
c["20 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=20}},nil}
c["20 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=20}},nil}
c["20% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["20% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=20}},nil}
c["20% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=20}},nil}
c["20% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=20}},nil}
c["20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill"]={{[1]={[1]={type="Condition",var="AffectedByNonVaalGuardSkill"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=20}},nil}
c["20% chance for Energy Shield Recharge to start when you Block"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}}," for  Recharge to start when you Block "}
c["20% chance for Energy Shield Recharge to start when you Block 35% chance for Energy Shield Recharge to start when you Block"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}}," for  Recharge to start when you Block 35% chance for Energy Shield Recharge to start when you Block "}
c["20% chance for Energy Shield Recharge to start when you Kill an Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}}," for  Recharge to start  "}
c["20% chance for Energy Shield Recharge to start when you Kill an Enemy 40% less Energy Shield Recharge Rate"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}}," for  Recharge to start  40% less Energy Shield Recharge Rate "}
c["20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=2097152,name="Damage",type="MORE",value=60}},nil}
c["20% chance for Skills to not consume a Cooldown on use"]={{}," for Skills to not consume a Cooldown on use "}
c["20% chance for Skills to not consume a Cooldown on use Limited to 1 Runegraft of Time"]={{}," for Skills to not consume a Cooldown on use Limited to 1 Runegraft of Time "}
c["20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use"]={{[1]={flags=0,keywordFlags=0,name="AdditionalCooldownUses",type="BASE",value=20}}," for used Retaliation Skills to remain Usable and not consume a  "}
c["20% chance on Hit to remove all Impales from Enemy"]={{},"  to remove all Impales from Enemy "}
c["20% chance on Hit to remove all Impales from Enemy Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left"]={{[1]={flags=4,keywordFlags=0,name="Damage",type="BASE",value=20}},"  to remove all Impales from Enemy Impales removed this way multiply their Reflected  for this Hit by the number of Hits they have left "}
c["20% chance on reaching Low Life to recover to Full Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},"  to recover to Full  "}
c["20% chance on reaching Low Life to recover to Full Life Limited to 1 Runegraft of the River"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},"  to recover to Full  Limited to 1 Runegraft of the River "}
c["20% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage"]={{[1]={flags=4,keywordFlags=0,name="MaximumRage",type="BASE",value=20}}," that if you would gain Rage , you instead gain up to your  "}
c["20% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage +3 to Level of all Melee Skill Gems"]={{[1]={flags=4,keywordFlags=0,name="MaximumRage",type="BASE",value=20}}," that if you would gain Rage , you instead gain up to your  +3 to Level of all Melee Skill Gems "}
c["20% chance to Avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=20}},nil}
c["20% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=20}},nil}
c["20% chance to Avoid Elemental Ailments while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=20}},nil}
c["20% chance to Avoid Physical Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=20}},nil}
c["20% chance to Avoid Projectiles while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidProjectilesChance",type="BASE",value=20}},nil}
c["20% chance to Avoid being Chilled"]={{[1]={flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=20}},nil}
c["20% chance to Avoid being Frozen"]={{[1]={flags=0,keywordFlags=0,name="AvoidFreeze",type="BASE",value=20}},nil}
c["20% chance to Avoid being Ignited"]={{[1]={flags=0,keywordFlags=0,name="AvoidIgnite",type="BASE",value=20}},nil}
c["20% chance to Avoid being Poisoned"]={{[1]={flags=0,keywordFlags=0,name="AvoidPoison",type="BASE",value=20}},nil}
c["20% chance to Avoid being Shocked"]={{[1]={flags=0,keywordFlags=0,name="AvoidShock",type="BASE",value=20}},nil}
c["20% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=20}},nil}
c["20% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect"]={{[1]={flags=4,keywordFlags=0,name="LocalEffect",type="BASE",value=20}}," to Blind Enemies  with Attacks 20% increased Blind  "}
c["20% chance to Blind Enemies on Hit with Attacks 40% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=4,keywordFlags=0,name="Damage",type="BASE",value=20}}," to Blind Enemies  with Attacks 40% increased  with Hits and Ailments  "}
c["20% chance to Blind Enemies with Off Hand Hits"]={{}," to Blind Enemies  Hits "}
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"]={{}," to Cover Rare or Unique Enemies in Ash   "}
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit +6% Chance to Block Attack Damage"]={{[1]={flags=4,keywordFlags=0,name="BlockChance",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash   +6%  Attack Damage "}
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite"]={{}," to Cover Rare or Unique Enemies in Ash   Unaffected by Ignite "}
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 20% increased Warcry Buff Effect"]={{[1]={flags=4,keywordFlags=0,name="BuffEffect",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash   Unaffected by Ignite 20% increased Warcry  "}
c["20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite 20% increased Warcry Buff Effect 10% increased Strength"]={{[1]={flags=4,keywordFlags=0,name="BuffEffect",type="BASE",value=20}}," to Cover Rare or Unique Enemies in Ash   Unaffected by Ignite 20% increased Warcry  10% increased Strength "}
c["20% chance to Curse non-Cursed Enemies with a random Hex on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,triggered=true}}},nil}
c["20% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=20},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
c["20% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=20}},nil}
c["20% chance to Freeze Enemies for 1 second when they Hit you"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=20}},"  Enemies for 1 second when they Hit you "}
c["20% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=20}},nil}
c["20% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=20}},nil}
c["20% chance to Impale Enemies on Hit with Two Handed Weapons"]={{[1]={flags=536870916,keywordFlags=0,name="ImpaleChance",type="BASE",value=20}},nil}
c["20% chance to Impale on Spell Hit"]={{[1]={flags=2,keywordFlags=0,name="ImpaleChance",type="BASE",value=20}},nil}
c["20% chance to Maim Enemies on Critical Strike with Attacks"]={{}," to Maim Enemies  "}
c["20% chance to Maim Enemies with Main Hand Hits"]={{}," to Maim Enemies  Hits "}
c["20% chance to Maim Enemies with Main Hand Hits 20% chance to Blind Enemies with Off Hand Hits"]={{}," to Maim Enemies  Hits 20% chance to Blind Enemies  Hits "}
c["20% chance to Maim on Hit"]={{}," to Maim  "}
c["20% chance to Maim on Hit 172% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=20}}," to Maim  172% increased  "}
c["20% chance to Maim on Hit 20% chance to Poison on Hit"]={{[1]={flags=4,keywordFlags=0,name="PoisonChance",type="BASE",value=20}}," to Maim  20% chance  "}
c["20% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=20}},nil}
c["20% chance to Poison on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PoisonChance",type="BASE",value=20}},nil}
c["20% chance to Poison on Hit with Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="PoisonChance",type="BASE",value=20}},nil}
c["20% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=20}},nil}
c["20% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=20}},nil}
c["20% chance to Suppress Spell Damage while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=20}},nil}
c["20% chance to Trigger Level 16 Molten Burst on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=16,skillId="TriggeredMoltenStrike",triggerChance=20,triggered=true}}},nil}
c["20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShadeForm",triggerChance=20,triggered=true}}},nil}
c["20% chance to Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonSpectralWolf",triggerChance=20,triggered=true}},[2]={[1]={skillId="SummonSpectralWolf",type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
c["20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="VolatileAnomaly",triggerChance=20,triggered=true}}},nil}
c["20% chance to Trigger Level 20 Tentacle Whip on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="TentacleSmash",triggerChance=20,triggered=true}}},nil}
c["20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="SummonSpectralWolf",triggerChance=20,triggered=true}},[2]={[1]={skillId="SummonSpectralWolf",type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
c["20% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellOnKill"}}},nil}
c["20% chance to deal Double Damage while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}},nil}
c["20% chance to deal Double Damage while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}},nil}
c["20% chance to double Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="DoubleEnemyStunDurationChance",type="BASE",value=20}},nil}
c["20% chance to gain Elusive when you Block while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
c["20% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["20% chance to gain a Endurance Charge on Kill"]={nil,"a Endurance Charge  "}
c["20% chance to gain a Endurance Charge on Kill Regenerate 4% of Life per second"]={nil,"a Endurance Charge  Regenerate 4% of Life per second "}
c["20% chance to gain a Frenzy Charge on Hit while Blinded"]={nil,"a Frenzy Charge on Hit  "}
c["20% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Power Charge on Kill"]={nil,"a Frenzy Charge  20% chance to gain a Power Charge  "}
c["20% chance to gain a Frenzy Charge on Killing a Frozen Enemy"]={nil,"a Frenzy Charge ing a Frozen Enemy "}
c["20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges"]={nil,"a Frenzy Charge ing a Frozen Enemy Skills Chain an additional time  "}
c["20% chance to gain a Frenzy Charge when you Block Attack Damage"]={nil,"a Frenzy Charge when you Block Attack Damage "}
c["20% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "}
c["20% chance to gain a Power Charge on Critical Strike You have Mind over Matter while at maximum Power Charges"]={nil,"a Power Charge You have Mind over Matter  "}
c["20% chance to gain a Power Charge on Hit"]={nil,"a Power Charge on Hit "}
c["20% chance to gain a Power Charge on Hit 6% increased Spell Damage per Power Charge"]={nil,"a Power Charge on Hit 6% increased Spell Damage  "}
c["20% chance to gain a Power Charge on Kill"]={nil,"a Power Charge  "}
c["20% chance to gain a Power Charge on Kill 20% chance to gain a Endurance Charge on Kill"]={nil,"a Power Charge  20% chance to gain a Endurance Charge  "}
c["20% chance to gain a Power Charge on Non-Critical Strike"]={nil,"a Power Charge on Non-Critical Strike "}
c["20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges"]={nil,"a Power Charge on Non-Critical Strike +1 to Maximum Power Charges "}
c["20% chance to gain a Power Charge when you Block"]={nil,"a Power Charge when you Block "}
c["20% chance to gain a Power Charge when you Block +10% Chance to Block Spell Damage while at Maximum Power Charges"]={nil,"a Power Charge when you Block +10% Chance to Block Spell Damage  "}
c["20% chance to gain a Power Charge when you Block +8% Chance to Block Attack Damage while wielding a Staff"]={nil,"a Power Charge when you Block +8% Chance to Block Attack Damage  "}
c["20% chance to gain a Power Charge when you Block +8% Chance to Block Attack Damage while wielding a Staff +8% Chance to Block Spell Damage while wielding a Staff"]={nil,"a Power Charge when you Block +8% Chance to Block Attack Damage  +8% Chance to Block Spell Damage  "}
c["20% chance to gain a Power Charge when you Cast a Curse Spell"]={nil,"a Power Charge when you Cast a Curse Spell "}
c["20% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges"]={nil,"a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges "}
c["20% chance to gain a Spirit Charge on Kill"]={nil,"a Spirit Charge  "}
c["20% chance to gain a Spirit Charge on Kill Gain a Spirit Charge on Kill"]={nil,"a Spirit Charge  Gain a Spirit Charge  "}
c["20% chance to gain an Endurance Charge when you Block"]={nil,"an Endurance Charge when you Block "}
c["20% chance to gain an Endurance Charge when you Block +10% Chance to Block Attack Damage while at Maximum Endurance Charges"]={nil,"an Endurance Charge when you Block +10% Chance to Block Attack Damage  "}
c["20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage"]={nil,"an Endurance Charge when you Block +6% Chance to Block Attack Damage "}
c["20% chance to gain an Endurance Charge when you Block Can't use Chest armour"]={nil,"an Endurance Charge when you Block Can't use Chest armour "}
c["20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit"]={nil,"an Endurance Charge when you Stun an Enemy with a Melee Hit "}
c["20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"]={{}," when you Kill a Magic Monster to gain its Modifiers  "}
c["20% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=20}},nil}
c["20% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}},nil}
c["20% increased Accuracy Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}},nil}
c["20% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Area Damage while wielding a Two Handed Melee Weapon"]={{[1]={[1]={type="Condition",var="UsingTwoHandedWeapon"},[2]={type="Condition",var="UsingMeleeWeapon"},flags=512,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect while wielding a Bow"]={{[1]={[1]={type="Condition",var="UsingBow"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},nil}
c["20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},"  for each different Retaliation Skill you've used in the past 10 seconds "}
c["20% increased Armour per second you've been stationary, up to a maximum of 100%"]={{[1]={[1]={limit=5,type="Multiplier",var="StationarySeconds"},[2]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},nil}
c["20% increased Armour while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},nil}
c["20% increased Attack Critical Strike Chance while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Attack Damage while in Blood Stance"]={{[1]={[1]={type="Condition",var="BloodStance"},flags=1,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack Speed while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack Speed while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack and Cast Speed if you've Consumed a Corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack and Cast Speed while Leeching Energy Shield"]={{[1]={[1]={type="Condition",var="LeechingEnergyShield"},flags=0,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack and Cast Speed while at maximum Fortification"]={{[1]={[1]={type="Condition",var="HaveMaximumFortification"},flags=0,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack and Movement Speed while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," Attack and   "}
c["20% increased Attack and Movement Speed while you have a Bestial Minion Adds 19-29 Chaos Damage to Attacks while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},[2]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," Attack and   Adds 19-29 Chaos Damage to Attacks  "}
c["20% increased Attack and Movement Speed with Her Blessing"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}," Attack and  with Her Blessing "}
c["20% increased Bleeding Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=20}},nil}
c["20% increased Blind Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=20}}}},nil}
c["20% increased Brand Damage"]={{[1]={flags=0,keywordFlags=1048576,name="Damage",type="INC",value=20}},nil}
c["20% increased Buff Effect of your Links for which 50% of Link Duration has Expired"]={{[1]={flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},"  of your Links for which 50% of Link Duration has Expired "}
c["20% increased Buff Effect of your Links for which 50% of Link Duration has Expired Curses are inflicted on you instead of Linked targets"]={{[1]={flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},"  of your Links for which 50% of Link Duration has Expired Curses are inflicted on you instead of Linked targets "}
c["20% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Cast Speed while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=16,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Cast Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=16,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Cast Speed with Curse Skills"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=20}},nil}
c["20% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=20}},nil}
c["20% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=20}},nil}
c["20% increased Cold Damage per 1% Cold Resistance above 75%"]={{[1]={[1]={div=1,stat="ColdResistOver75",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=20}},nil}
c["20% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"]={{[1]={[1]={div=1,globalLimit=300,globalLimitKey="ReplicaNebulisCold",stat="MissingColdResist",type="PerStat"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=20}},nil}
c["20% increased Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=20}},nil}
c["20% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=20}},nil}
c["20% increased Cooldown Recovery Rate if 2 Shaper Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance per Brand"]={{[1]={[1]={type="Multiplier",var="ActiveBrand"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Claws"]={{[1]={flags=262148,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Totem Skills"]={{[1]={flags=0,keywordFlags=16384,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Strike Chance with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage if you have Consumed a corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage per Curse on you"]={{[1]={[1]={type="Multiplier",var="CurseOnSelf"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage while affected by a Herald"]={{[1]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Ailments"]={{[1]={flags=2048,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Ailments from Attack Skills"]={{[1]={flags=2048,keywordFlags=65536,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Attack Skills while Fortified"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits and Ailments against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits and Ailments against Enemies affected by Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped",[8]="Poisoned",[9]="Bleeding"}},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits and Ailments against Marked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits and Ailments per Curse on Enemy"]={{[1]={[1]={type="Multiplier",var="CurseOnEnemy"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy"]={{[1]={[1]={type="Multiplier",var="FreezeShockIgniteOnEnemy"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with One Handed Weapons"]={{[1]={flags=268435460,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Poison per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=20}},nil}
c["20% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["20% increased Duration of Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=20}},nil}
c["20% increased Duration of Cold Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=20},[3]={flags=0,keywordFlags=0,name="EnemyBrittleDuration",type="INC",value=20}},nil}
c["20% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=20}},nil}
c["20% increased Duration of Fire Ailments"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},"  of Fire Ailments "}
c["20% increased Effect of Arcane Surge on you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=20}},nil}
c["20% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},nil}
c["20% increased Effect of Chill"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=20}},nil}
c["20% increased Effect of Cold Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=20}},nil}
c["20% increased Effect of Herald Buffs on you"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},nil}
c["20% increased Effect of Impales you inflict on non-Impaled Enemies"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=20}},"  on non-Impaled Enemies "}
c["20% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=20}},nil}
c["20% increased Effect of Non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=20},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=20},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=20},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=20},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=20}},nil}
c["20% increased Effect of Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=20}},nil}
c["20% increased Effect of Withered"]={{[1]={flags=0,keywordFlags=0,name="WitherEffect",type="INC",value=20}},nil}
c["20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=20},[2]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=20},[3]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=20},[4]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=20},[5]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=20},[6]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=20}},nil}
c["20% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=20}},nil}
c["20% increased Effect of your Marks"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=20}},nil}
c["20% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=20}},nil}
c["20% increased Elemental Damage if you've Ignited an Enemy Recently"]={{[1]={[1]={type="Condition",var="IgnitedEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=20}},nil}
c["20% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=20}},nil}
c["20% increased Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=20}},nil}
c["20% increased Elusive Effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=20}},nil}
c["20% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=20}},nil}
c["20% increased Energy Shield Recovery Rate if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=20}},nil}
c["20% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=20}},nil}
c["20% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=20}},nil}
c["20% increased Evasion per 500 Maximum Mana"]={{[1]={[1]={div=500,stat="Mana",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=20}},nil}
c["20% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=20}},nil}
c["20% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"]={{[1]={[1]={div=1,globalLimit=300,globalLimitKey="ReplicaNebulisFire",stat="MissingFireResist",type="PerStat"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=20}},nil}
c["20% increased Fire Damage taken"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTaken",type="INC",value=20}},nil}
c["20% increased Fishing Range"]={{}," Fishing Range "}
c["20% increased Fishing Range 30% increased Rarity of Fish Caught"]={{}," Fishing Range 30% increased Rarity of Fish Caught "}
c["20% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=20}},nil}
c["20% increased Flask Charges gained if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=20}},nil}
c["20% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=20}},nil}
c["20% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=20}},nil}
c["20% increased Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=20}},nil}
c["20% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}},nil}
c["20% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Global Critical Strike Chance while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=20}},nil}
c["20% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=20}},nil}
c["20% increased Golem Damage for each Type of Golem you have Summoned"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HavePhysicalGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}},[2]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveLightningGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}},[3]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveColdGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}},[4]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveFireGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}},[5]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveChaosGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}},[6]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HaveCarrionGolem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}}},nil}
c["20% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=20}},nil}
c["20% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=20}},nil}
c["20% increased Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=20}},nil}
c["20% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=20}},nil}
c["20% increased Life Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="LifeReservationEfficiency",type="INC",value=20}},nil}
c["20% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=20}},nil}
c["20% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=20}},nil}
c["20% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=20}},nil}
c["20% increased Lightning Damage per 1% Lightning Resistance above 75%"]={{[1]={[1]={div=1,stat="LightningResistOver75",type="PerStat"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=20}},nil}
c["20% increased Lightning Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=20}},nil}
c["20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%"]={{[1]={[1]={globalLimit=200,globalLimitKey="TecrodGazeMainHand",type="Multiplier",var="MurderousEyeJewel"},[2]={type="Condition",var="MainHandAttack"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=20}},nil}
c["20% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=20}},nil}
c["20% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=20}},nil}
c["20% increased Mana Reservation Efficiency of Curse Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=2,name="ManaReservationEfficiency",type="INC",value=20}},nil}
c["20% increased Mana Reservation Efficiency of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=20}},nil}
c["20% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=20}},nil}
c["20% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier"]={{[1]={[1]={bothSlots=true,itemSlot="ring",searchCond="explicit evasion",type="ItemCondition"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=20}},nil}
c["20% increased Maximum total Life Recovery per second from"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=20}}," Maximum total  Recovery per second from "}
c["20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=20}},nil}
c["20% increased Melee Critical Strike Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=20}},nil}
c["20% increased Minion Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}}}},nil}
c["20% increased Minion Duration"]={{[1]={[1]={skillType=88,type="SkillType"},[2]={skillType=9,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed on Shocked Ground"]={{[1]={[1]={type="Condition",var="OnShockedGround"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed when on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=20}},nil}
c["20% increased Physical Damage taken"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=20}},nil}
c["20% increased Physical Damage with Axes or Swords"]={{[1]={[1]={modFlags=4259840,type="ModFlagOr"},flags=4,keywordFlags=0,name="PhysicalDamage",type="INC",value=20}},nil}
c["20% increased Physical Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamage",type="INC",value=20}},nil}
c["20% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=20}},nil}
c["20% increased Poison Duration if you have at least 150 Intelligence"]={{[1]={[1]={stat="Int",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=20}},nil}
c["20% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=20}},nil}
c["20% increased Projectile Attack Damage with Claws or Daggers"]={{[1]={[1]={modFlags=786432,type="ModFlagOr"},flags=1029,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=20}},nil}
c["20% increased Quantity of Fish Caught"]={{}," Quantity of Fish Caught "}
c["20% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish"]={{}," Quantity of Fish Caught Glows while in an  containing a Unique Fish "}
c["20% increased Quantity of Items Found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=20}},nil}
c["20% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=20}},nil}
c["20% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=20}},nil}
c["20% increased Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=20}},nil}
c["20% increased Recovery rate of Life and Energy Shield while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=20},[2]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=20}},nil}
c["20% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=20}},nil}
c["20% increased Reservation Efficiency while affected by a Unique Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="UniqueAbyssJewels"},flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=20}},nil}
c["20% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["20% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Spell Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=2,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Spell Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=2,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=20}},nil}
c["20% increased Stun Duration with Melee Weapons"]={{[1]={flags=67108864,keywordFlags=0,name="EnemyStunDuration",type="INC",value=20}},nil}
c["20% increased Stun Duration with Two Handed Melee Weapons on Enemies"]={{[1]={flags=603979780,keywordFlags=0,name="EnemyStunDuration",type="INC",value=20}},nil}
c["20% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=20}},nil}
c["20% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=20}},nil}
c["20% increased Taunt Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}}," Taunt  "}
c["20% increased Taunt Duration Gain +10 Life when you Taunt an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}}," Taunt  Gain +10 Life when you Taunt an Enemy "}
c["20% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=20}},nil}
c["20% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=20}},nil}
c["20% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=20}},nil}
c["20% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=20}},nil}
c["20% increased Trap Trigger Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="TrapTriggerAreaOfEffect",type="INC",value=20}},nil}
c["20% increased Trap and Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=20}},nil}
c["20% increased Vaal Skill Effect Duration"]={{[1]={flags=0,keywordFlags=512,name="Duration",type="INC",value=20}},nil}
c["20% increased Valour gained"]={{}," Valour gained "}
c["20% increased Warcry Buff Effect"]={{[1]={flags=0,keywordFlags=4,name="BuffEffect",type="INC",value=20}},nil}
c["20% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=20}},nil}
c["20% increased bonuses gained from Equipped Gloves"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromGloves",type="INC",value=20}},nil}
c["20% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=20}},nil}
c["20% increased effect of Non-Curse Auras from your Skills on your Minions"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffectOnSelf",type="INC",value=20}}}},nil}
c["20% increased effect of Offerings"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},nil}
c["20% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=20}},nil}
c["20% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=20}},nil}
c["20% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=20}},nil}
c["20% increased total Power counted by Warcries"]={{[1]={flags=0,keywordFlags=0,name="WarcryPower",type="INC",value=20}},nil}
c["20% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=20}},nil}
c["20% less Attack Damage taken if you haven't been Hit by an Attack Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitByAttackRecently"},flags=0,keywordFlags=0,name="AttackDamageTaken",type="MORE",value=-20}},nil}
c["20% less Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="MORE",value=-20}},nil}
c["20% less Damage taken if you have not been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-20}},nil}
c["20% less Effect of Curses from Socketed Hex Skills"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="MORE",value=-20}},"  of Curses from Socketed Hex Skills "}
c["20% less Effect of Curses from Socketed Hex Skills 20% less Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="MORE",value=-20}},"  of Curses from Socketed Hex Skills 20% less Effect of your Curses "}
c["20% less Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="MORE",value=-20}},nil}
c["20% less Minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-20}},nil}
c["20% more Area of Effect while wielding a Mace or Sceptre"]={{[1]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="AreaOfEffect",type="MORE",value=20}},nil}
c["20% more Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="MORE",value=20}},nil}
c["20% more Attack Damage taken if you have been Hit by an Attack Recently"]={{[1]={[1]={type="Condition",var="BeenHitByAttackRecently"},flags=0,keywordFlags=0,name="AttackDamageTaken",type="MORE",value=20}},nil}
c["20% more Critical Strike Chance while wielding a Dagger"]={{[1]={[1]={type="Condition",var="UsingDagger"},flags=0,keywordFlags=0,name="CritChance",type="MORE",value=20}},nil}
c["20% more Damage taken if a Non-Vaal Guard Buff was lost Recently"]={{[1]={[1]={type="Condition",var="LostNonVaalBuffRecently"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=20}},nil}
c["20% more Damage with Hits and Ailments against Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=20}},nil}
c["20% more Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="MORE",value=20}},nil}
c["20% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=20}},nil}
c["20% of Cold Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTakenAsFire",type="BASE",value=20}},nil}
c["20% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"]={{[1]={[1]={type="Condition",var="AffectedByPurityofFire"},flags=0,keywordFlags=0,name="ColdDamageTakenAsFire",type="BASE",value=20},[2]={[1]={type="Condition",var="AffectedByPurityofFire"},flags=0,keywordFlags=0,name="LightningDamageTakenAsFire",type="BASE",value=20}},nil}
c["20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you"]={{[1]={flags=0,keywordFlags=0,name="takenFromRadianceSentinelBeforeYou",type="BASE",value=20}},nil}
c["20% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=20}},nil}
c["20% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=20}},nil}
c["20% of Damage taken while affected by Clarity Recouped as Mana"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=20}},nil}
c["20% of Fire Damage from Hits taken as Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsCold",type="BASE",value=20}},nil}
c["20% of Fire and Cold Damage taken as Lightning Damage while"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTakenAsLightning",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ColdDamageTakenAsLightning",type="BASE",value=20}},"   while "}
c["20% of Fire and Cold Damage taken as Lightning Damage while affected by Purity of Lightning"]={{[1]={[1]={type="Condition",var="AffectedByPurityofLightning"},flags=0,keywordFlags=0,name="FireDamageTakenAsLightning",type="BASE",value=20},[2]={[1]={type="Condition",var="AffectedByPurityofLightning"},flags=0,keywordFlags=0,name="ColdDamageTakenAsLightning",type="BASE",value=20}},nil}
c["20% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"]={{[1]={[1]={type="Condition",var="AffectedByPurityofIce"},flags=0,keywordFlags=0,name="FireDamageTakenAsCold",type="BASE",value=20},[2]={[1]={type="Condition",var="AffectedByPurityofIce"},flags=0,keywordFlags=0,name="LightningDamageTakenAsCold",type="BASE",value=20}},nil}
c["20% of Leech is Instant while wielding a Claw"]={{[1]={[1]={type="Condition",var="UsingClaw"},flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=20},[2]={[1]={type="Condition",var="UsingClaw"},flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=20},[3]={[1]={type="Condition",var="UsingClaw"},flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=20}},nil}
c["20% of Lightning Damage Leeched as Life during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningDamageLifeLeech",type="BASE",value=20}},nil}
c["20% of Lightning Damage Leeched as Mana during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningDamageManaLeech",type="BASE",value=20}},nil}
c["20% of Lightning Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageTakenAsFire",type="BASE",value=20}},nil}
c["20% of Maximum Life Converted to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeConvertToEnergyShield",type="BASE",value=20}},nil}
c["20% of Overkill Damage is Leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=20}}," Overkill   "}
c["20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=20}}," Overkill   20% increased Attack Speed  "}
c["20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},[2]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=20}}," Overkill   20% increased Attack Speed  Cannot be Stunned  "}
c["20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},[2]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=20}}," Overkill   20% increased Attack Speed  Cannot be Stunned  You are Unaffected by Bleeding while Leeching "}
c["20% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=20}},nil}
c["20% of Physical Damage Converted to Lightning during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=20}},nil}
c["20% of Physical Damage from Hits taken as Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=20}},nil}
c["20% of Physical Damage from Hits taken as Cold Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=20}},nil}
c["20% of Physical Damage from Hits taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=20}},nil}
c["20% of Physical Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenAsFire",type="BASE",value=20}},nil}
c["20% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-20}},nil}
c["20% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-20}},nil}
c["20% reduced Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-20}},nil}
c["20% reduced Chill Duration on You"]={{[1]={flags=0,keywordFlags=0,name="SelfChillDuration",type="INC",value=-20}},nil}
c["20% reduced Cost of Attacks while you have at least 20 Rage"]={{[1]={[1]={skillType=1,type="SkillType"},[2]={threshold=20,type="MultiplierThreshold",var="Rage"},flags=0,keywordFlags=0,name="Cost",type="INC",value=-20}},nil}
c["20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="NearbyRareOrUniqueEnemies"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=-20}},nil}
c["20% reduced Duration of Ailments on You"]={{[1]={flags=0,keywordFlags=0,name="SelfAilmentDuration",type="INC",value=-20}},nil}
c["20% reduced Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=-20}},nil}
c["20% reduced Effect of Chill and Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-20},[2]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-20}},nil}
c["20% reduced Effect of Chill on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-20}},nil}
c["20% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-20}},nil}
c["20% reduced Effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-20}},nil}
c["20% reduced Elemental Ailment Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-20}},nil}
c["20% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-20}},nil}
c["20% reduced Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=-20}},nil}
c["20% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-20}},nil}
c["20% reduced Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=-20}},nil}
c["20% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-20}},nil}
c["20% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-20}},nil}
c["20% reduced Mana Burn rate"]={{[1]={flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-20}},nil}
c["20% reduced Mana Cost of Curse Skills"]={{[1]={flags=0,keywordFlags=2,name="ManaCost",type="INC",value=-20}},nil}
c["20% reduced Mana Cost of Minion Skills"]={{[1]={[1]={skillType=9,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-20}},nil}
c["20% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-20}},nil}
c["20% reduced Mana Cost of Skills when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-20}},nil}
c["20% reduced Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=-20}},nil}
c["20% reduced Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=-20}},nil}
c["20% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-20}},nil}
c["20% reduced Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=-20}},nil}
c["20% reduced Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=-20}},nil}
c["20% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-20}},nil}
c["20% reduced Reservation Efficiency"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=-20}},nil}
c["20% reduced Skeleton Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-20}},nil}
c["20% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-20}},nil}
c["20% reduced Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=-20}},nil}
c["20% reduced Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=-20}},nil}
c["20% reduced bonuses gained from Equipped Boots"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromBoots",type="INC",value=-20}},nil}
c["20% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-20}},nil}
c["200 Cold Damage taken per second per Frenzy Charge while moving"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ColdDegen",type="BASE",value=200}},nil}
c["200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},[2]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=200}},nil}
c["200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},[2]={type="Condition",var="SkillCritRecently"},flags=0,keywordFlags=0,name="LightningDegen",type="BASE",value=200}},nil}
c["200% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=200}},nil}
c["200% increased Armour against Projectiles"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=200}},"  against Projectiles "}
c["200% increased Armour against Projectiles +25% Chance to Block Projectile Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=200}},"  against Projectiles +25% Chance to Block Projectile Attack Damage "}
c["200% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=200}},nil}
c["200% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=200}},nil}
c["200% increased Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="ChargeDuration",type="INC",value=200}},nil}
c["200% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=200}},nil}
c["200% increased Cold Damage while your Off Hand is empty"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=200}},nil}
c["200% increased Critical Strike Chance while you have Avatar of Fire"]={{[1]={[1]={type="Condition",var="HaveAvatarOfFire"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=200}},nil}
c["200% increased Critical Strike Chance with arrows that Fork"]={{[1]={[1]={stat="ForkRemaining",threshold=1,type="StatThreshold"},[2]={stat="PierceCount",threshold=0,type="StatThreshold",upper=true},flags=131072,keywordFlags=0,name="CritChance",type="INC",value=200}},nil}
c["200% increased Damage with Claws while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=262148,keywordFlags=0,name="Damage",type="INC",value=200}},nil}
c["200% increased Endurance, Frenzy and Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=200},[2]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=200},[3]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=200}},nil}
c["200% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=200}},nil}
c["200% increased Energy Shield Recharge Rate during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=200}},nil}
c["200% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=200}},nil}
c["200% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=200}},nil}
c["200% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=200}},nil}
c["200% increased Skeleton Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=200}},nil}
c["200% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=200}},nil}
c["200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=2,keywordFlags=0,name="Damage",type="INC",value=200}},nil}
c["200% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=200}},nil}
c["200% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=200}},nil}
c["200% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=200}},nil}
c["200% of Life Leech applies to enemies as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="LifeAsChaos",type="BASE",value=200}},"  Leech applies to enemies  "}
c["200% of Life Leech applies to enemies as Chaos Damage 15% increased Movement Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeAsChaos",type="BASE",value=200}},"  Leech applies to enemies  15% increased Movement Speed  "}
c["205% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=205}},nil}
c["205% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=205}},nil}
c["207% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=207}},nil}
c["207% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=207}},nil}
c["207% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=207}},nil}
c["207% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=207}},nil}
c["21% chance to gain Phasing for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["21% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=21}},nil}
c["21% increased Effect of your Marks"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=21}},nil}
c["21% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=21}},nil}
c["21% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=21}},nil}
c["21% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=21}},nil}
c["21% increased maximum Life, Mana and Global Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Life",type="INC",value=21},[2]={[1]={type="Global"},flags=0,keywordFlags=0,name="Mana",type="INC",value=21},[3]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=21}},nil}
c["210% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=210}},nil}
c["210% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=210}},nil}
c["210% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=210}},nil}
c["210% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=210}},nil}
c["212% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=212}},nil}
c["215% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=215}},nil}
c["215% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=215}},nil}
c["22% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=22}},nil}
c["22% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=22}},nil}
c["22% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=22}},nil}
c["22% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=22}},nil}
c["22% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=22}},nil}
c["22% increased Attack Speed while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=22}},nil}
c["22% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=22}},nil}
c["22% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=22}},nil}
c["22% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=22}},nil}
c["22% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=22}},nil}
c["22% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=22}},nil}
c["22% increased Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=22}},nil}
c["22% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=22}},nil}
c["22% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=22}},nil}
c["22% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=22}},nil}
c["22% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=22}},nil}
c["22% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=22}},nil}
c["22% of Damage is taken from Mana before Life while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=22}},nil}
c["220% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=220}},nil}
c["220% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=220}},nil}
c["220% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=220}},nil}
c["220% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=220}},nil}
c["220% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=220}},nil}
c["220% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=220}},nil}
c["220% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=220}},nil}
c["220% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=220}},nil}
c["225% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=225}},nil}
c["225% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=225}},nil}
c["225% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=225}},nil}
c["225% increased Critical Strike Chance for Spells if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=225}},nil}
c["225% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=225}},nil}
c["225% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=225}},nil}
c["225% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=225}},nil}
c["225% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=225}},nil}
c["23% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=23}},nil}
c["23% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=23}},nil}
c["23% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=23},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=23}},nil}
c["23% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=23}},nil}
c["23% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=23}},nil}
c["23% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=23}},nil}
c["23% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=5.75}},nil}
c["23% chance to inflict Withered for 2 seconds on Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["23% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=23}},nil}
c["23% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=23}},nil}
c["23% increased Attack Speed if you haven't gained a Frenzy Charge Recently"]={{[1]={[1]={neg=true,type="Condition",var="GainedFrenzyChargeRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=23}},nil}
c["23% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=23}},nil}
c["23% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=23}},nil}
c["23% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=23}},nil}
c["23% increased Damage for each Magic Item Equipped"]={{[1]={[1]={type="Multiplier",var="MagicItem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=23}},nil}
c["23% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=23}},nil}
c["23% increased Elemental Damage with Attack Skills per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=23}},nil}
c["23% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=23}},nil}
c["23% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=23}},nil}
c["23% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=23}},nil}
c["23% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=23}},nil}
c["23% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=23}},nil}
c["23% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=23}},nil}
c["23% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"]={{[1]={[1]={div=200,limit=2000,limitTotal=true,type="Multiplier",var="ManaSpentRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=23}},nil}
c["23% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=23}},nil}
c["23% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=23}},nil}
c["23% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-23}},nil}
c["23% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-23}},nil}
c["230% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=230}},nil}
c["230% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=230}},nil}
c["230% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=230}},nil}
c["235% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=235}},nil}
c["235% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=235}},nil}
c["235% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=235}},nil}
c["24 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=24}},nil}
c["24 to 39 Cold Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=24},[2]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=39}},nil}
c["24% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=24}},nil}
c["24% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=24}},nil}
c["24% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=24}},nil}
c["24% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=24}},nil}
c["24% increased Critical Strike Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=24}},nil}
c["24% increased Critical Strike Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=24}},nil}
c["24% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=24}},nil}
c["24% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=24}},nil}
c["24% increased Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="Damage",type="INC",value=24}},nil}
c["24% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=24}},nil}
c["24% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=24}},nil}
c["24% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=24}},nil}
c["24% increased Elemental Damage with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="ElementalDamage",type="INC",value=24}},nil}
c["24% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=24}},nil}
c["24% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=24}},nil}
c["24% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=24}},nil}
c["24% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=24}},nil}
c["24% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=24}},nil}
c["24% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=24}},nil}
c["24% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=24}},nil}
c["24% increased Reservation Efficiency while affected by a Unique Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="UniqueAbyssJewels"},flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=24}},nil}
c["24% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=24}},nil}
c["24% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=24}},nil}
c["24% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=24}},nil}
c["24% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=24}},nil}
c["24% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-24}},nil}
c["240% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=240}},nil}
c["240% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=240}},nil}
c["240% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=240}},nil}
c["245% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=245}},nil}
c["245% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=245}},nil}
c["25% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=25}},nil}
c["25% chance for Flasks you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskChanceNotConsumeCharges",type="BASE",value=25}},nil}
c["25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=25}}," that if you would gain Endurance Charges, you instead gain up to  "}
c["25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=25}}," that if you would gain Endurance Charges, you instead gain up to  Gain 1 Endurance Charge every second  "}
c["25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=25}}," that if you would gain Endurance Charges, you instead gain up to  Gain 1 Endurance Charge every second  +1 to Maximum Endurance Charges "}
c["25% chance that if you would gain Power Charges, you instead gain up to"]={{}," that if you would gain Power Charges, you instead gain up to "}
c["25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "}
c["25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks"]={{}," to Aggravate Bleeding on targets you Critically Strike  "}
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Hit  "}
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit  Gain 50%  from Equipped Shield instead of the Shield's value "}
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit  Gain 50%  from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled "}
c["25% chance to Aggravate Bleeding on targets you Hit with Attacks Gain 50% Chance to Block from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%"]={{[1]={flags=0,keywordFlags=65536,name="BlockChance",type="BASE",value=25}}," to Aggravate Bleeding on targets you Hit  Gain 50%  from Equipped Shield instead of the Shield's value Inherent Bonuses from Dual Wielding are doubled Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50% "}
c["25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks"]={{}," to Aggravate Bleeding on targets you Hit with Exerted Attacks "}
c["25% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=25}},nil}
c["25% chance to Avoid Elemental Ailments while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=25}},nil}
c["25% chance to Avoid Fire Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidFireDamageChance",type="BASE",value=25}},nil}
c["25% chance to Avoid being Chilled"]={{[1]={flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=25}},nil}
c["25% chance to Avoid being Frozen"]={{[1]={flags=0,keywordFlags=0,name="AvoidFreeze",type="BASE",value=25}},nil}
c["25% chance to Avoid being Ignited"]={{[1]={flags=0,keywordFlags=0,name="AvoidIgnite",type="BASE",value=25}},nil}
c["25% chance to Avoid being Poisoned"]={{[1]={flags=0,keywordFlags=0,name="AvoidPoison",type="BASE",value=25}},nil}
c["25% chance to Avoid being Shocked"]={{[1]={flags=0,keywordFlags=0,name="AvoidShock",type="BASE",value=25}},nil}
c["25% chance to Blind Enemies on Hit"]={{}," to Blind Enemies  "}
c["25% chance to Blind Enemies on Hit with Melee Weapons"]={{}," to Blind Enemies  with Melee Weapons "}
c["25% chance to Blind Enemies on Hit with Melee Weapons 35% increased Effect of Blind from Melee Weapons"]={{[1]={flags=4,keywordFlags=0,name="LocalEffect",type="BASE",value=25}}," to Blind Enemies  with Melee Weapons 35% increased  of Blind from Melee Weapons "}
c["25% chance to Blind Enemies on hit"]={{}," to Blind Enemies  "}
c["25% chance to Blind Enemies on hit 139% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=25}}," to Blind Enemies  139% increased  "}
c["25% chance to Blind with Hits against Bleeding Enemies"]={{}," to Blind   "}
c["25% chance to Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil}
c["25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Enfeeble",triggered=true}}},nil}
c["25% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=25},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil}
c["25% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil}
c["25% chance to Ignite when in Main Hand"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil}
c["25% chance to Ignite with Melee Weapons"]={{[1]={flags=67108864,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}},nil}
c["25% chance to Ignore Stuns while Casting"]={{[1]={flags=0,keywordFlags=0,name="AvoidInterruptStun",type="BASE",value=25}},nil}
c["25% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=25}},nil}
c["25% chance to Impale Enemies on Hit with Attacks while using Pride"]={{[1]={[1]={type="Condition",var="AffectedByPride"},flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=25}},nil}
c["25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill"]={{}," to Intimidate nearby Enemies   "}
c["25% chance to Maim on Hit"]={{}," to Maim  "}
c["25% chance to Maim on Hit +2 to Level of Socketed Support Gems"]={{}," to Maim  +2 to Level of Socketed Support Gems "}
c["25% chance to Maim on Hit 170% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=25}}," to Maim  170% increased  "}
c["25% chance to Maim on Hit Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy"]={{}," to Maim  Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy "}
c["25% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=25}},nil}
c["25% chance to Poison on Hit during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=25}},nil}
c["25% chance to Sap Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=25}},nil}
c["25% chance to Sap Enemies in Chilling Areas"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="InChillingArea"},flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=25}},nil}
c["25% chance to Scorch Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorchChance",type="BASE",value=25}},nil}
c["25% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=25}},nil}
c["25% chance to Shock during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=25}},nil}
c["25% chance to Steal Power, Frenzy, and Endurance Charges on Hit"]={{}," to Steal Power, Frenzy, and Endurance Charges  "}
c["25% chance to Steal Power, Frenzy, and Endurance Charges on Hit 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="TotalCharges"},flags=4,keywordFlags=0,name="Damage",type="BASE",value=25}}," to Steal Power, Frenzy, and Endurance Charges  0.5% of  Leeched as Life  "}
c["25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws"]={{}," to Steal Power, Frenzy, and Endurance Charges  with Claws "}
c["25% chance to Suppress Spell Damage while your Off Hand is empty"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=25}},nil}
c["25% chance to Trigger Level 10 Summon Raging Spirit on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="SummonRagingSpirit",triggerChance=25,triggered=true}}},nil}
c["25% chance to Trigger Level 20 Animate Weapon on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AnimateWeapon",triggerChance=25,triggered=true}}},nil}
c["25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonElementalRelic",triggerChance=25,triggered=true}}},nil}
c["25% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"]={{}," to Trigger a Socketed  when you Attack with a Bow, with a 0.3 second Cooldown "}
c["25% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"]={{}," to Trigger a Socketed  when you Attack with a Bow, with a 0.3 second Cooldown Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown "}
c["25% chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
c["25% chance to create Consecrated Ground when you Block"]={{}," to create Consecrated Ground when you Block "}
c["25% chance to create Consecrated Ground when you Block 50% chance to create Consecrated Ground when you Block"]={{}," to create Consecrated Ground when you Block 50% chance to create Consecrated Ground when you Block "}
c["25% chance to create Desecrated Ground when you Block"]={{}," to create Desecrated Ground when you Block "}
c["25% chance to create Desecrated Ground when you Block 50% chance to create Desecrated Ground when you Block"]={{}," to create Desecrated Ground when you Block 50% chance to create Desecrated Ground when you Block "}
c["25% chance to create Profane Ground on Critical"]={{}," to create Profane Ground on Critical "}
c["25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute"]={{[1]={[1]={type="Condition",var="IntHighestAttribute"},flags=0,keywordFlags=0,name="Condition:CreateProfaneGround",type="FLAG",value=true}},nil}
c["25% chance to create a Smoke Cloud when Hit"]={{}," to create a Smoke Cloud when Hit "}
c["25% chance to create a Smoke Cloud when Hit 40% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="Damage",type="BASE",value=25}}," to create a Smoke Cloud when Hit 40% increased    "}
c["25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned"]={{}," to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned "}
c["25% chance to double Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="DoubleEnemyStunDurationChance",type="BASE",value=25}},nil}
c["25% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["25% chance to gain Phasing for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["25% chance to gain a Flask Charge when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=25}},nil}
c["25% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["25% chance to gain a Frenzy Charge on Kill 80% increased Damage while you have no Frenzy Charges"]={nil,"a Frenzy Charge  80% increased Damage  "}
c["25% chance to gain a Frenzy Charge when you Block"]={nil,"a Frenzy Charge when you Block "}
c["25% chance to gain a Power Charge on Critical Strike"]={nil,"a Power Charge "}
c["25% chance to gain a Power Charge on Critical Strike 12% increased Reservation Efficiency of Skills"]={nil,"a Power Charge 12% increased Reservation Efficiency of Skills "}
c["25% chance to gain a Power Charge on Critical Strike Projectiles have 20% chance to be able to Chain when colliding with terrain"]={nil,"a Power Charge Projectiles have 20% chance to be able to Chain when colliding with terrain "}
c["25% chance to gain a Power Charge when you Block Spell Damage"]={nil,"a Power Charge when you Block Spell Damage "}
c["25% chance to gain a Power Charge when you Block Spell Damage +8% Chance to Block Spell Damage while wielding a Staff"]={nil,"a Power Charge when you Block Spell Damage +8% Chance to Block Spell Damage  "}
c["25% chance to gain a Power Charge when you Throw a Trap"]={nil,"a Power Charge when you Throw a Trap "}
c["25% chance to gain a Power Charge when you use a Mana Flask"]={nil,"a Power Charge when you use a Mana Flask "}
c["25% chance to gain a Power, Frenzy or Endurance Charge on Kill"]={nil,"a Power, Frenzy or Endurance Charge  "}
c["25% chance to gain a Power, Frenzy or Endurance Charge on Kill +1 to Maximum Endurance Charges"]={nil,"a Power, Frenzy or Endurance Charge  +1 to Maximum Endurance Charges "}
c["25% chance to gain a Power, Frenzy or Endurance Charge on Kill +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges"]={nil,"a Power, Frenzy or Endurance Charge  +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges "}
c["25% chance to gain a Power, Frenzy or Endurance Charge on Kill +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges"]={nil,"a Power, Frenzy or Endurance Charge  +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges "}
c["25% chance to gain a Siphoning Charge when you use a Skill"]={nil,"a Siphoning Charge when you use a Skill "}
c["25% chance to gain a Siphoning Charge when you use a Skill Adds 14 to 16 Physical Damage to Attacks and Spells per Siphoning Charge"]={nil,"a Siphoning Charge when you use a Skill Adds 14 to 16 Physical Damage to Attacks and Spells  "}
c["25% chance to gain an Endurance Charge each second while Channelling"]={nil,"an Endurance Charge each second  "}
c["25% chance to gain an Endurance Charge when you Block"]={nil,"an Endurance Charge when you Block "}
c["25% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you Stun an Enemy "}
c["25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge"]={nil,"an Endurance Charge when you Stun an Enemy 10% increased Stun Duration   "}
c["25% chance to gain an Endurance Charge when you are Hit"]={nil,"an Endurance Charge when you are Hit "}
c["25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary"]={nil,"an Endurance Charge when you are Hit 50% increased Armour  "}
c["25% chance to inflict Brittle"]={{[1]={flags=0,keywordFlags=0,name="EnemyBrittleChance",type="BASE",value=25}},nil}
c["25% chance to inflict Cold Exposure on Hit"]={{[1]={flags=0,keywordFlags=0,name="ColdExposureChance",type="BASE",value=25}},nil}
c["25% chance to inflict Corrosion on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanCorrode",type="FLAG",value=true}},nil}
c["25% chance to inflict Fire Exposure on Hit"]={{[1]={flags=0,keywordFlags=0,name="FireExposureChance",type="BASE",value=25}},nil}
c["25% chance to inflict Withered for 2 seconds on Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["25% chance to lose a Frenzy Charge when you use a Travel Skill"]={{}," to lose aCharge when you use a Travel Skill "}
c["25% chance to lose a Frenzy Charge when you use a Travel Skill 10% increased Cooldown Recovery of Travel Skills per Frenzy Charge"]={{[1]={[1]={skillType=90,type="SkillType"},[2]={type="Multiplier",var="FrenzyCharge"},[3]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="BASE",value=25}}," to lose aCharge when you use a Travel Skill 10% increased    "}
c["25% chance to lose a Frenzy Charge when you use a Travel Skill 25% chance to lose a Power Charge when you gain Elusive"]={{}," to lose aCharge when you use a Travel Skill 25% chance to lose a Power Charge when you  "}
c["25% chance to lose a Power Charge when you gain Elusive"]={{}," to lose a Power Charge when you  "}
c["25% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges"]={{[1]={[1]={type="Condition",varList={[1]="CanBeElusive",[2]="Elusive"}},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=25}}," to lose a Power Charge when you  Your MaximumCharges is equal to your  "}
c["25% chance to lose an Endurance Charge when you gain Fortification"]={{[1]={flags=0,keywordFlags=0,name="MinimumFortification",type="BASE",value=25}}," to lose an Endurance Charge when you gain  "}
c["25% chance to open nearby Chests when you Cast a Spell"]={{}," to open nearby Chests when you Cast a  "}
c["25% chance to refresh Ignite Duration on Melee Weapon Hit"]={{[1]={flags=67108864,keywordFlags=0,name="EnemyIgniteDuration",type="BASE",value=25}}," to refresh  on  Hit "}
c["25% chance to refresh Ignite Duration on Melee Weapon Hit Cover Full Life Enemies in Ash for 10 seconds on Melee Weapon hit"]={{[1]={flags=67108864,keywordFlags=0,name="EnemyIgniteDuration",type="BASE",value=25}}," to refresh  on  Hit Cover Full Life Enemies in Ash  on Melee Weapon hit "}
c["25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable"]={{}," when you use a Retaliation Skill for a different Retaliation Skill to become Usable "}
c["25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable Retaliation Skills become Usable for 30% longer"]={{}," when you use a Retaliation Skill for a different Retaliation Skill to become Usable Retaliation Skills become Usable for 30% longer "}
c["25% increased Arctic Armour Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Arctic Armour",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=25}},nil}
c["25% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["25% increased Area of Effect during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["25% increased Area of Effect if you've Killed at least 5 Enemies Recently"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="EnemyKilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["25% increased Area of Effect of Curse Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=2,name="AreaOfEffect",type="INC",value=25}},nil}
c["25% increased Area of Effect while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["25% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=25}},nil}
c["25% increased Attack Damage when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=1,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Attack Speed if you haven't Cast Dash recently"]={{[1]={[1]={neg=true,type="Condition",var="CastDashRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Attack Speed if you haven't gained a Frenzy Charge Recently"]={{[1]={[1]={neg=true,type="Condition",var="GainedFrenzyChargeRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Attack Speed if you've changed Stance Recently"]={{[1]={[1]={type="Condition",var="ChangedStanceRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Attack Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Attack and Cast Speed while at maximum Fortification"]={{[1]={[1]={type="Condition",var="HaveMaximumFortification"},flags=0,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Bleeding Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=25}},nil}
c["25% increased Brand Critical Strike Chance"]={{[1]={flags=0,keywordFlags=1048576,name="CritChance",type="INC",value=25}},nil}
c["25% increased Brand Damage"]={{[1]={flags=0,keywordFlags=1048576,name="Damage",type="INC",value=25}},nil}
c["25% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=25}},nil}
c["25% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=25}},nil}
c["25% increased Charge Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeRecovery",type="INC",value=25}},nil}
c["25% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=25}},nil}
c["25% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=25}},nil}
c["25% increased Cold Damage with Hits against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=262144,name="ColdDamage",type="INC",value=25}},nil}
c["25% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastTemporalChains"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance with Axes"]={{[1]={flags=65540,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance with Totem Skills"]={{[1]={flags=0,keywordFlags=16384,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Strike Chance with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage for each Magic Item Equipped"]={{[1]={[1]={type="Multiplier",var="MagicItem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Hits and Ailments against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=25}},nil}
c["25% increased Defences while you have at least four Linked targets"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="LinkedTargets"},flags=0,keywordFlags=0,name="Defences",type="INC",value=25}},nil}
c["25% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=25}},nil}
c["25% increased Duration of Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=25}},nil}
c["25% increased Effect of Buffs granted by Socketed Golem Skills"]={{[1]={[1]={keyword="golem",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=25}}}},nil}
c["25% increased Effect of Cold Ailments you inflict on Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=25},[2]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=25}},nil}
c["25% increased Effect of Consecrated Ground you create"]={{[1]={flags=0,keywordFlags=0,name="ConsecratedGroundEffect",type="INC",value=25}},nil}
c["25% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=25},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=25}},nil}
c["25% increased Effect of Lightning Ailments you inflict on Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=25},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=25}},nil}
c["25% increased Effect of Non-Damaging Ailments you inflict during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=25},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=25},[3]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=25},[4]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=25},[5]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=25},[6]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=25}},nil}
c["25% increased Effect of Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=25}},nil}
c["25% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=25}},nil}
c["25% increased Effect of your Marks"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=25}},nil}
c["25% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=25}},nil}
c["25% increased Elemental Damage during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=25}},nil}
c["25% increased Elemental Damage if you've Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=25}},nil}
c["25% increased Elemental Damage while affected by a Herald"]={{[1]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=25}},nil}
c["25% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=25}},nil}
c["25% increased Elemental Damage with Attack Skills per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=25}},nil}
c["25% increased Elusive Effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=25}},nil}
c["25% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=25}},nil}
c["25% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=25}},nil}
c["25% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=25}},nil}
c["25% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=25}},nil}
c["25% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=25}},nil}
c["25% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=25}},nil}
c["25% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=25}},nil}
c["25% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Global Physical Damage with Weapons per Red Socket"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=8192,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=25}},nil}
c["25% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=25}},nil}
c["25% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=25}},nil}
c["25% increased Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=25}},nil}
c["25% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=25}},nil}
c["25% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=25}},nil}
c["25% increased Light Radius during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightRadius",type="INC",value=25}},nil}
c["25% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=25}},nil}
c["25% increased Lightning Damage with Hits against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=262144,name="LightningDamage",type="INC",value=25}},nil}
c["25% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=25}},nil}
c["25% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=25}},nil}
c["25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"]={{[1]={[1]={type="Condition",var="SupportedBySpellslinger"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=25}},nil}
c["25% increased Maximum total Life Recovery per second from Leech while at maximum Rage"]={{[1]={[1]={type="Condition",var="HaveMaximumRage"},flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=25}},nil}
c["25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=25},[2]={flags=0,keywordFlags=0,name="MaxManaLeechRate",type="INC",value=25},[3]={flags=0,keywordFlags=0,name="MaxEnergyShieldLeechRate",type="INC",value=25}},nil}
c["25% increased Melee Critical Strike Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},nil}
c["25% increased Movement Speed if you've Cast Dash recently"]={{[1]={[1]={type="Condition",var="CastDashRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},nil}
c["25% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Physical Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Physical Damage with One Handed Melee Weapons"]={{[1]={flags=335544324,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Physical Damage with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=25}},nil}
c["25% increased Poison Duration if you have at least 150 Intelligence"]={{[1]={[1]={stat="Int",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=25}},nil}
c["25% increased Prefix Modifier magnitudes"]={{}," Prefix Modifier magnitudes "}
c["25% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=25}},nil}
c["25% increased Quantity of Items Dropped by Slain Frozen enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=25}},nil}
c["25% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=25}},nil}
c["25% increased Quantity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=25}},nil}
c["25% increased Raised Zombie Size"]={{},"  Size "}
c["25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=25}}}},"  Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their  as Fire Damage "}
c["25% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=25}},nil}
c["25% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=25}},nil}
c["25% increased Shock Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=25}},nil}
c["25% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=25}},nil}
c["25% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"]={{[1]={[1]={div=200,limit=2000,limitTotal=true,type="Multiplier",var="ManaSpentRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Spell Damage taken when on Low Mana"]={{[1]={[1]={type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="SpellDamageTaken",type="INC",value=25}},nil}
c["25% increased Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Spell Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=25}},nil}
c["25% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=25}},nil}
c["25% increased Stun Duration with Melee Weapons"]={{[1]={flags=67108864,keywordFlags=0,name="EnemyStunDuration",type="INC",value=25}},nil}
c["25% increased Stun Duration with Two Handed Melee Weapons on Enemies"]={{[1]={flags=603979780,keywordFlags=0,name="EnemyStunDuration",type="INC",value=25}},nil}
c["25% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=25}},nil}
c["25% increased Suffix Modifier magnitudes"]={{}," Suffix Modifier magnitudes "}
c["25% increased Suffix Modifier magnitudes +27% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=25}}," Suffix Modifier magnitudes +27% to  "}
c["25% increased Tincture Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="TinctureCooldownRecovery",type="INC",value=25}},nil}
c["25% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=25}},nil}
c["25% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=25}},nil}
c["25% increased Totem Placement range"]={{},"  Placement range "}
c["25% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=25}},nil}
c["25% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=25}},nil}
c["25% increased Trap and Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=25},[2]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=25}},nil}
c["25% increased Warcry Buff Effect"]={{[1]={flags=0,keywordFlags=4,name="BuffEffect",type="INC",value=25}},nil}
c["25% increased Warcry Duration"]={{[1]={flags=0,keywordFlags=4,name="Duration",type="INC",value=25}},nil}
c["25% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=25}},nil}
c["25% increased effect"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=25}},nil}
c["25% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=25}},nil}
c["25% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=25}},nil}
c["25% increased total Power counted by Warcries"]={{[1]={flags=0,keywordFlags=0,name="WarcryPower",type="INC",value=25}},nil}
c["25% less Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="MORE",value=-25}},nil}
c["25% less Damage over Time taken during Effect of any Life Flask"]={{[1]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="DamageTakenOverTime",type="MORE",value=-25}},nil}
c["25% less Damage taken from other Enemies near your Marked Enemy"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-25}},"  from other Enemies near your Marked Enemy "}
c["25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-25}},"  from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies "}
c["25% less Evasion Rating against Melee Attacks"]={{[1]={flags=0,keywordFlags=0,name="MeleeEvasion",type="MORE",value=-25}},nil}
c["25% less Physical and Chaos Damage Taken while Sane"]={{[1]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="MORE",value=-25},[2]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="ChaosDamageTaken",type="MORE",value=-25}},nil}
c["25% more Accuracy Rating while wielding a Sword"]={{[1]={[1]={type="Condition",var="UsingSword"},flags=0,keywordFlags=0,name="Accuracy",type="MORE",value=25}},nil}
c["25% more Critical Strike chance while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="CritChance",type="MORE",value=25}},nil}
c["25% more Damage while there is at most one Rare or Unique Enemy nearby"]={{[1]={[1]={type="Condition",var="AtMostOneNearbyRareOrUniqueEnemy"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=25}},nil}
c["25% more Damage with Hits against Enemies that cannot have Life Leeched from them"]={{[1]={flags=0,keywordFlags=262144,name="Damage",type="MORE",value=25}},"   against Enemies that cannot have Life Leeched from them "}
c["25% more Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="MORE",value=25}},nil}
c["25% more Melee Critical Strike Chance while Blinded"]={{[1]={[1]={type="Condition",var="Blinded"},[2]={neg=true,type="Condition",var="CannotBeBlinded"},flags=256,keywordFlags=0,name="CritChance",type="MORE",value=25}},nil}
c["25% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=25}},nil}
c["25% more Spell Damage if you've been Stunned while Casting Recently"]={{[1]={[1]={type="Condition",var="StunnedWhileCastingRecently"},flags=2,keywordFlags=0,name="Damage",type="MORE",value=25}},nil}
c["25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=25}},"  if Leech was removed by Filling Unreserved Life Recently "}
c["25% of Damage taken Recouped as Life, Mana and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="EnergyShieldRecoup",type="BASE",value=25},[3]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=25}},nil}
c["25% of Elemental Damage from Hits taken as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageFromHitsTakenAsChaos",type="BASE",value=25}},nil}
c["25% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsCold",type="BASE",value=25},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningDamageFromHitsTakenAsCold",type="BASE",value=25}},nil}
c["25% of Maximum Life taken as Chaos Damage per second"]={{[1]={[1]={percent=25,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=1}},nil}
c["25% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=25}},nil}
c["25% of Physical Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=25}},nil}
c["25% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=25}},nil}
c["25% of Physical Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=25}},nil}
c["25% of Physical Damage from Hits taken as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsChaos",type="BASE",value=25}},nil}
c["25% of Wand Physical Damage converted to Lightning Damage"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=25}},nil}
c["25% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-25}},nil}
c["25% reduced Bleed duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=-25}},nil}
c["25% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-25}},nil}
c["25% reduced Chaos Damage taken over time"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTakenOverTime",type="INC",value=-25}},nil}
c["25% reduced Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=-25}},nil}
c["25% reduced Effect of Chill and Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-25},[2]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-25}},nil}
c["25% reduced Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=-25}},nil}
c["25% reduced Elemental Ailment Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-25}},nil}
c["25% reduced Elemental Ailment Duration on you while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-25}},nil}
c["25% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-25}},nil}
c["25% reduced Enemy Stun Threshold during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-25}},nil}
c["25% reduced Enemy Stun Threshold with this Weapon"]={{}," Enemy Stun Thresh "}
c["25% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back"]={{}," Enemy Stun Thresh Cannot Knock Enemies Back "}
c["25% reduced Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=-25}},nil}
c["25% reduced Golem Size"]={{},"  Size "}
c["25% reduced Golem Size Golems Deal 45% less Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=-25}}}},"  Size Golems Deal 45% less  "}
c["25% reduced Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=-25}},nil}
c["25% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-25}},nil}
c["25% reduced Mana Cost of Minion Skills"]={{[1]={[1]={skillType=9,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-25}},nil}
c["25% reduced Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=-25}},nil}
c["25% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-25}},nil}
c["25% reduced Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=-25}},nil}
c["25% reduced Rage Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="RageCost",type="INC",value=-25}},nil}
c["25% reduced Recovery rate of Life and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=-25},[2]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=-25}},nil}
c["25% reduced Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=-25}},nil}
c["25% reduced maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=-25}},nil}
c["25% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-25}},nil}
c["250% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=250}},nil}
c["250% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=250}},nil}
c["250% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=250}},nil}
c["250% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=250}},nil}
c["250% increased Critical Strike Chance for Spells if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=250}},nil}
c["250% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=250}},nil}
c["250% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=250}},nil}
c["250% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=250}},nil}
c["250% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=250}},nil}
c["250% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=250}},nil}
c["26% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=26}},nil}
c["26% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=26}},nil}
c["26% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=26}},nil}
c["26% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=26},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=26}},nil}
c["26% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=26}},nil}
c["26% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=26}},nil}
c["26% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=26}},nil}
c["26% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=26}},nil}
c["260% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=260}},nil}
c["260% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=260}},nil}
c["260% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=260}},nil}
c["263% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=263}},nil}
c["263% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=263}},nil}
c["264% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=264}},nil}
c["27 to 42 Fire Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=27},[2]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=42}},nil}
c["27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=6.75}},nil}
c["27% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=27}},nil}
c["27% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=27}},nil}
c["270% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=270}},nil}
c["270% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=270}},nil}
c["275% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=275}},nil}
c["275% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=275}},nil}
c["275% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=275}},nil}
c["275% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=275}},nil}
c["275% increased Global Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Damage",type="INC",value=275}},nil}
c["275% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=275}},nil}
c["28% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=28}},nil}
c["28% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=28}},nil}
c["28% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=28}},nil}
c["28% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=28}},nil}
c["28% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=28}},nil}
c["28% increased Damage if you Summoned a Golem in the past 8 seconds"]={{[1]={[1]={type="Condition",var="SummonedGolemInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=28}},nil}
c["28% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=28}},nil}
c["28% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=28}},nil}
c["28% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=28}},nil}
c["28% increased Movement Speed while affected by a Magic Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="MagicAbyssJewels"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=28}},nil}
c["28% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=28}},nil}
c["28% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=28}},nil}
c["28% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-28}},nil}
c["280% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=280}},nil}
c["280% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=280}},nil}
c["285% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=285}},nil}
c["29% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=29}},nil}
c["3% additional chance for Slain monsters to drop Scrolls of Wisdom"]={{}," for Slain monsters to drop Scrolls of Wisdom "}
c["3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=9}},nil}
c["3% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=3}},nil}
c["3% chance to Recover all Life when you Kill an Enemy"]={{[1]={[1]={percent=3,stat="Life",type="PercentStat"},[2]={type="Condition",var="AverageResourceGain"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1},[2]={[1]={percent=100,stat="Life",type="PercentStat"},[2]={type="Condition",var="MaxResourceGain"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["3% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=3}},nil}
c["3% chance to deal Triple Damage"]={{[1]={flags=0,keywordFlags=0,name="TripleDamageChance",type="BASE",value=3}},nil}
c["3% increased Area of Effect per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=3}},nil}
c["3% increased Area of Effect per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=3}},nil}
c["3% increased Area of Effect per Power Charge, up to a maximum of 50%"]={{[1]={[1]={globalLimit=50,globalLimitKey="VastPower",type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=3}},nil}
c["3% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed for each Map Item Modifier affecting the Area"]={{[1]={flags=513,keywordFlags=0,name="Speed",type="INC",value=3}},"  for each Map Item Modifier affecting the  "}
c["3% increased Attack Speed per Fortification above 20"]={{[1]={[1]={stat="FortificationStacksOver20",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Axes"]={{[1]={flags=65541,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Bows"]={{[1]={flags=131077,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Maces or Sceptres"]={{[1]={flags=1048581,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Two Handed Melee Weapons"]={{[1]={flags=603979781,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Cast Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=16,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Character Size"]={{}," Character Size "}
c["3% increased Character Size 5% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=3}}," Character Size 5% increased   "}
c["3% increased Character Size 6% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=3}}," Character Size 6% increased  "}
c["3% increased Character Size 6% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=3}}," Character Size 6% increased  "}
c["3% increased Character Size 6% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=3}}," Character Size 6% increased  "}
c["3% increased Damage per Crab Barrier"]={{[1]={[1]={type="Multiplier",var="CrabBarrier"},flags=0,keywordFlags=0,name="Damage",type="INC",value=3}},nil}
c["3% increased Damage per Endurance, Frenzy or Power Charge"]={{[1]={[1]={stat="TotalCharges",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=3}},nil}
c["3% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=3}},nil}
c["3% increased Damage taken per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=3}},nil}
c["3% increased Defences from Equipped Shield per 10 Devotion"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Defences",type="INC",value=3}},nil}
c["3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=3},[2]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=3},[3]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=3},[4]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=3},[5]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=3},[6]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=3}},nil}
c["3% increased Energy Shield per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=3}},nil}
c["3% increased Experience gain"]={{}," Experience gain "}
c["3% increased Experience gain 2% increased Experience gain"]={{}," Experience gain 2% increased Experience gain "}
c["3% increased Experience gain 20% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=3}}," Experience gain 20% increased  "}
c["3% increased Global Critical Strike Chance per Level"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=3}},nil}
c["3% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=3}},nil}
c["3% increased Intelligence for each Unique Item Equipped"]={{[1]={[1]={type="Multiplier",var="UniqueItem"},flags=0,keywordFlags=0,name="Int",type="INC",value=3}},nil}
c["3% increased Maximum Life per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="Life",type="INC",value=3}},nil}
c["3% increased Maximum Mana per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="Mana",type="INC",value=3}},nil}
c["3% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"]={{[1]={[1]={globalLimit=100,globalLimitKey="NoxiousStrike",type="Multiplier",var="PoisonAppliedRecently"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=3}},nil}
c["3% increased Poison Duration per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=3}},nil}
c["3% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=3}},nil}
c["3% increased Rarity of Items found per Mana Burn, up to a maximum of 100%"]={{[1]={[1]={limit=100,limitTotal=true,type="Multiplier",var="ManaBurnStacks"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=3}},nil}
c["3% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=3}},nil}
c["3% increased effect of Non-Curse Auras you Cast"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=3}},nil}
c["3% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=3}},nil}
c["3% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=3}},nil}
c["3% increased maximum Life per Red Socket on equipped Staff"]={{[1]={[1]={type="Multiplier",var="RedSocketInWeapon 1"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="Life",type="INC",value=3}},nil}
c["3% more Armour and Evasion Rating per Fortification above 20"]={{[1]={[1]={stat="FortificationStacksOver20",type="PerStat"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="MORE",value=3}},nil}
c["3% more Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="MORE",value=3}},nil}
c["3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToFireDamageTaken",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="ArmourAppliesToColdDamageTaken",type="BASE",value=3},[3]={flags=0,keywordFlags=0,name="ArmourAppliesToLightningDamageTaken",type="BASE",value=3}},nil}
c["3% of Attack Damage leeched as Life against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=3}},nil}
c["3% of Damage from Hits is taken from your nearest Totem's Life before you"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="takenFromTotemsBeforeYou",type="BASE",value=3}},nil}
c["3% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=3}},nil}
c["3% of Elemental Damage Leeched as Energy Shield if 2 Shaper Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="ElementalDamageEnergyShieldLeech",type="BASE",value=3}},nil}
c["3% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["3% of Physical Attack Damage Leeched as Life"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageLifeLeech",type="BASE",value=3}},nil}
c["3% of Physical Damage Leeched as Energy Shield if 2 Elder Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="PhysicalDamageEnergyShieldLeech",type="BASE",value=3}},nil}
c["3% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if 6 Crusader Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="PhysicalDamageMitigatedEnergyShieldPseudoRecoup",type="BASE",value=12}},nil}
c["3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageMitigatedEnergyShieldPseudoRecoup",type="BASE",value=12}},nil}
c["3% reduced Attack and Cast Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=-3}},nil}
c["3% reduced Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="Cost",type="INC",value=-3}},nil}
c["3% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-3}},nil}
c["3% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-3}},nil}
c["30% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=30}},nil}
c["30% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=30}},nil}
c["30% Chance to cause Bleeding Enemies to Flee on hit"]={{[1]={flags=4,keywordFlags=0,name="BleedChance",type="BASE",value=30}},"  Enemies to Flee  "}
c["30% Chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=30}},nil}
c["30% Chance to gain Unholy Might on Block for 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}," on Block  "}
c["30% Chance to gain Unholy Might on Block for 3 seconds Gain Unholy Might on Block for 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}," on Block  Gain  on Block  "}
c["30% chance to Avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=30}},nil}
c["30% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=30}},nil}
c["30% chance to Avoid Elemental Ailments while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=30}},nil}
c["30% chance to Avoid being Chilled during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=30}},nil}
c["30% chance to Avoid being Frozen"]={{[1]={flags=0,keywordFlags=0,name="AvoidFreeze",type="BASE",value=30}},nil}
c["30% chance to Avoid being Frozen during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AvoidFreeze",type="BASE",value=30}},nil}
c["30% chance to Avoid being Ignited"]={{[1]={flags=0,keywordFlags=0,name="AvoidIgnite",type="BASE",value=30}},nil}
c["30% chance to Avoid being Impaled"]={{[1]={flags=0,keywordFlags=0,name="AvoidImpale",type="BASE",value=30}},nil}
c["30% chance to Avoid being Poisoned"]={{[1]={flags=0,keywordFlags=0,name="AvoidPoison",type="BASE",value=30}},nil}
c["30% chance to Avoid being Shocked"]={{[1]={flags=0,keywordFlags=0,name="AvoidShock",type="BASE",value=30}},nil}
c["30% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=30}},nil}
c["30% chance to Avoid being Stunned while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=30}},nil}
c["30% chance to Blind Enemies on Critical Strike"]={{}," to Blind Enemies "}
c["30% chance to Blind Enemies on Critical Strike 50% chance to cause Bleeding on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=30}}," to Blind Enemies 50% chance  "}
c["30% chance to Cast a Socketed Lightning Spell on Hit"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportUniqueMjolnerLightningSpellsCastOnHit"}}},nil}
c["30% chance to Curse non-Cursed Enemies with a random Hex on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,triggered=true}}},nil}
c["30% chance to Freeze Enemies which are Chilled"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=30}},nil}
c["30% chance to Freeze during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=30}},nil}
c["30% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies  "}
c["30% chance to Hinder Enemies on Hit with Spells +15% chance to Suppress Spell Damage"]={{[1]={[1]={type="Condition",var="HitSpellRecently"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=30}}," to Hinder Enemies  +15% chance  "}
c["30% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=30}},nil}
c["30% chance to Ignite during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=30}},nil}
c["30% chance to Ignore Stuns while Casting"]={{[1]={flags=0,keywordFlags=0,name="AvoidInterruptStun",type="BASE",value=30}},nil}
c["30% chance to Poison on Melee Hit"]={{[1]={flags=260,keywordFlags=0,name="PoisonChance",type="BASE",value=30}},nil}
c["30% chance to Sap Enemies in Chilling Areas"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="InChillingArea"},flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=30}},nil}
c["30% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=30}},nil}
c["30% chance to Shock during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=30}},nil}
c["30% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=30}},nil}
c["30% chance to Taunt on Hit"]={{}," to Taunt  "}
c["30% chance to Taunt on Hit Recoup 12% of Damage Taken by your Totems as Life"]={{[1]={flags=4,keywordFlags=0,name="DamageTaken",type="BASE",value=30}}," to Taunt  Recoup 12% of  by your Totems as Life "}
c["30% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"]={{[1]={flags=0,keywordFlags=0,name="KitavaTriggerChance",source="Kitava's Thirst",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="KitavaRequiredManaCost",source="Kitava's Thirst",type="BASE",value=100},[3]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportCastOnManaSpent"}}},nil}
c["30% chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=30}},nil}
c["30% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"]={{}," to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds "}
c["30% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds 12% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="BASE",value=30}}," to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds 12% increased  "}
c["30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy"]={{[1]={[1]={type="Condition",var="TriggeredTrapsRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["30% chance to gain a Frenzy Charge on Critical Strike at Close Range"]={nil,"a Frenzy Charge  "}
c["30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"]={nil,"a Frenzy Charge on Hitting an Enemy with no Evasion Rating "}
c["30% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["30% chance to gain a Frenzy Charge on Kill Gore Footprints"]={nil,"a Frenzy Charge  Gore Footprints "}
c["30% chance to gain a Frenzy Charge on Killing an Enemy affected by 5 or more Poisons"]={nil,"a Frenzy Charge ing an Enemy affected by 5 or more Poisons "}
c["30% chance to gain a Frenzy Charge on Killing an Enemy affected by 5 or more Poisons 15% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"]={nil,"a Frenzy Charge ing an Enemy affected by 5 or more Poisons 15% chance to gain a Power Charge ing an Enemy affected by fewer than 5 Poisons "}
c["30% chance to gain a Power Charge when you Stun"]={nil,"a Power Charge when you Stun "}
c["30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},"a Power Charge when you Stun Gain   "}
c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour "}
c["30% chance to gain an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"]={nil,"an Endurance Charge on Hitting an Enemy with no Armour 30% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating "}
c["30% chance to gain an Endurance Charge on Kill"]={nil,"an Endurance Charge  "}
c["30% chance to gain an Endurance Charge on Kill 27 to 42 Fire Damage per Endurance Charge"]={nil,"an Endurance Charge  27 to 42 Fire Damage  "}
c["30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you Stun an Enemy "}
c["30% chance to gain an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments"]={nil,"an Endurance Charge when you Stun an Enemy Enemies in your Link Beams cannot apply Elemental Ailments "}
c["30% chance to gain an Endurance Charge when you are Hit"]={nil,"an Endurance Charge when you are Hit "}
c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"]={nil,"an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges "}
c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently"]={nil,"an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second  "}
c["30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={nil,"an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second  +1 to Maximum Endurance Charges "}
c["30% chance to gain an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy"]={nil,"an Endurance Charge when you are Hit 30% chance to gain an Endurance Charge when you Stun an Enemy "}
c["30% chance to gain an Frenzy Charge on Kill"]={nil,"an Frenzy Charge  "}
c["30% chance to gain an Frenzy Charge on Kill 15% increased Damage per Frenzy Charge"]={nil,"an Frenzy Charge  15% increased Damage  "}
c["30% chance to gain an Power Charge on Kill"]={nil,"an Power Charge  "}
c["30% chance to gain an Power Charge on Kill 15% increased Damage per Power Charge"]={nil,"an Power Charge  15% increased Damage  "}
c["30% chance to gain an additional Vaal Soul on Kill"]={nil,"an additional Vaal Soul  "}
c["30% chance to gain an additional Vaal Soul on Kill Corrupted"]={nil,"an additional Vaal Soul  Corrupted "}
c["30% chance to inflict Corrosion on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanCorrode",type="FLAG",value=true}},nil}
c["30% chance to inflict a Grasping Vine on Melee Weapon Hit"]={{}," to inflict a Grasping Vine on  Hit "}
c["30% chance to take 50% less Area Damage from Hits"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="BASE",value=30}}," to take 50% less   from Hits "}
c["30% chance when you pay a Skill's Cost to gain that much Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=30}}," when you pay a Skill's Cost to gain that much  "}
c["30% chance when you pay a Skill's Cost to gain that much Mana +35 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=30}}," when you pay a Skill's Cost to gain that much  +35 to maximum Energy Shield "}
c["30% faster Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=30}},nil}
c["30% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
c["30% increased Accuracy Rating with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
c["30% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect while you have Arcane Surge"]={{[1]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
c["30% increased Armour and Evasion Rating during Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=30}},nil}
c["30% increased Armour and Evasion Rating while Fortified"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=30}},nil}
c["30% increased Armour if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
c["30% increased Attack Critical Strike Chance while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Attack Damage if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Attack Physical Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Attack Speed if you haven't Cast Dash recently"]={{[1]={[1]={neg=true,type="Condition",var="CastDashRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Attack Speed if you've changed Stance Recently"]={{[1]={[1]={type="Condition",var="ChangedStanceRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Attack Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Attack Speed while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Attack Speed with Off Hand while Dual Wielding"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes"]={{[1]={[1]={neg=true,type="Condition",var="HaveIronReflexes"},flags=0,keywordFlags=0,name="Speed",type="INC",value=30},[2]={[1]={neg=true,type="Condition",var="HaveIronReflexes"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=30}},nil}
c["30% increased Brand Attachment range"]={{[1]={flags=0,keywordFlags=0,name="BrandAttachmentRange",type="INC",value=30}},nil}
c["30% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=30}},nil}
c["30% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Chaining range"]={{}," Chaining range "}
c["30% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=30}},nil}
c["30% increased Charge Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeRecovery",type="INC",value=30}},nil}
c["30% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=30}},nil}
c["30% increased Cold Damage if you have used a Fire Skill Recently"]={{[1]={[1]={type="Condition",var="UsedFireSkillRecently"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=30}},nil}
c["30% increased Cold Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ColdDamage",type="INC",value=30}},nil}
c["30% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=30}},nil}
c["30% increased Cooldown Recovery Rate of Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="CooldownRecovery",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Strike Chance with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage Over Time with Bow Skills"]={{[1]={flags=8,keywordFlags=1024,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage Over Time with Spell Skills"]={{[1]={flags=8,keywordFlags=131072,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage if you Summoned a Golem in the past 8 seconds"]={{[1]={[1]={type="Condition",var="SummonedGolemInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage if you have Consumed a corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage if you have Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage if you've Shattered an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShatteredEnemyRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage over Time while affected by a Herald"]={{[1]={[1]={type="Condition",var="AffectedByHerald"},flags=8,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage while in Blood Stance"]={{[1]={[1]={type="Condition",var="BloodStance"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage while wielding a Wand"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage while you have no Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Ailments from Attack Skills"]={{[1]={flags=2048,keywordFlags=65536,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Magic monsters"]={{[1]={flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},"   against Magic monsters "}
c["30% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"]={{[1]={flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},"   against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers  "}
c["30% increased Damage with Hits against Rare monsters"]={{[1]={flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},"   against Rare monsters "}
c["30% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds"]={{[1]={flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},"   against Rare monsters When you Kill a Rare monster, you gain its Modifiers  "}
c["30% increased Damage with Ignites inflicted on Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=8388608,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Maces, Sceptres or Staves"]={{[1]={[1]={modFlags=3145728,type="ModFlagOr"},flags=4,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Poison"]={{[1]={flags=0,keywordFlags=2097152,name="Damage",type="INC",value=30}},nil}
c["30% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=30}},nil}
c["30% increased Defences while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="Defences",type="INC",value=30}},nil}
c["30% increased Duration of Freezes you inflict on Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=30}},nil}
c["30% increased Effect of Arcane Surge on you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=30}},nil}
c["30% increased Effect of Auras from Mines"]={{[1]={flags=0,keywordFlags=8192,name="AuraEffect",type="INC",value=30}},nil}
c["30% increased Effect of Blind from Melee Weapons"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=30}}}},nil}
c["30% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=30}},nil}
c["30% increased Effect of Chill"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=30}},nil}
c["30% increased Effect of Cold Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=30}},nil}
c["30% increased Effect of Cruelty"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=30}},"  of Cruelty "}
c["30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"]={{[1]={flags=536870916,keywordFlags=0,name="ImpaleEffect",type="INC",value=30}},"   on Non-Impaled Enemies "}
c["30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration"]={{[1]={flags=536870916,keywordFlags=0,name="ImpaleEffect",type="INC",value=30}},"   on Non-Impaled Enemies 50% increased Impale Duration "}
c["30% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=30}},nil}
c["30% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},[3]={threshold=1,type="MultiplierThreshold",var="LinkedTargets"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=30}},nil}
c["30% increased Effect of Non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=30},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=30},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=30},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=30},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=30}},nil}
c["30% increased Effect of Non-Damaging Ailments you inflict during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=30},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=30},[3]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=30},[4]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=30},[5]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=30},[6]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=30}},nil}
c["30% increased Effect of Onslaught on you"]={{[1]={flags=0,keywordFlags=0,name="OnslaughtEffect",type="INC",value=30}},nil}
c["30% increased Effect of Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=30}},nil}
c["30% increased Effect of Shocks you inflict on Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=30}},nil}
c["30% increased Effect of non-Damaging Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=30},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=30},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=30},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=30},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=30}},nil}
c["30% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage with Attack Skills during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elusive Effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=30}},nil}
c["30% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=30}},nil}
c["30% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=30}},nil}
c["30% increased Energy Shield Recovery Rate while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=30}},nil}
c["30% increased Energy Shield from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=30}},nil}
c["30% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating while you have Energy Shield"]={{[1]={[1]={type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating while you have an active Tincture"]={{[1]={[1]={type="Condition",var="UsingTincture"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=30}},nil}
c["30% increased Fire Damage if you have used a Cold Skill Recently"]={{[1]={[1]={type="Condition",var="UsedColdSkillRecently"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=30}},nil}
c["30% increased Fire Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDamage",type="INC",value=30}},nil}
c["30% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=30}},nil}
c["30% increased Flask Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=30}},nil}
c["30% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="MinimumFortification",type="INC",value=30}},"  Duration "}
c["30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=65536,name="MinimumFortification",type="INC",value=30}},"  Duration 20% increased Damage   "}
c["30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified Fortifying Hits grant 60% increased Fortification"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=65536,name="MinimumFortification",type="INC",value=30}},"  Duration 20% increased Damage   Fortifying Hits grant 60% increased Fortification "}
c["30% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=30}},nil}
c["30% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
c["30% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Global Critical Strike Chance while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Life Recovery Rate while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=30}},nil}
c["30% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=30}},nil}
c["30% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=30}},nil}
c["30% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=30}},nil}
c["30% increased Lightning Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="LightningDamage",type="INC",value=30}},nil}
c["30% increased Mana Recovery Rate while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaRecoveryRate",type="INC",value=30}},nil}
c["30% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=30}},nil}
c["30% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}},nil}
c["30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently"]={{[1]={[1]={type="Condition",var="FrozenEnemyRecently"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}},nil}
c["30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}},nil}
c["30% increased Mana Regeneration Rate per Raised Spectre"]={{[1]={[1]={stat="ActiveSpectreLimit",type="PerStat"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}},nil}
c["30% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}},nil}
c["30% increased Mana Reservation Efficiency of Skills that throw Mines"]={{[1]={flags=0,keywordFlags=8192,name="ManaReservationEfficiency",type="INC",value=30}},nil}
c["30% increased Maximum Recovery per Life Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechInstance",type="INC",value=30}},nil}
c["30% increased Maximum total Energy Shield Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxEnergyShieldLeechRate",type="INC",value=30}},nil}
c["30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"]={{[1]={[1]={type="Condition",var="AffectedByZealotry"},flags=0,keywordFlags=0,name="MaxEnergyShieldLeechRate",type="INC",value=30}},nil}
c["30% increased Maximum total Life Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=30}},nil}
c["30% increased Melee Critical Strike Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Melee Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=256,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=30}},nil}
c["30% increased Mine Duration"]={{[1]={flags=0,keywordFlags=0,name="MineDuration",type="INC",value=30}},nil}
c["30% increased Minion Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}}}},nil}
c["30% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Movement Speed during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Movement Speed for 9 seconds on Throwing a Trap"]={{[1]={[1]={type="Condition",var="TrapOrMineThrownRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Movement Speed if you've Cast Dash recently"]={{[1]={[1]={type="Condition",var="CastDashRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Off Hand Attack Speed while wielding two different Weapon Types"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="WieldingDifferentWeaponTypes"},flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Physical Attack Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Physical Damage taken"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=30}},nil}
c["30% increased Physical Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Physical Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Physical Damage with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}},nil}
c["30% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=30}},nil}
c["30% increased Quantity of Items Found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=30}},nil}
c["30% increased Rarity of Fish Caught"]={{}," Rarity of Fish Caught "}
c["30% increased Rarity of Items Dropped by Slain Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}},nil}
c["30% increased Rarity of Items Dropped by Slain Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}},nil}
c["30% increased Rarity of Items Found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}},nil}
c["30% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}},nil}
c["30% increased Rarity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=30}},nil}
c["30% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=30}},nil}
c["30% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=30}},nil}
c["30% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=30}},nil}
c["30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds"]={{[1]={[1]={type="Condition",var="NoSummonedTotemsInPastTwoSeconds"},flags=0,keywordFlags=16384,name="Damage",type="INC",value=30}},nil}
c["30% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=30}},nil}
c["30% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=30}},nil}
c["30% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=30}},nil}
c["30% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=30}},nil}
c["30% increased Trap Trigger Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="TrapTriggerAreaOfEffect",type="INC",value=30}},nil}
c["30% increased Trap Trigger Radius"]={{[1]={flags=0,keywordFlags=4096,name="AreaOfEffect",type="INC",value=30}},"  Trigger  "}
c["30% increased Trap Trigger Radius 60% increased Trap Trigger Area of Effect"]={{[1]={flags=0,keywordFlags=4096,name="AreaOfEffect",type="INC",value=30}},"  Trigger  60% increased Trap Trigger Area of Effect "}
c["30% increased Warcry Buff Effect"]={{[1]={flags=0,keywordFlags=4,name="BuffEffect",type="INC",value=30}},nil}
c["30% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=30}},nil}
c["30% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=30}},nil}
c["30% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=30}},nil}
c["30% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=30}},nil}
c["30% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=30}},nil}
c["30% increased total Recovery per second from Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=30}},nil}
c["30% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=30}},nil}
c["30% increased total Recovery per second from Life, Mana, or Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=30},[3]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=30}},nil}
c["30% less Animate Weapon Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Animate Weapon",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="MORE",value=-30}},nil}
c["30% less Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-30}},nil}
c["30% less Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="MORE",value=-30}},nil}
c["30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes"]={{[1]={[1]={type="Condition",var="AtCloseRange"},[2]={type="Condition",var="HaveIronReflexes"},flags=131076,keywordFlags=0,name="Damage",type="MORE",value=30}},nil}
c["30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},[2]={type="Condition",var="UsingAxe"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=30}},nil}
c["30% more Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="MORE",value=30}},nil}
c["30% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=30}},nil}
c["30% more Spell Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=2,keywordFlags=0,name="Damage",type="MORE",value=30}},nil}
c["30% of Chaos Damage taken does not bypass Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="BASE",value=-30}},nil}
c["30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"]={{[1]={[1]={type="Condition",var="AffectedByPurityofFire"},flags=0,keywordFlags=0,name="ColdDamageTakenAsFire",type="BASE",value=30},[2]={[1]={type="Condition",var="AffectedByPurityofFire"},flags=0,keywordFlags=0,name="LightningDamageTakenAsFire",type="BASE",value=30}},nil}
c["30% of Damage you Reflect to Enemies when Hit is gained as Life"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=30}},"  you Reflect to Enemies when Hit is gained as Life "}
c["30% of Damage you Reflect to Enemies when Hit is gained as Life 100% of Damage you Reflect to Enemies when Hit is leeched as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=30}},"  you Reflect to Enemies when Hit is gained as Life 100% of Damage you Reflect to Enemies when Hit  "}
c["30% of Fire Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageConvertToChaos",type="BASE",value=30}},nil}
c["30% of Fire Damage from Hits taken as Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsCold",type="BASE",value=30}},nil}
c["30% of Fire and Cold Damage taken as Lightning Damage while"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTakenAsLightning",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="ColdDamageTakenAsLightning",type="BASE",value=30}},"   while "}
c["30% of Fire and Cold Damage taken as Lightning Damage while affected by Purity of Lightning"]={{[1]={[1]={type="Condition",var="AffectedByPurityofLightning"},flags=0,keywordFlags=0,name="FireDamageTakenAsLightning",type="BASE",value=30},[2]={[1]={type="Condition",var="AffectedByPurityofLightning"},flags=0,keywordFlags=0,name="ColdDamageTakenAsLightning",type="BASE",value=30}},nil}
c["30% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsCold",type="BASE",value=30},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningDamageFromHitsTakenAsCold",type="BASE",value=30}},nil}
c["30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"]={{[1]={[1]={type="Condition",var="AffectedByPurityofIce"},flags=0,keywordFlags=0,name="FireDamageTakenAsCold",type="BASE",value=30},[2]={[1]={type="Condition",var="AffectedByPurityofIce"},flags=0,keywordFlags=0,name="LightningDamageTakenAsCold",type="BASE",value=30}},nil}
c["30% of Life Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=30}},nil}
c["30% of Lightning Damage Leeched as Life during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningDamageLifeLeech",type="BASE",value=30}},nil}
c["30% of Lightning Damage Leeched as Mana during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningDamageManaLeech",type="BASE",value=30}},nil}
c["30% of Lightning Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageTakenFromManaBeforeLife",type="BASE",value=30}},nil}
c["30% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=30}},nil}
c["30% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=30}},nil}
c["30% of Physical Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=30}},nil}
c["30% of Physical Damage from Hits taken as Cold Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=30}},nil}
c["30% of Physical Damage from Hits taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsLightning",type="BASE",value=30}},nil}
c["30% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-30}},nil}
c["30% reduced Attack Speed while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=1,keywordFlags=0,name="Speed",type="INC",value=-30}},nil}
c["30% reduced Bleed Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfBleedDuration",type="INC",value=-30}},nil}
c["30% reduced Chance to Block Attack and Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=-30},[2]={flags=0,keywordFlags=0,name="SpellBlockChance",type="INC",value=-30}},nil}
c["30% reduced Cooldown Recovery Rate for throwing Traps"]={{[1]={flags=0,keywordFlags=4096,name="CooldownRecovery",type="INC",value=-30}},nil}
c["30% reduced Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=-30}},nil}
c["30% reduced Duration of Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=-30}},nil}
c["30% reduced Effect of Chill on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-30}},nil}
c["30% reduced Effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-30}},nil}
c["30% reduced Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=-30}},nil}
c["30% reduced Endurance, Frenzy and Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=-30},[2]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=-30},[3]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=-30}},nil}
c["30% reduced Enemy Stun Threshold with this Weapon"]={{}," Enemy Stun Thresh "}
c["30% reduced Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=-30}},nil}
c["30% reduced Flask Charges gained during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=-30}},nil}
c["30% reduced Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=-30}},nil}
c["30% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-30}},nil}
c["30% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-30}},nil}
c["30% reduced Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=-30}},nil}
c["30% reduced Recovery rate of Life and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=-30},[2]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=-30}},nil}
c["30% reduced Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=-30}},nil}
c["30% reduced Spell Damage taken from Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="SpellDamageTaken",type="INC",value=-30}},nil}
c["30% reduced Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=-30}},nil}
c["30% reduced Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=-30}},nil}
c["30% reduced Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=-30}},nil}
c["30% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-30}},nil}
c["30% slower start of Energy Shield Recharge during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=-30}},nil}
c["300% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=300}},nil}
c["300% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=300}},nil}
c["300% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=300}},nil}
c["300% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=300}},nil}
c["300% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=300}},nil}
c["300% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=300}},nil}
c["300% increased Global Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Damage",type="INC",value=300}},nil}
c["300% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=300}},nil}
c["305% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=305}},nil}
c["31% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=31}},nil}
c["31% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=31}},nil}
c["31% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=31}},nil}
c["310% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=310}},nil}
c["32% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=32},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=32},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=32},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=32}},nil}
c["32% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=32}},nil}
c["32% increased Damage if you've used a Travel Skill Recently"]={{[1]={[1]={type="Condition",var="UsedTravelSkillRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=32}},nil}
c["32% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=32}},nil}
c["32% increased Evasion Rating while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=32}},nil}
c["32% increased Movement Speed while affected by a Magic Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="MagicAbyssJewels"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=32}},nil}
c["320% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=320}},nil}
c["320% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=320}},nil}
c["320% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=320}},nil}
c["325% Increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=325}},nil}
c["325% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=325}},nil}
c["33% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=33}},nil}
c["33% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=33}},nil}
c["33% chance to Blind nearby Enemies when gaining Her Blessing"]={{}," to Blind nearby Enemies when gaining Her Blessing "}
c["33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing"]={{[1]={flags=0,keywordFlags=0,name="AvoidIgnite",type="BASE",value=33}}," to Blind nearby Enemies when gaining Her Blessing 100% chance , Chilled or Frozen with Her Blessing "}
c["33% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["33% chance to inflict an additional Poison on the same Target when you inflict Poison"]={{[1]={flags=0,keywordFlags=0,name="DoublePoisonChance",type="BASE",value=33}},nil}
c["33% increased Attack Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=33}},nil}
c["33% increased Attack Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=1,keywordFlags=0,name="Speed",type="INC",value=33}},nil}
c["33% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=33}},nil}
c["33% increased Cast Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=16,keywordFlags=0,name="Speed",type="INC",value=33}},nil}
c["33% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=33}},nil}
c["33% increased Damage against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="Damage",type="INC",value=33}},nil}
c["33% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=33}},nil}
c["33% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=33}},nil}
c["33% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=33}},nil}
c["33% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=33}},nil}
c["33% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=33}},nil}
c["33% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=33}},nil}
c["33% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=33}},nil}
c["33% of Chaos Damage taken does not bypass Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="BASE",value=-33}},nil}
c["33% of Non-Chaos Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="BASE",value=33},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="BASE",value=33},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="BASE",value=33},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="BASE",value=33}},nil}
c["330% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=330}},nil}
c["333% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=333}},nil}
c["34% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=34}},nil}
c["340% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=340}},nil}
c["340% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=340}},nil}
c["35% Increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=35}},nil}
c["35% chance for Energy Shield Recharge to start when you Block"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=35}}," for  Recharge to start when you Block "}
c["35% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=35}},nil}
c["35% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=35}},nil}
c["35% chance to Ignore Stuns while Casting"]={{[1]={flags=0,keywordFlags=0,name="AvoidInterruptStun",type="BASE",value=35}},nil}
c["35% chance to Shock Attackers for 4 seconds on Block"]={{[1]={flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15}},nil}
c["35% chance to Suppress Spell Damage while your Off Hand is empty"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=35}},nil}
c["35% chance to avoid being Stunned for each Herald Buff affecting you"]={{[1]={[1]={type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=35}},nil}
c["35% chance to gain a Power Charge on Kill"]={nil,"a Power Charge  "}
c["35% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=35}},nil}
