-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		stats={
			[1]="base_actor_scale_+%"
		}
	},
	[2]={
		stats={
			[1]="support_blood_fountain_life_regeneration_rate_per_minute_%"
		}
	},
	[3]={
		stats={
			[1]="support_blood_fountain_radius"
		}
	},
	[4]={
		stats={
			[1]="support_mana_fountain_mana_regeneration_rate_+%"
		}
	},
	[5]={
		stats={
			[1]="support_mana_fountain_radius"
		}
	},
	[6]={
		stats={
			[1]="support_rage_fountain_rage_regeneration_per_minute"
		}
	},
	[7]={
		stats={
			[1]="support_rage_fountain_radius"
		}
	},
	[8]={
		stats={
			[1]="support_ice_bite_buff_grant_%_added_cold_attack_damage"
		}
	},
	[9]={
		stats={
			[1]="support_innervate_buff_grant_%_added_lightning_attack_damage"
		}
	},
	[10]={
		stats={
			[1]="support_arcane_surge_gain_buff_on_%_of_maximum_mana_use_threshold"
		}
	},
	[11]={
		stats={
			[1]="support_anticipation_rapid_fire_count"
		}
	},
	[12]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifices {0}% of Skeleton's Life to deal that much Chaos Damage"
			}
		},
		stats={
			[1]="skeletal_chains_aoe_%_health_dealt_as_chaos_damage"
		}
	},
	[13]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left\nGrants 1 Steel Shard for each Impale removed"
			}
		},
		stats={
			[1]="skill_is_steel_skill_reload"
		}
	},
	[14]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifices {0}% of your total Energy Shield and Life\nDeals {1}% of Sacrificed Energy Shield and Life as Fire Damage per second"
			}
		},
		stats={
			[1]="vaal_righteous_fire_life_and_es_%_to_lose_on_use",
			[2]="vaal_righteous_fire_life_and_es_%_as_damage_per_second"
		}
	},
	[15]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate\nProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight"
			}
		},
		stats={
			[1]="display_what_freezing_pulse_does"
		}
	},
	[16]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="cast_speed_+%_granted_from_skill"
		}
	},
	[17]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Chaos Damage"
			}
		},
		stats={
			[1]="secondary_minimum_chaos_damage",
			[2]="secondary_maximum_chaos_damage"
		}
	},
	[18]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} base Lightning Damage per Power Charge removed"
			}
		},
		stats={
			[1]="spell_minimum_base_lightning_damage_per_removable_power_charge",
			[2]="spell_maximum_base_lightning_damage_per_removable_power_charge"
		}
	},
	[19]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} base Fire Damage per Endurance Charge removed"
			}
		},
		stats={
			[1]="spell_minimum_base_fire_damage_per_removable_endurance_charge",
			[2]="spell_maximum_base_fire_damage_per_removable_endurance_charge"
		}
	},
	[20]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Additional {0} seconds Base Duration per extra corpse Consumed"
			}
		},
		stats={
			[1]="offering_skill_effect_duration_per_corpse"
		}
	},
	[21]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} base Cold Damage per Frenzy Charge removed"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage_per_removable_frenzy_charge",
			[2]="spell_maximum_base_cold_damage_per_removable_frenzy_charge"
		}
	},
	[22]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} base Cold Damage per 10 Intelligence"
			}
		},
		stats={
			[1]="spell_minimum_base_cold_damage_+_per_10_intelligence",
			[2]="spell_maximum_base_cold_damage_+_per_10_intelligence"
		}
	},
	[23]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals base Fire Damage equal to {0}% of the Corpse's Maximum Life"
			}
		},
		stats={
			[1]="corpse_explosion_monster_life_%"
		}
	},
	[24]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life"
			}
		},
		stats={
			[1]="corpse_explosion_monster_life_%_chaos"
		}
	},
	[25]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life"
			}
		},
		stats={
			[1]="corpse_explosion_monster_life_%_lightning"
		}
	},
	[26]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals base Fire Damage equal to {0}% of the Corpse's Maximum Life"
			}
		},
		stats={
			[1]="corpse_explosion_monster_life_permillage_fire"
		}
	},
	[27]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Physical damage from Corpse Life {0}%"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals Physical damage equal to {0}% of\nCorpse's maximum Life"
			}
		},
		stats={
			[1]="corpse_explosion_monster_life_permillage_physical"
		}
	},
	[28]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life"
			}
		},
		stats={
			[1]="skill_minion_explosion_life_%"
		}
	},
	[29]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Spell Damage apply to Debuff's Damage over Time"
			}
		},
		stats={
			[1]="spell_damage_modifiers_apply_to_skill_dot"
		}
	},
	[30]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect"
			}
		},
		stats={
			[1]="projectile_damage_modifiers_apply_to_skill_dot"
		}
	},
