-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		stats={
			[1]="level"
		}
	},
	[2]={
		stats={
			[1]="item_drop_slots"
		}
	},
	[3]={
		stats={
			[1]="main_hand_weapon_type"
		}
	},
	[4]={
		stats={
			[1]="off_hand_weapon_type"
		}
	},
	[5]={
		stats={
			[1]="current_endurance_charges"
		}
	},
	[6]={
		stats={
			[1]="current_frenzy_charges"
		}
	},
	[7]={
		stats={
			[1]="current_power_charges"
		}
	},
	[8]={
		stats={
			[1]="monster_slain_experience_+%"
		}
	},
	[9]={
		stats={
			[1]="monster_dropped_item_rarity_+%"
		}
	},
	[10]={
		stats={
			[1]="monster_dropped_item_quantity_+%"
		}
	},
	[11]={
		stats={
			[1]="main_hand_quality"
		}
	},
	[12]={
		stats={
			[1]="off_hand_quality"
		}
	},
	[13]={
		stats={
			[1]="skill_visual_scale_+%"
		}
	},
	[14]={
		stats={
			[1]="main_hand_base_weapon_attack_duration_ms"
		}
	},
	[15]={
		stats={
			[1]="off_hand_base_weapon_attack_duration_ms"
		}
	},
	[16]={
		stats={
			[1]="main_hand_minimum_attack_distance"
		}
	},
	[17]={
		stats={
			[1]="off_hand_minimum_attack_distance"
		}
	},
	[18]={
		stats={
			[1]="main_hand_maximum_attack_distance"
		}
	},
	[19]={
		stats={
			[1]="off_hand_maximum_attack_distance"
		}
	},
	[20]={
		stats={
			[1]="chest_item_quantity_+%"
		}
	},
	[21]={
		stats={
			[1]="map_item_drop_quantity_+%"
		}
	},
	[22]={
		stats={
			[1]="map_item_drop_rarity_+%"
		}
	},
	[23]={
		stats={
			[1]="map_tempest_display_prefix"
		}
	},
	[24]={
		stats={
			[1]="map_tempest_display_suffix"
		}
	},
	[25]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rogue's Markers dropped by monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rogue's Markers dropped by monsters"
			}
		},
		stats={
			[1]="heist_coins_from_monsters_+%"
		}
	},
	[26]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShortestPathToClassStart"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location"
			}
		},
		stats={
			[1]="local_jewel_+%_effect_per_passive_between_jewel_and_class_start"
		}
	},
	[27]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal"
			},
			[5]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui"
			},
			[6]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui"
			},
			[7]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui"
			},
			[8]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui"
			},
			[9]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh"
			},
			[10]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh"
			},
			[11]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh"
			},
			[12]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh"
			},
			[13]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars"
			},
			[14]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars"
			},
			[15]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars"
			},
			[16]={
				[1]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars"
			},
			[17]={
				[1]={
					k="times_twenty",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire"
			},
			[18]={
				[1]={
					k="times_twenty",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire"
			},
			[19]={
				[1]={
					k="times_twenty",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire"
			},
			[20]={
				[1]={
					k="times_twenty",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConqueredPassives"
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=3,
						[2]=3
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire"
			}
		},
		stats={
			[1]="local_unique_jewel_alternate_tree_version",
			[2]="local_unique_jewel_alternate_tree_seed",
			[3]="local_unique_jewel_alternate_tree_keystone",
			[4]="local_unique_jewel_alternate_tree_internal_revision"
		}
	},
	[28]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can be modified while Corrupted"
			}
		},
		stats={
			[1]="local_item_allow_modification_while_corrupted"
		}
	},
	[29]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextJewelRadiusRing"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Only affects Passives in Small Ring"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextJewelRadiusRing"
				},
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Only affects Passives in Medium Ring"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextJewelRadiusRing"
				},
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Only affects Passives in Large Ring"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextJewelRadiusRing"
				},
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Only affects Passives in Very Large Ring"
			},
			[5]={
				[1]={
					k="reminderstring",
					v="ReminderTextJewelRadiusRing"
				},
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Only affects Passives in Massive Ring"
			}
		},
		stats={
			[1]="local_jewel_variable_ring_radius_value"
		}
	},
	[30]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have a second Enchantment Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} additional Enchantment Modifiers"
			}
		},
		stats={
			[1]="local_item_can_have_x_additional_enchantments"
		}
	},
	[31]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCorruptionUniqueTooManyImplicits"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have a up to 1 Implicit Modifier while Item has this Modifier"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCorruptionUniqueTooManyImplicits"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have up to {0} Implicit Modifiers while Item has this Modifier"
			}
		},
		stats={
			[1]="local_item_implicit_modifier_limit"
		}
	},
	[32]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=1
					}
				},
				text="{0:+d} Prefix Modifier allowed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Prefix Modifiers allowed"
			}
		},
		stats={
			[1]="local_maximum_prefixes_allowed_+"
		}
	},
	[33]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=1
					}
				},
				text="{0:+d} Suffix Modifier allowed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Suffix Modifiers allowed"
			}
		},
		stats={
			[1]="local_maximum_suffixes_allowed_+"
		}
	},
	[34]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can roll Minion Modifiers"
			}
		},
		stats={
			[1]="display_item_generation_can_roll_minion_affixes"
		}
	},
	[35]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can roll Totem Modifiers"
			}
		},
		stats={
			[1]="display_item_generation_can_roll_totem_affixes"
		}
	},
	[36]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prefixes Cannot Be Changed"
			}
		},
		stats={
			[1]="item_generation_cannot_change_prefixes"
		}
	},
	[37]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Implicit Modifiers Cannot Be Changed"
			}
		},
		stats={
			[1]="local_implicit_mod_cannot_be_changed"
		}
	},
	[38]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suffixes Cannot Be Changed"
			}
		},
		stats={
			[1]="item_generation_cannot_change_suffixes"
		}
	},
	[39]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot roll Caster Modifiers"
			}
		},
		stats={
			[1]="item_generation_cannot_roll_caster_affixes"
		}
	},
	[40]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot roll Attack Modifiers"
			}
		},
		stats={
			[1]="item_generation_cannot_roll_attack_affixes"
		}
	},
	[41]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to 3 Crafted Modifiers"
			}
		},
		stats={
			[1]="item_generation_can_have_multiple_crafted_mods"
		}
	},
	[42]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have {0} additional Crafted Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} additional Crafted Modifiers"
			}
		},
		stats={
			[1]="local_can_have_additional_crafted_mods"
		}
	},
	[43]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot roll Modifiers with Required Level above {0}"
			}
		},
		stats={
			[1]="item_generation_local_maximum_mod_required_level_override"
		}
	},
	[44]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Ailment Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Ailment Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_ailment_mod_effect_+%"
		}
	},
	[45]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Attribute Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Attribute Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_attribute_mod_effect_+%"
		}
	},
	[46]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Caster Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Caster Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_casterdamage_mod_effect_+%"
		}
	},
	[47]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Chaos Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Chaos Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_chaos_mod_effect_+%"
		}
	},
	[48]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Cold Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Cold Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_cold_mod_effect_+%"
		}
	},
	[49]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Critical Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Critical Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_critical_mod_effect_+%"
		}
	},
	[50]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_damage_mod_effect_+%"
		}
	},
	[51]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Defence Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Defence Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_defence_mod_effect_+%"
		}
	},
	[52]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Fire Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Fire Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_fire_mod_effect_+%"
		}
	},
	[53]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Life Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Life Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_life_mod_effect_+%"
		}
	},
	[54]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Lightning Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Lightning Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_lightning_mod_effect_+%"
		}
	},
	[55]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Mana Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Mana Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_mana_mod_effect_+%"
		}
	},
	[56]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Physical Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Physical Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_physical_mod_effect_+%"
		}
	},
	[57]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Resistance Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Resistance Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_resistance_mod_effect_+%"
		}
	},
	[58]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Speed Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Speed Modifier magnitudes"
			}
		},
		stats={
			[1]="heist_enchantment_speed_mod_effect_+%"
		}
	},
	[59]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Elemental Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Elemental Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_elemental_damage_mod_effect_+%"
		}
	},
	[60]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Minion Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Minion Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_minion_mod_effect_+%"
		}
	},
	[61]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Physical and Chaos Damage Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_physical_and_chaos_damage_mod_effect_+%"
		}
	},
	[62]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Unveiled Modifier magnitudes"
			}
		},
		stats={
			[1]="unveiled_mod_effect_+%"
		}
	},
	[63]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explicit Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explicit Modifier magnitudes"
			}
		},
		stats={
			[1]="local_explicit_mod_effect_+%"
		}
	},
	[64]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImplicitMod"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Implicit Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextImplicitMod"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Implicit Modifier magnitudes"
			}
		},
		stats={
			[1]="local_implicit_stat_magnitude_+%"
		}
	},
	[65]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Snipe Skill"
			}
		},
		stats={
			[1]="local_display_grant_level_x_snipe_skill"
		}
	},
	[66]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants level {0} Affliction"
			}
		},
		stats={
			[1]="local_display_grants_level_X_affliction"
		}
	},
	[67]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants level {0} Pacify"
			}
		},
		stats={
			[1]="local_display_grants_level_X_pacify"
		}
	},
	[68]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants level {0} Penance Mark"
			}
		},
		stats={
			[1]="local_display_grants_level_X_penance_mark"
		}
	},
	[69]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Blue Sockets"
			}
		},
		stats={
			[1]="local_cannot_have_blue_sockets"
		}
	},
	[70]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Green Sockets"
			}
		},
		stats={
			[1]="local_cannot_have_green_sockets"
		}
	},
	[71]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Red Sockets"
			}
		},
		stats={
			[1]="local_cannot_have_red_sockets"
		}
	},
	[72]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Sockets"
			}
		},
		stats={
			[1]="local_has_no_sockets"
		}
	},
	[73]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAbyssalSockets"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Has 1 Abyssal Socket"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAbyssalSockets"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Has {0} Abyssal Sockets"
			}
		},
		stats={
			[1]="local_has_X_abyss_sockets"
		}
	},
	[74]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Has 1 Socket"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Has {0} Sockets"
			}
		},
		stats={
			[1]="local_has_X_sockets"
		}
	},
	[75]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sockets cannot be modified"
			}
		},
		stats={
			[1]="local_six_linked_random_sockets"
		}
	},
	[76]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets Linked"
			}
		},
		stats={
			[1]="local_all_sockets_linked"
		}
	},
	[77]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are Blue"
			}
		},
		stats={
			[1]="local_all_sockets_are_blue"
		}
	},
	[78]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are Green"
			}
		},
		stats={
			[1]="local_all_sockets_are_green"
		}
	},
	[79]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are Red"
			}
		},
		stats={
			[1]="local_all_sockets_are_red"
		}
	},
	[80]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Sockets are White"
			}
		},
		stats={
			[1]="local_all_sockets_are_white"
		}
	},
	[81]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Has 1 White Socket"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Has {0} White Sockets"
			}
		},
		stats={
			[1]="local_has_X_white_sockets"
		}
	},
	[82]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to maximum Sockets"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0} to maximum Sockets"
			}
		},
		stats={
			[1]="local_maximum_sockets_+"
		}
	},
	[83]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has one socket of each colour"
			}
		},
		stats={
			[1]="local_one_socket_each_colour_only"
		}
	},
	[84]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Harbinger Portals"
			}
		},
		stats={
			[1]="map_number_of_harbinger_portals"
		}
	},
	[85]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Breached"
			}
		},
		stats={
			[1]="memory_line_breach_covers_map"
		}
	},
	[86]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by up to {1} Tormented Spirit and if Possessed their Minions are Touched"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by up to {1} Tormented Spirits and if Possessed their Minions are Touched"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by {0} Tormented Spirit and their Minions are Touched"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Monsters in Area are Possessed by {0} to {1} Tormented Spirits and their Minions are Touched"
			}
		},
		stats={
			[1]="memory_line_minimum_possessions_of_rare_unique_monsters",
			[2]="memory_line_maximum_possessions_of_rare_unique_monsters"
		}
	},
	[87]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvests in Area contain {0} Crops"
			}
		},
		stats={
			[1]="memory_line_num_harvest_plots"
		}
	},
	[88]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm"
			}
		},
		stats={
			[1]="memory_line_number_of_abyss_scourge_cracks"
		}
	},
	[89]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Breaches"
			}
		},
		stats={
			[1]="memory_line_number_of_breaches"
		}
	},
	[90]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monsters are imprisoned by Essences"
			}
		},
		stats={
			[1]="memory_line_number_of_essences"
		}
	},
	[91]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Temporal Incursions\nTemporal Incursion Portals have their direction reversed"
			}
		},
		stats={
			[1]="memory_line_number_of_excursions"
		}
	},
	[92]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Strongbox"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Strongboxes"
			}
		},
		stats={
			[1]="memory_line_number_of_strongboxes"
		}
	},
	[93]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Area take on the form of Harbingers"
			}
		},
		stats={
			[1]="memory_line_player_is_harbinger"
		}
	},
	[94]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chance to Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chance to Block"
			}
		},
		stats={
			[1]="local_block_chance_+%"
		}
	},
	[95]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems can be Socketed in this Item ignoring Socket Colour"
			}
		},
		stats={
			[1]="local_can_socket_gems_ignoring_colour"
		}
	},
	[96]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Incursion Architects have {0}% chance to be Possessed by a Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Incursion Architects are Possessed by a Tormented Spirit"
			}
		},
		stats={
			[1]="map_incursion_architects_are_possessed_chance_%"
		}
	},
	[97]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains Einhar"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area contains Einhar"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area contains Alva"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Area contains Alva"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Area contains Niko"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Area contains Jun"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Area contains Zana"
			}
		},
		stats={
			[1]="display_map_mission_id"
		}
	},
	[98]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Incursions must be completed to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_incursions"
		}
	},
	[99]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breach Hands are small"
			}
		},
		stats={
			[1]="map_breach_hands_are_small"
		}
	},
	[100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Harbingers have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Harbingers have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="map_harbinger_cooldown_speed_+%"
		}
	},
	[101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Incursion Architects have {0}% chance to drop an additional Rare Incursion Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Incursion Architects drop an additional Rare Incursion Item"
			}
		},
		stats={
			[1]="map_incursion_architects_drop_incursion_rare_chance_%"
		}
	},
	[102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes are found in Sequences of {0}"
			}
		},
		stats={
			[1]="map_strongbox_chain_length"
		}
	},
	[103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has {0}% chance to contain a Boss from Beyond"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains a Boss from Beyond"
			}
		},
		stats={
			[1]="memory_line_abyss_scourge_spawn_boss_chance_%"
		}
	},
	[104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crops in Area are larger in size"
			}
		},
		stats={
			[1]="memory_line_big_harvest"
		}
	},
	[105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imprisoned Monsters have {0} Essences"
			}
		},
		stats={
			[1]="memory_line_essence_monster_number_of_essences"
		}
	},
	[106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Clasped Hands"
			}
		},
		stats={
			[1]="memory_line_number_of_large_breach_chests"
		}
	},
	[107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have {0}% chance to summon a pack of Harbinger Monsters on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Players summon a pack of Harbinger Monsters on Kill"
			}
		},
		stats={
			[1]="player_is_harbinger_spawn_pack_on_kill_chance"
		}
	},
	[108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gem"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems"
			},
			[4]={
				[1]={
					k="canonical_line",
					v="canonical"
				},
				[2]={
					k="_stat",
					v=1
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems"
			},
			[5]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Has Consumed 1 Gem"
			}
		},
		stats={
			[1]="local_unique_hungry_loop_number_of_gems_to_consume",
			[2]="local_unique_hungry_loop_has_consumed_gem"
		}
	},
	[109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Abyss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Abysses"
			}
		},
		stats={
			[1]="map_num_extra_abysses"
		}
	},
	[110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Abysses in Area spawn {0}% increased Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Abysses in Area spawn {0}% reduced Monsters"
			}
		},
		stats={
			[1]="map_abyss_monster_spawn_amount_+%"
		}
	},
	[111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Abysses in Area must be completed to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_abysses"
		}
	},
	[112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Abyss Jewels found have {0}% chance to be Corrupted and have 5 or 6 random Modifiers"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers"
			}
		},
		stats={
			[1]="map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods"
		}
	},
	[113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches open and close {0}% faster for each Breach already opened\nMonsters from Breaches have increased Difficulty and Reward for each Breach already opened"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches open and close {0}% slower for each Breach already opened\nMonsters from Breaches have increased Difficulty and Reward for each Breach already opened"
			}
		},
		stats={
			[1]="map_breach_monster_count_and_speed_+%_per_breach_opened"
		}
	},
	[114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches open and close {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches open and close {0}% slower"
			}
		},
		stats={
			[1]="map_breach_time_passed_+%"
		}
	},
	[115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item"
			}
		},
		stats={
			[1]="map_crucible_contains_forge_that_can_apply_weapon_tree_to_unique"
		}
	},
	[116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains a Furnace that removes a Crucible Passive Skill Tree from a Non-Unique Item"
			}
		},
		stats={
			[1]="map_crucible_contains_forge_that_can_remove_weapon_tree"
		}
	},
	[117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains a Forge that can Combine Crucible Passive Skill Trees"
			}
		},
		stats={
			[1]="map_crucible_forge_display"
		}
	},
	[118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items"
			}
		},
		stats={
			[1]="map_crucible_forge_display_uber"
		}
	},
	[119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imprisoned Monsters are Rogue Exiles"
			}
		},
		stats={
			[1]="map_essences_contains_rogue_exiles"
		}
	},
	[120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvest Seeds in Area are at least Tier 2"
			}
		},
		stats={
			[1]="map_harvest_seeds_are_at_least_t2"
		}
	},
	[121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items found in Area are replaced by stacks of Currency Shards"
			}
		},
		stats={
			[1]="memory_line_all_drops_replaced_with_currency_shard_stacks_%_chance_otherwise_delete"
		}
	},
	[122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breach has {0}% chance to contain a Boss"
			}
		},
		stats={
			[1]="memory_line_breach_boss_spawn_chance_%"
		}
	},
	[123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes have {0}% chance to be an Operative's Strongbox"
			}
		},
		stats={
			[1]="memory_line_strongboxes_chance_to_be_operatives_%"
		}
	},
	[124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches have {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="map_breach_size_+%"
		}
	},
	[125]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breach Splinters have {0}% chance to drop as Breachstones instead"
			}
		},
		stats={
			[1]="map_breach_splinters_drop_as_stones_permyriad"
		}
	},
	[126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone"
			}
		},
		stats={
			[1]="map_chance_for_breach_bosses_to_drop_breachstone_%"
		}
	},
	[127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crucible Passive Skills on Forged Items have {0:+d}% chance for tiers to be upgraded"
			}
		},
		stats={
			[1]="map_crucible_combining_+_chance_%_for_upgraded_tiers"
		}
	},
	[128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forged Items have a Crucible Passive Skill that modifies the sell price of the Item if possible"
			}
		},
		stats={
			[1]="map_crucible_combining_additional_sell_node"
		}
	},
	[129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forged Items have 30% Quality"
			}
		},
		stats={
			[1]="map_crucible_combining_item_has_30_quality"
		}
	},
	[130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forged Items are Corrupted with an Implicit"
			}
		},
		stats={
			[1]="map_crucible_combining_item_has_corruption_implicit"
		}
	},
	[131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forged Items have the numeric values of Modifiers Randomised"
			}
		},
		stats={
			[1]="map_crucible_combining_item_has_mod_values_rerolled"
		}
	},
	[132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forged Items are fully Linked"
			}
		},
		stats={
			[1]="map_crucible_combining_item_is_fully_linked"
		}
	},
	[133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crucible Passive Skills are more likely to be retained when Forging"
			}
		},
		stats={
			[1]="map_crucible_combining_more_likely_skills_are_kept"
		}
	},
	[134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crucible Passive Skills on Forged Items cannot have tiers downgraded"
			}
		},
		stats={
			[1]="map_crucible_combining_tiers_cannot_be_downgraded"
		}
	},
	[135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Rare and Unique Monsters have {0}% chance to drop a Magmatic Ore"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Rare and Unique Monsters drop a Magmatic Ore"
			}
		},
		stats={
			[1]="map_crucible_rare_unique_monster_drop_itemised_weapon_tree_experience_%_chance"
		}
	},
	[136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rare and Unique Crucible Monsters have {0}% chance to drop a Melee Weapon with\na Crucible Passive Skill Tree"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree"
			}
		},
		stats={
			[1]="map_crucible_rare_unique_monster_drop_melee_weapon_with_tree_%_chance"
		}
	},
	[137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rare and Unique Crucible Monsters have {0}% chance to drop a Ranged Weapon with\na Crucible Passive Skill Tree"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree"
			}
		},
		stats={
			[1]="map_crucible_rare_unique_monster_drop_ranged_weapon_with_tree_%_chance"
		}
	},
	[138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rare and Unique Crucible Monsters have {0}% chance to drop a Shield with\na Crucible Passive Skill Tree"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree"
			}
		},
		stats={
			[1]="map_crucible_rare_unique_monster_drop_shield_with_tree_%_chance"
		}
	},
	[139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Rare and Unique Monsters have {0}% chance to drop Divination Cards that grant Unique Weapons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Rare and Unique Monsters drop Divination Cards that grant Unique Weapons"
			}
		},
		stats={
			[1]="map_crucible_rare_unique_monster_drop_unique_weapon_divination_cards_%_chance"
		}
	},
	[140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters have {0}% chance to drop a Unique Item with\na Crucible Passive Skill Tree"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree"
			}
		},
		stats={
			[1]="map_crucible_unique_monster_drop_unique_with_weapon_tree_%_chance"
		}
	},
	[141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Releasing an Imprisoned Monster has a {0}% chance to grant a random Essence Modifier to another Imprisoned Monster"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Releasing an Imprisoned Monster grants a random Essence Modifier to another Imprisoned Monster"
			}
		},
		stats={
			[1]="map_essence_releasing_imprisoned_monsters_grants_random_essence_to_other_imprisoned_monsters_chance_%"
		}
	},
	[142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Essences found are a tier higher"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences found have {0}% chance to be a tier higher"
			}
		},
		stats={
			[1]="map_essences_are_1_tier_higher_chance_%"
		}
	},
	[143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tier 2 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 3"
			}
		},
		stats={
			[1]="map_harvest_seed_t2_upgrade_%_chance"
		}
	},
	[144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters"
			}
		},
		stats={
			[1]="map_strongboxes_additional_pack_chance_%"
		}
	},
	[145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breach Monsters have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breach Monsters have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="map_breach_monsters_life_+%"
		}
	},
	[146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters have {0}% chance to drop a Unique Melee Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters drop a Unique Melee Weapon"
			}
		},
		stats={
			[1]="map_crucible_unique_monster_drop_unique_melee_weapon_%_chance"
		}
	},
	[147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters have {0}% chance to drop a Unique Ranged Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters drop a Unique Ranged Weapon"
			}
		},
		stats={
			[1]="map_crucible_unique_monster_drop_unique_ranged_weapon_%_chance"
		}
	},
	[148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters have {0}% chance to drop a Unique Shield"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unique Crucible Monsters drop a Unique Shield"
			}
		},
		stats={
			[1]="map_crucible_unique_monster_drop_unique_shield_%_chance"
		}
	},
	[149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupting Imprisoned Monsters cannot release them"
			}
		},
		stats={
			[1]="map_essence_corruption_cannot_release_monsters"
		}
	},
	[150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tier 3 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 4"
			}
		},
		stats={
			[1]="map_harvest_seed_t3_upgrade_%_chance"
		}
	},
	[151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters contained in Strongboxes have {0}% increased Life"
			}
		},
		stats={
			[1]="map_strongbox_monsters_life_+%"
		}
	},
	[152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {0}% chance to be Corrupted with an Implicit"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_corrupted_with_implicit_%_chance"
		}
	},
	[153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {0}% chance to be Fractured"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_fractured_%_chance"
		}
	},
	[154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {0}% chance to be fully Linked"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_fully_linked_%_chance"
		}
	},
	[155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Weapons and Shields found have {}% chance to have the maximum number of Sockets"
			}
		},
		stats={
			[1]="map_weapon_and_shields_drop_fully_socketed_%_chance"
		}
	},
	[156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breach Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breach Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_breach_monsters_damage_+%"
		}
	},
	[157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned by a Shrieking Essence will be Duplicated when released"
			}
		},
		stats={
			[1]="map_duplicate_essence_monsters_with_shrieking_essence"
		}
	},
	[158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters contained in Strongboxes deal {0}% increased Damage"
			}
		},
		stats={
			[1]="map_strongbox_monsters_damage_+%"
		}
	},
	[159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Imprisoned Monsters drop an additional Rare Item with an Essence Modifier"
			}
		},
		stats={
			[1]="map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance"
		}
	},
	[160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance"
		}
	},
	[161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Gems"
			}
		},
		stats={
			[1]="local_gem_level_+"
		}
	},
	[162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Strength Gems"
			}
		},
		stats={
			[1]="local_socketed_strength_gem_level_+"
		}
	},
	[163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Dexterity Gems"
			}
		},
		stats={
			[1]="local_socketed_dexterity_gem_level_+"
		}
	},
	[164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Intelligence Gems"
			}
		},
		stats={
			[1]="local_socketed_intelligence_gem_level_+"
		}
	},
	[165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Gems"
			}
		},
		stats={
			[1]="local_socketed_gem_level_+"
		}
	},
	[166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+1 to Level of Socketed Skill Gems per {0} Player Levels"
			}
		},
		stats={
			[1]="local_socketed_skill_gem_level_+1_per_x_player_levels"
		}
	},
	[167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems Socketed in Red Sockets have {0:+d} to Level"
			}
		},
		stats={
			[1]="local_socketed_gems_in_red_sockets_get_level_+"
		}
	},
	[168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems Socketed in Green Sockets have {0:+d}% to Quality"
			}
		},
		stats={
			[1]="local_socketed_gems_in_green_sockets_get_quality_%"
		}
	},
	[169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gems Socketed in Blue Sockets gain {0}% increased Experience"
			}
		},
		stats={
			[1]="local_socketed_gems_in_blue_sockets_experience_gained_+%"
		}
	},
	[170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Fire Gems"
			}
		},
		stats={
			[1]="local_socketed_fire_gem_level_+"
		}
	},
	[171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Cold Gems"
			}
		},
		stats={
			[1]="local_socketed_cold_gem_level_+"
		}
	},
	[172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Lightning Gems"
			}
		},
		stats={
			[1]="local_socketed_lightning_gem_level_+"
		}
	},
	[173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Chaos Gems"
			}
		},
		stats={
			[1]="local_socketed_chaos_gem_level_+"
		}
	},
	[174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Action Speed is at least 108% of base value"
			}
		},
		stats={
			[1]="action_speed_is_at_least_108%"
		}
	},
	[175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost Life instead of Mana"
			}
		},
		stats={
			[1]="base_skill_cost_life_instead_of_mana"
		}
	},
	[176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Reserve Life instead of Mana"
			}
		},
		stats={
			[1]="base_skill_reserve_life_instead_of_mana"
		}
	},
	[177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Spell Gems"
			}
		},
		stats={
			[1]="local_socketed_spell_gem_level_+"
		}
	},
	[178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Duration Gems"
			}
		},
		stats={
			[1]="local_socketed_duration_gem_level_+"
		}
	},
	[179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed AoE Gems"
			}
		},
		stats={
			[1]="local_socketed_area_of_effect_gem_level_+"
		}
	},
	[180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Projectile Gems"
			}
		},
		stats={
			[1]="local_socketed_projectile_gem_level_+"
		}
	},
	[181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Bow Gems"
			}
		},
		stats={
			[1]="local_socketed_bow_gem_level_+"
		}
	},
	[182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Melee Gems"
			}
		},
		stats={
			[1]="local_socketed_melee_gem_level_+"
		}
	},
	[183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Minion Gems"
			}
		},
		stats={
			[1]="local_socketed_minion_gem_level_+"
		}
	},
	[184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Aura Gems"
			}
		},
		stats={
			[1]="local_socketed_aura_gem_level_+"
		}
	},
	[185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Herald Gems"
			}
		},
		stats={
			[1]="local_socketed_herald_gem_level_+"
		}
	},
	[186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Movement Gems"
			}
		},
		stats={
			[1]="local_socketed_movement_gem_level_+"
		}
	},
	[187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Curse Gems"
			}
		},
		stats={
			[1]="local_socketed_curse_gem_level_+"
		}
	},
	[188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Curse Gems"
			}
		},
		stats={
			[1]="local_socketed_hex_gem_level_+"
		}
	},
	[189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Trap Gems"
			}
		},
		stats={
			[1]="local_socketed_trap_gem_level_+"
		}
	},
	[190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Trap or Mine Gems"
			}
		},
		stats={
			[1]="local_socketed_trap_and_mine_gem_level_+"
		}
	},
	[191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Vaal Gems"
			}
		},
		stats={
			[1]="local_socketed_vaal_gem_level_+"
		}
	},
	[192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Support Gems"
			}
		},
		stats={
			[1]="local_socketed_support_gem_level_+"
		}
	},
	[193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Skill Gems"
			}
		},
		stats={
			[1]="local_socketed_active_skill_gem_level_+"
		}
	},
	[194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Non-Vaal Gems"
			}
		},
		stats={
			[1]="local_socketed_non_vaal_gem_level_+"
		}
	},
	[195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Warcry Gems"
			}
		},
		stats={
			[1]="local_socketed_warcry_gem_level_+"
		}
	},
	[196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Smuggler's Cache"
			}
		},
		stats={
			[1]="map_spawn_heist_smugglers_cache"
		}
	},
	[197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Smuggler's Caches in area are guarded"
			}
		},
		stats={
			[1]="map_supporter_heist_cache"
		}
	},
	[198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Smuggler's Caches must be opened to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_open_heist_caches"
		}
	},
	[199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Golem Skills have {0}% increased Attack and Cast Speed"
			}
		},
		stats={
			[1]="local_display_socketed_golem_attack_and_cast_speed_+%"
		}
	},
	[200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by Socketed Golem Skills"
			}
		},
		stats={
			[1]="local_display_socketed_golem_buff_effect_+%"
		}
	},
	[201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Golem Skills have {0}% chance to Taunt on Hit"
			}
		},
		stats={
			[1]="local_display_socketed_golem_chance_to_taunt_%"
		}
	},
	[202]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Golem Skills have Minions Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="local_display_socketed_golem_life_regeneration_rate_per_minute_%"
		}
	},
	[203]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill"
			}
		},
		stats={
			[1]="local_display_socketed_golem_skill_grants_onslaught_when_summoned"
		}
	},
	[204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield"
		}
	},
	[205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Golem Gems"
			}
		},
		stats={
			[1]="local_socketed_golem_gem_level_+"
		}
	},
	[206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Gems"
			}
		},
		stats={
			[1]="local_socketed_gem_quality_+"
		}
	},
	[207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Support Gems"
			}
		},
		stats={
			[1]="local_socketed_support_gem_quality_+"
		}
	},
	[208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Skill Gems"
			}
		},
		stats={
			[1]="local_socketed_active_skill_gem_quality_+"
		}
	},
	[209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed AoE Gems"
			}
		},
		stats={
			[1]="local_socketed_area_of_effect_gem_quality_+"
		}
	},
	[210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Aura Gems"
			}
		},
		stats={
			[1]="local_socketed_aura_gem_quality_+"
		}
	},
	[211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Bow Gems"
			}
		},
		stats={
			[1]="local_socketed_bow_gem_quality_+"
		}
	},
	[212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Chaos Gems"
			}
		},
		stats={
			[1]="local_socketed_chaos_gem_quality_+"
		}
	},
	[213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Cold Gems"
			}
		},
		stats={
			[1]="local_socketed_cold_gem_quality_+"
		}
	},
	[214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Dexterity Gems"
			}
		},
		stats={
			[1]="local_socketed_dexterity_gem_quality_+"
		}
	},
	[215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Socketed Elemental Gems"
			}
		},
		stats={
			[1]="local_socketed_elemental_gem_level_+"
		}
	},
	[216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Fire Gems"
			}
		},
		stats={
			[1]="local_socketed_fire_gem_quality_+"
		}
	},
	[217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Intelligence Gems"
			}
		},
		stats={
			[1]="local_socketed_intelligence_gem_quality_+"
		}
	},
	[218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Lightning Gems"
			}
		},
		stats={
			[1]="local_socketed_lightning_gem_quality_+"
		}
	},
	[219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Melee Gems"
			}
		},
		stats={
			[1]="local_socketed_melee_gem_quality_+"
		}
	},
	[220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Minion Gems"
			}
		},
		stats={
			[1]="local_socketed_minion_gem_quality_+"
		}
	},
	[221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Projectile Gems"
			}
		},
		stats={
			[1]="local_socketed_projectile_gem_quality_+"
		}
	},
	[222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Socketed Strength Gems"
			}
		},
		stats={
			[1]="local_socketed_strength_gem_quality_+"
		}
	},
	[223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Socketed Abyss Jewels"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Socketed Abyss Jewels"
			}
		},
		stats={
			[1]="local_socketed_abyss_jewel_effect_+%"
		}
	},
	[224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Support Gems can also Support Skills from Equipped Body Armour"
			}
		},
		stats={
			[1]="support_gems_socketed_in_amulet_also_support_body_skills"
		}
	},
	[225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Support Gems can also Support Skills from your Main Hand"
			}
		},
		stats={
			[1]="support_gems_socketed_in_off_hand_also_support_main_hand_skills"
		}
	},
	[226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Area of Effect"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_area_level"
		}
	},
	[227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Arcane Surge"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_arcane_surge"
		}
	},
	[228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Archmage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_archmage"
		}
	},
	[229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Divine Blessing"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_aura_duration"
		}
	},
	[230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Automation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_automation"
		}
	},
	[231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Barrage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_barrage"
		}
	},
	[232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Behead"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_behead"
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	},
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			[1]={
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				text="Socketed Gems are Supported by Level {0} Bloodlust"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bloodlust"
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	},
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Bloodthirst"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bloodthirst"
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	},
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			[1]={
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				text="Socketed Gems are Supported by Level {0} Bonechill"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_bonechill"
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	},
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			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Brutality"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_brutality"
		}
	},
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			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Call To Arms"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_call_to_arms"
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	},
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Cast when Damage Taken"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"
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		[1]={
			[1]={
				limit={
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						[1]="#",
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				},
				text="Socketed Gems are Supported by Level {0} Cast On Melee Kill"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_on_kill"
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Cast While Channelling"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cast_while_channelling"
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			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Chain"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chain"
		}
	},
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		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Chance To Bleed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chance_to_bleed"
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Combustion"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chance_to_ignite"
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Charged Mines"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_charged_mines"
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Close Combat"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_close_combat"
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Controlled Blaze"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_controlled_blaze"
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	},
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Corrupting Cry"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_corrupting_cry"
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Culling Strike"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_culling_strike"
		}
	},
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Hextouch"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_curse_on_hit"
		}
	},
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		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Cursed Ground"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cursed_ground"
		}
	},
	[251]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Deadly Ailments"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_deadly_ailments"
		}
	},
	[252]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Predator"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_deathmark"
		}
	},
	[253]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Decay"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_decay"
		}
	},
	[254]={
		[1]={
			[1]={
				limit={
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				},
				text="Socketed Gems are Supported by Level {0} Devour"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_devour"
		}
	},
	[255]={
		[1]={
			[1]={
				limit={
					[1]={
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				},
				text="Socketed Slam Gems are Supported by Level 25 Earthbreaker"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level {0} Earthbreaker"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_earthbreaker"
		}
	},
	[256]={
		[1]={
			[1]={
				limit={
					[1]={
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						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Efficacy"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_efficacy"
		}
	},
	[257]={
		[1]={
			[1]={
				limit={
					[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Elemental Focus"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_elemental_focus"
		}
	},
	[258]={
		[1]={
			[1]={
				limit={
					[1]={
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						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Elemental Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_elemental_penetration"
		}
	},
	[259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level {0} Empower"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_empower"
		}
	},
	[260]={
		[1]={
			[1]={
				limit={
					[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Energy Leech"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_energy_leech"
		}
	},
	[261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level {0} Enhance"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_enhance"
		}
	},
	[262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level {0} Enlighten"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_enlighten"
		}
	},
	[263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Eternal Blessing"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_eternal_blessing"
		}
	},
	[264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Expert Retaliation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_expert_retaliation"
		}
	},
	[265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Feeding Frenzy"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_feeding_frenzy"
		}
	},
	[266]={
		[1]={
			[1]={
				limit={
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						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fire Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fire_penetration"
		}
	},
	[267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fist of War"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fist_of_war"
		}
	},
	[268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Flamewood"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_flamewood"
		}
	},
	[269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Focused Channelling"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_focused_channelling"
		}
	},
	[270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Focused Ballista"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_focussed_ballista"
		}
	},
	[271]={
		[1]={
			[1]={
				limit={
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						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cruelty"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fragility"
		}
	},
	[272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
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				},
				text="Socketed Gems are Supported by Level {0} Charged Traps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger"
		}
	},
	[273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fresh Meat"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fresh_meat"
		}
	},
	[274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Frigid Bond"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_frigid_bond"
		}
	},
	[275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Greater Multiple Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles"
		}
	},
	[276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Greater Spell Echo"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_greater_spell_echo"
		}
	},
	[277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Greater Volley"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_greater_volley"
		}
	},
	[278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Guardian's Blessing"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_guardians_blessing"
		}
	},
	[279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Hex Bloom"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_hex_bloom"
		}
	},
	[280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Ignite Proliferation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ignite_proliferation"
		}
	},
	[281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Immolate"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_immolate"
		}
	},
	[282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Impale"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_impale"
		}
	},
	[283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Impending Doom"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_impending_doom"
		}
	},
	[284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Burning Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_increased_burning_damage"
		}
	},
	[285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Critical Strikes"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_increased_critical_strikes"
		}
	},
	[286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} More Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_increased_duration"
		}
	},
	[287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Infernal Legion"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_infernal_legion"
		}
	},
	[288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Intensify"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_intensify"
		}
	},
	[289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Iron Grip"
			}
		},
		stats={
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				text="Socketed Gems are Supported by Level {0} Item Quantity"
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		},
		stats={
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				text="Socketed Gems are Supported by Level {0} Item Rarity"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_item_rarity"
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				text="Socketed Gems are Supported by Level {0} Life Gain On Hit"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_life_gain_on_hit"
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	},
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				text="Socketed Gems are Supported by Level {0} Lifetap"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_lifetap"
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	},
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				text="Socketed Gems are Supported by Level {0} Lightning Penetration"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_lightning_penetration"
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	},
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				text="Socketed Gems are Supported by Level {0} Locus Mine"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_locus_mine"
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	},
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				text="Socketed Gems are Supported by Level {0} Maim"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_maim"
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	},
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				text="Socketed Gems are Supported by Level {0} Manaforged Arrows"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_manaforged_arrows"
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	},
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				text="Socketed Gems are Supported by Level {0} Mark On Hit"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_mark_on_hit"
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	},
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				text="Socketed Gems are Supported by Level {0} Meat Shield"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_meat_shield"
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	},
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				text="Socketed Gems are Supported by Level {0} Damage On Full Life"
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		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life"
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				text="Socketed Gems are Supported by Level {0} Minefield"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_minefield"
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	},
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				text="Socketed Gems are Supported by Level {0} Mirage Archer"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_mirage_archer"
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	},
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				text="Socketed Gems are Supported by Level {0} Multiple Totems"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multi_totem"
		}
	},
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				text="Socketed Gems are Supported by Level {0} Spell Echo"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multicast"
		}
	},
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				text="Socketed Gems are Supported by Level {0} Nightblade"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_nightblade"
		}
	},
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				text="Socketed Gems are Supported by Level {0} Momentum"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_onslaught"
		}
	},
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				text="Socketed Gems are Supported by Level {0} Overcharge"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_overcharge"
		}
	},
	[308]={
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				},
				text="Socketed Gems are Supported by Level {0} Overexertion"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_overexertion"
		}
	},
	[309]={
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				text="Socketed Gems are Supported by Level {0} Volley"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_parallel_projectiles"
		}
	},
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				text="Socketed Gems are Supported by Level {0} Vicious Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage"
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	},
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				text="Socketed Gems are Supported by Level {0} Physical To Lightning"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_physical_to_lightning"
		}
	},
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				text="Socketed Gems are Supported by Level {0} Pinpoint"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_pinpoint"
		}
	},
	[313]={
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				},
				text="Socketed Gems are Supported by Level {0} Point Blank"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_point_blank"
		}
	},
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				},
				text="Socketed Gems are Supported by Level {0} Critical Strike Affliction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_poison"
		}
	},
	[315]={
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				},
				text="Socketed Gems are Supported by Level {0} Power Charge On Critical Strike"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"
		}
	},
	[316]={
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				},
				text="Socketed Gems are Supported by Level {0} Prismatic Burst"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_prismatic_burst"
		}
	},
	[317]={
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				},
				text="Socketed Gems are Supported by Level {0} Pulverise"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_pulverise"
		}
	},
	[318]={
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				},
				text="Socketed Gems are Supported by Level {0} Rage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rage"
		}
	},
	[319]={
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				text="Socketed Gems are Supported by Level {0} Arrow Nova"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rain"
		}
	},
	[320]={
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				},
				text="Socketed Gems are Supported by Level {0} Ballista Totem"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"
		}
	},
	[321]={
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				},
				text="Socketed Gems are Supported by Level {0} Swift Affliction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rapid_decay"
		}
	},
	[322]={
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				},
				text="Socketed Gems are Supported by Level {0} Block Chance Reduction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_reduced_block_chance"
		}
	},
	[323]={
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				},
				text="Socketed Gems are Supported by Level {0} Less Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_reduced_duration"
		}
	},
	[324]={
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				},
				text="Socketed Gems are Supported by Level {0} High-Impact Mine"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_remote_mine_2"
		}
	},
	[325]={
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				},
				text="Socketed Gems are Supported by Level {0} Returning Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_returning_projectiles"
		}
	},
	[326]={
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				},
				text="Socketed Gems are Supported by Level {0} Rupture"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_rupture"
		}
	},
	[327]={
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				},
				text="Socketed Gems are Supported by Level {0} Ruthless"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_ruthless"
		}
	},
	[328]={
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				},
				text="Socketed Gems are Supported by Level {0} Sacred Wisps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_sacred_wisps"
		}
	},
	[329]={
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				text="Socketed Gems are Supported by Level {0} Sacrifice"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_sacrifice"
		}
	},
	[330]={
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				},
				text="Socketed Gems are Supported by Level {0} Sadism"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_sadism"
		}
	},
	[331]={
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				},
				text="Socketed Gems are Supported by Level {0} Second Wind"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_second_wind"
		}
	},
	[332]={
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				},
				text="Socketed Gems are Supported by Level {0} Shockwave"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_shockwave"
		}
	},
	[333]={
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				},
				text="Socketed Gems are Supported by Level {0} Slower Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_slower_projectiles"
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	},
	[334]={
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				},
				text="Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_snipe"
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	},
	[335]={
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				},
				text="Socketed Gems are Supported by Level {0} Spell Cascade"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spell_cascade"
		}
	},
	[336]={
		[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Intensify"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spell_focus"
		}
	},
	[337]={
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				},
				text="Socketed Gems are Supported by Level {0} Spellblade"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spellblade"
		}
	},
	[338]={
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				},
				text="Socketed Gems are Supported by Level {0} Ancestral Call"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_spirit_strike"
		}
	},
	[339]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Infused Channelling"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_storm_barrier"
		}
	},
	[340]={
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				},
				text="Socketed Gems are Supported by Level {0} Elemental Army Support"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"
		}
	},
	[341]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Summon Phantasm"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"
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	},
	[342]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Swift Assembly"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_swift_assembly"
		}
	},
	[343]={
		[1]={
			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Swiftbrand"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_swiftbrand"
		}
	},
	[344]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Advanced Traps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trap_cooldown"
		}
	},
	[345]={
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			[1]={
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				},
				text="Socketed Gems are Supported by Level {0} Trauma"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trauma"
		}
	},
	[346]={
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				},
				text="Socketed Gems are Supported by Level {0} Trinity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trinity"
		}
	},
	[347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Unbound Ailments"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_unbound_ailments"
		}
	},
	[348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Unleash"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_unleash"
		}
	},
	[349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Urgent Orders"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_urgent_orders"
		}
	},
	[350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Void Manipulation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_void_manipulation"
		}
	},
	[351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Volatility"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_volatility"
		}
	},
	[352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Withering Touch"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_chaos_attacks"
		}
	},
	[353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Triggered Skills deal Double Damage"
			}
		},
		stats={
			[1]="local_display_socketed_triggered_skills_deal_double_damage"
		}
	},
	[354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level 10 Controlled Destruction"
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_controlled_destruction"
		}
	},
	[355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level 10 Intensify"
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_intensify"
		}
	},
	[356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level 10 Spell Echo"
			}
		},
		stats={
			[1]="local_display_supported_by_level_10_spell_echo"
		}
	},
	[357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_chaos_damage"
		}
	},
	[358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Cold Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_cold_damage"
		}
	},
	[359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Fire Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_fire_damage"
		}
	},
	[360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_added_lightning_damage"
		}
	},
	[361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Ancestral Call"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_ancestral_call"
		}
	},
	[362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Arrow Nova"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_arrow_nova"
		}
	},
	[363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Blasphemy"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_blasphemy"
		}
	},
	[364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Brutality"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_brutality"
		}
	},
	[365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Burning Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_burning_damage"
		}
	},
	[366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cast_on_crit"
		}
	},
	[367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Cast While Channelling"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cast_while_channelling"
		}
	},
	[368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Chain"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_chain"
		}
	},
	[369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Cold Penetration"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_cold_penetration"
		}
	},
	[370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Controlled Destruction"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_controlled_destruction"
		}
	},
	[371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Hextouch"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_curse_on_hit"
		}
	},
	[372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Deadly Ailments"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_deadly_ailments"
		}
	},
	[373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Elemental Focus"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_elemental_focus"
		}
	},
	[374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Empower"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_empower"
		}
	},
	[375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Enhance"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_enhance"
		}
	},
	[376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Enlighten"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_enlighten"
		}
	},
	[377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Fire Penetration"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_fire_penetration"
		}
	},
	[378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Fork"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_fork"
		}
	},
	[379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Generosity"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_generosity"
		}
	},
	[380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_greater_multiple_projectiles"
		}
	},
	[381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_increased_area_of_effect"
		}
	},
	[382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Lightning Penetration"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_lightning_penetration"
		}
	},
	[383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_melee_physical_damage"
		}
	},
	[384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Melee Splash"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_melee_splash"
		}
	},
	[385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Minion Damage"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_minion_damage"
		}
	},
	[386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Multistrike"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_multistrike"
		}
	},
	[387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Spell Cascade"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_spell_cascade"
		}
	},
	[388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Spell Echo"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_spell_echo"
		}
	},
	[389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Swift Affliction"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_swift_affliction"
		}
	},
	[390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Unbound Ailments"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_unbound_ailments"
		}
	},
	[391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Unleash"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_unleash"
		}
	},
	[392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_vicious_projectiles"
		}
	},
	[393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Void Manipulation"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_void_manipulation"
		}
	},
	[394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks"
			}
		},
		stats={
			[1]="local_display_supported_by_level_x_awakened_weapon_elemental_damage"
		}
	},
	[395]={
		[1]={
			[1]={
				[1]={
					k="display_indexable_support",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} {1}"
			}
		},
		stats={
			[1]="local_random_support_gem_level",
			[2]="local_random_support_gem_index"
		}
	},
	[396]={
		[1]={
			[1]={
				[1]={
					k="display_indexable_support",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} {1}"
			}
		},
		stats={
			[1]="local_random_support_gem_level_1",
			[2]="local_random_support_gem_index_1"
		}
	},
	[397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Concentrated Effect"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_concentrated_area_level"
		}
	},
	[398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Trap"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_trap_level"
		}
	},
	[399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cluster Trap"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_cluster_trap"
		}
	},
	[400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Multiple Traps"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_multi_trap"
		}
	},
	[401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Trap And Mine Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"
		}
	},
	[402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Chaos Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_chaos_damage_level"
		}
	},
	[403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Arrogance"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_blood_magic_level"
		}
	},
	[404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_duration_level"
		}
	},
	[405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength and Intelligence"
			}
		},
		stats={
			[1]="base_strength_and_intelligence"
		}
	},
	[406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Fire Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_fire_damage_level"
		}
	},
	[407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cold to Fire"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cold_to_fire_level"
		}
	},
	[408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Spell Totem"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_spell_totem_level"
		}
	},
	[409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fire Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_fire_penetration_level"
		}
	},
	[410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Elemental Proliferation"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_elemental_proliferation_level"
		}
	},
	[411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Lightning Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_added_lightning_damage_level"
		}
	},
	[412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Melee Physical Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_melee_physical_damage_level"
		}
	},
	[413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Faster Attacks"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_attacks_level"
		}
	},
	[414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Blind"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_blind_level"
		}
	},
	[415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Melee Splash"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_melee_splash_level"
		}
	},
	[416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Cast On Critical Strike"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_on_crit_level"
		}
	},
	[417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Expedition Encounter"
			}
		},
		stats={
			[1]="map_expedition_league"
		}
	},
	[418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Runic Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Runic Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_runic_monster_life_+%_final"
		}
	},
	[419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Runic Monsters deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Runic Monsters deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_runic_monster_damage_+%_final"
		}
	},
	[420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Must complete an Expedition with three or more Remnants enabled to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_expedition"
		}
	},
	[421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Cast when Stunned"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_when_stunned_level"
		}
	},
	[422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Cast on Death"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_cast_on_death_level"
		}
	},
	[423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Stun"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_stun_level"
		}
	},
	[424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Additional Accuracy"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_additional_accuracy_level"
		}
	},
	[425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Multistrike"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_multistrike_level"
		}
	},
	[426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Faster Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_projectiles_level"
		}
	},
	[427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Life Leech"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_life_leech_level"
		}
	},
	[428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Chance to Bleed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_chance_to_bleed_level"
		}
	},
	[429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Increased Critical Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_increased_critical_damage_level"
		}
	},
	[430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Fork"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_fork_level"
		}
	},
	[431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Elemental Damage with Attacks"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_weapon_elemental_damage_level"
		}
	},
	[432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by Ruinous Ghosts\nReaching seven Ruin prevents Reward from being claimed"
			}
		},
		stats={
			[1]="map_supporter_ruin_ghost_daemon_spawn"
		}
	},
	[433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has no chance to contain Ultimatum Encounters"
			}
		},
		stats={
			[1]="map_disable_ultimatum_from_chance"
		}
	},
	[434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain an Ultimatum Encounter"
			}
		},
		stats={
			[1]="map_area_contains_ultimatum"
		}
	},
	[435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot choose which Ultimatum Modifier is applied each Round"
			}
		},
		stats={
			[1]="map_ultimatum_modifiers_are_chosen_for_you"
		}
	},
	[436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Must complete ten Ultimatum Encounter waves to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_ultimatum"
		}
	},
	[437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Spell Echo"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_echo_level"
		}
	},
	[438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Inspiration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_reduced_mana_cost_level"
		}
	},
	[439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Generosity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_generosity_level"
		}
	},
	[440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Fortify"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_fortify"
		}
	},
	[441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Blastchain Mine"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_remote_mine_level"
		}
	},
	[442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Chance to Flee"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_flee_level"
		}
	},
	[443]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The stars are aligned if you have 6 Influence types among other Equipped Items"
			}
		},
		stats={
			[1]="detect_player_has_foolishly_drawn_attention"
		}
	},
	[444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Faster Casting"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_faster_cast_level"
		}
	},
	[445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Iron Will"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_iron_will_level"
		}
	},
	[446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Knockback"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_knockback_level"
		}
	},
	[447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Minion Life"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_life_level"
		}
	},
	[448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"
		}
	},
	[449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Minion Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_damage_level"
		}
	},
	[450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Increased Critical Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_critical_damage_level"
		}
	},
	[451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Minion Speed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_increased_minion_speed_level"
		}
	},
	[452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are supported by Level {0} Pierce"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_pierce_level"
		}
	},
	[453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Pierce"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_pierce_level"
		}
	},
	[454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Hypothermia"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_hypothermia"
		}
	},
	[455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Ice Bite"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_ice_bite"
		}
	},
	[456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Cold Penetration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_cold_penetration"
		}
	},
	[457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Mana Leech"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_mana_leech"
		}
	},
	[458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Ritual Altars"
			}
		},
		stats={
			[1]="map_area_contains_rituals"
		}
	},
	[459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Recover Life or Energy Shield above {0}% during Rituals in Area"
			}
		},
		stats={
			[1]="map_ritual_cannot_recover_life_or_energy_shield_above_X_%"
		}
	},
	[460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Must fully complete all Ritual Encounters in Area to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_rituals"
		}
	},
	[461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Added Cold Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_added_cold_damage"
		}
	},
	[462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Inspiration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_reduced_mana_cost"
		}
	},
	[463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Blasphemy"
			}
		},
		stats={
			[1]="local_display_socketed_curse_gems_supported_by_level_x_blasphemy"
		}
	},
	[464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Innervate"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_innervate_level"
		}
	},
	[465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Vile Toxins"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_X_vile_toxins"
		}
	},
	[466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Chance to Poison"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_X_lesser_poison"
		}
	},
	[467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Minion Gems are Supported by Level {0} Life Leech"
			}
		},
		stats={
			[1]="display_socketed_minion_gems_supported_by_level_X_life_leech"
		}
	},
	[468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Controlled Destruction"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_x_controlled_destruction"
		}
	},
	[469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun"
			}
		},
		stats={
			[1]="local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"
		}
	},
	[470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems Cost and Reserve Life instead of Mana"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_blood_magic"
		}
	},
	[471]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% increased Reservation Efficiency"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% reduced Reservation Efficiency"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_mana_reservation_+%"
		}
	},
	[472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have no Reservation\nYour Blessing Skills are Disabled"
			}
		},
		stats={
			[1]="disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana"
		}
	},
	[473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skill Gems get a {0}% Cost & Reservation Multiplier"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_mana_multplier_%"
		}
	},
	[474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Melee Gems have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Melee Gems have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_display_socketed_melee_gems_have_area_radius_+%"
		}
	},
	[475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire"
		}
	},
	[476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skills Summon your maximum number of Totems in formation"
			}
		},
		stats={
			[1]="local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"
		}
	},
	[477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Socketed Gems have {0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Socketed Gems always Ignite"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"
		}
	},
	[478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% chance to cause Enemies to Flee on Hit"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_chance_to_flee_%"
		}
	},
	[479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Fire, Cold and Lightning Damage taken from Spell Hits per Bark"
			}
		},
		stats={
			[1]="elemental_spell_damage_taken_+_per_barkskin_stack"
		}
	},
	[480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies slain by Socketed Gems drop {0}% increased item quantity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies slain by Socketed Gems drop {0}% reduced item quantity"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_item_quantity_+%"
		}
	},
	[481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hexes applied by Socketed Curse Skills are Reflected back to you"
			}
		},
		stats={
			[1]="local_display_socketed_gems_get_curse_reflection"
		}
	},
	[482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have Iron Will"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_iron_will"
		}
	},
	[483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems Chain {0} additional times"
			}
		},
		stats={
			[1]="local_display_socketed_gems_chain_X_additional_times"
		}
	},
	[484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Socketed Gems have +3.5% Critical Strike Chance"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have {0:+d}% Critical Strike Chance"
			}
		},
		stats={
			[1]="local_display_socketed_gems_additional_critical_strike_chance_%"
		}
	},
	[485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spells in this item Repeat an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spells in this item Repeat an additional {0} times"
			}
		},
		stats={
			[1]="local_display_socketed_spells_repeat_count"
		}
	},
	[486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"
			}
		},
		stats={
			[1]="chance_to_trigger_socketed_spell_on_bow_attack_%"
		}
	},
	[487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignore Stuns while using Socketed Attack Skills"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ignore Stuns while using Socketed Attack Skills"
			}
		},
		stats={
			[1]="local_display_avoid_interruption_%_while_using_socketed_attack_skills"
		}
	},
	[488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills deal {0}% more Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills deal {0}% less Attack Damage"
			}
		},
		stats={
			[1]="local_display_socketed_attack_damage_+%_final"
		}
	},
	[489]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Attacks have {0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="local_display_socketed_attacks_additional_critical_strike_chance"
		}
	},
	[490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Attacks have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="local_display_socketed_attacks_critical_strike_multiplier_+"
		}
	},
	[491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Attacks have {0:+d} to Total Mana Cost"
			}
		},
		stats={
			[1]="local_display_socketed_attacks_mana_cost_+"
		}
	},
	[492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% more Attack and Cast Speed"
			}
		},
		stats={
			[1]="local_display_socketed_gems_attack_and_cast_speed_+%_final"
		}
	},
	[493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Auras from Socketed Skills also affect you"
			}
		},
		stats={
			[1]="local_display_socketed_gems_curse_auras_also_affect_you"
		}
	},
	[494]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems deal {0}% more Damage while on Low Life"
			}
		},
		stats={
			[1]="local_display_socketed_gems_damage_+%_final_while_on_low_life"
		}
	},
	[495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems deal {0}% more Elemental Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_elemental_damage_+%_final"
		}
	},
	[496]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skills apply Fire, Cold and Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="local_display_socketed_gems_exposure_on_hit"
		}
	},
	[497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% reduced Mana Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% increased Mana Cost"
			}
		},
		stats={
			[1]="local_display_socketed_gems_mana_cost_-%"
		}
	},
	[498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems deal {0} to {1} Added Fire Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_minimum_added_fire_damage",
			[2]="local_display_socketed_gems_maximum_added_fire_damage"
		}
	},
	[499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage"
			}
		},
		stats={
			[1]="local_display_socketed_gems_physical_damage_%_to_add_as_lightning"
		}
	},
	[500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Projectile Spells deal {0}% more Damage with Hits"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Projectile Spells deal {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectile_damage_+%_final"
		}
	},
	[501]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Projectile Spells have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectile_spells_cooldown_modifier_ms"
		}
	},
	[502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Movement Skills Cost no Mana"
			}
		},
		stats={
			[1]="local_display_socketed_movement_skills_have_no_mana_cost"
		}
	},
	[503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="local_display_socketed_skills_attack_speed_+%"
		}
	},
	[504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="local_display_socketed_skills_cast_speed_+%"
		}
	},
	[505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Skills deal Double Damage"
			}
		},
		stats={
			[1]="local_display_socketed_skills_deal_double_damage"
		}
	},
	[506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Socketed Gems Fork"
			}
		},
		stats={
			[1]="local_display_socketed_skills_fork"
		}
	},
	[507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Skills deal {0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Skills deal {0}% less Spell Damage"
			}
		},
		stats={
			[1]="local_display_socketed_spell_damage_+%_final"
		}
	},
	[508]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Spells have {0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="local_display_socketed_spells_additional_critical_strike_chance"
		}
	},
	[509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Spells have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="local_display_socketed_spells_critical_strike_multiplier_+"
		}
	},
	[510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Spells have {0}% increased Mana Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Spells have {0}% reduced Mana Cost"
			}
		},
		stats={
			[1]="local_display_socketed_spells_mana_cost_+%"
		}
	},
	[511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Travel Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Travel Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="local_display_socketed_travel_skills_damage_+%_final"
		}
	},
	[512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_area_of_effect_+%"
		}
	},
	[513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_aura_effect_+%"
		}
	},
	[514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_damage_+%_final"
		}
	},
	[515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_effect_duration_+%"
		}
	},
	[516]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Vaal Skills grant Elusive when Used"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_elusive_on_use"
		}
	},
	[517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Hits from Socketed Vaal Skills is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage with Hits from Socketed Vaal Skills is Unlucky"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_extra_damage_rolls"
		}
	},
	[518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits from Socketed Vaal Skills ignore Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_ignore_monster_phys_reduction"
		}
	},
	[519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_ignore_monster_resistances"
		}
	},
	[520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Vaal Skills do not apply Soul Gain Prevention"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_no_soul_gain_prevention_duration"
		}
	},
	[521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_projectile_speed_+%"
		}
	},
	[522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%"
		}
	},
	[523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills require {0}% more Souls per Use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Vaal Skills require {0}% less Souls per Use"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_soul_requirement_+%_final"
		}
	},
	[524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Vaal Skills have 20% chance to regain consumed Souls when used"
			}
		},
		stats={
			[1]="local_display_socketed_vaal_skills_store_uses_+"
		}
	},
	[525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Socketed Warcry Skills have {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Socketed Warcry Skills have {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="local_display_socketed_warcry_skills_cooldown_use_+"
		}
	},
	[526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spend Energy Shield before Mana for Costs of Socketed Skills"
			}
		},
		stats={
			[1]="local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills"
		}
	},
	[527]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTailwind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Tailwind if you've used a Socketed Vaal Skill Recently"
			}
		},
		stats={
			[1]="local_display_tailwind_if_socketed_vaal_skill_used_recently"
		}
	},
	[528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Blight Encounter"
			}
		},
		stats={
			[1]="map_num_extra_blights_"
		}
	},
	[529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Durability of Ichor Pumps in Area is 1"
			}
		},
		stats={
			[1]="map_ichor_pump_one_durability"
		}
	},
	[530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Must successfully defend all Ichor Pumps in Area to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_blights"
		}
	},
	[531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems deal {0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems deal {0}% less Damage over Time"
			}
		},
		stats={
			[1]="local_display_socketed_gems_damage_over_time_+%_final"
		}
	},
	[532]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneElementalEquilibrium"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have Elemental Equilibrium"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_elemental_equilibrium"
		}
	},
	[533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Non-Curse Aura Gems have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="local_display_socketed_non_curse_aura_gems_effect_+%"
		}
	},
	[534]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneSecretsOfSuffering"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems have Secrets of Suffering"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_secrets_of_suffering"
		}
	},
	[535]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneElementalEquilibrium"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextKeystoneElementalEquilibrium"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent"
		}
	},
	[536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Socketed Gems fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_gems_have_number_of_additional_projectiles"
		}
	},
	[537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Socketed Projectile Spells fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Projectile Spells fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_display_socketed_spells_additional_projectiles"
		}
	},
	[538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems fire Projectiles in a circle"
			}
		},
		stats={
			[1]="local_display_socketed_gems_projectiles_nova"
		}
	},
	[539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Projectile Spells fire Projectiles in a circle"
			}
		},
		stats={
			[1]="local_display_socketed_spells_projectiles_circle"
		}
	},
	[540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Gems have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Gems have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_display_socketed_gems_skill_effect_duration_+%"
		}
	},
	[541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Projectile Spells have {0}% more Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Projectile Spells have {0}% less Skill Effect Duration"
			}
		},
		stats={
			[1]="local_display_socketed_projectile_spells_duration_+%_final"
		}
	},
	[542]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmokeCloud"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps from Socketed Skills create a Smoke Cloud when triggered"
			}
		},
		stats={
			[1]="local_display_socketed_trap_skills_create_smoke_cloud"
		}
	},
	[543]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Socketed Curse Gems have {0}% increased Reservation Efficiency"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Socketed Curse Gems have {0}% reduced Reservation Efficiency"
			}
		},
		stats={
			[1]="local_display_socketed_curse_gems_have_mana_reservation_+%"
		}
	},
	[544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills from Equipped Helmet Penetrate 20% Elemental Resistances"
			}
		},
		stats={
			[1]="hierophant_helmet_supported_by_elemental_penetration"
		}
	},
	[545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills from Equipped Gloves have 40% increased Area of Effect"
			}
		},
		stats={
			[1]="hierophant_gloves_supported_by_increased_area_of_effect"
		}
	},
	[546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills from Equipped Boots Leech 2% of Damage as Life"
			}
		},
		stats={
			[1]="hierophant_boots_supported_by_life_leech"
		}
	},
	[547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills from Equipped Body Armour are Supported by Level {0} Ancestral Call"
			}
		},
		stats={
			[1]="chieftain_body_armour_supported_by_level_x_ancestral_call"
		}
	},
	[548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills from Equipped Body Armour are Supported by Level {0} Fist of War"
			}
		},
		stats={
			[1]="chieftain_body_armour_supported_by_level_x_fist_of_war"
		}
	},
	[549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="An Enemy Writhing Worm spawns every 2 seconds"
			}
		},
		stats={
			[1]="local_display_summon_writhing_worm_every_2000_ms"
		}
	},
	[550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="scion_helmet_skill_maximum_totems_+"
		}
	},
	[551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Frostblink Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_frostblink_level"
		}
	},
	[552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Fire Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_fire_level"
		}
	},
	[553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Illusory Warp Skill"
			}
		},
		stats={
			[1]="local_display_illusory_warp_level"
		}
	},
	[554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Bear Trap Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_bear_trap_level"
		}
	},
	[555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Stone Golem Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_summon_stone_golem"
		}
	},
	[556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vengeance Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_vengeance"
		}
	},
	[557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Despair Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_despair"
		}
	},
	[558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Ice Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_cold_level"
		}
	},
	[559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants Level 20 Summon Bestial Rhoa Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Grants Level 20 Summon Bestial Ursa Skill"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Grants Level 20 Summon Bestial Snake Skill"
			}
		},
		stats={
			[1]="local_display_grants_summon_beast_companion"
		}
	},
	[560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Lightning Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_of_lightning_level"
		}
	},
	[561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Flammability Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_flammability_level"
		}
	},
	[562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants Summon Harbinger of the Arcane Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Grants Summon Harbinger of Time Skill"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Grants Summon Harbinger of Focus Skill"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Grants Summon Harbinger of Directions Skill"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Grants Summon Harbinger of Storms Skill"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Grants Summon Harbinger of Brutality Skill"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Grants Summon Greater Harbinger of the Arcane Skill"
			},
			[8]={
				limit={
					[1]={
						[1]=8,
						[2]=8
					}
				},
				text="Grants Summon Greater Harbinger of Time Skill"
			},
			[9]={
				limit={
					[1]={
						[1]=9,
						[2]=9
					}
				},
				text="Grants Summon Greater Harbinger of Focus Skill"
			},
			[10]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Grants Summon Greater Harbinger of Directions Skill"
			},
			[11]={
				limit={
					[1]={
						[1]=11,
						[2]=11
					}
				},
				text="Grants Summon Greater Harbinger of Storms Skill"
			},
			[12]={
				limit={
					[1]={
						[1]=12,
						[2]=12
					}
				},
				text="Grants Summon Greater Harbinger of Brutality Skill"
			},
			[13]={
				limit={
					[1]={
						[1]=13,
						[2]=13
					}
				},
				text="Grants Summon Visiting Harbinger of the Arcane Skill"
			},
			[14]={
				limit={
					[1]={
						[1]=14,
						[2]=14
					}
				},
				text="Grants Summon Visiting Harbinger of Time Skill"
			},
			[15]={
				limit={
					[1]={
						[1]=15,
						[2]=15
					}
				},
				text="Grants Summon Visiting Harbinger of Focus Skill"
			}
		},
		stats={
			[1]="local_display_summon_harbinger_x_on_equip"
		}
	},
	[563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chilled Ground Trail"
			}
		},
		stats={
			[1]="display_monster_has_chilled_ground_trail_daemon"
		}
	},
	[564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Proximity Shield"
			}
		},
		stats={
			[1]="display_monster_has_proximity_shield_daemon"
		}
	},
	[565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Conductivity Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_conductivity_level"
		}
	},
	[566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Frostbite Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_frostbite_level"
		}
	},
	[567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Temporal Chains Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_temporal_chains_level"
		}
	},
	[568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Haste Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_haste_level"
		}
	},
	[569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has an additional Implicit Mod"
			}
		},
		stats={
			[1]="local_display_has_additional_implicit_mod"
		}
	},
	[570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Clarity Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_clarity_level"
		}
	},
	[571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Blood Sacrament Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_blood_sacrament_level"
		}
	},
	[572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vitality Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vitality_level"
		}
	},
	[573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Non-Chaos Damage taken bypasses Energy Shield"
			}
		},
		stats={
			[1]="base_non_chaos_damage_bypass_energy_shield_%"
		}
	},
	[574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Purity of Elements Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_purity_level"
		}
	},
	[575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Gluttony of Elements Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_gluttony_of_elements_level"
		}
	},
	[576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Assassin's Mark Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_critical_weakness_level"
		}
	},
	[577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Wrath Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_wrath_level"
		}
	},
	[578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Hatred Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_hatred_level"
		}
	},
	[579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Anger Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_anger_level"
		}
	},
	[580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Determination Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_determination_level"
		}
	},
	[581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Grace Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_grace_level"
		}
	},
	[582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Scorching Ray Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_scorching_ray_level"
		}
	},
	[583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Discipline Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_discipline_level"
		}
	},
	[584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Envy Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_envy"
		}
	},
	[585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Crushing Fist Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_reckoning"
		}
	},
	[586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Blight Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_blight_level"
		}
	},
	[587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Sniper's Mark Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_projectile_weakness_level"
		}
	},
	[588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Elemental Weakness Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_elemental_weakness_level"
		}
	},
	[589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Doryani's Touch Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_doryanis_touch_level"
		}
	},
	[590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vulnerability Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vulnerability_level"
		}
	},
	[591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Death Aura when Equipped"
			}
		},
		stats={
			[1]="local_display_grants_skill_death_aura_level"
		}
	},
	[592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Icestorm Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_icestorm_level"
		}
	},
	[593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Ikiaho on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_arohonguis_embrace_%_on_kill"
		}
	},
	[594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Tawhanuku on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_hinekoras_embrace_%_on_kill"
		}
	},
	[595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Utula on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_kitavas_embrace_%_on_kill"
		}
	},
	[596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Kaom on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_ngamahus_embrace_%_on_kill"
		}
	},
	[597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Ahuana on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_ramakos_embrace_%_on_kill"
		}
	},
	[598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Kahuturoa on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_rongokurais_embrace_%_on_kill"
		}
	},
	[599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Rakiata on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_tasalios_embrace_%_on_kill"
		}
	},
	[600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Maata on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_tawhoas_embrace_%_on_kill"
		}
	},
	[601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Akoya on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_tukohamas_embrace_%_on_kill"
		}
	},
	[602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Summon Spirit of Kiloava on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_valakos_embrace_%_on_kill"
		}
	},
	[603]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCreateLesserShrineCooldown"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCreateLesserShrineCooldown"
				},
				limit={
					[1]={
						[1]=2000,
						[2]=2000
					}
				},
				text="Trigger Level 20 Create Lesser Shrine when you Kill an Enemy"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextCreateLesserShrineCooldown"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_display_cast_level_1_summon_lesser_shrine_on_kill_%"
		}
	},
	[604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Consecrate when you deal a Critical Strike"
			}
		},
		stats={
			[1]="local_display_cast_level_X_consecrate_on_crit"
		}
	},
	[605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Shock Ground when Hit"
			}
		},
		stats={
			[1]="local_display_cast_level_x_shock_ground_when_hit"
		}
	},
	[606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Petrification Statue Skill"
			}
		},
		stats={
			[1]="local_display_grant_level_x_petrification_statue"
		}
	},
	[607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Blinding Aura when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_blinding_aura_skill_on_equip"
		}
	},
	[608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Blood Offering Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_blood_offering_skill"
		}
	},
	[609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills"
			}
		},
		stats={
			[1]="local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect"
		}
	},
	[610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses"
			}
		},
		stats={
			[1]="local_display_grants_level_x_curse_pillar_skill"
		}
	},
	[611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Wintertide Brand Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_x_wintertide_brand"
		}
	},
	[612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Intimidating Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_abyssal_cry_level"
		}
	},
	[613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Precision Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_accuracy_crits_aura_level"
		}
	},
	[614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Unbound Avatar Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_ailment_bearer"
		}
	},
	[615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Barkskin Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_barkskin"
		}
	},
	[616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Battlemage's Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_battlemages_cry_level"
		}
	},
	[617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Avian Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_bird_aspect_level"
		}
	},
	[618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Bone Armour Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_bone_armour"
		}
	},
	[619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Brandsurge Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_brand_detonate_level"
		}
	},
	[620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Call of Steel"
			}
		},
		stats={
			[1]="local_display_grants_skill_call_of_steel"
		}
	},
	[621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Cat Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_cat_aspect_level"
		}
	},
	[622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Ravenous Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_corpse_sacrifice"
		}
	},
	[623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Crab Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_crab_aspect_level"
		}
	},
	[624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Dash Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_dash_level"
		}
	},
	[625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Death Wish Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_death_wish_level"
		}
	},
	[626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Decoy Totem Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_decoy_totem_level"
		}
	},
	[627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Embrace Madness Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_embrace_madness_level"
		}
	},
	[628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Enduring Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_enduring_cry_level"
		}
	},
	[629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Eviscerate Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_evisceration"
		}
	},
	[630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Agony Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_agony_level"
		}
	},
	[631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Ash Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_ash_level"
		}
	},
	[632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Ice Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_ice_level"
		}
	},
	[633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Purity Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_purity_level"
		}
	},
	[634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Herald of Thunder Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_herald_of_thunder_level"
		}
	},
	[635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Intimidating Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_intimidating_cry_level"
		}
	},
	[636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Lightning Warp Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_lightning_warp_level"
		}
	},
	[637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Malevolence Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_malevolence_level"
		}
	},
	[638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Affliction Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_minion_sacrifice"
		}
	},
	[639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Tawhoa's Chosen when you Attack with\na Non-Vaal Slam or Strike Skill near an Enemy"
			}
		},
		stats={
			[1]="local_display_grants_skill_mirage_chieftain"
		}
	},
	[640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Penance Mark Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_penance"
		}
	},
	[641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Pride Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_pride_level"
		}
	},
	[642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Pacify Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_quieten"
		}
	},
	[643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Rallying Cry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_rallying_cry_level"
		}
	},
	[644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Smite Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_smite_level"
		}
	},
	[645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Aspect of the Spider Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_spider_aspect_level"
		}
	},
	[646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Sentinel of Radiance Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_summon_radiant_sentinel"
		}
	},
	[647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {} Approaching Flames Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_touch_of_fire_level"
		}
	},
	[648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {0} Unhinge Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_unhinge_level"
		}
	},
	[649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vaal Impurity of Fire Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_fire_level"
		}
	},
	[650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vaal Impurity of Ice Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_ice_level"
		}
	},
	[651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vaal Impurity of Lightning Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vaal_impurity_of_lightning_level"
		}
	},
	[652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Level {} Thirst for Blood Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_vampiric_icon_level"
		}
	},
	[653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Zealotry Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_zealotry_level"
		}
	},
	[654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Summon Void Spawn every 4 seconds"
			}
		},
		stats={
			[1]="local_display_grants_summon_void_spawn"
		}
	},
	[655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Ahuana Skill when you Suppress\nSpell Damage from a Unique Enemy"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_ahuana"
		}
	},
	[656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Akoya Skill when you reach Maximum Rage while\na Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_akoya"
		}
	},
	[657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Ikiaho Skill when you use a Travel\nSkill while a Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_ikiaho"
		}
	},
	[658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Kahuturoa Skill when you take\na Critical Strike from a Unique Enemy"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_kahuturoa"
		}
	},
	[659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Kaom Skill when a Totem dies while\na Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_kaom"
		}
	},
	[660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_kiloava"
		}
	},
	[661]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Maata Skill when you reach Low Life while\na Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_maata"
		}
	},
	[662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_rakiata"
		}
	},
	[663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_tawhanuku"
		}
	},
	[664]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger level {0} Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy"
			}
		},
		stats={
			[1]="local_display_tattoo_trigger_level_x_utula"
		}
	},
	[665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants Level 20 Summon Shaper Memory\nGrants Level 20 Shaper's Devastation, which will be used by Shaper Memory"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Grants Level 20 Summon Shaper Memory\nGrants Level 20 Shaper's Ire, which will be used by Shaper Memory"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Grants Level 20 Summon Shaper Memory\nGrants Level 20 Shaper's Despair, which will be used by Shaper Memory"
			}
		},
		stats={
			[1]="shaper_apparition_ability"
		}
	},
	[666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies display their Monster Category"
			}
		},
		stats={
			[1]="can_see_corpse_types"
		}
	},
	[667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance"
		}
	},
	[668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_darktongue_kiss_on_curse"
		}
	},
	[669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Void Gaze when you use a Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_void_gaze_on_skill_use"
		}
	},
	[670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Lightning Warp on Hit with this Weapon"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon"
		}
	},
	[671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Storm Cascade when you Attack"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_storm_cascade_on_attack"
		}
	},
	[672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Queen's Demand Skill"
			}
		},
		stats={
			[1]="local_display_grants_level_X_queens_demand_skill"
		}
	},
	[673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Triggers Level 20 Spectral Spirits when Equipped\n{0:+d} to maximum number of Spectral Spirits"
			}
		},
		stats={
			[1]="base_number_of_essence_spirits_allowed"
		}
	},
	[674]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a {0} second Cooldown"
			}
		},
		stats={
			[1]="body_armour_trigger_socketed_spell_on_unarmed_melee_critical_hit_cooldown"
		}
	},
	[675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy"
			}
		},
		stats={
			[1]="cast_linked_spells_on_shocked_enemy_kill_%"
		}
	},
	[676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"
			}
		},
		stats={
			[1]="cast_socketed_minion_skills_on_bow_kill_%"
		}
	},
	[677]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUpfrontCost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"
			},
			[2]={
				[1]={
					k="canonical_line",
					v="canonical"
				},
				[2]={
					k="_stat",
					v=2
				},
				[3]={
					k="reminderstring",
					v="ReminderTextUpfrontCost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"
			}
		},
		stats={
			[1]="cast_socketed_spells_on_X_mana_spent",
			[2]="cast_socketed_spells_on_mana_spent_%_chance"
		}
	},
	[678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"
			}
		},
		stats={
			[1]="chance_to_trigger_socketed_bow_skill_on_bow_attack_%"
		}
	},
	[679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_assassins_mark"
		}
	},
	[680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_poachers_mark"
		}
	},
	[681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_poachers_mark_bypass_hexproof"
		}
	},
	[682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="curse_on_hit_level_warlords_mark"
		}
	},
	[683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Abberath's Fury when Equipped"
			}
		},
		stats={
			[1]="display_abberaths_hooves_skill_level"
		}
	},
	[684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Fire Burst on Kill"
			}
		},
		stats={
			[1]="display_cast_fire_burst_on_kill"
		}
	},
	[685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="display_trigger_arcane_wake_after_spending_200_mana_%_chance"
		}
	},
	[686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy"
			}
		},
		stats={
			[1]="local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"
		}
	},
	[687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Animate Weapon on Kill"
			}
		},
		stats={
			[1]="local_display_cast_animate_weapon_on_kill_%_chance"
		}
	},
	[688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Cold Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_cold_aegis_on_gain_skill"
		}
	},
	[689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Elemental Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_elemental_aegis_on_gain_skill"
		}
	},
	[690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Fire Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_fire_aegis_on_gain_skill"
		}
	},
	[691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Shock Ground on Hit"
			}
		},
		stats={
			[1]="local_display_cast_level_x_shock_ground_on_hit"
		}
	},
	[692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Lightning Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_lightning_aegis_on_gain_skill"
		}
	},
	[693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Lightning Bolt when you deal a Critical Strike"
			}
		},
		stats={
			[1]="local_display_cast_lightning_on_critical_strike"
		}
	},
	[694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Physical Aegis when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_physical_aegis_on_gain_skill"
		}
	},
	[695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill"
			}
		},
		stats={
			[1]="local_display_cast_primal_aegis_on_gain_skill"
		}
	},
	[696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Summon Arbalists when Equipped"
			}
		},
		stats={
			[1]="local_display_cast_summon_arbalists_on_gain_skill"
		}
	},
	[697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Summon Triggerbots when Allocated"
			}
		},
		stats={
			[1]="local_display_cast_triggerbots_on_gain_skill"
		}
	},
	[698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Spell on Kill, with a 0.5 second Cooldown"
			}
		},
		stats={
			[1]="local_display_chance_to_trigger_socketed_spell_on_kill_%"
		}
	},
	[699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cast Level 20 Fire Burst on Hit"
			}
		},
		stats={
			[1]="local_display_fire_burst_on_hit_%"
		}
	},
	[700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing"
			}
		},
		stats={
			[1]="local_display_grants_level_x_hidden_blade"
		}
	},
	[701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 16 Molten Burst on Melee Hit"
			}
		},
		stats={
			[1]="local_display_molten_burst_on_melee_hit_%"
		}
	},
	[702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=200,
						[2]=200
					}
				},
				text="Trigger Level 20 Raise Spiders on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 1 Raise Spiders on Kill"
			}
		},
		stats={
			[1]="local_display_raise_spider_on_kill_%_chance"
		}
	},
	[703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Starfall on Melee Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Starfall on Melee Critical Strike"
			}
		},
		stats={
			[1]="local_display_starfall_on_melee_critical_hit_%"
		}
	},
	[704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Trigger Level 10 Summon Raging Spirit on Kill"
			}
		},
		stats={
			[1]="local_display_summon_raging_spirit_on_kill_%"
		}
	},
	[705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 18 Summon Spectral Wolf on Kill"
			}
		},
		stats={
			[1]="local_display_summon_wolf_on_kill_%"
		}
	},
	[706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Inferno on Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Inferno on Critical Strike"
			}
		},
		stats={
			[1]="local_display_trigger_commandment_of_inferno_on_crit_%"
		}
	},
	[707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Corpse Walk when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_corpse_walk_on_equip_level"
		}
	},
	[708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Contaminate when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_create_fungal_ground_on_kill"
		}
	},
	[709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Death Walk when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_death_walk_on_equip_level"
		}
	},
	[710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Ignition Blast when an enemy dies while Ignited by you"
			}
		},
		stats={
			[1]="local_display_trigger_ignition_blast_on_ignited_enemy_death"
		}
	},
	[711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 10 Summon Spectral Wolf on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance"
		}
	},
	[712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 1 Blood Rage when you Kill an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_1_blood_rage_on_kill_chance_%"
		}
	},
	[713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"
		}
	},
	[714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"
		}
	},
	[715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_shade_form_on_skill_use_%"
		}
	},
	[716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=300,
						[2]=300
					}
				},
				text="Trigger Level 30 Shade Form when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Trigger Level 20 Shade Form when Hit"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Shade Form when Hit"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_shade_form_when_hit_%"
		}
	},
	[717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight"
			}
		},
		stats={
			[1]="local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"
		}
	},
	[718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Queen's Demand can Trigger Level {0} Flames of Judgement"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_atziri_flameblast"
		}
	},
	[720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Queen's Demand can Trigger Level {0} Storm of Judgement"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_atziri_storm_call"
		}
	},
	[721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Feast of Flesh every 5 seconds"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_feast_of_flesh_every_5_seconds"
		}
	},
	[722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Bone Offering, Flesh Offering, Spirit Offering every 5 seconds in sequence\nOffering Skills Triggered this way also affect you"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_offering_every_5_seconds"
		}
	},
	[723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Shield Shatter when you Block"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_shield_shatter_on_block"
		}
	},
	[725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy"
		}
	},
	[726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Elemental Warding on Melee Hit while Cursed"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_curse_nova_on_hit_while_cursed"
		}
	},
	[727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Fiery Impact on Melee Hit with this Weapon"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon"
		}
	},
	[728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {} Flame Dash when you use a Socketed Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill"
		}
	},
	[729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength"
		}
	},
	[730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy"
		}
	},
	[731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Intimidating Cry when you lose Cat's Stealth"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"
		}
	},
	[732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Rain of Arrows when you Attack with a Bow"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_rain_of_arrows_on_bow_attack"
		}
	},
	[733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Level {0} Reflection when Equipped"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_reflection_skill_on_equip"
		}
	},
	[734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger Level {0} Fog of War when your Trap is triggered"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_smoke_cloud_on_trap_triggered"
		}
	},
	[735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"
		}
	},
	[736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Stalking Pustule on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_stalking_pustule_on_kill"
		}
	},
	[737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Summon Phantasm Skill when you Consume a corpse"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_summon_phantasm_on_corpse_consume"
		}
	},
	[738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"
		}
	},
	[739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Summon Taunting Contraption when you use a Flask"
			}
		},
		stats={
			[1]="local_display_trigger_summon_taunting_contraption_on_flask_use"
		}
	},
	[740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="local_display_trigger_socketed_curses_on_casting_curse_%_chance"
		}
	},
	[741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Level 20 Glimpse of Eternity when Hit"
			}
		},
		stats={
			[1]="local_display_trigger_temporal_anomaly_when_hit_%_chance"
		}
	},
	[742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Tentacle Whip on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_tentacle_smash_on_kill_%_chance"
		}
	},
	[743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"
			}
		},
		stats={
			[1]="local_display_trigger_void_sphere_on_kill_%_chance"
		}
	},
	[744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Intimidating Cry on Hit"
			}
		},
		stats={
			[1]="local_display_use_level_X_abyssal_cry_on_hit"
		}
	},
	[745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered"
			}
		},
		stats={
			[1]="local_unique_attacks_cast_socketed_lightning_spells_%"
		}
	},
	[746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="local_unique_cast_socketed_cold_skills_on_melee_critical_strike"
		}
	},
	[747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%"
		}
	},
	[748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_spell_on_attack_%"
		}
	},
	[749]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost"
			}
		},
		stats={
			[1]="local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms"
		}
	},
	[750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost"
			}
		},
		stats={
			[1]="trigger_socketed_spell_on_skill_use_%"
		}
	},
	[751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"
			}
		},
		stats={
			[1]="trigger_socketed_spells_when_you_focus_%"
		}
	},
	[752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level {0} Toxic Rain when you Attack with a Bow"
			}
		},
		stats={
			[1]="local_display_trigger_level_x_toxic_rain_on_bow_attack"
		}
	},
	[753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Other Aegis Skills are Disabled"
			}
		},
		stats={
			[1]="your_aegis_skills_except_primal_are_disabled"
		}
	},
	[754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} to Maximum Charges"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0:+d} to Maximum Charges. -1 to this value when used"
			}
		},
		stats={
			[1]="local_extra_max_charges",
			[2]="local_flask_consume_extra_max_charges_when_used"
		}
	},
	[755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charges"
			}
		},
		stats={
			[1]="local_max_charges_+%"
		}
	},
	[756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you Consume an Ignited corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you Consume an Ignited corpse"
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_on_consuming_ignited_corpse"
		}
	},
	[757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Charge when you are Hit by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Charges when you are Hit by an Enemy"
			}
		},
		stats={
			[1]="local_flask_gain_X_charges_when_hit"
		}
	},
	[758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you deal a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you deal a Critical Strike"
			}
		},
		stats={
			[1]="local_recharge_on_crit"
		}
	},
	[759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Flask Charge when you deal a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Strike"
			}
		},
		stats={
			[1]="local_recharge_on_crit_%"
		}
	},
	[760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you Kill a Demon"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you Kill a Demon"
			}
		},
		stats={
			[1]="local_recharge_on_demon_killed"
		}
	},
	[761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Recharges {0} Charge when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Recharges {0} Charges when you take a Critical Strike"
			}
		},
		stats={
			[1]="local_recharge_on_take_crit"
		}
	},
	[762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charge Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charge Recovery"
			}
		},
		stats={
			[1]="local_charges_added_+%"
		}
	},
	[763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased Charges per use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced Charges per use"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% increased Charges per use. -1% to this value when used"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% reduced Charges per use. -1% to this value when used"
			}
		},
		stats={
			[1]="local_charges_used_+%",
			[2]="local_flask_consume_charges_used_+%_when_used"
		}
	},
	[764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Loses all Charges when you enter a new area"
			}
		},
		stats={
			[1]="local_flask_lose_all_charges_on_entering_new_area"
		}
	},
	[765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Life Recovered"
			}
		},
		stats={
			[1]="local_flask_life_to_recover"
		}
	},
	[766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovered"
			}
		},
		stats={
			[1]="local_flask_life_to_recover_+%"
		}
	},
	[767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% of Life Recovery to Minions"
			}
		},
		stats={
			[1]="local_flask_minion_heal_%"
		}
	},
	[768]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeFlasksStillRemovedOnFullLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery from Flasks also applies to Energy Shield during Effect"
			}
		},
		stats={
			[1]="local_flask_life_recovery_from_flasks_also_recovers_energy_shield"
		}
	},
	[769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Mana Recovered"
			}
		},
		stats={
			[1]="local_flask_mana_to_recover"
		}
	},
	[770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovered"
			}
		},
		stats={
			[1]="local_flask_mana_to_recover_+%"
		}
	},
	[771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Amount Recovered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Amount Recovered"
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%"
		}
	},
	[772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate"
			}
		},
		stats={
			[1]="local_flask_recovery_speed_+%"
		}
	},
	[773]={
		[1]={
			[1]={
				[1]={
					k="deciseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds of Recovery"
			}
		},
		stats={
			[1]="local_flask_deciseconds_to_recover"
		}
	},
	[774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced Duration"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% increased Duration. -1% to this value when used"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% reduced Duration. -1% to this value when used"
			}
		},
		stats={
			[1]="local_flask_duration_+%",
			[2]="local_flask_consume_flask_duration_+%_when_used"
		}
	},
	[775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration"
			}
		},
		stats={
			[1]="local_flask_duration_+%_final"
		}
	},
	[776]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Recovery if used while on Low Life"
			}
		},
		stats={
			[1]="local_flask_amount_to_recover_+%_when_on_low_life"
		}
	},
	[777]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Instant Recovery when on Low Life"
			}
		},
		stats={
			[1]="local_flask_recover_instantly_when_on_low_life"
		}
	},
	[778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% of Recovery applied Instantly"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Instant Recovery"
			}
		},
		stats={
			[1]="local_flask_recovery_amount_%_to_recover_instantly"
		}
	},
	[779]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debilitate nearby Enemies for {0} Seconds when Effect ends"
			}
		},
		stats={
			[1]="local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends"
		}
	},
	[780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect is removed when Hit by a Player"
			}
		},
		stats={
			[1]="local_flask_effect_ends_when_hit_by_player"
		}
	},
	[781]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFlaskNoQueue"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect is not removed when Unreserved Mana is Filled\nEffect does not Queue"
			}
		},
		stats={
			[1]="local_flask_effect_not_removed_at_full_mana"
		}
	},
	[782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Recovery occurs instantly at the end of Effect"
			}
		},
		stats={
			[1]="local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect"
		}
	},
	[783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Instant Recovery"
			}
		},
		stats={
			[1]="local_flask_recovers_instantly"
		}
	},
	[784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effect is removed when Ward Breaks"
			}
		},
		stats={
			[1]="local_flask_remove_effect_when_ward_breaks"
		}
	},
	[785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Recover {0}% of Life at the end of the Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Recover Full Life at the end of the Effect"
			}
		},
		stats={
			[1]="local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"
		}
	},
	[786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of Mana Recovered from Life when used"
			}
		},
		stats={
			[1]="local_flask_removes_%_of_mana_recovery_from_life_on_use"
		}
	},
	[787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of Life Recovered from Life when used"
			}
		},
		stats={
			[1]="local_flask_removes_%_of_life_recovery_from_life_on_use"
		}
	},
	[788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of Life Recovered from Mana when used"
			}
		},
		stats={
			[1]="local_flask_removes_%_of_life_recovery_from_mana_on_use"
		}
	},
	[789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes {0}% of your maximum Energy Shield on use"
			}
		},
		stats={
			[1]="local_flask_removes_%_maximum_energy_shield_on_use"
		}
	},
	[790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take {0}% of your maximum Life as Chaos Damage on use"
			}
		},
		stats={
			[1]="local_flask_deals_%_maximum_life_as_chaos_damage_on_use"
		}
	},
	[791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=100
					}
				},
				text="Recover {0}% of Life on use"
			},
			[2]={
				limit={
					[1]={
						[1]=101,
						[2]="#"
					}
				},
				text="Recover Full Life on use"
			}
		},
		stats={
			[1]="local_unique_flask_instantly_recovers_%_maximum_life"
		}
	},
	[792]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Maximum Life taken as Chaos Damage per second"
			}
		},
		stats={
			[1]="local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"
		}
	},
	[793]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates Consecrated Ground on Use"
			}
		},
		stats={
			[1]="local_consecrate_ground_on_flask_use_radius"
		}
	},
	[794]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates Chilled Ground on Use"
			}
		},
		stats={
			[1]="local_flask_chilled_ground_on_flask_use_radius"
		}
	},
	[795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=200,
						[2]=200
					}
				},
				text="Consecrated Ground created by this Flask has Tripled Radius"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Consecrated Ground created by this Flask has Doubled Radius"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Radius of Consecrated Ground created by this Flask"
			}
		},
		stats={
			[1]="local_flask_area_of_consecrated_ground_+%"
		}
	},
	[796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Maximum Charges to use"
			}
		},
		stats={
			[1]="local_flask_consumes_max_charges_on_use"
		}
	},
	[797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes 1 Endurance Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Consumes {0} Endurance Charges on use"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consumes Endurance Charges on use"
			}
		},
		stats={
			[1]="local_flask_consumes_x_endurance_charges_on_use"
		}
	},
	[798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes 1 Frenzy Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Consumes {0} Frenzy Charges on use"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consumes Frenzy Charges on use"
			}
		},
		stats={
			[1]="local_flask_consumes_x_frenzy_charges_on_use"
		}
	},
	[799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes 1 Power Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=99
					}
				},
				text="Consumes {0} Power Charges on use"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consumes Power Charges on use"
			}
		},
		stats={
			[1]="local_flask_consumes_x_power_charges_on_use"
		}
	},
	[800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Vaal Souls equal to Charges Consumed when used"
			}
		},
		stats={
			[1]="local_flask_gain_charges_consumed_as_vaal_souls_on_use"
		}
	},
	[801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges on use"
			}
		},
		stats={
			[1]="local_flask_gain_endurance_charges_on_use"
		}
	},
	[802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Frenzy Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Frenzy Charges on use"
			}
		},
		stats={
			[1]="local_flask_gain_frenzy_charges_on_use"
		}
	},
	[803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Power Charge on use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Power Charges on use"
			}
		},
		stats={
			[1]="local_flask_gain_power_charges_on_use"
		}
	},
	[804]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain Onslaught for {0} second per Frenzy Charge consumed on use"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds per Frenzy Charge consumed on use"
			}
		},
		stats={
			[1]="local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge_consumed"
		}
	},
	[805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Vaal Souls on use"
			}
		},
		stats={
			[1]="local_flask_gain_x_vaal_souls_on_use"
		}
	},
	[806]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"
			}
		},
		stats={
			[1]="local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use"
		}
	},
	[807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use"
			}
		},
		stats={
			[1]="local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use"
		}
	},
	[808]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Taunts nearby Enemies on use"
			}
		},
		stats={
			[1]="local_flask_taunt_enemies_on_use_radius"
		}
	},
	[809]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies in an Area when you use a Flask"
			}
		},
		stats={
			[1]="local_flask_use_causes_area_knockback"
		}
	},
	[810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to cause Enemies to Flee on use"
			}
		},
		stats={
			[1]="local_flask_use_causes_monster_flee_chance_%"
		}
	},
	[811]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmokeCloud"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates a Smoke Cloud on Use"
			}
		},
		stats={
			[1]="local_smoke_ground_on_flask_use_radius"
		}
	},
	[812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Curses on use"
			}
		},
		stats={
			[1]="local_flask_remove_curses_on_use"
		}
	},
	[813]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDivinationBuff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants a random Divination Buff for {0} seconds when Used"
			}
		},
		stats={
			[1]="divination_buff_on_flask_used_duration_cs"
		}
	},
	[814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life"
			}
		},
		stats={
			[1]="local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life"
		}
	},
	[815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood"
			}
		},
		stats={
			[1]="local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood"
		}
	},
	[816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood"
			}
		},
		stats={
			[1]="local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s"
		}
	},
	[817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen"
			}
		},
		stats={
			[1]="local_flask_chill_or_freeze_immunity_if_chilled_or_frozen"
		}
	},
	[818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen"
			}
		},
		stats={
			[1]="local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s"
		}
	},
	[819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used"
			}
		},
		stats={
			[1]="local_flask_ignite_immunity_if_ignited_and_remove_burning"
		}
	},
	[820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used"
			}
		},
		stats={
			[1]="local_flask_ignite_immunity_if_ignited_and_remove_burning_s"
		}
	},
	[821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Hinder for {0} seconds if used while Hindered"
			}
		},
		stats={
			[1]="local_flask_immune_to_hinder_for_x_seconds_if_hindered"
		}
	},
	[822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Maim for {0} seconds if used while Maimed"
			}
		},
		stats={
			[1]="local_flask_immune_to_maim_for_x_seconds_if_maimed"
		}
	},
	[823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Poison for 4 seconds if used while Poisoned"
			}
		},
		stats={
			[1]="local_flask_poison_immunity_if_poisoned"
		}
	},
	[824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Poison for {0} seconds if used while Poisoned"
			}
		},
		stats={
			[1]="local_flask_poison_immunity_if_poisoned_s"
		}
	},
	[825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Shock for 4 seconds if used while Shocked"
			}
		},
		stats={
			[1]="local_flask_shock_immunity_if_shocked"
		}
	},
	[826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Immunity to Shock for {0} seconds if used while Shocked"
			}
		},
		stats={
			[1]="local_flask_shock_immunity_if_shocked_s"
		}
	},
	[827]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life"
			}
		},
		stats={
			[1]="local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life"
		}
	},
	[828]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana"
			}
		},
		stats={
			[1]="local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana"
		}
	},
	[829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Frozen and Chilled on use"
			}
		},
		stats={
			[1]="local_flask_dispels_freeze_and_chill"
		}
	},
	[830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adapt to each Element on use"
			}
		},
		stats={
			[1]="local_flask_adapt_each_element"
		}
	},
	[831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Ignite during Effect\nRemoves Burning on use"
			}
		},
		stats={
			[1]="local_flask_dispels_burning_and_ignite_immunity_during_effect"
		}
	},
	[832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Restores Ward on use"
			}
		},
		stats={
			[1]="local_flask_restore_ward"
		}
	},
	[833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit"
			}
		},
		stats={
			[1]="local_number_of_bloodworms_to_spawn_on_flask_use"
		}
	},
	[834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when an adjacent Flask is used"
			}
		},
		stats={
			[1]="local_flask_use_on_adjacent_flask_use"
		}
	},
	[835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you start Bleeding"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_bleed"
		}
	},
	[836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Chilled"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_chill"
		}
	},
	[837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Frozen"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_freeze"
		}
	},
	[838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Ignited"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_ignite"
		}
	},
	[839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Poisoned"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_poison"
		}
	},
	[840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you become Shocked"
			}
		},
		stats={
			[1]="local_flask_use_on_affected_by_shock"
		}
	},
	[841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Block"
			}
		},
		stats={
			[1]="local_flask_use_on_damage_blocked"
		}
	},
	[842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reused at the end of this Flask's effect"
			}
		},
		stats={
			[1]="local_flask_use_on_flask_effect_ended"
		}
	},
	[843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when Charges reach full"
			}
		},
		stats={
			[1]="local_flask_use_on_full_charges"
		}
	},
	[844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you lose a Guard Skill Buff"
			}
		},
		stats={
			[1]="local_flask_use_on_guard_skill_expired"
		}
	},
	[845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Use a Guard Skill"
			}
		},
		stats={
			[1]="local_flask_use_on_guard_skill_used"
		}
	},
	[846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Hit a Rare or Unique Enemy, if not already in effect"
			}
		},
		stats={
			[1]="local_flask_use_on_hitting_rare_unique_enemy_while_inactive"
		}
	},
	[847]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you take a Savage Hit"
			}
		},
		stats={
			[1]="local_flask_use_on_taking_savage_hit"
		}
	},
	[848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you Use a Travel Skill"
			}
		},
		stats={
			[1]="local_flask_use_on_travel_skill_used"
		}
	},
	[849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Used when you use a Life Flask"
			}
		},
		stats={
			[1]="local_flask_use_on_using_a_life_flask"
		}
	},
	[850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced effect"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% increased effect. -1% to this value when used"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% reduced effect. -1% to this value when used"
			}
		},
		stats={
			[1]="local_flask_effect_+%",
			[2]="local_flask_consume_flask_effect_+%_when_used"
		}
	},
	[851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour during Effect"
			}
		},
		stats={
			[1]="local_flask_armour_+%_while_healing"
		}
	},
	[852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating during Effect"
			}
		},
		stats={
			[1]="local_flask_evasion_+%_while_healing"
		}
	},
	[853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield during Effect"
			}
		},
		stats={
			[1]="local_flask_energy_shield_+%_while_healing"
		}
	},
	[854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ward during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ward during Effect"
			}
		},
		stats={
			[1]="local_flask_ward_+%_during_effect"
		}
	},
	[855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ward does not Break during Effect"
			}
		},
		stats={
			[1]="local_flask_ward_does_not_break_during_effect"
		}
	},
	[856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Rating during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Rating during Effect"
			}
		},
		stats={
			[1]="local_flask_adaptation_rating_+%_during_effect"
		}
	},
	[857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adaptations apply to all Elemental Damage during Effect"
			}
		},
		stats={
			[1]="local_flask_adaptations_apply_to_all_elements_during_effect"
		}
	},
	[858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating during Effect"
			}
		},
		stats={
			[1]="local_flask_accuracy_rating_+%_during_effect"
		}
	},
	[859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed during Effect"
			}
		},
		stats={
			[1]="local_flask_attack_speed_+%_while_healing"
		}
	},
	[860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed during Effect"
			}
		},
		stats={
			[1]="local_flask_cast_speed_+%_while_healing"
		}
	},
	[861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed during Effect"
			}
		},
		stats={
			[1]="local_flask_movement_speed_+%_while_healing"
		}
	},
	[862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Block and Stun Recovery during Effect"
			}
		},
		stats={
			[1]="local_flask_stun_recovery_+%_while_healing"
		}
	},
	[863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Elemental Resistances during Effect"
			}
		},
		stats={
			[1]="local_flask_resistances_+%_while_healing"
		}
	},
	[864]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life during Effect"
			}
		},
		stats={
			[1]="old_do_not_use_local_flask_life_leech_%_while_healing"
		}
	},
	[865]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Energy Shield during Effect"
			}
		},
		stats={
			[1]="local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing"
		}
	},
	[866]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_from_attack_damage_permyriad_while_healing"
		}
	},
	[867]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_permyriad_while_healing"
		}
	},
	[868]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana during Effect"
			}
		},
		stats={
			[1]="old_do_not_use_local_flask_mana_leech_%_while_healing"
		}
	},
	[869]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana during Effect"
			}
		},
		stats={
			[1]="local_flask_mana_leech_permyriad_while_healing"
		}
	},
	[870]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds Knockback to Melee Attacks during Effect"
			}
		},
		stats={
			[1]="local_flask_adds_knockback_while_healing"
		}
	},
	[871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect"
			}
		},
		stats={
			[1]="local_fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_during_effect"
		}
	},
	[872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_taken_%_as_cold_while_healing"
		}
	},
	[873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Cold Damage during effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_to_add_as_cold_while_healing"
		}
	},
	[874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_avoid_chill_%_while_healing"
		}
	},
	[875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage taken does not bypass Energy Shield during effect"
			}
		},
		stats={
			[1]="local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect"
		}
	},
	[876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Frozen during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_avoid_freeze_%_while_healing"
		}
	},
	[877]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLastBreath"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost"
			}
		},
		stats={
			[1]="local_flask_life_gain_on_skill_use_%_mana_cost"
		}
	},
	[878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled during Effect"
			}
		},
		stats={
			[1]="local_avoid_chill_%_during_flask_effect"
		}
	},
	[879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Frozen during Effect"
			}
		},
		stats={
			[1]="local_avoid_freeze_%_during_flask_effect"
		}
	},
	[880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited during Effect"
			}
		},
		stats={
			[1]="local_avoid_ignite_%_during_flask_effect"
		}
	},
	[881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Shocked during Effect"
			}
		},
		stats={
			[1]="local_avoid_shock_%_during_flask_effect"
		}
	},
	[882]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Poison on Hit during Effect"
			}
		},
		stats={
			[1]="local_chance_to_poison_on_hit_%_during_flask_effect"
		}
	},
	[883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction during Effect"
			}
		},
		stats={
			[1]="local_flask_additional_physical_damage_reduction_%"
		}
	},
	[884]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Knockback during Effect"
			}
		},
		stats={
			[1]="local_flask_adds_knockback_during_flask_effect"
		}
	},
	[885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect during Effect"
			}
		},
		stats={
			[1]="local_flask_area_of_effect_+%_during_flask_effect"
		}
	},
	[886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Avoid being Stunned during Effect"
			}
		},
		stats={
			[1]="local_flask_avoid_stun_chance_%_during_flask_effect"
		}
	},
	[887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned during Effect"
			}
		},
		stats={
			[1]="local_flask_cannot_be_stunned_during_flask_effect"
		}
	},
	[888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite during Effect"
			}
		},
		stats={
			[1]="local_flask_chance_to_freeze_shock_ignite_%_while_healing"
		}
	},
	[889]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect"
			}
		},
		stats={
			[1]="local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect"
		}
	},
	[890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance during Effect"
			}
		},
		stats={
			[1]="local_flask_critical_strike_chance_+%_during_flask_effect"
		}
	},
	[891]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike during Effect"
			}
		},
		stats={
			[1]="local_flask_culling_strike_during_flask_effect"
		}
	},
	[892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies"
			}
		},
		stats={
			[1]="local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground"
		}
	},
	[893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Endurance Charge per Second during Effect"
			}
		},
		stats={
			[1]="local_flask_gain_endurance_charge_per_second_during_flask_effect"
		}
	},
	[894]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Ignites you inflict during Effect spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict during Effect spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="local_flask_ignite_proliferation_radius_during_effect"
		}
	},
	[895]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaledictionNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by you during Effect have Malediction"
			}
		},
		stats={
			[1]="local_flask_ignited_enemies_during_effect_have_malediction"
		}
	},
	[896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Bleeding and Corrupted Blood during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect"
		}
	},
	[897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Damage during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_damage"
		}
	},
	[898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Freeze and Chill during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_freeze_and_chill_during_flask_effect"
		}
	},
	[899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Poison during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_poison_during_flask_effect"
		}
	},
	[900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Shock during Effect"
			}
		},
		stats={
			[1]="local_flask_immune_to_shock_during_flask_effect"
		}
	},
	[901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified during Effect"
			}
		},
		stats={
			[1]="local_flask_is_petrified"
		}
	},
	[902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found during Effect"
			}
		},
		stats={
			[1]="local_flask_item_found_rarity_+%_during_flask_effect"
		}
	},
	[903]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextExpectedIgniteDamage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_expected_ignite_damage_permyriad_during_effect"
		}
	},
	[904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech is instant during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_is_instant_during_flask_effect"
		}
	},
	[905]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Taken from Hits is Leeched as Life during Effect"
			}
		},
		stats={
			[1]="local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect"
		}
	},
	[906]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second during Effect"
			}
		},
		stats={
			[1]="local_flask_life_regeneration_per_minute_%_during_flask_effect"
		}
	},
	[907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Mana during effect"
			}
		},
		stats={
			[1]="local_flask_no_mana_recovery_during_effect"
		}
	},
	[908]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments you inflict during Effect"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect"
			}
		},
		stats={
			[1]="local_flask_non_damaging_ailment_effect_+%_during_flask_effect"
		}
	},
	[909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="You can apply one fewer Curse during Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse during Effect"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses during Effect"
			}
		},
		stats={
			[1]="local_flask_number_of_additional_curses_allowed_during_effect"
		}
	},
	[910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile during Effect"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles during Effect"
			}
		},
		stats={
			[1]="local_flask_number_of_additional_projectiles_during_flask_effect"
		}
	},
	[911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Physical Damage can Ignite during Effect"
			}
		},
		stats={
			[1]="local_flask_physical_damage_can_ignite_during_effect"
		}
	},
	[912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Damage taken during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Damage taken during Effect"
			}
		},
		stats={
			[1]="local_flask_reflect_damage_taken_+%_during_flask_effect"
		}
	},
	[913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills during Effect"
			}
		},
		stats={
			[1]="local_flask_skill_mana_cost_+%_during_flask_effect"
		}
	},
	[914]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=60
					}
				},
				text="Gain {0} Vaal Soul Per Second during effect"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=61,
						[2]="#"
					}
				},
				text="Gain {0} Vaal Souls Per Second during effect"
			}
		},
		stats={
			[1]="local_flask_vaal_souls_gained_per_minute_during_effect"
		}
	},
	[915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes do not deal extra Damage during Effect"
			}
		},
		stats={
			[1]="local_no_critical_strike_multiplier_during_flask_effect"
		}
	},
	[916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Poisons you inflict during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Poisons you inflict during Effect"
			}
		},
		stats={
			[1]="local_poison_duration_+%_during_flask_effect"
		}
	},
	[917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_bleed_duration_+%_during_flask_effect"
		}
	},
	[918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill on you during Effect"
			}
		},
		stats={
			[1]="local_self_chill_effect_+%_during_flask_effect"
		}
	},
	[919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on you during Effect"
			}
		},
		stats={
			[1]="local_self_curse_effect_+%_during_flask_effect"
		}
	},
	[920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_freeze_duration_+%_during_flask_effect"
		}
	},
	[921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ignite Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ignite Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_ignite_duration_+%_during_flask_effect"
		}
	},
	[922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration on you during Effect"
			}
		},
		stats={
			[1]="local_self_poison_duration_+%_during_flask_effect"
		}
	},
	[923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shock on you during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shock on you during Effect"
			}
		},
		stats={
			[1]="local_self_shock_effect_+%_during_flask_effect"
		}
	},
	[924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Ward during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Ward during Effect"
			}
		},
		stats={
			[1]="local_unique_expedition_flask_ward_+%_final_during_flask_effect"
		}
	},
	[925]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"
		}
	},
	[926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_block_%_while_healing"
		}
	},
	[927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Life during effect"
			}
		},
		stats={
			[1]="local_unique_flask_cannot_recover_life_while_healing"
		}
	},
	[928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charges gained by Other Flasks during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_charges_gained_+%_during_flask_effect"
		}
	},
	[929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect"
		}
	},
	[930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect"
		}
	},
	[931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_damage_over_time_+%_during_flask_effect"
		}
	},
	[932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Demons during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Demons during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_damage_+%_vs_demons_while_healing"
		}
	},
	[933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Demons during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Demons during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_damage_taken_+%_vs_demons_while_healing"
		}
	},
	[934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Chaos Damage during effect"
			}
		},
		stats={
			[1]="local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing"
		}
	},
	[935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_item_quantity_+%_while_healing"
		}
	},
	[936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_item_rarity_+%_while_healing"
		}
	},
	[937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immunity to Freeze, Chill, Curses and Stuns during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_kiaras_determination"
		}
	},
	[938]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched as Life during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"
		}
	},
	[939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_light_radius_+%_while_healing"
		}
	},
	[940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Despair Curse Aura during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"
		}
	},
	[941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Vulnerability Curse Aura during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_nearby_enemies_cursed_with_level_x_vulnerability_during_flask_effect"
		}
	},
	[942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost no Mana during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_no_mana_cost_while_healing"
		}
	},
	[943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage during effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing"
		}
	},
	[944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Elemental Resistances during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_resist_all_elements_%_during_flask_effect"
		}
	},
	[945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_spell_block_%_while_healing"
		}
	},
	[946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Vaal Skills during effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Vaal Skills during effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect"
		}
	},
	[947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Vaal Skills during effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Vaal Skills during effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_damage_+%_during_flask_effect"
		}
	},
	[948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills deal {0}% more Damage during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Skills deal {0}% less Damage during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect"
		}
	},
	[949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Skills used during effect do not apply Soul Gain Prevention"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect"
		}
	},
	[950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect"
		}
	},
	[951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect"
		}
	},
	[952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Physical Damage during effect"
			}
		},
		stats={
			[1]="local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"
		}
	},
	[953]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched as Life during Effect"
			}
		},
		stats={
			[1]="old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"
		}
	},
	[954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned"
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_enemies_during_flask_effect"
		}
	},
	[955]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Chaos Damage per Second during Effect"
			}
		},
		stats={
			[1]="local_chaos_damage_taken_per_minute_during_flask_effect"
		}
	},
	[956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Ignited by you during Effect take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Ignited by you during Effect take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_flask_enemies_ignited_during_flask_effect_damage_taken_+%"
		}
	},
	[957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Kill an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_life_on_kill_during_flask_effect"
		}
	},
	[958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Kill an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_mana_on_kill_during_flask_effect"
		}
	},
	[959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you Kill an Enemy during Effect"
			}
		},
		stats={
			[1]="local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect"
		}
	},
	[960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed during Effect"
			}
		},
		stats={
			[1]="local_attack_cast_movement_speed_+%_during_flask_effect"
		}
	},
	[961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increase Attack, Cast and Movement Speed by {0}% every second during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reduce Attack, Cast and Movement Speed {0}% every second during Effect"
			}
		},
		stats={
			[1]="local_attack_cast_movement_speed_+%_per_second_during_flask_effect"
		}
	},
	[962]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unholy Might during Effect"
			}
		},
		stats={
			[1]="local_flask_unholy_might_during_flask_effect"
		}
	},
	[963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevents Death during Effect"
			}
		},
		stats={
			[1]="local_flask_prevents_death_while_healing"
		}
	},
	[964]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"
			}
		},
		stats={
			[1]="local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"
		}
	},
	[965]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest"
			}
		},
		stats={
			[1]="local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"
		}
	},
	[966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks nearby Enemies during Effect, causing 10% increased Damage taken"
			}
		},
		stats={
			[1]="local_unique_flask_shock_nearby_enemies_during_flask_effect"
		}
	},
	[967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Shocked during Effect, causing 50% increased Damage taken"
			}
		},
		stats={
			[1]="local_unique_flask_shocked_during_flask_effect"
		}
	},
	[968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect"
		}
	},
	[969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_lightning_resistance_penetration_%_during_flask_effect"
		}
	},
	[970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shocks you inflict during Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocks you inflict during Effect"
			}
		},
		stats={
			[1]="local_unique_vinktars_flask_shock_effect_+%_during_flask_effect"
		}
	},
	[971]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Shocks you inflict during Effect spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocks you inflict during Effect spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect"
		}
	},
	[972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect",
			[2]="local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect"
		}
	},
	[973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect",
			[2]="local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect"
		}
	},
	[974]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Life during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect"
		}
	},
	[975]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Mana during Effect"
			}
		},
		stats={
			[1]="local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect"
		}
	},
	[976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life and Mana Leech are instant during effect"
			}
		},
		stats={
			[1]="local_unique_flask_leech_is_instant_during_flask_effect"
		}
	},
	[977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains no Charges during Effect"
			}
		},
		stats={
			[1]="local_flask_cannot_gain_charges_during_flask_effect"
		}
	},
	[978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains no Charges during Effect of any Overflowing Chalice Flask"
			}
		},
		stats={
			[1]="local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"
		}
	},
	[979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains no Charges during Effect of any Soul Ripper Flask"
			}
		},
		stats={
			[1]="local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect"
		}
	},
	[980]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneGhostReaver"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ghost Reaver during Effect"
			}
		},
		stats={
			[1]="local_flask_ghost_reaver"
		}
	},
	[981]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneZealotsOath"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Zealot's Oath during Effect"
			}
		},
		stats={
			[1]="local_flask_zealots_oath"
		}
	},
	[982]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneEldritchBattery"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Eldritch Battery during Effect"
			}
		},
		stats={
			[1]="local_grant_eldritch_battery_during_flask_effect"
		}
	},
	[983]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystonePerfectAgony"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Perfect Agony during effect"
			}
		},
		stats={
			[1]="local_grant_perfect_agony_during_flask_effect"
		}
	},
	[984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Experience gain"
			}
		},
		stats={
			[1]="map_experience_gain_+%"
		}
	},
	[985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Level: {0}"
			}
		},
		stats={
			[1]="map_item_level_override"
		}
	},
	[986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives in Radius can be Allocated without being connected to your tree"
			}
		},
		stats={
			[1]="local_unique_jewel_nearby_disconnected_passives_can_be_allocated"
		}
	},
	[987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Uses both hand slots"
			}
		},
		stats={
			[1]="local_weapon_uses_both_hands"
		}
	},
	[988]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attribute Requirements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attribute Requirements"
			}
		},
		stats={
			[1]="local_attribute_requirements_+%"
		}
	},
	[989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be used with Chaos Inoculation"
			}
		},
		stats={
			[1]="local_cannot_be_used_with_chaos_innoculation"
		}
	},
	[990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Dexterity Requirement"
			}
		},
		stats={
			[1]="local_dexterity_requirement_+"
		}
	},
	[991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity Requirement"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity Requirement"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No Dexterity Requirement"
			}
		},
		stats={
			[1]="local_dexterity_requirement_+%"
		}
	},
	[992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Intelligence Requirement"
			}
		},
		stats={
			[1]="local_intelligence_requirement_+"
		}
	},
	[993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence Requirement"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence Requirement"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No Intelligence Requirement"
			}
		},
		stats={
			[1]="local_intelligence_requirement_+%"
		}
	},
	[994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} reduced Level Requirement"
			}
		},
		stats={
			[1]="local_level_requirement_-"
		}
	},
	[995]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Attribute Requirements"
			}
		},
		stats={
			[1]="local_no_attribute_requirements"
		}
	},
	[996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has no Energy Shield"
			}
		},
		stats={
			[1]="local_no_energy_shield"
		}
	},
	[997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Strength and Intelligence Requirement"
			}
		},
		stats={
			[1]="local_strength_and_intelligence_requirement_+"
		}
	},
	[998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Strength Requirement"
			}
		},
		stats={
			[1]="local_strength_requirement_+"
		}
	},
	[999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Strength Requirement"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced Strength Requirement"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No Strength Requirement"
			}
		},
		stats={
			[1]="local_strength_requirement_+%"
		}
	},
	[1000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose Blood from Blood Crucible {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose Blood from Blood Crucible {0}% slower"
			}
		},
		stats={
			[1]="map_hellscape_blood_consumed_+%_final"
		}
	},
	[1001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time"
		}
	},
	[1002]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated"
		}
	},
	[1003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Often Shift into Nightmare on Killing a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource"
		}
	},
	[1004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource"
		}
	},
	[1005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only Shift into and out of Nightmare randomly"
			}
		},
		stats={
			[1]="map_hellscape_gimmick_shift_randomly"
		}
	},
	[1006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage when you Shift into or out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_fire_damage_taken_when_switching"
		}
	},
	[1007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Lightning Damage when you Shift into or out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_lightning_damage_taken_when_switching"
		}
	},
	[1008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_hellscape_monster_damage_+%_final"
		}
	},
	[1009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare take {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare take {0}% less Damage"
			}
		},
		stats={
			[1]="map_hellscape_monster_damage_taken_+%_final"
		}
	},
	[1010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="map_hellscape_monster_life_+%_final"
		}
	},
	[1011]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters in Nightmare Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_hellscape_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[1012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Physical Damage when you Shift into or out of Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_physical_damage_taken_when_switching"
		}
	},
	[1013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% additional Physical Damage Reduction while in Nightmare"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0:+d}% to Physical Damage Reduction while in Nightmare"
			}
		},
		stats={
			[1]="map_player_additional_physical_damage_reduction_%_in_hellscape"
		}
	},
	[1014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% chance to Block Attack Damage while in Nightmare"
			}
		},
		stats={
			[1]="map_player_block_chance_%_in_hellscape"
		}
	},
	[1015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% chance to Evade Attack Hits while in Nightmare"
			}
		},
		stats={
			[1]="map_player_chance_to_evade_attacks_%_in_hellscape"
		}
	},
	[1016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players lose {0} Energy Shield per second while in Nightmare"
			}
		},
		stats={
			[1]="map_player_es_loss_per_second_in_hellscape"
		}
	},
	[1017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players lose {0} Life per second while in Nightmare"
			}
		},
		stats={
			[1]="map_player_life_loss_per_second_in_hellscape"
		}
	},
	[1018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed while in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed while in Nightmare"
			}
		},
		stats={
			[1]="map_player_movement_speed_+%_final_in_hellscape"
		}
	},
	[1019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% chance to Suppress Spell Damage while in Nightmare"
			}
		},
		stats={
			[1]="map_player_spell_suppression_chance_%_in_hellscape"
		}
	},
	[1020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Legion Monsters in Area have a Volatile Core"
			}
		},
		stats={
			[1]="map_supporter_volatile_on_death_chance_legion"
		}
	},
	[1021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Legion Encounter"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Legion Encounters"
			}
		},
		stats={
			[1]="map_legion_league_extra_spawns"
		}
	},
	[1022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Legion monsters in Area must be released to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_legions"
		}
	},
	[1023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Scourge Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Scourge Bosses"
			}
		},
		stats={
			[1]="map_hellscape_additional_boss"
		}
	},
	[1024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found in Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_item_drop_quantity_+%"
		}
	},
	[1025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found in Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_item_drop_rarity_+%"
		}
	},
	[1026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters in Nightmare grant {0}% more Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters in Nightmare grant {0}% less Experience"
			}
		},
		stats={
			[1]="map_hellscape_monster_slain_experience_+%_final"
		}
	},
	[1027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Pack size in Nightmare"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Pack size in Nightmare"
			}
		},
		stats={
			[1]="map_hellscape_pack_size_+%"
		}
	},
	[1028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Abyssal Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Abyssal Jewels"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_abyss_jewel"
		}
	},
	[1029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_basic_currency_item"
		}
	},
	[1030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Blight Oil"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Blight Oils"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_blight_oil"
		}
	},
	[1031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Breach Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Breach Splinters"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_breach_splinters"
		}
	},
	[1032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_delirium_splinters"
		}
	},
	[1033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fossils"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_delve_fossil"
		}
	},
	[1034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Enchanted Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Enchanted Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_enchanted_item"
		}
	},
	[1035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Essences"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_essence"
		}
	},
	[1036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Expedition Currency"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Expedition Currency"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_expedition_currency"
		}
	},
	[1037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fractured Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Fractured Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_fractured_item"
		}
	},
	[1038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Gem"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Gems"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_gem"
		}
	},
	[1039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Incubator"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Incubators"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_incubator"
		}
	},
	[1040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Influenced Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Influenced Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_influence_item"
		}
	},
	[1041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional stack of Legion Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional stacks of Legion Splinters"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_legion_splinters"
		}
	},
	[1042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Map"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Maps"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_map_item"
		}
	},
	[1043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Catalyst"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Catalysts"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_metamorph_catalyst"
		}
	},
	[1044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scarabs"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_scarab"
		}
	},
	[1045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scourged Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Scourged Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_scourged_item"
		}
	},
	[1046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Stacked Deck"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Stacked Decks"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_stacked_decks"
		}
	},
	[1047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Tainted Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Tainted Currency Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_tainted_currency"
		}
	},
	[1048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop {0} additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop {0} additional Unique Items"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_additional_unique_item"
		}
	},
	[1049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Scourge Monsters drop items {0} level higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Scourge Monsters drop items {0} levels higher"
			}
		},
		stats={
			[1]="map_hellscape_rare_monster_drop_items_X_levels_higher"
		}
	},
	[1050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Having a placed Banner does not prevent you gaining Valour"
			}
		},
		stats={
			[1]="base_can_gain_banner_resource",
			[2]="can_gain_banner_resource_while_banner_is_placed"
		}
	},
	[1051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="monster_base_block_%"
		}
	},
	[1052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="shield_block_%"
		}
	},
	[1053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="shield_spell_block_%"
		}
	},
	[1054]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to amount of Suppressed Spell Damage Prevented"
			}
		},
		stats={
			[1]="base_spell_damage_%_suppressed"
		}
	},
	[1055]={
		[1]={
			[1]={
				[1]={
					k="times_one_point_five",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="base_spell_suppression_chance_150%_of_value"
		}
	},
	[1056]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="base_spell_suppression_chance_%"
		}
	},
	[1057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_block_while_dual_wielding_%"
		}
	},
	[1058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while on Low Life"
			}
		},
		stats={
			[1]="spell_block_%_while_on_low_life"
		}
	},
	[1059]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_while_on_full_energy_shield"
		}
	},
	[1060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while wielding a Bow"
			}
		},
		stats={
			[1]="spell_block_with_bow_%"
		}
	},
	[1061]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while wielding a Staff"
			}
		},
		stats={
			[1]="spell_block_with_staff_%"
		}
	},
	[1062]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while wielding a Staff"
			}
		},
		stats={
			[1]="staff_block_%"
		}
	},
	[1063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per 50 Strength"
			}
		},
		stats={
			[1]="block_chance_%_per_50_strength"
		}
	},
	[1064]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while wielding a Staff"
			}
		},
		stats={
			[1]="additional_staff_block_%"
		}
	},
	[1065]={
		[1]={
			[1]={
				[1]={
					k="30%_of_value",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="old_do_not_use_spell_block_%_from_assumed_block_value"
		}
	},
	[1066]={
		[1]={
			[1]={
				[1]={
					k="30%_of_value",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to Block Spell Damage while on Low Life"
			}
		},
		stats={
			[1]="old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value"
		}
	},
	[1067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="spell_block_equals_attack_block"
		}
	},
	[1068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="additional_spell_block_%"
		}
	},
	[1069]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chance to Block Spell Damage is Lucky"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chance to Block Spell Damage is Unlucky"
			}
		},
		stats={
			[1]="base_spell_block_luck"
		}
	},
	[1070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="base_spell_block_%"
		}
	},
	[1071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="block_while_dual_wielding_%"
		}
	},
	[1072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Dual Wielding Claws"
			}
		},
		stats={
			[1]="block_while_dual_wielding_claws_%"
		}
	},
	[1073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="block_chance_%_while_holding_shield"
		}
	},
	[1074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Dual Wielding or holding a Shield"
			}
		},
		stats={
			[1]="dual_wield_or_shield_block_%"
		}
	},
	[1075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chance to Block Attack and Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chance to Block Attack and Spell Damage"
			}
		},
		stats={
			[1]="block_chance_+%"
		}
	},
	[1076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Block Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Block Recovery"
			}
		},
		stats={
			[1]="block_recovery_+%"
		}
	},
	[1077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Strike Skills deal Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="melee_splash"
		}
	},
	[1078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Offering Skills also affect you"
			}
		},
		stats={
			[1]="offerings_also_buff_you"
		}
	},
	[1079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Offerings have {0}% increased Effect on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Offerings have {0}% reduced Effect on you"
			}
		},
		stats={
			[1]="self_offering_effect_+%"
		}
	},
	[1080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Offerings have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Offerings have {0}% reduced Effect"
			}
		},
		stats={
			[1]="offering_spells_effect_+%"
		}
	},
	[1081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bone Offering has {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bone Offering has {0}% reduced Effect"
			}
		},
		stats={
			[1]="bone_offering_effect_+%"
		}
	},
	[1082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh Offering has {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh Offering has {0}% reduced Effect"
			}
		},
		stats={
			[1]="flesh_offering_effect_+%"
		}
	},
	[1083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spirit Offering has {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spirit Offering has {0}% reduced Effect"
			}
		},
		stats={
			[1]="spirit_offering_effect_+%"
		}
	},
	[1084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Splash Damage to surrounding targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="slayer_ascendancy_melee_splash_damage_+%_final_for_splash"
		}
	},
	[1085]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to all Attributes"
			}
		},
		stats={
			[1]="additional_all_attributes"
		}
	},
	[1086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength"
			}
		},
		stats={
			[1]="additional_strength"
		}
	},
	[1087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Dexterity"
			}
		},
		stats={
			[1]="additional_dexterity"
		}
	},
	[1088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Intelligence"
			}
		},
		stats={
			[1]="additional_intelligence"
		}
	},
	[1089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength and Dexterity"
			}
		},
		stats={
			[1]="additional_strength_and_dexterity"
		}
	},
	[1090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength and Intelligence"
			}
		},
		stats={
			[1]="additional_strength_and_intelligence"
		}
	},
	[1091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Dexterity and Intelligence"
			}
		},
		stats={
			[1]="additional_dexterity_and_intelligence"
		}
	},
	[1092]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attributes"
			}
		},
		stats={
			[1]="all_attributes_+%"
		}
	},
	[1093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Strength"
			}
		},
		stats={
			[1]="strength_+%"
		}
	},
	[1094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity"
			}
		},
		stats={
			[1]="dexterity_+%"
		}
	},
	[1095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence"
			}
		},
		stats={
			[1]="intelligence_+%"
		}
	},
	[1096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Attributes instead apply to Omniscience"
			}
		},
		stats={
			[1]="modifiers_to_attributes_instead_apply_to_ascendance"
		}
	},
	[1097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to all Elemental Resistances per 15 Omniscience"
			}
		},
		stats={
			[1]="elemental_resistance_+%_per_15_ascendance"
		}
	},
	[1098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Elemental Resistances per 15 Omniscience"
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_%_per_15_ascendance"
		}
	},
	[1099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attribute Requirements can be satisfied by {0}% of Omniscience"
			}
		},
		stats={
			[1]="attribute_requirements_can_be_satisfied_by_%_of_ascendance"
		}
	},
	[1100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%"
		}
	},
	[1101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Damage"
			}
		},
		stats={
			[1]="on_weapon_global_damage_+%"
		}
	},
	[1102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Damage"
			}
		},
		stats={
			[1]="totem_damage_+%"
		}
	},
	[1103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Damage"
			}
		},
		stats={
			[1]="trap_damage_+%"
		}
	},
	[1104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap and Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap and Mine Damage"
			}
		},
		stats={
			[1]="trap_or_mine_damage_+%"
		}
	},
	[1105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Damage"
			}
		},
		stats={
			[1]="mine_damage_+%"
		}
	},
	[1106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mine Damage"
			}
		},
		stats={
			[1]="unique_mine_damage_+%_final"
		}
	},
	[1107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%"
		}
	},
	[1108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Physical Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Physical Attack Damage"
			}
		},
		stats={
			[1]="unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"
		}
	},
	[1109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Minimum Physical Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Minimum Physical Attack Damage"
			}
		},
		stats={
			[1]="unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"
		}
	},
	[1110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Cold Damage"
			}
		},
		stats={
			[1]="cold_attack_damage_+%"
		}
	},
	[1111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Fire Damage"
			}
		},
		stats={
			[1]="fire_attack_damage_+%"
		}
	},
	[1112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Physical Damage"
			}
		},
		stats={
			[1]="physical_attack_damage_+%"
		}
	},
	[1113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="cold_attack_damage_+%_while_holding_a_shield"
		}
	},
	[1114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="fire_attack_damage_+%_while_holding_a_shield"
		}
	},
	[1115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="attack_damage_+%_while_holding_a_shield"
		}
	},
	[1116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage while holding a Shield"
			}
		},
		stats={
			[1]="attack_skills_damage_+%_while_holding_shield"
		}
	},
	[1117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Attack Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="physical_attack_damage_+%_while_holding_a_shield"
		}
	},
	[1118]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage with Ailments while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_holding_shield"
		}
	},
	[1119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[1120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage over Time"
			}
		},
		stats={
			[1]="physical_damage_over_time_+%"
		}
	},
	[1121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage over Time"
			}
		},
		stats={
			[1]="fire_damage_over_time_+%"
		}
	},
	[1122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage over Time"
			}
		},
		stats={
			[1]="cold_damage_over_time_+%"
		}
	},
	[1123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage over Time"
			}
		},
		stats={
			[1]="chaos_damage_over_time_+%"
		}
	},
	[1124]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage when on Low Life"
			}
		},
		stats={
			[1]="damage_+%_when_on_low_life"
		}
	},
	[1125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Curse on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Curse on you"
			}
		},
		stats={
			[1]="damage_+%_per_active_curse_on_self"
		}
	},
	[1126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Life"
			}
		},
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[1127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while Leeching Life"
			}
		},
		stats={
			[1]="physical_damage_+%_while_life_leeching"
		}
	},
	[1128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Mana"
			}
		},
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[1129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_while_es_leeching"
		}
	},
	[1130]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed when on Low Life"
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[1131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed when on Full Life"
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_full_life"
		}
	},
	[1132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="spell_damage_+%"
		}
	},
	[1133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time with Spell Skills"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_spells"
		}
	},
	[1134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Fire Damage"
			}
		},
		stats={
			[1]="spell_fire_damage_+%"
		}
	},
	[1135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Cold Damage"
			}
		},
		stats={
			[1]="spell_cold_damage_+%"
		}
	},
	[1136]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while wielding a Staff"
			}
		},
		stats={
			[1]="spell_staff_damage_+%"
		}
	},
	[1137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while wielding a Bow"
			}
		},
		stats={
			[1]="spell_bow_damage_+%"
		}
	},
	[1138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_damage_+%_while_holding_shield"
		}
	},
	[1139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_damage_+%_while_dual_wielding"
		}
	},
	[1140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Physical Damage"
			}
		},
		stats={
			[1]="physical_damage_+%"
		}
	},
	[1141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="No Physical Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="No Physical Damage"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Physical Damage"
			},
			[4]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% increased Physical Damage"
			},
			[5]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="local_physical_damage_+%",
			[2]="local_weapon_no_physical_damage"
		}
	},
	[1142]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="local_weapon_enemy_phys_reduction_%_penalty"
		}
	},
	[1143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage"
			}
		},
		stats={
			[1]="melee_damage_+%"
		}
	},
	[1144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Frozen Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_frozen_enemies"
		}
	},
	[1145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Frozen Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_enemies"
		}
	},
	[1146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Shocked Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_shocked_enemies"
		}
	},
	[1147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Shocked Enemies"
			}
		},
		stats={
			[1]="damage_vs_shocked_enemies_+%"
		}
	},
	[1148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="melee_damage_+%_vs_burning_enemies"
		}
	},
	[1149]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[1150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_frozen_shocked_ignited_enemies"
		}
	},
	[1151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier"
			}
		},
		stats={
			[1]="dot_multiplier_+"
		}
	},
	[1152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Ailments"
			}
		},
		stats={
			[1]="ailment_dot_multiplier_+"
		}
	},
	[1153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Ailments from Critical Strikes"
			}
		},
		stats={
			[1]="critical_ailment_dot_multiplier_+"
		}
	},
	[1154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage Over Time Multiplier with Spell Skills"
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_with_spells"
		}
	},
	[1155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+"
		}
	},
	[1157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Bleeding"
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_+"
		}
	},
	[1158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Bleeding from Critical Strikes"
			}
		},
		stats={
			[1]="critical_bleeding_dot_multiplier_+"
		}
	},
	[1159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="physical_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier"
			}
		},
		stats={
			[1]="fire_dot_multiplier_+"
		}
	},
	[1161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Ignite from Critical Strikes"
			}
		},
		stats={
			[1]="critical_ignite_dot_multiplier_+"
		}
	},
	[1162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="fire_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Ignite"
			}
		},
		stats={
			[1]="ignite_dot_multiplier_+"
		}
	},
	[1164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Damage over Time Multiplier while affected by Malevolence"
			}
		},
		stats={
			[1]="cold_damage_over_time_multiplier_+_while_affected_by_malevolence"
		}
	},
	[1165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Damage over Time Multiplier"
			}
		},
		stats={
			[1]="cold_dot_multiplier_+"
		}
	},
	[1166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Damage over Time Multiplier"
			}
		},
		stats={
			[1]="lightning_dot_multiplier_+"
		}
	},
	[1167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier while affected by Malevolence"
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_while_affected_by_malevolence"
		}
	},
	[1168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier"
			}
		},
		stats={
			[1]="chaos_dot_multiplier_+"
		}
	},
	[1169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Non-Ailment Chaos Damage over Time Multiplier"
			}
		},
		stats={
			[1]="chaos_non_ailment_damage_over_time_multiplier_+"
		}
	},
	[1170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier with Attack Skills"
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_with_attacks"
		}
	},
	[1171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes"
			}
		},
		stats={
			[1]="critical_poison_dot_multiplier_+"
		}
	},
	[1172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Poison"
			}
		},
		stats={
			[1]="poison_dot_multiplier_+"
		}
	},
	[1173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Poison inflicted with this Weapon"
			}
		},
		stats={
			[1]="local_poison_dot_multiplier_+"
		}
	},
	[1174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage",
			[2]="global_maximum_added_physical_damage"
		}
	},
	[1175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage",
			[2]="attack_maximum_added_physical_damage"
		}
	},
	[1176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_physical_damage_taken",
			[2]="from_self_maximum_added_attack_physical_damage_taken"
		}
	},
	[1177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks with Weapons"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_weapons",
			[2]="attack_maximum_added_physical_damage_with_weapons"
		}
	},
	[1178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels"
			}
		},
		stats={
			[1]="local_attack_minimum_added_physical_damage_per_3_levels",
			[2]="local_attack_maximum_added_physical_damage_per_3_levels"
		}
	},
	[1179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_frozen_enemies",
			[2]="maximum_added_physical_damage_vs_frozen_enemies"
		}
	},
	[1180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_vs_ignited_enemies",
			[2]="maximum_added_fire_damage_vs_ignited_enemies"
		}
	},
	[1181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Attack Damage per Buff on you"
			}
		},
		stats={
			[1]="minimum_added_fire_attack_damage_per_active_buff",
			[2]="maximum_added_fire_attack_damage_per_active_buff"
		}
	},
	[1182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Spell Damage per Buff on you"
			}
		},
		stats={
			[1]="minimum_added_fire_spell_damage_per_active_buff",
			[2]="maximum_added_fire_spell_damage_per_active_buff"
		}
	},
	[1183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage per Buff on you"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_active_buff",
			[2]="maximum_added_fire_damage_per_active_buff"
		}
	},
	[1184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="local_minimum_added_physical_damage",
			[2]="local_maximum_added_physical_damage"
		}
	},
	[1185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage while Dual Wielding"
			}
		},
		stats={
			[1]="attack_skills_damage_+%_while_dual_wielding"
		}
	},
	[1186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="damage_while_dual_wielding_+%"
		}
	},
	[1187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Attack Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="physical_damage_while_dual_wielding_+%"
		}
	},
	[1188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Attack Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Attack Damage while Dual Wielding"
			}
		},
		stats={
			[1]="fire_damage_while_dual_wielding_+%"
		}
	},
	[1189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Cold Damage while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Cold Damage while Dual Wielding"
			}
		},
		stats={
			[1]="cold_damage_while_dual_wielding_+%"
		}
	},
	[1190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage with Main Hand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage with Main Hand"
			}
		},
		stats={
			[1]="base_main_hand_damage_+%"
		}
	},
	[1191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage with Off Hand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage with Off Hand"
			}
		},
		stats={
			[1]="base_off_hand_damage_+%"
		}
	},
	[1192]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="melee_weapon_hit_and_ailment_damage_+%"
		}
	},
	[1193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_physical_damage_+%"
		}
	},
	[1194]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="one_handed_melee_weapon_hit_and_ailment_damage_+%"
		}
	},
	[1195]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="one_handed_weapon_hit_and_ailment_damage_+%"
		}
	},
	[1196]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Melee Weapons deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with Melee Weapons deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="melee_weapon_ailment_damage_+%"
		}
	},
	[1197]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="one_handed_melee_weapon_ailment_damage_+%"
		}
	},
	[1198]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with One Handed Weapons deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="one_handed_weapon_ailment_damage_+%"
		}
	},
	[1199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_fire_damage_+%"
		}
	},
	[1200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_cold_damage_+%"
		}
	},
	[1201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_physical_damage_+%"
		}
	},
	[1202]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="two_handed_melee_weapon_hit_and_ailment_damage_+%"
		}
	},
	[1203]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="two_handed_weapon_hit_and_ailment_damage_+%"
		}
	},
	[1204]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="two_handed_melee_weapon_ailment_damage_+%"
		}
	},
	[1205]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="two_handed_weapon_ailment_damage_+%"
		}
	},
	[1206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_fire_damage_+%"
		}
	},
	[1207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_cold_damage_+%"
		}
	},
	[1208]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage with Unarmed Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage with Unarmed Attacks"
			}
		},
		stats={
			[1]="unarmed_melee_physical_damage_+%"
		}
	},
	[1209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Axes"
			}
		},
		stats={
			[1]="axe_damage_+%"
		}
	},
	[1210]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Axe Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Axe Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="axe_hit_and_ailment_damage_+%"
		}
	},
	[1211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Axes"
			}
		},
		stats={
			[1]="physical_axe_damage_+%"
		}
	},
	[1212]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Axe Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Axe Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="axe_ailment_damage_+%"
		}
	},
	[1213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Axes"
			}
		},
		stats={
			[1]="fire_axe_damage_+%"
		}
	},
	[1214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Axes"
			}
		},
		stats={
			[1]="cold_axe_damage_+%"
		}
	},
	[1215]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Staves"
			}
		},
		stats={
			[1]="physical_staff_damage_+%"
		}
	},
	[1216]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Staves"
			}
		},
		stats={
			[1]="staff_damage_+%"
		}
	},
	[1217]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Staff Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Staff Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="staff_hit_and_ailment_damage_+%"
		}
	},
	[1218]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Staff Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Staff Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="staff_ailment_damage_+%"
		}
	},
	[1219]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Staves"
			}
		},
		stats={
			[1]="fire_staff_damage_+%"
		}
	},
	[1220]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Staves"
			}
		},
		stats={
			[1]="cold_staff_damage_+%"
		}
	},
	[1221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Claws"
			}
		},
		stats={
			[1]="claw_damage_+%"
		}
	},
	[1222]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Claw Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Claw Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="claw_hit_and_ailment_damage_+%"
		}
	},
	[1223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Claws"
			}
		},
		stats={
			[1]="physical_claw_damage_+%"
		}
	},
	[1224]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Claw Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Claw Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="claw_ailment_damage_+%"
		}
	},
	[1225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Claws"
			}
		},
		stats={
			[1]="fire_claw_damage_+%"
		}
	},
	[1226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Claws"
			}
		},
		stats={
			[1]="cold_claw_damage_+%"
		}
	},
	[1227]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Daggers"
			}
		},
		stats={
			[1]="dagger_damage_+%"
		}
	},
	[1228]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dagger Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dagger Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="dagger_hit_and_ailment_damage_+%"
		}
	},
	[1229]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Daggers"
			}
		},
		stats={
			[1]="physical_dagger_damage_+%"
		}
	},
	[1230]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dagger Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dagger Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="dagger_ailment_damage_+%"
		}
	},
	[1231]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Daggers"
			}
		},
		stats={
			[1]="fire_dagger_damage_+%"
		}
	},
	[1232]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Daggers"
			}
		},
		stats={
			[1]="cold_dagger_damage_+%"
		}
	},
	[1233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_damage_+%"
		}
	},
	[1234]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="mace_hit_and_ailment_damage_+%"
		}
	},
	[1235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="physical_mace_damage_+%"
		}
	},
	[1236]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mace or Sceptre Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="mace_ailment_damage_+%"
		}
	},
	[1237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="fire_mace_damage_+%"
		}
	},
	[1238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="cold_mace_damage_+%"
		}
	},
	[1239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bows"
			}
		},
		stats={
			[1]="bow_damage_+%"
		}
	},
	[1240]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bow Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="bow_hit_and_ailment_damage_+%"
		}
	},
	[1241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Bows"
			}
		},
		stats={
			[1]="physical_bow_damage_+%"
		}
	},
	[1242]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bow Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="bow_ailment_damage_+%"
		}
	},
	[1243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Bows"
			}
		},
		stats={
			[1]="fire_bow_damage_+%"
		}
	},
	[1244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Bows"
			}
		},
		stats={
			[1]="cold_bow_damage_+%"
		}
	},
	[1245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Bows"
			}
		},
		stats={
			[1]="bow_elemental_damage_+%"
		}
	},
	[1246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Swords"
			}
		},
		stats={
			[1]="physical_sword_damage_+%"
		}
	},
	[1247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Swords"
			}
		},
		stats={
			[1]="sword_damage_+%"
		}
	},
	[1248]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sword Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sword Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="sword_hit_and_ailment_damage_+%"
		}
	},
	[1249]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sword Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sword Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="sword_ailment_damage_+%"
		}
	},
	[1250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Swords"
			}
		},
		stats={
			[1]="fire_sword_damage_+%"
		}
	},
	[1251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Swords"
			}
		},
		stats={
			[1]="cold_sword_damage_+%"
		}
	},
	[1252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while wielding a Wand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while wielding a Wand"
			}
		},
		stats={
			[1]="damage_+%_while_wielding_wand"
		}
	},
	[1253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Wands"
			}
		},
		stats={
			[1]="physical_wand_damage_+%"
		}
	},
	[1254]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wand Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wand Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="wand_hit_and_ailment_damage_+%"
		}
	},
	[1255]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wand Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wand Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="wand_ailment_damage_+%"
		}
	},
	[1256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Wands"
			}
		},
		stats={
			[1]="fire_wand_damage_+%"
		}
	},
	[1257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Wands"
			}
		},
		stats={
			[1]="cold_wand_damage_+%"
		}
	},
	[1258]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="axe_or_sword_hit_and_ailment_damage_+%"
		}
	},
	[1259]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Axe or Sword Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Axe or Sword Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="axe_or_sword_ailment_damage_+%"
		}
	},
	[1260]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="claw_or_dagger_hit_and_ailment_damage_+%"
		}
	},
	[1261]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Claw or Dagger Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Claw or Dagger Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="claw_or_dagger_ailment_damage_+%"
		}
	},
	[1262]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="mace_or_staff_hit_and_ailment_damage_+%"
		}
	},
	[1263]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="mace_or_staff_ailment_damage_+%"
		}
	},
	[1264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%"
		}
	},
	[1265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage"
			}
		},
		stats={
			[1]="fire_damage_+%"
		}
	},
	[1266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Hits against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_fire_damage_taken",
			[2]="from_self_maximum_added_fire_damage_taken"
		}
	},
	[1267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage",
			[2]="global_maximum_added_fire_damage"
		}
	},
	[1268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage",
			[2]="attack_maximum_added_fire_damage"
		}
	},
	[1269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_fire_damage_taken",
			[2]="from_self_maximum_added_attack_fire_damage_taken"
		}
	},
	[1270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="local_minimum_added_fire_damage",
			[2]="local_maximum_added_fire_damage"
		}
	},
	[1271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage in Main Hand"
			}
		},
		stats={
			[1]="unique_local_minimum_added_fire_damage_when_in_main_hand",
			[2]="unique_local_maximum_added_fire_damage_when_in_main_hand"
		}
	},
	[1272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Fire Skills"
			}
		},
		stats={
			[1]="damage_with_fire_skills_+%"
		}
	},
	[1273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Fire Skills"
			}
		},
		stats={
			[1]="cast_speed_for_fire_skills_+%"
		}
	},
	[1274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage"
			}
		},
		stats={
			[1]="cold_damage_+%"
		}
	},
	[1275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Hits against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_cold_damage_taken",
			[2]="from_self_maximum_added_cold_damage_taken"
		}
	},
	[1276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage",
			[2]="global_maximum_added_cold_damage"
		}
	},
	[1277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage",
			[2]="attack_maximum_added_cold_damage"
		}
	},
	[1278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_cold_damage_taken",
			[2]="from_self_maximum_added_attack_cold_damage_taken"
		}
	},
	[1279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="local_minimum_added_cold_damage",
			[2]="local_maximum_added_cold_damage"
		}
	},
	[1280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage in Off Hand"
			}
		},
		stats={
			[1]="unique_local_minimum_added_cold_damage_when_in_off_hand",
			[2]="unique_local_maximum_added_cold_damage_when_in_off_hand"
		}
	},
	[1281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Spells and Attacks"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_fire_damage",
			[2]="spell_and_attack_maximum_added_fire_damage"
		}
	},
	[1282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells and Attacks"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_cold_damage",
			[2]="spell_and_attack_maximum_added_cold_damage"
		}
	},
	[1283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Cold Skills"
			}
		},
		stats={
			[1]="damage_with_cold_skills_+%"
		}
	},
	[1284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Cold Skills"
			}
		},
		stats={
			[1]="cast_speed_for_cold_skills_+%"
		}
	},
	[1285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="lightning_damage_+%"
		}
	},
	[1286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Hits against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_lightning_damage_taken",
			[2]="from_self_maximum_added_lightning_damage_taken"
		}
	},
	[1287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage",
			[2]="global_maximum_added_lightning_damage"
		}
	},
	[1288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage",
			[2]="attack_maximum_added_lightning_damage"
		}
	},
	[1289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_lightning_damage_taken",
			[2]="from_self_maximum_added_attack_lightning_damage_taken"
		}
	},
	[1290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="local_minimum_added_lightning_damage",
			[2]="local_maximum_added_lightning_damage"
		}
	},
	[1291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Lightning Skills"
			}
		},
		stats={
			[1]="damage_with_lightning_skills_+%"
		}
	},
	[1292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Lightning Skills"
			}
		},
		stats={
			[1]="cast_speed_for_lightning_skills_+%"
		}
	},
	[1293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="chaos_damage_+%"
		}
	},
	[1294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="global_minimum_added_chaos_damage",
			[2]="global_maximum_added_chaos_damage"
		}
	},
	[1295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage",
			[2]="attack_maximum_added_chaos_damage"
		}
	},
	[1296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks against you"
			}
		},
		stats={
			[1]="from_self_minimum_added_attack_chaos_damage_taken",
			[2]="from_self_maximum_added_attack_chaos_damage_taken"
		}
	},
	[1297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Attack Chaos Damage per 100 Maximum Mana"
			}
		},
		stats={
			[1]="min_attack_added_chaos_damage_per_100_mana",
			[2]="max_attack_added_chaos_damage_per_100_mana"
		}
	},
	[1298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="local_minimum_added_chaos_damage",
			[2]="local_maximum_added_chaos_damage"
		}
	},
	[1299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage in Off Hand"
			}
		},
		stats={
			[1]="unique_local_minimum_added_chaos_damage_when_in_off_hand",
			[2]="unique_local_maximum_added_chaos_damage_when_in_off_hand"
		}
	},
	[1300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Chaos Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Chaos Skills"
			}
		},
		stats={
			[1]="cast_speed_for_chaos_skills_+%"
		}
	},
	[1301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_physical_damage",
			[2]="spell_maximum_base_physical_damage"
		}
	},
	[1302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Deals {0} to {1} Fire Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {2:+d}% of your maximum Life, as base Fire Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_fire_damage",
			[2]="spell_maximum_base_fire_damage",
			[3]="spell_base_fire_damage_%_maximum_life"
		}
	},
	[1303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage",
			[2]="spell_maximum_base_cold_damage"
		}
	},
	[1304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_lightning_damage",
			[2]="spell_maximum_base_lightning_damage"
		}
	},
	[1305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="spell_minimum_base_chaos_damage",
			[2]="spell_maximum_base_chaos_damage"
		}
	},
	[1306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Physical Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_physical_damage",
			[2]="secondary_maximum_base_physical_damage"
		}
	},
	[1307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Fire Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_fire_damage",
			[2]="secondary_maximum_base_fire_damage"
		}
	},
	[1308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_cold_damage",
			[2]="secondary_maximum_base_cold_damage"
		}
	},
	[1309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Lightning Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_lightning_damage",
			[2]="secondary_maximum_base_lightning_damage"
		}
	},
	[1310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="secondary_minimum_base_chaos_damage",
			[2]="secondary_maximum_base_chaos_damage"
		}
	},
	[1311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage",
			[2]="spell_maximum_added_physical_damage"
		}
	},
	[1312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage",
			[2]="spell_maximum_added_fire_damage"
		}
	},
	[1313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage",
			[2]="spell_maximum_added_cold_damage"
		}
	},
	[1314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage",
			[2]="spell_maximum_added_lightning_damage"
		}
	},
	[1315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage",
			[2]="spell_maximum_added_chaos_damage"
		}
	},
	[1316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Cold Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage_+_per_10_intelligence",
			[2]="spell_maximum_base_cold_damage_+_per_10_intelligence"
		}
	},
	[1317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells and Attacks"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_lightning_damage",
			[2]="spell_and_attack_maximum_added_lightning_damage"
		}
	},
	[1318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%"
		}
	},
	[1319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final"
		}
	},
	[1320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="flicker_strike_more_attack_speed_+%_final"
		}
	},
	[1321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="local_attack_speed_+%"
		}
	},
	[1322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Attack Speed"
			}
		},
		stats={
			[1]="melee_attack_speed_+%"
		}
	},
	[1323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Dual Wielding"
			}
		},
		stats={
			[1]="attack_speed_while_dual_wielding_+%"
		}
	},
	[1324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Off Hand"
			}
		},
		stats={
			[1]="base_off_hand_attack_speed_+%"
		}
	},
	[1325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while holding a Shield"
			}
		},
		stats={
			[1]="attack_speed_+%_while_holding_shield"
		}
	},
	[1326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_attack_speed_+%"
		}
	},
	[1327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_attack_speed_+%"
		}
	},
	[1328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Axes"
			}
		},
		stats={
			[1]="axe_attack_speed_+%"
		}
	},
	[1329]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Staves"
			}
		},
		stats={
			[1]="staff_attack_speed_+%"
		}
	},
	[1330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Claws"
			}
		},
		stats={
			[1]="claw_attack_speed_+%"
		}
	},
	[1331]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Daggers"
			}
		},
		stats={
			[1]="dagger_attack_speed_+%"
		}
	},
	[1332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_attack_speed_+%"
		}
	},
	[1333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Bows"
			}
		},
		stats={
			[1]="bow_attack_speed_+%"
		}
	},
	[1334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Swords"
			}
		},
		stats={
			[1]="sword_attack_speed_+%"
		}
	},
	[1335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Wands"
			}
		},
		stats={
			[1]="wand_attack_speed_+%"
		}
	},
	[1336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while holding a Shield"
			}
		},
		stats={
			[1]="shield_attack_speed_+%"
		}
	},
	[1337]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmed"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unarmed Attack Speed with Melee Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmed"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unarmed Attack Speed with Melee Skills"
			}
		},
		stats={
			[1]="unarmed_melee_attack_speed_+%"
		}
	},
	[1338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed with Unarmed Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed with Unarmed Melee Attacks"
			}
		},
		stats={
			[1]="unique_body_armour_unarmed_melee_attack_speed_+%_final"
		}
	},
	[1339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Movement Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Movement Skills"
			}
		},
		stats={
			[1]="damage_+%_with_movement_skills"
		}
	},
	[1340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Movement Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Movement Skills"
			}
		},
		stats={
			[1]="attack_speed_+%_with_movement_skills"
		}
	},
	[1341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating"
		}
	},
	[1342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[1343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating while Dual Wielding"
			}
		},
		stats={
			[1]="accuracy_rating_while_dual_wielding_+%"
		}
	},
	[1344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_accuracy_rating_+%"
		}
	},
	[1345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_accuracy_rating_+%"
		}
	},
	[1346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Axes"
			}
		},
		stats={
			[1]="axe_accuracy_rating_+%"
		}
	},
	[1347]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Staves"
			}
		},
		stats={
			[1]="staff_accuracy_rating_+%"
		}
	},
	[1348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Claws"
			}
		},
		stats={
			[1]="claw_accuracy_rating_+%"
		}
	},
	[1349]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Daggers"
			}
		},
		stats={
			[1]="dagger_accuracy_rating_+%"
		}
	},
	[1350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_accuracy_rating_+%"
		}
	},
	[1351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Bows"
			}
		},
		stats={
			[1]="bow_accuracy_rating_+%"
		}
	},
	[1352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Swords"
			}
		},
		stats={
			[1]="sword_accuracy_rating_+%"
		}
	},
	[1353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating with Wands"
			}
		},
		stats={
			[1]="wand_accuracy_rating_+%"
		}
	},
	[1354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[1355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while Dual Wielding"
			}
		},
		stats={
			[1]="cast_speed_while_dual_wielding_+%"
		}
	},
	[1356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while holding a Shield"
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_shield"
		}
	},
	[1357]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while wielding a Staff"
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_staff"
		}
	},
	[1358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while wielding a Bow"
			}
		},
		stats={
			[1]="cast_speed_+%_while_holding_bow"
		}
	},
	[1359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed per Power Charge"
			}
		},
		stats={
			[1]="cast_speed_+%_per_power_charge"
		}
	},
	[1360]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Strikes with Daggers Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_critical_strike_with_dagger"
		}
	},
	[1361]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Strikes with Bows have a {0}% chance to Poison the Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Critical Strikes with Bows Poison the Enemy"
			}
		},
		stats={
			[1]="chance_to_poison_on_critical_strike_with_bow_%"
		}
	},
	[1362]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Strikes with Daggers have a {0}% chance to Poison the Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Critical Strikes with Daggers Poison the Enemy"
			}
		},
		stats={
			[1]="chance_to_poison_on_critical_strike_with_dagger_%"
		}
	},
	[1363]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Strikes with Bows Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_critical_strike_with_bow"
		}
	},
	[1364]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Critical Strike Chance"
			}
		},
		stats={
			[1]="base_spell_critical_strike_chance"
		}
	},
	[1365]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="additional_base_critical_strike_chance"
		}
	},
	[1366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Critical Strike Chance"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%"
		}
	},
	[1367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Strike Chance"
			}
		},
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[1368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="30% increased Global Critical Strike Chance"
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+30%"
		}
	},
	[1369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="40% increased Global Critical Strike Chance"
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+40%"
		}
	},
	[1370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="50% increased Global Critical Strike Chance"
			}
		},
		stats={
			[1]="old_dagger_implicit_critical_strike_chance_+50%"
		}
	},
	[1371]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="local_critical_strike_chance"
		}
	},
	[1372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%"
		}
	},
	[1373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Bows"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Bows"
			}
		},
		stats={
			[1]="bow_critical_strike_chance_+%"
		}
	},
	[1374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Claws"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Claws"
			}
		},
		stats={
			[1]="claw_critical_strike_chance_+%"
		}
	},
	[1375]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Daggers"
			}
		},
		stats={
			[1]="dagger_critical_strike_chance_+%"
		}
	},
	[1376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Swords"
			}
		},
		stats={
			[1]="sword_critical_strike_chance_+%"
		}
	},
	[1377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_critical_strike_chance_+%"
		}
	},
	[1378]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Staves"
			}
		},
		stats={
			[1]="staff_critical_strike_chance_+%"
		}
	},
	[1379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Wands"
			}
		},
		stats={
			[1]="wand_critical_strike_chance_+%"
		}
	},
	[1380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Axes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Axes"
			}
		},
		stats={
			[1]="axe_critical_strike_chance_+%"
		}
	},
	[1381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while holding a Shield"
			}
		},
		stats={
			[1]="critical_strike_chance_while_wielding_shield_+%"
		}
	},
	[1382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Traps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Traps"
			}
		},
		stats={
			[1]="trap_critical_strike_chance_+%"
		}
	},
	[1383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Mines"
			}
		},
		stats={
			[1]="mine_critical_strike_chance_+%"
		}
	},
	[1384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Two Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_critical_strike_chance_+%"
		}
	},
	[1385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Two Handed Melee Weapons"
			}
		},
		stats={
			[1]="two_handed_melee_critical_strike_multiplier_+"
		}
	},
	[1386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with One Handed Melee Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_critical_strike_chance_+%"
		}
	},
	[1387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Critical Strike Chance"
			}
		},
		stats={
			[1]="melee_critical_strike_chance_+%"
		}
	},
	[1388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Critical Strike Chance while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Critical Strike Chance while Dual Wielding"
			}
		},
		stats={
			[1]="critical_strike_chance_while_dual_wielding_+%"
		}
	},
	[1389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Fire Skills"
			}
		},
		stats={
			[1]="fire_critical_strike_chance_+%"
		}
	},
	[1390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Lightning Skills"
			}
		},
		stats={
			[1]="lightning_critical_strike_chance_+%"
		}
	},
	[1391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Cold Skills"
			}
		},
		stats={
			[1]="cold_critical_strike_chance_+%"
		}
	},
	[1392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Elemental Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Elemental Skills"
			}
		},
		stats={
			[1]="elemental_critical_strike_chance_+%"
		}
	},
	[1393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Chaos Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Chaos Skills"
			}
		},
		stats={
			[1]="chaos_critical_strike_chance_+%"
		}
	},
	[1394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Totem Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Totem Skills"
			}
		},
		stats={
			[1]="totem_critical_strike_chance_+%"
		}
	},
	[1395]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=4000,
						[2]=4000
					}
				},
				text="60% increased Global Critical Strike Chance if you've Summoned a Totem Recently"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="60% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds"
			}
		},
		stats={
			[1]="increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"
		}
	},
	[1396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Global Critical Strike Multiplier"
			}
		},
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[1397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="local_critical_strike_multiplier_+"
		}
	},
	[1398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for Attack Damage"
			}
		},
		stats={
			[1]="attack_critical_strike_multiplier_+"
		}
	},
	[1399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for Spell Damage"
			}
		},
		stats={
			[1]="base_spell_critical_strike_multiplier_+"
		}
	},
	[1400]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Daggers"
			}
		},
		stats={
			[1]="critical_strike_multiplier_with_dagger_+"
		}
	},
	[1401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_critical_strike_multiplier_+"
		}
	},
	[1402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Axes"
			}
		},
		stats={
			[1]="axe_critical_strike_multiplier_+"
		}
	},
	[1403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Bows"
			}
		},
		stats={
			[1]="bow_critical_strike_multiplier_+"
		}
	},
	[1404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Swords"
			}
		},
		stats={
			[1]="sword_critical_strike_multiplier_+"
		}
	},
	[1405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Wands"
			}
		},
		stats={
			[1]="wand_critical_strike_multiplier_+"
		}
	},
	[1406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Claws"
			}
		},
		stats={
			[1]="claw_critical_strike_multiplier_+"
		}
	},
	[1407]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Staves"
			}
		},
		stats={
			[1]="staff_critical_strike_multiplier_+"
		}
	},
	[1408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with One Handed Melee Weapons"
			}
		},
		stats={
			[1]="one_handed_melee_critical_strike_multiplier_+"
		}
	},
	[1409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Critical Strike Multiplier"
			}
		},
		stats={
			[1]="melee_weapon_critical_strike_multiplier_+"
		}
	},
	[1410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Attack Critical Strike Multiplier while Dual Wielding"
			}
		},
		stats={
			[1]="critical_strike_multiplier_while_dual_wielding_+"
		}
	},
	[1411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Critical Strike Multiplier while holding a Shield"
			}
		},
		stats={
			[1]="melee_critical_strike_multiplier_+_while_wielding_shield"
		}
	},
	[1412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Traps"
			}
		},
		stats={
			[1]="trap_critical_strike_multiplier_+"
		}
	},
	[1413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Mines"
			}
		},
		stats={
			[1]="mine_critical_strike_multiplier_+"
		}
	},
	[1414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Fire Skills"
			}
		},
		stats={
			[1]="fire_critical_strike_multiplier_+"
		}
	},
	[1415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Lightning Skills"
			}
		},
		stats={
			[1]="lightning_critical_strike_multiplier_+"
		}
	},
	[1416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Cold Skills"
			}
		},
		stats={
			[1]="cold_critical_strike_multiplier_+"
		}
	},
	[1417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Elemental Skills"
			}
		},
		stats={
			[1]="elemental_critical_strike_multiplier_+"
		}
	},
	[1418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Chaos Skills"
			}
		},
		stats={
			[1]="chaos_critical_strike_multiplier_+"
		}
	},
	[1419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% increased Extra Damage from Critical Strikes"
			}
		},
		stats={
			[1]="base_self_critical_strike_multiplier_-%"
		}
	},
	[1420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Suppressed Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Suppressed Critical Strikes"
			}
		},
		stats={
			[1]="mastery_extra_damage_taken_from_suppressed_crit_+%_final"
		}
	},
	[1421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge"
			}
		},
		stats={
			[1]="self_critical_strike_multiplier_-%_per_endurance_charge"
		}
	},
	[1422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes do not deal extra Damage"
			}
		},
		stats={
			[1]="critical_strike_multiplier_is_100"
		}
	},
	[1423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Totem Skills"
			}
		},
		stats={
			[1]="totem_critical_strike_multiplier_+"
		}
	},
	[1424]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[1425]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with Maces or Sceptres"
			}
		},
		stats={
			[1]="while_using_mace_stun_threshold_reduction_+%"
		}
	},
	[1426]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with Bows"
			}
		},
		stats={
			[1]="bow_stun_threshold_reduction_+%"
		}
	},
	[1427]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back on Hit"
			}
		},
		stats={
			[1]="global_knockback"
		}
	},
	[1428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Knocked Back"
			}
		},
		stats={
			[1]="cannot_be_knocked_back"
		}
	},
	[1429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid being Knocked Back"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot be Knocked Back"
			}
		},
		stats={
			[1]="avoid_knockback_%"
		}
	},
	[1430]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back when Hit by a Bow"
			}
		},
		stats={
			[1]="knockback_with_bow"
		}
	},
	[1431]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back when Hit by a Staff"
			}
		},
		stats={
			[1]="knockback_with_staff"
		}
	},
	[1432]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back when Hit by a Wand"
			}
		},
		stats={
			[1]="knockback_with_wand"
		}
	},
	[1433]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Enemies Back on Hit"
			}
		},
		stats={
			[1]="local_knockback"
		}
	},
	[1434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Ward"
			}
		},
		stats={
			[1]="base_ward"
		}
	},
	[1435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Ward"
			}
		},
		stats={
			[1]="local_ward"
		}
	},
	[1436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ward"
			}
		},
		stats={
			[1]="ward_+%"
		}
	},
	[1437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ward"
			}
		},
		stats={
			[1]="local_ward_+%"
		}
	},
	[1438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster Restoration of Ward"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower Restoration of Ward"
			}
		},
		stats={
			[1]="ward_delay_recovery_+%"
		}
	},
	[1439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Adaptation Rating"
			}
		},
		stats={
			[1]="base_adaptation_rating"
		}
	},
	[1440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Adaptation Rating"
			}
		},
		stats={
			[1]="local_adaptation_rating"
		}
	},
	[1441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Rating"
			}
		},
		stats={
			[1]="adaptation_rating_+%"
		}
	},
	[1442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Rating"
			}
		},
		stats={
			[1]="local_adaptation_rating_+%"
		}
	},
	[1443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Adaptations"
			}
		},
		stats={
			[1]="max_adaptations_+"
		}
	},
	[1444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Adaptation Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Adaptation Duration"
			}
		},
		stats={
			[1]="adaptation_duration_+%"
		}
	},
	[1445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Armour"
			}
		},
		stats={
			[1]="maximum_physical_damage_reduction_%"
		}
	},
	[1446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour"
			}
		},
		stats={
			[1]="base_physical_damage_reduction_rating"
		}
	},
	[1447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour"
			}
		},
		stats={
			[1]="local_base_physical_damage_reduction_rating"
		}
	},
	[1448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%"
		}
	},
	[1449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour"
			}
		},
		stats={
			[1]="local_physical_damage_reduction_rating_+%"
		}
	},
	[1450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating and Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating and Armour"
			}
		},
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[1451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating"
			}
		},
		stats={
			[1]="base_evasion_rating"
		}
	},
	[1452]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating while on Low Life"
			}
		},
		stats={
			[1]="evasion_rating_+_when_on_low_life"
		}
	},
	[1453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating while on Full Life"
			}
		},
		stats={
			[1]="evasion_rating_+_when_on_full_life"
		}
	},
	[1454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet"
			}
		},
		stats={
			[1]="evasion_rating_+_per_1_helmet_energy_shield"
		}
	},
	[1455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating"
			}
		},
		stats={
			[1]="local_base_evasion_rating"
		}
	},
	[1456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="evasion_rating_+%"
		}
	},
	[1457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="local_evasion_rating_+%"
		}
	},
	[1458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating during Onslaught"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_onslaught_is_active"
		}
	},
	[1459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Energy Shield"
			}
		},
		stats={
			[1]="local_armour_and_energy_shield_+%"
		}
	},
	[1460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion"
			}
		},
		stats={
			[1]="local_armour_and_evasion_+%"
		}
	},
	[1461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion and Energy Shield"
			}
		},
		stats={
			[1]="local_evasion_and_energy_shield_+%"
		}
	},
	[1462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour, Evasion and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour, Evasion and Energy Shield"
			}
		},
		stats={
			[1]="local_armour_and_evasion_and_energy_shield_+%"
		}
	},
	[1463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_frenzy_charge"
		}
	},
	[1464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield"
			}
		},
		stats={
			[1]="base_maximum_energy_shield"
		}
	},
	[1465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield"
			}
		},
		stats={
			[1]="local_energy_shield"
		}
	},
	[1466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield"
			}
		},
		stats={
			[1]="local_energy_shield_+%"
		}
	},
	[1467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Energy Shield"
			}
		},
		stats={
			[1]="maximum_energy_shield_+%"
		}
	},
	[1468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="energy_shield_delay_-%"
		}
	},
	[1469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Recharge not delayed by Damage"
			}
		},
		stats={
			[1]="energy_shield_recharge_not_delayed_by_damage"
		}
	},
	[1470]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Energy Shield Recharged per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Energy Shield Lost per minute"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_per_minute_%"
		}
	},
	[1471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_+%"
		}
	},
	[1472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Energy Shield per 100 Reserved Life"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_100_life_reserved"
		}
	},
	[1473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to maximum Energy Shield per {} Evasion Rating on Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_X_body_armour_evasion_rating"
		}
	},
	[1474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery rate"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%"
		}
	},
	[1475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Life"
			}
		},
		stats={
			[1]="base_maximum_life"
		}
	},
	[1476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life, Mana and Global Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life, Mana and Global Energy Shield"
			}
		},
		stats={
			[1]="maximum_life_mana_and_energy_shield_+%"
		}
	},
	[1477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life"
			}
		},
		stats={
			[1]="maximum_life_+%"
		}
	},
	[1478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Life"
			}
		},
		stats={
			[1]="monster_life_+%_final_from_rarity"
		}
	},
	[1479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Life"
			}
		},
		stats={
			[1]="monster_life_+%_final_from_map"
		}
	},
	[1480]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="base_life_regeneration_rate_per_minute"
		}
	},
	[1481]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0} Life per second"
			}
		},
		stats={
			[1]="life_degeneration_per_minute_not_in_grace"
		}
	},
	[1482]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Endurance Charge"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_endurance_charge"
		}
	},
	[1483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%"
		}
	},
	[1484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery rate"
			}
		},
		stats={
			[1]="life_recovery_rate_+%"
		}
	},
	[1485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="base_maximum_mana"
		}
	},
	[1486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Mana"
			}
		},
		stats={
			[1]="maximum_mana_+%"
		}
	},
	[1487]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%"
		}
	},
	[1488]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second"
			}
		},
		stats={
			[1]="base_mana_regeneration_rate_per_minute"
		}
	},
	[1489]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0} Mana per second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute_not_in_grace"
		}
	},
	[1490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%"
		}
	},
	[1491]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second per Power Charge"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_per_power_charge"
		}
	},
	[1492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery rate"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%"
		}
	},
	[1493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life and reduced Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life and increased Fire Resistance"
			}
		},
		stats={
			[1]="maximum_life_+%_and_fire_resistance_-%"
		}
	},
	[1494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Mana and reduced Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Mana and increased Cold Resistance"
			}
		},
		stats={
			[1]="maximum_mana_+%_and_cold_resistance_-%"
		}
	},
	[1495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global maximum Energy Shield and reduced Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global maximum Energy Shield and increased Lightning Resistance"
			}
		},
		stats={
			[1]="maximum_energy_shield_+%_and_lightning_resistance_-%"
		}
	},
	[1496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Damaged"
			}
		},
		stats={
			[1]="base_cannot_be_damaged"
		}
	},
	[1497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found"
			}
		},
		stats={
			[1]="item_found_quantity_+%"
		}
	},
	[1498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found"
			}
		},
		stats={
			[1]="base_item_found_quantity_+%"
		}
	},
	[1499]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found when on Low Life"
			}
		},
		stats={
			[1]="item_found_quantity_+%_when_on_low_life"
		}
	},
	[1500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Found from Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Found from Chests"
			}
		},
		stats={
			[1]="chest_item_quantity_+%"
		}
	},
	[1501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found"
			}
		},
		stats={
			[1]="item_found_rarity_+%"
		}
	},
	[1502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found"
			}
		},
		stats={
			[1]="base_item_found_rarity_+%"
		}
	},
	[1503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% increased Item Rarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Allies have {0}% reduced Item Rarity"
			}
		},
		stats={
			[1]="local_display_aura_allies_have_increased_item_rarity_+%"
		}
	},
	[1504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0}% increased Item Rarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and Nearby Allies have {0}% reduced Item Rarity"
			}
		},
		stats={
			[1]="local_display_item_found_rarity_+%_for_you_and_nearby_allies"
		}
	},
	[1505]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found when on Low Life"
			}
		},
		stats={
			[1]="item_found_rarity_+%_when_on_low_life"
		}
	},
	[1506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Found from Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Found from Chests"
			}
		},
		stats={
			[1]="chest_item_rarity_+%"
		}
	},
	[1507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quality of Items Found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quality of Items Found"
			}
		},
		stats={
			[1]="item_found_quality_+%"
		}
	},
	[1508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Relevancy of Items Found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Relevancy of Items Found"
			}
		},
		stats={
			[1]="item_found_relevancy_+%"
		}
	},
	[1509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience gain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience gain"
			}
		},
		stats={
			[1]="experience_gain_+%"
		}
	},
	[1510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Experience loss on Death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Experience loss on Death"
			}
		},
		stats={
			[1]="experience_loss_on_death_-%"
		}
	},
	[1511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can't use other Rings"
			}
		},
		stats={
			[1]="local_ring_disable_other_ring"
		}
	},
	[1512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Fire Damage"
			}
		},
		stats={
			[1]="base_fire_immunity"
		}
	},
	[1513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems are Immune to Fire Damage"
			}
		},
		stats={
			[1]="totem_fire_immunity"
		}
	},
	[1514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Spell Skill Gems"
			}
		},
		stats={
			[1]="spell_skill_gem_level_+"
		}
	},
	[1515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Physical Spell Skill Gems"
			}
		},
		stats={
			[1]="physical_spell_skill_gem_level_+"
		}
	},
	[1516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Fire Spell Skill Gems"
			}
		},
		stats={
			[1]="fire_spell_skill_gem_level_+"
		}
	},
	[1517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Cold Spell Skill Gems"
			}
		},
		stats={
			[1]="cold_spell_skill_gem_level_+"
		}
	},
	[1518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Lightning Spell Skill Gems"
			}
		},
		stats={
			[1]="lightning_spell_skill_gem_level_+"
		}
	},
	[1519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Chaos Spell Skill Gems"
			}
		},
		stats={
			[1]="chaos_spell_skill_gem_level_+"
		}
	},
	[1520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Minion Skill Gems"
			}
		},
		stats={
			[1]="minion_skill_gem_level_+"
		}
	},
	[1521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Raise Zombie Gems"
			}
		},
		stats={
			[1]="raise_zombie_gem_level_+"
		}
	},
	[1522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Raise Spectre Gems"
			}
		},
		stats={
			[1]="raise_spectre_gem_level_+"
		}
	},
	[1523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Summon Skeletons Gems"
			}
		},
		stats={
			[1]="summon_skeleton_gem_level_+"
		}
	},
	[1524]={
		[1]={
			[1]={
				[1]={
					k="display_indexable_skill",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Level of all {1} Gems"
			},
			[2]={
				[1]={
					k="display_indexable_skill",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="-{0} to Level of all {1} Gems"
			}
		},
		stats={
			[1]="random_skill_gem_level_+_level",
			[2]="random_skill_gem_level_+_index"
		}
	},
	[1525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="base_resist_all_elements_%"
		}
	},
	[1526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per Endurance Charge"
			}
		},
		stats={
			[1]="resist_all_elements_%_per_endurance_charge"
		}
	},
	[1527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Elemental Resistances while holding a Shield"
			}
		},
		stats={
			[1]="resist_all_elements_+%_while_holding_shield"
		}
	},
	[1528]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances while on Low Life"
			}
		},
		stats={
			[1]="elemental_resistance_%_when_on_low_life"
		}
	},
	[1529]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Fire Resistance"
			}
		},
		stats={
			[1]="base_maximum_fire_damage_resistance_%"
		}
	},
	[1530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance is {0}%"
			}
		},
		stats={
			[1]="fire_damage_resistance_is_%"
		}
	},
	[1531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="base_fire_damage_resistance_%"
		}
	},
	[1532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance when Socketed with a Red Gem"
			}
		},
		stats={
			[1]="unique_fire_damage_resistance_%_when_red_gem_socketed"
		}
	},
	[1533]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to Fire Resistance while on Low Life"
			}
		},
		stats={
			[1]="fire_damage_resistance_%_when_on_low_life"
		}
	},
	[1534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Resistance"
			}
		},
		stats={
			[1]="fire_damage_resistance_+%"
		}
	},
	[1535]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Cold Resistance"
			}
		},
		stats={
			[1]="base_maximum_cold_damage_resistance_%"
		}
	},
	[1536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Resistance is {0}%"
			}
		},
		stats={
			[1]="cold_damage_resistance_is_%"
		}
	},
	[1537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="base_cold_damage_resistance_%"
		}
	},
	[1538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance when Socketed with a Green Gem"
			}
		},
		stats={
			[1]="unique_cold_damage_resistance_%_when_green_gem_socketed"
		}
	},
	[1539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Resistance"
			}
		},
		stats={
			[1]="cold_damage_resistance_+%"
		}
	},
	[1540]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Lightning Resistance"
			}
		},
		stats={
			[1]="base_maximum_lightning_damage_resistance_%"
		}
	},
	[1541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Resistance is {0}%"
			}
		},
		stats={
			[1]="lightning_damage_resistance_is_%"
		}
	},
	[1542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Resistance"
			}
		},
		stats={
			[1]="base_lightning_damage_resistance_%"
		}
	},
	[1543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Resistance when Socketed with a Blue Gem"
			}
		},
		stats={
			[1]="unique_lightning_damage_resistance_%_when_blue_gem_socketed"
		}
	},
	[1544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Resistance"
			}
		},
		stats={
			[1]="lightning_damage_resistance_+%"
		}
	},
	[1545]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chaos Resistance"
			}
		},
		stats={
			[1]="base_maximum_chaos_damage_resistance_%"
		}
	},
	[1546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="base_chaos_damage_resistance_%"
		}
	},
	[1547]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%"
		}
	},
	[1548]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%"
		}
	},
	[1549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Temporal Chains has {0}% increased Effect on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Temporal Chains has {0}% reduced Effect on you"
			}
		},
		stats={
			[1]="temporal_chains_effeciveness_+%"
		}
	},
	[1550]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillPotentialEffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillPotentialEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill on you"
			}
		},
		stats={
			[1]="chill_effectiveness_on_self_+%"
		}
	},
	[1551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each different type of Mastery you have Allocated"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="trickster_damage_+%_final_per_different_mastery"
		}
	},
	[1552]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_physical_damage_%"
		}
	},
	[1553]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched by Enemy as Life"
			}
		},
		stats={
			[1]="enemy_life_leech_from_physical_attack_damage_permyriad"
		}
	},
	[1554]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_from_physical_attack_damage_permyriad"
		}
	},
	[1555]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_local_life_leech_from_physical_damage_%"
		}
	},
	[1556]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life"
			}
		},
		stats={
			[1]="local_life_leech_from_physical_damage_permyriad"
		}
	},
	[1557]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Dealt with Claws Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_physical_damage_with_claw_%"
		}
	},
	[1558]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Dealt with Claws Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_from_physical_damage_with_claw_permyriad"
		}
	},
	[1559]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Dealt with Bows Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_from_physical_damage_with_bow_permyriad"
		}
	},
	[1560]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life and Mana"
			}
		},
		stats={
			[1]="life_and_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1561]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life and Mana"
			}
		},
		stats={
			[1]="local_life_and_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1562]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Dealt with Claws Leeched as Mana"
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_physical_damage_with_claw_%"
		}
	},
	[1563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {}% of Life on Kill for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="recover_%_life_on_kill_per_different_mastery"
		}
	},
	[1564]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Dealt with Claws Leeched as Mana"
			}
		},
		stats={
			[1]="mana_leech_from_physical_damage_with_claw_permyriad"
		}
	},
	[1565]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Dealt with Bows Leeched as Mana"
			}
		},
		stats={
			[1]="mana_leech_from_physical_damage_with_bow_permyriad"
		}
	},
	[1566]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad"
		}
	},
	[1567]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_spell_damage_%"
		}
	},
	[1568]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_spell_damage_permyriad"
		}
	},
	[1569]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_attack_damage_permyriad"
		}
	},
	[1570]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_physical_damage_permyriad"
		}
	},
	[1571]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_physical_damage_permyriad"
		}
	},
	[1572]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched by Enemy as Life"
			}
		},
		stats={
			[1]="enemy_life_leech_from_physical_damage_permyriad"
		}
	},
	[1573]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_thousand",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched as Life"
			}
		},
		stats={
			[1]="horrible_ugly_life_leech_from_physical_damage_perhundredthousand"
		}
	},
	[1574]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_fire_damage_permyriad"
		}
	},
	[1575]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_fire_damage_permyriad"
		}
	},
	[1576]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched by Enemy as Life"
			}
		},
		stats={
			[1]="enemy_life_leech_from_fire_damage_permyriad"
		}
	},
	[1577]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_thousand",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Life"
			}
		},
		stats={
			[1]="horrible_ugly_life_leech_from_fire_damage_perhundredthousand"
		}
	},
	[1578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {}% of Energy Shield on Kill for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="recover_%_es_on_kill_per_different_mastery"
		}
	},
	[1579]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_cold_damage_permyriad"
		}
	},
	[1580]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_cold_damage_permyriad"
		}
	},
	[1581]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Leeched by Enemy as Life"
			}
		},
		stats={
			[1]="enemy_life_leech_from_cold_damage_permyriad"
		}
	},
	[1582]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_thousand",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Leeched as Life"
			}
		},
		stats={
			[1]="horrible_ugly_life_leech_from_cold_damage_perhundredthousand"
		}
	},
	[1583]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_lightning_damage_permyriad"
		}
	},
	[1584]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_lightning_damage_permyriad"
		}
	},
	[1585]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched by Enemy as Life"
			}
		},
		stats={
			[1]="enemy_life_leech_from_lightning_damage_permyriad"
		}
	},
	[1586]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_thousand",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Life"
			}
		},
		stats={
			[1]="horrible_ugly_life_leech_from_lightning_damage_perhundredthousand"
		}
	},
	[1587]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_chaos_damage_permyriad"
		}
	},
	[1588]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched by Enemy as Life"
			}
		},
		stats={
			[1]="enemy_life_leech_from_chaos_damage_permyriad"
		}
	},
	[1589]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_thousand",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched as Life"
			}
		},
		stats={
			[1]="horrible_ugly_life_leech_from_chaos_damage_perhundredthousand"
		}
	},
	[1590]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_base_life_leech_from_elemental_damage_permyriad"
		}
	},
	[1591]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_elemental_damage_permyriad"
		}
	},
	[1592]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life against Shocked Enemies"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_permyriad_vs_shocked_enemies"
		}
	},
	[1593]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life against Shocked Enemies"
			}
		},
		stats={
			[1]="base_life_leech_permyriad_vs_shocked_enemies"
		}
	},
	[1594]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage against Frozen Enemies Leeched as Life"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_%_vs_frozen_enemies"
		}
	},
	[1595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {}% of Mana on Kill for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="recover_%_mana_on_kill_per_different_mastery"
		}
	},
	[1596]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage against Frozen Enemies Leeched as Life"
			}
		},
		stats={
			[1]="base_life_leech_permyriad_vs_frozen_enemies"
		}
	},
	[1597]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life against Chilled Enemies"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"
		}
	},
	[1598]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life against Chilled Enemies"
			}
		},
		stats={
			[1]="base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"
		}
	},
	[1599]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life on Critical Strike"
			}
		},
		stats={
			[1]="old_do_not_use_life_leech_permyriad_on_crit"
		}
	},
	[1600]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life on Critical Strike"
			}
		},
		stats={
			[1]="life_leech_permyriad_on_crit"
		}
	},
	[1601]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life against Bleeding Enemies"
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_bleeding_enemies"
		}
	},
	[1602]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana"
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_physical_damage_%"
		}
	},
	[1603]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched by Enemy as Mana"
			}
		},
		stats={
			[1]="enemy_mana_leech_from_physical_attack_damage_permyriad"
		}
	},
	[1604]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana"
			}
		},
		stats={
			[1]="mana_leech_from_physical_attack_damage_permyriad"
		}
	},
	[1605]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana"
			}
		},
		stats={
			[1]="old_do_not_use_local_mana_leech_from_physical_damage_%"
		}
	},
	[1606]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana"
			}
		},
		stats={
			[1]="local_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1607]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Mana"
			}
		},
		stats={
			[1]="mana_leech_from_any_damage_permyriad"
		}
	},
	[1608]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Mana"
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_spell_damage_%"
		}
	},
	[1609]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_spell_damage_permyriad"
		}
	},
	[1610]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_attack_damage_permyriad"
		}
	},
	[1611]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1612]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched by Enemy as Mana"
			}
		},
		stats={
			[1]="enemy_mana_leech_from_physical_damage_permyriad"
		}
	},
	[1613]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_fire_damage_permyriad"
		}
	},
	[1614]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched by Enemy as Mana"
			}
		},
		stats={
			[1]="enemy_mana_leech_from_fire_damage_permyriad"
		}
	},
	[1615]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_cold_damage_permyriad"
		}
	},
	[1616]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Mana"
			}
		},
		stats={
			[1]="old_do_not_use_base_mana_leech_from_lightning_damage_permyriad"
		}
	},
	[1617]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_lightning_damage_permyriad"
		}
	},
	[1618]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched by Enemy as Mana"
			}
		},
		stats={
			[1]="enemy_mana_leech_from_lightning_damage_permyriad"
		}
	},
	[1619]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_chaos_damage_permyriad"
		}
	},
	[1620]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched by Enemy as Mana"
			}
		},
		stats={
			[1]="enemy_mana_leech_from_chaos_damage_permyriad"
		}
	},
	[1621]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_from_elemental_damage_permyriad"
		}
	},
	[1622]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage against Shocked Enemies Leeched as Mana"
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_%_vs_shocked_enemies"
		}
	},
	[1623]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage against Shocked Enemies Leeched as Mana"
			}
		},
		stats={
			[1]="base_mana_leech_permyriad_vs_shocked_enemies"
		}
	},
	[1624]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana per Power Charge"
			}
		},
		stats={
			[1]="old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge"
		}
	},
	[1625]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana per Power Charge"
			}
		},
		stats={
			[1]="mana_leech_from_physical_damage_permyriad_per_power_charge"
		}
	},
	[1626]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="energy_shield_leech_from_any_damage_permyriad"
		}
	},
	[1627]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_spell_damage_permyriad"
		}
	},
	[1628]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy"
			}
		},
		stats={
			[1]="energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy"
		}
	},
	[1629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Recovery per Life Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Recovery per Life Leech"
			}
		},
		stats={
			[1]="maximum_life_leech_amount_per_leech_+%"
		}
	},
	[1630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Recovery per Mana Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Recovery per Mana Leech"
			}
		},
		stats={
			[1]="maximum_mana_leech_amount_per_leech_+%"
		}
	},
	[1631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Recovery per Energy Shield Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Recovery per Energy Shield Leech"
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_amount_per_leech_+%"
		}
	},
	[1632]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum total Life Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_life_leech_rate_%_per_minute"
		}
	},
	[1633]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum total Energy Shield Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_rate_%_per_minute"
		}
	},
	[1634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech"
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield"
		}
	},
	[1635]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Maximum total Mana Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_mana_leech_rate_%_per_minute"
		}
	},
	[1636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life Recovery per second from Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+%"
		}
	},
	[1637]={
		[1]={
			[1]={
				[1]={
					k="divide_by_twelve",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life Recovery per second from Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="divide_by_twelve",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+1%_per_12_stat_value"
		}
	},
	[1638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Mana Recovery per second from Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Mana Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_mana_leech_rate_+%"
		}
	},
	[1639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Energy Shield Recovery per second from Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Energy Shield Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_rate_+%"
		}
	},
	[1640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"
			}
		},
		stats={
			[1]="maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry"
		}
	},
	[1641]={
		[1]={
			[1]={
				[1]={
					k="divide_by_six",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry"
			}
		},
		stats={
			[1]="maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry"
		}
	},
	[1642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="life_gain_per_target"
		}
	},
	[1643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0} Life per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Removes {0} of your Life per Enemy Hit"
			}
		},
		stats={
			[1]="local_life_gain_per_target"
		}
	},
	[1644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Spells"
			}
		},
		stats={
			[1]="base_life_gained_on_spell_hit"
		}
	},
	[1645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="base_life_gain_per_target"
		}
	},
	[1646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life and Mana per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life and Mana per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="life_and_mana_gain_per_hit"
		}
	},
	[1647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0} Life and Mana per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Removes {0} of your Life and Mana per Enemy Hit"
			}
		},
		stats={
			[1]="local_life_and_mana_gain_per_target"
		}
	},
	[1648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life for each Ignited Enemy hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life for each Ignited Enemy hit with Attacks"
			}
		},
		stats={
			[1]="life_gain_on_ignited_enemy_hit"
		}
	},
	[1649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="mana_gain_per_target"
		}
	},
	[1650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0} Mana per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Removes {0} of your Mana per Enemy Hit"
			}
		},
		stats={
			[1]="local_mana_gain_per_target"
		}
	},
	[1651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="virtual_mana_gain_per_target"
		}
	},
	[1652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield per Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield per Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="energy_shield_gain_per_target"
		}
	},
	[1653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Killed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Killed"
			}
		},
		stats={
			[1]="base_life_gained_on_enemy_death"
		}
	},
	[1654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Kill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Life on Kill"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_kill"
		}
	},
	[1655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield on Kill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Energy Shield on Kill"
			}
		},
		stats={
			[1]="recover_energy_shield_%_on_kill"
		}
	},
	[1656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana on Kill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Mana on Kill"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_kill"
		}
	},
	[1657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Kill a Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_killing_cursed_enemy"
		}
	},
	[1658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Ignited Enemy Killed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Ignited Enemy Killed"
			}
		},
		stats={
			[1]="life_gained_on_killing_ignited_enemies"
		}
	},
	[1659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Life on Kill"
			}
		},
		stats={
			[1]="maximum_life_%_lost_on_kill"
		}
	},
	[1660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Mana on Kill"
			}
		},
		stats={
			[1]="maximum_mana_%_gained_on_kill"
		}
	},
	[1661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Energy Shield on Kill"
			}
		},
		stats={
			[1]="maximum_energy_shield_%_lost_on_kill"
		}
	},
	[1662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Life gained when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life when you Block"
			}
		},
		stats={
			[1]="life_gained_on_block"
		}
	},
	[1663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Mana gained when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana when you Block"
			}
		},
		stats={
			[1]="mana_gained_on_block"
		}
	},
	[1664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield when you Block"
			}
		},
		stats={
			[1]="energy_shield_gained_on_block"
		}
	},
	[1665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when you Block"
			}
		},
		stats={
			[1]="recover_X_life_on_block"
		}
	},
	[1666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Spell Damage per 5% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="spell_block_%_per_5_attack_block"
		}
	},
	[1667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions recover {0} Life when they Block"
			}
		},
		stats={
			[1]="minion_recover_X_life_on_block"
		}
	},
	[1668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Killed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Killed"
			}
		},
		stats={
			[1]="base_mana_gained_on_enemy_death"
		}
	},
	[1669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less maximum Life"
			}
		},
		stats={
			[1]="support_minion_maximum_life_+%_final"
		}
	},
	[1670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Life Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Life Recovery rate"
			}
		},
		stats={
			[1]="minion_life_recovery_rate_+%"
		}
	},
	[1671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="minion_maximum_life_+%"
		}
	},
	[1672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced maximum Mana"
			}
		},
		stats={
			[1]="minion_maximum_mana_+%"
		}
	},
	[1673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced maximum Energy Shield"
			}
		},
		stats={
			[1]="minion_maximum_energy_shield_+%"
		}
	},
	[1674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="minion_movement_speed_+%"
		}
	},
	[1675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Spectres have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_spectre_maximum_life_+%"
		}
	},
	[1676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_zombie_maximum_life_+%"
		}
	},
	[1677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Elementals have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fire Elementals have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_fire_elemental_maximum_life_+%"
		}
	},
	[1678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ravens have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ravens have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="base_raven_maximum_life_+%"
		}
	},
	[1679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Life"
			}
		},
		stats={
			[1]="totem_life_+%"
		}
	},
	[1680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Mana"
			}
		},
		stats={
			[1]="totem_mana_+%"
		}
	},
	[1681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Energy Shield"
			}
		},
		stats={
			[1]="totem_energy_shield_+%"
		}
	},
	[1682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Range"
			}
		},
		stats={
			[1]="totem_range_+%"
		}
	},
	[1683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Duration"
			}
		},
		stats={
			[1]="totem_duration_+%"
		}
	},
	[1684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Duration"
			}
		},
		stats={
			[1]="skeleton_duration_+%"
		}
	},
	[1685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Buffs and Debuffs you create from skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Buffs and Debuffs you create from skills"
			}
		},
		stats={
			[1]="buff_duration_+%"
		}
	},
	[1686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Curse Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Curse Duration"
			}
		},
		stats={
			[1]="base_curse_duration_+%"
		}
	},
	[1687]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Taunt Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Taunt Duration"
			}
		},
		stats={
			[1]="taunt_duration_+%"
		}
	},
	[1688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0:+d} Life when you Taunt an Enemy"
			}
		},
		stats={
			[1]="life_gained_on_taunting_enemy"
		}
	},
	[1689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Taunted Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Taunted Enemy Hit"
			}
		},
		stats={
			[1]="mana_gained_on_hitting_taunted_enemy"
		}
	},
	[1690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs affect your Party members"
			}
		},
		stats={
			[1]="buff_affects_party"
		}
	},
	[1691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Buffs affecting Party members"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Buffs affecting Party members"
			}
		},
		stats={
			[1]="buff_party_effect_radius_+%"
		}
	},
	[1692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles do not Chain"
			}
		},
		stats={
			[1]="do_not_chain"
		}
	},
	[1693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows Chain {0:+d} times"
			}
		},
		stats={
			[1]="arrow_chains_+"
		}
	},
	[1694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Chain {0:+d} times"
			}
		},
		stats={
			[1]="number_of_chains"
		}
	},
	[1695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles Pierce an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="projectile_base_number_of_targets_to_pierce"
		}
	},
	[1696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Arrows Pierce an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Arrows Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="arrow_base_number_of_targets_to_pierce"
		}
	},
	[1697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="number_of_additional_projectiles"
		}
	},
	[1698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows"
			}
		},
		stats={
			[1]="bow_attacks_turn_frenzy_charges_into_additional_arrows"
		}
	},
	[1699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bow Attacks fire an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Bow Attacks fire {0} additional Arrows"
			}
		},
		stats={
			[1]="number_of_additional_arrows"
		}
	},
	[1700]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently"
			}
		},
		stats={
			[1]="number_of_additional_arrows_if_havent_cast_dash_recently"
		}
	},
	[1701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="base_projectile_speed_+%"
		}
	},
	[1702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arrow Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arrow Speed"
			}
		},
		stats={
			[1]="base_arrow_speed_+%"
		}
	},
	[1703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[1704]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed when on Low Life"
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_low_life"
		}
	},
	[1705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed when on Full Life"
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_full_life"
		}
	},
	[1706]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second while on Low Life"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_while_on_low_life"
		}
	},
	[1707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_frenzy_charge"
		}
	},
	[1708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges"
			}
		},
		stats={
			[1]="base_minimum_endurance_charges"
		}
	},
	[1709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Endurance Charges"
			}
		},
		stats={
			[1]="max_endurance_charges"
		}
	},
	[1710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="maximum_endurance_charges_is_equal_to_maximum_frenzy_charges"
		}
	},
	[1711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges"
			}
		},
		stats={
			[1]="modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges"
		}
	},
	[1712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Brutal Charges is equal to Maximum Endurance Charges"
			}
		},
		stats={
			[1]="maximum_brutal_charges_is_equal_to_maximum_endurance_charges"
		}
	},
	[1713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Frenzy Charges"
			}
		},
		stats={
			[1]="base_minimum_frenzy_charges"
		}
	},
	[1714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="max_frenzy_charges"
		}
	},
	[1715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Maximum Frenzy Charges is equal to your Maximum Power Charges"
			}
		},
		stats={
			[1]="maximum_frenzy_charges_is_equal_to_maximum_power_charges"
		}
	},
	[1716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges"
			}
		},
		stats={
			[1]="modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges"
		}
	},
	[1717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Affliction Charges is equal to Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="maximum_affliction_charges_is_equal_to_maximum_frenzy_charges"
		}
	},
	[1718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges"
			}
		},
		stats={
			[1]="base_minimum_power_charges"
		}
	},
	[1719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Power Charges"
			}
		},
		stats={
			[1]="max_power_charges"
		}
	},
	[1720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Frenzy Charges and Maximum Power Charges"
			}
		},
		stats={
			[1]="maximum_power_and_frenzy_charges_+"
		}
	},
	[1721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges"
			}
		},
		stats={
			[1]="modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges"
		}
	},
	[1722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Absorption Charges is equal to Maximum Power Charges"
			}
		},
		stats={
			[1]="maximum_absorption_charges_is_equal_to_maximum_power_charges"
		}
	},
	[1723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Critical Strike"
			}
		},
		stats={
			[1]="add_endurance_charge_on_critical_strike"
		}
	},
	[1724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Critical Strike"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_crit_%"
		}
	},
	[1725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Melee Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Melee Critical Strike"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_melee_crit_%"
		}
	},
	[1726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you use a Fire skill"
			}
		},
		stats={
			[1]="gain_endurance_charge_%_chance_on_using_fire_skill"
		}
	},
	[1727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Bow Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Bow Critical Strike"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_bow_crit_%"
		}
	},
	[1728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Killing a Frozen Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"
		}
	},
	[1729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Killing a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Killing a Frozen Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_killing_frozen_enemy_%"
		}
	},
	[1730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Adds {0} minimum Cold Damage to Spells per Power Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {1} maximum Cold Damage to Spells per Power Charge"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells per Power Charge"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_per_power_charge",
			[2]="spell_maximum_added_cold_damage_per_power_charge"
		}
	},
	[1731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills Chain an additional time while at maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills Chain {0} additional times while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="num_of_additional_chains_at_max_frenzy_charges"
		}
	},
	[1732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to be able to Chain when colliding with terrain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles can Chain when colliding with terrain"
			}
		},
		stats={
			[1]="projectile_chain_from_terrain_chance_%"
		}
	},
	[1733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Critical Strike"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_critical_strike"
		}
	},
	[1734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Critical Strike"
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike"
		}
	},
	[1735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Critical Strike"
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[1736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Melee Critical Strike"
			}
		},
		stats={
			[1]="add_power_charge_on_melee_critical_strike"
		}
	},
	[1737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="add_endurance_charge_on_skill_hit_%"
		}
	},
	[1738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hit"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_skill_hit_%"
		}
	},
	[1739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_skill_hit_%"
		}
	},
	[1740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you take a Critical Strike"
			}
		},
		stats={
			[1]="add_endurance_charge_on_enemy_critical_strike"
		}
	},
	[1741]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you suffer an Elemental Ailment"
			}
		},
		stats={
			[1]="add_endurance_charge_on_status_ailment"
		}
	},
	[1742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Chilled"
			}
		},
		stats={
			[1]="base_cannot_be_chilled"
		}
	},
	[1743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen"
			}
		},
		stats={
			[1]="base_cannot_be_frozen"
		}
	},
	[1744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Ignited"
			}
		},
		stats={
			[1]="base_cannot_be_ignited"
		}
	},
	[1745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Poisoned"
			}
		},
		stats={
			[1]="cannot_be_poisoned"
		}
	},
	[1746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked"
			}
		},
		stats={
			[1]="base_cannot_be_shocked"
		}
	},
	[1747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding Cannot be inflicted on you"
			}
		},
		stats={
			[1]="base_cannot_gain_bleeding"
		}
	},
	[1748]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments"
			}
		},
		stats={
			[1]="avoid_all_elemental_status_%"
		}
	},
	[1749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled"
			}
		},
		stats={
			[1]="base_avoid_chill_%"
		}
	},
	[1750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Frozen"
			}
		},
		stats={
			[1]="base_avoid_freeze_%"
		}
	},
	[1751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited"
			}
		},
		stats={
			[1]="base_avoid_ignite_%"
		}
	},
	[1752]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited while on Low Life"
			}
		},
		stats={
			[1]="avoid_ignite_%_when_on_low_life"
		}
	},
	[1753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Shocked"
			}
		},
		stats={
			[1]="base_avoid_shock_%"
		}
	},
	[1754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Poisoned"
			}
		},
		stats={
			[1]="base_avoid_poison_%"
		}
	},
	[1755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned"
			}
		},
		stats={
			[1]="avoid_stun_%"
		}
	},
	[1756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned"
			}
		},
		stats={
			[1]="base_avoid_stun_%"
		}
	},
	[1757]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits always Ignite"
			}
		},
		stats={
			[1]="always_ignite"
		}
	},
	[1758]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits always Shock"
			}
		},
		stats={
			[1]="always_shock"
		}
	},
	[1759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Always Stuns Enemies on Hit"
			}
		},
		stats={
			[1]="always_stun"
		}
	},
	[1760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Hits cannot Stun Enemies"
			}
		},
		stats={
			[1]="cannot_stun"
		}
	},
	[1761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill Duration on Enemies"
			}
		},
		stats={
			[1]="chill_duration_+%"
		}
	},
	[1762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Duration on Enemies"
			}
		},
		stats={
			[1]="shock_duration_+%"
		}
	},
	[1763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Duration on Enemies"
			}
		},
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[1764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ignite Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ignite Duration on Enemies"
			}
		},
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[1765]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments on Enemies"
			}
		},
		stats={
			[1]="base_all_ailment_duration_+%"
		}
	},
	[1766]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Elemental Ailments on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Elemental Ailments on Enemies"
			}
		},
		stats={
			[1]="base_elemental_status_ailment_duration_+%"
		}
	},
	[1767]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Elemental Ailments"
			}
		},
		stats={
			[1]="cannot_inflict_status_ailments"
		}
	},
	[1768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on Enemies"
			}
		},
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[1769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies"
			}
		},
		stats={
			[1]="two_handed_melee_stun_duration_+%"
		}
	},
	[1770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Bows on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Bows on Enemies"
			}
		},
		stats={
			[1]="bow_stun_duration_+%"
		}
	},
	[1771]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration with Staves on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration with Staves on Enemies"
			}
		},
		stats={
			[1]="staff_stun_duration_+%"
		}
	},
	[1772]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Elemental Ailment Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Elemental Ailment Duration on you"
			}
		},
		stats={
			[1]="self_elemental_status_duration_-%"
		}
	},
	[1773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Chill Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Chill Duration on you"
			}
		},
		stats={
			[1]="self_chill_duration_-%"
		}
	},
	[1774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Shock Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Shock Duration on you"
			}
		},
		stats={
			[1]="self_shock_duration_-%"
		}
	},
	[1775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Freeze Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Freeze Duration on you"
			}
		},
		stats={
			[1]="self_freeze_duration_-%"
		}
	},
	[1776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Ignite Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Ignite Duration on you"
			}
		},
		stats={
			[1]="self_ignite_duration_-%"
		}
	},
	[1777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Chill Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Chill Duration on you"
			}
		},
		stats={
			[1]="base_self_chill_duration_-%"
		}
	},
	[1778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Shock Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Shock Duration on you"
			}
		},
		stats={
			[1]="base_self_shock_duration_-%"
		}
	},
	[1779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Freeze Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Freeze Duration on you"
			}
		},
		stats={
			[1]="base_self_freeze_duration_-%"
		}
	},
	[1780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Ignite Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Ignite Duration on you"
			}
		},
		stats={
			[1]="base_self_ignite_duration_-%"
		}
	},
	[1781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance of Fire Spreading between Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance of Fire Spreading between Enemies"
			}
		},
		stats={
			[1]="chance_per_second_of_fire_spreading_between_enemies_%"
		}
	},
	[1782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage"
			}
		},
		stats={
			[1]="burn_damage_+%"
		}
	},
	[1783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Level of Active Skills"
			}
		},
		stats={
			[1]="active_skill_level_+"
		}
	},
	[1784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience Gain of Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience Gain of Gems"
			}
		},
		stats={
			[1]="gem_experience_gain_+%"
		}
	},
	[1785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[1786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills"
			}
		},
		stats={
			[1]="base_cost_+%"
		}
	},
	[1787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Cost of Skills"
			}
		},
		stats={
			[1]="base_life_cost_+%"
		}
	},
	[1788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Cost of Skills"
			}
		},
		stats={
			[1]="base_mana_cost_-%"
		}
	},
	[1789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Cost of Skills"
			}
		},
		stats={
			[1]="base_rage_cost_+%"
		}
	},
	[1790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills while on Full Energy Shield"
			}
		},
		stats={
			[1]="mana_cost_+%_while_on_full_energy_shield"
		}
	},
	[1791]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills when on Low Life"
			}
		},
		stats={
			[1]="mana_cost_+%_when_on_low_life"
		}
	},
	[1792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost {0:+d} Energy Shield"
			}
		},
		stats={
			[1]="base_es_cost_+"
		}
	},
	[1793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost {0:+d} Life"
			}
		},
		stats={
			[1]="base_life_cost_+"
		}
	},
	[1794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost {0:+d} Mana"
			}
		},
		stats={
			[1]="base_mana_cost_+"
		}
	},
	[1795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Life Cost of Skills"
			}
		},
		stats={
			[1]="skill_life_cost_+"
		}
	},
	[1796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Mana Cost of Skills"
			}
		},
		stats={
			[1]="skill_mana_cost_+"
		}
	},
	[1797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Attacks do not cost Mana"
			}
		},
		stats={
			[1]="attacks_do_not_cost_mana"
		}
	},
	[1798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills Repeat an additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills Repeat an additional {0} Times"
			}
		},
		stats={
			[1]="skill_repeat_count"
		}
	},
	[1799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spells Repeat an additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spells Repeat an additional {0} Times"
			}
		},
		stats={
			[1]="spell_repeat_count"
		}
	},
	[1800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="skill_effect_duration_+%"
		}
	},
	[1801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="chaos_skill_effect_duration_+%"
		}
	},
	[1802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Skill Cooldown"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Skill Cooldown"
			}
		},
		stats={
			[1]="skill_cooldown_-%"
		}
	},
	[1803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignore Stuns while Casting"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ignore Stuns while Casting"
			}
		},
		stats={
			[1]="avoid_interruption_while_casting_%"
		}
	},
	[1804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0} additional target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional targets"
			}
		},
		stats={
			[1]="attack_repeat_count"
		}
	},
	[1805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun and Block Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun and Block Recovery"
			}
		},
		stats={
			[1]="base_stun_recovery_+%"
		}
	},
	[1806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun and Block Recovery per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun and Block Recovery per Frenzy Charge"
			}
		},
		stats={
			[1]="stun_recovery_+%_per_frenzy_charge"
		}
	},
	[1807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Chance to Block Sword Attacks"
			}
		},
		stats={
			[1]="while_using_sword_reduce_enemy_block_%"
		}
	},
	[1808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Chance to Block Bow Attacks"
			}
		},
		stats={
			[1]="bow_enemy_block_-%"
		}
	},
	[1809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Block Chance"
			}
		},
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[1810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies have {0}% reduced chance to Dodge your Hits"
			}
		},
		stats={
			[1]="reduce_enemy_dodge_%"
		}
	},
	[1811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damaged Monsters do not Heal"
			}
		},
		stats={
			[1]="prevent_monster_heal"
		}
	},
	[1812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration that Monsters do not Heal"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration that Monsters do not Heal"
			}
		},
		stats={
			[1]="prevent_monster_heal_duration_+%"
		}
	},
	[1813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance of Defusing Trapped Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance of Defusing Trapped Chests"
			}
		},
		stats={
			[1]="chest_trap_defuse_%"
		}
	},
	[1814]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoMagnitude"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed"
			}
		},
		stats={
			[1]="enemies_chill_as_unfrozen"