c["35% increased Armour while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Armour",type="INC",value=35}},nil}
c["35% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=35}},nil}
c["35% increased Attack Speed with Swords"]={{[1]={flags=4194309,keywordFlags=0,name="Speed",type="INC",value=35}},nil}
c["35% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=35}},nil}
c["35% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=35}},nil}
c["35% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=35}},nil}
c["35% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=35}},nil}
c["35% increased Cold Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ColdDamage",type="INC",value=35}},nil}
c["35% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil}
c["35% increased Critical Strike Chance against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil}
c["35% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Damage if you have Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Damage while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Damage with Bleeding you inflict on Maimed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Maimed"},flags=0,keywordFlags=4194304,name="Damage",type="INC",value=35}},nil}
c["35% increased Damage with Wands if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=8388612,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=35}},nil}
c["35% increased Effect of Blind from Melee Weapons"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=35}}}},nil}
c["35% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=35}},nil}
c["35% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=35}},nil}
c["35% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=35}},nil}
c["35% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=35}},nil}
c["35% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=35}},nil}
c["35% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil}
c["35% increased Global maximum Energy Shield and reduced Lightning Resistance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-35}},nil}
c["35% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=35}},nil}
c["35% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=35}},nil}
c["35% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil}
c["35% increased Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil}
c["35% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=35}},nil}
c["35% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil}
c["35% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil}
c["35% increased Physical Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamage",type="INC",value=35}},nil}
c["35% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=35}},nil}
c["35% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=35}},nil}
c["35% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["35% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=35}},nil}
c["35% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=35}},nil}
c["35% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=35}},nil}
c["35% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=35}},nil}
c["35% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=35}},nil}
c["35% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=35}},nil}
c["35% increased maximum Life and reduced Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=-35}},nil}
c["35% increased maximum Mana and reduced Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="ColdResist",type="INC",value=-35}},nil}
c["35% less Damage taken if you have not been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-35}},nil}
c["35% less Damage with Triggered Spells"]={{[1]={[1]={skillType=41,type="SkillType"},flags=0,keywordFlags=131072,name="Damage",type="MORE",value=-35}},nil}
c["35% less Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="MORE",value=-35}},nil}
c["35% less Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="MORE",value=-35}},nil}
c["35% less Minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-35}},nil}
c["35% less Physical and Chaos Damage Taken while Sane"]={{[1]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="MORE",value=-35},[2]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="ChaosDamageTaken",type="MORE",value=-35}},nil}
c["35% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=35}},nil}
c["35% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=35}},nil}
c["35% reduced Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=-35}},nil}
c["35% reduced Mana Burn rate"]={{[1]={flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-35}},nil}
c["35% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-35}},nil}
c["35% reduced Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=-35}},nil}
c["350 Physical Damage taken on Minion Death"]={{[1]={flags=0,keywordFlags=0,name="HeartboundLoopSelfDamage",type="LIST",value={baseDamage=350,damageType="physical"}}},nil}
c["350% Increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=350}},nil}
c["350% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=350}},nil}
c["350% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=350}},nil}
c["350% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=350}},nil}
c["350% increased Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=350}},nil}
c["350% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=350}},nil}
c["350% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=350}},nil}
c["350% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=350}},nil}
c["350% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=350}},nil}
c["36% chance to deal Double Damage while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=36}},nil}
c["36% increased Attack Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=1,keywordFlags=0,name="Speed",type="INC",value=36}},nil}
c["36% increased Cast Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=16,keywordFlags=0,name="Speed",type="INC",value=36}},nil}
c["36% increased Movement Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=36}},nil}
c["36% increased Physical Damage with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="PhysicalDamage",type="INC",value=36}},nil}
c["360% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=360}},nil}
c["37% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=37}},nil}
c["375% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=375}},nil}
c["375% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=375}},nil}
c["38% chance to Sap Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=38}},nil}
c["38% chance to Scorch Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorchChance",type="BASE",value=38}},nil}
c["38% chance to inflict Brittle"]={{[1]={flags=0,keywordFlags=0,name="EnemyBrittleChance",type="BASE",value=38}},nil}
c["38% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=38}},nil}
c["38% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=38}},nil}
c["38% reduced Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=-38}},nil}
c["380% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=380}},nil}
c["39% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=39}},nil}
c["4 Warlord Items are Equipped"]={{}," Warlord Items are Equipped "}
c["4 Warlord Items are Equipped +3% to maximum Fire Resistance if 4 Warlord Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=4}}," Warlord Items are Equipped +3% to   "}
c["4 additional Arrows"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}},nil}
c["4 to 8 Added Fire Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="FireMin",type="BASE",value=4},[2]={flags=131076,keywordFlags=0,name="FireMax",type="BASE",value=8}},nil}
c["4 to 8 added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"]={{[1]={[1]={div=100,stat="LowestOfMaximumLifeAndMaximumMana",type="PerStat"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=4},[2]={[1]={div=100,stat="LowestOfMaximumLifeAndMaximumMana",type="PerStat"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=8}},nil}
c["4% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4}},nil}
c["4% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
c["4% additional Physical Damage Reduction while affected by Herald of Purity"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofPurity"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=4}},nil}
c["4% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=4}},nil}
c["4% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=4},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=4}},nil}
c["4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"]={{[1]={[1]={type="Condition",varList={[1]="UsingMace",[2]="UsingStaff"}},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=4}},nil}
c["4% chance to gain a Endurance Charge on Kill"]={nil,"a Endurance Charge  "}
c["4% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["4% chance to gain a Frenzy Charge on Kill +1 to Minimum Power Charges"]={nil,"a Frenzy Charge  +1 to Minimum Power Charges "}
c["4% chance to gain a Power Charge on Kill"]={nil,"a Power Charge  "}
c["4% chance to gain a Power Charge on Kill +1 to Minimum Endurance Charges"]={nil,"a Power Charge  +1 to Minimum Endurance Charges "}
c["4% increased Area Damage per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=512,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["4% increased Area of Effect per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=4}},nil}
c["4% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Axes"]={{[1]={flags=65541,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Bows"]={{[1]={flags=131077,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Claws"]={{[1]={flags=262149,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Daggers"]={{[1]={flags=524293,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Swords"]={{[1]={flags=4194309,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Two Handed Melee Weapons"]={{[1]={flags=603979781,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed with Wands"]={{[1]={flags=8388613,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Brand Damage per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=1048576,name="Damage",type="INC",value=4}},nil}
c["4% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Cast Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=16,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Cast Speed while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=16,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=4}},nil}
c["4% increased Effect of your Marks"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=4}},nil}
c["4% increased Elemental Damage per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=4}},nil}
c["4% increased Elemental Damage per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=4}},nil}
c["4% increased Elemental Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=4}},nil}
c["4% increased Energy Shield per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=4}},nil}
c["4% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=4}},nil}
c["4% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=4}},nil}
c["4% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=4}},nil}
c["4% increased Melee Attack Speed"]={{[1]={flags=257,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Melee Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=256,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["4% increased Melee Physical Damage"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=4}},nil}
c["4% increased Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=4}},nil}
c["4% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=4}},nil}
c["4% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=4}},nil}
c["4% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["4% increased Skeleton Movement Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=4}}}},nil}
c["4% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=4}},nil}
c["4% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["4% increased Stun and Block Recovery per Fortification"]={{[1]={[1]={stat="FortificationStacks",type="PerStat"},flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=4}},nil}
c["4% increased Totem Damage per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=16384,name="Damage",type="INC",value=4}},nil}
c["4% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=4}},nil}
c["4% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=4}},nil}
c["4% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=4}},nil}
c["4% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=4}},nil}
c["4% less Damage taken per Gale Force"]={{[1]={[1]={type="Multiplier",var="GaleForce"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-4}},nil}
c["4% more Attack Speed with Unarmed Melee Attacks"]={{[1]={flags=16777473,keywordFlags=0,name="Speed",type="MORE",value=4}},nil}
c["4% of Damage from hits is taken from your nearest Totem's Life before you"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="takenFromTotemsBeforeYou",type="BASE",value=4}},nil}
c["4% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=4}},nil}
c["4% reduced Attack and Cast Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Speed",type="INC",value=-4}},nil}
c["4% reduced Duration of Curses on you per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-4}},"  of Curses on you  "}
c["4% reduced Duration of Curses on you per 10 Devotion 1% increased Minion Attack and Cast Speed per 10 Devotion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},[2]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-4}}}},"  of Curses on you  1% increased  Attack and Cast Speed  "}
c["4% reduced Elemental Ailment Duration on you per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-4}},nil}
c["4% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-4}},nil}
c["4% reduced Mana Cost per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-4}},nil}
c["40 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=40}},nil}
c["40 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=40}},nil}
c["40% Chance to Block Attack Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=40}},nil}
c["40% Increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=40}},nil}
c["40% chance for Elemental Ailments inflicted on you to"]={{}," for Elemental Ailments inflicted on you to "}
c["40% chance for Elemental Ailments inflicted on you to be inflicted on a nearby Minion instead"]={{}," for Elemental Ailments inflicted on you to be inflicted on a nearby  instead "}
c["40% chance for Elemental Ailments inflicted on you to be inflicted on a nearby Minion instead Limited to 1 Runegraft of Loyalty"]={{}," for Elemental Ailments inflicted on you to be inflicted on a nearby  instead Limited to 1 Runegraft of Loyalty "}
c["40% chance for Elemental Resistances to count as being 90% against Enemy Hits"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=40}}," for  to count as being 90% against Enemy Hits "}
c["40% chance to Chill Attackers for 4 seconds on Block"]={{}," to Chill Attackers  on Block "}
c["40% chance to Chill Attackers for 4 seconds on Block 40% chance to Shock Attackers for 4 seconds on Block"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=40}}," to Chill Attackers  on Block 40% chance  Attackers  on Block "}
c["40% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=40}},nil}
c["40% chance to Poison on Melee Hit"]={{[1]={flags=260,keywordFlags=0,name="PoisonChance",type="BASE",value=40}},nil}
c["40% chance to Shock Attackers for 4 seconds on Block"]={{[1]={flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15}},nil}
c["40% chance to Suppress Spell Damage while your Off Hand is empty"]={{[1]={[1]={type="Condition",var="OffHandIsEmpty"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=40}},nil}
c["40% chance to cause Bleeding on Melee Hit"]={{[1]={flags=260,keywordFlags=0,name="BleedChance",type="BASE",value=40}},nil}
c["40% chance to deal Double Damage while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=40}},nil}
c["40% chance to gain a Frenzy Charge for each enemy you hit with a Critical Strike"]={nil,"a Frenzy Charge for each enemy you hit with a Critical Strike "}
c["40% chance to inflict an additional Poison on the same Target when you inflict Poison"]={{[1]={flags=0,keywordFlags=0,name="DoublePoisonChance",type="BASE",value=40}},nil}
c["40% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=40}}," when you Kill a Scorched Enemy to Burn Each surrounding Enemy , dealing 8% of the Killed Enemy's  as Fire Damage per second "}
c["40% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=40}},nil}
c["40% faster start of Energy Shield Recharge while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=40}},nil}
c["40% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=40}},nil}
c["40% increased Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=40}},nil}
c["40% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}},nil}
c["40% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}},nil}
c["40% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=40}},nil}
c["40% increased Armour and Evasion Rating while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=40}},nil}
c["40% increased Armour if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Armour",type="INC",value=40}},nil}
c["40% increased Armour while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Armour",type="INC",value=40}},nil}
c["40% increased Armour while not Ignited, Frozen or Shocked"]={{[1]={[1]={neg=true,type="Condition",varList={[1]="Ignited",[2]="Frozen",[3]="Shocked"}},flags=0,keywordFlags=0,name="Armour",type="INC",value=40}},nil}
c["40% increased Attack Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Attack Damage against Maimed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Maimed"},flags=1,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Attack Damage if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=1,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Attack Damage while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=1,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Attack Speed if you've taken a Savage Hit Recently"]={{[1]={[1]={type="Condition",var="BeenSavageHitRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Attack Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=1,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Blind Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=40}}}},nil}
c["40% increased Blind duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=40}}," Blind  "}
c["40% increased Brand Attachment range"]={{[1]={flags=0,keywordFlags=0,name="BrandAttachmentRange",type="INC",value=40}},nil}
c["40% increased Brand Damage"]={{[1]={flags=0,keywordFlags=1048576,name="Damage",type="INC",value=40}},nil}
c["40% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Cast Speed while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=16,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Cast Speed with Minion Skills"]={{[1]={[1]={skillType=9,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=40}},nil}
c["40% increased Chaos Skill Effect Duration"]={{[1]={flags=0,keywordFlags=256,name="Duration",type="INC",value=40}},nil}
c["40% increased Charge Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeRecovery",type="INC",value=40}},nil}
c["40% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=40}},nil}
c["40% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=40}},nil}
c["40% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=40}},nil}
c["40% increased Cold Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ColdDamage",type="INC",value=40}},nil}
c["40% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=40}},nil}
c["40% increased Cooldown Recovery Rate of Travel Skills"]={{[1]={[1]={skillType=90,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=40}},nil}
c["40% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Strike Chance against Taunted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Taunted"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Strike Chance with Staves"]={{[1]={flags=2097156,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Strike Chance with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage Over Time during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=8,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage if you have Consumed a corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage over Time"]={{[1]={flags=8,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage while Leeching Energy Shield"]={{[1]={[1]={type="Condition",var="LeechingEnergyShield"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Hits against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Hits against Rare and Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Hits against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Hits and Ailments against Marked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Hits and Ailments against Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Ignite inflicted on Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=8388608,name="Damage",type="INC",value=40}},nil}
c["40% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=40}},nil}
c["40% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=40}},nil}
c["40% increased Duration of Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=40}},nil}
c["40% increased Duration of Ailments you inflict while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=40}},nil}
c["40% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=40}},nil}
c["40% increased Effect of Chilled Ground"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=40}}," ed Ground "}
c["40% increased Effect of Chilled Ground 50% increased Effect of Chilled Ground"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=40}}," ed Ground 50% increased Effect of Chilled Ground "}
c["40% increased Effect of Impales inflicted with Spells"]={{[1]={flags=0,keywordFlags=131072,name="ImpaleEffect",type="INC",value=40}},nil}
c["40% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=40}},nil}
c["40% increased Effect of Non-Curse Auras from your Skills on Enemies"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="DebuffEffect",type="INC",value=40},[2]={[1]={skillName="Death Aura",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=40}},nil}
c["40% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},[3]={threshold=1,type="MultiplierThreshold",var="LinkedTargets"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=40}},nil}
c["40% increased Effect of Non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=40},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=40},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=40},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=40},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=40}},nil}
c["40% increased Effect of Onslaught on you"]={{[1]={flags=0,keywordFlags=0,name="OnslaughtEffect",type="INC",value=40}},nil}
c["40% increased Effect of Scorch"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=40}},nil}
c["40% increased Effect of Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=40}},nil}
c["40% increased Effect of Shocks you inflict during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=40}},nil}
c["40% increased Effect of non-Damaging Ailments you inflict with Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=40},[2]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=40},[3]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=40},[4]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=40},[5]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=40},[6]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=40}},nil}
c["40% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=40}},nil}
c["40% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=40}},nil}
c["40% increased Elemental Damage with Hits and Ailments for each type of Elemental Ailment on Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=786432,name="ElementalDamage",type="INC",value=40}},nil}
c["40% increased Elusive Effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=40}},nil}
c["40% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=40}},nil}
c["40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier"]={{[1]={[1]={itemSlot="amulet",searchCond="explicit evasion",type="ItemCondition"},flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=40}},nil}
c["40% increased Energy Shield Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=40}},nil}
c["40% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
c["40% increased Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
c["40% increased Evasion Rating while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
c["40% increased Evasion Rating while you have Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
c["40% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=40}},nil}
c["40% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=40}},nil}
c["40% increased Fortification Duration"]={{[1]={flags=0,keywordFlags=0,name="MinimumFortification",type="INC",value=40}},"  Duration "}
c["40% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=40}},nil}
c["40% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Global Critical Strike Chance while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=40}},nil}
c["40% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=40}},nil}
c["40% increased Global maximum Energy Shield and reduced Lightning Resistance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-40}},nil}
c["40% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=40}},nil}
c["40% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=40}},nil}
c["40% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=40}},nil}
c["40% increased Lightning Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="LightningDamage",type="INC",value=40}},nil}
c["40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200%"]={{[1]={[1]={globalLimit=200,globalLimitKey="TecrodGazeMainHand",type="Multiplier",var="MurderousEyeJewel"},[2]={type="Condition",var="MainHandAttack"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=40}},nil}
c["40% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=40}},nil}
c["40% increased Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=40}},nil}
c["40% increased Mana Regeneration if you've used a Movement Skill Recently"]={{[1]={[1]={type="Condition",var="UsedMovementSkillRecently"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=40}},nil}
c["40% increased Maximum total Energy Shield Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxEnergyShieldLeechRate",type="INC",value=40}},nil}
c["40% increased Maximum total Life Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=40}},nil}
c["40% increased Maximum total Mana Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxManaLeechRate",type="INC",value=40}},nil}
c["40% increased Maximum total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=40}},nil}
c["40% increased Melee Critical Strike Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Melee Damage with Hits at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=256,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
c["40% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=40}},nil}
c["40% increased Physical Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=40}},nil}
c["40% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=40}},nil}
c["40% increased Physical Damage with Skills that Cost Life"]={{[1]={[1]={stat="LifeCost",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=40}},nil}
c["40% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=40}},nil}
c["40% increased Quantity of Fish Caught"]={{}," Quantity of Fish Caught "}
c["40% increased Quantity of Fish Caught 20% increased Quantity of Fish Caught"]={{}," Quantity of Fish Caught 20% increased Quantity of Fish Caught "}
c["40% increased Rarity of Items Dropped by Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=40}},nil}
c["40% increased Rarity of Items Found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=40}},nil}
c["40% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=40}},nil}
c["40% increased Rarity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=40}},nil}
c["40% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=40}},nil}
c["40% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=40}},nil}
c["40% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=40}},nil}
c["40% increased Stun Duration with Two Handed Melee Weapons on Enemies"]={{[1]={flags=603979780,keywordFlags=0,name="EnemyStunDuration",type="INC",value=40}},nil}
c["40% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=40}},nil}
c["40% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=40}},nil}
c["40% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=40}},nil}
c["40% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=40}},nil}
c["40% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=40}},nil}
c["40% increased Trap Trigger Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="TrapTriggerAreaOfEffect",type="INC",value=40}},nil}
c["40% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=40}},nil}
c["40% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=40}},nil}
c["40% increased maximum Life and reduced Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=-40}},nil}
c["40% increased maximum Mana and reduced Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="ColdResist",type="INC",value=-40}},nil}
c["40% increased total Recovery per second from Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=40}},nil}
c["40% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=40}},nil}
c["40% less Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="MORE",value=-40}},nil}
c["40% less Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="MORE",value=-40}},nil}
c["40% less Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-40}},nil}
c["40% less Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="MORE",value=-40}},nil}
c["40% less Minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-40}},nil}
c["40% less Physical and Chaos Damage Taken while Sane"]={{[1]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="MORE",value=-40},[2]={[1]={neg=true,type="Condition",var="Insane"},flags=0,keywordFlags=0,name="ChaosDamageTaken",type="MORE",value=-40}},nil}
c["40% less duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="MORE",value=-40}},nil}
c["40% more Accuracy Rating against Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="MORE",value=40}},nil}
c["40% more Attack Damage if Accuracy Rating is higher than Maximum Life"]={{[1]={[1]={type="Condition",var="MainHandAccRatingHigherThanMaxLife"},[2]={type="Condition",var="MainHandAttack"},flags=1,keywordFlags=0,name="Damage",source="Damage",type="MORE",value=40},[2]={[1]={type="Condition",var="OffHandAccRatingHigherThanMaxLife"},[2]={type="Condition",var="OffHandAttack"},flags=1,keywordFlags=0,name="Damage",source="Damage",type="MORE",value=40}},nil}
c["40% more Attack Speed with Melee Skills while you are Unencumbered"]={{[1]={[1]={skillType=24,type="SkillType"},[2]={type="Condition",var="Unencumbered"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=40}},nil}
c["40% more Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=40}},nil}
c["40% more Mana Reservation of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="ManaReserved",type="MORE",value=40}},nil}
c["40% more Maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=40}},nil}
c["40% of Cold Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageConvertToFire",type="BASE",value=40}},nil}
c["40% of Cold Damage taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTakenAsLightning",type="BASE",value=40}},nil}
c["40% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=40}},nil}
c["40% of Damage taken from Critical Strikes Recouped as Life"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="DamageTaken",type="BASE",value=40}},"   Recouped as Life "}
c["40% of Damage taken from Critical Strikes Recouped as Life Limited to 1 Runegraft of Restitching"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="DamageTaken",type="BASE",value=40}},"   Recouped as Life Limited to 1 Runegraft of Restitching "}
c["40% of Elemental Damage from Hits taken as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageFromHitsTakenAsPhysical",type="BASE",value=40}},nil}
c["40% of Fire Damage taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageTakenAsLightning",type="BASE",value=40}},nil}
c["40% of Lightning Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageConvertToCold",type="BASE",value=40}},nil}
c["40% of Melee Physical Damage taken reflected to Attacker"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="BASE",value=40}},"  taken reflected to Attacker "}
c["40% of Melee Physical Damage taken reflected to Attacker 1000% of Melee Physical Damage taken reflected to Attacker"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="BASE",value=40}},"  taken reflected to Attacker 1000% of  Physical Damage taken reflected to Attacker "}
c["40% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=40}},nil}
c["40% of Physical Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=40}},nil}
c["40% of Physical Damage Converted to Cold Damage while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=40}},nil}
c["40% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=40}},nil}
c["40% of Physical Damage Converted to Fire Damage while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=40}},nil}
c["40% of Physical Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=40}},nil}
c["40% of Physical Damage Converted to Lightning Damage while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=40}},nil}
c["40% of Physical Damage from Hits taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsLightning",type="BASE",value=40}},nil}
c["40% of Physical Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenAsFire",type="BASE",value=40}},nil}
c["40% reduced Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=-40}},nil}
c["40% reduced Cost of Retaliation Skills"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Cost",type="INC",value=-40}},nil}
c["40% reduced Critical Strike Chance per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=-40}},nil}
c["40% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-40}},nil}
c["40% reduced Effect of Curses on you during Effect of any Mana Flask"]={{[1]={[1]={type="Condition",var="UsingManaFlask"},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-40}},nil}
c["40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask"]={{[1]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=-40},[2]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=-40},[3]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=-40},[4]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=-40},[5]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=-40},[6]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=-40}},"  on you  "}
c["40% reduced Enemy Stun Threshold with Melee Weapons"]={{[1]={flags=67108864,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-40}},nil}
c["40% reduced Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=-40}},nil}
c["40% reduced Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=-40}},nil}
c["40% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-40}},nil}
c["40% reduced Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-40}},nil}
c["40% reduced Quantity of Fish Caught"]={{}," Quantity of Fish Caught "}
c["40% reduced Quantity of Fish Caught 60% increased Rarity of Fish Caught"]={{}," Quantity of Fish Caught 60% increased Rarity of Fish Caught "}
c["40% reduced Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=-40}},nil}
c["40% reduced Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=-40}},nil}
c["40% reduced duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-40}},nil}
c["40% slower Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=-40}},nil}
c["400 Cold Damage taken per second per Frenzy Charge while moving"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ColdDegen",type="BASE",value=400}},nil}
c["400 Fire Damage taken per second per Endurance Charge if you've been Hit Recently"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},[2]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=400}},nil}
c["400 Lightning Damage taken per second per Power Charge if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},[2]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="LightningDegen",type="BASE",value=400}},nil}
c["400% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=400}},nil}
c["400% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=400}},nil}
c["400% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=400}},nil}
c["400% increased Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=400}},nil}
c["400% increased Endurance, Frenzy and Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=400},[2]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=400},[3]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=400}},nil}
c["400% increased Energy Shield Recharge Rate during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=400}},nil}
c["400% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=400}},nil}
c["41 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=41}},nil}
c["41% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=41}},nil}
c["41% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=41}},nil}
c["42% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=42}},nil}
c["420% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=420}},nil}
c["420% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=420}},nil}
c["425% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=425}},nil}
c["43% chance for Hits to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal"]={{[1]={[2]={type="Condition",var="SacrificialZeal"},flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=43}},nil}
c["43% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=43}},nil}
c["43% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=43}},nil}
c["43% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=43}},nil}
c["43% increased Quantity of Items Dropped by Slain Normal Enemies"]={{[1]={flags=0,keywordFlags=0,name="LootQuantityNormalEnemies",type="INC",value=43}},nil}
c["43% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-43}},nil}
c["439% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=439}},nil}
c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges "}
c["45% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 10% chance to gain a Frenzy Charge on Hit"]={{}," that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges 10% chance to gain aCharge  "}
c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={{}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges "}
c["45% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 120% increased Frenzy Charge Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="BASE",value=45}}," that if you would gainCharges, you instead gain up to your maximum number of Frenzy Charges 120% increased  "}
c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges "}
c["45% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningDamage",type="BASE",value=45}}," that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 6 to 60   "}
c["45% chance to avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=45}},nil}
c["45% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["45% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=45}},nil}
c["45% increased Aspect of the Spider Debuff Duration"]={{[1]={[1]={skillName="Aspect of the Spider",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=45}},nil}
c["45% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=45}},nil}
c["45% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=45}},nil}
c["45% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=45}},nil}
c["45% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=45}},nil}
c["45% increased Critical Strike Chance with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritChance",type="INC",value=45}},nil}
c["45% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["45% increased Damage with Hits and Ailments against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=45}},nil}
c["45% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=45}},nil}
c["45% increased Elemental Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=45}},nil}
c["45% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=45}},nil}
c["45% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=45}},nil}
c["45% increased Global Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["45% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=45}},nil}
c["45% increased Physical Damage taken"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=45}},nil}
c["45% increased Projectile Attack Damage while you have at least 200 Dexterity"]={{[1]={[1]={stat="Dex",threshold=200,type="StatThreshold"},flags=1025,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["45% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=45}},nil}
c["45% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=45}},nil}
c["45% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["45% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=45}},nil}
c["45% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=45}},nil}
c["45% of Chaos Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTakenAsFire",type="BASE",value=45}},nil}
c["45% of Chaos Damage taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTakenAsLightning",type="BASE",value=45}},nil}
c["45% of Fire Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageConvertToChaos",type="BASE",value=45}},nil}
c["45% reduced Effect of Chill on You"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-45}},nil}
c["45% reduced Mana Cost of Raise Spectre"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-45}},nil}
c["450% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=450}},nil}
c["450% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=450}},nil}
c["450% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=450}},nil}
c["47% chance to Blind Enemies on hit"]={{}," to Blind Enemies  "}
c["47% chance to Blind Enemies on hit 264% increased Physical Damage"]={{[1]={flags=4,keywordFlags=0,name="PhysicalDamage",type="BASE",value=47}}," to Blind Enemies  264% increased  "}
c["47% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=47}},nil}
c["47% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=47}},nil}
c["47% chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=47}},nil}
c["475% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=475}},nil}
c["48 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=48}},nil}
c["48% increased Cooldown Recovery Rate of Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="CooldownRecovery",type="INC",value=48}},nil}
c["48% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=48}},nil}
c["48% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=48}},nil}
c["49% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=49}},nil}
c["5 Maximum Void Charges"]={{}," Maximum Void Charges "}
c["5 Maximum Void Charges Gain a Void Charge every second"]={{}," Maximum Void Charges Gain a Void Charge every second "}
c["5 to 10 Added Fire Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="FireMin",type="BASE",value=5},[2]={flags=131076,keywordFlags=0,name="FireMax",type="BASE",value=10}},nil}
c["5% Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["5% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["5% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=5}},nil}
c["5% Chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=5}},nil}
c["5% additional Block Chance while on Consecrated Ground"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["5% additional Physical Damage Reduction while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=5}},nil}
c["5% additional Physical Damage Reduction while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=5}},nil}
c["5% chance to Blind Enemies on Hit"]={{}," to Blind Enemies  "}
c["5% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["5% chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=5}},nil}
c["5% chance to Cover Enemies in Ash on Hit while you are Burning"]={{}," to Cover Enemies in Ash  while you are Burning "}
c["5% chance to Defend with double your Armour for each"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=5}}," to Defend with double your  for each "}
c["5% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30%"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},[2]={limit=6,type="Multiplier",var="BeenHitRecently"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=5},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},[3]={limit=6,type="Multiplier",var="BeenHitRecently"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
c["5% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=5}},nil}
c["5% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=5},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=5}},nil}
c["5% chance to Gain Unholy Might for 4 seconds on Melee Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=67108864,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},nil}
c["5% chance to Hinder Enemies on Hit with Spells"]={{}," to Hinder Enemies  "}
c["5% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=5}},nil}
c["5% chance to Impale Enemies on Hit with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ImpaleChance",type="BASE",value=5}},nil}
c["5% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=5}},nil}
c["5% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=5}},nil}
c["5% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=5}},nil}
c["5% chance to avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=5}},nil}
c["5% chance to create Shocked Ground when Hit"]={{}," to create Shocked Ground when Hit "}
c["5% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=5}},nil}
c["5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=603979776,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=5}},nil}
c["5% chance to deal Triple Damage while you have at least 400 Strength"]={{[1]={[1]={stat="Str",threshold=400,type="StatThreshold"},flags=0,keywordFlags=0,name="TripleDamageChance",type="BASE",value=5}},nil}
c["5% chance to gain Chaotic Might for 10 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:ChaoticMight",type="FLAG",value=true}},nil}
c["5% chance to gain Onslaught for 10 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["5% chance to gain a Frenzy Charge on Kill while Dual Wielding"]={nil,"a Frenzy Charge   "}
c["5% chance to grant Onslaught to nearby Enemies on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="BASE",value=5}}," to grant  to nearby Enemies  "}
c["5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to gain Chaotic Might for 10 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="BASE",value=5}}," to grant  to nearby Enemies  5% chance to gain Chaotic Might  on Kill "}
c["5% chance to grant Unholy Might to nearby Enemies on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="BASE",value=5},[2]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:CanWither",type="BASE",value=5}}," to grant  to nearby Enemies  "}
c["5% chance to grant Unholy Might to nearby Enemies on Kill 5% chance to grant Onslaught to nearby Enemies on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="BASE",value=5},[2]={[1]={type="Condition",var="KilledRecently"},[2]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:CanWither",type="BASE",value=5}}," to grant  to nearby Enemies  5% chance to grant Onslaught to nearby Enemies  "}
c["5% chance to grant a Frenzy Charge to nearby Allies on Hit"]={{}," to grant aCharge to nearby Allies  "}
c["5% chance to grant an Endurance Charge to nearby Allies on Hit"]={{}," to grant an Endurance Charge to nearby Allies  "}
c["5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill"]={{}," to grant an Endurance Charge to nearby Allies  10% chance to grant aCharge to nearby Allies  "}
c["5% chance to throw up to 4 additional Traps"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowCount",type="BASE",value=0.2}},nil}
c["5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead"]={{}," when you inflict Withered to inflict up to 15 Withered Debuffs instead "}
c["5% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=5}},nil}
c["5% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=5}},nil}
c["5% increased Area of Effect per Enemy killed recently, up to 50%"]={{[1]={[1]={limit=50,limitTotal=true,type="Multiplier",var="EnemyKilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=5}},nil}
c["5% increased Armour per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Armour",type="INC",value=5}},nil}
c["5% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed per Enemy in Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},[2]={type="Multiplier",var="NearbyEnemies"},flags=1,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed with Bows"]={{[1]={flags=131077,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed with Claws"]={{[1]={flags=262149,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed with One Handed Melee Weapons"]={{[1]={flags=335544325,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed with Two Handed Melee Weapons"]={{[1]={flags=603979781,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed with Wands"]={{[1]={flags=8388613,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack and Cast Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack and Cast Speed while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack and Cast Speed while Leeching Energy Shield"]={{[1]={[1]={type="Condition",var="LeechingEnergyShield"},flags=0,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=5},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=5},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=5},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=5}},nil}
c["5% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Cast Speed with Cold Skills"]={{[1]={flags=16,keywordFlags=64,name="Speed",type="INC",value=5}},nil}
c["5% increased Cast Speed with Fire Skills"]={{[1]={flags=16,keywordFlags=32,name="Speed",type="INC",value=5}},nil}
c["5% increased Cast Speed with Lightning Skills"]={{[1]={flags=16,keywordFlags=128,name="Speed",type="INC",value=5}},nil}
c["5% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=5}},nil}
c["5% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=5}},nil}
c["5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently"]={{[1]={[1]={type="Multiplier",var="MineDetonatedRecently"},flags=0,keywordFlags=4096,name="CooldownRecovery",type="INC",value=5}},nil}
c["5% increased Critical Strike Chance for Spells per 100 Player Maximum Life"]={{[1]={[1]={actor="parent",div=100,stat="Life",type="PerStat"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=5}},nil}
c["5% increased Critical Strike Chance per 25 Intelligence"]={{[1]={[1]={div=25,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=5}},nil}
c["5% increased Damage for each Herald affecting you"]={{[1]={[1]={type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Damage taken"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}},nil}
c["5% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=5}},nil}
c["5% increased Effect of Herald Buffs on you"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=5}},nil}
c["5% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=5}},nil}
c["5% increased Elemental Damage per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=5}},nil}
c["5% increased Elemental Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=5}},nil}
c["5% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=5}},nil}
c["5% increased Experience gain"]={{}," Experience gain "}
c["5% increased Experience gain 20% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=5}}," Experience gain 20% increased  "}
c["5% increased Experience gain 3% increased Experience gain"]={{}," Experience gain 3% increased Experience gain "}
c["5% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=5}},nil}
c["5% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=5}},nil}
c["5% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=5}},nil}
c["5% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=5}},nil}
c["5% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=5}},nil}
c["5% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=5}},nil}
c["5% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=5}},nil}
c["5% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=5}},nil}
c["5% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=5}},nil}
c["5% increased Maximum Life per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Life",type="INC",value=5}},nil}
c["5% increased Melee Attack Speed"]={{[1]={flags=257,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Mine Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=5}},nil}
c["5% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Movement Speed if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Movement Speed if you've thrown a Trap or Mine Recently"]={{[1]={[1]={type="Condition",var="TrapOrMineThrownRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Movement Speed per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Movement Speed while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=5}},nil}
c["5% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=5}},nil}
c["5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"]={{[1]={[1]={globalLimit=100,globalLimitKey="NoxiousStrike",type="Multiplier",var="PoisonAppliedRecently"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=5}},nil}
c["5% increased Projectile Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=1024,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=5}},nil}
c["5% increased Projectile Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=5}},nil}
c["5% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=5}},nil}
c["5% increased Rarity of Items found per Mana Burn, up to a maximum of 100%"]={{[1]={[1]={limit=100,limitTotal=true,type="Multiplier",var="ManaBurnStacks"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=5}},nil}
c["5% increased Recovery rate of Life and Energy Shield per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=5},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=5}},nil}
c["5% increased Skeleton Movement Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}}}},nil}
c["5% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=5}},nil}
c["5% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Spell Damage per 100 Player Maximum Life"]={{[1]={[1]={actor="parent",div=100,stat="Life",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=5}},nil}
c["5% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=5}},nil}
c["5% increased Stun Duration on Enemies per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=5}},nil}
c["5% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=5}},nil}
c["5% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=5}},nil}
c["5% increased Warcry Buff Effect"]={{[1]={flags=0,keywordFlags=4,name="BuffEffect",type="INC",value=5}},nil}
c["5% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=5}},nil}
c["5% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=5}},nil}
c["5% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=5}},nil}
c["5% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=5}},nil}
c["5% increased maximum Mana per Blue Socket on equipped Staff"]={{[1]={[1]={type="Multiplier",var="BlueSocketInWeapon 1"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="Mana",type="INC",value=5}},nil}
c["5% more Accuracy Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Accuracy",type="MORE",value=5}},nil}
c["5% more Damage per Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=5}},nil}
c["5% more chance to Evade Melee Attacks"]={{[1]={flags=0,keywordFlags=0,name="MeleeEvadeChance",type="MORE",value=5}},nil}
c["5% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn"]={{[1]={[1]={stat="ActiveVoidSpawnLimit",type="PerStat"},flags=0,keywordFlags=0,name="takenFromVoidSpawnBeforeYou",type="BASE",value=5}},nil}
c["5% of Damage from Hits is taken from your nearest Totem's Life before you"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="takenFromTotemsBeforeYou",type="BASE",value=5}},nil}
c["5% of Damage from hits is taken from your nearest Totem's Life before you"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="takenFromTotemsBeforeYou",type="BASE",value=5}},nil}
c["5% of Leech from Hits with this Weapon is Instant per Enemy Power"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={type="Multiplier",var="EnemyPower"},flags=4,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=5},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={type="Multiplier",var="EnemyPower"},flags=4,keywordFlags=0,name="InstantManaLeech",type="BASE",value=5},[3]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={type="Multiplier",var="EnemyPower"},flags=4,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=5}},nil}
c["5% of Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=5},[3]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=5}},nil}
c["5% reduced Cold Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTaken",type="INC",value=-5}},nil}
c["5% reduced Elemental Damage taken while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=-5}},nil}
c["5% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-5}},nil}
c["5% reduced Enemy Stun Threshold with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-5}},nil}
c["5% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-5}},nil}
c["5% reduced Mana Cost of Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-5}},nil}
c["5% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-5}},nil}
c["5% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-5}},nil}
c["5% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-5}},nil}
c["50 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=50}},nil}
c["50% Chance to avoid being Stunned during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=50}},nil}
c["50% More Damage with Arrow Hits at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=131076,keywordFlags=0,name="Damage",type="MORE",value=50}},nil}
c["50% chance for Energy Shield Recharge to start when you Suppress Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="EnergyShield",type="BASE",value=50}}," for  Recharge to start when you Suppress  Damage "}
c["50% chance for Flasks you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskChanceNotConsumeCharges",type="BASE",value=50}},nil}
c["50% chance for Hits to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal"]={{[1]={[2]={type="Condition",var="SacrificialZeal"},flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=50}},nil}
c["50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=50}}," for Impales  you Kill to Reflect  to surrounding Enemies "}
c["50% chance for Spell Hits against you to inflict Poison"]={{}," for  Hits  to inflict Poison "}
c["50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use"]={{[1]={flags=0,keywordFlags=0,name="AdditionalCooldownUses",type="BASE",value=50}}," for used Retaliation Skills to remain Usable and not consume a  "}
c["50% chance to Aggravate Bleeding on targets you Stun with Attacks Hits"]={{}," to Aggravate Bleeding on targets you Stun  Hits "}
c["50% chance to Avoid being Chilled"]={{[1]={flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=50}},nil}
c["50% chance to Avoid being Frozen"]={{[1]={flags=0,keywordFlags=0,name="AvoidFreeze",type="BASE",value=50}},nil}
c["50% chance to Avoid being Stunned while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=50}},nil}
c["50% chance to Blind Enemies on Critical Strike"]={{}," to Blind Enemies "}
c["50% chance to Blind Enemies on Critical Strike Blind does not affect your Light Radius"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="LightRadius",type="BASE",value=50}}," to Blind Enemies Blind does not affect your  "}
c["50% chance to Blind Enemies which Hit you while affected by Grace"]={{}," to Blind Enemies which Hit you  "}
c["50% chance to Blind Enemies which Hit you while affected by Grace +15% chance to Suppress Spell Damage while affected by Grace"]={{[1]={[1]={type="Condition",var="AffectedByGrace"},flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=50}}," to Blind Enemies which Hit you  +15% chance  while affected by Grace "}
c["50% chance to Cast a Socketed Lightning Spell on Hit"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportUniqueMjolnerLightningSpellsCastOnHit"}}},nil}
c["50% chance to Cause Bleeding on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
c["50% chance to Cause Poison on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=50}},nil}
c["50% chance to Maim Enemies on Critical Strike with Attacks"]={{}," to Maim Enemies  "}
c["50% chance to Maim Enemies on Critical Strike with Attacks +45% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=65536,name="CritMultiplier",type="BASE",value=50}}," to Maim Enemies  +45%   "}
c["50% chance to Sap Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=50}},nil}
c["50% chance to Scorch Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorchChance",type="BASE",value=50}},nil}
c["50% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=50}},nil}
c["50% chance to Shock Chilled Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=50}},"  Chilled Enemies "}
c["50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"]={{[1]={flags=0,keywordFlags=0,name="KitavaTriggerChance",source="Kitava's Thirst",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="KitavaRequiredManaCost",source="Kitava's Thirst",type="BASE",value=100},[3]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportCastOnManaSpent"}}},nil}
c["50% chance to avoid Bleeding"]={{[1]={flags=0,keywordFlags=0,name="AvoidBleed",type="BASE",value=50}},nil}
c["50% chance to be inflicted with Bleeding when Hit by an Attack"]={{}," to be inflicted  when Hit by an Attack "}
c["50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints"]={{}," to be inflicted  when Hit by an Attack Gore Footprints "}
c["50% chance to cause Bleeding on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
c["50% chance to cause Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
c["50% chance to cause Bleeding on Melee Hit"]={{[1]={flags=260,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
c["50% chance to create Consecrated Ground when you Block"]={{}," to create Consecrated Ground when you Block "}
c["50% chance to create Consecrated Ground when you Block 100% chance to create Consecrated Ground when you Block"]={{}," to create Consecrated Ground when you Block 100% chance to create Consecrated Ground when you Block "}
c["50% chance to create Desecrated Ground when you Block"]={{}," to create Desecrated Ground when you Block "}
c["50% chance to create Desecrated Ground when you Block 100% chance to create Desecrated Ground when you Block"]={{}," to create Desecrated Ground when you Block 100% chance to create Desecrated Ground when you Block "}
c["50% chance to double Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="DoubleEnemyStunDurationChance",type="BASE",value=50}},nil}
c["50% chance to gain a Flask Charge when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=50}},nil}
c["50% chance to gain a Power Charge on Killing a Frozen Enemy"]={nil,"a Power Charge ing a Frozen Enemy "}
c["50% chance to gain a Power Charge on Killing a Frozen Enemy Gain a Power Charge on Killing a Frozen Enemy"]={nil,"a Power Charge ing a Frozen Enemy Gain a Power Charge ing a Frozen Enemy "}
c["50% chance to gain a Power Charge when you Hit a Frozen Enemy"]={nil,"a Power Charge when you Hit a Frozen Enemy "}
c["50% chance to gain a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges"]={nil,"a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges "}
c["50% chance to gain an Endurance Charge when you Block"]={nil,"an Endurance Charge when you Block "}
c["50% chance to gain an Endurance Charge when you Block +3% Chance to Block"]={nil,"an Endurance Charge when you Block +3% Chance to Block "}
c["50% chance to gain an additional Vaal Soul per Enemy Shattered"]={nil,"an additional Vaal Soul per Enemy Shattered "}
c["50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted"]={nil,"an additional Vaal Soul per Enemy Shattered Corrupted "}
c["50% chance to inflict Bleeding on Critical Strike with Attacks"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=65536,name="BleedChance",type="BASE",value=50}},nil}
c["50% chance to inflict Brittle"]={{[1]={flags=0,keywordFlags=0,name="EnemyBrittleChance",type="BASE",value=50}},nil}
c["50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["50% chance to refresh Ignite Duration on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="BASE",value=50}}," to refresh  "}
c["50% faster Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=50}},nil}
c["50% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=50}},nil}
c["50% increased Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=50}},nil}
c["50% increased Arctic Armour Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Arctic Armour",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=50}},nil}
c["50% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=50}},nil}
c["50% increased Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=50}},nil}
c["50% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=50}},nil}
c["50% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=50}},nil}
c["50% increased Armour while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Armour",type="INC",value=50}},nil}
c["50% increased Aspect of the Spider Debuff Duration"]={{[1]={[1]={skillName="Aspect of the Spider",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["50% increased Attack Damage against Enemies with a higher percentage of their Life remaining than you"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HigherLifePercentThanPlayer"},flags=1,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=50}},nil}
c["50% increased Attack Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=1,keywordFlags=0,name="Speed",type="INC",value=50}},nil}
c["50% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=50}},nil}
c["50% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=50}},nil}
c["50% increased Charge Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeRecovery",type="INC",value=50}},nil}
c["50% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=50}},nil}
c["50% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=50}},nil}
c["50% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=50}},nil}
c["50% increased Cooldown Recovery Rate of Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="CooldownRecovery",type="INC",value=50}},nil}
c["50% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste"]={{[1]={[1]={type="Condition",var="AffectedByHaste"},flags=0,keywordFlags=8,name="CooldownRecovery",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance for Spells per Raised Spectre"]={{[1]={[1]={stat="ActiveSpectreLimit",type="PerStat"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance with Mines"]={{[1]={flags=0,keywordFlags=8192,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Strike Chance with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage if you have Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage on Burning Ground"]={{[1]={[1]={type="Condition",var="OnBurningGround"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage while on Consecrated Ground"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Hits and Ailments against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"]={{[1]={[1]={actor="enemy",threshold=3,type="MultiplierThreshold",var="Spider's WebStack"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Hits and Ailments against Marked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Poison"]={{[1]={flags=0,keywordFlags=2097152,name="Damage",type="INC",value=50}},nil}
c["50% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=50}},nil}
c["50% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["50% increased Duration of Cold Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=50},[2]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=50},[3]={flags=0,keywordFlags=0,name="EnemyBrittleDuration",type="INC",value=50}},nil}
c["50% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=50}},nil}
c["50% increased Duration of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=50},[2]={flags=0,keywordFlags=0,name="EnemySapDuration",type="INC",value=50}},nil}
c["50% increased Duration of Shrine Effects on you"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},"  of Shrine Effects on you "}
c["50% increased Effect of Auras from Mines"]={{[1]={flags=0,keywordFlags=8192,name="AuraEffect",type="INC",value=50}},nil}
c["50% increased Effect of Chilled Ground"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=50}}," ed Ground "}
c["50% increased Effect of Chilled Ground 50% increased Effect of Consecrated Ground"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=50}}," ed Ground 50% increased Effect of Consecrated Ground "}
c["50% increased Effect of Consecrated Ground"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=50}},"  of Consecrated Ground "}
c["50% increased Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=50}},nil}
c["50% increased Effect of Impales inflicted with Spells"]={{[1]={flags=0,keywordFlags=131072,name="ImpaleEffect",type="INC",value=50}},nil}
c["50% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="corruptedMagicJewelIncEffect",value=50}}},nil}
c["50% increased Effect of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=50},[2]={flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=50}},nil}
c["50% increased Effect of Scorch"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=50}},nil}
c["50% increased Effect of Socketed Abyss Jewels"]={{[1]={flags=0,keywordFlags=0,name="SocketedJewelEffect",type="INC",value=50}},nil}
c["50% increased Effect of Withered"]={{[1]={flags=0,keywordFlags=0,name="WitherEffect",type="INC",value=50}},nil}
c["50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=50},[2]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=50},[3]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=50},[4]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=50},[5]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=50},[6]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=50}},nil}
c["50% increased Elemental Ailment Duration on You"]={{[1]={flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=50}},nil}
c["50% increased Elemental Ailment Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=50}},nil}
c["50% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=50}},nil}
c["50% increased Elemental Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=50}},nil}
c["50% increased Elusive Effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=50}},nil}
c["50% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=50}},nil}
c["50% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=50}},nil}
c["50% increased Energy Shield from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=50}},nil}
c["50% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=50}},nil}
c["50% increased Fire Damage while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=50}},nil}
c["50% increased Fire Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=50}},nil}
c["50% increased Fishing Pool Consumption"]={{}," Fishing Pool Consumption "}
c["50% increased Fishing Pool Consumption 20% increased Fishing Range"]={{}," Fishing Pool Consumption 20% increased Fishing Range "}
c["50% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=50}},nil}
c["50% increased Flask Charges gained during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=50}},nil}
c["50% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=50}},nil}
c["50% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=50}},nil}
c["50% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=50}},nil}
c["50% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Global Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=50}},nil}
c["50% increased Global Evasion Rating when on Low Life"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Herald of Ice Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ice",type="SkillName"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=50}},nil}
c["50% increased Impale Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}}," Impale  "}
c["50% increased Life Leeched per second"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=50}},nil}
c["50% increased Life Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=50}},nil}
c["50% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=50}},nil}
c["50% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=50}},nil}
c["50% increased Lightning Damage while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=50}},nil}
c["50% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=50}},nil}
c["50% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
c["50% increased Mana Regeneration Rate during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
c["50% increased Mana Reservation Efficiency of Stance Skills"]={{[1]={[1]={skillType=104,type="SkillType"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["50% increased Maximum total Mana Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxManaLeechRate",type="INC",value=50}},nil}
c["50% increased Melee Critical Strike Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Melee Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=256,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=50}},nil}
c["50% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=50}},nil}
c["50% increased Physical Damage taken"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=50}},nil}
c["50% increased Prefix Modifier magnitudes"]={{}," Prefix Modifier magnitudes "}
c["50% increased Projectile Attack Damage while you have at least 200 Dexterity"]={{[1]={[1]={stat="Dex",threshold=200,type="StatThreshold"},flags=1025,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Projectile Damage while in Blood Stance"]={{[1]={[1]={type="Condition",var="BloodStance"},flags=1024,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Projectile Fork angle"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="INC",value=50}},"  Fork angle "}
c["50% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=50}},nil}
c["50% increased Projectile Speed while wielding a Dagger"]={{[1]={[1]={type="Condition",var="UsingDagger"},flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=50}},nil}
c["50% increased Quantity of Items Dropped by Slain Normal Enemies"]={{[1]={flags=0,keywordFlags=0,name="LootQuantityNormalEnemies",type="INC",value=50}},nil}
c["50% increased Rage Effect"]={{[1]={flags=0,keywordFlags=0,name="RageEffect",type="INC",value=50}},nil}
c["50% increased Rarity of Items Dropped by Enemies killed with a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},"  by Enemies killed with a Critical Strike "}
c["50% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},"  by Enemies killed with a Critical Strike 50% increased Damage  "}
c["50% increased Rarity of Items Dropped by Slain Shocked enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Rarity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=50}},nil}
c["50% increased Shock Duration on You"]={{[1]={flags=0,keywordFlags=0,name="SelfShockDuration",type="INC",value=50}},nil}
c["50% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Spell Damage while no Mana is Reserved"]={{[1]={[1]={stat="ManaReserved",threshold=0,type="StatThreshold",upper=true},flags=2,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Stealth if you've Hit With a Claw Recently"]={{}," Stealth if you've Hit With a Claw Recently "}
c["50% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=50}},nil}
c["50% increased Stun Duration on you"]={{[1]={flags=0,keywordFlags=0,name="StunDuration",type="INC",value=50}},nil}
c["50% increased Stun Duration with Bows on Enemies"]={{[1]={flags=131076,keywordFlags=0,name="EnemyStunDuration",type="INC",value=50}},nil}
c["50% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=50}},nil}
c["50% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=50}},nil}
c["50% increased Suffix Modifier magnitudes"]={{}," Suffix Modifier magnitudes "}
c["50% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=50}},nil}
c["50% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=50}},nil}
c["50% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=50}},nil}
c["50% increased Trap Trigger Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="TrapTriggerAreaOfEffect",type="INC",value=50}},nil}
c["50% increased Warcry Buff Effect"]={{[1]={flags=0,keywordFlags=4,name="BuffEffect",type="INC",value=50}},nil}
c["50% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=50}},nil}
c["50% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=50}},nil}
c["50% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=50}},nil}
c["50% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=50}},nil}
c["50% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=50}},nil}
c["50% less Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="MORE",value=-50}},nil}
c["50% less Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="MORE",value=-50}},nil}
c["50% less Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-50}},nil}
c["50% less Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="MORE",value=-50}},nil}
c["50% less Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="MORE",value=-50}},nil}
c["50% less Ignite Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="MORE",value=-50}},nil}
c["50% less Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="MORE",value=-50}},nil}
c["50% less Life Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="MORE",value=-50}},nil}
c["50% less Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="MORE",value=-50}},nil}
c["50% less Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="MORE",value=-50}},nil}
c["50% less duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="MORE",value=-50}},nil}
c["50% less maximum Total Life Recovery per Second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="MORE",value=-50}},nil}
c["50% more Accuracy Rating against Marked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="MORE",value=50}},nil}
c["50% more Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="MORE",value=50}},nil}
c["50% more Critical Strike Chance while Insane"]={{[1]={[1]={type="Condition",var="Insane"},flags=0,keywordFlags=0,name="CritChance",type="MORE",value=50}},nil}
c["50% more Damage Over Time with Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=8,keywordFlags=0,name="Damage",type="MORE",value=50}},nil}
c["50% more Effect of Herald Buffs on you"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="MORE",value=50}},nil}
c["50% of Cold and Lightning Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTakenAsFire",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="LightningDamageTakenAsFire",type="BASE",value=50}},nil}
c["50% of Elemental Damage taken as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageTakenAsChaos",type="BASE",value=50}},nil}
c["50% of Lightning Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageConvertToCold",type="BASE",value=50}},nil}
c["50% of Maximum Life Converted to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeConvertToEnergyShield",type="BASE",value=50}},nil}
c["50% of Non-Chaos Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="BASE",value=50},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="BASE",value=50},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="BASE",value=50}},nil}
c["50% of Physical Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=50}},nil}
c["50% of Physical Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=50}},nil}
c["50% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=50}},nil}
c["50% of Physical Damage Converted to Fire while you have Avatar of Fire"]={{[1]={[1]={type="Condition",var="HaveAvatarOfFire"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=50}},nil}
c["50% of Physical Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=50}},nil}
c["50% of Physical Damage Converted to Lightning during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=50}},nil}
c["50% of Physical Damage from Hits taken as Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsLightning",type="BASE",value=50}},nil}
c["50% of Physical Damage from Hits with this Weapon is Converted to a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToRandom",type="BASE",value=50}},nil}
c["50% of Physical, Cold and Lightning Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="LightningDamageConvertToFire",type="BASE",value=50},[3]={flags=0,keywordFlags=0,name="ColdDamageConvertToFire",type="BASE",value=50}},nil}
c["50% of your Energy Shield is added to your Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="AddESToStunThreshold",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ESToStunThresholdPercent",type="BASE",value=50}},nil}
c["50% reduced Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=-50}},nil}
c["50% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-50}},nil}
c["50% reduced Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Damage",type="INC",value=-50}},nil}
c["50% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-50}},nil}
c["50% reduced Duration of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-50}},"  of Curses on you "}
c["50% reduced Duration of Curses on you Hex Reflection"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-50}},"  of Curses on you Hex Reflection "}
c["50% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="RareAbyssJewels"},flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-50}},nil}
c["50% reduced Effect of Curses on You"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-50}},nil}
c["50% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-50}},nil}
c["50% reduced Effect of Exposure on you"]={{[1]={flags=0,keywordFlags=0,name="ExposureEffectOnSelf",type="INC",value=-50}},nil}
c["50% reduced Enemy Chance to Block Sword Attacks"]={{[1]={flags=4194304,keywordFlags=0,name="reduceEnemyBlock",type="BASE",value=50}},nil}
c["50% reduced Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=-50}},nil}
c["50% reduced Experience gain"]={{}," Experience gain "}
c["50% reduced Experience gain 0.4% of Physical Attack Damage Leeched as Mana"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=-50}}," Experience gain 0.4% of  Leeched as Mana "}
c["50% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-50}},nil}
c["50% reduced Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=-50}},nil}
c["50% reduced Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=-50}},nil}
c["50% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-50}},nil}
c["50% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-50}},nil}
c["50% reduced Mana Cost of Raise Spectre"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-50}},nil}
c["50% reduced Maximum Recovery per Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxEnergyShieldLeechInstance",type="INC",value=-50}},nil}
c["50% reduced Maximum Recovery per Life Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechInstance",type="INC",value=-50}},nil}
c["50% reduced Projectile Fork angle"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="INC",value=-50}},"  Fork angle "}
c["50% reduced Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=-50}},nil}
c["50% reduced Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecoveryRate",type="INC",value=-50}},nil}
c["50% reduced Reflected Elemental Damage taken while affected by Purity of Elements"]={{[1]={[1]={type="Condition",var="AffectedByPurityofElements"},flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="INC",value=-50}},nil}
c["50% reduced Reflected Physical Damage taken while affected by Determination"]={{[1]={[1]={type="Condition",var="AffectedByDetermination"},flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="INC",value=-50}},nil}
c["50% reduced Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=-50}},nil}
c["50% reduced maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=-50}},nil}
c["50% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-50}},nil}
c["50% reduced maximum number of Raised Zombies"]={{[1]={flags=0,keywordFlags=0,name="ActiveZombieLimit",type="INC",value=-50}},nil}
c["50% reduced total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=-50}},nil}
c["50% slower Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=-50}},nil}
c["50% slower start of Energy Shield Recharge during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=-50}},nil}
c["500% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=500}},nil}
c["500% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=500},[2]={flags=0,keywordFlags=0,name="DexRequirement",type="INC",value=500},[3]={flags=0,keywordFlags=0,name="IntRequirement",type="INC",value=500}},nil}
c["500% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=500}},nil}
c["500% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=500}},nil}
c["500% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=500}},nil}
c["500% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=500}},nil}
c["51% Increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=51}},nil}
c["51% Increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=51}},nil}
c["51% increased Duration of Lightning Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=51},[2]={flags=0,keywordFlags=0,name="EnemySapDuration",type="INC",value=51}},nil}
c["52% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=52}},nil}
c["53% reduced Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="INC",value=-53}},nil}
c["53% reduced Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=-53}},nil}
c["53% reduced Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-53}},nil}
c["538% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=538}},nil}
c["55% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=55}},nil}
c["55% increased Cost of Skills for each 200 total Mana Spent Recently"]={{[1]={[1]={div=200,type="Multiplier",var="ManaSpentRecently"},flags=0,keywordFlags=0,name="Cost",type="INC",value=55}},nil}
c["55% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=55}},nil}
c["55% increased Critical Strike Chance during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=55}},nil}
c["55% increased Critical Strike Chance while you have at least 200 Intelligence"]={{[1]={[1]={stat="Int",threshold=200,type="StatThreshold"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=55}},nil}
c["55% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=55}},nil}
c["55% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=55}},nil}
c["55% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=55}},nil}
c["55% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=55}},nil}
c["55% reduced Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="INC",value=-55}},nil}
c["55% reduced Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=-55}},nil}
c["55% reduced Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="INC",value=-55}},nil}
c["550% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=550}},nil}
c["550% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=550}},nil}
c["56% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=56}},nil}
c["57% increased Attack Speed while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=57}},nil}
c["58% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=58}},nil}
c["58% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=58}},nil}
c["58% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=58}},nil}
c["6 to 12 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}},nil}
c["6 to 60 Lightning Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=6},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=60}},nil}
c["6% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["6% Chance to Block Attack Damage while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["6% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil}
c["6% Chance to Block Spell Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=6}},nil}
c["6% chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=6}},nil}
c["6% chance to avoid Projectiles"]={{[1]={flags=0,keywordFlags=0,name="AvoidProjectilesChance",type="BASE",value=6}},nil}
c["6% chance to throw up to 4 additional Traps"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowCount",type="BASE",value=0.24}},nil}
c["6% increased Accuracy Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil}
c["6% increased Accuracy Rating with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil}
c["6% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=6}},nil}
c["6% increased Area of Effect per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=6}},nil}
c["6% increased Area of Effect per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=6}},nil}
c["6% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=6}},nil}
c["6% increased Attack Damage for each Map Item Modifier affecting the Area"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=6}},"  for each Map Item Modifier affecting the  "}
c["6% increased Attack Damage for each Map Item Modifier affecting the Area 3% increased Attack Speed for each Map Item Modifier affecting the Area"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=6}},"  for each Map Item Modifier affecting the  3% increased Attack Speed for each Map Item Modifier affecting the Area "}
c["6% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed while in Sand Stance"]={{[1]={[1]={type="Condition",var="SandStance"},flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed with Bows"]={{[1]={flags=131077,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed with Claws"]={{[1]={flags=262149,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed with Maces or Sceptres"]={{[1]={flags=1048581,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed with Wands"]={{[1]={flags=8388613,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=6},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=6},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=6},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=6}},nil}
c["6% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"]={{[1]={[1]={limit=120,limitTotal=true,type="Multiplier",var="ShockedNonShockedEnemyRecently"},flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=6}},nil}
c["6% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"]={{[1]={[1]={type="Multiplier",var="NonInstantSpellCastRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Cast Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=16,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=6}},nil}
c["6% increased Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=6}},nil}
c["6% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=6}},nil}
c["6% increased Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=6}},nil}
c["6% increased Damage taken per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=6}},nil}
c["6% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=6}},nil}
c["6% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=6}},nil}
c["6% increased Elemental Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=6}},nil}
c["6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated"]={{[1]={[1]={type="Multiplier",var="AllocatedMasteryType"},flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=6}},nil}
c["6% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=6}},nil}
c["6% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=6}},nil}
c["6% increased Evasion while Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=6}},nil}
c["6% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=6}},nil}
c["6% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil}
c["6% increased Impale Effect"]={{[1]={flags=0,keywordFlags=0,name="ImpaleEffect",type="INC",value=6}},nil}
c["6% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=6}},nil}
c["6% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=6}},nil}
c["6% increased Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=6}},nil}
c["6% increased Maximum Life for each Corrupted Item Equipped"]={{[1]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="Life",type="INC",value=6}},nil}
c["6% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=6}},nil}
c["6% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=6}},nil}
c["6% increased Physical Damage per 10 Rage"]={{[1]={[1]={div=10,type="Multiplier",var="Rage"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=6}},nil}
c["6% increased Physical Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=6}},nil}
c["6% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=6}},nil}
c["6% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=6}},nil}
c["6% increased Spell Damage per 5% Chance to Block Attack Damage"]={{[1]={[1]={div=5,stat="BlockChance",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=6}},nil}
c["6% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=6}},nil}
c["6% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=6}},nil}
c["6% increased effect of Non-Curse Auras from your Skills"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=6}},nil}
c["6% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=6}},nil}
c["6% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=6}},nil}
c["6% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=6}},nil}
c["6% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn"]={{[1]={[1]={stat="ActiveVoidSpawnLimit",type="PerStat"},flags=0,keywordFlags=0,name="takenFromVoidSpawnBeforeYou",type="BASE",value=6}},nil}
c["6% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=6}},nil}
c["6% reduced Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="Cost",type="INC",value=-6}},nil}
c["6% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-6}},nil}
c["6% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-6}},nil}
c["60% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=60}},nil}
c["60% chance to Poison on Hit against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=60}},nil}
c["60% faster Restoration of Ward"]={{[1]={flags=0,keywordFlags=0,name="WardRechargeFaster",type="INC",value=60}},nil}
c["60% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=60}},nil}
c["60% increased Area of Effect of Hex Skills"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=60}},nil}
c["60% increased Area of Effect while you don't have Convergence"]={{[1]={[1]={neg=true,type="Condition",var="Convergence"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=60}},nil}
c["60% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=60}},nil}
c["60% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=60}},nil}
c["60% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=60}},nil}
c["60% increased Aspect of the Spider Area of Effect"]={{[1]={[1]={skillName="Aspect of the Spider",type="SkillName"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=60}},nil}
c["60% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Attack Damage while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=1,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Attack Damage with Main Hand while Dual Wielding"]={{[1]={[1]={type="Condition",var="MainHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=60}},nil}
c["60% increased Chaos Damage while affected by Herald of Agony"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAgony"},flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=60}},nil}
c["60% increased Charge Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeRecovery",type="INC",value=60}},nil}
c["60% increased Charges per Use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=60}},nil}
c["60% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=60}},nil}
c["60% increased Cold Damage while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=60}},nil}
c["60% increased Cold Damage while affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=60}},nil}
c["60% increased Cost of Skills for each 200 total Mana Spent Recently"]={{[1]={[1]={div=200,type="Multiplier",var="ManaSpentRecently"},flags=0,keywordFlags=0,name="Cost",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance against enemies with Lightning Exposure"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HasLightningExposure"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance if you haven't Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance while Physical Aegis is depleted"]={{[1]={[1]={type="Condition",var="PhysicalAegisDepleted"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance while you have at least 200 Intelligence"]={{[1]={[1]={stat="Int",threshold=200,type="StatThreshold"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance with Claws"]={{[1]={flags=262148,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance with Totem Skills"]={{[1]={flags=0,keywordFlags=16384,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=60}},nil}
c["60% increased Critical Strike Chance with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Damage if you've Frozen an Enemy Recently"]={{[1]={[1]={type="Condition",var="FrozenEnemyRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage while Shocked"]={{[1]={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage while wielding two different Weapon Types"]={{[1]={[1]={type="Condition",var="WieldingDifferentWeaponTypes"},flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Bleeding"]={{[1]={flags=0,keywordFlags=4194304,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Claws against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=262148,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Hits against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Hits and Ailments against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Hits and Ailments against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"]={{[1]={[1]={actor="enemy",threshold=3,type="MultiplierThreshold",var="Spider's WebStack"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=60}},nil}
c["60% increased Damage with Poison"]={{[1]={flags=0,keywordFlags=2097152,name="Damage",type="INC",value=60}},nil}
c["60% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=60}},nil}
c["60% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=60}},nil}
c["60% increased Energy Shield from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=60}},nil}
c["60% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=60}},nil}
c["60% increased Evasion Rating and Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=60}},nil}
c["60% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=60}},nil}
c["60% increased Fire Damage while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=60}},nil}
c["60% increased Fire Damage while affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=60}},nil}
c["60% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=60}},nil}
c["60% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=60}},nil}
c["60% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=60}},nil}
c["60% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Global Critical Strike Chance if you've Summoned a Totem Recently"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Global Critical Strike Chance while wielding a Staff"]={{[1]={[1]={type="Global"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Global Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Global Physical Damage"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=60}},nil}
c["60% increased Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="INC",value=60}},nil}
c["60% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=60}},nil}
c["60% increased Lightning Damage while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=60}},nil}
c["60% increased Lightning Damage while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=60}},nil}
c["60% increased Main Hand Attack Damage while wielding two different Weapon Types"]={{[1]={[1]={type="Condition",var="MainHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="WieldingDifferentWeaponTypes"},flags=1,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=60}},nil}
c["60% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=60}},nil}
c["60% increased Melee Damage when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=256,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Mine Duration"]={{[1]={flags=0,keywordFlags=0,name="MineDuration",type="INC",value=60}},nil}
c["60% increased Mine Laying Speed"]={{[1]={flags=0,keywordFlags=0,name="MineLayingSpeed",type="INC",value=60}},nil}
c["60% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=60}},nil}
c["60% increased Physical Damage while affected by Herald of Purity"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofPurity"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=60}},nil}
c["60% increased Physical Damage while using Pride"]={{[1]={[1]={type="Condition",var="AffectedByPride"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=60}},nil}
c["60% increased Projectile Damage while in Blood Stance"]={{[1]={[1]={type="Condition",var="BloodStance"},flags=1024,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Rarity of Fish Caught"]={{}," Rarity of Fish Caught "}
c["60% increased Rarity of Fish Caught You can catch Exotic Fish"]={{}," Rarity of Fish Caught You can catch Exotic Fish "}
c["60% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=60}},nil}
c["60% increased Rarity of Items found during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=60}},nil}
c["60% increased Rarity of Items found per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=60}},nil}
c["60% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["60% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"]={{[1]={[1]={div=200,limit=2000,limitTotal=true,type="Multiplier",var="ManaSpentRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Spell Damage while no Mana is Reserved"]={{[1]={[1]={stat="ManaReserved",threshold=0,type="StatThreshold",upper=true},flags=2,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["60% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=60}},nil}
c["60% increased Trap Trigger Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="TrapTriggerAreaOfEffect",type="INC",value=60}},nil}
c["60% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=60}},nil}
c["60% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=60}},nil}
c["60% increased total Recovery per second from Mana Leech"]={{[1]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=60}},nil}
c["60% less Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="MORE",value=-60}},nil}
c["60% more Critical Strike Chance while Insane"]={{[1]={[1]={type="Condition",var="Insane"},flags=0,keywordFlags=0,name="CritChance",type="MORE",value=60}},nil}
c["60% of Damage Taken from Stunning Hits is Recovered as Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="BASE",value=60}},"  from Stunning Hits is Recovered as Life "}
c["60% of Lightning Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageConvertToChaos",type="BASE",value=60}},nil}
c["60% of Physical Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=60}},nil}
c["60% reduced Cost of Aura Skills that summon Totems"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=16384,name="Cost",type="INC",value=-60}},nil}
c["60% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-60}},nil}
c["60% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="RareAbyssJewels"},flags=0,keywordFlags=0,name="SelfElementalAilmentDuration",type="INC",value=-60}},nil}
c["60% reduced Effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-60}},nil}
c["60% reduced Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=-60}},nil}
c["60% reduced Reflected Elemental Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="INC",value=-60}},nil}
c["60% reduced Reflected Physical Damage taken"]={{[1]={flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="INC",value=-60}},nil}
c["60% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-60}},nil}
c["600% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=600}},nil}
c["600% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=600}},nil}
c["600% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=600}},nil}
c["62% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=62}},nil}
c["62% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=62}},nil}
c["62% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=62}},nil}
c["62% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=62}},nil}
c["62% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=62}},nil}
c["63% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=63}},nil}
c["63% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=63}},nil}
c["63% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots"]={{[1]={flags=0,keywordFlags=0,name="SkitterbotAilmentEffect",type="INC",value=63}},nil}
c["63% increased Effect of Shrine Buffs on you"]={{[1]={flags=0,keywordFlags=0,name="ShrineBuffEffect",type="INC",value=63}},nil}
c["63% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=63}},nil}
c["63% reduced Trap Duration"]={{[1]={flags=0,keywordFlags=0,name="TrapDuration",type="INC",value=-63}},nil}
c["65% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=65}},nil}
c["65% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=65}},nil}
c["65% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=65}},nil}
c["65% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=65}},nil}
c["65% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=65}},nil}
c["65% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=65}},nil}
c["65% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=65}},nil}
c["65% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=65}},nil}
c["65% reduced Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=-65}},nil}
c["65% reduced Effect of Withered on you"]={{[1]={flags=0,keywordFlags=0,name="WitherEffectOnSelf",type="INC",value=-65}},nil}
c["65% reduced Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=-65}},nil}
c["650% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=650}},nil}
c["66% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=66}},nil}
c["66% increased Effect of Herald Buffs on you"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=66}},nil}
c["66% increased Mana Reservation Efficiency of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=66}},nil}
c["66% reduced Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=-66}},nil}
c["67% increased Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=67}},nil}
c["68% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=68}},nil}
c["69% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=69}},nil}
c["69% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=69}},nil}
c["7% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=7}},nil}
c["7% Global chance to Blind Enemies on hit"]={{},"%  chance to Blind Enemies on hit "}
c["7% Global chance to Blind Enemies on hit 10% Global chance to Blind Enemies on hit"]={{},"%  chance to Blind Enemies on hit 10% Global chance to Blind Enemies on hit "}
c["7% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=7}},nil}
c["7% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=7}},nil}
c["7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=7}},nil}
c["7% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=7}},nil}
c["7% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=7}},nil}
c["7% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=7},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=7},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=7},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=7}},nil}
c["7% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=7}},nil}
c["7% increased Damage per Raised Zombie"]={{[1]={[1]={stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=7}},nil}
c["7% increased Elemental Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=7}},nil}
c["7% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=7}},nil}
c["7% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=7}},nil}
c["7% increased Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=7}},nil}
c["7% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=7}},nil}
c["7% increased Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=7}},nil}
c["7% increased Physical Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=7}},nil}
c["7% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=7}},nil}
c["7% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=7}},nil}
c["7% increased Spell Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=2,keywordFlags=0,name="Damage",type="INC",value=7}},nil}
c["7% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=7}},nil}
c["7% more Attack Speed with Unarmed Melee Attacks"]={{[1]={flags=16777473,keywordFlags=0,name="Speed",type="MORE",value=7}},nil}
c["7% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-7}},nil}
c["7% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-7}},nil}
c["7% reduced Soul Gain Prevention Duration"]={{[1]={flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-7}},nil}
c["70% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=70}},nil}
c["70% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=70}},nil}
c["70% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=70}},nil}
c["70% increased Aspect of the Spider Area of Effect"]={{[1]={[1]={skillName="Aspect of the Spider",type="SkillName"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=70}},nil}
c["70% increased Attack Damage if your other Ring is a Shaper Item"]={{[1]={[1]={itemSlot="Ring {OtherSlotNum}",shaperCond=true,type="ItemCondition"},flags=1,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=70}},nil}
c["70% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=70}},nil}
c["70% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=70}},nil}
c["70% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=70}},nil}
c["70% increased Critical Strike Chance if you haven't gained a Power Charge Recently"]={{[1]={[1]={neg=true,type="Condition",var="GainedPowerChargeRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=70}},nil}
c["70% increased Critical Strike Chance while Physical Aegis is depleted"]={{[1]={[1]={type="Condition",var="PhysicalAegisDepleted"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=70}},nil}
c["70% increased Critical Strike Chance with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="CritChance",type="INC",value=70}},nil}
c["70% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Damage Over Time during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=8,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Damage while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Damage while you have no Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Damage with Hits and Ailments against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=70}},nil}
c["70% increased Damage with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="Damage",type="INC",value=70}},nil}
c["70% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=70}},nil}
c["70% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=70}},nil}
c["70% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=70}},nil}
c["70% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=70}},nil}
c["70% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=70}},nil}
c["70% increased Global Critical Strike Chance when in Main Hand"]={{[1]={[1]={type="Global"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=70}},nil}
c["70% increased Life Recovery from Flasks while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=70}},nil}
c["70% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=70}},nil}
c["70% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=70}},nil}
c["70% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Spell Damage if your other Ring is an Elder Item"]={{[1]={[1]={elderCond=true,itemSlot="Ring {OtherSlotNum}",type="ItemCondition"},flags=2,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=70}},nil}
c["70% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=70}},nil}
c["70% increased effect"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=70}},nil}
c["70% less Ward during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Ward",type="MORE",value=-70}},nil}
c["70% more Main Hand attack speed"]={{[1]={[1]={type="Condition",var="MainHandAttack"},[2]={skillType=1,type="SkillType"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=70}},nil}
c["70% reduced Amount Recovered"]={{[1]={flags=0,keywordFlags=0,name="FlaskRecovery",type="INC",value=-70}},nil}
c["70% reduced Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-70}},nil}
c["70% reduced Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=-70}},nil}
c["70% reduced Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=-70}},nil}
c["74% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=74}},nil}
c["74% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=74}},nil}
c["74% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=74}},nil}
c["74% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=74}},nil}
c["74% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=74}},nil}
c["74% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=74}},nil}
c["75% chance to cause Enemies to Flee on use"]={{}," to cause Enemies to Flee on use "}
c["75% chance to cause Enemies to Flee on use Adds Knockback to Melee Attacks during Effect"]={{}," to cause Enemies to Flee on use Adds Knockback to  Attacks  "}
c["75% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=75}},nil}
c["75% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=75}},nil}
c["75% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=75}},nil}
c["75% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=75}},nil}
c["75% increased Critical Strike Chance for Spells per Raised Spectre"]={{[1]={[1]={stat="ActiveSpectreLimit",type="PerStat"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=75}},nil}
c["75% increased Damage with Ignite from Melee Weapons"]={{[1]={flags=67108864,keywordFlags=8388608,name="Damage",type="INC",value=75}},nil}
c["75% increased Duration of Poisons you inflict during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=75}},nil}
c["75% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots"]={{[1]={flags=0,keywordFlags=0,name="SkitterbotAilmentEffect",type="INC",value=75}},nil}
c["75% increased Effect of Shrine Buffs on you"]={{[1]={flags=0,keywordFlags=0,name="ShrineBuffEffect",type="INC",value=75}},nil}
c["75% increased Effect of Socketed Abyss Jewels"]={{[1]={flags=0,keywordFlags=0,name="SocketedJewelEffect",type="INC",value=75}},nil}
c["75% increased Effect of your Marks"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=75}},nil}
c["75% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=75}},nil}
c["75% increased Global Critical Strike Chance"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=75}},nil}
c["75% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=75}},nil}
c["75% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=75}},nil}
c["75% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=75}},nil}
c["75% more Main Hand attack speed"]={{[1]={[1]={type="Condition",var="MainHandAttack"},[2]={skillType=1,type="SkillType"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=75}},nil}
c["75% of Damage taken bypasses Ward"]={{[1]={flags=0,keywordFlags=0,name="WardBypass",type="BASE",value=75}},nil}
c["75% of Physical Damage converted to a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageConvertToRandom",type="BASE",value=75}},nil}
c["75% reduced Effect of Chill on You"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-75}},nil}
c["75% reduced Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="INC",value=-75}},nil}
c["75% reduced Maximum number of Summoned Raging Spirits"]={{[1]={flags=0,keywordFlags=0,name="ActiveRagingSpiritLimit",type="INC",value=-75}},nil}
c["75% reduced Trap Duration"]={{[1]={flags=0,keywordFlags=0,name="TrapDuration",type="INC",value=-75}},nil}
c["750% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=750}},nil}
c["750% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=750}},nil}
c["750% increased total Recovery per second from Life Leech"]={{[1]={flags=0,keywordFlags=0,name="LifeLeechRate",type="INC",value=750}},nil}
c["750% increased total Recovery per second from Mana Leech"]={{[1]={flags=0,keywordFlags=0,name="ManaLeechRate",type="INC",value=750}},nil}
c["76% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=76}},nil}
c["76% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=76}},nil}
c["76% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=76}},nil}
c["76% chance to deal Double Damage while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=76}},nil}
c["76% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=76}},nil}
c["777% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=777}},nil}
c["79% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=79}},nil}
c["79% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=79}},nil}
c["79% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=79}},nil}
c["79% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=79}},nil}
c["8 Grasping Vines during Effect of any Life Flask"]={{}," Grasping Vines  "}
c["8 to 15 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=8},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=15}},nil}
c["8 to 18 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=8},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=18}},nil}
c["8 to 23 Added Attack Chaos Damage per 100 Maximum Mana"]={{[1]={[1]={div=100,stat="Mana",type="PerStat"},flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=8},[2]={[1]={div=100,stat="Mana",type="PerStat"},flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=23}},nil}
c["8% Chance for Traps to Trigger an additional time"]={{},"  to Trigger an additional time "}
c["8% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}},nil}
c["8% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}},nil}
c["8% additional Physical Damage Reduction while affected by Determination"]={{[1]={[1]={type="Condition",var="AffectedByDetermination"},flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=8}},nil}
c["8% chance to Avoid Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="AvoidElementalAilments",type="BASE",value=8}},nil}
c["8% chance to Avoid being Stunned"]={{[1]={flags=0,keywordFlags=0,name="AvoidStun",type="BASE",value=8}},nil}
c["8% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=8},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
c["8% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=8}},nil}
c["8% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=8}},nil}
c["8% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=8}},nil}
c["8% chance to Knock Enemies Back on Hit with Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=8}},nil}
c["8% chance to Poison per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=8}},nil}
c["8% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=8}},nil}
c["8% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=8}},nil}
c["8% chance to gain Phasing for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["8% chance to gain a Frenzy Charge on Hit"]={nil,"a Frenzy Charge on Hit "}
c["8% chance to gain a Frenzy Charge on Hit Gain Adrenaline for 4 seconds when you reach Low Life"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=4,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"aCharge  Gain   when you reach Low  "}
c["8% chance to gain a Frenzy Charge on Kill"]={nil,"a Frenzy Charge  "}
c["8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge"]={nil,"a Frenzy Charge  8% increased Damage  "}
c["8% chance to gain a Frenzy Charge when you Hit a Unique Enemy"]={nil,"a Frenzy Charge  "}
c["8% chance to gain a Power Charge on Kill"]={nil,"a Power Charge  "}
c["8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge"]={nil,"a Power Charge  8% increased Damage  "}
c["8% chance to gain a Power, Frenzy or Endurance Charge on Kill"]={nil,"a Power, Frenzy or Endurance Charge  "}
c["8% chance to gain an Endurance Charge on Kill"]={nil,"an Endurance Charge  "}
c["8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge"]={nil,"an Endurance Charge  8% increased Damage  "}
c["8% increased Accuracy Rating while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with Claws"]={{[1]={flags=262148,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with Maces or Sceptres"]={{[1]={flags=1048580,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with Two Handed Melee Weapons"]={{[1]={flags=603979780,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with Wands"]={{[1]={flags=8388612,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=8}},nil}
c["8% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=8}},nil}
c["8% increased Armour per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Armour",type="INC",value=8}},nil}
c["8% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed with Axes"]={{[1]={flags=65541,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed with One Handed Weapons"]={{[1]={flags=268435461,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed with Swords"]={{[1]={flags=4194309,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack and Cast Speed while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Cast Speed with Brand Skills"]={{[1]={[1]={skillType=75,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=8}},nil}
c["8% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=8}},nil}
c["8% increased Critical Strike Chance per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=8}},nil}
c["8% increased Damage for each of your Aura or Herald Skills affecting you"]={{[1]={[1]={type="Multiplier",varList={[1]="Herald",[2]="AuraAffectingSelf"}},flags=0,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Damage per Raised Zombie"]={{[1]={[1]={stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=8}},nil}
c["8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%"]={{[1]={[1]={globalLimit=40,globalLimitKey="KurgalGaze",type="Multiplier",var="HypnoticEyeJewel"},flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=8}},nil}
c["8% increased Effect of non-Damaging Ailments per Elder Item Equipped"]={{[1]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=8},[2]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=8},[3]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="INC",value=8},[4]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="EnemyScorchEffect",type="INC",value=8},[5]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="INC",value=8},[6]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="EnemySapEffect",type="INC",value=8}},nil}
c["8% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=8}},nil}
c["8% increased Effect of your Marks"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=8}},nil}
c["8% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=8}},nil}
c["8% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=8}},nil}
c["8% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=8}},nil}
c["8% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=8}},nil}
c["8% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=8}},nil}
c["8% increased Global Accuracy Rating"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Global Defences per White Socket"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="Defences",type="INC",value=8}},nil}
c["8% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=8}},nil}
c["8% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=8}},nil}
c["8% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=8}},nil}
c["8% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=8}},nil}
c["8% increased Mana Regeneration Rate per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=8}},nil}
c["8% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=8}},nil}
c["8% increased Maximum Energy Shield for each Corrupted Item Equipped"]={{[1]={[1]={type="Multiplier",var="CorruptedItem"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=8}},nil}
c["8% increased Mine Damage"]={{[1]={flags=0,keywordFlags=8192,name="Damage",type="INC",value=8}},nil}
c["8% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=8}},nil}
c["8% increased Movement Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=8}},nil}
c["8% increased Movement Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=8}},nil}
c["8% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=8}},nil}
c["8% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=8}},nil}
c["8% increased Quantity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootQuantity",type="INC",value=8}},nil}
c["8% increased Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=8}},nil}
c["8% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Spell Damage per 5% Chance to Block Attack Damage"]={{[1]={[1]={div=5,stat="BlockChance",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Spell Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=8}},nil}
c["8% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=8}},nil}
c["8% increased effect of Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=8}},nil}
c["8% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=8}},nil}
c["8% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=8}},nil}
c["8% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=8}},nil}
c["8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"]={{[1]={[1]={actor="enemy",threshold=5,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=8}},nil}
c["8% of Damage from Hits is taken from Marked Target's Life before you"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=8}},"  from Hits is taken from Marked Target's Life before you "}
c["8% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=8}},nil}
c["8% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=8}},nil}
c["8% of Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=8}},nil}
c["8% of Maximum Life taken as Chaos Damage per second"]={{[1]={[1]={percent=8,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=1}},nil}
c["8% of Physical Damage from Hits taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=8}},nil}
c["8% of Physical Damage taken as Lightning Damage if 4 Crusader Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="PhysicalDamageTakenAsLightning",type="BASE",value=8}},nil}
c["8% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-8}},nil}
c["8% reduced Mana Cost of Attacks"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-8}},nil}
c["8% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-8}},nil}
c["8% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-8}},nil}
c["8% reduced Soul Gain Prevention Duration"]={{[1]={flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-8}},nil}
c["80% chance to Avoid being Chilled"]={{[1]={flags=0,keywordFlags=0,name="AvoidChill",type="BASE",value=80}},nil}
c["80% chance to Avoid being Shocked"]={{[1]={flags=0,keywordFlags=0,name="AvoidShock",type="BASE",value=80}},nil}
c["80% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=80}},nil}
c["80% increased Area of Effect of Aura Skills"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=80}},nil}
c["80% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=80}},nil}
c["80% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=80}},nil}
c["80% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=80}},nil}
c["80% increased Armour while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Armour",type="INC",value=80}},nil}
c["80% increased Attack Damage if your other Ring is a Shaper Item"]={{[1]={[1]={itemSlot="Ring {OtherSlotNum}",shaperCond=true,type="ItemCondition"},flags=1,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Burning Damage"]={{[1]={flags=0,keywordFlags=134217728,name="FireDamage",type="INC",value=80}},nil}
c["80% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=80}},nil}
c["80% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=80}},nil}
c["80% increased Cold Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ColdDamage",type="INC",value=80}},nil}
c["80% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Critical Strike Chance against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Critical Strike Chance during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Critical Strike Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Critical Strike Chance if you haven't gained a Power Charge Recently"]={{[1]={[1]={neg=true,type="Condition",var="GainedPowerChargeRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Critical Strike Chance with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="CritChance",type="INC",value=80}},nil}
c["80% increased Damage while you have no Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Damage with Hits and Ailments against Hindered Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Hindered"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=80}},nil}
c["80% increased Damage with Movement Skills"]={{[1]={flags=0,keywordFlags=8,name="Damage",type="INC",value=80}},nil}
c["80% increased Damage with Vaal Skills during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="Damage",type="INC",value=80}},nil}
c["80% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=80}},nil}
c["80% increased Duration of Ailments inflicted by Retaliation Skills"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=80}},nil}
c["80% increased Effect of Arcane Surge on you while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=80}},nil}
c["80% increased Effect of Chill you inflict while Leeching Mana"]={{[1]={[1]={type="Condition",var="LeechingMana"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=80}},nil}
c["80% increased Effect of Shocks you inflict while Leeching Energy Shield"]={{[1]={[1]={type="Condition",var="LeechingEnergyShield"},flags=0,keywordFlags=0,name="EnemyShockEffect",type="INC",value=80}},nil}
c["80% increased Elemental Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=80}},nil}
c["80% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=80}},nil}
c["80% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=80}},nil}
c["80% increased Evasion Rating while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=80}},nil}
c["80% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=80}},nil}
c["80% increased Fire Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="FireDamage",type="INC",value=80}},nil}
c["80% increased Global Critical Strike Chance when in Main Hand"]={{[1]={[1]={type="Global"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Lightning Damage with Attack Skills"]={{[1]={flags=0,keywordFlags=65536,name="LightningDamage",type="INC",value=80}},nil}
c["80% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=80}},nil}
c["80% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=80}},nil}
c["80% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=80}},nil}
c["80% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=80}},nil}
c["80% increased Maximum total Life Recovery per second from Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=80}},nil}
c["80% increased Melee Physical Damage"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="INC",value=80}},nil}
c["80% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=80}},nil}
c["80% increased Physical Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="PhysicalDamage",type="INC",value=80}},nil}
c["80% increased Projectile Attack Damage"]={{[1]={flags=1025,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Spell Critical Strike Chance"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Spell Damage if your other Ring is an Elder Item"]={{[1]={[1]={elderCond=true,itemSlot="Ring {OtherSlotNum}",type="ItemCondition"},flags=2,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Stun Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=80}},nil}
c["80% increased Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=80}},nil}
c["80% increased Ward"]={{[1]={flags=0,keywordFlags=0,name="Ward",type="INC",value=80}},nil}
c["80% increased total Recovery per second from Energy Shield Leech"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldLeechRate",type="INC",value=80}},nil}
c["80% less Flask Charges gained from Kills"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",source="from Kills",type="MORE",value=-80}},nil}
c["80% more Elemental Damage while Unbound"]={{[1]={[1]={type="Condition",var="Unbound"},flags=0,keywordFlags=0,name="ElementalDamage",type="MORE",value=80}},nil}
c["80% of Maximum Mana is Converted to twice that much Armour"]={{[1]={flags=0,keywordFlags=0,name="ManaConvertToArmour",type="BASE",value=80}},nil}
c["80% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-80}},nil}
c["80% reduced Maximum Recovery per Life Leech"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechInstance",type="INC",value=-80}},nil}
c["80% reduced Reflected Damage taken during Effect"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ReflectedDamageTaken",type="INC",value=-80}},nil}
c["80% reduced Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=-80}},nil}
c["80% reduced Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=-80}},nil}
c["80% reduced Trap Duration"]={{[1]={flags=0,keywordFlags=0,name="TrapDuration",type="INC",value=-80}},nil}
c["800% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=800},[2]={flags=0,keywordFlags=0,name="DexRequirement",type="INC",value=800},[3]={flags=0,keywordFlags=0,name="IntRequirement",type="INC",value=800}},nil}
c["800% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=800}},nil}
c["800% more Physical Damage with Unarmed Melee Attacks"]={{[1]={flags=16777472,keywordFlags=0,name="PhysicalDamage",type="MORE",value=800}},nil}
c["83% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=83}},nil}
c["84% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=84}},nil}
c["85% increased Elemental Damage with Melee Weapons"]={{[1]={flags=67108864,keywordFlags=0,name="ElementalDamage",type="INC",value=85}},nil}
c["85% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=85}},nil}
c["85% less Ward during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Ward",type="MORE",value=-85}},nil}
c["88% increased Damage with Poison if you have at least 300 Dexterity"]={{[1]={[1]={stat="Dex",threshold=300,type="StatThreshold"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=88}},nil}
c["88% increased Fire Damage with Hits and Ailments against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=786432,name="FireDamage",type="INC",value=88}},nil}
c["88% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=88}},nil}
c["88% increased Physical Damage with Hits and Ailments against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="PhysicalDamage",type="INC",value=88}},nil}
c["9 to 16 Added Physical Damage with Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=9},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=16}},nil}
c["9% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=9}},nil}
c["9% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=9}},nil}
c["9% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="AvoidFireDamageChance",type="BASE",value=9},[2]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="AvoidColdDamageChance",type="BASE",value=9},[3]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="AvoidLightningDamageChance",type="BASE",value=9}},nil}
c["9% chance to Freeze"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=9}},nil}
c["9% chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=9}},nil}
c["9% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=9}},nil}
c["9% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=9}},nil}
c["9% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=9}},nil}
c["9% increased Cooldown Recovery of Travel Skills per Frenzy Charge"]={{[1]={[1]={skillType=90,type="SkillType"},[2]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=9}},nil}
c["9% increased Effect of Elusive on you per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ElusiveEffect",type="INC",value=9}},nil}
c["9% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=9}},nil}
c["9% increased Energy Shield per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=9}},nil}
c["9% increased Evasion Rating per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=9}},nil}
c["9% increased Mana Reservation Efficiency of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=9}},nil}
c["9% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=9}},nil}
c["9% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=9}},nil}
c["9% increased Skeleton Attack Speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=9}}}},nil}
c["9% increased Skeleton Cast speed"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=9}}}},nil}
c["9% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=9}},nil}
c["9% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=9}},nil}
c["9% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=9}},nil}
c["9% more Melee Physical Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="PhysicalDamage",type="MORE",value=9}},nil}
c["9% of Damage Taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=9}},nil}
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c["9% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-9}},nil}
c["90% Increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=90}},nil}
c["90% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=90}},nil}
c["90% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=90}},nil}
c["90% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=90}},nil}
c["90% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=90}},nil}
c["90% increased Damage with Ignite from Melee Weapons"]={{[1]={flags=67108864,keywordFlags=8388608,name="Damage",type="INC",value=90}},nil}
c["90% increased Duration of Ailments you inflict while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="EnemyAilmentDuration",type="INC",value=90}},nil}
c["90% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=90}},nil}
c["90% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=90}},nil}
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c["90% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=90}},nil}
c["90% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=90}},nil}
c["90% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=90}},nil}