	[31]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increases and Reductions to Light Radius also apply to this Skill's Area of Effect"
			}
		},
		stats={
			[1]="light_radius_increases_apply_to_area_of_effect"
		}
	},
	[32]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention"
			}
		},
		stats={
			[1]="modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration"
		}
	},
	[33]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention"
			}
		},
		stats={
			[1]="modifiers_to_totem_duration_also_affect_soul_prevention_duration"
		}
	},
	[34]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention"
			}
		},
		stats={
			[1]="modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"
		}
	},
	[35]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Throws a Remote Mine which uses this Skill when detonated"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=2,
						[2]="#"
					}
				},
				text="Throws {1} Remote Mines which use this Skill when detonated"
			}
		},
		stats={
			[1]="is_remote_mine",
			[2]="number_of_mines_to_place"
		}
	},
	[36]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					}
				},
				text="Throws a Trap which uses this Skill when Triggered"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=2,
						[2]="#"
					}
				},
				text="Throws up to {1} Traps which use this Skill when Triggered"
			}
		},
		stats={
			[1]="is_trap",
			[2]="number_of_traps_to_throw"
		}
	},
	[37]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Traps are thrown randomly around targeted location"
			}
		},
		stats={
			[1]="throw_traps_in_circle_radius"
		}
	},
	[38]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Trigger Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Trigger Area of Effect"
			}
		},
		stats={
			[1]="trap_trigger_radius_+%"
		}
	},
	[39]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Detonation Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Detonation Area of Effect"
			}
		},
		stats={
			[1]="mine_detonation_radius_+%"
		}
	},
	[40]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skill cannot be used with Melee Weapons"
			}
		},
		stats={
			[1]="display_disable_melee_weapons"
		}
	},
	[41]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Spell Repeats an additional time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Spell Repeats an additional {0} times"
			}
		},
		stats={
			[1]="spell_repeat_count"
		}
	},
	[42]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Transfers {0}% of Damage taken by each nearby enemy to the target"
			}
		},
		stats={
			[1]="damage_infusion_%"
		}
	},
	[43]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires {0} Shard Projectiles in a Spiral when Projectile ends"
			}
		},
		stats={
			[1]="eye_of_winter_display_number_of_explosion_shards"
		}
	},
	[44]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%"
		}
	},
	[45]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="attack_speed_+%_granted_from_skill"
		}
	},
	[46]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed when on Low Life"
			}
		},
		stats={
			[1]="attack_speed_+%_when_on_low_life"
		}
	},
	[47]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed while Totem is Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed while Totem is Active"
			}
		},
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%_final"
		}
	},
	[48]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Damage while Totem is Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Melee Damage while Totem is Active"
			}
		},
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%_final"
		}
	},
	[49]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect with Melee Skills while Totem is Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Area of Effect with Melee Skills while Totem is Active"
			}
		},
		stats={
			[1]="ancestor_totem_grants_owner_area_of_effect_+%_with_melee_skills"
		}
	},
	[50]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% of Physical Damage gained as Extra Fire Damage while Totem is Active"
			}
		},
		stats={
			[1]="slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
		}
	},
	[51]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} metres to wave length for each wave in the Sequence"
			}
		},
		stats={
			[1]="sunder_wave_radius_+_per_step"
		}
	},
	[52]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed while Totem is Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed while Totem is Active"
			}
		},
		stats={
			[1]="melee_ancestor_totem_grant_owner_attack_speed_+%"
		}
	},
	[53]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage while Totem is Active"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage while Totem is Active"
			}
		},
		stats={
			[1]="slam_ancestor_totem_grant_owner_melee_damage_+%"
		}
	},
	[54]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed when on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed when on Low Life"