		}
	},
	[1815]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you kill are Shocked"
			}
		},
		stats={
			[1]="enemy_shock_on_kill"
		}
	},
	[1816]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While Casting, Enemies that Hit you are Shocked"
			}
		},
		stats={
			[1]="shocks_enemies_that_hit_actor_while_actor_is_casting"
		}
	},
	[1817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Has maximum Quality"
			}
		},
		stats={
			[1]="local_is_max_quality"
		}
	},
	[1818]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Quality does not increase Defences"
			}
		},
		stats={
			[1]="local_quality_does_not_increase_defences"
		}
	},
	[1819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Quality does not increase Physical Damage"
			}
		},
		stats={
			[1]="local_quality_does_not_increase_physical_damage"
		}
	},
	[1820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Extra Socket"
			}
		},
		stats={
			[1]="local_extra_socket"
		}
	},
	[1821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Evade Enemy Attacks"
			}
		},
		stats={
			[1]="base_cannot_evade"
		}
	},
	[1822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Socketed Gems do not gain Experience"
			}
		},
		stats={
			[1]="local_disable_gem_experience_gain"
		}
	},
	[1823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Gem gains {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Gem gains {0}% reduced Experience"
			}
		},
		stats={
			[1]="local_gem_experience_gain_+%"
		}
	},
	[1824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Sockets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Sockets"
			}
		},
		stats={
			[1]="local_quantity_of_sockets_+%"
		}
	},
	[1825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Socket Connectivity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Socket Connectivity"
			}
		},
		stats={
			[1]="local_connectivity_of_sockets_+%"
		}
	},
	[1826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Duration"
			}
		},
		stats={
			[1]="trap_duration_+%"
		}
	},
	[1827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Duration"
			}
		},
		stats={
			[1]="mine_duration_+%"
		}
	},
	[1828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Trigger Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Trigger Area of Effect"
			}
		},
		stats={
			[1]="trap_trigger_radius_+%"
		}
	},
	[1829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Detonation Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Detonation Area of Effect"
			}
		},
		stats={
			[1]="mine_detonation_radius_+%"
		}
	},
	[1830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed"
			}
		},
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[1831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Throwing Speed"
			}
		},
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[1832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Monster Responsiveness"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Monster Responsiveness"
			}
		},
		stats={
			[1]="skill_internal_monster_responsiveness_+%"
		}
	},
	[1833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Range"
			}
		},
		stats={
			[1]="skill_range_+%"
		}
	},
	[1834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against you gain {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="enemy_physical_damage_%_as_extra_fire_vs_you"
		}
	},
	[1835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire"
		}
	},
	[1836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_cold"
		}
	},
	[1837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_lightning"
		}
	},
	[1838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_chaos"
		}
	},
	[1839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_fire"
		}
	},
	[1840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_cold"
		}
	},
	[1841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_chaos"
		}
	},
	[1842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_fire"
		}
	},
	[1843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_chaos"
		}
	},
	[1844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Fire Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="fire_damage_%_to_add_as_chaos"
		}
	},
	[1845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="elemental_damage_%_to_add_as_chaos"
		}
	},
	[1846]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life per second"
			}
		},
		stats={
			[1]="life_degeneration_%_per_minute_not_in_grace"
		}
	},
	[1847]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%"
		}
	},
	[1848]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while on Low Life"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_when_on_low_life"
		}
	},
	[1849]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Maximum Life taken per second as Chaos Damage"
			}
		},
		stats={
			[1]="base_chaos_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[1850]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Chaos Damage taken per second"
			}
		},
		stats={
			[1]="base_chaos_damage_taken_per_minute"
		}
	},
	[1851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage taken over time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage taken over time"
			}
		},
		stats={
			[1]="chaos_damage_taken_over_time_+%"
		}
	},
	[1852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Cost"
			}
		},
		stats={
			[1]="display_mana_cost_reduction_%"
		}
	},
	[1853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0} maximum Life"
			}
		},
		stats={
			[1]="display_minion_maximum_life"
		}
	},
	[1854]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Strike"
			}
		},
		stats={
			[1]="global_knockback_on_crit"
		}
	},
	[1855]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Strike with a Bow"
			}
		},
		stats={
			[1]="knockback_on_crit_with_bow"
		}
	},
	[1856]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Strike with a Staff"
			}
		},
		stats={
			[1]="knockback_on_crit_with_staff"
		}
	},
	[1857]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knocks Back Enemies if you get a Critical Strike with a Wand"
			}
		},
		stats={
			[1]="knockback_on_crit_with_wand"
		}
	},
	[1858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_fire"
		}
	},
	[1859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Fire Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_fire"
		}
	},
	[1860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_cold"
		}
	},
	[1861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Cold Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_cold"
		}
	},
	[1862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[1863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Lightning Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_lightning"
		}
	},
	[1864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage converted to a random Element"
			}
		},
		stats={
			[1]="base_convert_%_physical_damage_to_random_element"
		}
	},
	[1865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_chaos"
		}
	},
	[1866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Chaos Damage"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_chaos"
		}
	},
	[1867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_fire"
		}
	},
	[1868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_cold"
		}
	},
	[1869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[1870]={
		[1]={
			[1]={
				[1]={
					k="60%_of_value",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="base_lightning_damage_%_to_convert_to_chaos_60%_value"
		}
	},
	[1871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="base_cold_damage_%_to_convert_to_fire"
		}
	},
	[1872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="base_cold_damage_%_to_convert_to_chaos"
		}
	},
	[1873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="base_fire_damage_%_to_convert_to_chaos"
		}
	},
	[1874]={
		[1]={
			[1]={
				[1]={
					k="60%_of_value",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="base_fire_damage_%_to_convert_to_chaos_60%_value"
		}
	},
	[1875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield from Equipped Shield"
			}
		},
		stats={
			[1]="shield_maximum_energy_shield_+%"
		}
	},
	[1876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="minion_damage_+%"
		}
	},
	[1877]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage if you've used a Minion Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage if you've used a Minion Skill Recently"
			}
		},
		stats={
			[1]="minion_damage_+%_if_have_used_a_minion_skill_recently"
		}
	},
	[1878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="virtual_minion_damage_+%"
		}
	},
	[1879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage per 5 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage per 5 Dexterity"
			}
		},
		stats={
			[1]="minion_damage_+%_per_5_dex"
		}
	},
	[1880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per Power Charge"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_power_charge"
		}
	},
	[1881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="elemental_damage_+%"
		}
	},
	[1882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage"
			}
		},
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[1883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Fire Damage"
			}
		},
		stats={
			[1]="melee_fire_damage_+%"
		}
	},
	[1884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Cold Damage"
			}
		},
		stats={
			[1]="melee_cold_damage_+%"
		}
	},
	[1885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage while holding a Shield"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_while_holding_shield"
		}
	},
	[1886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Fire Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Fire Damage while holding a Shield"
			}
		},
		stats={
			[1]="melee_fire_damage_+%_while_holding_shield"
		}
	},
	[1887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Cold Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Cold Damage while holding a Shield"
			}
		},
		stats={
			[1]="melee_cold_damage_+%_while_holding_shield"
		}
	},
	[1888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bow Physical Damage while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bow Physical Damage while holding a Shield"
			}
		},
		stats={
			[1]="bow_physical_damage_+%_while_holding_shield"
		}
	},
	[1889]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumAttackBlock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="maximum_block_%"
		}
	},
	[1890]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumSpellBlock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="base_maximum_spell_block_%"
		}
	},
	[1891]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumSpellBlock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Spell Damage per 50 Strength"
			}
		},
		stats={
			[1]="maximum_spell_block_chance_per_50_strength"
		}
	},
	[1892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion from Equipped Shield"
			}
		},
		stats={
			[1]="shield_evasion_rating_+%"
		}
	},
	[1893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour from Equipped Shield"
			}
		},
		stats={
			[1]="shield_physical_damage_reduction_rating_+%"
		}
	},
	[1894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armour from Equipped Shield is doubled"
			}
		},
		stats={
			[1]="armour_from_shield_doubled"
		}
	},
	[1895]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences from Equipped Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences from Equipped Shield"
			}
		},
		stats={
			[1]="shield_armour_+%"
		}
	},
	[1896]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Knock Enemies Back on hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Knock Enemies back on Hit"
			}
		},
		stats={
			[1]="base_global_chance_to_knockback_%"
		}
	},
	[1897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Damage"
			}
		},
		stats={
			[1]="projectile_damage_+%"
		}
	},
	[1898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%"
		}
	},
	[1899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Ranged Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Ranged Weapons"
			}
		},
		stats={
			[1]="ranged_weapon_physical_damage_+%"
		}
	},
	[1900]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed when on Low Life"
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_low_life"
		}
	},
	[1901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed when on Full Life"
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_full_life"
		}
	},
	[1902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="cast_speed_+%_per_frenzy_charge"
		}
	},
	[1903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Knockback Distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Knockback Distance"
			}
		},
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[1904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on Enemies"
			}
		},
		stats={
			[1]="stun_duration_+%"
		}
	},
	[1905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Swords"
			}
		},
		stats={
			[1]="sword_accuracy_rating"
		}
	},
	[1906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Bows"
			}
		},
		stats={
			[1]="bow_accuracy_rating"
		}
	},
	[1907]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Daggers"
			}
		},
		stats={
			[1]="dagger_accuracy_rating"
		}
	},
	[1908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Axes"
			}
		},
		stats={
			[1]="axe_accuracy_rating"
		}
	},
	[1909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Claws"
			}
		},
		stats={
			[1]="claw_accuracy_rating"
		}
	},
	[1910]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Staves"
			}
		},
		stats={
			[1]="staff_accuracy_rating"
		}
	},
	[1911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_accuracy_rating"
		}
	},
	[1912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating with Wands"
			}
		},
		stats={
			[1]="wand_accuracy_rating"
		}
	},
	[1913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Enemies"
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_rarity_+%"
		}
	},
	[1914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Enemies"
			}
		},
		stats={
			[1]="base_killed_monster_dropped_item_quantity_+%"
		}
	},
	[1915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration per 10 Strength"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_per_10_strength"
		}
	},
	[1916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain no inherent bonuses from Dexterity"
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_dexterity"
		}
	},
	[1917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain no inherent bonuses from Intelligence"
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_intelligence"
		}
	},
	[1918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain no inherent bonuses from Strength"
			}
		},
		stats={
			[1]="gain_no_inherent_bonus_from_strength"
		}
	},
	[1919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength provides no bonus to Maximum Life"
			}
		},
		stats={
			[1]="gain_no_maximum_life_from_strength"
		}
	},
	[1920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence provides no inherent bonus to Maximum Mana"
			}
		},
		stats={
			[1]="gain_no_maximum_mana_from_intelligence"
		}
	},
	[1921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Accuracy Rating per 2 Intelligence"
			}
		},
		stats={
			[1]="X_accuracy_per_2_intelligence"
		}
	},
	[1922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Life per 4 Dexterity"
			}
		},
		stats={
			[1]="X_life_per_4_dexterity"
		}
	},
	[1923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Mana per 4 Strength"
			}
		},
		stats={
			[1]="X_mana_per_4_strength"
		}
	},
	[1924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per 2 Intelligence"
			}
		},
		stats={
			[1]="x_to_maximum_life_per_2_intelligence"
		}
	},
	[1925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="local_accuracy_rating"
		}
	},
	[1926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="local_accuracy_rating_+%"
		}
	},
	[1927]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignite"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Ignite"
			}
		},
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[1928]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Scorch Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Scorch Enemies"
			}
		},
		stats={
			[1]="chance_to_scorch_%"
		}
	},
	[1929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Burning Damage"
			}
		},
		stats={
			[1]="chieftain_burning_damage_+%_final"
		}
	},
	[1930]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Always Freezes Enemies on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Always Freeze"
			},
			[3]={
				[1]={
					k="canonical_line",
					v="canonical"
				},
				[2]={
					k="_stat",
					v=1
				},
				[3]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to Freeze"
			}
		},
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[1931]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Brittle"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Brittle"
			}
		},
		stats={
			[1]="chance_to_inflict_frostburn_%"
		}
	},
	[1932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes do not inherently Freeze"
			}
		},
		stats={
			[1]="critical_strikes_do_not_always_freeze"
		}
	},
	[1933]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:d}% chance to Freeze Enemies which are Chilled"
			}
		},
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[1934]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Shock"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Shock"
			}
		},
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[1935]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Sap Enemies"
			}
		},
		stats={
			[1]="chance_to_inflict_sapped_%"
		}
	},
	[1936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage"
			}
		},
		stats={
			[1]="area_damage_+%"
		}
	},
	[1937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Wand Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_fire"
		}
	},
	[1938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Wand Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_cold"
		}
	},
	[1939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Wand Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_lightning"
		}
	},
	[1940]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Culling Strike"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[1941]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that Stun Enemies have Culling Strike"
			}
		},
		stats={
			[1]="stuns_have_culling_strike"
		}
	},
	[1942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{:d}% chance to Cause Monsters to Flee"
			}
		},
		stats={
			[1]="local_hit_causes_monster_flee_%"
		}
	},
	[1943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{:d}% chance to Cause Monsters to Flee"
			}
		},
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[1944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits can't be Evaded"
			}
		},
		stats={
			[1]="local_always_hit"
		}
	},
	[1945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your hits can't be Evaded"
			}
		},
		stats={
			[1]="global_always_hit"
		}
	},
	[1946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All hits are Critical Strikes"
			}
		},
		stats={
			[1]="always_crit"
		}
	},
	[1947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[1948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="attack_speed_+%_per_frenzy_charge"
		}
	},
	[1949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_frenzy_charge"
		}
	},
	[1950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="base_attack_speed_+%_per_frenzy_charge"
		}
	},
	[1951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="accuracy_rating_+%_per_frenzy_charge"
		}
	},
	[1952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Charge Duration per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Charge Duration per Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_charge_duration_+%_per_frenzy_charge"
		}
	},
	[1953]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While at maximum Frenzy Charges, Attacks Poison Enemies"
			}
		},
		stats={
			[1]="attacks_poison_while_at_max_frenzy_charges"
		}
	},
	[1954]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to Poison while at maximum Frenzy Charges"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks always Poison while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="attacks_chance_to_poison_%_on_max_frenzy_charges"
		}
	},
	[1955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Global Critical Strike Multiplier while you have a Frenzy Charge"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_have_any_frenzy_charges"
		}
	},
	[1956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Global Critical Strike Multiplier while you have no Frenzy Charges"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"
		}
	},
	[1957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while you have no Frenzy Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while you have no Frenzy Charges"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_while_no_frenzy_charges"
		}
	},
	[1958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Character Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Character Size"
			}
		},
		stats={
			[1]="base_actor_scale_+%"
		}
	},
	[1959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge when a Minion Dies"
			}
		},
		stats={
			[1]="add_power_charge_on_minion_death"
		}
	},
	[1960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery from Flasks"
			}
		},
		stats={
			[1]="flask_life_to_recover_+%"
		}
	},
	[1961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery from Flasks"
			}
		},
		stats={
			[1]="flask_mana_to_recover_+%"
		}
	},
	[1962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Recovery rate"
			}
		},
		stats={
			[1]="flask_recovery_speed_+%"
		}
	},
	[1963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks gain a Charge when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {1} Charges when you take a Critical Strike"
			},
			[3]={
				[1]={
					k="canonical_line",
					v="canonical"
				},
				[2]={
					k="_stat",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="{0}% chance for Flasks to gain a Charge when you take a Critical Strike"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Flasks to gain {1} Charges when you take a Critical Strike"
			}
		},
		stats={
			[1]="gain_flask_charge_when_crit_%",
			[2]="gain_flask_charge_when_crit_amount"
		}
	},
	[1964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_fire_damage_+%"
		}
	},
	[1965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_cold_damage_+%"
		}
	},
	[1966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_lightning_damage_+%"
		}
	},
	[1967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_chaos_damage_+%"
		}
	},
	[1968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Elemental Damage"
			}
		},
		stats={
			[1]="spell_elemental_damage_+%"
		}
	},
	[1969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Added Chaos Damage equal to {0}% of Ward"
			}
		},
		stats={
			[1]="global_added_chaos_damage_%_of_ward"
		}
	},
	[1970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_axes",
			[2]="attack_maximum_added_physical_damage_with_axes"
		}
	},
	[1971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_bow",
			[2]="attack_maximum_added_physical_damage_with_bow"
		}
	},
	[1972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_claws",
			[2]="attack_maximum_added_physical_damage_with_claws"
		}
	},
	[1973]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_daggers",
			[2]="attack_maximum_added_physical_damage_with_daggers"
		}
	},
	[1974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_maces",
			[2]="attack_maximum_added_physical_damage_with_maces"
		}
	},
	[1975]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_staves",
			[2]="attack_maximum_added_physical_damage_with_staves"
		}
	},
	[1976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_swords",
			[2]="attack_maximum_added_physical_damage_with_swords"
		}
	},
	[1977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_with_wands",
			[2]="attack_maximum_added_physical_damage_with_wands"
		}
	},
	[1978]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Unarmed Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_while_unarmed",
			[2]="attack_maximum_added_physical_damage_while_unarmed"
		}
	},
	[1979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Physical Damage with Attacks while holding a Shield"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_while_holding_a_shield",
			[2]="attack_maximum_added_physical_damage_while_holding_a_shield"
		}
	},
	[1980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_axes",
			[2]="attack_maximum_added_fire_damage_with_axes"
		}
	},
	[1981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_bow",
			[2]="attack_maximum_added_fire_damage_with_bow"
		}
	},
	[1982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_claws",
			[2]="attack_maximum_added_fire_damage_with_claws"
		}
	},
	[1983]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_daggers",
			[2]="attack_maximum_added_fire_damage_with_daggers"
		}
	},
	[1984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_maces",
			[2]="attack_maximum_added_fire_damage_with_maces"
		}
	},
	[1985]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_staves",
			[2]="attack_maximum_added_fire_damage_with_staves"
		}
	},
	[1986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_swords",
			[2]="attack_maximum_added_fire_damage_with_swords"
		}
	},
	[1987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Fire Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_with_wand",
			[2]="attack_maximum_added_fire_damage_with_wand"
		}
	},
	[1988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_axes",
			[2]="attack_maximum_added_cold_damage_with_axes"
		}
	},
	[1989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_bows",
			[2]="attack_maximum_added_cold_damage_with_bows"
		}
	},
	[1990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_claws",
			[2]="attack_maximum_added_cold_damage_with_claws"
		}
	},
	[1991]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_daggers",
			[2]="attack_maximum_added_cold_damage_with_daggers"
		}
	},
	[1992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_maces",
			[2]="attack_maximum_added_cold_damage_with_maces"
		}
	},
	[1993]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_staves",
			[2]="attack_maximum_added_cold_damage_with_staves"
		}
	},
	[1994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_swords",
			[2]="attack_maximum_added_cold_damage_with_swords"
		}
	},
	[1995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_cold_damage_with_wand",
			[2]="attack_maximum_added_cold_damage_with_wand"
		}
	},
	[1996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Axe Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_axes",
			[2]="attack_maximum_added_lightning_damage_with_axes"
		}
	},
	[1997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_bows",
			[2]="attack_maximum_added_lightning_damage_with_bows"
		}
	},
	[1998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_claws",
			[2]="attack_maximum_added_lightning_damage_with_claws"
		}
	},
	[1999]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_daggers",
			[2]="attack_maximum_added_lightning_damage_with_daggers"
		}
	},
	[2000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_maces",
			[2]="attack_maximum_added_lightning_damage_with_maces"
		}
	},
	[2001]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Staff Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_staves",
			[2]="attack_maximum_added_lightning_damage_with_staves"
		}
	},
	[2002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Sword Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_swords",
			[2]="attack_maximum_added_lightning_damage_with_swords"
		}
	},
	[2003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Lightning Damage with Wand Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_with_wand",
			[2]="attack_maximum_added_lightning_damage_with_wand"
		}
	},
	[2004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Chaos Damage with Bow Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_with_bows",
			[2]="attack_maximum_added_chaos_damage_with_bows"
		}
	},
	[2005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Chaos Damage with Claw Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_with_claws",
			[2]="attack_maximum_added_chaos_damage_with_claws"
		}
	},
	[2006]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Chaos Damage with Dagger Attacks"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_with_daggers",
			[2]="attack_maximum_added_chaos_damage_with_daggers"
		}
	},
	[2007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Chaos Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage_while_dual_wielding",
			[2]="spell_maximum_added_chaos_damage_while_dual_wielding"
		}
	},
	[2008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Chaos Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage_while_holding_a_shield",
			[2]="spell_maximum_added_chaos_damage_while_holding_a_shield"
		}
	},
	[2009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon"
		}
	},
	[2010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Cold Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_while_dual_wielding",
			[2]="spell_maximum_added_cold_damage_while_dual_wielding"
		}
	},
	[2011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Cold Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_while_holding_a_shield",
			[2]="spell_maximum_added_cold_damage_while_holding_a_shield"
		}
	},
	[2012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_cold_damage_while_wielding_two_handed_weapon"
		}
	},
	[2013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Fire Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage_while_dual_wielding",
			[2]="spell_maximum_added_fire_damage_while_dual_wielding"
		}
	},
	[2014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Fire Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage_while_holding_a_shield",
			[2]="spell_maximum_added_fire_damage_while_holding_a_shield"
		}
	},
	[2015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_fire_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_fire_damage_while_wielding_two_handed_weapon"
		}
	},
	[2016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Lightning Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_dual_wielding",
			[2]="spell_maximum_added_lightning_damage_while_dual_wielding"
		}
	},
	[2017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Lightning Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_holding_a_shield",
			[2]="spell_maximum_added_lightning_damage_while_holding_a_shield"
		}
	},
	[2018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon"
		}
	},
	[2019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Physical Damage while Dual Wielding"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage_while_dual_wielding",
			[2]="spell_maximum_added_physical_damage_while_dual_wielding"
		}
	},
	[2020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Physical Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage_while_holding_a_shield",
			[2]="spell_maximum_added_physical_damage_while_holding_a_shield"
		}
	},
	[2021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="spell_minimum_added_physical_damage_while_wielding_two_handed_weapon",
			[2]="spell_maximum_added_physical_damage_while_wielding_two_handed_weapon"
		}
	},
	[2022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Wands"
			}
		},
		stats={
			[1]="wand_elemental_damage_+%"
		}
	},
	[2023]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Staves"
			}
		},
		stats={
			[1]="staff_elemental_damage_+%"
		}
	},
	[2024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Maces or Sceptres"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Maces or Sceptres"
			}
		},
		stats={
			[1]="mace_elemental_damage_+%"
		}
	},
	[2025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Block"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_block_%"
		}
	},
	[2026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Endurance Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Endurance Charge Duration"
			}
		},
		stats={
			[1]="endurance_charge_duration_+%"
		}
	},
	[2027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when an Enemy Blocks your Damage"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_enemy_block"
		}
	},
	[2028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Charge Duration"
			}
		},
		stats={
			[1]="base_frenzy_charge_duration_+%"
		}
	},
	[2029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when you Block"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_when_block_%"
		}
	},
	[2030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Power Charge"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_power_charge"
		}
	},
	[2031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Power Charge, up to a maximum of 50%"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_power_charge_up_to_50%"
		}
	},
	[2032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[2033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when your Mine is Detonated targeting an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[2034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time per Frenzy Charge"
			}
		},
		stats={
			[1]="damage_over_time_+%_per_frenzy_charge"
		}
	},
	[2035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time per Power Charge"
			}
		},
		stats={
			[1]="damage_over_time_+%_per_power_charge"
		}
	},
	[2036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while Dual Wielding"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_dual_wielding"
		}
	},
	[2037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while holding a Shield"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_holding_a_shield"
		}
	},
	[2038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_wielding_two_handed_weapon"
		}
	},
	[2039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_frenzy_charge"
		}
	},
	[2040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_per_endurance_charge_+%"
		}
	},
	[2041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per Power Charge"
			}
		},
		stats={
			[1]="spell_damage_+%_per_power_charge"
		}
	},
	[2042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Wand Damage per Power Charge"
			}
		},
		stats={
			[1]="wand_damage_+%_per_power_charge"
		}
	},
	[2043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Power Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Power Charge Duration"
			}
		},
		stats={
			[1]="power_charge_duration_+%"
		}
	},
	[2044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Power Charge when you Kill a Shocked Enemy"
			}
		},
		stats={
			[1]="add_power_charge_when_kill_shocked_enemy"
		}
	},
	[2045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs on you"
			}
		},
		stats={
			[1]="buff_effect_on_self_+%"
		}
	},
	[2046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Curse Auras from your Skills on your Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Curse Auras from your Skills on your Minions"
			}
		},
		stats={
			[1]="minions_have_non_curse_aura_effect_+%_from_parent_skills"
		}
	},
	[2047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed on Shocked Ground"
			}
		},
		stats={
			[1]="movement_velocity_+%_when_on_shocked_ground"
		}
	},
	[2048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage on Burning Ground"
			}
		},
		stats={
			[1]="damage_+%_when_on_burning_ground"
		}
	},
	[2049]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second on Chilled Ground"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_when_on_chilled_ground"
		}
	},
	[2050]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chilled Ground on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chilled Ground on you"
			}
		},
		stats={
			[1]="chilled_ground_effect_on_self_+%"
		}
	},
	[2051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% increased Effect of Burning Ground on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Burning Ground on you"
			}
		},
		stats={
			[1]="burning_ground_effect_on_self_+%"
		}
	},
	[2052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% increased Effect of Shocked Ground on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocked Ground on you"
			}
		},
		stats={
			[1]="shocked_ground_effect_on_self_+%"
		}
	},
	[2053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% increased Effect of Desecrated Ground on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Desecrated Ground on you"
			}
		},
		stats={
			[1]="desecrated_ground_effect_on_self_+%"
		}
	},
	[2054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell"
			}
		},
		stats={
			[1]="add_power_charge_when_interrupted_while_casting"
		}
	},
	[2055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Party members gain Endurance Charges whenever you do"
			}
		},
		stats={
			[1]="share_endurance_charges_with_party_within_distance"
		}
	},
	[2056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Party members gain Frenzy Charges whenever you do"
			}
		},
		stats={
			[1]="share_frenzy_charges_with_party_within_distance"
		}
	},
	[2057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Party members gain Power Charges whenever you do"
			}
		},
		stats={
			[1]="share_power_charges_with_party_within_distance"
		}
	},
	[2058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Recovery per second from Life Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Recovery per second from Life Leech"
			}
		},
		stats={
			[1]="life_leech_speed_+%"
		}
	},
	[2059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Recovery per second from Mana Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Recovery per second from Mana Leech"
			}
		},
		stats={
			[1]="mana_leech_speed_+%"
		}
	},
	[2060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Recovery per second from Energy Shield Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Recovery per second from Energy Shield Leech"
			}
		},
		stats={
			[1]="energy_shield_leech_speed_+%"
		}
	},
	[2061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Raised Zombies"
			}
		},
		stats={
			[1]="base_number_of_zombies_allowed",
			[2]="quality_display_raise_zombie_is_gem"
		}
	},
	[2062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Spectres"
			}
		},
		stats={
			[1]="base_number_of_spectres_allowed"
		}
	},
	[2063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Skeletons"
			}
		},
		stats={
			[1]="base_number_of_skeletons_allowed",
			[2]="quality_display_summon_skeleton_is_gem"
		}
	},
	[2064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Raging Spirits"
			}
		},
		stats={
			[1]="base_number_of_raging_spirits_allowed"
		}
	},
	[2065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hexes have infinite Duration"
			}
		},
		stats={
			[1]="curses_never_expire"
		}
	},
	[2066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Armour"
			}
		},
		stats={
			[1]="no_physical_damage_reduction_rating"
		}
	},
	[2067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Energy Shield"
			}
		},
		stats={
			[1]="no_energy_shield"
		}
	},
	[2068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Provides Immunity to Chaos Damage"
			}
		},
		stats={
			[1]="chaos_immunity"
		}
	},
	[2069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="You can apply one fewer Curse"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed"
		}
	},
	[2070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An additional Curse can be applied to you"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional Curses can be applied to you"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_on_self"
		}
	},
	[2071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on you"
			}
		},
		stats={
			[1]="curse_effect_on_self_+%"
		}
	},
	[2072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Curses on you"
			}
		},
		stats={
			[1]="self_curse_duration_+%"
		}
	},
	[2073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned"
			}
		},
		stats={
			[1]="cannot_be_stunned"
		}
	},
	[2074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned"
			}
		},
		stats={
			[1]="base_cannot_be_stunned"
		}
	},
	[2075]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned when on Low Life"
			}
		},
		stats={
			[1]="cannot_be_stunned_when_on_low_life"
		}
	},
	[2076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="mana_%_to_add_as_energy_shield"
		}
	},
	[2077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="convert_all_physical_damage_to_fire"
		}
	},
	[2078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="physical_damage_as_fire_damage_vs_ignited_enemies_%"
		}
	},
	[2079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Never deal Critical Strikes"
			}
		},
		stats={
			[1]="global_cannot_crit"
		}
	},
	[2080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Mana"
			}
		},
		stats={
			[1]="base_no_mana"
		}
	},
	[2081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Mana"
			}
		},
		stats={
			[1]="no_mana"
		}
	},
	[2082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignore all Movement Penalties from Armour"
			}
		},
		stats={
			[1]="ignore_armour_movement_penalties"
		}
	},
	[2083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions use your Flasks when summoned"
			}
		},
		stats={
			[1]="minions_use_parents_flasks_on_summon"
		}
	},
	[2084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained"
			}
		},
		stats={
			[1]="charges_gained_+%"
		}
	},
	[2085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges used"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges used"
			}
		},
		stats={
			[1]="flask_charges_used_+%"
		}
	},
	[2086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges used from Mana Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges used from Mana Flasks"
			}
		},
		stats={
			[1]="flask_mana_charges_used_+%"
		}
	},
	[2087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Flask Charges used"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Flask Charges used"
			}
		},
		stats={
			[1]="minion_flask_charges_used_+%"
		}
	},
	[2088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Effect Duration"
			}
		},
		stats={
			[1]="flask_duration_+%"
		}
	},
	[2089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Flask Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Flask Effect Duration"
			}
		},
		stats={
			[1]="flask_duration_on_minions_+%"
		}
	},
	[2090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Life Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Life Recovery rate"
			}
		},
		stats={
			[1]="flask_life_recovery_rate_+%"
		}
	},
	[2091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Mana Recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Mana Recovery rate"
			}
		},
		stats={
			[1]="flask_mana_recovery_rate_+%"
		}
	},
	[2092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="No Cold Resistance"
			}
		},
		stats={
			[1]="cannot_resist_cold_damage"
		}
	},
	[2093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All bonuses from an Equipped Shield apply to your Minions instead of you"
			}
		},
		stats={
			[1]="minions_get_shield_stats_instead_of_you"
		}
	},
	[2094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Energy Shield"
			}
		},
		stats={
			[1]="chaos_inoculation_keystone_energy_shield_+%_final"
		}
	},
	[2095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Spell Damage"
			}
		},
		stats={
			[1]="pain_attunement_keystone_spell_damage_+%_final"
		}
	},
	[2096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Exposure inflicted with Elemental Equilibrium"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium"
			}
		},
		stats={
			[1]="elemental_equilibrium_effect_+%"
		}
	},
	[2097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Enemies you Attack Reflect {0} Physical Damage to you"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Attack Reflect {0} to {1} Physical Damage to you"
			}
		},
		stats={
			[1]="minimum_physical_damage_to_reflect_to_self_on_attack",
			[2]="maximum_physical_damage_to_reflect_to_self_on_attack"
		}
	},
	[2098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Physical Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_physical_damage_to_return_to_melee_attacker",
			[2]="maximum_physical_damage_to_return_to_melee_attacker"
		}
	},
	[2099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Fire Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_fire_damage_to_return_to_melee_attacker",
			[2]="maximum_fire_damage_to_return_to_melee_attacker"
		}
	},
	[2100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Cold Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_cold_damage_to_return_to_melee_attacker",
			[2]="maximum_cold_damage_to_return_to_melee_attacker"
		}
	},
	[2101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Lightning Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_lightning_damage_to_return_to_melee_attacker",
			[2]="maximum_lightning_damage_to_return_to_melee_attacker"
		}
	},
	[2102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Chaos Damage to Melee Attackers"
			}
		},
		stats={
			[1]="minimum_chaos_damage_to_return_to_melee_attacker",
			[2]="maximum_chaos_damage_to_return_to_melee_attacker"
		}
	},
	[2103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Physical Damage to Melee Attackers"
			}
		},
		stats={
			[1]="physical_damage_to_return_to_melee_attacker"
		}
	},
	[2104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Cold Damage to Melee Attackers"
			}
		},
		stats={
			[1]="cold_damage_to_return_to_melee_attacker"
		}
	},
	[2105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Fire Damage to Melee Attackers"
			}
		},
		stats={
			[1]="fire_damage_to_return_to_melee_attacker"
		}
	},
	[2106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Lightning Damage to Melee Attackers"
			}
		},
		stats={
			[1]="lightning_damage_to_return_to_melee_attacker"
		}
	},
	[2107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Chaos Damage to Melee Attackers"
			}
		},
		stats={
			[1]="chaos_damage_to_return_to_melee_attacker"
		}
	},
	[2108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Physical Damage when Hit"
			}
		},
		stats={
			[1]="physical_damage_to_return_when_hit"
		}
	},
	[2109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Fire Damage when Hit"
			}
		},
		stats={
			[1]="fire_damage_to_return_when_hit"
		}
	},
	[2110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Cold Damage when Hit"
			}
		},
		stats={
			[1]="cold_damage_to_return_when_hit"
		}
	},
	[2111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Lightning Damage when Hit"
			}
		},
		stats={
			[1]="lightning_damage_to_return_when_hit"
		}
	},
	[2112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} Chaos Damage when Hit"
			}
		},
		stats={
			[1]="chaos_damage_to_return_when_hit"
		}
	},
	[2113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage when you Use a Skill"
			}
		},
		stats={
			[1]="self_fire_damage_on_skill_use"
		}
	},
	[2114]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUpfrontCost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"
			}
		},
		stats={
			[1]="self_physical_damage_on_skill_use_%_mana_cost"
		}
	},
	[2115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curse Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="curse_cast_speed_+%"
		}
	},
	[2116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hex Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hex Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="hex_skill_cast_speed_+%"
		}
	},
	[2117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mark Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mark Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="mark_skill_cast_speed_+%"
		}
	},
	[2118]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments you cause also affect other nearby Enemies"
			}
		},
		stats={
			[1]="elemental_status_effect_aura_radius"
		}
	},
	[2119]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Ignites you inflict spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="gloves_ignite_proliferation_radius"
		}
	},
	[2120]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Ignites you inflict spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="passive_notable_ignite_proliferation_radius"
		}
	},
	[2121]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Freezes you inflict spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezes you inflict spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="amulet_freeze_proliferation_radius"
		}
	},
	[2122]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Freezes you inflict spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezes you inflict spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="gloves_freeze_proliferation_radius"
		}
	},
	[2123]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Shocks you inflict spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks you inflict spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="gloves_shock_proliferation_radius"
		}
	},
	[2124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks you inflict spread to other Enemies within 1.5 metres"
			}
		},
		stats={
			[1]="shock_proliferation_radius_is_at_least_15"
		}
	},
	[2125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Aura Skills"
			}
		},
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[2126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Hex Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Hex Skills"
			}
		},
		stats={
			[1]="curse_area_of_effect_+%"
		}
	},
	[2127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="base_life_reservation_efficiency_+%"
		}
	},
	[2128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Reservation of Skills"
			}
		},
		stats={
			[1]="base_life_reservation_+%"
		}
	},
	[2129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="base_mana_reservation_efficiency_+%"
		}
	},
	[2130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation of Skills"
			}
		},
		stats={
			[1]="base_mana_reservation_+%"
		}
	},
	[2131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="base_reservation_efficiency_+%"
		}
	},
	[2132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Skills"
			}
		},
		stats={
			[1]="base_reservation_+%"
		}
	},
	[2133]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_1"
		}
	},
	[2134]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Reservation Efficiency of Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Reservation Efficiency of Skills"
			}
		},
		stats={
			[1]="reservation_efficiency_-2%_per_1"
		}
	},
	[2135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Attack Hits"
			}
		},
		stats={
			[1]="physical_attack_damage_taken_+"
		}
	},
	[2136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits"
			}
		},
		stats={
			[1]="physical_damage_taken_+"
		}
	},
	[2137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits per Level"
			}
		},
		stats={
			[1]="physical_damage_taken_+_per_level"
		}
	},
	[2138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="fire_damage_taken_+"
		}
	},
	[2139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken"
			}
		},
		stats={
			[1]="base_damage_taken_+%"
		}
	},
	[2140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage taken from Hits"
			}
		},
		stats={
			[1]="area_damage_taken_from_hits_+%"
		}
	},
	[2141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Hits"
			}
		},
		stats={
			[1]="damage_taken_+%_from_hits"
		}
	},
	[2142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken"
			}
		},
		stats={
			[1]="physical_damage_taken_+%"
		}
	},
	[2143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage taken"
			}
		},
		stats={
			[1]="fire_damage_taken_+%"
		}
	},
	[2144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage taken"
			}
		},
		stats={
			[1]="chaos_damage_taken_+%"
		}
	},
	[2145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while on Full Energy Shield"
			}
		},
		stats={
			[1]="damage_taken_+%_while_es_full"
		}
	},
	[2146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Damage Over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Damage Over Time"
			}
		},
		stats={
			[1]="degen_effect_+%"
		}
	},
	[2147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Projectile Attacks"
			}
		},
		stats={
			[1]="physical_ranged_attack_damage_taken_+"
		}
	},
	[2148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Skeletons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Skeletons"
			}
		},
		stats={
			[1]="damage_taken_+%_from_skeletons"
		}
	},
	[2149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Ghosts"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Ghosts"
			}
		},
		stats={
			[1]="damage_taken_+%_from_ghosts"
		}
	},
	[2150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block"
			}
		},
		stats={
			[1]="local_additional_block_chance_%"
		}
	},
	[2151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can't deal Damage with your Skills yourself"
			}
		},
		stats={
			[1]="deal_no_damage_yourself"
		}
	},
	[2152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="base_number_of_totems_allowed"
		}
	},
	[2153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Trap placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Traps placed at a time"
			}
		},
		stats={
			[1]="base_number_of_traps_allowed"
		}
	},
	[2154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Remote Mine placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Remote Mines placed at a time"
			}
		},
		stats={
			[1]="base_number_of_remote_mines_allowed"
		}
	},
	[2155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="number_of_additional_totems_allowed"
		}
	},
	[2156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} additional Trap placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have up to {0} additional Traps placed at a time"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Can have {0} fewer Trap placed at a time"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Can have {0} fewer Traps placed at a time"
			}
		},
		stats={
			[1]="number_of_additional_traps_allowed"
		}
	},
	[2157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} additional Remote Mine placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have up to {0} additional Remote Mines placed at a time"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Can have {0} fewer Remote Mine placed at a time"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Can have {0} fewer Remote Mines placed at a time"
			}
		},
		stats={
			[1]="number_of_additional_remote_mines_allowed"
		}
	},
	[2158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have more than 2 Summoned Totems of the same type"
			}
		},
		stats={
			[1]="maximum_2_of_same_totem"
		}
	},
	[2159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Block Attack Damage"
			}
		},
		stats={
			[1]="cannot_block_attacks"
		}
	},
	[2160]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction when on Low Life"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_when_on_low_life"
		}
	},
	[2161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Share Endurance Charges with nearby party members"
			}
		},
		stats={
			[1]="endurance_only_conduit"
		}
	},
	[2162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Share Frenzy Charges with nearby party members"
			}
		},
		stats={
			[1]="frenzy_only_conduit"
		}
	},
	[2163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Share Power Charges with nearby party members"
			}
		},
		stats={
			[1]="power_only_conduit"
		}
	},
	[2164]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies on hit"
			}
		},
		stats={
			[1]="local_chance_to_blind_on_hit_%"
		}
	},
	[2165]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits Fortify"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits have {0}% chance to Fortify"
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[2166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fortification Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fortification Duration"
			}
		},
		stats={
			[1]="fortify_duration_+%"
		}
	},
	[2167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You do not inherently take less Damage for having Fortification"
			}
		},
		stats={
			[1]="should_use_alternate_fortify"
		}
	},
	[2168]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Fortification"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_fortification"
		}
	},
	[2169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while at maximum Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while at maximum Fortification"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_you_have_fortify"
		}
	},
	[2170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Cold Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Cold Damage while Fortified"
			}
		},
		stats={
			[1]="melee_cold_damage_+%_while_fortify_is_active"
		}
	},
	[2171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage while Fortified"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_while_fortify_is_active"
		}
	},
	[2172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Life Regeneration"
			}
		},
		stats={
			[1]="no_life_regeneration"
		}
	},
	[2173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Mana Regeneration"
			}
		},
		stats={
			[1]="no_mana_regeneration"
		}
	},
	[2174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="base_additional_physical_damage_reduction_%"
		}
	},
	[2175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="minion_additional_physical_damage_reduction_%"
		}
	},
	[2176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Elemental Damage Reduction per Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_reduction_%_per_endurance_charge"
		}
	},
	[2177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_endurance_charge"
		}
	},
	[2178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is {0}% larger"
			}
		},
		stats={
			[1]="map_size_+%"
		}
	},
	[2179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Unique Boss"
			}
		},
		stats={
			[1]="delve_biome_contains_delve_boss"
		}
	},
	[2180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops an additional Unique Item"
			}
		},
		stats={
			[1]="delve_biome_boss_drops_additional_unique_item"
		}
	},
	[2181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops an additional Unique Ring"
			}
		},
		stats={
			[1]="delve_biome_boss_drops_extra_precursor_component_ring"
		}
	},
	[2182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Fossils"
			}
		},
		stats={
			[1]="delve_biome_boss_drops_x_additional_fossils"
		}
	},
	[2183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss's Hits are always Critical Strikes"
			}
		},
		stats={
			[1]="delve_biome_boss_hits_always_crit"
		}
	},
	[2184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% more maximum Life"
			}
		},
		stats={
			[1]="delve_biome_boss_life_+%_final"
		}
	},
	[2185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gains {0}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_add_as_cold"
		}
	},
	[2186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gains {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_add_as_fire"
		}
	},
	[2187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="delve_biome_boss_physical_damage_%_to_add_as_lightning"
		}
	},
	[2188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is a Maze"
			}
		},
		stats={
			[1]="map_is_branchy"
		}
	},
	[2189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Azurite Veins contain {0}% more Azurite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Azurite Veins contain {0}% less Azurite"
			}
		},
		stats={
			[1]="delve_biome_azurite_collected_+%"
		}
	},
	[2190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crawler consumes {0}% increased Sulphite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crawler consumes {0}% reduced Sulphite"
			}
		},
		stats={
			[1]="delve_biome_sulphite_cost_+%_final"
		}
	},
	[2191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="City Chambers may contain unusual Chests"
			}
		},
		stats={
			[1]="delve_biome_city_chambers_can_contain_special_delve_chest"
		}
	},
	[2192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Encounters have {0}% chance to contain an extra Reward Chest"
			}
		},
		stats={
			[1]="delve_biome_encounters_extra_reward_chest_%_chance"
		}
	},
	[2193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to drop a Fossil"
			}
		},
		stats={
			[1]="delve_biome_monster_drop_fossil_chance_%"
		}
	},
	[2194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains unbridged gaps to cross"
			}
		},
		stats={
			[1]="map_display_area_contains_unbridged_gaps_to_cross"
		}
	},
	[2195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Encounters have {0}% chance to be rarer"
			}
		},
		stats={
			[1]="delve_biome_node_tier_upgrade_+%"
		}
	},
	[2196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has increased monster variety"
			}
		},
		stats={
			[1]="map_additional_number_of_packs_to_choose"
		}
	},
	[2197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Azurite Veins"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_azurite"
		}
	},
	[2198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Currency Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_currency"
		}
	},
	[2199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Fossilised Remains"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_fossils"
		}
	},
	[2200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fractured Walls only conceal Resonator Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_always_resonators"
		}
	},
	[2201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Azurite Veins"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_azurite_chance_+%_final"
		}
	},
	[2202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Currency Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_currency_chance_+%_final"
		}
	},
	[2203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Fossilised Remains"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_fossil_chance_+%_final"
		}
	},
	[2204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Side passages contain {0}% more Resonator Chests"
			}
		},
		stats={
			[1]="delve_biome_off_path_reward_chests_resonator_chance_+%_final"
		}
	},
	[2205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Burning Ground"
			}
		},
		stats={
			[1]="map_base_ground_fire_damage_to_deal_per_minute"
		}
	},
	[2206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Burning Ground"
			}
		},
		stats={
			[1]="map_base_ground_fire_damage_to_deal_per_10_seconds"
		}
	},
	[2207]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Chilled Ground"
			}
		},
		stats={
			[1]="map_ground_ice"
		}
	},
	[2208]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Chilled Ground"
			}
		},
		stats={
			[1]="map_ground_ice_base_magnitude"
		}
	},
	[2209]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Shocked Ground"
			}
		},
		stats={
			[1]="map_ground_lightning"
		}
	},
	[2210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Shocked Ground which increase Damage taken by {0}%"
			}
		},
		stats={
			[1]="map_ground_lightning_base_magnitude"
		}
	},
	[2211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of tar"
			}
		},
		stats={
			[1]="map_ground_tar_movement_speed_+%"
		}
	},
	[2212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of desecrated ground"
			}
		},
		stats={
			[1]="map_base_ground_desecration_damage_to_deal_per_minute"
		}
	},
	[2213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Burning Ground"
			}
		},
		stats={
			[1]="map_tempest_base_ground_fire_damage_to_deal_per_minute"
		}
	},
	[2214]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Chilled Ground"
			}
		},
		stats={
			[1]="map_tempest_ground_ice"
		}
	},
	[2215]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Shocked Ground"
			}
		},
		stats={
			[1]="map_tempest_ground_lightning"
		}
	},
	[2216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of tar"
			}
		},
		stats={
			[1]="map_tempest_ground_tar_movement_speed_+%"
		}
	},
	[2217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of desecrated ground"
			}
		},
		stats={
			[1]="map_tempest_base_ground_desecration_damage_to_deal_per_minute"
		}
	},
	[2218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas Have the Same Layout for all Players"
			}
		},
		stats={
			[1]="map_fixed_seed"
		}
	},
	[2219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minimap is Revealed"
			}
		},
		stats={
			[1]="map_minimap_revealed"
		}
	},
	[2220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life, Mana, Energy Shield and Flasks are not refilled in Towns"
			}
		},
		stats={
			[1]="map_no_refills_in_town"
		}
	},
	[2221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains many Totems"
			}
		},
		stats={
			[1]="map_packs_are_totems"
		}
	},
	[2222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has Damaging Totems"
			}
		},
		stats={
			[1]="map_packs_are_str_mission_totems"
		}
	},
	[2223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Skeletons"
			}
		},
		stats={
			[1]="map_packs_are_skeletons"
		}
	},
	[2224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Bandits"
			}
		},
		stats={
			[1]="map_packs_are_bandits"
		}
	},
	[2225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Goatmen"
			}
		},
		stats={
			[1]="map_packs_are_goatmen"
		}
	},
	[2226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Animals"
			}
		},
		stats={
			[1]="map_packs_are_animals"
		}
	},
	[2227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Demons"
			}
		},
		stats={
			[1]="map_packs_are_demons"
		}
	},
	[2228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Humanoids"
			}
		},
		stats={
			[1]="map_packs_are_humanoids"
		}
	},
	[2229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Sea Witches and their Spawn"
			}
		},
		stats={
			[1]="map_packs_are_sea_witches_and_spawn"
		}
	},
	[2230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Undead"
			}
		},
		stats={
			[1]="map_packs_are_undead_and_necromancers"
		}
	},
	[2231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by ranged monsters"
			}
		},
		stats={
			[1]="map_packs_fire_projectiles"
		}
	},
	[2232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by wild Animals"
			}
		},
		stats={
			[1]="display_map_inhabited_by_wild_beasts"
		}
	},
	[2233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Map"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Maps"
			}
		},
		stats={
			[1]="map_display_unique_boss_drops_X_maps"
		}
	},
	[2234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by {0} additional Rogue Exile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is inhabited by {0} additional Rogue Exiles"
			}
		},
		stats={
			[1]="map_spawn_extra_exiles"
		}
	},
	[2235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by {0} additional Warband"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is inhabited by {0} additional Warbands"
			}
		},
		stats={
			[1]="map_spawn_extra_warbands"
		}
	},
	[2236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Shrines"
			}
		},
		stats={
			[1]="map_num_extra_shrines"
		}
	},
	[2237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrines are corrupted by Darkness"
			}
		},
		stats={
			[1]="map_shrines_are_darkshrines"
		}
	},
	[2238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area can contain Mysterious Harbingers"
			}
		},
		stats={
			[1]="map_spawn_harbingers"
		}
	},
	[2239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ancient Talismans possess monsters throughout Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_talismans"
		}
	},
	[2240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Caches of Perandus wealth can be found throughout Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_perandus_chests"
		}
	},
	[2241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Monster possessed by an Ancient Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Monsters possessed by Ancient Talismans"
			}
		},
		stats={
			[1]="map_spawn_extra_talismans"
		}
	},
	[2242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Stone Circle"
			}
		},
		stats={
			[1]="map_force_stone_circle"
		}
	},
	[2243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is haunted by {0} additional Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is haunted by {0} additional Tormented Spirits"
			}
		},
		stats={
			[1]="map_spawn_extra_torment_spirits"
		}
	},
	[2244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Strongbox"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Strongboxes"
			}
		},
		stats={
			[1]="map_num_extra_strongboxes"
		}
	},
	[2245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Magic Monsters"
			}
		},
		stats={
			[1]="map_number_of_magic_packs_+%"
		}
	},
	[2246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased number of Rare Monsters"
			}
		},
		stats={
			[1]="map_number_of_rare_packs_+%"
		}
	},
	[2247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Fracture"
			}
		},
		stats={
			[1]="map_non_unique_monsters_spawn_X_monsters_on_death"
		}
	},
	[2248]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players take {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="map_player_base_chaos_damage_taken_per_minute"
		}
	},
	[2249]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneBloodMagic"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Blood Magic"
			}
		},
		stats={
			[1]="map_player_has_blood_magic_keystone"
		}
	},
	[2250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot inflict Exposure"
			}
		},
		stats={
			[1]="map_player_cannot_expose"
		}
	},
	[2251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Chaos Inoculation"
			}
		},
		stats={
			[1]="map_player_has_chaos_inoculation_keystone"
		}
	},
	[2252]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="map_player_has_level_X_vulnerability"
		}
	},
	[2253]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Enfeeble"
			}
		},
		stats={
			[1]="map_player_has_level_X_enfeeble"
		}
	},
	[2254]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseTemporalChains"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Temporal Chains"
			}
		},
		stats={
			[1]="map_player_has_level_X_temporal_chains"
		}
	},
	[2255]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseElementalWeakness"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Elemental Weakness"
			}
		},
		stats={
			[1]="map_player_has_level_X_elemental_weakness"
		}
	},
	[2256]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCursePunishment"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Punishment"
			}
		},
		stats={
			[1]="map_player_has_level_X_punishment"
		}
	},
	[2257]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFlammability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Flammability"
			}
		},
		stats={
			[1]="map_player_has_level_X_flammability"
		}
	},
	[2258]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFrostbite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Frostbite"
			}
		},
		stats={
			[1]="map_player_has_level_X_frostbite"
		}
	},
	[2259]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseConductivity"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Conductivity"
			}
		},
		stats={
			[1]="map_player_has_level_X_conductivity"
		}
	},
	[2260]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseDespair"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Despair"
			}
		},
		stats={
			[1]="map_player_has_level_X_despair"
		}
	},
	[2261]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseSilence"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with Silence"
			}
		},
		stats={
			[1]="map_player_has_level_X_silence"
		}
	},
	[2262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have no Life or Mana Regeneration"
			}
		},
		stats={
			[1]="map_player_no_regeneration"
		}
	},
	[2263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0}% to all maximum Resistances"
			}
		},
		stats={
			[1]="map_additional_player_maximum_resistances_%"
		}
	},
	[2264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Recovery Rate of Life, Mana and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Recovery Rate of Life, Mana and Energy Shield"
			}
		},
		stats={
			[1]="map_player_status_recovery_speed_+%"
		}
	},
	[2265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% less Projectile Damage"
			}
		},
		stats={
			[1]="map_player_projectile_damage_+%_final"
		}
	},
	[2266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players convert all Physical Damage to Fire"
			}
		},
		stats={
			[1]="map_players_convert_all_physical_damage_to_fire"
		}
	},
	[2267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles move at {0}% increased Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles move at {0}% reduced Speed"
			}
		},
		stats={
			[1]="map_projectile_speed_+%"
		}
	},
	[2268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Monster Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Monster Life"
			}
		},
		stats={
			[1]="map_monsters_life_+%"
		}
	},
	[2269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_monsters_area_of_effect_+%"
		}
	},
	[2270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid being Chilled or Frozen"
			}
		},
		stats={
			[1]="map_monsters_avoid_freeze_and_chill_%"
		}
	},
	[2271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid being Ignited"
			}
		},
		stats={
			[1]="map_monsters_avoid_ignite_%"
		}
	},
	[2272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid being Shocked"
			}
		},
		stats={
			[1]="map_monsters_avoid_shock_%"
		}
	},
	[2273]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Unaffected by Shock"
			}
		},
		stats={
			[1]="map_monster_unaffected_by_shock"
		}
	},
	[2274]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid Ailments"
			}
		},
		stats={
			[1]="map_monsters_avoid_ailments_%"
		}
	},
	[2275]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Avoid Elemental Ailments"
			}
		},
		stats={
			[1]="map_monsters_avoid_elemental_ailments_%"
		}
	},
	[2276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="map_monsters_critical_strike_chance_+%"
		}
	},
	[2277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Monster Critical Strike Multiplier"
			}
		},
		stats={
			[1]="map_monsters_critical_strike_multiplier_+"
		}
	},
	[2278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot be Leeched from"
			}
		},
		stats={
			[1]="map_monsters_cannot_be_leeched_from"
		}
	},
	[2279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0:+d}% Monster Life Leech Resistance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Leech Life from Monsters"
			}
		},
		stats={
			[1]="map_monsters_life_leech_resistance_%"
		}
	},
	[2280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0:+d}% Monster Mana Leech Resistance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Leech Mana from Monsters"
			}
		},
		stats={
			[1]="map_monsters_mana_leech_resistance_%"
		}
	},
	[2281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Monster Damage"
			}
		},
		stats={
			[1]="map_monsters_damage_+%"
		}
	},
	[2282]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have Onslaught"
			}
		},
		stats={
			[1]="map_monsters_have_onslaught"
		}
	},
	[2283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Monster Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Monster Movement Speed"
			}
		},
		stats={
			[1]="map_monsters_movement_speed_+%"
		}
	},
	[2284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Monster Attack Speed"
			}
		},
		stats={
			[1]="map_monsters_attack_speed_+%"
		}
	},
	[2285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Monster Cast Speed"
			}
		},
		stats={
			[1]="map_monsters_cast_speed_+%"
		}
	},
	[2286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters reflect {0}% of Physical Damage"
			}
		},
		stats={
			[1]="map_monsters_reflect_%_physical_damage"
		}
	},
	[2287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters reflect {0}% of Elemental Damage"
			}
		},
		stats={
			[1]="map_monsters_reflect_%_elemental_damage"
		}
	},
	[2288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Monsters fire {0} additional Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players fire {1} additional Projectiles"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="map_monsters_additional_number_of_projecitles",
			[2]="map_players_additional_number_of_projectiles"
		}
	},
	[2289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Fire Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_fire_resistance"
		}
	},
	[2290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Cold Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_cold_resistance"
		}
	},
	[2291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Lightning Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_lightning_resistance"
		}
	},
	[2292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Physical Damage Reduction"
			}
		},
		stats={
			[1]="map_monsters_additional_physical_damage_reduction"
		}
	},
	[2293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot be Stunned"
			}
		},
		stats={
			[1]="map_monsters_cannot_be_stunned"
		}
	},
	[2294]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Poison on Hit"
			}
		},
		stats={
			[1]="map_monsters_poison_on_hit"
		}
	},
	[2295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Damage is Converted to Fire"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_fire"
		}
	},
	[2296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Damage is Converted to Cold"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_cold"
		}
	},
	[2297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Monster Damage is Converted to Lightning"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_lightning"
		}
	},
	[2298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% extra Physical Damage as Fire"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_fire"
		}
	},
	[2299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% extra Physical Damage as Cold"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_cold"
		}
	},
	[2300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal {0}% extra Physical Damage as Lightning"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_lightning"
		}
	},
	[2301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters deal extra Chaos Damage"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_convert_to_chaos"
		}
	},
	[2302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters gain {0} Frenzy Charge every 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters gain {0} Frenzy Charges every 20 seconds"
			}
		},
		stats={
			[1]="map_monsters_gain_x_frenzy_charges_every_20_seconds"
		}
	},
	[2303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d} to Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="map_monster_maximum_frenzy_charges"
		}
	},
	[2304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to gain a Frenzy Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain a Frenzy Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_add_frenzy_charge_on_hit_%"
		}
	},
	[2305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters gain {0} Endurance Charge every 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters gain {0} Endurance Charges every 20 seconds"
			}
		},
		stats={
			[1]="map_monsters_gain_x_endurance_charges_every_20_seconds"
		}
	},
	[2306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d} to Maximum Endurance Charges"
			}
		},
		stats={
			[1]="map_monster_maximum_endurance_charges"
		}
	},
	[2307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to gain an Endurance Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_add_endurance_charge_on_hit_%"
		}
	},
	[2308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters gain {0} Power Charge every 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters gain {0} Power Charges every 20 seconds"
			}
		},
		stats={
			[1]="map_monsters_gain_x_power_charges_every_20_seconds"
		}
	},
	[2309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d} to Maximum Power Charges"
			}
		},
		stats={
			[1]="map_monster_maximum_power_charges"
		}
	},
	[2310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to gain a Power Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain a Power Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_add_power_charge_on_hit_%"
		}
	},
	[2311]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Immune to randomly chosen Elemental Ailments or Stun"
			}
		},
		stats={
			[1]="map_monsters_immune_to_a_random_status_ailment_or_stun"
		}
	},
	[2312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Melee Attacks apply random Hexes on Hit"
			}
		},
		stats={
			[1]="map_monster_melee_attacks_apply_random_curses"
		}
	},
	[2313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict a random Hex on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict a random Hex on Hit"
			}
		},
		stats={
			[1]="map_monster_melee_attacks_apply_random_curses_%_chance"
		}
	},
	[2314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Reflect Hexes"
			}
		},
		stats={
			[1]="map_monsters_reflect_curses"
		}
	},
	[2315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' skills Chain {0} additional times"
			}
		},
		stats={
			[1]="map_monster_skills_chain_X_additional_times"
		}
	},
	[2316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters convert all Physical Damage to Fire"
			}
		},
		stats={
			[1]="map_monsters_convert_all_physical_damage_to_fire"
		}
	},
	[2317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters drop Burning Ground on death"
			}
		},
		stats={
			[1]="map_monsters_drop_ground_fire_on_death_base_radius"
		}
	},
	[2318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Immune to Curses"
			}
		},
		stats={
			[1]="map_monsters_are_immune_to_curses"
		}
	},
	[2319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Hexproof"
			}
		},
		stats={
			[1]="map_monsters_are_hexproof"
		}
	},
	[2320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curses have {0}% increased effect on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curses have {0}% reduced effect on Monsters"
			}
		},
		stats={
			[1]="map_monsters_curse_effect_+%"
		}
	},
	[2321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters drop no Items"
			}
		},
		stats={
			[1]="map_monster_no_drops"
		}
	},
	[2322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains two Unique Bosses"
			}
		},
		stats={
			[1]="map_spawn_two_bosses"
		}
	},
	[2323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss deals {0}% increased Damage"
			}
		},
		stats={
			[1]="map_boss_damage_+%"
		}
	},
	[2324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Boss deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss deals {0}% less Damage"
			}
		},
		stats={
			[1]="map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant"
		}
	},
	[2325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Boss has {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss has {0}% less Life"
			}
		},
		stats={
			[1]="map_boss_life_+%_final_from_boss_drops_guardian_map_sextant"
		}
	},
	[2326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="An additional Conqueror Map drops on Completing Area (Tier 14+)"
			}
		},
		stats={
			[1]="map_on_complete_drop_additional_conqueror_map"
		}
	},
	[2327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="An additional Elder Guardian Map drops on Completing Area (Tier 14+)"
			}
		},
		stats={
			[1]="map_on_complete_drop_additional_elder_guardian_map"
		}
	},
	[2328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="An additional Shaper Guardian Map drops on Completing Area (Tier 14+)"
			}
		},
		stats={
			[1]="map_on_complete_drop_additional_shaper_guardian_map"
		}
	},
	[2329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% increased Attack and Cast Speed"
			}
		},
		stats={
			[1]="map_boss_attack_and_cast_speed_+%"
		}
	},
	[2330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss has {0}% reduced Life"
			}
		},
		stats={
			[1]="map_boss_maximum_life_+%"
		}
	},
	[2331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Boss has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_boss_area_of_effect_+%"
		}
	},
	[2332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chests have {0}% increased Item Quantity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chests have {0}% reduced Item Quantity"
			}
		},
		stats={
			[1]="map_chest_item_quantity_+%"
		}
	},
	[2333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chests have {0}% increased Item Rarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chests have {0}% reduced Item Rarity"
			}
		},
		stats={
			[1]="map_chest_item_rarity_+%"
		}
	},
	[2334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0} waves of monsters"
			}
		},
		stats={
			[1]="map_has_X_waves_of_monsters"
		}
	},
	[2335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0} seconds between monster waves"
			}
		},
		stats={
			[1]="map_has_X_seconds_between_waves"
		}
	},
	[2336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains no monsters"
			}
		},
		stats={
			[1]="display_map_no_monsters"
		}
	},
	[2337]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage with Unarmed Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage with Unarmed Melee Attacks"
			}
		},
		stats={
			[1]="unique_facebreaker_unarmed_melee_physical_damage_+%_final"
		}
	},
	[2338]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Unarmed Melee Hits"
			}
		},
		stats={
			[1]="attack_minimum_added_melee_lightning_damage_while_unarmed",
			[2]="attack_maximum_added_melee_lightning_damage_while_unarmed"
		}
	},
	[2339]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmed"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells while Unarmed"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_while_unarmed",
			[2]="spell_maximum_added_lightning_damage_while_unarmed"
		}
	},
	[2340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reserves {0}% of Life"
			}
		},
		stats={
			[1]="life_reserved_by_stat_%"
		}
	},
	[2341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cannot Leech Life From you"
			}
		},
		stats={
			[1]="cannot_have_life_leeched_from"
		}
	},
	[2342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cannot Leech Mana From you"
			}
		},
		stats={
			[1]="cannot_have_mana_leeched_from"
		}
	},
	[2343]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Arrow Hits at Close Range"
			}
		},
		stats={
			[1]="unique_chin_sol_close_range_bow_damage_+%_final"
		}
	},
	[2344]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bow Knockback at Close Range"
			}
		},
		stats={
			[1]="unique_chin_sol_close_range_knockback"
		}
	},
	[2345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage from Hits taken as Physical Damage"
			}
		},
		stats={
			[1]="base_fire_hit_damage_taken_%_as_physical"
		}
	},
	[2346]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Fire Damage from Hits taken as Physical Damage"
			}
		},
		stats={
			[1]="base_fire_hit_damage_taken_%_as_physical_value_negated"
		}
	},
	[2347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire"
		}
	},
	[2348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold"
		}
	},
	[2349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning"
		}
	},
	[2350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take Chaos Damage instead of Physical Damage from Bleeding"
			}
		},
		stats={
			[1]="bleeding_damage_on_self_converted_to_chaos"
		}
	},
	[2351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Chaos Damage"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_chaos"
		}
	},
	[2352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take Chaos Damage instead of Fire Damage from Ignite"
			}
		},
		stats={
			[1]="take_chaos_damage_from_ignite_instead"
		}
	},
	[2353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage from Hits taken as Chaos Damage"
			}
		},
		stats={
			[1]="elemental_damage_taken_%_as_chaos"
		}
	},
	[2354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire Damage taken causes extra Physical Damage"
			}
		},
		stats={
			[1]="fire_damage_taken_%_causes_additional_physical_damage"
		}
	},
	[2355]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Mana"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoupNegative"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Damage taken Recouped as Mana"
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_%"
		}
	},
	[2356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage"
			}
		},
		stats={
			[1]="unique_quill_rain_damage_+%_final"
		}
	},
	[2357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Melee Physical Damage taken reflected to Attacker"
			}
		},
		stats={
			[1]="melee_physical_damage_taken_%_to_deal_to_attacker"
		}
	},
	[2358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="additional_block_%"
		}
	},
	[2359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage for 2 seconds every 5 seconds"
			}
		},
		stats={
			[1]="additional_block_chance_%_for_1_second_every_5_seconds"
		}
	},
	[2360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while wielding a Bow"
			}
		},
		stats={
			[1]="with_bow_additional_block_%"
		}
	},
	[2361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Frozen by you take 20% increased Damage"
			}
		},
		stats={
			[1]="frozen_monsters_take_increased_damage"
		}
	},
	[2362]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them"
			}
		},
		stats={
			[1]="ailment_types_apply_damage_taken_+%"
		}
	},
	[2363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour against Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour against Projectiles"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_against_projectiles"
		}
	},
	[2364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Projectile Attack Damage"
			}
		},
		stats={
			[1]="additional_block_chance_against_projectiles_%"
		}
	},
	[2365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech"
			}
		},
		stats={
			[1]="base_cannot_leech"
		}
	},
	[2366]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Attacks deal {0:+d} Physical Damage"
			}
		},
		stats={
			[1]="unique_dewaths_hide_physical_attack_damage_dealt_-"
		}
	},
	[2367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you Block"
			}
		},
		stats={
			[1]="energy_shield_%_gained_on_block"
		}
	},
	[2368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover Energy Shield equal to {0}% of Armour when you Block"
			}
		},
		stats={
			[1]="energy_shield_%_of_armour_rating_gained_on_block"
		}
	},
	[2369]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisonous Hit"
			}
		},
		stats={
			[1]="local_poison_on_hit"
		}
	},
	[2370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits with This Weapon can Poison"
			}
		},
		stats={
			[1]="local_all_damage_can_poison"
		}
	},
	[2371]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage taken when on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage taken when on Low Mana"
			}
		},
		stats={
			[1]="spell_damage_taken_+%_when_on_low_mana"
		}
	},
	[2372]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Strike Chance while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Strike Chance while wielding a Staff"
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_while_holding_staff"
		}
	},
	[2373]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Global Critical Strike Multiplier while wielding a Staff"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_holding_staff"
		}
	},
	[2374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Strike Chance while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Strike Chance while wielding a Bow"
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_while_holding_bow"
		}
	},
	[2375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Global Critical Strike Multiplier while wielding a Bow"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_+_while_holding_bow"
		}
	},
	[2376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hex Reflection"
			}
		},
		stats={
			[1]="reflect_curses"
		}
	},
	[2377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Reflect Hexes"
			}
		},
		stats={
			[1]="reflect_hexes_chance_%"
		}
	},
	[2378]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Curses"
			}
		},
		stats={
			[1]="unaffected_by_curses"
		}
	},
	[2379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks deal no Physical Damage"
			}
		},
		stats={
			[1]="attacks_deal_no_physical_damage"
		}
	},
	[2380]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Bleeding on Hit"
			}
		},
		stats={
			[1]="local_bleed_on_hit"
		}
	},
	[2381]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="25% chance to cause Bleeding on Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_25%"
		}
	},
	[2382]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="50% chance to cause Bleeding on Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_50%"
		}
	},
	[2383]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to cause Bleeding on Hit"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_hit_%"
		}
	},
	[2384]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Bleeding when you Stun"
			}
		},
		stats={
			[1]="attacks_bleed_on_stun"
		}
	},
	[2385]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict Bleeding on Critical Strike with Attacks"
			}
		},
		stats={
			[1]="bleed_on_crit_%_with_attacks"
		}
	},
	[2386]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Critical Strikes have {0}% chance to cause Bleeding"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Critical Strikes cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_melee_crit_chance_%"
		}
	},
	[2387]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Attacks have {0}% chance to cause Bleeding"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Attacks cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_melee_attack_chance_%"
		}
	},
	[2388]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Bow Attacks have {0}% chance to cause Bleeding"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Bow Attacks cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_bow_attack_chance_%"
		}
	},
	[2389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Attacks cannot cause Bleeding"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Attacks cause Bleeding"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Attacks cause Bleeding"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Attacks have {0}% chance to cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="global_bleed_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[2390]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to cause Bleeding with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions cause Bleeding with Attacks"
			}
		},
		stats={
			[1]="minion_bleed_on_hit_with_attacks_%"
		}
	},
	[2391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="attack_damage_vs_bleeding_enemies_+%"
		}
	},
	[2392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[2393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you inflict Bleeding on grant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you inflict Bleeding on grant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="enemies_you_bleed_grant_flask_charges_+%"
		}
	},
	[2394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[2395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golden Radiance"
			}
		},
		stats={
			[1]="display_golden_radiance"
		}
	},
	[2396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supported Attack Skills cannot be used with Melee Weapons"
			}
		},
		stats={
			[1]="disable_skill_if_melee_attack"
		}
	},
	[2397]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Enemy Stun Threshold with this Weapon"
			}
		},
		stats={
			[1]="local_stun_threshold_reduction_+%"
		}
	},
	[2398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value"
			}
		},
		stats={
			[1]="light_radius_additive_modifiers_apply_to_area_%_value"
		}
	},
	[2399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Damage"
			}
		},
		stats={
			[1]="light_radius_additive_modifiers_apply_to_damage"
		}
	},
	[2400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Light Radius"
			}
		},
		stats={
			[1]="light_radius_+%"
		}
	},
	[2401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Light Radius"
			}
		},
		stats={
			[1]="virtual_light_radius_+%"
		}
	},
	[2402]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_phasing_while_at_maximum_frenzy_charges"
		}
	},
	[2403]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing during Onslaught"
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_onslaught"
		}
	},
	[2404]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if Energy Shield Recharge has started Recently"
			}
		},
		stats={
			[1]="gain_phasing_for_4_seconds_on_begin_es_recharge"
		}
	},
	[2405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while Phasing"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_phasing"
		}
	},
	[2406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found while Phasing"
			}
		},
		stats={
			[1]="item_found_rarity_+%_while_phasing"
		}
	},
	[2407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while Phasing"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_phasing"
		}
	},
	[2408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while Shocked"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_shocked"
		}
	},
	[2409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Light Radius while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Light Radius while Phasing"
			}
		},
		stats={
			[1]="light_radius_+%_while_phased"
		}
	},
	[2410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage taken does not bypass Energy Shield"
			}
		},
		stats={
			[1]="chaos_damage_does_not_bypass_energy_shield"
		}
	},
	[2411]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGroundTar"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spreads Tar when you take a Critical Strike"
			}
		},
		stats={
			[1]="ground_tar_on_take_crit_base_area_of_effect_radius"
		}
	},
	[2412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with a random Hex on Hit"
			}
		},
		stats={
			[1]="random_curse_on_hit_%"
		}
	},
	[2413]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Enfeeble on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Enfeeble on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_enfeeble"
		}
	},
	[2414]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseConductivity"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Conductivity on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseConductivity"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Conductivity on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_conductivity"
		}
	},
	[2415]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseDespair"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Despair on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseDespair"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Despair on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_despair"
		}
	},
	[2416]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseElementalWeakness"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Elemental Weakness on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseElementalWeakness"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Elemental Weakness on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_elemental_weakness"
		}
	},
	[2417]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFlammability"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Curse Enemies with Flammability on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFlammability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with Flammability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_flammability"
		}
	},
	[2418]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFrostbite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Frostbite on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFrostbite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Frostbite on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_frostbite"
		}
	},
	[2419]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseTemporalChains"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Curse Enemies with Temporal Chains on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseTemporalChains"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Enemies with Temporal Chains on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_temporal_chains"
		}
	},
	[2420]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Vulnerability on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_%_vulnerability"
		}
	},
	[2421]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Non-Cursed Enemies with Enfeeble on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"
			}
		},
		stats={
			[1]="curse_with_enfeeble_on_hit_%_against_uncursed_enemies"
		}
	},
	[2422]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseTemporalChains"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Temporal Chains on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_temporal_chains"
		}
	},
	[2423]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_vulnerability"
		}
	},
	[2424]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Vulnerability on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_10_vulnerability_%"
		}
	},
	[2425]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseElementalWeakness"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Elemental Weakness on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_elemental_weakness"
		}
	},
	[2426]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFrostbite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Frostbite on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_cold_weakness"
		}
	},
	[2427]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseConductivity"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Conductivity on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_conductivity"
		}
	},
	[2428]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseDespair"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Despair on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_despair"
		}
	},
	[2429]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Enfeeble on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_enfeeble"
		}
	},
	[2430]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFlammability"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Flammability on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_flammability"
		}
	},
	[2431]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFrostbite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Enemies with Frostbite on Hit"
			}
		},
		stats={
			[1]="curse_on_hit_level_frostbite"
		}
	},
	[2432]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Spells have Culling Strike"
			}
		},
		stats={
			[1]="spells_have_culling_strike"
		}
	},
	[2433]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have Culling Strike"
			}
		},
		stats={
			[1]="local_display_aura_allies_have_culling_strike"
		}
	},
	[2434]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range"
			}
		},
		stats={
			[1]="melee_range_+"
		}
	},
	[2435]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Evasion Rating when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Evasion Rating when on Low Life"
			}
		},
		stats={
			[1]="evasion_rating_+%_when_on_low_life"
		}
	},
	[2436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech is instant"
			}
		},
		stats={
			[1]="base_life_leech_is_instant"
		}
	},
	[2437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech from Hits with this Weapon is instant"
			}
		},
		stats={
			[1]="local_life_leech_is_instant"
		}
	},
	[2438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life and Mana Leech from Critical Strikes are instant"
			}
		},
		stats={
			[1]="base_leech_is_instant_on_critical"
		}
	},
	[2439]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life and Mana Leech from Critical Strikes are instant"
			}
		},
		stats={
			[1]="unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit"
		}
	},
	[2440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Restless Dead"
			}
		},
		stats={
			[1]="display_map_restless_dead"
		}
	},
	[2441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is a large Maze"
			}
		},
		stats={
			[1]="display_map_larger_maze"
		}
	},
	[2442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Large Chest"
			}
		},
		stats={
			[1]="display_map_large_chest"
		}
	},
	[2443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 20 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 20 Intelligence"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_20_int"
		}
	},
	[2444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 10 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per 10 Dexterity"
			}
		},
		stats={
			[1]="attack_speed_+%_per_10_dex"
		}
	},
	[2445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Weapon Damage per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Weapon Damage per 10 Strength"
			}
		},
		stats={
			[1]="physical_weapon_damage_+%_per_10_str"
		}
	},
	[2446]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_frenzy_charge"
		}
	},
	[2447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge for each Enemy you hit with a Critical Strike"
			}
		},
		stats={
			[1]="gain_power_charge_per_enemy_you_crit"
		}
	},
	[2448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage taken"
			}
		},
		stats={
			[1]="burning_damage_taken_+%"
		}
	},
	[2449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot increase the Rarity of Items found"
			}
		},
		stats={
			[1]="cannot_increase_rarity_of_dropped_items"
		}
	},
	[2450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot increase the Quantity of Items found"
			}
		},
		stats={
			[1]="cannot_increase_quantity_of_dropped_items"
		}
	},
	[2451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflicts a random Hex on you when your Totems die"
			}
		},
		stats={
			[1]="randomly_cursed_when_totems_die_curse_level"
		}
	},
	[2452]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Items and Gems have {0}% increased Attribute Requirements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Items and Gems have {0}% reduced Attribute Requirements"
			}
		},
		stats={
			[1]="global_item_attribute_requirements_+%"
		}
	},
	[2453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy hits on you roll low Damage"
			}
		},
		stats={
			[1]="enemy_hits_roll_low_damage"
		}
	},
	[2454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Emits a golden glow"
			}
		},
		stats={
			[1]="unique_loris_lantern_golden_light"
		}
	},
	[2455]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance when on Low Life"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_when_on_low_life"
		}
	},
	[2456]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you are on Low Life"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you are on Low Life"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_when_on_low_life"
		}
	},
	[2457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge"
			}
		},
		stats={
			[1]="base_minimum_lightning_damage_on_charge_expiry",
			[2]="base_maximum_lightning_damage_on_charge_expiry"
		}
	},
	[2458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item drops on death"
			}
		},
		stats={
			[1]="item_drops_on_death"
		}
	},
	[2459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item drops on Death if Equipped by an Animated Guardian"
			}
		},
		stats={
			[1]="local_item_drops_on_death_if_equipped_by_animate_armour"
		}
	},
	[2460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Ignite"
			}
		},
		stats={
			[1]="never_ignite"
		}
	},
	[2461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Freeze"
			}
		},
		stats={
			[1]="never_freeze"
		}
	},
	[2462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Freeze or Chill"
			}
		},
		stats={
			[1]="never_freeze_or_chill"
		}
	},
	[2463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Shock"
			}
		},
		stats={
			[1]="never_shock"
		}
	},
	[2464]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict deal Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_burn_%"
		}
	},
	[2465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignited Enemies Burn {0}% slower"
			}
		},
		stats={
			[1]="ignite_slower_burn_%"
		}
	},
	[2466]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict with Attacks deal Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_burn_from_attacks_%"
		}
	},
	[2467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Life"
			}
		},
		stats={
			[1]="base_cannot_leech_life"
		}
	},
	[2468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Mana"
			}
		},
		stats={
			[1]="base_cannot_leech_mana"
		}
	},
	[2469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech or Regenerate Mana"
			}
		},
		stats={
			[1]="cannot_leech_or_regenerate_mana"
		}
	},
	[2470]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech when on Low Life"
			}
		},
		stats={
			[1]="cannot_leech_when_on_low_life"
		}
	},
	[2471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield per Enemy Killed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield per Enemy Killed"
			}
		},
		stats={
			[1]="base_energy_shield_gained_on_enemy_death"
		}
	},
	[2472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Energy Shield gained on Killing a Shocked Enemy"
			}
		},
		stats={
			[1]="gain_X_energy_shield_on_killing_shocked_enemy"
		}
	},
	[2473]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Block"
			}
		},
		stats={
			[1]="consecrate_on_block_%_chance_to_create"
		}
	},
	[2474]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDesecratedGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Desecrated Ground when you Block"
			}
		},
		stats={
			[1]="desecrate_on_block_%_chance_to_create"
		}
	},
	[2475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Blind"
			}
		},
		stats={
			[1]="avoid_blind_%"
		}
	},
	[2476]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmokeCloud"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create a Smoke Cloud when Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmokeCloud"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create a Smoke Cloud when Hit"
			}
		},
		stats={
			[1]="ground_smoke_when_hit_%"
		}
	},
	[2477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Shocked Ground when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create Shocked Ground when Hit"
			}
		},
		stats={
			[1]="shocked_ground_when_hit_%"
		}
	},
	[2478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Placement speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Placement speed"
			}
		},
		stats={
			[1]="summon_totem_cast_speed_+%"
		}
	},
	[2479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells Cast by Totems have {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="totem_skill_cast_speed_+%"
		}
	},
	[2480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks used by Totems have {0}% increased Attack Speed"
			}
		},
		stats={
			[1]="totem_skill_attack_speed_+%"
		}
	},
	[2481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for Skills used by Totems"
			}
		},
		stats={
			[1]="totem_skill_area_of_effect_+%"
		}
	},
	[2482]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life for Skills used by Totems"
			}
		},
		stats={
			[1]="life_leech_from_skills_used_by_totems_permyriad"
		}
	},
	[2483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can't use Chest armour"
			}
		},
		stats={
			[1]="disable_chest_slot"
		}
	},
	[2484]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Claw Physical Damage when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Claw Physical Damage when on Low Life"
			}
		},
		stats={
			[1]="physical_claw_damage_+%_when_on_low_life"
		}
	},
	[2485]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating when on Low Life"
			}
		},
		stats={
			[1]="accuracy_rating_+%_when_on_low_life"
		}
	},
	[2486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Reflects {0} Physical Damage to Attackers on Block"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Physical Damage to Attackers on Block"
			}
		},
		stats={
			[1]="minimum_physical_damage_to_return_on_block",
			[2]="maximum_physical_damage_to_return_on_block"
		}
	},
	[2487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Reflects {0} Lightning Damage to Attackers on Block"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflects {0} to {1} Lightning Damage to Attackers on Block"
			}
		},
		stats={
			[1]="minimum_lightning_damage_to_return_on_block",
			[2]="maximum_lightning_damage_to_return_on_block"
		}
	},
	[2488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum number of Raised Zombies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum number of Raised Zombies"
			}
		},
		stats={
			[1]="number_of_zombies_allowed_+%"
		}
	},
	[2489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have {0:+d} to maximum Life"
			}
		},
		stats={
			[1]="zombie_maximum_life_+"
		}
	},
	[2490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have {0:+d}% to all Resistances"
			}
		},
		stats={
			[1]="zombie_chaos_elemental_damage_resistance_%"
		}
	},
	[2491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield"
			}
		},
		stats={
			[1]="chill_and_freeze_duration_based_on_%_energy_shield"
		}
	},
	[2492]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Intelligence for each Unique Item Equipped"
			}
		},
		stats={
			[1]="intelligence_+%_per_equipped_unique"
		}
	},
	[2493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignited Enemies Killed by your Hits are destroyed"
			}
		},
		stats={
			[1]="ignited_enemies_explode_on_kill"
		}
	},
	[2494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can inflict up to 300 Ignites on an Enemy"
			}
		},
		stats={
			[1]="can_inflict_multiple_ignites"
		}
	},
	[2495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Slain monsters to drop an additional Scroll of Wisdom"
			}
		},
		stats={
			[1]="additional_scroll_of_wisdom_drop_chance_%"
		}
	},
	[2496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of your Curses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of your Curses"
			}
		},
		stats={
			[1]="curse_effect_+%"
		}
	},
	[2497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of your Curses"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of your Curses"
			}
		},
		stats={
			[1]="curse_pillar_curse_effect_+%_final"
		}
	},
	[2498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of your Marks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of your Marks"
			}
		},
		stats={
			[1]="mark_skills_curse_effect_+%"
		}
	},
	[2499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets are Unaffected by your Hexes"
			}
		},
		stats={
			[1]="targets_are_unaffected_by_your_hexes"
		}
	},
	[2500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hexes can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="ignore_hexproof"
		}
	},
	[2501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Despair can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="chaos_weakness_ignores_hexproof"
		}
	},
	[2502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frostbite can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="cold_weakness_ignores_hexproof"
		}
	},
	[2503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Weakness can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="elemental_weakness_ignores_hexproof"
		}
	},
	[2504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enfeeble can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="enfeeble_ignores_hexproof"
		}
	},
	[2505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flammability can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="fire_weakness_ignores_hexproof"
		}
	},
	[2506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Conductivity can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="lightning_weakness_ignores_hexproof"
		}
	},
	[2507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Punishment can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="punishment_ignores_hexproof"
		}
	},
	[2508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Chains can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="temporal_chains_ignores_hexproof"
		}
	},
	[2509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vulnerability can affect Hexproof Enemies"
			}
		},
		stats={
			[1]="vulnerability_ignores_hexproof"
		}
	},
	[2510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Phasing"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_phasing"
		}
	},
	[2511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles roam Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_exile_per_area_%"
		}
	},
	[2512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes are guarded by ambushing monsters"
			}
		},
		stats={
			[1]="map_ambush_chests"
		}
	},
	[2513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area can contain Breaches"
			}
		},
		stats={
			[1]="map_breach_rules"
		}
	},
	[2514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Immortal Syndicate activity"
			}
		},
		stats={
			[1]="map_spawn_betrayals"
		}
	},
	[2515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches in Area each contain a Breachlord"
			}
		},
		stats={
			[1]="map_breach_has_boss"
		}
	},
	[2516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Breaches"
			}
		},
		stats={
			[1]="map_contains_additional_breaches"
		}
	},
	[2517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Breachlords must be fully vanquished to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_breaches"
		}
	},
	[2518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters and bosses invade from elsewhere in Wraeclast"
			}
		},
		stats={
			[1]="map_invasion_monster_packs"
		}
	},
	[2519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by an additional Invasion Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is inhabited by {0} additional Invasion Bosses"
			}
		},
		stats={
			[1]="map_num_extra_invasion_bosses"
		}
	},
	[2520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tormented Spirits haunt Wraeclast"
			}
		},
		stats={
			[1]="map_spawn_tormented_spirits"
		}
	},
	[2521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Powerful Tempests can affect both Monsters and you"
			}
		},
		stats={
			[1]="map_always_has_weather"
		}
	},
	[2522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Powerful Shrines can affect both Monsters and you"
			}
		},
		stats={
			[1]="map_allow_shrines"
		}
	},
	[2523]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRampage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slaying Enemies in a kill streak grants Rampage bonuses"
			}
		},
		stats={
			[1]="map_players_gain_rampage_stacks"
		}
	},
	[2524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters from Beyond create Desecrated Ground\n Beyond Bosses cannot spawn"
			}
		},
		stats={
			[1]="map_beyond_demon_desecrate_on_spawn_damage_per_second"
		}
	},
	[2525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slaying Enemies close together can attract monsters from Beyond this realm"
			}
		},
		stats={
			[1]="map_beyond_rules"
		}
	},
	[2526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Cursed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Cursed"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_cursed"
		}
	},
	[2527]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Frenzy Charge"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_frenzy_charge"
		}
	},
	[2528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="endurance_charge_on_kill_%"
		}
	},
	[2529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose an Endurance Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="lose_endurance_charge_on_kill_%"
		}
	},
	[2530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance"
		}
	},
	[2531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to lose a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="lose_frenzy_charge_on_kill_%"
		}
	},
	[2532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Kill"
			}
		},
		stats={
			[1]="add_power_charge_on_kill_%_chance"
		}
	},
	[2533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to lose a Power Charge on Kill"
			}
		},
		stats={
			[1]="lose_power_charge_on_kill_%"
		}
	},
	[2534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge and a Power Charge on Kill"
			}
		},
		stats={
			[1]="gain_frenzy_and_power_charge_on_kill_%"
		}
	},
	[2535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you lose a Power Charge"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_power_charge_expiry"
		}
	},
	[2536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies on Low Life take {0}% increased Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="enemy_on_low_life_damage_taken_+%_per_frenzy_charge"
		}
	},
	[2537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage when on Full Life"
			}
		},
		stats={
			[1]="melee_damage_+%_when_on_full_life"
		}
	},
	[2538]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Creates Consecrated Ground on Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=0,
						[2]=99
					}
				},
				text="{0}% chance on Critical Strike to create Consecrated Ground"
			}
		},
		stats={
			[1]="consecrate_on_crit_%_chance_to_create"
		}
	},
	[2539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="projectile_speed_+%_per_frenzy_charge"
		}
	},
	[2540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage per Power Charge"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_power_charge"
		}
	},
	[2541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_on_crit"
		}
	},
	[2542]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Kill"
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_kill_ms"
		}
	},
	[2543]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Killing Taunted Enemies"
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_killing_taunted_enemy_ms"
		}
	},
	[2544]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second"
			}
		},
		stats={
			[1]="base_energy_shield_regeneration_rate_per_minute"
		}
	},
	[2545]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="base_energy_shield_regeneration_rate_per_minute_%"
		}
	},
	[2546]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="energy_shield_degeneration_%_per_minute_not_in_grace"
		}
	},
	[2547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: You cannot Regenerate Mana"
			}
		},
		stats={
			[1]="local_right_ring_slot_no_mana_regeneration"
		}
	},
	[2548]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: Regenerate {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"
		}
	},
	[2549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: {0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="local_right_ring_slot_maximum_mana"
		}
	},
	[2550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: {0:+d} to Energy Shield"
			}
		},
		stats={
			[1]="local_right_ring_slot_energy_shield"
		}
	},
	[2551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: You cannot Recharge or Regenerate Energy Shield"
			}
		},
		stats={
			[1]="local_left_ring_slot_no_energy_shield_recharge_or_regeneration"
		}
	},
	[2552]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Duration of Ailments on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: {0}% reduced Duration of Ailments on You"
			}
		},
		stats={
			[1]="local_left_ring_slot_base_all_ailment_duration_on_self_+%"
		}
	},
	[2553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_cold_damage_taken_%_as_fire"
		}
	},
	[2554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Effect of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: {0}% reduced Effect of Curses on you"
			}
		},
		stats={
			[1]="local_left_ring_slot_curse_effect_on_self_+%"
		}
	},
	[2555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_fire_damage_taken_%_as_lightning"
		}
	},
	[2556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_lightning_damage_taken_%_as_cold"
		}
	},
	[2557]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: Regenerate {0} Mana per Second"
			}
		},
		stats={
			[1]="local_left_ring_slot_mana_regeneration_rate_per_minute"
		}
	},
	[2558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Mana Regeneration Rate"
			}
		},
		stats={
			[1]="local_left_ring_slot_mana_regeneration_rate_+%"
		}
	},
	[2559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_minion_damage_taken_+%"
		}
	},
	[2560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_left_ring_slot_skill_effect_duration_+%"
		}
	},
	[2561]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% increased Duration of Ailments on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: {0}% reduced Duration of Ailments on You"
			}
		},
		stats={
			[1]="local_right_ring_slot_base_all_ailment_duration_on_self_+%"
		}
	},
	[2562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_cold_damage_taken_%_as_lightning"
		}
	},
	[2563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% increased Effect of Curses on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: {0}% reduced Effect of Curses on you"
			}
		},
		stats={
			[1]="local_right_ring_slot_curse_effect_on_self_+%"
		}
	},
	[2564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_fire_damage_taken_%_as_cold"
		}
	},
	[2565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_lightning_damage_taken_%_as_fire"
		}
	},
	[2566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_minion_damage_taken_+%"
		}
	},
	[2567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="local_right_ring_slot_skill_effect_duration_+%"
		}
	},
	[2568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: {0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="local_left_ring_slot_maximum_mana"
		}
	},
	[2569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left ring slot: {0:+d} to maximum Energy Shield"
			}
		},
		stats={
			[1]="local_left_ring_slot_energy_shield"
		}
	},
	[2570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Recharge or Regenerate Energy Shield"
			}
		},
		stats={
			[1]="no_energy_shield_recharge_or_regeneration"
		}
	},
	[2571]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Critical Strike Chance is Lucky"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Critical Strike Chance is Unlucky"
			}
		},
		stats={
			[1]="extra_critical_rolls"
		}
	},
	[2572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Movement Speed per {0} Evasion Rating, up to 75%"
			}
		},
		stats={
			[1]="movement_velocity_+1%_per_X_evasion_rating"
		}
	},
	[2573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be killed by reflected Elemental Damage"
			}
		},
		stats={
			[1]="cannot_be_killed_by_elemental_reflect"
		}
	},
	[2574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies"
			}
		},
		stats={
			[1]="cannot_freeze_shock_ignite_on_critical"
		}
	},
	[2575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes do not deal extra Damage"
			}
		},
		stats={
			[1]="no_critical_strike_multiplier"
		}
	},
	[2576]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Critical Strike"
			}
		},
		stats={
			[1]="onslaught_on_crit_duration_ms"
		}
	},
	[2577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Raised Zombie Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Raised Zombie Size"
			}
		},
		stats={
			[1]="zombie_scale_+%"
		}
	},
	[2578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies deal {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies deal {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="zombie_physical_damage_+%"
		}
	},
	[2579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage"
			}
		},
		stats={
			[1]="zombie_explode_on_kill_%_fire_damage_to_deal"
		}
	},
	[2580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Weapons per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Weapons per Power Charge"
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%_per_power_charge"
		}
	},
	[2581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Cast Curse Spells"
			}
		},
		stats={
			[1]="cannot_cast_curses"
		}
	},
	[2582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Insufficient Mana doesn't prevent your Melee Attacks"
			}
		},
		stats={
			[1]="melee_attacks_usable_without_mana_cost"
		}
	},
	[2583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Spell Damage also apply to Attack Damage"
			}
		},
		stats={
			[1]="spell_damage_modifiers_apply_to_attack_damage"
		}
	},
	[2584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks"
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage"
		}
	},
	[2585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value"
		}
	},
	[2586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand"
			}
		},
		stats={
			[1]="additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand"
		}
	},
	[2587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills"
			}
		},
		stats={
			[1]="additive_vaal_skill_damage_modifiers_apply_to_all_skills"
		}
	},
	[2588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls"
			}
		},
		stats={
			[1]="vaal_attack_rage_cost_instead_of_souls_per_use"
		}
	},
	[2589]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Chaos Damage per second to nearby Enemies"
			}
		},
		stats={
			[1]="local_display_aura_base_chaos_damage_to_deal_per_minute"
		}
	},
	[2590]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_0dp",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take {1} Chaos Damage per second for {0} seconds on Kill"
			}
		},
		stats={
			[1]="deaths_oath_debuff_on_kill_duration_ms",
			[2]="deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"
		}
	},
	[2591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_quantity_+%_when_frozen"
		}
	},
	[2592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked"
		}
	},
	[2593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_shocked"
		}
	},
	[2594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Frozen Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_frozen"
		}
	},
	[2595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Counts as Dual Wielding"
			}
		},
		stats={
			[1]="local_unique_counts_as_dual_wielding"
		}
	},
	[2596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="base_damage_removed_from_mana_before_life_%"
		}
	},
	[2597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby allies gain {0}% increased Damage"
			}
		},
		stats={
			[1]="local_display_aura_damage_+%"
		}
	},
	[2598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% increased Effect of Curses on them"
			}
		},
		stats={
			[1]="local_display_aura_curse_effect_on_self_+%"
		}
	},
	[2599]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to Ignite"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks always Ignite"
			}
		},
		stats={
			[1]="attack_ignite_chance_%"
		}
	},
	[2600]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to Ignite"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles always Ignite"
			}
		},
		stats={
			[1]="projectile_ignite_chance_%"
		}
	},
	[2601]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to Freeze"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles always Freeze"
			}
		},
		stats={
			[1]="projectile_freeze_chance_%"
		}
	},
	[2602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {0}% chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles always Shock"
			}
		},
		stats={
			[1]="projectile_shock_chance_%"
		}
	},
	[2603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_on_kill_%_fire_damage_to_deal"
		}
	},
	[2604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken reflected to Melee Attackers"
			}
		},
		stats={
			[1]="melee_damage_taken_%_to_deal_to_attacker"
		}
	},
	[2605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Mana gained when you are Hit"
			}
		},
		stats={
			[1]="mana_gained_when_hit"
		}
	},
	[2606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Elemental Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Elemental Damage taken"
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_+%"
		}
	},
	[2607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Physical Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Physical Damage taken"
			}
		},
		stats={
			[1]="physical_reflect_damage_taken_+%"
		}
	},
	[2608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage"
			}
		},
		stats={
			[1]="local_left_ring_slot_elemental_reflect_damage_taken_+%"
		}
	},
	[2609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage"
			}
		},
		stats={
			[1]="local_right_ring_slot_physical_reflect_damage_taken_+%"
		}
	},
	[2610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage you Reflect to Enemies when Hit is leeched as Life"
			}
		},
		stats={
			[1]="damage_reflected_to_enemies_%_gained_as_life"
		}
	},
	[2611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only deal Damage with this Weapon or Ignite"
			}
		},
		stats={
			[1]="local_can_only_deal_damage_with_this_weapon"
		}
	},
	[2612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-critical strikes deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-critical strikes deal {0}% less Damage"
			}
		},
		stats={
			[1]="non_critical_damage_multiplier_+%"
		}
	},
	[2613]={
		[1]={
			[1]={
				[1]={
					k="mod_value_to_item_class",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Rare {1}"
			}
		},
		stats={
			[1]="unique_map_boss_number_of_rare_items_to_drop",
			[2]="unique_map_boss_class_of_rare_items_to_drop"
		}
	},
	[2614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem"
			}
		},
		stats={
			[1]="attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem"
		}
	},
	[2615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Life per Red Socket"
			}
		},
		stats={
			[1]="base_maximum_life_per_red_socket_on_item"
		}
	},
	[2616]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Life per Red Socket"
			}
		},
		stats={
			[1]="global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"
		}
	},
	[2617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Global Physical Damage with Weapons per Red Socket"
			}
		},
		stats={
			[1]="global_weapon_physical_damage_+%_per_red_socket_on_item"
		}
	},
	[2618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Fire Damage per Red Socket"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item"
		}
	},
	[2619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Mana per Green Socket"
			}
		},
		stats={
			[1]="base_maximum_mana_per_green_socket_on_item"
		}
	},
	[2620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Global Attack Speed per Green Socket"
			}
		},
		stats={
			[1]="global_attack_speed_+%_per_green_socket_on_item"
		}
	},
	[2621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Global Critical Strike Multiplier per Green Socket"
			}
		},
		stats={
			[1]="global_critical_strike_mulitplier_+_per_green_socket_on_item"
		}
	},
	[2622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Cold Damage per Green Socket"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item"
		}
	},
	[2623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Maximum Energy Shield per Blue Socket"
			}
		},
		stats={
			[1]="base_maximum_energy_shield_per_blue_socket_on_item"
		}
	},
	[2624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item"
		}
	},
	[2625]={
		[1]={
			[1]={
				[1]={
					k="old_leech_percent",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"
			}
		},
		stats={
			[1]="old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item"
		}
	},
	[2626]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"
			}
		},
		stats={
			[1]="global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"
		}
	},
	[2627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Item Quantity per White Socket"
			}
		},
		stats={
			[1]="item_found_quantity_+%_per_white_socket_on_item"
		}
	},
	[2628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Physical Damage to Chaos Damage per White Socket"
			}
		},
		stats={
			[1]="minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item"
		}
	},
	[2629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Item Rarity per White Socket"
			}
		},
		stats={
			[1]="item_found_rarity_+%_per_white_socket_on_item"
		}
	},
	[2630]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Defences per White Socket"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Defences per White Socket"
			}
		},
		stats={
			[1]="global_defences_+%_per_white_socket_on_item"
		}
	},
	[2631]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range per White Socket"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range per White Socket"
			}
		},
		stats={
			[1]="global_melee_range_+_per_white_socket_on_item"
		}
	},
	[2632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Block while you have no Energy Shield"
			}
		},
		stats={
			[1]="cannot_block_while_no_energy_shield"
		}
	},
	[2633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have no Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_when_currently_has_no_energy_shield"
		}
	},
	[2634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Armour while you have no Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Armour while you have no Energy Shield"
			}
		},
		stats={
			[1]="armour_+%_while_no_energy_shield"
		}
	},
	[2635]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Unholy Might while you have no Energy Shield"
			}
		},
		stats={
			[1]="unholy_might_while_you_have_no_energy_shield"
		}
	},
	[2636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 5% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="spell_damage_+%_per_5%_block_chance"
		}
	},
	[2637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 10 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Spell Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_int"
		}
	},
	[2638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of your Energy Shield when you Block"
			}
		},
		stats={
			[1]="energy_shield_%_to_lose_on_block"
		}
	},
	[2639]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Leech {0}% of your Armour as Life when you Block"
			}
		},
		stats={
			[1]="armour_%_to_leech_as_life_on_block"
		}
	},
	[2640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Light Radius is based on Energy Shield instead of Life"
			}
		},
		stats={
			[1]="light_radius_scales_with_energy_shield"
		}
	},
	[2641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flasks applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="flask_effect_+%"
		}
	},
	[2642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Magic Utility Flasks applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Magic Utility Flasks applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="magic_utility_flask_effect_+%"
		}
	},
	[2643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Unique Flasks applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Unique Flasks applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="non_unique_flask_effect_+%"
		}
	},
	[2644]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metres to Weapon Range"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Weapon Range"
			}
		},
		stats={
			[1]="local_weapon_range_+"
		}
	},
	[2645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Weapons"
			}
		},
		stats={
			[1]="weapon_physical_damage_+%"
		}
	},
	[2646]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% maximum Critical Strike Chance"
			}
		},
		stats={
			[1]="maximum_critical_strike_chance"
		}
	},
	[2647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Melee Attacks"
			}
		},
		stats={
			[1]="melee_damage_taken_+%"
		}
	},
	[2648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Projectile Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Projectile Hits"
			}
		},
		stats={
			[1]="projectile_damage_taken_+%"
		}
	},
	[2649]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds when you Stun an Enemy"
			}
		},
		stats={
			[1]="gain_onslaught_on_stun_duration_ms"
		}
	},
	[2650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge when you are Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you are Hit"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_hit_%"
		}
	},
	[2651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose all Endurance Charges on reaching maximum Endurance Charges"
			}
		},
		stats={
			[1]="lose_all_endurance_charges_when_reaching_maximum"
		}
	},
	[2652]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds at maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_onslaught_ms_when_reaching_maximum_endurance_charges"
		}
	},
	[2653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot gain Endurance Charges during Onslaught"
			}
		},
		stats={
			[1]="cannot_gain_endurance_charges_while_have_onslaught"
		}
	},
	[2654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Burning when you use a Flask"
			}
		},
		stats={
			[1]="flasks_dispel_burning"
		}
	},
	[2655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found during any Flask Effect"
			}
		},
		stats={
			[1]="item_rarity_+%_while_using_flask"
		}
	},
	[2656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Attack Skills during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Attack Skills during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%_while_using_flask"
		}
	},
	[2657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Weapons during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Weapons during any Flask Effect"
			}
		},
		stats={
			[1]="weapon_elemental_damage_+%_while_using_flask"
		}
	},
	[2658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Skill Gems"
			}
		},
		stats={
			[1]="supported_active_skill_gem_level_+"
		}
	},
	[2659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour per Level"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_level"
		}
	},
	[2660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Life per 10 Levels"
			}
		},
		stats={
			[1]="maximum_life_per_10_levels"
		}
	},
	[2661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per 10 Levels"
			}
		},
		stats={
			[1]="resist_all_elements_%_per_10_levels"
		}
	},
	[2662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict a Hex on you when Hit per 10 Levels"
			}
		},
		stats={
			[1]="chance_to_gain_random_curse_when_hit_%_per_10_levels"
		}
	},
	[2663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Demons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Demons"
			}
		},
		stats={
			[1]="damage_taken_+%_vs_demons"
		}
	},
	[2664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Demons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Demons"
			}
		},
		stats={
			[1]="damage_+%_vs_demons"
		}
	},
	[2665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by you take {0}% increased Burning Damage"
			}
		},
		stats={
			[1]="chilled_monsters_take_+%_burning_damage"
		}
	},
	[2666]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignite when in Main Hand"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Ignite when in Main Hand"
			}
		},
		stats={
			[1]="unique_ignite_chance_%_when_in_main_hand"
		}
	},
	[2667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill Duration on Enemies when in Off Hand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill Duration on Enemies when in Off Hand"
			}
		},
		stats={
			[1]="unique_chill_duration_+%_when_in_off_hand"
		}
	},
	[2668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=99
					}
				},
				text="{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[2669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Stun with Melee Damage"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_melee_stun_%"
		}
	},
	[2670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Stun"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_stun_%"
		}
	},
	[2671]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="30% increased Movement Speed for {0} seconds on Throwing a Trap"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="canonical_line",
					v="canonical"
				},
				[3]={
					k="_stat",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{1}% increased Movement Speed for {0} seconds on Throwing a Trap"
			}
		},
		stats={
			[1]="movement_speed_bonus_when_throwing_trap_ms",
			[2]="movement_speed_+%_on_throwing_trap"
		}
	},
	[2672]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Critical Strikes have {0}% chance to Poison the Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Critical Strikes Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_melee_critical_strike_%"
		}
	},
	[2673]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks you cause are reflected back to you"
			}
		},
		stats={
			[1]="shocks_reflected_to_self"
		}
	},
	[2674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Shocked"
			}
		},
		stats={
			[1]="damage_+%_per_shock"
		}
	},
	[2675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Damage per {0} Strength when in Main Hand"
			}
		},
		stats={
			[1]="damage_+1%_per_X_strength_when_in_main_hand"
		}
	},
	[2676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Armour per {0} Strength when in Off Hand"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"
		}
	},
	[2677]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen"
			}
		},
		stats={
			[1]="freeze_mine_cold_resistance_+_while_frozen"
		}
	},
	[2678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps do not Trigger at the end of their Duration"
			}
		},
		stats={
			[1]="traps_do_not_explode_on_timeout"
		}
	},
	[2679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps Trigger at the end of their Duration"
			}
		},
		stats={
			[1]="traps_explode_on_timeout"
		}
	},
	[2680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Detonating Mines is Instant"
			}
		},
		stats={
			[1]="mine_detonation_is_instant"
		}
	},
	[2681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trap Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="trap_damage_penetrates_%_elemental_resistance"
		}
	},
	[2682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mine Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="mine_damage_penetrates_%_elemental_resistance"
		}
	},
	[2683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trap and Mine Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="trap_and_mine_damage_penetrates_%_elemental_resistance"
		}
	},
	[2684]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps cannot be Damaged for {0:+d} seconds after being Thrown"
			}
		},
		stats={
			[1]="traps_invulnerable_for_duration_ms"
		}
	},
	[2685]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines cannot be Damaged for {0:+d} seconds after being thrown"
			}
		},
		stats={
			[1]="mines_invulnerable_for_duration_ms"
		}
	},
	[2686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems gain {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="totem_elemental_resistance_%"
		}
	},
	[2687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Protector Totems gain {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="slash_ancestor_totem_elemental_resistance_%"
		}
	},
	[2688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems have {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="totem_additional_physical_damage_reduction_%"
		}
	},
	[2689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Physical Damage"
			}
		},
		stats={
			[1]="base_deal_no_physical_damage"
		}
	},
	[2690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Physical Damage"
			}
		},
		stats={
			[1]="deal_no_non_physical_damage"
		}
	},
	[2691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Cold Damage"
			}
		},
		stats={
			[1]="base_deal_no_cold_damage"
		}
	},
	[2692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Fire Damage"
			}
		},
		stats={
			[1]="deal_no_non_fire_damage"
		}
	},
	[2693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Lightning Damage"
			}
		},
		stats={
			[1]="deal_no_non_lightning_damage"
		}
	},
	[2694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Animate Weapon Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Animate Weapon Duration"
			}
		},
		stats={
			[1]="jorrhasts_blacksteel_animate_weapon_duration_+%_final"
		}
	},
	[2695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Animate Weapon Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Animate Weapon Duration"
			}
		},
		stats={
			[1]="animate_weapon_duration_+%"
		}
	},
	[2696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Weapons you Animate create an additional copy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Weapons you Animate create {0} additional copies"
			}
		},
		stats={
			[1]="animate_weapon_number_of_additional_copies"
		}
	},
	[2697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire and Cold Resistances"
			}
		},
		stats={
			[1]="fire_and_cold_damage_resistance_%"
		}
	},
	[2698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire and Lightning Resistances"
			}
		},
		stats={
			[1]="fire_and_lightning_damage_resistance_%"
		}
	},
	[2699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold and Lightning Resistances"
			}
		},
		stats={
			[1]="cold_and_lightning_damage_resistance_%"
		}
	},
	[2700]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%"
		}
	},
	[2701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Ignited"
			}
		},
		stats={
			[1]="damage_+%_while_ignited"
		}
	},
	[2702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while Frozen"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_while_frozen"
		}
	},
	[2703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken while Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken while Frozen"
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_frozen"
		}
	},
	[2704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Ignited"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_ignited"
		}
	},
	[2705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Shocked"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_shock"
		}
	},
	[2706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Rare monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Rare monsters"
			}
		},
		stats={
			[1]="damage_+%_vs_rare_monsters"
		}
	},
	[2707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[2708]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits and Ailments against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[2709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_on_low_life_per_frenzy_charge"
		}
	},
	[2710]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Blinded Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_blinded_enemies"
		}
	},
	[2711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shrine Buffs on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shrine Buffs on you"
			}
		},
		stats={
			[1]="shrine_buff_effect_on_self_+%"
		}
	},
	[2712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Shrine Effects on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Shrine Effects on you"
			}
		},
		stats={
			[1]="shrine_effect_duration_+%"
		}
	},
	[2713]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy"
			}
		},
		stats={
			[1]="shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy"
		}
	},
	[2714]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgniteNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy"
			}
		},
		stats={
			[1]="ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy"
		}
	},
	[2715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Kill a Rare monster, you gain its Modifiers for 60 seconds"
			}
		},
		stats={
			[1]="gain_rare_monster_mods_on_kill_ms"
		}
	},
	[2716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while not Ignited, Frozen or Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while not Ignited, Frozen or Shocked"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"
		}
	},
	[2717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Auras from your Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Auras from your Skills"
			}
		},
		stats={
			[1]="aura_effect_+%"
		}
	},
	[2718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of Supported Skill Gems"
			}
		},
		stats={
			[1]="supported_active_skill_gem_quality_%"
		}
	},
	[2719]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Phasing"
			}
		},
		stats={
			[1]="phase_through_objects"
		}
	},
	[2720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Gem can only Support Skill Gems requiring Level {0} or lower"
			}
		},
		stats={
			[1]="local_support_gem_max_skill_level_requirement_to_support"
		}
	},
	[2721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {1}% chance to Return to you"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles Return to you"
			},
			[3]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Return to you"
			}
		},
		stats={
			[1]="projectiles_return",
			[2]="projectile_return_%_chance"
		}
	},
	[2722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Projectiles Return to you"
			}
		},
		stats={
			[1]="attack_projectiles_return"
		}
	},
	[2723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Strike Chance"
			},
			[2]={
				[1]={
					k="canonical_line",
					v="negate"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Strike Chance"
			}
		},
		stats={
			[1]="unique_critical_strike_chance_+%_final"
		}
	},
	[2724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose all Endurance Charges when Hit"
			}
		},
		stats={
			[1]="unique_lose_all_endurance_charges_when_hit"
		}
	},
	[2725]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds when Hit"
			}
		},
		stats={
			[1]="unique_gain_onslaught_when_hit_duration_ms"
		}
	},
	[2726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="add_endurance_charge_on_kill"
		}
	},
	[2727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Counterattack when Hit"
			}
		},
		stats={
			[1]="chance_to_counter_strike_when_hit_%"
		}
	},
	[2728]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Leech {0} Life for each Spell you Cast"
			}
		},
		stats={
			[1]="leech_X_life_per_spell_cast"
		}
	},
	[2729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life over 1 second when you Cast a Spell"
			}
		},
		stats={
			[1]="regenerate_X_life_over_1_second_on_cast"
		}
	},
	[2730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of your Armour as Life over 1 second when you Block"
			}
		},
		stats={
			[1]="regenerate_%_armour_as_life_over_1_second_on_block"
		}
	},
	[2731]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Defences"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Defences"
			}
		},
		stats={
			[1]="global_defences_+%"
		}
	},
	[2732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Resistances are Zero"
			}
		},
		stats={
			[1]="zero_elemental_resistance"
		}
	},
	[2733]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Burning Enemies"
			}
		},
		stats={
			[1]="culling_strike_on_burning_enemies"
		}
	},
	[2734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge if an Attack Ignites an Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_if_attack_ignites"
		}
	},
	[2735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 10 Levels"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 10 Levels"
			}
		},
		stats={
			[1]="damage_+%_per_10_levels"
		}
	},
	[2736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Chaos Damage taken"
			}
		},
		stats={
			[1]="chaos_damage_taken_+"
		}
	},
	[2737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Boss drops higher Level Items"
			}
		},
		stats={
			[1]="display_map_final_boss_drops_higher_level_gear"
		}
	},
	[2738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss gives {0}% increased Experience"
			}
		},
		stats={
			[1]="display_map_boss_gives_experience_+%"
		}
	},
	[2739]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You gain Onslaught for {0} second per Endurance Charge when Hit"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds per Endurance Charge when Hit"
			}
		},
		stats={
			[1]="unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"
		}
	},
	[2740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Projectile Skills deal {0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Projectile Skills deal {0}% less Projectile Damage"
			}
		},
		stats={
			[1]="support_slower_projectiles_damage_+%_final"
		}
	},
	[2741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fishing Line Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fishing Line Strength"
			}
		},
		stats={
			[1]="fishing_line_strength_+%"
		}
	},
	[2742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fishing Pool Consumption"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fishing Pool Consumption"
			}
		},
		stats={
			[1]="fishing_pool_consumption_+%"
		}
	},
	[2743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rhoa Feather Lure"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Siren Worm Bait"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Totemic Wood Lure"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Thaumaturgical Lure"
			}
		},
		stats={
			[1]="fishing_lure_type"
		}
	},
	[2744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Karui Stone Hook"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Ezomyte Shell Hook"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Vaal Soul Hook"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Eternal Iron Hook"
			}
		},
		stats={
			[1]="fishing_hook_type"
		}
	},
	[2745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fishing Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fishing Range"
			}
		},
		stats={
			[1]="fishing_range_+%"
		}
	},
	[2746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Fish Caught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Fish Caught"
			}
		},
		stats={
			[1]="fish_quantity_+%"
		}
	},
	[2747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Fish Caught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Fish Caught"
			}
		},
		stats={
			[1]="fish_rarity_+%"
		}
	},
	[2748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="On Killing a Poisoned Enemy, nearby Enemies are Poisoned"
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_enemies_on_kill"
		}
	},
	[2749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="and nearby Allies Regenerate 200 Life per second"
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill"
		}
	},
	[2750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="On Killing a Poisoned Enemy, nearby Allies Regenerate Life"
			}
		},
		stats={
			[1]="unique_spread_poison_to_nearby_allies_as_regeneration_on_kill"
		}
	},
	[2751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects your other Ring"
			}
		},
		stats={
			[1]="local_ring_duplicate_other_ring"
		}
	},
	[2752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Exotic Fish"
			}
		},
		stats={
			[1]="can_catch_exotic_fish"
		}
	},
	[2753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Corrupted Fish"
			}
		},
		stats={
			[1]="can_catch_corrupted_fish"
		}
	},
	[2754]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Fire Damage can Shock but not Ignite"
			}
		},
		stats={
			[1]="unique_fire_damage_shocks"
		}
	},
	[2755]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage can Ignite but not Freeze or Chill"
			}
		},
		stats={
			[1]="unique_cold_damage_ignites"
		}
	},
	[2756]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage can Freeze but not Shock"
			}
		},
		stats={
			[1]="unique_lightning_damage_freezes"
		}
	},
	[2757]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage with Hits can Ignite"
			}
		},
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[2758]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage with Hits can Chill"
			}
		},
		stats={
			[1]="all_damage_can_chill"
		}
	},
	[2759]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage with Hits can Freeze"
			}
		},
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[2760]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage with Hits can Shock"
			}
		},
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[2761]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage Taken from Hits can Chill you"
			}
		},
		stats={
			[1]="all_damage_taken_can_chill"
		}
	},
	[2762]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits can cause Elemental Ailments you are suffering"
			}
		},
		stats={
			[1]="base_all_damage_can_cause_elemental_ailments_you_are_suffering_from"
		}
	},
	[2763]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage can Poison"
			}
		},
		stats={
			[1]="base_cold_damage_can_poison"
		}
	},
	[2764]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Fire Damage can Poison"
			}
		},
		stats={
			[1]="base_fire_damage_can_poison"
		}
	},
	[2765]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage can Poison"
			}
		},
		stats={
			[1]="base_lightning_damage_can_poison"
		}
	},
	[2766]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chaos Damage can Chill"
			}
		},
		stats={
			[1]="chaos_damage_can_chill"
		}
	},
	[2767]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chaos Damage can Freeze"
			}
		},
		stats={
			[1]="chaos_damage_can_freeze"
		}
	},
	[2768]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chaos Damage can Shock"
			}
		},
		stats={
			[1]="chaos_damage_can_shock"
		}
	},
	[2769]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage can Ignite"
			}
		},
		stats={
			[1]="cold_damage_can_ignite"
		}
	},
	[2770]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage can Shock"
			}
		},
		stats={
			[1]="cold_damage_can_shock"
		}
	},
	[2771]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Elemental Damage can Shock"
			}
		},
		stats={
			[1]="elemental_damage_can_shock"
		}
	},
	[2772]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Fire Damage can Chill"
			}
		},
		stats={
			[1]="fire_damage_can_chill"
		}
	},
	[2773]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Fire Damage can Freeze"
			}
		},
		stats={
			[1]="fire_damage_can_freeze"
		}
	},
	[2774]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Fire Damage can Shock"
			}
		},
		stats={
			[1]="fire_damage_can_shock"
		}
	},
	[2775]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage can Chill"
			}
		},
		stats={
			[1]="lightning_damage_can_chill"
		}
	},
	[2776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage can Ignite"
			}
		},
		stats={
			[1]="lightning_damage_can_ignite"
		}
	},
	[2777]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Physical Damage can Chill"
			}
		},
		stats={
			[1]="physical_damage_can_chill"
		}
	},
	[2778]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Physical Damage can Freeze"
			}
		},
		stats={
			[1]="physical_damage_can_freeze"
		}
	},
	[2779]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Physical Damage can Shock"
			}
		},
		stats={
			[1]="physical_damage_can_shock"
		}
	},
	[2780]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage can Ignite"
			}
		},
		stats={
			[1]="unique_cold_damage_can_also_ignite"
		}
	},
	[2781]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage can Freeze"
			}
		},
		stats={
			[1]="lightning_damage_can_freeze"
		}
	},
	[2782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Fire Damage cannot Ignite"
			}
		},
		stats={
			[1]="fire_damage_cannot_ignite"
		}
	},
	[2783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage cannot Freeze"
			}
		},
		stats={
			[1]="cold_damage_cannot_freeze"
		}
	},
	[2784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Cold Damage cannot Chill"
			}
		},
		stats={
			[1]="cold_damage_cannot_chill"
		}
	},
	[2785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage can Ignite, Chill and Shock"
			}
		},
		stats={
			[1]="chaos_damage_can_ignite_chill_and_shock"
		}
	},
	[2786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chaos Damage cannot Poison"
			}
		},
		stats={
			[1]="chaos_damage_cannot_poison"
		}
	},
	[2787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage cannot Shock"
			}
		},
		stats={
			[1]="lightning_damage_cannot_shock"
		}
	},
	[2788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Physical Damage cannot Poison"
			}
		},
		stats={
			[1]="physical_damage_cannot_poison"
		}
	},
	[2789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skill Gems gain {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skill Gems gain {0}% reduced Experience"
			}
		},
		stats={
			[1]="supported_active_skill_gem_expereince_gained_+%"
		}
	},
	[2790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies are Frozen as if you had dealt {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies are Frozen as if you had dealt {0}% less Damage"
			}
		},
		stats={
			[1]="freeze_as_though_dealt_damage_+%"
		}
	},
	[2791]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Chilled for {0} second after being Chilled"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Chilled for {0} seconds after being Chilled"
			}
		},
		stats={
			[1]="chill_prevention_ms_when_chilled"
		}
	},
	[2792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Chill"
			}
		},
		stats={
			[1]="base_immune_to_chill"
		}
	},
	[2793]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Frozen for {0} second after being Frozen"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Frozen for {0} seconds after being Frozen"
			}
		},
		stats={
			[1]="freeze_prevention_ms_when_frozen"
		}
	},
	[2794]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Ignited for {0} second after being Ignited"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Ignited for {0} seconds after being Ignited"
			}
		},
		stats={
			[1]="ignite_prevention_ms_when_ignited"
		}
	},
	[2795]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You cannot be Shocked for {0} second after being Shocked"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You cannot be Shocked for {0} seconds after being Shocked"
			}
		},
		stats={
			[1]="shock_prevention_ms_when_shocked"
		}
	},
	[2796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked while Frozen"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_frozen"
		}
	},
	[2797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You grant {0} Frenzy Charges to allies on Death"
			}
		},
		stats={
			[1]="grant_X_frenzy_charges_to_nearby_allies_on_death"
		}
	},
	[2798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge on Non-Critical Strike"
			}
		},
		stats={
			[1]="unique_gain_power_charge_on_non_crit"
		}
	},
	[2799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Power Charges on Critical Strike"
			}
		},
		stats={
			[1]="unique_lose_all_power_charges_on_crit"
		}
	},
	[2800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Flask Life Recovery granted to Minions"
			}
		},
		stats={
			[1]="flask_minion_heal_%"
		}
	},
	[2801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="minion_block_%"
		}
	},
	[2802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="minion_additional_spell_block_%"
		}
	},
	[2803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0:+d} to Armour"
			}
		},
		stats={
			[1]="minion_physical_damage_reduction_rating"
		}
	},
	[2804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby allies gain {0}% increased Damage"
			}
		},
		stats={
			[1]="local_display_aura_damage_+%_allies_only"
		}
	},
	[2805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="minion_attack_speed_+%"
		}
	},
	[2806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="minion_cast_speed_+%"
		}
	},
	[2807]={
		[1]={
			[1]={
				[1]={
					k="old_leech_permyriad",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Leech {0}% of Damage as Life"
			}
		},
		stats={
			[1]="old_do_not_use_minion_life_leech_from_any_damage_permyriad"
		}
	},
	[2808]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Leech {0}% of Damage as Life"
			}
		},
		stats={
			[1]="minion_life_leech_from_any_damage_permyriad"
		}
	},
	[2809]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%"
		}
	},
	[2810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="minion_elemental_resistance_%"
		}
	},
	[2811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="minion_chaos_resistance_%"
		}
	},
	[2812]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unholy Might"
			}
		},
		stats={
			[1]="local_display_grants_unholy_might"
		}
	},
	[2813]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 2 seconds on Melee Critical Strike"
			}
		},
		stats={
			[1]="gain_unholy_might_for_2_seconds_on_melee_crit"
		}
	},
	[2814]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 2 seconds on Critical Strike"
			}
		},
		stats={
			[1]="gain_unholy_might_for_2_seconds_on_crit"
		}
	},
	[2815]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 4 seconds on Critical Strike"
			}
		},
		stats={
			[1]="gain_unholy_might_for_4_seconds_on_crit"
		}
	},
	[2816]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain Unholy Might for {0} seconds on Kill"
			}
		},
		stats={
			[1]="minion_unholy_might_on_kill_duration_ms"
		}
	},
	[2817]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on using a Vaal Skill"
			}
		},
		stats={
			[1]="onslaught_on_vaal_skill_use_duration_ms"
		}
	},
	[2818]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Phasing for {0} seconds on using a Vaal Skill"
			}
		},
		stats={
			[1]="phase_on_vaal_skill_use_duration_ms"
		}
	},
	[2819]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Ignite during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_ignite_%_while_using_flask"
		}
	},
	[2820]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Freeze during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_freeze_%_while_using_flask"
		}
	},
	[2821]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Shock during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_shock_%_while_using_flask"
		}
	},
	[2822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shock Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="unique_voltaxic_rift_shock_as_though_damage_+%_final"
		}
	},
	[2823]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your spells have {0}% chance to Shock against Frozen Enemies"
			}
		},
		stats={
			[1]="spell_chance_to_shock_frozen_enemies_%"
		}
	},
	[2824]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold during any Flask Effect"
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_while_using_flask"
		}
	},
	[2825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits by Animals"
			}
		},
		stats={
			[1]="physical_damage_taken_+_vs_beasts"
		}
	},
	[2826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with this Weapon have {0}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="local_attacks_with_this_weapon_elemental_damage_+%"
		}
	},
	[2827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per Frenzy Charge"
			}
		},
		stats={
			[1]="damage_taken_+%_per_frenzy_charge"
		}
	},
	[2828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="lightning_damage_+%_per_frenzy_charge"
		}
	},
	[2829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Life gained on Kill per Frenzy Charge"
			}
		},
		stats={
			[1]="life_gained_on_enemy_death_per_frenzy_charge"
		}
	},
	[2830]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Kill if you've Spent Life Recently"
			}
		},
		stats={
			[1]="life_%_gained_on_kill_if_spent_life_recently"
		}
	},
	[2831]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHexTransfer"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies"
			}
		},
		stats={
			[1]="transfer_hexes_to_X_nearby_enemies_on_kill"
		}
	},
	[2832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element"
			}
		},
		stats={
			[1]="weapon_physical_damage_%_to_add_as_random_element"
		}
	},
	[2833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of a random Element"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_random_element"
		}
	},
	[2834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge if you Knock an Enemy Back with Melee Damage"
			}
		},
		stats={
			[1]="unique_add_power_charge_on_melee_knockback_%"
		}
	},
	[2835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you Throw a Trap"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You gain a Power Charge when you Throw a Trap"
			}
		},
		stats={
			[1]="gain_power_charge_when_throwing_trap_%"
		}
	},
	[2836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per 8 Strength"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_8_strength"
		}
	},
	[2837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Ignited"
			}
		},
		stats={
			[1]="attack_speed_+%_while_ignited"
		}
	},
	[2838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while Ignited"
			}
		},
		stats={
			[1]="cast_speed_+%_while_ignited"
		}
	},
	[2839]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignite while Ignited"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Ignite while Ignited"
			}
		},
		stats={
			[1]="chance_to_ignite_%_while_ignited"
		}
	},
	[2840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Wands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Wands"
			}
		},
		stats={
			[1]="wand_damage_+%"
		}
	},
	[2841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating"
			}
		},
		stats={
			[1]="local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"
		}
	},
	[2842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 450 Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 450 Evasion Rating"
			}
		},
		stats={
			[1]="attack_damage_+%_per_450_evasion"
		}
	},
	[2843]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Frozen"
			}
		},
		stats={
			[1]="chance_to_be_frozen_%"
		}
	},
	[2844]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Ignited"
			}
		},
		stats={
			[1]="chance_to_be_ignited_%"
		}
	},
	[2845]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Shocked"
			}
		},
		stats={
			[1]="chance_to_be_shocked_%"
		}
	},
	[2846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Frozen, Shocked and Ignited"
			}
		},
		stats={
			[1]="chance_to_be_frozen_shocked_ignited_%"
		}
	},
	[2847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Steal Power, Frenzy, and Endurance Charges on Hit with Claws"
			}
		},
		stats={
			[1]="claw_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Steal Power, Frenzy, and Endurance Charges on Hit with Bows"
			}
		},
		stats={
			[1]="bow_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Ignited Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_ignited_enemies"
		}
	},
	[2850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Rampage"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_rampage_threshold"
		}
	},
	[2851]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Elemental Ailments on Rampage"
			}
		},
		stats={
			[1]="dispel_status_ailments_on_rampage_threshold"
		}
	},
	[2852]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Immunity to Physical Damage for {0} second on Rampage"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Immunity to Physical Damage for {0} seconds on Rampage"
			}
		},
		stats={
			[1]="gain_physical_damage_immunity_on_rampage_threshold_ms"
		}
	},
	[2853]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRampage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Souls for Vaal Skills on Rampage"
			}
		},
		stats={
			[1]="gain_X_vaal_souls_on_rampage_threshold"
		}
	},
	[2854]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Global chance to Blind Enemies on hit"
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[2855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies"
			}
		},
		stats={
			[1]="physical_damage_+%_vs_poisoned_enemies"
		}
	},
	[2856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Cause Monster to Flee on Block"
			}
		},
		stats={
			[1]="block_causes_monster_flee_%"
		}
	},
	[2857]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Level"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_per_level"
		}
	},
	[2858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Strike Chance per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Strike Chance per Level"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_level"
		}
	},
	[2859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per Level"
			}
		},
		stats={
			[1]="attack_damage_+%_per_level"
		}
	},
	[2860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per Level"
			}
		},
		stats={
			[1]="spell_damage_+%_per_level"
		}
	},
	[2861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Flask Charge when you deal a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Flask Charges when you deal a Critical Strike"
			}
		},
		stats={
			[1]="recharge_flasks_on_crit"
		}
	},
	[2862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you inflict Bleeding on have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you inflict Bleeding on have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="bleeding_monsters_movement_velocity_+%"
		}
	},
	[2863]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmokeCloud"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Creates a Smoke Cloud on Rampage"
			}
		},
		stats={
			[1]="ground_smoke_on_rampage_threshold_ms"
		}
	},
	[2864]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Enemies do not block your movement for {0} second on Rampage"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies do not block your movement for {0} seconds on Rampage"
			}
		},
		stats={
			[1]="phasing_on_rampage_threshold_ms"
		}
	},
	[2865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while on Full Energy Shield"
			}
		},
		stats={
			[1]="movement_velocity_+%_on_full_energy_shield"
		}
	},
	[2866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Attack Reflect {1} to {2} Chaos Damage to you"
			}
		},
		stats={
			[1]="unique_chaos_damage_to_reflect_to_self_on_attack_%_chance",
			[2]="unique_minimum_chaos_damage_to_reflect_to_self_on_attack",
			[3]="unique_maximum_chaos_damage_to_reflect_to_self_on_attack"
		}
	},
	[2867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life on Kill per Level"
			}
		},
		stats={
			[1]="life_gained_on_enemy_death_per_level"
		}
	},
	[2868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana on Kill per Level"
			}
		},
		stats={
			[1]="mana_gained_on_enemy_death_per_level"
		}
	},
	[2869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield on Kill per Level"
			}
		},
		stats={
			[1]="energy_shield_gained_on_enemy_death_per_level"
		}
	},
	[2870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Blinded"
			}
		},
		stats={
			[1]="cannot_be_blinded"
		}
	},
	[2871]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Unholy Might for {0} second on Rampage"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Unholy Might for {0} seconds on Rampage"
			}
		},
		stats={
			[1]="gain_unholy_might_on_rampage_threshold_ms"
		}
	},
	[2872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Level"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_level"
		}
	},
	[2873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage per Level"
			}
		},
		stats={
			[1]="chaos_damage_+%_per_level"
		}
	},
	[2874]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[2875]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[2876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[2877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Fire Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[2878]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOvercappedResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%"
			}
		},
		stats={
			[1]="overcapped_fire_resistance_gain_as_fire_penetration"
		}
	},
	[2879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Cold Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[2880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Lightning Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[2881]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Vulnerability on Block"
			}
		},
		stats={
			[1]="curse_on_block_level_5_vulnerability"
		}
	},
	[2882]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFlammability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Flammability on Block"
			}
		},
		stats={
			[1]="curse_on_block_%_chance_flammability_with_+20%_effect"
		}
	},
	[2883]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCursePunishment"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit"
			}
		},
		stats={
			[1]="curse_on_melee_block_level_15_punishment"
		}
	},
	[2884]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseTemporalChains"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit"
			}
		},
		stats={
			[1]="curse_on_projectile_block_level_15_temporal_chains"
		}
	},
	[2885]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseElementalWeakness"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit"
			}
		},
		stats={
			[1]="curse_on_spell_block_level_15_elemental_weakness"
		}
	},
	[2886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area becomes fatal after some time"
			}
		},
		stats={
			[1]="display_map_has_oxygen"
		}
	},
	[2887]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby allies Recover {0}% of your Maximum Life when you Die"
			}
		},
		stats={
			[1]="unique_nearby_allies_recover_permyriad_max_life_on_death"
		}
	},
	[2888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Steal Power, Frenzy, and Endurance Charges on Hit"
			}
		},
		stats={
			[1]="base_steal_power_frenzy_endurance_charges_on_hit_%"
		}
	},
	[2889]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain Onslaught for 4 seconds on Kill"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for {1} seconds on Kill"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Onslaught for {1} seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_%",
			[2]="onslaught_time_granted_on_kill_ms"
		}
	},
	[2890]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds on Killing a Shocked Enemy"
			}
		},
		stats={
			[1]="onslaught_time_granted_on_killing_shocked_enemy_ms"
		}
	},
	[2891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Elemental Resistances per Frenzy Charge"
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_per_frenzy_charge_%"
		}
	},
	[2892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Power Charge with Hits against Enemies on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_full_life_per_power_charge_+%"
		}
	},
	[2893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Power Charge with Hits against Enemies on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_per_power_charge_+%"
		}
	},
	[2894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% to all Resistances"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_all_resistances_%"
		}
	},
	[2895]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies gain {0}% of Life Regenerated per second"
			}
		},
		stats={
			[1]="shapers_seed_unique_aura_life_regeneration_rate_per_minute_%"
		}
	},
	[2896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have"
			}
		},
		stats={
			[1]="dominance_additional_block_%_on_nearby_allies_per_100_strength"
		}
	},
	[2897]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% increased Defences per 100 Strength you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Allies have {0}% reduced Defences per 100 Strength you have"
			}
		},
		stats={
			[1]="dominance_defences_+%_on_nearby_allies_per_100_strength"
		}
	},
	[2898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have {0:+d}% to Critical Strike Multiplier per 100 Dexterity you have"
			}
		},
		stats={
			[1]="dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity"
		}
	},
	[2899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have"
			}
		},
		stats={
			[1]="dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence"
		}
	},
	[2900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Allies gain {0}% increased Mana Regeneration Rate"
			}
		},
		stats={
			[1]="shapers_seed_unique_aura_mana_regeneration_rate_+%"
		}
	},
	[2901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_fire_damage_per_red_socket",
			[2]="local_grants_aura_maximum_added_fire_damage_per_red_socket"
		}
	},
	[2902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_cold_damage_per_green_socket",
			[2]="local_grants_aura_maximum_added_cold_damage_per_green_socket"
		}
	},
	[2903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_lightning_damage_per_blue_socket",
			[2]="local_grants_aura_maximum_added_lightning_damage_per_blue_socket"
		}
	},
	[2904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket"
			}
		},
		stats={
			[1]="local_grants_aura_minimum_added_chaos_damage_per_white_socket",
			[2]="local_grants_aura_maximum_added_chaos_damage_per_white_socket"
		}
	},
	[2905]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Endurance Charge"
			}
		},
		stats={
			[1]="life_regen_per_minute_per_endurance_charge"
		}
	},
	[2906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Knock Enemies Back"
			}
		},
		stats={
			[1]="cannot_knockback"
		}
	},
	[2907]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Attack Damage Chills when you Stun"
			}
		},
		stats={
			[1]="attack_damage_that_stuns_also_chills"
		}
	},
	[2908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains the Immortalised Grandmasters\nPvP damage scaling in effect"
			}
		},
		stats={
			[1]="display_map_contains_grandmasters"
		}
	},
	[2909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life when you lose an Endurance Charge"
			}
		},
		stats={
			[1]="gain_x_life_when_endurance_charge_expires_or_consumed"
		}
	},
	[2910]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments per Curse on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments per Curse on Enemy"
			}
		},
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[2911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Power Charges is 0"
			}
		},
		stats={
			[1]="no_maximum_power_charges"
		}
	},
	[2912]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knockback direction is reversed"
			}
		},
		stats={
			[1]="enemy_knockback_direction_is_reversed"
		}
	},
	[2913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allies' Aura Buffs do not affect you"
			}
		},
		stats={
			[1]="immune_to_ally_buff_auras"
		}
	},
	[2914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can have two different Banners at the same time"
			}
		},
		stats={
			[1]="allow_2_active_banners"
		}
	},
	[2915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Aura Buffs do not affect allies"
			}
		},
		stats={
			[1]="buff_auras_dont_affect_allies"
		}
	},
	[2916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits can only Kill Frozen Enemies"
			}
		},
		stats={
			[1]="hits_can_only_kill_frozen_enemies"
		}
	},
	[2917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Maximum Life taken as Physical Damage on Minion Death"
			}
		},
		stats={
			[1]="maximum_life_taken_as_physical_damage_on_minion_death_%"
		}
	},
	[2918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death"
			}
		},
		stats={
			[1]="maximum_es_taken_as_physical_damage_on_minion_death_%"
		}
	},
	[2919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="minion_skill_area_of_effect_+%"
		}
	},
	[2920]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second while Shocked"
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_while_shocked"
		}
	},
	[2921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Endurance, Frenzy and Power Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Endurance, Frenzy and Power Charge Duration"
			}
		},
		stats={
			[1]="charge_duration_+%"
		}
	},
	[2922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Physical Damage taken on Minion Death"
			}
		},
		stats={
			[1]="physical_damage_taken_on_minion_death"
		}
	},
	[2923]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Culling Strike"
			}
		},
		stats={
			[1]="onslaught_buff_duration_on_culling_strike_ms"
		}
	},
	[2924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed during Onslaught"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_onslaught"
		}
	},
	[2925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled during Onslaught"
			}
		},
		stats={
			[1]="base_avoid_chill_%_while_have_onslaught"
		}
	},
	[2926]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chaos Damage Poisons Enemies"
			}
		},
		stats={
			[1]="chaos_damage_poisons"
		}
	},
	[2927]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Your Chaos Damage has {0}% chance to Poison Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Your Chaos Damage Poisons Enemies"
			}
		},
		stats={
			[1]="chaos_damage_chance_to_poison_%"
		}
	},
	[2928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Mines can be Detonated an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines can be Detonated {0} additional times"
			}
		},
		stats={
			[1]="mine_extra_uses"
		}
	},
	[2929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Fire Damage instead heals you"
			}
		},
		stats={
			[1]="base_fire_damage_heals"
		}
	},
	[2930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Cold Damage instead heals you"
			}
		},
		stats={
			[1]="base_cold_damage_heals"
		}
	},
	[2931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Lightning Damage instead heals you"
			}
		},
		stats={
			[1]="base_lightning_damage_heals"
		}
	},
	[2932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Elemental Damage instead heals you"
			}
		},
		stats={
			[1]="base_elemental_damage_heals"
		}
	},
	[2933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught"
			}
		},
		stats={
			[1]="avoid_freeze_chill_ignite_%_while_have_onslaught"
		}
	},
	[2934]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you cause are reflected back to you"
			}
		},
		stats={
			[1]="ignites_reflected_to_self"
		}
	},
	[2935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Sword Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="sword_physical_damage_%_to_add_as_fire"
		}
	},
	[2936]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="You gain Onslaught for {0} second on being Ignited"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on being Ignited"
			}
		},
		stats={
			[1]="gain_onslaught_when_ignited_ms"
		}
	},
	[2937]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind nearby Enemies on being Ignited"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind nearby Enemies on being Ignited"
			}
		},
		stats={
			[1]="blind_nearby_enemies_when_ignited_%"
		}
	},
	[2938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Equipment found in Area drops as Currency instead"
			}
		},
		stats={
			[1]="map_non_unique_equipment_drops_as_sell_price"
		}
	},
	[2939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Atziri's Influence"
			}
		},
		stats={
			[1]="map_items_drop_corrupted"
		}
	},
	[2940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Living Weapons"
			}
		},
		stats={
			[1]="map_weapons_drop_animated"
		}
	},
	[2941]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain Unholy Might on Block for 3 seconds"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain Unholy Might on Block for 3 seconds"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Unholy Might on Block for {1} seconds"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				[3]={
					k="canonical_line",
					v="canonical"
				},
				[4]={
					k="_stat",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Unholy Might on Block for {1} seconds"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_block_%",
			[2]="chance_to_gain_unholy_might_on_block_ms"
		}
	},
	[2942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength from Passives in Radius is Transformed to Dexterity"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_str_to_dex"
		}
	},
	[2943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength from Passives in Radius is Transformed to Intelligence"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_str_to_int"
		}
	},
	[2944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity from Passives in Radius is Transformed to Strength"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_dex_to_str"
		}
	},
	[2945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity from Passives in Radius is Transformed to Intelligence"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_dex_to_int"
		}
	},
	[2946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence from Passives in Radius is Transformed to Strength"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_int_to_str"
		}
	},
	[2947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence from Passives in Radius is Transformed to Dexterity"
			}
		},
		stats={
			[1]="local_jewel_nearby_passives_int_to_dex"
		}
	},
	[2948]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmed"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while Unarmed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmed"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while Unarmed"
			}
		},
		stats={
			[1]="skill_area_of_effect_when_unarmed_+%"
		}
	},
	[2949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Consume a corpse"
			}
		},
		stats={
			[1]="recover_%_maximum_life_when_corpse_destroyed_or_consumed"
		}
	},
	[2950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Life per 10 Strength Allocated in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Life per 10 Strength Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_totem_life_+X%_per_10_str_in_radius"
		}
	},
	[2951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"
		}
	},
	[2952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="gain_X_random_rare_monster_mods_on_kill"
		}
	},
	[2953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Life when you Block"
			}
		},
		stats={
			[1]="recover_%_of_maximum_life_on_block"
		}
	},
	[2954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of their Life when they Block"
			}
		},
		stats={
			[1]="minion_recover_%_of_maximum_life_on_block"
		}
	},
	[2955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems cannot be Stunned"
			}
		},
		stats={
			[1]="totems_cannot_be_stunned"
		}
	},
	[2956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching"
			}
		},
		stats={
			[1]="damage_+%_while_leeching"
		}
	},
	[2957]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Bow Strike Range"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Bow Strike Range"
			}
		},
		stats={
			[1]="display_bow_range_+"
		}
	},
	[2958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"
			}
		},
		stats={
			[1]="local_unique_jewel_melee_applies_to_bow"
		}
	},
	[2959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Dexterity per 1 Dexterity on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius"
		}
	},
	[2960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Intelligence per 1 Intelligence on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius"
		}
	},
	[2961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Strength per 1 Strength on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_X_strength_per_1_strength_allocated_in_radius"
		}
	},
	[2962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"
		}
	},
	[2963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives in Radius apply to Minions instead of you"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_applied_to_minions_instead"
		}
	},
	[2964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Passive applies to your Minions instead of you"
			}
		},
		stats={
			[1]="passive_applies_to_minions"
		}
	},
	[2965]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks"
			}
		},
		stats={
			[1]="life_gained_on_hit_per_enemy_status_ailment"
		}
	},
	[2966]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Elemental Ailment on Enemies Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Elemental Ailment on Enemies Hit with Spells"
			}
		},
		stats={
			[1]="life_gained_on_spell_hit_per_enemy_status_ailment"
		}
	},
	[2967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration rate when on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration rate when on Full Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%_while_es_full"
		}
	},
	[2968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse"
			}
		},
		stats={
			[1]="local_unique_jewel_with_x_int_in_radius_+1_curse"
		}
	},
	[2969]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Unarmed Attacks"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Unarmed Attacks"
			}
		},
		stats={
			[1]="melee_range_+_while_unarmed"
		}
	},
	[2970]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Magic Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Magic Item Equipped"
			}
		},
		stats={
			[1]="damage_+%_per_equipped_magic_item"
		}
	},
	[2971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while on Full Energy Shield"
			}
		},
		stats={
			[1]="spell_damage_+%_while_es_full"
		}
	},
	[2972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Totems fire {0} additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Totems fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="totem_number_of_additional_projectiles"
		}
	},
	[2973]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Gain Unholy Might for 4 seconds on Melee Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_melee_kill_%"
		}
	},
	[2974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while no Mana is Reserved"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while no Mana is Reserved"
			}
		},
		stats={
			[1]="spell_damage_+%_while_no_mana_reserved"
		}
	},
	[2975]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while not on Low Mana"
			}
		},
		stats={
			[1]="spell_damage_+%_while_not_low_mana"
		}
	},
	[2976]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost while not on Low Mana"
			}
		},
		stats={
			[1]="mana_cost_+%_while_not_low_mana"
		}
	},
	[2977]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attributes per allocated Keystone"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attributes per allocated Keystone"
			}
		},
		stats={
			[1]="all_attributes_+%_per_assigned_keystone"
		}
	},
	[2978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Mirror Arrow and Clone Arrow spawn one additional Clone"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Mirror Arrow and Clone Arrow spawn {0:+d} additional Clones"
			}
		},
		stats={
			[1]="number_of_additional_clones"
		}
	},
	[2979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Attack Skills per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Attack Skills per Frenzy Charge"
			}
		},
		stats={
			[1]="object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"
		}
	},
	[2980]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} seconds additional Base Duration per 100 Intelligence"
			}
		},
		stats={
			[1]="skill_effect_duration_per_100_int"
		}
	},
	[2981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Intelligence for each Unallocated Passive in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_intelligence_per_unallocated_node_in_radius"
		}
	},
	[2982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%"
		}
	},
	[2983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate"
			}
		},
		stats={
			[1]="local_unique_jewel_with_70_str_life_recovery_speed_+%"
		}
	},
	[2984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Cursed with Silence"
			}
		},
		stats={
			[1]="cannot_be_cursed_with_silence"
		}
	},
	[2985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Vaal Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Vaal Skills"
			}
		},
		stats={
			[1]="vaal_skill_damage_+%"
		}
	},
	[2986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Dead"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Dead"
			}
		},
		stats={
			[1]="damage_+%_while_dead"
		}
	},
	[2987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="maximum_life_+%_per_equipped_corrupted_item"
		}
	},
	[2988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Energy Shield for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="maximum_es_+%_per_equipped_corrupted_item"
		}
	},
	[2989]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="chaos_damage_+%_per_equipped_corrupted_item"
		}
	},
	[2990]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="life_leech_speed_+%_per_equipped_corrupted_item"
		}
	},
	[2991]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second for each Uncorrupted Item Equipped"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item"
		}
	},
	[2992]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="mana_leech_speed_+%_per_equipped_corrupted_item"
		}
	},
	[2993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Resistances for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="all_resistances_%_per_equipped_corrupted_item"
		}
	},
	[2994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an additional Vaal Soul on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_vaal_soul_on_kill_%"
		}
	},
	[2995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vaal Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vaal Skill Effect Duration"
			}
		},
		stats={
			[1]="vaal_skill_effect_duration_+%"
		}
	},
	[2996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="vaal_skill_soul_gain_preventation_duration_+%"
		}
	},
	[2997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vaal Skill Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vaal Skill Critical Strike Chance"
			}
		},
		stats={
			[1]="vaal_skill_critical_strike_chance_+%"
		}
	},
	[2998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Vaal Skill Critical Strike Multiplier"
			}
		},
		stats={
			[1]="vaal_skill_critical_strike_multiplier_+"
		}
	},
	[2999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an additional Vaal Soul per Enemy Shattered"
			}
		},
		stats={
			[1]="chance_to_gain_vaal_soul_on_enemy_shatter_%"
		}
	},
	[3000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Aura Skills that summon Totems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Aura Skills that summon Totems"
			}
		},
		stats={
			[1]="mana_cost_+%_on_totemified_aura_skills"
		}
	},
	[3001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience Gain for Corrupted Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience Gain for Corrupted Gems"
			}
		},
		stats={
			[1]="corrupted_gem_experience_gain_+%"
		}
	},
	[3002]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead"
			}
		},
		stats={
			[1]="life_leech_uses_chaos_damage_when_X_corrupted_items_equipped"
		}
	},
	[3003]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With {0} Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield"
			}
		},
		stats={
			[1]="half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped"
		}
	},
	[3004]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use"
			}
		},
		stats={
			[1]="gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"
		}
	},
	[3005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spend Energy Shield before Mana for Skill Costs"
			}
		},
		stats={
			[1]="spend_energy_shield_for_costs_before_mana"
		}
	},
	[3006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield protects Mana instead of Life"
			}
		},
		stats={
			[1]="energy_shield_protects_mana"
		}
	},
	[3007]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_while_affected_by_vulnerability"
		}
	},
	[3008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Energy Shield"
			}
		},
		stats={
			[1]="no_energy_shield_recovery"
		}
	},
	[3009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Full Life while you are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="you_count_as_full_life_while_affected_by_vulnerability"
		}
	},
	[3010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while you are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="you_count_as_low_life_while_affected_by_vulnerability"
		}
	},
	[3011]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCursePunishment"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curses you with Punishment on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCursePunishment"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Curse you with Punishment on Kill"
			}
		},
		stats={
			[1]="chance_to_curse_self_with_punishment_on_kill_%"
		}
	},
	[3012]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="self_cursed_with_level_x_vulnerability"
		}
	},
	[3013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Evasion Rating per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"
		}
	},
	[3014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"
		}
	},
	[3015]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamageTypes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_damage_increases_applies_to_fire_damage"
		}
	},
	[3016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_damage_increases_applies_to_cold_damage"
		}
	},
	[3017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_damage_increases_applies_to_physical_damage"
		}
	},
	[3018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"
			}
		},
		stats={
			[1]="local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"
		}
	},
	[3019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"
			}
		},
		stats={
			[1]="local_unique_jewel_life_increases_applies_to_energy_shield"
		}
	},
	[3020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits have {0}% increased Critical Strike Chance against you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits have {0}% reduced Critical Strike Chance against you"
			}
		},
		stats={
			[1]="base_enemy_critical_strike_chance_+%_against_self"
		}
	},
	[3021]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits have {0:+d}% additional Critical Strike Chance against you"
			}
		},
		stats={
			[1]="enemy_additional_critical_strike_chance_against_self"
		}
	},
	[3022]={
		[1]={
			[1]={
				[1]={
					k="times_twenty",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits have {0}% increased Critical Strike Chance against you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="times_twenty",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits have {0}% reduced Critical Strike Chance against you"
			}
		},
		stats={
			[1]="enemy_critical_strike_chance_+%_against_self_20_times_value"
		}
	},
	[3023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"
		}
	},
	[3024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_additional_life_per_X_int_in_radius"
		}
	},
	[3025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Chaos Damage per {0} Intelligence Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"
		}
	},
	[3026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"
		}
	},
	[3027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"
			}
		},
		stats={
			[1]="local_unique_jewel_life_increases_applies_to_mana_doubled"
		}
	},
	[3028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"
			}
		},
		stats={
			[1]="local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"
		}
	},
	[3029]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"
		}
	},
	[3030]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1001,
						[2]="#"
					}
				},
				text="Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%"
			}
		},
		stats={
			[1]="chill_enemy_when_hit_duration_ms"
		}
	},
	[3031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage taken from Hits"
			}
		},
		stats={
			[1]="new_arctic_armour_physical_damage_taken_when_hit_+%_final"
		}
	},
	[3032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="new_arctic_armour_fire_damage_taken_when_hit_+%_final"
		}
	},
	[3033]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextVisibility"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Visibility to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextVisibility"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Visibility to Enemies"
			}
		},
		stats={
			[1]="enemy_aggro_radius_+%"
		}
	},
	[3034]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1:d} seconds"
			}
		},
		stats={
			[1]="local_unique_remove_life_and_regen_es_from_removed_life",
			[2]="local_unique_regen_es_from_removed_life_duration_ms"
		}
	},
	[3035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Attack Damage is increased by 1% per {0:d} Strength from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"
		}
	},
	[3036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"
		}
	},
	[3037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"
		}
	},
	[3038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"
		}
	},
	[3039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_damage_+1%_per_int_in_radius"
		}
	},
	[3040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Attack Damage is increased by 1% per {0:d} Dexterity from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"
		}
	},
	[3041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius"
		}
	},
	[3042]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius"
		}
	},
	[3043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius"
		}
	},
	[3044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Projectile Damage per {0:d} Dexterity from Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"
		}
	},
	[3045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glacial Cascade gains an additional Burst with {0:d} Intelligence from Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"
		}
	},
	[3046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animate Weapon will Animate Bows and Wands with {0:d} Dexterity from Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"
		}
	},
	[3047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Split Arrow fires an additional arrow with {0:d} Dexterity from Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"
		}
	},
	[3048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius"
		}
	},
	[3049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius"
		}
	},
	[3050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius"
		}
	},
	[3051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=1
					}
				},
				text="Split Arrow fires an additional arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Split Arrow fires {0:d} additional arrows"
			}
		},
		stats={
			[1]="split_arrow_number_of_additional_arrows"
		}
	},
	[3052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animate Weapon can Animate Bows"
			}
		},
		stats={
			[1]="animate_weapon_can_animate_bows"
		}
	},
	[3053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animate Weapon can Animate Wands"
			}
		},
		stats={
			[1]="animate_weapon_can_animate_wands"
		}
	},
	[3054]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies take {0:d} Lightning Damage per second"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_take_X_lightning_damage_per_minute"
		}
	},
	[3055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage is taken from Mana before Life per Power Charge"
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_%_per_power_charge"
		}
	},
	[3056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Power Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_power_charge"
		}
	},
	[3057]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you were Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit"
		}
	},
	[3058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ball Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ball Lightning Damage"
			}
		},
		stats={
			[1]="ball_lightning_damage_+%"
		}
	},
	[3059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bleeding"
			}
		},
		stats={
			[1]="bleeding_damage_+%"
		}
	},
	[3060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration"
			}
		},
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[3061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Poison Duration"
			}
		},
		stats={
			[1]="unique_volkuurs_clutch_poison_duration_+%_final"
		}
	},
	[3062]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison on Hit"
			}
		},
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[3063]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit"
			}
		},
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[3064]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Poison Enemies on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Poison Enemies on Hit"
			}
		},
		stats={
			[1]="minions_chance_to_poison_on_hit_%"
		}
	},
	[3065]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit with Attacks"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_with_attacks_%"
		}
	},
	[3066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="fire_damage_taken_%_as_cold"
		}
	},
	[3067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="fire_damage_taken_%_as_lightning"
		}
	},
	[3068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="cold_damage_taken_%_as_fire"
		}
	},
	[3069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage from Hits taken as Lightning Damage"
			}
		},
		stats={
			[1]="cold_damage_taken_%_as_lightning"
		}
	},
	[3070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage from Hits taken as Fire Damage"
			}
		},
		stats={
			[1]="lightning_damage_taken_%_as_fire"
		}
	},
	[3071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Poison"
			}
		},
		stats={
			[1]="base_poison_damage_+%"
		}
	},
	[3072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage from Hits taken as Cold Damage"
			}
		},
		stats={
			[1]="lightning_damage_taken_%_as_cold"
		}
	},
	[3073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained during any Flask Effect"
			}
		},
		stats={
			[1]="flask_charges_gained_+%_during_flask_effect"
		}
	},
	[3074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate during any Flask Effect"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_during_flask_effect"
		}
	},
	[3075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Life Leech applies to Enemies as Chaos Damage"
			}
		},
		stats={
			[1]="life_leech_applies_to_enemies_%"
		}
	},
	[3076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed during any Flask Effect"
			}
		},
		stats={
			[1]="movement_speed_+%_during_flask_effect"
		}
	},
	[3077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier against Bleeding Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_bleeding_enemies"
		}
	},
	[3078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier against Burning Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_burning_enemies"
		}
	},
	[3079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_1%_block_chance"
		}
	},
	[3080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Bleeding Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_bleeding_enemies"
		}
	},
	[3081]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Moving while Bleeding doesn't cause Minions to take extra Damage"
			}
		},
		stats={
			[1]="minion_no_extra_bleed_damage_while_moving"
		}
	},
	[3082]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Moving while Bleeding doesn't cause you to take extra Damage"
			}
		},
		stats={
			[1]="no_extra_bleed_damage_while_moving"
		}
	},
	[3083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Corrupting Blood"
			}
		},
		stats={
			[1]="map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"
		}
	},
	[3084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Action Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="action_speed_cannot_be_reduced_below_base"
		}
	},
	[3085]={
		[1]={
			[1]={
				[1]={
					k="multiplicative_damage_modifier",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Action Speed cannot be modified to below {0}% of base value"
			}
		},
		stats={
			[1]="hellscape_boots_action_speed_+%_minimum_value"
		}
	},
	[3086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Movement Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="movement_speed_cannot_be_reduced_below_base"
		}
	},
	[3087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Fortified"
			}
		},
		stats={
			[1]="damage_+%_while_fortified"
		}
	},
	[3088]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Fortified"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_fortified"
		}
	},
	[3089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Endurance Charge"
			}
		},
		stats={
			[1]="damage_+%_per_endurance_charge"
		}
	},
	[3090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life and Mana when you use a Warcry"
			}
		},
		stats={
			[1]="restore_life_and_mana_on_warcry_%"
		}
	},
	[3091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Warcry"
			}
		},
		stats={
			[1]="restore_life_on_warcry_%"
		}
	},
	[3092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Duration"
			}
		},
		stats={
			[1]="warcry_duration_+%"
		}
	},
	[3093]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_when_hit"
		}
	},
	[3094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when not on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage when not on Low Life"
			}
		},
		stats={
			[1]="damage_+%_when_not_on_low_life"
		}
	},
	[3095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have a Totem"
			}
		},
		stats={
			[1]="damage_+%_while_totem_active"
		}
	},
	[3096]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="physical_damage_%_added_as_fire_damage_on_kill"
		}
	},
	[3097]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've summoned a Totem Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_on_placing_totem"
		}
	},
	[3098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Rare and Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Rare and Unique Enemies"
			}
		},
		stats={
			[1]="damage_+%_to_rare_and_unique_enemies"
		}
	},
	[3099]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOverkill"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Overkill Damage is Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_on_overkill_damage_%"
		}
	},
	[3100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Leeching"
			}
		},
		stats={
			[1]="attack_speed_+%_while_leeching"
		}
	},
	[3101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Leech effects are not removed when Unreserved Life is Filled"
			}
		},
		stats={
			[1]="life_leech_does_not_stop_at_full_life"
		}
	},
	[3102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Stunned while Leeching"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_leeching"
		}
	},
	[3103]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating when on Low Life"
			}
		},
		stats={
			[1]="armour_and_evasion_on_low_life_+%"
		}
	},
	[3104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Taunt have a {0}% increased chance to be Stunned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Taunt have a {0}% reduced chance to be Stunned"
			}
		},
		stats={
			[1]="taunted_enemies_chance_to_be_stunned_+%"
		}
	},
	[3105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Fortified"
			}
		},
		stats={
			[1]="attack_speed_while_fortified_+%"
		}
	},
	[3106]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you were Damaged by a Hit Recently"
			}
		},
		stats={
			[1]="block_chance_on_damage_taken_%"
		}
	},
	[3107]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've taken no Damage from Hits Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've taken no Damage from Hits Recently"
			}
		},
		stats={
			[1]="damage_while_no_damage_taken_+%"
		}
	},
	[3108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds"
			}
		},
		stats={
			[1]="physical_damage_on_block_+%"
		}
	},
	[3109]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_when_hit_+%"
		}
	},
	[3110]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies"
			}
		},
		stats={
			[1]="fire_damage_+%_to_blinded_enemies"
		}
	},
	[3111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage taken from Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage taken from Blinded Enemies"
			}
		},
		stats={
			[1]="spell_damage_taken_+%_from_blinded_enemies"
		}
	},
	[3112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems have {0}% of your Armour"
			}
		},
		stats={
			[1]="totems_gain_%_of_players_armour"
		}
	},
	[3113]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="movement_velocity_while_not_hit_+%"
		}
	},
	[3114]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life and Mana if you've Killed Recently"
			}
		},
		stats={
			[1]="gain_life_and_mana_leech_on_kill_permyriad"
		}
	},
	[3115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"
		}
	},
	[3116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"
		}
	},
	[3117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice"
			}
		},
		stats={
			[1]="local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"
		}
	},
	[3118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy"
			}
		},
		stats={
			[1]="local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius"
		}
	},
	[3119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"
		}
	},
	[3120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer"
			}
		},
		stats={
			[1]="glacial_hammer_item_rarity_on_shattering_enemy_+%"
		}
	},
	[3121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectral Throw deals {0}% increased Damage per Enemy Hit"
			}
		},
		stats={
			[1]="spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"
		}
	},
	[3122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Double Strike has a {0}% chance Trigger On Kill Effects twice"
			}
		},
		stats={
			[1]="double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"
		}
	},
	[3123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy"
			}
		},
		stats={
			[1]="viper_strike_attack_damage_per_poison_on_enemy_+%"
		}
	},
	[3124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heavy Strike has a {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="heavy_strike_chance_to_deal_double_damage_%"
		}
	},
	[3125]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills if you've been Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_mana_costs_when_hit_+%"
		}
	},
	[3126]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_stun_avoid_%_on_kill"
		}
	},
	[3127]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_taken_spell_damage_recently"
		}
	},
	[3128]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"
		}
	},
	[3129]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage if you've been Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_added_cold_damage_when_hit_minimum",
			[2]="enchantment_boots_added_cold_damage_when_hit_maximum"
		}
	},
	[3130]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage if you haven't Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds",
			[2]="enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"
		}
	},
	[3131]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_life_leech_on_kill_permyriad"
		}
	},
	[3132]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_fire_damage_on_kill_4s",
			[2]="enchantment_boots_maximum_added_fire_damage_on_kill_4s"
		}
	},
	[3133]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"
		}
	},
	[3134]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently"
			}
		},
		stats={
			[1]="enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"
		}
	},
	[3135]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently"
		}
	},
	[3136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages"
			}
		},
		stats={
			[1]="local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"
		}
	},
	[3137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skeletons can Summon up to {0} Skeleton Mages"
			}
		},
		stats={
			[1]="number_of_melee_skeletons_to_summon_as_mage_skeletons"
		}
	},
	[3138]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortificationNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"
		}
	},
	[3139]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortificationNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"
			}
		},
		stats={
			[1]="vigilant_strike_applies_to_nearby_allies_for_X_seconds"
		}
	},
	[3140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"
		}
	},
	[3141]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0:+d} metre to radius"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Projectiles gain radius as they travel farther, up to a maximum of {0:+d} metres to radius"
			}
		},
		stats={
			[1]="local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"
		}
	},
	[3142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="fireball_radius_up_to_+%_at_longer_ranges"
		}
	},
	[3143]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Fireball Projectiles gain radius as they travel farther, up to a maximum of {0:+d} metre to radius"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fireball Projectiles gain radius as they travel farther, up to a maximum of {0:+d} metres to radius"
			}
		},
		stats={
			[1]="fireball_base_radius_up_to_+_at_longer_ranges"
		}
	},
	[3144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons"
			}
		},
		stats={
			[1]="local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"
		}
	},
	[3145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animate Weapon can Animate up to {0} ranged weapons"
			}
		},
		stats={
			[1]="animate_weapon_can_animate_up_to_x_additional_ranged_weapons"
		}
	},
	[3146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun"
			}
		},
		stats={
			[1]="local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"
		}
	},
	[3147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle"
			}
		},
		stats={
			[1]="local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"
		}
	},
	[3148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ground Slam has a {0}% increased angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ground Slam has a {0}% reduced angle"
			}
		},
		stats={
			[1]="ground_slam_angle_+%"
		}
	},
	[3149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"
		}
	},
	[3150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow"
			}
		},
		stats={
			[1]="cold_snap_gain_power_charge_on_kill_%"
		}
	},
	[3151]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently"
			}
		},
		stats={
			[1]="local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius"
		}
	},
	[3152]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Mana if you've Warcried Recently"
			}
		},
		stats={
			[1]="warcry_damage_taken_goes_to_mana_%"
		}
	},
	[3153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks"
			}
		},
		stats={
			[1]="local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"
		}
	},
	[3154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Barrage fires an additional projectile simultaneously on the first and final attacks"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Barrage fires an additional {0} projectiles simultaneously on the first and final attacks"
			}
		},
		stats={
			[1]="barrage_final_volley_fires_x_additional_projectiles_simultaneously"
		}
	},
	[3155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Block"
			}
		},
		stats={
			[1]="never_block"
		}
	},
	[3156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Chance to Block"
			}
		},
		stats={
			[1]="local_no_block_chance"
		}
	},
	[3157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Cost per Endurance Charge"
			}
		},
		stats={
			[1]="mana_cost_-%_per_endurance_charge"
		}
	},
	[3158]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRampage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Rampage while at Maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_rampage_while_at_maximum_endurance_charges"
		}
	},
	[3159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose all Endurance Charges when Rampage ends"
			}
		},
		stats={
			[1]="lose_endurance_charges_on_rampage_end"
		}
	},
	[3160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animate Weapon can Animate up to {0} Ranged Weapons"
			}
		},
		stats={
			[1]="virtual_number_of_ranged_animated_weapons_allowed"
		}
	},
	[3161]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stun Threshold is based on {0}% of your Mana instead of Life"
			}
		},
		stats={
			[1]="stun_threshold_based_on_%_mana_instead_of_life"
		}
	},
	[3162]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+%"
		}
	},
	[3163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack and Cast Speed per Skeleton you own"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack and Cast Speed per Skeleton you own"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_per_active_skeleton"
		}
	},
	[3164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Duration per Raised Zombie"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Duration per Raised Zombie"
			}
		},
		stats={
			[1]="minion_duration_+%_per_active_zombie"
		}
	},
	[3165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Damage per Raised Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Damage per Raised Spectre"
			}
		},
		stats={
			[1]="minion_damage_+%_per_active_spectre"
		}
	},
	[3166]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0} Life per second per Raging Spirit you own"
			}
		},
		stats={
			[1]="minion_life_regeneration_per_minute_per_active_raging_spirit"
		}
	},
	[3167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Speed"
			}
		},
		stats={
			[1]="warcry_speed_+%"
		}
	},
	[3168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Her Blessing for 3 seconds when you Ignite an Enemy"
			}
		},
		stats={
			[1]="gain_her_blessing_for_3_seconds_on_ignite_%"
		}
	},
	[3169]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind nearby Enemies when gaining Her Blessing"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Blind nearby Enemies when gaining Her Blessing"
			}
		},
		stats={
			[1]="blind_nearby_enemies_when_gaining_her_blessing_%"
		}
	},
	[3170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing"
			}
		},
		stats={
			[1]="avoid_freeze_chill_ignite_%_with_her_blessing"
		}
	},
	[3171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Movement Speed with Her Blessing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Movement Speed with Her Blessing"
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_with_her_blessing"
		}
	},
	[3172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier per Power Charge"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_power_charge"
		}
	},
	[3173]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit against Bleeding Enemies"
			}
		},
		stats={
			[1]="apply_poison_on_hit_vs_bleeding_enemies_%"
		}
	},
	[3174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Blinded Enemies"
			}
		},
		stats={
			[1]="damage_taken_+%_from_blinded_enemies"
		}
	},
	[3175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="attack_damage_+%_per_frenzy_charge"
		}
	},
	[3176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_charge"
		}
	},
	[3177]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you"
			}
		},
		stats={
			[1]="arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%"
		}
	},
	[3178]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Arcane Surge on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Arcane Surge on you"
			}
		},
		stats={
			[1]="arcane_surge_effect_+%"
		}
	},
	[3179]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently"
			}
		},
		stats={
			[1]="arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%"
		}
	},
	[3180]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Onslaught on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Onslaught on you"
			}
		},
		stats={
			[1]="onslaught_effect_+%"
		}
	},
	[3181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage during Onslaught"
			}
		},
		stats={
			[1]="attack_damage_+%_while_onslaught_active"
		}
	},
	[3182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Poisoned Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_poisoned_enemies"
		}
	},
	[3183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%"
		}
	},
	[3184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Trap or Mine Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Trap or Mine Hits"
			}
		},
		stats={
			[1]="damage_taken_from_traps_and_mines_+%"
		}
	},
	[3185]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Attacks to Maim on Hit against Poisoned Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=99,
						[2]=100
					}
				},
				text="Attacks always Maim on Hit against Poisoned Enemies"
			}
		},
		stats={
			[1]="maim_on_hit_%_vs_poisoned_enemies"
		}
	},
	[3186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Melee Attacks during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Melee Attacks during Onslaught"
			}
		},
		stats={
			[1]="raider_passive_evade_melee_attacks_while_onslaughted_+%_final"
		}
	},
	[3187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Projectile Attacks during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Projectile Attacks during Onslaught"
			}
		},
		stats={
			[1]="raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"
		}
	},
	[3188]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Removes Elemental Ailments when you use a Flask"
			}
		},
		stats={
			[1]="dispel_status_ailments_on_flask_use"
		}
	},
	[3189]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments during any Flask Effect"
			}
		},
		stats={
			[1]="avoid_status_ailments_%_during_flask_effect"
		}
	},
	[3190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed during any Flask Effect"
			}
		},
		stats={
			[1]="attack_speed_+%_during_flask_effect"
		}
	},
	[3191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance during any Flask Effect"
			}
		},
		stats={
			[1]="chaos_resistance_+_while_using_flask"
		}
	},
	[3192]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit during any Flask Effect"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit during any Flask Effect"
			}
		},
		stats={
			[1]="poison_on_hit_during_flask_effect_%"
		}
	},
	[3193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_on_kill_%_chaos_damage_to_deal"
		}
	},
	[3194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_physical_on_kill_chance_%"
		}
	},
	[3195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"
		}
	},
	[3196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"
		}
	},
	[3197]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently"
			}
		},
		stats={
			[1]="enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"
		}
	},
	[3198]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently"
			}
		},
		stats={
			[1]="enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"
		}
	},
	[3199]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently"
			}
		},
		stats={
			[1]="enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s",
			[2]="enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"
		}
	},
	[3200]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while not affected by Elemental Ailments"
			}
		},
		stats={
			[1]="movement_speed_+%_while_not_affected_by_status_ailments"
		}
	},
	[3201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds"
			}
		},
		stats={
			[1]="stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"
		}
	},
	[3202]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments"
			}
		},
		stats={
			[1]="life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments"
		}
	},
	[3203]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Explode for {0}% of their Life as Fire Damage when on Low Life"
			}
		},
		stats={
			[1]="totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"
		}
	},
	[3204]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"
		}
	},
	[3205]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You and your allies cannot be Stunned while you are wielding a Staff"
			}
		},
		stats={
			[1]="chance_to_avoid_stun_%_aura_while_wielding_a_staff"
		}
	},
	[3206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Bleeding Enemies"
			}
		},
		stats={
			[1]="damage_taken_+%_from_bleeding_enemies"
		}
	},
	[3207]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Attacks to Maim on Hit against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks Maim on Hit against Bleeding Enemies"
			}
		},
		stats={
			[1]="maim_bleeding_enemies_on_hit_%"
		}
	},
	[3208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with One Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with One Handed Weapons"
			}
		},
		stats={
			[1]="one_handed_attack_speed_+%"
		}
	},
	[3209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds"
			}
		},
		stats={
			[1]="movement_speed_+%_for_4_seconds_on_block"
		}
	},
	[3210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Fortified"
			}
		},
		stats={
			[1]="movement_speed_+%_while_fortified"
		}
	},
	[3211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken while at Maximum Endurance Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken while at Maximum Endurance Charges"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_at_maximum_endurance_charges"
		}
	},
	[3212]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Ailments are removed when you reach Low Life"
			}
		},
		stats={
			[1]="status_ailments_removed_at_low_life"
		}
	},
	[3213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill with Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Kill with Main Hand"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_main_hand_kill_%"
		}
	},
	[3214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill with Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You gain an Endurance Charge on Kill with Main Hand"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_main_hand_kill_%"
		}
	},
	[3215]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_on_kill"
		}
	},
	[3216]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Stun if you've Killed Recently"
			}
		},
		stats={
			[1]="avoid_stun_%_for_4_seconds_on_kill"
		}
	},
	[3217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge"
			}
		},
		stats={
			[1]="you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"
		}
	},
	[3218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy"
			}
		},
		stats={
			[1]="minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"
		}
	},
	[3219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="warcry_cooldown_speed_+%"
		}
	},
	[3220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golem Skills have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golem Skills have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="golem_skill_cooldown_recovery_+%"
		}
	},
	[3221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Golems have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Golems have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="golem_cooldown_recovery_+%"
		}
	},
	[3222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Damaging Hits always Stun Enemies that are on Full Life"
			}
		},
		stats={
			[1]="always_stun_enemies_that_are_on_full_life"
		}
	},
	[3223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_full_life"
		}
	},
	[3224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration against Enemies that are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_low_life"
		}
	},
	[3225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with One Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with One Handed Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_one_handed_weapons"
		}
	},
	[3226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Two Handed Weapons"
			}
		},
		stats={
			[1]="damage_+%_with_two_handed_weapons"
		}
	},
	[3227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armour from Equipped Body Armour is doubled"
			}
		},
		stats={
			[1]="damage_reduction_rating_from_body_armour_doubled"
		}
	},
	[3228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain no Armour from Equipped Body Armour"
			}
		},
		stats={
			[1]="gain_no_armour_from_body_armour"
		}
	},
	[3229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction with an Summoned Totem"
			}
		},
		stats={
			[1]="damage_reduction_rating_%_with_active_totem"
		}
	},
	[3230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggers Level {0} Manifest Dancing Dervishes on Rampage"
			}
		},
		stats={
			[1]="local_display_cast_level_x_manifest_dancing_dervish"
		}
	},
	[3231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Manifested Dancing Dervishes disables both weapon slots"
			}
		},
		stats={
			[1]="local_display_manifest_dancing_dervish_disables_weapons"
		}
	},
	[3232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Manifested Dancing Dervishes die when Rampage ends"
			}
		},
		stats={
			[1]="local_display_manifest_dancing_dervish_destroy_on_end_rampage"
		}
	},
	[3233]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions grant Onslaught"
			}
		},
		stats={
			[1]="local_display_minions_grant_onslaught"
		}
	},
	[3234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Physical Damage while Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Physical Damage while Frozen"
			}
		},
		stats={
			[1]="physical_damage_+%_while_frozen"
		}
	},
	[3235]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Hits with Cleave Fortify"
			}
		},
		stats={
			[1]="local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"
		}
	},
	[3236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby\nEnemy, up to a maximum of +1 metre"
			}
		},
		stats={
			[1]="local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius"
		}
	},
	[3237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"
		}
	},
	[3238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle"
			}
		},
		stats={
			[1]="local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"
		}
	},
	[3239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"
		}
	},
	[3240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, {0}% of Glacial\nHammer Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius"
		}
	},
	[3241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"
		}
	},
	[3242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"
		}
	},
	[3243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, 1 additional Spark Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, {0} additional Spark Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"
		}
	},
	[3244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"
		}
	},
	[3245]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"
		}
	},
	[3246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="anger_aura_effect_+%"
		}
	},
	[3247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_elements_aura_effect_+%"
		}
	},
	[3248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_fire_aura_effect_+%"
		}
	},
	[3249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_ice_aura_effect_+%"
		}
	},
	[3250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="purity_of_lightning_aura_effect_+%"
		}
	},
	[3251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="wrath_aura_effect_+%"
		}
	},
	[3252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner Skills have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner Skills have {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="banner_aura_effect_+%"
		}
	},
	[3253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="grace_aura_effect_+%"
		}
	},
	[3254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="haste_aura_effect_+%"
		}
	},
	[3255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="precision_aura_effect_+%"
		}
	},
	[3256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="hatred_aura_effect_+%"
		}
	},
	[3257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="determination_aura_effect_+%"
		}
	},
	[3258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="discipline_aura_effect_+%"
		}
	},
	[3259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Poisoned"
			}
		},
		stats={
			[1]="cannot_be_poisoned"
		}
	},
	[3260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to be Poisoned"
			}
		},
		stats={
			[1]="chance_to_be_poisoned_%"
		}
	},
	[3261]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Physical Damage from Hits"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Physical Damage from Hits"
			}
		},
		stats={
			[1]="avoid_physical_damage_%"
		}
	},
	[3262]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Avoid Elemental Damage from Hits while you have Frenzy Charges"
			}
		},
		stats={
			[1]="avoid_elemental_damage_%_per_frenzy_charge"
		}
	},
	[3263]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Fire Damage from Hits"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Fire Damage from Hits"
			}
		},
		stats={
			[1]="avoid_fire_damage_%"
		}
	},
	[3264]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Cold Damage from Hits"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Cold Damage from Hits"
			}
		},
		stats={
			[1]="avoid_cold_damage_%"
		}
	},
	[3265]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Lightning Damage from Hits"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Lightning Damage from Hits"
			}
		},
		stats={
			[1]="avoid_lightning_damage_%"
		}
	},
	[3266]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid Chaos Damage from Hits"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Chaos Damage from Hits"
			}
		},
		stats={
			[1]="avoid_chaos_damage_%"
		}
	},
	[3267]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Unholy Might for 3 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 3 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_3_seconds_%"
		}
	},
	[3268]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Unholy Might for 4 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Unholy Might for 4 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_kill_for_4_seconds_%"
		}
	},
	[3269]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain Unholy Might for 4 seconds on Kill"
			}
		},
		stats={
			[1]="minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%"
		}
	},
	[3270]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 4 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_for_4_seconds_%"
		}
	},
	[3271]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to gain Onslaught for 4 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions gain Onslaught for 4 seconds on Kill"
			}
		},
		stats={
			[1]="minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%"
		}
	},
	[3272]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant Onslaught to nearby Enemies on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant Onslaught to nearby Enemies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_nearby_enemies_onslaught_on_kill_%"
		}
	},
	[3273]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChaoticMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant Chaotic Might to nearby Enemies on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChaoticMight"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant Chaotic Might to nearby Enemies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_nearby_enemies_old_unholy_might_on_kill_%"
		}
	},
	[3274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant a Power Charge to nearby Allies on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant a Power Charge to nearby Allies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_power_charge_to_nearby_allies_on_kill_%"
		}
	},
	[3275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant a Frenzy Charge to nearby Allies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grant a Frenzy Charge to nearby Allies on Hit"
			}
		},
		stats={
			[1]="chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"
		}
	},
	[3276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Bleeding when you use a Flask"
			}
		},
		stats={
			[1]="remove_bleed_on_flask_use"
		}
	},
	[3277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Corrupted Blood when you use a Flask"
			}
		},
		stats={
			[1]="remove_corrupted_blood_when_you_use_a_flask"
		}
	},
	[3278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage taken"
			}
		},
		stats={
			[1]="lightning_damage_taken_+%"
		}
	},
	[3279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage taken"
			}
		},
		stats={
			[1]="cold_damage_taken_+%"
		}
	},
	[3280]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy"
			}
		},
		stats={
			[1]="mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"
		}
	},
	[3281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Flask Charge when you deal a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Strike"
			}
		},
		stats={
			[1]="gain_flask_chance_on_crit_%"
		}
	},
	[3282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Energy Shield granted to you and nearby Allies"
			}
		},
		stats={
			[1]="virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"
		}
	},
	[3283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength"
			}
		},
		stats={
			[1]="number_of_additional_shrapnel_ballistae_per_200_strength"
		}
	},
	[3284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Siege Ballista has {0:+d} to maximum number of Summoned Totems per 200 Dexterity"
			}
		},
		stats={
			[1]="number_of_additional_siege_ballistae_per_200_dexterity"
		}
	},
	[3285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_25_dexterity",
			[2]="attack_maximum_added_physical_damage_per_25_dexterity"
		}
	},
	[3286]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Blinded"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_blinded"
		}
	},
	[3287]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Crushed"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_crushed"
		}
	},
	[3288]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaledictionNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Malediction"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_have_malediction"
		}
	},
	[3289]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorchNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Scorched"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_scorched"
		}
	},
	[3290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against Nearby Enemies have 50% increased Critical Strike Chance"
			}
		},
		stats={
			[1]="local_display_hits_against_nearby_enemies_critical_strike_chance_+50%"
		}
	},
	[3291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against Nearby Enemies have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits against Nearby Enemies have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_critical_strike_chance_+%_against_self"
		}
	},
	[3292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies grant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies grant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_flask_charges_granted_+%"
		}
	},
	[3293]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Hindered, with {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies are Hindered, with {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_movement_speed_+%"
		}
	},
	[3294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% increased Stun and Block Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies have {0}% reduced Stun and Block Recovery"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_stun_and_block_recovery_+%"
		}
	},
	[3295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Non-Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Non-Critical Strike"
			}
		},
		stats={
			[1]="gain_power_charge_on_non_critical_strike_%"
		}
	},
	[3296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Blinded Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[3297]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Chilled Ground when you Freeze an Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Chilled Ground when you Freeze an Enemy"
			}
		},
		stats={
			[1]="chilled_ground_on_freeze_%_chance_for_3_seconds"
		}
	},
	[3298]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground when you Kill an Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground when you Kill an Enemy"
			}
		},
		stats={
			[1]="consecrate_ground_on_kill_%_for_3_seconds"
		}
	},
	[3299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Blades Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Blades Damage"
			}
		},
		stats={
			[1]="frost_blades_damage_+%"
		}
	},
	[3300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Blades Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Blades Projectile Speed"
			}
		},
		stats={
			[1]="frost_blades_projectile_speed_+%"
		}
	},
	[3301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Frost Blades Projectiles chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Frost Blades Projectiles chain {0} additional times"
			}
		},
		stats={
			[1]="frost_blades_number_of_additional_projectiles_in_chain"
		}
	},
	[3302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Raging Spirit has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Raging Spirit has {0}% reduced Duration"
			}
		},
		stats={
			[1]="summoned_raging_spirit_duration_+%"
		}
	},
	[3303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summon Raging Spirit has {0}% chance to summon an extra Minion"
			}
		},
		stats={
			[1]="summoned_raging_spirit_chance_to_spawn_additional_minion_%"
		}
	},
	[3304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Discharge Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Discharge Damage"
			}
		},
		stats={
			[1]="discharge_damage_+%"
		}
	},
	[3305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Discharge Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Discharge Radius"
			}
		},
		stats={
			[1]="discharge_radius_+%"
		}
	},
	[3306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Discharge to deal Damage without removing Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Discharge deals Damage without removing Charges"
			}
		},
		stats={
			[1]="discharge_chance_not_to_consume_charges_%"
		}
	},
	[3307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="anger_mana_reservation_+%"
		}
	},
	[3308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Trap Damage"
			}
		},
		stats={
			[1]="lightning_trap_damage_+%"
		}
	},
	[3309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 additional Lightning Trap Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional Lightning Trap Projectiles"
			}
		},
		stats={
			[1]="lightning_trap_number_of_additional_projectiles"
		}
	},
	[3310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="lightning_trap_cooldown_speed_+%"
		}
	},
	[3311]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Piercing Attacks cause Bleeding"
			}
		},
		stats={
			[1]="piercing_attacks_cause_bleeding"
		}
	},
	[3312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Block"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_block_%"
		}
	},
	[3313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Energy Shield Recharge starts when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_suppress_%"
		}
	},
	[3314]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Modifiers from Slain Rare Monsters for {0} seconds"
			}
		},
		stats={
			[1]="map_players_gain_rare_monster_mods_on_kill_ms"
		}
	},
	[3315]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Soul Eater for {0} seconds on Rare Monster Kill"
			}
		},
		stats={
			[1]="soul_eater_on_rare_kill_ms"
		}
	},
	[3316]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Soul Eater for {0} seconds on Rare Monster Kill"
			}
		},
		stats={
			[1]="map_players_gain_soul_eater_on_rare_kill_ms"
		}
	},
	[3317]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Soul Eater during any Flask Effect"
			}
		},
		stats={
			[1]="gain_soul_eater_during_flask_effect"
		}
	},
	[3318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Eaten Souls when you use a Flask"
			}
		},
		stats={
			[1]="lose_soul_eater_souls_on_flask_use"
		}
	},
	[3319]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills used by Totems have a {0}% chance to Taunt on Hit"
			}
		},
		stats={
			[1]="totemified_skills_taunt_on_hit_%"
		}
	},
	[3320]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Taunt on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Taunt on Hit"
			}
		},
		stats={
			[1]="chance_to_taunt_on_hit_%"
		}
	},
	[3321]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Taunt on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Taunt on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_attacks_chance_to_taunt_on_hit_%"
		}
	},
	[3322]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you Killed a Taunted Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you Killed a Taunted Enemy Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"
		}
	},
	[3323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="critical_strike_multiplier_vs_enemies_on_full_life_+"
		}
	},
	[3324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Strike Chance against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Strike Chance against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"
		}
	},
	[3325]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blind duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blind duration"
			}
		},
		stats={
			[1]="blind_duration_+%"
		}
	},
	[3326]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Strike Chance against Enemies that are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Strike Chance against Enemies on that are Low Life"
			}
		},
		stats={
			[1]="assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"
		}
	},
	[3327]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes have Culling Strike"
			}
		},
		stats={
			[1]="crits_have_culling_strike"
		}
	},
	[3328]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second"
			}
		},
		stats={
			[1]="caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[3329]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"
			}
		},
		stats={
			[1]="minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[3330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Cloud Charges when you use {0} Lightning Skills in Range"
			}
		},
		stats={
			[1]="storm_cloud_charge_count"
		}
	},
	[3331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Charged Storm Cloud deals {0} more Damage"
			}
		},
		stats={
			[1]="storm_cloud_charged_damage_+%_final"
		}
	},
	[3332]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[4]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3333]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="gain_damage_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3334]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3335]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Burning Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_burning_enemies"
		}
	},
	[3336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill with Off Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge on Kill with Off Hand"
			}
		},
		stats={
			[1]="endurance_charge_on_off_hand_kill_%"
		}
	},
	[3337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength"
			}
		},
		stats={
			[1]="aura_melee_physical_damage_+%_per_10_strength"
		}
	},
	[3338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hex Curse Spells are Cast as Auras"
			}
		},
		stats={
			[1]="curse_apply_as_aura"
		}
	},
	[3339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes ignore Enemy Monster Elemental Resistances"
			}
		},
		stats={
			[1]="critical_strikes_ignore_elemental_resistances"
		}
	},
	[3340]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_on_crit"
		}
	},
	[3341]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you've Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_4_seconds_on_kill"
		}
	},
	[3342]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"
		}
	},
	[3343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie"
			}
		},
		stats={
			[1]="physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"
		}
	},
	[3344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Spectres have {0}% reduced Damage"
			}
		},
		stats={
			[1]="spectre_damage_+%"
		}
	},
	[3345]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAurasOnlyAffectThingsTheyAffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% increased Damage to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_damage_+%_to_you_and_your_allies"
		}
	},
	[3346]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAurasOnlyAffectThingsTheyAffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0:+d}% Physical Damage Reduction to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"
		}
	},
	[3347]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAurasOnlyAffectThingsTheyAffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"
		}
	},
	[3348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for throwing Traps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for throwing Traps"
			}
		},
		stats={
			[1]="placing_traps_cooldown_recovery_+%"
		}
	},
	[3349]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies affected by Elemental Ailments"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_affected_by_status_ailments"
		}
	},
	[3350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Using Warcries is Instant"
			}
		},
		stats={
			[1]="warcries_are_instant"
		}
	},
	[3351]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shield Defences are also granted to nearby Allies"
			}
		},
		stats={
			[1]="aura_grant_shield_defences_to_nearby_allies"
		}
	},
	[3352]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain Phasing for 4 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Phasing for 4 seconds on Kill"
			}
		},
		stats={
			[1]="phasing_for_4_seconds_on_kill_%"
		}
	},
	[3353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0}% increased Damage for each Trap"
			}
		},
		stats={
			[1]="damage_+%_per_active_trap"
		}
	},
	[3354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0}% increased Area of Effect for each Mine"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_per_active_mine"
		}
	},
	[3355]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while Phasing"
			}
		},
		stats={
			[1]="immune_to_status_ailments_while_phased"
		}
	},
	[3356]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Strike Chance per Power Charge"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_power_charge_permyriad"
		}
	},
	[3357]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Strike Chance while at maximum Power Charges"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"
		}
	},
	[3358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"
			}
		},
		stats={
			[1]="physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"
		}
	},
	[3359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Movement Skills Cost no Mana"
			}
		},
		stats={
			[1]="movement_skills_cost_no_mana"
		}
	},
	[3360]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"
		}
	},
	[3361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to lose 10% of Mana when you use a Skill"
			}
		},
		stats={
			[1]="lose_10%_of_maximum_mana_on_skill_use_%_chance"
		}
	},
	[3362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Recover 10% of Mana when you use a Skill"
			}
		},
		stats={
			[1]="recover_10%_of_maximum_mana_on_skill_use_%"
		}
	},
	[3363]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed if you Detonated Mines Recently"
			}
		},
		stats={
			[1]="mine_laying_speed_+%_for_4_seconds_on_detonation"
		}
	},
	[3364]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage if you Detonated Mines Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_on_detonation"
		}
	},
	[3365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks gain a Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="flask_charges_recovered_per_3_seconds"
		}
	},
	[3366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Traps have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Traps have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="trap_skill_area_of_effect_+%"
		}
	},
	[3367]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments  against Bleeding Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_bleeding_enemies"
		}
	},
	[3368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage"
			}
		},
		stats={
			[1]="bleeding_enemies_explode_for_%_life_as_physical_damage"
		}
	},
	[3369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When your Traps Trigger, your nearby Traps also Trigger"
			}
		},
		stats={
			[1]="nearby_traps_within_x_units_also_trigger_on_triggering_trap"
		}
	},
	[3370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_blades_on_hit_%"
		}
	},
	[3371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_blades_on_hit_%_"
		}
	},
	[3372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_blades_on_hit_%__"
		}
	},
	[3373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Blades on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Blades on Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_blades_on_hit_%_"
		}
	},
	[3374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_winter_when_hit_%"
		}
	},
	[3375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_winter_when_hit_%"
		}
	},
	[3376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_winter_when_hit_%"
		}
	},
	[3377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Winter when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Winter when Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_winter_when_hit_%"
		}
	},
	[3378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_inferno_on_kill_%"
		}
	},
	[3379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_inferno_on_kill_%"
		}
	},
	[3380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_inferno_on_kill_%"
		}
	},
	[3381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Inferno on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Inferno on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_inferno_on_kill_%"
		}
	},
	[3382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_tempest_on_hit_%"
		}
	},
	[3383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_tempest_on_hit_%"
		}
	},
	[3384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_tempest_on_hit_%"
		}
	},
	[3385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of the Tempest on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of the Tempest on Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_tempest_on_hit_%"
		}
	},
	[3386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_the_grave_on_kill_%"
		}
	},
	[3387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_the_grave_on_kill_%"
		}
	},
	[3388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_the_grave_on_kill_%"
		}
	},
	[3389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of the Grave when your Skills or Minions Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_the_grave_on_kill_%"
		}
	},
	[3390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_reflection_when_hit_%"
		}
	},
	[3391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_reflection_when_hit_%"
		}
	},
	[3392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_reflection_when_hit_%"
		}
	},
	[3393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Reflection when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Reflection when Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_reflection_when_hit_%"
		}
	},
	[3394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_force_on_hit_%"
		}
	},
	[3395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_force_on_hit_%"
		}
	},
	[3396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_force_on_hit_%"
		}
	},
	[3397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Force on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Force on Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_force_on_hit_%"
		}
	},
	[3398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Light when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Light when you take a Critical Strike"
			}
		},
		stats={
			[1]="display_attack_with_word_of_light_when_critically_hit_%"
		}
	},
	[3399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Light when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Light when you take a Critical Strike"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_light_when_critically_hit_%"
		}
	},
	[3400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Light when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Light when you take a Critical Strike"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_light_when_critically_hit_%"
		}
	},
	[3401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Light when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Light when you take a Critical Strike"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_light_when_critically_hit_%"
		}
	},
	[3402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of War on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_war_on_kill_%"
		}
	},
	[3403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of War on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_war_on_kill_%"
		}
	},
	[3404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of War on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_war_on_kill_%"
		}
	},
	[3405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of War on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of War on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_war_on_kill_%"
		}
	},
	[3406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_fury_on_hit_%"
		}
	},
	[3407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_fury_on_hit_%"
		}
	},
	[3408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_fury_on_hit_%"
		}
	},
	[3409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Fury on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Fury on Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_fury_on_hit_%"
		}
	},
	[3410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_spite_when_hit_%"
		}
	},
	[3411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_spite_when_hit_%"
		}
	},
	[3412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_spite_when_hit_%"
		}
	},
	[3413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Spite when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Spite when Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_spite_when_hit_%"
		}
	},
	[3414]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"
		}
	},
	[3415]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently"
			}
		},
		stats={
			[1]="life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"
		}
	},
	[3416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Attack Hits while not on full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Attack Hits while not on full Energy Shield"
			}
		},
		stats={
			[1]="trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"
		}
	},
	[3417]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"
		}
	},
	[3418]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've Cast a Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've Cast a Spell Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_for_4_seconds_on_cast"
		}
	},
	[3419]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if you've Cast a Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if you've Cast a Spell Recently"
			}
		},
		stats={
			[1]="attack_damage_+%_for_4_seconds_on_cast"
		}
	},
	[3420]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_damage_+%_if_hit_recently"
		}
	},
	[3421]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've Attacked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've Attacked Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_for_4_seconds_on_attack"
		}
	},
	[3422]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if you've Attacked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if you've Attacked Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_for_4_seconds_on_attack"
		}
	},
	[3423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_word_of_flames_on_hit_%"
		}
	},
	[3424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_edict_of_flames_on_hit_%"
		}
	},
	[3425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_decree_of_flames_on_hit_%"
		}
	},
	[3426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Flames on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Flames on Hit"
			}
		},
		stats={
			[1]="display_cast_commandment_of_flames_on_hit_%"
		}
	},
	[3427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_frost_on_kill_%"
		}
	},
	[3428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_frost_on_kill_%"
		}
	},
	[3429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_frost_on_kill_%"
		}
	},
	[3430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Frost on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Frost on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_frost_on_kill_%"
		}
	},
	[3431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_word_of_thunder_on_kill_%"
		}
	},
	[3432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_edict_of_thunder_on_kill_%"
		}
	},
	[3433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_decree_of_thunder_on_kill_%"
		}
	},
	[3434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Thunder on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Thunder on Kill"
			}
		},
		stats={
			[1]="display_cast_commandment_of_thunder_on_kill_%"
		}
	},
	[3435]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when throwing Mines to throw up to 1 additional Mine"
			}
		},
		stats={
			[1]="chance_to_place_an_additional_mine_%"
		}
	},
	[3436]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Throw an additional Mine"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Throw {0} additional Mines"
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place"
		}
	},
	[3437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage"
			}
		},
		stats={
			[1]="chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%"
		}
	},
	[3438]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you haven't Crit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance if you haven't Crit Recently"
			}
		},
		stats={
			[1]="enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"
		}
	},
	[3439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while on Consecrated Ground"
			}
		},
		stats={
			[1]="damage_+%_on_consecrated_ground"
		}
	},
	[3440]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground when Hit, lasting 8 seconds"
			}
		},
		stats={
			[1]="consecrate_ground_for_3_seconds_when_hit_%"
		}
	},
	[3441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills while on Consecrated Ground"
			}
		},
		stats={
			[1]="mana_cost_+%_on_consecrated_ground"
		}
	},
	[3442]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while on Consecrated Ground"
			}
		},
		stats={
			[1]="avoid_ailments_%_on_consecrated_ground"
		}
	},
	[3443]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"
		}
	},
	[3444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="non_critical_strikes_penetrate_elemental_resistances_%"
		}
	},
	[3445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_elemental_resist_%"
		}
	},
	[3446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="base_penetrate_elemental_resistances_%"
		}
	},
	[3447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Fire Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_fire_resist_%"
		}
	},
	[3448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Cold Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_cold_resist_%"
		}
	},
	[3449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Lightning Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_lightning_resist_%"
		}
	},
	[3450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage Penetrates {0}% of Enemy Chaos Resistance"
			}
		},
		stats={
			[1]="base_attack_damage_penetrates_chaos_resist_%"
		}
	},
	[3451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to double Stun Duration"
			}
		},
		stats={
			[1]="chance_to_double_stun_duration_%"
		}
	},
	[3452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shockwaves deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shockwaves deal {0}% less Damage"
			}
		},
		stats={
			[1]="shockwave_slam_explosion_damage_+%_final"
		}
	},
	[3453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Curse Auras from your Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Curse Auras from your Skills"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%"
		}
	},
	[3454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Curse Auras from your Skills on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_vs_enemies"
		}
	},
	[3455]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Unarmed Attacks against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies"
			}
		},
		stats={
			[1]="unarmed_damage_+%_vs_bleeding_enemies"
		}
	},
	[3456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills have {0}% increased Effect on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Auras from your Skills have {0}% reduced Effect on you"
			}
		},
		stats={
			[1]="aura_effect_on_self_from_your_skills_+%"
		}
	},
	[3457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Bleeding Enemy Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Bleeding Enemy Hit"
			}
		},
		stats={
			[1]="life_gained_on_bleeding_enemy_hit"
		}
	},
	[3458]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Unarmed Melee Attack Critical Strike Chance"
			}
		},
		stats={
			[1]="base_melee_critical_strike_chance_while_unarmed_%"
		}
	},
	[3459]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills"
			}
		},
		stats={
			[1]="modifiers_to_claw_damage_also_affect_unarmed_melee_damage"
		}
	},
	[3460]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills"
			}
		},
		stats={
			[1]="modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed"
		}
	},
	[3461]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills"
			}
		},
		stats={
			[1]="modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance"
		}
	},
	[3462]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Unarmed Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnarmedAttacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Unarmed Attacks"
			}
		},
		stats={
			[1]="damage_+%_while_unarmed"
		}
	},
	[3463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Shattered Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Shattered Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%_when_shattered"
		}
	},
	[3464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge during any Flask Effect"
			}
		},
		stats={
			[1]="energy_shield_delay_during_flask_effect_-%"
		}
	},
	[3465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="virtual_energy_shield_delay_-%"
		}
	},
	[3466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate during any Flask Effect"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_during_flask_effect_+%"
		}
	},
	[3467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="virtual_energy_shield_recharge_rate_+%"
		}
	},
	[3468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Fork"
			}
		},
		stats={
			[1]="arrows_fork"
		}
	},
	[3469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Fork"
			}
		},
		stats={
			[1]="projectiles_fork"
		}
	},
	[3470]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFishBiteSensitivity"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Fish Bite Sensitivity"
			}
		},
		stats={
			[1]="fishing_bite_sensitivity_+%"
		}
	},
	[3471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 1% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="cold_damage_+%_per_1%_block_chance"
		}
	},
	[3472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Mana per 2% Chance to Block Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Mana per 2% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="maximum_mana_+%_per_2%_spell_block_chance"
		}
	},
	[3473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while Chilled or Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while Chilled or Frozen"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_while_chilled_or_frozen"
		}
	},
	[3474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Action Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Action Speed while Chilled"
			}
		},
		stats={
			[1]="map_players_action_speed_+%_while_chilled"
		}
	},
	[3475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Action Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% redcued Action Speed while Chilled"
			}
		},
		stats={
			[1]="action_speed_+%_while_chilled"
		}
	},
	[3476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_with_weapons_%"
		}
	},
	[3477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Fire Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_with_weapons_%"
		}
	},
	[3478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_with_weapons_%"
		}
	},
	[3479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Chaos Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_with_weapons_%"
		}
	},
	[3480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage"
			}
		},
		stats={
			[1]="inquisitor_aura_elemental_damage_+%_final"
		}
	},
	[3481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage"
			}
		},
		stats={
			[1]="support_gem_elemental_damage_+%_final"
		}
	},
	[3482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters drop items {0} Level higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters drop items {0} Levels higher"
			}
		},
		stats={
			[1]="map_monster_drop_higher_level_gear"
		}
	},
	[3483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Map's Modifiers to Quantity of Items found also apply to Rarity"
			}
		},
		stats={
			[1]="modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"
		}
	},
	[3484]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Onslaught"
			}
		},
		stats={
			[1]="base_should_have_onslaught_from_stat"
		}
	},
	[3485]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Onslaught"
			}
		},
		stats={
			[1]="silver_flask_display_onslaught"
		}
	},
	[3486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Weapons Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_with_weapons_%"
		}
	},
	[3487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Frenzy Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[3488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Endurance Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[3489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to add a Power Charge on Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_hit_%"
		}
	},
	[3490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose all Power Charges on reaching Maximum Power Charges"
			}
		},
		stats={
			[1]="lose_all_power_charges_on_reaching_maximum_power_charges"
		}
	},
	[3491]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocks you when you reach Maximum Power Charges"
			}
		},
		stats={
			[1]="shocked_for_4_seconds_on_reaching_maximum_power_charges"
		}
	},
	[3492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on reaching Maximum Power Charges"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_reaching_maximum_power_charges"
		}
	},
	[3493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified"
			}
		},
		stats={
			[1]="is_petrified"
		}
	},
	[3494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you gain a Power Charge"
			}
		},
		stats={
			[1]="add_endurance_charge_on_gain_power_charge_%"
		}
	},
	[3495]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Enemy Killed by you or your Totems Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Enemy Killed by you or your Totems Recently"
			}
		},
		stats={
			[1]="stacking_damage_+%_on_kill_for_4_seconds"
		}
	},
	[3496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while you have a Totem"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_totem_active"
		}
	},
	[3497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds"
			}
		},
		stats={
			[1]="number_of_additional_totems_allowed_on_kill_for_8_seconds"
		}
	},
	[3498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {0}% reduced Extra Damage from Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {0}% increased Extra Damage from Critical Strikes"
			}
		},
		stats={
			[1]="map_monsters_base_self_critical_strike_multiplier_-%"
		}
	},
	[3499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power, Frenzy or Endurance Charge on Kill"
			}
		},
		stats={
			[1]="power_frenzy_or_endurance_charge_on_kill_%"
		}
	},
	[3500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Poison"
			}
		},
		stats={
			[1]="immune_to_poison"
		}
	},
	[3501]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element"
			}
		},
		stats={
			[1]="elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"
		}
	},
	[3502]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element"
			}
		},
		stats={
			[1]="damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"
		}
	},
	[3503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds"
			}
		},
		stats={
			[1]="elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"
		}
	},
	[3504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds"
			}
		},
		stats={
			[1]="elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"
		}
	},
	[3505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds"
			}
		},
		stats={
			[1]="elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"
		}
	},
	[3506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds"
			}
		},
		stats={
			[1]="elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"
		}
	},
	[3507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage"
			}
		},
		stats={
			[1]="elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"
		}
	},
	[3508]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalConflux"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy"
			}
		},
		stats={
			[1]="elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"
		}
	},
	[3509]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments inflicted by your Skills spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="elementalist_elemental_status_effect_aura_radius"
		}
	},
	[3510]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills have {0}% chance to Knockback"
			}
		},
		stats={
			[1]="knockback_on_counterattack_%"
		}
	},
	[3511]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Chills inflicted on you spread to Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills inflicted on you spread to Enemies within {0} metres"
			}
		},
		stats={
			[1]="chill_on_you_proliferates_to_nearby_enemies_within_x_radius"
		}
	},
	[3512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Freezes inflicted on you spread to Enemies within {0} metre"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freezes inflicted on you spread to Enemies within {0} metres"
			}
		},
		stats={
			[1]="freeze_on_you_proliferates_to_nearby_enemies_within_x_radius"
		}
	},
	[3513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Protector Totem deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Protector Totem deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="melee_ancestor_totem_damage_+%"
		}
	},
	[3514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Weapons deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Weapons deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="animate_weapon_damage_+%"
		}
	},
	[3515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Arrow Damage"
			}
		},
		stats={
			[1]="burning_arrow_damage_+%"
		}
	},
	[3516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cleave Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cleave Damage"
			}
		},
		stats={
			[1]="cleave_damage_+%"
		}
	},
	[3517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Double Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Double Strike Damage"
			}
		},
		stats={
			[1]="double_strike_damage_+%"
		}
	},
	[3518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dual Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dual Strike Damage"
			}
		},
		stats={
			[1]="dual_strike_damage_+%"
		}
	},
	[3519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Trap Damage"
			}
		},
		stats={
			[1]="fire_trap_damage_+%"
		}
	},
	[3520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fireball Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fireball Damage"
			}
		},
		stats={
			[1]="fireball_damage_+%"
		}
	},
	[3521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Damage"
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%"
		}
	},
	[3522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Glacial Hammer Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Glacial Hammer Damage"
			}
		},
		stats={
			[1]="glacial_hammer_damage_+%"
		}
	},
	[3523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ground Slam Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ground Slam Damage"
			}
		},
		stats={
			[1]="ground_slam_damage_+%"
		}
	},
	[3524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Heavy Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Heavy Strike Damage"
			}
		},
		stats={
			[1]="heavy_strike_damage_+%"
		}
	},
	[3525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Infernal Blow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Infernal Blow Damage"
			}
		},
		stats={
			[1]="infernal_blow_damage_+%"
		}
	},
	[3526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Strike Damage"
			}
		},
		stats={
			[1]="lightning_strike_damage_+%"
		}
	},
	[3527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Tendrils Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Tendrils Damage"
			}
		},
		stats={
			[1]="lightning_tendrils_damage_+%"
		}
	},
	[3528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rolling Magma Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rolling Magma Damage"
			}
		},
		stats={
			[1]="magma_orb_damage_+%"
		}
	},
	[3529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Strike Damage"
			}
		},
		stats={
			[1]="molten_strike_damage_+%"
		}
	},
	[3530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="zombie_damage_+%"
		}
	},
	[3531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reave Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reave Damage"
			}
		},
		stats={
			[1]="reave_damage_+%"
		}
	},
	[3532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Damage"
			}
		},
		stats={
			[1]="spark_damage_+%"
		}
	},
	[3533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Throw Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Throw Damage"
			}
		},
		stats={
			[1]="spectral_throw_damage_+%"
		}
	},
	[3534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Split Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Split Arrow Damage"
			}
		},
		stats={
			[1]="split_arrow_damage_+%"
		}
	},
	[3535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ethereal Knives Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ethereal Knives Damage"
			}
		},
		stats={
			[1]="ethereal_knives_damage_+%"
		}
	},
	[3536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Shot Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Shot Damage"
			}
		},
		stats={
			[1]="ice_shot_damage_+%"
		}
	},
	[3537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rain of Arrows Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rain of Arrows Damage"
			}
		},
		stats={
			[1]="rain_of_arrows_damage_+%"
		}
	},
	[3538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Raging Spirits deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="raging_spirit_damage_+%"
		}
	},
	[3539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Viper Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Viper Strike Damage"
			}
		},
		stats={
			[1]="viper_strike_damage_+%"
		}
	},
	[3540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flicker Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flicker Strike Damage"
			}
		},
		stats={
			[1]="flicker_strike_damage_+%"
		}
	},
	[3541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Leap Slam Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Leap Slam Damage"
			}
		},
		stats={
			[1]="leap_slam_damage_+%"
		}
	},
	[3542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Arrow Damage"
			}
		},
		stats={
			[1]="lightning_arrow_damage_+%"
		}
	},
	[3543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Warp Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Warp Damage"
			}
		},
		stats={
			[1]="lightning_warp_damage_+%"
		}
	},
	[3544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Puncture Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Puncture Damage"
			}
		},
		stats={
			[1]="puncture_damage_+%"
		}
	},
	[3545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Charge Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Charge Damage"
			}
		},
		stats={
			[1]="shield_charge_damage_+%"
		}
	},
	[3546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skeletons deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skeletons deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="skeletons_damage_+%"
		}
	},
	[3547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arc Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arc Damage"
			}
		},
		stats={
			[1]="arc_damage_+%"
		}
	},
	[3548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Barrage Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Barrage Damage"
			}
		},
		stats={
			[1]="barrage_damage_+%"
		}
	},
	[3549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Nova Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Nova Mine Damage"
			}
		},
		stats={
			[1]="fire_nova_mine_damage_+%"
		}
	},
	[3550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Firestorm Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Firestorm Damage"
			}
		},
		stats={
			[1]="fire_storm_damage_+%"
		}
	},
	[3551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Surge Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Surge Damage"
			}
		},
		stats={
			[1]="flame_surge_damage_+%"
		}
	},
	[3552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Nova Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Nova Damage"
			}
		},
		stats={
			[1]="ice_nova_damage_+%"
		}
	},
	[3553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Spear Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Spear Damage"
			}
		},
		stats={
			[1]="ice_spear_damage_+%"
		}
	},
	[3554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Damage"
			}
		},
		stats={
			[1]="incinerate_damage_+%"
		}
	},
	[3555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Power Siphon Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Power Siphon Damage"
			}
		},
		stats={
			[1]="power_siphon_damage_+%"
		}
	},
	[3556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Searing Bond Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Searing Bond Damage"
			}
		},
		stats={
			[1]="searing_bond_damage_+%"
		}
	},
	[3557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Static Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Static Strike Damage"
			}
		},
		stats={
			[1]="static_strike_damage_+%"
		}
	},
	[3558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Call Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Call Damage"
			}
		},
		stats={
			[1]="storm_call_damage_+%"
		}
	},
	[3559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sweep Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sweep Damage"
			}
		},
		stats={
			[1]="sweep_damage_+%"
		}
	},
	[3560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Damage"
			}
		},
		stats={
			[1]="frenzy_damage_+%"
		}
	},
	[3561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Righteous Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Righteous Fire Damage"
			}
		},
		stats={
			[1]="righteous_fire_damage_+%"
		}
	},
	[3562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Hit deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Elemental Hit deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="elemental_hit_damage_+%"
		}
	},
	[3563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cyclone Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cyclone Damage"
			}
		},
		stats={
			[1]="cyclone_damage_+%"
		}
	},
	[3564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Shot Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Shot Damage"
			}
		},
		stats={
			[1]="tornado_shot_damage_+%"
		}
	},
	[3565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Creeping Frost Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Creeping Frost Damage"
			}
		},
		stats={
			[1]="arctic_breath_damage_+%"
		}
	},
	[3566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="explosive_arrow_damage_+%"
		}
	},
	[3567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flameblast Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flameblast Damage"
			}
		},
		stats={
			[1]="flameblast_damage_+%"
		}
	},
	[3568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Glacial Cascade Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Glacial Cascade Damage"
			}
		},
		stats={
			[1]="glacial_cascade_damage_+%"
		}
	},
	[3569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Crash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Crash Damage"
			}
		},
		stats={
			[1]="ice_crash_damage_+%"
		}
	},
	[3570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Kinetic Blast Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Kinetic Blast Damage"
			}
		},
		stats={
			[1]="kinetic_blast_damage_+%"
		}
	},
	[3571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Nova Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Nova Damage"
			}
		},
		stats={
			[1]="shock_nova_damage_+%"
		}
	},
	[3572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shockwave Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shockwave Totem Damage"
			}
		},
		stats={
			[1]="shockwave_totem_damage_+%"
		}
	},
	[3573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Wild Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Wild Strike Damage"
			}
		},
		stats={
			[1]="wild_strike_damage_+%"
		}
	},
	[3574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Detonate Dead Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Detonate Dead Damage"
			}
		},
		stats={
			[1]="detonate_dead_damage_+%"
		}
	},
	[3575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Caustic Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Caustic Arrow Damage"
			}
		},
		stats={
			[1]="caustic_arrow_damage_+%"
		}
	},
	[3576]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Caustic Arrow inflicts Withered on Hit for {1} second base Duration"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration"
			}
		},
		stats={
			[1]="caustic_arrow_withered_on_hit_%",
			[2]="caustic_arrow_withered_base_duration_ms"
		}
	},
	[3577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Golems"
			}
		},
		stats={
			[1]="base_number_of_golems_allowed"
		}
	},
	[3578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have non-Golem Minions"
			}
		},
		stats={
			[1]="you_cannot_have_non_golem_minions"
		}
	},
	[3579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Golem Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Golem Size"
			}
		},
		stats={
			[1]="golem_scale_+%"
		}
	},
	[3580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stone Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stone Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="stone_golem_damage_+%"
		}
	},
	[3581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flame Golems have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flame Golems have {0}% reduced Damage"
			}
		},
		stats={
			[1]="flame_golem_damage_+%"
		}
	},
	[3582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="ice_golem_damage_+%"
		}
	},
	[3583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_golem_damage_+%"
		}
	},
	[3584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="chaos_golem_damage_+%"
		}
	},
	[3585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you Summoned a Golem in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you Summoned a Golem in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_if_golem_summoned_in_past_8_seconds"
		}
	},
	[3586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Summoned in the past 8 seconds deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Summoned in the past 8 seconds deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="golem_damage_+%_if_summoned_in_past_8_seconds"
		}
	},
	[3587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Deal {0}% less Damage"
			}
		},
		stats={
			[1]="unique_primordial_tether_golem_damage_+%_final"
		}
	},
	[3588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels of Dominance deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels of Dominance deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="dominating_blow_minion_damage_+%"
		}
	},
	[3589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dominating Blow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dominating Blow Damage"
			}
		},
		stats={
			[1]="dominating_blow_skill_attack_damage_+%"
		}
	},
	[3590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Snap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Snap Damage"
			}
		},
		stats={
			[1]="cold_snap_damage_+%"
		}
	},
	[3591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Holy Flame Totem deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Holy Flame Totem deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="flame_totem_damage_+%"
		}
	},
	[3592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Guardians deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Guardians deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="animate_guardian_damage_+%"
		}
	},
	[3593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bear Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bear Trap Damage"
			}
		},
		stats={
			[1]="bear_trap_damage_+%"
		}
	},
	[3594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Wall Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Wall Damage"
			}
		},
		stats={
			[1]="frost_wall_damage_+%"
		}
	},
	[3595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Shell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Shell Damage"
			}
		},
		stats={
			[1]="molten_shell_damage_+%"
		}
	},
	[3596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reckoning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reckoning Damage"
			}
		},
		stats={
			[1]="reckoning_damage_+%"
		}
	},
	[3597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vigilant Strike Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vigilant Strike Damage"
			}
		},
		stats={
			[1]="vigilant_strike_damage_+%"
		}
	},
	[3598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Whirling Blades Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Whirling Blades Damage"
			}
		},
		stats={
			[1]="whirling_blades_damage_+%"
		}
	},
	[3599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Dash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Dash Damage"
			}
		},
		stats={
			[1]="flame_dash_damage_+%"
		}
	},
	[3600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Mine Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Mine Damage"
			}
		},
		stats={
			[1]="freeze_mine_damage_+%"
		}
	},
	[3601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Herald of Ash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Herald of Ash Damage"
			}
		},
		stats={
			[1]="herald_of_ash_damage_+%"
		}
	},
	[3602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Herald of Ice Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Herald of Ice Damage"
			}
		},
		stats={
			[1]="herald_of_ice_damage_+%"
		}
	},
	[3603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Herald of Thunder Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Herald of Thunder Damage"
			}
		},
		stats={
			[1]="herald_of_thunder_damage_+%"
		}
	},
	[3604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tempest Shield Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tempest Shield Damage"
			}
		},
		stats={
			[1]="tempest_shield_damage_+%"
		}
	},
	[3605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Desecrate Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Desecrate Damage"
			}
		},
		stats={
			[1]="desecrate_damage_+%"
		}
	},
	[3606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blink_arrow_and_blink_arrow_clone_damage_+%"
		}
	},
	[3607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="mirror_arrow_and_mirror_arrow_clone_damage_+%"
		}
	},
	[3608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Riposte Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Riposte Damage"
			}
		},
		stats={
			[1]="riposte_damage_+%"
		}
	},
	[3609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vengeance Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vengeance Damage"
			}
		},
		stats={
			[1]="vengeance_damage_+%"
		}
	},
	[3610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Converted Enemies have {0}% reduced Damage"
			}
		},
		stats={
			[1]="converted_enemies_damage_+%"
		}
	},
	[3611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Infernal Cry Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Infernal Cry Damage"
			}
		},
		stats={
			[1]="abyssal_cry_damage_+%"
		}
	},
	[3612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Galvanic Arrow Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Galvanic Arrow Damage"
			}
		},
		stats={
			[1]="shrapnel_shot_damage_+%"
		}
	},
	[3613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blast Rain deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blast Rain deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blast_rain_damage_+%"
		}
	},
	[3614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Essence Drain Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Essence Drain Damage"
			}
		},
		stats={
			[1]="essence_drain_damage_+%"
		}
	},
	[3615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Contagion Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Contagion Damage"