c["90% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=90}},nil}
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c["90% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=90}},nil}
c["90% increased Unveiled Modifier magnitudes"]={{}," Unveiled Modifier magnitudes "}
c["90% increased Unveiled Modifier magnitudes 188% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=90}}," Unveiled Modifier magnitudes 188% increased  "}
c["90% less Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="MORE",value=-90}},nil}
c["90% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=90}},nil}
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c["90% reduced Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=-90}},nil}
c["95% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=95}},nil}
c["95% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=95}},nil}
c["98% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=98}},nil}
c["Acrobatics"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Acrobatics"}},nil}
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c["Action Speed cannot be modified to below Base Value"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100}},nil}
c["Added Small Passive Skills grant Nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSmallsAreNothingness",value=true}}},nil}
c["Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=0},[2]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=3}},nil}
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c["Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=10}},nil}
c["Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=10}},nil}
c["Adds 1 to 100 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=100}},nil}
c["Adds 1 to 100 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=100}},nil}
c["Adds 1 to 11 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=11}},nil}
c["Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=12}},nil}
c["Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=12}},nil}
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c["Adds 1 to 12 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=12}},nil}
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c["Adds 1 to 13 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=13}},nil}
c["Adds 1 to 135 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=135}},nil}
c["Adds 1 to 150 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=150}},nil}
c["Adds 1 to 17 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=17}},nil}
c["Adds 1 to 18 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=18}},nil}
c["Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=1},[2]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=2}},nil}
c["Adds 1 to 2 Fire Damage to Attacks per 10 Strength"]={{[1]={[1]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=1},[2]={[1]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=2}},nil}
c["Adds 1 to 2 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=2}},nil}
c["Adds 1 to 2 Physical Damage to Attacks per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=2}},nil}
c["Adds 1 to 20 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 1 to 200 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=200}},nil}
c["Adds 1 to 230 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=230}},nil}
c["Adds 1 to 24 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=24}},nil}
c["Adds 1 to 25 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=25}},nil}
c["Adds 1 to 25 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=25}},nil}
c["Adds 1 to 250 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=250}},nil}
c["Adds 1 to 3 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=3}},nil}
c["Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=3}},nil}
c["Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={[1]={div=25,stat="Dex",type="PerStat"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=3}},nil}
c["Adds 1 to 3 Physical Damage to Attacks per 25 Strength"]={{[1]={[1]={div=25,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={[1]={div=25,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=3}},nil}
c["Adds 1 to 30 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=30}},nil}
c["Adds 1 to 30 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=30}},nil}
c["Adds 1 to 30 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=30}},nil}
c["Adds 1 to 30 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=30}},nil}
c["Adds 1 to 325 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=325}},nil}
c["Adds 1 to 34 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=34}},nil}
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c["Adds 1 to 4 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=4}},nil}
c["Adds 1 to 4 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=4}},nil}
c["Adds 1 to 4 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=4}},nil}
c["Adds 1 to 40 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=40}},nil}
c["Adds 1 to 40 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=40}},nil}
c["Adds 1 to 45 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=45}},nil}
c["Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=5}},nil}
c["Adds 1 to 50 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=50}},nil}
c["Adds 1 to 50 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=50}},nil}
c["Adds 1 to 54 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=54}},nil}
c["Adds 1 to 55 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=55}},nil}
c["Adds 1 to 575 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=575}},nil}
c["Adds 1 to 59 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=59}},nil}
c["Adds 1 to 6 Lightning Damage to Attacks with this Weapon per 10 Intelligence"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=6}},nil}
c["Adds 1 to 60 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=60}},nil}
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c["Adds 1 to 600 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=600}},nil}
c["Adds 1 to 64 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=64}},nil}
c["Adds 1 to 64 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=64}},nil}
c["Adds 1 to 65 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=65}},nil}
c["Adds 1 to 65 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=65}},nil}
c["Adds 1 to 650 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=650}},nil}
c["Adds 1 to 675 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=675}},nil}
c["Adds 1 to 68 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=68}},nil}
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c["Adds 1 to 70 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=70}},nil}
c["Adds 1 to 70 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=70}},nil}
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c["Adds 1 to 700 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=700}},nil}
c["Adds 1 to 75 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=75}},nil}
c["Adds 1 to 750 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=750}},nil}
c["Adds 1 to 8 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=8}},nil}
c["Adds 1 to 80 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=80}},nil}
c["Adds 1 to 80 Chaos Damage to Attacks per 80 Strength"]={{[1]={[1]={div=80,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=1},[2]={[1]={div=80,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=80}},nil}
c["Adds 1 to 80 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=80}},nil}
c["Adds 1 to 80 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=80}},nil}
c["Adds 1 to 85 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=85}},nil}
c["Adds 1 to 9 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=9}},nil}
c["Adds 10 to 12 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 10 to 120 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=10},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=120}},nil}
c["Adds 10 to 130 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=130}},nil}
c["Adds 10 to 14 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=14}},nil}
c["Adds 10 to 14 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=10},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=14}},nil}
c["Adds 10 to 14 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=14}},nil}
c["Adds 10 to 15 Chaos Damage for each Spider's Web on the Enemy"]={{[1]={[1]={actor="enemy",type="Multiplier",var="Spider's WebStack"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=10},[2]={[1]={actor="enemy",type="Multiplier",var="Spider's WebStack"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=15}},nil}
c["Adds 10 to 15 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=15}},nil}
c["Adds 10 to 15 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=15}},nil}
c["Adds 10 to 15 Physical Damage to Attacks against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=15}},nil}
c["Adds 10 to 16 Physical Damage to Attacks with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=16}},nil}
c["Adds 10 to 167 Lightning Damage to Spells while no Life is Reserved"]={{[1]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=10},[2]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=167}},nil}
c["Adds 10 to 18 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=18}},nil}
c["Adds 10 to 18 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=18}},nil}
c["Adds 10 to 20 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=20}},nil}
c["Adds 10 to 20 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=10},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=20}},nil}
c["Adds 10 to 20 Cold Damage to Spells per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=10},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=20}},nil}
c["Adds 10 to 20 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=20}},nil}
c["Adds 10 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 10 to 20 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 10 to 200 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=10},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=200}},nil}
c["Adds 10 to 23 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=23}},nil}
c["Adds 10 to 23 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=23}},nil}
c["Adds 10 to 25 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=10},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=25}},nil}
c["Adds 10 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 10 to 36 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=36}},nil}
c["Adds 10 to 38 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=38}},nil}
c["Adds 10 to 38 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=38}},nil}
c["Adds 10 to 90 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=90}},nil}
c["Adds 10-20 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 100 to 158 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=158}},nil}
c["Adds 100 to 200 Chaos Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=100},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=200}},nil}
c["Adds 100 to 200 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=200}},nil}
c["Adds 100 to 200 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=100},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=200}},nil}
c["Adds 100 to 225 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=225}},nil}
c["Adds 100 to 370 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=370}},nil}
c["Adds 103 to 245 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=103},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=245}},nil}
c["Adds 11 to 21 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=11},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=21}},nil}
c["Adds 11 to 23 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=23}},nil}
c["Adds 11 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 11 to 26 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=26}},nil}
c["Adds 11 to 26 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=11},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=26}},nil}
c["Adds 11 to 29 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=11},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=29}},nil}
c["Adds 110 to 150 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=150}},nil}
c["Adds 110 to 158 Physical Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=158}},nil}
c["Adds 110 to 165 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=110},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=165}},nil}
c["Adds 110 to 170 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=110},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=170}},nil}
c["Adds 113 to 338 Lightning Damage to Spells while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=113},[2]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=338}},nil}
c["Adds 115 to 205 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=205}},nil}
c["Adds 115 to 260 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=260}},nil}
c["Adds 115 to 265 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=265}},nil}
c["Adds 115 to 395 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=115},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=395}},nil}
c["Adds 118 to 216 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=118},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=216}},nil}
c["Adds 12 to 15 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=15}},nil}
c["Adds 12 to 16 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=16}},nil}
c["Adds 12 to 16 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=16}},nil}
c["Adds 12 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 12 to 20 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 12 to 213 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=213}},nil}
c["Adds 12 to 22 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=22}},nil}
c["Adds 12 to 22 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=22}},nil}
c["Adds 12 to 22 Physical Damage if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=22}},nil}
c["Adds 12 to 22 Physical Damage to Attacks with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=22}},nil}
c["Adds 12 to 24 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=24}},nil}
c["Adds 12 to 24 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=24}},nil}
c["Adds 12 to 24 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=24}},nil}
c["Adds 12 to 28 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=28}},nil}
c["Adds 12 to 28 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=28}},nil}
c["Adds 12 to 30 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=30}},nil}
c["Adds 12 to 32 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=32}},nil}
c["Adds 120 to 165 Physical Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=120},[2]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=165}},nil}
c["Adds 123 to 180 Cold Damage to Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="ColdMin",type="BASE",value=123},[2]={flags=131076,keywordFlags=0,name="ColdMax",type="BASE",value=180}},nil}
c["Adds 125 to 265 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=125},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=265}},nil}
c["Adds 127 to 191 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=127},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=191}},nil}
c["Adds 13 to 16 Physical Damage to Attacks and Spells per Siphoning Charge"]={{[1]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=196608,name="PhysicalMin",type="BASE",value=13},[2]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=196608,name="PhysicalMax",type="BASE",value=16}},nil}
c["Adds 13 to 19 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=19}},nil}
c["Adds 13 to 21 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=21}},nil}
c["Adds 13 to 23 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=13},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=23}},nil}
c["Adds 13 to 23 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=23}},nil}
c["Adds 13 to 23 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=23}},nil}
c["Adds 13 to 24 Cold Damage to Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="ColdMin",type="BASE",value=13},[2]={flags=131076,keywordFlags=0,name="ColdMax",type="BASE",value=24}},nil}
c["Adds 13 to 28 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=28}},nil}
c["Adds 13 to 30 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=30}},nil}
c["Adds 13 to 31 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=31}},nil}
c["Adds 13 to 47 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=47}},nil}
c["Adds 13 to 53 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=53}},nil}
c["Adds 13 to 60 Lightning Damage to Attacks during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=13},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=60}},nil}
c["Adds 130 to 160 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=130},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=160}},nil}
c["Adds 130 to 190 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=130},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=190}},nil}
c["Adds 130 to 242 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=130},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=242}},nil}
c["Adds 130 to 430 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=130},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=430}},nil}
c["Adds 133 to 197 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=133},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=197}},nil}
c["Adds 135 to 360 Lightning Damage to Spells while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=135},[2]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=360}},nil}
c["Adds 14 to 16 Physical Damage to Attacks and Spells per Siphoning Charge"]={{[1]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=196608,name="PhysicalMin",type="BASE",value=14},[2]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=196608,name="PhysicalMax",type="BASE",value=16}},nil}
c["Adds 14 to 173 Lightning Damage to Spells while no Life is Reserved"]={{[1]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=14},[2]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=173}},nil}
c["Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},[2]={type="Condition",var="Unencumbered"},flags=256,keywordFlags=65536,name="PhysicalMin",type="BASE",value=14},[2]={[1]={div=10,stat="Dex",type="PerStat"},[2]={type="Condition",var="Unencumbered"},flags=256,keywordFlags=65536,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 14 to 21 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=21}},nil}
c["Adds 14 to 22 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=22}},nil}
c["Adds 14 to 22 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=22}},nil}
c["Adds 14 to 23 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=23}},nil}
c["Adds 14 to 24 Physical Damage to Attacks with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=24}},nil}
c["Adds 14 to 26 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=14},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=26}},nil}
c["Adds 14 to 28 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=14},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=28}},nil}
c["Adds 14 to 28 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=14},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=28}},nil}
c["Adds 14 to 33 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=14},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=33}},nil}
c["Adds 14 to 34 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=34}},nil}
c["Adds 140 to 168 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=140},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=168}},nil}
c["Adds 140 to 170 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=140},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=170}},nil}
c["Adds 140 to 210 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=140},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=210}},nil}
c["Adds 140 to 285 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=140},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=285}},nil}
c["Adds 145 to 175 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=145},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=175}},nil}
c["Adds 145 to 200 Cold Damage to Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="ColdMin",type="BASE",value=145},[2]={flags=131076,keywordFlags=0,name="ColdMax",type="BASE",value=200}},nil}
c["Adds 145 to 230 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=145},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=230}},nil}
c["Adds 148 to 223 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=148},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=223}},nil}
c["Adds 15 to 140 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=15},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=140}},nil}
c["Adds 15 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 15 to 21 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=21}},nil}
c["Adds 15 to 21 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=21}},nil}
c["Adds 15 to 25 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=25}},nil}
c["Adds 15 to 25 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=25}},nil}
c["Adds 15 to 25 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=25}},nil}
c["Adds 15 to 25 Cold Damage to Spells per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=15},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=25}},nil}
c["Adds 15 to 25 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=25}},nil}
c["Adds 15 to 25 Fire Damage against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=15},[2]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=25}},nil}
c["Adds 15 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 15 to 26 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=26}},nil}
c["Adds 15 to 27 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=27}},nil}
c["Adds 15 to 28 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=28}},nil}
c["Adds 15 to 28 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=28}},nil}
c["Adds 15 to 28 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=28}},nil}
c["Adds 15 to 30 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=30}},nil}
c["Adds 15 to 30 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=30}},nil}
c["Adds 15 to 30 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=30}},nil}
c["Adds 15 to 31 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=31}},nil}
c["Adds 15 to 31 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=31}},nil}
c["Adds 15 to 33 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=33}},nil}
c["Adds 15 to 33 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=33}},nil}
c["Adds 15 to 35 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=15},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=35}},nil}
c["Adds 15 to 35 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=35}},nil}
c["Adds 15 to 40 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=40}},nil}
c["Adds 15 to 50 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=50}},nil}
c["Adds 15 to 65 Lightning Damage to Attacks during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=15},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=65}},nil}
c["Adds 15 to 65 Lightning Damage to Spells during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=15},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=65}},nil}
c["Adds 150 to 250 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=150},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=250}},nil}
c["Adds 150 to 300 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=150},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=300}},nil}
c["Adds 151 to 203 Fire Damage to Hits with this Weapon against Blinded Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=151},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=203}},nil}
c["Adds 155 to 235 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=155},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=235}},nil}
c["Adds 157 to 210 Fire Damage to Hits with this Weapon against Blinded Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=157},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=210}},nil}
c["Adds 16 to 22 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=22}},nil}
c["Adds 16 to 22 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=22}},nil}
c["Adds 16 to 22 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=22}},nil}
c["Adds 16 to 24 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=24}},nil}
c["Adds 16 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 16 to 29 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=16},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=29}},nil}
c["Adds 16 to 29 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=29}},nil}
c["Adds 16 to 29 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=16},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=29}},nil}
c["Adds 16 to 32 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=16},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=32}},nil}
c["Adds 16 to 32 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=16},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=32}},nil}
c["Adds 16 to 53 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=16},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=53}},nil}
c["Adds 16 to 60 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=60}},nil}
c["Adds 16-25 Physical Damage to Attacks while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=16},[2]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 160 to 240 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=160},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=240}},nil}
c["Adds 17 to 29 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=17},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=29}},nil}
c["Adds 17 to 37 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=17},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=37}},nil}
c["Adds 175 to 205 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=175},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=205}},nil}
c["Adds 175 to 300 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=175},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=300}},nil}
c["Adds 175 to 325 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=175},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=325}},nil}
c["Adds 175 to 365 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=175},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=365}},nil}
c["Adds 175 to 366 Chaos Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=175},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=366}},nil}
c["Adds 18 to 26 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=26}},nil}
c["Adds 18 to 27 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=27}},nil}
c["Adds 18 to 27 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=27}},nil}
c["Adds 18 to 28 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=28}},nil}
c["Adds 18 to 30 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=18},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=30}},nil}
c["Adds 18 to 32 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=18},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=32}},nil}
c["Adds 18 to 32 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=18},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=32}},nil}
c["Adds 18 to 35 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=35}},nil}
c["Adds 18 to 56 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=18},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=56}},nil}
c["Adds 185 to 225 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=185},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=225}},nil}
c["Adds 188 to 262 Cold Damage to Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="ColdMin",type="BASE",value=188},[2]={flags=131076,keywordFlags=0,name="ColdMax",type="BASE",value=262}},nil}
c["Adds 188 to 563 Lightning Damage to Unarmed Melee Hits"]={{[1]={flags=16777476,keywordFlags=0,name="LightningMin",type="BASE",value=188},[2]={flags=16777476,keywordFlags=0,name="LightningMax",type="BASE",value=563}},nil}
c["Adds 19 to 29 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=19},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=29}},nil}
c["Adds 19 to 29 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=19},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=29}},nil}
c["Adds 19 to 29 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=19},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=29}},nil}
c["Adds 19 to 34 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=19},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=34}},nil}
c["Adds 19 to 35 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=19},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=35}},nil}
c["Adds 19 to 43 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=19},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=43}},nil}
c["Adds 19-29 Chaos Damage to Attacks while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=19},[2]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=29}},nil}
c["Adds 19-43 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=19},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=43}},nil}
c["Adds 190 to 220 Cold Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=190},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=220}},nil}
c["Adds 190 to 220 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=190},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=220}},nil}
c["Adds 190 to 220 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=190},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=220}},nil}
c["Adds 190 to 320 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=190},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=320}},nil}
c["Adds 195 to 260 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=195},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=260}},nil}
c["Adds 199 to 401 Chaos Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=199},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=401}},nil}
c["Adds 2 to 10 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=2},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=10}},nil}
c["Adds 2 to 10 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 2 to 11 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=2},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=11}},nil}
c["Adds 2 to 3 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=2},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=3}},nil}
c["Adds 2 to 3 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=2},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=3}},nil}
c["Adds 2 to 3 Physical Damage to Attacks per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=2},[2]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=3}},nil}
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c["Adds 2 to 4 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=2},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=4}},nil}
c["Adds 2 to 4 Fire Damage to Attacks per 10 Strength"]={{[1]={[1]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=2},[2]={[1]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=4}},nil}
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c["Adds 2 to 4 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=4}},nil}
c["Adds 2 to 4 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=2},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=4}},nil}
c["Adds 2 to 45 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=2},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=45}},nil}
c["Adds 2 to 5 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=5}},nil}
c["Adds 2 to 50 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=50}},nil}
c["Adds 2 to 59 Lightning Damage while you have Avian's Might"]={{[1]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=2},[2]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=59}},nil}
c["Adds 2 to 6 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=6}},nil}
c["Adds 2 to 66 Lightning Damage to Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=2},[2]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=66}},nil}
c["Adds 2 to 70 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=2},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=70}},nil}
c["Adds 20 to 30 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=30}},nil}
c["Adds 20 to 30 Chaos Damage to Spells and Attacks during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=196608,name="ChaosMin",type="BASE",value=20},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=196608,name="ChaosMax",type="BASE",value=30}},nil}
c["Adds 20 to 30 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=20},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=30}},nil}
c["Adds 20 to 30 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=20},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=30}},nil}
c["Adds 20 to 30 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=30}},nil}
c["Adds 20 to 30 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=30}},nil}
c["Adds 20 to 35 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=20},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=35}},nil}
c["Adds 20 to 35 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=35}},nil}
c["Adds 20 to 40 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=40}},nil}
c["Adds 20 to 50 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=50}},nil}
c["Adds 20 to 50 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=50}},nil}
c["Adds 20 to 55 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=55}},nil}
c["Adds 200 to 350 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=200},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=350}},nil}
c["Adds 200 to 400 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=200},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=400}},nil}
c["Adds 21 to 33 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=21},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=33}},nil}
c["Adds 21 to 33 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=21},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=33}},nil}
c["Adds 21 to 36 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=21},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=36}},nil}
c["Adds 21 to 36 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=21},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=36}},nil}
c["Adds 21 to 38 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=21},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=38}},nil}
c["Adds 210 to 280 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=210},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=280}},nil}
c["Adds 22 to 32 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=32}},nil}
c["Adds 22 to 32 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=32}},nil}
c["Adds 22 to 33 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=33}},nil}
c["Adds 22 to 35 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=22},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=35}},nil}
c["Adds 22 to 35 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=22},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=35}},nil}
c["Adds 22 to 37 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=37}},nil}
c["Adds 22 to 396 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=396}},nil}
c["Adds 22 to 41 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=22},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=41}},nil}
c["Adds 22 to 42 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=42}},nil}
c["Adds 22 to 44 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=44}},nil}
c["Adds 22 to 45 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=22},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=45}},nil}
c["Adds 22 to 45 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=45}},nil}
c["Adds 220 to 270 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=220},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=270}},nil}
c["Adds 225 to 600 Lightning Damage to Unarmed Melee Hits"]={{[1]={flags=16777476,keywordFlags=0,name="LightningMin",type="BASE",value=225},[2]={flags=16777476,keywordFlags=0,name="LightningMax",type="BASE",value=600}},nil}
c["Adds 23 to 31 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=31}},nil}
c["Adds 23 to 31 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=31}},nil}
c["Adds 23 to 31 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=31}},nil}
c["Adds 23 to 33 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=23},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=33}},nil}
c["Adds 23 to 35 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=35}},nil}
c["Adds 23 to 39 Cold Damage while you have Avian's Might"]={{[1]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=23},[2]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=39}},nil}
c["Adds 23 to 40 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=23},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=40}},nil}
c["Adds 23 to 40 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=23},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=40}},nil}
c["Adds 23 to 45 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=23},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=45}},nil}
c["Adds 230 to 285 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=230},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=285}},nil}
c["Adds 235 to 290 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=235},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=290}},nil}
c["Adds 237 to 272 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=237},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=272}},nil}
c["Adds 24 to 35 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=35}},nil}
c["Adds 24 to 35 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=35}},nil}
c["Adds 24 to 35 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=35}},nil}
c["Adds 24 to 35 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=35}},nil}
c["Adds 24 to 36 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=36}},nil}
c["Adds 24 to 36 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=36}},nil}
c["Adds 24 to 40 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=24},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=40}},nil}
c["Adds 24 to 46 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=46}},nil}
c["Adds 24 to 46 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=24},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=46}},nil}
c["Adds 24 to 47 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=24},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=47}},nil}
c["Adds 24-36 Chaos Damage to Attacks while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=24},[2]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=36}},nil}
c["Adds 240 to 300 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=240},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=300}},nil}
c["Adds 245 to 350 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=245},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=350}},nil}
c["Adds 25 to 30 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=30}},nil}
c["Adds 25 to 35 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=35}},nil}
c["Adds 25 to 35 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=35}},nil}
c["Adds 25 to 35 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=25},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=35}},nil}
c["Adds 25 to 36 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=36}},nil}
c["Adds 25 to 40 Cold Damage while you have Avian's Might"]={{[1]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=25},[2]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=40}},nil}
c["Adds 25 to 45 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=45}},nil}
c["Adds 25 to 50 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=25},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=50}},nil}
c["Adds 25 to 50 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=50}},nil}
c["Adds 25 to 50 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=25},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=50}},nil}
c["Adds 25 to 50 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=50}},nil}
c["Adds 25 to 60 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=25},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=60}},nil}
c["Adds 25 to 90 Lightning Damage to Spells during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=25},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=90}},nil}
c["Adds 250 to 280 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=250},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=280}},nil}
c["Adds 250 to 300 Cold Damage to Counterattacks"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=250},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=300}}," to Counterattacks "}
c["Adds 250 to 300 Cold Damage to Counterattacks Adds 250 to 300 Cold Damage to Retaliation Skills"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=250},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=300}}," to Counterattacks Adds 250 to 300  to Retaliation Skills "}
c["Adds 250 to 300 Cold Damage to Retaliation Skills"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=250},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=300}}," to Retaliation Skills "}
c["Adds 250 to 350 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=250},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=350}},nil}
c["Adds 251 to 277 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=251},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=277}},nil}
c["Adds 260 to 285 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=260},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=285}},nil}
c["Adds 265 to 385 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=265},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=385}},nil}
c["Adds 27 to 37 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=27},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=37}},nil}
c["Adds 27 to 38 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=27},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=38}},nil}
c["Adds 27-42 Physical Damage to Attacks while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=27},[2]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=42}},nil}
c["Adds 270 to 315 Cold Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=270},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=315}},nil}
c["Adds 270 to 315 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=270},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=315}},nil}
c["Adds 28 to 40 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=40}},nil}
c["Adds 28 to 40 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=40}},nil}
c["Adds 28 to 40 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=40}},nil}
c["Adds 28 to 40 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=28},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=40}},nil}
c["Adds 28 to 45 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=28},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=45}},nil}
c["Adds 280 to 355 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=280},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=355}},nil}
c["Adds 285 to 330 Cold Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=285},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=330}},nil}
c["Adds 285 to 330 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=285},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=330}},nil}
c["Adds 29 to 39 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=29},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=39}},nil}
c["Adds 29 to 39 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=29},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=39}},nil}
c["Adds 29 to 45 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=29},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=45}},nil}
c["Adds 29 to 47 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=29},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=47}},nil}
c["Adds 3 Jewel Socket Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelSocketCountOverride",value=3}}},nil}
c["Adds 3 Small Passive Skills which grant nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNothingnessCount",value=3}}},nil}
c["Adds 3 to 24 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=24}},nil}
c["Adds 3 to 26 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=26}},nil}
c["Adds 3 to 30 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=30}},nil}
c["Adds 3 to 40 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=40}},nil}
c["Adds 3 to 47 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=3},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=47}},nil}
c["Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=3,type="Multiplier",var="Level"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=3},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=3,type="Multiplier",var="Level"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=5}},nil}
c["Adds 3 to 52 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=52}},nil}
c["Adds 3 to 6 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=3},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=6}},nil}
c["Adds 3 to 6 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=6}},nil}
c["Adds 3 to 6 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=3},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=6}},nil}
c["Adds 3 to 62 Lightning Damage while you have Avian's Might"]={{[1]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=3},[2]={[1]={type="Condition",var="AffectedByAvian'sMight"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=62}},nil}
c["Adds 3 to 7 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=7}},nil}
c["Adds 3 to 7 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=3},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=7}},nil}
c["Adds 3 to 7 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=7}},nil}
c["Adds 3 to 7 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=3},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=7}},nil}
c["Adds 3 to 7 Fire Spell Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=3},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=7}},nil}
c["Adds 3 to 70 Lightning Damage to Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=3},[2]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=70}},nil}
c["Adds 3 to 72 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=3},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=72}},nil}
c["Adds 3 to 8 Fire Spell Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=3},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=8}},nil}
c["Adds 3 to 9 Lightning Damage to Spells per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=3},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=9}},nil}
c["Adds 30 to 40 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=40}},nil}
c["Adds 30 to 41 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=41}},nil}
c["Adds 30 to 45 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=30},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=45}},nil}
c["Adds 30 to 45 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=30},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=45}},nil}
c["Adds 30 to 50 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=30},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=50}},nil}
c["Adds 30 to 50 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=50}},nil}
c["Adds 30 to 53 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=53}},nil}
c["Adds 30 to 58 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=58}},nil}
c["Adds 30 to 65 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=30},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=65}},nil}
c["Adds 30 to 92 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=92}},nil}
c["Adds 30 to 95 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=30},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=95}},nil}
c["Adds 300 to 380 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=300},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=380}},nil}
c["Adds 31 to 100 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=31},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=100}},nil}
c["Adds 31-47 Physical Damage to Attacks while you have a Bestial Minion"]={{[1]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=31},[2]={[1]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=47}},nil}
c["Adds 32 to 42 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=32},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=42}},nil}
c["Adds 32 to 42 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=32},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=42}},nil}
c["Adds 32 to 48 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=32},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=48}},nil}
c["Adds 320 to 380 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=320},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=380}},nil}
c["Adds 330 to 390 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=330},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=390}},nil}
c["Adds 330 to 480 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=330},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=480}},nil}
c["Adds 335 to 900 Lightning Damage to Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="LightningMin",type="BASE",value=335},[2]={flags=16777220,keywordFlags=0,name="LightningMax",type="BASE",value=900}},nil}
c["Adds 338 to 495 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=338},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=495}},nil}
c["Adds 34 to 45 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=34},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=45}},nil}
c["Adds 34 to 45 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=34},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=45}},nil}
c["Adds 35 to 105 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=35},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=105}},nil}
c["Adds 35 to 130 Lightning Damage to Attacks during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=35},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=130}},nil}
c["Adds 35 to 130 Lightning Damage to Spells during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=35},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=130}},nil}
c["Adds 35 to 45 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=45}},nil}
c["Adds 35 to 55 Chaos Damage to Spells and Attacks during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=196608,name="ChaosMin",type="BASE",value=35},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=196608,name="ChaosMax",type="BASE",value=55}},nil}
c["Adds 35 to 55 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=55}},nil}
c["Adds 35 to 60 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=60}},nil}
c["Adds 35 to 65 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=35},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=65}},nil}
c["Adds 35 to 65 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=65}},nil}
c["Adds 35 to 70 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=35},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=70}},nil}
c["Adds 35 to 90 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=35},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=90}},nil}
c["Adds 350 to 500 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=350},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=500}},nil}
c["Adds 36 to 360 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=36},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=360}},nil}
c["Adds 36 to 50 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=36},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=50}},nil}
c["Adds 360 to 540 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=360},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=540}},nil}
c["Adds 37 to 57 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=37},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=57}},nil}
c["Adds 37 to 71 Chaos Damage for each Curse on the Enemy"]={{[1]={[1]={type="Multiplier",var="CurseOnEnemy"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=37},[2]={[1]={type="Multiplier",var="CurseOnEnemy"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=71}},nil}
c["Adds 38 to 50 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=50}},nil}
c["Adds 38 to 50 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=50}},nil}
c["Adds 38 to 58 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=58}},nil}
c["Adds 38 to 70 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=70}},nil}
c["Adds 38 to 90 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=38},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=90}},nil}
c["Adds 39 to 60 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=39},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=60}},nil}
c["Adds 4 Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNodeCount",value=4}}},nil}
c["Adds 4 to 10 Fire Attack Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=4},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=10}},nil}
c["Adds 4 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 4 to 14 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=14}},nil}
c["Adds 4 to 19 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=19}},nil}
c["Adds 4 to 50 Lightning Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=50}},nil}
c["Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=4},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="Str",type="PerStat"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=7}},nil}
c["Adds 4 to 7 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=7}},nil}
c["Adds 4 to 7 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=7}},nil}
c["Adds 4 to 76 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=4},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=76}},nil}
c["Adds 4 to 8 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=8}},nil}
c["Adds 4 to 8 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=8}},nil}
c["Adds 4 to 8 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=8}},nil}
c["Adds 4 to 8 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=8}},nil}
c["Adds 4 to 9 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=4},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=9}},nil}
c["Adds 4 to 9 Fire Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="FireMin",type="BASE",value=4},[2]={flags=0,keywordFlags=196608,name="FireMax",type="BASE",value=9}},nil}
c["Adds 4 to 9 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=9}},nil}
c["Adds 4 to 9 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=9}},nil}
c["Adds 40 to 100 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=40},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=100}},nil}
c["Adds 40 to 115 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=115}},nil}
c["Adds 40 to 60 Chaos Damage to Spells and Attacks during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=196608,name="ChaosMin",type="BASE",value=40},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=196608,name="ChaosMax",type="BASE",value=60}},nil}
c["Adds 40 to 60 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=60}},nil}
c["Adds 40 to 60 Cold Damage against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=40},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=60}},nil}
c["Adds 40 to 60 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=60}},nil}
c["Adds 40 to 60 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=40},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=60}},nil}
c["Adds 40 to 70 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=40},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=70}},nil}
c["Adds 40 to 70 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=40},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=70}},nil}
c["Adds 40 to 70 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=70}},nil}
c["Adds 40 to 73 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=73}},nil}
c["Adds 40 to 75 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=40},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=75}},nil}
c["Adds 40 to 85 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=85}},nil}
c["Adds 400 to 600 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=400},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=600}},nil}
c["Adds 400 to 600 Physical Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="PhysicalMin",type="BASE",value=400},[2]={flags=0,keywordFlags=131072,name="PhysicalMax",type="BASE",value=600}},nil}
c["Adds 41 to 107 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=41},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=107}},nil}
c["Adds 41 to 123 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=41},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=123}},nil}
c["Adds 413 to 518 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=413},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=518}},nil}
c["Adds 42 to 335 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=42},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=335}},nil}
c["Adds 43 to 113 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=43},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=113}},nil}
c["Adds 440 to 545 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=440},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=545}},nil}
c["Adds 45 to 100 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=45},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=100}},nil}
c["Adds 45 to 140 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=45},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=140}},nil}
c["Adds 45 to 69 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=45},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=69}},nil}
c["Adds 45 to 75 Fire Damage if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=45},[2]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=75}},nil}
c["Adds 45 to 80 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=45},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=80}},nil}
c["Adds 45 to 90 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=45},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=90}},nil}
c["Adds 450 to 575 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=450},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=575}},nil}
c["Adds 46 to 128 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=46},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=128}},nil}
c["Adds 47 to 71 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=47},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=71}},nil}
c["Adds 475 to 600 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=475},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=600}},nil}
c["Adds 48 to 83 Cold Damage to Spells while no Life is Reserved"]={{[1]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=48},[2]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=83}},nil}
c["Adds 5 Small Passive Skills which grant nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNothingnessCount",value=5}}},nil}
c["Adds 5 to 10 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=5},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=10}},nil}
c["Adds 5 to 10 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 5 to 10 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 5 to 11 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=11}},nil}
c["Adds 5 to 12 Fire Attack Damage per Buff on You"]={{[1]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=5},[2]={[1]={type="Multiplier",var="BuffOnSelf"},flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=12}},nil}
c["Adds 5 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 5 to 15 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=15}},nil}
c["Adds 5 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 5 to 50 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=50}},nil}
c["Adds 5 to 8 Physical Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=8}},nil}
c["Adds 5 to 82 Lightning Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="LightningMin",type="BASE",value=5},[2]={flags=0,keywordFlags=196608,name="LightningMax",type="BASE",value=82}},nil}
c["Adds 50 to 100 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=50},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=100}},nil}
c["Adds 50 to 125 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=125}},nil}
c["Adds 50 to 150 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=150}},nil}
c["Adds 50 to 365 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=365}},nil}
c["Adds 50 to 70 Cold Damage to Spells per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=50},[2]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=70}},nil}
c["Adds 50 to 80 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=80}},nil}
c["Adds 51 to 59 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=51},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=59}},nil}
c["Adds 52 to 79 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=52},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=79}},nil}
c["Adds 53 to 110 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=110}},nil}
c["Adds 53 to 60 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=60}},nil}
c["Adds 53 to 76 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=76}},nil}
c["Adds 53 to 85 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=53},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=85}},nil}
c["Adds 54 to 81 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=54},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=81}},nil}
c["Adds 54 to 88 Cold Damage to Spells while no Life is Reserved"]={{[1]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=54},[2]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=88}},nil}
c["Adds 55 to 103 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=55},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=103}},nil}
c["Adds 55 to 80 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=55},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=80}},nil}
c["Adds 56 to 400 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=56},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=400}},nil}
c["Adds 56 to 78 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=56},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=78}},nil}
c["Adds 56 to 84 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=56},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=84}},nil}
c["Adds 59 to 102 Fire Damage to Spells while no Life is Reserved"]={{[1]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=59},[2]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=102}},nil}
c["Adds 6 to 10 Physical Damage to Attacks with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 6 to 12 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=6},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=12}},nil}
c["Adds 6 to 12 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=6},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=12}},nil}
c["Adds 6 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=6},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 6 to 13 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=13}},nil}
c["Adds 6 to 14 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=6},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=14}},nil}
c["Adds 6 to 14 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=6},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=14}},nil}
c["Adds 6 to 14 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=6},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=14}},nil}
c["Adds 6 to 175 Lightning Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=6},[2]={flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=175}},nil}
c["Adds 6 to 22 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=22}},nil}
c["Adds 6 to 66 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=66}},nil}
c["Adds 6 to 80 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=80}},nil}
c["Adds 6 to 9 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=6},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=9}},nil}
c["Adds 6 to 9 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=6},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=9}},nil}
c["Adds 60 to 110 Cold Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ColdMin",type="BASE",value=60},[2]={flags=0,keywordFlags=131072,name="ColdMax",type="BASE",value=110}},nil}
c["Adds 60 to 120 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=60},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=120}},nil}
c["Adds 60 to 140 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=60},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=140}},nil}
c["Adds 60 to 150 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=60},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=150}},nil}
c["Adds 60 to 80 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=60},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=80}},nil}
c["Adds 60 to 80 Cold Damage against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=60},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=80}},nil}
c["Adds 60 to 80 Cold Damage to Bow Attacks"]={{[1]={flags=131076,keywordFlags=0,name="ColdMin",type="BASE",value=60},[2]={flags=131076,keywordFlags=0,name="ColdMax",type="BASE",value=80}},nil}
c["Adds 60 to 90 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=60},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=90}},nil}
c["Adds 625 to 775 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=625},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=775}},nil}
c["Adds 63 to 113 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=63},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=113}},nil}
c["Adds 64 to 107 Fire Damage to Spells while no Life is Reserved"]={{[1]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=64},[2]={[1]={stat="LifeReserved",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=107}},nil}
c["Adds 64 to 117 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=64},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=117}},nil}
c["Adds 64 to 96 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=64},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=96}},nil}
c["Adds 65 to 100 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=65},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=100}},nil}
c["Adds 65 to 105 Chaos Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="ChaosMin",type="BASE",value=65},[2]={flags=0,keywordFlags=131072,name="ChaosMax",type="BASE",value=105}},nil}
c["Adds 65 to 120 Chaos Damage in Off Hand"]={{[1]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=65},[2]={[1]={num=2,type="InSlot"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=120}},nil}
c["Adds 65 to 120 Fire Damage in Main Hand"]={{[1]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=65},[2]={[1]={num=1,type="InSlot"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=120}},nil}
c["Adds 65 to 155 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=65},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=155}},nil}
c["Adds 65 to 76 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=65},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=76}},nil}
c["Adds 650 to 800 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=650},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=800}},nil}
c["Adds 66 to 94 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=66},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=94}},nil}
c["Adds 67 to 89 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=67},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=89}},nil}
c["Adds 68 to 102 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=68},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=102}},nil}
c["Adds 7 Small Passive Skills which grant nothing"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelNothingnessCount",value=7}}},nil}
c["Adds 7 to 10 Physical Damage to Attacks with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=7},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 7 to 12 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=7},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 7 to 12 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=7},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 7 to 14 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=7},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=14}},nil}
c["Adds 7 to 15 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=7},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=15}},nil}
c["Adds 7 to 15 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=7},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=15}},nil}
c["Adds 7 to 18 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=7},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=18}},nil}
c["Adds 7 to 25 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=7},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 70 to 104 Cold Damage while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=70},[2]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=104}},nil}
c["Adds 70 to 105 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=70},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=105}},nil}
c["Adds 70 to 130 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=70},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=130}},nil}
c["Adds 70 to 165 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=70},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=165}},nil}
c["Adds 70 to 210 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=70},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=210}},nil}
c["Adds 70 to 350 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=70},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=350}},nil}
c["Adds 70 to 80 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=70},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=80}},nil}
c["Adds 72 to 100 Cold Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=72},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=100}},nil}
c["Adds 72 to 133 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=72},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=133}},nil}
c["Adds 73 to 117 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=73},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=117}},nil}
c["Adds 74 to 121 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=74},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=121}},nil}
c["Adds 74 to 121 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=74},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=121}},nil}
c["Adds 74 to 121 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=74},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=121}},nil}
c["Adds 74 to 121 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=74},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=121}},nil}
c["Adds 74 to 138 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=74},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=138}},nil}
c["Adds 75 to 110 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=110}},nil}
c["Adds 75 to 130 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=130}},nil}
c["Adds 75 to 220 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=220}},nil}
c["Adds 75 to 358 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=75},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=358}},nil}
c["Adds 78 to 114 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=78},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=114}},nil}
c["Adds 8 to 13 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=13}},nil}
c["Adds 8 to 14 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=14}},nil}
c["Adds 8 to 16 Fire Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=8},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=16}},nil}
c["Adds 8 to 16 Fire Damage to Spells"]={{[1]={flags=0,keywordFlags=131072,name="FireMin",type="BASE",value=8},[2]={flags=0,keywordFlags=131072,name="FireMax",type="BASE",value=16}},nil}
c["Adds 8 to 16 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=16}},nil}
c["Adds 8 to 17 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=17}},nil}
c["Adds 8 to 19 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=19}},nil}
c["Adds 8 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 8 to 36 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=36}},nil}
c["Adds 80 to 122 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=80},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=122}},nil}
c["Adds 80 to 180 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=80},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=180}},nil}
c["Adds 80 to 180 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=80},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=180}},nil}
c["Adds 80 to 320 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=80},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=320}},nil}
c["Adds 80 to 375 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=80},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=375}},nil}
c["Adds 84 to 140 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=84},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=140}},nil}
c["Adds 85 to 118 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=85},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=118}},nil}
c["Adds 85 to 128 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=85},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=128}},nil}
c["Adds 85 to 133 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=85},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=133}},nil}
c["Adds 85 to 160 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=85},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=160}},nil}
c["Adds 87 to 127 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=87},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=127}},nil}
c["Adds 87 to 169 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=87},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=169}},nil}
c["Adds 88 to 230 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=88},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=230}},nil}
c["Adds 9 to 14 Chaos Damage for each Spider's Web on the Enemy"]={{[1]={[1]={actor="enemy",type="Multiplier",var="Spider's WebStack"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=9},[2]={[1]={actor="enemy",type="Multiplier",var="Spider's WebStack"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=14}},nil}
c["Adds 9 to 14 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=9},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=14}},nil}
c["Adds 9 to 15 Physical Damage to Attacks with Bows"]={{[1]={flags=131076,keywordFlags=0,name="PhysicalMin",type="BASE",value=9},[2]={flags=131076,keywordFlags=0,name="PhysicalMax",type="BASE",value=15}},nil}
c["Adds 9 to 17 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=9},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=17}},nil}
c["Adds 9 to 17 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=9},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=17}},nil}
c["Adds 9 to 18 Cold Damage to Spells and Attacks"]={{[1]={flags=0,keywordFlags=196608,name="ColdMin",type="BASE",value=9},[2]={flags=0,keywordFlags=196608,name="ColdMax",type="BASE",value=18}},nil}
c["Adds 9 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=9},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 90 to 180 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=90},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=180}},nil}
c["Adds 90 to 213 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=90},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=213}},nil}
c["Adds 90 to 240 Lightning Damage to Spells while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=131072,name="LightningMin",type="BASE",value=90},[2]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=131072,name="LightningMax",type="BASE",value=240}},nil}
c["Adds 91 to 130 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=91},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=130}},nil}
c["Adds 92 to 154 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=92},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=154}},nil}
c["Adds 95 to 240 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=95},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=240}},nil}
c["Adds 96 to 118 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=96},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=118}},nil}
c["Adds 98 to 121 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=121}},nil}
c["Adds 98 to 140 Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=140}},nil}
c["Adds 98 to 140 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=140}},nil}
c["Adds 98 to 140 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=140}},nil}
c["Adds 98 to 140 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=140}},nil}
c["Adds 98 to 176 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=176}},nil}
c["Adds 98 to 178 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=98},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=178}},nil}
c["Adds Disciple of Kitava"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Disciple of Kitava"}}},nil}
c["Adds Hollow Palm Technique"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Hollow Palm Technique"}}},nil}
c["Adds Kineticism"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Kineticism"}}},nil}
c["Adds Knockback to Melee Attacks during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=256,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=100}},nil}
c["Adds Lone Messenger"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Lone Messenger"}}},nil}
c["Adds Nature's Patience"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Nature's Patience"}}},nil}
c["Adds Secrets of Suffering"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Secrets of Suffering"}}},nil}
c["Adds Veteran's Awareness"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="clusterJewelKeystone",value="Veteran's Awareness"}}},nil}
c["Adds an additional Arrow"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Agony Crawler deals 100% increased Damage"]={{[1]={[1]={skillName="Herald of Agony",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=100}}}},nil}
c["Ailments never count as being from Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="AilmentsAreNeverFromCrit",type="FLAG",value=true}},nil}
c["All Attack Damage Chills when you Stun"]={nil,"All Attack Damage Chills when you Stun "}
c["All Damage Taken from Hits can Chill you"]={nil,"All Damage Taken from Hits can Chill you "}
c["All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen"]={nil,"All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen "}
c["All Damage Taken from Hits can Ignite you"]={nil,"All Damage Taken from Hits can Ignite you "}
c["All Damage can Freeze"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanFreeze",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="LightningCanFreeze",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="FireCanFreeze",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanFreeze",type="FLAG",value=true}},nil}
c["All Damage can Ignite"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanIgnite",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="LightningCanIgnite",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true}},nil}
c["All Damage can Shock"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
c["All Damage from Hits with This Weapon can Poison"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="FireCanPoison",type="FLAG",value=true},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ColdCanPoison",type="FLAG",value=true},[3]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningCanPoison",type="FLAG",value=true}},nil}
c["All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines"]={{[1]={[1]={threshold=3,type="MultiplierThreshold",var="GraspingVinesAffectingEnemy"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=100},[2]={[1]={threshold=3,type="MultiplierThreshold",var="GraspingVinesAffectingEnemy"},flags=0,keywordFlags=0,name="FireCanPoison",type="FLAG",value=true},[3]={[1]={threshold=3,type="MultiplierThreshold",var="GraspingVinesAffectingEnemy"},flags=0,keywordFlags=0,name="ColdCanPoison",type="FLAG",value=true},[4]={[1]={threshold=3,type="MultiplierThreshold",var="GraspingVinesAffectingEnemy"},flags=0,keywordFlags=0,name="LightningCanPoison",type="FLAG",value=true}},nil}
c["All Damage inflicts Poison while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=100},[2]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="FireCanPoison",type="FLAG",value=true},[3]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ColdCanPoison",type="FLAG",value=true},[4]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="LightningCanPoison",type="FLAG",value=true}},nil}
c["All Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="OVERRIDE",value=100},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="OVERRIDE",value=100},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="OVERRIDE",value=100},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="OVERRIDE",value=100},[5]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="OVERRIDE",value=100}},nil}
c["All Damage with Hits can Chill"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true}},nil}
c["All Damage with Maces and Sceptres inflicts Chill"]={{[1]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[3]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[4]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true}},nil}
c["All Elemental Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageConvertToChaos",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="FireDamageConvertToChaos",type="BASE",value=100},[3]={flags=0,keywordFlags=0,name="LightningDamageConvertToChaos",type="BASE",value=100}},nil}
c["All Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical Strikes"]={{[1]={[1]={type="Condition",var="BeenCritRecently"},[2]={neg=true,skillType=57,type="SkillType"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="OVERRIDE",value=100}},nil}
c["All Sockets are White"]={{},nil}
c["All bonuses from an Equipped Shield apply to your Minions instead of you"]={{},nil}
c["All hits are Critical Strikes while holding a Fishing Rod"]={{[1]={[1]={type="Condition",var="UsingFishing"},flags=0,keywordFlags=0,name="CritChance",type="OVERRIDE",value=100}},nil}
c["Allies' Aura Buffs do not affect you"]={{[1]={flags=0,keywordFlags=0,name="AlliesAurasCannotAffectSelf",type="FLAG",value=true}},nil}
c["Allocates Ambush and Assassinate if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ambush and assassinate",side="flame"}}},nil}
c["Allocates Ambush and Assassinate if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ambush and assassinate",side="flesh"}}},nil}
c["Allocates Ancestral Fury if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ancestral fury",side="flame"}}},nil}
c["Allocates Ancestral Fury if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ancestral fury",side="flesh"}}},nil}
c["Allocates Arcane Blessing if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="arcane blessing",side="flame"}}},nil}
c["Allocates Arcane Blessing if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="arcane blessing",side="flesh"}}},nil}
c["Allocates Aspect of Carnage if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="aspect of carnage",side="flame"}}},nil}
c["Allocates Aspect of Carnage if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="aspect of carnage",side="flesh"}}},nil}
c["Allocates Assassin if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="assassin",side="flame"}}},nil}
c["Allocates Assassin if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="assassin",side="flesh"}}},nil}
c["Allocates Augury of Penitence if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="augury of penitence",side="flame"}}},nil}
c["Allocates Augury of Penitence if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="augury of penitence",side="flesh"}}},nil}
c["Allocates Avatar of the Wilds if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="avatar of the wilds",side="flame"}}},nil}
c["Allocates Avatar of the Wilds if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="avatar of the wilds",side="flesh"}}},nil}
c["Allocates Avidity if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="avidity",side="flame"}}},nil}
c["Allocates Avidity if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="avidity",side="flesh"}}},nil}
c["Allocates Bane of Legends if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bane of legends",side="flame"}}},nil}
c["Allocates Bane of Legends if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bane of legends",side="flesh"}}},nil}
c["Allocates Bastion of Elements if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bastion of elements",side="flame"}}},nil}
c["Allocates Bastion of Elements if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bastion of elements",side="flesh"}}},nil}
c["Allocates Bastion of Hope if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bastion of hope",side="flame"}}},nil}
c["Allocates Bastion of Hope if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bastion of hope",side="flesh"}}},nil}
c["Allocates Berserker if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="berserker",side="flame"}}},nil}
c["Allocates Berserker if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="berserker",side="flesh"}}},nil}
c["Allocates Bomb Specialist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bomb specialist",side="flame"}}},nil}
c["Allocates Bomb Specialist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bomb specialist",side="flesh"}}},nil}
c["Allocates Bone Barrier if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bone barrier",side="flame"}}},nil}
c["Allocates Bone Barrier if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bone barrier",side="flesh"}}},nil}
c["Allocates Born in the Shadows if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="born in the shadows",side="flame"}}},nil}
c["Allocates Born in the Shadows if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="born in the shadows",side="flesh"}}},nil}
c["Allocates Bringer of Ruin if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bringer of ruin",side="flame"}}},nil}
c["Allocates Bringer of Ruin if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="bringer of ruin",side="flesh"}}},nil}
c["Allocates Brutal Fervour if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="brutal fervour",side="flame"}}},nil}
c["Allocates Brutal Fervour if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="brutal fervour",side="flesh"}}},nil}
c["Allocates Calculated Risk if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="calculated risk",side="flame"}}},nil}
c["Allocates Calculated Risk if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="calculated risk",side="flesh"}}},nil}
c["Allocates Chain Reaction if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="chain reaction",side="flame"}}},nil}
c["Allocates Chain Reaction if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="chain reaction",side="flesh"}}},nil}
c["Allocates Champion if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="champion",side="flame"}}},nil}
c["Allocates Champion if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="champion",side="flesh"}}},nil}
c["Allocates Chieftain if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="chieftain",side="flame"}}},nil}
c["Allocates Chieftain if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="chieftain",side="flesh"}}},nil}
c["Allocates Commander of Darkness if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="commander of darkness",side="flame"}}},nil}
c["Allocates Commander of Darkness if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="commander of darkness",side="flesh"}}},nil}
c["Allocates Conviction of Power if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="conviction of power",side="flame"}}},nil}
c["Allocates Conviction of Power if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="conviction of power",side="flesh"}}},nil}
c["Allocates Corpse Pact if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="corpse pact",side="flame"}}},nil}
c["Allocates Corpse Pact if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="corpse pact",side="flesh"}}},nil}
c["Allocates Crave the Slaughter if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="crave the slaughter",side="flame"}}},nil}
c["Allocates Crave the Slaughter if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="crave the slaughter",side="flesh"}}},nil}
c["Allocates Deadeye if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="deadeye",side="flame"}}},nil}
c["Allocates Deadeye if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="deadeye",side="flesh"}}},nil}
c["Allocates Deadly Infusion if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="deadly infusion",side="flame"}}},nil}
c["Allocates Deadly Infusion if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="deadly infusion",side="flesh"}}},nil}
c["Allocates Defy Pain if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="defy pain",side="flame"}}},nil}
c["Allocates Defy Pain if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="defy pain",side="flesh"}}},nil}
c["Allocates Demolitions Specialist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="demolitions specialist",side="flame"}}},nil}
c["Allocates Demolitions Specialist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="demolitions specialist",side="flesh"}}},nil}
c["Allocates Determined Survivor if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="determined survivor",side="flame"}}},nil}
c["Allocates Determined Survivor if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="determined survivor",side="flesh"}}},nil}
c["Allocates Divine Guidance if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="divine guidance",side="flame"}}},nil}
c["Allocates Divine Guidance if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="divine guidance",side="flesh"}}},nil}
c["Allocates Elementalist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="elementalist",side="flame"}}},nil}
c["Allocates Elementalist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="elementalist",side="flesh"}}},nil}
c["Allocates Endless Hunger if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="endless hunger",side="flame"}}},nil}
c["Allocates Endless Hunger if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="endless hunger",side="flesh"}}},nil}
c["Allocates Endless Munitions if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="endless munitions",side="flame"}}},nil}
c["Allocates Endless Munitions if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="endless munitions",side="flesh"}}},nil}
c["Allocates Enduring Suffusion if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="enduring suffusion",side="flame"}}},nil}
c["Allocates Enduring Suffusion if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="enduring suffusion",side="flesh"}}},nil}
c["Allocates Escape Artist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="escape artist",side="flame"}}},nil}
c["Allocates Escape Artist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="escape artist",side="flesh"}}},nil}
c["Allocates Essence Glutton if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="essence glutton",side="flame"}}},nil}
c["Allocates Essence Glutton if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="essence glutton",side="flesh"}}},nil}
c["Allocates Experienced Herbalist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="experienced herbalist",side="flame"}}},nil}
c["Allocates Experienced Herbalist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="experienced herbalist",side="flesh"}}},nil}
c["Allocates Far Shot if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="far shot",side="flame"}}},nil}
c["Allocates Far Shot if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="far shot",side="flesh"}}},nil}
c["Allocates Fatal Flourish if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="fatal flourish",side="flame"}}},nil}
c["Allocates Fatal Flourish if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="fatal flourish",side="flesh"}}},nil}
c["Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="first to strike, last to fall",side="flame"}}},nil}
c["Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="first to strike, last to fall",side="flesh"}}},nil}
c["Allocates Focal Point if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="focal point",side="flame"}}},nil}
c["Allocates Focal Point if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="focal point",side="flesh"}}},nil}
c["Allocates Forbidden Power if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="forbidden power",side="flame"}}},nil}
c["Allocates Forbidden Power if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="forbidden power",side="flesh"}}},nil}
c["Allocates Fortitude if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="fortitude",side="flame"}}},nil}
c["Allocates Fortitude if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="fortitude",side="flesh"}}},nil}
c["Allocates Frigid Wake if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="frigid wake",side="flame"}}},nil}
c["Allocates Frigid Wake if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="frigid wake",side="flesh"}}},nil}
c["Allocates Fury of Nature if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="fury of nature",side="flame"}}},nil}
c["Allocates Fury of Nature if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="fury of nature",side="flesh"}}},nil}
c["Allocates Gathering Winds if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gathering winds",side="flame"}}},nil}
c["Allocates Gathering Winds if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gathering winds",side="flesh"}}},nil}
c["Allocates Gladiator if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gladiator",side="flame"}}},nil}
c["Allocates Gladiator if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gladiator",side="flesh"}}},nil}
c["Allocates Gore Dancer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gore dancer",side="flame"}}},nil}
c["Allocates Gore Dancer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gore dancer",side="flesh"}}},nil}
c["Allocates Gratuitous Violence if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gratuitous violence",side="flame"}}},nil}
c["Allocates Gratuitous Violence if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="gratuitous violence",side="flesh"}}},nil}
c["Allocates Guardian if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="guardian",side="flame"}}},nil}
c["Allocates Guardian if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="guardian",side="flesh"}}},nil}
c["Allocates Harmony of Purpose if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="harmony of purpose",side="flame"}}},nil}
c["Allocates Harmony of Purpose if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="harmony of purpose",side="flesh"}}},nil}
c["Allocates Harness the Void if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="harness the void",side="flame"}}},nil}
c["Allocates Harness the Void if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="harness the void",side="flesh"}}},nil}
c["Allocates Headsman if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="headsman",side="flame"}}},nil}
c["Allocates Headsman if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="headsman",side="flesh"}}},nil}
c["Allocates Heart of Destruction if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="heart of destruction",side="flame"}}},nil}
c["Allocates Heart of Destruction if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="heart of destruction",side="flesh"}}},nil}
c["Allocates Heartstopper if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="heartstopper",side="flame"}}},nil}
c["Allocates Heartstopper if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="heartstopper",side="flesh"}}},nil}
c["Allocates Hierophant if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="hierophant",side="flame"}}},nil}
c["Allocates Hierophant if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="hierophant",side="flesh"}}},nil}
c["Allocates Hinekora, Death's Fury if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="hinekora, death's fury",side="flame"}}},nil}
c["Allocates Hinekora, Death's Fury if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="hinekora, death's fury",side="flesh"}}},nil}
c["Allocates Illuminated Devotion if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="illuminated devotion",side="flame"}}},nil}
c["Allocates Illuminated Devotion if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="illuminated devotion",side="flesh"}}},nil}
c["Allocates Impact if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="impact",side="flame"}}},nil}
c["Allocates Impact if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="impact",side="flesh"}}},nil}
c["Allocates Indomitable Resolve if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="indomitable resolve",side="flame"}}},nil}
c["Allocates Indomitable Resolve if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="indomitable resolve",side="flesh"}}},nil}
c["Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="inevitable judgement",side="flame"}}},nil}
c["Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="inevitable judgement",side="flesh"}}},nil}
c["Allocates Inquisitor if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="inquisitor",side="flame"}}},nil}
c["Allocates Inquisitor if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="inquisitor",side="flesh"}}},nil}
c["Allocates Inspirational if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="inspirational",side="flame"}}},nil}
c["Allocates Inspirational if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="inspirational",side="flesh"}}},nil}
c["Allocates Instruments of Virtue if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="instruments of virtue",side="flame"}}},nil}
c["Allocates Instruments of Virtue if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="instruments of virtue",side="flesh"}}},nil}
c["Allocates Instruments of Zeal if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="instruments of zeal",side="flame"}}},nil}
c["Allocates Instruments of Zeal if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="instruments of zeal",side="flesh"}}},nil}
c["Allocates Jagged Technique if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="jagged technique",side="flame"}}},nil}
c["Allocates Jagged Technique if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="jagged technique",side="flesh"}}},nil}
c["Allocates Juggernaut if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="juggernaut",side="flame"}}},nil}
c["Allocates Juggernaut if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="juggernaut",side="flesh"}}},nil}
c["Allocates Lesson of the Seasons if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="lesson of the seasons",side="flame"}}},nil}
c["Allocates Lesson of the Seasons if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="lesson of the seasons",side="flesh"}}},nil}
c["Allocates Liege of the Primordial if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="liege of the primordial",side="flame"}}},nil}
c["Allocates Liege of the Primordial if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="liege of the primordial",side="flesh"}}},nil}
c["Allocates Like Clockwork if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="like clockwork",side="flame"}}},nil}
c["Allocates Like Clockwork if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="like clockwork",side="flesh"}}},nil}
c["Allocates Master Alchemist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master alchemist",side="flame"}}},nil}
c["Allocates Master Alchemist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master alchemist",side="flesh"}}},nil}
c["Allocates Master Distiller if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master distiller",side="flame"}}},nil}
c["Allocates Master Distiller if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master distiller",side="flesh"}}},nil}
c["Allocates Master Surgeon if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master surgeon",side="flame"}}},nil}
c["Allocates Master Surgeon if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master surgeon",side="flesh"}}},nil}
c["Allocates Master Toxicist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master toxicist",side="flame"}}},nil}
c["Allocates Master Toxicist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master toxicist",side="flesh"}}},nil}
c["Allocates Master of Metal if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master of metal",side="flame"}}},nil}
c["Allocates Master of Metal if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="master of metal",side="flesh"}}},nil}
c["Allocates Masterful Form if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="masterful form",side="flame"}}},nil}
c["Allocates Masterful Form if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="masterful form",side="flesh"}}},nil}
c["Allocates Mastermind of Discord if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mastermind of discord",side="flame"}}},nil}
c["Allocates Mastermind of Discord if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mastermind of discord",side="flesh"}}},nil}
c["Allocates Measured Retaliation if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="measured retaliation",side="flame"}}},nil}
c["Allocates Measured Retaliation if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="measured retaliation",side="flesh"}}},nil}
c["Allocates Mindless Aggression if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mindless aggression",side="flame"}}},nil}
c["Allocates Mindless Aggression if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mindless aggression",side="flesh"}}},nil}
c["Allocates Mistress of Sacrifice if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mistress of sacrifice",side="flame"}}},nil}
c["Allocates Mistress of Sacrifice if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mistress of sacrifice",side="flesh"}}},nil}
c["Allocates Mistwalker if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mistwalker",side="flame"}}},nil}
c["Allocates Mistwalker if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mistwalker",side="flesh"}}},nil}
c["Allocates More Than Skill if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="more than skill",side="flame"}}},nil}
c["Allocates More Than Skill if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="more than skill",side="flesh"}}},nil}
c["Allocates Mother's Teachings if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mother's teachings",side="flame"}}},nil}
c["Allocates Mother's Teachings if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="mother's teachings",side="flesh"}}},nil}
c["Allocates Nature's Adrenaline if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nature's adrenaline",side="flame"}}},nil}
c["Allocates Nature's Adrenaline if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nature's adrenaline",side="flesh"}}},nil}
c["Allocates Nature's Boon if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nature's boon",side="flame"}}},nil}
c["Allocates Nature's Boon if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nature's boon",side="flesh"}}},nil}
c["Allocates Nature's Reprisal if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nature's reprisal",side="flame"}}},nil}
c["Allocates Nature's Reprisal if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nature's reprisal",side="flesh"}}},nil}
c["Allocates Necromancer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="necromancer",side="flame"}}},nil}
c["Allocates Necromancer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="necromancer",side="flesh"}}},nil}
c["Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ngamahu, flame's advance",side="flame"}}},nil}
c["Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ngamahu, flame's advance",side="flesh"}}},nil}
c["Allocates Nine Lives if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nine lives",side="flame"}}},nil}
c["Allocates Nine Lives if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="nine lives",side="flesh"}}},nil}
c["Allocates Noxious Strike if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="noxious strike",side="flame"}}},nil}
c["Allocates Noxious Strike if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="noxious strike",side="flesh"}}},nil}
c["Allocates Oath of Spring if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="oath of spring",side="flame"}}},nil}
c["Allocates Oath of Spring if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="oath of spring",side="flesh"}}},nil}
c["Allocates Oath of Summer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="oath of summer",side="flame"}}},nil}
c["Allocates Oath of Summer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="oath of summer",side="flesh"}}},nil}
c["Allocates Oath of Winter if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="oath of winter",side="flame"}}},nil}
c["Allocates Oath of Winter if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="oath of winter",side="flesh"}}},nil}
c["Allocates Occultist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="occultist",side="flame"}}},nil}
c["Allocates Occultist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="occultist",side="flesh"}}},nil}
c["Allocates Occupying Force if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="occupying force",side="flame"}}},nil}
c["Allocates Occupying Force if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="occupying force",side="flesh"}}},nil}
c["Allocates One Step Ahead if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="one step ahead",side="flame"}}},nil}
c["Allocates One Step Ahead if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="one step ahead",side="flesh"}}},nil}
c["Allocates Opportunistic if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="opportunistic",side="flame"}}},nil}
c["Allocates Opportunistic if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="opportunistic",side="flesh"}}},nil}
c["Allocates Overwhelm if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="overwhelm",side="flame"}}},nil}
c["Allocates Overwhelm if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="overwhelm",side="flesh"}}},nil}
c["Allocates Pathfinder if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pathfinder",side="flame"}}},nil}
c["Allocates Pathfinder if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pathfinder",side="flesh"}}},nil}
c["Allocates Perfect Crime if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="perfect crime",side="flame"}}},nil}
c["Allocates Perfect Crime if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="perfect crime",side="flesh"}}},nil}
c["Allocates Pious Path if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pious path",side="flame"}}},nil}
c["Allocates Pious Path if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pious path",side="flesh"}}},nil}
c["Allocates Plaguebringer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="plaguebringer",side="flame"}}},nil}
c["Allocates Plaguebringer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="plaguebringer",side="flesh"}}},nil}
c["Allocates Polymath if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="polymath",side="flame"}}},nil}
c["Allocates Polymath if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="polymath",side="flesh"}}},nil}
c["Allocates Profane Bloom if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="profane bloom",side="flame"}}},nil}
c["Allocates Profane Bloom if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="profane bloom",side="flesh"}}},nil}
c["Allocates Pursuit of Faith if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pursuit of faith",side="flame"}}},nil}
c["Allocates Pursuit of Faith if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pursuit of faith",side="flesh"}}},nil}
c["Allocates Pyromaniac if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pyromaniac",side="flame"}}},nil}
c["Allocates Pyromaniac if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="pyromaniac",side="flesh"}}},nil}
c["Allocates Radiant Crusade if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="radiant crusade",side="flame"}}},nil}
c["Allocates Radiant Crusade if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="radiant crusade",side="flesh"}}},nil}
c["Allocates Radiant Faith if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="radiant faith",side="flame"}}},nil}
c["Allocates Radiant Faith if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="radiant faith",side="flesh"}}},nil}
c["Allocates Ramako, Sun's Light if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ramako, sun's light",side="flame"}}},nil}
c["Allocates Ramako, Sun's Light if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ramako, sun's light",side="flesh"}}},nil}
c["Allocates Ricochet if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ricochet",side="flame"}}},nil}
c["Allocates Ricochet if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ricochet",side="flesh"}}},nil}
c["Allocates Righteous Providence if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="righteous providence",side="flame"}}},nil}
c["Allocates Righteous Providence if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="righteous providence",side="flesh"}}},nil}
c["Allocates Rite of Ruin if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="rite of ruin",side="flame"}}},nil}
c["Allocates Rite of Ruin if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="rite of ruin",side="flesh"}}},nil}
c["Allocates Ritual of Awakening if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ritual of awakening",side="flame"}}},nil}
c["Allocates Ritual of Awakening if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="ritual of awakening",side="flesh"}}},nil}
c["Allocates Saboteur if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="saboteur",side="flame"}}},nil}
c["Allocates Saboteur if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="saboteur",side="flesh"}}},nil}
c["Allocates Sanctuary if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sanctuary",side="flame"}}},nil}
c["Allocates Sanctuary if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sanctuary",side="flesh"}}},nil}
c["Allocates Sanctuary of Thought if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sanctuary of thought",side="flame"}}},nil}
c["Allocates Sanctuary of Thought if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sanctuary of thought",side="flesh"}}},nil}
c["Allocates Searing Purity if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="searing purity",side="flame"}}},nil}
c["Allocates Searing Purity if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="searing purity",side="flesh"}}},nil}
c["Allocates Seasoned Hunter if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="seasoned hunter",side="flame"}}},nil}
c["Allocates Seasoned Hunter if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="seasoned hunter",side="flesh"}}},nil}
c["Allocates Shaper of Flames if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shaper of flames",side="flame"}}},nil}
c["Allocates Shaper of Flames if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shaper of flames",side="flesh"}}},nil}
c["Allocates Shaper of Storms if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shaper of storms",side="flame"}}},nil}
c["Allocates Shaper of Storms if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shaper of storms",side="flesh"}}},nil}
c["Allocates Shaper of Winter if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shaper of winter",side="flame"}}},nil}
c["Allocates Shaper of Winter if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shaper of winter",side="flesh"}}},nil}
c["Allocates Shrapnel Specialist if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shrapnel specialist",side="flame"}}},nil}
c["Allocates Shrapnel Specialist if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="shrapnel specialist",side="flesh"}}},nil}
c["Allocates Sign of Purpose if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sign of purpose",side="flame"}}},nil}
c["Allocates Sign of Purpose if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sign of purpose",side="flesh"}}},nil}
c["Allocates Sione, Sun's Roar if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sione, sun's roar",side="flame"}}},nil}
c["Allocates Sione, Sun's Roar if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="sione, sun's roar",side="flesh"}}},nil}
c["Allocates Slayer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="slayer",side="flame"}}},nil}
c["Allocates Slayer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="slayer",side="flesh"}}},nil}
c["Allocates Soul Drinker if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="soul drinker",side="flame"}}},nil}
c["Allocates Soul Drinker if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="soul drinker",side="flesh"}}},nil}
c["Allocates Spellbreaker if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="spellbreaker",side="flame"}}},nil}
c["Allocates Spellbreaker if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="spellbreaker",side="flesh"}}},nil}
c["Allocates Swift Killer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="swift killer",side="flame"}}},nil}
c["Allocates Swift Killer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="swift killer",side="flesh"}}},nil}
c["Allocates Tasalio, Cleansing Water if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="tasalio, cleansing water",side="flame"}}},nil}
c["Allocates Tasalio, Cleansing Water if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="tasalio, cleansing water",side="flesh"}}},nil}
c["Allocates Time of Need if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="time of need",side="flame"}}},nil}
c["Allocates Time of Need if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="time of need",side="flesh"}}},nil}
c["Allocates Toxic Delivery if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="toxic delivery",side="flame"}}},nil}
c["Allocates Toxic Delivery if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="toxic delivery",side="flesh"}}},nil}
c["Allocates Trickster if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="trickster",side="flame"}}},nil}
c["Allocates Trickster if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="trickster",side="flesh"}}},nil}
c["Allocates Tukohama, War's Herald if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="tukohama, war's herald",side="flame"}}},nil}
c["Allocates Tukohama, War's Herald if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="tukohama, war's herald",side="flesh"}}},nil}
c["Allocates Unbreakable if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unbreakable",side="flame"}}},nil}
c["Allocates Unbreakable if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unbreakable",side="flesh"}}},nil}
c["Allocates Undeniable if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="undeniable",side="flame"}}},nil}
c["Allocates Undeniable if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="undeniable",side="flesh"}}},nil}
c["Allocates Unflinching if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unflinching",side="flame"}}},nil}
c["Allocates Unflinching if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unflinching",side="flesh"}}},nil}
c["Allocates Unholy Authority if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unholy authority",side="flame"}}},nil}
c["Allocates Unholy Authority if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unholy authority",side="flesh"}}},nil}
c["Allocates Unleashed Potential if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unleashed potential",side="flame"}}},nil}
c["Allocates Unleashed Potential if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unleashed potential",side="flesh"}}},nil}
c["Allocates Unnatural Strength if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unnatural strength",side="flame"}}},nil}
c["Allocates Unnatural Strength if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unnatural strength",side="flesh"}}},nil}
c["Allocates Unrelenting if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unrelenting",side="flame"}}},nil}
c["Allocates Unrelenting if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unrelenting",side="flesh"}}},nil}
c["Allocates Unstable Infusion if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unstable infusion",side="flame"}}},nil}
c["Allocates Unstable Infusion if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unstable infusion",side="flesh"}}},nil}
c["Allocates Unstoppable Hero if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unstoppable hero",side="flame"}}},nil}
c["Allocates Unstoppable Hero if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unstoppable hero",side="flesh"}}},nil}
c["Allocates Unstoppable if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unstoppable",side="flame"}}},nil}
c["Allocates Unstoppable if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unstoppable",side="flesh"}}},nil}
c["Allocates Untiring if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="untiring",side="flame"}}},nil}
c["Allocates Untiring if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="untiring",side="flesh"}}},nil}
c["Allocates Unwavering Crusade if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unwavering crusade",side="flame"}}},nil}
c["Allocates Unwavering Crusade if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unwavering crusade",side="flesh"}}},nil}
c["Allocates Unwavering Faith if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unwavering faith",side="flame"}}},nil}
c["Allocates Unwavering Faith if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unwavering faith",side="flesh"}}},nil}
c["Allocates Unyielding if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unyielding",side="flame"}}},nil}
c["Allocates Unyielding if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="unyielding",side="flesh"}}},nil}
c["Allocates Valako, Storm's Embrace if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="valako, storm's embrace",side="flame"}}},nil}
c["Allocates Valako, Storm's Embrace if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="valako, storm's embrace",side="flesh"}}},nil}
c["Allocates Vile Bastion if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="vile bastion",side="flame"}}},nil}
c["Allocates Vile Bastion if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="vile bastion",side="flesh"}}},nil}
c["Allocates Void Beacon if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="void beacon",side="flame"}}},nil}
c["Allocates Void Beacon if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="void beacon",side="flesh"}}},nil}
c["Allocates War Bringer if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="war bringer",side="flame"}}},nil}
c["Allocates War Bringer if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="war bringer",side="flesh"}}},nil}
c["Allocates War of Attrition if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="war of attrition",side="flame"}}},nil}
c["Allocates War of Attrition if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="war of attrition",side="flesh"}}},nil}
c["Allocates Warden if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="warden",side="flame"}}},nil}
c["Allocates Warden if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="warden",side="flesh"}}},nil}
c["Allocates Weapon Master if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="weapon master",side="flame"}}},nil}
c["Allocates Weapon Master if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="weapon master",side="flesh"}}},nil}
c["Allocates Wind Ward if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="wind ward",side="flame"}}},nil}
c["Allocates Wind Ward if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="wind ward",side="flesh"}}},nil}
c["Allocates Withering Presence if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="withering presence",side="flame"}}},nil}
c["Allocates Withering Presence if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="withering presence",side="flesh"}}},nil}
c["Allocates Worthy Causes if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="worthy causes",side="flame"}}},nil}
c["Allocates Worthy Causes if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="worthy causes",side="flesh"}}},nil}
c["Allocates Worthy Foe if you have the matching modifier on Forbidden Flame"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="worthy foe",side="flame"}}},nil}
c["Allocates Worthy Foe if you have the matching modifier on Forbidden Flesh"]={{[1]={flags=0,keywordFlags=0,name="GrantedAscendancyNode",type="LIST",value={name="worthy foe",side="flesh"}}},nil}
c["Always Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100},[3]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100}},nil}
c["Always Poison on Hit against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
c["Always Sap while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=100}},nil}
c["Always Scorch while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="EnemyScorchChance",type="BASE",value=100}},nil}
c["Always inflict Brittle while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="EnemyBrittleChance",type="BASE",value=100}},nil}
c["An Enemy Writhing Worm spawns every 2 seconds"]={nil,"An Enemy Writhing Worm spawns every 2 seconds "}
c["An Enemy Writhing Worm spawns every 2 seconds 20% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown"]={nil,"An Enemy Writhing Worm spawns every 2 seconds 20% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown "}
c["An additional Curse can be applied to you"]={nil,"An additional Curse can be applied to you "}
c["An additional Curse can be applied to you Corrupted"]={nil,"An additional Curse can be applied to you Corrupted "}
c["Ancestral Bond"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Ancestral Bond"}},nil}
c["Anger has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Anger",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Anger has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Anger",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=60}},nil}
c["Anger has no Reservation"]={{[1]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Anger",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Animated Guardian deals 5% increased Damage per Animated Weapon"]={{[1]={[1]={includeTransfigured=true,skillName="Animate Guardian",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="Multiplier",var="AnimatedWeapon"},flags=0,keywordFlags=0,name="Damage",type="INC",value=5}}}},nil}
c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets "}
c["Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have Non-Animated, Non-Manifested Minions"]={nil,"Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have Non-Animated, Non-Manifested Minions "}
c["Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets "}
c["Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets"]={nil,"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets "}
c["Arcane Surge grants 10% more Spell Damage to you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeDamage",type="MAX",value=10}},nil}
c["Arcane Surge grants 20% more Spell Damage to you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeDamage",type="MAX",value=20}},nil}
c["Arctic Armour has no Reservation"]={{[1]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="ArcticArmour",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Area Skills have 10% chance to Knock Enemies Back on Hit"]={{[1]={[1]={skillType=11,type="SkillType"},flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=10}},nil}
c["Armour also applies to Chaos Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToChaosDamageTaken",type="BASE",value=100}},nil}
c["Armour also applies to Lightning Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToLightningDamageTaken",type="BASE",value=100}},nil}
c["Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToFireDamageTaken",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="ArmourAppliesToColdDamageTaken",type="BASE",value=100},[3]={flags=0,keywordFlags=0,name="ArmourAppliesToLightningDamageTaken",type="BASE",value=100},[4]={flags=0,keywordFlags=0,name="ArmourDoesNotApplyToPhysicalDamageTaken",type="FLAG",value=true}},nil}
c["Armour from Equipped Body Armour is doubled"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},[2]={globalLimit=100,globalLimitKey="ArmourDoubledLimit",type="Multiplier",var="ArmourDoubled"},flags=0,keywordFlags=0,name="Armour",type="MORE",value=100},[2]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="Multiplier:ArmourDoubled",type="OVERRIDE",value=1}},nil}
c["Armour from equipped shield is doubled"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={globalLimit=100,globalLimitKey="ArmourDoubledLimit",type="Multiplier",var="ArmourDoubled"},flags=0,keywordFlags=0,name="Armour",type="MORE",value=100},[2]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Multiplier:ArmourDoubled",type="OVERRIDE",value=1}},nil}
c["Armour is increased by Overcapped Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="ArmourIncreasedByOvercappedFireRes",type="FLAG",value=true}},nil}
c["Armour is increased by Uncapped Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="ArmourIncreasedByUncappedFireRes",type="FLAG",value=true}},nil}
c["Arrow Dancing"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Arrow Dancing"}},nil}
c["Arrows Fork"]={nil,"Arrows Fork "}
c["Arrows Pierce 2 additional Targets"]={{[1]={flags=1,keywordFlags=0,name="PierceCount",type="BASE",value=2}},nil}
c["Arrows Pierce all Targets"]={{[1]={flags=1,keywordFlags=0,name="PierceAllTargets",type="FLAG",value=true}},nil}
c["Arrows Pierce all Targets after Chaining"]={nil,"Arrows Pierce all Targets after Chaining "}
c["Arrows Pierce all Targets after Chaining Arrows Pierce all Targets after Forking"]={nil,"Arrows Pierce all Targets after Chaining Arrows Pierce all Targets after Forking "}
c["Arrows Pierce all Targets after Forking"]={{[1]={[1]={stat="ForkedCount",threshold=1,type="StatThreshold"},flags=131072,keywordFlags=0,name="PierceAllTargets",type="FLAG",value=true}},nil}
c["Arrows Pierce an additional Target"]={{[1]={flags=1,keywordFlags=0,name="PierceCount",type="BASE",value=1}},nil}
c["Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced"]={{[1]={[1]={stat="PiercedCount",type="PerStat"},flags=0,keywordFlags=1024,name="FireMin",type="BASE",value=30},[2]={[1]={stat="PiercedCount",type="PerStat"},flags=0,keywordFlags=1024,name="FireMax",type="BASE",value=50}},nil}
c["Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"]={{[1]={[1]={stat="PierceCount",threshold=1,type="StatThreshold"},flags=0,keywordFlags=787456,name="Damage",type="INC",value=50}},nil}
c["Arrows fired from the first firing points always Pierce"]={nil,"Arrows fired from the first firing points always Pierce "}
c["Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork"]={nil,"Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork "}
c["Arrows fired from the fourth firing points Chain +2 times"]={nil,"Arrows fired from the fourth firing points Chain +2 times "}
c["Arrows fired from the second firing points Fork"]={nil,"Arrows fired from the second firing points Fork "}
c["Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you"]={nil,"Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you "}
c["Arrows fired from the third firing points Return to you"]={nil,"Arrows fired from the third firing points Return to you "}
c["Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times"]={nil,"Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times "}
c["Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=1}},type="DistanceRamp"},flags=131072,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=1}},type="DistanceRamp"},flags=131076,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["Arrows that Pierce have +50% to Critical Strike Multiplier"]={{[1]={[1]={stat="PierceCount",threshold=1,type="StatThreshold"},flags=131072,keywordFlags=0,name="CritMultiplier",type="BASE",value=50}},nil}
c["Arrows that Pierce have 50% chance to cause Bleeding"]={{[1]={[1]={stat="PierceCount",threshold=1,type="StatThreshold"},flags=1025,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
c["Arsenal of Vengeance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Arsenal of Vengeance"}},nil}
c["Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies"]={{[1]={[1]={skillName="Aspect of the Avian",type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="BuffAppliesToAllies",type="FLAG",value=true}}}},nil}
c["Aspect of the Cat has no Reservation"]={{[1]={[1]={skillId="AspectOfTheCat",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="AspectOfTheCat",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="AspectOfTheCat",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="AspectOfTheCat",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Aspect of the Spider can inflict Spider's Web on Enemies an additional time"]={{[1]={[1]={skillName="Aspect of the Spider",type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:SpiderWebApplyStackMax",type="BASE",value=1}}}},nil}
c["Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead"]={nil,"Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead "}
c["Attack Critical Strikes ignore Enemy Monster Elemental Resistances"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}},nil}
c["Attack Damage Penetrates 10% of Enemy Elemental Resistances"]={{[1]={flags=1,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil}
c["Attack Damage Penetrates 8% of Enemy Elemental Resistances"]={{[1]={flags=1,keywordFlags=0,name="ElementalPenetration",type="BASE",value=8}},nil}
c["Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds"]={nil,"Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds "}
c["Attack Hits against Bleeding Enemies have 30% chance to Blind"]={nil,"Attack Hits against Bleeding Enemies have 30% chance to Blind "}
c["Attack Hits against Bleeding Enemies have 30% chance to Blind If you've Attacked Recently, you and nearby Allies have +8% Chance to Block Attack Damage"]={nil,"Attack Hits against Bleeding Enemies have 30% chance to Blind If you've Attacked Recently, you and nearby Allies have +8% Chance to Block Attack Damage "}
c["Attack Hits against Blinded Enemies have 30% chance to Maim"]={nil,"Attack Hits against Blinded Enemies have 30% chance to Maim "}
c["Attack Hits against Blinded Enemies have 30% chance to Maim 12% increased Mana Reservation Efficiency of Skills"]={nil,"Attack Hits against Blinded Enemies have 30% chance to Maim 12% increased Mana Reservation Efficiency of Skills "}
c["Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies"]={{[1]={flags=1025,keywordFlags=0,name="BleedChance",type="BASE",value=100},[2]={flags=1025,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=100}},nil}
c["Attack Skills Cost Life instead of 10% of Mana Cost"]={{[1]={flags=1,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=10}},nil}
c["Attack Skills Cost Life instead of 20% of Mana Cost"]={{[1]={flags=1,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=20}},nil}
c["Attack Skills deal 10% increased Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=10}},nil}
c["Attack Skills deal 10% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=10}},nil}
c["Attack Skills deal 10% increased Damage with Ailments while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=2048,keywordFlags=65536,name="Damage",type="INC",value=10}},nil}
c["Attack Skills deal 10% increased Damage with Ailments while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2048,keywordFlags=65536,name="Damage",type="INC",value=10}},nil}
c["Attack Skills deal 12% increased Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=12}},nil}
c["Attack Skills deal 12% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=12}},nil}
c["Attack Skills deal 12% increased Damage with Ailments while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2048,keywordFlags=65536,name="Damage",type="INC",value=12}},nil}
c["Attack Skills deal 14% increased Damage with Ailments while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2048,keywordFlags=65536,name="Damage",type="INC",value=14}},nil}
c["Attack Skills deal 20% increased Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=20}},nil}
c["Attack Skills deal 20% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=20}},nil}
c["Attack Skills deal 24% increased Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=24}},nil}
c["Attack Skills deal 24% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=24}},nil}
c["Attack Skills deal 25% increased Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=25}},nil}
c["Attack Skills deal 25% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=25}},nil}
c["Attack Skills deal 30% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=30}},nil}
c["Attack Skills deal 30% increased Damage with Ailments while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=2048,keywordFlags=65536,name="Damage",type="INC",value=30}},nil}
c["Attack Skills deal 8% increased Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=65536,name="Damage",type="INC",value=8}},nil}
c["Attack Skills deal 8% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=8}},nil}
c["Attack Skills fire an additional Projectile while wielding a Claw or Dagger"]={{[1]={[1]={modFlags=786432,type="ModFlagOr"},flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem"]={{[1]={[1]={keyword="strength",slotName="{SlotName}",sockets={[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6},type="SocketedIn"},flags=0,keywordFlags=0,name="SocketProperty",type="LIST",value={value={flags=1,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=5}}}},nil}
c["Attack Skills have +1 to maximum number of Summoned Ballista Totems"]={{[1]={[1]={skillType=125,type="SkillType"},flags=0,keywordFlags=65536,name="ActiveBallistaLimit",type="BASE",value=1}},nil}
c["Attack Skills have added Lightning Damage equal to 6% of maximum Mana"]={{[1]={[1]={percent=6,stat="Mana",type="PercentStat"},flags=1,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={percent=6,stat="Mana",type="PercentStat"},flags=1,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["Attack skills can have 1 additional Totem Summoned at a time"]={{[1]={flags=0,keywordFlags=65536,name="ActiveTotemLimit",type="BASE",value=1}},nil}
c["Attacks Chain an additional time when in Main Hand"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Attacks Cost Life instead of Mana"]={{[1]={flags=1,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil}
c["Attacks against you always Hit"]={{[1]={flags=0,keywordFlags=0,name="CannotEvade",type="FLAG",value=true}},nil}
c["Attacks always inflict Bleeding while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=100}},nil}
c["Attacks cannot Hit you"]={{[1]={flags=0,keywordFlags=0,name="AlwaysEvade",type="FLAG",value=true}},nil}
c["Attacks fire an additional Projectile"]={{[1]={flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Attacks fire an additional Projectile when in Off Hand"]={{[1]={[1]={num=2,type="SlotNumber"},flags=1,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Attacks have +1.5% to Critical Strike Chance if 4 Elder Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ElderItem"},flags=1,keywordFlags=0,name="CritChance",type="BASE",value=1.5}},nil}
c["Attacks have +2% to Critical Strike Chance if 4 Elder Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ElderItem"},flags=1,keywordFlags=0,name="CritChance",type="BASE",value=2}},nil}
c["Attacks have 10% chance to Ignite"]={{[1]={flags=1,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=10}},nil}
c["Attacks have 10% chance to Maim on Hit"]={{}," to Maim  "}
c["Attacks have 10% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=10}},nil}
c["Attacks have 15% chance to Ignite"]={{[1]={flags=1,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=15}},nil}
c["Attacks have 15% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=15}},nil}
c["Attacks have 25% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
c["Attacks have 25% chance to inflict Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
c["Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=1,keywordFlags=262144,name="BleedChance",type="BASE",value=25}},nil}
c["Attacks have 5% chance to Maim on Hit"]={{}," to Maim  "}
c["Attacks have 5% chance to cause Bleeding"]={{[1]={flags=1,keywordFlags=0,name="BleedChance",type="BASE",value=5}},nil}
c["Attacks have 60% chance to Poison while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=1,keywordFlags=0,name="PoisonChance",type="BASE",value=60}},nil}