			}
		},
		stats={
			[1]="cast_speed_+%_when_on_low_life"
		}
	},
	[55]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="base_cast_speed_+%"
		}
	},
	[56]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cast Speed"
			}
		},
		stats={
			[1]="support_multicast_cast_speed_+%_final"
		}
	},
	[57]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Leech {0}% of Physical Attack Damage as Life"
			}
		},
		stats={
			[1]="base_life_leech_from_physical_attack_damage_permyriad"
		}
	},
	[58]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Knockback chance {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Knock Enemies Back on Hit"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Knocks Enemies Back on Hit"
			}
		},
		stats={
			[1]="global_chance_to_knockback_%"
		}
	},
	[59]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="200% increased Knockback Distance"
			}
		},
		stats={
			[1]="active_skill_200%_increased_knockback_distance"
		}
	},
	[60]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Knockback Distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Knockback Distance"
			}
		},
		stats={
			[1]="knockback_distance_+%"
		}
	},
	[61]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="base_stun_threshold_reduction_+%"
		}
	},
	[62]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to radius"
			}
		},
		stats={
			[1]="active_skill_base_radius_+"
		}
	},
	[63]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to radius of Consecrated Ground"
			}
		},
		stats={
			[1]="active_skill_ground_consecration_radius_+"
		}
	},
	[64]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="base_skill_area_of_effect_+%"
		}
	},
	[65]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per 1 additional Melee Strike Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per 1 additional Melee Strike Range"
			}
		},
		stats={
			[1]="cyclone_area_of_effect_+%_per_additional_melee_range"
		}
	},
	[66]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect from additional Melee Strike Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect from additional Melee Strike Range"
			}
		},
		stats={
			[1]="virtual_cyclone_skill_area_of_effect_+%_from_melee_range"
		}
	},
	[67]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while Dead"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while Dead"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_dead"
		}
	},
	[68]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect"
			}
		},
		stats={
			[1]="active_skill_area_of_effect_+%_final"
		}
	},
	[69]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_concentrated_effect_skill_area_of_effect_+%_final"
		}
	},
	[70]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Aura Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Aura Area of Effect"
			}
		},
		stats={
			[1]="base_aura_area_of_effect_+%"
		}
	},
	[71]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Aura"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Aura"
			}
		},
		stats={
			[1]="aura_effect_+%"
		}
	},
	[72]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="base_attack_speed_+%_per_frenzy_charge"
		}
	},
	[73]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2147483646,
						[2]="#"
					}
				},
				text="Curse Duration is infinite"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse Duration is {0} seconds"
			}
		},
		stats={
			[1]="curse_effect_duration"
		}
	},
	[74]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Echoes once"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Echoes {0} times"
			}
		},
		stats={
			[1]="support_spell_echo_number_of_echo_cascades"
		}
	},
	[75]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff Lasts {0} seconds"
			}
		},
		stats={
			[1]="buff_effect_duration"
		}
	},
	[76]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Secondary Buff Lasts 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Secondary Buff Lasts {0} seconds"
			}
		},
		stats={
			[1]="secondary_buff_effect_duration"
		}
	},
	[77]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="During initial Duration, can be hit by your Projectiles up to {0} times"
			}
		},
		stats={
			[1]="tornado_maximum_number_of_hits"
		}
	},
	[78]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ground effects last {0} seconds"
			}
		},
		stats={
			[1]="projectile_ground_effect_duration"
		}
	},
	[79]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bleeding Lasts {0} seconds"
			}
		},
		stats={
			[1]="bleeding_skill_effect_duration"
		}
	},
	[80]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poison Lasts {0} seconds"
			}
		},
		stats={
			[1]="poison_skill_effect_duration"
		}
	},
	[81]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Last {0} seconds"
			}
		},
		stats={
			[1]="minion_duration"
		}
	},
	[82]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Last {0} seconds"