			}
		},
		stats={
			[1]="contagion_damage_+%"
		}
	},
	[3616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Vortex Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Vortex Spell Damage"
			}
		},
		stats={
			[1]="blade_vortex_damage_+%"
		}
	},
	[3617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bladefall Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bladefall Damage"
			}
		},
		stats={
			[1]="bladefall_damage_+%"
		}
	},
	[3618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Trap Damage"
			}
		},
		stats={
			[1]="ice_trap_damage_+%"
		}
	},
	[3619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charged Dash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charged Dash Damage"
			}
		},
		stats={
			[1]="charged_dash_damage_+%"
		}
	},
	[3620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Earthquake Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Earthquake Damage"
			}
		},
		stats={
			[1]="earthquake_damage_+%"
		}
	},
	[3621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dark Pact Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dark Pact Damage"
			}
		},
		stats={
			[1]="skeletal_chains_damage_+%"
		}
	},
	[3622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Burst Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Burst Damage"
			}
		},
		stats={
			[1]="storm_burst_damage_+%"
		}
	},
	[3623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Bomb Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Bomb Damage"
			}
		},
		stats={
			[1]="frost_bomb_damage_+%"
		}
	},
	[3624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Orb of Storms deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Orb of Storms deasl {0}% reduced Damage"
			}
		},
		stats={
			[1]="orb_of_storms_damage_+%"
		}
	},
	[3625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siege Ballista deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siege Ballista deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="siege_ballista_damage_+%"
		}
	},
	[3626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Damage"
			}
		},
		stats={
			[1]="blight_damage_+%"
		}
	},
	[3627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced Damage"
			}
		},
		stats={
			[1]="shockwave_slam_damage_+%"
		}
	},
	[3628]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Frozen"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_frozen"
		}
	},
	[3629]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second"
			}
		},
		stats={
			[1]="occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"
		}
	},
	[3630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot Be Stunned while you have Energy Shield"
			}
		},
		stats={
			[1]="occultist_immune_to_stun_while_has_energy_shield"
		}
	},
	[3631]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently"
			}
		},
		stats={
			[1]="occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery"
		}
	},
	[3632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Summoned Totem"
			}
		},
		stats={
			[1]="hierophant_passive_damage_+%_final_per_totem"
		}
	},
	[3633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Totem Damage per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Totem Damage per Summoned Totem"
			}
		},
		stats={
			[1]="totem_damage_+%_final_per_active_totem"
		}
	},
	[3634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks do not apply to you"
			}
		},
		stats={
			[1]="cannot_be_affected_by_flasks"
		}
	},
	[3635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks you Use apply to your Raised Zombies and Spectres"
			}
		},
		stats={
			[1]="flasks_apply_to_your_zombies_and_spectres"
		}
	},
	[3636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Damage also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_damage_also_affect_you"
		}
	},
	[3637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Damage also affect you"
			}
		},
		stats={
			[1]="minion_damage_increases_and_reductions_also_affects_you"
		}
	},
	[3638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Damage also affect you at 150% of their value"
			}
		},
		stats={
			[1]="additive_minion_damage_modifiers_apply_to_you_at_150%_value"
		}
	},
	[3639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Attack Speed also affect you"
			}
		},
		stats={
			[1]="additive_modifiers_to_minion_attack_speed_also_affect_you"
		}
	},
	[3640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Cast Speed also affect you"
			}
		},
		stats={
			[1]="additive_modifiers_to_minion_cast_speed_also_affect_you"
		}
	},
	[3641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Increases and Reductions to Minion Maximum Life also affect you at {0}% of their value"
			}
		},
		stats={
			[1]="additive_minion_maximum_life_modifiers_apply_to_you_at_%_value"
		}
	},
	[3642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Life Regeneration also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_life_regeneration_also_affect_you"
		}
	},
	[3643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifiers to Minion Movement Speed also affect you"
			}
		},
		stats={
			[1]="modifiers_to_minion_movement_speed_also_affect_you"
		}
	},
	[3644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds"
			}
		},
		stats={
			[1]="occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds"
		}
	},
	[3645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Curse take {0}% increased Damage"
			}
		},
		stats={
			[1]="enemies_damage_taken_+%_while_cursed"
		}
	},
	[3646]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaledictionNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse have Malediction"
			}
		},
		stats={
			[1]="enemies_you_curse_have_malediction"
		}
	},
	[3647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal Double Damage to Chilled Enemies"
			}
		},
		stats={
			[1]="local_double_damage_to_chilled_enemies"
		}
	},
	[3648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="local_elemental_penetration_%"
		}
	},
	[3649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Fire Resistance"
			}
		},
		stats={
			[1]="local_fire_penetration_%"
		}
	},
	[3650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Cold Resistance"
			}
		},
		stats={
			[1]="local_cold_penetration_%"
		}
	},
	[3651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="local_lightning_penetration_%"
		}
	},
	[3652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have no Frenzy Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have no Frenzy Charges"
			}
		},
		stats={
			[1]="damage_while_no_frenzy_charges_+%"
		}
	},
	[3653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="critical_strike_chance_against_enemies_on_full_life_+%"
		}
	},
	[3654]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life on Critical Strike"
			}
		},
		stats={
			[1]="attack_critical_strike_damage_life_leech_permyriad"
		}
	},
	[3655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Attack Physical Damage"
			}
		},
		stats={
			[1]="minion_attack_minimum_added_physical_damage",
			[2]="minion_attack_maximum_added_physical_damage"
		}
	},
	[3656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Chaos Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_chaos_damage",
			[2]="minion_global_maximum_added_chaos_damage"
		}
	},
	[3657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Cold Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_cold_damage",
			[2]="minion_global_maximum_added_cold_damage"
		}
	},
	[3658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Fire Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_fire_damage",
			[2]="minion_global_maximum_added_fire_damage"
		}
	},
	[3659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Lightning Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_lightning_damage",
			[2]="minion_global_maximum_added_lightning_damage"
		}
	},
	[3660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal {0} to {1} additional Physical Damage"
			}
		},
		stats={
			[1]="minion_global_minimum_added_physical_damage",
			[2]="minion_global_maximum_added_physical_damage"
		}
	},
	[3661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Attack Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_add_as_fire"
		}
	},
	[3662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Attack Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_add_as_cold"
		}
	},
	[3663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Attack Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_add_as_lightning"
		}
	},
	[3664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} maximum Energy Shield per 5 Strength"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_5_strength"
		}
	},
	[3665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Attacks are Critical Strikes"
			}
		},
		stats={
			[1]="attack_always_crit"
		}
	},
	[3666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Counts as all One Handed Melee Weapon Types"
			}
		},
		stats={
			[1]="local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"
		}
	},
	[3667]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAurasOnlyAffectThingsTheyAffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies"
			}
		},
		stats={
			[1]="guardian_auras_grant_life_regeneration_per_minute_%"
		}
	},
	[3668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies cannot gain Power, Frenzy or Endurance Charges"
			}
		},
		stats={
			[1]="guardian_nearby_enemies_cannot_gain_charges"
		}
	},
	[3669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies"
			}
		},
		stats={
			[1]="guardian_reserved_life_granted_to_you_and_allies_as_armour_%"
		}
	},
	[3670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Armour equal to {0}% of your Reserved Mana to you and nearby Allies"
			}
		},
		stats={
			[1]="guardian_reserved_mana_granted_to_you_and_allies_as_armour_%"
		}
	},
	[3671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies"
			}
		},
		stats={
			[1]="guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"
		}
	},
	[3672]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 4 seconds, remove Curses and Elemental Ailments from you"
			}
		},
		stats={
			[1]="guardian_remove_curses_and_status_ailments_every_10_seconds"
		}
	},
	[3673]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate {0}% of Life over one second"
			}
		},
		stats={
			[1]="guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"
		}
	},
	[3674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[3675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[3676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final_per_frenzy_charge"
		}
	},
	[3677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near your Totems deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies near your Totems deal {0}% less Damage"
			}
		},
		stats={
			[1]="totem_aura_enemy_damage_+%_final"
		}
	},
	[3678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near your Totems take {0}% increased Physical and Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies near your Totems take {0}% reduced Physical and Fire Damage"
			}
		},
		stats={
			[1]="totem_aura_enemy_fire_and_physical_damage_taken_+%"
		}
	},
	[3679]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently"
			}
		},
		stats={
			[1]="trap_damage_buildup_damage_+%_final_when_first_set"
		}
	},
	[3680]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently"
			}
		},
		stats={
			[1]="trap_damage_buildup_damage_+%_final_after_4_seconds"
		}
	},
	[3681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills Cost Life instead of {0}% of Mana Cost"
			}
		},
		stats={
			[1]="base_attack_skill_cost_life_instead_of_mana_%"
		}
	},
	[3682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Weapon's Critical Strike Chance is 100%"
			}
		},
		stats={
			[1]="local_weapon_crit_chance_is_100"
		}
	},
	[3683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps and Mines deal {0} to {1} additional Physical Damage"
			}
		},
		stats={
			[1]="trap_and_mine_minimum_added_physical_damage",
			[2]="trap_and_mine_maximum_added_physical_damage"
		}
	},
	[3684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% Chance for Traps to Trigger an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Traps Trigger an additional time"
			}
		},
		stats={
			[1]="trap_%_chance_to_trigger_twice"
		}
	},
	[3685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage Over Time per 10 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage Over Time per 10 Dexterity"
			}
		},
		stats={
			[1]="physical_damage_over_time_per_10_dexterity_+%"
		}
	},
	[3686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration per 12 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration per 12 Intelligence"
			}
		},
		stats={
			[1]="bleed_duration_per_12_intelligence_+%"
		}
	},
	[3687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to cause Bleeding Enemies to Flee on hit"
			}
		},
		stats={
			[1]="%_chance_to_cause_bleeding_enemies_to_flee_on_hit"
		}
	},
	[3688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Protector Totem grants {0}% increased Attack Speed while Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Protector Totem grants {0}% reduced Attack Speed while Active"
			}
		},
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%"
		}
	},
	[3689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active"
			}
		},
		stats={
			[1]="slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
		}
	},
	[3690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Warchief Totem grants {0}% increased Melee Damage while Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active"
			}
		},
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%"
		}
	},
	[3691]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="If you've Blocked in the past 10 seconds, you\nand Allies within {0} metre cannot be Stunned"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Blocked in the past 10 seconds, you\nand Allies within {0} metres cannot be Stunned"
			}
		},
		stats={
			[1]="gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"
		}
	},
	[3692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cleave Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cleave Area of Effect"
			}
		},
		stats={
			[1]="cleave_radius_+%"
		}
	},
	[3693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ground Slam Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ground Slam Area of Effect"
			}
		},
		stats={
			[1]="ground_slam_radius_+%"
		}
	},
	[3694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Infernal Blow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Infernal Blow Area of Effect"
			}
		},
		stats={
			[1]="infernal_blow_radius_+%"
		}
	},
	[3695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Tendrils Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Tendrils Area of Effect"
			}
		},
		stats={
			[1]="lightning_tendrils_radius_+%"
		}
	},
	[3696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rolling Magma Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rolling Magma Area of Effect"
			}
		},
		stats={
			[1]="magma_orb_radius_+%"
		}
	},
	[3697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reave Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reave Radius"
			}
		},
		stats={
			[1]="reave_radius_+%"
		}
	},
	[3698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Strike Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Strike Area of Effect"
			}
		},
		stats={
			[1]="molten_strike_radius_+%"
		}
	},
	[3699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Shot Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Shot Area of Effect"
			}
		},
		stats={
			[1]="ice_shot_radius_+%"
		}
	},
	[3700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rain of Arrows Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rain of Arrows Area of Effect"
			}
		},
		stats={
			[1]="rain_of_arrows_radius_+%"
		}
	},
	[3701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Leap Slam Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Leap Slam Area of Effect"
			}
		},
		stats={
			[1]="leap_slam_radius_+%"
		}
	},
	[3702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Arrow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Arrow Area of Effect"
			}
		},
		stats={
			[1]="lightning_arrow_radius_+%"
		}
	},
	[3703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Nova Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Nova Area of Effect"
			}
		},
		stats={
			[1]="ice_nova_radius_+%"
		}
	},
	[3704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Static Strike Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Static Strike Area of Effect"
			}
		},
		stats={
			[1]="static_strike_radius_+%"
		}
	},
	[3705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Call Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Call Area of Effect"
			}
		},
		stats={
			[1]="storm_call_radius_+%"
		}
	},
	[3706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Sweep has a {0}% chance to grant an Endurance Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Sweep grants an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="sweep_add_endurance_charge_on_hit_%"
		}
	},
	[3707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sweep Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sweep Area of Effect"
			}
		},
		stats={
			[1]="sweep_radius_+%"
		}
	},
	[3708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Righteous Fire Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Righteous Fire Area of Effect"
			}
		},
		stats={
			[1]="righteous_fire_radius_+%"
		}
	},
	[3709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Creeping Frost Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Creeping Frost Area of Effect"
			}
		},
		stats={
			[1]="arctic_breath_radius_+%"
		}
	},
	[3710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ball Lightning Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ball Lightning Area of Effect"
			}
		},
		stats={
			[1]="ball_lightning_radius_+%"
		}
	},
	[3711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="explosive_arrow_radius_+%"
		}
	},
	[3712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flameblast Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flameblast Area of Effect"
			}
		},
		stats={
			[1]="flameblast_radius_+%"
		}
	},
	[3713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Glacial Cascade Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Glacial Cascade Area of Effect"
			}
		},
		stats={
			[1]="glacial_cascade_radius_+%"
		}
	},
	[3714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Wild Strike Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Wild Strike Area of Effect"
			}
		},
		stats={
			[1]="wild_strike_radius_+%"
		}
	},
	[3715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Detonate Dead Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Detonate Dead Area of Effect"
			}
		},
		stats={
			[1]="detonate_dead_radius_+%"
		}
	},
	[3716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Crash Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Crash Area of Effect"
			}
		},
		stats={
			[1]="ice_crash_radius_+%"
		}
	},
	[3717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Kinetic Blast Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Kinetic Blast Area of Effect"
			}
		},
		stats={
			[1]="kinetic_blast_radius_+%"
		}
	},
	[3718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Caustic Arrow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Caustic Arrow Area of Effect"
			}
		},
		stats={
			[1]="caustic_arrow_radius_+%"
		}
	},
	[3719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Snap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Snap Area of Effect"
			}
		},
		stats={
			[1]="cold_snap_radius_+%"
		}
	},
	[3720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Decoy Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Decoy Totem Area of Effect"
			}
		},
		stats={
			[1]="decoy_totem_radius_+%"
		}
	},
	[3721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Nova Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Nova Area of Effect"
			}
		},
		stats={
			[1]="shock_nova_radius_+%"
		}
	},
	[3722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Mine Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Mine Area of Effect"
			}
		},
		stats={
			[1]="freeze_mine_radius_+%"
		}
	},
	[3723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Galvanic Arrow Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Galvanic Arrow Area of Effect"
			}
		},
		stats={
			[1]="shrapnel_shot_radius_+%"
		}
	},
	[3724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blast Rain has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blast Rain has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blast_rain_radius_+%"
		}
	},
	[3725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Contagion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Contagion Area of Effect"
			}
		},
		stats={
			[1]="contagion_radius_+%"
		}
	},
	[3726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wither has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wither has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="wither_radius_+%"
		}
	},
	[3727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Vortex Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Vortex Area of Effect"
			}
		},
		stats={
			[1]="blade_vortex_radius_+%"
		}
	},
	[3728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bladefall Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bladefall Area of Effect"
			}
		},
		stats={
			[1]="bladefall_radius_+%"
		}
	},
	[3729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Trap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Trap Area of Effect"
			}
		},
		stats={
			[1]="ice_trap_radius_+%"
		}
	},
	[3730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Earthquake Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Earthquake Area of Effect"
			}
		},
		stats={
			[1]="earthquake_radius_+%"
		}
	},
	[3731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Bomb Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Bomb Area of Effect"
			}
		},
		stats={
			[1]="frost_bomb_radius_+%"
		}
	},
	[3732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Orb of Storms Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Orb of Storms Area of Effect"
			}
		},
		stats={
			[1]="storm_cloud_radius_+%"
		}
	},
	[3733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Area of Effect"
			}
		},
		stats={
			[1]="blight_radius_+%"
		}
	},
	[3734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="shockwave_slam_radius_+%"
		}
	},
	[3735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased delay between Areas in the Wave"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced delay between Areas in the Wave"
			}
		},
		stats={
			[1]="sunder_wave_delay_+%"
		}
	},
	[3736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shockwave Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shockwave Totem Area of Effect"
			}
		},
		stats={
			[1]="shockwave_totem_radius_+%"
		}
	},
	[3737]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Charged Dash has {0:+d} metre to radius of each Wave's last damage Area"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Charged Dash has {0:+d} metres to radius of each Wave's last damage Area"
			}
		},
		stats={
			[1]="charged_dash_area_of_effect_radius_+_of_final_explosion"
		}
	},
	[3738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cleave Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cleave Attack Speed"
			}
		},
		stats={
			[1]="cleave_attack_speed_+%"
		}
	},
	[3739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Double Strike Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Double Strike Attack Speed"
			}
		},
		stats={
			[1]="double_strike_attack_speed_+%"
		}
	},
	[3740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dual Strike Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dual Strike Attack Speed"
			}
		},
		stats={
			[1]="dual_strike_attack_speed_+%"
		}
	},
	[3741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Heavy Strike Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Heavy Strike  Speed"
			}
		},
		stats={
			[1]="heavy_strike_attack_speed_+%"
		}
	},
	[3742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="zombie_attack_speed_+%"
		}
	},
	[3743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rain of Arrows Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rain of Arrows Attack Speed"
			}
		},
		stats={
			[1]="rain_of_arrows_attack_speed_+%"
		}
	},
	[3744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Leap Slam Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Leap Slam Attack Speed"
			}
		},
		stats={
			[1]="leap_slam_attack_speed_+%"
		}
	},
	[3745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Charge Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Charge Attack Speed"
			}
		},
		stats={
			[1]="shield_charge_attack_speed_+%"
		}
	},
	[3746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Barrage Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Barrage Attack Speed"
			}
		},
		stats={
			[1]="barrage_attack_speed_+%"
		}
	},
	[3747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Hit Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Hit Attack Speed"
			}
		},
		stats={
			[1]="elemental_hit_attack_speed_+%"
		}
	},
	[3748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cyclone Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cyclone Attack Speed"
			}
		},
		stats={
			[1]="cyclone_attack_speed_+%"
		}
	},
	[3749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Power Siphon Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Power Siphon Attack Speed"
			}
		},
		stats={
			[1]="power_siphon_attack_speed_+%"
		}
	},
	[3750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siege Ballista has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siege Ballista has {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="siege_ballista_attack_speed_+%"
		}
	},
	[3751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sunder has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sunder has {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="shockwave_slam_attack_speed_+%"
		}
	},
	[3752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"
		}
	},
	[3753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="blink_arrow_and_blink_arrow_clone_attack_speed_+%"
		}
	},
	[3754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Whirling Blades Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Whirling Blades Attack Speed"
			}
		},
		stats={
			[1]="whirling_blades_attack_speed_+%"
		}
	},
	[3755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Spectres have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="spectre_attack_and_cast_speed_+%"
		}
	},
	[3756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Cast Speed"
			}
		},
		stats={
			[1]="freezing_pulse_cast_speed_+%"
		}
	},
	[3757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fireball Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fireball Cast Speed"
			}
		},
		stats={
			[1]="fireball_cast_speed_+%"
		}
	},
	[3758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Nova Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Nova Cast Speed"
			}
		},
		stats={
			[1]="fire_nova_mine_cast_speed_+%"
		}
	},
	[3759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Warp Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Warp Cast Speed"
			}
		},
		stats={
			[1]="lightning_warp_cast_speed_+%"
		}
	},
	[3760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="fire_trap_cooldown_speed_+%"
		}
	},
	[3761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flicker Strike has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flicker_strike_cooldown_speed_+%"
		}
	},
	[3762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Snap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cold Snap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="cold_snap_cooldown_speed_+%"
		}
	},
	[3763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Convocation has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Convocation has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="convocation_cooldown_speed_+%"
		}
	},
	[3764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bear Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bear Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="bear_trap_cooldown_speed_+%"
		}
	},
	[3765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Wall has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frost Wall has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frost_wall_cooldown_speed_+%"
		}
	},
	[3766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reckoning has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reckoning has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="reckoning_cooldown_speed_+%"
		}
	},
	[3767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flame Dash has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flame Dash has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flame_dash_cooldown_speed_+%"
		}
	},
	[3768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Desecrate has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Desecrate has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="desecrate_cooldown_speed_+%"
		}
	},
	[3769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blink_arrow_cooldown_speed_+%"
		}
	},
	[3770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirror Arrow has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirror Arrow has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="mirror_arrow_cooldown_speed_+%"
		}
	},
	[3771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Riposte has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Riposte has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="riposte_cooldown_speed_+%"
		}
	},
	[3772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vengeance has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vengeance has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="vengeance_cooldown_speed_+%"
		}
	},
	[3773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enduring Cry has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enduring Cry has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="enduring_cry_cooldown_speed_+%"
		}
	},
	[3774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Bomb has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frost Bomb has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frost_bomb_cooldown_speed_+%"
		}
	},
	[3775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Conversion Trap {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Conversion Trap {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="conversion_trap_cooldown_speed_+%"
		}
	},
	[3776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="ice_trap_cooldown_speed_+%"
		}
	},
	[3777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ball Lightning Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ball Lightning Projectile Speed"
			}
		},
		stats={
			[1]="ball_lightning_projectile_speed_+%"
		}
	},
	[3778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Projectile Speed"
			}
		},
		stats={
			[1]="freezing_pulse_projectile_speed_+%"
		}
	},
	[3779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Projectile Speed"
			}
		},
		stats={
			[1]="spark_projectile_speed_+%"
		}
	},
	[3780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Throw Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Throw Projectile Speed"
			}
		},
		stats={
			[1]="spectral_throw_projectile_speed_+%"
		}
	},
	[3781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ethereal Knives Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ethereal Knives Projectile Speed"
			}
		},
		stats={
			[1]="ethereal_knives_projectile_speed_+%"
		}
	},
	[3782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Holy Flame Totem has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Holy Flame Totem has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="flame_totem_projectile_speed_+%"
		}
	},
	[3783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Projectile Speed"
			}
		},
		stats={
			[1]="incinerate_projectile_speed_+%"
		}
	},
	[3784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sentinel of Dominance Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sentinel of Dominance Duration"
			}
		},
		stats={
			[1]="dominating_blow_duration_+%"
		}
	},
	[3785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Puncture Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Puncture Duration"
			}
		},
		stats={
			[1]="puncture_duration_+%"
		}
	},
	[3786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Immortal Call Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Immortal Call Duration"
			}
		},
		stats={
			[1]="immortal_call_duration_+%"
		}
	},
	[3787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bone Offering Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bone Offering Duration"
			}
		},
		stats={
			[1]="bone_offering_duration_+%"
		}
	},
	[3788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flesh Offering Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flesh Offering Duration"
			}
		},
		stats={
			[1]="flesh_offering_duration_+%"
		}
	},
	[3789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spirit Offering Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spirit Offering Duration"
			}
		},
		stats={
			[1]="spirit_offering_duration_+%"
		}
	},
	[3790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Smoke Mine Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Smoke Mine Duration"
			}
		},
		stats={
			[1]="smoke_mine_duration_+%"
		}
	},
	[3791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frost Wall Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frost Wall Duration"
			}
		},
		stats={
			[1]="frost_wall_duration_+%"
		}
	},
	[3792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vigilant Strike has {0}% increased Fortification Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vigilant Strike has {0}% reduced Fortification Duration"
			}
		},
		stats={
			[1]="vigilant_strike_fortify_duration_+%"
		}
	},
	[3793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poacher's Mark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poacher's Mark Duration"
			}
		},
		stats={
			[1]="poachers_mark_duration_+%"
		}
	},
	[3794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sniper's Mark has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sniper's Mark has {0}% reduced Duration"
			}
		},
		stats={
			[1]="projectile_weakness_duration_+%"
		}
	},
	[3795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Temporal Chains Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Temporal Chains Duration"
			}
		},
		stats={
			[1]="temporal_chains_duration_+%"
		}
	},
	[3796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warlord's Mark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warlord's Mark Duration"
			}
		},
		stats={
			[1]="warlords_mark_duration_+%"
		}
	},
	[3797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vulnerability Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vulnerability Duration"
			}
		},
		stats={
			[1]="vulnerability_duration_+%"
		}
	},
	[3798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Punishment Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Punishment Duration"
			}
		},
		stats={
			[1]="punishment_duration_+%"
		}
	},
	[3799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbite Duration"
			}
		},
		stats={
			[1]="frostbite_duration_+%"
		}
	},
	[3800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flammability Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flammability Duration"
			}
		},
		stats={
			[1]="flammability_duration_+%"
		}
	},
	[3801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Enfeeble Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Enfeeble Duration"
			}
		},
		stats={
			[1]="enfeeble_duration_+%"
		}
	},
	[3802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Weakness Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Weakness Duration"
			}
		},
		stats={
			[1]="elemental_weakness_duration_+%"
		}
	},
	[3803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Conductivity Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Conductivity Duration"
			}
		},
		stats={
			[1]="conductivity_duration_+%"
		}
	},
	[3804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Assassin's Mark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Assassin's Mark Duration"
			}
		},
		stats={
			[1]="assassins_mark_duration_+%"
		}
	},
	[3805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Desecrate Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Desecrate Duration"
			}
		},
		stats={
			[1]="desecrate_duration_+%"
		}
	},
	[3806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rallying Cry Duration"
			}
		},
		stats={
			[1]="rallying_cry_duration_+%"
		}
	},
	[3807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Abyssal Cry Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Abyssal Cry Duration"
			}
		},
		stats={
			[1]="abyssal_cry_duration_+%"
		}
	},
	[3808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Contagion Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Contagion Duration"
			}
		},
		stats={
			[1]="contagion_duration_+%"
		}
	},
	[3809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Essence Drain Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Essence Drain Duration"
			}
		},
		stats={
			[1]="siphon_duration_+%"
		}
	},
	[3810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wither has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wither has {0}% reduced Duration"
			}
		},
		stats={
			[1]="wither_duration_+%"
		}
	},
	[3811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Vortex Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Vortex Duration"
			}
		},
		stats={
			[1]="blade_vortex_duration_+%"
		}
	},
	[3812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Earthquake Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Earthquake Duration"
			}
		},
		stats={
			[1]="earthquake_duration_+%"
		}
	},
	[3813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Duration"
			}
		},
		stats={
			[1]="blight_duration_+%"
		}
	},
	[3814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Viper Strike Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Viper Strike Duration"
			}
		},
		stats={
			[1]="viper_strike_poison_duration_+%"
		}
	},
	[3815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Firestorm Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Firestorm Duration"
			}
		},
		stats={
			[1]="firestorm_duration_+%"
		}
	},
	[3816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Static Strike Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Static Strike Duration"
			}
		},
		stats={
			[1]="static_strike_duration_+%"
		}
	},
	[3817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Call Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Call Duration"
			}
		},
		stats={
			[1]="storm_call_duration_+%"
		}
	},
	[3818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Creeping Frost Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Creeping Frost Duration"
			}
		},
		stats={
			[1]="arctic_breath_duration_+%"
		}
	},
	[3819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Warp Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Warp Duration"
			}
		},
		stats={
			[1]="lightning_warp_duration_+%"
		}
	},
	[3820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Shot Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Shot Duration"
			}
		},
		stats={
			[1]="ice_shot_duration_+%"
		}
	},
	[3821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Caustic Arrow Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Caustic Arrow Duration"
			}
		},
		stats={
			[1]="caustic_arrow_duration_+%"
		}
	},
	[3822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Double Strike Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Double Strike Critical Strike Chance"
			}
		},
		stats={
			[1]="double_strike_critical_strike_chance_+%"
		}
	},
	[3823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dual Strike Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dual Strike Critical Strike Chance"
			}
		},
		stats={
			[1]="dual_strike_critical_strike_chance_+%"
		}
	},
	[3824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Split Arrow Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Split Arrow Critical Strike Chance"
			}
		},
		stats={
			[1]="split_arrow_critical_strike_chance_+%"
		}
	},
	[3825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Viper Strike Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Viper Strike Critical Strike Chance"
			}
		},
		stats={
			[1]="viper_strike_critical_strike_chance_+%"
		}
	},
	[3826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flameblast Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flameblast Critical Strike Chance"
			}
		},
		stats={
			[1]="flameblast_critical_strike_chance_+%"
		}
	},
	[3827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Surge Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Surge Critical Strike Chance"
			}
		},
		stats={
			[1]="flame_surge_critical_strike_chance_+%"
		}
	},
	[3828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Shot Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Shot Critical Strike Chance"
			}
		},
		stats={
			[1]="tornado_shot_critical_strike_chance_+%"
		}
	},
	[3829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Orb of Storms Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Orb of Storms Critical Strike Chance"
			}
		},
		stats={
			[1]="storm_cloud_critical_strike_chance_+%"
		}
	},
	[3830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bladefall Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bladefall Critical Strike Chance"
			}
		},
		stats={
			[1]="bladefall_critical_strike_chance_+%"
		}
	},
	[3831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Strike fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Strike fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="lightning_strike_num_of_additional_projectiles"
		}
	},
	[3832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Molten Strike fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Molten Strike fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="molten_strike_num_of_additional_projectiles"
		}
	},
	[3833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spark fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spark fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="spark_num_of_additional_projectiles"
		}
	},
	[3834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Split Arrow fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Split Arrow fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="split_arrow_num_of_additional_projectiles"
		}
	},
	[3835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Barrage fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Barrage fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="barrage_num_of_additional_projectiles"
		}
	},
	[3836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tornado Shot fires an additional secondary Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tornado Shot fires {0} additional secondary Projectiles"
			}
		},
		stats={
			[1]="tornado_shot_num_of_secondary_projectiles",
			[2]="quality_display_tornado_shot_is_gem"
		}
	},
	[3837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rolling Magma Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rolling Magma Chains an additional {0} times"
			}
		},
		stats={
			[1]="magma_orb_num_of_additional_projectiles_in_chain"
		}
	},
	[3838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Arc Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Arc Chains an additional {0} times"
			}
		},
		stats={
			[1]="arc_num_of_additional_projectiles_in_chain"
		}
	},
	[3839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Holy Flame Totem fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Holy Flame Totem fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="flame_totem_num_of_additional_projectiles"
		}
	},
	[3840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Strike pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Strike pierces {0} additional Targets"
			}
		},
		stats={
			[1]="lightning_strike_additional_pierce"
		}
	},
	[3841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Trap pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Trap pierces {0} additional Targets"
			}
		},
		stats={
			[1]="lightning_trap_additional_pierce"
		}
	},
	[3842]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Burning Arrow Always Ignites"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Burning Arrow has {0:+d}% chance to Ignite"
			}
		},
		stats={
			[1]="burning_arrow_ignite_chance_%"
		}
	},
	[3843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage"
			}
		},
		stats={
			[1]="burning_arrow_physical_damage_%_to_add_as_fire_damage"
		}
	},
	[3844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage"
			}
		},
		stats={
			[1]="infernal_blow_physical_damage_%_to_add_as_fire_damage"
		}
	},
	[3845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Trap Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Trap Burning Damage"
			}
		},
		stats={
			[1]="fire_trap_burning_damage_+%"
		}
	},
	[3846]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Fireball Always Ignites"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Fireball has {0:+d}% chance to Ignite"
			}
		},
		stats={
			[1]="fireball_ignite_chance_%"
		}
	},
	[3847]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Glacial Hammer Always Freezes"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Glacial Hammer has {0:+d}% chance to Freeze"
			}
		},
		stats={
			[1]="glacial_hammer_freeze_chance_%"
		}
	},
	[3848]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ice Nova Always Freezes"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Ice Nova has {0:+d}% chance to Freeze"
			}
		},
		stats={
			[1]="ice_nova_freeze_chance_%"
		}
	},
	[3849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Reave stack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Reave stack"
			}
		},
		stats={
			[1]="reave_attack_speed_per_reave_stack_+%"
		}
	},
	[3850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Throw Projectile Deceleration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Throw Projectile Deceleration"
			}
		},
		stats={
			[1]="spectral_throw_projectile_deceleration_+%"
		}
	},
	[3851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flicker Strike Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flicker Strike Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="flicker_strike_damage_+%_per_frenzy_charge"
		}
	},
	[3852]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance for Puncture to Maim on hit"
			}
		},
		stats={
			[1]="puncture_maim_on_hit_%_chance"
		}
	},
	[3853]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Arc Always Shocks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Arc has {0:+d}% chance to Shock"
			}
		},
		stats={
			[1]="arc_shock_chance_%"
		}
	},
	[3854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Nova Mine repeats an additional {0} times"
			}
		},
		stats={
			[1]="fire_nova_mine_num_of_additional_repeats"
		}
	},
	[3855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Firestorm explosion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Firestorm explosion Area of Effect"
			}
		},
		stats={
			[1]="firestorm_explosion_area_of_effect_+%"
		}
	},
	[3856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies"
			}
		},
		stats={
			[1]="flame_surge_damage_+%_vs_burning_enemies"
		}
	},
	[3857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear"
			}
		},
		stats={
			[1]="ice_spear_%_chance_to_gain_power_charge_on_critical_strike"
		}
	},
	[3858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to gain an additional Power Charge on Kill with Power Siphon"
			}
		},
		stats={
			[1]="power_siphon_%_chance_to_gain_power_charge_on_kill"
		}
	},
	[3859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Protector Totem Placement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Protector Totem Placement Speed"
			}
		},
		stats={
			[1]="melee_ancestor_totem_placement_speed_+%"
		}
	},
	[3860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Searing Bond Totem Placement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Searing Bond Totem Placement Speed"
			}
		},
		stats={
			[1]="searing_bond_totem_placement_speed_+%"
		}
	},
	[3861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Sweep Knockback Chance"
			}
		},
		stats={
			[1]="sweep_knockback_chance_%"
		}
	},
	[3862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frenzy Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frenzy Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_damage_+%_per_frenzy_charge"
		}
	},
	[3863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance on Frenzy to gain an additional Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_%_chance_to_gain_additional_frenzy_charge"
		}
	},
	[3864]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Elemental Hit Always Freezes, Shocks and Ignites"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Elemental Hit has {0:+d}% chance to Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="elemental_hit_chance_to_freeze_shock_ignite_%"
		}
	},
	[3865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Glacial Cascade Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="glacial_cascade_physical_damage_%_to_convert_to_cold"
		}
	},
	[3866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage"
			}
		},
		stats={
			[1]="glacial_hammer_physical_damage_%_to_add_as_cold_damage"
		}
	},
	[3867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Ice Crash Physical Damage gained as Extra Cold Damage"
			}
		},
		stats={
			[1]="ice_crash_physical_damage_%_to_add_as_cold_damage"
		}
	},
	[3868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Raised Spectre Elemental Resistances"
			}
		},
		stats={
			[1]="spectre_elemental_resistances_%"
		}
	},
	[3869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have {0:+d}% to Elemental Resistances"
			}
		},
		stats={
			[1]="zombie_elemental_resistances_%"
		}
	},
	[3870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Stone Golem Elemental Resistances"
			}
		},
		stats={
			[1]="stone_golem_elemental_resistances_%"
		}
	},
	[3871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% increased Flame Golem Elemental Resistances"
			}
		},
		stats={
			[1]="flame_golem_elemental_resistances_%"
		}
	},
	[3872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Ice Golem Elemental Resistances"
			}
		},
		stats={
			[1]="ice_golem_elemental_resistances_%"
		}
	},
	[3873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Golem Elemental Resistances"
			}
		},
		stats={
			[1]="lightning_golem_elemental_resistances_%"
		}
	},
	[3874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Golem Elemental Resistances"
			}
		},
		stats={
			[1]="chaos_golem_elemental_resistances_%"
		}
	},
	[3875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Animated Guardian Elemental Resistances"
			}
		},
		stats={
			[1]="animate_guardian_elemental_resistances_%"
		}
	},
	[3876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Nova ring deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shock Nova ring deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shock_nova_ring_damage_+%"
		}
	},
	[3877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blast Rain fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blast Rain fires {0:+d} additional Arrows"
			}
		},
		stats={
			[1]="blast_rain_number_of_blasts"
		}
	},
	[3878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blast Rain fires an additional Arrow"
			}
		},
		stats={
			[1]="blast_rain_single_additional_projectile"
		}
	},
	[3879]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essence Drain Regenerates {0:+d}% of Debuff Damage as Life"
			}
		},
		stats={
			[1]="siphon_life_leech_from_damage_permyriad",
			[2]="quality_display_essence_drain_is_gem"
		}
	},
	[3880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Detonate Dead has a {0}% chance to detonate an additional corpse"
			}
		},
		stats={
			[1]="detonate_dead_%_chance_to_detonate_additional_corpse"
		}
	},
	[3881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create an additional Animate Weapon copy"
			}
		},
		stats={
			[1]="animate_weapon_chance_to_create_additional_copy_%"
		}
	},
	[3882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Decoy Totem Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Decoy Totem Life"
			}
		},
		stats={
			[1]="decoy_totem_life_+%"
		}
	},
	[3883]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Devouring Totem Leech per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Devouring Totem Leech per second"
			}
		},
		stats={
			[1]="devouring_totem_leech_per_second_+%"
		}
	},
	[3884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration"
			}
		},
		stats={
			[1]="rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"
		}
	},
	[3885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rejuvenation Totem Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rejuvenation Totem Aura Effect"
			}
		},
		stats={
			[1]="rejuvenation_totem_aura_effect_+%"
		}
	},
	[3886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Wild Strike's Beam Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Wild Strike's Beam Chains an additional {0} times"
			}
		},
		stats={
			[1]="wild_strike_num_of_additional_projectiles_in_chain"
		}
	},
	[3887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summon an additional Skeleton with Summon Skeletons"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summon {0} additional Skeletons with Summon Skeletons"
			}
		},
		stats={
			[1]="summon_skeletons_num_additional_warrior_skeletons"
		}
	},
	[3888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shockwave Totem Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shockwave Totem Cast Speed"
			}
		},
		stats={
			[1]="shockwave_totem_cast_speed_+%"
		}
	},
	[3889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Devouring Totem has {0}% Chance to Consume an additional corpse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Devouring Totem has {0}% Chance to Consume an additional corpse"
			}
		},
		stats={
			[1]="devouring_totem_%_chance_to_consume_additional_corpse"
		}
	},
	[3890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siege Ballista has {0}% increased Totem Placement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siege Ballista has {0}% reduced Totem Placement Speed"
			}
		},
		stats={
			[1]="siege_ballista_totem_placement_speed_+%"
		}
	},
	[3891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Damage for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Damage for each stage"
			}
		},
		stats={
			[1]="incinerate_damage_+%_per_stage"
		}
	},
	[3892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poacher's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poacher's Mark Curse Effect"
			}
		},
		stats={
			[1]="poachers_mark_curse_effect_+%"
		}
	},
	[3893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sniper's Mark has {0}% increased Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sniper's Mark has {0}% reduced Curse Effect"
			}
		},
		stats={
			[1]="projectile_weakness_curse_effect_+%"
		}
	},
	[3894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Temporal Chains Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Temporal Chains Curse Effect"
			}
		},
		stats={
			[1]="temporal_chains_curse_effect_+%"
		}
	},
	[3895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Assassin's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Assassin's Mark Curse Effect"
			}
		},
		stats={
			[1]="assassins_mark_curse_effect_+%"
		}
	},
	[3896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Conductivity Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Conductivity Curse Effect"
			}
		},
		stats={
			[1]="conductivity_curse_effect_+%"
		}
	},
	[3897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Weakness Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Weakness Curse Effect"
			}
		},
		stats={
			[1]="elemental_weakness_curse_effect_+%"
		}
	},
	[3898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Enfeeble Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Enfeeble Curse Effect"
			}
		},
		stats={
			[1]="enfeeble_curse_effect_+%"
		}
	},
	[3899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flammability Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flammability Curse Effect"
			}
		},
		stats={
			[1]="flammability_curse_effect_+%"
		}
	},
	[3900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbite Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbite Curse Effect"
			}
		},
		stats={
			[1]="frostbite_curse_effect_+%"
		}
	},
	[3901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Punishment Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Punishment Curse Effect"
			}
		},
		stats={
			[1]="punishment_curse_effect_+%"
		}
	},
	[3902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vulnerability Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vulnerability Curse Effect"
			}
		},
		stats={
			[1]="vulnerability_curse_effect_+%"
		}
	},
	[3903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warlord's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warlord's Mark Curse Effect"
			}
		},
		stats={
			[1]="warlords_mark_curse_effect_+%"
		}
	},
	[3904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Word of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Word of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_word_of_ire_when_hit_%"
		}
	},
	[3905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Edict of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Edict of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_edict_of_ire_when_hit_%"
		}
	},
	[3906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Decree of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Decree of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_decree_of_ire_when_hit_%"
		}
	},
	[3907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger Commandment of Ire when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger Commandment of Ire when Hit"
			}
		},
		stats={
			[1]="display_attack_with_commandment_of_ire_when_hit_%"
		}
	},
	[3908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arctic Armour Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arctic Armour Buff Effect"
			}
		},
		stats={
			[1]="arctic_armour_buff_effect_+%"
		}
	},
	[3909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Convocation Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Convocation Buff Effect"
			}
		},
		stats={
			[1]="convocation_buff_effect_+%"
		}
	},
	[3910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten Shell Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten Shell Buff Effect"
			}
		},
		stats={
			[1]="molten_shell_buff_effect_+%"
		}
	},
	[3911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Immortal Call to increase Duration without removing Endurance Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Immortal Call increases Duration without removing Endurance Charges"
			}
		},
		stats={
			[1]="immortal_call_%_chance_to_not_consume_endurance_charges"
		}
	},
	[3912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Phase Run to increase Duration without removing Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Phase Run increases Duration without removing Frenzy Charges"
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_consume_frenzy_charges"
		}
	},
	[3913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage"
			}
		},
		stats={
			[1]="shrapnel_shot_physical_damage_%_to_add_as_lightning_damage"
		}
	},
	[3914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Tempest Shield chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Tempest Shield chains an additional {0} times"
			}
		},
		stats={
			[1]="tempest_shield_num_of_additional_projectiles_in_chain"
		}
	},
	[3915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arctic Armour has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arctic Armour has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_+%"
		}
	},
	[3916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_+%"
		}
	},
	[3917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_+%"
		}
	},
	[3918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_+%"
		}
	},
	[3919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clarity has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clarity has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="clarity_mana_reservation_+%"
		}
	},
	[3920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="hatred_mana_reservation_+%"
		}
	},
	[3921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_+%"
		}
	},
	[3922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="determination_mana_reservation_+%"
		}
	},
	[3923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="discipline_mana_reservation_+%"
		}
	},
	[3924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_+%"
		}
	},
	[3925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_+%"
		}
	},
	[3926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_+%"
		}
	},
	[3927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vitality has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vitality has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="vitality_mana_reservation_+%"
		}
	},
	[3928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="wrath_mana_reservation_+%"
		}
	},
	[3929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="grace_mana_reservation_+%"
		}
	},
	[3930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="haste_mana_reservation_+%"
		}
	},
	[3931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Despair has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Despair has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="chaos_weakness_mana_reservation_+%"
		}
	},
	[3932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Conductivity has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Conductivity has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="conductivity_mana_reservation_+%"
		}
	},
	[3933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flammability has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flammability has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="flammability_mana_reservation_+%"
		}
	},
	[3934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostbite has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostbite has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="frostbite_mana_reservation_+%"
		}
	},
	[3935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Temporal Chains has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Temporal Chains has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="temporal_chains_mana_reservation_+%"
		}
	},
	[3936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vulnerability has {0}% increased Reservation if Cast as an Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vulnerability has {0}% reduced Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="vulnerability_mana_reservation_+%"
		}
	},
	[3937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_at_max_endurance_charges"
		}
	},
	[3938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Degenerate {0}% of Life per second while you have a Totem"
			}
		},
		stats={
			[1]="life_regenerate_rate_per_second_%_while_totem_active"
		}
	},
	[3939]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently"
			}
		},
		stats={
			[1]="gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"
		}
	},
	[3940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage"
			}
		},
		stats={
			[1]="berserker_damage_+%_final"
		}
	},
	[3941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0}% increased Elemental Damage while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Take {0}% reduced Elemental Damage while on Consecrated Ground"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_while_on_consecrated_ground"
		}
	},
	[3942]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"
		}
	},
	[3943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Summon a Totem"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_placing_a_totem"
		}
	},
	[3944]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"
		}
	},
	[3945]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalConflux"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Elemental Conflux if the stars are aligned"
			}
		},
		stats={
			[1]="gain_elemental_conflux_if_6_unique_influence_amoung_equipped_non_amulet_items"
		}
	},
	[3946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="enemies_chaos_resistance_%_while_cursed"
		}
	},
	[3947]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Killed a Cursed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Damage if you've Killed a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"
		}
	},
	[3948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions have {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="physical_damage_reduction_and_minion_physical_damage_reduction_%"
		}
	},
	[3949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Offerings"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Offerings"
			}
		},
		stats={
			[1]="offering_spells_effect_+%"
		}
	},
	[3950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="additional_block_chance_%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"
			}
		},
		stats={
			[1]="additional_elemental_damage_reduction_as_half_of_chaos_resistance"
		}
	},
	[3952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0}% increased Attack, Cast and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="chaos_resistance_%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% to Elemental Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0:+d}% to Elemental Resistances"
			}
		},
		stats={
			[1]="elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"
		}
	},
	[3957]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Allies near your Banner Regenerate {0}% of Life per second for each Valour consumed for that Banner"
			}
		},
		stats={
			[1]="you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_resource"
		}
	},
	[3958]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"
		}
	},
	[3959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"
		}
	},
	[3960]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes with Attacks Maim Enemies"
			}
		},
		stats={
			[1]="cause_maim_on_critical_strike_attack"
		}
	},
	[3961]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmokeCloud"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap"
			}
		},
		stats={
			[1]="%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"
		}
	},
	[3962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Trap and Mine you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Trap and Mine you have"
			}
		},
		stats={
			[1]="damage_+%_for_each_trap_and_mine_active"
		}
	},
	[3963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Evasion Rating while on full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Evasion Rating while on full Energy Shield"
			}
		},
		stats={
			[1]="evasion_rating_while_es_full_+%_final"
		}
	},
	[3964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while not on full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while not on full Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_while_es_not_full"
		}
	},
	[3965]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration if you've used a Movement Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="mana_regeneration_+%_for_4_seconds_on_movement_skill_use"
		}
	},
	[3966]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while on full Frenzy Charges"
			}
		},
		stats={
			[1]="gain_onslaught_while_frenzy_charges_full"
		}
	},
	[3967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets"
			}
		},
		stats={
			[1]="projectile_damage_+%_max_as_distance_travelled_increases"
		}
	},
	[3968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage during any Flask Effect"
			}
		},
		stats={
			[1]="damage_+%_during_flask_effect"
		}
	},
	[3969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect"
			}
		},
		stats={
			[1]="avoid_freeze_shock_ignite_bleed_%_during_flask_effect"
		}
	},
	[3970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_during_flask_effect"
		}
	},
	[3971]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've killed a Bleeding Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've killed a Bleeding Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"
		}
	},
	[3972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies deal {0}% increased Damage while you are Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies deal {0}% reduced Damage while you are Fortified"
			}
		},
		stats={
			[1]="damage_+%_to_you_and_nearby_allies_while_you_have_fortify"
		}
	},
	[3973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken from Taunted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken from Taunted Enemies"
			}
		},
		stats={
			[1]="damage_taken_+%_from_taunted_enemies"
		}
	},
	[3974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Leeching"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_leeching"
		}
	},
	[3975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Charge Damage per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Charge Damage per Enemy Hit"
			}
		},
		stats={
			[1]="shield_charge_damage_per_target_hit_+%"
		}
	},
	[3976]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Traps and Mines have a {0}% chance to Poison on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Traps and Mines Poison on Hit"
			}
		},
		stats={
			[1]="traps_and_mines_%_chance_to_poison"
		}
	},
	[3977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage of each Damage Type for which you\nhave a matching Golem"
			}
		},
		stats={
			[1]="damage_+%_of_each_type_that_you_have_an_active_golem_of"
		}
	},
	[3978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Elemental Golems are Immune to Elemental Damage"
			}
		},
		stats={
			[1]="elemental_golem_immunity_to_elemental_damage"
		}
	},
	[3979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems are Immune to Elemental Damage"
			}
		},
		stats={
			[1]="golem_immunity_to_elemental_damage"
		}
	},
	[3980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% less Life"
			}
		},
		stats={
			[1]="unique_primordial_tether_golem_life_+%_final"
		}
	},
	[3981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by your Elemental Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs granted by your Elemental Golems"
			}
		},
		stats={
			[1]="elemental_golem_granted_buff_effect_+%"
		}
	},
	[3982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Stone Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Stone Golems"
			}
		},
		stats={
			[1]="base_stone_golem_granted_buff_effect_+%"
		}
	},
	[3983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Flame Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Flame Golems"
			}
		},
		stats={
			[1]="base_fire_golem_granted_buff_effect_+%"
		}
	},
	[3984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Ice Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Ice Golems"
			}
		},
		stats={
			[1]="base_ice_golem_granted_buff_effect_+%"
		}
	},
	[3985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Lightning Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Lightning Golems"
			}
		},
		stats={
			[1]="base_lightning_golem_granted_buff_effect_+%"
		}
	},
	[3986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Chaos Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Chaos Golems"
			}
		},
		stats={
			[1]="base_chaos_golem_granted_buff_effect_+%"
		}
	},
	[3987]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently"
			}
		},
		stats={
			[1]="gain_elemental_penetration_for_4_seconds_on_mine_detonation"
		}
	},
	[3988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Cold Damage"
			}
		},
		stats={
			[1]="base_cold_immunity"
		}
	},
	[3989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to lightning Damage"
			}
		},
		stats={
			[1]="base_lightning_immunity"
		}
	},
	[3990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood Rage grants additional {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood Rage grants additional {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="blood_rage_grants_additional_attack_speed_+%"
		}
	},
	[3991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"
		}
	},
	[3992]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hindered"
			}
		},
		stats={
			[1]="is_hindered"
		}
	},
	[3993]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Hindered Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Hindered Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_hindered_enemies"
		}
	},
	[3994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Blast Rain has a {0}% chance to fire an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blast Rain fires an additional Arrow"
			}
		},
		stats={
			[1]="blast_rain_%_chance_for_additional_blast"
		}
	},
	[3995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Smoke Mine grants additional {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Smoke Mine grants additional {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="smoke_mine_base_movement_velocity_+%"
		}
	},
	[3996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Enduring Cry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Enduring Cry Buff Effect"
			}
		},
		stats={
			[1]="enduring_cry_buff_effect_+%"
		}
	},
	[3997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Kinetic Blast creates {0} additional explosion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Kinetic Blast creates {0} additional explosions"
			}
		},
		stats={
			[1]="cluster_burst_spawn_amount"
		}
	},
	[3998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Tendrils Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Tendrils Critical Strike Chance"
			}
		},
		stats={
			[1]="lightning_tendrils_critical_strike_chance_+%"
		}
	},
	[3999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Righteous Fire grants {0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Righteous Fire grants {0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="righteous_fire_spell_damage_+%"
		}
	},
	[4000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rallying Cry Buff Effect"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_+%"
		}
	},
	[4001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Ancestral Protector Totem Elemental Resistances"
			}
		},
		stats={
			[1]="melee_ancestor_totem_elemental_resistance_%"
		}
	},
	[4002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Kinetic Blast has a {0}% chance for an additional explosion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Kinetic Blast has an additional explosion"
			}
		},
		stats={
			[1]="kinetic_blast_%_chance_for_additional_blast"
		}
	},
	[4003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other"
			}
		},
		stats={
			[1]="guardian_nearby_allies_share_charges"
		}
	},
	[4004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Phase Run Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Phase Run Duration"
			}
		},
		stats={
			[1]="phase_run_skill_effect_duration_+%"
		}
	},
	[4005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Searing Bond Totem Elemental Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Searing Bond Totem Elemental Resistances"
			}
		},
		stats={
			[1]="searing_totem_elemental_resistance_+%"
		}
	},
	[4006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bone Offering grants an additional {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="bone_offering_block_chance_+%"
		}
	},
	[4007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Desecrate Spawns an additional corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Desecrate Spawns {0} additional corpses"
			}
		},
		stats={
			[1]="desecrate_number_of_corpses_to_create"
		}
	},
	[4008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh Offering grants an additional {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh Offering grants an additional {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="flesh_offering_attack_speed_+%"
		}
	},
	[4009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ice Spear Critical Strike Chance in second form"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ice Spear Critical Strike Chance in second form"
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_chance_+%"
		}
	},
	[4010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Second form has {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_multiplier_+"
		}
	},
	[4011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second form has {0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second form has {0}% less Projectile Speed"
			}
		},
		stats={
			[1]="ice_spear_second_form_projectile_speed_+%_final"
		}
	},
	[4012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Arrow hits {0} additional Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Arrow hits {0} additional Enemies"
			}
		},
		stats={
			[1]="lightning_arrow_maximum_number_of_extra_targets"
		}
	},
	[4013]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground when you Shatter an Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground when you Shatter an Enemy"
			}
		},
		stats={
			[1]="consecrate_ground_on_shatter_%_chance_for_3_seconds"
		}
	},
	[4014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glows while in an Area containing a Unique Fish"
			}
		},
		stats={
			[1]="glows_in_area_with_unique_fish"
		}
	},
	[4015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks Chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks Chain {0} additional times"
			}
		},
		stats={
			[1]="attacks_num_of_additional_chains"
		}
	},
	[4016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow has {0}% reduced Speed"
			}
		},
		stats={
			[1]="explosive_arrow_attack_speed_+%"
		}
	},
	[4017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage per 10 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="lightning_damage_+%_per_10_intelligence"
		}
	},
	[4018]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon Maim on hit"
			}
		},
		stats={
			[1]="local_maim_on_hit"
		}
	},
	[4019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries have no Cost"
			}
		},
		stats={
			[1]="warcries_cost_no_mana"
		}
	},
	[4020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge if you or your Totems kill an Enemy"
			}
		},
		stats={
			[1]="gain_a_power_charge_when_you_or_your_totems_kill_%_chance"
		}
	},
	[4021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Critically Strike Shocked Enemies"
			}
		},
		stats={
			[1]="always_crit_shocked_enemies"
		}
	},
	[4022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot deal Critical Strikes against non-Shocked Enemies"
			}
		},
		stats={
			[1]="cannot_crit_non_shocked_enemies"
		}
	},
	[4023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbolt Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbolt Damage"
			}
		},
		stats={
			[1]="frost_bolt_damage_+%"
		}
	},
	[4024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vortex Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vortex Damage"
			}
		},
		stats={
			[1]="frost_bolt_nova_damage_+%"
		}
	},
	[4025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lacerate Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lacerate Damage"
			}
		},
		stats={
			[1]="double_slash_damage_+%"
		}
	},
	[4026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Flurry Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Flurry Damage"
			}
		},
		stats={
			[1]="charged_attack_damage_+%"
		}
	},
	[4027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Warchief Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Warchief Totem Damage"
			}
		},
		stats={
			[1]="slam_ancestor_totem_damage_+%"
		}
	},
	[4028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Blademaster Totem Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Blademaster Totem Damage"
			}
		},
		stats={
			[1]="slash_ancestor_totem_damage_+%"
		}
	},
	[4029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Blademaster Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Blademaster Totem Area of Effect"
			}
		},
		stats={
			[1]="slash_ancestor_totem_radius_+%"
		}
	},
	[4030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Warchief Totem Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Warchief Totem Area of Effect"
			}
		},
		stats={
			[1]="slam_ancestor_totem_radius_+%"
		}
	},
	[4031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vortex Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vortex Area of Effect"
			}
		},
		stats={
			[1]="frost_bolt_nova_radius_+%"
		}
	},
	[4032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lacerate Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lacerate Critical Strike Chance"
			}
		},
		stats={
			[1]="double_slash_critical_strike_chance_+%"
		}
	},
	[4033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Flurry Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Flurry Area of Effect"
			}
		},
		stats={
			[1]="charged_attack_radius_+%"
		}
	},
	[4034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lacerate Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lacerate Area of Effect"
			}
		},
		stats={
			[1]="double_slash_radius_+%"
		}
	},
	[4035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Frostbolt Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Frostbolt Cast Speed"
			}
		},
		stats={
			[1]="frost_bolt_cast_speed_+%"
		}
	},
	[4036]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Frostbolt Always Freezes"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Frostbolt has {0:+d}% chance to Freeze"
			}
		},
		stats={
			[1]="frost_bolt_freeze_chance_%"
		}
	},
	[4037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vortex Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vortex Duration"
			}
		},
		stats={
			[1]="frost_bolt_nova_duration_+%"
		}
	},
	[4038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot be Blinded"
			}
		},
		stats={
			[1]="minions_cannot_be_blinded"
		}
	},
	[4039]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Blind Enemies on hit"
			}
		},
		stats={
			[1]="minions_%_chance_to_blind_on_hit"
		}
	},
	[4040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Magic Items drop Identified"
			}
		},
		stats={
			[1]="magic_items_drop_identified"
		}
	},
	[4041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Mana per Grand Spectrum"
			}
		},
		stats={
			[1]="X_mana_per_stackable_unique_jewel"
		}
	},
	[4042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Armour per Grand Spectrum"
			}
		},
		stats={
			[1]="X_armour_per_stackable_unique_jewel"
		}
	},
	[4043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments per Grand Spectrum"
			}
		},
		stats={
			[1]="avoid_all_elemental_status_%_per_stackable_unique_jewel"
		}
	},
	[4044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Grand Spectrum"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_stackable_unique_jewel"
		}
	},
	[4045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Grand Spectrum"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_stackable_unique_jewel"
		}
	},
	[4046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per Grand Spectrum"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_stackable_unique_jewel"
		}
	},
	[4047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life per Grand Spectrum"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life per Grand Spectrum"
			}
		},
		stats={
			[1]="maximum_life_+%_per_stackable_unique_jewel"
		}
	},
	[4048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges per Grand Spectrum"
			}
		},
		stats={
			[1]="minimum_endurance_charges_per_stackable_unique_jewel"
		}
	},
	[4049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Frenzy Charges per Grand Spectrum"
			}
		},
		stats={
			[1]="minimum_frenzy_charges_per_stackable_unique_jewel"
		}
	},
	[4050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges per Grand Spectrum"
			}
		},
		stats={
			[1]="minimum_power_charges_per_stackable_unique_jewel"
		}
	},
	[4051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Strike Multiplier per Grand Spectrum"
			}
		},
		stats={
			[1]="minion_critical_strike_multiplier_+_per_stackable_unique_jewel"
		}
	},
	[4052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each type of Abyss Jewel affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each type of Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="damage_+%_per_abyss_jewel_type"
		}
	},
	[4053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="lightning_damage_%_taken_from_mana_before_life"
		}
	},
	[4054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="physical_damage_%_taken_from_mana_before_life"
		}
	},
	[4055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Shock an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Mana when you Shock an Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_enemy_shocked"
		}
	},
	[4056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies"
			}
		},
		stats={
			[1]="quantity_of_items_dropped_by_maimed_enemies_+%"
		}
	},
	[4057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies"
			}
		},
		stats={
			[1]="rarity_of_items_dropped_by_maimed_enemies_+%"
		}
	},
	[4058]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've taken a Savage Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_you_have_taken_a_savage_hit_recently"
		}
	},
	[4059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on you"
			}
		},
		stats={
			[1]="stun_duration_on_self_+%"
		}
	},
	[4060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage per Endurance Charge"
			}
		},
		stats={
			[1]="melee_damage_+%_per_endurance_charge"
		}
	},
	[4061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems gain {0:+d}% to all Elemental Resistances per Summoned Totem"
			}
		},
		stats={
			[1]="totems_resist_all_elements_+%_per_active_totem"
		}
	},
	[4062]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second"
			}
		},
		stats={
			[1]="gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"
		}
	},
	[4063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_at_maximum_endurance_charges"
		}
	},
	[4064]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Warcried Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_used_a_warcry_recently"
		}
	},
	[4065]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life against Poisoned Enemies"
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_poisoned_enemies"
		}
	},
	[4066]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Mana against Poisoned Enemies"
			}
		},
		stats={
			[1]="mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies"
		}
	},
	[4067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems have {0}% increased Cast Speed per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Totems have {0}% reduced Cast Speed per Summoned Totem"
			}
		},
		stats={
			[1]="totems_spells_cast_speed_+%_per_active_totem"
		}
	},
	[4068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Skill Mana Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Skill Mana Cost"
			}
		},
		stats={
			[1]="movement_skills_mana_cost_+%"
		}
	},
	[4069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Strike Chance when in Main Hand"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_when_in_main_hand"
		}
	},
	[4070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage when in Off Hand"
			}
		},
		stats={
			[1]="additional_block_chance_%_when_in_off_hand"
		}
	},
	[4071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spirit Offering grants {0:+d}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="spirit_offering_physical_damage_%_to_add_as_chaos"
		}
	},
	[4072]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken if you have not been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken if you have not been Hit Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_not_hit_recently_final"
		}
	},
	[4073]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you have been Hit Recently"
			}
		},
		stats={
			[1]="evasion_+%_if_hit_recently"
		}
	},
	[4074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage from Taunted Enemies"
			}
		},
		stats={
			[1]="block_chance_%_vs_taunted_enemies"
		}
	},
	[4075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="minion_cold_damage_resistance_%"
		}
	},
	[4076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain {0}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="minion_physical_damage_%_to_add_as_cold"
		}
	},
	[4077]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently"
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"
		}
	},
	[4078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits  for each Level higher the Enemy is than you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits for each Level higher the Enemy is than you"
			}
		},
		stats={
			[1]="damage_+%_for_each_level_the_enemy_is_higher_than_you"
		}
	},
	[4079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems have {0}% increased Attack Speed per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Totems have {0}% reduced Attack Speed per Summoned Totem"
			}
		},
		stats={
			[1]="totems_attack_speed_+%_per_active_totem"
		}
	},
	[4080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks Chain an additional time when in Main Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks Chain {0} additional times when in Main Hand"
			}
		},
		stats={
			[1]="attacks_num_of_additional_chains_when_in_main_hand"
		}
	},
	[4081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="attacks_number_of_additional_projectiles"
		}
	},
	[4082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks fire an additional Projectile when in Off Hand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks fire {0} additional Projectiles when in Off Hand"
			}
		},
		stats={
			[1]="attacks_number_of_additional_projectiles_when_in_off_hand"
		}
	},
	[4083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Retaliation Skills"
			}
		},
		stats={
			[1]="counter_attacks_minimum_added_physical_damage",
			[2]="counter_attacks_maximum_added_physical_damage"
		}
	},
	[4084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Golem Damage for each Type of Golem you have Summoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Golem Damage for each Type of Golem you have Summoned"
			}
		},
		stats={
			[1]="golem_damage_+%_per_active_golem_type"
		}
	},
	[4085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Golem Damage per Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Golem Damage per Summoned Golem"
			}
		},
		stats={
			[1]="golem_damage_+%_per_active_golem"
		}
	},
	[4086]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life if no Equipped Items are Corrupted"
			}
		},
		stats={
			[1]="life_+%_with_no_corrupted_equipped_items"
		}
	},
	[4087]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if no Equipped Items are Corrupted"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_with_no_corrupted_equipped_items"
		}
	},
	[4088]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second if all Equipped items are Corrupted"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"
		}
	},
	[4089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies take {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_take_X_chaos_damage_per_minute"
		}
	},
	[4090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Retaliation Skills"
			}
		},
		stats={
			[1]="counter_attacks_minimum_added_cold_damage",
			[2]="counter_attacks_maximum_added_cold_damage"
		}
	},
	[4091]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you have Pierced Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you have Pierced Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_pierced_recently"
		}
	},
	[4092]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison Cursed Enemies on hit"
			}
		},
		stats={
			[1]="poison_cursed_enemies_on_hit"
		}
	},
	[4093]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit against Cursed Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit against Cursed Enemies"
			}
		},
		stats={
			[1]="chance_to_poison_%_vs_cursed_enemies"
		}
	},
	[4094]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found with a Normal Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found with a Normal Item Equipped"
			}
		},
		stats={
			[1]="item_found_rarity_+%_if_wearing_a_normal_item"
		}
	},
	[4095]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found with a Magic Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found with a Magic Item Equipped"
			}
		},
		stats={
			[1]="item_found_quantity_+%_if_wearing_a_magic_item"
		}
	},
	[4096]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"
		}
	},
	[4097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kill Enemies that have 15% or lower Life when Hit by your Skills"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_15%_life"
		}
	},
	[4098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kill Enemies that have 20% or lower Life when Hit by your Skills"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_20%_life"
		}
	},
	[4099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Immune to Bleeding"
			}
		},
		stats={
			[1]="immune_to_bleeding"
		}
	},
	[4100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding cannot be inflicted on you"
			}
		},
		stats={
			[1]="base_cannot_gain_bleeding"
		}
	},
	[4101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Bleeding"
			}
		},
		stats={
			[1]="base_avoid_bleed_%"
		}
	},
	[4102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Immune to Bleeding while Leeching"
			}
		},
		stats={
			[1]="immune_to_bleeding_while_leeching"
		}
	},
	[4103]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_+%_if_enemy_killed_recently_final"
		}
	},
	[4104]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've Killed Recently"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_if_enemy_killed_recently"
		}
	},
	[4105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 additional maximum Blade Flurry stages"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional maximum Blade Flurry stages"
			}
		},
		stats={
			[1]="max_charged_attack_stacks"
		}
	},
	[4106]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_if_killed_maimed_enemy_recently"
		}
	},
	[4107]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've Taunted an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've Taunted an Enemy Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_taunted_an_enemy_recently"
		}
	},
	[4108]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've Taunted an Enemy Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"
		}
	},
	[4109]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments during any Flask Effect"
			}
		},
		stats={
			[1]="immune_to_elemental_status_ailments_during_flask_effect"
		}
	},
	[4110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_damage_+%_during_flask_effect"
		}
	},
	[4111]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite during any Flask Effect"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Freeze, Shock and Ignite during any Flask Effect"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%_during_flask_effect"
		}
	},
	[4112]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground"
			}
		},
		stats={
			[1]="es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"
		}
	},
	[4113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while on Consecrated Ground"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_on_consecrated_ground"
		}
	},
	[4114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Arming Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Arming Speed"
			}
		},
		stats={
			[1]="mine_arming_speed_+%"
		}
	},
	[4115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Flasks you use to not consume Charges"
			}
		},
		stats={
			[1]="flasks_%_chance_to_not_consume_charges"
		}
	},
	[4116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"
			}
		},
		stats={
			[1]="physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"
		}
	},
	[4117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants {0}% increased Damage to you and Allies"
			}
		},
		stats={
			[1]="your_consecrated_ground_grants_damage_+%"
		}
	},
	[4118]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't Killed Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_not_killed_recently"
		}
	},
	[4119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage while at maximum Frenzy Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="physical_damage_+%_while_at_maximum_frenzy_charges_final"
		}
	},
	[4120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken while at maximum Endurance Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_at_maximum_endurance_charges"
		}
	},
	[4121]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage dealt by your Mines is Leeched to you as Life"
			}
		},
		stats={
			[1]="mine_damage_leeched_as_life_to_you_permyriad"
		}
	},
	[4122]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage dealt by your Totems is Leeched to you as Life"
			}
		},
		stats={
			[1]="totem_damage_leeched_as_life_to_you_permyriad"
		}
	},
	[4123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 150 Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per 150 Accuracy Rating"
			}
		},
		stats={
			[1]="attack_speed_+%_per_200_accuracy_rating"
		}
	},
	[4124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"
		}
	},
	[4125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds"
			}
		},
		stats={
			[1]="elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"
		}
	},
	[4126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_chaos_vs_bleeding_enemies"
		}
	},
	[4127]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain Phasing for 3 seconds when your Trap is triggered by an Enemy"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				[3]={
					k="canonical_line",
					v="canonical"
				},
				[4]={
					k="_stat",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Phasing for {1} seconds when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy",
			[2]="phasing_on_trap_triggered_by_an_enemy_ms"
		}
	},
	[4128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="gain_x_life_on_trap_triggered_by_an_enemy"
		}
	},
	[4129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Energy Shield when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="gain_x_es_on_trap_triggered_by_an_enemy"
		}
	},
	[4130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills have {0:+d} to maximum number of Summoned Ballista Totems"
			}
		},
		stats={
			[1]="attack_skills_additional_ballista_totems_allowed"
		}
	},
	[4131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills have {0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="attack_skills_additional_totems_allowed"
		}
	},
	[4132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poison you inflict with Critical Strikes deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poison you inflict with Critical Strikes deals {0}% less Damage"
			}
		},
		stats={
			[1]="poison_from_critical_strikes_damage_+%_final"
		}
	},
	[4133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding you inflict on Maimed Enemies deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bleeding you inflict on Maimed Enemies deals {0}% less Damage"
			}
		},
		stats={
			[1]="bleed_damage_+%_vs_maimed_enemies_final"
		}
	},
	[4134]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="flask_charges_+%_from_enemies_with_status_ailments"
		}
	},
	[4135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating while Fortified"
			}
		},
		stats={
			[1]="armour_and_evasion_+%_while_fortified"
		}
	},
	[4136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage while Fortified"
			}
		},
		stats={
			[1]="melee_damage_+%_while_fortified"
		}
	},
	[4137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Desecrate Spawns an additional corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Desecrate Spawns {0} additional corpses"
			}
		},
		stats={
			[1]="desecrate_creates_X_additional_corpses"
		}
	},
	[4138]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you have Consumed a corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you have Consumed a corpse Recently"
			}
		},
		stats={
			[1]="damage_+%_if_you_have_consumed_a_corpse_recently"
		}
	},
	[4139]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_corpse_consumed_recently"
		}
	},
	[4140]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits permanently Intimidate Enemies that are on Full Life"
			}
		},
		stats={
			[1]="permanently_intimidate_enemies_you_hit_on_full_life"
		}
	},
	[4141]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets"
			}
		},
		stats={
			[1]="taunted_enemies_damage_+%_final_vs_non_taunt_target"
		}
	},
	[4142]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life if you've Killed Recently"
			}
		},
		stats={
			[1]="gain_life_leech_on_kill_permyriad"
		}
	},
	[4143]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Attacks Poison on Hit"
			}
		},
		stats={
			[1]="poison_on_melee_hit"
		}
	},
	[4144]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Attacks have {0}% chance to Poison on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Attacks Poison on Hit"
			}
		},
		stats={
			[1]="chance_to_poison_on_melee_hit_%"
		}
	},
	[4145]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life against Cursed Enemies"
			}
		},
		stats={
			[1]="life_leech_permyriad_vs_cursed_enemies"
		}
	},
	[4146]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Movement Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_killed_recently"
		}
	},
	[4147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Weapon Physical Damage as Extra Damage of each Element"
			}
		},
		stats={
			[1]="weapon_physical_damage_%_to_add_as_each_element"
		}
	},
	[4148]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently"
			}
		},
		stats={
			[1]="physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"
		}
	},
	[4149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier while Dual Wielding"
			}
		},
		stats={
			[1]="global_critical_strike_multiplier_while_dual_wielding_+"
		}
	},
	[4150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while Dual Wielding"
			}
		},
		stats={
			[1]="global_critical_strike_chance_while_dual_wielding_+%"
		}
	},
	[4151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour and Evasion Rating"
			}
		},
		stats={
			[1]="base_physical_damage_reduction_and_evasion_rating"
		}
	},
	[4152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances during any Flask Effect"
			}
		},
		stats={
			[1]="elemental_penetration_%_during_flask_effect"
		}
	},
	[4153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction during any Flask Effect"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_flask_effect"
		}
	},
	[4154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Damage taken"
			}
		},
		stats={
			[1]="reflect_damage_taken_+%"
		}
	},
	[4155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Block"
			}
		},
		stats={
			[1]="power_charge_on_block_%_chance"
		}
	},
	[4156]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillNonHit"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Nearby Enemies when you Block"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chill Nearby Enemies when you Block"
			}
		},
		stats={
			[1]="nearby_enemies_chilled_on_block"
		}
	},
	[4157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge"
			}
		},
		stats={
			[1]="from_self_minimum_added_cold_damage_taken_per_frenzy_charge",
			[2]="from_self_maximum_added_cold_damage_taken_per_frenzy_charge"
		}
	},
	[4158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Cold Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_per_frenzy_charge",
			[2]="maximum_added_cold_damage_per_frenzy_charge"
		}
	},
	[4159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed during any Flask Effect"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_during_flask_effect"
		}
	},
	[4160]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage if you've Blocked Recently"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_if_blocked_recently",
			[2]="maximum_added_fire_damage_if_blocked_recently"
		}
	},
	[4161]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stun Threshold is based on Energy Shield instead of Life"
			}
		},
		stats={
			[1]="stun_threshold_based_on_energy_shield_instead_of_life"
		}
	},
	[4162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Life from Critical Strikes"
			}
		},
		stats={
			[1]="cannot_leech_life_from_critical_strikes"
		}
	},
	[4163]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies on Critical Strike"
			}
		},
		stats={
			[1]="%_chance_to_blind_on_critical_strike"
		}
	},
	[4164]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Bleeding on Melee Critical Strike"
			}
		},
		stats={
			[1]="bleed_on_melee_critical_strike"
		}
	},
	[4165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by you take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by you take {0}% reduced Damage"
			}
		},
		stats={
			[1]="taunted_enemies_damage_taken_+%"
		}
	},
	[4166]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Elusive on Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Elusive on Critical Strike"
			}
		},
		stats={
			[1]="gain_elusive_on_crit_%_chance"
		}
	},
	[4167]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Elusive on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Elusive on Kill"
			}
		},
		stats={
			[1]="gain_elusive_on_kill_chance_%"
		}
	},
	[4168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains many Sentinel Traps"
			}
		},
		stats={
			[1]="map_packs_have_pop_up_traps"
		}
	},
	[4169]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no\nmore than once every {0} seconds"
			}
		},
		stats={
			[1]="gain_defiance_when_lose_life_to_hit_once_per_x_ms"
		}
	},
	[4170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per Defiance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour per Defiance"
			}
		},
		stats={
			[1]="armour_+%_per_defiance"
		}
	},
	[4171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance"
			}
		},
		stats={
			[1]="maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance"
		}
	},
	[4172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance"
			}
		},
		stats={
			[1]="lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance"
		}
	},
	[4173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Strikes"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes"
		}
	},
	[4174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Shock have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Shock have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="enemies_you_shock_cast_speed_+%"
		}
	},
	[4175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Shock have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you Shock have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="enemies_you_shock_movement_speed_+%"
		}
	},
	[4176]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Normal Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_normal_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[4177]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_magic_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[4178]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_rare_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[4179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"
			}
		},
		stats={
			[1]="siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem"
		}
	},
	[4180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Shrines"
			}
		},
		stats={
			[1]="memory_line_number_of_shrines"
		}
	},
	[4181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Shrine guarded by a Pantheon Monster"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Areas contain {0} additional Shrines guarded by Pantheon Monsters"
			}
		},
		stats={
			[1]="memory_line_number_of_pantheon_shrines"
		}
	},
	[4182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shrine Buffs on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shrine Buffs on Players"
			}
		},
		stats={
			[1]="map_player_shrine_buff_effect_on_self_+%"
		}
	},
	[4183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Incursion Monsters have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Incursion Monsters have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="map_incursion_memory_line_monster_life_+%_final"
		}
	},
	[4184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Incursion Monsters deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Incursion Monsters deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_incursion_memory_line_monster_damage_+%_final"
		}
	},
	[4185]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage if you've Ignited an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage if you've Ignited an Enemy Recently"
			}
		},
		stats={
			[1]="burning_damage_+%_if_ignited_an_enemy_recently"
		}
	},
	[4186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Ignite an Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_enemy_ignited"
		}
	},
	[4187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_vs_ignited_enemies"
		}
	},
	[4188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with arrows that Fork"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with arrows that Fork"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_forking_arrows"
		}
	},
	[4189]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows that Pierce cause Bleeding"
			}
		},
		stats={
			[1]="arrows_that_pierce_cause_bleeding"
		}
	},
	[4190]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows that Pierce have 50% chance to inflict Bleeding"
			}
		},
		stats={
			[1]="arrows_that_pierce_chance_to_bleed_25%"
		}
	},
	[4191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce all Targets after Chaining"
			}
		},
		stats={
			[1]="arrows_always_pierce_after_chaining"
		}
	},
	[4192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spells fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spells fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="spells_number_of_additional_projectiles"
		}
	},
	[4193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage per 200 Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage per 200 Accuracy Rating"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_per_200_accuracy"
		}
	},
	[4194]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds"
			}
		},
		stats={
			[1]="essence_buff_ground_fire_damage_to_deal_per_second",
			[2]="essence_buff_ground_fire_duration_ms"
		}
	},
	[4195]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorchNonHitNoDuration"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drops Scorched Ground while moving, lasting {0} seconds"
			}
		},
		stats={
			[1]="scorched_earth_ground_scorch_duration_ms"
		}
	},
	[4196]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drops Shocked Ground while moving, lasting {0} seconds"
			}
		},
		stats={
			[1]="wake_of_destruction_ground_lightning_duration_ms"
		}
	},
	[4197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage Taken while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage Taken while stationary"
			}
		},
		stats={
			[1]="essence_display_elemental_damage_taken_while_not_moving_+%"
		}
	},
	[4198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while stationary"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% Physical Damage taken while stationary"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_%_while_not_moving"
		}
	},
	[4199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour while stationary"
			}
		},
		stats={
			[1]="armour_while_stationary"
		}
	},
	[4200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken while moving"
			}
		},
		stats={
			[1]="physical_damage_taken_+%_while_moving"
		}
	},
	[4201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while stationary"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% reduced Mana Regeneration Rate while stationary"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_stationary"
		}
	},
	[4202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile Attack Skills have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectile Attack Skills have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="projectile_attack_skill_critical_strike_chance_+%"
		}
	},
	[4203]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles from Attacks inflict Bleeding on Hit while you have a Bestial Minion"
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"
		}
	},
	[4204]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles from Attacks Maim on Hit while you have a Bestial Minion"
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"
		}
	},
	[4205]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles from Attacks Poison on Hit while you have a Bestial Minion"
			}
		},
		stats={
			[1]="projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"
		}
	},
	[4206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_if_you_have_beast_minion",
			[2]="attack_maximum_added_physical_damage_if_you_have_beast_minion"
		}
	},
	[4207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion"
			}
		},
		stats={
			[1]="attack_minimum_added_chaos_damage_if_you_have_beast_minion",
			[2]="attack_maximum_added_chaos_damage_if_you_have_beast_minion"
		}
	},
	[4208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack and Movement Speed while you have a Bestial Minion"
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_if_you_have_beast_minion"
		}
	},
	[4209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if your other Ring is a Shaper Item"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if your other Ring is a Shaper Item"
			}
		},
		stats={
			[1]="attack_damage_+%_if_other_ring_is_shaper_item"
		}
	},
	[4210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if your other Ring is an Elder Item"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if your other Ring is an Elder Item"
			}
		},
		stats={
			[1]="spell_damage_+%_if_other_ring_is_elder_item"
		}
	},
	[4211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Spells if your other Ring is a Shaper Item"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"
		}
	},
	[4212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Attacks if your other Ring is an Elder Item"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"
		}
	},
	[4213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per Elder Item Equipped"
			}
		},
		stats={
			[1]="maximum_life_per_equipped_elder_item"
		}
	},
	[4214]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments per Elder Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments per Elder Item Equipped"
			}
		},
		stats={
			[1]="ailment_damage_+%_per_equipped_elder_item"
		}
	},
	[4215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Ailments per Elder Item Equipped"
			}
		},
		stats={
			[1]="ailment_dot_multiplier_+_per_equipped_elder_item"
		}
	},
	[4216]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge"
		}
	},
	[4217]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_per_equipped_elder_item"
		}
	},
	[4218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Mana Cost of Skills for each Corrupted Item Equipped"
			}
		},
		stats={
			[1]="skill_mana_cost_+_for_each_equipped_corrupted_item"
		}
	},
	[4219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"
			}
		},
		stats={
			[1]="elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped"
		}
	},
	[4220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Siphoning Charges per Elder or Shaper Item Equipped"
			}
		},
		stats={
			[1]="maximum_siphoning_charges_per_elder_or_shaper_item_equipped"
		}
	},
	[4221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Siphoning Charge when you use a Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Siphoning Charge when you use a Skill"
			}
		},
		stats={
			[1]="gain_siphoning_charge_on_skill_use_%_chance"
		}
	},
	[4222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge"
			}
		},
		stats={
			[1]="attack_and_spell_minimum_added_physical_damage_per_siphoning_charge",
			[2]="attack_and_spell_maximum_added_physical_damage_per_siphoning_charge"
		}
	},
	[4223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge"
			}
		},
		stats={
			[1]="non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge"
		}
	},
	[4224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction from Hits per Siphoning Charge"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_against_hits_%_per_siphoning_charge"
		}
	},
	[4225]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life per Siphoning Charge"
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_per_siphoning_charge"
		}
	},
	[4226]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently"
			}
		},
		stats={
			[1]="physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently"
		}
	},
	[4227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Flask"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_flask_use"
		}
	},
	[4228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Mana Flask"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_mana_flask_use"
		}
	},
	[4229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-instant Mana Recovery from Flasks is also Recovered as Life"
			}
		},
		stats={
			[1]="non_instant_mana_recovery_from_flasks_also_recovers_life"
		}
	},
	[4230]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills for each 200 total Mana Spent Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills for each 200 total Mana Spent Recently"
			}
		},
		stats={
			[1]="mana_cost_+%_per_200_mana_spent_recently"
		}
	},
	[4231]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage for each 200 total Mana you have Spent Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_per_200_mana_spent_recently"
		}
	},
	[4232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Stunned if you have at least 10 Crab Barriers"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_10_or_more_crab_charges"
		}
	},
	[4233]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot lose Crab Barriers if you have lost Crab Barriers Recently"
			}
		},
		stats={
			[1]="cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"
		}
	},
	[4234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum number of Crab Barriers"
			}
		},
		stats={
			[1]="crab_aspect_crab_barrier_max_+"
		}
	},
	[4235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage per Crab Barrier"
			}
		},
		stats={
			[1]="damage_+%_per_crab_charge"
		}
	},
	[4236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You only lose {0} Crab Barriers when you take Physical Damage from a Hit"
			}
		},
		stats={
			[1]="number_of_crab_charges_lost_when_hit"
		}
	},
	[4237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while you have at least 5 Crab Barriers"
			}
		},
		stats={
			[1]="additional_block_%_while_you_have_at_least_5_crab_charges"
		}
	},
	[4238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while you have at least 10 Crab Barriers"
			}
		},
		stats={
			[1]="additional_block_%_while_you_have_at_least_10_crab_charges"
		}
	},
	[4239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers"
			}
		},
		stats={
			[1]="chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"
		}
	},
	[4240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Blood Charges"
			}
		},
		stats={
			[1]="maximum_blood_scythe_charges"
		}
	},
	[4241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Maximum Void Charges"
			}
		},
		stats={
			[1]="maximum_void_arrows"
		}
	},
	[4242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage"
		}
	},
	[4243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage"
		}
	},
	[4244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage"
			}
		},
		stats={
			[1]="%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage"
		}
	},
	[4245]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance while affected by Aspect of the Cat"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"
		}
	},
	[4246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth"
			}
		},
		stats={
			[1]="%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"
		}
	},
	[4247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances while you have at least 200 Strength"
			}
		},
		stats={
			[1]="resist_all_elements_%_with_200_or_more_strength"
		}
	},
	[4248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage while you have at least 200 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_with_at_least_200_dex"
		}
	},
	[4249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while you have at least 200 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while you have at least 200 Intelligence"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_with_at_least_200_int"
		}
	},
	[4250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element"
			}
		},
		stats={
			[1]="local_physical_damage_%_to_convert_to_a_random_element"
		}
	},
	[4251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage"
			}
		},
		stats={
			[1]="local_physical_damage_%_to_gain_as_cold_or_lightning"
		}
	},
	[4252]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon always Ignite, Freeze, and Shock"
			}
		},
		stats={
			[1]="local_hits_always_inflict_elemental_ailments"
		}
	},
	[4253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon deal {0}% increased Damage to Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies"
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_ignited_enemies"
		}
	},
	[4254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon deal {0}% increased Damage to Frozen Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies"
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_frozen_enemies"
		}
	},
	[4255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon deal {0}% increased Damage to Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies"
			}
		},
		stats={
			[1]="local_hit_damage_+%_vs_shocked_enemies"
		}
	},
	[4256]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"
		}
	},
	[4257]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"
		}
	},
	[4258]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"
		}
	},
	[4259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 25 Rampage Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 25 Rampage Kills"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_25_rampage_stacks"
		}
	},
	[4260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on every 50th Rampage Kill"
			}
		},
		stats={
			[1]="add_frenzy_charge_every_50_rampage_stacks"
		}
	},
	[4261]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block"
			}
		},
		stats={
			[1]="life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance"
		}
	},
	[4262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Energy Shield per 5 Armour on Equipped Shield"
			}
		},
		stats={
			[1]="maximum_energy_shield_+_per_5_armour_on_shield"
		}
	},
	[4263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour per 5 Evasion Rating on Equipped Shield"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_5_evasion_on_shield"
		}
	},
	[4264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield"
			}
		},
		stats={
			[1]="evasion_rating_+_per_5_maximum_energy_shield_on_shield"
		}
	},
	[4265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Spirit Charges per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="maximum_spirit_charges_per_abyss_jewel_equipped"
		}
	},
	[4266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Travel Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Travel Skills"
			}
		},
		stats={
			[1]="travel_skill_cooldown_speed_+%"
		}
	},
	[4267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a Spirit Charge every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Spirit Charge every {0} seconds"
			}
		},
		stats={
			[1]="gain_spirit_charge_every_x_ms"
		}
	},
	[4268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Spirit Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Spirit Charge on Kill"
			}
		},
		stats={
			[1]="gain_spirit_charge_on_kill_%_chance"
		}
	},
	[4269]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose all Spirit Charges when taking a Savage Hit"
			}
		},
		stats={
			[1]="lose_spirit_charges_on_savage_hit_taken"
		}
	},
	[4270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you lose a Spirit Charge"
			}
		},
		stats={
			[1]="gain_%_life_when_spirit_charge_expires_or_consumed"
		}
	},
	[4271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you lose a Spirit Charge"
			}
		},
		stats={
			[1]="gain_%_es_when_spirit_charge_expires_or_consumed"
		}
	},
	[4272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Divine Charges"
			}
		},
		stats={
			[1]="maximum_divine_charges"
		}
	},
	[4273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Divine Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Divine Charge on Hit"
			}
		},
		stats={
			[1]="gain_divine_charge_on_hit_%"
		}
	},
	[4274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Divine Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Divine Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_divine_charge"
		}
	},
	[4275]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity"
			}
		},
		stats={
			[1]="gain_divinity_ms_when_reaching_maximum_divine_charges"
		}
	},
	[4276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification per Endurance Charge"
			}
		},
		stats={
			[1]="base_max_fortification_per_endurance_charge"
		}
	},
	[4277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge"
			}
		},
		stats={
			[1]="travel_skills_cooldown_speed_+%_per_frenzy_charge"
		}
	},
	[4278]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Elusive on you per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Elusive on you per Power Charge"
			}
		},
		stats={
			[1]="elusive_effect_on_self_+%_per_power_charge"
		}
	},
	[4279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose a Frenzy Charge when you use a Travel Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose a Frenzy Charge when you use a Travel Skill"
			}
		},
		stats={
			[1]="lose_a_frenzy_charge_on_travel_skill_use_%_chance"
		}
	},
	[4280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose an Endurance Charge when you gain Fortification"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose an Endurance Charge when you use gain Fortification"
			}
		},
		stats={
			[1]="lose_an_endurance_charge_on_fortify_gain_%_chance"
		}
	},
	[4281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to lose a Power Charge when you gain Elusive"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lose a Power Charge when you gain Elusive"
			}
		},
		stats={
			[1]="lose_a_power_charge_when_you_gain_elusive_%_chance"
		}
	},
	[4282]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[4283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them"
			}
		},
		stats={
			[1]="enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits"
		}
	},
	[4284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Fragile Regrowth each second"
			}
		},
		stats={
			[1]="local_display_gain_fragile_growth_each_second"
		}
	},
	[4285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum {0} Fragile Regrowth"
			}
		},
		stats={
			[1]="base_maximum_fragile_regrowth"
		}
	},
	[4286]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Life Regenerated per second per Fragile Regrowth"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_fragile_regrowth"
		}
	},
	[4287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Fragile Regrowth when Hit"
			}
		},
		stats={
			[1]="lose_all_fragile_regrowth_when_hit"
		}
	},
	[4288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have"
			}
		},
		stats={
			[1]="minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance"
		}
	},
	[4289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Damage taken does not bypass Minions' Energy Shield"
			}
		},
		stats={
			[1]="minion_chaos_damage_does_not_bypass_energy_shield"
		}
	},
	[4290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="minion_energy_shield_delay_-%"
		}
	},
	[4291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"
			}
		},
		stats={
			[1]="minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield"
		}
	},
	[4292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fired from the first firing points always Pierce"
			}
		},
		stats={
			[1]="arrows_from_first_firing_point_always_pierce"
		}
	},
	[4293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fired from the second firing points Fork"
			}
		},
		stats={
			[1]="arrows_from_second_firing_point_fork"
		}
	},
	[4294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fired from the third firing points Return to you"
			}
		},
		stats={
			[1]="arrows_from_third_firing_point_return"
		}
	},
	[4295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Arrows fired from the fourth firing points Chain {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Arrows fired from the fourth firing points Chain {0:+d} times"
			}
		},
		stats={
			[1]="arrows_from_fourth_firing_point_additional_chains"
		}
	},
	[4296]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Withered for 2 seconds on Hit with this Weapon"
			}
		},
		stats={
			[1]="local_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[4297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand"
			}
		},
		stats={
			[1]="summoned_skeleton_warriors_get_weapon_stats_in_main_hand"
		}
	},
	[4298]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently"
			}
		},
		stats={
			[1]="local_grant_skeleton_warriors_triple_damage_on_hit"
		}
	},
	[4299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mirage Archers are not attached to you"
			}
		},
		stats={
			[1]="mirage_archers_do_not_attach"
		}
	},
	[4300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Mirage Archers"
			}
		},
		stats={
			[1]="additional_max_mirage_archers"
		}
	},
	[4301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Summon Mirage Archers while near your Mirage Archers"
			}
		},
		stats={
			[1]="cannot_summon_mirage_archer_if_near_mirage_archer_radius"
		}
	},
	[4302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Adaptation to Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Adaptation to Fire"
			}
		},
		stats={
			[1]="damage_+%_per_fire_adaptation"
		}
	},
	[4303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Adaptation to Cold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Adaptation to Cold"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_cold_adaptation"
		}
	},
	[4304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Adaptation to Lightning"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Adaptation to Lightning"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_lightning_adaptation"
		}
	},
	[4305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Utility Flasks cannot be Used"
			}
		},
		stats={
			[1]="magic_utility_flasks_cannot_be_used"
		}
	},
	[4306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you"
			}
		},
		stats={
			[1]="num_magic_utility_flasks_always_apply"
		}
	},
	[4307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Utility Flask Effects cannot be removed"
			}
		},
		stats={
			[1]="magic_utility_flasks_cannot_be_removed"
		}
	},
	[4308]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You gain a Grasping Vine when you take a Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You gain {0} Grasping Vines when you take a Critical Strike"
			}
		},
		stats={
			[1]="gain_x_grasping_vines_when_you_take_a_critical_strike"
		}
	},
	[4309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Nearby stationary Enemies gain a Grasping Vine every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby stationary Enemies gain a Grasping Vine every {0} seconds"
			}
		},
		stats={
			[1]="local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms"
		}
	},
	[4310]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines"
			}
		},
		stats={
			[1]="unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines"
		}
	},
	[4311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_from_cursed_enemy"
		}
	},
	[4312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_from_poisoned_enemy"
		}
	},
	[4313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:"
			}
		},
		stats={
			[1]="pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask"
		}
	},
	[4314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Diamond Flask Charges are consumed, {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="If Diamond Flask Charges are consumed, {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask"
		}
	},
	[4315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask"
		}
	},
	[4316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="pathfinder_skills_physical_damage_%_to_add_as_chaos_if_charges_consumed_from_amethyst_flask"
		}
	},
	[4317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Life for each Empty Red Socket on any Equipped Item"
			}
		},
		stats={
			[1]="maximum_life_+_per_empty_red_socket"
		}
	},
	[4318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Accuracy Rating for each Empty Green Socket on any Equipped Item"
			}
		},
		stats={
			[1]="accuracy_rating_+_per_empty_green_socket"
		}
	},
	[4319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Mana for each Empty Blue Socket on any Equipped Item"
			}
		},
		stats={
			[1]="maximum_mana_+_per_empty_blue_socket"
		}
	},
	[4320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to all Elemental Resistances for each Empty White Socket on any Equipped Item"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_empty_white_socket"
		}
	},
	[4321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment\nCannot gain Unbound Fury while Unbound"
			}
		},
		stats={
			[1]="display_ailment_bearer_charge_interval"
		}
	},
	[4322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can be Enchanted by a Kalguuran Runesmith"
			}
		},
		stats={
			[1]="local_unique_can_be_runesmith_enchanted"
		}
	},
	[4323]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you use a Movement Skill"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_movement_skill_use"
		}
	},
	[4324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from your Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="chill_minimum_slow_%"
		}
	},
	[4325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases to Cast Speed from Arcane Surge also applies to Movement Speed"
			}
		},
		stats={
			[1]="cast_speed_increase_from_arcane_surge_also_applies_to_move_speed"
		}
	},
	[4326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocks from your Hits always increase Damage taken by at least {0}%"
			}
		},
		stats={
			[1]="shock_minimum_damage_taken_increase_%"
		}
	},
	[4327]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConvergence"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds"
			}
		},
		stats={
			[1]="gain_convergence_on_hitting_unique_enemy"
		}
	},
	[4328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Area of Effect while you don't have Convergence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Area of Effect while you don't have Convergence"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_you_do_not_have_convergence"
		}
	},
	[4329]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate if 2 Shaper Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate if 2 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="base_cooldown_speed_+%_if_2_shaper_items"
		}
	},
	[4330]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Leeched as Energy Shield if 2 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_elemental_damage_permyriad_if_2_shaper_items"
		}
	},
	[4331]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched as Energy Shield if 2 Elder Items are Equipped"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_physical_damage_permyriad_if_2_elder_items"
		}
	},
	[4332]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Poison if 2 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="base_unaffected_by_poison_if_2_hunter_items"
		}
	},
	[4333]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground around you while stationary if 2 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="consecrated_ground_while_stationary_radius_if_2_crusader_items"
		}
	},
	[4334]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity if 2 Redeemer Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity if 2 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="dexterity_+%_if_2_redeemer_items"
		}
	},
	[4335]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate {0}% of Life over one second if 2 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="gain_life_regeneration_per_minute_%_for_1_second_every_4_seconds_if_2_hunter_items"
		}
	},
	[4336]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence if 2 Crusader Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence if 2 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="intelligence_+%_if_2_crusader_items"
		}
	},
	[4337]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life if 2 Elder Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life if 2 Elder Items are Equipped"
			}
		},
		stats={
			[1]="maximum_life_+%_if_2_elder_items"
		}
	},
	[4338]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Mana if 2 Shaper Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Mana if 2 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="maximum_mana_+%_if_2_shaper_items"
		}
	},
	[4339]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Blinded if 2 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="nearby_enemies_are_blinded_if_2_redeemer_items"
		}
	},
	[4340]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Intimidated if 2 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="nearby_enemies_are_intimidated_if_2_warlord_items"
		}
	},
	[4341]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Unnerved if 2 Elder Items are Equipped"
			}
		},
		stats={
			[1]="nearby_enemies_are_unnerved_if_2_elder_items"
		}
	},
	[4342]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles Pierce {0} additional Target if 2 Hunter Items are Equipped"
			},
			[2]={
				[1]={
					k="canonical_line",
					v="reminderstring"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets if 2 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="projectile_base_number_of_targets_to_pierce_if_2_hunter_items"
		}
	},
	[4343]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Strength if 2 Warlord Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Strength if 2 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="strength_+%_if_2_warlord_items"
		}
	},
	[4344]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill if 2 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="unaffected_by_chill_if_2_redeemer_items"
		}
	},
	[4345]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Ignite if 2 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="unaffected_by_ignite_if_2_warlord_items"
		}
	},
	[4346]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shock if 2 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="unaffected_by_shock_if_2_crusader_items"
		}
	},
	[4347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_skill_hit_%_if_4_redeemer_items"
		}
	},
	[4348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="add_power_charge_on_skill_hit_%_if_4_crusader_items"
		}
	},
	[4349]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks have {0:+d}% to Critical Strike Chance if 4 Elder Items are Equipped"
			}
		},
		stats={
			[1]="attack_additional_critical_strike_chance_permyriad_if_4_elder_items"
		}
	},
	[4350]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chaos Resistance if 4 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="base_maximum_chaos_damage_resistance_%_if_4_hunter_items"
		}
	},
	[4351]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Cold Resistance if 4 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="base_maximum_cold_damage_resistance_%_if_4_redeemer_items"
		}
	},
	[4352]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Fire Resistance if 4 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="base_maximum_fire_damage_resistance_%_if_4_warlord_items"
		}
	},
	[4353]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Lightning Resistance if 4 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="base_maximum_lightning_damage_resistance_%_if_4_crusader_items"
		}
	},
	[4354]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumSpellBlock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Spell Damage if 4 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="base_maximum_spell_block_%_if_4_shaper_items"
		}
	},
	[4355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if 4 Hunter Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if 4 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="base_movement_velocity_+%_if_4_hunter_items"
		}
	},
	[4356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot take Reflected Elemental Damage if 4 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="cannot_take_reflected_elemental_damage_if_4_shaper_items"
		}
	},
	[4357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot take Reflected Physical Damage if 4 Elder Items are Equipped"
			}
		},
		stats={
			[1]="cannot_take_reflected_physical_damage_if_4_elder_items"
		}
	},
	[4358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental taken as Chaos Damage if 4 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="elemental_damage_%_taken_as_chaos_if_4_hunter_items"
		}
	},
	[4359]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge every second if you've been Hit Recently and\n4 Warlord Items are Equipped"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every second if you've been Hit Recently and\n4 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_been_hit_recently_if_4_warlord_items"
		}
	},
	[4360]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumAttackBlock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Chance to Block Attack Damage if 4 Elder Items are Equipped"
			}
		},
		stats={
			[1]="maximum_block_%_if_4_elder_items"
		}
	},
	[4361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_if_4_redeemer_items"
		}
	},
	[4362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_if_4_warlord_items"
		}
	},
	[4363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken as Lightning Damage if 4 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_if_4_crusader_items"
		}
	},
	[4364]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Spell Critical Strike Chance if 4 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="spell_additional_critical_strike_chance_permyriad_if_4_shaper_items"
		}
	},
	[4365]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if 6 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_6_shaper_items"
		}
	},
	[4366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills fire an additional Projectile if 6 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="additional_projectile_if_6_hunter_items"
		}
	},
	[4367]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attributes if 6 Elder Items are Equipped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attributes if 6 Elder Items are Equipped"
			}
		},
		stats={
			[1]="all_attributes_+%_if_6_elder_items"
		}
	},
	[4368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen if 6 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="base_cannot_be_frozen_if_6_redeemer_items"
		}
	},
	[4369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned if 6 Elder Items are Equipped"
			}
		},
		stats={
			[1]="base_cannot_be_stunned_if_6_elder_items"
		}
	},
	[4370]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits Fortify if 6 Warlord Items are Equipped"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits have {0}% chance to Fortify if 6 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%_if_6_warlord_items"
		}
	},
	[4371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Chaos Skill Gems if 6 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="chaos_skill_gem_level_+_if_6_hunter_items"
		}
	},
	[4372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="cold_skill_gem_level_+_if_6_redeemer_items"
		}
	},
	[4373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Fire Skill Gems if 6 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="fire_skill_gem_level_+_if_6_warlord_items"
		}
	},
	[4374]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if 6 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="gain_permilliage_total_phys_damage_prevented_recently_as_es_regen_per_sec_if_6_crusader_items"
		}
	},
	[4375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Lightning Skill Gems if 6 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="lightning_skill_gem_level_+_if_6_crusader_items"
		}
	},
	[4376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Endurance Charges if 6 Warlord Items are Equipped"
			}
		},
		stats={
			[1]="max_endurance_charges_if_6_warlord_items"
		}
	},
	[4377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Frenzy Charges if 6 Redeemer Items are Equipped"
			}
		},
		stats={
			[1]="max_frenzy_charges_if_6_redeemer_items"
		}
	},
	[4378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Power Charges if 6 Crusader Items are Equipped"
			}
		},
		stats={
			[1]="max_power_charges_if_6_crusader_items"
		}
	},
	[4379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="You can apply one fewer Curse if 6 Hunter Items are Equipped"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse if 6 Hunter Items are Equipped"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses if 6 Hunter Items are Equipped"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_if_6_hunter_items"
		}
	},
	[4380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of each Element if\n6 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_each_element_if_6_shaper_items"
		}
	},
	[4381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Physical Skill Gems if 6 Elder Items are Equipped"
			}
		},
		stats={
			[1]="physical_skill_gem_level_+_if_6_elder_items"
		}
	},
	[4382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all non-Exceptional Support Gems if 6 Shaper Items are Equipped"
			}
		},
		stats={
			[1]="non_exceptional_support_gem_level_+_if_6_shaper_items"
		}
	},
	[4383]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour if you've Blocked Recently"
			}
		},
		stats={
			[1]="X_armour_if_you_have_blocked_recently"
		}
	},
	[4384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour per Summoned Totem"
			}
		},
		stats={
			[1]="X_armour_per_active_totem"
		}
	},
	[4385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Mana per Dexterity"
			}
		},
		stats={
			[1]="X_mana_per_dexterity"
		}
	},
	[4386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour per 2 Strength"
			}
		},
		stats={
			[1]="X_to_armour_per_2_strength"
		}
	},
	[4387]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAddedPassivesNoOtherJewels"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAddedPassivesSmallDefault"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Adds 1 Passive Skill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAddedPassivesNoOtherJewels"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAddedPassivesSmallDefault"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} Passive Skills"
			}
		},
		stats={
			[1]="local_jewel_expansion_passive_node_count"
		}
	},
	[4388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Absolution Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Absolution Cast Speed"
			}
		},
		stats={
			[1]="absolution_cast_speed_+%"
		}
	},
	[4389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Sentinel of Absolution Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Sentinel of Absolution Duration"
			}
		},
		stats={
			[1]="absolution_duration_+%"
		}
	},
	[4390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels of Absolution have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels of Absolution have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="absolution_minion_area_of_effect_+%"
		}
	},
	[4391]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating at Close Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating at Close Range"
			}
		},
		stats={
			[1]="accuracy_rating_+%_final_vs_enemies_in_close_range_from_mastery"
		}
	},
	[4392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% more Accuracy Rating against Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% less Accuracy Rating against Unique Enemies"
			}
		},
		stats={
			[1]="accuracy_rating_+%_final_vs_unique_enemies_from_mastery"
		}
	},
	[4393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating while wielding a Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating while wielding a Sword"
			}
		},
		stats={
			[1]="gladiator_accuracy_rating_+%_final_while_wielding_sword"
		}
	},
	[4394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating against Marked Enemy"
			}
		},
		stats={
			[1]="accuracy_rating_against_marked_enemies_+%_final_from_crucible_tree"
		}
	},
	[4395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating against Marked Enemy"
			}
		},
		stats={
			[1]="accuracy_rating_against_marked_enemies_+%_final_from_mastery"
		}
	},
	[4396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="50% more Global Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating_is_doubled"
		}
	},
	[4397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per Level"
			}
		},
		stats={
			[1]="accuracy_rating_per_level"
		}
	},
	[4398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per 2 Dexterity"
			}
		},
		stats={
			[1]="accuracy_rating_+_per_2_dexterity"
		}
	},
	[4399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="accuracy_rating_+_per_frenzy_charge"
		}
	},
	[4400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating per Green Socket on Equipped Bow"
			}
		},
		stats={
			[1]="accuracy_rating_+_per_green_socket_on_bow"
		}
	},
	[4401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating while you have Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating while you have Onslaught"
			}
		},
		stats={
			[1]="accuracy_rating_+%_during_onslaught"
		}
	},
	[4402]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating if you haven't Killed Recently"
			}
		},
		stats={
			[1]="accuracy_rating_+%_if_enemy_not_killed_recently"
		}
	},
	[4403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds"
			}
		},
		stats={
			[1]="accuracy_rating_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[4404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Accuracy Rating while at Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="accuracy_rating_while_at_maximum_frenzy_charges"
		}
	},
	[4405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Action Speed while affected by Haste"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Action Speed while affected by Haste"
			}
		},
		stats={
			[1]="action_speed_+%_while_affected_by_haste"
		}
	},
	[4406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds"
			}
		},
		stats={
			[1]="action_speed_cannot_be_slowed_below_base_if_cast_temporal_chains_in_past_10_seconds"
		}
	},
	[4407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Action Speed"
			}
		},
		stats={
			[1]="action_speed_-%"
		}
	},
	[4408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="200% increased Knockback Distance"
			}
		},
		stats={
			[1]="active_skill_200%_increased_knockback_distance"
		}
	},
	[4409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance_while_dual_wielding"
		}
	},
	[4410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when Hit"
			}
		},
		stats={
			[1]="add_frenzy_charge_when_hit_%"
		}
	},
	[4411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain a Power Charge on Hit while Poisoned"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Hit while Poisoned"
			}
		},
		stats={
			[1]="add_power_charge_on_hit_while_poisoned_%"
		}
	},
	[4412]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inflict {0} Grasping Vine on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Inflict {0} Grasping Vines on Hit"
			}
		},
		stats={
			[1]="add_x_grasping_vines_on_hit"
		}
	},
	[4413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills gain Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"
			}
		},
		stats={
			[1]="added_chaos_damage_%_mana_cost_if_payable"
		}
	},
	[4414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently"
			}
		},
		stats={
			[1]="additional_attack_block_%_if_used_shield_skill_recently"
		}
	},
	[4415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Endurance Charge"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_endurance_charge"
		}
	},
	[4416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_frenzy_charge"
		}
	},
	[4417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Power Charge"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_power_charge"
		}
	},
	[4418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Summoned Skeleton"
			}
		},
		stats={
			[1]="additional_attack_block_%_per_summoned_skeleton"
		}
	},
	[4419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have an additional {0:+d}% Chance to Block Attack Damage from in front of you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You have {0:+d}% reduced Chance to Block Attack Damage from in front of you"
			}
		},
		stats={
			[1]="additional_block_%_against_frontal_attacks"
		}
	},
	[4420]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="additional_block_%_if_you_have_crit_recently"
		}
	},
	[4421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage per Endurance Charge"
			}
		},
		stats={
			[1]="additional_block_%_per_endurance_charge"
		}
	},
	[4422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds"
			}
		},
		stats={
			[1]="additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"
		}
	},
	[4423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while not Cursed"
			}
		},
		stats={
			[1]="additional_block_%_while_not_cursed"
		}
	},
	[4424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while on Consecrated Ground"
			}
		},
		stats={
			[1]="additional_block_%_while_on_consecrated_ground"
		}
	},
	[4425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if there are at least 5 nearby Enemies"
			}
		},
		stats={
			[1]="additional_block_%_with_5_or_more_nearby_enemies"
		}
	},
	[4426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells deal added Chaos Damage equal to {0}% of your maximum Life"
			}
		},
		stats={
			[1]="additional_chaos_damage_to_spells_equal_to_%_maximum_life"
		}
	},
	[4427]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"
		}
	},
	[4428]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Strike Chance per Power Charge"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_per_power_charge_permyriad"
		}
	},
	[4429]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"
		}
	},
	[4430]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills have {0:+d}% to Critical Strike Chance for each Warcry Exerting them"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_per_warcry_exerting_action"
		}
	},
	[4431]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance while affected by Hatred"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_hatred"
		}
	},
	[4432]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Chance of Herald Skills"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_with_herald_skills"
		}
	},
	[4433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Dexterity per Allocated Mastery Passive Skill"
			}
		},
		stats={
			[1]="additional_dexterity_per_allocated_mastery"
		}
	},
	[4434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Intelligence per Allocated Mastery Passive Skill"
			}
		},
		stats={
			[1]="additional_intelligence_per_allocated_mastery"
		}
	},
	[4435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Dominating Blow can summon an additional Magic Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Dominating Blow can summon {0} additional Magic Sentinels of Dominance"
			}
		},
		stats={
			[1]="additional_max_number_of_dominated_magic_monsters"
		}
	},
	[4436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Dominating Blow can summon an additional Rare Sentinel of Dominance"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Dominating Blow can summon {0} additional Rare Sentinels of Dominance"
			}
		},
		stats={
			[1]="additional_max_number_of_dominated_rare_monsters"
		}
	},
	[4437]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently"
		}
	},
	[4438]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently"
		}
	},
	[4439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to all maximum Elemental Resistances while affected by Purity of Elements"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements"
		}
	},
	[4440]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if you have Reserved Life and Mana"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana"
		}
	},
	[4441]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour"
			}
		},
		stats={
			[1]="additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour"
		}
	},
	[4442]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances while Poisoned"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_while_poisoned"
		}
	},
	[4443]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_at_devotion_threshold"
		}
	},
	[4444]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all maximum Resistances while you have no Endurance Charges"
			}
		},
		stats={
			[1]="additional_maximum_all_resistances_%_with_no_endurance_charges"
		}
	},
	[4445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which create Brands create an additional Brand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which create Brands create {0} additional Brands"
			}
		},
		stats={
			[1]="additional_number_of_brands_to_create"
		}
	},
	[4446]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Strike Chance"
			}
		},
		stats={
			[1]="additional_off_hand_critical_strike_chance_permyriad"
		}
	},
	[4447]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Strike Chance while Dual Wielding"
			}
		},
		stats={
			[1]="additional_off_hand_critical_strike_chance_while_dual_wielding"
		}
	},
	[4448]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently"
			}
		},
		stats={
			[1]="additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"
		}
	},
	[4449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_if_warcried_in_past_8_seconds"
		}
	},
	[4450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Focused"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_focus"
		}
	},
	[4451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_during_life_or_mana_flask_effect"
		}
	},
	[4452]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"
		}
	},
	[4453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Keystone"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_keystone"
		}
	},
	[4454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Minion, up to 10%"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_minion_up_to_10%"
		}
	},
	[4455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity"
		}
	},
	[4456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction against Abyssal Monsters"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_vs_abyssal_monsters"
		}
	},
	[4457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while affected by Determination"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_affected_by_determination"
		}
	},
	[4458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_affected_by_guard_skill"
		}
	},
	[4459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Bleeding"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_bleeding"
		}
	},
	[4460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Channelling"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_channelling"
		}
	},
	[4461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while Frozen"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_frozen"
		}
	},
	[4462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while moving"
			}
		},
		stats={
			[1]="additional_physical_damage_reduction_%_while_moving"
		}
	},
	[4463]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to inflict an additional Poison on the same Target when you inflict Poison"
			}
		},
		stats={
			[1]="additional_poison_chance_%_when_inflicting_poison"
		}
	},
	[4464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Raised Spectres per Socketed Ghastly Eye Jewel"
			}
		},
		stats={
			[1]="additional_spectres_per_ghastly_eye_jewel"
		}
	},
	[4465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage per Power Charge"
			}
		},
		stats={
			[1]="additional_spell_block_%_per_power_charge"
		}
	},
	[4466]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{:+d}% Chance to Block Spell Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="additional_spell_block_%_if_havent_blocked_recently"
		}
	},
	[4467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while Cursed"
			}
		},
		stats={
			[1]="additional_spell_block_%_while_cursed"
		}
	},
	[4468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Strength per Allocated Mastery Passive Skill"
			}
		},
		stats={
			[1]="additional_strength_per_allocated_mastery"
		}
	},
	[4469]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of your Energy Shield is added to your Stun Threshold"
			}
		},
		stats={
			[1]="additional_stun_threshold_based_on_%_of_energy_shield"
		}
	},
	[4470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Increases and Reductions to Armour also apply to Energy Shield Recharge Rate"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Armour also apply to Energy\nShield Recharge Rate at {0}% of their value"
			}
		},
		stats={
			[1]="additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value"
		}
	},
	[4471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"
			}
		},
		stats={
			[1]="additive_cast_speed_modifiers_apply_to_trap_throwing_speed"
		}
	},
	[4472]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPsudoKeystoneTransfigurationOfSoul"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfiguration of Soul"
			}
		},
		stats={
			[1]="additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value"
		}
	},
	[4473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Increases and Reductions to Effect of Flasks applied to you also apply Effect of Arcane Surge on you"
			}
		},
		stats={
			[1]="additive_flask_effect_modifiers_apply_to_arcane_surge"
		}
	},
	[4474]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPsudoKeystoneTransfigurationOfBody"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfiguration of Body"
			}
		},
		stats={
			[1]="additive_life_modifiers_apply_to_attack_damage_at_30%_value"
		}
	},
	[4475]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPsudoKeystoneTransfigurationOfMind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfiguration of Mind"
			}
		},
		stats={
			[1]="additive_mana_modifiers_apply_to_damage_at_30%_value"
		}
	},
	[4476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"
			}
		},
		stats={
			[1]="additive_mana_modifiers_apply_to_shock_effect_at_30%_value"
		}
	},
	[4477]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Attack Hits Aggravate any Bleeding on targets which is older than {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits Aggravate any Bleeding on targets which is older than {0} seconds"
			}
		},
		stats={
			[1]="aggravate_bleeding_older_than_ms_on_hit"
		}
	},
	[4478]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Critically Strike with Attacks"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_attack_crit_chance_%"
		}
	},
	[4479]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Hit with Attacks"
			}
		},
		stats={
			[1]="base_aggravate_bleeding_on_attack_hit_chance_%"
		}
	},
	[4480]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Knockback with Attacks Hits"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_attack_knockback_chance_%"
		}
	},
	[4481]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Stun with Attacks Hits"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_attack_stun_chance_%"
		}
	},
	[4482]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks"
			}
		},
		stats={
			[1]="aggravate_bleeding_on_exerted_attack_hit_chance_%"
		}
	},
	[4483]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggravatedBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict is Aggravated"
			}
		},
		stats={
			[1]="aggravate_inflicted_bleeding"
		}
	},
	[4484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Agony Crawler deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Agony Crawler deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="agony_crawler_damage_+%"
		}
	},
	[4485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage can inflict all Elemental Ailments while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_all_damage_can_inflict_elemental_ailments"
		}
	},
	[4486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits always inflict Freeze, Shock and Ignite while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_always_freeze_shock_ignite"
		}
	},
	[4487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage while Unbound"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_elemental_damage_+%_final"
		}
	},
	[4488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze, Shock and Ignite duration while Unbound"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze, Shock and Ignite duration while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_ignite_freeze_shock_duration_+%"
		}
	},
	[4489]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Scorch while Unbound"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Scorch while Unbound"
			}
		},
		stats={
			[1]="ailment_bearer_scorch_effect_+%"
		}
	},
	[4490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Alchemist's Mark Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Alchemist's Mark Curse Effect"
			}
		},
		stats={
			[1]="alchemists_mark_curse_effect_+%"
		}
	},
	[4491]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] {0:+d} to all Attributes for each Keystone affecting you"
			}
		},
		stats={
			[1]="all_attributes_+_per_keystone"
		}
	},
	[4492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage can Freeze"
			}
		},
		stats={
			[1]="all_damage_can_freeze"
		}
	},
	[4493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage can Ignite"
			}
		},
		stats={
			[1]="all_damage_can_ignite"
		}
	},
	[4494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits can Poison"
			}
		},
		stats={
			[1]="all_damage_can_poison"
		}
	},
	[4495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage can Shock"
			}
		},
		stats={
			[1]="all_damage_can_shock"
		}
	},
	[4496]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage with Maces and Sceptres inflicts Chill"
			}
		},
		stats={
			[1]="all_damage_from_mace_and_sceptre_also_chills"
		}
	},
	[4497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage Taken from Hits can Ignite you"
			}
		},
		stats={
			[1]="all_damage_taken_can_ignite"
		}
	},
	[4498]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage taken from Hits can Sap you"
			}
		},
		stats={
			[1]="all_damage_taken_can_sap"
		}
	},
	[4499]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All Damage taken from Hits can Scorch you"
			}
		},
		stats={
			[1]="all_damage_taken_can_scorch"
		}
	},
	[4500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Skill Gems"
			}
		},
		stats={
			[1]="all_skill_gem_level_+"
		}
	},
	[4501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality of all Skill Gems"
			}
		},
		stats={
			[1]="all_skill_gem_quality_+"
		}
	},
	[4502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can have two Offerings of different types"
			}
		},
		stats={
			[1]="allow_2_offerings"
		}
	},
	[4503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Blood Crucible can transform Unique Equipment"
			}
		},
		stats={
			[1]="allow_hellscaping_unique_items"
		}
	},
	[4504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can have an Offering of each type"
			}
		},
		stats={
			[1]="allow_multiple_offerings"
		}
	},
	[4505]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="All Hits with your next Non-Channelling Attack within {0} second of taking a Critical Strike will be Critical Strikes"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Hits with your next Non-Channelling Attack within {0} seconds of taking a Critical Strike will be Critical Strikes"
			}
		},
		stats={
			[1]="always_crit_on_next_non_channelling_attack_within_X_ms_after_being_crit"
		}
	},
	[4506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="All hits are Critical Strikes while holding a Fishing Rod"
			}
		},
		stats={
			[1]="always_crit_while_holding_fishing_rod"
		}
	},
	[4507]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always inflict Brittle while affected by Hatred"
			}
		},
		stats={
			[1]="always_frostburn_while_affected_by_hatred"
		}
	},
	[4508]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You always Ignite while Burning"
			}
		},
		stats={
			[1]="always_ignite_while_burning"
		}
	},
	[4509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="always_pierce"
		}
	},
	[4510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Burning Enemies"
			}
		},
		stats={
			[1]="always_pierce_burning_enemies"
		}
	},
	[4511]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Sap while affected by Wrath"
			}
		},
		stats={
			[1]="always_sap_while_affected_by_wrath"
		}
	},
	[4512]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Scorch while affected by Anger"
			}
		},
		stats={
			[1]="always_scorch_while_affected_by_anger"
		}
	},
	[4513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against you are always Critical Strikes"
			}
		},
		stats={
			[1]="always_take_critical_strikes"
		}
	},
	[4514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Ambush have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="ambush_buff_critical_strike_multiplier_+"
		}
	},
	[4515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ambush Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ambush Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="ambush_cooldown_speed_+%"
		}
	},
	[4516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs your Ancestor Totems grant while Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs your Ancestor Totems grant while Active"
			}
		},
		stats={
			[1]="ancestor_totem_buff_effect_+%"
		}
	},
	[4517]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingerAncestorTotem"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Buffs from Active Ancestor Totems Linger for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingerAncestorTotem"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buffs from Active Ancestor Totems Linger for {0} seconds"
			}
		},
		stats={
			[1]="ancestor_totem_buff_linger_time_ms"
		}
	},
	[4518]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield"
			}
		},
		stats={
			[1]="ancestor_totem_damage_leeched_as_energy_shield_to_you_permyriad"
		}
	},
	[4519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestor Totems have {0}% increased Activation range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestor Totems have {0}% reduced Activation range"
			}
		},
		stats={
			[1]="ancestor_totem_parent_activation_range_+%"
		}
	},
	[4520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance on Death to Revive immediately"
			}
		},
		stats={
			[1]="ancestral_chance_for_no_respawn_timer_on_death_%"
		}
	},
	[4521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banishing deals {0}% increased Damage to Ancestral Totems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banishing deals {0}% reduced Damage to Ancestral Totems"
			}
		},
		stats={
			[1]="ancestral_channelling_damage_+%_against_totems"
		}
	},
	[4522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Interruption Duration against Enemies Banishing Ancestral Totems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Interruption Duration against Enemies Banishing Ancestral Totems"
			}
		},
		stats={
			[1]="ancestral_channelling_interrupt_duration_+%"
		}
	},
	[4523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ancestral Cry Exerts {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ancestral Cry Exerts {0} additional Attacks"
			}
		},
		stats={
			[1]="ancestral_cry_attacks_exerted_+"
		}
	},
	[4524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Ancestral Cry deal {0}% increased Damage"
			}
		},
		stats={
			[1]="ancestral_cry_exerted_attack_damage_+%"
		}
	},
	[4525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Cry has a minimum of {0} Power"
			}
		},
		stats={
			[1]="ancestral_cry_minimum_power"
		}
	},
	[4526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Defender Teammates gain an Endurance, Frenzy or Power Charge every 6 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Defender Teammates gain {0} Endurance, Frenzy or Power Charges every 6 seconds"
			}
		},
		stats={
			[1]="ancestral_defensive_teammates_gain_charges"
		}
	},
	[4527]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Banishing an Ancestral Totem"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Regenerate {0}% of Life per second while Banishing an Ancestral Totem"
			}
		},
		stats={
			[1]="ancestral_life_regeneration_rate_per_minute_%_while_channelling_totem"
		}
	},
	[4528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life when Revived"
			}
		},
		stats={
			[1]="ancestral_maximum_life_+%_on_respawn"
		}
	},
	[4529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Time to Revive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Time to Revive"
			}
		},
		stats={
			[1]="ancestral_monster_respawn_timer_+%"
		}
	},
	[4530]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Attacker Teammates gain Adrenaline for a second when spawned"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacker Teammates gain Adrenaline for {0} seconds when spawned"
			}
		},
		stats={
			[1]="ancestral_offensive_teammates_gain_adrenaline_for_x_ms_on_match_start"
		}
	},
	[4531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Slain Enemies have +1 second to their Time to Revive"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slain Enemies have +{0} seconds to their Time to Revive"
			}
		},
		stats={
			[1]="ancestral_slain_enemies_respawn_timer_+"
		}
	},
	[4532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stun nearby Enemies when you Revive"
			}
		},
		stats={
			[1]="ancestral_stun_nearby_enemies_on_respawn"
		}
	},
	[4533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Ancestral Totem being Banished doesn't pause your Time to Revive"
			}
		},
		stats={
			[1]="ancestral_totem_being_channelled_doesnt_prevent_your_respawn_timer"
		}
	},
	[4534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Ancestral Totem cannot recover Life while being Banished"
			}
		},
		stats={
			[1]="ancestral_totem_cannot_recover_life_while_being_channelled"
		}
	},
	[4535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ancestral Totem Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ancestral Totem Life"
			}
		},
		stats={
			[1]="ancestral_totem_life_+%"
		}
	},
	[4536]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestral Totems regenerate {0}% of Life per second"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestral Totems regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="ancestral_totem_life_regeneration_rate_per_minute_%"
		}
	},
	[4537]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreezeNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Ancestral Totem periodically Freezes nearby Enemies"
			}
		},
		stats={
			[1]="ancestral_totem_periodically_freezes_nearby_enemies"
		}
	},
	[4538]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Totem Triggers Enduring Cry on reaching Low Life"
			}
		},
		stats={
			[1]="ancestral_totem_trigger_enduring_cry_on_low_life"
		}
	},
	[4539]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="anger_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Anger has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Anger has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="anger_mana_reservation_efficiency_+%"
		}
	},
	[4541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Anger has no Reservation"
			}
		},
		stats={
			[1]="anger_reserves_no_mana"
		}
	},
	[4542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Guardian deals {0}% increased Damage per Animated Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Guardian deals {0}% reduced Damage per Animated Weapon"
			}
		},
		stats={
			[1]="animate_guardian_damage_+%_per_animated_weapon"
		}
	},
	[4543]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Lingering Blades have {0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="animated_ethereal_blades_have_additional_critical_strike_chance"
		}
	},
	[4544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Guardian takes {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated Guardian takes {0}% less Damage"
			}
		},
		stats={
			[1]="animated_guardian_damage_taken_+%_final"
		}
	},
	[4545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animated and Manifested Minions' Melee Strikes deal Splash\nDamage to surrounding targets"
			}
		},
		stats={
			[1]="animated_minions_melee_splash"
		}
	},
	[4546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per second you've been stationary, up to a maximum of 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50%"
			}
		},
		stats={
			[1]="aoe_+%_per_second_while_stationary_up_to_50"
		}
	},
	[4547]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"
			}
		},
		stats={
			[1]="apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[4548]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to cover Enemies in Ash when they Hit you"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cover Enemies in Ash when they Hit you"
			}
		},
		stats={
			[1]="apply_covered_in_ash_to_attacker_when_hit_%"
		}
	},
	[4549]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Hits with Chaos Skills inflict up to 15 Withered Debuffs for {0} seconds"
			}
		},
		stats={
			[1]="apply_maximum_wither_for_Xs_on_chaos_skill_hit"
		}
	},
	[4550]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead"
			}
		},
		stats={
			[1]="apply_maximum_wither_stacks_%_chance_when_you_apply_withered"
		}
	},
	[4551]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that would Ignite instead Scorch"
			}
		},
		stats={
			[1]="apply_scorch_instead_of_ignite"
		}
	},
	[4552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"
			}
		},
		stats={
			[1]="arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable"
		}
	},
	[4553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Arc and Crackling Lance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Arc and Crackling Lance"
			}
		},
		stats={
			[1]="arc_and_crackling_lance_base_cost_+%"
		}
	},
	[4554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arc deals {0}% increased Damage for each time it has Chained"
			}
		},
		stats={
			[1]="arc_damage_+%_per_chain"
		}
	},
	[4555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arcane Cloak Spends an additional {0}% of current Mana"
			}
		},
		stats={
			[1]="arcane_cloak_consume_%_of_mana"
		}
	},
	[4556]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second"
			}
		},
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"
		}
	},
	[4557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] You have Arcane Surge during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="arcane_surge_during_mana_flask_effect"
		}
	},
	[4558]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurgeNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Effect of Arcane Surge on you while affected by Clarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextArcaneSurgeNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Effect of Arcane Surge on you while affected by Clarity"
			}
		},
		stats={
			[1]="arcane_surge_effect_+%_while_affected_by_clarity"
		}
	},
	[4559]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurgeNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Arcane Surge on you per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextArcaneSurgeNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Arcane Surge on you per Summoned Totem"
			}
		},
		stats={
			[1]="arcane_surge_effect_+%_per_active_totem"
		}
	},
	[4560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arcane Surge grants {0}% more Spell Damage to you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arcane Surge grants {0}% less Spell Damage to you"
			}
		},
		stats={
			[1]="arcane_surge_on_you_spell_damage_+%_final_from_hierophant"
		}
	},
	[4561]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%"
			}
		},
		stats={
			[1]="arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%"
		}
	},
	[4562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arcanist Brand has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arcanist Brand has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="arcanist_brand_cast_speed_+%"
		}
	},
	[4563]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds"
			}
		},
		stats={
			[1]="arcanist_brand_unnerve_on_hit"
		}
	},
	[4564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Recover Life or Energy Shield to above {0}%"
			}
		},
		stats={
			[1]="archnemesis_cannot_recover_life_or_energy_shield_above_%"
		}
	},
	[4565]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1001,
						[2]="#"
					}
				},
				text="Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%"
			}
		},
		stats={
			[1]="arctic_armour_chill_when_hit_duration"
		}
	},
	[4566]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arctic Armour has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arctic Armour has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arctic Armour has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arctic Armour has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="arctic_armour_mana_reservation_efficiency_+%"
		}
	},
	[4568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arctic Armour has no Reservation"
			}
		},
		stats={
			[1]="arctic_armour_no_reservation"
		}
	},
	[4569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creeping Frost's Chilling Area has {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Creeping Frost's Chilling Area has {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="arctic_breath_chilling_area_movement_velocity_+%"
		}
	},
	[4570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage per 10 Devotion"
			}
		},
		stats={
			[1]="area_damage_+%_per_10_devotion"
		}
	},
	[4571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage per 12 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage per 12 Strength"
			}
		},
		stats={
			[1]="area_damage_+%_per_12_strength"
		}
	},
	[4572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect while wielding a Mace or Sceptre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect while wielding a Mace or Sceptre"
			}
		},
		stats={
			[1]="gladiator_area_of_effect_+%_final_while_wielding_mace"
		}
	},
	[4573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if Intelligence is below 100"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if Intelligence is below 100"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_below_100_intelligence"
		}
	},
	[4574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] {0}% increased Area of Effect per 10 Rage"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_10_rage"
		}
	},
	[4575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect with Bow Attacks that fire a single Projectile"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect with Bow Attacks that fire a single Projectile"
			}
		},
		stats={
			[1]="area_of_effect_+%_final_for_bow_attacks_firing_single_projectile"
		}
	},
	[4576]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently"
		}
	},
	[4577]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've dealt a Culling Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've dealt a Culling Strike Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_culled_recently"
		}
	},
	[4578]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently"
		}
	},
	[4579]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_have_crit_recently"
		}
	},
	[4580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you have Stunned an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you have Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_have_stunned_an_enemy_recently"
		}
	},
	[4581]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you've Killed at least 5 Enemies Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_killed_at_least_5_enemies_recently"
		}
	},
	[4582]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you have Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you have Blocked Recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_if_you_have_blocked_recently"
		}
	},
	[4583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 50 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 50 Strength"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_50_strength"
		}
	},
	[4584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for each Summoned Sentinel of Purity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect for each Summoned Sentinel of Purity"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_active_herald_of_light_minion"
		}
	},
	[4585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Endurance Charge"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_endurance_charge"
		}
	},
	[4586]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Enemy killed recently, up to 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Enemy killed recently"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_enemy_killed_recently"
		}
	},
	[4587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while Fortified"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_fortified"
		}
	},
	[4588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while you have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while you have a Totem"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_totem_active"
		}
	},
	[4589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while wielding a Bow"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_wielding_bow"
		}
	},
	[4590]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while wielding a Staff"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_wielding_staff"
		}
	},
	[4591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while you have Arcane Surge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while you have Arcane Surge"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_you_have_arcane_surge"
		}
	},
	[4592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect if you have at least 500 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect if you have at least 500 Strength"
			}
		},
		stats={
			[1]="area_of_effect_+%_with_500_or_more_strength"
		}
	},
	[4593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bow Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="area_of_effect_+%_with_bow_skills"
		}
	},
	[4594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="area_of_effect_+%_with_herald_skills"
		}
	},
	[4595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy with Area Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy with Area Skills"
			}
		},
		stats={
			[1]="area_skill_accuracy_rating_+%"
		}
	},
	[4596]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area Skills have {0}% chance to Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="area_skill_knockback_chance_%"
		}
	},
	[4597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance"
			}
		},
		stats={
			[1]="armageddon_brand_attached_target_fire_penetration_%"
		}
	},
	[4598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armageddon Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Armageddon Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="armageddon_brand_damage_+%"
		}
	},
	[4599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Armageddon Brand has {0}% increased Activation Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Armageddon Brand has {0}% reduced Activation Frequency"
			}
		},
		stats={
			[1]="armageddon_brand_repeat_frequency_+%"
		}
	},
	[4600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits"
			}
		},
		stats={
			[1]="armour_%_applies_to_fire_cold_lightning_damage"
		}
	},
	[4601]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour if you have been Hit Recently"
			}
		},
		stats={
			[1]="armour_+%_if_have_been_hit_recently"
		}
	},
	[4602]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="armour_+%_if_you_havent_been_hit_recently"
		}
	},
	[4603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour for each different Retaliation Skill you've used in the past 10 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour for each different Retaliation Skill you've used in the past 10 seconds"
			}
		},
		stats={
			[1]="armour_+%_per_retaliation_used_in_past_10_seconds"
		}
	},
	[4604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour per 10 Unreserved Maximum Mana"
			}
		},
		stats={
			[1]="armour_+_per_10_unreserved_max_mana"
		}
	},
	[4605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield"
			}
		},
		stats={
			[1]="armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield"
		}
	},
	[4606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour and Evasion Rating during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour and Evasion Rating during Onslaught"
			}
		},
		stats={
			[1]="armour_and_evasion_+%_during_onslaught"
		}
	},
	[4607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour and Evasion Rating per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+_per_1%_attack_block_chance"
		}
	},
	[4608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour and Evasion Rating while Fortified"
			}
		},
		stats={
			[1]="armour_and_evasion_rating_+_while_fortified"
		}
	},
	[4609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour and Evasion Rating while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour and Evasion Rating while Leeching"
			}
		},
		stats={
			[1]="armour_evasion_+%_while_leeching"
		}
	},
	[4610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour from Equipped Boots and Gloves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour from Equipped Boots and Gloves"
			}
		},
		stats={
			[1]="armour_from_gloves_and_boots_+%"
		}
	},
	[4611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour from Equipped Helmet and Gloves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour from Equipped Helmet and Gloves"
			}
		},
		stats={
			[1]="armour_from_helmet_and_gloves_+%"
		}
	},
	[4612]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOvercappedResistance"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour is increased by Overcapped Fire Resistance"
			}
		},
		stats={
			[1]="armour_increased_by_overcapped_fire_resistance"
		}
	},
	[4613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Armour per 1 Maximum Energy Shield on Equipped Helmet"
			}
		},
		stats={
			[1]="armour_+_per_1_helmet_maximum_energy_shield"
		}
	},
	[4614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while affected by Determination"
			}
		},
		stats={
			[1]="armour_+_while_affected_by_determination"
		}
	},
	[4615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while affected by a Guard Skill Buff"
			}
		},
		stats={
			[1]="armour_+_while_affected_by_guard_skill"
		}
	},
	[4616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour while Fortified"
			}
		},
		stats={
			[1]="armour_+_while_you_have_fortify"
		}
	},
	[4617]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour if you haven't Killed Recently"
			}
		},
		stats={
			[1]="armour_+%_if_enemy_not_killed_recently"
		}
	},
	[4618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Armour per 50 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Armour per 50 Strength"
			}
		},
		stats={
			[1]="armour_+%_per_50_str"
		}
	},
	[4619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Armour"
			}
		},
		stats={
			[1]="armour_+%_per_rage"
		}
	},
	[4620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per Red Socket on Main Hand Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour per Red Socket on Main Hand Weapon"
			}
		},
		stats={
			[1]="armour_+%_per_red_socket_on_main_hand_weapon"
		}
	},
	[4621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per second you've been stationary, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour per second you've been stationary, up to a maximum of 100%"
			}
		},
		stats={
			[1]="armour_+%_per_second_while_stationary_up_to_100"
		}
	},
	[4622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Armour while Bleeding"
			}
		},
		stats={
			[1]="armour_+%_while_bleeding"
		}
	},
	[4623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour while stationary"
			}
		},
		stats={
			[1]="armour_+%_while_stationary"
		}
	},
	[4624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance"
			}
		},
		stats={
			[1]="arrow_critical_strike_chance_+%_max_as_distance_travelled_increases"
		}
	},
	[4625]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce"
			}
		},
		stats={
			[1]="arrow_damage_+%_vs_pierced_targets"
		}
	},
	[4626]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"
			}
		},
		stats={
			[1]="arrow_damage_+50%_vs_pierced_targets"
		}
	},
	[4627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets"
			}
		},
		stats={
			[1]="arrow_damage_+%_max_as_distance_travelled_increases"
		}
	},
	[4628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced"
			}
		},
		stats={
			[1]="minimum_arrow_fire_damage_added_for_each_pierce",
			[2]="maximum_arrow_fire_damage_added_for_each_pierce"
		}
	},
	[4629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Projectile Speed also apply to Damage with Bows"
			}
		},
		stats={
			[1]="arrow_speed_additive_modifiers_also_apply_to_bow_damage"
		}
	},
	[4630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce all Targets after Forking"
			}
		},
		stats={
			[1]="arrows_always_pierce_after_forking"
		}
	},
	[4631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce 1 additional Target"
			}
		},
		stats={
			[1]="arrows_pierce_additional_target"
		}
	},
	[4632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows which Pierce also Return"
			}
		},
		stats={
			[1]="arrows_that_pierce_also_return"
		}
	},
	[4633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Artillery Ballista Projectiles fall in two perpendicular lines instead"
			}
		},
		stats={
			[1]="artillery_ballista_cross_strafe_pattern"
		}
	},
	[4634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Artillery Ballista Damage Penetrates {0}% Fire Resistance"
			}
		},
		stats={
			[1]="artillery_ballista_fire_pen_+%"
		}
	},
	[4635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Artillery Ballista fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Artillery Ballista fires {0} additional Arrows"
			}
		},
		stats={
			[1]="artillery_ballista_num_additional_arrows"
		}
	},
	[4636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Chaos Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Chaos Damage with Attack Skills"
			}
		},
		stats={
			[1]="ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final"
		}
	},
	[4637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aspect of the Avian Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aspect of the Avian Buff Effect"
			}
		},
		stats={
			[1]="aspect_of_the_avian_buff_effect_+%"
		}
	},
	[4638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies"
			}
		},
		stats={
			[1]="aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"
		}
	},
	[4639]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Cat's Agility Duration"
			}
		},
		stats={
			[1]="aspect_of_the_cat_base_secondary_duration"
		}
	},
	[4640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Aspect of the Spider can inflict Spider's Web on Enemies an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times"
			}
		},
		stats={
			[1]="aspect_of_the_spider_web_count_+"
		}
	},
	[4641]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks have {0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="attack_additional_critical_strike_chance_permyriad"
		}
	},
	[4642]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%"
		}
	},
	[4643]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_dual_wielding"
		}
	},
	[4644]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding an Axe"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_axe"
		}
	},
	[4645]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_bow"
		}
	},
	[4646]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Claw"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_claw"
		}
	},
	[4647]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_dagger"
		}
	},
	[4648]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_mace"
		}
	},
	[4649]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_melee_weapon"
		}
	},
	[4650]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_one_handed_weapon"
		}
	},
	[4651]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_staff"
		}
	},
	[4652]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_sword"
		}
	},
	[4653]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_two_handed_weapon"
		}
	},
	[4654]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments from Attack Skills while wielding a Wand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand"
			}
		},
		stats={
			[1]="attack_ailment_damage_+%_while_wielding_wand"
		}
	},
	[4655]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've Consumed a Corpse Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've Consumed a Corpse Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_corpse_consumed_recently"
		}
	},
	[4656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed for each alive Monster in Pack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Attack and Cast Speed  for each alive Monster in Pack"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_alive_packmate"
		}
	},
	[4657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed granted to Pack members on death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Attack and Cast Speed granted to Pack members on death"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_to_grant_packmate_on_death"
		}
	},
	[4658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed during Effect of any Mana Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_a_mana_flask"
		}
	},
	[4659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Elusive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Elusive"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_elusive"
		}
	},
	[4660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while not near an Ancestral Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while not near an Ancestral Totem"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_not_near_ancestral_totem"
		}
	},
	[4661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Ghost Shroud"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Ghost Shroud"
			}
		},
		stats={
			[1]="attack_and_cast_speed_per_ghost_dance_stack_+%"
		}
	},
	[4662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds"
		}
	},
	[4663]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_enemy_hit_recently"
		}
	},
	[4664]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_if_havent_been_hit_recently"
		}
	},
	[4665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Endurance Charge"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_endurance_charge"
		}
	},
	[4666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Power Charge"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_power_charge"
		}
	},
	[4667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed per Summoned Raging Spirit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed per Summoned Raging Spirit"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_per_summoned_raging_spirit"
		}
	},
	[4668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while affected by a Herald"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_affected_by_a_herald"
		}
	},
	[4669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Channelling"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_channelling"
		}
	},
	[4670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Focused"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Focused"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_focused"
		}
	},
	[4671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Leeching Energy Shield"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_leeching_energy_shield"
		}
	},
	[4672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed while Physical Aegis is depleted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed while Physical Aegis is depleted"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis"
		}
	},
	[4673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_channelling_skills"
		}
	},
	[4674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Chaos Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Chaos Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_chaos_skills"
		}
	},
	[4675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Cold Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Cold Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_cold_skills"
		}
	},
	[4676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Elemental Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Elemental Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_elemental_skills"
		}
	},
	[4677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Fire Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Fire Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_fire_skills"
		}
	},
	[4678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Lightning Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Lightning Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_lightning_skills"
		}
	},
	[4679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Physical Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Physical Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_physical_skills"
		}
	},
	[4680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed with Shield Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed with Shield Skills"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%_with_shield_skills"
		}
	},
	[4681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Attack and Movement Speed per Challenger Charge"
			}
		},
		stats={
			[1]="attack_and_movement_speed_+%_final_per_challenger_charge"
		}
	},
	[4682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect for Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect for Attacks"
			}
		},
		stats={
			[1]="attack_area_of_effect_+%"
		}
	},
	[4683]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently"
			}
		},
		stats={
			[1]="attack_block_%_per_200_fire_hit_damage_taken_recently"
		}
	},
	[4684]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently"
			}
		},
		stats={
			[1]="attack_block_%_if_blocked_a_spell_recently"
		}
	},
	[4685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while at Maximum Endurance Charges"
			}
		},
		stats={
			[1]="attack_block_%_while_at_max_endurance_charges"
		}
	},
	[4686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed while you have Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed while you have Onslaught"
			}
		},
		stats={
			[1]="attack_cast_and_movement_speed_+%_during_onslaught"
		}
	},
	[4687]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"
		}
	},
	[4688]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits against Bleeding Enemies have {0}% chance to Blind"
			}
		},
		stats={
			[1]="attack_chance_to_blind_on_hit_%_vs_bleeding_enemies"
		}
	},
	[4689]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits against Blinded Enemies have {0}% chance to Maim"
			}
		},
		stats={
			[1]="attack_chance_to_maim_on_hit_%_vs_blinded_enemies"
		}
	},
	[4690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Attacks while you have at least 20 Rage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Attacks while you have at least 20 Rage"
			}
		},
		stats={
			[1]="attack_cost_+%_if_you_have_at_least_20_rage"
		}
	},
	[4691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance for Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance for Attacks"
			}
		},
		stats={
			[1]="attack_critical_strike_chance_+%"
		}
	},
	[4692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Critical Strike Chance per 200 Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Critical Strike Chance per 200 Accuracy Rating"
			}
		},
		stats={
			[1]="attack_critical_strike_chance_+%_per_200_accuracy_rating"
		}
	},
	[4693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Critical Strikes ignore Enemy Monster Elemental Resistances"
			}
		},
		stats={
			[1]="attack_critical_strikes_ignore_elemental_resistances"
		}
	},
	[4694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 5% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 5% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%_per_5%_block_chance"
		}
	},
	[4695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 500 Maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 500 Maximum Mana"
			}
		},
		stats={
			[1]="attack_damage_+%_per_500_maximum_mana"
		}
	},
	[4696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage for each Map Item Modifier affecting the Area"
			}
		},
		stats={
			[1]="attack_damage_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[4697]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while in Blood Stance"
			}
		},
		stats={
			[1]="attack_damage_+%_while_in_blood_stance"
		}
	},
	[4698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Attack Skills while you have at least 20 Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Attack Skills while you have at least 20 Fortification"
			}
		},
		stats={
			[1]="attack_damage_+%_while_you_have_at_least_20_fortification"
		}
	},
	[4699]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage is Lucky if you've Blocked in the past 20 seconds"
			}
		},
		stats={
			[1]="attack_damage_lucky_if_blocked_in_past_20_seconds"
		}
	},
	[4700]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Damage while Dual Wielding is Lucky if you've Blocked in the past 20 seconds"
			}
		},
		stats={
			[1]="attack_damage_lucky_if_blocked_in_past_20_seconds_while_dual_wielding"
		}
	},
	[4701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating"
			}
		},
		stats={
			[1]="attack_damage_+1%_per_300_of_min_of_armour_or_evasion"
		}
	},
	[4702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 16 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 16 Strength"
			}
		},
		stats={
			[1]="attack_damage_+%_per_16_strength"
		}
	},
	[4703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 450 Armour"
			}
		},
		stats={
			[1]="attack_damage_+%_per_450_physical_damage_reduction_rating"
		}
	},
	[4704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield"
			}
		},
		stats={
			[1]="attack_damage_+%_per_75_armour_or_evasion_on_shield"
		}
	},
	[4705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage against Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage against Maimed Enemies"
			}
		},
		stats={
			[1]="attack_damage_+%_vs_maimed_enemies"
		}
	},
	[4706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage against Enemies with a higher percentage of their Life remaining than you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage against Enemies with a higher percentage of their Life remaining than you"
			}
		},
		stats={
			[1]="attack_damage_+%_when_lower_percentage_life_than_target"
		}
	},
	[4707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage when on Full Life"
			}
		},
		stats={
			[1]="attack_damage_+%_when_on_full_life"
		}
	},
	[4708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while affected by Precision"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while affected by Precision"
			}
		},
		stats={
			[1]="attack_damage_+%_while_affected_by_precision"
		}
	},
	[4709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Channelling"
			}
		},
		stats={
			[1]="attack_damage_+%_while_channelling"
		}
	},
	[4710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage while Leeching"
			}
		},
		stats={
			[1]="attack_damage_+%_while_leeching"
		}
	},
	[4711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Attack Skills while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Attack Skills while Fortified"
			}
		},
		stats={
			[1]="attack_damage_+%_while_you_have_fortify"
		}
	},
	[4712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills deal {0}% increased Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills deal {0}% reduced Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%_with_channelling_skills"
		}
	},
	[4713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage"
			}
		},
		stats={
			[1]="attack_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[4714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Attacks"
			}
		},
		stats={
			[1]="attack_mana_cost_+%"
		}
	},
	[4715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength"
			}
		},
		stats={
			[1]="attack_minimum_added_fire_damage_per_10_strength",
			[2]="attack_maximum_added_fire_damage_per_10_strength"
		}
	},
	[4716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies"
			}
		},
		stats={
			[1]="local_minimum_added_fire_damage_vs_bleeding_enemies",
			[2]="local_maximum_added_fire_damage_vs_bleeding_enemies"
		}
	},
	[4717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_10_dex",
			[2]="attack_maximum_added_lightning_damage_per_10_dex"
		}
	},
	[4718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_10_int",
			[2]="attack_maximum_added_lightning_damage_per_10_int"
		}
	},
	[4719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating"
			}
		},
		stats={
			[1]="attack_minimum_added_lightning_damage_per_200_accuracy_rating",
			[2]="attack_maximum_added_lightning_damage_per_200_accuracy_rating"
		}
	},
	[4720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_if_have_crit_recently",
			[2]="attack_maximum_added_physical_damage_if_have_crit_recently"
		}
	},
	[4721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks per 25 Strength"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_25_strength",
			[2]="attack_maximum_added_physical_damage_per_25_strength"
		}
	},
	[4722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage to Attacks per Level"
			}
		},
		stats={
			[1]="attack_minimum_added_physical_damage_per_level",
			[2]="attack_maximum_added_physical_damage_per_level"
		}
	},
	[4723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies"
			}
		},
		stats={
			[1]="local_minimum_added_physical_damage_vs_ignited_enemies",
			[2]="local_maximum_added_physical_damage_vs_ignited_enemies"
		}
	},
	[4724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_convert_to_cold"
		}
	},
	[4725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_convert_to_fire"
		}
	},
	[4726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Physical Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="attack_physical_damage_%_to_convert_to_lightning"
		}
	},
	[4727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Attacks Fork"
			}
		},
		stats={
			[1]="attack_projectiles_fork"
		}
	},
	[4728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles from Attacks can Fork {0} additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles from Attacks can Fork {0} additional times"
			}
		},
		stats={
			[1]="attack_projectiles_fork_additional_times"
		}
	},
	[4729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attack Skills fire an additional Projectile while wielding a Claw or Dagger"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger"
			}
		},
		stats={
			[1]="attack_skill_additional_num_projectiles_while_wielding_claws_daggers"
		}
	},
	[4730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword"
			}
		},
		stats={
			[1]="attack_skill_ailment_damage_+%_while_wielding_axes_swords"
		}
	},
	[4731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana"
			}
		},
		stats={
			[1]="attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana"
		}
	},
	[4732]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Enemy in Close Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% decreased Attack Speed per Enemy in Close Range"
			}
		},
		stats={
			[1]="attack_speed_+%_per_enemy_in_close_range"
		}
	},
	[4733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed for each Map Item Modifier affecting the Area"
			}
		},
		stats={
			[1]="attack_speed_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[4734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Fortification"
			}
		},
		stats={
			[1]="attack_speed_+%_per_fortification"
		}
	},
	[4735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while in Sand Stance"
			}
		},
		stats={
			[1]="attack_speed_+%_while_in_sand_stance"
		}
	},
	[4736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed per Blitz Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed per Blitz Charge"
			}
		},
		stats={
			[1]="attack_speed_+%_final_per_blitz_charge"
		}
	},
	[4737]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've cast a Mark Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've cast a Mark Spell Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_cast_a_mark_spell_recently"
		}
	},
	[4738]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently"
		}
	},
	[4739]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_enemy_killed_recently"
		}
	},
	[4740]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've been Hit Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_been_hit_recently"
		}
	},
	[4741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you have Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you have Blocked Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_blocked_recently"
		}
	},
	[4742]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_have_crit_recently"
		}
	},
	[4743]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't Cast Dash recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't Cast Dash recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_havent_cast_dash_recently"
		}
	},
	[4744]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_not_gained_frenzy_charge_recently"
		}
	},
	[4745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby"
			}
		},
		stats={
			[1]="attack_speed_+%_if_rare_or_unique_enemy_nearby"
		}
	},
	[4746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you have at least 600 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you have at least 600 Strength"
			}
		},
		stats={
			[1]="attack_speed_+%_if_you_have_at_least_600_strength"
		}
	},
	[4747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 25 Dexterity"
			}
		},
		stats={
			[1]="attack_speed_+%_per_25_dex"
		}
	},
	[4748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%_per_rage"
		}
	},
	[4749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while affected by Precision"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while affected by Precision"
			}
		},
		stats={
			[1]="attack_speed_+%_while_affected_by_precision"
		}
	},
	[4750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Chilled"
			}
		},
		stats={
			[1]="attack_speed_+%_while_chilled"
		}
	},
	[4751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while not on Low Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while not on Low Mana"
			}
		},
		stats={
			[1]="attack_speed_+%_while_not_on_low_mana"
		}
	},
	[4752]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Phasing"
			}
		},
		stats={
			[1]="attack_speed_+%_while_phasing"
		}
	},
	[4753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%_with_channelling_skills"
		}
	},
	[4754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks that Fire Projectiles Consume up to {0} additional Steel Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Attacks that Fire Projectiles Consume up to {0} additional Steel Shards"
			}
		},
		stats={
			[1]="steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles"
		}
	},
	[4755]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks always inflict Bleeding while you have Cat's Stealth"
			}
		},
		stats={
			[1]="attacks_bleed_on_hit_while_you_have_cat_stealth"
		}
	},
	[4756]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Cause Bleeding when Hitting Cursed Enemies"
			}
		},
		stats={
			[1]="attacks_cause_bleeding_vs_cursed_enemies"
		}
	},
	[4757]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies"
			}
		},
		stats={
			[1]="local_chance_bleed_on_hit_%_vs_ignited_enemies"
		}
	},
	[4758]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"
			}
		},
		stats={
			[1]="attacks_chance_to_bleed_25%_vs_cursed_enemies"
		}
	},
	[4759]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies"
			}
		},
		stats={
			[1]="attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"
		}
	},
	[4760]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind Enemies on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_chance_to_blind_on_hit_%"
		}
	},
	[4761]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Taunt Enemies on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Taunt Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_chance_to_taunt_on_hit_%"
		}
	},
	[4762]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCorrosion"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict Corrosion on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_corrosion_on_hit_%"
		}
	},
	[4763]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[4764]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks inflict Unnerve on Critical Strike for 4 seconds"
			}
		},
		stats={
			[1]="attacks_inflict_unnerve_on_crit"
		}
	},
	[4765]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="attacks_intimidate_on_hit_%"
		}
	},
	[4766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0}% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon"
			}
		},
		stats={
			[1]="attacks_with_this_weapon_maximum_es_%_to_add_as_cold_damage"
		}
	},
	[4767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0}% of your Maximum Mana as Fire Damage to Attacks with this Weapon"
			}
		},
		stats={
			[1]="attacks_with_this_weapon_maximum_mana_%_to_add_as_fire_damage"
		}
	},
	[4768]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute"
			}
		},
		stats={
			[1]="attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute",
			[2]="attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute"
		}
	},
	[4769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity"
			}
		},
		stats={
			[1]="attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity",
			[2]="attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"
		}
	},
	[4770]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Two Handed Weapons"
			}
		},
		stats={
			[1]="attacks_with_two_handed_weapons_impale_on_hit_%_chance"
		}
	},
	[4771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] {0}% increased Attribute Requirements of equipped Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] {0}% reduced Attribute Requirements of equipped Armour"
			}
		},
		stats={
			[1]="attribute_requirement_+%_for_equipped_armour"
		}
	},
	[4772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] {0}% increased Attribute Requirements of equipped Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] {0}% reduced Attribute Requirements of equipped Weapons"
			}
		},
		stats={
			[1]="attribute_requirement_+%_for_equipped_weapons"
		}
	},
	[4773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills have {0}% increased Effect on you for\neach Herald affecting you, up to 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Auras from your Skills have {0}% reduced Effect on you for\neach Herald affecting you"
			}
		},
		stats={
			[1]="aura_effect_on_self_from_skills_+%_per_herald_effecting_you"
		}
	},
	[4774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Auras from your Allies have {0}% increased Effect on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] Auras from your Allies have {0}% reduced Effect on you"
			}
		},
		stats={
			[1]="aura_effect_+%_on_self_from_allied_auras"
		}
	},
	[4775]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAurasOnlyAffectThingsTheyAffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills grant {0}% increased Recovery Rate of Life,\nMana and Energy Shield to you and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAurasOnlyAffectThingsTheyAffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Auras from your Skills grant {0}% reduced Recovery Rate of Life,\nMana and Energy Shield to you and Allies"
			}
		},
		stats={
			[1]="auras_grant_life_mana_es_recovery_rate_+%_to_you_and_your_allies"
		}
	},
	[4776]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Avian's Flight Duration"
			}
		},
		stats={
			[1]="avians_flight_duration_ms_+"
		}
	},
	[4777]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Avian's Might Duration"
			}
		},
		stats={
			[1]="avians_might_duration_ms_+"
		}
	},
	[4778]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to avoid Ailments from Critical Strikes"
			}
		},
		stats={
			[1]="avoid_ailments_%_from_crit"
		}
	},
	[4779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while holding a Shield"
			}
		},
		stats={
			[1]="avoid_ailments_%_while_holding_shield"
		}
	},
	[4780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments per Summoned Golem"
			}
		},
		stats={
			[1]="avoid_all_elemental_ailment_%_per_summoned_golem"
		}
	},
	[4781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to avoid Projectiles that have Chained"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Projectiles that have Chained"
			}
		},
		stats={
			[1]="avoid_chained_projectile_%_chance"
		}
	},
	[4782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled or Frozen while Casting a Spell"
			}
		},
		stats={
			[1]="avoid_chill_freeze_while_casting_%"
		}
	},
	[4783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to avoid Corrupted Blood"
			}
		},
		stats={
			[1]="avoid_corrupted_blood_%_chance"
		}
	},
	[4784]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while you have Elusive"
			}
		},
		stats={
			[1]="avoid_elemental_ailments_%_while_affected_by_elusive"
		}
	},
	[4785]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Ailments while Phasing"
			}
		},
		stats={
			[1]="avoid_elemental_ailments_%_while_phasing"
		}
	},
	[4786]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"
			}
		},
		stats={
			[1]="avoid_elemental_damage_chance_%_during_soul_gain_prevention"
		}
	},
	[4787]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChanceToAvoidDamageMax"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Avoid Elemental Damage from Hits while Phasing"
			}
		},
		stats={
			[1]="avoid_elemental_damage_while_phasing_%"
		}
	},
	[4788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently"
			}
		},
		stats={
			[1]="avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"
		}
	},
	[4789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid being Impaled"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You cannot be Impaled"
			}
		},
		stats={
			[1]="avoid_impale_%"
		}
	},
	[4790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to avoid Maim"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="You cannot be Maimed"
			}
		},
		stats={
			[1]="avoid_maim_%_chance"
		}
	},
	[4791]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid non-Damaging Ailments on you per Bark below maximum"
			}
		},
		stats={
			[1]="avoid_non_damaging_ailments_%_per_missing_barkskin_stack"
		}
	},
	[4792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Avoid Physical Damage from Hits while Phasing"
			}
		},
		stats={
			[1]="avoid_physical_damage_%_while_phasing"
		}
	},
	[4793]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently"
			}
		},
		stats={
			[1]="avoid_projectiles_%_chance_if_taken_projectile_damage_recently"
		}
	},
	[4794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid Projectiles while Phasing"
			}
		},
		stats={
			[1]="avoid_projectiles_while_phasing_%_chance"
		}
	},
	[4795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Shocked while Chilled"
			}
		},
		stats={
			[1]="avoid_shock_%_while_chilled"
		}
	},
	[4796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="35% chance to avoid being Stunned for each Herald Buff affecting you"
			}
		},
		stats={
			[1]="avoid_stun_35%_per_active_herald"
		}
	},
	[4797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned while Channelling Snipe"
			}
		},
		stats={
			[1]="avoid_stun_%_while_channeling_snipe"
		}
	},
	[4798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned while Channelling"
			}
		},
		stats={
			[1]="avoid_stun_%_while_channelling"
		}
	},
	[4799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Stunned while holding a Shield"
			}
		},
		stats={
			[1]="avoid_stun_%_while_holding_shield"
		}
	},
	[4800]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits and Ailments against Enemies that are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits and Ailments against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life"
		}
	},
	[4801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Primal Wisps found in the Viridian Wildwood"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Primal Wisps found in the Viridian Wildwood"
			}
		},
		stats={
			[1]="azmeri_primalist_wisps_found_+%"
		}
	},
	[4802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Wild Wisps found in the Viridian Wildwood"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Wild Wisps found in the Viridian Wildwood"
			}
		},
		stats={
			[1]="azmeri_voodoo_shaman_wisps_found_+%"
		}
	},
	[4803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Vivid Wisps found in the Viridian Wildwood"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Vivid Wisps found in the Viridian Wildwood"
			}
		},
		stats={
			[1]="azmeri_warden_wisps_found_+%"
		}
	},
	[4804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ball Lightning fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ball Lightning fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="ball_lightning_number_of_additional_projectiles"
		}
	},
	[4805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near your Banner take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies near your Banner take {0}% reduced Damage"
			}
		},
		stats={
			[1]="banner_affected_enemies_damage_taken_+%"
		}
	},
	[4806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed near your Banner have {0}% chance to Explode, dealing a tenth of their Life as Physical Damage"
			}
		},
		stats={
			[1]="banner_affected_enemies_explode_for_10%_life_as_physical_on_kill_chance_%"
		}
	},
	[4807]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near your Banner are Maimed"
			}
		},
		stats={
			[1]="banner_affected_enemies_maimed"
		}
	},
	[4808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="banner_area_of_effect_+%"
		}
	},
	[4809]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLingerBanner"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Banner Buffs Linger on you for {0} seconds after you leave the Area"
			}
		},
		stats={
			[1]="banner_buff_lingers_for_X_seconds_after_leaving_area"
		}
	},
	[4810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="banner_duration_+%"
		}
	},
	[4811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge when you consume maximum Valour to place a Banner"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges when you consume maximum Valour to place a Banner"
			}
		},
		stats={
			[1]="banner_gain_X_endurance_charges_when_placed_with_max_resources"
		}
	},
	[4812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Frenzy Charge when you consume maximum Valour to place a Banner"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Frenzy Charges when you consume maximum Valour to place a Banner"
			}
		},
		stats={
			[1]="banner_gain_X_frenzy_charges_when_placed_with_max_resources"
		}
	},
	[4813]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Valour when you Warcry, if able"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Valour when you Warcry, if able"
			}
		},
		stats={
			[1]="banner_gain_X_resources_on_warcry"
		}
	},
	[4814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Banner Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Banner Skills"
			}
		},
		stats={
			[1]="banner_mana_reservation_+%"
		}
	},
	[4815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life per 5 Valour consumed to place a Banner"
			}
		},
		stats={
			[1]="banner_recover_X%_life_when_placed_per_5_resources"
		}
	},
	[4816]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a random Ailment on you when you consume at least {0} Valour to place a Banner"
			}
		},
		stats={
			[1]="banner_remove_random_ailment_when_placed_with_X_resources"
		}
	},
	[4817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banners also grant {0:+d}% to all Elemental Resistances to you and Allies"
			}
		},
		stats={
			[1]="banner_resist_all_elements_%"
		}
	},
	[4818]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextValourFunction"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Valour gained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextValourFunction"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Valour gained"
			}
		},
		stats={
			[1]="banner_resource_gained_+%"
		}
	},
	[4819]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextValourFunction"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Valour"
			}
		},
		stats={
			[1]="banner_resource_maximum_+"
		}
	},
	[4820]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Banner Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Banner Skills"
			}
		},
		stats={
			[1]="banner_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[4821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Banner Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Banner Skills"
			}
		},
		stats={
			[1]="banner_skills_mana_reservation_efficiency_+%"
		}
	},
	[4822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner Skills have no Reservation"
			}
		},
		stats={
			[1]="banner_skills_reserve_no_mana"
		}
	},
	[4823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Barrage and Frenzy have {0}% reduced Critical Strike Chance per Endurance Charge"
			}
		},
		stats={
			[1]="barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge"
		}
	},
	[4824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Armour"
			}
		},
		stats={
			[1]="basalt_flask_armour_+%_final"
		}
	},
	[4825]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ailments"
			}
		},
		stats={
			[1]="base_ailment_damage_+%"
		}
	},
	[4826]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments on You"
			}
		},
		stats={
			[1]="base_all_ailment_duration_on_self_+%"
		}
	},
	[4827]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits will cause Elemental Ailments you are suffering"
			}
		},
		stats={
			[1]="base_always_inflict_elemental_ailments_you_are_suffering_from"
		}
	},
	[4828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Armour also applies to Chaos Damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_%_applies_to_chaos_damage"
		}
	},
	[4829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour also applies to Chaos Damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_applies_to_chaos_damage"
		}
	},
	[4830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour also applies to Lightning Damage taken from Hits"
			}
		},
		stats={
			[1]="base_armour_applies_to_lightning_damage"
		}
	},
	[4831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows Pierce all Targets"
			}
		},
		stats={
			[1]="base_arrows_always_pierce"
		}
	},
	[4832]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chance to Block Attack Damage is Lucky"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chance to Block Attack Damage is Unlucky"
			}
		},
		stats={
			[1]="base_attack_block_luck"
		}
	},
	[4833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Auras from your Skills which affect Allies also affect Enemies"
			}
		},
		stats={
			[1]="base_aura_skills_affecting_allies_also_affect_enemies"
		}
	},
	[4834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to avoid Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid Projectiles"
			}
		},
		stats={
			[1]="base_avoid_projectiles_%_chance"
		}
	},
	[4835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleeding Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleeding Duration"
			}
		},
		stats={
			[1]="base_bleed_duration_+%"
		}
	},
	[4836]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chance to Block is Lucky"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chance to Block is Unlucky"
			}
		},
		stats={
			[1]="base_block_luck"
		}
	},
	[4837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take {0}% of Damage from Blocked Hits"
			}
		},
		stats={
			[1]="base_block_%_damage_taken"
		}
	},
	[4838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of the Buff granted by your Carrion Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of the Buff granted by your Carrion Golems"
			}
		},
		stats={
			[1]="base_bone_golem_granted_buff_effect_+%"
		}
	},
	[4839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Endurance Charges"
			}
		},
		stats={
			[1]="base_cannot_gain_endurance_charges"
		}
	},
	[4840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Leech Energy Shield"
			}
		},
		stats={
			[1]="base_cannot_leech_energy_shield"
		}
	},
	[4841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to deal Triple Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Deal Triple Damage"
			}
		},
		stats={
			[1]="base_chance_to_deal_triple_damage_%"
		}
	},
	[4842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chaos Damage can Ignite"
			}
		},
		stats={
			[1]="base_chaos_damage_can_ignite"
		}
	},
	[4843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage taken does not bypass Energy Shield"
			}
		},
		stats={
			[1]="base_chaos_damage_damages_energy_shield_%"
		}
	},
	[4844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Charge Duration"
			}
		},
		stats={
			[1]="base_charge_duration_+%"
		}
	},
	[4845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Skills to not consume a Cooldown on use"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Skills do not consume their Cooldowns on use"
			}
		},
		stats={
			[1]="base_cooldown_refresh_chance_%"
		}
	},
	[4846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="base_cooldown_speed_+%"
		}
	},
	[4847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken bypasses Ward"
			}
		},
		stats={
			[1]="base_damage_bypass_ward_%"
		}
	},
	[4848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Chaos Damage"
			}
		},
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[4849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Fire Damage"
			}
		},
		stats={
			[1]="base_deal_no_fire_damage"
		}
	},
	[4850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Lightning Damage"
			}
		},
		stats={
			[1]="base_deal_no_lightning_damage"
		}
	},
	[4851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Elemental Skill Gems if the stars are aligned"
			}
		},
		stats={
			[1]="base_elemental_skill_gem_level_+_if_6_unique_influence_amoung_equipped_non_amulet_items"
		}
	},
	[4852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Elemental Support Gems if the stars are aligned"
			}
		},
		stats={
			[1]="base_elemental_support_gem_level_+_if_6_unique_influence_amoung_equipped_non_amulet_items"
		}
	},
	[4853]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Chaos Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_chaos_damage_permyriad"
		}
	},
	[4854]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_cold_damage_permyriad"
		}
	},
	[4855]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_elemental_damage_permyriad"
		}
	},
	[4856]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_fire_damage_permyriad"
		}
	},
	[4857]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_lightning_damage_permyriad"
		}
	},
	[4858]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Leeched as Energy Shield"
			}
		},
		stats={
			[1]="base_energy_shield_leech_from_physical_damage_permyriad"
		}
	},
	[4859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Hits is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage with Hits is Unlucky"
			}
		},
		stats={
			[1]="base_extra_damage_rolls"
		}
	},
	[4860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Freeze on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Freeze on you"
			}
		},
		stats={
			[1]="base_frozen_effect_on_self_+%"
		}
	},
	[4861]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Cold Ailments"
			}
		},
		stats={
			[1]="base_immune_to_cold_ailments"
		}
	},
	[4862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Freeze"
			}
		},
		stats={
			[1]="base_immune_to_freeze"
		}
	},
	[4863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Ignite"
			}
		},
		stats={
			[1]="base_immune_to_ignite"
		}
	},
	[4864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Shock"
			}
		},
		stats={
			[1]="base_immune_to_shock"
		}
	},
	[4865]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Cold Exposure on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[4866]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Fire Exposure on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[4867]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Lightning Exposure on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[4868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech effects Recover Energy Shield instead"
			}
		},
		stats={
			[1]="base_life_leech_applies_recovery_to_energy_shield"
		}
	},
	[4869]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Maim Enemies with Main Hand Hits"
			}
		},
		stats={
			[1]="base_main_hand_maim_on_hit_%"
		}
	},
	[4870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification"
			}
		},
		stats={
			[1]="base_max_fortification"
		}
	},
	[4871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Duration"
			}
		},
		stats={
			[1]="base_minion_duration_+%"
		}
	},
	[4872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Sentinels of Purity"
			}
		},
		stats={
			[1]="base_number_of_champions_of_light_allowed"
		}
	},
	[4873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Agony Crawler"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Agony Crawlers"
			}
		},
		stats={
			[1]="base_number_of_herald_scorpions_allowed"
		}
	},
	[4874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Holy Relics"
			}
		},
		stats={
			[1]="base_number_of_relics_allowed"
		}
	},
	[4875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Sacred Wisps\n{0:+d} to number of Sacred Wisps Summoned"
			}
		},
		stats={
			[1]="base_number_of_sacred_wisps_allowed"
		}
	},
	[4876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Skills can have an additional Brand Attached to an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Skills can have {0} additional Brands Attached to an Enemy"
			}
		},
		stats={
			[1]="base_number_of_sigils_allowed_per_target"
		}
	},
	[4877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Summoned Phantasms"
			}
		},
		stats={
			[1]="base_number_of_support_ghosts_allowed"
		}
	},
	[4878]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies with Off Hand Hits"
			}
		},
		stats={
			[1]="base_off_hand_chance_to_blind_on_hit_%"
		}
	},
	[4879]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Onslaught for 4 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Hit"
			}
		},
		stats={
			[1]="base_onlsaught_on_hit_%_chance"
		}
	},
	[4880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage taken over time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage taken over time"
			}
		},
		stats={
			[1]="base_physical_damage_over_time_taken_+%"
		}
	},
	[4881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Chaos Damage per Level"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_chaos_per_level"
		}
	},
	[4882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Cold Damage while affected by Hatred"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"
		}
	},
	[4883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage while affected by Anger"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"
		}
	},
	[4884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath"
			}
		},
		stats={
			[1]="base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"
		}
	},
	[4885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost Life instead of {0}% of Mana Cost"
			}
		},
		stats={
			[1]="base_skill_cost_life_instead_of_mana_%"
		}
	},
	[4886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills gain a Base Energy Shield Cost equal to {0}% of Base Mana Cost"
			}
		},
		stats={
			[1]="base_skill_gain_es_cost_%_of_mana_cost"
		}
	},
	[4887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills gain a Base Life Cost equal to {0}% of Base Mana Cost"
			}
		},
		stats={
			[1]="base_skill_gain_life_cost_%_of_mana_cost"
		}
	},
	[4888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills Cost Energy Shield instead of Mana or Life"
			}
		},
		stats={
			[1]="base_skills_cost_es_instead_of_mana_life"
		}
	},
	[4889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon"
			}
		},
		stats={
			[1]="base_spell_critical_chance_equal_to_the_critical_strike_chance_of_main_weapon"
		}
	},
	[4890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Projectile Spell Damage"
			}
		},
		stats={
			[1]="base_spell_projectile_block_%"
		}
	},
	[4891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tinctures applied to you have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tinctures applied to you have {0}% reduced Effect"
			}
		},
		stats={
			[1]="base_tincture_mod_effect_+%"
		}
	},
	[4892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can Cast an additional Brand"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can Cast {0} additional Brands"
			}
		},
		stats={
			[1]="base_total_number_of_sigils_allowed"
		}
	},
	[4893]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Poison"
			}
		},
		stats={
			[1]="base_unaffected_by_poison"
		}
	},
	[4894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Trap has {0}% increased rotation speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Trap has {0}% reduced rotation speed"
			}
		},
		stats={
			[1]="base_weapon_trap_rotation_speed_+%"
		}
	},
	[4895]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blade Trap rotates {0:+d} times"
			}
		},
		stats={
			[1]="base_weapon_trap_total_rotation_%",
			[2]="quality_display_blade_trap_is_gem"
		}
	},
	[4896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Aura Skills are Disabled"
			}
		},
		stats={
			[1]="base_your_auras_are_disabled"
		}
	},
	[4897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Battlemage's Cry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Battlemage's Cry Buff Effect"
			}
		},
		stats={
			[1]="battlemages_cry_buff_effect_+%"
		}
	},
	[4898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Battlemage's Cry Exerts {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Battlemage's Cry Exerts {0} additional Attacks"
			}
		},
		stats={
			[1]="battlemages_cry_exerts_x_additional_attacks"
		}
	},
	[4899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies"
			}
		},
		stats={
			[1]="bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed"
		}
	},
	[4900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"
			}
		},
		stats={
			[1]="bear_trap_additional_damage_taken_+%_from_traps_and_mines"
		}
	},
	[4901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"
			}
		},
		stats={
			[1]="bear_trap_damage_taken_+%_from_traps_and_mines"
		}
	},
	[4902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed"
			}
		},
		stats={
			[1]="bear_trap_movement_speed_+%_final"
		}
	},
	[4903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by you deal {0}% more Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by you deal {0}% less Area Damage"
			}
		},
		stats={
			[1]="belt_enchant_enemies_you_taunt_have_area_damage_+%_final"
		}
	},
	[4904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Berserk has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Berserk has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="berserk_buff_effect_+%"
		}
	},
	[4905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Berserk has {0}% increased Rage loss per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Berserk has {0}% reduced Rage loss per second"
			}
		},
		stats={
			[1]="berserk_rage_loss_+%"
		}
	},
	[4906]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="berserker_gain_rage_on_attack_hit_cooldown_ms"
		}
	},
	[4907]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries grant {0} Rage per 5 Power if you have less than 25 Rage"
			}
		},
		stats={
			[1]="berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage"
		}
	},
	[4908]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed"
			}
		},
		stats={
			[1]="berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies"
		}
	},
	[4909]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If you've Warcried Recently, you and nearby allies deal {0}% increased Damage"
			}
		},
		stats={
			[1]="berserker_warcry_grant_damage_+%_to_you_and_nearby_allies"
		}
	},
	[4910]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently"
			}
		},
		stats={
			[1]="berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final"
		}
	},
	[4911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Avian has no Reservation"
			}
		},
		stats={
			[1]="bird_aspect_reserves_no_mana"
		}
	},
	[4912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere"
			}
		},
		stats={
			[1]="blackhole_damage_taken_+%"
		}
	},
	[4913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Void Sphere has {0}% increased Pulse Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Void Sphere has {0}% reduced Pulse Frequency"
			}
		},
		stats={
			[1]="blackhole_pulse_frequency_+%"
		}
	},
	[4914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_moonlight_cold_damage_taken_+%_final"
		}
	},
	[4915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_moonlight_fire_damage_taken_+%_final"
		}
	},
	[4916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_sunlight_cold_damage_taken_+%_final"
		}
	},
	[4917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken from Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="blackstar_sunlight_fire_damage_taken_+%_final"
		}
	},
	[4918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Blast deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Blast deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blade_blase_damage_+%"
		}
	},
	[4919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Blast has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Blast has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blade_blast_skill_area_of_effect_+%"
		}
	},
	[4920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Blast detonates other Lingering Blades within an {0}% increased Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blade Blast detonates other Lingering Blades within an {0}% reduced Area"
			}
		},
		stats={
			[1]="blade_blast_trigger_detonation_area_of_effect_+%"
		}
	},
	[4921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Trap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Trap Damage"
			}
		},
		stats={
			[1]="blade_trap_damage_+%"
		}
	},
	[4922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blade Trap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blade Trap Area of Effect"
			}
		},
		stats={
			[1]="blade_trap_skill_area_of_effect_+%"
		}
	},
	[4923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Blade Trap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Blade Trap Area of Effect"
			}
		},
		stats={
			[1]="blade_trap_skill_area_of_effect_+%_final"
		}
	},
	[4924]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blade Vortex and Blade Blast Impale Enemies on Hit"
			}
		},
		stats={
			[1]="blade_vortex_blade_blast_impale_on_hit_%_chance"
		}
	},
	[4925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blade Vortex and Blade Blast deal no Non-Physical Damage"
			}
		},
		stats={
			[1]="blade_vortex_blade_deal_no_non_physical_damage"
		}
	},
	[4926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blade Vortex has {0:+d}% to Critical Strike Multiplier for each blade"
			}
		},
		stats={
			[1]="blade_vortex_critical_strike_multiplier_+_per_blade"
		}
	},
	[4927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bladefall has an additional Volley"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bladefall has {0} additional Volleys"
			}
		},
		stats={
			[1]="bladefall_number_of_volleys",
			[2]="quality_display_bladefall_is_gem"
		}
	},
	[4928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved"
			}
		},
		stats={
			[1]="bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within"
		}
	},
	[4929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bladestorm deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bladestorm deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="bladestorm_damage_+%"
		}
	},
	[4930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} to Maximum number of Bladestorms at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum of {0} Bladestorms at a time"
			}
		},
		stats={
			[1]="bladestorm_maximum_number_of_storms_allowed",
			[2]="quality_display_bladestorm_is_gem"
		}
	},
	[4931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sand Bladestorms move with {0}% increased speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sand Bladestorms move with {0}% reduced speed"
			}
		},
		stats={
			[1]="bladestorm_sandstorm_movement_speed_+%"
		}
	},
	[4932]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Blast Rain and Artillery Ballista Hits can Poison"
			}
		},
		stats={
			[1]="blast_rain_artillery_ballista_all_damage_can_poison"
		}
	},
	[4933]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage"
			}
		},
		stats={
			[1]="blast_rain_artillery_ballista_poison_damage_+100%_final_chance"
		}
	},
	[4934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blazing Salvo deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blazing Salvo deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blazing_salvo_damage_+%"
		}
	},
	[4935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blazing Salvo fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Blazing Salvo fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="blazing_salvo_number_of_additional_projectiles"
		}
	},
	[4936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blazing Salvo Projectiles Fork when they pass through a Flame Wall"
			}
		},
		stats={
			[1]="blazing_salvo_projectiles_fork_when_passing_a_flame_wall"
		}
	},
	[4937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bleeding per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bleeding per Endurance Charge"
			}
		},
		stats={
			[1]="bleed_damage_+%_per_endurance_charge"
		}
	},
	[4938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Bleeding per Impale on Enemy"
			}
		},
		stats={
			[1]="bleed_dot_multiplier_+_per_impale_on_enemy"
		}
	},
	[4939]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Rage also grants {0:+d}% to Damage over Time Multiplier for Bleeding while wielding an Axe"
			}
		},
		stats={
			[1]="bleed_dot_multiplier_+_per_rage_if_equipped_axe"
		}
	},
	[4940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bleeding you inflict on Maimed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bleeding you inflict on Maimed Enemies"
			}
		},
		stats={
			[1]="bleeding_damage_+%_vs_maimed_enemies"
		}
	},
	[4941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Bleeding inflicted on Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies"
			}
		},
		stats={
			[1]="bleeding_damage_+%_vs_poisoned_enemies"
		}
	},
	[4942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge"
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_per_frenzy_charge_+"
		}
	},
	[4943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Bleeding per Endurance Charge"
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_+_per_endurance_charge"
		}
	},
	[4944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies"
			}
		},
		stats={
			[1]="bleeding_dot_multiplier_+_vs_poisoned_enemies"
		}
	},
	[4945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding on you expires {0}% faster while Moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bleeding on you expires {0}% slower while Moving"
			}
		},
		stats={
			[1]="bleeding_on_self_expire_speed_+%_while_moving"
		}
	},
	[4946]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict is Reflected to you"
			}
		},
		stats={
			[1]="bleeding_reflected_to_self"
		}
	},
	[4947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving"
			}
		},
		stats={
			[1]="bleeding_stacks_up_to_x_times"
		}
	},
	[4948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers have {0} additional chains"
			}
		},
		stats={
			[1]="blight_arc_tower_additional_chains"
		}
	},
	[4949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers repeats {0} additional Times"
			}
		},
		stats={
			[1]="blight_arc_tower_additional_repeats"
		}
	},
	[4950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Arc Towers have {0}% chance to inflict Sap"
			}
		},
		stats={
			[1]="blight_arc_tower_chance_to_sap_%"
		}
	},
	[4951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Arc Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_arc_tower_damage_+%"
		}
	},
	[4952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Arc Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_arc_tower_range_+%"
		}
	},
	[4953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"
			}
		},
		stats={
			[1]="blight_area_of_effect_+%_every_second_while_channelling_up_to_+200%"
		}
	},
	[4954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blight Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blight Cast Speed"
			}
		},
		stats={
			[1]="blight_cast_speed_+%"
		}
	},
	[4955]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased effect of Chill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced effect of Chill"
			}
		},
		stats={
			[1]="blight_chilling_tower_chill_effect_+%"
		}
	},
	[4956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_chilling_tower_damage_+%"
		}
	},
	[4957]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced Duration"
			}
		},
		stats={
			[1]="blight_chilling_tower_duration_+%"
		}
	},
	[4958]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams"
			}
		},
		stats={
			[1]="blight_chilling_tower_freeze_for_ms"
		}
	},
	[4959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_chilling_tower_range_+%"
		}
	},
	[4960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_empowering_tower_buff_effect_+%"
		}
	},
	[4961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers also grant {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers also grant {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_cast_speed_+%"
		}
	},
	[4962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers also grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers also grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_damage_+%"
		}
	},
	[4963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="All Towers in range of your Empowering Towers deal Double Damage"
			}
		},
		stats={
			[1]="blight_empowering_tower_grant_%_chance_to_deal_double_damage"
		}
	},
	[4964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Empowering Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Empowering Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_empowering_tower_range_+%"
		}
	},
	[4965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Fireball Towers fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Fireball Towers fire an additional {0} Projectiles"
			}
		},
		stats={
			[1]="blight_fireball_tower_additional_projectiles_+"
		}
	},
	[4966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Fireball Towers have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="blight_fireball_tower_cast_speed_+%"
		}
	},
	[4967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Fireball Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_fireball_tower_damage_+%"
		}
	},
	[4968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers Projectiles fire in a circle"
			}
		},
		stats={
			[1]="blight_fireball_tower_projectiles_nova"
		}
	},
	[4969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Fireball Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Fireball Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_fireball_tower_range_+%"
		}
	},
	[4970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Flamethrower Towers have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_cast_speed_+%"
		}
	},
	[4971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Flamethrower Towers have {0}% chance to inflict Scorch"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_chance_to_scorch_%"
		}
	},
	[4972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Flamethrower Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_damage_+%"
		}
	},
	[4973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers deal full damage to Fire Enemies"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_full_damage_fire_enemies"
		}
	},
	[4974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Flamethrower Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Flamethrower Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_flamethrower_tower_range_+%"
		}
	},
	[4975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Freezebolt Towers have {0}% chance to inflict Brittle"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_chance_to_brittle_%"
		}
	},
	[4976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Freezebolt Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Freezebolt Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_damage_+%"
		}
	},
	[4977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Freezebolt Tower deal full damage to Cold Enemies"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_full_damage_cold_enemies"
		}
	},
	[4978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Freezebolt Towers fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Freezebolt Towers fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_projectiles_+"
		}
	},
	[4979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Freezebolt Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Freezebolt Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_freezebolt_tower_range_+%"
		}
	},
	[4980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cages created by Your Glacial Cage Towers are {0}% larger"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_area_of_effect_+%"
		}
	},
	[4981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_cooldown_recovery_+%"
		}
	},
	[4982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Glacial Cage Towers have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Glacial Cage Towers have {0}% reduced Duration"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_duration_+%"
		}
	},
	[4983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies inside Glacial Cage take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies inside Glacial Cage take {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_enemy_damage_taken_+%"
		}
	},
	[4984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Glacial Cage Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Glacial Cage Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_glacialcage_tower_range_+%"
		}
	},
	[4985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Hindered by Blight take {0}% increased Chaos Damage"
			}
		},
		stats={
			[1]="blight_hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[4986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_imbuing_tower_buff_effect_+%"
		}
	},
	[4987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers also grant {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers also grant {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="blight_imbuing_tower_grant_critical_strike_+%"
		}
	},
	[4988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers also grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers also grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_imbuing_tower_grant_damage_+%"
		}
	},
	[4989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Imbuing Towers also grant Onslaught"
			}
		},
		stats={
			[1]="blight_imbuing_tower_grants_onslaught"
		}
	},
	[4990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Imbuing Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Imbuing Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_imbuing_tower_range_+%"
		}
	},
	[4991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers have {0}% increased explosion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers have {0}% reduced explosion Area of Effect"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_area_of_effect_+%"
		}
	},
	[4992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_damage_+%"
		}
	},
	[4993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers have {0}% increased Impact Delay"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers have {0}% reduced Impact Delay"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_delay_+%"
		}
	},
	[4994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Lightning Storm Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_range_+%"
		}
	},
	[4995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Storm Towers create Storms centred on Enemies"
			}
		},
		stats={
			[1]="blight_lightningstorm_tower_storms_on_enemies"
		}
	},
	[4996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Meteor Towers drop an additional Meteor"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Meteor Towers drop {0} additional Meteors"
			}
		},
		stats={
			[1]="blight_meteor_tower_additional_meteor_+"
		}
	},
	[4997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Meteor Towers always Stun"
			}
		},
		stats={
			[1]="blight_meteor_tower_always_stun"
		}
	},
	[4998]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Meteor Towers create Burning Ground for {0} seconds on Hit"
			}
		},
		stats={
			[1]="blight_meteor_tower_creates_burning_ground_ms"
		}
	},
	[4999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Meteor Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Meteor Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_meteor_tower_damage_+%"
		}
	},
	[5000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Meteor Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Meteor Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_meteor_tower_range_+%"
		}
	},
	[5001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Scout Towers summon an additional minion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Scout Towers summon an additional {0} minions"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Scout Towers summon an {0} fewer minions"
			}
		},
		stats={
			[1]="blight_scout_tower_additional_minions_+"
		}
	},
	[5002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_scout_tower_minion_damage_+%"
		}
	},
	[5003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% reduced Life"
			}
		},
		stats={
			[1]="blight_scout_tower_minion_life_+%"
		}
	},
	[5004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Scout Towers have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_scout_tower_minion_movement_speed_+%"
		}
	},
	[5005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions summoned by Your Scout Towers inflict Malediction on Hit"
			}
		},
		stats={
			[1]="blight_scout_tower_minions_inflict_malediction"
		}
	},
	[5006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Scout Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Scout Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_scout_tower_range_+%"
		}
	},
	[5007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blight has {0}% increased Hinder Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blight has {0}% reduced Hinder Duration"
			}
		},
		stats={
			[1]="blight_secondary_skill_effect_duration_+%"
		}
	},
	[5008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Seismic Towers have an additional Cascade"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0} additional Cascades"
			}
		},
		stats={
			[1]="blight_seismic_tower_additional_cascades_+"
		}
	},
	[5009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0}% increased length and range of Cascades"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers have {0}% reduced length and range of Cascades"
			}
		},
		stats={
			[1]="blight_seismic_tower_cascade_range_+%"
		}
	},
	[5010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_seismic_tower_damage_+%"
		}
	},
	[5011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_seismic_tower_range_+%"
		}
	},
	[5012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Seismic Towers have {0}% increased Stun Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Seismic Towers have {0}% reduced Stun Duration"
			}
		},
		stats={
			[1]="blight_seismic_tower_stun_duration_+%"
		}
	},
	[5013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_damage_+%"
		}
	},
	[5014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% reduced Life"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_life_+%"
		}
	},
	[5015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minion_movement_speed_+%"
		}
	},
	[5016]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life"
			}
		},
		stats={
			[1]="blight_sentinel_tower_minions_life_leech_%"
		}
	},
	[5017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Sentinel Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Sentinel Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_sentinel_tower_range_+%"
		}
	},
	[5018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_shocking_tower_damage_+%"
		}
	},
	[5019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_shocking_tower_range_+%"
		}
	},
	[5020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers deal full damage to Lightning Enemies"
			}
		},
		stats={
			[1]="blight_shocknova_tower_full_damage_lightning_enemies"
		}
	},
	[5021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers repeats {0} additional Times"
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_additional_repeats"
		}
	},
	[5022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers have {0}% increased effect of Shock"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers have {0}% reduced effect of Shock"
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_effect_+%"
		}
	},
	[5023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Shock Nova Towers have {0}% increased area of effect per repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Shock Nova Towers have {0}% reduced area of effect per repeat"
			}
		},
		stats={
			[1]="blight_shocknova_tower_shock_repeats_with_area_effect_+%"
		}
	},
	[5024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blight has {0}% increased Area of Effect after Channelling for 1 second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blight has {0}% reduced Area of Effect after Channelling for 1 second"
			}
		},
		stats={
			[1]="blight_skill_area_of_effect_+%_after_1_second_channelling"
		}
	},
	[5025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_smothering_tower_buff_effect_+%"
		}
	},
	[5026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited"
			}
		},
		stats={
			[1]="blight_smothering_tower_freeze_shock_ignite_%"
		}
	},
	[5027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers also grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers also grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_smothering_tower_grant_damage_+%"
		}
	},
	[5028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers also grant {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers also grant {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_smothering_tower_grant_movement_speed_+%"
		}
	},
	[5029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Smothering Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Smothering Towers have  {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_smothering_tower_range_+%"
		}
	},
	[5030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_cooldown_recovery_+%"
		}
	},
	[5031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Towers have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Towers have {0}% reduced Duration"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_duration_+%"
		}
	},
	[5032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_petrified_enemies_take_damage_+%"
		}
	},
	[5033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Towers have {0}% increased Petrification Delay"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Towers have {0}% reduced Petrification Delay"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_petrify_tick_speed_+%"
		}
	},
	[5034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Stone Gaze Cage Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Stone Gaze Cage Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_stonegaze_tower_range_+%"
		}
	},
	[5035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_damage_+%"
		}
	},
	[5036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Life"
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_life_+%"
		}
	},
	[5037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="blight_summoning_tower_minion_movement_speed_+%"
		}
	},
	[5038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Summoning Towers summon {0} additional Minions"
			}
		},
		stats={
			[1]="blight_summoning_tower_minions_summoned_+"
		}
	},
	[5039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Summoning Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Summoning Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_summoning_tower_range_+%"
		}
	},
	[5040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers have {0}% reduced Effect"
			}
		},
		stats={
			[1]="blight_temporal_tower_buff_effect_+%"
		}
	},
	[5041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers also grant you {0}% reduced action speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers also grant you {0}% increased action speed"
			}
		},
		stats={
			[1]="blight_temporal_tower_grant_you_action_speed_-%"
		}
	},
	[5042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Temporal Towers also grant Stun Immunity"
			}
		},
		stats={
			[1]="blight_temporal_tower_grants_stun_immunity"
		}
	},
	[5043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_temporal_tower_range_+%"
		}
	},
	[5044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Temporal Towers effects decay {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Temporal Towers effects decay {0}% slower"
			}
		},
		stats={
			[1]="blight_temporal_tower_tick_speed_+%"
		}
	},
	[5045]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight inflicts Withered for {0} seconds"
			}
		},
		stats={
			[1]="blight_tertiary_skill_effect_duration"
		}
	},
	[5046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Arc Towers deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Arc Towers dea {0}% reduced Damage"
			}
		},
		stats={
			[1]="blight_tower_arc_damage_+%"
		}
	},
	[5047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Chilling Towers have {0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Chilling Towers have {0}% reduced Range"
			}
		},
		stats={
			[1]="blight_tower_chilling_cost_+%"
		}
	},
	[5048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Towers deal {0}% increased Damage per Type of Tower Active"
			}
		},
		stats={
			[1]="blight_tower_damage_per_tower_type_+%"
		}
	},
	[5049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Fireball Towers fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Fireball Towers fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="blight_tower_fireball_additional_projectile"
		}
	},
	[5050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Varieties of Items contained in {0} Blight Chests are Lucky"
			}
		},
		stats={
			[1]="blighted_map_chest_reward_lucky_count"
		}
	},
	[5051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Towers deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Towers deal {0}% less Damage"
			}
		},
		stats={
			[1]="blighted_map_tower_damage_+%_final"
		}
	},
	[5052]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Blind Chilled Enemies on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Chilled Enemies on Hit"
			}
		},
		stats={
			[1]="blind_chilled_enemies_on_hit_%"
		}
	},
	[5053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blind does not affect your Chance to Hit"
			}
		},
		stats={
			[1]="blind_does_not_affect_chance_to_hit"
		}
	},
	[5054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blind does not affect your Light Radius"
			}
		},
		stats={
			[1]="blind_does_not_affect_light_radius"
		}
	},
	[5055]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blind Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blind Effect"
			}
		},
		stats={
			[1]="blind_effect_+%"
		}
	},
	[5056]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies when they Hit you"
			}
		},
		stats={
			[1]="blind_enemies_when_hit_%_chance"
		}
	},
	[5057]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind Enemies which Hit you while affected by Grace"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind Enemies which Hit you while affected by Grace"
			}
		},
		stats={
			[1]="blind_enemies_when_hit_while_affected_by_grace_%_chance"
		}
	},
	[5058]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blind you inflict is Reflected to you"
			}
		},
		stats={
			[1]="blind_reflected_to_self"
		}
	},
	[5059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Blink and Mirror arrow clones use your Gloves"
			}
		},
		stats={
			[1]="blink_and_mirror_arrow_clones_inherit_gloves"
		}
	},
	[5060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="blink_and_mirror_arrow_cooldown_speed_+%"
		}
	},
	[5061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun and Block Recovery per Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun and Block Recovery per Fortification"
			}
		},
		stats={
			[1]="block_and_stun_+%_recovery_per_fortification"
		}
	},
	[5062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage from Cursed Enemies"
			}
		},
		stats={
			[1]="block_chance_%_vs_cursed_enemies"
		}
	},
	[5063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] {0}% increased Chance to Block Attack and Spell Damage for every 100 Life Spent Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] {0}% reduced Chance to Block Attack and Spell Damage for every 100 Life Spent Recently"
			}
		},
		stats={
			[1]="block_chance_+%_per_100_life_spent_recently"
		}
	},
	[5064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% Chance to Block from Equipped Shield instead of the Shield's value"
			}
		},
		stats={
			[1]="block_chance_from_equipped_shield_is_%"
		}
	},
	[5065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% of Elemental Damage from Blocked Hits"
			}
		},
		stats={
			[1]="block_%_damage_taken_from_elemental"
		}
	},
	[5066]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently"
			}
		},
		stats={
			[1]="block_%_if_blocked_an_attack_recently"
		}
	},
	[5067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while affected by Determination"
			}
		},
		stats={
			[1]="block_%_while_affected_by_determination"
		}
	},
	[5068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="block_spells_chance_%_while_holding_shield"
		}
	},
	[5069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="blood_sand_armour_mana_reservation_+%"
		}
	},
	[5070]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood and Sand has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood and Sand has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="blood_sand_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood and Sand has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood and Sand has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="blood_sand_mana_reservation_efficiency_+%"
		}
	},
	[5072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blood and Sand has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blood and Sand has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="blood_sand_stance_buff_effect_+%"
		}
	},
	[5073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Perforate has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Perforate has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blood_spears_area_of_effect_+%"
		}
	},
	[5074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perforate creates {0:+d} Spike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perforate creates {0:+d} Spikes"
			}
		},
		stats={
			[1]="blood_spears_base_number_of_spears",
			[2]="quality_display_perforate_is_gem"
		}
	},
	[5075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Perforate deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Perforate deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="blood_spears_damage_+%"
		}
	},
	[5076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="bloodreap_damage_+%"
		}
	},
	[5077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reap Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reap Area of Effect"
			}
		},
		stats={
			[1]="bloodreap_skill_area_of_effect_+%"
		}
	},
	[5078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defences from Equipped Body Armour are doubled if it has no Socketed Gems"
			}
		},
		stats={
			[1]="body_armour_defences_doubled_while_no_gems_in_body_armour"
		}
	},
	[5079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Evasion Rating from Equipped Body Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Evasion Rating from Equipped Body Armour"
			}
		},
		stats={
			[1]="body_armour_evasion_rating_+%"
		}
	},
	[5080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% less Damage Taken per {0} Dexterity"
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_dexterity"
		}
	},
	[5081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% less Damage Taken per {0} Intelligence"
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_intelligence"
		}
	},
	[5082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% less Damage Taken per {0} Strength"
			}
		},
		stats={
			[1]="body_armour_implicit_damage_taken_-1%_final_per_X_strength"
		}
	},
	[5083]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge every {0} seconds"
			}
		},
		stats={
			[1]="body_armour_implicit_gain_endurance_charge_every_x_ms"
		}
	},
	[5084]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge every {0} seconds"
			}
		},
		stats={
			[1]="body_armour_implicit_gain_frenzy_charge_every_x_ms"
		}
	},
	[5085]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge every {0} seconds"
			}
		},
		stats={
			[1]="body_armour_implicit_gain_power_charge_every_x_ms"
		}
	},
	[5086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Carrion Golems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Carrion Golems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="bone_golem_damage_+%"
		}
	},
	[5087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Carrion Golems have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="bone_golem_elemental_resistances_%"
		}
	},
	[5088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unearth Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unearth Cast Speed"
			}
		},
		stats={
			[1]="bone_lance_cast_speed_+%"
		}
	},
	[5089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Unearth Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Unearth Damage"
			}
		},
		stats={
			[1]="bone_lance_damage_+%"
		}
	},
	[5090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Boneshatter has {0}% chance to grant +1 Trauma"
			}
		},
		stats={
			[1]="boneshatter_chance_to_gain_+1_trauma"
		}
	},
	[5091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Boneshatter Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Boneshatter Damage"
			}
		},
		stats={
			[1]="boneshatter_damage_+%"
		}
	},
	[5092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Boneshatter Stun Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Boneshatter Stun Duration"
			}
		},
		stats={
			[1]="boneshatter_stun_duration_+%"
		}
	},
	[5093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating"
			}
		},
		stats={
			[1]="boots_implicit_accuracy_rating_+%_final"
		}
	},
	[5094]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrittleGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drops Brittle Ground while moving, lasting {0} seconds"
			}
		},
		stats={
			[1]="boots_implicit_ground_brittle_duration_ms"
		}
	},
	[5095]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSappedGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drops Sapped Ground while moving, lasting {0} seconds"
			}
		},
		stats={
			[1]="boots_implicit_ground_sapping_duration_ms"
		}
	},
	[5096]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextScorchedGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Drops Scorched Ground while moving, lasting {0} seconds"
			}
		},
		stats={
			[1]="boots_implicit_ground_scorched_duration_ms"
		}
	},
	[5097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased bonuses gained from Equipped Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced bonuses gained from Equipped Boots"
			}
		},
		stats={
			[1]="boots_mod_effect_+%"
		}
	},
	[5098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Life"
			}
		},
		stats={
			[1]="boss_maximum_life_+%_final"
		}
	},
	[5099]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bow Attacks have Culling Strike"
			}
		},
		stats={
			[1]="bow_attacks_have_culling_strike"
		}
	},
	[5100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands have {0}% more Activation Frequency until 20% of Attached Duration expired"
			}
		},
		stats={
			[1]="brand_activation_rate_+%_final_during_first_20%_of_active_duration"
		}
	},
	[5101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands have {0}% more Activation Frequency if 75% of Attached Duration expired"
			}
		},
		stats={
			[1]="brand_activation_rate_+%_final_during_last_20%_of_active_duration"
		}
	},
	[5102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Brands have {0}% increased Area of Effect if 50% of Attached Duration expired"
			}
		},
		stats={
			[1]="brand_area_of_effect_+%_if_50%_attached_duration_expired"
		}
	},
	[5103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds"
			}
		},
		stats={
			[1]="brands_reattach_on_activation"
		}
	},
	[5104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Map Fragment"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_fragments"
		}
	},
	[5105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Map"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_maps"
		}
	},
	[5106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Scarab"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_scarabs"
		}
	},
	[5107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters have {0}% chance to drop an additional Unique Item"
			}
		},
		stats={
			[1]="breachstone_commanders_%_drop_additional_unique_items"
		}
	},
	[5108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop additional Currency Items"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_currency_items"
		}
	},
	[5109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Divination Cards"
			}
		},
		stats={
			[1]="breachstone_commanders_drop_additional_divination_cards"
		}
	},
	[5110]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowEnergyShield"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Effect on Low Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowEnergyShield"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Buff Effect on Low Energy Shield"
			}
		},
		stats={
			[1]="buff_effect_+%_on_low_energy_shield"
		}
	},
	[5111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buffs on you expire {0}% slower"
			}
		},
		stats={
			[1]="buff_time_passed_+%_only_buff_category"
		}
	},
	[5112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buffs on you expire {0}% slower"
			}
		},
		stats={
			[1]="buff_time_passed_+%"
		}
	},
	[5113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="burning_and_explosive_arrow_shatter_on_killing_blow"
		}
	},
	[5114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Burning Arrow has {0}% increased Debuff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Burning Arrow has {0}% reduced Debuff Effect"
			}
		},
		stats={
			[1]="burning_arrow_debuff_effect_+%"
		}
	},
	[5115]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"
			}
		},
		stats={
			[1]="burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%"
		}
	},
	[5116]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can inflict an additional Scorch on each Enemy"
			}
		},
		stats={
			[1]="can_apply_additional_scorch"
		}
	},
	[5117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can have an additional Tincture active"
			}
		},
		stats={
			[1]="can_apply_additional_tincture"
		}
	},
	[5118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Scourged Fish"
			}
		},
		stats={
			[1]="can_catch_scourged_fish"
		}
	},
	[5119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum 1 Buff from an Active Ancestor Totem at a time"
			}
		},
		stats={
			[1]="can_only_have_one_ancestor_totem_buff"
		}
	},
	[5120]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Cannot Inflict Wither on Enemis that aren't on Full Life"
			}
		},
		stats={
			[1]="can_only_inflict_wither_against_full_life_enemies"
		}
	},
	[5121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="can_trigger_summon_elemental_relic_on_nearby_ally_kill_or_on_hit_rare_or_unique"
		}
	},
	[5122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Adapt to Cold Damage"
			}
		},
		stats={
			[1]="cannot_adapt_to_cold"
		}
	},
	[5123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Adapt to Fire Damage"
			}
		},
		stats={
			[1]="cannot_adapt_to_fire"
		}
	},
	[5124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Adapt to Lightning Damage"
			}
		},
		stats={
			[1]="cannot_adapt_to_lightning"
		}
	},
	[5125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding enemies cannot inflict Bleeding on you"
			}
		},
		stats={
			[1]="cannot_be_bled_by_bleeding_enemies"
		}
	},
	[5126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Blinded while affected by Precision"
			}
		},
		stats={
			[1]="cannot_be_blinded_while_affected_by_precision"
		}
	},
	[5127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Chilled or Frozen while you have an Ice Golem Summoned"
			}
		},
		stats={
			[1]="cannot_be_chilled_or_frozen_while_ice_golem_summoned"
		}
	},
	[5128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Chilled or Frozen while moving"
			}
		},
		stats={
			[1]="cannot_be_chilled_or_frozen_while_moving"
		}
	},
	[5129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Chilled while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="cannot_be_chilled_while_at_maximum_frenzy_charges"
		}
	},
	[5130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Chilled while Burning"
			}
		},
		stats={
			[1]="cannot_be_chilled_while_burning"
		}
	},
	[5131]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against you Cannot be Critical Strikes if you've been Stunned Recently"
			}
		},
		stats={
			[1]="cannot_be_crit_if_you_have_been_stunned_recently"
		}
	},
	[5132]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen if Energy Shield Recharge has started Recently"
			}
		},
		stats={
			[1]="cannot_be_frozen_if_energy_shield_recharge_has_started_recently"
		}
	},
	[5133]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Frozen if you've been Frozen Recently"
			}
		},
		stats={
			[1]="cannot_be_frozen_if_you_have_been_frozen_recently"
		}
	},
	[5134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Frozen if Dexterity is higher than Intelligence"
			}
		},
		stats={
			[1]="cannot_be_frozen_with_dex_higher_than_int"
		}
	},
	[5135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignited enemies cannot Ignite you"
			}
		},
		stats={
			[1]="cannot_be_ignited_by_ignited_enemies"
		}
	},
	[5136]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Ignited if you've been Ignited Recently"
			}
		},
		stats={
			[1]="cannot_be_ignited_if_you_have_been_ignited_recently"
		}
	},
	[5137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Ignited while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="cannot_be_ignited_while_at_maximum_endurance_charges"
		}
	},
	[5138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Ignited while you have a Flame Golem Summoned"
			}
		},
		stats={
			[1]="cannot_be_ignited_while_flame_golem_summoned"
		}
	},
	[5139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Ignited if Strength is higher than Dexterity"
			}
		},
		stats={
			[1]="cannot_be_ignited_with_strength_higher_than_dex"
		}
	},
	[5140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupted Blood cannot be inflicted on you"
			}
		},
		stats={
			[1]="cannot_be_inflicted_by_corrupted_blood"
		}
	},
	[5141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You cannot be Poisoned if there is at least {0} Poison on you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Poisoned while there are at least {0} Poisons on you"
			}
		},
		stats={
			[1]="cannot_be_poisoned_if_x_poisons_on_you"
		}
	},
	[5142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Poisoned while Bleeding"
			}
		},
		stats={
			[1]="cannot_be_poisoned_while_bleeding"
		}
	},
	[5143]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked if you've been Shocked Recently"
			}
		},
		stats={
			[1]="cannot_be_shocked_if_you_have_been_shocked_recently"
		}
	},
	[5144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked or Ignited while moving"
			}
		},
		stats={
			[1]="cannot_be_shocked_or_ignited_while_moving"
		}
	},
	[5145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked while at maximum Power Charges"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_at_maximum_power_charges"
		}
	},
	[5146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Shocked while you have a Lightning Golem Summoned"
			}
		},
		stats={
			[1]="cannot_be_shocked_while_lightning_golem_summoned"
		}
	},
	[5147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Shocked if Intelligence is higher than Strength"
			}
		},
		stats={
			[1]="cannot_be_shocked_with_int_higher_than_strength"
		}
	},
	[5148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cannot be Stunned by Hits you Block"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_blocked_hits"
		}
	},
	[5149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Hits that deal only Physical Damage"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_hits_of_only_physical_damage"
		}
	},
	[5150]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned by Suppressed Spell Damage"
			}
		},
		stats={
			[1]="cannot_be_stunned_by_suppressed_spell_damage"
		}
	},
	[5151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"
		}
	},
	[5152]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_have_not_been_hit_recently"
		}
	},
	[5153]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned if you've been Stunned Recently"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_been_stunned_recently"
		}
	},
	[5154]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Stunned if you've Blocked a Stunning Hit Recently"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_blocked_a_stun_recently"
		}
	},
	[5155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while you have Ghost Shrouds"
			}
		},
		stats={
			[1]="cannot_be_stunned_if_you_have_ghost_dance"
		}
	},
	[5156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while Bleeding"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_bleeding"
		}
	},
	[5157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while Fortified"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_fortified"
		}
	},
	[5158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Skills ignore interruption from Stuns"
			}
		},
		stats={
			[1]="cannot_be_stunned_while_using_chaos_skill"
		}
	},
	[5159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Block Spell Damage"
			}
		},
		stats={
			[1]="cannot_block_spells"
		}
	},
	[5160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Cast Spells"
			}
		},
		stats={
			[1]="cannot_cast_spells"
		}
	},
	[5161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Critical Strikes with Attacks"
			}
		},
		stats={
			[1]="cannot_critical_strike_with_attacks"
		}
	},
	[5162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Fish while standing in Water"
			}
		},
		stats={
			[1]="cannot_fish_from_water"
		}
	},
	[5163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Charges"
			}
		},
		stats={
			[1]="cannot_gain_charges"
		}
	},
	[5164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you"
			}
		},
		stats={
			[1]="cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks"
		}
	},
	[5165]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Damaging Ailments cannot be inflicted on you"
			}
		},
		stats={
			[1]="cannot_gain_damaging_ailments"
		}
	},
	[5166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot gain Power Charges"
			}
		},
		stats={
			[1]="cannot_gain_power_charges"
		}
	},
	[5167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot gain Rage during Soul Gain Prevention"
			}
		},
		stats={
			[1]="cannot_gain_rage_during_soul_gain_prevention"
		}
	},
	[5168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cannot Leech Energy Shield From you"
			}
		},
		stats={
			[1]="cannot_have_energy_shield_leeched_from"
		}
	},
	[5169]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damaging Ailments Cannot Be inflicted on you while you already have one"
			}
		},
		stats={
			[1]="cannot_have_more_than_1_damaging_ailment"
		}
	},
	[5170]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Damaging Ailments Cannot Be inflicted on you while you already have one"
			}
		},
		stats={
			[1]="cannot_have_more_than_1_non_damaging_ailment"
		}
	},
	[5171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits cannot Penetrate or ignore Elemental Resistances"
			}
		},
		stats={
			[1]="cannot_penetrate_or_ignore_elemental_resistances"
		}
	},
	[5172]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cursed Enemies cannot inflict Elemental Ailments on You"
			}
		},
		stats={
			[1]="cannot_receive_elemental_ailments_from_cursed_enemies"
		}
	},
	[5173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Recharge Energy Shield"
			}
		},
		stats={
			[1]="cannot_recharge_energy_shield"
		}
	},
	[5174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot Regenerate Energy Shield"
			}
		},
		stats={
			[1]="cannot_regenerate_energy_shield"
		}
	},
	[5175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot take Reflected Elemental Damage"
			}
		},
		stats={
			[1]="cannot_take_reflected_elemental_damage"
		}
	},
	[5176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot take Reflected Physical Damage"
			}
		},
		stats={
			[1]="cannot_take_reflected_physical_damage"
		}
	},
	[5177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Taunt Enemies"
			}
		},
		stats={
			[1]="cannot_taunt_enemies"
		}
	},
	[5178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can't use Flask in Fifth Slot"
			}
		},
		stats={
			[1]="cannot_use_flask_in_fifth_slot"
		}
	},
	[5179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Can't use Life Flasks"
			}
		},
		stats={
			[1]="cannot_use_life_flasks"
		}
	},
	[5180]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems"
			}
		},
		stats={
			[1]="carrion_golem_impale_on_hit_if_same_number_of_summoned_chaos_golems"
		}
	},
	[5181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash"
			}
		},
		stats={
			[1]="cast_a_socketed_spell_on_channel_with_blade_flurry_or_charged_dash"
		}
	},
	[5182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow"
			}
		},
		stats={
			[1]="cast_blink_arrow_on_attack_with_mirror_arrow"
		}
	},
	[5183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead"
			}
		},
		stats={
			[1]="cast_body_swap_on_detonate_dead_cast"
		}
	},
	[5184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter"
			}
		},
		stats={
			[1]="cast_bone_corpses_on_stun_with_heavy_strike_or_boneshatter"
		}
	},
	[5185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire"
			}
		},
		stats={
			[1]="cast_gravity_sphere_on_cast_from_storm_burst_or_divine_ire"
		}
	},
	[5186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Hydrosphere while you Channel Winter Orb"
			}
		},
		stats={
			[1]="cast_hydrosphere_while_channeling_winter_orb"
		}
	},
	[5187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast"
			}
		},
		stats={
			[1]="cast_ice_nova_on_final_burst_of_glacial_cascade"
		}
	},
	[5188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow"
			}
		},
		stats={
			[1]="cast_mirror_arrow_on_attack_with_blink_arrow"
		}
	},
	[5189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cast Speed while holding a Fishing Rod"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cast Speed while holding a Fishing Rod"
			}
		},
		stats={
			[1]="cast_speed_+%_final_while_holding_fishing_rod"
		}
	},
	[5190]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_per_num_unique_spells_cast_recently"
		}
	},
	[5191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Brand Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Brand Skills"
			}
		},
		stats={
			[1]="cast_speed_for_brand_skills_+%"
		}
	},
	[5192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Elemental Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Elemental Skills"
			}
		},
		stats={
			[1]="cast_speed_for_elemental_skills_+%"
		}
	},
	[5193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed with Minion Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed with Minion Skills"
			}
		},
		stats={
			[1]="cast_speed_for_minion_skills_+%"
		}
	},
	[5194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed during any Flask Effect"
			}
		},
		stats={
			[1]="cast_speed_+%_during_flask_effect"
		}
	},
	[5195]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if you've Killed Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_if_enemy_killed_recently"
		}
	},
	[5196]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_if_have_crit_recently"
		}
	},
	[5197]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed if a Minion has been Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed if a Minion has been Killed Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_if_player_minion_has_been_killed_recently"
		}
	},
	[5198]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed for each corpse Consumed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed for each corpse Consumed Recently"
			}
		},
		stats={
			[1]="cast_speed_+%_per_corpse_consumed_recently"
		}
	},
	[5199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while affected by Zealotry"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Cast Speed while affected by Zealotry"
			}
		},
		stats={
			[1]="cast_speed_+%_while_affected_by_zealotry"
		}
	},
	[5200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed while Chilled"
			}
		},
		stats={
			[1]="cast_speed_+%_while_chilled"
		}
	},
	[5201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate"
			}
		},
		stats={
			[1]="cast_stance_change_on_attack_from_perforate_or_lacerate"
		}
	},
	[5202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave"
			}
		},
		stats={
			[1]="cast_summon_spectral_wolf_on_crit_with_cleave_or_reave"
		}
	},
	[5203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot"
			}
		},
		stats={
			[1]="cast_tornado_on_attack_with_split_arrow_or_tornado_shot"
		}
	},
	[5204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Cat has no Reservation"
			}
		},
		stats={
			[1]="cat_aspect_reserves_no_mana"
		}
	},
	[5205]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Cat's Stealth Duration"
			}
		},
		stats={
			[1]="cats_stealth_duration_ms_+"
		}
	},
	[5206]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Caustic Arrow and Scourge Arrow fire {0}% less projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow and Scourge Arrow fire {0}% more projectiles"
			}
		},
		stats={
			[1]="caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill"
		}
	},
	[5207]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"
			}
		},
		stats={
			[1]="caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground"
		}
	},
	[5208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow deals {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Caustic Arrow deals {0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="caustic_arrow_damage_over_time_+%"
		}
	},
	[5209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Caustic Arrow deals {0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Caustic Arrow deals {0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="caustic_arrow_hit_damage_+%"
		}
	},
	[5210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills"
			}
		},
		stats={
			[1]="chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks"
		}
	},
	[5211]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Chain Hook has {0:+} metre to radius per 12 Rage"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chain Hook has {0:+} metres to radius per 12 Rage"
			}
		},
		stats={
			[1]="chain_strike_cone_radius_+_per_12_rage"
		}
	},
	[5212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chain Hook deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chain Hook deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="chain_strike_damage_+%"
		}
	},
	[5213]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chain Hook grants 1 Rage if it Hits Enemies"
			}
		},
		stats={
			[1]="chain_strike_gain_rage_on_hit_%_chance"
		}
	},
	[5214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaining range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaining range"
			}
		},
		stats={
			[1]="chaining_range_+%"
		}
	},
	[5215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies count as having Fortification equal to yours"
			}
		},
		stats={
			[1]="champion_ascendancy_nearby_allies_fortification_is_equal_to_yours"
		}
	},
	[5216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to a Blessed Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Blessed Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_blessed_orb"
		}
	},
	[5217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to a Cartographer's Chisel"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Cartographer's Chisels"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_cartographers_chisel"
		}
	},
	[5218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to a Chromatic Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Chromatic Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_chromatic_orb"
		}
	},
	[5219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to an Orb of Fusing"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Orbs of Fusing"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_fusing_orb"
		}
	},
	[5220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to a Jeweller's Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Jeweller's Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_jewellers_orb"
		}
	},
	[5221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to an Orb of Alteration"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Orbs of Alteration"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_orb_of_alteration"
		}
	},
	[5222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to an Orb of Binding"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Orbs of Binding"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_orb_of_binding"
		}
	},
	[5223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to an Orb of Horizons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Orb of Horizons"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_orb_of_horizons"
		}
	},