c["Attacks inflict Unnerve on Critical Strike for 4 seconds"]={nil,"Attacks inflict Unnerve on Critical Strike for 4 seconds "}
c["Attacks inflict Unnerve on Critical Strike for 4 seconds Spells inflict Intimidate on Critical Strike for 4 seconds"]={nil,"Attacks inflict Unnerve on Critical Strike for 4 seconds Spells inflict Intimidate on Critical Strike for 4 seconds "}
c["Attacks that Fire Projectiles Consume up to 1 additional Steel Shard"]={nil,"Attacks that Fire Projectiles Consume up to 1 additional Steel Shard "}
c["Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards"]={nil,"Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards "}
c["Attacks used by Totems have 10% increased Attack Speed"]={{[1]={flags=1,keywordFlags=16384,name="Speed",type="INC",value=10}},nil}
c["Attacks used by Totems have 5% increased Attack Speed"]={{[1]={flags=1,keywordFlags=16384,name="Speed",type="INC",value=5}},nil}
c["Attacks used by Totems have 6% increased Attack Speed"]={{[1]={flags=1,keywordFlags=16384,name="Speed",type="INC",value=6}},nil}
c["Attacks used by Totems have 8% increased Attack Speed"]={{[1]={flags=1,keywordFlags=16384,name="Speed",type="INC",value=8}},nil}
c["Attacks with Melee Weapons deal 12% increased Damage with Ailments"]={{[1]={flags=67110912,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Attacks with Melee Weapons deal 4% increased Damage with Ailments"]={{[1]={flags=67110912,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments"]={{[1]={flags=335546368,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments"]={{[1]={flags=335546368,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["Attacks with One Handed Weapons deal 20% increased Damage with Ailments"]={{[1]={flags=268437504,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Attacks with One Handed Weapons deal 30% increased Damage with Ailments"]={{[1]={flags=268437504,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments"]={{[1]={flags=603981824,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments"]={{[1]={flags=603981824,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments"]={{[1]={flags=603981824,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments"]={{[1]={flags=603981824,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments"]={{[1]={flags=603979776,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments"]={{[1]={flags=603981824,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments"]={{[1]={flags=603979776,keywordFlags=786432,name="Damage",type="INC",value=25}},nil}
c["Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments"]={{[1]={flags=603981824,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments"]={{[1]={flags=536870912,keywordFlags=786432,name="Damage",type="INC",value=25}},nil}
c["Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments"]={{[1]={flags=536870912,keywordFlags=786432,name="Damage",type="INC",value=60}},nil}
c["Attacks with this Weapon Maim on hit"]={nil,"Maim on hit "}
c["Attacks with this Weapon Penetrate 15% Chaos Resistance"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=15}},nil}
c["Attacks with this Weapon Penetrate 15% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=15}},nil}
c["Attacks with this Weapon Penetrate 16% Chaos Resistance"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=16}},nil}
c["Attacks with this Weapon Penetrate 16% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=16}},nil}
c["Attacks with this Weapon Penetrate 30% Chaos Resistance"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=30}},nil}
c["Attacks with this Weapon Penetrate 30% Elemental Resistances"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=30}},nil}
c["Attacks with this Weapon deal 100 to 200 added Fire Damage to Bleeding Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="FireMin",type="BASE",value=100},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="FireMax",type="BASE",value=200}},nil}
c["Attacks with this Weapon deal 100 to 200 added Physical Damage to Ignited Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=100},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=200}},nil}
c["Attacks with this Weapon deal 80-120 added Chaos Damage against"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=80},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=120}}," against "}
c["Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",threshold=5,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=80},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",threshold=5,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=120}},nil}
c["Attacks with this Weapon deal Double Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=100}},nil}
c["Attacks with this Weapon deal Double Damage to Chilled Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Chilled"},flags=4,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=100}},nil}
c["Attacks with this Weapon deal double Damage to Chilled Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Chilled"},flags=4,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=100}},nil}
c["Attacks with this Weapon have 108% increased Elemental Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=108}},nil}
c["Attacks with this Weapon have 115% increased Elemental Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=115}},nil}
c["Attacks with this Weapon have 25% chance to inflict Bleeding against Ignited Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 13% of player Maximum Energy Shield"]={{[1]={[1]={actor="parent",percent=13,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 15% of player Maximum Energy Shield"]={{[1]={[1]={actor="parent",percent=15,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of player Maximum Energy Shield"]={{[1]={[1]={actor="parent",percent=20,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield"]={{[1]={[1]={percent=20,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="{Hand}Attack"},[3]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["Attribute Requirements can be satisfied by 20% of Omniscience"]={{[1]={flags=0,keywordFlags=0,name="OmniAttributeRequirements",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="OmniscienceRequirements",type="FLAG",value=true}},nil}
c["Attribute Requirements can be satisfied by 25% of Omniscience"]={{[1]={flags=0,keywordFlags=0,name="OmniAttributeRequirements",type="INC",value=25},[2]={flags=0,keywordFlags=0,name="OmniscienceRequirements",type="FLAG",value=true}},nil}
c["Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={div=2,stat="ManaReservedPercent",type="PerStat"},flags=0,keywordFlags=0,name="AuraEffect",type="MORE",value=1}},nil}
c["Aura Skills other than Anger are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="anger",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Clarity are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="clarity",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Determination are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="determination",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Discipline are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="discipline",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Grace are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="grace",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Haste are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="haste",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Hatred are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="hatred",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Malevolence are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="malevolence",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Precision are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="precision",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Pride are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="pride",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Purity of Elements are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="purity of elements",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Purity of Fire are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="purity of fire",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Purity of Ice are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="purity of ice",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Purity of Lightning are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="purity of lightning",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Vitality are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="vitality",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Wrath are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="wrath",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Aura Skills other than Zealotry are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=40,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillName="zealotry",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Auras from your Skills can only affect you"]={{[1]={flags=0,keywordFlags=0,name="SelfAurasOnlyAffectYou",type="FLAG",value=true}},nil}
c["Auras from your Skills grant 2% increased Attack and Cast"]={{}," Attack and Cast "}
c["Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies"]={{[1]={flags=0,keywordFlags=0,name="ExtraAuraEffect",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=2}}}},nil}
c["Auras from your Skills grant 3% increased Attack and Cast"]={{}," Attack and Cast "}
c["Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies"]={{[1]={flags=0,keywordFlags=0,name="ExtraAuraEffect",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=3}}}},nil}
c["Auras from your Skills have 10% increased Effect on you"]={{[1]={flags=0,keywordFlags=0,name="SkillAuraEffectOnSelf",type="INC",value=10}},nil}
c["Auras from your Skills have 30% increased Effect on you"]={{[1]={flags=0,keywordFlags=0,name="SkillAuraEffectOnSelf",type="INC",value=30}},nil}
c["Auras from your Skills have 40% increased Effect on you"]={{[1]={flags=0,keywordFlags=0,name="SkillAuraEffectOnSelf",type="INC",value=40}},nil}
c["Auras from your Skills have 8% increased Effect on you for"]={nil,"Auras from your Skills have 8% increased Effect on you for "}
c["Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to 40%"]={{[1]={[1]={globalLimit=40,globalLimitKey="PurposefulHarbinger",type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="SkillAuraEffectOnSelf",type="INC",value=8}},nil}
c["Auras from your Skills which affect Allies also affect Enemies"]={{[1]={flags=0,keywordFlags=0,name="AurasAffectEnemies",type="FLAG",value=true}},nil}
c["Avatar of Fire"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Avatar of Fire"}},nil}
c["Axe Attacks deal 10% increased Damage with Hits and Ailments"]={{[1]={flags=65536,keywordFlags=786432,name="Damage",type="INC",value=10}},nil}
c["Axe Attacks deal 12% increased Damage with Ailments"]={{[1]={flags=67584,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Axe Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=65536,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Axe Attacks deal 14% increased Damage with Ailments"]={{[1]={flags=67584,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["Axe Attacks deal 18% increased Damage with Ailments"]={{[1]={flags=67584,keywordFlags=0,name="Damage",type="INC",value=18}},nil}
c["Axe Attacks deal 24% increased Damage with Hits and Ailments"]={{[1]={flags=65536,keywordFlags=786432,name="Damage",type="INC",value=24}},nil}
c["Axe Attacks deal 25% increased Damage with Ailments"]={{[1]={flags=67584,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["Axe Attacks deal 30% increased Damage with Ailments"]={{[1]={flags=67584,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Axe Attacks deal 30% increased Damage with Hits and Ailments"]={{[1]={flags=65536,keywordFlags=786432,name="Damage",type="INC",value=30}},nil}
c["Axe Attacks deal 8% increased Damage with Hits and Ailments"]={{[1]={flags=65536,keywordFlags=786432,name="Damage",type="INC",value=8}},nil}
c["Axe or Sword Attacks deal 15% increased Damage with Ailments"]={{[1]={[1]={modFlags=4259840,type="ModFlagOr"},flags=2048,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["Axe or Sword Attacks deal 20% increased Damage with Ailments"]={{[1]={[1]={modFlags=4259840,type="ModFlagOr"},flags=2048,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Banner Skills have 10% increased Aura Effect"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=10}},nil}
c["Banner Skills have 12% increased Area of Effect"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["Banner Skills have 15% increased Aura Effect"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=15}},nil}
c["Banner Skills have 15% increased Duration"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=15}},nil}
c["Banner Skills have 20% increased Area of Effect"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["Banner Skills have 20% increased Duration"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["Banner Skills have 50% increased Duration"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["Banner Skills have 8% increased Duration"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=8}},nil}
c["Banner Skills have no Reservation"]={{[1]={[1]={skillType=99,type="SkillType"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[2]={[1]={skillType=99,type="SkillType"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Banners also grant +5% to all Elemental Resistances to you and Allies"]={{[1]={[1]={skillType=99,type="SkillType"},flags=0,keywordFlags=0,name="ExtraAuraEffect",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=5}}}},nil}
c["Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second"]={nil,"Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second "}
c["Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second War Banner has 200% increased Adrenaline duration"]={nil,"Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second War Banner has 200% increased Adrenaline duration "}
c["Base Critical Strike Chance for Attacks with Weapons is 8%"]={{[1]={flags=0,keywordFlags=0,name="WeaponBaseCritChance",type="OVERRIDE",value=8}},nil}
c["Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon"]={{[1]={flags=2,keywordFlags=0,name="BaseCritFromMainHand",type="FLAG",value=true}},nil}
c["Bathed in the blood of 4050 sacrificed in the name of Ahuana"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="2_v2",type="vaal"},id=4050}}}},nil}
c["Bathed in the blood of 8000 sacrificed in the name of Ahuana"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="2_v2",type="vaal"},id=8000}}}},nil}
c["Bathed in the blood of 8000 sacrificed in the name of Doryani"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=3,type="vaal"},id=8000}}}},nil}
c["Bathed in the blood of 8000 sacrificed in the name of Xibaqua"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=1,type="vaal"},id=8000}}}},nil}
c["Bathed in the blood of 8000 sacrificed in the name of Zerphi"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=2,type="vaal"},id=8000}}}},nil}
c["Battlemage"]={{[1]={flags=0,keywordFlags=0,name="Battlemage",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="MainHandWeaponDamageAppliesToSpells",type="MAX",value=100}},nil}
c["Bleeding Enemies you Kill Explode, dealing 20% of"]={nil,"Bleeding Enemies you Kill Explode, dealing 20% of "}
c["Bleeding Enemies you Kill Explode, dealing 20% of their Maximum Life as Physical Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=20,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Bleeding Enemies you Kill Explode, dealing 5% of"]={nil,"Bleeding Enemies you Kill Explode, dealing 5% of "}
c["Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=5,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Bleeding Enemies you Kill with Hits Shatter"]={nil,"Bleeding Enemies you Kill with Hits Shatter "}
c["Bleeding cannot be inflicted on you"]={{[1]={flags=0,keywordFlags=0,name="BleedImmune",type="FLAG",value=true}},nil}
c["Bleeding enemies cannot inflict Bleeding on you"]={nil,"Bleeding enemies cannot inflict Bleeding on you "}
c["Bleeding enemies cannot inflict Bleeding on you Ignited enemies cannot Ignite you"]={nil,"Bleeding enemies cannot inflict Bleeding on you Ignited enemies cannot Ignite you "}
c["Bleeding on you expires 75% slower while Moving"]={nil,"Bleeding on you expires 75% slower while Moving "}
c["Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding"]={nil,"Bleeding on you expires 75% slower while Moving Cannot be Stunned while Bleeding "}
c["Bleeding you inflict deals Damage 10% faster"]={{[1]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=10}},nil}
c["Bleeding you inflict deals Damage 15% faster"]={{[1]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=15}},nil}
c["Bleeding you inflict deals Damage 4% faster per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=4}},nil}
c["Bleeding you inflict deals Damage 5% faster"]={{[1]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=5}},nil}
c["Bleeding you inflict is Aggravated"]={nil,"Bleeding you inflict is Aggravated "}
c["Bleeding you inflict is Reflected to you"]={nil,"Bleeding you inflict is Reflected to you "}
c["Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you"]={nil,"Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you "}
c["Blight has 30% increased Hinder Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Blight",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=30}}," Hinder  "}
c["Blight has 30% increased Hinder Duration You cannot be Hindered"]={{[1]={[1]={includeTransfigured=true,skillName="Blight",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=30}}," Hinder  You cannot be Hindered "}
c["Blind Chilled Enemies on Hit"]={nil,"Blind Chilled Enemies on Hit "}
c["Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=4,keywordFlags=0,name="ColdPenetration",type="BASE",value=20}},"Blind Chilled Enemies      "}
c["Blind Enemies on Hit"]={nil,"Blind Enemies on Hit "}
c["Blind does not affect your Chance to Hit"]={{[1]={flags=0,keywordFlags=0,name="IgnoreBlindHitChance",type="FLAG",value=true}},nil}
c["Blind does not affect your Light Radius"]={nil,"Blind does not affect your Light Radius "}
c["Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded"]={nil,"Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded "}
c["Blind does not affect your Light Radius Blind you inflict is Reflected to you"]={nil,"Blind does not affect your Light Radius Blind you inflict is Reflected to you "}
c["Blind you inflict is Reflected to you"]={nil,"Blind you inflict is Reflected to you "}
c["Blind you inflict is Reflected to you 20% chance to gain a Frenzy Charge on Hit while Blinded"]={nil,"Blind you inflict is Reflected to you 20% chance to gain a Frenzy Charge on Hit while Blinded "}
c["Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillNameList={[1]="Blink Arrow",[2]="Mirror Arrow"},type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=100}},nil}
c["Blood Magic"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Blood Magic"}},nil}
c["Bloodsoaked Blade"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Bloodsoaked Blade"}},nil}
c["Bow Attacks Sacrifice a random Damageable Minion to fire 2 additional Arrow"]={{[1]={[1]={type="Condition",var="SacrificeMinionOnAttack"},[2]={type="Condition",var="HaveDamageableMinion"},[3]={neg=true,skillType=41,type="SkillType"},[4]={neg=true,skillType=30,type="SkillType"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Bow Attacks Sacrifice a random Damageable Minion to fire 3 additional Arrow"]={{[1]={[1]={type="Condition",var="SacrificeMinionOnAttack"},[2]={type="Condition",var="HaveDamageableMinion"},[3]={neg=true,skillType=41,type="SkillType"},[4]={neg=true,skillType=30,type="SkillType"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},nil}
c["Bow Attacks fire 2 additional Arrows"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently"]={{[1]={[1]={neg=true,type="Condition",var="CastDashRecently"},flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Bow Attacks fire an additional Arrow"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Bow Attacks have Culling Strike"]={{[1]={flags=131073,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Bow Knockback at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=131072,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=100}},nil}
c["Bow Skills have +6% to Damage over Time Multiplier"]={{[1]={flags=0,keywordFlags=1024,name="DotMultiplier",type="BASE",value=6}},nil}
c["Bow Skills have 10% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=1024,name="Duration",type="INC",value=10}},nil}
c["Bow Skills have 25% increased Area of Effect"]={{[1]={flags=0,keywordFlags=1024,name="AreaOfEffect",type="INC",value=25}},nil}
c["Brand Recall grants 20% increased Brand Attachment range to recalled Brands"]={{[1]={[1]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},[2]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=1048576,name="BrandAttachmentRange",type="BASE",value=20}},"% increased  to recalled s "}
c["Brand Recall grants 20% increased Brand Attachment range to recalled Brands Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"]={{[1]={[1]={limit=40,limitTotal=true,type="Multiplier",var="ActiveBrand"},[2]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},[3]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=1048576,name="BrandAttachmentRange",type="BASE",value=20}},"% increased  to recalled s Brand Recall has 4% increased Cooldown Recovery Rate  "}
c["Brand Recall has 10% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=10}},nil}
c["Brand Recall has 100% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=100}},nil}
c["Brand Recall has 15% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}},nil}
c["Brand Recall has 20% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=20}},nil}
c["Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"]={{[1]={[1]={limit=40,limitTotal=true,type="Multiplier",var="ActiveBrand"},[2]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=4}},nil}
c["Brand Recall has 50% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Brand Recall",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=50}},nil}
c["Brand Skills have 10% increased Duration"]={{[1]={[1]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=10}},nil}
c["Brand Skills have 100% increased Duration"]={{[1]={[1]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=100}},nil}
c["Brand Skills have 12% increased Duration"]={{[1]={[1]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=12}},nil}
c["Brand Skills have 15% increased Duration"]={{[1]={[1]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=15}},nil}
c["Brand Skills have 20% increased Duration"]={{[1]={[1]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["Brand Skills have 75% increased Duration"]={{[1]={[1]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=75}},nil}
c["Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds"]={nil,"Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds "}
c["Brands have 100% more Activation Frequency if 75% of Attached Duration expired"]={{[1]={[1]={type="Condition",var="BrandLastQuarter"},flags=0,keywordFlags=0,name="BrandActivationFrequency",type="MORE",value=100}},nil}
c["Brands have 25% increased Area of Effect if 50% of Attached Duration expired"]={{[1]={[1]={type="Condition",var="BrandLastHalf"},[2]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["Brands have 30% increased Area of Effect if 50% of Attached Duration expired"]={{[1]={[1]={type="Condition",var="BrandLastHalf"},[2]={skillType=75,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["Buffs from Active Ancestor Totems Linger for 4 seconds"]={nil,"Buffs from Active Ancestor Totems Linger for 4 seconds "}
c["Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time"]={nil,"Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time "}
c["Buffs on you expire 30% slower"]={nil,"Buffs on you expire 30% slower "}
c["Buffs on you expire 30% slower Debuffs on you expire 30% faster"]={nil,"Buffs on you expire 30% slower Debuffs on you expire 30% faster "}
c["Buffs on you expire 30% slower Debuffs on you expire 30% faster Limited to 1 Runegraft of the Warp"]={nil,"Buffs on you expire 30% slower Debuffs on you expire 30% faster Limited to 1 Runegraft of the Warp "}
c["Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=3,chance=1,keyOfScaledMod="chance",type="Tenth"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Burning Hoofprints"]={nil,"Burning Hoofprints "}
c["Call of Steel causes 10% increased Reflected Damage"]={nil,"Call of Steel causes 10% increased Reflected Damage "}
c["Call of Steel causes 25% increased Reflected Damage"]={nil,"Call of Steel causes 25% increased Reflected Damage "}
c["Call of Steel causes 50% increased Reflected Damage"]={nil,"Call of Steel causes 50% increased Reflected Damage "}
c["Call of Steel causes 50% increased Reflected Damage Call of Steel causes 25% increased Reflected Damage"]={nil,"Call of Steel causes 50% increased Reflected Damage Call of Steel causes 25% increased Reflected Damage "}
c["Call of Steel deals Reflected Damage with 40% increased Area of Effect"]={nil,"Call of Steel deals Reflected Damage with 40% increased Area of Effect "}
c["Call of Steel deals Reflected Damage with 40% increased Area of Effect Call of Steel has 40% increased Use Speed"]={nil,"Call of Steel deals Reflected Damage with 40% increased Area of Effect Call of Steel has 40% increased Use Speed "}
c["Call of Steel deals Reflected Damage with 50% increased Area of Effect"]={nil,"Call of Steel deals Reflected Damage with 50% increased Area of Effect "}
c["Call of Steel deals Reflected Damage with 50% increased Area of Effect Call of Steel has 100% increased Use Speed"]={nil,"Call of Steel deals Reflected Damage with 50% increased Area of Effect Call of Steel has 100% increased Use Speed "}
c["Call of Steel has +4 to maximum Steel Shards"]={nil,"Call of Steel has +4 to maximum Steel Shards "}
c["Call of Steel has +4 to maximum Steel Shards Call of Steel causes 10% increased Reflected Damage"]={nil,"Call of Steel has +4 to maximum Steel Shards Call of Steel causes 10% increased Reflected Damage "}
c["Call of Steel has 100% increased Use Speed"]={nil,"Call of Steel has 100% increased Use Speed "}
c["Call of Steel has 100% increased Use Speed Call of Steel causes 50% increased Reflected Damage"]={nil,"Call of Steel has 100% increased Use Speed Call of Steel causes 50% increased Reflected Damage "}
c["Call of Steel has 40% increased Use Speed"]={nil,"Call of Steel has 40% increased Use Speed "}
c["Call to Arms"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Call to Arms"}},nil}
c["Can Allocate Passives from the Duelist's starting point"]={{},nil}
c["Can Allocate Passives from the Marauder's starting point"]={{},nil}
c["Can Allocate Passives from the Ranger's starting point"]={{},nil}
c["Can Allocate Passives from the Shadow's starting point"]={{},nil}
c["Can Allocate Passives from the Templar's starting point"]={{},nil}
c["Can Allocate Passives from the Witch's starting point"]={{},nil}
c["Can Consume 4 Support Gems"]={nil,"Can Consume 4 Support Gems "}
c["Can Consume 4 Support Gems Has not Consumed any Gems"]={nil,"Can Consume 4 Support Gems Has not Consumed any Gems "}
c["Can be Enchanted by a Kalguuran Runesmith"]={nil,"Can be Enchanted by a Kalguuran Runesmith "}
c["Can be modified while Corrupted"]={nil,"Can be modified while Corrupted "}
c["Can be modified while Corrupted 40% increased maximum Life and reduced Fire Resistance"]={nil,"Can be modified while Corrupted 40% increased maximum Life and reduced Fire Resistance "}
c["Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier"]={nil,"Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier "}
c["Can have 1 additional Siege Ballista Totem per 200 Dexterity"]={{[1]={[1]={includeTransfigured=true,skillName="Siege Ballista",type="SkillName"},[2]={div=200,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ActiveBallistaLimit",type="BASE",value=1}},nil}
c["Can have 2 additional Runesmithing Enchantments"]={nil,"Can have 2 additional Runesmithing Enchantments "}
c["Can have 2 additional Runesmithing Enchantments Can be Enchanted by a Kalguuran Runesmith"]={nil,"Can have 2 additional Runesmithing Enchantments Can be Enchanted by a Kalguuran Runesmith "}
c["Can have 3 additional Enchantment Modifiers"]={{},nil}
c["Can have 5 fewer Traps placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=-5}},nil}
c["Can have a second Enchantment Modifier"]={{},nil}
c["Can have up to 1 additional Trap placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=1}},nil}
c["Can have up to 2 additional Remote Mines placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveMineLimit",type="BASE",value=2}},nil}
c["Can have up to 2 additional Traps placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=2}},nil}
c["Can have up to 3 additional Remote Mines placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveMineLimit",type="BASE",value=3}},nil}
c["Can have up to 5 Implicit Modifiers while Item has this Modifier"]={nil,"Can have up to 5 Implicit Modifiers while Item has this Modifier "}
c["Can have up to 5 Implicit Modifiers while Item has this Modifier 200% increased Armour and Energy Shield"]={nil,"Can have up to 5 Implicit Modifiers while Item has this Modifier 200% increased Armour and Energy Shield "}
c["Can have up to 5 additional Traps placed at a time"]={{[1]={flags=0,keywordFlags=0,name="ActiveTrapLimit",type="BASE",value=5}},nil}
c["Can't use Chest armour"]={{[1]={[1]={slotName="Body Armour",type="DisablesItem"},flags=0,keywordFlags=0,name="CanNotUseBody",type="Flag",value=1}},nil}
c["Can't use Flask in Fifth Slot"]={{[1]={[1]={excludeItemType="Tincture",slotName="Flask 5",type="DisablesItem"},flags=0,keywordFlags=0,name="CanNotUseFifthFlask",type="Flag",value=1}},nil}
c["Can't use Helmets"]={nil,"Can't use Helmets "}
c["Can't use Helmets Your Critical Strike Chance is Lucky"]={nil,"Can't use Helmets Your Critical Strike Chance is Lucky "}
c["Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky"]={nil,"Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky "}
c["Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes against you is Lucky"]={nil,"Can't use Helmets Your Critical Strike Chance is Lucky Your Damage with Critical Strikes is Lucky Enemies' Damage with Critical Strikes  is Lucky "}
c["Can't use other Rings"]={{[1]={[1]={slotName="Ring 2",type="DisablesItem"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseRightRing",type="Flag",value=1},[2]={[1]={slotName="Ring 1",type="DisablesItem"},[2]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseLeftRing",type="Flag",value=1}},nil}
c["Cannot Be Slowed to Below Base Speed"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100}},nil}
c["Cannot Be Stunned while you have Energy Shield"]={{[1]={[1]={type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot Block"]={{[1]={flags=0,keywordFlags=0,name="CannotBlockAttacks",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="CannotBlockSpells",type="FLAG",value=true}},nil}
c["Cannot Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="CannotBlockAttacks",type="FLAG",value=true}},nil}
c["Cannot Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="CannotBlockSpells",type="FLAG",value=true}},nil}
c["Cannot Block while you have no Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="CannotBlockAttacks",type="FLAG",value=true},[2]={[1]={neg=true,type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="CannotBlockSpells",type="FLAG",value=true}},nil}
c["Cannot Evade Enemy Attacks"]={{[1]={flags=0,keywordFlags=0,name="CannotEvade",type="FLAG",value=true}},nil}
c["Cannot Evade enemy Attacks"]={{[1]={flags=0,keywordFlags=0,name="CannotEvade",type="FLAG",value=true}},nil}
c["Cannot Ignite, Chill, Freeze or Shock"]={{[1]={flags=0,keywordFlags=0,name="CannotIgnite",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="CannotChill",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="CannotFreeze",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="CannotShock",type="FLAG",value=true}},nil}
c["Cannot Knock Enemies Back"]={{[1]={flags=0,keywordFlags=0,name="CannotKnockback",type="FLAG",value=true}},nil}
c["Cannot Leech"]={nil,"Cannot Leech "}
c["Cannot Leech Cannot Leech Life"]={nil,"Cannot Leech Cannot Leech Life "}
c["Cannot Leech Life"]={{[1]={flags=0,keywordFlags=0,name="CannotLeechLife",type="FLAG",value=true}},nil}
c["Cannot Leech Life from Critical Strikes"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="CannotLeechLife",type="FLAG",value=true}},nil}
c["Cannot Leech Mana"]={{[1]={flags=0,keywordFlags=0,name="CannotLeechMana",type="FLAG",value=true}},nil}
c["Cannot Leech or Regenerate Mana"]={{[1]={flags=0,keywordFlags=0,name="NoManaRegen",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="CannotLeechMana",type="FLAG",value=true}},nil}
c["Cannot Leech when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="CannotLeechLife",type="FLAG",value=true},[2]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="CannotLeechMana",type="FLAG",value=true}},nil}
c["Cannot Recharge Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true}},nil}
c["Cannot Recharge or Regenerate Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="NoEnergyShieldRegen",type="FLAG",value=true}},nil}
c["Cannot Recover Energy Shield to above Armour"]={{[1]={flags=0,keywordFlags=0,name="ArmourESRecoveryCap",type="FLAG",value=true}},nil}
c["Cannot Recover Energy Shield to above Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="EvasionESRecoveryCap",type="FLAG",value=true}},nil}
c["Cannot Recover Life other than from Leech"]={{[1]={flags=0,keywordFlags=0,name="CannotRecoverLifeOutsideLeech",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="NoLifeRegen",type="FLAG",value=true}},nil}
c["Cannot Summon Mirage Archers while near your Mirage Archers"]={nil,"Cannot Summon Mirage Archers while near your Mirage Archers "}
c["Cannot be Blinded"]={{[1]={flags=0,keywordFlags=0,name="Condition:CannotBeBlinded",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="BlindImmune",type="FLAG",value=true}},nil}
c["Cannot be Blinded while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="Condition:CannotBeBlinded",type="FLAG",value=true},[2]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="BlindImmune",type="FLAG",value=true}},nil}
c["Cannot be Chilled"]={{[1]={flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true}},nil}
c["Cannot be Chilled while Burning"]={{[1]={[1]={type="Condition",var="Burning"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true}},nil}
c["Cannot be Chilled while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true}},nil}
c["Cannot be Frozen"]={{[1]={flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true}},nil}
c["Cannot be Frozen if 6 Redeemer Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true}},nil}
c["Cannot be Frozen if Dexterity is higher than Intelligence"]={{[1]={[1]={type="Condition",var="DexHigherThanInt"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true}},nil}
c["Cannot be Frozen or Chilled if you've used a Fire Skill Recently"]={{[1]={[1]={type="Condition",var="UsedFireSkillRecently"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsedFireSkillRecently"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true}},nil}
c["Cannot be Ignited"]={{[1]={flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
c["Cannot be Ignited if Strength is higher than Dexterity"]={{[1]={[1]={type="Condition",var="StrHigherThanDex"},flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
c["Cannot be Ignited while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
c["Cannot be Ignited while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
c["Cannot be Knocked Back"]={{[1]={flags=0,keywordFlags=0,name="KnockbackImmune",type="FLAG",value=true}},nil}
c["Cannot be Poisoned"]={{[1]={flags=0,keywordFlags=0,name="PoisonImmune",type="FLAG",value=true}},nil}
c["Cannot be Poisoned while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="PoisonImmune",type="FLAG",value=true}},nil}
c["Cannot be Shocked"]={{[1]={flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["Cannot be Shocked if Intelligence is higher than Strength"]={{[1]={[1]={type="Condition",var="IntHigherThanStr"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["Cannot be Shocked while Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["Cannot be Shocked while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned"]={{[1]={flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned by Attacks if your other Ring is an Elder Item"]={nil,"Cannot be Stunned by Attacks if your other Ring is an Elder Item "}
c["Cannot be Stunned by Attacks if your other Ring is an Elder Item 20% chance to Trigger Level 20 Tentacle Whip on Kill"]={nil,"Cannot be Stunned by Attacks if your other Ring is an Elder Item 20% chance to Trigger Level 20 Tentacle Whip on Kill "}
c["Cannot be Stunned by Hits that deal only Physical Damage"]={nil,"Cannot be Stunned by Hits that deal only Physical Damage "}
c["Cannot be Stunned by Hits you Block"]={nil,"Cannot be Stunned by Hits you Block "}
c["Cannot be Stunned by Hits you Block Cannot be Stunned while Fortified"]={nil,"Cannot be Stunned by Hits you Block Cannot be Stunned while Fortified "}
c["Cannot be Stunned by Spells if your other Ring is a Shaper Item"]={nil,"Cannot be Stunned by Spells if your other Ring is a Shaper Item "}
c["Cannot be Stunned by Spells if your other Ring is a Shaper Item 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"]={nil,"Cannot be Stunned by Spells if your other Ring is a Shaper Item 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill "}
c["Cannot be Stunned by Suppressed Spell Damage"]={nil,"Cannot be Stunned by Suppressed Spell Damage "}
c["Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage"]={nil,"Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage "}
c["Cannot be Stunned if 6 Elder Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned if you have at least 10 Crab Barriers"]={{[1]={[1]={stat="CrabBarriers",threshold=10,type="StatThreshold"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned while Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned while Fortified"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be Stunned while you have at least 25 Rage"]={{[1]={[1]={threshold=25,type="MultiplierThreshold",var="Rage"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Cannot be used with Chaos Inoculation"]={nil,"Cannot be used with Chaos Inoculation "}
c["Cannot be used with Chaos Inoculation +20 to Intelligence"]={nil,"Cannot be used with Chaos Inoculation +20 to Intelligence "}
c["Cannot deal Critical Strikes with Attacks"]={{[1]={flags=1,keywordFlags=0,name="NeverCrit",type="FLAG",value=true},[2]={flags=1,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}},nil}
c["Cannot deal non-Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true}},nil}
c["Cannot gain Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="CannotGainEnergyShield",type="FLAG",value=true}},nil}
c["Cannot gain Life during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CannotGainLife",type="FLAG",value=true}},nil}
c["Cannot gain Mana during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CannotGainMana",type="FLAG",value=true}},nil}
c["Cannot gain Power Charges"]={nil,"Cannot gain Power Charges "}
c["Cannot gain Unbound Fury while Unbound"]={nil,"Cannot gain Unbound Fury while Unbound "}
c["Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound"]={nil,"Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound "}
c["Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound 80% more Elemental Damage while Unbound"]={nil,"Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound 80% more Elemental Damage while Unbound "}
c["Cannot have Minions other than Animated Weapons"]={nil,"Cannot have Minions other than Animated Weapons "}
c["Cannot have Minions other than Animated Weapons Maximum number of Summoned Golems is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveGolemLimitDoubledLimit",type="Multiplier",var="ActiveGolemLimitDoubled"},flags=0,keywordFlags=0,name="ActiveGolemLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveGolemLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Animated Weapons   "}
c["Cannot have Minions other than Raised Spectres"]={nil,"Cannot have Minions other than Raised Spectres "}
c["Cannot have Minions other than Raised Spectres Maximum number of Raised Spiders is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveSpiderLimitDoubledLimit",type="Multiplier",var="ActiveSpiderLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSpiderLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveSpiderLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Raised Spectres   "}
c["Cannot have Minions other than Raised Spiders"]={nil,"Cannot have Minions other than Raised Spiders "}
c["Cannot have Minions other than Raised Spiders Maximum number of Raised Zombies is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveZombieLimitDoubledLimit",type="Multiplier",var="ActiveZombieLimitDoubled"},flags=0,keywordFlags=0,name="ActiveZombieLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveZombieLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Raised Spiders   "}
c["Cannot have Minions other than Raised Zombies"]={nil,"Cannot have Minions other than Raised Zombies "}
c["Cannot have Minions other than Raised Zombies Maximum number of Summoned Reapers is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveReaperLimitDoubledLimit",type="Multiplier",var="ActiveReaperLimitDoubled"},flags=0,keywordFlags=0,name="ActiveReaperLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveReaperLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Raised Zombies   "}
c["Cannot have Minions other than Sentinels of Absolution"]={nil,"Cannot have Minions other than Sentinels of Absolution "}
c["Cannot have Minions other than Sentinels of Absolution Maximum number of Sentinels of Dominance is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={includeTransfigured=true,skillName="Absolution",type="SkillName"},[2]={globalLimit=100,globalLimitKey="ActiveSentinelOfDominanceLimitDoubledLimit",type="Multiplier",var="ActiveSentinelOfDominanceLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSentinelOfDominanceLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={includeTransfigured=true,skillName="Absolution",type="SkillName"},flags=0,keywordFlags=0,name="Multiplier:ActiveSentinelOfDominanceLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Sentinels of  "}
c["Cannot have Minions other than Sentinels of Dominance"]={nil,"Cannot have Minions other than Sentinels of Dominance "}
c["Cannot have Minions other than Sentinels of Dominance Maximum number of Sentinels of Purity is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveSentinelOfPurityLimitDoubledLimit",type="Multiplier",var="ActiveSentinelOfPurityLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSentinelOfPurityLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveSentinelOfPurityLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Sentinels of Dominance   "}
c["Cannot have Minions other than Sentinels of Purity"]={nil,"Cannot have Minions other than Sentinels of Purity "}
c["Cannot have Minions other than Sentinels of Purity Maximum number of Summoned Holy Relics is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveHolyRelicLimitDoubledLimit",type="Multiplier",var="ActiveHolyRelicLimitDoubled"},flags=0,keywordFlags=0,name="ActiveHolyRelicLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveHolyRelicLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Sentinels of Purity   "}
c["Cannot have Minions other than Summoned Golems"]={nil,"Cannot have Minions other than Summoned Golems "}
c["Cannot have Minions other than Summoned Golems Maximum number of Summoned Raging Spirits is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveRagingSpiritLimitDoubledLimit",type="Multiplier",var="ActiveRagingSpiritLimitDoubled"},flags=0,keywordFlags=0,name="ActiveRagingSpiritLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveRagingSpiritLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Summoned Golems   "}
c["Cannot have Minions other than Summoned Holy Relics"]={nil,"Cannot have Minions other than Summoned Holy Relics "}
c["Cannot have Minions other than Summoned Holy Relics Maximum number of Summoned Phantasms is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActivePhantasmLimitDoubledLimit",type="Multiplier",var="ActivePhantasmLimitDoubled"},flags=0,keywordFlags=0,name="ActivePhantasmLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActivePhantasmLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Summoned Holy Relics   "}
c["Cannot have Minions other than Summoned Phantasms"]={nil,"Cannot have Minions other than Summoned Phantasms "}
c["Cannot have Minions other than Summoned Phantasms Maximum number of Summoned Skeletons is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveSkeletonLimitDoubledLimit",type="Multiplier",var="ActiveSkeletonLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSkeletonLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveSkeletonLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Summoned Phantasms   "}
c["Cannot have Minions other than Summoned Raging Spirits"]={nil,"Cannot have Minions other than Summoned Raging Spirits "}
c["Cannot have Minions other than Summoned Raging Spirits Maximum number of Raised Spectres is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveSpectreLimitDoubledLimit",type="Multiplier",var="ActiveSpectreLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveSpectreLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Summoned Raging Spirits   "}
c["Cannot have Minions other than Summoned Reapers"]={nil,"Cannot have Minions other than Summoned Reapers "}
c["Cannot have Minions other than Summoned Reapers Maximum number of Sentinels of Absolution is Doubled"]={{},"Cannot have s other than Summoned Reapers Maximum number of Sentinels of "}
c["Cannot have Minions other than Summoned Skeletons"]={nil,"Cannot have Minions other than Summoned Skeletons "}
c["Cannot have Minions other than Summoned Skeletons Maximum number of Summoned Spectral Wolves is Doubled"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={globalLimit=100,globalLimitKey="ActiveWolfLimitDoubledLimit",type="Multiplier",var="ActiveWolfLimitDoubled"},flags=0,keywordFlags=0,name="ActiveWolfLimit",type="MORE",value=100}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:ActiveWolfLimitDoubled",type="OVERRIDE",value=1}}}},"Cannot have s other than Summoned Skeletons   "}
c["Cannot have Minions other than Summoned Spectral Wolves"]={nil,"Cannot have Minions other than Summoned Spectral Wolves "}
c["Cannot inflict Freeze or Chill"]={{[1]={flags=0,keywordFlags=0,name="CannotFreeze",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="CannotChill",type="FLAG",value=true}},nil}
c["Cannot inflict Ignite"]={{[1]={flags=0,keywordFlags=0,name="CannotIgnite",type="FLAG",value=true}},nil}
c["Cannot inflict Shock"]={{[1]={flags=0,keywordFlags=0,name="CannotShock",type="FLAG",value=true}},nil}
c["Cannot lose Crab Barriers if you have lost Crab Barriers Recently"]={nil,"Cannot lose Crab Barriers if you have lost Crab Barriers Recently "}
c["Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers"]={nil,"Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers "}
c["Cannot take Reflected Elemental Damage"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="MORE",value=-100}},nil}
c["Cannot take Reflected Elemental Damage if 4 Shaper Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="MORE",value=-100}},nil}
c["Cannot take Reflected Physical Damage"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="MORE",value=-100}},nil}
c["Cannot take Reflected Physical Damage if 4 Elder Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="MORE",value=-100}},nil}
c["Carved to glorify 10000 new faithful converted by High Templar Avarius"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=3,type="templar"},id=10000}}}},nil}
c["Carved to glorify 10000 new faithful converted by High Templar Dominus"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=2,type="templar"},id=10000}}}},nil}
c["Carved to glorify 10000 new faithful converted by High Templar Maxarius"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="1_v2",type="templar"},id=10000}}}},nil}
c["Carved to glorify 10000 new faithful converted by High Templar Venarius"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=1,type="templar"},id=10000}}}},nil}
c["Carved to glorify 6000 new faithful converted by High Templar Avarius"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=3,type="templar"},id=6000}}}},nil}
c["Cast Socketed Minion Spells on Kill with this Weapon"]={nil,"Cast Socketed Minion Spells on Kill with this Weapon "}
c["Celestial Footprints"]={nil,"Celestial Footprints "}
c["Chance to Block Attack Damage is doubled"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="MORE",value=100}},nil}
c["Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="BlockChanceIsLucky",type="FLAG",value=true},[2]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="ProjectileBlockChanceIsLucky",type="FLAG",value=true},[3]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="SpellBlockChanceIsLucky",type="FLAG",value=true},[4]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="SpellProjectileBlockChanceIsLucky",type="FLAG",value=true}},nil}
c["Chance to Block Spell Damage is Unlucky"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChanceIsUnlucky",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="SpellProjectileBlockChanceIsUnlucky",type="FLAG",value=true}},nil}
c["Chance to Block Spell Damage is doubled"]={{[1]={flags=0,keywordFlags=0,name="SpellBlockChance",type="MORE",value=100}},nil}
c["Chance to Block is Lucky"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceIsLucky",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ProjectileBlockChanceIsLucky",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="SpellBlockChanceIsLucky",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="SpellProjectileBlockChanceIsLucky",type="FLAG",value=true}},nil}
c["Chance to Suppress Spell Damage is Lucky"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionChanceIsLucky",type="FLAG",value=true}},nil}
c["Channelling Skills deal 12% increased Damage"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Channelling Skills deal 20% increased Damage"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Channelling Skills deal 25% increased Damage"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["Channelling Skills deal 30% increased Damage"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Channelling Skills deal 4% increased Damage per 10 Devotion"]={{[1]={[1]={skillType=57,type="SkillType"},[2]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["Channelling Skills deal 60% increased Damage"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Channelling Skills deal 70% increased Damage"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["Channelling Skills have 8% increased Attack and Cast Speed"]={{[1]={[1]={skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["Chaos Damage can Ignite, Chill and Shock"]={{[1]={flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
c["Chaos Damage does not bypass Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ChaosNotBypassEnergyShield",type="FLAG",value=true}},nil}
c["Chaos Damage does not bypass Energy Shield while not on Low Life"]={{[1]={[1]={neg=true,type="Condition",varList={[1]="LowLife"}},flags=0,keywordFlags=0,name="ChaosNotBypassEnergyShield",type="FLAG",value=true}},nil}
c["Chaos Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamageTakenFromManaBeforeLife",type="BASE",value=100}},nil}
c["Chaos Damage taken does not bypass Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ChaosNotBypassEnergyShield",type="FLAG",value=true}},nil}
c["Chaos Damage taken does not bypass Energy Shield during effect"]={{[1]={flags=0,keywordFlags=0,name="ChaosNotBypassEnergyShield",type="FLAG",value=true}},nil}
c["Chaos Damage taken does not bypass Minions' Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosNotBypassEnergyShield",type="FLAG",value=true}}}},nil}
c["Chaos Resistance is Zero"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="OVERRIDE",value=0}},nil}
c["Chaos Resistance is doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ChaosResistDoubledLimit",type="Multiplier",var="ChaosResistDoubled"},flags=0,keywordFlags=0,name="ChaosResist",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ChaosResistDoubled",type="OVERRIDE",value=1}},nil}
c["Chaos Skills have 14% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=256,name="Duration",type="INC",value=14}},nil}
c["Chaos Skills have 15% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=256,name="Duration",type="INC",value=15}},nil}
c["Chaos Skills have 20% chance to Ignite"]={{[1]={flags=0,keywordFlags=256,name="EnemyIgniteChance",type="BASE",value=20}},nil}
c["Chaos Skills have 49% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=256,name="Duration",type="INC",value=49}},nil}
c["Chaos Skills have 57% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=256,name="Duration",type="INC",value=57}},nil}
c["Chaos Skills ignore interruption from Stuns"]={nil,"Chaos Skills ignore interruption from Stuns "}
c["Chaos Spells have 10% chance to Hinder Enemies on Hit"]={nil,"Chaos Spells have 10% chance to Hinder Enemies on Hit "}
c["Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage"]={nil,"Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage "}
c["Chill Attackers for 4 seconds on Block"]={nil,"Chill Attackers for 4 seconds on Block "}
c["Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"]={nil,"Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block "}
c["Chill Effect and Freeze Duration on you are based on 100% of Energy Shield"]={nil,"Chill Effect and Freeze Duration on you are based on 100% of Energy Shield "}
c["Chill Effect and Freeze Duration on you are based on 100% of Energy Shield 30% increased Elemental Damage with Attack Skills"]={nil,"Chill Effect and Freeze Duration on you are based on 100% of Energy Shield 30% increased Elemental Damage with Attack Skills "}
c["Chill Effect and Freeze Duration on you are based on 65% of Energy Shield"]={nil,"Chill Effect and Freeze Duration on you are based on 65% of Energy Shield "}
c["Chill Effect and Freeze Duration on you are based on 65% of Energy Shield Chill Effect and Freeze Duration on you are based on 100% of Energy Shield"]={nil,"Chill Effect and Freeze Duration on you are based on 65% of Energy Shield Chill Effect and Freeze Duration on you are based on 100% of Energy Shield "}
c["Chill Enemies as though dealing 100% more Damage"]={{[1]={flags=0,keywordFlags=0,name="ChillAsThoughDealing",type="MORE",value=100}},nil}
c["Chill Enemies as though dealing 80% more Damage"]={{[1]={flags=0,keywordFlags=0,name="ChillAsThoughDealing",type="MORE",value=80}},nil}
c["Chill Enemies for 1 second on Hit with this Weapon when in Off Hand"]={nil,"Chill Enemies for 1 second on Hit with this Weapon when in Off Hand "}
c["Chill Enemy for 1 second when Hit"]={nil,"Chill Enemy for 1 second when Hit "}
c["Chill Enemy for 1 second when Hit Blind Chilled Enemies on Hit"]={nil,"Chill Enemy for 1 second when Hit Blind Chilled Enemies on Hit "}
c["Chill nearby Enemies when you Focus, causing 30% reduced Action Speed"]={nil,"Chill nearby Enemies when you Focus, causing 30% reduced Action Speed "}
c["Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has 25% increased Cooldown Recovery Rate"]={nil,"Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has 25% increased Cooldown Recovery Rate "}
c["Chills from your Hits always reduce Action Speed by at least 10%"]={{[1]={flags=0,keywordFlags=0,name="ChillBase",type="BASE",value=10}},nil}
c["Chills from your Hits always reduce Action Speed by at least 6%"]={{[1]={flags=0,keywordFlags=0,name="ChillBase",type="BASE",value=6}},nil}
c["Clarity has no Reservation"]={{[1]={[1]={skillId="Clarity",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Clarity",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Clarity",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Clarity",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Claw Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=262144,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Claw Attacks deal 15% increased Damage with Ailments"]={{[1]={flags=264192,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["Claw Attacks deal 25% increased Damage with Ailments"]={{[1]={flags=264192,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["Claw Attacks deal 25% increased Damage with Hits and Ailments"]={{[1]={flags=262144,keywordFlags=786432,name="Damage",type="INC",value=25}},nil}
c["Claw Attacks deal 8% increased Damage with Hits and Ailments"]={{[1]={flags=262144,keywordFlags=786432,name="Damage",type="INC",value=8}},nil}
c["Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastFrostbite"},[2]={type="Condition",var="Effective"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="OldExposure",type="BASE",value=-10}}}},nil}
c["Cold Exposure you inflict applies an extra -12% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExtraColdExposure",type="BASE",value=-12}},nil}
c["Cold Resistance is 75%"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="OVERRIDE",value=75}},nil}
c["Cold Skills have 20% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=64,name="PoisonChance",type="BASE",value=20}},nil}
c["Cold Skills have a 25% chance to apply Cold Exposure on Hit"]={{[1]={flags=0,keywordFlags=0,name="ColdExposureChance",type="BASE",value=25}},nil}
c["Cold-only Splash Damage to surrounding targets"]={nil,"Cold-only Splash Damage to surrounding targets "}
c["Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial"]={nil,"Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial "}
c["Commanded leadership over 14000 warriors under Akoya"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="3_v2",type="karui"},id=14000}}}},nil}
c["Commanded leadership over 18000 warriors under Akoya"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="3_v2",type="karui"},id=18000}}}},nil}
c["Commanded leadership over 18000 warriors under Kaom"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=1,type="karui"},id=18000}}}},nil}
c["Commanded leadership over 18000 warriors under Kiloava"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=3,type="karui"},id=18000}}}},nil}
c["Commanded leadership over 18000 warriors under Rakiata"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=2,type="karui"},id=18000}}}},nil}
c["Commissioned 160000 coins to commemorate Cadiro"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=1,type="eternal"},id=160000}}}},nil}
c["Commissioned 160000 coins to commemorate Caspiro"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="3_v2",type="eternal"},id=160000}}}},nil}
c["Commissioned 160000 coins to commemorate Chitus"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=3,type="eternal"},id=160000}}}},nil}
c["Commissioned 160000 coins to commemorate Victario"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=2,type="eternal"},id=160000}}}},nil}
c["Commissioned 81000 coins to commemorate Caspiro"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="3_v2",type="eternal"},id=81000}}}},nil}
c["Conductivity can affect Hexproof Enemies"]={{[1]={[1]={skillId="Conductivity",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Conductivity has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Conductivity",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Conductivity",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Conductivity",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Conductivity",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Conduit"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Conduit"}},nil}
c["Consecrated Ground around you while stationary if 2 Crusader Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="Condition:OnConsecratedGround",type="FLAG",value=true}},nil}
c["Consecrated Ground created by this Flask has Tripled Radius"]={nil,"Consecrated Ground created by this Flask has Tripled Radius "}
c["Consecrated Ground created by this Flask has Tripled Radius +2% to Critical Strike Chance against Enemies on Consecrated Ground during Effect"]={nil,"Consecrated Ground created by this Flask has Tripled Radius +2% to Critical Strike Chance against Enemies on Consecrated Ground during Effect "}
c["Consecrated Ground created during Effect applies 10% increased Damage taken to Enemies"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="DamageTakenConsecratedGround",type="INC",value=10}}}},nil}
c["Consecrated Ground created during Effect applies 9% increased Damage taken to Enemies"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="DamageTakenConsecratedGround",type="INC",value=9}}}},nil}
c["Consecrated Ground you create also grants"]={nil,""}
c["Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-50},[2]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="SelfBleedDuration",type="INC",value=-50},[3]={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="SelfPoisonDuration",type="INC",value=-50}},nil}
c["Consecrated Ground you create applies 10% increased Damage taken to Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="DamageTakenConsecratedGround",type="INC",value=10}}}},nil}
c["Consecrated Ground you create applies 15% increased Damage taken to Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="DamageTakenConsecratedGround",type="INC",value=15}}}},nil}
c["Consecrated Ground you create causes Life Regeneration to"]={nil,"Consecrated Ground you create causes Life Regeneration to "}
c["Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={[1]={type="Condition",var="OnConsecratedGround"},flags=0,keywordFlags=0,name="LifeRegenerationRecoversEnergyShield",type="FLAG",value=true}}}},nil}
c["Consecrated Ground you create while affected by Zealotry causes enemies to take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnConsecratedGround"},[2]={type="Condition",var="AffectedByZealotry"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTakenConsecratedGround",type="INC",value=10}}}},nil}
c["Consumes Frenzy Charges on use"]={nil,"Consumes Frenzy Charges on use "}
c["Consumes Frenzy Charges on use Gain Onslaught for 1 second per Frenzy Charge on use"]={nil,"Consumes Frenzy Charges on use Gain Onslaught for 1 second per Frenzy Charge on use "}
c["Consumes Maximum Charges to use"]={nil,"Consumes Maximum Charges to use "}
c["Consumes Maximum Charges to use Gain Vaal Souls equal to Charges Consumed when used"]={nil,"Consumes Maximum Charges to use Gain Vaal Souls equal to Charges Consumed when used "}
c["Consumes Socketed Support Gems when they reach Maximum Level"]={nil,"Consumes Socketed Support Gems when they reach Maximum Level "}
c["Consumes Socketed Support Gems when they reach Maximum Level Can Consume 4 Support Gems"]={nil,"Consumes Socketed Support Gems when they reach Maximum Level Can Consume 4 Support Gems "}
c["Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="VoidShot",triggered=true}}},nil}
c["Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="NoDexBonusToEvasion",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="IronReflexes",type="FLAG",value=true}},nil}
c["Convocation has 40% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Convocation",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=40}},nil}
c["Corpses you Spawn have 20% increased Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="CorpseLife",type="INC",value=20}},nil}
c["Corpses you Spawn have 5% increased Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="CorpseLife",type="INC",value=5}},nil}
c["Corrupted"]={nil,"Corrupted "}
c["Corrupted Blood cannot be inflicted on you"]={{[1]={flags=0,keywordFlags=0,name="CorruptedBloodImmune",type="FLAG",value=true}},nil}
c["Corrupted Soul"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Corrupted Soul"}},nil}
c["Count as having maximum number of Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="HaveMaximumEnduranceCharges",type="FLAG",value=true}},nil}
c["Count as having maximum number of Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="HaveMaximumFrenzyCharges",type="FLAG",value=true}},nil}
c["Count as having maximum number of Power Charges"]={{[1]={flags=0,keywordFlags=0,name="HaveMaximumPowerCharges",type="FLAG",value=true}},nil}
c["Counts as Dual Wielding"]={{[1]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="countsAsDualWielding",value=true}}},nil}
c["Counts as all One Handed Melee Weapon Types"]={{[1]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="countsAsAll1H",value=true}}},nil}
c["Cover Enemies in Ash when they Hit you"]={nil,"Cover Enemies in Ash when they Hit you "}
c["Cover Enemies in Ash when they Hit you Avatar of Fire"]={nil,"Cover Enemies in Ash when they Hit you Avatar of Fire "}
c["Cover Enemies in Ash when they Hit you Nearby Enemies are Covered in Ash"]={nil,"Cover Enemies in Ash when they Hit you Nearby Enemies are Covered in Ash "}
c["Cover Full Life Enemies in Ash for 10 seconds on Melee Weapon hit"]={nil,"Cover Full Life Enemies in Ash for 10 seconds on Melee Weapon hit "}
c["Create Consecrated Ground when you Shatter an Enemy"]={nil,"Create Consecrated Ground when you Shatter an Enemy "}
c["Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground"]={nil,"Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground "}
c["Create Fungal Ground instead of Consecrated Ground"]={{[1]={flags=0,keywordFlags=0,name="Condition:CreateFungalGround",type="FLAG",value=true}},nil}
c["Create Profane Ground instead of Consecrated Ground"]={{[1]={flags=0,keywordFlags=0,name="Condition:CreateProfaneGround",type="FLAG",value=true}},nil}
c["Create a Blighted Spore when your Skills or Minions Kill a Rare Monster"]={nil,"Create a Blighted Spore when your Skills or Minions Kill a Rare Monster "}
c["Create a Blighted Spore when your Skills or Minions Kill a Rare Monster This item can be anointed by Cassia"]={nil,"Create a Blighted Spore when your Skills or Minions Kill a Rare Monster This item can be anointed by Cassia "}
c["Creates Consecrated Ground on Critical Strike"]={nil,"Creates Consecrated Ground on Critical Strike "}
c["Creates Consecrated Ground on Critical Strike 50% increased Rarity of Items Dropped by Enemies killed with a Critical Strike"]={nil,"Creates Consecrated Ground on Critical Strike 50% increased Rarity of Items Dropped by Enemies killed with a Critical Strike "}
c["Creates Consecrated Ground on Use"]={{},nil}
c["Creates a Smoke Cloud on Rampage"]={nil,"Creates a Smoke Cloud on Rampage "}
c["Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage"]={nil,"Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage "}
c["Creates a Smoke Cloud on Use"]={{},nil}
c["Crimson Dance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Crimson Dance"}},nil}
c["Critical Strike Chance is 30% for Hits with this Weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="CritChance",type="OVERRIDE",value=30}},nil}
c["Critical Strike Chance is 35% for Hits with this Weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="CritChance",type="OVERRIDE",value=35}},nil}
c["Critical Strike Chance is 40% for Hits with this Weapon"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="CritChance",type="OVERRIDE",value=40}},nil}
c["Critical Strike Chance is increased by Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="CritChanceIncreasedByLightningRes",type="FLAG",value=true}},nil}
c["Critical Strike Chance is increased by Overcapped Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="CritChanceIncreasedByOvercappedLightningRes",type="FLAG",value=true}},nil}
c["Critical Strikes Penetrate 10% of Enemy Elemental Resistances while affected by Zealotry"]={{[1]={[1]={type="Condition",var="CriticalStrike"},[2]={type="Condition",var="AffectedByZealotry"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil}
c["Critical Strikes against you do not inherently inflict Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="CritsOnYouDontAlwaysApplyElementalAilments",type="FLAG",value=true}},nil}
c["Critical Strikes deal no Damage"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=-100}},nil}
c["Critical Strikes do not always Freeze"]={{[1]={flags=0,keywordFlags=0,name="CritsDontAlwaysFreeze",type="FLAG",value=true}},nil}
c["Critical Strikes do not deal extra Damage"]={{[1]={flags=0,keywordFlags=0,name="NoCritMultiplier",type="FLAG",value=true}},nil}
c["Critical Strikes do not inherently Ignite"]={{[1]={flags=0,keywordFlags=0,name="CritsDontAlwaysIgnite",type="FLAG",value=true}},nil}
c["Critical Strikes do not inherently apply non-Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="CritsDontAlwaysChill",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="CritsDontAlwaysFreeze",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="CritsDontAlwaysShock",type="FLAG",value=true}},nil}
c["Critical Strikes have 20% chance to Blind Enemies while you have Cat's Stealth"]={nil,"Critical Strikes have 20% chance to Blind Enemies while you have Cat's Stealth "}
c["Critical Strikes have 20% chance to Blind Enemies while you have Cat's Stealth 50% increased Damage with Hits and Ailments against Blinded Enemies"]={nil,"Critical Strikes have 20% chance to Blind Enemies while you have Cat's Stealth 50% increased Damage with Hits and Ailments against Blinded Enemies "}
c["Critical Strikes have Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="CriticalCullPercent",type="MAX",value=10}},nil}
c["Critical Strikes ignore Enemy Monster Elemental Resistances"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}},nil}
c["Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant"]={nil,"Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant "}
c["Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant"]={nil,"Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant "}
c["Critical Strikes inflict Scorch, Brittle and Sapped"]={{[1]={flags=0,keywordFlags=0,name="CritAlwaysAltAilments",type="FLAG",value=true}},nil}
c["Critical Strikes with Daggers Poison the Enemy"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=524288,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
c["Critical Strikes with Spells inflict Impale"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2,keywordFlags=0,name="ImpaleChance",type="BASE",value=100}},nil}
c["Crucible Passive Skill Tree is removed if this Modifier is removed"]={{},nil}
c["Crush Enemies for 4 seconds when you Hit them while they are on Full Life"]={nil,"Crush Enemies for 4 seconds when you Hit them while they are on Full Life "}
c["Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage"]={nil,"Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage "}
c["Crush Enemies on hit with Maces and Sceptres"]={{[1]={[1]={type="Condition",var="UsingMace"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}}}},nil}
c["Culling Strike"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Enemies Cursed with Poacher's Mark"]={nil,"Culling Strike against Enemies Cursed with Poacher's Mark "}
c["Culling Strike against Enemies Cursed with Poacher's Mark You have Culling Strike against Cursed Enemies"]={nil,"Culling Strike against Enemies Cursed with Poacher's Mark You have Culling Strike against Cursed Enemies "}
c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Marked Enemy"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Curse Auras from Socketed Skills also affect you"]={nil,"Curse Auras from Socketed Skills also affect you "}
c["Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% increased Reservation Efficiency"]={nil,"Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% increased Reservation Efficiency "}
c["Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"]={nil,"Curse Enemies which Hit you with a random Hex, ignoring Curse Limit "}
c["Curse Enemies which Hit you with a random Hex, ignoring Curse Limit 5% chance to create Shocked Ground when Hit"]={nil,"Curse Enemies which Hit you with a random Hex, ignoring Curse Limit 5% chance to create Shocked Ground when Hit "}
c["Curse Enemies with Conductivity on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Conductivity",triggered=true}}},nil}
c["Curse Enemies with Elemental Weakness on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="ElementalWeakness",triggered=true}}},nil}
c["Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit "}
c["Curse Enemies with Flammability on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Flammability",triggered=true}}},nil}
c["Curse Enemies with Flammability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Flammability",triggered=true}}},nil}
c["Curse Enemies with Frostbite on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Frostbite",triggered=true}}},nil}
c["Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit "}
c["Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit "}
c["Curse Enemies with Socketed Hex Curse Gem on Hit"]={{},nil}
c["Curse Enemies with Temporal Chains on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="TemporalChains",triggered=true}}},nil}
c["Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit "}
c["Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"]={nil,"Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit "}
c["Curse Enemies with Vulnerability on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil}
c["Curse Enemies with Vulnerability on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="Vulnerability",triggered=true}}},nil}
c["Curse Skills have 10% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=10}},nil}
c["Curse Skills have 100% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=100}},nil}
c["Curse Skills have 12% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=12}},nil}
c["Curse Skills have 20% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=20}},nil}
c["Curse Skills have 25% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=25}},nil}
c["Curse Skills have 40% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=40}},nil}
c["Curse Skills have 50% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=50}},nil}
c["Curse Skills have 8% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=8}},nil}
c["Cursed Enemies cannot inflict Elemental Ailments on You"]={nil,"Cursed Enemies cannot inflict Elemental Ailments on You "}
c["Cursed Enemies you Kill are destroyed"]={nil,"Cursed Enemies you Kill are destroyed "}
c["Cursed Enemies you Kill are destroyed Enemies Cursed by you have 50% reduced Life Regeneration Rate"]={nil,"Cursed Enemies you Kill are destroyed Enemies Cursed by you have 50% reduced Life Regeneration Rate "}
c["Cursed Enemies you Kill are destroyed Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield"]={nil,"Cursed Enemies you Kill are destroyed Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield "}
c["Cursed Enemies you or your Minions Kill have a 15% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.15,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.5,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Curses are inflicted on you instead of Linked targets"]={{[1]={flags=0,keywordFlags=0,name="ExtraLinkEffect",type="LIST",value={mod={flags=0,keywordFlags=0,name="CurseImmune",type="FLAG",value=true}}}},nil}
c["Dagger Attacks deal 10% increased Damage with Hits and Ailments"]={{[1]={flags=524288,keywordFlags=786432,name="Damage",type="INC",value=10}},nil}
c["Dagger Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=524288,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Dagger Attacks deal 16% increased Damage with Ailments"]={{[1]={flags=526336,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Dagger Attacks deal 20% increased Damage with Ailments"]={{[1]={flags=526336,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Dagger Attacks deal 24% increased Damage with Hits and Ailments"]={{[1]={flags=524288,keywordFlags=786432,name="Damage",type="INC",value=24}},nil}
c["Dagger Attacks deal 8% increased Damage with Hits and Ailments"]={{[1]={flags=524288,keywordFlags=786432,name="Damage",type="INC",value=8}},nil}
c["Damage Penetrates (2-4)% Cold Resistance"]={nil,"Damage Penetrates (2-4)% Cold Resistance "}
c["Damage Penetrates (2-4)% Fire Resistance"]={nil,"Damage Penetrates (2-4)% Fire Resistance "}
c["Damage Penetrates (2-4)% Lightning Resistance"]={nil,"Damage Penetrates (2-4)% Lightning Resistance "}
c["Damage Penetrates 10% Cold Resistance against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 10% Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 10% Elemental Resistances while you are Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 10% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 10% Fire Resistance against Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 10% Lightning Resistance during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 15% Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 15% Cold Resistance while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 15% Fire Resistance while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 15% Lightning Resistance while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 15% of Fire Resistance if you have Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 20% Cold Resistance against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=20}},nil}
c["Damage Penetrates 20% Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=20}},nil}
c["Damage Penetrates 20% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=20}},nil}
c["Damage Penetrates 20% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=20}},nil}
c["Damage Penetrates 5% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=5}},nil}
c["Damage Penetrates 5% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=5}},nil}
c["Damage Penetrates 6% Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 6% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 6% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 6% Lightning Resistance during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 6% of Enemy Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 7% Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosPenetration",type="BASE",value=7}},nil}
c["Damage Penetrates 8% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=8}},nil}
c["Damage Penetrates 8% of Enemy Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=8}},nil}
c["Damage Penetrates 9% Elemental Resistances while you are Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=9}},nil}
c["Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%"]={{[1]={[1]={limit=200,limitTotal=true,stat="FireResistOverCap",type="PerStat"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=1}},nil}
c["Damage cannot be Reflected"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ReflectedDamageTaken",type="MORE",value=-100}},nil}
c["Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability"]={nil,"Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability "}
c["Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability"]={nil,"Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability "}
c["Damage from your Critical Strikes cannot be Reflected"]={nil,"Damage from your Critical Strikes cannot be Reflected "}
c["Damage from your Critical Strikes cannot be Reflected +5% to Critical Strike Multiplier per Power Charge"]={nil,"Damage from your Critical Strikes cannot be Reflected +5% to Critical Strike Multiplier per Power Charge "}
c["Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby"]={nil,"Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby "}
c["Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"]={nil,"Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby "}
c["Damage of Enemies Hitting you is Unlucky while you are on Full Life"]={nil,"Damage of Enemies Hitting you is Unlucky while you are on Full Life "}
c["Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped"]={nil,"Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped "}
c["Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot"]={nil,"Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot "}
c["Damage of Hits against you is Lucky"]={nil,"Damage of Hits  is Lucky "}
c["Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="DotMultiplierIsCritMultiplier",type="FLAG",value=true}},nil}
c["Damage taken from Blocked Hits cannot bypass Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="EVBypass"},flags=0,keywordFlags=0,name="BlockedDamageDoesntBypassES",type="FLAG",value=true}},nil}
c["Damage taken from Unblocked hits always bypasses Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="EVBypass"},flags=0,keywordFlags=0,name="UnblockedDamageDoesBypassES",type="FLAG",value=true}},nil}
c["Damage to Surrounding Targets"]={nil,"Damage to Surrounding Targets "}
c["Damage with Hits from Socketed Vaal Skills is Lucky"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="LuckyHits",type="FLAG",value=true}}}},nil}
c["Damage with Hits is Unlucky"]={{[1]={flags=0,keywordFlags=0,name="UnluckyHits",type="FLAG",value=true}},nil}
c["Damage with Weapons Penetrates 2% Elemental Resistances"]={{[1]={flags=8192,keywordFlags=0,name="ElementalPenetration",type="BASE",value=2}},nil}
c["Damage with Weapons Penetrates 5% Elemental Resistances"]={{[1]={flags=8192,keywordFlags=0,name="ElementalPenetration",type="BASE",value=5}},nil}
c["Damage with Weapons Penetrates 8% Cold Resistance"]={{[1]={flags=8192,keywordFlags=0,name="ColdPenetration",type="BASE",value=8}},nil}
c["Damage with Weapons Penetrates 8% Fire Resistance"]={{[1]={flags=8192,keywordFlags=0,name="FirePenetration",type="BASE",value=8}},nil}
c["Damage with Weapons Penetrates 8% Lightning Resistance"]={{[1]={flags=8192,keywordFlags=0,name="LightningPenetration",type="BASE",value=8}},nil}
c["Damaging Ailments Cannot Be inflicted on you while you already have one"]={nil,"Damaging Ailments Cannot Be inflicted on you while you already have one "}
c["Damaging Ailments Cannot Be inflicted on you while you already have one Non-Damaging Ailments Cannot Be inflicted on you while you already have one"]={nil,"Damaging Ailments Cannot Be inflicted on you while you already have one Non-Damaging Ailments Cannot Be inflicted on you while you already have one "}
c["Damaging Ailments deal damage 10% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=10},[3]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=10}},nil}
c["Damaging Ailments deal damage 15% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=15},[3]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=15}},nil}
c["Damaging Ailments deal damage 25% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=25},[2]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=25},[3]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=25}},nil}
c["Damaging Ailments deal damage 5% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=5},[2]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=5},[3]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=5}},nil}
c["Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=15},[2]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=15},[3]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=15}},nil}
c["Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead"]={nil,"Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead "}
c["Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%"]={{[1]={[1]={actor="enemy",limit=100,type="Multiplier",var="EnemyPresenceSeconds"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=1}},nil}
c["Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%"]={{[1]={[1]={actor="enemy",div="2",limit=50,type="Multiplier",var="EnemyPresenceSeconds"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=1}},nil}
c["Deal 10% less Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-10}},nil}
c["Deal 10% more Chaos Damage to enemies which have Energy Shield"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HaveEnergyShield"},flags=0,keywordFlags=786432,name="ChaosDamage",type="MORE",value=10}},nil}
c["Deal Triple Damage with Elemental Skills"]={{[1]={[1]={skillTypeList={[1]=33,[2]=32,[3]=34},type="SkillType"},flags=0,keywordFlags=0,name="TripleDamageChance",type="BASE",value=100}},nil}
c["Deal no Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
c["Deal no Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true}},nil}
c["Deal no Damage when not on Low Life"]={{[1]={[1]={neg=true,type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="DealNoDamage",type="FLAG",value=true}},nil}
c["Deal no Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true}},nil}
c["Deal no Non-Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
c["Deal no Non-Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
c["Deal no Non-Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
c["Deal no Non-Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
c["Deal no Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true}},nil}
c["Deal no Physical or Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true}},nil}
c["Deal up to 15% more Melee Damage to Enemies, based on proximity"]={{[1]={[1]={ramp={[1]=1,[2]=0},type="MeleeProximity"},flags=257,keywordFlags=0,name="Damage",type="MORE",value=15}},nil}
c["Deals 450 Chaos Damage per second to nearby Enemies"]={nil,"Deals 450 Chaos Damage per second to nearby Enemies "}
c["Deals 450 Chaos Damage per second to nearby Enemies You take 450 Chaos Damage per second for 10 seconds on Kill"]={nil,"Deals 450 Chaos Damage per second to nearby Enemies You take 450 Chaos Damage per second for 10 seconds on Kill "}
c["Deals 50 Chaos Damage per second to nearby Enemies"]={nil,"Deals 50 Chaos Damage per second to nearby Enemies "}
c["Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="DebilitateChance",type="BASE",value=100}},nil}
c["Debilitate nearby Enemies for 2 Seconds when Effect ends"]={{[1]={flags=0,keywordFlags=0,name="DebilitateChance",type="BASE",value=100}},nil}
c["Debuffs on you Expire 100% Faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=100}},nil}
c["Debuffs on you Expire 100% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=100}},nil}
c["Debuffs on you Expire 90% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=90}},nil}
c["Debuffs on you expire 10% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=10}},nil}
c["Debuffs on you expire 15% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=15}},nil}
c["Debuffs on you expire 18% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=18}},nil}
c["Debuffs on you expire 20% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=20}},nil}
c["Debuffs on you expire 20% faster while affected by Haste"]={nil,"Debuffs on you expire 20% faster while affected by Haste "}
c["Debuffs on you expire 20% faster while affected by Haste You gain Onslaught for 4 seconds on Kill while affected by Haste"]={nil,"Debuffs on you expire 20% faster while affected by Haste You gain Onslaught for 4 seconds on Kill while affected by Haste "}
c["Debuffs on you expire 30% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=30}},nil}
c["Defences are Zero"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="MORE",value=-100},[2]={flags=0,keywordFlags=0,name="EnergyShield",type="MORE",value=-100},[3]={flags=0,keywordFlags=0,name="Evasion",type="MORE",value=-100},[4]={flags=0,keywordFlags=0,name="Ward",type="MORE",value=-100}},nil}
c["Defend with 120% of Armour against Projectile Attacks"]={nil,"Defend with 120% of Armour against Projectile Attacks "}
c["Defend with 120% of Armour against Projectile Attacks 5% more chance to Evade Melee Attacks"]={nil,"Defend with 120% of Armour against Projectile Attacks 5% more chance to Evade Melee Attacks "}
c["Defiance Banner has 200% increased Taunt duration"]={{[1]={[1]={includeTransfigured=true,skillName="Defiance Banner",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=200}}," Taunt  "}
c["Defiance Banner has 200% increased Taunt duration Having a placed Banner does not prevent you gaining Valour"]={{[1]={[1]={includeTransfigured=true,skillName="Defiance Banner",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=200}}," Taunt  Having a placed Banner does not prevent you gaining Valour "}
c["Denoted service of 4250 dekhara in the akhara of Balbala"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="1_v2",type="maraketh"},id=4250}}}},nil}
c["Denoted service of 8000 dekhara in the akhara of Asenath"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=2,type="maraketh"},id=8000}}}},nil}
c["Denoted service of 8000 dekhara in the akhara of Balbala"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id="1_v2",type="maraketh"},id=8000}}}},nil}
c["Denoted service of 8000 dekhara in the akhara of Deshret"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=1,type="maraketh"},id=8000}}}},nil}
c["Denoted service of 8000 dekhara in the akhara of Nasima"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="conqueredBy",value={conqueror={id=3,type="maraketh"},id=8000}}}},nil}
c["Desecrate and Unearth have +2 to Maximum number of corpses allowed"]={nil,"and Unearth have +2 to Maximum number of corpses allowed "}
c["Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently"]={nil,"and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently "}
c["Despair can affect Hexproof Enemies"]={{[1]={[1]={skillId="Despair",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Despair has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Despair",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Despair",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Despair",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Despair",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Determination has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Determination",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Determination has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Determination",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=60}},nil}
c["Determination has no Reservation"]={{[1]={[1]={skillId="Determination",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Determination",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Determination",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Determination",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Detonate Mines is Triggered while you are moving"]={nil,"is Triggered while you are moving "}
c["Dexterity provides no inherent bonus to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="NoDexBonusToEvasion",type="FLAG",value=true}},nil}
c["Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity"]={{[1]={flags=0,keywordFlags=0,name="DexAccBonusOverride",type="OVERRIDE",value=3}},nil}
c["Discipline has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Discipline",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=60}},nil}
c["Discipline has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Discipline",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Discipline has no Reservation"]={{[1]={[1]={skillId="Discipline",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Discipline",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Discipline",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Discipline",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Dispels Elemental Ailments on Rampage"]={nil,"Dispels Elemental Ailments on Rampage "}
c["Dispels Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage"]={nil,"Dispels Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage "}
c["Divine Flesh"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Divine Flesh"}},nil}
c["Divine Shield"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Divine Shield"}},nil}
c["Does not delay Inherent Loss of Rage"]={nil,"Does not delay Inherent Loss of Rage "}
c["Does not delay Inherent Loss of Rage Skills Cost +3 Rage"]={{[1]={flags=0,keywordFlags=0,name="RageCostNoMult",type="BASE",value=3}},"Does not delay Inherent Loss of   Rage "}
c["Does not inflict Mana Burn over time"]={nil,"Does not inflict Mana Burn over time "}
c["Does not inflict Mana Burn over time Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon"]={nil,"Does not inflict Mana Burn over time Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon "}
c["Dread Banner grants an additional +4 to maximum Fortification when placing the Banner"]={{[1]={[1]={type="Condition",var="BannerPlanted"},[2]={skillName="Dread Banner",type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={[1]={effectType="Buff",type="GlobalEffect"},flags=0,keywordFlags=0,name="MaximumFortification",type="BASE",value=4}}}},nil}
c["Drops Scorched Ground while moving, lasting 4 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnScorchedGround"},flags=0,keywordFlags=0,name="ScorchBase",type="BASE",value=10}},nil}
c["Drops Shocked Ground while moving, lasting 2 seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnShockedGround"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15}},nil}
c["Dual Wielding does not inherently grant chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoInherentBlock",type="FLAG",value=true}},nil}
c["Duelist: +2 to Melee Strike Range"]={{[1]={[1]={type="Condition",var="ConnectedToDuelistStart"},flags=0,keywordFlags=0,name="MeleeWeaponRange",type="BASE",value=2},[2]={[1]={type="Condition",var="ConnectedToDuelistStart"},flags=0,keywordFlags=0,name="UnarmedRange",type="BASE",value=2}},nil}
c["Duelist: 1% of Attack Damage Leeched as Life"]={{[1]={[1]={type="Condition",var="ConnectedToDuelistStart"},flags=1,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}},nil}
c["During Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"]={{[1]={[1]={stat="LightningResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold",upper=true},[2]={stat="LightningResistTotal",thresholdStat="FireResistTotal",type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="LightningDamageTaken",type="INC",value=-10},[2]={[1]={stat="ColdResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold",upper=true},[2]={stat="ColdResistTotal",thresholdStat="FireResistTotal",type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ColdDamageTaken",type="INC",value=-10},[3]={[1]={stat="FireResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold",upper=true},[2]={stat="FireResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="FireDamageTaken",type="INC",value=-10}},nil}
c["During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"]={{[1]={[1]={stat="LightningResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold",upper=true},[2]={stat="LightningResistTotal",thresholdStat="FireResistTotal",type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="LightningDamageTaken",type="INC",value=-6},[2]={[1]={stat="ColdResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold",upper=true},[2]={stat="ColdResistTotal",thresholdStat="FireResistTotal",type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ColdDamageTaken",type="INC",value=-6},[3]={[1]={stat="FireResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold",upper=true},[2]={stat="FireResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="FireDamageTaken",type="INC",value=-6}},nil}
c["During Effect, Damage Penetrates 15% Resistance of each Element for which your Uncapped Elemental Resistance is highest"]={{[1]={[1]={stat="LightningResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},[2]={stat="LightningResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=15},[2]={[1]={stat="ColdResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="ColdResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=15},[3]={[1]={stat="FireResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="FireResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=15}},nil}
c["During Effect, Damage Penetrates 20% Resistance of each Element for which your Uncapped Elemental Resistance is highest"]={{[1]={[1]={stat="LightningResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},[2]={stat="LightningResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=20},[2]={[1]={stat="ColdResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="ColdResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=20},[3]={[1]={stat="FireResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="FireResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=20}},nil}
c["During Effect, Damage Penetrates 7% Resistance of each Element for which your Uncapped Elemental Resistance is highest"]={{[1]={[1]={stat="LightningResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},[2]={stat="LightningResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=7},[2]={[1]={stat="ColdResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="ColdResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=7},[3]={[1]={stat="FireResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="FireResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=7}},nil}
c["During Effect, Damage Penetrates 8% Resistance of each Element for which your Uncapped Elemental Resistance is highest"]={{[1]={[1]={stat="LightningResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},[2]={stat="LightningResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=8},[2]={[1]={stat="ColdResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="ColdResistTotal",thresholdStat="FireResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=8},[3]={[1]={stat="FireResistTotal",thresholdStat="LightningResistTotal",type="StatThreshold"},[2]={stat="FireResistTotal",thresholdStat="ColdResistTotal",type="StatThreshold"},flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=8}},nil}
c["Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={limit=5,type="Multiplier",var="ActiveMineCount"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=2}}}},nil}
c["Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={limit=5,type="Multiplier",var="ActiveMineCount"},flags=0,keywordFlags=0,name="Damage",type="INC",value=-2}}}},nil}
c["Each Rage also grants +1% to Damage over Time Multiplier for Bleeding while wielding an Axe"]={{[1]={[1]={type="Multiplier",var="RageEffect"},[2]={type="Condition",var="UsingAxe"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=1}},nil}
c["Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe"]={{[1]={[1]={type="Multiplier",var="RageEffect"},[2]={type="Condition",var="UsingAxe"},flags=0,keywordFlags=4194304,name="DotMultiplier",type="BASE",value=2}},nil}
c["Each Summoned Phantasm grants you Phantasmal Might"]={{[1]={flags=0,keywordFlags=0,name="Condition:PhantasmalMight",type="FLAG",value=true}},nil}
c["Each Totem applies 1% increased Damage taken to Enemies near it"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Multiplier",var="TotemsSummoned"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=1}}}},nil}
c["Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveSoulEater",type="FLAG",value=true}},nil}
c["Eat a Soul when you Hit a Unique Enemy, no more than once every second"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveSoulEater",type="FLAG",value=true}},nil}
c["Effect is removed when Ward Breaks"]={nil,"Effect is removed when Ward Breaks "}
c["Effect is removed when Ward Breaks Culling Strike during Effect"]={nil,"Effect is removed when Ward Breaks Culling Strike during Effect "}
c["Effects of Consecrated Ground you create Linger for 2 seconds"]={nil,"Effects of Consecrated Ground you create Linger for 2 seconds "}
c["Effects of Consecrated Ground you create Linger for 2 seconds 30% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"]={nil,"Effects of Consecrated Ground you create Linger for 2 seconds 30% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds "}
c["Effects of Consecrated Ground you create Linger for 4 seconds"]={nil,"Effects of Consecrated Ground you create Linger for 4 seconds "}
c["Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds"]={nil,"Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds "}
c["Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage"]={nil,"Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage "}
c["Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds"]={nil,"Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds "}
c["Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds Consecrated Ground you create while affected by Zealotry causes enemies to take 10% increased Damage"]={nil,"Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds Consecrated Ground you create while affected by Zealotry causes enemies to take 10% increased Damage "}
c["Effects of Profane Ground you create Linger for 4 seconds"]={nil,"Effects of Profane Ground you create Linger for 4 seconds "}
c["Effects that interact with Mana Burn interact with Weeping Wounds instead"]={nil,"Effects that interact with Mana Burn interact with Weeping Wounds instead "}
c["Eldritch Battery"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Eldritch Battery"}},nil}
c["Eldritch Battery during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Eldritch Battery"}},nil}
c["Elemental Ailments you inflict are Reflected to you"]={nil,"Elemental Ailments you inflict are Reflected to you "}
c["Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked"]={nil,"Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked "}
c["Elemental Damage with Hits is Lucky while you are Shocked"]={{[1]={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="ElementalLuckHits",type="FLAG",value=true}},nil}
c["Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageUsesLowestResistance",type="FLAG",value=true}},nil}
c["Elemental Equilibrium"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Elemental Equilibrium"}},nil}
c["Elemental Overload"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Elemental Overload"}},nil}
c["Elemental Resistance values as inverted"]={nil,"Elemental Resistance values as inverted "}
c["Elemental Resistance values as inverted Limited to 1 Runegraft of the Gauche"]={nil,"Elemental Resistance values as inverted Limited to 1 Runegraft of the Gauche "}
c["Elemental Resistances are Zero"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="OVERRIDE",value=0},[2]={flags=0,keywordFlags=0,name="ColdResist",type="OVERRIDE",value=0},[3]={flags=0,keywordFlags=0,name="LightningResist",type="OVERRIDE",value=0}},nil}
c["Elemental Resistances are capped by your highest Maximum Elemental Resistance instead"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMaxIsHighestResistMax",type="FLAG",value=true}},nil}
c["Elemental Weakness can affect Hexproof Enemies"]={{[1]={[1]={skillId="ElementalWeakness",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade"]={{[1]={flags=0,keywordFlags=0,name="NightbladeElusiveCritMultiplier",type="BASE",value=40}},nil}
c["Elusive is removed from you at 20% effect"]={{[1]={flags=0,keywordFlags=0,name="ElusiveEffectMinThreshold",type="OVERRIDE",value=20}},nil}
c["Elusive on you reduces in effect 50% slower"]={nil,"Elusive on you reduces in effect 50% slower "}
c["Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect"]={nil,"Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect "}
c["Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed"]={nil,"Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed "}
c["Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled"]={nil,"Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled "}
c["Enemies Blinded by you have Malediction"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Blinded"},flags=0,keywordFlags=0,name="HasMalediction",type="FLAG",value=true}}}},nil}
c["Enemies Cannot Leech Life From You"]={nil,"Enemies Cannot Leech Life From You "}
c["Enemies Cannot Leech Life From you"]={nil,"Enemies Cannot Leech Life From you "}
c["Enemies Cannot Leech Mana From You"]={nil,"Enemies Cannot Leech Mana From You "}
c["Enemies Cannot Leech Mana From You 10% of Damage taken Recouped as Mana"]={nil,"Enemies Cannot Leech Mana From You 10% of Damage taken Recouped as Mana "}
c["Enemies Chilled by your Hits can be Shattered as though Frozen"]={nil,"your Hits can be Shattered as though Frozen "}
c["Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect"]={nil,"your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect "}
c["Enemies Chilled by your Hits have Damage taken increased by Chill Effect"]={{[1]={flags=0,keywordFlags=0,name="ChillEffectIncDamageTaken",type="FLAG",value=true}},nil}
c["Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect"]={{[1]={flags=0,keywordFlags=0,name="ChillEffectLessDamageDealt",type="FLAG",value=true}},nil}
c["Enemies Cursed by you are Hindered if 25% of Curse Duration expired"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=25,type="MultiplierThreshold",var="CurseExpired"},[2]={type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
c["Enemies Cursed by you are Hindered with 25% reduced Movement Speed if 25% of Curse Duration expired"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},[2]={actor="enemy",threshold=25,type="MultiplierThreshold",var="CurseExpired"},flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
c["Enemies Cursed by you have 50% reduced Life Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-50}}}},nil}
c["Enemies Cursed by you have Malediction if 33% of Curse Duration expired"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=33,type="MultiplierThreshold",var="CurseExpired"},[2]={type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="HasMalediction",type="FLAG",value=true}}}},nil}
c["Enemies Cursed by you take 25% increased Damage if 75% of Curse Duration expired"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},[2]={actor="enemy",threshold=75,type="MultiplierThreshold",var="CurseExpired"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=25}}}},nil}
c["Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},[2]={actor="enemy",threshold=75,type="MultiplierThreshold",var="CurseExpired"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=35}}}},nil}
c["Enemies Frozen by you take 20% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}}},nil}
c["Enemies Hindered by you take 10% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Hindered"},flags=0,keywordFlags=0,name="ChaosDamageTaken",type="INC",value=10}}}},nil}
c["Enemies Hitting you have 10% chance to gain an Endurance, "]={nil,"Enemies Hitting you have 10% chance to gain an Endurance,  "}
c["Enemies Hitting you have 10% chance to gain an Endurance,  Frenzy or Power Charge"]={nil,"Enemies Hitting you have 10% chance to gain an Endurance,  Frenzy or Power Charge "}
c["Enemies Ignited by you during Effect have Malediction"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="HasMalediction",type="FLAG",value=true}}}},nil}
c["Enemies Ignited by you during Effect take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
c["Enemies Ignited by you during Effect take 9% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=9}}}},nil}
c["Enemies Ignited by you have -5% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-5}}}},nil}
c["Enemies Ignited by you have 13% of Physical Damage they deal converted to Fire"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=13}}}},nil}
c["Enemies Ignited by you have 15% of Physical Damage they deal converted to Fire"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=15}}}},nil}
c["Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=40}}}},nil}
c["Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"]={{[1]={flags=0,keywordFlags=0,name="IgniteToChaos",type="FLAG",value=true}},nil}
c["Enemies Ignited or Chilled by you have -5% to Elemental Resistances"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Ignited",[2]="Chilled"}},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-5}}}},nil}
c["Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage"]={nil,"Zombies' Hits Explode, dealing 20% of their Life as Fire Damage "}
c["Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage"]={nil,"Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage "}
c["Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage"]={nil,"Zombies' Hits Explode, dealing 50% of their Life as Fire Damage "}
c["Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal 100% increased Physical Damage"]={nil,"Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal 100% increased Physical Damage "}
c["Enemies Killed by your Hits are destroyed"]={nil,"your Hits are destroyed "}
c["Enemies Killed by your Hits are destroyed while Insane"]={nil,"your Hits are destroyed while Insane "}
c["Enemies Killed by your Hits are destroyed while Insane 25% less Physical and Chaos Damage Taken while Sane"]={nil,"your Hits are destroyed while Insane 25% less Physical and Chaos Damage Taken while Sane "}
c["Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage"]={nil,"Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage "}
c["Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage Banner Skills have 20% increased Area of Effect"]={nil,"Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage Banner Skills have 20% increased Area of Effect "}
c["Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",source="physical",type="LIST",value={amount=15,chance=0.15,keyOfScaledMod="chance",type="Tenth"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.1,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Poisoned by you cannot Regenerate Life"]={nil,"you cannot Regenerate Life "}
c["Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"]={nil,"you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger "}
c["Enemies Poisoned by you cannot deal Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
c["Enemies Poisoned by you have -5% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-5}}}},nil}
c["Enemies Shocked by you have 13% of Physical Damage they deal converted to Lightning"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=13}}}},nil}
c["Enemies Shocked by you have 15% of Physical Damage they deal converted to Lightning"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=15}}}},nil}
c["Enemies Shocked or Frozen by you take 5% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",varList={[1]="Shocked",[2]="Frozen"}},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=5}}}},nil}
c["Enemies Taunted by you cannot Evade Attacks"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Taunted"},flags=0,keywordFlags=0,name="CannotEvade",type="FLAG",value=true}}}},nil}
c["Enemies Taunted by you take 10% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Taunted"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
c["Enemies Taunted by you take 15% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Taunted"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=15}}}},nil}
c["Enemies Taunted by you take 6% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Taunted"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=6}}}},nil}
c["Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Taunted"},[2]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=8,chance=1,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies Taunted by your Warcries are Intimidated"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Taunted"},flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Enemies Taunted by your Warcries take 8% increased Damage"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Taunted"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}}},nil}
c["Enemies affected by your Spider's Webs deal 10% reduced Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=1,type="MultiplierThreshold",var="Spider's WebStack"},flags=0,keywordFlags=0,name="Damage",type="INC",value=-10}}}},nil}
c["Enemies affected by your Spider's Webs have -10% to All Resistances"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=1,type="MultiplierThreshold",var="Spider's WebStack"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-10}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=1,type="MultiplierThreshold",var="Spider's WebStack"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-10}}}},nil}
c["Enemies are Unlucky when Damaging you while you are on Full Life"]={nil,"Enemies are Unlucky when Damaging you while you are on Full Life "}
c["Enemies cannot Leech Mana from You"]={nil,"Enemies cannot Leech Mana from You "}
c["Enemies cannot Leech Mana from You Socketed Gems have 50% reduced Mana Cost"]={nil,"Enemies cannot Leech Mana from You Socketed Gems have 50% reduced Mana Cost "}
c["Enemies display their Monster Category"]={nil,"Enemies display their Monster Category "}
c["Enemies in your Chilling Areas take 30% increased Lightning Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="InChillingArea"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningDamageTaken",type="INC",value=30}}}},nil}
c["Enemies in your Chilling Areas take 35% increased Lightning Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="InChillingArea"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningDamageTaken",type="INC",value=35}}}},nil}
c["Enemies in your Link Beams cannot apply Elemental Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="BetweenYouAndLinkedTarget"},flags=0,keywordFlags=0,name="ElementalAilmentImmune",type="FLAG",value=true}},nil}
c["Enemies inflict Elemental Ailments on you instead of nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalAilmentImmune",type="FLAG",value=true},onlyAllies=true}}},nil}
c["Enemies killed explode dealing 10% of their Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=1,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies killed near Corpses affected by your Curses explode, dealing"]={nil,"Enemies killed near Corpses affected by your Curses explode, dealing "}
c["Enemies killed near Corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyCorpse"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=3,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies near Corpses affected by your Curses are Blinded"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyCorpse"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}}}},nil}
c["Enemies near corpses you Spawned Recently are Chilled and Shocked"]={{[1]={[1]={type="Condition",var="SpawnedCorpseRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}}},[2]={[1]={type="Condition",var="SpawnedCorpseRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Shocked",type="FLAG",value=true}}},[3]={[1]={type="Condition",var="SpawnedCorpseRecently"},flags=0,keywordFlags=0,name="ChillBase",type="BASE",value=10},[4]={[1]={type="Condition",var="SpawnedCorpseRecently"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15}},nil}
c["Enemies near your Banner are Maimed"]={nil,"Enemies near your Banner are Maimed "}
c["Enemies near your Banner take 8% increased Damage"]={nil,"Enemies near your Banner take 8% increased Damage "}
c["Enemies near your Linked targets have Fire, Cold and Lightning Exposure"]={{[1]={[1]={type="Condition",var="Effective"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="NearLinkedTarget"},flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="NearLinkedTarget"},flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="NearLinkedTarget"},flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
c["Enemies near your Marked Enemy are Blinded"]={nil,"Enemies near your Marked Enemy are Blinded "}
c["Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnFungalGround"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=1,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="OnFungalGround"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=5,chance=1,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="ChilledByYou"},[2]={limit=10,type="Multiplier",var="ChilledByYouSeconds"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=1}}}},nil}
c["Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="FrozenByYou"},[2]={limit=10,type="Multiplier",var="FrozenByYouSeconds"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}}},nil}
c["Enemies take 10% increased Damage for each type of Ailment you have inflicted on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}},[9]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
c["Enemies take 3% increased Damage for each of your Brands Attached to them"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Multiplier",var="BrandsAttached"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=3}}}},nil}
c["Enemies take 4% increased Elemental Damage from your Hits for"]={nil,"Enemies take 4% increased Elemental Damage from your Hits for "}
c["Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={limit=15,type="Multiplier",var="WitheredStack"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=4}}}},nil}
c["Enemies take 5% increased Damage for each of your Brands Attached to them"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Multiplier",var="BrandsAttached"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}}},nil}
c["Enemies take 5% increased Damage for each type of Ailment you have inflicted on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}},[9]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}}}},nil}
c["Enemies take 8% increased Damage for each type of Ailment you have inflicted on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}},[9]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=8}}}},nil}
c["Enemies you Attack Reflect 100 Physical Damage to you"]={nil,"Enemies you Attack Reflect 100 Physical Damage to you "}
c["Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon range"]={nil,"Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon range "}
c["Enemies you Curse are Hindered, with 15% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
c["Enemies you Curse are Unnerved"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="Condition:Unnerved",type="FLAG",value=true}}}},nil}
c["Enemies you Curse cannot Recharge Energy Shield"]={nil,"cannot Recharge Energy Shield "}
c["Enemies you Curse take 6% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=6}}}},nil}
c["Enemies you Freeze remain Frozen for at least 2 seconds"]={nil,"Enemies you Freeze remain Frozen for at least 2 seconds "}
c["Enemies you Freeze remain Frozen for at least 2 seconds Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost"]={nil,"Enemies you Freeze remain Frozen for at least 2 seconds Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost "}
c["Enemies you Kill during Effect have a 25% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=0.25,keyOfScaledMod="chance",type="RandomElement"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you Kill during Effect have a 30% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=0.3,keyOfScaledMod="chance",type="RandomElement"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.1,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.2,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you Kill that are affected by Elemental Ailments"]={nil,"Enemies you Kill that are affected by Elemental Ailments "}
c["Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges"]={nil,"Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges "}
c["Enemies you Kill that are affected by Elemental Ailments grant 40% increased Flask Charges"]={nil,"Enemies you Kill that are affected by Elemental Ailments grant 40% increased Flask Charges "}
c["Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=25,chance=0.4,keyOfScaledMod="chance",type="Chaos"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"]={{[1]={[1]={type="Condition",var="AffectedByPride"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=0.25,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you Shock have 20% reduced Movement Speed"]={nil,"Enemies you Shock have 20% reduced Movement Speed "}
c["Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage"]={nil,"Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage "}
c["Enemies you Shock have 30% reduced Cast Speed"]={nil,"Enemies you Shock have 30% reduced Cast Speed "}
c["Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed"]={nil,"Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed "}
c["Enemies you inflict Bleeding on grant 100% increased Flask Charges"]={nil,"Enemies you inflict Bleeding on grant 100% increased Flask Charges "}
c["Enemies you inflict Bleeding on grant 100% increased Flask Charges Adds 120 to 165 Physical Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=120},[2]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=165}},"Enemies you inflict Bleeding on grant 100% increased Flask Charges   "}
c["Enemies you kill are Shocked"]={nil,"Enemies you kill are Shocked "}
c["Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metres"]={nil,"Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 1.5 metres "}
c["Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.01,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=500,chance=0.05,keyOfScaledMod="chance",type="Fire"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Enemies' Damage with Critical Strikes against you is Lucky"]={nil,"Enemies' Damage with Critical Strikes  is Lucky "}
c["Enemy Hits inflict Temporal Chains on you"]={nil,"Enemy Hits inflict Temporal Chains on you "}
c["Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage"]={nil,"Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage "}
c["Enemy Projectiles Pierce you"]={nil,"Enemy Projectiles Pierce you "}
c["Enemy with a Melee Weapon, no more than once every second"]={nil,"Enemy with a Melee Weapon, no more than once every second "}
c["Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="CanLeechEnergyShieldOnFullEnergyShield",type="FLAG",value=true}},nil}
c["Energy Shield Leech effects are not removed when Energy Shield is Filled"]={{[1]={flags=0,keywordFlags=0,name="CanLeechEnergyShieldOnFullEnergyShield",type="FLAG",value=true}},nil}
c["Energy Shield Recharge instead applies to Life"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeAppliesToLife",type="FLAG",value=true}},nil}
c["Energy Shield Recharge is not interrupted by Damage if Recharge began Recently"]={nil,"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently "}
c["Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate"]={nil,"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate "}
c["Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate Limited to 1 Keystone Tattoo"]={nil,"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently 40% less Energy Shield Recharge Rate Limited to 1 Keystone Tattoo "}
c["Energy Shield protects Mana instead of Life"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldProtectsMana",type="FLAG",value=true}},nil}
c["Energy Shield starts at zero"]={nil,"Energy Shield starts at zero "}
c["Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield"]={nil,"Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield "}
c["Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second"]={nil,"Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second "}
c["Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled"]={nil,"Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled "}
c["Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life"]={nil,"Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life "}
c["Enfeeble can affect Hexproof Enemies"]={{[1]={[1]={skillId="Enfeeble",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Envy has no Reservation"]={{[1]={[1]={skillId="Envy",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Envy",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Envy",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Envy",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Eternal Youth"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Eternal Youth"}},nil}
c["Evasion Rating is Doubled against Projectile Attacks"]={{[1]={flags=0,keywordFlags=0,name="ProjectileEvasion",type="MORE",value=100}},nil}
c["Evasion Rating is increased by Overcapped Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="EvasionRatingIncreasedByOvercappedColdRes",type="FLAG",value=true}},nil}
c["Evasion Rating is increased by Uncapped Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="EvasionRatingIncreasedByUncappedColdRes",type="FLAG",value=true}},nil}
c["Everlasting Sacrifice"]={{[1]={flags=0,keywordFlags=0,name="Condition:EverlastingSacrifice",type="FLAG",value=true}},nil}
c["Every 10 seconds, gain 30% of Physical Damage"]={nil,"Every 10 seconds, gain 30% of Physical Damage "}
c["Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds"]={{[1]={[1]={type="Condition",var="NgamahuFlamesAdvance"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=30}},nil}
c["Every 10 seconds:"]={{},nil}
c["Every 16 seconds you gain Elemental Overload for 8 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveAugyre",type="FLAG",value=true}},nil}
c["Every 16 seconds you gain Iron Reflexes for 8 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveArborix",type="FLAG",value=true}},nil}
c["Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3"]={nil,"Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 "}
c["Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating"]={nil,"Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating "}
c["Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating Limited to 1 Keystone Tattoo"]={nil,"Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating Limited to 1 Keystone Tattoo "}
c["Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life"]={nil,"Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life "}
c["Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds"]={nil,"Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds "}
c["Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits"]={nil,"Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits "}
c["Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration"]={nil,"Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration "}
c["Every 4 seconds, Regenerate 10% of Life over one second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=10},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2.5}},nil}
c["Every 4 seconds, Regenerate 100% of Life over one second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=100},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=25}},nil}
c["Every 4 seconds, Regenerate 15% of Life over one second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=15},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3.75}},nil}
c["Every 4 seconds, Regenerate 20% of Life over one second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=20},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}},nil}
c["Every 4 seconds, Regenerate 35% of Life over one second if 2 Hunter Items are Equipped"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},[2]={threshold=2,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=35},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},[2]={threshold=2,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=8.75}},nil}
c["Every 4 seconds, Regenerate 50% of Life over one second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=50},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=12.5}},nil}
c["Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},[2]={percent="1",stat="Evasion",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=1},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},[2]={percent="1",stat="Evasion",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=0.25}},nil}
c["Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second"]={{[1]={[1]={type="Condition",var="LifeRegenBurstFull"},[2]={percent="1",stat="Armour",type="PercentStat"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=1},[2]={[1]={type="Condition",var="LifeRegenBurstAvg"},[2]={percent="1",stat="Armour",type="PercentStat"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=0.25},[3]={[1]={type="Condition",var="LifeRegenBurstFull"},[2]={percent="1",stat="Evasion",type="PercentStat"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=1},[4]={[1]={type="Condition",var="LifeRegenBurstAvg"},[2]={percent="1",stat="Evasion",type="PercentStat"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=0.25}},nil}
c["Every 4 seconds, remove Curses and Elemental Ailments from you"]={nil,"Every 4 seconds, remove Curses and Elemental Ailments from you "}
c["Every 4 seconds, remove Curses and Elemental Ailments from you Every 4 seconds, Regenerate 100% of Life over one second"]={nil,"Every 4 seconds, remove Curses and Elemental Ailments from you Every 4 seconds, Regenerate 100% of Life over one second "}
c["Every 4 seconds, remove Curses and Elemental Ailments from you Grants Armour equal to 6% of your Reserved Mana to you and nearby Allies"]={nil,"Every 4 seconds, remove Curses and Elemental Ailments from you Grants Armour equal to 6% of your Reserved Mana to you and nearby Allies "}
c["Every 5 seconds, gain one of the following for 5 seconds:"]={nil,"Every 5 seconds, gain one of the following for 5 seconds: "}
c["Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes"]={nil,"Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes "}
c["Every 8 seconds, gain Avatar of Fire for 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveVulconus",type="FLAG",value=true}},nil}
c["Every Rage also grants 1% increased Armour"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="Armour",type="INC",value=1}},nil}
c["Every Rage also grants 1% increased Attack Speed"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["Every Rage also grants 1% increased Stun Threshold"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=1}},nil}
c["Every Rage also grants 1% of Physical Damage as Extra Fire Damage"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=1}},nil}
c["Every fourth Retaliation Skill you use always Critically Strikes"]={nil,"Every fourth Retaliation Skill you use always Critically Strikes "}
c["Every fourth Retaliation Skill you use always Critically Strikes Retaliation Skills have 20% increased Speed"]={nil,"Every fourth Retaliation Skill you use always Critically Strikes Retaliation Skills have 20% increased Speed "}
c["Every second, Consume a nearby Corpse to Recover 5% of Life and Mana"]={nil,"Every second, Consume a nearby Corpse to Recover 5% of Life and Mana "}
c["Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently"]={nil,"Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently "}
c["Every second, inflict Withered on nearby Enemies for 15 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Excommunicate Enemies on Melee Hit for 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanExcommunicate",type="FLAG",value=true}},nil}
c["Exerted Attacks Knock Enemies Back on Hit"]={nil,"Exerted Attacks Knock Enemies Back on Hit "}
c["Exerted Attacks deal 15% increased Damage"]={{[1]={flags=1,keywordFlags=0,name="ExertIncrease",type="INC",value=15}},nil}
c["Exerted Attacks deal 20% increased Damage"]={{[1]={flags=1,keywordFlags=0,name="ExertIncrease",type="INC",value=20}},nil}
c["Exerted Attacks deal 200% increased Damage"]={{[1]={flags=1,keywordFlags=0,name="ExertIncrease",type="INC",value=200}},nil}
c["Exerted Attacks deal 25% increased Damage"]={{[1]={flags=1,keywordFlags=0,name="ExertIncrease",type="INC",value=25}},nil}
c["Exerted Attacks deal 30% increased Damage"]={{[1]={flags=1,keywordFlags=0,name="ExertIncrease",type="INC",value=30}},nil}
c["Exerted Attacks have 8% chance to deal Double Damage"]={{[1]={flags=1,keywordFlags=0,name="ExertDoubleDamageChance",type="BASE",value=8}},nil}
c["Exposure you inflict applies an extra -20% to the affected Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExtraExposure",type="BASE",value=-20}},nil}
c["Exposure you inflict applies an extra -25% to the affected Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExtraExposure",type="BASE",value=-25}},nil}
c["Exposure you inflict applies an extra -6% to the affected Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExtraExposure",type="BASE",value=-6}},nil}
c["Exposure you inflict applies at least -18% to the affected Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExposureMin",type="OVERRIDE",value=-18}},nil}
c["Extra Gore"]={{},nil}
c["Extra gore"]={{},nil}
c["Far Shot"]={{[1]={flags=0,keywordFlags=0,name="FarShot",type="FLAG",value=true}},nil}
c["Final Repeat of Attack Skills deals 60% more Damage"]={{[1]={flags=1,keywordFlags=0,name="RepeatFinalDamage",type="MORE",value=60}},nil}
c["Final Repeat of Spells has 40% increased Area of Effect"]={{[1]={[1]={neg=true,type="Condition",var="CastOnFrostbolt"},[2]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=2,keywordFlags=0,name="RepeatFinalAreaOfEffect",type="INC",value=40}},nil}
c["Fire Exposure you inflict applies an extra -5% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="ExtraFireExposure",type="BASE",value=-5}},nil}
c["Fire Resistance is 75%"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="OVERRIDE",value=75}},nil}
c["Fire Skills have 20% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=32,name="PoisonChance",type="BASE",value=20}},nil}
c["Fire Skills have a 25% chance to apply Fire Exposure on Hit"]={{[1]={flags=0,keywordFlags=0,name="FireExposureChance",type="BASE",value=25}},nil}
c["First and Final shots of Barrage sequences fire Projectiles that Return to you"]={nil,"First and Final shots of Barrage sequences fire Projectiles that Return to you "}
c["Flammability can affect Hexproof Enemies"]={{[1]={[1]={skillId="Flammability",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Flammability has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Flammability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Flammability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Flammability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Flammability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Flasks Gain 4 Charges per empty Flask Slot every 5 seconds"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGeneratedPerEmptyFlask",type="BASE",value=0.8}},nil}
c["Flasks adjacent to active Tinctures gain 2 charges when you Hit an"]={nil,"Flasks adjacent to active Tinctures gain 2 charges when you Hit an "}
c["Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second"]={nil,"Flasks adjacent to active Tinctures gain 2 charges when you Hit an Enemy with a Melee Weapon, no more than once every second "}
c["Flasks adjacent to applied Tincture have 10% increased Effect when"]={nil,"Flasks adjacent to applied Tincture have 10% increased Effect when "}
c["Flasks adjacent to applied Tincture have 10% increased Effect when used if you've Hit an enemy with a Weapon Recently"]={nil,"Flasks adjacent to applied Tincture have 10% increased Effect when used if you've Hit an enemy with a Weapon Recently "}
c["Flasks applied to you have 1% Increased Effect per Level"]={{[1]={[1]={actor="player",type="ActorCondition"},[2]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=1}},nil}
c["Flasks applied to you have 10% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=10}},nil}
c["Flasks applied to you have 20% reduced Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=-20}},nil}
c["Flasks applied to you have 25% Increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=25}},nil}
c["Flasks applied to you have 30% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=30}},nil}
c["Flasks applied to you have 5% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=5}},nil}
c["Flasks applied to you have 60% Reduced Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=-60}},nil}
c["Flasks applied to you have 8% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=8}},nil}
c["Flasks do not apply to you"]={{[1]={flags=0,keywordFlags=0,name="FlasksDoNotApplyToPlayer",type="FLAG",value=true}},nil}
c["Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently"]={{[1]={[1]={type="Condition",var="HitRecently"},[2]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="FlaskChargesGenerated",type="BASE",value=1}},nil}
c["Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second"]={nil,"Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second "}
c["Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second 80% less Flask Charges gained from Kills"]={nil,"Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second 80% less Flask Charges gained from Kills "}
c["Flasks gain 3 Charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGenerated",type="BASE",value=1}},nil}
c["Flasks gain 3 Charges every 3 seconds while they are inactive"]={nil,"Flasks gain 3 Charges every 3 seconds while they are inactive "}
c["Flasks gain 3 Charges every 3 seconds while they are inactive Survival"]={nil,"Flasks gain 3 Charges every 3 seconds while they are inactive Survival "}
c["Flasks gain a Charge every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGenerated",type="BASE",value=0.33333333333333}},nil}
c["Flasks you Use apply to your Raised Zombies and Spectres"]={{[1]={[1]={includeTransfigured=true,skillNameList={[1]="Raise Zombie",[2]="Raise Spectre"},type="SkillName"},flags=0,keywordFlags=0,name="FlasksApplyToMinion",type="FLAG",value=true}},nil}
c["Flesh and Stone has no Reservation"]={{[1]={[1]={skillId="FleshAndStone",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="FleshAndStone",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="FleshAndStone",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="FleshAndStone",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Focus has 25% increased Cooldown Recovery Rate"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="FocusCooldownRecovery",type="INC",value=25}},nil}
c["Focus has 40% increased Cooldown Recovery Rate"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="FocusCooldownRecovery",type="INC",value=40}},nil}
c["Focus has 50% increased Cooldown Recovery Rate"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="FocusCooldownRecovery",type="INC",value=50}},nil}
c["Focus has 7% increased Cooldown Recovery Rate"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="FocusCooldownRecovery",type="INC",value=7}},nil}
c["Focus has 8% increased Cooldown Recovery Rate"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="FocusCooldownRecovery",type="INC",value=8}},nil}
c["For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"]={nil,"For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them "}