			}
		},
		stats={
			[1]="secondary_minion_duration"
		}
	},
	[83]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spectres Last {0} seconds"
			}
		},
		stats={
			[1]="spectre_duration"
		}
	},
	[84]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold reduction on enemies at Maximum charge distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Threshold reduction on enemies at Maximum charge distance"
			}
		},
		stats={
			[1]="shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"
		}
	},
	[85]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on enemies at Maximum charge distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on enemies at Maximum charge distance"
			}
		},
		stats={
			[1]="shield_charge_stun_duration_+%_maximum"
		}
	},
	[86]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits at Maximum Charge Distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits at Maximum Charge Distance"
			}
		},
		stats={
			[1]="shield_charge_damage_+%_maximum"
		}
	},
	[87]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Targets Pierced {0}"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Projectiles Pierce 1 target"
			},
			[3]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Projectiles Pierce {0} targets"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Projectiles Pierce all targets"
			}
		},
		stats={
			[1]="projectile_number_of_targets_to_pierce",
			[2]="virtual_always_pierce",
			[3]="virtual_projectiles_cannot_pierce"
		}
	},
	[88]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Primary Projectile Pierces 1 Target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Primary Projectile Pierces {0} Targets"
			}
		},
		stats={
			[1]="primary_projectile_display_targets_to_pierce"
		}
	},
	[89]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed"
			}
		},
		stats={
			[1]="projectile_speed_+%"
		}
	},
	[90]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Hits are Freezing"
			},
			[2]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance for Hits to be Freezing"
			}
		},
		stats={
			[1]="base_chance_to_freeze_%",
			[2]="always_freeze"
		}
	},
	[91]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits are Pinning"
			}
		},
		stats={
			[1]="base_all_damage_can_pin"
		}
	},
	[92]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Shock enemies"
			}
		},
		stats={
			[1]="base_chance_to_shock_%"
		}
	},
	[93]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Ignite enemies"
			}
		},
		stats={
			[1]="base_chance_to_ignite_%"
		}
	},
	[94]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Freeze Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Freeze Duration on enemies"
			}
		},
		stats={
			[1]="freeze_duration_+%"
		}
	},
	[95]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chill Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chill Duration on enemies"
			}
		},
		stats={
			[1]="chill_duration_+%"
		}
	},
	[96]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Chill inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Chill inflicted"
			}
		},
		stats={
			[1]="active_skill_chill_effect_+%_final"
		}
	},
	[97]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Chill inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Chill inflicted"
			}
		},
		stats={
			[1]="chill_effect_+%"
		}
	},
	[98]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shock Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shock Duration"
			}
		},
		stats={
			[1]="shock_duration_+%"
		}
	},
	[99]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Ignite Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Ignite Duration on enemies"
			}
		},
		stats={
			[1]="ignite_duration_+%"
		}
	},
	[100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Burning Damage"
			}
		},
		stats={
			[1]="burn_damage_+%"
		}
	},
	[101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Locks enemy in place"
			}
		},
		stats={
			[1]="no_movement_speed"
		}
	},
	[103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Rarity of Items Dropped by Slain enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Rarity of Items Dropped by Slain enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_rarity_+%"
		}
	},
	[104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Quantity of Items Dropped by Slain enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Quantity of Items Dropped by Slain enemies"
			}
		},
		stats={
			[1]="killed_monster_dropped_item_quantity_+%"
		}
	},
	[105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} additional Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Subtracts {0} from Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating"
		}
	},
	[106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy Rating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Accuracy Rating"
			}