	[5224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to an Orb of Scouring"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Orbs of Scouring"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_orb_of_scouring"
		}
	},
	[5225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Armour has {}% chance to be converted to an Orb of Unmaking"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Armour is converted to Orbs of Unmaking"
			}
		},
		stats={
			[1]="chance_%_to_convert_armour_to_orb_of_unmaking"
		}
	},
	[5226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Jewellery has {}% chance to be converted to a Divine Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Jewellery is converted to Divine Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_jewellery_to_divine_orb"
		}
	},
	[5227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Jewellery has {}% chance to be converted to an Exalted Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Jewellery is converted to Exalted Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_jewellery_to_exalted_orb"
		}
	},
	[5228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Jewellery has {}% chance to be converted to an Orb of Annulment"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Jewellery is converted to Orbs of Annulment"
			}
		},
		stats={
			[1]="chance_%_to_convert_jewellery_to_orb_of_annulment"
		}
	},
	[5229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to a Chaos Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Chaos Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_chaos_orb"
		}
	},
	[5230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to an Enkindling Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Enkindling Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_enkindling_orb"
		}
	},
	[5231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to a Gemcutter's Prism"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Gemcutter's Prisms"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_gemcutters_prism"
		}
	},
	[5232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to a Glassblower's Bauble"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Glassblower's Baubles"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_glassblowers_bauble"
		}
	},
	[5233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to an Instilling Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Instilling Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_instilling_orb"
		}
	},
	[5234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to an Orb of Regret"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Orbs of Regret"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_orb_of_regret"
		}
	},
	[5235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to a Regal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Regal Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_regal_orb"
		}
	},
	[5236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Dropped Weapons have {}% chance to be converted to a Vaal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Dropped Weapons are converted to Vaal Orbs"
			}
		},
		stats={
			[1]="chance_%_to_convert_weapon_to_vaal_orb"
		}
	},
	[5237]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Awakened Sextant"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_awakened_sextant"
		}
	},
	[5238]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Blessed Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_blessed_orb"
		}
	},
	[5239]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Cartographer's Chisel"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cartographers_chisel"
		}
	},
	[5240]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Chaos Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_chaos_orb"
		}
	},
	[5241]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Chromatic Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_chromatic_orb"
		}
	},
	[5242]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divine Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divine_orb"
		}
	},
	[5243]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Chaos Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_eldritch_chaos_orb"
		}
	},
	[5244]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Exalted Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_eldritch_exalted_orb"
		}
	},
	[5245]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Orb of Annulment"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_eldritch_orb_of_annulment"
		}
	},
	[5246]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Enkindling Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_enkindling_orb"
		}
	},
	[5247]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Exalted Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_exalted_orb"
		}
	},
	[5248]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Fusing"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_fusing_orb"
		}
	},
	[5249]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gemcutter's Prism"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_gemcutters_prism"
		}
	},
	[5250]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Glassblower's Bauble"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_glassblowers_bauble"
		}
	},
	[5251]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Grand Eldritch Ember"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_grand_eldritch_ember"
		}
	},
	[5252]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Grand Eldritch Ichor"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_grand_eldritch_ichor"
		}
	},
	[5253]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Greater Eldritch Ember"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_greater_eldritch_ember"
		}
	},
	[5254]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Greater Eldritch Ichor"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_greater_eldritch_ichor"
		}
	},
	[5255]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Instilling Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_instilling_orb"
		}
	},
	[5256]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Jeweller's Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_jewellers_orb"
		}
	},
	[5257]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Lesser Eldritch Ember"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_lesser_eldritch_ember"
		}
	},
	[5258]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Lesser Eldritch Ichor"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_lesser_eldritch_ichor"
		}
	},
	[5259]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Alteration"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_alteration"
		}
	},
	[5260]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Annulment"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_annulment"
		}
	},
	[5261]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Binding"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_binding"
		}
	},
	[5262]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Horizons"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_horizons"
		}
	},
	[5263]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Regret"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_regret"
		}
	},
	[5264]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Scouring"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_scouring"
		}
	},
	[5265]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Orb of Unmaking"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_orb_of_unmaking"
		}
	},
	[5266]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Regal Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_regal_orb"
		}
	},
	[5267]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Vaal Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_vaal_orb"
		}
	},
	[5268]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Veiled Chaos Orb"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_veiled_chaos_orb"
		}
	},
	[5269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate their contents"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate their contents"
			}
		},
		stats={
			[1]="chance_for_double_items_from_heist_chests_%"
		}
	},
	[5270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills which Exert an Attack have {0}% chance to not count that Attack"
			}
		},
		stats={
			[1]="chance_for_exerted_attacks_to_not_reduce_count_%"
		}
	},
	[5271]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Elemental Ailments inflicted on you to\nbe inflicted on a nearby Minion instead"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Elemental Ailments inflicted on you are inflicted on a nearby Minion instead"
			}
		},
		stats={
			[1]="chance_%_elemental_ailments_redirected_to_nearby_minion"
		}
	},
	[5272]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Ember Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_currency"
		}
	},
	[5273]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_cleansing_influenced_item"
		}
	},
	[5274]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBasicCurrency"
				},
				[2]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Basic Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_currency"
		}
	},
	[5275]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards"
		}
	},
	[5276]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Corrupted Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_corrupted"
		}
	},
	[5277]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency"
		}
	},
	[5278]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Basic Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency_basic"
		}
	},
	[5279]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Exotic Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency_exotic"
		}
	},
	[5280]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards League Currency"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_currency_league"
		}
	},
	[5281]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Gems"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gems"
		}
	},
	[5282]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Levelled Gems"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gems_levelled"
		}
	},
	[5283]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Quality Gems"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gems_quality"
		}
	},
	[5284]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards other Divination Cards"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_gives_other_divination_cards"
		}
	},
	[5285]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Map"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_map"
		}
	},
	[5286]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Map"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_map_unique"
		}
	},
	[5287]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique"
		}
	},
	[5288]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Armour"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_armour"
		}
	},
	[5289]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_corrupted"
		}
	},
	[5290]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards Unique Jewellery"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_jewellery"
		}
	},
	[5291]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Card which rewards a Unique Weapon"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_divination_cards_unique_weapon"
		}
	},
	[5292]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gem"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_gem"
		}
	},
	[5293]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Map"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_maps"
		}
	},
	[5294]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Map Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_map_currency"
		}
	},
	[5295]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab"
		}
	},
	[5296]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss"
		}
	},
	[5297]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss_gilded"
		}
	},
	[5298]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss_polished"
		}
	},
	[5299]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Abyss Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_abyss_rusted"
		}
	},
	[5300]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Anarchy Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_anarchy"
		}
	},
	[5301]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts"
		}
	},
	[5302]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts_gilded"
		}
	},
	[5303]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts_polished"
		}
	},
	[5304]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Bestiary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beasts_rusted"
		}
	},
	[5305]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Betrayal Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_betrayal"
		}
	},
	[5306]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Beyond Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_beyond"
		}
	},
	[5307]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight"
		}
	},
	[5308]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight_gilded"
		}
	},
	[5309]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight_polished"
		}
	},
	[5310]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Blight Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_blight_rusted"
		}
	},
	[5311]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach"
		}
	},
	[5312]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach_gilded"
		}
	},
	[5313]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach_polished"
		}
	},
	[5314]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Breach Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_breach_rusted"
		}
	},
	[5315]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Delirium Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_delirium"
		}
	},
	[5316]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination"
		}
	},
	[5317]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination_cards_gilded"
		}
	},
	[5318]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination_cards_polished"
		}
	},
	[5319]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Divination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_divination_cards_rusted"
		}
	},
	[5320]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Domination Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_domination"
		}
	},
	[5321]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Elder Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_elder_gilded"
		}
	},
	[5322]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Elder Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_elder_polished"
		}
	},
	[5323]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Elder Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_elder_rusted"
		}
	},
	[5324]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Essence Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_essence"
		}
	},
	[5325]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_expedition"
		}
	},
	[5326]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger"
		}
	},
	[5327]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger_gilded"
		}
	},
	[5328]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger_polished"
		}
	},
	[5329]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Harbinger Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harbinger_rusted"
		}
	},
	[5330]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Harvest Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_harvest"
		}
	},
	[5331]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Incursion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_incursion"
		}
	},
	[5332]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Influence Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_influence"
		}
	},
	[5333]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion"
		}
	},
	[5334]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion_gilded"
		}
	},
	[5335]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion_polished"
		}
	},
	[5336]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Legion Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_legion_rusted"
		}
	},
	[5337]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps"
		}
	},
	[5338]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps_gilded"
		}
	},
	[5339]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps_polished"
		}
	},
	[5340]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Cartography Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_maps_rusted"
		}
	},
	[5341]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Ultimatum Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_metamorph_gilded"
		}
	},
	[5342]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Ultimatum Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_metamorph_polished"
		}
	},
	[5343]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Ultimatum Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_metamorph_rusted"
		}
	},
	[5344]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Miscellaneous Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_misc"
		}
	},
	[5345]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_perandus_gilded"
		}
	},
	[5346]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_perandus_polished"
		}
	},
	[5347]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Expedition Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_perandus_rusted"
		}
	},
	[5348]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Ritual Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_ritual"
		}
	},
	[5349]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Kalguuran Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_settlers"
		}
	},
	[5350]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Shaper Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_shaper_gilded"
		}
	},
	[5351]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Shaper Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_shaper_polished"
		}
	},
	[5352]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Shaper Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_shaper_rusted"
		}
	},
	[5353]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox"
		}
	},
	[5354]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox_gilded"
		}
	},
	[5355]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox_polished"
		}
	},
	[5356]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Ambush Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_strongbox_rusted"
		}
	},
	[5357]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite"
		}
	},
	[5358]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite_gilded"
		}
	},
	[5359]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite_polished"
		}
	},
	[5360]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Sulphite Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_sulphite_rusted"
		}
	},
	[5361]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment"
		}
	},
	[5362]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment_gilded"
		}
	},
	[5363]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment_polished"
		}
	},
	[5364]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Torment Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_torment_rusted"
		}
	},
	[5365]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Ultimatum Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_ultimatum"
		}
	},
	[5366]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Titanic Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques"
		}
	},
	[5367]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Gilded Reliquary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques_gilded"
		}
	},
	[5368]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Polished Reliquary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques_polished"
		}
	},
	[5369]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Rusted Reliquary Scarab"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_scarab_uniques_rusted"
		}
	},
	[5370]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Eldritch Ichor Currency Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_currency"
		}
	},
	[5371]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_tangled_influenced_item"
		}
	},
	[5372]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to drop an additional Unique Item"
			}
		},
		stats={
			[1]="chance_%_to_drop_additional_unique"
		}
	},
	[5373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance on reaching Low Life to recover to Full Life"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="On reaching Low Life, recover to Full Life"
			}
		},
		stats={
			[1]="chance_%_to_return_to_full_life_on_reaching_low_life"
		}
	},
	[5374]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Spell Hits have {0}% chance to Hinder you"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spell Hits Hinder you"
			}
		},
		stats={
			[1]="chance_to_be_hindered_when_hit_by_spells_%"
		}
	},
	[5375]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits have {0}% chance to Maim you for 4 seconds"
			}
		},
		stats={
			[1]="chance_to_be_maimed_when_hit_%"
		}
	},
	[5376]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to be Sapped when Hit"
			}
		},
		stats={
			[1]="chance_to_be_sapped_when_hit_%"
		}
	},
	[5377]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to be Scorched when Hit"
			}
		},
		stats={
			[1]="chance_to_be_scorched_when_hit_%"
		}
	},
	[5378]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_not_blocked_recently_%"
		}
	},
	[5379]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%"
		}
	},
	[5380]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Block Attack Damage if you've used a Retaliation Skill Recently"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_if_used_retaliation_recently_%"
		}
	},
	[5381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield"
			}
		},
		stats={
			[1]="chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%"
		}
	},
	[5382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while Channelling"
			}
		},
		stats={
			[1]="chance_to_block_attacks_%_while_channelling"
		}
	},
	[5383]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Block Spell Damage if you've used a Retaliation Skill Recently"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_used_retaliation_recently"
		}
	},
	[5384]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage if you've Cast a Spell Recently"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_cast_a_spell_recently"
		}
	},
	[5385]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage if you were Damaged by a Hit Recently"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_if_damaged_by_a_hit_recently"
		}
	},
	[5386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while affected by Discipline"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_while_affected_by_discipline"
		}
	},
	[5387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while Channelling"
			}
		},
		stats={
			[1]="chance_to_block_spells_%_while_channelling"
		}
	},
	[5388]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds"
			}
		},
		stats={
			[1]="chance_to_create_consecrated_ground_on_melee_kill_%"
		}
	},
	[5389]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushed"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Crush on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushed"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Crush on Hit"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushed"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% chance to Crush on Hit"
			}
		},
		stats={
			[1]="chance_to_crush_on_hit_%"
		}
	},
	[5390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second"
			}
		},
		stats={
			[1]="chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second"
		}
	},
	[5391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while you have at least 200 Strength"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_while_at_least_200_strength"
		}
	},
	[5392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds"
		}
	},
	[5393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%"
		}
	},
	[5394]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently"
		}
	},
	[5395]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you have Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently"
		}
	},
	[5396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds"
		}
	},
	[5397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_10_intelligence"
		}
	},
	[5398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each 4 Rage also grants {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_4_rage"
		}
	},
	[5399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage per 500 Strength"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_per_500_strength"
		}
	},
	[5400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to deal Double Damage while Focused"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Deal Double Damage while Focused"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_while_focused"
		}
	},
	[5401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds"
		}
	},
	[5402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have {0}% chance to deal Double Damage while on Full Life"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_while_on_full_life_%"
		}
	},
	[5403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Triple Damage while you have at least 400 Strength"
			}
		},
		stats={
			[1]="chance_to_deal_triple_damage_%_while_at_least_400_strength"
		}
	},
	[5404]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefendPercentArmour"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Defend with 150% of Armour per 5% missing Energy Shield"
			}
		},
		stats={
			[1]="chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield"
		}
	},
	[5405]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefendPercentArmour"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Defend with 200% of Armour"
			}
		},
		stats={
			[1]="chance_to_double_armour_effect_on_hit_%"
		}
	},
	[5406]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Defend with double your Armour for each\ntime you've been Hit by an Enemy Recently, up to 30%"
			}
		},
		stats={
			[1]="chance_to_double_armour_effect_on_hit_%_per_enemy_hit_taken_recently_capped"
		}
	},
	[5407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits"
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%"
		}
	},
	[5408]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%_if_havent_been_hit_recently"
		}
	},
	[5409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Evade Attack Hits while affected by Grace"
			}
		},
		stats={
			[1]="chance_to_evade_attacks_%_while_affected_by_grace"
		}
	},
	[5410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chance to Evade while you have Energy Shield"
			}
		},
		stats={
			[1]="chance_to_evade_%_while_you_have_energy_shield"
		}
	},
	[5411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance for an additional Projectile when Forking"
			}
		},
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[5412]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits which Stun have {0}% chance to Fortify"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits which Stun Fortify"
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_stun_%"
		}
	},
	[5413]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Freeze Enemies for 1 second when they Hit you"
			}
		},
		stats={
			[1]="chance_to_freeze_enemies_for_1_second_when_hit_%"
		}
	},
	[5414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite while affected by a Herald"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%_while_affected_by_a_herald"
		}
	},
	[5415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain 200 Life on Hit with Attacks"
			}
		},
		stats={
			[1]="chance_to_gain_200_life_on_hit_with_attacks_%"
		}
	},
	[5416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries have {0}% chance to Exert 3 additional Attacks"
			}
		},
		stats={
			[1]="chance_to_gain_3_additional_exerted_attacks_%"
		}
	},
	[5417]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life"
			}
		},
		stats={
			[1]="chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_%"
		}
	},
	[5418]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Elusive when you Block while Dual Wielding"
			}
		},
		stats={
			[1]="chance_to_gain_elusive_when_you_block_while_dual_wielding_%"
		}
	},
	[5419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"
		}
	},
	[5420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Stun an Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_you_stun_enemy_%"
		}
	},
	[5421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when you Taunt an Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_when_you_taunt_enemy_%"
		}
	},
	[5422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Block Attack Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when you Block Attack Damage"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_block_attack_%"
		}
	},
	[5423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when you Block"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_block_%"
		}
	},
	[5424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Stun an Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_stun_%"
		}
	},
	[5425]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_%"
		}
	},
	[5426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught when you use a Flask"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_flask_use_%"
		}
	},
	[5427]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[5428]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 10 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 10 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_onslaught_on_kill_for_10_seconds_%"
		}
	},
	[5429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"
		}
	},
	[5430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"
		}
	},
	[5431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit"
			}
		},
		stats={
			[1]="chance_to_gain_random_standard_charge_on_hit_%"
		}
	},
	[5432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when you pay a Skill's Cost to gain that much Mana"
			}
		},
		stats={
			[1]="chance_to_gain_skill_cost_as_mana_when_paid_%"
		}
	},
	[5433]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Unholy Might for 4 seconds on Critical Strike"
			}
		},
		stats={
			[1]="chance_to_gain_unholy_might_on_crit_for_4_seconds_%"
		}
	},
	[5434]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChaoticMight"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Chaotic Might for 10 seconds on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChaoticMight"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Chaotic Might for 10 seconds on Kill"
			}
		},
		stats={
			[1]="chance_to_gain_old_unholy_might_on_kill_for_10_seconds_%"
		}
	},
	[5435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Grant an Endurance Charge to nearby Allies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to grant an Endurance Charge to nearby Allies on Hit"
			}
		},
		stats={
			[1]="chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%"
		}
	},
	[5436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Grant a Frenzy Charge to nearby Allies on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to grant a Frenzy Charge to nearby Allies on Kill"
			}
		},
		stats={
			[1]="chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%"
		}
	},
	[5437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Shock a Chilled Enemy"
			}
		},
		stats={
			[1]="chance_to_grant_power_charge_on_shocking_chilled_enemy_%"
		}
	},
	[5438]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[4]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies"
			}
		},
		stats={
			[1]="chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies"
		}
	},
	[5439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Hexes to affect Hexproof Enemies"
			}
		},
		stats={
			[1]="chance_to_ignore_hexproof_%"
		}
	},
	[5440]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict an additional Impale on Enemies you Impale"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict an additional Impale on Enemies you Impale"
			}
		},
		stats={
			[1]="chance_to_inflict_additional_impale_%"
		}
	},
	[5441]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittleNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Brittle on Enemies when you Block their Damage"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittleNonHit"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Brittle on Enemies when you Block their Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_brittle_on_enemy_on_block_%"
		}
	},
	[5442]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Inflict Cold Exposure on Hit with Cold Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_cold_exposure_on_hit_with_cold_damage_%"
		}
	},
	[5443]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Inflict Fire Exposure on Hit with Fire Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_fire_exposure_on_hit_with_fire_damage_%"
		}
	},
	[5444]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%"
		}
	},
	[5445]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies when you Block their Damage"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapNonHit"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Sap Enemies when you Block their Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_sap_on_enemy_on_block_%"
		}
	},
	[5446]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorchNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Scorch Enemies when you Block their Damage"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorchNonHit"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Scorch Enemies when you Block their Damage"
			}
		},
		stats={
			[1]="chance_to_inflict_scorch_on_enemy_on_block_%"
		}
	},
	[5447]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill"
			}
		},
		stats={
			[1]="chance_to_intimidate_nearby_enemies_on_melee_kill_%"
		}
	},
	[5448]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="chance_to_intimidate_on_hit_%"
		}
	},
	[5449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills that leave Lingering Blades have {}% chance to leave two Lingering Blades instead of one"
			}
		},
		stats={
			[1]="chance_to_leave_2_ground_blades_%"
		}
	},
	[5450]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurn"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Tinctures to not inflict Mana Burn"
			}
		},
		stats={
			[1]="chance_to_not_gain_tincture_toxicity_%"
		}
	},
	[5451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Poison per Power Charge"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_%_per_power_charge"
		}
	},
	[5452]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurn"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to remove 1 Mana Burn on Kill"
			}
		},
		stats={
			[1]="chance_to_remove_1_tincture_toxicity_on_kill_%"
		}
	},
	[5453]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies in Chilling Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Sap Enemies in Chilling Areas"
			}
		},
		stats={
			[1]="chance_to_sap_%_vs_enemies_in_chilling_areas"
		}
	},
	[5454]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Shock Chilled Enemies"
			}
		},
		stats={
			[1]="chance_to_shock_chilled_enemies_%"
		}
	},
	[5455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Link to a target"
			}
		},
		stats={
			[1]="chance_to_start_energy_shield_recharge_%_on_linking_target"
		}
	},
	[5456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills that Summon a Totem have {0}% chance to Summon two Totems instead of one"
			}
		},
		stats={
			[1]="chance_to_summon_two_totems_%"
		}
	},
	[5457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 4 additional Traps"
			}
		},
		stats={
			[1]="chance_to_throw_4_additional_traps_%"
		}
	},
	[5458]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Unnerve Enemies for 4 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unnerve Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="chance_to_unnerve_on_hit_%"
		}
	},
	[5459]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Unnerve Enemies for 4 seconds on Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spells Unnerve Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="chance_to_unnerve_on_hit_with_spells_%"
		}
	},
	[5460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="channelled_skill_damage_+%"
		}
	},
	[5461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Channelling Skills deal {0}% increased Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Channelling Skills deal {0}% reduced Damage per 10 Devotion"
			}
		},
		stats={
			[1]="channelled_skill_damage_+%_per_10_devotion"
		}
	},
	[5462]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage taken does not bypass Energy Shield while not on Low Life"
			}
		},
		stats={
			[1]="chaos_damage_does_not_bypass_energy_shield_while_not_low_life"
		}
	},
	[5463]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Damage with Hits is Lucky"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Damage with Hits is Unlucky"
			}
		},
		stats={
			[1]="extra_chaos_damage_rolls"
		}
	},
	[5464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Taking Chaos Damage over Time heals you instead while Leeching Life"
			}
		},
		stats={
			[1]="chaos_damage_over_time_heals_while_leeching_life"
		}
	},
	[5465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance"
			}
		},
		stats={
			[1]="chaos_damage_over_time_multiplier_+_per_4_chaos_resistance"
		}
	},
	[5466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Chaos Resistance against Damage Over Time"
			}
		},
		stats={
			[1]="additional_chaos_resistance_against_damage_over_time_%"
		}
	},
	[5467]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0} Chaos Damage per second during any Flask Effect"
			}
		},
		stats={
			[1]="chaos_damage_per_minute_while_affected_by_flask"
		}
	},
	[5468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% of Chaos Damage is taken from Mana before Life"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Chaos Damage is taken from Mana before Life"
			}
		},
		stats={
			[1]="chaos_damage_%_taken_from_mana_before_life"
		}
	},
	[5469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%"
			}
		},
		stats={
			[1]="chaos_damage_+%_per_100_max_mana_up_to_80"
		}
	},
	[5470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage while affected by Herald of Agony"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage while affected by Herald of Agony"
			}
		},
		stats={
			[1]="chaos_damage_+%_while_affected_by_herald_of_agony"
		}
	},
	[5471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance per Endurance Charge"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_per_endurance_charge"
		}
	},
	[5472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Resistance is doubled"
			}
		},
		stats={
			[1]="chaos_damage_resistance_is_doubled"
		}
	},
	[5473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance per Poison on you"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_per_poison_stack"
		}
	},
	[5474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Chaos Resistance while stationary"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% to Chaos Resistance while stationary"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_when_stationary"
		}
	},
	[5475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance while affected by Herald of Agony"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_while_affected_by_herald_of_agony"
		}
	},
	[5476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Chaos Resistance while affected by Purity of Elements"
			}
		},
		stats={
			[1]="chaos_damage_resistance_%_while_affected_by_purity_of_elements"
		}
	},
	[5477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage you Deal with Hits is Resisted by highest Resistance instead"
			}
		},
		stats={
			[1]="chaos_damage_resisted_by_highest_resistance"
		}
	},
	[5478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead"
			}
		},
		stats={
			[1]="chaos_damage_resisted_by_lowest_resistance"
		}
	},
	[5479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage over Time taken while on Caustic Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage over Time taken while on Caustic Ground"
			}
		},
		stats={
			[1]="chaos_damage_taken_over_time_+%_while_in_caustic_cloud"
		}
	},
	[5480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage with Attack Skills"
			}
		},
		stats={
			[1]="chaos_damage_with_attack_skills_+%"
		}
	},
	[5481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage with Spell Skills"
			}
		},
		stats={
			[1]="chaos_damage_with_spell_skills_+%"
		}
	},
	[5482]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems"
			}
		},
		stats={
			[1]="chaos_golem_impale_on_hit_if_same_number_of_summoned_stone_golems"
		}
	},
	[5483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Chaos Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="chaos_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[5484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Chaos Damage taken as Lightning Damage"
			}
		},
		stats={
			[1]="chaos_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[5485]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Spells have {0}% chance to Hinder Enemies on Hit"
			}
		},
		stats={
			[1]="chaos_skill_chance_to_hinder_on_hit_%"
		}
	},
	[5486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Skills have {0}% chance to Ignite"
			}
		},
		stats={
			[1]="chaos_skill_chance_to_ignite_%"
		}
	},
	[5487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Chaos Skill Gems"
			}
		},
		stats={
			[1]="chaos_skill_gem_level_+"
		}
	},
	[5488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chaos Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="chaos_skills_area_of_effect_+%"
		}
	},
	[5489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Charged Dash has {0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Charged Dash has {0}% less Movement Speed"
			}
		},
		stats={
			[1]="charged_dash_movement_speed_+%_final"
		}
	},
	[5490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Corrupted Items"
			}
		},
		stats={
			[1]="chest_drop_additional_corrupted_item_divination_cards"
		}
	},
	[5491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Currency"
			}
		},
		stats={
			[1]="chest_drop_additional_currency_item_divination_cards"
		}
	},
	[5492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards from the current Area"
			}
		},
		stats={
			[1]="chest_drop_additional_divination_cards_from_current_world_area"
		}
	},
	[5493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards from the same set"
			}
		},
		stats={
			[1]="chest_drop_additional_divination_cards_from_same_set"
		}
	},
	[5494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Unique Items"
			}
		},
		stats={
			[1]="chest_drop_additional_unique_item_divination_cards"
		}
	},
	[5495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains an additional Pirate Unique item"
			}
		},
		stats={
			[1]="chest_number_of_additional_pirate_uniques_to_drop"
		}
	},
	[5496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill and Freeze Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill and Freeze Duration on Enemies"
			}
		},
		stats={
			[1]="chill_and_freeze_duration_+%"
		}
	},
	[5497]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Chill Attackers for 4 seconds on Block"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Chill Attackers for 4 seconds on Block"
			}
		},
		stats={
			[1]="chill_attackers_for_4_seconds_on_block_%_chance"
		}
	},
	[5498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chills you inflict while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chills you inflict while Leeching Mana"
			}
		},
		stats={
			[1]="chill_effect_+%_while_mana_leeching"
		}
	},
	[5499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Effect of Chill on you is reversed"
			}
		},
		stats={
			[1]="chill_effect_is_reversed"
		}
	},
	[5500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill"
			}
		},
		stats={
			[1]="chill_effect_+%"
		}
	},
	[5501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill you inflict with Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill you inflict with Critical Strikes"
			}
		},
		stats={
			[1]="chill_effect_+%_with_critical_strikes"
		}
	},
	[5502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from your Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="chill_minimum_slow_%_from_mastery"
		}
	},
	[5503]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoMagnitude"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill nearby Enemies when you Focus, causing 30% reduced Action Speed"
			}
		},
		stats={
			[1]="chill_nearby_enemies_when_you_focus"
		}
	},
	[5504]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chilled Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chilled Ground"
			}
		},
		stats={
			[1]="chilled_ground_effect_+%"
		}
	},
	[5505]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Chilled Ground when Hit with an Attack"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextChilledGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create Chilled Ground when Hit with an Attack"
			}
		},
		stats={
			[1]="chilled_ground_when_hit_with_attack_%"
		}
	},
	[5506]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Chilled while you are Bleeding"
			}
		},
		stats={
			[1]="chilled_while_bleeding"
		}
	},
	[5507]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Chilled when you are Poisoned"
			}
		},
		stats={
			[1]="chilled_while_poisoned"
		}
	},
	[5508]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curses on Enemies in your Chilling Areas have {}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curses on Enemies in your Chilling Areas have {}% reduced Effect"
			}
		},
		stats={
			[1]="chilling_areas_also_grant_curse_effect_+%"
		}
	},
	[5509]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in your Chilling Areas take {0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in your Chilling Areas take {0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="chilling_areas_also_grant_lightning_damage_taken_+%"
		}
	},
	[5510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by your Hits can be Shattered as though Frozen"
			}
		},
		stats={
			[1]="chills_from_your_hits_cause_shattering"
		}
	},
	[5511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Rift has no Reservation"
			}
		},
		stats={
			[1]="chronomancer_reserves_no_mana"
		}
	},
	[5512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage"
			}
		},
		stats={
			[1]="circle_of_power_critical_strike_chance_+%_per_stage"
		}
	},
	[5513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage"
			}
		},
		stats={
			[1]="circle_of_power_min_added_lightning_per_stage",
			[2]="circle_of_power_max_added_lightning_per_stage"
		}
	},
	[5514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sigil of Power requires {0}% increased Mana Spent to gain a Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sigil of Power requires {0}% reduced Mana Spent to gain a Stage"
			}
		},
		stats={
			[1]="circle_of_power_upgrade_cost_+%"
		}
	},
	[5515]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clarity has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clarity has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="clarity_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clarity has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clarity has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="clarity_mana_reservation_efficiency_+%"
		}
	},
	[5517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Clarity has no Reservation"
			}
		},
		stats={
			[1]="clarity_reserves_no_mana"
		}
	},
	[5518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Damage with Claws against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="claw_damage_against_enemies_on_low_life_+%"
		}
	},
	[5519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Claws while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Claws while on Low Life"
			}
		},
		stats={
			[1]="claw_damage_+%_while_on_low_life"
		}
	},
	[5520]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with Cleave Fortify"
			}
		},
		stats={
			[1]="cleave_fortify_on_hit"
		}
	},
	[5521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cleave has +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre"
			}
		},
		stats={
			[1]="cleave_+1_base_radius_per_nearby_enemy_up_to_10"
		}
	},
	[5522]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage"
			}
		},
		stats={
			[1]="cobra_lash_and_venom_gyre_bleeding_damage_+100%_final_chance"
		}
	},
	[5523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cobra Lash and Venom Gyre have {0}% of Physical Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="cobra_lash_and_venom_gyre_skill_physical_damage_%_to_convert_to_chaos"
		}
	},
	[5524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cobra Lash deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cobra Lash deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="cobra_lash_damage_+%"
		}
	},
	[5525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Cobra Lash Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Cobra Lash Chains {0} additional times"
			}
		},
		stats={
			[1]="cobra_lash_number_of_additional_chains"
		}
	},
	[5526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cobra Lash has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cobra Lash has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="cobra_lash_projectile_speed_+%"
		}
	},
	[5527]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Cold Ailments"
			}
		},
		stats={
			[1]="cold_ailment_duration_+%"
		}
	},
	[5528]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies"
			}
		},
		stats={
			[1]="cold_ailment_effect_+%_against_shocked_enemies"
		}
	},
	[5529]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cold Ailments"
			}
		},
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[5530]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextColdAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold"
			}
		},
		stats={
			[1]="cold_ailments_effect_+%_final_if_hit_highest_cold"
		}
	},
	[5531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold and Chaos Resistances"
			}
		},
		stats={
			[1]="cold_and_chaos_damage_resistance_%"
		}
	},
	[5532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"
			}
		},
		stats={
			[1]="cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire"
		}
	},
	[5533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy"
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_fire_per_1%_chill_effect_on_enemy"
		}
	},
	[5534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies"
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_fire_vs_frozen_enemies"
		}
	},
	[5535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 1% Cold Resistance above 75%"
			}
		},
		stats={
			[1]="cold_damage_+%_per_cold_resistance_above_75"
		}
	},
	[5536]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOvercappedResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance"
			}
		},
		stats={
			[1]="cold_damage_over_time_multiplier_+_per_4%_overcapped_cold_resistance"
		}
	},
	[5537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="cold_damage_%_to_add_as_chaos_per_frenzy_charge"
		}
	},
	[5538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage if you have used a Fire Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage if you have used a Fire Skill Recently"
			}
		},
		stats={
			[1]="cold_damage_+%_if_you_have_used_a_fire_skill_recently"
		}
	},
	[5539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 25 Dexterity"
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_dexterity"
		}
	},
	[5540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 25 Intelligence"
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_intelligence"
		}
	},
	[5541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 25 Strength"
			}
		},
		stats={
			[1]="cold_damage_+%_per_25_strength"
		}
	},
	[5542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="cold_damage_+%_per_frenzy_charge"
		}
	},
	[5543]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMissingResistance"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMissingResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"
			}
		},
		stats={
			[1]="cold_damage_+%_per_missing_cold_resistance"
		}
	},
	[5544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage while affected by Hatred"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage while affected by Hatred"
			}
		},
		stats={
			[1]="cold_damage_+%_while_affected_by_hatred"
		}
	},
	[5545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage while affected by Herald of Ice"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage while affected by Herald of Ice"
			}
		},
		stats={
			[1]="cold_damage_+%_while_affected_by_herald_of_ice"
		}
	},
	[5546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage while your Off Hand is empty"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage while your Off Hand is empty"
			}
		},
		stats={
			[1]="cold_damage_+%_while_off_hand_is_empty"
		}
	},
	[5547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance while affected by Herald of Ice"
			}
		},
		stats={
			[1]="cold_damage_resistance_%_while_affected_by_herald_of_ice"
		}
	},
	[5548]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Cold Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="cold_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[5549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Cold Damage taken from Hits"
			}
		},
		stats={
			[1]="cold_damage_taken_+"
		}
	},
	[5550]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage taken if you've\nbeen Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage taken if you've\nbeen Hit Recently"
			}
		},
		stats={
			[1]="cold_damage_taken_+%_if_have_been_hit_recently"
		}
	},
	[5551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Attack Skills"
			}
		},
		stats={
			[1]="cold_damage_with_attack_skills_+%"
		}
	},
	[5552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Spell Skills"
			}
		},
		stats={
			[1]="cold_damage_with_spell_skills_+%"
		}
	},
	[5553]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposureDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-10
					}
				},
				text="Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance"
			}
		},
		stats={
			[1]="cold_exposure_on_hit_magnitude"
		}
	},
	[5554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Exposure you inflict applies an extra {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="cold_exposure_you_inflict_applies_extra_cold_resistance_+%"
		}
	},
	[5555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Cold Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="cold_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[5556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Cold Damage taken as Lightning Damage"
			}
		},
		stats={
			[1]="cold_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[5557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage with Hits against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cold Damage with Hits against Shocked Enemies"
			}
		},
		stats={
			[1]="cold_hit_damage_+%_vs_shocked_enemies"
		}
	},
	[5558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance against Chilled Enemies"
			}
		},
		stats={
			[1]="cold_penetration_%_vs_chilled_enemies"
		}
	},
	[5559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Icicle Mine has {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="cold_projectile_mine_critical_multiplier_+"
		}
	},
	[5560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Icicle Mine deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Icicle Mine deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="cold_projectile_mine_damage_+%"
		}
	},
	[5561]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Icicle Mine Throwing Speed"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Icicle Mine Throwing Speed"
			}
		},
		stats={
			[1]="cold_projectile_mine_throwing_speed_negated_+%"
		}
	},
	[5562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Icicle Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Icicle Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="cold_projectile_mine_throwing_speed_+%"
		}
	},
	[5563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Cold Damage taken while affected by Purity of Ice"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice"
			}
		},
		stats={
			[1]="cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"
		}
	},
	[5564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Resistance cannot be Penetrated"
			}
		},
		stats={
			[1]="cold_resistance_cannot_be_penetrated"
		}
	},
	[5565]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Skills have a {0}% chance to apply Cold Exposure on Hit"
			}
		},
		stats={
			[1]="cold_skill_chance_to_inflict_cold_exposure_%"
		}
	},
	[5566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Cold Skill Gems"
			}
		},
		stats={
			[1]="cold_skill_gem_level_+"
		}
	},
	[5567]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Skills have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="cold_skills_chance_to_poison_on_hit_%"
		}
	},
	[5568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"
			}
		},
		stats={
			[1]="cold_snap_uses_and_gains_power_charges_instead_of_frenzy"
		}
	},
	[5569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Spells have {0}% of Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="cold_spell_physical_damage_%_to_convert_to_cold"
		}
	},
	[5570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Combust has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="combust_area_of_effect_+%"
		}
	},
	[5571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Combust is Disabled"
			}
		},
		stats={
			[1]="combust_is_disabled"
		}
	},
	[5572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Conductivity has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="conductivity_no_reservation"
		}
	},
	[5573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_additional_physical_damage_reduction_%"
		}
	},
	[5574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration"
		}
	},
	[5575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Consecrated Ground Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Consecrated Ground Area"
			}
		},
		stats={
			[1]="consecrated_ground_area_+%"
		}
	},
	[5576]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground you create also grants\n{0}% reduced duration of Damaging Ailments on you"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground you create also grants\n{0}% increased duration of Damaging Ailments on you"
			}
		},
		stats={
			[1]="consecrated_ground_damaging_ailment_duration_on_self_+%"
		}
	},
	[5577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Consecrated Ground you create"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Consecrated Ground you create"
			}
		},
		stats={
			[1]="consecrated_ground_effect_+%"
		}
	},
	[5578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground you create applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground you create applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[5579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage"
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry"
		}
	},
	[5580]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants Immunity to Curses to you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_curses"
		}
	},
	[5581]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_status_ailments"
		}
	},
	[5582]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingerGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds"
			}
		},
		stats={
			[1]="consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry"
		}
	},
	[5583]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground on Death, lasting 6 seconds"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground on Death, lasting 6 seconds"
			}
		},
		stats={
			[1]="consecrated_ground_on_death"
		}
	},
	[5584]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create Consecrated Ground on Hit, lasting 6 seconds"
			}
		},
		stats={
			[1]="consecrated_ground_on_hit"
		}
	},
	[5585]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds"
			}
		},
		stats={
			[1]="consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds"
		}
	},
	[5586]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Consecrated Ground around you while stationary"
			}
		},
		stats={
			[1]="consecrated_ground_while_stationary_radius"
		}
	},
	[5587]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute"
			}
		},
		stats={
			[1]="consecrated_ground_while_stationary_radius_if_highest_attribute_is_strength"
		}
	},
	[5588]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextProfaneGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground"
			}
		},
		stats={
			[1]="consecrated_path_and_purifying_flame_create_profane_ground_instead_of_consecrated_ground"
		}
	},
	[5589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="consecrated_path_and_purifying_flame_skill_fire_damage_%_to_convert_to_chaos"
		}
	},
	[5590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Path has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Path has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="consecrated_path_area_of_effect_+%"
		}
	},
	[5591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Path deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Path deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="consecrated_path_damage_+%"
		}
	},
	[5592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left"
			}
		},
		stats={
			[1]="consume_all_impales_remaining_hits_on_hit_%_chance"
		}
	},
	[5593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 3 seconds, Consume a nearby Corpse to Recover {0}% of Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 3 seconds, Consume a nearby Corpse to Lose {0}% of Life"
			}
		},
		stats={
			[1]="consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life"
		}
	},
	[5594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Spread when affected Enemy is Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spread when affected Enemy is Hit"
			}
		},
		stats={
			[1]="contagion_display_spread_on_death",
			[2]="contagion_spread_on_hit_affected_enemy_%"
		}
	},
	[5595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Converted Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="conversation_trap_converted_enemy_damage_+%"
		}
	},
	[5596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies have {0}% chance to Taunt on Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Converted Enemies Taunt on Hit"
			}
		},
		stats={
			[1]="conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"
		}
	},
	[5597]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAllElementalDamageConvertedToChaos"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Elemental Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="convert_all_elemental_damage_to_chaos"
		}
	},
	[5598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds"
			}
		},
		stats={
			[1]="cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds"
		}
	},
	[5599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate per Power Charge"
			}
		},
		stats={
			[1]="cooldown_recovery_+%_per_power_charge"
		}
	},
	[5600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate per Brand"
			}
		},
		stats={
			[1]="cooldown_speed_+%_per_brand_up_to_40%"
		}
	},
	[5601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Cremation can have up to {0} additional Geyser at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Cremation can have up to {0} additional Geysers at a time"
			}
		},
		stats={
			[1]="corpse_erruption_base_maximum_number_of_geyers"
		}
	},
	[5602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cremation Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cremation Cast Speed"
			}
		},
		stats={
			[1]="corpse_eruption_cast_speed_+%"
		}
	},
	[5603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cremation Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cremation Damage"
			}
		},
		stats={
			[1]="corpse_eruption_damage_+%"
		}
	},
	[5604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bodyswap Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bodyswap Cast Speed"
			}
		},
		stats={
			[1]="corpse_warp_cast_speed_+%"
		}
	},
	[5605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bodyswap Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bodyswap Damage"
			}
		},
		stats={
			[1]="corpse_warp_damage_+%"
		}
	},
	[5606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Your Warcries have a {0}% chance to attempt to shake extra items from Corpses"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Your Warcries attempt to shake extra items from Corpses"
			}
		},
		stats={
			[1]="corpses_drop_loot_again_on_warcry_chance_%"
		}
	},
	[5607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plague Bearer deals Damage based on an additional {0}% of Plague Value"
			}
		},
		stats={
			[1]="corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second",
			[2]="quality_display_plague_bearer_is_gem"
		}
	},
	[5608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plague Bearer Buff grants {0:+d}% to Poison Damage over Time Multiplier while Infecting"
			}
		},
		stats={
			[1]="corrosive_shroud_poison_dot_multiplier_+_while_aura_active"
		}
	},
	[5609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corrupting Fever has {0:+d}% chance to inflict an additional Corrupted Blood Debuff"
			}
		},
		stats={
			[1]="corrupting_fever_apply_additional_corrupted_blood_%"
		}
	},
	[5610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corrupting Fever deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Corrupting Fever deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="corrupting_fever_damage_+%"
		}
	},
	[5611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Corrupting Fever Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Corrupting Fever Duration"
			}
		},
		stats={
			[1]="corrupting_fever_duration_+%"
		}
	},
	[5612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Count as Blocking Attack Damage from the first target Hit with Shield Attacks"
			}
		},
		stats={
			[1]="count_as_blocking_attack_from_shield_attack_first_target"
		}
	},
	[5613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Count as having maximum number of Endurance Charges"
			}
		},
		stats={
			[1]="count_as_having_max_endurance_charges"
		}
	},
	[5614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Count as having maximum number of Endurance Charges\nCount as having maximum number of Frenzy Charges\nCount as having maximum number of Power Charges"
			}
		},
		stats={
			[1]="count_as_having_max_endurance_frenzy_power_charges"
		}
	},
	[5615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Count as having maximum number of Frenzy Charges"
			}
		},
		stats={
			[1]="count_as_having_max_frenzy_charges"
		}
	},
	[5616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Count as having maximum number of Power Charges"
			}
		},
		stats={
			[1]="count_as_having_max_power_charges"
		}
	},
	[5617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="counterattacks_cooldown_recovery_+%"
		}
	},
	[5618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Retaliation Attacks deal Double Damage"
			}
		},
		stats={
			[1]="counterattacks_deal_double_damage"
		}
	},
	[5619]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Retaliation Skills Debilitate Enemies for 1 second on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Retaliation Skills have a {0}% chance to Debilitate on Hit for 1 second"
			}
		},
		stats={
			[1]="counterattacks_debilitate_for_1_second_on_hit_%_chance"
		}
	},
	[5620]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Enemies in Ash for {0} seconds when you Ignite them"
			}
		},
		stats={
			[1]="cover_in_ash_for_x_seconds_when_igniting_enemy"
		}
	},
	[5621]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cover Enemies in Ash on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%"
		}
	},
	[5622]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Cover Enemies in Ash on Hit while you are Burning"
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%_while_you_are_burning"
		}
	},
	[5623]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrostNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Enemies in Frost for {0} seconds when you Freeze them"
			}
		},
		stats={
			[1]="cover_in_frost_for_x_seconds_when_freezing_enemy"
		}
	},
	[5624]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cover Enemies in Frost on Hit"
			}
		},
		stats={
			[1]="cover_in_frost_on_hit"
		}
	},
	[5625]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrost"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cover Enemies in Frost on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrost"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cover Enemies in Frost on Hit"
			}
		},
		stats={
			[1]="cover_in_frost_on_hit_%"
		}
	},
	[5626]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Nearby Enemies are Covered in Ash if you haven't moved in the past second"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Nearby Enemies are Covered in Ash if you haven't moved in the past {0} seconds"
			}
		},
		stats={
			[1]="display_cover_nearby_enemies_in_ash_if_havent_moved_in_past_X_seconds"
		}
	},
	[5627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crackling Lance has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crackling Lance has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="crackling_lance_cast_speed_+%"
		}
	},
	[5628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crackling Lance deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crackling Lance deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="crackling_lance_damage_+%"
		}
	},
	[5629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills which create Brands have {0}% chance to create an additional Brand"
			}
		},
		stats={
			[1]="create_additional_brand_%_chance"
		}
	},
	[5630]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlightedSpore"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Create a Blighted Spore when your Skills or Minions Kill a Rare Monster"
			}
		},
		stats={
			[1]="create_blighted_spore_on_killing_rare_enemy"
		}
	},
	[5631]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"
			}
		},
		stats={
			[1]="create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"
		}
	},
	[5632]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds"
			}
		},
		stats={
			[1]="create_consecrated_ground_on_kill_%"
		}
	},
	[5633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be targeted by a Meteor when you use a Flask"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Targeted by a Meteor when you use a Flask"
			}
		},
		stats={
			[1]="create_enemy_meteor_daemon_on_flask_use_%_chance"
		}
	},
	[5634]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecratedGround"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFungalGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Create Fungal Ground instead of Consecrated Ground"
			}
		},
		stats={
			[1]="create_fungal_ground_instead_of_consecrated_ground"
		}
	},
	[5635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Herald of Thunder also creates a storm when you Shock an Enemy"
			}
		},
		stats={
			[1]="display_herald_of_thunder_storm",
			[2]="create_herald_of_thunder_storm_on_shocking_enemy"
		}
	},
	[5636]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextProfaneGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Create Profane Ground instead of Consecrated Ground"
			}
		},
		stats={
			[1]="create_profane_ground_instead_of_consecrated_ground"
		}
	},
	[5637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create a Smoke Cloud on Kill"
			}
		},
		stats={
			[1]="create_smoke_cloud_on_kill_%_chance"
		}
	},
	[5638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Cold Snap and Creeping Frost can Sap"
			}
		},
		stats={
			[1]="creeping_frost_cold_snap_all_damage_can_sap"
		}
	},
	[5639]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillingArea"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas"
			}
		},
		stats={
			[1]="creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas"
		}
	},
	[5640]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fires Projectiles every {0} seconds"
			}
		},
		stats={
			[1]="cremation_base_fires_projectile_every_x_ms"
		}
	},
	[5641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Shocked Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_shocked_enemies"
		}
	},
	[5642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="critical_multiplier_+%_per_10_max_es_on_shield"
		}
	},
	[5643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% more Critical Strike chance while affected by Precision"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% less Critical Strike chance while affected by Precision"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_final_while_affected_by_precision"
		}
	},
	[5644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against enemies with Lightning Exposure"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against enemies with Lightning Exposure"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_enemies_with_lightning_exposure"
		}
	},
	[5645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Cursed Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_against_cursed_enemies_+%"
		}
	},
	[5646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strike Chance is increased by Lightning Resistance"
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_lightning_resistance"
		}
	},
	[5647]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOvercappedResistance"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strike Chance is increased by Overcapped Lightning Resistance"
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_overcapped_lightning_resistance"
		}
	},
	[5648]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strike Chance is increased by chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="critical_strike_chance_increased_by_spell_suppression_chance"
		}
	},
	[5649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry"
		}
	},
	[5650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance during any Flask Effect"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_during_any_flask_effect"
		}
	},
	[5651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Strike Chance while Insane"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Strike Chance while Insane"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_final_while_unhinged"
		}
	},
	[5652]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance for Spells if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance for Spells if you've Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_for_spells_if_you_have_killed_recently"
		}
	},
	[5653]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you have Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance if you have Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_enemy_killed_recently"
		}
	},
	[5654]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you've been Shocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance if you've been Shocked Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_have_been_shocked_recently"
		}
	},
	[5655]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_have_not_crit_recently"
		}
	},
	[5656]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you haven't Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance if you haven't Blocked Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_havent_blocked_recently"
		}
	},
	[5657]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_if_not_gained_power_charge_recently"
		}
	},
	[5658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per 10 Strength"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_10_strength"
		}
	},
	[5659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per 25 Intelligence"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_25_intelligence"
		}
	},
	[5660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Blitz Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Blitz Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_blitz_charge"
		}
	},
	[5661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Brand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Brand"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_brand"
		}
	},
	[5662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Endurance Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_endurance_charge"
		}
	},
	[5663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Frenzy Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_frenzy_charge"
		}
	},
	[5664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells have {0}% increased Critical Strike Chance per Intensity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells have {0}% reduced Critical Strike Chance per Intensity"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_intensity"
		}
	},
	[5665]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100%"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%"
		}
	},
	[5666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance per Inspiration Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_righteous_charge"
		}
	},
	[5667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Marked Enemy"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_marked_enemy"
		}
	},
	[5668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Taunted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Taunted Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_taunted_enemies"
		}
	},
	[5669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while affected by Wrath"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while affected by Wrath"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_affected_by_wrath"
		}
	},
	[5670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while Channelling"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_channelling"
		}
	},
	[5671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance for Spells while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance for Spells while Dual Wielding"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_dual_wielding"
		}
	},
	[5672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance for Spells while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance for Spells while holding a Shield"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_holding_shield"
		}
	},
	[5673]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance for Spells while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance for Spells while wielding a Staff"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_while_wielding_staff"
		}
	},
	[5674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while Physical Aegis is depleted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while Physical Aegis is depleted"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_you_have_depleted_physical_aegis"
		}
	},
	[5675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage from your Critical Strikes cannot be Reflected"
			}
		},
		stats={
			[1]="critical_strike_damage_cannot_be_reflected"
		}
	},
	[5676]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_have_dealt_non_crit_recently"
		}
	},
	[5677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier against Stunned Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_stunned_enemies"
		}
	},
	[5678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows that Pierce have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="critical_strike_multiplier_for_arrows_that_pierce_+"
		}
	},
	[5679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strike Multiplier is 300%"
			}
		},
		stats={
			[1]="critical_strike_multiplier_is_300"
		}
	},
	[5680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier during any Flask Effect"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_during_any_flask_effect"
		}
	},
	[5681]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for Spells if you haven't Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently"
		}
	},
	[5682]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently"
		}
	},
	[5683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if Dexterity is higher than Intelligence"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_dexterity_higher_than_intelligence"
		}
	},
	[5684]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've Killed Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_enemy_killed_recently"
		}
	},
	[5685]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_enemy_shattered_recently"
		}
	},
	[5686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_gained_power_charge_recently"
		}
	},
	[5687]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"
		}
	},
	[5688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby"
		}
	},
	[5689]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_taken_a_savage_hit_recently"
		}
	},
	[5690]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you have Blocked Recently"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_you_have_blocked_recently"
		}
	},
	[5691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier if you've been Channelling for at least 1 second"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second"
		}
	},
	[5692]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40"
		}
	},
	[5693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier against Taunted Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_taunted_enemies"
		}
	},
	[5694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% to Critical Strike Multiplier against Unique Enemies"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_vs_unique_enemies"
		}
	},
	[5695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier while affected by Anger"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_anger"
		}
	},
	[5696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier while affected by Precision"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_precision"
		}
	},
	[5697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for Spells while Dual Wielding"
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_dual_wielding"
		}
	},
	[5698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for Spells while holding a Shield"
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_holding_shield"
		}
	},
	[5699]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier for Spells while wielding a Staff"
			}
		},
		stats={
			[1]="spell_critical_strike_multiplier_+_while_wielding_staff"
		}
	},
	[5700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier of Herald Skills"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_with_herald_skills"
		}
	},
	[5701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] +{0}% to Critical Strike Multiplier with Unarmed Attack"
			}
		},
		stats={
			[1]="unarmed_attack_critical_strike_multiplier_+"
		}
	},
	[5702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds"
		}
	},
	[5703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Claws or Daggers"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+%_with_claws_daggers"
		}
	},
	[5704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes have a {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="critical_strike_%_chance_to_deal_double_damage"
		}
	},
	[5705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Critical Strikes Knock Back Shocked Enemies"
			}
		},
		stats={
			[1]="critical_strikes_always_knockback_shocked_enemies"
		}
	},
	[5706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes deal no Damage"
			}
		},
		stats={
			[1]="critical_strikes_deal_no_damage"
		}
	},
	[5707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes do not inherently inflict non-Damaging Ailments"
			}
		},
		stats={
			[1]="critical_strikes_do_not_always_apply_non_damaging_ailments"
		}
	},
	[5708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes do not inherently Ignite"
			}
		},
		stats={
			[1]="critical_strikes_do_not_always_ignite"
		}
	},
	[5709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes against you do not inherently inflict Elemental Ailments"
			}
		},
		stats={
			[1]="critical_strikes_on_you_do_not_always_inflict_elemental_ailments"
		}
	},
	[5710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry"
			}
		},
		stats={
			[1]="critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry"
		}
	},
	[5711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Critical Support Gems"
			}
		},
		stats={
			[1]="critical_support_gem_level_+"
		}
	},
	[5712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cruelty"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cruelty"
			}
		},
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[5713]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Crush for 2 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Crush for 2 seconds on Hit"
			}
		},
		stats={
			[1]="crush_for_2_seconds_on_hit_%_chance"
		}
	},
	[5714]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				[2]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crush Enemies for {0} seconds when you Hit them while they are on Full Life"
			}
		},
		stats={
			[1]="crush_on_hit_ms_vs_full_life_enemies"
		}
	},
	[5715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Enemies Cursed with Poacher's Mark"
			}
		},
		stats={
			[1]="culling_strike_on_enemies_affected_by_poachers_mark"
		}
	},
	[5716]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Frozen Enemies"
			}
		},
		stats={
			[1]="culling_strike_on_frozen_enemies"
		}
	},
	[5717]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Culling Strike against Cursed Enemies"
			}
		},
		stats={
			[1]="culling_strike_vs_cursed_enemies"
		}
	},
	[5718]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Marked Enemy"
			}
		},
		stats={
			[1]="culling_strike_vs_marked_enemy"
		}
	},
	[5719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skill_area_of_effect_+%"
		}
	},
	[5720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation Efficiency of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation Efficiency of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skills_reservation_efficiency_+%"
		}
	},
	[5721]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"
			}
		},
		stats={
			[1]="curse_aura_skills_mana_reservation_efficiency_+%"
		}
	},
	[5723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on you while on Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on you while on Consecrated Ground"
			}
		},
		stats={
			[1]="curse_effect_on_self_+%_while_on_consecrated_ground"
		}
	},
	[5724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on you during Effect of any Mana Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on you during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask"
		}
	},
	[5725]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of your Curses if you've spent 200 total Mana Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of your Curses if you've spent 200 total Mana Recently"
			}
		},
		stats={
			[1]="curse_effect_+%_if_200_mana_spent_recently"
		}
	},
	[5726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Curse Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Curse Skills"
			}
		},
		stats={
			[1]="curse_mana_cost_+%"
		}
	},
	[5727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Curse Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="curse_skill_effect_duration_+%"
		}
	},
	[5728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Curse Skill Gems"
			}
		},
		stats={
			[1]="curse_skill_gem_level_+"
		}
	},
	[5729]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCursePunishment"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Punishment on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCursePunishment"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Punishment on Hit"
			}
		},
		stats={
			[1]="curse_with_punishment_on_hit_%"
		}
	},
	[5730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cursed Enemies you Kill are destroyed"
			}
		},
		stats={
			[1]="cursed_enemies_are_exorcised_on_kill"
		}
	},
	[5731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cursed Enemies grant an Endurance Charge when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit"
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_endurance_charge_when_hit"
		}
	},
	[5732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cursed Enemies grant a Frenzy Charge when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit"
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit"
		}
	},
	[5733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Cursed Enemies grant a Power Charge when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Cursed Enemies have a {0}% chance to grant a Power Charge when Hit"
			}
		},
		stats={
			[1]="cursed_enemies_%_chance_to_grant_power_charge_when_hit"
		}
	},
	[5734]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseSilence"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse you with Silence when Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseSilence"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curses you with Silence when Hit"
			}
		},
		stats={
			[1]="cursed_with_silence_when_hit_%_chance"
		}
	},
	[5735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 10 seconds for 4 seconds, Curses have no effect on you"
			}
		},
		stats={
			[1]="curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"
		}
	},
	[5736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curses you inflict are reflected back to you"
			}
		},
		stats={
			[1]="curses_reflected_to_self"
		}
	},
	[5737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Curses you inflict are not removed from Dying Enemies"
			}
		},
		stats={
			[1]="curses_you_inflict_remain_after_death"
		}
	},
	[5738]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knockback direction is reversed with Cyclone and Sweep"
			}
		},
		stats={
			[1]="cyclone_and_sweep_enemy_knockback_direction_is_reversed"
		}
	},
	[5739]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knock Enemies Back on hit with Cyclone and Sweep"
			}
		},
		stats={
			[1]="cyclone_and_sweep_melee_knockback"
		}
	},
	[5740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed while at maximum Stages"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed while at maximum Stages"
			}
		},
		stats={
			[1]="cyclone_max_stages_movement_speed_+%"
		}
	},
	[5741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage while there is at most one Rare or Unique Enemy nearby"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage while there is at most one Rare or Unique Enemy nearby"
			}
		},
		stats={
			[1]="damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby"
		}
	},
	[5742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage granted to Pack members on death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage granted to Pack members on death"
			}
		},
		stats={
			[1]="damage_+%_final_to_grant_packmate_on_death"
		}
	},
	[5743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each nearby corpse, you and nearby Allies deal {0}% more Damage, up to a maximum of 10%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="For each nearby corpse, you and nearby Allies deal {0}% less Damage"
			}
		},
		stats={
			[1]="damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%"
		}
	},
	[5744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Poison on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Poison on you"
			}
		},
		stats={
			[1]="damage_+%_per_poison_stack"
		}
	},
	[5745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Raised Zombie"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Raised Zombie"
			}
		},
		stats={
			[1]="damage_+%_per_raised_zombie"
		}
	},
	[5746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Damage with Bow Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Damage with Bow Skills"
			}
		},
		stats={
			[1]="damage_+%_with_bow_skills"
		}
	},
	[5747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage cannot be Reflected"
			}
		},
		stats={
			[1]="damage_cannot_be_reflected"
		}
	},
	[5748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield"
			}
		},
		stats={
			[1]="damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked"
		}
	},
	[5749]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_over_time_multiplier_+_if_enemy_killed_recently"
		}
	},
	[5750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time while affected by a Herald"
			}
		},
		stats={
			[1]="damage_over_time_+%_while_affected_by_a_herald"
		}
	},
	[5751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time with Attack Skills"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_attack_skills"
		}
	},
	[5752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Over Time with Bow Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Over Time with Bow Skills"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_bow_skills"
		}
	},
	[5753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald Skills deal {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald Skills deal {0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="damage_over_time_+%_with_herald_skills"
		}
	},
	[5754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time Taken while you have at least 20 Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time Taken while you have at least 20 Fortification"
			}
		},
		stats={
			[1]="damage_over_time_taken_+%_while_you_have_at_least_20_fortification"
		}
	},
	[5755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage penetrates {0}% Cold Resistance while affected by Herald of Ice"
			}
		},
		stats={
			[1]="damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"
		}
	},
	[5756]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently"
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"
		}
	},
	[5757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances against Chilled Enemies"
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_vs_chilled_enemies"
		}
	},
	[5758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances against Cursed Enemies"
			}
		},
		stats={
			[1]="damage_penetrates_%_elemental_resistance_vs_cursed_enemies"
		}
	},
	[5759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage penetrates {0}% Fire Resistance while affected by Herald of Ash"
			}
		},
		stats={
			[1]="damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"
		}
	},
	[5760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"
		}
	},
	[5761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Marked Enemy"
			}
		},
		stats={
			[1]="damage_+%_against_enemies_marked_by_you"
		}
	},
	[5762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_final_if_lost_endurance_charge_in_past_8_seconds"
		}
	},
	[5763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage while you have at least one nearby Ally"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage while you have at least one nearby Ally"
			}
		},
		stats={
			[1]="damage_+%_final_with_at_least_1_nearby_ally"
		}
	},
	[5764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Herald affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Herald affecting you"
			}
		},
		stats={
			[1]="damage_+%_for_each_herald_affecting_you"
		}
	},
	[5765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies affected by your Spider's Webs deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies affected by your Spider's Webs deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%_for_enemies_you_inflict_spiders_web_upon"
		}
	},
	[5766]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Killed Recently"
			}
		},
		stats={
			[1]="damage_+%_if_enemy_killed_recently"
		}
	},
	[5767]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Shattered an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_if_enemy_shattered_recently"
		}
	},
	[5768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if firing at least 7 Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if firing at least 7 Projectiles"
			}
		},
		stats={
			[1]="damage_+%_if_firing_atleast_7_projectiles"
		}
	},
	[5769]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've been Ignited Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've been Ignited Recently"
			}
		},
		stats={
			[1]="damage_+%_if_have_been_ignited_recently"
		}
	},
	[5770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've dealt a Critical Strike in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've dealt a Critical Strike in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[5771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while there is only one nearby Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while there is only one nearby Enemy"
			}
		},
		stats={
			[1]="damage_+%_if_only_one_enemy_nearby"
		}
	},
	[5772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Skills that Cost Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Skills that Cost Life"
			}
		},
		stats={
			[1]="damage_+%_if_skill_costs_life"
		}
	},
	[5773]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've used a Travel Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've used a Travel Skill Recently"
			}
		},
		stats={
			[1]="damage_+%_if_used_travel_skill_recently"
		}
	},
	[5774]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you've Frozen an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you've Frozen an Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_if_you_have_frozen_enemy_recently"
		}
	},
	[5775]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if you have Shocked an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if you have Shocked an Enemy Recently"
			}
		},
		stats={
			[1]="damage_+%_if_you_have_shocked_recently"
		}
	},
	[5776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 100 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 100 Dexterity"
			}
		},
		stats={
			[1]="damage_+%_per_100_dexterity"
		}
	},
	[5777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 100 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 100 Intelligence"
			}
		},
		stats={
			[1]="damage_+%_per_100_intelligence"
		}
	},
	[5778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 100 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 100 Strength"
			}
		},
		stats={
			[1]="damage_+%_per_100_strength"
		}
	},
	[5779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 10 Dexterity"
			}
		},
		stats={
			[1]="damage_+%_per_10_dex"
		}
	},
	[5780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 15 Dexterity"
			}
		},
		stats={
			[1]="damage_+%_per_15_dex"
		}
	},
	[5781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 15 Intelligence"
			}
		},
		stats={
			[1]="damage_+%_per_15_int"
		}
	},
	[5782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 15 Strength"
			}
		},
		stats={
			[1]="damage_+%_per_15_strength"
		}
	},
	[5783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 1% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 1% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="damage_+%_per_1%_block_chance"
		}
	},
	[5784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Increases and Reductions to Quantity of Items found also apply to Damage"
			}
		},
		stats={
			[1]="damage_+%_per_1%_increased_item_found_quantity"
		}
	},
	[5785]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per 5 of your lowest Attribute"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per 5 of your lowest Attribute"
			}
		},
		stats={
			[1]="damage_+%_per_5_of_your_lowest_attribute"
		}
	},
	[5786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Summoned Golem"
			}
		},
		stats={
			[1]="damage_+%_per_active_golem"
		}
	},
	[5787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Linked target"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Linked target"
			}
		},
		stats={
			[1]="damage_+%_per_active_link"
		}
	},
	[5788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Endurance, Frenzy or Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Endurance, Frenzy or Power Charge"
			}
		},
		stats={
			[1]="damage_+%_per_frenzy_power_or_endurance_charge"
		}
	},
	[5789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each Poison on you up to a maximum of 75%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each Poison on you"
			}
		},
		stats={
			[1]="damage_+%_per_poison_up_to_75%"
		}
	},
	[5790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per Power Charge"
			}
		},
		stats={
			[1]="damage_+%_per_power_charge"
		}
	},
	[5791]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each time you've Warcried Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each time you've Warcried Recently"
			}
		},
		stats={
			[1]="damage_+%_per_warcry_used_recently"
		}
	},
	[5792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each of your Aura or Herald Skills affecting you"
			}
		},
		stats={
			[1]="damage_+%_per_your_aura_or_herald_skill_affecting_you"
		}
	},
	[5793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Abyssal Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Abyssal Monsters"
			}
		},
		stats={
			[1]="damage_+%_vs_abyssal_monsters"
		}
	},
	[5794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Chilled Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_chilled_enemies"
		}
	},
	[5795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Magic monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Magic monsters"
			}
		},
		stats={
			[1]="damage_+%_vs_magic_monsters"
		}
	},
	[5796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Taunted Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Taunted Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_taunted_enemies"
		}
	},
	[5797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while on Full Energy Shield"
			}
		},
		stats={
			[1]="damage_+%_on_full_energy_shield"
		}
	},
	[5798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage when on Full Life"
			}
		},
		stats={
			[1]="damage_+%_when_on_full_life"
		}
	},
	[5799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while affected by a Herald"
			}
		},
		stats={
			[1]="damage_+%_while_affected_by_a_herald"
		}
	},
	[5800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Channelling"
			}
		},
		stats={
			[1]="damage_+%_while_channelling"
		}
	},
	[5801]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while in Blood Stance"
			}
		},
		stats={
			[1]="damage_+%_while_in_blood_stance"
		}
	},
	[5802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you are wielding a Bow and have a Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you are wielding a Bow and have a Totem"
			}
		},
		stats={
			[1]="damage_+%_while_wielding_bow_if_totem_summoned"
		}
	},
	[5803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while wielding two different Weapon Types"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while wielding two different Weapon Types"
			}
		},
		stats={
			[1]="damage_+%_while_wielding_two_different_weapon_types"
		}
	},
	[5804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have a Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have a Summoned Golem"
			}
		},
		stats={
			[1]="damage_+%_while_you_have_a_summoned_golem"
		}
	},
	[5805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald Skills deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald Skills deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%_with_herald_skills"
		}
	},
	[5806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="damage_+%_with_hits_and_ailments"
		}
	},
	[5807]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Maces, Sceptres or Staves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Maces, Sceptres or Staves"
			}
		},
		stats={
			[1]="damage_+%_with_maces_sceptres_staves"
		}
	},
	[5808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention"
			}
		},
		stats={
			[1]="damage_+%_with_non_vaal_skills_during_soul_gain_prevention"
		}
	},
	[5809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Shield Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Shield Skills"
			}
		},
		stats={
			[1]="damage_+%_with_shield_skills"
		}
	},
	[5810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="damage_+%_with_shield_skills_per_2%_attack_block"
		}
	},
	[5811]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently"
			}
		},
		stats={
			[1]="damage_recouped_as_life_%_if_leech_removed_by_filling_recently"
		}
	},
	[5812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Mana before Life while affected by Clarity"
			}
		},
		stats={
			[1]="damage_removed_from_mana_before_life_%_while_affected_by_clarity"
		}
	},
	[5813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage is taken from Mana before Life while Focused"
			}
		},
		stats={
			[1]="damage_removed_from_mana_before_life_%_while_focused"
		}
	},
	[5814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from Marked Target's Life before you"
			}
		},
		stats={
			[1]="damage_removed_from_marked_target_before_life_or_es_%"
		}
	},
	[5815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from your Sentinel of Radiance's Life before you"
			}
		},
		stats={
			[1]="damage_removed_from_radiant_sentinel_before_life_or_es_%"
		}
	},
	[5816]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMinionsOverMatter"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from your Raised Spectres' Life before you"
			}
		},
		stats={
			[1]="damage_removed_from_spectres_before_life_or_es_%"
		}
	},
	[5817]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMinionsOverMatter"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn"
			}
		},
		stats={
			[1]="damage_removed_from_void_spawns_before_life_or_es_per_void_spawns_%"
		}
	},
	[5818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from your nearest Totem's Life before you"
			}
		},
		stats={
			[1]="damage_removed_from_your_nearest_totem_before_life_or_es_%"
		}
	},
	[5819]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken if you've used a Retaliation Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken if you've used a Retaliation Skill Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_final_if_used_retaliation_recently"
		}
	},
	[5820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="damage_taken_+%_for_4_seconds_after_spending_200_mana"
		}
	},
	[5821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"
			}
		},
		stats={
			[1]="damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby"
		}
	},
	[5822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while Elusive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while Elusive"
			}
		},
		stats={
			[1]="damage_taken_+%_while_affected_by_elusive"
		}
	},
	[5823]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamageTypes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Damage taken of each Damage Type from Suppressed Hits"
			}
		},
		stats={
			[1]="damage_taken_+_from_suppressed_hits"
		}
	},
	[5824]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Critical Strikes Recouped as Life"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoupNegative"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Damage taken from Critical Strikes Recouped as Life"
			}
		},
		stats={
			[1]="damage_taken_from_criticals_recouped_as_life_%"
		}
	},
	[5825]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suppressed Spell Damage dealt to you is Unlucky"
			}
		},
		stats={
			[1]="damage_taken_from_suppressed_hits_is_unlucky"
		}
	},
	[5826]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Damage Taken Recouped as Life, Mana and Energy Shield"
			}
		},
		stats={
			[1]="damage_taken_goes_to_life_mana_es_over_4_seconds_%"
		}
	},
	[5827]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken Recouped as Life"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoupNegative"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% of Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[5828]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage taken while affected by Clarity Recouped as Mana"
			}
		},
		stats={
			[1]="damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"
		}
	},
	[5829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage over Time taken during Effect of any Life Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage over Time taken during Effect of any Life Flask"
			}
		},
		stats={
			[1]="damage_taken_over_time_+%_final_during_life_flask_effect"
		}
	},
	[5830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per 250 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per 250 Dexterity"
			}
		},
		stats={
			[1]="damage_taken_per_250_dexterity_+%"
		}
	},
	[5831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per 250 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per 250 Intelligence"
			}
		},
		stats={
			[1]="damage_taken_per_250_intelligence_+%"
		}
	},
	[5832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per 250 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per 250 Strength"
			}
		},
		stats={
			[1]="damage_taken_per_250_strength_+%"
		}
	},
	[5833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken per Ghost Shroud"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken per Ghost Shroud"
			}
		},
		stats={
			[1]="damage_taken_per_ghost_dance_stack_+%"
		}
	},
	[5834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Stunning Hits is Recovered as Energy Shield"
			}
		},
		stats={
			[1]="damage_taken_%_recovered_as_energy_shield_from_stunning_hits"
		}
	},
	[5835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken from Stunning Hits is Recovered as Life"
			}
		},
		stats={
			[1]="damage_taken_%_recovered_as_life_from_stunning_hits"
		}
	},
	[5836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken from other Enemies near your Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken from other Enemies near your Marked Enemy"
			}
		},
		stats={
			[1]="damage_taken_+%_final_from_enemies_near_marked_enemy"
		}
	},
	[5837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken per Gale Force"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken per Gale Force"
			}
		},
		stats={
			[1]="damage_taken_+%_final_per_gale_force"
		}
	},
	[5838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage Taken per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage Taken per Summoned Totem"
			}
		},
		stats={
			[1]="damage_taken_+%_final_per_totem"
		}
	},
	[5839]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you've been Frozen Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you've been Frozen Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_have_been_frozen_recently"
		}
	},
	[5840]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="damage_taken_+%_if_have_not_been_hit_recently"
		}
	},
	[5841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while on Full Life"
			}
		},
		stats={
			[1]="damage_taken_+%_on_full_life"
		}
	},
	[5842]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while on Low Life"
			}
		},
		stats={
			[1]="damage_taken_+%_on_low_life"
		}
	},
	[5843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while Leeching"
			}
		},
		stats={
			[1]="damage_taken_+%_while_leeching"
		}
	},
	[5844]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken while Phasing"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken while Phasing"
			}
		},
		stats={
			[1]="damage_taken_+%_while_phasing"
		}
	},
	[5845]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFreezeNonHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage taken while Frozen Recouped as Life"
			}
		},
		stats={
			[1]="damage_taken_while_frozen_recouped_as_life_%"
		}
	},
	[5846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Enemies on Full Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_full_life_+%"
		}
	},
	[5847]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments deal damage {0}% faster"
			}
		},
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[5848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions recover {0}% of Life on Hit"
			}
		},
		stats={
			[1]="dark_pact_minions_recover_%_life_on_hit"
		}
	},
	[5849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bane has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bane has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="dark_ritual_area_of_effect_+%"
		}
	},
	[5850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bane deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bane deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="dark_ritual_damage_+%"
		}
	},
	[5851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses applied by Bane"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses applied by Bane"
			}
		},
		stats={
			[1]="dark_ritual_linked_curse_effect_+%"
		}
	},
	[5852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Size of Fish caught during Daytime"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Size of Fish caught during Daytime"
			}
		},
		stats={
			[1]="daytime_fish_caught_size_+%"
		}
	},
	[5853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Accuracy Rating per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Accuracy Rating per Frenzy Charge"
			}
		},
		stats={
			[1]="deadeye_accuracy_rating_+%_final_per_frenzy_charge"
		}
	},
	[5854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken from Marked Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken from Marked Enemy"
			}
		},
		stats={
			[1]="deadeye_damage_taken_+%_final_from_marked_enemy"
		}
	},
	[5855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles gain Damage as they travel farther, dealing up\nto {0}% more Damage with Hits and Ailments"
			}
		},
		stats={
			[1]="deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases"
		}
	},
	[5856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds"
			}
		},
		stats={
			[1]="deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[5857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element"
			}
		},
		stats={
			[1]="deal_300%_of_physical_damage_as_random_ailment_%_chance"
		}
	},
	[5858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds"
			}
		},
		stats={
			[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"
		}
	},
	[5859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for 8 Seconds"
			}
		},
		stats={
			[1]="deal_chaos_damage_per_second_for_8_seconds_on_curse"
		}
	},
	[5860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal Double Damage to Enemies that are on Full Life"
			}
		},
		stats={
			[1]="deal_double_damage_to_enemies_on_full_life"
		}
	},
	[5861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Damage when not on Low Life"
			}
		},
		stats={
			[1]="deal_no_damage_when_not_on_low_life"
		}
	},
	[5862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[5863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Physical or Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_elemental_physical_damage"
		}
	},
	[5864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal non-Chaos Damage"
			}
		},
		stats={
			[1]="deal_no_non_chaos_damage"
		}
	},
	[5865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal no Non-Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_non_elemental_damage"
		}
	},
	[5866]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Hits with this Weapon deal Triple Damage if you have spent at least {0} seconds on a single attack recently"
			}
		},
		stats={
			[1]="deal_triple_damage_if_spent_at_least_Xms_on_single_attack_recently"
		}
	},
	[5867]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Debilitate Enemies for 1 second on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Debilitate Enemies for 1 second on Hit"
			}
		},
		stats={
			[1]="debilitate_enemies_for_1_second_on_hit_%_chance"
		}
	},
	[5868]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage"
			}
		},
		stats={
			[1]="debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell"
		}
	},
	[5869]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Debilitate Enemies for a second when Hit"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debilitates Enemies for {0} seconds when Hit"
			}
		},
		stats={
			[1]="debilitate_when_hit_ms"
		}
	},
	[5870]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs on you expire {0}% slower while affected by Haste"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs on you expire {0}% faster while affected by Haste"
			}
		},
		stats={
			[1]="debuff_time_passed_-%_while_affected_by_haste"
		}
	},
	[5871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs on you expire {0}% slower"
			}
		},
		stats={
			[1]="debuff_time_passed_+%"
		}
	},
	[5872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[5873]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences while you have at least four Linked targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences while you have at least four Linked targets"
			}
		},
		stats={
			[1]="defences_+%_while_you_have_four_linked_targets"
		}
	},
	[5874]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defences are Zero"
			}
		},
		stats={
			[1]="defences_are_zero"
		}
	},
	[5875]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defences of Items attached to Animated Guardian also apply to Animated Weapons"
			}
		},
		stats={
			[1]="defences_from_animated_guardians_items_apply_to_animated_weapon"
		}
	},
	[5876]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences while wielding a Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences while wielding a Staff"
			}
		},
		stats={
			[1]="defences_+%_while_wielding_staff"
		}
	},
	[5877]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefendPercentArmour"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defend with {0}% of Armour against Projectile Attacks"
			}
		},
		stats={
			[1]="defend_with_%_armour_against_ranged_attacks"
		}
	},
	[5878]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefendPercentArmour"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowEnergyShield"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Defend with {0}% of Armour while not on Low Energy Shield"
			}
		},
		stats={
			[1]="defend_with_%_of_armour_while_not_on_low_energy_shield"
		}
	},
	[5879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defiance Banner has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Defiance Banner has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="defiance_banner_aura_effect_+%"
		}
	},
	[5880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Defiance Banner has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Defiance Banner has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="defiance_banner_mana_reservation_efficiency_+%"
		}
	},
	[5881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="delirium_aura_effect_+%"
		}
	},
	[5882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="delirium_mana_reservation_+%"
		}
	},
	[5883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Malevolence has no Reservation"
			}
		},
		stats={
			[1]="delirium_reserves_no_mana"
		}
	},
	[5884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} extra Packs of Insects"
			}
		},
		stats={
			[1]="delve_biome_area_contains_x_extra_packs_of_insects"
		}
	},
	[5885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Projectiles always Pierce"
			}
		},
		stats={
			[1]="delve_biome_monster_projectiles_always_pierce"
		}
	},
	[5886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss has {0}% more maximum Life"
			}
		},
		stats={
			[1]="delve_boss_life_+%_final_from_biome"
		}
	},
	[5887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Desecrate and Unearth have {0:+d} to Maximum number of corpses allowed"
			}
		},
		stats={
			[1]="desecrate_maximum_number_of_corpses"
		}
	},
	[5888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Despair Curse Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Despair Curse Effect"
			}
		},
		stats={
			[1]="despair_curse_effect_+%"
		}
	},
	[5889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Despair Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Despair Duration"
			}
		},
		stats={
			[1]="despair_duration_+%"
		}
	},
	[5890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Despair has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="despair_no_reservation"
		}
	},
	[5891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Destructive Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Destructive Link Duration"
			}
		},
		stats={
			[1]="destructive_link_duration_+%"
		}
	},
	[5892]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="determination_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Determination has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Determination has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="determination_mana_reservation_efficiency_+%"
		}
	},
	[5894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Determination has no Reservation"
			}
		},
		stats={
			[1]="determination_reserves_no_mana"
		}
	},
	[5895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity"
			}
		},
		stats={
			[1]="dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead"
		}
	},
	[5896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dexterity if Strength is higher than Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dexterity if Strength is higher than Intelligence"
			}
		},
		stats={
			[1]="dexterity_+%_if_strength_higher_than_intelligence"
		}
	},
	[5897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Dexterity Skill Gems"
			}
		},
		stats={
			[1]="dexterity_skill_gem_level_+"
		}
	},
	[5898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discharge and Voltaxic Burst are Cast at the targeted location instead of around you"
			}
		},
		stats={
			[1]="discharge_and_voltaxic_burst_nova_spells_cast_at_target_location"
		}
	},
	[5899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discharge has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discharge has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="discharge_area_of_effect_+%_final"
		}
	},
	[5900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discharge Cooldown is {0} ms"
			}
		},
		stats={
			[1]="discharge_cooldown_override_ms"
		}
	},
	[5901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discharge deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discharge deals {0}% less Damage"
			}
		},
		stats={
			[1]="discharge_damage_+%_final"
		}
	},
	[5902]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Discharge radius"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Discharge radius"
			}
		},
		stats={
			[1]="discharge_radius_+"
		}
	},
	[5903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage if Triggered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage if Triggered"
			}
		},
		stats={
			[1]="discharge_triggered_damage_+%_final"
		}
	},
	[5904]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="discipline_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[5905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Discipline has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Discipline has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="discipline_mana_reservation_efficiency_+%"
		}
	},
	[5906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Discipline has no Reservation"
			}
		},
		stats={
			[1]="discipline_reserves_no_mana"
		}
	},
	[5907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Crackling Lance has {0}% increased branching angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Crackling Lance has {0}% reduced branching angle"
			}
		},
		stats={
			[1]="disintegrate_secondary_beam_angle_+%"
		}
	},
	[5908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Bleeding when you use a Guard Skill"
			}
		},
		stats={
			[1]="dispel_bleed_on_guard_skill_use"
		}
	},
	[5909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Corrupted Blood when you use a Guard Skill"
			}
		},
		stats={
			[1]="dispel_corrupted_blood_on_guard_skill_use"
		}
	},
	[5910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage"
			}
		},
		stats={
			[1]="display_additive_damage_modifiers_in_large_radius_of_non_unique_jewels_instead_apply_to_fire_damage"
		}
	},
	[5911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="display_altar_chaos_aura"
		}
	},
	[5912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="display_altar_cold_aura"
		}
	},
	[5913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="display_altar_fire_aura"
		}
	},
	[5914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="display_altar_lightning_aura"
		}
	},
	[5915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Eldritch Tentacles"
			}
		},
		stats={
			[1]="display_altar_tangle_tentalces_daemon"
		}
	},
	[5916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Tormented Spirits in your Maps can Possess Players for 20 seconds\nTormented Spirits in your Maps cannot Possess Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Blight Monsters in your Maps take 75% less Damage from Players and their Minions\nBlight Towers and their Minions in your Maps deal 300% more Damage"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Legion Encounters in your Maps have no Timer\nBreaking out Monsters and Chests that are in stasis progressively causes a Schism\nLegion Encounters in your Maps begin once the Schism has occurred"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Delirium Fog in your Maps never dissipates\nDelirium Orbs cannot be found in your Maps\nSimulacrum Splinters cannot be found in your Maps"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Beyond Portals in your Maps cannot spawn Unique Bosses\nBeyond Portals in your Maps have 50% less Merging Radius"
			}
		},
		stats={
			[1]="display_altleague_event"
		}
	},
	[5917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an Alluring Vaal Side Area"
			}
		},
		stats={
			[1]="display_area_contains_alluring_vaal_side_area"
		}
	},
	[5918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is affected by a Corrupting Tempest"
			}
		},
		stats={
			[1]="display_area_contains_corrupting_tempest"
		}
	},
	[5919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess"
			}
		},
		stats={
			[1]="display_area_contains_improved_labyrinth_trial"
		}
	},
	[5920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is affected by a Resplendent Tempest"
			}
		},
		stats={
			[1]="display_area_contains_uber_radiating_tempest"
		}
	},
	[5921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains waves of Monsters"
			}
		},
		stats={
			[1]="display_cowards_trial_waves_of_monsters"
		}
	},
	[5922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional waves of Undead Monsters"
			}
		},
		stats={
			[1]="display_cowards_trial_waves_of_undead_monsters"
		}
	},
	[5923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Only applies Hexes from Curse Skill Gems requiring Level {0} or lower"
			}
		},
		stats={
			[1]="display_dark_ritual_curse_max_skill_level_requirement"
		}
	},
	[5924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased time before Lockdown"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced time before Lockdown"
			}
		},
		stats={
			[1]="display_heist_contract_lockdown_timer_+%"
		}
	},
	[5925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Modifiers to Item Quantity affect the amount of rewards dropped by the boss"
			}
		},
		stats={
			[1]="display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value"
		}
	},
	[5926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Modifiers to Item Quantity will affect the number of encounter rewards dropped"
			}
		},
		stats={
			[1]="display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value"
		}
	},
	[5927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% improved Rewards"
			}
		},
		stats={
			[1]="display_legion_uber_fragment_improved_rewards_+%"
		}
	},
	[5928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is augmented by Player choices"
			}
		},
		stats={
			[1]="display_map_augmentable_boss"
		}
	},
	[5929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Lunaris fanatics"
			}
		},
		stats={
			[1]="display_map_inhabited_by_lunaris_fanatics"
		}
	},
	[5930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Solaris fanatics"
			}
		},
		stats={
			[1]="display_map_inhabited_by_solaris_fanatics"
		}
	},
	[5931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Labyrinth's rewards have been enriched"
			}
		},
		stats={
			[1]="display_map_labyrinth_chests_fortune"
		}
	},
	[5932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Divine Font may bless belts"
			}
		},
		stats={
			[1]="display_map_labyrinth_enchant_belts"
		}
	},
	[5933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm"
			}
		},
		stats={
			[1]="display_memory_line_abyss_beyond_monsters_from_cracks"
		}
	},
	[5934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses"
			}
		},
		stats={
			[1]="display_memory_line_ambush_contains_standalone_map_boss"
		}
	},
	[5935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked"
			}
		},
		stats={
			[1]="display_memory_line_ambush_strongbox_chain"
		}
	},
	[5936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items"
			}
		},
		stats={
			[1]="display_memory_line_anarchy_rogue_exiles_equipped_with_unique_items"
		}
	},
	[5937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items"
			}
		},
		stats={
			[1]="display_memory_line_anarchy_rogue_exiles_in_packs"
		}
	},
	[5938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Einhar\nAreas can contain capturable Harvest Beasts"
			}
		},
		stats={
			[1]="display_memory_line_bestiary_capturable_harvest_monsters"
		}
	},
	[5939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Areas contain additional packs of Beasts instead of other Monsters"
			}
		},
		stats={
			[1]="display_memory_line_bestiary_great_migration"
		}
	},
	[5940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Areas contain additional Betrayal Targets\nBetrayal Targets ambush players"
			}
		},
		stats={
			[1]="display_memory_line_betrayal_constant_interventions"
		}
	},
	[5941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone"
			}
		},
		stats={
			[1]="display_memory_line_breach_area_is_breached"
		}
	},
	[5942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain many additional Breaches\nBreaches open and close faster"
			}
		},
		stats={
			[1]="display_memory_line_breach_miniature_flash_breaches"
		}
	},
	[5943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items"
			}
		},
		stats={
			[1]="display_memory_line_domination_multiple_modded_shrines"
		}
	},
	[5944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters"
			}
		},
		stats={
			[1]="display_memory_line_domination_shrines_to_pantheon_gods"
		}
	},
	[5945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences"
			}
		},
		stats={
			[1]="display_memory_line_essence_multiple_rare_monsters"
		}
	},
	[5946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Essences\nEssences contain Rogue Exiles"
			}
		},
		stats={
			[1]="display_memory_line_essence_rogue_exiles"
		}
	},
	[5947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards"
			}
		},
		stats={
			[1]="display_memory_line_harbinger_player_is_a_harbinger"
		}
	},
	[5948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed"
			}
		},
		stats={
			[1]="display_memory_line_harbinger_portals_everywhere"
		}
	},
	[5949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds"
			}
		},
		stats={
			[1]="display_memory_line_harvest_larger_plot_with_premium_seeds"
		}
	},
	[5950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed"
			}
		},
		stats={
			[1]="display_memory_line_incursion_reverse"
		}
	},
	[5951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit"
			}
		},
		stats={
			[1]="display_memory_line_torment_player_is_possessed"
		}
	},
	[5952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched"
			}
		},
		stats={
			[1]="display_memory_line_torment_rares_uniques_are_possessed"
		}
	},
	[5953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Acceleration Shrine"
			}
		},
		stats={
			[1]="display_monster_has_acceleration_shrine"
		}
	},
	[5954]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenalineInfinite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adrenaline"
			}
		},
		stats={
			[1]="display_monster_has_adrenaline"
		}
	},
	[5955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies cannot Recover Life"
			}
		},
		stats={
			[1]="display_monster_has_cannot_recover_life_aura"
		}
	},
	[5956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Nearby Ally Players gain a Flask Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Nearby Ally Players gain {0} Flask Charges every 3 seconds"
			}
		},
		stats={
			[1]="display_monster_has_flask_gain_aura"
		}
	},
	[5957]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hinders Nearby Enemies"
			}
		},
		stats={
			[1]="display_monster_has_hinder_daemon"
		}
	},
	[5958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Thorns"
			}
		},
		stats={
			[1]="display_monster_has_lightning_thorns_daemon"
		}
	},
	[5959]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreezeNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Periodically Freeze nearby Enemies"
			}
		},
		stats={
			[1]="display_monster_has_periodic_freeze_daemon"
		}
	},
	[5960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Righteous Fire\nEnemies in the Righteous Fire have -10% to maximum Fire Resistance"
			}
		},
		stats={
			[1]="display_monster_has_righteous_fire_daemon"
		}
	},
	[5961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shroud Walker"
			}
		},
		stats={
			[1]="display_monster_has_shroud_walker_daemon"
		}
	},
	[5962]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTailwind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have Tailwind"
			}
		},
		stats={
			[1]="display_monster_has_tailwind_aura"
		}
	},
	[5963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters drop no Items"
			}
		},
		stats={
			[1]="display_monster_no_drops"
		}
	},
	[5964]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmallPassives"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to\nalso grant {0:+d} to Strength"
			}
		},
		stats={
			[1]="display_passives_in_large_radius_of_non_unique_jewels_grant_additional_strength"
		}
	},
	[5965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} Maximum Stages"
			}
		},
		stats={
			[1]="display_reave_base_maximum_stacks"
		}
	},
	[5966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contains additional Divination Cards that give Shaper or Elder items"
			}
		},
		stats={
			[1]="display_strongbox_drops_additional_shaper_or_elder_cards"
		}
	},
	[5967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants a random Keystone"
			}
		},
		stats={
			[1]="display_tattoo_grants_random_keystone"
		}
	},
	[5968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Triggers Level {0} Violent Path when Equipped"
			}
		},
		stats={
			[1]="display_violent_pace_skill_level"
		}
	},
	[5969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Divine Ire's beam has {0}% increased width"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Divine Ire's beam has {0}% reduced width"
			}
		},
		stats={
			[1]="divine_tempest_beam_width_+%"
		}
	},
	[5970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Divine Ire deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Divine Ire deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="divine_tempest_damage_+%"
		}
	},
	[5971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Divine Ire Damages an additional nearby Enemy when gaining Stages"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Divine Ire Damages {0} additional nearby Enemies when gaining Stages"
			}
		},
		stats={
			[1]="divine_tempest_number_of_additional_nearby_enemies_to_zap"
		}
	},
	[5972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage"
			}
		},
		stats={
			[1]="doedre_aura_damage_+%_final"
		}
	},
	[5973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value"
			}
		},
		stats={
			[1]="dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value"
		}
	},
	[5974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds"
			}
		},
		stats={
			[1]="dot_multiplier_+_if_crit_in_past_8_seconds"
		}
	},
	[5975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier while affected by Malevolence"
			}
		},
		stats={
			[1]="dot_multiplier_+_while_affected_by_malevolence"
		}
	},
	[5976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Skills have +{0}% to Damage over Time Multiplier"
			}
		},
		stats={
			[1]="dot_multiplier_+_with_bow_skills"
		}
	},
	[5977]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"
			}
		},
		stats={
			[1]="double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%"
		}
	},
	[5978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage if Strength is below 100"
			}
		},
		stats={
			[1]="double_damage_chance_%_if_below_100_strength"
		}
	},
	[5979]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"
			}
		},
		stats={
			[1]="double_damage_%_chance_while_wielding_mace_sceptre_staff"
		}
	},
	[5980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="double_slash_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="double_slash_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[5981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies"
			}
		},
		stats={
			[1]="double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"
		}
	},
	[5982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit"
			}
		},
		stats={
			[1]="drain_x_flask_charges_over_time_on_hit_for_6_seconds"
		}
	},
	[5983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dread Banner has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dread Banner has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="dread_banner_aura_effect_+%"
		}
	},
	[5984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dread Banner has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dread Banner has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="dread_banner_mana_reservation_efficiency_+%"
		}
	},
	[5985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items with Rarity are converted to Divination Cards"
			}
		},
		stats={
			[1]="dropped_items_are_converted_to_divination_cards"
		}
	},
	[5986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items with Rarity are converted to Maps"
			}
		},
		stats={
			[1]="dropped_items_are_converted_to_maps"
		}
	},
	[5987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items with Rarity are converted to Scarabs"
			}
		},
		stats={
			[1]="dropped_items_are_converted_to_scarabs_based_on_rarity"
		}
	},
	[5988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike has {0}% increased Accuracy Rating while wielding a Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword"
			}
		},
		stats={
			[1]="dual_strike_accuracy_rating_+%_while_wielding_sword"
		}
	},
	[5989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike has {0}% increased Attack Speed while wielding a Claw"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dual Strike has {0}% reduced Attack Speed while wielding a Claw"
			}
		},
		stats={
			[1]="dual_strike_attack_speed_+%_while_wielding_claw"
		}
	},
	[5990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dual Strike has {0:+d}% to Critical Strike Multiplier while wielding a Dagger"
			}
		},
		stats={
			[1]="dual_strike_critical_strike_multiplier_+_while_wielding_dagger"
		}
	},
	[5991]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe"
			}
		},
		stats={
			[1]="dual_strike_intimidate_on_hit_while_wielding_axe"
		}
	},
	[5992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Dual Strike deals Double Damage with the Main-Hand Weapon"
			}
		},
		stats={
			[1]="dual_strike_main_hand_deals_double_damage_%"
		}
	},
	[5993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dual Strike deals Splash Damage to surrounding targets while wielding a Mace"
			}
		},
		stats={
			[1]="dual_strike_melee_splash_while_wielding_mace"
		}
	},
	[5994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dual Strike deals Off Hand Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="dual_strike_melee_splash_with_off_hand_weapon"
		}
	},
	[5995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws"
			}
		},
		stats={
			[1]="dual_wield_inherent_attack_speed_is_doubled_while_dual_wielding_claws"
		}
	},
	[5996]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDualWieldInherentBonus"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inherent Bonuses from Dual Wielding are doubled"
			}
		},
		stats={
			[1]="dual_wield_inherent_bonuses_are_doubled"
		}
	},
	[5997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Repeat of Attack Skills deals {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Repeat of Attack Skills deals {}% less Damage"
			}
		},
		stats={
			[1]="duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final"
		}
	},
	[5998]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted on you per Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments inflicted on you per Fortification"
			}
		},
		stats={
			[1]="duration_of_ailments_on_self_+%_per_fortification"
		}
	},
	[5999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="earthquake_and_earthshatter_shatter_on_killing_blow"
		}
	},
	[6000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Earthquake deals {0}% increased Damage per 0.1 seconds Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Earthquake deals {0}% reduced Damage per 0.1 seconds Duration"
			}
		},
		stats={
			[1]="earthquake_damage_+%_per_100ms_duration"
		}
	},
	[6001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Earthshatter has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Earthshatter has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="earthshatter_area_of_effect_+%"
		}
	},
	[6002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Earthshatter deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Earthshatter deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="earthshatter_damage_+%"
		}
	},
	[6003]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSoulEaterNonAura"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power"
			}
		},
		stats={
			[1]="eat_soul_after_hex_90%_curse_expire"
		}
	},
	[6004]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Ailment Duration on you while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Ailment Duration on you while holding a Shield"
			}
		},
		stats={
			[1]="elemental_ailment_duration_on_self_+%_while_holding_shield"
		}
	},
	[6005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"
			}
		},
		stats={
			[1]="elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed"
		}
	},
	[6006]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Ailments inflicted on you spread to Enemies within {0} metres"
			}
		},
		stats={
			[1]="elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius"
		}
	},
	[6007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments you inflict are Reflected to you"
			}
		},
		stats={
			[1]="elemental_ailments_reflected_to_self"
		}
	},
	[6008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Hits and Ailments for\neach type of Elemental Ailment on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Hits and Ailments for\neach type of Elemental Ailment on Enemy"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_different_enemy_elemental_ailment"
		}
	},
	[6009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Damage with Hits is Lucky while you are Shocked"
			}
		},
		stats={
			[1]="elemental_damage_additional_rolls_lucky_shocked"
		}
	},
	[6010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage per Inspiration Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_final_per_righteous_charge"
		}
	},
	[6011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_cursed_enemy_killed_recently"
		}
	},
	[6012]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Chilled an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Chilled an Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_chilled_recently"
		}
	},
	[6013]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Ignited an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Ignited an Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_ignited_recently"
		}
	},
	[6014]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Shocked an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've Shocked an Enemy Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_enemy_shocked_recently"
		}
	},
	[6015]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_have_crit_recently"
		}
	},
	[6016]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage if you've Warcried Recently"
			}
		},
		stats={
			[1]="elemental_damage_+%_if_used_a_warcry_recently"
		}
	},
	[6017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 10 Devotion"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_10_devotion"
		}
	},
	[6018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 10 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 10 Dexterity"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_10_dexterity"
		}
	},
	[6019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 12 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 12 Intelligence"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_12_int"
		}
	},
	[6020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per 12 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per 12 Strength"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_12_strength"
		}
	},
	[6021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Power charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Power charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_power_charge"
		}
	},
	[6022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage per Sextant affecting the area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage per Sextant affecting the area"
			}
		},
		stats={
			[1]="elemental_damage_+%_per_sextant_affecting_area"
		}
	},
	[6023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage while affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage while affected by a Herald"
			}
		},
		stats={
			[1]="elemental_damage_+%_while_affected_by_a_herald"
		}
	},
	[6024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage while in an area affected by a Sextant"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage while in an area affected by a Sextant"
			}
		},
		stats={
			[1]="elemental_damage_+%_while_in_area_affected_by_sextant"
		}
	},
	[6025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Resistances"
			}
		},
		stats={
			[1]="elemental_damage_resistance_+%"
		}
	},
	[6026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead"
			}
		},
		stats={
			[1]="elemental_damage_resisted_by_lowest_elemental_resistance"
		}
	},
	[6027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage taken per Raised Zombie"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage taken per Raised Zombie"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_final_per_raised_zombie"
		}
	},
	[6028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken from Hits per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken from Hits per Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_taken_from_hits_+%_per_endurance_charge"
		}
	},
	[6029]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken if you have been Hit Recently"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_been_hit_recently"
		}
	},
	[6030]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_not_hit_recently"
		}
	},
	[6031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken while you have an Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken while you have an Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_if_you_have_an_endurance_charge"
		}
	},
	[6032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken per Endurance Charge"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_per_endurance_charge"
		}
	},
	[6033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage taken while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage taken while stationary"
			}
		},
		stats={
			[1]="elemental_damage_taken_+%_while_stationary"
		}
	},
	[6034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Attack Skills"
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%"
		}
	},
	[6035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage with Attack Skills per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage with Attack Skills per Power Charge"
			}
		},
		stats={
			[1]="elemental_damage_with_attack_skills_+%_per_power_charge"
		}
	},
	[6036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Life of Summoned Elemental Golems is Doubled"
			}
		},
		stats={
			[1]="elemental_golems_maximum_life_is_doubled"
		}
	},
	[6037]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits"
			}
		},
		stats={
			[1]="elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%"
		}
	},
	[6038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills cannot choose Cold"
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_cold_damage"
		}
	},
	[6039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills cannot choose Fire"
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_fire_damage"
		}
	},
	[6040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills cannot choose Lightning"
			}
		},
		stats={
			[1]="elemental_hit_cannot_roll_lightning_damage"
		}
	},
	[6041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Elemental Damage from Hits taken as Physical Damage"
			}
		},
		stats={
			[1]="elemental_hit_damage_taken_%_as_physical"
		}
	},
	[6042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills deal 50% less Cold Damage"
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_cold_damage"
		}
	},
	[6043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills deal 50% less Fire Damage"
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_fire_damage"
		}
	},
	[6044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prismatic Skills deal 50% less Lightning Damage"
			}
		},
		stats={
			[1]="elemental_hit_deals_50%_less_lightning_damage"
		}
	},
	[6045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances while you have a Power Charge"
			}
		},
		stats={
			[1]="elemental_penetration_%_if_you_have_a_power_charge"
		}
	},
	[6046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances while you are Chilled"
			}
		},
		stats={
			[1]="elemental_penetration_%_while_chilled"
		}
	},
	[6047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions take {0}% increased Reflected Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions take {0}% reduced Reflected Elemental Damage"
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%"
		}
	},
	[6048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements"
			}
		},
		stats={
			[1]="elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"
		}
	},
	[6049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per Minion, up to 30%"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_minion_up_to_30%"
		}
	},
	[6050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems"
			}
		},
		stats={
			[1]="elemental_resistance_%_while_no_gems_in_helmet"
		}
	},
	[6051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Elemental Resistances cannot be lowered by Curses"
			}
		},
		stats={
			[1]="elemental_resistance_cannot_be_lowered_by_curses"
		}
	},
	[6052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances per 10 Devotion"
			}
		},
		stats={
			[1]="elemental_resistance_%_per_10_devotion"
		}
	},
	[6053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Resistances are capped by your highest Maximum Elemental Resistance instead"
			}
		},
		stats={
			[1]="elemental_resistances_are_limited_by_highest_maximum_elemental_resistance"
		}
	},
	[6054]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind nearby Enemies when you use an Elemental Skill"
			}
		},
		stats={
			[1]="elemental_skill_chance_to_blind_nearby_enemies_%"
		}
	},
	[6055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deal Triple Damage with Elemental Skills"
			}
		},
		stats={
			[1]="elemental_skills_deal_triple_damage"
		}
	},
	[6056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Weakness has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="elemental_weakness_no_reservation"
		}
	},
	[6057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Area of Effect for 5 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0}% reduced Area of Effect for 5 seconds"
			}
		},
		stats={
			[1]="elementalist_area_of_effect_+%_for_5_seconds"
		}
	},
	[6058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Chills can reduce Action Speed by up to a maximum of {0}%"
			}
		},
		stats={
			[1]="elementalist_chill_maximum_magnitude_override"
		}
	},
	[6059]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecutive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Elemental Damage for 5 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConsecutive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0}% reduced Elemental Damage for 5 seconds"
			}
		},
		stats={
			[1]="elementalist_elemental_damage_+%_for_5_seconds"
		}
	},
	[6060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds"
			}
		},
		stats={
			[1]="elementalist_gain_shaper_of_desolation_every_10_seconds"
		}
	},
	[6061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Ignite"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Ignite"
			}
		},
		stats={
			[1]="elementalist_ignite_damage_+%_final"
		}
	},
	[6062]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elusive Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elusive Effect"
			}
		},
		stats={
			[1]="elusive_effect_+%"
		}
	},
	[6063]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Elusive on you reduces in effect {0}% slower"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elusive on you reduces in effect {0}% faster"
			}
		},
		stats={
			[1]="elusive_loss_rate_+%"
		}
	},
	[6064]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elusive is removed from you at {0}% effect"
			}
		},
		stats={
			[1]="elusive_minimum_effect_%"
		}
	},
	[6065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Blazing Salvo Projectiles land in a {0}% increased Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Blazing Salvo Projectiles land in a {0}% reduced Area"
			}
		},
		stats={
			[1]="ember_projectile_spread_area_+%"
		}
	},
	[6066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exerted Attacks deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="empowered_attack_damage_+%"
		}
	},
	[6067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks have {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="empowered_attack_double_damage_%_chance"
		}
	},
	[6068]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you've cast a Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently"
			}
		},
		stats={
			[1]="enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently"
		}
	},
	[6069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"
			}
		},
		stats={
			[1]="endurance_charge_on_hit_%_vs_no_armour"
		}
	},
	[6070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge on Kill while holding a Shield"
			}
		},
		stats={
			[1]="endurance_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[6071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Endurance Charge"
			}
		},
		stats={
			[1]="endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"
		}
	},
	[6072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Enduring Cry grants {0} additional Endurance Charge to you and Allied Players"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Enduring Cry grants {0} additional Endurance Charges to you and Allied Players"
			}
		},
		stats={
			[1]="enduring_cry_grants_x_additional_endurance_charges"
		}
	},
	[6073]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaledictionNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Blinded by you have Malediction"
			}
		},
		stats={
			[1]="enemies_blinded_by_you_have_malediction"
		}
	},
	[6074]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaledictionNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Blinded by you while you are Blinded have Malediction"
			}
		},
		stats={
			[1]="enemies_blinded_by_you_while_blinded_have_malediction"
		}
	},
	[6075]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies inflicted with Bane or Contagion are Chilled"
			}
		},
		stats={
			[1]="enemies_chilled_by_bane_and_contagion"
		}
	},
	[6076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect"
			}
		},
		stats={
			[1]="enemies_chilled_by_hits_deal_damage_lessened_by_chill_effect"
		}
	},
	[6077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by your Hits have Damage taken increased by Chill Effect"
			}
		},
		stats={
			[1]="enemies_chilled_by_hits_take_damage_increased_by_chill_effect"
		}
	},
	[6078]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Chilled by your Hits are Shocked"
			}
		},
		stats={
			[1]="enemies_chilled_by_your_hits_are_shocked"
		}
	},
	[6079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Cursed by you have {}% increased Life Regeneration Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Cursed by you have {}% reduced Life Regeneration Rate"
			}
		},
		stats={
			[1]="enemies_cursed_by_you_have_life_regeneration_rate_+%"
		}
	},
	[6080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="enemies_explode_for_%_life_as_physical_damage"
		}
	},
	[6081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage"
			}
		},
		stats={
			[1]="enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage"
		}
	},
	[6082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance"
		}
	},
	[6083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed by your Hits are destroyed"
			}
		},
		stats={
			[1]="enemies_explode_on_kill"
		}
	},
	[6084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Killed by your Hits are destroyed while Insane"
			}
		},
		stats={
			[1]="enemies_explode_on_kill_while_unhinged"
		}
	},
	[6085]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage of Enemies Hitting you is Lucky"
			}
		},
		stats={
			[1]="enemies_extra_damage_rolls_with_lightning_damage"
		}
	},
	[6086]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Damage of Enemies Hitting you while you're Shocked is Lucky"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky"
			}
		},
		stats={
			[1]="enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked"
		}
	},
	[6087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds"
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_burning_ground_%"
		}
	},
	[6088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds"
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_chilled_ground_%"
		}
	},
	[6089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds"
			}
		},
		stats={
			[1]="enemies_hitting_you_drop_shocked_ground_%"
		}
	},
	[6090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire"
			}
		},
		stats={
			[1]="enemies_ignited_by_you_have_physical_damage_%_converted_to_fire"
		}
	},
	[6091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and Enemies in your Presence count as moving while affected by Elemental Ailments"
			}
		},
		stats={
			[1]="enemies_in_presence_and_you_count_as_moving_when_affected_by_elemental_ailments"
		}
	},
	[6092]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFungalGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 10% of their Life as Chaos Damage"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFungalGround"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="enemies_killed_on_fungal_ground_explode_for_10%_chaos_damage_%_chance"
		}
	},
	[6093]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSpawnCorpse"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				[4]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near corpses you Spawned Recently are Chilled and Shocked"
			}
		},
		stats={
			[1]="enemies_near_corpses_created_recently_are_shocked_and_chilled"
		}
	},
	[6094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage"
		}
	},
	[6095]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3ExposuresNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near your Linked targets have Fire, Cold and Lightning Exposure"
			}
		},
		stats={
			[1]="enemies_near_link_skill_target_have_exposure"
		}
	},
	[6096]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies near your Marked Enemy are Blinded"
			}
		},
		stats={
			[1]="enemies_near_marked_enemy_are_blinded"
		}
	},
	[6097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Pacified by you take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Pacified by you take {0}% reduced Damage"
			}
		},
		stats={
			[1]="enemies_pacified_by_you_take_+%_damage"
		}
	},
	[6098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Poisoned by you cannot deal Critical Strikes"
			}
		},
		stats={
			[1]="enemies_poisoned_by_you_cannot_deal_critical_strikes"
		}
	},
	[6099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Poisoned by you cannot Regenerate Life"
			}
		},
		stats={
			[1]="enemies_poisoned_by_you_cannot_regen_life"
		}
	},
	[6100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Poisoned by you have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="enemies_poisoned_by_you_chaos_resistance_+%"
		}
	},
	[6101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning"
			}
		},
		stats={
			[1]="enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning"
		}
	},
	[6102]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Shocked by your Hits are Chilled"
			}
		},
		stats={
			[1]="enemies_shocked_by_your_hits_are_chilled"
		}
	},
	[6103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"
			}
		},
		stats={
			[1]="enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage"
		}
	},
	[6104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by you cannot Evade Attacks"
			}
		},
		stats={
			[1]="enemies_taunted_by_you_cannot_evade_attacks"
		}
	},
	[6105]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries are Intimidated"
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcies_are_intimidated"
		}
	},
	[6106]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries are Unnerved"
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcries_are_unnerved"
		}
	},
	[6107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy Hits inflict Temporal Chains on you"
			}
		},
		stats={
			[1]="enemies_that_hit_you_inflict_temporal_chains"
		}
	},
	[6108]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="enemies_that_hit_you_with_attack_recently_attack_speed_+%"
		}
	},
	[6109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Blinded by you have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Blinded by you have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="enemies_you_blind_have_critical_strike_chance_+%"
		}
	},
	[6110]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse are Intimidated"
			}
		},
		stats={
			[1]="enemies_you_curse_are_intimidated"
		}
	},
	[6111]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse are Unnerved"
			}
		},
		stats={
			[1]="enemies_you_curse_are_unnerved"
		}
	},
	[6112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse cannot Recharge Energy Shield"
			}
		},
		stats={
			[1]="enemies_you_curse_cannot_recharge_energy_shield"
		}
	},
	[6113]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffectNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Curse are Hindered, with 15% reduced Movement Speed"
			}
		},
		stats={
			[1]="enemies_you_curse_have_15%_hinder"
		}
	},
	[6114]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration"
			}
		},
		stats={
			[1]="enemies_you_expose_have_self_elemental_status_duration_+%"
		}
	},
	[6115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Hindered by you have {0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Hindered by you have {0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="enemies_you_hinder_have_life_regeneration_rate_+%"
		}
	},
	[6116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"
			}
		},
		stats={
			[1]="enemies_you_ignite_take_chaos_damage_from_ignite_instead"
		}
	},
	[6117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withered does not expire on Enemies Ignited by you"
			}
		},
		stats={
			[1]="enemies_you_ignite_wither_does_not_expire"
		}
	},
	[6118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Intimidated by you have {0}% increased duration of stuns against them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Intimidated by you have {0}% reduced duration of stuns against them"
			}
		},
		stats={
			[1]="enemies_you_intimidate_have_stun_duration_on_self_+%"
		}
	},
	[6119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by you take {0}% increased Damage Over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by you take {0}% reduced Damage Over Time"
			}
		},
		stats={
			[1]="enemies_you_maim_have_damage_taken_over_time_+%"
		}
	},
	[6120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance"
			}
		},
		stats={
			[1]="enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self"
		}
	},
	[6121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Withered by you have {0:+d}% to all Resistances"
			}
		},
		stats={
			[1]="enemies_you_wither_have_all_resistances_%"
		}
	},
	[6122]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies have {0}% increased Evasion if you have Hit them Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies have {0}% reduced Evasion if you have Hit them Recently"
			}
		},
		stats={
			[1]="enemy_evasion_+%_if_you_have_hit_them_recently"
		}
	},
	[6123]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_if_magic_ring_equipped"
		}
	},
	[6124]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage of Enemies Hitting you is Lucky while you are on Full Life"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage of Enemies Hitting you is Unlucky while you are on Full Life"
			}
		},
		stats={
			[1]="enemy_extra_damage_rolls_when_on_full_life"
		}
	},
	[6125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Elemental Resistances to count as being 90% against Enemy Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Elemental Resistances count as being 90% against Enemy Hits"
			}
		},
		stats={
			[1]="enemy_hits_%_chance_to_treat_elemental_resistances_as_90%"
		}
	},
	[6126]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you've Hit Recently have {0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies you've Hit Recently have {0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="enemy_life_regeneration_rate_+%_for_4_seconds_on_hit"
		}
	},
	[6127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds"
			}
		},
		stats={
			[1]="enemy_zero_elemental_resistance_when_hit"
		}
	},
	[6128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier"
			}
		},
		stats={
			[1]="energy_shield_+%_if_both_rings_have_evasion_mod"
		}
	},
	[6129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Energy Shield per 8 Evasion on Equipped Boots"
			}
		},
		stats={
			[1]="energy_shield_+_per_8_evasion_on_boots"
		}
	},
	[6130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Maximum Energy Shield instead apply to Ward"
			}
		},
		stats={
			[1]="energy_shield_additive_modifiers_instead_apply_to_ward"
		}
	},
	[6131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge while affected by Discipline"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_delay_-%_while_affected_by_discipline"
		}
	},
	[6132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Energy Shield from Equipped Gloves and Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots"
			}
		},
		stats={
			[1]="energy_shield_from_gloves_and_boots_+%"
		}
	},
	[6133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Helmet"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield from Equipped Helmet"
			}
		},
		stats={
			[1]="energy_shield_from_helmet_+%"
		}
	},
	[6134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield per Enemy Hit while affected by Discipline"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Energy Shield per Enemy Hit while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_gain_per_target_hit_while_affected_by_discipline"
		}
	},
	[6135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web"
			}
		},
		stats={
			[1]="energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"
		}
	},
	[6136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Leech effects are not removed when Energy Shield is Filled"
			}
		},
		stats={
			[1]="energy_shield_leech_does_not_stop_on_full_energy_shield"
		}
	},
	[6137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield"
			}
		},
		stats={
			[1]="energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield"
		}
	},
	[6138]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath"
			}
		},
		stats={
			[1]="energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath"
		}
	},
	[6139]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If a skill deals at least 25% Fire Damage, it leeches {0}% of damage dealt as Energy Shield"
			}
		},
		stats={
			[1]="energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad"
		}
	},
	[6140]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Energy Shield against Frozen Enemies"
			}
		},
		stats={
			[1]="energy_shield_leech_permyriad_vs_frozen_enemies"
		}
	},
	[6141]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You lose {0}% of Energy Shield per second"
			}
		},
		stats={
			[1]="energy_shield_lost_per_minute_%"
		}
	},
	[6142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Maximum Energy Shield per Level"
			}
		},
		stats={
			[1]="energy_shield_per_level"
		}
	},
	[6143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield per 10 Strength"
			}
		},
		stats={
			[1]="energy_shield_+%_per_10_strength"
		}
	},
	[6144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield per Power Charge"
			}
		},
		stats={
			[1]="energy_shield_+%_per_power_charge"
		}
	},
	[6145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier"
			}
		},
		stats={
			[1]="energy_shield_recharge_+%_if_amulet_has_evasion_mod"
		}
	},
	[6146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Energy Shield Recharge instead applies to Mana"
			}
		},
		stats={
			[1]="energy_shield_recharge_apply_to_mana"
		}
	},
	[6147]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate for each different type of Mastery you have Allocated"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_+%_per_different_mastery"
		}
	},
	[6148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Recharge starts when you are Stunned"
			}
		},
		stats={
			[1]="energy_shield_recharge_start_when_stunned"
		}
	},
	[6149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you Kill an Enemy"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_kill_%"
		}
	},
	[6150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Energy Shield Recharge to start when you use a Skill"
			}
		},
		stats={
			[1]="energy_shield_recharges_on_skill_use_chance_%"
		}
	},
	[6151]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[6152]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_+%_if_not_hit_recently"
		}
	},
	[6153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recovery Rate while affected by Discipline"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recovery Rate while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_recovery_rate_while_affected_by_discipline_+%"
		}
	},
	[6154]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently"
		}
	},
	[6155]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_%_per_minute_if_enemy_killed_recently"
		}
	},
	[6156]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Consumed a Corpse Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_if_consumed_corpse_recently"
		}
	},
	[6157]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby"
		}
	},
	[6158]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_per_poison_stack"
		}
	},
	[6159]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently"
		}
	},
	[6160]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per Second while affected by Discipline"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"
		}
	},
	[6161]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per Second while on Consecrated Ground"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground"
		}
	},
	[6162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Energy Shield per second"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_per_second"
		}
	},
	[6163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Regeneration rate"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_+%"
		}
	},
	[6164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enfeeble has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="enfeeble_no_reservation"
		}
	},
	[6165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ensnaring Arrow has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ensnaring Arrow has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="ensnaring_arrow_area_of_effect_+%"
		}
	},
	[6166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ensnaring Arrow has {0}% increased Debuff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ensnaring Arrow has {0}% reduced Debuff Effect"
			}
		},
		stats={
			[1]="ensnaring_arrow_debuff_effect_+%"
		}
	},
	[6167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Envy has no Reservation"
			}
		},
		stats={
			[1]="envy_reserves_no_mana"
		}
	},
	[6168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of Player's Maximum Energy Shield"
			}
		},
		stats={
			[1]="ephemeral_edge_maximum_lightning_damage_from_es_%"
		}
	},
	[6169]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield per second while stationary"
			}
		},
		stats={
			[1]="es_regeneration_per_minute_%_while_stationary"
		}
	},
	[6170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Essence Drain and Soulrend Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Essence Drain and Soulrend Projectile Speed"
			}
		},
		stats={
			[1]="essence_drain_soulrend_base_projectile_speed_+%"
		}
	},
	[6171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Essence Drain and Soulrend fire an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Essence Drain and Soulrend fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="essence_drain_soulrend_number_of_additional_projectiles"
		}
	},
	[6172]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingeringBlades"
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingeringBlades"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextLingeringBlades"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextLingeringBlades"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade"
			}
		},
		stats={
			[1]="ethereal_knives_blade_left_in_ground_for_every_X_projectiles"
		}
	},
	[6173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ethereal Knives fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ethereal Knives fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="ethereal_knives_number_of_additional_projectiles"
		}
	},
	[6174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ethereal Knives Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ethereal Knives Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="ethereal_knives_projectile_base_number_of_targets_to_pierce"
		}
	},
	[6175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ethereal Knives fires Projectiles in a circle"
			}
		},
		stats={
			[1]="ethereal_knives_projectiles_nova"
		}
	},
	[6176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds"
		}
	},
	[6177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per 5 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating per 5 Intelligence"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_5_intelligence"
		}
	},
	[6178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per 10 Intelligence"
			}
		},
		stats={
			[1]="evasion_+%_per_10_intelligence"
		}
	},
	[6179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while Focused"
			}
		},
		stats={
			[1]="evasion_rating_+%_during_focus"
		}
	},
	[6180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per 500 Maximum Mana"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_500_maximum_mana"
		}
	},
	[6181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating per 1 Armour on Equipped Gloves"
			}
		},
		stats={
			[1]="evasion_rating_+_per_1_armour_on_gloves"
		}
	},
	[6182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating from Equipped Helmet and Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating from Equipped Helmet and Boots"
			}
		},
		stats={
			[1]="evasion_rating_from_helmet_and_boots_+%"
		}
	},
	[6183]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOvercappedResistance"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Evasion Rating is increased by Overcapped Cold Resistance"
			}
		},
		stats={
			[1]="evasion_rating_increased_by_overcapped_cold_resistance"
		}
	},
	[6184]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Evasion Rating is Regenerated as Life per second while Focused"
			}
		},
		stats={
			[1]="evasion_rating_%_as_life_regeneration_per_minute_during_focus"
		}
	},
	[6185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Evasion Rating as Extra Armour"
			}
		},
		stats={
			[1]="evasion_rating_%_to_add_as_armour"
		}
	},
	[6186]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating if Hit an Enemy Recently"
			}
		},
		stats={
			[1]="evasion_rating_+_if_you_have_hit_an_enemy_recently"
		}
	},
	[6187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Evasion Rating while you have Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0} to Evasion Rating while you have Phasing"
			}
		},
		stats={
			[1]="evasion_rating_+_while_phasing"
		}
	},
	[6188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} Evasion Rating while you have Tailwind"
			}
		},
		stats={
			[1]="evasion_rating_+_while_you_have_tailwind"
		}
	},
	[6189]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you've Cast Dash recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you've Cast Dash recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_have_cast_dash_recently"
		}
	},
	[6190]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating if you haven't been Hit Recently"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating if you haven't been Hit Recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_have_not_been_hit_recently"
		}
	},
	[6191]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion if you have Hit an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion if you have Hit an Enemy Recently"
			}
		},
		stats={
			[1]="evasion_rating_+%_if_you_have_hit_an_enemy_recently"
		}
	},
	[6192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating per Green Socket on Main Hand Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon"
			}
		},
		stats={
			[1]="evasion_rating_+%_per_green_socket_on_main_hand_weapon"
		}
	},
	[6193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Evasion Rating when on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Evasion Rating when on Full Life"
			}
		},
		stats={
			[1]="evasion_rating_+%_when_on_full_life"
		}
	},
	[6194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion while Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion while Leeching"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_leeching"
		}
	},
	[6195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while moving"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_moving"
		}
	},
	[6196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while you have an active Tincture"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while you have an active Tincture"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_tincture_active"
		}
	},
	[6197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while you have Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while you have Energy Shield"
			}
		},
		stats={
			[1]="evasion_rating_+%_while_you_have_energy_shield"
		}
	},
	[6198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds"
			}
		},
		stats={
			[1]="every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds"
		}
	},
	[6199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 4 seconds, {0}% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds"
			}
		},
		stats={
			[1]="every_4_seconds_%_chance_freeze_non_frozen_enemies_for_300ms"
		}
	},
	[6200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second"
			}
		},
		stats={
			[1]="every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second"
		}
	},
	[6201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every fourth Retaliation Skill you use always Critically Strikes"
			}
		},
		stats={
			[1]="every_fourth_retaliation_used_is_a_critical_strike"
		}
	},
	[6202]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextExcommunicate"
				},
				[2]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Excommunicate Enemies on Melee Hit for {0} second"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextExcommunicate"
				},
				[2]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Excommunicate Enemies on Melee Hit for {0} seconds"
			}
		},
		stats={
			[1]="excommunicate_on_melee_attack_hit_for_X_ms"
		}
	},
	[6203]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextExert"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Exerted Attacks Knock Enemies Back on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextExert"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="exerted_attack_knockback_chance_%"
		}
	},
	[6204]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks Overwhelm {0}% of Physical Damage Reduction"
			}
		},
		stats={
			[1]="exerted_attacks_overwhelm_%_physical_damage_reduction"
		}
	},
	[6205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Incinerate has {0:+d} to maximum stages"
			}
		},
		stats={
			[1]="expanding_fire_cone_additional_maximum_number_of_stages"
		}
	},
	[6206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Incinerate has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Incinerate has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="expanding_fire_cone_area_of_effect_+%"
		}
	},
	[6207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Expedition Logbooks found in Excavated Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests"
			}
		},
		stats={
			[1]="expedition_chest_logbook_chance_%"
		}
	},
	[6208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters"
			}
		},
		stats={
			[1]="expedition_monsters_logbook_chance_+%"
		}
	},
	[6209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%"
		}
	},
	[6210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_fire_on_kill_chance_%"
		}
	},
	[6211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill while using Pride have {}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride"
		}
	},
	[6212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you or your Totems Kill have {0}% chance to Explode, dealing 500% of their maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_500%_life_as_fire_on_kill_%_chance"
		}
	},
	[6213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explode on Death, dealing {0}% of Maximum Life as Fire Damage"
			}
		},
		stats={
			[1]="explode_on_death_for_%_life_as_fire_damage"
		}
	},
	[6214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Arrow has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Arrow has {0}% reduced Duration"
			}
		},
		stats={
			[1]="explosive_arrow_duration_+%"
		}
	},
	[6215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Concoction Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explosive Concoction Damage"
			}
		},
		stats={
			[1]="explosive_concoction_damage_+%"
		}
	},
	[6216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Concoction uses {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Concoction uses {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="explosive_concoction_flask_charges_consumed_+%"
		}
	},
	[6217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Concoction Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explosive Concoction Area of Effect"
			}
		},
		stats={
			[1]="explosive_concoction_skill_area_of_effect_+%"
		}
	},
	[6218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Exposure on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Exposure on you"
			}
		},
		stats={
			[1]="exposure_effect_+%"
		}
	},
	[6219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exposure you inflict applies an extra {:+d}% to the affected Resistance"
			}
		},
		stats={
			[1]="exposure_you_inflict_applies_extra_%_to_affected_resistance"
		}
	},
	[6220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exposure you inflict applies at least {:+d}% to the affected Resistance"
			}
		},
		stats={
			[1]="exposure_you_inflict_has_minimum_resistance_%"
		}
	},
	[6221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exsanguinate has a {0}% chance to Chain an additional time"
			}
		},
		stats={
			[1]="exsanguinate_additional_chain_chance_%"
		}
	},
	[6222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="exsanguinate_and_reap_skill_physical_damage_%_to_convert_to_fire"
		}
	},
	[6223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exsanguinate deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exsanguinate deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="exsanguinate_damage_+%"
		}
	},
	[6224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second"
			}
		},
		stats={
			[1]="exsanguinate_debuff_deals_fire_damage_instead_of_physical_damage"
		}
	},
	[6225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Exsanguinate Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Exsanguinate Duration"
			}
		},
		stats={
			[1]="exsanguinate_duration_+%"
		}
	},
	[6226]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextExtinguish"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Extinguish Enemies on Hit"
			}
		},
		stats={
			[1]="extinguish_on_hit_%_chance"
		}
	},
	[6227]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Critical Strike Chance is Lucky while Focused"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Critical Strike Chance is Unlucky while Focused"
			}
		},
		stats={
			[1]="extra_critical_rolls_during_focus"
		}
	},
	[6228]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Critical Strike Chance is Lucky while on Low Life"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnlucky"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Critical Strike Chance is Unlucky while on Low Life"
			}
		},
		stats={
			[1]="extra_critical_rolls_while_on_low_life"
		}
	},
	[6229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Damage with Non-Critical Strikes is Lucky"
			}
		},
		stats={
			[1]="extra_damage_rolls_with_lightning_damage_on_non_critical_hits"
		}
	},
	[6230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Strikes while affected by Determination"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_+%_while_affected_by_determination"
		}
	},
	[6231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges"
			}
		},
		stats={
			[1]="extra_damage_taken_from_crit_while_no_power_charges_+%"
		}
	},
	[6232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strike Skills which target additional Enemies can do so from {0}% further away"
			}
		},
		stats={
			[1]="extra_target_targeting_distance_+%"
		}
	},
	[6233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lucky or Unlucky effects use the best or\nworst from three rolls instead of two"
			}
		},
		stats={
			[1]="extreme_luck_unluck"
		}
	},
	[6234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Eye of Winter Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Eye of Winter Damage"
			}
		},
		stats={
			[1]="eye_of_winter_damage_+%"
		}
	},
	[6235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Eye of Winter Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Eye of Winter Projectile Speed"
			}
		},
		stats={
			[1]="eye_of_winter_projectile_speed_+%"
		}
	},
	[6236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight"
			}
		},
		stats={
			[1]="eye_of_winter_spiral_fire_frequency_+%"
		}
	},
	[6237]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding you inflict deals Damage {0}% faster per Frenzy Charge"
			}
		},
		stats={
			[1]="faster_bleed_per_frenzy_charge_%"
		}
	},
	[6238]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict deals Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_bleed_%"
		}
	},
	[6239]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisons you inflict deal Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_poison_%"
		}
	},
	[6240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Pack spawns the Nameless Seer on Death"
			}
		},
		stats={
			[1]="final_pack_summons_nameless_seer"
		}
	},
	[6241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Repeat of Spells has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Repeat of Spells has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="final_repeat_of_spells_area_of_effect_+%"
		}
	},
	[6242]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Fire Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFireAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Fire Ailments"
			}
		},
		stats={
			[1]="fire_ailment_duration_+%"
		}
	},
	[6243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire and Chaos Resistances"
			}
		},
		stats={
			[1]="fire_and_chaos_damage_resistance_%"
		}
	},
	[6244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning"
			}
		},
		stats={
			[1]="fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning"
		}
	},
	[6245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine"
			}
		},
		stats={
			[1]="fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined"
		}
	},
	[6246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"
			}
		},
		stats={
			[1]="fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice"
		}
	},
	[6247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Scorching Ray Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Scorching Ray Cast Speed"
			}
		},
		stats={
			[1]="fire_beam_cast_speed_+%"
		}
	},
	[6248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Scorching Ray Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Scorching Ray Damage"
			}
		},
		stats={
			[1]="fire_beam_damage_+%"
		}
	},
	[6249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scorching Ray debuff spreads to nearby Enemies on death"
			}
		},
		stats={
			[1]="fire_beam_degen_spread_to_enemies_in_radius_on_kill"
		}
	},
	[6250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorching Ray Debuff applies {0:+d}% Fire Resistance at max stages"
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_at_max_stacks"
		}
	},
	[6251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorching Ray Debuff applies {0:+d}% Fire Resistance per stage"
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_per_stack"
		}
	},
	[6252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Scorching Ray beam length"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Scorching Ray beam length"
			}
		},
		stats={
			[1]="fire_beam_length_+%"
		}
	},
	[6253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier while Burning"
			}
		},
		stats={
			[1]="fire_damage_over_time_multiplier_+%_while_burning"
		}
	},
	[6254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge"
			}
		},
		stats={
			[1]="fire_damage_%_to_add_as_chaos_per_endurance_charge"
		}
	},
	[6255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage if you have been Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage if you have been Hit Recently"
			}
		},
		stats={
			[1]="fire_damage_+%_if_you_have_been_hit_recently"
		}
	},
	[6256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage if you have used a Cold Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage if you have used a Cold Skill Recently"
			}
		},
		stats={
			[1]="fire_damage_+%_if_you_have_used_a_cold_skill_recently"
		}
	},
	[6257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per 20 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per 20 Strength"
			}
		},
		stats={
			[1]="fire_damage_+%_per_20_strength"
		}
	},
	[6258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per Endurance Charge"
			}
		},
		stats={
			[1]="fire_damage_+%_per_endurance_charge"
		}
	},
	[6259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per 1% Fire Resistance above 75%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per 1% Fire Resistance above 75%"
			}
		},
		stats={
			[1]="fire_damage_+%_per_fire_resistance_above_75"
		}
	},
	[6260]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMissingResistance"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMissingResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"
			}
		},
		stats={
			[1]="fire_damage_+%_per_missing_fire_resistance"
		}
	},
	[6261]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies"
			}
		},
		stats={
			[1]="fire_damage_+%_vs_bleeding_enemies"
		}
	},
	[6262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage while affected by Anger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage while affected by Anger"
			}
		},
		stats={
			[1]="fire_damage_+%_while_affected_by_anger"
		}
	},
	[6263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage while affected by Herald of Ash"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage while affected by Herald of Ash"
			}
		},
		stats={
			[1]="fire_damage_+%_while_affected_by_herald_of_ash"
		}
	},
	[6264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Resistance while affected by Herald of Ash"
			}
		},
		stats={
			[1]="fire_damage_resistance_%_while_affected_by_herald_of_ash"
		}
	},
	[6265]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="fire_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[6266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage per Second while Flame-Touched"
			}
		},
		stats={
			[1]="fire_damage_taken_per_second_while_flame_touched"
		}
	},
	[6267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage taken while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage taken while moving"
			}
		},
		stats={
			[1]="fire_damage_taken_+%_while_moving"
		}
	},
	[6268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Fire Damage when you Ignite an Enemy"
			}
		},
		stats={
			[1]="fire_damage_taken_when_enemy_ignited"
		}
	},
	[6269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects {0} Fire Damage to Attackers on Block"
			}
		},
		stats={
			[1]="fire_damage_to_return_on_block"
		}
	},
	[6270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Attack Skills"
			}
		},
		stats={
			[1]="fire_damage_with_attack_skills_+%"
		}
	},
	[6271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Damage with Spell Skills"
			}
		},
		stats={
			[1]="fire_damage_with_spell_skills_+%"
		}
	},
	[6272]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposureDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-10
					}
				},
				text="Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance"
			}
		},
		stats={
			[1]="fire_exposure_on_hit_magnitude"
		}
	},
	[6273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Exposure you inflict applies an extra {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="fire_exposure_you_inflict_applies_extra_fire_resistance_+%"
		}
	},
	[6274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Fire Damage taken as Lightning Damage"
			}
		},
		stats={
			[1]="fire_hit_and_dot_damage_%_taken_as_lightning"
		}
	},
	[6275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently"
			}
		},
		stats={
			[1]="fire_penetration_%_if_you_have_blocked_recently"
		}
	},
	[6276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Fire Damage taken while affected by Purity of Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire"
			}
		},
		stats={
			[1]="fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"
		}
	},
	[6277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance cannot be Penetrated"
			}
		},
		stats={
			[1]="fire_resistance_cannot_be_penetrated"
		}
	},
	[6278]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Skills have a {0}% chance to apply Fire Exposure on Hit"
			}
		},
		stats={
			[1]="fire_skill_chance_to_inflict_fire_exposure_%"
		}
	},
	[6279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Fire Skill Gems"
			}
		},
		stats={
			[1]="fire_skill_gem_level_+"
		}
	},
	[6280]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Skills have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="fire_skills_chance_to_poison_on_hit_%"
		}
	},
	[6281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Spells have {0}% of Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="fire_spell_physical_damage_%_to_convert_to_fire"
		}
	},
	[6282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Trap Burning Ground Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fire Trap Burning Ground Duration"
			}
		},
		stats={
			[1]="fire_trap_burning_ground_duration_+%"
		}
	},
	[6283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Fire Trap throws up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Trap throws up to {0} additional Traps"
			}
		},
		stats={
			[1]="fire_trap_number_of_additional_traps_to_throw"
		}
	},
	[6284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fireball and Rolling Magma have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fireball and Rolling Magma have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="fireball_and_rolling_magma_active_skill_area_of_effect_+%_final"
		}
	},
	[6285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma"
			}
		},
		stats={
			[1]="fireball_and_rolling_magma_modifiers_to_projectile_count_do_not_apply"
		}
	},
	[6286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fireball cannot Ignite"
			}
		},
		stats={
			[1]="fireball_cannot_ignite"
		}
	},
	[6287]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fireball has {0:+d}% chance to Scorch"
			}
		},
		stats={
			[1]="fireball_chance_to_scorch_%"
		}
	},
	[6288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Firestorm and Bladefall to affect the same area again when they finish"
			}
		},
		stats={
			[1]="firestorm_and_bladefall_chance_to_replay_when_finished_%"
		}
	},
	[6289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="The first {0} Mana Burn applied to you has no effect"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first {0} Mana Burn applied to you have no effect"
			}
		},
		stats={
			[1]="first_X_stacks_of_tincture_toxicity_have_no_effect"
		}
	},
	[6290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="First and Final shots of Barrage sequences fire Projectiles that Return to you"
			}
		},
		stats={
			[1]="first_and_final_barrage_projectiles_return"
		}
	},
	[6291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fish Rot upon being Caught"
			}
		},
		stats={
			[1]="fish_rot_when_caught"
		}
	},
	[6292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can use Bestiary Lures at Fishing Holes"
			}
		},
		stats={
			[1]="fishing_bestiary_lures_at_fishing_holes"
		}
	},
	[6293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can catch Divine Fish"
			}
		},
		stats={
			[1]="fishing_can_catch_divine_fish"
		}
	},
	[6294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to catch Boots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to catch Boots"
			}
		},
		stats={
			[1]="fishing_chance_to_catch_boots_+%"
		}
	},
	[6295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance to catch a Divine Orb"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance to catch a Divine Orb"
			}
		},
		stats={
			[1]="fishing_chance_to_catch_divine_orb_+%"
		}
	},
	[6296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corrupted Fish have {0}% chance to be Cleansed"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Corrupted Fish are Cleansed"
			}
		},
		stats={
			[1]="fishing_corrupted_fish_cleansed_chance_%"
		}
	},
	[6297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fish caught with this Fishing Rod will always tell the truth"
			}
		},
		stats={
			[1]="fishing_fish_always_tell_truth_with_this_rod"
		}
	},
	[6298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Ghastly Fisherman cannot spawn"
			}
		},
		stats={
			[1]="fishing_ghastly_fisherman_cannot_spawn"
		}
	},
	[6299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Ghastly Fisherman always appears behind you"
			}
		},
		stats={
			[1]="fishing_ghastly_fisherman_spawns_behind_you"
		}
	},
	[6300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Krillson Affection per Fish Gifted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Krillson Affection per Fish Gifted"
			}
		},
		stats={
			[1]="fishing_krillson_affection_per_fish_gifted_+%"
		}
	},
	[6301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life of Fish caught with this Fishing Rod"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life of Fish caught with this Fishing Rod"
			}
		},
		stats={
			[1]="fishing_life_of_fish_with_this_rod_+%"
		}
	},
	[6302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fish caught from Magmatic Fishing Holes are already Cooked"
			}
		},
		stats={
			[1]="fishing_magmatic_fish_are_cooked"
		}
	},
	[6303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Molten One confusion per Fish Gifted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Molten One confusion per Fish Gifted"
			}
		},
		stats={
			[1]="fishing_molten_one_confusion_+%_per_fish_gifted"
		}
	},
	[6304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reeling Stability"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reeling Stability"
			}
		},
		stats={
			[1]="fishing_reeling_stability_+%"
		}
	},
	[6305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tasalio's Ire per Fish caught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tasalio's Ire per Fish caught"
			}
		},
		stats={
			[1]="fishing_tasalio_ire_per_fish_caught_+%"
		}
	},
	[6306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Valako's Aid per Stormy Day"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Valako's Aid per Stormy Day"
			}
		},
		stats={
			[1]="fishing_valako_aid_per_stormy_day_+%"
		}
	},
	[6307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Wishes granted by Ancient Fish"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Wishes granted by Ancient Fish"
			}
		},
		stats={
			[1]="fishing_wish_effect_of_ancient_fish_+%"
		}
	},
	[6308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} Wishes per Ancient Fish caught"
			}
		},
		stats={
			[1]="fishing_wish_per_fish_+"
		}
	},
	[6309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flame Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flame Link Duration"
			}
		},
		stats={
			[1]="flame_link_duration_+%"
		}
	},
	[6310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="flame_totem_consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[6311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flame Wall deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flame Wall deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="flame_wall_damage_+%"
		}
	},
	[6312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flame Wall grants {0} to {1} Added Fire Damage to Projectiles"
			}
		},
		stats={
			[1]="flame_wall_minimum_added_fire_damage",
			[2]="flame_wall_maximum_added_fire_damage"
		}
	},
	[6313]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="{0:+d} second to Flameblast and Incinerate Cooldown"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Flameblast and Incinerate Cooldown"
			}
		},
		stats={
			[1]="flameblast_and_incinerate_base_cooldown_modifier_ms"
		}
	},
	[6314]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flameblast and Incinerate cannot inflict Elemental Ailments"
			}
		},
		stats={
			[1]="flameblast_and_incinerate_cannot_inflict_status_ailments"
		}
	},
	[6315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flameblast starts with {0} additional Stages"
			}
		},
		stats={
			[1]="flameblast_starts_with_X_additional_stages"
		}
	},
	[6316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%"
		}
	},
	[6317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Uses"
			},
			[3]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses"
			}
		},
		stats={
			[1]="flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count"
		}
	},
	[6318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_cast_speed_+%"
		}
	},
	[6319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_cooldown_speed_+%"
		}
	},
	[6320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_damage_+%"
		}
	},
	[6321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flamethrower Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_duration_+%"
		}
	},
	[6322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flamethrower Trap has an additional Flame"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Flamethrower Trap has {0} additional Flames"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_number_of_additional_flamethrowers"
		}
	},
	[6323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flamethrower Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flamethrower Trap Throwing Speed"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_throwing_speed_+%"
		}
	},
	[6324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits and Ailments against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits and Ailments against Burning Enemies"
			}
		},
		stats={
			[1]="flamethrower_trap_damage_+%_final_vs_burning_enemies"
		}
	},
	[6325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flammability has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="flammability_no_reservation"
		}
	},
	[6326]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="flask_charges_gained_+%_if_crit_recently"
		}
	},
	[6327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Charges gained from Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Charges gained from Kills"
			}
		},
		stats={
			[1]="flask_charges_gained_from_kills_+%_final_from_unique"
		}
	},
	[6328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Marked Enemy grants {0}% increased Flask Charges to you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Marked Enemy grants {0}% reduced Flask Charges to you"
			}
		},
		stats={
			[1]="flask_charges_gained_from_marked_enemy_+%"
		}
	},
	[6329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges gained per Mana Burn on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges gained per Mana Burn on you"
			}
		},
		stats={
			[1]="flask_charges_gained_+%_per_tincture_toxicity"
		}
	},
	[6330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Effect Duration per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Effect Duration per Level"
			}
		},
		stats={
			[1]="flask_duration_+%_per_level"
		}
	},
	[6331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks applied to you have {0}% increased Effect per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flasks applied to you have {0}% reduced Effect per Level"
			}
		},
		stats={
			[1]="flask_effect_+%_per_level"
		}
	},
	[6332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life and Mana Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life and Mana Recovery from Flasks"
			}
		},
		stats={
			[1]="flask_life_and_mana_to_recover_+%"
		}
	},
	[6333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery from Flasks while affected by Vitality"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery from Flasks while affected by Vitality"
			}
		},
		stats={
			[1]="flask_life_recovery_+%_while_affected_by_vitality"
		}
	},
	[6334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life and Mana Recovery from Flasks are instant"
			}
		},
		stats={
			[1]="flask_recovery_is_instant"
		}
	},
	[6335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="flask_throw_sulphur_flask_explode_on_kill_chance"
		}
	},
	[6336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks adjacent to active Tinctures gain a charge when you Hit an\nEnemy with a Melee Weapon, no more than once every second"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks adjacent to active Tinctures gain {0} charges when you Hit an\nEnemy with a Melee Weapon, no more than once every second"
			}
		},
		stats={
			[1]="flasks_adjacent_to_active_tinctures_gain_X_charges_on_weapon_hit"
		}
	},
	[6337]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flasks adjacent to applied Tincture have {0}% increased Effect when\nused if you've Hit an enemy with a Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flasks adjacent to applied Tincture have {0}% reduced Effect when\nused if you've Hit an enemy with a Weapon Recently"
			}
		},
		stats={
			[1]="flasks_adjacent_to_active_tinctures_have_effect_+%_if_hit_with_weapon_recently"
		}
	},
	[6338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Utility Flasks you Use apply to Linked Targets"
			}
		},
		stats={
			[1]="flasks_apply_to_your_linked_targets"
		}
	},
	[6339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second"
			}
		},
		stats={
			[1]="flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique"
		}
	},
	[6340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges every 3 seconds while they are inactive"
			}
		},
		stats={
			[1]="flasks_gain_x_charges_while_inactive_every_3_seconds"
		}
	},
	[6341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="flesh_and_stone_area_of_effect_+%"
		}
	},
	[6342]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="flesh_stone_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Flesh and Stone has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Flesh and Stone has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="flesh_stone_mana_reservation_efficiency_+%"
		}
	},
	[6344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flesh and Stone has no Reservation"
			}
		},
		stats={
			[1]="flesh_stone_no_reservation"
		}
	},
	[6345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Focus has +1 Cooldown"
			}
		},
		stats={
			[1]="focus_cooldown_modifier_ms"
		}
	},
	[6346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Focus has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Focus has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="focus_cooldown_speed_+%"
		}
	},
	[6347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"
			}
		},
		stats={
			[1]="forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable"
		}
	},
	[6348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Forbidden Rite Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Forbidden Rite Damage"
			}
		},
		stats={
			[1]="forbidden_rite_damage_+%"
		}
	},
	[6349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Forbidden Rite fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forbidden Rite fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="forbidden_rite_number_of_additional_projectiles"
		}
	},
	[6350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Forbidden Rite Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Forbidden Rite Projectile Speed"
			}
		},
		stats={
			[1]="forbidden_rite_projectile_speed_+%"
		}
	},
	[6351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Fork angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Fork angle"
			}
		},
		stats={
			[1]="forking_angle_+%"
		}
	},
	[6352]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fortifying Hits grant {0}% increased Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fortifying Hits grant {0}% reduced Fortification"
			}
		},
		stats={
			[1]="fortification_gained_from_hits_+%"
		}
	},
	[6353]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fortifying Hits against Unique Enemies grant {0}% increased Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fortifying Hits against Unique Enemies grant {0}% reduced Fortification"
			}
		},
		stats={
			[1]="fortification_gained_from_hits_+%_against_unique_enemies"
		}
	},
	[6354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fortification Duration per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fortification Duration per 10 Strength"
			}
		},
		stats={
			[1]="fortify_duration_+%_per_10_strength"
		}
	},
	[6355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits Fortify"
			}
		},
		stats={
			[1]="fortify_on_hit"
		}
	},
	[6356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freeze Chilled Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Freeze Chilled Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="freeze_chilled_enemies_as_though_dealt_damage_+%"
		}
	},
	[6357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Freezes you inflict on Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Freezes you inflict on Cursed Enemies"
			}
		},
		stats={
			[1]="freeze_duration_against_cursed_enemies_+%"
		}
	},
	[6358]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Enemies you Freeze remain Frozen for at least 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies you Freeze remain Frozen for at least {0} seconds"
			}
		},
		stats={
			[1]="freeze_minimum_duration_X_ms"
		}
	},
	[6359]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits with Freezing Pulse and Eye of Winter can Poison"
			}
		},
		stats={
			[1]="freezing_pulse_and_eye_of_winter_all_damage_can_poison"
		}
	},
	[6360]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage"
			}
		},
		stats={
			[1]="freezing_pulse_and_eye_of_winter_poison_damage_+100%_final_chance"
		}
	},
	[6361]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently"
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%_if_enemy_shattered_recently"
		}
	},
	[6362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Freezing Pulse fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezing Pulse fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="freezing_pulse_number_of_additional_projectiles"
		}
	},
	[6363]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} seconds to Duration of Frenzy and Power Charges on Culling Strike"
			}
		},
		stats={
			[1]="frenzy_and_power_charge_add_duration_ms_on_cull"
		}
	},
	[6364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"
			}
		},
		stats={
			[1]="frenzy_charge_on_hit_%_vs_no_evasion_rating"
		}
	},
	[6365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill while holding a Shield"
			}
		},
		stats={
			[1]="frenzy_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[6366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frost Blades Melee Damage Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="frost_blades_melee_damage_penetrates_%_cold_resistance"
		}
	},
	[6367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vortex has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vortex has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frost_bolt_nova_cooldown_speed_+%"
		}
	},
	[6368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Bomb has {0}% increased Debuff Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frost Bomb has {0}% reduced Debuff Duration"
			}
		},
		stats={
			[1]="frost_bomb_buff_duration_+%"
		}
	},
	[6369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink"
			}
		},
		stats={
			[1]="frost_bomb_+%_area_of_effect_when_frost_blink_is_cast"
		}
	},
	[6370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Winter Orb has +{0} Maximum Stages"
			}
		},
		stats={
			[1]="frost_fury_additional_max_number_of_stages"
		}
	},
	[6371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Winter Orb has {0}% increased Area of Effect per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Winter Orb has {0}% reduced Area of Effect per Stage"
			}
		},
		stats={
			[1]="frost_fury_area_of_effect_+%_per_stage"
		}
	},
	[6372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Winter Orb deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Winter Orb deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="frost_fury_damage_+%"
		}
	},
	[6373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Frost Shield has {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Frost SHield has {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="frost_globe_added_cooldown_count"
		}
	},
	[6374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frost Shield has {0:+d} to maximum Life per Stage"
			}
		},
		stats={
			[1]="frost_globe_health_per_stage"
		}
	},
	[6375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frostbite has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="frostbite_no_reservation"
		}
	},
	[6376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frostbolt fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="frostbolt_number_of_additional_projectiles"
		}
	},
	[6377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostbolt Projectiles gain {0}% increased Projectile Speed per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"
			}
		},
		stats={
			[1]="frostbolt_projectile_acceleration"
		}
	},
	[6378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Frozen Legion has {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Frozen Legion has {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="frozen_legion_added_cooldown_count"
		}
	},
	[6379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Frozen Legion and General's Cry Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Frozen Legion and General's Cry Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat"
		}
	},
	[6380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Legion has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frozen Legion has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="frozen_legion_cooldown_speed_+%"
		}
	},
	[6381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Legion has {}% chance to Summon an additional Statue without consuming a Cooldown use"
			}
		},
		stats={
			[1]="frozen_legion_%_chance_to_summon_additional_statue"
		}
	},
	[6382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Sweep deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frozen Sweep deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="frozen_sweep_damage_+%"
		}
	},
	[6383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frozen Sweep deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frozen Sweep deals {0}% less Damage"
			}
		},
		stats={
			[1]="frozen_sweep_damage_+%_final"
		}
	},
	[6384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Full Life while at {0}% of maximum Life or above"
			}
		},
		stats={
			[1]="full_life_threshold_%_override"
		}
	},
	[6385]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFungalGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Fungal Ground around you while stationary"
			}
		},
		stats={
			[1]="fungal_ground_while_stationary_radius"
		}
	},
	[6386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds"
			}
		},
		stats={
			[1]="gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"
		}
	},
	[6387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance on Killing a Rare Monster to gain 1 of its Modifiers for 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="On Killing a Rare Monster gain 1 of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="gain_1_rare_monster_mods_on_kill_for_20_seconds_%"
		}
	},
	[6388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour per 50 Reserved Mana"
			}
		},
		stats={
			[1]="gain_X%_armour_per_50_mana_reserved"
		}
	},
	[6389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain an Endurance Charge each second"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges each second"
			},
			[3]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Lose an Endurance Charge each second"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Endurance Charges each second"
			}
		},
		stats={
			[1]="gain_X_endurance_charges_per_second"
		}
	},
	[6390]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_X_fortification_on_killing_rare_or_unique_monster"
		}
	},
	[6391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Frenzy Charge after Spending a total of 200 Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Frenzy Charges after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="gain_X_frenzy_charges_after_spending_200_mana"
		}
	},
	[6392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Frenzy Charge each second"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Frenzy Charges each second"
			},
			[3]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Lose a Frenzy Charge each second"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Frenzy Charges each second"
			}
		},
		stats={
			[1]="gain_X_frenzy_charges_per_second"
		}
	},
	[6393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life when you Stun an Enemy"
			}
		},
		stats={
			[1]="gain_X_life_on_stun"
		}
	},
	[6394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Power Charges when you Warcry"
			}
		},
		stats={
			[1]="gain_X_power_charges_on_using_a_warcry"
		}
	},
	[6395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Power Charge each second"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Power Charges each second"
			},
			[3]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Lose a Power Charge each second"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Power Charges each second"
			}
		},
		stats={
			[1]="gain_X_power_charges_per_second"
		}
	},
	[6396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain an Endurance, Frenzy or Power Charge every 6 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {} Endurance, Frenzy or Power Charges every 6 seconds"
			}
		},
		stats={
			[1]="gain_X_random_charges_every_6_seconds"
		}
	},
	[6397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain a Frenzy Charge each second while Moving"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge every {0} seconds while Moving"
			}
		},
		stats={
			[1]="gain_a_frenzy_charge_every_X_seconds_while_moving"
		}
	},
	[6398]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAbsorptionCharges"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Absorption Charges instead of Power Charges"
			}
		},
		stats={
			[1]="gain_absorption_charges_instead_of_power_charges"
		}
	},
	[6399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Accuracy Rating equal to twice your Strength"
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_2_times_strength"
		}
	},
	[6400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Accuracy Rating equal to your Intelligence"
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_intelligence"
		}
	},
	[6401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Accuracy Rating equal to your Strength"
			}
		},
		stats={
			[1]="gain_accuracy_rating_equal_to_strength"
		}
	},
	[6402]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Adrenaline for {0} second when you change Stance"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds when you change Stance"
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_ms_on_swapping_stance"
		}
	},
	[6403]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain Adrenaline for {0} second on Kill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds on Kill"
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_seconds_on_kill"
		}
	},
	[6404]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds when you reach Low Life"
			}
		},
		stats={
			[1]="gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"
		}
	},
	[6405]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration"
			}
		},
		stats={
			[1]="gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you"
		}
	},
	[6406]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenalineInfinite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Adrenaline when you become Flame-Touched"
			}
		},
		stats={
			[1]="gain_adrenaline_on_gaining_flame_touched"
		}
	},
	[6407]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Adrenaline for {0} second when Ward Breaks"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Adrenaline for {0} seconds when Ward Breaks"
			}
		},
		stats={
			[1]="gain_adrenaline_when_ward_breaks_ms"
		}
	},
	[6408]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAfflictionCharges"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Affliction Charges instead of Frenzy Charges"
			}
		},
		stats={
			[1]="gain_affliction_charges_instead_of_frenzy_charges"
		}
	},
	[6409]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAlchemistsGenius"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Alchemist's Genius when you use a Flask"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAlchemistsGenius"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Alchemist's Genius when you use a Flask"
			}
		},
		stats={
			[1]="gain_alchemists_genius_on_flask_use_%"
		}
	},
	[6410]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kills grant an additional Vaal Soul if you have Rampaged Recently"
			}
		},
		stats={
			[1]="gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently"
		}
	},
	[6411]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge after Channelling for 1 second"
			}
		},
		stats={
			[1]="gain_arcane_surge_for_4_seconds_after_channelling_for_1_second"
		}
	},
	[6412]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry"
			}
		},
		stats={
			[1]="gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry"
		}
	},
	[6413]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge after Spending a total of 200 Life"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_200_life_spent"
		}
	},
	[6414]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Arcane Surge when you deal a Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you deal a Critical Strike"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_crit_%_chance"
		}
	},
	[6415]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_at_devotion_threshold"
		}
	},
	[6416]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge on Hit with Spells while at maximum Power Charges"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%"
		}
	},
	[6417]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Arcane Surge on Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge on Hit with Spells"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_%_chance"
		}
	},
	[6418]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain Arcane Surge when you Hit a Unique enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_hit_vs_unique_enemy_%_chance"
		}
	},
	[6419]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Arcane Surge when you Kill an Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you Kill an Enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_kill_chance_%"
		}
	},
	[6420]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"
			}
		},
		stats={
			[1]="gain_arcane_surge_on_spell_hit_by_you_or_your_totems"
		}
	},
	[6421]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when your Mine is Detonated targeting an Enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_when_mine_detonated_targeting_an_enemy"
		}
	},
	[6422]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when your Trap is Triggered by an Enemy"
			}
		},
		stats={
			[1]="gain_arcane_surge_when_trap_triggered_by_an_enemy"
		}
	},
	[6423]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Arcane Surge when you Summon a Totem"
			}
		},
		stats={
			[1]="gain_arcane_surge_when_you_summon_a_totem"
		}
	},
	[6424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana"
			}
		},
		stats={
			[1]="gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana"
		}
	},
	[6425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy"
		}
	},
	[6426]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlitzChargeDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Blitz Charge on Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlitzChargeDuration"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Blitz Charge on Critical Strike"
			}
		},
		stats={
			[1]="gain_blitz_charge_%_chance_on_crit"
		}
	},
	[6427]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrutalCharges"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Brutal Charges instead of Endurance Charges"
			}
		},
		stats={
			[1]="gain_brutal_charges_instead_of_endurance_charges"
		}
	},
	[6428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Remembrance when you spend a total of {0} Energy\nShield with no Shaper Memory Summoned"
			}
		},
		stats={
			[1]="gain_celestial_charge_per_X_spent_es"
		}
	},
	[6429]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"
			}
		},
		stats={
			[1]="gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance"
		}
	},
	[6430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Challenger Charge when you Kill an Enemy while in Sand Stance"
			}
		},
		stats={
			[1]="gain_challenger_charge_%_chance_on_kill_in_sand_stance"
		}
	},
	[6431]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRunesurge"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Flaming, Icy or Crackling Runesurge at random for {0} second every 10 seconds"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRunesurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Flaming, Icy or Crackling Runesurge at random for {0} seconds every 10 seconds"
			}
		},
		stats={
			[1]="gain_20%_chance_to_explode_enemies_for_100%_life_on_kill_for_X_seconds_every_10_seconds"
		}
	},
	[6432]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0:+d}% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana"
			}
		},
		stats={
			[1]="gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"
		}
	},
	[6433]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Elusive on reaching Low Life"
			}
		},
		stats={
			[1]="gain_elusive_on_reaching_low_life"
		}
	},
	[6434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge if an Attack Freezes an Enemy"
			}
		},
		stats={
			[1]="gain_endurance_charge_if_attack_freezes"
		}
	},
	[6435]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge every second if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every second if you've been Hit Recently"
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_been_hit_recently"
		}
	},
	[6436]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Endurance Charge every second if you've used a Warcry Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every second if you've used a Warcry Recently"
			}
		},
		stats={
			[1]="gain_endurance_charge_per_second_if_have_used_warcry_recently"
		}
	},
	[6437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge when you stop being Fortified"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when you stop being Fortified"
			}
		},
		stats={
			[1]="gain_endurance_charge_%_chance_when_you_lose_fortify"
		}
	},
	[6438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance Charge when Hit while Channelling"
			}
		},
		stats={
			[1]="gain_endurance_charge_%_when_hit_while_channelling"
		}
	},
	[6439]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFanaticism"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges"
			}
		},
		stats={
			[1]="gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges"
		}
	},
	[6440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges"
		}
	},
	[6441]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently"
			}
		},
		stats={
			[1]="gain_flask_charges_every_second_if_hit_unique_enemy_recently"
		}
	},
	[6442]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds"
			}
		},
		stats={
			[1]="gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff"
		}
	},
	[6443]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_critical_strike_at_close_range_%"
		}
	},
	[6444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Critical Strike"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_critical_strike_%"
		}
	},
	[6445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Shatter an Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_enemy_shattered_chance_%"
		}
	},
	[6446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hit while Blinded"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hit_%_while_blinded"
		}
	},
	[6447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Hit while Bleeding"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hit_while_bleeding"
		}
	},
	[6448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_marked_enemy_%"
		}
	},
	[6449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[6450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge when you Hit a Unique Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_unique_enemy_%"
		}
	},
	[6451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"
		}
	},
	[6452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge for each Enemy you hit with a Critical Strike"
			}
		},
		stats={
			[1]="gain_frenzy_charge_per_enemy_you_crit_%_chance"
		}
	},
	[6453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when Hit while Channelling"
			}
		},
		stats={
			[1]="gain_frenzy_charge_%_when_hit_while_channelling"
		}
	},
	[6454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_frenzy_power_endurance_charges_on_vaal_skill_use"
		}
	},
	[6455]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextHerEmbrace"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Her Embrace for {0} seconds when you Ignite an Enemy"
			}
		},
		stats={
			[1]="gain_her_embrace_for_x_ms_on_enemy_ignited"
		}
	},
	[6456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="When you Kill a Magic Monster gain its Modifiers for 60 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"
			}
		},
		stats={
			[1]="gain_magic_monster_mods_on_kill_%_chance"
		}
	},
	[6457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you lose Temporal Chains you gain maximum Rage"
			}
		},
		stats={
			[1]="gain_max_rage_on_losing_temporal_chains_debuff"
		}
	},
	[6458]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage"
			}
		},
		stats={
			[1]="gain_max_rage_on_rage_gain_from_hit_%_chance"
		}
	},
	[6459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain up to maximum Endurance Charges when you take a Critical Strike"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike"
			}
		},
		stats={
			[1]="gain_maximum_endurance_charges_when_crit_chance_%"
		}
	},
	[6460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility"
			}
		},
		stats={
			[1]="gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility"
		}
	},
	[6461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth"
			}
		},
		stats={
			[1]="gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"
		}
	},
	[6462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"
			}
		},
		stats={
			[1]="gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance"
		}
	},
	[6463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items"
			}
		},
		stats={
			[1]="gain_maximum_life_instead_of_maximum_es_from_armour"
		}
	},
	[6464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges"
			}
		},
		stats={
			[1]="gain_maximum_power_charges_on_power_charge_gained_%_chance"
		}
	},
	[6465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain up to maximum Power Charges when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_maximum_power_charges_on_vaal_skill_use"
		}
	},
	[6466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy"
			}
		},
		stats={
			[1]="gain_movement_speed_+%_for_20_seconds_on_kill"
		}
	},
	[6467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dexterity provides no inherent bonus to Evasion Rating"
			}
		},
		stats={
			[1]="gain_no_inherent_evasion_rating_+%_from_dexterity"
		}
	},
	[6468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] You have Onslaught during Effect of any Life Flask"
			}
		},
		stats={
			[1]="gain_onslaught_during_life_flask_effect"
		}
	},
	[6469]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught during Soul Gain Prevention"
			}
		},
		stats={
			[1]="gain_onslaught_during_soul_gain_prevention"
		}
	},
	[6470]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain Onslaught for 3 seconds when Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Onslaught for 3 seconds when Hit"
			}
		},
		stats={
			[1]="gain_onslaught_for_3_seconds_%_chance_when_hit"
		}
	},
	[6471]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught if you've changed Stance Recently"
			}
		},
		stats={
			[1]="gain_onslaught_if_you_have_swapped_stance_recently"
		}
	},
	[6472]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught for {0} seconds when you Warcry"
			}
		},
		stats={
			[1]="gain_onslaught_ms_on_using_a_warcry"
		}
	},
	[6473]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Onslaught after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="gain_onslaught_on_200_mana_spent"
		}
	},
	[6474]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%"
		}
	},
	[6475]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Hit"
			}
		},
		stats={
			[1]="gain_onslaught_on_hit_duration_ms"
		}
	},
	[6476]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain Onslaught for {0} seconds on Kill while affected by Haste"
			}
		},
		stats={
			[1]="gain_onslaught_on_kill_ms_while_affected_by_haste"
		}
	},
	[6477]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_onslaught_while_at_maximum_endurance_charges"
		}
	},
	[6478]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while not on Low Mana"
			}
		},
		stats={
			[1]="gain_onslaught_while_not_on_low_mana"
		}
	},
	[6479]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while on Low Life"
			}
		},
		stats={
			[1]="gain_onslaught_while_on_low_life"
		}
	},
	[6480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while you have Cat's Agility"
			}
		},
		stats={
			[1]="gain_onslaught_while_you_have_cats_agility"
		}
	},
	[6481]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Onslaught while Fortified"
			}
		},
		stats={
			[1]="gain_onslaught_while_you_have_fortify"
		}
	},
	[6482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"
			}
		},
		stats={
			[1]="gain_%_of_phys_as_extra_chaos_per_elder_item_equipped"
		}
	},
	[6483]={
		[1]={
			[1]={
				[1]={
					k="deciseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second"
			}
		},
		stats={
			[1]="gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"
		}
	},
	[6484]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextKeystonePerfectAgony"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Perfect Agony if you've dealt a Critical Strike recently"
			}
		},
		stats={
			[1]="gain_perfect_agony_if_you_have_crit_recently"
		}
	},
	[6485]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if you've Killed Recently"
			}
		},
		stats={
			[1]="gain_phasing_if_enemy_killed_recently"
		}
	},
	[6486]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if you have Suppressed Spell Damage Recently"
			}
		},
		stats={
			[1]="gain_phasing_if_suppressed_spell_recently"
		}
	},
	[6487]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while affected by Haste"
			}
		},
		stats={
			[1]="gain_phasing_while_affected_by_haste"
		}
	},
	[6488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while you have Cat's Stealth"
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_cats_stealth"
		}
	},
	[6489]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing while on Low Life"
			}
		},
		stats={
			[1]="gain_phasing_while_you_have_low_life"
		}
	},
	[6490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds"
			}
		},
		stats={
			[1]="gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds"
		}
	},
	[6491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge each second while Channelling a Spell"
			}
		},
		stats={
			[1]="gain_power_charge_for_each_second_channeling_spell"
		}
	},
	[6492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Critical Strike with Wands"
			}
		},
		stats={
			[1]="gain_power_charge_on_critical_strike_with_wands_%"
		}
	},
	[6493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Cast a Curse Spell"
			}
		},
		stats={
			[1]="gain_power_charge_on_curse_cast_%"
		}
	},
	[6494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when you Hit a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you Hit a Frozen Enemy"
			}
		},
		stats={
			[1]="gain_power_charge_on_hit_%_chance_against_frozen_enemy"
		}
	},
	[6495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"
			}
		},
		stats={
			[1]="gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"
		}
	},
	[6496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you use a Mana Flask"
			}
		},
		stats={
			[1]="gain_power_charge_on_mana_flask_use_%_chance"
		}
	},
	[6497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when you use a Vaal Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_power_charge_on_vaal_skill_use_%"
		}
	},
	[6498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge every Second if you haven't lost Power Charges Recently"
			}
		},
		stats={
			[1]="gain_power_charge_per_second_if_have_not_lost_power_charge_recently"
		}
	},
	[6499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power or Frenzy Charge each second while Channelling"
			}
		},
		stats={
			[1]="gain_power_or_frenzy_charge_for_each_second_channeling"
		}
	},
	[6500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance, Frenzy or Power charge when you Block"
			}
		},
		stats={
			[1]="gain_random_charge_on_block"
		}
	},
	[6501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary"
			}
		},
		stats={
			[1]="gain_random_charge_per_second_while_stationary"
		}
	},
	[6502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable"
			}
		},
		stats={
			[1]="gain_random_retaliation_requirement_on_retaliation_used_chance_%"
		}
	},
	[6503]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSacrificialZeal"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second"
			}
		},
		stats={
			[1]="gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute"
		}
	},
	[6504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal"
			}
		},
		stats={
			[1]="gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal"
		}
	},
	[6505]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShapersPresence"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster"
		}
	},
	[6506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a random shrine buff every 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a random shrine buff every {0} seconds"
			}
		},
		stats={
			[1]="gain_shrine_buff_every_x_ms"
		}
	},
	[6507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a random shrine buff every 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a random shrine buff every {0} seconds"
			}
		},
		stats={
			[1]="gain_shrine_buff_every_x_ms_from_ascendancy"
		}
	},
	[6508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You have Chilling Conflux for 3 seconds every 8 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="You have Shocking Conflux for 3 seconds every 8 seconds"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="You have Igniting Conflux for 3 seconds every 8 seconds"
			}
		},
		stats={
			[1]="gain_single_conflux_for_3_seconds_every_8_seconds"
		}
	},
	[6509]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Soul Eater for {0} seconds when you use a Vaal Skill"
			}
		},
		stats={
			[1]="gain_soul_eater_for_x_ms_on_vaal_skill_use"
		}
	},
	[6510]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSoulEaterNonAura"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSoulEaterNonAura"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms"
		}
	},
	[6511]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUpfrontCost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells cause you to gain Energy Shield equal to their Upfront\nCost every fifth time you Pay it"
			}
		},
		stats={
			[1]="gain_spell_cost_as_energy_shield_every_fifth_cast"
		}
	},
	[6512]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUpfrontCost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it"
			}
		},
		stats={
			[1]="gain_spell_cost_as_mana_every_fifth_cast"
		}
	},
	[6513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain up to maximum Fragile Regrowth when Hit"
			}
		},
		stats={
			[1]="gain_up_to_maximum_fragile_regrowth_when_hit"
		}
	},
	[6514]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextKeystoneVaalPact"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Vaal Pact if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="gain_vaal_pact_if_you_have_crit_recently"
		}
	},
	[6515]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneVaalPact"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Vaal Pact while Focused"
			}
		},
		stats={
			[1]="gain_vaal_pact_while_focused"
		}
	},
	[6516]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds"
			}
		},
		stats={
			[1]="gain_vaal_soul_on_hit_cooldown_ms"
		}
	},
	[6517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intelligence is added to Accuracy Rating with Wands"
			}
		},
		stats={
			[1]="gain_wand_accuracy_rating_equal_to_intelligence"
		}
	},
	[6518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain {0} Fanatic Charge every second if you've Attacked in the past second"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Fanatic Charges every second if you've Attacked the past second"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Lose {0} Fanatic Charge every second if you've Attacked the past second"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Lose {0} Fanatic Charges every second if you've Attacked the past second"
			}
		},
		stats={
			[1]="gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second"
		}
	},
	[6519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Fragile Regrowth each second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Fragile Regrowth each second"
			}
		},
		stats={
			[1]="gain_x_fragile_regrowth_per_second"
		}
	},
	[6520]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Critical Strike with Attacks"
			}
		},
		stats={
			[1]="gain_x_rage_on_attack_crit"
		}
	},
	[6521]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Attack Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_attack_hit"
		}
	},
	[6522]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Bow Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_bow_hit"
		}
	},
	[6523]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit with Axes"
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_axes"
		}
	},
	[6524]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit with Axes or Swords"
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_axes_swords"
		}
	},
	[6525]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Axes or Swords grant {0} Rage on Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_hit_with_axes_swords_1s_cooldown"
		}
	},
	[6526]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Critical Strike with Melee Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_melee_crit"
		}
	},
	[6527]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Melee Hit"
			}
		},
		stats={
			[1]="gain_x_rage_on_melee_hit"
		}
	},
	[6528]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="gain_x_rage_per_200_mana_spent"
		}
	},
	[6529]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage when Hit by an Enemy"
			}
		},
		stats={
			[1]="gain_x_rage_when_hit"
		}
	},
	[6530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine"
			}
		},
		stats={
			[1]="galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined"
		}
	},
	[6531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Arrow has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Arrow has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="galvanic_arrow_projectile_speed_+%"
		}
	},
	[6532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Field fires Beams with {0}% increased Frequency"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Field fires Beams with {0}% reduced Frequency"
			}
		},
		stats={
			[1]="galvanic_field_beam_frequency_+%"
		}
	},
	[6533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Galvanic Field has {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="galvanic_field_cast_speed_+%"
		}
	},
	[6534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Field deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Field deasl {0}% reduced Damage"
			}
		},
		stats={
			[1]="galvanic_field_damage_+%"
		}
	},
	[6535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Galvanic Field Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Galvanic Field Chains {0} additional times"
			}
		},
		stats={
			[1]="galvanic_field_number_of_chains"
		}
	},
	[6536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="General's Cry has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="generals_cry_cooldown_speed_+%"
		}
	},
	[6537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="General's Cry has {0:+d} to maximum number of Mirage Warriors"
			}
		},
		stats={
			[1]="generals_cry_maximum_warriors_+"
		}
	},
	[6538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Ghost Shrouds"
			}
		},
		stats={
			[1]="ghost_dance_max_stacks"
		}
	},
	[6539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover Energy Shield equal to {0:+d}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit"
			}
		},
		stats={
			[1]="ghost_dance_restore_%_evasion_as_energy_shield_when_hit"
		}
	},
	[6540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Glacial Cascade has an additional Burst"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Glacial Cascade has {0} additional Bursts"
			}
		},
		stats={
			[1]="glacial_cascade_number_of_additional_bursts"
		}
	},
	[6541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="glacial_cascade_physical_damage_%_to_add_as_cold"
		}
	},
	[6542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glacial Hammer deals Cold-only Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="glacial_hammer_melee_splash_with_cold_damage"
		}
	},
	[6543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Glacial Hammer Physical Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="glacial_hammer_physical_damage_%_to_convert_to_cold"
		}
	},
	[6544]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Strike Chance while wielding a Dagger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Strike Chance while wielding a Dagger"
			}
		},
		stats={
			[1]="gladiator_critical_strike_chance_+%_final_while_wielding_dagger"
		}
	},
	[6545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {0}% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal {0}% less Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence"
			}
		},
		stats={
			[1]="gladiator_damage_vs_rare_unique_enemies_+%_final_per_2_seconds_in_your_presence_up_to_50%"
		}
	},
	[6546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {0}% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal {0}% less Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence"
			}
		},
		stats={
			[1]="gladiator_damage_vs_rare_unique_enemies_+%_final_per_second_in_your_presence_up_to_100%"
		}
	},
	[6547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Leech is Instant while wielding a Claw"
			}
		},
		stats={
			[1]="leech_%_is_instant_while_wielding_claw"
		}
	},
	[6548]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe"
			}
		},
		stats={
			[1]="gladiator_damage_+%_final_against_enemies_on_low_life_while_wielding_axe"
		}
	},
	[6549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Attack Speed per Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Attack Speed per Level"
			}
		},
		stats={
			[1]="global_attack_speed_+%_per_level"
		}
	},
	[6550]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Blind with Hits against Bleeding Enemies"
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%_vs_bleeding_enemies"
		}
	},
	[6551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance against Chilled Enemies"
			}
		},
		stats={
			[1]="global_critical_strike_chance_+%_vs_chilled_enemies"
		}
	},
	[6552]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences per Frenzy Charge"
			}
		},
		stats={
			[1]="global_defences_+%_per_frenzy_charge"
		}
	},
	[6553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Global Evasion Rating while moving"
			}
		},
		stats={
			[1]="global_evasion_rating_+_while_moving"
		}
	},
	[6554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Adds {0} maximum Lightning Damage\nLose one maximum Lightning Damage per level"
			}
		},
		stats={
			[1]="global_maximum_added_lightning_damage_minus_1_per_level"
		}
	},
	[6555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies",
			[2]="global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"
		}
	},
	[6556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage against Ignited Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_ignited_enemies",
			[2]="global_maximum_added_fire_damage_vs_ignited_enemies"
		}
	},
	[6557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage_vs_ignited_enemies",
			[2]="global_maximum_added_lightning_damage_vs_ignited_enemies"
		}
	},
	[6558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage against Shocked Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_lightning_damage_vs_shocked_enemies",
			[2]="global_maximum_added_lightning_damage_vs_shocked_enemies"
		}
	},
	[6559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="global_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[6560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Global Armour while moving"
			}
		},
		stats={
			[1]="global_physical_damage_reduction_rating_while_moving"
		}
	},
	[6561]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Hit with Attacks"
			}
		},
		stats={
			[1]="glove_implicit_gain_rage_on_attack_hit_cooldown_ms"
		}
	},
	[6562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased bonuses gained from Equipped Gloves"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced bonuses gained from Equipped Gloves"
			}
		},
		stats={
			[1]="gloves_mod_effect_+%"
		}
	},
	[6563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="golem_attack_and_cast_speed_+%"
		}
	},
	[6564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems have {0} to {1} Added Attack Physical Damage"
			}
		},
		stats={
			[1]="golem_attack_minimum_added_physical_damage",
			[2]="golem_attack_maximum_added_physical_damage"
		}
	},
	[6565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by your Golems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs granted by your Golems"
			}
		},
		stats={
			[1]="golem_buff_effect_+%"
		}
	},
	[6566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Buffs granted by your Golems per Summoned Golem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem"
			}
		},
		stats={
			[1]="golem_buff_effect_+%_per_summoned_golem"
		}
	},
	[6567]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems Regenerate {0}% of their Life per second"
			}
		},
		stats={
			[1]="golem_life_regeneration_per_minute_%"
		}
	},
	[6568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="golem_maximum_life_+%"
		}
	},
	[6569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Maximum Mana"
			}
		},
		stats={
			[1]="golem_maximum_mana_+%"
		}
	},
	[6570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="golem_movement_speed_+%"
		}
	},
	[6571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems have {0:+d} to Armour"
			}
		},
		stats={
			[1]="golem_physical_damage_reduction_rating"
		}
	},
	[6572]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="grace_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grace has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grace has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="grace_mana_reservation_efficiency_+%"
		}
	},
	[6574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grace has no Reservation"
			}
		},
		stats={
			[1]="grace_reserves_no_mana"
		}
	},
	[6575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated and Manifested Minions' Melee Strikes deal {0}% more Splash Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Animated and Manifested Minions' Melee Strikes deal {0}% less Splash Damage"
			}
		},
		stats={
			[1]="grant_animated_minion_melee_splash_damage_+%_final_for_splash"
		}
	},
	[6576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Bosses are Empowered by {0} Primal Wildwood Wisps on death"
			}
		},
		stats={
			[1]="grant_map_boss_X_azmeri_dust_primal_on_death"
		}
	},
	[6577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Bosses are Empowered by {0} Wild Wildwood Wisps on death"
			}
		},
		stats={
			[1]="grant_map_boss_X_azmeri_dust_voodoo_on_death"
		}
	},
	[6578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Bosses are Empowered by {0} Vivid Wildwood Wisps on death"
			}
		},
		stats={
			[1]="grant_map_boss_X_azmeri_dust_warden_on_death"
		}
	},
	[6579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've used a Skill Recently, you and nearby Allies have Tailwind"
			}
		},
		stats={
			[1]="grant_tailwind_to_nearby_allies_if_used_skill_recently"
		}
	},
	[6580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain a Void Charge every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Void Charge every {0} seconds"
			}
		},
		stats={
			[1]="grant_void_arrow_every_x_ms"
		}
	},
	[6581]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict a Grasping Vine on Hit against Enemies with fewer than\n{0} Grasping Vines during Effect of any Life Flask"
			}
		},
		stats={
			[1]="grasping_vines_on_hit_while_life_flask_active_up_to_x"
		}
	},
	[6582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage over Time"
			}
		},
		stats={
			[1]="gratuitous_violence_physical_damage_over_time_+%_final"
		}
	},
	[6583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="ground_slam_and_sunder_poison_on_non_poisoned_enemies_damage_+%"
		}
	},
	[6584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ground Slam grants an Endurance Charge on Stun"
			}
		},
		stats={
			[1]="ground_slam_chance_to_gain_endurance_charge_%_on_stun"
		}
	},
	[6585]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGroundTar"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spreads Tar when you Block"
			}
		},
		stats={
			[1]="ground_tar_on_block_base_area_of_effect_radius"
		}
	},
	[6586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to spread Tar when Hit"
			}
		},
		stats={
			[1]="ground_tar_when_hit_%_chance"
		}
	},
	[6587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Your Guard Skill Buffs take Damage for Linked Targets as well as you"
			}
		},
		stats={
			[1]="guard_buff_take_damage_from_linked_target"
		}
	},
	[6588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guard Skills have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guard Skills have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="guard_skill_cooldown_recovery_+%"
		}
	},
	[6589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guard Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guard Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="guard_skill_effect_duration_+%"
		}
	},
	[6590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] For each nearby Ally you and nearby Allies deal {0}% more Damage, up to 15%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] For each nearby Ally you and nearby Allies deal {0}% less Damage per nearby Ally, up to 15%"
			}
		},
		stats={
			[1]="guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%"
		}
	},
	[6591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Every 4 seconds, remove all Curses"
			}
		},
		stats={
			[1]="guardian_every_4_seconds_remove_curses_on_you"
		}
	},
	[6592]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Every 4 seconds, Remove Elemental Ailments from you"
			}
		},
		stats={
			[1]="guardian_every_4_seconds_remove_elemental_ailments_on_you"
		}
	},
	[6593]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While there are at least five nearby Allies, you and nearby Allies have Onslaught"
			}
		},
		stats={
			[1]="guardian_with_5_nearby_allies_you_and_allies_have_onslaught"
		}
	},
	[6594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage"
			}
		},
		stats={
			[1]="guardian_with_nearby_ally_damage_+%_final_for_you_and_allies"
		}
	},
	[6595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Utility Flasks can gain Charges During their Flask Effect"
			}
		},
		stats={
			[1]="hard_mode_utility_flask_gain_charges_while_active"
		}
	},
	[6596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Lifeforce"
			}
		},
		stats={
			[1]="harvest_encounter_fluid_granted_+%"
		}
	},
	[6597]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments"
			}
		},
		stats={
			[1]="has_avoid_shock_as_avoid_all_elemental_ailments"
		}
	},
	[6598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Curse Limit is equal to your maximum Power Charges"
			}
		},
		stats={
			[1]="has_curse_limit_equal_to_maximum_power_charges"
		}
	},
	[6599]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Ignite Duration on you apply to all Elemental Ailments"
			}
		},
		stats={
			[1]="has_ignite_duration_on_self_as_all_elemental_ailments_on_self"
		}
	},
	[6600]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have Onslaught if you've Summoned a Totem Recently"
			}
		},
		stats={
			[1]="has_onslaught_if_totem_summoned_recently"
		}
	},
	[6601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned if you've been Stunned during Effect"
			}
		},
		stats={
			[1]="has_stun_prevention_flask"
		}
	},
	[6602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Lesser Brutal Shrine Buff"
			}
		},
		stats={
			[1]="has_unique_brutal_shrine_effect"
		}
	},
	[6603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Lesser Massive Shrine Buff"
			}
		},
		stats={
			[1]="has_unique_massive_shrine_effect"
		}
	},
	[6604]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="haste_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haste has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Haste has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="haste_mana_reservation_efficiency_+%"
		}
	},
	[6606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Haste has no Reservation"
			}
		},
		stats={
			[1]="haste_reserves_no_mana"
		}
	},
	[6607]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="hatred_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="hatred_mana_reservation_efficiency_+%"
		}
	},
	[6609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hatred has no Reservation"
			}
		},
		stats={
			[1]="hatred_reserves_no_mana"
		}
	},
	[6610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_abyss_rewards_from_reward_chests_%"
		}
	},
	[6611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_armour_rewards_from_reward_chests_%"
		}
	},
	[6612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_blight_rewards_from_reward_chests_%"
		}
	},
	[6613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_breach_rewards_from_reward_chests_%"
		}
	},
	[6614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_corrupted_rewards_from_reward_chests_%"
		}
	},
	[6615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_delirium_rewards_from_reward_chests_%"
		}
	},
	[6616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_delve_rewards_from_reward_chests_%"
		}
	},
	[6617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_divination_rewards_from_reward_chests_%"
		}
	},
	[6618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Essences when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_essences_rewards_from_reward_chests_%"
		}
	},
	[6619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_gems_rewards_from_reward_chests_%"
		}
	},
	[6620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_harbinger_rewards_from_reward_chests_%"
		}
	},
	[6621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_jewellery_rewards_from_reward_chests_%"
		}
	},
	[6622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_legion_rewards_from_reward_chests_%"
		}
	},
	[6623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_metamorph_rewards_from_reward_chests_%"
		}
	},
	[6624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_perandus_rewards_from_reward_chests_%"
		}
	},
	[6625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_talisman_rewards_from_reward_chests_%"
		}
	},
	[6626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_uniques_rewards_from_reward_chests_%"
		}
	},
	[6627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_additional_weapons_rewards_from_reward_chests_%"
		}
	},
	[6628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guards add additional Alert Level on Death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guards remove Alert Level on Death"
			}
		},
		stats={
			[1]="heist_alert_level_gained_on_monster_death"
		}
	},
	[6629]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Alert Level increases by {0}% per second"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Alert Level reduces by {0}% per second"
			}
		},
		stats={
			[1]="heist_alert_level_gained_per_10_sec"
		}
	},
	[6630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist"
			}
		},
		stats={
			[1]="heist_chests_chance_for_secondary_objectives_%"
		}
	},
	[6631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Blighted Maps and Catalysts"
			}
		},
		stats={
			[1]="heist_chests_double_blighted_maps_and_catalysts_%"
		}
	},
	[6632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Breach Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Breach Splinters"
			}
		},
		stats={
			[1]="heist_chests_double_breach_splinters_%"
		}
	},
	[6633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Catalysts"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Catalysts"
			}
		},
		stats={
			[1]="heist_chests_double_catalysts_%"
		}
	},
	[6634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Basic Currency"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Basic Currency"
			}
		},
		stats={
			[1]="heist_chests_double_currency_%"
		}
	},
	[6635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Delirium Orbs and Splinters"
			}
		},
		stats={
			[1]="heist_chests_double_delirium_orbs_and_splinters_%"
		}
	},
	[6636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Divination Cards"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Divination Cards"
			}
		},
		stats={
			[1]="heist_chests_double_divination_cards_%"
		}
	},
	[6637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Essences"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Essences"
			}
		},
		stats={
			[1]="heist_chests_double_essences_%"
		}
	},
	[6638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Jewels"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Jewels"
			}
		},
		stats={
			[1]="heist_chests_double_jewels_%"
		}
	},
	[6639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Legion Splinters"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Legion Splinters"
			}
		},
		stats={
			[1]="heist_chests_double_legion_splinters_%"
		}
	},
	[6640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Map Fragments"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Map Fragments"
			}
		},
		stats={
			[1]="heist_chests_double_map_fragments_%"
		}
	},
	[6641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Maps"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Maps"
			}
		},
		stats={
			[1]="heist_chests_double_maps_%"
		}
	},
	[6642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Oils"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Oils"
			}
		},
		stats={
			[1]="heist_chests_double_oils_%"
		}
	},
	[6643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Scarabs"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests Duplicate contained Scarabs"
			}
		},
		stats={
			[1]="heist_chests_double_scarabs_%"
		}
	},
	[6644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to Duplicate contained Sextants"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Heist Chests duplicate contained Sextants"
			}
		},
		stats={
			[1]="heist_chests_double_sextants_%"
		}
	},
	[6645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to contain twice as many Uniques"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Heist Chests contain twice as many Uniques"
			}
		},
		stats={
			[1]="heist_chests_double_uniques_%"
		}
	},
	[6646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Heist Chests have a {0}% chance to contain more valuable Uniques"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Heist Chests contain more valuable Uniques"
			}
		},
		stats={
			[1]="heist_chests_unique_rarity_%"
		}
	},
	[6647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Smuggler's Caches Duplicate contained Rogue's Markers"
			}
		},
		stats={
			[1]="heist_coins_from_world_chests_double_%"
		}
	},
	[6648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to Duplicate dropped Rogue's Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Duplicate dropped Rogue's Marker"
			}
		},
		stats={
			[1]="heist_coins_dropped_by_monsters_double_%"
		}
	},
	[6649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased raising of Alert Level from opening Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced raising of Alert Level from opening Chests"
			}
		},
		stats={
			[1]="heist_contract_alert_level_from_chests_+%"
		}
	},
	[6650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased raising of Alert Level from Killing Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced raising of Alert Level from Killing Monsters"
			}
		},
		stats={
			[1]="heist_contract_alert_level_from_monsters_+%"
		}
	},
	[6651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced raising of Alert Level"
			}
		},
		stats={
			[1]="heist_contract_alert_level_+%"
		}
	},
	[6652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="The Ring's Cut increased by {0}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="The Ring's Cut reduced by {0}%"
			}
		},
		stats={
			[1]="heist_contract_gang_cost_+%"
		}
	},
	[6653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Ring takes no Cut"
			}
		},
		stats={
			[1]="heist_contract_gang_takes_no_cut"
		}
	},
	[6654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to find additional Heist Targets from Secret Reward Rooms"
			}
		},
		stats={
			[1]="heist_contract_generate_secondary_objectives_chance_%"
		}
	},
	[6655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guards deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guards deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_guarding_monsters_damage_+%"
		}
	},
	[6656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Guards take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Guards take {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_guarding_monsters_take_damage_+%"
		}
	},
	[6657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can unlock {} Mechanical Chest after Lockdown per Wing"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can unlock {} Mechanical Chests after Lockdown per Wing"
			}
		},
		stats={
			[1]="heist_contract_mechanical_unlock_count"
		}
	},
	[6658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can unlock {} Magical Chest after Lockdown per Wing"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can unlock {} Magical Chests after Lockdown per Wing"
			}
		},
		stats={
			[1]="heist_contract_magical_unlock_count"
		}
	},
	[6659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="No Travel Cost"
			}
		},
		stats={
			[1]="heist_contract_no_travel_cost"
		}
	},
	[6660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Hiring Fee of Rogues"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Hiring Fee of Rogues"
			}
		},
		stats={
			[1]="heist_contract_npc_cost_+%"
		}
	},
	[6661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Job speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Job speed"
			}
		},
		stats={
			[1]="heist_contract_objective_completion_time_+%"
		}
	},
	[6662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack"
			}
		},
		stats={
			[1]="heist_contract_patrol_additional_elite_chance_+%"
		}
	},
	[6663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Patrolling Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Patrolling Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_patrol_damage_+%"
		}
	},
	[6664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Patrol Packs take {0}% increased damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Patrol Packs take {0}% reduced damage"
			}
		},
		stats={
			[1]="heist_contract_patrol_take_damage_+%"
		}
	},
	[6665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reward Room Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reward Room Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_side_area_monsters_damage_+%"
		}
	},
	[6666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reward Room Monsters take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reward Room Monsters take {0}% reduced Damage"
			}
		},
		stats={
			[1]="heist_contract_side_area_monsters_take_damage_+%"
		}
	},
	[6667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Total Heist Fee"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Total Heist Fee"
			}
		},
		stats={
			[1]="heist_contract_total_cost_+%_final"
		}
	},
	[6668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Travel Fee"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Travel Fee"
			}
		},
		stats={
			[1]="heist_contract_travel_cost_+%"
		}
	},
	[6669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alchemy drop as Blessed Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_blessed_%"
		}
	},
	[6670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alchemy drop as Divine Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_divine_%"
		}
	},
	[6671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alchemy drop as Exalted Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alchemy_drops_as_exalted_%"
		}
	},
	[6672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alteration drop as Orbs of Alchemy instead"
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_alchemy_%"
		}
	},
	[6673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alteration drop as Chaos Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_chaos_%"
		}
	},
	[6674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Alteration drop as Regal Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_alteration_drops_as_regal_%"
		}
	},
	[6675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Augmentation drop as Orbs of Alchemy instead"
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_alchemy_%"
		}
	},
	[6676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Augmentation drop as Chaos Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_chaos_%"
		}
	},
	[6677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Augmentation drop as Regal Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_augmentation_drops_as_regal_%"
		}
	},
	[6678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chaos Orbs drop as Blessed Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_blessed_%"
		}
	},
	[6679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chaos Orbs drop as Divine Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_divine_%"
		}
	},
	[6680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chaos Orbs drop as Exalted Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chaos_drops_as_exalted_%"
		}
	},
	[6681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chromatic Orbs drop as Orbs of Fusing instead"
			}
		},
		stats={
			[1]="heist_currency_chromatic_drops_as_fusing_%"
		}
	},
	[6682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Chromatic Orbs drop as Jeweller's Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_chromatic_drops_as_jewellers_%"
		}
	},
	[6683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Jeweller's Orbs drop as Orbs of Fusing instead"
			}
		},
		stats={
			[1]="heist_currency_jewellers_drops_as_fusing_%"
		}
	},
	[6684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Regal Orbs drop as Blessed Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_blessed_%"
		}
	},
	[6685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Regal Orbs drop as Divine Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_divine_%"
		}
	},
	[6686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Regal Orbs drop as Exalted Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_regal_drops_as_exalted_%"
		}
	},
	[6687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Regret drop as Orbs of Annulment instead"
			}
		},
		stats={
			[1]="heist_currency_regret_drops_as_annulment_%"
		}
	},
	[6688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Scouring drop as Orbs of Annulment instead"
			}
		},
		stats={
			[1]="heist_currency_scouring_drops_as_annulment_%"
		}
	},
	[6689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Scouring drop as Orbs of Regret instead"
			}
		},
		stats={
			[1]="heist_currency_scouring_drops_as_regret_%"
		}
	},
	[6690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Transmutation drop as Orbs of Alchemy instead"
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_alchemy_%"
		}
	},
	[6691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Transmutation drop as Chaos Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_chaos_%"
		}
	},
	[6692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="In Heists Orbs of Transmutation drop as Regal Orbs instead"
			}
		},
		stats={
			[1]="heist_currency_transmutation_drops_as_regal_%"
		}
	},
	[6693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Basic Currency drops to be Duplicated"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Basic Currency drops in Heists are Duplicated"
			}
		},
		stats={
			[1]="heist_drops_double_currency_%"
		}
	},
	[6694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guards have {0}% chance to be Magic"
			}
		},
		stats={
			[1]="heist_guards_are_magic"
		}
	},
	[6695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guards have {0}% chance to be Rare"
			}
		},
		stats={
			[1]="heist_guards_are_rare"
		}
	},
	[6696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Avoid being Interrupted"
			}
		},
		stats={
			[1]="heist_interruption_resistance_%"
		}
	},
	[6697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items dropped in Heists"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items dropped in Heists"
			}
		},
		stats={
			[1]="heist_item_quantity_+%"
		}
	},
	[6698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items dropped in Heists"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items dropped in Heists"
			}
		},
		stats={
			[1]="heist_item_rarity_+%"
		}
	},
	[6699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop fully linked"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop fully linked"
			}
		},
		stats={
			[1]="heist_items_are_fully_linked_%"
		}
	},
	[6700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop Corrupted"
			}
		},
		stats={
			[1]="heist_items_drop_corrupted_%"
		}
	},
	[6701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop Identified"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop Identified"
			}
		},
		stats={
			[1]="heist_items_drop_identified_%"
		}
	},
	[6702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop with Elder Influence"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop with Elder Influence"
			}
		},
		stats={
			[1]="heist_items_have_elder_influence_%"
		}
	},
	[6703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop with an additional Socket"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop with an additional Socket"
			}
		},
		stats={
			[1]="heist_items_have_one_additional_socket_%"
		}
	},
	[6704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance in Heists for Items to drop with Shaper Influence"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items in Heists drop with Shaper Influence"
			}
		},
		stats={
			[1]="heist_items_have_shaper_influence_%"
		}
	},
	[6705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Agility Level for Heists"
			}
		},
		stats={
			[1]="heist_job_agility_level_+"
		}
	},
	[6706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Brute Force Level for Heists"
			}
		},
		stats={
			[1]="heist_job_brute_force_level_+"
		}
	},
	[6707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Counter-Thaumaturgy Level for Heists"
			}
		},
		stats={
			[1]="heist_job_counter_thaumaturgy_level_+"
		}
	},
	[6708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Deception Level for Heists"
			}
		},
		stats={
			[1]="heist_job_deception_level_+"
		}
	},
	[6709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Demolition Level for Heists"
			}
		},
		stats={
			[1]="heist_job_demolition_level_+"
		}
	},
	[6710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Demolition speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Demolition speed"
			}
		},
		stats={
			[1]="heist_job_demolition_speed_+%"
		}
	},
	[6711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Engineering Level for Heists"
			}
		},
		stats={
			[1]="heist_job_engineering_level_+"
		}
	},
	[6712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Lockpicking Level for Heists"
			}
		},
		stats={
			[1]="heist_job_lockpicking_level_+"
		}
	},
	[6713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lockpicking speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lockpicking speed"
			}
		},
		stats={
			[1]="heist_job_lockpicking_speed_+%"
		}
	},
	[6714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Perception Level for Heists"
			}
		},
		stats={
			[1]="heist_job_perception_level_+"
		}
	},
	[6715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Trap Disarmament Level for Heists"
			}
		},
		stats={
			[1]="heist_job_trap_disarmament_level_+"
		}
	},
	[6716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Disarmament speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Disarmament speed"
			}
		},
		stats={
			[1]="heist_job_trap_disarmament_speed_+%"
		}
	},
	[6717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lockdown occurs immediately when Alert Level is full"
			}
		},
		stats={
			[1]="heist_lockdown_is_instant"
		}
	},
	[6718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can Scout nearby Enemy Patrols and Elite Patrols during Heists"
			}
		},
		stats={
			[1]="heist_nenet_scouts_nearby_patrols_and_mini_bosses"
		}
	},
	[6719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blueprint Revealing Cost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blueprint Revealing Cost"
			}
		},
		stats={
			[1]="heist_npc_blueprint_reveal_cost_+%"
		}
	},
	[6720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"
			}
		},
		stats={
			[1]="heist_npc_contract_generates_gianna_intelligence"
		}
	},
	[6721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"
			}
		},
		stats={
			[1]="heist_npc_contract_generates_niles_intelligence"
		}
	},
	[6722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Is a powerful Combatant and provides strong Buffs to Allies"
			}
		},
		stats={
			[1]="heist_npc_display_huck_combat"
		}
	},
	[6723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level from opening Reward Chests"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level from opening Reward Chests"
			}
		},
		stats={
			[1]="heist_npc_karst_alert_level_from_chests_+%_final"
		}
	},
	[6724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level"
			}
		},
		stats={
			[1]="heist_npc_nenet_alert_level_+%_final"
		}
	},
	[6725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level"
			}
		},
		stats={
			[1]="heist_npc_tullina_alert_level_+%_final"
		}
	},
	[6726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more raising of Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less raising of Alert Level"
			}
		},
		stats={
			[1]="heist_npc_vinderi_alert_level_+%_final"
		}
	},
	[6727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Patrol Pack Members have {0}% chance to be Magic"
			}
		},
		stats={
			[1]="heist_patrols_are_magic"
		}
	},
	[6728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Patrol Pack Members have {0}% chance to be Rare"
			}
		},
		stats={
			[1]="heist_patrols_are_rare"
		}
	},
	[6729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% maximum Player Resistances per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_additional_maximum_resistances_%_per_25%_alert_level"
		}
	},
	[6730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Armour per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Armour per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_armour_+%_final_per_25%_alert_level"
		}
	},
	[6731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Player Cold Resistance per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_cold_resistance_%_per_25%_alert_level"
		}
	},
	[6732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[6733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Evasion per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Evasion per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_evasion_rating_+%_final_per_25%_alert_level"
		}
	},
	[6734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Experience gain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Experience gain"
			}
		},
		stats={
			[1]="heist_player_experience_gain_+%"
		}
	},
	[6735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Player Fire Resistance per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_fire_resistance_%_per_25%_alert_level"
		}
	},
	[6736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players gain {0}% increased Flask Charges per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players gain {0}% reduced Flask Charges per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_flask_charges_gained_+%_per_25%_alert_level"
		}
	},
	[6737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Life Recovery Rate per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Life Recovery Rate per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_life_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[6738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Player Lightning Resistance per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_lightning_resistance_%_per_25%_alert_level"
		}
	},
	[6739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Mana Recovery Rate per 25% Alert Level"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Mana Recovery Rate per 25% Alert Level"
			}
		},
		stats={
			[1]="heist_player_mana_recovery_rate_+%_final_per_25%_alert_level"
		}
	},
	[6740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reinforcements have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reinforcements have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="heist_reinforcements_attack_speed_+%"
		}
	},
	[6741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reinforcements have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reinforcements have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="heist_reinforcements_cast_speed_+%"
		}
	},
	[6742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reinforcements have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reinforcements have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="heist_reinforcements_movements_speed_+%"
		}
	},
	[6743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reward Rooms have {0}% increased Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reward Rooms have {0}% reduced Monsters"
			}
		},
		stats={
			[1]="heist_side_reward_room_monsters_+%"
		}
	},
	[6744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} Crucible slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} Crucible slots"
			}
		},
		stats={
			[1]="hellscape_extra_item_slots"
		}
	},
	[6745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} Dream Furnace slot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} Dream Furnace slots"
			}
		},
		stats={
			[1]="hellscape_extra_map_slots"
		}
	},
	[6746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one"
			}
		},
		stats={
			[1]="hellscaping_add_corruption_implicit_chance_%"
		}
	},
	[6747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment"
			}
		},
		stats={
			[1]="hellscaping_add_explicit_mod_chance_%"
		}
	},
	[6748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to add a Link to the largest group of Linked Sockets"
			}
		},
		stats={
			[1]="hellscaping_additional_link_chance_%"
		}
	},
	[6749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to add a Socket"
			}
		},
		stats={
			[1]="hellscaping_additional_socket_chance_%"
		}
	},
	[6750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to grant an additional Beneficial Modifier"
			}
		},
		stats={
			[1]="hellscaping_additional_upside_chance_%"
		}
	},
	[6751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment"
			}
		},
		stats={
			[1]="hellscaping_downsides_tier_downgrade_chance_%"
		}
	},
	[6752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed"
			}
		},
		stats={
			[1]="hellscaping_speed_+%_per_map_hellscape_tier"
		}
	},
	[6753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour Items absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="armour_hellscaping_speed_+%"
		}
	},
	[6754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Jewellery absorbs {0}% more Corruption"
			}
		},
		stats={
			[1]="jewellery_hellscaping_speed_+%"
		}
	},
	[6755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maps absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="map_hellscaping_speed_+%"
		}
	},
	[6756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Weapons absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="weapon_hellscaping_speed_+%"
		}
	},
	[6757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Quivers absorb {0}% more Corruption"
			}
		},
		stats={
			[1]="quiver_hellscaping_speed_+%"
		}
	},
	[6758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment"
			}
		},
		stats={
			[1]="hellscaping_upgrade_mod_tier_chance_%"
		}
	},
	[6759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment"
			}
		},
		stats={
			[1]="hellscaping_upsides_tier_upgrade_chance_%"
		}
	},
	[6760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freeze Enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="helmet_mod_freeze_as_though_damage_+%_final"
		}
	},
	[6761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="helmet_mod_shock_as_though_damage_+%_final"
		}
	},
	[6762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Herald Buffs on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Herald Buffs on you"
			}
		},
		stats={
			[1]="herald_effect_on_self_+%"
		}
	},
	[6763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Reservation of Herald Skills is always 45%"
			}
		},
		stats={
			[1]="herald_mana_reservation_override_45%"
		}
	},
	[6764]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextVirulence"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You lose Virulence {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextVirulence"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You lose Virulence {0}% slower"
			}
		},
		stats={
			[1]="herald_of_agony_buff_drop_off_speed_+%"
		}
	},
	[6765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_agony_buff_effect_+%"
		}
	},
	[6766]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_efficiency_+%"
		}
	},
	[6768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Agony has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Agony has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_agony_mana_reservation_+%"
		}
	},
	[6769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_ash_buff_effect_+%"
		}
	},
	[6770]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ash has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ash has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ash_mana_reservation_efficiency_+%"
		}
	},
	[6772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Spell Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Spell Fire Damage"
			}
		},
		stats={
			[1]="herald_of_ash_spell_fire_damage_+%_final"
		}
	},
	[6773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_ice_buff_effect_+%"
		}
	},
	[6774]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Ice has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Ice has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_ice_mana_reservation_efficiency_+%"
		}
	},
	[6776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Sentinels use Crusade Slam"
			}
		},
		stats={
			[1]="herald_of_light_and_dominating_blow_minions_use_holy_slam"
		}
	},
	[6777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_light_buff_effect_+%"
		}
	},
	[6778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels of Purity have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels of Purity have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="herald_of_light_minion_area_of_effect_+%"
		}
	},
	[6779]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_efficiency_+%"
		}
	},
	[6781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Purity has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Purity has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="herald_of_purity_mana_reservation_+%"
		}
	},
	[6782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency"
			}
		},
		stats={
			[1]="herald_of_thunder_bolt_frequency_+%"
		}
	},
	[6783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="herald_of_thunder_buff_effect_+%"
		}
	},
	[6784]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Herald of Thunder has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Herald of Thunder has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="herald_of_thunder_mana_reservation_efficiency_+%"
		}
	},
	[6786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Summoned Agony Crawler fires {0} additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Summoned Agony Crawler fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="herald_scorpion_number_of_additional_projectiles"
		}
	},
	[6787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Herald Skill Gems"
			}
		},
		stats={
			[1]="herald_skill_gem_level_+"
		}
	},
	[6788]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Herald Skills"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Herald Skills"
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[6789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Herald Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Herald Skills"
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_efficiency_+%"
		}
	},
	[6790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Herald Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Herald Skills"
			}
		},
		stats={
			[1]="herald_skills_mana_reservation_+%"
		}
	},
	[6791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hex Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hex Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="hex_skill_duration_+%"
		}
	},
	[6792]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOverkill"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life"
			}
		},
		stats={
			[1]="hexblast_and_doomblast_life_leech_on_overkill_damage_%"
		}
	},
	[6793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hexblast deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hexblast deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="hexblast_damage_+%"
		}
	},
	[6794]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hexblast has {1:+d}% chance to remove a Hex"
			}
		},
		stats={
			[1]="hexblast_display_innate_remove_hex_100%_chance",
			[2]="hexblast_%_chance_to_not_consume_hex"
		}
	},
	[6795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hexblast has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hexblast has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="hexblast_skill_area_of_effect_+%"
		}
	},
	[6796]={
		[1]={
			[1]={
				[1]={
					k="plus_two_hundred",
					v=2
				},
				[2]={
					k="canonical_stat",
					v=2
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Hexes expire upon reaching {1}% of base Effect"
			}
		},
		stats={
			[1]="hexes_expire_on_reaching_200%_effect",
			[2]="hex_remove_at_effect_variance"
		}
	},
	[6797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Hexproof if you have a Magic Ring in right slot"
			}
		},
		stats={
			[1]="hexproof_if_right_ring_is_magic_item"
		}
	},
	[6798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%"
			}
		},
		stats={
			[1]="hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%"
		}
	},
	[6799]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Arcane Surge after Spending a total of {0} Mana"
			}
		},
		stats={
			[1]="hierophant_gain_arcane_surge_on_mana_use_threshold"
		}
	},
	[6800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mana Cost of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mana Cost of Skills"
			}
		},
		stats={
			[1]="hierophant_mana_cost_+%_final"
		}
	},
	[6801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mana Reservation of Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mana Reservation of Skills"
			}
		},
		stats={
			[1]="hierophant_mana_reservation_+%_final"
		}
	},
	[6802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Hinder on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Hinder on you"
			}
		},
		stats={
			[1]="hinder_effect_on_self_+%"
		}
	},
	[6803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Hindered by you deal {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Hindered by you deal {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_+%"
		}
	},
	[6804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Hindered by you take {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Hindered by you take {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[6805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 5 seconds, gain one of the following for 5 seconds:\nYour Hits are always Critical Strikes\nHits against you are always Critical Strikes\nAttacks cannot Hit you\nAttacks against you always Hit\nYour Damage with Hits is Lucky\nDamage of Hits against you is Lucky"
			}
		},
		stats={
			[1]="hinekora_belt_every_5_seconds_rotating_buff"
		}
	},
	[6806]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Bleeding Enemies"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_bleeding_enemies"
		}
	},
	[6807]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Blinded Enemies"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_blinded_enemies"
		}
	},
	[6808]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Chilled Enemies"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_chilled_enemies"
		}
	},
	[6809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Cursed Enemies"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_cursed_enemies"
		}
	},
	[6810]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments"
		}
	},
	[6811]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs"
		}
	},
	[6812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits and Ailments against Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits and Ailments against Unique Enemies"
			}
		},
		stats={
			[1]="hit_and_ailment_damage_+%_vs_unique_enemies"
		}
	},
	[6813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Ignited Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_ignited_enemies"
		}
	},
	[6814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="hit_damage_+%"
		}
	},
	[6815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits against Marked Enemy cannot be Blocked or Suppressed"
			}
		},
		stats={
			[1]="hits_against_marked_enemy_cannot_be_blocked_or_suppressed"
		}
	},
	[6816]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits against you Overwhelm {0}% of Physical Damage Reduction"
			}
		},
		stats={
			[1]="hits_against_you_overwhelm_x%_of_physical_damage_reduction"
		}
	},
	[6817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits can't be Evaded by Blinded Enemies"
			}
		},
		stats={
			[1]="hits_cannot_be_evaded_vs_blinded_enemies"
		}
	},
	[6818]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushed"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crush Enemies on hit with Maces and Sceptres"
			}
		},
		stats={
			[1]="hits_from_maces_and_sceptres_crush_enemies"
		}
	},
	[6819]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon have +{0}% to Critical Strike Multiplier per Enemy Power"
			}
		},
		stats={
			[1]="hits_have_critical_strike_multipler_+_per_monster_power"
		}
	},
	[6820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Leech from Hits with this Weapon is Instant per Enemy Power"
			}
		},
		stats={
			[1]="hits_have_leech_%_is_instant_per_monster_power"
		}
	},
	[6821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"
			}
		},
		stats={
			[1]="hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped"
		}
	},
	[6822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items"
			}
		},
		stats={
			[1]="hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped"
		}
	},
	[6823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Fire Resistance while you are Ignited"
			}
		},
		stats={
			[1]="hits_ignore_enemy_fire_resistance_while_you_are_ignited"
		}
	},
	[6824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds"
		}
	},
	[6825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Hits have {0}% chance to ignore Enemy Physical Damage Reduction"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hits ignore Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_%_chance"
		}
	},
	[6826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Hits have {0}% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hits ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction_%_chance_while_have_sacrificial_zeal"
		}
	},
	[6827]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDiscardedFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextHoarfrost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost"
			}
		},
		stats={
			[1]="hoarfrost_on_non_freezing_freezing_hit"
		}
	},
	[6828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond"
			}
		},
		stats={
			[1]="holy_and_shockwave_totem_have_physical_damage_%_to_add_as_fire_damage_when_linked_by_searing_bond"
		}
	},
	[6829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Path has {0}% increased teleport range"
			}
		},
		stats={
			[1]="holy_path_teleport_range_+%"
		}
	},
	[6830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Holy Relics have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Holy Relics have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="holy_relic_area_of_effect_+%"
		}
	},
	[6831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Holy Relics have {0}% increased Buff Effect"
			}
		},
		stats={
			[1]="holy_relic_buff_effect_+%"
		}
	},
	[6832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Holy Relics have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="holy_relic_cooldown_recovery_+%"
		}
	},
	[6833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Holy Relics deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Holy Relics deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="holy_relic_damage_+%"
		}
	},
	[6834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hydrosphere has {0}% increased Pulse Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hydrosphere has {0}% reduced Pulse Frequency"
			}
		},
		stats={
			[1]="hydro_sphere_pulse_frequency_+%",
			[2]="quality_display_hydrosphere_is_gem"
		}
	},
	[6835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances"
			}
		},
		stats={
			[1]="ice_and_lightning_trap_base_penetrate_elemental_resistances_%"
		}
	},
	[6836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Traps and Lightning Traps are triggered by your Warcries"
			}
		},
		stats={
			[1]="ice_and_lightning_trap_can_be_triggered_by_warcries"
		}
	},
	[6837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Traps and Lightning Traps cannot be triggered by Enemies"
			}
		},
		stats={
			[1]="ice_and_lightning_traps_cannot_be_triggered_by_enemies"
		}
	},
	[6838]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrost"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze"
			}
		},
		stats={
			[1]="ice_crash_and_glacial_hammer_enemies_covered_in_frost_as_unfrozen"
		}
	},
	[6839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Stage deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Stage deals {0}% less Damage"
			}
		},
		stats={
			[1]="ice_crash_first_stage_damage_+%_final"
		}
	},
	[6840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostblink has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostblink has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="ice_dash_cooldown_speed_+%"
		}
	},
	[6841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostblink has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostblink has {0}% reduced Duration"
			}
		},
		stats={
			[1]="ice_dash_duration_+%"
		}
	},
	[6842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frostblink has {0}% increased maximum travel distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Frostblink has {0}% reduced maximum travel distance"