c["For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "}
c["For each nearby corpse, 1% increased Movement Speed"]={{[1]={[1]={type="Multiplier",var="NearbyCorpse"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["For each nearby corpse, Regenerate 0.25% Life per second, up to 3%"]={{[1]={[1]={limit=3,limitTotal=true,type="Multiplier",var="NearbyCorpse"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.25}},nil}
c["For each nearby corpse, Regenerate 8.00 Life per Second"]={{[1]={[1]={type="Multiplier",var="NearbyCorpse"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=8}},nil}
c["For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second"]={{[1]={[1]={limit=2,limitTotal=true,type="Multiplier",var="NearbyCorpse"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=0.2}}}},nil}
c["For each nearby corpse, you and nearby Allies Regenerate 5 Mana"]={nil,"you and nearby Allies Regenerate 5 Mana "}
c["For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second"]={{[1]={[1]={limit=50,limitTotal=true,type="Multiplier",var="NearbyCorpse"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=5}}}},nil}
c["Fortifying Hits against Unique Enemies grant 100% increased Fortification"]={nil,"Fortifying Hits against Unique Enemies grant 100% increased Fortification "}
c["Fortifying Hits grant 40% increased Fortification"]={nil,"Fortifying Hits grant 40% increased Fortification "}
c["Fortifying Hits grant 60% increased Fortification"]={nil,"Fortifying Hits grant 60% increased Fortification "}
c["Found Magic Items drop Identified"]={nil,"Found Magic Items drop Identified "}
c["Freeze Chilled Enemies as though dealing 100% more Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=100}},nil}
c["Freeze Chilled Enemies as though dealing 75% more Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=75}},nil}
c["Freezes you inflict spread to other Enemies within 1.2 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.2 metres "}
c["Freezes you inflict spread to other Enemies within 1.5 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.5 metres "}
c["Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently"]={nil,"Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently "}
c["Frenzy or Power Charge"]={nil,"or Power Charge "}
c["Frostbite can affect Hexproof Enemies"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Frostbite has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Frostblink has 50% increased Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Frostblink",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["Gain +10 Life when you Taunt an Enemy"]={nil,"+10 Life when you Taunt an Enemy "}
c["Gain +10 Life when you Taunt an Enemy 20% increased Endurance Charge Duration"]={nil,"+10 Life when you Taunt an Enemy 20% increased Endurance Charge Duration "}
c["Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana"]={{[1]={[1]={threshold=800,type="MultiplierThreshold",var="ManaSpentRecently"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=2}},nil}
c["Gain +50 Life when you Taunt an Enemy"]={nil,"+50 Life when you Taunt an Enemy "}
c["Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies"]={{[1]={[1]={type="Condition",var="KilledTauntedEnemyRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"+50  when you Taunt an Enemy You gain    "}
c["Gain 1 Endurance Charge every second if you've been Hit Recently"]={{}," Endurance Charge every second  "}
c["Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}}," Endurance Charge every second  +1 to  "}
c["Gain 1 Endurance Charge every second if you've been Hit Recently and"]={{}," Endurance Charge every second  and "}
c["Gain 1 Endurance Charge every second if you've been Hit Recently and 4 Warlord Items are Equipped"]={{}," Endurance Charge every second  and 4 Warlord Items are Equipped "}
c["Gain 1 Endurance Charge on use"]={{}," Endurance Charge on use "}
c["Gain 1 Endurance Charge on use Gain 1 Frenzy Charge on use"]={{}," Endurance Charge on use Gain 1Charge on use "}
c["Gain 1 Endurance Charge on use Petrified during Effect"]={{}," Endurance Charge on use Petrified  "}
c["Gain 1 Endurance Charge per Second during Effect"]={{}," Endurance Charge per Second  "}
c["Gain 1 Energy Shield on Kill per Level"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["Gain 1 Fanatic Charge every second if you've Attacked in the past second"]={{}," Fanatic Charge every second if you've Attacked in the past second "}
c["Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges"]={{}," Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges "}
c["Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges"]={{}," Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges "}
c["Gain 1 Fragile Regrowth each second"]={{}," Fragile Regrowth each second "}
c["Gain 1 Frenzy Charge on use"]={{},"Charge on use "}
c["Gain 1 Frenzy Charge on use Gain 1 Power Charge on use"]={{},"Charge on use Gain 1 Power Charge on use "}
c["Gain 1 Gale Force when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainGaleForce",type="FLAG",value=true}},nil}
c["Gain 1 Life on Kill per Level"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1}},nil}
c["Gain 1 Mana on Kill per Level"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=1}},nil}
c["Gain 1 Power Charge on use"]={{}," Power Charge on use "}
c["Gain 1 Power Charge on use Gain 3 Endurance Charge on use"]={{}," Power Charge on use Gain 3 Endurance Charge on use "}
c["Gain 1 Rage on Attack Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage on Hit with Axes"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Remembrance when you spend a total of 200 Energy"]={{}," Remembrance when you spend a total of 200 Energy "}
c["Gain 1 Remembrance when you spend a total of 200 Energy Shield with no Shaper Memory Summoned"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}}," Remembrance when you spend a total of 200  with no Shaper Memory Summoned "}
c["Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment"]={{}," Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment "}
c["Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound"]={{}," Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound "}
c["Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound"]={{}," Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound "}
c["Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound 80% more Elemental Damage while Unbound"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="BASE",value=1}}," Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment Cannot gain Unbound Fury while Unbound Your Hits always inflict Freeze, Shock and Ignite while Unbound 80% more  while Unbound "}
c["Gain 1 Vaal Soul per second"]={{},"  Soul per second "}
c["Gain 1 Vaal Soul per second Limited to 1 Runegraft of the Soulwick"]={{},"  Soul per second Limited to 1 Runegraft of the Soulwick "}
c["Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy"]={{[1]={[1]={actor="enemy",div=1,type="Multiplier",var="ChillEffect"},flags=0,keywordFlags=0,name="ColdDamageGainAsFire",type="BASE",value=1}},nil}
c["Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy"]={{[1]={[1]={actor="enemy",div=2,type="Multiplier",var="ShockEffect"},flags=0,keywordFlags=0,name="LightningDamageGainAsCold",type="BASE",value=1}},nil}
c["Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently"]={{[1]={[1]={type="Condition",var="UsedVaalSkillRecently"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=10}},nil}
c["Gain 10 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=10}},nil}
c["Gain 10 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=10}},nil}
c["Gain 10 Life per Ignited Enemy Killed"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=10}},nil}
c["Gain 10 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=10}},nil}
c["Gain 10 Rage after Spending a total of 200 Mana"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"]={{[1]={[1]={type="Condition",var="KilledUniqueEnemy"},flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["Gain 10% of Cold Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageGainAsChaos",type="BASE",value=10}},nil}
c["Gain 10% of Fire Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageGainAsChaos",type="BASE",value=10}},nil}
c["Gain 10% of Lightning Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageGainAsChaos",type="BASE",value=10}},nil}
c["Gain 10% of Maximum Life as Extra Armour"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsArmour",type="BASE",value=10}},nil}
c["Gain 10% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=10}},nil}
c["Gain 10% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=10}},nil}
c["Gain 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=10}},nil}
c["Gain 10% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=10}},nil}
c["Gain 10% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=10}},nil}
c["Gain 10% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=10}},nil}
c["Gain 10% of Wand Physical Damage as Extra Chaos Damage"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=10}},nil}
c["Gain 10% of Wand Physical Damage as Extra Lightning Damage"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=10}},nil}
c["Gain 100 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=100}},nil}
c["Gain 100 Life when you lose an Endurance Charge"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=100}},"  when you lose an Endurance Charge "}
c["Gain 100 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=100}},nil}
c["Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="ColdDamageGainAsFire",type="BASE",value=100}},nil}
c["Gain 100% of Weapon Physical Damage as Extra Damage of a random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=100}},nil}
c["Gain 100% of Weapon Physical Damage as Extra Damage of each Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=100},[2]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=100},[3]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=100}},nil}
c["Gain 110% of Weapon Physical Damage as Extra Damage of a random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=110}},nil}
c["Gain 110% of Weapon Physical Damage as Extra Damage of each Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=110},[2]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=110},[3]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=110}},nil}
c["Gain 12 Mana per Cursed Enemy Hit with Attacks"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=5,keywordFlags=0,name="ManaOnHit",type="BASE",value=12}},nil}
c["Gain 12% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"]={{[1]={[1]={type="Condition",var="KilledUniqueEnemy"},flags=1,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["Gain 12% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=12}},nil}
c["Gain 12% of Physical Damage as Extra Damage of a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=12}},nil}
c["Gain 13 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=13}},nil}
c["Gain 13% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=13}},nil}
c["Gain 13% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=13}},nil}
c["Gain 13% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=13}},nil}
c["Gain 13% of Physical Damage as Extra Cold Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=13}},nil}
c["Gain 14 Mana per Cursed Enemy Hit with Attacks"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=5,keywordFlags=0,name="ManaOnHit",type="BASE",value=14}},nil}
c["Gain 15 Energy Shield per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=15}},nil}
c["Gain 15 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=15}},nil}
c["Gain 15 Mana per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="ManaOnHit",type="BASE",value=15}},nil}
c["Gain 15 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=15}},nil}
c["Gain 15 Mana per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=15}},nil}
c["Gain 15 Rage after Spending a total of 200 Mana"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 15% of Elemental Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=15}},nil}
c["Gain 15% of Elemental Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=15}},nil}
c["Gain 15% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=15}},nil}
c["Gain 15% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=15}},nil}
c["Gain 15% of Missing Unreserved Life before being Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="MissingLifeBeforeEnemyHit",type="BASE",value=15}},nil}
c["Gain 15% of Physical Attack Damage as Extra Fire Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=15}},nil}
c["Gain 15% of Physical Attack Damage as Extra Lightning Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=15}},nil}
c["Gain 15% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=15}},nil}
c["Gain 15% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=15}},nil}
c["Gain 15% of Physical Damage as Extra Cold Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=15}},nil}
c["Gain 15% of Physical Damage as Extra Damage of each Element if"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=15}},"  as Extra Damage of each Element if "}
c["Gain 15% of Physical Damage as Extra Damage of each Element if 6 Shaper Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=15},[2]={[1]={threshold=6,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=15},[3]={[1]={threshold=6,type="MultiplierThreshold",var="ShaperItem"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=15}},nil}
c["Gain 150 Life on Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=150}},"  on Culling Strike "}
c["Gain 150 Life on Culling Strike Gain 20 Mana on Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=150}},"  on Culling Strike Gain 20 Mana on Culling Strike "}
c["Gain 150 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=150}},nil}
c["Gain 18 Energy Shield for each Enemy you Hit which is affected by a Spider's Web"]={{[1]={[1]={actor="enemy",threshold=1,type="MultiplierThreshold",var="Spider's WebStack"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=18}},nil}
c["Gain 18 Energy Shield per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=18}},nil}
c["Gain 18 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=18}},nil}
c["Gain 18% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity"]={{[1]={[1]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=18}},nil}
c["Gain 19% of Non-Chaos Damage as extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=19}},nil}
c["Gain 2 Endurance, Frenzy or Power Charges every 6 seconds"]={{}," Endurance,or Power Charges every 6 seconds "}
c["Gain 2 Endurance, Frenzy or Power Charges every 6 seconds 172% increased Physical Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=2}}," Endurance,or Power Charges every 6 seconds 172% increased  "}
c["Gain 2 Endurance, Frenzy or Power Charges every 6 seconds 84% increased Spell Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=2,keywordFlags=0,name="Damage",type="BASE",value=2}}," Endurance,or Power Charges every 6 seconds 84% increased   "}
c["Gain 2 Endurance, Frenzy or Power Charges every 6 seconds Adds 70 to 130 Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="FireDamage",type="BASE",value=2}}," Endurance,or Power Charges every 6 seconds Adds 70 to 130  "}
c["Gain 2 Grasping Vines each second while stationary"]={{[1]={[1]={limit=10,limitTotal=true,type="Multiplier",var="StationarySeconds"},[2]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Multiplier:GraspingVinesCount",type="BASE",value=2}},nil}
c["Gain 2 Mana per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="ManaOnHit",type="BASE",value=2}},nil}
c["Gain 2 Power Charges on Using a Warcry"]={{}," Power Charges on Using a  "}
c["Gain 2 Power Charges on Using a Warcry Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=4,name="Condition:ArcaneSurge",type="BASE",value=2}}}}," Power Charges on Using a  Warcries grant  , with 10% increased effect per 5 power, up to 50% "}
c["Gain 2 Rage on Hit with Axes"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2 Rage on Hit with Axes or Swords"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2 Rage on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2% of Cold Damage as Extra Chaos Damage per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="ColdDamageGainAsChaos",type="BASE",value=2}},nil}
c["Gain 2% of Fire Damage as Extra Chaos Damage per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="FireDamageGainAsChaos",type="BASE",value=2}},nil}
c["Gain 2% of Life per Enemy Hit with Attacks for 5 seconds"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=2}},nil}
c["Gain 2% of Lightning Damage as Extra Chaos Damage per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LightningDamageGainAsChaos",type="BASE",value=2}},nil}
c["Gain 20 Energy Shield for each Enemy you Hit which is affected by a Spider's Web"]={{[1]={[1]={actor="enemy",threshold=1,type="MultiplierThreshold",var="Spider's WebStack"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=20}},nil}
c["Gain 20 Energy Shield per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="EnergyShieldOnHit",type="BASE",value=20}},nil}
c["Gain 20 Energy Shield per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=20}},nil}
c["Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=67108864,keywordFlags=0,name="MinimumFortification",type="BASE",value=20}},"   against a Rare or Unique Enemy "}
c["Gain 20 Life per Bleeding Enemy Hit"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},"  per Bleeding Enemy Hit "}
c["Gain 20 Life per Bleeding Enemy Hit Every 4 seconds, Regenerate 20% of Life over one second"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},"  per Bleeding Enemy Hit Every 4 seconds, Regenerate 20% of Life over one second "}
c["Gain 20 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=20}},nil}
c["Gain 20 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=20}},nil}
c["Gain 20 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=20}},nil}
c["Gain 20 Mana on Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=20}},"  on Culling Strike "}
c["Gain 20 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=20}},nil}
c["Gain 20% of Elemental Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=20}},nil}
c["Gain 20% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=20}},nil}
c["Gain 20% of Missing Unreserved Life before being Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="MissingLifeBeforeEnemyHit",type="BASE",value=20}},nil}
c["Gain 20% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=20}},nil}
c["Gain 20% of Physical Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=20}},nil}
c["Gain 20% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=20}},nil}
c["Gain 20% of Physical Damage as Extra Cold Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=20}},nil}
c["Gain 20% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=20}},nil}
c["Gain 20% of Wand Physical Damage as Extra Lightning Damage"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=20}},nil}
c["Gain 200 Armour per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=200}},nil}
c["Gain 200 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=200}},nil}
c["Gain 24 Life per Cursed Enemy Hit with Attacks"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=5,keywordFlags=0,name="LifeOnHit",type="BASE",value=24}},nil}
c["Gain 24% of Physical Damage as Extra Damage of a random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=24}},nil}
c["Gain 25 Energy Shield per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="EnergyShieldOnHit",type="BASE",value=25}},nil}
c["Gain 25 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=25}},nil}
c["Gain 25 Life per Enemy Hit with Main Hand Claw Attacks"]={{[1]={[1]={type="Condition",var="MainHandAttack"},[2]={skillType=1,type="SkillType"},flags=262148,keywordFlags=0,name="LifeOnHit",type="BASE",value=25}},nil}
c["Gain 25 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=25}},nil}
c["Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=262148,keywordFlags=0,name="ManaOnHit",type="BASE",value=25}},nil}
c["Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%"]={{[1]={[1]={div=5,globalLimit=100,globalLimitKey="WarningCall",type="Multiplier",var="WarcryPower"},[2]={type="Condition",var="UsedWarcryInPast8Seconds"},flags=0,keywordFlags=0,name="Armour",type="INC",value=25}},nil}
c["Gain 25% of Physical Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=25}},nil}
c["Gain 25% of Physical Damage as Extra Fire Damage while affected by Anger"]={{[1]={[1]={type="Condition",var="AffectedByAnger"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=25}},nil}
c["Gain 25% of Physical Damage as Extra Lightning Damage while affected by Wrath"]={{[1]={[1]={type="Condition",var="AffectedByWrath"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=25}},nil}
c["Gain 25% of Weapon Physical Damage as Extra Damage of a random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=25}},nil}
c["Gain 250 Life per Ignited Enemy Killed"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=250}},nil}
c["Gain 28 Life per Cursed Enemy Hit with Attacks"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=5,keywordFlags=0,name="LifeOnHit",type="BASE",value=28}},nil}
c["Gain 28% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=28}},nil}
c["Gain 3 Charges when you are Hit by an Enemy"]={{}," Charges when you are Hit by an Enemy "}
c["Gain 3 Endurance Charge on use"]={{}," Endurance Charge on use "}
c["Gain 3 Endurance Charge on use Gain 3 Frenzy Charge on use"]={{}," Endurance Charge on use Gain 3Charge on use "}
c["Gain 3 Endurance Charges when you consume maximum Valour to place a Banner"]={{[1]={flags=0,keywordFlags=0,name="MaximumValour",type="BASE",value=3}}," Endurance Charges when you consume  to place a Banner "}
c["Gain 3 Endurance Charges when you consume maximum Valour to place a Banner Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="MaximumValour",type="BASE",value=3}}," Endurance Charges when you consume  to place a Banner Gain 3Charges when you consume maximum Valour to place a Banner "}
c["Gain 3 Frenzy Charge on use"]={{},"Charge on use "}
c["Gain 3 Frenzy Charge on use Gain 3 Power Charge on use"]={{},"Charge on use Gain 3 Power Charge on use "}
c["Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="MaximumValour",type="BASE",value=3}},"Charges when you consume  to place a Banner "}
c["Gain 3 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=3}},nil}
c["Gain 3 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=3}},nil}
c["Gain 3 Mana per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="ManaOnHit",type="BASE",value=3}},nil}
c["Gain 3 Mana per Taunted Enemy Hit"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=3}},"  per Taunted Enemy Hit "}
c["Gain 3 Mana per Taunted Enemy Hit Gain 2 Power Charges on Using a Warcry"]={{[1]={flags=0,keywordFlags=4,name="Mana",type="BASE",value=3}},"  per Taunted Enemy Hit Gain 2 Power Charges on Using a  "}
c["Gain 3 Power Charge on use"]={{}," Power Charge on use "}
c["Gain 3 Rage on Melee Weapon Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=3}},nil}
c["Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={{[1]={[1]={type="Multiplier",var="Defiance"},flags=0,keywordFlags=0,name="Life",type="BASE",value=3}}," Missing Unreserved  before being Hit by an Enemy  "}
c["Gain 30 Energy Shield per Enemy Hit while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=4,keywordFlags=0,name="EnergyShieldOnHit",type="BASE",value=30}},nil}
c["Gain 30 Life per Enemy Hit while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=30}},nil}
c["Gain 30 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=30}},nil}
c["Gain 30 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=30}},nil}
c["Gain 30 Life per Ignited Enemy Killed"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=30}},nil}
c["Gain 30 Mana per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="ManaOnHit",type="BASE",value=30}},nil}
c["Gain 30 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=30}},nil}
c["Gain 30 Mana per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=30}},nil}
c["Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="ColdDamageGainAsFire",type="BASE",value=30}},nil}
c["Gain 30% of Physical Attack Damage as Extra Fire Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=30}},nil}
c["Gain 30% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=30}},nil}
c["Gain 30% of Physical Damage as Extra Cold Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=30}},nil}
c["Gain 30% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=30}},nil}
c["Gain 30% of Physical Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=30}},nil}
c["Gain 300 Life per Ignited Enemy Killed"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=300}},nil}
c["Gain 300% of Weapon Physical Damage as Extra Damage of a random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=300}},nil}
c["Gain 35% of Missing Unreserved Life before being Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="MissingLifeBeforeEnemyHit",type="BASE",value=35}},nil}
c["Gain 35% of Physical Attack Damage as Extra Fire Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=35}},nil}
c["Gain 35% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=35}},nil}
c["Gain 35% of Physical Damage as Extra Damage of a random Element while you are Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=35}},nil}
c["Gain 4 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=4}},nil}
c["Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds"]={{[1]={[1]={type="Condition",var="UsingManaFlask"},flags=4,keywordFlags=65536,name="ManaOnHit",type="BASE",value=4}},nil}
c["Gain 4% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"]={{[1]={[1]={type="Multiplier",var="ShaperItem"},flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=4}},nil}
c["Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge"]={{[1]={[1]={type="Multiplier",var="SiphoningCharge"},flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=4}},nil}
c["Gain 4% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"]={{[1]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=4}},nil}
c["Gain 4% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=4}},nil}
c["Gain 4% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=4}},nil}
c["Gain 40 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=40}},nil}
c["Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana"]={{[1]={[1]={threshold=800,type="MultiplierThreshold",var="ManaSpentRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="BASE",value=40}},"% increased   "}
c["Gain 40% of Physical Attack Damage as Extra Fire Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=40}},nil}
c["Gain 40% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=40}},nil}
c["Gain 40% of Physical Damage as Extra Damage of a random Element while you are Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=40}},nil}
c["Gain 40% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastElementalWeakness"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=40}},nil}
c["Gain 5 Life for each Ignited Enemy hit with Attacks"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=5,keywordFlags=0,name="LifeOnHit",type="BASE",value=5}},nil}
c["Gain 5 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=5}},nil}
c["Gain 5 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=5}},nil}
c["Gain 5 Rage on Hit with Retaliation Skills"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 5 Rage on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 5 Valour when you Warcry, if able"]={{}," Valour , if able "}
c["Gain 5% of Cold Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"]={{[1]={[1]={type="Multiplier",var="ShaperItem"},flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Fire Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Life per Enemy Killed for 5 seconds"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=5}},nil}
c["Gain 5% of Lightning Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=5}},nil}
c["Gain 5% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=5}},nil}
c["Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion"]={{[1]={[1]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=5}},nil}
c["Gain 5% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn"]={{[1]={[1]={stat="ActiveVoidSpawnLimit",type="PerStat"},flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Non-Chaos Damage as extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"]={{[1]={[1]={type="Multiplier",var="ElderItem"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=5}},nil}
c["Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge"]={{[1]={[1]={type="Multiplier",var="SpiritCharge"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=5},[2]={[1]={type="Multiplier",var="SpiritCharge"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=5},[3]={[1]={type="Multiplier",var="SpiritCharge"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=5}},nil}
c["Gain 5% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=5}},nil}
c["Gain 5% of Physical Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=5}},nil}
c["Gain 5% of Wand Physical Damage as Extra Lightning Damage"]={{[1]={flags=8388612,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=5}},nil}
c["Gain 50 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=50}},nil}
c["Gain 50 Life when you Stun an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=50}},"  when you Stun an Enemy "}
c["Gain 50% Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={[1]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="ReplaceShieldBlock",type="OVERRIDE",value=50}},nil}
c["Gain 50% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=50}},nil}
c["Gain 50% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=50}},nil}
c["Gain 50% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=50}},nil}
c["Gain 50% of Physical Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=50}},nil}
c["Gain 50% of Weapon Physical Damage as Extra Damage of a Random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=50}},nil}
c["Gain 51 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=51}},nil}
c["Gain 6 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=6}},nil}
c["Gain 6 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=6}},nil}
c["Gain 6% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=6}},nil}
c["Gain 6% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn"]={{[1]={[1]={stat="ActiveVoidSpawnLimit",type="PerStat"},flags=0,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=6}},nil}
c["Gain 60 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=60}},nil}
c["Gain 60% of Physical Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=60}},nil}
c["Gain 60% of Weapon Physical Damage as Extra Damage of a Random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=60}},nil}
c["Gain 7 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=7}},nil}
c["Gain 7 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=7}},nil}
c["Gain 7% of Elemental Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=7}},nil}
c["Gain 7% of Elemental Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=7}},nil}
c["Gain 7% of Physical Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=7}},nil}
c["Gain 70% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=70}},nil}
c["Gain 700% of Weapon Physical Damage as Extra Damage of a random Element"]={{[1]={flags=8192,keywordFlags=0,name="PhysicalDamageGainAsRandom",type="BASE",value=700}},nil}
c["Gain 75 Armour per Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=75}},nil}
c["Gain 75 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=75}},nil}
c["Gain 8 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=8}},nil}
c["Gain 8 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=8}},nil}
c["Gain 8 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=8}},nil}
c["Gain 8% of Cold Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageGainAsChaos",type="BASE",value=8}},nil}
c["Gain 8% of Elemental Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=8}},nil}
c["Gain 8% of Elemental Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=8}},nil}
c["Gain 8% of Fire Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageGainAsChaos",type="BASE",value=8}},nil}
c["Gain 8% of Lightning Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageGainAsChaos",type="BASE",value=8}},nil}
c["Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="LightningDamageGainAsCold",type="BASE",value=8}},nil}
c["Gain 8% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=8}},nil}
c["Gain 8% of Physical Damage as Extra Chaos Damage during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=8}},nil}
c["Gain 83% of Sword Physical Damage as Extra Fire Damage"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=83}},nil}
c["Gain 9 Rage after Spending a total of 200 Mana"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 99% of Sword Physical Damage as Extra Fire Damage"]={{[1]={flags=4194308,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=99}},nil}
c["Gain Absorption Charges instead of Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesConvertToAbsorptionCharges",type="FLAG",value=true}},nil}
c["Gain Accuracy Rating equal to twice your Strength"]={{[1]={[1]={stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=2}},nil}
c["Gain Accuracy Rating equal to your Intelligence"]={{[1]={[1]={stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=1}},nil}
c["Gain Added Chaos Damage equal to 10% of Ward"]={{[1]={[1]={percent=10,stat="Ward",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=10,stat="Ward",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
c["Gain Added Chaos Damage equal to 20% of Ward"]={{[1]={[1]={percent=20,stat="Ward",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=20,stat="Ward",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
c["Gain Added Chaos Damage equal to 25% of Ward"]={{[1]={[1]={percent=25,stat="Ward",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=25,stat="Ward",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
c["Gain Adrenaline for 20 seconds when you reach Low Life"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when you reach Low  "}
c["Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when you reach Low  Recover 25% of Life when you gain Adrenaline "}
c["Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when you reach Low  Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline "}
c["Gain Adrenaline for 3 seconds on kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},nil}
c["Gain Adrenaline for 3 seconds when Ward Breaks"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when  Breaks "}
c["Gain Adrenaline for 4 seconds when you reach Low Life"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},"  when you reach Low  "}
c["Gain Adrenaline for 4 seconds when you reach Low Life 35% increased Effect of Buffs granted by your Golems"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}}}},"  when you reach Low  35% increased Effect of Buffs granted by your s "}
c["Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}}," when Stunned,  per 100ms of  "}
c["Gain Adrenaline when you become Flame-Touched"]={{[1]={[1]={type="Condition",var="AffectedByApproachingFlames"},flags=0,keywordFlags=0,name="Condition:Adrenaline",type="FLAG",value=true}},nil}
c["Gain Affliction Charges instead of Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesConvertToAfflictionCharges",type="FLAG",value=true}},nil}
c["Gain Alchemist's Genius when you use a Flask"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveAlchemistGenius",type="FLAG",value=true}},nil}
c["Gain Arcane Surge after Channelling for 1 second"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="ChannellingTime"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry"]={{[1]={[1]={type="Condition",var="AffectedByZealotry"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge on Hit with Spells"]={{[1]={[1]={type="Condition",var="HitSpellRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion"]={{[1]={[1]={type="Condition",var="HitSpellRecently"},[2]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge on Hit with Spells while at maximum Power Charges"]={{[1]={[1]={type="Condition",var="HitSpellRecently"},[2]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge when you Summon a Totem"]={{[1]={[1]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge when you deal a Critical Strike"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"]={{[1]={[1]={type="Condition",varList={[1]="HitSpellRecently",[2]="TotemsHitSpellRecently"}},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge when you use a Movement Skill"]={{[1]={[1]={type="Condition",var="UsedMovementSkillRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge when your Mine is Detonated targeting an Enemy"]={{[1]={[1]={type="Condition",var="DetonatedMinesRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Arcane Surge when your Trap is Triggered by an Enemy"]={{[1]={[1]={type="Condition",var="TriggeredTrapsRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["Gain Armour equal to your Reserved Mana"]={{[1]={[1]={div=1,stat="ManaReserved",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
c["Gain Brutal Charges instead of Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesConvertToBrutalCharges",type="FLAG",value=true}},nil}
c["Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainConvergence",type="FLAG",value=true}},nil}
c["Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no"]={nil,"Defiance  on losing Life to an Enemy Hit, no "}
c["Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds"]={nil,"Defiance  on losing Life to an Enemy Hit, no more than once every 0.3 seconds "}
c["Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance"]={nil,"Defiance  on losing Life to an Enemy Hit, no more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance "}
c["Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={nil,"Defiance  on losing Life to an Enemy Hit, no more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance Gain 3% of Missing Unreserved Life before being Hit by an Enemy  "}
c["Gain Elusive on Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
c["Gain Elusive on reaching Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
c["Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainFanaticism",type="FLAG",value=true}},nil}
c["Gain Her Blessing for 3 seconds when you Ignite an Enemy"]={nil,"Her Blessing  when you Ignite an Enemy "}
c["Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing"]={nil,"Her Blessing  when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing "}
c["Gain Her Embrace for 3 seconds when you Ignite an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainHerEmbrace",type="FLAG",value=true}},nil}
c["Gain Immunity to Physical Damage for 1.5 seconds on Rampage"]={{[1]={flags=0,keywordFlags=0,name="Condition:Rampage",type="FLAG",value=true}},"Immunity to  for 1.5 seconds on  "}
c["Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage"]={{[1]={flags=0,keywordFlags=0,name="Condition:Rampage",type="FLAG",value=true}},"Immunity to  for 1.5 seconds on  Rampage "}
c["Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy"]={{[1]={[1]={type="Condition",var="KilledUniqueEnemy"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="HasMaddeningPresence",type="FLAG",value=true}}}},nil}
c["Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items"]={{[1]={flags=0,keywordFlags=0,name="ConvertArmourESToLife",type="FLAG",value=true}},nil}
c["Gain Onslaught for 1 second per Frenzy Charge on use"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}," for 1 second  on use "}
c["Gain Onslaught for 1 second per Frenzy Charge on use Gain Onslaught for 2 seconds per Frenzy Charge on use"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}," for 1 second  on use Gain   perCharge on use "}
c["Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill"]={{[1]={[1]={type="Condition",var="SummonedGolemInPast10Sec"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["Gain Onslaught for 2 seconds per Frenzy Charge on use"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   on use "}
c["Gain Onslaught for 2 seconds per Frenzy Charge on use Gain Onslaught for 3 seconds per Frenzy Charge on use"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   on use Gain  for 3 seconds perCharge on use "}
c["Gain Onslaught for 3 seconds per Frenzy Charge on use"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   on use "}
c["Gain Onslaught for 3 seconds per Frenzy Charge on use 30% increased Movement Speed during Effect"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   on use 30% increased  during Effect "}
c["Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},[2]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="Onslaught",type="FLAG",value=true}},nil}
c["Gain Onslaught for 4 seconds when you Warcry"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["Gain Power Charges instead of Frenzy Charges"]={nil,"Power Charges instead of Frenzy Charges "}
c["Gain Rampage while at Maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Condition:Rampage",type="FLAG",value=true}},nil}
c["Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second"]={{[1]={flags=0,keywordFlags=0,name="SacrificialZeal",type="FLAG",value=true}},nil}
c["Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy"]={{[1]={[1]={type="Condition",var="KilledUniqueEnemy"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="HasShapersPresence",type="FLAG",value=true}}}},nil}
c["Gain Soul Eater during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Condition:CanHaveSoulEater",type="FLAG",value=true}},nil}
c["Gain Soul Eater for 10 seconds when you use a Vaal Skill"]={{[1]={[1]={type="Condition",var="UsedVaalSkillRecently"},flags=0,keywordFlags=0,name="Condition:CanHaveSoulEater",type="FLAG",value=true}},nil}
c["Gain Soul Eater for 20 seconds when you use a Vaal Skill"]={{[1]={[1]={type="Condition",var="UsedVaalSkillRecently"},flags=0,keywordFlags=0,name="Condition:CanHaveSoulEater",type="FLAG",value=true}},nil}
c["Gain Unholy Might for 3 seconds on Rampage"]={{[1]={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},"  on  "}
c["Gain Unholy Might for 3 seconds on Rampage Rampage"]={{[1]={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},"  on  Rampage "}
c["Gain Unholy Might for 4 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},nil}
c["Gain Unholy Might on Block for 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}," on Block  "}
c["Gain Unholy Might on Block for 10 seconds You have Unholy Might while you have no Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}," on Block  You have   "}
c["Gain Unholy Might on Block for 3 seconds"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true},[2]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Gain Vaal Souls equal to Charges Consumed when used"]={nil,"Vaal Souls equal to Charges Consumed when used "}
c["Gain Ward Instead of 50% of Armour and Evasion Rating From Equipped Body Armour"]={{[1]={flags=0,keywordFlags=0,name="ConvertBodyArmourArmourEvasionToWard",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="BodyArmourArmourEvasionToWardPercent",type="BASE",value=50}},nil}
c["Gain a Divine Charge on Hit"]={nil,"a Divine Charge on Hit "}
c["Gain a Divine Charge on Hit +10 to maximum Divine Charges"]={nil,"a Divine Charge on Hit +10 to maximum Divine Charges "}
c["Gain a Flask Charge when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil}
c["Gain a Flask Charge when you deal a Critical Strike while affected by Precision"]={{[1]={[1]={type="Condition",var="AffectedByPrecision"},flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil}
c["Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="FlaskChargeOnCritChance",type="BASE",value=100}},nil}
c["Gain a Frenzy Charge each second while Moving"]={nil,"a Frenzy Charge each second  "}
c["Gain a Frenzy Charge each second while Moving +1 to Maximum Frenzy Charges"]={nil,"a Frenzy Charge each second  +1 to Maximum Frenzy Charges "}
c["Gain a Frenzy Charge every 3 seconds while Moving"]={nil,"a Frenzy Charge every 3 seconds  "}
c["Gain a Frenzy Charge every 3 seconds while Moving Skills fire an additional Projectile"]={nil,"a Frenzy Charge every 3 seconds  Skills fire an additional Projectile "}
c["Gain a Frenzy Charge every 3 seconds while Moving Skills fire an additional Projectile You and nearby Allies have Tailwind"]={{[1]={[1]={type="Condition",var="Moving"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Tailwind",type="FLAG",value=true}},"aCharge every 3 seconds  Skills fire an additional  You and nearby Allies have  "}
c["Gain a Frenzy Charge if an Attack Ignites an Enemy"]={nil,"a Frenzy Charge if an Attack Ignites an Enemy "}
c["Gain a Frenzy Charge on Critical Strike"]={nil,"a Frenzy Charge "}
c["Gain a Frenzy Charge on Hit while Bleeding"]={nil,"a Frenzy Charge on Hit  "}
c["Gain a Frenzy Charge on Hit while Bleeding 15% increased Movement Speed while Bleeding"]={nil,"a Frenzy Charge on Hit  15% increased Movement Speed  "}
c["Gain a Frenzy Charge on every 50th Rampage Kill"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Rampage",type="FLAG",value=true}},"aCharge on every 50th  Kill "}
c["Gain a Frenzy Charge on every 50th Rampage Kill Rampage"]={{[1]={[1]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Rampage",type="FLAG",value=true}},"aCharge on every 50th  Kill  "}
c["Gain a Frenzy Charge on reaching Maximum Power Charges"]={nil,"a Frenzy Charge on reaching Maximum Power Charges "}
c["Gain a Frenzy Charge on reaching Maximum Power Charges 15% increased Cold Damage per Frenzy Charge"]={nil,"a Frenzy Charge on reaching Maximum Power Charges 15% increased Cold Damage  "}
c["Gain a Frenzy Charge on reaching Maximum Power Charges 20% increased Cold Damage per Frenzy Charge"]={nil,"a Frenzy Charge on reaching Maximum Power Charges 20% increased Cold Damage  "}
c["Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary"]={nil,"a Frenzy, Endurance, or Power Charge once per second  "}
c["Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move"]={nil,"a Frenzy, Endurance, or Power Charge once per second  Lose all Frenzy, Endurance, and Power Charges when you Move "}
c["Gain a Power Charge after Spending a total of 200 Mana"]={nil,"a Power Charge after Spending a total of 200 Mana "}
c["Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges"]={nil,"a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges "}
c["Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge"]={nil,"a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second  "}
c["Gain a Power Charge each second while Channelling a Spell"]={nil,"a Power Charge each second  a Spell "}
c["Gain a Power Charge every Second if you haven't lost Power Charges Recently"]={nil,"a Power Charge every Second if you haven't lost Power Charges Recently "}
c["Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block"]={nil,"a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block "}
c["Gain a Power Charge for each Enemy you hit with a Critical Strike"]={nil,"a Power Charge for each Enemy you hit with a Critical Strike "}
c["Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction"]={nil,"a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction "}
c["Gain a Power Charge on Hit while Poisoned"]={nil,"a Power Charge on Hit  "}
c["Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary"]={nil,"a Power Charge on Hit  +30% to Chaos Resistance  "}
c["Gain a Power Charge on Killing a Frozen Enemy"]={nil,"a Power Charge ing a Frozen Enemy "}
c["Gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge"]={nil,"a Power Charge ing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells  "}
c["Gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge"]={nil,"a Power Charge ing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells  "}
c["Gain a Power Charge on non-Critical Strike"]={nil,"a Power Charge on non-Critical Strike "}
c["Gain a Power Charge on non-Critical Strike Lose all Power Charges on Critical Strike"]={nil,"a Power Charge on non-Critical Strike Lose all Power Charges "}
c["Gain a Power Charge when you use a Vaal Skill"]={nil,"a Power Charge  "}
c["Gain a Power Charge when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently"]={nil,"a Power Charge  Gain 10 Life per Enemy Hit  "}
c["Gain a Spirit Charge every second"]={nil,"a Spirit Charge every second "}
c["Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit"]={nil,"a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit "}
c["Gain a Spirit Charge on Kill"]={nil,"a Spirit Charge  "}
c["Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge"]={nil,"a Spirit Charge  Gain 5% of Physical Damage as Extra Damage of each Element  "}
c["Gain a Void Charge every 0.5 seconds"]={nil,"a Void Charge every 0.5 seconds "}
c["Gain a Void Charge every second"]={nil,"a Void Charge every second "}
c["Gain a Void Charge every second Gain a Void Charge every 0.5 seconds"]={nil,"a Void Charge every second Gain a Void Charge every 0.5 seconds "}
c["Gain a random shrine buff every 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveRegularShrines",type="FLAG",value=true}},nil}
c["Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"]={{[1]={[1]={div=2,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="ElementalDamageReduction",type="BASE",value=1}},nil}
c["Gain an Endurance Charge every second if you've been Hit Recently"]={nil,"an Endurance Charge every second  "}
c["Gain an Endurance Charge every second if you've been Hit Recently You cannot be Stunned while at maximum Endurance Charges"]={nil,"an Endurance Charge every second  You cannot be Stunned  "}
c["Gain an Endurance Charge if an Attack Freezes an Enemy"]={nil,"an Endurance Charge if an Attack Freezes an Enemy "}
c["Gain an Endurance Charge if an Attack Freezes an Enemy Culling Strike against Frozen Enemies"]={nil,"an Endurance Charge if an Attack Freezes an Enemy Culling Strike  "}
c["Gain an Endurance Charge when a Power Charge expires or is consumed"]={nil,"an Endurance Charge when a Power Charge expires or is consumed "}
c["Gain an Endurance Charge when you are Hit"]={nil,"an Endurance Charge when you are Hit "}
c["Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently"]={nil,"an Endurance Charge when you are Hit Lose 2% of Life per second  "}
c["Gain an Endurance Charge when you take a Critical Strike"]={nil,"an Endurance Charge when you take a Critical Strike "}
c["Gain an Endurance Charge when you take a Critical Strike Gain up to maximum Endurance Charges when you take a Critical Strike"]={nil,"an Endurance Charge when you take a Critical Strike Gain up to maximum Endurance Charges when you take a Critical Strike "}
c["Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill"]={nil,"an Endurance Charge, Frenzy Charge, and Power Charge  "}
c["Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls"]={nil,"an Endurance Charge, Frenzy Charge, and Power Charge  Shepherd of Souls "}
c["Gain no armour from equipped body armour"]={{[1]={flags=0,keywordFlags=0,name="GainNoArmourFromBody Armour",type="FLAG",value=true}},nil}
c["Gain no inherent bonuses from Attributes"]={{[1]={flags=0,keywordFlags=0,name="NoAttributeBonuses",type="FLAG",value=true}},nil}
c["Gain up to maximum Endurance Charges when you take a Critical Strike"]={nil,"up to maximum Endurance Charges when you take a Critical Strike "}
c["Gain up to maximum Endurance Charges when you take a Critical Strike Regenerate 2% of Life per Second while on Low Life"]={nil,"up to maximum Endurance Charges when you take a Critical Strike Regenerate 2% of Life per Second  "}
c["Gain up to maximum Fragile Regrowth when Hit"]={nil,"up to maximum Fragile Regrowth when Hit "}
c["Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second"]={nil,"up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second "}
c["Gain up to maximum Power Charges when you use a Vaal Skill"]={nil,"up to maximum Power Charges  "}
c["Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility"]={nil,"up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility "}
c["Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility"]={{[1]={[1]={type="Condition",var="AffectedByCat'sAgility"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"up to your maximum number ofand Endurance Charges when you gain Cat's Agility You have   "}
c["Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth"]={nil,"up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth "}
c["Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},[2]={includeTransfigured=true,skillName="Frenzy",type="SkillName"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},"up to your maximum number ofand Power Charges when you gain Cat's Stealth You have   "}
c["Gains no Charges during Effect"]={nil,"Gains no Charges during Effect "}
c["Gains no Charges during Effect 23% reduced Duration"]={nil,"Gains no Charges during Effect 23% reduced Duration "}
c["Gains no Charges during Effect Creates a Smoke Cloud on Use"]={nil,"Gains no Charges during Effect Creates a Smoke Cloud on Use "}
c["Gains no Charges during Effect Taunts nearby Enemies on use"]={nil,"Gains no Charges during Effect Taunts nearby Enemies on use "}
c["Gains no Charges during Effect of any Overflowing Chalice Flask"]={nil,"Gains no Charges during Effect of any Overflowing Chalice Flask "}
c["Gains no Charges during Effect of any Soul Ripper Flask"]={nil,"Gains no Charges during Effect of any Soul Ripper Flask "}
c["Gains no Charges during Effect of any Soul Ripper Flask +90 maximum Charges"]={nil,"Gains no Charges during Effect of any Soul Ripper Flask +90 maximum Charges "}
c["Gems Socketed in Blue Sockets gain 100% increased Experience"]={nil,"Gems Socketed in Blue Sockets gain 100% increased Experience "}
c["Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements"]={nil,"Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements "}
c["Gems Socketed in Blue Sockets gain 25% increased Experience"]={nil,"Gems Socketed in Blue Sockets gain 25% increased Experience "}
c["Gems Socketed in Blue Sockets gain 25% increased Experience Gems Socketed in Blue Sockets gain 100% increased Experience"]={nil,"Gems Socketed in Blue Sockets gain 25% increased Experience Gems Socketed in Blue Sockets gain 100% increased Experience "}
c["Gems Socketed in Green Sockets have +10% to Quality"]={{[1]={[1]={slotName="{SlotName}",socketColor="G",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="all",value=10}}},nil}
c["Gems Socketed in Green Sockets have +30% to Quality"]={{[1]={[1]={slotName="{SlotName}",socketColor="G",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyword="all",value=30}}},nil}
c["Gems Socketed in Red Sockets have +1 to Level"]={{[1]={[1]={slotName="{SlotName}",socketColor="R",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=1}}},nil}
c["Gems Socketed in Red Sockets have +2 to Level"]={{[1]={[1]={slotName="{SlotName}",socketColor="R",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="all",value=2}}},nil}
c["Gems can be Socketed in this Item ignoring Socket Colour"]={nil,"Gems can be Socketed in this Item ignoring Socket Colour "}
c["Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +1 to Level"]={nil,"Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +1 to Level "}
c["Ghost Dance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Ghost Dance"}},nil}
c["Ghost Reaver"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Ghost Reaver"}},nil}
c["Glancing Blows"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Glancing Blows"}},nil}
c["Glows while in an Area containing a Unique Fish"]={nil,"Glows while in an Area containing a Unique Fish "}
c["Golem Skills have 25% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=25}},nil}
c["Golem Skills have 30% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=30}},nil}
c["Golems Deal 30% less Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-30}}}},nil}
c["Golems Deal 35% less Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-35}}}},nil}
c["Golems Deal 45% less Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=-45}}}},nil}
c["Golems Summoned in the past 8 seconds deal 113% increased Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="SummonedGolemInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=113}}}},nil}
c["Golems Summoned in the past 8 seconds deal 125% increased Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="SummonedGolemInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=125}}}},nil}
c["Golems Summoned in the past 8 seconds deal 40% increased Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="SummonedGolemInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}}},nil}
c["Golems Summoned in the past 8 seconds deal 45% increased Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="SummonedGolemInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=45}}}},nil}
c["Golems have +1000 to Armour"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Armour",type="BASE",value=1000}}}},nil}
c["Golems have +900 to Armour"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Armour",type="BASE",value=900}}}},nil}
c["Golems have 100% increased Movement Speed"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=100}}}},nil}
c["Golems have 108 to 146 Added Attack Physical Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=108}}},[2]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=146}}}},nil}
c["Golems have 120 to 160 Added Attack Physical Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=120}}},[2]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=160}}}},nil}
c["Golems have 15% increased Maximum Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=15}}}},nil}
c["Golems have 18% increased Attack and Cast Speed"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=18}}}},nil}
c["Golems have 20% increased Attack and Cast Speed"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=20}}}},nil}
c["Golems have 20% increased Maximum Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=20}}}},nil}
c["Golems have 22% increased Maximum Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=22}}}},nil}
c["Golems have 25% increased Maximum Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=25}}}},nil}
c["Golems have 30% less Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="MORE",value=-30}}}},nil}
c["Golems have 35% less Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="MORE",value=-35}}}},nil}
c["Golems have 45% less Life"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="MORE",value=-45}}}},nil}
c["Golems have 90% increased Movement Speed"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=90}}}},nil}
c["Gore Footprints"]={nil,"Gore Footprints "}
c["Gore Footprints 3% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"]={nil,"Gore Footprints 3% increased Damage per Frenzy Charge with Hits against Enemies on Low Life "}
c["Grace has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Grace",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Grace has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Grace",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=60}},nil}
c["Grace has no Reservation"]={{[1]={[1]={skillId="Grace",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Grace",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Grace",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Grace",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of"]={nil,"Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of "}
c["Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:"]={{},nil}
c["Grants 1 Passive Skill Point"]={{[1]={flags=0,keywordFlags=0,name="ExtraPoints",type="BASE",value=1}},nil}
c["Grants 10 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=10}},nil}
c["Grants 12 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=12}},nil}
c["Grants 14 Mana per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="ManaOnHit",type="BASE",value=14}},nil}
c["Grants 15 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=15}},nil}
c["Grants 19 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=19}},nil}
c["Grants 2 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=2}},nil}
c["Grants 2 Passive Skill Points"]={{[1]={flags=0,keywordFlags=0,name="ExtraPoints",type="BASE",value=2}},nil}
c["Grants 20 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=20}},nil}
c["Grants 21 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=21}},nil}
c["Grants 25 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=25}},nil}
c["Grants 3 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=3}},nil}
c["Grants 31 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=31}},nil}
c["Grants 38 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=38}},nil}
c["Grants 40 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=40}},nil}
c["Grants 44 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=44}},nil}
c["Grants 46 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=46}},nil}
c["Grants 5 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=5}},nil}
c["Grants 7 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=7}},nil}
c["Grants 8 Life per Enemy Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=4,keywordFlags=0,name="LifeOnHit",type="BASE",value=8}},nil}
c["Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="GrantReservedManaAsAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Armour",type="BASE",value=0.25}}}},nil}
c["Grants Armour equal to 6% of your Reserved Mana to you and nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="GrantReservedManaAsAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Armour",type="BASE",value=0.06}}}},nil}
c["Grants Call of Steel"]={nil,nil}
c["Grants Call of Steel 150% increased Evasion and Energy Shield"]={nil,"Grants Call of Steel 150% increased Evasion and Energy Shield "}
c["Grants Call of Steel 60% increased Evasion Rating and Armour"]={nil,"Grants Call of Steel 60% increased Evasion Rating and Armour "}
c["Grants Immunity to Bleeding for 12 seconds if used while Bleeding"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="BleedImmune",type="FLAG",value=true}},nil}
c["Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CorruptedBloodImmune",type="FLAG",value=true}},nil}
c["Grants Immunity to Ignite for 4 seconds if used while Ignited"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
c["Grants Last Breath when you Use a Skill during Effect, for 600% of Mana Cost"]={nil,"Grants Last Breath when you Use a Skill during Effect, for 600% of Mana Cost "}
c["Grants Last Breath when you Use a Skill during Effect, for 800% of Mana Cost"]={nil,"Grants Last Breath when you Use a Skill during Effect, for 800% of Mana Cost "}
c["Grants Last Breath when you Use a Skill during Effect, for 800% of Mana Cost Grants Last Breath when you Use a Skill during Effect, for 600% of Mana Cost"]={nil,"Grants Last Breath when you Use a Skill during Effect, for 800% of Mana Cost Grants Last Breath when you Use a Skill during Effect, for 600% of Mana Cost "}
c["Grants Level 1 Blood Sacrament Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="BloodSacramentUnique"}}},nil}
c["Grants Level 1 Embrace Madness Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="EmbraceMadness"}}},nil}
c["Grants Level 1 Icestorm Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="Icestorm"}}},nil}
c["Grants Level 1 Lightning Warp Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="LightningWarp"}}},nil}
c["Grants Level 10 Enduring Cry Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="EnduringCry"}}},nil}
c["Grants Level 10 Frostblink Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="Frostblink"}}},nil}
c["Grants Level 10 Gluttony of Elements Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="GluttonyOfElements"}}},nil}
c["Grants Level 10 Purity of Elements Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="PurityOfElements"}}},nil}
c["Grants Level 12 Summon Stone Golem Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=12,skillId="SummonStoneGolem"}}},nil}
c["Grants Level 15 Blood Offering Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=15,skillId="BloodOffering"}}},nil}
c["Grants Level 15 Envy Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=15,skillId="Envy"}}},nil}
c["Grants Level 20 Affliction"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Affliction"}}},nil}
c["Grants Level 20 Approaching Flames Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ApproachingFlames"}}},nil}
c["Grants Level 20 Aspect of the Avian Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AspectOfTheAvian"}}},nil}
c["Grants Level 20 Aspect of the Cat Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AspectOfTheCat"}}},nil}
c["Grants Level 20 Aspect of the Crab Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AspectOfTheCrab"}}},nil}
c["Grants Level 20 Aspect of the Spider Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AspectOfTheSpider"}}},nil}
c["Grants Level 20 Barkskin Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Barkskin"}}},nil}
c["Grants Level 20 Bear Trap Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BearTrap"}}},nil}
c["Grants Level 20 Brandsurge Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Brandsurge"}}},nil}
c["Grants Level 20 Death Wish Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="DeathWish"}}},nil}
c["Grants Level 20 Doryani's Touch Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="DoryanisTouch"}}},nil}
c["Grants Level 20 Hatred Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Hatred"}}},nil}
c["Grants Level 20 Illusory Warp Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="IllusoryWarp"}}},nil}
c["Grants Level 20 Pacify"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Pacify"}}},nil}
c["Grants Level 20 Penance Mark"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="PenanceMark"}}},nil}
c["Grants Level 20 Queen's Demand Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="QueensDemand"}}},nil}
c["Grants Level 20 Ravenous Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Ravenous"}}},nil}
c["Grants Level 20 Shaper's Despair, which will be used by Shaper Memory"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShaperApparitionProjectiles"}}},nil}
c["Grants Level 20 Shaper's Devastation, which will be used by Shaper Memory"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShaperApparitionTeleportSlam"}}},nil}
c["Grants Level 20 Shaper's Ire, which will be used by Shaper Memory"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShaperApparitionBeam"}}},nil}
c["Grants Level 20 Snipe Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Snipe"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="ChannelledSnipeSupport"}}},nil}
c["Grants Level 20 Summon Bestial Rhoa Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonBeastialRhoa"}}},nil}
c["Grants Level 20 Summon Bestial Snake Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonBeastialSnake"}}},nil}
c["Grants Level 20 Summon Bestial Ursa Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonBeastialUrsa"}}},nil}
c["Grants Level 20 Summon Doedre's Effigy Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonDoedresEffigy"}}},nil}
c["Grants Level 20 Summon Petrification Statue Skill"]={nil,nil}
c["Grants Level 20 Summon Petrification Statue Skill 250% increased Energy Shield"]={nil,nil}
c["Grants Level 20 Summon Sentinel of Radiance Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonSentinelOfRadiance"}}},nil}
c["Grants Level 20 Summon Shaper Memory"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonShaperApparition"}}},nil}
c["Grants Level 20 Thirst for Blood Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ThirstForBlood"}}},nil}
c["Grants Level 20 Unbound Avatar Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AilmentBearer"}}},nil}
c["Grants Level 20 Unhinge Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Unhinge"}}},nil}
c["Grants Level 21 Despair Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="Despair"}}},nil}
c["Grants Level 21 Vulnerability Curse Aura during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={level=21,skillId="Vulnerability"}}},nil}
c["Grants Level 22 Blight Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Blight"}}},nil}
c["Grants Level 22 Hatred Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Hatred"}}},nil}
c["Grants Level 22 Precision Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="Precision"}}},nil}
c["Grants Level 22 Wintertide Brand"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=22,skillId="WintertideBrand"}}},nil}
c["Grants Level 25 Bear Trap Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="BearTrap"}}},nil}
c["Grants Level 25 Blight Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="Blight"}}},nil}
c["Grants Level 25 Envy Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="Envy"}}},nil}
c["Grants Level 25 Purity of Fire Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="PurityOfFire"}}},nil}
c["Grants Level 25 Purity of Ice Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="PurityOfIce"}}},nil}
c["Grants Level 25 Purity of Lightning Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="PurityOfLightning"}}},nil}
c["Grants Level 25 Scorching Ray Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="ScorchingRay"}}},nil}
c["Grants Level 25 Wintertide Brand"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="WintertideBrand"}}},nil}
c["Grants Level 30 Crushing Fist Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="CrushingFist"}}},nil}
c["Grants Level 30 Dash Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="Dash"}}},nil}
c["Grants Level 30 Precision Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="Precision"}}},nil}
c["Grants Level 30 Smite Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="Smite"}}},nil}
c["Grants Level 30 Snipe Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="Snipe"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="ChannelledSnipeSupport"}}},nil}
c["Grants Level 5 Frostbite Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=5,skillId="Frostbite"}}},nil}
c["Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence"]={nil,"Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence "}
c["Grants Perfect Agony during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Perfect Agony"}},nil}
c["Grants Summon Greater Harbinger of Brutality Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfBrutalityUber"}}},nil}
c["Grants Summon Greater Harbinger of Directions Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfDirectionsUber"}}},nil}
c["Grants Summon Greater Harbinger of Focus Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfFocusUber"}}},nil}
c["Grants Summon Greater Harbinger of Storms Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfStormsUber"}}},nil}
c["Grants Summon Greater Harbinger of Time Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfTimeUber"}}},nil}
c["Grants Summon Greater Harbinger of the Arcane Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfTheArcaneUber"}}},nil}
c["Grants Summon Harbinger of Brutality Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfBrutality"}}},nil}
c["Grants Summon Harbinger of Directions Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfDirections"}}},nil}
c["Grants Summon Harbinger of Focus Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfFocus"}}},nil}
c["Grants Summon Harbinger of Storms Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfStorms"}}},nil}
c["Grants Summon Harbinger of Time Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfTime"}}},nil}
c["Grants Summon Harbinger of the Arcane Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonHarbingerOfTheArcane"}}},nil}
c["Grants a random Divination buff for 20 seconds when used"]={nil,"Grants a random Divination buff for 20 seconds when used "}
c["Grants maximum Energy Shield equal to 10% of your Reserved Mana to"]={nil,"Grants maximum Energy Shield equal to 10% of your Reserved Mana to "}
c["Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="GrantReservedManaAsAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=0.1}}}},nil}
c["Guard Skills have 20% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=89,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=20}},nil}
c["Guard Skills have 25% increased Duration"]={{[1]={[1]={skillType=89,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=25}},nil}
c["Guard Skills have 40% increased Duration"]={{[1]={[1]={skillType=89,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=40}},nil}
c["Guard Skills have 6% increased Duration"]={{[1]={[1]={skillType=89,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=6}},nil}
c["Half of your Strength is added to your Minions"]={{[1]={flags=0,keywordFlags=0,name="StrengthAddedToMinions",type="BASE",value=50}},nil}
c["Has 1 Abyssal Socket"]={{[1]={flags=0,keywordFlags=0,name="AbyssalSocketCount",type="BASE",value=1}},nil}
c["Has 1 Socket"]={{[1]={flags=0,keywordFlags=0,name="SocketCount",type="BASE",value=1}},nil}
c["Has 2 Abyssal Sockets"]={{[1]={flags=0,keywordFlags=0,name="AbyssalSocketCount",type="BASE",value=2}},nil}
c["Has 2 Sockets"]={{[1]={flags=0,keywordFlags=0,name="SocketCount",type="BASE",value=2}},nil}
c["Has 3 Abyssal Sockets"]={{[1]={flags=0,keywordFlags=0,name="AbyssalSocketCount",type="BASE",value=3}},nil}
c["Has 3 Sockets"]={{[1]={flags=0,keywordFlags=0,name="SocketCount",type="BASE",value=3}},nil}
c["Has 4 Abyssal Sockets"]={{[1]={flags=0,keywordFlags=0,name="AbyssalSocketCount",type="BASE",value=4}},nil}
c["Has 6 Abyssal Sockets"]={{[1]={flags=0,keywordFlags=0,name="AbyssalSocketCount",type="BASE",value=6}},nil}
c["Has 6 Sockets"]={{[1]={flags=0,keywordFlags=0,name="SocketCount",type="BASE",value=6}},nil}
c["Has Elder, Shaper and all Conqueror Influences"]={{},nil}
c["Has a Crucible Passive Skill Tree"]={{},nil}
c["Has a Crucible Passive Skill Tree with only Support Passive Skills"]={{},nil}
c["Has a Two Handed Sword Crucible Passive Skill Tree"]={{},nil}
c["Has an additional Implicit Mod"]={nil,"Has an additional Implicit Mod "}
c["Has an additional Implicit Mod +30 to all Attributes"]={nil,"Has an additional Implicit Mod +30 to all Attributes "}
c["Has no Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="NoAttributeRequirements",type="FLAG",value=true}},nil}
c["Has no Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourData",type="LIST",value={key="EnergyShield",value=0}}},nil}
c["Has no Sockets"]={{[1]={flags=0,keywordFlags=0,name="NoSockets",type="FLAG",value=true}},nil}
c["Has not Consumed any Gems"]={nil,"Has not Consumed any Gems "}
c["Haste has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Haste",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Haste has no Reservation"]={{[1]={[1]={skillId="Haste",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Haste",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Haste",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Haste",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Hatred has 100% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Hatred",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=100}},nil}
c["Hatred has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Hatred",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Hatred has 50% less Reservation"]={{[1]={[1]={includeTransfigured=true,skillName="Hatred",type="SkillName"},flags=0,keywordFlags=0,name="Reserved",type="MORE",value=-50}},nil}
c["Hatred has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Hatred",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=60}},nil}
c["Hatred has no Reservation"]={{[1]={[1]={skillId="Hatred",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Hatred",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Hatred",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Hatred",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Having a placed Banner does not prevent you gaining Valour"]={nil,"Having a placed Banner does not prevent you gaining Valour "}
c["Having a placed Banner does not prevent you gaining Valour Banner Skills have 50% increased Duration"]={nil,"Having a placed Banner does not prevent you gaining Valour Banner Skills have 50% increased Duration "}
c["Herald Skills deal 20% increased Damage"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Herald Skills deal 40% increased Damage"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["Herald Skills deal 50% increased Damage over Time"]={{[1]={[1]={skillType=62,type="SkillType"},flags=8,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["Herald Skills have 25% increased Area of Effect"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["Herald of Agony has 100% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Agony",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["Herald of Agony has 40% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Agony",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=40}},nil}
c["Herald of Agony has 60% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Agony",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=60}},nil}
c["Herald of Agony has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Agony",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Herald of Ash has 100% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ash",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["Herald of Ash has 40% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ash",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=40}},nil}
c["Herald of Ash has 60% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ash",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=60}},nil}
c["Herald of Ash has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ash",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Herald of Ice has 100% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ice",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["Herald of Ice has 40% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ice",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=40}},nil}
c["Herald of Ice has 60% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ice",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=60}},nil}
c["Herald of Ice has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Ice",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Herald of Purity has 100% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Purity",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["Herald of Purity has 40% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Purity",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=40}},nil}
c["Herald of Purity has 60% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Purity",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=60}},nil}
c["Herald of Purity has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Purity",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Herald of Thunder also creates a storm when you Shock an Enemy"]={nil,"also creates a storm when you Shock an Enemy "}
c["Herald of Thunder also creates a storm when you Shock an Enemy Storms Hit Enemies with 50% increased Frequency"]={nil,"also creates a storm when you Shock an Enemy Storms Hit Enemies with 50% increased Frequency "}
c["Herald of Thunder has 100% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Thunder",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=100}},nil}
c["Herald of Thunder has 35% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Thunder",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=35}},nil}
c["Herald of Thunder has 40% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Thunder",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=40}},nil}
c["Herald of Thunder has 50% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Thunder",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=50}},nil}
c["Herald of Thunder has 60% increased Buff Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Thunder",type="SkillName"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=60}},nil}
c["Herald of Thunder has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Herald of Thunder",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Hex Master"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Hex Master"}},nil}
c["Hex Reflection"]={nil,"Hex Reflection "}
c["Hex Reflection +10% Chance to Block Attack Damage while not Cursed"]={nil,"Hex Reflection +10% Chance to Block Attack Damage while not Cursed "}
c["Hex Reflection Unaffected by Curses"]={nil,"Hex Reflection Unaffected by Curses "}
c["Hexes applied by Socketed Curse Skills are Reflected back to you"]={nil,"Hexes applied by Socketed Curse Skills are Reflected back to you "}
c["Hexes applied by Socketed Curse Skills are Reflected back to you You cannot be Chilled for 3 seconds after being Chilled"]={nil,"Hexes applied by Socketed Curse Skills are Reflected back to you You cannot be Chilled for 3 seconds after being Chilled "}
c["Hexes from Socketed Skills can apply 5 additional Curses"]={{[1]={flags=0,keywordFlags=0,name="SocketedCursesHexLimitValue",type="BASE",value=5},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="SocketedCursesAdditionalLimit",type="FLAG",value=true}},nil}
c["Hexes on Slain Enemies are transferred to a nearby Enemy"]={nil,"Hexes on Slain Enemies are transferred to a nearby Enemy "}
c["Historic"]={{},nil}
c["Hit Damage with your Off Hand treats Enemy Monster"]={nil,"Hit Damage with your Off Hand treats Enemy Monster "}
c["Hit Damage with your Off Hand treats Enemy Monster Elemental Resistance values as inverted"]={nil,"Hit Damage with your Off Hand treats Enemy Monster Elemental Resistance values as inverted "}
c["Hit Damage with your Off Hand treats Enemy Monster Elemental Resistance values as inverted Limited to 1 Runegraft of the Gauche"]={nil,"Hit Damage with your Off Hand treats Enemy Monster Elemental Resistance values as inverted Limited to 1 Runegraft of the Gauche "}
c["Hits Overwhelm 15% of Physical Damage Reduction while you have Sacrificial Zeal"]={{[1]={[2]={type="Condition",var="SacrificialZeal"},flags=0,keywordFlags=0,name="EnemyPhysicalDamageReduction",type="BASE",value=-15}},nil}
c["Hits Stun as though dealing 50% more Melee Fire Damage"]={nil,"Hits Stun as though dealing 50% more Melee Fire Damage "}
c["Hits Stun as though dealing 50% more Melee Fire Damage Ignites from Stunning Melee Hits deal 20% more Damage"]={nil,"Hits Stun as though dealing 50% more Melee Fire Damage Ignites from Stunning Melee Hits deal 20% more Damage "}
c["Hits against Nearby Enemies have 50% increased Critical Strike Chance"]={nil,"Hits against Nearby Enemies have 50% increased Critical Strike Chance "}
c["Hits against Nearby Enemies have 50% increased Critical Strike Chance 20% increased Global Defences"]={nil,"Hits against Nearby Enemies have 50% increased Critical Strike Chance 20% increased Global Defences "}
c["Hits against you Cannot be Critical Strikes if you've been Stunned Recently"]={{[1]={[1]={type="Condition",var="StunnedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={[1]={type="Condition",var="StunnedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
c["Hits against you are always Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AlwaysCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:AlwaysCrit",type="FLAG",value=true}}}},nil}
c["Hits always Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100}},nil}
c["Hits always Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100}},nil}
c["Hits can't be Evaded"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="CannotBeEvaded",type="FLAG",value=true}},nil}
c["Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="IgnoreEnemyPhysicalDamageReduction",type="FLAG",value=true}}}},nil}
c["Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="IgnoreChaosResistance",type="FLAG",value=true}}}},nil}
c["Hits have 10% chance to deal 50% more Area Damage"]={{[1]={flags=516,keywordFlags=0,name="Damage",type="MORE",value=5}},nil}
c["Hits have 10% chance to ignore Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=10}},nil}
c["Hits have 15% chance to ignore Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=15}},nil}
c["Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted"]={{[1]={flags=0,keywordFlags=0,name="HitsInvertEleResChance",type="CHANCE",value=0.15}},nil}
c["Hits have 170% increased Critical Strike Chance against you"]={{[1]={flags=0,keywordFlags=0,name="EnemyCritChance",type="INC",value=170}},nil}
c["Hits have 20% chance to deal 50% more Area Damage"]={{[1]={flags=516,keywordFlags=0,name="Damage",type="MORE",value=10}},nil}
c["Hits have 200% increased Critical Strike Chance against you"]={{[1]={flags=0,keywordFlags=0,name="EnemyCritChance",type="INC",value=200}},nil}
c["Hits have 30% chance to deal 50% more Area Damage"]={{[1]={flags=516,keywordFlags=0,name="Damage",type="MORE",value=15}},nil}
c["Hits have 30% chance to ignore Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=30}},nil}
c["Hits have 35% chance to ignore Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=35}},nil}
c["Hits have 50% chance to ignore Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=50}},nil}
c["Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="NonElderItem"},flags=0,keywordFlags=0,name="IgnoreChaosResistance",type="FLAG",value=true}},nil}
c["Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="NonShaperItem"},flags=0,keywordFlags=0,name="IgnoreChaosResistance",type="FLAG",value=true}},nil}
c["Hits ignore Enemy Monster Fire Resistance while you are Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="IgnoreFireResistance",type="FLAG",value=true}},nil}
c["Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds"]={nil,"Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds "}
c["Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds 25% chance to gain Phasing for 4 seconds on Kill"]={nil,"Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds 25% chance to gain Phasing for 4 seconds on Kill "}
c["Hits that Stun Enemies have Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Condition:maceMasteryStunCullSpecced",type="FLAG",value=true}},nil}
c["Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements"]={nil,"Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements "}
c["Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalEquilibrium",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",varList={[1]="HitByColdDamage",[2]="HitByLightningDamage"}},flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-25}}},[3]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",varList={[1]="HitByFireDamage",[2]="HitByLightningDamage"}},flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-25}}},[4]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",varList={[1]="HitByFireDamage",[2]="HitByColdDamage"}},flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-25}}}},nil}
c["Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost"]={{[1]={flags=0,keywordFlags=0,name="HitsCanInflictHoarfrost",type="FLAG",value=true}},nil}
c["Hits that would Ignite instead Scorch"]={{[1]={flags=0,keywordFlags=0,name="IgniteCanScorch",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="CannotIgnite",type="FLAG",value=true}},nil}
c["Hits with this Weapon Freeze Enemies as though dealing 175% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=175}},nil}
c["Hits with this Weapon Freeze Enemies as though dealing 200% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=200}},nil}
c["Hits with this Weapon Shock Enemies as though dealing 175% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=175}},nil}
c["Hits with this Weapon Shock Enemies as though dealing 200% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=200}},nil}
c["Hits with this Weapon Shock Enemies as though dealing 300% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=300}},nil}
c["Hits with this Weapon always Ignite, Freeze, and Shock"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100},[2]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=100},[3]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100}},nil}
c["Hits with this Weapon deal 45% increased Damage to Frozen Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Frozen"},flags=4,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["Hits with this Weapon deal 45% increased Damage to Ignited Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Ignited"},flags=4,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["Hits with this Weapon deal 45% increased Damage to Shocked Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Shocked"},flags=4,keywordFlags=0,name="Damage",type="INC",value=45}},nil}
c["Hits with this Weapon deal 60% increased Damage to Frozen Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Frozen"},flags=4,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Hits with this Weapon deal 60% increased Damage to Ignited Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Ignited"},flags=4,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Hits with this Weapon deal 60% increased Damage to Shocked Enemies"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={actor="enemy",type="ActorCondition",var="Shocked"},flags=4,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Hits with this Weapon gain 100% of Physical Damage as Extra Cold or Lightning Damage"]={{[1]={[1]={type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=50},[2]={[1]={neg=true,type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=100}},nil}
c["Hits with this Weapon gain 88% of Physical Damage as Extra Cold or Lightning Damage"]={{[1]={[1]={type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=44},[2]={[1]={neg=true,type="Condition",var="DualWielding"},[2]={skillType=1,type="SkillType"},[3]={neg=true,skillType=13,type="SkillType"},flags=4,keywordFlags=0,name="PhysicalDamageGainAsColdOrLightning",type="BASE",value=88}},nil}
c["Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},[3]={type="Multiplier",var="EnemyPower"},flags=4,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["Hits with this Weapon ignore Enemy Physical Damage Reduction"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=4,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=100}},nil}
c["Hollow Palm Technique"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Hollow Palm Technique"}},nil}
c["If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage"]={{[1]={[1]={neg=true,skillType=41,type="SkillType"},[2]={neg=true,skillType=57,type="SkillType"},[3]={type="Condition",var="UsingAmethystFlask"},flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=25}},nil}
c["If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances"]={{[1]={[1]={neg=true,skillType=41,type="SkillType"},[2]={neg=true,skillType=57,type="SkillType"},[3]={type="Condition",var="UsingBismuthFlask"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=20}},nil}
c["If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance"]={{[1]={[1]={neg=true,skillType=41,type="SkillType"},[2]={neg=true,skillType=57,type="SkillType"},[3]={type="Condition",var="UsingDiamondFlask"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=150}},nil}
c["If you Consumed a Corpse Recently, you and nearby Allies regenerate 5% of Life per second"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}}}},nil}
c["If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}}}},nil}
c["If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage"]={{[1]={[1]={type="Condition",var="AttackedRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}}}},nil}
c["If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage"]={{[1]={[1]={type="Condition",var="AttackedRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=25}}}},nil}
c["If you've Attacked Recently, you and nearby Allies have +8% Chance to Block Attack Damage"]={{[1]={[1]={type="Condition",var="AttackedRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=8}}}},nil}
c["If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage"]={{[1]={[1]={type="Condition",var="CastSpellRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=10}}}},nil}
c["If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage"]={{[1]={[1]={type="Condition",var="CastSpellRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=25}}}},nil}
c["If you've Cast a Spell Recently, you and nearby Allies have +8% Chance to Block Spell Damage"]={{[1]={[1]={type="Condition",var="CastSpellRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=8}}}},nil}
c["If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30},[2]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}}}},nil}
c["If you've Impaled an Enemy Recently, you"]={nil,"If you've Impaled an Enemy Recently, you "}
c["If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour"]={{[1]={[1]={type="Condition",var="ImpaledRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Armour",type="BASE",value=1000}}}},nil}
c["If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=20}}},[2]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}}},nil}
c["Ignite a nearby Enemy on Killing an Ignited Enemy"]={nil,"Ignite a nearby Enemy on Killing an Ignited Enemy "}
c["Ignite a nearby Enemy on Killing an Ignited Enemy Ignites all nearby Enemies on Killing an Ignited Enemy"]={nil,"Ignite a nearby Enemy on Killing an Ignited Enemy Ignites all nearby Enemies on Killing an Ignited Enemy "}
c["Ignited Enemies Burn 50% slower"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnSlower",type="INC",value=50}},nil}
c["Ignited Enemies Burn 65% slower"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnSlower",type="INC",value=65}},nil}
c["Ignited Enemies Burn 80% slower"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnSlower",type="INC",value=80}},nil}
c["Ignited Enemies Killed by your Hits are destroyed"]={nil,"Ignited Enemies Killed by your Hits are destroyed "}
c["Ignited Enemies you hit are destroyed on Kill"]={nil,"Ignited Enemies you hit are destroyed on Kill "}
c["Ignited enemies cannot Ignite you"]={nil,"Ignited enemies cannot Ignite you "}
c["Ignites all nearby Enemies on Killing an Ignited Enemy"]={nil,"Ignites all nearby Enemies on Killing an Ignited Enemy "}
c["Ignites from Stunning Melee Hits deal 20% more Damage"]={nil,"Ignites from Stunning Melee Hits deal 20% more Damage "}
c["Ignites inflicted with this Weapon deal 63% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=8388608,name="Damage",type="MORE",value=63}},nil}
c["Ignites inflicted with this Weapon deal 75% more Damage"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=8388608,name="Damage",type="MORE",value=75}},nil}
c["Ignites you inflict deal Damage 15% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=15}},nil}
c["Ignites you inflict deal Damage 40% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=40}},nil}
c["Ignites you inflict deal Damage 45% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=45}},nil}
c["Ignites you inflict deal Damage 5% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=5}},nil}
c["Ignites you inflict deal Damage 50% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=50}},nil}
c["Ignites you inflict deal Damage 8% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=8}},nil}
c["Ignites you inflict during Effect spread to other Enemies within 1.5 metres"]={nil,"Ignites you inflict during Effect spread to other Enemies within 1.5 metres "}
c["Ignites you inflict during Effect spread to other Enemies within 1.5 metres Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect"]={nil,"Ignites you inflict during Effect spread to other Enemies within 1.5 metres Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect "}
c["Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 1.5 metres "}
c["Ignites you inflict with Attacks deal Damage 20% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=20}},nil}
c["Ignites you inflict with Attacks deal Damage 35% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=35}},nil}
c["Ignites your Skills cause spread to other Enemies within 1.2 metres"]={nil,"Ignites your Skills cause spread to other Enemies within 1.2 metres "}
c["Ignites your Skills cause spread to other Enemies within 1.2 metres Ignites your Skills cause spread to other Enemies within 1.5 metres"]={nil,"Ignites your Skills cause spread to other Enemies within 1.2 metres Ignites your Skills cause spread to other Enemies within 1.5 metres "}
c["Ignites your Skills cause spread to other Enemies within 1.5 metres"]={nil,"Ignites your Skills cause spread to other Enemies within 1.5 metres "}
c["Ignites your Skills cause spread to other Enemies within 1.5 metres Recover 60 Life when you Ignite an Enemy"]={nil,"Ignites your Skills cause spread to other Enemies within 1.5 metres Recover 60 Life when you Ignite an Enemy "}
c["Ignore Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="IgnoreAttributeRequirements",type="FLAG",value=true}},nil}
c["Ignore Stuns while Casting"]={nil,"Ignore Stuns while Casting "}
c["Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon"]={nil,"Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon "}
c["Ignore all Movement Penalties from Armour"]={{[1]={flags=0,keywordFlags=0,name="Condition:IgnoreMovementPenalties",type="FLAG",value=true}},nil}
c["Imbalanced Guard"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Imbalanced Guard"}},nil}
c["Immortal Ambition"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Immortal Ambition"}},nil}
c["Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating"]={{[1]={[1]={type="Condition",var="HelmetArmourHigherThanEvasion"},flags=0,keywordFlags=0,name="BleedImmune",type="FLAG",value=true}},nil}
c["Immune to Burning Ground, Shocked Ground and Chilled Ground"]={nil,"Immune to Burning Ground, Shocked Ground and Chilled Ground "}
c["Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving"]={nil,"Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving "}
c["Immune to Chill"]={{[1]={flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true}},nil}
c["Immune to Curses if you've cast Despair in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastDespair"},flags=0,keywordFlags=0,name="CurseImmune",type="FLAG",value=true}},nil}
c["Immune to Curses while you have at least 25 Rage"]={{[1]={[1]={threshold=25,type="MultiplierThreshold",var="Rage"},flags=0,keywordFlags=0,name="CurseImmune",type="FLAG",value=true}},nil}
c["Immune to Elemental Ailments while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ElementalAilmentImmune",type="FLAG",value=true}},nil}
c["Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion"]={{[1]={[1]={type="Condition",var="OnConsecratedGround"},[2]={stat="Devotion",threshold=150,type="StatThreshold"},flags=0,keywordFlags=0,name="ElementalAilmentImmune",type="FLAG",value=true}},nil}
c["Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastElementalWeakness"},flags=0,keywordFlags=0,name="ExposureImmune",type="FLAG",value=true}},nil}
c["Immune to Freeze and Chill while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true},[2]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true}},nil}
c["Immune to Freeze while affected by Purity of Ice"]={nil,"Immune to Freeze while affected by Purity of Ice "}
c["Immune to Freeze while affected by Purity of Ice 10% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"]={nil,"Immune to Freeze while affected by Purity of Ice 10% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice "}
c["Immune to Ignite and Shock"]={{[1]={flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["Immune to Ignite while affected by Purity of Fire"]={nil,"Immune to Ignite while affected by Purity of Fire "}
c["Immune to Ignite while affected by Purity of Fire 10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"]={nil,"Immune to Ignite while affected by Purity of Fire 10% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire "}
c["Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"]={{[1]={[1]={type="Condition",var="HelmetEvasionHigherThanArmour"},flags=0,keywordFlags=0,name="PoisonImmune",type="FLAG",value=true}},nil}
c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds "}
c["Immune to Reflected Damage if you've cast Punishment in the past 10 seconds +40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds"]={nil,"Immune to Reflected Damage if you've cast Punishment in the past 10 seconds +40% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds "}
c["Immune to Shock while affected by Purity of Lightning"]={nil,"Immune to Shock while affected by Purity of Lightning "}
c["Immune to Shock while affected by Purity of Lightning 10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"]={nil,"Immune to Shock while affected by Purity of Lightning 10% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning "}
c["Immunity to Freeze, Chill, Curses and Stuns during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="FreezeImmune",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChillImmune",type="FLAG",value=true},[3]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CurseImmune",type="FLAG",value=true},[4]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="EnemyImpalePhysicalDamageReduction",type="BASE",value=-10}},nil}
c["Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="IgnoreEnemyImpalePhysicalDamageReduction",type="FLAG",value=true}},nil}
c["Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left"]={nil,"Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left "}
c["Impales you inflict gain 50% increased Effect once 1 second of Duration has expired"]={nil,"Impales you inflict gain 50% increased Effect once 1 second of Duration has expired "}
c["Impales you inflict last 1 additional Hit"]={{[1]={flags=0,keywordFlags=0,name="ImpaleStacksMax",type="BASE",value=1}},nil}
c["Impales you inflict last 2 additional Hits while using Pride"]={{[1]={[1]={type="Condition",var="AffectedByPride"},flags=0,keywordFlags=0,name="ImpaleStacksMax",type="BASE",value=2}},nil}
c["Implicit Modifier magnitudes are doubled"]={{},"Implicit Modifier magnitudes are d "}
c["Implicit Modifier magnitudes are tripled"]={nil,"Implicit Modifier magnitudes are tripled "}
c["Implicit Modifier magnitudes are tripled Corrupted"]={nil,"Implicit Modifier magnitudes are tripled Corrupted "}
c["Implicit Modifiers Cannot Be Changed"]={{},nil}
c["Increase to Cast Speed from Arcane Surge also applies to Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeCastSpeedToMovementSpeed",type="FLAG",value=true}},nil}
c["Increases and Reductions to Armour also apply to Energy"]={nil,"Increases and Reductions to Armour also apply to Energy "}
c["Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 20% of their value"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToEnergyShieldRecharge",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedArmourAppliesToEnergyShieldRecharge",type="MAX",value=20}},nil}
c["Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="CastSpeedAppliesToTrapThrowingSpeed",type="FLAG",value=true}},nil}
c["Increases and Reductions to Cast Speed apply to Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="CastSpeedAppliesToAttacks",type="FLAG",value=true}},nil}
c["Increases and Reductions to Light Radius also apply to Accuracy"]={{[1]={flags=0,keywordFlags=0,name="LightRadiusAppliesToAccuracy",type="FLAG",value=true}},nil}
c["Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value"]={{[1]={flags=0,keywordFlags=0,name="LightRadiusAppliesToAreaOfEffect",type="FLAG",value=true}},nil}
c["Increases and Reductions to Light Radius also apply to Damage"]={{[1]={flags=0,keywordFlags=0,name="LightRadiusAppliesToDamage",type="FLAG",value=true}},nil}
c["Increases and Reductions to Maximum Energy Shield instead apply to Ward"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldToWard",type="FLAG",value=true}},nil}
c["Increases and Reductions to Minion Attack Speed also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionAttackSpeedAppliesToPlayer",type="FLAG",value=true}},nil}
c["Increases and Reductions to Minion Cast Speed also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionCastSpeedAppliesToPlayer",type="FLAG",value=true}},nil}
c["Increases and Reductions to Minion Damage also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionDamageAppliesToPlayer",type="FLAG",value=true}},nil}
c["Increases and Reductions to Minion Damage also affect you at 150% of their value"]={{[1]={flags=0,keywordFlags=0,name="MinionDamageAppliesToPlayer",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedMinionDamageAppliesToPlayer",type="MAX",value=150}},nil}
c["Increases and Reductions to Projectile Speed also apply to Damage with Bows"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeedAppliesToBowDamage",type="FLAG",value=true}},nil}
c["Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"]={{[1]={flags=0,keywordFlags=0,name="SpellDamageAppliesToAttacks",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedSpellDamageAppliesToAttacks",type="MAX",value=150}},nil}
c["Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"]={{[1]={[1]={type="Condition",var="UsingWand"},flags=0,keywordFlags=0,name="SpellDamageAppliesToAttacks",type="FLAG",value=true}},nil}
c["Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"]={{[1]={flags=0,keywordFlags=0,name="ManaAppliesToShockEffect",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedManaAppliesToShockEffect",type="MAX",value=30}},nil}
c["Inflict 5 additional Impales on Enemies you Impale"]={nil,"Inflict 5 additional Impales on Enemies you Impale "}
c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"]={nil,"Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them "}
c["Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "}
c["Inflict Brittle on Enemies when you Block their Damage"]={nil,"Inflict Brittle on Enemies when you Block their Damage "}
c["Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block"]={nil,"Inflict Brittle on Enemies when you Block their Damage 67% increased Chance to Block "}
c["Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="decay",merge="MAX",value=700}}},nil}
c["Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastFlammability"},[2]={type="Condition",var="Effective"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}}},nil}
c["Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
c["Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}},[2]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}},[3]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
c["Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastConductivity"},[2]={type="Condition",var="Effective"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
c["Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastDespair"},flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Inflict Withered for 2 seconds on Hit with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Inflict a Grasping Vine on Hit against Enemies with fewer than"]={nil,"Inflict a Grasping Vine on Hit against Enemies with fewer than "}
c["Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask"]={nil,"Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask "}
c["Inflict non-Damaging Ailments as though dealing 150% more Damage"]={{[1]={flags=0,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=150},[2]={flags=0,keywordFlags=0,name="ChillAsThoughDealing",type="MORE",value=150},[3]={flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=150},[4]={flags=0,keywordFlags=0,name="ScorchAsThoughDealing",type="MORE",value=150},[5]={flags=0,keywordFlags=0,name="BrittleAsThoughDealing",type="MORE",value=150},[6]={flags=0,keywordFlags=0,name="SapAsThoughDealing",type="MORE",value=150}},nil}
c["Inflict non-Damaging Ailments as though dealing 200% more Damage"]={{[1]={flags=0,keywordFlags=0,name="ShockAsThoughDealing",type="MORE",value=200},[2]={flags=0,keywordFlags=0,name="ChillAsThoughDealing",type="MORE",value=200},[3]={flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=200},[4]={flags=0,keywordFlags=0,name="ScorchAsThoughDealing",type="MORE",value=200},[5]={flags=0,keywordFlags=0,name="BrittleAsThoughDealing",type="MORE",value=200},[6]={flags=0,keywordFlags=0,name="SapAsThoughDealing",type="MORE",value=200}},nil}
c["Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon"]={nil,"Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon "}
c["Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon 5% increased Rarity of Items found per Mana Burn, up to a maximum of 100%"]={nil,"Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon 5% increased Rarity of Items found per Mana Burn, up to a maximum of 100% "}
c["Inflicts a random Hex on you when your Totems die"]={nil,"Inflicts a random Hex on you when your Totems die "}
c["Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws"]={{[1]={[1]={type="Condition",var="DualWieldingClaws"},flags=0,keywordFlags=0,name="Condition:DoubledInherentDualWieldingSpeed",type="FLAG",value=true}},nil}
c["Inherent Bonuses from Dual Wielding are doubled"]={{[1]={flags=0,keywordFlags=0,name="Condition:DoubledInherentDualWieldingSpeed",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Condition:DoubledInherentDualWieldingBlock",type="FLAG",value=true}},nil}
c["Inherent Rage Loss starts 1 second later"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLossDelay",type="BASE",value=1}},nil}
c["Inherent Rage Loss starts 2 seconds later"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLossDelay",type="BASE",value=2}},nil}
c["Inherent loss of Rage is 10% slower"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLoss",type="INC",value=-10}},nil}
c["Inherent loss of Rage is 20% faster"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLoss",type="INC",value=20}},nil}
c["Inherent loss of Rage is 20% slower"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLoss",type="INC",value=-20}},nil}
c["Inherent loss of Rage is 8% slower"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLoss",type="INC",value=-8}},nil}
c["Inner Conviction"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Inner Conviction"}},nil}
c["Instant Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskInstantRecovery",type="BASE",value=100}},nil}
c["Insufficient Mana doesn't prevent your Melee Attacks"]={nil,"Insufficient Mana doesn't prevent your Melee Attacks "}
c["Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier"]={nil,"Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier "}
c["Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill"]={nil,"Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill "}
c["Intelligence is added to Accuracy Rating with Wands"]={{[1]={[1]={stat="Int",type="PerStat"},flags=8388608,keywordFlags=0,name="Accuracy",type="BASE",value=1}},nil}
c["Intelligence provides no inherent bonus to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="NoIntBonusToES",type="FLAG",value=true}},nil}
c["Intelligence provides no inherent bonus to Maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="NoIntBonusToMana",type="FLAG",value=true}},nil}
c["Intimidate Enemies for 4 seconds on Block while holding a Shield"]={{[1]={[1]={type="Condition",var="BlockedRecently"},[2]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},[2]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastPunishment"},flags=4,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Iron Grip"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Grip"}},nil}
c["Iron Reflexes"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
c["Iron Reflexes while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
c["Iron Will"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Will"}},nil}
c["Items and Gems have 10% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=10}},nil}
c["Items and Gems have 10% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-10}},nil}
c["Items and Gems have 15% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-15}},nil}
c["Items and Gems have 25% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-25}},nil}
c["Items and Gems have 50% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=50}},nil}
c["Items and Gems have 8% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-8}},nil}
c["Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant"]={nil,"Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant "}
c["Kill Enemies that have 20% or lower Life when Hit by your Skills"]={{[1]={flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=20}},nil}
c["Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life"]={nil,"Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life "}
c["Kills grant an additional Vaal Soul if you have Rampaged Recently"]={nil,"Kills grant an additional Vaal Soul if you have Rampaged Recently "}
c["Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage"]={nil,"Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage "}
c["Knock Back Enemies if you get a Critical Strike with Projectile Damage"]={nil,"Knock Back Enemies if you get a Critical Strike with Projectile Damage "}
c["Knockback direction is reversed"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="MORE",value=-200}},nil}
c["Knocks Back Enemies if you get a Critical Strike with a Staff"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2097152,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=100}},nil}
c["Knocks Back Enemies in an Area when you use a Flask"]={nil,"Knocks Back Enemies in an Area when you use a Flask "}
c["Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use"]={nil,"Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use "}
c["Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect"]={nil,"Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect "}
c["Leech Energy Shield instead of Life"]={{[1]={flags=0,keywordFlags=0,name="GhostReaver",type="FLAG",value=true}},nil}
c["Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="SkitterbotsCannotChill",type="FLAG",value=true}},nil}
c["Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them"]={{[1]={[1]={num=1,type="SlotNumber"},[2]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="CoveredInAshEffect",type="BASE",value=20}},nil}
c["Left ring slot: +100 to maximum Energy Shield"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=100}},nil}
c["Left ring slot: +250 to maximum Energy Shield"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=250}},nil}
c["Left ring slot: 100% increased Mana Regeneration Rate"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=100}},nil}
c["Left ring slot: 30% reduced Reflected Elemental Damage taken"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="INC",value=-30}},nil}
c["Left ring slot: 40% reduced Reflected Elemental Damage taken"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="INC",value=-40}},nil}
c["Left ring slot: 80% reduced Reflected Elemental Damage taken"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="ElementalReflectedDamageTaken",type="INC",value=-80}},nil}
c["Left ring slot: Projectiles from Spells Fork"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1026,keywordFlags=0,name="ForkOnce",type="FLAG",value=true},[2]={[1]={num=1,type="SlotNumber"},flags=1026,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}},nil}
c["Left ring slot: Projectiles from Spells cannot Chain"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1026,keywordFlags=0,name="CannotChain",type="FLAG",value=true}},nil}
c["Left ring slot: Regenerate 40 Mana per Second"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=40}},nil}
c["Left ring slot: You cannot Recharge or Regenerate Energy Shield"]={{[1]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true},[2]={[1]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="NoEnergyShieldRegen",type="FLAG",value=true}},nil}
c["Leftmost 3 Magic Utility Flasks constantly apply their Flask Effects to you"]={{[1]={flags=0,keywordFlags=0,name="ActiveMagicUtilityFlasks",type="BASE",value=3}},nil}
c["Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you"]={{[1]={flags=0,keywordFlags=0,name="ActiveMagicUtilityFlasks",type="BASE",value=4}},nil}
c["Lethe Shade"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Lethe Shade"}},nil}
c["LevelReq: 10"]={nil,"LevelReq: 10 "}
c["LevelReq: 10 Implicits: 2"]={nil,"LevelReq: 10 Implicits: 2 "}
c["LevelReq: 22"]={nil,"LevelReq: 22 "}
c["LevelReq: 22 LevelReq: 45"]={nil,"LevelReq: 22 LevelReq: 45 "}
c["LevelReq: 24"]={nil,"LevelReq: 24 "}
c["LevelReq: 24 LevelReq: 45"]={nil,"LevelReq: 24 LevelReq: 45 "}
c["LevelReq: 45"]={nil,"LevelReq: 45 "}
c["LevelReq: 45 Implicits: 3"]={nil,"LevelReq: 45 Implicits: 3 "}
c["LevelReq: 64"]={nil,"LevelReq: 64 "}
c["LevelReq: 64 Implicits: 2"]={nil,"LevelReq: 64 Implicits: 2 "}
c["LevelReq: 70"]={nil,"LevelReq: 70 "}
c["LevelReq: 70 Implicits: 2"]={nil,"LevelReq: 70 Implicits: 2 "}
c["Life Flask Effects are not removed when Unreserved Life is Filled"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskEffectNotRemoved",type="FLAG",value=true}},nil}
c["Life Flask Effects do not Queue"]={nil,"Life Flask Effects do not Queue "}
c["Life Flask Effects do not Queue 50% less Life Recovery from Flasks"]={nil,"Life Flask Effects do not Queue 50% less Life Recovery from Flasks "}
c["Life Flasks gain 1 Charge every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.33333333333333}},nil}
c["Life Flasks gain 2 Charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.66666666666667}},nil}
c["Life Flasks gain 2 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.66666666666667}},nil}
c["Life Flasks gain 3 Charges when you Suppress Spell Damage"]={nil,"Life Flasks gain 3 Charges when you Suppress Spell Damage "}
c["Life Flasks gain 3 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=1}},nil}
c["Life Flasks gain a Charge when you hit an Enemy, no more than once each second"]={nil,"Life Flasks gain a Charge when you hit an Enemy, no more than once each second "}
c["Life Flasks used while on Low Life apply Recovery Instantly"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeFlaskInstantRecovery",type="BASE",value=100}},nil}
c["Life Leech effects Recover Energy Shield instead while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},[2]={type="Condition",var="LeechingLife"},flags=0,keywordFlags=0,name="ImmortalAmbition",type="FLAG",value=true}},nil}
c["Life Leech effects are not removed when Unreserved Life is Filled"]={{[1]={flags=0,keywordFlags=0,name="CanLeechLifeOnFullLife",type="FLAG",value=true}},nil}
c["Life Leech from Exerted Attacks is instant"]={nil,"Life Leech from Exerted Attacks is instant "}
c["Life Leech from Exerted Attacks is instant Non-Exerted Attacks deal no Damage"]={nil,"Life Leech from Exerted Attacks is instant Non-Exerted Attacks deal no Damage "}
c["Life Leech from Hits with this Weapon is instant"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=100}},nil}
c["Life Leech from Melee Damage is Instant"]={{[1]={flags=256,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=100}},nil}
c["Life Recoup Effects instead occur over 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="3SecondLifeRecoup",type="FLAG",value=true}},nil}
c["Life Recovery from Flasks also applies to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskAppliesToEnergyShield",type="FLAG",value=true}},nil}
c["Life Recovery from Flasks also applies to Energy Shield during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeFlaskAppliesToEnergyShield",type="FLAG",value=true}},nil}
c["Life Recovery from Non-Instant Leech is not applied"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedByNonInstantLifeLeech",type="FLAG",value=true}},nil}
c["Life Recovery from Regeneration is not applied"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedByLifeRegen",type="FLAG",value=true}},nil}
c["Life Regeneration is applied to Energy Shield instead"]={{[1]={flags=0,keywordFlags=0,name="ZealotsOath",type="FLAG",value=true}},nil}
c["Life and Mana Leech are instant during effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=100},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=100}},nil}
c["Life and Mana Leech from Critical Strikes are instant"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=100},[2]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=100}},nil}
c["Life that would be lost by taking Damage is instead Reserved"]={{[1]={flags=0,keywordFlags=0,name="DamageInsteadReservesLife",type="FLAG",value=true}},nil}
c["Light Radius is based on Energy Shield instead of Life"]={nil,"Light Radius is based on Energy Shield instead of Life "}
c["Lightning Damage from Enemies Hitting you is Lucky"]={nil,"Lightning Damage from Enemies Hitting you is Lucky "}
c["Lightning Damage from Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky"]={nil,"Lightning Damage from Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky "}
c["Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky"]={nil,"Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky "}
c["Lightning Damage with Non-Critical Strikes is Lucky"]={{[1]={flags=0,keywordFlags=0,name="LightningNoCritLucky",type="FLAG",value=true}},nil}
c["Lightning Resistance does not affect Lightning Damage taken"]={{[1]={flags=0,keywordFlags=0,name="SelfIgnoreLightningResistance",type="FLAG",value=true}},nil}
c["Lightning Resistance is 75%"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="OVERRIDE",value=75}},nil}
c["Lightning Skills have 10% reduced Enemy Stun Threshold"]={{[1]={flags=0,keywordFlags=128,name="EnemyStunThreshold",type="INC",value=-10}},nil}
c["Lightning Skills have 20% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=128,name="PoisonChance",type="BASE",value=20}},nil}
c["Lightning Skills have a 25% chance to apply Lightning Exposure on Hit"]={{[1]={flags=0,keywordFlags=0,name="LightningExposureChance",type="BASE",value=25}},nil}
c["Limited to 1 Ancestral Tattoo"]={nil,"Limited to 1 Ancestral Tattoo "}
c["Limited to 1 Attribute Notable Tattoo"]={nil,"Limited to 1 Attribute Notable Tattoo "}
c["Limited to 1 Keystone Tattoo"]={nil,"Limited to 1 Keystone Tattoo "}
c["Limited to 1 Loyalty Tattoo"]={nil,"Limited to 1 Loyalty Tattoo "}
c["Limited to 1 Runegraft of Bellows"]={nil,"Limited to 1 Runegraft of Bellows "}
c["Limited to 1 Runegraft of Blasphemy"]={nil,"Limited to 1 Runegraft of Blasphemy "}
c["Limited to 1 Runegraft of Gemcraft"]={nil,"Limited to 1 Runegraft of Gemcraft "}
c["Limited to 1 Runegraft of Loyalty"]={nil,"Limited to 1 Runegraft of Loyalty "}
c["Limited to 1 Runegraft of Quaffing"]={nil,"Limited to 1 Runegraft of Quaffing "}
c["Limited to 1 Runegraft of Recompense"]={nil,"Limited to 1 Runegraft of Recompense "}
c["Limited to 1 Runegraft of Restitching"]={nil,"Limited to 1 Runegraft of Restitching "}
c["Limited to 1 Runegraft of Stability"]={nil,"Limited to 1 Runegraft of Stability "}
c["Limited to 1 Runegraft of Time"]={nil,"Limited to 1 Runegraft of Time "}
c["Limited to 1 Runegraft of Treachery"]={nil,"Limited to 1 Runegraft of Treachery "}
c["Limited to 1 Runegraft of the Angler"]={nil,"Limited to 1 Runegraft of the Angler "}
c["Limited to 1 Runegraft of the Bound"]={nil,"Limited to 1 Runegraft of the Bound "}
c["Limited to 1 Runegraft of the Combatant"]={nil,"Limited to 1 Runegraft of the Combatant "}
c["Limited to 1 Runegraft of the Fortress"]={nil,"Limited to 1 Runegraft of the Fortress "}
c["Limited to 1 Runegraft of the Gauche"]={nil,"Limited to 1 Runegraft of the Gauche "}
c["Limited to 1 Runegraft of the Jeweller"]={nil,"Limited to 1 Runegraft of the Jeweller "}
c["Limited to 1 Runegraft of the Novamark"]={nil,"Limited to 1 Runegraft of the Novamark "}
c["Limited to 1 Runegraft of the River"]={nil,"Limited to 1 Runegraft of the River "}
c["Limited to 1 Runegraft of the Sinistral"]={nil,"Limited to 1 Runegraft of the Sinistral "}
c["Limited to 1 Runegraft of the Soulwick"]={nil,"Limited to 1 Runegraft of the Soulwick "}
c["Limited to 1 Runegraft of the Warp"]={nil,"Limited to 1 Runegraft of the Warp "}
c["Limited to 1 Runegraft of the Witchmark"]={nil,"Limited to 1 Runegraft of the Witchmark "}
c["Link Skills Link to 1 additional random target"]={nil,"Link Skills Link to 1 additional random target "}
c["Link Skills can target Damageable Minions"]={{[1]={[1]={type="Condition",var="HaveDamageableMinion"},flags=0,keywordFlags=0,name="Condition:CanLinkToMinions",type="FLAG",value=true}},nil}
c["Link Skills have 10% increased Cast Speed"]={{[1]={[1]={skillType=118,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["Link Skills have 13% increased Cast Speed"]={{[1]={[1]={skillType=118,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["Link Skills have 13% increased Skill Effect Duration"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=13}},nil}
c["Link Skills have 15% increased Cast Speed"]={{[1]={[1]={skillType=118,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["Link Skills have 15% increased Skill Effect Duration"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=15}},nil}
c["Link Skills have 20% increased Buff Effect if you have Linked to a target Recently"]={{[1]={[1]={skillType=118,type="SkillType"},[2]={type="Condition",var="LinkedRecently"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},nil}
c["Link Skills have 5% increased Buff Effect"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=5}},nil}
c["Linked Targets Cannot Die for 2 seconds after you Die"]={nil,"Linked Targets Cannot Die for 2 seconds after you Die "}
c["Linked Targets Cannot Die for 2 seconds after you Die Lose no Experience when you die because a Linked target died"]={nil,"Linked Targets Cannot Die for 2 seconds after you Die Lose no Experience when you die because a Linked target died "}
c["Linked Targets always count as in range of Non-Curse Auras from your Skills"]={{},nil}
c["Linked targets share Endurance, Frenzy and Power Charges with you"]={nil,"Linked targets share Endurance, Frenzy and Power Charges with you "}
c["Links take twice as long to break"]={nil,"Links take twice as long to break "}
c["Lose 0.1% of Life per second per Rage while you are not losing Rage"]={{[1]={[1]={percent=0.1,stat="Life",type="PercentStat"},[2]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="LifeDegen",type="BASE",value=1}},nil}
c["Lose 1 Bark when Hit by Enemy Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="BASE",value=-1}}," Bark when Hit by Enemy   "}
c["Lose 1 Fragile Regrowth each second"]={{}," Fragile Regrowth each second "}
c["Lose 1% of Energy Shield on Kill"]={{[1]={[1]={percent=1,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=-1}},nil}
c["Lose 1% of Life on Kill"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=-1}},nil}
c["Lose 10% of Life and Energy Shield when you use a Chaos Skill"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=-10}},"  and Energy Shield when you use a Chaos Skill "}
c["Lose 13 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=-13}},nil}
c["Lose 13% of Energy Shield when you deal a Critical Strike"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=-13}},nil}
c["Lose 13% of Life when you deal a Critical Strike"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Life",type="BASE",value=-13}},nil}
c["Lose 15 Life per Enemy Hit with Spells"]={{[1]={flags=4,keywordFlags=131072,name="LifeOnHit",type="BASE",value=-15}},nil}
c["Lose 15 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=-15}},nil}
c["Lose 15% of Energy Shield when you deal a Critical Strike"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=-15}},nil}
c["Lose 15% of Life when you deal a Critical Strike"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Life",type="BASE",value=-15}},nil}
c["Lose 2% of Life per second if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="LifeDegenPercent",type="BASE",value=2}},nil}
c["Lose 20 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=-20}},nil}
c["Lose 23 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=-23}},nil}
c["Lose 25 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=-25}},nil}
c["Lose 3% of Mana when you use an Attack Skill"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=-3}},"  when you use an Attack Skill "}
c["Lose 40 Mana per Second"]={{[1]={flags=0,keywordFlags=0,name="ManaDegen",type="BASE",value=40}},nil}
c["Lose 40 Mana when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=-40}},"  when you use a Skill "}
c["Lose 5% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldDegenPercent",type="BASE",value=5}},nil}
c["Lose 500 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeDegen",type="BASE",value=500}},nil}
c["Lose 7% of maximum Mana per Second"]={{[1]={flags=0,keywordFlags=0,name="ManaDegenPercent",type="BASE",value=7}},nil}
c["Lose 80 Mana when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=-80}},"  when you use a Skill "}
c["Lose 80 Mana when you use a Skill Gain 20 Energy Shield per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=-80}},"  when you use a Skill Gain 20 Energy Shield per Enemy Killed "}
c["Lose Adrenaline when you cease to be Flame-Touched"]={{},nil}
c["Lose Souls gained from Soul Eater when you use a Flask"]={nil,"Lose Souls gained from Soul Eater when you use a Flask "}
c["Lose a Frenzy Charge each second"]={nil,"Lose a Frenzy Charge each second "}
c["Lose a Frenzy Charge each second Corrupted"]={nil,"Lose a Frenzy Charge each second Corrupted "}
c["Lose a Power Charge each second"]={nil,"Lose a Power Charge each second "}
c["Lose a Power Charge each second Corrupted"]={nil,"Lose a Power Charge each second Corrupted "}
c["Lose a Power Charge each second if you have not Detonated Mines Recently"]={nil,"Lose a Power Charge each second if you have not Detonated Mines Recently "}
c["Lose all Defiance when you reach 10 Defiance"]={nil,"Lose all Defiance when you reach 10 Defiance "}
c["Lose all Defiance when you reach 10 Defiance Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={nil,"Lose all Defiance when you reach 10 Defiance Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance "}
c["Lose all Divine Charges when you gain Divinity"]={nil,"Lose all Divine Charges when you gain Divinity "}
c["Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value"]={nil,"Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value "}
c["Lose all Endurance Charges on use"]={nil,"Lose all Endurance Charges on use "}
c["Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect"]={nil,"Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect "}
c["Lose all Endurance Charges when Rampage ends"]={nil,"Lose all Endurance Charges when Rampage ends "}
c["Lose all Fanatic Charges on reaching Maximum Fanatic Charges"]={nil,"Lose all Fanatic Charges on reaching Maximum Fanatic Charges "}
c["Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges"]={nil,"Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges "}
c["Lose all Fragile Regrowth when Hit"]={nil,"Lose all Fragile Regrowth when Hit "}
c["Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second"]={nil,"Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second "}
c["Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows"]={nil,"Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows "}
c["Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +50% to Global Critical Strike Multiplier while you have a Frenzy Charge"]={nil,"Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +50% to Global Critical Strike Multiplier while you have a Frenzy Charge "}
c["Lose all Frenzy, Endurance, and Power Charges when you Move"]={nil,"Lose all Frenzy, Endurance, and Power Charges when you Move "}
c["Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary"]={nil,"Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary "}
c["Lose all Gale Force when Hit"]={nil,"Lose all Gale Force when Hit "}
c["Lose all Power Charges on Critical Strike"]={nil,"Lose all Power Charges on Critical Strike "}
c["Lose all Power Charges on reaching Maximum Power Charges"]={nil,"Lose all Power Charges on reaching Maximum Power Charges "}
c["Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges"]={nil,"Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges "}
c["Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges"]={nil,"Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges "}
c["Lose all Power Charges when you Block"]={nil,"Lose all Power Charges when you Block "}
c["Lose an Endurance Charge each second"]={nil,"Lose an Endurance Charge each second "}
c["Lose an Endurance Charge each second Corrupted"]={nil,"Lose an Endurance Charge each second Corrupted "}
c["Lose no Experience when you die because a Linked target died"]={nil,"Lose no Experience when you die because a Linked target died "}
c["Loses all Charges when you enter a new area"]={nil,"Loses all Charges when you enter a new area "}
c["Loses all Charges when you enter a new area Consumes Maximum Charges to use"]={nil,"Loses all Charges when you enter a new area Consumes Maximum Charges to use "}
c["Mace or Sceptre Attacks deal 10% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments"]={{[1]={flags=1048576,keywordFlags=786432,name="Damage",type="INC",value=10}},nil}
c["Mace or Sceptre Attacks deal 12% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=1048576,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Mace or Sceptre Attacks deal 14% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments"]={{[1]={flags=1048576,keywordFlags=786432,name="Damage",type="INC",value=14}},nil}
c["Mace or Sceptre Attacks deal 16% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments"]={{[1]={flags=1048576,keywordFlags=786432,name="Damage",type="INC",value=24}},nil}
c["Mace or Sceptre Attacks deal 30% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Mace or Sceptre Attacks deal 35% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["Mace or Sceptre Attacks deal 36% increased Damage with Ailments"]={{[1]={flags=1050624,keywordFlags=0,name="Damage",type="INC",value=36}},nil}
c["Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments"]={{[1]={flags=1048576,keywordFlags=786432,name="Damage",type="INC",value=8}},nil}
c["Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments"]={{[1]={[1]={modFlags=3145728,type="ModFlagOr"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments"]={{[1]={[1]={modFlags=3145728,type="ModFlagOr"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=30}},nil}
c["Magebane"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Magebane"}},nil}
c["Magic Utility Flask Effects cannot be removed"]={nil,"Magic Utility Flask Effects cannot be removed "}
c["Magic Utility Flask cannot be Used"]={nil,"Magic Utility Flask cannot be Used "}
c["Magic Utility Flask cannot be Used Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you"]={nil,"Magic Utility Flask cannot be Used Leftmost 4 Magic Utility Flasks constantly apply their Flask Effects to you "}
c["Magic Utility Flasks applied to you have 15% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="MagicUtilityFlaskEffect",type="INC",value=15}},nil}
c["Magic Utility Flasks applied to you have 30% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="MagicUtilityFlaskEffect",type="INC",value=30}},nil}
c["Malevolence has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Malevolence",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Malevolence has no Reservation"]={{[1]={[1]={skillId="Malevolence",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Malevolence",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Malevolence",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Malevolence",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Mana Flasks gain 1 Charge every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=0.33333333333333}},nil}
c["Mana Flasks gain 2 Charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=0.66666666666667}},nil}
c["Mana Flasks gain 2 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=0.66666666666667}},nil}
c["Mana Flasks gain 3 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=1}},nil}
c["Mana Flasks used while on Low Mana apply Recovery Instantly"]={{[1]={[1]={type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="ManaFlaskInstantRecovery",type="BASE",value=100}},nil}
c["Mana Recovery from Regeneration is not applied"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedByManaRegen",type="FLAG",value=true}},nil}
c["Mana Reservation of Herald Skills is always 45%"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ManaReservationPercentForced",value=45}}},nil}
c["Manifested Dancing Dervish dies when Rampage ends"]={{},nil}
c["Manifested Dancing Dervish disables both weapon slots"]={{},nil}
c["Manifested Dancing Dervishes die when Rampage ends"]={{},nil}
c["Manifested Dancing Dervishes disables both weapon slots"]={{},nil}
c["Marauder: 1% of Life Regenerated per second"]={{[1]={[1]={type="Condition",var="ConnectedToMarauderStart"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Marauder: Melee Skills have 15% increased Area of Effect"]={{[1]={[1]={type="Condition",var="ConnectedToMarauderStart"},[2]={skillType=24,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["Marauder: Melee Skills have 25% increased Area of Effect"]={{[1]={[1]={type="Condition",var="ConnectedToMarauderStart"},[2]={skillType=24,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["Mark Skills have 10% increased Cast Speed"]={{[1]={[1]={skillType=109,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["Mark Skills have 13% increased Cast Speed"]={{[1]={[1]={skillType=109,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["Mark Skills have 15% increased Cast Speed"]={{[1]={[1]={skillType=109,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["Mark Skills have 25% increased Cast Speed"]={{[1]={[1]={skillType=109,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["Mark Skills have 5% increased Cast Speed"]={{[1]={[1]={skillType=109,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["Marked Enemy cannot Regenerate Life"]={nil,"Marked Enemy cannot Regenerate Life "}
c["Marked Enemy cannot deal Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
c["Marked Enemy grants 20% increased Flask Charges to you"]={nil,"Marked Enemy grants 20% increased Flask Charges to you "}
c["Marked Enemy has 10% reduced Accuracy Rating"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-10}}}},nil}
c["Marked Enemy takes 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
c["Maximum 1 Buff from an Active Ancestor Totem at a time"]={nil,"Maximum 1 Buff from an Active Ancestor Totem at a time "}
c["Maximum 1 Buff from an Active Ancestor Totem at a time Socketed Slam Gems are Supported by Level 25 Earthbreaker"]={nil,"Maximum 1 Buff from an Active Ancestor Totem at a time Socketed Slam Gems are Supported by Level 25 Earthbreaker "}