		},
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[107]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% of your Maximum Life per second as Chaos Damage"
			}
		},
		stats={
			[1]="base_chaos_damage_%_of_maximum_life_to_deal_per_minute"
		}
	},
	[108]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% of your Maximum Life per second as Physical Damage"
			}
		},
		stats={
			[1]="base_physical_damage_%_of_maximum_life_to_deal_per_minute"
		}
	},
	[109]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% of your Maximum Energy Shield per second as Physical Damage"
			}
		},
		stats={
			[1]="base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"
		}
	},
	[110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill"
		}
	},
	[111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Kill"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_kill_%_chance"
		}
	},
	[112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="critical_strike_chance_+%"
		}
	},
	[113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="skill_buff_grants_critical_strike_chance_+%"
		}
	},
	[114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Hit Chance"
			}
		},
		stats={
			[1]="support_controlled_destruction_critical_strike_chance_+%_final"
		}
	},
	[115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Critical Hit Chance"
			}
		},
		stats={
			[1]="support_multiple_projectiles_critical_strike_chance_+%_final"
		}
	},
	[116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Damage Bonus"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Damage Bonus"
			}
		},
		stats={
			[1]="base_critical_strike_multiplier_+"
		}
	},
	[117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus while Elusive"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_while_affected_by_elusive"
		}
	},
	[118]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Withered lasts {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withered lasts {0} seconds"
			}
		},
		stats={
			[1]="skill_withered_duration_ms"
		}
	},
	[119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Life for each Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Life for each Enemy Hit"
			}
		},
		stats={
			[1]="life_gain_per_target"
		}
	},
	[120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="minion_damage_+%"
		}
	},
	[121]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Doubles have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Doubles have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="doubles_have_movement_speed_+%"
		}
	},
	[122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Attack Speed"
			}
		},
		stats={
			[1]="minion_attack_speed_+%"
		}
	},
	[123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Cast Speed"
			}
		},
		stats={
			[1]="minion_cast_speed_+%"
		}
	},
	[124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Minion Movement Speed"
			}
		},
		stats={
			[1]="minion_movement_speed_+%"
		}
	},
	[125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Minion Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Minion Movement Speed"
			}
		},
		stats={
			[1]="active_skill_minion_movement_velocity_+%_final"
		}
	},
	[126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Every Pulse is a Stronger Pulse"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=2,
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Releases a Stronger Pulse every {1} Pulses"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Every Pulse is a Stronger Pulse\nStronger Pulses always Critical Hit"
			},
			[4]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=2,
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Releases a Stronger Pulse every {1} Pulses\nStronger Pulses always Critical Hit"
			},
			[5]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Every Pulse is a Stronger Pulse"
			},
			[6]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Releases a Stronger Pulse every {0} Pulses"
			},
			[7]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Every Pulse is a Stronger Pulse\nStronger Pulses always Critical Hit"
			},
			[8]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Releases a Stronger Pulse every {0} Pulses\nStronger Pulses always Critical Hit"
			}
		},
		stats={
			[1]="virtual_lightning_tendrils_channelled_larger_pulse_interval",
			[2]="lightning_tendrils_channelled_larger_pulse_interval",
			[3]="lightning_tendrils_channelled_larger_pulse_always_crit"
		}
	},
	[127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Movement Speed is Capped"
			}
		},
		stats={
			[1]="movement_velocity_cap"
		}
	},
	[128]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Maximum Life"
			}
		},
		stats={
			[1]="active_skill_minion_life_+%_final"
		}
	},
	[129]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% more Energy Shield"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% less Energy Shield"