			}
		},
		stats={
			[1]="ice_dash_travel_distance_+%"
		}
	},
	[6843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from Ice Nova Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="ice_nova_chill_minimum_slow_%"
		}
	},
	[6844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=19
					}
				},
				text="Ice Shot Pierces an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]="#"
					}
				},
				text="Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="ice_shot_additional_pierce_per_10_old"
		}
	},
	[6845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Shot has {0}% increased Area of Effect angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Shot has {0}% reduced Area of Effect angle"
			}
		},
		stats={
			[1]="ice_shot_area_angle_+%"
		}
	},
	[6846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ice Shot Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="ice_shot_pierce_+"
		}
	},
	[6847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap has {0}% increased Chill Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap has {0}% reduced Chill Effect"
			}
		},
		stats={
			[1]="ice_siphon_trap_chill_effect_+%"
		}
	},
	[6848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="ice_siphon_trap_damage_+%"
		}
	},
	[6849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam"
			}
		},
		stats={
			[1]="ice_siphon_trap_damage_taken_+%_per_beam"
		}
	},
	[6850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Siphoning Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Siphoning Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="ice_siphon_trap_duration_+%"
		}
	},
	[6851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Spear and Ball Lightning fire Projectiles in a circle"
			}
		},
		stats={
			[1]="ice_spear_and_ball_lightning_projectiles_nova"
		}
	},
	[6852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Spear and Ball Lightning Projectiles Return to you"
			}
		},
		stats={
			[1]="ice_spear_and_ball_lightning_projectiles_return"
		}
	},
	[6853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ice Spear travels {0}% increased distance before changing forms"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ice Spear travels {0}% reduced distance before changing forms"
			}
		},
		stats={
			[1]="ice_spear_distance_before_form_change_+%"
		}
	},
	[6854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ice Spear fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Spear fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="ice_spear_number_of_additional_projectiles"
		}
	},
	[6855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice Trap Damage Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="ice_trap_cold_resistance_penetration_%"
		}
	},
	[6856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire"
			}
		},
		stats={
			[1]="ignite_damage_+%_final_if_hit_highest_fire"
		}
	},
	[6857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ignite inflicted on Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ignite inflicted on Chilled Enemies"
			}
		},
		stats={
			[1]="ignite_damage_+%_vs_chilled_enemies"
		}
	},
	[6858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Ignites inflicted on Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Ignites inflicted on Cursed Enemies"
			}
		},
		stats={
			[1]="ignite_damage_against_cursed_enemies_+%"
		}
	},
	[6859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict deal no Damage"
			}
		},
		stats={
			[1]="ignite_deal_no_damage"
		}
	},
	[6860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Ignite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Ignite Duration"
			}
		},
		stats={
			[1]="ignite_duration_-%"
		}
	},
	[6861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited or Chilled by you have {:+d}% to Elemental Resistances"
			}
		},
		stats={
			[1]="ignites_and_chill_apply_elemental_resistance_+"
		}
	},
	[6862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by you have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[6863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Cold Resistance"
			}
		},
		stats={
			[1]="ignores_enemy_cold_resistance"
		}
	},
	[6864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Fire Resistance"
			}
		},
		stats={
			[1]="ignores_enemy_fire_resistance"
		}
	},
	[6865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Lightning Resistance"
			}
		},
		stats={
			[1]="ignores_enemy_lightning_resistance"
		}
	},
	[6866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immortal Call has {0}% increased Buff Duration per Endurance Charge removed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed"
			}
		},
		stats={
			[1]="immortal_call_buff_effect_duration_+%_per_removable_endurance_charge"
		}
	},
	[6867]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed"
			}
		},
		stats={
			[1]="immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"
		}
	},
	[6868]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to all Ailments"
			}
		},
		stats={
			[1]="immune_to_all_status_ailments"
		}
	},
	[6869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating"
			}
		},
		stats={
			[1]="immune_to_bleeding_if_helmet_grants_higher_armour_than_evasion"
		}
	},
	[6870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Burning Ground, Shocked Ground and Chilled Ground"
			}
		},
		stats={
			[1]="immune_to_burning_shocks_and_chilled_ground"
		}
	},
	[6871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Curses if you've cast Despair in the past 10 seconds"
			}
		},
		stats={
			[1]="immune_to_curses_if_cast_dispair_in_past_10_seconds"
		}
	},
	[6872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration"
			}
		},
		stats={
			[1]="immune_to_curses_on_killing_cursed_enemy_for_remaining_duration_of_curse"
		}
	},
	[6873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Curses while you have at least {0} Rage"
			}
		},
		stats={
			[1]="immune_to_curses_while_at_least_X_rage"
		}
	},
	[6874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Curses while Channelling"
			}
		},
		stats={
			[1]="immune_to_curses_while_channelling"
		}
	},
	[6875]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while on Consecrated Ground"
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_on_consecrated_ground"
		}
	},
	[6876]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold"
		}
	},
	[6877]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while you have Arcane Surge"
			}
		},
		stats={
			[1]="immune_to_elemental_ailments_while_you_have_arcane_surge"
		}
	},
	[6878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Exposure"
			}
		},
		stats={
			[1]="immune_to_exposure"
		}
	},
	[6879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds"
			}
		},
		stats={
			[1]="immune_to_exposure_if_cast_elemental_weakness_in_past_10_seconds"
		}
	},
	[6880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Freeze and Chill while Ignited"
			}
		},
		stats={
			[1]="immune_to_freeze_and_chill_while_ignited"
		}
	},
	[6881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Freeze while affected by Purity of Ice"
			}
		},
		stats={
			[1]="immune_to_freeze_while_affected_by_purity_of_ice"
		}
	},
	[6882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Hinder"
			}
		},
		stats={
			[1]="immune_to_hinder"
		}
	},
	[6883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Ignite and Shock"
			}
		},
		stats={
			[1]="immune_to_ignite_and_shock"
		}
	},
	[6884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Ignite while affected by Purity of Fire"
			}
		},
		stats={
			[1]="immune_to_ignite_while_affected_by_purity_of_fire"
		}
	},
	[6885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Maim"
			}
		},
		stats={
			[1]="immune_to_maim"
		}
	},
	[6886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"
			}
		},
		stats={
			[1]="immune_to_poison_if_helmet_grants_higher_evasion_than_armour"
		}
	},
	[6887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"
			}
		},
		stats={
			[1]="immune_to_reflect_damage_if_cast_punishment_in_past_10_seconds"
		}
	},
	[6888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Reflected Damage"
			}
		},
		stats={
			[1]="immune_to_reflected_damage"
		}
	},
	[6889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Shock while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="immune_to_shock_while_affected_by_purity_of_lightning"
		}
	},
	[6890]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Immune to Ailments while Focused"
			}
		},
		stats={
			[1]="immune_to_status_ailments_while_focused"
		}
	},
	[6891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Withered"
			}
		},
		stats={
			[1]="immune_to_wither"
		}
	},
	[6892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Splitting Steel has {0}% chance to not consume Steel Shards"
			}
		},
		stats={
			[1]="impacting_steel_%_chance_to_not_consume_ammo"
		}
	},
	[6893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Impale Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Impale Effect"
			}
		},
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[6894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding"
			}
		},
		stats={
			[1]="impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding"
		}
	},
	[6895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Impales you inflict have {0}% increased Effect per Impale on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] Impales you inflict have {0}% reduced Effect per Impale on you"
			}
		},
		stats={
			[1]="impale_effect_+%_per_impale_on_you"
		}
	},
	[6896]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales inflicted with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales inflicted with Spells"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inficted_by_spells"
		}
	},
	[6897]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies"
		}
	},
	[6898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales you inflict on non-Impaled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales you inflict on non-Impaled Enemies"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies"
		}
	},
	[6899]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Impales you inflict have {0}% reduced Effect once 1 second of Duration has expired"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Impales you inflict gain {0}% increased Effect once 1 second of Duration has expired"
			}
		},
		stats={
			[1]="impale_effect_+%_for_impales_past_1000_millisecond"
		}
	},
	[6900]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles gain Impale effect as they travel farther, causing Impales they inflict to have up to {0}% increased effect"
			}
		},
		stats={
			[1]="impale_effect_+%_max_as_distance_travelled_increases"
		}
	},
	[6901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Impale Damage dealt to Enemies Impaled by you has {0}% chance to ignore Enemy Physical Damage Reduction"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="impale_hits_ignore_enemy_monster_physical_damage_reduction_%_chance"
		}
	},
	[6902]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Impales you inflict with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Impales you inflict with Two Handed Weapons"
			}
		},
		stats={
			[1]="impale_inflicted_by_two_handed_weapons_debuff_effect_+%"
		}
	},
	[6903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit"
			}
		},
		stats={
			[1]="impale_on_hit_%_chance"
		}
	},
	[6904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Axes or Swords"
			}
		},
		stats={
			[1]="impale_on_hit_%_chance_with_axes_swords"
		}
	},
	[6905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Impale Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Impale Duration"
			}
		},
		stats={
			[1]="impaled_debuff_duration_+%"
		}
	},
	[6906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Impales you inflict last 1 additional Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impales you inflict last {0} additional Hits"
			}
		},
		stats={
			[1]="impaled_debuff_number_of_reflected_hits"
		}
	},
	[6907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit"
			}
		},
		stats={
			[1]="impales_do_not_consume_hit_on_hit_%_chance"
		}
	},
	[6908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken"
			}
		},
		stats={
			[1]="impurity_cold_damage_taken_+%_final"
		}
	},
	[6909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken"
			}
		},
		stats={
			[1]="impurity_fire_damage_taken_+%_final"
		}
	},
	[6910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Lightning Damage taken"
			}
		},
		stats={
			[1]="impurity_lightning_damage_taken_+%_final"
		}
	},
	[6911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Incinerate starts with {0} additional Stages"
			}
		},
		stats={
			[1]="incinerate_starts_with_X_additional_stages"
		}
	},
	[6912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower"
			}
		},
		stats={
			[1]="increase_crit_chance_by_lowest_of_str_or_int"
		}
	},
	[6913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Eaten Souls"
			}
		},
		stats={
			[1]="soul_eater_maximum_stacks_+"
		}
	},
	[6914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Infernal Blow Explosion applies Uncharged Debuff on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit"
			}
		},
		stats={
			[1]="infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"
		}
	},
	[6915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Blow Debuff deals an additional {0}% of Damage per Charge"
			}
		},
		stats={
			[1]="infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack"
		}
	},
	[6916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Cry has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="infernal_cry_area_of_effect_+%"
		}
	},
	[6917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infernal Cry has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="infernal_cry_cooldown_speed_+%"
		}
	},
	[6918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite"
			}
		},
		stats={
			[1]="infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel"
		}
	},
	[6919]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage"
			}
		},
		stats={
			[1]="inflict_all_exposure_on_enemies_when_suppressing_their_spell"
		}
	},
	[6920]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire, Cold, and Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[6921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_cold_exposure_if_cast_frostbite_in_past_10_seconds"
		}
	},
	[6922]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[6923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_fire_exposure_if_cast_flammability_in_past_10_seconds"
		}
	},
	[6924]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[6925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_lightning_exposure_if_cast_conductivity_in_past_10_seconds"
		}
	},
	[6926]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit if you have at least 150 Devotion"
			}
		},
		stats={
			[1]="inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold"
		}
	},
	[6927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds"
			}
		},
		stats={
			[1]="inflict_withered_for_2_seconds_on_hit_if_cast_dispair_in_past_10_seconds"
		}
	},
	[6928]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with Cold Exposure when you take Cold Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%"
		}
	},
	[6929]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with Fire Exposure when you take Fire Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%"
		}
	},
	[6930]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with Lightning Exposure when you take Lightning Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%"
		}
	},
	[6931]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicted with a random Exposure when you take Elemental Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%"
		}
	},
	[6932]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Withered for 2 seconds when you take Chaos Damage from a Hit"
			}
		},
		stats={
			[1]="inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%"
		}
	},
	[6933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Infusion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Infusion"
			}
		},
		stats={
			[1]="infusion_effect_+%"
		}
	},
	[6934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds"
			}
		},
		stats={
			[1]="inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%"
		}
	},
	[6935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Inspiration Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Inspiration Charge Duration"
			}
		},
		stats={
			[1]="inspiration_charge_duration_+%"
		}
	},
	[6936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Intelligence"
			}
		},
		stats={
			[1]="intelligence_is_0"
		}
	},
	[6937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Intelligence Skill Gems"
			}
		},
		stats={
			[1]="intelligence_skill_gem_level_+"
		}
	},
	[6938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells lose Intensity with {0}% increased frequency while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells lose Intensity with {0}% reduced frequency while moving"
			}
		},
		stats={
			[1]="intensity_loss_frequency_while_moving_+%"
		}
	},
	[6939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Block while holding a Shield"
			}
		},
		stats={
			[1]="intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield"
		}
	},
	[6940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"
			}
		},
		stats={
			[1]="intimidate_enemies_on_hit_if_cast_punishment_in_past_10_seconds"
		}
	},
	[6941]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Intimidate nearby Enemies for {0} seconds"
			}
		},
		stats={
			[1]="intimidate_nearby_enemies_on_use_for_ms"
		}
	},
	[6942]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%"
		}
	},
	[6943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intimidating Cry has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="intimidating_cry_area_of_effect_+%"
		}
	},
	[6944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Intimidating Cry has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="intimidating_cry_cooldown_speed_+%"
		}
	},
	[6945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intuitive Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intuitive Link Duration"
			}
		},
		stats={
			[1]="intuitive_link_duration_+%"
		}
	},
	[6946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to {0} times"
			}
		},
		stats={
			[1]="is_blighted_map"
		}
	},
	[6947]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items found per Chest opened Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items found per Chest opened Recently"
			}
		},
		stats={
			[1]="item_found_quantity_+%_per_chest_opened_recently"
		}
	},
	[6948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="1% increased Rarity of Items found per {0} Rampage Kills"
			}
		},
		stats={
			[1]="item_found_rarity_+1%_per_X_rampage_stacks"
		}
	},
	[6949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Haunted by Tormented Spirits"
			}
		},
		stats={
			[1]="item_is_haunted"
		}
	},
	[6950]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Critical Strike with Attacks"
			}
		},
		stats={
			[1]="kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms"
		}
	},
	[6951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Impales on Enemies you Kill Reflect Damage to surrounding Enemies"
			}
		},
		stats={
			[1]="killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance"
		}
	},
	[6952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Gold Dropped by Slain Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Gold Dropped by Slain Enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_gold_+%"
		}
	},
	[6953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows have {0}% chance to Consume corpses to recover 10% of Maximum Life"
			}
		},
		stats={
			[1]="killing_blow_consumes_corpse_restore_10%_life_chance_%"
		}
	},
	[6954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance for Kills to count twice for Rampage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Kills count twice for Rampage"
			}
		},
		stats={
			[1]="kills_count_twice_for_rampage_%"
		}
	},
	[6955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking"
			}
		},
		stats={
			[1]="kinetic_blast_projectiles_gain_%_aoe_after_forking"
		}
	},
	[6956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Kinetic Bolt has {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Kinetic Bolt has {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="kinetic_bolt_attack_speed_+%"
		}
	},
	[6957]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%"
		}
	},
	[6958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration"
			}
		},
		stats={
			[1]="kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_%"
		}
	},
	[6959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Kinetic Bolt has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Kinetic Bolt has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="kinetic_bolt_projectile_speed_+%"
		}
	},
	[6960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Kinetic Bolt changes direction {0} additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Kinetic Bolt changes direction {0} additional times"
			}
		},
		stats={
			[1]="kinetic_wand_base_number_of_zig_zags"
		}
	},
	[6961]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knock Back Enemies if you get a Critical Strike with Projectile Damage"
			}
		},
		stats={
			[1]="knockback_on_crit_with_projectile_damage"
		}
	},
	[6962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You will receive an additional use of the Divine Font"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You will receive {0} additional uses of the Divine Font"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_additional_divine_font_use_display"
		}
	},
	[6963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Labyrinth Traps are disabled in the Aspirant's Trial"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_boss_room_traps_are_disabled"
		}
	},
	[6964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You will receive an additional use of the Divine Font"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You will receive {0} additional uses of the Divine Font"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"
		}
	},
	[6965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Izaro will drop an additional Unique Item on Death"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Izaro will drop {0} additional Unique Items on Death"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_izaro_dropped_unique_items_+"
		}
	},
	[6966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Izaro will drop an additional Treasure Key on Death"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Izaro will drop {0} additional Treasure Keys on Death"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"
		}
	},
	[6967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"
		}
	},
	[6968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Players in the Labyrinth will be affected by Acceleration Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Players in the Labyrinth will be affected by Lightning Shrine"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Players in the Labyrinth will be affected by Freezing Shrine"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Players in the Labyrinth will be affected by Burning Shrine"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Players in the Labyrinth will be affected by Static Shrine"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Players in the Labyrinth will be affected by Diamond Shrine"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Players in the Labyrinth will be affected by Brutal Shrine"
			},
			[8]={
				limit={
					[1]={
						[1]=8,
						[2]=8
					}
				},
				text="Players in the Labyrinth will be affected by Thorned Shrine"
			},
			[9]={
				limit={
					[1]={
						[1]=9,
						[2]=9
					}
				},
				text="Players in the Labyrinth will be affected by Replenishing Shrine"
			},
			[10]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Players in the Labyrinth will be affected by Massive Shrine"
			},
			[11]={
				limit={
					[1]={
						[1]=11,
						[2]=11
					}
				},
				text="Players in the Labyrinth will be affected by Impenetrable Shrine"
			},
			[12]={
				limit={
					[1]={
						[1]=12,
						[2]=12
					}
				},
				text="Players in the Labyrinth will be affected by Resistance Shrine"
			},
			[13]={
				limit={
					[1]={
						[1]=13,
						[2]=13
					}
				},
				text="Players in the Labyrinth will be affected by Divine Shrine"
			},
			[14]={
				limit={
					[1]={
						[1]=14,
						[2]=14
					}
				},
				text="Players in the Labyrinth will be affected by Echoing Shrine"
			},
			[15]={
				limit={
					[1]={
						[1]=15,
						[2]=15
					}
				},
				text="Players in the Labyrinth will be affected by Hexing Shrine"
			},
			[16]={
				limit={
					[1]={
						[1]=16,
						[2]=16
					}
				},
				text="Players in the Labyrinth will be affected by Skeletal Shrine"
			},
			[17]={
				limit={
					[1]={
						[1]=17,
						[2]=17
					}
				},
				text="Players in the Labyrinth will be affected by Shrouded Shrine"
			}
		},
		stats={
			[1]="labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"
		}
	},
	[6969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Labyrinth owner receives an additional use of the Divine Font"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Labyrinth owner receives {0} additional uses of the Divine Font"
			}
		},
		stats={
			[1]="labyrinth_owner_x_addition_enchants"
		}
	},
	[6970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lancing Steel deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lancing Steel deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lancing_steel_damage_+%"
		}
	},
	[6971]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Lancing Steel's additional Projectiles have {0:+d}% chance to Impale Enemies"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Lancing Steel's additional Projectiles Impale Enemies"
			}
		},
		stats={
			[1]="lancing_steel_impale_chance_%"
		}
	},
	[6972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lancing Steel fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lancing Steel fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="lancing_steel_number_of_additional_projectiles"
		}
	},
	[6973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them"
			}
		},
		stats={
			[1]="lancing_steel_%_chance_to_not_consume_ammo"
		}
	},
	[6974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lancing Steel's primary Projectile Pierces 1 additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lancing Steel's primary Projectile Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="lancing_steel_primary_proj_pierce_num"
		}
	},
	[6975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Leech Energy Shield instead of Life"
			}
		},
		stats={
			[1]="leech_energy_shield_instead_of_life"
		}
	},
	[6976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Enemies that cannot have Life Leeched from them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Enemies that cannot have Life Leeched from them"
			}
		},
		stats={
			[1]="leech_mastery_hit_damage_+%_final_vs_leech_immune"
		}
	},
	[6977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Leech is Instant"
			}
		},
		stats={
			[1]="leech_%_is_instant"
		}
	},
	[6978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%"
		}
	},
	[6979]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"
		}
	},
	[6980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery Rate of Life and Energy Shield per Minion"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%"
		}
	},
	[6981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield per Power Charge"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_per_power_charge"
		}
	},
	[6982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence"
			}
		},
		stats={
			[1]="life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence"
		}
	},
	[6983]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[4]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently"
			}
		},
		stats={
			[1]="life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently"
		}
	},
	[6984]={
		[1]={
			[1]={
				[1]={
					k="permyriad_per_minute_to_%_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% Life per Second for each Active Minion"
			}
		},
		stats={
			[1]="life_degeneration_permyriad_per_minute_per_minion"
		}
	},
	[6985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Life Flasks gain {0} Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="life_flask_charges_recovered_per_3_seconds"
		}
	},
	[6986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue"
			}
		},
		stats={
			[1]="life_flask_effects_are_not_removed_at_full_life"
		}
	},
	[6987]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks used while on Low Life apply Recovery Instantly"
			}
		},
		stats={
			[1]="life_flask_recovery_is_instant_while_on_low_life"
		}
	},
	[6988]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently"
			}
		},
		stats={
			[1]="life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"
		}
	},
	[6989]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Flasks gain {} Charges when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="life_flasks_gain_X_charges_on_suppressing_spell"
		}
	},
	[6990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks gain a Charge when you hit an Enemy, no more than once each second"
			}
		},
		stats={
			[1]="life_flasks_gain_a_charge_on_hit_once_per_second"
		}
	},
	[6991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Flasks gain {} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds"
			}
		},
		stats={
			[1]="life_flasks_gain_x_charges_when_you_hit_your_marked_enemy"
		}
	},
	[6992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit while affected by Vitality"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit while affected by Vitality"
			}
		},
		stats={
			[1]="life_gain_per_target_hit_while_affected_by_vitality"
		}
	},
	[6993]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently"
			}
		},
		stats={
			[1]="life_gain_per_target_if_have_used_a_vaal_skill_recently"
		}
	},
	[6994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Cursed Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0} Life per Cursed Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="life_gained_on_attack_hit_vs_cursed_enemies"
		}
	},
	[6995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life on Culling Strike"
			}
		},
		stats={
			[1]="life_gained_on_cull"
		}
	},
	[6996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life per Withered Debuff on each Enemy you Kill"
			}
		},
		stats={
			[1]="life_gained_on_kill_per_wither_stack_on_slain_enemy_%"
		}
	},
	[6997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life"
			}
		},
		stats={
			[1]="life_leech_applies_to_energy_shield_on_full_life"
		}
	},
	[6998]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage leeched as Life while affected by Vitality"
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_while_affected_by_vitality"
		}
	},
	[6999]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life while Focused"
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_while_focused"
		}
	},
	[7000]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched by Enemy as Life while Focused"
			}
		},
		stats={
			[1]="enemy_life_leech_from_any_damage_permyriad_while_focused"
		}
	},
	[7001]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges"
			}
		},
		stats={
			[1]="life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges"
		}
	},
	[7002]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life per Frenzy Charge"
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_per_frenzy_charge"
		}
	},
	[7003]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life against Maimed Enemies"
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_maimed_enemies"
		}
	},
	[7004]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life against Taunted Enemies"
			}
		},
		stats={
			[1]="life_leech_from_attack_damage_permyriad_vs_taunted_enemies"
		}
	},
	[7005]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Life while affected by Anger"
			}
		},
		stats={
			[1]="life_leech_from_fire_damage_permyriad_while_affected_by_anger"
		}
	},
	[7006]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Fire Damage Leeched as Life while Ignited"
			}
		},
		stats={
			[1]="life_leech_from_fire_damage_while_ignited_permyriad"
		}
	},
	[7007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Dealt by your Minions is Leeched to you as Life"
			}
		},
		stats={
			[1]="life_leech_from_minion_damage_%"
		}
	},
	[7008]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Spell Damage Leeched as Life while you have Arcane Surge"
			}
		},
		stats={
			[1]="life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge"
		}
	},
	[7009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Leech from Exerted Attacks is instant"
			}
		},
		stats={
			[1]="life_leech_is_instant_for_exerted_attacks"
		}
	},
	[7010]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Taken from Hits is Leeched as Life"
			}
		},
		stats={
			[1]="life_leech_on_damage_taken_%_permyriad"
		}
	},
	[7011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Life Leech is Instant"
			}
		},
		stats={
			[1]="life_leech_%_is_instant"
		}
	},
	[7012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Life Leech is Instant per Defiance"
			}
		},
		stats={
			[1]="life_leech_%_is_instant_per_defiance"
		}
	},
	[7013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Leech is Instant per Equipped Claw"
			}
		},
		stats={
			[1]="life_leech_%_is_instant_per_equipped_claw"
		}
	},
	[7014]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Damage as Life against Poisoned Enemies"
			}
		},
		stats={
			[1]="life_leech_permyriad_vs_poisoned_enemies"
		}
	},
	[7015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Total Recovery per second from Life Leech is doubled"
			}
		},
		stats={
			[1]="life_leech_speed_is_doubled"
		}
	},
	[7016]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life per second if you have been Hit Recently"
			}
		},
		stats={
			[1]="life_loss_%_per_minute_if_have_been_hit_recently"
		}
	},
	[7017]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life per second per Rage while you are not losing Rage"
			}
		},
		stats={
			[1]="life_loss_%_per_minute_per_rage_while_not_losing_rage"
		}
	},
	[7018]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				[4]={
					k="reminderstring",
					v="ReminderTextEnergyShieldLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech"
			}
		},
		stats={
			[1]="life_mana_es_leech_speed_+%"
		}
	},
	[7019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Recovery Rate of Life, Mana and Energy Shield\nper Tribe for which you have an allocated Tattoo"
			}
		},
		stats={
			[1]="life_mana_es_recovery_rate_+%_per_different_tribe_tattoos_allocated"
		}
	},
	[7020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"
			}
		},
		stats={
			[1]="life_mana_es_recovery_rate_+%_per_endurance_charge"
		}
	},
	[7021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Maximum Life if you have at least 6 Life Masteries allocated"
			}
		},
		stats={
			[1]="life_mastery_count_maximum_life_+%_final"
		}
	},
	[7022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Maximum Life per Level"
			}
		},
		stats={
			[1]="life_per_level"
		}
	},
	[7023]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage taken Recouped as Life is also Recouped as Energy Shield"
			}
		},
		stats={
			[1]="life_recoup_also_applies_to_energy_shield"
		}
	},
	[7024]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recoup Energy Shield instead of Life"
			}
		},
		stats={
			[1]="life_recoup_applies_to_energy_shield_instead"
		}
	},
	[7025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You"
			}
		},
		stats={
			[1]="life_recovery_from_flasks_instead_applies_to_nearby_allies_%"
		}
	},
	[7026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery from Regeneration is not applied"
			}
		},
		stats={
			[1]="life_recovery_from_regeneration_is_not_applied"
		}
	},
	[7027]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery from Flasks used when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery from Flasks used when on Low Life"
			}
		},
		stats={
			[1]="life_recovery_+%_from_flasks_while_on_low_life"
		}
	},
	[7028]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"
			}
		},
		stats={
			[1]="life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently"
		}
	},
	[7029]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate if you haven't Killed Recently"
			}
		},
		stats={
			[1]="life_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[7030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate while affected by Vitality"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate while affected by Vitality"
			}
		},
		stats={
			[1]="life_recovery_rate_+%_while_affected_by_vitality"
		}
	},
	[7031]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you have Stunned an Enemy Recently"
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_stunned_an_enemy_recently"
		}
	},
	[7032]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUncappedResist"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second for each 1% Uncapped Fire Resistance"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance"
		}
	},
	[7033]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second per Buff on you"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_active_buff"
		}
	},
	[7034]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_per_nearby_corpse"
		}
	},
	[7035]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each different Ailment affecting you"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_per_ailment_affecting_you"
		}
	},
	[7036]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Fortification"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_per_fortification"
		}
	},
	[7037]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while affected by a Guard Skill Buff"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_affected_by_guard_skill"
		}
	},
	[7038]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Burning"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_burning"
		}
	},
	[7039]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while Channelling"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_%_while_channelling"
		}
	},
	[7040]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while affected by Vitality"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_affected_by_vitality"
		}
	},
	[7041]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second while Ignited"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_ignited"
		}
	},
	[7042]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second while moving"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_moving"
		}
	},
	[7043]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while you have Avian's Flight"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_while_you_have_avians_flight"
		}
	},
	[7044]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second if you've Detonated a Mine Recently"
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_detonated_mine_recently"
		}
	},
	[7045]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if a Minion has Died Recently"
			}
		},
		stats={
			[1]="life_regeneration_%_per_minute_if_player_minion_died_recently"
		}
	},
	[7046]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {}% of Life per second if you've Hit a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently"
		}
	},
	[7047]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while affected by Vitality"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_affected_by_vitality"
		}
	},
	[7048]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second if you have Blocked recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_blocked_recently"
		}
	},
	[7049]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_consumed_corpse_recently"
		}
	},
	[7050]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds"
		}
	},
	[7051]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you have been Hit Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_have_been_hit_recently"
		}
	},
	[7052]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently"
		}
	},
	[7053]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds"
		}
	},
	[7054]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per 500 Maximum Energy Shield"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"
		}
	},
	[7055]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"
		}
	},
	[7056]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="For each nearby corpse, Regenerate {0}% Life per second, up to 3%"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%"
		}
	},
	[7057]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second per Power Charge"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_power_charge"
		}
	},
	[7058]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each Raised Zombie"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_raised_zombie"
		}
	},
	[7059]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"
		}
	},
	[7060]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while moving"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_moving"
		}
	},
	[7061]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second while stationary"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_stationary"
		}
	},
	[7062]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second during any Flask Effect"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_while_using_flask"
		}
	},
	[7063]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second with at least 400 Strength"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%_with_400_or_more_strength"
		}
	},
	[7064]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while on Low Life"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_while_on_low_life"
		}
	},
	[7065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Accuracy"
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_accuracy"
		}
	},
	[7066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to Area of Effect"
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_area_of_effect"
		}
	},
	[7067]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Lightning Ailments"
			}
		},
		stats={
			[1]="lightning_ailment_duration_+%"
		}
	},
	[7068]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies"
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%_against_chilled_enemies"
		}
	},
	[7069]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Lightning Ailments"
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[7070]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLightningAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning"
			}
		},
		stats={
			[1]="lightning_ailments_effect_+%_final_if_hit_highest_lightning"
		}
	},
	[7071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning and Chaos Resistances"
			}
		},
		stats={
			[1]="lightning_and_chaos_damage_resistance_%"
		}
	},
	[7072]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Lightning Arrow and Ice Shot Hits can Ignite"
			}
		},
		stats={
			[1]="lightning_arrow_and_ice_shot_all_damage_can_ignite"
		}
	},
	[7073]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage"
			}
		},
		stats={
			[1]="lightning_arrow_and_ice_shot_ignite_damage_+100%_final_chance"
		}
	},
	[7074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Lightning Arrow Hits an additional Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Arrow has {0}% chance to Hit an additional Enemy"
			}
		},
		stats={
			[1]="lightning_arrow_%_chance_to_hit_an_additional_enemy"
		}
	},
	[7075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="lightning_conduit_and_galvanic_field_shatter_on_killing_blow"
		}
	},
	[7076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Conduit has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Conduit has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="lightning_conduit_area_of_effect_+%"
		}
	},
	[7077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Conduit has {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="lightning_conduit_cast_speed_+%"
		}
	},
	[7078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Conduit deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Conduit deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_conduit_damage_+%"
		}
	},
	[7079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Lightning Damage can Ignite"
			}
		},
		stats={
			[1]="lightning_damage_can_ignite"
		}
	},
	[7080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage per 1% Lightning Resistance above 75%"
			}
		},
		stats={
			[1]="lightning_damage_+%_per_lightning_resistance_above_75"
		}
	},
	[7081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge"
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_chaos_per_power_charge"
		}
	},
	[7082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy"
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_cold_per_2%_shock_effect_on_enemy"
		}
	},
	[7083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies"
			}
		},
		stats={
			[1]="lightning_damage_%_to_add_as_cold_vs_chilled_enemies"
		}
	},
	[7084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage while affected by Herald of Thunder"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="lightning_damage_+%_while_affected_by_herald_of_thunder"
		}
	},
	[7085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage while affected by Wrath"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage while affected by Wrath"
			}
		},
		stats={
			[1]="lightning_damage_+%_while_affected_by_wrath"
		}
	},
	[7086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Lightning Resistance while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="lightning_damage_resistance_%_while_affected_by_herald_of_thunder"
		}
	},
	[7087]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="lightning_damage_taken_goes_to_life_over_4_seconds_%"
		}
	},
	[7088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Lightning Damage taken from Hits"
			}
		},
		stats={
			[1]="lightning_damage_taken_+"
		}
	},
	[7089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Attack Skills"
			}
		},
		stats={
			[1]="lightning_damage_with_attack_skills_+%"
		}
	},
	[7090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Spell Skills"
			}
		},
		stats={
			[1]="lightning_damage_with_spell_skills_+%"
		}
	},
	[7091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast Mine has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast Mine has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="lightning_explosion_mine_aura_effect_+%"
		}
	},
	[7092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast Mine deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast Mine deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_explosion_mine_damage_+%"
		}
	},
	[7093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="lightning_explosion_mine_throwing_speed_+%"
		}
	},
	[7094]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposureDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-10
					}
				},
				text="Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance"
			}
		},
		stats={
			[1]="lightning_exposure_on_hit_magnitude"
		}
	},
	[7095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="lightning_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[7096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Damage with Hits against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Damage with Hits against Chilled Enemies"
			}
		},
		stats={
			[1]="lightning_hit_damage_+%_vs_chilled_enemies"
		}
	},
	[7097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"
		}
	},
	[7098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Resistance cannot be Penetrated"
			}
		},
		stats={
			[1]="lightning_resistance_cannot_be_penetrated"
		}
	},
	[7099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Resistance does not affect Lightning Damage taken"
			}
		},
		stats={
			[1]="lightning_resistance_does_not_apply_to_lighting_damage"
		}
	},
	[7100]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="lightning_skill_chance_to_inflict_lightning_exposure_%"
		}
	},
	[7101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Lightning Skill Gems"
			}
		},
		stats={
			[1]="lightning_skill_gem_level_+"
		}
	},
	[7102]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mana cost of Lightning Skills while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mana cost of Lightning Skills while Shocked"
			}
		},
		stats={
			[1]="lightning_skill_mana_cost_+%_final_while_shocked"
		}
	},
	[7103]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Skills have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Skills have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="lightning_skill_stun_threshold_+%"
		}
	},
	[7104]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Skills have {0}% chance to Poison on Hit"
			}
		},
		stats={
			[1]="lightning_skills_chance_to_poison_on_hit_%"
		}
	},
	[7105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="lightning_spell_physical_damage_%_to_convert_to_lightning"
		}
	},
	[7106]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Lightning Strike and Frost Blades Hits can Ignite"
			}
		},
		stats={
			[1]="lightning_strike_and_frost_blades_all_damage_can_ignite"
		}
	},
	[7107]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage"
			}
		},
		stats={
			[1]="lightning_strike_and_frost_blades_ignite_damage_+100%_final_chance"
		}
	},
	[7108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit"
			}
		},
		stats={
			[1]="lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"
		}
	},
	[7109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"
			}
		},
		stats={
			[1]="lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent"
		}
	},
	[7110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Spire Trap strikes an additional area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Spire Trap strikes {0} additional areas"
			}
		},
		stats={
			[1]="lightning_tower_trap_additional_number_of_beams"
		}
	},
	[7111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="lightning_tower_trap_cast_speed_+%"
		}
	},
	[7112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="lightning_tower_trap_cooldown_speed_+%"
		}
	},
	[7113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="lightning_tower_trap_damage_+%"
		}
	},
	[7114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Spire Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lightning Spire Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="lightning_tower_trap_duration_+%"
		}
	},
	[7115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Spire Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Spire Trap Throwing Speed"
			}
		},
		stats={
			[1]="lightning_tower_trap_throwing_speed_+%"
		}
	},
	[7116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Trap Damage Penetrates {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="lightning_trap_lightning_resistance_penetration_%"
		}
	},
	[7117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Lightning Trap Lightning Ailment Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Lightning Trap Lightning Ailment Effect"
			}
		},
		stats={
			[1]="lightning_trap_shock_effect_+%"
		}
	},
	[7118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Link Buffs on Animated Guardian"
			}
		},
		stats={
			[1]="link_buff_effect_+%_on_animate_guardian"
		}
	},
	[7119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired"
			}
		},
		stats={
			[1]="link_effect_+%_when_50%_expired"
		}
	},
	[7120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Links take twice as long to break"
			}
		},
		stats={
			[1]="display_link_stuff",
			[2]="link_grace_period_8_second_override"
		}
	},
	[7121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="link_skill_buff_effect_+%"
		}
	},
	[7122]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently"
			}
		},
		stats={
			[1]="link_skill_buff_effect_+%_if_linked_target_recently"
		}
	},
	[7123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="link_skill_cast_speed_+%"
		}
	},
	[7124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Link Skills Cost Life instead of Mana"
			}
		},
		stats={
			[1]="link_skill_cost_life_instead_of_mana"
		}
	},
	[7125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Link Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Link Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="link_skill_duration_+%"
		}
	},
	[7126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Link Skill Gems"
			}
		},
		stats={
			[1]="link_skill_gem_level_+"
		}
	},
	[7127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Linked Targets Cannot Die for {0} seconds after you Die"
			}
		},
		stats={
			[1]="link_skill_link_target_cannot_die_for_X_seconds"
		}
	},
	[7128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose no Experience when you die because a Linked target died"
			}
		},
		stats={
			[1]="link_skill_lose_no_experience_on_link_target_death"
		}
	},
	[7129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Link Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Link Skills"
			}
		},
		stats={
			[1]="link_skill_mana_cost_+%"
		}
	},
	[7130]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Damage with Hits dealt by Linked Targets or Allies in your Link Beams is Lucky"
			}
		},
		stats={
			[1]="link_skills_allies_in_beam_lucky_elemental_damage"
		}
	},
	[7131]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Linked Targets and Allies in your Link Beams have {0:+d}% to all Maximum Elemental Resistances"
			}
		},
		stats={
			[1]="link_skills_allies_in_beam_max_elemental_resistance_%"
		}
	},
	[7132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Link Skills can target Animated Guardian"
			}
		},
		stats={
			[1]="link_skills_can_target_animate_guardian"
		}
	},
	[7133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Link Skills can target Damageable Minions"
			}
		},
		stats={
			[1]="link_skills_can_target_minions"
		}
	},
	[7134]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Link Beams cannot apply Elemental Ailments"
			}
		},
		stats={
			[1]="link_skills_enemies_in_beam_aoe_cannot_inflict_elemental_ailments"
		}
	},
	[7135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in your Link Beams have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="link_skills_enemies_in_beam_elemental_resistance_%"
		}
	},
	[7136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Linked targets deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Linked targets deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="link_skills_grant_damage_+%"
		}
	},
	[7137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Linked Targets take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Linked Targets take {0}% reduced Damage"
			}
		},
		stats={
			[1]="link_skills_grant_damage_taken_+%"
		}
	},
	[7138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curses are inflicted on you instead of Linked targets"
			}
		},
		stats={
			[1]="link_skills_grant_redirect_curses_to_link_source"
		}
	},
	[7139]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments are inflicted on you instead of Linked targets"
			}
		},
		stats={
			[1]="link_skills_grant_redirect_elemental_ailments_to_link_source"
		}
	},
	[7140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Link Skills Link to {0} additional random target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Link Skills Link to {0} additional random targets"
			}
		},
		stats={
			[1]="link_to_X_additional_random_allies"
		}
	},
	[7141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Linked targets share Endurance, Frenzy and Power Charges with you"
			}
		},
		stats={
			[1]="linked_targets_share_endurance_frenzy_power_charges_with_you"
		}
	},
	[7142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Accuracy per 2% Quality"
			}
		},
		stats={
			[1]="local_accuracy_rating_+%_per_2%_quality"
		}
	},
	[7143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills grant Nothing"
			}
		},
		stats={
			[1]="local_affliction_jewel_display_small_nodes_grant_nothing"
		}
	},
	[7144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to All Attributes"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_all_attributes"
		}
	},
	[7145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Armour"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_armour"
		}
	},
	[7146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald"
		}
	},
	[7147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills"
		}
	},
	[7148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills"
		}
	},
	[7149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills"
		}
	},
	[7150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills"
		}
	},
	[7151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills"
		}
	},
	[7152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills"
		}
	},
	[7153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills"
		}
	},
	[7154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Attack Speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_attack_speed_+%"
		}
	},
	[7155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+%"
		}
	},
	[7156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_cast_speed_+%"
		}
	},
	[7157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+"
		}
	},
	[7158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+%"
		}
	},
	[7159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Projectile Speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_projectile_speed_+%"
		}
	},
	[7160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+%"
		}
	},
	[7161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_chaos_resistance_%"
		}
	},
	[7162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Flask Charges gained"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_charges_gained_+%"
		}
	},
	[7163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_cold_resistance_%"
		}
	},
	[7164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+%"
		}
	},
	[7165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Damage over Time"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_damage_over_time_+%"
		}
	},
	[7166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Damage"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_damage_+%"
		}
	},
	[7167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Dexterity"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_dex"
		}
	},
	[7168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_elemental_resistance_%"
		}
	},
	[7169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Evasion"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_evasion"
		}
	},
	[7170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_fire_resistance_%"
		}
	},
	[7171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Intelligence"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_int"
		}
	},
	[7172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d}% to Lightning Resistance"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_lightning_resistance_%"
		}
	},
	[7173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_mana_regeneration_+%"
		}
	},
	[7174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Maximum Energy Shield"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_maximum_energy_shield"
		}
	},
	[7175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Maximum Life"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_maximum_life"
		}
	},
	[7176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Maximum Mana"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_maximum_mana"
		}
	},
	[7177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%"
		}
	},
	[7178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"
		}
	},
	[7179]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_%"
		}
	},
	[7180]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSmallPassives"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: Regenerate {0}% of Life per Second"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute"
		}
	},
	[7181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Brand Attachment range"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+%"
		}
	},
	[7182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0:+d} to Strength"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_str"
		}
	},
	[7183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Totem Placement speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+%"
		}
	},
	[7184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+%"
		}
	},
	[7185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills also grant: {0}% increased Warcry Duration"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_grant_warcry_duration_+%"
		}
	},
	[7186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Small Passive Skills have {0}% increased Effect"
			}
		},
		stats={
			[1]="local_affliction_jewel_small_nodes_have_effect_+%"
		}
	},
	[7187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Adrenaline"
			}
		},
		stats={
			[1]="local_affliction_notable_adrenaline"
		}
	},
	[7188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Advance Guard"
			}
		},
		stats={
			[1]="local_affliction_notable_advance_guard"
		}
	},
	[7189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Aerialist"
			}
		},
		stats={
			[1]="local_affliction_notable_aerialist"
		}
	},
	[7190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Aerodynamics"
			}
		},
		stats={
			[1]="local_affliction_notable_aerodynamics"
		}
	},
	[7191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Agent of Destruction"
			}
		},
		stats={
			[1]="local_affliction_notable_agent_of_destruction"
		}
	},
	[7192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Aggressive Defence"
			}
		},
		stats={
			[1]="local_affliction_notable_aggressive_defence"
		}
	},
	[7193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Alchemist"
			}
		},
		stats={
			[1]="local_affliction_notable_alchemist"
		}
	},
	[7194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Ancestral Echo"
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_echo"
		}
	},
	[7195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Ancestral Guidance"
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_guidance"
		}
	},
	[7196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Ancestral Inspiration"
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_inspiration"
		}
	},
	[7197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Ancestral Might"
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_might"
		}
	},
	[7198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Ancestral Preservation"
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_preservation"
		}
	},
	[7199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Ancestral Reach"
			}
		},
		stats={
			[1]="local_affliction_notable_ancestral_reach"
		}
	},
	[7200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Antifreeze"
			}
		},
		stats={
			[1]="local_affliction_notable_antifreeze"
		}
	},
	[7201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Antivenom"
			}
		},
		stats={
			[1]="local_affliction_notable_antivenom"
		}
	},
	[7202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Arcane Adept"
			}
		},
		stats={
			[1]="local_affliction_notable_arcane_focus"
		}
	},
	[7203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Arcane Heroism"
			}
		},
		stats={
			[1]="local_affliction_notable_arcane_heroism"
		}
	},
	[7204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Arcane Pyrotechnics"
			}
		},
		stats={
			[1]="local_affliction_notable_arcane_pyrotechnics"
		}
	},
	[7205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Arcing Shot"
			}
		},
		stats={
			[1]="local_affliction_notable_arcing_shot"
		}
	},
	[7206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Assert Dominance"
			}
		},
		stats={
			[1]="local_affliction_notable_assert_dominance"
		}
	},
	[7207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Astonishing Affliction"
			}
		},
		stats={
			[1]="local_affliction_notable_astonishing_affliction"
		}
	},
	[7208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Basics of Pain"
			}
		},
		stats={
			[1]="local_affliction_notable_basics_of_pain"
		}
	},
	[7209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Battle-Hardened"
			}
		},
		stats={
			[1]="local_affliction_notable_battle_hardened"
		}
	},
	[7210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Battlefield Dominator"
			}
		},
		stats={
			[1]="local_affliction_notable_battlefield_dominator"
		}
	},
	[7211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blacksmith"
			}
		},
		stats={
			[1]="local_affliction_notable_blacksmith"
		}
	},
	[7212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blanketed Snow"
			}
		},
		stats={
			[1]="local_affliction_notable_blanketed_snow"
		}
	},
	[7213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blast-Freeze"
			}
		},
		stats={
			[1]="local_affliction_notable_blast_freeze"
		}
	},
	[7214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blessed"
			}
		},
		stats={
			[1]="local_affliction_notable_blessed"
		}
	},
	[7215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blessed Rebirth"
			}
		},
		stats={
			[1]="local_affliction_notable_blessed_rebirth"
		}
	},
	[7216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blood Artist"
			}
		},
		stats={
			[1]="local_affliction_notable_blood_artist"
		}
	},
	[7217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Bloodscent"
			}
		},
		stats={
			[1]="local_affliction_notable_bloodscent"
		}
	},
	[7218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blowback"
			}
		},
		stats={
			[1]="local_affliction_notable_blowback"
		}
	},
	[7219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Bodyguards"
			}
		},
		stats={
			[1]="local_affliction_notable_bodyguards"
		}
	},
	[7220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Born of Chaos"
			}
		},
		stats={
			[1]="local_affliction_notable_born_of_chaos"
		}
	},
	[7221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Brand Loyalty"
			}
		},
		stats={
			[1]="local_affliction_notable_brand_loyalty"
		}
	},
	[7222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Brewed for Potency"
			}
		},
		stats={
			[1]="local_affliction_notable_brewed_for_potency"
		}
	},
	[7223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Broadside"
			}
		},
		stats={
			[1]="local_affliction_notable_broadside"
		}
	},
	[7224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Brush with Death"
			}
		},
		stats={
			[1]="local_affliction_notable_brush_with_death"
		}
	},
	[7225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Brutal Infamy"
			}
		},
		stats={
			[1]="local_affliction_notable_brutal_infamy"
		}
	},
	[7226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Burden Projection"
			}
		},
		stats={
			[1]="local_affliction_notable_burden_projection"
		}
	},
	[7227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Burning Bright"
			}
		},
		stats={
			[1]="local_affliction_notable_burning_bright"
		}
	},
	[7228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Calamitous"
			}
		},
		stats={
			[1]="local_affliction_notable_calamitous"
		}
	},
	[7229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Call to the Slaughter"
			}
		},
		stats={
			[1]="local_affliction_notable_call_to_the_slaughter"
		}
	},
	[7230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Capacitor"
			}
		},
		stats={
			[1]="local_affliction_notable_capacitor"
		}
	},
	[7231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Careful Handling"
			}
		},
		stats={
			[1]="local_affliction_notable_careful_handling"
		}
	},
	[7232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Chilling Presence"
			}
		},
		stats={
			[1]="local_affliction_notable_chilling_presence"
		}
	},
	[7233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Chip Away"
			}
		},
		stats={
			[1]="local_affliction_notable_chip_away"
		}
	},
	[7234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Circling Oblivion"
			}
		},
		stats={
			[1]="local_affliction_notable_circling_oblivion"
		}
	},
	[7235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Clarity of Purpose"
			}
		},
		stats={
			[1]="local_affliction_notable_clarity_of_purpose"
		}
	},
	[7236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cold-Blooded Killer"
			}
		},
		stats={
			[1]="local_affliction_notable_cold_blooded_killer"
		}
	},
	[7237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cold Conduction"
			}
		},
		stats={
			[1]="local_affliction_notable_cold_conduction"
		}
	},
	[7238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cold to the Core"
			}
		},
		stats={
			[1]="local_affliction_notable_cold_to_the_core"
		}
	},
	[7239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Combat Rhythm"
			}
		},
		stats={
			[1]="local_affliction_notable_combat_rhythm"
		}
	},
	[7240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Compound Injury"
			}
		},
		stats={
			[1]="local_affliction_notable_compound_injury"
		}
	},
	[7241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Confident Combatant"
			}
		},
		stats={
			[1]="local_affliction_notable_confident_combatant"
		}
	},
	[7242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Conjured Wall"
			}
		},
		stats={
			[1]="local_affliction_notable_conjured_wall"
		}
	},
	[7243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Conservation of Energy"
			}
		},
		stats={
			[1]="local_affliction_notable_conservation_of_energy"
		}
	},
	[7244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cooked Alive"
			}
		},
		stats={
			[1]="local_affliction_notable_cooked_alive"
		}
	},
	[7245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Corrosive Elements"
			}
		},
		stats={
			[1]="local_affliction_notable_corrosive_elements"
		}
	},
	[7246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cremator"
			}
		},
		stats={
			[1]="local_affliction_notable_cremator"
		}
	},
	[7247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cry Wolf"
			}
		},
		stats={
			[1]="local_affliction_notable_cry_wolf"
		}
	},
	[7248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Cult-Leader"
			}
		},
		stats={
			[1]="local_affliction_notable_cult_leader"
		}
	},
	[7249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Daring Ideas"
			}
		},
		stats={
			[1]="local_affliction_notable_daring_ideas"
		}
	},
	[7250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Doedre's Spite"
			}
		},
		stats={
			[1]="local_affliction_notable_dark_discourse"
		}
	},
	[7251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Dark Ideation"
			}
		},
		stats={
			[1]="local_affliction_notable_dark_ideation"
		}
	},
	[7252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Dark Messenger"
			}
		},
		stats={
			[1]="local_affliction_notable_dark_messenger"
		}
	},
	[7253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Darting Movements"
			}
		},
		stats={
			[1]="local_affliction_notable_darting_movements"
		}
	},
	[7254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Deadly Repartee"
			}
		},
		stats={
			[1]="local_affliction_notable_deadly_repartee"
		}
	},
	[7255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Deep Chill"
			}
		},
		stats={
			[1]="local_affliction_notable_deep_chill"
		}
	},
	[7256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Deep Cuts"
			}
		},
		stats={
			[1]="local_affliction_notable_deep_cuts"
		}
	},
	[7257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Misery Everlasting"
			}
		},
		stats={
			[1]="local_affliction_notable_depression"
		}
	},
	[7258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Uncompromising"
			}
		},
		stats={
			[1]="local_affliction_notable_determined_preparation"
		}
	},
	[7259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Devastator"
			}
		},
		stats={
			[1]="local_affliction_notable_devastator"
		}
	},
	[7260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Disciples"
			}
		},
		stats={
			[1]="local_affliction_notable_disciples"
		}
	},
	[7261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Self-Control"
			}
		},
		stats={
			[1]="local_affliction_notable_disciplined_preparation"
		}
	},
	[7262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Disease Vector"
			}
		},
		stats={
			[1]="local_affliction_notable_disease_vector"
		}
	},
	[7263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Disorienting Display"
			}
		},
		stats={
			[1]="local_affliction_notable_disorienting_display"
		}
	},
	[7264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Disorienting Wounds"
			}
		},
		stats={
			[1]="local_affliction_notable_disorienting_wounds"
		}
	},
	[7265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Distilled Perfection"
			}
		},
		stats={
			[1]="local_affliction_notable_distilled_perfection"
		}
	},
	[7266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Doedre's Apathy"
			}
		},
		stats={
			[1]="local_affliction_notable_doedres_apathy"
		}
	},
	[7267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Doedre's Gluttony"
			}
		},
		stats={
			[1]="local_affliction_notable_doedres_gluttony"
		}
	},
	[7268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Doryani's Lesson"
			}
		},
		stats={
			[1]="local_affliction_notable_doryanis_lesson"
		}
	},
	[7269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Dragon Hunter"
			}
		},
		stats={
			[1]="local_affliction_notable_dragon_hunter"
		}
	},
	[7270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Dread March"
			}
		},
		stats={
			[1]="local_affliction_notable_dread_march"
		}
	},
	[7271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Drive the Destruction"
			}
		},
		stats={
			[1]="local_affliction_notable_drive_the_destruction"
		}
	},
	[7272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Eldritch Inspiration"
			}
		},
		stats={
			[1]="local_affliction_notable_eldritch_inspiration"
		}
	},
	[7273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Elegant Form"
			}
		},
		stats={
			[1]="local_affliction_notable_elegant_form"
		}
	},
	[7274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Empowered Envoy"
			}
		},
		stats={
			[1]="local_affliction_notable_empowered_envoy"
		}
	},
	[7275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Endbringer"
			}
		},
		stats={
			[1]="local_affliction_notable_endbringer"
		}
	},
	[7276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Enduring Composure"
			}
		},
		stats={
			[1]="local_affliction_notable_enduring_composure"
		}
	},
	[7277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Enduring Focus"
			}
		},
		stats={
			[1]="local_affliction_notable_enduring_focus"
		}
	},
	[7278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Enduring Ward"
			}
		},
		stats={
			[1]="local_affliction_notable_enduring_ward"
		}
	},
	[7279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Energy From Naught"
			}
		},
		stats={
			[1]="local_affliction_notable_energy_from_naught"
		}
	},
	[7280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Essence Rush"
			}
		},
		stats={
			[1]="local_affliction_notable_essence_rush"
		}
	},
	[7281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Eternal Suffering"
			}
		},
		stats={
			[1]="local_affliction_notable_eternal_suffering"
		}
	},
	[7282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Evil Eye"
			}
		},
		stats={
			[1]="local_affliction_notable_evil_eye"
		}
	},
	[7283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Expansive Might"
			}
		},
		stats={
			[1]="local_affliction_notable_expansive_might"
		}
	},
	[7284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Expendability"
			}
		},
		stats={
			[1]="local_affliction_notable_expendability"
		}
	},
	[7285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Expert Sabotage"
			}
		},
		stats={
			[1]="local_affliction_notable_expert_sabotage"
		}
	},
	[7286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Explosive Force"
			}
		},
		stats={
			[1]="local_affliction_notable_explosive_force"
		}
	},
	[7287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Exposure Therapy"
			}
		},
		stats={
			[1]="local_affliction_notable_exposure_therapy"
		}
	},
	[7288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Eye of the Storm"
			}
		},
		stats={
			[1]="local_affliction_notable_eye_of_the_storm"
		}
	},
	[7289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Eye to Eye"
			}
		},
		stats={
			[1]="local_affliction_notable_eye_to_eye"
		}
	},
	[7290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fan of Blades"
			}
		},
		stats={
			[1]="local_affliction_notable_fan_of_blades"
		}
	},
	[7291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fan the Flames"
			}
		},
		stats={
			[1]="local_affliction_notable_fan_the_flames"
		}
	},
	[7292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fasting"
			}
		},
		stats={
			[1]="local_affliction_notable_fasting"
		}
	},
	[7293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fearsome Warrior"
			}
		},
		stats={
			[1]="local_affliction_notable_fearsome_warrior"
		}
	},
	[7294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Feast of Flesh"
			}
		},
		stats={
			[1]="local_affliction_notable_feast_of_flesh"
		}
	},
	[7295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Feasting Fiends"
			}
		},
		stats={
			[1]="local_affliction_notable_feasting_fiends"
		}
	},
	[7296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Feed the Fury"
			}
		},
		stats={
			[1]="local_affliction_notable_feed_the_fury"
		}
	},
	[7297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fettle"
			}
		},
		stats={
			[1]="local_affliction_notable_fettle"
		}
	},
	[7298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fire Attunement"
			}
		},
		stats={
			[1]="local_affliction_notable_fire_attunement"
		}
	},
	[7299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Spiteful Presence"
			}
		},
		stats={
			[1]="local_affliction_notable_first_among_equals"
		}
	},
	[7300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Lord of Drought"
			}
		},
		stats={
			[1]="local_affliction_notable_flaming_doom"
		}
	},
	[7301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Flexible Sentry"
			}
		},
		stats={
			[1]="local_affliction_notable_flexible_sentry"
		}
	},
	[7302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Flow of Life"
			}
		},
		stats={
			[1]="local_affliction_notable_flow_of_life"
		}
	},
	[7303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Follow-Through"
			}
		},
		stats={
			[1]="local_affliction_notable_follow_through"
		}
	},
	[7304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Force Multiplier"
			}
		},
		stats={
			[1]="local_affliction_notable_force_multiplier"
		}
	},
	[7305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Blizzard Caller"
			}
		},
		stats={
			[1]="local_affliction_notable_frost_breath"
		}
	},
	[7306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Fuel the Fight"
			}
		},
		stats={
			[1]="local_affliction_notable_fuel_the_fight"
		}
	},
	[7307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Furious Assault"
			}
		},
		stats={
			[1]="local_affliction_notable_furious_assault"
		}
	},
	[7308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Genius"
			}
		},
		stats={
			[1]="local_affliction_notable_genius"
		}
	},
	[7309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Gladiatorial Combat"
			}
		},
		stats={
			[1]="local_affliction_notable_gladiatorial_combat"
		}
	},
	[7310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Gladiator's Fortitude"
			}
		},
		stats={
			[1]="local_affliction_notable_gladiators_fortitude"
		}
	},
	[7311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Graceful Execution"
			}
		},
		stats={
			[1]="local_affliction_notable_graceful_execution"
		}
	},
	[7312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Sublime Form"
			}
		},
		stats={
			[1]="local_affliction_notable_graceful_preparation"
		}
	},
	[7313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Grand Design"
			}
		},
		stats={
			[1]="local_affliction_notable_grand_design"
		}
	},
	[7314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Grim Oath"
			}
		},
		stats={
			[1]="local_affliction_notable_grim_oath"
		}
	},
	[7315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Introspection"
			}
		},
		stats={
			[1]="local_affliction_notable_grounded_commander"
		}
	},
	[7316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Guerilla Tactics"
			}
		},
		stats={
			[1]="local_affliction_notable_guerilla_tactics"
		}
	},
	[7317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Haemorrhage"
			}
		},
		stats={
			[1]="local_affliction_notable_haemorrhage"
		}
	},
	[7318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Haunting Shout"
			}
		},
		stats={
			[1]="local_affliction_notable_haunting_shout"
		}
	},
	[7319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Heart of Iron"
			}
		},
		stats={
			[1]="local_affliction_notable_heart_of_iron"
		}
	},
	[7320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Heavy Hitter"
			}
		},
		stats={
			[1]="local_affliction_notable_heavy_hitter"
		}
	},
	[7321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Exploit Weakness"
			}
		},
		stats={
			[1]="local_affliction_notable_heavy_trauma"
		}
	},
	[7322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Heraldry"
			}
		},
		stats={
			[1]="local_affliction_notable_heraldry"
		}
	},
	[7323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Hex Breaker"
			}
		},
		stats={
			[1]="local_affliction_notable_hex_breaker"
		}
	},
	[7324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Hibernator"
			}
		},
		stats={
			[1]="local_affliction_notable_hibernator"
		}
	},
	[7325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Hit and Run"
			}
		},
		stats={
			[1]="local_affliction_notable_hit_and_run"
		}
	},
	[7326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Holistic Health"
			}
		},
		stats={
			[1]="local_affliction_notable_holistic_health"
		}
	},
	[7327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Holy Conquest"
			}
		},
		stats={
			[1]="local_affliction_notable_holy_conquest"
		}
	},
	[7328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Hound's Mark"
			}
		},
		stats={
			[1]="local_affliction_notable_hounds_mark"
		}
	},
	[7329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Hulking Corpses"
			}
		},
		stats={
			[1]="local_affliction_notable_hulking_corpses"
		}
	},
	[7330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Improvisor"
			}
		},
		stats={
			[1]="local_affliction_notable_improvisor"
		}
	},
	[7331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Insatiable Killer"
			}
		},
		stats={
			[1]="local_affliction_notable_insatiable_killer"
		}
	},
	[7332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Inspired Oppression"
			}
		},
		stats={
			[1]="local_affliction_notable_inspired_oppression"
		}
	},
	[7333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Insulated"
			}
		},
		stats={
			[1]="local_affliction_notable_insulated"
		}
	},
	[7334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Intensity"
			}
		},
		stats={
			[1]="local_affliction_notable_intensity"
		}
	},
	[7335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Invigorating Portents"
			}
		},
		stats={
			[1]="local_affliction_notable_invigorating_portents"
		}
	},
	[7336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Iron Breaker"
			}
		},
		stats={
			[1]="local_affliction_notable_iron_breaker"
		}
	},
	[7337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Lasting Impression"
			}
		},
		stats={
			[1]="local_affliction_notable_lasting_impression"
		}
	},
	[7338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Lead By Example"
			}
		},
		stats={
			[1]="local_affliction_notable_lead_by_example"
		}
	},
	[7339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Life from Death"
			}
		},
		stats={
			[1]="local_affliction_notable_life_from_death"
		}
	},
	[7340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Tempt the Storm"
			}
		},
		stats={
			[1]="local_affliction_notable_lightnings_call"
		}
	},
	[7341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Liquid Inspiration"
			}
		},
		stats={
			[1]="local_affliction_notable_liquid_inspiration"
		}
	},
	[7342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Low Tolerance"
			}
		},
		stats={
			[1]="local_affliction_notable_low_tolerance"
		}
	},
	[7343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mage Bane"
			}
		},
		stats={
			[1]="local_affliction_notable_mage_bane"
		}
	},
	[7344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mage Hunter"
			}
		},
		stats={
			[1]="local_affliction_notable_mage_hunter"
		}
	},
	[7345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Magnifier"
			}
		},
		stats={
			[1]="local_affliction_notable_magnifier"
		}
	},
	[7346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Martial Mastery"
			}
		},
		stats={
			[1]="local_affliction_notable_martial_mastery"
		}
	},
	[7347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Martial Momentum"
			}
		},
		stats={
			[1]="local_affliction_notable_martial_momentum"
		}
	},
	[7348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Martial Prowess"
			}
		},
		stats={
			[1]="local_affliction_notable_martial_prowess"
		}
	},
	[7349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Master of Command"
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_command"
		}
	},
	[7350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Master of Fear"
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_fear"
		}
	},
	[7351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Master of Fire"
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_fire"
		}
	},
	[7352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Master of the Maelstrom"
			}
		},
		stats={
			[1]="local_affliction_notable_master_of_the_maelstrom"
		}
	},
	[7353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Master the Fundamentals"
			}
		},
		stats={
			[1]="local_affliction_notable_master_the_fundamentals"
		}
	},
	[7354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mender's Wellspring"
			}
		},
		stats={
			[1]="local_affliction_notable_menders_wellspring"
		}
	},
	[7355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Militarism"
			}
		},
		stats={
			[1]="local_affliction_notable_militarism"
		}
	},
	[7356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mindfulness"
			}
		},
		stats={
			[1]="local_affliction_notable_mindfulness"
		}
	},
	[7357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mob Mentality"
			}
		},
		stats={
			[1]="local_affliction_notable_mob_mentality"
		}
	},
	[7358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Molten One's Mark"
			}
		},
		stats={
			[1]="local_affliction_notable_molten_ones_mark"
		}
	},
	[7359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mystical Ward"
			}
		},
		stats={
			[1]="local_affliction_notable_mystical_ward"
		}
	},
	[7360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Natural Vigour"
			}
		},
		stats={
			[1]="local_affliction_notable_natural_vigour"
		}
	},
	[7361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is No Witnesses"
			}
		},
		stats={
			[1]="local_affliction_notable_no_witnesses"
		}
	},
	[7362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Non-Flammable"
			}
		},
		stats={
			[1]="local_affliction_notable_non_flammable"
		}
	},
	[7363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Numbing Elixir"
			}
		},
		stats={
			[1]="local_affliction_notable_numbing_elixir"
		}
	},
	[7364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is One with the Shield"
			}
		},
		stats={
			[1]="local_affliction_notable_one_with_the_shield"
		}
	},
	[7365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Openness"
			}
		},
		stats={
			[1]="local_affliction_notable_openness"
		}
	},
	[7366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Opportunistic Fusilade"
			}
		},
		stats={
			[1]="local_affliction_notable_opportunistic_fusilade"
		}
	},
	[7367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Overlord"
			}
		},
		stats={
			[1]="local_affliction_notable_overlord"
		}
	},
	[7368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Overshock"
			}
		},
		stats={
			[1]="local_affliction_notable_overshock"
		}
	},
	[7369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Overwhelming Malice"
			}
		},
		stats={
			[1]="local_affliction_notable_overwhelming_malice"
		}
	},
	[7370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Paralysis"
			}
		},
		stats={
			[1]="local_affliction_notable_paralysis"
		}
	},
	[7371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Peace Amidst Chaos"
			}
		},
		stats={
			[1]="local_affliction_notable_peace_amidst_chaos"
		}
	},
	[7372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Peak Vigour"
			}
		},
		stats={
			[1]="local_affliction_notable_peak_vigour"
		}
	},
	[7373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Phlebotomist"
			}
		},
		stats={
			[1]="local_affliction_notable_phlebotomist"
		}
	},
	[7374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Powerful Assault"
			}
		},
		stats={
			[1]="local_affliction_notable_powerful_assault"
		}
	},
	[7375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Powerful Ward"
			}
		},
		stats={
			[1]="local_affliction_notable_powerful_ward"
		}
	},
	[7376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Practiced Caster"
			}
		},
		stats={
			[1]="local_affliction_notable_practiced_caster"
		}
	},
	[7377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Destructive Aspect"
			}
		},
		stats={
			[1]="local_affliction_notable_precise_commander"
		}
	},
	[7378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Precise Focus"
			}
		},
		stats={
			[1]="local_affliction_notable_precise_focus"
		}
	},
	[7379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Precise Retaliation"
			}
		},
		stats={
			[1]="local_affliction_notable_precise_retaliation"
		}
	},
	[7380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Pressure Points"
			}
		},
		stats={
			[1]="local_affliction_notable_pressure_points"
		}
	},
	[7381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Primordial Bond"
			}
		},
		stats={
			[1]="local_affliction_notable_primordial_bond"
		}
	},
	[7382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Prismatic Carapace"
			}
		},
		stats={
			[1]="local_affliction_notable_prismatic_carapace"
		}
	},
	[7383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Prismatic Dance"
			}
		},
		stats={
			[1]="local_affliction_notable_prismatic_dance"
		}
	},
	[7384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Prismatic Heart"
			}
		},
		stats={
			[1]="local_affliction_notable_prismatic_heart"
		}
	},
	[7385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Prodigious Defence"
			}
		},
		stats={
			[1]="local_affliction_notable_prodigious_defense"
		}
	},
	[7386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Provocateur"
			}
		},
		stats={
			[1]="local_affliction_notable_provocateur"
		}
	},
	[7387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Pure Agony"
			}
		},
		stats={
			[1]="local_affliction_notable_pure_agony"
		}
	},
	[7388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Pure Aptitude"
			}
		},
		stats={
			[1]="local_affliction_notable_pure_aptitude"
		}
	},
	[7389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Electric Presence"
			}
		},
		stats={
			[1]="local_affliction_notable_pure_commander"
		}
	},
	[7390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Pure Guile"
			}
		},
		stats={
			[1]="local_affliction_notable_pure_guile"
		}
	},
	[7391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Pure Might"
			}
		},
		stats={
			[1]="local_affliction_notable_pure_might"
		}
	},
	[7392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Purposeful Harbinger"
			}
		},
		stats={
			[1]="local_affliction_notable_purposeful_harbinger"
		}
	},
	[7393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Quick and Deadly"
			}
		},
		stats={
			[1]="local_affliction_notable_quick_and_deadly"
		}
	},
	[7394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Quick Getaway"
			}
		},
		stats={
			[1]="local_affliction_notable_quick_getaway"
		}
	},
	[7395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Unrestrained Focus"
			}
		},
		stats={
			[1]="local_affliction_notable_rapid_infusion"
		}
	},
	[7396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Rattling Bellow"
			}
		},
		stats={
			[1]="local_affliction_notable_rattling_bellow"
		}
	},
	[7397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Raze and Pillage"
			}
		},
		stats={
			[1]="local_affliction_notable_raze_and_pillage"
		}
	},
	[7398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Readiness"
			}
		},
		stats={
			[1]="local_affliction_notable_readiness"
		}
	},
	[7399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Remarkable"
			}
		},
		stats={
			[1]="local_affliction_notable_remarkable"
		}
	},
	[7400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Rend"
			}
		},
		stats={
			[1]="local_affliction_notable_rend"
		}
	},
	[7401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Renewal"
			}
		},
		stats={
			[1]="local_affliction_notable_renewal"
		}
	},
	[7402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Repeater"
			}
		},
		stats={
			[1]="local_affliction_notable_repeater"
		}
	},
	[7403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Replenishing Presence"
			}
		},
		stats={
			[1]="local_affliction_notable_replenishing_presence"
		}
	},
	[7404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Riot Queller"
			}
		},
		stats={
			[1]="local_affliction_notable_riot_queller"
		}
	},
	[7405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Rot-Resistant"
			}
		},
		stats={
			[1]="local_affliction_notable_rot_resistant"
		}
	},
	[7406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Rote Reinforcement"
			}
		},
		stats={
			[1]="local_affliction_notable_rote_reinforcement"
		}
	},
	[7407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Rotten Claws"
			}
		},
		stats={
			[1]="local_affliction_notable_rotten_claws"
		}
	},
	[7408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Run Through"
			}
		},
		stats={
			[1]="local_affliction_notable_run_through"
		}
	},
	[7409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Sadist"
			}
		},
		stats={
			[1]="local_affliction_notable_sadist"
		}
	},
	[7410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Sage"
			}
		},
		stats={
			[1]="local_affliction_notable_sage"
		}
	},
	[7411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Sap Psyche"
			}
		},
		stats={
			[1]="local_affliction_notable_sap_psyche"
		}
	},
	[7412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Savage Response"
			}
		},
		stats={
			[1]="local_affliction_notable_savage_response"
		}
	},
	[7413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Savour the Moment"
			}
		},
		stats={
			[1]="local_affliction_notable_savour_the_moment"
		}
	},
	[7414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Scintillating Idea"
			}
		},
		stats={
			[1]="local_affliction_notable_scintillating_idea"
		}
	},
	[7415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Seal Mender"
			}
		},
		stats={
			[1]="local_affliction_notable_seal_mender"
		}
	},
	[7416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Second Skin"
			}
		},
		stats={
			[1]="local_affliction_notable_second_skin"
		}
	},
	[7417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Seeker Runes"
			}
		},
		stats={
			[1]="local_affliction_notable_seeker_runes"
		}
	},
	[7418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Self-Fulfilling Prophecy"
			}
		},
		stats={
			[1]="local_affliction_notable_self_fulfilling_prophecy"
		}
	},
	[7419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Septic Spells"
			}
		},
		stats={
			[1]="local_affliction_notable_septic_spells"
		}
	},
	[7420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Set and Forget"
			}
		},
		stats={
			[1]="local_affliction_notable_set_and_forget"
		}
	},
	[7421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Shifting Shadow"
			}
		},
		stats={
			[1]="local_affliction_notable_shifting_shadow"
		}
	},
	[7422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Shrieking Bolts"
			}
		},
		stats={
			[1]="local_affliction_notable_shrieking_bolts"
		}
	},
	[7423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Skeletal Atrophy"
			}
		},
		stats={
			[1]="local_affliction_notable_skeletal_atrophy"
		}
	},
	[7424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Skullbreaker"
			}
		},
		stats={
			[1]="local_affliction_notable_skullbreaker"
		}
	},
	[7425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Sleepless Sentries"
			}
		},
		stats={
			[1]="local_affliction_notable_sleepless_sentries"
		}
	},
	[7426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Smite the Weak"
			}
		},
		stats={
			[1]="local_affliction_notable_smite_the_weak"
		}
	},
	[7427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Smoking Remains"
			}
		},
		stats={
			[1]="local_affliction_notable_smoking_remains"
		}
	},
	[7428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Snaring Spirits"
			}
		},
		stats={
			[1]="local_affliction_notable_snaring_spirits"
		}
	},
	[7429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Snowstorm"
			}
		},
		stats={
			[1]="local_affliction_notable_snowstorm"
		}
	},
	[7430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Special Reserve"
			}
		},
		stats={
			[1]="local_affliction_notable_special_reserve"
		}
	},
	[7431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Spiked Concoction"
			}
		},
		stats={
			[1]="local_affliction_notable_spiked_concoction"
		}
	},
	[7432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Spring Back"
			}
		},
		stats={
			[1]="local_affliction_notable_spring_back"
		}
	},
	[7433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Volatile Presence"
			}
		},
		stats={
			[1]="local_affliction_notable_stalwart_commander"
		}
	},
	[7434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Steady Torment"
			}
		},
		stats={
			[1]="local_affliction_notable_steady_torment"
		}
	},
	[7435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Stoic Focus"
			}
		},
		stats={
			[1]="local_affliction_notable_stoic_focus"
		}
	},
	[7436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Storm Drinker"
			}
		},
		stats={
			[1]="local_affliction_notable_storm_drinker"
		}
	},
	[7437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Stormrider"
			}
		},
		stats={
			[1]="local_affliction_notable_stormrider"
		}
	},
	[7438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Storm's Hand"
			}
		},
		stats={
			[1]="local_affliction_notable_storms_hand"
		}
	},
	[7439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Streamlined"
			}
		},
		stats={
			[1]="local_affliction_notable_streamlined"
		}
	},
	[7440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Strike Leader"
			}
		},
		stats={
			[1]="local_affliction_notable_strike_leader"
		}
	},
	[7441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Stubborn Student"
			}
		},
		stats={
			[1]="local_affliction_notable_stubborn_student"
		}
	},
	[7442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Student of Decay"
			}
		},
		stats={
			[1]="local_affliction_notable_student_of_decay"
		}
	},
	[7443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Sublime Sensation"
			}
		},
		stats={
			[1]="local_affliction_notable_sublime_sensation"
		}
	},
	[7444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Mortifying Aspect"
			}
		},
		stats={
			[1]="local_affliction_notable_summer_commander"
		}
	},
	[7445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Supercharge"
			}
		},
		stats={
			[1]="local_affliction_notable_supercharge"
		}
	},
	[7446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Surefooted Striker"
			}
		},
		stats={
			[1]="local_affliction_notable_surefooted_striker"
		}
	},
	[7447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Surging Vitality"
			}
		},
		stats={
			[1]="local_affliction_notable_surging_vitality"
		}
	},
	[7448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Surprise Sabotage"
			}
		},
		stats={
			[1]="local_affliction_notable_surprise_sabotage"
		}
	},
	[7449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Tempered Arrowheads"
			}
		},
		stats={
			[1]="local_affliction_notable_tempered_arrowheads"
		}
	},
	[7450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Thaumophage"
			}
		},
		stats={
			[1]="local_affliction_notable_thaumophage"
		}
	},
	[7451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Thunderstruck"
			}
		},
		stats={
			[1]="local_affliction_notable_thunderstruck"
		}
	},
	[7452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Titanic Swings"
			}
		},
		stats={
			[1]="local_affliction_notable_titanic_swings"
		}
	},
	[7453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Touch of Cruelty"
			}
		},
		stats={
			[1]="local_affliction_notable_touch_of_cruelty"
		}
	},
	[7454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Towering Threat"
			}
		},
		stats={
			[1]="local_affliction_notable_towering_threat"
		}
	},
	[7455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Unholy Grace"
			}
		},
		stats={
			[1]="local_affliction_notable_unholy_grace"
		}
	},
	[7456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Unspeakable Gifts"
			}
		},
		stats={
			[1]="local_affliction_notable_unspeakable_gifts"
		}
	},
	[7457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Untouchable"
			}
		},
		stats={
			[1]="local_affliction_notable_untouchable"
		}
	},
	[7458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Unwavering Focus"
			}
		},
		stats={
			[1]="local_affliction_notable_unwavering_focus"
		}
	},
	[7459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Unwaveringly Evil"
			}
		},
		stats={
			[1]="local_affliction_notable_unwaveringly_evil"
		}
	},
	[7460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vast Power"
			}
		},
		stats={
			[1]="local_affliction_notable_vast_power"
		}
	},
	[7461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Righteous Path"
			}
		},
		stats={
			[1]="local_affliction_notable_vengeful_commander"
		}
	},
	[7462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Veteran Defender"
			}
		},
		stats={
			[1]="local_affliction_notable_veteran_defender"
		}
	},
	[7463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vicious Bite"
			}
		},
		stats={
			[1]="local_affliction_notable_vicious_bite"
		}
	},
	[7464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vicious Guard"
			}
		},
		stats={
			[1]="local_affliction_notable_vicious_guard_"
		}
	},
	[7465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vicious Skewering"
			}
		},
		stats={
			[1]="local_affliction_notable_vicious_skewering"
		}
	},
	[7466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Victim Maker"
			}
		},
		stats={
			[1]="local_affliction_notable_victim_maker"
		}
	},
	[7467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vile Reinvigoration"
			}
		},
		stats={
			[1]="local_affliction_notable_vile_reinvigoration"
		}
	},
	[7468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vital Focus"
			}
		},
		stats={
			[1]="local_affliction_notable_vital_focus"
		}
	},
	[7469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Vivid Hues"
			}
		},
		stats={
			[1]="local_affliction_notable_vivid_hues"
		}
	},
	[7470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wall of Muscle"
			}
		},
		stats={
			[1]="local_affliction_notable_wall_of_muscle"
		}
	},
	[7471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Forbidden Words"
			}
		},
		stats={
			[1]="local_affliction_notable_wardbreaker"
		}
	},
	[7472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Warning Call"
			}
		},
		stats={
			[1]="local_affliction_notable_warning_call"
		}
	},
	[7473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wasting Affliction"
			}
		},
		stats={
			[1]="local_affliction_notable_wasting_affliction"
		}
	},
	[7474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Weight Advantage"
			}
		},
		stats={
			[1]="local_affliction_notable_weight_advantage"
		}
	},
	[7475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Evil Eye"
			}
		},
		stats={
			[1]="local_affliction_notable_whispers_of_death"
		}
	},
	[7476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wicked Pall"
			}
		},
		stats={
			[1]="local_affliction_notable_wicked_pall"
		}
	},
	[7477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Widespread Destruction"
			}
		},
		stats={
			[1]="local_affliction_notable_widespread_destruction"
		}
	},
	[7478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Will Shaper"
			}
		},
		stats={
			[1]="local_affliction_notable_will_shaper"
		}
	},
	[7479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wind-up"
			}
		},
		stats={
			[1]="local_affliction_notable_wind_up"
		}
	},
	[7480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Frantic Aspect"
			}
		},
		stats={
			[1]="local_affliction_notable_winter_commander"
		}
	},
	[7481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Winter Prowler"
			}
		},
		stats={
			[1]="local_affliction_notable_winter_prowler"
		}
	},
	[7482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wish for Death"
			}
		},
		stats={
			[1]="local_affliction_notable_wish_for_death"
		}
	},
	[7483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wizardry"
			}
		},
		stats={
			[1]="local_affliction_notable_wizardry"
		}
	},
	[7484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wound Aggravation"
			}
		},
		stats={
			[1]="local_affliction_notable_wound_aggravation"
		}
	},
	[7485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="1 Added Passive Skill is Wrapped in Flame"
			}
		},
		stats={
			[1]="local_affliction_notable_wrapped_in_flame"
		}
	},
	[7486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Area of Effect per 4% Quality"
			}
		},
		stats={
			[1]="local_area_of_effect_+%_per_4%_quality"
		}
	},
	[7487]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed if Corrupted"
			}
		},
		stats={
			[1]="local_attack_and_cast_speed_+%_if_item_corrupted"
		}
	},
	[7488]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage if Corrupted"
			}
		},
		stats={
			[1]="local_attack_damage_+%_if_item_corrupted"
		}
	},
	[7489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per 8% Quality"
			}
		},
		stats={
			[1]="local_attack_speed_+%_per_8%_quality"
		}
	},
	[7490]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill"
			}
		},
		stats={
			[1]="local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed"
		}
	},
	[7491]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="local_attacks_impale_on_hit_%_chance"
		}
	},
	[7492]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"
		}
	},
	[7493]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"
		}
	},
	[7494]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cause Bleeding on Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cause Bleeding on Critical Strike"
			}
		},
		stats={
			[1]="local_bleed_on_critical_strike_chance_%"
		}
	},
	[7495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"
			}
		},
		stats={
			[1]="local_bleeding_ailment_dot_multiplier_+"
		}
	},
	[7496]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks"
			}
		},
		stats={
			[1]="local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed"
		}
	},
	[7497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have {0} additional Runesmithing Enchantment"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} additional Runesmithing Enchantments"
			}
		},
		stats={
			[1]="local_can_have_X_additional_runesmith_enchantments"
		}
	},
	[7498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can be Runesmithed as though it were all One Handed Melee Weapon Types"
			}
		},
		stats={
			[1]="local_can_have_any_one_hand_runesmith_enchantments"
		}
	},
	[7499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can only Socket Corrupted Gems in this item"
			}
		},
		stats={
			[1]="local_can_only_socket_corrupted_gems"
		}
	},
	[7500]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Bleeding inflicted with this Weapon to deal 100% more Damage"
			}
		},
		stats={
			[1]="local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon"
		}
	},
	[7501]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Poisons inflicted with this Weapon to deal 100% more Damage"
			}
		},
		stats={
			[1]="local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon"
		}
	},
	[7502]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Poisons inflicted with this Weapon to deal 300% more Damage"
			}
		},
		stats={
			[1]="local_chance_for_poison_damage_+300%_final_inflicted_with_weapon"
		}
	},
	[7503]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="50% chance to cause Bleeding on Critical Strike"
			}
		},
		stats={
			[1]="local_chance_to_bleed_on_crit_50%"
		}
	},
	[7504]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="local_chance_to_intimidate_on_hit_%"
		}
	},
	[7505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with this Weapon Penetrate {0}% Chaos Resistance"
			}
		},
		stats={
			[1]="local_chaos_penetration_%"
		}
	},
	[7506]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Chill Enemies for {0} second on Hit with this Weapon when in Off Hand"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand"
			}
		},
		stats={
			[1]="local_chill_on_hit_ms_if_in_off_hand"
		}
	},
	[7507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d}% to Cold Resistance per 2% Quality"
			}
		},
		stats={
			[1]="local_cold_resistance_%_per_2%_quality"
		}
	},
	[7508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible"
			}
		},
		stats={
			[1]="local_concoction_can_consume_sulphur_flasks"
		}
	},
	[7509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Crafting options for this Map have no cost"
			}
		},
		stats={
			[1]="local_crafting_bench_options_cost_nothing"
		}
	},
	[7510]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Global Critical Strike Chance if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Global Critical Strike Chance if Corrupted"
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%_if_item_corrupted"
		}
	},
	[7511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance per 4% Quality"
			}
		},
		stats={
			[1]="local_critical_strike_chance_+%_per_4%_quality"
		}
	},
	[7512]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Strikes with this Weapon have Culling Strike"
			}
		},
		stats={
			[1]="local_crits_have_culling_strike"
		}
	},
	[7513]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="local_culling_strike_if_crit_recently"
		}
	},
	[7514]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCullingStrike"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon have Culling Strike against Bleeding Enemies"
			}
		},
		stats={
			[1]="local_culling_strike_vs_bleeding_enemies"
		}
	},
	[7515]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if Corrupted"
			}
		},
		stats={
			[1]="local_damage_+%_if_item_corrupted"
		}
	},
	[7516]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v="reminderstring"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken if Corrupted"
			}
		},
		stats={
			[1]="local_damage_taken_+%_if_item_corrupted"
		}
	},
	[7517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Dexterity per 2% Quality"
			}
		},
		stats={
			[1]="local_dexterity_per_2%_quality"
		}
	},
	[7518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cast Level {0} Fire Burst on Hit"
			}
		},
		stats={
			[1]="local_display_cast_fire_burst_on_hit"
		}
	},
	[7519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies with Socketed Hex Curse Gem on Hit"
			}
		},
		stats={
			[1]="local_display_curse_enemies_with_socketed_curse_on_hit_%_chance"
		}
	},
	[7520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies Killed by anyone count as being Killed by you instead"
			}
		},
		stats={
			[1]="local_display_enemies_killed_nearby_count_as_being_killed_by_you"
		}
	},
	[7521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% increased Fire and Cold Resistances"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies have {0}% reduced Fire and Cold Resistances"
			}
		},
		stats={
			[1]="local_display_fire_and_cold_resist_debuff"
		}
	},
	[7522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="local_display_gain_power_charge_on_spending_mana"
		}
	},
	[7523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Convocation Skill"
			}
		},
		stats={
			[1]="local_display_grants_skil_convocation_level"
		}
	},
	[7524]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDarkEffigy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Summon Dark Effigy Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_voodoo_doll"
		}
	},
	[7525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Level {0} Swordstorm Skill"
			}
		},
		stats={
			[1]="local_display_grants_skill_weapon_storm"
		}
	},
	[7526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Grants Level {0} Unleash Power"
			}
		},
		stats={
			[1]="local_display_grants_unleash_power"
		}
	},
	[7527]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecutive"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Every 6 seconds:\n{0:+d}% Chance to Block Attack Damage for 3 seconds\n{0:+d}% Chance to Block Spell Damage for 3 seconds"
			}
		},
		stats={
			[1]="local_display_guardian_alternating_block_chance"
		}
	},
	[7528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have 30% increased Mana Regeneration Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have 30% reduced Mana Regeneration Rate"
			}
		},
		stats={
			[1]="local_display_mod_aura_mana_regeration_rate_+%"
		}
	},
	[7529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for you and nearby Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for you and nearby Allies"
			}
		},
		stats={
			[1]="local_display_movement_speed_+%_for_you_and_nearby_allies"
		}
	},
	[7530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies' Action Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="local_display_nearby_allies_action_speed_cannot_be_reduced_below_base"
		}
	},
	[7531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="local_display_nearby_allies_critical_strike_multiplier_+"
		}
	},
	[7532]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies' Damage with Hits is Lucky"
			}
		},
		stats={
			[1]="local_display_nearby_allies_extra_damage_rolls"
		}
	},
	[7533]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortificationNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Allies have {0:+d} Fortification"
			}
		},
		stats={
			[1]="local_display_nearby_allies_have_fortify"
		}
	},
	[7534]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Chilled"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_chilled"
		}
	},
	[7535]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Covered in Ash"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_covered_in_ash"
		}
	},
	[7536]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Intimidated"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_are_intimidated"
		}
	},
	[7537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies cannot deal Critical Strikes"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_cannot_crit"
		}
	},
	[7538]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Fire Exposure"
			}
		},
		stats={
			[1]="local_display_nearby_enemies_have_fire_exposure"
		}
	},
	[7539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_chaos_damage_resistance_%"
		}
	},
	[7540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_cold_damage_resistance_%"
		}
	},
	[7541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies take {0}% increased Elemental Damage"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_elemental_damage_taken_+%"
		}
	},
	[7542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_fire_damage_resistance_%"
		}
	},
	[7543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemy Monsters have at least {0}% of Life Reserved"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_life_reserved_by_stat_%"
		}
	},
	[7544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have {0:+d}% to Lightning Resistance"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_lightning_damage_resistance_%"
		}
	},
	[7545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies' Chaos Resistance is 0"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_no_chaos_damage_resistance"
		}
	},
	[7546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="local_display_nearby_enemy_physical_damage_taken_+%"
		}
	},
	[7547]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Crushed"
			}
		},
		stats={
			[1]="local_display_self_crushed"
		}
	},
	[7548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Touched by a Tormented Illegal Fisherman granting:"
			}
		},
		stats={
			[1]="local_display_touched_by_tormented_illegal_fisherman"
		}
	},
	[7549]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecutive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds:\nTake {0}% more Damage from Hits for 5 seconds\nTake {0}% more Damage over Time for 5 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextConsecutive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Every 10 seconds:\nTake {0}% less Damage from Hits for 5 seconds\nTake {0}% less Damage over Time for 5 seconds"
			}
		},
		stats={
			[1]="local_display_trickster_heartstopper_rotating_buff"
		}
	},
	[7550]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies inflict Elemental Ailments on you instead of nearby Allies"
			}
		},
		stats={
			[1]="local_display_you_get_elemental_ailments_instead_of_allies"
		}
	},
	[7551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal Double Damage"
			}
		},
		stats={
			[1]="local_double_damage_with_attacks"
		}
	},
	[7552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Attacks with this Weapon deal Double Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks with this Weapon have {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="local_double_damage_with_attacks_chance_%"
		}
	},
	[7553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Has {0}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="Has {0}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="local_elemental_damage_+%"
		}
	},
	[7554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Elemental Damage per 2% Quality"
			}
		},
		stats={
			[1]="local_elemental_damage_+%_per_2%_quality"
		}
	},
	[7555]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently"
			}
		},
		stats={
			[1]="local_energy_shield_regeneration_per_minute_%_if_crit_recently"
		}
	},
	[7556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Evasion Rating and Energy Shield"
			}
		},
		stats={
			[1]="local_evasion_rating_and_energy_shield"
		}
	},
	[7557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d}% to Fire Resistance per 2% Quality"
			}
		},
		stats={
			[1]="local_fire_resistance_%_per_2%_quality"
		}
	},
	[7558]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit"
			}
		},
		stats={
			[1]="local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed"
		}
	},
	[7559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify"
			}
		},
		stats={
			[1]="local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed"
		}
	},
	[7560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Hits with this Weapon have {0}% chance to ignore Enemy Physical Damage Reduction"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hits with this Weapon ignore Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="local_hits_ignore_enemy_monster_physical_damage_reduction_%_chance"
		}
	},
	[7561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits with this Weapon can't be Evaded if you have Blocked Recently"
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_always_hit_if_have_blocked_recently"
		}
	},
	[7562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_freeze_as_though_damage_+%_final"
		}
	},
	[7563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with this Weapon Shock Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits with this Weapon Shock Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="local_hits_with_this_weapon_shock_as_though_damage_+%_final"
		}
	},
	[7564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ignites inflicted with this Weapon deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ignites inflicted with this Weapon deal {0}% less Damage"
			}
		},
		stats={
			[1]="local_ignite_damage_+%_final_with_this_weapon"
		}
	},
	[7565]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Immune to Curses if Corrupted"
			}
		},
		stats={
			[1]="local_immune_to_curses_if_item_corrupted"
		}
	},
	[7566]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImplicitMod"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Implicit Modifier magnitudes are doubled"
			}
		},
		stats={
			[1]="local_implicit_modifier_magnitudes_doubled"
		}
	},
	[7567]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImplicitMod"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Implicit Modifier magnitudes are tripled"
			}
		},
		stats={
			[1]="local_implicit_modifier_magnitudes_tripled"
		}
	},
	[7568]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMalignantMadness"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMalignantMadness"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant"
			}
		},
		stats={
			[1]="local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant"
		}
	},
	[7569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Intelligence per 2% Quality"
			}
		},
		stats={
			[1]="local_intelligence_per_2%_quality"
		}
	},
	[7570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has Elder, Shaper and all Conqueror Influences"
			}
		},
		stats={
			[1]="local_item_can_roll_all_influences"
		}
	},
	[7571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Quality"
			}
		},
		stats={
			[1]="local_item_quality_+"
		}
	},
	[7572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item sells for much more to vendors"
			}
		},
		stats={
			[1]="local_item_sell_price_doubled"
		}
	},
	[7573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Properties are doubled while in a Breach"
			}
		},
		stats={
			[1]="local_item_stats_are_doubled_in_breach"
		}
	},
	[7574]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmallPassives"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocated Small Passive Skills in Radius grant nothing"
			}
		},
		stats={
			[1]="local_jewel_allocated_non_notable_passives_in_radius_grant_nothing"
		}
	},
	[7575]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSmallPassives"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants all bonuses of Unallocated Small Passive Skills in Radius"
			}
		},
		stats={
			[1]="local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius"
		}
	},
	[7576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Combust is Disabled"
			}
		},
		stats={
			[1]="local_jewel_disable_combust_with_40_strength_in_radius"
		}
	},
	[7577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 Added Passive Skill is a Jewel Socket"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Added Passive Skills are Jewel Sockets"
			}
		},
		stats={
			[1]="local_jewel_expansion_jewels_count"
		}
	},
	[7578]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAddedPassivesNoOtherJewels"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Adds 1 Jewel Socket Passive Skill"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAddedPassivesNoOtherJewels"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Adds {0} Jewel Socket Passive Skills"
			}
		},
		stats={
			[1]="local_jewel_expansion_jewels_count_override"
		}
	},
	[7579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Disciple of Kitava"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_disciple_of_kitava"
		}
	},
	[7580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Hollow Palm Technique"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_hollow_palm_technique"
		}
	},
	[7581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Kineticism"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_kineticism"
		}
	},
	[7582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Lone Messenger"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_lone_messenger"
		}
	},
	[7583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Nature's Patience"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_natures_patience"
		}
	},
	[7584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Pitfighter"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_pitfighter"
		}
	},
	[7585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Secrets of Suffering"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_secrets_of_suffering"
		}
	},
	[7586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds Veteran's Awareness"
			}
		},
		stats={
			[1]="local_jewel_expansion_keystone_veterans_awareness"
		}
	},
	[7587]={
		[1]={
			[1]={
				[1]={
					k="tree_expansion_jewel_passive",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSmallPassives"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}"
			}
		},
		stats={
			[1]="local_jewel_expansion_passive_node_index"
		}
	},
	[7588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball cannot ignite"
			}
		},
		stats={
			[1]="local_jewel_fireball_cannot_ignite"
		}
	},
	[7589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Fireball has {0:+d}% chance to inflict scorch"
			}
		},
		stats={
			[1]="local_jewel_fireball_chance_to_scorch_%"
		}
	},
	[7590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite"
			}
		},
		stats={
			[1]="local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius"
		}
	},
	[7591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage"
			}
		},
		stats={
			[1]="local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius"
		}
	},
	[7592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain"
			}
		},
		stats={
			[1]="local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius"
		}
	},
	[7593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground"
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius"
		}
	},
	[7594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} times"
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius"
		}
	},
	[7595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles"
			}
		},
		stats={
			[1]="local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius"
		}
	},
	[7596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant"
			}
		},
		stats={
			[1]="local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant"
		}
	},
	[7597]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them"
			}
		},
		stats={
			[1]="local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy"
		}
	},
	[7598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Left ring slot: Projectiles from Spells cannot Chain"
			}
		},
		stats={
			[1]="local_left_ring_slot_projectiles_from_spells_cannot_chain"
		}
	},
	[7599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Left ring slot: Projectiles from Spells Fork"
			}
		},
		stats={
			[1]="local_left_ring_slot_projectiles_from_spells_fork"
		}
	},
	[7600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead"
			}
		},
		stats={
			[1]="local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura"
		}
	},
	[7601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Blinded Enemy Hit with this Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Blinded Enemy Hit with this Weapon"
			}
		},
		stats={
			[1]="local_life_gain_per_target_vs_blinded_enemies"
		}
	},
	[7602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with this Weapon while you are Leeching"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with this Weapon while you are Leeching"
			}
		},
		stats={
			[1]="local_life_gain_per_target_while_leeching"
		}
	},
	[7603]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Life"
			}
		},
		stats={
			[1]="local_life_leech_from_any_damage_permyriad"
		}
	},
	[7604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d}% to Lightning Resistance per 2% Quality"
			}
		},
		stats={
			[1]="local_lightning_resistance_%_per_2%_quality"
		}
	},
	[7605]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Maim on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Maim on Hit"
			}
		},
		stats={
			[1]="local_maim_on_hit_%"
		}
	},
	[7606]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Mana"
			}
		},
		stats={
			[1]="local_mana_leech_from_any_damage_permyriad"
		}
	},
	[7607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Leech from Hits with this Weapon is Instant"
			}
		},
		stats={
			[1]="local_mana_leech_is_instant"
		}
	},
	[7608]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Energy Shield if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Energy Shield if Corrupted"
			}
		},
		stats={
			[1]="local_maximum_energy_shield_+%_if_item_corrupted"
		}
	},
	[7609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Maximum Life per 2% Quality"
			}
		},
		stats={
			[1]="local_maximum_life_per_2%_quality"
		}
	},
	[7610]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life if Corrupted"
			}
		},
		stats={
			[1]="local_maximum_life_+%_if_item_corrupted"
		}
	},
	[7611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Maximum Mana per 2% Quality"
			}
		},
		stats={
			[1]="local_maximum_mana_per_2%_quality"
		}
	},
	[7612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum Quality is {0}%"
			}
		},
		stats={
			[1]="local_maximum_quality_is_%"
		}
	},
	[7613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% to Maximum Quality"
			}
		},
		stats={
			[1]="local_maximum_quality_+"
		}
	},
	[7614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating"
			}
		},
		stats={
			[1]="local_minion_accuracy_rating_with_minion_abyss_jewel_socketed"
		}
	},
	[7615]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if Corrupted"
			}
		},
		stats={
			[1]="local_movement_speed_+%_if_item_corrupted"
		}
	},
	[7616]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cause Poison on Critical Strike"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cause Poison on Critical Strike"
			}
		},
		stats={
			[1]="local_poison_on_critical_strike_chance_%"
		}
	},
	[7617]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit"
			}
		},
		stats={
			[1]="local_poison_on_hit_%"
		}
	},
	[7618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Prefix Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Prefix Modifier magnitudes"
			}
		},
		stats={
			[1]="local_prefix_mod_effect_+%"
		}
	},
	[7619]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances if Corrupted"
			}
		},
		stats={
			[1]="local_resist_all_elements_%_if_item_corrupted"
		}
	},
	[7620]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrostNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them"
			}
		},
		stats={
			[1]="local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy"
		}
	},
	[7621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right ring slot: Projectiles from Spells Chain +{0} times"
			}
		},
		stats={
			[1]="local_right_ring_slot_number_of_additional_chains_for_spell_projectiles"
		}
	},
	[7622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Right ring slot: Projectiles from Spells cannot Fork"
			}
		},
		stats={
			[1]="local_right_ring_slot_projectiles_from_spells_cannot_fork"
		}
	},
	[7623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead"
			}
		},
		stats={
			[1]="local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura"
		}
	},
	[7624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="local_ring_attack_speed_+%_final"
		}
	},
	[7625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Burning Damage"
			}
		},
		stats={
			[1]="local_ring_burning_damage_+%_final"
		}
	},
	[7626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nova Spells have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nova Spells have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="local_ring_nova_spells_area_of_effect_+%_final"
		}
	},
	[7627]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEmpowerment"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Empowerment"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEmpowerment"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Empowerment"
			}
		},
		stats={
			[1]="local_sentinel_drone_difficulty_+%"
		}
	},
	[7628]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger a Socketed Elemental Spell on Block, with a {0} second Cooldown"
			}
		},
		stats={
			[1]="local_shield_trigger_socketed_elemental_spell_on_block_display_cooldown"
		}
	},
	[7629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to level of Socketed Skill Gems per Socketed Gem"
			}
		},
		stats={
			[1]="local_socketed_gem_level_+_per_filled_socket"
		}
	},
	[7630]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if Corrupted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextIfItemCorrupted"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if Corrupted"
			}
		},
		stats={
			[1]="local_spell_damage_+%_if_item_corrupted"
		}
	},
	[7631]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"
			}
		},
		stats={
			[1]="local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed"
		}
	},
	[7632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to Strength per 2% Quality"
			}
		},
		stats={
			[1]="local_strength_per_2%_quality"
		}
	},
	[7633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Suffix Modifier magnitudes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Suffix Modifier magnitudes"
			}
		},
		stats={
			[1]="local_suffix_mod_effect_+%"
		}
	},
	[7634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Treats Enemy Monster Elemental Resistance values as inverted"
			}
		},
		stats={
			[1]="local_treat_enemy_resistances_as_negated_on_elemental_damage_hit"
		}
	},
	[7635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has a Crucible Passive Skill Tree with only Support Passive Skills\nCrucible Passive Skill Tree is removed if this Modifier is removed"
			}
		},
		stats={
			[1]="local_unique_can_have_crucible_unique_staff_passive_tree_mods"
		}
	},
	[7636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has a Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed"
			}
		},
		stats={
			[1]="local_unique_can_have_shield_weapon_passive_tree"
		}
	},
	[7637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has a Two Handed Sword Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed"
			}
		},
		stats={
			[1]="local_unique_can_have_two_handed_sword_weapon_passive_tree"
		}
	},
	[7638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill during Effect have a {}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element"
			}
		},
		stats={
			[1]="local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect"
		}
	},
	[7639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Starts Energy Shield Recharge when used"
			}
		},
		stats={
			[1]="local_unique_flask_start_energy_shield_recharge"
		}
	},
	[7640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius"
		}
	},
	[7641]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius"
		}
	},
	[7642]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius"
		}
	},
	[7643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius"
		}
	},
	[7644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"
		}
	},
	[7645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"
		}
	},
	[7646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling"
			}
		},
		stats={
			[1]="local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"
		}
	},
	[7647]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius"
		}
	},
	[7648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius"
		}
	},
	[7649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius"
		}
	},
	[7650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"
		}
	},
	[7651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"
		}
	},
	[7652]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%"
		}
	},
	[7653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"
			}
		},
		stats={
			[1]="local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius"
		}
	},
	[7654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius"
		}
	},
	[7655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms"
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius"
		}
	},
	[7656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius"
		}
	},
	[7657]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives in Radius of {} can be Allocated\nwithout being connected to your tree"
			}
		},
		stats={
			[1]="local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash"
		}
	},
	[7658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius"
		}
	},
	[7659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius"
		}
	},
	[7660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius"
		}
	},
	[7661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has {0:+d}% to Critical Strike\nMultiplier while wielding a Dagger"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius"
		}
	},
	[7662]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius"
		}
	},
	[7663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"
		}
	},
	[7664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius"
		}
	},
	[7665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Dual Strike deals Off Hand Splash Damage\nto surrounding targets"
			}
		},
		stats={
			[1]="local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"
		}
	},
	[7666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int"
		}
	},
	[7667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex"
		}
	},
	[7668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex"
		}
	},
	[7669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"
		}
	},
	[7670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"
		}
	},
	[7671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning"
			}
		},
		stats={
			[1]="local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"
		}
	},
	[7672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_and_cold_resistance_to_spell_damage"
		}
	},
	[7673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"
		}
	},
	[7674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"
		}
	},
	[7675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"
		}
	},
	[7676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps"
			}
		},
		stats={
			[1]="local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"
		}
	},
	[7677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"
		}
	},
	[7678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"
		}
	},
	[7679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"
		}
	},
	[7680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"
			}
		},
		stats={
			[1]="local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"
		}
	},
	[7681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With 40 Intelligence in Radius, Glacial Cascade has an additional Burst"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"
		}
	},
	[7682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 Intelligence in Radius, {0}% of Glacial Cascade Physical Damage\nConverted to Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius"
		}
	},
	[7683]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAddedPassivesNoOtherJewels"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Adds 1 Small Passive Skill which grants nothing"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAddedPassivesNoOtherJewels"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Adds {0} Small Passive Skills which grant nothing"
			}
		},
		stats={
			[1]="local_unique_jewel_grants_x_empty_passives"
		}
	},
	[7684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=19
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"
		}
	},
	[7685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"
		}
	},
	[7686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"
		}
	},
	[7687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius"
		}
	},
	[7688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius"
		}
	},
	[7689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value"
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"
		}
	},
	[7690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"
		}
	},
	[7691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit"
			}
		},
		stats={
			[1]="local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"
		}
	},
	[7692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"
		}
	},
	[7693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain"
			}
		},
		stats={
			[1]="local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"
		}
	},
	[7694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius"
		}
	},
	[7695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius"
		}
	},
	[7696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"
		}
	},
	[7697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect"
			}
		},
		stats={
			[1]="local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"
		}
	},
	[7698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius"
		}
	},
	[7699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of non-Keystone Passive Skills in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of non-Keystone Passive Skills in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_non_keystone_passive_in_radius_effect_+%"
		}
	},
	[7700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius grant nothing"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passive_in_radius_does_nothing"
		}
	},
	[7701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"
			}
		},
		stats={
			[1]="local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed"
		}
	},
	[7702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0:+d} to all Attributes"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_additional_all_attributes"
		}
	},
	[7703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0:+d}% to Chaos Resistance"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_base_chaos_damage_resistance_%"
		}
	},
	[7704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0:+d} to maximum Life"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_base_maximum_life"
		}
	},
	[7705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0:+d} to maximum Mana"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_base_maximum_mana"
		}
	},
	[7706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_chaos_damage_+%"
		}
	},
	[7707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Cold Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_cold_damage_+%"
		}
	},
	[7708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Global Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Global Critical Strike Chance"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_critical_strike_chance_+%"
		}
	},
	[7709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_evasion_rating_+%"
		}
	},
	[7710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Fire Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_fire_damage_+%"
		}
	},
	[7711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_lightning_damage_+%"
		}
	},
	[7712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Energy Shield"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_maximum_energy_shield_+%"
		}
	},
	[7713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_physical_damage_+%"
		}
	},
	[7714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant {0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant {0}% reduced Armour"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_grant_physical_damage_reduction_rating_+%"
		}
	},
	[7715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius"
		}
	},
	[7716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills"
			}
		},
		stats={
			[1]="local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed"
		}
	},
	[7717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="With at least 40 Intelligence in Radius, Spark fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"
		}
	},
	[7718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle"
			}
		},
		stats={
			[1]="local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"
		}
	},
	[7719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius"
		}
	},
	[7720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius"
		}
	},
	[7721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"
			}
		},
		stats={
			[1]="local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"
		}
	},
	[7722]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill"
			}
		},
		stats={
			[1]="local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"
		}
	},
	[7723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel"
			}
		},
		stats={
			[1]="local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"
		}
	},
	[7724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Tattoos in Radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Tattoos in Radius"
			}
		},
		stats={
			[1]="local_unique_jewel_tattoos_in_radius_effect_+%"
		}
	},
	[7725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit"
			}
		},
		stats={
			[1]="local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"
		}
	},
	[7726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"
		}
	},
	[7727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"
		}
	},
	[7728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Strike Chance is {0}% for Hits with this Weapon"
			}
		},
		stats={
			[1]="local_weapon_crit_chance_is_%"
		}
	},
	[7729]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="local_weapon_passive_tree_granted_passive_hash"
		}
	},
	[7730]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Weapon Range per 10% Quality"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Weapon Range per 10% Quality"
			}
		},
		stats={
			[1]="local_weapon_range_+_per_10%_quality"
		}
	},
	[7731]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger a Socketed Fire Spell on Hit, with a {0} second Cooldown"
			}
		},
		stats={
			[1]="local_weapon_trigger_socketed_fire_spell_on_hit_display_cooldown"
		}
	},
	[7732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose Adrenaline when you cease to be Flame-Touched"
			}
		},
		stats={
			[1]="lose_adrenaline_on_losing_flame_touched"
		}
	},
	[7733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Frenzy, Endurance, and Power Charges when you Move"
			}
		},
		stats={
			[1]="lose_all_charges_on_starting_movement"
		}
	},
	[7734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose all Defiance when you reach {0} Defiance"
			}
		},
		stats={
			[1]="lose_all_defiance_on_reaching_x_defiance"
		}
	},
	[7735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Fanatic Charges on reaching Maximum Fanatic Charges"
			}
		},
		stats={
			[1]="lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges"
		}
	},
	[7736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Gale Force when Hit"
			}
		},
		stats={
			[1]="lose_all_gale_force_when_hit"
		}
	},
	[7737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Power Charges when you Block"
			}
		},
		stats={
			[1]="lose_all_power_charges_on_block"
		}
	},
	[7738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {}% of Energy Shield when you deal a Critical Strike"
			}
		},
		stats={
			[1]="lose_%_of_es_on_crit"
		}
	},
	[7739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0}% of Life and Energy Shield when you use a Chaos Skill"
			}
		},
		stats={
			[1]="lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill"
		}
	},
	[7740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {}% of Life when you deal a Critical Strike"
			}
		},
		stats={
			[1]="lose_%_of_life_on_crit"
		}
	},
	[7741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Mana when you use an Attack Skill"
			}
		},
		stats={
			[1]="lose_%_of_mana_when_you_use_an_attack_skill"
		}
	},
	[7742]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose a Power Charge each second if you have not Detonated Mines Recently"
			}
		},
		stats={
			[1]="lose_power_charge_each_second_if_not_detonated_mines_recently"
		}
	},
	[7743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0} Mana when you use a Skill"
			}
		},
		stats={
			[1]="lose_x_mana_when_you_use_skill"
		}
	},
	[7744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lose an Eaten Soul every second while no Unique Enemy is in your Presence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence"
			}
		},
		stats={
			[1]="local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence"
		}
	},
	[7745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while at {0}% of maximum Life or below"
			}
		},
		stats={
			[1]="low_life_threshold_%_override"
		}
	},
	[7746]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnexciting"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Lucky or Unlucky effects are instead Unexciting"
			}
		},
		stats={
			[1]="lucky_or_unlucky_effects_are_instead_unexciting"
		}
	},
	[7747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Magic Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Magic Enemies"
			}
		},
		stats={
			[1]="magic_monster_dropped_item_rarity_+%"
		}
	},
	[7748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rolling Magma fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rolling Magma fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="magma_orb_number_of_additional_projectiles"
		}
	},
	[7749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rolling Magma has {0}% increased Area of Effect per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rolling Magma has {0}% reduced Area of Effect per Chain"
			}
		},
		stats={
			[1]="magma_orb_skill_area_of_effect_+%_per_bounce"
		}
	},
	[7750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Maim"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Maim"
			}
		},
		stats={
			[1]="maim_effect_+%"
		}
	},
	[7751]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Maim Enemies on Critical Strike with Attacks"
			}
		},
		stats={
			[1]="maim_on_crit_%_with_attacks"
		}
	},
	[7752]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to Maim on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks always Maim on Hit"
			}
		},
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[7753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Main Hand Attack Damage while wielding two different Weapon Types"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types"
			}
		},
		stats={
			[1]="main_hand_attack_damage_+%_while_wielding_two_weapon_types"
		}
	},
	[7754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Main Hand attack speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Main Hand attack speed"
			}
		},
		stats={
			[1]="main_hand_attack_speed_+%_final"
		}
	},
	[7755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life per Enemy Hit with Main Hand Claw Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life per Enemy Hit with Main Hand Claw Attacks"
			}
		},
		stats={
			[1]="main_hand_claw_life_gain_on_hit"
		}
	},
	[7756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you"
			}
		},
		stats={
			[1]="main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%"
		}
	},
	[7757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage with Main Hand while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage with Main Hand while Dual Wielding"
			}
		},
		stats={
			[1]="main_hand_damage_+%_while_dual_wielding"
		}
	},
	[7758]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMalediction"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your hits inflict Malediction"
			}
		},
		stats={
			[1]="malediction_on_hit"
		}
	},
	[7759]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="malevolence_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[7760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Malevolence has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Malevolence has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="malevolence_mana_reservation_efficiency_+%"
		}
	},
	[7761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pestilent Strike has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pestilent Strike has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="mamba_strike_area_of_effect_+%"
		}
	},
	[7762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pestilent Strike deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pestilent Strike deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="mamba_strike_damage_+%"
		}
	},
	[7763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pestilent Strike has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pestilent Strike has {0}% reduced Duration"
			}
		},
		stats={
			[1]="mamba_strike_duration_+%"
		}
	},
	[7764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Channelling Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Channelling Skills"
			}
		},
		stats={
			[1]="mana_cost_+%_for_channelling_skills"
		}
	},
	[7765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills that throw Traps or Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills that throw Traps or Mines"
			}
		},
		stats={
			[1]="mana_cost_+%_for_trap_and_mine_skills"
		}
	},
	[7766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Skills that throw Traps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Skills that throw Traps"
			}
		},
		stats={
			[1]="mana_cost_+%_for_trap_skills"
		}
	},
	[7767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Skills per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Skills per 10 Devotion"
			}
		},
		stats={
			[1]="mana_cost_+%_per_10_devotion"
		}
	},
	[7768]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0} Mana per Second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute"
		}
	},
	[7769]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose {0}% of Mana per Second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute_%"
		}
	},
	[7770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Mana Flask Effects are not removed when Unreserved Mana is Filled\nMana Flask Effects do not Queue"
			}
		},
		stats={
			[1]="mana_flask_effects_are_not_removed_at_full_mana"
		}
	},
	[7771]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Flasks used while on Low Mana apply Recovery Instantly"
			}
		},
		stats={
			[1]="mana_flask_recovery_is_instant_while_on_low_mana"
		}
	},
	[7772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Mana Flasks gain {0} Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="mana_flasks_gain_X_charges_every_3_seconds"
		}
	},
	[7773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds"
			}
		},
		stats={
			[1]="mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds"
		}
	},
	[7774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Cursed Enemy Hit with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Cursed Enemy Hit with Attacks"
			}
		},
		stats={
			[1]="mana_gained_on_attack_hit_vs_cursed_enemies"
		}
	},
	[7775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana on Culling Strike"
			}
		},
		stats={
			[1]="mana_gained_on_cull"
		}
	},
	[7776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Spells"
			}
		},
		stats={
			[1]="mana_gained_on_spell_hit"
		}
	},
	[7777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Cursed Enemy Hit with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Cursed Enemy Hit with Spells"
			}
		},
		stats={
			[1]="mana_gained_on_spell_hit_vs_cursed_enemies"
		}
	},
	[7778]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Attack Damage Leeched as Mana per Power Charge"
			}
		},
		stats={
			[1]="mana_leech_from_attack_damage_permyriad_per_power_charge"
		}
	},
	[7779]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Lightning Damage is Leeched as Mana while affected by Wrath"
			}
		},
		stats={
			[1]="mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath"
		}
	},
	[7780]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Damage Leeched as Mana against Frozen Enemies"
			}
		},
		stats={
			[1]="mana_leech_permyriad_vs_frozen_enemies"
		}
	},
	[7781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Maximum Mana per Level"
			}
		},
		stats={
			[1]="mana_per_level"
		}
	},
	[7782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of your maximum Mana when you Block"
			}
		},
		stats={
			[1]="mana_%_gained_on_block"
		}
	},
	[7783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="mana_%_to_add_as_energy_shield_at_devotion_threshold"
		}
	},
	[7784]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second if all Equipped Items are Corrupted"
			}
		},
		stats={
			[1]="mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"
		}
	},
	[7785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Recovery from Regeneration is not applied"
			}
		},
		stats={
			[1]="mana_recovery_from_regeneration_is_not_applied"
		}
	},
	[7786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate during Effect of any Mana Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate during Effect of any Mana Flask"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_while_affected_by_a_mana_flask"
		}
	},
	[7787]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate if you haven't Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate if you haven't Killed Recently"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_if_havent_killed_recently"
		}
	},
	[7788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Recovery Rate while affected by Clarity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Recovery Rate while affected by Clarity"
			}
		},
		stats={
			[1]="mana_recovery_rate_+%_while_affected_by_clarity"
		}
	},
	[7789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_1%_spell_block_chance"
		}
	},
	[7790]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second if you've Consumed a corpse Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_consumed_corpse_recently"
		}
	},
	[7791]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_if_enemy_hit_recently"
		}
	},
	[7792]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_if_used_movement_skill_recently"
		}
	},
	[7793]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second per 10 Devotion"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_per_10_devotion"
		}
	},
	[7794]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second per Power Charge"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_per_power_charge"
		}
	},
	[7795]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_enemy_hit_recently"
		}
	},
	[7796]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {}% of Mana per second if you've inflicted Exposure Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently"
		}
	},
	[7797]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana per second for each Summoned Totem"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_%_per_active_totem"
		}
	},
	[7798]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while Dual Wielding"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_dual_wielding"
		}
	},
	[7799]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while holding a Shield"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_holding_shield"
		}
	},
	[7800]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while on Consecrated Ground"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_on_consecrated_ground"
		}
	},
	[7801]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while wielding a Staff"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_wielding_staff"
		}
	},
	[7802]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per Second while you have Avian's Flight"
			}
		},
		stats={
			[1]="mana_regeneration_rate_per_minute_while_you_have_avians_flight"
		}
	},
	[7803]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_frozen_recently"
		}
	},
	[7804]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_enemy_shocked_recently"
		}
	},
	[7805]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_if_hit_cursed_enemy_recently"
		}
	},
	[7806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate per Raised Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate per Raised Spectre"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_per_raised_spectre"
		}
	},
	[7807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Regeneration Rate while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Regeneration Rate while moving"
			}
		},
		stats={
			[1]="mana_regeneration_rate_+%_while_moving"
		}
	},
	[7808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Skills that throw Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Skills that throw Mines"
			}
		},
		stats={
			[1]="mana_reservation_+%_with_skills_that_throw_mines"
		}
	},
	[7809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills that throw Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_+%_for_skills_that_throw_mines"
		}
	},
	[7810]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills that throw Mines"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines"
		}
	},
	[7811]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				[2]={
					k="canonical_line",
					v="reminderstring"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_-2%_per_250_total_attributes"
		}
	},
	[7812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"
			}
		},
		stats={
			[1]="mana_reservation_efficiency_+%_per_250_total_attributes"
		}
	},
	[7813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Skills per 250 total Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Skills per 250 total Attributes"
			}
		},
		stats={
			[1]="mana_reservation_+%_per_250_total_attributes"
		}
	},
	[7814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Curse Aura Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Curse Aura Skills"
			}
		},
		stats={
			[1]="mana_reservation_+%_with_curse_skills"
		}
	},
	[7815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="manabond_and_stormbind_freeze_as_though_dealt_damage_+%"
		}
	},
	[7816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage"
			}
		},
		stats={
			[1]="manabond_and_stormbind_skill_lightning_damage_%_to_convert_to_cold"
		}
	},
	[7817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Manabond Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Manabond Damage"
			}
		},
		stats={
			[1]="manabond_damage_+%"
		}
	},
	[7818]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowMana"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Manabond Penetrates {0}% Lightning Resistance while on Low Mana"
			}
		},
		stats={
			[1]="manabond_lightning_penetration_%_while_on_low_mana"
		}
	},
	[7819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Manabond Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Manabond Area of Effect"
			}
		},
		stats={
			[1]="manabond_skill_area_of_effect_+%"
		}
	},
	[7820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Manifest Dancing Dervish also manifests a copy of Dancing Dervish"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish"
			}
		},
		stats={
			[1]="manifest_dancing_dervish_number_of_additional_copies"
		}
	},
	[7821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Monsters have a quarter chance to be Possessed by up to {0} Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Monsters have a quarter chance to be Possessed by up to {0} Tormented Spirits"
			}
		},
		stats={
			[1]="map_25%_chance_for_rare_monsters_to_be_possessed_up_to_x_times"
		}
	},
	[7822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is affected by an additional random Unallocated Notable Atlas Passives"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is affected by {0} additional random Unallocated Notable Atlas Passives"
			}
		},
		stats={
			[1]="map_X_additional_random_unallocated_notables"
		}
	},
	[7823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0} Red Beast in Area is replaced by a Harvest Beast"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Red Beasts in Area are replaced by Harvest Beasts"
			}
		},
		stats={
			[1]="map_X_bestiary_packs_are_harvest_beasts"
		}
	},
	[7824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Strongboxes in Area must be opened to claim Reward"
			}
		},
		stats={
			[1]="map_reliquary_must_complete_strongboxes"
		}
	},
	[7825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Abysses in Area have {0}% increased chance to lead to an Abyssal Depths"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths"
			}
		},
		stats={
			[1]="map_abyss_depths_chance_+%"
		}
	},
	[7826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters from Abysses have increased Difficulty and Reward for each prior Pit in that Abyss"
			}
		},
		stats={
			[1]="map_abyss_monsters_enhanced_per_chasm_closed"
		}
	},
	[7827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Character Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Character Size"
			}
		},
		stats={
			[1]="map_actor_scale_+%"
		}
	},
	[7828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Rare Packs to have an additional Rare Monster"
			}
		},
		stats={
			[1]="map_additional_rare_in_rare_pack_%_chance"
		}
	},
	[7829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Synthesised Rare Packs to have an additional Rare Monster"
			}
		},
		stats={
			[1]="map_additional_rare_in_synthesised_rare_pack_%_chance"
		}
	},
	[7830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text=""
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Red Beast"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Red Beasts"
			}
		},
		stats={
			[1]="map_additional_red_beasts",
			[2]="map_bestiary_league"
		}
	},
	[7831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Modifiers"
			}
		},
		stats={
			[1]="map_adds_X_extra_synthesis_mods"
		}
	},
	[7832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional Synthesis Global Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional Synthesis Global Modifiers"
			}
		},
		stats={
			[1]="map_adds_X_extra_synthesis_special_mods"
		}
	},
	[7833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Monsters in Area have {0}% increased Pack Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Monsters in Area have {0}% reduced Pack Size"
			}
		},
		stats={
			[1]="map_affliction_pack_size_+%"
		}
	},
	[7834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Delirium Reward Bars fill {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Delirium Reward Bars fill {0}% slower"
			}
		},
		stats={
			[1]="map_affliction_reward_kills_+%"
		}
	},
	[7835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Magic Monsters in Area are in a Union of Souls"
			}
		},
		stats={
			[1]="map_all_magic_monsters_in_union_of_souls"
		}
	},
	[7836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of Al-Hezmin, the Hunter"
			}
		},
		stats={
			[1]="map_supporter_al_hezmin_spawn_daemon"
		}
	},
	[7837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by many dangerous Apparitions"
			}
		},
		stats={
			[1]="map_supporter_all_spawn_daemon"
		}
	},
	[7838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of Atziri, Queen of the Vaal"
			}
		},
		stats={
			[1]="map_supporter_atziri_spawn_daemon"
		}
	},
	[7839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of Baran, the Crusader"
			}
		},
		stats={
			[1]="map_supporter_baran_spawn_daemon"
		}
	},
	[7840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of Drox, the Warlord"
			}
		},
		stats={
			[1]="map_supporter_drox_daemon"
		}
	},
	[7841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of The Elder"
			}
		},
		stats={
			[1]="map_supporter_uber_elder_spawn_daemon"
		}
	},
	[7842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of The Shaper"
			}
		},
		stats={
			[1]="map_supporter_uber_shaper_spawn_daemon"
		}
	},
	[7843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of Sirus, Awakener of Worlds"
			}
		},
		stats={
			[1]="map_supporter_sirus_spawn_daemon"
		}
	},
	[7844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by apparitions of Veritania, the Redeemer"
			}
		},
		stats={
			[1]="map_supporter_veritania_spawn_daemon"
		}
	},
	[7845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters inflict Petrification for {0} seconds on hit"
			}
		},
		stats={
			[1]="map_monsters_petrification_for_X_seconds_on_hit"
		}
	},
	[7846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Temple Architects drop an additional Map Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temple Architects drop {0} additional Map Currency Items"
			}
		},
		stats={
			[1]="map_architects_drops_additional_map_currency"
		}
	},
	[7847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is influenced by The Shaper"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area is influenced by The Elder"
			}
		},
		stats={
			[1]="map_atlas_influence_type"
		}
	},
	[7848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Arcanist's Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_arcanists_strongbox"
		}
	},
	[7849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Ambush"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_ambush"
		}
	},
	[7850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Anarchy"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_anarchy"
		}
	},
	[7851]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Beyond"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_beyond"
		}
	},
	[7852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Bloodlines"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_bloodlines"
		}
	},
	[7853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Breach"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_breach"
		}
	},
	[7854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Domination"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_domination"
		}
	},
	[7855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Essence"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_essence"
		}
	},
	[7856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Invasion"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_invasion"
		}
	},
	[7857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Nemesis"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_nemesis"
		}
	},
	[7858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Onslaught"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_onslaught"
		}
	},
	[7859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Perandus"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_perandus"
		}
	},
	[7860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Prophecy"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_prophecy"
		}
	},
	[7861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Rampage"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_rampage"
		}
	},
	[7862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Talisman"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_talisman"
		}
	},
	[7863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Tempest"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_tempest"
		}
	},
	[7864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Torment"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_torment"
		}
	},
	[7865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Avatar of Warbands"
			}
		},
		stats={
			[1]="map_area_contains_avatar_of_warbands"
		}
	},
	[7866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Cartographer's Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_cartographers_strongbox"
		}
	},
	[7867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Treasury"
			}
		},
		stats={
			[1]="map_area_contains_currency_chest"
		}
	},
	[7868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Gemcutter's Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_gemcutters_strongbox"
		}
	},
	[7869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Grandmaster Ally"
			}
		},
		stats={
			[1]="map_area_contains_grandmaster_ally"
		}
	},
	[7870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Jewellery Box"
			}
		},
		stats={
			[1]="map_area_contains_jewellery_chest"
		}
	},
	[7871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Archive"
			}
		},
		stats={
			[1]="map_area_contains_map_chest"
		}
	},
	[7872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Metamorph Monsters"
			}
		},
		stats={
			[1]="map_area_contains_metamorphs"
		}
	},
	[7873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Coffer"
			}
		},
		stats={
			[1]="map_area_contains_perandus_coin_chest"
		}
	},
	[7874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Tormented Embezzler"
			}
		},
		stats={
			[1]="map_area_contains_tormented_embezzler"
		}
	},
	[7875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Tormented Seditionist"
			}
		},
		stats={
			[1]="map_area_contains_tormented_seditionist"
		}
	},
	[7876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Tormented Vaal Cultist"
			}
		},
		stats={
			[1]="map_area_contains_tormented_vaal_cultist"
		}
	},
	[7877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Perandus Locker"
			}
		},
		stats={
			[1]="map_area_contains_unique_item_chest"
		}
	},
	[7878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Unique Strongbox"
			}
		},
		stats={
			[1]="map_area_contains_unique_strongbox"
		}
	},
	[7879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_beacon_barrels"
		}
	},
	[7880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_bloodworm_barrels"
		}
	},
	[7881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_explosive_barrels"
		}
	},
	[7882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Overgrown with Caustic Plants"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_explosive_eggs"
		}
	},
	[7883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_parasite_barrels"
		}
	},
	[7884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Highly Volatile Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_volatile_barrels",
			[2]="display_stat_uber_barrels"
		}
	},
	[7885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Clusters of Mysterious Barrels"
			}
		},
		stats={
			[1]="map_area_contains_x_additional_clusters_of_wealthy_barrels"
		}
	},
	[7886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has {0:+d}% chance to contain Ritual Altars"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains Ritual Altars"
			}
		},
		stats={
			[1]="map_area_ritual_additional_chance_%"
		}
	},
	[7887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beasts in Area deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beasts in Area deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_bestiary_monster_damage_+%_final"
		}
	},
	[7888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beasts in Area have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beasts in Area have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="map_bestiary_monster_life_+%_final"
		}
	},
	[7889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Intelligence gained from Immortal Syndicate targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Intelligence gained from Immortal Syndicate targets"
			}
		},
		stats={
			[1]="map_betrayal_intelligence_+%"
		}
	},
	[7890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beyond Demons in your Maps have {0}% increased chance to be followers of K'tash"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beyond Demons in your Maps have {0}% reduced chance to be followers of K'tash"
			}
		},
		stats={
			[1]="map_beyond_demon_faction_chance_+%"
		}
	},
	[7891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beyond Demons in your Maps have {0}% increased chance to be followers of Ghorr"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beyond Demons in your Maps have {0}% reduced chance to be followers of Ghorr"
			}
		},
		stats={
			[1]="map_beyond_flesh_faction_chance_+%"
		}
	},
	[7892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beyond Demons in your Maps have {0}% increased chance to be followers of Beidat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beyond Demons in your Maps have {0}% reduced chance to be followers of Beidat"
			}
		},
		stats={
			[1]="map_beyond_pale_faction_chance_+%"
		}
	},
	[7893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Slaying Enemies has a {0}% increased chance to spawn a Beyond Portal"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Slaying Enemies has a {0}% reduced chance to spawn a Beyond Portal"
			}
		},
		stats={
			[1]="map_beyond_portal_chance_+%"
		}
	},
	[7894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Beyond Portals have a {0}% chance to spawn an additional Beyond Demon"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Beyond Portals spawn an additional Beyond Demon"
			}
		},
		stats={
			[1]="map_beyond_portal_spawn_additional_demon_%_chance"
		}
	},
	[7895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Unique Items found from Beyond Demons in your Maps\nthat are followers of Ghorr"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Unique Items found from Beyond Demons in your Maps\nthat are followers of Ghorr"
			}
		},
		stats={
			[1]="map_beyond_unique_item_quantity_+%_final_from_flesh_faction"
		}
	},
	[7896]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBasicCurrency"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Basic Currency Items found from Beyond Demons in your Maps\nthat are followers of Beidat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBasicCurrency"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Basic Currency Items found from Beyond Demons in your Maps\nthat are followers of Beidat"
			}
		},
		stats={
			[1]="map_beyond_basic_currency_quantity_+%_final_from_pale_faction"
		}
	},
	[7897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Divination Cards found from Beyond Demons in your Maps\nthat are followers of K'Tash"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Divination Cards found from Beyond Demons in your Maps\nthat are followers of K'Tash"
			}
		},
		stats={
			[1]="map_beyond_divination_card_quantity_+%_final_from_demon_faction"
		}
	},
	[7898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Blight Chests to contain an additional Reward"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blight Chests contain an additional Reward"
			}
		},
		stats={
			[1]="map_blight_chest_%_chance_for_additional_drop"
		}
	},
	[7899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blight Chests drop an additional Reward"
			}
		},
		stats={
			[1]="map_blight_chests_repeat_drops_count"
		}
	},
	[7900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Each Empowering Tower grants Blighted Monsters in range increased Difficulty and Reward"
			}
		},
		stats={
			[1]="map_blight_empowering_towers_and_upgrades_enhance_enemies"
		}
	},
	[7901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight Chests in Area have a {0}% increased chance to contain Oils"
			}
		},
		stats={
			[1]="map_blight_encounter_oil_reward_chance_+%"
		}
	},
	[7902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight Monsters spawn {0}% faster"
			}
		},
		stats={
			[1]="map_blight_encounter_spawn_rate_+%"
		}
	},
	[7903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lanes of Blight Encounters have {0}% chance for an additional Reward Chest"
			}
		},
		stats={
			[1]="map_blight_lane_additional_chest_chance_%"
		}
	},
	[7904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lanes of Blight Encounters have an additional Reward Chest"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lanes of Blight Encounters have {0} additional Reward Chests"
			}
		},
		stats={
			[1]="map_blight_lane_additional_chests"
		}
	},
	[7905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Oils found in Area have {0}% chance to be 1 tier higher"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Oils found in Area are 1 tier higher"
			}
		},
		stats={
			[1]="map_blight_oils_chance_to_drop_a_tier_higher_%"
		}
	},
	[7906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Building and Upgrading Towers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Building and Upgrading Towers"
			}
		},
		stats={
			[1]="map_blight_tower_cost_+%"
		}
	},
	[7907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cost of Building and Upgrading Blight Towers is doubled"
			}
		},
		stats={
			[1]="map_blight_tower_cost_doubled"
		}
	},
	[7908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Blight Encounters contain up to {0} additional Blight Boss"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blight Encounters contain up to {0} additional Blight Bosses"
			}
		},
		stats={
			[1]="map_blight_up_to_X_additional_bosses"
		}
	},
	[7909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Encounter duration is {0} seconds shorter"
			}
		},
		stats={
			[1]="map_blighted_map_encounter_duration_-_sec"
		}
	},
	[7910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="When a Bloodline Pack is Slain, it drops a Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a Bloodline Pack is Slain, it drops {0} Basic Currency Items"
			}
		},
		stats={
			[1]="map_bloodline_packs_drop_x_additional_currency_items"
		}
	},
	[7911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="When a Bloodline Pack is Slain, it drops a Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a Bloodline Pack is Slain, it drops {0} Rare Items"
			}
		},
		stats={
			[1]="map_bloodline_packs_drop_x_additional_rare_items"
		}
	},
	[7912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Blueprints that drop in Area have {0}% chance to be fully Revealed"
			}
		},
		stats={
			[1]="map_blueprint_drop_revealed_chance_%"
		}
	},
	[7913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is accompanied by Bodyguards"
			}
		},
		stats={
			[1]="map_boss_accompanied_by_bodyguards"
		}
	},
	[7914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is accompanied by a mysterious Harbinger"
			}
		},
		stats={
			[1]="map_boss_accompanied_by_harbinger"
		}
	},
	[7915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Final Boss drops an additional Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Boss drops {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_boss_additional_currency_to_drop"
		}
	},
	[7916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Final Boss drops an additional Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Boss drops {0} additional Scarab Items"
			}
		},
		stats={
			[1]="map_boss_additional_scarabs_to_drop"
		}
	},
	[7917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Final Boss drops an additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Boss drops {0} additional Unique Items"
			}
		},
		stats={
			[1]="map_boss_additional_uniques_to_drop"
		}
	},
	[7918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Map Bosses have {0}% chance to be surrounded by Tormented Spirits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Map Bosses are surrounded by Tormented Spirits"
			}
		},
		stats={
			[1]="map_boss_chance_to_be_surrounded_by_spirits_%"
		}
	},
	[7919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items dropped by Unique Boss"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items dropped by Unique Boss"
			}
		},
		stats={
			[1]="map_boss_dropped_item_quantity_+%"
		}
	},
	[7920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops {0} additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Unique Items"
			}
		},
		stats={
			[1]="map_boss_dropped_unique_items_+"
		}
	},
	[7921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Incursion Item with a Fractured Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Incursion Items with a Fractured Modifier"
			}
		},
		stats={
			[1]="map_boss_drops_X_fractured_incursion_items"
		}
	},
	[7922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops additional Currency Shards"
			}
		},
		stats={
			[1]="map_boss_drops_additional_currency_shards"
		}
	},
	[7923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops Corrupted Items"
			}
		},
		stats={
			[1]="map_boss_drops_corrupted_items"
		}
	},
	[7924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are Possessed"
			}
		},
		stats={
			[1]="map_boss_is_possessed"
		}
	},
	[7925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items dropped by Unique Boss"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items dropped by Unique Boss"
			}
		},
		stats={
			[1]="map_boss_item_rarity_+%"
		}
	},
	[7926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss is replaced by Atziri, Queen of the Vaal"
			}
		},
		stats={
			[1]="map_boss_replaced_with_atziri"
		}
	},
	[7927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased quantity of Petals found on Map Bosses in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced quantity of Petals found on Map Bosses in Area"
			}
		},
		stats={
			[1]="map_boss_rose_petal_quantity_+%"
		}
	},
	[7928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Boss is surrounded by Tormented Spirits"
			}
		},
		stats={
			[1]="map_boss_surrounded_by_tormented_spirits"
		}
	},
	[7929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Vaal Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Vaal Items"
			}
		},
		stats={
			[1]="map_boss_drops_x_additional_vaal_items"
		}
	},
	[7930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Esh"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Esh"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_esh_+%"
		}
	},
	[7931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Tul"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Tul"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_tul_+%"
		}
	},
	[7932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Uul-Netol"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Uul-Netol"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_uul_netol_+%"
		}
	},
	[7933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Breaches in Area have {0}% increased chance to belong to Xoph"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Breaches in Area have {0}% reduced chance to belong to Xoph"
			}
		},
		stats={
			[1]="map_breach_chance_to_be_xoph_+%"
		}
	},
	[7934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches contain a Breachlord's Clasped Hand"
			}
		},
		stats={
			[1]="map_breach_has_large_chest"
		}
	},
	[7935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches have {0}% increased Monster density"
			}
		},
		stats={
			[1]="map_breach_monster_quantity_+%"
		}
	},
	[7936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Breaches in Area belong to Uul-Netol"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Breaches in Area belong to Xoph"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Breaches in Area belong to Tul"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Breaches in Area belong to Esh"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Breaches in Area belong to Chayula"
			}
		},
		stats={
			[1]="map_breach_type_override"
		}
	},
	[7937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Breaches in Area contain {0} additional Clasped Hand"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Breaches in Area contain {0} additional Clasped Hands"
			}
		},
		stats={
			[1]="map_breaches_num_additional_chests_to_spawn"
		}
	},
	[7938]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters can only be Damaged while within {0} metres of a Player\nPlayers' modifiers to Light Radius also apply to this range"
			}
		},
		stats={
			[1]="map_can_only_damage_enemies_in_X_radius"
		}
	},
	[7939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Evade"
			}
		},
		stats={
			[1]="map_cannot_evade"
		}
	},
	[7940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains The Sacred Grove"
			}
		},
		stats={
			[1]="map_chance_for_area_%_to_contain_harvest"
		}
	},
	[7941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to not consume Sextant Uses"
			}
		},
		stats={
			[1]="map_chance_to_not_consume_sextant_use_%"
		}
	},
	[7942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Ore Deposit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Ore Deposits"
			}
		},
		stats={
			[1]="map_contains_X_additional_village_ores"
		}
	},
	[7943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Gigantic Rogue Exile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Gigantic Rogue Exiles"
			}
		},
		stats={
			[1]="map_contains_X_rogue_giants"
		}
	},
	[7944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an Abyssal Depths"
			}
		},
		stats={
			[1]="map_contains_abyss_depths"
		}
	},
	[7945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional pack of four Map Bosses"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of four Map Bosses"
			}
		},
		stats={
			[1]="map_contains_additional_atlas_bosses"
		}
	},
	[7946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Chrysalis Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_chrysalis_talisman"
		}
	},
	[7947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Clutching Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_clutching_talisman"
		}
	},
	[7948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Fangjaw Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_fangjaw_talisman"
		}
	},
	[7949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Mandible Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_mandible_talisman"
		}
	},
	[7950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Chaos Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_chaos_monsters"
		}
	},
	[7951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Cold Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_cold_monsters"
		}
	},
	[7952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Fire Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_fire_monsters"
		}
	},
	[7953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Lightning Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_lightning_monsters"
		}
	},
	[7954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that deal Physical Damage"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_physical_monsters"
		}
	},
	[7955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional pack of Corrupted Vaal Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Corrupted Vaal Monsters"
			}
		},
		stats={
			[1]="map_contains_additional_packs_of_vaal_monsters"
		}
	},
	[7956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Sulphite Golems"
			}
		},
		stats={
			[1]="map_contains_x_additional_sulphite_golem_packs"
		}
	},
	[7957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Three Rat Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_three_rat_talisman"
		}
	},
	[7958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is haunted by an additional Tormented Betrayer"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is haunted by {0} additional Tormented Betrayers"
			}
		},
		stats={
			[1]="map_contains_additional_tormented_betrayers"
		}
	},
	[7959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is haunted by an additional Tormented Graverobber"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is haunted by {0} additional Tormented Graverobbers"
			}
		},
		stats={
			[1]="map_contains_additional_tormented_graverobbers"
		}
	},
	[7960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is haunted by an additional Tormented Heretic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area is haunted by {0} additional Tormented Heretics"
			}
		},
		stats={
			[1]="map_contains_additional_tormented_heretics"
		}
	},
	[7961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Unique Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_unique_talisman"
		}
	},
	[7962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Writhing Talisman"
			}
		},
		stats={
			[1]="map_contains_additional_writhing_talisman"
		}
	},
	[7963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Chayula Breach"
			}
		},
		stats={
			[1]="map_contains_chayula_breach"
		}
	},
	[7964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value"
			}
		},
		stats={
			[1]="map_contains_citadel"
		}
	},
	[7965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="A Strongbox in this Area is Corrupted"
			}
		},
		stats={
			[1]="map_contains_corrupted_strongbox"
		}
	},
	[7966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Malachai's Creeping Agony"
			}
		},
		stats={
			[1]="map_contains_creeping_agony"
		}
	},
	[7967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Einhar, Exilehunter"
			}
		},
		stats={
			[1]="map_contains_evil_einhar"
		}
	},
	[7968]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional packs of Frog"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Frogs"
			}
		},
		stats={
			[1]="map_contains_frogs"
		}
	},
	[7969]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Keepers of the Trove Bloodline Pack"
			}
		},
		stats={
			[1]="map_contains_keepers_of_the_trove_bloodline_pack"
		}
	},
	[7970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains a Forsaken Master"
			}
		},
		stats={
			[1]="map_contains_master"
		}
	},
	[7971]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains Yama the White"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains Yama the Generous"
			}
		},
		stats={
			[1]="map_contains_nevalis_monkey"
		}
	},
	[7972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="At least one Perandus Chest is guarded by a Unique Monster"
			}
		},
		stats={
			[1]="map_contains_perandus_boss"
		}
	},
	[7973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area contains a Rare Monster carrying a Tier 2 Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area contains a Unique Monster carrying a Tier 3 Talisman"
			}
		},
		stats={
			[1]="map_contains_talisman_boss_with_higher_tier"
		}
	},
	[7974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains The Elderslayers"
			}
		},
		stats={
			[1]="map_contains_the_elderslayers"
		}
	},
	[7975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains The Feared"
			}
		},
		stats={
			[1]="map_contains_the_feared"
		}
	},
	[7976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains The Forgotten"
			}
		},
		stats={
			[1]="map_contains_the_forgotten"
		}
	},
	[7977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains The Formed"
			}
		},
		stats={
			[1]="map_contains_the_formed"
		}
	},
	[7978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains The Hidden"
			}
		},
		stats={
			[1]="map_contains_the_hidden"
		}
	},
	[7979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains The Twisted"
			}
		},
		stats={
			[1]="map_contains_the_twisted"
		}
	},
	[7980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="negate",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area contains 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items"
			}
		},
		stats={
			[1]="map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%",
			[2]="map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"
		}
	},
	[7981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an Uul-Netol Breach"
			}
		},
		stats={
			[1]="map_contains_uul_netol_breach"
		}
	},
	[7982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains an additional Magic Pack of Wealth"
			}
		},
		stats={
			[1]="map_contains_wealthy_pack"
		}
	},
	[7983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Animated Weapon Packs"
			}
		},
		stats={
			[1]="map_contains_x_additional_animated_weapon_packs"
		}
	},
	[7984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that Heal"
			}
		},
		stats={
			[1]="map_contains_x_additional_healing_packs"
		}
	},
	[7985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Magic Monster pack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Magic Monster packs"
			}
		},
		stats={
			[1]="map_contains_x_additional_magic_packs"
		}
	},
	[7986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional Normal Monsters"
			}
		},
		stats={
			[1]="map_contains_x_additional_normal_packs"
		}
	},
	[7987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains hunted traitors"
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_on_their_own_team"
		}
	},
	[7988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Monsters that Convert when Killed"
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_that_convert_on_death"
		}
	},
	[7989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs with Mirrored Rare Monsters"
			}
		},
		stats={
			[1]="map_contains_x_additional_packs_with_mirrored_rare_monsters"
		}
	},
	[7990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Poisonous Monsters"
			}
		},
		stats={
			[1]="map_contains_x_additional_poison_packs"
		}
	},
	[7991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional pack with a Rare monster"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional packs with a Rare monster"
			}
		},
		stats={
			[1]="map_contains_x_additional_rare_packs"
		}
	},
	[7992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Rare Monsters that create Frost Walls and Flee"
			}
		},
		stats={
			[1]="map_contains_X_additional_tricksters"
		}
	},
	[7993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Regal Harbinger"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Regal Harbingers"
			}
		},
		stats={
			[1]="map_contains_X_additional_uber_harbingers"
		}
	},
	[7994]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUntaintedPacks"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Untainted Wild Animals"
			}
		},
		stats={
			[1]="map_contains_X_additional_untainted_packs"
		}
	},
	[7995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} fewer Portals to Area"
			}
		},
		stats={
			[1]="map_contains_x_fewer_portals"
		}
	},
	[7996]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Wild Harvest Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Wild Harvest Bosses"
			}
		},
		stats={
			[1]="map_contains_X_harvest_bear_bosses"
		}
	},
	[7997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Primal Harvest Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Primal Harvest Bosses"
			}
		},
		stats={
			[1]="map_contains_X_harvest_bird_bosses"
		}
	},
	[7998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Vivid Harvest Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Vivid Harvest Bosses"
			}
		},
		stats={
			[1]="map_contains_X_harvest_cat_bosses"
		}
	},
	[7999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Rare Monster with Inner Treasure"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Rare Monsters with Inner Treasure"
			}
		},
		stats={
			[1]="map_area_contains_x_rare_monsters_with_inner_treasure"
		}
	},
	[8000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Sirus' Deatomisation Storms"
			}
		},
		stats={
			[1]="map_contains_X_sirus_storms"
		}
	},
	[8001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Non-Unique Heist Contracts found in Area have an additional Implicit Modifier"
			}
		},
		stats={
			[1]="map_contracts_drop_with_additional_special_implicit_%_chance"
		}
	},
	[8002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Ghosts"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_ghosts"
		}
	},
	[8003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Oriathan Zombies"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_oriath_citizens"
		}
	},
	[8004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Phantasms"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_phantasms"
		}
	},
	[8005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Raging Spirits"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_raging_spirits"
		}
	},
	[8006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Bone Rhoas"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_rhoas"
		}
	},
	[8007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Ravager Maws"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_skeleton_cannons"
		}
	},
	[8008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional waves of Zombies"
			}
		},
		stats={
			[1]="map_cowards_trial_extra_zombies"
		}
	},
	[8009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased number of Unique Crucible Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced number of Unique Crucible Monsters"
			}
		},
		stats={
			[1]="map_crucible_unique_monsters_+%"
		}
	},
	[8010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {}% less Damage"
			}
		},
		stats={
			[1]="map_custom_league_damage_taken_+%_final"
		}
	},
	[8011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage for each Poison on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% reduced Damage for each Poison on them"
			}
		},
		stats={
			[1]="map_damage_+%_per_poison_stack"
		}
	},
	[8012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type"
			}
		},
		stats={
			[1]="map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"
		}
	},
	[8013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage Players' Totems take from Hits is taken from their Summoner's Life instead"
			}
		},
		stats={
			[1]="map_damage_removed_from_player_life_before_totem_life_%"
		}
	},
	[8014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players take {0}% increased Damage from Monsters from Beyond"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players take {0}% reduced Damage from Monsters from Beyond"
			}
		},
		stats={
			[1]="map_damage_taken_+%_from_beyond_monsters"
		}
	},
	[8015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Area take {0}% increased Damage per nearby Ally"
			}
		},
		stats={
			[1]="map_damage_taken_+%_per_nearby_ally"
		}
	},
	[8016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players take {0}% increased Damage while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players take {0}% reduced Damage while stationary"
			}
		},
		stats={
			[1]="map_damage_taken_while_stationary_+%"
		}
	},
	[8017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% reduced Damage while stationary"
			}
		},
		stats={
			[1]="map_damage_while_stationary_+%"
		}
	},
	[8018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_death_and_taxes_boss_drops_additional_currency"
		}
	},
	[8019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs on players expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs on players expire {0}% slower"
			}
		},
		stats={
			[1]="map_debuff_time_passed_+%"
		}
	},
	[8020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain deposits of Voltaxic Sulphite"
			}
		},
		stats={
			[1]="map_delve_rules"
		}
	},
	[8021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is Alluring"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always Alluring"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is Repulsive"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=20
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always Repulsive"
			},
			[5]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is very Alluring"
			},
			[6]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always very Alluring"
			},
			[7]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is very Repulsive"
			},
			[8]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=21,
						[2]=40
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always very Repulsive"
			},
			[9]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is extremely Alluring"
			},
			[10]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always extremely Alluring"
			},
			[11]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is extremely Repulsive"
			},
			[12]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=41,
						[2]=60
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always extremely Repulsive"
			},
			[13]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is incredibly Alluring"
			},
			[14]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always incredibly Alluring"
			},
			[15]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is incredibly Repulsive"
			},
			[16]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=61,
						[2]=80
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always incredibly Repulsive"
			},
			[17]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is alluringly Alluring"
			},
			[18]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area is always alluringly Alluring"
			},
			[19]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=0,
						[2]=99
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is alluringly Repulsive"
			},
			[20]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=81,
						[2]=100
					},
					[3]={
						[1]=100,
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area is always alluringly Repulsive"
			}
		},
		stats={
			[1]="map_fishy_effect_0",
			[2]="map_fishy_effect_1",
			[3]="map_fishy_effect_2",
			[4]="map_fishy_effect_3"
		}
	},
	[8022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongbox Monsters are Enraged"
			}
		},
		stats={
			[1]="map_display_strongbox_monsters_are_enraged"
		}
	},
	[8023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Divination Cards found in Area"
			}
		},
		stats={
			[1]="map_divination_card_drop_chance_+%"
		}
	},
	[8024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Does not consume Sextant Uses"
			}
		},
		stats={
			[1]="map_doesnt_consume_sextant_use"
		}
	},
	[8025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Equipment Items found in Area are converted to Basic Currency Items"
			}
		},
		stats={
			[1]="map_dropped_equipment_are_converted_to_currency_based_on_rarity"
		}
	},
	[8026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Dropped items have {0}% chance to be Fractured"
			}
		},
		stats={
			[1]="map_dropped_items_are_fractured_chance_%"
		}
	},
	[8027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Maps found in Area are Corrupted with 8 Modifiers"
			}
		},
		stats={
			[1]="map_dropped_maps_are_corrupted_with_8_mods"
		}
	},
	[8028]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=999
					}
				},
				text="{0}% chance for Map Drops to be Duplicated"
			},
			[2]={
				limit={
					[1]={
						[1]=1000,
						[2]="#"
					}
				},
				text="Map drops are Duplicated"
			}
		},
		stats={
			[1]="map_dropped_maps_are_duplicated_chance_permillage"
		}
	},
	[8029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to create a copy of Beasts Captured in Area"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Create a copy of Beasts Captured in Area"
			}
		},
		stats={
			[1]="map_duplicate_captured_beasts_chance_%"
		}
	},
	[8030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Duplicate {0} Rare Monsters"
			}
		},
		stats={
			[1]="map_duplicate_x_rare_monsters"
		}
	},
	[8031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Duplicate up to {0} Synthesised Rare Monsters"
			}
		},
		stats={
			[1]="map_duplicate_x_synthesised_rare_monsters"
		}
	},
	[8032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map is occupied by The Enslaver"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Map is occupied by The Eradicator"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Map is occupied by The Constrictor"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Map is occupied by The Purifier"
			}
		},
		stats={
			[1]="map_elder_boss_variation"
		}
	},
	[8033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Rare Elder Items found in Area"
			}
		},
		stats={
			[1]="map_elder_rare_chance_+%"
		}
	},
	[8034]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_1"
		}
	},
	[8035]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_2"
		}
	},
	[8036]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_3"
		}
	},
	[8037]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_4"
		}
	},
	[8038]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_5"
		}
	},
	[8039]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_6"
		}
	},
	[8040]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_7"
		}
	},
	[8041]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_8"
		}
	},
	[8042]={
		[1]={
			[1]={
				[1]={
					k="affliction_reward_type",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Delirium Reward Type: {0}"
			}
		},
		stats={
			[1]="map_endgame_affliction_reward_9"
		}
	},
	[8043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Area are {0}% Delirious"
			}
		},
		stats={
			[1]="map_endgame_fog_depth"
		}
	},
	[8044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Items drop Identified in Area"
			}
		},
		stats={
			[1]="map_equipment_drops_identified"
		}
	},
	[8045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Imprisoned by Essences contain an additional Remnant of Corruption"
			}
		},
		stats={
			[1]="map_essence_monolith_contains_additional_essence_of_corruption"
		}
	},
	[8046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption"
			}
		},
		stats={
			[1]="map_essence_monolith_contains_essence_of_corruption_%"
		}
	},
	[8047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences found in this Area are Corrupted"
			}
		},
		stats={
			[1]="map_essence_monsters_are_corrupted"
		}
	},
	[8048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imprisoned Monsters in Area have {0}% chance to have 3 additional Essences"
			}
		},
		stats={
			[1]="map_essence_monsters_chance_for_3_additional_essences_%"
		}
	},
	[8049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Imprisoned Monsters have an additional Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Imprisoned Monsters have {0} additional Essences"
			}
		},
		stats={
			[1]="map_essence_monsters_have_additional_essences"
		}
	},
	[8050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Essences found in this Area are a higher level"
			}
		},
		stats={
			[1]="map_essence_monsters_higher_tier"
		}
	},
	[8051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Runes of the Searing Exarch"
			}
		},
		stats={
			[1]="map_exarch_traps"
		}
	},
	[8052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased quantity of Artifacts dropped by Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced quantity of Artifacts dropped by Monsters"
			}
		},
		stats={
			[1]="map_expedition_artifact_quantity_+%"
		}
	},
	[8053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Excavated Chests have a {0}% chance to contain twice as many Items"
			}
		},
		stats={
			[1]="map_expedition_chest_double_drops_chance_%"
		}
	},
	[8054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_chest_marker_count_+"
		}
	},
	[8055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Area contains {0} additional Common Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="[DNT] Area contains {0} additional Common Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_common_chest_marker_count_+"
		}
	},
	[8056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0}% increased number of Runic Monster Markers"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area contains {0}% reduced number of Runic Monster Markers"
			}
		},
		stats={
			[1]="map_expedition_elite_marker_count_+%"
		}
	},
	[8057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0:+d}% chance to contain an Expedition Encounter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Contains an Expedition Encounter"
			}
		},
		stats={
			[1]="map_expedition_encounter_additional_chance_%"
		}
	},
	[8058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="[DNT] Area contains {0} additional Epic Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="[DNT] Area contains {0} additional Epic Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_epic_chest_marker_count_+"
		}
	},
	[8059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Radius"
			}
		},
		stats={
			[1]="map_expedition_explosion_radius_+%"
		}
	},
	[8060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased number of Explosives"
			}
		},
		stats={
			[1]="map_expedition_explosives_+%"
		}
	},
	[8061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remnants have {0}% chance to have an additional Suffix Modifier"
			}
		},
		stats={
			[1]="map_expedition_extra_relic_suffix_chance_%"
		}
	},
	[8062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Explosive Placement Range"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Explosive Placement Range"
			}
		},
		stats={
			[1]="map_expedition_maximum_placement_distance_+%"
		}
	},
	[8063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0}% increased number of Monster Markers"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Area contains {0}% reduced number of Monster Markers"
			}
		},
		stats={
			[1]="map_expedition_number_of_monster_markers_+%"
		}
	},
	[8064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Expeditions in Area have {0:+d} Remnants"
			}
		},
		stats={
			[1]="map_expedition_relics_+"
		}
	},
	[8065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0}% increased number of Remnants"
			}
		},
		stats={
			[1]="map_expedition_relics_+%"
		}
	},
	[8066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Underground Area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Underground Areas"
			}
		},
		stats={
			[1]="map_expedition_saga_additional_terrain_features"
		}
	},
	[8067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains Medved, Feller of Heroes"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area contains Vorana, Last to Fall"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area contains Uhtred, Covetous Traitor"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Area contains Olroth, Origin of the Fall"
			}
		},
		stats={
			[1]="map_expedition_saga_contains_boss"
		}
	},
	[8068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="[DNT] Area contains {0} additional Uncommon Chest Marker"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="[DNT] Area contains {0} additional Uncommon Chest Markers"
			}
		},
		stats={
			[1]="map_expedition_uncommon_chest_marker_count_+"
		}
	},
	[8069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vendor Refresh Currencies dropped by unearthed Expedition Monsters have a {0}% chance to be converted to Logbooks"
			}
		},
		stats={
			[1]="map_expedition_vendor_currency_drop_as_logbook"
		}
	},
	[8070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area"
			}
		},
		stats={
			[1]="map_expedition_vendor_reroll_currency_quantity_+%"
		}
	},
	[8071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Remnants have an additional Suffix Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Remnants have {0} additional Suffix Modifiers"
			}
		},
		stats={
			[1]="map_expedition_x_extra_relic_suffixes"
		}
	},
	[8072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Imprisoned Monster"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Imprisoned Monsters"
			}
		},
		stats={
			[1]="map_extra_monoliths"
		}
	},
	[8073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An additional Basic Currency Item drops when the first Invasion Boss is slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} additional Basic Currency Items drops when the first Invasion Boss is slain"
			}
		},
		stats={
			[1]="map_first_invasion_boss_killed_drops_x_additional_currency"
		}
	},
	[8074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="The first Strongbox Opened in this Area is guarded by an additional Rare Monster"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters"
			}
		},
		stats={
			[1]="map_first_strongbox_contains_x_additional_rare_monsters"
		}
	},
	[8075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="A Beyond Unique drops when the first Unique Monster from Beyond is slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain"
			}
		},
		stats={
			[1]="map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"
		}
	},
	[8076]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Flask Charges recovered every 3 seconds"
			}
		},
		stats={
			[1]="map_flask_charges_recovered_per_3_seconds_%"
		}
	},
	[8077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map has a Vaal Side Area"
			}
		},
		stats={
			[1]="map_force_side_area"
		}
	},
	[8078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant an additional Kirac Mission on Map Completion"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Grants an additional Kirac Mission on Map Completion"
			}
		},
		stats={
			[1]="map_gain_additional_zana_mission_%_chance_on_map_completion"
		}
	},
	[8079]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Onslaught for {0} seconds when they Kill a Rare Monster"
			}
		},
		stats={
			[1]="map_gain_onslaught_for_x_ms_on_killing_rare_monster"
		}
	},
	[8080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="[DNT] {0}% chance on Completing this Map to gain a free use of a random Map Crafting option"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="[DNT] Gain a free use of a random Map Crafting option on Completing this Map"
			}
		},
		stats={
			[1]="map_gain_random_map_craft_on_completion_chance_%"
		}
	},
	[8081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Monsters have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Monsters have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="map_gauntlet_unique_monster_life_+%"
		}
	},
	[8082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Level 20 Dash Skill"
			}
		},
		stats={
			[1]="map_grants_players_level_20_dash_skill"
		}
	},
	[8083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Consecrated Ground"
			}
		},
		stats={
			[1]="map_ground_consecrated_life_regeneration_rate_per_minute_%"
		}
	},
	[8084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Slipstreams"
			}
		},
		stats={
			[1]="map_ground_haste_action_speed_+%"
		}
	},
	[8085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has patches of Awakeners' Desolation"
			}
		},
		stats={
			[1]="map_ground_orion_meteor"
		}
	},
	[8086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Harbingers have {0}% chance to drop an additional Stack of Currency Shards"
			}
		},
		stats={
			[1]="map_harbinger_additional_currency_shard_stack_chance_%"
		}
	},
	[8087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Boss drops an additional Harbinger Scroll"
			}
		},
		stats={
			[1]="map_harbinger_portal_drops_additional_fragments"
		}
	},
	[8088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harbingers drop additional Currency Shards"
			}
		},
		stats={
			[1]="map_harbingers_drops_additional_currency_shards"
		}
	},
	[8089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Harbingers have a {0}% chance to be replaced by a powerful Harbinger boss"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Harbingers are replaced by a powerful Harbinger boss"
			}
		},
		stats={
			[1]="map_harbingers_%_chance_to_be_replaced_as_atlas_boss"
		}
	},
	[8090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvests in Area have {0}% chance for the unchosen Crop to not wilt"
			}
		},
		stats={
			[1]="map_harvest_chance_for_other_plot_to_not_wither_%"
		}
	},
	[8091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Plants Harvested in Area are more likely to give less common Crafting Options"
			}
		},
		stats={
			[1]="map_harvest_crafting_outcomes_X_lucky_rolls"
		}
	},
	[8092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lifeforce dropped by Harvest Monsters is Duplicated"
			}
		},
		stats={
			[1]="map_harvest_double_lifeforce_dropped"
		}
	},
	[8093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Harvest Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Harvest Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_harvest_monster_life_+%_final_from_sextant"
		}
	},
	[8094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvested Plants in Area have {0}% chance to spawn an additional Monster"
			}
		},
		stats={
			[1]="map_harvest_seeds_%_chance_to_spawn_additional_monster"
		}
	},
	[8095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Harvests contain at least one Crop of Purple Plants"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Harvests contain at least one Crop of Yellow Plants"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Harvests contain at least one Crop of Blue Plants"
			}
		},
		stats={
			[1]="map_harvest_seeds_1_of_every_2_plot_type_override"
		}
	},
	[8096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Harvest Crops in Area have {0}% increased chance to contain Tier 3 Plants"
			}
		},
		stats={
			[1]="map_harvest_t3_chance_+%"
		}
	},
	[8097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas can contain Imprisoned Monsters"
			}
		},
		stats={
			[1]="map_has_monoliths"
		}
	},
	[8098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map has {0}% Quality"
			}
		},
		stats={
			[1]="map_has_x%_quality"
		}
	},
	[8099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Completing a Heist generates an additional Reveal"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Completing a Heist generates {0} additional Reveals"
			}
		},
		stats={
			[1]="map_heist_contract_additional_reveals_granted"
		}
	},
	[8100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Heist Chests have {0}% chance to contain nothing"
			}
		},
		stats={
			[1]="map_heist_contract_chest_no_rewards_%_chance"
		}
	},
	[8101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Equipment cannot be found"
			}
		},
		stats={
			[1]="map_heist_contract_npc_items_cannot_drop"
		}
	},
	[8102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Rogue's Marker value of primary Heist Target"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Rogue's Marker value of primary Heist Target"
			}
		},
		stats={
			[1]="map_heist_contract_primary_target_value_+%_final"
		}
	},
	[8103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_heist_monster_life_+%_final_from_sextant"
		}
	},
	[8104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Rogue Perks are doubled"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Perks have {0}% more effect"
			}
		},
		stats={
			[1]="map_heist_npc_perks_effect_+%_final"
		}
	},
	[8105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead"
			}
		},
		stats={
			[1]="map_high_tier_maps_convert_to_conqueror_maps_%"
		}
	},
	[8106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead"
			}
		},
		stats={
			[1]="map_high_tier_maps_convert_to_elder_maps_%"
		}
	},
	[8107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead"
			}
		},
		stats={
			[1]="map_high_tier_maps_convert_to_shaper_maps_%"
		}
	},
	[8108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead"
			}
		},
		stats={
			[1]="map_high_tier_maps_convert_to_synth_maps_%"
		}
	},
	[8109]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Attacks have {0}% chance to Impale on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Attacks Impale on Hit"
			}
		},
		stats={
			[1]="map_monsters_chance_to_impale_%"
		}
	},
	[8110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres"
			}
		},
		stats={
			[1]="map_impales_on_players_detonate_when_players_have_X_impale_debuffs"
		}
	},
	[8111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% Item Quantity"
			}
		},
		stats={
			[1]="map_implicit_item_drop_quantity_+%"
		}
	},
	[8112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Item Rarity"
			}
		},
		stats={
			[1]="map_implicit_item_drop_rarity_+%"
		}
	},
	[8113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Pack Size"
			}
		},
		stats={
			[1]="map_implicit_pack_size_+%"
		}
	},
	[8114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Imprisoned Monsters have {0}% increased Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Imprisoned Monsters have {0}% reduced Action Speed"
			}
		},
		stats={
			[1]="map_imprisoned_monsters_action_speed_+%"
		}
	},
	[8115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Imprisoned Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Imprisoned Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_imprisoned_monsters_damage_+%"
		}
	},
	[8116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Imprisoned Monsters take {0}% increased Damage"
			}
		},
		stats={
			[1]="map_imprisoned_monsters_damage_taken_+%"
		}
	},
	[8117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Arsonist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_arsonist"
		}
	},
	[8118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Blasphemer"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_blasphemer"
		}
	},
	[8119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Cannibal"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_cannibal"
		}
	},
	[8120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Charlatan"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_charlatan"
		}
	},
	[8121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Vaal Cultist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_corrupter"
		}
	},
	[8122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Forger"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_counterfeiter"
		}
	},
	[8123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Cutthroat"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_cutthroat"
		}
	},
	[8124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Embezzler"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_embezzler"
		}
	},
	[8125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Storm Cultist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_experimenter"
		}
	},
	[8126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Illegal Fisherman"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_fisherman"
		}
	},
	[8127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Aurora Cultist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_freezer"
		}
	},
	[8128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Seditionist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_librarian"
		}
	},
	[8129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Martyr"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_martyr"
		}
	},
	[8130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Mutilator"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_mutilator"
		}
	},
	[8131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Necromancer"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_necromancer"
		}
	},
	[8132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Alchemist"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_poisoner"
		}
	},
	[8133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Rogue"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_rogue"
		}
	},
	[8134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Smuggler"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_smuggler"
		}
	},
	[8135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Spy"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_spy"
		}
	},
	[8136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Thief"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_thief"
		}
	},
	[8137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Thug"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_thug"
		}
	},
	[8138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Bosses are possessed by Tormented Warlord"
			}
		},
		stats={
			[1]="map_incursion_boss_possessed_by_tormented_warlord"
		}
	},
	[8139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Overgrown with Large Caustic Plants"
			}
		},
		stats={
			[1]="map_incursion_spawn_large_caustic_plants"
		}
	},
	[8140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Overgrown with Parasitic Caustic Plants"
			}
		},
		stats={
			[1]="map_incursion_spawn_parasitic_caustic_plants"
		}
	},
	[8141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Influenced Monster Packs in Area have {0}% increased Pack Size"
			}
		},
		stats={
			[1]="map_influence_pack_size_+%"
		}
	},
	[8142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Bone Husks"
			}
		},
		stats={
			[1]="map_packs_are_bone_husks"
		}
	},
	[8143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Kitava's Heralds"
			}
		},
		stats={
			[1]="map_packs_are_kitava_heralds"
		}
	},
	[8144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Porcupines"
			}
		},
		stats={
			[1]="map_packs_are_porcupines"
		}
	},
	[8145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Currency Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Currency Items"
			}
		},
		stats={
			[1]="map_inscribed_ultimatum_reward_currency_items_chance_+%"
		}
	},
	[8146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Divination Cards"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Divination Cards"
			}
		},
		stats={
			[1]="map_inscribed_ultimatum_reward_divination_cards_chance_+%"
		}
	},
	[8147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inscribed Ultimatums found in your Maps have {0}% increased chance to reward Unique Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inscribed Ultimatums found in your Maps have {0}% reduced chance to reward Unique Items"
			}
		},
		stats={
			[1]="map_inscribed_ultimatum_reward_unique_items_chance_+%"
		}
	},
	[8148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Invasion Bosses are Duplicated"
			}
		},
		stats={
			[1]="map_invasion_bosses_are_twinned"
		}
	},
	[8149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Invasion Bosses drop an additional Vaal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Invasion Bosses drop {0} additional Vaal Orbs"
			}
		},
		stats={
			[1]="map_invasion_bosses_drop_x_additional_vaal_orbs"
		}
	},
	[8150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Invasion Bosses are fully Linked"
			}
		},
		stats={
			[1]="map_invasion_bosses_dropped_items_are_fully_linked"
		}
	},
	[8151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Items dropped by Invasion Bosses have an additional Socket"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Invasion Bosses have {0} additional Sockets"
			}
		},
		stats={
			[1]="map_invasion_bosses_dropped_items_have_x_additional_sockets"
		}
	},
	[8152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Invasion Bosses are guarded by a Magic Pack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Invasion Bosses are guarded by {0} Magic Packs"
			}
		},
		stats={
			[1]="map_invasion_monsters_guarded_by_x_magic_packs"
		}
	},
	[8153]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMemoryLineCursed"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Cursed"
			}
		},
		stats={
			[1]="emergency_hotfix_stat_2"
		}
	},
	[8154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains additional packs of Restless Dead"
			}
		},
		stats={
			[1]="map_contains_additional_reviving_packs"
		}
	},
	[8155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Map's Quality also applies to Rarity of Items found"
			}
		},
		stats={
			[1]="map_item_drop_quality_also_applies_to_map_item_drop_rarity"
		}
	},
	[8156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% more Quantity of Items found"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% less Quantity of Items found"
			}
		},
		stats={
			[1]="map_item_drop_quantity_+%_final_from_zana_influence"
		}
	},
	[8157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Rarity of Items Found per 15 Rampage Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills"
			}
		},
		stats={
			[1]="map_item_found_rarity_+%_per_15_rampage_stacks"
		}
	},
	[8158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted"
			}
		},
		stats={
			[1]="map_item_quantity_from_monsters_that_drop_silver_coin_+%"
		}
	},
	[8159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Items with Memory Strands have {:+d} Memory Strands"
			}
		},
		stats={
			[1]="map_item_zana_influence_+"
		}
	},
	[8160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_area_of_effect_+%"
		}
	},
	[8161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro has {0}% increased Attack, Cast, and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro has {0}% reduced Attack, Cast, and Movement Speed"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_attack_cast_move_speed_+%"
		}
	},
	[8162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_damage_+%"
		}
	},
	[8163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Izaro has {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Izaro has {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="map_labyrinth_izaro_life_+%"
		}
	},
	[8164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed"
			}
		},
		stats={
			[1]="map_labyrinth_monsters_attack_cast_and_movement_speed_+%"
		}
	},
	[8165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Labyrinth Monsters deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Labyrinth Monsters deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_labyrinth_monsters_damage_+%"
		}
	},
	[8166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Labyrinth Monsters have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Labyrinth Monsters have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="map_labyrinth_monsters_life_+%"
		}
	},
	[8167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Leaguestone"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional Leaguestones"
			}
		},
		stats={
			[1]="map_leaguestone_area_contains_x_additional_leaguestones"
		}
	},
	[8168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items"
			}
		},
		stats={
			[1]="map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"
		}
	},
	[8169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is controlled by a Warband Boss"
			}
		},
		stats={
			[1]="map_leaguestone_contains_warband_leader"
		}
	},
	[8170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area is inhabited by Redblade Warbands"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Area is inhabited by Mutewind Warbands"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Area is inhabited by Brinerot Warbands"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Area is inhabited by Renegade Warbands"
			}
		},
		stats={
			[1]="map_leaguestone_explicit_warband_type_override"
		}
	},
	[8171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Quantity of Items Dropped by Imprisoned Monsters"
			}
		},
		stats={
			[1]="map_leaguestone_imprisoned_monsters_item_quantity_+%_final"
		}
	},
	[8172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Rarity of Items Dropped by Imprisoned Monsters"
			}
		},
		stats={
			[1]="map_leaguestone_imprisoned_monsters_item_rarity_+%_final"
		}
	},
	[8173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Invasion Bosses have {0}% more Quantity and Rarity of dropped Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Invasion Bosses have {0}% less Quantity and Rarity of dropped Items"
			}
		},
		stats={
			[1]="map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"
		}
	},
	[8174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=21,
						[2]=21
					}
				},
				text="Area contains an Essence of Hysteria"
			},
			[2]={
				limit={
					[1]={
						[1]=22,
						[2]=22
					}
				},
				text="Area contains an Essence of Insanity"
			},
			[3]={
				limit={
					[1]={
						[1]=23,
						[2]=23
					}
				},
				text="Area contains an Essence of Horror"
			},
			[4]={
				limit={
					[1]={
						[1]=24,
						[2]=24
					}
				},
				text="Area contains an Essence of Delirium"
			},
			[5]={
				limit={
					[1]={
						[1]=25,
						[2]=25
					}
				},
				text="Area contains a Remnant of Corruption"
			}
		},
		stats={
			[1]="map_leaguestone_monolith_contains_essence_type"
		}
	},
	[8175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Breach"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Breaches"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_breaches"
		}
	},
	[8176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an Invasion Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Invasion Bosses"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_invasion_bosses"
		}
	},
	[8177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains up to 1 Monster imprisoned by Essences"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains up to {0} Monsters imprisoned by Essences"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_monoliths"
		}
	},
	[8178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Perandus Chest"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Perandus Chests"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_perandus_chests"
		}
	},
	[8179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Silver Coin"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Silver Coins"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_prophecy_coins"
		}
	},
	[8180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Rogue Exile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Rogue Exiles"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_rogue_exiles"
		}
	},
	[8181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains up to 1 Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains up to {0} Shrines"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_shrines"
		}
	},
	[8182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Strongbox"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Strongboxes"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_strongboxes"
		}
	},
	[8183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Monster possessed by an Ancient Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Monsters possessed by Ancient Talismans"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_talismans"
		}
	},
	[8184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Tormented Spirit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} Tormented Spirits"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_tormented_spirits"
		}
	},
	[8185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains at least 1 Warband Pack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains at least {0} Warband Packs"
			}
		},
		stats={
			[1]="map_leaguestone_override_base_num_warband_packs"
		}
	},
	[8186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Chests have {0}% more Quantity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_perandus_chests_have_item_quantity_+%_final"
		}
	},
	[8187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Chests have {0}% more Rarity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_perandus_chests_have_item_rarity_+%_final"
		}
	},
	[8188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% more Rarity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"
		}
	},
	[8189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters guarding Shrines are Magic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Some Monsters guarding Shrines are Rare"
			}
		},
		stats={
			[1]="map_leaguestone_shrine_monster_rarity_override"
		}
	},
	[8190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="At least one Shine in this Area is an Acceleration Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="At least one Shine in this Area is an Echoing Shrine"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="At least one Shine in this Area is a Divine Shrine"
			}
		},
		stats={
			[1]="map_leaguestone_shrine_override_type"
		}
	},
	[8191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Strongboxes are Magic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Strongboxes are Rare"
			}
		},
		stats={
			[1]="map_leaguestone_strongboxes_rarity_override"
		}
	},
	[8192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes in Area have {0}% chance to contain an additional Vaal Orb"
			}
		},
		stats={
			[1]="map_strongboxes_vaal_orb_drop_chance_%"
		}
	},
	[8193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warbands have {0}% more Quantity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_warbands_packs_have_item_quantity_+%_final"
		}
	},
	[8194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warbands have {0}% more Rarity of Items Dropped"
			}
		},
		stats={
			[1]="map_leaguestone_warbands_packs_have_item_rarity_+%_final"
		}
	},
	[8195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="A Monster in this Area will summon Abaxoth when Slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monsters in this Area will summon Abaxoth when Slain"
			}
		},
		stats={
			[1]="map_leaguestone_x_monsters_spawn_abaxoth"
		}
	},
	[8196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="A Monster in this Area will summon a Unique Monster from Beyond when Slain"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain"
			}
		},
		stats={
			[1]="map_leaguestone_x_monsters_spawn_random_beyond_boss"
		}
	},
	[8197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop"
			}
		},
		stats={
			[1]="map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"
		}
	},
	[8198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster"
			}
		},
		stats={
			[1]="map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"
		}
	},
	[8199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Legion Encounters contain {0} additional Sergeant"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Legion Encounters contain {0} additional Sergeants"
			}
		},
		stats={
			[1]="map_legion_additional_number_of_sergeants"
		}
	},
	[8200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Legion Encounters with a General in Area have both Generals"
			}
		},
		stats={
			[1]="map_legion_generals_spawn_both_generals"
		}
	},
	[8201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Legion is accompanied by a General"
			}
		},
		stats={
			[1]="map_legion_league_force_general"
		}
	},
	[8202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Legion contains a War Hoard"
			}
		},
		stats={
			[1]="map_legion_league_force_war_chest"
		}
	},
	[8203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Legion Monsters have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Legion Monsters have {0}% less Life"
			}
		},
		stats={
			[1]="map_legion_monster_life_+%_final_from_sextant"
		}
	},
	[8204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Splinters and Emblems dropped by Legion Monsters are duplicated"
			}
		},
		stats={
			[1]="map_legion_monster_splinter_emblem_drops_duplicated"
		}
	},
	[8205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area becomes fatal after some time"
			}
		},
		stats={
			[1]="map_lethal_after_X_seconds"
		}
	},
	[8206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Monster Level of Area"
			}
		},
		stats={
			[1]="map_level_+"
		}
	},
	[8207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is infested with Maddening Tentacles"
			}
		},
		stats={
			[1]="map_supporter_maddening_tentacle_daemon_spawn"
		}
	},
	[8208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Randomly dropped Items are Normal instead of Magic"
			}
		},
		stats={
			[1]="map_magic_items_drop_as_normal"
		}
	},
	[8209]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magic Monsters are Maimed"
			}
		},
		stats={
			[1]="map_magic_monsters_are_maimed"
		}
	},
	[8210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Magic Monsters take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Magic Monsters take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_magic_monsters_damage_taken_+%"
		}
	},
	[8211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magic Pack Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magic Pack Size"
			}
		},
		stats={
			[1]="map_magic_pack_size_+%"
		}
	},
	[8212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Maps found in your Maps"
			}
		},
		stats={
			[1]="map_map_item_drop_chance_+%"
		}
	},
	[8213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players reflect {0}% of Melee Physical Damage taken"
			}
		},
		stats={
			[1]="map_melee_physical_damage_taken_%_to_deal_to_attacker"
		}
	},
	[8214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Metamorph Monsters have Rewards"
			}
		},
		stats={
			[1]="map_metamorph_all_metamorphs_have_rewards"
		}
	},
	[8215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples"
			}
		},
		stats={
			[1]="map_metamorph_boss_drops_additional_itemised_organs"
		}
	},
	[8216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Catalysts dropped by Metamorphs are duplicated"
			}
		},
		stats={
			[1]="map_metamorph_catalyst_drops_duplicated"
		}
	},
	[8217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Metamorph Boss Organs found in Area always have at least 1 reward"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Metamorph Boss Organs found in Area always have at least {0} rewards"
			}
		},
		stats={
			[1]="map_metamorph_itemised_boss_min_rewards"
		}
	},
	[8218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses"
			}
		},
		stats={
			[1]="map_metamorph_itemised_boss_more_difficult"
		}
	},
	[8219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Metamorphs have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Metamorphs have {0}% less Life"
			}
		},
		stats={
			[1]="map_metamorph_life_+%_final_from_sextant"
		}
	},
	[8220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain additional Metamorph monsters"
			}
		},
		stats={
			[1]="map_metamorphosis_league"
		}
	},
	[8221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Imprisoned around Essences in Area are Magic"
			}
		},
		stats={
			[1]="map_mini_monolith_monsters_are_magic"
		}
	},
	[8222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players' Minions have {0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players' Minions have {0}% less Attack Speed"
			}
		},
		stats={
			[1]="map_minion_attack_speed_+%"
		}
	},
	[8223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players' Minions have {0}% more Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players' Minions have {0}% less Cast Speed"
			}
		},
		stats={
			[1]="map_minion_cast_speed_+%"
		}
	},
	[8224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players' Minions have {0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players' Minions have {0}% less Movement Speed"
			}
		},
		stats={
			[1]="map_minion_movement_speed_+%"
		}
	},
	[8225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Action Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="map_monster_action_speed_cannot_be_reduced_below_base"
		}
	},
	[8226]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Monster Damage can Ignite, Freeze and Shock"
			}
		},
		stats={
			[1]="map_monster_all_damage_can_ignite_freeze_shock"
		}
	},
	[8227]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Onslaught on Players and Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Onslaught on Players and Monsters"
			}
		},
		stats={
			[1]="map_monster_and_player_onslaught_effect_+%"
		}
	},
	[8228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Attack, Cast and Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="map_monster_attack_cast_and_movement_speed_+%"
		}
	},
	[8229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased chance to spawn a Beyond Portal"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced chance to spawn a Beyond Portal"
			}
		},
		stats={
			[1]="map_monster_beyond_portal_chance_+%"
		}
	},
	[8230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have a {0}% chance to gain an Endurance Charge when hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters gain an Endurance Charge when hit"
			}
		},
		stats={
			[1]="map_monster_chance_to_gain_endurance_charge_when_hit_%"
		}
	},
	[8231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on Monsters"
			}
		},
		stats={
			[1]="map_monster_curse_effect_on_self_+%"
		}
	},
	[8232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {}% less Damage"
			}
		},
		stats={
			[1]="map_monster_damage_taken_+%_final_from_atlas_keystone"
		}
	},
	[8233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Possessed by Tormented Spirits take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters Possessed by Tormented Spirits take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_monster_damage_taken_+%_while_possessed"
		}
	},
	[8234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs on Monsters expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs on Monsters expire {0}% slower"
			}
		},
		stats={
			[1]="map_monster_debuff_time_passed_+%"
		}
	},
	[8235]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters inflict {0} Grasping Vine on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextGraspingVines"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters inflict {0} Grasping Vines on Hit"
			}
		},
		stats={
			[1]="map_monster_add_x_grasping_vines_on_hit"
		}
	},
	[8236]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% more Rarity of items dropped for each Empowered Soul, up to 500%"
			}
		},
		stats={
			[1]="map_monster_item_rarity_+permyriad_final_per_empowered_soul"
		}
	},
	[8237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Kill things with 20% or lower Life on Hit"
			}
		},
		stats={
			[1]="map_kill_enemy_on_hit_if_under_20%_life"
		}
	},
	[8238]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMalediction"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters inflict Malediction on hit"
			}
		},
		stats={
			[1]="map_monster_malediction_on_hit"
		}
	},
	[8239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Movement Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="map_monster_movement_speed_cannot_be_reduced_below_base"
		}
	},
	[8240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster corpses cannot be Destroyed"
			}
		},
		stats={
			[1]="map_corpse_cannot_be_destroyed"
		}
	},
	[8241]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments on Monsters"
			}
		},
		stats={
			[1]="map_monster_non_damaging_ailment_effect_+%_on_self"
		}
	},
	[8242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance for Monsters in Area to have Petals"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance for Monsters in Area to have Petals"
			}
		},
		stats={
			[1]="map_monster_petal_chance_+%"
		}
	},
	[8243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Projectiles have {0}% chance to be able to Chain when colliding with Terrain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Projectiles can Chain when colliding with Terrain"
			}
		},
		stats={
			[1]="map_monster_projectile_chain_from_terrain_chance_%"
		}
	},
	[8244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased quantity of Petals found on Rare and Unique Monsters in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced quantity of Petals found on Rare and Unique Monsters in Area"
			}
		},
		stats={
			[1]="map_monster_rare_and_unique_rose_petal_quantity_+%"
		}
	},
	[8245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased quantity of Petals found on Monsters in Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced quantity of Petals found on Monsters in Area"
			}
		},
		stats={
			[1]="map_monster_rose_petal_quantity_+%"
		}
	},
	[8246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters grant {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters grant {0}% reduced Experience"
			}
		},
		stats={
			[1]="map_monster_slain_experience_+%"
		}
	},
	[8247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="map_monsters_accuracy_rating_+%"
		}
	},
	[8248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% reduced Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% increased Action Speed"
			}
		},
		stats={
			[1]="map_monsters_action_speed_-%"
		}
	},
	[8249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Chaos Resistance"
			}
		},
		stats={
			[1]="map_monsters_additional_chaos_resistance"
		}
	},
	[8250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0}% Monster Elemental Resistances"
			}
		},
		stats={
			[1]="map_monsters_additional_elemental_resistance"
		}
	},
	[8251]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% to all maximum Elemental Resistances"
			}
		},
		stats={
			[1]="map_monsters_additional_maximum_all_elemental_resistances_%"
		}
	},
	[8252]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits inflicts Chill"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_chill"
		}
	},
	[8253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits can Freeze"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_freeze"
		}
	},
	[8254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits can Ignite"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_ignite"
		}
	},
	[8255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits can Poison"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_poison"
		}
	},
	[8256]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Monsters' Hits inflicts Shock"
			}
		},
		stats={
			[1]="map_monsters_all_damage_can_shock"
		}
	},
	[8257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Hits are always Critical Strikes"
			}
		},
		stats={
			[1]="map_monsters_always_crit"
		}
	},
	[8258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Hits can't be Evaded"
			}
		},
		stats={
			[1]="map_monsters_always_hit"
		}
	},
	[8259]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Monster Damage from Hits always Ignites"
			}
		},
		stats={
			[1]="map_monsters_always_ignite"
		}
	},
	[8260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Revived as Allies on Kill"
			}
		},
		stats={
			[1]="map_monsters_are_converted_on_kill"
		}
	},
	[8261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding"
			}
		},
		stats={
			[1]="map_monsters_avoid_poison_bleed_impale_%"
		}
	},
	[8262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Bleeding Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Bleeding Duration"
			}
		},
		stats={
			[1]="map_monsters_base_bleed_duration_+%"
		}
	},
	[8263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="map_monsters_base_block_%"
		}
	},
	[8264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Hits have {0}% chance to Freeze"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Hits always Freeze"
			}
		},
		stats={
			[1]="map_monsters_base_chance_to_freeze_%"
		}
	},
	[8265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Hits have {0}% chance to Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Hits always Ignite"
			}
		},
		stats={
			[1]="map_monsters_base_chance_to_ignite_%"
		}
	},
	[8266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters' Hits have {0}% chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters' Hits always Shock"
			}
		},
		stats={
			[1]="map_monsters_base_chance_to_shock_%"
		}
	},
	[8267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Poison Duration"
			}
		},
		stats={
			[1]="map_monsters_base_poison_duration_+%"
		}
	},
	[8268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="map_monsters_base_spell_block_%"
		}
	},
	[8269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have a chance to be Empowered by {0} Wildwood Wisps"
			}
		},
		stats={
			[1]="map_monsters_can_be_empowered_by_x_wildwood_wisps"
		}
	},
	[8270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot be Taunted"
			}
		},
		stats={
			[1]="map_monsters_cannot_be_taunted"
		}
	},
	[8271]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Blind on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Blind on Hit"
			}
		},
		stats={
			[1]="map_monsters_chance_to_blind_on_hit_%"
		}
	},
	[8272]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Brittle"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrittle"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Brittle"
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_brittle_%"
		}
	},
	[8273]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Sapped"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Sapped"
			}
		},
		stats={
			[1]="map_monsters_chance_to_inflict_sapped_%"
		}
	},
	[8274]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Scorch"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorch"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters inflict Scorch"
			}
		},
		stats={
			[1]="map_monsters_chance_to_scorch_%"
		}
	},
	[8275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more effect of Curses on Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less effect of Curses on Monsters"
			}
		},
		stats={
			[1]="map_monsters_curse_effect_on_self_+%_final"
		}
	},
	[8276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_monsters_damage_taken_+%"
		}
	},
	[8277]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="map_monsters_enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[8278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0:+d}% Monster Energy Shield Leech Resistance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Leech Energy Shield from Monsters"
			}
		},
		stats={
			[1]="map_monsters_energy_shield_leech_resistance_%"
		}
	},
	[8279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Enrage on Low Life"
			}
		},
		stats={
			[1]="map_monsters_enrage_on_low_life"
		}
	},
	[8280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Freeze Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Freeze Duration"
			}
		},
		stats={
			[1]="map_monsters_freeze_duration_+%"
		}
	},
	[8281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Attack Hits inflict Bleeding"
			}
		},
		stats={
			[1]="map_monsters_global_bleed_on_hit"
		}
	},
	[8282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Poison on Hit"
			}
		},
		stats={
			[1]="map_monsters_global_poison_on_hit"
		}
	},
	[8283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Ignite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Ignite Duration"
			}
		},
		stats={
			[1]="map_monsters_ignite_duration_+%"
		}
	},
	[8284]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Maim on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Maim on Hit with Attacks"
			}
		},
		stats={
			[1]="map_monsters_maim_on_hit_%_chance"
		}
	},
	[8285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="map_monsters_maximum_life_%_to_add_to_maximum_energy_shield"
		}
	},
	[8286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters' Action Speed cannot be modified to below Base Value\nMonsters' Movement Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="map_monsters_movement_speed_cannot_be_reduced_below_base"
		}
	},
	[8287]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters near Shrines are Chilled"
			}
		},
		stats={
			[1]="map_monsters_near_shrines_are_chilled"
		}
	},
	[8288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="map_monsters_penetrate_elemental_resistances_%"
		}
	},
	[8289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have a {0}% chance to Ignite, Freeze and Shock on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Ignite, Freeze and Shock on Hit"
			}
		},
		stats={
			[1]="map_monsters_%_chance_to_inflict_status_ailments"
		}
	},
	[8290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters gain {0}% of their Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="map_monsters_%_physical_damage_to_add_as_chaos"
		}
	},
	[8291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters gain {0}% of their Physical Damage as Extra Damage of a random Element"
			}
		},
		stats={
			[1]="map_monsters_physical_damage_%_to_add_as_random_element"
		}
	},
	[8292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Chaos Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_chaos_resistance_%"
		}
	},
	[8293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Cold Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_cold_resistance_%"
		}
	},
	[8294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Fire Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_fire_resistance_%"
		}
	},
	[8295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monster Damage penetrates {0}% of Lightning Resistance"
			}
		},
		stats={
			[1]="map_monsters_reduce_enemy_lightning_resistance_%"
		}
	},
	[8296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to remove Charges on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Monsters remove Charges on Hit"
			}
		},
		stats={
			[1]="map_monsters_remove_charges_on_hit_%"
		}
	},
	[8297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to remove a Flask Charge on Hit"
			}
		},
		stats={
			[1]="map_monsters_remove_enemy_flask_charge_on_hit_%_chance"
		}
	},
	[8298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters remove {0}% of Mana on hit"
			}
		},
		stats={
			[1]="map_monsters_remove_%_of_mana_on_hit"
		}
	},
	[8299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased Effect of Shock"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced Effect of Shock"
			}
		},
		stats={
			[1]="map_monsters_shock_effect_+%"
		}
	},
	[8300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters initially carrying a Talisman drop an additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters initially carrying a Talisman drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_monsters_spawned_with_talisman_drop_additional_rare_items"
		}
	},
	[8301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters prevent {0:+d}% of Suppressed Spell Damage"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0:+d}% to amount of Suppressed Spell Damage Prevented"
			}
		},
		stats={
			[1]="map_monsters_spell_damage_%_suppressed"
		}
	},
	[8302]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="map_monsters_spell_suppression_chance_%"
		}
	},
	[8303]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to Hinder on Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Hinder on Hit with Spells"
			}
		},
		stats={
			[1]="map_monsters_spells_chance_to_hinder_on_hit_%_chance"
		}
	},
	[8304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters steal Power, Frenzy and Endurance charges on Hit"
			}
		},
		stats={
			[1]="map_monsters_steal_charges"
		}
	},
	[8305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=19,
						[2]=19
					}
				},
				text="[DNT] Monsters spawn Volatile Cores on death"
			}
		},
		stats={
			[1]="map_monsters_summon_specific_monsters_on_death"
		}
	},
	[8306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters with Silver Coins drop an additional Silver Coin"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Monsters with Silver Coins drop {0} additional Silver Coins"
			}
		},
		stats={
			[1]="map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"
		}
	},
	[8307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters are Unaffected by Curses"
			}
		},
		stats={
			[1]="map_monsters_unaffected_by_curses"
		}
	},
	[8308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters have {0}% chance to have a Volatile Core"
			}
		},
		stats={
			[1]="map_supporter_volatile_on_death_chance_%"
		}
	},
	[8309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters with Silver Coins drop an additional Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters with Silver Coins drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_monsters_with_silver_coins_drop_x_additional_currency_items"
		}
	},
	[8310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Monsters with Silver Coins drop an additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters with Silver Coins drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_monsters_with_silver_coins_drop_x_additional_rare_items"
		}
	},
	[8311]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Monsters have {0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Monsters Inflict Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="map_monsters_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[8312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area's inhabitants are lying in ambush"
			}
		},
		stats={
			[1]="map_monstrous_treasure_no_monsters"
		}
	},
	[8313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed for each Poison on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed for each Poison on them"
			}
		},
		stats={
			[1]="map_movement_velocity_+%_per_poison_stack"
		}
	},
	[8314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Nemesis Monsters drop {0} additional Basic Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Nemesis Monsters drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_nemesis_dropped_items_+"
		}
	},
	[8315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Bearers of the Guardian Bloodline Pack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Bearers of the Guardian Bloodline Packs"
			}
		},
		stats={
			[1]="map_next_area_contains_x_additional_bearers_of_the_guardian_packs"
		}
	},
	[8316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains a Voidspawn of Abaxoth Bloodline Pack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} Voidspawn of Abaxoth Bloodline Packs"
			}
		},
		stats={
			[1]="map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"
		}
	},
	[8317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players do not gain Experience"
			}
		},
		stats={
			[1]="map_no_experience_gain"
		}
	},
	[8318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items cannot be Magic"
			}
		},
		stats={
			[1]="map_no_magic_items_drop"
		}
	},
	[8319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dropped Items cannot be Rare"
			}
		},
		stats={
			[1]="map_no_rare_items_drop"
		}
	},
	[8320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stashes cannot be used"
			}
		},
		stats={
			[1]="map_no_stashes"
		}
	},
	[8321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Randomly dropped Items cannot be Unique"
			}
		},
		stats={
			[1]="map_no_uniques_drop_randomly"
		}
	},
	[8322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items cannot be sold to or purchased from NPCs"
			}
		},
		stats={
			[1]="map_no_vendors"
		}
	},
	[8323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items cannot drop as Magic or Rare"
			}
		},
		stats={
			[1]="map_non_unique_items_drop_normal"
		}
	},
	[8324]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Unique Monsters in this Area Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="map_non_unique_monster_life_regeneration_rate_per_minute_%"
		}
	},
	[8325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Randomly dropped Items are Magic instead of Normal"
			}
		},
		stats={
			[1]="map_normal_items_drop_as_magic"
		}
	},
	[8326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Natural inhabitants of this area have been removed"
			}
		},
		stats={
			[1]="map_nuke_everything"
		}
	},
	[8327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area has an additional random Scarab effect"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area has {0} additional random Scarab effects"
			}
		},
		stats={
			[1]="map_num_additional_random_scarab_effects"
		}
	},
	[8328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Gloom Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Gloom Shrines"
			}
		},
		stats={
			[1]="map_num_extra_gloom_shrines"
		}
	},
	[8329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Harbinger"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Harbingers"
			}
		},
		stats={
			[1]="map_num_extra_harbingers"
		}
	},
	[8330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Resonating Shrine"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Resonating Shrines"
			}
		},
		stats={
			[1]="map_num_extra_resonating_shrines"
		}
	},
	[8331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Player Skills which Throw Mines throw up to {0} fewer Mines"
			},
			[2]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Player Skills which Throw Mines throw 1 fewer Mine"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Player Skills Throw an additional Mine"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Player Skills Throw {0} additional Mines"
			}
		},
		stats={
			[1]="map_number_of_additional_mines_to_place"
		}
	},
	[8332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area has {0} additional random Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area has {0} additional random Modifiers"
			}
		},
		stats={
			[1]="map_number_of_additional_mods"
		}
	},
	[8333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Prefix"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Prefixes"
			}
		},
		stats={
			[1]="map_number_of_additional_prefixes"
		}
	},
	[8334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area has a Monster that drops a Silver Coin"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area has {0} Monsters that drop a Silver Coin"
			}
		},
		stats={
			[1]="map_number_of_additional_silver_coin_drops"
		}
	},
	[8335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Map has {0} additional random Suffix"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Map has {0} additional random Suffixes"
			}
		},
		stats={
			[1]="map_number_of_additional_suffixes"
		}
	},
	[8336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=-2
					}
				},
				text="Player Skills which Throw Traps throw up to {0} fewer Traps"
			},
			[2]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Player Skills which Throw Traps throw 1 fewer Trap"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Player Skills which Throw Traps throw up to 1 additional Trap"
			},
			[4]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Player Skills which Throw Traps throw up to {0} additional Traps"
			}
		},
		stats={
			[1]="map_number_of_additional_traps_to_throw"
		}
	},
	[8337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d} to maximum number of Summoned Totems"
			}
		},
		stats={
			[1]="map_number_of_additional_totems_allowed"
		}
	},
	[8338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Drop a Forbidden Tome on Map Completion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Drop {0} Forbidden Tomes on Map Completion"
			}
		},
		stats={
			[1]="map_on_complete_drop_x_additional_forbidden_tomes"
		}
	},
	[8339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="An additional Map drops on Completing Area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} additional Maps drop on Completing Area"
			}
		},
		stats={
			[1]="map_on_complete_drop_x_additional_maps"
		}
	},
	[8340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Drop an Atlas Memory on Map Completion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Drop {0} Atlas Memories on Map Completion"
			}
		},
		stats={
			[1]="map_on_complete_drop_x_additional_memory_lines"
		}
	},
	[8341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map owner gains {0}% more Sulphite"
			}
		},
		stats={
			[1]="map_owner_sulphite_gained_+%"
		}
	},
	[8342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Abominations"
			}
		},
		stats={
			[1]="map_packs_are_abomination_monsters"
		}
	},
	[8343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Blackguards"
			}
		},
		stats={
			[1]="map_packs_are_blackguards"
		}
	},
	[8344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Ghosts"
			}
		},
		stats={
			[1]="map_packs_are_ghosts"
		}
	},
	[8345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Cultists of Kitava"
			}
		},
		stats={
			[1]="map_packs_are_kitava"
		}
	},
	[8346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Lunaris fanatics"
			}
		},
		stats={
			[1]="map_packs_are_lunaris"
		}
	},
	[8347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Solaris fanatics"
			}
		},
		stats={
			[1]="map_packs_are_solaris"
		}
	},
	[8348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by Spiders"
			}
		},
		stats={
			[1]="map_packs_are_spiders"
		}
	},
	[8349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is inhabited by the Vaal"
			}
		},
		stats={
			[1]="map_packs_are_vaal"
		}
	},
	[8350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains many Detonation Totems"
			}
		},
		stats={
			[1]="map_packs_have_detonate_dead_totems"
		}
	},
	[8351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Unstable Tentacle Fiends"
			}
		},
		stats={
			[1]="map_packs_have_uber_tentacle_fiends"
		}
	},
	[8352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Chests are guarded by additional Rare monsters"
			}
		},
		stats={
			[1]="map_perandus_guards_are_rare"
		}
	},
	[8353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Perandus Monsters have a {0}% chance to drop Perandus Coins"
			}
		},
		stats={
			[1]="map_perandus_monsters_drop_perandus_coin_stack_%"
		}
	},
	[8354]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Atlas Passives have {0}% reduced Effect on Area"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Atlas Passives have {0}% increased Effect on Area"
			}
		},
		stats={
			[1]="map_percent_increased_effect_of_atlas_passives"
		}
	},
	[8355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Petrification Statues"
			}
		},
		stats={
			[1]="map_petrificiation_statue_ambush"
		}
	},
	[8356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Accuracy Rating"
			}
		},
		stats={
			[1]="map_player_accuracy_rating_+%_final"
		}
	},
	[8357]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Action Speed for each time they've used a Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Action Speed for each time they've used a Skill Recently"
			}
		},
		stats={
			[1]="map_player_action_speed_+%_per_recent_skill_use"
		}
	},
	[8358]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught"
			}
		},
		stats={
			[1]="map_player_attack_cast_and_movement_speed_+%_during_onslaught"
		}
	},
	[8359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buffs on Players expire {0}% faster"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buffs on Players expire {0}% slower"
			}
		},
		stats={
			[1]="map_player_buff_time_passed_+%_only_buff_category"
		}
	},
	[8360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Players can be touched by Tormented Spirits"
			}
		},
		stats={
			[1]="map_player_can_be_touched_by_tormented_spirits"
		}
	},
	[8361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Block"
			}
		},
		stats={
			[1]="map_player_cannot_block"
		}
	},
	[8362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Block Attack Damage"
			}
		},
		stats={
			[1]="map_player_cannot_block_attacks"
		}
	},
	[8363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Block Spell Damage"
			}
		},
		stats={
			[1]="map_player_cannot_block_spells"
		}
	},
	[8364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Recharge Energy Shield"
			}
		},
		stats={
			[1]="map_player_cannot_recharge_energy_shield"
		}
	},
	[8365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Suppress Spell Damage"
			}
		},
		stats={
			[1]="map_player_cannot_suppress_spell_damage"
		}
	},
	[8366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Players gain an additional Vaal Soul on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Players have {0}% chance to gain an additional Vaal Soul on Kill"
			}
		},
		stats={
			[1]="map_player_chance_to_gain_vaal_soul_on_kill_%"
		}
	},
	[8367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players gain {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players gain {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="map_player_charges_gained_+%"
		}
	},
	[8368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="map_player_cooldown_speed_+%_final"
		}
	},
	[8369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Players have {0}% chance to be targeted by a Meteor when they use a Flask"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Players are targeted by a Meteor when they use a Flask"
			}
		},
		stats={
			[1]="map_player_create_enemy_meteor_daemon_on_flask_use_%_chance"
		}
	},
	[8370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curses on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curses on Players"
			}
		},
		stats={
			[1]="map_player_curse_effect_on_self_+%"
		}
	},
	[8371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage with Hits to Breach Monsters"
			}
		},
		stats={
			[1]="map_player_damage_+%_vs_breach_monsters"
		}
	},
	[8372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players take {0}% increased Damage from Breach Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players take {0}% reduced Damage from Breach Monsters"
			}
		},
		stats={
			[1]="map_player_damage_taken_+%_vs_breach_monsters"
		}
	},
	[8373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players with at least 50 Rampage Kills take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players with at least 50 Rampage Kills take {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_player_damage_taken_+%_while_rampaging"
		}
	},
	[8374]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% increased Damage while Dead"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% reduced Damage while Dead"
			}
		},
		stats={
			[1]="map_player_damage_while_dead_+%"
		}
	},
	[8375]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMarkedForDeath"
				},
				limit={
					[1]={
						[1]=1,
						[2]=999
					}
				},
				text="Players are Marked for Death for {0} seconds\nafter killing a Rare or Unique monster"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMarkedForDeath"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Players are Marked for Death for {0} second\nafter killing a Rare or Unique monster"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMarkedForDeath"
				},
				limit={
					[1]={
						[1]=1001,
						[2]="#"
					}
				},
				text="Players are Marked for Death for {0} seconds\nafter killing a Rare or Unique monster"
			}
		},
		stats={
			[1]="map_player_death_mark_on_rare_unique_kill_ms"
		}
	},
	[8376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players' Vaal Skills do not apply Soul Gain Prevention"
			}
		},
		stats={
			[1]="map_player_disable_soul_gain_prevention"
		}
	},
	[8377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Player's Life and Mana Recovery from Flasks are instant"
			}
		},
		stats={
			[1]="map_player_flask_recovery_is_instant"
		}
	},
	[8378]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Defences"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Defences"
			}
		},
		stats={
			[1]="map_player_global_defences_+%"
		}
	},
	[8379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Cursed with a random Hex every 10 seconds"
			}
		},
		stats={
			[1]="map_player_has_random_level_X_curse_every_10_seconds"
		}
	},
	[8380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Recovery Rate of Life and Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Recovery Rate of Life and Energy Shield"
			}
		},
		stats={
			[1]="map_player_life_and_es_recovery_speed_+%_final"
		}
	},
	[8381]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players Regenerate {0}% of Life per second per 25 Rampage Kills"
			}
		},
		stats={
			[1]="map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"
		}
	},
	[8382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players do not lose Experience on Death"
			}
		},
		stats={
			[1]="map_player_lose_no_experience_on_death"
		}
	},
	[8383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech"
			}
		},
		stats={
			[1]="map_player_maximum_leech_rate_+%"
		}
	},
	[8384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_player_movement_velocity_+%"
		}
	},
	[8385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased effect of Non-Curse Auras from Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced effect of Non-Curse Auras from Skills"
			}
		},
		stats={
			[1]="map_player_non_curse_aura_effect_+%"
		}
	},
	[8386]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have a {0}% chance to gain Onslaught on Kill For 4 seconds"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Players gain Onslaught on Kill for 4 seconds"
			}
		},
		stats={
			[1]="map_player_onslaught_on_kill_%"
		}
	},
	[8387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shrine Buffs on Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shrine Buffs on Players"
			}
		},
		stats={
			[1]="map_player_shrine_buff_effect_on_self_+%"
		}
	},
	[8388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Duration of Shrine Effects on Players"
			}
		},
		stats={
			[1]="map_player_shrine_effect_duration_+%"
		}
	},
	[8389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players' Travel Skills are Disabled"
			}
		},
		stats={
			[1]="map_player_travel_skills_disabled"
		}
	},
	[8390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_chaos_damage_taken_+%"
		}
	},
	[8391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Cold Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_cold_damage_taken_+%"
		}
	},
	[8392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="map_players_and_monsters_critical_strike_chance_+%"
		}
	},
	[8393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players' and Monsters' Hexes are Reflected"
			}
		},
		stats={
			[1]="map_players_and_monsters_curses_are_reflected"
		}
	},
	[8394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters deal {0}% increased Damage per Curse on them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters deal {0}% reduced Damage per Curse on them"
			}
		},
		stats={
			[1]="map_players_and_monsters_damage_+%_per_curse"
		}
	},
	[8395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Damage while stationary"
			}
		},
		stats={
			[1]="map_players_and_monsters_damage_taken_+%_while_stationary"
		}
	},
	[8396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Fire Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_fire_damage_taken_+%"
		}
	},
	[8397]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters have Onslaught if they have been Hit Recently"
			}
		},
		stats={
			[1]="map_players_and_monsters_have_onslaught_if_hit_recently"
		}
	},
	[8398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and Monsters have Resolute Technique"
			}
		},
		stats={
			[1]="map_players_and_monsters_have_resolute_technique"
		}
	},
	[8399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Lightning Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_lightning_damage_taken_+%"
		}
	},
	[8400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Player and Monster Movement Speed"
			}
		},
		stats={
			[1]="map_players_and_monsters_movement_speed_+%"
		}
	},
	[8401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players and Monsters take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players and Monsters take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="map_players_and_monsters_physical_damage_taken_+%"
		}
	},
	[8402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players in Area are driven mad"
			}
		},
		stats={
			[1]="map_display_insanity"
		}
	},
	[8403]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are Poisoned while moving"
			}
		},
		stats={
			[1]="map_players_are_poisoned_while_moving_chaos_damage_per_second"
		}
	},
	[8404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Armour"
			}
		},
		stats={
			[1]="map_players_armour_+%_final"
		}
	},
	[8405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Chance to Block"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Chance to Block"
			}
		},
		stats={
			[1]="map_players_block_chance_+%"
		}
	},
	[8406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Endurance Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_endurance_charges"
		}
	},
	[8407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Flask Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_flask_charges"
		}
	},
	[8408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Frenzy Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_frenzy_charges"
		}
	},
	[8409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot gain Power Charges"
			}
		},
		stats={
			[1]="map_players_cannot_gain_power_charges"
		}
	},
	[8410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and their Minions cannot take Reflected Damage"
			}
		},
		stats={
			[1]="map_players_cannot_take_reflected_damage"
		}
	},
	[8411]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Cost of Skills for each Skill they've used Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Cost of Skills for each Skill they've used Recently"
			}
		},
		stats={
			[1]="map_players_cost_+%_per_skill_used_recently"
		}
	},
	[8412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players deal {0}% more Damage per Equipped Item"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players deal {0}% less Damage per Equipped Item"
			}
		},
		stats={
			[1]="map_players_damage_+%_final_per_equipped_item"
		}
	},
	[8413]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain a Random Mod from Slain Rare Monsters for {0} seconds"
			}
		},
		stats={
			[1]="map_players_gain_1_random_rare_monster_mod_on_kill_ms"
		}
	},
	[8414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"
		}
	},
	[8415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players gain Instability on Kill\nUnstable Players eventually detonate"
			}
		},
		stats={
			[1]="map_players_gain_instability_on_kill"
		}
	},
	[8416]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes grant Onslaught for {0} seconds when opened"
			}
		},
		stats={
			[1]="map_players_gain_onslaught_after_opening_a_strongbox_ms"
		}
	},
	[8417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Onslaught while using Flasks"
			}
		},
		stats={
			[1]="map_players_gain_onslaught_during_flask_effect"
		}
	},
	[8418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Players have {0}% chance to gain Rare Monster Modifiers for 20 seconds on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Players gain Rare Monster Modifiers for 20 seconds on Kill"
			}
		},
		stats={
			[1]="map_players_gain_rare_monster_mods_on_kill_%_chance"
		}
	},
	[8419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Point Blank"
			}
		},
		stats={
			[1]="map_players_have_point_blank"
		}
	},
	[8420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players' Minions deal {0}% more Damage per Item Equipped by their Master"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players' Minions deal {0}% less Damage per Item Equipped by their Master"
			}
		},
		stats={
			[1]="map_players_minion_damage_+%_final_per_equipped_item"
		}
	},
	[8421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0}% increased Cooldown Recovery Rate for Movement Skills"
			}
		},
		stats={
			[1]="map_players_movement_skills_cooldown_speed_+%"
		}
	},
	[8422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_players_movement_speed_+%"
		}
	},
	[8423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players cannot Regenerate Life, Mana or Energy Shield"
			}
		},
		stats={
			[1]="map_players_no_regeneration_including_es"
		}
	},
	[8424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have {0:+d}% to All Resistances"
			}
		},
		stats={
			[1]="map_players_resist_all_%"
		}
	},
	[8425]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSentToVoidLeague"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players who Die in area are sent to the Void"
			}
		},
		stats={
			[1]="map_supporter_players_sent_to_void_league_on_death"
		}
	},
	[8426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="map_players_skill_area_of_effect_+%_final"
		}
	},
	[8427]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Players Prevent {0:+d}% of Suppressed Spell Damage"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Players have {0:+d}% to amount of Suppressed Spell Damage Prevented"
			}
		},
		stats={
			[1]="map_players_spell_damage_%_suppressed"
		}
	},
	[8428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Portals to Area close over time"
			}
		},
		stats={
			[1]="map_portal_expires_every_X_seconds"
		}
	},
	[8429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Only opens {0} Portal to Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only opens {0} Portals to Area"
			}
		},
		stats={
			[1]="map_portal_limit"
		}
	},
	[8430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Portals do not expire"
			}
		},
		stats={
			[1]="map_portals_do_not_expire"
		}
	},
	[8431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Portals to Area only close when Players die"
			}
		},
		stats={
			[1]="map_portals_expire_on_death_instead"
		}
	},
	[8432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Gilded Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_gilded_scarab_chance_%"
		}
	},
	[8433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Map"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Map"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_map_chance_%"
		}
	},
	[8434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Polished Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_polished_scarab_chance_%"
		}
	},
	[8435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Rusted Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_rusted_scarab_chance_%"
		}
	},
	[8436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Unique Item"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_unique_chance_%"
		}
	},
	[8437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="The First 3 Possessed Monsters drop an additional Winged Scarab"
			}
		},
		stats={
			[1]="map_possessed_monsters_drop_winged_scarab_chance_%"
		}
	},
	[8438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prefix Modifiers have no effect"
			}
		},
		stats={
			[1]="map_prefixes_do_not_apply"
		}
	},
	[8439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Quality applies to Pack Size instead of Item Quantity"
			}
		},
		stats={
			[1]="map_quality_instead_applies_to_pack_size"
		}
	},
	[8440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rampage Streak Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rampage Streak Duration"
			}
		},
		stats={
			[1]="map_rampage_time_+%"
		}
	},
	[8441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area becomes increasingly lethal"
			}
		},
		stats={
			[1]="map_supporter_dangerous_area"
		}
	},
	[8442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If this Area contains any Unique Monsters, one is Possessed"
			}
		},
		stats={
			[1]="map_random_unique_monster_is_possessed"
		}
	},
	[8443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map has an additional random Modifier from Kirac's Crafting Bench"
			}
		},
		stats={
			[1]="map_random_zana_mod"
		}
	},
	[8444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring"
			}
		},
		stats={
			[1]="map_rare_breach_monster_additional_breach_ring_drop_chance_%"
		}
	},
	[8445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Breach Monsters drop an additional Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rare Breach Monsters drop {0} additional Splinters"
			}
		},
		stats={
			[1]="map_rare_breach_monsters_drop_additional_shards"
		}
	},
	[8446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters have Essence effects"
			}
		},
		stats={
			[1]="map_rare_monster_essence_daemon"
		}
	},
	[8447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Rare Monsters to Fracture on death"
			}
		},
		stats={
			[1]="map_rare_monster_fracture_on_death_chance_%"
		}
	},
	[8448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Rare Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Rare Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_rare_monster_items_drop_corrupted_%"
		}
	},
	[8449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Monsters each have {0} additional Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters each have {0} additional Modifiers"
			}
		},
		stats={
			[1]="map_rare_monster_num_additional_modifiers"
		}
	},
	[8450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Rare Monsters have {0}% chance to have a Volatile Core"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Rare Monsters have Volatile Cores"
			}
		},
		stats={
			[1]="map_rare_monster_volatile_on_death_%"
		}
	},
	[8451]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffectNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rare Monsters are Hindered, with {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffectNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rare Monsters are Hindered, with {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_rare_monsters_are_hindered"
		}
	},
	[8452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Rare Monsters have {0}% chance to drop a Rare Prismatic Ring"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Rare Monsters drop a Rare Prismatic Ring"
			}
		},
		stats={
			[1]="map_rare_monsters_drop_rare_prismatic_ring_on_death_%"
		}
	},
	[8453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rare Monsters drop an additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_rare_monsters_drop_x_additional_rare_items"
		}
	},
	[8454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters have Inner Treasure in addition to their other Modifiers"
			}
		},
		stats={
			[1]="map_rare_monsters_have_inner_treasure"
		}
	},
	[8455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Rare Monsters in Area to be Possessed"
			}
		},
		stats={
			[1]="map_rare_monsters_possessed_chance_%"
		}
	},
	[8456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare monsters in area are Shaper-Touched"
			}
		},
		stats={
			[1]="map_rare_monsters_shaper_touched"
		}
	},
	[8457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare Monsters have {0}% chance to spawn a Duplicate of Map Boss on Death"
			}
		},
		stats={
			[1]="map_rare_monsters_spawn_map_boss_on_death_chance_%"
		}
	},
	[8458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Monsters remove {0}% of Life, Mana and Energy Shield from Players or their Minions on Hit"
			}
		},
		stats={
			[1]="map_rare_unique_monsters_remove_%_life_mana_es_on_hit"
		}
	},
	[8459]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique monsters spawn a Tormented Spirit on reaching Low Life"
			}
		},
		stats={
			[1]="map_rare_unique_monsters_spawn_tormented_spirit_on_low_life"
		}
	},
	[8460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ritual Altars in Area allow rerolling Favours an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ritual Altars in Area allow rerolling Favours {0} additional times"
			}
		},
		stats={
			[1]="map_ritual_additional_reward_rerolls"
		}
	},
	[8461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rerolling Favours at Ritual Altars has no Cost the first time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rerolling Favours at Ritual Altars has no Cost the first {0} times"
			}
		},
		stats={
			[1]="map_ritual_number_of_free_rerolls"
		}
	},
	[8462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute"
			}
		},
		stats={
			[1]="map_ritual_tribute_+%"
		}
	},
	[8463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance of Ritual Altars with Special Rewards"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance of Ritual Altars with Special Rewards"
			}
		},
		stats={
			[1]="map_ritual_uber_rune_type_weighting_+%"
		}
	},
	[8464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% increased Attack, Cast and Movement Speed"
			}
		},
		stats={
			[1]="map_rogue_exile_attack_cast_and_movement_speed_+%"
		}
	},
	[8465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles each drop a Skill Gem with Quality"
			}
		},
		stats={
			[1]="map_rogue_exile_drop_skill_gem_with_quality"
		}
	},
	[8466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rogue Exiles each have a Rogue Exile ally"
			}
		},
		stats={
			[1]="map_rogue_exiles_are_doubled"
		}
	},
	[8467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance for Wild Rogue Exiles to appear in Pairs"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Wild Rogue Exiles appear in Pairs"
			}
		},
		stats={
			[1]="map_rogue_exiles_are_doubled_chance_%"
		}
	},
	[8468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rogue Exiles deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="map_rogue_exiles_damage_+%"
		}
	},
	[8469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles drop {0} additional Basic Currency Items"
			}
		},
		stats={
			[1]="map_rogue_exiles_drop_additional_currency_items_with_quality"
		}
	},
	[8470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rogue Exiles drop an additional Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rogue Exiles drop {0} additional Jewels"
			}
		},
		stats={
			[1]="map_rogue_exiles_drop_x_additional_jewels"
		}
	},
	[8471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles are Corrupted"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_corrupted"
		}
	},
	[8472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles are Mirrored"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_duplicated"
		}
	},
	[8473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles in Area have a {0}% chance to be Fractured"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_fractured_chance_%"
		}
	},
	[8474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Items dropped by Rogue Exiles are fully Linked"
			}
		},
		stats={
			[1]="map_rogue_exiles_dropped_items_are_fully_linked"
		}
	},
	[8475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rogue Exiles have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="map_rogue_exiles_maximum_life_+%"
		}
	},
	[8476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Rare Shaper Items found in Area"
			}
		},
		stats={
			[1]="map_shaper_rare_chance_+%"
		}
	},
	[8477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters worshipping Shrines have {0}% more Life"
			}
		},
		stats={
			[1]="map_shrine_monster_life_+%_final"
		}
	},
	[8478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrines drop a Basic Currency Item when used"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shrines drop {0} Basic Currency Items when used"
			}
		},
		stats={
			[1]="map_shrines_drop_x_currency_items_on_activation"
		}
	},
	[8479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shrines grant a random additional Shrine Effect"
			}
		},
		stats={
			[1]="map_shrines_grant_a_random_additional_effect"
		}
	},
	[8480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players have Shroud Walker"
			}
		},
		stats={
			[1]="map_players_have_shroud_walker"
		}
	},
	[8481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of dropped Reward Items"
			}
		},
		stats={
			[1]="map_simulacrum_reward_level_+"
		}
	},
	[8482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum number of Players in Area is one"
			}
		},
		stats={
			[1]="map_solo_mode"
		}
	},
	[8483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains memories of {0} Atzoatl Architects"
			}
		},
		stats={
			[1]="map_spawn_X_additional_incursion_architects"
		}
	},
	[8484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas can contain Abysses"
			}
		},
		stats={
			[1]="map_spawn_abysses"
		}
	},
	[8485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional guarded Exquisite Vaal Vessel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional guarded Exquisite Vaal Vessels"
			}
		},
		stats={
			[1]="map_spawn_additional_empowered_vaal_chests"
		}
	},
	[8486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain a Mirror of Delirium"
			}
		},
		stats={
			[1]="map_spawn_affliction_mirror"
		}
	},
	[8487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Beasts to hunt"
			}
		},
		stats={
			[1]="map_spawn_bestiary_encounters"
		}
	},
	[8488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Unique Monsters from Beyond have a {0}% chance to Summon\nanother Unique Monster from Beyond when Slain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain"
			}
		},
		stats={
			[1]="map_spawn_beyond_boss_when_beyond_boss_slain_%"
		}
	},
	[8489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has a {0}% chance to contain Cadiro Perandus"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains Cadiro Perandus"
			}
		},
		stats={
			[1]="map_spawn_cadiro_%_chance"
		}
	},
	[8490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Perandus Chest"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Perandus Chests"
			}
		},
		stats={
			[1]="map_spawn_extra_perandus_chests"
		}
	},
	[8491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Temporal Incursions"
			}
		},
		stats={
			[1]="map_spawn_incursion_encounters"
		}
	},
	[8492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Ore Deposits"
			}
		},
		stats={
			[1]="map_spawn_settlers_ore"
		}
	},
	[8493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional Smuggler's Cache"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {} additional Smuggler's Caches"
			}
		},
		stats={
			[1]="map_spawn_x_additional_heist_smugglers_caches"
		}
	},
	[8494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Map Boss"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Map Bosses"
			}
		},
		stats={
			[1]="map_spawn_x_random_map_bosses"
		}
	},
	[8495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tempest Effects have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tempest Effects have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_storm_area_of_effect_+%"
		}
	},
	[8496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongbox contents are Mirrored"
			}
		},
		stats={
			[1]="map_strongbox_items_dropped_are_mirrored"
		}
	},
	[8497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Strongbox Monsters are Enraged"
			}
		},
		stats={
			[1]="map_strongbox_monsters_attack_speed_+%"
		}
	},
	[8498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Strongbox Monsters have {0}% increased Item Quantity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongbox Monsters have {0}% reduced Item Quantity"
			}
		},
		stats={
			[1]="map_strongbox_monsters_item_quantity_+%"
		}
	},
	[8499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes in Area are Corrupted"
			}
		},
		stats={
			[1]="map_strongboxes_are_corrupted"
		}
	},
	[8500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes in Area are at least Rare"
			}
		},
		stats={
			[1]="map_strongboxes_at_least_rare"
		}
	},
	[8501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance for Strongboxes in Area to be Unique"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance for Strongboxes in Area to be Unique"
			}
		},
		stats={
			[1]="map_strongboxes_chance_to_be_unique_+%"
		}
	},
	[8502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Strongboxes each contain an additional random Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strongboxes each contain {0} additional random Rare Items"
			}
		},
		stats={
			[1]="map_strongboxes_drop_x_additional_rare_items"
		}
	},
	[8503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Strongboxes in Area are at least Magic"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Strongboxes in Area are at least Rare"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Strongboxes in Area are at least Unique"
			}
		},
		stats={
			[1]="map_strongboxes_minimum_rarity"
		}
	},
	[8504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suffix Modifiers have no effect"
			}
		},
		stats={
			[1]="map_suffixes_do_not_apply"
		}
	},
	[8505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains enemies of all influence types"
			}
		},
		stats={
			[1]="map_supporter_all_influence_packs"
		}
	},
	[8506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are randomly targeted by Meteors"
			}
		},
		stats={
			[1]="map_supporter_comet_spawn_daemon"
		}
	},
	[8507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains roaming Hexfields"
			}
		},
		stats={
			[1]="map_supporter_curse_field_daemon_spawn"
		}
	},
	[8508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="The Maven interferes with Players"
			}
		},
		stats={
			[1]="map_supporter_maven_follower"
		}
	},
	[8509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When Hit, Players gain a random Movement Speed\nmodifier from {0}% less to {0}% more, until Hit again"
			}
		},
		stats={
			[1]="map_supporter_players_random_movement_velocity_+%_final_when_hit"
		}
	},
	[8510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Areas contain Memory Fragments"
			}
		},
		stats={
			[1]="map_synthesis_league"
		}
	},
	[8511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Abyss Bone Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_abyss_bone_chest_clusters"
		}
	},
	[8512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Bloodworm Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_bloodworm_barrel_clusters"
		}
	},
	[8513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Fungal Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_fungal_chest_clusters"
		}
	},
	[8514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Synthesised Chest which contains Magic Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Synthesised Chests which contain Magic Monsters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_magic_ambush_chest"
		}
	},
	[8515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Synthesised Chest which contains Normal Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Synthesised Chests which contain Normal Monsters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_normal_ambush_chest"
		}
	},
	[8516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Parasitic Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_parasite_barrel_clusters"
		}
	},
	[8517]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains {0} additional Synthesised Chest which contains Rare Monsters"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional Synthesised Chests which contain Rare Monsters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_rare_ambush_chest"
		}
	},
	[8518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Explosive Chest Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_volatile_barrel_clusters"
		}
	},
	[8519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Area contains {0} additional Wealthy Barrel Clusters"
			}
		},
		stats={
			[1]="map_synthesis_spawn_additional_wealthy_barrel_clusters"
		}
	},