c["Maximum 10 Fragile Regrowth"]={nil,"Maximum 10 Fragile Regrowth "}
c["Maximum 10 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth"]={nil,"Maximum 10 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth "}
c["Maximum 10 Remembrance"]={nil,"Maximum 10 Remembrance "}
c["Maximum 10 Remembrance Eldritch Battery"]={nil,"Maximum 10 Remembrance Eldritch Battery "}
c["Maximum 5 Fragile Regrowth"]={nil,"Maximum 5 Fragile Regrowth "}
c["Maximum 5 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth"]={nil,"Maximum 5 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth "}
c["Maximum Absorption Charges is equal to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="MaximumPowerChargesEqualsMaximumAbsorptionCharges",type="FLAG",value=true}},nil}
c["Maximum Affliction Charges is equal to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="MaximumFrenzyChargesEqualsMaximumAfflictionCharges",type="FLAG",value=true}},nil}
c["Maximum Brutal Charges is equal to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="MaximumEnduranceChargesEqualsMaximumBrutalCharges",type="FLAG",value=true}},nil}
c["Maximum Chance to Dodge Spell Hits is 75%"]={{[1]={flags=0,keywordFlags=0,name="SpellDodgeChanceMax",source="Acrobatics",type="OVERRIDE",value=75}},nil}
c["Maximum Critical Strike Chance is 50%"]={{[1]={flags=0,keywordFlags=0,name="CritChanceCap",type="OVERRIDE",value=50}},nil}
c["Maximum Damage Reduction for any Damage Type is 50%"]={{[1]={flags=0,keywordFlags=0,name="DamageReductionMax",type="OVERRIDE",value=50}},nil}
c["Maximum Effect of Shock is 2% increased Damage taken"]={{[1]={flags=0,keywordFlags=0,name="ShockMax",type="OVERRIDE",value=2}},nil}
c["Maximum Endurance, Frenzy and Power Charges is 0"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="OVERRIDE",value=0},[2]={flags=0,keywordFlags=0,name="PowerChargesMax",type="OVERRIDE",value=0},[3]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="OVERRIDE",value=0}},nil}
c["Maximum Energy Shield is 0"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="OVERRIDE",value=0}},nil}
c["Maximum Energy Shield is increased by Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldIncreasedByChanceToBlockSpellDamage",type="FLAG",value=true}},nil}
c["Maximum Life becomes 1, Immune to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosInoculation",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ChaosDamageTaken",type="MORE",value=-100}},nil}
c["Maximum Quality is 200%"]={{},"Maximum Quality "}
c["Maximum Quality is 200% Corrupted"]={{},"Maximum Quality Corrupted "}
c["Maximum number of Animated Weapons is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveAnimatedWeaponLimitDoubledLimit",type="Multiplier",var="ActiveAnimatedWeaponLimitDoubled"},flags=0,keywordFlags=0,name="ActiveAnimatedWeaponLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveAnimatedWeaponLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Raised Spectres is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveSpectreLimitDoubledLimit",type="Multiplier",var="ActiveSpectreLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSpectreLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveSpectreLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Raised Spiders is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveSpiderLimitDoubledLimit",type="Multiplier",var="ActiveSpiderLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSpiderLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveSpiderLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Raised Zombies is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveZombieLimitDoubledLimit",type="Multiplier",var="ActiveZombieLimitDoubled"},flags=0,keywordFlags=0,name="ActiveZombieLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveZombieLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Sentinels of Absolution is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveSentinelOfAbsolutionLimitDoubledLimit",type="Multiplier",var="ActiveSentinelOfAbsolutionLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSentinelOfAbsolutionLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveSentinelOfAbsolutionLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Sentinels of Dominance is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveSentinelOfDominanceLimitDoubledLimit",type="Multiplier",var="ActiveSentinelOfDominanceLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSentinelOfDominanceLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveSentinelOfDominanceLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Sentinels of Purity is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveSentinelOfPurityLimitDoubledLimit",type="Multiplier",var="ActiveSentinelOfPurityLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSentinelOfPurityLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveSentinelOfPurityLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Golems is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveGolemLimitDoubledLimit",type="Multiplier",var="ActiveGolemLimitDoubled"},flags=0,keywordFlags=0,name="ActiveGolemLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveGolemLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Holy Relics is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveHolyRelicLimitDoubledLimit",type="Multiplier",var="ActiveHolyRelicLimitDoubled"},flags=0,keywordFlags=0,name="ActiveHolyRelicLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveHolyRelicLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Phantasms is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActivePhantasmLimitDoubledLimit",type="Multiplier",var="ActivePhantasmLimitDoubled"},flags=0,keywordFlags=0,name="ActivePhantasmLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActivePhantasmLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Raging Spirits is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveRagingSpiritLimitDoubledLimit",type="Multiplier",var="ActiveRagingSpiritLimitDoubled"},flags=0,keywordFlags=0,name="ActiveRagingSpiritLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveRagingSpiritLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Reapers is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveReaperLimitDoubledLimit",type="Multiplier",var="ActiveReaperLimitDoubled"},flags=0,keywordFlags=0,name="ActiveReaperLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveReaperLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Skeletons is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveSkeletonLimitDoubledLimit",type="Multiplier",var="ActiveSkeletonLimitDoubled"},flags=0,keywordFlags=0,name="ActiveSkeletonLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveSkeletonLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum number of Summoned Spectral Wolves is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="ActiveWolfLimitDoubledLimit",type="Multiplier",var="ActiveWolfLimitDoubled"},flags=0,keywordFlags=0,name="ActiveWolfLimit",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:ActiveWolfLimitDoubled",type="OVERRIDE",value=1}},nil}
c["Maximum total Energy Shield Recovery per second from Leech is doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="MaxEnergyShieldLeechRateDoubledLimit",type="Multiplier",var="MaxEnergyShieldLeechRateDoubled"},flags=0,keywordFlags=0,name="MaxEnergyShieldLeechRate",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:MaxEnergyShieldLeechRateDoubled",type="OVERRIDE",value=1}},nil}
c["Melee Attacks Poison on Hit"]={{[1]={flags=256,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
c["Melee Attacks cause Bleeding"]={{[1]={flags=256,keywordFlags=0,name="BleedChance",type="BASE",value=100}},nil}
c["Melee Critical Strikes have 25% chance to Poison the Enemy"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=256,keywordFlags=0,name="PoisonChance",type="BASE",value=25}},nil}
c["Melee Critical Strikes have 25% chance to cause Bleeding"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=256,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
c["Melee Hits Fortify"]={nil,"Melee Hits Fortify "}
c["Melee Hits Fortify -3 to maximum Fortification"]={nil,"Melee Hits Fortify -3 to maximum Fortification "}
c["Melee Hits Fortify Limited to 1 Attribute Notable Tattoo"]={nil,"Melee Hits Fortify Limited to 1 Attribute Notable Tattoo "}
c["Melee Hits Fortify if 6 Warlord Items are Equipped"]={nil,"Melee Hits Fortify if 6 Warlord Items are Equipped "}
c["Melee Hits count as Rampage Kills"]={nil,"Melee Hits count as Rampage Kills "}
c["Melee Hits count as Rampage Kills Rampage"]={nil,"Melee Hits count as Rampage Kills Rampage "}
c["Melee Hits from Strike Skills Fortify"]={nil,"Melee Hits from Strike Skills Fortify "}
c["Melee Hits have 20% chance to Fortify"]={nil,"Melee Hits have 20% chance to Fortify "}
c["Melee Hits have 20% chance to Fortify 8% chance to gain a Frenzy Charge on Hit"]={nil,"Melee Hits have 20% chance to Fortify 8% chance to gain a Frenzy Charge on Hit "}
c["Melee Hits have 50% chance to Fortify"]={nil,"Melee Hits have 50% chance to Fortify "}
c["Melee Hits have 50% chance to Fortify Taunt on Hit"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit "}
c["Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills "}
c["Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life "}
c["Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life Enemies Taunted by you take 10% increased Damage"]={nil,"Melee Hits have 50% chance to Fortify Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life Enemies Taunted by you take 10% increased Damage "}
c["Melee Hits which Stun Fortify"]={nil,"Melee Hits which Stun Fortify "}
c["Melee Hits which Stun Fortify You have Onslaught while Fortified"]={nil,"Melee Hits which Stun Fortify You have Onslaught while Fortified "}
c["Melee Hits which Stun have 10% chance to Fortify"]={nil,"Melee Hits which Stun have 10% chance to Fortify "}
c["Melee Hits which Stun have 20% chance to Fortify"]={nil,"Melee Hits which Stun have 20% chance to Fortify "}
c["Melee Hits which Stun have 20% chance to Fortify Melee Hits which Stun Fortify"]={nil,"Melee Hits which Stun have 20% chance to Fortify Melee Hits which Stun Fortify "}
c["Melee Hits which Stun have 5% chance to Fortify"]={nil,"Melee Hits which Stun have 5% chance to Fortify "}
c["Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds"]={nil,"Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds "}
c["Melee Hits with Strike Skills always Knockback"]={nil,"Melee Hits with Strike Skills always Knockback "}
c["Melee Skills have 10% increased Area of Effect"]={{[1]={[1]={skillType=24,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["Melee Skills have 12% increased Area of Effect"]={{[1]={[1]={skillType=24,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}},nil}
c["Melee Skills have 20% increased Area of Effect"]={{[1]={[1]={skillType=24,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["Melee Strike Skills deal Splash Damage to surrounding targets"]={nil,"Melee Strike Skills deal Splash Damage to surrounding targets "}
c["Melee Strike Skills deal Splash Damage to surrounding targets 10% increased Global Physical Damage"]={nil,"Melee Strike Skills deal Splash Damage to surrounding targets 10% increased Global Physical Damage "}
c["Melee Strike Skills deal Splash Damage to surrounding targets 15% reduced Mana Burn rate"]={nil,"Melee Strike Skills deal Splash Damage to surrounding targets 15% reduced Mana Burn rate "}
c["Melee Weapon Attacks have Culling Strike"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=67108865,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Melee Weapon Damage Penetrates 1% Elemental Resistance per Mana Burn, up to a maximum of 200%"]={{[1]={[1]={limit=200,limitTotal=true,type="Multiplier",var="ManaBurnStacks"},flags=67108864,keywordFlags=0,name="ElementalPenetration",type="BASE",value=1}},nil}
c["Melee Weapon Hits Inflict 3 Withered Debuffs for 2 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Mercury Footprints"]={nil,"Mercury Footprints "}
c["Mind Over Matter"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Mind Over Matter"}},nil}
c["Mine Damage Penetrates 10% Elemental Resistances"]={{[1]={flags=0,keywordFlags=8192,name="ElementalPenetration",type="BASE",value=10}},nil}
c["Mine Damage Penetrates 4% Elemental Resistances"]={{[1]={flags=0,keywordFlags=8192,name="ElementalPenetration",type="BASE",value=4}},nil}
c["Mines Hinder Enemies near them for 2 seconds when they Land"]={nil,"Mines Hinder Enemies near them for 2 seconds when they Land "}
c["Mines can be Detonated an additional time"]={nil,"Mines can be Detonated an additional time "}
c["Mines cannot be Damaged"]={nil,"Mines cannot be Damaged "}
c["Mines have 20% increased Detonation Speed"]={nil,"Mines have 20% increased Detonation Speed "}
c["Mines have 20% increased Detonation Speed Mines have a 10% chance to be Detonated an Additional Time"]={nil,"Mines have 20% increased Detonation Speed Mines have a 10% chance to be Detonated an Additional Time "}
c["Mines have 30% increased Detonation Speed"]={nil,"Mines have 30% increased Detonation Speed "}
c["Mines have 50% increased Detonation Speed"]={nil,"Mines have 50% increased Detonation Speed "}
c["Mines have 50% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"]={nil,"Mines have 50% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity "}
c["Mines have a 10% chance to be Detonated an Additional Time"]={nil,"Mines have a 10% chance to be Detonated an Additional Time "}
c["Mines have a 15% chance to be Detonated an Additional Time"]={nil,"Mines have a 15% chance to be Detonated an Additional Time "}
c["Minimum Endurance Charges equal to Maximum while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="MinimumEnduranceChargesIsMaximumEnduranceCharges",type="FLAG",value=true}},nil}
c["Minimum Frenzy Charges equal to Maximum while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="MinimumFrenzyChargesIsMaximumFrenzyCharges",type="FLAG",value=true}},nil}
c["Minimum Power Charges equal to Maximum while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="MinimumPowerChargesIsMaximumPowerCharges",type="FLAG",value=true}},nil}
c["Minion Instability"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Minion Instability"}},nil}
c["Minion Life is increased by their Overcapped Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={div=1,stat="FireResistOverCap",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="INC",value=1}}}},nil}
c["Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have"]={nil,"Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have "}
c["Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage taken does not bypass Minions' Energy Shield"]={nil,"Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have Chaos Damage taken does not bypass Minions' Energy Shield "}
c["Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies"]={{[1]={flags=0,keywordFlags=0,name="ExtraMinionSkill",type="LIST",value={skillId="MinionInstability"}}},nil}
c["Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChanceToIgnoreEnemyPhysicalDamageReduction",type="BASE",value=50}}}},nil}
c["Minions Leech 0.4% of Damage as Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=0.4}}}},nil}
c["Minions Leech 1% of Damage as Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=1}}}},nil}
c["Minions Leech 5% of Damage as Life against Poisoned Enemies"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=5}}}},nil}
c["Minions Penetrate 8% of Cursed Enemies' Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=8}}}},nil}
c["Minions Poison Enemies on Hit"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=100}}}},nil}
c["Minions Recover 10% of Life on Killing a Poisoned Enemy"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=10,stat="Life",type="PercentStat"},[2]={actor="enemy",threshold=1,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}}}},nil}
c["Minions Recover 10% of their Life when they Block"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=10,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=1}}}},nil}
c["Minions Recover 2% of their Life when they Block"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=2,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=1}}}},nil}
c["Minions Recover 2% of their Maximum Life when they Block"]={nil,"Recover 2% of their Maximum Life when they Block "}
c["Minions Recover 20% of Life on Killing a Poisoned Enemy"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=20,stat="Life",type="PercentStat"},[2]={actor="enemy",threshold=1,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}}}},nil}
c["Minions Recover 4% of Life on Minion Death"]={nil,"Recover 4% of Life on Minion Death "}
c["Minions Recover 5% of Life on Minion Death"]={nil,"Recover 5% of Life on Minion Death "}
c["Minions Regenerate 1% Life per second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}}}},nil}
c["Minions Regenerate 1% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}}}},nil}
c["Minions Regenerate 1.5% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.5}}}},nil}
c["Minions Regenerate 2% Life per Second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}}}},nil}
c["Minions Regenerate 2.5% Life per Second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2.5}}}},nil}
c["Minions Regenerate 3% Life per Second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}}}},nil}
c["Minions are Aggressive"]={nil,"Aggressive "}
c["Minions are Aggressive +400 to Armour and Evasion Rating"]={nil,"Aggressive +400 to Armour and Evasion Rating "}
c["Minions can hear the whispers for 5 seconds after they deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={neg=true,type="Condition",var="NeverCrit"},flags=0,keywordFlags=0,name="Damage",type="INC",value=50}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={neg=true,type="Condition",var="NeverCrit"},flags=1,keywordFlags=0,name="Speed",type="INC",value=50}}},[3]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=20,stat="Life",type="PercentStat"},[2]={neg=true,type="Condition",var="NeverCrit"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=1}}}},nil}
c["Minions cannot be Blinded"]={nil,"cannot be Blinded "}
c["Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit"]={nil,"cannot be Blinded Minions have 15% chance to Blind Enemies on hit "}
c["Minions convert 25% of Physical Damage to Chaos Damage per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=25}}}},nil}
c["Minions convert 25% of Physical Damage to Cold Damage per Green Socket"]={{[1]={[1]={type="Multiplier",var="GreenSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=25}}}},nil}
c["Minions convert 25% of Physical Damage to Fire Damage per Red Socket"]={{[1]={[1]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=25}}}},nil}
c["Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket"]={{[1]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=25}}}},nil}
c["Minions convert 50% of Physical Damage to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=50}}}},nil}
c["Minions count as having the same number of Endurance, Frenzy and Power Charges as you"]={nil,"count as having the same number of Endurance, Frenzy and Power Charges as you "}
c["Minions created Recently cannot be Damaged"]={nil,"created Recently cannot be Damaged "}
c["Minions created Recently have 10% increased Attack and Cast Speed"]={{[1]={[1]={type="Condition",var="MinionsCreatedRecently"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=10}}}},nil}
c["Minions created Recently have 30% increased Movement Speed"]={{[1]={[1]={type="Condition",var="MinionsCreatedRecently"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}}}},nil}
c["Minions deal (25-35)% increased Damage"]={nil,"(25-35)% increased Damage "}
c["Minions deal (8-13)% increased Damage"]={nil,"(8-13)% increased Damage "}
c["Minions deal 1% increased Damage per 10 Dexterity"]={{[1]={[1]={div=10,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=1}}}},nil}
c["Minions deal 1% increased Damage per 5 Dexterity"]={{[1]={[1]={div=5,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=1}}}},nil}
c["Minions deal 10% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}}},nil}
c["Minions deal 10% increased Damage while you are affected by a Herald"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}}},nil}
c["Minions deal 10% more Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=10}}}},nil}
c["Minions deal 102 to 156 additional Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=102}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=156}}}},nil}
c["Minions deal 112% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=112}}}},nil}
c["Minions deal 12% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=12}}}},nil}
c["Minions deal 13% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=13}}}},nil}
c["Minions deal 15% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}}}},nil}
c["Minions deal 16% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}}}},nil}
c["Minions deal 18% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=18}}}},nil}
c["Minions deal 2% increased Damage per 5 Dexterity"]={{[1]={[1]={div=5,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=2}}}},nil}
c["Minions deal 20% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}}},nil}
c["Minions deal 20% increased Damage while you are affected by a Herald"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}}}},nil}
c["Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}}}},nil}
c["Minions deal 26% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=26}}}},nil}
c["Minions deal 28% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=28}}}},nil}
c["Minions deal 30 to 63 additional Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=30}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=63}}}},nil}
c["Minions deal 30% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}}}},nil}
c["Minions deal 30% increased Damage if you've used a Minion Skill Recently"]={{[1]={[1]={type="Condition",var="UsedMinionSkillRecently"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}}}},nil}
c["Minions deal 35 to 65 additional Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=35}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=65}}}},nil}
c["Minions deal 35% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=35}}}},nil}
c["Minions deal 35% increased Damage while you are affected by a Herald"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=35}}}},nil}
c["Minions deal 38% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=38}}}},nil}
c["Minions deal 40% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}}},nil}
c["Minions deal 45% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=45}}}},nil}
c["Minions deal 50% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=50}}}},nil}
c["Minions deal 51 to 78 additional Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=51}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=78}}}},nil}
c["Minions deal 60% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=60}}}},nil}
c["Minions deal 62% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=62}}}},nil}
c["Minions deal 70% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=70}}}},nil}
c["Minions deal 70% increased Damage if you've Hit Recently"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=70}}}},nil}
c["Minions deal 77% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=77}}}},nil}
c["Minions deal 8 to 16 Added Attack Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=8}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=16}}}},nil}
c["Minions deal 8% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=8}}}},nil}
c["Minions deal 80% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=80}}}},nil}
c["Minions deal 9 to 15 additional Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=9}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=15}}}},nil}
c["Minions deal 96 to 144 additional Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=96}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=144}}}},nil}
c["Minions deal no Non-Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true}}},[3]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoFire",type="FLAG",value=true}}},[4]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}}}},nil}
c["Minions from Herald Skills deal 25% more Damage"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=25}}}},nil}
c["Minions gain 18% of Elemental Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=18}}}},nil}
c["Minions gain 20% of Elemental Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalDamageGainAsChaos",type="BASE",value=20}}}},nil}
c["Minions gain 20% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=20}}}},nil}
c["Minions gain 20% of Physical Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=20}}}},nil}
c["Minions gain 20% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=20}}}},nil}
c["Minions gain 40% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=40}}}},nil}
c["Minions gain 6% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=6}}}},nil}
c["Minions gain Added Physical Damage equal to 10% of Maximum Energy Shield on your Equipped Helmet"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",percent=10,stat="EnergyShieldOnHelmet",type="PercentStat"},flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=1}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",percent=10,stat="EnergyShieldOnHelmet",type="PercentStat"},flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=1}}}},nil}
c["Minions gain Unholy Might for 10 seconds on Kill"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}}},nil}
c["Minions gain Unholy Might for 5 seconds on Kill"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}}},nil}
c["Minions have (15-20)% increased maximum Life"]={nil,"(15-20)% increased maximum Life "}
c["Minions have (15-20)% increased maximum Life Minions deal (25-35)% increased Damage"]={nil,"(15-20)% increased maximum Life Minions deal (25-35)% increased Damage "}
c["Minions have +0% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=0}}}},nil}
c["Minions have +10% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=10}}}},nil}
c["Minions have +10% to Critical Strike Multiplier per Grand Spectrum"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}}}},nil}
c["Minions have +10% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=10}}}},nil}
c["Minions have +11% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=11}}}},nil}
c["Minions have +11% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=11}}}},nil}
c["Minions have +12% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=12}}}},nil}
c["Minions have +12% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=12}}}},nil}
c["Minions have +13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=13}}}},nil}
c["Minions have +13% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=13}}}},nil}
c["Minions have +15% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=15}}}},nil}
c["Minions have +15% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=15}}}},nil}
c["Minions have +17% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=17}}}},nil}
c["Minions have +18% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=18}}}},nil}
c["Minions have +18% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=18}}}},nil}
c["Minions have +20% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=20}}}},nil}
c["Minions have +25% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=25}}}},nil}
c["Minions have +25% Chance to Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=25}}}},nil}
c["Minions have +250 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=250}}}},nil}
c["Minions have +27% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=27}}}},nil}
c["Minions have +29% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=29}}}},nil}
c["Minions have +350 to Armour"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Armour",type="BASE",value=350}}}},nil}
c["Minions have +4% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=4}}}},nil}
c["Minions have +40% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=40}}}},nil}
c["Minions have +40% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=40}}}},nil}
c["Minions have +5% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=5}}}},nil}
c["Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="enemy",limit=15,type="Multiplier",var="WitheredStack"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=5}}}},nil}
c["Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",globalLimit=30,globalLimitKey="AmanamuGaze",type="Multiplier",var="GhastlyEyeJewel"},flags=0,keywordFlags=0,name="DotMultiplier",type="BASE",value=6}}}},nil}
c["Minions have +60 to Accuracy Rating per 10 Devotion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=60}}}},nil}
c["Minions have +8% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=8}}}},nil}
c["Minions have +8% to all maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=8}}}},nil}
c["Minions have 10% Chance to Block Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}}}},nil}
c["Minions have 10% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=10}}}},nil}
c["Minions have 10% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=10}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=10}}},[3]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=10}}}},nil}
c["Minions have 10% chance to Knock Enemies Back on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=65536,name="EnemyKnockbackChance",type="BASE",value=10}}}},nil}
c["Minions have 10% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=10}}}},nil}
c["Minions have 10% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}}}},nil}
c["Minions have 10% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=10}}}},nil}
c["Minions have 10% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=10}}}},nil}
c["Minions have 10% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}}}},nil}
c["Minions have 10% increased Movement Speed for each Herald affecting you"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="Multiplier",var="Herald"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}}}},nil}
c["Minions have 10% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=10}}}},nil}
c["Minions have 10% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-10}}}},nil}
c["Minions have 10% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=-10}}}},nil}
c["Minions have 100% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=100}}}},nil}
c["Minions have 100% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=100}}}},nil}
c["Minions have 112% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=112}}}},nil}
c["Minions have 12% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=12}}}},nil}
c["Minions have 12% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=12}}}},nil}
c["Minions have 13% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=13}}}},nil}
c["Minions have 13% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=13}}}},nil}
c["Minions have 14% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=14}}}},nil}
c["Minions have 14% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=14}}}},nil}
c["Minions have 14% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=14}}}},nil}
c["Minions have 15% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=15}}}},nil}
c["Minions have 15% chance to Blind Enemies on hit"]={{}," to Blind Enemies  "}
c["Minions have 15% chance to Blind Enemies on hit Found Magic Items drop Identified"]={{}," to Blind Enemies  Found Magic Items drop Identified "}
c["Minions have 15% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=15}}}},nil}
c["Minions have 15% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=15}}}},nil}
c["Minions have 15% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}}}},nil}
c["Minions have 15% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=15}}}},nil}
c["Minions have 15% reduced Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=-15}}}},nil}
c["Minions have 16% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=16}}}},nil}
c["Minions have 16% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=16}}}},nil}
c["Minions have 20% chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=20}}}},nil}
c["Minions have 20% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=20}}}},nil}
c["Minions have 20% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=20}}}},nil}
c["Minions have 20% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}}}},nil}
c["Minions have 20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}}},nil}
c["Minions have 20% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=20}}}},nil}
c["Minions have 20% more Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="MORE",value=20}}}},nil}
c["Minions have 20% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=-20}}}},nil}
c["Minions have 22% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=22}}}},nil}
c["Minions have 24% chance to Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="SpellSuppressionChance",type="BASE",value=24}}}},nil}
c["Minions have 25% chance to gain Unholy Might for 4 seconds on Kill"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}}},nil}
c["Minions have 25% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}}}},nil}
c["Minions have 25% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}}}},nil}
c["Minions have 25% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=25}}}},nil}
c["Minions have 25% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-25}}}},nil}
c["Minions have 28% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=28}}}},nil}
c["Minions have 28% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=28}}}},nil}
c["Minions have 3% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=3}}}},nil}
c["Minions have 3% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=3}}}},nil}
c["Minions have 30% chance to gain Onslaught for 4 seconds on Kill"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}}},nil}
c["Minions have 30% chance to gain Unholy Might for 4 seconds on Kill"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}}},nil}
c["Minions have 30% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}}}},nil}
c["Minions have 30% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}}}},nil}
c["Minions have 30% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}}}},nil}
c["Minions have 30% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=30}}}},nil}
c["Minions have 30% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=-30}}}},nil}
c["Minions have 33% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-33}}}},nil}
c["Minions have 35% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=35}}}},nil}
c["Minions have 38% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=38}}}},nil}
c["Minions have 38% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=38}}}},nil}
c["Minions have 38% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=38}}}},nil}
c["Minions have 4% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=4}}}},nil}
c["Minions have 4% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=4}}}},nil}
c["Minions have 40% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=40}}}},nil}
c["Minions have 40% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=-40}}}},nil}
c["Minions have 45% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=45}}}},nil}
c["Minions have 5% chance to Maim Enemies on Hit with Attacks"]={{}," to Maim Enemies  with Attacks "}
c["Minions have 5% chance to Taunt on Hit with Attacks"]={{}," to Taunt  with Attacks "}
c["Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=4,keywordFlags=0,name="Life",type="BASE",value=5}}}}," to Taunt  with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their  as Chaos Damage per second "}
c["Minions have 5% chance to deal Double Damage while they are on Full Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=5}}}},nil}
c["Minions have 5% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=5}}}},nil}
c["Minions have 50% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}}}},nil}
c["Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="Multiplier",var="PowerChargeMax"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}}}},nil}
c["Minions have 50% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=50}}}},nil}
c["Minions have 6% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=6}}}},nil}
c["Minions have 60% chance to Poison Enemies on Hit"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=60}}}},nil}
c["Minions have 60% chance to inflict Withered on Hit"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}}}},nil}
c["Minions have 60% increased Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}}}},nil}
c["Minions have 65% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=65}}}},nil}
c["Minions have 7% increased Area of Effect of Area Skills"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=7}}}},nil}
c["Minions have 72% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=72}}}},nil}
c["Minions have 72% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=72}}}},nil}
c["Minions have 75% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=75}}}},nil}
c["Minions have 8% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=8}}}},nil}
c["Minions have 8% chance to Freeze, Shock and Ignite"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=8}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=8}}},[3]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=8}}}},nil}
c["Minions have 8% increased Area of Effect of Area Skills"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=8}}}},nil}
c["Minions have 8% increased Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=8}}}},nil}
c["Minions have 8% increased Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=8}}}},nil}
c["Minions have 8% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=8}}}},nil}
c["Minions have 8% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=8}}}},nil}
c["Minions have 80% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=80}}}},nil}
c["Minions have 80% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=80}}}},nil}
c["Minions have 9% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=9}}}},nil}
c["Minions have 90% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=90}}}},nil}
c["Minions have Unholy Might"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}}}},nil}
c["Minions have a 12% chance to Impale on Hit with Attacks"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ImpaleChance",type="BASE",value=12}}}},nil}
c["Minions have the same maximum number of Endurance, Frenzy and Power Charges as you"]={nil,"the same maximum number of Endurance, Frenzy and Power Charges as you "}
c["Minions have the same maximum number of Endurance, Frenzy and Power Charges as you Minions count as having the same number of Endurance, Frenzy and Power Charges as you"]={nil,"the same maximum number of Endurance, Frenzy and Power Charges as you Minions count as having the same number of Endurance, Frenzy and Power Charges as you "}
c["Minions' Accuracy Rating is equal to yours"]={{[1]={flags=0,keywordFlags=0,name="MinionAccuracyEqualsAccuracy",type="FLAG",value=true}},nil}
c["Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="AttackCritIsEqualToParentMainHand",type="FLAG",value=true}}}},nil}
c["Minions' Hits can only Kill Ignited Enemies"]={nil,"Minions' Hits can only Kill Ignited Enemies "}
c["Mirage Archers are not attached to you"]={nil,"Mirage Archers are not attached to you "}
c["Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers"]={nil,"Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers "}
c["Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers"]={nil,"Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers "}
c["Modifiers to Attributes instead Apply to Omniscience"]={{[1]={flags=0,keywordFlags=0,name="Omniscience",type="FLAG",value=true}},nil}
c["Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="ShockAvoidAppliesToElementalAilments",type="FLAG",value=true}},nil}
c["Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionAppliesToAilmentAvoidancePercent",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="SpellSuppressionAppliesToAilmentAvoidance",type="FLAG",value=true}},nil}
c["Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value"]={{[1]={flags=0,keywordFlags=0,name="ConvertSpellSuppressionToSpellDodge",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="SpellSuppressionChance",source="Acrobatics",type="OVERRIDE",value=0}},nil}
c["Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills"]={{[1]={flags=0,keywordFlags=0,name="ClawAttackSpeedAppliesToUnarmed",type="FLAG",value=true}},nil}
c["Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills"]={{[1]={flags=0,keywordFlags=0,name="ClawCritChanceAppliesToUnarmed",type="FLAG",value=true}},nil}
c["Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills"]={{[1]={flags=0,keywordFlags=0,name="ClawDamageAppliesToUnarmed",type="FLAG",value=true}},nil}
c["Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value"]={{[1]={flags=0,keywordFlags=0,name="FireResConvertToCold",type="BASE",value=50},[2]={flags=0,keywordFlags=0,name="FireResConvertToLightning",type="BASE",value=50}},nil}
c["Modifiers to Ignite Duration on you apply to all Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="IgniteDurationAppliesToElementalAilments",type="FLAG",value=true}},nil}
c["Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances"]={{[1]={flags=0,keywordFlags=0,name="FireMaxResConvertToCold",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="FireMaxResConvertToLightning",type="BASE",value=100}},nil}
c["Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges"]={{[1]={flags=0,keywordFlags=0,name="MinimumEnduranceChargesEqualsMinimumBrutalCharges",type="FLAG",value=true}},nil}
c["Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges"]={{[1]={flags=0,keywordFlags=0,name="MinimumFrenzyChargesEqualsMinimumAfflictionCharges",type="FLAG",value=true}},nil}
c["Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges"]={{[1]={flags=0,keywordFlags=0,name="MinimumPowerChargesEqualsMinimumAbsorptionCharges",type="FLAG",value=true}},nil}
c["Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards"]={{[1]={flags=0,keywordFlags=0,name="NoAdditionalProjectiles",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="AdditionalProjectilesAddSplitsInstead",type="FLAG",value=true}},nil}
c["Monsters cannot Block your Attacks"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CannotBlockAttacks",type="FLAG",value=true}}}},nil}
c["Mortal Conviction"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Mortal Conviction"}},nil}
c["Movement Speed cannot be modified to below Base Value"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeedCannotBeBelowBase",type="FLAG",value=true}},nil}
c["Moving while Bleeding doesn't cause Minions to take extra Damage"]={nil,"Moving while Bleeding doesn't cause Minions to take extra Damage "}
c["Moving while Bleeding doesn't cause you to take extra Damage"]={nil,"Moving while Bleeding doesn't cause you to take extra Damage "}
c["Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding"]={nil,"Moving while Bleeding doesn't cause you to take extra Damage 15% increased Movement Speed while Bleeding "}
c["Nearby Allies and Enemies Share Charges with you"]={nil,"Nearby Allies and Enemies Share Charges with you "}
c["Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, "]={nil,"Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance,  "}
c["Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance,  Frenzy or Power Charge"]={nil,"Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance,  Frenzy or Power Charge "}
c["Nearby Allies count as having Fortification equal to yours"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="YourFortifyEqualToParent",type="FLAG",value=true},onlyAllies=true}}},nil}
c["Nearby Allies gain 1% of Life Regenerated per Second"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1},onlyAllies=true}}},nil}
c["Nearby Allies gain 2% of Life Regenerated per Second"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},onlyAllies=true}}},nil}
c["Nearby Allies gain 4% of Life Regenerated per Second"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=4},onlyAllies=true}}},nil}
c["Nearby Allies gain 40% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=40},onlyAllies=true}}},nil}
c["Nearby Allies gain 80% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=80},onlyAllies=true}}},nil}
c["Nearby Allies have +1 Fortification"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="MinimumFortification",type="BASE",value=1},onlyAllies=true}}},nil}
c["Nearby Allies have +10 Fortification"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="MinimumFortification",type="BASE",value=10},onlyAllies=true}}},nil}
c["Nearby Allies have +50% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=50},onlyAllies=true}}},nil}
c["Nearby Allies have +7% to Critical Strike Multiplier per 100 Dexterity you have"]={{[1]={[1]={div=100,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=7},onlyAllies=true}}},nil}
c["Nearby Allies have +8% to Critical Strike Multiplier per 100 Dexterity you have"]={{[1]={[1]={div=100,stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=8},onlyAllies=true}}},nil}
c["Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have"]={{[1]={[1]={div=100,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=1},onlyAllies=true}}},nil}
c["Nearby Allies have 3% increased Cast Speed per 100 Intelligence you have"]={{[1]={[1]={div=100,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=3},onlyAllies=true}}},nil}
c["Nearby Allies have 30% increased Item Rarity"]={{}," Item Rarity "}
c["Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike"]={{}," Item Rarity Nearby Allies have Culling Strike "}
c["Nearby Allies have 4% increased Cast Speed per 100 Intelligence you have"]={{[1]={[1]={div=100,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=16,keywordFlags=0,name="Speed",type="INC",value=4},onlyAllies=true}}},nil}
c["Nearby Allies have 6% increased Defences per 100 Strength you have"]={{[1]={[1]={div=100,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Defences",type="INC",value=6},onlyAllies=true}}},nil}
c["Nearby Allies have Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10},onlyAllies=true}}},nil}
c["Nearby Allies' Action Speed cannot be modified to below base value"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=100},onlyAllies=true}}},nil}
c["Nearby Allies' Damage with Hits is Lucky"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LuckyHits",type="FLAG",value=true},onlyAllies=true}}},nil}
c["Nearby Chilled Enemies deal 10% reduced Damage with Hits"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=-10}}}},nil}
c["Nearby Enemies Convert 25% of their Physical Damage to Fire"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=25}}}},nil}
c["Nearby Enemies Killed by anyone count as being Killed by you instead"]={nil,"Killed by anyone count as being Killed by you instead "}
c["Nearby Enemies are Blinded"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Blinded if 2 Redeemer Items are Equipped"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=2,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Blinded while Physical Aegis is not depleted"]={{[1]={[1]={neg=true,type="Condition",var="PhysicalAegisDepleted"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Chilled"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Covered in Ash"]={{[1]={flags=0,keywordFlags=0,name="CoveredInAshEffect",type="BASE",value=20}},nil}
c["Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="StationarySeconds"},[2]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="CoveredInAshEffect",type="BASE",value=20}},nil}
c["Nearby Enemies are Crushed"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Crushed while you have at least 25 Rage"]={{[1]={[1]={threshold=25,type="MultiplierThreshold",var="RageStack"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Hindered, with 25% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Intimidated"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Intimidated if 2 Warlord Items are Equipped"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=2,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Intimidated while you have Rage"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="RageStack"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Nearby Enemies are Scorched"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Scorched",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="ScorchBase",type="BASE",value=10}},nil}
c["Nearby Enemies are Unnerved if 2 Elder Items are Equipped"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={threshold=2,type="MultiplierThreshold",var="ElderItem"},flags=0,keywordFlags=0,name="Condition:Unnerved",type="FLAG",value=true}}}},nil}
c["Nearby Enemies cannot deal Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
c["Nearby Enemies cannot gain Power, Frenzy or Endurance Charges"]={nil,"cannot gain Power, Frenzy or Endurance Charges "}
c["Nearby Enemies cannot gain Power, Frenzy or Endurance Charges Projectile Barrages have no spread"]={nil,"cannot gain Power, Frenzy or Endurance Charges Projectile Barrages have no spread "}
c["Nearby Enemies deal 8% less Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalDamage",type="MORE",value=-8}}}},nil}
c["Nearby Enemies grant 25% increased Flask Charges"]={nil,"grant 25% increased Flask Charges "}
c["Nearby Enemies grant 25% increased Flask Charges Nearby Enemies have 10% reduced Stun and Block Recovery"]={nil,"grant 25% increased Flask Charges Nearby Enemies have 10% reduced Stun and Block Recovery "}
c["Nearby Enemies have -10% to all Resistances"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-10}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-10}}}},nil}
c["Nearby Enemies have -20% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-20}}}},nil}
c["Nearby Enemies have -20% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-20}}}},nil}
c["Nearby Enemies have -30% to Critical Strike Multiplier"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=-30}}}},nil}
c["Nearby Enemies have 10% reduced Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-10}}}},nil}
c["Nearby Enemies have 10% reduced Stun and Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=-10}}}},nil}
c["Nearby Enemies have 100% reduced Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-100}}}},nil}
c["Nearby Enemies have 18% increased Effect of Curses on them"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=18}}}},nil}
c["Nearby Enemies have 50% increased Fire and Cold Resistances"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireResist",type="INC",value=50}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdResist",type="INC",value=50}}}},nil}
c["Nearby Enemies have 50% reduced Life Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-50}}}},nil}
c["Nearby Enemies have Cold Exposure while you are affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdExposure",type="BASE",value=-10}}}},nil}
c["Nearby Enemies have Fire Exposure"]={{[1]={[1]={type="Condition",var="Effective"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}}},nil}
c["Nearby Enemies have Fire Exposure while you are affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireExposure",type="BASE",value=-10}}}},nil}
c["Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="Effective"},[2]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningExposure",type="BASE",value=-10}}}},nil}
c["Nearby Enemies have Lightning Resistance equal to yours"]={{[1]={flags=0,keywordFlags=0,name="EnemyLightningResistEqualToYours",type="FLAG",value=true}},nil}
c["Nearby Enemies have Malediction"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="HasMalediction",type="FLAG",value=true}}}},nil}
c["Nearby Enemies take 10% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=10}}}},nil}
c["Nearby Enemies take 16% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalDamageTaken",type="INC",value=16}}}},nil}
c["Nearby Enemies' Chaos Resistance is 0"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="OVERRIDE",value=0}}}},nil}
c["Nearby Enemy Monsters have at least 8% of Life Reserved"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeReservationPercent",type="BASE",value=8}}}},nil}
c["Nearby Enemy Monsters' Action Speed is at most 92% of base value"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MaximumActionSpeedReduction",type="MAX",value=8}}}},nil}
c["Nearby Enemy Monsters' Fire Resistance against"]={nil,"Fire Resistance against "}
c["Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={actor="player",type="ActorCondition",var="Stationary"},flags=8,keywordFlags=0,name="FireResist",type="OVERRIDE",value=-20}}}},nil}
c["Nearby Hindered Enemies deal 15% reduced Damage over Time"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Hindered"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageOverTime",type="INC",value=-15}}}},nil}
c["Nearby allies Recover 1% of your Maximum Life when you Die"]={nil,"Nearby allies Recover 1% of your Maximum Life when you Die "}
c["Nearby allies Recover 2% of your Maximum Life when you Die"]={nil,"Nearby allies Recover 2% of your Maximum Life when you Die "}
c["Nearby allies Recover 2% of your Maximum Life when you Die Nearby allies Recover 1% of your Maximum Life when you Die"]={nil,"Nearby allies Recover 2% of your Maximum Life when you Die Nearby allies Recover 1% of your Maximum Life when you Die "}
c["Nearby allies gain 18% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=18},onlyAllies=true}}},nil}
c["Nearby corpses Explode when you Warcry, dealing 10% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=10,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Nearby corpses Explode when you Warcry, dealing 6% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=6,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Nearby corpses Explode when you Warcry, dealing 8% of their Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=8,chance=1,keyOfScaledMod="chance",type="Physical"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds"]={nil,"Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds "}
c["Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines"]={nil,"Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines "}
c["Necrotic Footprints"]={nil,"Necrotic Footprints "}
c["Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison"]={nil,"Necrotic Footprints 50% chance for Spell Hits  to inflict Poison "}
c["Never deal Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}},nil}
c["No Chance to Block"]={{[1]={flags=0,keywordFlags=0,name="ArmourData",type="LIST",value={key="BlockChance",value=0}}},nil}
c["No Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="PhysicalMin"}},[2]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="PhysicalMax"}},[3]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="PhysicalDPS"}}},nil}
c["Non-Aura Curses you inflict are not removed from Dying Enemies"]={nil,"Non-Aura Curses you inflict are not removed from Dying Enemies "}
c["Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near Corpses affected by your Curses are Blinded"]={nil,"Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near Corpses affected by your Curses are Blinded "}
c["Non-Aura Hexes expire upon reaching 200% of base Effect Non-Aura Hexes gain 20% increased Effect per second"]={{[1]={[1]={actor="enemy",limit=200,limitTotal=true,type="Multiplier",var="CurseDurationExpired"},[2]={neg=true,skillType=43,type="SkillType"},[3]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=20}},nil}
c["Non-Aura Hexes expire upon reaching 220% of base Effect"]={nil,"Non-Aura Hexes expire upon reaching 220% of base Effect "}
c["Non-Aura Hexes expire upon reaching 220% of base Effect Non-Aura Hexes gain 20% increased Effect per second"]={{[1]={[1]={actor="enemy",limit=220,limitTotal=true,type="Multiplier",var="CurseDurationExpired"},[2]={neg=true,skillType=43,type="SkillType"},[3]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=20}},nil}
c["Non-Aura Vaal Skills require 25% reduced Souls Per Use during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={neg=true,skillType=43,type="SkillType"},[3]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="SoulCost",type="INC",value=-25}},nil}
c["Non-Channelling Skills have -5 to Total Mana Cost while affected by Clarity"]={{[1]={[1]={neg=true,skillType=57,type="SkillType"},[2]={type="Condition",var="AffectedByClarity"},flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=-5}},nil}
c["Non-Channelling Skills have -9 to Total Mana Cost"]={{[1]={[1]={neg=true,skillType=57,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="BASE",value=-9}},nil}
c["Non-Chilled Enemies you Poison are Chilled"]={nil,"Non-Chilled Enemies you Poison are Chilled "}
c["Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter"]={nil,"Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter "}
c["Non-Chilled Enemies you inflict Bleeding on are Chilled"]={nil,"Non-Chilled Enemies you inflict Bleeding on are Chilled "}
c["Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter"]={nil,"Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter "}
c["Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances"]={{[1]={[1]={neg=true,type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=10}},nil}
c["Non-Critical Strikes cannot inflict Ailments"]={{[1]={flags=0,keywordFlags=0,name="AilmentsOnlyFromCrit",type="FLAG",value=true}},nil}
c["Non-Critical Strikes deal no Damage"]={{[1]={[1]={neg=true,type="Condition",var="CriticalStrike"},flags=4,keywordFlags=0,name="Damage",type="MORE",value=-100}},nil}
c["Non-Curse Aura Skills have 20% increased Duration"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["Non-Curse Aura Skills have 50% increased Duration"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["Non-Curse Auras from your Skills only apply to you and Linked Targets"]={{[1]={[1]={skillType=43,type="SkillType"},[2]={neg=true,skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="SelfAurasAffectYouAndLinkedTarget",type="FLAG",value=true}},nil}
c["Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds"]={nil,"Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds "}
c["Non-Damaging Ailments Cannot Be inflicted on you while you already have one"]={nil,"Non-Damaging Ailments Cannot Be inflicted on you while you already have one "}
c["Non-Damaging Ailments have 40% reduced Effect on you while you have Arcane Surge"]={{[1]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-40},[2]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfFreezeEffect",type="INC",value=-40},[3]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-40},[4]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfScorchEffect",type="INC",value=-40},[5]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfBrittleEffect",type="INC",value=-40},[6]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfSapEffect",type="INC",value=-40}},nil}
c["Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge"]={{[1]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-50},[2]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfFreezeEffect",type="INC",value=-50},[3]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-50},[4]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfScorchEffect",type="INC",value=-50},[5]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfBrittleEffect",type="INC",value=-50},[6]={[1]={type="Condition",var="AffectedByArcaneSurge"},flags=0,keywordFlags=0,name="SelfSapEffect",type="INC",value=-50}},nil}
c["Non-Damaging Elemental Ailments you inflict have 100% more Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockEffect",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="EnemyChillEffect",type="MORE",value=100},[3]={flags=0,keywordFlags=0,name="EnemyFreezeEffect",type="MORE",value=100},[4]={flags=0,keywordFlags=0,name="EnemyScorchEffect",type="MORE",value=100},[5]={flags=0,keywordFlags=0,name="EnemyBrittleEffect",type="MORE",value=100},[6]={flags=0,keywordFlags=0,name="EnemySapEffect",type="MORE",value=100}},nil}
c["Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of 20"]={nil,"Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of 20 "}
c["Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of 20 Non-Damaging Elemental Ailments you inflict have 100% more Effect"]={nil,"Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of 20 Non-Damaging Elemental Ailments you inflict have 100% more Effect "}
c["Non-Exerted Attacks deal no Damage"]={nil,"Non-Exerted Attacks deal no Damage "}
c["Non-Travel Attack Skills Repeat an additional Time"]={{[1]={[1]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=1,keywordFlags=0,name="RepeatCount",type="BASE",value=1}},nil}
c["Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to"]={nil,"Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to "}
c["Non-Unique Utility Flasks you Use apply to Linked Targets"]={{[1]={flags=0,keywordFlags=0,name="ExtraLinkEffect",type="LIST",value={mod={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ParentNonUniqueFlasksAppliedToYou",type="FLAG",value=true}}}},nil}
c["Non-Vaal Strike Skills target 1 additional nearby Enemy"]={{[1]={[1]={skillType=25,type="SkillType"},[2]={neg=true,skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="AdditionalStrikeTarget",type="BASE",value=1}},nil}
c["Non-critical strikes deal 25% Damage"]={{[1]={[1]={neg=true,type="Condition",var="CriticalStrike"},flags=4,keywordFlags=0,name="Damage",type="MORE",value=-75}},nil}
c["Non-critical strikes deal 40% Damage"]={{[1]={[1]={neg=true,type="Condition",var="CriticalStrike"},flags=4,keywordFlags=0,name="Damage",type="MORE",value=-60}},nil}
c["Non-critical strikes deal 80% less Damage"]={{[1]={[1]={neg=true,type="Condition",var="CriticalStrike"},flags=4,keywordFlags=0,name="Damage",type="MORE",value=-80}},nil}
c["Non-instant Mana Recovery from Flasks is also Recovered as Life"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskAppliesToLife",type="FLAG",value=true}},nil}
c["Non-instant Mana recovery from Flasks is also recovered as Life"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskAppliesToLife",type="FLAG",value=true}},nil}
c["Non-instant Warcries ignore their Cooldown when used"]={{[1]={[1]={neg=true,skillType=74,type="SkillType"},flags=0,keywordFlags=4,name="CooldownRecovery",type="OVERRIDE",value=0}},nil}
c["Nova Spells Cast at a Marked target instead of around you if possible"]={nil,"Nova Spells Cast at a Marked target instead of around you if possible "}
c["Nova Spells Cast at a Marked target instead of around you if possible Limited to 1 Runegraft of the Novamark"]={nil,"Nova Spells Cast at a Marked target instead of around you if possible Limited to 1 Runegraft of the Novamark "}
c["Nova Spells Cast at the targeted location instead of around you"]={nil,"Nova Spells Cast at the targeted location instead of around you "}
c["Nova Spells have 20% less Area of Effect"]={{[1]={[1]={skillType=95,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="MORE",value=-20}},nil}
c["Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword"]={{[1]={[1]={type="Condition",var="UsingSword"},flags=0,keywordFlags=0,name="Condition:OffHandAccuracyIsMainHandAccuracy",type="FLAG",value=true}},nil}
c["Offering Skills Triggered this way also affect you"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering"},type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="buffNotPlayer",value=false}}}}},nil}
c["Offering Skills have 50% reduced Duration"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-50}},nil}
c["On Killing a Poisoned Enemy, nearby Enemies are Poisoned"]={nil,"On Killing a Poisoned Enemy, nearby Enemies are Poisoned "}
c["On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second"]={nil,"On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second "}
c["Only affects Passives in Large Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=6}}},nil}
c["Only affects Passives in Massive Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=8}}},nil}
c["Only affects Passives in Medium Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=5}}},nil}
c["Only affects Passives in Small Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=4}}},nil}
c["Only affects Passives in Very Large Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=7}}},nil}
c["Onslaught"]={{[1]={flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["Other Aegis Skills are Disabled"]={{[1]={[1]={skillType=110,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillId="Primal Aegis",type="SkillName"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Pain Attunement"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Pain Attunement"}},nil}
c["Passives granting Cold Resistance or all Elemental Resistances in Radius"]={nil,"Passives granting Cold Resistance or all Elemental Resistances in Radius "}
c["Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill"]={nil,"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill "}
c["Passives granting Fire Resistance or all Elemental Resistances in Radius"]={nil,"Passives granting Fire Resistance or all Elemental Resistances in Radius "}
c["Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill"]={nil,"Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill "}
c["Passives granting Lightning Resistance or all Elemental Resistances in Radius"]={nil,"Passives granting Lightning Resistance or all Elemental Resistances in Radius "}
c["Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill"]={nil,"Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill "}
c["Passives in Radius can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="intuitiveLeapLike",value=true}}},nil}
c["Passives in radius are Conquered by the Eternal Empire"]={{},nil}
c["Passives in radius are Conquered by the Karui"]={{},nil}
c["Passives in radius are Conquered by the Maraketh"]={{},nil}
c["Passives in radius are Conquered by the Templars"]={{},nil}
c["Passives in radius are Conquered by the Vaal"]={{},nil}
c["Passives in radius of Acrobatics can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="acrobatics"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="acrobatics",value=true}}},nil}
c["Passives in radius of Ancestral Bond can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="ancestral bond"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="ancestral bond",value=true}}},nil}
c["Passives in radius of Arrow Dancing can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="arrow dancing"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="arrow dancing",value=true}}},nil}
c["Passives in radius of Arsenal of Vengeance can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="arsenal of vengeance"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="arsenal of vengeance",value=true}}},nil}
c["Passives in radius of Avatar of Fire can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="avatar of fire"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="avatar of fire",value=true}}},nil}
c["Passives in radius of Blood Magic can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="blood magic"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="blood magic",value=true}}},nil}
c["Passives in radius of Bloodsoaked Blade can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="bloodsoaked blade"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="bloodsoaked blade",value=true}}},nil}
c["Passives in radius of Call to Arms can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="call to arms"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="call to arms",value=true}}},nil}
c["Passives in radius of Chaos Inoculation can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="chaos inoculation"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="chaos inoculation",value=true}}},nil}
c["Passives in radius of Conduit can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="conduit"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="conduit",value=true}}},nil}
c["Passives in radius of Crimson Dance can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="crimson dance"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="crimson dance",value=true}}},nil}
c["Passives in radius of Divine Shield can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="divine shield"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="divine shield",value=true}}},nil}
c["Passives in radius of Eldritch Battery can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="eldritch battery"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="eldritch battery",value=true}}},nil}
c["Passives in radius of Elemental Equilibrium can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="elemental equilibrium"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="elemental equilibrium",value=true}}},nil}
c["Passives in radius of Elemental Overload can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="elemental overload"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="elemental overload",value=true}}},nil}
c["Passives in radius of Eternal Youth can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="eternal youth"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="eternal youth",value=true}}},nil}
c["Passives in radius of Ghost Dance can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="ghost dance"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="ghost dance",value=true}}},nil}
c["Passives in radius of Ghost Reaver can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="ghost reaver"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="ghost reaver",value=true}}},nil}
c["Passives in radius of Glancing Blows can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="glancing blows"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="glancing blows",value=true}}},nil}
c["Passives in radius of Hex Master can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="hex master"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="hex master",value=true}}},nil}
c["Passives in radius of Imbalanced Guard can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="imbalanced guard"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="imbalanced guard",value=true}}},nil}
c["Passives in radius of Iron Grip can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="iron grip"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="iron grip",value=true}}},nil}
c["Passives in radius of Iron Reflexes can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="iron reflexes"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="iron reflexes",value=true}}},nil}
c["Passives in radius of Iron Will can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="iron will"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="iron will",value=true}}},nil}
c["Passives in radius of Lethe Shade can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="lethe shade"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="lethe shade",value=true}}},nil}
c["Passives in radius of Magebane can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="magebane"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="magebane",value=true}}},nil}
c["Passives in radius of Mind Over Matter can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="mind over matter"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="mind over matter",value=true}}},nil}
c["Passives in radius of Minion Instability can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="minion instability"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="minion instability",value=true}}},nil}
c["Passives in radius of Necromantic Aegis can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="necromantic aegis"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="necromantic aegis",value=true}}},nil}
c["Passives in radius of Pain Attunement can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="pain attunement"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="pain attunement",value=true}}},nil}
c["Passives in radius of Perfect Agony can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="perfect agony"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="perfect agony",value=true}}},nil}
c["Passives in radius of Point Blank can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="point blank"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="point blank",value=true}}},nil}
c["Passives in radius of Precise Technique can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="precise technique"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="precise technique",value=true}}},nil}
c["Passives in radius of Resolute Technique can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="resolute technique"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="resolute technique",value=true}}},nil}
c["Passives in radius of Runebinder can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="runebinder"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="runebinder",value=true}}},nil}
c["Passives in radius of Solipsism can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="solipsism"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="solipsism",value=true}}},nil}
c["Passives in radius of Supreme Ego can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="supreme ego"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="supreme ego",value=true}}},nil}
c["Passives in radius of The Agnostic can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="the agnostic"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="the agnostic",value=true}}},nil}
c["Passives in radius of The Impaler can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="the impaler"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="the impaler",value=true}}},nil}
c["Passives in radius of Unwavering Stance can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="unwavering stance"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="unwavering stance",value=true}}},nil}
c["Passives in radius of Vaal Pact can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="vaal pact"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="vaal pact",value=true}}},nil}
c["Passives in radius of Versatile Combatant can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="versatile combatant"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="versatile combatant",value=true}}},nil}
c["Passives in radius of Wicked Ward can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="wicked ward"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="wicked ward",value=true}}},nil}
c["Passives in radius of Wind Dancer can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="wind dancer"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="wind dancer",value=true}}},nil}
c["Passives in radius of Zealot's Oath can be allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="impossibleEscapeKeystone",value="zealot's oath"}},[2]={flags=0,keywordFlags=0,name="ImpossibleEscapeKeystones",type="LIST",value={key="zealot's oath",value=true}}},nil}
c["Penetrate 1% Elemental Resistances per 15 Omniscience"]={{[1]={[1]={div=15,stat="Omni",type="PerStat"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=1}},nil}
c["Penetrate 4% Elemental Resistances per Abyss Jewel affecting you"]={{[1]={[1]={type="Multiplier",var="AbyssJewel"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=4}},nil}
c["Perfect Agony"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Perfect Agony"}},nil}
c["Permanently Intimidate Enemies on Block"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Petrified during Effect"]={nil,"Petrified during Effect "}
c["Petrified during Effect +50% Chance to Block Attack Damage during Effect"]={nil,"Petrified during Effect +50% Chance to Block Attack Damage during Effect "}
c["Phasing"]={{[1]={flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["Physical Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="BASE",value=100}},nil}
c["Plague Bearer has 20% increased Maximum Plague Value"]={{}," Maximum Plague Value "}
c["Point Blank"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Point Blank"}},nil}
c["Poison you inflict is Reflected to you"]={nil,"Poison you inflict is Reflected to you "}
c["Poison you inflict is Reflected to you Corrupted"]={nil,"Poison you inflict is Reflected to you Corrupted "}
c["Poison you inflict with Critical Strikes deals 25% more Damage"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=2097152,name="Damage",type="MORE",value=25}},nil}
c["Poison you inflict with Travel Skills is Reflected to you if you have fewer than 5 Poisons on you"]={nil,"Poison you inflict with Travel Skills is Reflected to you if you have fewer than 5 Poisons on you "}
c["Poisoned Enemies you Kill with Hits Shatter"]={nil,"Poisoned Enemies you Kill with Hits Shatter "}
c["Poisonous Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
c["Poisons on you expire 50% slower"]={{[1]={flags=0,keywordFlags=0,name="SelfPoisonDebuffExpirationRate",type="BASE",value=-50}},nil}
c["Poisons you inflict deal Damage 20% faster"]={{[1]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=20}},nil}
c["Poisons you inflict deal Damage 40% faster"]={{[1]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=40}},nil}
c["Poisons you inflict deal Damage 50% faster"]={{[1]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=50}},nil}
c["Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=2097152,name="Damage",type="MORE",value=20}},nil}
c["Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage"]={{[1]={[1]={type="Condition",var="SinglePoison"},flags=0,keywordFlags=2097152,name="Damage",type="INC",value=300}},nil}
c["Precise Technique"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Precise Technique"}},nil}
c["Precision has 100% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Precision",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=100}},nil}
c["Precision has 50% less Reservation"]={{[1]={[1]={includeTransfigured=true,skillName="Precision",type="SkillName"},flags=0,keywordFlags=0,name="Reserved",type="MORE",value=-50}},nil}
c["Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently"]={{[1]={[1]={type="Multiplier",var="HitsSuppressedRecently"},flags=0,keywordFlags=0,name="SpellSuppressionEffect",type="BASE",value=1}},nil}
c["Prevent +10% of Suppressed Spell Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="SpellSuppressionEffect",type="BASE",value=10}},nil}
c["Prevent +2% of Suppressed Spell Damage per Bark below maximum"]={{[1]={[1]={type="Multiplier",var="MissingBarkskinStacks"},flags=0,keywordFlags=0,name="SpellSuppressionEffect",type="BASE",value=2}},nil}
c["Prevent +3% of Suppressed Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="SpellSuppressionEffect",type="BASE",value=3}},nil}
c["Prevent +6% of Suppressed Spell Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=0,keywordFlags=0,name="SpellSuppressionEffect",type="BASE",value=6}},nil}
c["Pride has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Pride",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Pride has no Reservation"]={{[1]={[1]={skillId="Pride",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Pride",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Pride",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Pride",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill"]={{[1]={[1]={type="Multiplier",var="AllocatedNotable"},[2]={effectType="Buff",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ElementalAegisValue",type="MAX",value=75}},nil}
c["Primordial"]={{[1]={flags=0,keywordFlags=0,name="Multiplier:PrimordialItem",type="BASE",value=1}},nil}
c["Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther"]={{[1]={flags=0,keywordFlags=0,name="PointBlank",type="FLAG",value=true}},nil}
c["Projectile Attack Skills have +10% to Critical Strike Multiplier"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=10}},nil}
c["Projectile Attack Skills have +30% to Critical Strike Multiplier"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=30}},nil}
c["Projectile Attack Skills have 10% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["Projectile Attack Skills have 20% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["Projectile Attack Skills have 25% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["Projectile Attack Skills have 50% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["Projectile Attack Skills have 60% increased Critical Strike Chance"]={{[1]={[1]={skillType=47,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["Projectile Barrages have no spread"]={nil,"Projectile Barrages have no spread "}
c["Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive"]={nil,"Projectile Barrages have no spread You take no Extra Damage from Critical Strikes while Elusive "}
c["Projectiles Chain +1 times while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Projectiles Fork"]={{[1]={flags=1024,keywordFlags=0,name="ForkOnce",type="FLAG",value=true},[2]={flags=1024,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}},nil}
c["Projectiles Pierce 2 additional Targets"]={{[1]={flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=2}},nil}
c["Projectiles Pierce 2 additional Targets if 2 Hunter Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="PierceCount",type="BASE",value="2"}},nil}
c["Projectiles Pierce 5 additional Targets while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=5}},nil}
c["Projectiles Pierce 6 additional Targets"]={{[1]={flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=6}},nil}
c["Projectiles Pierce all Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="PierceAllTargets",type="FLAG",value=true}},nil}
c["Projectiles Pierce all Targets while you have Phasing"]={{[1]={[1]={type="Condition",var="Phasing"},flags=0,keywordFlags=0,name="PierceAllTargets",type="FLAG",value=true}},nil}
c["Projectiles Pierce an additional Target"]={{[1]={flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=1}},nil}
c["Projectiles Return to you at end of flight"]={nil,"Return to you at end of flight "}
c["Projectiles Return to you at end of flight Projectiles are fired in random directions"]={nil,"Return to you at end of flight Projectiles are fired in random directions "}
c["Projectiles Return to you from final target"]={nil,"Return to you from final target "}
c["Projectiles are fired in random directions"]={nil,"fired in random directions "}
c["Projectiles cannot Pierce, Fork or Chain"]={{[1]={flags=1024,keywordFlags=0,name="CannotPierce",type="FLAG",value=true},[2]={flags=1024,keywordFlags=0,name="CannotChain",type="FLAG",value=true},[3]={flags=1024,keywordFlags=0,name="CannotFork",type="FLAG",value=true}},nil}
c["Projectiles cannot collide with Enemies at Close Range"]={nil,"cannot collide with Enemies at Close Range "}
c["Projectiles cannot collide with Enemies at Close Range Far Shot"]={nil,"cannot collide with Enemies at Close Range Far Shot "}
c["Projectiles cannot continue after colliding with targets"]={{[1]={flags=1024,keywordFlags=0,name="CannotPierce",type="FLAG",value=true},[2]={flags=1024,keywordFlags=0,name="CannotChain",type="FLAG",value=true},[3]={flags=1024,keywordFlags=0,name="CannotFork",type="FLAG",value=true},[4]={flags=1024,keywordFlags=0,name="CannotSplit",type="FLAG",value=true}},nil}
c["Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain"]={{[1]={[1]={stat="ChainRemaining",type="PerStat"},[2]={skillType=3,type="SkillType"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=15}},nil}
c["Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced"]={{[1]={[1]={stat="PiercedCount",type="PerStat"},[2]={skillType=3,type="SkillType"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained"]={{[1]={[1]={stat="Chain",type="PerStat"},[2]={skillType=3,type="SkillType"},flags=0,keywordFlags=786432,name="Damage",type="INC",value=20}},nil}
c["Projectiles deal 35% increased Damage with Hits against nearby Enemies"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=35}},nil}
c["Projectiles deal 40% increased Damage with Hits to targets at the start"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=40}},"   to targets at the start "}
c["Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=1},[2]={[1]=70,[2]=0}},type="DistanceRamp"},flags=1028,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["Projectiles from Attacks Fork"]={{[1]={[1]={skillType=47,type="SkillType"},flags=1024,keywordFlags=0,name="ForkOnce",type="FLAG",value=true},[2]={[1]={skillType=47,type="SkillType"},flags=1024,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}},nil}
c["Projectiles from Attacks can Fork 1 additional time"]={{[1]={[1]={skillType=47,type="SkillType"},flags=1024,keywordFlags=0,name="ForkTwice",type="FLAG",value=true},[2]={[1]={skillType=47,type="SkillType"},flags=1024,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}},nil}
c["Projectiles from Attacks have 100% chance to Maim on Hit while you have a Bestial Minion"]={{}," to Maim   "}
c["Projectiles from Attacks have 100% chance to Maim on Hit while you have a Bestial Minion Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion"]={{[1]={[1]={skillType=47,type="SkillType"},[2]={type="Condition",var="HaveBestialMinion"},[3]={type="Condition",var="HaveBestialMinion"},flags=4,keywordFlags=0,name="ProjectileCount",type="BASE",value=100}}," to Maim    from Attacks have 20% chance to Poison on Hit  "}
c["Projectiles from Attacks have 100% chance to Poison on Hit while you have a Bestial Minion"]={{[1]={[1]={skillType=47,type="SkillType"},[2]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
c["Projectiles from Attacks have 100% chance to inflict Bleeding on Hit while you have a Bestial Minion"]={{[1]={[1]={skillType=47,type="SkillType"},[2]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=100}},nil}
c["Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion"]={{}," to Maim   "}
c["Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion Projectiles from Attacks have 100% chance to Maim on Hit while you have a Bestial Minion"]={{[1]={[1]={skillType=47,type="SkillType"},[2]={type="Condition",var="HaveBestialMinion"},[3]={type="Condition",var="HaveBestialMinion"},flags=4,keywordFlags=0,name="ProjectileCount",type="BASE",value=20}}," to Maim    from Attacks have 100% chance to Maim on Hit  "}
c["Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion"]={{[1]={[1]={skillType=47,type="SkillType"},[2]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=20}},nil}
c["Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion"]={{[1]={[1]={skillType=47,type="SkillType"},[2]={type="Condition",var="HaveBestialMinion"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=20}},nil}
c["Projectiles from Spells cannot Pierce"]={{[1]={flags=2,keywordFlags=0,name="CannotPierce",type="FLAG",value=true}},nil}
c["Projectiles gain 20% of Non-Chaos Damage as extra Chaos Damage per Chain"]={{[1]={[1]={stat="Chain",type="PerStat"},flags=1024,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=20}},nil}
c["Projectiles gain Damage as they travel farther, dealing up"]={nil,"Damage as they travel farther, dealing up "}
c["Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=1}},type="DistanceRamp"},flags=0,keywordFlags=786432,name="Damage",type="MORE",value=30}},nil}
c["Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=1}},type="DistanceRamp"},flags=1028,keywordFlags=0,name="Damage",type="INC",value=60}},nil}
c["Projectiles have 20% chance to be able to Chain when colliding with terrain"]={{[1]={flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=20}}," to be able to when colliding with terrain "}
c["Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up"]={{[1]={flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=20}}," to be able to when colliding with terrain Projectiles gain Damage as they travel farther, dealing up "}
c["Projectiles have 25% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=25}}," for an additional  when Forking "}
c["Projectiles have 30% chance to be able to Chain when colliding with terrain"]={{[1]={flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=30}}," to be able to when colliding with terrain "}
c["Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%"]={{[1]={[1]={limit=20,limitTotal=true,type="Multiplier",var="SearchingEyeJewel"},flags=1024,keywordFlags=0,name="ChainCountMax",type="BASE",value=4}}," to be able to when colliding with terrain  "}
c["Projectiles have 50% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=50}}," for an additional  when Forking "}
c["Projectiles have 50% chance to Return to you"]={{}," to Return to you "}
c["Projectiles have 50% chance to Return to you Projectiles are fired in random directions"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=50}}," to Return to you  are fired in random directions "}
c["Projectiles that have Chained gain 28% of Non-Chaos Damage as extra Chaos Damage"]={{[1]={[1]={stat="Chain",threshold=1,type="StatThreshold"},flags=1024,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=28}},nil}
c["Projectiles that have Chained gain 35% of Non-Chaos Damage as extra Chaos Damage"]={{[1]={[1]={stat="Chain",threshold=1,type="StatThreshold"},flags=1024,keywordFlags=0,name="NonChaosDamageGainAsChaos",type="BASE",value=35}},nil}
c["Punishment can affect Hexproof Enemies"]={{[1]={[1]={skillId="Punishment",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Purity of Elements has no Reservation"]={{[1]={[1]={skillId="PurityOfElements",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="PurityOfElements",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="PurityOfElements",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="PurityOfElements",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Purity of Fire has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Purity of Fire",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Purity of Fire has no Reservation"]={{[1]={[1]={skillId="PurityOfFire",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="PurityOfFire",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="PurityOfFire",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="PurityOfFire",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Purity of Ice has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Purity of Ice",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Purity of Ice has no Reservation"]={{[1]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="PurityOfIce",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Purity of Lightning has 80% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Purity of Lightning",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=80}},nil}
c["Purity of Lightning has no Reservation"]={{[1]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="PurityOfLightning",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Queen's Demand can Trigger Level 20 Flames of Judgement"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AtziriUniqueStaffFlameblast",source="queen's demand",triggered=true}}},nil}
c["Queen's Demand can Trigger Level 20 Storm of Judgement"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AtziriUniqueStaffStormCall",source="queen's demand",triggered=true}}},nil}
c["Quicksilver Flasks you Use also apply to nearby Allies"]={{[1]={flags=0,keywordFlags=0,name="QuickSilverAppliesToAllies",type="FLAG",value=true}},nil}
c["Rage grants Cast Speed instead of Attack Speed"]={{[1]={flags=0,keywordFlags=0,name="Condition:RageCastSpeed",type="FLAG",value=true}},nil}
c["Rage grants Spell Damage instead of Attack Damage"]={{[1]={flags=0,keywordFlags=0,name="Condition:RageSpellDamage",type="FLAG",value=true}},nil}
c["Raise Zombie does not require a Corpse"]={nil,"does not require a Corpse "}
c["Raise Zombie does not require a Corpse Your Raised Zombies count as Corpses"]={nil,"does not require a Corpse Your Raised Zombies count as Corpses "}
c["Raised Zombies Cover Enemies in Ash on Hit"]={nil,"Raised Zombies Cover Enemies in Ash on Hit "}
c["Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take 30% of their Maximum Life per second as Fire Damage"]={nil,"Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take 30% of their Maximum Life per second as Fire Damage "}
c["Raised Zombies deal 100% increased Physical Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}}}},nil}
c["Raised Zombies deal 100% more Physical Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamage",type="MORE",value=100}}}},nil}
c["Raised Zombies deal 113% more Physical Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamage",type="MORE",value=113}}}},nil}
c["Raised Zombies deal 125% more Physical Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamage",type="MORE",value=125}}}},nil}
c["Raised Zombies have +2000 to maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="BASE",value=2000}}}},nil}
c["Raised Zombies have +28% to all Resistances"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=28}}},[2]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=28}}}},nil}
c["Raised Zombies have +30% to all Resistances"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=30}}},[2]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=30}}}},nil}
c["Raised Zombies have +500 to maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="BASE",value=500}}}},nil}
c["Raised Zombies have +5000 to maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="BASE",value=5000}}}},nil}
c["Raised Zombies have 100% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=100}}}},nil}
c["Raised Zombies have 5% chance to Taunt Enemies on Hit"]={{}," to Taunt Enemies  "}
c["Raised Zombies have 90% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=90}}}},nil}
c["Raised Zombies have Avatar of Fire"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Avatar of Fire"}}}},nil}
c["Raised Zombies take 22.5% of their Maximum Life per second as Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=22.5,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}}}},nil}
c["Raised Zombies take 23% of their Maximum Life per second as Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=23,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}}}},nil}
c["Raised Zombies take 30% of their Maximum Life per second as Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Zombie",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=30,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}}}},nil}
c["Rampage"]={{[1]={flags=0,keywordFlags=0,name="Condition:Rampage",type="FLAG",value=true}},nil}
c["Ranger: 20% increased Flask Charges gained"]={{[1]={[1]={type="Condition",var="ConnectedToRangerStart"},flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=20}},nil}
c["Ranger: 7% increased Movement Speed"]={{[1]={[1]={type="Condition",var="ConnectedToRangerStart"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=7}},nil}
c["Recharges 1 Charge when you Consume an Ignited corpse"]={nil,"Recharges 1 Charge when you Consume an Ignited corpse "}
c["Recharges 1 Charge when you Consume an Ignited corpse Recharges 5 Charges when you Consume an Ignited corpse"]={nil,"Recharges 1 Charge when you Consume an Ignited corpse Recharges 5 Charges when you Consume an Ignited corpse "}
c["Recharges 5 Charges when you Consume an Ignited corpse"]={nil,"Recharges 5 Charges when you Consume an Ignited corpse "}
c["Recharges 5 Charges when you Consume an Ignited corpse Enemies Ignited by you during Effect take 10% increased Damage"]={nil,"Recharges 5 Charges when you Consume an Ignited corpse Enemies Ignited by you during Effect take 10% increased Damage "}
c["Recoup 12% of Damage Taken by your Totems as Life"]={nil,"Recoup 12% of Damage Taken by your Totems as Life "}
c["Recoup 12% of Damage Taken by your Totems as Life Totems Taunt Enemies around them for 2 seconds when Summoned"]={nil,"Recoup 12% of Damage Taken by your Totems as Life Totems Taunt Enemies around them for 2 seconds when Summoned "}
c["Recoup Effects instead occur over 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="3SecondRecoup",type="FLAG",value=true}},nil}
c["Recover 0.5% of Life per Poison affecting Enemies you Kill"]={nil,"Recover 0.5% of Life per Poison affecting Enemies you Kill "}
c["Recover 1% of Energy Shield on Kill"]={{[1]={[1]={percent=1,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated"]={{[1]={[1]={percent=1,stat="EnergyShield",type="PercentStat"},[2]={type="Multiplier",var="AllocatedMasteryType"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Life on Kill"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Life on Kill for each different type of Mastery you have Allocated"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},[2]={type="Multiplier",var="AllocatedMasteryType"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Life per Withered Debuff on each Enemy you Kill"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},[2]={actor="enemy",limit=15,type="Multiplier",var="WitheredStack"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Life when you Curse a Non-Cursed Enemy"]={nil,"Recover 1% of Life when you Curse a Non-Cursed Enemy "}
c["Recover 1% of Life when you Curse a Non-Cursed Enemy Recover 1% of Mana when you Curse a Non-Cursed Enemy"]={nil,"Recover 1% of Life when you Curse a Non-Cursed Enemy Recover 1% of Mana when you Curse a Non-Cursed Enemy "}
c["Recover 1% of Life when you Ignite an Enemy"]={nil,"Recover 1% of Life when you Ignite an Enemy "}
c["Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies"]={nil,"Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies "}
c["Recover 1% of Life when you Kill a Cursed Enemy"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Mana on Kill"]={{[1]={[1]={percent=1,stat="Mana",type="PercentStat"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Mana on Kill for each different type of Mastery you have Allocated"]={{[1]={[1]={percent=1,stat="Mana",type="PercentStat"},[2]={type="Multiplier",var="AllocatedMasteryType"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Mana on Kill while you have a Tincture active"]={{[1]={[1]={percent=1,stat="Mana",type="PercentStat"},[2]={type="Condition",var="UsingTincture"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 1% of Mana when you Curse a Non-Cursed Enemy"]={nil,"Recover 1% of Mana when you Curse a Non-Cursed Enemy "}
c["Recover 1% of Mana when you Kill a Cursed Enemy"]={{[1]={[1]={percent=1,stat="Mana",type="PercentStat"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 10% of Mana over 1 second when you use a Guard Skill"]={nil,"Recover 10% of Mana over 1 second when you use a Guard Skill "}
c["Recover 10% of Mana when a Brand expires while Attached"]={nil,"Recover 10% of Mana when a Brand expires while Attached "}
c["Recover 10% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50%"]={nil,"Recover 10% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50% "}
c["Recover 10% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50% Limited to 1 Runegraft of Recompense"]={nil,"Recover 10% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50% Limited to 1 Runegraft of Recompense "}
c["Recover 10% of maximum Life when you use a Mana Flask"]={nil,"Recover 10% of maximum Life when you use a Mana Flask "}
c["Recover 10% of maximum Life when you use a Mana Flask Non-instant Mana recovery from Flasks is also recovered as Life"]={nil,"Recover 10% of maximum Life when you use a Mana Flask Non-instant Mana recovery from Flasks is also recovered as Life "}
c["Recover 100 Life for each Fortification lost"]={nil,"Recover 100 Life for each Fortification lost "}
c["Recover 100 Life when your Trap is triggered by an Enemy"]={nil,"Recover 100 Life when your Trap is triggered by an Enemy "}
c["Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy"]={nil,"Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy "}
c["Recover 100% of Life on use"]={nil,"Recover 100% of Life on use "}
c["Recover 100% of Life on use 15% of maximum Life taken as Chaos Damage per second"]={nil,"Recover 100% of Life on use 15% of maximum Life taken as Chaos Damage per second "}
c["Recover 15% of Life when you use a Warcry"]={nil,"Recover 15% of Life when you use a Warcry "}
c["Recover 15% of Mana when you activate a Tincture"]={nil,"Recover 15% of Mana when you activate a Tincture "}
c["Recover 150 Life when you Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="LifeOnSuppress",type="BASE",value=150}},nil}
c["Recover 2% of Energy Shield on Kill"]={{[1]={[1]={percent=2,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff"]={{[1]={[1]={percent=2,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="EnergyShieldOnSpellBlock",type="BASE",value=1}},nil}
c["Recover 2% of Energy Shield when you Kill a Cursed Enemy"]={{[1]={[1]={percent=2,stat="EnergyShield",type="PercentStat"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Life on Kill"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Life on Killing a Chilled Enemy"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Life when you Block Attack Damage while wielding a Staff"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=1}},nil}
c["Recover 2% of Life when you Ignite a non-Ignited Enemy"]={nil,"Recover 2% of Life when you Ignite a non-Ignited Enemy "}
c["Recover 2% of Life when you Kill a Cursed Enemy"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Life when you Kill an Enemy during Effect"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Mana on Kill"]={{[1]={[1]={percent=2,stat="Mana",type="PercentStat"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Mana when you Kill a Cursed Enemy"]={{[1]={[1]={percent=2,stat="Mana",type="PercentStat"},[2]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 20% of Life on Rampage"]={nil,"Recover 20% of Life on Rampage "}
c["Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently"]={nil,"Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently "}
c["Recover 200 Life when you Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="LifeOnSuppress",type="BASE",value=200}},nil}
c["Recover 25% of Life when you gain Adrenaline"]={nil,"Recover 25% of Life when you gain Adrenaline "}
c["Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline"]={nil,"Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline "}
c["Recover 250 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=250}},nil}
c["Recover 3% of Energy Shield when you Kill an Enemy during Effect"]={{[1]={[1]={percent=3,stat="EnergyShield",type="PercentStat"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Energy Shield when you lose a Spirit Charge"]={nil,"Recover 3% of Energy Shield when you lose a Spirit Charge "}
c["Recover 3% of Life on Kill"]={{[1]={[1]={percent=3,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Life on Killing a Poisoned Enemy"]={{[1]={[1]={percent=3,stat="Life",type="PercentStat"},[2]={actor="enemy",threshold=1,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Life per 5 Valour consumed to place a Banner"]={nil,"Recover 3% of Life per 5 Valour consumed to place a Banner "}
c["Recover 3% of Life when you Kill an Enemy during Effect"]={{[1]={[1]={percent=3,stat="Life",type="PercentStat"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Life when you lose a Spirit Charge"]={nil,"Recover 3% of Life when you lose a Spirit Charge "}
c["Recover 3% of Life when you lose a Spirit Charge Recover 3% of Energy Shield when you lose a Spirit Charge"]={nil,"Recover 3% of Life when you lose a Spirit Charge Recover 3% of Energy Shield when you lose a Spirit Charge "}
c["Recover 3% of Mana on Kill"]={{[1]={[1]={percent=3,stat="Mana",type="PercentStat"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Mana when you Kill an Enemy during Effect"]={{[1]={[1]={percent=3,stat="Mana",type="PercentStat"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Maximum Mana when you Shock an Enemy"]={nil,"Recover 3% of Maximum Mana when you Shock an Enemy "}
c["Recover 3% of Maximum Mana when you Shock an Enemy Attack Skills have added Lightning Damage equal to 6% of maximum Mana"]={nil,"Recover 3% of Maximum Mana when you Shock an Enemy Attack Skills have added Lightning Damage equal to 6% of maximum Mana "}
c["Recover 30 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=30}},nil}
c["Recover 30 Life when you Ignite an Enemy"]={nil,"Recover 30 Life when you Ignite an Enemy "}
c["Recover 30 Life when your Trap is triggered by an Enemy"]={nil,"Recover 30 Life when your Trap is triggered by an Enemy "}
c["Recover 375 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=375}},nil}
c["Recover 4% of Energy Shield on Kill"]={{[1]={[1]={percent=4,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 4% of Life on Kill"]={{[1]={[1]={percent=4,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 4% of Life per Endurance Charge on use"]={nil,"Recover 4% of Life per Endurance Charge on use "}
c["Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use"]={nil,"Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use "}
c["Recover 4% of Life when you Block"]={{[1]={[1]={percent=4,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=1}},nil}
c["Recover 4% of Life when you use a Flask"]={nil,"Recover 4% of Life when you use a Flask "}
c["Recover 40% of Mana and Energy Shield when you Focus"]={nil,"Recover 40% of Mana and Energy Shield when you Focus "}
c["Recover 40% of Mana and Energy Shield when you Focus +35 to Strength"]={nil,"Recover 40% of Mana and Energy Shield when you Focus +35 to Strength "}
c["Recover 5% of Energy Shield on Kill"]={{[1]={[1]={percent=5,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnKill",type="BASE",value=1}},nil}
c["Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit"]={nil,"Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit "}
c["Recover 5% of Life on Kill"]={{[1]={[1]={percent=5,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 5% of Life when a Spirit Charge expires or is consumed"]={nil,"Recover 5% of Life when a Spirit Charge expires or is consumed "}
c["Recover 5% of Life when a Spirit Charge expires or is consumed +1 to Maximum Spirit Charges per Abyss Jewel affecting you"]={nil,"Recover 5% of Life when a Spirit Charge expires or is consumed +1 to Maximum Spirit Charges per Abyss Jewel affecting you "}
c["Recover 5% of Life when you use a Flask"]={nil,"Recover 5% of Life when you use a Flask "}
c["Recover 5% of Life when you use a Flask Regenerate 5% of Energy Shield over 2 seconds when you Consume a corpse"]={nil,"Recover 5% of Life when you use a Flask Regenerate 5% of Energy Shield over 2 seconds when you Consume a corpse "}
c["Recover 50 Energy Shield when you Block Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnSpellBlock",type="BASE",value=50}},nil}
c["Recover 50 Energy Shield when you Suppress Spell Damage"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnSuppress",type="BASE",value=50}},nil}
c["Recover 50 Energy Shield when your Trap is triggered by an Enemy"]={nil,"Recover 50 Energy Shield when your Trap is triggered by an Enemy "}
c["Recover 50 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=50}},nil}
c["Recover 50% of Life on use"]={nil,"Recover 50% of Life on use "}
c["Recover 50% of Life on use Recover 75% of Life on use"]={nil,"Recover 50% of Life on use Recover 75% of Life on use "}
c["Recover 500 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=500}},nil}
c["Recover 60 Life when you Ignite an Enemy"]={nil,"Recover 60 Life when you Ignite an Enemy "}
c["Recover 75% of Life on use"]={nil,"Recover 75% of Life on use "}
c["Recover 75% of Life on use Recover 100% of Life on use"]={nil,"Recover 75% of Life on use Recover 100% of Life on use "}
c["Recover Energy Shield equal to 2% of Armour when you Block"]={{[1]={[1]={percent=2,stat="Armour",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnBlock",type="BASE",value=1}},nil}
c["Recover Energy Shield equal to 4% of Armour when you Block"]={{[1]={[1]={percent=4,stat="Armour",type="PercentStat"},flags=0,keywordFlags=0,name="EnergyShieldOnBlock",type="BASE",value=1}},nil}
c["Recover Full Life at the end of the Effect"]={nil,"Recover Full Life at the end of the Effect "}
c["Recover Full Life at the end of the Effect Cannot gain Life during effect"]={nil,"Recover Full Life at the end of the Effect Cannot gain Life during effect "}
c["Reflect Shocks applied to you to all Nearby Enemies"]={nil,"Reflect Shocks applied to you to all Nearby Enemies "}
c["Reflects 1 to 1000 Physical Damage to Attackers on Block"]={nil,"Reflects 1 to 1000 Physical Damage to Attackers on Block "}
c["Reflects 1 to 1000 Physical Damage to Attackers on Block Reflects 1000 to 10000 Physical Damage to Attackers on Block"]={nil,"Reflects 1 to 1000 Physical Damage to Attackers on Block Reflects 1000 to 10000 Physical Damage to Attackers on Block "}
c["Reflects 1 to 150 Lightning Damage to Melee Attackers"]={nil,"Reflects 1 to 150 Lightning Damage to Melee Attackers "}
c["Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block"]={nil,"Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block "}
c["Reflects 1 to 220 Lightning Damage to Attackers on Block"]={nil,"Reflects 1 to 220 Lightning Damage to Attackers on Block "}
c["Reflects 1 to 220 Lightning Damage to Attackers on Block 22% increased Global Defences"]={nil,"Reflects 1 to 220 Lightning Damage to Attackers on Block 22% increased Global Defences "}
c["Reflects 1 to 220 Lightning Damage to Attackers on Block Defences are Zero"]={nil,"Reflects 1 to 220 Lightning Damage to Attackers on Block Defences are Zero "}
c["Reflects 1 to 250 Lightning Damage to Melee Attackers"]={nil,"Reflects 1 to 250 Lightning Damage to Melee Attackers "}
c["Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield"]={nil,"Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage does not bypass Energy Shield "}
c["Reflects 10 Cold Damage to Melee Attackers"]={nil,"Reflects 10 Cold Damage to Melee Attackers "}
c["Reflects 10 Cold Damage to Melee Attackers Reflects 100 Cold Damage to Melee Attackers"]={nil,"Reflects 10 Cold Damage to Melee Attackers Reflects 100 Cold Damage to Melee Attackers "}
c["Reflects 10 Cold Damage to Melee Attackers Reflects 50 Cold Damage to Melee Attackers"]={nil,"Reflects 10 Cold Damage to Melee Attackers Reflects 50 Cold Damage to Melee Attackers "}
c["Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can Ignite"]={nil,"Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can Ignite "}
c["Reflects 100 Cold Damage to Melee Attackers"]={nil,"Reflects 100 Cold Damage to Melee Attackers "}
c["Reflects 100 Cold Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers"]={nil,"Reflects 100 Cold Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers "}
c["Reflects 100 Fire Damage to Melee Attackers"]={nil,"Reflects 100 Fire Damage to Melee Attackers "}
c["Reflects 100 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire Damage"]={nil,"Reflects 100 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire Damage "}
c["Reflects 100 Fire Damage to Melee Attackers Reflects 100 Lightning Damage to Melee Attackers"]={nil,"Reflects 100 Fire Damage to Melee Attackers Reflects 100 Lightning Damage to Melee Attackers "}
c["Reflects 100 Lightning Damage to Melee Attackers"]={nil,"Reflects 100 Lightning Damage to Melee Attackers "}
c["Reflects 100 Lightning Damage to Melee Attackers When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds"]={nil,"Reflects 100 Lightning Damage to Melee Attackers When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds "}
c["Reflects 100 to 150 Physical Damage to Melee Attackers"]={nil,"Reflects 100 to 150 Physical Damage to Melee Attackers "}
c["Reflects 100 to 150 Physical Damage to Melee Attackers 30% of Damage you Reflect to Enemies when Hit is gained as Life"]={nil,"Reflects 100 to 150 Physical Damage to Melee Attackers 30% of Damage you Reflect to Enemies when Hit is gained as Life "}
c["Reflects 1000 to 10000 Physical Damage to Attackers on Block"]={nil,"Reflects 1000 to 10000 Physical Damage to Attackers on Block "}
c["Reflects 1000 to 10000 Physical Damage to Attackers on Block 10% of Damage you Reflect to Enemies when Hit is gained as Life"]={nil,"Reflects 1000 to 10000 Physical Damage to Attackers on Block 10% of Damage you Reflect to Enemies when Hit is gained as Life "}
c["Reflects 125 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 15 Fire Damage to Melee Attackers"]={nil,"Reflects 15 Fire Damage to Melee Attackers "}
c["Reflects 15 Fire Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers"]={nil,"Reflects 15 Fire Damage to Melee Attackers Reflects 100 Fire Damage to Melee Attackers "}
c["Reflects 150 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 20 Chaos Damage to Melee Attackers"]={nil,"Reflects 20 Chaos Damage to Melee Attackers "}
c["Reflects 20 Chaos Damage to Melee Attackers Reflects 30 Chaos Damage to Melee Attackers"]={nil,"Reflects 20 Chaos Damage to Melee Attackers Reflects 30 Chaos Damage to Melee Attackers "}
c["Reflects 200 to 250 Physical Damage to Attackers on Block"]={nil,"Reflects 200 to 250 Physical Damage to Attackers on Block "}
c["Reflects 200 to 250 Physical Damage to Attackers on Block Reflects 240 to 300 Physical Damage to Attackers on Block"]={nil,"Reflects 200 to 250 Physical Damage to Attackers on Block Reflects 240 to 300 Physical Damage to Attackers on Block "}
c["Reflects 23 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 240 to 300 Physical Damage to Attackers on Block"]={nil,"Reflects 240 to 300 Physical Damage to Attackers on Block "}
c["Reflects 260 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 30 Chaos Damage to Melee Attackers"]={nil,"Reflects 30 Chaos Damage to Melee Attackers "}
c["Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius"]={nil,"Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius "}
c["Reflects 4 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 4 to 8 Physical Damage to Attackers on Block"]={nil,"Reflects 4 to 8 Physical Damage to Attackers on Block "}
c["Reflects 44 Fire Damage to Attackers on Block"]={nil,"Reflects 44 Fire Damage to Attackers on Block "}
c["Reflects 44 Physical Damage to Attackers on Block"]={nil,"Reflects 44 Physical Damage to Attackers on Block "}
c["Reflects 44 Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block"]={nil,"Reflects 44 Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block "}
c["Reflects 5 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 50 Cold Damage to Melee Attackers"]={nil,"Reflects 50 Cold Damage to Melee Attackers "}
c["Reflects 50 Cold Damage to Melee Attackers +5% Chance to Block"]={nil,"Reflects 50 Cold Damage to Melee Attackers +5% Chance to Block "}
c["Reflects 50 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 70 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 8 to 14 Physical Damage to Attackers on Block"]={nil,"Reflects 8 to 14 Physical Damage to Attackers on Block "}
c["Reflects 8 to 14 Physical Damage to Attackers on Block +2 to Weapon Range"]={nil,"Reflects 8 to 14 Physical Damage to Attackers on Block +2 to Weapon Range "}
c["Reflects 81 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects 90 Physical Damage to Melee Attackers"]={{},nil}
c["Reflects your other Ring"]={{},nil}
c["Refresh Duration of Ignite, Chill and Shock on Enemies you Curse"]={nil,"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse "}
c["Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell"]={nil,"Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell "}
c["Regenerate (0.7-1.2)% of Life per second"]={nil,"Regenerate (0.7-1.2)% of Life per second "}
c["Regenerate 0.1% of Life per second per Fortification"]={{[1]={[1]={stat="FortificationStacks",type="PerStat"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.1}},nil}
c["Regenerate 0.2% of Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.2}},nil}
c["Regenerate 0.3% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.3}},nil}
c["Regenerate 0.3% of Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegenPercent",type="BASE",value=0.3}},nil}
c["Regenerate 0.4% of Energy Shield per Second for"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=0.4}}," for "}
c["Regenerate 0.4% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.4}},nil}
c["Regenerate 0.4% of Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.4}},nil}
c["Regenerate 0.5% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.5}},nil}
c["Regenerate 0.5% of Life per second per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.5}},nil}
c["Regenerate 0.5% of Life per second per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.5}},nil}
c["Regenerate 0.5% of Mana per second for each Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="ManaRegenPercent",type="BASE",value=0.5}},nil}
c["Regenerate 0.6 Mana per Second per 10 Devotion"]={{[1]={[1]={actor="parent",div=10,stat="Devotion",type="PerStat"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=0.6}},nil}
c["Regenerate 0.6% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=0.6}},nil}
c["Regenerate 0.6% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.6}},nil}
c["Regenerate 0.6% of Life per second for each Raised Zombie"]={{[1]={[1]={stat="ActiveZombieLimit",type="PerStat"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.6}},nil}
c["Regenerate 0.6% of Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.6}},nil}
c["Regenerate 0.6% of Life per second per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.6}},nil}
c["Regenerate 0.6% of Life per second per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.6}},nil}
c["Regenerate 0.8% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.8}},nil}
c["Regenerate 0.8% of Life per second per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.8}},nil}
c["Regenerate 1 Life per second for each 1% Uncapped Fire Resistance"]={{[1]={[1]={div=1,stat="FireResistTotal",type="PerStat"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=1}},nil}
c["Regenerate 1 Life per second per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=1}},nil}
c["Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration"]={{[1]={[1]={percent=1,stat="LifeRegen",type="PercentStat"},flags=0,keywordFlags=0,name="RageRegen",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration"]={{[1]={[1]={percent=0.5,stat="LifeRegen",type="PercentStat"},flags=0,keywordFlags=0,name="RageRegen",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration"]={{[1]={[1]={percent=0.33333333333333,stat="LifeRegen",type="PercentStat"},flags=0,keywordFlags=0,name="RageRegen",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Regenerate 1% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently"]={{[1]={[1]={type="Condition",var="CursedEnemyRecently"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second if you have Stunned an Enemy Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second per 500 Maximum Energy Shield"]={{[1]={[1]={div=500,stat="EnergyShield",type="PerStat"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Mana per second if you've inflicted Exposure Recently"]={{[1]={[1]={type="Condition",var="AppliedExposureRecently"},flags=0,keywordFlags=0,name="ManaRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1.2% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.2}},nil}
c["Regenerate 1.4% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.4}},nil}
c["Regenerate 1.5% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=1.5}},nil}
c["Regenerate 1.5% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.5}},nil}
c["Regenerate 1.5% of Life per second while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.5}},nil}
c["Regenerate 1.5% of Life per second while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.5}},nil}
c["Regenerate 1.6% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.6}},nil}
c["Regenerate 1.8% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.8}},nil}
c["Regenerate 10 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=10}},nil}
c["Regenerate 10 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=10}},nil}
c["Regenerate 10% Life over one second when Hit while Sane"]={{[1]={[1]={neg=true,type="Condition",var="Insane"},[2]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=10}},nil}
c["Regenerate 10% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=10}},nil}
c["Regenerate 10% of Life per second while Frozen"]={{[1]={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=10}},nil}
c["Regenerate 100 Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Energy Shield per second if all Equipped items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="NonCorruptedItem"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Life per Second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Life per Second while you have Avian's Flight"]={{[1]={[1]={type="Condition",var="AffectedByAvian'sFlight"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Life per second if no Equipped Items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="CorruptedItem"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield"]={{[1]={[1]={stat="EnergyShield",threshold=1000,type="StatThreshold"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Life per second while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=100}},nil}
c["Regenerate 100 Life per second while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=100}},nil}
c["Regenerate 12 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=12}},nil}
c["Regenerate 12 Mana per Second while you have Avian's Flight"]={{[1]={[1]={type="Condition",var="AffectedByAvian'sFlight"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=12}},nil}
c["Regenerate 12.5 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=12.5}},nil}
c["Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=120}},nil}
c["Regenerate 120 Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=120}},nil}
c["Regenerate 125 Life per second while Ignited"]={{[1]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=125}},nil}
c["Regenerate 13 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=13}},nil}
c["Regenerate 140 Life per Second while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=140}},nil}
c["Regenerate 140 Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=140}},nil}
c["Regenerate 15 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=15}},nil}
c["Regenerate 15 Life per second for each Uncorrupted Item Equipped"]={{[1]={[1]={type="Multiplier",var="NonCorruptedItem"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=15}},nil}
c["Regenerate 15% Life over one second when hit while affected by Vitality"]={nil,"Regenerate 15% Life over one second when hit while affected by Vitality "}
c["Regenerate 15% Life over one second when hit while affected by Vitality Aura Skills other than Vitality are Disabled"]={nil,"Regenerate 15% Life over one second when hit while affected by Vitality Aura Skills other than Vitality are Disabled "}
c["Regenerate 150 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=150}},nil}
c["Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield"]={{[1]={[1]={stat="EnergyShield",threshold=1500,type="StatThreshold"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=150}},nil}
c["Regenerate 17 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=17}},nil}
c["Regenerate 175 Life per Second while in Blood Stance"]={{[1]={[1]={type="Condition",var="BloodStance"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=175}},nil}
c["Regenerate 2 Mana per Second per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=2}},nil}
c["Regenerate 2 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=2}},nil}
c["Regenerate 2% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Energy Shield per second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second"]={{[1]={[1]={limit=10,limitTotal=true,type="Multiplier",var="TrapTriggeredRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds"]={{[1]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per Second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second"]={{[1]={[1]={limit=10,limitTotal=true,type="Multiplier",var="MineDetonatedRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second for each different Ailment affecting you"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[2]={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[3]={[1]={type="Condition",var="Scorched"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[4]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[5]={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[6]={[1]={type="Condition",var="Brittle"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[7]={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[8]={[1]={type="Condition",var="Sapped"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2},[9]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second if a Minion has Died Recently"]={{[1]={[1]={type="Condition",var="MinionsDiedRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second if you've Consumed a corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second on Chilled Ground"]={{[1]={[1]={type="Condition",var="OnChilledGround"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second while affected by Vitality"]={{[1]={[1]={type="Condition",var="AffectedByVitality"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2% of Life per second with at least 400 Strength"]={{[1]={[1]={stat="Str",threshold=400,type="StatThreshold"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}},nil}
c["Regenerate 2.5% of Energy Shield per Second while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=2.5}},nil}
c["Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently"]={{[1]={[1]={type="Condition",var="DetonatedMinesRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2.5}},nil}
c["Regenerate 20 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=20}},nil}
c["Regenerate 20 Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=20}},nil}
c["Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=20}},nil}
c["Regenerate 20% of Life per second while Frozen"]={{[1]={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=20}},nil}
c["Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=200}},nil}
c["Regenerate 200 Life per Second while in Blood Stance"]={{[1]={[1]={type="Condition",var="BloodStance"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=200}},nil}
c["Regenerate 200 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=200}},nil}
c["Regenerate 225 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=225}},nil}
c["Regenerate 24 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=24}},nil}
c["Regenerate 250 Energy Shield per second if all Equipped items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="NonCorruptedItem"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=250}},nil}
c["Regenerate 250 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=250}},nil}
c["Regenerate 275 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=275}},nil}
c["Regenerate 3 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=3}},nil}
c["Regenerate 3 Life per second per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=3}},nil}
c["Regenerate 3 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=3}},nil}
c["Regenerate 3% of Energy Shield per Second while affected by Discipline"]={{[1]={[1]={type="Condition",var="AffectedByDiscipline"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3% of Life per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3% of Life per Second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3% of Life per second during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3.00% of Energy Shield per second while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3.5 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=3.5}},nil}
c["Regenerate 30 Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=30}},nil}
c["Regenerate 33.3 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=33.3}},nil}
c["Regenerate 35 Mana per second if all Equipped Items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="NonCorruptedItem"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=35}},nil}
c["Regenerate 350 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=350}},nil}
c["Regenerate 4 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=4}},nil}
c["Regenerate 4 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=4}},nil}
c["Regenerate 4% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=4}},nil}
c["Regenerate 4% of Life per second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=4}},nil}
c["Regenerate 4% of Mana over 2 seconds when you Consume a corpse"]={{[1]={[1]={percent=2,stat="Mana",type="PercentStat"},[2]={type="Condition",var="ConsumedCorpseInPast2Sec"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=1}},nil}
c["Regenerate 4.5 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=4.5}},nil}
c["Regenerate 40 Life per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=40}},nil}
c["Regenerate 40 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=40}},nil}
c["Regenerate 400 Energy Shield per second if all Equipped items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="NonCorruptedItem"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=400}},nil}
c["Regenerate 400 Life per second if no Equipped Items are Corrupted"]={{[1]={[1]={threshold=0,type="MultiplierThreshold",upper=true,var="CorruptedItem"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=400}},nil}
c["Regenerate 5 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=5}},nil}
c["Regenerate 5% of Energy Shield over 1 second when Stunned"]={nil,"Regenerate 5% of Energy Shield over 1 second when Stunned "}
c["Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned"]={nil,"Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned "}
c["Regenerate 5% of Energy Shield over 2 seconds when you Consume a corpse"]={{[1]={[1]={type="Condition",var="ConsumedCorpseInPast2Sec"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=2.5}},nil}
c["Regenerate 5% of Energy Shield per second while Shocked"]={{[1]={[1]={type="Condition",var="Shocked"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=5}},nil}
c["Regenerate 5% of Life over 1 second when Stunned"]={nil,"Regenerate 5% of Life over 1 second when Stunned "}
c["Regenerate 5% of Life per Second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}},nil}
c["Regenerate 5% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}},nil}
c["Regenerate 5% of Mana over 2 seconds when you Consume a corpse"]={{[1]={[1]={percent=2.5,stat="Mana",type="PercentStat"},[2]={type="Condition",var="ConsumedCorpseInPast2Sec"},flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=1}},nil}
c["Regenerate 5.3 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=5.3}},nil}
c["Regenerate 50 Energy Shield per Second per Poison on you, up to 400 per second"]={{[1]={[1]={limit=400,limitTotal=true,type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=50}},nil}
c["Regenerate 50 Life per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=50}},nil}
c["Regenerate 50 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=50}},nil}
c["Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield"]={{[1]={[1]={stat="EnergyShield",threshold=500,type="StatThreshold"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=50}},nil}
c["Regenerate 6 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=6}},nil}
c["Regenerate 6 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=6}},nil}
c["Regenerate 6% of Life per Second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=6}},nil}
c["Regenerate 6.3 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=6.3}},nil}
c["Regenerate 60 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=60}},nil}
c["Regenerate 7 Life over 1 second for each Spell you Cast"]={{[1]={[1]={type="Condition",var="CastLast1Seconds"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=7}},nil}
c["Regenerate 7.5 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=7.5}},nil}
c["Regenerate 70 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=70}},nil}
c["Regenerate 75 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=75}},nil}
c["Regenerate 75 Life per second per Endurance Charge"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=75}},nil}
c["Regenerate 8 Life over 1 second for each Spell you Cast"]={{[1]={[1]={type="Condition",var="CastLast1Seconds"},flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=8}},nil}
c["Regenerate 8 Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=8}},nil}
c["Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse"]={{[1]={[1]={type="Condition",var="ConsumedCorpseInPast2Sec"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=4}},nil}
c["Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second"]={{[1]={[1]={limit=400,limitTotal=true,type="Multiplier",var="PoisonStack"},flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=80}},nil}
c["Regenerate 9 Mana per second"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="BASE",value=9}},nil}
c["Regenerate 90 Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRegen",type="BASE",value=90}},nil}
c["Remove Bleeding when you use a Guard Skill"]={nil,"Remove Bleeding when you use a Guard Skill "}
c["Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill"]={nil,"Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill "}
c["Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration"]={nil,"Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration "}
c["Remove Bleeding when you use a Life Flask"]={nil,"Remove Bleeding when you use a Life Flask "}
c["Remove Corrupted Blood when you use a Guard Skill"]={nil,"Remove Corrupted Blood when you use a Guard Skill "}
c["Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration"]={nil,"Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration "}
c["Remove Damaging Ailments when you Change Stance"]={nil,"Remove Damaging Ailments when you Change Stance "}
c["Remove Damaging Ailments when you Change Stance Stance Skills have +6 seconds to Cooldown"]={nil,"Remove Damaging Ailments when you Change Stance Stance Skills have +6 seconds to Cooldown "}
c["Remove Elemental Ailments when you Cast a Curse Spell"]={nil,"Remove Elemental Ailments when you Cast a Curse Spell "}
c["Remove Maim and Hinder when you use a Flask"]={nil,"Remove Maim and Hinder when you use a Flask "}
c["Remove a Curse after Channelling for 2 seconds"]={nil,"Remove a Curse after Channelling for 2 seconds "}
c["Remove a random Ailment on you when you consume at least 10 Valour to place a Banner"]={nil,"Remove a random Ailment on you when you consume at least 10 Valour to place a Banner "}
c["Remove a random Elemental Ailment when you use a Mana Flask"]={nil,"Remove a random Elemental Ailment when you use a Mana Flask "}
c["Remove a random Non-Elemental Ailment when you use a Life Flask"]={nil,"Remove a random Non-Elemental Ailment when you use a Life Flask "}
c["Remove all Ailments and Burning when you gain Adrenaline"]={nil,"Remove all Ailments and Burning when you gain Adrenaline "}
c["Remove all Damaging Ailments when you Warcry"]={nil,"Remove all Damaging Ailments when you Warcry "}
c["Remove an Ailment when you use a Flask if all Equipped Items are Elder Items"]={nil,"Remove an Ailment when you use a Flask if all Equipped Items are Elder Items "}
c["Removed life is Regenerated as Energy Shield over 2 seconds"]={nil,"Removed life is Regenerated as Energy Shield over 2 seconds "}
c["Removes 20% of your maximum Energy Shield on use"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=-20}},"% of your  on use "}
c["Removes 20% of your maximum Energy Shield on use Removes 80% of your maximum Energy Shield on use"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=-20}},"% of your  on use Removes 80% of your maximum Energy Shield on use "}
c["Removes 80% of your maximum Energy Shield on use"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=-80}},"% of your  on use "}
c["Removes 80% of your maximum Energy Shield on use You take 10% of your maximum Life as Chaos Damage on use"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="EnergyShieldAsChaos",type="BASE",value=-80}},"% of your  on use You take 10% of your maximum Life  on use "}
c["Removes Bleeding when you use a Flask"]={nil,"Removes Bleeding when you use a Flask "}
c["Removes Bleeding when you use a Flask Every 4 seconds, remove Curses and Elemental Ailments from you"]={nil,"Removes Bleeding when you use a Flask Every 4 seconds, remove Curses and Elemental Ailments from you "}
c["Removes Bleeding when you use a Flask Flasks gain 3 Charges every 3 seconds"]={nil,"Removes Bleeding when you use a Flask Flasks gain 3 Charges every 3 seconds "}
c["Removes Bleeding when you use a Flask Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges"]={nil,"Removes Bleeding when you use a Flask Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges "}
c["Removes Elemental Ailments when you use a Flask"]={nil,"Removes Elemental Ailments when you use a Flask "}
c["Removes Elemental Ailments when you use a Flask 50% chance for Flasks you use to not consume Charges"]={nil,"Removes Elemental Ailments when you use a Flask 50% chance for Flasks you use to not consume Charges "}
c["Removes all Burning when used"]={{},nil}
c["Removes all Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="MORE",value=-100}},nil}
c["Removes all but one Life on use"]={nil,"Removes all but one Life on use "}
c["Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds"]={nil,"Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds "}
c["Removes all mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="MORE",value=-100}},nil}
c["Requires 8 Str, 8 Dex"]={nil,"Requires 8 Str, 8 Dex "}
c["Requires 8 Str, 8 Dex 40% increased Cast Speed"]={nil,"Requires 8 Str, 8 Dex 40% increased Cast Speed "}
c["Requires 8 Str, 8 Dex Implicits: 0"]={nil,"Requires 8 Str, 8 Dex Implicits: 0 "}
c["Requires Class Duelist"]={nil,"Requires Class Duelist "}