			}
		},
		stats={
			[1]="active_skill_minion_energy_shield_+%_final"
		}
	},
	[130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Minion maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Minion maximum Life"
			}
		},
		stats={
			[1]="support_minion_maximum_life_+%_final"
		}
	},
	[131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Minion Maximum Life"
			}
		},
		stats={
			[1]="minion_maximum_life_+%"
		}
	},
	[132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion Instability"
			}
		},
		stats={
			[1]="keystone_minion_instability"
		}
	},
	[133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration on enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration on enemies"
			}
		},
		stats={
			[1]="base_stun_duration_+%"
		}
	},
	[134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stuns Enemies"
			}
		},
		stats={
			[1]="always_stun"
		}
	},
	[135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage when successfully Backstabbing"
			}
		},
		stats={
			[1]="backstab_damage_+%"
		}
	},
	[136]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Viper Strike Charge deals {0} Base Chaos Damage per second"
			}
		},
		stats={
			[1]="base_chaos_damage_taken_per_minute_per_viper_strike_orb"
		}
	},
	[137]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="intermediary_chaos_area_damage_to_deal_per_minute"
		}
	},
	[138]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="intermediary_chaos_damage_to_deal_per_minute"
		}
	},
	[139]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[140]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Chaos Damage per second"
			}
		},
		stats={
			[1]="intermediary_chaos_skill_dot_damage_to_deal_per_minute"
		}
	},
	[141]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Physical Damage per second"
			}
		},
		stats={
			[1]="intermediary_physical_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[142]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Physical Damage per second"
			}
		},
		stats={
			[1]="intermediary_physical_skill_dot_damage_to_deal_per_minute"
		}
	},
	[143]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Cold Damage per second"
			}
		},
		stats={
			[1]="intermediary_cold_area_damage_to_deal_per_minute"
		}
	},
	[144]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Cold Damage per second"
			}
		},
		stats={
			[1]="intermediary_cold_damage_to_deal_per_minute"
		}
	},
	[145]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Cold Damage per second"
			}
		},
		stats={
			[1]="intermediary_cold_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[146]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Cold Damage per second"
			}
		},
		stats={
			[1]="intermediary_cold_skill_dot_damage_to_deal_per_minute"
		}
	},
	[147]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Fire Damage per second"
			}
		},
		stats={
			[1]="intermediary_fire_area_damage_to_deal_per_minute"
		}
	},
	[148]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Fire Damage per second"
			}
		},
		stats={
			[1]="intermediary_fire_damage_to_deal_per_minute"
		}
	},
	[149]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Fire Damage per second"
			}
		},
		stats={
			[1]="intermediary_fire_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[150]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} Fire Damage per second"
			}
		},
		stats={
			[1]="intermediary_fire_skill_dot_damage_to_deal_per_minute"
		}
	},
	[151]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Secondary Debuff Deals {0} Fire Damage per second"
			}
		},
		stats={
			[1]="secondary_intermediary_fire_skill_dot_damage_to_deal_per_minute"
		}
	},
	[152]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Adds {0} seconds to monster response time"
			}
		},
		stats={
			[1]="monster_response_time_ms"
		}
	},
	[153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Melee Physical Damage"
			}
		},
		stats={
			[1]="phase_run_melee_physical_damage_+%_final"
		}
	},
	[154]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Physical Damage"
			}
		},
		stats={
			[1]="melee_physical_damage_+%"
		}
	},
	[155]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals {0}% more Base Damage"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosion deals {0}% less Base Damage"
			}
		},
		stats={
			[1]="explosive_arrow_explosion_base_damage_+permyriad"
		}
	},
	[156]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals {0}% more Base Damage"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosion deals {0}% less Base Damage"
			}
		},
		stats={
			[1]="oil_arrow_explosion_base_damage_+permyriad"
		}
	},
	[157]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion will have {0} to {1} added Fire Damage"
			}
		},
		stats={
			[1]="explosive_arrow_explosion_minimum_added_fire_damage",