	[8520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Breach Splinter"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[8521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_currency_item_drop_chance_%"
		}
	},
	[8522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Currency Shard"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[8523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Divination Card"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_divination_card_drop_chance_%"
		}
	},
	[8524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop an Elder Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop an Elder Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_elder_item_drop_chance_%"
		}
	},
	[8525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Fossil"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_fossil_drop_chance_%"
		}
	},
	[8526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Quality Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[8527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Magic Monsters have {0}% chance to drop a Shaper Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop a Shaper Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[8528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Magic Monsters drop an additional Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_currency"
		}
	},
	[8529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Magic Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_currency_shard"
		}
	},
	[8530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Magic Monsters drop an additional Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters drop {0} additional Quality Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_drop_additional_quality_currency"
		}
	},
	[8531]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_dropped_item_quantity_+%"
		}
	},
	[8532]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_dropped_item_rarity_+%"
		}
	},
	[8533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_fractured_item_drop_chance_+%"
		}
	},
	[8534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Synthesised Magic Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_items_drop_corrupted_%"
		}
	},
	[8535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters have {0}% increased chance to drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_map_drop_chance_+%"
		}
	},
	[8536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters grant {0}% increased Experience"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_slain_experience_+%"
		}
	},
	[8537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item"
			}
		},
		stats={
			[1]="map_synthesised_magic_monster_unique_item_drop_chance_+%"
		}
	},
	[8538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Breach Splinter"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[8539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_currency_item_drop_chance_%"
		}
	},
	[8540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Currency Shard"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[8541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Divination Card"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_divination_card_drop_chance_%"
		}
	},
	[8542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop an Elder Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop an Elder Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_elder_item_drop_chance_%"
		}
	},
	[8543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Fossil"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_fossil_drop_chance_%"
		}
	},
	[8544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Quality Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[8545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Monsters have {0}% chance to drop a Shaper Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Monsters drop a Shaper Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[8546]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Synthesised Monsters"
			}
		},
		stats={
			[1]="map_synthesised_monster_dropped_item_quantity_+%"
		}
	},
	[8547]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Synthesised Monsters"
			}
		},
		stats={
			[1]="map_synthesised_monster_dropped_item_rarity_+%"
		}
	},
	[8548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters have {0}% increased chance to drop a Fractured Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_fractured_item_drop_chance_+%"
		}
	},
	[8549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Synthesised Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Synthesised Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_synthesised_monster_items_drop_corrupted_%"
		}
	},
	[8550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters have {0}% increased chance to drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_monster_map_drop_chance_+%"
		}
	},
	[8551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Size of Synthesised Monster Packs"
			}
		},
		stats={
			[1]="map_synthesised_monster_pack_size_+%"
		}
	},
	[8552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters grant {0}% increased Experience"
			}
		},
		stats={
			[1]="map_synthesised_monster_slain_experience_+%"
		}
	},
	[8553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Monsters have {0}% increased chance to drop a Unique Item"
			}
		},
		stats={
			[1]="map_synthesised_monster_unique_item_drop_chance_+%"
		}
	},
	[8554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop an Abyss Jewel"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%"
		}
	},
	[8555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Breach Splinter"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%"
		}
	},
	[8556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_currency_item_drop_chance_%"
		}
	},
	[8557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_currency_shard_drop_chance_%"
		}
	},
	[8558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Divination Card"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Divination Card"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_divination_card_drop_chance_%"
		}
	},
	[8559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop an Elder Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop an Elder Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_elder_item_drop_chance_%"
		}
	},
	[8560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop an Essence"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop an Essence"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_essence_drop_chance_%"
		}
	},
	[8561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Fossil"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_fossil_drop_chance_%"
		}
	},
	[8562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Jewel"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Jewel"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_jewel_drop_chance_%"
		}
	},
	[8563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Map"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_map_drop_chance_%"
		}
	},
	[8564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Quality Currency Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%"
		}
	},
	[8565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Shaper Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Shaper Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_shaper_item_drop_chance_%"
		}
	},
	[8566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Talisman"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Talisman"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_talisman_drop_chance_%"
		}
	},
	[8567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Vaal Fragment"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%"
		}
	},
	[8568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have {0}% chance to drop a Veiled Item"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop a Veiled Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_additional_veiled_item_drop_chance_%"
		}
	},
	[8569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Breach Splinter"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Breach Splinters"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_breach_splinter"
		}
	},
	[8570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_currency"
		}
	},
	[8571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Currency Shard"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Currency Shards"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_currency_shard"
		}
	},
	[8572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Synthesised Rare Monsters drop an additional Quality Currency Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters drop {0} additional Quality Currency Items"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_drop_additional_quality_currency"
		}
	},
	[8573]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_dropped_item_quantity_+%"
		}
	},
	[8574]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_dropped_item_rarity_+%"
		}
	},
	[8575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_fractured_item_drop_chance_+%"
		}
	},
	[8576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_gives_mods_to_killer_chance_%"
		}
	},
	[8577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Synthesised Rare Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_items_drop_corrupted_%"
		}
	},
	[8578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters have {0}% increased chance to drop a Map"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_map_drop_chance_+%"
		}
	},
	[8579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters are resurrected as an Ally when slain"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_resurrect_as_ally_chance_%"
		}
	},
	[8580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters grant {0}% increased Experience"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_slain_experience_+%"
		}
	},
	[8581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item"
			}
		},
		stats={
			[1]="map_synthesised_rare_monster_unique_item_drop_chance_+%"
		}
	},
	[8582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Talismans found in this Area are Rare"
			}
		},
		stats={
			[1]="map_talismans_dropped_as_rare"
		}
	},
	[8583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Talismans found in this Area are 1 Tier higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Talismans found in this Area are {0} Tiers higher"
			}
		},
		stats={
			[1]="map_talismans_higher_tier"
		}
	},
	[8584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tempest Effects have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tempest Effects have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="map_tempest_area_of_effect_+%_visible"
		}
	},
	[8585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased frequency of Tempest effects"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced frequency of Tempest effects"
			}
		},
		stats={
			[1]="map_tempest_frequency_+%"
		}
	},
	[8586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Tormented Spirits drop 1 additional Rare Item"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tormented Spirits drop {0} additional Rare Items"
			}
		},
		stats={
			[1]="map_tormented_spirits_drop_x_additional_rare_items"
		}
	},
	[8587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tormented Spirits have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tormented Spirits have {0}% reduced Duration"
			}
		},
		stats={
			[1]="map_tormented_spirits_duration_+%"
		}
	},
	[8588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tormented Spirits have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tormented Spirits have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="map_tormented_spirits_movement_speed_+%"
		}
	},
	[8589]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTormentPlayerTouchLimit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tormented Spirits can Possess Players for 20 seconds\nTormented Spirits cannot Possess Monsters"
			}
		},
		stats={
			[1]="map_tormented_spirits_possess_players_instead_of_monsters"
		}
	},
	[8590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ultimatum Boss drops a full stack of a random Catalyst"
			}
		},
		stats={
			[1]="map_trialmaster_drops_stack_of_catalysts"
		}
	},
	[8591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains Drowning Orbs"
			}
		},
		stats={
			[1]="map_uber_drowning_orb_ambush"
		}
	},
	[8592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Map Boss is accompanied by a Synthesis Boss"
			}
		},
		stats={
			[1]="map_uber_map_additional_synthesis_boss"
		}
	},
	[8593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players and their Minions deal no damage for 3 out of every 10 seconds"
			}
		},
		stats={
			[1]="map_uber_map_player_damage_cycle"
		}
	},
	[8594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Players are assaulted by Bloodstained Sawblades"
			}
		},
		stats={
			[1]="map_uber_sawblades_ambush"
		}
	},
	[8595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Sirus' Meteors rain down in Area"
			}
		},
		stats={
			[1]="map_uber_sirus_meteor_ambush"
		}
	},
	[8596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% increased chance to\nrequire you to Stand in the Stone Circles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% reduced chance to\nrequire you to Stand in the Stone Circles"
			}
		},
		stats={
			[1]="map_ultimatum_conquer_encounter_chance_+%"
		}
	},
	[8597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Stone Circles in your Maps have {0}% increased radius"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Stone Circles in your Maps have {0}% reduced radius"
			}
		},
		stats={
			[1]="map_ultimatum_conquer_encounter_radius_+%"
		}
	},
	[8598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% increased chance to\nrequire you to protect the Altar"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% reduced chance to\nrequire you to protect the Altar"
			}
		},
		stats={
			[1]="map_ultimatum_defense_encounter_chance_+%"
		}
	},
	[8599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Altars in your Maps have {0}% increased Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Altars in your Maps have {0}% reduced Life"
			}
		},
		stats={
			[1]="map_ultimatum_defense_encounter_altar_life_+%"
		}
	},
	[8600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Area has {0:+d}% chance to contain an Ultimatum Encounter"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Area contains an Ultimatum Encounter"
			}
		},
		stats={
			[1]="map_ultimatum_encounter_additional_chance_%"
		}
	},
	[8601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% increased chance to\nrequire you to defeat waves of Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% reduced chance to\nrequire you to defeat waves of Enemies"
			}
		},
		stats={
			[1]="map_ultimatum_exterminate_encounter_chance_+%"
		}
	},
	[8602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies\nrequire killing {0}% increased number of Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies\nrequire killing {0}% reduced number of Enemies"
			}
		},
		stats={
			[1]="map_ultimatum_exterminate_encounter_monsters_required_+%"
		}
	},
	[8603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps last up to 13 Rounds"
			}
		},
		stats={
			[1]="map_ultimatum_lasts_13_rounds"
		}
	},
	[8604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ultimatum Modifiers in your Maps start a Tier higher if possible"
			}
		},
		stats={
			[1]="map_ultimatum_modifiers_start_1_tier_higher"
		}
	},
	[8605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Monsters in Area grant {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Monsters in Area grant {0}% reduced Experience"
			}
		},
		stats={
			[1]="map_ultimatum_monster_experience_+%"
		}
	},
	[8606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps spawn {0}% increased number of Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps spawn {0}% reduced number of Monsters"
			}
		},
		stats={
			[1]="map_ultimatum_monster_quantity_+%"
		}
	},
	[8607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps spawn {0}% increased number of Rare monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps spawn {0}% reduced number of Rare monsters"
			}
		},
		stats={
			[1]="map_ultimatum_rare_monster_quantity_+%"
		}
	},
	[8608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Abyssal Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Abyssal Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_abyss_chance_+%"
		}
	},
	[8609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Blight Oils"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Blight Oils"
			}
		},
		stats={
			[1]="map_ultimatum_reward_blight_chance_+%"
		}
	},
	[8610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Breach Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Breach Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_breach_chance_+%"
		}
	},
	[8611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Catalysts"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Catalysts"
			}
		},
		stats={
			[1]="map_ultimatum_reward_catalyst_chance_+%"
		}
	},
	[8612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Corrupted Rare Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Corrupted Rare Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_corrupted_rares_chance_+%"
		}
	},
	[8613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Currency Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Currency Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_currency_items_chance_+%"
		}
	},
	[8614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Delirium Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Delirium Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_delirium_chance_+%"
		}
	},
	[8615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Divination Cards"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Divination Cards"
			}
		},
		stats={
			[1]="map_ultimatum_reward_divination_cards_chance_+%"
		}
	},
	[8616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% chance to be duplicated"
			}
		},
		stats={
			[1]="map_ultimatum_reward_duplicated_chance_%"
		}
	},
	[8617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Essences"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Essences"
			}
		},
		stats={
			[1]="map_ultimatum_reward_essence_chance_+%"
		}
	},
	[8618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Fossils"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Fossils"
			}
		},
		stats={
			[1]="map_ultimatum_reward_fossils_chance_+%"
		}
	},
	[8619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Map Fragments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Map Fragments"
			}
		},
		stats={
			[1]="map_ultimatum_reward_fragments_chance_+%"
		}
	},
	[8620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Gems"
			}
		},
		stats={
			[1]="map_ultimatum_reward_gem_chance_+%"
		}
	},
	[8621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Heist Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Heist Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_heist_chance_+%"
		}
	},
	[8622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Inscribed Ultimatums"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Inscribed Ultimatums"
			}
		},
		stats={
			[1]="map_ultimatum_reward_inscribed_ultimatums_chance_+%"
		}
	},
	[8623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Jewellery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Jewellery"
			}
		},
		stats={
			[1]="map_ultimatum_reward_jewellery_chance_+%"
		}
	},
	[8624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Legion Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Legion Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_legion_chance_+%"
		}
	},
	[8625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Maps"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Maps"
			}
		},
		stats={
			[1]="map_ultimatum_reward_maps_chance_+%"
		}
	},
	[8626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ultimatum Encounters in Area grant rewards as though you completed an additional Round"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in Area grant rewards as though you completed {0} additional Rounds"
			}
		},
		stats={
			[1]="map_ultimatum_reward_tiers_+"
		}
	},
	[8627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% increased chance to be Unique Items"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Rewards in your Maps have {0}% reduced chance to be Unique Items"
			}
		},
		stats={
			[1]="map_ultimatum_reward_unique_items_chance_+%"
		}
	},
	[8628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% increased chance to\nonly require you to Survive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps have {0}% reduced chance to\nonly require you to Survive"
			}
		},
		stats={
			[1]="map_ultimatum_survival_encounter_chance_+%"
		}
	},
	[8629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ultimatum Encounters in your Maps only requiring you to Survive\nhave {0}% increased duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ultimatum Encounters in your Maps only requiring you to Survive\nhave {0}% reduced duration"
			}
		},
		stats={
			[1]="map_ultimatum_survival_encounter_time_+%"
		}
	},
	[8630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot have a Boss in the final Round"
			}
		},
		stats={
			[1]="map_ultimatum_trialmaster_cannot_spawn"
		}
	},
	[8631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Magic and Normal Monsters in Area are in a Union of Souls"
			}
		},
		stats={
			[1]="map_supporter_union_of_souls"
		}
	},
	[8632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Boss drops divination cards"
			}
		},
		stats={
			[1]="map_unique_boss_drops_divination_cards"
		}
	},
	[8633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Unique Items found in Area"
			}
		},
		stats={
			[1]="map_unique_item_drop_chance_+%"
		}
	},
	[8634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Monsters drop Corrupted Items"
			}
		},
		stats={
			[1]="map_unique_monsters_drop_corrupted_items"
		}
	},
	[8635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Unique Monsters have a random Shrine Buff"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Unique Monsters have {0} random Shrine Buffs"
			}
		},
		stats={
			[1]="map_unique_monsters_have_X_shrine_effects"
		}
	},
	[8636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Unique Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Unique Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_unique_monster_items_drop_corrupted_%"
		}
	},
	[8637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for End Portal to take you to another Endless Nightmare"
			}
		},
		stats={
			[1]="map_unique_side_area_return_portal_leads_to_new_unique_side_area_chance_%"
		}
	},
	[8638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Monster Packs in Area are upgraded to Magic"
			}
		},
		stats={
			[1]="map_upgrade_X_packs_to_magic"
		}
	},
	[8639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Packs to be upgraded to Magic"
			}
		},
		stats={
			[1]="map_upgrade_pack_to_magic_%_chance"
		}
	},
	[8640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Packs to be upgraded to Rare"
			}
		},
		stats={
			[1]="map_upgrade_pack_to_rare_%_chance"
		}
	},
	[8641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Synthesised Packs to be upgraded to Magic"
			}
		},
		stats={
			[1]="map_upgrade_synthesised_pack_to_magic_%_chance"
		}
	},
	[8642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Synthesised Packs to be upgraded to Rare"
			}
		},
		stats={
			[1]="map_upgrade_synthesised_pack_to_rare_%_chance"
		}
	},
	[8643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Items dropped by Corrupted Vaal Monsters are Corrupted"
			}
		},
		stats={
			[1]="map_vaal_monster_items_drop_corrupted_%"
		}
	},
	[8644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used"
			}
		},
		stats={
			[1]="map_vaal_mortal_strongbox_chance_per_fragment_%"
		}
	},
	[8645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used"
			}
		},
		stats={
			[1]="map_vaal_sacrifice_strongbox_chance_per_fragment_%"
		}
	},
	[8646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Bosses in Vaal Side Areas in your Maps deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Bosses in Vaal Side Areas in your Maps deal {0}% less Damage"
			}
		},
		stats={
			[1]="map_vaal_side_area_boss_damage_+%_final"
		}
	},
	[8647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unique Bosses in Vaal Side Areas in your Maps have {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unique Bosses in Vaal Side Areas in your Maps have {0}% less Life"
			}
		},
		stats={
			[1]="map_vaal_side_area_boss_maximum_life_+%_final"
		}
	},
	[8648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0:+d}% Chance to contain a Vaal Side Area"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Contains a Vaal Side Area"
			}
		},
		stats={
			[1]="map_vaal_side_area_chance_%"
		}
	},
	[8649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Side Areas in your Maps have {0}% chance for Rewards from Vaal Vessels to be Duplicated"
			}
		},
		stats={
			[1]="map_vaal_side_area_vaal_vessel_%_chance_to_duplicate_rewards"
		}
	},
	[8650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Area contains an additional guarded Vaal Vessel"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Area contains {0} additional guarded Vaal Vessels"
			}
		},
		stats={
			[1]="map_vaal_temple_spawn_additional_vaal_vessels"
		}
	},
	[8651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Divination Card that give Corrupted Items"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_divination_cards"
		}
	},
	[8652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Fossil"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Fossils"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_fossils"
		}
	},
	[8653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Level 21 Corrupted Gem"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Level 21 Corrupted Gems"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_level_21_gems"
		}
	},
	[8654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Level 20 Vaal Gem"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Level 20 Vaal Gems"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_levelled_vaal_gems"
		}
	},
	[8655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Map that is inhabited by the Vaal"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Maps that are inhabited by the Vaal"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_maps_with_vaal_implicits"
		}
	},
	[8656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Mortal Fragment"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Mortal Fragments"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_mortal_fragments"
		}
	},
	[8657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Prophecy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Prophecies"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_prophecies"
		}
	},
	[8658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Corrupted Gem with 23% Quality"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Corrupted Gems with 23% Quality"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_quality_23_gems"
		}
	},
	[8659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Corrupted Rare Items with an Incursion Modifier"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_rare_temple_items"
		}
	},
	[8660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Sacrifice Fragment"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Sacrifice Fragments"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_sacrifice_fragments"
		}
	},
	[8661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains the Adorned"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_tower_of_ordeals"
		}
	},
	[8662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Ultimatum Aspect"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Ultimatum Aspects"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_trialmaster_fragments"
		}
	},
	[8663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Vaal Gem"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Vaal Gems"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_vaal_gems"
		}
	},
	[8664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Vaal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Vaal Orbs"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_vaal_orbs"
		}
	},
	[8665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Vaal Temple Map"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Vaal Temple Maps"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_X_vaal_temple_maps"
		}
	},
	[8666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_x_double_implicit_corrupted_uniques"
		}
	},
	[8667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Vaal Vessel contains an additional Corrupted Unique Item with an Implicit Modifier"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Vaal Vessel contains {0} additional Corrupted Unique Items with an Implicit Modifier"
			}
		},
		stats={
			[1]="map_vaal_vessel_drop_x_single_implicit_corrupted_uniques"
		}
	},
	[8668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items contained in Vaal Vessel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items contained in Vaal Vessel"
			}
		},
		stats={
			[1]="map_vaal_vessel_item_drop_quantity_+%"
		}
	},
	[8669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items contained in Vaal Vessel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items contained in Vaal Vessel"
			}
		},
		stats={
			[1]="map_vaal_vessel_item_drop_rarity_+%"
		}
	},
	[8670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Maps with Ore Deposits have {0}% increased chance\nto contain at least two Ore Deposits"
			}
		},
		stats={
			[1]="map_village_secondary_ore_chance_+%"
		}
	},
	[8671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warbands in the Area have an additional Elite Member"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Warbands in the Area have {0} additional Elite Members"
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_elites"
		}
	},
	[8672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warbands in this Area have an additional Member"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Warbands in this Area have {0} additional Members"
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_grunts"
		}
	},
	[8673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warbands in the Area have an additional Support Member"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Warbands in the Area have {0} additional Support Members"
			}
		},
		stats={
			[1]="map_warbands_packs_have_additional_supports"
		}
	},
	[8674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Elder Fiends"
			}
		},
		stats={
			[1]="map_watchstone_additional_packs_of_elder_monsters"
		}
	},
	[8675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area contains {0} additional packs of Shaper Creations"
			}
		},
		stats={
			[1]="map_watchstone_additional_packs_of_shaper_monsters"
		}
	},
	[8676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Monster Damage"
			}
		},
		stats={
			[1]="map_watchstone_monsters_damage_+%_final"
		}
	},
	[8677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Monster Life"
			}
		},
		stats={
			[1]="map_watchstone_monsters_life_+%_final"
		}
	},
	[8678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area is Influenced by the Originator's Memories"
			}
		},
		stats={
			[1]="map_zana_influence"
		}
	},
	[8679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance for Area to contain an additional Memory Petal Skill"
			}
		},
		stats={
			[1]="map_zana_influence_additional_petal_skill_chance_%"
		}
	},
	[8680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased chance for Equipment Items dropped in Area to have Memory Strands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced chance for Equipment Items dropped in Area to have Memory Strands"
			}
		},
		stats={
			[1]="map_zana_influence_equipment_item_chance_+%"
		}
	},
	[8681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased chance for Originator Packs in Area to be Magic"
			}
		},
		stats={
			[1]="map_zana_influence_number_of_influenced_magic_packs_+%"
		}
	},
	[8682]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased chance for Originator Packs in Area to be Rare"
			}
		},
		stats={
			[1]="map_zana_influence_number_of_influenced_rare_packs_+%"
		}
	},
	[8683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} additional Originator Packs in Area"
			}
		},
		stats={
			[1]="map_zana_influence_pack_+"
		}
	},
	[8684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal {}% less Damage"
			}
		},
		stats={
			[1]="marauder_hidden_ascendancy_damage_+%_final"
		}
	},
	[8685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Take {}% less Damage"
			}
		},
		stats={
			[1]="marauder_hidden_ascendancy_damage_taken_+%_final"
		}
	},
	[8686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mark Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mark Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="mark_skill_duration_+%"
		}
	},
	[8687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Mark Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Mark Skills"
			}
		},
		stats={
			[1]="mark_skill_mana_cost_+%"
		}
	},
	[8688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Marked Enemy cannot deal Critical Strikes"
			}
		},
		stats={
			[1]="marked_enemies_cannot_deal_critical_strikes"
		}
	},
	[8689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Marked Enemy cannot Regenerate Life"
			}
		},
		stats={
			[1]="marked_enemies_cannot_regenerate_life"
		}
	},
	[8690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Marked Enemy has {0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Marked Enemy has {0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="marked_enemy_accuracy_rating_+%"
		}
	},
	[8691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Marked Enemy takes {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Marked Enemy takes {0}% reduced Damage"
			}
		},
		stats={
			[1]="marked_enemy_damage_taken_+%"
		}
	},
	[8692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Marks you inflict are not removed from Dying Enemies"
			}
		},
		stats={
			[1]="marks_you_inflict_remain_after_death"
		}
	},
	[8693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Melee Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Melee Attacks"
			}
		},
		stats={
			[1]="mastery_chance_to_evade_melee_attacks_+%_final"
		}
	},
	[8694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]="#"
					}
				},
				text="Maven releases all Bosses at once"
			}
		},
		stats={
			[1]="maven_fight_layout_override"
		}
	},
	[8695]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="max_chance_to_block_attacks_if_not_blocked_recently"
		}
	},
	[8696]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification"
			}
		},
		stats={
			[1]="max_fortification_+1_per_5"
		}
	},
	[8697]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification while Focused"
			}
		},
		stats={
			[1]="max_fortification_while_focused_+1_per_5"
		}
	},
	[8698]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification while stationary"
			}
		},
		stats={
			[1]="max_fortification_while_stationary_+1_per_5"
		}
	},
	[8699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Call of Steel has {0:+d} to maximum Steel Shards"
			}
		},
		stats={
			[1]="max_steel_ammo"
		}
	},
	[8700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} maximum Lightning Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="maximum_added_lightning_damage_per_10_int"
		}
	},
	[8701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Attack Damage"
			}
		},
		stats={
			[1]="maximum_attack_damage_+%_final_from_ascendancy"
		}
	},
	[8702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Blitz Charges"
			}
		},
		stats={
			[1]="maximum_blitz_charges"
		}
	},
	[8703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum {0} Remembrance"
			}
		},
		stats={
			[1]="maximum_celestial_charges"
		}
	},
	[8704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Challenger Charges"
			}
		},
		stats={
			[1]="maximum_challenger_charges"
		}
	},
	[8705]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Cold Resistance while affected by Herald of Ice"
			}
		},
		stats={
			[1]="maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice"
		}
	},
	[8706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Critical Strike Chance is 50%"
			}
		},
		stats={
			[1]="maximum_critical_strike_chance_is_50%"
		}
	},
	[8707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Endurance Charges while affected by Determination"
			}
		},
		stats={
			[1]="maximum_endurance_charges_+_while_affected_by_determination"
		}
	},
	[8708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Endurance, Frenzy and Power Charges is 0"
			}
		},
		stats={
			[1]="maximum_endurance_frenzy_power_charges_is_0"
		}
	},
	[8709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield from Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_energy_shield_from_body_armour_+%"
		}
	},
	[8710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Energy Shield is increased by Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="maximum_energy_shield_increased_by_spell_block_chance"
		}
	},
	[8711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Energy Shield per Allocated Journey Tattoo of the Soul"
			}
		},
		stats={
			[1]="maximum_es_per_honoured_soul_tattoo_allocated"
		}
	},
	[8712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Fanatic Charges"
			}
		},
		stats={
			[1]="maximum_fanaticism_charges"
		}
	},
	[8713]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Fire Resistance while affected by Herald of Ash"
			}
		},
		stats={
			[1]="maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash"
		}
	},
	[8714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Frenzy Charges while affected by Grace"
			}
		},
		stats={
			[1]="maximum_frenzy_charges_+_while_affected_by_grace"
		}
	},
	[8715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Endurance, Frenzy and Power Charges"
			}
		},
		stats={
			[1]="maximum_frenzy_power_endurance_charges"
		}
	},
	[8716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells which can gain Intensity have {0:+d} to maximum Intensity"
			}
		},
		stats={
			[1]="maximum_intensify_stacks"
		}
	},
	[8717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech"
			}
		},
		stats={
			[1]="maximum_leech_rate_+%"
		}
	},
	[8718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life for each alive Monster in Pack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Life for each alive Monster in Pack"
			}
		},
		stats={
			[1]="maximum_life_+%_per_alive_packmate"
		}
	},
	[8719]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Life per Red Socket on equipped Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Life per Red Socket on equipped Staff"
			}
		},
		stats={
			[1]="maximum_life_+%_per_red_socket_on_staff"
		}
	},
	[8720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life granted to Pack members on death"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Life granted to Pack members on death"
			}
		},
		stats={
			[1]="maximum_life_+%_to_grant_packmate_on_death"
		}
	},
	[8721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life if you have Equipped Gloves with no Socketed Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life if you have Equipped Gloves with no Socketed Gems"
			}
		},
		stats={
			[1]="maximum_life_+%_while_no_gems_in_gloves"
		}
	},
	[8722]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextEquippedItems"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Life if there are no Life Modifiers on other Equipped Items"
			}
		},
		stats={
			[1]="maximum_life_+_if_no_life_modifiers_on_equipment_except_body_armour"
		}
	},
	[8723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% of Maximum Life to maximum Recovery per Life Leech"
			}
		},
		stats={
			[1]="maximum_life_leech_amount_per_leech_%_max_life"
		}
	},
	[8724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum total Life Recovery per second from Leech is doubled"
			}
		},
		stats={
			[1]="maximum_life_leech_rate_%_per_minute_is_doubled"
		}
	},
	[8725]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life Recovery per second from\nLeech if you've dealt a Critical Strike recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life Recovery per second from\nLeech if you've dealt a Critical Strike recently"
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+%_if_crit_recently"
		}
	},
	[8726]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently"
		}
	},
	[8727]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per 10 Dexterity"
			}
		},
		stats={
			[1]="maximum_life_per_10_dexterity"
		}
	},
	[8728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Life per 10 Intelligence"
			}
		},
		stats={
			[1]="maximum_life_per_10_intelligence"
		}
	},
	[8729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Life per 2% increased Rarity of Items found"
			}
		},
		stats={
			[1]="maximum_life_per_2%_increased_item_found_rarity"
		}
	},
	[8730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Life per Allocated Journey Tattoo of the Body"
			}
		},
		stats={
			[1]="maximum_life_per_honoured_heart_tattoo_allocated"
		}
	},
	[8731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Life as Extra Armour"
			}
		},
		stats={
			[1]="maximum_life_%_to_add_as_maximum_armour"
		}
	},
	[8732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="maximum_life_%_to_add_as_maximum_energy_shield"
		}
	},
	[8733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Maximum Life Converted to Energy Shield"
			}
		},
		stats={
			[1]="maximum_life_%_to_convert_to_maximum_energy_shield"
		}
	},
	[8734]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSpawnCorpse"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corpses you Spawn have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSpawnCorpse"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Corpses you Spawn have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="maximum_life_+%_for_corpses_you_create"
		}
	},
	[8735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour"
			}
		},
		stats={
			[1]="maximum_life_+%_if_no_life_tags_on_body_armour"
		}
	},
	[8736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Life per Abyss Jewel affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Life per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="maximum_life_+%_per_abyssal_jewel_affecting_you"
		}
	},
	[8737]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to maximum Lightning Resistance while affected by Herald of Thunder"
			}
		},
		stats={
			[1]="maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder"
		}
	},
	[8738]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased maximum Mana per Blue Socket on equipped Staff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced maximum Mana per Blue Socket on equipped Staff"
			}
		},
		stats={
			[1]="maximum_mana_+%_per_blue_socket_on_staff"
		}
	},
	[8739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% of Maximum Mana to maximum Recovery per Mana Leech"
			}
		},
		stats={
			[1]="maximum_mana_leech_amount_per_leech_%_max_mana"
		}
	},
	[8740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Mana per Allocated Journey Tattoo of the Mind"
			}
		},
		stats={
			[1]="maximum_mana_per_honoured_mind_tattoo_allocated"
		}
	},
	[8741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity"
			}
		},
		stats={
			[1]="maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"
		}
	},
	[8742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to maximum Mana per 2 Intelligence"
			}
		},
		stats={
			[1]="maximum_mana_+_per_2_intelligence"
		}
	},
	[8743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum Mana per Abyss Jewel affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum Mana per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="maximum_mana_+%_per_abyssal_jewel_affecting_you"
		}
	},
	[8744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum number of Animated Weapons is Doubled\nCannot have Minions other than Animated Weapons"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="Maximum number of Summoned Golems is Doubled\nCannot have Minions other than Summoned Golems"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="Maximum number of Summoned Raging Spirits is Doubled\nCannot have Minions other than Summoned Raging Spirits"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="Maximum number of Raised Spectres is Doubled\nCannot have Minions other than Raised Spectres"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					}
				},
				text="Maximum number of Raised Spiders is Doubled\nCannot have Minions other than Raised Spiders"
			},
			[6]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					}
				},
				text="Maximum number of Raised Zombies is Doubled\nCannot have Minions other than Raised Zombies"
			},
			[7]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					}
				},
				text="Maximum number of Summoned Reapers is Doubled\nCannot have Minions other than Summoned Reapers"
			},
			[8]={
				limit={
					[1]={
						[1]=8,
						[2]=8
					}
				},
				text="Maximum number of Sentinels of Absolution is Doubled\nCannot have Minions other than Sentinels of Absolution"
			},
			[9]={
				limit={
					[1]={
						[1]=9,
						[2]=9
					}
				},
				text="Maximum number of Sentinels of Dominance is Doubled\nCannot have Minions other than Sentinels of Dominance"
			},
			[10]={
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Maximum number of Sentinels of Purity is Doubled\nCannot have Minions other than Sentinels of Purity"
			},
			[11]={
				limit={
					[1]={
						[1]=11,
						[2]=11
					}
				},
				text="Maximum number of Summoned Holy Relics is Doubled\nCannot have Minions other than Summoned Holy Relics"
			},
			[12]={
				limit={
					[1]={
						[1]=12,
						[2]=12
					}
				},
				text="Maximum number of Summoned Phantasms is Doubled\nCannot have Minions other than Summoned Phantasms"
			},
			[13]={
				limit={
					[1]={
						[1]=13,
						[2]=13
					}
				},
				text="Maximum number of Summoned Skeletons is Doubled\nCannot have Minions other than Summoned Skeletons"
			},
			[14]={
				limit={
					[1]={
						[1]=14,
						[2]=14
					}
				},
				text="Maximum number of Summoned Spectral Wolves is Doubled\nCannot have Minions other than Summoned Spectral Wolves"
			}
		},
		stats={
			[1]="maximum_number_of_X_minion_type_doubled"
		}
	},
	[8745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills that leave Lingering Blades have {:+d} to Maximum Lingering Blades"
			}
		},
		stats={
			[1]="maximum_number_of_blades_left_in_ground"
		}
	},
	[8746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Physical Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Physical Attack Damage"
			}
		},
		stats={
			[1]="maximum_physical_attack_damage_+%_final"
		}
	},
	[8747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Power Charges and Maximum Endurance Charges"
			}
		},
		stats={
			[1]="maximum_power_and_endurance_charges_+"
		}
	},
	[8748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d} to Maximum Power Charges while affected by Discipline"
			}
		},
		stats={
			[1]="maximum_power_charges_+_while_affected_by_discipline"
		}
	},
	[8749]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Rage while wielding a Sword"
			}
		},
		stats={
			[1]="maximum_rage_per_equipped_one_handed_sword"
		}
	},
	[8750]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum total Life Recovery per second from Leech while at maximum Rage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum total Life Recovery per second from Leech while at maximum Rage"
			}
		},
		stats={
			[1]="maximum_total_life_recovery_per_second_from_leech_+%_while_at_max_rage"
		}
	},
	[8751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Virulence"
			}
		},
		stats={
			[1]="maximum_virulence_stacks",
			[2]="quality_display_herald_of_agony_is_gem"
		}
	},
	[8752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Non-Vaal Strike Skills target {0} additional nearby Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Vaal Strike Skills target {0} additional nearby Enemies"
			}
		},
		stats={
			[1]="melee_attack_number_of_spirit_strikes"
		}
	},
	[8753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Insufficient Life doesn't prevent your Melee Attacks"
			}
		},
		stats={
			[1]="melee_attacks_usable_without_life_cost"
		}
	},
	[8754]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Melee Critical Strike Chance if you've Warcried Recently"
			}
		},
		stats={
			[1]="melee_critical_strike_chance_+%_if_warcried_recently"
		}
	},
	[8755]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Melee Critical Strike Multiplier if you've Warcried Recently"
			}
		},
		stats={
			[1]="melee_critical_strike_multiplier_+%_if_warcried_recently"
		}
	},
	[8756]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage with Hits at Close Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage with Hits at Close Range"
			}
		},
		stats={
			[1]="melee_damage_+%_at_close_range"
		}
	},
	[8757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage during any Flask Effect"
			}
		},
		stats={
			[1]="melee_damage_+%_during_flask_effect"
		}
	},
	[8758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%"
			}
		},
		stats={
			[1]="melee_damage_+%_per_second_of_warcry_affecting_you"
		}
	},
	[8759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Melee Hits can't be Evaded while wielding a Sword"
			}
		},
		stats={
			[1]="melee_hits_cannot_be_evaded_while_wielding_sword"
		}
	},
	[8760]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKnockback"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Attacks Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="melee_knockback"
		}
	},
	[8761]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits with Melee Movement Skills have {0}% chance to Fortify"
			}
		},
		stats={
			[1]="melee_movement_skill_chance_to_fortify_on_hit_%"
		}
	},
	[8762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage per 10 Dexterity"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_per_10_dexterity"
		}
	},
	[8763]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage per 10 Strength while Fortified"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage per 10 Strength while Fortified"
			}
		},
		stats={
			[1]="melee_physical_damage_+%_per_10_strength_while_fortified"
		}
	},
	[8764]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range while at least 5 Enemies are Nearby"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range while at least 5 Enemies are Nearby"
			}
		},
		stats={
			[1]="melee_range_+_while_at_least_5_enemies_nearby"
		}
	},
	[8765]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range while Holding a Shield"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range while Holding a Shield"
			}
		},
		stats={
			[1]="melee_range_+_while_wielding_shield"
		}
	},
	[8766]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range while Dual Wielding"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range while Dual Wielding"
			}
		},
		stats={
			[1]="melee_range_+_while_dual_wielding"
		}
	},
	[8767]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Axes"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Axes"
			}
		},
		stats={
			[1]="melee_range_+_with_axe"
		}
	},
	[8768]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Claws"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Claws"
			}
		},
		stats={
			[1]="melee_range_+_with_claw"
		}
	},
	[8769]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Daggers"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Daggers"
			}
		},
		stats={
			[1]="melee_range_+_with_dagger"
		}
	},
	[8770]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Maces and Sceptres"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Maces and Sceptres"
			}
		},
		stats={
			[1]="melee_range_+_with_mace"
		}
	},
	[8771]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with One Handed Weapons"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with One Handed Weapons"
			}
		},
		stats={
			[1]="melee_range_+_with_one_handed"
		}
	},
	[8772]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Staves"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Staves"
			}
		},
		stats={
			[1]="melee_range_+_with_staff"
		}
	},
	[8773]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Swords"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Swords"
			}
		},
		stats={
			[1]="melee_range_+_with_sword"
		}
	},
	[8774]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range with Two Handed Weapons"
			}
		},
		stats={
			[1]="melee_range_+_with_two_handed"
		}
	},
	[8775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Melee Skill Gems"
			}
		},
		stats={
			[1]="melee_skill_gem_level_+"
		}
	},
	[8776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="melee_skills_area_of_effect_+%"
		}
	},
	[8777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Strike Skills deal Splash Damage to surrounding targets while wielding a Mace"
			}
		},
		stats={
			[1]="melee_splash_while_wielding_mace"
		}
	},
	[8778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strike Skills also target the previous location they were used"
			}
		},
		stats={
			[1]="melee_strike_skill_strike_previous_location"
		}
	},
	[8779]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range if you have Killed Recently"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range if you have Killed Recently"
			}
		},
		stats={
			[1]="melee_weapon_range_+_if_you_have_killed_recently"
		}
	},
	[8780]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metres to Melee Strike Range while at Maximum Frenzy Charges"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range while at Maximum Frenzy Charges"
			}
		},
		stats={
			[1]="melee_weapon_range_+_while_at_maximum_frenzy_charges"
		}
	},
	[8781]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="{0:+d} metre to Melee Strike Range while Fortified"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMeleeStrikeRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to Melee Strike Range while Fortified"
			}
		},
		stats={
			[1]="melee_weapon_range_+_while_fortified"
		}
	},
	[8782]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently"
			}
		},
		stats={
			[1]="mine_area_damage_+%_if_detonated_mine_recently"
		}
	},
	[8783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mines have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mines have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="mine_area_of_effect_+%"
		}
	},
	[8784]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently"
			}
		},
		stats={
			[1]="mine_area_of_effect_+%_if_detonated_mine_recently"
		}
	},
	[8785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Auras from Mines"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Auras from Mines"
			}
		},
		stats={
			[1]="mine_aura_effect_+%"
		}
	},
	[8786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines have {0}% increased Detonation Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mines have {0}% reduced Detonation Speed"
			}
		},
		stats={
			[1]="mine_detonation_speed_+%"
		}
	},
	[8787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines have a {0}% chance to be Detonated an Additional Time"
			}
		},
		stats={
			[1]="mine_%_chance_to_detonate_twice"
		}
	},
	[8788]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextHinderNoDuration"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Mines Hinder Enemies near them for {0} second when they Land"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextHinderNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines Hinder Enemies near them for {0} seconds when they Land"
			}
		},
		stats={
			[1]="mines_hinder_nearby_enemies_for_x_ms_on_arming"
		}
	},
	[8789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines cannot be Damaged"
			}
		},
		stats={
			[1]="mines_invulnerable"
		}
	},
	[8790]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_if_have_crit_recently",
			[2]="maximum_added_chaos_damage_if_have_crit_recently"
		}
	},
	[8791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage for each Curse on the Enemy"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_per_curse_on_enemy",
			[2]="maximum_added_chaos_damage_per_curse_on_enemy"
		}
	},
	[8792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_per_spiders_web_on_enemy",
			[2]="maximum_added_chaos_damage_per_spiders_web_on_enemy"
		}
	},
	[8793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength",
			[2]="maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength"
		}
	},
	[8794]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Attacks per 80 Strength"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_to_attacks_per_50_strength",
			[2]="maximum_added_chaos_damage_to_attacks_per_50_strength"
		}
	},
	[8795]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon deal {0} to {1} added Chaos Damage against\nEnemies affected by at least 5 Poisons"
			}
		},
		stats={
			[1]="minimum_added_chaos_damage_vs_enemies_with_5+_poisons",
			[2]="maximum_added_chaos_damage_vs_enemies_with_5+_poisons"
		}
	},
	[8796]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_if_have_crit_recently",
			[2]="maximum_added_cold_damage_if_have_crit_recently"
		}
	},
	[8797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_to_attacks_per_10_dexterity",
			[2]="maximum_added_cold_damage_to_attacks_per_10_dexterity"
		}
	},
	[8798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage against Chilled Enemies"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_vs_chilled_enemies",
			[2]="maximum_added_cold_damage_vs_chilled_enemies"
		}
	},
	[8799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage while affected by Hatred"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_while_affected_by_hatred",
			[2]="maximum_added_cold_damage_while_affected_by_hatred"
		}
	},
	[8800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage while you have Avian's Might"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_while_you_have_avians_might",
			[2]="maximum_added_cold_damage_while_you_have_avians_might"
		}
	},
	[8801]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_if_have_crit_recently",
			[2]="maximum_added_fire_damage_if_have_crit_recently"
		}
	},
	[8802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_100_lowest_of_max_life_mana",
			[2]="maximum_added_fire_damage_per_100_lowest_of_max_life_mana"
		}
	},
	[8803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Fire Damage per Endurance Charge"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_per_endurance_charge",
			[2]="maximum_added_fire_damage_per_endurance_charge"
		}
	},
	[8804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Attacks per 10 Strength"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_to_attacks_per_10_strength",
			[2]="maximum_added_fire_damage_to_attacks_per_10_strength"
		}
	},
	[8805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies"
			}
		},
		stats={
			[1]="minimum_added_fire_damage_to_hits_vs_blinded_enemies",
			[2]="maximum_added_fire_damage_to_hits_vs_blinded_enemies"
		}
	},
	[8806]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_if_have_crit_recently",
			[2]="maximum_added_lightning_damage_if_have_crit_recently"
		}
	},
	[8807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Lightning Damage per Power Charge"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_per_power_charge",
			[2]="maximum_added_lightning_damage_per_power_charge"
		}
	},
	[8808]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_per_shocked_enemy_killed_recently",
			[2]="maximum_added_lightning_damage_per_shocked_enemy_killed_recently"
		}
	},
	[8809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_to_attacks_per_10_intelligence",
			[2]="maximum_added_lightning_damage_to_attacks_per_10_intelligence"
		}
	},
	[8810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells per Power Charge"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_to_spells_per_power_charge",
			[2]="maximum_added_lightning_damage_to_spells_per_power_charge"
		}
	},
	[8811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage while you have Avian's Might"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_while_you_have_avians_might",
			[2]="maximum_added_lightning_damage_while_you_have_avians_might"
		}
	},
	[8812]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_if_have_crit_recently",
			[2]="maximum_added_physical_damage_if_have_crit_recently"
		}
	},
	[8813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage per Endurance Charge"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_per_endurance_charge",
			[2]="maximum_added_physical_damage_per_endurance_charge"
		}
	},
	[8814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage for each Impale on Enemy"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_per_impaled_on_enemy",
			[2]="maximum_added_physical_damage_per_impaled_on_enemy"
		}
	},
	[8815]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Poisoned Enemies"
			}
		},
		stats={
			[1]="minimum_added_physical_damage_vs_poisoned_enemies",
			[2]="maximum_added_physical_damage_vs_poisoned_enemies"
		}
	},
	[8816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells while no Life is Reserved"
			}
		},
		stats={
			[1]="minimum_added_spell_cold_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_cold_damage_while_no_life_is_reserved"
		}
	},
	[8817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Fire Damage to Spells while no Life is Reserved"
			}
		},
		stats={
			[1]="minimum_added_spell_fire_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_fire_damage_while_no_life_is_reserved"
		}
	},
	[8818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved"
			}
		},
		stats={
			[1]="minimum_added_spell_lightning_damage_while_no_life_is_reserved",
			[2]="maximum_added_spell_lightning_damage_while_no_life_is_reserved"
		}
	},
	[8819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="minimum_endurance_charges_at_devotion_threshold"
		}
	},
	[8820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance Charges while on Low Life"
			}
		},
		stats={
			[1]="minimum_endurance_charges_while_on_low_life_+"
		}
	},
	[8821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Frenzy Charges while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="minimum_frenzy_charges_at_devotion_threshold"
		}
	},
	[8822]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary"
			}
		},
		stats={
			[1]="minimum_frenzy_endurance_power_charges_are_equal_to_maximum_while_stationary"
		}
	},
	[8823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Endurance, Frenzy and Power Charges"
			}
		},
		stats={
			[1]="minimum_frenzy_power_endurance_charges"
		}
	},
	[8824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="minimum_power_charges_at_devotion_threshold"
		}
	},
	[8825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Minimum Power Charges while on Low Life"
			}
		},
		stats={
			[1]="minimum_power_charges_while_on_low_life_+"
		}
	},
	[8826]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to Minimum Rage"
			}
		},
		stats={
			[1]="minimum_rage"
		}
	},
	[8827]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="When Hit, gain a random Movement Speed modifier from {0}% reduced to {1}% increased, until Hit again"
			}
		},
		stats={
			[1]="minimum_random_movement_velocity_+%_when_hit",
			[2]="maximum_random_movement_velocity_+%_when_hit"
		}
	},
	[8828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d} to Accuracy Rating"
			}
		},
		stats={
			[1]="minion_accuracy_rating"
		}
	},
	[8829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have +{0} to Accuracy Rating per 10 Devotion"
			}
		},
		stats={
			[1]="minion_accuracy_rating_per_10_devotion"
		}
	},
	[8830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Accuracy Rating"
			}
		},
		stats={
			[1]="minion_accuracy_rating_+%"
		}
	},
	[8831]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="minion_additional_base_critical_strike_chance"
		}
	},
	[8832]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggressiveMinions"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Minions are Aggressive if you've Blocked Recently"
			}
		},
		stats={
			[1]="minion_are_aggressive_if_have_blocked_recently"
		}
	},
	[8833]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently"
			}
		},
		stats={
			[1]="minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently"
		}
	},
	[8834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%"
		}
	},
	[8835]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"
		}
	},
	[8836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack and Cast Speed per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack and Cast Speed per 10 Devotion"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_per_10_devotion"
		}
	},
	[8837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald"
			}
		},
		stats={
			[1]="minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"
		}
	},
	[8838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Your Minions have {0}% increased Cooldown Recovery Rate with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] Your Minions have {0}% reduced Cooldown Recovery Rate with Attacks"
			}
		},
		stats={
			[1]="minion_attack_cooldown_recovery_+%"
		}
	},
	[8839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Knock Enemies Back on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_attack_hits_knockback_chance_%"
		}
	},
	[8840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack Speed per 50 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack Speed per 50 Dexterity"
			}
		},
		stats={
			[1]="minion_attack_speed_+%_per_50_dex"
		}
	},
	[8841]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Blind on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Blind on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_attacks_chance_to_blind_on_hit_%"
		}
	},
	[8842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions convert {0}% of Fire Damage to Chaos Damage"
			}
		},
		stats={
			[1]="minion_base_fire_damage_%_to_convert_to_chaos"
		}
	},
	[8843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions never deal Critical Strikes"
			}
		},
		stats={
			[1]="minion_cannot_crit"
		}
	},
	[8844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_%"
		}
	},
	[8845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to deal Double Damage while they are on Full Life"
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_while_on_full_life_%"
		}
	},
	[8846]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Freeze"
			}
		},
		stats={
			[1]="minion_chance_to_freeze_%"
		}
	},
	[8847]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Freeze, Shock and Ignite"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions always Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="minion_chance_to_freeze_shock_ignite_%"
		}
	},
	[8848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to gain a Power Charge on Hit"
			}
		},
		stats={
			[1]="minion_chance_to_gain_power_charge_on_hit_%"
		}
	},
	[8849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Ignite"
			}
		},
		stats={
			[1]="minion_chance_to_ignite_%"
		}
	},
	[8850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have a {0}% chance to Impale on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_chance_to_impale_on_attack_hit_%"
		}
	},
	[8851]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Shock"
			}
		},
		stats={
			[1]="minion_chance_to_shock_%"
		}
	},
	[8852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="minion_cooldown_recovery_+%"
		}
	},
	[8853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="minion_critical_strike_chance_+%"
		}
	},
	[8854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have"
			}
		},
		stats={
			[1]="minion_critical_strike_chance_+%_per_maximum_power_charge"
		}
	},
	[8855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="minion_critical_strike_multiplier_+"
		}
	},
	[8856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] {0}% increased Minion Damage per Fortification"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] {0}% reduced Minion Damage per Fortification"
			}
		},
		stats={
			[1]="minion_damage_+%_per_fortification"
		}
	},
	[8857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies"
			}
		},
		stats={
			[1]="minion_damage_against_ignited_enemies_+%"
		}
	},
	[8858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%"
			}
		},
		stats={
			[1]="minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30"
		}
	},
	[8859]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage if you've Hit Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage if you've Hit Recently"
			}
		},
		stats={
			[1]="minion_damage_+%_if_enemy_hit_recently"
		}
	},
	[8860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters"
			}
		},
		stats={
			[1]="minion_damage_+%_vs_abyssal_monsters"
		}
	},
	[8861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage while you are affected by a Herald"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage while you are affected by a Herald"
			}
		},
		stats={
			[1]="minion_damage_+%_while_affected_by_a_herald"
		}
	},
	[8862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="minion_damage_taken_+%"
		}
	},
	[8863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions deal no Non-Cold Damage"
			}
		},
		stats={
			[1]="minion_deal_no_non_cold_damage"
		}
	},
	[8864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of Elemental Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="minion_elemental_damage_%_to_add_as_chaos"
		}
	},
	[8865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have +30% to all Elemental Resistances"
			}
		},
		stats={
			[1]="minion_elemental_resistance_30%"
		}
	},
	[8866]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Evasion Rating"
			}
		},
		stats={
			[1]="minion_evasion_rating_+%"
		}
	},
	[8867]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second"
			}
		},
		stats={
			[1]="minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%"
		}
	},
	[8868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="minion_fire_damage_resistance_%"
		}
	},
	[8869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Hits can't be Evaded"
			}
		},
		stats={
			[1]="minion_global_always_hit"
		}
	},
	[8870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Rampage Kill when Minion hits a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[8871]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnholyMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have Unholy Might"
			}
		},
		stats={
			[1]="minion_has_unholy_might"
		}
	},
	[8872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions Hits have {0}% chance to ignore Enemy Physical Damage Reduction"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Hits ignore Enemy Physical Damage Reduction"
			}
		},
		stats={
			[1]="minion_hits_ignore_enemy_monster_physical_damage_reduction_%_chance"
		}
	},
	[8873]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOvercappedResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Life is increased by their Overcapped Fire Resistance"
			}
		},
		stats={
			[1]="minion_life_increased_by_overcapped_fire_resistance"
		}
	},
	[8874]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Leech {0}% of Damage as Life against Poisoned Enemies"
			}
		},
		stats={
			[1]="minion_life_leech_permyriad_vs_poisoned_enemies"
		}
	},
	[8875]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0}% of Life per Second if they have Blocked recently"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%_if_blocked_recently"
		}
	},
	[8876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_second"
		}
	},
	[8877]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Maim Enemies on Hit with Attacks"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Maim Enemies on Hit with Attacks"
			}
		},
		stats={
			[1]="minion_maim_on_hit_%"
		}
	},
	[8878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Minions inflict Malediction on Hit"
			}
		},
		stats={
			[1]="minion_malediction_on_hit"
		}
	},
	[8879]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to all maximum Elemental Resistances"
			}
		},
		stats={
			[1]="minion_maximum_all_elemental_resistances_%"
		}
	},
	[8880]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield"
			}
		},
		stats={
			[1]="minion_maximum_life_%_to_add_as_maximum_energy_shield"
		}
	},
	[8881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Melee Damage"
			}
		},
		stats={
			[1]="minion_melee_damage_+%"
		}
	},
	[8882]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have +{0} to Minimum Power Charges"
			}
		},
		stats={
			[1]="minion_minimum_power_charges"
		}
	},
	[8883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Movement Speed per 50 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Movement Speed per 50 Dexterity"
			}
		},
		stats={
			[1]="minion_movement_speed_+%_per_50_dex"
		}
	},
	[8884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Movement Speed for each Herald affecting you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Movement Speed for each Herald affecting you"
			}
		},
		stats={
			[1]="minion_movement_velocity_+%_for_each_herald_affecting_you"
		}
	},
	[8885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Critical Strikes do not deal extra Damage"
			}
		},
		stats={
			[1]="minion_no_critical_strike_multiplier"
		}
	},
	[8886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions are Created with maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Minions to be Created with maximum Frenzy Charges"
			}
		},
		stats={
			[1]="minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"
		}
	},
	[8887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions gain {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="minion_physical_damage_%_to_add_as_fire"
		}
	},
	[8888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="minion_projectile_speed_+%"
		}
	},
	[8889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits have {0}% increased maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Raging Spirits have {0}% reduced maximum Life"
			}
		},
		stats={
			[1]="minion_raging_spirit_maximum_life_+%"
		}
	},
	[8890]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage"
			}
		},
		stats={
			[1]="minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage"
		}
	},
	[8891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Recover {0}% of Life on Minion Death"
			}
		},
		stats={
			[1]="minion_recover_%_maximum_life_on_minion_death"
		}
	},
	[8892]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Minion Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Minion Skills"
			}
		},
		stats={
			[1]="minion_skill_mana_cost_+%"
		}
	},
	[8893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Your Minions have {0}% increased Cooldown Recovery Rate with Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="[DNT] Your Minions have {0}% reduced Cooldown Recovery Rate with Spells"
			}
		},
		stats={
			[1]="minion_spell_cooldown_recovery_+%"
		}
	},
	[8894]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="minion_spell_suppression_chance_%"
		}
	},
	[8895]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Hinder Enemies on Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Hinder Enemies on Hit with Spells"
			}
		},
		stats={
			[1]="minion_spells_chance_to_hinder_on_hit_%"
		}
	},
	[8896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="minion_stun_threshold_reduction_+%"
		}
	},
	[8897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions created Recently have {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions created Recently have {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="minion_summoned_recently_attack_and_cast_speed_+%"
		}
	},
	[8898]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions created Recently cannot be Damaged"
			}
		},
		stats={
			[1]="minion_summoned_recently_cannot_be_damaged"
		}
	},
	[8899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions created Recently have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions created Recently have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="minion_summoned_recently_critical_strike_chance_+%"
		}
	},
	[8900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions created Recently have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions created Recently have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="minion_summoned_recently_movement_speed_+%"
		}
	},
	[8901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Accuracy Rating is equal to yours"
			}
		},
		stats={
			[1]="minions_accuracy_is_equal_to_yours"
		}
	},
	[8902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions affected by Affliction have Onslaught"
			}
		},
		stats={
			[1]="minions_affected_by_affliction_have_onslaught"
		}
	},
	[8903]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Attacks Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="minions_attacks_overwhelm_%_physical_damage_reduction"
		}
	},
	[8904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Your Minions cannot use Attacks"
			}
		},
		stats={
			[1]="minions_cannot_attack"
		}
	},
	[8905]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Minions can't be Damaged for {} second after being Summoned"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can't be Damaged for {} seconds after being Summoned"
			}
		},
		stats={
			[1]="minions_cannot_be_damaged_after_summoned_ms"
		}
	},
	[8906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Your Minions cannot cast Spells"
			}
		},
		stats={
			[1]="minions_cannot_cast_spells"
		}
	},
	[8907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions cannot Taunt Enemies"
			}
		},
		stats={
			[1]="minions_cannot_taunt_enemies"
		}
	},
	[8908]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="minions_chance_to_intimidate_on_hit_%"
		}
	},
	[8909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="minions_deal_%_of_physical_damage_as_additional_chaos_damage"
		}
	},
	[8910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Half of your Strength is added to your Minions"
			}
		},
		stats={
			[1]="minions_gain_half_your_strength_from_ascendancy"
		}
	},
	[8911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Your minions gain your chance to Suppress Spell Damage"
			}
		},
		stats={
			[1]="minions_gain_your_spell_suppression_chance"
		}
	},
	[8912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Half of your Strength is added to your Minions"
			}
		},
		stats={
			[1]="minions_gain_your_strength"
		}
	},
	[8913]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCrazyMinions"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can hear the whispers for {0} seconds after they deal a Critical Strike"
			}
		},
		stats={
			[1]="minions_go_crazy_on_crit_ms"
		}
	},
	[8914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Your minions have no Armour or Maximum Energy Shield"
			}
		},
		stats={
			[1]="minions_have_no_armour_or_energy_shield"
		}
	},
	[8915]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {}% chance to inflict Withered on Hit"
			}
		},
		stats={
			[1]="minions_have_%_chance_to_inflict_wither_on_hit"
		}
	},
	[8916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have +{0}% to Critical Strike Multiplier per Withered Debuff on Enemy"
			}
		},
		stats={
			[1]="minions_have_+%_critical_strike_multiplier_per_wither_on_enemies"
		}
	},
	[8917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have the same maximum number of Endurance, Frenzy and Power Charges as you"
			}
		},
		stats={
			[1]="minions_have_same_maximum_num_of_charges_as_owner"
		}
	},
	[8918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions count as having the same number of\nEndurance, Frenzy and Power Charges as you"
			}
		},
		stats={
			[1]="minions_have_same_num_of_charges_as_owner"
		}
	},
	[8919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions' Hits can only Kill Ignited Enemies"
			}
		},
		stats={
			[1]="minions_hits_can_only_kill_ignited_enemies"
		}
	},
	[8920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances"
			}
		},
		stats={
			[1]="minions_penetrate_elemental_resistances_%_vs_cursed_enemies"
		}
	},
	[8921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of Life on Killing a Poisoned Enemy"
			}
		},
		stats={
			[1]="minions_recover_%_maximum_life_on_killing_poisoned_enemy"
		}
	},
	[8922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions Recover {0}% of their Life when you Focus"
			}
		},
		stats={
			[1]="minions_recover_%_maximum_life_when_you_focus"
		}
	},
	[8923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% increased Reflected Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions take {0}% reduced Reflected Damage"
			}
		},
		stats={
			[1]="minions_reflected_damage_taken_+%"
		}
	},
	[8924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created"
			}
		},
		stats={
			[1]="minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"
		}
	},
	[8925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Minions' Base Attack Critical Strike Chance is equal to the Critical\nStrike Chance of your Main Hand Weapon"
			}
		},
		stats={
			[1]="minions_use_your_main_hand_base_crit_chance_from_weapon"
		}
	},
	[8926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mirage Archer Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mirage Archer Duration"
			}
		},
		stats={
			[1]="mirage_archer_duration_+%"
		}
	},
	[8927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Missing Unreserved Life before being Hit by an Enemy Per Defiance"
			}
		},
		stats={
			[1]="missing_unreserved_life_%_gained_as_life_before_hit_per_defiance"
		}
	},
	[8928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Missing Unreserved Life before being Hit by an Enemy"
			}
		},
		stats={
			[1]="missing_unreserved_life_%_gained_as_life_before_hit"
		}
	},
	[8929]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash"
		}
	},
	[8930]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash_2"
		}
	},
	[8931]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash_3"
		}
	},
	[8932]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0}"
			}
		},
		stats={
			[1]="mod_granted_passive_hash_4"
		}
	},
	[8933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at {0}% of their Value"
			}
		},
		stats={
			[1]="modifiers_to_fire_resistance_also_apply_to_cold_lightning_resistance_at_%_value"
		}
	},
	[8934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances"
			}
		},
		stats={
			[1]="modifiers_to_maximum_fire_resistance_apply_to_maximum_cold_and_lightning_resistance"
		}
	},
	[8935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards"
			}
		},
		stats={
			[1]="modifiers_to_number_of_projectiles_instead_apply_to_splitting"
		}
	},
	[8936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Molten Shell has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Molten Shell has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="molten_shell_duration_+%"
		}
	},
	[8937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance"
			}
		},
		stats={
			[1]="molten_shell_explosion_damage_penetrates_%_fire_resistance"
		}
	},
	[8938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Molten Strike Projectiles Chain when impacting the ground"
			}
		},
		stats={
			[1]="molten_strike_projectiles_chain_when_impacting_ground"
		}
	},
	[8939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Molten Strike Projectiles Chain {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Molten Strike Projectiles Chain {0:+d} times"
			}
		},
		stats={
			[1]="molten_strike_chain_count_+"
		}
	},
	[8940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Converts on Death"
			}
		},
		stats={
			[1]="monster_converts_on_death"
		}
	},
	[8941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each alive Monster in Pack"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each alive Monster in Pack"
			}
		},
		stats={
			[1]="monster_damage_+%_final_per_alive_packmate"
		}
	},
	[8942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped"
			}
		},
		stats={
			[1]="monster_dropped_item_quantity_+%"
		}
	},
	[8943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped"
			}
		},
		stats={
			[1]="monster_dropped_item_rarity_+%"
		}
	},
	[8944]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters do not grant Flask Charges when Slain"
			}
		},
		stats={
			[1]="monster_grants_no_flask_charges"
		}
	},
	[8945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to drop Burning Ground on Death, lasting 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Drops Burning Ground on Death, lasting 3 seconds"
			}
		},
		stats={
			[1]="primordial_altar_burning_ground_on_death_%"
		}
	},
	[8946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to drop Chilled Ground on Death, lasting 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Drops Chilled Ground on Death, lasting 3 seconds"
			}
		},
		stats={
			[1]="primordial_altar_chilled_ground_on_death_%"
		}
	},
	[8947]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Remove {} Flask Charge from killer's Flasks when slain"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Remove {} Flask Charges from killer's Flasks when slain"
			}
		},
		stats={
			[1]="monster_remove_x_flask_charges_from_all_flasks"
		}
	},
	[8948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters grant {0}% increased Experience"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters grant {0}% reduced Experience"
			}
		},
		stats={
			[1]="monster_slain_experience_+%"
		}
	},
	[8949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pyroclast Mine deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pyroclast Mine deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="mortar_barrage_mine_damage_+%"
		}
	},
	[8950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Pyroclast Mine fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Pyroclast Mine fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="mortar_barrage_mine_num_projectiles"
		}
	},
	[8951]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pyroclast Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				[2]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pyroclast Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="mortar_barrage_mine_throwing_speed_halved_+%"
		}
	},
	[8952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pyroclast Mine has {0}% increased Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pyroclast Mine has {0}% reduced Throwing Speed"
			}
		},
		stats={
			[1]="mortar_barrage_mine_throwing_speed_+%"
		}
	},
	[8953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Movement Attack Skills have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Movement Attack Skills have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="movement_attack_skills_attack_speed_+%"
		}
	},
	[8954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Movement Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Movement Skills"
			}
		},
		stats={
			[1]="movement_skills_cooldown_speed_+%"
		}
	},
	[8955]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste"
			}
		},
		stats={
			[1]="movement_skills_cooldown_speed_+%_while_affected_by_haste"
		}
	},
	[8956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Movement Skills deal no Physical Damage"
			}
		},
		stats={
			[1]="movement_skills_deal_no_physical_damage"
		}
	},
	[8957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if Dexterity is below 100"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if Dexterity is below 100"
			}
		},
		stats={
			[1]="movement_speed_+%_if_below_100_dexterity"
		}
	},
	[8958]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've thrown a Trap or Mine Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_placed_trap_or_mine_recently"
		}
	},
	[8959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, {0}% increased Movement Speed"
			}
		},
		stats={
			[1]="movement_speed_+%_per_nearby_corpse"
		}
	},
	[8960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have at least two Linked targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have at least two Linked targets"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_two_linked_targets"
		}
	},
	[8961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Movement Speed is equal to the highest Movement Speed among Linked Players"
			}
		},
		stats={
			[1]="movement_speed_is_equal_to_highest_linked_party_member"
		}
	},
	[8962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Movement Speed is {0}% of its base value"
			}
		},
		stats={
			[1]="movement_speed_is_%_of_base"
		}
	},
	[8963]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've cast a Mark Spell Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've cast a Mark Spell Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_cast_a_mark_spell_recently"
		}
	},
	[8964]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_crit_recently"
		}
	},
	[8965]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Hit an Enemy Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_hit_recently"
		}
	},
	[8966]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently"
		}
	},
	[8967]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you've Cast Dash recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you've Cast Dash recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_cast_dash_recently"
		}
	},
	[8968]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you haven't taken Damage Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you haven't taken Damage Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_not_taken_damage_recently"
		}
	},
	[8969]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you have used a Vaal Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you have used a Vaal Skill Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_if_have_used_a_vaal_skill_recently"
		}
	},
	[8970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per 5 Rage"
			}
		},
		stats={
			[1]="movement_speed_+%_per_5_rage"
		}
	},
	[8971]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Chest opened Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Chest opened Recently"
			}
		},
		stats={
			[1]="movement_speed_+%_per_chest_opened_recently"
		}
	},
	[8972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Endurance Charge"
			}
		},
		stats={
			[1]="movement_speed_+%_per_endurance_charge"
		}
	},
	[8973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each\nnearby Enemy, up to 8%"
			}
		},
		stats={
			[1]="movement_speed_+%_per_nearby_enemy"
		}
	},
	[8974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each Poison on you up to a maximum of 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for each Poison on you"
			}
		},
		stats={
			[1]="movement_speed_+%_per_poison_up_to_50%"
		}
	},
	[8975]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Power Charge"
			}
		},
		stats={
			[1]="movement_speed_+%_per_power_charge"
		}
	},
	[8976]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while affected by Grace"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while affected by Grace"
			}
		},
		stats={
			[1]="movement_speed_+%_while_affected_by_grace"
		}
	},
	[8977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Bleeding"
			}
		},
		stats={
			[1]="movement_speed_+%_while_bleeding"
		}
	},
	[8978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Dual Wielding"
			}
		},
		stats={
			[1]="movement_speed_+%_while_dual_wielding"
		}
	},
	[8979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while holding a Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while holding a Shield"
			}
		},
		stats={
			[1]="movement_speed_+%_while_holding_shield"
		}
	},
	[8980]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while under no Flask Effects"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while under no Flask Effects"
			}
		},
		stats={
			[1]="movement_speed_+%_while_not_using_flask"
		}
	},
	[8981]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement speed while on Burning, Chilled or Shocked ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement speed while on Burning, Chilled or Shocked ground"
			}
		},
		stats={
			[1]="movement_speed_+%_while_on_burning_chilled_shocked_ground"
		}
	},
	[8982]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while on Burning Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while on Burning Ground"
			}
		},
		stats={
			[1]="movement_speed_+%_while_on_burning_ground"
		}
	},
	[8983]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Poisoned"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Poisoned"
			}
		},
		stats={
			[1]="movement_speed_+%_while_poisoned"
		}
	},
	[8984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have Cat's Stealth"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have Cat's Stealth"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_cats_stealth"
		}
	},
	[8985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have Energy Shield"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_energy_shield"
		}
	},
	[8986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while you have Infusion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while you have Infusion"
			}
		},
		stats={
			[1]="movement_speed_+%_while_you_have_infusion"
		}
	},
	[8987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed for each Poison on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed for each Poison on you"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_poison_stack"
		}
	},
	[8988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed if you have Equipped Boots with no Socketed Gems"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed if you have Equipped Boots with no Socketed Gems"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_no_gems_in_boots"
		}
	},
	[8989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while affected by a Magic Abyss Jewel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while affected by a Magic Abyss Jewel"
			}
		},
		stats={
			[1]="movement_velocity_+%_with_magic_abyss_jewel_socketed"
		}
	},
	[8990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Summoned Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Summoned Totem"
			}
		},
		stats={
			[1]="movement_velocity_+%_per_totem"
		}
	},
	[8991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while at maximum Power Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while at maximum Power Charges"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_at_maximum_power_charges"
		}
	},
	[8992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed while Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed while Chilled"
			}
		},
		stats={
			[1]="movement_velocity_+%_while_chilled"
		}
	},
	[8993]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Nearby Allies have Onslaught"
			}
		},
		stats={
			[1]="nearby_allies_have_onslaught"
		}
	},
	[8994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby corpses Explode when you Warcry, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="nearby_corpses_explode_dealing_%_maximum_life_physical_damage_on_warcry"
		}
	},
	[8995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=-11
					}
				},
				text="Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextAll3Exposures"
				},
				limit={
					[1]={
						[1]=-10,
						[2]=-10
					}
				},
				text="Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing"
			},
			[3]={
				limit={
					[1]={
						[1]=-9,
						[2]="#"
					}
				},
				text="Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances"
			}
		},
		stats={
			[1]="nearby_enemies_all_exposure_%_while_phasing"
		}
	},
	[8996]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Blinded while Physical Aegis is not depleted"
			}
		},
		stats={
			[1]="nearby_enemies_are_blinded_while_you_have_active_physical_aegis"
		}
	},
	[8997]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Chilled"
			}
		},
		stats={
			[1]="nearby_enemies_are_chilled"
		}
	},
	[8998]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextChillNonHitNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies are Chilled and Shocked while you are near a corpse"
			}
		},
		stats={
			[1]="nearby_enemies_are_chilled_and_shocked_while_you_are_near_a_corpse"
		}
	},
	[8999]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushedNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Crushed while you have at least {0} Rage"
			}
		},
		stats={
			[1]="nearby_enemies_are_crushed_while_you_have_X_rage"
		}
	},
	[9000]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Intimidated while you have Rage"
			}
		},
		stats={
			[1]="nearby_enemies_are_intimidated_while_you_have_rage"
		}
	},
	[9001]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles cannot collide with Enemies in Close Range"
			}
		},
		stats={
			[1]="close_range_enemies_avoid_your_projectiles"
		}
	},
	[9002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemy Monsters' Fire Resistance against\nDamage over Time is {0}% while you are Stationary"
			}
		},
		stats={
			[1]="nearby_enemies_fire_dot_resistance_is_%_while_you_are_stationary"
		}
	},
	[9003]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Cold Exposure while you are affected by Herald of Ice"
			}
		},
		stats={
			[1]="nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice"
		}
	},
	[9004]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Fire Exposure while you are affected by Herald of Ash"
			}
		},
		stats={
			[1]="nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash"
		}
	},
	[9005]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder"
			}
		},
		stats={
			[1]="nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder"
		}
	},
	[9006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies have Lightning Resistance equal to yours"
			}
		},
		stats={
			[1]="nearby_enemies_lightning_resist_equal_to_yours"
		}
	},
	[9007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemy Monsters have no Fire Resistance against\nDamage over Time while you are Stationary"
			}
		},
		stats={
			[1]="nearby_enemies_no_fire_dot_resistance_while_you_are_stationary"
		}
	},
	[9008]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortificationNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies take {0}% increased Physical Damage per two Fortification on you"
			}
		},
		stats={
			[1]="nearby_enemies_physical_damage_taken_+%_per_2fortification_on_you"
		}
	},
	[9009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Nearby Non-Player Allies are Shocked, taking {0}% increased damage\nGain a Power, Frenzy and Endurance Charge when a nearby Non-Player Ally dies"
			}
		},
		stats={
			[1]="nearby_non_player_allies_are_%_shocked_and_grant_you_charges_on_death"
		}
	},
	[9010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your nearby party members maximum Endurance Charges is equal to yours"
			}
		},
		stats={
			[1]="nearby_party_members_max_endurance_charges_is_equal_to_yours"
		}
	},
	[9011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least one nearby corpse, you and nearby Allies deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least one nearby corpse, you and nearby Allies deal {0}% less Damage"
			}
		},
		stats={
			[1]="necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse"
		}
	},
	[9012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="With at least one nearby corpse, nearby Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse"
		}
	},
	[9013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="necromancer_defensive_notable_minion_maximum_life_+%_final"
		}
	},
	[9014]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second"
			}
		},
		stats={
			[1]="necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse"
		}
	},
	[9015]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second"
			}
		},
		stats={
			[1]="necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse"
		}
	},
	[9016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage"
			}
		},
		stats={
			[1]="necromancer_minion_damage_+%_final"
		}
	},
	[9017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pack spawns a Corrupting Tempest on Death"
			}
		},
		stats={
			[1]="necropolis_corrupting_tempest_on_pack_death"
		}
	},
	[9018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pack spawns a Meteor on Death"
			}
		},
		stats={
			[1]="necropolis_meteor_shower_on_pack_death"
		}
	},
	[9019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Pack Monster Level"
			}
		},
		stats={
			[1]="necropolis_pack_monster_level_+"
		}
	},
	[9020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pack spawns a Strongbox on Death"
			}
		},
		stats={
			[1]="necropolis_strongbox_on_pack_death"
		}
	},
	[9021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pack spawns a Tormented Spirit on Death"
			}
		},
		stats={
			[1]="necropolis_tormented_spirit_on_pack_death"
		}
	},
	[9022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Necrotic Footprints"
			}
		},
		stats={
			[1]="necrotic_footprints_from_item"
		}
	},
	[9023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Ignite, Chill, Freeze or Shock"
			}
		},
		stats={
			[1]="never_ignite_chill_freeze_shock"
		}
	},
	[9024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elusive also grants {:+d}% to Critical Strike Multiplier for Skills Supported by Nightblade"
			}
		},
		stats={
			[1]="nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"
		}
	},
	[9025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile Barrages have no spread"
			}
		},
		stats={
			[1]="no_barrage_projectile_spread"
		}
	},
	[9026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes all Evasion"
			}
		},
		stats={
			[1]="no_evasion_rating"
		}
	},
	[9027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You do not gain Experience"
			}
		},
		stats={
			[1]="no_experience_gain"
		}
	},
	[9028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding you inflict does not deal extra Damage while the Enemy is moving"
			}
		},
		stats={
			[1]="no_extra_bleed_damage_while_target_is_moving"
		}
	},
	[9029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Dual Wielding does not inherently grant chance to Block Attack Damage"
			}
		},
		stats={
			[1]="no_inherent_chance_to_block_while_dual_wielding"
		}
	},
	[9030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Hexes gain 20% increased Effect per second"
			}
		},
		stats={
			[1]="non_aura_hexes_gain_20%_effect_per_second"
		}
	},
	[9031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Aura Vaal Skills require {0}% increased Souls Per Use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Aura Vaal Skills require {0}% reduced Souls Per Use"
			}
		},
		stats={
			[1]="non_aura_vaal_skills_soul_requirement_+%"
		}
	},
	[9032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn"
			}
		},
		stats={
			[1]="non_chaos_damage_%_to_add_as_chaos_damage_per_void_spawn"
		}
	},
	[9033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Non-Chaos Damage as extra Chaos Damage"
			}
		},
		stats={
			[1]="non_chaos_damage_to_add_as_chaos_damage_%"
		}
	},
	[9034]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Chilled Enemies you inflict Bleeding on are Chilled"
			}
		},
		stats={
			[1]="non_chilled_enemies_you_bleed_are_chilled"
		}
	},
	[9035]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextChillNonHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Chilled Enemies you Poison are Chilled"
			}
		},
		stats={
			[1]="non_chilled_enemies_you_poison_are_chilled"
		}
	},
	[9036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Critical Strikes deal no Damage"
			}
		},
		stats={
			[1]="non_critical_strikes_deal_no_damage"
		}
	},
	[9037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Non-Curse Auras per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced effect of Non-Curse Auras per 10 Devotion"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_per_10_devotion"
		}
	},
	[9038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Curse Auras from your Skills while you have a Linked Target"
			}
		},
		stats={
			[1]="non_curse_aura_effect_+%_while_linked"
		}
	},
	[9039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Linked Targets always count as in range of Non-Curse Auras from your Skills\nNon-Curse Auras from your Skills only apply to you and Linked Targets"
			}
		},
		stats={
			[1]="non_curse_auras_only_apply_to_you_and_linked_targets"
		}
	},
	[9040]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds"
			}
		},
		stats={
			[1]="non_cursed_enemies_you_curse_are_blinded_for_4_seconds"
		}
	},
	[9041]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[9042]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments on you"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self"
		}
	},
	[9043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask"
		}
	},
	[9044]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_per_10_devotion"
		}
	},
	[9045]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%_with_critical_strikes"
		}
	},
	[9046]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflict non-Damaging Ailments as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inflict non-Damaging Ailments as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="non_damaging_ailments_as_though_damage_+%_final"
		}
	},
	[9047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Damaging Ailments you inflict are reflected back to you"
			}
		},
		stats={
			[1]="non_damaging_ailments_reflected_to_self"
		}
	},
	[9048]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Damaging Elemental Ailments you inflict spread to other enemies within {0} metres"
			}
		},
		stats={
			[1]="ascendancy_non_damaging_elemental_ailment_proliferation_radius"
		}
	},
	[9049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all non-Exceptional Support Gems"
			}
		},
		stats={
			[1]="non_exceptional_support_gem_level_+"
		}
	},
	[9050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Exerted Attacks deal no Damage"
			}
		},
		stats={
			[1]="non_exerted_attacks_deal_no_damage"
		}
	},
	[9051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Instant Warcries ignore their Cooldown when Used"
			}
		},
		stats={
			[1]="non_instant_warcries_have_no_cooldown"
		}
	},
	[9052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce"
			}
		},
		stats={
			[1]="non_piercing_projectiles_critical_strike_chance_+%"
		}
	},
	[9053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Projectile Chaining Lightning Skills Chain {0:+d} times"
			}
		},
		stats={
			[1]="non_projectile_chaining_lightning_skill_additional_chains"
		}
	},
	[9054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Non-Travel Attack Skills Repeat an additional Time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Travel Attack Skills Repeat {} additional Times"
			}
		},
		stats={
			[1]="non_travel_attack_skill_repeat_count"
		}
	},
	[9055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain Normal Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain Normal Enemies"
			}
		},
		stats={
			[1]="normal_monster_dropped_item_quantity_+%"
		}
	},
	[9056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nova Spells Cast at a Marked target instead of around you if possible"
			}
		},
		stats={
			[1]="nova_spells_cast_at_marked_target"
		}
	},
	[9057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nova Spells Cast at the targeted location instead of around you"
			}
		},
		stats={
			[1]="nova_spells_cast_at_target_location"
		}
	},
	[9058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000"
			}
		},
		stats={
			[1]="number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"
		}
	},
	[9059]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhasing"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Chain {0:+d} times while you have Phasing"
			}
		},
		stats={
			[1]="number_of_additional_chains_for_projectiles_while_phasing"
		}
	},
	[9060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse while affected by Malevolence"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can apply {} additional Curses while affected by Malevolence"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_while_affected_by_malevolence"
		}
	},
	[9061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse while at maximum Power Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses while at maximum Power Charges"
			}
		},
		stats={
			[1]="number_of_additional_curses_allowed_while_at_maximum_power_charges"
		}
	},
	[9062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can inflict an additional Ignite on each Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can inflict {0} additional Ignites on each Enemy"
			}
		},
		stats={
			[1]="number_of_additional_ignites_allowed"
		}
	},
	[9063]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity"
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place_with_at_least_500_dex"
		}
	},
	[9064]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence"
			}
		},
		stats={
			[1]="number_of_additional_mines_to_place_with_at_least_500_int"
		}
	},
	[9065]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile if you've been Hit Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles if you've been Hit Recently"
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_you_have_been_hit_recently"
		}
	},
	[9066]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills fire an additional Projectile if you've used a Movement Skill Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills fire {0} additional Projectiles if you've used a Movement Skill Recently"
			}
		},
		stats={
			[1]="number_of_additional_projectiles_if_you_have_used_movement_skill_recently"
		}
	},
	[9067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which Throw Traps throw up to 1 additional Trap"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills which Throw Traps throw up to {0} additional Traps"
			}
		},
		stats={
			[1]="number_of_additional_traps_to_throw"
		}
	},
	[9068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Flame Walls"
			}
		},
		stats={
			[1]="number_of_allowed_firewalls",
			[2]="quality_display_firewall_is_gem"
		}
	},
	[9069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Animated Weapons"
			}
		},
		stats={
			[1]="base_number_of_animated_weapons_allowed",
			[2]="quality_display_animate_weapon_is_gem"
		}
	},
	[9070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to number of Summoned Arbalists"
			}
		},
		stats={
			[1]="base_number_of_arbalists"
		}
	},
	[9071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Gain an Endurance Charge every 4 seconds while Stationary"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Gain {0} Endurance Charges every 4 seconds while Stationary"
			}
		},
		stats={
			[1]="number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"
		}
	},
	[9072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0:+d} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped"
			}
		},
		stats={
			[1]="number_of_golems_allowed_with_3_primordial_jewels"
		}
	},
	[9073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills fire {0}% less projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills fire {0}% more projectiles"
			}
		},
		stats={
			[1]="number_of_projectiles_+%_final_from_skill"
		}
	},
	[9074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum number of Summoned Raging Spirits is 3"
			}
		},
		stats={
			[1]="number_of_raging_spirits_is_limited_to_3"
		}
	},
	[9075]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0:+d} to maximum number of Skeletons"
			}
		},
		stats={
			[1]="number_of_skeletons_allowed_per_2_old"
		}
	},
	[9076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum number of Summoned Phantasms is 3"
			}
		},
		stats={
			[1]="number_of_support_ghosts_is_limited_to_3"
		}
	},
	[9077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to maximum number of Raised Zombies per {0} Strength"
			}
		},
		stats={
			[1]="number_of_zombies_allowed_+1_per_X_strength"
		}
	},
	[9078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Chaos Damage"
			}
		},
		stats={
			[1]="occultist_chaos_damage_+%_final"
		}
	},
	[9079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage"
			}
		},
		stats={
			[1]="occultist_cold_damage_+%_final"
		}
	},
	[9080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword"
			}
		},
		stats={
			[1]="off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword"
		}
	},
	[9081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Off Hand while Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Off Hand while Dual Wielding"
			}
		},
		stats={
			[1]="off_hand_attack_speed_+%_while_dual_wielding"
		}
	},
	[9082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Off Hand Attack Speed while wielding two different Weapon Types"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types"
			}
		},
		stats={
			[1]="off_hand_attack_speed_+%_while_wielding_two_weapon_types"
		}
	},
	[9083]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Off Hand Attack Time"
			}
		},
		stats={
			[1]="off_hand_base_attack_time_+_ms"
		}
	},
	[9084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks"
			}
		},
		stats={
			[1]="off_hand_claw_mana_gain_on_hit"
		}
	},
	[9085]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="off_hand_critical_strike_chance_+_per_10_es_on_shield"
		}
	},
	[9086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield"
			}
		},
		stats={
			[1]="off_hand_critical_strike_multiplier_+_per_10_es_on_shield"
		}
	},
	[9087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +100%"
			}
		},
		stats={
			[1]="off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100"
		}
	},
	[9088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hit Damage with your Off Hand treats Enemy Monster\nElemental Resistance values as inverted"
			}
		},
		stats={
			[1]="off_hand_treat_enemy_resistances_as_negated_on_elemental_damage_hit"
		}
	},
	[9089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Offering Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Offering Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="offering_duration_+%"
		}
	},
	[9090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Offering Skills do not require a Corpse"
			}
		},
		stats={
			[1]="offering_skills_do_not_require_corpses"
		}
	},
	[9091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds"
			}
		},
		stats={
			[1]="on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds"
		}
	},
	[9092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you leave your Banner's Area, recover {0}% of the Valour consumed for that Banner"
			}
		},
		stats={
			[1]="on_leaving_banner_area_recover_%_of_planted_banner_resources"
		}
	},
	[9093]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you place a Banner, you and nearby Allies Recover {0}% of Life per Valour consumed"
			}
		},
		stats={
			[1]="on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage"
		}
	},
	[9094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to open nearby Chests when you Cast a Spell"
			}
		},
		stats={
			[1]="open_nearby_chests_on_cast_chance_%"
		}
	},
	[9095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Warcries open Chests"
			}
		},
		stats={
			[1]="open_nearby_chests_on_warcry"
		}
	},
	[9096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency"
			}
		},
		stats={
			[1]="orb_of_storm_strike_rate_while_channelling_+%"
		}
	},
	[9097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Orb of Storms has {0}% increased Cast Speed"
			}
		},
		stats={
			[1]="orb_of_storms_cast_speed_+%"
		}
	},
	[9098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Maximum Resistances are {0}%"
			}
		},
		stats={
			[1]="override_maximum_damage_resistance_%"
		}
	},
	[9099]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Critical Strike Chance for Attacks with Weapons is {0}%"
			}
		},
		stats={
			[1]="override_weapon_base_critical_strike_chance"
		}
	},
	[9100]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal"
			}
		},
		stats={
			[1]="overwhelm_phys_reduction_%_while_have_sacrificial_zeal"
		}
	},
	[9101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Accompanied by a Harbinger"
			}
		},
		stats={
			[1]="pack_accompanied_by_a_harbinger"
		}
	},
	[9102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Accompanied by a Map Boss"
			}
		},
		stats={
			[1]="pack_accompanied_by_a_map_boss"
		}
	},
	[9103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Accompanied by a Rogue Exile"
			}
		},
		stats={
			[1]="pack_accompanied_by_a_rogue_exile"
		}
	},
	[9104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pack spawns a Lesser Shrine on Death"
			}
		},
		stats={
			[1]="pack_create_lesser_shrine_on_death"
		}
	},
	[9105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Possessed or Touched by Tormented Spirits"
			}
		},
		stats={
			[1]="pack_is_tormented"
		}
	},
	[9106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Pack Size"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Pack Size"
			}
		},
		stats={
			[1]="pack_size_+%"
		}
	},
	[9107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% chance for Pack to be upgraded to Magic"
			}
		},
		stats={
			[1]="pack_upgrade_to_magic_chance_%"
		}
	},
	[9108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% chance for Pack to be upgraded to Rare"
			}
		},
		stats={
			[1]="pack_upgrade_to_rare_chance_%"
		}
	},
	[9109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration of Ignite on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration of Ignite on You"
			}
		},
		stats={
			[1]="pantheon_abberath_ignite_duration_on_self_+%_final"
		}
	},
	[9110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Duration of Poisons on You"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Duration of Poisons on You"
			}
		},
		stats={
			[1]="pantheon_shakari_self_poison_duration_+%_final"
		}
	},
	[9111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal {0}% more Chaos Damage to enemies which have Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal {0}% less Chaos Damage to enemies which have Energy Shield"
			}
		},
		stats={
			[1]="passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield"
		}
	},
	[9112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage Taken from Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage Taken from Damage over Time"
			}
		},
		stats={
			[1]="passive_mastery_damage_taken_over_time_+%_final"
		}
	},
	[9113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons"
			}
		},
		stats={
			[1]="passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons"
		}
	},
	[9114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Speed"
			}
		},
		stats={
			[1]="passive_mastery_less_projectile_speed_+%_final"
		}
	},
	[9115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Skill Effect Duration"
			}
		},
		stats={
			[1]="passive_mastery_less_skill_effect_duration_+%_final"
		}
	},
	[9116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Physical Attack Damage with Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Physical Attack Damage with Daggers"
			}
		},
		stats={
			[1]="passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers"
		}
	},
	[9117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Speed"
			}
		},
		stats={
			[1]="passive_mastery_more_projectile_speed_+%_final"
		}
	},
	[9118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Skill Effect Duration"
			}
		},
		stats={
			[1]="passive_mastery_more_skill_effect_duration_+%_final"
		}
	},
	[9119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage Taken while on Full Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage Taken while on Full Energy Shield"
			}
		},
		stats={
			[1]="passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield"
		}
	},
	[9120]={
		[1]={
			[1]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Shocks you inflict spread to other Enemies within {0} metre"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocks you inflict spread to other Enemies within {0} metres"
			}
		},
		stats={
			[1]="passive_mastery_shock_proliferation_radius"
		}
	},
	[9121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Stun Duration with Two Handed Weapons"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Stun Duration with Two Handed Weapons"
			}
		},
		stats={
			[1]="passive_mastery_stun_duration_+%_final_with_two_hand_weapon"
		}
	},
	[9122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Stun as though dealing {0}% more Melee Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits Stun as though dealing {0}% less Melee Fire Damage"
			}
		},
		stats={
			[1]="passive_skill_hits_stun_as_if_dealing_melee_fire_damage_+%_final"
		}
	},
	[9123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ignites from Stunning Melee Hits deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ignites from Stunning Melee Hits deal {0}% less Damage"
			}
		},
		stats={
			[1]="passive_skill_ignites_from_stunning_melee_hits_deal_damage_+%_final"
		}
	},
	[9124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Life Recovery from Flasks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Life Recovery from Flasks"
			}
		},
		stats={
			[1]="pathfinder_flask_life_to_recover_+%_final"
		}
	},
	[9125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisons you inflict during any Flask Effect have {0}% chance to deal 100% more Damage"
			}
		},
		stats={
			[1]="pathfinder_poison_damage_+100%_final_chance_during_flask_effect"
		}
	},
	[9126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penance Brand has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Penance Brand has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="penance_brand_area_of_effect_+%"
		}
	},
	[9127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penance Brand has {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Penance Brand has {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="penance_brand_cast_speed_+%"
		}
	},
	[9128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penance Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Penance Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="penance_brand_damage_+%"
		}
	},
	[9129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Phantasms from Penance Mark have a {0}% chance to grant a Vaal Soul when Killed"
			}
		},
		stats={
			[1]="penance_mark_phantasms_chance_to_grant_vaal_soul_on_death_%"
		}
	},
	[9130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Phantasms from Penance Mark grant {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Phantasms from Penance Mark grant {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="penance_mark_phantasms_grant_%_increased_flask_charges"
		}
	},
	[9131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you"
			}
		},
		stats={
			[1]="penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you"
		}
	},
	[9132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Number of Perandus Coins dropped in this Area is Doubled"
			}
		},
		stats={
			[1]="perandus_double_number_of_coins_found"
		}
	},
	[9133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits have {0}% chance to deal 50% more Area Damage"
			}
		},
		stats={
			[1]="%_chance_to_deal_150%_area_damage_+%_final"
		}
	},
	[9134]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBasicCurrency"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated"
			}
		},
		stats={
			[1]="%_chance_to_duplicate_dropped_currency"
		}
	},
	[9135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated"
			}
		},
		stats={
			[1]="%_chance_to_duplicate_dropped_divination_cards"
		}
	},
	[9136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maps dropped by slain Enemies have {0}% chance to be Duplicated"
			}
		},
		stats={
			[1]="%_chance_to_duplicate_dropped_maps"
		}
	},
	[9137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scarabs dropped by slain Enemies have {0}% chance to be Duplicated"
			}
		},
		stats={
			[1]="%_chance_to_duplicate_dropped_scarabs"
		}
	},
	[9138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unique Items dropped by slain Enemies have {0}% chance to be Duplicated"
			}
		},
		stats={
			[1]="%_chance_to_duplicate_dropped_uniques"
		}
	},
	[9139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Endurance Charge each second while Channelling"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge each second while Channelling"
			}
		},
		stats={
			[1]="%_chance_to_gain_endurance_charge_each_second_while_channelling"
		}
	},
	[9140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[9141]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level"
			}
		},
		stats={
			[1]="%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace"
		}
	},
	[9142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Maximum number of Summoned Raging Spirits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Maximum number of Summoned Raging Spirits"
			}
		},
		stats={
			[1]="%_number_of_raging_spirits_allowed"
		}
	},
	[9143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Physical Damage taken bypasses Energy Shield"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% of Physical Damage taken bypasses Energy Shield"
			}
		},
		stats={
			[1]="%_physical_damage_bypasses_energy_shield"
		}
	},
	[9144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%"
			}
		},
		stats={
			[1]="permanent_damage_+%_per_second_of_chill"
		}
	},
	[9145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%"
			}
		},
		stats={
			[1]="permanent_damage_+%_per_second_of_freeze"
		}
	},
	[9146]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Permanently Intimidate Enemies on Block"
			}
		},
		stats={
			[1]="permanently_intimidate_enemy_on_block"
		}
	},
	[9147]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified Blood has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Petrified Blood has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="petrified_blood_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified Blood has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Petrified Blood has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="petrified_blood_mana_reservation_efficiency_+%"
		}
	},
	[9149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Petrified Blood has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Petrified Blood has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="petrified_blood_reservation_+%"
		}
	},
	[9150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summoned Phantasms refresh their Duration when they Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="phantasm_refresh_duration_on_hit_vs_rare_or_unique_%_chance"
		}
	},
	[9151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Phase Run does not replace the Buff when you use a Skill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Phase Run has {0}% chance not to replace the Buff when you use a Skill"
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_replace_buff_on_skill_use"
		}
	},
	[9152]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Phasing if you have Blocked Recently"
			}
		},
		stats={
			[1]="phasing_if_blocked_recently"
		}
	},
	[9153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seismic Trap has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Seismic Trap has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="phys_cascade_trap_cooldown_speed_+%"
		}
	},
	[9154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seismic Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Seismic Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="phys_cascade_trap_damage_+%"
		}
	},
	[9155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seismic Trap has {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Seismic Trap has {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="phys_cascade_trap_duration_+%"
		}
	},
	[9156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Seismic Trap releases an additional Wave"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Seismic Trap releases {0} additional Waves"
			}
		},
		stats={
			[1]="phys_cascade_trap_number_of_additional_cascades"
		}
	},
	[9157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical and Chaos Damage Taken while Sane"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical and Chaos Damage Taken while Sane"
			}
		},
		stats={
			[1]="physical_and_chaos_damage_taken_+%_final_while_not_unhinged"
		}
	},
	[9158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_each_element_per_spirit_charge"
		}
	},
	[9159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage for each Map Item Modifier affecting the Area"
			}
		},
		stats={
			[1]="physical_damage_+%_per_explicit_map_mod_affecting_area"
		}
	},
	[9160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Damage of a Random Element"
			}
		},
		stats={
			[1]="physical_damage_from_hits_%_taken_as_random_element"
		}
	},
	[9161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage over Time taken while moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage over Time taken while moving"
			}
		},
		stats={
			[1]="physical_damage_over_time_taken_+%_while_moving"
		}
	},
	[9162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_chaos_vs_poisoned_enemies"
		}
	},
	[9163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire_damage_while_affected_by_anger"
		}
	},
	[9164]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire_if_have_crit_recently"
		}
	},
	[9165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_fire_per_rage"
		}
	},
	[9166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath"
		}
	},
	[9167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited"
			}
		},
		stats={
			[1]="physical_damage_%_to_add_as_random_element_while_ignited"
		}
	},
	[9168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_cold_at_devotion_threshold"
		}
	},
	[9169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_fire_at_devotion_threshold"
		}
	},
	[9170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_lightning_at_devotion_threshold"
		}
	},
	[9171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Skills that Cost Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Skills that Cost Life"
			}
		},
		stats={
			[1]="physical_damage_+%_if_skill_costs_life"
		}
	},
	[9172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each 10 Rage also grants {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each 10 Rage also grants {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="physical_damage_+%_per_10_rage"
		}
	},
	[9173]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies"
			}
		},
		stats={
			[1]="physical_damage_+%_vs_ignited_enemies"
		}
	},
	[9174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while affected by Herald of Purity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while affected by Herald of Purity"
			}
		},
		stats={
			[1]="physical_damage_+%_while_affected_by_herald_of_purity"
		}
	},
	[9175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Axes or Swords"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Axes or Swords"
			}
		},
		stats={
			[1]="physical_damage_+%_with_axes_swords"
		}
	},
	[9176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while you have Unholy Might"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while you have Unholy Might"
			}
		},
		stats={
			[1]="physical_damage_+%_with_unholy_might"
		}
	},
	[9177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while you have at least 150 Devotion"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_at_devotion_threshold"
		}
	},
	[9178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Frenzy Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_percent_per_frenzy_charge"
		}
	},
	[9179]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_hit_you_have_taken_recently"
		}
	},
	[9180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per Power Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_percent_per_power_charge"
		}
	},
	[9181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while affected by Herald of Purity"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_while_affected_by_herald_of_purity"
		}
	},
	[9182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour during Soul Gain Prevention"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_during_soul_gain_prevention"
		}
	},
	[9183]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently"
		}
	},
	[9184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Armour per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_per_endurance_charge"
		}
	},
	[9185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction while there\nis only one nearby Enemy"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_if_only_one_enemy_nearby"
		}
	},
	[9186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Armour per Endurance Charge"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%_per_endurance_charge"
		}
	},
	[9187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_nearby_enemy"
		}
	},
	[9188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"
		}
	},
	[9189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"
		}
	},
	[9190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"
		}
	},
	[9191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"
		}
	},
	[9192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"
		}
	},
	[9193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"
		}
	},
	[9194]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken Recouped as Life"
			}
		},
		stats={
			[1]="physical_damage_taken_recouped_as_life_%"
		}
	},
	[9195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Attack Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Attack Skills"
			}
		},
		stats={
			[1]="physical_damage_with_attack_skills_+%"
		}
	},
	[9196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage with Spell Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage with Spell Skills"
			}
		},
		stats={
			[1]="physical_damage_with_spell_skills_+%"
		}
	},
	[9197]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_if_crit_recently"
		}
	},
	[9198]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Physical Damage over Time Multiplier if you've Spent Life Recently"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_if_spent_life_recently"
		}
	},
	[9199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"
			}
		},
		stats={
			[1]="physical_dot_multiplier_+_while_wielding_axes_swords"
		}
	},
	[9200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage taken as Fire Damage"
			}
		},
		stats={
			[1]="physical_hit_and_dot_damage_%_taken_as_fire"
		}
	},
	[9201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions take {0}% increased Reflected Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions take {0}% reduced Reflected Physical Damage"
			}
		},
		stats={
			[1]="physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%"
		}
	},
	[9202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Physical Skill Gems"
			}
		},
		stats={
			[1]="physical_skill_gem_level_+"
		}
	},
	[9203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce"
			}
		},
		stats={
			[1]="piercing_projectiles_critical_strike_chance_+%"
		}
	},
	[9204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banners also grant {0}% increased Attack Damage to you and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banners also grant {0}% reduced Attack Damage to you and Allies"
			}
		},
		stats={
			[1]="placed_banner_attack_damage_+%"
		}
	},
	[9205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating"
			}
		},
		stats={
			[1]="plague_bearer_chaos_damage_taken_+%_while_incubating"
		}
	},
	[9206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer has {}% increased Maximum Plague Value"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer has {}% reduced Maximum Plague Value"
			}
		},
		stats={
			[1]="plague_bearer_maximum_stored_poison_damage_+%"
		}
	},
	[9207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Plague Bearer Grants {0}% increased Movement Speed while Infecting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Plague Bearer Grants {0}% reduced Movement Speed while Infecting"
			}
		},
		stats={
			[1]="plague_bearer_movement_speed_+%_while_infecting"
		}
	},
	[9208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can be Touched by Tormented Spirits"
			}
		},
		stats={
			[1]="player_can_be_touched_by_tormented_spirits"
		}
	},
	[9209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to maximum Blade Flurry stages"
			}
		},
		stats={
			[1]="+1_max_charged_attack_stages"
		}
	},
	[9210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Poison per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Poison per Frenzy Charge"
			}
		},
		stats={
			[1]="poison_damage_+%_per_frenzy_charge"
		}
	},
	[9211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Poison per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Poison per Power Charge"
			}
		},
		stats={
			[1]="poison_damage_+%_per_power_charge"
		}
	},
	[9212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Poison inflicted on Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Poison inflicted on Bleeding Enemies"
			}
		},
		stats={
			[1]="poison_damage_+%_vs_bleeding_enemies"
		}
	},
	[9213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Poison if you have at least 300 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Poison if you have at least 300 Dexterity"
			}
		},
		stats={
			[1]="poison_damage_+%_with_over_300_dexterity"
		}
	},
	[9214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Poison per Frenzy Charge"
			}
		},
		stats={
			[1]="poison_dot_multiplier_+_per_frenzy_charge"
		}
	},
	[9215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies"
			}
		},
		stats={
			[1]="poison_dot_multiplier_+_vs_bleeding_enemies"
		}
	},
	[9216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills have +{0}% to Damage over Time Multiplier for Poison"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spell Skills have -{0}% to Damage over Time Multiplier for Poison"
			}
		},
		stats={
			[1]="poison_dot_multiplier_+_with_spells"
		}
	},
	[9217]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration for each Poison you have inflicted Recently"
			}
		},
		stats={
			[1]="poison_duration_+%_per_poison_applied_recently"
		}
	},
	[9218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration per Power Charge"
			}
		},
		stats={
			[1]="poison_duration_+%_per_power_charge"
		}
	},
	[9219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration if you have at least 150 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration if you have at least 150 Intelligence"
			}
		},
		stats={
			[1]="poison_duration_+%_with_over_150_intelligence"
		}
	},
	[9220]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Strikes Poison the Enemy"
			}
		},
		stats={
			[1]="poison_on_critical_strike"
		}
	},
	[9221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="poison_on_non_poisoned_enemies_damage_+%"
		}
	},
	[9222]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you"
			}
		},
		stats={
			[1]="poison_reflected_to_self"
		}
	},
	[9223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisons on you expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v="reminderstring"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisons on you expire {0}% slower"
			}
		},
		stats={
			[1]="poison_time_passed_+%"
		}
	},
	[9224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poisonous Concoction Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poisonous Concoction Damage"
			}
		},
		stats={
			[1]="poisonous_concoction_damage_+%"
		}
	},
	[9225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisonous Concoction uses {0}% increased Flask Charges"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Poisonous Concoction uses {0}% reduced Flask Charges"
			}
		},
		stats={
			[1]="poisonous_concoction_flask_charges_consumed_+%"
		}
	},
	[9226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poisonous Concoction Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poisonous Concoction Area of Effect"
			}
		},
		stats={
			[1]="poisonous_concoction_skill_area_of_effect_+%"
		}
	},
	[9227]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"
			}
		},
		stats={
			[1]="portal_alternate_destination_chance_permyriad"
		}
	},
	[9228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger"
			}
		},
		stats={
			[1]="posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers"
		}
	},
	[9229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Power Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Power Charge Duration"
			}
		},
		stats={
			[1]="power_charge_duration_+%_final"
		}
	},
	[9230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Kill while holding a Shield"
			}
		},
		stats={
			[1]="power_charge_on_kill_percent_chance_while_holding_shield"
		}
	},
	[9231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger"
			}
		},
		stats={
			[1]="power_charge_on_non_critical_strike_%_chance_with_claws_daggers"
		}
	},
	[9232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when you Block Spell Damage"
			}
		},
		stats={
			[1]="power_charge_on_spell_block_%_chance"
		}
	},
	[9233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Power Siphon fires at up to {0} additional target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Power Siphon fires at up to {0} additional targets"
			}
		},
		stats={
			[1]="power_siphon_number_of_additional_projectiles"
		}
	},
	[9234]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					}
				},
				text="Precision has 100% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_+100%"
		}
	},
	[9236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="precision_mana_reservation_efficiency_+%"
		}
	},
	[9237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Precision has 50% less Reservation"
			}
		},
		stats={
			[1]="precision_mana_reservation_-50%_final"
		}
	},
	[9238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Precision has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Precision has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="precision_mana_reservation_+%"
		}
	},
	[9239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Precision has no Reservation"
			}
		},
		stats={
			[1]="precision_reserves_no_mana"
		}
	},
	[9240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to prevent Projectiles Chaining to or from you"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Prevent Projectiles Chaining to or from you"
			}
		},
		stats={
			[1]="prevent_projectile_chaining_%_chance"
		}
	},
	[9241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="pride_aura_effect_+%"
		}
	},
	[9242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while using Pride"
			}
		},
		stats={
			[1]="pride_chance_to_deal_double_damage_%"
		}
	},
	[9243]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit with Attacks while using Pride"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit with Attacks while using Pride"
			}
		},
		stats={
			[1]="pride_chance_to_impale_with_attacks_%"
		}
	},
	[9244]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Hits Intimidate Enemies for 4 seconds while you are using Pride"
			}
		},
		stats={
			[1]="pride_intimidate_enemy_for_4_seconds_on_hit"
		}
	},
	[9245]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="pride_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="pride_mana_reservation_efficiency_+%"
		}
	},
	[9247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pride has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pride has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="pride_mana_reservation_+%"
		}
	},
	[9248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while using Pride"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while using Pride"
			}
		},
		stats={
			[1]="pride_physical_damage_+%"
		}
	},
	[9249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pride has no Reservation"
			}
		},
		stats={
			[1]="pride_reserves_no_mana"
		}
	},
	[9250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impales you inflict last {0} additional Hits while using Pride"
			}
		},
		stats={
			[1]="pride_your_impaled_debuff_lasts_+_additional_hits"
		}
	},
	[9251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Equip a Wildwood Rucksack which has 20 Inventory Slots"
			}
		},
		stats={
			[1]="primalist_ascendancy_expanded_main_inventory"
		}
	},
	[9252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Storm Rain has {0}% increased Beam frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Storm Rain has {0}% reduced Beam frequency"
			}
		},
		stats={
			[1]="prismatic_rain_beam_frequency_+%"
		}
	},
	[9253]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextProfaneGround"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute"
			}
		},
		stats={
			[1]="profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence"
		}
	},
	[9254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%"
			}
		},
		stats={
			[1]="projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%"
		}
	},
	[9255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage during any Flask Effect"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_during_flask_effect"
		}
	},
	[9256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage with Claws or Daggers"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage with Claws or Daggers"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_with_claw_or_dagger"
		}
	},
	[9257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile Attack Skills have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="projectile_attack_skill_critical_strike_multiplier_+"
		}
	},
	[9258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther"
			}
		},
		stats={
			[1]="projectile_damage_+%_max_before_distance_increase"
		}
	},
	[9259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage per 16 Dexterity"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_16_dexterity"
		}
	},
	[9260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_chain"
		}
	},
	[9261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_pierced_enemy"
		}
	},
	[9262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_remaining_chain"
		}
	},
	[9263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_chained_enemy"
		}
	},
	[9264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits against nearby Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits against nearby Enemies"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_nearby_enemies"
		}
	},
	[9265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage"
			}
		},
		stats={
			[1]="projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained"
		}
	},
	[9266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain"
			}
		},
		stats={
			[1]="projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain"
		}
	},
	[9267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Split towards {0:+d} targets"
			}
		},
		stats={
			[1]="projectile_number_to_split"
		}
	},
	[9268]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextProjectileCannotContinue"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles cannot continue after colliding with targets"
			}
		},
		stats={
			[1]="projectile_object_collision_behaviour_only_explode"
		}
	},
	[9269]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed while wielding a Dagger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDaggerRuneDagger"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed while wielding a Dagger"
			}
		},
		stats={
			[1]="projectile_speed_+%_with_daggers"
		}
	},
	[9270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Projectile created by Attacks you make with a Melee Weapon has\nbetween {0}% more and {0}% less Projectile Speed at random"
			}
		},
		stats={
			[1]="projectile_speed_variation_+%_final_with_melee_weapon_attacks"
		}
	},
	[9271]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectile Spells have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="projectile_spell_cooldown_modifier_ms"
		}
	},
	[9272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy Projectiles Pierce you"
			}
		},
		stats={
			[1]="projectiles_always_pierce_you"
		}
	},
	[9273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles from Spells cannot Pierce"
			}
		},
		stats={
			[1]="projectiles_from_spells_cannot_pierce"
		}
	},
	[9274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Projectiles you create move at your speed"
			}
		},
		stats={
			[1]="projectiles_move_at_player_speed"
		}
	},
	[9275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=10,
						[2]=19
					}
				},
				text="Projectiles Pierce an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="projectiles_pierce_1_additional_target_per_10_stat_value"
		}
	},
	[9276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=15,
						[2]=24
					}
				},
				text="Projectiles Pierce an additional Target"
			},
			[2]={
				[1]={
					k="divide_by_fifteen_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=25,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="projectiles_pierce_1_additional_target_per_15_stat_value"
		}
	},
	[9277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all nearby Targets"
			}
		},
		stats={
			[1]="projectiles_pierce_all_nearby_targets"
		}
	},
	[9278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Targets while you have Phasing"
			}
		},
		stats={
			[1]="projectiles_pierce_while_phasing"
		}
	},
	[9279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles Pierce an additional Target while you have Phasing"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Projectiles Pierce {0} additional Targets while you have Phasing"
			}
		},
		stats={
			[1]="projectiles_pierce_x_additional_targets_while_you_have_phasing"
		}
	},
	[9280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Protective Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Protective Link Duration"
			}
		},
		stats={
			[1]="protective_link_duration_+%"
		}
	},
	[9281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_%"
		}
	},
	[9282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Punishment has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="punishment_no_reservation"
		}
	},
	[9283]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Feeding Frenzy base Duration is {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Feeding Frenzy base Duration is {0} seconds"
			}
		},
		stats={
			[1]="puppet_master_base_duration_ms"
		}
	},
	[9284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wave of Conviction's Exposure applies an extra {0:+d}% to Elemental Resistance"
			}
		},
		stats={
			[1]="purge_additional_enemy_resistance_%"
		}
	},
	[9285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave of Conviction deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wave of Conviction deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="purge_damage_+%"
		}
	},
	[9286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired"
			}
		},
		stats={
			[1]="purge_dot_multiplier_+_per_100ms_duration_expired"
		}
	},
	[9287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave of Conviction has {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wave of Conviction has {0}% reduced Duration"
			}
		},
		stats={
			[1]="purge_duration_+%"
		}
	},
	[9288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Purifying Flame also creates Consecrated Ground around you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Puryfing Flame has {0}% chance to also create Consecrated Ground around you"
			}
		},
		stats={
			[1]="purifying_flame_%_chance_to_create_consecrated_ground_around_you"
		}
	},
	[9289]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Elements has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Elements has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_elements_mana_reservation_efficiency_+%"
		}
	},
	[9291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Elements has no Reservation"
			}
		},
		stats={
			[1]="purity_of_elements_reserves_no_mana"
		}
	},
	[9292]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Fire has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Fire has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_fire_mana_reservation_efficiency_+%"
		}
	},
	[9294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Fire has no Reservation"
			}
		},
		stats={
			[1]="purity_of_fire_reserves_no_mana"
		}
	},
	[9295]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Ice has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Ice has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_ice_mana_reservation_efficiency_+%"
		}
	},
	[9297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Ice has no Reservation"
			}
		},
		stats={
			[1]="purity_of_ice_reserves_no_mana"
		}
	},
	[9298]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purity of Lightning has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purity of Lightning has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="purity_of_lightning_mana_reservation_efficiency_+%"
		}
	},
	[9300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Purity of Lightning has no Reservation"
			}
		},
		stats={
			[1]="purity_of_lightning_reserves_no_mana"
		}
	},
	[9301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Dash has {0:+d} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Dash has {0:+d} Cooldown Uses"
			}
		},
		stats={
			[1]="quick_dodge_added_cooldown_count"
		}
	},
	[9302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Dash travels {0}% increased distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Dash travels {0}% reduced distance"
			}
		},
		stats={
			[1]="quick_dodge_travel_distance_+%"
		}
	},
	[9303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Steelskin grants {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="quick_guard_additional_physical_damage_reduction_%"
		}
	},
	[9304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Quicksilver Flasks you Use also apply to nearby Allies"
			}
		},
		stats={
			[1]="quicksilver_flasks_apply_to_nearby_allies"
		}
	},
	[9305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased bonuses gained from Equipped Quiver"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced bonuses gained from Equipped Quiver"
			}
		},
		stats={
			[1]="quiver_mod_effect_+%"
		}
	},
	[9306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce an additional Target"
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_1_additional_target"
		}
	},
	[9307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce 2 additional Targets"
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_2_additional_targets"
		}
	},
	[9308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce 3 additional Targets"
			}
		},
		stats={
			[1]="quiver_projectiles_pierce_3_additional_targets"
		}
	},
	[9309]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d} to Maximum Rage"
			}
		},
		stats={
			[1]="maximum_rage"
		}
	},
	[9310]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inherent effects from having Rage are Tripled"
			}
		},
		stats={
			[1]="rage_effects_tripled"
		}
	},
	[9311]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inherent effects from having Rage are Doubled"
			}
		},
		stats={
			[1]="rage_effects_doubled"
		}
	},
	[9312]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage when you Kill an Enemy"
			}
		},
		stats={
			[1]="gain_rage_on_kill"
		}
	},
	[9313]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain 1 Rage when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_rage_on_hitting_rare_unique_enemy_%"
		}
	},
	[9314]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage when you use a Warcry"
			}
		},
		stats={
			[1]="gain_rage_when_you_use_a_warcry"
		}
	},
	[9315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Stunned while you have at least 25 Rage"
			}
		},
		stats={
			[1]="cannot_be_stunned_with_25_rage"
		}
	},
	[9316]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit"
			}
		},
		stats={
			[1]="gain_rage_on_hit"
		}
	},
	[9317]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextInherentRageLoss"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inherent loss of Rage is {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextInherentRageLoss"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Inherent loss of Rage is {0}% slower"
			}
		},
		stats={
			[1]="rage_decay_speed_+%"
		}
	},
	[9318]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRageEffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Effect"
			}
		},
		stats={
			[1]="rage_effect_+%"
		}
	},
	[9319]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage grants Cast Speed instead of Attack Speed"
			}
		},
		stats={
			[1]="rage_grants_cast_speed_instead"
		}
	},
	[9320]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage grants Spell Damage instead of Attack Damage"
			}
		},
		stats={
			[1]="rage_grants_spell_damage_instead"
		}
	},
	[9321]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextInherentRageLoss"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Inherent Rage Loss starts 1 second later"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextInherentRageLoss"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inherent Rage Loss starts {0} seconds later"
			}
		},
		stats={
			[1]="rage_loss_delay_ms"
		}
	},
	[9322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage Vortex Sacrifices {0:+d}% of Rage"
			}
		},
		stats={
			[1]="rage_slash_sacrifice_rage_%",
			[2]="quality_display_rage_vortex_is_gem"
		}
	},
	[9323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Vortex Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Vortex Area of Effect"
			}
		},
		stats={
			[1]="rage_vortex_area_of_effect_+%"
		}
	},
	[9324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rage Vortex Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rage Vortex Damage"
			}
		},
		stats={
			[1]="rage_vortex_damage_+%"
		}
	},
	[9325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits' Hits always Ignite"
			}
		},
		stats={
			[1]="raging_spirits_always_ignite"
		}
	},
	[9326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summoned Raging Spirits refresh their Duration when they Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="raging_spirits_refresh_duration_on_hit_vs_rare_or_unique_%_chance"
		}
	},
	[9327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy"
			}
		},
		stats={
			[1]="raging_spirits_refresh_duration_when_they_kill_ignited_enemy"
		}
	},
	[9328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Evade Attacks during Onslaught"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Evade Attacks during Onslaught"
			}
		},
		stats={
			[1]="raider_chance_to_evade_attacks_+%_final_during_onslaught"
		}
	},
	[9329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies have {0}% more Accuracy Rating while you have Phasing"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies have {0}% less Accuracy Rating while you have Phasing"
			}
		},
		stats={
			[1]="raider_nearby_enemies_accuracy_rating_+%_final_while_phasing"
		}
	},
	[9330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum Effect of Shock is {0}% increased Damage taken"
			}
		},
		stats={
			[1]="raider_shock_maximum_effect_override_%"
		}
	},
	[9331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can apply up to 50 Shocks to each Enemy"
			}
		},
		stats={
			[1]="raider_shocks_you_apply_can_stack_up_to_50_times"
		}
	},
	[9332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rain of Arrows has {0}% chance to fire an additional sequence of arrows"
			}
		},
		stats={
			[1]="rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[9333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rain of Arrows has {0}% chance to fire an additional sequence of arrows"
			}
		},
		stats={
			[1]="rain_of_arrows_rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[9334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rain of Arrows and Toxic Rain deal {0}% less Damage with Bleeding"
			}
		},
		stats={
			[1]="rain_of_arrows_toxic_rain_active_skill_bleeding_damage_+%_final"
		}
	},
	[9335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Cost of Raise Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Cost of Raise Spectre"
			}
		},
		stats={
			[1]="raise_spectre_mana_cost_+%"
		}
	},
	[9336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raise Zombie does not require a corpse"
			}
		},
		stats={
			[1]="raise_zombie_does_not_use_corpses"
		}
	},
	[9337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies have {0}% chance to Taunt Enemies on Hit"
			}
		},
		stats={
			[1]="raised_zombie_%_chance_to_taunt"
		}
	},
	[9338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Raised Zombies count as corpses"
			}
		},
		stats={
			[1]="raised_zombies_are_usable_as_corpses_when_alive"
		}
	},
	[9339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Raised Zombies Cover Enemies in Ash on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="raised_zombies_cover_in_ash_on_hit_%"
		}
	},
	[9340]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies take {0}% of their Maximum Life per second as Fire Damage"
			}
		},
		stats={
			[1]="raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[9341]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneAvatarOfFire"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies have Avatar of Fire"
			}
		},
		stats={
			[1]="raised_zombies_have_avatar_of_fire"
		}
	},
	[9342]={
		[1]={
			[1]={
				[1]={
					k="divide_by_three",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Buff Effect"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_1%_per_3_stat_value"
		}
	},
	[9343]={
		[1]={
			[1]={
				[1]={
					k="divide_by_five",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Rallying Cry Buff Effect"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_1%_per_5_stat_value"
		}
	},
	[9344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Rallying Cry Exerts {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Rallying Cry Exerts {0} additional Attacks"
			}
		},
		stats={
			[1]="rallying_cry_exerts_x_additional_attacks"
		}
	},
	[9345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit"
			}
		},
		stats={
			[1]="random_curse_on_hit_%_against_uncursed_enemies"
		}
	},
	[9346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"
			}
		},
		stats={
			[1]="random_curse_when_hit_%_ignoring_curse_limit"
		}
	},
	[9347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles are fired in random directions"
			}
		},
		stats={
			[1]="random_projectile_direction"
		}
	},
	[9348]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Damaging Elemental Ailments you inflict have {}% more Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Damaging Elemental Ailments you inflict have {}% less Effect"
			}
		},
		stats={
			[1]="ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final"
		}
	},
	[9349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies"
			}
		},
		stats={
			[1]="rare_or_unique_monster_dropped_item_rarity_+%"
		}
	},
	[9350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reap debuffs deal Fire Damage per second instead of Physical Damage per second"
			}
		},
		stats={
			[1]="reap_debuff_deals_fire_damage_instead_of_physical_damage"
		}
	},
	[9351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Recall grants {0}% increased Brand Attachment range to recalled Brands"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands"
			}
		},
		stats={
			[1]="recall_sigil_target_search_range_+%"
		}
	},
	[9352]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to be inflicted with Bleeding when Hit by an Attack"
			}
		},
		stats={
			[1]="receive_bleeding_chance_%_when_hit_by_attack"
		}
	},
	[9353]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attack Hits against you have {0}% chance to Impale"
			}
		},
		stats={
			[1]="received_attack_hits_have_impale_chance_%"
		}
	},
	[9354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Flask Charge when you deal a Critical Strike while affected by Precision"
			}
		},
		stats={
			[1]="recharge_flasks_on_crit_while_affected_by_precision"
		}
	},
	[9355]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecoup"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recoup {0}% of Damage Taken by your Totems as Life"
			}
		},
		stats={
			[1]="recoup_%_of_damage_taken_by_your_totems_as_life"
		}
	},
	[9356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recoup Effects instead occur over 3 seconds"
			}
		},
		stats={
			[1]="recoup_effects_apply_over_3_seconds_instead"
		}
	},
	[9357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recoup Effects instead occur over 3 seconds"
			}
		},
		stats={
			[1]="recoup_life_effects_apply_over_3_seconds_instead"
		}
	},
	[9358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit"
			}
		},
		stats={
			[1]="recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits"
		}
	},
	[9359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {}% of Energy Shield when you Kill a Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_energy_shield_on_killing_cursed_enemy"
		}
	},
	[9360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {}% of Life when you Kill a Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_cursed_enemy"
		}
	},
	[9361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Suppress Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Life when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_suppressing_spell"
		}
	},
	[9362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Curse a Non-Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_when_cursing_non_cursed_enemy"
		}
	},
	[9363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Curse a Non-Cursed Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_cursing_non_cursed_enemy"
		}
	},
	[9364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity"
			}
		},
		stats={
			[1]="recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"
		}
	},
	[9365]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration"
			}
		},
		stats={
			[1]="recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds"
		}
	},
	[9366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life when you Ignite an Enemy"
			}
		},
		stats={
			[1]="recover_X_life_on_enemy_ignited"
		}
	},
	[9367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {} Life when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="recover_X_life_on_suppressing_spell"
		}
	},
	[9368]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortificationNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0} Life for each Fortification lost"
			}
		},
		stats={
			[1]="recover_X_life_when_fortification_expires_per_fortification_lost"
		}
	},
	[9369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Mana gained on Killing a Frozen Enemy"
			}
		},
		stats={
			[1]="recover_X_mana_on_killing_frozen_enemy"
		}
	},
	[9370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield per Steel Shard Consumed"
			}
		},
		stats={
			[1]="recover_energy_shield_%_on_consuming_steel_shard"
		}
	},
	[9371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Regeneration also Recovers Energy Shield"
			}
		},
		stats={
			[1]="recover_es_as_well_as_life_from_life_regeneration"
		}
	},
	[9372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage taken from Enemy Hits is recovered as Life by your Ancestral Totem"
			}
		},
		stats={
			[1]="recover_life_for_ancestral_totem_equal_to_damage_taken_from_hits"
		}
	},
	[9373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Recover all Life when you Kill an Enemy"
			}
		},
		stats={
			[1]="recover_maximum_life_on_enemy_killed_chance_%"
		}
	},
	[9374]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff"
			}
		},
		stats={
			[1]="recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff"
		}
	},
	[9375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you gain Adrenaline"
			}
		},
		stats={
			[1]="recover_%_life_when_gaining_adrenaline"
		}
	},
	[9376]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStaffWarstaff"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Block Attack Damage while wielding a Staff"
			}
		},
		stats={
			[1]="recover_%_life_when_you_block_attack_damage_while_wielding_a_staff"
		}
	},
	[9377]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Ignite a non-Ignited Enemy"
			}
		},
		stats={
			[1]="recover_%_life_when_you_ignite_a_non_ignited_enemy"
		}
	},
	[9378]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Life Flask while on Low Life"
			}
		},
		stats={
			[1]="recover_%_life_when_you_use_a_life_flask_while_on_low_life"
		}
	},
	[9379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when a Brand expires while Attached"
			}
		},
		stats={
			[1]="recover_%_mana_when_attached_brand_expires"
		}
	},
	[9380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Killing a Chilled Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_chilled_enemy"
		}
	},
	[9381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Kill an Enemy while you have Rage"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_enemy_while_you_have_rage"
		}
	},
	[9382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life on Killing a Poisoned Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_killing_poisoned_enemy"
		}
	},
	[9383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you activate a Tincture"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Mana when you activate a Tincture"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_activating_tincture"
		}
	},
	[9384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana on Kill while you have a Tincture active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0}% of Mana on Kill while you have a Tincture active"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_kill_while_tincture_active"
		}
	},
	[9385]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana when you Freeze an Enemy"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_when_enemy_frozen_permyriad"
		}
	},
	[9386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana over 1 second when you use a Guard Skill"
			}
		},
		stats={
			[1]="recover_%_of_maximum_mana_over_1_second_on_guard_skill_use"
		}
	},
	[9387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Skill Mana Cost per unspent Chain when Projectiles end, up to 50%"
			}
		},
		stats={
			[1]="recover_%_of_skill_mana_cost_per_unspent_chain_up_to_50%"
		}
	},
	[9388]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use a Skill"
			}
		},
		stats={
			[1]="recover_permyriad_life_on_skill_use"
		}
	},
	[9389]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life per Poison affecting Enemies you Kill"
			}
		},
		stats={
			[1]="recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"
		}
	},
	[9390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {} Energy Shield when you Block Spell Damage"
			}
		},
		stats={
			[1]="recover_x_energy_shield_on_spell_block"
		}
	},
	[9391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {} Energy Shield when you Suppress Spell Damage"
			}
		},
		stats={
			[1]="recover_x_energy_shield_on_suppressing_spell"
		}
	},
	[9392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Chaos Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Hits treat Chaos Resistance as {0}% higher than actual value"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[9393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Cold Resistance while affected by Hatred"
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_%_while_affected_by_hatred"
		}
	},
	[9394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance against Blinded Enemies"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%_vs_blinded_enemies"
		}
	},
	[9395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Fire Resistance while affected by Anger"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%_while_affected_by_anger"
		}
	},
	[9396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Lightning Resistance while affected by Wrath"
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_%_while_affected_by_wrath"
		}
	},
	[9397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflect Physical Damage equal to {}% of Physical Damage prevented when Hit"
			}
		},
		stats={
			[1]="reflect_%_of_physical_damage_prevented"
		}
	},
	[9398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Reflect Enemy Chills and Freezes"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Chill and Freeze Reflection"
			}
		},
		stats={
			[1]="reflect_chill_and_freeze_%_chance"
		}
	},
	[9399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and your Minions take {0}% increased Reflected Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and your Minions take {0}% reduced Reflected Damage"
			}
		},
		stats={
			[1]="reflect_damage_taken_and_minion_reflect_damage_taken_+%"
		}
	},
	[9400]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Reflect Enemy Non-Damaging Ailments"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Non-Damaging Ailments Reflection"
			}
		},
		stats={
			[1]="reflect_non_damaging_ailments_%_chance"
		}
	},
	[9401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shock Reflection"
			}
		},
		stats={
			[1]="reflect_shocks"
		}
	},
	[9402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflect Shocks applied to you to all Nearby Enemies"
			}
		},
		stats={
			[1]="reflect_shocks_to_enemies_in_radius"
		}
	},
	[9403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reflected Physical Damage taken while affected by Determination"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reflected Physical Damage taken while affected by Determination"
			}
		},
		stats={
			[1]="reflected_physical_damage_taken_+%_while_affected_by_determination"
		}
	},
	[9404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Refresh Duration of Ignite, Chill and Shock on Enemies you Curse"
			}
		},
		stats={
			[1]="refresh_duration_of_shock_chill_ignite_on_enemy_when_cursing_enemy"
		}
	},
	[9405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Ignite Duration on Critical Strike"
			}
		},
		stats={
			[1]="refresh_ignite_duration_on_critical_strike_chance_%"
		}
	},
	[9406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield over 1 second when Stunned"
			}
		},
		stats={
			[1]="regenerate_%_energy_shield_over_1_second_when_stunned"
		}
	},
	[9407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {}% Life over one second when hit while affected by Vitality"
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality"
		}
	},
	[9408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life over 1 second when Stunned"
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_stunned"
		}
	},
	[9409]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration\nDoes not delay Inherent Loss of Rage"
			}
		},
		stats={
			[1]="regenerate_1_rage_per_x_life_regeneration"
		}
	},
	[9410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration"
			}
		},
		stats={
			[1]="regenerate_1_rage_per_x_mana_regeneration"
		}
	},
	[9411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second"
			}
		},
		stats={
			[1]="regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds"
		}
	},
	[9412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0}% Life over one second when Hit while Sane"
			}
		},
		stats={
			[1]="regenerate_%_life_over_1_second_when_hit_while_not_unhinged"
		}
	},
	[9413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse"
			}
		},
		stats={
			[1]="regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse"
		}
	},
	[9414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Mana over 2 seconds when you Consume a corpse"
			}
		},
		stats={
			[1]="regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse"
		}
	},
	[9415]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while you have Arcane Surge"
			}
		},
		stats={
			[1]="regenerate_x_mana_per_minute_while_you_have_arcane_surge"
		}
	},
	[9416]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove all Ailments and Burning when you gain Adrenaline"
			}
		},
		stats={
			[1]="remove_ailments_and_burning_on_gaining_adrenaline"
		}
	},
	[9417]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Ailments you inflict are removed from you"
			}
		},
		stats={
			[1]="base_remove_elemental_ailments_from_you_when_you_inflict_them"
		}
	},
	[9418]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove all Damaging Ailments when you Warcry"
			}
		},
		stats={
			[1]="remove_all_damaging_ailments_on_warcry"
		}
	},
	[9419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Bleeding when you use a Life Flask"
			}
		},
		stats={
			[1]="remove_bleed_on_life_flask_use"
		}
	},
	[9420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Removes Bleeding when you use a Warcry"
			}
		},
		stats={
			[1]="remove_bleeding_on_warcry"
		}
	},
	[9421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove Chill and Freeze when you use a Flask"
			}
		},
		stats={
			[1]="remove_chill_and_freeze_on_flask_use"
		}
	},
	[9422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a Curse when you use a Mana Flask"
			}
		},
		stats={
			[1]="remove_curse_on_mana_flask_use"
		}
	},
	[9423]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Damaging Ailments when you Change Stance"
			}
		},
		stats={
			[1]="remove_damaging_ailments_on_swapping_stance"
		}
	},
	[9424]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to remove Elemental Ailments when you Cast a Curse Spell"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Remove Elemental Ailments when you Cast a Curse Spell"
			}
		},
		stats={
			[1]="remove_elemental_ailments_on_curse_cast_%"
		}
	},
	[9425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove Ignite and Burning when you use a Flask"
			}
		},
		stats={
			[1]="remove_ignite_and_burning_on_flask_use"
		}
	},
	[9426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove Maim and Hinder when you use a Flask"
			}
		},
		stats={
			[1]="remove_maim_and_hinder_on_flask_use"
		}
	},
	[9427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove {0}% of Mana on hit"
			}
		},
		stats={
			[1]="remove_%_of_mana_on_hit"
		}
	},
	[9428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove an Ailment when you use a Flask if all Equipped Items are Elder Items"
			}
		},
		stats={
			[1]="remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"
		}
	},
	[9429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove an Ailment when you Warcry"
			}
		},
		stats={
			[1]="remove_random_ailment_when_you_warcry"
		}
	},
	[9430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to remove a random Charge from Enemy on Hit"
			}
		},
		stats={
			[1]="remove_random_charge_on_hit_%"
		}
	},
	[9431]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a random Elemental Ailment when you use a Mana Flask"
			}
		},
		stats={
			[1]="remove_random_elemental_ailment_on_mana_flask_use"
		}
	},
	[9432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove a random Non-Elemental Ailment when you use a Life Flask"
			}
		},
		stats={
			[1]="remove_random_non_elemental_ailment_on_life_flask_use"
		}
	},
	[9433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Remove Shock when you use a Flask"
			}
		},
		stats={
			[1]="remove_shock_on_flask_use"
		}
	},
	[9434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Remove a Curse after Channelling for 2 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Remove up to {0} Curses after Channelling for 2 seconds"
			}
		},
		stats={
			[1]="remove_x_curses_after_channelling_for_2_seconds"
		}
	},
	[9435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hatred has {0}% more Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hatred has {0}% less Reservation"
			}
		},
		stats={
			[1]="replica_unique_hyrris_truth_hatred_mana_reservation_+%_final"
		}
	},
	[9436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"
			}
		},
		stats={
			[1]="reservation_efficiency_+%_with_unique_abyss_jewel_socketed"
		}
	},
	[9437]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds"
			}
		},
		stats={
			[1]="reserve_life_instead_of_loss_from_damage_for_x_ms"
		}
	},
	[9438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to All Resistances"
			}
		},
		stats={
			[1]="resist_all_%"
		}
	},
	[9439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies affected by your Spider's Webs have {0:+d}% to All Resistances"
			}
		},
		stats={
			[1]="resist_all_%_for_enemies_you_inflict_spiders_web_upon"
		}
	},
	[9440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Mana and Energy Shield when you Focus"
			}
		},
		stats={
			[1]="restore_energy_shield_and_mana_when_you_focus_%"
		}
	},
	[9441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Restore your Ward on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Restores your Ward on Hit"
			}
		},
		stats={
			[1]="restore_ward_on_hit_%"
		}
	},
	[9442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Retaliation Skills become Usable for an additional {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills become Usable for an additional {0} seconds"
			}
		},
		stats={
			[1]="retaliation_skill_additional_use_window_duration_ms"
		}
	},
	[9443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="retaliation_skill_area_of_effect_+%"
		}
	},
	[9444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cost of Retaliation Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cost of Retaliation Skills"
			}
		},
		stats={
			[1]="retaliation_skill_cost_+%"
		}
	},
	[9445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="retaliation_skill_damage_+%"
		}
	},
	[9446]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRemainUsable"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use"
			}
		},
		stats={
			[1]="retaliation_skill_keep_use_requirement_and_prevent_cooldown_on_use_chance_%"
		}
	},
	[9447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills have {0}% increased Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills have {0}% reduced Speed"
			}
		},
		stats={
			[1]="retaliation_skill_speed_+%"
		}
	},
	[9448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills have {0}% increased Stun Duration on Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills have {0}% reduced Stun Duration on Enemies"
			}
		},
		stats={
			[1]="retaliation_skill_stun_duration_+%"
		}
	},
	[9449]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills have {0}% increased Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills have {0}% reduced Enemy Stun Threshold"
			}
		},
		stats={
			[1]="retaliation_skill_stun_threshold_+%"
		}
	},
	[9450]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted by Retaliation Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Duration of Ailments inflicted by Retaliation Skills"
			}
		},
		stats={
			[1]="retaliation_skills_all_ailment_duration_+%"
		}
	},
	[9451]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Retaliation Skills Debilitate Enemies for a second on Hit"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills Debilitate Enemies for {0} seconds on Hit"
			}
		},
		stats={
			[1]="retaliation_skills_debilitate_on_hit_ms"
		}
	},
	[9452]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Retaliation Skills Fortify on Melee Hit"
			}
		},
		stats={
			[1]="retaliation_skills_fortify_on_melee_hit"
		}
	},
	[9453]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRageOnHit"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit with Retaliation Skills"
			}
		},
		stats={
			[1]="retaliation_skills_gain_X_rage_per_enemy_hit"
		}
	},
	[9454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills become Usable for {0}% longer"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills become Usable for {0}% shorter"
			}
		},
		stats={
			[1]="retaliation_use_window_duration_+%"
		}
	},
	[9455]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Returning Projectiles have {}% increased Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Returning Projectiles have {}% reduced Speed"
			}
		},
		stats={
			[1]="returned_projectile_speed_+%"
		}
	},
	[9456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Returning Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="returning_projectiles_always_pierce"
		}
	},
	[9457]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Summoned Golems are Resummoned {0} second after being Killed"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems are Resummoned {0} seconds after being Killed"
			}
		},
		stats={
			[1]="revive_golems_if_killed_by_enemies_ms"
		}
	},
	[9458]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Summoned Spectre is Resummoned {0} second after being Killed"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Spectre is Resummoned {0} seconds after being Killed"
			}
		},
		stats={
			[1]="revive_spectre_if_killed_by_enemies_ms"
		}
	},
	[9459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray"
			}
		},
		stats={
			[1]="righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within"
		}
	},
	[9460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rogue Exiles have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rogue Exiles have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="rogue_trader_map_rogue_exile_maximum_life_+%_final"
		}
	},
	[9461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Teleport to the detonated Rune if you have not detonated Runes in the past 1 second"
			}
		},
		stats={
			[1]="rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown",
			[2]="gem_display_rune_blast_is_gem"
		}
	},
	[9462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds"
			}
		},
		stats={
			[1]="rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown"
		}
	},
	[9463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack speed with Offhand"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack speed with Offhand"
			}
		},
		stats={
			[1]="runegraft_offhand_attack_speed_+%_final"
		}
	},
	[9464]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ruthless Hits Intimidate Enemies for 4 seconds"
			}
		},
		stats={
			[1]="ruthless_hits_intimidate_enemies_for_4_seconds"
		}
	},
	[9465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%"
			}
		},
		stats={
			[1]="sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%"
		}
	},
	[9466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%"
			}
		},
		stats={
			[1]="sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%"
		}
	},
	[9467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Bow Attacks Sacrifice {0}% of your Life to fire an additional Arrow for every 100 Life Sacrificed"
			}
		},
		stats={
			[1]="sacrifice_%_life_to_fire_additional_arrow_for_each_100_life"
		}
	},
	[9468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bow Attacks Sacrifice a random Damageable Minion to fire {0} additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bow Attacks Sacrifice a random Damageable Minion to fire {0} additional Arrows"
			}
		},
		stats={
			[1]="sacrifice_minion_to_fire_X_additional_arrows"
		}
	},
	[9469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill"
			}
		},
		stats={
			[1]="sacrifice_%_life_on_spell_skill"
		}
	},
	[9470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell"
			}
		},
		stats={
			[1]="sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast"
		}
	},
	[9471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground"
			}
		},
		stats={
			[1]="sanctify_area_of_effect_+%_when_targeting_consecrated_ground"
		}
	},
	[9472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="sanctify_consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[9473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Purifying Flame deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Purifying Flame deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="sanctify_damage_+%"
		}
	},
	[9474]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSapped"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Critical Strikes with Lightning Skills Sap the Enemy"
			}
		},
		stats={
			[1]="sap_on_critical_strike_with_lightning_skills"
		}
	},
	[9475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Scorch"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Scorch"
			}
		},
		stats={
			[1]="scorch_effect_+%"
		}
	},
	[9476]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextScorchNonHitNoDuration"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scorch Enemies in Close Range when you Block"
			}
		},
		stats={
			[1]="scorch_enemies_in_close_range_on_block"
		}
	},
	[9477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second"
			}
		},
		stats={
			[1]="scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance"
		}
	},
	[9478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scourge Arrow deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Scourge Arrow deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="scourge_arrow_damage_+%"
		}
	},
	[9479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Secondary Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Secondary Duration"
			}
		},
		stats={
			[1]="secondary_skill_effect_duration_+%"
		}
	},
	[9480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Exerted by Seismic Cry deal {0}% increased Damage"
			}
		},
		stats={
			[1]="seismic_cry_exerted_attack_damage_+%"
		}
	},
	[9481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Seismic Cry has a minimum of {0} Power"
			}
		},
		stats={
			[1]="seismic_cry_minimum_power"
		}
	},
	[9482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Bleed Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Bleed Duration on you"
			}
		},
		stats={
			[1]="self_bleed_duration_+%"
		}
	},
	[9483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Cold Damage on reaching Maximum Power Charges"
			}
		},
		stats={
			[1]="self_cold_damage_on_reaching_maximum_power_charges"
		}
	},
	[9484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Extra Damage taken from Critical Strikes while Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Extra Damage taken from Critical Strikes while Ignited"
			}
		},
		stats={
			[1]="self_critical_strike_multiplier_+%_while_ignited"
		}
	},
	[9485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Curses on you per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Curses on you per 10 Devotion"
			}
		},
		stats={
			[1]="self_curse_duration_+%_per_10_devotion"
		}
	},
	[9486]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Damaging Ailments on you per Bark"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Damaging Ailments on you per Bark"
			}
		},
		stats={
			[1]="self_damaging_ailment_duration_+%_per_barkskin_stack"
		}
	},
	[9487]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You are Debilitated"
			}
		},
		stats={
			[1]="self_debilitated"
		}
	},
	[9488]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Elemental Ailment Duration on you per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Elemental Ailment Duration on you per 10 Devotion"
			}
		},
		stats={
			[1]="self_elemental_status_duration_-%_per_10_devotion"
		}
	},
	[9489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0} Physical Damage when you use a Movement Skill"
			}
		},
		stats={
			[1]="self_physical_damage_on_movement_skill_use"
		}
	},
	[9490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Attack, take {0}% of Life as Physical Damage for\neach Warcry Exerting the Attack"
			}
		},
		stats={
			[1]="self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action"
		}
	},
	[9491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration on you"
			}
		},
		stats={
			[1]="self_poison_duration_+%"
		}
	},
	[9492]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Strikes if Energy Shield Recharge started Recently"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_energy_shield_recharge_started_recently"
		}
	},
	[9493]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"
		}
	},
	[9494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item"
		}
	},
	[9495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take no Extra Damage from Critical Strikes while there is only one nearby Enemy"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"
		}
	},
	[9496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby"
		}
	},
	[9497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You take no Extra Damage from Critical Strikes while Elusive"
			}
		},
		stats={
			[1]="self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive"
		}
	},
	[9498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="sentinel_minion_cooldown_speed_+%"
		}
	},
	[9499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sentinels of Purity deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sentinels of Purity deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="sentinel_of_purity_damage_+%"
		}
	},
	[9500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} summoned Burrowing Viper"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} summoned Burrowing Vipers"
			}
		},
		stats={
			[1]="serpent_strike_maximum_snakes"
		}
	},
	[9501]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInFrostNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds"
			}
		},
		stats={
			[1]="shatter_has_%_chance_to_cover_in_frost"
		}
	},
	[9502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding Enemies you Kill with Hits Shatter"
			}
		},
		stats={
			[1]="shatter_on_kill_vs_bleeding_enemies"
		}
	},
	[9503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisoned Enemies you Kill with Hits Shatter"
			}
		},
		stats={
			[1]="shatter_on_kill_vs_poisoned_enemies"
		}
	},
	[9504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows have {0}% chance to Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="shatter_on_killing_blow_chance_%"
		}
	},
	[9505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shattering Steel deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shattering Steel deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shattering_steel_damage_+%"
		}
	},
	[9506]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextFortification"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits at Close Range with Shattering Steel Fortify"
			}
		},
		stats={
			[1]="shattering_steel_fortify_on_hit_close_range"
		}
	},
	[9507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shattering Steel fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shattering Steel fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="shattering_steel_number_of_additional_projectiles"
		}
	},
	[9508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shattering Steel has {0}% chance to not consume Steel Shards"
			}
		},
		stats={
			[1]="shattering_steel_%_chance_to_not_consume_ammo"
		}
	},
	[9509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield"
			}
		},
		stats={
			[1]="shield_crush_and_spectral_shield_throw_cannot_add_physical_damage_per_armour_and_evasion_rating"
		}
	},
	[9510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield"
			}
		},
		stats={
			[1]="shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield",
			[2]="shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield"
		}
	},
	[9511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage"
			}
		},
		stats={
			[1]="shield_crush_and_spectral_shield_throw_skill_physical_damage_%_to_convert_to_lightning"
		}
	},
	[9512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Crush Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Crush Attack Speed"
			}
		},
		stats={
			[1]="shield_crush_attack_speed_+%"
		}
	},
	[9513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shield Crush Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shield Crush Damage"
			}
		},
		stats={
			[1]="shield_crush_damage_+%"
		}
	},
	[9514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shield Crush central wave has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shield Crush central wave has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="shield_crush_helmet_enchantment_aoe_+%_final"
		}
	},
	[9515]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Defences from Equipped Shield per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDefences"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Defences from Equipped Shield per 10 Devotion"
			}
		},
		stats={
			[1]="shield_defences_+%_per_10_devotion"
		}
	},
	[9516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked or Frozen by you take {}% increased Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked or Frozen by you take {}% reduced Elemental Damage"
			}
		},
		stats={
			[1]="shock_and_freeze_apply_elemental_damage_taken_+%"
		}
	},
	[9517]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Shock Attackers for 4 seconds on Block"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Shock Attackers for 4 seconds on Block"
			}
		},
		stats={
			[1]="shock_attackers_for_4_seconds_on_block_%_chance"
		}
	},
	[9518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shocks you inflict while Leeching Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocks you inflict while Leeching Energy Shield"
			}
		},
		stats={
			[1]="shock_effect_+%_while_es_leeching"
		}
	},
	[9519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shocks you inflict on Cursed Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shocks you inflict on Cursed Enemies"
			}
		},
		stats={
			[1]="shock_effect_against_cursed_enemies_+%"
		}
	},
	[9520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shock"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shock"
			}
		},
		stats={
			[1]="shock_effect_+%"
		}
	},
	[9521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shock you inflict with Critical Strikes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shock you inflict with Critical Strikes"
			}
		},
		stats={
			[1]="shock_effect_+%_with_critical_strikes"
		}
	},
	[9522]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumShockEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+10% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="shock_maximum_magnitude_is_60%"
		}
	},
	[9523]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumShockEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="shock_maximum_magnitude_+"
		}
	},
	[9524]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock yourself for {0} Seconds when you Focus"
			}
		},
		stats={
			[1]="shock_self_for_x_ms_when_you_focus"
		}
	},
	[9525]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShockNonHitNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock nearby Enemies for {0} Seconds when you Focus"
			}
		},
		stats={
			[1]="shock_nearby_enemies_for_x_ms_when_you_focus"
		}
	},
	[9526]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Shock Nova and Storm Call Hits can Ignite"
			}
		},
		stats={
			[1]="shock_nova_and_storm_call_all_damage_can_ignite"
		}
	},
	[9527]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage"
			}
		},
		stats={
			[1]="shock_nova_and_storm_call_ignite_damage_+100%_final_chance"
		}
	},
	[9528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shock Nova Ring has {0}% chance to Shock"
			}
		},
		stats={
			[1]="shock_nova_ring_chance_to_shock_+%"
		}
	},
	[9529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shock Nova Ring Shocks as if dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shock Nova Ring Shocks as if dealing {0}% less Damage"
			}
		},
		stats={
			[1]="shock_nova_ring_shocks_as_if_dealing_damage_+%_final"
		}
	},
	[9530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Chill and Shock on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Chill and Shock on you"
			}
		},
		stats={
			[1]="shocked_chilled_effect_on_self_+%"
		}
	},
	[9531]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShockPotentialEffect"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Shock on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v="reminderstring"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Shock on you"
			}
		},
		stats={
			[1]="shocked_effect_on_self_+%"
		}
	},
	[9532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock"
			}
		},
		stats={
			[1]="shocked_enemies_explode_for_%_life_as_lightning_damage"
		}
	},
	[9533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocked Ground you create causes {0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shocked Ground you create causes {0}% reduced Damage taken"
			}
		},
		stats={
			[1]="shocked_ground_base_magnitude_override"
		}
	},
	[9534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create Shocked Ground on Death, lasting 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Create Shocked Ground on Death, lasting 3 seconds"
			}
		},
		stats={
			[1]="shocked_ground_on_death_%"
		}
	},
	[9535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrapnel Ballista fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shrapnel Ballista fires {0} additional Arrows"
			}
		},
		stats={
			[1]="shrapnel_ballista_num_additional_arrows"
		}
	},
	[9536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Shrapnel Ballista Pierces an additional Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Shrapnel Ballista Pierces {0} additional Targets"
			}
		},
		stats={
			[1]="shrapnel_ballista_num_pierce"
		}
	},
	[9537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shrapnel Ballista has {0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shrapnel Ballista has {0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="shrapnel_ballista_projectile_speed_+%"
		}
	},
	[9538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem"
			}
		},
		stats={
			[1]="shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%"
		}
	},
	[9539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Galvanic Arrow deals {0}% increased Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Galvanic Arrow deals {0}% reduced Area Damage"
			}
		},
		stats={
			[1]="galvanic_arrow_area_damage_+%"
		}
	},
	[9540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Trap has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Trap has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="shrapnel_trap_area_of_effect_+%"
		}
	},
	[9541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosive Trap deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosive Trap deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shrapnel_trap_damage_+%"
		}
	},
	[9542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Explosive Trap causes an additional smaller explosion"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Explosive Trap causes {0} additional smaller explosions"
			}
		},
		stats={
			[1]="shrapnel_trap_number_of_additional_secondary_explosions"
		}
	},
	[9543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Siege Ballista attack speed per Siege Ballista Totem"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Siege Ballista attack speed per Siege Ballista Totem"
			}
		},
		stats={
			[1]="siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%"
		}
	},
	[9544]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrandDamage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrandDamage"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy"
			}
		},
		stats={
			[1]="sigil_attached_target_damage_+%"
		}
	},
	[9545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies take {0}% increased Damage for each of your Brands Attached to them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies take {0}% reduced Damage for each of your Brands Attached to them"
			}
		},
		stats={
			[1]="sigil_attached_target_damage_taken_+%"
		}
	},
	[9546]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrandCrits"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrandCrits"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Critical Strike Chance"
			}
		},
		stats={
			[1]="sigil_critical_strike_chance_+%"
		}
	},
	[9547]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrandCrits"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Brand Critical Strike Multiplier"
			}
		},
		stats={
			[1]="sigil_critical_strike_multiplier_+"
		}
	},
	[9548]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrandDamage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrandDamage"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Damage"
			}
		},
		stats={
			[1]="sigil_damage_+%"
		}
	},
	[9549]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBrandDamage"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBrandDamage"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Damage per 10 Devotion"
			}
		},
		stats={
			[1]="sigil_damage_+%_per_10_devotion"
		}
	},
	[9550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="sigil_duration_+%"
		}
	},
	[9551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Recall has {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Recall has {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="sigil_recall_cooldown_speed_+%"
		}
	},
	[9552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand"
			}
		},
		stats={
			[1]="sigil_recall_cooldown_speed_+%_per_brand_up_to_40%"
		}
	},
	[9553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Activation frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Activation frequency"
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%"
		}
	},
	[9554]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently"
			}
		},
		stats={
			[1]="sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently"
		}
	},
	[9555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Brand Attachment range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Brand Attachment range"
			}
		},
		stats={
			[1]="sigil_target_search_range_+%"
		}
	},
	[9556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dark Pact Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dark Pact Area of Effect"
			}
		},
		stats={
			[1]="skeletal_chains_area_of_effect_+%"
		}
	},
	[9557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Dark Pact Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Dark Pact Cast Speed"
			}
		},
		stats={
			[1]="skeletal_chains_cast_speed_+%"
		}
	},
	[9558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Attack Speed"
			}
		},
		stats={
			[1]="skeleton_attack_speed_+%"
		}
	},
	[9559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Cast Speed"
			}
		},
		stats={
			[1]="skeleton_cast_speed_+%"
		}
	},
	[9560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skeleton Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skeleton Movement Speed"
			}
		},
		stats={
			[1]="skeleton_movement_speed_+%"
		}
	},
	[9561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element"
			}
		},
		stats={
			[1]="skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element"
		}
	},
	[9562]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics"
			}
		},
		stats={
			[1]="skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments"
		}
	},
	[9563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeleton Warriors are Permanent and Follow you\nSummon Skeletons cannot Summon more than 1 Skeleton Warrior"
			}
		},
		stats={
			[1]="skeletons_are_permanent_minions"
		}
	},
	[9564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Effect Duration while affected by Malevolence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Skill Effect Duration while affected by Malevolence"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_while_affected_by_malevolence"
		}
	},
	[9565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bow Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bow Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_with_bow_skills"
		}
	},
	[9566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Non-Curse Aura Skills have {0}% increased Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Non-Curse Aura Skills have {0}% reduced Duration"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_with_non_curse_aura_skills"
		}
	},
	[9567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling Skills have {0:+d} to Total Life Cost"
			}
		},
		stats={
			[1]="skill_life_cost_+_with_channelling_skills"
		}
	},
	[9568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills have {0:+d} to Total Life Cost"
			}
		},
		stats={
			[1]="skill_life_cost_+_with_non_channelling_skills"
		}
	},
	[9569]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Life cost of Skills while on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLowLife"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Life cost of Skills while on Low Life"
			}
		},
		stats={
			[1]="skill_life_cost_+%_final_while_on_low_life"
		}
	},
	[9570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Total Mana Cost of Skills while affected by Clarity"
			}
		},
		stats={
			[1]="skill_mana_cost_+_while_affected_by_clarity"
		}
	},
	[9571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling Skills have {0:+d} to Total Mana Cost"
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_channelling_skills"
		}
	},
	[9572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling Skills Cost {0:+d} Mana"
			}
		},
		stats={
			[1]="base_mana_cost_+_with_channelling_skills"
		}
	},
	[9573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills have {0:+d} to Total Mana Cost"
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_non_channelling_skills"
		}
	},
	[9574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills Cost {0:+d} Mana"
			}
		},
		stats={
			[1]="base_mana_cost_+_with_non_channelling_skills"
		}
	},
	[9575]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Channelling Skills have {0:+d} to Total Mana Cost while affected by Clarity"
			}
		},
		stats={
			[1]="skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity"
		}
	},
	[9576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Non-Aura Skills Cost no Mana or Life while Focused"
			}
		},
		stats={
			[1]="skills_cost_no_mana_while_focused"
		}
	},
	[9577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills Fire {0} additional Projectile for 4 seconds after\nyou consume a total of 8 Steel Shards"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 8 Steel Shards"
			}
		},
		stats={
			[1]="skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_8_steel_ammo"
		}
	},
	[9578]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds"
			}
		},
		stats={
			[1]="skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently"
		}
	},
	[9579]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds"
			}
		},
		stats={
			[1]="skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently"
		}
	},
	[9580]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Nightblade have {}% increased Effect of Elusive"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Nightblade have {}% reduced Effect of Elusive"
			}
		},
		stats={
			[1]="skills_supported_by_nightblade_have_elusive_effect_+%"
		}
	},
	[9581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Skills that throw Mines reserve Life instead of Mana"
			}
		},
		stats={
			[1]="skills_that_throw_mines_reserve_life"
		}
	},
	[9582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance on Skill use to not Sacrifice Life but\nstill gain benefits as though you had"
			}
		},
		stats={
			[1]="skip_life_sacrifice_chance_%"
		}
	},
	[9583]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Skitterbots has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="skitterbots_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skitterbots has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="skitterbots_mana_reservation_efficiency_+%"
		}
	},
	[9585]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Enemy killed recently, up to 50%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Enemy killed recently"
			}
		},
		stats={
			[1]="slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%"
		}
	},
	[9586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier per Nearby Enemy, up to +100%"
			}
		},
		stats={
			[1]="slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100"
		}
	},
	[9587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits and Ailments against Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits and Ailments against Unique Enemies"
			}
		},
		stats={
			[1]="slayer_damage_+%_final_against_unique_enemies"
		}
	},
	[9588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal up to {0}% more Melee Damage to Enemies, based on proximity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal up to {0}% less Melee Damage to Enemies, based on proximity"
			}
		},
		stats={
			[1]="slayer_damage_+%_final_from_distance"
		}
	},
	[9589]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Withering Step has {0}% increased Elusive Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextElusive"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Withering Step has {0}% reduced Elusive Effect"
			}
		},
		stats={
			[1]="slither_elusive_effect_+%"
		}
	},
	[9590]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withering Step inflicts {0} additional Withered Debuffs"
			}
		},
		stats={
			[1]="slither_wither_stacks",
			[2]="quality_display_withering_step_is_gem"
		}
	},
	[9591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Smite has {0}% increased Aura Effect"
			}
		},
		stats={
			[1]="smite_aura_effect_+%"
		}
	},
	[9592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Smite has a {0}% chance for lightning to strike another target"
			}
		},
		stats={
			[1]="smite_chance_for_lighting_to_strike_extra_target_%"
		}
	},
	[9593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Smite deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Smite deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="smite_damage_+%"
		}
	},
	[9594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life"
			}
		},
		stats={
			[1]="smite_static_strike_killing_blow_consumes_corpse_restore_%_life"
		}
	},
	[9595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Venom Gyre deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Venom Gyre deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="snapping_adder_damage_+%"
		}
	},
	[9596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades"
			}
		},
		stats={
			[1]="snapping_adder_%_chance_to_retain_projectile_on_release"
		}
	},
	[9597]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Venom Gyre inflicts Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="snapping_adder_withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[9598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed with Snipe"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed with Snipe"
			}
		},
		stats={
			[1]="snipe_attack_speed_+%"
		}
	},
	[9599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Snipe Stages"
			}
		},
		stats={
			[1]="snipe_max_stacks",
			[2]="quality_display_snipe_is_gem"
		}
	},
	[9600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Eaten Soul"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Eaten Souls"
			}
		},
		stats={
			[1]="soul_eater_maximum_stacks"
		}
	},
	[9601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Soul Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Soul Link Duration"
			}
		},
		stats={
			[1]="soul_link_duration_+%"
		}
	},
	[9602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Forbidden Rite fires extra Projectiles at up to {0:+d} surrounding Enemies"
			}
		},
		stats={
			[1]="soulfeast_number_of_secondary_projectiles",
			[2]="quality_display_forbidden_rite_is_gem"
		}
	},
	[9603]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffectNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Soulrend also Hinders Enemies when applying its Debuff, with {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v="reminderstring"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Soulrend also Hinders Enemies when applying its Debuff, with {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="soulrend_applies_hinder_movement_speed_+%"
		}
	},
	[9604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Soulrend deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Soulrend deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="soulrend_damage_+%"
		}
	},
	[9605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Soulrend fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Soulrend fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="soulrend_number_of_additional_projectiles"
		}
	},
	[9606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spark fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spark fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="spark_number_of_additional_projectiles"
		}
	},
	[9607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spark fires Projectiles in a circle"
			}
		},
		stats={
			[1]="spark_projectiles_nova"
		}
	},
	[9608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spark Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spark Duration"
			}
		},
		stats={
			[1]="spark_skill_effect_duration_+%"
		}
	},
	[9609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"
			}
		},
		stats={
			[1]="spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent"
		}
	},
	[9610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Helix Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Helix Damage"
			}
		},
		stats={
			[1]="spectral_helix_damage_+%"
		}
	},
	[9611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Helix Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Helix Projectile Speed"
			}
		},
		stats={
			[1]="spectral_helix_projectile_speed_+%"
		}
	},
	[9612]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spectral Helix Projectile spirals through {0:+d} rotations"
			}
		},
		stats={
			[1]="spectral_helix_rotations_%"
		}
	},
	[9613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spectral Shield Throw's Shield Projectile Chains an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spectral Shield Throw's Shield Projectile Chains {0} additional times"
			}
		},
		stats={
			[1]="spectral_shield_throw_additional_chains"
		}
	},
	[9614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Shield Throw Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Shield Throw Damage"
			}
		},
		stats={
			[1]="spectral_shield_throw_damage_+%"
		}
	},
	[9615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spectral Shield Throw fires an additional Shard Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spectral Shield Throw fires {0} additional Shard Projectiles"
			}
		},
		stats={
			[1]="spectral_shield_throw_num_of_additional_projectiles"
		}
	},
	[9616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spectral Shield Throw Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spectral Shield Throw Projectile Speed"
			}
		},
		stats={
			[1]="spectral_shield_throw_projectile_speed_+%"
		}
	},
	[9617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shard Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="spectral_shield_throw_secondary_projectiles_pierce"
		}
	},
	[9618]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spectral Shield Throw fires {0}% less Shard Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectral Shield Throw fires {0}% more Shard Projectiles"
			}
		},
		stats={
			[1]="spectral_shield_throw_shard_projectiles_+%_final"
		}
	},
	[9619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spectral Helix can Bounce up to {0:+d} time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spectral Helix can Bounce up to {0:+d} times"
			}
		},
		stats={
			[1]="spectral_spiral_weapon_base_number_of_bounces"
		}
	},
	[9620]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Projectile from Spectral Helix or Spectral Throw has\nbetween {0}% more and {0}% less Projectile Speed at random"
			}
		},
		stats={
			[1]="spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final"
		}
	},
	[9621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"
			}
		},
		stats={
			[1]="spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"
		}
	},
	[9622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Spectre maximum Life"
			}
		},
		stats={
			[1]="spectre_maximum_life_+"
		}
	},
	[9623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Strike Multiplier"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="spectre_zombie_skeleton_critical_strike_multiplier_+"
		}
	},
	[9624]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Spectres have {0:+d}% to Critical Strike Chance"
			}
		},
		stats={
			[1]="spectres_additional_base_critical_strike_chance"
		}
	},
	[9625]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAdrenaline"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised"
			}
		},
		stats={
			[1]="spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised"
		}
	},
	[9626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Spectres have {0:+d}% to all maximum Resistances"
			}
		},
		stats={
			[1]="spectres_base_maximum_all_resistances_%"
		}
	},
	[9627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Spectres have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="spectres_base_skill_area_of_effect_+%"
		}
	},
	[9628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres have {0}% increased Critical Strike Chance"
			}
		},
		stats={
			[1]="spectres_critical_strike_chance_+%"
		}
	},
	[9629]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextArcaneSurge"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Raised Spectres also gain Arcane Surge when you do"
			}
		},
		stats={
			[1]="spectres_gain_arcane_surge_when_you_do"
		}
	},
	[9630]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSoulEater"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Raised Spectres to gain Soul Eater on Kill for 20 seconds"
			}
		},
		stats={
			[1]="spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance"
		}
	},
	[9631]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Spectres have a Base Duration of {0} seconds\nSpectres do not travel between Areas"
			}
		},
		stats={
			[1]="spectres_have_base_duration_ms"
		}
	},
	[9632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Spectres fire {0} additional Projectiles"
			}
		},
		stats={
			[1]="spectres_number_of_additional_projectiles"
		}
	},
	[9633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Spell Lightning Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage_per_10_intelligence",
			[2]="spell_maximum_added_lightning_damage_per_10_intelligence"
		}
	},
	[9634]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Spell Critical Strike Chance"
			}
		},
		stats={
			[1]="spell_additional_critical_strike_chance_permyriad"
		}
	},
	[9635]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLucky"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently"
			}
		},
		stats={
			[1]="spell_and_attack_block_chance_is_lucky_if_blocked_recently"
		}
	},
	[9636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect"
			}
		},
		stats={
			[1]="spell_and_attack_minimum_added_chaos_damage_during_flask_effect",
			[2]="spell_and_attack_maximum_added_chaos_damage_during_flask_effect"
		}
	},
	[9637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spell Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="spell_area_of_effect_+%"
		}
	},
	[9638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells have an additional Life cost equal to {0}% of your Maximum Life"
			}
		},
		stats={
			[1]="spell_base_life_cost_%"
		}
	},
	[9639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] +{0}% Chance to Block Spell Damage per Minion"
			}
		},
		stats={
			[1]="spell_block_%_per_minion"
		}
	},
	[9640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{:+d}% chance to Block Spell Damage while holding a Staff or Shield"
			}
		},
		stats={
			[1]="spell_block_chance_%_while_holding_staff_or_shield"
		}
	},
	[9641]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently"
			}
		},
		stats={
			[1]="spell_block_is_maximum_if_not_blocked_recently"
		}
	},
	[9642]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently"
			}
		},
		stats={
			[1]="spell_block_%_if_blocked_a_spell_recently"
		}
	},
	[9643]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Block Spell Damage if you have Blocked Attack Damage Recently"
			}
		},
		stats={
			[1]="spell_block_%_if_blocked_an_attack_recently"
		}
	},
	[9644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while at Maximum Power Charges"
			}
		},
		stats={
			[1]="spell_block_%_while_at_max_power_charges"
		}
	},
	[9645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Spells have a {0}% chance to deal Double Damage"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Spells Deal Double Damage"
			}
		},
		stats={
			[1]="spell_chance_to_deal_double_damage_%"
		}
	},
	[9646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals"
		}
	},
	[9647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Critical Strike Chance per 100 Player Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Critical Strike Chance per 100 Player Maximum Life"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_per_100_max_life"
		}
	},
	[9648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Critical Strike Chance per Raised Spectre"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Critical Strike Chance per Raised Spectre"
			}
		},
		stats={
			[1]="spell_critical_strike_chance_+%_per_raised_spectre"
		}
	},
	[9649]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSavageHit"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage if you've taken a Savage Hit Recently"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_if_taken_a_savage_hit_recently"
		}
	},
	[9650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Prevent +{0}% of Suppressed Spell Damage per Bark below maximum"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_per_bark_below_max"
		}
	},
	[9651]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Prevent {0:+d}% of Suppressed Spell Damage per Hit Suppressed Recently"
			}
		},
		stats={
			[1]="spell_damage_%_suppressed_per_hit_suppressed_recently"
		}
	},
	[9652]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Spell Damage if you've been Stunned while Casting Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Spell Damage if you've been Stunned while Casting Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently"
		}
	},
	[9653]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_if_have_crit_recently"
		}
	},
	[9654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 500 Maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% redcued Spell Damage per 500 Maximum Mana"
			}
		},
		stats={
			[1]="spell_damage_+%_per_500_maximum_mana"
		}
	},
	[9655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage during any Flask Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage during any Flask Effect"
			}
		},
		stats={
			[1]="spell_damage_+%_during_flask_effect"
		}
	},
	[9656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds"
			}
		},
		stats={
			[1]="spell_damage_+%_if_have_crit_in_past_8_seconds"
		}
	},
	[9657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage if you've Blocked Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage if you've Blocked Recently"
			}
		},
		stats={
			[1]="spell_damage_+%_if_you_have_blocked_recently"
		}
	},
	[9658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 100 Player Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 100 Player Maximum Life"
			}
		},
		stats={
			[1]="spell_damage_+%_per_100_max_life"
		}
	},
	[9659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 100 Maximum Mana, up to 40%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 100 Maximum Mana"
			}
		},
		stats={
			[1]="spell_damage_+%_per_100_maximum_mana_up_to_60%"
		}
	},
	[9660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 10 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 10 Strength"
			}
		},
		stats={
			[1]="spell_damage_+%_per_10_strength"
		}
	},
	[9661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 16 Dexterity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 16 Dexterity"
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_dex"
		}
	},
	[9662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 16 Intelligence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 16 Intelligence"
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_int"
		}
	},
	[9663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 16 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage per 16 Strength"
			}
		},
		stats={
			[1]="spell_damage_+%_per_16_strength"
		}
	},
	[9664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage per 5% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="spell_damage_+%_per_5%_spell_block_chance"
		}
	},
	[9665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while Shocked"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while Shocked"
			}
		},
		stats={
			[1]="spell_damage_+%_while_shocked"
		}
	},
	[9666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage while you have Arcane Surge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage while you have Arcane Surge"
			}
		},
		stats={
			[1]="spell_damage_+%_while_you_have_arcane_surge"
		}
	},
	[9667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Spell Hits against you to inflict Poison"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Spell Hits against you to inflict Poison"
			}
		},
		stats={
			[1]="spell_hits_against_you_inflict_poison_%"
		}
	},
	[9668]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Critical Strikes with Spells have {0}% chance to inflict Impale"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]=99,
						[2]="#"
					}
				},
				text="Critical Strikes with Spells inflict Impale"
			}
		},
		stats={
			[1]="spell_impale_on_crit_%_chance"
		}
	},
	[9669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells have {0}% of Physical Damage Converted to Fire Damage"
			}
		},
		stats={
			[1]="spell_physical_damage_%_to_convert_to_fire"
		}
	},
	[9670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="[DNT] Projectiles from your Spells have infinite speed"
			}
		},
		stats={
			[1]="spell_projectiles_arrive_instantly"
		}
	},
	[9671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills always deal Critical Strikes on final Repeat"
			}
		},
		stats={
			[1]="spell_skills_always_crit_on_final_repeat"
		}
	},
	[9672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills have {0:+d}% to Critical Strike Multiplier on final Repeat"
			}
		},
		stats={
			[1]="spell_skills_critical_strike_multiplier_+_on_final_repeat"
		}
	},
	[9673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spell Skills deal no Damage"
			}
		},
		stats={
			[1]="spell_skills_deal_no_damage"
		}
	},
	[9674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell Skills cannot deal Critical Strikes except on final Repeat"
			}
		},
		stats={
			[1]="spell_skills_never_crit_except_on_final_repeat"
		}
	},
	[9675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_all_equipment_grants_evasion"
		}
	},
	[9676]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if you've Hit an Enemy Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_enemy_hit_recently"
		}
	},
	[9677]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Endurance Charge"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_endurance_charge"
		}
	},
	[9678]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage for each Dagger you're Wielding"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_equipped_dagger"
		}
	},
	[9679]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Hit Suppressed Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_hit_suppressed_recently"
		}
	},
	[9680]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage per Power Charge"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_per_power_charge"
		}
	},
	[9681]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while affected by Grace"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_affected_by_grace"
		}
	},
	[9682]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while affected by Haste"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_affected_by_haste"
		}
	},
	[9683]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while Channelling"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_channelling"
		}
	},
	[9684]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_holding_shield"
		}
	},
	[9685]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while moving"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_moving"
		}
	},
	[9686]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while your Off Hand is empty"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_off_hand_empty"
		}
	},
	[9687]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while Phasing"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_phasing"
		}
	},
	[9688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Suppress Spell Damage is Lucky"
			}
		},
		stats={
			[1]="spell_suppression_chance_is_lucky"
		}
	},
	[9689]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value"
			}
		},
		stats={
			[1]="spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value"
		}
	},
	[9690]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_if_suppressed_spell_recently"
		}
	},
	[9691]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while on Full Energy Shield"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_on_full_energy_shield"
		}
	},
	[9692]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Suppress Spell Damage while on Full Life"
			}
		},
		stats={
			[1]="spell_suppression_chance_%_while_on_full_life"
		}
	},
	[9693]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Blind Enemies on Hit with Spells"
			}
		},
		stats={
			[1]="spells_chance_to_blind_on_hit_%"
		}
	},
	[9694]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Hinder Enemies on Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hinder Enemies on Hit with Spells"
			}
		},
		stats={
			[1]="spells_chance_to_hinder_on_hit_%"
		}
	},
	[9695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Knock Enemies Back on Hit with Spell Damage"
			}
		},
		stats={
			[1]="spells_chance_to_knockback_on_hit_%"
		}
	},
	[9696]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Poison on Hit with Spell Damage"
			}
		},
		stats={
			[1]="spells_chance_to_poison_on_hit_%"
		}
	},
	[9697]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCorrosion"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Corrosion on Hit with Spells"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCorrosion"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Corrosion on Hit with Spells"
			}
		},
		stats={
			[1]="spells_corrosion_on_hit_%"
		}
	},
	[9698]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Impale on Spell Hit"
			}
		},
		stats={
			[1]="spells_impale_on_hit_%_chance"
		}
	},
	[9699]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells inflict Intimidate on Critical Strike for 4 seconds"
			}
		},
		stats={
			[1]="spells_inflict_intimidate_on_crit"
		}
	},
	[9700]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon"
			}
		},
		stats={
			[1]="spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage"
		}
	},
	[9701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spells you cast yourself gain Added Physical Damage equal to {0}% of Life Cost, if Life Cost is not higher than the maximum you could spend"
			}
		},
		stats={
			[1]="spells_you_cast_gain_added_physical_damage_%_life_cost_if_payable"
		}
	},
	[9702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon"
			}
		},
		stats={
			[1]="spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage"
		}
	},
	[9703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="spellslinger_cooldown_duration_+%"
		}
	},
	[9704]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[9705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_efficiency_+%"
		}
	},
	[9706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Spellslinger have {0}% increased Mana Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Spellslinger have {0}% reduced Mana Reservation"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation_+%"
		}
	},
	[9707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aspect of the Spider Debuff Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aspect of the Spider Debuff Duration"
			}
		},
		stats={
			[1]="spider_aspect_debuff_duration_+%"
		}
	},
	[9708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Spider has no Reservation"
			}
		},
		stats={
			[1]="spider_aspect_reserves_no_mana"
		}
	},
	[9709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aspect of the Spider Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aspect of the Spider Area of Effect"
			}
		},
		stats={
			[1]="spider_aspect_skill_area_of_effect_+%"
		}
	},
	[9710]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead"
			}
		},
		stats={
			[1]="spider_aspect_web_interval_ms_override"
		}
	},
	[9711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Earthshatter creates {0:+d} fissures"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Earthshatter creates {0:+d} fissures"
			}
		},
		stats={
			[1]="spike_slam_num_spikes",
			[2]="quality_display_spike_slam_is_gem"
		}
	},
	[9712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spirit Offering grants Minions {}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spirit Offering grants Minions {}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="spirit_offering_critical_strike_chance_+%"
		}
	},
	[9713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spirit Offering grants {:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="spirit_offering_critical_strike_multiplier_+"
		}
	},
	[9714]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Split Arrow fires Projectiles in Parallel"
			}
		},
		stats={
			[1]="split_arrow_projectiles_fire_in_parallel_x_dist"
		}
	},
	[9715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Splitting Steel has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Splitting Steel has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="splitting_steel_area_of_effect_+%"
		}
	},
	[9716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Splitting Steel has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Splitting Steel has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="splitting_steel_area_of_effect_+%"
		}
	},
	[9717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Splitting Steel deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Splitting Steel deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="splitting_steel_damage_+%"
		}
	},
	[9718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezes you inflict spread to other Enemies within 1.2 metres"
			}
		},
		stats={
			[1]="spread_freeze_to_nearby_enemies"
		}
	},
	[9719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"
			}
		},
		stats={
			[1]="spread_ignite_to_nearby_enemies"
		}
	},
	[9720]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life per Second while in Blood Stance"
			}
		},
		stats={
			[1]="life_regeneration_per_minute_in_blood_stance"
		}
	},
	[9721]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextBloodStanceDefault"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Damage while in Blood Stance"
			}
		},
		stats={
			[1]="projectile_damage_+%_in_blood_stance"
		}
	},
	[9722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="+{0} to Evasion Rating while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="-{0} to Evasion Rating while in Sand Stance"
			}
		},
		stats={
			[1]="evasion_rating_plus_in_sand_stance"
		}
	},
	[9723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for Stance Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for Stance Skills"
			}
		},
		stats={
			[1]="stance_skill_cooldown_speed_+%"
		}
	},
	[9724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mana Reservation Efficiency of Stance Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mana Reservation Efficiency of Stance Skills"
			}
		},
		stats={
			[1]="stance_skills_mana_reservation_efficiency_+%"
		}
	},
	[9725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Reservation of Stance Skills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Reservation of Stance Skills"
			}
		},
		stats={
			[1]="stance_skill_reservation_+%"
		}
	},
	[9726]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while in Sand Stance"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_in_sand_stance"
		}
	},
	[9727]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stance Skills have {0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="stance_swap_cooldown_modifier_ms"
		}
	},
	[9728]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed if you've changed Stance Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed if you've changed Stance Recently"
			}
		},
		stats={
			[1]="attack_speed_+%_if_changed_stance_recently"
		}
	},
	[9729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Static Strike has {0:+d} maximum Beam Targets"
			}
		},
		stats={
			[1]="static_strike_additional_number_of_beam_targets"
		}
	},
	[9730]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments you inflict while Focused"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments you inflict while Focused"
			}
		},
		stats={
			[1]="status_ailments_you_inflict_duration_+%_while_focused"
		}
	},
	[9731]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Ailments inflicted while wielding a Bow"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Ailments inflicted while wielding a Bow"
			}
		},
		stats={
			[1]="status_ailments_you_inflict_duration_+%_with_bows"
		}
	},
	[9732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stealth"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stealth"
			}
		},
		stats={
			[1]="stealth_+%"
		}
	},
	[9733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stealth if you've Hit With a Claw Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stealth if you've Hit With a Claw Recently"
			}
		},
		stats={
			[1]="stealth_+%_if_have_hit_with_claw_recently"
		}
	},
	[9734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Call of Steel deals Reflected Damage with {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Call of Steel deals Reflected Damage with {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="steel_steal_area_of_effect_+%"
		}
	},
	[9735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Call of Steel has {0}% increased Use Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Call of Steel {0}% reduced Use Speed"
			}
		},
		stats={
			[1]="steel_steal_cast_speed_+%"
		}
	},
	[9736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Call of Steel causes {0}% increased Reflected Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Call of Steel causes {0}% reduced Reflected Damage"
			}
		},
		stats={
			[1]="steel_steal_reflect_damage_+%"
		}
	},
	[9737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Steelskin Buff can take {0}% increased amount of Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Steelskin Buff can take {0}% reduced amount of Damage"
			}
		},
		stats={
			[1]="steelskin_damage_limit_+%"
		}
	},
	[9738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Evasion Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Evasion Rating"
			}
		},
		stats={
			[1]="stibnite_flask_evasion_rating_+%_final"
		}
	},
	[9739]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextImpale"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems"
			}
		},
		stats={
			[1]="stone_golem_impale_on_hit_if_same_number_of_summoned_carrion_golems"
		}
	},
	[9740]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm and Armageddon Brands can be attached to your Summoned Reaper"
			}
		},
		stats={
			[1]="storm_armageddon_sigils_can_target_reaper_minions"
		}
	},
	[9741]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Blades have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Energy Blades have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="storm_blade_has_local_attack_speed_+%"
		}
	},
	[9742]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Energy Blades Penetrate {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="storm_blade_has_local_lightning_penetration_%"
		}
	},
	[9743]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"
			}
		},
		stats={
			[1]="storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos"
		}
	},
	[9744]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Blades grant {0}% chance to Shock"
			}
		},
		stats={
			[1]="storm_blade_quality_chance_to_shock_%"
		}
	},
	[9745]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Blades have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Energy Blades have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="storm_blade_quality_local_critical_strike_chance_+%"
		}
	},
	[9746]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Brand has a {0}% chance to Chain an additional time"
			}
		},
		stats={
			[1]="storm_brand_additional_chain_chance_%"
		}
	},
	[9747]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"
			}
		},
		stats={
			[1]="storm_brand_attached_target_lightning_penetration_%"
		}
	},
	[9748]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Storm Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Storm Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="storm_brand_damage_+%"
		}
	},
	[9749]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Burst has a 15% chance to create an additional Orb"
			}
		},
		stats={
			[1]="storm_burst_15_%_chance_to_create_additional_orb"
		}
	},
	[9750]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Burst has a {0}% chance to create an additional Orb"
			}
		},
		stats={
			[1]="storm_burst_additional_object_chance_%"
		}
	},
	[9751]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Burst Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Burst Area of Effect"
			}
		},
		stats={
			[1]="storm_burst_area_of_effect_+%"
		}
	},
	[9752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Ignore Stuns while Casting Storm Burst"
			}
		},
		stats={
			[1]="storm_burst_avoid_interruption_while_casting_%"
		}
	},
	[9753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Storm Burst fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Storm Burst fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="storm_burst_number_of_additional_projectiles"
		}
	},
	[9754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Storm Rain Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Storm Rain Damage"
			}
		},
		stats={
			[1]="storm_rain_damage_+%"
		}
	},
	[9755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Storm Rain fires an additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Storm Rain fires {0} additional Arrows"
			}
		},
		stats={
			[1]="storm_rain_num_additional_arrows"
		}
	},
	[9756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormbind has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormbind has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="stormbind_skill_area_of_effect_+%"
		}
	},
	[9757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormbind deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormbind deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="stormbind_skill_damage_+%"
		}
	},
	[9758]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="stormblast_icicle_pyroclast_mine_aura_effect_+%"
		}
	},
	[9759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stormblast, Icicle and Pyroclast Mine deal no Damage"
			}
		},
		stats={
			[1]="stormblast_icicle_pyroclast_mine_base_deal_no_damage"
		}
	},
	[9760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength's Damage bonus also applies to Reeling Speed at 20% of its value"
			}
		},
		stats={
			[1]="strength_applies_to_fish_reel_speed_at_20%_value"
		}
	},
	[9761]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength"
			}
		},
		stats={
			[1]="strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"
		}
	},
	[9762]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Strength Skill Gems"
			}
		},
		stats={
			[1]="strength_skill_gem_level_+"
		}
	},
	[9763]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortifyingHit"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits from Strike Skills Fortify"
			}
		},
		stats={
			[1]="strike_skills_fortify_on_hit"
		}
	},
	[9764]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits with Strike Skills always Knockback"
			}
		},
		stats={
			[1]="strike_skills_knockback_on_melee_hit"
		}
	},
	[9765]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for the Strongest Pack member"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for the Strongest Pack member"
			}
		},
		stats={
			[1]="strongest_packmate_multiplier_+%_final"
		}
	},
	[9766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stuns from Critical Strikes have {0}% increased Duration"
			}
		},
		stats={
			[1]="stun_duration_on_critical_strike_+%"
		}
	},
	[9767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration per 15 Strength"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration per 15 Strength"
			}
		},
		stats={
			[1]="stun_duration_+%_per_15_strength"
		}
	},
	[9768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on Enemies per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on Enemies per Endurance Charge"
			}
		},
		stats={
			[1]="stun_duration_+%_per_endurance_charge"
		}
	},
	[9769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned"
			}
		},
		stats={
			[1]="stun_nearby_enemies_when_stunned_chance_%"
		}
	},
	[9770]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stun Threshold is based on {0}% of your Energy Shield instead of Life"
			}
		},
		stats={
			[1]="stun_threshold_based_on_%_energy_shield_instead_of_life"
		}
	},
	[9771]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every Rage also grants {0}% increased Stun Threshold"
			}
		},
		stats={
			[1]="stun_threshold_+%_per_rage"
		}
	},
	[9772]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextStunThreshold"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold while you have at least 500 Strength"
			}
		},
		stats={
			[1]="stun_threshold_reduction_+%_with_500_or_more_strength"
		}
	},
	[9773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills that Summon a Totem Summon two Totems instead of one"
			}
		},
		stats={
			[1]="summon_2_totems"
		}
	},
	[9774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Arbalists have {}% reduced Attack Speed"
			}
		},
		stats={
			[1]="summon_arbalist_attack_speed_+%"
		}
	},
	[9775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Chain {:+d} times"
			}
		},
		stats={
			[1]="summon_arbalist_chains_+"
		}
	},
	[9776]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists' Attacks have {}% chance to inflict Bleeding"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_bleed_%"
		}
	},
	[9777]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCrushed"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Crush on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_crush_on_hit_%"
		}
	},
	[9778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_deal_double_damage_%"
		}
	},
	[9779]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Freeze, Shock, and Ignite"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_ignite_freeze_shock_%"
		}
	},
	[9780]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIntimidate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Intimidate for 4 seconds on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%"
		}
	},
	[9781]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaim"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Maim for 4 seconds on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%"
		}
	},
	[9782]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Poison"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_poison_%"
		}
	},
	[9783]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Unnerve for 4 seconds on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%"
		}
	},
	[9784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists fire {} additional Projectiles"
			}
		},
		stats={
			[1]="summon_arbalist_number_of_additional_projectiles"
		}
	},
	[9785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Split into {}"
			}
		},
		stats={
			[1]="summon_arbalist_number_of_splits"
		}
	},
	[9786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists gain {}% of Physical Damage as Extra Cold Damage"
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_add_as_cold"
		}
	},
	[9787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists gain {}% of Physical Damage as Extra Fire Damage"
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_add_as_fire"
		}
	},
	[9788]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists gain {}% of Physical Damage as Extra Lightning Damage"
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_add_as_lightning"
		}
	},
	[9789]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists Convert {}% of Physical Damage to Cold Damage"
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_convert_to_cold"
		}
	},
	[9790]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists Convert {}% of Physical Damage to Fire Damage"
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_convert_to_fire"
		}
	},
	[9791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists Convert {}% of Physical Damage to Lightning Damage"
			}
		},
		stats={
			[1]="summon_arbalist_physical_damage_%_to_convert_to_lightning"
		}
	},
	[9792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Fork"
			}
		},
		stats={
			[1]="summon_arbalist_projectiles_fork"
		}
	},
	[9793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Arbalists' Projectiles Pierce {} additional Targets"
			}
		},
		stats={
			[1]="summon_arbalist_targets_to_pierce"
		}
	},
	[9794]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFreeze"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Freeze"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_freeze_%"
		}
	},
	[9795]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIgnite"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Ignite"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_ignite_%"
		}
	},
	[9796]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextShock"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to Shock"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_shock_%"
		}
	},
	[9797]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextColdExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to inflict Cold Exposure on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%"
		}
	},
	[9798]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFireExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to inflict Fire Exposure on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%"
		}
	},
	[9799]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLightningExposure"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Arbalists have {}% chance to inflict Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%"
		}
	},
	[9800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summon Skitterbots also summons a Scorching Skitterbot"
			}
		},
		stats={
			[1]="summon_fire_skitterbot"
		}
	},
	[9801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets"
			}
		},
		stats={
			[1]="summon_raging_spirit_melee_splash_fire_damage_only"
		}
	},
	[9802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Summon Reaper Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Summon Reaper Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="summon_reaper_cooldown_speed_+%"
		}
	},
	[9803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="20% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					}
				},
				text="40% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[3]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					}
				},
				text="60% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[4]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					}
				},
				text="80% chance to Summon an additional Skeleton with Summon Skeletons"
			},
			[5]={
				limit={
					[1]={
						[1]=5,
						[2]="#"
					}
				},
				text="Summon an additional Skeleton with Summon Skeletons"
			}
		},
		stats={
			[1]="summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"
		}
	},
	[9804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Summon an additional Skeleton with Summon Skeletons"
			}
		},
		stats={
			[1]="summon_skeletons_additional_warrior_skeleton_%_chance"
		}
	},
	[9805]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="{0:+d} second to Summon Skeleton Cooldown"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Summon Skeleton Cooldown"
			}
		},
		stats={
			[1]="summon_skeletons_cooldown_modifier_ms"
		}
	},
	[9806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skitterbots have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Skitterbots have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="summon_skitterbots_area_of_effect_+%"
		}
	},
	[9807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summon Skitterbots has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summon Skitterbots has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="summon_skitterbots_mana_reservation_+%"
		}
	},
	[9808]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPhantasmalMight"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Summoned Phantasm grants you Phantasmal Might"
			}
		},
		stats={
			[1]="summoned_phantasms_grant_buff"
		}
	},
	[9809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Phantasms have no Duration"
			}
		},
		stats={
			[1]="summoned_phantasms_have_no_duration"
		}
	},
	[9810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs"
			}
		},
		stats={
			[1]="summoned_raging_spirits_have_diamond_and_massive_shrine_buff"
		}
	},
	[9811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Reaper deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Reaper deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="summoned_reaper_damage_+%"
		}
	},
	[9812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Reaper has {0:+d}% to Physical Damage over Time Multiplier"
			}
		},
		stats={
			[1]="summoned_reaper_physical_dot_multiplier_+"
		}
	},
	[9813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit"
			}
		},
		stats={
			[1]="summoned_skeleton_%_chance_to_wither_for_2_seconds"
		}
	},
	[9814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="summoned_skeleton_%_physical_to_chaos"
		}
	},
	[9815]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextCoveredInAsh"
				},
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Summoned Skeletons Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="summoned_skeletons_cover_in_ash_on_hit_%"
		}
	},
	[9816]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage"
			}
		},
		stats={
			[1]="summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[9817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeletons' hits can't be Evaded"
			}
		},
		stats={
			[1]="summoned_skeletons_hits_cant_be_evaded"
		}
	},
	[9818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skitterbots' Auras affect you as well as Enemies"
			}
		},
		stats={
			[1]="summoned_skitterbots_auras_also_affect_you"
		}
	},
	[9819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Skitterbots have {0}% increased Cooldown Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Skitterbots have {0}% reduced Cooldown Recovery"
			}
		},
		stats={
			[1]="summoned_skitterbots_cooldown_recovery_+%"
		}
	},
	[9820]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextNonDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots"
			}
		},
		stats={
			[1]="summoned_skitterbots_non_damaging_ailment_effect_+%"
		}
	},
	[9821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs"
			}
		},
		stats={
			[1]="summoned_support_ghosts_have_diamond_and_massive_shrine_buff"
		}
	},
	[9822]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMultipleMines"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 1 additional Trap or Mine"
			}
		},
		stats={
			[1]="support_additional_trap_mine_%_chance_for_1_additional_trap_mine"
		}
	},
	[9823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills Supported by Unleash have {0}% increased Seal gain frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills Supported by Unleash have {0}% reduced Seal gain frequency"
			}
		},
		stats={
			[1]="support_anticipation_charge_gain_frequency_+%"
		}
	},
	[9824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by you take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by you take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[9825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} added Fire Damage against Burning Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[9826]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Mirage Archer Duration"
			}
		},
		stats={
			[1]="support_mirage_archer_base_duration"
		}
	},
	[9827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deal up to {0}% more Melee Damage to Enemies, based on proximity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deal up to {0}% less Melee Damage to Enemies, based on proximity"
			}
		},
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[9828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Aura Skill Gems"
			}
		},
		stats={
			[1]="supported_aura_skill_gem_level_+"
		}
	},
	[9829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Cold Skill Gems"
			}
		},
		stats={
			[1]="supported_cold_skill_gem_level_+"
		}
	},
	[9830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Elemental Skill Gems"
			}
		},
		stats={
			[1]="supported_elemental_skill_gem_level_+"
		}
	},
	[9831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Fire Skill Gems"
			}
		},
		stats={
			[1]="supported_fire_skill_gem_level_+"
		}
	},
	[9832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of Supported Lightning Skill Gems"
			}
		},
		stats={
			[1]="supported_lightning_skill_gem_level_+"
		}
	},
	[9833]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Suppressed Spell Damage cannot inflict Elemental Ailments on you"
			}
		},
		stats={
			[1]="suppressed_spell_damage_cannot_inflict_elemental_ailments"
		}
	},
	[9834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles the values of Global Mods affecting Memories placed next to this Location"
			}
		},
		stats={
			[1]="synthesis_map_adjacent_nodes_global_mod_values_doubled"
		}
	},
	[9835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles the values of Memory Modifiers affecting Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_global_mod_values_doubled_on_this_node"
		}
	},
	[9836]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triples the values of Global Mods affecting Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_global_mod_values_tripled_on_this_node"
		}
	},
	[9837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Memories at this location do not collapse"
			}
		},
		stats={
			[1]="synthesis_map_memories_do_not_collapse_on_this_node"
		}
	},
	[9838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Experience from Monsters Slain in Memories placed on this Location"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Experience from Monsters Slain in Memories placed on this Location"
			}
		},
		stats={
			[1]="synthesis_map_monster_slain_experience_+%_on_this_node"
		}
	},
	[9839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allow for memories at or adjacent to this location have BONUS"
			}
		},
		stats={
			[1]="synthesis_map_nearby_memories_have_bonus"
		}
	},
	[9840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Memories placed on this location can be run an additional time before Decaying"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Memories placed on this location can be run {0} additional times before Decaying"
			}
		},
		stats={
			[1]="synthesis_map_node_additional_uses_+"
		}
	},
	[9841]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories"
			}
		},
		stats={
			[1]="synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories"
		}
	},
	[9842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Applies a Memory Modifier to Memories placed on or next to this location"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Applies {0} Memory Modifiers to Memories placed on or next to this location"
			}
		},
		stats={
			[1]="synthesis_map_node_grants_additional_global_mod"
		}
	},
	[9843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Memories placed on this location are unaffected by Global Mods"
			}
		},
		stats={
			[1]="synthesis_map_node_grants_no_global_mod"
		}
	},
	[9844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters"
			}
		},
		stats={
			[1]="synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters"
		}
	},
	[9845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles bonuses to Quantity of Items Found in Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_node_item_quantity_increases_doubled"
		}
	},
	[9846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles bonuses to Rarity of Items Found in Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_node_item_rarity_increases_doubled"
		}
	},
	[9847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Memories placed on this location are {0} Level Higher"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Memories placed on this location are {0} Levels Higher"
			}
		},
		stats={
			[1]="synthesis_map_node_level_+"
		}
	},
	[9848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters Slain within Memories placed on this location drop no Items"
			}
		},
		stats={
			[1]="synthesis_map_node_monsters_drop_no_items"
		}
	},
	[9849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Doubles bonuses to Monster Pack Size in Memories placed on this location"
			}
		},
		stats={
			[1]="synthesis_map_node_pack_size_increases_doubled"
		}
	},
	[9850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Tailwind on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Tailwind on you"
			}
		},
		stats={
			[1]="tailwind_effect_on_self_+%"
		}
	},
	[9851]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextGaleForce"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextGaleForce"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force"
			}
		},
		stats={
			[1]="tailwind_effect_on_self_+%_per_gale_force"
		}
	},
	[9852]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTailwind"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Tailwind if you have dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="tailwind_if_have_crit_recently"
		}
	},
	[9853]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {0} Lightning Damage when Herald of Thunder Hits an Enemy"
			}
		},
		stats={
			[1]="take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy"
		}
	},
	[9854]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to take 50% less Area Damage from Hits"
			}
		},
		stats={
			[1]="take_half_area_damage_from_hit_%_chance"
		}
	},
	[9855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds"
			}
		},
		stats={
			[1]="take_no_extra_damage_from_critical_strikes_if_cast_enfeeble_in_past_10_seconds"
		}
	},
	[9856]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Take no Burning Damage if you've stopped taking Burning Damage Recently"
			}
		},
		stats={
			[1]="take_no_fire_damage_over_time_if_stopped_taking_fire_damage_over_time_recently"
		}
	},
	[9857]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=20,
						[2]=35
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			},
			[2]={
				[1]={
					k="divide_by_twenty_then_double_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=50,
						[2]=75
					}
				},
				text="Projectiles Pierce {0} additional Targets"
			}
		},
		stats={
			[1]="talisman_implicit_projectiles_pierce_1_additional_target_per_10"
		}
	},
	[9858]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Taunt Enemies on Projectile Hit"
			}
		},
		stats={
			[1]="taunt_on_projectile_hit_chance_%"
		}
	},
	[9859]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Taunted by your Warcries take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextTaunt"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Taunted by your Warcries take {0}% reduced Damage"
			}
		},
		stats={
			[1]="taunted_enemies_by_warcry_damage_taken_+%"
		}
	},
	[9860]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create a Charged Slam"
			}
		},
		stats={
			[1]="tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value"
		}
	},
	[9861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour"
			}
		},
		stats={
			[1]="tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating"
		}
	},
	[9862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour"
			}
		},
		stats={
			[1]="tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating"
		}
	},
	[9863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tectonic Slam has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tectonic Slam has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="tectonic_slam_area_of_effect_+%"
		}
	},
	[9864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tectonic Slam deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tectonic Slam deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="tectonic_slam_damage_+%"
		}
	},
	[9865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tectonic Slam has {0}% chance to create a Charged Slam"
			}
		},
		stats={
			[1]="tectonic_slam_%_chance_to_do_charged_slam"
		}
	},
	[9866]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam has {0:+d}% fissure branching chance"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"
		}
	},
	[9867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tectonic Slam has {0:+d}% fissure branching chance"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%",
			[2]="quality_display_tectonic_slam_is_gem"
		}
	},
	[9868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tempest Shield has {0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tempest Shield has {0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="tempest_shield_buff_effect_+%"
		}
	},
	[9869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Chains has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="temporal_chains_no_reservation"
		}
	},
	[9870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Temporal Rift has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="temporal_rift_cooldown_speed_+%"
		}
	},
	[9871]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMalachaisEndurance"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextMalachaisFrenzy"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextMalachaisPower"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence"
			}
		},
		stats={
			[1]="thaumaturgy_rotation_active"
		}
	},
	[9872]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rolling Magma deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rolling Magma deals {0}% less Damage"
			}
		},
		stats={
			[1]="threshold_jewel_magma_orb_damage_+%_final"
		}
	},
	[9873]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rolling Magma deals {0}% more Damage per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Rolling Magma deals {0}% less Damage per Chain"
			}
		},
		stats={
			[1]="threshold_jewel_magma_orb_damage_+%_final_per_chain"
		}
	},
	[9874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Molten Strike fires {0}% more Projectiles"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Molten Strike fires {0}% less Projectiles"
			}
		},
		stats={
			[1]="threshold_jewel_molten_strike_damage_projectile_count_+%_final"
		}
	},
	[9875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Throw up to {0} additional Trap if dual wielding"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Throw up to {0} additional Traps if dual wielding"
			}
		},
		stats={
			[1]="throw_X_additional_traps_if_dual_wielding"
		}
	},
	[9876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shard Projectiles Deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shard Projectiles Deal {0}% less Damage"
			}
		},
		stats={
			[1]="thrown_shield_secondary_projectile_damage_+%_final"
		}
	},
	[9877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tincture Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tincture Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="tincture_cooldown_recovery_+%"
		}
	},
	[9878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tinctures have {0}% increased effect while at or above 10 stacks of Mana Burn"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tinctures have {0}% reduced effect while at or above 10 stacks of Mana Burn"
			}
		},
		stats={
			[1]="tincture_effect_+%_at_high_toxicity"
		}
	},
	[9879]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tinctures applied to you have {0}% increased Effect if you've used a Life Flask Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tinctures applied to you have {0}% reduced Effect if you've used a Life Flask Recently"
			}
		},
		stats={
			[1]="tincture_effect_+%_if_used_life_flask_recently"
		}
	},
	[9880]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tincture Effects Linger on you for {0} seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds"
			}
		},
		stats={
			[1]="tincture_effects_linger_for_ms_per_toxicity_up_to_6_seconds"
		}
	},
	[9881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tinctures applied to you have {0}% increased Effect per empty Flask Slot"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tinctures applied to you have {0}% reduced Effect per empty Flask Slot"
			}
		},
		stats={
			[1]="tincture_mod_effect_+%_per_empty_flask_slot"
		}
	},
	[9882]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurnRate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tinctures applied to you have {0}% increased Mana Burn rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurnRate"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tinctures applied to you have {0}% reduced Mana Burn rate"
			}
		},
		stats={
			[1]="tincture_toxicity_rate_+%"
		}
	},
	[9883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tincture Effects also apply to Ranged Weapons"
			}
		},
		stats={
			[1]="tinctures_can_apply_to_ranged_weapons"
		}
	},
	[9884]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Tinctures deactivate when you have {0} or more Mana Burn"
			}
		},
		stats={
			[1]="tinctures_deactivate_on_reaching_X_toxicity"
		}
	},
	[9885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado deals Damage with {0}% increased Frequency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado deals Damage with {0}% reduced Frequency"
			}
		},
		stats={
			[1]="tornado_damage_frequency_+%"
		}
	},
	[9886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Damage"
			}
		},
		stats={
			[1]="tornado_damage_+%"
		}
	},
	[9887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado has {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado has {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="tornado_movement_speed_+%"
		}
	},
	[9888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado has {0}% increased initial Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado has {0}% reduced initial Duration"
			}
		},
		stats={
			[1]="tornado_only_primary_duration_+%"
		}
	},
	[9889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Tornado Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Tornado Area of Effect"
			}
		},
		stats={
			[1]="tornado_skill_area_of_effect_+%"
		}
	},
	[9890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Total Recovery per second from Life Leech is Doubled"
			}
		},
		stats={
			[1]="total_recovery_per_minute_from_life_leech_is_doubled"
		}
	},
	[9891]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems' Action Speed cannot be modified to below Base Value"
			}
		},
		stats={
			[1]="totems_action_speed_cannot_be_modified_below_base"
		}
	},
	[9892]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextManaLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana"
			}
		},
		stats={
			[1]="totem_attack_damage_leeched_as_mana_to_you_permyriad"
		}
	},
	[9893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems are Immune to Chaos Damage"
			}
		},
		stats={
			[1]="totem_chaos_immunity"
		}
	},
	[9894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems gain +{0}% to Chaos Resistance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Totems lose -{0}% to Chaos Resistance"
			}
		},
		stats={
			[1]="totem_chaos_resistance_%"
		}
	},
	[9895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds"
			}
		},
		stats={
			[1]="totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds"
		}
	},
	[9896]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Damage per 10 Devotion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Damage per 10 Devotion"
			}
		},
		stats={
			[1]="totem_damage_+%_per_10_devotion"
		}
	},
	[9897]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinder"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems Hinder Enemies near them when Summoned"
			}
		},
		stats={
			[1]="totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed"
		}
	},
	[9898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Totem Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Totem Life"
			}
		},
		stats={
			[1]="totem_life_+%_final"
		}
	},
	[9899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Totems have {0:+d} to Maximum Energy Shield"
			}
		},
		stats={
			[1]="totem_maximum_energy_shield"
		}
	},
	[9900]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Attack Damage dealt by your Totems is Leeched to you as Life"
			}
		},
		stats={
			[1]="totem_physical_attack_damage_leeched_as_life_to_you_permyriad"
		}
	},
	[9901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Totem Placement range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Totem Placement range"
			}
		},
		stats={
			[1]="totem_placement_range_+%"
		}
	},
	[9902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Totem Skill Gems"
			}
		},
		stats={
			[1]="totem_skill_gem_level_+"
		}
	},
	[9903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells cast by Totems deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells cast by Totems deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="totem_spells_damage_+%"
		}
	},
	[9904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical"
		}
	},
	[9905]={
		[1]={
			[1]={
				[1]={
					k="divide_by_twenty",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical_divide_20"
		}
	},
	[9906]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Totem applies {0}% increased Damage taken to Enemies near it"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Totem applies {0}% reduced Damage taken to Enemies near it"
			}
		},
		stats={
			[1]="totems_nearby_enemies_damage_taken_+%"
		}
	},
	[9907]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems Regenerate 1 Life per second per {0} of your Life Recovery per second from Regeneration"
			}
		},
		stats={
			[1]="totems_regenerate_1_life_per_x_player_life_regeneration"
		}
	},
	[9908]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="totems_regenerate_%_life_per_minute"
		}
	},
	[9909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Totems Taunt Enemies around them for {0} second when Summoned"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems Taunt Enemies around them for {0} seconds when Summoned"
			}
		},
		stats={
			[1]="totems_taunt_enemies_around_them_for_x_seconds_when_summoned"
		}
	},
	[9910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Toxic Rain deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Toxic Rain deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="toxic_rain_damage_+%"
		}
	},
	[9911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Toxic Rain fires {0} additional Arrow"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Toxic Rain fires {0} additional Arrows"
			}
		},
		stats={
			[1]="toxic_rain_num_of_additional_projectiles"
		}
	},
	[9912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="toxic_rain_physical_damage_%_to_add_as_chaos"
		}
	},
	[9913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Toxic Rain Physical Damage Converted to Chaos Damage"
			}
		},
		stats={
			[1]="toxic_rain_skill_physical_damage_%_to_convert_to_chaos"
		}
	},
	[9914]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently"
			}
		},
		stats={
			[1]="trap_and_mine_damage_+%_if_armed_for_4_seconds"
		}
	},
	[9915]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap and Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap and Mine Throwing Speed"
			}
		},
		stats={
			[1]="trap_and_mine_throwing_speed_+%"
		}
	},
	[9916]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently"
			}
		},
		stats={
			[1]="trap_cooldown_speed_+%_per_recent_mine_detonation"
		}
	},
	[9917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills used by your Traps and Mines Chain an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills used by your Traps and Mines Chain {0} additional times"
			}
		},
		stats={
			[1]="trap_mine_skill_num_of_additional_chains"
		}
	},
	[9918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Skills which Throw Traps have +{0} Cooldown Use"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Skills which Throw Traps have +{0} Cooldown Uses"
			}
		},
		stats={
			[1]="trap_skill_added_cooldown_count"
		}
	},
	[9919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trap Skills have {0}% increased Skill Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Trap Skills have {0}% reduced Skill Effect Duration"
			}
		},
		stats={
			[1]="trap_skill_effect_duration_+%"
		}
	},
	[9920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Spread"
			}
		},
		stats={
			[1]="trap_spread_+%"
		}
	},
	[9921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="trap_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[9922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps cannot be triggered by Enemies"
			}
		},
		stats={
			[1]="traps_cannot_be_triggered_by_enemies"
		}
	},
	[9923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps cannot be Damaged"
			}
		},
		stats={
			[1]="traps_invulnerable"
		}
	},
	[9924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries cannot Exert Travel Skills"
			}
		},
		stats={
			[1]="travel_skills_cannot_be_exerted"
		}
	},
	[9925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Your Travel Skills Critically Strike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Your Travel Skills Critically Strike once every {0} uses"
			}
		},
		stats={
			[1]="travel_skills_crit_every_X_uses"
		}
	},
	[9926]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you"
			}
		},
		stats={
			[1]="travel_skills_poison_reflected_to_self_up_to_5_poisons"
		}
	},
	[9927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hits treat Enemy Monster Elemental Resistance values as inverted"
			}
		},
		stats={
			[1]="treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance"
		}
	},
	[9928]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Every 10 seconds, take no Damage over Time for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 10 seconds, take no Damage over Time for {0} seconds"
			}
		},
		stats={
			[1]="trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds"
		}
	},
	[9929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage over Time"
			}
		},
		stats={
			[1]="trickster_damage_over_time_+%_final"
		}
	},
	[9930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Level 20 Summon Spectral Wolf on Critical Strike"
			}
		},
		stats={
			[1]="trigger_level_20_summon_spectral_wolf_on_crit"
		}
	},
	[9931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Triggered Spells"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Triggered Spells"
			}
		},
		stats={
			[1]="triggerbots_damage_+%_final_with_triggered_spells"
		}
	},
	[9932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Triggered Spells deal {0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Triggered Spells deal {0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="triggered_spell_spell_damage_+%"
		}
	},
	[9933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each unlinked Socket in Equipped Two Handed Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each unlinked Socket in Equipped Two Handed Weapon"
			}
		},
		stats={
			[1]="two_handed_attack_damage_+%_per_unlinked_socket_on_weapon"
		}
	},
	[9934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area Damage while wielding a Two Handed Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area Damage while wielding a Two Handed Melee Weapon"
			}
		},
		stats={
			[1]="two_handed_melee_area_damage_+%"
		}
	},
	[9935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while wielding a Two Handed Melee Weapon"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon"
			}
		},
		stats={
			[1]="two_handed_melee_area_of_effect_+%"
		}
	},
	[9936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% additional Physical Damage Reduction each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_additional_physical_damage_reduction_%_per_revival"
		}
	},
	[9937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% additional Resistances each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_all_resistances_+%_per_revival"
		}
	},
	[9938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Attack and Cast Speed each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_attack_and_cast_speed_+%_per_revival"
		}
	},
	[9939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0:+d}% chance to Avoid being Stunned each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_avoid_stun_%_per_revival"
		}
	},
	[9940]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Critical Strike Chance each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Critical Strike Chance each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_critical_strike_chance_+%_per_revival"
		}
	},
	[9941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_critical_strike_multiplier_+%_per_revival"
		}
	},
	[9942]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters deal {0}% increased Damage for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_damage_+%_per_revival"
		}
	},
	[9943]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0:+d}% chance to deal Double Damage each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_deal_double_damage_chance_%_per_revival"
		}
	},
	[9944]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Regenerate {0}% of Life per second for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival"
		}
	},
	[9945]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Maximum Life each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Maximum Life each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_maximum_life_+%_per_revival"
		}
	},
	[9946]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Movement Speed each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Movement Speed each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_movement_speed_+%_per_revival"
		}
	},
	[9947]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOverwhelm"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival"
		}
	},
	[9948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_penetrate_all_resistances_%_per_revival"
		}
	},
	[9949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters gain {0}% increased Armour each time they are Revived"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters gain {0}% reduced Armour each time they are Revived"
			}
		},
		stats={
			[1]="uber_domain_monster_physical_damage_reduction_rating_+%_per_revival"
		}
	},
	[9950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Monsters have {0}% increased chance of having Rewards"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Monsters have {0}% reduced chance of having Rewards"
			}
		},
		stats={
			[1]="uber_domain_monster_reward_chance_+%"
		}
	},
	[9951]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_bleed_if_cast_vulnerability_in_past_10_seconds"
		}
	},
	[9952]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Bleeding while affected by Malevolence"
			}
		},
		stats={
			[1]="unaffected_by_bleeding_while_affected_by_malevolence"
		}
	},
	[9953]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Bleeding while Leeching"
			}
		},
		stats={
			[1]="unaffected_by_bleeding_while_leeching"
		}
	},
	[9954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Blind"
			}
		},
		stats={
			[1]="unaffected_by_blind"
		}
	},
	[9955]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Burning Ground"
			}
		},
		stats={
			[1]="unaffected_by_burning_ground"
		}
	},
	[9956]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Burning Ground while affected by Purity of Fire"
			}
		},
		stats={
			[1]="unaffected_by_burning_ground_while_affected_by_purity_of_fire"
		}
	},
	[9957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill"
			}
		},
		stats={
			[1]="unaffected_by_chill"
		}
	},
	[9958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill while Channelling"
			}
		},
		stats={
			[1]="unaffected_by_chill_while_channelling"
		}
	},
	[9959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chill while Leeching Mana"
			}
		},
		stats={
			[1]="unaffected_by_chill_while_mana_leeching"
		}
	},
	[9960]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chilled Ground"
			}
		},
		stats={
			[1]="unaffected_by_chilled_ground"
		}
	},
	[9961]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Chilled Ground while affected by Purity of Ice"
			}
		},
		stats={
			[1]="unaffected_by_chilled_ground_while_affected_by_purity_of_ice"
		}
	},
	[9962]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Conductivity while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="unaffected_by_conductivity_while_affected_by_purity_of_lightning"
		}
	},
	[9963]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Corrupted Blood while Leeching"
			}
		},
		stats={
			[1]="unaffected_by_corrupted_blood_while_leeching"
		}
	},
	[9964]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Curses while affected by Zealotry"
			}
		},
		stats={
			[1]="unaffected_by_curses_while_affected_by_zealotry"
		}
	},
	[9965]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamagingAilments"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Damaging Ailments"
			}
		},
		stats={
			[1]="unaffected_by_damaging_ailments"
		}
	},
	[9966]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Desecrated Ground"
			}
		},
		stats={
			[1]="unaffected_by_desecrated_ground"
		}
	},
	[9967]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Elemental Weakness while affected by Purity of Elements"
			}
		},
		stats={
			[1]="unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"
		}
	},
	[9968]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Enfeeble while affected by Grace"
			}
		},
		stats={
			[1]="unaffected_by_enfeeble_while_affected_by_grace"
		}
	},
	[9969]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Flammability while affected by Purity of Fire"
			}
		},
		stats={
			[1]="unaffected_by_flammability_while_affected_by_purity_of_fire"
		}
	},
	[9970]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_freeze_if_cast_frostbite_in_past_10_seconds"
		}
	},
	[9971]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Frostbite while affected by Purity of Ice"
			}
		},
		stats={
			[1]="unaffected_by_frostbite_while_affected_by_purity_of_ice"
		}
	},
	[9972]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Ignite"
			}
		},
		stats={
			[1]="unaffected_by_ignite"
		}
	},
	[9973]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500"
			}
		},
		stats={
			[1]="unaffected_by_ignite_and_shock_while_max_life_mana_within_500"
		}
	},
	[9974]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_ignite_if_cast_flammability_in_past_10_seconds"
		}
	},
	[9975]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Poison while affected by Malevolence"
			}
		},
		stats={
			[1]="unaffected_by_poison_while_affected_by_malevolence"
		}
	},
	[9976]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shock"
			}
		},
		stats={
			[1]="unaffected_by_shock"
		}
	},
	[9977]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"
			}
		},
		stats={
			[1]="unaffected_by_shock_if_cast_conductivity_in_past_10_seconds"
		}
	},
	[9978]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shock while Channelling"
			}
		},
		stats={
			[1]="unaffected_by_shock_while_channelling"
		}
	},
	[9979]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shock while Leeching Energy Shield"
			}
		},
		stats={
			[1]="unaffected_by_shock_while_es_leeching"
		}
	},
	[9980]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shocked Ground"
			}
		},
		stats={
			[1]="unaffected_by_shocked_ground"
		}
	},
	[9981]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Shocked Ground while affected by Purity of Lightning"
			}
		},
		stats={
			[1]="unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"
		}
	},
	[9982]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Temporal Chains"
			}
		},
		stats={
			[1]="unaffected_by_temporal_chains"
		}
	},
	[9983]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Temporal Chains while affected by Haste"
			}
		},
		stats={
			[1]="unaffected_by_temporal_chains_while_affected_by_haste"
		}
	},
	[9984]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnaffectedBy"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unaffected by Vulnerability while affected by Determination"
			}
		},
		stats={
			[1]="unaffected_by_vulnerability_while_affected_by_determination"
		}
	},
	[9985]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Unarmed Attacks deal {0} to {1} added Chaos Damage for each Poison on the target"
			}
		},
		stats={
			[1]="minimum_unarmed_added_chaos_damage_for_each_poison_on_target",
			[2]="maximum_unarmed_added_chaos_damage_for_each_poison_on_target"
		}
	},
	[9986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="[DNT] Unarmed Non-Vaal Strike Skills target {0} additional nearby Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] Unarmed Non-Vaal Strike Skills target {0} additional nearby Enemies"
			}
		},
		stats={
			[1]="unarmed_attack_number_of_spirit_strikes"
		}
	},
	[9987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Strike Multiplier with Unarmed Melee Attack"
			}
		},
		stats={
			[1]="unarmed_melee_attack_critical_strike_multiplier_+"
		}
	},
	[9988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Unattached Brands gain {0}% reduced Brand Attachment Range per second"
			}
		},
		stats={
			[1]="unattached_sigil_attachment_range_+%_per_second"
		}
	},
	[9989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unearth Spawns corpses with {0:+d} Level"
			}
		},
		stats={
			[1]="unearth_additional_corpse_level"
		}
	},
	[9990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Increases and Reductions to Cast Speed apply to Attack Speed"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value"
			}
		},
		stats={
			[1]="unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value"
		}
	},
	[9991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills deal {0}% more Damage for each Warcry Exerting them"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills deal {0}% less Damage for each Warcry Exerting them"
			}
		},
		stats={
			[1]="unique_helmet_damage_+%_final_per_warcry_exerting_action"
		}
	},
	[9992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1}% of Attack Damage Leeched as Life"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Movement Speed"
			},
			[4]={
				[1]={
					k="divide_by_one_hundred",
					v=4
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]="#",
						[2]="#"
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3:+d}% to Critical Strike Chance"
			},
			[5]={
				[1]={
					k="per_minute_to_per_second",
					v=5
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]="#",
						[2]="#"
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% of Mana Regenerated per second"
			},
			[6]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]="#",
						[2]="#"
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {5}% Elemental Resistances"
			},
			[7]={
				[1]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]="#",
						[2]="#"
					}
				},
				text="While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6:+d} to All Attributes"
			},
			[8]={
				[1]={
					k="divide_by_one_hundred",
					v=2
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLifeLeech"
				},
				[3]={
					k="divide_by_one_hundred",
					v=4
				},
				[4]={
					k="per_minute_to_per_second",
					v=5
				},
				[5]={
					k="reminderstring",
					v="ReminderTextAttributes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]="#"
					},
					[5]={
						[1]="#",
						[2]="#"
					},
					[6]={
						[1]="#",
						[2]="#"
					},
					[7]={
						[1]="#",
						[2]="#"
					}
				},
				text="While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have {0}% increased Area of Effect\nDuelist: {1}% of Attack Damage Leeched as Life\nRanger: {2}% increased Movement Speed\nShadow: {3:+d}% to Critical Strike Chance\nWitch: {4}% of Mana Regenerated per second\nTemplar: Damage Penetrates {5}% Elemental Resistances\nScion: {6:+d} to All Attributes"
			}
		},
		stats={
			[1]="local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start",
			[2]="local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start",
			[3]="local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start",
			[4]="local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start",
			[5]="local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start",
			[6]="local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start",
			[7]="local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start"
		}
	},
	[9993]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second"
			},
			[2]={
				[1]={
					k="locations_to_metres",
					v=2
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1:+d} metres to Melee Strike Range"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Flask Charges gained"
			},
			[4]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]="#",
						[2]="#"
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% increased Attack and Cast Speed"
			},
			[5]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]="#",
						[2]="#"
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% increased Skill Effect Duration"
			},
			[6]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]="#",
						[2]="#"
					},
					[7]={
						[1]=0,
						[2]=0
					}
				},
				text="While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{5:+d}% Chance to Block Attack and Spell Damage"
			},
			[7]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					},
					[5]={
						[1]=0,
						[2]=0
					},
					[6]={
						[1]=0,
						[2]=0
					},
					[7]={
						[1]="#",
						[2]="#"
					}
				},
				text="While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6}% increased Damage"
			},
			[8]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="locations_to_metres",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]="#"
					},
					[5]={
						[1]="#",
						[2]="#"
					},
					[6]={
						[1]="#",
						[2]="#"
					},
					[7]={
						[1]="#",
						[2]="#"
					}
				},
				text="While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: {0}% of Life Regenerated per second\nDuelist: {1:+d} metres to Melee Strike Range\nRanger: {2}% increased Flask Charges gained\nShadow: {3}% increased Attack and Cast Speed\nWitch: {4}% increased Skill Effect Duration\nTemplar: {5:+d}% Chance to Block Attack and Spell Damage\nScion: {6}% increased Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start",
			[2]="local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start",
			[3]="local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start",
			[4]="local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start",
			[5]="local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start",
			[6]="local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start",
			[7]="local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start"
		}
	},
	[9994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Charges gained from Kills"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Charges gained from Kills"
			}
		},
		stats={
			[1]="unique_jewel_flask_charges_gained_+%_final_from_kills"
		}
	},
	[9995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Flask Effect Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Flask Effect Duration"
			}
		},
		stats={
			[1]="unique_jewel_flask_duration_+%_final"
		}
	},
	[9996]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0} if you have the matching modifier on Forbidden Flesh"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_part_1"
		}
	},
	[9997]={
		[1]={
			[1]={
				[1]={
					k="passive_hash",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Allocates {0} if you have the matching modifier on Forbidden Flame"
			}
		},
		stats={
			[1]="unique_jewel_grants_notable_hash_part_2"
		}
	},
	[9998]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Maximum Life"
			}
		},
		stats={
			[1]="unique_jewel_reserved_blood_maximum_life_+%_final"
		}
	},
	[9999]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead"
			}
		},
		stats={
			[1]="local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time"
		}
	},
	[10000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose a Power Charge when Hit"
			}
		},
		stats={
			[1]="unique_lose_a_power_charge_when_hit"
		}
	},
	[10001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items found from Slain Unique Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items found from Slain Unique Enemies"
			}
		},
		stats={
			[1]="unique_monster_dropped_item_rarity_+%"
		}
	},
	[10002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chill Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chill Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="unique_quiver_chill_as_though_damage_+%_final"
		}
	},
	[10003]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextConsecutive"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds"
			}
		},
		stats={
			[1]="unique_recover_%_maximum_life_on_x_altenator"
		}
	},
	[10004]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Ignite Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Ignite Duration"
			}
		},
		stats={
			[1]="unique_replica_volkuurs_guidance_ignite_duration_+%_final"
		}
	},
	[10005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="unique_soulless_elegance_energy_shield_recharge_rate_+%_final"
		}
	},
	[10006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps from Skills are thrown randomly around targeted location"
			}
		},
		stats={
			[1]="unique_sunblast_throw_traps_in_circle_radius"
		}
	},
	[10007]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumShockEffect"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+40% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="unique_voltaxic_rift_shock_maximum_magnitude_override"
		}
	},
	[10008]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextUnnerve"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unnerve Enemies for 4 seconds on Hit with Wands"
			}
		},
		stats={
			[1]="unnerve_for_4_seconds_on_hit_with_wands"
		}
	},
	[10009]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Unnerve nearby Enemies for {0} seconds"
			}
		},
		stats={
			[1]="unnerve_nearby_enemies_on_use_for_ms"
		}
	},
	[10010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Utility Flasks gain {0} Charge every 3 seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Utility Flasks gain {0} Charges every 3 seconds"
			}
		},
		stats={
			[1]="utility_flask_charges_recovered_per_3_seconds"
		}
	},
	[10011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken"
			}
		},
		stats={
			[1]="utility_flask_cold_damage_taken_+%_final"
		}
	},
	[10012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken"
			}
		},
		stats={
			[1]="utility_flask_fire_damage_taken_+%_final"
		}
	},
	[10013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Lightning Damage taken"
			}
		},
		stats={
			[1]="utility_flask_lightning_damage_taken_+%_final"
		}
	},
	[10014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Level of all Vaal Skill Gems"
			}
		},
		stats={
			[1]="vaal_skill_gem_level_+"
		}
	},
	[10015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills have {0}% chance to regain consumed Souls when used"
			}
		},
		stats={
			[1]="vaal_skill_soul_refund_chance_%"
		}
	},
	[10016]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Skills require {0}% increased Souls per Use"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Skills require {0}% reduced Souls per Use"
			}
		},
		stats={
			[1]="vaal_skill_soul_requirement_+%"
		}
	},
	[10017]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=60,
						[2]=60
					}
				},