c["Requires Class Duelist Allocates Bane of Legends if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Bane of Legends if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Bane of Legends if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Bane of Legends if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Brutal Fervour if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Brutal Fervour if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Brutal Fervour if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Brutal Fervour if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Determined Survivor if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Determined Survivor if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Determined Survivor if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Determined Survivor if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Endless Hunger if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Endless Hunger if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Endless Hunger if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Endless Hunger if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Fatal Flourish if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Fatal Flourish if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Fatal Flourish if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Fatal Flourish if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates First to Strike, Last to Fall if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Fortitude if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Fortitude if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Fortitude if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Fortitude if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Gratuitous Violence if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Gratuitous Violence if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Gratuitous Violence if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Gratuitous Violence if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Headsman if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Headsman if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Headsman if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Headsman if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Impact if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Impact if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Impact if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Impact if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Inspirational if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Inspirational if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Inspirational if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Inspirational if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Jagged Technique if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Jagged Technique if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Jagged Technique if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Jagged Technique if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Master of Metal if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Master of Metal if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Master of Metal if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Master of Metal if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Masterful Form if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Masterful Form if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Masterful Form if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Masterful Form if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Measured Retaliation if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Measured Retaliation if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Measured Retaliation if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Measured Retaliation if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates More Than Skill if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates More Than Skill if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates More Than Skill if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates More Than Skill if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Overwhelm if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Overwhelm if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Overwhelm if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Overwhelm if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Unstoppable Hero if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Unstoppable Hero if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Unstoppable Hero if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Unstoppable Hero if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates War of Attrition if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates War of Attrition if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates War of Attrition if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates War of Attrition if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Weapon Master if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Weapon Master if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Weapon Master if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Weapon Master if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Worthy Causes if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Worthy Causes if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Worthy Causes if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Worthy Causes if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Duelist Allocates Worthy Foe if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Duelist Allocates Worthy Foe if you have the matching modifier on Forbidden Flame "}
c["Requires Class Duelist Allocates Worthy Foe if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Duelist Allocates Worthy Foe if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder"]={nil,"Requires Class Marauder "}
c["Requires Class Marauder Allocates Ancestral Fury if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Ancestral Fury if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Ancestral Fury if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Ancestral Fury if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Aspect of Carnage if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Aspect of Carnage if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Aspect of Carnage if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Aspect of Carnage if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Crave the Slaughter if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Crave the Slaughter if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Crave the Slaughter if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Crave the Slaughter if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Defy Pain if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Defy Pain if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Defy Pain if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Defy Pain if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Gore Dancer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Gore Dancer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Gore Dancer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Gore Dancer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Hinekora, Death's Fury if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Hinekora, Death's Fury if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Hinekora, Death's Fury if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Hinekora, Death's Fury if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Indomitable Resolve if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Indomitable Resolve if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Indomitable Resolve if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Indomitable Resolve if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Ngamahu, Flame's Advance if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Ramako, Sun's Light if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Ramako, Sun's Light if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Ramako, Sun's Light if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Ramako, Sun's Light if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Rite of Ruin if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Rite of Ruin if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Rite of Ruin if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Rite of Ruin if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Sione, Sun's Roar if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Sione, Sun's Roar if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Sione, Sun's Roar if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Sione, Sun's Roar if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Tasalio, Cleansing Water if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Tasalio, Cleansing Water if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Tasalio, Cleansing Water if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Tasalio, Cleansing Water if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Tukohama, War's Herald if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Tukohama, War's Herald if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Tukohama, War's Herald if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Tukohama, War's Herald if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Unbreakable if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Unbreakable if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Unbreakable if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Unbreakable if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Undeniable if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Undeniable if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Undeniable if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Undeniable if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Unflinching if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Unflinching if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Unflinching if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Unflinching if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Unrelenting if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Unrelenting if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Unrelenting if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Unrelenting if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Unstoppable if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Unstoppable if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Unstoppable if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Unstoppable if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Untiring if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Untiring if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Untiring if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Untiring if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Unyielding if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Unyielding if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Unyielding if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Unyielding if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates Valako, Storm's Embrace if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates Valako, Storm's Embrace if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates Valako, Storm's Embrace if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates Valako, Storm's Embrace if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Marauder Allocates War Bringer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Marauder Allocates War Bringer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Marauder Allocates War Bringer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Marauder Allocates War Bringer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger"]={nil,"Requires Class Ranger "}
c["Requires Class Ranger Allocates Avatar of the Wilds if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Avatar of the Wilds if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Avatar of the Wilds if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Avatar of the Wilds if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Avidity if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Avidity if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Avidity if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Avidity if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Endless Munitions if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Endless Munitions if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Endless Munitions if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Endless Munitions if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Enduring Suffusion if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Enduring Suffusion if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Enduring Suffusion if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Enduring Suffusion if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Experienced Herbalist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Experienced Herbalist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Experienced Herbalist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Experienced Herbalist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Far Shot if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Far Shot if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Far Shot if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Far Shot if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Focal Point if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Focal Point if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Focal Point if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Focal Point if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Fury of Nature if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Fury of Nature if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Fury of Nature if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Fury of Nature if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Gathering Winds if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Gathering Winds if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Gathering Winds if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Gathering Winds if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Lesson of the Seasons if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Lesson of the Seasons if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Lesson of the Seasons if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Lesson of the Seasons if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Master Alchemist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Master Alchemist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Master Alchemist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Master Alchemist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Master Distiller if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Master Distiller if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Master Distiller if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Master Distiller if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Master Surgeon if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Master Surgeon if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Master Surgeon if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Master Surgeon if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Master Toxicist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Master Toxicist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Master Toxicist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Master Toxicist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Mother's Teachings if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Mother's Teachings if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Mother's Teachings if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Mother's Teachings if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Nature's Adrenaline if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Nature's Adrenaline if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Nature's Adrenaline if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Nature's Adrenaline if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Nature's Boon if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Nature's Boon if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Nature's Boon if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Nature's Boon if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Nature's Reprisal if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Nature's Reprisal if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Nature's Reprisal if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Nature's Reprisal if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Oath of Spring if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Oath of Spring if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Oath of Spring if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Oath of Spring if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Oath of Summer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Oath of Summer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Oath of Summer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Oath of Summer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Oath of Winter if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Oath of Winter if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Oath of Winter if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Oath of Winter if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Occupying Force if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Occupying Force if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Occupying Force if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Occupying Force if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Ricochet if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Ricochet if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Ricochet if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Ricochet if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Seasoned Hunter if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Seasoned Hunter if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Seasoned Hunter if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Seasoned Hunter if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Ranger Allocates Wind Ward if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Ranger Allocates Wind Ward if you have the matching modifier on Forbidden Flame "}
c["Requires Class Ranger Allocates Wind Ward if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Ranger Allocates Wind Ward if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion"]={nil,"Requires Class Scion "}
c["Requires Class Scion Allocates Assassin if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Assassin if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Assassin if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Assassin if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Berserker if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Berserker if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Berserker if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Berserker if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Champion if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Champion if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Champion if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Champion if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Chieftain if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Chieftain if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Chieftain if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Chieftain if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Deadeye if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Deadeye if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Deadeye if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Deadeye if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Elementalist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Elementalist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Elementalist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Elementalist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Gladiator if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Gladiator if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Gladiator if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Gladiator if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Guardian if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Guardian if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Guardian if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Guardian if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Hierophant if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Hierophant if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Hierophant if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Hierophant if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Inquisitor if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Inquisitor if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Inquisitor if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Inquisitor if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Juggernaut if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Juggernaut if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Juggernaut if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Juggernaut if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Necromancer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Necromancer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Necromancer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Necromancer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Occultist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Occultist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Occultist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Occultist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Pathfinder if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Pathfinder if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Pathfinder if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Pathfinder if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Saboteur if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Saboteur if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Saboteur if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Saboteur if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Slayer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Slayer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Slayer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Slayer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Trickster if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Trickster if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Trickster if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Trickster if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Unleashed Potential if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Unleashed Potential if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Unleashed Potential if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Unleashed Potential if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Scion Allocates Warden if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Scion Allocates Warden if you have the matching modifier on Forbidden Flame "}
c["Requires Class Scion Allocates Warden if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Scion Allocates Warden if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow"]={nil,"Requires Class Shadow "}
c["Requires Class Shadow Allocates Ambush and Assassinate if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Ambush and Assassinate if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Ambush and Assassinate if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Ambush and Assassinate if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Bomb Specialist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Bomb Specialist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Bomb Specialist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Bomb Specialist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Born in the Shadows if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Born in the Shadows if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Born in the Shadows if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Born in the Shadows if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Calculated Risk if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Calculated Risk if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Calculated Risk if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Calculated Risk if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Chain Reaction if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Chain Reaction if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Chain Reaction if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Chain Reaction if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Deadly Infusion if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Deadly Infusion if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Deadly Infusion if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Deadly Infusion if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Demolitions Specialist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Demolitions Specialist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Demolitions Specialist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Demolitions Specialist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Escape Artist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Escape Artist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Escape Artist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Escape Artist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Harness the Void if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Harness the Void if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Harness the Void if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Harness the Void if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Heartstopper if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Heartstopper if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Heartstopper if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Heartstopper if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Like Clockwork if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Like Clockwork if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Like Clockwork if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Like Clockwork if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Mistwalker if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Mistwalker if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Mistwalker if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Mistwalker if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Noxious Strike if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Noxious Strike if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Noxious Strike if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Noxious Strike if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates One Step Ahead if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates One Step Ahead if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates One Step Ahead if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates One Step Ahead if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Opportunistic if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Opportunistic if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Opportunistic if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Opportunistic if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Perfect Crime if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Perfect Crime if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Perfect Crime if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Perfect Crime if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Polymath if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Polymath if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Polymath if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Polymath if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Pyromaniac if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Pyromaniac if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Pyromaniac if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Pyromaniac if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Shrapnel Specialist if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Shrapnel Specialist if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Shrapnel Specialist if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Shrapnel Specialist if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Soul Drinker if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Soul Drinker if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Soul Drinker if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Soul Drinker if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Spellbreaker if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Spellbreaker if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Spellbreaker if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Spellbreaker if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Swift Killer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Swift Killer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Swift Killer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Swift Killer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Toxic Delivery if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Toxic Delivery if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Toxic Delivery if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Toxic Delivery if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Shadow Allocates Unstable Infusion if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Shadow Allocates Unstable Infusion if you have the matching modifier on Forbidden Flame "}
c["Requires Class Shadow Allocates Unstable Infusion if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Shadow Allocates Unstable Infusion if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar"]={nil,"Requires Class Templar "}
c["Requires Class Templar Allocates Arcane Blessing if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Arcane Blessing if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Arcane Blessing if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Arcane Blessing if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Augury of Penitence if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Augury of Penitence if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Augury of Penitence if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Augury of Penitence if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Bastion of Hope if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Bastion of Hope if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Bastion of Hope if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Bastion of Hope if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Conviction of Power if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Conviction of Power if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Conviction of Power if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Conviction of Power if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Divine Guidance if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Divine Guidance if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Divine Guidance if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Divine Guidance if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Harmony of Purpose if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Harmony of Purpose if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Harmony of Purpose if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Harmony of Purpose if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Illuminated Devotion if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Illuminated Devotion if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Illuminated Devotion if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Illuminated Devotion if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Inevitable Judgement if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Instruments of Virtue if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Instruments of Virtue if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Instruments of Virtue if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Instruments of Virtue if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Instruments of Zeal if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Instruments of Zeal if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Instruments of Zeal if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Instruments of Zeal if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Pious Path if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Pious Path if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Pious Path if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Pious Path if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Pursuit of Faith if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Pursuit of Faith if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Pursuit of Faith if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Pursuit of Faith if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Radiant Crusade if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Radiant Crusade if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Radiant Crusade if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Radiant Crusade if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Radiant Faith if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Radiant Faith if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Radiant Faith if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Radiant Faith if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Righteous Providence if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Righteous Providence if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Righteous Providence if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Righteous Providence if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Ritual of Awakening if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Ritual of Awakening if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Ritual of Awakening if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Ritual of Awakening if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Sanctuary if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Sanctuary if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Sanctuary if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Sanctuary if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Sanctuary of Thought if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Sanctuary of Thought if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Sanctuary of Thought if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Sanctuary of Thought if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Searing Purity if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Searing Purity if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Searing Purity if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Searing Purity if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Sign of Purpose if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Sign of Purpose if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Sign of Purpose if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Sign of Purpose if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Time of Need if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Time of Need if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Time of Need if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Time of Need if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Unwavering Crusade if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Unwavering Crusade if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Unwavering Crusade if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Unwavering Crusade if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Templar Allocates Unwavering Faith if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Templar Allocates Unwavering Faith if you have the matching modifier on Forbidden Flame "}
c["Requires Class Templar Allocates Unwavering Faith if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Templar Allocates Unwavering Faith if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch"]={nil,"Requires Class Witch "}
c["Requires Class Witch Allocates Bastion of Elements if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Bastion of Elements if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Bastion of Elements if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Bastion of Elements if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Bone Barrier if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Bone Barrier if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Bone Barrier if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Bone Barrier if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Bringer of Ruin if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Bringer of Ruin if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Bringer of Ruin if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Bringer of Ruin if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Commander of Darkness if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Commander of Darkness if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Commander of Darkness if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Commander of Darkness if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Corpse Pact if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Corpse Pact if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Corpse Pact if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Corpse Pact if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Essence Glutton if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Essence Glutton if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Essence Glutton if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Essence Glutton if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Forbidden Power if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Forbidden Power if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Forbidden Power if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Forbidden Power if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Frigid Wake if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Frigid Wake if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Frigid Wake if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Frigid Wake if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Heart of Destruction if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Heart of Destruction if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Heart of Destruction if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Heart of Destruction if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Liege of the Primordial if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Liege of the Primordial if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Liege of the Primordial if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Liege of the Primordial if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Mastermind of Discord if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Mastermind of Discord if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Mastermind of Discord if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Mastermind of Discord if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Mindless Aggression if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Mindless Aggression if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Mindless Aggression if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Mindless Aggression if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Mistress of Sacrifice if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Mistress of Sacrifice if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Mistress of Sacrifice if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Mistress of Sacrifice if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Nine Lives if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Nine Lives if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Nine Lives if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Nine Lives if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Plaguebringer if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Plaguebringer if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Plaguebringer if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Plaguebringer if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Profane Bloom if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Profane Bloom if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Profane Bloom if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Profane Bloom if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Shaper of Flames if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Shaper of Flames if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Shaper of Flames if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Shaper of Flames if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Shaper of Storms if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Shaper of Storms if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Shaper of Storms if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Shaper of Storms if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Shaper of Winter if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Shaper of Winter if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Shaper of Winter if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Shaper of Winter if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Unholy Authority if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Unholy Authority if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Unholy Authority if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Unholy Authority if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Unnatural Strength if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Unnatural Strength if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Unnatural Strength if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Unnatural Strength if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Vile Bastion if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Vile Bastion if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Vile Bastion if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Vile Bastion if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Void Beacon if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Void Beacon if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Void Beacon if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Void Beacon if you have the matching modifier on Forbidden Flesh "}
c["Requires Class Witch Allocates Withering Presence if you have the matching modifier on Forbidden Flame"]={nil,"Requires Class Witch Allocates Withering Presence if you have the matching modifier on Forbidden Flame "}
c["Requires Class Witch Allocates Withering Presence if you have the matching modifier on Forbidden Flesh"]={nil,"Requires Class Witch Allocates Withering Presence if you have the matching modifier on Forbidden Flesh "}
c["Requires Level 16"]={nil,"Requires Level 16 "}
c["Requires Level 16 Requires Level 45, 35 Dex, 35 Int"]={nil,"Requires Level 16 Requires Level 45, 35 Dex, 35 Int "}
c["Requires Level 34, 34 Dex, 34 Int"]={nil,"Requires Level 34, 34 Dex, 34 Int "}
c["Requires Level 34, 34 Dex, 34 Int Requires Level 55, 52 Dex, 52 Int"]={nil,"Requires Level 34, 34 Dex, 34 Int Requires Level 55, 52 Dex, 52 Int "}
c["Requires Level 45, 35 Dex, 35 Int"]={nil,"Requires Level 45, 35 Dex, 35 Int "}
c["Requires Level 45, 35 Dex, 35 Int +40 to Dexterity"]={nil,"Requires Level 45, 35 Dex, 35 Int +40 to Dexterity "}
c["Requires Level 55, 52 Dex, 52 Int"]={nil,"Requires Level 55, 52 Dex, 52 Int "}
c["Requires Level 55, 52 Dex, 52 Int +60 to maximum Mana"]={nil,"Requires Level 55, 52 Dex, 52 Int +60 to maximum Mana "}
c["Reserves 30% of Life"]={{[1]={flags=0,keywordFlags=0,name="ExtraLifeReserved",type="BASE",value=30}},nil}
c["Resolute Technique"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Resolute Technique"}},nil}
c["Restores Ward on use"]={nil,"Restores Ward on use "}
c["Restores Ward on use 10% reduced Charges per use"]={nil,"Restores Ward on use 10% reduced Charges per use "}
c["Restores Ward on use 30% increased Charge Recovery"]={nil,"Restores Ward on use 30% increased Charge Recovery "}
c["Restores Ward on use 40% increased Charges per use"]={nil,"Restores Ward on use 40% increased Charges per use "}
c["Restores Ward on use 40% increased Duration"]={nil,"Restores Ward on use 40% increased Duration "}
c["Retaliation Skills Debilitate Enemies for 3 seconds on Hit"]={{[1]={flags=0,keywordFlags=0,name="DebilitateChance",type="BASE",value=100}},nil}
c["Retaliation Skills Fortify on Melee Hit"]={nil,"Retaliation Skills Fortify on Melee Hit "}
c["Retaliation Skills become Usable for 20% longer"]={nil,"Retaliation Skills become Usable for 20% longer "}
c["Retaliation Skills become Usable for 30% longer"]={nil,"Retaliation Skills become Usable for 30% longer "}
c["Retaliation Skills become Usable for an additional 2 seconds"]={nil,"Retaliation Skills become Usable for an additional 2 seconds "}
c["Retaliation Skills become Usable for an additional 2 seconds 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use"]={nil,"Retaliation Skills become Usable for an additional 2 seconds 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use "}
c["Retaliation Skills deal 12% increased Damage"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Retaliation Skills deal 15% increased Damage"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["Retaliation Skills deal 16% increased Damage"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Retaliation Skills deal 20% increased Damage"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Retaliation Skills deal 30% increased Damage"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Retaliation Skills have 10% reduced Enemy Stun Threshold"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="EnemyStunThreshold",type="INC",value=-10}},nil}
c["Retaliation Skills have 12% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=12}},nil}
c["Retaliation Skills have 15% increased Area of Effect"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["Retaliation Skills have 15% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}},nil}
c["Retaliation Skills have 20% increased Speed"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Speed",type="INC",value=20},[2]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=20}},nil}
c["Retaliation Skills have 25% increased Stun Duration on Enemies"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=25}},nil}
c["Retaliation Skills have 30% increased Area of Effect"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["Retaliation Skills have 50% increased Stun Duration on Enemies"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=50}},nil}
c["Retaliation Skills have 6% increased Speed"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Speed",type="INC",value=6},[2]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=6}},nil}
c["Retaliation Skills have 8% increased Speed"]={{[1]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=0,name="Speed",type="INC",value=8},[2]={[1]={skillType=132,type="SkillType"},flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=8}},nil}
c["Returning Projectiles have 150% increased Speed"]={nil,"Returning Projectiles have 150% increased Speed "}
c["Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="SkitterbotsCannotShock",type="FLAG",value=true}},nil}
c["Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them"]={{[1]={[1]={num=2,type="SlotNumber"},[2]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CoveredInFrostEffect",type="BASE",value=20}},nil}
c["Right ring slot: +100 to maximum Mana"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=100}},nil}
c["Right ring slot: +250 to maximum Mana"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=250}},nil}
c["Right ring slot: 30% reduced Reflected Physical Damage taken"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="INC",value=-30}},nil}
c["Right ring slot: 40% reduced Reflected Physical Damage taken"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="INC",value=-40}},nil}
c["Right ring slot: 80% reduced Reflected Physical Damage taken"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="PhysicalReflectedDamageTaken",type="INC",value=-80}},nil}
c["Right ring slot: Projectiles from Spells Chain +1 times"]={{[1]={[1]={num=2,type="SlotNumber"},flags=1026,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Right ring slot: Projectiles from Spells cannot Fork"]={{[1]={[1]={num=2,type="SlotNumber"},flags=1026,keywordFlags=0,name="CannotFork",type="FLAG",value=true}},nil}
c["Right ring slot: Regenerate 3% of Energy Shield per second"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=3}},nil}
c["Right ring slot: Regenerate 4% of Energy Shield per second"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=4}},nil}
c["Right ring slot: Regenerate 6% of Energy Shield per second"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="EnergyShieldRegenPercent",type="BASE",value=6}},nil}
c["Right ring slot: You cannot Regenerate Mana"]={{[1]={[1]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="NoManaRegen",type="FLAG",value=true}},nil}
c["Runebinder"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Runebinder"}},nil}
c["Ruthless Hits Intimidate Enemies for 4 seconds"]={nil,"Ruthless Hits Intimidate Enemies for 4 seconds "}
c["Sacrifice 10% of your Life when you Use or Trigger a Spell Skill"]={nil,"Sacrifice 10% of your Life when you Use or Trigger a Spell Skill "}
c["Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 2% increased Critical Strike Chance for Spells per 100 Player Maximum Life"]={nil,"Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 2% increased Critical Strike Chance for Spells per 100 Player Maximum Life "}
c["Sacrifice 25% of Life to gain that much Energy Shield when you Cast a Spell"]={nil,"Sacrifice 25% of Life to gain that much Energy Shield when you Cast a Spell "}
c["Sacrifice 4% of your Life when you Use or Trigger a Spell Skill"]={nil,"Sacrifice 4% of your Life when you Use or Trigger a Spell Skill "}
c["Sacrifice 4% of your Life when you Use or Trigger a Spell Skill Sacrifice 10% of your Life when you Use or Trigger a Spell Skill"]={nil,"Sacrifice 4% of your Life when you Use or Trigger a Spell Skill Sacrifice 10% of your Life when you Use or Trigger a Spell Skill "}
c["Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell"]={nil,"Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell "}
c["Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell Sacrifice 25% of Life to gain that much Energy Shield when you Cast a Spell"]={nil,"Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell Sacrifice 25% of Life to gain that much Energy Shield when you Cast a Spell "}
c["Sap Enemies when you Block their Damage"]={nil,"Sap Enemies when you Block their Damage "}
c["Sap Enemies when you Block their Damage 67% increased Chance to Block"]={nil,"Sap Enemies when you Block their Damage 67% increased Chance to Block "}
c["Scion: +25 to All Attributes"]={{[1]={[1]={type="Condition",var="ConnectedToScionStart"},flags=0,keywordFlags=0,name="Str",type="BASE",value=25},[2]={[1]={type="Condition",var="ConnectedToScionStart"},flags=0,keywordFlags=0,name="Dex",type="BASE",value=25},[3]={[1]={type="Condition",var="ConnectedToScionStart"},flags=0,keywordFlags=0,name="Int",type="BASE",value=25},[4]={[1]={type="Condition",var="ConnectedToScionStart"},flags=0,keywordFlags=0,name="All",type="BASE",value=25}},nil}
c["Scion: 30% increased Damage"]={{[1]={[1]={type="Condition",var="ConnectedToScionStart"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Scorch Enemies in Close Range when you Block"]={{[1]={flags=0,keywordFlags=0,name="EnemyScorchChance",type="BASE",value=100}},nil}
c["Scorch Enemies when you Block their Damage"]={nil,"Scorch Enemies when you Block their Damage "}
c["Scorch Enemies when you Block their Damage 67% increased Chance to Block"]={nil,"Scorch Enemies when you Block their Damage 67% increased Chance to Block "}
c["Secrets of Suffering"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Secrets of Suffering"}},nil}
c["Sentinels of Purity deal 100% increased Damage"]={{[1]={[1]={skillName="Herald of Purity",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=100}}}},nil}
c["Shadow: +0.5% to Critical Strike Chance"]={{[1]={[1]={type="Condition",var="ConnectedToShadowStart"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.5}},nil}
c["Shadow: 12% increased Attack and Cast Speed"]={{[1]={[1]={type="Condition",var="ConnectedToShadowStart"},flags=0,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["Share Endurance Charges with nearby party members"]={nil,"Share Endurance Charges with nearby party members "}
c["Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit"]={nil,"Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit "}
c["Share Endurance Charges with nearby party members Your nearby party members maximum Endurance Charges is equal to yours"]={nil,"Share Endurance Charges with nearby party members Your nearby party members maximum Endurance Charges is equal to yours "}
c["Share Endurance, Frenzy and Power Charges with nearby party members"]={nil,"Share Endurance, Frenzy and Power Charges with nearby party members "}
c["Share Endurance, Frenzy and Power Charges with nearby party members Limited to 1 Keystone Tattoo"]={nil,"Share Endurance, Frenzy and Power Charges with nearby party members Limited to 1 Keystone Tattoo "}
c["Shared Suffering"]={nil,"Shared Suffering "}
c["Shepherd of Souls"]={{[1]={flags=0,keywordFlags=0,name="ShepherdOfSouls",type="FLAG",value=true}},nil}
c["Shield with no Shaper Memory Summoned"]={nil,"Shield with no Shaper Memory Summoned "}
c["Shield with no Shaper Memory Summoned Maximum 10 Remembrance"]={nil,"Shield with no Shaper Memory Summoned Maximum 10 Remembrance "}
c["Shock Attackers for 4 seconds on Block"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15},[2]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Shocked",type="FLAG",value=true}}}},nil}
c["Shock Reflection"]={nil,"Shock Reflection "}
c["Shock a nearby Enemy for 2 seconds on Killing a Shocked Enemy"]={nil,"Shock a nearby Enemy for 2 seconds on Killing a Shocked Enemy "}
c["Shock a nearby Enemy for 2 seconds on Killing a Shocked Enemy Shocks all nearby Enemies on Killing a Shocked Enemy"]={nil,"Shock a nearby Enemy for 2 seconds on Killing a Shocked Enemy Shocks all nearby Enemies on Killing a Shocked Enemy "}
c["Shock nearby Enemies for 4 Seconds when you Focus"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="ShockBase",type="BASE",value=15},[2]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Shocked",type="FLAG",value=true}}}},nil}
c["Shocked Enemies you Kill Explode, dealing 10% of"]={nil,"Shocked Enemies you Kill Explode, dealing 10% of "}
c["Shocked Enemies you Kill Explode, dealing 10% of Shocked Enemies you Kill Explode, dealing 5% of"]={nil,"Shocked Enemies you Kill Explode, dealing 10% of Shocked Enemies you Kill Explode, dealing 5% of "}
c["Shocked Enemies you Kill Explode, dealing 5% of"]={nil,"Shocked Enemies you Kill Explode, dealing 5% of "}
c["Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=5,chance=1,keyOfScaledMod="chance",type="Lightning"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Shocks all nearby Enemies on Killing a Shocked Enemy"]={nil,"Shocks all nearby Enemies on Killing a Shocked Enemy "}
c["Shocks all nearby Enemies on Killing a Shocked Enemy Ignite a nearby Enemy on Killing an Ignited Enemy"]={nil,"Shocks all nearby Enemies on Killing a Shocked Enemy Ignite a nearby Enemy on Killing an Ignited Enemy "}
c["Shocks from your Hits always increase Damage taken by at least 10%"]={{[1]={flags=0,keywordFlags=0,name="ShockMinimum",type="BASE",value=10}},nil}
c["Shocks from your Hits always increase Damage taken by at least 25%"]={{[1]={flags=0,keywordFlags=0,name="ShockMinimum",type="BASE",value=25}},nil}
c["Shocks nearby Enemies during Effect, causing 10% increased Damage taken"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ShockOverride",type="BASE",value=10}},nil}
c["Shocks you cause are reflected back to you"]={nil,"Shocks you cause are reflected back to you "}
c["Shocks you cause are reflected back to you 60% increased Damage while Shocked"]={nil,"Shocks you cause are reflected back to you 60% increased Damage while Shocked "}
c["Shocks you inflict during Effect spread to other Enemies within 2 metres"]={nil,"Shocks you inflict during Effect spread to other Enemies within 2 metres "}
c["Shocks you inflict during Effect spread to other Enemies within 2 metres 30% of Lightning Damage Leeched as Life during Effect"]={nil,"Shocks you inflict during Effect spread to other Enemies within 2 metres 30% of Lightning Damage Leeched as Life during Effect "}
c["Shocks you inflict spread to other Enemies within 1 metre"]={nil,"Shocks you inflict spread to other Enemies within 1 metre "}
c["Shocks you inflict spread to other Enemies within 1.5 metres"]={nil,"Shocks you inflict spread to other Enemies within 1.5 metres "}
c["Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},"Shocks you inflict spread to other Enemies within 1.5 metres   "}
c["Shocks you when you reach Maximum Power Charges"]={nil,"Shocks you when you reach Maximum Power Charges "}
c["Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength"]={{[1]={[1]={div=200,stat="Str",type="PerStat"},[2]={includeTransfigured=true,skillName="Shrapnel Ballista",type="SkillName"},flags=0,keywordFlags=0,name="ActiveTotemLimit",type="BASE",value=1}},nil}
c["Siren Worm Bait"]={nil,"Siren Worm Bait "}
c["Siren Worm Bait 40% reduced Quantity of Fish Caught"]={nil,"Siren Worm Bait 40% reduced Quantity of Fish Caught "}
c["Skeletons gain Added Chaos Damage equal to 25% of Maximum Energy Shield on your Equipped Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",percent=25,stat="EnergyShieldOnWeapon 2",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",percent=25,stat="EnergyShieldOnWeapon 2",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}}}},nil}
c["Skeletons gain Added Chaos Damage equal to 30% of Maximum Energy Shield on your Equipped Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",percent=30,stat="EnergyShieldOnWeapon 2",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1}}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",percent=30,stat="EnergyShieldOnWeapon 2",type="PercentStat"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}}}},nil}
c["Skills Chain +1 times"]={{[1]={flags=0,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Skills Chain +2 times"]={{[1]={flags=0,keywordFlags=0,name="ChainCountMax",type="BASE",value=2}},nil}
c["Skills Chain an additional time while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Skills Cost +3 Rage"]={{[1]={flags=0,keywordFlags=0,name="RageCostBase",type="BASE",value=3}},nil}
c["Skills Cost Energy Shield instead of Mana or Life"]={{[1]={flags=0,keywordFlags=0,name="CostESInsteadOfManaOrLife",type="FLAG",value=true}},nil}
c["Skills Cost Life instead of 15% of Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=15}},nil}
c["Skills Cost Life instead of Mana"]={{[1]={flags=0,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil}
c["Skills Cost no Mana during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ManaCost",type="MORE",value=-100}},nil}
c["Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards"]={{[1]={[1]={type="Condition",var="Consumed12SteelShardsRecently"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},nil}
c["Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 8 Steel Shards"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},"   after you consume a total of 8 Steel Shards "}
c["Skills Reserve Life instead of Mana"]={{[1]={flags=0,keywordFlags=0,name="BloodMagicReserved",type="FLAG",value=true}},nil}
c["Skills Supported by Nightblade have 40% increased Effect of Elusive"]={{[1]={flags=0,keywordFlags=0,name="NightbladeSupportedElusiveEffect",type="INC",value=40}},nil}
c["Skills Supported by Unleash have 30% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=30}},nil}
c["Skills Supported by Unleash have 40% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=40}},nil}
c["Skills Supported by Unleash have 50% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=50}},nil}
c["Skills deal 13% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="EchoesExertAverageIncrease",type="MORE",value=13}},nil}
c["Skills deal 15% more Damage for each Warcry Exerting them"]={{[1]={flags=0,keywordFlags=0,name="EchoesExertAverageIncrease",type="MORE",value=15}},nil}
c["Skills fire 2 additional Projectiles"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Skills fire 2 additional Projectiles during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Skills fire 2 additional Projectiles if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Skills fire 2 additional Projectiles if you've used a Movement Skill Recently"]={{[1]={[1]={type="Condition",var="UsedMovementSkillRecently"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=2}},nil}
c["Skills fire 3 additional Projectiles"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},nil}
c["Skills fire an additional Projectile"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Skills fire an additional Projectile if 6 Hunter Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Skills from Equipped Body Armour are Supported by Level 20 Fist of War"]={{[1]={[1]={slotName="Body Armour",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportFistofWar"}}},nil}
c["Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call"]={{[1]={[1]={slotName="Body Armour",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportAncestralCall"}}},nil}
c["Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsEnergyShieldCost",type="BASE",value=200}},nil}
c["Skills gain a Base Life Cost equal to 100% of Base Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsLifeCost",type="BASE",value=100}},nil}
c["Skills supported by Unleash have +1 to maximum number of Seals"]={{[1]={flags=0,keywordFlags=0,name="SealCount",type="BASE",value=1}},nil}
c["Skills that Summon a Totem have 30% chance to Summon two Totems instead of one"]={nil,"Skills that Summon a Totem have 30% chance to Summon two Totems instead of one "}
c["Skills that Summon a Totem have 50% chance to Summon two Totems instead of one"]={nil,"Skills that Summon a Totem have 50% chance to Summon two Totems instead of one "}
c["Skills that Summon a Totem have 50% chance to Summon two Totems instead of one 5% chance to throw up to 4 additional Traps"]={nil,"Skills that Summon a Totem have 50% chance to Summon two Totems instead of one 5% chance to throw up to 4 additional Traps "}
c["Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=786432,name="ElementalDamage",type="MORE",value=40}},nil}
c["Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently"]={{[1]={[1]={type="Condition",var="DetonatedMinesRecently"},flags=512,keywordFlags=8192,name="Damage",type="INC",value=30}},nil}
c["Skills used by Mines have 10% increased Area of Effect"]={{[1]={flags=0,keywordFlags=8192,name="AreaOfEffect",type="INC",value=10}},nil}
c["Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently"]={{[1]={[1]={type="Condition",var="DetonatedMinesRecently"},flags=0,keywordFlags=8192,name="AreaOfEffect",type="INC",value=15}},nil}
c["Skills used by Traps have 15% increased Area of Effect"]={{[1]={flags=0,keywordFlags=4096,name="AreaOfEffect",type="INC",value=15}},nil}
c["Skills used by Traps have 20% increased Area of Effect"]={{[1]={flags=0,keywordFlags=4096,name="AreaOfEffect",type="INC",value=20}},nil}
c["Skills used by Traps have 50% increased Area of Effect"]={{[1]={flags=0,keywordFlags=4096,name="AreaOfEffect",type="INC",value=50}},nil}
c["Skills which Exert an Attack have 40% chance to not count that Attack"]={nil,"Skills which Exert an Attack have 40% chance to not count that Attack "}
c["Skills which Throw Traps have +1 Cooldown Use"]={nil,"Skills which Throw Traps have +1 Cooldown Use "}
c["Skills which Throw Traps throw up to 2 additional Traps"]={nil,"Skills which Throw Traps throw up to 2 additional Traps "}
c["Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies"]={nil,"Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies "}
c["Skills which create Brands have 35% chance to create an additional Brand"]={nil,"Skills which create Brands have 35% chance to create an additional Brand "}
c["Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"]={nil,"Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity "}
c["Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"]={nil,"Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence "}
c["Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"]={nil,"Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence "}
c["Skills which throw Traps Cost Life instead of Mana"]={{[1]={[1]={skillType=36,type="SkillType"},flags=0,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil}
c["Socketed Curse Gems are Supported by Level 22 Blasphemy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=22,skillId="SupportBlasphemy"}}},nil}
c["Socketed Curse Gems have 30% increased Reservation Efficiency"]={{[1]={[1]={keyword="curse",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=30}}}},nil}
c["Socketed Curse Gems have 50% increased Reservation Efficiency"]={{[1]={[1]={keyword="curse",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=50}}}},nil}
c["Socketed Curse Gems have 80% increased Reservation Efficiency"]={{[1]={[1]={keyword="curse",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=80}}}},nil}
c["Socketed Gems Cost and Reserve Life instead of Mana"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportBloodMagicUniquePrismGuardian"}}},nil}
c["Socketed Gems Have no Reservation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="Reserved",type="MORE",value=-100}},nil}
c["Socketed Gems are Supported by Level 1 Arrow Nova"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportArrowNova"}}},nil}
c["Socketed Gems are Supported by Level 1 Elemental Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportElementalPenetration"}}},nil}
c["Socketed Gems are Supported by Level 1 Generosity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportGenerosity"}}},nil}
c["Socketed Gems are Supported by Level 1 Lifetap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportLifetap"}}},nil}
c["Socketed Gems are Supported by Level 1 Meat Shield"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportMeatShield"}}},nil}
c["Socketed Gems are Supported by Level 1 Multiple Totems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportMultipleTotems"}}},nil}
c["Socketed Gems are Supported by Level 10 Added Chaos Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAddedChaosDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Added Cold Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAddedColdDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Added Fire Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAddedFireDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Added Lightning Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAddedLightningDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Additional Accuracy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAdditionalAccuracy"}}},nil}
c["Socketed Gems are Supported by Level 10 Advanced Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAdvancedTraps"}}},nil}
c["Socketed Gems are Supported by Level 10 Ancestral Call"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportAncestralCall"}}},nil}
c["Socketed Gems are Supported by Level 10 Arcane Surge"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportArcaneSurge"}}},nil}
c["Socketed Gems are Supported by Level 10 Archmage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportArchmage"}}},nil}
c["Socketed Gems are Supported by Level 10 Arrogance"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportArrogance"}}},nil}
c["Socketed Gems are Supported by Level 10 Arrow Nova"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportArrowNova"}}},nil}
c["Socketed Gems are Supported by Level 10 Ballista Totem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBallistaTotem"}}},nil}
c["Socketed Gems are Supported by Level 10 Barrage Support"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBarrage"}}},nil}
c["Socketed Gems are Supported by Level 10 Behead"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBehead"}}},nil}
c["Socketed Gems are Supported by Level 10 Blasphemy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBlasphemy"}}},nil}
c["Socketed Gems are Supported by Level 10 Blastchain Mine"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBlastchainMine"}}},nil}
c["Socketed Gems are Supported by Level 10 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBlind"}}},nil}
c["Socketed Gems are Supported by Level 10 Bloodlust"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBloodlust"}}},nil}
c["Socketed Gems are Supported by Level 10 Bloodthirst"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBloodthirst"}}},nil}
c["Socketed Gems are Supported by Level 10 Bonechill"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBonechill"}}},nil}
c["Socketed Gems are Supported by Level 10 Brutality"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBrutality"}}},nil}
c["Socketed Gems are Supported by Level 10 Burning Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportBurningDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Cast On Critical Strike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastOnCriticalStrike"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastOnCritTriggered"}}},nil}
c["Socketed Gems are Supported by Level 10 Cast on Death"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastOnDeath"}}},nil}
c["Socketed Gems are Supported by Level 10 Cast on Melee Kill"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastOnMeleeKill"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastOnMeleeKillTriggered"}}},nil}
c["Socketed Gems are Supported by Level 10 Cast when Damage Taken"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastWhenDamageTaken"}}},nil}
c["Socketed Gems are Supported by Level 10 Cast when Stunned"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastWhenStunned"}}},nil}
c["Socketed Gems are Supported by Level 10 Cast while Channelling"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastWhileChannelling"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCastWhileChannellingTriggered"}}},nil}
c["Socketed Gems are Supported by Level 10 Chain"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportChain"}}},nil}
c["Socketed Gems are Supported by Level 10 Chance to Bleed"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportChanceToBleed"}}},nil}
c["Socketed Gems are Supported by Level 10 Chance to Flee"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportChanceToFlee"}}},nil}
c["Socketed Gems are Supported by Level 10 Chance to Poison"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportChanceToPoison"}}},nil}
c["Socketed Gems are Supported by Level 10 Charged Mines"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportChargedMines"}}},nil}
c["Socketed Gems are Supported by Level 10 Charged Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportChargedTraps"}}},nil}
c["Socketed Gems are Supported by Level 10 Close Combat"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCloseCombat"}}},nil}
c["Socketed Gems are Supported by Level 10 Cluster Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportClusterTraps"}}},nil}
c["Socketed Gems are Supported by Level 10 Cold Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportColdPenetration"}}},nil}
c["Socketed Gems are Supported by Level 10 Cold to Fire"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportColdToFire"}}},nil}
c["Socketed Gems are Supported by Level 10 Combustion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCombustion"}}},nil}
c["Socketed Gems are Supported by Level 10 Concentrated Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportConcentratedEffect"}}},nil}
c["Socketed Gems are Supported by Level 10 Controlled Blaze"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportControlledBlaze"}}},nil}
c["Socketed Gems are Supported by Level 10 Controlled Destruction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportControlledDestruction"}}},nil}
c["Socketed Gems are Supported by Level 10 Corrupting Cry"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCorruptingCry"}}},nil}
c["Socketed Gems are Supported by Level 10 Critical Strike Affliction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCriticalStrikeAffliction"}}},nil}
c["Socketed Gems are Supported by Level 10 Cruelty"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCruelty"}}},nil}
c["Socketed Gems are Supported by Level 10 Culling Strike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCullingStrike"}}},nil}
c["Socketed Gems are Supported by Level 10 Cursed Ground"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCursedGround"}}},nil}
c["Socketed Gems are Supported by Level 10 Damage on Full Life"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportDamageOnFullLife"}}},nil}
c["Socketed Gems are Supported by Level 10 Deadly Ailments"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportDeadlyAilments"}}},nil}
c["Socketed Gems are Supported by Level 10 Decay"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportDecay"}}},nil}
c["Socketed Gems are Supported by Level 10 Devour"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportDevour"}}},nil}
c["Socketed Gems are Supported by Level 10 Divine Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportDivineBlessing"}}},nil}
c["Socketed Gems are Supported by Level 10 Earthbreaker"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportEarthbreaker"}}},nil}
c["Socketed Gems are Supported by Level 10 Efficacy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportEfficacy"}}},nil}
c["Socketed Gems are Supported by Level 10 Elemental Army"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportElementalArmy"}}},nil}
c["Socketed Gems are Supported by Level 10 Elemental Damage with Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportElementalDamageWithAttacks"}}},nil}
c["Socketed Gems are Supported by Level 10 Elemental Focus"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportElementalFocus"}}},nil}
c["Socketed Gems are Supported by Level 10 Elemental Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportElementalPenetration"}}},nil}
c["Socketed Gems are Supported by Level 10 Elemental Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportElementalProliferation"}}},nil}
c["Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportEnduranceChargeOnMeleeStun"}}},nil}
c["Socketed Gems are Supported by Level 10 Energy Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportEnergyLeech"}}},nil}
c["Socketed Gems are Supported by Level 10 Eternal Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportEternalBlessing"}}},nil}
c["Socketed Gems are Supported by Level 10 Expert Retaliation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportExpertRetaliation"}}},nil}
c["Socketed Gems are Supported by Level 10 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 10 Faster Casting"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFasterCasting"}}},nil}
c["Socketed Gems are Supported by Level 10 Faster Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFasterProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 10 Feeding Frenzy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFeedingFrenzy"}}},nil}
c["Socketed Gems are Supported by Level 10 Fire Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFirePenetration"}}},nil}
c["Socketed Gems are Supported by Level 10 Fist of War"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFistofWar"}}},nil}
c["Socketed Gems are Supported by Level 10 Flamewood"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFlamewood"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="AvengingFlame"}}},nil}
c["Socketed Gems are Supported by Level 10 Focused Ballista"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFocusedBallista"}}},nil}
c["Socketed Gems are Supported by Level 10 Focused Channelling"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFocusedChannelling"}}},nil}
c["Socketed Gems are Supported by Level 10 Fork"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFork"}}},nil}
c["Socketed Gems are Supported by Level 10 Fortify"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFortify"}}},nil}
c["Socketed Gems are Supported by Level 10 Fresh Meat"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFreshMeat"}}},nil}
c["Socketed Gems are Supported by Level 10 Frigid Bond"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportFrigidBond"}}},nil}
c["Socketed Gems are Supported by Level 10 Generosity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportGenerosity"}}},nil}
c["Socketed Gems are Supported by Level 10 Greater Multiple Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportGreaterMultipleProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 10 Greater Volley"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportGreaterVolley"}}},nil}
c["Socketed Gems are Supported by Level 10 Guardian's Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportGuardiansBlessing"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportGuardiansBlessingMinion"}}},nil}
c["Socketed Gems are Supported by Level 10 Hex Bloom"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportHexBloom"}}},nil}
c["Socketed Gems are Supported by Level 10 Hextouch"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportHextouch"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportCurseOnHitCurse"}}},nil}
c["Socketed Gems are Supported by Level 10 High-Impact Mine"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportHighImpactMine"}}},nil}
c["Socketed Gems are Supported by Level 10 Hypothermia"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportHypothermia"}}},nil}
c["Socketed Gems are Supported by Level 10 Ice Bite"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIceBite"}}},nil}
c["Socketed Gems are Supported by Level 10 Ignite Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIgniteProliferation"}}},nil}
c["Socketed Gems are Supported by Level 10 Immolate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportImmolate"}}},nil}
c["Socketed Gems are Supported by Level 10 Impale"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportImpale"}}},nil}
c["Socketed Gems are Supported by Level 10 Impending Doom"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportImpendingDoom"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="DoomBlast"}}},nil}
c["Socketed Gems are Supported by Level 10 Increased Area of Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIncreasedAreaOfEffect"}}},nil}
c["Socketed Gems are Supported by Level 10 Increased Critical Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIncreasedCriticalDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Increased Critical Strikes"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIncreasedCriticalStrikes"}}},nil}
c["Socketed Gems are Supported by Level 10 Infernal Legion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportInfernalLegion"}}},nil}
c["Socketed Gems are Supported by Level 10 Infused Channelling"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportInfusedChannelling"}}},nil}
c["Socketed Gems are Supported by Level 10 Innervate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportInnervate"}}},nil}
c["Socketed Gems are Supported by Level 10 Inspiration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportInspiration"}}},nil}
c["Socketed Gems are Supported by Level 10 Intensify"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIntensify"}}},nil}
c["Socketed Gems are Supported by Level 10 Iron Grip"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIronGrip"}}},nil}
c["Socketed Gems are Supported by Level 10 Iron Will"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportIronWill"}}},nil}
c["Socketed Gems are Supported by Level 10 Item Rarity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportItemRarity"}}},nil}
c["Socketed Gems are Supported by Level 10 Knockback"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportKnockback"}}},nil}
c["Socketed Gems are Supported by Level 10 Less Duration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLessDuration"}}},nil}
c["Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLesserMultipleProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 10 Life Gain on Hit"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLifeGainOnHit"}}},nil}
c["Socketed Gems are Supported by Level 10 Life Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLifeLeech"}}},nil}
c["Socketed Gems are Supported by Level 10 Lifetap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLifetap"}}},nil}
c["Socketed Gems are Supported by Level 10 Lightning Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLightningPenetration"}}},nil}
c["Socketed Gems are Supported by Level 10 Locus Mine"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLocusMine"}}},nil}
c["Socketed Gems are Supported by Level 10 Maim"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMaim"}}},nil}
c["Socketed Gems are Supported by Level 10 Mana Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportManaLeech"}}},nil}
c["Socketed Gems are Supported by Level 10 Manaforged Arrows"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportManaforgedArrows"}}},nil}
c["Socketed Gems are Supported by Level 10 Mark On Hit"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMarkOnHit"}}},nil}
c["Socketed Gems are Supported by Level 10 Meat Shield"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMeatShield"}}},nil}
c["Socketed Gems are Supported by Level 10 Melee Physical Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMeleePhysicalDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Melee Splash"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMeleeSplash"}}},nil}
c["Socketed Gems are Supported by Level 10 Minefield"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMinefield"}}},nil}
c["Socketed Gems are Supported by Level 10 Minion Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMinionDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Minion Life"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMinionLife"}}},nil}
c["Socketed Gems are Supported by Level 10 Minion Speed"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMinionSpeed"}}},nil}
c["Socketed Gems are Supported by Level 10 Mirage Archer"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMirageArcher"}}},nil}
c["Socketed Gems are Supported by Level 10 Momentum"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMomentum"}}},nil}
c["Socketed Gems are Supported by Level 10 More Duration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMoreDuration"}}},nil}
c["Socketed Gems are Supported by Level 10 Multiple Totems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMultipleTotems"}}},nil}
c["Socketed Gems are Supported by Level 10 Multiple Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMultipleTraps"}}},nil}
c["Socketed Gems are Supported by Level 10 Multistrike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportMultistrike"}}},nil}
c["Socketed Gems are Supported by Level 10 Nightblade"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportNightblade"}}},nil}
c["Socketed Gems are Supported by Level 10 Overcharge"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportOvercharge"}}},nil}
c["Socketed Gems are Supported by Level 10 Overexertion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportOverexertion"}}},nil}
c["Socketed Gems are Supported by Level 10 Physical to Lightning"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPhysicalToLightning"}}},nil}
c["Socketed Gems are Supported by Level 10 Pierce"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPierce"}}},nil}
c["Socketed Gems are Supported by Level 10 Pinpoint"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPinpoint"}}},nil}
c["Socketed Gems are Supported by Level 10 Point Blank"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPointBlank"}}},nil}
c["Socketed Gems are Supported by Level 10 Power Charge On Critical"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPowerChargeOnCritical"}}},nil}
c["Socketed Gems are Supported by Level 10 Predator"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPredator"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="SignalPrey"}}},nil}
c["Socketed Gems are Supported by Level 10 Prismatic Burst"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPrismaticBurst"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="PrismaticBurst"}}},nil}
c["Socketed Gems are Supported by Level 10 Pulverise"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportPulverise"}}},nil}
c["Socketed Gems are Supported by Level 10 Rage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportRage"}}},nil}
c["Socketed Gems are Supported by Level 10 Remote Mine"]={nil,nil}
c["Socketed Gems are Supported by Level 10 Remote Mine Socketed Gems are Supported by Level 10 Blastchain Mine"]={nil,nil}
c["Socketed Gems are Supported by Level 10 Returning Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportReturningProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 10 Rupture"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportRupture"}}},nil}
c["Socketed Gems are Supported by Level 10 Ruthless"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportRuthless"}}},nil}
c["Socketed Gems are Supported by Level 10 Sacred Wisps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSacredWisps"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="SummonSacredWisp"}}},nil}
c["Socketed Gems are Supported by Level 10 Sacrifice"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSacrifice"}}},nil}
c["Socketed Gems are Supported by Level 10 Sadism"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSadism"}}},nil}
c["Socketed Gems are Supported by Level 10 Second Wind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSecondWind"}}},nil}
c["Socketed Gems are Supported by Level 10 Shockwave"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportShockwave"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="SupportBluntWeaponShockwave"}}},nil}
c["Socketed Gems are Supported by Level 10 Slower Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSlowerProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 10 Spell Cascade"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSpellCascade"}}},nil}
c["Socketed Gems are Supported by Level 10 Spell Echo"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSpellEcho"}}},nil}
c["Socketed Gems are Supported by Level 10 Spell Totem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSpellTotem"}}},nil}
c["Socketed Gems are Supported by Level 10 Spellblade"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSpellblade"}}},nil}
c["Socketed Gems are Supported by Level 10 Stun"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportStun"}}},nil}
c["Socketed Gems are Supported by Level 10 Summon Phantasm"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSummonPhantasm"}}},nil}
c["Socketed Gems are Supported by Level 10 Swift Affliction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSwiftAffliction"}}},nil}
c["Socketed Gems are Supported by Level 10 Swift Assembly"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSwiftAssembly"}}},nil}
c["Socketed Gems are Supported by Level 10 Swiftbrand"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportSwiftbrand"}}},nil}
c["Socketed Gems are Supported by Level 10 Trap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportTrap"}}},nil}
c["Socketed Gems are Supported by Level 10 Trap and Mine Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportTrapAndMineDamage"}}},nil}
c["Socketed Gems are Supported by Level 10 Trauma"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportTrauma"}}},nil}
c["Socketed Gems are Supported by Level 10 Trinity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportTrinity"}}},nil}
c["Socketed Gems are Supported by Level 10 Unbound Ailments"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportUnboundAilments"}}},nil}
c["Socketed Gems are Supported by Level 10 Unleash"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportUnleash"}}},nil}
c["Socketed Gems are Supported by Level 10 Urgent Orders"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportUrgentOrders"}}},nil}
c["Socketed Gems are Supported by Level 10 Vicious Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportViciousProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 10 Vile Toxins"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportVileToxins"}}},nil}
c["Socketed Gems are Supported by Level 10 Void Manipulation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportVoidManipulation"}}},nil}
c["Socketed Gems are Supported by Level 10 Volatility"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportVolatility"}}},nil}
c["Socketed Gems are Supported by Level 10 Volley"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportVolley"}}},nil}
c["Socketed Gems are Supported by Level 10 Withering Touch"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportWitheringTouch"}}},nil}
c["Socketed Gems are Supported by Level 11 Trap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=11,skillId="SupportTrap"}}},nil}
c["Socketed Gems are Supported by Level 12 Cast when Damage Taken"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=12,skillId="SupportCastWhenDamageTaken"}}},nil}
c["Socketed Gems are Supported by Level 12 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=12,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 12 Fortify"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=12,skillId="SupportFortify"}}},nil}
c["Socketed Gems are Supported by Level 12 Lesser Multiple Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=12,skillId="SupportLesserMultipleProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 13 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=13,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 14 Spell Totem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=14,skillId="SupportSpellTotem"}}},nil}
c["Socketed Gems are Supported by Level 15 Added Chaos Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportAddedChaosDamage"}}},nil}
c["Socketed Gems are Supported by Level 15 Added Cold Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportAddedColdDamage"}}},nil}
c["Socketed Gems are Supported by Level 15 Bonechill"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportBonechill"}}},nil}
c["Socketed Gems are Supported by Level 15 Cold Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportColdPenetration"}}},nil}
c["Socketed Gems are Supported by Level 15 Concentrated Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportConcentratedEffect"}}},nil}
c["Socketed Gems are Supported by Level 15 Elemental Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportElementalPenetration"}}},nil}
c["Socketed Gems are Supported by Level 15 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 15 Hypothermia"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportHypothermia"}}},nil}
c["Socketed Gems are Supported by Level 15 Ice Bite"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportIceBite"}}},nil}
c["Socketed Gems are Supported by Level 15 Immolate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportImmolate"}}},nil}
c["Socketed Gems are Supported by Level 15 Increased Minion Life"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportMinionLife"}}},nil}
c["Socketed Gems are Supported by Level 15 Innervate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportInnervate"}}},nil}
c["Socketed Gems are Supported by Level 15 Inspiration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportInspiration"}}},nil}
c["Socketed Gems are Supported by Level 15 Pierce"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportPierce"}}},nil}
c["Socketed Gems are Supported by Level 15 Pulverise"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportPulverise"}}},nil}
c["Socketed Gems are Supported by Level 15 Trap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportTrap"}}},nil}
c["Socketed Gems are Supported by Level 15 Unbound Ailments"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=15,skillId="SupportUnboundAilments"}}},nil}
c["Socketed Gems are Supported by Level 16 Cluster Trap"]={nil,nil}
c["Socketed Gems are Supported by Level 16 Cluster Trap Socketed Gems are Supported by Level 16 Trap and Mine Damage"]={nil,nil}
c["Socketed Gems are Supported by Level 16 Increased Minion Speed"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=16,skillId="SupportMinionSpeed"}}},nil}
c["Socketed Gems are Supported by Level 16 Trap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=16,skillId="SupportTrap"}}},nil}
c["Socketed Gems are Supported by Level 16 Trap and Mine Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=16,skillId="SupportTrapAndMineDamage"}}},nil}
c["Socketed Gems are Supported by Level 17 Increased Minion Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=17,skillId="SupportMinionDamage"}}},nil}
c["Socketed Gems are Supported by Level 18 Added Lightning Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportAddedLightningDamage"}}},nil}
c["Socketed Gems are Supported by Level 18 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportBlind"}}},nil}
c["Socketed Gems are Supported by Level 18 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 18 Faster Casting"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportFasterCasting"}}},nil}
c["Socketed Gems are Supported by Level 18 Ice Bite"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportIceBite"}}},nil}
c["Socketed Gems are Supported by Level 18 Innervate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportInnervate"}}},nil}
c["Socketed Gems are Supported by Level 18 Melee Physical Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportMeleePhysicalDamage"}}},nil}
c["Socketed Gems are Supported by Level 18 Unleash"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=18,skillId="SupportUnleash"}}},nil}
c["Socketed Gems are Supported by Level 20 Blasphemy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportBlasphemy"}}},nil}
c["Socketed Gems are Supported by Level 20 Concentrated Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportConcentratedEffect"}}},nil}
c["Socketed Gems are Supported by Level 20 Elemental Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportElementalPenetration"}}},nil}
c["Socketed Gems are Supported by Level 20 Elemental Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportElementalProliferation"}}},nil}
c["Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportEnduranceChargeOnMeleeStun"}}},nil}
c["Socketed Gems are Supported by Level 20 Greater Volley"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportGreaterVolley"}}},nil}
c["Socketed Gems are Supported by Level 20 Ignite Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportIgniteProliferation"}}},nil}
c["Socketed Gems are Supported by Level 20 Increased Area of Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportIncreasedAreaOfEffect"}}},nil}
c["Socketed Gems are Supported by Level 20 Spell Totem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportSpellTotem"}}},nil}
c["Socketed Gems are Supported by Level 20 Vile Toxins"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportVileToxins"}}},nil}
c["Socketed Gems are Supported by Level 25 Divine Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=25,skillId="SupportDivineBlessing"}}},nil}
c["Socketed Gems are Supported by Level 25 Elemental Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=25,skillId="SupportElementalPenetration"}}},nil}
c["Socketed Gems are Supported by Level 29 Added Chaos Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=29,skillId="SupportAddedChaosDamage"}}},nil}
c["Socketed Gems are Supported by Level 29 Added Cold Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=29,skillId="SupportAddedColdDamage"}}},nil}
c["Socketed Gems are Supported by Level 30 Added Lightning Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportAddedLightningDamage"}}},nil}
c["Socketed Gems are Supported by Level 30 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportBlind"}}},nil}
c["Socketed Gems are Supported by Level 30 Cold to Fire"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportColdToFire"}}},nil}
c["Socketed Gems are Supported by Level 30 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 30 Generosity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportGenerosity"}}},nil}
c["Socketed Gems are Supported by Level 30 Greater Spell Echo"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportGreaterSpellEcho"}}},nil}
c["Socketed Gems are Supported by Level 30 Iron Will"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportIronWill"}}},nil}
c["Socketed Gems are Supported by Level 30 Melee Physical Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportMeleePhysicalDamage"}}},nil}
c["Socketed Gems are Supported by Level 30 Rage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportRage"}}},nil}
c["Socketed Gems are Supported by Level 30 Withering Touch"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportWitheringTouch"}}},nil}
c["Socketed Gems are Supported by Level 35 Added Chaos Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAddedChaosDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Added Cold Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAddedColdDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Added Fire Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAddedFireDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Added Lightning Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAddedLightningDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Additional Accuracy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAdditionalAccuracy"}}},nil}
c["Socketed Gems are Supported by Level 35 Advanced Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAdvancedTraps"}}},nil}
c["Socketed Gems are Supported by Level 35 Ancestral Call"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportAncestralCall"}}},nil}
c["Socketed Gems are Supported by Level 35 Arcane Surge"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportArcaneSurge"}}},nil}
c["Socketed Gems are Supported by Level 35 Archmage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportArchmage"}}},nil}
c["Socketed Gems are Supported by Level 35 Arrogance"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportArrogance"}}},nil}
c["Socketed Gems are Supported by Level 35 Arrow Nova"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportArrowNova"}}},nil}
c["Socketed Gems are Supported by Level 35 Ballista Totem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBallistaTotem"}}},nil}
c["Socketed Gems are Supported by Level 35 Barrage Support"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBarrage"}}},nil}
c["Socketed Gems are Supported by Level 35 Behead"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBehead"}}},nil}
c["Socketed Gems are Supported by Level 35 Blasphemy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBlasphemy"}}},nil}
c["Socketed Gems are Supported by Level 35 Blastchain Mine"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBlastchainMine"}}},nil}
c["Socketed Gems are Supported by Level 35 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBlind"}}},nil}
c["Socketed Gems are Supported by Level 35 Bloodlust"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBloodlust"}}},nil}
c["Socketed Gems are Supported by Level 35 Bloodthirst"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBloodthirst"}}},nil}
c["Socketed Gems are Supported by Level 35 Bonechill"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBonechill"}}},nil}
c["Socketed Gems are Supported by Level 35 Brutality"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBrutality"}}},nil}
c["Socketed Gems are Supported by Level 35 Burning Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportBurningDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Cast On Critical Strike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastOnCriticalStrike"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastOnCritTriggered"}}},nil}
c["Socketed Gems are Supported by Level 35 Cast on Death"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastOnDeath"}}},nil}
c["Socketed Gems are Supported by Level 35 Cast on Melee Kill"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastOnMeleeKill"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastOnMeleeKillTriggered"}}},nil}
c["Socketed Gems are Supported by Level 35 Cast when Damage Taken"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastWhenDamageTaken"}}},nil}
c["Socketed Gems are Supported by Level 35 Cast when Stunned"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastWhenStunned"}}},nil}
c["Socketed Gems are Supported by Level 35 Cast while Channelling"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastWhileChannelling"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCastWhileChannellingTriggered"}}},nil}
c["Socketed Gems are Supported by Level 35 Chain"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportChain"}}},nil}
c["Socketed Gems are Supported by Level 35 Chance to Bleed"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportChanceToBleed"}}},nil}
c["Socketed Gems are Supported by Level 35 Chance to Flee"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportChanceToFlee"}}},nil}
c["Socketed Gems are Supported by Level 35 Chance to Poison"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportChanceToPoison"}}},nil}
c["Socketed Gems are Supported by Level 35 Charged Mines"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportChargedMines"}}},nil}
c["Socketed Gems are Supported by Level 35 Charged Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportChargedTraps"}}},nil}
c["Socketed Gems are Supported by Level 35 Close Combat"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCloseCombat"}}},nil}
c["Socketed Gems are Supported by Level 35 Cluster Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportClusterTraps"}}},nil}
c["Socketed Gems are Supported by Level 35 Cold Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportColdPenetration"}}},nil}
c["Socketed Gems are Supported by Level 35 Cold to Fire"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportColdToFire"}}},nil}
c["Socketed Gems are Supported by Level 35 Combustion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCombustion"}}},nil}
c["Socketed Gems are Supported by Level 35 Concentrated Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportConcentratedEffect"}}},nil}
c["Socketed Gems are Supported by Level 35 Controlled Blaze"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportControlledBlaze"}}},nil}
c["Socketed Gems are Supported by Level 35 Controlled Destruction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportControlledDestruction"}}},nil}
c["Socketed Gems are Supported by Level 35 Corrupting Cry"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCorruptingCry"}}},nil}
c["Socketed Gems are Supported by Level 35 Critical Strike Affliction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCriticalStrikeAffliction"}}},nil}
c["Socketed Gems are Supported by Level 35 Cruelty"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCruelty"}}},nil}
c["Socketed Gems are Supported by Level 35 Culling Strike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCullingStrike"}}},nil}
c["Socketed Gems are Supported by Level 35 Cursed Ground"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCursedGround"}}},nil}
c["Socketed Gems are Supported by Level 35 Damage on Full Life"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportDamageOnFullLife"}}},nil}
c["Socketed Gems are Supported by Level 35 Deadly Ailments"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportDeadlyAilments"}}},nil}
c["Socketed Gems are Supported by Level 35 Decay"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportDecay"}}},nil}
c["Socketed Gems are Supported by Level 35 Devour"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportDevour"}}},nil}
c["Socketed Gems are Supported by Level 35 Divine Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportDivineBlessing"}}},nil}
c["Socketed Gems are Supported by Level 35 Earthbreaker"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportEarthbreaker"}}},nil}
c["Socketed Gems are Supported by Level 35 Efficacy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportEfficacy"}}},nil}
c["Socketed Gems are Supported by Level 35 Elemental Army"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportElementalArmy"}}},nil}
c["Socketed Gems are Supported by Level 35 Elemental Damage with Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportElementalDamageWithAttacks"}}},nil}
c["Socketed Gems are Supported by Level 35 Elemental Focus"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportElementalFocus"}}},nil}
c["Socketed Gems are Supported by Level 35 Elemental Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportElementalPenetration"}}},nil}
c["Socketed Gems are Supported by Level 35 Elemental Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportElementalProliferation"}}},nil}
c["Socketed Gems are Supported by Level 35 Endurance Charge on Melee Stun"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportEnduranceChargeOnMeleeStun"}}},nil}
c["Socketed Gems are Supported by Level 35 Energy Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportEnergyLeech"}}},nil}
c["Socketed Gems are Supported by Level 35 Eternal Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportEternalBlessing"}}},nil}
c["Socketed Gems are Supported by Level 35 Expert Retaliation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportExpertRetaliation"}}},nil}
c["Socketed Gems are Supported by Level 35 Faster Attacks"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFasterAttacks"}}},nil}
c["Socketed Gems are Supported by Level 35 Faster Casting"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFasterCasting"}}},nil}
c["Socketed Gems are Supported by Level 35 Faster Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFasterProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 35 Feeding Frenzy"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFeedingFrenzy"}}},nil}
c["Socketed Gems are Supported by Level 35 Fire Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFirePenetration"}}},nil}
c["Socketed Gems are Supported by Level 35 Fist of War"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFistofWar"}}},nil}
c["Socketed Gems are Supported by Level 35 Flamewood"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFlamewood"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="AvengingFlame"}}},nil}
c["Socketed Gems are Supported by Level 35 Focused Ballista"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFocusedBallista"}}},nil}
c["Socketed Gems are Supported by Level 35 Focused Channelling"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFocusedChannelling"}}},nil}
c["Socketed Gems are Supported by Level 35 Fork"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFork"}}},nil}
c["Socketed Gems are Supported by Level 35 Fortify"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFortify"}}},nil}
c["Socketed Gems are Supported by Level 35 Fresh Meat"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFreshMeat"}}},nil}
c["Socketed Gems are Supported by Level 35 Frigid Bond"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportFrigidBond"}}},nil}
c["Socketed Gems are Supported by Level 35 Generosity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportGenerosity"}}},nil}
c["Socketed Gems are Supported by Level 35 Greater Multiple Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportGreaterMultipleProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 35 Greater Volley"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportGreaterVolley"}}},nil}
c["Socketed Gems are Supported by Level 35 Guardian's Blessing"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportGuardiansBlessing"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportGuardiansBlessingMinion"}}},nil}
c["Socketed Gems are Supported by Level 35 Hex Bloom"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportHexBloom"}}},nil}
c["Socketed Gems are Supported by Level 35 Hextouch"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportHextouch"}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportCurseOnHitCurse"}}},nil}
c["Socketed Gems are Supported by Level 35 High-Impact Mine"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportHighImpactMine"}}},nil}
c["Socketed Gems are Supported by Level 35 Hypothermia"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportHypothermia"}}},nil}
c["Socketed Gems are Supported by Level 35 Ice Bite"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIceBite"}}},nil}
c["Socketed Gems are Supported by Level 35 Ignite Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIgniteProliferation"}}},nil}
c["Socketed Gems are Supported by Level 35 Immolate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportImmolate"}}},nil}
c["Socketed Gems are Supported by Level 35 Impale"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportImpale"}}},nil}
c["Socketed Gems are Supported by Level 35 Impending Doom"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportImpendingDoom"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="DoomBlast"}}},nil}
c["Socketed Gems are Supported by Level 35 Increased Area of Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIncreasedAreaOfEffect"}}},nil}
c["Socketed Gems are Supported by Level 35 Increased Critical Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIncreasedCriticalDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Increased Critical Strikes"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIncreasedCriticalStrikes"}}},nil}
c["Socketed Gems are Supported by Level 35 Infernal Legion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportInfernalLegion"}}},nil}
c["Socketed Gems are Supported by Level 35 Infused Channelling"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportInfusedChannelling"}}},nil}
c["Socketed Gems are Supported by Level 35 Innervate"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportInnervate"}}},nil}
c["Socketed Gems are Supported by Level 35 Inspiration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportInspiration"}}},nil}
c["Socketed Gems are Supported by Level 35 Intensify"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIntensify"}}},nil}
c["Socketed Gems are Supported by Level 35 Iron Grip"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIronGrip"}}},nil}
c["Socketed Gems are Supported by Level 35 Iron Will"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportIronWill"}}},nil}
c["Socketed Gems are Supported by Level 35 Item Rarity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportItemRarity"}}},nil}
c["Socketed Gems are Supported by Level 35 Knockback"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportKnockback"}}},nil}
c["Socketed Gems are Supported by Level 35 Less Duration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLessDuration"}}},nil}
c["Socketed Gems are Supported by Level 35 Lesser Multiple Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLesserMultipleProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 35 Life Gain on Hit"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLifeGainOnHit"}}},nil}
c["Socketed Gems are Supported by Level 35 Life Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLifeLeech"}}},nil}
c["Socketed Gems are Supported by Level 35 Lifetap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLifetap"}}},nil}
c["Socketed Gems are Supported by Level 35 Lightning Penetration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLightningPenetration"}}},nil}
c["Socketed Gems are Supported by Level 35 Locus Mine"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportLocusMine"}}},nil}
c["Socketed Gems are Supported by Level 35 Maim"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMaim"}}},nil}
c["Socketed Gems are Supported by Level 35 Mana Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportManaLeech"}}},nil}
c["Socketed Gems are Supported by Level 35 Manaforged Arrows"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportManaforgedArrows"}}},nil}
c["Socketed Gems are Supported by Level 35 Mark On Hit"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMarkOnHit"}}},nil}
c["Socketed Gems are Supported by Level 35 Meat Shield"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMeatShield"}}},nil}
c["Socketed Gems are Supported by Level 35 Melee Physical Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMeleePhysicalDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Melee Splash"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMeleeSplash"}}},nil}
c["Socketed Gems are Supported by Level 35 Minefield"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMinefield"}}},nil}
c["Socketed Gems are Supported by Level 35 Minion Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMinionDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Minion Life"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMinionLife"}}},nil}
c["Socketed Gems are Supported by Level 35 Minion Speed"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMinionSpeed"}}},nil}
c["Socketed Gems are Supported by Level 35 Mirage Archer"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMirageArcher"}}},nil}
c["Socketed Gems are Supported by Level 35 Momentum"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMomentum"}}},nil}
c["Socketed Gems are Supported by Level 35 More Duration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMoreDuration"}}},nil}
c["Socketed Gems are Supported by Level 35 Multiple Totems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMultipleTotems"}}},nil}
c["Socketed Gems are Supported by Level 35 Multiple Traps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMultipleTraps"}}},nil}
c["Socketed Gems are Supported by Level 35 Multistrike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportMultistrike"}}},nil}
c["Socketed Gems are Supported by Level 35 Nightblade"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportNightblade"}}},nil}
c["Socketed Gems are Supported by Level 35 Overcharge"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportOvercharge"}}},nil}
c["Socketed Gems are Supported by Level 35 Overexertion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportOverexertion"}}},nil}
c["Socketed Gems are Supported by Level 35 Physical to Lightning"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPhysicalToLightning"}}},nil}
c["Socketed Gems are Supported by Level 35 Pierce"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPierce"}}},nil}
c["Socketed Gems are Supported by Level 35 Pinpoint"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPinpoint"}}},nil}
c["Socketed Gems are Supported by Level 35 Point Blank"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPointBlank"}}},nil}
c["Socketed Gems are Supported by Level 35 Power Charge On Critical"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPowerChargeOnCritical"}}},nil}
c["Socketed Gems are Supported by Level 35 Predator"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPredator"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="SignalPrey"}}},nil}
c["Socketed Gems are Supported by Level 35 Prismatic Burst"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPrismaticBurst"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="PrismaticBurst"}}},nil}
c["Socketed Gems are Supported by Level 35 Pulverise"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportPulverise"}}},nil}
c["Socketed Gems are Supported by Level 35 Rage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportRage"}}},nil}
c["Socketed Gems are Supported by Level 35 Returning Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportReturningProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 35 Rupture"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportRupture"}}},nil}
c["Socketed Gems are Supported by Level 35 Ruthless"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportRuthless"}}},nil}
c["Socketed Gems are Supported by Level 35 Sacred Wisps"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSacredWisps"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="SummonSacredWisp"}}},nil}
c["Socketed Gems are Supported by Level 35 Sacrifice"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSacrifice"}}},nil}
c["Socketed Gems are Supported by Level 35 Sadism"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSadism"}}},nil}
c["Socketed Gems are Supported by Level 35 Second Wind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSecondWind"}}},nil}
c["Socketed Gems are Supported by Level 35 Shockwave"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportShockwave"}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=35,skillId="SupportBluntWeaponShockwave"}}},nil}
c["Socketed Gems are Supported by Level 35 Slower Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSlowerProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 35 Spell Cascade"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSpellCascade"}}},nil}
c["Socketed Gems are Supported by Level 35 Spell Echo"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSpellEcho"}}},nil}
c["Socketed Gems are Supported by Level 35 Spell Totem"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSpellTotem"}}},nil}
c["Socketed Gems are Supported by Level 35 Spellblade"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSpellblade"}}},nil}
c["Socketed Gems are Supported by Level 35 Stun"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportStun"}}},nil}
c["Socketed Gems are Supported by Level 35 Summon Phantasm"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSummonPhantasm"}}},nil}
c["Socketed Gems are Supported by Level 35 Swift Affliction"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSwiftAffliction"}}},nil}
c["Socketed Gems are Supported by Level 35 Swift Assembly"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSwiftAssembly"}}},nil}
c["Socketed Gems are Supported by Level 35 Swiftbrand"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportSwiftbrand"}}},nil}
c["Socketed Gems are Supported by Level 35 Trap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportTrap"}}},nil}
c["Socketed Gems are Supported by Level 35 Trap and Mine Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportTrapAndMineDamage"}}},nil}
c["Socketed Gems are Supported by Level 35 Trauma"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportTrauma"}}},nil}
c["Socketed Gems are Supported by Level 35 Trinity"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportTrinity"}}},nil}
c["Socketed Gems are Supported by Level 35 Unbound Ailments"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportUnboundAilments"}}},nil}
c["Socketed Gems are Supported by Level 35 Unleash"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportUnleash"}}},nil}
c["Socketed Gems are Supported by Level 35 Urgent Orders"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportUrgentOrders"}}},nil}
c["Socketed Gems are Supported by Level 35 Vicious Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportViciousProjectiles"}}},nil}
c["Socketed Gems are Supported by Level 35 Vile Toxins"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportVileToxins"}}},nil}
c["Socketed Gems are Supported by Level 35 Void Manipulation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportVoidManipulation"}}},nil}
c["Socketed Gems are Supported by Level 35 Volatility"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportVolatility"}}},nil}
c["Socketed Gems are Supported by Level 35 Volley"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportVolley"}}},nil}
c["Socketed Gems are Supported by Level 35 Withering Touch"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=35,skillId="SupportWitheringTouch"}}},nil}
c["Socketed Gems are Supported by Level 5 Cold to Fire"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=5,skillId="SupportColdToFire"}}},nil}
c["Socketed Gems are Supported by Level 5 Concentrated Effect"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=5,skillId="SupportConcentratedEffect"}}},nil}
c["Socketed Gems are Supported by Level 5 Elemental Proliferation"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=5,skillId="SupportElementalProliferation"}}},nil}
c["Socketed Gems are Supported by Level 6 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=6,skillId="SupportBlind"}}},nil}
c["Socketed Gems are Supported by Level 8 Trap"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=8,skillId="SupportTrap"}}},nil}
c["Socketed Gems are supported by Level 1 Chance to Bleed"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportChanceToBleed"}}},nil}
c["Socketed Gems are supported by Level 1 Multistrike"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportMultistrike"}}},nil}
c["Socketed Gems are supported by Level 10 Life Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=10,skillId="SupportLifeLeech"}}},nil}
c["Socketed Gems are supported by Level 2 Chance to Flee"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=2,skillId="SupportChanceToFlee"}}},nil}
c["Socketed Gems are supported by Level 20 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportBlind"}}},nil}
c["Socketed Gems are supported by Level 20 Cast on Death"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportCastOnDeath"}}},nil}
c["Socketed Gems are supported by Level 30 Melee Splash"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportMeleeSplash"}}},nil}
c["Socketed Gems are supported by Level 5 Blind"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=5,skillId="SupportBlind"}}},nil}
c["Socketed Gems are supported by level 30 Infernal Legion"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=30,skillId="SupportInfernalLegion"}}},nil}
c["Socketed Gems deal 63 to 94 additional Fire Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=63}}},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=94}}}},nil}
c["Socketed Gems fire 4 additional Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}}}},nil}
c["Socketed Gems fire Projectiles in a Nova"]={nil,"fire Projectiles in a Nova "}
c["Socketed Gems fire Projectiles in a Nova +20 to All Attributes"]={nil,"fire Projectiles in a Nova +20 to All Attributes "}
c["Socketed Gems fire an additional Projectile"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}}}},nil}
c["Socketed Gems have 10% chance to cause Enemies to Flee on Hit"]={{}," to cause Enemies to Flee  "}
c["Socketed Gems have 10% chance to cause Enemies to Flee on Hit Trigger Level 1 Intimidating Cry on Hit"]={{}," to cause Enemies to Flee  Trigger Level 1on Hit "}
c["Socketed Gems have 20% reduced Mana Reservation Efficiency"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=-20}}}},nil}
c["Socketed Gems have 20% reduced Reservation Efficiency"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=-20}}}},nil}
c["Socketed Gems have 25% increased Reservation Efficiency"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=25}}}},nil}
c["Socketed Gems have 30% increased Reservation Efficiency"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=30}}}},nil}
c["Socketed Gems have 40% increased Mana Reservation Efficiency"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=40}}}},nil}
c["Socketed Gems have 45% increased Reservation Efficiency"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ReservationEfficiency",type="INC",value=45}}}},nil}
c["Socketed Gems have 50% reduced Mana Cost"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-50}}}},nil}
c["Socketed Gems have Elemental Equilibrium"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Elemental Equilibrium"}},nil}
c["Socketed Gems have Secrets of Suffering"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="CannotIgnite",type="FLAG",value=true},[2]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="CannotChill",type="FLAG",value=true},[3]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="CannotFreeze",type="FLAG",value=true},[4]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="CannotShock",type="FLAG",value=true},[5]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="CritAlwaysAltAilments",type="FLAG",value=true}},nil}
c["Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={[1]={keyword="golem",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=20}}}},nil}
c["Socketed Golem Skills have 20% increased Attack and Cast Speed"]={{[1]={[1]={keyword="golem",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=20}}}},nil}
c["Socketed Golem Skills have 25% chance to Taunt on Hit"]={{}," to Taunt  "}
c["Socketed Golem Skills have 25% chance to Taunt on Hit Socketed Gems are Supported by Level 17 Increased Minion Damage"]={{[1]={[1]={keyword="golem",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=4,keywordFlags=0,name="Damage",type="BASE",value=25}}}}," to Taunt  Socketed Gems are Supported by Level 17 Increased Minion  "}
c["Socketed Golem Skills have Minions Regenerate 5% Life per second"]={{[1]={[1]={keyword="golem",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}}}},nil}
c["Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=20,skillId="SupportCursePillarTriggerCurses"}}},nil}
c["Socketed Lightning Spells deal 100% increased Spell Damage if Triggered"]={{},nil}
c["Socketed Melee Gems have 15% increased Area of Effect"]={{[1]={[1]={keyword="melee",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}}}},nil}
c["Socketed Minion Gems are Supported by Level 16 Life Leech"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=16,skillId="SupportLifeLeech"}}},nil}
c["Socketed Non-Channelling Bow Skills are Triggered by Snipe"]={{},nil}
c["Socketed Projectile Spells deal 150% more Damage with Hits"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={[1]={skillType=3,type="SkillType"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=262144,name="Damage",type="MORE",value=150}}}},nil}
c["Socketed Projectile Spells fire 4 additional Projectiles"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={[1]={skillType=3,type="SkillType"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}}}},nil}
c["Socketed Projectile Spells fire Projectiles in a circle"]={nil,"Projectiles in a circle "}
c["Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration"]={nil,"Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration "}
c["Socketed Projectile Spells have +4 seconds to Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={skillType=3,type="SkillType"},[3]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="BASE",value=4}},nil}
c["Socketed Projectile Spells have 80% less Skill Effect Duration"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={[1]={skillType=3,type="SkillType"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="MORE",value=-80}}}},nil}
c["Socketed Red Gems get 10% Physical Damage as Extra Fire Damage"]={{[1]={[1]={keyword="strength",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=10}}}},nil}
c["Socketed Skill Gems get a 80% Cost & Reservation Multiplier"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SupportManaMultiplier",type="MORE",value=-20}}}},nil}
c["Socketed Skills deal Double Damage"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=100}}}},nil}
c["Socketed Slam Gems are Supported by Level 25 Earthbreaker"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=25,skillId="SupportEarthbreaker"}}},nil}
c["Socketed Support Gems can also Support Skills from your Body Armour"]={{[1]={flags=0,keywordFlags=0,name="LinkedSupport",type="LIST",value={targetSlotName="Body Armour"}}},nil}
c["Socketed Support Gems can also Support Skills from your Main Hand"]={{[1]={flags=0,keywordFlags=0,name="LinkedSupport",type="LIST",value={targetSlotName="Weapon 1"}}},nil}
c["Socketed Travel Skills deal 80% more Damage"]={{[1]={[1]={keyword="travel",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=80}}}},nil}
c["Socketed Vaal Skills can store Souls for 1 additional Use"]={nil,"Socketed Vaal Skills can store Souls for 1 additional Use "}
c["Socketed Vaal Skills can store Souls for 1 additional Use Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"]={nil,"Socketed Vaal Skills can store Souls for 1 additional Use Hits from Socketed Vaal Skills ignore Enemy Monster Resistances "}
c["Socketed Vaal Skills deal 150% more Damage"]={{[1]={[1]={keyword="vaal",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=150}}}},nil}
c["Socketed Vaal Skills grant Elusive when Used"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanBeElusive",type="FLAG",value=true}},nil}
c["Socketed Vaal Skills have 20% chance to regain consumed Souls when used"]={{}," to regain consumed Souls when used "}
c["Socketed Vaal Skills have 30% reduced Soul Gain Prevention Duration"]={{[1]={[1]={keyword="vaal",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-30}}}},nil}
c["Socketed Vaal Skills have 50% increased Aura Effect"]={{[1]={[1]={keyword="vaal",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=50}}}},nil}
c["Socketed Vaal Skills have 60% increased Area of Effect"]={{[1]={[1]={keyword="vaal",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=60}}}},nil}
c["Socketed Vaal Skills have 80% increased Projectile Speed"]={{[1]={[1]={keyword="vaal",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=80}}}},nil}
c["Socketed Vaal Skills have 80% increased Skill Effect Duration"]={{[1]={[1]={keyword="vaal",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="Duration",type="INC",value=80}}}},nil}
c["Socketed Vaal Skills require 30% less Souls per Use"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SoulCost",type="MORE",value=-30}}}},nil}
c["Socketed Warcry Skills have +1 Cooldown Use"]={{[1]={[1]={keyword="warcry",slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="AdditionalCooldownUses",type="BASE",value=1}}}},nil}
c["Sockets cannot be modified"]={nil,"Sockets cannot be modified "}
c["Sockets cannot be modified +1 to Level of Socketed Gems"]={nil,"Sockets cannot be modified +1 to Level of Socketed Gems "}
c["Sockets cannot be modified +2 to Level of Socketed Gems"]={nil,"Sockets cannot be modified +2 to Level of Socketed Gems "}
c["Solipsism"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Solipsism"}},nil}
c["Spectres do not travel between Areas"]={nil,"Spectres do not travel between Areas "}
c["Spectres do not travel between Areas Corrupted"]={nil,"Spectres do not travel between Areas Corrupted "}
c["Spectres have 100% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=100}}}},nil}
c["Spectres have 1000% increased Critical Strike Chance"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=1000}}}},nil}
c["Spectres have 75% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=75}}}},nil}
c["Spectres have 900% increased Critical Strike Chance"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=900}}}},nil}
c["Spectres have a Base Duration of 20 seconds"]={{[1]={[1]={includeTransfigured=true,skillName="Raise Spectre",type="SkillName"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="duration",value=6}}},nil}
c["Speed per second"]={nil,"Speed per second "}
c["Spell Skills always deal Critical Strikes on final Repeat"]={{[1]={flags=2,keywordFlags=0,name="SpellSkillsAlwaysDealCriticalStrikesOnFinalRepeat",type="FLAG",value=true}},nil}
c["Spell Skills cannot deal Critical Strikes except on final Repeat"]={{[1]={flags=2,keywordFlags=0,name="SpellSkillsCannotDealCriticalStrikesExceptOnFinalRepeat",type="FLAG",value=true},[2]={[1]={type="Condition",var="alwaysFinalRepeat"},flags=0,keywordFlags=0,name="",type="FLAG",value=true}},nil}
c["Spell Skills deal no Damage"]={{[1]={[1]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="DealNoDamage",type="FLAG",value=true}},nil}
c["Spell Skills have +12% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075970048,name="DotMultiplier",type="BASE",value=12}},nil}
c["Spell Skills have +5% to Damage over Time Multiplier for Poison"]={{[1]={flags=0,keywordFlags=1075970048,name="DotMultiplier",type="BASE",value=5}},nil}
c["Spell Skills have 10% increased Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=10}},nil}
c["Spell Skills have 20% increased Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=20}},nil}
c["Spells Cast by Totems have 4% increased Cast Speed"]={{[1]={flags=18,keywordFlags=16384,name="Speed",type="INC",value=4}},nil}
c["Spells Cast by Totems have 5% increased Cast Speed"]={{[1]={flags=18,keywordFlags=16384,name="Speed",type="INC",value=5}},nil}
c["Spells Cast by Totems have 8% increased Cast Speed"]={{[1]={flags=18,keywordFlags=16384,name="Speed",type="INC",value=8}},nil}
c["Spells Triggered this way have 150% more Cost"]={nil,"Spells Triggered this way have 150% more Cost "}
c["Spells Triggered this way have 150% more Cost +28% to Fire Damage over Time Multiplier"]={{},"Spells Triggered this way have 150% more % to Fire Damage over Time Multiplier "}
c["Spells cast by Totems deal 25% increased Damage"]={{[1]={flags=2,keywordFlags=16384,name="Damage",type="INC",value=25}},nil}
c["Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it"]={nil,"Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it "}
c["Spells deal added Chaos Damage equal to 18% of your maximum Life"]={{[1]={[1]={percent=18,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=18,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
c["Spells deal added Chaos Damage equal to 2% of your maximum Life"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
c["Spells deal added Chaos Damage equal to 20% of your maximum Life"]={{[1]={[1]={percent=20,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=1},[2]={[1]={percent=20,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=1}},nil}
c["Spells fire an additional Projectile"]={{[1]={flags=2,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Spells have 10% reduced Critical Strike Chance per Intensity"]={{[1]={[1]={type="Multiplier",var="Intensity"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=-10}},nil}
c["Spells have 30% increased Critical Strike Chance per Intensity"]={{[1]={[1]={type="Multiplier",var="Intensity"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["Spells have 40% increased Critical Strike Chance per Intensity"]={{[1]={[1]={type="Multiplier",var="Intensity"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["Spells have 50% increased Critical Strike Chance per Intensity"]={{[1]={[1]={type="Multiplier",var="Intensity"},flags=2,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["Spells have a 20% chance to deal Double Damage"]={{[1]={flags=2,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}},nil}
c["Spells have an additional Life cost equal to 8% of your Maximum Life"]={{[1]={[1]={floor=true,percent=8,stat="Life",type="PercentStat"},[2]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="LifeCostBase",type="BASE",value=1}},nil}
c["Spells inflict Intimidate on Critical Strike for 4 seconds"]={nil,"Spells inflict Intimidate on Critical Strike for 4 seconds "}
c["Spells which can gain Intensity have +1 to maximum Intensity"]={{[1]={flags=0,keywordFlags=0,name="Multiplier:IntensityLimit",type="BASE",value=1}},nil}
c["Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds"]={nil,"Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds "}
c["Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds"]={nil,"Spells which have gained Intensity Recently lose 1 Intensity every 0.50 Seconds "}
c["Spend Energy Shield before Mana for Costs of Socketed Skills"]={nil,"Spend Energy Shield before Mana for Costs of Socketed Skills "}
c["Spend Energy Shield before Mana for Costs of Socketed Skills +165 to maximum Energy Shield"]={nil,"Spend Energy Shield before Mana for Costs of Socketed Skills +165 to maximum Energy Shield "}
c["Spend Energy Shield before Mana for Skill Mana Costs"]={{},nil}
c["Spreads Tar when you Block"]={nil,"Spreads Tar when you Block "}
c["Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second"]={nil,"Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second "}
c["Spreads Tar when you take a Critical Strike"]={nil,"Spreads Tar when you take a Critical Strike "}
c["Spreads Tar when you take a Critical Strike 10% increased effect of Non-Curse Auras from your Skills"]={nil,"Spreads Tar when you take a Critical Strike 10% increased effect of Non-Curse Auras from your Skills "}