			[2]="explosive_arrow_explosion_maximum_added_fire_damage"
		}
	},
	[158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion will have {0} to {1} added Fire Damage"
			}
		},
		stats={
			[1]="oil_arrow_explosion_minimum_added_fire_damage",
			[2]="oil_arrow_explosion_maximum_added_fire_damage"
		}
	},
	[159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion deals {0} to {1} Base Fire Damage per Fuse Charge"
			}
		},
		stats={
			[1]="minimum_fire_damage_per_fuse_arrow_orb",
			[2]="maximum_fire_damage_per_fuse_arrow_orb"
		}
	},
	[160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} to Explosion Radius per Explosive Arrow on Target"
			},
			[2]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Explosion Radius per Explosive Arrow on Target, up to {1:+d}"
			}
		},
		stats={
			[1]="fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
			[2]="explosive_arrow_maximum_bonus_explosion_radius"
		}
	},
	[161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Recovery"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Recovery"
			}
		},
		stats={
			[1]="base_stun_recovery_+%"
		}
	},
	[162]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% faster start of Energy Shield Recharge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% slower start of Energy Shield Recharge"
			}
		},
		stats={
			[1]="energy_shield_delay_-%"
		}
	},
	[163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Recharge Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="energy_shield_recharge_rate_+%"
		}
	},
	[164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage from Damage Over Time effects"
			}
		},
		stats={
			[1]="degen_effect_+%"
		}
	},
	[165]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Base Duration per Endurance Charge removed"
			}
		},
		stats={
			[1]="base_buff_duration_ms_+_per_removable_endurance_charge"
		}
	},
	[166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Duration per Endurance Charge removed"
			}
		},
		stats={
			[1]="buff_effect_duration_+%_per_removable_endurance_charge"
		}
	},
	[167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Duration per Endurance Charge removed"
			}
		},
		stats={
			[1]="buff_effect_duration_+%_per_removable_endurance_charge_limited_to_5"
		}
	},
	[168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Skill Duration per Frenzy Charge removed"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_per_removable_frenzy_charge"
		}
	},
	[169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Attack Damage while holding a Shield"
			}
		},
		stats={
			[1]="shield_block_%"
		}
	},
	[170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% Chance to Block Spell Damage while holding a Shield"
			}
		},
		stats={
			[1]="shield_spell_block_%"
		}
	},
	[171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shields break after {0} total Damage is prevented"
			}
		},
		stats={
			[1]="fire_shield_damage_threshold"
		}
	},
	[172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Armour"
			}
		},
		stats={
			[1]="physical_damage_reduction_rating_+%"
		}
	},
	[173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="base_resist_all_elements_%"
		}
	},
	[174]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% of your Maximum Life as Base Fire Damage per second"
			}
		},
		stats={
			[1]="base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"
		}
	},
	[175]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second"
			}
		},
		stats={
			[1]="base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"
		}
	},
	[176]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You Burn for {0}% of your Maximum Life per second as Fire Damage"
			}
		},
		stats={
			[1]="self_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"
		}
	},
	[177]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage"
			}
		},
		stats={
			[1]="self_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"
		}
	},
	[178]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% less Spell Damage"
			}
		},
		stats={
			[1]="righteous_fire_spell_damage_+%_final"
		}
	},
	[179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% more Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% less Spell Damage"
			}
		},
		stats={
			[1]="vaal_righteous_fire_spell_damage_+%_final"
		}
	},
	[180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="spell_damage_+%"
		}
	},
	[181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} additional Armour"
			}
		},
		stats={
			[1]="base_physical_damage_reduction_rating"
		}
	},
	[182]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Ignites caused by this Skill spread to other Enemies that stay within {0} metre for {1} second"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Ignites caused by this Skill spread to other Enemies that stay within {0} metres for {1} second"
			},