				text="Gain {0} Vaal Soul per second"
			},
			[2]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Vaal Souls per second"
			}
		},
		stats={
			[1]="vaal_souls_gained_per_minute"
		}
	},
	[10018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration"
			}
		},
		stats={
			[1]="vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%"
		}
	},
	[10019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Vampiric Link Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Vampiric Link Duration"
			}
		},
		stats={
			[1]="vampiric_link_duration_+%"
		}
	},
	[10020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges"
			}
		},
		stats={
			[1]="vigilant_and_flicker_strike_active_skill_cooldown_bypass_type_override_to_power_charge"
		}
	},
	[10021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge"
		}
	},
	[10022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy"
			}
		},
		stats={
			[1]="viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"
		}
	},
	[10023]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed if Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed if Dual Wielding"
			}
		},
		stats={
			[1]="viper_strike_dual_wield_attack_speed_+%_final"
		}
	},
	[10024]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=1
					}
				},
				text="Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage"
			}
		},
		stats={
			[1]="viper_strike_dual_wield_damage_+%_final"
		}
	},
	[10025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					}
				},
				text="You take no damage from hits you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% of the damage from hits you Block"
			}
		},
		stats={
			[1]="virtual_block_%_damage_taken"
		}
	},
	[10026]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Beams Chain {0} Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Beams Chain {0} Times"
			}
		},
		stats={
			[1]="additional_beam_only_chains"
		}
	},
	[10027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Scourge Arrow creates {0:+d} Spore Pod"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Scourge Arrow creates {0:+d} Spore Pods"
			}
		},
		stats={
			[1]="virulent_arrow_additional_spores_at_max_stages"
		}
	},
	[10028]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Scourge Arrow has {0}% chance to Poison per Stage"
			}
		},
		stats={
			[1]="virulent_arrow_chance_to_poison_%_per_stage"
		}
	},
	[10029]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vitality has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vitality has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="vitality_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[10030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vitality has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vitality has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="vitality_mana_reservation_efficiency_+%"
		}
	},
	[10031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vitality has no Reservation"
			}
		},
		stats={
			[1]="vitality_reserves_no_mana"
		}
	},
	[10032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Void Sphere has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="void_sphere_cooldown_speed_+%"
		}
	},
	[10033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity"
			}
		},
		stats={
			[1]="volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity"
		}
	},
	[10034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Volatile Dead Consumes up to {0} additional corpse"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Volatile Dead Consumes up to {0} additional corpses"
			}
		},
		stats={
			[1]="volatile_dead_base_number_of_corpses_to_consume"
		}
	},
	[10035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Volatile Dead Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Volatile Dead Cast Speed"
			}
		},
		stats={
			[1]="volatile_dead_cast_speed_+%"
		}
	},
	[10036]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Volatile Dead Consumes up to 1 additional corpse"
			}
		},
		stats={
			[1]="volatile_dead_consume_additional_corpse"
		}
	},
	[10037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Volatile Dead Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Volatile Dead Damage"
			}
		},
		stats={
			[1]="volatile_dead_damage_+%"
		}
	},
	[10038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Volcanic Fissure deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Volcanic Fissure deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="volcanic_fissure_damage_+%"
		}
	},
	[10039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Volcanic Fissure fires an additional Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Volcanic Fissure fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="volcanic_fissure_number_of_additional_projectiles"
		}
	},
	[10040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Volcanic Fissure travels {}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Volcanic Fissure travels {}% slower"
			}
		},
		stats={
			[1]="volcanic_fissure_speed_+%"
		}
	},
	[10041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Voltaxic Burst Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Voltaxic Burst Damage"
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%"
		}
	},
	[10042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration"
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%_per_100ms_duration"
		}
	},
	[10043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Voltaxic Burst Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Voltaxic Burst Area of Effect"
			}
		},
		stats={
			[1]="voltaxic_burst_skill_area_of_effect_+%"
		}
	},
	[10044]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt"
			}
		},
		stats={
			[1]="vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt"
		}
	},
	[10045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Vortex has {0}% increased Area of Effect when Cast on Frostbolt"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Vortex has {0}% reduced Area of Effect when Cast on Frostbolt"
			}
		},
		stats={
			[1]="vortex_area_of_effect_+%_when_cast_on_frostbolt"
		}
	},
	[10046]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vulnerability has no Reservation if Cast as an Aura"
			}
		},
		stats={
			[1]="vulnerability_no_reservation"
		}
	},
	[10047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wand Attacks fire an additional Projectile"
			}
		},
		stats={
			[1]="wand_attacks_fire_an_additional_projectile"
		}
	},
	[10048]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Wands if you've dealt a Critical Strike Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="wand_damage_+%_if_crit_recently"
		}
	},
	[10049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Wand Physical Damage as Extra Chaos Damage"
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_add_as_chaos"
		}
	},
	[10050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Wand Physical Damage converted to Lightning Damage"
			}
		},
		stats={
			[1]="wand_physical_damage_%_to_convert_to_lightning"
		}
	},
	[10051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="War Banner has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="War Banner has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="war_banner_aura_effect_+%"
		}
	},
	[10052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="War Banner has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="War Banner has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="war_banner_mana_reservation_efficiency_+%"
		}
	},
	[10053]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Your Warcries cover Enemies in Ash for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextCoveredInAshNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Warcries cover Enemies in Ash for {0} seconds"
			}
		},
		stats={
			[1]="warcries_apply_cover_in_ash_for_X_ms"
		}
	},
	[10054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries Cost {0:+d}% of Life"
			}
		},
		stats={
			[1]="warcries_cost_%_of_life"
		}
	},
	[10055]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDebilitate"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Debilitate Enemies for 1 second"
			}
		},
		stats={
			[1]="warcries_debilitate_enemies_for_1_second"
		}
	},
	[10056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Exert twice as many Attacks"
			}
		},
		stats={
			[1]="warcries_exert_twice_as_many_attacks"
		}
	},
	[10057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries have a minimum of 10 Power"
			}
		},
		stats={
			[1]="warcries_have_minimum_10_power"
		}
	},
	[10058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Knock Back and Interrupt Enemies in a smaller Area"
			}
		},
		stats={
			[1]="warcries_knock_back_enemies"
		}
	},
	[10059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Buff Effect"
			}
		},
		stats={
			[1]="warcry_buff_effect_+%"
		}
	},
	[10060]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power"
			}
		},
		stats={
			[1]="warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power"
		}
	},
	[10061]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcry Skills have {:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="warcry_cooldown_modifier_ms"
		}
	},
	[10062]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]="!",
						[2]=0
					}
				},
				text="Warcries have infinite Power"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Warcries count total Power of Enemies in Range"
			},
			[3]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Warcries count total Power of Enemies and Allies in Range"
			},
			[4]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Warcries count total Power of Enemies and Corpses in Range"
			},
			[5]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Warcries count total Power of Enemies, Aliies and Corpses in Range"
			}
		},
		stats={
			[1]="warcry_count_power_from_enemies",
			[2]="warcry_gain_mp_from_allies",
			[3]="warcry_gain_mp_from_corpses",
			[4]="warcries_have_infinite_power"
		}
	},
	[10063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Warcries Exert {0} additional Attack"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries Exert {0} additional Attacks"
			}
		},
		stats={
			[1]="warcry_empowers_next_x_melee_attacks"
		}
	},
	[10064]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries grant {0} Rage per 5 Enemy Power, up to 5"
			}
		},
		stats={
			[1]="warcry_grant_X_rage_per_5_power"
		}
	},
	[10065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased total Power counted by Warcries"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced total Power counted by Warcries"
			}
		},
		stats={
			[1]="warcry_monster_power_+%"
		}
	},
	[10066]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextPower"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry"
			}
		},
		stats={
			[1]="warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds"
		}
	},
	[10067]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Warcry Skills have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Warcry Skills have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="warcry_skill_area_of_effect_+%"
		}
	},
	[10068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcry Skills' Cooldown Time is 4 seconds"
			}
		},
		stats={
			[1]="warcry_skills_cooldown_is_4_seconds"
		}
	},
	[10069]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Warcry Speed if you have not Warcried Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Warcry Speed if you have not Warcried Recently"
			}
		},
		stats={
			[1]="warcry_speed_+%_if_not_warcried_recently"
		}
	},
	[10070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Ward instead of {0}% of Armour and Evasion Rating from Equipped Body Armour"
			}
		},
		stats={
			[1]="ward_instead_of_%_body_armour_and_evasion"
		}
	},
	[10071]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurnRate"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tinctures applied to you have {0}% more Mana Burn rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextTinctureManaBurnRate"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tinctures applied to you have {0}% less Mana Burn rate"
			}
		},
		stats={
			[1]="warden_tincture_toxicity_rate_+%_final"
		}
	},
	[10072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rare and Unique Enemies within 120 metres have Minimap Icons"
			}
		},
		stats={
			[1]="warden_tracker"
		}
	},
	[10073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0:+d}% to Resistances"
			}
		},
		stats={
			[1]="water_sphere_cold_lightning_exposure_%"
		}
	},
	[10074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hydrosphere deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hydrosphere deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="water_sphere_damage_+%"
		}
	},
	[10075]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cast Speed"
			}
		},
		stats={
			[1]="weapon_tree_cast_speed_+%_final"
		}
	},
	[10076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Retaliation Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Retaliation Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="weapon_tree_counterattacks_damage_+%_final"
		}
	},
	[10077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Global Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Global Damage"
			}
		},
		stats={
			[1]="weapon_tree_damage_+%_final"
		}
	},
	[10078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Ancient Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Ancient Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_ancient_orb"
		}
	},
	[10079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Cartography Scarab of every type"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Cartography Scarabs of every type"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_awakened_sextant"
		}
	},
	[10080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Blessed Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Blessed Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_blessed_orb"
		}
	},
	[10081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Chaos Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Chaos Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_chaos_orb"
		}
	},
	[10082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Crystalline Geode"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Crystalline Geodes"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_crystalline_geode"
		}
	},
	[10083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Divine Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Divine Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_divine_orb"
		}
	},
	[10084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Exalted Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Exalted Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_exalted_orb"
		}
	},
	[10085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item sells for an additional Magmatic Ore"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_for_additional_crucible_experience"
		}
	},
	[10086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Item sells for an additional Divine Orb"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_for_additional_specific_currency"
		}
	},
	[10087]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					}
				},
				text="Item sells for an additional Unique of this Base Type"
			},
			[2]={
				[1]={
					k="weapon_tree_unique_base_type_name",
					v=1
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					}
				},
				text="Item sells for an additional Unique {0}"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_for_additional_specific_unique"
		}
	},
	[10088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Gemcutter's Prism"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Gemcutter's Prisms"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_gemcutters_prism"
		}
	},
	[10089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Igneous Geode"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Igneous Geodes"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_igneous_geode"
		}
	},
	[10090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Mirror Shard"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Mirror Shards"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_mirror_shard"
		}
	},
	[10091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Crucible Passives that sell for items sell for twice as much"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_of_tree_nodes_doubled"
		}
	},
	[10092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Orb of Annulment"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Orbs of Annulment"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_orb_of_annulment"
		}
	},
	[10093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Orb of Regret"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Orbs of Regret"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_orb_of_regret"
		}
	},
	[10094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Regal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Regal Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_regal_orb"
		}
	},
	[10095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Sacred Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Sacred Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_sacred_orb"
		}
	},
	[10096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Orb of Scouring"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Orbs of Scouring"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_scouring_orb"
		}
	},
	[10097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Vaal Orb"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Vaal Orbs"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_vaal_orb"
		}
	},
	[10098]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Item sells for an additional Voidborn Reliquary Key"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Item sells for {0} additional Voidborn Reliquary Keys"
			}
		},
		stats={
			[1]="weapon_tree_local_sell_price_vault_key"
		}
	},
	[10099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more maximum Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less maximum Mana"
			}
		},
		stats={
			[1]="weapon_tree_maximum_mana_+%_final"
		}
	},
	[10100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps from Skills are thrown randomly around targeted location"
			}
		},
		stats={
			[1]="weapon_tree_throw_traps_in_circle_radius"
		}
	},
	[10101]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderNoDuration"
				},
				limit={
					[1]={
						[1]=30,
						[2]=30
					}
				},
				text="Enemies Cursed by you are Hindered if 25% of Curse Duration expired"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextHinderVariableEffectNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_25%_expired_hinder_enemy_%"
		}
	},
	[10102]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaledictionNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Cursed by you have Malediction if 33% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_33%_expired_malediction"
		}
	},
	[10103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Your Curses have {0}% increased Effect if 50% of Curse Duration expired"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Your Curses have {0}% reduced Effect if 50% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_50%_expired_curse_effect_+%"
		}
	},
	[10104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired"
			}
		},
		stats={
			[1]="while_curse_is_75%_expired_enemy_damage_taken_+%"
		}
	},
	[10105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%"
			}
		},
		stats={
			[1]="while_stationary_gain_additional_physical_damage_reduction_%"
		}
	},
	[10106]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of 2%"
			}
		},
		stats={
			[1]="while_stationary_gain_life_regeneration_rate_per_minute_%"
		}
	},
	[10107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wintertide Brand has {0}% increased Chill Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wintertide Brand has {0}% reduced Chill Effect"
			}
		},
		stats={
			[1]="winter_brand_chill_effect_+%"
		}
	},
	[10108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wintertide Brand deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wintertide Brand deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="winter_brand_damage_+%"
		}
	},
	[10109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wintertide Brand has {0:+d} to maximum Stages"
			}
		},
		stats={
			[1]="winter_brand_max_number_of_stages_+"
		}
	},
	[10110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage"
			}
		},
		stats={
			[1]="wintertide_and_arcanist_brand_branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%"
		}
	},
	[10111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"
			}
		},
		stats={
			[1]="wither_area_of_effect_+%_every_second_while_channelling_up_to_+200%"
		}
	},
	[10112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Withered you Inflict expires {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextSlowTimeEffects"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Withered you Inflict expires {0}% slower"
			}
		},
		stats={
			[1]="wither_expire_speed_+%"
		}
	},
	[10113]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Withered on you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Withered on you"
			}
		},
		stats={
			[1]="withered_effect_on_self_+%"
		}
	},
	[10114]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Withered"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Withered"
			}
		},
		stats={
			[1]="withered_effect_+%"
		}
	},
	[10115]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextWithered"
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%"
		}
	},
	[10116]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="wrath_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[10117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wrath has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wrath has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="wrath_mana_reservation_efficiency_+%"
		}
	},
	[10118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wrath has no Reservation"
			}
		},
		stats={
			[1]="wrath_reserves_no_mana"
		}
	},
	[10119]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Attacked Recently, you and nearby Allies have {0:+d}% Chance to Block Attack Damage"
			}
		},
		stats={
			[1]="you_and_allies_additional_block_%_if_have_attacked_recently"
		}
	},
	[10120]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Cast a Spell Recently, you and nearby Allies have {0:+d}% Chance to Block Spell Damage"
			}
		},
		stats={
			[1]="you_and_allies_additional_spell_block_%_if_cast_spell_recently"
		}
	},
	[10121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour"
			}
		},
		stats={
			[1]="you_and_nearby_allies_armour_+_if_have_impaled_recently"
		}
	},
	[10122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You and nearby Allies have {0}% increased Critical Strike Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You and nearby Allies have {0}% reduced Critical Strike Chance"
			}
		},
		stats={
			[1]="you_and_nearby_allies_critical_strike_chance_+%"
		}
	},
	[10123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Allies have {0:+d}% to Critical Strike Multiplier"
			}
		},
		stats={
			[1]="you_and_nearby_allies_critical_strike_multiplier_+"
		}
	},
	[10124]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"
		}
	},
	[10125]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_0dp",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently"
		}
	},
	[10126]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_1dp",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently"
		}
	},
	[10127]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextOnslaught"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Warcry, you and nearby Allies gain Onslaught for 4 seconds"
			}
		},
		stats={
			[1]="you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry"
		}
	},
	[10128]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRage"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and nearby Party members gain {0} Rage when you Warcry"
			}
		},
		stats={
			[1]="you_and_nearby_party_members_gain_x_rage_when_you_warcry"
		}
	},
	[10129]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You and your Totems Regenerate {0}% of Life per second for each Summoned Totem"
			}
		},
		stats={
			[1]="you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"
		}
	},
	[10130]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBlindNoDuration"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Blind"
			}
		},
		stats={
			[1]="you_are_blind"
		}
	},
	[10131]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseConductivity"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Conductivity"
			}
		},
		stats={
			[1]="you_are_cursed_with_conductivity"
		}
	},
	[10132]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseDespair"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Despair"
			}
		},
		stats={
			[1]="you_are_cursed_with_despair"
		}
	},
	[10133]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseElementalWeakness"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Elemental Weakness"
			}
		},
		stats={
			[1]="you_are_cursed_with_elemental_weakness"
		}
	},
	[10134]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseEnfeeble"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Enfeeble"
			}
		},
		stats={
			[1]="you_are_cursed_with_enfeeble"
		}
	},
	[10135]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFlammability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Flammability"
			}
		},
		stats={
			[1]="you_are_cursed_with_flammability"
		}
	},
	[10136]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseFrostbite"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Frostbite"
			}
		},
		stats={
			[1]="you_are_cursed_with_frostbite"
		}
	},
	[10137]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseTemporalChains"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Temporal Chains"
			}
		},
		stats={
			[1]="you_are_cursed_with_temporal_chains"
		}
	},
	[10138]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCurseVulnerability"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You are Cursed with Vulnerability"
			}
		},
		stats={
			[1]="you_are_cursed_with_vulnerability"
		}
	},
	[10139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot be Hindered"
			}
		},
		stats={
			[1]="you_cannot_be_hindered"
		}
	},
	[10140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have Non-Animated, Non-Manifested Minions"
			}
		},
		stats={
			[1]="you_cannot_have_non_animated_minions"
		}
	},
	[10141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot have Non-Spectre Minions"
			}
		},
		stats={
			[1]="you_cannot_have_non_spectre_minions"
		}
	},
	[10142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Curses"
			}
		},
		stats={
			[1]="you_cannot_inflict_curses"
		}
	},
	[10143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You count as on Low Life while not on Full Life"
			}
		},
		stats={
			[1]="you_count_as_low_life_while_not_on_full_life"
		}
	},
	[10144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="[DNT] You have Feeding Frenzy if you've Blocked Recently"
			}
		},
		stats={
			[1]="you_have_feeding_frenzy_if_have_blocked_recently"
		}
	},
	[10145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have no Armour or Maximum Energy Shield"
			}
		},
		stats={
			[1]="you_have_no_armour_or_energy_shield"
		}
	},
	[10146]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFortificationNoDuration"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have your maximum Fortification"
			}
		},
		stats={
			[1]="you_have_your_maximum_fortification"
		}
	},
	[10147]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"
			}
		},
		stats={
			[1]="your_ailments_deal_damage_faster_%_while_affected_by_malevolence"
		}
	},
	[10148]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDealsDamageFaster"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"
			}
		},
		stats={
			[1]="your_ailments_deal_damage_faster_%_while_affected_by_malevolence"
		}
	},
	[10149]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters cannot Block your Attacks"
			}
		},
		stats={
			[1]="your_attacks_cannot_be_blocked"
		}
	},
	[10150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Anger are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_anger_are_disabled"
		}
	},
	[10151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Clarity are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_clarity_are_disabled"
		}
	},
	[10152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Determination are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_determination_are_disabled"
		}
	},
	[10153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Discipline are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_discipline_are_disabled"
		}
	},
	[10154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Grace are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_grace_are_disabled"
		}
	},
	[10155]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Haste are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_haste_are_disabled"
		}
	},
	[10156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Hatred are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_hatred_are_disabled"
		}
	},
	[10157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Malevolence are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_malevolence_are_disabled"
		}
	},
	[10158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Precision are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_precision_are_disabled"
		}
	},
	[10159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Pride are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_pride_are_disabled"
		}
	},
	[10160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Elements are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_elements_are_disabled"
		}
	},
	[10161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Fire are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_fire_are_disabled"
		}
	},
	[10162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Ice are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_ice_are_disabled"
		}
	},
	[10163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Purity of Lightning are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_purity_of_lightning_are_disabled"
		}
	},
	[10164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Vitality are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_vitality_are_disabled"
		}
	},
	[10165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Wrath are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_wrath_are_disabled"
		}
	},
	[10166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura Skills other than Zealotry are Disabled"
			}
		},
		stats={
			[1]="your_auras_except_zealotry_are_disabled"
		}
	},
	[10167]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextMaximumResistance"
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground you create grants {0:+d}% maximum Chaos Resistance to you and Allies"
			}
		},
		stats={
			[1]="your_consecrated_ground_grants_max_chaos_resistance_+"
		}
	},
	[10168]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextLingerGround"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Effects of Consecrated Ground you create Linger for 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingerGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Consecrated Ground you create Linger for {0} seconds"
			}
		},
		stats={
			[1]="your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area"
		}
	},
	[10169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Your Mark Transfers to another Enemy when Marked Enemy dies"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies"
			}
		},
		stats={
			[1]="your_marks_transfer_to_nearby_enemies_on_death_%_chance"
		}
	},
	[10170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain Added Physical Damage equal to {0}% of Maximum Energy Shield on your Equipped Helmet"
			}
		},
		stats={
			[1]="your_minions_gain_added_physical_damage_equal_to_%_of_energy_shield_on_helmet"
		}
	},
	[10171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Movement Skills are Disabled"
			}
		},
		stats={
			[1]="your_movement_skills_are_disabled"
		}
	},
	[10172]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingerGround"
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Effects of Profane Ground you create Linger for 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextLingerGround"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Profane Ground you create Linger for {} seconds"
			}
		},
		stats={
			[1]="your_profane_ground_effect_lingers_for_ms_after_leaving_the_area"
		}
	},
	[10173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skeletons gain Added Chaos Damage equal to {0}% of Maximum Energy Shield on your Equipped Shield"
			}
		},
		stats={
			[1]="your_skeletons_gain_added_chaos_damage_equal_to_%_of_energy_shield_on_shield"
		}
	},
	[10174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Spells are disabled"
			}
		},
		stats={
			[1]="your_spells_are_disabled"
		}
	},
	[10175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Travel Skills are Disabled"
			}
		},
		stats={
			[1]="your_travel_skills_are_disabled"
		}
	},
	[10176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Travel Skills other than Dash are Disabled"
			}
		},
		stats={
			[1]="your_travel_skills_except_dash_are_disabled"
		}
	},
	[10177]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextPoison"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage inflicts Poison while affected by Glorious Madness"
			}
		},
		stats={
			[1]="all_damage_can_poison_while_affected_by_glorious_madness"
		}
	},
	[10178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage while affected by Glorious Madness"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_while_affected_by_glorious_madness_%"
		}
	},
	[10179]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Cold Damage taken per second per Frenzy Charge while moving"
			}
		},
		stats={
			[1]="cold_damage_taken_per_minute_per_frenzy_charge_while_moving"
		}
	},
	[10180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"
			}
		},
		stats={
			[1]="explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%"
		}
	},
	[10181]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently"
			}
		},
		stats={
			[1]="fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently"
		}
	},
	[10182]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalConflux"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"
			}
		},
		stats={
			[1]="gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness"
		}
	},
	[10183]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextDebilitatingPresence"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"
		}
	},
	[10184]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextElementalAilments"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Immune to Elemental Ailments while affected by Glorious Madness"
			}
		},
		stats={
			[1]="immune_to_elemental_status_ailments_while_affected_by_glorious_madness"
		}
	},
	[10185]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently"
		}
	},
	[10186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When used in the Synthesiser, the new item will have an additional Herald Modifier"
			}
		},
		stats={
			[1]="local_apply_extra_herald_mod_when_synthesised"
		}
	},
	[10187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Historic"
			}
		},
		stats={
			[1]="local_is_alternate_tree_jewel"
		}
	},
	[10188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Survival"
			}
		},
		stats={
			[1]="local_is_survival_jewel"
		}
	},
	[10189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0} Bark when Hit by Enemy Spell Damage"
			}
		},
		stats={
			[1]="lose_X_bark_on_enemy_spell_hit"
		}
	},
	[10190]={
		[1]={
			[1]={
				[1]={
					k="divide_by_four",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to maximum Fortification while affected by Glorious Madness"
			}
		},
		stats={
			[1]="max_fortification_while_affected_by_glorious_madness_+1_per_4"
		}
	},
	[10191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Primordial"
			}
		},
		stats={
			[1]="primordial_jewel_count"
		}
	},
	[10192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=1,
						[2]="#"
					},
					[4]={
						[1]=0,
						[2]=0
					}
				},
				text="Skills supported by Unleash have {2:+d} to maximum number of Seals"
			}
		},
		stats={
			[1]="support_anticipation_charge_gain_interval_ms",
			[2]="virtual_support_anticipation_charge_gain_interval_ms",
			[3]="support_anticipation_rapid_fire_count",
			[4]="skill_max_unleash_seals"
		}
	},
	[10193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% increased Aura Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% reduced Aura Effect"
			}
		},
		stats={
			[1]="zealotry_aura_effect_+%"
		}
	},
	[10194]={
		[1]={
			[1]={
				[1]={
					k="double",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% reduced Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate_and_double",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% increased Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="zealotry_mana_reservation_efficiency_-2%_per_1"
		}
	},
	[10195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% increased Mana Reservation Efficiency"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% reduced Mana Reservation Efficiency"
			}
		},
		stats={
			[1]="zealotry_mana_reservation_efficiency_+%"
		}
	},
	[10196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Zealotry has {0}% increased Reservation"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Zealotry has {0}% reduced Reservation"
			}
		},
		stats={
			[1]="zealotry_mana_reservation_+%"
		}
	},
	[10197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Zealotry has no Reservation"
			}
		},
		stats={
			[1]="zealotry_reserves_no_mana"
		}
	},
	[10198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Resistance is Zero"
			}
		},
		stats={
			[1]="zero_chaos_resistance"
		}
	},
	[10199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Nearby Enemies Convert {0}% of their Physical Damage to Fire"
			}
		},
		stats={
			[1]="local_nearby_enemies_base_physical_damage_%_to_convert_to_fire"
		}
	},
	[10200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Abyss Scarabs"
			}
		},
		stats={
			[1]="map_abyss_scarab_more_likely_%"
		}
	},
	[10201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Anarchy Scarabs"
			}
		},
		stats={
			[1]="map_anarchy_scarab_more_likely_%"
		}
	},
	[10202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Bestiary Scarabs"
			}
		},
		stats={
			[1]="map_bestiary_scarab_more_likely_%"
		}
	},
	[10203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Betrayal Scarabs"
			}
		},
		stats={
			[1]="map_betrayal_scarab_more_likely_%"
		}
	},
	[10204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Beyond Scarabs"
			}
		},
		stats={
			[1]="map_beyond_scarab_more_likely_%"
		}
	},
	[10205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Blight Scarabs"
			}
		},
		stats={
			[1]="map_blight_scarab_more_likely_%"
		}
	},
	[10206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Breach Scarabs"
			}
		},
		stats={
			[1]="map_breach_scarab_more_likely_%"
		}
	},
	[10207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Delirium Scarabs"
			}
		},
		stats={
			[1]="map_delirium_scarab_more_likely_%"
		}
	},
	[10208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Sulphite Scarabs"
			}
		},
		stats={
			[1]="map_delve_scarab_more_likely_%"
		}
	},
	[10209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Divination Scarabs"
			}
		},
		stats={
			[1]="map_divination_scarab_more_likely_%"
		}
	},
	[10210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Domination Scarabs"
			}
		},
		stats={
			[1]="map_domination_scarab_more_likely_%"
		}
	},
	[10211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Essence Scarabs"
			}
		},
		stats={
			[1]="map_essence_scarab_more_likely_%"
		}
	},
	[10212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Expedition Scarabs"
			}
		},
		stats={
			[1]="map_expedition_scarab_more_likely_%"
		}
	},
	[10213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Harbinger Scarabs"
			}
		},
		stats={
			[1]="map_harbinger_scarab_more_likely_%"
		}
	},
	[10214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Harvest Scarabs"
			}
		},
		stats={
			[1]="map_harvest_scarab_more_likely_%"
		}
	},
	[10215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Incursion Scarabs"
			}
		},
		stats={
			[1]="map_incursion_scarab_more_likely_%"
		}
	},
	[10216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Legion Scarabs"
			}
		},
		stats={
			[1]="map_legion_scarab_more_likely_%"
		}
	},
	[10217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Cartography Scarabs"
			}
		},
		stats={
			[1]="map_maps_scarab_more_likely_%"
		}
	},
	[10218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Ritual Scarabs"
			}
		},
		stats={
			[1]="map_ritual_scarab_more_likely_%"
		}
	},
	[10219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Kalguuran Scarabs"
			}
		},
		stats={
			[1]="map_settlers_scarab_more_likely_%"
		}
	},
	[10220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs found in Area have {0}% increased chance to be Ambush Scarabs"
			}
		},
		stats={
			[1]="map_strongbox_scarab_more_likely_%"
		}
	},
	[10221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Torment Scarabs"
			}
		},
		stats={
			[1]="map_torment_scarab_more_likely_%"
		}
	},
	[10222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Ultimatum Scarabs"
			}
		},
		stats={
			[1]="map_ultimatum_scarab_more_likely_%"
		}
	},
	[10223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Scarabs dropped in Area have {0}% increased chance to be Titanic Scarabs"
			}
		},
		stats={
			[1]="map_uniques_scarab_more_likely_%"
		}
	},
	[10224]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"
			}
		},
		stats={
			[1]="zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
		}
	},
	[10225]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="With at least 1000 Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life"
			}
		},
		stats={
			[1]="zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength"
		}
	},
	[10226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies deal {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies deal {0}% less Physical Damage"
			}
		},
		stats={
			[1]="zombie_physical_damage_+%_final"
		}
	},
	[10227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies' Slam Attack has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="zombie_slam_area_of_effect_+%"
		}
	},
	[10228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="zombie_slam_cooldown_speed_+%"
		}
	},
	[10229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack deals {0}% increased Damage"
			}
		},
		stats={
			[1]="zombie_slam_damage_+%"
		}
	},
	[10230]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggressiveMinions"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Golems are Aggressive"
			}
		},
		stats={
			[1]="golems_larger_aggro_radius"
		}
	},
	[10231]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextAggressiveMinions"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions are Aggressive"
			}
		},
		stats={
			[1]="minion_larger_aggro_radius"
		}
	},
	[10232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%",
			[2]="local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%"
		}
	},
	[10233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%"
		}
	},
	[10234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%"
		}
	},
	[10235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage"
			}
		},
		stats={
			[1]="local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage",
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		stats={
			[1]="keystone_soul_tether",
			[2]="start_at_zero_energy_shield"
		}
	},
	[10283]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneIronGrip"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Grip"
			}
		},
		stats={
			[1]="keystone_strong_bowman"
		}
	},
	[10284]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneSupremeEgo"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supreme Ego"
			}
		},
		stats={
			[1]="keystone_supreme_ego"
		}
	},
	[10285]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBloodsoakedBlade"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextTinctureWeepingWounds"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bloodsoaked Blade"
			}
		},
		stats={
			[1]="keystone_tinctures_drain_life"
		}
	},
	[10286]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneUnwaveringStance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unwavering Stance"
			}
		},
		stats={
			[1]="keystone_unwavering_stance"
		}
	},
	[10287]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneVaalPact"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vaal Pact"
			}
		},
		stats={
			[1]="keystone_vaal_pact"
		}
	},
	[10288]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneVersatileCombatant"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextOvercappedBlockChance"
				},
				[3]={
					k="reminderstring",
					v="ReminderTextUncappedBlockChance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Versatile Combatant"
			}
		},
		stats={
			[1]="keystone_versatile_combatant"
		}
	},
	[10289]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneWickedWard"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wicked Ward"
			}
		},
		stats={
			[1]="keystone_wicked_ward"
		}
	},
	[10290]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneWindDancer"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wind Dancer"
			}
		},
		stats={
			[1]="keystone_wind_dancer"
		}
	},
	[10291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Found Items have {0}% chance to drop Corrupted in Area"
			}
		},
		stats={
			[1]="map_items_drop_corrupted_%"
		}
	},
	[10292]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFarShot"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Far Shot"
			}
		},
		stats={
			[1]="player_far_shot"
		}
	},
	[10293]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneResoluteTechnique"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Resolute Technique"
			}
		},
		stats={
			[1]="resolute_technique"
		}
	},
	[10294]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextIronWill"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Will"
			}
		},
		stats={
			[1]="strong_casting"
		}
	},
	[10295]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneAvatarOfFire"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summoned Skeletons have Avatar of Fire"
			}
		},
		stats={
			[1]="summoned_skeletons_have_avatar_of_fire"
		}
	},
	[10296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks Cost Life instead of Mana"
			}
		},
		stats={
			[1]="attacks_use_life_in_place_of_mana"
		}
	},
	[10297]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextKeystoneCrimsonDance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Crimson Dance if you have dealt a Critical Strike Recently"
			}
		},
		stats={
			[1]="gain_crimson_dance_if_have_dealt_critical_strike_recently"
		}
	},
	[10298]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneCrimsonDance"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Crimson Dance while you have Cat's Stealth"
			}
		},
		stats={
			[1]="gain_crimson_dance_while_you_have_cat_stealth"
		}
	},
	[10299]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneIronReflexes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Iron Reflexes while at maximum Frenzy Charges"
			}
		},
		stats={
			[1]="gain_iron_reflexes_while_at_maximum_frenzy_charges"
		}
	},
	[10300]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneMindOverMatter"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Mind over Matter while at maximum Power Charges"
			}
		},
		stats={
			[1]="gain_mind_over_matter_while_at_maximum_power_charges"
		}
	},
	[10301]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneVaalPact"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Vaal Pact while at maximum Endurance Charges"
			}
		},
		stats={
			[1]="gain_vaal_pact_while_at_maximum_endurance_charges"
		}
	},
	[10302]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneVaalPact"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Vaal Pact while all Socketed Gems are Red"
			}
		},
		stats={
			[1]="local_gain_vaal_pact_if_all_socketed_gems_red"
		}
	},
	[10303]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneAvatarOfFire"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 8 seconds, gain Avatar of Fire for 4 seconds"
			}
		},
		stats={
			[1]="avatar_of_fire_rotation_active"
		}
	},
	[10304]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneElementalOverload"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 16 seconds you gain Elemental Overload for 8 seconds"
			}
		},
		stats={
			[1]="elemental_overload_rotation_active"
		}
	},
	[10305]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneIronReflexes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Iron Reflexes while stationary"
			}
		},
		stats={
			[1]="gain_iron_reflexes_while_stationary"
		}
	},
	[10306]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneResoluteTechnique"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Resolute Technique while you do not have Elemental Overload"
			}
		},
		stats={
			[1]="gain_resolute_technique_while_do_not_have_elemental_overload"
		}
	},
	[10307]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneIronReflexes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every 16 seconds you gain Iron Reflexes for 8 seconds"
			}
		},
		stats={
			[1]="iron_reflexes_rotation_active"
		}
	},
	[10308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills which throw Traps Cost Life instead of Mana"
			}
		},
		stats={
			[1]="trap_throw_skills_have_blood_magic"
		}
	},
	[10309]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextKeystoneZealotsOath"
				},
				[2]={
					k="reminderstring",
					v="ReminderTextRecently"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Zealot's Oath if you haven't been hit recently"
			}
		},
		stats={
			[1]="you_have_zealots_oath_if_you_havent_been_hit_recently"
		}
	},
	[10310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Physical Damage while you have Resolute Technique"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Physical Damage while you have Resolute Technique"
			}
		},
		stats={
			[1]="physical_damage_+%_while_you_have_resolute_technique"
		}
	},
	[10311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Strike Chance while you have Avatar of Fire"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Strike Chance while you have Avatar of Fire"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_while_you_have_avatar_of_fire"
		}
	},
	[10312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire while you have Avatar of Fire"
			}
		},
		stats={
			[1]="physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"
		}
	},
	[10313]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextCloseRange"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes"
			}
		},
		stats={
			[1]="unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"
		}
	},
	[10314]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextBleeding"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire"
			}
		},
		stats={
			[1]="local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire"
		}
	},
	[10315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Armour while you do not have Avatar of Fire"
			}
		},
		stats={
			[1]="armour_while_you_do_not_have_avatar_of_fire"
		}
	},
	[10316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes"
			}
		},
		stats={
			[1]="attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"
		}
	},
	[10317]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextFarShot"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You have Far Shot while you do not have Iron Reflexes"
			}
		},
		stats={
			[1]="gain_player_far_shot_while_do_not_have_iron_reflexes"
		}
	},
	[10318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gore Footprints"
			}
		},
		stats={
			[1]="blood_footprints_from_item"
		}
	},
	[10319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Celestial Footprints"
			}
		},
		stats={
			[1]="celestial_footprints_from_item"
		}
	},
	[10320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Demigod Footprints"
			}
		},
		stats={
			[1]="demigod_footprints_from_item"
		}
	},
	[10321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Extra gore"
			}
		},
		stats={
			[1]="extra_gore"
		}
	},
	[10322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Burning Hoofprints"
			}
		},
		stats={
			[1]="goat_footprints_from_item"
		}
	},
	[10323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Misty Footprints"
			}
		},
		stats={
			[1]="mist_footprints_from_item"
		}
	},
	[10324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mercury Footprints"
			}
		},
		stats={
			[1]="silver_footprints_from_item"
		}
	},
	["%_chance_to_blind_on_critical_strike"]=4163,
	["%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"]=4246,
	["%_chance_to_cause_bleeding_enemies_to_flee_on_hit"]=3687,
	["%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"]=3961,
	["%_chance_to_deal_150%_area_damage_+%_final"]=9133,
	["%_chance_to_duplicate_dropped_currency"]=9134,
	["%_chance_to_duplicate_dropped_divination_cards"]=9135,
	["%_chance_to_duplicate_dropped_maps"]=9136,
	["%_chance_to_duplicate_dropped_scarabs"]=9137,
	["%_chance_to_duplicate_dropped_uniques"]=9138,
	["%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage"]=4244,
	["%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage"]=4242,
	["%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage"]=4243,
	["%_chance_to_gain_endurance_charge_each_second_while_channelling"]=9139,
	["%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"]=3488,
	["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=3487,
	["%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"]=3959,
	["%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"]=2033,
	["%_chance_to_gain_power_charge_on_placing_a_totem"]=3943,
	["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=2032,
	["%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"]=9140,
	["%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace"]=9141,
	["%_number_of_raging_spirits_allowed"]=9142,
	["%_physical_damage_bypasses_energy_shield"]=9143,
	["+1_max_charged_attack_stages"]=9209,
	["X_accuracy_per_2_intelligence"]=1921,
	["X_armour_if_you_have_blocked_recently"]=4383,
	["X_armour_per_active_totem"]=4384,
	["X_armour_per_stackable_unique_jewel"]=4042,
	["X_life_per_4_dexterity"]=1922,
	["X_mana_per_4_strength"]=1923,
	["X_mana_per_dexterity"]=4385,
	["X_mana_per_stackable_unique_jewel"]=4041,
	["X_to_armour_per_2_strength"]=4386,
	["absolution_cast_speed_+%"]=4388,
	["absolution_duration_+%"]=4389,
	["absolution_minion_area_of_effect_+%"]=4390,
	["abyssal_cry_damage_+%"]=3611,
	["abyssal_cry_duration_+%"]=3807,
	["accuracy_rating"]=1341,
	["accuracy_rating_+%"]=1342,
	["accuracy_rating_+%_during_onslaught"]=4401,
	["accuracy_rating_+%_final_vs_enemies_in_close_range_from_mastery"]=4391,
	["accuracy_rating_+%_final_vs_unique_enemies_from_mastery"]=4392,
	["accuracy_rating_+%_if_enemy_not_killed_recently"]=4402,
	["accuracy_rating_+%_if_have_crit_in_past_8_seconds"]=4403,
	["accuracy_rating_+%_per_frenzy_charge"]=1951,
	["accuracy_rating_+%_when_on_low_life"]=2485,
	["accuracy_rating_+_per_2_dexterity"]=4398,
	["accuracy_rating_+_per_empty_green_socket"]=4318,
	["accuracy_rating_+_per_frenzy_charge"]=4399,
	["accuracy_rating_+_per_green_socket_on_bow"]=4400,
	["accuracy_rating_against_marked_enemies_+%_final_from_crucible_tree"]=4394,
	["accuracy_rating_against_marked_enemies_+%_final_from_mastery"]=4395,
	["accuracy_rating_is_doubled"]=4396,
	["accuracy_rating_per_level"]=4397,
	["accuracy_rating_while_at_maximum_frenzy_charges"]=4404,
	["accuracy_rating_while_dual_wielding_+%"]=1343,
	["action_speed_+%_while_affected_by_haste"]=4405,
	["action_speed_+%_while_chilled"]=3475,
	["action_speed_-%"]=4407,
	["action_speed_cannot_be_reduced_below_base"]=3084,
	["action_speed_cannot_be_slowed_below_base_if_cast_temporal_chains_in_past_10_seconds"]=4406,
	["action_speed_is_at_least_108%"]=174,
	["active_skill_200%_increased_knockback_distance"]=4408,
	["active_skill_attack_speed_+%_final"]=1319,
	["active_skill_attack_speed_+%_final_per_frenzy_charge"]=3676,
	["active_skill_level_+"]=1783,
	["adaptation_duration_+%"]=1444,
	["adaptation_rating_+%"]=1441,
	["add_endurance_charge_on_critical_strike"]=1723,
	["add_endurance_charge_on_enemy_critical_strike"]=1740,
	["add_endurance_charge_on_gain_power_charge_%"]=3494,
	["add_endurance_charge_on_kill"]=2726,
	["add_endurance_charge_on_skill_hit_%"]=1737,
	["add_endurance_charge_on_status_ailment"]=1741,
	["add_frenzy_charge_every_50_rampage_stacks"]=4260,
	["add_frenzy_charge_on_critical_strike"]=1733,
	["add_frenzy_charge_on_enemy_block"]=2027,
	["add_frenzy_charge_on_kill_%_chance"]=2530,
	["add_frenzy_charge_on_kill_%_chance_while_dual_wielding"]=4409,
	["add_frenzy_charge_on_skill_hit_%"]=1738,
	["add_frenzy_charge_on_skill_hit_%_if_4_redeemer_items"]=4347,
	["add_frenzy_charge_when_hit_%"]=4410,
	["add_power_charge_on_critical_strike"]=1734,
	["add_power_charge_on_critical_strike_%"]=1735,
	["add_power_charge_on_hit_%"]=3489,
	["add_power_charge_on_hit_while_poisoned_%"]=4411,
	["add_power_charge_on_kill_%_chance"]=2532,
	["add_power_charge_on_melee_critical_strike"]=1736,
	["add_power_charge_on_minion_death"]=1959,
	["add_power_charge_on_skill_hit_%"]=1739,
	["add_power_charge_on_skill_hit_%_if_4_crusader_items"]=4348,
	["add_power_charge_when_interrupted_while_casting"]=2054,
	["add_power_charge_when_kill_shocked_enemy"]=2044,
	["add_x_grasping_vines_on_hit"]=4412,
	["added_chaos_damage_%_mana_cost_if_payable"]=4413,
	["additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"]=4448,
	["additional_all_attributes"]=1085,
	["additional_attack_block_%_if_used_shield_skill_recently"]=4414,
	["additional_attack_block_%_per_endurance_charge"]=4415,
	["additional_attack_block_%_per_frenzy_charge"]=4416,
	["additional_attack_block_%_per_power_charge"]=4417,
	["additional_attack_block_%_per_summoned_skeleton"]=4418,
	["additional_base_critical_strike_chance"]=1365,
	["additional_beam_only_chains"]=10026,
	["additional_block_%"]=2358,
	["additional_block_%_against_frontal_attacks"]=4419,
	["additional_block_%_if_you_have_crit_recently"]=4420,
	["additional_block_%_per_endurance_charge"]=4421,
	["additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"]=4422,
	["additional_block_%_while_not_cursed"]=4423,
	["additional_block_%_while_on_consecrated_ground"]=4424,
	["additional_block_%_while_you_have_at_least_10_crab_charges"]=4238,
	["additional_block_%_while_you_have_at_least_5_crab_charges"]=4237,
	["additional_block_%_with_5_or_more_nearby_enemies"]=4425,
	["additional_block_chance_%_for_1_second_every_5_seconds"]=2359,
	["additional_block_chance_%_for_you_and_allies_affected_by_your_auras"]=3950,
	["additional_block_chance_%_when_in_off_hand"]=4070,
	["additional_block_chance_against_projectiles_%"]=2364,
	["additional_chance_to_freeze_chilled_enemies_%"]=1933,
	["additional_chaos_damage_to_spells_equal_to_%_maximum_life"]=4426,
	["additional_chaos_resistance_against_damage_over_time_%"]=5466,
	["additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"]=4427,
	["additional_critical_strike_chance_per_power_charge_permyriad"]=4428,
	["additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"]=4429,
	["additional_critical_strike_chance_permyriad_per_warcry_exerting_action"]=4430,
	["additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"]=4245,
	["additional_critical_strike_chance_permyriad_while_affected_by_hatred"]=4431,
	["additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"]=3357,
	["additional_critical_strike_chance_permyriad_with_herald_skills"]=4432,
	["additional_dexterity"]=1087,
	["additional_dexterity_and_intelligence"]=1091,
	["additional_dexterity_per_allocated_mastery"]=4433,
	["additional_elemental_damage_reduction_as_half_of_chaos_resistance"]=3951,
	["additional_intelligence"]=1088,
	["additional_intelligence_per_allocated_mastery"]=4434,
	["additional_max_mirage_archers"]=4300,
	["additional_max_number_of_dominated_magic_monsters"]=4435,
	["additional_max_number_of_dominated_rare_monsters"]=4436,
	["additional_maximum_all_elemental_resistances_%"]=1548,
	["additional_maximum_all_elemental_resistances_%_if_6_shaper_items"]=4365,
	["additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour"]=4441,
	["additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently"]=4437,
	["additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently"]=4438,
	["additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements"]=4439,
	["additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana"]=4440,
	["additional_maximum_all_resistances_%"]=1547,
	["additional_maximum_all_resistances_%_at_devotion_threshold"]=4443,
	["additional_maximum_all_resistances_%_while_poisoned"]=4442,
	["additional_maximum_all_resistances_%_with_no_endurance_charges"]=4444,
	["additional_number_of_brands_to_create"]=4445,
	["additional_off_hand_critical_strike_chance_permyriad"]=4446,
	["additional_off_hand_critical_strike_chance_while_dual_wielding"]=4447,
	["additional_physical_damage_reduction_%_during_flask_effect"]=4153,
	["additional_physical_damage_reduction_%_during_focus"]=4450,
	["additional_physical_damage_reduction_%_during_life_or_mana_flask_effect"]=4451,
	["additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"]=4452,
	["additional_physical_damage_reduction_%_per_keystone"]=4453,
	["additional_physical_damage_reduction_%_per_minion_up_to_10%"]=4454,
	["additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity"]=4455,
	["additional_physical_damage_reduction_%_vs_abyssal_monsters"]=4456,
	["additional_physical_damage_reduction_%_when_on_low_life"]=2160,
	["additional_physical_damage_reduction_%_while_affected_by_determination"]=4457,
	["additional_physical_damage_reduction_%_while_affected_by_guard_skill"]=4458,
	["additional_physical_damage_reduction_%_while_bleeding"]=4459,
	["additional_physical_damage_reduction_%_while_channelling"]=4460,
	["additional_physical_damage_reduction_%_while_frozen"]=4461,
	["additional_physical_damage_reduction_%_while_moving"]=4462,
	["additional_physical_damage_reduction_against_hits_%_per_siphoning_charge"]=4224,
	["additional_physical_damage_reduction_if_warcried_in_past_8_seconds"]=4449,
	["additional_poison_chance_%_when_inflicting_poison"]=4463,
	["additional_projectile_if_6_hunter_items"]=4366,
	["additional_scroll_of_wisdom_drop_chance_%"]=2495,
	["additional_spectres_per_ghastly_eye_jewel"]=4464,
	["additional_spell_block_%"]=1068,
	["additional_spell_block_%_if_havent_blocked_recently"]=4466,
	["additional_spell_block_%_per_power_charge"]=4465,
	["additional_spell_block_%_while_cursed"]=4467,
	["additional_staff_block_%"]=1064,
	["additional_strength"]=1086,
	["additional_strength_and_dexterity"]=1089,
	["additional_strength_and_intelligence"]=1090,
	["additional_strength_per_allocated_mastery"]=4468,
	["additional_stun_threshold_based_on_%_of_energy_shield"]=4469,
	["additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value"]=4470,
	["additive_cast_speed_modifiers_apply_to_trap_throwing_speed"]=4471,
	["additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value"]=4472,
	["additive_flask_effect_modifiers_apply_to_arcane_surge"]=4473,
	["additive_life_modifiers_apply_to_attack_damage_at_30%_value"]=4474,
	["additive_mana_modifiers_apply_to_damage_at_30%_value"]=4475,
	["additive_mana_modifiers_apply_to_shock_effect_at_30%_value"]=4476,
	["additive_minion_damage_modifiers_apply_to_you_at_150%_value"]=3638,
	["additive_minion_maximum_life_modifiers_apply_to_you_at_%_value"]=3641,
	["additive_modifiers_to_minion_attack_speed_also_affect_you"]=3639,
	["additive_modifiers_to_minion_cast_speed_also_affect_you"]=3640,
	["additive_spell_damage_modifiers_apply_to_attack_damage"]=2584,
	["additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand"]=2586,
	["additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value"]=2585,
	["additive_vaal_skill_damage_modifiers_apply_to_all_skills"]=2587,
	["aggravate_bleeding_older_than_ms_on_hit"]=4477,
	["aggravate_bleeding_on_attack_crit_chance_%"]=4478,
	["aggravate_bleeding_on_attack_knockback_chance_%"]=4480,
	["aggravate_bleeding_on_attack_stun_chance_%"]=4481,
	["aggravate_bleeding_on_exerted_attack_hit_chance_%"]=4482,
	["aggravate_inflicted_bleeding"]=4483,
	["agony_crawler_damage_+%"]=4484,
	["ailment_bearer_all_damage_can_inflict_elemental_ailments"]=4485,
	["ailment_bearer_always_freeze_shock_ignite"]=4486,
	["ailment_bearer_elemental_damage_+%_final"]=4487,
	["ailment_bearer_ignite_freeze_shock_duration_+%"]=4488,
	["ailment_bearer_scorch_effect_+%"]=4489,
	["ailment_damage_+%_per_equipped_elder_item"]=4214,
	["ailment_dot_multiplier_+"]=1152,
	["ailment_dot_multiplier_+_per_equipped_elder_item"]=4215,
	["ailment_types_apply_damage_taken_+%"]=2362,
	["alchemists_mark_curse_effect_+%"]=4490,
	["all_attributes_+%"]=1092,
	["all_attributes_+%_if_6_elder_items"]=4367,
	["all_attributes_+%_per_assigned_keystone"]=2977,
	["all_attributes_+_per_keystone"]=4491,
	["all_damage_can_chill"]=2758,
	["all_damage_can_freeze"]=4492,
	["all_damage_can_ignite"]=4493,
	["all_damage_can_poison"]=4494,
	["all_damage_can_poison_while_affected_by_glorious_madness"]=10177,
	["all_damage_can_shock"]=4495,
	["all_damage_from_mace_and_sceptre_also_chills"]=4496,
	["all_damage_taken_can_chill"]=2761,
	["all_damage_taken_can_ignite"]=4497,
	["all_damage_taken_can_sap"]=4498,
	["all_damage_taken_can_scorch"]=4499,
	["all_resistances_%_per_equipped_corrupted_item"]=2993,
	["all_skill_gem_level_+"]=4500,
	["all_skill_gem_quality_+"]=4501,
	["allow_2_active_banners"]=2914,
	["allow_2_offerings"]=4502,
	["allow_hellscaping_unique_items"]=4503,
	["allow_multiple_offerings"]=4504,
	["always_crit"]=1946,
	["always_crit_on_next_non_channelling_attack_within_X_ms_after_being_crit"]=4505,
	["always_crit_shocked_enemies"]=4021,
	["always_crit_while_holding_fishing_rod"]=4506,
	["always_freeze"]=1930,
	["always_frostburn_while_affected_by_hatred"]=4507,
	["always_ignite"]=1757,
	["always_ignite_while_burning"]=4508,
	["always_pierce"]=4509,
	["always_pierce_burning_enemies"]=4510,
	["always_sap_while_affected_by_wrath"]=4511,
	["always_scorch_while_affected_by_anger"]=4512,
	["always_shock"]=1758,
	["always_stun"]=1759,
	["always_stun_enemies_that_are_on_full_life"]=3222,
	["always_take_critical_strikes"]=4513,
	["ambush_buff_critical_strike_multiplier_+"]=4514,
	["ambush_cooldown_speed_+%"]=4515,
	["ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"]=3324,
	["amulet_freeze_proliferation_radius"]=2121,
	["ancestor_totem_buff_effect_+%"]=4516,
	["ancestor_totem_buff_linger_time_ms"]=4517,
	["ancestor_totem_damage_leeched_as_energy_shield_to_you_permyriad"]=4518,
	["ancestor_totem_parent_activation_range_+%"]=4519,
	["ancestral_chance_for_no_respawn_timer_on_death_%"]=4520,
	["ancestral_channelling_damage_+%_against_totems"]=4521,
	["ancestral_channelling_interrupt_duration_+%"]=4522,
	["ancestral_cry_attacks_exerted_+"]=4523,
	["ancestral_cry_exerted_attack_damage_+%"]=4524,
	["ancestral_cry_minimum_power"]=4525,
	["ancestral_defensive_teammates_gain_charges"]=4526,
	["ancestral_life_regeneration_rate_per_minute_%_while_channelling_totem"]=4527,
	["ancestral_maximum_life_+%_on_respawn"]=4528,
	["ancestral_monster_respawn_timer_+%"]=4529,
	["ancestral_offensive_teammates_gain_adrenaline_for_x_ms_on_match_start"]=4530,
	["ancestral_slain_enemies_respawn_timer_+"]=4531,
	["ancestral_stun_nearby_enemies_on_respawn"]=4532,
	["ancestral_totem_being_channelled_doesnt_prevent_your_respawn_timer"]=4533,
	["ancestral_totem_cannot_recover_life_while_being_channelled"]=4534,
	["ancestral_totem_life_+%"]=4535,
	["ancestral_totem_life_regeneration_rate_per_minute_%"]=4536,
	["ancestral_totem_periodically_freezes_nearby_enemies"]=4537,
	["ancestral_totem_trigger_enduring_cry_on_low_life"]=4538,
	["anger_aura_effect_+%"]=3246,
	["anger_mana_reservation_+%"]=3307,
	["anger_mana_reservation_efficiency_+%"]=4540,
	["anger_mana_reservation_efficiency_-2%_per_1"]=4539,
	["anger_reserves_no_mana"]=4541,
	["animate_guardian_damage_+%"]=3592,
	["animate_guardian_damage_+%_per_animated_weapon"]=4542,
	["animate_guardian_elemental_resistances_%"]=3875,
	["animate_weapon_can_animate_bows"]=3052,
	["animate_weapon_can_animate_up_to_x_additional_ranged_weapons"]=3145,
	["animate_weapon_can_animate_wands"]=3053,
	["animate_weapon_chance_to_create_additional_copy_%"]=3881,
	["animate_weapon_damage_+%"]=3514,
	["animate_weapon_duration_+%"]=2695,
	["animate_weapon_number_of_additional_copies"]=2696,
	["animated_ethereal_blades_have_additional_critical_strike_chance"]=4543,
	["animated_guardian_damage_taken_+%_final"]=4544,
	["animated_minions_melee_splash"]=4545,
	["aoe_+%_per_second_while_stationary_up_to_50"]=4546,
	["apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"]=4547,
	["apply_covered_in_ash_to_attacker_when_hit_%"]=4548,
	["apply_maximum_wither_for_Xs_on_chaos_skill_hit"]=4549,
	["apply_maximum_wither_stacks_%_chance_when_you_apply_withered"]=4550,
	["apply_poison_on_hit_vs_bleeding_enemies_%"]=3173,
	["apply_scorch_instead_of_ignite"]=4551,
	["arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable"]=4552,
	["arc_and_crackling_lance_base_cost_+%"]=4553,
	["arc_damage_+%"]=3547,
	["arc_damage_+%_per_chain"]=4554,
	["arc_num_of_additional_projectiles_in_chain"]=3838,
	["arc_shock_chance_%"]=3853,
	["arcane_cloak_consume_%_of_mana"]=4555,
	["arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"]=4556,
	["arcane_surge_during_mana_flask_effect"]=4557,
	["arcane_surge_effect_+%"]=3178,
	["arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%"]=3179,
	["arcane_surge_effect_+%_per_active_totem"]=4559,
	["arcane_surge_effect_+%_while_affected_by_clarity"]=4558,
	["arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%"]=3177,
	["arcane_surge_on_you_spell_damage_+%_final_from_hierophant"]=4560,
	["arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%"]=4561,
	["arcanist_brand_cast_speed_+%"]=4562,
	["arcanist_brand_unnerve_on_hit"]=4563,
	["archnemesis_cannot_recover_life_or_energy_shield_above_%"]=4564,
	["arctic_armour_buff_effect_+%"]=3908,
	["arctic_armour_chill_when_hit_duration"]=4565,
	["arctic_armour_mana_reservation_+%"]=3915,
	["arctic_armour_mana_reservation_efficiency_+%"]=4567,
	["arctic_armour_mana_reservation_efficiency_-2%_per_1"]=4566,
	["arctic_armour_no_reservation"]=4568,
	["arctic_breath_chilling_area_movement_velocity_+%"]=4569,
	["arctic_breath_damage_+%"]=3565,
	["arctic_breath_duration_+%"]=3818,
	["arctic_breath_radius_+%"]=3709,
	["area_damage_+%"]=1936,
	["area_damage_+%_per_10_devotion"]=4570,
	["area_damage_+%_per_12_strength"]=4571,
	["area_damage_taken_from_hits_+%"]=2140,
	["area_of_effect_+%_final_for_bow_attacks_firing_single_projectile"]=4575,
	["area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently"]=4576,
	["area_of_effect_+%_if_below_100_intelligence"]=4573,
	["area_of_effect_+%_if_culled_recently"]=4577,
	["area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently"]=4578,
	["area_of_effect_+%_if_have_crit_recently"]=4579,
	["area_of_effect_+%_if_have_stunned_an_enemy_recently"]=4580,
	["area_of_effect_+%_if_killed_at_least_5_enemies_recently"]=4581,
	["area_of_effect_+%_if_you_have_blocked_recently"]=4582,
	["area_of_effect_+%_per_10_rage"]=4574,
	["area_of_effect_+%_per_20_int"]=2443,
	["area_of_effect_+%_per_25_rampage_stacks"]=4259,
	["area_of_effect_+%_per_50_strength"]=4583,
	["area_of_effect_+%_per_active_herald_of_light_minion"]=4584,
	["area_of_effect_+%_per_endurance_charge"]=4585,
	["area_of_effect_+%_per_enemy_killed_recently"]=4586,
	["area_of_effect_+%_while_fortified"]=4587,
	["area_of_effect_+%_while_totem_active"]=4588,
	["area_of_effect_+%_while_wielding_bow"]=4589,
	["area_of_effect_+%_while_wielding_staff"]=4590,
	["area_of_effect_+%_while_you_do_not_have_convergence"]=4328,
	["area_of_effect_+%_while_you_have_arcane_surge"]=4591,
	["area_of_effect_+%_with_500_or_more_strength"]=4592,
	["area_of_effect_+%_with_bow_skills"]=4593,
	["area_of_effect_+%_with_herald_skills"]=4594,
	["area_skill_accuracy_rating_+%"]=4595,
	["area_skill_knockback_chance_%"]=4596,
	["armageddon_brand_attached_target_fire_penetration_%"]=4597,
	["armageddon_brand_damage_+%"]=4598,
	["armageddon_brand_repeat_frequency_+%"]=4599,
	["armour_%_applies_to_fire_cold_lightning_damage"]=4600,
	["armour_%_to_leech_as_life_on_block"]=2639,
	["armour_+%_if_enemy_not_killed_recently"]=4617,
	["armour_+%_if_have_been_hit_recently"]=4601,
	["armour_+%_if_you_havent_been_hit_recently"]=4602,
	["armour_+%_per_50_str"]=4618,
	["armour_+%_per_defiance"]=4170,
	["armour_+%_per_rage"]=4619,
	["armour_+%_per_red_socket_on_main_hand_weapon"]=4620,
	["armour_+%_per_retaliation_used_in_past_10_seconds"]=4603,
	["armour_+%_per_second_while_stationary_up_to_100"]=4621,
	["armour_+%_while_bleeding"]=4622,
	["armour_+%_while_no_energy_shield"]=2634,
	["armour_+%_while_stationary"]=4623,
	["armour_+_per_10_unreserved_max_mana"]=4604,
	["armour_+_per_1_helmet_maximum_energy_shield"]=4613,
	["armour_+_while_affected_by_determination"]=4614,
	["armour_+_while_affected_by_guard_skill"]=4615,
	["armour_+_while_you_have_fortify"]=4616,
	["armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield"]=4605,
	["armour_and_evasion_+%_during_onslaught"]=4606,
	["armour_and_evasion_+%_while_fortified"]=4135,
	["armour_and_evasion_on_low_life_+%"]=3103,
	["armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"]=4077,
	["armour_and_evasion_rating_+_per_1%_attack_block_chance"]=4607,
	["armour_and_evasion_rating_+_while_fortified"]=4608,
	["armour_evasion_+%_while_leeching"]=4609,
	["armour_from_gloves_and_boots_+%"]=4610,
	["armour_from_helmet_and_gloves_+%"]=4611,
	["armour_from_shield_doubled"]=1894,
	["armour_hellscaping_speed_+%"]=6753,
	["armour_increased_by_overcapped_fire_resistance"]=4612,
	["armour_while_stationary"]=4199,
	["armour_while_you_do_not_have_avatar_of_fire"]=10315,
	["arrow_base_number_of_targets_to_pierce"]=1696,
	["arrow_chains_+"]=1693,
	["arrow_critical_strike_chance_+%_max_as_distance_travelled_increases"]=4624,
	["arrow_damage_+%_max_as_distance_travelled_increases"]=4627,
	["arrow_damage_+%_vs_pierced_targets"]=4625,
	["arrow_damage_+50%_vs_pierced_targets"]=4626,
	["arrow_speed_additive_modifiers_also_apply_to_bow_damage"]=4629,
	["arrows_always_pierce_after_chaining"]=4191,
	["arrows_always_pierce_after_forking"]=4630,
	["arrows_fork"]=3468,
	["arrows_from_first_firing_point_always_pierce"]=4292,
	["arrows_from_fourth_firing_point_additional_chains"]=4295,
	["arrows_from_second_firing_point_fork"]=4293,
	["arrows_from_third_firing_point_return"]=4294,
	["arrows_pierce_additional_target"]=4631,
	["arrows_that_pierce_also_return"]=4632,
	["arrows_that_pierce_cause_bleeding"]=4189,
	["arrows_that_pierce_chance_to_bleed_25%"]=4190,
	["artillery_ballista_cross_strafe_pattern"]=4633,
	["artillery_ballista_fire_pen_+%"]=4634,
	["artillery_ballista_num_additional_arrows"]=4635,
	["ascendancy_non_damaging_elemental_ailment_proliferation_radius"]=9048,
	["ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final"]=4636,
	["aspect_of_the_avian_buff_effect_+%"]=4637,
	["aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"]=4638,
	["aspect_of_the_cat_base_secondary_duration"]=4639,
	["aspect_of_the_spider_web_count_+"]=4640,
	["assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"]=3326,
	["assassins_mark_curse_effect_+%"]=3895,
	["assassins_mark_duration_+%"]=3804,
	["attack_additional_critical_strike_chance_permyriad"]=4641,
	["attack_additional_critical_strike_chance_permyriad_if_4_elder_items"]=4349,
	["attack_ailment_damage_+%"]=4642,
	["attack_ailment_damage_+%_while_dual_wielding"]=4643,
	["attack_ailment_damage_+%_while_holding_shield"]=1118,
	["attack_ailment_damage_+%_while_wielding_axe"]=4644,
	["attack_ailment_damage_+%_while_wielding_bow"]=4645,
	["attack_ailment_damage_+%_while_wielding_claw"]=4646,
	["attack_ailment_damage_+%_while_wielding_dagger"]=4647,
	["attack_ailment_damage_+%_while_wielding_mace"]=4648,
	["attack_ailment_damage_+%_while_wielding_melee_weapon"]=4649,
	["attack_ailment_damage_+%_while_wielding_one_handed_weapon"]=4650,
	["attack_ailment_damage_+%_while_wielding_staff"]=4651,
	["attack_ailment_damage_+%_while_wielding_sword"]=4652,
	["attack_ailment_damage_+%_while_wielding_two_handed_weapon"]=4653,
	["attack_ailment_damage_+%_while_wielding_wand"]=4654,
	["attack_always_crit"]=3665,
	["attack_and_cast_speed_+%"]=1947,
	["attack_and_cast_speed_+%_during_flask_effect"]=4159,
	["attack_and_cast_speed_+%_during_onslaught"]=2924,
	["attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds"]=4662,
	["attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"]=3414,
	["attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"]=3360,
	["attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"]=3952,
	["attack_and_cast_speed_+%_if_corpse_consumed_recently"]=4655,
	["attack_and_cast_speed_+%_if_enemy_hit_recently"]=4663,
	["attack_and_cast_speed_+%_if_havent_been_hit_recently"]=4664,
	["attack_and_cast_speed_+%_on_placing_totem"]=3097,
	["attack_and_cast_speed_+%_per_alive_packmate"]=4656,
	["attack_and_cast_speed_+%_per_cold_adaptation"]=4303,
	["attack_and_cast_speed_+%_per_corpse_consumed_recently"]=4139,
	["attack_and_cast_speed_+%_per_endurance_charge"]=4665,
	["attack_and_cast_speed_+%_per_frenzy_charge"]=1949,
	["attack_and_cast_speed_+%_per_power_charge"]=4666,
	["attack_and_cast_speed_+%_per_summoned_raging_spirit"]=4667,
	["attack_and_cast_speed_+%_to_grant_packmate_on_death"]=4657,
	["attack_and_cast_speed_+%_while_affected_by_a_herald"]=4668,
	["attack_and_cast_speed_+%_while_affected_by_a_mana_flask"]=4658,
	["attack_and_cast_speed_+%_while_affected_by_elusive"]=4659,
	["attack_and_cast_speed_+%_while_channelling"]=4669,
	["attack_and_cast_speed_+%_while_focused"]=4670,
	["attack_and_cast_speed_+%_while_leeching"]=3974,
	["attack_and_cast_speed_+%_while_leeching_energy_shield"]=4671,
	["attack_and_cast_speed_+%_while_not_near_ancestral_totem"]=4660,
	["attack_and_cast_speed_+%_while_on_consecrated_ground"]=4113,
	["attack_and_cast_speed_+%_while_totem_active"]=3496,
	["attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis"]=4672,
	["attack_and_cast_speed_+%_while_you_have_fortify"]=2169,
	["attack_and_cast_speed_+%_with_channelling_skills"]=4673,
	["attack_and_cast_speed_+%_with_chaos_skills"]=4674,
	["attack_and_cast_speed_+%_with_cold_skills"]=4675,
	["attack_and_cast_speed_+%_with_elemental_skills"]=4676,
	["attack_and_cast_speed_+%_with_fire_skills"]=4677,
	["attack_and_cast_speed_+%_with_lightning_skills"]=4678,
	["attack_and_cast_speed_+%_with_physical_skills"]=4679,
	["attack_and_cast_speed_+%_with_shield_skills"]=4680,
	["attack_and_cast_speed_per_ghost_dance_stack_+%"]=4661,
	["attack_and_cast_speed_when_hit_+%"]=3109,
	["attack_and_movement_speed_+%_final_per_challenger_charge"]=4681,
	["attack_and_movement_speed_+%_if_you_have_beast_minion"]=4208,
	["attack_and_movement_speed_+%_with_her_blessing"]=3171,
	["attack_and_spell_maximum_added_physical_damage_per_siphoning_charge"]=4222,
	["attack_and_spell_minimum_added_physical_damage_per_siphoning_charge"]=4222,
	["attack_area_of_effect_+%"]=4682,
	["attack_block_%_if_blocked_a_spell_recently"]=4684,
	["attack_block_%_per_200_fire_hit_damage_taken_recently"]=4683,
	["attack_block_%_while_at_max_endurance_charges"]=4685,
	["attack_cast_and_movement_speed_+%_during_onslaught"]=4686,
	["attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"]=10316,
	["attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"]=3953,
	["attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"]=4687,
	["attack_chance_to_blind_on_hit_%_vs_bleeding_enemies"]=4688,
	["attack_chance_to_maim_on_hit_%_vs_blinded_enemies"]=4689,
	["attack_cost_+%_if_you_have_at_least_20_rage"]=4690,
	["attack_critical_strike_chance_+%"]=4691,
	["attack_critical_strike_chance_+%_per_200_accuracy_rating"]=4692,
	["attack_critical_strike_damage_life_leech_permyriad"]=3654,
	["attack_critical_strike_multiplier_+"]=1398,
	["attack_critical_strikes_ignore_elemental_resistances"]=4693,
	["attack_damage_+%"]=1107,
	["attack_damage_+%_for_4_seconds_on_cast"]=3419,
	["attack_damage_+%_if_hit_recently"]=3420,
	["attack_damage_+%_if_other_ring_is_shaper_item"]=4209,
	["attack_damage_+%_per_16_strength"]=4702,
	["attack_damage_+%_per_450_evasion"]=2842,
	["attack_damage_+%_per_450_physical_damage_reduction_rating"]=4703,
	["attack_damage_+%_per_5%_block_chance"]=4694,
	["attack_damage_+%_per_500_maximum_mana"]=4695,
	["attack_damage_+%_per_75_armour_or_evasion_on_shield"]=4704,
	["attack_damage_+%_per_explicit_map_mod_affecting_area"]=4696,
	["attack_damage_+%_per_frenzy_charge"]=3175,
	["attack_damage_+%_per_level"]=2859,
	["attack_damage_+%_vs_maimed_enemies"]=4705,
	["attack_damage_+%_when_lower_percentage_life_than_target"]=4706,
	["attack_damage_+%_when_on_full_life"]=4707,
	["attack_damage_+%_while_affected_by_precision"]=4708,
	["attack_damage_+%_while_channelling"]=4709,
	["attack_damage_+%_while_holding_a_shield"]=1115,
	["attack_damage_+%_while_in_blood_stance"]=4697,
	["attack_damage_+%_while_leeching"]=4710,
	["attack_damage_+%_while_onslaught_active"]=3181,
	["attack_damage_+%_while_you_have_at_least_20_fortification"]=4698,
	["attack_damage_+%_while_you_have_fortify"]=4711,
	["attack_damage_+%_with_channelling_skills"]=4712,
	["attack_damage_+1%_per_300_of_min_of_armour_or_evasion"]=4701,
	["attack_damage_lucky_if_blocked_in_past_20_seconds"]=4699,
	["attack_damage_lucky_if_blocked_in_past_20_seconds_while_dual_wielding"]=4700,
	["attack_damage_that_stuns_also_chills"]=2907,
	["attack_damage_vs_bleeding_enemies_+%"]=2391,
	["attack_ignite_chance_%"]=2599,
	["attack_lightning_damage_%_to_convert_to_chaos"]=4713,
	["attack_mana_cost_+%"]=4714,
	["attack_maximum_added_chaos_damage"]=1295,
	["attack_maximum_added_chaos_damage_if_you_have_beast_minion"]=4207,
	["attack_maximum_added_chaos_damage_with_bows"]=2004,
	["attack_maximum_added_chaos_damage_with_claws"]=2005,
	["attack_maximum_added_chaos_damage_with_daggers"]=2006,
	["attack_maximum_added_cold_damage"]=1277,
	["attack_maximum_added_cold_damage_with_axes"]=1988,
	["attack_maximum_added_cold_damage_with_bows"]=1989,
	["attack_maximum_added_cold_damage_with_claws"]=1990,
	["attack_maximum_added_cold_damage_with_daggers"]=1991,
	["attack_maximum_added_cold_damage_with_maces"]=1992,
	["attack_maximum_added_cold_damage_with_staves"]=1993,
	["attack_maximum_added_cold_damage_with_swords"]=1994,
	["attack_maximum_added_cold_damage_with_wand"]=1995,
	["attack_maximum_added_fire_damage"]=1268,
	["attack_maximum_added_fire_damage_per_10_strength"]=4715,
	["attack_maximum_added_fire_damage_with_axes"]=1980,
	["attack_maximum_added_fire_damage_with_bow"]=1981,
	["attack_maximum_added_fire_damage_with_claws"]=1982,
	["attack_maximum_added_fire_damage_with_daggers"]=1983,
	["attack_maximum_added_fire_damage_with_maces"]=1984,
	["attack_maximum_added_fire_damage_with_staves"]=1985,
	["attack_maximum_added_fire_damage_with_swords"]=1986,
	["attack_maximum_added_fire_damage_with_wand"]=1987,
	["attack_maximum_added_lightning_damage"]=1288,
	["attack_maximum_added_lightning_damage_per_10_dex"]=4717,
	["attack_maximum_added_lightning_damage_per_10_int"]=4718,
	["attack_maximum_added_lightning_damage_per_200_accuracy_rating"]=4719,
	["attack_maximum_added_lightning_damage_with_axes"]=1996,
	["attack_maximum_added_lightning_damage_with_bows"]=1997,
	["attack_maximum_added_lightning_damage_with_claws"]=1998,
	["attack_maximum_added_lightning_damage_with_daggers"]=1999,
	["attack_maximum_added_lightning_damage_with_maces"]=2000,
	["attack_maximum_added_lightning_damage_with_staves"]=2001,
	["attack_maximum_added_lightning_damage_with_swords"]=2002,
	["attack_maximum_added_lightning_damage_with_wand"]=2003,
	["attack_maximum_added_melee_lightning_damage_while_unarmed"]=2338,
	["attack_maximum_added_physical_damage"]=1175,
	["attack_maximum_added_physical_damage_if_have_crit_recently"]=4720,
	["attack_maximum_added_physical_damage_if_you_have_beast_minion"]=4206,
	["attack_maximum_added_physical_damage_per_25_dexterity"]=3285,
	["attack_maximum_added_physical_damage_per_25_strength"]=4721,
	["attack_maximum_added_physical_damage_per_level"]=4722,
	["attack_maximum_added_physical_damage_while_holding_a_shield"]=1979,
	["attack_maximum_added_physical_damage_while_unarmed"]=1978,
	["attack_maximum_added_physical_damage_with_axes"]=1970,
	["attack_maximum_added_physical_damage_with_bow"]=1971,
	["attack_maximum_added_physical_damage_with_claws"]=1972,
	["attack_maximum_added_physical_damage_with_daggers"]=1973,
	["attack_maximum_added_physical_damage_with_maces"]=1974,
	["attack_maximum_added_physical_damage_with_staves"]=1975,
	["attack_maximum_added_physical_damage_with_swords"]=1976,
	["attack_maximum_added_physical_damage_with_wands"]=1977,
	["attack_maximum_added_physical_damage_with_weapons"]=1177,
	["attack_minimum_added_chaos_damage"]=1295,
	["attack_minimum_added_chaos_damage_if_you_have_beast_minion"]=4207,
	["attack_minimum_added_chaos_damage_with_bows"]=2004,
	["attack_minimum_added_chaos_damage_with_claws"]=2005,
	["attack_minimum_added_chaos_damage_with_daggers"]=2006,
	["attack_minimum_added_cold_damage"]=1277,
	["attack_minimum_added_cold_damage_with_axes"]=1988,
	["attack_minimum_added_cold_damage_with_bows"]=1989,
	["attack_minimum_added_cold_damage_with_claws"]=1990,
	["attack_minimum_added_cold_damage_with_daggers"]=1991,
	["attack_minimum_added_cold_damage_with_maces"]=1992,
	["attack_minimum_added_cold_damage_with_staves"]=1993,
	["attack_minimum_added_cold_damage_with_swords"]=1994,
	["attack_minimum_added_cold_damage_with_wand"]=1995,
	["attack_minimum_added_fire_damage"]=1268,
	["attack_minimum_added_fire_damage_per_10_strength"]=4715,
	["attack_minimum_added_fire_damage_with_axes"]=1980,
	["attack_minimum_added_fire_damage_with_bow"]=1981,
	["attack_minimum_added_fire_damage_with_claws"]=1982,
	["attack_minimum_added_fire_damage_with_daggers"]=1983,
	["attack_minimum_added_fire_damage_with_maces"]=1984,
	["attack_minimum_added_fire_damage_with_staves"]=1985,
	["attack_minimum_added_fire_damage_with_swords"]=1986,
	["attack_minimum_added_fire_damage_with_wand"]=1987,
	["attack_minimum_added_lightning_damage"]=1288,
	["attack_minimum_added_lightning_damage_per_10_dex"]=4717,
	["attack_minimum_added_lightning_damage_per_10_int"]=4718,
	["attack_minimum_added_lightning_damage_per_200_accuracy_rating"]=4719,
	["attack_minimum_added_lightning_damage_with_axes"]=1996,
	["attack_minimum_added_lightning_damage_with_bows"]=1997,
	["attack_minimum_added_lightning_damage_with_claws"]=1998,
	["attack_minimum_added_lightning_damage_with_daggers"]=1999,
	["attack_minimum_added_lightning_damage_with_maces"]=2000,
	["attack_minimum_added_lightning_damage_with_staves"]=2001,
	["attack_minimum_added_lightning_damage_with_swords"]=2002,
	["attack_minimum_added_lightning_damage_with_wand"]=2003,
	["attack_minimum_added_melee_lightning_damage_while_unarmed"]=2338,
	["attack_minimum_added_physical_damage"]=1175,
	["attack_minimum_added_physical_damage_if_have_crit_recently"]=4720,
	["attack_minimum_added_physical_damage_if_you_have_beast_minion"]=4206,
	["attack_minimum_added_physical_damage_per_25_dexterity"]=3285,
	["attack_minimum_added_physical_damage_per_25_strength"]=4721,
	["attack_minimum_added_physical_damage_per_level"]=4722,
	["attack_minimum_added_physical_damage_while_holding_a_shield"]=1979,
	["attack_minimum_added_physical_damage_while_unarmed"]=1978,
	["attack_minimum_added_physical_damage_with_axes"]=1970,
	["attack_minimum_added_physical_damage_with_bow"]=1971,
	["attack_minimum_added_physical_damage_with_claws"]=1972,
	["attack_minimum_added_physical_damage_with_daggers"]=1973,
	["attack_minimum_added_physical_damage_with_maces"]=1974,
	["attack_minimum_added_physical_damage_with_staves"]=1975,
	["attack_minimum_added_physical_damage_with_swords"]=1976,
	["attack_minimum_added_physical_damage_with_wands"]=1977,
	["attack_minimum_added_physical_damage_with_weapons"]=1177,
	["attack_physical_damage_%_to_add_as_cold"]=3662,
	["attack_physical_damage_%_to_add_as_fire"]=3661,
	["attack_physical_damage_%_to_add_as_lightning"]=3663,
	["attack_physical_damage_%_to_convert_to_cold"]=4724,
	["attack_physical_damage_%_to_convert_to_fire"]=4725,
	["attack_physical_damage_%_to_convert_to_lightning"]=4726,
	["attack_projectiles_fork"]=4727,
	["attack_projectiles_fork_additional_times"]=4728,
	["attack_projectiles_return"]=2722,
	["attack_repeat_count"]=1804,
	["attack_skill_additional_num_projectiles_while_wielding_claws_daggers"]=4729,
	["attack_skill_ailment_damage_+%_while_wielding_axes_swords"]=4730,
	["attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem"]=2614,
	["attack_skills_additional_ballista_totems_allowed"]=4130,
	["attack_skills_additional_totems_allowed"]=4131,
	["attack_skills_damage_+%_while_dual_wielding"]=1185,
	["attack_skills_damage_+%_while_holding_shield"]=1116,
	["attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana"]=4731,
	["attack_speed_+%"]=1318,
	["attack_speed_+%_during_flask_effect"]=3190,
	["attack_speed_+%_final_per_blitz_charge"]=4736,
	["attack_speed_+%_for_4_seconds_on_attack"]=3421,
	["attack_speed_+%_if_cast_a_mark_spell_recently"]=4737,
	["attack_speed_+%_if_changed_stance_recently"]=9728,
	["attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently"]=4738,
	["attack_speed_+%_if_enemy_killed_recently"]=4739,
	["attack_speed_+%_if_enemy_not_killed_recently"]=4118,
	["attack_speed_+%_if_have_been_hit_recently"]=4740,
	["attack_speed_+%_if_have_blocked_recently"]=4741,
	["attack_speed_+%_if_have_crit_recently"]=4742,
	["attack_speed_+%_if_havent_cast_dash_recently"]=4743,
	["attack_speed_+%_if_not_gained_frenzy_charge_recently"]=4744,
	["attack_speed_+%_if_rare_or_unique_enemy_nearby"]=4745,
	["attack_speed_+%_if_you_have_at_least_600_strength"]=4746,
	["attack_speed_+%_per_10_dex"]=2444,
	["attack_speed_+%_per_200_accuracy_rating"]=4123,
	["attack_speed_+%_per_25_dex"]=4747,
	["attack_speed_+%_per_enemy_in_close_range"]=4732,
	["attack_speed_+%_per_explicit_map_mod_affecting_area"]=4733,
	["attack_speed_+%_per_fortification"]=4734,
	["attack_speed_+%_per_frenzy_charge"]=1948,
	["attack_speed_+%_per_rage"]=4748,
	["attack_speed_+%_when_hit"]=3093,
	["attack_speed_+%_when_on_full_life"]=1131,
	["attack_speed_+%_when_on_low_life"]=1130,
	["attack_speed_+%_while_affected_by_precision"]=4749,
	["attack_speed_+%_while_chilled"]=4750,
	["attack_speed_+%_while_holding_shield"]=1325,
	["attack_speed_+%_while_ignited"]=2837,
	["attack_speed_+%_while_in_sand_stance"]=4735,
	["attack_speed_+%_while_leeching"]=3100,
	["attack_speed_+%_while_not_on_low_mana"]=4751,
	["attack_speed_+%_while_phasing"]=4752,
	["attack_speed_+%_with_channelling_skills"]=4753,
	["attack_speed_+%_with_movement_skills"]=1340,
	["attack_speed_while_dual_wielding_+%"]=1323,
	["attack_speed_while_fortified_+%"]=3105,
	["attacks_bleed_on_hit_while_you_have_cat_stealth"]=4755,
	["attacks_bleed_on_stun"]=2384,
	["attacks_cause_bleeding_vs_cursed_enemies"]=4756,
	["attacks_chance_to_bleed_25%_vs_cursed_enemies"]=4758,
	["attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"]=4759,
	["attacks_chance_to_blind_on_hit_%"]=4760,
	["attacks_chance_to_poison_%_on_max_frenzy_charges"]=1954,
	["attacks_chance_to_taunt_on_hit_%"]=4761,
	["attacks_corrosion_on_hit_%"]=4762,
	["attacks_deal_no_physical_damage"]=2379,
	["attacks_do_not_cost_mana"]=1797,
	["attacks_impale_on_hit_%_chance"]=4763,
	["attacks_inflict_unnerve_on_crit"]=4764,
	["attacks_intimidate_on_hit_%"]=4765,
	["attacks_num_of_additional_chains"]=4015,
	["attacks_num_of_additional_chains_when_in_main_hand"]=4080,
	["attacks_number_of_additional_projectiles"]=4081,
	["attacks_number_of_additional_projectiles_when_in_off_hand"]=4082,
	["attacks_poison_while_at_max_frenzy_charges"]=1953,
	["attacks_use_life_in_place_of_mana"]=10296,
	["attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute"]=4768,
	["attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"]=4769,
	["attacks_with_this_weapon_maximum_es_%_to_add_as_cold_damage"]=4766,
	["attacks_with_this_weapon_maximum_mana_%_to_add_as_fire_damage"]=4767,
	["attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute"]=4768,
	["attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity"]=4769,
	["attacks_with_two_handed_weapons_impale_on_hit_%_chance"]=4770,
	["attribute_requirement_+%_for_equipped_armour"]=4771,
	["attribute_requirement_+%_for_equipped_weapons"]=4772,
	["attribute_requirements_can_be_satisfied_by_%_of_ascendance"]=1099,
	["aura_effect_+%"]=2717,
	["aura_effect_+%_on_self_from_allied_auras"]=4774,
	["aura_effect_on_self_from_skills_+%_per_herald_effecting_you"]=4773,
	["aura_effect_on_self_from_your_skills_+%"]=3456,
	["aura_grant_shield_defences_to_nearby_allies"]=3351,
	["aura_melee_physical_damage_+%_per_10_strength"]=3337,
	["auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"]=3346,
	["auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"]=3347,
	["auras_grant_damage_+%_to_you_and_your_allies"]=3345,
	["auras_grant_life_mana_es_recovery_rate_+%_to_you_and_your_allies"]=4775,
	["avatar_of_fire_rotation_active"]=10303,
	["avians_flight_duration_ms_+"]=4776,
	["avians_might_duration_ms_+"]=4777,
	["avoid_ailments_%_from_crit"]=4778,
	["avoid_ailments_%_on_consecrated_ground"]=3442,
	["avoid_ailments_%_while_holding_shield"]=4779,
	["avoid_all_elemental_ailment_%_per_summoned_golem"]=4780,
	["avoid_all_elemental_status_%"]=1748,
	["avoid_all_elemental_status_%_per_stackable_unique_jewel"]=4043,
	["avoid_blind_%"]=2475,
	["avoid_chained_projectile_%_chance"]=4781,
	["avoid_chaos_damage_%"]=3266,
	["avoid_chill_freeze_while_casting_%"]=4782,
	["avoid_cold_damage_%"]=3264,
	["avoid_corrupted_blood_%_chance"]=4783,
	["avoid_elemental_ailments_%_while_affected_by_elusive"]=4784,
	["avoid_elemental_ailments_%_while_phasing"]=4785,
	["avoid_elemental_damage_%_per_frenzy_charge"]=3262,
	["avoid_elemental_damage_chance_%_during_soul_gain_prevention"]=4786,
	["avoid_elemental_damage_while_phasing_%"]=4787,
	["avoid_fire_damage_%"]=3263,
	["avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"]=4788,
	["avoid_freeze_chill_ignite_%_while_have_onslaught"]=2933,
	["avoid_freeze_chill_ignite_%_with_her_blessing"]=3170,
	["avoid_freeze_shock_ignite_bleed_%_during_flask_effect"]=3969,
	["avoid_ignite_%_when_on_low_life"]=1752,
	["avoid_impale_%"]=4789,
	["avoid_interruption_while_casting_%"]=1803,
	["avoid_knockback_%"]=1429,
	["avoid_lightning_damage_%"]=3265,
	["avoid_maim_%_chance"]=4790,
	["avoid_non_damaging_ailments_%_per_missing_barkskin_stack"]=4791,
	["avoid_physical_damage_%"]=3261,
	["avoid_physical_damage_%_while_phasing"]=4792,
	["avoid_projectiles_%_chance_if_taken_projectile_damage_recently"]=4793,
	["avoid_projectiles_while_phasing_%_chance"]=4794,
	["avoid_shock_%_while_chilled"]=4795,
	["avoid_status_ailments_%_during_flask_effect"]=3189,
	["avoid_stun_%"]=1755,
	["avoid_stun_%_for_4_seconds_on_kill"]=3216,
	["avoid_stun_%_while_channeling_snipe"]=4797,
	["avoid_stun_%_while_channelling"]=4798,
	["avoid_stun_%_while_holding_shield"]=4799,
	["avoid_stun_35%_per_active_herald"]=4796,
	["axe_accuracy_rating"]=1908,
	["axe_accuracy_rating_+%"]=1346,
	["axe_ailment_damage_+%"]=1212,
	["axe_attack_speed_+%"]=1328,
	["axe_critical_strike_chance_+%"]=1380,
	["axe_critical_strike_multiplier_+"]=1402,
	["axe_damage_+%"]=1209,
	["axe_hit_and_ailment_damage_+%"]=1210,
	["axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life"]=4800,
	["axe_or_sword_ailment_damage_+%"]=1259,
	["axe_or_sword_hit_and_ailment_damage_+%"]=1258,
	["azmeri_primalist_wisps_found_+%"]=4801,
	["azmeri_voodoo_shaman_wisps_found_+%"]=4802,
	["azmeri_warden_wisps_found_+%"]=4803,
	["ball_lightning_damage_+%"]=3058,
	["ball_lightning_number_of_additional_projectiles"]=4804,
	["ball_lightning_projectile_speed_+%"]=3777,
	["ball_lightning_radius_+%"]=3710,
	["banner_affected_enemies_damage_taken_+%"]=4805,
	["banner_affected_enemies_explode_for_10%_life_as_physical_on_kill_chance_%"]=4806,
	["banner_affected_enemies_maimed"]=4807,
	["banner_area_of_effect_+%"]=4808,
	["banner_aura_effect_+%"]=3252,
	["banner_buff_lingers_for_X_seconds_after_leaving_area"]=4809,
	["banner_duration_+%"]=4810,
	["banner_gain_X_endurance_charges_when_placed_with_max_resources"]=4811,
	["banner_gain_X_frenzy_charges_when_placed_with_max_resources"]=4812,
	["banner_gain_X_resources_on_warcry"]=4813,
	["banner_mana_reservation_+%"]=4814,
	["banner_recover_X%_life_when_placed_per_5_resources"]=4815,
	["banner_remove_random_ailment_when_placed_with_X_resources"]=4816,
	["banner_resist_all_elements_%"]=4817,
	["banner_resource_gained_+%"]=4818,
	["banner_resource_maximum_+"]=4819,
	["banner_skills_mana_reservation_efficiency_+%"]=4821,
	["banner_skills_mana_reservation_efficiency_-2%_per_1"]=4820,
	["banner_skills_reserve_no_mana"]=4822,
	["barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge"]=4823,
	["barrage_attack_speed_+%"]=3746,
	["barrage_damage_+%"]=3548,
	["barrage_final_volley_fires_x_additional_projectiles_simultaneously"]=3154,
	["barrage_num_of_additional_projectiles"]=3835,
	["basalt_flask_armour_+%_final"]=4824,
	["base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=3674,
	["base_actor_scale_+%"]=1958,
	["base_adaptation_rating"]=1439,
	["base_additional_physical_damage_reduction_%"]=2174,
	["base_aggravate_bleeding_on_attack_hit_chance_%"]=4479,
	["base_ailment_damage_+%"]=4825,
	["base_all_ailment_duration_+%"]=1765,
	["base_all_ailment_duration_on_self_+%"]=4826,
	["base_all_damage_can_cause_elemental_ailments_you_are_suffering_from"]=2762,
	["base_always_inflict_elemental_ailments_you_are_suffering_from"]=4827,
	["base_armour_%_applies_to_chaos_damage"]=4828,
	["base_armour_applies_to_chaos_damage"]=4829,
	["base_armour_applies_to_lightning_damage"]=4830,
	["base_arrow_speed_+%"]=1702,
	["base_arrows_always_pierce"]=4831,
	["base_attack_block_luck"]=4832,
	["base_attack_damage_penetrates_chaos_resist_%"]=3450,
	["base_attack_damage_penetrates_cold_resist_%"]=3448,
	["base_attack_damage_penetrates_elemental_resist_%"]=3445,
	["base_attack_damage_penetrates_fire_resist_%"]=3447,
	["base_attack_damage_penetrates_lightning_resist_%"]=3449,
	["base_attack_skill_cost_life_instead_of_mana_%"]=3681,
	["base_attack_speed_+%_per_frenzy_charge"]=1950,
	["base_aura_area_of_effect_+%"]=2125,
	["base_aura_skills_affecting_allies_also_affect_enemies"]=4833,
	["base_avoid_bleed_%"]=4101,
	["base_avoid_chill_%"]=1749,
	["base_avoid_chill_%_while_have_onslaught"]=2925,
	["base_avoid_freeze_%"]=1750,
	["base_avoid_ignite_%"]=1751,
	["base_avoid_poison_%"]=1754,
	["base_avoid_projectiles_%_chance"]=4834,
	["base_avoid_shock_%"]=1753,
	["base_avoid_stun_%"]=1756,
	["base_bleed_duration_+%"]=4835,
	["base_block_%_damage_taken"]=4837,
	["base_block_luck"]=4836,
	["base_bone_golem_granted_buff_effect_+%"]=4838,
	["base_can_gain_banner_resource"]=1050,
	["base_cannot_be_chilled"]=1742,
	["base_cannot_be_damaged"]=1496,
	["base_cannot_be_frozen"]=1743,
	["base_cannot_be_frozen_if_6_redeemer_items"]=4368,
	["base_cannot_be_ignited"]=1744,
	["base_cannot_be_shocked"]=1746,
	["base_cannot_be_stunned"]=2074,
	["base_cannot_be_stunned_if_6_elder_items"]=4369,
	["base_cannot_evade"]=1821,
	["base_cannot_gain_bleeding"]=4100,
	["base_cannot_gain_endurance_charges"]=4839,
	["base_cannot_leech"]=2365,
	["base_cannot_leech_energy_shield"]=4840,
	["base_cannot_leech_life"]=2467,
	["base_cannot_leech_mana"]=2468,
	["base_cast_speed_+%"]=1354,
	["base_chance_to_deal_triple_damage_%"]=4841,
	["base_chance_to_freeze_%"]=1930,
	["base_chance_to_ignite_%"]=1927,
	["base_chance_to_poison_on_hit_%"]=3063,
	["base_chance_to_shock_%"]=1934,
	["base_chaos_damage_%_of_maximum_life_taken_per_minute"]=1849,
	["base_chaos_damage_can_ignite"]=4842,
	["base_chaos_damage_damages_energy_shield_%"]=4843,
	["base_chaos_damage_resistance_%"]=1546,
	["base_chaos_damage_taken_per_minute"]=1850,
	["base_chaos_golem_granted_buff_effect_+%"]=3986,
	["base_charge_duration_+%"]=4844,
	["base_cold_damage_%_to_convert_to_chaos"]=1872,
	["base_cold_damage_%_to_convert_to_fire"]=1871,
	["base_cold_damage_can_poison"]=2763,
	["base_cold_damage_heals"]=2930,
	["base_cold_damage_resistance_%"]=1537,
	["base_cold_immunity"]=3988,
	["base_convert_%_physical_damage_to_random_element"]=1864,
	["base_cooldown_refresh_chance_%"]=4845,
	["base_cooldown_speed_+%"]=4846,
	["base_cooldown_speed_+%_if_2_shaper_items"]=4329,
	["base_cost_+%"]=1786,
	["base_critical_strike_multiplier_+"]=1396,
	["base_curse_duration_+%"]=1686,
	["base_damage_bypass_ward_%"]=4847,
	["base_damage_removed_from_mana_before_life_%"]=2596,
	["base_damage_taken_+%"]=2139,
	["base_deal_no_chaos_damage"]=4848,
	["base_deal_no_cold_damage"]=2691,
	["base_deal_no_fire_damage"]=4849,
	["base_deal_no_lightning_damage"]=4850,
	["base_deal_no_physical_damage"]=2689,
	["base_elemental_damage_heals"]=2932,
	["base_elemental_skill_gem_level_+_if_6_unique_influence_amoung_equipped_non_amulet_items"]=4851,
	["base_elemental_status_ailment_duration_+%"]=1766,
	["base_elemental_support_gem_level_+_if_6_unique_influence_amoung_equipped_non_amulet_items"]=4852,
	["base_enemy_critical_strike_chance_+%_against_self"]=3020,
	["base_energy_shield_gained_on_enemy_death"]=2471,
	["base_energy_shield_leech_from_chaos_damage_permyriad"]=4853,
	["base_energy_shield_leech_from_cold_damage_permyriad"]=4854,
	["base_energy_shield_leech_from_elemental_damage_permyriad"]=4855,
	["base_energy_shield_leech_from_elemental_damage_permyriad_if_2_shaper_items"]=4330,
	["base_energy_shield_leech_from_fire_damage_permyriad"]=4856,
	["base_energy_shield_leech_from_lightning_damage_permyriad"]=4857,
	["base_energy_shield_leech_from_physical_damage_permyriad"]=4858,
	["base_energy_shield_leech_from_physical_damage_permyriad_if_2_elder_items"]=4331,
	["base_energy_shield_leech_from_spell_damage_permyriad"]=1627,
	["base_energy_shield_regeneration_rate_per_minute"]=2544,
	["base_energy_shield_regeneration_rate_per_minute_%"]=2545,
	["base_es_cost_+"]=1792,
	["base_evasion_rating"]=1451,
	["base_extra_damage_rolls"]=4859,
	["base_fire_damage_%_to_convert_to_chaos"]=1873,
	["base_fire_damage_%_to_convert_to_chaos_60%_value"]=1874,
	["base_fire_damage_can_poison"]=2764,
	["base_fire_damage_heals"]=2929,
	["base_fire_damage_resistance_%"]=1531,
	["base_fire_elemental_maximum_life_+%"]=1677,
	["base_fire_golem_granted_buff_effect_+%"]=3983,
	["base_fire_hit_damage_taken_%_as_physical"]=2345,
	["base_fire_hit_damage_taken_%_as_physical_value_negated"]=2346,
	["base_fire_immunity"]=1512,
	["base_frenzy_charge_duration_+%"]=2028,
	["base_frozen_effect_on_self_+%"]=4860,
	["base_global_chance_to_knockback_%"]=1896,
	["base_ice_golem_granted_buff_effect_+%"]=3984,
	["base_immune_to_chill"]=2792,
	["base_immune_to_cold_ailments"]=4861,
	["base_immune_to_freeze"]=4862,
	["base_immune_to_ignite"]=4863,
	["base_immune_to_shock"]=4864,
	["base_inflict_cold_exposure_on_hit_%_chance"]=4865,
	["base_inflict_fire_exposure_on_hit_%_chance"]=4866,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=4867,
	["base_item_found_quantity_+%"]=1498,
	["base_item_found_rarity_+%"]=1502,
	["base_killed_monster_dropped_item_quantity_+%"]=1914,
	["base_killed_monster_dropped_item_rarity_+%"]=1913,
	["base_leech_is_instant_on_critical"]=2438,
	["base_life_cost_+"]=1793,
	["base_life_cost_+%"]=1787,
	["base_life_gain_per_target"]=1645,
	["base_life_gained_on_enemy_death"]=1653,
	["base_life_gained_on_spell_hit"]=1644,
	["base_life_leech_applies_recovery_to_energy_shield"]=4868,
	["base_life_leech_from_attack_damage_permyriad"]=1569,
	["base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"]=1598,
	["base_life_leech_from_chaos_damage_permyriad"]=1587,
	["base_life_leech_from_cold_damage_permyriad"]=1580,
	["base_life_leech_from_elemental_damage_permyriad"]=1591,
	["base_life_leech_from_fire_damage_permyriad"]=1575,
	["base_life_leech_from_lightning_damage_permyriad"]=1584,
	["base_life_leech_from_physical_damage_permyriad"]=1571,
	["base_life_leech_from_spell_damage_permyriad"]=1568,
	["base_life_leech_is_instant"]=2436,
	["base_life_leech_permyriad_vs_frozen_enemies"]=1596,
	["base_life_leech_permyriad_vs_shocked_enemies"]=1593,
	["base_life_regeneration_rate_per_minute"]=1480,
	["base_life_reservation_+%"]=2128,
	["base_life_reservation_efficiency_+%"]=2127,
	["base_lightning_damage_%_to_convert_to_chaos"]=1869,
	["base_lightning_damage_%_to_convert_to_chaos_60%_value"]=1870,
	["base_lightning_damage_%_to_convert_to_cold"]=1868,
	["base_lightning_damage_%_to_convert_to_fire"]=1867,
	["base_lightning_damage_can_poison"]=2765,
	["base_lightning_damage_heals"]=2931,
	["base_lightning_damage_resistance_%"]=1542,
	["base_lightning_golem_granted_buff_effect_+%"]=3985,
	["base_lightning_immunity"]=3989,
	["base_main_hand_damage_+%"]=1190,
	["base_main_hand_maim_on_hit_%"]=4869,
	["base_mana_cost_+"]=1794,
	["base_mana_cost_+_with_channelling_skills"]=9572,
	["base_mana_cost_+_with_non_channelling_skills"]=9574,
	["base_mana_cost_-%"]=1788,
	["base_mana_gained_on_enemy_death"]=1668,
	["base_mana_leech_from_attack_damage_permyriad"]=1610,
	["base_mana_leech_from_chaos_damage_permyriad"]=1619,
	["base_mana_leech_from_cold_damage_permyriad"]=1615,
	["base_mana_leech_from_elemental_damage_permyriad"]=1621,
	["base_mana_leech_from_fire_damage_permyriad"]=1613,
	["base_mana_leech_from_lightning_damage_permyriad"]=1617,
	["base_mana_leech_from_physical_damage_permyriad"]=1611,
	["base_mana_leech_from_spell_damage_permyriad"]=1609,
	["base_mana_leech_permyriad_vs_shocked_enemies"]=1623,
	["base_mana_regeneration_rate_per_minute"]=1488,
	["base_mana_reservation_+%"]=2130,
	["base_mana_reservation_efficiency_+%"]=2129,
	["base_max_fortification"]=4870,
	["base_max_fortification_per_endurance_charge"]=4276,
	["base_maximum_chaos_damage_resistance_%"]=1545,
	["base_maximum_chaos_damage_resistance_%_if_4_hunter_items"]=4350,
	["base_maximum_cold_damage_resistance_%"]=1535,
	["base_maximum_cold_damage_resistance_%_if_4_redeemer_items"]=4351,
	["base_maximum_energy_shield"]=1464,
	["base_maximum_energy_shield_per_blue_socket_on_item"]=2623,
	["base_maximum_fire_damage_resistance_%"]=1529,
	["base_maximum_fire_damage_resistance_%_if_4_warlord_items"]=4352,
	["base_maximum_fragile_regrowth"]=4285,
	["base_maximum_life"]=1475,
	["base_maximum_life_per_red_socket_on_item"]=2615,
	["base_maximum_lightning_damage_on_charge_expiry"]=2457,
	["base_maximum_lightning_damage_resistance_%"]=1540,
	["base_maximum_lightning_damage_resistance_%_if_4_crusader_items"]=4353,
	["base_maximum_mana"]=1485,
	["base_maximum_mana_per_green_socket_on_item"]=2619,
	["base_maximum_spell_block_%"]=1890,
	["base_maximum_spell_block_%_if_4_shaper_items"]=4354,
	["base_melee_critical_strike_chance_while_unarmed_%"]=3458,
	["base_minimum_endurance_charges"]=1708,
	["base_minimum_frenzy_charges"]=1713,
	["base_minimum_lightning_damage_on_charge_expiry"]=2457,
	["base_minimum_power_charges"]=1718,
	["base_minion_duration_+%"]=4871,
	["base_movement_velocity_+%"]=1703,
	["base_movement_velocity_+%_if_4_hunter_items"]=4355,
	["base_no_mana"]=2080,
	["base_non_chaos_damage_bypass_energy_shield_%"]=573,
	["base_number_of_animated_weapons_allowed"]=9069,
	["base_number_of_arbalists"]=9070,
	["base_number_of_champions_of_light_allowed"]=4872,
	["base_number_of_essence_spirits_allowed"]=673,
	["base_number_of_golems_allowed"]=3577,
	["base_number_of_herald_scorpions_allowed"]=4873,
	["base_number_of_raging_spirits_allowed"]=2064,
	["base_number_of_relics_allowed"]=4874,
	["base_number_of_remote_mines_allowed"]=2154,
	["base_number_of_sacred_wisps_allowed"]=4875,
	["base_number_of_sigils_allowed_per_target"]=4876,
	["base_number_of_skeletons_allowed"]=2063,
	["base_number_of_spectres_allowed"]=2062,
	["base_number_of_support_ghosts_allowed"]=4877,
	["base_number_of_totems_allowed"]=2152,
	["base_number_of_traps_allowed"]=2153,
	["base_number_of_zombies_allowed"]=2061,
	["base_off_hand_attack_speed_+%"]=1324,
	["base_off_hand_chance_to_blind_on_hit_%"]=4878,
	["base_off_hand_damage_+%"]=1191,
	["base_onlsaught_on_hit_%_chance"]=4879,
	["base_penetrate_elemental_resistances_%"]=3446,
	["base_physical_damage_%_to_convert_to_chaos"]=1865,
	["base_physical_damage_%_to_convert_to_chaos_per_level"]=4881,
	["base_physical_damage_%_to_convert_to_cold"]=1860,
	["base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"]=4882,
	["base_physical_damage_%_to_convert_to_fire"]=1858,
	["base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"]=4883,
	["base_physical_damage_%_to_convert_to_lightning"]=1862,
	["base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"]=4884,
	["base_physical_damage_over_time_taken_+%"]=4880,
	["base_physical_damage_reduction_and_evasion_rating"]=4151,
	["base_physical_damage_reduction_rating"]=1446,
	["base_poison_damage_+%"]=3071,
	["base_poison_duration_+%"]=3060,
	["base_projectile_speed_+%"]=1701,
	["base_rage_cost_+%"]=1789,
	["base_raven_maximum_life_+%"]=1678,
	["base_reduce_enemy_cold_resistance_%"]=2879,
	["base_reduce_enemy_fire_resistance_%"]=2877,
	["base_reduce_enemy_lightning_resistance_%"]=2880,
	["base_remove_elemental_ailments_from_you_when_you_inflict_them"]=9417,
	["base_reservation_+%"]=2132,
	["base_reservation_efficiency_+%"]=2131,
	["base_resist_all_elements_%"]=1525,
	["base_self_chill_duration_-%"]=1777,
	["base_self_critical_strike_multiplier_-%"]=1419,
	["base_self_freeze_duration_-%"]=1779,
	["base_self_ignite_duration_-%"]=1780,
	["base_self_shock_duration_-%"]=1778,
	["base_should_have_onslaught_from_stat"]=3484,
	["base_skill_area_of_effect_+%"]=1785,
	["base_skill_cost_life_instead_of_mana"]=175,
	["base_skill_cost_life_instead_of_mana_%"]=4885,
	["base_skill_gain_es_cost_%_of_mana_cost"]=4886,
	["base_skill_gain_life_cost_%_of_mana_cost"]=4887,
	["base_skill_reserve_life_instead_of_mana"]=176,
	["base_skills_cost_es_instead_of_mana_life"]=4888,
	["base_spectre_maximum_life_+%"]=1675,
	["base_spell_block_%"]=1070,
	["base_spell_block_luck"]=1069,
	["base_spell_critical_chance_equal_to_the_critical_strike_chance_of_main_weapon"]=4889,
	["base_spell_critical_strike_chance"]=1364,
	["base_spell_critical_strike_multiplier_+"]=1399,
	["base_spell_damage_%_suppressed"]=1054,
	["base_spell_projectile_block_%"]=4890,
	["base_spell_suppression_chance_%"]=1056,
	["base_spell_suppression_chance_150%_of_value"]=1055,
	["base_steal_power_frenzy_endurance_charges_on_hit_%"]=2888,
	["base_stone_golem_granted_buff_effect_+%"]=3982,
	["base_strength_and_intelligence"]=405,
	["base_stun_duration_+%"]=1768,
	["base_stun_recovery_+%"]=1805,
	["base_stun_threshold_reduction_+%"]=1424,
	["base_tincture_mod_effect_+%"]=4891,
	["base_total_number_of_sigils_allowed"]=4892,
	["base_unaffected_by_poison"]=4893,
	["base_unaffected_by_poison_if_2_hunter_items"]=4332,
	["base_ward"]=1434,
	["base_weapon_trap_rotation_speed_+%"]=4894,
	["base_weapon_trap_total_rotation_%"]=4895,
	["base_your_auras_are_disabled"]=4896,
	["base_zombie_maximum_life_+%"]=1676,
	["battlemages_cry_buff_effect_+%"]=4897,
	["battlemages_cry_exerts_x_additional_attacks"]=4898,
	["bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed"]=4899,
	["bear_trap_additional_damage_taken_+%_from_traps_and_mines"]=4900,
	["bear_trap_cooldown_speed_+%"]=3764,
	["bear_trap_damage_+%"]=3593,
	["bear_trap_damage_taken_+%_from_traps_and_mines"]=4901,
	["bear_trap_movement_speed_+%_final"]=4902,
	["belt_enchant_enemies_you_taunt_have_area_damage_+%_final"]=4903,
	["berserk_buff_effect_+%"]=4904,
	["berserk_rage_loss_+%"]=4905,
	["berserker_damage_+%_final"]=3940,
	["berserker_gain_rage_on_attack_hit_cooldown_ms"]=4906,
	["berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage"]=4907,
	["berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies"]=4908,
	["berserker_warcry_grant_damage_+%_to_you_and_nearby_allies"]=4909,
	["berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final"]=4910,
	["bird_aspect_reserves_no_mana"]=4911,
	["blackhole_damage_taken_+%"]=4912,
	["blackhole_pulse_frequency_+%"]=4913,
	["blackstar_moonlight_cold_damage_taken_+%_final"]=4914,
	["blackstar_moonlight_fire_damage_taken_+%_final"]=4915,
	["blackstar_sunlight_cold_damage_taken_+%_final"]=4916,
	["blackstar_sunlight_fire_damage_taken_+%_final"]=4917,
	["blade_blase_damage_+%"]=4918,
	["blade_blast_skill_area_of_effect_+%"]=4919,
	["blade_blast_trigger_detonation_area_of_effect_+%"]=4920,
	["blade_trap_damage_+%"]=4921,
	["blade_trap_skill_area_of_effect_+%"]=4922,
	["blade_trap_skill_area_of_effect_+%_final"]=4923,
	["blade_vortex_blade_blast_impale_on_hit_%_chance"]=4924,
	["blade_vortex_blade_deal_no_non_physical_damage"]=4925,
	["blade_vortex_critical_strike_multiplier_+_per_blade"]=4926,
	["blade_vortex_damage_+%"]=3616,
	["blade_vortex_duration_+%"]=3811,
	["blade_vortex_radius_+%"]=3727,
	["bladefall_critical_strike_chance_+%"]=3830,
	["bladefall_damage_+%"]=3617,
	["bladefall_number_of_volleys"]=4927,
	["bladefall_radius_+%"]=3728,
	["bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within"]=4928,
	["bladestorm_damage_+%"]=4929,
	["bladestorm_maximum_number_of_storms_allowed"]=4930,
	["bladestorm_sandstorm_movement_speed_+%"]=4931,
	["blast_rain_%_chance_for_additional_blast"]=3994,
	["blast_rain_artillery_ballista_all_damage_can_poison"]=4932,
	["blast_rain_artillery_ballista_poison_damage_+100%_final_chance"]=4933,
	["blast_rain_damage_+%"]=3613,
	["blast_rain_number_of_blasts"]=3877,
	["blast_rain_radius_+%"]=3724,
	["blast_rain_single_additional_projectile"]=3878,
	["blazing_salvo_damage_+%"]=4934,
	["blazing_salvo_number_of_additional_projectiles"]=4935,
	["blazing_salvo_projectiles_fork_when_passing_a_flame_wall"]=4936,
	["bleed_damage_+%_per_endurance_charge"]=4937,
	["bleed_damage_+%_vs_maimed_enemies_final"]=4133,
	["bleed_dot_multiplier_+_per_impale_on_enemy"]=4938,
	["bleed_dot_multiplier_+_per_rage_if_equipped_axe"]=4939,
	["bleed_duration_per_12_intelligence_+%"]=3686,
	["bleed_on_bow_attack_chance_%"]=2388,
	["bleed_on_crit_%_with_attacks"]=2385,
	["bleed_on_hit_with_attacks_%"]=2389,
	["bleed_on_melee_attack_chance_%"]=2387,
	["bleed_on_melee_crit_chance_%"]=2386,
	["bleed_on_melee_critical_strike"]=4164,
	["bleeding_damage_+%"]=3059,
	["bleeding_damage_+%_vs_maimed_enemies"]=4940,
	["bleeding_damage_+%_vs_poisoned_enemies"]=4941,
	["bleeding_damage_on_self_converted_to_chaos"]=2350,
	["bleeding_dot_multiplier_+"]=1157,
	["bleeding_dot_multiplier_+_per_endurance_charge"]=4943,
	["bleeding_dot_multiplier_+_vs_poisoned_enemies"]=4944,
	["bleeding_dot_multiplier_per_frenzy_charge_+"]=4942,
	["bleeding_enemies_explode_for_%_life_as_physical_damage"]=3368,
	["bleeding_monsters_movement_velocity_+%"]=2862,
	["bleeding_on_self_expire_speed_+%_while_moving"]=4945,
	["bleeding_reflected_to_self"]=4946,
	["bleeding_stacks_up_to_x_times"]=4947,
	["blight_arc_tower_additional_chains"]=4948,
	["blight_arc_tower_additional_repeats"]=4949,
	["blight_arc_tower_chance_to_sap_%"]=4950,
	["blight_arc_tower_damage_+%"]=4951,
	["blight_arc_tower_range_+%"]=4952,
	["blight_area_of_effect_+%_every_second_while_channelling_up_to_+200%"]=4953,
	["blight_cast_speed_+%"]=4954,
	["blight_chilling_tower_chill_effect_+%"]=4955,
	["blight_chilling_tower_damage_+%"]=4956,
	["blight_chilling_tower_duration_+%"]=4957,
	["blight_chilling_tower_freeze_for_ms"]=4958,
	["blight_chilling_tower_range_+%"]=4959,
	["blight_damage_+%"]=3626,
	["blight_duration_+%"]=3813,
	["blight_empowering_tower_buff_effect_+%"]=4960,
	["blight_empowering_tower_grant_%_chance_to_deal_double_damage"]=4963,
	["blight_empowering_tower_grant_cast_speed_+%"]=4961,
	["blight_empowering_tower_grant_damage_+%"]=4962,
	["blight_empowering_tower_range_+%"]=4964,
	["blight_fireball_tower_additional_projectiles_+"]=4965,
	["blight_fireball_tower_cast_speed_+%"]=4966,
	["blight_fireball_tower_damage_+%"]=4967,
	["blight_fireball_tower_projectiles_nova"]=4968,
	["blight_fireball_tower_range_+%"]=4969,
	["blight_flamethrower_tower_cast_speed_+%"]=4970,
	["blight_flamethrower_tower_chance_to_scorch_%"]=4971,
	["blight_flamethrower_tower_damage_+%"]=4972,
	["blight_flamethrower_tower_full_damage_fire_enemies"]=4973,
	["blight_flamethrower_tower_range_+%"]=4974,
	["blight_freezebolt_tower_chance_to_brittle_%"]=4975,
	["blight_freezebolt_tower_damage_+%"]=4976,
	["blight_freezebolt_tower_full_damage_cold_enemies"]=4977,
	["blight_freezebolt_tower_projectiles_+"]=4978,
	["blight_freezebolt_tower_range_+%"]=4979,
	["blight_glacialcage_tower_area_of_effect_+%"]=4980,
	["blight_glacialcage_tower_cooldown_recovery_+%"]=4981,
	["blight_glacialcage_tower_duration_+%"]=4982,
	["blight_glacialcage_tower_enemy_damage_taken_+%"]=4983,
	["blight_glacialcage_tower_range_+%"]=4984,
	["blight_hinder_enemy_chaos_damage_taken_+%"]=4985,
	["blight_imbuing_tower_buff_effect_+%"]=4986,
	["blight_imbuing_tower_grant_critical_strike_+%"]=4987,
	["blight_imbuing_tower_grant_damage_+%"]=4988,
	["blight_imbuing_tower_grants_onslaught"]=4989,
	["blight_imbuing_tower_range_+%"]=4990,
	["blight_lightningstorm_tower_area_of_effect_+%"]=4991,
	["blight_lightningstorm_tower_damage_+%"]=4992,
	["blight_lightningstorm_tower_delay_+%"]=4993,
	["blight_lightningstorm_tower_range_+%"]=4994,
	["blight_lightningstorm_tower_storms_on_enemies"]=4995,
	["blight_meteor_tower_additional_meteor_+"]=4996,
	["blight_meteor_tower_always_stun"]=4997,
	["blight_meteor_tower_creates_burning_ground_ms"]=4998,
	["blight_meteor_tower_damage_+%"]=4999,
	["blight_meteor_tower_range_+%"]=5000,
	["blight_radius_+%"]=3733,
	["blight_scout_tower_additional_minions_+"]=5001,
	["blight_scout_tower_minion_damage_+%"]=5002,
	["blight_scout_tower_minion_life_+%"]=5003,
	["blight_scout_tower_minion_movement_speed_+%"]=5004,
	["blight_scout_tower_minions_inflict_malediction"]=5005,
	["blight_scout_tower_range_+%"]=5006,
	["blight_secondary_skill_effect_duration_+%"]=5007,
	["blight_seismic_tower_additional_cascades_+"]=5008,
	["blight_seismic_tower_cascade_range_+%"]=5009,
	["blight_seismic_tower_damage_+%"]=5010,
	["blight_seismic_tower_range_+%"]=5011,
	["blight_seismic_tower_stun_duration_+%"]=5012,
	["blight_sentinel_tower_minion_damage_+%"]=5013,
	["blight_sentinel_tower_minion_life_+%"]=5014,
	["blight_sentinel_tower_minion_movement_speed_+%"]=5015,
	["blight_sentinel_tower_minions_life_leech_%"]=5016,
	["blight_sentinel_tower_range_+%"]=5017,
	["blight_shocking_tower_damage_+%"]=5018,
	["blight_shocking_tower_range_+%"]=5019,
	["blight_shocknova_tower_full_damage_lightning_enemies"]=5020,
	["blight_shocknova_tower_shock_additional_repeats"]=5021,
	["blight_shocknova_tower_shock_effect_+%"]=5022,
	["blight_shocknova_tower_shock_repeats_with_area_effect_+%"]=5023,
	["blight_skill_area_of_effect_+%_after_1_second_channelling"]=5024,
	["blight_smothering_tower_buff_effect_+%"]=5025,
	["blight_smothering_tower_freeze_shock_ignite_%"]=5026,
	["blight_smothering_tower_grant_damage_+%"]=5027,
	["blight_smothering_tower_grant_movement_speed_+%"]=5028,
	["blight_smothering_tower_range_+%"]=5029,
	["blight_stonegaze_tower_cooldown_recovery_+%"]=5030,
	["blight_stonegaze_tower_duration_+%"]=5031,
	["blight_stonegaze_tower_petrified_enemies_take_damage_+%"]=5032,
	["blight_stonegaze_tower_petrify_tick_speed_+%"]=5033,
	["blight_stonegaze_tower_range_+%"]=5034,
	["blight_summoning_tower_minion_damage_+%"]=5035,
	["blight_summoning_tower_minion_life_+%"]=5036,
	["blight_summoning_tower_minion_movement_speed_+%"]=5037,
	["blight_summoning_tower_minions_summoned_+"]=5038,
	["blight_summoning_tower_range_+%"]=5039,
	["blight_temporal_tower_buff_effect_+%"]=5040,
	["blight_temporal_tower_grant_you_action_speed_-%"]=5041,
	["blight_temporal_tower_grants_stun_immunity"]=5042,
	["blight_temporal_tower_range_+%"]=5043,
	["blight_temporal_tower_tick_speed_+%"]=5044,
	["blight_tertiary_skill_effect_duration"]=5045,
	["blight_tower_arc_damage_+%"]=5046,
	["blight_tower_chilling_cost_+%"]=5047,
	["blight_tower_damage_per_tower_type_+%"]=5048,
	["blight_tower_fireball_additional_projectile"]=5049,
	["blighted_map_chest_reward_lucky_count"]=5050,
	["blighted_map_tower_damage_+%_final"]=5051,
	["blind_chilled_enemies_on_hit_%"]=5052,
	["blind_does_not_affect_chance_to_hit"]=5053,
	["blind_does_not_affect_light_radius"]=5054,
	["blind_duration_+%"]=3325,
	["blind_effect_+%"]=5055,
	["blind_enemies_when_hit_%_chance"]=5056,
	["blind_enemies_when_hit_while_affected_by_grace_%_chance"]=5057,
	["blind_nearby_enemies_when_gaining_her_blessing_%"]=3169,
	["blind_nearby_enemies_when_ignited_%"]=2937,
	["blind_reflected_to_self"]=5058,
	["blink_and_mirror_arrow_clones_inherit_gloves"]=5059,
	["blink_and_mirror_arrow_cooldown_speed_+%"]=5060,
	["blink_arrow_and_blink_arrow_clone_attack_speed_+%"]=3753,
	["blink_arrow_and_blink_arrow_clone_damage_+%"]=3606,
	["blink_arrow_cooldown_speed_+%"]=3769,
	["block_%_damage_taken_from_elemental"]=5065,
	["block_%_if_blocked_an_attack_recently"]=5066,
	["block_%_while_affected_by_determination"]=5067,
	["block_and_stun_+%_recovery_per_fortification"]=5061,
	["block_causes_monster_flee_%"]=2856,
	["block_chance_%_per_50_strength"]=1063,
	["block_chance_%_vs_cursed_enemies"]=5062,
	["block_chance_%_vs_taunted_enemies"]=4074,
	["block_chance_%_while_holding_shield"]=1073,
	["block_chance_+%"]=1075,
	["block_chance_+%_per_100_life_spent_recently"]=5063,
	["block_chance_from_equipped_shield_is_%"]=5064,
	["block_chance_on_damage_taken_%"]=3106,
	["block_recovery_+%"]=1076,
	["block_spells_chance_%_while_holding_shield"]=5068,
	["block_while_dual_wielding_%"]=1071,
	["block_while_dual_wielding_claws_%"]=1072,
	["blood_footprints_from_item"]=10318,
	["blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"]=3991,
	["blood_rage_grants_additional_attack_speed_+%"]=3990,
	["blood_sand_armour_mana_reservation_+%"]=5069,
	["blood_sand_mana_reservation_efficiency_+%"]=5071,
	["blood_sand_mana_reservation_efficiency_-2%_per_1"]=5070,
	["blood_sand_stance_buff_effect_+%"]=5072,
	["blood_spears_area_of_effect_+%"]=5073,
	["blood_spears_base_number_of_spears"]=5074,
	["blood_spears_damage_+%"]=5075,
	["bloodreap_damage_+%"]=5076,
	["bloodreap_skill_area_of_effect_+%"]=5077,
	["body_armour_defences_doubled_while_no_gems_in_body_armour"]=5078,
	["body_armour_evasion_rating_+%"]=5079,
	["body_armour_implicit_damage_taken_-1%_final_per_X_dexterity"]=5080,
	["body_armour_implicit_damage_taken_-1%_final_per_X_intelligence"]=5081,
	["body_armour_implicit_damage_taken_-1%_final_per_X_strength"]=5082,
	["body_armour_implicit_gain_endurance_charge_every_x_ms"]=5083,
	["body_armour_implicit_gain_frenzy_charge_every_x_ms"]=5084,
	["body_armour_implicit_gain_power_charge_every_x_ms"]=5085,
	["body_armour_trigger_socketed_spell_on_unarmed_melee_critical_hit_cooldown"]=674,
	["bone_golem_damage_+%"]=5086,
	["bone_golem_elemental_resistances_%"]=5087,
	["bone_lance_cast_speed_+%"]=5088,
	["bone_lance_damage_+%"]=5089,
	["bone_offering_block_chance_+%"]=4006,
	["bone_offering_duration_+%"]=3787,
	["bone_offering_effect_+%"]=1081,
	["boneshatter_chance_to_gain_+1_trauma"]=5090,
	["boneshatter_damage_+%"]=5091,
	["boneshatter_stun_duration_+%"]=5092,
	["boots_implicit_accuracy_rating_+%_final"]=5093,
	["boots_implicit_ground_brittle_duration_ms"]=5094,
	["boots_implicit_ground_sapping_duration_ms"]=5095,
	["boots_implicit_ground_scorched_duration_ms"]=5096,
	["boots_mod_effect_+%"]=5097,
	["boss_maximum_life_+%_final"]=5098,
	["bow_accuracy_rating"]=1906,
	["bow_accuracy_rating_+%"]=1351,
	["bow_ailment_damage_+%"]=1242,
	["bow_attack_speed_+%"]=1333,
	["bow_attacks_have_culling_strike"]=5099,
	["bow_attacks_turn_frenzy_charges_into_additional_arrows"]=1698,
	["bow_critical_strike_chance_+%"]=1373,
	["bow_critical_strike_multiplier_+"]=1403,
	["bow_damage_+%"]=1239,
	["bow_elemental_damage_+%"]=1245,
	["bow_enemy_block_-%"]=1808,
	["bow_hit_and_ailment_damage_+%"]=1240,
	["bow_physical_damage_+%_while_holding_shield"]=1888,
	["bow_steal_power_frenzy_endurance_charges_on_hit_%"]=2848,
	["bow_stun_duration_+%"]=1770,
	["bow_stun_threshold_reduction_+%"]=1426,
	["brand_activation_rate_+%_final_during_first_20%_of_active_duration"]=5100,
	["brand_activation_rate_+%_final_during_last_20%_of_active_duration"]=5101,
	["brand_area_of_effect_+%_if_50%_attached_duration_expired"]=5102,
	["brands_reattach_on_activation"]=5103,
	["breachstone_commanders_%_drop_additional_fragments"]=5104,
	["breachstone_commanders_%_drop_additional_maps"]=5105,
	["breachstone_commanders_%_drop_additional_scarabs"]=5106,
	["breachstone_commanders_%_drop_additional_unique_items"]=5107,
	["breachstone_commanders_drop_additional_currency_items"]=5108,
	["breachstone_commanders_drop_additional_divination_cards"]=5109,
	["buff_affects_party"]=1690,
	["buff_auras_dont_affect_allies"]=2915,
	["buff_duration_+%"]=1685,
	["buff_effect_+%_on_low_energy_shield"]=5110,
	["buff_effect_on_self_+%"]=2045,
	["buff_party_effect_radius_+%"]=1691,
	["buff_time_passed_+%"]=5112,
	["buff_time_passed_+%_only_buff_category"]=5111,
	["burn_damage_+%"]=1782,
	["burning_and_explosive_arrow_shatter_on_killing_blow"]=5113,
	["burning_arrow_damage_+%"]=3515,
	["burning_arrow_debuff_effect_+%"]=5114,
	["burning_arrow_ignite_chance_%"]=3842,
	["burning_arrow_physical_damage_%_to_add_as_fire_damage"]=3843,
	["burning_damage_+%_if_ignited_an_enemy_recently"]=4185,
	["burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%"]=5115,
	["burning_damage_taken_+%"]=2448,
	["burning_ground_effect_on_self_+%"]=2051,
	["can_apply_additional_scorch"]=5116,
	["can_apply_additional_tincture"]=5117,
	["can_catch_corrupted_fish"]=2753,
	["can_catch_exotic_fish"]=2752,
	["can_catch_scourged_fish"]=5118,
	["can_gain_banner_resource_while_banner_is_placed"]=1050,
	["can_inflict_multiple_ignites"]=2494,
	["can_only_have_one_ancestor_totem_buff"]=5119,
	["can_only_inflict_wither_against_full_life_enemies"]=5120,
	["can_see_corpse_types"]=666,
	["can_trigger_summon_elemental_relic_on_nearby_ally_kill_or_on_hit_rare_or_unique"]=5121,
	["cannot_adapt_to_cold"]=5122,
	["cannot_adapt_to_fire"]=5123,
	["cannot_adapt_to_lightning"]=5124,
	["cannot_be_affected_by_flasks"]=3634,
	["cannot_be_bled_by_bleeding_enemies"]=5125,
	["cannot_be_blinded"]=2870,
	["cannot_be_blinded_while_affected_by_precision"]=5126,
	["cannot_be_chilled_or_frozen_while_ice_golem_summoned"]=5127,
	["cannot_be_chilled_or_frozen_while_moving"]=5128,
	["cannot_be_chilled_while_at_maximum_frenzy_charges"]=5129,
	["cannot_be_chilled_while_burning"]=5130,
	["cannot_be_crit_if_you_have_been_stunned_recently"]=5131,
	["cannot_be_cursed_with_silence"]=2984,
	["cannot_be_frozen_if_energy_shield_recharge_has_started_recently"]=5132,
	["cannot_be_frozen_if_you_have_been_frozen_recently"]=5133,
	["cannot_be_frozen_with_dex_higher_than_int"]=5134,
	["cannot_be_ignited_by_ignited_enemies"]=5135,
	["cannot_be_ignited_if_you_have_been_ignited_recently"]=5136,
	["cannot_be_ignited_while_at_maximum_endurance_charges"]=5137,
	["cannot_be_ignited_while_flame_golem_summoned"]=5138,
	["cannot_be_ignited_with_strength_higher_than_dex"]=5139,
	["cannot_be_inflicted_by_corrupted_blood"]=5140,
	["cannot_be_killed_by_elemental_reflect"]=2573,
	["cannot_be_knocked_back"]=1428,
	["cannot_be_poisoned"]=3259,
	["cannot_be_poisoned_if_x_poisons_on_you"]=5141,
	["cannot_be_poisoned_while_bleeding"]=5142,
	["cannot_be_shocked_if_you_have_been_shocked_recently"]=5143,
	["cannot_be_shocked_or_ignited_while_moving"]=5144,
	["cannot_be_shocked_while_at_maximum_endurance_charges"]=4063,
	["cannot_be_shocked_while_at_maximum_power_charges"]=5145,
	["cannot_be_shocked_while_frozen"]=2796,
	["cannot_be_shocked_while_lightning_golem_summoned"]=5146,
	["cannot_be_shocked_with_int_higher_than_strength"]=5147,
	["cannot_be_stunned"]=2073,
	["cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"]=4212,
	["cannot_be_stunned_by_blocked_hits"]=5148,
	["cannot_be_stunned_by_hits_of_only_physical_damage"]=5149,
	["cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"]=4211,
	["cannot_be_stunned_by_suppressed_spell_damage"]=5150,
	["cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"]=5151,
	["cannot_be_stunned_if_have_not_been_hit_recently"]=5152,
	["cannot_be_stunned_if_you_have_10_or_more_crab_charges"]=4232,
	["cannot_be_stunned_if_you_have_been_stunned_recently"]=5153,
	["cannot_be_stunned_if_you_have_blocked_a_stun_recently"]=5154,
	["cannot_be_stunned_if_you_have_ghost_dance"]=5155,
	["cannot_be_stunned_when_on_low_life"]=2075,
	["cannot_be_stunned_while_at_max_endurance_charges"]=3937,
	["cannot_be_stunned_while_bleeding"]=5156,
	["cannot_be_stunned_while_fortified"]=5157,
	["cannot_be_stunned_while_leeching"]=3102,
	["cannot_be_stunned_while_using_chaos_skill"]=5158,
	["cannot_be_stunned_with_25_rage"]=9315,
	["cannot_block_attacks"]=2159,
	["cannot_block_spells"]=5159,
	["cannot_block_while_no_energy_shield"]=2632,
	["cannot_cast_curses"]=2581,
	["cannot_cast_spells"]=5160,
	["cannot_cause_bleeding"]=2389,
	["cannot_crit_non_shocked_enemies"]=4022,
	["cannot_critical_strike_with_attacks"]=5161,
	["cannot_fish_from_water"]=5162,
	["cannot_freeze_shock_ignite_on_critical"]=2574,
	["cannot_gain_charges"]=5163,
	["cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks"]=5164,
	["cannot_gain_damaging_ailments"]=5165,
	["cannot_gain_endurance_charges_while_have_onslaught"]=2653,
	["cannot_gain_power_charges"]=5166,
	["cannot_gain_rage_during_soul_gain_prevention"]=5167,
	["cannot_have_energy_shield_leeched_from"]=5168,
	["cannot_have_life_leeched_from"]=2341,
	["cannot_have_mana_leeched_from"]=2342,
	["cannot_have_more_than_1_damaging_ailment"]=5169,
	["cannot_have_more_than_1_non_damaging_ailment"]=5170,
	["cannot_increase_quantity_of_dropped_items"]=2450,
	["cannot_increase_rarity_of_dropped_items"]=2449,
	["cannot_inflict_status_ailments"]=1767,
	["cannot_knockback"]=2906,
	["cannot_leech_life_from_critical_strikes"]=4162,
	["cannot_leech_or_regenerate_mana"]=2469,
	["cannot_leech_when_on_low_life"]=2470,
	["cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"]=4233,
	["cannot_penetrate_or_ignore_elemental_resistances"]=5171,
	["cannot_receive_elemental_ailments_from_cursed_enemies"]=5172,
	["cannot_recharge_energy_shield"]=5173,
	["cannot_regenerate_energy_shield"]=5174,
	["cannot_resist_cold_damage"]=2092,
	["cannot_stun"]=1760,
	["cannot_summon_mirage_archer_if_near_mirage_archer_radius"]=4301,
	["cannot_take_reflected_elemental_damage"]=5175,
	["cannot_take_reflected_elemental_damage_if_4_shaper_items"]=4356,
	["cannot_take_reflected_physical_damage"]=5176,
	["cannot_take_reflected_physical_damage_if_4_elder_items"]=4357,
	["cannot_taunt_enemies"]=5177,
	["cannot_use_flask_in_fifth_slot"]=5178,
	["cannot_use_life_flasks"]=5179,
	["carrion_golem_impale_on_hit_if_same_number_of_summoned_chaos_golems"]=5180,
	["cast_a_socketed_spell_on_channel_with_blade_flurry_or_charged_dash"]=5181,
	["cast_blink_arrow_on_attack_with_mirror_arrow"]=5182,
	["cast_body_swap_on_detonate_dead_cast"]=5183,
	["cast_bone_corpses_on_stun_with_heavy_strike_or_boneshatter"]=5184,
	["cast_gravity_sphere_on_cast_from_storm_burst_or_divine_ire"]=5185,
	["cast_hydrosphere_while_channeling_winter_orb"]=5186,
	["cast_ice_nova_on_final_burst_of_glacial_cascade"]=5187,
	["cast_linked_spells_on_shocked_enemy_kill_%"]=675,
	["cast_mirror_arrow_on_attack_with_blink_arrow"]=5188,
	["cast_socketed_minion_skills_on_bow_kill_%"]=676,
	["cast_socketed_spells_on_X_mana_spent"]=677,
	["cast_socketed_spells_on_mana_spent_%_chance"]=677,
	["cast_speed_+%_during_flask_effect"]=5194,
	["cast_speed_+%_final_while_holding_fishing_rod"]=5189,
	["cast_speed_+%_for_4_seconds_on_attack"]=3422,
	["cast_speed_+%_if_enemy_killed_recently"]=5195,
	["cast_speed_+%_if_have_crit_recently"]=5196,
	["cast_speed_+%_if_player_minion_has_been_killed_recently"]=5197,
	["cast_speed_+%_per_corpse_consumed_recently"]=5198,
	["cast_speed_+%_per_frenzy_charge"]=1902,
	["cast_speed_+%_per_num_unique_spells_cast_recently"]=5190,
	["cast_speed_+%_per_power_charge"]=1359,
	["cast_speed_+%_when_on_full_life"]=1901,
	["cast_speed_+%_when_on_low_life"]=1900,
	["cast_speed_+%_while_affected_by_zealotry"]=5199,
	["cast_speed_+%_while_chilled"]=5200,
	["cast_speed_+%_while_holding_bow"]=1358,
	["cast_speed_+%_while_holding_shield"]=1356,
	["cast_speed_+%_while_holding_staff"]=1357,
	["cast_speed_+%_while_ignited"]=2838,
	["cast_speed_for_brand_skills_+%"]=5191,
	["cast_speed_for_chaos_skills_+%"]=1300,
	["cast_speed_for_cold_skills_+%"]=1284,
	["cast_speed_for_elemental_skills_+%"]=5192,
	["cast_speed_for_fire_skills_+%"]=1273,
	["cast_speed_for_lightning_skills_+%"]=1292,
	["cast_speed_for_minion_skills_+%"]=5193,
	["cast_speed_increase_from_arcane_surge_also_applies_to_move_speed"]=4325,
	["cast_speed_while_dual_wielding_+%"]=1355,
	["cast_stance_change_on_attack_from_perforate_or_lacerate"]=5201,
	["cast_summon_spectral_wolf_on_crit_with_cleave_or_reave"]=5202,
	["cast_tornado_on_attack_with_split_arrow_or_tornado_shot"]=5203,
	["cat_aspect_reserves_no_mana"]=5204,
	["cats_stealth_duration_ms_+"]=5205,
	["cause_maim_on_critical_strike_attack"]=3960,
	["caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill"]=5206,
	["caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground"]=5207,
	["caustic_arrow_damage_+%"]=3575,
	["caustic_arrow_damage_over_time_+%"]=5208,
	["caustic_arrow_duration_+%"]=3821,
	["caustic_arrow_hit_damage_+%"]=5209,
	["caustic_arrow_radius_+%"]=3718,
	["caustic_arrow_withered_base_duration_ms"]=3576,
	["caustic_arrow_withered_on_hit_%"]=3576,
	["caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=3328,
	["celestial_footprints_from_item"]=10319,
	["chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks"]=5210,
	["chain_strike_cone_radius_+_per_12_rage"]=5211,
	["chain_strike_damage_+%"]=5212,
	["chain_strike_gain_rage_on_hit_%_chance"]=5213,
	["chaining_range_+%"]=5214,
	["champion_ascendancy_nearby_allies_fortification_is_equal_to_yours"]=5215,
	["chance_%_elemental_ailments_redirected_to_nearby_minion"]=5271,
	["chance_%_to_convert_armour_to_blessed_orb"]=5216,
	["chance_%_to_convert_armour_to_cartographers_chisel"]=5217,
	["chance_%_to_convert_armour_to_chromatic_orb"]=5218,
	["chance_%_to_convert_armour_to_fusing_orb"]=5219,
	["chance_%_to_convert_armour_to_jewellers_orb"]=5220,
	["chance_%_to_convert_armour_to_orb_of_alteration"]=5221,
	["chance_%_to_convert_armour_to_orb_of_binding"]=5222,
	["chance_%_to_convert_armour_to_orb_of_horizons"]=5223,
	["chance_%_to_convert_armour_to_orb_of_scouring"]=5224,
	["chance_%_to_convert_armour_to_orb_of_unmaking"]=5225,
	["chance_%_to_convert_jewellery_to_divine_orb"]=5226,
	["chance_%_to_convert_jewellery_to_exalted_orb"]=5227,
	["chance_%_to_convert_jewellery_to_orb_of_annulment"]=5228,
	["chance_%_to_convert_weapon_to_chaos_orb"]=5229,
	["chance_%_to_convert_weapon_to_enkindling_orb"]=5230,
	["chance_%_to_convert_weapon_to_gemcutters_prism"]=5231,
	["chance_%_to_convert_weapon_to_glassblowers_bauble"]=5232,
	["chance_%_to_convert_weapon_to_instilling_orb"]=5233,
	["chance_%_to_convert_weapon_to_orb_of_regret"]=5234,
	["chance_%_to_convert_weapon_to_regal_orb"]=5235,
	["chance_%_to_convert_weapon_to_vaal_orb"]=5236,
	["chance_%_to_drop_additional_awakened_sextant"]=5237,
	["chance_%_to_drop_additional_blessed_orb"]=5238,
	["chance_%_to_drop_additional_cartographers_chisel"]=5239,
	["chance_%_to_drop_additional_chaos_orb"]=5240,
	["chance_%_to_drop_additional_chromatic_orb"]=5241,
	["chance_%_to_drop_additional_cleansing_currency"]=5272,
	["chance_%_to_drop_additional_cleansing_influenced_item"]=5273,
	["chance_%_to_drop_additional_currency"]=5274,
	["chance_%_to_drop_additional_divination_cards"]=5275,
	["chance_%_to_drop_additional_divination_cards_corrupted"]=5276,
	["chance_%_to_drop_additional_divination_cards_currency"]=5277,
	["chance_%_to_drop_additional_divination_cards_currency_basic"]=5278,
	["chance_%_to_drop_additional_divination_cards_currency_exotic"]=5279,
	["chance_%_to_drop_additional_divination_cards_currency_league"]=5280,
	["chance_%_to_drop_additional_divination_cards_gems"]=5281,
	["chance_%_to_drop_additional_divination_cards_gems_levelled"]=5282,
	["chance_%_to_drop_additional_divination_cards_gems_quality"]=5283,
	["chance_%_to_drop_additional_divination_cards_gives_other_divination_cards"]=5284,
	["chance_%_to_drop_additional_divination_cards_map"]=5285,
	["chance_%_to_drop_additional_divination_cards_map_unique"]=5286,
	["chance_%_to_drop_additional_divination_cards_unique"]=5287,
	["chance_%_to_drop_additional_divination_cards_unique_armour"]=5288,
	["chance_%_to_drop_additional_divination_cards_unique_corrupted"]=5289,
	["chance_%_to_drop_additional_divination_cards_unique_jewellery"]=5290,
	["chance_%_to_drop_additional_divination_cards_unique_weapon"]=5291,
	["chance_%_to_drop_additional_divine_orb"]=5242,
	["chance_%_to_drop_additional_eldritch_chaos_orb"]=5243,
	["chance_%_to_drop_additional_eldritch_exalted_orb"]=5244,
	["chance_%_to_drop_additional_eldritch_orb_of_annulment"]=5245,
	["chance_%_to_drop_additional_enkindling_orb"]=5246,
	["chance_%_to_drop_additional_exalted_orb"]=5247,
	["chance_%_to_drop_additional_fusing_orb"]=5248,
	["chance_%_to_drop_additional_gem"]=5292,
	["chance_%_to_drop_additional_gemcutters_prism"]=5249,
	["chance_%_to_drop_additional_glassblowers_bauble"]=5250,
	["chance_%_to_drop_additional_grand_eldritch_ember"]=5251,
	["chance_%_to_drop_additional_grand_eldritch_ichor"]=5252,
	["chance_%_to_drop_additional_greater_eldritch_ember"]=5253,
	["chance_%_to_drop_additional_greater_eldritch_ichor"]=5254,
	["chance_%_to_drop_additional_instilling_orb"]=5255,
	["chance_%_to_drop_additional_jewellers_orb"]=5256,
	["chance_%_to_drop_additional_lesser_eldritch_ember"]=5257,
	["chance_%_to_drop_additional_lesser_eldritch_ichor"]=5258,
	["chance_%_to_drop_additional_map_currency"]=5294,
	["chance_%_to_drop_additional_maps"]=5293,
	["chance_%_to_drop_additional_orb_of_alteration"]=5259,
	["chance_%_to_drop_additional_orb_of_annulment"]=5260,
	["chance_%_to_drop_additional_orb_of_binding"]=5261,
	["chance_%_to_drop_additional_orb_of_horizons"]=5262,
	["chance_%_to_drop_additional_orb_of_regret"]=5263,
	["chance_%_to_drop_additional_orb_of_scouring"]=5264,
	["chance_%_to_drop_additional_orb_of_unmaking"]=5265,
	["chance_%_to_drop_additional_regal_orb"]=5266,
	["chance_%_to_drop_additional_scarab"]=5295,
	["chance_%_to_drop_additional_scarab_abyss"]=5296,
	["chance_%_to_drop_additional_scarab_abyss_gilded"]=5297,
	["chance_%_to_drop_additional_scarab_abyss_polished"]=5298,
	["chance_%_to_drop_additional_scarab_abyss_rusted"]=5299,
	["chance_%_to_drop_additional_scarab_anarchy"]=5300,
	["chance_%_to_drop_additional_scarab_beasts"]=5301,
	["chance_%_to_drop_additional_scarab_beasts_gilded"]=5302,
	["chance_%_to_drop_additional_scarab_beasts_polished"]=5303,
	["chance_%_to_drop_additional_scarab_beasts_rusted"]=5304,
	["chance_%_to_drop_additional_scarab_betrayal"]=5305,
	["chance_%_to_drop_additional_scarab_beyond"]=5306,
	["chance_%_to_drop_additional_scarab_blight"]=5307,
	["chance_%_to_drop_additional_scarab_blight_gilded"]=5308,
	["chance_%_to_drop_additional_scarab_blight_polished"]=5309,
	["chance_%_to_drop_additional_scarab_blight_rusted"]=5310,
	["chance_%_to_drop_additional_scarab_breach"]=5311,
	["chance_%_to_drop_additional_scarab_breach_gilded"]=5312,
	["chance_%_to_drop_additional_scarab_breach_polished"]=5313,
	["chance_%_to_drop_additional_scarab_breach_rusted"]=5314,
	["chance_%_to_drop_additional_scarab_delirium"]=5315,
	["chance_%_to_drop_additional_scarab_divination"]=5316,
	["chance_%_to_drop_additional_scarab_divination_cards_gilded"]=5317,
	["chance_%_to_drop_additional_scarab_divination_cards_polished"]=5318,
	["chance_%_to_drop_additional_scarab_divination_cards_rusted"]=5319,
	["chance_%_to_drop_additional_scarab_domination"]=5320,
	["chance_%_to_drop_additional_scarab_elder_gilded"]=5321,
	["chance_%_to_drop_additional_scarab_elder_polished"]=5322,
	["chance_%_to_drop_additional_scarab_elder_rusted"]=5323,
	["chance_%_to_drop_additional_scarab_essence"]=5324,
	["chance_%_to_drop_additional_scarab_expedition"]=5325,
	["chance_%_to_drop_additional_scarab_harbinger"]=5326,
	["chance_%_to_drop_additional_scarab_harbinger_gilded"]=5327,
	["chance_%_to_drop_additional_scarab_harbinger_polished"]=5328,
	["chance_%_to_drop_additional_scarab_harbinger_rusted"]=5329,
	["chance_%_to_drop_additional_scarab_harvest"]=5330,
	["chance_%_to_drop_additional_scarab_incursion"]=5331,
	["chance_%_to_drop_additional_scarab_influence"]=5332,
	["chance_%_to_drop_additional_scarab_legion"]=5333,
	["chance_%_to_drop_additional_scarab_legion_gilded"]=5334,
	["chance_%_to_drop_additional_scarab_legion_polished"]=5335,
	["chance_%_to_drop_additional_scarab_legion_rusted"]=5336,
	["chance_%_to_drop_additional_scarab_maps"]=5337,
	["chance_%_to_drop_additional_scarab_maps_gilded"]=5338,
	["chance_%_to_drop_additional_scarab_maps_polished"]=5339,
	["chance_%_to_drop_additional_scarab_maps_rusted"]=5340,
	["chance_%_to_drop_additional_scarab_metamorph_gilded"]=5341,
	["chance_%_to_drop_additional_scarab_metamorph_polished"]=5342,
	["chance_%_to_drop_additional_scarab_metamorph_rusted"]=5343,
	["chance_%_to_drop_additional_scarab_misc"]=5344,
	["chance_%_to_drop_additional_scarab_perandus_gilded"]=5345,
	["chance_%_to_drop_additional_scarab_perandus_polished"]=5346,
	["chance_%_to_drop_additional_scarab_perandus_rusted"]=5347,
	["chance_%_to_drop_additional_scarab_ritual"]=5348,
	["chance_%_to_drop_additional_scarab_settlers"]=5349,
	["chance_%_to_drop_additional_scarab_shaper_gilded"]=5350,
	["chance_%_to_drop_additional_scarab_shaper_polished"]=5351,
	["chance_%_to_drop_additional_scarab_shaper_rusted"]=5352,
	["chance_%_to_drop_additional_scarab_strongbox"]=5353,
	["chance_%_to_drop_additional_scarab_strongbox_gilded"]=5354,
	["chance_%_to_drop_additional_scarab_strongbox_polished"]=5355,
	["chance_%_to_drop_additional_scarab_strongbox_rusted"]=5356,
	["chance_%_to_drop_additional_scarab_sulphite"]=5357,
	["chance_%_to_drop_additional_scarab_sulphite_gilded"]=5358,
	["chance_%_to_drop_additional_scarab_sulphite_polished"]=5359,
	["chance_%_to_drop_additional_scarab_sulphite_rusted"]=5360,
	["chance_%_to_drop_additional_scarab_torment"]=5361,
	["chance_%_to_drop_additional_scarab_torment_gilded"]=5362,
	["chance_%_to_drop_additional_scarab_torment_polished"]=5363,
	["chance_%_to_drop_additional_scarab_torment_rusted"]=5364,
	["chance_%_to_drop_additional_scarab_ultimatum"]=5365,
	["chance_%_to_drop_additional_scarab_uniques"]=5366,
	["chance_%_to_drop_additional_scarab_uniques_gilded"]=5367,
	["chance_%_to_drop_additional_scarab_uniques_polished"]=5368,
	["chance_%_to_drop_additional_scarab_uniques_rusted"]=5369,
	["chance_%_to_drop_additional_tangled_currency"]=5370,
	["chance_%_to_drop_additional_tangled_influenced_item"]=5371,
	["chance_%_to_drop_additional_unique"]=5372,
	["chance_%_to_drop_additional_vaal_orb"]=5267,
	["chance_%_to_drop_additional_veiled_chaos_orb"]=5268,
	["chance_%_to_return_to_full_life_on_reaching_low_life"]=5373,
	["chance_for_double_items_from_heist_chests_%"]=5269,
	["chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%"]=3437,
	["chance_for_exerted_attacks_to_not_reduce_count_%"]=5270,
	["chance_per_second_of_fire_spreading_between_enemies_%"]=1781,
	["chance_to_avoid_stun_%_aura_while_wielding_a_staff"]=3205,
	["chance_to_be_frozen_%"]=2843,
	["chance_to_be_frozen_shocked_ignited_%"]=2846,
	["chance_to_be_hindered_when_hit_by_spells_%"]=5374,
	["chance_to_be_ignited_%"]=2844,
	["chance_to_be_maimed_when_hit_%"]=5375,
	["chance_to_be_poisoned_%"]=3260,
	["chance_to_be_sapped_when_hit_%"]=5376,
	["chance_to_be_scorched_when_hit_%"]=5377,
	["chance_to_be_shocked_%"]=2845,
	["chance_to_block_attack_damage_if_not_blocked_recently_%"]=5378,
	["chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%"]=5379,
	["chance_to_block_attack_damage_if_used_retaliation_recently_%"]=5380,
	["chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%"]=5381,
	["chance_to_block_attacks_%_while_channelling"]=5382,
	["chance_to_block_spells_%_if_cast_a_spell_recently"]=5384,
	["chance_to_block_spells_%_if_damaged_by_a_hit_recently"]=5385,
	["chance_to_block_spells_%_if_used_retaliation_recently"]=5383,
	["chance_to_block_spells_%_while_affected_by_discipline"]=5386,
	["chance_to_block_spells_%_while_channelling"]=5387,
	["chance_to_counter_strike_when_hit_%"]=2727,
	["chance_to_create_consecrated_ground_on_melee_kill_%"]=5388,
	["chance_to_crush_on_hit_%"]=5389,
	["chance_to_curse_self_with_punishment_on_kill_%"]=3011,
	["chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second"]=5390,
	["chance_to_deal_double_damage_%"]=5393,
	["chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently"]=5394,
	["chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently"]=5395,
	["chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds"]=5396,
	["chance_to_deal_double_damage_%_per_10_intelligence"]=5397,
	["chance_to_deal_double_damage_%_per_4_rage"]=5398,
	["chance_to_deal_double_damage_%_per_500_strength"]=5399,
	["chance_to_deal_double_damage_%_while_at_least_200_strength"]=5391,
	["chance_to_deal_double_damage_%_while_focused"]=5400,
	["chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds"]=5401,
	["chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds"]=5392,
	["chance_to_deal_double_damage_while_affected_by_glorious_madness_%"]=10178,
	["chance_to_deal_double_damage_while_on_full_life_%"]=5402,
	["chance_to_deal_triple_damage_%_while_at_least_400_strength"]=5403,
	["chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield"]=5404,
	["chance_to_double_armour_effect_on_hit_%"]=5405,
	["chance_to_double_armour_effect_on_hit_%_per_enemy_hit_taken_recently_capped"]=5406,
	["chance_to_double_stun_duration_%"]=3451,
	["chance_to_evade_%_while_you_have_energy_shield"]=5410,
	["chance_to_evade_attacks_%"]=5407,
	["chance_to_evade_attacks_%_if_havent_been_hit_recently"]=5408,
	["chance_to_evade_attacks_%_while_affected_by_grace"]=5409,
	["chance_to_fork_extra_projectile_%"]=5411,
	["chance_to_fortify_on_melee_hit_+%"]=2165,
	["chance_to_fortify_on_melee_hit_+%_if_6_warlord_items"]=4370,
	["chance_to_fortify_on_melee_stun_%"]=5412,
	["chance_to_freeze_%_while_using_flask"]=2820,
	["chance_to_freeze_enemies_for_1_second_when_hit_%"]=5413,
	["chance_to_freeze_shock_ignite_%"]=2700,
	["chance_to_freeze_shock_ignite_%_during_flask_effect"]=4111,
	["chance_to_freeze_shock_ignite_%_while_affected_by_a_herald"]=5414,
	["chance_to_gain_200_life_on_hit_with_attacks_%"]=5415,
	["chance_to_gain_3_additional_exerted_attacks_%"]=5416,
	["chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_%"]=5417,
	["chance_to_gain_arohonguis_embrace_%_on_kill"]=593,
	["chance_to_gain_elusive_when_you_block_while_dual_wielding_%"]=5418,
	["chance_to_gain_endurance_charge_on_block_%"]=2025,
	["chance_to_gain_endurance_charge_on_bow_crit_%"]=1727,
	["chance_to_gain_endurance_charge_on_crit_%"]=1724,
	["chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"]=5419,
	["chance_to_gain_endurance_charge_on_melee_crit_%"]=1725,
	["chance_to_gain_endurance_charge_when_hit_%"]=2650,
	["chance_to_gain_endurance_charge_when_you_stun_enemy_%"]=5420,
	["chance_to_gain_endurance_charge_when_you_taunt_enemy_%"]=5421,
	["chance_to_gain_frenzy_charge_on_block_%"]=5423,
	["chance_to_gain_frenzy_charge_on_block_attack_%"]=5422,
	["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"]=1728,
	["chance_to_gain_frenzy_charge_on_stun_%"]=5424,
	["chance_to_gain_hinekoras_embrace_%_on_kill"]=594,
	["chance_to_gain_kitavas_embrace_%_on_kill"]=595,
	["chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"]=4239,
	["chance_to_gain_ngamahus_embrace_%_on_kill"]=596,
	["chance_to_gain_old_unholy_might_on_kill_for_10_seconds_%"]=5434,
	["chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_%"]=5425,
	["chance_to_gain_onslaught_on_flask_use_%"]=5426,
	["chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"]=5427,
	["chance_to_gain_onslaught_on_kill_%"]=2889,
	["chance_to_gain_onslaught_on_kill_for_10_seconds_%"]=5428,
	["chance_to_gain_onslaught_on_kill_for_4_seconds_%"]=3270,
	["chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"]=5429,
	["chance_to_gain_power_charge_on_killing_frozen_enemy_%"]=1729,
	["chance_to_gain_power_charge_on_melee_stun_%"]=2669,
	["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"]=5430,
	["chance_to_gain_power_charge_on_stun_%"]=2670,
	["chance_to_gain_power_charge_when_block_%"]=2029,
	["chance_to_gain_ramakos_embrace_%_on_kill"]=597,
	["chance_to_gain_random_curse_when_hit_%_per_10_levels"]=2662,
	["chance_to_gain_random_standard_charge_on_hit_%"]=5431,
	["chance_to_gain_rongokurais_embrace_%_on_kill"]=598,
	["chance_to_gain_skill_cost_as_mana_when_paid_%"]=5432,
	["chance_to_gain_tasalios_embrace_%_on_kill"]=599,
	["chance_to_gain_tawhoas_embrace_%_on_kill"]=600,
	["chance_to_gain_tukohamas_embrace_%_on_kill"]=601,
	["chance_to_gain_unholy_might_on_block_%"]=2941,
	["chance_to_gain_unholy_might_on_block_ms"]=2941,
	["chance_to_gain_unholy_might_on_crit_for_4_seconds_%"]=5433,
	["chance_to_gain_unholy_might_on_kill_for_3_seconds_%"]=3267,
	["chance_to_gain_unholy_might_on_kill_for_4_seconds_%"]=3268,
	["chance_to_gain_unholy_might_on_melee_kill_%"]=2973,
	["chance_to_gain_vaal_soul_on_enemy_shatter_%"]=2999,
	["chance_to_gain_vaal_soul_on_kill_%"]=2994,
	["chance_to_gain_valakos_embrace_%_on_kill"]=602,
	["chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%"]=5435,
	["chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"]=3275,
	["chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%"]=5436,
	["chance_to_grant_nearby_enemies_old_unholy_might_on_kill_%"]=3273,
	["chance_to_grant_nearby_enemies_onslaught_on_kill_%"]=3272,
	["chance_to_grant_power_charge_on_shocking_chilled_enemy_%"]=5437,
	["chance_to_grant_power_charge_to_nearby_allies_on_kill_%"]=3274,
	["chance_to_ignite_%_while_ignited"]=2839,
	["chance_to_ignite_%_while_using_flask"]=2819,
	["chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies"]=5438,
	["chance_to_ignore_hexproof_%"]=5439,
	["chance_to_inflict_additional_impale_%"]=5440,
	["chance_to_inflict_brittle_on_enemy_on_block_%"]=5441,
	["chance_to_inflict_cold_exposure_on_hit_with_cold_damage_%"]=5442,
	["chance_to_inflict_fire_exposure_on_hit_with_fire_damage_%"]=5443,
	["chance_to_inflict_frostburn_%"]=1931,
	["chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%"]=5444,
	["chance_to_inflict_sap_on_enemy_on_block_%"]=5445,
	["chance_to_inflict_sapped_%"]=1935,
	["chance_to_inflict_scorch_on_enemy_on_block_%"]=5446,
	["chance_to_intimidate_nearby_enemies_on_melee_kill_%"]=5447,
	["chance_to_intimidate_on_hit_%"]=5448,
	["chance_to_leave_2_ground_blades_%"]=5449,
	["chance_to_not_gain_tincture_toxicity_%"]=5450,
	["chance_to_place_an_additional_mine_%"]=3435,
	["chance_to_poison_%_vs_cursed_enemies"]=4093,
	["chance_to_poison_on_critical_strike_with_bow_%"]=1361,
	["chance_to_poison_on_critical_strike_with_dagger_%"]=1362,
	["chance_to_poison_on_hit_%_per_power_charge"]=5451,
	["chance_to_poison_on_hit_with_attacks_%"]=3065,
	["chance_to_poison_on_melee_hit_%"]=4144,
	["chance_to_remove_1_tincture_toxicity_on_kill_%"]=5452,
	["chance_to_sap_%_vs_enemies_in_chilling_areas"]=5453,
	["chance_to_scorch_%"]=1928,
	["chance_to_shock_%_while_using_flask"]=2821,
	["chance_to_shock_chilled_enemies_%"]=5454,
	["chance_to_start_energy_shield_recharge_%_on_linking_target"]=5455,
	["chance_to_summon_two_totems_%"]=5456,
	["chance_to_taunt_on_hit_%"]=3320,
	["chance_to_throw_4_additional_traps_%"]=5457,
	["chance_to_trigger_socketed_bow_skill_on_bow_attack_%"]=678,
	["chance_to_trigger_socketed_spell_on_bow_attack_%"]=486,
	["chance_to_unnerve_on_hit_%"]=5458,
	["chance_to_unnerve_on_hit_with_spells_%"]=5459,
	["channelled_skill_damage_+%"]=5460,
	["channelled_skill_damage_+%_per_10_devotion"]=5461,
	["chaos_critical_strike_chance_+%"]=1393,
	["chaos_critical_strike_multiplier_+"]=1418,
	["chaos_damage_%_taken_from_mana_before_life"]=5468,
	["chaos_damage_+%"]=1293,
	["chaos_damage_+%_per_100_max_mana_up_to_80"]=5469,
	["chaos_damage_+%_per_equipped_corrupted_item"]=2989,
	["chaos_damage_+%_per_level"]=2873,
	["chaos_damage_+%_while_affected_by_herald_of_agony"]=5470,
	["chaos_damage_can_chill"]=2766,
	["chaos_damage_can_freeze"]=2767,
	["chaos_damage_can_ignite_chill_and_shock"]=2785,
	["chaos_damage_can_shock"]=2768,
	["chaos_damage_cannot_poison"]=2786,
	["chaos_damage_chance_to_poison_%"]=2927,
	["chaos_damage_does_not_bypass_energy_shield"]=2410,
	["chaos_damage_does_not_bypass_energy_shield_while_not_low_life"]=5462,
	["chaos_damage_over_time_+%"]=1123,
	["chaos_damage_over_time_heals_while_leeching_life"]=5464,
	["chaos_damage_over_time_multiplier_+_per_4_chaos_resistance"]=5465,
	["chaos_damage_over_time_multiplier_+_while_affected_by_malevolence"]=1167,
	["chaos_damage_over_time_multiplier_+_with_attacks"]=1170,
	["chaos_damage_per_minute_while_affected_by_flask"]=5467,
	["chaos_damage_poisons"]=2926,
	["chaos_damage_resistance_%_per_endurance_charge"]=5471,
	["chaos_damage_resistance_%_per_poison_stack"]=5473,
	["chaos_damage_resistance_%_when_on_low_life"]=2455,
	["chaos_damage_resistance_%_when_stationary"]=5474,
	["chaos_damage_resistance_%_while_affected_by_herald_of_agony"]=5475,
	["chaos_damage_resistance_%_while_affected_by_purity_of_elements"]=5476,
	["chaos_damage_resistance_is_doubled"]=5472,
	["chaos_damage_resisted_by_highest_resistance"]=5477,
	["chaos_damage_resisted_by_lowest_resistance"]=5478,
	["chaos_damage_taken_+"]=2736,
	["chaos_damage_taken_+%"]=2144,
	["chaos_damage_taken_over_time_+%"]=1851,
	["chaos_damage_taken_over_time_+%_while_in_caustic_cloud"]=5479,
	["chaos_damage_to_return_to_melee_attacker"]=2107,
	["chaos_damage_to_return_when_hit"]=2112,
	["chaos_damage_with_attack_skills_+%"]=5480,
	["chaos_damage_with_spell_skills_+%"]=5481,
	["chaos_dot_multiplier_+"]=1168,
	["chaos_golem_damage_+%"]=3584,
	["chaos_golem_elemental_resistances_%"]=3874,
	["chaos_golem_impale_on_hit_if_same_number_of_summoned_stone_golems"]=5482,
	["chaos_hit_and_dot_damage_%_taken_as_fire"]=5483,
	["chaos_hit_and_dot_damage_%_taken_as_lightning"]=5484,
	["chaos_immunity"]=2068,
	["chaos_inoculation_keystone_energy_shield_+%_final"]=2094,
	["chaos_non_ailment_damage_over_time_multiplier_+"]=1169,
	["chaos_resistance_%_for_you_and_allies_affected_by_your_auras"]=3954,
	["chaos_resistance_+_while_using_flask"]=3191,
	["chaos_skill_chance_to_hinder_on_hit_%"]=5485,
	["chaos_skill_chance_to_ignite_%"]=5486,
	["chaos_skill_effect_duration_+%"]=1801,
	["chaos_skill_gem_level_+"]=5487,
	["chaos_skill_gem_level_+_if_6_hunter_items"]=4371,
	["chaos_skills_area_of_effect_+%"]=5488,
	["chaos_spell_skill_gem_level_+"]=1519,
	["chaos_weakness_ignores_hexproof"]=2501,
	["chaos_weakness_mana_reservation_+%"]=3931,
	["charge_duration_+%"]=2921,
	["charged_attack_damage_+%"]=4026,
	["charged_attack_radius_+%"]=4033,
	["charged_dash_area_of_effect_radius_+_of_final_explosion"]=3737,
	["charged_dash_damage_+%"]=3619,
	["charged_dash_movement_speed_+%_final"]=5489,
	["charges_gained_+%"]=2084,
	["chest_drop_additional_corrupted_item_divination_cards"]=5490,
	["chest_drop_additional_currency_item_divination_cards"]=5491,
	["chest_drop_additional_divination_cards_from_current_world_area"]=5492,
	["chest_drop_additional_divination_cards_from_same_set"]=5493,
	["chest_drop_additional_unique_item_divination_cards"]=5494,
	["chest_item_quantity_+%"]=1500,
	["chest_item_rarity_+%"]=1506,
	["chest_number_of_additional_pirate_uniques_to_drop"]=5495,
	["chest_trap_defuse_%"]=1813,
	["chieftain_body_armour_supported_by_level_x_ancestral_call"]=547,
	["chieftain_body_armour_supported_by_level_x_fist_of_war"]=548,
	["chieftain_burning_damage_+%_final"]=1929,
	["chill_and_freeze_duration_+%"]=5496,
	["chill_and_freeze_duration_based_on_%_energy_shield"]=2491,
	["chill_attackers_for_4_seconds_on_block_%_chance"]=5497,
	["chill_duration_+%"]=1761,
	["chill_effect_+%"]=5500,
	["chill_effect_+%_while_mana_leeching"]=5498,
	["chill_effect_+%_with_critical_strikes"]=5501,
	["chill_effect_is_reversed"]=5499,
	["chill_effectiveness_on_self_+%"]=1550,
	["chill_enemy_when_hit_duration_ms"]=3030,
	["chill_minimum_slow_%"]=4324,
	["chill_minimum_slow_%_from_mastery"]=5502,
	["chill_nearby_enemies_when_you_focus"]=5503,
	["chill_on_you_proliferates_to_nearby_enemies_within_x_radius"]=3511,
	["chill_prevention_ms_when_chilled"]=2791,
	["chilled_ground_effect_+%"]=5504,
	["chilled_ground_effect_on_self_+%"]=2050,
	["chilled_ground_on_freeze_%_chance_for_3_seconds"]=3297,
	["chilled_ground_when_hit_with_attack_%"]=5505,
	["chilled_monsters_take_+%_burning_damage"]=2665,
	["chilled_while_bleeding"]=5506,
	["chilled_while_poisoned"]=5507,
	["chilling_areas_also_grant_curse_effect_+%"]=5508,
	["chilling_areas_also_grant_lightning_damage_taken_+%"]=5509,
	["chills_from_your_hits_cause_shattering"]=5510,
	["chronomancer_reserves_no_mana"]=5511,
	["circle_of_power_critical_strike_chance_+%_per_stage"]=5512,
	["circle_of_power_max_added_lightning_per_stage"]=5513,
	["circle_of_power_min_added_lightning_per_stage"]=5513,
	["circle_of_power_upgrade_cost_+%"]=5514,
	["clarity_mana_reservation_+%"]=3919,
	["clarity_mana_reservation_efficiency_+%"]=5516,
	["clarity_mana_reservation_efficiency_-2%_per_1"]=5515,
	["clarity_reserves_no_mana"]=5517,
	["claw_accuracy_rating"]=1909,
	["claw_accuracy_rating_+%"]=1348,
	["claw_ailment_damage_+%"]=1224,
	["claw_attack_speed_+%"]=1330,
	["claw_critical_strike_chance_+%"]=1374,
	["claw_critical_strike_multiplier_+"]=1406,
	["claw_damage_+%"]=1221,
	["claw_damage_+%_while_on_low_life"]=5519,
	["claw_damage_against_enemies_on_low_life_+%"]=5518,
	["claw_hit_and_ailment_damage_+%"]=1222,
	["claw_or_dagger_ailment_damage_+%"]=1261,
	["claw_or_dagger_hit_and_ailment_damage_+%"]=1260,
	["claw_steal_power_frenzy_endurance_charges_on_hit_%"]=2847,
	["cleave_+1_base_radius_per_nearby_enemy_up_to_10"]=5521,
	["cleave_attack_speed_+%"]=3738,
	["cleave_damage_+%"]=3516,
	["cleave_fortify_on_hit"]=5520,
	["cleave_radius_+%"]=3692,
	["close_range_enemies_avoid_your_projectiles"]=9001,
	["cluster_burst_spawn_amount"]=3997,
	["cobra_lash_and_venom_gyre_bleeding_damage_+100%_final_chance"]=5522,
	["cobra_lash_and_venom_gyre_skill_physical_damage_%_to_convert_to_chaos"]=5523,
	["cobra_lash_damage_+%"]=5524,
	["cobra_lash_number_of_additional_chains"]=5525,
	["cobra_lash_projectile_speed_+%"]=5526,
	["cold_ailment_duration_+%"]=5527,
	["cold_ailment_effect_+%"]=5529,
	["cold_ailment_effect_+%_against_shocked_enemies"]=5528,
	["cold_ailments_effect_+%_final_if_hit_highest_cold"]=5530,
	["cold_and_chaos_damage_resistance_%"]=5531,
	["cold_and_lightning_damage_resistance_%"]=2699,
	["cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire"]=5532,
	["cold_attack_damage_+%"]=1110,
	["cold_attack_damage_+%_while_holding_a_shield"]=1113,
	["cold_axe_damage_+%"]=1214,
	["cold_bow_damage_+%"]=1244,
	["cold_claw_damage_+%"]=1226,
	["cold_critical_strike_chance_+%"]=1391,
	["cold_critical_strike_multiplier_+"]=1416,
	["cold_dagger_damage_+%"]=1232,
	["cold_damage_%_to_add_as_chaos"]=1843,
	["cold_damage_%_to_add_as_chaos_per_frenzy_charge"]=5537,
	["cold_damage_%_to_add_as_fire"]=1842,
	["cold_damage_%_to_add_as_fire_per_1%_chill_effect_on_enemy"]=5533,
	["cold_damage_%_to_add_as_fire_vs_frozen_enemies"]=5534,
	["cold_damage_+%"]=1274,
	["cold_damage_+%_if_you_have_used_a_fire_skill_recently"]=5538,
	["cold_damage_+%_per_1%_block_chance"]=3471,
	["cold_damage_+%_per_25_dexterity"]=5539,
	["cold_damage_+%_per_25_intelligence"]=5540,
	["cold_damage_+%_per_25_strength"]=5541,
	["cold_damage_+%_per_cold_resistance_above_75"]=5535,
	["cold_damage_+%_per_frenzy_charge"]=5542,
	["cold_damage_+%_per_missing_cold_resistance"]=5543,
	["cold_damage_+%_while_affected_by_hatred"]=5544,
	["cold_damage_+%_while_affected_by_herald_of_ice"]=5545,
	["cold_damage_+%_while_off_hand_is_empty"]=5546,
	["cold_damage_can_ignite"]=2769,
	["cold_damage_can_shock"]=2770,
	["cold_damage_cannot_chill"]=2784,
	["cold_damage_cannot_freeze"]=2783,
	["cold_damage_over_time_+%"]=1122,
	["cold_damage_over_time_multiplier_+_per_4%_overcapped_cold_resistance"]=5536,
	["cold_damage_over_time_multiplier_+_while_affected_by_malevolence"]=1164,
	["cold_damage_resistance_%_while_affected_by_herald_of_ice"]=5547,
	["cold_damage_resistance_+%"]=1539,
	["cold_damage_resistance_is_%"]=1536,
	["cold_damage_taken_%_as_fire"]=3068,
	["cold_damage_taken_%_as_lightning"]=3069,
	["cold_damage_taken_+"]=5549,
	["cold_damage_taken_+%"]=3279,
	["cold_damage_taken_+%_if_have_been_hit_recently"]=5550,
	["cold_damage_taken_goes_to_life_over_4_seconds_%"]=5548,
	["cold_damage_taken_per_minute_per_frenzy_charge_while_moving"]=10179,
	["cold_damage_to_return_to_melee_attacker"]=2104,
	["cold_damage_to_return_when_hit"]=2110,
	["cold_damage_while_dual_wielding_+%"]=1189,
	["cold_damage_with_attack_skills_+%"]=5551,
	["cold_damage_with_spell_skills_+%"]=5552,
	["cold_dot_multiplier_+"]=1165,
	["cold_exposure_on_hit_magnitude"]=5553,
	["cold_exposure_you_inflict_applies_extra_cold_resistance_+%"]=5554,
	["cold_hit_and_dot_damage_%_taken_as_fire"]=5555,
	["cold_hit_and_dot_damage_%_taken_as_lightning"]=5556,
	["cold_hit_damage_+%_vs_shocked_enemies"]=5557,
	["cold_mace_damage_+%"]=1238,
	["cold_penetration_%_vs_chilled_enemies"]=5558,
	["cold_projectile_mine_critical_multiplier_+"]=5559,
	["cold_projectile_mine_damage_+%"]=5560,
	["cold_projectile_mine_throwing_speed_+%"]=5562,
	["cold_projectile_mine_throwing_speed_negated_+%"]=5561,
	["cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"]=5563,
	["cold_resistance_cannot_be_penetrated"]=5564,
	["cold_skill_chance_to_inflict_cold_exposure_%"]=5565,
	["cold_skill_gem_level_+"]=5566,
	["cold_skill_gem_level_+_if_6_redeemer_items"]=4372,
	["cold_skills_chance_to_poison_on_hit_%"]=5567,
	["cold_snap_cooldown_speed_+%"]=3762,
	["cold_snap_damage_+%"]=3590,
	["cold_snap_gain_power_charge_on_kill_%"]=3150,
	["cold_snap_radius_+%"]=3719,
	["cold_snap_uses_and_gains_power_charges_instead_of_frenzy"]=5568,
	["cold_spell_physical_damage_%_to_convert_to_cold"]=5569,
	["cold_spell_skill_gem_level_+"]=1517,
	["cold_staff_damage_+%"]=1220,
	["cold_sword_damage_+%"]=1251,
	["cold_wand_damage_+%"]=1257,
	["cold_weakness_ignores_hexproof"]=2502,
	["combust_area_of_effect_+%"]=5570,
	["combust_is_disabled"]=5571,
	["conductivity_curse_effect_+%"]=3896,
	["conductivity_duration_+%"]=3803,
	["conductivity_mana_reservation_+%"]=3932,
	["conductivity_no_reservation"]=5572,
	["consecrate_ground_for_3_seconds_when_hit_%"]=3440,
	["consecrate_ground_on_kill_%_for_3_seconds"]=3298,
	["consecrate_ground_on_shatter_%_chance_for_3_seconds"]=4013,
	["consecrate_on_block_%_chance_to_create"]=2473,
	["consecrate_on_crit_%_chance_to_create"]=2538,
	["consecrated_ground_additional_physical_damage_reduction_%"]=5573,
	["consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration"]=5574,
	["consecrated_ground_area_+%"]=5575,
	["consecrated_ground_damaging_ailment_duration_on_self_+%"]=5576,
	["consecrated_ground_effect_+%"]=5577,
	["consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry"]=5582,
	["consecrated_ground_enemy_damage_taken_+%"]=5578,
	["consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry"]=5579,
	["consecrated_ground_immune_to_curses"]=5580,
	["consecrated_ground_immune_to_status_ailments"]=5581,
	["consecrated_ground_on_death"]=5583,
	["consecrated_ground_on_hit"]=5584,
	["consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds"]=5585,
	["consecrated_ground_while_stationary_radius"]=5586,
	["consecrated_ground_while_stationary_radius_if_2_crusader_items"]=4333,
	["consecrated_ground_while_stationary_radius_if_highest_attribute_is_strength"]=5587,
	["consecrated_path_and_purifying_flame_create_profane_ground_instead_of_consecrated_ground"]=5588,
	["consecrated_path_and_purifying_flame_skill_fire_damage_%_to_convert_to_chaos"]=5589,
	["consecrated_path_area_of_effect_+%"]=5590,
	["consecrated_path_damage_+%"]=5591,
	["consume_all_impales_remaining_hits_on_hit_%_chance"]=5592,
	["consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life"]=5593,
	["contagion_damage_+%"]=3615,
	["contagion_display_spread_on_death"]=5594,
	["contagion_duration_+%"]=3808,
	["contagion_radius_+%"]=3725,
	["contagion_spread_on_hit_affected_enemy_%"]=5594,
	["conversation_trap_converted_enemy_damage_+%"]=5595,
	["conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"]=5596,
	["conversion_trap_cooldown_speed_+%"]=3775,
	["convert_all_elemental_damage_to_chaos"]=5597,
	["convert_all_physical_damage_to_fire"]=2077,
	["converted_enemies_damage_+%"]=3610,
	["convocation_buff_effect_+%"]=3909,
	["convocation_cooldown_speed_+%"]=3763,
	["cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds"]=5598,
	["cooldown_recovery_+%_per_power_charge"]=5599,
	["cooldown_speed_+%_per_brand_up_to_40%"]=5600,
	["corpse_erruption_base_maximum_number_of_geyers"]=5601,
	["corpse_eruption_cast_speed_+%"]=5602,
	["corpse_eruption_damage_+%"]=5603,
	["corpse_warp_cast_speed_+%"]=5604,
	["corpse_warp_damage_+%"]=5605,
	["corpses_drop_loot_again_on_warcry_chance_%"]=5606,
	["corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"]=5607,
	["corrosive_shroud_poison_dot_multiplier_+_while_aura_active"]=5608,
	["corrupted_gem_experience_gain_+%"]=3001,
	["corrupting_fever_apply_additional_corrupted_blood_%"]=5609,
	["corrupting_fever_damage_+%"]=5610,
	["corrupting_fever_duration_+%"]=5611,
	["count_as_blocking_attack_from_shield_attack_first_target"]=5612,
	["count_as_having_max_endurance_charges"]=5613,
	["count_as_having_max_endurance_frenzy_power_charges"]=5614,
	["count_as_having_max_frenzy_charges"]=5615,
	["count_as_having_max_power_charges"]=5616,
	["counter_attacks_maximum_added_cold_damage"]=4090,
	["counter_attacks_maximum_added_physical_damage"]=4083,
	["counter_attacks_minimum_added_cold_damage"]=4090,
	["counter_attacks_minimum_added_physical_damage"]=4083,
	["counterattacks_cooldown_recovery_+%"]=5617,
	["counterattacks_deal_double_damage"]=5618,
	["counterattacks_debilitate_for_1_second_on_hit_%_chance"]=5619,
	["cover_in_ash_for_x_seconds_when_igniting_enemy"]=5620,
	["cover_in_ash_on_hit_%"]=5621,
	["cover_in_ash_on_hit_%_while_you_are_burning"]=5622,
	["cover_in_frost_for_x_seconds_when_freezing_enemy"]=5623,
	["cover_in_frost_on_hit"]=5624,
	["cover_in_frost_on_hit_%"]=5625,
	["crab_aspect_crab_barrier_max_+"]=4234,
	["crackling_lance_cast_speed_+%"]=5627,
	["crackling_lance_damage_+%"]=5628,
	["create_additional_brand_%_chance"]=5629,
	["create_blighted_spore_on_killing_rare_enemy"]=5630,
	["create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"]=5631,
	["create_consecrated_ground_on_kill_%"]=5632,
	["create_enemy_meteor_daemon_on_flask_use_%_chance"]=5633,
	["create_fungal_ground_instead_of_consecrated_ground"]=5634,
	["create_herald_of_thunder_storm_on_shocking_enemy"]=5635,
	["create_profane_ground_instead_of_consecrated_ground"]=5636,
	["create_smoke_cloud_on_kill_%_chance"]=5637,
	["creeping_frost_cold_snap_all_damage_can_sap"]=5638,
	["creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas"]=5639,
	["cremation_base_fires_projectile_every_x_ms"]=5640,
	["critical_ailment_dot_multiplier_+"]=1153,
	["critical_bleeding_dot_multiplier_+"]=1158,
	["critical_ignite_dot_multiplier_+"]=1161,
	["critical_multiplier_+%_per_10_max_es_on_shield"]=5642,
	["critical_poison_dot_multiplier_+"]=1171,
	["critical_strike_%_chance_to_deal_double_damage"]=5704,
	["critical_strike_chance_+%"]=1367,
	["critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry"]=5649,
	["critical_strike_chance_+%_during_any_flask_effect"]=5650,
	["critical_strike_chance_+%_final_while_affected_by_precision"]=5643,
	["critical_strike_chance_+%_final_while_unhinged"]=5651,
	["critical_strike_chance_+%_for_4_seconds_on_kill"]=3341,
	["critical_strike_chance_+%_for_forking_arrows"]=4188,
	["critical_strike_chance_+%_for_spells_if_you_have_killed_recently"]=5652,
	["critical_strike_chance_+%_if_enemy_killed_recently"]=5653,
	["critical_strike_chance_+%_if_have_been_shocked_recently"]=5654,
	["critical_strike_chance_+%_if_have_not_crit_recently"]=5655,
	["critical_strike_chance_+%_if_havent_blocked_recently"]=5656,
	["critical_strike_chance_+%_if_not_gained_power_charge_recently"]=5657,
	["critical_strike_chance_+%_per_10_strength"]=5658,
	["critical_strike_chance_+%_per_25_intelligence"]=5659,
	["critical_strike_chance_+%_per_8_strength"]=2836,
	["critical_strike_chance_+%_per_blitz_charge"]=5660,
	["critical_strike_chance_+%_per_brand"]=5661,
	["critical_strike_chance_+%_per_endurance_charge"]=5662,
	["critical_strike_chance_+%_per_frenzy_charge"]=5663,
	["critical_strike_chance_+%_per_intensity"]=5664,
	["critical_strike_chance_+%_per_level"]=2858,
	["critical_strike_chance_+%_per_lightning_adaptation"]=4304,
	["critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%"]=5665,
	["critical_strike_chance_+%_per_power_charge"]=3056,
	["critical_strike_chance_+%_per_righteous_charge"]=5666,
	["critical_strike_chance_+%_per_stackable_unique_jewel"]=4044,
	["critical_strike_chance_+%_vs_bleeding_enemies"]=3080,
	["critical_strike_chance_+%_vs_blinded_enemies"]=3296,
	["critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"]=3942,
	["critical_strike_chance_+%_vs_enemies_with_lightning_exposure"]=5644,
	["critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"]=3417,
	["critical_strike_chance_+%_vs_marked_enemy"]=5667,
	["critical_strike_chance_+%_vs_poisoned_enemies"]=3182,
	["critical_strike_chance_+%_vs_shocked_enemies"]=5641,
	["critical_strike_chance_+%_vs_taunted_enemies"]=5668,
	["critical_strike_chance_+%_when_in_main_hand"]=4069,
	["critical_strike_chance_+%_while_affected_by_wrath"]=5669,
	["critical_strike_chance_+%_while_channelling"]=5670,
	["critical_strike_chance_+%_while_you_have_avatar_of_fire"]=10311,
	["critical_strike_chance_+%_while_you_have_depleted_physical_aegis"]=5674,
	["critical_strike_chance_+%_with_at_least_200_int"]=4249,
	["critical_strike_chance_against_cursed_enemies_+%"]=5645,
	["critical_strike_chance_against_enemies_on_full_life_+%"]=3653,
	["critical_strike_chance_increased_by_lightning_resistance"]=5646,
	["critical_strike_chance_increased_by_overcapped_lightning_resistance"]=5647,
	["critical_strike_chance_increased_by_spell_suppression_chance"]=5648,
	["critical_strike_chance_while_dual_wielding_+%"]=1388,
	["critical_strike_chance_while_wielding_shield_+%"]=1381,
	["critical_strike_damage_cannot_be_reflected"]=5675,
	["critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds"]=5702,
	["critical_strike_multiplier_+%_with_claws_daggers"]=5703,
	["critical_strike_multiplier_+_during_any_flask_effect"]=5680,
	["critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently"]=5681,
	["critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently"]=5682,
	["critical_strike_multiplier_+_if_dexterity_higher_than_intelligence"]=5683,
	["critical_strike_multiplier_+_if_enemy_killed_recently"]=5684,
	["critical_strike_multiplier_+_if_enemy_shattered_recently"]=5685,
	["critical_strike_multiplier_+_if_gained_power_charge_recently"]=5686,
	["critical_strike_multiplier_+_if_have_dealt_non_crit_recently"]=5676,
	["critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"]=5687,
	["critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby"]=5688,
	["critical_strike_multiplier_+_if_taken_a_savage_hit_recently"]=5689,
	["critical_strike_multiplier_+_if_you_have_blocked_recently"]=5690,
	["critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second"]=5691,
	["critical_strike_multiplier_+_per_1%_block_chance"]=3079,
	["critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40"]=5692,
	["critical_strike_multiplier_+_per_power_charge"]=3172,
	["critical_strike_multiplier_+_vs_bleeding_enemies"]=3077,
	["critical_strike_multiplier_+_vs_burning_enemies"]=3078,
	["critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"]=3443,
	["critical_strike_multiplier_+_vs_stunned_enemies"]=5677,
	["critical_strike_multiplier_+_vs_taunted_enemies"]=5693,
	["critical_strike_multiplier_+_vs_unique_enemies"]=5694,
	["critical_strike_multiplier_+_while_affected_by_anger"]=5695,
	["critical_strike_multiplier_+_while_affected_by_precision"]=5696,
	["critical_strike_multiplier_+_while_have_any_frenzy_charges"]=1955,
	["critical_strike_multiplier_+_with_herald_skills"]=5700,
	["critical_strike_multiplier_for_arrows_that_pierce_+"]=5678,
	["critical_strike_multiplier_is_100"]=1422,
	["critical_strike_multiplier_is_300"]=5679,
	["critical_strike_multiplier_vs_enemies_on_full_life_+"]=3323,
	["critical_strike_multiplier_while_dual_wielding_+"]=1410,
	["critical_strike_multiplier_with_dagger_+"]=1400,
	["critical_strikes_always_knockback_shocked_enemies"]=5705,
	["critical_strikes_deal_no_damage"]=5706,
	["critical_strikes_do_not_always_apply_non_damaging_ailments"]=5707,
	["critical_strikes_do_not_always_freeze"]=1932,
	["critical_strikes_do_not_always_ignite"]=5708,
	["critical_strikes_ignore_elemental_resistances"]=3339,
	["critical_strikes_on_you_do_not_always_inflict_elemental_ailments"]=5709,
	["critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry"]=5710,
	["critical_support_gem_level_+"]=5711,
	["crits_have_culling_strike"]=3327,
	["cruelty_effect_+%"]=5712,
	["crush_for_2_seconds_on_hit_%_chance"]=5713,
	["crush_on_hit_ms_vs_full_life_enemies"]=5714,
	["culling_strike_on_burning_enemies"]=2733,
	["culling_strike_on_enemies_affected_by_poachers_mark"]=5715,
	["culling_strike_on_frozen_enemies"]=5716,
	["culling_strike_vs_cursed_enemies"]=5717,
	["culling_strike_vs_marked_enemy"]=5718,
	["current_endurance_charges"]=5,
	["current_frenzy_charges"]=6,
	["current_power_charges"]=7,
	["curse_apply_as_aura"]=3338,
	["curse_area_of_effect_+%"]=2126,
	["curse_aura_skill_area_of_effect_+%"]=5719,
	["curse_aura_skills_mana_reservation_efficiency_+%"]=5722,
	["curse_aura_skills_mana_reservation_efficiency_-2%_per_1"]=5721,
	["curse_aura_skills_reservation_efficiency_+%"]=5720,
	["curse_cast_speed_+%"]=2115,
	["curse_effect_+%"]=2496,
	["curse_effect_+%_if_200_mana_spent_recently"]=5725,
	["curse_effect_on_self_+%"]=2071,
	["curse_effect_on_self_+%_while_on_consecrated_ground"]=5723,
	["curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask"]=5724,
	["curse_mana_cost_+%"]=5726,
	["curse_on_block_%_chance_flammability_with_+20%_effect"]=2882,
	["curse_on_block_level_5_vulnerability"]=2881,
	["curse_on_hit_%_conductivity"]=2414,
	["curse_on_hit_%_despair"]=2415,
	["curse_on_hit_%_elemental_weakness"]=2416,
	["curse_on_hit_%_enfeeble"]=2413,
	["curse_on_hit_%_flammability"]=2417,
	["curse_on_hit_%_frostbite"]=2418,
	["curse_on_hit_%_temporal_chains"]=2419,
	["curse_on_hit_%_vulnerability"]=2420,
	["curse_on_hit_level_10_vulnerability_%"]=2424,
	["curse_on_hit_level_assassins_mark"]=679,
	["curse_on_hit_level_cold_weakness"]=2426,
	["curse_on_hit_level_conductivity"]=2427,
	["curse_on_hit_level_despair"]=2428,
	["curse_on_hit_level_elemental_weakness"]=2425,
	["curse_on_hit_level_enfeeble"]=2429,
	["curse_on_hit_level_flammability"]=2430,
	["curse_on_hit_level_frostbite"]=2431,
	["curse_on_hit_level_poachers_mark"]=680,
	["curse_on_hit_level_poachers_mark_bypass_hexproof"]=681,
	["curse_on_hit_level_temporal_chains"]=2422,
	["curse_on_hit_level_vulnerability"]=2423,
	["curse_on_hit_level_warlords_mark"]=682,
	["curse_on_melee_block_level_15_punishment"]=2883,
	["curse_on_projectile_block_level_15_temporal_chains"]=2884,
	["curse_on_spell_block_level_15_elemental_weakness"]=2885,
	["curse_pillar_curse_effect_+%_final"]=2497,
	["curse_skill_effect_duration_+%"]=5727,
	["curse_skill_gem_level_+"]=5728,
	["curse_with_enfeeble_on_hit_%_against_uncursed_enemies"]=2421,
	["curse_with_punishment_on_hit_%"]=5729,
	["cursed_enemies_%_chance_to_grant_endurance_charge_when_hit"]=5731,
	["cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit"]=5732,
	["cursed_enemies_%_chance_to_grant_power_charge_when_hit"]=5733,
	["cursed_enemies_are_exorcised_on_kill"]=5730,
	["cursed_with_silence_when_hit_%_chance"]=5734,
	["curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"]=5735,
	["curses_never_expire"]=2065,
	["curses_reflected_to_self"]=5736,
	["curses_you_inflict_remain_after_death"]=5737,
	["cyclone_and_sweep_enemy_knockback_direction_is_reversed"]=5738,
	["cyclone_and_sweep_melee_knockback"]=5739,
	["cyclone_attack_speed_+%"]=3748,
	["cyclone_damage_+%"]=3563,
	["cyclone_max_stages_movement_speed_+%"]=5740,
	["dagger_accuracy_rating"]=1907,
	["dagger_accuracy_rating_+%"]=1349,
	["dagger_ailment_damage_+%"]=1230,
	["dagger_attack_speed_+%"]=1331,
	["dagger_critical_strike_chance_+%"]=1375,
	["dagger_damage_+%"]=1227,
	["dagger_hit_and_ailment_damage_+%"]=1228,
	["damage_+%"]=1100,
	["damage_+%_against_enemies_marked_by_you"]=5761,
	["damage_+%_during_flask_effect"]=3968,
	["damage_+%_final_if_lost_endurance_charge_in_past_8_seconds"]=5762,
	["damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby"]=5741,
	["damage_+%_final_to_grant_packmate_on_death"]=5742,
	["damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%"]=5743,
	["damage_+%_final_with_at_least_1_nearby_ally"]=5763,
	["damage_+%_for_4_seconds_on_crit"]=3340,
	["damage_+%_for_4_seconds_on_detonation"]=3364,
	["damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"]=3971,
	["damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"]=3947,
	["damage_+%_for_each_herald_affecting_you"]=5764,
	["damage_+%_for_each_level_the_enemy_is_higher_than_you"]=4078,
	["damage_+%_for_each_trap_and_mine_active"]=3962,
	["damage_+%_for_enemies_you_inflict_spiders_web_upon"]=5765,
	["damage_+%_for_you_and_allies_affected_by_your_auras"]=3955,
	["damage_+%_if_enemy_killed_recently"]=5766,
	["damage_+%_if_enemy_killed_recently_final"]=4103,
	["damage_+%_if_enemy_shattered_recently"]=5767,
	["damage_+%_if_firing_atleast_7_projectiles"]=5768,
	["damage_+%_if_golem_summoned_in_past_8_seconds"]=3585,
	["damage_+%_if_have_been_ignited_recently"]=5769,
	["damage_+%_if_have_crit_in_past_8_seconds"]=5770,
	["damage_+%_if_only_one_enemy_nearby"]=5771,
	["damage_+%_if_skill_costs_life"]=5772,
	["damage_+%_if_used_travel_skill_recently"]=5773,
	["damage_+%_if_you_have_consumed_a_corpse_recently"]=4138,
	["damage_+%_if_you_have_frozen_enemy_recently"]=5774,
	["damage_+%_if_you_have_shocked_recently"]=5775,
	["damage_+%_of_each_type_that_you_have_an_active_golem_of"]=3977,
	["damage_+%_on_consecrated_ground"]=3439,
	["damage_+%_on_full_energy_shield"]=5797,
	["damage_+%_per_1%_block_chance"]=5783,
	["damage_+%_per_1%_increased_item_found_quantity"]=5784,
	["damage_+%_per_100_dexterity"]=5776,
	["damage_+%_per_100_intelligence"]=5777,
	["damage_+%_per_100_strength"]=5778,
	["damage_+%_per_10_dex"]=5779,
	["damage_+%_per_10_levels"]=2735,
	["damage_+%_per_15_dex"]=5780,
	["damage_+%_per_15_int"]=5781,
	["damage_+%_per_15_strength"]=5782,
	["damage_+%_per_5_of_your_lowest_attribute"]=5785,
	["damage_+%_per_abyss_jewel_type"]=4052,
	["damage_+%_per_active_curse_on_self"]=1125,
	["damage_+%_per_active_golem"]=5786,
	["damage_+%_per_active_link"]=5787,
	["damage_+%_per_active_trap"]=3353,
	["damage_+%_per_crab_charge"]=4235,
	["damage_+%_per_endurance_charge"]=3089,
	["damage_+%_per_equipped_magic_item"]=2970,
	["damage_+%_per_fire_adaptation"]=4302,
	["damage_+%_per_frenzy_charge"]=3176,
	["damage_+%_per_frenzy_power_or_endurance_charge"]=5788,
	["damage_+%_per_poison_stack"]=5744,
	["damage_+%_per_poison_up_to_75%"]=5789,
	["damage_+%_per_power_charge"]=5790,
	["damage_+%_per_raised_zombie"]=5745,
	["damage_+%_per_shock"]=2674,
	["damage_+%_per_warcry_used_recently"]=5791,
	["damage_+%_per_your_aura_or_herald_skill_affecting_you"]=5792,
	["damage_+%_to_rare_and_unique_enemies"]=3098,
	["damage_+%_to_you_and_nearby_allies_while_you_have_fortify"]=3972,
	["damage_+%_vs_abyssal_monsters"]=5793,
	["damage_+%_vs_bleeding_enemies"]=3367,
	["damage_+%_vs_blinded_enemies"]=2710,
	["damage_+%_vs_burning_enemies"]=3335,
	["damage_+%_vs_chilled_enemies"]=5794,
	["damage_+%_vs_demons"]=2664,
	["damage_+%_vs_enemies_affected_by_status_ailments"]=3349,
	["damage_+%_vs_enemies_on_low_life_per_frenzy_charge"]=2709,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=1149,
	["damage_+%_vs_frozen_enemies"]=1145,
	["damage_+%_vs_frozen_shocked_ignited_enemies"]=1150,
	["damage_+%_vs_hindered_enemies"]=3993,
	["damage_+%_vs_ignited_enemies"]=2849,
	["damage_+%_vs_magic_monsters"]=5795,
	["damage_+%_vs_rare_monsters"]=2706,
	["damage_+%_vs_taunted_enemies"]=5796,
	["damage_+%_when_currently_has_no_energy_shield"]=2633,
	["damage_+%_when_not_on_low_life"]=3094,
	["damage_+%_when_on_burning_ground"]=2048,
	["damage_+%_when_on_full_life"]=5798,
	["damage_+%_when_on_low_life"]=1124,
	["damage_+%_while_affected_by_a_herald"]=5799,
	["damage_+%_while_channelling"]=5800,
	["damage_+%_while_dead"]=2986,
	["damage_+%_while_es_leeching"]=1129,
	["damage_+%_while_es_not_full"]=3964,
	["damage_+%_while_fortified"]=3087,
	["damage_+%_while_ignited"]=2701,
	["damage_+%_while_in_blood_stance"]=5801,
	["damage_+%_while_leeching"]=2956,
	["damage_+%_while_life_leeching"]=1126,
	["damage_+%_while_mana_leeching"]=1128,
	["damage_+%_while_totem_active"]=3095,
	["damage_+%_while_unarmed"]=3462,
	["damage_+%_while_wielding_bow_if_totem_summoned"]=5802,
	["damage_+%_while_wielding_two_different_weapon_types"]=5803,
	["damage_+%_while_wielding_wand"]=1252,
	["damage_+%_while_you_have_a_summoned_golem"]=5804,
	["damage_+%_with_bow_skills"]=5746,
	["damage_+%_with_herald_skills"]=5805,
	["damage_+%_with_hits_and_ailments"]=5806,
	["damage_+%_with_maces_sceptres_staves"]=5807,
	["damage_+%_with_movement_skills"]=1339,
	["damage_+%_with_non_vaal_skills_during_soul_gain_prevention"]=5808,
	["damage_+%_with_one_handed_weapons"]=3225,
	["damage_+%_with_shield_skills"]=5809,
	["damage_+%_with_shield_skills_per_2%_attack_block"]=5810,
	["damage_+%_with_two_handed_weapons"]=3226,
	["damage_+1%_per_X_strength_when_in_main_hand"]=2675,
	["damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"]=3342,
	["damage_cannot_be_reflected"]=5747,
	["damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked"]=5748,
	["damage_over_time_+%"]=1119,
	["damage_over_time_+%_per_frenzy_charge"]=2034,
	["damage_over_time_+%_per_power_charge"]=2035,
	["damage_over_time_+%_while_affected_by_a_herald"]=5750,
	["damage_over_time_+%_while_dual_wielding"]=2036,
	["damage_over_time_+%_while_holding_a_shield"]=2037,
	["damage_over_time_+%_while_wielding_two_handed_weapon"]=2038,
	["damage_over_time_+%_with_attack_skills"]=5751,
	["damage_over_time_+%_with_bow_skills"]=5752,
	["damage_over_time_+%_with_herald_skills"]=5753,
	["damage_over_time_+%_with_spells"]=1133,
	["damage_over_time_multiplier_+_if_enemy_killed_recently"]=5749,
	["damage_over_time_multiplier_+_with_attacks"]=1155,
	["damage_over_time_multiplier_+_with_spells"]=1154,
	["damage_over_time_taken_+%_while_you_have_at_least_20_fortification"]=5754,
	["damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"]=5755,
	["damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"]=5756,
	["damage_penetrates_%_elemental_resistance_vs_chilled_enemies"]=5757,
	["damage_penetrates_%_elemental_resistance_vs_cursed_enemies"]=5758,
	["damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"]=5759,
	["damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"]=5760,
	["damage_recouped_as_life_%_if_leech_removed_by_filling_recently"]=5811,
	["damage_reduction_rating_%_with_active_totem"]=3229,
	["damage_reduction_rating_from_body_armour_doubled"]=3227,
	["damage_reflected_to_enemies_%_gained_as_life"]=2610,
	["damage_removed_from_mana_before_life_%_while_affected_by_clarity"]=5812,
	["damage_removed_from_mana_before_life_%_while_focused"]=5813,
	["damage_removed_from_marked_target_before_life_or_es_%"]=5814,
	["damage_removed_from_radiant_sentinel_before_life_or_es_%"]=5815,
	["damage_removed_from_spectres_before_life_or_es_%"]=5816,
	["damage_removed_from_void_spawns_before_life_or_es_per_void_spawns_%"]=5817,
	["damage_removed_from_your_nearest_totem_before_life_or_es_%"]=5818,
	["damage_taken_%_recovered_as_energy_shield_from_stunning_hits"]=5834,
	["damage_taken_%_recovered_as_life_from_stunning_hits"]=5835,
	["damage_taken_+%_final_from_enemies_near_marked_enemy"]=5836,
	["damage_taken_+%_final_if_used_retaliation_recently"]=5819,
	["damage_taken_+%_final_per_gale_force"]=5837,
	["damage_taken_+%_final_per_totem"]=5838,
	["damage_taken_+%_for_4_seconds_after_spending_200_mana"]=5820,
	["damage_taken_+%_for_4_seconds_on_kill"]=3215,
	["damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"]=3322,
	["damage_taken_+%_from_bleeding_enemies"]=3206,
	["damage_taken_+%_from_blinded_enemies"]=3174,
	["damage_taken_+%_from_ghosts"]=2149,
	["damage_taken_+%_from_hits"]=2141,
	["damage_taken_+%_from_skeletons"]=2148,
	["damage_taken_+%_from_taunted_enemies"]=3973,
	["damage_taken_+%_if_have_been_frozen_recently"]=5839,
	["damage_taken_+%_if_have_not_been_hit_recently"]=5840,
	["damage_taken_+%_if_not_hit_recently_final"]=4072,
	["damage_taken_+%_if_taunted_an_enemy_recently"]=4107,
	["damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby"]=5821,
	["damage_taken_+%_if_you_have_taken_a_savage_hit_recently"]=4058,
	["damage_taken_+%_on_full_life"]=5841,
	["damage_taken_+%_on_low_life"]=5842,
	["damage_taken_+%_per_frenzy_charge"]=2827,
	["damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"]=3502,
	["damage_taken_+%_vs_demons"]=2663,
	["damage_taken_+%_while_affected_by_elusive"]=5822,
	["damage_taken_+%_while_es_full"]=2145,
	["damage_taken_+%_while_leeching"]=5843,
	["damage_taken_+%_while_phasing"]=5844,
	["damage_taken_+_from_suppressed_hits"]=5823,
	["damage_taken_from_criticals_recouped_as_life_%"]=5824,
	["damage_taken_from_suppressed_hits_is_unlucky"]=5825,
	["damage_taken_from_traps_and_mines_+%"]=3184,
	["damage_taken_goes_to_life_mana_es_over_4_seconds_%"]=5826,
	["damage_taken_goes_to_life_over_4_seconds_%"]=5827,
	["damage_taken_goes_to_mana_%"]=2355,
	["damage_taken_goes_to_mana_%_per_power_charge"]=3055,
	["damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"]=5828,
	["damage_taken_over_time_+%_final_during_life_flask_effect"]=5829,
	["damage_taken_per_250_dexterity_+%"]=5830,
	["damage_taken_per_250_intelligence_+%"]=5831,
	["damage_taken_per_250_strength_+%"]=5832,
	["damage_taken_per_ghost_dance_stack_+%"]=5833,
	["damage_taken_while_frozen_recouped_as_life_%"]=5845,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=2910,
	["damage_vs_enemies_on_full_life_+%"]=5846,
	["damage_vs_enemies_on_full_life_per_power_charge_+%"]=2892,
	["damage_vs_enemies_on_low_life_+%"]=2707,
	["damage_vs_enemies_on_low_life_+%_final"]=2708,
	["damage_vs_enemies_on_low_life_per_power_charge_+%"]=2893,
	["damage_vs_shocked_enemies_+%"]=1147,
	["damage_while_dual_wielding_+%"]=1186,
	["damage_while_no_damage_taken_+%"]=3107,
	["damage_while_no_frenzy_charges_+%"]=3652,
	["damage_with_cold_skills_+%"]=1283,
	["damage_with_fire_skills_+%"]=1272,
	["damage_with_lightning_skills_+%"]=1291,
	["damaging_ailments_deal_damage_+%_faster"]=5847,
	["dark_pact_minions_recover_%_life_on_hit"]=5848,
	["dark_ritual_area_of_effect_+%"]=5849,
	["dark_ritual_damage_+%"]=5850,
	["dark_ritual_linked_curse_effect_+%"]=5851,
	["daytime_fish_caught_size_+%"]=5852,
	["deadeye_accuracy_rating_+%_final_per_frenzy_charge"]=5853,
	["deadeye_damage_taken_+%_final_from_marked_enemy"]=5854,
	["deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases"]=5855,
	["deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"]=5856,
	["deal_300%_of_physical_damage_as_random_ailment_%_chance"]=5857,
	["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=5858,
	["deal_chaos_damage_per_second_for_8_seconds_on_curse"]=5859,
	["deal_double_damage_to_enemies_on_full_life"]=5860,
	["deal_no_damage_when_not_on_low_life"]=5861,
	["deal_no_damage_yourself"]=2151,
	["deal_no_elemental_damage"]=5862,
	["deal_no_elemental_physical_damage"]=5863,
	["deal_no_non_chaos_damage"]=5864,
	["deal_no_non_elemental_damage"]=5865,
	["deal_no_non_fire_damage"]=2692,
	["deal_no_non_lightning_damage"]=2693,
	["deal_no_non_physical_damage"]=2690,
	["deal_triple_damage_if_spent_at_least_Xms_on_single_attack_recently"]=5866,
	["deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"]=2590,
	["deaths_oath_debuff_on_kill_duration_ms"]=2590,
	["debilitate_enemies_for_1_second_on_hit_%_chance"]=5867,
	["debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell"]=5868,
	["debilitate_when_hit_ms"]=5869,
	["debuff_time_passed_+%"]=5871,
	["debuff_time_passed_-%_while_affected_by_haste"]=5870,
	["decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=5872,
	["decoy_totem_life_+%"]=3882,
	["decoy_totem_radius_+%"]=3720,
	["defences_+%_while_wielding_staff"]=5876,
	["defences_+%_while_you_have_four_linked_targets"]=5873,
	["defences_are_zero"]=5874,
	["defences_from_animated_guardians_items_apply_to_animated_weapon"]=5875,
	["defend_with_%_armour_against_ranged_attacks"]=5877,
	["defend_with_%_of_armour_while_not_on_low_energy_shield"]=5878,
	["defiance_banner_aura_effect_+%"]=5879,
	["defiance_banner_mana_reservation_efficiency_+%"]=5880,
	["degen_effect_+%"]=2146,
	["delirium_aura_effect_+%"]=5881,
	["delirium_mana_reservation_+%"]=5882,
	["delirium_reserves_no_mana"]=5883,
	["delve_biome_area_contains_x_extra_packs_of_insects"]=5884,
	["delve_biome_azurite_collected_+%"]=2189,
	["delve_biome_boss_drops_additional_unique_item"]=2180,
	["delve_biome_boss_drops_extra_precursor_component_ring"]=2181,
	["delve_biome_boss_drops_x_additional_fossils"]=2182,
	["delve_biome_boss_hits_always_crit"]=2183,
	["delve_biome_boss_life_+%_final"]=2184,
	["delve_biome_boss_physical_damage_%_to_add_as_cold"]=2185,
	["delve_biome_boss_physical_damage_%_to_add_as_fire"]=2186,
	["delve_biome_boss_physical_damage_%_to_add_as_lightning"]=2187,
	["delve_biome_city_chambers_can_contain_special_delve_chest"]=2191,
	["delve_biome_contains_delve_boss"]=2179,
	["delve_biome_encounters_extra_reward_chest_%_chance"]=2192,
	["delve_biome_monster_drop_fossil_chance_%"]=2193,
	["delve_biome_monster_projectiles_always_pierce"]=5885,
	["delve_biome_node_tier_upgrade_+%"]=2195,
	["delve_biome_off_path_reward_chests_always_azurite"]=2197,
	["delve_biome_off_path_reward_chests_always_currency"]=2198,
	["delve_biome_off_path_reward_chests_always_fossils"]=2199,
	["delve_biome_off_path_reward_chests_always_resonators"]=2200,
	["delve_biome_off_path_reward_chests_azurite_chance_+%_final"]=2201,
	["delve_biome_off_path_reward_chests_currency_chance_+%_final"]=2202,
	["delve_biome_off_path_reward_chests_fossil_chance_+%_final"]=2203,
	["delve_biome_off_path_reward_chests_resonator_chance_+%_final"]=2204,
	["delve_biome_sulphite_cost_+%_final"]=2190,
	["delve_boss_life_+%_final_from_biome"]=5886,
	["demigod_footprints_from_item"]=10320,
	["desecrate_cooldown_speed_+%"]=3768,
	["desecrate_creates_X_additional_corpses"]=4137,
	["desecrate_damage_+%"]=3605,
	["desecrate_duration_+%"]=3805,
	["desecrate_maximum_number_of_corpses"]=5887,
	["desecrate_number_of_corpses_to_create"]=4007,
	["desecrate_on_block_%_chance_to_create"]=2474,
	["desecrated_ground_effect_on_self_+%"]=2053,
	["despair_curse_effect_+%"]=5888,
	["despair_duration_+%"]=5889,
	["despair_no_reservation"]=5890,
	["destructive_link_duration_+%"]=5891,
	["detect_player_has_foolishly_drawn_attention"]=443,
	["determination_aura_effect_+%"]=3257,
	["determination_mana_reservation_+%"]=3922,
	["determination_mana_reservation_efficiency_+%"]=5893,
	["determination_mana_reservation_efficiency_-2%_per_1"]=5892,
	["determination_reserves_no_mana"]=5894,
	["detonate_dead_%_chance_to_detonate_additional_corpse"]=3880,
	["detonate_dead_damage_+%"]=3574,
	["detonate_dead_radius_+%"]=3715,
	["devouring_totem_%_chance_to_consume_additional_corpse"]=3889,
	["devouring_totem_leech_per_second_+%"]=3883,
	["dexterity_+%"]=1094,
	["dexterity_+%_if_2_redeemer_items"]=4334,
	["dexterity_+%_if_strength_higher_than_intelligence"]=5896,
	["dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead"]=5895,
	["dexterity_skill_gem_level_+"]=5897,
	["disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana"]=472,
	["disable_chest_slot"]=2483,
	["disable_skill_if_melee_attack"]=2396,
	["discharge_and_voltaxic_burst_nova_spells_cast_at_target_location"]=5898,
	["discharge_area_of_effect_+%_final"]=5899,
	["discharge_chance_not_to_consume_charges_%"]=3306,
	["discharge_cooldown_override_ms"]=5900,
	["discharge_damage_+%"]=3304,
	["discharge_damage_+%_final"]=5901,
	["discharge_radius_+"]=5902,
	["discharge_radius_+%"]=3305,
	["discharge_triggered_damage_+%_final"]=5903,
	["discipline_aura_effect_+%"]=3258,
	["discipline_mana_reservation_+%"]=3923,
	["discipline_mana_reservation_efficiency_+%"]=5905,
	["discipline_mana_reservation_efficiency_-2%_per_1"]=5904,
	["discipline_reserves_no_mana"]=5906,
	["disintegrate_secondary_beam_angle_+%"]=5907,
	["dispel_bleed_on_guard_skill_use"]=5908,
	["dispel_corrupted_blood_on_guard_skill_use"]=5909,
	["dispel_status_ailments_on_flask_use"]=3188,
	["dispel_status_ailments_on_rampage_threshold"]=2851,
	["display_abberaths_hooves_skill_level"]=683,
	["display_additive_damage_modifiers_in_large_radius_of_non_unique_jewels_instead_apply_to_fire_damage"]=5910,
	["display_ailment_bearer_charge_interval"]=4321,
	["display_altar_chaos_aura"]=5911,
	["display_altar_cold_aura"]=5912,
	["display_altar_fire_aura"]=5913,
	["display_altar_lightning_aura"]=5914,
	["display_altar_tangle_tentalces_daemon"]=5915,
	["display_altleague_event"]=5916,
	["display_area_contains_alluring_vaal_side_area"]=5917,
	["display_area_contains_corrupting_tempest"]=5918,
	["display_area_contains_improved_labyrinth_trial"]=5919,
	["display_area_contains_uber_radiating_tempest"]=5920,
	["display_attack_with_commandment_of_force_on_hit_%"]=3397,
	["display_attack_with_commandment_of_fury_on_hit_%"]=3409,
	["display_attack_with_commandment_of_ire_when_hit_%"]=3907,
	["display_attack_with_commandment_of_light_when_critically_hit_%"]=3401,
	["display_attack_with_commandment_of_spite_when_hit_%"]=3413,
	["display_attack_with_decree_of_force_on_hit_%"]=3396,
	["display_attack_with_decree_of_fury_on_hit_%"]=3408,
	["display_attack_with_decree_of_ire_when_hit_%"]=3906,
	["display_attack_with_decree_of_light_when_critically_hit_%"]=3400,
	["display_attack_with_decree_of_spite_when_hit_%"]=3412,
	["display_attack_with_edict_of_force_on_hit_%"]=3395,
	["display_attack_with_edict_of_fury_on_hit_%"]=3407,
	["display_attack_with_edict_of_ire_when_hit_%"]=3905,
	["display_attack_with_edict_of_light_when_critically_hit_%"]=3399,
	["display_attack_with_edict_of_spite_when_hit_%"]=3411,
	["display_attack_with_word_of_force_on_hit_%"]=3394,
	["display_attack_with_word_of_fury_on_hit_%"]=3406,
	["display_attack_with_word_of_ire_when_hit_%"]=3904,
	["display_attack_with_word_of_light_when_critically_hit_%"]=3398,
	["display_attack_with_word_of_spite_when_hit_%"]=3410,
	["display_bow_range_+"]=2957,
	["display_cast_commandment_of_blades_on_hit_%_"]=3373,
	["display_cast_commandment_of_flames_on_hit_%"]=3426,
	["display_cast_commandment_of_frost_on_kill_%"]=3430,
	["display_cast_commandment_of_inferno_on_kill_%"]=3381,
	["display_cast_commandment_of_reflection_when_hit_%"]=3393,
	["display_cast_commandment_of_tempest_on_hit_%"]=3385,
	["display_cast_commandment_of_the_grave_on_kill_%"]=3389,
	["display_cast_commandment_of_thunder_on_kill_%"]=3434,
	["display_cast_commandment_of_war_on_kill_%"]=3405,
	["display_cast_commandment_of_winter_when_hit_%"]=3377,
	["display_cast_decree_of_blades_on_hit_%__"]=3372,
	["display_cast_decree_of_flames_on_hit_%"]=3425,
	["display_cast_decree_of_frost_on_kill_%"]=3429,
	["display_cast_decree_of_inferno_on_kill_%"]=3380,
	["display_cast_decree_of_reflection_when_hit_%"]=3392,
	["display_cast_decree_of_tempest_on_hit_%"]=3384,
	["display_cast_decree_of_the_grave_on_kill_%"]=3388,
	["display_cast_decree_of_thunder_on_kill_%"]=3433,
	["display_cast_decree_of_war_on_kill_%"]=3404,
	["display_cast_decree_of_winter_when_hit_%"]=3376,
	["display_cast_edict_of_blades_on_hit_%_"]=3371,
	["display_cast_edict_of_flames_on_hit_%"]=3424,
	["display_cast_edict_of_frost_on_kill_%"]=3428,
	["display_cast_edict_of_inferno_on_kill_%"]=3379,
	["display_cast_edict_of_reflection_when_hit_%"]=3391,
	["display_cast_edict_of_tempest_on_hit_%"]=3383,
	["display_cast_edict_of_the_grave_on_kill_%"]=3387,
	["display_cast_edict_of_thunder_on_kill_%"]=3432,
	["display_cast_edict_of_war_on_kill_%"]=3403,
	["display_cast_edict_of_winter_when_hit_%"]=3375,
	["display_cast_fire_burst_on_kill"]=684,
	["display_cast_word_of_blades_on_hit_%"]=3370,
	["display_cast_word_of_flames_on_hit_%"]=3423,
	["display_cast_word_of_frost_on_kill_%"]=3427,
	["display_cast_word_of_inferno_on_kill_%"]=3378,
	["display_cast_word_of_reflection_when_hit_%"]=3390,
	["display_cast_word_of_tempest_on_hit_%"]=3382,
	["display_cast_word_of_the_grave_on_kill_%"]=3386,
	["display_cast_word_of_thunder_on_kill_%"]=3431,
	["display_cast_word_of_war_on_kill_%"]=3402,
	["display_cast_word_of_winter_when_hit_%"]=3374,
	["display_cover_nearby_enemies_in_ash_if_havent_moved_in_past_X_seconds"]=5626,
	["display_cowards_trial_waves_of_monsters"]=5921,
	["display_cowards_trial_waves_of_undead_monsters"]=5922,
	["display_dark_ritual_curse_max_skill_level_requirement"]=5923,
	["display_golden_radiance"]=2395,
	["display_heist_contract_lockdown_timer_+%"]=5924,
	["display_herald_of_thunder_storm"]=5635,
	["display_item_generation_can_roll_minion_affixes"]=34,
	["display_item_generation_can_roll_totem_affixes"]=35,
	["display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value"]=5925,
	["display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value"]=5926,
	["display_legion_uber_fragment_improved_rewards_+%"]=5927,
	["display_link_stuff"]=7120,
	["display_mana_cost_reduction_%"]=1852,
	["display_map_augmentable_boss"]=5928,
	["display_map_boss_gives_experience_+%"]=2738,
	["display_map_contains_grandmasters"]=2908,
	["display_map_final_boss_drops_higher_level_gear"]=2737,
	["display_map_has_oxygen"]=2886,
	["display_map_inhabited_by_lunaris_fanatics"]=5929,
	["display_map_inhabited_by_solaris_fanatics"]=5930,
	["display_map_inhabited_by_wild_beasts"]=2232,
	["display_map_labyrinth_chests_fortune"]=5931,
	["display_map_labyrinth_enchant_belts"]=5932,
	["display_map_large_chest"]=2442,
	["display_map_larger_maze"]=2441,
	["display_map_mission_id"]=97,
	["display_map_no_monsters"]=2336,
	["display_map_restless_dead"]=2440,
	["display_memory_line_abyss_beyond_monsters_from_cracks"]=5933,
	["display_memory_line_ambush_contains_standalone_map_boss"]=5934,
	["display_memory_line_ambush_strongbox_chain"]=5935,
	["display_memory_line_anarchy_rogue_exiles_equipped_with_unique_items"]=5936,
	["display_memory_line_anarchy_rogue_exiles_in_packs"]=5937,
	["display_memory_line_bestiary_capturable_harvest_monsters"]=5938,
	["display_memory_line_bestiary_great_migration"]=5939,
	["display_memory_line_betrayal_constant_interventions"]=5940,
	["display_memory_line_breach_area_is_breached"]=5941,
	["display_memory_line_breach_miniature_flash_breaches"]=5942,
	["display_memory_line_domination_multiple_modded_shrines"]=5943,
	["display_memory_line_domination_shrines_to_pantheon_gods"]=5944,
	["display_memory_line_essence_multiple_rare_monsters"]=5945,
	["display_memory_line_essence_rogue_exiles"]=5946,
	["display_memory_line_harbinger_player_is_a_harbinger"]=5947,
	["display_memory_line_harbinger_portals_everywhere"]=5948,
	["display_memory_line_harvest_larger_plot_with_premium_seeds"]=5949,
	["display_memory_line_incursion_reverse"]=5950,
	["display_memory_line_torment_player_is_possessed"]=5951,
	["display_memory_line_torment_rares_uniques_are_possessed"]=5952,
	["display_minion_maximum_life"]=1853,
	["display_monster_has_acceleration_shrine"]=5953,
	["display_monster_has_adrenaline"]=5954,
	["display_monster_has_cannot_recover_life_aura"]=5955,
	["display_monster_has_chilled_ground_trail_daemon"]=563,
	["display_monster_has_flask_gain_aura"]=5956,
	["display_monster_has_hinder_daemon"]=5957,
	["display_monster_has_lightning_thorns_daemon"]=5958,
	["display_monster_has_periodic_freeze_daemon"]=5959,
	["display_monster_has_proximity_shield_daemon"]=564,
	["display_monster_has_righteous_fire_daemon"]=5960,
	["display_monster_has_shroud_walker_daemon"]=5961,
	["display_monster_has_tailwind_aura"]=5962,
	["display_monster_no_drops"]=5963,
	["display_passives_in_large_radius_of_non_unique_jewels_grant_additional_strength"]=5964,
	["display_reave_base_maximum_stacks"]=5965,
	["display_socketed_minion_gems_supported_by_level_X_life_leech"]=467,
	["display_stat_uber_barrels"]=7884,
	["display_strongbox_drops_additional_shaper_or_elder_cards"]=5966,
	["display_tattoo_grants_random_keystone"]=5967,
	["display_trigger_arcane_wake_after_spending_200_mana_%_chance"]=685,
	["display_violent_pace_skill_level"]=5968,
	["divination_buff_on_flask_used_duration_cs"]=813,
	["divine_tempest_beam_width_+%"]=5969,
	["divine_tempest_damage_+%"]=5970,
	["divine_tempest_number_of_additional_nearby_enemies_to_zap"]=5971,
	["do_not_chain"]=1692,
	["doedre_aura_damage_+%_final"]=5972,
	["dominance_additional_block_%_on_nearby_allies_per_100_strength"]=2896,
	["dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence"]=2899,
	["dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity"]=2898,
	["dominance_defences_+%_on_nearby_allies_per_100_strength"]=2897,
	["dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value"]=5973,
	["dominating_blow_duration_+%"]=3784,
	["dominating_blow_minion_damage_+%"]=3588,
	["dominating_blow_skill_attack_damage_+%"]=3589,
	["dot_multiplier_+"]=1151,
	["dot_multiplier_+_if_crit_in_past_8_seconds"]=5974,
	["dot_multiplier_+_while_affected_by_malevolence"]=5975,
	["dot_multiplier_+_with_bow_skills"]=5976,
	["double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%"]=5977,
	["double_damage_%_chance_while_wielding_mace_sceptre_staff"]=5979,
	["double_damage_chance_%_if_below_100_strength"]=5978,
	["double_slash_critical_strike_chance_+%"]=4032,
	["double_slash_damage_+%"]=4025,
	["double_slash_maximum_added_physical_damage_vs_bleeding_enemies"]=5980,
	["double_slash_minimum_added_physical_damage_vs_bleeding_enemies"]=5980,
	["double_slash_radius_+%"]=4034,
	["double_strike_attack_speed_+%"]=3739,
	["double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"]=5981,
	["double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"]=3122,
	["double_strike_critical_strike_chance_+%"]=3822,
	["double_strike_damage_+%"]=3517,
	["drain_x_flask_charges_over_time_on_hit_for_6_seconds"]=5982,
	["dread_banner_aura_effect_+%"]=5983,
	["dread_banner_mana_reservation_efficiency_+%"]=5984,
	["dropped_items_are_converted_to_divination_cards"]=5985,
	["dropped_items_are_converted_to_maps"]=5986,
	["dropped_items_are_converted_to_scarabs_based_on_rarity"]=5987,
	["dual_strike_accuracy_rating_+%_while_wielding_sword"]=5988,
	["dual_strike_attack_speed_+%"]=3740,
	["dual_strike_attack_speed_+%_while_wielding_claw"]=5989,
	["dual_strike_critical_strike_chance_+%"]=3823,
	["dual_strike_critical_strike_multiplier_+_while_wielding_dagger"]=5990,
	["dual_strike_damage_+%"]=3518,
	["dual_strike_intimidate_on_hit_while_wielding_axe"]=5991,
	["dual_strike_main_hand_deals_double_damage_%"]=5992,
	["dual_strike_melee_splash_while_wielding_mace"]=5993,
	["dual_strike_melee_splash_with_off_hand_weapon"]=5994,
	["dual_wield_inherent_attack_speed_is_doubled_while_dual_wielding_claws"]=5995,
	["dual_wield_inherent_bonuses_are_doubled"]=5996,
	["dual_wield_or_shield_block_%"]=1074,
	["duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final"]=5997,
	["duration_of_ailments_on_self_+%_per_fortification"]=5998,
	["earthquake_and_earthshatter_shatter_on_killing_blow"]=5999,
	["earthquake_damage_+%"]=3620,
	["earthquake_damage_+%_per_100ms_duration"]=6000,
	["earthquake_duration_+%"]=3812,
	["earthquake_radius_+%"]=3730,
	["earthshatter_area_of_effect_+%"]=6001,
	["earthshatter_damage_+%"]=6002,
	["eat_soul_after_hex_90%_curse_expire"]=6003,
	["elemental_ailment_duration_on_self_+%_while_holding_shield"]=6004,
	["elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed"]=6005,
	["elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius"]=6006,
	["elemental_ailments_reflected_to_self"]=6007,
	["elemental_critical_strike_chance_+%"]=1392,
	["elemental_critical_strike_multiplier_+"]=1417,
	["elemental_damage_%_taken_as_chaos_if_4_hunter_items"]=4358,
	["elemental_damage_%_to_add_as_chaos"]=1845,
	["elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped"]=4219,
	["elemental_damage_+%"]=1881,
	["elemental_damage_+%_during_flask_effect"]=4110,
	["elemental_damage_+%_final_per_righteous_charge"]=6010,
	["elemental_damage_+%_if_cursed_enemy_killed_recently"]=6011,
	["elemental_damage_+%_if_enemy_chilled_recently"]=6012,
	["elemental_damage_+%_if_enemy_ignited_recently"]=6013,
	["elemental_damage_+%_if_enemy_shocked_recently"]=6014,
	["elemental_damage_+%_if_have_crit_recently"]=6015,
	["elemental_damage_+%_if_used_a_warcry_recently"]=6016,
	["elemental_damage_+%_per_10_devotion"]=6017,
	["elemental_damage_+%_per_10_dexterity"]=6018,
	["elemental_damage_+%_per_12_int"]=6019,
	["elemental_damage_+%_per_12_strength"]=6020,
	["elemental_damage_+%_per_different_enemy_elemental_ailment"]=6008,
	["elemental_damage_+%_per_divine_charge"]=4274,
	["elemental_damage_+%_per_frenzy_charge"]=2039,
	["elemental_damage_+%_per_level"]=2872,
	["elemental_damage_+%_per_power_charge"]=6021,
	["elemental_damage_+%_per_sextant_affecting_area"]=6022,
	["elemental_damage_+%_per_stackable_unique_jewel"]=4045,
	["elemental_damage_+%_while_affected_by_a_herald"]=6023,
	["elemental_damage_+%_while_in_area_affected_by_sextant"]=6024,
	["elemental_damage_additional_rolls_lucky_shocked"]=6009,
	["elemental_damage_can_shock"]=2771,
	["elemental_damage_reduction_%_per_endurance_charge"]=2176,
	["elemental_damage_resistance_+%"]=6025,
	["elemental_damage_resisted_by_lowest_elemental_resistance"]=6026,
	["elemental_damage_taken_%_as_chaos"]=2353,
	["elemental_damage_taken_+%"]=3183,
	["elemental_damage_taken_+%_at_maximum_endurance_charges"]=3211,
	["elemental_damage_taken_+%_during_flask_effect"]=3970,
	["elemental_damage_taken_+%_final_per_raised_zombie"]=6027,
	["elemental_damage_taken_+%_if_been_hit_recently"]=6029,
	["elemental_damage_taken_+%_if_not_hit_recently"]=6030,
	["elemental_damage_taken_+%_if_you_have_an_endurance_charge"]=6031,
	["elemental_damage_taken_+%_per_endurance_charge"]=6032,
	["elemental_damage_taken_+%_while_on_consecrated_ground"]=3941,
	["elemental_damage_taken_+%_while_stationary"]=6033,
	["elemental_damage_taken_from_hits_+%_per_endurance_charge"]=6028,
	["elemental_damage_with_attack_skills_+%"]=6034,
	["elemental_damage_with_attack_skills_+%_per_power_charge"]=6035,
	["elemental_damage_with_attack_skills_+%_while_using_flask"]=2656,
	["elemental_equilibrium_effect_+%"]=2096,
	["elemental_golem_granted_buff_effect_+%"]=3981,
	["elemental_golem_immunity_to_elemental_damage"]=3978,
	["elemental_golems_maximum_life_is_doubled"]=6036,
	["elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%"]=6037,
	["elemental_hit_attack_speed_+%"]=3747,
	["elemental_hit_cannot_roll_cold_damage"]=6038,
	["elemental_hit_cannot_roll_fire_damage"]=6039,
	["elemental_hit_cannot_roll_lightning_damage"]=6040,
	["elemental_hit_chance_to_freeze_shock_ignite_%"]=3864,
	["elemental_hit_damage_+%"]=3562,
	["elemental_hit_damage_taken_%_as_physical"]=6041,
	["elemental_hit_deals_50%_less_cold_damage"]=6042,
	["elemental_hit_deals_50%_less_fire_damage"]=6043,
	["elemental_hit_deals_50%_less_lightning_damage"]=6044,
	["elemental_overload_rotation_active"]=10304,
	["elemental_penetration_%_during_flask_effect"]=4152,
	["elemental_penetration_%_if_you_have_a_power_charge"]=6045,
	["elemental_penetration_%_while_chilled"]=6046,
	["elemental_reflect_damage_taken_+%"]=2606,
	["elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"]=6048,
	["elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%"]=6047,
	["elemental_resistance_%_per_10_devotion"]=6052,
	["elemental_resistance_%_per_empty_white_socket"]=4320,
	["elemental_resistance_%_per_minion_up_to_30%"]=6049,
	["elemental_resistance_%_per_stackable_unique_jewel"]=4046,
	["elemental_resistance_%_when_on_low_life"]=1528,
	["elemental_resistance_%_while_no_gems_in_helmet"]=6050,
	["elemental_resistance_+%_per_15_ascendance"]=1097,
	["elemental_resistance_cannot_be_lowered_by_curses"]=6051,
	["elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"]=3956,
	["elemental_resistances_are_limited_by_highest_maximum_elemental_resistance"]=6053,
	["elemental_skill_chance_to_blind_nearby_enemies_%"]=6054,
	["elemental_skills_deal_triple_damage"]=6055,
	["elemental_spell_damage_taken_+_per_barkskin_stack"]=479,
	["elemental_status_effect_aura_radius"]=2118,
	["elemental_weakness_curse_effect_+%"]=3897,
	["elemental_weakness_duration_+%"]=3802,
	["elemental_weakness_ignores_hexproof"]=2503,
	["elemental_weakness_no_reservation"]=6056,
	["elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"]=3508,
	["elementalist_area_of_effect_+%_for_5_seconds"]=6057,
	["elementalist_chill_maximum_magnitude_override"]=6058,
	["elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"]=3504,
	["elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"]=3501,
	["elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"]=3503,
	["elementalist_elemental_damage_+%_for_5_seconds"]=6059,
	["elementalist_elemental_status_effect_aura_radius"]=3509,
	["elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"]=3506,
	["elementalist_gain_shaper_of_desolation_every_10_seconds"]=6060,
	["elementalist_ignite_damage_+%_final"]=6061,
	["elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"]=3505,
	["elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"]=4125,
	["elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"]=3507,
	["elusive_effect_+%"]=6062,
	["elusive_effect_on_self_+%_per_power_charge"]=4278,
	["elusive_loss_rate_+%"]=6063,
	["elusive_minimum_effect_%"]=6064,
	["ember_projectile_spread_area_+%"]=6065,
	["emergency_hotfix_stat_2"]=8153,
	["empowered_attack_damage_+%"]=6066,
	["empowered_attack_double_damage_%_chance"]=6067,
	["enchantment_boots_added_cold_damage_when_hit_maximum"]=3129,
	["enchantment_boots_added_cold_damage_when_hit_minimum"]=3129,
	["enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"]=3128,
	["enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"]=3197,
	["enchantment_boots_life_leech_on_kill_permyriad"]=3131,
	["enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit"]=3057,
	["enchantment_boots_mana_costs_when_hit_+%"]=3125,
	["enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently"]=6068,
	["enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"]=3199,
	["enchantment_boots_maximum_added_fire_damage_on_kill_4s"]=3132,
	["enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"]=3130,
	["enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s"]=3199,
	["enchantment_boots_minimum_added_fire_damage_on_kill_4s"]=3132,
	["enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds"]=3130,
	["enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"]=3133,
	["enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"]=3198,
	["enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"]=3134,
	["enchantment_boots_stun_avoid_%_on_kill"]=3126,
	["enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"]=3438,
	["endurance_charge_duration_+%"]=2026,
	["endurance_charge_on_hit_%_vs_no_armour"]=6069,
	["endurance_charge_on_kill_%"]=2528,
	["endurance_charge_on_kill_percent_chance_while_holding_shield"]=6070,
	["endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"]=6071,
	["endurance_charge_on_off_hand_kill_%"]=3336,
	["endurance_only_conduit"]=2161,
	["enduring_cry_buff_effect_+%"]=3996,
	["enduring_cry_cooldown_speed_+%"]=3773,
	["enduring_cry_grants_x_additional_endurance_charges"]=6072,
	["enemies_blinded_by_you_have_malediction"]=6073,
	["enemies_blinded_by_you_while_blinded_have_malediction"]=6074,
	["enemies_chaos_resistance_%_while_cursed"]=3946,
	["enemies_chill_as_unfrozen"]=1814,
	["enemies_chilled_by_bane_and_contagion"]=6075,
	["enemies_chilled_by_hits_deal_damage_lessened_by_chill_effect"]=6076,
	["enemies_chilled_by_hits_take_damage_increased_by_chill_effect"]=6077,
	["enemies_chilled_by_your_hits_are_shocked"]=6078,
	["enemies_cursed_by_you_have_life_regeneration_rate_+%"]=6079,
	["enemies_damage_taken_+%_while_cursed"]=3645,
	["enemies_explode_for_%_life_as_physical_damage"]=6080,
	["enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage"]=6081,
	["enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance"]=6082,
	["enemies_explode_on_kill"]=6083,
	["enemies_explode_on_kill_while_unhinged"]=6084,
	["enemies_extra_damage_rolls_with_lightning_damage"]=6085,
	["enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked"]=6086,
	["enemies_hitting_you_drop_burning_ground_%"]=6087,
	["enemies_hitting_you_drop_chilled_ground_%"]=6088,
	["enemies_hitting_you_drop_shocked_ground_%"]=6089,
	["enemies_ignited_by_you_have_physical_damage_%_converted_to_fire"]=6090,
	["enemies_in_presence_and_you_count_as_moving_when_affected_by_elemental_ailments"]=6091,
	["enemies_killed_on_fungal_ground_explode_for_10%_chaos_damage_%_chance"]=6092,
	["enemies_near_corpses_created_recently_are_shocked_and_chilled"]=6093,
	["enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage"]=6094,
	["enemies_near_link_skill_target_have_exposure"]=6095,
	["enemies_near_marked_enemy_are_blinded"]=6096,
	["enemies_pacified_by_you_take_+%_damage"]=6097,
	["enemies_poisoned_by_you_cannot_deal_critical_strikes"]=6098,
	["enemies_poisoned_by_you_cannot_regen_life"]=6099,
	["enemies_poisoned_by_you_chaos_resistance_+%"]=6100,
	["enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning"]=6101,
	["enemies_shocked_by_your_hits_are_chilled"]=6102,
	["enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage"]=6103,
	["enemies_taunted_by_you_cannot_evade_attacks"]=6104,
	["enemies_taunted_by_your_warcies_are_intimidated"]=6105,
	["enemies_taunted_by_your_warcries_are_unnerved"]=6106,
	["enemies_that_hit_you_inflict_temporal_chains"]=6107,
	["enemies_that_hit_you_with_attack_recently_attack_speed_+%"]=6108,
	["enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits"]=4283,
	["enemies_you_bleed_grant_flask_charges_+%"]=2393,
	["enemies_you_blind_have_critical_strike_chance_+%"]=6109,
	["enemies_you_curse_are_intimidated"]=6110,
	["enemies_you_curse_are_unnerved"]=6111,
	["enemies_you_curse_cannot_recharge_energy_shield"]=6112,
	["enemies_you_curse_have_15%_hinder"]=6113,
	["enemies_you_curse_have_malediction"]=3646,
	["enemies_you_expose_have_self_elemental_status_duration_+%"]=6114,
	["enemies_you_hinder_have_life_regeneration_rate_+%"]=6115,
	["enemies_you_ignite_take_chaos_damage_from_ignite_instead"]=6116,
	["enemies_you_ignite_wither_does_not_expire"]=6117,
	["enemies_you_intimidate_have_stun_duration_on_self_+%"]=6118,
	["enemies_you_maim_have_damage_taken_over_time_+%"]=6119,
	["enemies_you_shock_cast_speed_+%"]=4174,
	["enemies_you_shock_movement_speed_+%"]=4175,
	["enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self"]=6120,
	["enemies_you_wither_have_all_resistances_%"]=6121,
	["enemy_additional_critical_strike_chance_against_self"]=3021,
	["enemy_aggro_radius_+%"]=3033,
	["enemy_critical_strike_chance_+%_against_self_20_times_value"]=3022,
	["enemy_evasion_+%_if_you_have_hit_them_recently"]=6122,
	["enemy_extra_damage_rolls_if_magic_ring_equipped"]=6123,
	["enemy_extra_damage_rolls_when_on_full_life"]=6124,
	["enemy_extra_damage_rolls_when_on_low_life"]=2456,
	["enemy_extra_damage_rolls_while_affected_by_vulnerability"]=3007,
	["enemy_hits_%_chance_to_treat_elemental_resistances_as_90%"]=6125,
	["enemy_hits_roll_low_damage"]=2453,
	["enemy_knockback_direction_is_reversed"]=2912,
	["enemy_life_leech_from_any_damage_permyriad_while_focused"]=7000,
	["enemy_life_leech_from_chaos_damage_permyriad"]=1588,
	["enemy_life_leech_from_cold_damage_permyriad"]=1581,
	["enemy_life_leech_from_fire_damage_permyriad"]=1576,
	["enemy_life_leech_from_lightning_damage_permyriad"]=1585,
	["enemy_life_leech_from_physical_attack_damage_permyriad"]=1553,
	["enemy_life_leech_from_physical_damage_permyriad"]=1572,
	["enemy_life_regeneration_rate_+%_for_4_seconds_on_hit"]=6126,
	["enemy_mana_leech_from_chaos_damage_permyriad"]=1620,
	["enemy_mana_leech_from_fire_damage_permyriad"]=1614,
	["enemy_mana_leech_from_lightning_damage_permyriad"]=1618,
	["enemy_mana_leech_from_physical_attack_damage_permyriad"]=1603,
	["enemy_mana_leech_from_physical_damage_permyriad"]=1612,
	["enemy_on_low_life_damage_taken_+%_per_frenzy_charge"]=2536,
	["enemy_phys_reduction_%_penalty_vs_hit"]=2874,
	["enemy_physical_damage_%_as_extra_fire_vs_you"]=1834,
	["enemy_shock_on_kill"]=1815,
	["enemy_zero_elemental_resistance_when_hit"]=6127,
	["energy_shield_%_gained_on_block"]=2367,
	["energy_shield_%_of_armour_rating_gained_on_block"]=2368,
	["energy_shield_%_to_lose_on_block"]=2638,
	["energy_shield_+%_if_both_rings_have_evasion_mod"]=6128,
	["energy_shield_+%_per_10_strength"]=6143,
	["energy_shield_+%_per_power_charge"]=6144,
	["energy_shield_+_per_8_evasion_on_boots"]=6129,
	["energy_shield_additive_modifiers_instead_apply_to_ward"]=6130,
	["energy_shield_degeneration_%_per_minute_not_in_grace"]=2546,
	["energy_shield_delay_-%"]=1468,
	["energy_shield_delay_-%_while_affected_by_discipline"]=6131,
	["energy_shield_delay_during_flask_effect_-%"]=3464,
	["energy_shield_from_gloves_and_boots_+%"]=6132,
	["energy_shield_from_helmet_+%"]=6133,
	["energy_shield_gain_per_target"]=1652,
	["energy_shield_gain_per_target_hit_while_affected_by_discipline"]=6134,
	["energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"]=6135,
	["energy_shield_gained_on_block"]=1664,
	["energy_shield_gained_on_enemy_death_per_level"]=2869,
	["energy_shield_leech_does_not_stop_on_full_energy_shield"]=6136,
	["energy_shield_leech_from_any_damage_permyriad"]=1626,
	["energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield"]=6137,
	["energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath"]=6138,
	["energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy"]=1628,
	["energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad"]=6139,
	["energy_shield_leech_permyriad_vs_frozen_enemies"]=6140,
	["energy_shield_leech_speed_+%"]=2060,
	["energy_shield_lost_per_minute_%"]=6141,
	["energy_shield_per_level"]=6142,
	["energy_shield_protects_mana"]=3006,
	["energy_shield_recharge_+%_if_amulet_has_evasion_mod"]=6145,
	["energy_shield_recharge_apply_to_mana"]=6146,
	["energy_shield_recharge_not_delayed_by_damage"]=1469,
	["energy_shield_recharge_rate_+%"]=1471,
	["energy_shield_recharge_rate_+%_per_different_mastery"]=6147,
	["energy_shield_recharge_rate_during_flask_effect_+%"]=3466,
	["energy_shield_recharge_rate_per_minute_%"]=1470,
	["energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"]=4088,
	["energy_shield_recharge_start_when_stunned"]=6148,
	["energy_shield_recharges_on_block_%"]=3312,
	["energy_shield_recharges_on_kill_%"]=6149,
	["energy_shield_recharges_on_skill_use_chance_%"]=6150,
	["energy_shield_recharges_on_suppress_%"]=3313,
	["energy_shield_recovery_rate_+%"]=1474,
	["energy_shield_recovery_rate_+%_if_havent_killed_recently"]=6151,
	["energy_shield_recovery_rate_+%_if_not_hit_recently"]=6152,
	["energy_shield_recovery_rate_while_affected_by_discipline_+%"]=6153,
	["energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently"]=6154,
	["energy_shield_regeneration_%_per_minute_if_enemy_killed_recently"]=6155,
	["energy_shield_regeneration_%_per_minute_while_shocked"]=2920,
	["energy_shield_regeneration_rate_+%"]=6163,
	["energy_shield_regeneration_rate_per_minute_%_if_consumed_corpse_recently"]=6156,
	["energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently"]=6159,
	["energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"]=6160,
	["energy_shield_regeneration_rate_per_minute_%_while_on_low_life"]=1706,
	["energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby"]=6157,
	["energy_shield_regeneration_rate_per_minute_per_poison_stack"]=6158,
	["energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground"]=6161,
	["energy_shield_regeneration_rate_per_second"]=6162,
	["enfeeble_curse_effect_+%"]=3898,
	["enfeeble_duration_+%"]=3801,
	["enfeeble_ignores_hexproof"]=2504,
	["enfeeble_no_reservation"]=6164,
	["ensnaring_arrow_area_of_effect_+%"]=6165,
	["ensnaring_arrow_debuff_effect_+%"]=6166,
	["envy_reserves_no_mana"]=6167,
	["ephemeral_edge_maximum_lightning_damage_from_es_%"]=6168,
	["es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"]=4112,
	["es_regeneration_per_minute_%_while_stationary"]=6169,
	["essence_buff_ground_fire_damage_to_deal_per_second"]=4194,
	["essence_buff_ground_fire_duration_ms"]=4194,
	["essence_display_elemental_damage_taken_while_not_moving_+%"]=4197,
	["essence_drain_damage_+%"]=3614,
	["essence_drain_soulrend_base_projectile_speed_+%"]=6170,
	["essence_drain_soulrend_number_of_additional_projectiles"]=6171,
	["ethereal_knives_blade_left_in_ground_for_every_X_projectiles"]=6172,
	["ethereal_knives_damage_+%"]=3535,
	["ethereal_knives_number_of_additional_projectiles"]=6173,
	["ethereal_knives_projectile_base_number_of_targets_to_pierce"]=6174,
	["ethereal_knives_projectile_speed_+%"]=3781,
	["ethereal_knives_projectiles_nova"]=6175,
	["evasion_+%_if_hit_recently"]=4073,
	["evasion_+%_per_10_intelligence"]=6178,
	["evasion_and_physical_damage_reduction_rating_+%"]=1450,
	["evasion_rating_%_as_life_regeneration_per_minute_during_focus"]=6184,
	["evasion_rating_%_to_add_as_armour"]=6185,
	["evasion_rating_+%"]=1456,
	["evasion_rating_+%_during_focus"]=6179,
	["evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds"]=6176,
	["evasion_rating_+%_if_have_cast_dash_recently"]=6189,
	["evasion_rating_+%_if_have_not_been_hit_recently"]=6190,
	["evasion_rating_+%_if_you_have_hit_an_enemy_recently"]=6191,
	["evasion_rating_+%_per_500_maximum_mana"]=6180,
	["evasion_rating_+%_per_5_intelligence"]=6177,
	["evasion_rating_+%_per_frenzy_charge"]=1463,
	["evasion_rating_+%_per_green_socket_on_main_hand_weapon"]=6192,
	["evasion_rating_+%_when_on_full_life"]=6193,
	["evasion_rating_+%_when_on_low_life"]=2435,
	["evasion_rating_+%_while_leeching"]=6194,
	["evasion_rating_+%_while_moving"]=6195,
	["evasion_rating_+%_while_onslaught_is_active"]=1458,
	["evasion_rating_+%_while_phasing"]=2405,
	["evasion_rating_+%_while_tincture_active"]=6196,
	["evasion_rating_+%_while_you_have_energy_shield"]=6197,
	["evasion_rating_+_if_you_have_hit_an_enemy_recently"]=6186,
	["evasion_rating_+_per_1_armour_on_gloves"]=6181,
	["evasion_rating_+_per_1_helmet_energy_shield"]=1454,
	["evasion_rating_+_per_5_maximum_energy_shield_on_shield"]=4264,
	["evasion_rating_+_when_on_full_life"]=1453,
	["evasion_rating_+_when_on_low_life"]=1452,
	["evasion_rating_+_while_phasing"]=6187,
	["evasion_rating_+_while_you_have_tailwind"]=6188,
	["evasion_rating_from_helmet_and_boots_+%"]=6182,
	["evasion_rating_increased_by_overcapped_cold_resistance"]=6183,
	["evasion_rating_plus_in_sand_stance"]=9722,
	["evasion_rating_while_es_full_+%_final"]=3963,
	["every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds"]=6198,
	["every_4_seconds_%_chance_freeze_non_frozen_enemies_for_300ms"]=6199,
	["every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second"]=6200,
	["every_fourth_retaliation_used_is_a_critical_strike"]=6201,
	["excommunicate_on_melee_attack_hit_for_X_ms"]=6202,
	["exerted_attack_knockback_chance_%"]=6203,
	["exerted_attacks_overwhelm_%_physical_damage_reduction"]=6204,
	["expanding_fire_cone_additional_maximum_number_of_stages"]=6205,
	["expanding_fire_cone_area_of_effect_+%"]=6206,
	["expedition_chest_logbook_chance_%"]=6207,
	["expedition_monsters_logbook_chance_+%"]=6208,
	["experience_gain_+%"]=1509,
	["experience_loss_on_death_-%"]=1510,
	["explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%"]=6209,
	["explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"]=3196,
	["explode_enemies_for_10%_life_as_fire_on_kill_chance_%"]=6210,
	["explode_enemies_for_10%_life_as_physical_on_kill_chance_%"]=3194,
	["explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride"]=6211,
	["explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"]=3195,
	["explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%"]=10180,
	["explode_enemies_for_500%_life_as_fire_on_kill_%_chance"]=6212,
	["explode_on_death_for_%_life_as_fire_damage"]=6213,
	["explode_on_kill_%_chaos_damage_to_deal"]=3193,
	["explode_on_kill_%_fire_damage_to_deal"]=2603,
	["explosive_arrow_attack_speed_+%"]=4016,
	["explosive_arrow_damage_+%"]=3566,
	["explosive_arrow_duration_+%"]=6214,
	["explosive_arrow_radius_+%"]=3711,
	["explosive_concoction_damage_+%"]=6215,
	["explosive_concoction_flask_charges_consumed_+%"]=6216,
	["explosive_concoction_skill_area_of_effect_+%"]=6217,
	["exposure_effect_+%"]=6218,
	["exposure_you_inflict_applies_extra_%_to_affected_resistance"]=6219,
	["exposure_you_inflict_has_minimum_resistance_%"]=6220,
	["exsanguinate_additional_chain_chance_%"]=6221,
	["exsanguinate_and_reap_skill_physical_damage_%_to_convert_to_fire"]=6222,
	["exsanguinate_damage_+%"]=6223,
	["exsanguinate_debuff_deals_fire_damage_instead_of_physical_damage"]=6224,
	["exsanguinate_duration_+%"]=6225,
	["extinguish_on_hit_%_chance"]=6226,
	["extra_chaos_damage_rolls"]=5463,
	["extra_critical_rolls"]=2571,
	["extra_critical_rolls_during_focus"]=6227,
	["extra_critical_rolls_while_on_low_life"]=6228,
	["extra_damage_rolls_with_lightning_damage_on_non_critical_hits"]=6229,
	["extra_damage_taken_from_crit_+%_from_cursed_enemy"]=4311,
	["extra_damage_taken_from_crit_+%_from_poisoned_enemy"]=4312,
	["extra_damage_taken_from_crit_+%_while_affected_by_determination"]=6230,
	["extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently"]=3135,
	["extra_damage_taken_from_crit_while_no_power_charges_+%"]=6231,
	["extra_gore"]=10321,
	["extra_target_targeting_distance_+%"]=6232,
	["extreme_luck_unluck"]=6233,
	["eye_of_winter_damage_+%"]=6234,
	["eye_of_winter_projectile_speed_+%"]=6235,
	["eye_of_winter_spiral_fire_frequency_+%"]=6236,
	["faster_bleed_%"]=6238,
	["faster_bleed_per_frenzy_charge_%"]=6237,
	["faster_burn_%"]=2464,
	["faster_burn_from_attacks_%"]=2466,
	["faster_poison_%"]=6239,
	["final_pack_summons_nameless_seer"]=6240,
	["final_repeat_of_spells_area_of_effect_+%"]=6241,
	["fire_ailment_duration_+%"]=6242,
	["fire_and_chaos_damage_resistance_%"]=6243,
	["fire_and_cold_damage_resistance_%"]=2697,
	["fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning"]=6244,
	["fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined"]=6245,
	["fire_and_lightning_damage_resistance_%"]=2698,
	["fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice"]=6246,
	["fire_attack_damage_+%"]=1111,
	["fire_attack_damage_+%_while_holding_a_shield"]=1114,
	["fire_axe_damage_+%"]=1213,
	["fire_beam_cast_speed_+%"]=6247,
	["fire_beam_damage_+%"]=6248,
	["fire_beam_degen_spread_to_enemies_in_radius_on_kill"]=6249,
	["fire_beam_enemy_fire_resistance_%_at_max_stacks"]=6250,
	["fire_beam_enemy_fire_resistance_%_per_stack"]=6251,
	["fire_beam_length_+%"]=6252,
	["fire_bow_damage_+%"]=1243,
	["fire_claw_damage_+%"]=1225,
	["fire_critical_strike_chance_+%"]=1389,
	["fire_critical_strike_multiplier_+"]=1414,
	["fire_dagger_damage_+%"]=1231,
	["fire_damage_%_to_add_as_chaos"]=1844,
	["fire_damage_%_to_add_as_chaos_per_endurance_charge"]=6254,
	["fire_damage_+%"]=1265,
	["fire_damage_+%_if_you_have_been_hit_recently"]=6255,
	["fire_damage_+%_if_you_have_used_a_cold_skill_recently"]=6256,
	["fire_damage_+%_per_20_strength"]=6257,
	["fire_damage_+%_per_endurance_charge"]=6258,
	["fire_damage_+%_per_fire_resistance_above_75"]=6259,
	["fire_damage_+%_per_missing_fire_resistance"]=6260,
	["fire_damage_+%_to_blinded_enemies"]=3110,
	["fire_damage_+%_vs_bleeding_enemies"]=6261,
	["fire_damage_+%_while_affected_by_anger"]=6262,
	["fire_damage_+%_while_affected_by_herald_of_ash"]=6263,
	["fire_damage_can_chill"]=2772,
	["fire_damage_can_freeze"]=2773,
	["fire_damage_can_shock"]=2774,
	["fire_damage_cannot_ignite"]=2782,
	["fire_damage_over_time_+%"]=1121,
	["fire_damage_over_time_multiplier_+%_while_burning"]=6253,
	["fire_damage_over_time_multiplier_+_with_attacks"]=1162,
	["fire_damage_resistance_%_when_on_low_life"]=1533,
	["fire_damage_resistance_%_while_affected_by_herald_of_ash"]=6264,
	["fire_damage_resistance_+%"]=1534,
	["fire_damage_resistance_is_%"]=1530,
	["fire_damage_taken_%_as_cold"]=3066,
	["fire_damage_taken_%_as_lightning"]=3067,
	["fire_damage_taken_%_causes_additional_physical_damage"]=2354,
	["fire_damage_taken_+"]=2138,
	["fire_damage_taken_+%"]=2143,
	["fire_damage_taken_+%_while_moving"]=6267,
	["fire_damage_taken_goes_to_life_over_4_seconds_%"]=6265,
	["fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently"]=10181,
	["fire_damage_taken_per_second_while_flame_touched"]=6266,
	["fire_damage_taken_when_enemy_ignited"]=6268,
	["fire_damage_to_return_on_block"]=6269,
	["fire_damage_to_return_to_melee_attacker"]=2105,
	["fire_damage_to_return_when_hit"]=2109,
	["fire_damage_while_dual_wielding_+%"]=1188,
	["fire_damage_with_attack_skills_+%"]=6270,
	["fire_damage_with_spell_skills_+%"]=6271,
	["fire_dot_multiplier_+"]=1160,
	["fire_exposure_on_hit_magnitude"]=6272,
	["fire_exposure_you_inflict_applies_extra_fire_resistance_+%"]=6273,
	["fire_hit_and_dot_damage_%_taken_as_lightning"]=6274,
	["fire_mace_damage_+%"]=1237,
	["fire_nova_mine_cast_speed_+%"]=3758,
	["fire_nova_mine_damage_+%"]=3549,
	["fire_nova_mine_num_of_additional_repeats"]=3854,
	["fire_penetration_%_if_you_have_blocked_recently"]=6275,
	["fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"]=6276,
	["fire_resistance_cannot_be_penetrated"]=6277,
	["fire_skill_chance_to_inflict_fire_exposure_%"]=6278,
	["fire_skill_gem_level_+"]=6279,
	["fire_skill_gem_level_+_if_6_warlord_items"]=4373,
	["fire_skills_chance_to_poison_on_hit_%"]=6280,
	["fire_spell_physical_damage_%_to_convert_to_fire"]=6281,
	["fire_spell_skill_gem_level_+"]=1516,
	["fire_staff_damage_+%"]=1219,
	["fire_storm_damage_+%"]=3550,
	["fire_sword_damage_+%"]=1250,
	["fire_trap_burning_damage_+%"]=3845,
	["fire_trap_burning_ground_duration_+%"]=6282,
	["fire_trap_cooldown_speed_+%"]=3760,
	["fire_trap_damage_+%"]=3519,
	["fire_trap_number_of_additional_traps_to_throw"]=6283,
	["fire_wand_damage_+%"]=1256,
	["fire_weakness_ignores_hexproof"]=2505,
	["fireball_and_rolling_magma_active_skill_area_of_effect_+%_final"]=6284,
	["fireball_and_rolling_magma_modifiers_to_projectile_count_do_not_apply"]=6285,
	["fireball_base_radius_up_to_+_at_longer_ranges"]=3143,
	["fireball_cannot_ignite"]=6286,
	["fireball_cast_speed_+%"]=3757,
	["fireball_chance_to_scorch_%"]=6287,
	["fireball_damage_+%"]=3520,
	["fireball_ignite_chance_%"]=3846,
	["fireball_radius_up_to_+%_at_longer_ranges"]=3142,
	["firestorm_and_bladefall_chance_to_replay_when_finished_%"]=6288,
	["firestorm_duration_+%"]=3815,
	["firestorm_explosion_area_of_effect_+%"]=3855,
	["first_X_stacks_of_tincture_toxicity_have_no_effect"]=6289,
	["first_and_final_barrage_projectiles_return"]=6290,
	["fish_quantity_+%"]=2746,
	["fish_rarity_+%"]=2747,
	["fish_rot_when_caught"]=6291,
	["fishing_bestiary_lures_at_fishing_holes"]=6292,
	["fishing_bite_sensitivity_+%"]=3470,
	["fishing_can_catch_divine_fish"]=6293,
	["fishing_chance_to_catch_boots_+%"]=6294,
	["fishing_chance_to_catch_divine_orb_+%"]=6295,
	["fishing_corrupted_fish_cleansed_chance_%"]=6296,
	["fishing_fish_always_tell_truth_with_this_rod"]=6297,
	["fishing_ghastly_fisherman_cannot_spawn"]=6298,
	["fishing_ghastly_fisherman_spawns_behind_you"]=6299,
	["fishing_hook_type"]=2744,
	["fishing_krillson_affection_per_fish_gifted_+%"]=6300,
	["fishing_life_of_fish_with_this_rod_+%"]=6301,
	["fishing_line_strength_+%"]=2741,
	["fishing_lure_type"]=2743,
	["fishing_magmatic_fish_are_cooked"]=6302,
	["fishing_molten_one_confusion_+%_per_fish_gifted"]=6303,
	["fishing_pool_consumption_+%"]=2742,
	["fishing_range_+%"]=2745,
	["fishing_reeling_stability_+%"]=6304,
	["fishing_tasalio_ire_per_fish_caught_+%"]=6305,
	["fishing_valako_aid_per_stormy_day_+%"]=6306,
	["fishing_wish_effect_of_ancient_fish_+%"]=6307,
	["fishing_wish_per_fish_+"]=6308,
	["flame_dash_cooldown_speed_+%"]=3767,
	["flame_dash_damage_+%"]=3599,
	["flame_golem_damage_+%"]=3581,
	["flame_golem_elemental_resistances_%"]=3871,
	["flame_link_duration_+%"]=6309,
	["flame_surge_critical_strike_chance_+%"]=3827,
	["flame_surge_damage_+%"]=3551,
	["flame_surge_damage_+%_vs_burning_enemies"]=3856,
	["flame_totem_consecrated_ground_enemy_damage_taken_+%"]=6310,
	["flame_totem_damage_+%"]=3591,
	["flame_totem_num_of_additional_projectiles"]=3839,
	["flame_totem_projectile_speed_+%"]=3782,
	["flame_wall_damage_+%"]=6311,
	["flame_wall_maximum_added_fire_damage"]=6312,
	["flame_wall_minimum_added_fire_damage"]=6312,
	["flameblast_and_incinerate_base_cooldown_modifier_ms"]=6313,
	["flameblast_and_incinerate_cannot_inflict_status_ailments"]=6314,
	["flameblast_critical_strike_chance_+%"]=3826,
	["flameblast_damage_+%"]=3567,
	["flameblast_radius_+%"]=3712,
	["flameblast_starts_with_X_additional_stages"]=6315,
	["flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%"]=6316,
	["flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count"]=6317,
	["flamethrower_tower_trap_cast_speed_+%"]=6318,
	["flamethrower_tower_trap_cooldown_speed_+%"]=6319,
	["flamethrower_tower_trap_damage_+%"]=6320,
	["flamethrower_tower_trap_duration_+%"]=6321,
	["flamethrower_tower_trap_number_of_additional_flamethrowers"]=6322,
	["flamethrower_tower_trap_throwing_speed_+%"]=6323,
	["flamethrower_trap_damage_+%_final_vs_burning_enemies"]=6324,
	["flammability_curse_effect_+%"]=3899,
	["flammability_duration_+%"]=3800,
	["flammability_mana_reservation_+%"]=3933,
	["flammability_no_reservation"]=6325,
	["flask_charges_+%_from_enemies_with_status_ailments"]=4134,
	["flask_charges_gained_+%_during_flask_effect"]=3073,
	["flask_charges_gained_+%_if_crit_recently"]=6326,
	["flask_charges_gained_+%_per_tincture_toxicity"]=6329,
	["flask_charges_gained_from_kills_+%_final_from_unique"]=6327,
	["flask_charges_gained_from_marked_enemy_+%"]=6328,
	["flask_charges_recovered_per_3_seconds"]=3365,
	["flask_charges_used_+%"]=2085,
	["flask_duration_+%"]=2088,
	["flask_duration_+%_per_level"]=6330,
	["flask_duration_on_minions_+%"]=2089,
	["flask_effect_+%"]=2641,
	["flask_effect_+%_per_level"]=6331,
	["flask_life_and_mana_to_recover_+%"]=6332,
	["flask_life_recovery_+%_while_affected_by_vitality"]=6333,
	["flask_life_recovery_rate_+%"]=2090,
	["flask_life_to_recover_+%"]=1960,
	["flask_mana_charges_used_+%"]=2086,
	["flask_mana_recovery_rate_+%"]=2091,
	["flask_mana_to_recover_+%"]=1961,
	["flask_minion_heal_%"]=2800,
	["flask_recovery_is_instant"]=6334,
	["flask_recovery_speed_+%"]=1962,
	["flask_throw_sulphur_flask_explode_on_kill_chance"]=6335,
	["flasks_%_chance_to_not_consume_charges"]=4115,
	["flasks_adjacent_to_active_tinctures_gain_X_charges_on_weapon_hit"]=6336,
	["flasks_adjacent_to_active_tinctures_have_effect_+%_if_hit_with_weapon_recently"]=6337,
	["flasks_apply_to_your_linked_targets"]=6338,
	["flasks_apply_to_your_zombies_and_spectres"]=3635,
	["flasks_dispel_burning"]=2654,
	["flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique"]=6339,
	["flasks_gain_x_charges_while_inactive_every_3_seconds"]=6340,
	["flesh_and_stone_area_of_effect_+%"]=6341,
	["flesh_offering_attack_speed_+%"]=4008,
	["flesh_offering_duration_+%"]=3788,
	["flesh_offering_effect_+%"]=1082,
	["flesh_stone_mana_reservation_efficiency_+%"]=6343,
	["flesh_stone_mana_reservation_efficiency_-2%_per_1"]=6342,
	["flesh_stone_no_reservation"]=6344,
	["flicker_strike_cooldown_speed_+%"]=3761,
	["flicker_strike_damage_+%"]=3540,
	["flicker_strike_damage_+%_per_frenzy_charge"]=3851,
	["flicker_strike_more_attack_speed_+%_final"]=1320,
	["focus_cooldown_modifier_ms"]=6345,
	["focus_cooldown_speed_+%"]=6346,
	["forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable"]=6347,
	["forbidden_rite_damage_+%"]=6348,
	["forbidden_rite_number_of_additional_projectiles"]=6349,
	["forbidden_rite_projectile_speed_+%"]=6350,
	["forking_angle_+%"]=6351,
	["fortification_gained_from_hits_+%"]=6352,
	["fortification_gained_from_hits_+%_against_unique_enemies"]=6353,
	["fortify_duration_+%"]=2166,
	["fortify_duration_+%_per_10_strength"]=6354,
	["fortify_on_hit"]=6355,
	["freeze_as_though_dealt_damage_+%"]=2790,
	["freeze_chilled_enemies_as_though_dealt_damage_+%"]=6356,
	["freeze_duration_+%"]=1763,
	["freeze_duration_against_cursed_enemies_+%"]=6357,
	["freeze_mine_cold_resistance_+_while_frozen"]=2677,
	["freeze_mine_damage_+%"]=3600,
	["freeze_mine_radius_+%"]=3722,
	["freeze_minimum_duration_X_ms"]=6358,
	["freeze_on_you_proliferates_to_nearby_enemies_within_x_radius"]=3512,
	["freeze_prevention_ms_when_frozen"]=2793,
	["freezing_pulse_and_eye_of_winter_all_damage_can_poison"]=6359,
	["freezing_pulse_and_eye_of_winter_poison_damage_+100%_final_chance"]=6360,
	["freezing_pulse_cast_speed_+%"]=3756,
	["freezing_pulse_damage_+%"]=3521,
	["freezing_pulse_damage_+%_if_enemy_shattered_recently"]=6361,
	["freezing_pulse_number_of_additional_projectiles"]=6362,
	["freezing_pulse_projectile_speed_+%"]=3778,
	["frenzy_%_chance_to_gain_additional_frenzy_charge"]=3863,
	["frenzy_and_power_charge_add_duration_ms_on_cull"]=6363,
	["frenzy_charge_duration_+%_per_frenzy_charge"]=1952,
	["frenzy_charge_on_hit_%_vs_no_evasion_rating"]=6364,
	["frenzy_charge_on_kill_percent_chance_while_holding_shield"]=6365,
	["frenzy_damage_+%"]=3560,
	["frenzy_damage_+%_per_frenzy_charge"]=3862,
	["frenzy_only_conduit"]=2162,
	["from_self_maximum_added_attack_chaos_damage_taken"]=1296,
	["from_self_maximum_added_attack_cold_damage_taken"]=1278,
	["from_self_maximum_added_attack_fire_damage_taken"]=1269,
	["from_self_maximum_added_attack_lightning_damage_taken"]=1289,
	["from_self_maximum_added_attack_physical_damage_taken"]=1176,
	["from_self_maximum_added_cold_damage_taken"]=1275,
	["from_self_maximum_added_cold_damage_taken_per_frenzy_charge"]=4157,
	["from_self_maximum_added_fire_damage_taken"]=1266,
	["from_self_maximum_added_lightning_damage_taken"]=1286,
	["from_self_minimum_added_attack_chaos_damage_taken"]=1296,
	["from_self_minimum_added_attack_cold_damage_taken"]=1278,
	["from_self_minimum_added_attack_fire_damage_taken"]=1269,
	["from_self_minimum_added_attack_lightning_damage_taken"]=1289,
	["from_self_minimum_added_attack_physical_damage_taken"]=1176,
	["from_self_minimum_added_cold_damage_taken"]=1275,
	["from_self_minimum_added_cold_damage_taken_per_frenzy_charge"]=4157,
	["from_self_minimum_added_fire_damage_taken"]=1266,
	["from_self_minimum_added_lightning_damage_taken"]=1286,
	["frost_blades_damage_+%"]=3299,
	["frost_blades_melee_damage_penetrates_%_cold_resistance"]=6366,
	["frost_blades_number_of_additional_projectiles_in_chain"]=3301,
	["frost_blades_projectile_speed_+%"]=3300,
	["frost_bolt_cast_speed_+%"]=4035,
	["frost_bolt_damage_+%"]=4023,
	["frost_bolt_freeze_chance_%"]=4036,
	["frost_bolt_nova_cooldown_speed_+%"]=6367,
	["frost_bolt_nova_damage_+%"]=4024,
	["frost_bolt_nova_duration_+%"]=4037,
	["frost_bolt_nova_radius_+%"]=4031,
	["frost_bomb_+%_area_of_effect_when_frost_blink_is_cast"]=6369,
	["frost_bomb_buff_duration_+%"]=6368,
	["frost_bomb_cooldown_speed_+%"]=3774,
	["frost_bomb_damage_+%"]=3623,
	["frost_bomb_radius_+%"]=3731,
	["frost_fury_additional_max_number_of_stages"]=6370,
	["frost_fury_area_of_effect_+%_per_stage"]=6371,
	["frost_fury_damage_+%"]=6372,
	["frost_globe_added_cooldown_count"]=6373,
	["frost_globe_health_per_stage"]=6374,
	["frost_wall_cooldown_speed_+%"]=3765,
	["frost_wall_damage_+%"]=3594,
	["frost_wall_duration_+%"]=3791,
	["frostbite_curse_effect_+%"]=3900,
	["frostbite_duration_+%"]=3799,
	["frostbite_mana_reservation_+%"]=3934,
	["frostbite_no_reservation"]=6375,
	["frostbolt_number_of_additional_projectiles"]=6376,
	["frostbolt_projectile_acceleration"]=6377,
	["frozen_legion_%_chance_to_summon_additional_statue"]=6381,
	["frozen_legion_added_cooldown_count"]=6378,
	["frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat"]=6379,
	["frozen_legion_cooldown_speed_+%"]=6380,
	["frozen_monsters_take_increased_damage"]=2361,
	["frozen_sweep_damage_+%"]=6382,
	["frozen_sweep_damage_+%_final"]=6383,
	["full_life_threshold_%_override"]=6384,
	["fungal_ground_while_stationary_radius"]=6385,
	["gain_%_es_when_spirit_charge_expires_or_consumed"]=4271,
	["gain_%_life_when_spirit_charge_expires_or_consumed"]=4270,
	["gain_%_of_phys_as_extra_chaos_per_elder_item_equipped"]=6482,
	["gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"]=6483,
	["gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds"]=6490,
	["gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"]=6386,
	["gain_1_rare_monster_mods_on_kill_for_20_seconds_%"]=6387,
	["gain_20%_chance_to_explode_enemies_for_100%_life_on_kill_for_X_seconds_every_10_seconds"]=6431,
	["gain_X%_armour_per_50_mana_reserved"]=6388,
	["gain_X_endurance_charges_per_second"]=6389,
	["gain_X_energy_shield_on_killing_shocked_enemy"]=2472,
	["gain_X_fortification_on_killing_rare_or_unique_monster"]=6390,
	["gain_X_frenzy_charges_after_spending_200_mana"]=6391,
	["gain_X_frenzy_charges_per_second"]=6392,
	["gain_X_life_on_stun"]=6393,
	["gain_X_power_charges_on_using_a_warcry"]=6394,
	["gain_X_power_charges_per_second"]=6395,
	["gain_X_random_charges_every_6_seconds"]=6396,
	["gain_X_random_rare_monster_mods_on_kill"]=2952,
	["gain_X_vaal_souls_on_rampage_threshold"]=2853,
	["gain_a_frenzy_charge_every_X_seconds_while_moving"]=6397,
	["gain_a_power_charge_when_you_or_your_totems_kill_%_chance"]=4020,
	["gain_absorption_charges_instead_of_power_charges"]=6398,
	["gain_accuracy_rating_equal_to_2_times_strength"]=6399,
	["gain_accuracy_rating_equal_to_intelligence"]=6400,
	["gain_accuracy_rating_equal_to_strength"]=6401,
	["gain_adrenaline_for_X_ms_on_swapping_stance"]=6402,
	["gain_adrenaline_for_X_seconds_on_kill"]=6403,
	["gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"]=6404,
	["gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you"]=6405,
	["gain_adrenaline_on_gaining_flame_touched"]=6406,
	["gain_adrenaline_when_ward_breaks_ms"]=6407,
	["gain_affliction_charges_instead_of_frenzy_charges"]=6408,
	["gain_alchemists_genius_on_flask_use_%"]=6409,
	["gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently"]=6410,
	["gain_arcane_surge_for_4_seconds_after_channelling_for_1_second"]=6411,
	["gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry"]=6412,
	["gain_arcane_surge_on_200_life_spent"]=6413,
	["gain_arcane_surge_on_crit_%_chance"]=6414,
	["gain_arcane_surge_on_hit_%_chance"]=6417,
	["gain_arcane_surge_on_hit_at_devotion_threshold"]=6415,
	["gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%"]=6416,
	["gain_arcane_surge_on_hit_vs_unique_enemy_%_chance"]=6418,
	["gain_arcane_surge_on_kill_chance_%"]=6419,
	["gain_arcane_surge_on_movement_skill_use"]=4323,
	["gain_arcane_surge_on_spell_hit_by_you_or_your_totems"]=6420,
	["gain_arcane_surge_when_mine_detonated_targeting_an_enemy"]=6421,
	["gain_arcane_surge_when_trap_triggered_by_an_enemy"]=6422,
	["gain_arcane_surge_when_you_summon_a_totem"]=6423,
	["gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana"]=6424,
	["gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"]=3939,
	["gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy"]=6425,
	["gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"]=3334,
	["gain_blitz_charge_%_chance_on_crit"]=6426,
	["gain_brutal_charges_instead_of_endurance_charges"]=6427,
	["gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"]=3691,
	["gain_celestial_charge_per_X_spent_es"]=6428,
	["gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance"]=6429,
	["gain_challenger_charge_%_chance_on_kill_in_sand_stance"]=6430,
	["gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness"]=10182,
	["gain_convergence_on_hitting_unique_enemy"]=4327,
	["gain_crimson_dance_if_have_dealt_critical_strike_recently"]=10297,
	["gain_crimson_dance_while_you_have_cat_stealth"]=10298,
	["gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"]=6432,
	["gain_damage_+%_for_4_seconds_if_taken_savage_hit"]=3333,
	["gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"]=10183,
	["gain_defiance_when_lose_life_to_hit_once_per_x_ms"]=4169,
	["gain_divine_charge_on_hit_%"]=4273,
	["gain_divinity_ms_when_reaching_maximum_divine_charges"]=4275,
	["gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"]=3944,
	["gain_elemental_conflux_if_6_unique_influence_amoung_equipped_non_amulet_items"]=3945,
	["gain_elemental_penetration_for_4_seconds_on_mine_detonation"]=3987,
	["gain_elusive_on_crit_%_chance"]=4166,
	["gain_elusive_on_kill_chance_%"]=4167,
	["gain_elusive_on_reaching_low_life"]=6433,
	["gain_endurance_charge_%_chance_on_using_fire_skill"]=1726,
	["gain_endurance_charge_%_chance_when_you_lose_fortify"]=6437,
	["gain_endurance_charge_%_when_hit_while_channelling"]=6438,
	["gain_endurance_charge_if_attack_freezes"]=6434,
	["gain_endurance_charge_on_main_hand_kill_%"]=3214,
	["gain_endurance_charge_on_melee_stun"]=2668,
	["gain_endurance_charge_on_melee_stun_%"]=2668,
	["gain_endurance_charge_on_power_charge_expiry"]=2535,
	["gain_endurance_charge_per_second_if_have_been_hit_recently"]=6435,
	["gain_endurance_charge_per_second_if_have_been_hit_recently_if_4_warlord_items"]=4359,
	["gain_endurance_charge_per_second_if_have_used_warcry_recently"]=6436,
	["gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges"]=6439,
	["gain_flask_chance_on_crit_%"]=3281,
	["gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges"]=6440,
	["gain_flask_charge_when_crit_%"]=1963,
	["gain_flask_charge_when_crit_amount"]=1963,
	["gain_flask_charges_every_second_if_hit_unique_enemy_recently"]=6441,
	["gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff"]=6442,
	["gain_frenzy_and_power_charge_on_kill_%"]=2534,
	["gain_frenzy_charge_%_when_hit_while_channelling"]=6453,
	["gain_frenzy_charge_if_attack_ignites"]=2734,
	["gain_frenzy_charge_on_critical_strike_%"]=6444,
	["gain_frenzy_charge_on_critical_strike_at_close_range_%"]=6443,
	["gain_frenzy_charge_on_enemy_shattered_chance_%"]=6445,
	["gain_frenzy_charge_on_hit_%_while_blinded"]=6446,
	["gain_frenzy_charge_on_hit_while_bleeding"]=6447,
	["gain_frenzy_charge_on_hitting_marked_enemy_%"]=6448,
	["gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"]=6449,
	["gain_frenzy_charge_on_hitting_unique_enemy_%"]=6450,
	["gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"]=6451,
	["gain_frenzy_charge_on_main_hand_kill_%"]=3213,
	["gain_frenzy_charge_on_reaching_maximum_power_charges"]=3492,
	["gain_frenzy_charge_per_enemy_you_crit_%_chance"]=6452,
	["gain_frenzy_power_endurance_charges_on_vaal_skill_use"]=6454,
	["gain_her_blessing_for_3_seconds_on_ignite_%"]=3168,
	["gain_her_embrace_for_x_ms_on_enemy_ignited"]=6455,
	["gain_iron_reflexes_while_at_maximum_frenzy_charges"]=10299,
	["gain_iron_reflexes_while_stationary"]=10305,
	["gain_life_and_mana_leech_on_kill_permyriad"]=3114,
	["gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit"]=3332,
	["gain_life_leech_on_kill_permyriad"]=4142,
	["gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"]=4062,
	["gain_life_regeneration_per_minute_%_for_1_second_every_4_seconds_if_2_hunter_items"]=4335,
	["gain_magic_monster_mods_on_kill_%_chance"]=6456,
	["gain_max_rage_on_losing_temporal_chains_debuff"]=6457,
	["gain_max_rage_on_rage_gain_from_hit_%_chance"]=6458,
	["gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"]=4124,
	["gain_maximum_endurance_charges_when_crit_chance_%"]=6459,
	["gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility"]=6460,
	["gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"]=6461,
	["gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance"]=6462,
	["gain_maximum_life_instead_of_maximum_es_from_armour"]=6463,
	["gain_maximum_power_charges_on_power_charge_gained_%_chance"]=6464,
	["gain_maximum_power_charges_on_vaal_skill_use"]=6465,
	["gain_mind_over_matter_while_at_maximum_power_charges"]=10300,
	["gain_movement_speed_+%_for_20_seconds_on_kill"]=6466,
	["gain_no_armour_from_body_armour"]=3228,
	["gain_no_inherent_bonus_from_dexterity"]=1916,
	["gain_no_inherent_bonus_from_intelligence"]=1917,
	["gain_no_inherent_bonus_from_strength"]=1918,
	["gain_no_inherent_evasion_rating_+%_from_dexterity"]=6467,
	["gain_no_maximum_life_from_strength"]=1919,
	["gain_no_maximum_mana_from_intelligence"]=1920,
	["gain_onslaught_during_life_flask_effect"]=6468,
	["gain_onslaught_during_soul_gain_prevention"]=6469,
	["gain_onslaught_for_3_seconds_%_chance_when_hit"]=6470,
	["gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"]=4096,
	["gain_onslaught_if_you_have_swapped_stance_recently"]=6471,
	["gain_onslaught_ms_on_using_a_warcry"]=6472,
	["gain_onslaught_ms_when_reaching_maximum_endurance_charges"]=2652,
	["gain_onslaught_on_200_mana_spent"]=6473,
	["gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%"]=6474,
	["gain_onslaught_on_hit_duration_ms"]=6475,
	["gain_onslaught_on_kill_ms_while_affected_by_haste"]=6476,
	["gain_onslaught_on_stun_duration_ms"]=2649,
	["gain_onslaught_when_ignited_ms"]=2936,
	["gain_onslaught_while_at_maximum_endurance_charges"]=6477,
	["gain_onslaught_while_frenzy_charges_full"]=3966,
	["gain_onslaught_while_not_on_low_mana"]=6478,
	["gain_onslaught_while_on_low_life"]=6479,
	["gain_onslaught_while_you_have_cats_agility"]=6480,
	["gain_onslaught_while_you_have_fortify"]=6481,
	["gain_perfect_agony_if_you_have_crit_recently"]=6484,
	["gain_permilliage_total_phys_damage_prevented_recently_as_es_regen_per_sec_if_6_crusader_items"]=4374,
	["gain_phasing_for_4_seconds_on_begin_es_recharge"]=2404,
	["gain_phasing_if_enemy_killed_recently"]=6485,
	["gain_phasing_if_suppressed_spell_recently"]=6486,
	["gain_phasing_while_affected_by_haste"]=6487,
	["gain_phasing_while_at_maximum_frenzy_charges"]=2402,
	["gain_phasing_while_you_have_cats_stealth"]=6488,
	["gain_phasing_while_you_have_low_life"]=6489,
	["gain_phasing_while_you_have_onslaught"]=2403,
	["gain_physical_damage_immunity_on_rampage_threshold_ms"]=2852,
	["gain_player_far_shot_while_do_not_have_iron_reflexes"]=10317,
	["gain_power_charge_for_each_second_channeling_spell"]=6491,
	["gain_power_charge_on_critical_strike_with_wands_%"]=6492,
	["gain_power_charge_on_curse_cast_%"]=6493,
	["gain_power_charge_on_hit_%_chance_against_frozen_enemy"]=6494,
	["gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"]=6495,
	["gain_power_charge_on_mana_flask_use_%_chance"]=6496,
	["gain_power_charge_on_non_critical_strike_%"]=3295,
	["gain_power_charge_on_vaal_skill_use_%"]=6497,
	["gain_power_charge_per_enemy_you_crit"]=2447,
	["gain_power_charge_per_second_if_have_not_lost_power_charge_recently"]=6498,
	["gain_power_charge_when_throwing_trap_%"]=2835,
	["gain_power_or_frenzy_charge_for_each_second_channeling"]=6499,
	["gain_rage_on_hit"]=9316,
	["gain_rage_on_hitting_rare_unique_enemy_%"]=9313,
	["gain_rage_on_kill"]=9312,
	["gain_rage_when_you_use_a_warcry"]=9314,
	["gain_rampage_while_at_maximum_endurance_charges"]=3158,
	["gain_random_charge_on_block"]=6500,
	["gain_random_charge_per_second_while_stationary"]=6501,
	["gain_random_retaliation_requirement_on_retaliation_used_chance_%"]=6502,
	["gain_rare_monster_mods_on_kill_ms"]=2715,
	["gain_resolute_technique_while_do_not_have_elemental_overload"]=10306,
	["gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute"]=6503,
	["gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal"]=6504,
	["gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster"]=6505,
	["gain_shrine_buff_every_x_ms"]=6506,
	["gain_shrine_buff_every_x_ms_from_ascendancy"]=6507,
	["gain_single_conflux_for_3_seconds_every_8_seconds"]=6508,
	["gain_siphoning_charge_on_skill_use_%_chance"]=4221,
	["gain_soul_eater_during_flask_effect"]=3317,
	["gain_soul_eater_for_x_ms_on_vaal_skill_use"]=6509,
	["gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms"]=6510,
	["gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"]=3004,
	["gain_spell_cost_as_energy_shield_every_fifth_cast"]=6511,
	["gain_spell_cost_as_mana_every_fifth_cast"]=6512,
	["gain_spirit_charge_every_x_ms"]=4267,
	["gain_spirit_charge_on_kill_%_chance"]=4268,
	["gain_unholy_might_for_2_seconds_on_crit"]=2814,
	["gain_unholy_might_for_2_seconds_on_melee_crit"]=2813,
	["gain_unholy_might_for_4_seconds_on_crit"]=2815,
	["gain_unholy_might_on_rampage_threshold_ms"]=2871,
	["gain_up_to_maximum_fragile_regrowth_when_hit"]=6513,
	["gain_vaal_pact_if_you_have_crit_recently"]=6514,
	["gain_vaal_pact_while_at_maximum_endurance_charges"]=10301,
	["gain_vaal_pact_while_focused"]=6515,
	["gain_vaal_soul_on_hit_cooldown_ms"]=6516,
	["gain_wand_accuracy_rating_equal_to_intelligence"]=6517,
	["gain_x_es_on_trap_triggered_by_an_enemy"]=4129,
	["gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second"]=6518,
	["gain_x_fragile_regrowth_per_second"]=6519,
	["gain_x_grasping_vines_when_you_take_a_critical_strike"]=4308,
	["gain_x_life_on_trap_triggered_by_an_enemy"]=4128,
	["gain_x_life_when_endurance_charge_expires_or_consumed"]=2909,
	["gain_x_rage_on_attack_crit"]=6520,
	["gain_x_rage_on_attack_hit"]=6521,
	["gain_x_rage_on_bow_hit"]=6522,
	["gain_x_rage_on_hit_with_axes"]=6523,
	["gain_x_rage_on_hit_with_axes_swords"]=6524,
	["gain_x_rage_on_hit_with_axes_swords_1s_cooldown"]=6525,
	["gain_x_rage_on_melee_crit"]=6526,
	["gain_x_rage_on_melee_hit"]=6527,
	["gain_x_rage_per_200_mana_spent"]=6528,
	["gain_x_rage_when_hit"]=6529,
	["galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined"]=6530,
	["galvanic_arrow_area_damage_+%"]=9539,
	["galvanic_arrow_projectile_speed_+%"]=6531,
	["galvanic_field_beam_frequency_+%"]=6532,
	["galvanic_field_cast_speed_+%"]=6533,
	["galvanic_field_damage_+%"]=6534,
	["galvanic_field_number_of_chains"]=6535,
	["gem_display_rune_blast_is_gem"]=9461,
	["gem_experience_gain_+%"]=1784,
	["generals_cry_cooldown_speed_+%"]=6536,
	["generals_cry_maximum_warriors_+"]=6537,
	["ghost_dance_max_stacks"]=6538,
	["ghost_dance_restore_%_evasion_as_energy_shield_when_hit"]=6539,
	["glacial_cascade_damage_+%"]=3568,
	["glacial_cascade_number_of_additional_bursts"]=6540,
	["glacial_cascade_physical_damage_%_to_add_as_cold"]=6541,
	["glacial_cascade_physical_damage_%_to_convert_to_cold"]=3865,
	["glacial_cascade_radius_+%"]=3713,
	["glacial_hammer_damage_+%"]=3522,
	["glacial_hammer_freeze_chance_%"]=3847,
	["glacial_hammer_item_rarity_on_shattering_enemy_+%"]=3120,
	["glacial_hammer_melee_splash_with_cold_damage"]=6542,
	["glacial_hammer_physical_damage_%_to_add_as_cold_damage"]=3866,
	["glacial_hammer_physical_damage_%_to_convert_to_cold"]=6543,
	["gladiator_accuracy_rating_+%_final_while_wielding_sword"]=4393,
	["gladiator_area_of_effect_+%_final_while_wielding_mace"]=4572,
	["gladiator_critical_strike_chance_+%_final_while_wielding_dagger"]=6544,
	["gladiator_damage_+%_final_against_enemies_on_low_life_while_wielding_axe"]=6548,
	["gladiator_damage_vs_rare_unique_enemies_+%_final_per_2_seconds_in_your_presence_up_to_50%"]=6545,
	["gladiator_damage_vs_rare_unique_enemies_+%_final_per_second_in_your_presence_up_to_100%"]=6546,
	["global_added_chaos_damage_%_of_ward"]=1969,
	["global_always_hit"]=1945,
	["global_attack_speed_+%_per_green_socket_on_item"]=2620,
	["global_attack_speed_+%_per_level"]=6549,
	["global_bleed_on_hit"]=2389,
	["global_cannot_crit"]=2079,
	["global_chance_to_blind_on_hit_%"]=2854,
	["global_chance_to_blind_on_hit_%_vs_bleeding_enemies"]=6550,
	["global_critical_strike_chance_+%_vs_chilled_enemies"]=6551,
	["global_critical_strike_chance_+%_while_holding_bow"]=2374,
	["global_critical_strike_chance_+%_while_holding_staff"]=2372,
	["global_critical_strike_chance_while_dual_wielding_+%"]=4150,
	["global_critical_strike_mulitplier_+_per_green_socket_on_item"]=2621,
	["global_critical_strike_multiplier_+_while_holding_bow"]=2375,
	["global_critical_strike_multiplier_+_while_holding_staff"]=2373,
	["global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"]=1956,
	["global_critical_strike_multiplier_while_dual_wielding_+"]=4149,
	["global_defences_+%"]=2731,
	["global_defences_+%_per_frenzy_charge"]=6552,
	["global_defences_+%_per_white_socket_on_item"]=2630,
	["global_evasion_rating_+_while_moving"]=6553,
	["global_hit_causes_monster_flee_%"]=1943,
	["global_item_attribute_requirements_+%"]=2452,
	["global_knockback"]=1427,
	["global_knockback_on_crit"]=1854,
	["global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"]=2616,
	["global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"]=2626,
	["global_maximum_added_chaos_damage"]=1294,
	["global_maximum_added_cold_damage"]=1276,
	["global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"]=6555,
	["global_maximum_added_fire_damage"]=1267,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=9825,
	["global_maximum_added_fire_damage_vs_ignited_enemies"]=6556,
	["global_maximum_added_lightning_damage"]=1287,
	["global_maximum_added_lightning_damage_minus_1_per_level"]=6554,
	["global_maximum_added_lightning_damage_vs_ignited_enemies"]=6557,
	["global_maximum_added_lightning_damage_vs_shocked_enemies"]=6558,
	["global_maximum_added_physical_damage"]=1174,
	["global_maximum_added_physical_damage_vs_bleeding_enemies"]=6559,
	["global_melee_range_+_per_white_socket_on_item"]=2631,
	["global_minimum_added_chaos_damage"]=1294,
	["global_minimum_added_cold_damage"]=1276,
	["global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies"]=6555,
	["global_minimum_added_fire_damage"]=1267,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=9825,
	["global_minimum_added_fire_damage_vs_ignited_enemies"]=6556,
	["global_minimum_added_lightning_damage"]=1287,
	["global_minimum_added_lightning_damage_vs_ignited_enemies"]=6557,
	["global_minimum_added_lightning_damage_vs_shocked_enemies"]=6558,
	["global_minimum_added_physical_damage"]=1174,
	["global_minimum_added_physical_damage_vs_bleeding_enemies"]=6559,
	["global_physical_damage_reduction_rating_while_moving"]=6560,
	["global_poison_on_hit"]=3062,
	["global_reduce_enemy_block_%"]=1809,
	["global_weapon_physical_damage_+%_per_red_socket_on_item"]=2617,
	["glove_implicit_gain_rage_on_attack_hit_cooldown_ms"]=6561,
	["gloves_freeze_proliferation_radius"]=2122,
	["gloves_ignite_proliferation_radius"]=2119,
	["gloves_mod_effect_+%"]=6562,
	["gloves_shock_proliferation_radius"]=2123,
	["glows_in_area_with_unique_fish"]=4014,
	["goat_footprints_from_item"]=10322,
	["golem_attack_and_cast_speed_+%"]=6563,
	["golem_attack_maximum_added_physical_damage"]=6564,
	["golem_attack_minimum_added_physical_damage"]=6564,
	["golem_buff_effect_+%"]=6565,
	["golem_buff_effect_+%_per_summoned_golem"]=6566,
	["golem_cooldown_recovery_+%"]=3221,
	["golem_damage_+%_if_summoned_in_past_8_seconds"]=3586,
	["golem_damage_+%_per_active_golem"]=4085,
	["golem_damage_+%_per_active_golem_type"]=4084,
	["golem_immunity_to_elemental_damage"]=3979,
	["golem_life_regeneration_per_minute_%"]=6567,
	["golem_maximum_life_+%"]=6568,
	["golem_maximum_mana_+%"]=6569,
	["golem_movement_speed_+%"]=6570,
	["golem_physical_damage_reduction_rating"]=6571,
	["golem_scale_+%"]=3579,
	["golem_skill_cooldown_recovery_+%"]=3220,
	["golems_larger_aggro_radius"]=10230,
	["grace_aura_effect_+%"]=3253,
	["grace_mana_reservation_+%"]=3929,
	["grace_mana_reservation_efficiency_+%"]=6573,
	["grace_mana_reservation_efficiency_-2%_per_1"]=6572,
	["grace_reserves_no_mana"]=6574,
	["grant_X_frenzy_charges_to_nearby_allies_on_death"]=2797,
	["grant_animated_minion_melee_splash_damage_+%_final_for_splash"]=6575,
	["grant_map_boss_X_azmeri_dust_primal_on_death"]=6576,
	["grant_map_boss_X_azmeri_dust_voodoo_on_death"]=6577,
	["grant_map_boss_X_azmeri_dust_warden_on_death"]=6578,
	["grant_tailwind_to_nearby_allies_if_used_skill_recently"]=6579,
	["grant_void_arrow_every_x_ms"]=6580,
	["grasping_vines_on_hit_while_life_flask_active_up_to_x"]=6581,
	["gratuitous_violence_physical_damage_over_time_+%_final"]=6582,
	["ground_slam_and_sunder_poison_on_non_poisoned_enemies_damage_+%"]=6583,
	["ground_slam_angle_+%"]=3148,
	["ground_slam_chance_to_gain_endurance_charge_%_on_stun"]=6584,
	["ground_slam_damage_+%"]=3523,
	["ground_slam_radius_+%"]=3693,
	["ground_smoke_on_rampage_threshold_ms"]=2863,
	["ground_smoke_when_hit_%"]=2476,
	["ground_tar_on_block_base_area_of_effect_radius"]=6585,
	["ground_tar_on_take_crit_base_area_of_effect_radius"]=2411,
	["ground_tar_when_hit_%_chance"]=6586,
	["guard_buff_take_damage_from_linked_target"]=6587,
	["guard_skill_cooldown_recovery_+%"]=6588,
	["guard_skill_effect_duration_+%"]=6589,
	["guardian_auras_grant_life_regeneration_per_minute_%"]=3667,
	["guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%"]=6590,
	["guardian_every_4_seconds_remove_curses_on_you"]=6591,
	["guardian_every_4_seconds_remove_elemental_ailments_on_you"]=6592,
	["guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"]=3673,
	["guardian_nearby_allies_share_charges"]=4003,
	["guardian_nearby_enemies_cannot_gain_charges"]=3668,
	["guardian_remove_curses_and_status_ailments_every_10_seconds"]=3672,
	["guardian_reserved_life_granted_to_you_and_allies_as_armour_%"]=3669,
	["guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"]=3671,
	["guardian_reserved_mana_granted_to_you_and_allies_as_armour_%"]=3670,
	["guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"]=3204,
	["guardian_with_5_nearby_allies_you_and_allies_have_onslaught"]=6593,
	["guardian_with_nearby_ally_damage_+%_final_for_you_and_allies"]=6594,
	["half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped"]=3003,
	["hard_mode_utility_flask_gain_charges_while_active"]=6595,
	["harvest_encounter_fluid_granted_+%"]=6596,
	["has_avoid_shock_as_avoid_all_elemental_ailments"]=6597,
	["has_curse_limit_equal_to_maximum_power_charges"]=6598,
	["has_ignite_duration_on_self_as_all_elemental_ailments_on_self"]=6599,
	["has_onslaught_if_totem_summoned_recently"]=6600,
	["has_stun_prevention_flask"]=6601,
	["has_unique_brutal_shrine_effect"]=6602,
	["has_unique_massive_shrine_effect"]=6603,
	["haste_aura_effect_+%"]=3254,
	["haste_mana_reservation_+%"]=3930,
	["haste_mana_reservation_efficiency_+%"]=6605,
	["haste_mana_reservation_efficiency_-2%_per_1"]=6604,
	["haste_reserves_no_mana"]=6606,
	["hatred_aura_effect_+%"]=3256,
	["hatred_mana_reservation_+%"]=3920,
	["hatred_mana_reservation_efficiency_+%"]=6608,
	["hatred_mana_reservation_efficiency_-2%_per_1"]=6607,
	["hatred_reserves_no_mana"]=6609,
	["heavy_strike_attack_speed_+%"]=3741,
	["heavy_strike_chance_to_deal_double_damage_%"]=3124,
	["heavy_strike_damage_+%"]=3524,
	["heist_additional_abyss_rewards_from_reward_chests_%"]=6610,
	["heist_additional_armour_rewards_from_reward_chests_%"]=6611,
	["heist_additional_blight_rewards_from_reward_chests_%"]=6612,
	["heist_additional_breach_rewards_from_reward_chests_%"]=6613,
	["heist_additional_corrupted_rewards_from_reward_chests_%"]=6614,
	["heist_additional_delirium_rewards_from_reward_chests_%"]=6615,
	["heist_additional_delve_rewards_from_reward_chests_%"]=6616,
	["heist_additional_divination_rewards_from_reward_chests_%"]=6617,
	["heist_additional_essences_rewards_from_reward_chests_%"]=6618,
	["heist_additional_gems_rewards_from_reward_chests_%"]=6619,
	["heist_additional_harbinger_rewards_from_reward_chests_%"]=6620,
	["heist_additional_jewellery_rewards_from_reward_chests_%"]=6621,
	["heist_additional_legion_rewards_from_reward_chests_%"]=6622,
	["heist_additional_metamorph_rewards_from_reward_chests_%"]=6623,
	["heist_additional_perandus_rewards_from_reward_chests_%"]=6624,
	["heist_additional_talisman_rewards_from_reward_chests_%"]=6625,
	["heist_additional_uniques_rewards_from_reward_chests_%"]=6626,
	["heist_additional_weapons_rewards_from_reward_chests_%"]=6627,
	["heist_alert_level_gained_on_monster_death"]=6628,
	["heist_alert_level_gained_per_10_sec"]=6629,
	["heist_chests_chance_for_secondary_objectives_%"]=6630,
	["heist_chests_double_blighted_maps_and_catalysts_%"]=6631,
	["heist_chests_double_breach_splinters_%"]=6632,
	["heist_chests_double_catalysts_%"]=6633,
	["heist_chests_double_currency_%"]=6634,
	["heist_chests_double_delirium_orbs_and_splinters_%"]=6635,
	["heist_chests_double_divination_cards_%"]=6636,
	["heist_chests_double_essences_%"]=6637,
	["heist_chests_double_jewels_%"]=6638,
	["heist_chests_double_legion_splinters_%"]=6639,
	["heist_chests_double_map_fragments_%"]=6640,
	["heist_chests_double_maps_%"]=6641,
	["heist_chests_double_oils_%"]=6642,
	["heist_chests_double_scarabs_%"]=6643,
	["heist_chests_double_sextants_%"]=6644,
	["heist_chests_double_uniques_%"]=6645,
	["heist_chests_unique_rarity_%"]=6646,
	["heist_coins_dropped_by_monsters_double_%"]=6648,
	["heist_coins_from_monsters_+%"]=25,
	["heist_coins_from_world_chests_double_%"]=6647,
	["heist_contract_alert_level_+%"]=6651,
	["heist_contract_alert_level_from_chests_+%"]=6649,
	["heist_contract_alert_level_from_monsters_+%"]=6650,
	["heist_contract_gang_cost_+%"]=6652,
	["heist_contract_gang_takes_no_cut"]=6653,
	["heist_contract_generate_secondary_objectives_chance_%"]=6654,
	["heist_contract_guarding_monsters_damage_+%"]=6655,
	["heist_contract_guarding_monsters_take_damage_+%"]=6656,
	["heist_contract_magical_unlock_count"]=6658,
	["heist_contract_mechanical_unlock_count"]=6657,
	["heist_contract_no_travel_cost"]=6659,
	["heist_contract_npc_cost_+%"]=6660,
	["heist_contract_objective_completion_time_+%"]=6661,
	["heist_contract_patrol_additional_elite_chance_+%"]=6662,
	["heist_contract_patrol_damage_+%"]=6663,
	["heist_contract_patrol_take_damage_+%"]=6664,
	["heist_contract_side_area_monsters_damage_+%"]=6665,
	["heist_contract_side_area_monsters_take_damage_+%"]=6666,
	["heist_contract_total_cost_+%_final"]=6667,
	["heist_contract_travel_cost_+%"]=6668,
	["heist_currency_alchemy_drops_as_blessed_%"]=6669,
	["heist_currency_alchemy_drops_as_divine_%"]=6670,
	["heist_currency_alchemy_drops_as_exalted_%"]=6671,
	["heist_currency_alteration_drops_as_alchemy_%"]=6672,
	["heist_currency_alteration_drops_as_chaos_%"]=6673,
	["heist_currency_alteration_drops_as_regal_%"]=6674,
	["heist_currency_augmentation_drops_as_alchemy_%"]=6675,
	["heist_currency_augmentation_drops_as_chaos_%"]=6676,
	["heist_currency_augmentation_drops_as_regal_%"]=6677,
	["heist_currency_chaos_drops_as_blessed_%"]=6678,
	["heist_currency_chaos_drops_as_divine_%"]=6679,
	["heist_currency_chaos_drops_as_exalted_%"]=6680,
	["heist_currency_chromatic_drops_as_fusing_%"]=6681,
	["heist_currency_chromatic_drops_as_jewellers_%"]=6682,
	["heist_currency_jewellers_drops_as_fusing_%"]=6683,
	["heist_currency_regal_drops_as_blessed_%"]=6684,
	["heist_currency_regal_drops_as_divine_%"]=6685,
	["heist_currency_regal_drops_as_exalted_%"]=6686,
	["heist_currency_regret_drops_as_annulment_%"]=6687,
	["heist_currency_scouring_drops_as_annulment_%"]=6688,
	["heist_currency_scouring_drops_as_regret_%"]=6689,
	["heist_currency_transmutation_drops_as_alchemy_%"]=6690,
	["heist_currency_transmutation_drops_as_chaos_%"]=6691,
	["heist_currency_transmutation_drops_as_regal_%"]=6692,
	["heist_drops_double_currency_%"]=6693,
	["heist_enchantment_ailment_mod_effect_+%"]=44,
	["heist_enchantment_attribute_mod_effect_+%"]=45,
	["heist_enchantment_casterdamage_mod_effect_+%"]=46,
	["heist_enchantment_chaos_mod_effect_+%"]=47,
	["heist_enchantment_cold_mod_effect_+%"]=48,
	["heist_enchantment_critical_mod_effect_+%"]=49,
	["heist_enchantment_damage_mod_effect_+%"]=50,
	["heist_enchantment_defence_mod_effect_+%"]=51,
	["heist_enchantment_fire_mod_effect_+%"]=52,
	["heist_enchantment_life_mod_effect_+%"]=53,
	["heist_enchantment_lightning_mod_effect_+%"]=54,
	["heist_enchantment_mana_mod_effect_+%"]=55,
	["heist_enchantment_physical_mod_effect_+%"]=56,
	["heist_enchantment_resistance_mod_effect_+%"]=57,
	["heist_enchantment_speed_mod_effect_+%"]=58,
	["heist_guards_are_magic"]=6694,
	["heist_guards_are_rare"]=6695,
	["heist_interruption_resistance_%"]=6696,
	["heist_item_quantity_+%"]=6697,
	["heist_item_rarity_+%"]=6698,
	["heist_items_are_fully_linked_%"]=6699,
	["heist_items_drop_corrupted_%"]=6700,
	["heist_items_drop_identified_%"]=6701,
	["heist_items_have_elder_influence_%"]=6702,
	["heist_items_have_one_additional_socket_%"]=6703,
	["heist_items_have_shaper_influence_%"]=6704,
	["heist_job_agility_level_+"]=6705,
	["heist_job_brute_force_level_+"]=6706,
	["heist_job_counter_thaumaturgy_level_+"]=6707,
	["heist_job_deception_level_+"]=6708,
	["heist_job_demolition_level_+"]=6709,
	["heist_job_demolition_speed_+%"]=6710,
	["heist_job_engineering_level_+"]=6711,
	["heist_job_lockpicking_level_+"]=6712,
	["heist_job_lockpicking_speed_+%"]=6713,
	["heist_job_perception_level_+"]=6714,
	["heist_job_trap_disarmament_level_+"]=6715,
	["heist_job_trap_disarmament_speed_+%"]=6716,
	["heist_lockdown_is_instant"]=6717,
	["heist_nenet_scouts_nearby_patrols_and_mini_bosses"]=6718,
	["heist_npc_blueprint_reveal_cost_+%"]=6719,
	["heist_npc_contract_generates_gianna_intelligence"]=6720,
	["heist_npc_contract_generates_niles_intelligence"]=6721,
	["heist_npc_display_huck_combat"]=6722,
	["heist_npc_karst_alert_level_from_chests_+%_final"]=6723,
	["heist_npc_nenet_alert_level_+%_final"]=6724,
	["heist_npc_tullina_alert_level_+%_final"]=6725,
	["heist_npc_vinderi_alert_level_+%_final"]=6726,
	["heist_patrols_are_magic"]=6727,
	["heist_patrols_are_rare"]=6728,
	["heist_player_additional_maximum_resistances_%_per_25%_alert_level"]=6729,
	["heist_player_armour_+%_final_per_25%_alert_level"]=6730,
	["heist_player_cold_resistance_%_per_25%_alert_level"]=6731,
	["heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level"]=6732,
	["heist_player_evasion_rating_+%_final_per_25%_alert_level"]=6733,
	["heist_player_experience_gain_+%"]=6734,
	["heist_player_fire_resistance_%_per_25%_alert_level"]=6735,
	["heist_player_flask_charges_gained_+%_per_25%_alert_level"]=6736,
	["heist_player_life_recovery_rate_+%_final_per_25%_alert_level"]=6737,
	["heist_player_lightning_resistance_%_per_25%_alert_level"]=6738,
	["heist_player_mana_recovery_rate_+%_final_per_25%_alert_level"]=6739,
	["heist_reinforcements_attack_speed_+%"]=6740,
	["heist_reinforcements_cast_speed_+%"]=6741,
	["heist_reinforcements_movements_speed_+%"]=6742,
	["heist_side_reward_room_monsters_+%"]=6743,
	["hellscape_boots_action_speed_+%_minimum_value"]=3085,
	["hellscape_extra_item_slots"]=6744,
	["hellscape_extra_map_slots"]=6745,
	["hellscaping_add_corruption_implicit_chance_%"]=6746,
	["hellscaping_add_explicit_mod_chance_%"]=6747,
	["hellscaping_additional_link_chance_%"]=6748,
	["hellscaping_additional_socket_chance_%"]=6749,
	["hellscaping_additional_upside_chance_%"]=6750,
	["hellscaping_downsides_tier_downgrade_chance_%"]=6751,
	["hellscaping_speed_+%_per_map_hellscape_tier"]=6752,
	["hellscaping_upgrade_mod_tier_chance_%"]=6758,
	["hellscaping_upsides_tier_upgrade_chance_%"]=6759,
	["helmet_mod_freeze_as_though_damage_+%_final"]=6760,
	["helmet_mod_shock_as_though_damage_+%_final"]=6761,
	["herald_effect_on_self_+%"]=6762,
	["herald_mana_reservation_override_45%"]=6763,
	["herald_of_agony_buff_drop_off_speed_+%"]=6764,
	["herald_of_agony_buff_effect_+%"]=6765,
	["herald_of_agony_mana_reservation_+%"]=6768,
	["herald_of_agony_mana_reservation_efficiency_+%"]=6767,
	["herald_of_agony_mana_reservation_efficiency_-2%_per_1"]=6766,
	["herald_of_ash_buff_effect_+%"]=6769,
	["herald_of_ash_damage_+%"]=3601,
	["herald_of_ash_mana_reservation_+%"]=3916,
	["herald_of_ash_mana_reservation_efficiency_+%"]=6771,
	["herald_of_ash_mana_reservation_efficiency_-2%_per_1"]=6770,
	["herald_of_ash_spell_fire_damage_+%_final"]=6772,
	["herald_of_ice_buff_effect_+%"]=6773,
	["herald_of_ice_damage_+%"]=3602,
	["herald_of_ice_mana_reservation_+%"]=3917,
	["herald_of_ice_mana_reservation_efficiency_+%"]=6775,
	["herald_of_ice_mana_reservation_efficiency_-2%_per_1"]=6774,
	["herald_of_light_and_dominating_blow_minions_use_holy_slam"]=6776,
	["herald_of_light_buff_effect_+%"]=6777,
	["herald_of_light_minion_area_of_effect_+%"]=6778,
	["herald_of_purity_mana_reservation_+%"]=6781,
	["herald_of_purity_mana_reservation_efficiency_+%"]=6780,
	["herald_of_purity_mana_reservation_efficiency_-2%_per_1"]=6779,
	["herald_of_thunder_bolt_frequency_+%"]=6782,
	["herald_of_thunder_buff_effect_+%"]=6783,
	["herald_of_thunder_damage_+%"]=3603,
	["herald_of_thunder_mana_reservation_+%"]=3918,
	["herald_of_thunder_mana_reservation_efficiency_+%"]=6785,
	["herald_of_thunder_mana_reservation_efficiency_-2%_per_1"]=6784,
	["herald_scorpion_number_of_additional_projectiles"]=6786,
	["herald_skill_gem_level_+"]=6787,
	["herald_skills_mana_reservation_+%"]=6790,
	["herald_skills_mana_reservation_efficiency_+%"]=6789,
	["herald_skills_mana_reservation_efficiency_-2%_per_1"]=6788,
	["hex_remove_at_effect_variance"]=6796,
	["hex_skill_cast_speed_+%"]=2116,
	["hex_skill_duration_+%"]=6791,
	["hexblast_%_chance_to_not_consume_hex"]=6794,
	["hexblast_and_doomblast_life_leech_on_overkill_damage_%"]=6792,
	["hexblast_damage_+%"]=6793,
	["hexblast_display_innate_remove_hex_100%_chance"]=6794,
	["hexblast_skill_area_of_effect_+%"]=6795,
	["hexes_expire_on_reaching_200%_effect"]=6796,
	["hexproof_if_right_ring_is_magic_item"]=6797,
	["hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%"]=6798,
	["hierophant_boots_supported_by_life_leech"]=546,
	["hierophant_gain_arcane_surge_on_mana_use_threshold"]=6799,
	["hierophant_gloves_supported_by_increased_area_of_effect"]=545,
	["hierophant_helmet_supported_by_elemental_penetration"]=544,
	["hierophant_mana_cost_+%_final"]=6800,
	["hierophant_mana_reservation_+%_final"]=6801,
	["hierophant_passive_damage_+%_final_per_totem"]=3632,
	["hinder_effect_on_self_+%"]=6802,
	["hinder_enemy_chaos_damage_+%"]=6803,
	["hinder_enemy_chaos_damage_taken_+%"]=6804,
	["hinekora_belt_every_5_seconds_rotating_buff"]=6805,
	["hit_and_ailment_damage_+%_vs_bleeding_enemies"]=6806,
	["hit_and_ailment_damage_+%_vs_blinded_enemies"]=6807,
	["hit_and_ailment_damage_+%_vs_chilled_enemies"]=6808,
	["hit_and_ailment_damage_+%_vs_cursed_enemies"]=6809,
	["hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments"]=6810,
	["hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs"]=6811,
	["hit_and_ailment_damage_+%_vs_unique_enemies"]=6812,
	["hit_damage_+%"]=6814,
	["hit_damage_+%_vs_ignited_enemies"]=6813,
	["hits_against_marked_enemy_cannot_be_blocked_or_suppressed"]=6815,
	["hits_against_you_overwhelm_x%_of_physical_damage_reduction"]=6816,
	["hits_can_only_kill_frozen_enemies"]=2916,
	["hits_cannot_be_evaded_vs_blinded_enemies"]=6817,
	["hits_from_maces_and_sceptres_crush_enemies"]=6818,
	["hits_have_critical_strike_multipler_+_per_monster_power"]=6819,
	["hits_have_leech_%_is_instant_per_monster_power"]=6820,
	["hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped"]=6821,
	["hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped"]=6822,
	["hits_ignore_enemy_fire_resistance_while_you_are_ignited"]=6823,
	["hits_ignore_enemy_monster_physical_damage_reduction_%_chance"]=6825,
	["hits_ignore_enemy_monster_physical_damage_reduction_%_chance_while_have_sacrificial_zeal"]=6826,
	["hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds"]=6824,
	["hoarfrost_on_non_freezing_freezing_hit"]=6827,
	["holy_and_shockwave_totem_have_physical_damage_%_to_add_as_fire_damage_when_linked_by_searing_bond"]=6828,
	["holy_path_teleport_range_+%"]=6829,
	["holy_relic_area_of_effect_+%"]=6830,
	["holy_relic_buff_effect_+%"]=6831,
	["holy_relic_cooldown_recovery_+%"]=6832,
	["holy_relic_damage_+%"]=6833,
	["horrible_ugly_life_leech_from_chaos_damage_perhundredthousand"]=1589,
	["horrible_ugly_life_leech_from_cold_damage_perhundredthousand"]=1582,
	["horrible_ugly_life_leech_from_fire_damage_perhundredthousand"]=1577,
	["horrible_ugly_life_leech_from_lightning_damage_perhundredthousand"]=1586,
	["horrible_ugly_life_leech_from_physical_damage_perhundredthousand"]=1573,
	["hydro_sphere_pulse_frequency_+%"]=6834,
	["ice_and_lightning_trap_base_penetrate_elemental_resistances_%"]=6835,
	["ice_and_lightning_trap_can_be_triggered_by_warcries"]=6836,
	["ice_and_lightning_traps_cannot_be_triggered_by_enemies"]=6837,
	["ice_crash_and_glacial_hammer_enemies_covered_in_frost_as_unfrozen"]=6838,
	["ice_crash_damage_+%"]=3569,
	["ice_crash_first_stage_damage_+%_final"]=6839,
	["ice_crash_physical_damage_%_to_add_as_cold_damage"]=3867,
	["ice_crash_radius_+%"]=3716,
	["ice_dash_cooldown_speed_+%"]=6840,
	["ice_dash_duration_+%"]=6841,
	["ice_dash_travel_distance_+%"]=6842,
	["ice_golem_damage_+%"]=3582,
	["ice_golem_elemental_resistances_%"]=3872,
	["ice_nova_chill_minimum_slow_%"]=6843,
	["ice_nova_damage_+%"]=3552,
	["ice_nova_freeze_chance_%"]=3848,
	["ice_nova_radius_+%"]=3703,
	["ice_shot_additional_pierce_per_10_old"]=6844,
	["ice_shot_area_angle_+%"]=6845,
	["ice_shot_damage_+%"]=3536,
	["ice_shot_duration_+%"]=3820,
	["ice_shot_pierce_+"]=6846,
	["ice_shot_radius_+%"]=3699,
	["ice_siphon_trap_chill_effect_+%"]=6847,
	["ice_siphon_trap_damage_+%"]=6848,
	["ice_siphon_trap_damage_taken_+%_per_beam"]=6849,
	["ice_siphon_trap_duration_+%"]=6850,
	["ice_spear_%_chance_to_gain_power_charge_on_critical_strike"]=3857,
	["ice_spear_and_ball_lightning_projectiles_nova"]=6851,
	["ice_spear_and_ball_lightning_projectiles_return"]=6852,
	["ice_spear_damage_+%"]=3553,
	["ice_spear_distance_before_form_change_+%"]=6853,
	["ice_spear_number_of_additional_projectiles"]=6854,
	["ice_spear_second_form_critical_strike_chance_+%"]=4009,
	["ice_spear_second_form_critical_strike_multiplier_+"]=4010,
	["ice_spear_second_form_projectile_speed_+%_final"]=4011,
	["ice_trap_cold_resistance_penetration_%"]=6855,
	["ice_trap_cooldown_speed_+%"]=3776,
	["ice_trap_damage_+%"]=3618,
	["ice_trap_radius_+%"]=3729,
	["ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy"]=2714,
	["ignite_damage_+%_final_if_hit_highest_fire"]=6856,
	["ignite_damage_+%_vs_chilled_enemies"]=6857,
	["ignite_damage_against_cursed_enemies_+%"]=6858,
	["ignite_deal_no_damage"]=6859,
	["ignite_dot_multiplier_+"]=1163,
	["ignite_duration_+%"]=1764,
	["ignite_duration_-%"]=6860,
	["ignite_prevention_ms_when_ignited"]=2794,
	["ignite_slower_burn_%"]=2465,
	["ignited_enemies_explode_on_kill"]=2493,
	["ignites_and_chill_apply_elemental_resistance_+"]=6861,
	["ignites_apply_fire_resistance_+"]=6862,
	["ignites_reflected_to_self"]=2934,
	["ignore_armour_movement_penalties"]=2082,
	["ignore_hexproof"]=2500,
	["ignores_enemy_cold_resistance"]=6863,
	["ignores_enemy_fire_resistance"]=6864,
	["ignores_enemy_lightning_resistance"]=6865,
	["immortal_call_%_chance_to_not_consume_endurance_charges"]=3911,
	["immortal_call_buff_effect_duration_+%_per_removable_endurance_charge"]=6866,
	["immortal_call_duration_+%"]=3786,
	["immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"]=6867,
	["immune_to_all_status_ailments"]=6868,
	["immune_to_ally_buff_auras"]=2913,
	["immune_to_bleeding"]=4099,
	["immune_to_bleeding_if_helmet_grants_higher_armour_than_evasion"]=6869,
	["immune_to_bleeding_while_leeching"]=4102,
	["immune_to_burning_shocks_and_chilled_ground"]=6870,
	["immune_to_curses_if_cast_dispair_in_past_10_seconds"]=6871,
	["immune_to_curses_on_killing_cursed_enemy_for_remaining_duration_of_curse"]=6872,
	["immune_to_curses_while_at_least_X_rage"]=6873,
	["immune_to_curses_while_channelling"]=6874,
	["immune_to_elemental_ailments_while_on_consecrated_ground"]=6875,
	["immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold"]=6876,
	["immune_to_elemental_ailments_while_you_have_arcane_surge"]=6877,
	["immune_to_elemental_status_ailments_during_flask_effect"]=4109,
	["immune_to_elemental_status_ailments_while_affected_by_glorious_madness"]=10184,
	["immune_to_exposure"]=6878,
	["immune_to_exposure_if_cast_elemental_weakness_in_past_10_seconds"]=6879,
	["immune_to_freeze_and_chill_while_ignited"]=6880,
	["immune_to_freeze_while_affected_by_purity_of_ice"]=6881,
	["immune_to_hinder"]=6882,
	["immune_to_ignite_and_shock"]=6883,
	["immune_to_ignite_while_affected_by_purity_of_fire"]=6884,
	["immune_to_maim"]=6885,
	["immune_to_poison"]=3500,
	["immune_to_poison_if_helmet_grants_higher_evasion_than_armour"]=6886,
	["immune_to_reflect_damage_if_cast_punishment_in_past_10_seconds"]=6887,
	["immune_to_reflected_damage"]=6888,
	["immune_to_shock_while_affected_by_purity_of_lightning"]=6889,
	["immune_to_status_ailments_while_focused"]=6890,
	["immune_to_status_ailments_while_phased"]=3355,
	["immune_to_wither"]=6891,
	["impacting_steel_%_chance_to_not_consume_ammo"]=6892,
	["impale_debuff_effect_+%"]=6893,
	["impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding"]=6894,
	["impale_effect_+%_for_impales_inficted_by_spells"]=6896,
	["impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies"]=6897,
	["impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies"]=6898,
	["impale_effect_+%_for_impales_past_1000_millisecond"]=6899,
	["impale_effect_+%_max_as_distance_travelled_increases"]=6900,
	["impale_effect_+%_per_impale_on_you"]=6895,
	["impale_hits_ignore_enemy_monster_physical_damage_reduction_%_chance"]=6901,
	["impale_inflicted_by_two_handed_weapons_debuff_effect_+%"]=6902,
	["impale_on_hit_%_chance"]=6903,
	["impale_on_hit_%_chance_with_axes_swords"]=6904,
	["impale_phys_reduction_%_penalty"]=2875,
	["impaled_debuff_duration_+%"]=6905,
	["impaled_debuff_number_of_reflected_hits"]=6906,
	["impales_do_not_consume_hit_on_hit_%_chance"]=6907,
	["impurity_cold_damage_taken_+%_final"]=6908,
	["impurity_fire_damage_taken_+%_final"]=6909,
	["impurity_lightning_damage_taken_+%_final"]=6910,
	["incinerate_damage_+%"]=3554,
	["incinerate_damage_+%_per_stage"]=3891,
	["incinerate_projectile_speed_+%"]=3783,
	["incinerate_starts_with_X_additional_stages"]=6911,
	["increase_crit_chance_by_lowest_of_str_or_int"]=6912,
	["increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"]=1395,
	["infernal_blow_damage_+%"]=3525,
	["infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"]=6914,
	["infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack"]=6915,
	["infernal_blow_physical_damage_%_to_add_as_fire_damage"]=3844,
	["infernal_blow_radius_+%"]=3694,
	["infernal_cry_area_of_effect_+%"]=6916,
	["infernal_cry_cooldown_speed_+%"]=6917,
	["infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel"]=6918,
	["inflict_all_exposure_on_enemies_when_suppressing_their_spell"]=6919,
	["inflict_all_exposure_on_hit"]=6920,
	["inflict_cold_exposure_if_cast_frostbite_in_past_10_seconds"]=6921,
	["inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold"]=6922,
	["inflict_fire_exposure_if_cast_flammability_in_past_10_seconds"]=6923,
	["inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold"]=6924,
	["inflict_lightning_exposure_if_cast_conductivity_in_past_10_seconds"]=6925,
	["inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold"]=6926,
	["inflict_withered_for_2_seconds_on_hit_if_cast_dispair_in_past_10_seconds"]=6927,
	["inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%"]=6928,
	["inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%"]=6929,
	["inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%"]=6930,
	["inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%"]=6931,
	["inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%"]=6932,
	["infusion_effect_+%"]=6933,
	["inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%"]=6934,
	["inquisitor_aura_elemental_damage_+%_final"]=3480,
	["inspiration_charge_duration_+%"]=6935,
	["intelligence_+%"]=1095,
	["intelligence_+%_if_2_crusader_items"]=4336,
	["intelligence_+%_per_equipped_unique"]=2492,
	["intelligence_is_0"]=6936,
	["intelligence_skill_gem_level_+"]=6937,
	["intensity_loss_frequency_while_moving_+%"]=6938,
	["intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield"]=6939,
	["intimidate_enemies_on_hit_if_cast_punishment_in_past_10_seconds"]=6940,
	["intimidate_nearby_enemies_on_use_for_ms"]=6941,
	["intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%"]=6942,
	["intimidating_cry_area_of_effect_+%"]=6943,
	["intimidating_cry_cooldown_speed_+%"]=6944,
	["intuitive_link_duration_+%"]=6945,
	["iron_reflexes_rotation_active"]=10307,
	["is_blighted_map"]=6946,
	["is_hindered"]=3992,
	["is_petrified"]=3493,
	["item_drop_slots"]=2,
	["item_drops_on_death"]=2458,
	["item_found_quality_+%"]=1507,
	["item_found_quantity_+%"]=1497,
	["item_found_quantity_+%_if_wearing_a_magic_item"]=4095,
	["item_found_quantity_+%_per_chest_opened_recently"]=6947,
	["item_found_quantity_+%_per_white_socket_on_item"]=2627,
	["item_found_quantity_+%_when_on_low_life"]=1499,
	["item_found_rarity_+%"]=1501,
	["item_found_rarity_+%_if_wearing_a_normal_item"]=4094,
	["item_found_rarity_+%_per_white_socket_on_item"]=2629,
	["item_found_rarity_+%_when_on_low_life"]=1505,
	["item_found_rarity_+%_while_phasing"]=2406,
	["item_found_rarity_+1%_per_X_rampage_stacks"]=6948,
	["item_found_relevancy_+%"]=1508,
	["item_generation_can_have_multiple_crafted_mods"]=41,
	["item_generation_cannot_change_prefixes"]=36,
	["item_generation_cannot_change_suffixes"]=38,
	["item_generation_cannot_roll_attack_affixes"]=40,
	["item_generation_cannot_roll_caster_affixes"]=39,
	["item_generation_local_maximum_mod_required_level_override"]=43,
	["item_is_haunted"]=6949,
	["item_rarity_+%_while_using_flask"]=2655,
	["jewellery_hellscaping_speed_+%"]=6754,
	["jorrhasts_blacksteel_animate_weapon_duration_+%_final"]=2694,
	["kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms"]=6950,
	["keystone_acrobatics"]=10238,
	["keystone_ailment_crit"]=10239,
	["keystone_ancestral_bond"]=10240,
	["keystone_avatar_of_fire"]=10241,
	["keystone_battlemage"]=10242,
	["keystone_blood_magic"]=10243,
	["keystone_call_to_arms"]=10244,
	["keystone_chaos_inoculation"]=10245,
	["keystone_conduit"]=10246,
	["keystone_corrupted_defences"]=10247,
	["keystone_crimson_dance"]=10248,
	["keystone_divine_flesh"]=10249,
	["keystone_divine_shield"]=10250,
	["keystone_eldritch_battery"]=10251,
	["keystone_elemental_equilibrium"]=10252,
	["keystone_elemental_overload"]=10253,
	["keystone_emperors_heart"]=10254,
	["keystone_eternal_youth"]=10255,
	["keystone_everlasting_sacrifice"]=10256,
	["keystone_ghost_dance"]=10257,
	["keystone_ghost_reaver"]=10258,
	["keystone_glancing_blows"]=10259,
	["keystone_hex_master"]=10260,
	["keystone_hollow_palm_technique"]=10261,
	["keystone_impale"]=10262,
	["keystone_iron_reflexes"]=10263,
	["keystone_lethe_shade"]=10264,
	["keystone_magebane"]=10265,
	["keystone_mana_shield"]=10266,
	["keystone_minion_instability"]=10267,
	["keystone_miracle_of_thaumaturgy"]=10268,
	["keystone_pain_attunement"]=10269,
	["keystone_point_blank"]=10270,
	["keystone_precise_technique"]=10271,
	["keystone_projectile_evasion"]=10272,
	["keystone_quiet_might"]=10273,
	["keystone_retaliation_hits"]=10275,
	["keystone_runebinder"]=10276,
	["keystone_sacred_bastion"]=10277,
	["keystone_secrets_of_suffering"]=10278,
	["keystone_shared_suffering"]=10279,
	["keystone_shepherd_of_souls"]=10280,
	["keystone_solipsism"]=10281,
	["keystone_soul_tether"]=10282,
	["keystone_strong_bowman"]=10283,
	["keystone_supreme_ego"]=10284,
	["keystone_tinctures_drain_life"]=10285,
	["keystone_unwavering_stance"]=10286,
	["keystone_vaal_pact"]=10287,
	["keystone_versatile_combatant"]=10288,
	["keystone_wicked_ward"]=10289,
	["keystone_wind_dancer"]=10290,
	["kill_enemy_on_hit_if_under_10%_life"]=1940,
	["kill_enemy_on_hit_if_under_15%_life"]=4097,
	["kill_enemy_on_hit_if_under_20%_life"]=4098,
	["killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance"]=6951,
	["killed_monster_dropped_gold_+%"]=6952,
	["killed_monster_dropped_item_quantity_+%_when_frozen"]=2591,
	["killed_monster_dropped_item_rarity_+%_on_crit"]=2541,
	["killed_monster_dropped_item_rarity_+%_when_frozen"]=2594,
	["killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked"]=2592,
	["killed_monster_dropped_item_rarity_+%_when_shattered"]=3463,
	["killed_monster_dropped_item_rarity_+%_when_shocked"]=2593,
	["killing_blow_consumes_corpse_restore_10%_life_chance_%"]=6953,
	["kills_count_twice_for_rampage_%"]=6954,
	["kinetic_blast_%_chance_for_additional_blast"]=4002,
	["kinetic_blast_damage_+%"]=3570,
	["kinetic_blast_projectiles_gain_%_aoe_after_forking"]=6955,
	["kinetic_blast_radius_+%"]=3717,
	["kinetic_bolt_attack_speed_+%"]=6956,
	["kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%"]=6957,
	["kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_%"]=6958,
	["kinetic_bolt_projectile_speed_+%"]=6959,
	["kinetic_wand_base_number_of_zig_zags"]=6960,
	["knockback_distance_+%"]=1903,
	["knockback_on_counterattack_%"]=3510,
	["knockback_on_crit_with_bow"]=1855,
	["knockback_on_crit_with_projectile_damage"]=6961,
	["knockback_on_crit_with_staff"]=1856,
	["knockback_on_crit_with_wand"]=1857,
	["knockback_with_bow"]=1430,
	["knockback_with_staff"]=1431,
	["knockback_with_wand"]=1432,
	["labyrinth_darkshrine_additional_divine_font_use_display"]=6962,
	["labyrinth_darkshrine_boss_room_traps_are_disabled"]=6963,
	["labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"]=6964,
	["labyrinth_darkshrine_izaro_dropped_unique_items_+"]=6965,
	["labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"]=6966,
	["labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"]=6967,
	["labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"]=6968,
	["labyrinth_owner_x_addition_enchants"]=6969,
	["lancing_steel_%_chance_to_not_consume_ammo"]=6973,
	["lancing_steel_damage_+%"]=6970,
	["lancing_steel_impale_chance_%"]=6971,
	["lancing_steel_number_of_additional_projectiles"]=6972,
	["lancing_steel_primary_proj_pierce_num"]=6974,
	["leap_slam_attack_speed_+%"]=3744,
	["leap_slam_damage_+%"]=3541,
	["leap_slam_radius_+%"]=3701,
	["leech_%_is_instant"]=6977,
	["leech_%_is_instant_while_wielding_claw"]=6547,
	["leech_X_life_per_spell_cast"]=2728,
	["leech_energy_shield_instead_of_life"]=6975,
	["leech_mastery_hit_damage_+%_final_vs_leech_immune"]=6976,
	level=1,
	["life_%_gained_on_kill_if_spent_life_recently"]=2830,
	["life_+%_with_no_corrupted_equipped_items"]=4086,
	["life_and_energy_shield_recovery_rate_+%"]=6978,
	["life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"]=6979,
	["life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%"]=6980,
	["life_and_energy_shield_recovery_rate_+%_per_power_charge"]=6981,
	["life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence"]=6982,
	["life_and_mana_gain_per_hit"]=1646,
	["life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently"]=6983,
	["life_and_mana_leech_from_physical_damage_permyriad"]=1560,
	["life_degeneration_%_per_minute_not_in_grace"]=1846,
	["life_degeneration_per_minute_not_in_grace"]=1481,
	["life_degeneration_permyriad_per_minute_per_minion"]=6984,
	["life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"]=3415,
	["life_flask_charges_recovered_per_3_seconds"]=6985,
	["life_flask_effects_are_not_removed_at_full_life"]=6986,
	["life_flask_recovery_is_instant_while_on_low_life"]=6987,
	["life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"]=6988,
	["life_flasks_gain_X_charges_on_suppressing_spell"]=6989,
	["life_flasks_gain_a_charge_on_hit_once_per_second"]=6990,
	["life_flasks_gain_x_charges_when_you_hit_your_marked_enemy"]=6991,
	["life_gain_on_ignited_enemy_hit"]=1648,
	["life_gain_per_target"]=1642,
	["life_gain_per_target_hit_while_affected_by_vitality"]=6992,
	["life_gain_per_target_if_have_used_a_vaal_skill_recently"]=6993,
	["life_gained_on_attack_hit_vs_cursed_enemies"]=6994,
	["life_gained_on_bleeding_enemy_hit"]=3457,
	["life_gained_on_block"]=1662,
	["life_gained_on_cull"]=6995,
	["life_gained_on_enemy_death_per_frenzy_charge"]=2829,
	["life_gained_on_enemy_death_per_level"]=2867,
	["life_gained_on_hit_per_enemy_status_ailment"]=2965,
	["life_gained_on_kill_per_wither_stack_on_slain_enemy_%"]=6996,
	["life_gained_on_killing_ignited_enemies"]=1658,
	["life_gained_on_spell_hit_per_enemy_status_ailment"]=2966,
	["life_gained_on_taunting_enemy"]=1688,
	["life_leech_%_is_instant"]=7011,
	["life_leech_%_is_instant_per_defiance"]=7012,
	["life_leech_%_is_instant_per_equipped_claw"]=7013,
	["life_leech_applies_to_enemies_%"]=3075,
	["life_leech_applies_to_energy_shield_on_full_life"]=6997,
	["life_leech_does_not_stop_at_full_life"]=3101,
	["life_leech_from_any_damage_permyriad"]=1566,
	["life_leech_from_any_damage_permyriad_per_siphoning_charge"]=4225,
	["life_leech_from_any_damage_permyriad_while_affected_by_vitality"]=6998,
	["life_leech_from_any_damage_permyriad_while_focused"]=6999,
	["life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges"]=7001,
	["life_leech_from_attack_damage_permyriad_per_frenzy_charge"]=7002,
	["life_leech_from_attack_damage_permyriad_vs_bleeding_enemies"]=1601,
	["life_leech_from_attack_damage_permyriad_vs_maimed_enemies"]=7003,
	["life_leech_from_attack_damage_permyriad_vs_poisoned_enemies"]=4065,
	["life_leech_from_attack_damage_permyriad_vs_taunted_enemies"]=7004,
	["life_leech_from_fire_damage_permyriad_while_affected_by_anger"]=7005,
	["life_leech_from_fire_damage_while_ignited_permyriad"]=7006,
	["life_leech_from_minion_damage_%"]=7007,
	["life_leech_from_physical_attack_damage_permyriad"]=1554,
	["life_leech_from_physical_damage_with_bow_permyriad"]=1559,
	["life_leech_from_physical_damage_with_claw_permyriad"]=1558,
	["life_leech_from_skills_used_by_totems_permyriad"]=2482,
	["life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance"]=4261,
	["life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge"]=7008,
	["life_leech_is_instant_for_exerted_attacks"]=7009,
	["life_leech_on_damage_taken_%_permyriad"]=7010,
	["life_leech_on_overkill_damage_%"]=3099,
	["life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments"]=3202,
	["life_leech_permyriad_on_crit"]=1600,
	["life_leech_permyriad_vs_cursed_enemies"]=4145,
	["life_leech_permyriad_vs_poisoned_enemies"]=7014,
	["life_leech_speed_+%"]=2058,
	["life_leech_speed_+%_per_equipped_corrupted_item"]=2990,
	["life_leech_speed_is_doubled"]=7015,
	["life_leech_uses_chaos_damage_when_X_corrupted_items_equipped"]=3002,
	["life_loss_%_per_minute_if_have_been_hit_recently"]=7016,
	["life_loss_%_per_minute_per_rage_while_not_losing_rage"]=7017,
	["life_mana_es_leech_speed_+%"]=7018,
	["life_mana_es_recovery_rate_+%_per_different_tribe_tattoos_allocated"]=7019,
	["life_mana_es_recovery_rate_+%_per_endurance_charge"]=7020,
	["life_mastery_count_maximum_life_+%_final"]=7021,
	["life_per_level"]=7022,
	["life_recoup_also_applies_to_energy_shield"]=7023,
	["life_recoup_applies_to_energy_shield_instead"]=7024,
	["life_recovery_+%_from_flasks_while_on_low_life"]=7027,
	["life_recovery_from_flasks_instead_applies_to_nearby_allies_%"]=7025,
	["life_recovery_from_regeneration_is_not_applied"]=7026,
	["life_recovery_rate_+%"]=1484,
	["life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently"]=7028,
	["life_recovery_rate_+%_if_havent_killed_recently"]=7029,
	["life_recovery_rate_+%_while_affected_by_vitality"]=7030,
	["life_regen_per_minute_per_endurance_charge"]=2905,
	["life_regenerate_rate_per_second_%_while_totem_active"]=3938,
	["life_regeneration_%_per_minute_if_detonated_mine_recently"]=7044,
	["life_regeneration_%_per_minute_if_player_minion_died_recently"]=7045,
	["life_regeneration_%_per_minute_if_stunned_an_enemy_recently"]=7031,
	["life_regeneration_per_minute_%_per_ailment_affecting_you"]=7035,
	["life_regeneration_per_minute_%_per_fortification"]=7036,
	["life_regeneration_per_minute_%_while_affected_by_guard_skill"]=7037,
	["life_regeneration_per_minute_%_while_burning"]=7038,
	["life_regeneration_per_minute_%_while_channelling"]=7039,
	["life_regeneration_per_minute_%_while_fortified"]=3088,
	["life_regeneration_per_minute_%_while_frozen"]=3628,
	["life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"]=4257,
	["life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"]=4258,
	["life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"]=4256,
	["life_regeneration_per_minute_in_blood_stance"]=9720,
	["life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance"]=7032,
	["life_regeneration_per_minute_per_active_buff"]=7033,
	["life_regeneration_per_minute_per_nearby_corpse"]=7034,
	["life_regeneration_per_minute_while_affected_by_vitality"]=7040,
	["life_regeneration_per_minute_while_ignited"]=7041,
	["life_regeneration_per_minute_while_moving"]=7042,
	["life_regeneration_per_minute_while_you_have_avians_flight"]=7043,
	["life_regeneration_per_minute_with_no_corrupted_equipped_items"]=4087,
	["life_regeneration_rate_+%"]=1483,
	["life_regeneration_rate_+%_while_es_full"]=2967,
	["life_regeneration_rate_per_minute_%"]=1847,
	["life_regeneration_rate_per_minute_%_if_blocked_recently"]=7048,
	["life_regeneration_rate_per_minute_%_if_consumed_corpse_recently"]=7049,
	["life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds"]=7050,
	["life_regeneration_rate_per_minute_%_if_have_been_hit_recently"]=7051,
	["life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently"]=7052,
	["life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently"]=7046,
	["life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"]=4108,
	["life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds"]=7053,
	["life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"]=7054,
	["life_regeneration_rate_per_minute_%_per_endurance_charge"]=1482,
	["life_regeneration_rate_per_minute_%_per_fragile_regrowth"]=4286,
	["life_regeneration_rate_per_minute_%_per_frenzy_charge"]=2527,
	["life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"]=7055,
	["life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%"]=7056,
	["life_regeneration_rate_per_minute_%_per_power_charge"]=7057,
	["life_regeneration_rate_per_minute_%_per_raised_zombie"]=7058,
	["life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"]=7059,
	["life_regeneration_rate_per_minute_%_when_on_chilled_ground"]=2049,
	["life_regeneration_rate_per_minute_%_when_on_low_life"]=1848,
	["life_regeneration_rate_per_minute_%_while_affected_by_vitality"]=7047,
	["life_regeneration_rate_per_minute_%_while_moving"]=7060,
	["life_regeneration_rate_per_minute_%_while_stationary"]=7061,
	["life_regeneration_rate_per_minute_%_while_using_flask"]=7062,
	["life_regeneration_rate_per_minute_%_with_400_or_more_strength"]=7063,
	["life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item"]=2991,
	["life_regeneration_rate_per_minute_per_level"]=2857,
	["life_regeneration_rate_per_minute_while_on_low_life"]=7064,
	["life_reserved_by_stat_%"]=2340,
	["light_radius_+%"]=2400,
	["light_radius_+%_while_phased"]=2409,
	["light_radius_additive_modifiers_apply_to_area_%_value"]=2398,
	["light_radius_additive_modifiers_apply_to_damage"]=2399,
	["light_radius_increases_apply_to_accuracy"]=7065,
	["light_radius_increases_apply_to_area_of_effect"]=7066,
	["light_radius_scales_with_energy_shield"]=2640,
	["lightning_ailment_duration_+%"]=7067,
	["lightning_ailment_effect_+%"]=7069,
	["lightning_ailment_effect_+%_against_chilled_enemies"]=7068,
	["lightning_ailments_effect_+%_final_if_hit_highest_lightning"]=7070,
	["lightning_and_chaos_damage_resistance_%"]=7071,
	["lightning_arrow_%_chance_to_hit_an_additional_enemy"]=7074,
	["lightning_arrow_and_ice_shot_all_damage_can_ignite"]=7072,
	["lightning_arrow_and_ice_shot_ignite_damage_+100%_final_chance"]=7073,
	["lightning_arrow_damage_+%"]=3542,
	["lightning_arrow_maximum_number_of_extra_targets"]=4012,
	["lightning_arrow_radius_+%"]=3702,
	["lightning_conduit_and_galvanic_field_shatter_on_killing_blow"]=7075,
	["lightning_conduit_area_of_effect_+%"]=7076,
	["lightning_conduit_cast_speed_+%"]=7077,
	["lightning_conduit_damage_+%"]=7078,
	["lightning_critical_strike_chance_+%"]=1390,
	["lightning_critical_strike_multiplier_+"]=1415,
	["lightning_damage_%_taken_from_mana_before_life"]=4053,
	["lightning_damage_%_to_add_as_chaos"]=1841,
	["lightning_damage_%_to_add_as_chaos_per_power_charge"]=7081,
	["lightning_damage_%_to_add_as_cold"]=1840,
	["lightning_damage_%_to_add_as_cold_per_2%_shock_effect_on_enemy"]=7082,
	["lightning_damage_%_to_add_as_cold_vs_chilled_enemies"]=7083,
	["lightning_damage_%_to_add_as_fire"]=1839,
	["lightning_damage_+%"]=1285,
	["lightning_damage_+%_per_10_intelligence"]=4017,
	["lightning_damage_+%_per_frenzy_charge"]=2828,
	["lightning_damage_+%_per_lightning_resistance_above_75"]=7080,
	["lightning_damage_+%_while_affected_by_herald_of_thunder"]=7084,
	["lightning_damage_+%_while_affected_by_wrath"]=7085,
	["lightning_damage_can_chill"]=2775,
	["lightning_damage_can_freeze"]=2781,
	["lightning_damage_can_ignite"]=7079,
	["lightning_damage_cannot_shock"]=2787,
	["lightning_damage_resistance_%_while_affected_by_herald_of_thunder"]=7086,
	["lightning_damage_resistance_+%"]=1544,
	["lightning_damage_resistance_is_%"]=1541,
	["lightning_damage_taken_%_as_cold"]=3072,
	["lightning_damage_taken_%_as_fire"]=3070,
	["lightning_damage_taken_+"]=7088,
	["lightning_damage_taken_+%"]=3278,
	["lightning_damage_taken_goes_to_life_over_4_seconds_%"]=7087,
	["lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently"]=10185,
	["lightning_damage_to_return_to_melee_attacker"]=2106,
	["lightning_damage_to_return_when_hit"]=2111,
	["lightning_damage_with_attack_skills_+%"]=7089,
	["lightning_damage_with_spell_skills_+%"]=7090,
	["lightning_dot_multiplier_+"]=1166,
	["lightning_explosion_mine_aura_effect_+%"]=7091,
	["lightning_explosion_mine_damage_+%"]=7092,
	["lightning_explosion_mine_throwing_speed_+%"]=7093,
	["lightning_exposure_on_hit_magnitude"]=7094,
	["lightning_golem_damage_+%"]=3583,
	["lightning_golem_elemental_resistances_%"]=3873,
	["lightning_hit_and_dot_damage_%_taken_as_fire"]=7095,
	["lightning_hit_damage_+%_vs_chilled_enemies"]=7096,
	["lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"]=7097,
	["lightning_resistance_cannot_be_penetrated"]=7098,
	["lightning_resistance_does_not_apply_to_lighting_damage"]=7099,
	["lightning_skill_chance_to_inflict_lightning_exposure_%"]=7100,
	["lightning_skill_gem_level_+"]=7101,
	["lightning_skill_gem_level_+_if_6_crusader_items"]=4375,
	["lightning_skill_mana_cost_+%_final_while_shocked"]=7102,
	["lightning_skill_stun_threshold_+%"]=7103,
	["lightning_skills_chance_to_poison_on_hit_%"]=7104,
	["lightning_spell_physical_damage_%_to_convert_to_lightning"]=7105,
	["lightning_spell_skill_gem_level_+"]=1518,
	["lightning_strike_additional_pierce"]=3840,
	["lightning_strike_and_frost_blades_all_damage_can_ignite"]=7106,
	["lightning_strike_and_frost_blades_ignite_damage_+100%_final_chance"]=7107,
	["lightning_strike_damage_+%"]=3526,
	["lightning_strike_num_of_additional_projectiles"]=3831,
	["lightning_tendrils_critical_strike_chance_+%"]=3998,
	["lightning_tendrils_damage_+%"]=3527,
	["lightning_tendrils_radius_+%"]=3695,
	["lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"]=7108,
	["lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent"]=7109,
	["lightning_tower_trap_additional_number_of_beams"]=7110,
	["lightning_tower_trap_cast_speed_+%"]=7111,
	["lightning_tower_trap_cooldown_speed_+%"]=7112,
	["lightning_tower_trap_damage_+%"]=7113,
	["lightning_tower_trap_duration_+%"]=7114,
	["lightning_tower_trap_throwing_speed_+%"]=7115,
	["lightning_trap_additional_pierce"]=3841,
	["lightning_trap_cooldown_speed_+%"]=3310,
	["lightning_trap_damage_+%"]=3308,
	["lightning_trap_lightning_resistance_penetration_%"]=7116,
	["lightning_trap_number_of_additional_projectiles"]=3309,
	["lightning_trap_shock_effect_+%"]=7117,
	["lightning_warp_cast_speed_+%"]=3759,
	["lightning_warp_damage_+%"]=3543,
	["lightning_warp_duration_+%"]=3819,
	["lightning_weakness_ignores_hexproof"]=2506,
	["link_buff_effect_+%_on_animate_guardian"]=7118,
	["link_effect_+%_when_50%_expired"]=7119,
	["link_grace_period_8_second_override"]=7120,
	["link_skill_buff_effect_+%"]=7121,
	["link_skill_buff_effect_+%_if_linked_target_recently"]=7122,
	["link_skill_cast_speed_+%"]=7123,
	["link_skill_cost_life_instead_of_mana"]=7124,
	["link_skill_duration_+%"]=7125,
	["link_skill_gem_level_+"]=7126,
	["link_skill_link_target_cannot_die_for_X_seconds"]=7127,
	["link_skill_lose_no_experience_on_link_target_death"]=7128,
	["link_skill_mana_cost_+%"]=7129,
	["link_skills_allies_in_beam_lucky_elemental_damage"]=7130,
	["link_skills_allies_in_beam_max_elemental_resistance_%"]=7131,
	["link_skills_can_target_animate_guardian"]=7132,
	["link_skills_can_target_minions"]=7133,
	["link_skills_enemies_in_beam_aoe_cannot_inflict_elemental_ailments"]=7134,
	["link_skills_enemies_in_beam_elemental_resistance_%"]=7135,
	["link_skills_grant_damage_+%"]=7136,
	["link_skills_grant_damage_taken_+%"]=7137,
	["link_skills_grant_redirect_curses_to_link_source"]=7138,
	["link_skills_grant_redirect_elemental_ailments_to_link_source"]=7139,
	["link_to_X_additional_random_allies"]=7140,
	["linked_targets_share_endurance_frenzy_power_charges_with_you"]=7141,
	["local_accuracy_rating"]=1925,
	["local_accuracy_rating_+%"]=1926,
	["local_accuracy_rating_+%_per_2%_quality"]=7142,
	["local_adaptation_rating"]=1440,
	["local_adaptation_rating_+%"]=1442,
	["local_additional_block_chance_%"]=2150,
	["local_affliction_jewel_display_small_nodes_grant_nothing"]=7143,
	["local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute"]=7180,
	["local_affliction_jewel_small_nodes_grant_all_attributes"]=7144,
	["local_affliction_jewel_small_nodes_grant_armour"]=7145,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald"]=7146,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills"]=7147,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills"]=7148,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills"]=7149,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills"]=7150,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills"]=7151,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills"]=7152,
	["local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills"]=7153,
	["local_affliction_jewel_small_nodes_grant_attack_speed_+%"]=7154,
	["local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+%"]=7155,
	["local_affliction_jewel_small_nodes_grant_base_cast_speed_+%"]=7156,
	["local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+"]=7157,
	["local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+%"]=7158,