c["Staff Attacks deal 10% increased Damage with Hits and Ailments"]={{[1]={flags=2097152,keywordFlags=786432,name="Damage",type="INC",value=10}},nil}
c["Staff Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=2097152,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Staff Attacks deal 15% increased Damage with Hits and Ailments"]={{[1]={flags=2097152,keywordFlags=786432,name="Damage",type="INC",value=15}},nil}
c["Staff Attacks deal 16% increased Damage with Hits and Ailments"]={{[1]={flags=2097152,keywordFlags=786432,name="Damage",type="INC",value=16}},nil}
c["Staff Attacks deal 30% increased Damage with Hits and Ailments"]={{[1]={flags=2097152,keywordFlags=786432,name="Damage",type="INC",value=30}},nil}
c["Stance Skills have +6 seconds to Cooldown"]={{[1]={[1]={skillType=104,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="BASE",value=6}},nil}
c["Steal Power, Frenzy, and Endurance Charges on Hit"]={nil,"Steal Power, Frenzy, and Endurance Charges on Hit "}
c["Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="LifeLeechRateDoubledLimit",type="Multiplier",var="LifeLeechRateDoubled"},flags=4,keywordFlags=0,name="LifeLeechRate",type="MORE",value=100},[2]={flags=4,keywordFlags=0,name="Multiplier:LifeLeechRateDoubled",type="OVERRIDE",value=1}},"Steal Power, Frenzy, and Endurance Charges    "}
c["Storms Hit Enemies with 40% increased Frequency"]={{[1]={flags=0,keywordFlags=0,name="HeraldStormFrequency",type="INC",value=40}},nil}
c["Storms Hit Enemies with 50% increased Frequency"]={{[1]={flags=0,keywordFlags=0,name="HeraldStormFrequency",type="INC",value=50}},nil}
c["Strength provides no bonus to Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="NoStrBonusToLife",type="FLAG",value=true}},nil}
c["Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"]={{[1]={flags=0,keywordFlags=0,name="StrDmgBonusRatioOverride",type="BASE",value=0.3}},nil}
c["Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage"]={{[1]={flags=0,keywordFlags=0,name="IronGrip",type="FLAG",value=true}},nil}
c["Strength's Damage bonus applies to all Spell Damage as well"]={{[1]={flags=0,keywordFlags=0,name="IronWill",type="FLAG",value=true}},nil}
c["Strike Skills also target the previous location they were Used"]={nil,"Strike Skills also target the previous location they were Used "}
c["Strike Skills also target the previous location they were used"]={nil,"Strike Skills also target the previous location they were used "}
c["Strike Skills which target additional Enemies can do so from 40% further away"]={nil,"Strike Skills which target additional Enemies can do so from 40% further away "}
c["Stun Threshold is based on 500% of your Mana instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnManaInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdManaPercent",type="BASE",value=500}},nil}
c["Stun Threshold is based on Energy Shield instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnEnergyShieldInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdEnergyShieldPercent",type="BASE",value=100}},nil}
c["Stuns from Critical Strikes have 100% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDurationOnCrit",type="INC",value=100}},nil}
c["Summon 2 additional Skeleton Warriors with Summon Skeleton"]={nil,"Summon 2 additional Skeleton Warriors with Summon Skeleton "}
c["Summon 2 additional Skeleton Warriors with Summon Skeleton Summon 4 additional Skeleton Warriors with Summon Skeleton"]={nil,"Summon 2 additional Skeleton Warriors with Summon Skeleton Summon 4 additional Skeleton Warriors with Summon Skeleton "}
c["Summon 4 additional Skeleton Warriors with Summon Skeleton"]={nil,"Summon 4 additional Skeleton Warriors with Summon Skeleton "}
c["Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown"]={nil,"Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown "}
c["Summon Raging Spirit has 25% increased Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=25}},nil}
c["Summon Raging Spirit has 30% increased Duration"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=30}},nil}
c["Summon Skeletons cannot Summon more than 1 Skeleton Warrior"]={nil,"cannot Summon more than 1 Skeleton Warrior "}
c["Summon Skitterbots also summons a Scorching Skitterbot"]={{[1]={flags=0,keywordFlags=0,name="ScorchingSkitterbot",type="FLAG",value=true}},nil}
c["Summoned Arbalists Convert 100% of Physical Damage to Cold Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToCold",type="BASE",value=100}}}},nil}
c["Summoned Arbalists Convert 100% of Physical Damage to Fire Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToFire",type="BASE",value=100}}}},nil}
c["Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToLightning",type="BASE",value=100}}}},nil}
c["Summoned Arbalists fire 4 additional Projectiles"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}}}},nil}
c["Summoned Arbalists gain 40% of Physical Damage as Extra Cold Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsCold",type="BASE",value=40}}}},nil}
c["Summoned Arbalists gain 40% of Physical Damage as Extra Fire Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=40}}}},nil}
c["Summoned Arbalists gain 40% of Physical Damage as Extra Lightning Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=40}}}},nil}
c["Summoned Arbalists have 15% chance to inflict Lightning Exposure on Hit"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="LightningExposureChance",type="BASE",value=15}},nil}
c["Summoned Arbalists have 20% chance to Crush on Hit"]={{}," to Crush  "}
c["Summoned Arbalists have 20% chance to Crush on Hit Summoned Arbalists have 35% chance to deal Double Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=4,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=20}}}}," to Crush  Summoned Arbalists have 35% chance  "}
c["Summoned Arbalists have 20% chance to Freeze"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=20}}}},nil}
c["Summoned Arbalists have 20% chance to Ignite"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=20}}}},nil}
c["Summoned Arbalists have 20% chance to Shock"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=20}}}},nil}
c["Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="ColdExposureChance",type="BASE",value=20}},nil}
c["Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="FireExposureChance",type="BASE",value=20}},nil}
c["Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="LightningExposureChance",type="BASE",value=20}},nil}
c["Summoned Arbalists have 25% chance to Freeze, Shock, and Ignite"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=25}}},[2]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=25}}},[3]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=25}}}},nil}
c["Summoned Arbalists have 30% chance to Intimidate for 4 seconds on Hit"]={{}," to Intimidate   "}
c["Summoned Arbalists have 30% chance to Intimidate for 4 seconds on Hit Summoned Arbalists have 30% chance to Maim for 4 seconds on Hit"]={{}," to Intimidate   Summoned Arbalists have 30% chance to Maim  on Hit "}
c["Summoned Arbalists have 30% chance to Maim for 4 seconds on Hit"]={{}," to Maim   "}
c["Summoned Arbalists have 30% chance to Maim for 4 seconds on Hit Summoned Arbalists have 60% chance to Poison"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=4,keywordFlags=0,name="PoisonChance",type="BASE",value=30}}}}," to Maim   Summoned Arbalists have 60% chance  "}
c["Summoned Arbalists have 30% chance to Unnerve for 4 seconds on Hit"]={{}," to Unnerve   "}
c["Summoned Arbalists have 30% chance to Unnerve for 4 seconds on Hit Summoned Arbalists fire 4 additional Projectiles"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=4,keywordFlags=0,name="ProjectileCount",type="BASE",value=30}}}}," to Unnerve   Summoned Arbalists fire 4 additional  "}
c["Summoned Arbalists have 35% chance to deal Double Damage"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DoubleDamageChance",type="BASE",value=35}}}},nil}
c["Summoned Arbalists have 40% increased Attack Speed"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Speed",type="INC",value=40}}}},nil}
c["Summoned Arbalists have 50% chance to Poison"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=50}}}},nil}
c["Summoned Arbalists have 60% chance to Poison"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=60}}}},nil}
c["Summoned Arbalists' Attacks have 60% chance to inflict Bleeding"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=60}}}},nil}
c["Summoned Arbalists' Projectiles Chain +2 times"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChainCountMax",type="BASE",value=2}}}},nil}
c["Summoned Arbalists' Projectiles Fork"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ForkOnce",type="FLAG",value=true}}},[2]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}}}},nil}
c["Summoned Arbalists' Projectiles Pierce 4 additional Targets"]={{[1]={[1]={skillName="Summon Arbalists",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PierceCount",type="BASE",value=4}}}},nil}
c["Summoned Arbalists' Projectiles Split into 3"]={nil,"Summoned Arbalists' Projectiles Split into 3 "}
c["Summoned Arbalists' Projectiles Split into 3 Summoned Arbalists gain 40% of Physical Damage as Extra Cold Damage"]={nil,"Summoned Arbalists' Projectiles Split into 3 Summoned Arbalists gain 40% of Physical Damage as Extra Cold Damage "}
c["Summoned Golems Regenerate 2% of their Life per second"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2}}}},nil}
c["Summoned Golems are Aggressive"]={nil,"Summoned Golems are Aggressive "}
c["Summoned Golems are Aggressive Primordial"]={nil,"Summoned Golems are Aggressive Primordial "}
c["Summoned Golems are Immune to Elemental Damage"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Elemancer",type="FLAG",value=true}}},[2]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalDamageTaken",type="MORE",value=-100}}}},nil}
c["Summoned Golems are Resummoned 4 seconds after being Killed"]={nil,"Summoned Golems are Resummoned 4 seconds after being Killed "}
c["Summoned Golems are Resummoned 4 seconds after being Killed +2 to maximum number of Summoned Golems"]={nil,"Summoned Golems are Resummoned 4 seconds after being Killed +2 to maximum number of Summoned Golems "}
c["Summoned Golems have 15% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}}}},nil}
c["Summoned Golems have 38% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=38}}}},nil}
c["Summoned Golems have 45% increased Cooldown Recovery Rate"]={{[1]={[1]={skillType=61,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=45}}}},nil}
c["Summoned Holy Relics have 23% reduced Cooldown Recovery Speed"]={{[1]={[1]={skillName="Summon Holy Relic",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-23}}}},nil}
c["Summoned Holy Relics have 25% reduced Cooldown Recovery Speed"]={{[1]={[1]={skillName="Summon Holy Relic",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=-25}}}},nil}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy "}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy "}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy "}
c["Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy"]={nil,"Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy "}
c["Summoned Raging Spirits deal 150% increased Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=150}}}},nil}
c["Summoned Raging Spirits deal 213% increased Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=213}}}},nil}
c["Summoned Raging Spirits deal 250% increased Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=250}}}},nil}
c["Summoned Raging Spirits deal 33% increased Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=33}}}},nil}
c["Summoned Raging Spirits deal 40% increased Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}}},nil}
c["Summoned Raging Spirits deal 80% increased Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=80}}}},nil}
c["Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Duration",type="BASE",value=10}}}}," to refresh their  when they Hit a Rare or Unique Enemy "}
c["Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Duration",type="BASE",value=10}}}}," to refresh their  when they Hit a Unique Enemy "}
c["Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Duration",type="BASE",value=10}}}}," to refresh their  when they Hit a Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy "}
c["Summoned Raging Spirits have 100% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=100}}}},nil}
c["Summoned Raging Spirits have 33% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=33}}}},nil}
c["Summoned Raging Spirits have 40% increased maximum Life"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=40}}}},nil}
c["Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy"]={nil,"Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy "}
c["Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy Summoned Raging Spirits' Melee Strikes deal Fire-only Splash"]={nil,"Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy Summoned Raging Spirits' Melee Strikes deal Fire-only Splash "}
c["Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage"]={nil,"Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage "}
c["Summoned Raging Spirits' Hits always Ignite"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Raging Spirit",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100}}}},nil}
c["Summoned Raging Spirits' Melee Strikes deal Fire-only Splash"]={nil,"Summoned Raging Spirits' Melee Strikes deal Fire-only Splash "}
c["Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets"]={nil,"Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets "}
c["Summoned Sentinels have 25% increased Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillNameList={[1]="Herald of Purity",[2]="Dominating Blow",[3]="Absolution"},type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=25}}}},nil}
c["Summoned Skeleton Warriors and Soldiers deal Triple Damage with this"]={nil,"Summoned Skeleton Warriors and Soldiers deal Triple Damage with this "}
c["Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently"]={{[1]={[1]={skillName="Summon Skeletons",type="SkillName"},[2]={itemSlot="Weapon 1",nameCond="The Iron Mass, Gladius",type="ItemCondition"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={actor="parent",type="ActorCondition",var="HitRecentlyWithWeapon"},flags=0,keywordFlags=0,name="TripleDamageChance",type="BASE",value=100}}}},nil}
c["Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand"]={{},nil}
c["Summoned Skeleton Warriors are Permanent and Follow you"]={{[1]={[1]={skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="RaisedSkeletonPermanentDuration",type="FLAG",value=true}},nil}
c["Summoned Skeletons Cover Enemies in Ash on Hit"]={nil,"Summoned Skeletons Cover Enemies in Ash on Hit "}
c["Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take 30% of their Maximum Life per second as Fire Damage"]={nil,"Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons take 30% of their Maximum Life per second as Fire Damage "}
c["Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}}}},nil}
c["Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageConvertToChaos",type="BASE",value=30}}}},nil}
c["Summoned Skeletons have Avatar of Fire"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Avatar of Fire"}}}},nil}
c["Summoned Skeletons take 23% of their Maximum Life per second as Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=23,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}}}},nil}
c["Summoned Skeletons take 30% of their Maximum Life per second as Fire Damage"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Skeletons",type="SkillName"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={percent=30,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}}}},nil}
c["Summoned Skitterbots' Auras affect you as well as Enemies"]={{[1]={flags=0,keywordFlags=0,name="SkitterbotAffectPlayer",type="FLAG",value=true}},nil}
c["Suppressed Spell Damage cannot inflict Elemental Ailments on you"]={nil,"Suppressed Spell Damage cannot inflict Elemental Ailments on you "}
c["Supreme Decadence"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Supreme Decadence"}},nil}
c["Supreme Ego"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Supreme Ego"}},nil}
c["Survival"]={{},nil}
c["Sword Attacks deal 10% increased Damage with Ailments"]={{[1]={flags=4196352,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["Sword Attacks deal 10% increased Damage with Hits and Ailments"]={{[1]={flags=4194304,keywordFlags=786432,name="Damage",type="INC",value=10}},nil}
c["Sword Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=4194304,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Sword Attacks deal 14% increased Damage with Ailments"]={{[1]={flags=4196352,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["Sword Attacks deal 14% increased Damage with Hits and Ailments"]={{[1]={flags=4194304,keywordFlags=786432,name="Damage",type="INC",value=14}},nil}
c["Sword Attacks deal 16% increased Damage with Ailments"]={{[1]={flags=4196352,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Sword Attacks deal 20% increased Damage with Ailments"]={{[1]={flags=4196352,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Sword Attacks deal 24% increased Damage with Hits and Ailments"]={{[1]={flags=4194304,keywordFlags=786432,name="Damage",type="INC",value=24}},nil}
c["Sword Attacks deal 30% increased Damage with Hits and Ailments"]={{[1]={flags=4194304,keywordFlags=786432,name="Damage",type="INC",value=30}},nil}
c["Sword Attacks deal 35% increased Damage with Ailments"]={{[1]={flags=4196352,keywordFlags=0,name="Damage",type="INC",value=35}},nil}
c["Take 100 Fire Damage when you Ignite an Enemy"]={{[1]={flags=0,keywordFlags=0,name="EyeOfInnocenceSelfDamage",type="LIST",value={baseDamage=100,damageType="fire"}}},nil}
c["Take 10000 Fire Damage per Second while Flame-Touched"]={{[1]={[1]={type="Condition",var="AffectedByApproachingFlames"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=10000}},nil}
c["Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently"]={{[1]={[1]={type="Multiplier",var="SiphoningCharge"},[2]={type="Condition",var="UsedSkillRecently"},flags=0,keywordFlags=0,name="PhysicalDegen",type="BASE",value=150}},nil}
c["Take 150 Physical Damage when you use a Movement Skill"]={{[1]={[1]={type="Condition",var="UsedMovementSkillRecently"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="BASE",value=150}},nil}
c["Take 200 Physical Damage when you use a Movement Skill"]={{[1]={[1]={type="Condition",var="UsedMovementSkillRecently"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="BASE",value=200}},nil}
c["Take 25% less Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-25}},nil}
c["Take 250 Chaos Damage per Second during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=250}},nil}
c["Take 250 Lightning Damage when Herald of Thunder Hits an Enemy"]={{[1]={flags=0,keywordFlags=0,name="StormSecretSelfDamage",type="LIST",value={baseDamage=250,damageType="lightning"}}},nil}
c["Take 30 Chaos Damage per Second during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=30}},nil}
c["Take 300 Chaos Damage per Second during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=300}},nil}
c["Take 40% less Damage from Hits for 5 seconds"]={{[1]={[1]={type="Condition",var="HeartstopperHIT"},flags=0,keywordFlags=0,name="DamageTakenWhenHit",type="MORE",value=-40},[2]={[1]={type="Condition",var="HeartstopperAVERAGE"},flags=0,keywordFlags=0,name="DamageTakenWhenHit",type="MORE",value=-20}},nil}
c["Take 40% less Damage over Time for 5 seconds"]={{[1]={[1]={type="Condition",var="HeartstopperDOT"},flags=0,keywordFlags=0,name="DamageTakenOverTime",type="MORE",value=-40},[2]={[1]={type="Condition",var="HeartstopperAVERAGE"},flags=0,keywordFlags=0,name="DamageTakenOverTime",type="MORE",value=-20}},nil}
c["Take 400 Fire Damage when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="EnmitysEmbraceSelfDamage",type="LIST",value={baseDamage=400,damageType="fire"}}},nil}
c["Take 5 Physical Damage when hit by Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalDamageTaken",type="BASE",value=5}},"  when hit  "}
c["Take 5 Physical Damage when hit by Attacks Pain Attunement"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalDamageTaken",type="BASE",value=5}},"  when hit  Pain Attunement "}
c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}},"  if you've started taking Damage over Time in the past second "}
c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}},"  if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you "}
c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you Limited to 1 Keystone Tattoo"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}},"  if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you Limited to 1 Keystone Tattoo "}
c["Take 500 Cold Damage on reaching Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTaken",type="BASE",value=500}},"  on reaching Maximum Power Charges "}
c["Take 500 Fire Damage when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="EnmitysEmbraceSelfDamage",type="LIST",value={baseDamage=500,damageType="fire"}}},nil}
c["Take 6000 Fire Damage per Second while Flame-Touched"]={{[1]={[1]={type="Condition",var="AffectedByApproachingFlames"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=6000}},nil}
c["Take no Burning Damage if you've stopped taking Burning Damage Recently"]={nil,"no Burning Damage if you've stopped taking Burning Damage Recently "}
c["Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire"]={nil,"no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire "}
c["Take no Extra Damage from Critical Strikes"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=100}},nil}
c["Take no Extra Damage from Critical Strikes if Energy Shield Recharge started Recently"]={{[1]={[1]={type="Condition",var="EnergyShieldRechargeRecently"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=100}},nil}
c["Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},[2]={type="Condition",var="MagicItemInRing 1"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=100}},nil}
c["Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},[2]={type="Condition",var="SelfCastEnfeeble"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=100}},nil}
c["Taking Chaos Damage over Time heals you instead while Leeching Life"]={nil,"Taking Chaos Damage over Time heals you instead while Leeching Life "}
c["Targets are Unaffected by your Hexes"]={{[1]={[1]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="MORE",value=-100}},nil}
c["Taunt on Hit"]={nil,"Taunt on Hit "}
c["Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills"]={nil,"Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills "}
c["Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life"]={nil,"Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life "}
c["Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life Enemies Taunted by you take 10% increased Damage"]={nil,"Taunt on Hit 15% increased effect of Non-Curse Auras from your Skills Your Hits permanently Intimidate Enemies that are on Full Life Enemies Taunted by you take 10% increased Damage "}
c["Taunt on Hit Enemies Taunted by you take 15% increased Damage"]={nil,"Taunt on Hit Enemies Taunted by you take 15% increased Damage "}
c["Taunt on Hit Enemies Taunted by you take 15% increased Damage Enemies Taunted by you cannot Evade Attacks"]={nil,"Taunt on Hit Enemies Taunted by you take 15% increased Damage Enemies Taunted by you cannot Evade Attacks "}
c["Taunts nearby Enemies on use"]={nil,"Taunts nearby Enemies on use "}
c["Taunts nearby Enemies on use 23% reduced Duration"]={nil,"Taunts nearby Enemies on use 23% reduced Duration "}
c["Taunts nearby Enemies on use Gain 3 Charges when you are Hit by an Enemy"]={nil,"Taunts nearby Enemies on use Gain 3 Charges when you are Hit by an Enemy "}
c["Templar: +4% Chance to Block Attack and Spell Damage"]={{[1]={[1]={type="Condition",var="ConnectedToTemplarStart"},flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=4},[2]={[1]={type="Condition",var="ConnectedToTemplarStart"},flags=0,keywordFlags=0,name="SpellBlockChance",type="BASE",value=4}},nil}
c["Templar: Damage Penetrates 5% Elemental Resistances"]={{[1]={[1]={type="Condition",var="ConnectedToTemplarStart"},flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=5}},nil}
c["Temporal Chains can affect Hexproof Enemies"]={{[1]={[1]={skillId="TemporalChains",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Temporal Chains has 30% reduced Effect on You"]={{[1]={[1]={skillName="Temporal Chains",type="SkillName"},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-30}},nil}
c["Temporal Chains has 50% reduced Effect on You"]={{[1]={[1]={skillName="Temporal Chains",type="SkillName"},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-50}},nil}
c["Temporal Chains has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="TemporalChains",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="TemporalChains",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="TemporalChains",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="TemporalChains",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Temporal Rift has no Reservation"]={{[1]={[1]={skillId="TemporalRift",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="TemporalRift",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="TemporalRift",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="TemporalRift",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Thaumaturgical Lure"]={nil,"Thaumaturgical Lure "}
c["Thaumaturgical Lure 40% increased Quantity of Fish Caught"]={nil,"Thaumaturgical Lure 40% increased Quantity of Fish Caught "}
c["The Agnostic"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="The Agnostic"}},nil}
c["The Effect of Chill on you is reversed"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffectIsReversed",type="FLAG",value=true},[2]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="Dummy",source="",type="DUMMY",value=1}},nil}
c["The Impaler"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="The Impaler"}},nil}
c["The first 6 Mana Burn applied to you have no effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="EffectiveManaBurnStacks",type="BASE",value=-6}},nil}
c["The stars are aligned if you have 6 Influence types among other Equipped Items"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="ShaperItem"},[2]={threshold=2,type="MultiplierThreshold",var="ElderItem"},[3]={threshold=2,type="MultiplierThreshold",var="WarlordItem"},[4]={threshold=2,type="MultiplierThreshold",var="HunterItem"},[5]={threshold=2,type="MultiplierThreshold",var="CrusaderItem"},[6]={threshold=2,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="Condition:StarsAreAligned",type="FLAG",value=true}},nil}
c["This Jewel's Socket has 25% increased effect per Allocated Passive Skill between"]={nil,"This Jewel's Socket has 25% increased effect per Allocated Passive Skill between "}
c["This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="jewelIncEffectFromClassStart",value=25}}},nil}
c["This Weapon's Critical Strike Chance is 100%"]={{[1]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="CritChance",value=100}}},nil}
c["This item can be anointed by Cassia"]={{},nil}
c["Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds"]={nil,"Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds "}
c["Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds Tinctures applied to you have 30% less Mana Burn rate"]={nil,"Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds Tinctures applied to you have 30% less Mana Burn rate "}
c["Tincture Effects also apply to Ranged Weapons"]={{[1]={flags=0,keywordFlags=0,name="TinctureRangedWeapons",type="FLAG",value=true}},nil}
c["Tinctures applied to you have 10% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=10}},nil}
c["Tinctures applied to you have 10% reduced Mana Burn rate"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-10}},nil}
c["Tinctures applied to you have 15% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=15}},nil}
c["Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently"]={{[1]={[1]={actor="player",type="ActorCondition"},[2]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=15}},nil}
c["Tinctures applied to you have 30% less Mana Burn rate"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="MORE",value=-30}},nil}
c["Tinctures applied to you have 5% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=5}},nil}
c["Tinctures applied to you have 5% reduced Mana Burn rate"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureManaBurnRate",type="INC",value=-5}},nil}
c["Tinctures applied to you have 8% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=8}},nil}
c["Tinctures deactivate when you have 12 or more Mana Burn"]={{[1]={flags=0,keywordFlags=0,name="MaxManaBurnStacks",type="BASE",value=12}},nil}
c["Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn"]={{[1]={[1]={threshold=10,type="MultiplierThreshold",varList={[1]="ManaBurnStacks",[2]="WeepingWoundsStacks"}},flags=0,keywordFlags=0,name="TinctureEffect",type="INC",value=40}},nil}
c["Tinctures inflict Weeping Wounds instead of Mana Burn"]={{[1]={flags=0,keywordFlags=0,name="Condition:WeepingWoundsInsteadOfManaBurn",type="FLAG",value=true}},nil}
c["Total Recovery per second from Life Leech is Doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="LifeLeechRateDoubledLimit",type="Multiplier",var="LifeLeechRateDoubled"},flags=0,keywordFlags=0,name="LifeLeechRate",type="MORE",value=100},[2]={flags=0,keywordFlags=0,name="Multiplier:LifeLeechRateDoubled",type="OVERRIDE",value=1}},nil}
c["Totems Hinder Enemies near them when Summoned"]={nil,"Totems Hinder Enemies near them when Summoned "}
c["Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit"]={nil,"Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit "}
c["Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit"]={nil,"Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit "}
c["Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit"]={nil,"Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit "}
c["Totems Regenerate 2% of Life per second"]={nil,"Totems Regenerate 2% of Life per second "}
c["Totems Taunt Enemies around them for 1 second when Summoned"]={nil,"Totems Taunt Enemies around them for 1 second when Summoned "}
c["Totems Taunt Enemies around them for 2 seconds when Summoned"]={nil,"Totems Taunt Enemies around them for 2 seconds when Summoned "}
c["Totems Taunt Enemies around them for 2 seconds when Summoned You are Unaffected by Bleeding while Leeching"]={nil,"Totems Taunt Enemies around them for 2 seconds when Summoned You are Unaffected by Bleeding while Leeching "}
c["Totems cannot be Stunned"]={nil,"Totems cannot be Stunned "}
c["Totems fire 2 additional Projectiles"]={{[1]={flags=0,keywordFlags=16384,name="ProjectileCount",type="BASE",value=2}},nil}
c["Totems gain +16% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="TotemElementalResist",type="BASE",value=16}},nil}
c["Totems gain +20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="TotemElementalResist",type="BASE",value=20}},nil}
c["Totems gain +25% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="TotemChaosResist",type="BASE",value=25}},nil}
c["Totems have 15% additional Physical Damage Reduction"]={nil,"Totems have 15% additional Physical Damage Reduction "}
c["Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance"]={nil,"Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance "}
c["Totems have 40% additional Physical Damage Reduction"]={nil,"Totems have 40% additional Physical Damage Reduction "}
c["Totems' Action Speed cannot be modified to below Base Value"]={nil,"Totems' Action Speed cannot be modified to below Base Value "}
c["Totems' Action Speed cannot be modified to below Base Value Totems Regenerate 2% of Life per second"]={nil,"Totems' Action Speed cannot be modified to below Base Value Totems Regenerate 2% of Life per second "}
c["Transfiguration of Body"]={{[1]={flags=0,keywordFlags=0,name="TransfigurationOfBody",type="FLAG",value=true}},nil}
c["Transfiguration of Mind"]={{[1]={flags=0,keywordFlags=0,name="TransfigurationOfMind",type="FLAG",value=true}},nil}
c["Transfiguration of Soul"]={{[1]={flags=0,keywordFlags=0,name="TransfigurationOfSoul",type="FLAG",value=true}},nil}
c["Trap Damage Penetrates 4% Elemental Resistances"]={{[1]={flags=0,keywordFlags=4096,name="ElementalPenetration",type="BASE",value=4}},nil}
c["Trap Skills have 25% increased Skill Effect Duration"]={nil,"Trap Skills have 25% increased Skill Effect Duration "}
c["Trap Skills have 25% increased Skill Effect Duration +8% chance to Suppress Spell Damage"]={nil,"Trap Skills have 25% increased Skill Effect Duration +8% chance to Suppress Spell Damage "}
c["Traps and Mines deal 5 to 15 additional Physical Damage"]={{[1]={flags=0,keywordFlags=12288,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=12288,name="PhysicalMax",type="BASE",value=15}},nil}
c["Traps and Mines have a 25% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=12288,name="PoisonChance",type="BASE",value=25}},nil}
c["Traps cannot be Damaged"]={nil,"Traps cannot be Damaged "}
c["Traps cannot be triggered by Enemies"]={nil,"Traps cannot be triggered by Enemies "}
c["Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location"]={nil,"Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location "}
c["Traps from Skills are thrown randomly around targeted location"]={nil,"Traps from Skills are thrown randomly around targeted location "}
c["Traps from Socketed Skills create a Smoke Cloud when triggered"]={nil,"Traps from Socketed Skills create a Smoke Cloud when triggered "}
c["Traps from Socketed Skills create a Smoke Cloud when triggered Trigger Level 20 Fog of War when your Trap is triggered"]={nil,"Traps from Socketed Skills create a Smoke Cloud when triggered Trigger Level 20 Fog of War when your Trap is triggered "}
c["Travel Skills have 65% increased Cooldown Recovery Speed"]={{[1]={[1]={skillType=90,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=65}},nil}
c["Travel Skills have 80% increased Cooldown Recovery Speed"]={{[1]={[1]={skillType=90,type="SkillType"},flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=80}},nil}
c["Travel Skills other than Dash are Disabled"]={{[1]={[1]={skillType=90,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={[1]={skillId="Dash",type="SkillId"},flags=0,keywordFlags=0,name="EnableSkill",type="FLAG",value=true}},nil}
c["Treats Enemy Monster Elemental Resistance values as inverted"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="HitsInvertEleResChance",type="CHANCE",value=100}},nil}
c["Trigger Commandment of Inferno on Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="UniqueEnchantmentOfInfernoOnCrit",triggered=true}},[2]={[1]={skillId="UniqueEnchantmentOfInfernoOnCrit",type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
c["Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggeredSummonLesserShrine",triggered=true}}},nil}
c["Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="GoreShockwave",triggered=true}}},nil}
c["Trigger Level 1 Intimidating Cry on Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="IntimidatingCry",triggered=true}}},nil}
c["Trigger Level 1 Stalking Pustule on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="StalkingPustule",triggered=true}}},nil}
c["Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="AssassinsMark",triggered=true}}},nil}
c["Trigger Level 10 Consecrate when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="TriggeredConsecrate",triggered=true}}},nil}
c["Trigger Level 10 Contaminate when you Kill an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="CreateFungalGroundOnKill",triggered=true}}},nil}
c["Trigger Level 10 Shock Ground when Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="TriggeredShockedGround",triggered=true}}},nil}
c["Trigger Level 10 Summon Spectral Wolf on Kill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="SummonSpectralWolf",triggered=true}}},nil}
c["Trigger Level 10 Void Gaze when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=10,skillId="VoidGaze",triggered=true}}},nil}
c["Trigger Level 12 Lightning Bolt when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=12,skillId="LightningBolt",triggered=true}}},nil}
c["Trigger Level 15 Feast of Flesh every 5 seconds"]={{},nil}
c["Trigger Level 15 Lightning Warp on Hit with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=15,skillId="LightningWarp",triggered=true}}},nil}
c["Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="AnimateGuardiansWeapon",triggered=true}}},nil}
c["Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"]={{},nil}
c["Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BoneNova",triggered=true}}},nil}
c["Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BoneOffering",triggered=true}},[2]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FleshOffering",triggered=true}},[3]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SpiritOffering",triggered=true}}},nil}
c["Trigger Level 20 Death Aura when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="DeathAura",triggered=true}}},nil}
c["Trigger Level 20 Elemental Warding on Melee Hit while Cursed"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ElementalWarding",triggered=true}}},nil}
c["Trigger Level 20 Fiery Impact on Melee Hit with this Weapon"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FieryImpactHeistMaceImplicit",triggered=true}}},nil}
c["Trigger Level 20 Fog of War when your Trap is triggered"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FogOfWar",triggered=true}}},nil}
c["Trigger Level 20 Glimpse of Eternity when Hit"]={{},nil}
c["Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="IcicleBurst",triggered=true}}},nil}
c["Trigger Level 20 Intimidating Cry when you lose Cat's Stealth"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="IntimidatingCry",triggered=true}}},nil}
c["Trigger Level 20 Lightning Bolt when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="LightningBolt",triggered=true}}},nil}
c["Trigger Level 20 Shade Form when Hit"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShadeForm",triggered=true}}},nil}
c["Trigger Level 20 Shield Shatter when you Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ShieldShatter",triggered=true}}},nil}
c["Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SpiritBurst",triggered=true}}},nil}
c["Trigger Level 20 Starfall on Melee Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="TriggeredStarfall",triggered=true}},[2]={[1]={skillId="TriggeredStarfall",type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
c["Trigger Level 20 Storm Cascade when you Attack"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="StormCascadeTriggered",triggered=true}}},nil}
c["Trigger Level 20 Summon Phantasm Skill when you Consume a Corpse"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="TriggeredSummonGhostOnKill",triggered=true}}},nil}
c["Trigger Level 20 Summon Void Spawn every 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonVoidSpawn",triggered=true}}},nil}
c["Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonMirageChieftain",triggered=true}}},nil}
c["Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="Twister",triggered=true}}},nil}
c["Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="UnseenStrike",triggered=true}}},nil}
c["Trigger Level 25 Summon Phantasm Skill when you Consume a Corpse"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=25,skillId="TriggeredSummonGhostOnKill",triggered=true}}},nil}
c["Trigger Level 30 Flame Dash when you use a Socketed Skill"]={nil,"Trigger Level 30 Flame Dash when you use a Socketed Skill "}
c["Trigger Level 30 Flame Dash when you use a Socketed Skill 40% increased Cooldown Recovery Rate of Travel Skills"]={nil,"Trigger Level 30 Flame Dash when you use a Socketed Skill 40% increased Cooldown Recovery Rate of Travel Skills "}
c["Trigger Level 30 Lightning Bolt when you deal a Critical Strike"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="LightningBolt",triggered=true}}},nil}
c["Trigger Level 30 Poacher's Mark when you Hit a Rare or Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=30,skillId="PoachersMark",triggered=true}}},nil}
c["Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=5,skillId="GoreShockwave",triggered=true}}},nil}
c["Trigger Level 5 Rain of Arrows when you Attack with a Bow"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=5,skillId="RainOfArrows",triggered=true}}},nil}
c["Trigger Level 5 Toxic Rain when you Attack with a Bow"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=5,skillId="ToxicRain",triggered=true}}},nil}
c["Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportUniqueCastCurseOnCurse"}}},nil}
c["Trigger Socketed Spells when you Focus"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellFromHelmet"}}},nil}
c["Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellFromHelmet"}}},nil}
c["Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerBowSkillOnBowAttack"}}},nil}
c["Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerBowSkillOnBowAttack"}}},nil}
c["Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportUniqueCosprisMaliceColdSpellsCastOnMeleeCriticalStrike"}}},nil}
c["Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerElementalSpellOnBlock"}}},nil}
c["Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportUniqueMjolnerLightningSpellsCastOnHit"}}},nil}
c["Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellOnUnarmedMeleeCriticalHit"}}},nil}
c["Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellOnBowAttack"}}},nil}
c["Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellOnAttack"}}},nil}
c["Trigger a Socketed Spell when you Use a Skill, with a 4 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellOnSkillUse"}}},nil}
c["Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="ExtraSupport",type="LIST",value={level=1,skillId="SupportTriggerSpellOnSkillUse"}}},nil}
c["Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown"]={nil,"Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown "}
c["Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +80 to maximum Life"]={nil,"Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +80 to maximum Life "}
c["Trigger level 1 Summon Spirit of Ahuana Skill when you Suppress"]={nil,"Trigger level 1 Summon Spirit of Ahuana Skill when you Suppress "}
c["Trigger level 1 Summon Spirit of Ahuana Skill when you Suppress Spell Damage from a Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorAhuana",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Akoya Skill when you reach Maximum Rage while"]={nil,"Trigger level 1 Summon Spirit of Akoya Skill when you reach Maximum Rage while "}
c["Trigger level 1 Summon Spirit of Akoya Skill when you reach Maximum Rage while a Unique Enemy is in your Presence"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorAkoya",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Ikiaho Skill when you use a Travel"]={nil,"Trigger level 1 Summon Spirit of Ikiaho Skill when you use a Travel "}
c["Trigger level 1 Summon Spirit of Ikiaho Skill when you use a Travel Skill while a Unique Enemy is in your Presence"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorIkiaho",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Kahuturoa Skill when you take"]={nil,"Trigger level 1 Summon Spirit of Kahuturoa Skill when you take "}
c["Trigger level 1 Summon Spirit of Kahuturoa Skill when you take a Critical Strike from a Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorKahuturoa",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Kaom Skill when a Totem dies while"]={nil,"Trigger level 1 Summon Spirit of Kaom Skill when a Totem dies while "}
c["Trigger level 1 Summon Spirit of Kaom Skill when a Totem dies while a Unique Enemy is in your Presence"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorKaom",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorKiloava",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Maata Skill when you reach Low Life while"]={nil,"Trigger level 1 Summon Spirit of Maata Skill when you reach Low Life while "}
c["Trigger level 1 Summon Spirit of Maata Skill when you reach Low Life while a Unique Enemy is in your Presence"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorMaata",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorRakiata",triggered=true}},[2]={[1]={skillId="TriggerSummonedAncestorRakiata",type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
c["Trigger level 1 Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorTawhanuku",triggered=true}}},nil}
c["Trigger level 1 Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TriggerSummonedAncestorUtula",triggered=true}}},nil}
c["Triggers Level 15 Manifest Dancing Dervishes on Rampage"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=15,skillId="ManifestDancingDervishes",triggered=true}}},nil}
c["Triggers Level 20 Blinding Aura when Equipped"]={{},nil}
c["Triggers Level 20 Cold Aegis when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ColdAegis",triggered=true}}},nil}
c["Triggers Level 20 Corpse Walk when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="CorpseWalk",triggered=true}}},nil}
c["Triggers Level 20 Death Walk when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="DeathWalk",triggered=true}}},nil}
c["Triggers Level 20 Elemental Aegis when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ElementalAegis",triggered=true}}},nil}
c["Triggers Level 20 Fire Aegis when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FireAegis",triggered=true}}},nil}
c["Triggers Level 20 Lightning Aegis when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="LightningAegis",triggered=true}}},nil}
c["Triggers Level 20 Physical Aegis when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="PhysicalAegis",triggered=true}}},nil}
c["Triggers Level 20 Primal Aegis when Allocated"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="PrimalAegis",triggered=true}}},nil}
c["Triggers Level 20 Reflection when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="UniqueMirageWarriors",triggered=true}}},nil}
c["Triggers Level 20 Summon Arbalists when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonArbalists",triggered=true}}},nil}
c["Triggers Level 20 Summon Triggerbots when Allocated"]={{[1]={flags=0,keywordFlags=0,name="HaveTriggerBots",type="FLAG",value=true}},nil}
c["Triggers Level 7 Abberath's Fury when Equipped"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=7,skillId="RepeatingShockwave",triggered=true}}},nil}
c["Unaffected by Bleeding while affected by Malevolence"]={nil,"Unaffected by Bleeding while affected by Malevolence "}
c["Unaffected by Bleeding while affected by Malevolence Unaffected by Poison while affected by Malevolence"]={nil,"Unaffected by Bleeding while affected by Malevolence Unaffected by Poison while affected by Malevolence "}
c["Unaffected by Burning Ground"]={nil,"Unaffected by Burning Ground "}
c["Unaffected by Burning Ground while affected by Purity of Fire"]={nil,"Unaffected by Burning Ground while affected by Purity of Fire "}
c["Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire"]={nil,"Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire "}
c["Unaffected by Chill if 2 Redeemer Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="RedeemerItem"},flags=0,keywordFlags=0,name="SelfChillEffect",type="MORE",value=-100}},nil}
c["Unaffected by Chill while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="SelfChillEffect",type="MORE",value=-100}},nil}
c["Unaffected by Chill while Leeching Mana"]={{[1]={[1]={type="Condition",var="LeechingMana"},flags=0,keywordFlags=0,name="SelfChillEffect",type="MORE",value=-100}},nil}
c["Unaffected by Chilled Ground"]={nil,"Unaffected by Chilled Ground "}
c["Unaffected by Chilled Ground while affected by Purity of Ice"]={nil,"Unaffected by Chilled Ground while affected by Purity of Ice "}
c["Unaffected by Chilled Ground while affected by Purity of Ice Unaffected by Frostbite while affected by Purity of Ice"]={nil,"Unaffected by Chilled Ground while affected by Purity of Ice Unaffected by Frostbite while affected by Purity of Ice "}
c["Unaffected by Conductivity while affected by Purity of Lightning"]={nil,"Unaffected by Conductivity while affected by Purity of Lightning "}
c["Unaffected by Conductivity while affected by Purity of Lightning Unaffected by Shocked Ground while affected by Purity of Lightning"]={nil,"Unaffected by Conductivity while affected by Purity of Lightning Unaffected by Shocked Ground while affected by Purity of Lightning "}
c["Unaffected by Curses"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="MORE",value=-100}},nil}
c["Unaffected by Curses while affected by Zealotry"]={{[1]={[1]={type="Condition",var="AffectedByZealotry"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="MORE",value=-100}},nil}
c["Unaffected by Damaging Ailments"]={{[1]={flags=0,keywordFlags=0,name="SelfBleedEffect",type="MORE",value=-100},[2]={flags=0,keywordFlags=0,name="SelfIgniteEffect",type="MORE",value=-100},[3]={flags=0,keywordFlags=0,name="SelfPoisonEffect",type="MORE",value=-100}},nil}
c["Unaffected by Desecrated Ground"]={nil,"Unaffected by Desecrated Ground "}
c["Unaffected by Elemental Weakness while affected by Purity of Elements"]={nil,"Unaffected by Elemental Weakness while affected by Purity of Elements "}
c["Unaffected by Elemental Weakness while affected by Purity of Elements 20% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"]={nil,"Unaffected by Elemental Weakness while affected by Purity of Elements 20% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire "}
c["Unaffected by Enfeeble while affected by Grace"]={nil,"Unaffected by Enfeeble while affected by Grace "}
c["Unaffected by Enfeeble while affected by Grace +8% chance to Suppress Spell Damage while affected by Haste"]={nil,"Unaffected by Enfeeble while affected by Grace +8% chance to Suppress Spell Damage while affected by Haste "}
c["Unaffected by Flammability while affected by Purity of Fire"]={nil,"Unaffected by Flammability while affected by Purity of Fire "}
c["Unaffected by Flammability while affected by Purity of Fire 20% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"]={nil,"Unaffected by Flammability while affected by Purity of Fire 20% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice "}
c["Unaffected by Frostbite while affected by Purity of Ice"]={nil,"Unaffected by Frostbite while affected by Purity of Ice "}
c["Unaffected by Frostbite while affected by Purity of Ice 20% of Fire and Cold Damage taken as Lightning Damage while"]={nil,"Unaffected by Frostbite while affected by Purity of Ice 20% of Fire and Cold Damage taken as Lightning Damage while "}
c["Unaffected by Ignite"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteEffect",type="MORE",value=-100}},nil}
c["Unaffected by Ignite if 2 Warlord Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="WarlordItem"},flags=0,keywordFlags=0,name="SelfIgniteEffect",type="MORE",value=-100}},nil}
c["Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500"]={nil,"Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 "}
c["Unaffected by Poison"]={nil,"Unaffected by Poison "}
c["Unaffected by Poison 20% of Damage taken Recouped as Life"]={nil,"Unaffected by Poison 20% of Damage taken Recouped as Life "}
c["Unaffected by Poison if 2 Hunter Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="SelfPoisonEffect",type="MORE",value=-100}},nil}
c["Unaffected by Poison while affected by Malevolence"]={nil,"Unaffected by Poison while affected by Malevolence "}
c["Unaffected by Poison while affected by Malevolence Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence"]={nil,"Unaffected by Poison while affected by Malevolence Damaging Ailments you inflict deal Damage 15% faster while affected by Malevolence "}
c["Unaffected by Shock"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="MORE",value=-100}},nil}
c["Unaffected by Shock if 2 Crusader Items are Equipped"]={{[1]={[1]={threshold=2,type="MultiplierThreshold",var="CrusaderItem"},flags=0,keywordFlags=0,name="SelfShockEffect",type="MORE",value=-100}},nil}
c["Unaffected by Shock while Leeching Energy Shield"]={{[1]={[1]={type="Condition",var="LeechingEnergyShield"},flags=0,keywordFlags=0,name="SelfShockEffect",type="MORE",value=-100}},nil}
c["Unaffected by Shocked Ground"]={nil,"Unaffected by Shocked Ground "}
c["Unaffected by Shocked Ground while affected by Purity of Lightning"]={nil,"Unaffected by Shocked Ground while affected by Purity of Lightning "}
c["Unaffected by Shocked Ground while affected by Purity of Lightning 1.5% of Damage leeched as Life while affected by Vitality"]={nil,"Unaffected by Shocked Ground while affected by Purity of Lightning 1.5% of Damage leeched as Life while affected by Vitality "}
c["Unaffected by Shocked Ground while affected by Purity of Lightning 2% of Damage leeched as Life while affected by Vitality"]={nil,"Unaffected by Shocked Ground while affected by Purity of Lightning 2% of Damage leeched as Life while affected by Vitality "}
c["Unaffected by Temporal Chains"]={{[1]={[1]={skillName="Temporal Chains",type="SkillName"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="MORE",value=-100}},nil}
c["Unaffected by Temporal Chains while affected by Haste"]={nil,"Unaffected by Temporal Chains while affected by Haste "}
c["Unaffected by Temporal Chains while affected by Haste Adds 70 to 104 Cold Damage while affected by Hatred"]={{[1]={[1]={includeTransfigured=true,skillName="Temporal Chains",type="SkillName"},flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=70},[2]={[1]={includeTransfigured=true,skillName="Temporal Chains",type="SkillName"},flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=104}},"Unaffected bywhile affected by Haste  while affected by Hatred "}
c["Unaffected by Vulnerability while affected by Determination"]={nil,"Unaffected by Vulnerability while affected by Determination "}
c["Unaffected by Vulnerability while affected by Determination +8% Chance to Block Spell Damage while affected by Discipline"]={nil,"Unaffected by Vulnerability while affected by Determination +8% Chance to Block Spell Damage while affected by Discipline "}
c["Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100%"]={nil,"Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% "}
c["Unholy Might"]={{[1]={flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Unholy Might during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true},[2]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}},nil}
c["Unwavering Stance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Unwavering Stance"}},nil}
c["Used when Charges reach full"]={nil,"Used when Charges reach full "}
c["Used when Charges reach full Creates a Smoke Cloud on Use"]={nil,"Used when Charges reach full Creates a Smoke Cloud on Use "}
c["Used when Charges reach full Gain 3 Charges when you are Hit by an Enemy"]={nil,"Used when Charges reach full Gain 3 Charges when you are Hit by an Enemy "}
c["Used when Charges reach full Taunts nearby Enemies on use"]={nil,"Used when Charges reach full Taunts nearby Enemies on use "}
c["Uses both hand slots"]={{[1]={[1]={slotName="Weapon 2",type="DisablesItem"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseRightWeapon",type="Flag",value=1},[2]={[1]={slotName="Weapon 1",type="DisablesItem"},[2]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseLeftWeapon",type="Flag",value=1}},nil}
c["Utility Flasks gain 2 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="UtilityFlaskChargesGenerated",type="BASE",value=0.66666666666667}},nil}
c["Utility Flasks gain 3 charges every 3 seconds"]={{[1]={flags=0,keywordFlags=0,name="UtilityFlaskChargesGenerated",type="BASE",value=1}},nil}
c["Vaal Attack Skills Cost Rage instead of requiring Souls to Use"]={{[1]={[1]={skillType=42,type="SkillType"},flags=1,keywordFlags=0,name="CostRageInsteadOfSouls",type="FLAG",value=true}},nil}
c["Vaal Pact"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Vaal Pact"}},nil}
c["Vaal Skills deal 40% more Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=512,name="Damage",type="MORE",value=40}},nil}
c["Vaal Skills have 20% chance to regain consumed Souls when used"]={{}," to regain consumed Souls when used "}
c["Vaal Skills have 20% chance to regain consumed Souls when used Corrupted"]={{}," to regain consumed Souls when used Corrupted "}
c["Vaal Skills used during effect do not apply Soul Gain Prevention"]={nil,"Vaal Skills used during effect do not apply Soul Gain Prevention "}
c["Vaal Skills used during effect do not apply Soul Gain Prevention Gains no Charges during Effect of any Soul Ripper Flask"]={nil,"Vaal Skills used during effect do not apply Soul Gain Prevention Gains no Charges during Effect of any Soul Ripper Flask "}
c["Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-10}},nil}
c["Vaal Skills used during effect have 40% reduced Soul Gain Prevention Duration"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={skillType=42,type="SkillType"},flags=0,keywordFlags=0,name="SoulGainPreventionDuration",type="INC",value=-40}},nil}
c["Versatile Combatant"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Versatile Combatant"}},nil}
c["Vitality has no Reservation"]={{[1]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Vitality",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Vulnerability can affect Hexproof Enemies"]={{[1]={[1]={skillId="Vulnerability",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
c["Vulnerability has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Vulnerability",type="SkillId"},[2]={skillType=43,type="SkillType"},[3]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Wand Attacks deal 12% increased Damage with Ailments"]={{[1]={flags=8390656,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["Wand Attacks deal 12% increased Damage with Hits and Ailments"]={{[1]={flags=8388608,keywordFlags=786432,name="Damage",type="INC",value=12}},nil}
c["Wand Attacks deal 16% increased Damage with Hits and Ailments"]={{[1]={flags=8388608,keywordFlags=786432,name="Damage",type="INC",value=16}},nil}
c["Wand Attacks fire an additional Projectile"]={{[1]={flags=8388608,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["War Banner has 200% increased Adrenaline duration"]={{[1]={[1]={includeTransfigured=true,skillName="War Banner",type="SkillName"},flags=0,keywordFlags=0,name="AdrenalineDuration",type="INC",value=200}},nil}
c["Warcries Debilitate Enemies for 1 second"]={{[1]={flags=0,keywordFlags=0,name="DebilitateChance",type="BASE",value=100}},nil}
c["Warcries Exert 1 additional Attack"]={{[1]={flags=0,keywordFlags=0,name="ExtraExertedAttacks",type="BASE",value=1}},nil}
c["Warcries Exert 2 additional Attacks"]={{[1]={flags=0,keywordFlags=0,name="ExtraExertedAttacks",type="BASE",value=2}},nil}
c["Warcries Exert twice as many Attacks"]={{[1]={flags=0,keywordFlags=0,name="ExtraExertedAttacks",type="MORE",value=100}},nil}
c["Warcries Knock Back and Interrupt Enemies in a smaller Area"]={nil,"Warcries Knock Back and Interrupt Enemies in a smaller Area "}
c["Warcries cannot Exert Travel Skills"]={nil,"Warcries cannot Exert Travel Skills "}
c["Warcries cost +15% of Life"]={{[1]={[1]={floor=true,percent=15,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeCostBase",type="BASE",value=1}},nil}
c["Warcries grant 1 Rage per 5 Enemy Power, up to 5"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Warcries grant 5 Rage per 5 Power if you have less than 25 Rage"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}}},[2]={[1]={div=5,globalLimit=50,globalLimitKey="Brinerot Flag",stat="WarcryPower",type="PerStat"},[2]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=10}},nil}
c["Warcries have 10% chance to Exert 3 additional Attacks"]={{[1]={flags=0,keywordFlags=0,name="ExtraExertedAttacks",type="BASE",value=0.3}},nil}
c["Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power"]={nil,"Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power "}
c["Warcries have a minimum of 10 Power"]={{[1]={flags=0,keywordFlags=0,name="MinimumWarcryPower",type="BASE",value=10}},nil}
c["Warcries have infinite Power"]={{[1]={flags=0,keywordFlags=0,name="WarcryInfinitePower",type="FLAG",value=true}},nil}
c["Warcry Skills have 15% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["Warcry Skills have 20% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["Warcry Skills have 25% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["Warcry Skills have 30% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["Warcry Skills have 35% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=35}},nil}
c["Warcry Skills have 40% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}},nil}
c["Warcry Skills' Cooldown Time is 4 seconds"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="OVERRIDE",value=4}},nil}
c["Ward does not Break during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="WardNotBreak",type="FLAG",value=true}},nil}
c["Warlord's Call"]={nil,"Warlord's Call "}
c["Warlord's Call Call to Arms"]={nil,"Warlord's Call Call to Arms "}
c["Weapons you Animate create an additional copy"]={nil,"Weapons you Animate create an additional copy "}
c["When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveSoulEater",type="FLAG",value=true}},nil}
c["When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="LifeLossPrevented",type="BASE",value=25}},nil}
c["When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased until Hit again"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveGamblesprint",type="FLAG",value=true}},nil}
c["When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating"]={nil,"lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating "}
c["When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating Limited to 1 Keystone Tattoo"]={nil,"lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating Limited to 1 Keystone Tattoo "}
c["When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveTrickstersSmile",type="FLAG",value=true}},nil}
c["When you Attack, take 18% of Life as Physical Damage for each Warcry Exerting the Attack"]={{[1]={flags=0,keywordFlags=0,name="EchoesOfCreationSelfDamage",type="LIST",value={damageType="physical",dmgMult=18}}},nil}
c["When you Attack, take 20% of Life as Physical Damage for each Warcry Exerting the Attack"]={{[1]={flags=0,keywordFlags=0,name="EchoesOfCreationSelfDamage",type="LIST",value={damageType="physical",dmgMult=20}}},nil}
c["When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage"]={nil,"When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage "}
c["When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveManaStorm",type="FLAG",value=true},[2]={[1]={percent=25,stat="ManaUnreserved",type="PercentStat"},[2]={type="Condition",var="SacrificeManaForLightning"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 50% of Sacrificed Mana for 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveManaStorm",type="FLAG",value=true},[2]={[1]={percent=50,stat="ManaUnreserved",type="PercentStat"},[2]={type="Condition",var="SacrificeManaForLightning"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=1}},nil}
c["When you Kill a Rare monster, you gain its Modifiers for 60 seconds"]={nil,"When you Kill a Rare monster, you gain its Modifiers for 60 seconds "}
c["When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy"]={nil,"When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy "}
c["When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to"]={nil,"When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to "}
c["When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanBeCurseImmune",type="FLAG",value=true}},nil}
c["When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"]={nil,"When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy "}
c["When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength"]={nil,"When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength "}
c["When you Warcry, you and nearby Allies gain Onslaught for 4 seconds"]={{[1]={[1]={type="Condition",var="UsedWarcryRecently"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Onslaught",type="FLAG",value=true}}}},nil}
c["When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned"]={nil,"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned "}
c["When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage"]={nil,"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage "}
c["When you leave your Banner's Area, recover 25% of the Valour consumed for that Banner"]={nil,"When you leave your Banner's Area, recover 25% of the Valour consumed for that Banner "}
c["When you leave your Banner's Area, recover 25% of the Valour consumed for that Banner Recover 5% of Life when you use a Flask"]={nil,"When you leave your Banner's Area, recover 25% of the Valour consumed for that Banner Recover 5% of Life when you use a Flask "}
c["When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner"]={nil,"When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner "}
c["When you lose Temporal Chains you gain maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["When your Hits Impale Enemies, also Impale other Enemies near them"]={nil,"When your Hits Impale Enemies, also Impale other Enemies near them "}
c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale"]={nil,"When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale "}
c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"]={nil,"When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them "}
c["When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo"]={nil,"When your Hits Impale Enemies, also Impale other Enemies near them Inflict 5 additional Impales on Enemies you Impale For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them Limited to 1 Keystone Tattoo "}
c["When your Traps Trigger, your nearby Traps also Trigger"]={nil,"When your Traps Trigger, your nearby Traps also Trigger "}
c["While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={[1]={stat="EnergyShield",threshold=1,type="StatThreshold"},flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}}}},nil}
c["While at Maximum Frenzy Charges, Attacks Poison Enemies"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=1,keywordFlags=0,name="PoisonChance",type="BASE",value=100}},nil}
c["While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level"]={{[1]={[1]={percent=0.5,stat="Life",type="PercentStat"},[2]={type="Multiplier",var="Level"},[3]={type="Condition",var="HerEmbrace"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1},[2]={[1]={percent=0.5,stat="EnergyShield",type="PercentStat"},[2]={type="Multiplier",var="Level"},[3]={type="Condition",var="HerEmbrace"},flags=0,keywordFlags=0,name="FireDegen",type="BASE",value=1}},nil}
c["While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life"]={{[1]={[1]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="ManaDegenPercent",type="BASE",value=20},[2]={[1]={percent=20,stat="Mana",type="PercentStat"},[2]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="LifeRecovery",type="BASE",value=1}},nil}
c["While on Low Life, Enemies are Unlucky when Damaging you"]={nil,"While on Low Life, Enemies are Unlucky when Damaging you "}
c["While there are at least five nearby Allies, you and nearby Allies have Onslaught"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyAlly"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Onslaught",type="FLAG",value=true}}}},nil}
c["While your Passive Skill Tree connects to a class' starting location, you gain:"]={{},nil}
c["Wicked Ward"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Wicked Ward"}},nil}
c["Wind Dancer"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Wind Dancer"}},nil}
c["Wintertide Brand has 25% increased Chill Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Wintertide Brand",type="SkillName"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=25}},nil}
c["Wintertide Brand has 30% increased Chill Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Wintertide Brand",type="SkillName"},flags=0,keywordFlags=0,name="EnemyChillEffect",type="INC",value=30}},nil}
c["Witch: 0.5% of Mana Regenerated per second"]={{[1]={[1]={type="Condition",var="ConnectedToWitchStart"},flags=0,keywordFlags=0,name="ManaRegenPercent",type="BASE",value=0.5}},nil}
c["Witch: 20% increased Skill Effect Duration"]={{[1]={[1]={type="Condition",var="ConnectedToWitchStart"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["With 1000 or more Strength 2% of Damage dealt by your Zombies is Leeched to you as Life"]={nil,"With 1000 or more Strength 2% of Damage dealt by your Zombies is Leeched to you as Life "}
c["With 1000 or more Strength 2% of Damage dealt by your Zombies is Leeched to you as Life With 1000 or more Strength 2% of Damage dealt by your Zombies is Leeched to you as Life"]={nil,"With 1000 or more Strength 2% of Damage dealt by your Zombies is Leeched to you as Life With 1000 or more Strength 2% of Damage dealt by your Zombies is Leeched to you as Life "}
c["With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds"]={nil,"With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds "}
c["With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage"]={nil,"With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage "}
c["With 40 Intelligence in Radius, Glacial Cascade has an additional Burst"]={nil,"With 40 Intelligence in Radius, Glacial Cascade has an additional Burst "}
c["With 40 total Dexterity and Strength in Radius, Prismatic Skills Strike cannot choose Lightning"]={nil,"With 40 total Dexterity and Strength in Radius, Prismatic Skills Strike cannot choose Lightning "}
c["With 40 total Dexterity and Strength in Radius, Prismatic Skills Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage"]={nil,"With 40 total Dexterity and Strength in Radius, Prismatic Skills Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage "}
c["With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire"]={nil,"With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire "}
c["With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage"]={nil,"With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage "}
c["With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold"]={nil,"With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold "}
c["With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage"]={nil,"With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage "}
c["With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield"]={nil,"With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield "}
c["With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield Corrupted"]={nil,"With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield and 50% of Physical Damage bypasses Energy Shield Corrupted "}
c["With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="CorruptedItem"},flags=0,keywordFlags=0,name="LifeLeechBasedOnChaosDamage",type="FLAG",value=true}},nil}
c["With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating"]={{[1]={[1]={type="Condition",var="HaveGhastlyEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=1000}}}},nil}
c["With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"]={{[1]={[1]={type="Condition",var="HitSpellRecently"},[2]={type="Condition",var="HaveHypnoticEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"]={{[1]={[1]={type="Condition",var="HaveMurderousEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit, no more than once every second"]={{[1]={[1]={type="Condition",var="HaveMurderousEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify"]={nil,"With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify "}
c["With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit, no more than once every second"]={nil,"With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit, no more than once every second "}
c["With a Searching Eye Jewel Socketed, Attacks have 25% chance to grant Onslaught On Kill"]={nil,"With a Searching Eye Jewel Socketed, Attacks have 25% chance to grant Onslaught On Kill "}
c["With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks"]={{[1]={[1]={type="Condition",var="HaveSearchingEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}}}},nil}
c["With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"]={{[1]={[1]={type="Condition",var="HaveSearchingEyeJewelIn{SlotName}"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=1,keywordFlags=0,name="Condition:Maimed",type="FLAG",value=true}}}},nil}
c["With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons"]={nil,"With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons "}
c["With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons"]={nil,"With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons "}
c["With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons"]={nil,"With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons "}
c["With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons"]={nil,"With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons "}
c["With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons"]={nil,"With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 4 Ranged Weapons With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons "}
c["With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks"]={nil,"With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks "}
c["With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks"]={nil,"With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks "}
c["With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks"]={nil,"With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks "}
c["With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy"]={nil,"With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy "}
c["With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy Ignited Enemies Killed by your Hits are destroyed"]={nil,"With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy Ignited Enemies Killed by your Hits are destroyed "}
c["With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy."]={nil,"With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy. "}
c["With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy. With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy."]={nil,"With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy. With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy. "}
c["With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy."]={nil,"With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy. "}
c["With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for"]={nil,"With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for "}
c["With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage"]={nil,"With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage "}
c["With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets"]={nil,"With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets "}
c["With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage"]={nil,"With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage "}
c["With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace"]={nil,"With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace "}
c["With at least 40 Dexterity in Radius, Dual Strike has +30% to Critical Strike"]={nil,"With at least 40 Dexterity in Radius, Dual Strike has +30% to Critical Strike "}
c["With at least 40 Dexterity in Radius, Dual Strike has 15% increased Attack"]={nil,"With at least 40 Dexterity in Radius, Dual Strike has 15% increased Attack "}
c["With at least 40 Dexterity in Radius, Dual Strike has 30% increased"]={nil,"With at least 40 Dexterity in Radius, Dual Strike has 30% increased "}
c["With at least 40 Dexterity in Radius, Dual Strike has a 20% chance"]={nil,"With at least 40 Dexterity in Radius, Dual Strike has a 20% chance "}
c["With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova"]={nil,"With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova "}
c["With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova With at least 40 Dexterity in Radius, Ethereal Knives fires 10 additional Projectiles"]={nil,"With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova With at least 40 Dexterity in Radius, Ethereal Knives fires 10 additional Projectiles "}
c["With at least 40 Dexterity in Radius, Galvanic Arrow deals"]={nil,"With at least 40 Dexterity in Radius, Galvanic Arrow deals "}
c["With at least 40 Dexterity in Radius, Galvanic Arrow has"]={nil,"With at least 40 Dexterity in Radius, Galvanic Arrow has "}
c["With at least 40 Dexterity in Radius, Melee Damage"]={nil,"With at least 40 Dexterity in Radius, Melee Damage "}
c["With at least 40 Dexterity in Radius, Shrapnel Shot's"]={nil,"With at least 40 Dexterity in Radius, Shrapnel Shot's "}
c["With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit"]={nil,"With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit "}
c["With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits."]={nil,"With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits. "}
c["With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits. With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits."]={nil,"With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 4% increased Damage each time it Hits. With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits. "}
c["With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits."]={nil,"With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits. "}
c["With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if"]={nil,"With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if "}
c["With at least 40 Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges"]={nil,"With at least 40 Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges "}
c["With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area"]={nil,"With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area "}
c["With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area With at least 40 Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges"]={nil,"With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area With at least 40 Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges "}
c["With at least 40 Intelligence in Radius, Cold Snap has a 25% chance to grant a Power Charge on Kill"]={nil,"With at least 40 Intelligence in Radius, Cold Snap has a 25% chance to grant a Power Charge on Kill "}
c["With at least 40 Intelligence in Radius, Cold Snap has a 25% chance to grant a Power Charge on Kill With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill"]={nil,"With at least 40 Intelligence in Radius, Cold Snap has a 25% chance to grant a Power Charge on Kill With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill "}
c["With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill"]={nil,"With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill "}
c["With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area"]={nil,"With at least 40 Intelligence in Radius, Cold Snap has a 50% chance to grant a Power Charge on Kill With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area "}
c["With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect"]={nil,"With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect "}
c["With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile"]={nil,"With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile "}
c["With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second"]={nil,"With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second "}
c["With at least 40 Intelligence in Radius, Raised"]={nil,"With at least 40 Intelligence in Radius, Raised "}
c["With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill"]={nil,"With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill "}
c["With at least 40 Intelligence in Radius, Raised Zombies' Slam"]={nil,"With at least 40 Intelligence in Radius, Raised Zombies' Slam "}
c["With at least 40 Intelligence in Radius, Rolling Magma"]={nil,"With at least 40 Intelligence in Radius, Rolling Magma "}
c["With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova"]={nil,"With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova "}
c["With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova 15% reduced Spark Duration"]={nil,"With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova 15% reduced Spark Duration "}
c["With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons"]={nil,"With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons "}
c["With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons Skeletons gain Added Chaos Damage equal to 30% of Maximum Energy Shield on your Equipped Shield"]={nil,"With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons Skeletons gain Added Chaos Damage equal to 30% of Maximum Energy Shield on your Equipped Shield "}
c["With at least 40 Intelligence in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons"]={nil,"With at least 40 Intelligence in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons "}
c["With at least 40 Intelligence in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons"]={nil,"With at least 40 Intelligence in Radius, can summon up to 3 Skeleton Mages with Summon Skeletons With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons "}
c["With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons"]={nil,"With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons "}
c["With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons"]={nil,"With at least 40 Intelligence in Radius, can summon up to 5 Skeleton Mages with Summon Skeletons With at least 40 Intelligence in Radius, can summon up to 15 Skeleton Mages with Summon Skeletons "}
c["With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer"]={nil,"With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer "}
c["With at least 40 Strength in Radius, 25% of Glacial"]={nil,"With at least 40 Strength in Radius, 25% of Glacial "}
c["With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal 60% more Damage with Ignite"]={nil,"With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal 60% more Damage with Ignite "}
c["With at least 40 Strength in Radius, Combust is Disabled"]={nil,"With at least 40 Strength in Radius, Combust is Disabled "}
c["With at least 40 Strength in Radius, Combust is Disabled With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal 60% more Damage with Ignite"]={nil,"With at least 40 Strength in Radius, Combust is Disabled With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal 60% more Damage with Ignite "}
c["With at least 40 Strength in Radius, Glacial Hammer deals"]={nil,"With at least 40 Strength in Radius, Glacial Hammer deals "}
c["With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets"]={nil,"With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets "}
c["With at least 40 Strength in Radius, Ground Slam has a 20% increased angle"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 20% increased angle "}
c["With at least 40 Strength in Radius, Ground Slam has a 20% increased angle With at least 40 Strength in Radius, Ground Slam has a 35% increased angle"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 20% increased angle With at least 40 Strength in Radius, Ground Slam has a 35% increased angle "}
c["With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy "}
c["With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy "}
c["With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy "}
c["With at least 40 Strength in Radius, Ground Slam has a 35% increased angle"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 35% increased angle "}
c["With at least 40 Strength in Radius, Ground Slam has a 35% increased angle With at least 40 Strength in Radius, Ground Slam has a 50% increased angle"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 35% increased angle With at least 40 Strength in Radius, Ground Slam has a 50% increased angle "}
c["With at least 40 Strength in Radius, Ground Slam has a 50% increased angle"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 50% increased angle "}
c["With at least 40 Strength in Radius, Ground Slam has a 50% increased angle With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy"]={nil,"With at least 40 Strength in Radius, Ground Slam has a 50% increased angle With at least 40 Strength in Radius, Ground Slam has a 25% chance to grant an Endurance Charge when you Stun an Enemy "}
c["With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 12 seconds"]={nil,"With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 12 seconds "}
c["With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 12 seconds With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds"]={nil,"With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 12 seconds With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds "}
c["With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 3 seconds"]={nil,"With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 3 seconds "}
c["With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 3 seconds With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 12 seconds"]={nil,"With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 3 seconds With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 12 seconds "}
c["With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds"]={nil,"With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds "}
c["With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground"]={nil,"With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground "}
c["With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time"]={nil,"With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time "}
c["With at least one nearby corpse, nearby Enemies deal 10% reduced Damage"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyCorpse"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=-10}}}},nil}
c["With at least one nearby corpse, you and nearby Allies deal 10% more Damage"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="NearbyCorpse"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="MORE",value=10}}}},nil}
c["Withered does not expire on Enemies Ignited by you"]={nil,"Withered does not expire on Enemies Ignited by you "}
c["Withered does not expire on Enemies Ignited by you +25% to Fire and Chaos Resistances"]={nil,"Withered does not expire on Enemies Ignited by you +25% to Fire and Chaos Resistances "}
c["Withered you Inflict expires 10% slower"]={nil,"Withered you Inflict expires 10% slower "}
c["Wrath has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Wrath",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Wrath has 60% increased Aura Effect"]={{[1]={[1]={includeTransfigured=true,skillName="Wrath",type="SkillName"},flags=0,keywordFlags=0,name="AuraEffect",type="INC",value=60}},nil}
c["Wrath has no Reservation"]={{[1]={[1]={skillId="Wrath",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Wrath",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Wrath",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Wrath",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Writhing Worms are destroyed when Hit"]={nil,"Writhing Worms are destroyed when Hit "}
c["You Cannot Be Shocked While Chilled"]={{[1]={[1]={type="Condition",var="Chilled"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["You Cannot Be Shocked While Frozen"]={{[1]={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["You always Ignite while Burning"]={{[1]={[1]={type="Condition",var="Burning"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100}},nil}
c["You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={[1]={type="Condition",var="AffectedByPlacedBanner"},[2]={type="Multiplier",var="BannerValour"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.1}}}},nil}
c["You and Enemies in your Presence count as moving while affected by Elemental Ailments"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},flags=0,keywordFlags=0,name="Condition:Moving",type="FLAG",value=true}}},[2]={[1]={type="Condition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},flags=0,keywordFlags=0,name="Condition:Moving",type="FLAG",value=true}},nil}
c["You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket"]={{[1]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=16}}},[2]={[1]={type="Multiplier",var="BlueSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=144}}}},nil}
c["You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosMin",type="BASE",value=47}}},[2]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosMax",type="BASE",value=61}}}},nil}
c["You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket"]={{[1]={[1]={type="Multiplier",var="GreenSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=56}}},[2]={[1]={type="Multiplier",var="GreenSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=88}}}},nil}
c["You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket"]={{[1]={[1]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=64}}},[2]={[1]={type="Multiplier",var="RedSocketIn{SlotName}"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=96}}}},nil}
c["You and nearby Allies Regenerate 1.00% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}}}},nil}
c["You and nearby Allies deal 30% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}}}},nil}
c["You and nearby Allies deal 6 to 12 added Physical Damage for"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6}}},[2]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}}}}," for "}
c["You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy"]={{[1]={[1]={actor="enemy",type="Multiplier",var="ImpaleStacks"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6}}},[2]={[1]={actor="enemy",type="Multiplier",var="ImpaleStacks"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}}}},nil}
c["You and nearby Allies have +20% to Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=20}}}},nil}
c["You and nearby Allies have +30% to Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=30}}}},nil}
c["You and nearby Allies have 30% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}}}},nil}
c["You and nearby Allies have Tailwind"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Tailwind",type="FLAG",value=true}}}},nil}
c["You and nearby allies gain 15% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}}}},nil}
c["You and nearby allies gain 50% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=50}}}},nil}
c["You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.5},[2]={flags=0,keywordFlags=16384,name="LifeRegenPercent",type="BASE",value=0.5}},nil}
c["You and your Totems Regenerate 1% of Life per second for each Summoned Totem"]={{[1]={[1]={stat="TotemsSummoned",type="PerStat"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1},[2]={flags=0,keywordFlags=16384,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["You are Blind"]={{[1]={[1]={neg=true,type="Condition",var="CannotBeBlinded"},flags=0,keywordFlags=0,name="Condition:Blinded",type="FLAG",value=true}},nil}
c["You are Chilled while you are Bleeding"]={{[1]={[1]={type="Condition",var="Bleeding"},flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},nil}
c["You are Chilled while you are Poisoned"]={{[1]={[1]={type="Condition",var="Poisoned"},flags=0,keywordFlags=0,name="Condition:Chilled",type="FLAG",value=true}},nil}
c["You are Crushed"]={{[1]={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}},nil}
c["You are Cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="Vulnerability"}}},nil}
c["You are Hexproof if you have a Magic Ring in right slot"]={{[1]={[1]={type="Condition",var="MagicItemInRing 2"},flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="MORE",value=-100}},nil}
c["You are Shocked during Effect, causing 50% increased Damage taken"]={nil,"Shocked , causing 50% increased Damage taken "}
c["You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 10% Lightning Resistance during Effect"]={nil,"Shocked , causing 50% increased Damage taken Damage Penetrates 10% Lightning Resistance  "}
c["You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastVulnerability"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfBleedingEffect",type="MORE",value=-100}},nil}
c["You are Unaffected by Bleeding while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="SelfBleedEffect",type="MORE",value=-100}},nil}
c["You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastFrostbite"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfFreezeEffect",type="MORE",value=-100}},nil}
c["You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastFlammability"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfIgniteEffect",type="MORE",value=-100}},nil}
c["You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"]={{[1]={[1]={type="Condition",var="SelfCastConductivity"},[2]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="SelfShockEffect",type="MORE",value=-100}},nil}
c["You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="MaxBlockIfNotBlockedRecently",type="FLAG",value=true}},nil}
c["You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently"]={{[1]={[1]={neg=true,type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="MaxSpellBlockIfNotBlockedRecently",type="FLAG",value=true}},nil}
c["You are cursed with Vulnerability"]={{[1]={flags=0,keywordFlags=0,name="ExtraCurse",type="LIST",value={applyToPlayer=true,level=1,skillId="Vulnerability"}}},nil}
c["You can Cast 2 additional Brands"]={{[1]={flags=0,keywordFlags=0,name="ActiveBrandLimit",type="BASE",value=2}},nil}
c["You can Cast an additional Brand"]={{[1]={flags=0,keywordFlags=0,name="ActiveBrandLimit",type="BASE",value=1}},nil}
c["You can apply an additional Curse"]={{[1]={flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
c["You can apply an additional Curse during Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
c["You can apply an additional Curse if 6 Hunter Items are Equipped"]={{[1]={[1]={threshold=6,type="MultiplierThreshold",var="HunterItem"},flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
c["You can apply an additional Curse while affected by Malevolence"]={{[1]={[1]={type="Condition",var="AffectedByMalevolence"},flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
c["You can apply an additional Curse while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
c["You can apply one fewer Curse"]={{[1]={flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=-1}},nil}
c["You can apply up to 50 Shocks to each Enemy"]={{[1]={flags=0,keywordFlags=0,name="ShockCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ShockStacksMax",type="OVERRIDE",value=50}},nil}
c["You can be Touched by Tormented Spirits"]={nil,"You can be Touched by Tormented Spirits "}
c["You can catch Exotic Fish"]={nil,"You can catch Exotic Fish "}
c["You can have an Offering of each type"]={nil,"You can have an Offering of each type "}
c["You can have an Offering of each type Offering Skills have 50% reduced Duration"]={nil,"You can have an Offering of each type Offering Skills have 50% reduced Duration "}
c["You can have an additional Brand Attached to an Enemy"]={{[1]={flags=0,keywordFlags=0,name="BrandsAttachedLimit",type="BASE",value=1}},nil}
c["You can have an additional Tincture active"]={{[1]={flags=0,keywordFlags=0,name="TinctureLimit",type="BASE",value=1}},nil}
c["You can have two different Banners at the same time"]={{},nil}
c["You can inflict Bleeding on an Enemy up to 8 times"]={{[1]={flags=0,keywordFlags=0,name="BleedStacksMax",type="OVERRIDE",value=8},[2]={flags=0,keywordFlags=0,name="Condition:HaveCrimsonDance",type="FLAG",value=true}},nil}
c["You can inflict an additional Ignite on an Enemy"]={{[1]={flags=0,keywordFlags=0,name="IgniteCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="IgniteStacks",type="BASE",value=1}},nil}
c["You can inflict an additional Scorch on each Enemy"]={{[1]={flags=0,keywordFlags=0,name="ScorchCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ScorchStacksMax",type="BASE",value=1}},nil}
c["You can only Socket Corrupted Gems in this item"]={nil,"You can only Socket Corrupted Gems in this item "}
c["You can only Socket Corrupted Gems in this item Acrobatics"]={nil,"You can only Socket Corrupted Gems in this item Acrobatics "}
c["You can only deal Damage with this Weapon or Ignite"]={nil,"You can only deal Damage with this Weapon or Ignite "}
c["You can only have one Herald"]={nil,"You can only have one Herald "}
c["You can only have one Herald 50% more Effect of Herald Buffs on you"]={nil,"You can only have one Herald 50% more Effect of Herald Buffs on you "}
c["You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills"]={nil,"You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills "}
c["You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills"]={nil,"You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills "}
c["You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage"]={nil,"You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage "}
c["You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled"]={nil,"You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled "}
c["You can't deal Damage with Skills yourself"]={{[1]={[1]={neg=true,skillTypeList={[1]=30,[2]=40,[3]=36},type="SkillType"},[2]={neg=true,type="Condition",var="usedByMirage"},flags=0,keywordFlags=0,name="DealNoDamage",type="FLAG",value=true}},nil}
c["You cannot be Chilled for 3 seconds after being Chilled"]={nil,"You cannot be Chilled for 3 seconds after being Chilled "}
c["You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen"]={nil,"You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen "}
c["You cannot be Cursed with Silence"]={{[1]={flags=0,keywordFlags=0,name="SilenceImmune",type="FLAG",value=true}},nil}
c["You cannot be Frozen for 3 seconds after being Frozen"]={nil,"You cannot be Frozen for 3 seconds after being Frozen "}
c["You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited"]={nil,"You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited "}
c["You cannot be Frozen if you've been Frozen Recently"]={nil,"You cannot be Frozen if you've been Frozen Recently "}
c["You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground"]={nil,"You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground "}
c["You cannot be Hindered"]={{[1]={flags=0,keywordFlags=0,name="HinderImmune",type="FLAG",value=true}},nil}
c["You cannot be Ignited for 3 seconds after being Ignited"]={nil,"You cannot be Ignited for 3 seconds after being Ignited "}
c["You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 1 second after being Shocked"]={nil,"You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 1 second after being Shocked "}
c["You cannot be Ignited if you've been Ignited Recently"]={nil,"You cannot be Ignited if you've been Ignited Recently "}
c["You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground"]={nil,"You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground "}
c["You cannot be Impaled"]={{[1]={flags=0,keywordFlags=0,name="ImpaleImmune",type="FLAG",value=true}},nil}
c["You cannot be Maimed"]={{[1]={flags=0,keywordFlags=0,name="MaimImmune",type="FLAG",value=true}},nil}
c["You cannot be Shocked for 1 second after being Shocked"]={nil,"You cannot be Shocked for 1 second after being Shocked "}
c["You cannot be Shocked for 1 second after being Shocked You cannot be Shocked for 3 seconds after being Shocked"]={nil,"You cannot be Shocked for 1 second after being Shocked You cannot be Shocked for 3 seconds after being Shocked "}
c["You cannot be Shocked for 3 seconds after being Shocked"]={nil,"You cannot be Shocked for 3 seconds after being Shocked "}
c["You cannot be Shocked for 3 seconds after being Shocked You grant 6 Frenzy Charges to allies on Death"]={nil,"You cannot be Shocked for 3 seconds after being Shocked You grant 6 Frenzy Charges to allies on Death "}
c["You cannot be Shocked if you've been Shocked Recently"]={nil,"You cannot be Shocked if you've been Shocked Recently "}
c["You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you"]={nil,"You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you "}
c["You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you Unaffected by Shocked Ground"]={nil,"You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you Unaffected by Shocked Ground "}
c["You cannot be Shocked while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["You cannot be Stunned while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="StunImmune",type="FLAG",value=true}},nil}
c["You cannot gain Rage during Soul Gain Prevention"]={{[1]={[1]={type="Condition",var="SoulGainPrevention"},flags=0,keywordFlags=0,name="RageRegen",type="MORE",value=-100}},nil}
c["You cannot have Non-Animated, Non-Manifested Minions"]={nil,"You cannot have Non-Animated, Non-Manifested Minions "}
c["You cannot have Non-Spectre Minions"]={nil,"You cannot have Non-Spectre Minions "}
c["You cannot have more than 2 Summoned Totems of the same type"]={nil,"You cannot have more than 2 Summoned Totems of the same type "}
c["You cannot have more than 2 Summoned Totems of the same type 70% increased Totem Placement speed"]={nil,"You cannot have more than 2 Summoned Totems of the same type 70% increased Totem Placement speed "}
c["You cannot have non-Golem Minions"]={nil,"You cannot have non-Golem Minions "}
c["You cannot have non-Golem Minions 25% reduced Golem Size"]={nil,"You cannot have non-Golem Minions 25% reduced Golem Size "}
c["You count as Dual Wielding while you are Unencumbered"]={{[1]={[1]={type="Condition",var="Unencumbered"},flags=0,keywordFlags=0,name="Condition:DualWielding",type="FLAG",value=true}},nil}
c["You count as on Full Life while at 90% of maximum Life or above"]={{[1]={flags=0,keywordFlags=0,name="FullLifePercentage",type="BASE",value=0.9}},nil}
c["You count as on Full Life while you are Cursed with Vulnerability"]={{[1]={[1]={type="Condition",var="AffectedByVulnerability"},flags=0,keywordFlags=0,name="Condition:FullLife",type="FLAG",value=true}},nil}
c["You count as on Low Life while at 55% of maximum Life or below"]={{[1]={flags=0,keywordFlags=0,name="LowLifePercentage",type="BASE",value=0.55}},nil}
c["You count as on Low Life while you are Cursed with Vulnerability"]={{[1]={[1]={type="Condition",var="AffectedByVulnerability"},flags=0,keywordFlags=0,name="Condition:LowLife",type="FLAG",value=true}},nil}
c["You do not inherently take less Damage for having Fortification"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoFortificationMitigation",type="FLAG",value=true}},nil}
c["You gain 3 Grasping Vines when you take a Critical Strike"]={{}," Grasping Vines when you take a Critical Strike "}
c["You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds"]={{}," Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds "}
c["You gain Divinity for 10 seconds on reaching maximum Divine Charges"]={{[1]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamage",type="MORE",value=75},[2]={[1]={type="Condition",var="Divinity"},flags=0,keywordFlags=0,name="ElementalDamageTaken",type="MORE",value=-25}},nil}
c["You gain Onslaught for 1 seconds on Killing Taunted Enemies"]={{[1]={[1]={type="Condition",var="KilledTauntedEnemyRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 1 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   when Hit "}
c["You gain Onslaught for 1 seconds per Endurance Charge when Hit You gain Onslaught for 2 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   when Hit You gain  for 2 seconds per Endurance Charge when Hit "}
c["You gain Onslaught for 2 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 2 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 2 seconds on Killing Taunted Enemies"]={{[1]={[1]={type="Condition",var="KilledTauntedEnemyRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 2 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   when Hit "}
c["You gain Onslaught for 2 seconds per Endurance Charge when Hit You gain Onslaught for 5 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   when Hit You gain  for 5 seconds per Endurance Charge when Hit "}
c["You gain Onslaught for 20 seconds on using a Vaal Skill"]={{[1]={flags=0,keywordFlags=512,name="Condition:Onslaught",type="FLAG",value=true}},"  on using a  "}
c["You gain Onslaught for 3 seconds on Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"  on Culling Strike "}
c["You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during Onslaught"]={{[1]={[1]={type="Condition",var="Onslaught"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"  on Culling Strike 100% chance   "}
c["You gain Onslaught for 4 seconds on Critical Strike"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 4 seconds on Hit"]={{[1]={flags=4,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 4 seconds on Kill while affected by Haste"]={{[1]={[1]={type="Condition",var="KilledRecently"},[2]={type="Condition",var="AffectedByHaste"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You gain Onslaught for 5 seconds on using a Vaal Skill"]={{[1]={flags=0,keywordFlags=512,name="Condition:Onslaught",type="FLAG",value=true}},"  on using a  "}
c["You gain Onslaught for 5 seconds on using a Vaal Skill You gain Onslaught for 20 seconds on using a Vaal Skill"]={{[1]={flags=0,keywordFlags=512,name="Condition:Onslaught",type="FLAG",value=true}},"  on using a  You gain   on using a Vaal Skill "}
c["You gain Onslaught for 5 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   when Hit "}
c["You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Onslaught Effect"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"   when Hit 100% increased  "}
c["You gain Phasing for 10 seconds on using a Vaal Skill"]={{[1]={flags=0,keywordFlags=512,name="Condition:Phasing",type="FLAG",value=true}},"  on using a  "}
c["You gain Phasing for 3 seconds on using a Vaal Skill"]={{[1]={flags=0,keywordFlags=512,name="Condition:Phasing",type="FLAG",value=true}},"  on using a  "}
c["You gain Phasing for 3 seconds on using a Vaal Skill You gain Phasing for 10 seconds on using a Vaal Skill"]={{[1]={flags=0,keywordFlags=512,name="Condition:Phasing",type="FLAG",value=true}},"  on using a  You gain   on using a Vaal Skill "}
c["You gain an Endurance Charge on Kill"]={nil,"an Endurance Charge  "}
c["You gain an Endurance Charge on Kill You gain Onslaught for 1 seconds per Endurance Charge when Hit"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},"an Endurance Charge  You gain   per Endurance Charge when Hit "}
c["You grant 6 Frenzy Charges to allies on Death"]={nil,"You grant 6 Frenzy Charges to allies on Death "}
c["You have Consecrated Ground around you while"]={nil,"Consecrated Ground around you while "}
c["You have Consecrated Ground around you while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Condition:OnConsecratedGround",type="FLAG",value=true}},nil}
c["You have Consecrated Ground around you while stationary if Strength is your highest Attribute"]={{[1]={[1]={type="Condition",var="StrHighestAttribute"},[2]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="Condition:OnConsecratedGround",type="FLAG",value=true}},nil}
c["You have Crimson Dance if you have dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Crimson Dance"}},nil}
c["You have Crimson Dance while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Crimson Dance"}},nil}
c["You have Culling Strike against Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["You have Elemental Conflux if the stars are aligned"]={{[1]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[3]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[4]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true},[5]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100},[6]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[7]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[8]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[9]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true},[10]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100},[11]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="PhysicalCanIgnite",type="FLAG",value=true},[12]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="LightningCanIgnite",type="FLAG",value=true},[13]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true},[14]={[1]={type="Condition",var="StarsAreAligned"},flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true}},nil}
c["You have Far Shot while you do not have Iron Reflexes"]={{[1]={[1]={neg=true,type="Condition",var="HaveIronReflexes"},flags=0,keywordFlags=0,name="FarShot",type="FLAG",value=true}},nil}
c["You have Fungal Ground around you while stationary"]={{[1]={[1]={type="Condition",varList={[1]="OnFungalGround",[2]="Stationary"}},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=25}}},[2]={[1]={actor="enemy",type="ActorCondition",varList={[1]="OnFungalGround",[2]="Stationary"}},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-10}}},[3]={[1]={actor="enemy",type="ActorCondition",varList={[1]="OnFungalGround",[2]="Stationary"}},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-10}}}},nil}
c["You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"]={{[1]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[3]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[4]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true},[5]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100},[6]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PhysicalCanIgnite",type="FLAG",value=true},[7]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="LightningCanIgnite",type="FLAG",value=true},[8]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true},[9]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true},[10]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100},[11]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[12]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[13]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[14]={[1]={type="Condition",var="AffectedByGloriousMadness"},flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
c["You have Iron Reflexes while at maximum Frenzy Charges"]={{[1]={[1]={stat="FrenzyCharges",thresholdStat="FrenzyChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
c["You have Lesser Brutal Shrine Buff"]={{[1]={flags=0,keywordFlags=0,name="Condition:LesserBrutalShrine",type="FLAG",value=true}},nil}
c["You have Lesser Massive Shrine Buff"]={{[1]={flags=0,keywordFlags=0,name="Condition:LesserMassiveShrine",type="FLAG",value=true}},nil}
c["You have Mind over Matter while at maximum Power Charges"]={{[1]={[1]={stat="PowerCharges",thresholdStat="PowerChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Mind Over Matter"}},nil}
c["You have Onslaught if you've Summoned a Totem Recently"]={{[1]={[1]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Onslaught if you've changed Stance Recently"]={{[1]={[1]={type="Condition",var="ChangedStanceRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Onslaught while Fortified"]={{[1]={[1]={type="Condition",var="Fortified"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Onslaught while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Onslaught while not on Low Mana"]={{[1]={[1]={neg=true,type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Onslaught while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Onslaught while you have Cat's Agility"]={{[1]={[1]={type="Condition",var="AffectedByCat'sAgility"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Perfect Agony if you've dealt a Critical Strike recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Perfect Agony"}},nil}
c["You have Phasing if Energy Shield Recharge has started Recently"]={{[1]={[1]={type="Condition",var="EnergyShieldRechargeRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Phasing if you have Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Phasing if you have Suppressed Spell Damage Recently"]={{[1]={[1]={type="Condition",var="SuppressedRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Phasing if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Phasing while affected by Haste"]={{[1]={[1]={type="Condition",var="AffectedByHaste"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Phasing while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Phasing while you have Cat's Stealth"]={{[1]={[1]={type="Condition",var="AffectedByCat'sStealth"},flags=0,keywordFlags=0,name="Condition:Phasing",type="FLAG",value=true}},nil}
c["You have Resolute Technique while you do not have Elemental Overload"]={{[1]={[1]={neg=true,type="Condition",var="HaveElementalOverload"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Resolute Technique"}},nil}
c["You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal"]={{[1]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="EnemyScorchChance",type="BASE",value=100},[2]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="EnemyBrittleChance",type="BASE",value=100},[3]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="EnemySapChance",type="BASE",value=100},[4]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="PhysicalCanScorch",type="FLAG",value=true},[5]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="LightningCanScorch",type="FLAG",value=true},[6]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="ColdCanScorch",type="FLAG",value=true},[7]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="ChaosCanScorch",type="FLAG",value=true},[8]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="PhysicalCanBrittle",type="FLAG",value=true},[9]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="LightningCanBrittle",type="FLAG",value=true},[10]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="FireCanBrittle",type="FLAG",value=true},[11]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="ChaosCanBrittle",type="FLAG",value=true},[12]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="PhysicalCanSap",type="FLAG",value=true},[13]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="ColdCanSap",type="FLAG",value=true},[14]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="FireCanSap",type="FLAG",value=true},[15]={[1]={type="Condition",var="TwoHighestAttributesEqual"},flags=0,keywordFlags=0,name="ChaosCanSap",type="FLAG",value=true}},nil}
c["You have Tailwind if you've used a Socketed Vaal Skill Recently"]={{[1]={[1]={type="Condition",var="UsedVaalSkillRecently"},flags=0,keywordFlags=0,name="Condition:Tailwind",type="FLAG",value=true}},nil}
c["You have Unholy Might while you have no Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="Condition:UnholyMight",type="FLAG",value=true}},nil}
c["You have Vaal Pact if you've dealt a Critical Strike Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Vaal Pact"}},nil}
c["You have Vaal Pact while all Socketed Gems are Red"]={{[1]={[1]={slotName="{SlotName}",socketColor="R",sockets="all",type="SocketedIn"},flags=0,keywordFlags=0,name="GroupProperty",type="LIST",value={value={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Vaal Pact"}}}},nil}
c["You have Vaal Pact while at maximum Endurance Charges"]={{[1]={[1]={stat="EnduranceCharges",thresholdStat="EnduranceChargesMax",type="StatThreshold"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Vaal Pact"}},nil}
c["You have Zealot's Oath if you haven't been hit recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Zealot's Oath"}},nil}
c["You have no Armour or Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="MORE",value=-100},[2]={flags=0,keywordFlags=0,name="EnergyShield",type="MORE",value=-100}},nil}
c["You have no Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="MORE",value=-100}},nil}
c["You have no Life Regeneration"]={{[1]={flags=0,keywordFlags=0,name="NoLifeRegen",type="FLAG",value=true}},nil}
c["You have your maximum Fortification"]={{[1]={flags=0,keywordFlags=0,name="Condition:Fortified",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Condition:HaveMaxFortification",type="FLAG",value=true}},nil}
c["You lose all Endurance Charges on reaching maximum Endurance Charges"]={nil,"You lose all Endurance Charges on reaching maximum Endurance Charges "}
c["You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block"]={nil,"You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block "}
c["You lose all Endurance Charges when Hit"]={nil,"You lose all Endurance Charges when Hit "}
c["You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill"]={nil,"You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill "}
c["You lose all Spirit Charges when taking a Savage Hit"]={nil,"You lose all Spirit Charges when taking a Savage Hit "}
c["You lose all Spirit Charges when taking a Savage Hit Recover 3% of Life when you lose a Spirit Charge"]={nil,"You lose all Spirit Charges when taking a Savage Hit Recover 3% of Life when you lose a Spirit Charge "}
c["You only lose 7 Crab Barriers when you take Physical Damage from a Hit"]={nil,"You only lose 7 Crab Barriers when you take Physical Damage from a Hit "}
c["You take 10% of Damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=10}},nil}
c["You take 10% of your maximum Life as Chaos Damage on use"]={nil,"You take 10% of your maximum Life as Chaos Damage on use "}
c["You take 10% of your maximum Life as Chaos Damage on use You take 50% of your maximum Life as Chaos Damage on use"]={nil,"You take 10% of your maximum Life as Chaos Damage on use You take 50% of your maximum Life as Chaos Damage on use "}
c["You take 100% of Elemental Damage from Blocked Hits"]={nil,"You take 100% of Elemental Damage from Blocked Hits "}
c["You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical Damage"]={nil,"You take 100% of Elemental Damage from Blocked Hits 40% of Elemental Damage from Hits taken as Physical Damage "}
c["You take 20% of Damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=20}},nil}
c["You take 20% reduced Extra Damage from Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=20}},nil}
c["You take 30% reduced Extra Damage from Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=30}},nil}
c["You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Cursed"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=40}},nil}
c["You take 40% reduced Extra Damage from Critical Strikes by Poisoned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=40}},nil}
c["You take 450 Chaos Damage per second for 10 seconds on Kill"]={nil,"You take 450 Chaos Damage per second for 10 seconds on Kill "}
c["You take 450 Chaos Damage per second for 10 seconds on Kill You take 450 Chaos Damage per second for 3 seconds on Kill"]={nil,"You take 450 Chaos Damage per second for 10 seconds on Kill You take 450 Chaos Damage per second for 3 seconds on Kill "}
c["You take 450 Chaos Damage per second for 3 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledLast3Seconds"},flags=0,keywordFlags=0,name="ChaosDegen",type="BASE",value=450}},nil}
c["You take 5% reduced Extra Damage from Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=5}},nil}
c["You take 50% of your maximum Life as Chaos Damage on use"]={nil,"You take 50% of your maximum Life as Chaos Damage on use "}
c["You take 50% of your maximum Life as Chaos Damage on use Gain 1 Endurance Charge on use"]={nil,"You take 50% of your maximum Life as Chaos Damage on use Gain 1 Endurance Charge on use "}
c["You take 50% reduced Extra Damage from Critical Strikes by Poisoned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=50}},nil}
c["You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges"]={{[1]={[1]={stat="PowerCharges",threshold=0,type="StatThreshold",upper=true},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=50}},nil}
c["You take 60% reduced Extra Damage from Critical Strikes while affected by Determination"]={{[1]={[1]={type="Condition",var="AffectedByDetermination"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=60}},nil}
c["You take 65% of Damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=65}},nil}
c["You take Chaos Damage instead of Physical Damage from Bleeding"]={nil,"You take Chaos Damage instead of Physical Damage from Bleeding "}
c["You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned"]={nil,"You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned "}
c["You take no Extra Damage from Critical Strikes while Elusive"]={{[1]={[1]={type="Condition",var="Elusive"},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=100}},nil}
c["Your Action Speed is at least 108% of base value"]={{[1]={flags=0,keywordFlags=0,name="MinimumActionSpeed",type="MAX",value=108}},nil}
c["Your Aura Buffs do not affect allies"]={{[1]={flags=0,keywordFlags=0,name="SelfAurasCannotAffectAllies",type="FLAG",value=true}},nil}
c["Your Aura Skills are Disabled"]={{[1]={[1]={skillType=43,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true}},nil}
c["Your Banner Buffs Linger on you for 3 seconds after you leave the Area"]={nil,"Your Banner Buffs Linger on you for 3 seconds after you leave the Area "}
c["Your Banner Buffs Linger on you for 3 seconds after you leave the Area Banner Skills have 20% increased Duration"]={nil,"Your Banner Buffs Linger on you for 3 seconds after you leave the Area Banner Skills have 20% increased Duration "}
c["Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated"]={{[1]={flags=0,keywordFlags=0,name="Condition:NoExtraBleedDamageToMovingEnemy",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Condition:CannotAggravate",type="FLAG",value=true}},nil}
c["Your Blessing Skills are Disabled"]={{[1]={[1]={skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true}},nil}
c["Your Chaos Damage Poisons Enemies"]={{[1]={flags=0,keywordFlags=0,name="ChaosPoisonChance",type="BASE",value=100}},nil}
c["Your Chaos Damage can Chill"]={{[1]={flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true}},nil}
c["Your Chaos Damage can Ignite"]={{[1]={flags=0,keywordFlags=0,name="ChaosCanIgnite",type="FLAG",value=true}},nil}
c["Your Chaos Damage can Shock"]={{[1]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
c["Your Chaos Damage has 60% chance to Poison Enemies"]={{[1]={flags=0,keywordFlags=0,name="ChaosPoisonChance",type="BASE",value=60}},nil}
c["Your Chills can reduce Action Speed by up to a maximum of 40%"]={{[1]={flags=0,keywordFlags=0,name="ChillMax",type="OVERRIDE",value=40}},nil}
c["Your Cold Damage can Ignite"]={{[1]={flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true}},nil}
c["Your Cold Damage can Ignite but not Freeze or Chill"]={{[1]={flags=0,keywordFlags=0,name="ColdCanIgnite",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ColdCannotFreeze",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="ColdCannotChill",type="FLAG",value=true}},nil}
c["Your Cold Damage can Poison"]={{[1]={flags=0,keywordFlags=0,name="ColdCanPoison",type="FLAG",value=true}},nil}
c["Your Cold Damage cannot Freeze"]={{[1]={flags=0,keywordFlags=0,name="ColdCannotFreeze",type="FLAG",value=true}},nil}
c["Your Critical Strike Chance is Lucky"]={{[1]={flags=0,keywordFlags=0,name="CritChanceLucky",type="FLAG",value=true}},nil}
c["Your Critical Strike Chance is Lucky while Focused"]={{[1]={[1]={type="Condition",var="Focused"},flags=0,keywordFlags=0,name="CritChanceLucky",type="FLAG",value=true}},nil}
c["Your Critical Strike Chance is Lucky while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="CritChanceLucky",type="FLAG",value=true}},nil}
c["Your Critical Strike Multiplier is 300%"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="OVERRIDE",value=300}},nil}
c["Your Critical Strikes Knock Back Shocked Enemies"]={nil,"Your Critical Strikes Knock Back Shocked Enemies "}
c["Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance"]={nil,"Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance "}
c["Your Critical Strikes do not deal extra Damage"]={{[1]={flags=0,keywordFlags=0,name="NoCritMultiplier",type="FLAG",value=true}},nil}
c["Your Critical Strikes do not deal extra Damage during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="NoCritMultiplier",type="FLAG",value=true}},nil}
c["Your Critical Strikes have Culling Strike"]={{[1]={flags=0,keywordFlags=0,name="CriticalCullPercent",type="MAX",value=10}},nil}
c["Your Critical Strikes have a 5% chance to deal Double Damage"]={{[1]={flags=0,keywordFlags=0,name="DoubleDamageChanceOnCrit",type="BASE",value=5}},nil}
c["Your Curse Limit is equal to your maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="CurseLimitIsMaximumPowerCharges",type="FLAG",value=true}},nil}
c["Your Curses have 20% increased Effect if 50% of Curse Duration expired"]={{[1]={[1]={actor="enemy",threshold=50,type="MultiplierThreshold",var="CurseExpired"},[2]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=20}},nil}
c["Your Curses have 25% increased Effect if 50% of Curse Duration expired"]={{[1]={[1]={actor="enemy",threshold=50,type="MultiplierThreshold",var="CurseExpired"},[2]={skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=25}},nil}
c["Your Damage with Critical Strikes is Lucky"]={{[1]={flags=0,keywordFlags=0,name="CritLucky",type="FLAG",value=true}},nil}
c["Your Damage with Hits is Lucky"]={{[1]={flags=0,keywordFlags=0,name="LuckyHits",type="FLAG",value=true}},nil}
c["Your Elemental Damage can Shock"]={{[1]={flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true}},nil}
c["Your Elemental Resistances cannot be lowered by Curses"]={nil,"Your Elemental Resistances cannot be lowered by Curses "}
c["Your Energy Shield starts at zero"]={nil,"Your Energy Shield starts at zero "}
c["Your Fire Damage can Poison"]={{[1]={flags=0,keywordFlags=0,name="FireCanPoison",type="FLAG",value=true}},nil}
c["Your Fire Damage can Shock but not Ignite"]={{[1]={flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCannotIgnite",type="FLAG",value=true}},nil}
c["Your Hexes can affect Hexproof Enemies"]={{[1]={flags=0,keywordFlags=0,name="CursesIgnoreHexproof",type="FLAG",value=true}},nil}
c["Your Hexes have infinite Duration"]={{[1]={[1]={skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=math.huge}},nil}
c["Your Hits Intimidate Enemies for 4 seconds while you are using Pride"]={nil,"Your Hits Intimidate Enemies for 4 seconds while you are using Pride "}
c["Your Hits Intimidate Enemies for 4 seconds while you are using Pride +50% to Chaos Resistance while affected by Purity of Elements"]={nil,"Your Hits Intimidate Enemies for 4 seconds while you are using Pride +50% to Chaos Resistance while affected by Purity of Elements "}
c["Your Hits always inflict Freeze, Shock and Ignite while Unbound"]={{[1]={[1]={type="Condition",var="Unbound"},flags=0,keywordFlags=0,name="EnemyFreezeChance",type="BASE",value=100},[2]={[1]={type="Condition",var="Unbound"},flags=0,keywordFlags=0,name="EnemyShockChance",type="BASE",value=100},[3]={[1]={type="Condition",var="Unbound"},flags=0,keywordFlags=0,name="EnemyIgniteChance",type="BASE",value=100}},nil}
c["Your Hits are always Critical Strikes"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="OVERRIDE",value=100}},nil}
c["Your Hits can only Kill Frozen enemies"]={nil,"Your Hits can only Kill Frozen enemies "}
c["Your Hits can't be Evaded by Blinded Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Blinded"},flags=0,keywordFlags=0,name="CannotBeEvaded",type="FLAG",value=true}},nil}
c["Your Hits cannot Penetrate or ignore Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="CannotElePenIgnore",type="FLAG",value=true}},nil}
c["Your Hits permanently Intimidate Enemies that are on Full Life"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="ChampionIntimidate"},flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Your Hits treat Cold Resistance as 10% higher than actual value"]={{[1]={flags=0,keywordFlags=262144,name="ColdPenetration",type="BASE",value=-10}},nil}
c["Your Lightning Damage can Freeze but not Shock"]={{[1]={flags=0,keywordFlags=0,name="LightningCanFreeze",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="LightningCannotShock",type="FLAG",value=true}},nil}
c["Your Lightning Damage can Ignite"]={{[1]={flags=0,keywordFlags=0,name="LightningCanIgnite",type="FLAG",value=true}},nil}
c["Your Lightning Damage can Poison"]={{[1]={flags=0,keywordFlags=0,name="LightningCanPoison",type="FLAG",value=true}},nil}
c["Your Lucky or Unlucky effects are instead Unexciting"]={{[1]={flags=0,keywordFlags=0,name="Unexciting",type="FLAG",value=true}},nil}
c["Your Lucky or Unlucky effects use the best or"]={nil,"Your Lucky or Unlucky effects use the best or "}
c["Your Lucky or Unlucky effects use the best or worst from three rolls instead of two"]={{[1]={flags=0,keywordFlags=0,name="ExtremeLuck",type="FLAG",value=true}},nil}
c["Your Mark Transfers to another Enemy when Marked Enemy dies"]={nil,"Your Mark Transfers to another Enemy when Marked Enemy dies "}
c["Your Mark transfers to another Enemy when Marked Enemy dies"]={nil,"Your Mark transfers to another Enemy when Marked Enemy dies "}
c["Your Mark transfers to another Enemy when Marked Enemy dies 8% of Damage from Hits is taken from Marked Target's Life before you"]={nil,"Your Mark transfers to another Enemy when Marked Enemy dies 8% of Damage from Hits is taken from Marked Target's Life before you "}
c["Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="MaximumEnduranceChargesIsMaximumFrenzyCharges",type="FLAG",value=true}},nil}
c["Your Maximum Frenzy Charges is equal to your Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="MaximumFrenzyChargesIsMaximumPowerCharges",type="FLAG",value=true}},nil}
c["Your Maximum Resistances are 71%"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="OVERRIDE",value=71},[2]={flags=0,keywordFlags=0,name="ColdResistMax",type="OVERRIDE",value=71},[3]={flags=0,keywordFlags=0,name="LightningResistMax",type="OVERRIDE",value=71},[4]={flags=0,keywordFlags=0,name="ChaosResistMax",type="OVERRIDE",value=71}},nil}
c["Your Maximum Resistances are 72%"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="OVERRIDE",value=72},[2]={flags=0,keywordFlags=0,name="ColdResistMax",type="OVERRIDE",value=72},[3]={flags=0,keywordFlags=0,name="LightningResistMax",type="OVERRIDE",value=72},[4]={flags=0,keywordFlags=0,name="ChaosResistMax",type="OVERRIDE",value=72}},nil}
c["Your Maximum Resistances are 77%"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="OVERRIDE",value=77},[2]={flags=0,keywordFlags=0,name="ColdResistMax",type="OVERRIDE",value=77},[3]={flags=0,keywordFlags=0,name="LightningResistMax",type="OVERRIDE",value=77},[4]={flags=0,keywordFlags=0,name="ChaosResistMax",type="OVERRIDE",value=77}},nil}
c["Your Maximum Resistances are 78%"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="OVERRIDE",value=78},[2]={flags=0,keywordFlags=0,name="ColdResistMax",type="OVERRIDE",value=78},[3]={flags=0,keywordFlags=0,name="LightningResistMax",type="OVERRIDE",value=78},[4]={flags=0,keywordFlags=0,name="ChaosResistMax",type="OVERRIDE",value=78}},nil}
c["Your Maximum Resistances are 80%"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="OVERRIDE",value=80},[2]={flags=0,keywordFlags=0,name="ColdResistMax",type="OVERRIDE",value=80},[3]={flags=0,keywordFlags=0,name="LightningResistMax",type="OVERRIDE",value=80},[4]={flags=0,keywordFlags=0,name="ChaosResistMax",type="OVERRIDE",value=80}},nil}
c["Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second"]={nil,"Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second "}
c["Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second Minions have 5% chance to Maim Enemies on Hit with Attacks"]={nil,"Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second Minions have 5% chance to Maim Enemies on Hit with Attacks "}
c["Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second"]={{[1]={flags=0,keywordFlags=0,name="ExtraMinionSkill",type="LIST",value={skillId="SiegebreakerCausticGround"}},[2]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Multiplier:SiegebreakerCausticGroundPercent",type="BASE",value=20}}}},nil}
c["Your Minions use your Flasks when summoned"]={{[1]={flags=0,keywordFlags=0,name="FlasksApplyToMinion",type="FLAG",value=true}},nil}
c["Your Movement Speed is 150% of its base value"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="OVERRIDE",value=1.5}},nil}
c["Your Movement Speed is equal to the highest Movement Speed among Linked Players"]={{[1]={[1]={threshold=1,type="MultiplierThreshold",var="LinkedTargets"},flags=0,keywordFlags=0,name="MovementSpeedEqualHighestLinkedPlayers",type="FLAG",value=true}},nil}
c["Your Offering Skills also affect you"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="buffNotPlayer",value=false}}}}},nil}
c["Your Offering Skills do not require a Corpse"]={nil,"Your Offering Skills do not require a Corpse "}
c["Your Offerings have 30% increased Effect on you"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="BuffEffectOnPlayer",type="INC",value=30}}}},nil}
c["Your Offerings have 50% reduced Effect on you"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="BuffEffectOnPlayer",type="INC",value=-50}}}},nil}
c["Your Physical Damage can Chill"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true}},nil}
c["Your Physical Damage can Freeze"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanFreeze",type="FLAG",value=true}},nil}
c["Your Physical Damage can Ignite during Effect"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanIgnite",type="FLAG",value=true}},nil}
c["Your Physical Damage can Shock"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true}},nil}
c["Your Raised Spectres also gain Arcane Surge when you do"]={nil,"Your Raised Spectres also gain Arcane Surge when you do "}
c["Your Raised Spectres also gain Arcane Surge when you do 50% increased Critical Strike Chance for Spells per Raised Spectre"]={nil,"Your Raised Spectres also gain Arcane Surge when you do 50% increased Critical Strike Chance for Spells per Raised Spectre "}
c["Your Raised Zombies count as Corpses"]={nil,"Your Raised Zombies count as Corpses "}
c["Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="ScoldsBridleSelfDamage",type="LIST",value={damageType="physical",dmgMult=400}}},nil}
c["Your Spells are disabled"]={{[1]={[1]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="DisableSkill",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ForceEnableCurseApplication",type="FLAG",value=true}},nil}
c["Your Spells have Culling Strike"]={{[1]={flags=2,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Your Warcries do not grant Buffs or Charges to You"]={{[1]={flags=0,keywordFlags=0,name="CannotGainWarcryBuffs",type="FLAG",value=true}},nil}
c["Your hits can't be Evaded"]={{[1]={flags=0,keywordFlags=0,name="CannotBeEvaded",type="FLAG",value=true}},nil}
c["Your nearby party members maximum Endurance Charges is equal to yours"]={{[1]={flags=0,keywordFlags=0,name="PartyMemberMaximumEnduranceChargesEqualToYours",type="FLAG",value=true}},nil}
c["Your spells have 100% chance to Shock against Frozen enemies"]={nil,"Your spells have 100% chance to Shock against Frozen enemies "}
c["Zealot's Oath"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Zealot's Oath"}},nil}
c["Zealot's Oath during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ZealotsOath",type="FLAG",value=true}},nil}
c["Zealotry has 50% increased Mana Reservation Efficiency"]={{[1]={[1]={includeTransfigured=true,skillName="Zealotry",type="SkillName"},flags=0,keywordFlags=0,name="ManaReservationEfficiency",type="INC",value=50}},nil}
c["Zealotry has no Reservation"]={{[1]={[1]={skillId="Zealotry",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Zealotry",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Zealotry",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Zealotry",type="SkillId"},[2]={neg=true,skillType=119,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["also grant an equal chance to gain a Frenzy Charge on Kill"]={nil,"also grant an equal chance to gain a Frenzy Charge on Kill "}
c["also grant an equal chance to gain a Power Charge on Kill"]={nil,"also grant an equal chance to gain a Power Charge on Kill "}
c["also grant an equal chance to gain an Endurance Charge on Kill"]={nil,"also grant an equal chance to gain an Endurance Charge on Kill "}
c["and nearby Allies Regenerate 200 Life per second"]={{[1]={[1]={type="Condition",var="KilledPoisonedLast2Seconds"},flags=0,keywordFlags=0,name="ExtraAura",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=200}}}},nil}
c["be inflicted on a nearby Minion instead"]={nil,"be inflicted on a nearby Minion instead "}
c["be inflicted on a nearby Minion instead Limited to 1 Runegraft of Loyalty"]={nil,"be inflicted on a nearby Minion instead Limited to 1 Runegraft of Loyalty "}
c["grant 100% increased Flask Charges"]={nil,"grant 100% increased Flask Charges "}
c["grant 40% increased Flask Charges"]={nil,"grant 40% increased Flask Charges "}
c["grant 40% increased Flask Charges Melee Hits have 20% chance to Fortify"]={nil,"grant 40% increased Flask Charges Melee Hits have 20% chance to Fortify "}
c["more than once every 0.3 seconds"]={nil,"more than once every 0.3 seconds "}
c["more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance"]={nil,"more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance "}
c["more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"]={nil,"more than once every 0.3 seconds Lose all Defiance when you reach 10 Defiance Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance "}
c["per Tribe for which you have an allocated Tattoo"]={nil,"per Tribe for which you have an allocated Tattoo "}
c["per Tribe for which you have an allocated Tattoo Limited to 1 Ancestral Tattoo"]={nil,"per Tribe for which you have an allocated Tattoo Limited to 1 Ancestral Tattoo "}
c["to surrounding targets"]={nil,"to surrounding targets "}
c["to surrounding targets 15% increased Attack Damage"]={nil,"to surrounding targets 15% increased Attack Damage "}
c["to surrounding targets while wielding a Mace"]={nil,"to surrounding targets while wielding a Mace "}
c["to surrounding targets while wielding a Mace With at least 40 Dexterity in Radius, Dual Strike has 30% increased"]={nil,"to surrounding targets while wielding a Mace With at least 40 Dexterity in Radius, Dual Strike has 30% increased "}
c["until you take no Damage to Life for 2 seconds"]={nil,"until you take no Damage to Life for 2 seconds "}
c["until you take no Damage to Life for 2 seconds 30% more Maximum Life"]={nil,"until you take no Damage to Life for 2 seconds 30% more Maximum Life "}
c["used if you've Hit an enemy with a Weapon Recently"]={nil,"used if you've Hit an enemy with a Weapon Recently "}
c["your maximum number of Crab Barriers"]={nil,"your maximum number of Crab Barriers "}
c["your maximum number of Power Charges"]={nil,"your maximum number of Power Charges "}