	["local_affliction_jewel_small_nodes_grant_base_projectile_speed_+%"]=7159,
	["local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+%"]=7160,
	["local_affliction_jewel_small_nodes_grant_chaos_resistance_%"]=7161,
	["local_affliction_jewel_small_nodes_grant_charges_gained_+%"]=7162,
	["local_affliction_jewel_small_nodes_grant_cold_resistance_%"]=7163,
	["local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+%"]=7164,
	["local_affliction_jewel_small_nodes_grant_damage_+%"]=7166,
	["local_affliction_jewel_small_nodes_grant_damage_over_time_+%"]=7165,
	["local_affliction_jewel_small_nodes_grant_dex"]=7167,
	["local_affliction_jewel_small_nodes_grant_elemental_resistance_%"]=7168,
	["local_affliction_jewel_small_nodes_grant_evasion"]=7169,
	["local_affliction_jewel_small_nodes_grant_fire_resistance_%"]=7170,
	["local_affliction_jewel_small_nodes_grant_int"]=7171,
	["local_affliction_jewel_small_nodes_grant_lightning_resistance_%"]=7172,
	["local_affliction_jewel_small_nodes_grant_mana_regeneration_+%"]=7173,
	["local_affliction_jewel_small_nodes_grant_maximum_energy_shield"]=7174,
	["local_affliction_jewel_small_nodes_grant_maximum_life"]=7175,
	["local_affliction_jewel_small_nodes_grant_maximum_mana"]=7176,
	["local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%"]=7177,
	["local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"]=7178,
	["local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_%"]=7179,
	["local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+%"]=7181,
	["local_affliction_jewel_small_nodes_grant_str"]=7182,
	["local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+%"]=7183,
	["local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+%"]=7184,
	["local_affliction_jewel_small_nodes_grant_warcry_duration_+%"]=7185,
	["local_affliction_jewel_small_nodes_have_effect_+%"]=7186,
	["local_affliction_notable_adrenaline"]=7187,
	["local_affliction_notable_advance_guard"]=7188,
	["local_affliction_notable_aerialist"]=7189,
	["local_affliction_notable_aerodynamics"]=7190,
	["local_affliction_notable_agent_of_destruction"]=7191,
	["local_affliction_notable_aggressive_defence"]=7192,
	["local_affliction_notable_alchemist"]=7193,
	["local_affliction_notable_ancestral_echo"]=7194,
	["local_affliction_notable_ancestral_guidance"]=7195,
	["local_affliction_notable_ancestral_inspiration"]=7196,
	["local_affliction_notable_ancestral_might"]=7197,
	["local_affliction_notable_ancestral_preservation"]=7198,
	["local_affliction_notable_ancestral_reach"]=7199,
	["local_affliction_notable_antifreeze"]=7200,
	["local_affliction_notable_antivenom"]=7201,
	["local_affliction_notable_arcane_focus"]=7202,
	["local_affliction_notable_arcane_heroism"]=7203,
	["local_affliction_notable_arcane_pyrotechnics"]=7204,
	["local_affliction_notable_arcing_shot"]=7205,
	["local_affliction_notable_assert_dominance"]=7206,
	["local_affliction_notable_astonishing_affliction"]=7207,
	["local_affliction_notable_basics_of_pain"]=7208,
	["local_affliction_notable_battle_hardened"]=7209,
	["local_affliction_notable_battlefield_dominator"]=7210,
	["local_affliction_notable_blacksmith"]=7211,
	["local_affliction_notable_blanketed_snow"]=7212,
	["local_affliction_notable_blast_freeze"]=7213,
	["local_affliction_notable_blessed"]=7214,
	["local_affliction_notable_blessed_rebirth"]=7215,
	["local_affliction_notable_blood_artist"]=7216,
	["local_affliction_notable_bloodscent"]=7217,
	["local_affliction_notable_blowback"]=7218,
	["local_affliction_notable_bodyguards"]=7219,
	["local_affliction_notable_born_of_chaos"]=7220,
	["local_affliction_notable_brand_loyalty"]=7221,
	["local_affliction_notable_brewed_for_potency"]=7222,
	["local_affliction_notable_broadside"]=7223,
	["local_affliction_notable_brush_with_death"]=7224,
	["local_affliction_notable_brutal_infamy"]=7225,
	["local_affliction_notable_burden_projection"]=7226,
	["local_affliction_notable_burning_bright"]=7227,
	["local_affliction_notable_calamitous"]=7228,
	["local_affliction_notable_call_to_the_slaughter"]=7229,
	["local_affliction_notable_capacitor"]=7230,
	["local_affliction_notable_careful_handling"]=7231,
	["local_affliction_notable_chilling_presence"]=7232,
	["local_affliction_notable_chip_away"]=7233,
	["local_affliction_notable_circling_oblivion"]=7234,
	["local_affliction_notable_clarity_of_purpose"]=7235,
	["local_affliction_notable_cold_blooded_killer"]=7236,
	["local_affliction_notable_cold_conduction"]=7237,
	["local_affliction_notable_cold_to_the_core"]=7238,
	["local_affliction_notable_combat_rhythm"]=7239,
	["local_affliction_notable_compound_injury"]=7240,
	["local_affliction_notable_confident_combatant"]=7241,
	["local_affliction_notable_conjured_wall"]=7242,
	["local_affliction_notable_conservation_of_energy"]=7243,
	["local_affliction_notable_cooked_alive"]=7244,
	["local_affliction_notable_corrosive_elements"]=7245,
	["local_affliction_notable_cremator"]=7246,
	["local_affliction_notable_cry_wolf"]=7247,
	["local_affliction_notable_cult_leader"]=7248,
	["local_affliction_notable_daring_ideas"]=7249,
	["local_affliction_notable_dark_discourse"]=7250,
	["local_affliction_notable_dark_ideation"]=7251,
	["local_affliction_notable_dark_messenger"]=7252,
	["local_affliction_notable_darting_movements"]=7253,
	["local_affliction_notable_deadly_repartee"]=7254,
	["local_affliction_notable_deep_chill"]=7255,
	["local_affliction_notable_deep_cuts"]=7256,
	["local_affliction_notable_depression"]=7257,
	["local_affliction_notable_determined_preparation"]=7258,
	["local_affliction_notable_devastator"]=7259,
	["local_affliction_notable_disciples"]=7260,
	["local_affliction_notable_disciplined_preparation"]=7261,
	["local_affliction_notable_disease_vector"]=7262,
	["local_affliction_notable_disorienting_display"]=7263,
	["local_affliction_notable_disorienting_wounds"]=7264,
	["local_affliction_notable_distilled_perfection"]=7265,
	["local_affliction_notable_doedres_apathy"]=7266,
	["local_affliction_notable_doedres_gluttony"]=7267,
	["local_affliction_notable_doryanis_lesson"]=7268,
	["local_affliction_notable_dragon_hunter"]=7269,
	["local_affliction_notable_dread_march"]=7270,
	["local_affliction_notable_drive_the_destruction"]=7271,
	["local_affliction_notable_eldritch_inspiration"]=7272,
	["local_affliction_notable_elegant_form"]=7273,
	["local_affliction_notable_empowered_envoy"]=7274,
	["local_affliction_notable_endbringer"]=7275,
	["local_affliction_notable_enduring_composure"]=7276,
	["local_affliction_notable_enduring_focus"]=7277,
	["local_affliction_notable_enduring_ward"]=7278,
	["local_affliction_notable_energy_from_naught"]=7279,
	["local_affliction_notable_essence_rush"]=7280,
	["local_affliction_notable_eternal_suffering"]=7281,
	["local_affliction_notable_evil_eye"]=7282,
	["local_affliction_notable_expansive_might"]=7283,
	["local_affliction_notable_expendability"]=7284,
	["local_affliction_notable_expert_sabotage"]=7285,
	["local_affliction_notable_explosive_force"]=7286,
	["local_affliction_notable_exposure_therapy"]=7287,
	["local_affliction_notable_eye_of_the_storm"]=7288,
	["local_affliction_notable_eye_to_eye"]=7289,
	["local_affliction_notable_fan_of_blades"]=7290,
	["local_affliction_notable_fan_the_flames"]=7291,
	["local_affliction_notable_fasting"]=7292,
	["local_affliction_notable_fearsome_warrior"]=7293,
	["local_affliction_notable_feast_of_flesh"]=7294,
	["local_affliction_notable_feasting_fiends"]=7295,
	["local_affliction_notable_feed_the_fury"]=7296,
	["local_affliction_notable_fettle"]=7297,
	["local_affliction_notable_fire_attunement"]=7298,
	["local_affliction_notable_first_among_equals"]=7299,
	["local_affliction_notable_flaming_doom"]=7300,
	["local_affliction_notable_flexible_sentry"]=7301,
	["local_affliction_notable_flow_of_life"]=7302,
	["local_affliction_notable_follow_through"]=7303,
	["local_affliction_notable_force_multiplier"]=7304,
	["local_affliction_notable_frost_breath"]=7305,
	["local_affliction_notable_fuel_the_fight"]=7306,
	["local_affliction_notable_furious_assault"]=7307,
	["local_affliction_notable_genius"]=7308,
	["local_affliction_notable_gladiatorial_combat"]=7309,
	["local_affliction_notable_gladiators_fortitude"]=7310,
	["local_affliction_notable_graceful_execution"]=7311,
	["local_affliction_notable_graceful_preparation"]=7312,
	["local_affliction_notable_grand_design"]=7313,
	["local_affliction_notable_grim_oath"]=7314,
	["local_affliction_notable_grounded_commander"]=7315,
	["local_affliction_notable_guerilla_tactics"]=7316,
	["local_affliction_notable_haemorrhage"]=7317,
	["local_affliction_notable_haunting_shout"]=7318,
	["local_affliction_notable_heart_of_iron"]=7319,
	["local_affliction_notable_heavy_hitter"]=7320,
	["local_affliction_notable_heavy_trauma"]=7321,
	["local_affliction_notable_heraldry"]=7322,
	["local_affliction_notable_hex_breaker"]=7323,
	["local_affliction_notable_hibernator"]=7324,
	["local_affliction_notable_hit_and_run"]=7325,
	["local_affliction_notable_holistic_health"]=7326,
	["local_affliction_notable_holy_conquest"]=7327,
	["local_affliction_notable_hounds_mark"]=7328,
	["local_affliction_notable_hulking_corpses"]=7329,
	["local_affliction_notable_improvisor"]=7330,
	["local_affliction_notable_insatiable_killer"]=7331,
	["local_affliction_notable_inspired_oppression"]=7332,
	["local_affliction_notable_insulated"]=7333,
	["local_affliction_notable_intensity"]=7334,
	["local_affliction_notable_invigorating_portents"]=7335,
	["local_affliction_notable_iron_breaker"]=7336,
	["local_affliction_notable_lasting_impression"]=7337,
	["local_affliction_notable_lead_by_example"]=7338,
	["local_affliction_notable_life_from_death"]=7339,
	["local_affliction_notable_lightnings_call"]=7340,
	["local_affliction_notable_liquid_inspiration"]=7341,
	["local_affliction_notable_low_tolerance"]=7342,
	["local_affliction_notable_mage_bane"]=7343,
	["local_affliction_notable_mage_hunter"]=7344,
	["local_affliction_notable_magnifier"]=7345,
	["local_affliction_notable_martial_mastery"]=7346,
	["local_affliction_notable_martial_momentum"]=7347,
	["local_affliction_notable_martial_prowess"]=7348,
	["local_affliction_notable_master_of_command"]=7349,
	["local_affliction_notable_master_of_fear"]=7350,
	["local_affliction_notable_master_of_fire"]=7351,
	["local_affliction_notable_master_of_the_maelstrom"]=7352,
	["local_affliction_notable_master_the_fundamentals"]=7353,
	["local_affliction_notable_menders_wellspring"]=7354,
	["local_affliction_notable_militarism"]=7355,
	["local_affliction_notable_mindfulness"]=7356,
	["local_affliction_notable_mob_mentality"]=7357,
	["local_affliction_notable_molten_ones_mark"]=7358,
	["local_affliction_notable_mystical_ward"]=7359,
	["local_affliction_notable_natural_vigour"]=7360,
	["local_affliction_notable_no_witnesses"]=7361,
	["local_affliction_notable_non_flammable"]=7362,
	["local_affliction_notable_numbing_elixir"]=7363,
	["local_affliction_notable_one_with_the_shield"]=7364,
	["local_affliction_notable_openness"]=7365,
	["local_affliction_notable_opportunistic_fusilade"]=7366,
	["local_affliction_notable_overlord"]=7367,
	["local_affliction_notable_overshock"]=7368,
	["local_affliction_notable_overwhelming_malice"]=7369,
	["local_affliction_notable_paralysis"]=7370,
	["local_affliction_notable_peace_amidst_chaos"]=7371,
	["local_affliction_notable_peak_vigour"]=7372,
	["local_affliction_notable_phlebotomist"]=7373,
	["local_affliction_notable_powerful_assault"]=7374,
	["local_affliction_notable_powerful_ward"]=7375,
	["local_affliction_notable_practiced_caster"]=7376,
	["local_affliction_notable_precise_commander"]=7377,
	["local_affliction_notable_precise_focus"]=7378,
	["local_affliction_notable_precise_retaliation"]=7379,
	["local_affliction_notable_pressure_points"]=7380,
	["local_affliction_notable_primordial_bond"]=7381,
	["local_affliction_notable_prismatic_carapace"]=7382,
	["local_affliction_notable_prismatic_dance"]=7383,
	["local_affliction_notable_prismatic_heart"]=7384,
	["local_affliction_notable_prodigious_defense"]=7385,
	["local_affliction_notable_provocateur"]=7386,
	["local_affliction_notable_pure_agony"]=7387,
	["local_affliction_notable_pure_aptitude"]=7388,
	["local_affliction_notable_pure_commander"]=7389,
	["local_affliction_notable_pure_guile"]=7390,
	["local_affliction_notable_pure_might"]=7391,
	["local_affliction_notable_purposeful_harbinger"]=7392,
	["local_affliction_notable_quick_and_deadly"]=7393,
	["local_affliction_notable_quick_getaway"]=7394,
	["local_affliction_notable_rapid_infusion"]=7395,
	["local_affliction_notable_rattling_bellow"]=7396,
	["local_affliction_notable_raze_and_pillage"]=7397,
	["local_affliction_notable_readiness"]=7398,
	["local_affliction_notable_remarkable"]=7399,
	["local_affliction_notable_rend"]=7400,
	["local_affliction_notable_renewal"]=7401,
	["local_affliction_notable_repeater"]=7402,
	["local_affliction_notable_replenishing_presence"]=7403,
	["local_affliction_notable_riot_queller"]=7404,
	["local_affliction_notable_rot_resistant"]=7405,
	["local_affliction_notable_rote_reinforcement"]=7406,
	["local_affliction_notable_rotten_claws"]=7407,
	["local_affliction_notable_run_through"]=7408,
	["local_affliction_notable_sadist"]=7409,
	["local_affliction_notable_sage"]=7410,
	["local_affliction_notable_sap_psyche"]=7411,
	["local_affliction_notable_savage_response"]=7412,
	["local_affliction_notable_savour_the_moment"]=7413,
	["local_affliction_notable_scintillating_idea"]=7414,
	["local_affliction_notable_seal_mender"]=7415,
	["local_affliction_notable_second_skin"]=7416,
	["local_affliction_notable_seeker_runes"]=7417,
	["local_affliction_notable_self_fulfilling_prophecy"]=7418,
	["local_affliction_notable_septic_spells"]=7419,
	["local_affliction_notable_set_and_forget"]=7420,
	["local_affliction_notable_shifting_shadow"]=7421,
	["local_affliction_notable_shrieking_bolts"]=7422,
	["local_affliction_notable_skeletal_atrophy"]=7423,
	["local_affliction_notable_skullbreaker"]=7424,
	["local_affliction_notable_sleepless_sentries"]=7425,
	["local_affliction_notable_smite_the_weak"]=7426,
	["local_affliction_notable_smoking_remains"]=7427,
	["local_affliction_notable_snaring_spirits"]=7428,
	["local_affliction_notable_snowstorm"]=7429,
	["local_affliction_notable_special_reserve"]=7430,
	["local_affliction_notable_spiked_concoction"]=7431,
	["local_affliction_notable_spring_back"]=7432,
	["local_affliction_notable_stalwart_commander"]=7433,
	["local_affliction_notable_steady_torment"]=7434,
	["local_affliction_notable_stoic_focus"]=7435,
	["local_affliction_notable_storm_drinker"]=7436,
	["local_affliction_notable_stormrider"]=7437,
	["local_affliction_notable_storms_hand"]=7438,
	["local_affliction_notable_streamlined"]=7439,
	["local_affliction_notable_strike_leader"]=7440,
	["local_affliction_notable_stubborn_student"]=7441,
	["local_affliction_notable_student_of_decay"]=7442,
	["local_affliction_notable_sublime_sensation"]=7443,
	["local_affliction_notable_summer_commander"]=7444,
	["local_affliction_notable_supercharge"]=7445,
	["local_affliction_notable_surefooted_striker"]=7446,
	["local_affliction_notable_surging_vitality"]=7447,
	["local_affliction_notable_surprise_sabotage"]=7448,
	["local_affliction_notable_tempered_arrowheads"]=7449,
	["local_affliction_notable_thaumophage"]=7450,
	["local_affliction_notable_thunderstruck"]=7451,
	["local_affliction_notable_titanic_swings"]=7452,
	["local_affliction_notable_touch_of_cruelty"]=7453,
	["local_affliction_notable_towering_threat"]=7454,
	["local_affliction_notable_unholy_grace"]=7455,
	["local_affliction_notable_unspeakable_gifts"]=7456,
	["local_affliction_notable_untouchable"]=7457,
	["local_affliction_notable_unwavering_focus"]=7458,
	["local_affliction_notable_unwaveringly_evil"]=7459,
	["local_affliction_notable_vast_power"]=7460,
	["local_affliction_notable_vengeful_commander"]=7461,
	["local_affliction_notable_veteran_defender"]=7462,
	["local_affliction_notable_vicious_bite"]=7463,
	["local_affliction_notable_vicious_guard_"]=7464,
	["local_affliction_notable_vicious_skewering"]=7465,
	["local_affliction_notable_victim_maker"]=7466,
	["local_affliction_notable_vile_reinvigoration"]=7467,
	["local_affliction_notable_vital_focus"]=7468,
	["local_affliction_notable_vivid_hues"]=7469,
	["local_affliction_notable_wall_of_muscle"]=7470,
	["local_affliction_notable_wardbreaker"]=7471,
	["local_affliction_notable_warning_call"]=7472,
	["local_affliction_notable_wasting_affliction"]=7473,
	["local_affliction_notable_weight_advantage"]=7474,
	["local_affliction_notable_whispers_of_death"]=7475,
	["local_affliction_notable_wicked_pall"]=7476,
	["local_affliction_notable_widespread_destruction"]=7477,
	["local_affliction_notable_will_shaper"]=7478,
	["local_affliction_notable_wind_up"]=7479,
	["local_affliction_notable_winter_commander"]=7480,
	["local_affliction_notable_winter_prowler"]=7481,
	["local_affliction_notable_wish_for_death"]=7482,
	["local_affliction_notable_wizardry"]=7483,
	["local_affliction_notable_wound_aggravation"]=7484,
	["local_affliction_notable_wrapped_in_flame"]=7485,
	["local_all_damage_can_poison"]=2370,
	["local_all_sockets_are_blue"]=77,
	["local_all_sockets_are_green"]=78,
	["local_all_sockets_are_red"]=79,
	["local_all_sockets_are_white"]=80,
	["local_all_sockets_linked"]=76,
	["local_always_hit"]=1944,
	["local_apply_extra_herald_mod_when_synthesised"]=10186,
	["local_area_of_effect_+%_per_4%_quality"]=7486,
	["local_armour_and_energy_shield_+%"]=1459,
	["local_armour_and_evasion_+%"]=1460,
	["local_armour_and_evasion_and_energy_shield_+%"]=1462,
	["local_attack_and_cast_speed_+%_if_item_corrupted"]=7487,
	["local_attack_cast_movement_speed_+%_during_flask_effect"]=960,
	["local_attack_cast_movement_speed_+%_per_second_during_flask_effect"]=961,
	["local_attack_damage_+%_if_item_corrupted"]=7488,
	["local_attack_maximum_added_physical_damage_per_3_levels"]=1178,
	["local_attack_minimum_added_physical_damage_per_3_levels"]=1178,
	["local_attack_speed_+%"]=1321,
	["local_attack_speed_+%_per_8%_quality"]=7489,
	["local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed"]=7490,
	["local_attacks_impale_on_hit_%_chance"]=7491,
	["local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"]=7492,
	["local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"]=7493,
	["local_attacks_with_this_weapon_elemental_damage_+%"]=2826,
	["local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"]=2841,
	["local_attribute_requirements_+%"]=988,
	["local_avoid_chill_%_during_flask_effect"]=878,
	["local_avoid_freeze_%_during_flask_effect"]=879,
	["local_avoid_ignite_%_during_flask_effect"]=880,
	["local_avoid_shock_%_during_flask_effect"]=881,
	["local_base_evasion_rating"]=1455,
	["local_base_physical_damage_reduction_rating"]=1447,
	["local_bleed_on_critical_strike_chance_%"]=7494,
	["local_bleed_on_hit"]=2380,
	["local_bleeding_ailment_dot_multiplier_+"]=7495,
	["local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed"]=7496,
	["local_block_chance_+%"]=94,
	["local_can_have_X_additional_runesmith_enchantments"]=7497,
	["local_can_have_additional_crafted_mods"]=42,
	["local_can_have_any_one_hand_runesmith_enchantments"]=7498,
	["local_can_only_deal_damage_with_this_weapon"]=2611,
	["local_can_only_socket_corrupted_gems"]=7499,
	["local_can_socket_gems_ignoring_colour"]=95,
	["local_cannot_be_used_with_chaos_innoculation"]=989,
	["local_cannot_have_blue_sockets"]=69,
	["local_cannot_have_green_sockets"]=70,
	["local_cannot_have_red_sockets"]=71,
	["local_chance_bleed_on_hit_%_vs_ignited_enemies"]=4757,
	["local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon"]=7500,
	["local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon"]=7501,
	["local_chance_for_poison_damage_+300%_final_inflicted_with_weapon"]=7502,
	["local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire"]=10314,
	["local_chance_to_bleed_on_crit_50%"]=7503,
	["local_chance_to_bleed_on_hit_%"]=2383,
	["local_chance_to_bleed_on_hit_25%"]=2381,
	["local_chance_to_bleed_on_hit_50%"]=2382,
	["local_chance_to_blind_on_hit_%"]=2164,
	["local_chance_to_intimidate_on_hit_%"]=7504,
	["local_chance_to_poison_on_hit_%_during_flask_effect"]=882,
	["local_chaos_damage_taken_per_minute_during_flask_effect"]=955,
	["local_chaos_penetration_%"]=7505,
	["local_charges_added_+%"]=762,
	["local_charges_used_+%"]=763,
	["local_chill_on_hit_ms_if_in_off_hand"]=7506,
	["local_cold_penetration_%"]=3650,
	["local_cold_resistance_%_per_2%_quality"]=7507,
	["local_concoction_can_consume_sulphur_flasks"]=7508,
	["local_connectivity_of_sockets_+%"]=1825,
	["local_consecrate_ground_on_flask_use_radius"]=793,
	["local_crafting_bench_options_cost_nothing"]=7509,
	["local_critical_strike_chance"]=1371,
	["local_critical_strike_chance_+%"]=1372,
	["local_critical_strike_chance_+%_if_item_corrupted"]=7510,
	["local_critical_strike_chance_+%_per_4%_quality"]=7511,
	["local_critical_strike_multiplier_+"]=1397,
	["local_crits_have_culling_strike"]=7512,
	["local_culling_strike_if_crit_recently"]=7513,
	["local_culling_strike_vs_bleeding_enemies"]=7514,
	["local_damage_+%_if_item_corrupted"]=7515,
	["local_damage_taken_+%_if_item_corrupted"]=7516,
	["local_dexterity_per_2%_quality"]=7517,
	["local_dexterity_requirement_+"]=990,
	["local_dexterity_requirement_+%"]=991,
	["local_disable_gem_experience_gain"]=1822,
	["local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"]=686,
	["local_display_aura_allies_have_culling_strike"]=2433,
	["local_display_aura_allies_have_increased_item_rarity_+%"]=1503,
	["local_display_aura_base_chaos_damage_to_deal_per_minute"]=2589,
	["local_display_aura_curse_effect_on_self_+%"]=2598,
	["local_display_aura_damage_+%"]=2597,
	["local_display_aura_damage_+%_allies_only"]=2804,
	["local_display_avoid_interruption_%_while_using_socketed_attack_skills"]=487,
	["local_display_cast_animate_weapon_on_kill_%_chance"]=687,
	["local_display_cast_cold_aegis_on_gain_skill"]=688,
	["local_display_cast_elemental_aegis_on_gain_skill"]=689,
	["local_display_cast_fire_aegis_on_gain_skill"]=690,
	["local_display_cast_fire_burst_on_hit"]=7518,
	["local_display_cast_level_1_summon_lesser_shrine_on_kill_%"]=603,
	["local_display_cast_level_X_consecrate_on_crit"]=604,
	["local_display_cast_level_x_manifest_dancing_dervish"]=3230,
	["local_display_cast_level_x_shock_ground_on_hit"]=691,
	["local_display_cast_level_x_shock_ground_when_hit"]=605,
	["local_display_cast_lightning_aegis_on_gain_skill"]=692,
	["local_display_cast_lightning_on_critical_strike"]=693,
	["local_display_cast_physical_aegis_on_gain_skill"]=694,
	["local_display_cast_primal_aegis_on_gain_skill"]=695,
	["local_display_cast_summon_arbalists_on_gain_skill"]=696,
	["local_display_cast_triggerbots_on_gain_skill"]=697,
	["local_display_chance_to_trigger_socketed_spell_on_kill_%"]=698,
	["local_display_curse_enemies_with_socketed_curse_on_hit_%_chance"]=7519,
	["local_display_enemies_killed_nearby_count_as_being_killed_by_you"]=7520,
	["local_display_fire_and_cold_resist_debuff"]=7521,
	["local_display_fire_burst_on_hit_%"]=699,
	["local_display_gain_fragile_growth_each_second"]=4284,
	["local_display_gain_power_charge_on_spending_mana"]=7522,
	["local_display_grant_level_x_petrification_statue"]=606,
	["local_display_grant_level_x_snipe_skill"]=65,
	["local_display_grants_level_X_affliction"]=66,
	["local_display_grants_level_X_envy"]=584,
	["local_display_grants_level_X_pacify"]=67,
	["local_display_grants_level_X_penance_mark"]=68,
	["local_display_grants_level_X_queens_demand_skill"]=672,
	["local_display_grants_level_X_reckoning"]=585,
	["local_display_grants_level_X_vengeance"]=556,
	["local_display_grants_level_x_blood_offering_skill"]=608,
	["local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect"]=609,
	["local_display_grants_level_x_curse_pillar_skill"]=610,
	["local_display_grants_level_x_despair"]=557,
	["local_display_grants_level_x_hidden_blade"]=700,
	["local_display_grants_level_x_summon_stone_golem"]=555,
	["local_display_grants_level_x_wintertide_brand"]=611,
	["local_display_grants_skil_convocation_level"]=7523,
	["local_display_grants_skill_abyssal_cry_level"]=612,
	["local_display_grants_skill_accuracy_crits_aura_level"]=613,
	["local_display_grants_skill_ailment_bearer"]=614,
	["local_display_grants_skill_anger_level"]=579,
	["local_display_grants_skill_barkskin"]=615,
	["local_display_grants_skill_battlemages_cry_level"]=616,
	["local_display_grants_skill_bear_trap_level"]=554,
	["local_display_grants_skill_bird_aspect_level"]=617,
	["local_display_grants_skill_blight_level"]=586,
	["local_display_grants_skill_blood_sacrament_level"]=571,
	["local_display_grants_skill_bone_armour"]=618,
	["local_display_grants_skill_brand_detonate_level"]=619,
	["local_display_grants_skill_call_of_steel"]=620,
	["local_display_grants_skill_cat_aspect_level"]=621,
	["local_display_grants_skill_clarity_level"]=570,
	["local_display_grants_skill_conductivity_level"]=565,
	["local_display_grants_skill_corpse_sacrifice"]=622,
	["local_display_grants_skill_crab_aspect_level"]=623,
	["local_display_grants_skill_critical_weakness_level"]=576,
	["local_display_grants_skill_dash_level"]=624,
	["local_display_grants_skill_death_aura_level"]=591,
	["local_display_grants_skill_death_wish_level"]=625,
	["local_display_grants_skill_decoy_totem_level"]=626,
	["local_display_grants_skill_determination_level"]=580,
	["local_display_grants_skill_discipline_level"]=583,
	["local_display_grants_skill_doryanis_touch_level"]=589,
	["local_display_grants_skill_elemental_weakness_level"]=588,
	["local_display_grants_skill_embrace_madness_level"]=627,
	["local_display_grants_skill_enduring_cry_level"]=628,
	["local_display_grants_skill_evisceration"]=629,
	["local_display_grants_skill_flammability_level"]=561,
	["local_display_grants_skill_frostbite_level"]=566,
	["local_display_grants_skill_frostblink_level"]=551,
	["local_display_grants_skill_gluttony_of_elements_level"]=575,
	["local_display_grants_skill_grace_level"]=581,
	["local_display_grants_skill_haste_level"]=568,
	["local_display_grants_skill_hatred_level"]=578,
	["local_display_grants_skill_herald_of_agony_level"]=630,
	["local_display_grants_skill_herald_of_ash_level"]=631,
	["local_display_grants_skill_herald_of_ice_level"]=632,
	["local_display_grants_skill_herald_of_purity_level"]=633,
	["local_display_grants_skill_herald_of_thunder_level"]=634,
	["local_display_grants_skill_icestorm_level"]=592,
	["local_display_grants_skill_intimidating_cry_level"]=635,
	["local_display_grants_skill_lightning_warp_level"]=636,
	["local_display_grants_skill_malevolence_level"]=637,
	["local_display_grants_skill_minion_sacrifice"]=638,
	["local_display_grants_skill_mirage_chieftain"]=639,
	["local_display_grants_skill_penance"]=640,
	["local_display_grants_skill_pride_level"]=641,
	["local_display_grants_skill_projectile_weakness_level"]=587,
	["local_display_grants_skill_purity_level"]=574,
	["local_display_grants_skill_purity_of_cold_level"]=558,
	["local_display_grants_skill_purity_of_fire_level"]=552,
	["local_display_grants_skill_purity_of_lightning_level"]=560,
	["local_display_grants_skill_quieten"]=642,
	["local_display_grants_skill_rallying_cry_level"]=643,
	["local_display_grants_skill_scorching_ray_level"]=582,
	["local_display_grants_skill_smite_level"]=644,
	["local_display_grants_skill_spider_aspect_level"]=645,
	["local_display_grants_skill_summon_radiant_sentinel"]=646,
	["local_display_grants_skill_temporal_chains_level"]=567,
	["local_display_grants_skill_touch_of_fire_level"]=647,
	["local_display_grants_skill_unhinge_level"]=648,
	["local_display_grants_skill_vaal_impurity_of_fire_level"]=649,
	["local_display_grants_skill_vaal_impurity_of_ice_level"]=650,
	["local_display_grants_skill_vaal_impurity_of_lightning_level"]=651,
	["local_display_grants_skill_vampiric_icon_level"]=652,
	["local_display_grants_skill_vitality_level"]=572,
	["local_display_grants_skill_voodoo_doll"]=7524,
	["local_display_grants_skill_vulnerability_level"]=590,
	["local_display_grants_skill_weapon_storm"]=7525,
	["local_display_grants_skill_wrath_level"]=577,
	["local_display_grants_skill_zealotry_level"]=653,
	["local_display_grants_summon_beast_companion"]=559,
	["local_display_grants_summon_void_spawn"]=654,
	["local_display_grants_unholy_might"]=2812,
	["local_display_grants_unleash_power"]=7526,
	["local_display_guardian_alternating_block_chance"]=7527,
	["local_display_has_additional_implicit_mod"]=569,
	["local_display_hits_against_nearby_enemies_critical_strike_chance_+50%"]=3290,
	["local_display_illusory_warp_level"]=553,
	["local_display_item_found_rarity_+%_for_you_and_nearby_allies"]=1504,
	["local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence"]=7744,
	["local_display_manifest_dancing_dervish_destroy_on_end_rampage"]=3232,
	["local_display_manifest_dancing_dervish_disables_weapons"]=3231,
	["local_display_minions_grant_onslaught"]=3233,
	["local_display_mod_aura_mana_regeration_rate_+%"]=7528,
	["local_display_molten_burst_on_melee_hit_%"]=701,
	["local_display_movement_speed_+%_for_you_and_nearby_allies"]=7529,
	["local_display_nearby_allies_action_speed_cannot_be_reduced_below_base"]=7530,
	["local_display_nearby_allies_critical_strike_multiplier_+"]=7531,
	["local_display_nearby_allies_extra_damage_rolls"]=7532,
	["local_display_nearby_allies_have_fortify"]=7533,
	["local_display_nearby_enemies_all_resistances_%"]=2894,
	["local_display_nearby_enemies_are_blinded"]=3286,
	["local_display_nearby_enemies_are_chilled"]=7534,
	["local_display_nearby_enemies_are_covered_in_ash"]=7535,
	["local_display_nearby_enemies_are_crushed"]=3287,
	["local_display_nearby_enemies_are_intimidated"]=7536,
	["local_display_nearby_enemies_cannot_crit"]=7537,
	["local_display_nearby_enemies_critical_strike_chance_+%_against_self"]=3291,
	["local_display_nearby_enemies_flask_charges_granted_+%"]=3292,
	["local_display_nearby_enemies_have_fire_exposure"]=7538,
	["local_display_nearby_enemies_have_malediction"]=3288,
	["local_display_nearby_enemies_movement_speed_+%"]=3293,
	["local_display_nearby_enemies_scorched"]=3289,
	["local_display_nearby_enemies_stun_and_block_recovery_+%"]=3294,
	["local_display_nearby_enemies_take_X_chaos_damage_per_minute"]=4089,
	["local_display_nearby_enemies_take_X_lightning_damage_per_minute"]=3054,
	["local_display_nearby_enemy_chaos_damage_resistance_%"]=7539,
	["local_display_nearby_enemy_cold_damage_resistance_%"]=7540,
	["local_display_nearby_enemy_elemental_damage_taken_+%"]=7541,
	["local_display_nearby_enemy_fire_damage_resistance_%"]=7542,
	["local_display_nearby_enemy_life_reserved_by_stat_%"]=7543,
	["local_display_nearby_enemy_lightning_damage_resistance_%"]=7544,
	["local_display_nearby_enemy_no_chaos_damage_resistance"]=7545,
	["local_display_nearby_enemy_physical_damage_taken_+%"]=7546,
	["local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms"]=4309,
	["local_display_raise_spider_on_kill_%_chance"]=702,
	["local_display_self_crushed"]=7547,
	["local_display_socketed_attack_damage_+%_final"]=488,
	["local_display_socketed_attacks_additional_critical_strike_chance"]=489,
	["local_display_socketed_attacks_critical_strike_multiplier_+"]=490,
	["local_display_socketed_attacks_mana_cost_+"]=491,
	["local_display_socketed_curse_gems_have_mana_reservation_+%"]=543,
	["local_display_socketed_curse_gems_supported_by_level_x_blasphemy"]=463,
	["local_display_socketed_gems_additional_critical_strike_chance_%"]=484,
	["local_display_socketed_gems_attack_and_cast_speed_+%_final"]=492,
	["local_display_socketed_gems_chain_X_additional_times"]=483,
	["local_display_socketed_gems_curse_auras_also_affect_you"]=493,
	["local_display_socketed_gems_damage_+%_final_while_on_low_life"]=494,
	["local_display_socketed_gems_damage_over_time_+%_final"]=531,
	["local_display_socketed_gems_elemental_damage_+%_final"]=495,
	["local_display_socketed_gems_exposure_on_hit"]=496,
	["local_display_socketed_gems_get_added_chaos_damage_level"]=402,
	["local_display_socketed_gems_get_added_fire_damage_level"]=406,
	["local_display_socketed_gems_get_added_lightning_damage_level"]=411,
	["local_display_socketed_gems_get_additional_accuracy_level"]=424,
	["local_display_socketed_gems_get_blind_level"]=414,
	["local_display_socketed_gems_get_blood_magic_level"]=403,
	["local_display_socketed_gems_get_cast_on_crit_level"]=416,
	["local_display_socketed_gems_get_cast_on_death_level"]=422,
	["local_display_socketed_gems_get_cast_when_stunned_level"]=421,
	["local_display_socketed_gems_get_chance_to_bleed_level"]=428,
	["local_display_socketed_gems_get_cold_to_fire_level"]=407,
	["local_display_socketed_gems_get_concentrated_area_level"]=397,
	["local_display_socketed_gems_get_curse_reflection"]=481,
	["local_display_socketed_gems_get_echo_level"]=437,
	["local_display_socketed_gems_get_elemental_proliferation_level"]=410,
	["local_display_socketed_gems_get_faster_attacks_level"]=413,
	["local_display_socketed_gems_get_faster_cast_level"]=444,
	["local_display_socketed_gems_get_faster_projectiles_level"]=426,
	["local_display_socketed_gems_get_fire_penetration_level"]=409,
	["local_display_socketed_gems_get_flee_level"]=442,
	["local_display_socketed_gems_get_fork_level"]=430,
	["local_display_socketed_gems_get_generosity_level"]=439,
	["local_display_socketed_gems_get_increased_area_level"]=226,
	["local_display_socketed_gems_get_increased_critical_damage_level"]=429,
	["local_display_socketed_gems_get_increased_duration_level"]=404,
	["local_display_socketed_gems_get_iron_will_level"]=445,
	["local_display_socketed_gems_get_item_quantity_+%"]=480,
	["local_display_socketed_gems_get_life_leech_level"]=427,
	["local_display_socketed_gems_get_mana_multplier_%"]=473,
	["local_display_socketed_gems_get_melee_physical_damage_level"]=412,
	["local_display_socketed_gems_get_melee_splash_level"]=415,
	["local_display_socketed_gems_get_multistrike_level"]=425,
	["local_display_socketed_gems_get_pierce_level"]=453,
	["local_display_socketed_gems_get_reduced_mana_cost_level"]=438,
	["local_display_socketed_gems_get_remote_mine_level"]=441,
	["local_display_socketed_gems_get_spell_totem_level"]=408,
	["local_display_socketed_gems_get_stun_level"]=423,
	["local_display_socketed_gems_get_trap_level"]=398,
	["local_display_socketed_gems_get_weapon_elemental_damage_level"]=431,
	["local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"]=477,
	["local_display_socketed_gems_have_blood_magic"]=470,
	["local_display_socketed_gems_have_chance_to_flee_%"]=478,
	["local_display_socketed_gems_have_elemental_equilibrium"]=532,
	["local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent"]=535,
	["local_display_socketed_gems_have_iron_will"]=482,
	["local_display_socketed_gems_have_mana_reservation_+%"]=471,
	["local_display_socketed_gems_have_number_of_additional_projectiles"]=536,
	["local_display_socketed_gems_have_secrets_of_suffering"]=534,
	["local_display_socketed_gems_mana_cost_-%"]=497,
	["local_display_socketed_gems_maximum_added_fire_damage"]=498,
	["local_display_socketed_gems_minimum_added_fire_damage"]=498,
	["local_display_socketed_gems_physical_damage_%_to_add_as_lightning"]=499,
	["local_display_socketed_gems_projectile_damage_+%_final"]=500,
	["local_display_socketed_gems_projectile_spells_cooldown_modifier_ms"]=501,
	["local_display_socketed_gems_projectiles_nova"]=538,
	["local_display_socketed_gems_skill_effect_duration_+%"]=540,
	["local_display_socketed_gems_supported_by_X_lesser_poison"]=466,
	["local_display_socketed_gems_supported_by_X_vile_toxins"]=465,
	["local_display_socketed_gems_supported_by_level_x_arcane_surge"]=227,
	["local_display_socketed_gems_supported_by_level_x_archmage"]=228,
	["local_display_socketed_gems_supported_by_level_x_aura_duration"]=229,
	["local_display_socketed_gems_supported_by_level_x_automation"]=230,
	["local_display_socketed_gems_supported_by_level_x_barrage"]=231,
	["local_display_socketed_gems_supported_by_level_x_behead"]=232,
	["local_display_socketed_gems_supported_by_level_x_bloodlust"]=233,
	["local_display_socketed_gems_supported_by_level_x_bloodthirst"]=234,
	["local_display_socketed_gems_supported_by_level_x_bonechill"]=235,
	["local_display_socketed_gems_supported_by_level_x_brutality"]=236,
	["local_display_socketed_gems_supported_by_level_x_call_to_arms"]=237,
	["local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"]=238,
	["local_display_socketed_gems_supported_by_level_x_cast_on_kill"]=239,
	["local_display_socketed_gems_supported_by_level_x_cast_while_channelling"]=240,
	["local_display_socketed_gems_supported_by_level_x_chain"]=241,
	["local_display_socketed_gems_supported_by_level_x_chance_to_bleed"]=242,
	["local_display_socketed_gems_supported_by_level_x_chance_to_ignite"]=243,
	["local_display_socketed_gems_supported_by_level_x_chaos_attacks"]=352,
	["local_display_socketed_gems_supported_by_level_x_charged_mines"]=244,
	["local_display_socketed_gems_supported_by_level_x_close_combat"]=245,
	["local_display_socketed_gems_supported_by_level_x_cluster_trap"]=399,
	["local_display_socketed_gems_supported_by_level_x_controlled_blaze"]=246,
	["local_display_socketed_gems_supported_by_level_x_corrupting_cry"]=247,
	["local_display_socketed_gems_supported_by_level_x_culling_strike"]=248,
	["local_display_socketed_gems_supported_by_level_x_curse_on_hit"]=249,
	["local_display_socketed_gems_supported_by_level_x_cursed_ground"]=250,
	["local_display_socketed_gems_supported_by_level_x_deadly_ailments"]=251,
	["local_display_socketed_gems_supported_by_level_x_deathmark"]=252,
	["local_display_socketed_gems_supported_by_level_x_decay"]=253,
	["local_display_socketed_gems_supported_by_level_x_devour"]=254,
	["local_display_socketed_gems_supported_by_level_x_earthbreaker"]=255,
	["local_display_socketed_gems_supported_by_level_x_efficacy"]=256,
	["local_display_socketed_gems_supported_by_level_x_elemental_focus"]=257,
	["local_display_socketed_gems_supported_by_level_x_elemental_penetration"]=258,
	["local_display_socketed_gems_supported_by_level_x_empower"]=259,
	["local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"]=469,
	["local_display_socketed_gems_supported_by_level_x_energy_leech"]=260,
	["local_display_socketed_gems_supported_by_level_x_enhance"]=261,
	["local_display_socketed_gems_supported_by_level_x_enlighten"]=262,
	["local_display_socketed_gems_supported_by_level_x_eternal_blessing"]=263,
	["local_display_socketed_gems_supported_by_level_x_expert_retaliation"]=264,
	["local_display_socketed_gems_supported_by_level_x_feeding_frenzy"]=265,
	["local_display_socketed_gems_supported_by_level_x_fire_penetration"]=266,
	["local_display_socketed_gems_supported_by_level_x_fist_of_war"]=267,
	["local_display_socketed_gems_supported_by_level_x_flamewood"]=268,
	["local_display_socketed_gems_supported_by_level_x_focused_channelling"]=269,
	["local_display_socketed_gems_supported_by_level_x_focussed_ballista"]=270,
	["local_display_socketed_gems_supported_by_level_x_fortify"]=440,
	["local_display_socketed_gems_supported_by_level_x_fragility"]=271,
	["local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger"]=272,
	["local_display_socketed_gems_supported_by_level_x_fresh_meat"]=273,
	["local_display_socketed_gems_supported_by_level_x_frigid_bond"]=274,
	["local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles"]=275,
	["local_display_socketed_gems_supported_by_level_x_greater_spell_echo"]=276,
	["local_display_socketed_gems_supported_by_level_x_greater_volley"]=277,
	["local_display_socketed_gems_supported_by_level_x_guardians_blessing"]=278,
	["local_display_socketed_gems_supported_by_level_x_hex_bloom"]=279,
	["local_display_socketed_gems_supported_by_level_x_ignite_proliferation"]=280,
	["local_display_socketed_gems_supported_by_level_x_immolate"]=281,
	["local_display_socketed_gems_supported_by_level_x_impale"]=282,
	["local_display_socketed_gems_supported_by_level_x_impending_doom"]=283,
	["local_display_socketed_gems_supported_by_level_x_increased_burning_damage"]=284,
	["local_display_socketed_gems_supported_by_level_x_increased_critical_strikes"]=285,
	["local_display_socketed_gems_supported_by_level_x_increased_duration"]=286,
	["local_display_socketed_gems_supported_by_level_x_infernal_legion"]=287,
	["local_display_socketed_gems_supported_by_level_x_intensify"]=288,
	["local_display_socketed_gems_supported_by_level_x_iron_grip"]=289,
	["local_display_socketed_gems_supported_by_level_x_item_quantity"]=290,
	["local_display_socketed_gems_supported_by_level_x_item_rarity"]=291,
	["local_display_socketed_gems_supported_by_level_x_life_gain_on_hit"]=292,
	["local_display_socketed_gems_supported_by_level_x_lifetap"]=293,
	["local_display_socketed_gems_supported_by_level_x_lightning_penetration"]=294,
	["local_display_socketed_gems_supported_by_level_x_locus_mine"]=295,
	["local_display_socketed_gems_supported_by_level_x_maim"]=296,
	["local_display_socketed_gems_supported_by_level_x_manaforged_arrows"]=297,
	["local_display_socketed_gems_supported_by_level_x_mark_on_hit"]=298,
	["local_display_socketed_gems_supported_by_level_x_meat_shield"]=299,
	["local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life"]=300,
	["local_display_socketed_gems_supported_by_level_x_minefield"]=301,
	["local_display_socketed_gems_supported_by_level_x_mirage_archer"]=302,
	["local_display_socketed_gems_supported_by_level_x_multi_totem"]=303,
	["local_display_socketed_gems_supported_by_level_x_multi_trap"]=400,
	["local_display_socketed_gems_supported_by_level_x_multicast"]=304,
	["local_display_socketed_gems_supported_by_level_x_nightblade"]=305,
	["local_display_socketed_gems_supported_by_level_x_onslaught"]=306,
	["local_display_socketed_gems_supported_by_level_x_overcharge"]=307,
	["local_display_socketed_gems_supported_by_level_x_overexertion"]=308,
	["local_display_socketed_gems_supported_by_level_x_parallel_projectiles"]=309,
	["local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage"]=310,
	["local_display_socketed_gems_supported_by_level_x_physical_to_lightning"]=311,
	["local_display_socketed_gems_supported_by_level_x_pinpoint"]=312,
	["local_display_socketed_gems_supported_by_level_x_point_blank"]=313,
	["local_display_socketed_gems_supported_by_level_x_poison"]=314,
	["local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"]=315,
	["local_display_socketed_gems_supported_by_level_x_prismatic_burst"]=316,
	["local_display_socketed_gems_supported_by_level_x_pulverise"]=317,
	["local_display_socketed_gems_supported_by_level_x_rage"]=318,
	["local_display_socketed_gems_supported_by_level_x_rain"]=319,
	["local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"]=320,
	["local_display_socketed_gems_supported_by_level_x_rapid_decay"]=321,
	["local_display_socketed_gems_supported_by_level_x_reduced_block_chance"]=322,
	["local_display_socketed_gems_supported_by_level_x_reduced_duration"]=323,
	["local_display_socketed_gems_supported_by_level_x_remote_mine_2"]=324,
	["local_display_socketed_gems_supported_by_level_x_returning_projectiles"]=325,
	["local_display_socketed_gems_supported_by_level_x_rupture"]=326,
	["local_display_socketed_gems_supported_by_level_x_ruthless"]=327,
	["local_display_socketed_gems_supported_by_level_x_sacred_wisps"]=328,
	["local_display_socketed_gems_supported_by_level_x_sacrifice"]=329,
	["local_display_socketed_gems_supported_by_level_x_sadism"]=330,
	["local_display_socketed_gems_supported_by_level_x_second_wind"]=331,
	["local_display_socketed_gems_supported_by_level_x_shockwave"]=332,
	["local_display_socketed_gems_supported_by_level_x_slower_projectiles"]=333,
	["local_display_socketed_gems_supported_by_level_x_snipe"]=334,
	["local_display_socketed_gems_supported_by_level_x_spell_cascade"]=335,
	["local_display_socketed_gems_supported_by_level_x_spell_focus"]=336,
	["local_display_socketed_gems_supported_by_level_x_spellblade"]=337,
	["local_display_socketed_gems_supported_by_level_x_spirit_strike"]=338,
	["local_display_socketed_gems_supported_by_level_x_storm_barrier"]=339,
	["local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"]=340,
	["local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"]=341,
	["local_display_socketed_gems_supported_by_level_x_swift_assembly"]=342,
	["local_display_socketed_gems_supported_by_level_x_swiftbrand"]=343,
	["local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"]=401,
	["local_display_socketed_gems_supported_by_level_x_trap_cooldown"]=344,
	["local_display_socketed_gems_supported_by_level_x_trauma"]=345,
	["local_display_socketed_gems_supported_by_level_x_trinity"]=346,
	["local_display_socketed_gems_supported_by_level_x_unbound_ailments"]=347,
	["local_display_socketed_gems_supported_by_level_x_unleash"]=348,
	["local_display_socketed_gems_supported_by_level_x_urgent_orders"]=349,
	["local_display_socketed_gems_supported_by_level_x_void_manipulation"]=350,
	["local_display_socketed_gems_supported_by_level_x_volatility"]=351,
	["local_display_socketed_gems_supported_by_pierce_level"]=452,
	["local_display_socketed_gems_supported_by_x_added_cold_damage"]=461,
	["local_display_socketed_gems_supported_by_x_cold_penetration"]=456,
	["local_display_socketed_gems_supported_by_x_controlled_destruction"]=468,
	["local_display_socketed_gems_supported_by_x_hypothermia"]=454,
	["local_display_socketed_gems_supported_by_x_ice_bite"]=455,
	["local_display_socketed_gems_supported_by_x_increased_critical_damage_level"]=450,
	["local_display_socketed_gems_supported_by_x_increased_minion_damage_level"]=449,
	["local_display_socketed_gems_supported_by_x_increased_minion_life_level"]=447,
	["local_display_socketed_gems_supported_by_x_increased_minion_speed_level"]=451,
	["local_display_socketed_gems_supported_by_x_innervate_level"]=464,
	["local_display_socketed_gems_supported_by_x_knockback_level"]=446,
	["local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"]=448,
	["local_display_socketed_gems_supported_by_x_mana_leech"]=457,
	["local_display_socketed_gems_supported_by_x_reduced_mana_cost"]=462,
	["local_display_socketed_golem_attack_and_cast_speed_+%"]=199,
	["local_display_socketed_golem_buff_effect_+%"]=200,
	["local_display_socketed_golem_chance_to_taunt_%"]=201,
	["local_display_socketed_golem_life_regeneration_rate_per_minute_%"]=202,
	["local_display_socketed_golem_skill_grants_onslaught_when_summoned"]=203,
	["local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield"]=204,
	["local_display_socketed_melee_gems_have_area_radius_+%"]=474,
	["local_display_socketed_movement_skills_have_no_mana_cost"]=502,
	["local_display_socketed_non_curse_aura_gems_effect_+%"]=533,
	["local_display_socketed_projectile_spells_duration_+%_final"]=541,
	["local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire"]=475,
	["local_display_socketed_skills_attack_speed_+%"]=503,
	["local_display_socketed_skills_cast_speed_+%"]=504,
	["local_display_socketed_skills_deal_double_damage"]=505,
	["local_display_socketed_skills_fork"]=506,
	["local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"]=476,
	["local_display_socketed_spell_damage_+%_final"]=507,
	["local_display_socketed_spells_additional_critical_strike_chance"]=508,
	["local_display_socketed_spells_additional_projectiles"]=537,
	["local_display_socketed_spells_critical_strike_multiplier_+"]=509,
	["local_display_socketed_spells_mana_cost_+%"]=510,
	["local_display_socketed_spells_projectiles_circle"]=539,
	["local_display_socketed_spells_repeat_count"]=485,
	["local_display_socketed_trap_skills_create_smoke_cloud"]=542,
	["local_display_socketed_travel_skills_damage_+%_final"]=511,
	["local_display_socketed_triggered_skills_deal_double_damage"]=353,
	["local_display_socketed_vaal_skills_area_of_effect_+%"]=512,
	["local_display_socketed_vaal_skills_aura_effect_+%"]=513,
	["local_display_socketed_vaal_skills_damage_+%_final"]=514,
	["local_display_socketed_vaal_skills_effect_duration_+%"]=515,
	["local_display_socketed_vaal_skills_elusive_on_use"]=516,
	["local_display_socketed_vaal_skills_extra_damage_rolls"]=517,
	["local_display_socketed_vaal_skills_ignore_monster_phys_reduction"]=518,
	["local_display_socketed_vaal_skills_ignore_monster_resistances"]=519,
	["local_display_socketed_vaal_skills_no_soul_gain_prevention_duration"]=520,
	["local_display_socketed_vaal_skills_projectile_speed_+%"]=521,
	["local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%"]=522,
	["local_display_socketed_vaal_skills_soul_requirement_+%_final"]=523,
	["local_display_socketed_vaal_skills_store_uses_+"]=524,
	["local_display_socketed_warcry_skills_cooldown_use_+"]=525,
	["local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills"]=526,
	["local_display_starfall_on_melee_critical_hit_%"]=703,
	["local_display_summon_harbinger_x_on_equip"]=562,
	["local_display_summon_raging_spirit_on_kill_%"]=704,
	["local_display_summon_wolf_on_kill_%"]=705,
	["local_display_summon_writhing_worm_every_2000_ms"]=549,
	["local_display_supported_by_level_10_controlled_destruction"]=354,
	["local_display_supported_by_level_10_intensify"]=355,
	["local_display_supported_by_level_10_spell_echo"]=356,
	["local_display_supported_by_level_x_awakened_added_chaos_damage"]=357,
	["local_display_supported_by_level_x_awakened_added_cold_damage"]=358,
	["local_display_supported_by_level_x_awakened_added_fire_damage"]=359,
	["local_display_supported_by_level_x_awakened_added_lightning_damage"]=360,
	["local_display_supported_by_level_x_awakened_ancestral_call"]=361,
	["local_display_supported_by_level_x_awakened_arrow_nova"]=362,
	["local_display_supported_by_level_x_awakened_blasphemy"]=363,
	["local_display_supported_by_level_x_awakened_brutality"]=364,
	["local_display_supported_by_level_x_awakened_burning_damage"]=365,
	["local_display_supported_by_level_x_awakened_cast_on_crit"]=366,
	["local_display_supported_by_level_x_awakened_cast_while_channelling"]=367,
	["local_display_supported_by_level_x_awakened_chain"]=368,
	["local_display_supported_by_level_x_awakened_cold_penetration"]=369,
	["local_display_supported_by_level_x_awakened_controlled_destruction"]=370,
	["local_display_supported_by_level_x_awakened_curse_on_hit"]=371,
	["local_display_supported_by_level_x_awakened_deadly_ailments"]=372,
	["local_display_supported_by_level_x_awakened_elemental_focus"]=373,
	["local_display_supported_by_level_x_awakened_empower"]=374,
	["local_display_supported_by_level_x_awakened_enhance"]=375,
	["local_display_supported_by_level_x_awakened_enlighten"]=376,
	["local_display_supported_by_level_x_awakened_fire_penetration"]=377,
	["local_display_supported_by_level_x_awakened_fork"]=378,
	["local_display_supported_by_level_x_awakened_generosity"]=379,
	["local_display_supported_by_level_x_awakened_greater_multiple_projectiles"]=380,
	["local_display_supported_by_level_x_awakened_increased_area_of_effect"]=381,
	["local_display_supported_by_level_x_awakened_lightning_penetration"]=382,
	["local_display_supported_by_level_x_awakened_melee_physical_damage"]=383,
	["local_display_supported_by_level_x_awakened_melee_splash"]=384,
	["local_display_supported_by_level_x_awakened_minion_damage"]=385,
	["local_display_supported_by_level_x_awakened_multistrike"]=386,
	["local_display_supported_by_level_x_awakened_spell_cascade"]=387,
	["local_display_supported_by_level_x_awakened_spell_echo"]=388,
	["local_display_supported_by_level_x_awakened_swift_affliction"]=389,
	["local_display_supported_by_level_x_awakened_unbound_ailments"]=390,
	["local_display_supported_by_level_x_awakened_unleash"]=391,
	["local_display_supported_by_level_x_awakened_vicious_projectiles"]=392,
	["local_display_supported_by_level_x_awakened_void_manipulation"]=393,
	["local_display_supported_by_level_x_awakened_weapon_elemental_damage"]=394,
	["local_display_tailwind_if_socketed_vaal_skill_used_recently"]=527,
	["local_display_tattoo_trigger_level_x_ahuana"]=655,
	["local_display_tattoo_trigger_level_x_akoya"]=656,
	["local_display_tattoo_trigger_level_x_ikiaho"]=657,
	["local_display_tattoo_trigger_level_x_kahuturoa"]=658,
	["local_display_tattoo_trigger_level_x_kaom"]=659,
	["local_display_tattoo_trigger_level_x_kiloava"]=660,
	["local_display_tattoo_trigger_level_x_maata"]=661,
	["local_display_tattoo_trigger_level_x_rakiata"]=662,
	["local_display_tattoo_trigger_level_x_tawhanuku"]=663,
	["local_display_tattoo_trigger_level_x_utula"]=664,
	["local_display_touched_by_tormented_illegal_fisherman"]=7548,
	["local_display_trickster_heartstopper_rotating_buff"]=7549,
	["local_display_trigger_commandment_of_inferno_on_crit_%"]=706,
	["local_display_trigger_corpse_walk_on_equip_level"]=707,
	["local_display_trigger_death_walk_on_equip_level"]=709,
	["local_display_trigger_ignition_blast_on_ignited_enemy_death"]=710,
	["local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance"]=711,
	["local_display_trigger_level_1_blood_rage_on_kill_chance_%"]=712,
	["local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"]=713,
	["local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"]=714,
	["local_display_trigger_level_20_shade_form_on_skill_use_%"]=715,
	["local_display_trigger_level_20_shade_form_when_hit_%"]=716,
	["local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance"]=667,
	["local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"]=717,
	["local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy"]=718,
	["local_display_trigger_level_X_atziri_flameblast"]=719,
	["local_display_trigger_level_X_atziri_storm_call"]=720,
	["local_display_trigger_level_X_blinding_aura_skill_on_equip"]=607,
	["local_display_trigger_level_X_darktongue_kiss_on_curse"]=668,
	["local_display_trigger_level_X_feast_of_flesh_every_5_seconds"]=721,
	["local_display_trigger_level_X_offering_every_5_seconds"]=722,
	["local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy"]=723,
	["local_display_trigger_level_X_shield_shatter_on_block"]=724,
	["local_display_trigger_level_X_void_gaze_on_skill_use"]=669,
	["local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy"]=725,
	["local_display_trigger_level_x_create_fungal_ground_on_kill"]=708,
	["local_display_trigger_level_x_curse_nova_on_hit_while_cursed"]=726,
	["local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon"]=727,
	["local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill"]=728,
	["local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength"]=729,
	["local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy"]=730,
	["local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"]=731,
	["local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon"]=670,
	["local_display_trigger_level_x_rain_of_arrows_on_bow_attack"]=732,
	["local_display_trigger_level_x_reflection_skill_on_equip"]=733,
	["local_display_trigger_level_x_smoke_cloud_on_trap_triggered"]=734,
	["local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"]=735,
	["local_display_trigger_level_x_stalking_pustule_on_kill"]=736,
	["local_display_trigger_level_x_storm_cascade_on_attack"]=671,
	["local_display_trigger_level_x_summon_phantasm_on_corpse_consume"]=737,
	["local_display_trigger_level_x_toxic_rain_on_bow_attack"]=752,
	["local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"]=738,
	["local_display_trigger_socketed_curses_on_casting_curse_%_chance"]=740,
	["local_display_trigger_summon_taunting_contraption_on_flask_use"]=739,
	["local_display_trigger_temporal_anomaly_when_hit_%_chance"]=741,
	["local_display_trigger_tentacle_smash_on_kill_%_chance"]=742,
	["local_display_trigger_void_sphere_on_kill_%_chance"]=743,
	["local_display_use_level_X_abyssal_cry_on_hit"]=744,
	["local_display_you_get_elemental_ailments_instead_of_allies"]=7550,
	["local_double_damage_to_chilled_enemies"]=3647,
	["local_double_damage_with_attacks"]=7551,
	["local_double_damage_with_attacks_chance_%"]=7552,
	["local_elemental_damage_+%"]=7553,
	["local_elemental_damage_+%_per_2%_quality"]=7554,
	["local_elemental_penetration_%"]=3648,
	["local_energy_shield"]=1465,
	["local_energy_shield_+%"]=1466,
	["local_energy_shield_regeneration_per_minute_%_if_crit_recently"]=7555,
	["local_evasion_and_energy_shield_+%"]=1461,
	["local_evasion_rating_+%"]=1457,
	["local_evasion_rating_and_energy_shield"]=7556,
	["local_explicit_elemental_damage_mod_effect_+%"]=59,
	["local_explicit_minion_mod_effect_+%"]=60,
	["local_explicit_mod_effect_+%"]=63,
	["local_explicit_physical_and_chaos_damage_mod_effect_+%"]=61,
	["local_extra_max_charges"]=754,
	["local_extra_socket"]=1820,
	["local_fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_during_effect"]=871,
	["local_fire_penetration_%"]=3649,
	["local_fire_resistance_%_per_2%_quality"]=7557,
	["local_flask_accuracy_rating_+%_during_effect"]=858,
	["local_flask_adapt_each_element"]=830,
	["local_flask_adaptation_rating_+%_during_effect"]=856,
	["local_flask_adaptations_apply_to_all_elements_during_effect"]=857,
	["local_flask_additional_physical_damage_reduction_%"]=883,
	["local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life"]=814,
	["local_flask_adds_knockback_during_flask_effect"]=884,
	["local_flask_adds_knockback_while_healing"]=870,
	["local_flask_amount_to_recover_+%"]=771,
	["local_flask_amount_to_recover_+%_when_on_low_life"]=776,
	["local_flask_area_of_consecrated_ground_+%"]=795,
	["local_flask_area_of_effect_+%_during_flask_effect"]=885,
	["local_flask_armour_+%_while_healing"]=851,
	["local_flask_attack_speed_+%_while_healing"]=859,
	["local_flask_avoid_stun_chance_%_during_flask_effect"]=886,
	["local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood"]=815,
	["local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s"]=816,
	["local_flask_cannot_be_stunned_during_flask_effect"]=887,
	["local_flask_cannot_gain_charges_during_flask_effect"]=977,
	["local_flask_cast_speed_+%_while_healing"]=860,
	["local_flask_chance_to_freeze_shock_ignite_%_while_healing"]=888,
	["local_flask_chill_or_freeze_immunity_if_chilled_or_frozen"]=817,
	["local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s"]=818,
	["local_flask_chilled_ground_on_flask_use_radius"]=794,
	["local_flask_consume_charges_used_+%_when_used"]=763,
	["local_flask_consume_extra_max_charges_when_used"]=754,
	["local_flask_consume_flask_duration_+%_when_used"]=774,
	["local_flask_consume_flask_effect_+%_when_used"]=850,
	["local_flask_consumes_max_charges_on_use"]=796,
	["local_flask_consumes_x_endurance_charges_on_use"]=797,
	["local_flask_consumes_x_frenzy_charges_on_use"]=798,
	["local_flask_consumes_x_power_charges_on_use"]=799,
	["local_flask_critical_strike_chance_+%_during_flask_effect"]=890,
	["local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect"]=889,
	["local_flask_culling_strike_during_flask_effect"]=891,
	["local_flask_deals_%_maximum_life_as_chaos_damage_on_use"]=790,
	["local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends"]=779,
	["local_flask_deciseconds_to_recover"]=773,
	["local_flask_dispels_burning_and_ignite_immunity_during_effect"]=831,
	["local_flask_dispels_freeze_and_chill"]=829,
	["local_flask_duration_+%"]=774,
	["local_flask_duration_+%_final"]=775,
	["local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground"]=892,
	["local_flask_effect_+%"]=850,
	["local_flask_effect_ends_when_hit_by_player"]=780,
	["local_flask_effect_not_removed_at_full_mana"]=781,
	["local_flask_enemies_ignited_during_flask_effect_damage_taken_+%"]=956,
	["local_flask_energy_shield_+%_while_healing"]=853,
	["local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing"]=865,
	["local_flask_evasion_+%_while_healing"]=852,
	["local_flask_gain_X_charges_on_consuming_ignited_corpse"]=756,
	["local_flask_gain_X_charges_when_hit"]=757,
	["local_flask_gain_charges_consumed_as_vaal_souls_on_use"]=800,
	["local_flask_gain_endurance_charge_per_second_during_flask_effect"]=893,
	["local_flask_gain_endurance_charges_on_use"]=801,
	["local_flask_gain_frenzy_charges_on_use"]=802,
	["local_flask_gain_power_charges_on_use"]=803,
	["local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge_consumed"]=804,
	["local_flask_gain_x_vaal_souls_on_use"]=805,
	["local_flask_ghost_reaver"]=980,
	["local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life"]=827,
	["local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana"]=828,
	["local_flask_ignite_immunity_if_ignited_and_remove_burning"]=819,
	["local_flask_ignite_immunity_if_ignited_and_remove_burning_s"]=820,
	["local_flask_ignite_proliferation_radius_during_effect"]=894,
	["local_flask_ignited_enemies_during_effect_have_malediction"]=895,
	["local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect"]=896,
	["local_flask_immune_to_damage"]=897,
	["local_flask_immune_to_freeze_and_chill_during_flask_effect"]=898,
	["local_flask_immune_to_hinder_for_x_seconds_if_hindered"]=821,
	["local_flask_immune_to_maim_for_x_seconds_if_maimed"]=822,
	["local_flask_immune_to_poison_during_flask_effect"]=899,
	["local_flask_immune_to_shock_during_flask_effect"]=900,
	["local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use"]=806,
	["local_flask_is_petrified"]=901,
	["local_flask_item_found_rarity_+%_during_flask_effect"]=902,
	["local_flask_life_gain_on_skill_use_%_mana_cost"]=877,
	["local_flask_life_leech_expected_ignite_damage_permyriad_during_effect"]=903,
	["local_flask_life_leech_from_attack_damage_permyriad_while_healing"]=866,
	["local_flask_life_leech_is_instant_during_flask_effect"]=904,
	["local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect"]=905,
	["local_flask_life_leech_permyriad_while_healing"]=867,
	["local_flask_life_recovery_from_flasks_also_recovers_energy_shield"]=768,
	["local_flask_life_regeneration_per_minute_%_during_flask_effect"]=906,
	["local_flask_life_to_recover"]=765,
	["local_flask_life_to_recover_+%"]=766,
	["local_flask_lose_all_charges_on_entering_new_area"]=764,
	["local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use"]=807,
	["local_flask_mana_leech_permyriad_while_healing"]=869,
	["local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect"]=782,
	["local_flask_mana_to_recover"]=769,
	["local_flask_mana_to_recover_+%"]=770,
	["local_flask_minion_heal_%"]=767,
	["local_flask_movement_speed_+%_while_healing"]=861,
	["local_flask_no_mana_recovery_during_effect"]=907,
	["local_flask_non_damaging_ailment_effect_+%_during_flask_effect"]=908,
	["local_flask_number_of_additional_curses_allowed_during_effect"]=909,
	["local_flask_number_of_additional_projectiles_during_flask_effect"]=910,
	["local_flask_physical_damage_can_ignite_during_effect"]=911,
	["local_flask_poison_immunity_if_poisoned"]=823,
	["local_flask_poison_immunity_if_poisoned_s"]=824,
	["local_flask_prevents_death_while_healing"]=963,
	["local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect"]=959,
	["local_flask_recover_%_maximum_life_on_kill_during_flask_effect"]=957,
	["local_flask_recover_%_maximum_mana_on_kill_during_flask_effect"]=958,
	["local_flask_recover_instantly_when_on_low_life"]=777,
	["local_flask_recovers_instantly"]=783,
	["local_flask_recovery_amount_%_to_recover_instantly"]=778,
	["local_flask_recovery_speed_+%"]=772,
	["local_flask_reflect_damage_taken_+%_during_flask_effect"]=912,
	["local_flask_remove_curses_on_use"]=812,
	["local_flask_remove_effect_when_ward_breaks"]=784,
	["local_flask_removes_%_maximum_energy_shield_on_use"]=789,
	["local_flask_removes_%_of_life_recovery_from_life_on_use"]=787,
	["local_flask_removes_%_of_life_recovery_from_mana_on_use"]=788,
	["local_flask_removes_%_of_mana_recovery_from_life_on_use"]=786,
	["local_flask_resistances_+%_while_healing"]=863,
	["local_flask_restore_ward"]=832,
	["local_flask_shock_immunity_if_shocked"]=825,
	["local_flask_shock_immunity_if_shocked_s"]=826,
	["local_flask_skill_mana_cost_+%_during_flask_effect"]=913,
	["local_flask_stun_recovery_+%_while_healing"]=862,
	["local_flask_taunt_enemies_on_use_radius"]=808,
	["local_flask_unholy_might_during_flask_effect"]=962,
	["local_flask_use_causes_area_knockback"]=809,
	["local_flask_use_causes_monster_flee_chance_%"]=810,
	["local_flask_use_on_adjacent_flask_use"]=834,
	["local_flask_use_on_affected_by_bleed"]=835,
	["local_flask_use_on_affected_by_chill"]=836,
	["local_flask_use_on_affected_by_freeze"]=837,
	["local_flask_use_on_affected_by_ignite"]=838,
	["local_flask_use_on_affected_by_poison"]=839,
	["local_flask_use_on_affected_by_shock"]=840,
	["local_flask_use_on_damage_blocked"]=841,
	["local_flask_use_on_flask_effect_ended"]=842,
	["local_flask_use_on_full_charges"]=843,
	["local_flask_use_on_guard_skill_expired"]=844,
	["local_flask_use_on_guard_skill_used"]=845,
	["local_flask_use_on_hitting_rare_unique_enemy_while_inactive"]=846,
	["local_flask_use_on_taking_savage_hit"]=847,
	["local_flask_use_on_travel_skill_used"]=848,
	["local_flask_use_on_using_a_life_flask"]=849,
	["local_flask_vaal_souls_gained_per_minute_during_effect"]=914,
	["local_flask_ward_+%_during_effect"]=854,
	["local_flask_ward_does_not_break_during_effect"]=855,
	["local_flask_zealots_oath"]=981,
	["local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed"]=7558,
	["local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed"]=7559,
	["local_gain_vaal_pact_if_all_socketed_gems_red"]=10302,
	["local_gem_experience_gain_+%"]=1823,
	["local_gem_level_+"]=161,
	["local_grant_eldritch_battery_during_flask_effect"]=982,
	["local_grant_perfect_agony_during_flask_effect"]=983,
	["local_grant_skeleton_warriors_triple_damage_on_hit"]=4298,
	["local_grants_aura_maximum_added_chaos_damage_per_white_socket"]=2904,
	["local_grants_aura_maximum_added_cold_damage_per_green_socket"]=2902,
	["local_grants_aura_maximum_added_fire_damage_per_red_socket"]=2901,
	["local_grants_aura_maximum_added_lightning_damage_per_blue_socket"]=2903,
	["local_grants_aura_minimum_added_chaos_damage_per_white_socket"]=2904,
	["local_grants_aura_minimum_added_cold_damage_per_green_socket"]=2902,
	["local_grants_aura_minimum_added_fire_damage_per_red_socket"]=2901,
	["local_grants_aura_minimum_added_lightning_damage_per_blue_socket"]=2903,
	["local_has_X_abyss_sockets"]=73,
	["local_has_X_sockets"]=74,
	["local_has_X_white_sockets"]=81,
	["local_has_no_sockets"]=72,
	["local_hit_causes_monster_flee_%"]=1942,
	["local_hit_damage_+%_vs_frozen_enemies"]=4254,
	["local_hit_damage_+%_vs_ignited_enemies"]=4253,
	["local_hit_damage_+%_vs_shocked_enemies"]=4255,
	["local_hits_always_inflict_elemental_ailments"]=4252,
	["local_hits_ignore_enemy_monster_physical_damage_reduction_%_chance"]=7560,
	["local_hits_with_this_weapon_always_hit_if_have_blocked_recently"]=7561,
	["local_hits_with_this_weapon_freeze_as_though_damage_+%_final"]=7562,
	["local_hits_with_this_weapon_shock_as_though_damage_+%_final"]=7563,
	["local_ignite_damage_+%_final_with_this_weapon"]=7564,
	["local_immune_to_curses_if_item_corrupted"]=7565,
	["local_implicit_mod_cannot_be_changed"]=37,
	["local_implicit_modifier_magnitudes_doubled"]=7566,
	["local_implicit_modifier_magnitudes_tripled"]=7567,
	["local_implicit_stat_magnitude_+%"]=64,
	["local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant"]=7568,
	["local_intelligence_per_2%_quality"]=7569,
	["local_intelligence_requirement_+"]=992,
	["local_intelligence_requirement_+%"]=993,
	["local_is_alternate_tree_jewel"]=10187,
	["local_is_max_quality"]=1817,
	["local_is_survival_jewel"]=10188,
	["local_item_allow_modification_while_corrupted"]=28,
	["local_item_can_have_x_additional_enchantments"]=30,
	["local_item_can_roll_all_influences"]=7570,
	["local_item_drops_on_death_if_equipped_by_animate_armour"]=2459,
	["local_item_implicit_modifier_limit"]=31,
	["local_item_quality_+"]=7571,
	["local_item_sell_price_doubled"]=7572,
	["local_item_stats_are_doubled_in_breach"]=7573,
	["local_jewel_+%_effect_per_passive_between_jewel_and_class_start"]=26,
	["local_jewel_allocated_non_notable_passives_in_radius_grant_nothing"]=7574,
	["local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius"]=7575,
	["local_jewel_disable_combust_with_40_strength_in_radius"]=7576,
	["local_jewel_expansion_jewels_count"]=7577,
	["local_jewel_expansion_jewels_count_override"]=7578,
	["local_jewel_expansion_keystone_disciple_of_kitava"]=7579,
	["local_jewel_expansion_keystone_hollow_palm_technique"]=7580,
	["local_jewel_expansion_keystone_kineticism"]=7581,
	["local_jewel_expansion_keystone_lone_messenger"]=7582,
	["local_jewel_expansion_keystone_natures_patience"]=7583,
	["local_jewel_expansion_keystone_pitfighter"]=7584,
	["local_jewel_expansion_keystone_secrets_of_suffering"]=7585,
	["local_jewel_expansion_keystone_veterans_awareness"]=7586,
	["local_jewel_expansion_passive_node_count"]=4387,
	["local_jewel_expansion_passive_node_index"]=7587,
	["local_jewel_fireball_cannot_ignite"]=7588,
	["local_jewel_fireball_chance_to_scorch_%"]=7589,
	["local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius"]=7590,
	["local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius"]=7592,
	["local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius"]=7591,
	["local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius"]=7594,
	["local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius"]=7593,
	["local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius"]=7595,
	["local_jewel_nearby_passives_dex_to_int"]=2945,
	["local_jewel_nearby_passives_dex_to_str"]=2944,
	["local_jewel_nearby_passives_int_to_dex"]=2947,
	["local_jewel_nearby_passives_int_to_str"]=2946,
	["local_jewel_nearby_passives_str_to_dex"]=2942,
	["local_jewel_nearby_passives_str_to_int"]=2943,
	["local_jewel_variable_ring_radius_value"]=29,
	["local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant"]=7596,
	["local_knockback"]=1433,
	["local_left_ring_slot_base_all_ailment_duration_on_self_+%"]=2552,
	["local_left_ring_slot_cold_damage_taken_%_as_fire"]=2553,
	["local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy"]=7597,
	["local_left_ring_slot_curse_effect_on_self_+%"]=2554,
	["local_left_ring_slot_elemental_reflect_damage_taken_+%"]=2608,
	["local_left_ring_slot_energy_shield"]=2569,
	["local_left_ring_slot_fire_damage_taken_%_as_lightning"]=2555,
	["local_left_ring_slot_lightning_damage_taken_%_as_cold"]=2556,
	["local_left_ring_slot_mana_regeneration_rate_+%"]=2558,
	["local_left_ring_slot_mana_regeneration_rate_per_minute"]=2557,
	["local_left_ring_slot_maximum_mana"]=2568,
	["local_left_ring_slot_minion_damage_taken_+%"]=2559,
	["local_left_ring_slot_no_energy_shield_recharge_or_regeneration"]=2551,
	["local_left_ring_slot_projectiles_from_spells_cannot_chain"]=7598,
	["local_left_ring_slot_projectiles_from_spells_fork"]=7599,
	["local_left_ring_slot_skill_effect_duration_+%"]=2560,
	["local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura"]=7600,
	["local_level_requirement_-"]=994,
	["local_life_and_mana_gain_per_target"]=1647,
	["local_life_and_mana_leech_from_physical_damage_permyriad"]=1561,
	["local_life_gain_per_target"]=1643,
	["local_life_gain_per_target_vs_blinded_enemies"]=7601,
	["local_life_gain_per_target_while_leeching"]=7602,
	["local_life_leech_from_any_damage_permyriad"]=7603,
	["local_life_leech_from_physical_damage_permyriad"]=1556,
	["local_life_leech_is_instant"]=2437,
	["local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time"]=9999,
	["local_lightning_penetration_%"]=3651,
	["local_lightning_resistance_%_per_2%_quality"]=7604,
	["local_maim_on_hit"]=4018,
	["local_maim_on_hit_%"]=7605,
	["local_mana_gain_per_target"]=1650,
	["local_mana_leech_from_any_damage_permyriad"]=7606,
	["local_mana_leech_from_physical_damage_permyriad"]=1606,
	["local_mana_leech_is_instant"]=7607,
	["local_max_charges_+%"]=755,
	["local_maximum_added_chaos_damage"]=1298,
	["local_maximum_added_cold_damage"]=1279,
	["local_maximum_added_fire_damage"]=1270,
	["local_maximum_added_fire_damage_vs_bleeding_enemies"]=4716,
	["local_maximum_added_lightning_damage"]=1290,
	["local_maximum_added_physical_damage"]=1184,
	["local_maximum_added_physical_damage_vs_ignited_enemies"]=4723,
	["local_maximum_energy_shield_+%_if_item_corrupted"]=7608,
	["local_maximum_life_+%_if_item_corrupted"]=7610,
	["local_maximum_life_per_2%_quality"]=7609,
	["local_maximum_mana_per_2%_quality"]=7611,
	["local_maximum_prefixes_allowed_+"]=32,
	["local_maximum_quality_+"]=7613,
	["local_maximum_quality_is_%"]=7612,
	["local_maximum_sockets_+"]=82,
	["local_maximum_suffixes_allowed_+"]=33,
	["local_minimum_added_chaos_damage"]=1298,
	["local_minimum_added_cold_damage"]=1279,
	["local_minimum_added_fire_damage"]=1270,
	["local_minimum_added_fire_damage_vs_bleeding_enemies"]=4716,
	["local_minimum_added_lightning_damage"]=1290,
	["local_minimum_added_physical_damage"]=1184,
	["local_minimum_added_physical_damage_vs_ignited_enemies"]=4723,
	["local_minion_accuracy_rating_with_minion_abyss_jewel_socketed"]=7614,
	["local_movement_speed_+%_if_item_corrupted"]=7615,
	["local_nearby_enemies_base_physical_damage_%_to_convert_to_fire"]=10199,
	["local_no_attribute_requirements"]=995,
	["local_no_block_chance"]=3156,
	["local_no_critical_strike_multiplier_during_flask_effect"]=915,
	["local_no_energy_shield"]=996,
	["local_number_of_bloodworms_to_spawn_on_flask_use"]=833,
	["local_one_socket_each_colour_only"]=83,
	["local_physical_damage_%_to_convert_to_a_random_element"]=4250,
	["local_physical_damage_%_to_gain_as_cold_or_lightning"]=4251,
	["local_physical_damage_+%"]=1141,
	["local_physical_damage_reduction_rating_+%"]=1449,
	["local_poison_dot_multiplier_+"]=1173,
	["local_poison_duration_+%_during_flask_effect"]=916,
	["local_poison_on_critical_strike_chance_%"]=7616,
	["local_poison_on_hit"]=2369,
	["local_poison_on_hit_%"]=7617,
	["local_prefix_mod_effect_+%"]=7618,
	["local_quality_does_not_increase_defences"]=1818,
	["local_quality_does_not_increase_physical_damage"]=1819,
	["local_quantity_of_sockets_+%"]=1824,
	["local_random_support_gem_index"]=395,
	["local_random_support_gem_index_1"]=396,
	["local_random_support_gem_level"]=395,
	["local_random_support_gem_level_1"]=396,
	["local_recharge_on_crit"]=758,
	["local_recharge_on_crit_%"]=759,
	["local_recharge_on_demon_killed"]=760,
	["local_recharge_on_take_crit"]=761,
	["local_resist_all_elements_%_if_item_corrupted"]=7619,
	["local_right_ring_slot_base_all_ailment_duration_on_self_+%"]=2561,
	["local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"]=2548,
	["local_right_ring_slot_cold_damage_taken_%_as_lightning"]=2562,
	["local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy"]=7620,
	["local_right_ring_slot_curse_effect_on_self_+%"]=2563,
	["local_right_ring_slot_energy_shield"]=2550,
	["local_right_ring_slot_fire_damage_taken_%_as_cold"]=2564,
	["local_right_ring_slot_lightning_damage_taken_%_as_fire"]=2565,
	["local_right_ring_slot_maximum_mana"]=2549,
	["local_right_ring_slot_minion_damage_taken_+%"]=2566,
	["local_right_ring_slot_no_mana_regeneration"]=2547,
	["local_right_ring_slot_number_of_additional_chains_for_spell_projectiles"]=7621,
	["local_right_ring_slot_physical_reflect_damage_taken_+%"]=2609,
	["local_right_ring_slot_projectiles_from_spells_cannot_fork"]=7622,
	["local_right_ring_slot_skill_effect_duration_+%"]=2567,
	["local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura"]=7623,
	["local_ring_attack_speed_+%_final"]=7624,
	["local_ring_burning_damage_+%_final"]=7625,
	["local_ring_disable_other_ring"]=1511,
	["local_ring_duplicate_other_ring"]=2751,
	["local_ring_nova_spells_area_of_effect_+%_final"]=7626,
	["local_self_bleed_duration_+%_during_flask_effect"]=917,
	["local_self_chill_effect_+%_during_flask_effect"]=918,
	["local_self_curse_effect_+%_during_flask_effect"]=919,
	["local_self_freeze_duration_+%_during_flask_effect"]=920,
	["local_self_ignite_duration_+%_during_flask_effect"]=921,
	["local_self_poison_duration_+%_during_flask_effect"]=922,
	["local_self_shock_effect_+%_during_flask_effect"]=923,
	["local_sentinel_drone_difficulty_+%"]=7627,
	["local_shield_trigger_socketed_elemental_spell_on_block_display_cooldown"]=7628,
	["local_six_linked_random_sockets"]=75,
	["local_smoke_ground_on_flask_use_radius"]=811,
	["local_socketed_abyss_jewel_effect_+%"]=223,
	["local_socketed_active_skill_gem_level_+"]=193,
	["local_socketed_active_skill_gem_quality_+"]=208,
	["local_socketed_area_of_effect_gem_level_+"]=179,
	["local_socketed_area_of_effect_gem_quality_+"]=209,
	["local_socketed_aura_gem_level_+"]=184,
	["local_socketed_aura_gem_quality_+"]=210,
	["local_socketed_bow_gem_level_+"]=181,
	["local_socketed_bow_gem_quality_+"]=211,
	["local_socketed_chaos_gem_level_+"]=173,
	["local_socketed_chaos_gem_quality_+"]=212,
	["local_socketed_cold_gem_level_+"]=171,
	["local_socketed_cold_gem_quality_+"]=213,
	["local_socketed_curse_gem_level_+"]=187,
	["local_socketed_dexterity_gem_level_+"]=163,
	["local_socketed_dexterity_gem_quality_+"]=214,
	["local_socketed_duration_gem_level_+"]=178,
	["local_socketed_elemental_gem_level_+"]=215,
	["local_socketed_fire_gem_level_+"]=170,
	["local_socketed_fire_gem_quality_+"]=216,
	["local_socketed_gem_level_+"]=165,
	["local_socketed_gem_level_+_per_filled_socket"]=7629,
	["local_socketed_gem_quality_+"]=206,
	["local_socketed_gems_in_blue_sockets_experience_gained_+%"]=169,
	["local_socketed_gems_in_green_sockets_get_quality_%"]=168,
	["local_socketed_gems_in_red_sockets_get_level_+"]=167,
	["local_socketed_golem_gem_level_+"]=205,
	["local_socketed_herald_gem_level_+"]=185,
	["local_socketed_hex_gem_level_+"]=188,
	["local_socketed_intelligence_gem_level_+"]=164,
	["local_socketed_intelligence_gem_quality_+"]=217,
	["local_socketed_lightning_gem_level_+"]=172,
	["local_socketed_lightning_gem_quality_+"]=218,
	["local_socketed_melee_gem_level_+"]=182,
	["local_socketed_melee_gem_quality_+"]=219,
	["local_socketed_minion_gem_level_+"]=183,
	["local_socketed_minion_gem_quality_+"]=220,
	["local_socketed_movement_gem_level_+"]=186,
	["local_socketed_non_vaal_gem_level_+"]=194,
	["local_socketed_projectile_gem_level_+"]=180,
	["local_socketed_projectile_gem_quality_+"]=221,
	["local_socketed_skill_gem_level_+1_per_x_player_levels"]=166,
	["local_socketed_spell_gem_level_+"]=177,
	["local_socketed_strength_gem_level_+"]=162,
	["local_socketed_strength_gem_quality_+"]=222,
	["local_socketed_support_gem_level_+"]=192,
	["local_socketed_support_gem_quality_+"]=207,
	["local_socketed_trap_and_mine_gem_level_+"]=190,
	["local_socketed_trap_gem_level_+"]=189,
	["local_socketed_vaal_gem_level_+"]=191,
	["local_socketed_warcry_gem_level_+"]=195,
	["local_spell_damage_+%_if_item_corrupted"]=7630,
	["local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed"]=7631,
	["local_strength_and_intelligence_requirement_+"]=997,
	["local_strength_per_2%_quality"]=7632,
	["local_strength_requirement_+"]=998,
	["local_strength_requirement_+%"]=999,
	["local_stun_threshold_reduction_+%"]=2397,
	["local_suffix_mod_effect_+%"]=7633,
	["local_support_gem_max_skill_level_requirement_to_support"]=2720,
	["local_treat_enemy_resistances_as_negated_on_elemental_damage_hit"]=7634,
	["local_unique_attacks_cast_socketed_lightning_spells_%"]=745,
	["local_unique_can_be_runesmith_enchanted"]=4322,
	["local_unique_can_have_crucible_unique_staff_passive_tree_mods"]=7635,
	["local_unique_can_have_shield_weapon_passive_tree"]=7636,
	["local_unique_can_have_two_handed_sword_weapon_passive_tree"]=7637,
	["local_unique_cast_socketed_cold_skills_on_melee_critical_strike"]=746,
	["local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect"]=875,
	["local_unique_counts_as_dual_wielding"]=2595,
	["local_unique_expedition_flask_ward_+%_final_during_flask_effect"]=924,
	["local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"]=925,
	["local_unique_flask_avoid_chill_%_while_healing"]=874,
	["local_unique_flask_avoid_freeze_%_while_healing"]=876,
	["local_unique_flask_block_%_while_healing"]=926,
	["local_unique_flask_cannot_recover_life_while_healing"]=927,
	["local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"]=792,
	["local_unique_flask_charges_gained_+%_during_flask_effect"]=928,
	["local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect"]=929,
	["local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect"]=930,
	["local_unique_flask_damage_+%_vs_demons_while_healing"]=932,
	["local_unique_flask_damage_over_time_+%_during_flask_effect"]=931,
	["local_unique_flask_damage_taken_+%_vs_demons_while_healing"]=933,
	["local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing"]=934,
	["local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"]=964,
	["local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"]=965,
	["local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect"]=7638,
	["local_unique_flask_instantly_recovers_%_maximum_life"]=791,
	["local_unique_flask_item_quantity_+%_while_healing"]=935,
	["local_unique_flask_item_rarity_+%_while_healing"]=936,
	["local_unique_flask_kiaras_determination"]=937,
	["local_unique_flask_leech_is_instant_during_flask_effect"]=976,
	["local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect"]=974,
	["local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect"]=975,
	["local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"]=938,
	["local_unique_flask_light_radius_+%_while_healing"]=939,
	["local_unique_flask_lightning_resistance_penetration_%_during_flask_effect"]=969,
	["local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect"]=972,
	["local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect"]=973,
	["local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect"]=972,
	["local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect"]=973,
	["local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"]=940,
	["local_unique_flask_nearby_enemies_cursed_with_level_x_vulnerability_during_flask_effect"]=941,
	["local_unique_flask_no_mana_cost_while_healing"]=942,
	["local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect"]=968,
	["local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing"]=943,
	["local_unique_flask_physical_damage_%_to_add_as_cold_while_healing"]=873,
	["local_unique_flask_physical_damage_taken_%_as_cold_while_healing"]=872,
	["local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"]=785,
	["local_unique_flask_resist_all_elements_%_during_flask_effect"]=944,
	["local_unique_flask_shock_nearby_enemies_during_flask_effect"]=966,
	["local_unique_flask_shocked_during_flask_effect"]=967,
	["local_unique_flask_spell_block_%_while_healing"]=945,
	["local_unique_flask_start_energy_shield_recharge"]=7639,
	["local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect"]=946,
	["local_unique_flask_vaal_skill_damage_+%_during_flask_effect"]=947,
	["local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect"]=948,
	["local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect"]=949,
	["local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect"]=950,
	["local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect"]=951,
	["local_unique_hungry_loop_has_consumed_gem"]=108,
	["local_unique_hungry_loop_number_of_gems_to_consume"]=108,
	["local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius"]=2959,
	["local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius"]=2960,
	["local_unique_jewel_X_strength_per_1_strength_allocated_in_radius"]=2961,
	["local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius"]=7640,
	["local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius"]=3048,
	["local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start"]=9992,
	["local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start"]=9992,
	["local_unique_jewel_additional_life_per_X_int_in_radius"]=3024,
	["local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius"]=3041,
	["local_unique_jewel_alternate_tree_internal_revision"]=27,
	["local_unique_jewel_alternate_tree_keystone"]=27,
	["local_unique_jewel_alternate_tree_seed"]=27,
	["local_unique_jewel_alternate_tree_version"]=27,
	["local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"]=3046,
	["local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"]=3144,
	["local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start"]=9993,
	["local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"]=3153,
	["local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius"]=7641,
	["local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius"]=7642,
	["local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius"]=7643,
	["local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"]=7644,
	["local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"]=7645,
	["local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"]=7646,
	["local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius"]=7647,
	["local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius"]=7648,
	["local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius"]=7649,
	["local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"]=2962,
	["local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"]=3025,
	["local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"]=3026,
	["local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"]=3014,
	["local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius"]=3236,
	["local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"]=3235,
	["local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"]=7650,
	["local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"]=3038,
	["local_unique_jewel_cold_damage_increases_applies_to_physical_damage"]=3017,
	["local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"]=7651,
	["local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%"]=7652,
	["local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"]=3149,
	["local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius"]=7653,
	["local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius"]=3049,
	["local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start"]=9993,
	["local_unique_jewel_damage_increases_applies_to_fire_damage"]=3015,
	["local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"]=3028,
	["local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius"]=7654,
	["local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius"]=7655,
	["local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius"]=7656,
	["local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash"]=7657,
	["local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius"]=7658,
	["local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"]=3117,
	["local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius"]=7659,
	["local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius"]=7660,
	["local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius"]=7661,
	["local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius"]=7662,
	["local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"]=7663,
	["local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius"]=7664,
	["local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"]=7665,
	["local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int"]=7666,
	["local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex"]=7667,
	["local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex"]=7668,
	["local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"]=7669,
	["local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"]=7670,
	["local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"]=7671,
	["local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start"]=9992,
	["local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"]=3018,
	["local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius"]=3042,
	["local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"]=3237,
	["local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"]=3238,
	["local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"]=3013,
	["local_unique_jewel_fire_and_cold_resistance_to_spell_damage"]=7672,
	["local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"]=7673,
	["local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"]=3037,
	["local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"]=7674,
	["local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"]=7675,
	["local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"]=7676,
	["local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"]=3141,
	["local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"]=3140,
	["local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start"]=9993,
	["local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"]=3036,
	["local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"]=3245,
	["local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"]=3244,
	["local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"]=7677,
	["local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"]=7678,
	["local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"]=7679,
	["local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"]=7680,
	["local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius"]=7715,
	["local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"]=3045,
	["local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"]=7681,
	["local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius"]=7682,
	["local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"]=3115,
	["local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"]=3239,
	["local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius"]=3240,
	["local_unique_jewel_grants_x_empty_passives"]=7683,
	["local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"]=3147,
	["local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"]=3146,
	["local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"]=3119,
	["local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"]=7684,
	["local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"]=7685,
	["local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"]=7686,
	["local_unique_jewel_intelligence_per_unallocated_node_in_radius"]=2981,
	["local_unique_jewel_life_increases_applies_to_energy_shield"]=3019,
	["local_unique_jewel_life_increases_applies_to_mana_doubled"]=3027,
	["local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start"]=9992,
	["local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius"]=7687,
	["local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius"]=7688,
	["local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start"]=9993,
	["local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"]=7689,
	["local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"]=7690,
	["local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"]=7691,
	["local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"]=7692,
	["local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"]=7693,
	["local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius"]=7694,
	["local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius"]=7695,
	["local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start"]=9992,
	["local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius"]=3050,
	["local_unique_jewel_melee_applies_to_bow"]=2958,
	["local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start"]=9993,
	["local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start"]=9992,
	["local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"]=7696,
	["local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"]=7697,
	["local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius"]=3043,
	["local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius"]=7698,
	["local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start"]=9992,
	["local_unique_jewel_nearby_disconnected_passives_can_be_allocated"]=986,
	["local_unique_jewel_non_keystone_passive_in_radius_effect_+%"]=7699,
	["local_unique_jewel_notable_passive_in_radius_does_nothing"]=7700,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%"]=10232,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%"]=10233,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%"]=10234,
	["local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%"]=10232,
	["local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"]=3023,
	["local_unique_jewel_passive_jewel_socket_mod_effect_+%_with_corrupted_magic_jewel_socketed"]=7701,
	["local_unique_jewel_passives_in_radius_applied_to_minions_instead"]=2963,
	["local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage"]=10235,
	["local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage"]=10235,
	["local_unique_jewel_passives_in_radius_grant_additional_all_attributes"]=7702,
	["local_unique_jewel_passives_in_radius_grant_base_chaos_damage_resistance_%"]=7703,
	["local_unique_jewel_passives_in_radius_grant_base_maximum_life"]=7704,
	["local_unique_jewel_passives_in_radius_grant_base_maximum_mana"]=7705,
	["local_unique_jewel_passives_in_radius_grant_chaos_damage_+%"]=7706,
	["local_unique_jewel_passives_in_radius_grant_cold_damage_+%"]=7707,
	["local_unique_jewel_passives_in_radius_grant_critical_strike_chance_+%"]=7708,
	["local_unique_jewel_passives_in_radius_grant_evasion_rating_+%"]=7709,
	["local_unique_jewel_passives_in_radius_grant_fire_damage_+%"]=7710,
	["local_unique_jewel_passives_in_radius_grant_lightning_damage_+%"]=7711,
	["local_unique_jewel_passives_in_radius_grant_maximum_energy_shield_+%"]=7712,
	["local_unique_jewel_passives_in_radius_grant_physical_damage_+%"]=7713,
	["local_unique_jewel_passives_in_radius_grant_physical_damage_reduction_rating_+%"]=7714,
	["local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"]=3040,
	["local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"]=3035,
	["local_unique_jewel_physical_damage_+1%_per_int_in_radius"]=3039,
	["local_unique_jewel_physical_damage_increases_applies_to_cold_damage"]=3016,
	["local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"]=3044,
	["local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"]=3241,
	["local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start"]=9993,
	["local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed"]=7716,
	["local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"]=3242,
	["local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"]=7717,
	["local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"]=3243,
	["local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"]=7718,
	["local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius"]=7719,
	["local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius"]=7720,
	["local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"]=3116,
	["local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"]=7721,
	["local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"]=7722,
	["local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start"]=9993,
	["local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"]=3047,
	["local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"]=7723,
	["local_unique_jewel_tattoos_in_radius_effect_+%"]=7724,
	["local_unique_jewel_totem_life_+X%_per_10_str_in_radius"]=2950,
	["local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"]=3029,
	["local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"]=3138,
	["local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius"]=3118,
	["local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"]=7725,
	["local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius"]=3151,
	["local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"]=2951,
	["local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"]=3136,
	["local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%"]=2982,
	["local_unique_jewel_with_70_str_life_recovery_speed_+%"]=2983,
	["local_unique_jewel_with_x_int_in_radius_+1_curse"]=2968,
	["local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"]=7726,
	["local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"]=7727,
	["local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"]=952,
	["local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"]=978,
	["local_unique_regen_es_from_removed_life_duration_ms"]=3034,
	["local_unique_remove_life_and_regen_es_from_removed_life"]=3034,
	["local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect"]=979,
	["local_unique_vinktars_flask_shock_effect_+%_during_flask_effect"]=970,
	["local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect"]=971,
	["local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"]=3666,
	["local_ward"]=1435,
	["local_ward_+%"]=1437,
	["local_weapon_crit_chance_is_%"]=7728,
	["local_weapon_crit_chance_is_100"]=3682,
	["local_weapon_enemy_phys_reduction_%_penalty"]=1142,
	["local_weapon_no_physical_damage"]=1141,
	["local_weapon_passive_tree_granted_passive_hash"]=7729,
	["local_weapon_range_+"]=2644,
	["local_weapon_range_+_per_10%_quality"]=7730,
	["local_weapon_trigger_socketed_fire_spell_on_hit_display_cooldown"]=7731,
	["local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms"]=749,
	["local_weapon_uses_both_hands"]=987,
	["local_withered_on_hit_for_2_seconds_%_chance"]=4296,
	["lose_%_of_es_on_crit"]=7738,
	["lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill"]=7739,
	["lose_%_of_life_on_crit"]=7740,
	["lose_%_of_mana_when_you_use_an_attack_skill"]=7741,
	["lose_10%_of_maximum_mana_on_skill_use_%_chance"]=3361,
	["lose_X_bark_on_enemy_spell_hit"]=10189,
	["lose_a_frenzy_charge_on_travel_skill_use_%_chance"]=4279,
	["lose_a_power_charge_when_you_gain_elusive_%_chance"]=4281,
	["lose_adrenaline_on_losing_flame_touched"]=7732,
	["lose_all_charges_on_starting_movement"]=7733,
	["lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance"]=4172,
	["lose_all_defiance_on_reaching_x_defiance"]=7734,
	["lose_all_endurance_charges_when_reaching_maximum"]=2651,
	["lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges"]=7735,
	["lose_all_fragile_regrowth_when_hit"]=4287,
	["lose_all_gale_force_when_hit"]=7736,
	["lose_all_power_charges_on_block"]=7737,
	["lose_all_power_charges_on_reaching_maximum_power_charges"]=3490,
	["lose_an_endurance_charge_on_fortify_gain_%_chance"]=4280,
	["lose_endurance_charge_on_kill_%"]=2529,
	["lose_endurance_charges_on_rampage_end"]=3159,
	["lose_frenzy_charge_on_kill_%"]=2531,
	["lose_power_charge_each_second_if_not_detonated_mines_recently"]=7742,
	["lose_power_charge_on_kill_%"]=2533,
	["lose_soul_eater_souls_on_flask_use"]=3318,
	["lose_spirit_charges_on_savage_hit_taken"]=4269,
	["lose_x_mana_when_you_use_skill"]=7743,
	["low_life_threshold_%_override"]=7745,
	["lucky_or_unlucky_effects_are_instead_unexciting"]=7746,
	["mace_accuracy_rating"]=1911,
	["mace_accuracy_rating_+%"]=1350,
	["mace_ailment_damage_+%"]=1236,
	["mace_attack_speed_+%"]=1332,
	["mace_critical_strike_chance_+%"]=1377,
	["mace_critical_strike_multiplier_+"]=1401,
	["mace_damage_+%"]=1233,
	["mace_elemental_damage_+%"]=2024,
	["mace_hit_and_ailment_damage_+%"]=1234,
	["mace_or_staff_ailment_damage_+%"]=1263,
	["mace_or_staff_hit_and_ailment_damage_+%"]=1262,
	["magic_items_drop_identified"]=4040,
	["magic_monster_dropped_item_rarity_+%"]=7747,
	["magic_utility_flask_effect_+%"]=2642,
	["magic_utility_flasks_cannot_be_removed"]=4307,
	["magic_utility_flasks_cannot_be_used"]=4305,
	["magma_orb_damage_+%"]=3528,
	["magma_orb_num_of_additional_projectiles_in_chain"]=3837,
	["magma_orb_number_of_additional_projectiles"]=7748,
	["magma_orb_radius_+%"]=3696,
	["magma_orb_skill_area_of_effect_+%_per_bounce"]=7749,
	["maim_bleeding_enemies_on_hit_%"]=3207,
	["maim_effect_+%"]=7750,
	["maim_on_crit_%_with_attacks"]=7751,
	["maim_on_hit_%"]=7752,
	["maim_on_hit_%_vs_poisoned_enemies"]=3185,
	["main_hand_attack_damage_+%_while_wielding_two_weapon_types"]=7753,
	["main_hand_attack_speed_+%_final"]=7754,
	["main_hand_base_weapon_attack_duration_ms"]=14,
	["main_hand_claw_life_gain_on_hit"]=7755,
	["main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%"]=7756,
	["main_hand_damage_+%_while_dual_wielding"]=7757,
	["main_hand_maximum_attack_distance"]=18,
	["main_hand_minimum_attack_distance"]=16,
	["main_hand_quality"]=11,
	["main_hand_weapon_type"]=3,
	["malediction_on_hit"]=7758,
	["malevolence_mana_reservation_efficiency_+%"]=7760,
	["malevolence_mana_reservation_efficiency_-2%_per_1"]=7759,
	["mamba_strike_area_of_effect_+%"]=7761,
	["mamba_strike_damage_+%"]=7762,
	["mamba_strike_duration_+%"]=7763,
	["mana_%_gained_on_block"]=7782,
	["mana_%_to_add_as_energy_shield"]=2076,
	["mana_%_to_add_as_energy_shield_at_devotion_threshold"]=7783,
	["mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"]=3280,
	["mana_cost_+%_for_channelling_skills"]=7764,
	["mana_cost_+%_for_trap_and_mine_skills"]=7765,
	["mana_cost_+%_for_trap_skills"]=7766,
	["mana_cost_+%_on_consecrated_ground"]=3441,
	["mana_cost_+%_on_totemified_aura_skills"]=3000,
	["mana_cost_+%_per_10_devotion"]=7767,
	["mana_cost_+%_per_200_mana_spent_recently"]=4230,
	["mana_cost_+%_when_on_low_life"]=1791,
	["mana_cost_+%_while_not_low_mana"]=2976,
	["mana_cost_+%_while_on_full_energy_shield"]=1790,
	["mana_cost_-%_per_endurance_charge"]=3157,
	["mana_degeneration_per_minute"]=7768,
	["mana_degeneration_per_minute_%"]=7769,
	["mana_degeneration_per_minute_not_in_grace"]=1489,
	["mana_flask_effects_are_not_removed_at_full_mana"]=7770,
	["mana_flask_recovery_is_instant_while_on_low_mana"]=7771,
	["mana_flasks_gain_X_charges_every_3_seconds"]=7772,
	["mana_gain_per_target"]=1649,
	["mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds"]=7773,
	["mana_gained_on_attack_hit_vs_cursed_enemies"]=7774,
	["mana_gained_on_block"]=1663,
	["mana_gained_on_cull"]=7775,
	["mana_gained_on_enemy_death_per_level"]=2868,
	["mana_gained_on_hitting_taunted_enemy"]=1689,
	["mana_gained_on_spell_hit"]=7776,
	["mana_gained_on_spell_hit_vs_cursed_enemies"]=7777,
	["mana_gained_when_hit"]=2605,
	["mana_leech_from_any_damage_permyriad"]=1607,
	["mana_leech_from_attack_damage_permyriad_per_power_charge"]=7778,
	["mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies"]=4066,
	["mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath"]=7779,
	["mana_leech_from_physical_attack_damage_permyriad"]=1604,
	["mana_leech_from_physical_damage_permyriad_per_power_charge"]=1625,
	["mana_leech_from_physical_damage_with_bow_permyriad"]=1565,
	["mana_leech_from_physical_damage_with_claw_permyriad"]=1564,
	["mana_leech_permyriad_vs_frozen_enemies"]=7780,
	["mana_leech_speed_+%"]=2059,
	["mana_leech_speed_+%_per_equipped_corrupted_item"]=2992,
	["mana_per_level"]=7781,
	["mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"]=7784,
	["mana_recovery_from_regeneration_is_not_applied"]=7785,
	["mana_recovery_rate_+%"]=1492,
	["mana_recovery_rate_+%_if_havent_killed_recently"]=7787,
	["mana_recovery_rate_+%_while_affected_by_a_mana_flask"]=7786,
	["mana_recovery_rate_+%_while_affected_by_clarity"]=7788,
	["mana_regeneration_+%_for_4_seconds_on_movement_skill_use"]=3965,
	["mana_regeneration_rate_+%"]=1490,
	["mana_regeneration_rate_+%_during_flask_effect"]=3074,
	["mana_regeneration_rate_+%_if_enemy_frozen_recently"]=7803,
	["mana_regeneration_rate_+%_if_enemy_shocked_recently"]=7804,
	["mana_regeneration_rate_+%_if_hit_cursed_enemy_recently"]=7805,
	["mana_regeneration_rate_+%_per_1%_spell_block_chance"]=7789,
	["mana_regeneration_rate_+%_per_power_charge"]=1880,
	["mana_regeneration_rate_+%_per_raised_spectre"]=7806,
	["mana_regeneration_rate_+%_while_moving"]=7807,
	["mana_regeneration_rate_+%_while_phasing"]=2407,
	["mana_regeneration_rate_+%_while_shocked"]=2408,
	["mana_regeneration_rate_+%_while_stationary"]=4201,
	["mana_regeneration_rate_per_minute_%"]=1487,
	["mana_regeneration_rate_per_minute_%_if_consumed_corpse_recently"]=7790,
	["mana_regeneration_rate_per_minute_%_if_enemy_hit_recently"]=7795,
	["mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently"]=7796,
	["mana_regeneration_rate_per_minute_%_per_active_totem"]=7797,
	["mana_regeneration_rate_per_minute_%_per_power_charge"]=1491,
	["mana_regeneration_rate_per_minute_if_enemy_hit_recently"]=7791,
	["mana_regeneration_rate_per_minute_if_used_movement_skill_recently"]=7792,
	["mana_regeneration_rate_per_minute_per_10_devotion"]=7793,
	["mana_regeneration_rate_per_minute_per_power_charge"]=7794,
	["mana_regeneration_rate_per_minute_while_dual_wielding"]=7798,
	["mana_regeneration_rate_per_minute_while_holding_shield"]=7799,
	["mana_regeneration_rate_per_minute_while_on_consecrated_ground"]=7800,
	["mana_regeneration_rate_per_minute_while_wielding_staff"]=7801,
	["mana_regeneration_rate_per_minute_while_you_have_avians_flight"]=7802,
	["mana_reservation_+%_per_250_total_attributes"]=7813,
	["mana_reservation_+%_with_curse_skills"]=7814,
	["mana_reservation_+%_with_skills_that_throw_mines"]=7808,
	["mana_reservation_efficiency_+%_for_skills_that_throw_mines"]=7809,
	["mana_reservation_efficiency_+%_per_250_total_attributes"]=7812,
	["mana_reservation_efficiency_-2%_per_1"]=2133,
	["mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines"]=7810,
	["mana_reservation_efficiency_-2%_per_250_total_attributes"]=7811,
	["manabond_and_stormbind_freeze_as_though_dealt_damage_+%"]=7815,
	["manabond_and_stormbind_skill_lightning_damage_%_to_convert_to_cold"]=7816,
	["manabond_damage_+%"]=7817,
	["manabond_lightning_penetration_%_while_on_low_mana"]=7818,
	["manabond_skill_area_of_effect_+%"]=7819,
	["manifest_dancing_dervish_number_of_additional_copies"]=7820,
	["map_25%_chance_for_rare_monsters_to_be_possessed_up_to_x_times"]=7821,
	["map_X_additional_random_unallocated_notables"]=7822,
	["map_X_bestiary_packs_are_harvest_beasts"]=7823,
	["map_abyss_depths_chance_+%"]=7825,
	["map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods"]=112,
	["map_abyss_monster_spawn_amount_+%"]=110,
	["map_abyss_monsters_enhanced_per_chasm_closed"]=7826,
	["map_abyss_scarab_more_likely_%"]=10200,
	["map_actor_scale_+%"]=7827,
	["map_additional_number_of_packs_to_choose"]=2196,
	["map_additional_player_maximum_resistances_%"]=2263,
	["map_additional_rare_in_rare_pack_%_chance"]=7828,
	["map_additional_rare_in_synthesised_rare_pack_%_chance"]=7829,
	["map_additional_red_beasts"]=7830,
	["map_adds_X_extra_synthesis_mods"]=7831,
	["map_adds_X_extra_synthesis_special_mods"]=7832,
	["map_affliction_pack_size_+%"]=7833,
	["map_affliction_reward_kills_+%"]=7834,
	["map_all_magic_monsters_in_union_of_souls"]=7835,
	["map_allow_shrines"]=2522,
	["map_always_has_weather"]=2521,
	["map_ambush_chests"]=2512,
	["map_anarchy_scarab_more_likely_%"]=10201,
	["map_architects_drops_additional_map_currency"]=7846,
	["map_area_contains_arcanists_strongbox"]=7848,
	["map_area_contains_avatar_of_ambush"]=7849,
	["map_area_contains_avatar_of_anarchy"]=7850,
	["map_area_contains_avatar_of_beyond"]=7851,
	["map_area_contains_avatar_of_bloodlines"]=7852,
	["map_area_contains_avatar_of_breach"]=7853,
	["map_area_contains_avatar_of_domination"]=7854,
	["map_area_contains_avatar_of_essence"]=7855,
	["map_area_contains_avatar_of_invasion"]=7856,
	["map_area_contains_avatar_of_nemesis"]=7857,
	["map_area_contains_avatar_of_onslaught"]=7858,
	["map_area_contains_avatar_of_perandus"]=7859,
	["map_area_contains_avatar_of_prophecy"]=7860,
	["map_area_contains_avatar_of_rampage"]=7861,
	["map_area_contains_avatar_of_talisman"]=7862,
	["map_area_contains_avatar_of_tempest"]=7863,
	["map_area_contains_avatar_of_torment"]=7864,
	["map_area_contains_avatar_of_warbands"]=7865,
	["map_area_contains_cartographers_strongbox"]=7866,
	["map_area_contains_currency_chest"]=7867,
	["map_area_contains_gemcutters_strongbox"]=7868,
	["map_area_contains_grandmaster_ally"]=7869,
	["map_area_contains_jewellery_chest"]=7870,
	["map_area_contains_map_chest"]=7871,
	["map_area_contains_metamorphs"]=7872,
	["map_area_contains_perandus_coin_chest"]=7873,
	["map_area_contains_rituals"]=458,
	["map_area_contains_tormented_embezzler"]=7874,
	["map_area_contains_tormented_seditionist"]=7875,
	["map_area_contains_tormented_vaal_cultist"]=7876,
	["map_area_contains_ultimatum"]=434,
	["map_area_contains_unique_item_chest"]=7877,
	["map_area_contains_unique_strongbox"]=7878,
	["map_area_contains_x_additional_clusters_of_beacon_barrels"]=7879,
	["map_area_contains_x_additional_clusters_of_bloodworm_barrels"]=7880,
	["map_area_contains_x_additional_clusters_of_explosive_barrels"]=7881,
	["map_area_contains_x_additional_clusters_of_explosive_eggs"]=7882,
	["map_area_contains_x_additional_clusters_of_parasite_barrels"]=7883,
	["map_area_contains_x_additional_clusters_of_volatile_barrels"]=7884,
	["map_area_contains_x_additional_clusters_of_wealthy_barrels"]=7885,
	["map_area_contains_x_rare_monsters_with_inner_treasure"]=7999,
	["map_area_ritual_additional_chance_%"]=7886,
	["map_atlas_influence_type"]=7847,
	["map_base_ground_desecration_damage_to_deal_per_minute"]=2212,
	["map_base_ground_fire_damage_to_deal_per_10_seconds"]=2206,
	["map_base_ground_fire_damage_to_deal_per_minute"]=2205,
	["map_bestiary_league"]=7830,
	["map_bestiary_monster_damage_+%_final"]=7887,
	["map_bestiary_monster_life_+%_final"]=7888,
	["map_bestiary_scarab_more_likely_%"]=10202,
	["map_betrayal_intelligence_+%"]=7889,
	["map_betrayal_scarab_more_likely_%"]=10203,
	["map_beyond_basic_currency_quantity_+%_final_from_pale_faction"]=7896,
	["map_beyond_demon_desecrate_on_spawn_damage_per_second"]=2524,
	["map_beyond_demon_faction_chance_+%"]=7890,
	["map_beyond_divination_card_quantity_+%_final_from_demon_faction"]=7897,
	["map_beyond_flesh_faction_chance_+%"]=7891,
	["map_beyond_pale_faction_chance_+%"]=7892,
	["map_beyond_portal_chance_+%"]=7893,
	["map_beyond_portal_spawn_additional_demon_%_chance"]=7894,
	["map_beyond_rules"]=2525,
	["map_beyond_scarab_more_likely_%"]=10204,
	["map_beyond_unique_item_quantity_+%_final_from_flesh_faction"]=7895,
	["map_blight_chest_%_chance_for_additional_drop"]=7898,
	["map_blight_chests_repeat_drops_count"]=7899,
	["map_blight_empowering_towers_and_upgrades_enhance_enemies"]=7900,
	["map_blight_encounter_oil_reward_chance_+%"]=7901,
	["map_blight_encounter_spawn_rate_+%"]=7902,
	["map_blight_lane_additional_chest_chance_%"]=7903,
	["map_blight_lane_additional_chests"]=7904,
	["map_blight_oils_chance_to_drop_a_tier_higher_%"]=7905,
	["map_blight_scarab_more_likely_%"]=10205,
	["map_blight_tower_cost_+%"]=7906,
	["map_blight_tower_cost_doubled"]=7907,
	["map_blight_up_to_X_additional_bosses"]=7908,
	["map_blighted_map_encounter_duration_-_sec"]=7909,
	["map_bloodline_packs_drop_x_additional_currency_items"]=7910,
	["map_bloodline_packs_drop_x_additional_rare_items"]=7911,
	["map_blueprint_drop_revealed_chance_%"]=7912,
	["map_boss_accompanied_by_bodyguards"]=7913,
	["map_boss_accompanied_by_harbinger"]=7914,
	["map_boss_additional_currency_to_drop"]=7915,
	["map_boss_additional_scarabs_to_drop"]=7916,
	["map_boss_additional_uniques_to_drop"]=7917,
	["map_boss_area_of_effect_+%"]=2331,
	["map_boss_attack_and_cast_speed_+%"]=2329,
	["map_boss_chance_to_be_surrounded_by_spirits_%"]=7918,
	["map_boss_damage_+%"]=2323,
	["map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant"]=2324,
	["map_boss_dropped_item_quantity_+%"]=7919,
	["map_boss_dropped_unique_items_+"]=7920,
	["map_boss_drops_X_fractured_incursion_items"]=7921,
	["map_boss_drops_additional_currency_shards"]=7922,
	["map_boss_drops_corrupted_items"]=7923,
	["map_boss_drops_x_additional_vaal_items"]=7929,
	["map_boss_is_possessed"]=7924,
	["map_boss_item_rarity_+%"]=7925,
	["map_boss_life_+%_final_from_boss_drops_guardian_map_sextant"]=2325,
	["map_boss_maximum_life_+%"]=2330,
	["map_boss_replaced_with_atziri"]=7926,
	["map_boss_rose_petal_quantity_+%"]=7927,
	["map_boss_surrounded_by_tormented_spirits"]=7928,
	["map_breach_chance_to_be_esh_+%"]=7930,
	["map_breach_chance_to_be_tul_+%"]=7931,
	["map_breach_chance_to_be_uul_netol_+%"]=7932,
	["map_breach_chance_to_be_xoph_+%"]=7933,
	["map_breach_hands_are_small"]=99,
	["map_breach_has_boss"]=2515,
	["map_breach_has_large_chest"]=7934,
	["map_breach_monster_count_and_speed_+%_per_breach_opened"]=113,
	["map_breach_monster_quantity_+%"]=7935,
	["map_breach_monsters_damage_+%"]=156,
	["map_breach_monsters_life_+%"]=145,
	["map_breach_rules"]=2513,
	["map_breach_scarab_more_likely_%"]=10206,
	["map_breach_size_+%"]=124,
	["map_breach_splinters_drop_as_stones_permyriad"]=125,
	["map_breach_time_passed_+%"]=114,
	["map_breach_type_override"]=7936,
	["map_breaches_num_additional_chests_to_spawn"]=7937,
	["map_can_only_damage_enemies_in_X_radius"]=7938,
	["map_cannot_evade"]=7939,
	["map_chance_for_area_%_to_contain_harvest"]=7940,
	["map_chance_for_breach_bosses_to_drop_breachstone_%"]=126,
	["map_chance_to_not_consume_sextant_use_%"]=7941,
	["map_chest_item_quantity_+%"]=2332,
	["map_chest_item_rarity_+%"]=2333,
	["map_contains_X_additional_tricksters"]=7992,
	["map_contains_X_additional_uber_harbingers"]=7993,
	["map_contains_X_additional_untainted_packs"]=7994,
	["map_contains_X_additional_village_ores"]=7942,
	["map_contains_X_harvest_bear_bosses"]=7996,
	["map_contains_X_harvest_bird_bosses"]=7997,
	["map_contains_X_harvest_cat_bosses"]=7998,
	["map_contains_X_rogue_giants"]=7943,
	["map_contains_X_sirus_storms"]=8000,
	["map_contains_abyss_depths"]=7944,
	["map_contains_additional_atlas_bosses"]=7945,
	["map_contains_additional_breaches"]=2516,
	["map_contains_additional_chrysalis_talisman"]=7946,
	["map_contains_additional_clutching_talisman"]=7947,
	["map_contains_additional_fangjaw_talisman"]=7948,
	["map_contains_additional_mandible_talisman"]=7949,
	["map_contains_additional_packs_of_chaos_monsters"]=7950,
	["map_contains_additional_packs_of_cold_monsters"]=7951,
	["map_contains_additional_packs_of_fire_monsters"]=7952,
	["map_contains_additional_packs_of_lightning_monsters"]=7953,
	["map_contains_additional_packs_of_physical_monsters"]=7954,
	["map_contains_additional_packs_of_vaal_monsters"]=7955,
	["map_contains_additional_reviving_packs"]=8154,
	["map_contains_additional_three_rat_talisman"]=7957,
	["map_contains_additional_tormented_betrayers"]=7958,
	["map_contains_additional_tormented_graverobbers"]=7959,
	["map_contains_additional_tormented_heretics"]=7960,
	["map_contains_additional_unique_talisman"]=7961,
	["map_contains_additional_writhing_talisman"]=7962,
	["map_contains_chayula_breach"]=7963,
	["map_contains_citadel"]=7964,
	["map_contains_corrupted_strongbox"]=7965,
	["map_contains_creeping_agony"]=7966,
	["map_contains_evil_einhar"]=7967,
	["map_contains_frogs"]=7968,
	["map_contains_keepers_of_the_trove_bloodline_pack"]=7969,
	["map_contains_master"]=7970,
	["map_contains_nevalis_monkey"]=7971,
	["map_contains_perandus_boss"]=7972,
	["map_contains_talisman_boss_with_higher_tier"]=7973,
	["map_contains_the_elderslayers"]=7974,
	["map_contains_the_feared"]=7975,
	["map_contains_the_forgotten"]=7976,
	["map_contains_the_formed"]=7977,
	["map_contains_the_hidden"]=7978,
	["map_contains_the_twisted"]=7979,
	["map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%"]=7980,
	["map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"]=7980,
	["map_contains_uul_netol_breach"]=7981,
	["map_contains_wealthy_pack"]=7982,
	["map_contains_x_additional_animated_weapon_packs"]=7983,
	["map_contains_x_additional_healing_packs"]=7984,
	["map_contains_x_additional_magic_packs"]=7985,
	["map_contains_x_additional_normal_packs"]=7986,
	["map_contains_x_additional_packs_on_their_own_team"]=7987,
	["map_contains_x_additional_packs_that_convert_on_death"]=7988,
	["map_contains_x_additional_packs_with_mirrored_rare_monsters"]=7989,
	["map_contains_x_additional_poison_packs"]=7990,
	["map_contains_x_additional_rare_packs"]=7991,
	["map_contains_x_additional_sulphite_golem_packs"]=7956,
	["map_contains_x_fewer_portals"]=7995,
	["map_contracts_drop_with_additional_special_implicit_%_chance"]=8001,
	["map_corpse_cannot_be_destroyed"]=8240,
	["map_cowards_trial_extra_ghosts"]=8002,
	["map_cowards_trial_extra_oriath_citizens"]=8003,
	["map_cowards_trial_extra_phantasms"]=8004,
	["map_cowards_trial_extra_raging_spirits"]=8005,
	["map_cowards_trial_extra_rhoas"]=8006,
	["map_cowards_trial_extra_skeleton_cannons"]=8007,
	["map_cowards_trial_extra_zombies"]=8008,
	["map_crucible_combining_+_chance_%_for_upgraded_tiers"]=127,
	["map_crucible_combining_additional_sell_node"]=128,
	["map_crucible_combining_item_has_30_quality"]=129,
	["map_crucible_combining_item_has_corruption_implicit"]=130,
	["map_crucible_combining_item_has_mod_values_rerolled"]=131,
	["map_crucible_combining_item_is_fully_linked"]=132,
	["map_crucible_combining_more_likely_skills_are_kept"]=133,
	["map_crucible_combining_tiers_cannot_be_downgraded"]=134,
	["map_crucible_contains_forge_that_can_apply_weapon_tree_to_unique"]=115,
	["map_crucible_contains_forge_that_can_remove_weapon_tree"]=116,
	["map_crucible_forge_display"]=117,
	["map_crucible_forge_display_uber"]=118,
	["map_crucible_rare_unique_monster_drop_itemised_weapon_tree_experience_%_chance"]=135,
	["map_crucible_rare_unique_monster_drop_melee_weapon_with_tree_%_chance"]=136,
	["map_crucible_rare_unique_monster_drop_ranged_weapon_with_tree_%_chance"]=137,
	["map_crucible_rare_unique_monster_drop_shield_with_tree_%_chance"]=138,
	["map_crucible_rare_unique_monster_drop_unique_weapon_divination_cards_%_chance"]=139,
	["map_crucible_unique_monster_drop_unique_melee_weapon_%_chance"]=146,
	["map_crucible_unique_monster_drop_unique_ranged_weapon_%_chance"]=147,
	["map_crucible_unique_monster_drop_unique_shield_%_chance"]=148,
	["map_crucible_unique_monster_drop_unique_with_weapon_tree_%_chance"]=140,
	["map_crucible_unique_monsters_+%"]=8009,
	["map_custom_league_damage_taken_+%_final"]=8010,
	["map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"]=8012,
	["map_damage_+%_per_poison_stack"]=8011,
	["map_damage_removed_from_player_life_before_totem_life_%"]=8013,
	["map_damage_taken_+%_from_beyond_monsters"]=8014,
	["map_damage_taken_+%_per_nearby_ally"]=8015,
	["map_damage_taken_while_stationary_+%"]=8016,
	["map_damage_while_stationary_+%"]=8017,
	["map_death_and_taxes_boss_drops_additional_currency"]=8018,
	["map_debuff_time_passed_+%"]=8019,
	["map_delirium_scarab_more_likely_%"]=10207,
	["map_delve_rules"]=8020,
	["map_delve_scarab_more_likely_%"]=10208,
	["map_disable_ultimatum_from_chance"]=433,
	["map_display_area_contains_unbridged_gaps_to_cross"]=2194,
	["map_display_insanity"]=8402,
	["map_display_strongbox_monsters_are_enraged"]=8022,
	["map_display_unique_boss_drops_X_maps"]=2233,
	["map_divination_card_drop_chance_+%"]=8023,
	["map_divination_scarab_more_likely_%"]=10209,
	["map_doesnt_consume_sextant_use"]=8024,
	["map_domination_scarab_more_likely_%"]=10210,
	["map_dropped_equipment_are_converted_to_currency_based_on_rarity"]=8025,
	["map_dropped_items_are_fractured_chance_%"]=8026,
	["map_dropped_maps_are_corrupted_with_8_mods"]=8027,
	["map_dropped_maps_are_duplicated_chance_permillage"]=8028,
	["map_duplicate_captured_beasts_chance_%"]=8029,
	["map_duplicate_essence_monsters_with_shrieking_essence"]=157,
	["map_duplicate_x_rare_monsters"]=8030,
	["map_duplicate_x_synthesised_rare_monsters"]=8031,
	["map_elder_boss_variation"]=8032,
	["map_elder_rare_chance_+%"]=8033,
	["map_endgame_affliction_reward_1"]=8034,
	["map_endgame_affliction_reward_2"]=8035,
	["map_endgame_affliction_reward_3"]=8036,
	["map_endgame_affliction_reward_4"]=8037,
	["map_endgame_affliction_reward_5"]=8038,
	["map_endgame_affliction_reward_6"]=8039,
	["map_endgame_affliction_reward_7"]=8040,
	["map_endgame_affliction_reward_8"]=8041,
	["map_endgame_affliction_reward_9"]=8042,
	["map_endgame_fog_depth"]=8043,
	["map_equipment_drops_identified"]=8044,
	["map_essence_corruption_cannot_release_monsters"]=149,
	["map_essence_monolith_contains_additional_essence_of_corruption"]=8045,
	["map_essence_monolith_contains_essence_of_corruption_%"]=8046,
	["map_essence_monsters_are_corrupted"]=8047,
	["map_essence_monsters_chance_for_3_additional_essences_%"]=8048,
	["map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance"]=159,
	["map_essence_monsters_have_additional_essences"]=8049,
	["map_essence_monsters_higher_tier"]=8050,
	["map_essence_releasing_imprisoned_monsters_grants_random_essence_to_other_imprisoned_monsters_chance_%"]=141,
	["map_essence_scarab_more_likely_%"]=10211,
	["map_essences_are_1_tier_higher_chance_%"]=142,
	["map_essences_contains_rogue_exiles"]=119,
	["map_exarch_traps"]=8051,
	["map_expedition_artifact_quantity_+%"]=8052,
	["map_expedition_chest_double_drops_chance_%"]=8053,
	["map_expedition_chest_marker_count_+"]=8054,
	["map_expedition_common_chest_marker_count_+"]=8055,
	["map_expedition_elite_marker_count_+%"]=8056,
	["map_expedition_encounter_additional_chance_%"]=8057,
	["map_expedition_epic_chest_marker_count_+"]=8058,
	["map_expedition_explosion_radius_+%"]=8059,
	["map_expedition_explosives_+%"]=8060,
	["map_expedition_extra_relic_suffix_chance_%"]=8061,
	["map_expedition_league"]=417,
	["map_expedition_maximum_placement_distance_+%"]=8062,
	["map_expedition_number_of_monster_markers_+%"]=8063,
	["map_expedition_relics_+"]=8064,
	["map_expedition_relics_+%"]=8065,
	["map_expedition_saga_additional_terrain_features"]=8066,
	["map_expedition_saga_contains_boss"]=8067,
	["map_expedition_scarab_more_likely_%"]=10212,
	["map_expedition_uncommon_chest_marker_count_+"]=8068,
	["map_expedition_vendor_currency_drop_as_logbook"]=8069,
	["map_expedition_vendor_reroll_currency_quantity_+%"]=8070,
	["map_expedition_x_extra_relic_suffixes"]=8071,
	["map_experience_gain_+%"]=984,
	["map_extra_monoliths"]=8072,
	["map_first_invasion_boss_killed_drops_x_additional_currency"]=8073,
	["map_first_strongbox_contains_x_additional_rare_monsters"]=8074,
	["map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"]=8075,
	["map_fishy_effect_0"]=8021,
	["map_fishy_effect_1"]=8021,
	["map_fishy_effect_2"]=8021,
	["map_fishy_effect_3"]=8021,
	["map_fixed_seed"]=2218,
	["map_flask_charges_recovered_per_3_seconds_%"]=8076,
	["map_force_side_area"]=8077,
	["map_force_stone_circle"]=2242,
	["map_gain_additional_zana_mission_%_chance_on_map_completion"]=8078,
	["map_gain_onslaught_for_x_ms_on_killing_rare_monster"]=8079,
	["map_gain_random_map_craft_on_completion_chance_%"]=8080,
	["map_gauntlet_unique_monster_life_+%"]=8081,
	["map_grants_players_level_20_dash_skill"]=8082,
	["map_ground_consecrated_life_regeneration_rate_per_minute_%"]=8083,
	["map_ground_haste_action_speed_+%"]=8084,
	["map_ground_ice"]=2207,
	["map_ground_ice_base_magnitude"]=2208,
	["map_ground_lightning"]=2209,
	["map_ground_lightning_base_magnitude"]=2210,
	["map_ground_orion_meteor"]=8085,
	["map_ground_tar_movement_speed_+%"]=2211,
	["map_harbinger_additional_currency_shard_stack_chance_%"]=8086,
	["map_harbinger_cooldown_speed_+%"]=100,
	["map_harbinger_portal_drops_additional_fragments"]=8087,
	["map_harbinger_scarab_more_likely_%"]=10213,
	["map_harbingers_%_chance_to_be_replaced_as_atlas_boss"]=8089,
	["map_harbingers_drops_additional_currency_shards"]=8088,
	["map_harvest_chance_for_other_plot_to_not_wither_%"]=8090,
	["map_harvest_crafting_outcomes_X_lucky_rolls"]=8091,
	["map_harvest_double_lifeforce_dropped"]=8092,
	["map_harvest_monster_life_+%_final_from_sextant"]=8093,
	["map_harvest_scarab_more_likely_%"]=10214,
	["map_harvest_seed_t2_upgrade_%_chance"]=143,
	["map_harvest_seed_t3_upgrade_%_chance"]=150,
	["map_harvest_seeds_%_chance_to_spawn_additional_monster"]=8094,
	["map_harvest_seeds_1_of_every_2_plot_type_override"]=8095,
	["map_harvest_seeds_are_at_least_t2"]=120,
	["map_harvest_t3_chance_+%"]=8096,
	["map_has_X_seconds_between_waves"]=2335,
	["map_has_X_waves_of_monsters"]=2334,
	["map_has_monoliths"]=8097,
	["map_has_x%_quality"]=8098,
	["map_heist_contract_additional_reveals_granted"]=8099,
	["map_heist_contract_chest_no_rewards_%_chance"]=8100,
	["map_heist_contract_npc_items_cannot_drop"]=8101,
	["map_heist_contract_primary_target_value_+%_final"]=8102,
	["map_heist_monster_life_+%_final_from_sextant"]=8103,
	["map_heist_npc_perks_effect_+%_final"]=8104,
	["map_hellscape_additional_boss"]=1023,
	["map_hellscape_blood_consumed_+%_final"]=1000,
	["map_hellscape_fire_damage_taken_when_switching"]=1006,
	["map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated"]=1002,
	["map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time"]=1001,
	["map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource"]=1003,
	["map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource"]=1004,
	["map_hellscape_gimmick_shift_randomly"]=1005,
	["map_hellscape_item_drop_quantity_+%"]=1024,
	["map_hellscape_item_drop_rarity_+%"]=1025,
	["map_hellscape_lightning_damage_taken_when_switching"]=1007,
	["map_hellscape_monster_damage_+%_final"]=1008,
	["map_hellscape_monster_damage_taken_+%_final"]=1009,
	["map_hellscape_monster_life_+%_final"]=1010,
	["map_hellscape_monster_life_regeneration_rate_per_minute_%"]=1011,
	["map_hellscape_monster_slain_experience_+%_final"]=1026,
	["map_hellscape_pack_size_+%"]=1027,
	["map_hellscape_physical_damage_taken_when_switching"]=1012,
	["map_hellscape_rare_monster_drop_additional_abyss_jewel"]=1028,
	["map_hellscape_rare_monster_drop_additional_basic_currency_item"]=1029,
	["map_hellscape_rare_monster_drop_additional_blight_oil"]=1030,
	["map_hellscape_rare_monster_drop_additional_breach_splinters"]=1031,
	["map_hellscape_rare_monster_drop_additional_delirium_splinters"]=1032,
	["map_hellscape_rare_monster_drop_additional_delve_fossil"]=1033,
	["map_hellscape_rare_monster_drop_additional_enchanted_item"]=1034,
	["map_hellscape_rare_monster_drop_additional_essence"]=1035,
	["map_hellscape_rare_monster_drop_additional_expedition_currency"]=1036,
	["map_hellscape_rare_monster_drop_additional_fractured_item"]=1037,
	["map_hellscape_rare_monster_drop_additional_gem"]=1038,
	["map_hellscape_rare_monster_drop_additional_incubator"]=1039,
	["map_hellscape_rare_monster_drop_additional_influence_item"]=1040,
	["map_hellscape_rare_monster_drop_additional_legion_splinters"]=1041,
	["map_hellscape_rare_monster_drop_additional_map_item"]=1042,
	["map_hellscape_rare_monster_drop_additional_metamorph_catalyst"]=1043,
	["map_hellscape_rare_monster_drop_additional_scarab"]=1044,
	["map_hellscape_rare_monster_drop_additional_scourged_item"]=1045,
	["map_hellscape_rare_monster_drop_additional_stacked_decks"]=1046,
	["map_hellscape_rare_monster_drop_additional_tainted_currency"]=1047,
	["map_hellscape_rare_monster_drop_additional_unique_item"]=1048,
	["map_hellscape_rare_monster_drop_items_X_levels_higher"]=1049,
	["map_hellscaping_speed_+%"]=6755,
	["map_high_tier_maps_convert_to_conqueror_maps_%"]=8105,
	["map_high_tier_maps_convert_to_elder_maps_%"]=8106,
	["map_high_tier_maps_convert_to_shaper_maps_%"]=8107,
	["map_high_tier_maps_convert_to_synth_maps_%"]=8108,
	["map_ichor_pump_one_durability"]=529,
	["map_impales_on_players_detonate_when_players_have_X_impale_debuffs"]=8110,
	["map_implicit_item_drop_quantity_+%"]=8111,
	["map_implicit_item_drop_rarity_+%"]=8112,
	["map_implicit_pack_size_+%"]=8113,
	["map_imprisoned_monsters_action_speed_+%"]=8114,
	["map_imprisoned_monsters_damage_+%"]=8115,
	["map_imprisoned_monsters_damage_taken_+%"]=8116,
	["map_incursion_architects_are_possessed_chance_%"]=96,
	["map_incursion_architects_drop_incursion_rare_chance_%"]=101,
	["map_incursion_boss_possessed_by_tormented_arsonist"]=8117,
	["map_incursion_boss_possessed_by_tormented_blasphemer"]=8118,
	["map_incursion_boss_possessed_by_tormented_cannibal"]=8119,
	["map_incursion_boss_possessed_by_tormented_charlatan"]=8120,
	["map_incursion_boss_possessed_by_tormented_corrupter"]=8121,
	["map_incursion_boss_possessed_by_tormented_counterfeiter"]=8122,
	["map_incursion_boss_possessed_by_tormented_cutthroat"]=8123,
	["map_incursion_boss_possessed_by_tormented_embezzler"]=8124,
	["map_incursion_boss_possessed_by_tormented_experimenter"]=8125,
	["map_incursion_boss_possessed_by_tormented_fisherman"]=8126,
	["map_incursion_boss_possessed_by_tormented_freezer"]=8127,
	["map_incursion_boss_possessed_by_tormented_librarian"]=8128,
	["map_incursion_boss_possessed_by_tormented_martyr"]=8129,
	["map_incursion_boss_possessed_by_tormented_mutilator"]=8130,
	["map_incursion_boss_possessed_by_tormented_necromancer"]=8131,
	["map_incursion_boss_possessed_by_tormented_poisoner"]=8132,
	["map_incursion_boss_possessed_by_tormented_rogue"]=8133,
	["map_incursion_boss_possessed_by_tormented_smuggler"]=8134,
	["map_incursion_boss_possessed_by_tormented_spy"]=8135,
	["map_incursion_boss_possessed_by_tormented_thief"]=8136,
	["map_incursion_boss_possessed_by_tormented_thug"]=8137,
	["map_incursion_boss_possessed_by_tormented_warlord"]=8138,
	["map_incursion_memory_line_monster_damage_+%_final"]=4184,
	["map_incursion_memory_line_monster_life_+%_final"]=4183,
	["map_incursion_scarab_more_likely_%"]=10215,
	["map_incursion_spawn_large_caustic_plants"]=8139,
	["map_incursion_spawn_parasitic_caustic_plants"]=8140,
	["map_influence_pack_size_+%"]=8141,
	["map_inscribed_ultimatum_reward_currency_items_chance_+%"]=8145,
	["map_inscribed_ultimatum_reward_divination_cards_chance_+%"]=8146,
	["map_inscribed_ultimatum_reward_unique_items_chance_+%"]=8147,
	["map_invasion_bosses_are_twinned"]=8148,
	["map_invasion_bosses_drop_x_additional_vaal_orbs"]=8149,
	["map_invasion_bosses_dropped_items_are_fully_linked"]=8150,
	["map_invasion_bosses_dropped_items_have_x_additional_sockets"]=8151,
	["map_invasion_monster_packs"]=2518,
	["map_invasion_monsters_guarded_by_x_magic_packs"]=8152,
	["map_is_branchy"]=2188,
	["map_item_drop_quality_also_applies_to_map_item_drop_rarity"]=8155,
	["map_item_drop_quantity_+%"]=21,
	["map_item_drop_quantity_+%_final_from_zana_influence"]=8156,
	["map_item_drop_rarity_+%"]=22,
	["map_item_found_rarity_+%_per_15_rampage_stacks"]=8157,
	["map_item_level_override"]=985,
	["map_item_quantity_from_monsters_that_drop_silver_coin_+%"]=8158,
	["map_item_zana_influence_+"]=8159,
	["map_items_drop_corrupted"]=2939,
	["map_items_drop_corrupted_%"]=10291,
	["map_kill_enemy_on_hit_if_under_20%_life"]=8237,
	["map_labyrinth_izaro_area_of_effect_+%"]=8160,
	["map_labyrinth_izaro_attack_cast_move_speed_+%"]=8161,
	["map_labyrinth_izaro_damage_+%"]=8162,
	["map_labyrinth_izaro_life_+%"]=8163,
	["map_labyrinth_monsters_attack_cast_and_movement_speed_+%"]=8164,
	["map_labyrinth_monsters_damage_+%"]=8165,
	["map_labyrinth_monsters_life_+%"]=8166,
	["map_leaguestone_area_contains_x_additional_leaguestones"]=8167,
	["map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"]=8168,
	["map_leaguestone_contains_warband_leader"]=8169,
	["map_leaguestone_explicit_warband_type_override"]=8170,
	["map_leaguestone_imprisoned_monsters_item_quantity_+%_final"]=8171,
	["map_leaguestone_imprisoned_monsters_item_rarity_+%_final"]=8172,
	["map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"]=8173,
	["map_leaguestone_monolith_contains_essence_type"]=8174,
	["map_leaguestone_override_base_num_breaches"]=8175,
	["map_leaguestone_override_base_num_invasion_bosses"]=8176,
	["map_leaguestone_override_base_num_monoliths"]=8177,
	["map_leaguestone_override_base_num_perandus_chests"]=8178,
	["map_leaguestone_override_base_num_prophecy_coins"]=8179,
	["map_leaguestone_override_base_num_rogue_exiles"]=8180,
	["map_leaguestone_override_base_num_shrines"]=8181,
	["map_leaguestone_override_base_num_strongboxes"]=8182,
	["map_leaguestone_override_base_num_talismans"]=8183,
	["map_leaguestone_override_base_num_tormented_spirits"]=8184,
	["map_leaguestone_override_base_num_warband_packs"]=8185,
	["map_leaguestone_perandus_chests_have_item_quantity_+%_final"]=8186,
	["map_leaguestone_perandus_chests_have_item_rarity_+%_final"]=8187,
	["map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"]=8188,
	["map_leaguestone_shrine_monster_rarity_override"]=8189,
	["map_leaguestone_shrine_override_type"]=8190,
	["map_leaguestone_strongboxes_rarity_override"]=8191,
	["map_leaguestone_warbands_packs_have_item_quantity_+%_final"]=8193,
	["map_leaguestone_warbands_packs_have_item_rarity_+%_final"]=8194,
	["map_leaguestone_x_monsters_spawn_abaxoth"]=8195,
	["map_leaguestone_x_monsters_spawn_random_beyond_boss"]=8196,
	["map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"]=8197,
	["map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"]=8198,
	["map_legion_additional_number_of_sergeants"]=8199,
	["map_legion_generals_spawn_both_generals"]=8200,
	["map_legion_league_extra_spawns"]=1021,
	["map_legion_league_force_general"]=8201,
	["map_legion_league_force_war_chest"]=8202,
	["map_legion_monster_life_+%_final_from_sextant"]=8203,
	["map_legion_monster_splinter_emblem_drops_duplicated"]=8204,
	["map_legion_scarab_more_likely_%"]=10216,
	["map_lethal_after_X_seconds"]=8205,
	["map_level_+"]=8206,
	["map_magic_items_drop_as_normal"]=8208,
	["map_magic_monster_life_regeneration_rate_per_minute_%"]=4177,
	["map_magic_monsters_are_maimed"]=8209,
	["map_magic_monsters_damage_taken_+%"]=8210,
	["map_magic_pack_size_+%"]=8211,
	["map_map_item_drop_chance_+%"]=8212,
	["map_maps_scarab_more_likely_%"]=10217,
	["map_melee_physical_damage_taken_%_to_deal_to_attacker"]=8213,
	["map_metamorph_all_metamorphs_have_rewards"]=8214,
	["map_metamorph_boss_drops_additional_itemised_organs"]=8215,
	["map_metamorph_catalyst_drops_duplicated"]=8216,
	["map_metamorph_itemised_boss_min_rewards"]=8217,
	["map_metamorph_itemised_boss_more_difficult"]=8218,
	["map_metamorph_life_+%_final_from_sextant"]=8219,
	["map_metamorphosis_league"]=8220,
	["map_mini_monolith_monsters_are_magic"]=8221,
	["map_minimap_revealed"]=2219,
	["map_minion_attack_speed_+%"]=8222,
	["map_minion_cast_speed_+%"]=8223,
	["map_minion_movement_speed_+%"]=8224,
	["map_monster_action_speed_cannot_be_reduced_below_base"]=8225,
	["map_monster_add_x_grasping_vines_on_hit"]=8235,
	["map_monster_all_damage_can_ignite_freeze_shock"]=8226,
	["map_monster_and_player_onslaught_effect_+%"]=8227,
	["map_monster_attack_cast_and_movement_speed_+%"]=8228,
	["map_monster_beyond_portal_chance_+%"]=8229,
	["map_monster_chance_to_gain_endurance_charge_when_hit_%"]=8230,
	["map_monster_curse_effect_on_self_+%"]=8231,
	["map_monster_damage_taken_+%_final_from_atlas_keystone"]=8232,
	["map_monster_damage_taken_+%_while_possessed"]=8233,
	["map_monster_debuff_time_passed_+%"]=8234,
	["map_monster_drop_higher_level_gear"]=3482,
	["map_monster_item_rarity_+permyriad_final_per_empowered_soul"]=8236,
	["map_monster_malediction_on_hit"]=8238,
	["map_monster_maximum_endurance_charges"]=2306,
	["map_monster_maximum_frenzy_charges"]=2303,
	["map_monster_maximum_power_charges"]=2309,
	["map_monster_melee_attacks_apply_random_curses"]=2312,
	["map_monster_melee_attacks_apply_random_curses_%_chance"]=2313,
	["map_monster_movement_speed_cannot_be_reduced_below_base"]=8239,
	["map_monster_no_drops"]=2321,
	["map_monster_non_damaging_ailment_effect_+%_on_self"]=8241,
	["map_monster_petal_chance_+%"]=8242,
	["map_monster_projectile_chain_from_terrain_chance_%"]=8243,
	["map_monster_rare_and_unique_rose_petal_quantity_+%"]=8244,
	["map_monster_rose_petal_quantity_+%"]=8245,
	["map_monster_skills_chain_X_additional_times"]=2315,
	["map_monster_slain_experience_+%"]=8246,
	["map_monster_unaffected_by_shock"]=2273,
	["map_monsters_%_chance_to_inflict_status_ailments"]=8289,
	["map_monsters_%_physical_damage_to_add_as_chaos"]=8290,
	["map_monsters_%_physical_damage_to_add_as_cold"]=2299,
	["map_monsters_%_physical_damage_to_add_as_fire"]=2298,
	["map_monsters_%_physical_damage_to_add_as_lightning"]=2300,
	["map_monsters_%_physical_damage_to_convert_to_chaos"]=2301,
	["map_monsters_%_physical_damage_to_convert_to_cold"]=2296,
	["map_monsters_%_physical_damage_to_convert_to_fire"]=2295,
	["map_monsters_%_physical_damage_to_convert_to_lightning"]=2297,
	["map_monsters_accuracy_rating_+%"]=8247,
	["map_monsters_action_speed_-%"]=8248,
	["map_monsters_add_endurance_charge_on_hit_%"]=2307,
	["map_monsters_add_frenzy_charge_on_hit_%"]=2304,
	["map_monsters_add_power_charge_on_hit_%"]=2310,
	["map_monsters_additional_chaos_resistance"]=8249,
	["map_monsters_additional_cold_resistance"]=2290,
	["map_monsters_additional_elemental_resistance"]=8250,
	["map_monsters_additional_fire_resistance"]=2289,
	["map_monsters_additional_lightning_resistance"]=2291,
	["map_monsters_additional_maximum_all_elemental_resistances_%"]=8251,
	["map_monsters_additional_number_of_projecitles"]=2288,
	["map_monsters_additional_physical_damage_reduction"]=2292,
	["map_monsters_all_damage_can_chill"]=8252,
	["map_monsters_all_damage_can_freeze"]=8253,
	["map_monsters_all_damage_can_ignite"]=8254,
	["map_monsters_all_damage_can_poison"]=8255,
	["map_monsters_all_damage_can_shock"]=8256,
	["map_monsters_always_crit"]=8257,
	["map_monsters_always_hit"]=8258,
	["map_monsters_always_ignite"]=8259,
	["map_monsters_are_converted_on_kill"]=8260,
	["map_monsters_are_hexproof"]=2319,
	["map_monsters_are_immune_to_curses"]=2318,
	["map_monsters_area_of_effect_+%"]=2269,
	["map_monsters_attack_speed_+%"]=2284,
	["map_monsters_avoid_ailments_%"]=2274,
	["map_monsters_avoid_elemental_ailments_%"]=2275,
	["map_monsters_avoid_freeze_and_chill_%"]=2270,
	["map_monsters_avoid_ignite_%"]=2271,
	["map_monsters_avoid_poison_bleed_impale_%"]=8261,
	["map_monsters_avoid_shock_%"]=2272,
	["map_monsters_base_bleed_duration_+%"]=8262,
	["map_monsters_base_block_%"]=8263,
	["map_monsters_base_chance_to_freeze_%"]=8264,
	["map_monsters_base_chance_to_ignite_%"]=8265,
	["map_monsters_base_chance_to_shock_%"]=8266,
	["map_monsters_base_poison_duration_+%"]=8267,
	["map_monsters_base_self_critical_strike_multiplier_-%"]=3498,
	["map_monsters_base_spell_block_%"]=8268,
	["map_monsters_can_be_empowered_by_x_wildwood_wisps"]=8269,
	["map_monsters_cannot_be_leeched_from"]=2278,
	["map_monsters_cannot_be_stunned"]=2293,
	["map_monsters_cannot_be_taunted"]=8270,
	["map_monsters_cast_speed_+%"]=2285,
	["map_monsters_chance_to_blind_on_hit_%"]=8271,
	["map_monsters_chance_to_impale_%"]=8109,
	["map_monsters_chance_to_inflict_brittle_%"]=8272,
	["map_monsters_chance_to_inflict_sapped_%"]=8273,
	["map_monsters_chance_to_scorch_%"]=8274,
	["map_monsters_convert_all_physical_damage_to_fire"]=2316,
	["map_monsters_critical_strike_chance_+%"]=2276,
	["map_monsters_critical_strike_multiplier_+"]=2277,
	["map_monsters_curse_effect_+%"]=2320,
	["map_monsters_curse_effect_on_self_+%_final"]=8275,
	["map_monsters_damage_+%"]=2281,
	["map_monsters_damage_taken_+%"]=8276,
	["map_monsters_drop_ground_fire_on_death_base_radius"]=2317,
	["map_monsters_enemy_phys_reduction_%_penalty_vs_hit"]=8277,
	["map_monsters_energy_shield_leech_resistance_%"]=8278,
	["map_monsters_enrage_on_low_life"]=8279,
	["map_monsters_freeze_duration_+%"]=8280,
	["map_monsters_gain_x_endurance_charges_every_20_seconds"]=2305,
	["map_monsters_gain_x_frenzy_charges_every_20_seconds"]=2302,
	["map_monsters_gain_x_power_charges_every_20_seconds"]=2308,
	["map_monsters_global_bleed_on_hit"]=8281,
	["map_monsters_global_poison_on_hit"]=8282,
	["map_monsters_have_onslaught"]=2282,
	["map_monsters_ignite_duration_+%"]=8283,
	["map_monsters_immune_to_a_random_status_ailment_or_stun"]=2311,
	["map_monsters_life_+%"]=2268,
	["map_monsters_life_leech_resistance_%"]=2279,
	["map_monsters_maim_on_hit_%_chance"]=8284,
	["map_monsters_mana_leech_resistance_%"]=2280,
	["map_monsters_maximum_life_%_to_add_to_maximum_energy_shield"]=8285,
	["map_monsters_movement_speed_+%"]=2283,
	["map_monsters_movement_speed_cannot_be_reduced_below_base"]=8286,
	["map_monsters_near_shrines_are_chilled"]=8287,
	["map_monsters_penetrate_elemental_resistances_%"]=8288,
	["map_monsters_petrification_for_X_seconds_on_hit"]=7845,
	["map_monsters_physical_damage_%_to_add_as_random_element"]=8291,
	["map_monsters_poison_on_hit"]=2294,
	["map_monsters_reduce_enemy_chaos_resistance_%"]=8292,
	["map_monsters_reduce_enemy_cold_resistance_%"]=8293,
	["map_monsters_reduce_enemy_fire_resistance_%"]=8294,
	["map_monsters_reduce_enemy_lightning_resistance_%"]=8295,
	["map_monsters_reflect_%_elemental_damage"]=2287,
	["map_monsters_reflect_%_physical_damage"]=2286,
	["map_monsters_reflect_curses"]=2314,
	["map_monsters_remove_%_of_mana_on_hit"]=8298,
	["map_monsters_remove_charges_on_hit_%"]=8296,
	["map_monsters_remove_enemy_flask_charge_on_hit_%_chance"]=8297,
	["map_monsters_shock_effect_+%"]=8299,
	["map_monsters_spawned_with_talisman_drop_additional_rare_items"]=8300,
	["map_monsters_spell_damage_%_suppressed"]=8301,
	["map_monsters_spell_suppression_chance_%"]=8302,
	["map_monsters_spells_chance_to_hinder_on_hit_%_chance"]=8303,
	["map_monsters_steal_charges"]=8304,
	["map_monsters_summon_specific_monsters_on_death"]=8305,
	["map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"]=8306,
	["map_monsters_unaffected_by_curses"]=8307,
	["map_monsters_with_silver_coins_drop_x_additional_currency_items"]=8309,
	["map_monsters_with_silver_coins_drop_x_additional_rare_items"]=8310,
	["map_monsters_withered_on_hit_for_2_seconds_%_chance"]=8311,
	["map_monstrous_treasure_no_monsters"]=8312,
	["map_movement_velocity_+%_per_poison_stack"]=8313,
	["map_nemesis_dropped_items_+"]=8314,
	["map_next_area_contains_x_additional_bearers_of_the_guardian_packs"]=8315,
	["map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"]=8316,
	["map_no_experience_gain"]=8317,
	["map_no_magic_items_drop"]=8318,
	["map_no_rare_items_drop"]=8319,
	["map_no_refills_in_town"]=2220,
	["map_no_stashes"]=8320,
	["map_no_uniques_drop_randomly"]=8321,
	["map_no_vendors"]=8322,
	["map_non_unique_equipment_drops_as_sell_price"]=2938,
	["map_non_unique_items_drop_normal"]=8323,
	["map_non_unique_monster_life_regeneration_rate_per_minute_%"]=8324,
	["map_non_unique_monsters_spawn_X_monsters_on_death"]=2247,
	["map_normal_items_drop_as_magic"]=8325,
	["map_normal_monster_life_regeneration_rate_per_minute_%"]=4176,
	["map_nuke_everything"]=8326,
	["map_num_additional_random_scarab_effects"]=8327,
	["map_num_extra_abysses"]=109,
	["map_num_extra_blights_"]=528,
	["map_num_extra_gloom_shrines"]=8328,
	["map_num_extra_harbingers"]=8329,
	["map_num_extra_invasion_bosses"]=2519,
	["map_num_extra_resonating_shrines"]=8330,
	["map_num_extra_shrines"]=2236,
	["map_num_extra_strongboxes"]=2244,
	["map_number_of_additional_mines_to_place"]=8331,
	["map_number_of_additional_mods"]=8332,
	["map_number_of_additional_prefixes"]=8333,
	["map_number_of_additional_silver_coin_drops"]=8334,
	["map_number_of_additional_suffixes"]=8335,
	["map_number_of_additional_totems_allowed"]=8337,
	["map_number_of_additional_traps_to_throw"]=8336,
	["map_number_of_harbinger_portals"]=84,
	["map_number_of_magic_packs_+%"]=2245,
	["map_number_of_rare_packs_+%"]=2246,
	["map_on_complete_drop_additional_conqueror_map"]=2326,
	["map_on_complete_drop_additional_elder_guardian_map"]=2327,
	["map_on_complete_drop_additional_shaper_guardian_map"]=2328,
	["map_on_complete_drop_x_additional_forbidden_tomes"]=8338,
	["map_on_complete_drop_x_additional_maps"]=8339,
	["map_on_complete_drop_x_additional_memory_lines"]=8340,
	["map_owner_sulphite_gained_+%"]=8341,
	["map_packs_are_abomination_monsters"]=8342,
	["map_packs_are_animals"]=2226,
	["map_packs_are_bandits"]=2224,
	["map_packs_are_blackguards"]=8343,
	["map_packs_are_bone_husks"]=8142,
	["map_packs_are_demons"]=2227,
	["map_packs_are_ghosts"]=8344,
	["map_packs_are_goatmen"]=2225,
	["map_packs_are_humanoids"]=2228,
	["map_packs_are_kitava"]=8345,
	["map_packs_are_kitava_heralds"]=8143,
	["map_packs_are_lunaris"]=8346,
	["map_packs_are_porcupines"]=8144,
	["map_packs_are_sea_witches_and_spawn"]=2229,
	["map_packs_are_skeletons"]=2223,
	["map_packs_are_solaris"]=8347,
	["map_packs_are_spiders"]=8348,
	["map_packs_are_str_mission_totems"]=2222,
	["map_packs_are_totems"]=2221,
	["map_packs_are_undead_and_necromancers"]=2230,
	["map_packs_are_vaal"]=8349,
	["map_packs_fire_projectiles"]=2231,
	["map_packs_have_detonate_dead_totems"]=8350,
	["map_packs_have_pop_up_traps"]=4168,
	["map_packs_have_uber_tentacle_fiends"]=8351,
	["map_perandus_guards_are_rare"]=8352,
	["map_perandus_monsters_drop_perandus_coin_stack_%"]=8353,
	["map_percent_increased_effect_of_atlas_passives"]=8354,
	["map_petrificiation_statue_ambush"]=8355,
	["map_player_accuracy_rating_+%_final"]=8356,
	["map_player_action_speed_+%_per_recent_skill_use"]=8357,
	["map_player_additional_physical_damage_reduction_%_in_hellscape"]=1013,
	["map_player_attack_cast_and_movement_speed_+%_during_onslaught"]=8358,
	["map_player_base_chaos_damage_taken_per_minute"]=2248,
	["map_player_block_chance_%_in_hellscape"]=1014,
	["map_player_buff_time_passed_+%_only_buff_category"]=8359,
	["map_player_can_be_touched_by_tormented_spirits"]=8360,
	["map_player_cannot_block"]=8361,
	["map_player_cannot_block_attacks"]=8362,
	["map_player_cannot_block_spells"]=8363,
	["map_player_cannot_expose"]=2250,
	["map_player_cannot_recharge_energy_shield"]=8364,
	["map_player_cannot_suppress_spell_damage"]=8365,
	["map_player_chance_to_evade_attacks_%_in_hellscape"]=1015,
	["map_player_chance_to_gain_vaal_soul_on_kill_%"]=8366,
	["map_player_charges_gained_+%"]=8367,
	["map_player_cooldown_speed_+%_final"]=8368,
	["map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"]=3083,
	["map_player_create_enemy_meteor_daemon_on_flask_use_%_chance"]=8369,
	["map_player_curse_effect_on_self_+%"]=8370,
	["map_player_damage_+%_vs_breach_monsters"]=8371,
	["map_player_damage_taken_+%_vs_breach_monsters"]=8372,
	["map_player_damage_taken_+%_while_rampaging"]=8373,
	["map_player_damage_while_dead_+%"]=8374,
	["map_player_death_mark_on_rare_unique_kill_ms"]=8375,
	["map_player_disable_soul_gain_prevention"]=8376,
	["map_player_es_loss_per_second_in_hellscape"]=1016,
	["map_player_flask_recovery_is_instant"]=8377,
	["map_player_global_defences_+%"]=8378,
	["map_player_has_blood_magic_keystone"]=2249,
	["map_player_has_chaos_inoculation_keystone"]=2251,
	["map_player_has_level_X_conductivity"]=2259,
	["map_player_has_level_X_despair"]=2260,
	["map_player_has_level_X_elemental_weakness"]=2255,
	["map_player_has_level_X_enfeeble"]=2253,
	["map_player_has_level_X_flammability"]=2257,
	["map_player_has_level_X_frostbite"]=2258,
	["map_player_has_level_X_punishment"]=2256,
	["map_player_has_level_X_silence"]=2261,
	["map_player_has_level_X_temporal_chains"]=2254,
	["map_player_has_level_X_vulnerability"]=2252,
	["map_player_has_random_level_X_curse_every_10_seconds"]=8379,
	["map_player_life_and_es_recovery_speed_+%_final"]=8380,
	["map_player_life_loss_per_second_in_hellscape"]=1017,
	["map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"]=8381,
	["map_player_lose_no_experience_on_death"]=8382,
	["map_player_maximum_leech_rate_+%"]=8383,
	["map_player_movement_speed_+%_final_in_hellscape"]=1018,
	["map_player_movement_velocity_+%"]=8384,
	["map_player_no_regeneration"]=2262,
	["map_player_non_curse_aura_effect_+%"]=8385,
	["map_player_onslaught_on_kill_%"]=8386,
	["map_player_projectile_damage_+%_final"]=2265,
	["map_player_shrine_buff_effect_on_self_+%"]=8387,
	["map_player_shrine_effect_duration_+%"]=8388,
	["map_player_spell_suppression_chance_%_in_hellscape"]=1019,
	["map_player_status_recovery_speed_+%"]=2264,
	["map_player_travel_skills_disabled"]=8389,
	["map_players_action_speed_+%_while_chilled"]=3474,
	["map_players_additional_number_of_projectiles"]=2288,
	["map_players_and_monsters_chaos_damage_taken_+%"]=8390,
	["map_players_and_monsters_cold_damage_taken_+%"]=8391,
	["map_players_and_monsters_critical_strike_chance_+%"]=8392,
	["map_players_and_monsters_curses_are_reflected"]=8393,
	["map_players_and_monsters_damage_+%_per_curse"]=8394,
	["map_players_and_monsters_damage_taken_+%_while_stationary"]=8395,
	["map_players_and_monsters_fire_damage_taken_+%"]=8396,
	["map_players_and_monsters_have_onslaught_if_hit_recently"]=8397,
	["map_players_and_monsters_have_resolute_technique"]=8398,
	["map_players_and_monsters_lightning_damage_taken_+%"]=8399,
	["map_players_and_monsters_movement_speed_+%"]=8400,
	["map_players_and_monsters_physical_damage_taken_+%"]=8401,
	["map_players_are_poisoned_while_moving_chaos_damage_per_second"]=8403,
	["map_players_armour_+%_final"]=8404,
	["map_players_block_chance_+%"]=8405,
	["map_players_cannot_gain_endurance_charges"]=8406,
	["map_players_cannot_gain_flask_charges"]=8407,
	["map_players_cannot_gain_frenzy_charges"]=8408,
	["map_players_cannot_gain_power_charges"]=8409,
	["map_players_cannot_take_reflected_damage"]=8410,
	["map_players_convert_all_physical_damage_to_fire"]=2266,
	["map_players_cost_+%_per_skill_used_recently"]=8411,
	["map_players_damage_+%_final_per_equipped_item"]=8412,
	["map_players_gain_1_random_rare_monster_mod_on_kill_ms"]=8413,
	["map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"]=8414,
	["map_players_gain_instability_on_kill"]=8415,
	["map_players_gain_onslaught_after_opening_a_strongbox_ms"]=8416,
	["map_players_gain_onslaught_during_flask_effect"]=8417,
	["map_players_gain_rampage_stacks"]=2523,
	["map_players_gain_rare_monster_mods_on_kill_%_chance"]=8418,
	["map_players_gain_rare_monster_mods_on_kill_ms"]=3314,
	["map_players_gain_soul_eater_on_rare_kill_ms"]=3316,
	["map_players_have_point_blank"]=8419,
	["map_players_have_shroud_walker"]=8480,
	["map_players_minion_damage_+%_final_per_equipped_item"]=8420,
	["map_players_movement_skills_cooldown_speed_+%"]=8421,
	["map_players_movement_speed_+%"]=8422,
	["map_players_no_regeneration_including_es"]=8423,
	["map_players_resist_all_%"]=8424,
	["map_players_skill_area_of_effect_+%_final"]=8426,
	["map_players_spell_damage_%_suppressed"]=8427,
	["map_portal_expires_every_X_seconds"]=8428,
	["map_portal_limit"]=8429,
	["map_portals_do_not_expire"]=8430,
	["map_portals_expire_on_death_instead"]=8431,
	["map_possessed_monsters_drop_gilded_scarab_chance_%"]=8432,
	["map_possessed_monsters_drop_map_chance_%"]=8433,
	["map_possessed_monsters_drop_polished_scarab_chance_%"]=8434,
	["map_possessed_monsters_drop_rusted_scarab_chance_%"]=8435,
	["map_possessed_monsters_drop_unique_chance_%"]=8436,
	["map_possessed_monsters_drop_winged_scarab_chance_%"]=8437,
	["map_prefixes_do_not_apply"]=8438,
	["map_projectile_speed_+%"]=2267,
	["map_quality_instead_applies_to_pack_size"]=8439,
	["map_rampage_time_+%"]=8440,
	["map_random_unique_monster_is_possessed"]=8442,
	["map_random_zana_mod"]=8443,
	["map_rare_breach_monster_additional_breach_ring_drop_chance_%"]=8444,
	["map_rare_breach_monsters_drop_additional_shards"]=8445,
	["map_rare_monster_essence_daemon"]=8446,
	["map_rare_monster_fracture_on_death_chance_%"]=8447,
	["map_rare_monster_items_drop_corrupted_%"]=8448,
	["map_rare_monster_life_regeneration_rate_per_minute_%"]=4178,
	["map_rare_monster_num_additional_modifiers"]=8449,
	["map_rare_monster_volatile_on_death_%"]=8450,
	["map_rare_monsters_are_hindered"]=8451,
	["map_rare_monsters_drop_rare_prismatic_ring_on_death_%"]=8452,
	["map_rare_monsters_drop_x_additional_rare_items"]=8453,
	["map_rare_monsters_have_inner_treasure"]=8454,
	["map_rare_monsters_possessed_chance_%"]=8455,
	["map_rare_monsters_shaper_touched"]=8456,
	["map_rare_monsters_spawn_map_boss_on_death_chance_%"]=8457,
	["map_rare_unique_monsters_remove_%_life_mana_es_on_hit"]=8458,
	["map_rare_unique_monsters_spawn_tormented_spirit_on_low_life"]=8459,
	["map_reliquary_must_complete_abysses"]=111,
	["map_reliquary_must_complete_blights"]=530,
	["map_reliquary_must_complete_breaches"]=2517,
	["map_reliquary_must_complete_expedition"]=420,
	["map_reliquary_must_complete_incursions"]=98,
	["map_reliquary_must_complete_legions"]=1022,
	["map_reliquary_must_complete_rituals"]=460,
	["map_reliquary_must_complete_strongboxes"]=7824,
	["map_reliquary_must_complete_ultimatum"]=436,
	["map_reliquary_must_open_heist_caches"]=198,
	["map_ritual_additional_reward_rerolls"]=8460,
	["map_ritual_cannot_recover_life_or_energy_shield_above_X_%"]=459,
	["map_ritual_number_of_free_rerolls"]=8461,
	["map_ritual_scarab_more_likely_%"]=10218,
	["map_ritual_tribute_+%"]=8462,
	["map_ritual_uber_rune_type_weighting_+%"]=8463,
	["map_rogue_exile_attack_cast_and_movement_speed_+%"]=8464,
	["map_rogue_exile_drop_skill_gem_with_quality"]=8465,
	["map_rogue_exiles_are_doubled"]=8466,
	["map_rogue_exiles_are_doubled_chance_%"]=8467,
	["map_rogue_exiles_damage_+%"]=8468,
	["map_rogue_exiles_drop_additional_currency_items_with_quality"]=8469,
	["map_rogue_exiles_drop_x_additional_jewels"]=8470,
	["map_rogue_exiles_dropped_items_are_corrupted"]=8471,
	["map_rogue_exiles_dropped_items_are_duplicated"]=8472,
	["map_rogue_exiles_dropped_items_are_fractured_chance_%"]=8473,
	["map_rogue_exiles_dropped_items_are_fully_linked"]=8474,
	["map_rogue_exiles_maximum_life_+%"]=8475,
	["map_runic_monster_damage_+%_final"]=419,
	["map_runic_monster_life_+%_final"]=418,
	["map_settlers_scarab_more_likely_%"]=10219,
	["map_shaper_rare_chance_+%"]=8476,
	["map_shrine_monster_life_+%_final"]=8477,
	["map_shrines_are_darkshrines"]=2237,
	["map_shrines_drop_x_currency_items_on_activation"]=8478,
	["map_shrines_grant_a_random_additional_effect"]=8479,
	["map_simulacrum_reward_level_+"]=8481,
	["map_size_+%"]=2178,
	["map_solo_mode"]=8482,
	["map_spawn_X_additional_incursion_architects"]=8483,
	["map_spawn_abysses"]=8484,
	["map_spawn_additional_empowered_vaal_chests"]=8485,
	["map_spawn_affliction_mirror"]=8486,
	["map_spawn_bestiary_encounters"]=8487,
	["map_spawn_betrayals"]=2514,
	["map_spawn_beyond_boss_when_beyond_boss_slain_%"]=8488,
	["map_spawn_cadiro_%_chance"]=8489,
	["map_spawn_exile_per_area_%"]=2511,
	["map_spawn_extra_exiles"]=2234,
	["map_spawn_extra_perandus_chests"]=8490,
	["map_spawn_extra_talismans"]=2241,
	["map_spawn_extra_torment_spirits"]=2243,
	["map_spawn_extra_warbands"]=2235,
	["map_spawn_harbingers"]=2238,
	["map_spawn_heist_smugglers_cache"]=196,
	["map_spawn_incursion_encounters"]=8491,
	["map_spawn_perandus_chests"]=2240,
	["map_spawn_settlers_ore"]=8492,
	["map_spawn_talismans"]=2239,
	["map_spawn_tormented_spirits"]=2520,
	["map_spawn_two_bosses"]=2322,
	["map_spawn_x_additional_heist_smugglers_caches"]=8493,
	["map_spawn_x_random_map_bosses"]=8494,
	["map_storm_area_of_effect_+%"]=8495,
	["map_strongbox_chain_length"]=102,
	["map_strongbox_items_dropped_are_mirrored"]=8496,
	["map_strongbox_monsters_attack_speed_+%"]=8497,
	["map_strongbox_monsters_damage_+%"]=158,
	["map_strongbox_monsters_item_quantity_+%"]=8498,
	["map_strongbox_monsters_life_+%"]=151,
	["map_strongbox_scarab_more_likely_%"]=10220,
	["map_strongboxes_additional_pack_chance_%"]=144,
	["map_strongboxes_are_corrupted"]=8499,
	["map_strongboxes_at_least_rare"]=8500,
	["map_strongboxes_chance_to_be_unique_+%"]=8501,
	["map_strongboxes_drop_x_additional_rare_items"]=8502,
	["map_strongboxes_minimum_rarity"]=8503,
	["map_strongboxes_vaal_orb_drop_chance_%"]=8192,
	["map_suffixes_do_not_apply"]=8504,
	["map_supporter_al_hezmin_spawn_daemon"]=7836,
	["map_supporter_all_influence_packs"]=8505,
	["map_supporter_all_spawn_daemon"]=7837,
	["map_supporter_atziri_spawn_daemon"]=7838,
	["map_supporter_baran_spawn_daemon"]=7839,
	["map_supporter_comet_spawn_daemon"]=8506,
	["map_supporter_curse_field_daemon_spawn"]=8507,
	["map_supporter_dangerous_area"]=8441,
	["map_supporter_drox_daemon"]=7840,
	["map_supporter_heist_cache"]=197,
	["map_supporter_maddening_tentacle_daemon_spawn"]=8207,
	["map_supporter_maven_follower"]=8508,
	["map_supporter_players_random_movement_velocity_+%_final_when_hit"]=8509,
	["map_supporter_players_sent_to_void_league_on_death"]=8425,
	["map_supporter_ruin_ghost_daemon_spawn"]=432,
	["map_supporter_sirus_spawn_daemon"]=7843,
	["map_supporter_uber_elder_spawn_daemon"]=7841,
	["map_supporter_uber_shaper_spawn_daemon"]=7842,
	["map_supporter_union_of_souls"]=8631,
	["map_supporter_veritania_spawn_daemon"]=7844,
	["map_supporter_volatile_on_death_chance_%"]=8308,
	["map_supporter_volatile_on_death_chance_legion"]=1020,
	["map_synthesis_league"]=8510,
	["map_synthesis_spawn_additional_abyss_bone_chest_clusters"]=8511,
	["map_synthesis_spawn_additional_bloodworm_barrel_clusters"]=8512,
	["map_synthesis_spawn_additional_fungal_chest_clusters"]=8513,
	["map_synthesis_spawn_additional_magic_ambush_chest"]=8514,
	["map_synthesis_spawn_additional_normal_ambush_chest"]=8515,
	["map_synthesis_spawn_additional_parasite_barrel_clusters"]=8516,
	["map_synthesis_spawn_additional_rare_ambush_chest"]=8517,
	["map_synthesis_spawn_additional_volatile_barrel_clusters"]=8518,
	["map_synthesis_spawn_additional_wealthy_barrel_clusters"]=8519,
	["map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%"]=8520,
	["map_synthesised_magic_monster_additional_currency_item_drop_chance_%"]=8521,
	["map_synthesised_magic_monster_additional_currency_shard_drop_chance_%"]=8522,
	["map_synthesised_magic_monster_additional_divination_card_drop_chance_%"]=8523,
	["map_synthesised_magic_monster_additional_elder_item_drop_chance_%"]=8524,
	["map_synthesised_magic_monster_additional_fossil_drop_chance_%"]=8525,
	["map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%"]=8526,
	["map_synthesised_magic_monster_additional_shaper_item_drop_chance_%"]=8527,
	["map_synthesised_magic_monster_drop_additional_currency"]=8528,
	["map_synthesised_magic_monster_drop_additional_currency_shard"]=8529,
	["map_synthesised_magic_monster_drop_additional_quality_currency"]=8530,
	["map_synthesised_magic_monster_dropped_item_quantity_+%"]=8531,
	["map_synthesised_magic_monster_dropped_item_rarity_+%"]=8532,
	["map_synthesised_magic_monster_fractured_item_drop_chance_+%"]=8533,
	["map_synthesised_magic_monster_items_drop_corrupted_%"]=8534,
	["map_synthesised_magic_monster_map_drop_chance_+%"]=8535,
	["map_synthesised_magic_monster_slain_experience_+%"]=8536,
	["map_synthesised_magic_monster_unique_item_drop_chance_+%"]=8537,
	["map_synthesised_monster_additional_breach_splinter_drop_chance_%"]=8538,
	["map_synthesised_monster_additional_currency_item_drop_chance_%"]=8539,
	["map_synthesised_monster_additional_currency_shard_drop_chance_%"]=8540,
	["map_synthesised_monster_additional_divination_card_drop_chance_%"]=8541,
	["map_synthesised_monster_additional_elder_item_drop_chance_%"]=8542,
	["map_synthesised_monster_additional_fossil_drop_chance_%"]=8543,
	["map_synthesised_monster_additional_quality_currency_item_drop_chance_%"]=8544,
	["map_synthesised_monster_additional_shaper_item_drop_chance_%"]=8545,
	["map_synthesised_monster_dropped_item_quantity_+%"]=8546,
	["map_synthesised_monster_dropped_item_rarity_+%"]=8547,
	["map_synthesised_monster_fractured_item_drop_chance_+%"]=8548,
	["map_synthesised_monster_items_drop_corrupted_%"]=8549,
	["map_synthesised_monster_map_drop_chance_+%"]=8550,
	["map_synthesised_monster_pack_size_+%"]=8551,
	["map_synthesised_monster_slain_experience_+%"]=8552,
	["map_synthesised_monster_unique_item_drop_chance_+%"]=8553,
	["map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%"]=8554,
	["map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%"]=8555,
	["map_synthesised_rare_monster_additional_currency_item_drop_chance_%"]=8556,
	["map_synthesised_rare_monster_additional_currency_shard_drop_chance_%"]=8557,
	["map_synthesised_rare_monster_additional_divination_card_drop_chance_%"]=8558,
	["map_synthesised_rare_monster_additional_elder_item_drop_chance_%"]=8559,
	["map_synthesised_rare_monster_additional_essence_drop_chance_%"]=8560,
	["map_synthesised_rare_monster_additional_fossil_drop_chance_%"]=8561,
	["map_synthesised_rare_monster_additional_jewel_drop_chance_%"]=8562,
	["map_synthesised_rare_monster_additional_map_drop_chance_%"]=8563,
	["map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%"]=8564,
	["map_synthesised_rare_monster_additional_shaper_item_drop_chance_%"]=8565,
	["map_synthesised_rare_monster_additional_talisman_drop_chance_%"]=8566,
	["map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%"]=8567,
	["map_synthesised_rare_monster_additional_veiled_item_drop_chance_%"]=8568,
	["map_synthesised_rare_monster_drop_additional_breach_splinter"]=8569,
	["map_synthesised_rare_monster_drop_additional_currency"]=8570,
	["map_synthesised_rare_monster_drop_additional_currency_shard"]=8571,
	["map_synthesised_rare_monster_drop_additional_quality_currency"]=8572,
	["map_synthesised_rare_monster_dropped_item_quantity_+%"]=8573,
	["map_synthesised_rare_monster_dropped_item_rarity_+%"]=8574,
	["map_synthesised_rare_monster_fractured_item_drop_chance_+%"]=8575,
	["map_synthesised_rare_monster_gives_mods_to_killer_chance_%"]=8576,
	["map_synthesised_rare_monster_items_drop_corrupted_%"]=8577,
	["map_synthesised_rare_monster_map_drop_chance_+%"]=8578,
	["map_synthesised_rare_monster_resurrect_as_ally_chance_%"]=8579,
	["map_synthesised_rare_monster_slain_experience_+%"]=8580,
	["map_synthesised_rare_monster_unique_item_drop_chance_+%"]=8581,
	["map_talismans_dropped_as_rare"]=8582,
	["map_talismans_higher_tier"]=8583,
	["map_tempest_area_of_effect_+%_visible"]=8584,
	["map_tempest_base_ground_desecration_damage_to_deal_per_minute"]=2217,
	["map_tempest_base_ground_fire_damage_to_deal_per_minute"]=2213,
	["map_tempest_display_prefix"]=23,
	["map_tempest_display_suffix"]=24,
	["map_tempest_frequency_+%"]=8585,
	["map_tempest_ground_ice"]=2214,
	["map_tempest_ground_lightning"]=2215,
	["map_tempest_ground_tar_movement_speed_+%"]=2216,
	["map_torment_scarab_more_likely_%"]=10221,
	["map_tormented_spirits_drop_x_additional_rare_items"]=8586,
	["map_tormented_spirits_duration_+%"]=8587,
	["map_tormented_spirits_movement_speed_+%"]=8588,
	["map_tormented_spirits_possess_players_instead_of_monsters"]=8589,
	["map_trialmaster_drops_stack_of_catalysts"]=8590,
	["map_uber_drowning_orb_ambush"]=8591,
	["map_uber_map_additional_synthesis_boss"]=8592,
	["map_uber_map_player_damage_cycle"]=8593,
	["map_uber_sawblades_ambush"]=8594,
	["map_uber_sirus_meteor_ambush"]=8595,
	["map_ultimatum_conquer_encounter_chance_+%"]=8596,
	["map_ultimatum_conquer_encounter_radius_+%"]=8597,
	["map_ultimatum_defense_encounter_altar_life_+%"]=8599,
	["map_ultimatum_defense_encounter_chance_+%"]=8598,
	["map_ultimatum_encounter_additional_chance_%"]=8600,
	["map_ultimatum_exterminate_encounter_chance_+%"]=8601,
	["map_ultimatum_exterminate_encounter_monsters_required_+%"]=8602,
	["map_ultimatum_lasts_13_rounds"]=8603,
	["map_ultimatum_modifiers_are_chosen_for_you"]=435,
	["map_ultimatum_modifiers_start_1_tier_higher"]=8604,
	["map_ultimatum_monster_experience_+%"]=8605,
	["map_ultimatum_monster_quantity_+%"]=8606,
	["map_ultimatum_rare_monster_quantity_+%"]=8607,
	["map_ultimatum_reward_abyss_chance_+%"]=8608,
	["map_ultimatum_reward_blight_chance_+%"]=8609,
	["map_ultimatum_reward_breach_chance_+%"]=8610,
	["map_ultimatum_reward_catalyst_chance_+%"]=8611,
	["map_ultimatum_reward_corrupted_rares_chance_+%"]=8612,
	["map_ultimatum_reward_currency_items_chance_+%"]=8613,
	["map_ultimatum_reward_delirium_chance_+%"]=8614,
	["map_ultimatum_reward_divination_cards_chance_+%"]=8615,
	["map_ultimatum_reward_duplicated_chance_%"]=8616,
	["map_ultimatum_reward_essence_chance_+%"]=8617,
	["map_ultimatum_reward_fossils_chance_+%"]=8618,
	["map_ultimatum_reward_fragments_chance_+%"]=8619,
	["map_ultimatum_reward_gem_chance_+%"]=8620,
	["map_ultimatum_reward_heist_chance_+%"]=8621,
	["map_ultimatum_reward_inscribed_ultimatums_chance_+%"]=8622,
	["map_ultimatum_reward_jewellery_chance_+%"]=8623,
	["map_ultimatum_reward_legion_chance_+%"]=8624,
	["map_ultimatum_reward_maps_chance_+%"]=8625,
	["map_ultimatum_reward_tiers_+"]=8626,
	["map_ultimatum_reward_unique_items_chance_+%"]=8627,
	["map_ultimatum_scarab_more_likely_%"]=10222,
	["map_ultimatum_survival_encounter_chance_+%"]=8628,
	["map_ultimatum_survival_encounter_time_+%"]=8629,
	["map_ultimatum_trialmaster_cannot_spawn"]=8630,
	["map_unique_boss_drops_divination_cards"]=8632,
	["map_unique_item_drop_chance_+%"]=8633,
	["map_unique_monster_items_drop_corrupted_%"]=8636,
	["map_unique_monsters_drop_corrupted_items"]=8634,
	["map_unique_monsters_have_X_shrine_effects"]=8635,
	["map_unique_side_area_return_portal_leads_to_new_unique_side_area_chance_%"]=8637,
	["map_uniques_scarab_more_likely_%"]=10223,
	["map_upgrade_X_packs_to_magic"]=8638,
	["map_upgrade_pack_to_magic_%_chance"]=8639,
	["map_upgrade_pack_to_rare_%_chance"]=8640,
	["map_upgrade_synthesised_pack_to_magic_%_chance"]=8641,
	["map_upgrade_synthesised_pack_to_rare_%_chance"]=8642,
	["map_vaal_monster_items_drop_corrupted_%"]=8643,
	["map_vaal_mortal_strongbox_chance_per_fragment_%"]=8644,
	["map_vaal_sacrifice_strongbox_chance_per_fragment_%"]=8645,
	["map_vaal_side_area_boss_damage_+%_final"]=8646,
	["map_vaal_side_area_boss_maximum_life_+%_final"]=8647,
	["map_vaal_side_area_chance_%"]=8648,
	["map_vaal_side_area_vaal_vessel_%_chance_to_duplicate_rewards"]=8649,
	["map_vaal_temple_spawn_additional_vaal_vessels"]=8650,
	["map_vaal_vessel_drop_X_divination_cards"]=8651,
	["map_vaal_vessel_drop_X_fossils"]=8652,
	["map_vaal_vessel_drop_X_level_21_gems"]=8653,
	["map_vaal_vessel_drop_X_levelled_vaal_gems"]=8654,
	["map_vaal_vessel_drop_X_maps_with_vaal_implicits"]=8655,
	["map_vaal_vessel_drop_X_mortal_fragments"]=8656,
	["map_vaal_vessel_drop_X_prophecies"]=8657,
	["map_vaal_vessel_drop_X_quality_23_gems"]=8658,
	["map_vaal_vessel_drop_X_rare_temple_items"]=8659,
	["map_vaal_vessel_drop_X_sacrifice_fragments"]=8660,
	["map_vaal_vessel_drop_X_tower_of_ordeals"]=8661,
	["map_vaal_vessel_drop_X_trialmaster_fragments"]=8662,
	["map_vaal_vessel_drop_X_vaal_gems"]=8663,
	["map_vaal_vessel_drop_X_vaal_orbs"]=8664,
	["map_vaal_vessel_drop_X_vaal_temple_maps"]=8665,
	["map_vaal_vessel_drop_x_double_implicit_corrupted_uniques"]=8666,
	["map_vaal_vessel_drop_x_single_implicit_corrupted_uniques"]=8667,
	["map_vaal_vessel_item_drop_quantity_+%"]=8668,
	["map_vaal_vessel_item_drop_rarity_+%"]=8669,
	["map_village_secondary_ore_chance_+%"]=8670,
	["map_warbands_packs_have_additional_elites"]=8671,
	["map_warbands_packs_have_additional_grunts"]=8672,
	["map_warbands_packs_have_additional_supports"]=8673,
	["map_watchstone_additional_packs_of_elder_monsters"]=8674,
	["map_watchstone_additional_packs_of_shaper_monsters"]=8675,
	["map_watchstone_monsters_damage_+%_final"]=8676,
	["map_watchstone_monsters_life_+%_final"]=8677,
	["map_weapon_and_shields_drop_corrupted_with_implicit_%_chance"]=152,
	["map_weapon_and_shields_drop_fractured_%_chance"]=153,
	["map_weapon_and_shields_drop_fully_linked_%_chance"]=154,
	["map_weapon_and_shields_drop_fully_socketed_%_chance"]=155,
	["map_weapons_drop_animated"]=2940,
	["map_zana_influence"]=8678,
	["map_zana_influence_additional_petal_skill_chance_%"]=8679,
	["map_zana_influence_equipment_item_chance_+%"]=8680,
	["map_zana_influence_number_of_influenced_magic_packs_+%"]=8681,
	["map_zana_influence_number_of_influenced_rare_packs_+%"]=8682,
	["map_zana_influence_pack_+"]=8683,
	["marauder_hidden_ascendancy_damage_+%_final"]=8684,
	["marauder_hidden_ascendancy_damage_taken_+%_final"]=8685,
	["mark_skill_cast_speed_+%"]=2117,
	["mark_skill_duration_+%"]=8686,
	["mark_skill_mana_cost_+%"]=8687,
	["mark_skills_curse_effect_+%"]=2498,
	["marked_enemies_cannot_deal_critical_strikes"]=8688,
	["marked_enemies_cannot_regenerate_life"]=8689,
	["marked_enemy_accuracy_rating_+%"]=8690,
	["marked_enemy_damage_taken_+%"]=8691,
	["marks_you_inflict_remain_after_death"]=8692,
	["mastery_chance_to_evade_melee_attacks_+%_final"]=8693,
	["mastery_extra_damage_taken_from_suppressed_crit_+%_final"]=1420,
	["maven_fight_layout_override"]=8694,
	["max_adaptations_+"]=1443,
	["max_attack_added_chaos_damage_per_100_mana"]=1297,
	["max_chance_to_block_attacks_if_not_blocked_recently"]=8695,
	["max_charged_attack_stacks"]=4105,
	["max_endurance_charges"]=1709,
	["max_endurance_charges_if_6_warlord_items"]=4376,
	["max_fortification_+1_per_5"]=8696,
	["max_fortification_while_affected_by_glorious_madness_+1_per_4"]=10190,
	["max_fortification_while_focused_+1_per_5"]=8697,
	["max_fortification_while_stationary_+1_per_5"]=8698,
	["max_frenzy_charges"]=1714,
	["max_frenzy_charges_if_6_redeemer_items"]=4377,
	["max_power_charges"]=1719,
	["max_power_charges_if_6_crusader_items"]=4378,
	["max_steel_ammo"]=8699,
	["maximum_2_of_same_totem"]=2158,
	["maximum_absorption_charges_is_equal_to_maximum_power_charges"]=1722,
	["maximum_added_chaos_damage_if_have_crit_recently"]=8790,
	["maximum_added_chaos_damage_per_curse_on_enemy"]=8791,
	["maximum_added_chaos_damage_per_spiders_web_on_enemy"]=8792,
	["maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength"]=8793,
	["maximum_added_chaos_damage_to_attacks_per_50_strength"]=8794,
	["maximum_added_chaos_damage_vs_enemies_with_5+_poisons"]=8795,
	["maximum_added_cold_damage_if_have_crit_recently"]=8796,
	["maximum_added_cold_damage_per_frenzy_charge"]=4158,
	["maximum_added_cold_damage_to_attacks_per_10_dexterity"]=8797,
	["maximum_added_cold_damage_vs_chilled_enemies"]=8798,
	["maximum_added_cold_damage_while_affected_by_hatred"]=8799,
	["maximum_added_cold_damage_while_you_have_avians_might"]=8800,
	["maximum_added_fire_attack_damage_per_active_buff"]=1181,
	["maximum_added_fire_damage_if_blocked_recently"]=4160,
	["maximum_added_fire_damage_if_have_crit_recently"]=8801,
	["maximum_added_fire_damage_per_100_lowest_of_max_life_mana"]=8802,
	["maximum_added_fire_damage_per_active_buff"]=1183,
	["maximum_added_fire_damage_per_endurance_charge"]=8803,
	["maximum_added_fire_damage_to_attacks_per_10_strength"]=8804,
	["maximum_added_fire_damage_to_hits_vs_blinded_enemies"]=8805,
	["maximum_added_fire_damage_vs_ignited_enemies"]=1180,
	["maximum_added_fire_spell_damage_per_active_buff"]=1182,
	["maximum_added_lightning_damage_if_have_crit_recently"]=8806,
	["maximum_added_lightning_damage_per_10_int"]=8700,
	["maximum_added_lightning_damage_per_power_charge"]=8807,
	["maximum_added_lightning_damage_per_shocked_enemy_killed_recently"]=8808,
	["maximum_added_lightning_damage_to_attacks_per_10_intelligence"]=8809,
	["maximum_added_lightning_damage_to_spells_per_power_charge"]=8810,
	["maximum_added_lightning_damage_while_you_have_avians_might"]=8811,
	["maximum_added_physical_damage_if_have_crit_recently"]=8812,
	["maximum_added_physical_damage_per_endurance_charge"]=8813,
	["maximum_added_physical_damage_per_impaled_on_enemy"]=8814,
	["maximum_added_physical_damage_vs_bleeding_enemies"]=2394,
	["maximum_added_physical_damage_vs_frozen_enemies"]=1179,
	["maximum_added_physical_damage_vs_poisoned_enemies"]=8815,
	["maximum_added_spell_cold_damage_while_no_life_is_reserved"]=8816,
	["maximum_added_spell_fire_damage_while_no_life_is_reserved"]=8817,
	["maximum_added_spell_lightning_damage_while_no_life_is_reserved"]=8818,
	["maximum_affliction_charges_is_equal_to_maximum_frenzy_charges"]=1717,
	["maximum_arrow_fire_damage_added_for_each_pierce"]=4628,
	["maximum_attack_damage_+%_final_from_ascendancy"]=8701,
	["maximum_blitz_charges"]=8702,
	["maximum_block_%"]=1889,
	["maximum_block_%_if_4_elder_items"]=4360,
	["maximum_blood_scythe_charges"]=4240,
	["maximum_brutal_charges_is_equal_to_maximum_endurance_charges"]=1712,
	["maximum_celestial_charges"]=8703,
	["maximum_challenger_charges"]=8704,
	["maximum_chaos_damage_to_return_to_melee_attacker"]=2102,
	["maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice"]=8705,
	["maximum_cold_damage_to_return_to_melee_attacker"]=2100,
	["maximum_critical_strike_chance"]=2646,
	["maximum_critical_strike_chance_is_50%"]=8706,
	["maximum_divine_charges"]=4272,
	["maximum_endurance_charges_+_while_affected_by_determination"]=8707,
	["maximum_endurance_charges_is_equal_to_maximum_frenzy_charges"]=1710,
	["maximum_endurance_frenzy_power_charges_is_0"]=8708,
	["maximum_energy_shield_%_lost_on_kill"]=1661,
	["maximum_energy_shield_+%"]=1467,
	["maximum_energy_shield_+%_and_lightning_resistance_-%"]=1495,
	["maximum_energy_shield_+_per_100_life_reserved"]=1472,
	["maximum_energy_shield_+_per_5_armour_on_shield"]=4262,
	["maximum_energy_shield_+_per_5_strength"]=3664,
	["maximum_energy_shield_+_per_X_body_armour_evasion_rating"]=1473,
	["maximum_energy_shield_from_body_armour_+%"]=8709,
	["maximum_energy_shield_increased_by_spell_block_chance"]=8710,
	["maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield"]=1634,
	["maximum_energy_shield_leech_amount_per_leech_+%"]=1631,
	["maximum_energy_shield_leech_rate_%_per_minute"]=1633,
	["maximum_energy_shield_leech_rate_+%"]=1639,
	["maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry"]=1640,
	["maximum_es_+%_per_equipped_corrupted_item"]=2988,
	["maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry"]=1641,
	["maximum_es_per_honoured_soul_tattoo_allocated"]=8711,
	["maximum_es_taken_as_physical_damage_on_minion_death_%"]=2918,
	["maximum_fanaticism_charges"]=8712,
	["maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash"]=8713,
	["maximum_fire_damage_to_return_to_melee_attacker"]=2099,
	["maximum_frenzy_charges_+_while_affected_by_grace"]=8714,
	["maximum_frenzy_charges_is_equal_to_maximum_power_charges"]=1715,
	["maximum_frenzy_power_endurance_charges"]=8715,
	["maximum_intensify_stacks"]=8716,
	["maximum_leech_rate_+%"]=8717,
	["maximum_life_%_lost_on_kill"]=1659,
	["maximum_life_%_to_add_as_maximum_armour"]=8731,
	["maximum_life_%_to_add_as_maximum_energy_shield"]=8732,
	["maximum_life_%_to_convert_to_maximum_energy_shield"]=8733,
	["maximum_life_+%"]=1477,
	["maximum_life_+%_and_fire_resistance_-%"]=1493,
	["maximum_life_+%_for_corpses_you_create"]=8734,
	["maximum_life_+%_if_2_elder_items"]=4337,
	["maximum_life_+%_if_no_life_tags_on_body_armour"]=8735,
	["maximum_life_+%_per_abyssal_jewel_affecting_you"]=8736,
	["maximum_life_+%_per_alive_packmate"]=8718,
	["maximum_life_+%_per_equipped_corrupted_item"]=2987,
	["maximum_life_+%_per_red_socket_on_staff"]=8719,
	["maximum_life_+%_per_stackable_unique_jewel"]=4047,
	["maximum_life_+%_to_grant_packmate_on_death"]=8720,
	["maximum_life_+%_while_no_gems_in_gloves"]=8721,
	["maximum_life_+_if_no_life_modifiers_on_equipment_except_body_armour"]=8722,
	["maximum_life_+_per_empty_red_socket"]=4317,
	["maximum_life_leech_amount_per_leech_%_max_life"]=8723,
	["maximum_life_leech_amount_per_leech_+%"]=1629,
	["maximum_life_leech_rate_%_per_minute"]=1632,
	["maximum_life_leech_rate_%_per_minute_is_doubled"]=8724,
	["maximum_life_leech_rate_+%"]=1636,
	["maximum_life_leech_rate_+%_if_crit_recently"]=8725,
	["maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently"]=8726,
	["maximum_life_leech_rate_+1%_per_12_stat_value"]=1637,
	["maximum_life_mana_and_energy_shield_+%"]=1476,
	["maximum_life_per_10_dexterity"]=8727,
	["maximum_life_per_10_intelligence"]=8728,
	["maximum_life_per_10_levels"]=2660,
	["maximum_life_per_2%_increased_item_found_rarity"]=8729,
	["maximum_life_per_equipped_elder_item"]=4213,
	["maximum_life_per_honoured_heart_tattoo_allocated"]=8730,
	["maximum_life_taken_as_physical_damage_on_minion_death_%"]=2917,
	["maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder"]=8737,
	["maximum_lightning_damage_to_return_on_block"]=2487,
	["maximum_lightning_damage_to_return_to_melee_attacker"]=2101,
	["maximum_mana_%_gained_on_kill"]=1660,
	["maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"]=8741,
	["maximum_mana_+%"]=1486,
	["maximum_mana_+%_and_cold_resistance_-%"]=1494,
	["maximum_mana_+%_if_2_shaper_items"]=4338,
	["maximum_mana_+%_per_2%_spell_block_chance"]=3472,
	["maximum_mana_+%_per_abyssal_jewel_affecting_you"]=8743,
	["maximum_mana_+%_per_blue_socket_on_staff"]=8738,
	["maximum_mana_+_per_2_intelligence"]=8742,
	["maximum_mana_+_per_empty_blue_socket"]=4319,
	["maximum_mana_leech_amount_per_leech_%_max_mana"]=8739,
	["maximum_mana_leech_amount_per_leech_+%"]=1630,
	["maximum_mana_leech_rate_%_per_minute"]=1635,
	["maximum_mana_leech_rate_+%"]=1638,
	["maximum_mana_per_honoured_mind_tattoo_allocated"]=8740,
	["maximum_number_of_X_minion_type_doubled"]=8744,
	["maximum_number_of_blades_left_in_ground"]=8745,
	["maximum_physical_attack_damage_+%_final"]=8746,
	["maximum_physical_damage_reduction_%"]=1445,
	["maximum_physical_damage_to_reflect_to_self_on_attack"]=2097,
	["maximum_physical_damage_to_return_on_block"]=2486,
	["maximum_physical_damage_to_return_to_melee_attacker"]=2098,
	["maximum_power_and_endurance_charges_+"]=8747,
	["maximum_power_and_frenzy_charges_+"]=1720,
	["maximum_power_charges_+_while_affected_by_discipline"]=8748,
	["maximum_rage"]=9309,
	["maximum_rage_per_equipped_one_handed_sword"]=8749,
	["maximum_random_movement_velocity_+%_when_hit"]=8827,
	["maximum_siphoning_charges_per_elder_or_shaper_item_equipped"]=4220,
	["maximum_spell_block_chance_per_50_strength"]=1891,
	["maximum_spirit_charges_per_abyss_jewel_equipped"]=4265,
	["maximum_total_life_recovery_per_second_from_leech_+%_while_at_max_rage"]=8750,
	["maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance"]=4171,
	["maximum_unarmed_added_chaos_damage_for_each_poison_on_target"]=9985,
	["maximum_virulence_stacks"]=8751,
	["maximum_void_arrows"]=4241,
	["melee_ancestor_totem_damage_+%"]=3513,
	["melee_ancestor_totem_elemental_resistance_%"]=4001,
	["melee_ancestor_totem_grant_owner_attack_speed_+%"]=3688,
	["melee_ancestor_totem_placement_speed_+%"]=3859,
	["melee_attack_number_of_spirit_strikes"]=8752,
	["melee_attack_speed_+%"]=1322,
	["melee_attacks_usable_without_life_cost"]=8753,
	["melee_attacks_usable_without_mana_cost"]=2582,
	["melee_cold_damage_+%"]=1884,
	["melee_cold_damage_+%_while_fortify_is_active"]=2170,
	["melee_cold_damage_+%_while_holding_shield"]=1887,
	["melee_critical_strike_chance_+%"]=1387,
	["melee_critical_strike_chance_+%_if_warcried_recently"]=8754,
	["melee_critical_strike_multiplier_+%_if_warcried_recently"]=8755,
	["melee_critical_strike_multiplier_+_while_wielding_shield"]=1411,
	["melee_damage_+%"]=1143,
	["melee_damage_+%_at_close_range"]=8756,
	["melee_damage_+%_during_flask_effect"]=8757,
	["melee_damage_+%_per_endurance_charge"]=4060,
	["melee_damage_+%_per_second_of_warcry_affecting_you"]=8758,
	["melee_damage_+%_vs_burning_enemies"]=1148,
	["melee_damage_+%_vs_frozen_enemies"]=1144,
	["melee_damage_+%_vs_shocked_enemies"]=1146,
	["melee_damage_+%_when_on_full_life"]=2537,
	["melee_damage_+%_while_fortified"]=4136,
	["melee_damage_taken_%_to_deal_to_attacker"]=2604,
	["melee_damage_taken_+%"]=2647,
	["melee_damage_vs_bleeding_enemies_+%"]=2392,
	["melee_fire_damage_+%"]=1883,
	["melee_fire_damage_+%_while_holding_shield"]=1886,
	["melee_hits_cannot_be_evaded_while_wielding_sword"]=8759,
	["melee_hits_grant_rampage_stacks"]=10236,
	["melee_knockback"]=8760,
	["melee_movement_skill_chance_to_fortify_on_hit_%"]=8761,
	["melee_physical_damage_+%"]=1882,
	["melee_physical_damage_+%_per_10_dexterity"]=8762,
	["melee_physical_damage_+%_per_10_strength_while_fortified"]=8763,
	["melee_physical_damage_+%_vs_ignited_enemies"]=4187,
	["melee_physical_damage_+%_while_fortify_is_active"]=2171,
	["melee_physical_damage_+%_while_holding_shield"]=1885,
	["melee_physical_damage_taken_%_to_deal_to_attacker"]=2357,
	["melee_range_+"]=2434,
	["melee_range_+_while_at_least_5_enemies_nearby"]=8764,
	["melee_range_+_while_dual_wielding"]=8766,
	["melee_range_+_while_unarmed"]=2969,
	["melee_range_+_while_wielding_shield"]=8765,
	["melee_range_+_with_axe"]=8767,
	["melee_range_+_with_claw"]=8768,
	["melee_range_+_with_dagger"]=8769,
	["melee_range_+_with_mace"]=8770,
	["melee_range_+_with_one_handed"]=8771,
	["melee_range_+_with_staff"]=8772,
	["melee_range_+_with_sword"]=8773,
	["melee_range_+_with_two_handed"]=8774,
	["melee_skill_gem_level_+"]=8775,
	["melee_skills_area_of_effect_+%"]=8776,
	["melee_splash"]=1077,
	["melee_splash_while_wielding_mace"]=8777,
	["melee_strike_skill_strike_previous_location"]=8778,
	["melee_weapon_ailment_damage_+%"]=1196,
	["melee_weapon_critical_strike_multiplier_+"]=1409,
	["melee_weapon_hit_and_ailment_damage_+%"]=1192,
	["melee_weapon_range_+_if_you_have_killed_recently"]=8779,
	["melee_weapon_range_+_while_at_maximum_frenzy_charges"]=8780,
	["melee_weapon_range_+_while_fortified"]=8781,
	["memory_line_abyss_scourge_spawn_boss_chance_%"]=103,
	["memory_line_all_drops_replaced_with_currency_shard_stacks_%_chance_otherwise_delete"]=121,
	["memory_line_big_harvest"]=104,
	["memory_line_breach_boss_spawn_chance_%"]=122,
	["memory_line_breach_covers_map"]=85,
	["memory_line_essence_monster_number_of_essences"]=105,
	["memory_line_maximum_possessions_of_rare_unique_monsters"]=86,
	["memory_line_minimum_possessions_of_rare_unique_monsters"]=86,
	["memory_line_num_harvest_plots"]=87,
	["memory_line_number_of_abyss_scourge_cracks"]=88,
	["memory_line_number_of_breaches"]=89,
	["memory_line_number_of_essences"]=90,
	["memory_line_number_of_excursions"]=91,
	["memory_line_number_of_large_breach_chests"]=106,
	["memory_line_number_of_pantheon_shrines"]=4181,
	["memory_line_number_of_shrines"]=4180,
	["memory_line_number_of_strongboxes"]=92,
	["memory_line_player_is_harbinger"]=93,
	["memory_line_strongboxes_chance_to_be_operatives_%"]=123,
	["min_attack_added_chaos_damage_per_100_mana"]=1297,
	["mine_%_chance_to_detonate_twice"]=8787,
	["mine_area_damage_+%_if_detonated_mine_recently"]=8782,
	["mine_area_of_effect_+%"]=8783,
	["mine_area_of_effect_+%_if_detonated_mine_recently"]=8784,
	["mine_arming_speed_+%"]=4114,
	["mine_aura_effect_+%"]=8785,
	["mine_critical_strike_chance_+%"]=1383,
	["mine_critical_strike_multiplier_+"]=1413,
	["mine_damage_+%"]=1105,
	["mine_damage_leeched_as_life_to_you_permyriad"]=4121,
	["mine_damage_penetrates_%_elemental_resistance"]=2682,
	["mine_detonation_is_instant"]=2680,
	["mine_detonation_radius_+%"]=1829,
	["mine_detonation_speed_+%"]=8786,
	["mine_duration_+%"]=1827,
	["mine_extra_uses"]=2928,
	["mine_laying_speed_+%"]=1831,
	["mine_laying_speed_+%_for_4_seconds_on_detonation"]=3363,
	["mines_hinder_nearby_enemies_for_x_ms_on_arming"]=8788,
	["mines_invulnerable"]=8789,
	["mines_invulnerable_for_duration_ms"]=2685,
	["minimum_added_chaos_damage_if_have_crit_recently"]=8790,
	["minimum_added_chaos_damage_per_curse_on_enemy"]=8791,
	["minimum_added_chaos_damage_per_spiders_web_on_enemy"]=8792,
	["minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength"]=8793,
	["minimum_added_chaos_damage_to_attacks_per_50_strength"]=8794,
	["minimum_added_chaos_damage_vs_enemies_with_5+_poisons"]=8795,
	["minimum_added_cold_damage_if_have_crit_recently"]=8796,
	["minimum_added_cold_damage_per_frenzy_charge"]=4158,
	["minimum_added_cold_damage_to_attacks_per_10_dexterity"]=8797,
	["minimum_added_cold_damage_vs_chilled_enemies"]=8798,
	["minimum_added_cold_damage_while_affected_by_hatred"]=8799,
	["minimum_added_cold_damage_while_you_have_avians_might"]=8800,
	["minimum_added_fire_attack_damage_per_active_buff"]=1181,
	["minimum_added_fire_damage_if_blocked_recently"]=4160,
	["minimum_added_fire_damage_if_have_crit_recently"]=8801,
	["minimum_added_fire_damage_per_100_lowest_of_max_life_mana"]=8802,
	["minimum_added_fire_damage_per_active_buff"]=1183,
	["minimum_added_fire_damage_per_endurance_charge"]=8803,
	["minimum_added_fire_damage_to_attacks_per_10_strength"]=8804,
	["minimum_added_fire_damage_to_hits_vs_blinded_enemies"]=8805,
	["minimum_added_fire_damage_vs_ignited_enemies"]=1180,
	["minimum_added_fire_spell_damage_per_active_buff"]=1182,
	["minimum_added_lightning_damage_if_have_crit_recently"]=8806,
	["minimum_added_lightning_damage_per_power_charge"]=8807,
	["minimum_added_lightning_damage_per_shocked_enemy_killed_recently"]=8808,
	["minimum_added_lightning_damage_to_attacks_per_10_intelligence"]=8809,
	["minimum_added_lightning_damage_to_spells_per_power_charge"]=8810,
	["minimum_added_lightning_damage_while_you_have_avians_might"]=8811,
	["minimum_added_physical_damage_if_have_crit_recently"]=8812,
	["minimum_added_physical_damage_per_endurance_charge"]=8813,
	["minimum_added_physical_damage_per_impaled_on_enemy"]=8814,
	["minimum_added_physical_damage_vs_bleeding_enemies"]=2394,
	["minimum_added_physical_damage_vs_frozen_enemies"]=1179,
	["minimum_added_physical_damage_vs_poisoned_enemies"]=8815,
	["minimum_added_spell_cold_damage_while_no_life_is_reserved"]=8816,
	["minimum_added_spell_fire_damage_while_no_life_is_reserved"]=8817,
	["minimum_added_spell_lightning_damage_while_no_life_is_reserved"]=8818,
	["minimum_arrow_fire_damage_added_for_each_pierce"]=4628,
	["minimum_chaos_damage_to_return_to_melee_attacker"]=2102,
	["minimum_cold_damage_to_return_to_melee_attacker"]=2100,
	["minimum_endurance_charges_at_devotion_threshold"]=8819,
	["minimum_endurance_charges_per_stackable_unique_jewel"]=4048,
	["minimum_endurance_charges_while_on_low_life_+"]=8820,
	["minimum_fire_damage_to_return_to_melee_attacker"]=2099,
	["minimum_frenzy_charges_at_devotion_threshold"]=8821,
	["minimum_frenzy_charges_per_stackable_unique_jewel"]=4049,
	["minimum_frenzy_endurance_power_charges_are_equal_to_maximum_while_stationary"]=8822,
	["minimum_frenzy_power_endurance_charges"]=8823,
	["minimum_lightning_damage_to_return_on_block"]=2487,
	["minimum_lightning_damage_to_return_to_melee_attacker"]=2101,
	["minimum_physical_damage_to_reflect_to_self_on_attack"]=2097,
	["minimum_physical_damage_to_return_on_block"]=2486,
	["minimum_physical_damage_to_return_to_melee_attacker"]=2098,
	["minimum_power_charges_at_devotion_threshold"]=8824,
	["minimum_power_charges_per_stackable_unique_jewel"]=4050,
	["minimum_power_charges_while_on_low_life_+"]=8825,
	["minimum_rage"]=8826,
	["minimum_random_movement_velocity_+%_when_hit"]=8827,
	["minimum_unarmed_added_chaos_damage_for_each_poison_on_target"]=9985,
	["minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"]=8886,
	["minion_accuracy_rating"]=8828,
	["minion_accuracy_rating_+%"]=8830,
	["minion_accuracy_rating_per_10_devotion"]=8829,
	["minion_additional_base_critical_strike_chance"]=8831,
	["minion_additional_physical_damage_reduction_%"]=2175,
	["minion_additional_spell_block_%"]=2802,
	["minion_are_aggressive_if_have_blocked_recently"]=8832,
	["minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently"]=8833,
	["minion_attack_and_cast_speed_+%"]=8834,
	["minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"]=8835,
	["minion_attack_and_cast_speed_+%_per_10_devotion"]=8836,
	["minion_attack_and_cast_speed_+%_per_active_skeleton"]=3163,
	["minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald"]=8837,
	["minion_attack_cooldown_recovery_+%"]=8838,
	["minion_attack_hits_knockback_chance_%"]=8839,
	["minion_attack_maximum_added_physical_damage"]=3655,
	["minion_attack_minimum_added_physical_damage"]=3655,
	["minion_attack_speed_+%"]=2805,
	["minion_attack_speed_+%_per_50_dex"]=8840,
	["minion_attacks_chance_to_blind_on_hit_%"]=8841,
	["minion_attacks_chance_to_taunt_on_hit_%"]=3321,
	["minion_base_fire_damage_%_to_convert_to_chaos"]=8842,
	["minion_base_physical_damage_%_to_convert_to_chaos"]=1866,
	["minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item"]=2628,
	["minion_base_physical_damage_%_to_convert_to_cold"]=1861,
	["minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item"]=2622,
	["minion_base_physical_damage_%_to_convert_to_fire"]=1859,
	["minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item"]=2618,
	["minion_base_physical_damage_%_to_convert_to_lightning"]=1863,
	["minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item"]=2624,
	["minion_bleed_on_hit_with_attacks_%"]=2390,
	["minion_block_%"]=2801,
	["minion_cannot_crit"]=8843,
	["minion_cast_speed_+%"]=2806,
	["minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=3329,
	["minion_chance_to_deal_double_damage_%"]=8844,
	["minion_chance_to_deal_double_damage_while_on_full_life_%"]=8845,
	["minion_chance_to_freeze_%"]=8846,
	["minion_chance_to_freeze_shock_ignite_%"]=8847,
	["minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%"]=3271,
	["minion_chance_to_gain_power_charge_on_hit_%"]=8848,
	["minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%"]=3269,
	["minion_chance_to_ignite_%"]=8849,
	["minion_chance_to_impale_on_attack_hit_%"]=8850,
	["minion_chance_to_shock_%"]=8851,
	["minion_chaos_damage_does_not_bypass_energy_shield"]=4289,
	["minion_chaos_resistance_%"]=2811,
	["minion_cold_damage_resistance_%"]=4075,
	["minion_cooldown_recovery_+%"]=8852,
	["minion_critical_strike_chance_+%"]=8853,
	["minion_critical_strike_chance_+%_per_maximum_power_charge"]=8854,
	["minion_critical_strike_multiplier_+"]=8855,
	["minion_critical_strike_multiplier_+_per_stackable_unique_jewel"]=4051,
	["minion_damage_+%"]=1876,
	["minion_damage_+%_if_enemy_hit_recently"]=8859,
	["minion_damage_+%_if_have_used_a_minion_skill_recently"]=1877,
	["minion_damage_+%_per_5_dex"]=1879,
	["minion_damage_+%_per_active_spectre"]=3165,
	["minion_damage_+%_per_fortification"]=8856,
	["minion_damage_+%_vs_abyssal_monsters"]=8860,
	["minion_damage_+%_while_affected_by_a_herald"]=8861,
	["minion_damage_against_ignited_enemies_+%"]=8857,
	["minion_damage_increases_and_reductions_also_affects_you"]=3637,
	["minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30"]=8858,
	["minion_damage_taken_+%"]=8862,
	["minion_deal_no_non_cold_damage"]=8863,
	["minion_duration_+%_per_active_zombie"]=3164,
	["minion_elemental_damage_%_to_add_as_chaos"]=8864,
	["minion_elemental_resistance_%"]=2810,
	["minion_elemental_resistance_30%"]=8865,
	["minion_energy_shield_delay_-%"]=4290,
	["minion_evasion_rating_+%"]=8866,
	["minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%"]=8867,
	["minion_fire_damage_resistance_%"]=8868,
	["minion_flask_charges_used_+%"]=2087,
	["minion_global_always_hit"]=8869,
	["minion_global_maximum_added_chaos_damage"]=3656,
	["minion_global_maximum_added_cold_damage"]=3657,
	["minion_global_maximum_added_fire_damage"]=3658,
	["minion_global_maximum_added_lightning_damage"]=3659,
	["minion_global_maximum_added_physical_damage"]=3660,
	["minion_global_minimum_added_chaos_damage"]=3656,
	["minion_global_minimum_added_cold_damage"]=3657,
	["minion_global_minimum_added_fire_damage"]=3658,
	["minion_global_minimum_added_lightning_damage"]=3659,
	["minion_global_minimum_added_physical_damage"]=3660,
	["minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%"]=8870,
	["minion_has_unholy_might"]=8871,
	["minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield"]=4291,
	["minion_hits_ignore_enemy_monster_physical_damage_reduction_%_chance"]=8872,
	["minion_larger_aggro_radius"]=10231,
	["minion_life_increased_by_overcapped_fire_resistance"]=8873,
	["minion_life_leech_from_any_damage_permyriad"]=2808,
	["minion_life_leech_permyriad_vs_poisoned_enemies"]=8874,
	["minion_life_recovery_rate_+%"]=1670,
	["minion_life_regeneration_per_minute_per_active_raging_spirit"]=3166,
	["minion_life_regeneration_rate_per_minute_%"]=2809,
	["minion_life_regeneration_rate_per_minute_%_if_blocked_recently"]=8875,
	["minion_life_regeneration_rate_per_second"]=8876,
	["minion_maim_on_hit_%"]=8877,
	["minion_malediction_on_hit"]=8878,
	["minion_maximum_all_elemental_resistances_%"]=8879,
	["minion_maximum_energy_shield_+%"]=1673,
	["minion_maximum_life_%_to_add_as_maximum_energy_shield"]=8880,
	["minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance"]=4288,
	["minion_maximum_life_+%"]=1671,
	["minion_maximum_mana_+%"]=1672,
	["minion_melee_damage_+%"]=8881,
	["minion_minimum_power_charges"]=8882,
	["minion_movement_speed_+%"]=1674,
	["minion_movement_speed_+%_per_50_dex"]=8883,
	["minion_movement_velocity_+%_for_each_herald_affecting_you"]=8884,
	["minion_no_critical_strike_multiplier"]=8885,
	["minion_no_extra_bleed_damage_while_moving"]=3081,
	["minion_physical_damage_%_to_add_as_cold"]=4076,
	["minion_physical_damage_%_to_add_as_fire"]=8887,
	["minion_physical_damage_reduction_rating"]=2803,
	["minion_projectile_speed_+%"]=8888,
	["minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage"]=8890,
	["minion_raging_spirit_maximum_life_+%"]=8889,
	["minion_recover_%_maximum_life_on_minion_death"]=8891,
	["minion_recover_%_of_maximum_life_on_block"]=2954,
	["minion_recover_X_life_on_block"]=1667,
	["minion_skill_area_of_effect_+%"]=2919,
	["minion_skill_gem_level_+"]=1520,
	["minion_skill_mana_cost_+%"]=8892,
	["minion_spell_cooldown_recovery_+%"]=8893,
	["minion_spell_suppression_chance_%"]=8894,
	["minion_spells_chance_to_hinder_on_hit_%"]=8895,
	["minion_stun_threshold_reduction_+%"]=8896,
	["minion_summoned_recently_attack_and_cast_speed_+%"]=8897,
	["minion_summoned_recently_cannot_be_damaged"]=8898,
	["minion_summoned_recently_critical_strike_chance_+%"]=8899,
	["minion_summoned_recently_movement_speed_+%"]=8900,
	["minion_unholy_might_on_kill_duration_ms"]=2816,
	["minions_%_chance_to_blind_on_hit"]=4039,
	["minions_accuracy_is_equal_to_yours"]=8901,
	["minions_affected_by_affliction_have_onslaught"]=8902,
	["minions_attacks_overwhelm_%_physical_damage_reduction"]=8903,
	["minions_cannot_attack"]=8904,
	["minions_cannot_be_blinded"]=4038,
	["minions_cannot_be_damaged_after_summoned_ms"]=8905,
	["minions_cannot_cast_spells"]=8906,
	["minions_cannot_taunt_enemies"]=8907,
	["minions_chance_to_intimidate_on_hit_%"]=8908,
	["minions_chance_to_poison_on_hit_%"]=3064,
	["minions_deal_%_of_physical_damage_as_additional_chaos_damage"]=8909,
	["minions_gain_half_your_strength_from_ascendancy"]=8910,
	["minions_gain_your_spell_suppression_chance"]=8911,
	["minions_gain_your_strength"]=8912,
	["minions_get_shield_stats_instead_of_you"]=2093,
	["minions_go_crazy_on_crit_ms"]=8913,
	["minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"]=3218,
	["minions_have_%_chance_to_inflict_wither_on_hit"]=8915,
	["minions_have_+%_critical_strike_multiplier_per_wither_on_enemies"]=8916,
	["minions_have_no_armour_or_energy_shield"]=8914,
	["minions_have_non_curse_aura_effect_+%_from_parent_skills"]=2046,
	["minions_have_same_maximum_num_of_charges_as_owner"]=8917,
	["minions_have_same_num_of_charges_as_owner"]=8918,
	["minions_hits_can_only_kill_ignited_enemies"]=8919,
	["minions_penetrate_elemental_resistances_%_vs_cursed_enemies"]=8920,
	["minions_recover_%_maximum_life_on_killing_poisoned_enemy"]=8921,
	["minions_recover_%_maximum_life_when_you_focus"]=8922,
	["minions_reflected_damage_taken_+%"]=8923,
	["minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"]=8924,
	["minions_use_parents_flasks_on_summon"]=2083,
	["minions_use_your_main_hand_base_crit_chance_from_weapon"]=8925,
	["mirage_archer_duration_+%"]=8926,
	["mirage_archers_do_not_attach"]=4299,
	["mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"]=3752,
	["mirror_arrow_and_mirror_arrow_clone_damage_+%"]=3607,
	["mirror_arrow_cooldown_speed_+%"]=3770,
	["missing_unreserved_life_%_gained_as_life_before_hit"]=8928,
	["missing_unreserved_life_%_gained_as_life_before_hit_per_defiance"]=8927,
	["mist_footprints_from_item"]=10323,
	["mod_granted_passive_hash"]=8929,
	["mod_granted_passive_hash_2"]=8930,
	["mod_granted_passive_hash_3"]=8931,
	["mod_granted_passive_hash_4"]=8932,
	["modifiers_to_attributes_instead_apply_to_ascendance"]=1096,
	["modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed"]=3460,
	["modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance"]=3461,
	["modifiers_to_claw_damage_also_affect_unarmed_melee_damage"]=3459,
	["modifiers_to_fire_resistance_also_apply_to_cold_lightning_resistance_at_%_value"]=8933,
	["modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"]=3483,
	["modifiers_to_maximum_fire_resistance_apply_to_maximum_cold_and_lightning_resistance"]=8934,
	["modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges"]=1711,
	["modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges"]=1716,
	["modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges"]=1721,
	["modifiers_to_minion_damage_also_affect_you"]=3636,
	["modifiers_to_minion_life_regeneration_also_affect_you"]=3642,
	["modifiers_to_minion_movement_speed_also_affect_you"]=3643,
	["modifiers_to_number_of_projectiles_instead_apply_to_splitting"]=8935,
	["molten_shell_buff_effect_+%"]=3910,
	["molten_shell_damage_+%"]=3595,
	["molten_shell_duration_+%"]=8936,
	["molten_shell_explosion_damage_penetrates_%_fire_resistance"]=8937,
	["molten_strike_chain_count_+"]=8939,
	["molten_strike_damage_+%"]=3529,
	["molten_strike_num_of_additional_projectiles"]=3832,
	["molten_strike_projectiles_chain_when_impacting_ground"]=8938,
	["molten_strike_radius_+%"]=3698,
	["monster_base_block_%"]=1051,
	["monster_converts_on_death"]=8940,
	["monster_damage_+%_final_per_alive_packmate"]=8941,
	["monster_dropped_item_quantity_+%"]=8942,
	["monster_dropped_item_rarity_+%"]=8943,
	["monster_grants_no_flask_charges"]=8944,
	["monster_life_+%_final_from_map"]=1479,
	["monster_life_+%_final_from_rarity"]=1478,
	["monster_remove_x_flask_charges_from_all_flasks"]=8947,
	["monster_slain_experience_+%"]=8948,
	["mortar_barrage_mine_damage_+%"]=8949,
	["mortar_barrage_mine_num_projectiles"]=8950,
	["mortar_barrage_mine_throwing_speed_+%"]=8952,
	["mortar_barrage_mine_throwing_speed_halved_+%"]=8951,
	["movement_attack_skills_attack_speed_+%"]=8953,
	["movement_skills_cooldown_speed_+%"]=8954,
	["movement_skills_cooldown_speed_+%_while_affected_by_haste"]=8955,
	["movement_skills_cost_no_mana"]=3359,
	["movement_skills_deal_no_physical_damage"]=8956,
	["movement_skills_mana_cost_+%"]=4068,
	["movement_speed_+%_during_flask_effect"]=3076,
	["movement_speed_+%_for_4_seconds_on_block"]=3209,
	["movement_speed_+%_if_below_100_dexterity"]=8957,
	["movement_speed_+%_if_cast_a_mark_spell_recently"]=8963,
	["movement_speed_+%_if_crit_recently"]=8964,
	["movement_speed_+%_if_enemy_hit_recently"]=8965,
	["movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently"]=8966,
	["movement_speed_+%_if_enemy_killed_recently"]=4146,
	["movement_speed_+%_if_have_cast_dash_recently"]=8967,
	["movement_speed_+%_if_have_not_taken_damage_recently"]=8968,
	["movement_speed_+%_if_have_used_a_vaal_skill_recently"]=8969,
	["movement_speed_+%_if_pierced_recently"]=4091,
	["movement_speed_+%_if_placed_trap_or_mine_recently"]=8958,
	["movement_speed_+%_if_used_a_warcry_recently"]=4064,
	["movement_speed_+%_on_throwing_trap"]=2671,
	["movement_speed_+%_per_5_rage"]=8970,
	["movement_speed_+%_per_chest_opened_recently"]=8971,
	["movement_speed_+%_per_endurance_charge"]=8972,
	["movement_speed_+%_per_nearby_corpse"]=8959,
	["movement_speed_+%_per_nearby_enemy"]=8973,
	["movement_speed_+%_per_poison_up_to_50%"]=8974,
	["movement_speed_+%_per_power_charge"]=8975,
	["movement_speed_+%_while_affected_by_grace"]=8976,
	["movement_speed_+%_while_bleeding"]=8977,
	["movement_speed_+%_while_dual_wielding"]=8978,
	["movement_speed_+%_while_fortified"]=3210,
	["movement_speed_+%_while_holding_shield"]=8979,
	["movement_speed_+%_while_not_affected_by_status_ailments"]=3200,
	["movement_speed_+%_while_not_using_flask"]=8980,
	["movement_speed_+%_while_on_burning_chilled_shocked_ground"]=8981,
	["movement_speed_+%_while_on_burning_ground"]=8982,
	["movement_speed_+%_while_poisoned"]=8983,
	["movement_speed_+%_while_you_have_cats_stealth"]=8984,
	["movement_speed_+%_while_you_have_energy_shield"]=8985,
	["movement_speed_+%_while_you_have_infusion"]=8986,
	["movement_speed_+%_while_you_have_two_linked_targets"]=8960,
	["movement_speed_bonus_when_throwing_trap_ms"]=2671,
	["movement_speed_cannot_be_reduced_below_base"]=3086,
	["movement_speed_is_%_of_base"]=8962,
	["movement_speed_is_equal_to_highest_linked_party_member"]=8961,
	["movement_velocity_+%_on_full_energy_shield"]=2865,
	["movement_velocity_+%_per_frenzy_charge"]=1707,
	["movement_velocity_+%_per_poison_stack"]=8987,
	["movement_velocity_+%_per_shock"]=2705,
	["movement_velocity_+%_per_totem"]=8990,
	["movement_velocity_+%_when_on_full_life"]=1705,
	["movement_velocity_+%_when_on_low_life"]=1704,
	["movement_velocity_+%_when_on_shocked_ground"]=2047,
	["movement_velocity_+%_while_at_maximum_power_charges"]=8991,
	["movement_velocity_+%_while_chilled"]=8992,
	["movement_velocity_+%_while_cursed"]=2526,
	["movement_velocity_+%_while_ignited"]=2704,
	["movement_velocity_+%_while_no_gems_in_boots"]=8988,
	["movement_velocity_+%_while_phasing"]=2510,
	["movement_velocity_+%_with_magic_abyss_jewel_socketed"]=8989,
	["movement_velocity_+1%_per_X_evasion_rating"]=2572,
	["movement_velocity_while_not_hit_+%"]=3113,
	["nearby_allies_have_onslaught"]=8993,
	["nearby_corpses_explode_dealing_%_maximum_life_physical_damage_on_warcry"]=8994,
	["nearby_enemies_all_exposure_%_while_phasing"]=8995,
	["nearby_enemies_are_blinded_if_2_redeemer_items"]=4339,
	["nearby_enemies_are_blinded_while_you_have_active_physical_aegis"]=8996,
	["nearby_enemies_are_chilled"]=8997,
	["nearby_enemies_are_chilled_and_shocked_while_you_are_near_a_corpse"]=8998,
	["nearby_enemies_are_crushed_while_you_have_X_rage"]=8999,
	["nearby_enemies_are_intimidated_if_2_warlord_items"]=4340,
	["nearby_enemies_are_intimidated_while_you_have_rage"]=9000,
	["nearby_enemies_are_unnerved_if_2_elder_items"]=4341,
	["nearby_enemies_chilled_on_block"]=4156,
	["nearby_enemies_fire_dot_resistance_is_%_while_you_are_stationary"]=9002,
	["nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice"]=9003,
	["nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash"]=9004,
	["nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder"]=9005,
	["nearby_enemies_lightning_resist_equal_to_yours"]=9006,
	["nearby_enemies_no_fire_dot_resistance_while_you_are_stationary"]=9007,
	["nearby_enemies_physical_damage_taken_+%_per_2fortification_on_you"]=9008,
	["nearby_non_player_allies_are_%_shocked_and_grant_you_charges_on_death"]=9009,
	["nearby_party_members_max_endurance_charges_is_equal_to_yours"]=9010,
	["nearby_traps_within_x_units_also_trigger_on_triggering_trap"]=3369,
	["necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse"]=9011,
	["necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse"]=9012,
	["necromancer_defensive_notable_minion_maximum_life_+%_final"]=9013,
	["necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse"]=9014,
	["necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse"]=9015,
	["necromancer_minion_damage_+%_final"]=9016,
	["necropolis_corrupting_tempest_on_pack_death"]=9017,
	["necropolis_meteor_shower_on_pack_death"]=9018,
	["necropolis_pack_monster_level_+"]=9019,
	["necropolis_strongbox_on_pack_death"]=9020,
	["necropolis_tormented_spirit_on_pack_death"]=9021,
	["necrotic_footprints_from_item"]=9022,
	["never_block"]=3155,
	["never_freeze"]=2461,
	["never_freeze_or_chill"]=2462,
	["never_ignite"]=2460,
	["never_ignite_chill_freeze_shock"]=9023,
	["never_shock"]=2463,
	["new_arctic_armour_fire_damage_taken_when_hit_+%_final"]=3032,
	["new_arctic_armour_physical_damage_taken_when_hit_+%_final"]=3031,
	["nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"]=9024,
	["no_barrage_projectile_spread"]=9025,
	["no_critical_strike_multiplier"]=2575,
	["no_energy_shield"]=2067,
	["no_energy_shield_recharge_or_regeneration"]=2570,
	["no_energy_shield_recovery"]=3008,
	["no_evasion_rating"]=9026,
	["no_experience_gain"]=9027,
	["no_extra_bleed_damage_while_moving"]=3082,
	["no_extra_bleed_damage_while_target_is_moving"]=9028,
	["no_inherent_chance_to_block_while_dual_wielding"]=9029,
	["no_life_regeneration"]=2172,
	["no_mana"]=2081,
	["no_mana_regeneration"]=2173,
	["no_maximum_power_charges"]=2911,
	["no_physical_damage_reduction_rating"]=2066,
	["non_aura_hexes_gain_20%_effect_per_second"]=9030,
	["non_aura_vaal_skills_soul_requirement_+%"]=9031,
	["non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge"]=4223,
	["non_chaos_damage_%_to_add_as_chaos_damage_per_void_spawn"]=9032,
	["non_chaos_damage_to_add_as_chaos_damage_%"]=9033,
	["non_chilled_enemies_you_bleed_are_chilled"]=9034,
	["non_chilled_enemies_you_poison_are_chilled"]=9035,
	["non_critical_damage_multiplier_+%"]=2612,
	["non_critical_strikes_deal_no_damage"]=9036,
	["non_critical_strikes_penetrate_elemental_resistances_%"]=3444,
	["non_curse_aura_effect_+%"]=3453,
	["non_curse_aura_effect_+%_per_10_devotion"]=9037,
	["non_curse_aura_effect_+%_vs_enemies"]=3454,
	["non_curse_aura_effect_+%_while_linked"]=9038,
	["non_curse_auras_only_apply_to_you_and_linked_targets"]=9039,
	["non_cursed_enemies_you_curse_are_blinded_for_4_seconds"]=9040,
	["non_damaging_ailment_effect_+%"]=9041,
	["non_damaging_ailment_effect_+%_on_self"]=9042,
	["non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask"]=9043,
	["non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge"]=4216,
	["non_damaging_ailment_effect_+%_per_10_devotion"]=9044,
	["non_damaging_ailment_effect_+%_per_equipped_elder_item"]=4217,
	["non_damaging_ailment_effect_+%_with_critical_strikes"]=9045,
	["non_damaging_ailments_as_though_damage_+%_final"]=9046,
	["non_damaging_ailments_reflected_to_self"]=9047,
	["non_exceptional_support_gem_level_+"]=9049,
	["non_exceptional_support_gem_level_+_if_6_shaper_items"]=4382,
	["non_exerted_attacks_deal_no_damage"]=9050,
	["non_instant_mana_recovery_from_flasks_also_recovers_life"]=4229,
	["non_instant_warcries_have_no_cooldown"]=9051,
	["non_piercing_projectiles_critical_strike_chance_+%"]=9052,
	["non_projectile_chaining_lightning_skill_additional_chains"]=9053,
	["non_travel_attack_skill_repeat_count"]=9054,
	["non_unique_flask_effect_+%"]=2643,
	["normal_monster_dropped_item_quantity_+%"]=9055,
	["nova_spells_cast_at_marked_target"]=9056,
	["nova_spells_cast_at_target_location"]=9057,
	["num_magic_utility_flasks_always_apply"]=4306,
	["num_of_additional_chains_at_max_frenzy_charges"]=1731,
	["number_of_additional_arrows"]=1699,
	["number_of_additional_arrows_if_havent_cast_dash_recently"]=1700,
	["number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"]=9058,
	["number_of_additional_chains_for_projectiles_while_phasing"]=9059,
	["number_of_additional_clones"]=2978,
	["number_of_additional_curses_allowed"]=2069,
	["number_of_additional_curses_allowed_if_6_hunter_items"]=4379,
	["number_of_additional_curses_allowed_on_self"]=2070,
	["number_of_additional_curses_allowed_while_affected_by_malevolence"]=9060,
	["number_of_additional_curses_allowed_while_at_maximum_power_charges"]=9061,
	["number_of_additional_ignites_allowed"]=9062,
	["number_of_additional_mines_to_place"]=3436,
	["number_of_additional_mines_to_place_with_at_least_500_dex"]=9063,
	["number_of_additional_mines_to_place_with_at_least_500_int"]=9064,
	["number_of_additional_projectiles"]=1697,
	["number_of_additional_projectiles_if_you_have_been_hit_recently"]=9065,
	["number_of_additional_projectiles_if_you_have_used_movement_skill_recently"]=9066,
	["number_of_additional_remote_mines_allowed"]=2157,
	["number_of_additional_shrapnel_ballistae_per_200_strength"]=3283,
	["number_of_additional_siege_ballistae_per_200_dexterity"]=3284,
	["number_of_additional_totems_allowed"]=2155,
	["number_of_additional_totems_allowed_on_kill_for_8_seconds"]=3497,
	["number_of_additional_traps_allowed"]=2156,
	["number_of_additional_traps_to_throw"]=9067,
	["number_of_allowed_firewalls"]=9068,
	["number_of_chains"]=1694,
	["number_of_crab_charges_lost_when_hit"]=4236,
	["number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"]=9071,
	["number_of_golems_allowed_with_3_primordial_jewels"]=9072,
	["number_of_melee_skeletons_to_summon_as_mage_skeletons"]=3137,
	["number_of_projectiles_+%_final_from_skill"]=9073,
	["number_of_raging_spirits_is_limited_to_3"]=9074,
	["number_of_skeletons_allowed_per_2_old"]=9075,
	["number_of_support_ghosts_is_limited_to_3"]=9076,
	["number_of_zombies_allowed_+%"]=2488,
	["number_of_zombies_allowed_+1_per_X_strength"]=9077,
	["object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"]=2979,
	["occultist_chaos_damage_+%_final"]=9078,
	["occultist_cold_damage_+%_final"]=9079,
	["occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery"]=3631,
	["occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds"]=3644,
	["occultist_immune_to_stun_while_has_energy_shield"]=3630,
	["occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"]=3629,
	["off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword"]=9080,
	["off_hand_attack_speed_+%_while_dual_wielding"]=9081,
	["off_hand_attack_speed_+%_while_wielding_two_weapon_types"]=9082,
	["off_hand_base_attack_time_+_ms"]=9083,
	["off_hand_base_weapon_attack_duration_ms"]=15,
	["off_hand_claw_mana_gain_on_hit"]=9084,
	["off_hand_critical_strike_chance_+_per_10_es_on_shield"]=9085,
	["off_hand_critical_strike_multiplier_+_per_10_es_on_shield"]=9086,
	["off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100"]=9087,
	["off_hand_maximum_attack_distance"]=19,
	["off_hand_minimum_attack_distance"]=17,
	["off_hand_quality"]=12,
	["off_hand_treat_enemy_resistances_as_negated_on_elemental_damage_hit"]=9088,
	["off_hand_weapon_type"]=4,
	["offering_duration_+%"]=9089,
	["offering_skills_do_not_require_corpses"]=9090,
	["offering_spells_effect_+%"]=3949,
	["offerings_also_buff_you"]=1078,
	["old_dagger_implicit_critical_strike_chance_+30%"]=1368,
	["old_dagger_implicit_critical_strike_chance_+40%"]=1369,
	["old_dagger_implicit_critical_strike_chance_+50%"]=1370,
	["old_do_not_use_base_life_leech_from_cold_damage_permyriad"]=1579,
	["old_do_not_use_base_life_leech_from_elemental_damage_permyriad"]=1590,
	["old_do_not_use_base_life_leech_from_fire_damage_permyriad"]=1574,
	["old_do_not_use_base_life_leech_from_lightning_damage_permyriad"]=1583,
	["old_do_not_use_base_life_leech_from_physical_damage_permyriad"]=1570,
	["old_do_not_use_base_mana_leech_from_lightning_damage_permyriad"]=1616,
	["old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item"]=2625,
	["old_do_not_use_life_leech_%_vs_frozen_enemies"]=1594,
	["old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"]=1597,
	["old_do_not_use_life_leech_from_physical_damage_%"]=1552,
	["old_do_not_use_life_leech_from_physical_damage_with_claw_%"]=1557,
	["old_do_not_use_life_leech_from_spell_damage_%"]=1567,
	["old_do_not_use_life_leech_permyriad_on_crit"]=1599,
	["old_do_not_use_life_leech_permyriad_vs_shocked_enemies"]=1592,
	["old_do_not_use_local_flask_life_leech_%_while_healing"]=864,
	["old_do_not_use_local_flask_mana_leech_%_while_healing"]=868,
	["old_do_not_use_local_life_leech_from_physical_damage_%"]=1555,
	["old_do_not_use_local_mana_leech_from_physical_damage_%"]=1605,
	["old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"]=953,
	["old_do_not_use_mana_leech_%_vs_shocked_enemies"]=1622,
	["old_do_not_use_mana_leech_from_physical_damage_%"]=1602,
	["old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge"]=1624,
	["old_do_not_use_mana_leech_from_physical_damage_with_claw_%"]=1562,
	["old_do_not_use_mana_leech_from_spell_damage_%"]=1608,
	["old_do_not_use_minion_life_leech_from_any_damage_permyriad"]=2807,
	["old_do_not_use_spell_block_%_from_assumed_block_value"]=1065,
	["old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value"]=1066,
	["on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds"]=9091,
	["on_leaving_banner_area_recover_%_of_planted_banner_resources"]=9092,
	["on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage"]=9093,
	["on_weapon_global_damage_+%"]=1101,
	["one_handed_attack_speed_+%"]=3208,
	["one_handed_melee_accuracy_rating_+%"]=1344,
	["one_handed_melee_attack_speed_+%"]=1327,
	["one_handed_melee_cold_damage_+%"]=1200,
	["one_handed_melee_critical_strike_chance_+%"]=1386,
	["one_handed_melee_critical_strike_multiplier_+"]=1408,
	["one_handed_melee_fire_damage_+%"]=1199,
	["one_handed_melee_physical_damage_+%"]=1193,
	["one_handed_melee_weapon_ailment_damage_+%"]=1197,
	["one_handed_melee_weapon_hit_and_ailment_damage_+%"]=1194,
	["one_handed_weapon_ailment_damage_+%"]=1198,
	["one_handed_weapon_hit_and_ailment_damage_+%"]=1195,
	["onslaught_buff_duration_on_culling_strike_ms"]=2923,
	["onslaught_buff_duration_on_kill_ms"]=2542,
	["onslaught_buff_duration_on_killing_taunted_enemy_ms"]=2543,
	["onslaught_effect_+%"]=3180,
	["onslaught_on_crit_duration_ms"]=2576,
	["onslaught_on_vaal_skill_use_duration_ms"]=2817,
	["onslaught_time_granted_on_kill_ms"]=2889,
	["onslaught_time_granted_on_killing_shocked_enemy_ms"]=2890,
	["open_nearby_chests_on_cast_chance_%"]=9094,
	["open_nearby_chests_on_warcry"]=9095,
	["orb_of_storm_strike_rate_while_channelling_+%"]=9096,
	["orb_of_storms_cast_speed_+%"]=9097,
	["orb_of_storms_damage_+%"]=3624,
	["overcapped_fire_resistance_gain_as_fire_penetration"]=2878,
	["override_maximum_damage_resistance_%"]=9098,
	["override_weapon_base_critical_strike_chance"]=9099,
	["overwhelm_phys_reduction_%_while_have_sacrificial_zeal"]=9100,
	["pack_accompanied_by_a_harbinger"]=9101,
	["pack_accompanied_by_a_map_boss"]=9102,
	["pack_accompanied_by_a_rogue_exile"]=9103,
	["pack_create_lesser_shrine_on_death"]=9104,
	["pack_is_tormented"]=9105,
	["pack_size_+%"]=9106,
	["pack_upgrade_to_magic_chance_%"]=9107,
	["pack_upgrade_to_rare_chance_%"]=9108,
	["pain_attunement_keystone_spell_damage_+%_final"]=2095,
	["pantheon_abberath_ignite_duration_on_self_+%_final"]=9109,
	["pantheon_shakari_self_poison_duration_+%_final"]=9110,
	["passive_applies_to_minions"]=2964,
	["passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield"]=9111,
	["passive_mastery_damage_taken_over_time_+%_final"]=9112,
	["passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons"]=9113,
	["passive_mastery_less_projectile_speed_+%_final"]=9114,
	["passive_mastery_less_skill_effect_duration_+%_final"]=9115,
	["passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers"]=9116,
	["passive_mastery_more_projectile_speed_+%_final"]=9117,
	["passive_mastery_more_skill_effect_duration_+%_final"]=9118,
	["passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield"]=9119,
	["passive_mastery_shock_proliferation_radius"]=9120,
	["passive_mastery_stun_duration_+%_final_with_two_hand_weapon"]=9121,
	["passive_notable_ignite_proliferation_radius"]=2120,
	["passive_skill_hits_stun_as_if_dealing_melee_fire_damage_+%_final"]=9122,
	["passive_skill_ignites_from_stunning_melee_hits_deal_damage_+%_final"]=9123,
	["pathfinder_flask_life_to_recover_+%_final"]=9124,
	["pathfinder_poison_damage_+100%_final_chance_during_flask_effect"]=9125,
	["pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask"]=4313,
	["pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask"]=4314,
	["pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask"]=4315,
	["pathfinder_skills_physical_damage_%_to_add_as_chaos_if_charges_consumed_from_amethyst_flask"]=4316,
	["penance_brand_area_of_effect_+%"]=9126,
	["penance_brand_cast_speed_+%"]=9127,
	["penance_brand_damage_+%"]=9128,
	["penance_mark_phantasms_chance_to_grant_vaal_soul_on_death_%"]=9129,
	["penance_mark_phantasms_grant_%_increased_flask_charges"]=9130,
	["penetrate_elemental_resistance_%_per_15_ascendance"]=1098,
	["penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you"]=9131,
	["penetrate_elemental_resistance_per_frenzy_charge_%"]=2891,
	["perandus_double_number_of_coins_found"]=9132,
	["permanent_damage_+%_per_second_of_chill"]=9144,
	["permanent_damage_+%_per_second_of_freeze"]=9145,
	["permanently_intimidate_enemies_you_hit_on_full_life"]=4140,
	["permanently_intimidate_enemy_on_block"]=9146,
	["petrified_blood_mana_reservation_efficiency_+%"]=9148,
	["petrified_blood_mana_reservation_efficiency_-2%_per_1"]=9147,
	["petrified_blood_reservation_+%"]=9149,
	["phantasm_refresh_duration_on_hit_vs_rare_or_unique_%_chance"]=9150,
	["phase_on_vaal_skill_use_duration_ms"]=2818,
	["phase_run_%_chance_to_not_consume_frenzy_charges"]=3912,
	["phase_run_%_chance_to_not_replace_buff_on_skill_use"]=9151,
	["phase_run_skill_effect_duration_+%"]=4004,
	["phase_through_objects"]=2719,
	["phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy"]=4127,
	["phasing_for_4_seconds_on_kill_%"]=3352,
	["phasing_if_blocked_recently"]=9152,
	["phasing_on_rampage_threshold_ms"]=2864,
	["phasing_on_trap_triggered_by_an_enemy_ms"]=4127,
	["phys_cascade_trap_cooldown_speed_+%"]=9153,
	["phys_cascade_trap_damage_+%"]=9154,
	["phys_cascade_trap_duration_+%"]=9155,
	["phys_cascade_trap_number_of_additional_cascades"]=9156,
	["physical_and_chaos_damage_taken_+%_final_while_not_unhinged"]=9157,
	["physical_attack_damage_+%"]=1112,
	["physical_attack_damage_+%_while_holding_a_shield"]=1117,
	["physical_attack_damage_taken_+"]=2135,
	["physical_axe_damage_+%"]=1211,
	["physical_bow_damage_+%"]=1241,
	["physical_claw_damage_+%"]=1223,
	["physical_claw_damage_+%_when_on_low_life"]=2484,
	["physical_dagger_damage_+%"]=1229,
	["physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"]=4148,
	["physical_damage_%_added_as_fire_damage_on_kill"]=3096,
	["physical_damage_%_taken_from_mana_before_life"]=4054,
	["physical_damage_%_to_add_as_chaos"]=1838,
	["physical_damage_%_to_add_as_chaos_vs_bleeding_enemies"]=4126,
	["physical_damage_%_to_add_as_chaos_vs_poisoned_enemies"]=9162,
	["physical_damage_%_to_add_as_cold"]=1836,
	["physical_damage_%_to_add_as_each_element_if_6_shaper_items"]=4380,
	["physical_damage_%_to_add_as_each_element_per_spirit_charge"]=9158,
	["physical_damage_%_to_add_as_fire"]=1835,
	["physical_damage_%_to_add_as_fire_damage_while_affected_by_anger"]=9163,
	["physical_damage_%_to_add_as_fire_if_have_crit_recently"]=9164,
	["physical_damage_%_to_add_as_fire_per_rage"]=9165,
	["physical_damage_%_to_add_as_lightning"]=1837,
	["physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath"]=9166,
	["physical_damage_%_to_add_as_random_element"]=2833,
	["physical_damage_%_to_add_as_random_element_while_ignited"]=9167,
	["physical_damage_%_to_convert_to_cold_at_devotion_threshold"]=9168,
	["physical_damage_%_to_convert_to_fire_at_devotion_threshold"]=9169,
	["physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"]=10312,
	["physical_damage_%_to_convert_to_lightning_at_devotion_threshold"]=9170,
	["physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"]=3358,
	["physical_damage_+%"]=1140,
	["physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"]=4116,
	["physical_damage_+%_if_skill_costs_life"]=9171,
	["physical_damage_+%_per_10_rage"]=9172,
	["physical_damage_+%_per_explicit_map_mod_affecting_area"]=9159,
	["physical_damage_+%_vs_ignited_enemies"]=9173,
	["physical_damage_+%_vs_poisoned_enemies"]=2855,
	["physical_damage_+%_while_affected_by_herald_of_purity"]=9174,
	["physical_damage_+%_while_at_maximum_frenzy_charges_final"]=4119,
	["physical_damage_+%_while_frozen"]=3234,
	["physical_damage_+%_while_life_leeching"]=1127,
	["physical_damage_+%_while_you_have_resolute_technique"]=10310,
	["physical_damage_+%_with_axes_swords"]=9175,
	["physical_damage_+%_with_unholy_might"]=9176,
	["physical_damage_as_fire_damage_vs_ignited_enemies_%"]=2078,
	["physical_damage_can_chill"]=2777,
	["physical_damage_can_freeze"]=2778,
	["physical_damage_can_shock"]=2779,
	["physical_damage_cannot_poison"]=2788,
	["physical_damage_from_hits_%_taken_as_random_element"]=9160,
	["physical_damage_on_block_+%"]=3108,
	["physical_damage_over_time_+%"]=1120,
	["physical_damage_over_time_multiplier_+_with_attacks"]=1159,
	["physical_damage_over_time_per_10_dexterity_+%"]=3685,
	["physical_damage_over_time_taken_+%_while_moving"]=9161,
	["physical_damage_per_endurance_charge_+%"]=2040,
	["physical_damage_reduction_%_at_devotion_threshold"]=9177,
	["physical_damage_reduction_%_if_only_one_enemy_nearby"]=9185,
	["physical_damage_reduction_%_per_endurance_charge"]=2177,
	["physical_damage_reduction_%_per_hit_you_have_taken_recently"]=9179,
	["physical_damage_reduction_%_per_nearby_enemy"]=9187,
	["physical_damage_reduction_%_while_affected_by_herald_of_purity"]=9181,
	["physical_damage_reduction_and_minion_physical_damage_reduction_%"]=3948,
	["physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"]=3343,
	["physical_damage_reduction_percent_per_frenzy_charge"]=9178,
	["physical_damage_reduction_percent_per_power_charge"]=9180,
	["physical_damage_reduction_rating_%_while_not_moving"]=4198,
	["physical_damage_reduction_rating_+%"]=1448,
	["physical_damage_reduction_rating_+%_against_projectiles"]=2363,
	["physical_damage_reduction_rating_+%_per_endurance_charge"]=9186,
	["physical_damage_reduction_rating_+%_while_chilled_or_frozen"]=3473,
	["physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"]=2716,
	["physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"]=2676,
	["physical_damage_reduction_rating_during_soul_gain_prevention"]=9182,
	["physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently"]=9183,
	["physical_damage_reduction_rating_per_5_evasion_on_shield"]=4263,
	["physical_damage_reduction_rating_per_endurance_charge"]=9184,
	["physical_damage_reduction_rating_per_level"]=2659,
	["physical_damage_reduction_rating_while_frozen"]=2702,
	["physical_damage_taken_%_as_chaos"]=2351,
	["physical_damage_taken_%_as_cold"]=2348,
	["physical_damage_taken_%_as_cold_if_4_redeemer_items"]=4361,
	["physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"]=9188,
	["physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"]=9189,
	["physical_damage_taken_%_as_fire"]=2347,
	["physical_damage_taken_%_as_fire_if_4_warlord_items"]=4362,
	["physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"]=9190,
	["physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"]=9191,
	["physical_damage_taken_%_as_lightning"]=2349,
	["physical_damage_taken_%_as_lightning_if_4_crusader_items"]=4363,
	["physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"]=9192,
	["physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"]=9193,
	["physical_damage_taken_+"]=2136,
	["physical_damage_taken_+%"]=2142,
	["physical_damage_taken_+%_while_at_maximum_endurance_charges"]=4120,
	["physical_damage_taken_+%_while_frozen"]=2703,
	["physical_damage_taken_+%_while_moving"]=4200,
	["physical_damage_taken_+_per_level"]=2137,
	["physical_damage_taken_+_vs_beasts"]=2825,
	["physical_damage_taken_on_minion_death"]=2922,
	["physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently"]=4226,
	["physical_damage_taken_recouped_as_life_%"]=9194,
	["physical_damage_to_return_to_melee_attacker"]=2103,
	["physical_damage_to_return_when_hit"]=2108,
	["physical_damage_while_dual_wielding_+%"]=1187,
	["physical_damage_with_attack_skills_+%"]=9195,
	["physical_damage_with_spell_skills_+%"]=9196,
	["physical_dot_multiplier_+"]=1156,
	["physical_dot_multiplier_+_if_crit_recently"]=9197,
	["physical_dot_multiplier_+_if_spent_life_recently"]=9198,
	["physical_dot_multiplier_+_while_wielding_axes_swords"]=9199,
	["physical_hit_and_dot_damage_%_taken_as_fire"]=9200,
	["physical_mace_damage_+%"]=1235,
	["physical_ranged_attack_damage_taken_+"]=2147,
	["physical_reflect_damage_taken_+%"]=2607,
	["physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%"]=9201,
	["physical_skill_gem_level_+"]=9202,
	["physical_skill_gem_level_+_if_6_elder_items"]=4381,
	["physical_spell_skill_gem_level_+"]=1515,
	["physical_staff_damage_+%"]=1215,
	["physical_sword_damage_+%"]=1246,
	["physical_wand_damage_+%"]=1253,
	["physical_weapon_damage_+%_per_10_str"]=2445,
	["piercing_attacks_cause_bleeding"]=3311,
	["piercing_projectiles_critical_strike_chance_+%"]=9203,
	["placed_banner_attack_damage_+%"]=9204,
	["placing_traps_cooldown_recovery_+%"]=3348,
	["plague_bearer_chaos_damage_taken_+%_while_incubating"]=9205,
	["plague_bearer_maximum_stored_poison_damage_+%"]=9206,
	["plague_bearer_movement_speed_+%_while_infecting"]=9207,
	["player_can_be_touched_by_tormented_spirits"]=9208,
	["player_far_shot"]=10292,
	["player_gain_rampage_stacks"]=10237,
	["player_is_harbinger_spawn_pack_on_kill_chance"]=107,
	["poachers_mark_curse_effect_+%"]=3892,
	["poachers_mark_duration_+%"]=3793,
	["poison_cursed_enemies_on_hit"]=4092,
	["poison_damage_+%_per_frenzy_charge"]=9210,
	["poison_damage_+%_per_power_charge"]=9211,
	["poison_damage_+%_vs_bleeding_enemies"]=9212,
	["poison_damage_+%_with_over_300_dexterity"]=9213,
	["poison_dot_multiplier_+"]=1172,
	["poison_dot_multiplier_+_per_frenzy_charge"]=9214,
	["poison_dot_multiplier_+_vs_bleeding_enemies"]=9215,
	["poison_dot_multiplier_+_with_spells"]=9216,
	["poison_duration_+%_per_poison_applied_recently"]=9217,
	["poison_duration_+%_per_power_charge"]=9218,
	["poison_duration_+%_with_over_150_intelligence"]=9219,
	["poison_from_critical_strikes_damage_+%_final"]=4132,
	["poison_on_critical_strike"]=9220,
	["poison_on_critical_strike_with_bow"]=1363,
	["poison_on_critical_strike_with_dagger"]=1360,
	["poison_on_hit_during_flask_effect_%"]=3192,
	["poison_on_melee_critical_strike_%"]=2672,
	["poison_on_melee_hit"]=4143,
	["poison_on_non_poisoned_enemies_damage_+%"]=9221,
	["poison_reflected_to_self"]=9222,
	["poison_time_passed_+%"]=9223,
	["poisonous_concoction_damage_+%"]=9224,
	["poisonous_concoction_flask_charges_consumed_+%"]=9225,
	["poisonous_concoction_skill_area_of_effect_+%"]=9226,
	["portal_alternate_destination_chance_permyriad"]=9227,
	["posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers"]=9228,
	["power_charge_duration_+%"]=2043,
	["power_charge_duration_+%_final"]=9229,
	["power_charge_on_block_%_chance"]=4155,
	["power_charge_on_kill_percent_chance_while_holding_shield"]=9230,
	["power_charge_on_non_critical_strike_%_chance_with_claws_daggers"]=9231,
	["power_charge_on_spell_block_%_chance"]=9232,
	["power_frenzy_or_endurance_charge_on_kill_%"]=3499,
	["power_only_conduit"]=2163,
	["power_siphon_%_chance_to_gain_power_charge_on_kill"]=3858,
	["power_siphon_attack_speed_+%"]=3749,
	["power_siphon_damage_+%"]=3555,
	["power_siphon_number_of_additional_projectiles"]=9233,
	["precision_aura_effect_+%"]=3255,
	["precision_mana_reservation_+%"]=9238,
	["precision_mana_reservation_-50%_final"]=9237,
	["precision_mana_reservation_efficiency_+%"]=9236,
	["precision_mana_reservation_efficiency_+100%"]=9235,
	["precision_mana_reservation_efficiency_-2%_per_1"]=9234,
	["precision_reserves_no_mana"]=9239,
	["prevent_monster_heal"]=1811,
	["prevent_monster_heal_duration_+%"]=1812,
	["prevent_projectile_chaining_%_chance"]=9240,
	["pride_aura_effect_+%"]=9241,
	["pride_chance_to_deal_double_damage_%"]=9242,
	["pride_chance_to_impale_with_attacks_%"]=9243,
	["pride_intimidate_enemy_for_4_seconds_on_hit"]=9244,
	["pride_mana_reservation_+%"]=9247,
	["pride_mana_reservation_efficiency_+%"]=9246,
	["pride_mana_reservation_efficiency_-2%_per_1"]=9245,
	["pride_physical_damage_+%"]=9248,
	["pride_reserves_no_mana"]=9249,
	["pride_your_impaled_debuff_lasts_+_additional_hits"]=9250,
	["primalist_ascendancy_expanded_main_inventory"]=9251,
	["primordial_altar_burning_ground_on_death_%"]=8945,
	["primordial_altar_chilled_ground_on_death_%"]=8946,
	["primordial_jewel_count"]=10191,
	["prismatic_rain_beam_frequency_+%"]=9252,
	["profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence"]=9253,
	["projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%"]=9254,
	["projectile_attack_damage_+%"]=1898,
	["projectile_attack_damage_+%_during_flask_effect"]=9255,
	["projectile_attack_damage_+%_per_200_accuracy"]=4193,
	["projectile_attack_damage_+%_with_at_least_200_dex"]=4248,
	["projectile_attack_damage_+%_with_claw_or_dagger"]=9256,
	["projectile_attack_skill_critical_strike_chance_+%"]=4202,
	["projectile_attack_skill_critical_strike_multiplier_+"]=9257,
	["projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"]=4203,
	["projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"]=4204,
	["projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"]=4205,
	["projectile_base_number_of_targets_to_pierce"]=1695,
	["projectile_base_number_of_targets_to_pierce_if_2_hunter_items"]=4342,
	["projectile_chain_from_terrain_chance_%"]=1732,
	["projectile_damage_+%"]=1897,
	["projectile_damage_+%_in_blood_stance"]=9721,
	["projectile_damage_+%_max_as_distance_travelled_increases"]=3967,
	["projectile_damage_+%_max_before_distance_increase"]=9258,
	["projectile_damage_+%_per_16_dexterity"]=9259,
	["projectile_damage_+%_per_chain"]=9260,
	["projectile_damage_+%_per_pierced_enemy"]=9261,
	["projectile_damage_+%_per_power_charge"]=2540,
	["projectile_damage_+%_per_remaining_chain"]=9262,
	["projectile_damage_+%_vs_chained_enemy"]=9263,
	["projectile_damage_+%_vs_nearby_enemies"]=9264,
	["projectile_damage_taken_+%"]=2648,
	["projectile_freeze_chance_%"]=2601,
	["projectile_ignite_chance_%"]=2600,
	["projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained"]=9265,
	["projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain"]=9266,
	["projectile_number_to_split"]=9267,
	["projectile_object_collision_behaviour_only_explode"]=9268,
	["projectile_return_%_chance"]=2721,
	["projectile_shock_chance_%"]=2602,
	["projectile_speed_+%_per_frenzy_charge"]=2539,
	["projectile_speed_+%_with_daggers"]=9269,
	["projectile_speed_variation_+%_final_with_melee_weapon_attacks"]=9270,
	["projectile_spell_cooldown_modifier_ms"]=9271,
	["projectile_weakness_curse_effect_+%"]=3893,
	["projectile_weakness_duration_+%"]=3794,
	["projectiles_always_pierce_you"]=9272,
	["projectiles_fork"]=3469,
	["projectiles_from_spells_cannot_pierce"]=9273,
	["projectiles_move_at_player_speed"]=9274,
	["projectiles_pierce_1_additional_target_per_10_stat_value"]=9275,
	["projectiles_pierce_1_additional_target_per_15_stat_value"]=9276,
	["projectiles_pierce_all_nearby_targets"]=9277,
	["projectiles_pierce_while_phasing"]=9278,
	["projectiles_pierce_x_additional_targets_while_you_have_phasing"]=9279,
	["projectiles_return"]=2721,
	["protective_link_duration_+%"]=9280,
	["puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_%"]=9281,
	["puncture_damage_+%"]=3544,
	["puncture_duration_+%"]=3785,
	["puncture_maim_on_hit_%_chance"]=3852,
	["punishment_curse_effect_+%"]=3901,
	["punishment_duration_+%"]=3798,
	["punishment_ignores_hexproof"]=2507,
	["punishment_no_reservation"]=9282,
	["puppet_master_base_duration_ms"]=9283,
	["purge_additional_enemy_resistance_%"]=9284,
	["purge_damage_+%"]=9285,
	["purge_dot_multiplier_+_per_100ms_duration_expired"]=9286,
	["purge_duration_+%"]=9287,
	["purifying_flame_%_chance_to_create_consecrated_ground_around_you"]=9288,
	["purity_of_elements_aura_effect_+%"]=3247,
	["purity_of_elements_mana_reservation_+%"]=3924,
	["purity_of_elements_mana_reservation_efficiency_+%"]=9290,
	["purity_of_elements_mana_reservation_efficiency_-2%_per_1"]=9289,
	["purity_of_elements_reserves_no_mana"]=9291,
	["purity_of_fire_aura_effect_+%"]=3248,
	["purity_of_fire_mana_reservation_+%"]=3925,
	["purity_of_fire_mana_reservation_efficiency_+%"]=9293,
	["purity_of_fire_mana_reservation_efficiency_-2%_per_1"]=9292,
	["purity_of_fire_reserves_no_mana"]=9294,
	["purity_of_ice_aura_effect_+%"]=3249,
	["purity_of_ice_mana_reservation_+%"]=3921,
	["purity_of_ice_mana_reservation_efficiency_+%"]=9296,
	["purity_of_ice_mana_reservation_efficiency_-2%_per_1"]=9295,
	["purity_of_ice_reserves_no_mana"]=9297,
	["purity_of_lightning_aura_effect_+%"]=3250,
	["purity_of_lightning_mana_reservation_+%"]=3926,
	["purity_of_lightning_mana_reservation_efficiency_+%"]=9299,
	["purity_of_lightning_mana_reservation_efficiency_-2%_per_1"]=9298,
	["purity_of_lightning_reserves_no_mana"]=9300,
	["quality_display_animate_weapon_is_gem"]=9069,
	["quality_display_blade_trap_is_gem"]=4895,
	["quality_display_bladefall_is_gem"]=4927,
	["quality_display_bladestorm_is_gem"]=4930,
	["quality_display_essence_drain_is_gem"]=3879,
	["quality_display_firewall_is_gem"]=9068,
	["quality_display_forbidden_rite_is_gem"]=9602,
	["quality_display_herald_of_agony_is_gem"]=8751,
	["quality_display_hydrosphere_is_gem"]=6834,
	["quality_display_perforate_is_gem"]=5074,
	["quality_display_plague_bearer_is_gem"]=5607,
	["quality_display_rage_vortex_is_gem"]=9322,
	["quality_display_raise_zombie_is_gem"]=2061,
	["quality_display_snipe_is_gem"]=9599,
	["quality_display_spike_slam_is_gem"]=9711,
	["quality_display_summon_skeleton_is_gem"]=2063,
	["quality_display_tectonic_slam_is_gem"]=9867,
	["quality_display_tornado_shot_is_gem"]=3836,
	["quality_display_withering_step_is_gem"]=9590,
	["quantity_of_items_dropped_by_maimed_enemies_+%"]=4056,
	["quick_dodge_added_cooldown_count"]=9301,
	["quick_dodge_travel_distance_+%"]=9302,
	["quick_guard_additional_physical_damage_reduction_%"]=9303,
	["quicksilver_flasks_apply_to_nearby_allies"]=9304,
	["quiver_hellscaping_speed_+%"]=6757,
	["quiver_mod_effect_+%"]=9305,
	["quiver_projectiles_pierce_1_additional_target"]=9306,
	["quiver_projectiles_pierce_2_additional_targets"]=9307,
	["quiver_projectiles_pierce_3_additional_targets"]=9308,
	["rage_decay_speed_+%"]=9317,
	["rage_effect_+%"]=9318,
	["rage_effects_doubled"]=9311,
	["rage_effects_tripled"]=9310,
	["rage_grants_cast_speed_instead"]=9319,
	["rage_grants_spell_damage_instead"]=9320,
	["rage_loss_delay_ms"]=9321,
	["rage_slash_sacrifice_rage_%"]=9322,
	["rage_vortex_area_of_effect_+%"]=9323,
	["rage_vortex_damage_+%"]=9324,
	["raging_spirit_damage_+%"]=3538,
	["raging_spirits_always_ignite"]=9325,
	["raging_spirits_refresh_duration_on_hit_vs_rare_or_unique_%_chance"]=9326,
	["raging_spirits_refresh_duration_when_they_kill_ignited_enemy"]=9327,
	["raider_chance_to_evade_attacks_+%_final_during_onslaught"]=9328,
	["raider_nearby_enemies_accuracy_rating_+%_final_while_phasing"]=9329,
	["raider_passive_evade_melee_attacks_while_onslaughted_+%_final"]=3186,
	["raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"]=3187,
	["raider_shock_maximum_effect_override_%"]=9330,
	["raider_shocks_you_apply_can_stack_up_to_50_times"]=9331,
	["rain_of_arrows_additional_sequence_chance_%"]=9332,
	["rain_of_arrows_attack_speed_+%"]=3743,
	["rain_of_arrows_damage_+%"]=3537,
	["rain_of_arrows_radius_+%"]=3700,
	["rain_of_arrows_rain_of_arrows_additional_sequence_chance_%"]=9333,
	["rain_of_arrows_toxic_rain_active_skill_bleeding_damage_+%_final"]=9334,
	["raise_spectre_gem_level_+"]=1522,
	["raise_spectre_mana_cost_+%"]=9335,
	["raise_zombie_does_not_use_corpses"]=9336,
	["raise_zombie_gem_level_+"]=1521,
	["raised_zombie_%_chance_to_taunt"]=9337,
	["raised_zombies_are_usable_as_corpses_when_alive"]=9338,
	["raised_zombies_cover_in_ash_on_hit_%"]=9339,
	["raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute"]=9340,
	["raised_zombies_have_avatar_of_fire"]=9341,
	["rallying_cry_buff_effect_+%"]=4000,
	["rallying_cry_buff_effect_1%_per_3_stat_value"]=9342,
	["rallying_cry_buff_effect_1%_per_5_stat_value"]=9343,
	["rallying_cry_duration_+%"]=3806,
	["rallying_cry_exerts_x_additional_attacks"]=9344,
	["random_curse_on_hit_%"]=2412,
	["random_curse_on_hit_%_against_uncursed_enemies"]=9345,
	["random_curse_when_hit_%_ignoring_curse_limit"]=9346,
	["random_projectile_direction"]=9347,
	["random_skill_gem_level_+_index"]=1524,
	["random_skill_gem_level_+_level"]=1524,
	["randomly_cursed_when_totems_die_curse_level"]=2451,
	["ranged_weapon_physical_damage_+%"]=1899,
	["ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final"]=9348,
	["rare_or_unique_monster_dropped_item_rarity_+%"]=9349,
	["rarity_of_items_dropped_by_maimed_enemies_+%"]=4057,
	["reap_debuff_deals_fire_damage_instead_of_physical_damage"]=9350,
	["reave_attack_speed_per_reave_stack_+%"]=3849,
	["reave_damage_+%"]=3531,
	["reave_radius_+%"]=3697,
	["recall_sigil_target_search_range_+%"]=9351,
	["receive_bleeding_chance_%_when_hit_by_attack"]=9352,
	["received_attack_hits_have_impale_chance_%"]=9353,
	["recharge_flasks_on_crit"]=2861,
	["recharge_flasks_on_crit_while_affected_by_precision"]=9354,
	["reckoning_cooldown_speed_+%"]=3766,
	["reckoning_damage_+%"]=3596,
	["recoup_%_of_damage_taken_by_your_totems_as_life"]=9355,
	["recoup_effects_apply_over_3_seconds_instead"]=9356,
	["recoup_life_effects_apply_over_3_seconds_instead"]=9357,
	["recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits"]=9358,
	["recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff"]=9374,
	["recover_%_es_on_kill_per_different_mastery"]=1578,
	["recover_%_life_on_kill_per_different_mastery"]=1563,
	["recover_%_life_when_gaining_adrenaline"]=9375,
	["recover_%_life_when_you_block_attack_damage_while_wielding_a_staff"]=9376,
	["recover_%_life_when_you_ignite_a_non_ignited_enemy"]=9377,
	["recover_%_life_when_you_use_a_life_flask_while_on_low_life"]=9378,
	["recover_%_mana_on_kill_per_different_mastery"]=1595,
	["recover_%_mana_when_attached_brand_expires"]=9379,
	["recover_%_maximum_energy_shield_on_killing_cursed_enemy"]=9359,
	["recover_%_maximum_life_on_enemy_ignited"]=4186,
	["recover_%_maximum_life_on_flask_use"]=4227,
	["recover_%_maximum_life_on_kill"]=1654,
	["recover_%_maximum_life_on_killing_chilled_enemy"]=9380,
	["recover_%_maximum_life_on_killing_cursed_enemy"]=9360,
	["recover_%_maximum_life_on_killing_enemy_while_you_have_rage"]=9381,
	["recover_%_maximum_life_on_killing_poisoned_enemy"]=9382,
	["recover_%_maximum_life_on_mana_flask_use"]=4228,
	["recover_%_maximum_life_on_rampage_threshold"]=2850,
	["recover_%_maximum_life_on_suppressing_spell"]=9361,
	["recover_%_maximum_life_when_corpse_destroyed_or_consumed"]=2949,
	["recover_%_maximum_life_when_cursing_non_cursed_enemy"]=9362,
	["recover_%_maximum_mana_on_activating_tincture"]=9383,
	["recover_%_maximum_mana_on_kill"]=1656,
	["recover_%_maximum_mana_on_kill_while_tincture_active"]=9384,
	["recover_%_maximum_mana_on_killing_cursed_enemy"]=1657,
	["recover_%_maximum_mana_when_cursing_non_cursed_enemy"]=9363,
	["recover_%_maximum_mana_when_enemy_frozen_permyriad"]=9385,
	["recover_%_maximum_mana_when_enemy_shocked"]=4055,
	["recover_%_of_maximum_life_on_block"]=2953,
	["recover_%_of_maximum_mana_over_1_second_on_guard_skill_use"]=9386,
	["recover_%_of_skill_mana_cost_per_unspent_chain_up_to_50%"]=9387,
	["recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"]=9364,
	["recover_10%_of_maximum_mana_on_skill_use_%"]=3362,
	["recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds"]=9365,
	["recover_X_life_on_block"]=1665,
	["recover_X_life_on_enemy_ignited"]=9366,
	["recover_X_life_on_suppressing_spell"]=9367,
	["recover_X_life_when_fortification_expires_per_fortification_lost"]=9368,
	["recover_X_mana_on_killing_frozen_enemy"]=9369,
	["recover_energy_shield_%_on_consuming_steel_shard"]=9370,
	["recover_energy_shield_%_on_kill"]=1655,
	["recover_es_as_well_as_life_from_life_regeneration"]=9371,
	["recover_life_for_ancestral_totem_equal_to_damage_taken_from_hits"]=9372,
	["recover_maximum_life_on_enemy_killed_chance_%"]=9373,
	["recover_permyriad_life_on_skill_use"]=9388,
	["recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"]=9389,
	["recover_x_energy_shield_on_spell_block"]=9390,
	["recover_x_energy_shield_on_suppressing_spell"]=9391,
	["reduce_enemy_chaos_resistance_%"]=9392,
	["reduce_enemy_chaos_resistance_with_weapons_%"]=3479,
	["reduce_enemy_cold_resistance_%_while_affected_by_hatred"]=9393,
	["reduce_enemy_cold_resistance_with_weapons_%"]=3476,
	["reduce_enemy_dodge_%"]=1810,
	["reduce_enemy_elemental_resistance_%"]=2876,
	["reduce_enemy_elemental_resistance_with_weapons_%"]=3486,
	["reduce_enemy_fire_resistance_%_vs_blinded_enemies"]=9394,
	["reduce_enemy_fire_resistance_%_while_affected_by_anger"]=9395,
	["reduce_enemy_fire_resistance_with_weapons_%"]=3477,
	["reduce_enemy_lightning_resistance_%_while_affected_by_wrath"]=9396,
	["reduce_enemy_lightning_resistance_with_weapons_%"]=3478,
	["reflect_%_of_physical_damage_prevented"]=9397,
	["reflect_chill_and_freeze_%_chance"]=9398,
	["reflect_curses"]=2376,
	["reflect_damage_taken_+%"]=4154,
	["reflect_damage_taken_and_minion_reflect_damage_taken_+%"]=9399,
	["reflect_hexes_chance_%"]=2377,
	["reflect_non_damaging_ailments_%_chance"]=9400,
	["reflect_shocks"]=9401,
	["reflect_shocks_to_enemies_in_radius"]=9402,
	["reflected_physical_damage_taken_+%_while_affected_by_determination"]=9403,
	["refresh_duration_of_shock_chill_ignite_on_enemy_when_cursing_enemy"]=9404,
	["refresh_ignite_duration_on_critical_strike_chance_%"]=9405,
	["regenerate_%_armour_as_life_over_1_second_on_block"]=2730,
	["regenerate_%_energy_shield_over_1_second_when_stunned"]=9406,
	["regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality"]=9407,
	["regenerate_%_life_over_1_second_when_hit_while_not_unhinged"]=9412,
	["regenerate_%_life_over_1_second_when_stunned"]=9408,
	["regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse"]=9413,
	["regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse"]=9414,
	["regenerate_1_rage_per_x_life_regeneration"]=9409,
	["regenerate_1_rage_per_x_mana_regeneration"]=9410,
	["regenerate_X_life_over_1_second_on_cast"]=2729,
	["regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds"]=9411,
	["regenerate_energy_shield_instead_of_life"]=10274,
	["regenerate_x_mana_per_minute_while_you_have_arcane_surge"]=9415,
	["rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"]=3884,
	["rejuvenation_totem_aura_effect_+%"]=3885,
	["remove_%_of_mana_on_hit"]=9427,
	["remove_ailments_and_burning_on_gaining_adrenaline"]=9416,
	["remove_all_damaging_ailments_on_warcry"]=9418,
	["remove_bleed_on_flask_use"]=3276,
	["remove_bleed_on_life_flask_use"]=9419,
	["remove_bleeding_on_warcry"]=9420,
	["remove_chill_and_freeze_on_flask_use"]=9421,
	["remove_corrupted_blood_when_you_use_a_flask"]=3277,
	["remove_curse_on_mana_flask_use"]=9422,
	["remove_damaging_ailments_on_swapping_stance"]=9423,
	["remove_elemental_ailments_on_curse_cast_%"]=9424,
	["remove_ignite_and_burning_on_flask_use"]=9425,
	["remove_maim_and_hinder_on_flask_use"]=9426,
	["remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"]=9428,
	["remove_random_ailment_when_you_warcry"]=9429,
	["remove_random_charge_on_hit_%"]=9430,
	["remove_random_elemental_ailment_on_mana_flask_use"]=9431,
	["remove_random_non_elemental_ailment_on_life_flask_use"]=9432,
	["remove_shock_on_flask_use"]=9433,
	["remove_x_curses_after_channelling_for_2_seconds"]=9434,
	["replica_unique_hyrris_truth_hatred_mana_reservation_+%_final"]=9435,
	["reservation_efficiency_+%_with_unique_abyss_jewel_socketed"]=9436,
	["reservation_efficiency_-2%_per_1"]=2134,
	["reserve_life_instead_of_loss_from_damage_for_x_ms"]=9437,
	["resist_all_%"]=9438,
	["resist_all_%_for_enemies_you_inflict_spiders_web_upon"]=9439,
	["resist_all_elements_%_per_10_levels"]=2661,
	["resist_all_elements_%_per_endurance_charge"]=1526,
	["resist_all_elements_%_with_200_or_more_strength"]=4247,
	["resist_all_elements_+%_while_holding_shield"]=1527,
	["resolute_technique"]=10293,
	["restore_energy_shield_and_mana_when_you_focus_%"]=9440,
	["restore_life_and_mana_on_warcry_%"]=3090,
	["restore_life_on_warcry_%"]=3091,
	["restore_ward_on_hit_%"]=9441,
	["retaliation_skill_additional_use_window_duration_ms"]=9442,
	["retaliation_skill_area_of_effect_+%"]=9443,
	["retaliation_skill_cost_+%"]=9444,
	["retaliation_skill_damage_+%"]=9445,
	["retaliation_skill_keep_use_requirement_and_prevent_cooldown_on_use_chance_%"]=9446,
	["retaliation_skill_speed_+%"]=9447,
	["retaliation_skill_stun_duration_+%"]=9448,
	["retaliation_skill_stun_threshold_+%"]=9449,
	["retaliation_skills_all_ailment_duration_+%"]=9450,
	["retaliation_skills_debilitate_on_hit_ms"]=9451,
	["retaliation_skills_fortify_on_melee_hit"]=9452,
	["retaliation_skills_gain_X_rage_per_enemy_hit"]=9453,
	["retaliation_use_window_duration_+%"]=9454,
	["returned_projectile_speed_+%"]=9455,
	["returning_projectiles_always_pierce"]=9456,
	["revive_golems_if_killed_by_enemies_ms"]=9457,
	["revive_spectre_if_killed_by_enemies_ms"]=9458,
	["righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within"]=9459,
	["righteous_fire_damage_+%"]=3561,
	["righteous_fire_radius_+%"]=3708,
	["righteous_fire_spell_damage_+%"]=3999,
	["riposte_cooldown_speed_+%"]=3771,
	["riposte_damage_+%"]=3608,
	["rogue_trader_map_rogue_exile_maximum_life_+%_final"]=9460,
	["rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown"]=9461,
	["rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown"]=9462,
	["runegraft_offhand_attack_speed_+%_final"]=9463,
	["ruthless_hits_intimidate_enemies_for_4_seconds"]=9464,
	["sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%"]=9465,
	["sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%"]=9466,
	["sacrifice_%_life_on_spell_skill"]=9469,
	["sacrifice_%_life_to_fire_additional_arrow_for_each_100_life"]=9467,
	["sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast"]=9470,
	["sacrifice_minion_to_fire_X_additional_arrows"]=9468,
	["sanctify_area_of_effect_+%_when_targeting_consecrated_ground"]=9471,
	["sanctify_consecrated_ground_enemy_damage_taken_+%"]=9472,
	["sanctify_damage_+%"]=9473,
	["sap_on_critical_strike_with_lightning_skills"]=9474,
	["scion_helmet_skill_maximum_totems_+"]=550,
	["scorch_effect_+%"]=9475,
	["scorch_enemies_in_close_range_on_block"]=9476,
	["scorched_earth_ground_scorch_duration_ms"]=4195,
	["scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance"]=9477,
	["scourge_arrow_damage_+%"]=9478,
	["searing_bond_damage_+%"]=3556,
	["searing_bond_totem_placement_speed_+%"]=3860,
	["searing_totem_elemental_resistance_+%"]=4005,
	["secondary_maximum_base_chaos_damage"]=1310,
	["secondary_maximum_base_cold_damage"]=1308,
	["secondary_maximum_base_fire_damage"]=1307,
	["secondary_maximum_base_lightning_damage"]=1309,
	["secondary_maximum_base_physical_damage"]=1306,
	["secondary_minimum_base_chaos_damage"]=1310,
	["secondary_minimum_base_cold_damage"]=1308,
	["secondary_minimum_base_fire_damage"]=1307,
	["secondary_minimum_base_lightning_damage"]=1309,
	["secondary_minimum_base_physical_damage"]=1306,
	["secondary_skill_effect_duration_+%"]=9479,
	["seismic_cry_exerted_attack_damage_+%"]=9480,
	["seismic_cry_minimum_power"]=9481,
	["self_bleed_duration_+%"]=9482,
	["self_chill_duration_-%"]=1773,
	["self_cold_damage_on_reaching_maximum_power_charges"]=9483,
	["self_critical_strike_multiplier_+%_while_ignited"]=9484,
	["self_critical_strike_multiplier_-%_per_endurance_charge"]=1421,
	["self_curse_duration_+%"]=2072,
	["self_curse_duration_+%_per_10_devotion"]=9485,
	["self_cursed_with_level_x_vulnerability"]=3012,
	["self_damaging_ailment_duration_+%_per_barkskin_stack"]=9486,
	["self_debilitated"]=9487,
	["self_elemental_status_duration_-%"]=1772,
	["self_elemental_status_duration_-%_per_10_devotion"]=9488,
	["self_fire_damage_on_skill_use"]=2113,
	["self_freeze_duration_-%"]=1775,
	["self_ignite_duration_-%"]=1776,
	["self_offering_effect_+%"]=1079,
	["self_physical_damage_on_movement_skill_use"]=9489,
	["self_physical_damage_on_skill_use_%_mana_cost"]=2114,
	["self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action"]=9490,
	["self_poison_duration_+%"]=9491,
	["self_shock_duration_-%"]=1774,
	["self_take_no_extra_damage_from_critical_strikes"]=4173,
	["self_take_no_extra_damage_from_critical_strikes_if_energy_shield_recharge_started_recently"]=9492,
	["self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"]=9493,
	["self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item"]=9494,
	["self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"]=9495,
	["self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby"]=9496,
	["self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive"]=9497,
	["sentinel_minion_cooldown_speed_+%"]=9498,
	["sentinel_of_purity_damage_+%"]=9499,
	["serpent_strike_maximum_snakes"]=9500,
	["shaper_apparition_ability"]=665,
	["shapers_seed_unique_aura_life_regeneration_rate_per_minute_%"]=2895,
	["shapers_seed_unique_aura_mana_regeneration_rate_+%"]=2900,
	["share_endurance_charges_with_party_within_distance"]=2055,
	["share_frenzy_charges_with_party_within_distance"]=2056,
	["share_power_charges_with_party_within_distance"]=2057,
	["shatter_has_%_chance_to_cover_in_frost"]=9501,
	["shatter_on_kill_vs_bleeding_enemies"]=9502,
	["shatter_on_kill_vs_poisoned_enemies"]=9503,
	["shatter_on_killing_blow_chance_%"]=9504,
	["shattering_steel_%_chance_to_not_consume_ammo"]=9508,
	["shattering_steel_damage_+%"]=9505,
	["shattering_steel_fortify_on_hit_close_range"]=9506,
	["shattering_steel_number_of_additional_projectiles"]=9507,
	["shield_armour_+%"]=1895,
	["shield_attack_speed_+%"]=1336,
	["shield_block_%"]=1052,
	["shield_charge_attack_speed_+%"]=3745,
	["shield_charge_damage_+%"]=3545,
	["shield_charge_damage_per_target_hit_+%"]=3975,
	["shield_crush_and_spectral_shield_throw_cannot_add_physical_damage_per_armour_and_evasion_rating"]=9509,
	["shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield"]=9510,
	["shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield"]=9510,
	["shield_crush_and_spectral_shield_throw_skill_physical_damage_%_to_convert_to_lightning"]=9511,
	["shield_crush_attack_speed_+%"]=9512,
	["shield_crush_damage_+%"]=9513,
	["shield_crush_helmet_enchantment_aoe_+%_final"]=9514,
	["shield_defences_+%_per_10_devotion"]=9515,
	["shield_evasion_rating_+%"]=1892,
	["shield_maximum_energy_shield_+%"]=1875,
	["shield_physical_damage_reduction_rating_+%"]=1893,
	["shield_spell_block_%"]=1053,
	["shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy"]=2713,
	["shock_and_freeze_apply_elemental_damage_taken_+%"]=9516,
	["shock_attackers_for_4_seconds_on_block_%_chance"]=9517,
	["shock_duration_+%"]=1762,
	["shock_effect_+%"]=9520,
	["shock_effect_+%_while_es_leeching"]=9518,
	["shock_effect_+%_with_critical_strikes"]=9521,
	["shock_effect_against_cursed_enemies_+%"]=9519,
	["shock_maximum_magnitude_+"]=9523,
	["shock_maximum_magnitude_is_60%"]=9522,
	["shock_minimum_damage_taken_increase_%"]=4326,
	["shock_nearby_enemies_for_x_ms_when_you_focus"]=9525,
	["shock_nova_and_storm_call_all_damage_can_ignite"]=9526,
	["shock_nova_and_storm_call_ignite_damage_+100%_final_chance"]=9527,
	["shock_nova_damage_+%"]=3571,
	["shock_nova_radius_+%"]=3721,
	["shock_nova_ring_chance_to_shock_+%"]=9528,
	["shock_nova_ring_damage_+%"]=3876,
	["shock_nova_ring_shocks_as_if_dealing_damage_+%_final"]=9529,
	["shock_prevention_ms_when_shocked"]=2795,
	["shock_proliferation_radius_is_at_least_15"]=2124,
	["shock_self_for_x_ms_when_you_focus"]=9524,
	["shocked_chilled_effect_on_self_+%"]=9530,
	["shocked_effect_on_self_+%"]=9531,
	["shocked_enemies_explode_for_%_life_as_lightning_damage"]=9532,
	["shocked_for_4_seconds_on_reaching_maximum_power_charges"]=3491,
	["shocked_ground_base_magnitude_override"]=9533,
	["shocked_ground_effect_on_self_+%"]=2052,
	["shocked_ground_on_death_%"]=9534,
	["shocked_ground_when_hit_%"]=2477,
	["shocks_enemies_that_hit_actor_while_actor_is_casting"]=1816,
	["shocks_reflected_to_self"]=2673,
	["shockwave_slam_attack_speed_+%"]=3751,
	["shockwave_slam_damage_+%"]=3627,
	["shockwave_slam_explosion_damage_+%_final"]=3452,
	["shockwave_slam_radius_+%"]=3734,
	["shockwave_totem_cast_speed_+%"]=3888,
	["shockwave_totem_damage_+%"]=3572,
	["shockwave_totem_radius_+%"]=3736,
	["should_use_alternate_fortify"]=2167,
	["shrapnel_ballista_num_additional_arrows"]=9535,
	["shrapnel_ballista_num_pierce"]=9536,
	["shrapnel_ballista_projectile_speed_+%"]=9537,
	["shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%"]=9538,
	["shrapnel_shot_damage_+%"]=3612,
	["shrapnel_shot_physical_damage_%_to_add_as_lightning_damage"]=3913,
	["shrapnel_shot_radius_+%"]=3723,
	["shrapnel_trap_area_of_effect_+%"]=9540,
	["shrapnel_trap_damage_+%"]=9541,
	["shrapnel_trap_number_of_additional_secondary_explosions"]=9542,
	["shrine_buff_effect_on_self_+%"]=2711,
	["shrine_effect_duration_+%"]=2712,
	["siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem"]=4179,
	["siege_ballista_attack_speed_+%"]=3750,
	["siege_ballista_damage_+%"]=3625,
	["siege_ballista_totem_placement_speed_+%"]=3890,
	["siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%"]=9543,
	["sigil_attached_target_damage_+%"]=9544,
	["sigil_attached_target_damage_taken_+%"]=9545,
	["sigil_critical_strike_chance_+%"]=9546,
	["sigil_critical_strike_multiplier_+"]=9547,
	["sigil_damage_+%"]=9548,
	["sigil_damage_+%_per_10_devotion"]=9549,
	["sigil_duration_+%"]=9550,
	["sigil_recall_cooldown_speed_+%"]=9551,
	["sigil_recall_cooldown_speed_+%_per_brand_up_to_40%"]=9552,
	["sigil_repeat_frequency_+%"]=9553,
	["sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently"]=9554,
	["sigil_target_search_range_+%"]=9555,
	["silver_flask_display_onslaught"]=3485,
	["silver_footprints_from_item"]=10324,
	["siphon_duration_+%"]=3809,
	["siphon_life_leech_from_damage_permyriad"]=3879,
	["skeletal_chains_area_of_effect_+%"]=9556,
	["skeletal_chains_cast_speed_+%"]=9557,
	["skeletal_chains_damage_+%"]=3621,
	["skeleton_attack_speed_+%"]=9558,
	["skeleton_cast_speed_+%"]=9559,
	["skeleton_duration_+%"]=1684,
	["skeleton_movement_speed_+%"]=9560,
	["skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments"]=9562,
	["skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element"]=9561,
	["skeletons_are_permanent_minions"]=9563,
	["skeletons_damage_+%"]=3546,
	["skill_area_of_effect_+%_if_enemy_killed_recently"]=4104,
	["skill_area_of_effect_+%_in_sand_stance"]=9726,
	["skill_area_of_effect_+%_per_active_mine"]=3354,
	["skill_area_of_effect_+%_per_power_charge"]=2030,
	["skill_area_of_effect_+%_per_power_charge_up_to_50%"]=2031,
	["skill_area_of_effect_+%_while_no_frenzy_charges"]=1957,
	["skill_area_of_effect_when_unarmed_+%"]=2948,
	["skill_cooldown_-%"]=1802,
	["skill_effect_duration_+%"]=1800,
	["skill_effect_duration_+%_if_killed_maimed_enemy_recently"]=4106,
	["skill_effect_duration_+%_per_10_strength"]=1915,
	["skill_effect_duration_+%_while_affected_by_malevolence"]=9564,
	["skill_effect_duration_+%_with_bow_skills"]=9565,
	["skill_effect_duration_+%_with_non_curse_aura_skills"]=9566,
	["skill_effect_duration_per_100_int"]=2980,
	["skill_internal_monster_responsiveness_+%"]=1832,
	["skill_life_cost_+"]=1795,
	["skill_life_cost_+%_final_while_on_low_life"]=9569,
	["skill_life_cost_+_with_channelling_skills"]=9567,
	["skill_life_cost_+_with_non_channelling_skills"]=9568,
	["skill_mana_cost_+"]=1796,
	["skill_mana_cost_+_for_each_equipped_corrupted_item"]=4218,
	["skill_mana_cost_+_while_affected_by_clarity"]=9570,
	["skill_mana_cost_+_with_channelling_skills"]=9571,
	["skill_mana_cost_+_with_non_channelling_skills"]=9573,
	["skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity"]=9575,
	["skill_max_unleash_seals"]=10192,
	["skill_range_+%"]=1833,
	["skill_repeat_count"]=1798,
	["skill_visual_scale_+%"]=13,
	["skills_cost_no_mana_while_focused"]=9576,
	["skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_8_steel_ammo"]=9577,
	["skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently"]=9578,
	["skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently"]=9579,
	["skills_supported_by_nightblade_have_elusive_effect_+%"]=9580,
	["skills_that_throw_mines_reserve_life"]=9581,
	["skip_life_sacrifice_chance_%"]=9582,
	["skitterbots_mana_reservation_efficiency_+%"]=9584,
	["skitterbots_mana_reservation_efficiency_-2%_per_1"]=9583,
	["slam_ancestor_totem_damage_+%"]=4027,
	["slam_ancestor_totem_grant_owner_melee_damage_+%"]=3690,
	["slam_ancestor_totem_radius_+%"]=4030,
	["slash_ancestor_totem_damage_+%"]=4028,
	["slash_ancestor_totem_elemental_resistance_%"]=2687,
	["slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"]=3689,
	["slash_ancestor_totem_radius_+%"]=4029,
	["slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%"]=9585,
	["slayer_ascendancy_melee_splash_damage_+%_final_for_splash"]=1084,
	["slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100"]=9586,
	["slayer_damage_+%_final_against_unique_enemies"]=9587,
	["slayer_damage_+%_final_from_distance"]=9588,
	["slither_elusive_effect_+%"]=9589,
	["slither_wither_stacks"]=9590,
	["smite_aura_effect_+%"]=9591,
	["smite_chance_for_lighting_to_strike_extra_target_%"]=9592,
	["smite_damage_+%"]=9593,
	["smite_static_strike_killing_blow_consumes_corpse_restore_%_life"]=9594,
	["smoke_mine_base_movement_velocity_+%"]=3995,
	["smoke_mine_duration_+%"]=3790,
	["snapping_adder_%_chance_to_retain_projectile_on_release"]=9596,
	["snapping_adder_damage_+%"]=9595,
	["snapping_adder_withered_on_hit_for_2_seconds_%_chance"]=9597,
	["snipe_attack_speed_+%"]=9598,
	["snipe_max_stacks"]=9599,
	["soul_eater_maximum_stacks"]=9600,
	["soul_eater_maximum_stacks_+"]=6913,
	["soul_eater_on_rare_kill_ms"]=3315,
	["soul_link_duration_+%"]=9601,
	["soulfeast_number_of_secondary_projectiles"]=9602,
	["soulrend_applies_hinder_movement_speed_+%"]=9603,
	["soulrend_damage_+%"]=9604,
	["soulrend_number_of_additional_projectiles"]=9605,
	["spark_damage_+%"]=3532,
	["spark_num_of_additional_projectiles"]=3833,
	["spark_number_of_additional_projectiles"]=9606,
	["spark_projectile_speed_+%"]=3779,
	["spark_projectiles_nova"]=9607,
	["spark_skill_effect_duration_+%"]=9608,
	["spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent"]=9609,
	["spectral_helix_damage_+%"]=9610,
	["spectral_helix_projectile_speed_+%"]=9611,
	["spectral_helix_rotations_%"]=9612,
	["spectral_shield_throw_additional_chains"]=9613,
	["spectral_shield_throw_damage_+%"]=9614,
	["spectral_shield_throw_num_of_additional_projectiles"]=9615,
	["spectral_shield_throw_projectile_speed_+%"]=9616,
	["spectral_shield_throw_secondary_projectiles_pierce"]=9617,
	["spectral_shield_throw_shard_projectiles_+%_final"]=9618,
	["spectral_spiral_weapon_base_number_of_bounces"]=9619,
	["spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final"]=9620,
	["spectral_throw_damage_+%"]=3533,
	["spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"]=3121,
	["spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"]=9621,
	["spectral_throw_projectile_deceleration_+%"]=3850,
	["spectral_throw_projectile_speed_+%"]=3780,
	["spectre_attack_and_cast_speed_+%"]=3755,
	["spectre_damage_+%"]=3344,
	["spectre_elemental_resistances_%"]=3868,
	["spectre_maximum_life_+"]=9622,
	["spectre_zombie_skeleton_critical_strike_multiplier_+"]=9623,
	["spectres_additional_base_critical_strike_chance"]=9624,
	["spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised"]=9625,
	["spectres_base_maximum_all_resistances_%"]=9626,
	["spectres_base_skill_area_of_effect_+%"]=9627,
	["spectres_critical_strike_chance_+%"]=9628,
	["spectres_gain_arcane_surge_when_you_do"]=9629,
	["spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance"]=9630,
	["spectres_have_base_duration_ms"]=9631,
	["spectres_number_of_additional_projectiles"]=9632,
	["spell_additional_critical_strike_chance_permyriad"]=9634,
	["spell_additional_critical_strike_chance_permyriad_if_4_shaper_items"]=4364,
	["spell_and_attack_block_chance_is_lucky_if_blocked_recently"]=9635,
	["spell_and_attack_maximum_added_chaos_damage_during_flask_effect"]=9636,
	["spell_and_attack_maximum_added_cold_damage"]=1282,
	["spell_and_attack_maximum_added_fire_damage"]=1281,
	["spell_and_attack_maximum_added_lightning_damage"]=1317,
	["spell_and_attack_minimum_added_chaos_damage_during_flask_effect"]=9636,
	["spell_and_attack_minimum_added_cold_damage"]=1282,
	["spell_and_attack_minimum_added_fire_damage"]=1281,
	["spell_and_attack_minimum_added_lightning_damage"]=1317,
	["spell_area_of_effect_+%"]=9637,
	["spell_base_fire_damage_%_maximum_life"]=1302,
	["spell_base_life_cost_%"]=9638,
	["spell_block_%_if_blocked_a_spell_recently"]=9642,
	["spell_block_%_if_blocked_an_attack_recently"]=9643,
	["spell_block_%_per_5_attack_block"]=1666,
	["spell_block_%_per_minion"]=9639,
	["spell_block_%_while_at_max_power_charges"]=9644,
	["spell_block_%_while_on_low_life"]=1058,
	["spell_block_chance_%_while_holding_staff_or_shield"]=9640,
	["spell_block_equals_attack_block"]=1067,
	["spell_block_is_maximum_if_not_blocked_recently"]=9641,
	["spell_block_while_dual_wielding_%"]=1057,
	["spell_block_with_bow_%"]=1060,
	["spell_block_with_staff_%"]=1061,
	["spell_bow_damage_+%"]=1137,
	["spell_chance_to_deal_double_damage_%"]=9645,
	["spell_chance_to_shock_frozen_enemies_%"]=2823,
	["spell_cold_damage_+%"]=1135,
	["spell_critical_strike_chance_+%"]=1366,
	["spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals"]=9646,
	["spell_critical_strike_chance_+%_per_100_max_life"]=9647,
	["spell_critical_strike_chance_+%_per_raised_spectre"]=9648,
	["spell_critical_strike_chance_+%_while_dual_wielding"]=5671,
	["spell_critical_strike_chance_+%_while_holding_shield"]=5672,
	["spell_critical_strike_chance_+%_while_wielding_staff"]=5673,
	["spell_critical_strike_multiplier_+_while_dual_wielding"]=5697,
	["spell_critical_strike_multiplier_+_while_holding_shield"]=5698,
	["spell_critical_strike_multiplier_+_while_wielding_staff"]=5699,
	["spell_damage_%_suppressed_if_taken_a_savage_hit_recently"]=9649,
	["spell_damage_%_suppressed_per_bark_below_max"]=9650,
	["spell_damage_%_suppressed_per_hit_suppressed_recently"]=9651,
	["spell_damage_%_suppressed_while_on_full_energy_shield"]=1059,
	["spell_damage_+%"]=1132,
	["spell_damage_+%_during_flask_effect"]=9655,
	["spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently"]=9652,
	["spell_damage_+%_for_4_seconds_on_cast"]=3418,
	["spell_damage_+%_if_have_crit_in_past_8_seconds"]=9656,
	["spell_damage_+%_if_have_crit_recently"]=9653,
	["spell_damage_+%_if_other_ring_is_elder_item"]=4210,
	["spell_damage_+%_if_you_have_blocked_recently"]=9657,
	["spell_damage_+%_per_100_max_life"]=9658,
	["spell_damage_+%_per_100_maximum_mana_up_to_60%"]=9659,
	["spell_damage_+%_per_10_int"]=2637,
	["spell_damage_+%_per_10_strength"]=9660,
	["spell_damage_+%_per_16_dex"]=9661,
	["spell_damage_+%_per_16_int"]=9662,
	["spell_damage_+%_per_16_strength"]=9663,
	["spell_damage_+%_per_200_mana_spent_recently"]=4231,
	["spell_damage_+%_per_5%_block_chance"]=2636,
	["spell_damage_+%_per_5%_spell_block_chance"]=9664,
	["spell_damage_+%_per_500_maximum_mana"]=9654,
	["spell_damage_+%_per_level"]=2860,
	["spell_damage_+%_per_power_charge"]=2041,
	["spell_damage_+%_while_dual_wielding"]=1139,
	["spell_damage_+%_while_es_full"]=2971,
	["spell_damage_+%_while_holding_shield"]=1138,
	["spell_damage_+%_while_no_mana_reserved"]=2974,
	["spell_damage_+%_while_not_low_mana"]=2975,
	["spell_damage_+%_while_shocked"]=9665,
	["spell_damage_+%_while_you_have_arcane_surge"]=9666,
	["spell_damage_modifiers_apply_to_attack_damage"]=2583,
	["spell_damage_taken_+%_from_blinded_enemies"]=3111,
	["spell_damage_taken_+%_when_on_low_mana"]=2371,
	["spell_elemental_damage_+%"]=1968,
	["spell_fire_damage_+%"]=1134,
	["spell_hits_against_you_inflict_poison_%"]=9667,
	["spell_impale_on_crit_%_chance"]=9668,
	["spell_maximum_added_chaos_damage"]=1315,
	["spell_maximum_added_chaos_damage_while_dual_wielding"]=2007,
	["spell_maximum_added_chaos_damage_while_holding_a_shield"]=2008,
	["spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon"]=2009,
	["spell_maximum_added_cold_damage"]=1313,
	["spell_maximum_added_cold_damage_per_power_charge"]=1730,
	["spell_maximum_added_cold_damage_while_dual_wielding"]=2010,
	["spell_maximum_added_cold_damage_while_holding_a_shield"]=2011,
	["spell_maximum_added_cold_damage_while_wielding_two_handed_weapon"]=2012,
	["spell_maximum_added_fire_damage"]=1312,
	["spell_maximum_added_fire_damage_while_dual_wielding"]=2013,
	["spell_maximum_added_fire_damage_while_holding_a_shield"]=2014,
	["spell_maximum_added_fire_damage_while_wielding_two_handed_weapon"]=2015,
	["spell_maximum_added_lightning_damage"]=1314,
	["spell_maximum_added_lightning_damage_per_10_intelligence"]=9633,
	["spell_maximum_added_lightning_damage_while_dual_wielding"]=2016,
	["spell_maximum_added_lightning_damage_while_holding_a_shield"]=2017,
	["spell_maximum_added_lightning_damage_while_unarmed"]=2339,
	["spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon"]=2018,
	["spell_maximum_added_physical_damage"]=1311,
	["spell_maximum_added_physical_damage_while_dual_wielding"]=2019,
	["spell_maximum_added_physical_damage_while_holding_a_shield"]=2020,
	["spell_maximum_added_physical_damage_while_wielding_two_handed_weapon"]=2021,
	["spell_maximum_base_chaos_damage"]=1305,
	["spell_maximum_base_cold_damage"]=1303,
	["spell_maximum_base_cold_damage_+_per_10_intelligence"]=1316,
	["spell_maximum_base_fire_damage"]=1302,
	["spell_maximum_base_lightning_damage"]=1304,
	["spell_maximum_base_physical_damage"]=1301,
	["spell_minimum_added_chaos_damage"]=1315,
	["spell_minimum_added_chaos_damage_while_dual_wielding"]=2007,
	["spell_minimum_added_chaos_damage_while_holding_a_shield"]=2008,
	["spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon"]=2009,
	["spell_minimum_added_cold_damage"]=1313,
	["spell_minimum_added_cold_damage_per_power_charge"]=1730,
	["spell_minimum_added_cold_damage_while_dual_wielding"]=2010,
	["spell_minimum_added_cold_damage_while_holding_a_shield"]=2011,
	["spell_minimum_added_cold_damage_while_wielding_two_handed_weapon"]=2012,
	["spell_minimum_added_fire_damage"]=1312,
	["spell_minimum_added_fire_damage_while_dual_wielding"]=2013,
	["spell_minimum_added_fire_damage_while_holding_a_shield"]=2014,
	["spell_minimum_added_fire_damage_while_wielding_two_handed_weapon"]=2015,
	["spell_minimum_added_lightning_damage"]=1314,
	["spell_minimum_added_lightning_damage_per_10_intelligence"]=9633,
	["spell_minimum_added_lightning_damage_while_dual_wielding"]=2016,
	["spell_minimum_added_lightning_damage_while_holding_a_shield"]=2017,
	["spell_minimum_added_lightning_damage_while_unarmed"]=2339,
	["spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon"]=2018,
	["spell_minimum_added_physical_damage"]=1311,
	["spell_minimum_added_physical_damage_while_dual_wielding"]=2019,
	["spell_minimum_added_physical_damage_while_holding_a_shield"]=2020,
	["spell_minimum_added_physical_damage_while_wielding_two_handed_weapon"]=2021,
	["spell_minimum_base_chaos_damage"]=1305,
	["spell_minimum_base_cold_damage"]=1303,
	["spell_minimum_base_cold_damage_+_per_10_intelligence"]=1316,
	["spell_minimum_base_fire_damage"]=1302,
	["spell_minimum_base_lightning_damage"]=1304,
	["spell_minimum_base_physical_damage"]=1301,
	["spell_physical_damage_%_to_convert_to_fire"]=9669,
	["spell_projectiles_arrive_instantly"]=9670,
	["spell_repeat_count"]=1799,
	["spell_skill_gem_level_+"]=1514,
	["spell_skills_always_crit_on_final_repeat"]=9671,
	["spell_skills_critical_strike_multiplier_+_on_final_repeat"]=9672,
	["spell_skills_deal_no_damage"]=9673,
	["spell_skills_never_crit_except_on_final_repeat"]=9674,
	["spell_staff_damage_+%"]=1136,
	["spell_suppression_chance_%_if_all_equipment_grants_evasion"]=9675,
	["spell_suppression_chance_%_if_enemy_hit_recently"]=9676,
	["spell_suppression_chance_%_if_suppressed_spell_recently"]=9690,
	["spell_suppression_chance_%_if_taken_spell_damage_recently"]=3127,
	["spell_suppression_chance_%_per_endurance_charge"]=9677,
	["spell_suppression_chance_%_per_equipped_dagger"]=9678,
	["spell_suppression_chance_%_per_fortification"]=2168,
	["spell_suppression_chance_%_per_frenzy_charge"]=2446,
	["spell_suppression_chance_%_per_hit_suppressed_recently"]=9679,
	["spell_suppression_chance_%_per_power_charge"]=9680,
	["spell_suppression_chance_%_while_affected_by_grace"]=9681,
	["spell_suppression_chance_%_while_affected_by_haste"]=9682,
	["spell_suppression_chance_%_while_channelling"]=9683,
	["spell_suppression_chance_%_while_holding_shield"]=9684,
	["spell_suppression_chance_%_while_moving"]=9685,
	["spell_suppression_chance_%_while_off_hand_empty"]=9686,
	["spell_suppression_chance_%_while_on_full_energy_shield"]=9691,
	["spell_suppression_chance_%_while_on_full_life"]=9692,
	["spell_suppression_chance_%_while_phasing"]=9687,
	["spell_suppression_chance_is_lucky"]=9688,
	["spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value"]=9689,
	["spells_chance_to_blind_on_hit_%"]=9693,
	["spells_chance_to_hinder_on_hit_%"]=9694,
	["spells_chance_to_knockback_on_hit_%"]=9695,
	["spells_chance_to_poison_on_hit_%"]=9696,
	["spells_corrosion_on_hit_%"]=9697,
	["spells_have_culling_strike"]=2432,
	["spells_impale_on_hit_%_chance"]=9698,
	["spells_inflict_intimidate_on_crit"]=9699,
	["spells_number_of_additional_projectiles"]=4192,
	["spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage"]=9702,
	["spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage"]=9700,
	["spells_you_cast_gain_added_physical_damage_%_life_cost_if_payable"]=9701,
	["spellslinger_cooldown_duration_+%"]=9703,
	["spellslinger_mana_reservation_+%"]=9706,
	["spellslinger_mana_reservation_efficiency_+%"]=9705,
	["spellslinger_mana_reservation_efficiency_-2%_per_1"]=9704,
	["spend_energy_shield_for_costs_before_mana"]=3005,
	["spider_aspect_debuff_duration_+%"]=9707,
	["spider_aspect_reserves_no_mana"]=9708,
	["spider_aspect_skill_area_of_effect_+%"]=9709,
	["spider_aspect_web_interval_ms_override"]=9710,
	["spike_slam_num_spikes"]=9711,
	["spirit_offering_critical_strike_chance_+%"]=9712,
	["spirit_offering_critical_strike_multiplier_+"]=9713,
	["spirit_offering_duration_+%"]=3789,
	["spirit_offering_effect_+%"]=1083,
	["spirit_offering_physical_damage_%_to_add_as_chaos"]=4071,
	["split_arrow_critical_strike_chance_+%"]=3824,
	["split_arrow_damage_+%"]=3534,
	["split_arrow_num_of_additional_projectiles"]=3834,
	["split_arrow_number_of_additional_arrows"]=3051,
	["split_arrow_projectiles_fire_in_parallel_x_dist"]=9714,
	["splitting_steel_area_of_effect_+%"]=9716,
	["splitting_steel_damage_+%"]=9717,
	["spread_freeze_to_nearby_enemies"]=9718,
	["spread_ignite_to_nearby_enemies"]=9719,
	["stacking_damage_+%_on_kill_for_4_seconds"]=3495,
	["stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"]=3201,
	["staff_accuracy_rating"]=1910,
	["staff_accuracy_rating_+%"]=1347,
	["staff_ailment_damage_+%"]=1218,
	["staff_attack_speed_+%"]=1329,
	["staff_block_%"]=1062,
	["staff_critical_strike_chance_+%"]=1378,
	["staff_critical_strike_multiplier_+"]=1407,
	["staff_damage_+%"]=1216,
	["staff_elemental_damage_+%"]=2023,
	["staff_hit_and_ailment_damage_+%"]=1217,
	["staff_stun_duration_+%"]=1771,
	["stance_skill_cooldown_speed_+%"]=9723,
	["stance_skill_reservation_+%"]=9725,
	["stance_skills_mana_reservation_efficiency_+%"]=9724,
	["stance_swap_cooldown_modifier_ms"]=9727,
	["start_at_zero_energy_shield"]=10282,
	["static_strike_additional_number_of_beam_targets"]=9729,
	["static_strike_damage_+%"]=3557,
	["static_strike_duration_+%"]=3816,
	["static_strike_radius_+%"]=3704,
	["status_ailments_removed_at_low_life"]=3212,
	["status_ailments_you_inflict_duration_+%_while_focused"]=9730,
	["status_ailments_you_inflict_duration_+%_with_bows"]=9731,
	["stealth_+%"]=9732,
	["stealth_+%_if_have_hit_with_claw_recently"]=9733,
	["steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles"]=4754,
	["steel_steal_area_of_effect_+%"]=9734,
	["steel_steal_cast_speed_+%"]=9735,
	["steel_steal_reflect_damage_+%"]=9736,
	["steelskin_damage_limit_+%"]=9737,
	["stibnite_flask_evasion_rating_+%_final"]=9738,
	["stone_golem_damage_+%"]=3580,
	["stone_golem_elemental_resistances_%"]=3870,
	["stone_golem_impale_on_hit_if_same_number_of_summoned_carrion_golems"]=9739,
	["storm_armageddon_sigils_can_target_reaper_minions"]=9740,
	["storm_blade_has_local_attack_speed_+%"]=9741,
	["storm_blade_has_local_lightning_penetration_%"]=9742,
	["storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos"]=9743,
	["storm_blade_quality_chance_to_shock_%"]=9744,
	["storm_blade_quality_local_critical_strike_chance_+%"]=9745,
	["storm_brand_additional_chain_chance_%"]=9746,
	["storm_brand_attached_target_lightning_penetration_%"]=9747,
	["storm_brand_damage_+%"]=9748,
	["storm_burst_15_%_chance_to_create_additional_orb"]=9749,
	["storm_burst_additional_object_chance_%"]=9750,
	["storm_burst_area_of_effect_+%"]=9751,
	["storm_burst_avoid_interruption_while_casting_%"]=9752,
	["storm_burst_damage_+%"]=3622,
	["storm_burst_number_of_additional_projectiles"]=9753,
	["storm_call_damage_+%"]=3558,
	["storm_call_duration_+%"]=3817,
	["storm_call_radius_+%"]=3705,
	["storm_cloud_charge_count"]=3330,
	["storm_cloud_charged_damage_+%_final"]=3331,
	["storm_cloud_critical_strike_chance_+%"]=3829,
	["storm_cloud_radius_+%"]=3732,
	["storm_rain_damage_+%"]=9754,
	["storm_rain_num_additional_arrows"]=9755,
	["stormbind_skill_area_of_effect_+%"]=9756,
	["stormbind_skill_damage_+%"]=9757,
	["stormblast_icicle_pyroclast_mine_aura_effect_+%"]=9758,
	["stormblast_icicle_pyroclast_mine_base_deal_no_damage"]=9759,
	["strength_+%"]=1093,
	["strength_+%_if_2_warlord_items"]=4343,
	["strength_applies_to_fish_reel_speed_at_20%_value"]=9760,
	["strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"]=9761,
	["strength_skill_gem_level_+"]=9762,
	["strike_skills_fortify_on_hit"]=9763,
	["strike_skills_knockback_on_melee_hit"]=9764,
	["strong_casting"]=10294,
	["strongest_packmate_multiplier_+%_final"]=9765,
	["stun_duration_+%"]=1904,
	["stun_duration_+%_per_15_strength"]=9767,
	["stun_duration_+%_per_endurance_charge"]=9768,
	["stun_duration_+%_vs_enemies_that_are_on_full_life"]=3223,
	["stun_duration_+%_vs_enemies_that_are_on_low_life"]=3224,
	["stun_duration_on_critical_strike_+%"]=9766,
	["stun_duration_on_self_+%"]=4059,
	["stun_nearby_enemies_when_stunned_chance_%"]=9769,
	["stun_recovery_+%_per_frenzy_charge"]=1806,
	["stun_threshold_+%"]=3162,
	["stun_threshold_+%_per_rage"]=9771,
	["stun_threshold_based_on_%_energy_shield_instead_of_life"]=9770,
	["stun_threshold_based_on_%_mana_instead_of_life"]=3161,
	["stun_threshold_based_on_energy_shield_instead_of_life"]=4161,
	["stun_threshold_reduction_+%_while_using_flask"]=2824,
	["stun_threshold_reduction_+%_with_500_or_more_strength"]=9772,
	["stuns_have_culling_strike"]=1941,
	["summon_2_totems"]=9773,
	["summon_arbalist_attack_speed_+%"]=9774,
	["summon_arbalist_chains_+"]=9775,
	["summon_arbalist_chance_to_bleed_%"]=9776,
	["summon_arbalist_chance_to_crush_on_hit_%"]=9777,
	["summon_arbalist_chance_to_deal_double_damage_%"]=9778,
	["summon_arbalist_chance_to_freeze_%"]=9794,
	["summon_arbalist_chance_to_ignite_%"]=9795,
	["summon_arbalist_chance_to_ignite_freeze_shock_%"]=9779,
	["summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%"]=9797,
	["summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%"]=9798,
	["summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%"]=9799,
	["summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%"]=9780,
	["summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%"]=9781,
	["summon_arbalist_chance_to_poison_%"]=9782,
	["summon_arbalist_chance_to_shock_%"]=9796,
	["summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%"]=9783,
	["summon_arbalist_number_of_additional_projectiles"]=9784,
	["summon_arbalist_number_of_splits"]=9785,
	["summon_arbalist_physical_damage_%_to_add_as_cold"]=9786,
	["summon_arbalist_physical_damage_%_to_add_as_fire"]=9787,
	["summon_arbalist_physical_damage_%_to_add_as_lightning"]=9788,
	["summon_arbalist_physical_damage_%_to_convert_to_cold"]=9789,
	["summon_arbalist_physical_damage_%_to_convert_to_fire"]=9790,
	["summon_arbalist_physical_damage_%_to_convert_to_lightning"]=9791,
	["summon_arbalist_projectiles_fork"]=9792,
	["summon_arbalist_targets_to_pierce"]=9793,
	["summon_fire_skitterbot"]=9800,
	["summon_raging_spirit_melee_splash_fire_damage_only"]=9801,
	["summon_reaper_cooldown_speed_+%"]=9802,
	["summon_skeleton_gem_level_+"]=1523,
	["summon_skeletons_additional_warrior_skeleton_%_chance"]=9804,
	["summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"]=9803,
	["summon_skeletons_cooldown_modifier_ms"]=9805,
	["summon_skeletons_num_additional_warrior_skeletons"]=3887,
	["summon_skitterbots_area_of_effect_+%"]=9806,
	["summon_skitterbots_mana_reservation_+%"]=9807,
	["summon_totem_cast_speed_+%"]=2478,
	["summoned_phantasms_grant_buff"]=9808,
	["summoned_phantasms_have_no_duration"]=9809,
	["summoned_raging_spirit_chance_to_spawn_additional_minion_%"]=3303,
	["summoned_raging_spirit_duration_+%"]=3302,
	["summoned_raging_spirits_have_diamond_and_massive_shrine_buff"]=9810,
	["summoned_reaper_damage_+%"]=9811,
	["summoned_reaper_physical_dot_multiplier_+"]=9812,
	["summoned_skeleton_%_chance_to_wither_for_2_seconds"]=9813,
	["summoned_skeleton_%_physical_to_chaos"]=9814,
	["summoned_skeleton_warriors_get_weapon_stats_in_main_hand"]=4297,
	["summoned_skeletons_cover_in_ash_on_hit_%"]=9815,
	["summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"]=9816,
	["summoned_skeletons_have_avatar_of_fire"]=10295,
	["summoned_skeletons_hits_cant_be_evaded"]=9817,
	["summoned_skitterbots_auras_also_affect_you"]=9818,
	["summoned_skitterbots_cooldown_recovery_+%"]=9819,
	["summoned_skitterbots_non_damaging_ailment_effect_+%"]=9820,
	["summoned_support_ghosts_have_diamond_and_massive_shrine_buff"]=9821,
	["sunder_wave_delay_+%"]=3735,
	["support_additional_trap_mine_%_chance_for_1_additional_trap_mine"]=9822,
	["support_anticipation_charge_gain_frequency_+%"]=9823,
	["support_anticipation_charge_gain_interval_ms"]=10192,
	["support_anticipation_rapid_fire_count"]=10192,
	["support_gem_elemental_damage_+%_final"]=3481,
	["support_gems_socketed_in_amulet_also_support_body_skills"]=224,
	["support_gems_socketed_in_off_hand_also_support_main_hand_skills"]=225,
	["support_maimed_enemies_physical_damage_taken_+%"]=9824,
	["support_minion_maximum_life_+%_final"]=1669,
	["support_mirage_archer_base_duration"]=9826,
	["support_slashing_damage_+%_final_from_distance"]=9827,
	["support_slower_projectiles_damage_+%_final"]=2740,
	["supported_active_skill_gem_expereince_gained_+%"]=2789,
	["supported_active_skill_gem_level_+"]=2658,
	["supported_active_skill_gem_quality_%"]=2718,
	["supported_aura_skill_gem_level_+"]=9828,
	["supported_cold_skill_gem_level_+"]=9829,
	["supported_elemental_skill_gem_level_+"]=9830,
	["supported_fire_skill_gem_level_+"]=9831,
	["supported_lightning_skill_gem_level_+"]=9832,
	["suppressed_spell_damage_cannot_inflict_elemental_ailments"]=9833,
	["sweep_add_endurance_charge_on_hit_%"]=3706,
	["sweep_damage_+%"]=3559,
	["sweep_knockback_chance_%"]=3861,
	["sweep_radius_+%"]=3707,
	["sword_accuracy_rating"]=1905,
	["sword_accuracy_rating_+%"]=1352,
	["sword_ailment_damage_+%"]=1249,
	["sword_attack_speed_+%"]=1334,
	["sword_critical_strike_chance_+%"]=1376,
	["sword_critical_strike_multiplier_+"]=1404,
	["sword_damage_+%"]=1247,
	["sword_hit_and_ailment_damage_+%"]=1248,
	["sword_physical_damage_%_to_add_as_fire"]=2935,
	["synthesis_map_adjacent_nodes_global_mod_values_doubled"]=9834,
	["synthesis_map_global_mod_values_doubled_on_this_node"]=9835,
	["synthesis_map_global_mod_values_tripled_on_this_node"]=9836,
	["synthesis_map_memories_do_not_collapse_on_this_node"]=9837,
	["synthesis_map_monster_slain_experience_+%_on_this_node"]=9838,
	["synthesis_map_nearby_memories_have_bonus"]=9839,
	["synthesis_map_node_additional_uses_+"]=9840,
	["synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories"]=9841,
	["synthesis_map_node_grants_additional_global_mod"]=9842,
	["synthesis_map_node_grants_no_global_mod"]=9843,
	["synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters"]=9844,
	["synthesis_map_node_item_quantity_increases_doubled"]=9845,
	["synthesis_map_node_item_rarity_increases_doubled"]=9846,
	["synthesis_map_node_level_+"]=9847,
	["synthesis_map_node_monsters_drop_no_items"]=9848,
	["synthesis_map_node_pack_size_increases_doubled"]=9849,
	["tailwind_effect_on_self_+%"]=9850,
	["tailwind_effect_on_self_+%_per_gale_force"]=9851,
	["tailwind_if_have_crit_recently"]=9852,
	["take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy"]=9853,
	["take_chaos_damage_from_ignite_instead"]=2352,
	["take_half_area_damage_from_hit_%_chance"]=9854,
	["take_no_extra_damage_from_critical_strikes_if_cast_enfeeble_in_past_10_seconds"]=9855,
	["take_no_fire_damage_over_time_if_stopped_taking_fire_damage_over_time_recently"]=9856,
	["talisman_implicit_projectiles_pierce_1_additional_target_per_10"]=9857,
	["targets_are_unaffected_by_your_hexes"]=2499,
	["taunt_duration_+%"]=1687,
	["taunt_on_projectile_hit_chance_%"]=9858,
	["taunted_enemies_by_warcry_damage_taken_+%"]=9859,
	["taunted_enemies_chance_to_be_stunned_+%"]=3104,
	["taunted_enemies_damage_+%_final_vs_non_taunt_target"]=4141,
	["taunted_enemies_damage_taken_+%"]=4165,
	["tectonic_slam_%_chance_to_do_charged_slam"]=9865,
	["tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value"]=9860,
	["tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating"]=9861,
	["tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating"]=9862,
	["tectonic_slam_area_of_effect_+%"]=9863,
	["tectonic_slam_damage_+%"]=9864,
	["tectonic_slam_side_crack_additional_chance_%"]=9867,
	["tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"]=9866,
	["tempest_shield_buff_effect_+%"]=9868,
	["tempest_shield_damage_+%"]=3604,
	["tempest_shield_num_of_additional_projectiles_in_chain"]=3914,
	["temporal_chains_curse_effect_+%"]=3894,
	["temporal_chains_duration_+%"]=3795,
	["temporal_chains_effeciveness_+%"]=1549,
	["temporal_chains_ignores_hexproof"]=2508,
	["temporal_chains_mana_reservation_+%"]=3935,
	["temporal_chains_no_reservation"]=9869,
	["temporal_rift_cooldown_speed_+%"]=9870,
	["thaumaturgy_rotation_active"]=9871,
	["threshold_jewel_magma_orb_damage_+%_final"]=9872,
	["threshold_jewel_magma_orb_damage_+%_final_per_chain"]=9873,
	["threshold_jewel_molten_strike_damage_projectile_count_+%_final"]=9874,
	["throw_X_additional_traps_if_dual_wielding"]=9875,
	["thrown_shield_secondary_projectile_damage_+%_final"]=9876,
	["tincture_cooldown_recovery_+%"]=9877,
	["tincture_effect_+%_at_high_toxicity"]=9878,
	["tincture_effect_+%_if_used_life_flask_recently"]=9879,
	["tincture_effects_linger_for_ms_per_toxicity_up_to_6_seconds"]=9880,
	["tincture_mod_effect_+%_per_empty_flask_slot"]=9881,
	["tincture_toxicity_rate_+%"]=9882,
	["tinctures_can_apply_to_ranged_weapons"]=9883,
	["tinctures_deactivate_on_reaching_X_toxicity"]=9884,
	["tornado_damage_+%"]=9886,
	["tornado_damage_frequency_+%"]=9885,
	["tornado_movement_speed_+%"]=9887,
	["tornado_only_primary_duration_+%"]=9888,
	["tornado_shot_critical_strike_chance_+%"]=3828,
	["tornado_shot_damage_+%"]=3564,
	["tornado_shot_num_of_secondary_projectiles"]=3836,
	["tornado_skill_area_of_effect_+%"]=9889,
	["total_recovery_per_minute_from_life_leech_is_doubled"]=9890,
	["totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=3675,
	["totem_additional_physical_damage_reduction_%"]=2688,
	["totem_attack_damage_leeched_as_mana_to_you_permyriad"]=9892,
	["totem_aura_enemy_damage_+%_final"]=3677,
	["totem_aura_enemy_fire_and_physical_damage_taken_+%"]=3678,
	["totem_chaos_immunity"]=9893,
	["totem_chaos_resistance_%"]=9894,
	["totem_critical_strike_chance_+%"]=1394,
	["totem_critical_strike_multiplier_+"]=1423,
	["totem_damage_+%"]=1102,
	["totem_damage_+%_final_per_active_totem"]=3633,
	["totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds"]=9895,
	["totem_damage_+%_per_10_devotion"]=9896,
	["totem_damage_leeched_as_life_to_you_permyriad"]=4122,
	["totem_duration_+%"]=1683,
	["totem_elemental_resistance_%"]=2686,
	["totem_energy_shield_+%"]=1681,
	["totem_fire_immunity"]=1513,
	["totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed"]=9897,
	["totem_life_+%"]=1679,
	["totem_life_+%_final"]=9898,
	["totem_mana_+%"]=1680,
	["totem_maximum_energy_shield"]=9899,
	["totem_number_of_additional_projectiles"]=2972,
	["totem_physical_attack_damage_leeched_as_life_to_you_permyriad"]=9900,
	["totem_placement_range_+%"]=9901,
	["totem_range_+%"]=1682,
	["totem_skill_area_of_effect_+%"]=2481,
	["totem_skill_attack_speed_+%"]=2480,
	["totem_skill_cast_speed_+%"]=2479,
	["totem_skill_gem_level_+"]=9902,
	["totem_spells_damage_+%"]=9903,
	["totemified_skills_taunt_on_hit_%"]=3319,
	["totems_action_speed_cannot_be_modified_below_base"]=9891,
	["totems_attack_speed_+%_per_active_totem"]=4079,
	["totems_cannot_be_stunned"]=2955,
	["totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"]=3203,
	["totems_explode_on_death_for_%_life_as_physical"]=9904,
	["totems_explode_on_death_for_%_life_as_physical_divide_20"]=9905,
	["totems_gain_%_of_players_armour"]=3112,
	["totems_nearby_enemies_damage_taken_+%"]=9906,
	["totems_regenerate_%_life_per_minute"]=9908,
	["totems_regenerate_1_life_per_x_player_life_regeneration"]=9907,
	["totems_resist_all_elements_+%_per_active_totem"]=4061,
	["totems_spells_cast_speed_+%_per_active_totem"]=4067,
	["totems_taunt_enemies_around_them_for_x_seconds_when_summoned"]=9909,
	["toxic_rain_damage_+%"]=9910,
	["toxic_rain_num_of_additional_projectiles"]=9911,
	["toxic_rain_physical_damage_%_to_add_as_chaos"]=9912,
	["toxic_rain_skill_physical_damage_%_to_convert_to_chaos"]=9913,
	["transfer_hexes_to_X_nearby_enemies_on_kill"]=2831,
	["trap_%_chance_to_trigger_twice"]=3684,
	["trap_and_mine_damage_+%_if_armed_for_4_seconds"]=9914,
	["trap_and_mine_damage_penetrates_%_elemental_resistance"]=2683,
	["trap_and_mine_maximum_added_physical_damage"]=3683,
	["trap_and_mine_minimum_added_physical_damage"]=3683,
	["trap_and_mine_throwing_speed_+%"]=9915,
	["trap_cooldown_speed_+%_per_recent_mine_detonation"]=9916,
	["trap_critical_strike_chance_+%"]=1382,
	["trap_critical_strike_multiplier_+"]=1412,
	["trap_damage_+%"]=1103,
	["trap_damage_buildup_damage_+%_final_after_4_seconds"]=3680,
	["trap_damage_buildup_damage_+%_final_when_first_set"]=3679,
	["trap_damage_penetrates_%_elemental_resistance"]=2681,
	["trap_duration_+%"]=1826,
	["trap_mine_skill_num_of_additional_chains"]=9917,
	["trap_or_mine_damage_+%"]=1104,
	["trap_skill_added_cooldown_count"]=9918,
	["trap_skill_area_of_effect_+%"]=3366,
	["trap_skill_effect_duration_+%"]=9919,
	["trap_spread_+%"]=9920,
	["trap_throw_skills_have_blood_magic"]=10308,
	["trap_throwing_speed_+%"]=1830,
	["trap_throwing_speed_+%_per_frenzy_charge"]=9921,
	["trap_trigger_radius_+%"]=1828,
	["traps_and_mines_%_chance_to_poison"]=3976,
	["traps_cannot_be_triggered_by_enemies"]=9922,
	["traps_do_not_explode_on_timeout"]=2678,
	["traps_explode_on_timeout"]=2679,
	["traps_invulnerable"]=9923,
	["traps_invulnerable_for_duration_ms"]=2684,
	["travel_skill_cooldown_speed_+%"]=4266,
	["travel_skills_cannot_be_exerted"]=9924,
	["travel_skills_cooldown_speed_+%_per_frenzy_charge"]=4277,
	["travel_skills_crit_every_X_uses"]=9925,
	["travel_skills_poison_reflected_to_self_up_to_5_poisons"]=9926,
	["treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance"]=9927,
	["trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds"]=9928,
	["trickster_damage_+%_final_per_different_mastery"]=1551,
	["trickster_damage_over_time_+%_final"]=9929,
	["trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"]=3416,
	["trigger_level_20_summon_spectral_wolf_on_crit"]=9930,
	["trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%"]=747,
	["trigger_socketed_spell_on_attack_%"]=748,
	["trigger_socketed_spell_on_skill_use_%"]=750,
	["trigger_socketed_spells_when_you_focus_%"]=751,
	["trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance"]=160,
	["triggerbots_damage_+%_final_with_triggered_spells"]=9931,
	["triggered_spell_spell_damage_+%"]=9932,
	["two_handed_attack_damage_+%_per_unlinked_socket_on_weapon"]=9933,
	["two_handed_melee_accuracy_rating_+%"]=1345,
	["two_handed_melee_area_damage_+%"]=9934,
	["two_handed_melee_area_of_effect_+%"]=9935,
	["two_handed_melee_attack_speed_+%"]=1326,
	["two_handed_melee_cold_damage_+%"]=1207,
	["two_handed_melee_critical_strike_chance_+%"]=1384,
	["two_handed_melee_critical_strike_multiplier_+"]=1385,
	["two_handed_melee_fire_damage_+%"]=1206,
	["two_handed_melee_physical_damage_+%"]=1201,
	["two_handed_melee_stun_duration_+%"]=1769,
	["two_handed_melee_weapon_ailment_damage_+%"]=1204,
	["two_handed_melee_weapon_hit_and_ailment_damage_+%"]=1202,
	["two_handed_weapon_ailment_damage_+%"]=1205,
	["two_handed_weapon_hit_and_ailment_damage_+%"]=1203,
	["uber_domain_monster_additional_physical_damage_reduction_%_per_revival"]=9936,
	["uber_domain_monster_all_resistances_+%_per_revival"]=9937,
	["uber_domain_monster_attack_and_cast_speed_+%_per_revival"]=9938,
	["uber_domain_monster_avoid_stun_%_per_revival"]=9939,
	["uber_domain_monster_critical_strike_chance_+%_per_revival"]=9940,
	["uber_domain_monster_critical_strike_multiplier_+%_per_revival"]=9941,
	["uber_domain_monster_damage_+%_per_revival"]=9942,
	["uber_domain_monster_deal_double_damage_chance_%_per_revival"]=9943,
	["uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival"]=9944,
	["uber_domain_monster_maximum_life_+%_per_revival"]=9945,
	["uber_domain_monster_movement_speed_+%_per_revival"]=9946,
	["uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival"]=9947,
	["uber_domain_monster_penetrate_all_resistances_%_per_revival"]=9948,
	["uber_domain_monster_physical_damage_reduction_rating_+%_per_revival"]=9949,
	["uber_domain_monster_reward_chance_+%"]=9950,
	["unaffected_by_bleed_if_cast_vulnerability_in_past_10_seconds"]=9951,
	["unaffected_by_bleeding_while_affected_by_malevolence"]=9952,
	["unaffected_by_bleeding_while_leeching"]=9953,
	["unaffected_by_blind"]=9954,
	["unaffected_by_burning_ground"]=9955,
	["unaffected_by_burning_ground_while_affected_by_purity_of_fire"]=9956,
	["unaffected_by_chill"]=9957,
	["unaffected_by_chill_if_2_redeemer_items"]=4344,
	["unaffected_by_chill_while_channelling"]=9958,
	["unaffected_by_chill_while_mana_leeching"]=9959,
	["unaffected_by_chilled_ground"]=9960,
	["unaffected_by_chilled_ground_while_affected_by_purity_of_ice"]=9961,
	["unaffected_by_conductivity_while_affected_by_purity_of_lightning"]=9962,
	["unaffected_by_corrupted_blood_while_leeching"]=9963,
	["unaffected_by_curses"]=2378,
	["unaffected_by_curses_while_affected_by_zealotry"]=9964,
	["unaffected_by_damaging_ailments"]=9965,
	["unaffected_by_desecrated_ground"]=9966,
	["unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"]=9967,
	["unaffected_by_enfeeble_while_affected_by_grace"]=9968,
	["unaffected_by_flammability_while_affected_by_purity_of_fire"]=9969,
	["unaffected_by_freeze_if_cast_frostbite_in_past_10_seconds"]=9970,
	["unaffected_by_frostbite_while_affected_by_purity_of_ice"]=9971,
	["unaffected_by_ignite"]=9972,
	["unaffected_by_ignite_and_shock_while_max_life_mana_within_500"]=9973,
	["unaffected_by_ignite_if_2_warlord_items"]=4345,
	["unaffected_by_ignite_if_cast_flammability_in_past_10_seconds"]=9974,
	["unaffected_by_poison_while_affected_by_malevolence"]=9975,
	["unaffected_by_shock"]=9976,
	["unaffected_by_shock_if_2_crusader_items"]=4346,
	["unaffected_by_shock_if_cast_conductivity_in_past_10_seconds"]=9977,
	["unaffected_by_shock_while_channelling"]=9978,
	["unaffected_by_shock_while_es_leeching"]=9979,
	["unaffected_by_shocked_ground"]=9980,
	["unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"]=9981,
	["unaffected_by_temporal_chains"]=9982,
	["unaffected_by_temporal_chains_while_affected_by_haste"]=9983,
	["unaffected_by_vulnerability_while_affected_by_determination"]=9984,
	["unarmed_attack_critical_strike_multiplier_+"]=5701,
	["unarmed_attack_number_of_spirit_strikes"]=9986,
	["unarmed_damage_+%_vs_bleeding_enemies"]=3455,
	["unarmed_melee_attack_critical_strike_multiplier_+"]=9987,
	["unarmed_melee_attack_speed_+%"]=1337,
	["unarmed_melee_physical_damage_+%"]=1208,
	["unattached_sigil_attachment_range_+%_per_second"]=9988,
	["unearth_additional_corpse_level"]=9989,
	["unholy_might_while_you_have_no_energy_shield"]=2635,
	["unique_add_power_charge_on_melee_knockback_%"]=2834,
	["unique_body_armour_unarmed_melee_attack_speed_+%_final"]=1338,
	["unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines"]=4310,
	["unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"]=10313,
	["unique_chaos_damage_to_reflect_to_self_on_attack_%_chance"]=2866,
	["unique_chill_duration_+%_when_in_off_hand"]=2667,
	["unique_chin_sol_close_range_bow_damage_+%_final"]=2343,
	["unique_chin_sol_close_range_knockback"]=2344,
	["unique_cold_damage_can_also_ignite"]=2780,
	["unique_cold_damage_ignites"]=2755,
	["unique_cold_damage_resistance_%_when_green_gem_socketed"]=1538,
	["unique_critical_strike_chance_+%_final"]=2723,
	["unique_dewaths_hide_physical_attack_damage_dealt_-"]=2366,
	["unique_facebreaker_unarmed_melee_physical_damage_+%_final"]=2337,
	["unique_fire_damage_resistance_%_when_red_gem_socketed"]=1532,
	["unique_fire_damage_shocks"]=2754,
	["unique_gain_onslaught_when_hit_duration_ms"]=2725,
	["unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"]=2739,
	["unique_gain_power_charge_on_non_crit"]=2798,
	["unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value"]=9990,
	["unique_helmet_damage_+%_final_per_warcry_exerting_action"]=9991,
	["unique_ignite_chance_%_when_in_main_hand"]=2666,
	["unique_jewel_flask_charges_gained_+%_final_from_kills"]=9994,
	["unique_jewel_flask_duration_+%_final"]=9995,
	["unique_jewel_grants_notable_hash_part_1"]=9996,
	["unique_jewel_grants_notable_hash_part_2"]=9997,
	["unique_jewel_reserved_blood_maximum_life_+%_final"]=9998,
	["unique_lightning_damage_freezes"]=2756,
	["unique_lightning_damage_resistance_%_when_blue_gem_socketed"]=1543,
	["unique_local_maximum_added_chaos_damage_when_in_off_hand"]=1299,
	["unique_local_maximum_added_cold_damage_when_in_off_hand"]=1280,
	["unique_local_maximum_added_fire_damage_when_in_main_hand"]=1271,
	["unique_local_minimum_added_chaos_damage_when_in_off_hand"]=1299,
	["unique_local_minimum_added_cold_damage_when_in_off_hand"]=1280,
	["unique_local_minimum_added_fire_damage_when_in_main_hand"]=1271,
	["unique_loris_lantern_golden_light"]=2454,
	["unique_lose_a_power_charge_when_hit"]=10000,
	["unique_lose_all_endurance_charges_when_hit"]=2724,
	["unique_lose_all_power_charges_on_crit"]=2799,
	["unique_map_boss_class_of_rare_items_to_drop"]=2613,
	["unique_map_boss_number_of_rare_items_to_drop"]=2613,
	["unique_maximum_chaos_damage_to_reflect_to_self_on_attack"]=2866,
	["unique_mine_damage_+%_final"]=1106,
	["unique_minimum_chaos_damage_to_reflect_to_self_on_attack"]=2866,
	["unique_monster_dropped_item_rarity_+%"]=10001,
	["unique_nearby_allies_recover_permyriad_max_life_on_death"]=2887,
	["unique_primordial_tether_golem_damage_+%_final"]=3587,
	["unique_primordial_tether_golem_life_+%_final"]=3980,
	["unique_quill_rain_damage_+%_final"]=2356,
	["unique_quiver_chill_as_though_damage_+%_final"]=10002,
	["unique_recover_%_maximum_life_on_x_altenator"]=10003,
	["unique_replica_volkuurs_guidance_ignite_duration_+%_final"]=10004,
	["unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"]=1108,
	["unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"]=1109,
	["unique_soulless_elegance_energy_shield_recharge_rate_+%_final"]=10005,
	["unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill"]=2749,
	["unique_spread_poison_to_nearby_allies_as_regeneration_on_kill"]=2750,
	["unique_spread_poison_to_nearby_enemies_during_flask_effect"]=954,
	["unique_spread_poison_to_nearby_enemies_on_kill"]=2748,
	["unique_sunblast_throw_traps_in_circle_radius"]=10006,
	["unique_volkuurs_clutch_poison_duration_+%_final"]=3061,
	["unique_voltaxic_rift_shock_as_though_damage_+%_final"]=2822,
	["unique_voltaxic_rift_shock_maximum_magnitude_override"]=10007,
	["unnerve_for_4_seconds_on_hit_with_wands"]=10008,
	["unnerve_nearby_enemies_on_use_for_ms"]=10009,
	["unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit"]=2439,
	["unveiled_mod_effect_+%"]=62,
	["utility_flask_charges_recovered_per_3_seconds"]=10010,
	["utility_flask_cold_damage_taken_+%_final"]=10011,
	["utility_flask_fire_damage_taken_+%_final"]=10012,
	["utility_flask_lightning_damage_taken_+%_final"]=10013,
	["vaal_attack_rage_cost_instead_of_souls_per_use"]=2588,
	["vaal_skill_critical_strike_chance_+%"]=2997,
	["vaal_skill_critical_strike_multiplier_+"]=2998,
	["vaal_skill_damage_+%"]=2985,
	["vaal_skill_effect_duration_+%"]=2995,
	["vaal_skill_gem_level_+"]=10014,
	["vaal_skill_soul_gain_preventation_duration_+%"]=2996,
	["vaal_skill_soul_refund_chance_%"]=10015,
	["vaal_skill_soul_requirement_+%"]=10016,
	["vaal_souls_gained_per_minute"]=10017,
	["vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%"]=10018,
	["vampiric_link_duration_+%"]=10019,
	["vengeance_cooldown_speed_+%"]=3772,
	["vengeance_damage_+%"]=3609,
	["vigilant_and_flicker_strike_active_skill_cooldown_bypass_type_override_to_power_charge"]=10020,
	["vigilant_strike_applies_to_nearby_allies_for_X_seconds"]=3139,
	["vigilant_strike_damage_+%"]=3597,
	["vigilant_strike_fortify_duration_+%"]=3792,
	["viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge"]=10021,
	["viper_strike_attack_damage_per_poison_on_enemy_+%"]=3123,
	["viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"]=10022,
	["viper_strike_critical_strike_chance_+%"]=3825,
	["viper_strike_damage_+%"]=3539,
	["viper_strike_dual_wield_attack_speed_+%_final"]=10023,
	["viper_strike_dual_wield_damage_+%_final"]=10024,
	["viper_strike_poison_duration_+%"]=3814,
	["virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"]=3282,
	["virtual_block_%_damage_taken"]=10025,
	["virtual_energy_shield_delay_-%"]=3465,
	["virtual_energy_shield_recharge_rate_+%"]=3467,
	["virtual_light_radius_+%"]=2401,
	["virtual_mana_gain_per_target"]=1651,
	["virtual_minion_damage_+%"]=1878,
	["virtual_number_of_ranged_animated_weapons_allowed"]=3160,
	["virtual_support_anticipation_charge_gain_interval_ms"]=10192,
	["virulent_arrow_additional_spores_at_max_stages"]=10027,
	["virulent_arrow_chance_to_poison_%_per_stage"]=10028,
	["vitality_mana_reservation_+%"]=3927,
	["vitality_mana_reservation_efficiency_+%"]=10030,
	["vitality_mana_reservation_efficiency_-2%_per_1"]=10029,
	["vitality_reserves_no_mana"]=10031,
	["void_sphere_cooldown_speed_+%"]=10032,
	["volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity"]=10033,
	["volatile_dead_base_number_of_corpses_to_consume"]=10034,
	["volatile_dead_cast_speed_+%"]=10035,
	["volatile_dead_consume_additional_corpse"]=10036,
	["volatile_dead_damage_+%"]=10037,
	["volcanic_fissure_damage_+%"]=10038,
	["volcanic_fissure_number_of_additional_projectiles"]=10039,
	["volcanic_fissure_speed_+%"]=10040,
	["voltaxic_burst_damage_+%"]=10041,
	["voltaxic_burst_damage_+%_per_100ms_duration"]=10042,
	["voltaxic_burst_skill_area_of_effect_+%"]=10043,
	["vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt"]=10044,
	["vortex_area_of_effect_+%_when_cast_on_frostbolt"]=10045,
	["vulnerability_curse_effect_+%"]=3902,
	["vulnerability_duration_+%"]=3797,
	["vulnerability_ignores_hexproof"]=2509,
	["vulnerability_mana_reservation_+%"]=3936,
	["vulnerability_no_reservation"]=10046,
	["wake_of_destruction_ground_lightning_duration_ms"]=4196,
	["wand_accuracy_rating"]=1912,
	["wand_accuracy_rating_+%"]=1353,
	["wand_ailment_damage_+%"]=1255,
	["wand_attack_speed_+%"]=1335,
	["wand_attacks_fire_an_additional_projectile"]=10047,
	["wand_critical_strike_chance_+%"]=1379,
	["wand_critical_strike_multiplier_+"]=1405,
	["wand_damage_+%"]=2840,
	["wand_damage_+%_if_crit_recently"]=10048,
	["wand_damage_+%_per_power_charge"]=2042,
	["wand_elemental_damage_+%"]=2022,
	["wand_hit_and_ailment_damage_+%"]=1254,
	["wand_physical_damage_%_to_add_as_chaos"]=10049,
	["wand_physical_damage_%_to_add_as_cold"]=1938,
	["wand_physical_damage_%_to_add_as_fire"]=1937,
	["wand_physical_damage_%_to_add_as_lightning"]=1939,
	["wand_physical_damage_%_to_convert_to_lightning"]=10050,
	["war_banner_aura_effect_+%"]=10051,
	["war_banner_mana_reservation_efficiency_+%"]=10052,
	["warcries_apply_cover_in_ash_for_X_ms"]=10053,
	["warcries_are_instant"]=3350,
	["warcries_cost_%_of_life"]=10054,
	["warcries_cost_no_mana"]=4019,
	["warcries_debilitate_enemies_for_1_second"]=10055,
	["warcries_exert_twice_as_many_attacks"]=10056,
	["warcries_have_infinite_power"]=10062,
	["warcries_have_minimum_10_power"]=10057,
	["warcries_knock_back_enemies"]=10058,
	["warcry_buff_effect_+%"]=10059,
	["warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power"]=10060,
	["warcry_cooldown_modifier_ms"]=10061,
	["warcry_cooldown_speed_+%"]=3219,
	["warcry_count_power_from_enemies"]=10062,
	["warcry_damage_taken_goes_to_mana_%"]=3152,
	["warcry_duration_+%"]=3092,
	["warcry_empowers_next_x_melee_attacks"]=10063,
	["warcry_gain_mp_from_allies"]=10062,
	["warcry_gain_mp_from_corpses"]=10062,
	["warcry_grant_X_rage_per_5_power"]=10064,
	["warcry_monster_power_+%"]=10065,
	["warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds"]=10066,
	["warcry_skill_area_of_effect_+%"]=10067,
	["warcry_skills_cooldown_is_4_seconds"]=10068,
	["warcry_speed_+%"]=3167,
	["warcry_speed_+%_if_not_warcried_recently"]=10069,
	["ward_+%"]=1436,
	["ward_delay_recovery_+%"]=1438,
	["ward_instead_of_%_body_armour_and_evasion"]=10070,
	["warden_tincture_toxicity_rate_+%_final"]=10071,
	["warden_tracker"]=10072,
	["warlords_mark_curse_effect_+%"]=3903,
	["warlords_mark_duration_+%"]=3796,
	["water_sphere_cold_lightning_exposure_%"]=10073,
	["water_sphere_damage_+%"]=10074,
	["weapon_chaos_damage_+%"]=1967,
	["weapon_cold_damage_+%"]=1965,
	["weapon_elemental_damage_+%"]=1264,
	["weapon_elemental_damage_+%_per_power_charge"]=2580,
	["weapon_elemental_damage_+%_while_using_flask"]=2657,
	["weapon_fire_damage_+%"]=1964,
	["weapon_hellscaping_speed_+%"]=6756,
	["weapon_lightning_damage_+%"]=1966,
	["weapon_physical_damage_%_to_add_as_each_element"]=4147,
	["weapon_physical_damage_%_to_add_as_random_element"]=2832,
	["weapon_physical_damage_+%"]=2645,
	["weapon_tree_cast_speed_+%_final"]=10075,
	["weapon_tree_counterattacks_damage_+%_final"]=10076,
	["weapon_tree_damage_+%_final"]=10077,
	["weapon_tree_local_sell_price_ancient_orb"]=10078,
	["weapon_tree_local_sell_price_awakened_sextant"]=10079,
	["weapon_tree_local_sell_price_blessed_orb"]=10080,
	["weapon_tree_local_sell_price_chaos_orb"]=10081,
	["weapon_tree_local_sell_price_crystalline_geode"]=10082,
	["weapon_tree_local_sell_price_divine_orb"]=10083,
	["weapon_tree_local_sell_price_exalted_orb"]=10084,
	["weapon_tree_local_sell_price_for_additional_crucible_experience"]=10085,
	["weapon_tree_local_sell_price_for_additional_specific_currency"]=10086,
	["weapon_tree_local_sell_price_for_additional_specific_unique"]=10087,
	["weapon_tree_local_sell_price_gemcutters_prism"]=10088,
	["weapon_tree_local_sell_price_igneous_geode"]=10089,
	["weapon_tree_local_sell_price_mirror_shard"]=10090,
	["weapon_tree_local_sell_price_of_tree_nodes_doubled"]=10091,
	["weapon_tree_local_sell_price_orb_of_annulment"]=10092,
	["weapon_tree_local_sell_price_orb_of_regret"]=10093,
	["weapon_tree_local_sell_price_regal_orb"]=10094,
	["weapon_tree_local_sell_price_sacred_orb"]=10095,
	["weapon_tree_local_sell_price_scouring_orb"]=10096,
	["weapon_tree_local_sell_price_vaal_orb"]=10097,
	["weapon_tree_local_sell_price_vault_key"]=10098,
	["weapon_tree_maximum_mana_+%_final"]=10099,
	["weapon_tree_throw_traps_in_circle_radius"]=10100,
	["while_curse_is_25%_expired_hinder_enemy_%"]=10101,
	["while_curse_is_33%_expired_malediction"]=10102,
	["while_curse_is_50%_expired_curse_effect_+%"]=10103,
	["while_curse_is_75%_expired_enemy_damage_taken_+%"]=10104,
	["while_stationary_gain_additional_physical_damage_reduction_%"]=10105,
	["while_stationary_gain_life_regeneration_rate_per_minute_%"]=10106,
	["while_using_mace_stun_threshold_reduction_+%"]=1425,
	["while_using_sword_reduce_enemy_block_%"]=1807,
	["whirling_blades_attack_speed_+%"]=3754,
	["whirling_blades_damage_+%"]=3598,
	["wild_strike_damage_+%"]=3573,
	["wild_strike_num_of_additional_projectiles_in_chain"]=3886,
	["wild_strike_radius_+%"]=3714,
	["winter_brand_chill_effect_+%"]=10107,
	["winter_brand_damage_+%"]=10108,
	["winter_brand_max_number_of_stages_+"]=10109,
	["wintertide_and_arcanist_brand_branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%"]=10110,
	["with_bow_additional_block_%"]=2360,
	["wither_area_of_effect_+%_every_second_while_channelling_up_to_+200%"]=10111,
	["wither_duration_+%"]=3810,
	["wither_expire_speed_+%"]=10112,
	["wither_radius_+%"]=3726,
	["withered_effect_+%"]=10114,
	["withered_effect_on_self_+%"]=10113,
	["withered_on_hit_for_2_seconds_%_chance"]=4282,
	["withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%"]=10115,
	["wrath_aura_effect_+%"]=3251,
	["wrath_mana_reservation_+%"]=3928,
	["wrath_mana_reservation_efficiency_+%"]=10117,
	["wrath_mana_reservation_efficiency_-2%_per_1"]=10116,
	["wrath_reserves_no_mana"]=10118,
	["x_to_maximum_life_per_2_intelligence"]=1924,
	["you_and_allies_additional_block_%_if_have_attacked_recently"]=10119,
	["you_and_allies_additional_spell_block_%_if_cast_spell_recently"]=10120,
	["you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_resource"]=3957,
	["you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"]=3958,
	["you_and_nearby_allies_armour_+_if_have_impaled_recently"]=10121,
	["you_and_nearby_allies_critical_strike_chance_+%"]=10122,
	["you_and_nearby_allies_critical_strike_multiplier_+"]=10123,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"]=10124,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently"]=10125,
	["you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently"]=10126,
	["you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry"]=10127,
	["you_and_nearby_party_members_gain_x_rage_when_you_warcry"]=10128,
	["you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"]=10129,
	["you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"]=3217,
	["you_are_blind"]=10130,
	["you_are_cursed_with_conductivity"]=10131,
	["you_are_cursed_with_despair"]=10132,
	["you_are_cursed_with_elemental_weakness"]=10133,
	["you_are_cursed_with_enfeeble"]=10134,
	["you_are_cursed_with_flammability"]=10135,
	["you_are_cursed_with_frostbite"]=10136,
	["you_are_cursed_with_temporal_chains"]=10137,
	["you_are_cursed_with_vulnerability"]=10138,
	["you_cannot_be_hindered"]=10139,
	["you_cannot_have_non_animated_minions"]=10140,
	["you_cannot_have_non_golem_minions"]=3578,
	["you_cannot_have_non_spectre_minions"]=10141,
	["you_cannot_inflict_curses"]=10142,
	["you_count_as_full_life_while_affected_by_vulnerability"]=3009,
	["you_count_as_low_life_while_affected_by_vulnerability"]=3010,
	["you_count_as_low_life_while_not_on_full_life"]=10143,
	["you_have_feeding_frenzy_if_have_blocked_recently"]=10144,
	["you_have_no_armour_or_energy_shield"]=10145,
	["you_have_your_maximum_fortification"]=10146,
	["you_have_zealots_oath_if_you_havent_been_hit_recently"]=10309,
	["your_aegis_skills_except_primal_are_disabled"]=753,
	["your_ailments_deal_damage_faster_%_while_affected_by_malevolence"]=10148,
	["your_attacks_cannot_be_blocked"]=10149,
	["your_auras_except_anger_are_disabled"]=10150,
	["your_auras_except_clarity_are_disabled"]=10151,
	["your_auras_except_determination_are_disabled"]=10152,
	["your_auras_except_discipline_are_disabled"]=10153,
	["your_auras_except_grace_are_disabled"]=10154,
	["your_auras_except_haste_are_disabled"]=10155,
	["your_auras_except_hatred_are_disabled"]=10156,
	["your_auras_except_malevolence_are_disabled"]=10157,
	["your_auras_except_precision_are_disabled"]=10158,
	["your_auras_except_pride_are_disabled"]=10159,
	["your_auras_except_purity_of_elements_are_disabled"]=10160,
	["your_auras_except_purity_of_fire_are_disabled"]=10161,
	["your_auras_except_purity_of_ice_are_disabled"]=10162,
	["your_auras_except_purity_of_lightning_are_disabled"]=10163,
	["your_auras_except_vitality_are_disabled"]=10164,
	["your_auras_except_wrath_are_disabled"]=10165,
	["your_auras_except_zealotry_are_disabled"]=10166,
	["your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area"]=10168,
	["your_consecrated_ground_grants_damage_+%"]=4117,
	["your_consecrated_ground_grants_max_chaos_resistance_+"]=10167,
	["your_marks_transfer_to_nearby_enemies_on_death_%_chance"]=10169,
	["your_minions_gain_added_physical_damage_equal_to_%_of_energy_shield_on_helmet"]=10170,
	["your_movement_skills_are_disabled"]=10171,
	["your_profane_ground_effect_lingers_for_ms_after_leaving_the_area"]=10172,
	["your_skeletons_gain_added_chaos_damage_equal_to_%_of_energy_shield_on_shield"]=10173,
	["your_spells_are_disabled"]=10174,
	["your_travel_skills_are_disabled"]=10175,
	["your_travel_skills_except_dash_are_disabled"]=10176,
	["zealotry_aura_effect_+%"]=10193,
	["zealotry_mana_reservation_+%"]=10196,
	["zealotry_mana_reservation_efficiency_+%"]=10195,
	["zealotry_mana_reservation_efficiency_-2%_per_1"]=10194,
	["zealotry_reserves_no_mana"]=10197,
	["zero_chaos_resistance"]=10198,
	["zero_elemental_resistance"]=2732,
	["zombie_attack_speed_+%"]=3742,
	["zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"]=10224,
	["zombie_chaos_elemental_damage_resistance_%"]=2490,
	["zombie_damage_+%"]=3530,
	["zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength"]=10225,
	["zombie_elemental_resistances_%"]=3869,
	["zombie_explode_on_kill_%_fire_damage_to_deal"]=2579,
	["zombie_maximum_life_+"]=2489,
	["zombie_physical_damage_+%"]=2578,
	["zombie_physical_damage_+%_final"]=10226,
	["zombie_scale_+%"]=2577,
	["zombie_slam_area_of_effect_+%"]=10227,
	["zombie_slam_cooldown_speed_+%"]=10228,
	["zombie_slam_damage_+%"]=10229
}