			[3]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites caused by this Skill spread to other Enemies that stay within {0} metre for {1} seconds"
			},
			[4]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				[2]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignites caused by this Skill spread to other Enemies that stay within {0} metres for {1} seconds"
			}
		},
		stats={
			[1]="ignite_proliferation_radius",
			[2]="ignite_proliferation_delay_ms"
		}
	},
	[183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Elemental Ailments"
			}
		},
		stats={
			[1]="cannot_inflict_elemental_ailments"
		}
	},
	[184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spend Life instead of Mana for effects of this Skill"
			}
		},
		stats={
			[1]="base_use_life_in_place_of_mana"
		}
	},
	[185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Culling Strike"
			}
		},
		stats={
			[1]="kill_enemy_on_hit_if_under_10%_life"
		}
	},
	[186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Point Blank"
			}
		},
		stats={
			[1]="keystone_point_blank"
		}
	},
	[187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Spell gains Intensity when you Cast it"
			}
		},
		stats={
			[1]="virtual_skill_gains_intensity"
		}
	},
	[188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} maximum Intensity"
			}
		},
		stats={
			[1]="virtual_maximum_intensity"
		}
	},
	[189]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Loses 1 Intensity every {0} seconds while moving\nLoses {1} Intensity immediately if you teleport"
			}
		},
		stats={
			[1]="virtual_intensity_loss_ms_while_moving_interval",
			[2]="virtual_intensity_lost_on_teleport"
		}
	},
	[190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to cause Monsters to Flee when Hit"
			}
		},
		stats={
			[1]="global_hit_causes_monster_flee_%"
		}
	},
	[191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem range: {0}"
			}
		},
		stats={
			[1]="totem_range"
		}
	},
	[192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem Limit@{0}"
			}
		},
		stats={
			[1]="skill_display_number_of_totems_allowed"
		}
	},
	[193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Trap placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Traps placed at a time"
			}
		},
		stats={
			[1]="skill_display_number_of_traps_allowed"
		}
	},
	[194]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Remote Mine placed at a time"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Remote Mines placed at a time"
			}
		},
		stats={
			[1]="skill_display_number_of_remote_mines_allowed"
		}
	},
	[195]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem lasts {0} seconds"
			}
		},
		stats={
			[1]="totem_duration"
		}
	},
	[196]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems Summoned by this Skill cannot Evade"
			}
		},
		stats={
			[1]="totems_cannot_evade"
		}
	},
	[197]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trap lasts {0} seconds"
			}
		},
		stats={
			[1]="trap_duration"
		}
	},
	[198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed"
			}
		},
		stats={
			[1]="trap_throwing_speed_+%"
		}
	},
	[199]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Throwing Speed"
			}
		},
		stats={
			[1]="mine_laying_speed_+%"
		}
	},
	[200]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mine lasts {0} seconds"
			}
		},
		stats={
			[1]="mine_duration"
		}
	},
	[201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased totem life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced totem life"
			}
		},
		stats={
			[1]="totem_life_+%"
		}
	},
	[202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits Freeze as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="freeze_as_though_dealt_damage_+%"
		}
	},
	[203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Every third successive strike Freezes enemies as though dealing {0}% more Damage"
			}
		},
		stats={
			[1]="glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%"
		}
	},
	[204]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Life per second"
			}
		},
		stats={
			[1]="base_life_regeneration_rate_per_minute"
		}
	},
	[205]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="life_regeneration_rate_per_minute_%"
		}
	},
	[206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Life Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Life Regeneration rate"
			}
		},
		stats={
			[1]="life_regeneration_rate_+%"
		}
	},
	[207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="base_cold_damage_resistance_%"
		}
	},
	[208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second form has {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second form has {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_chance_+%"
		}
	},
	[209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Second form has {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="ice_spear_second_form_critical_strike_multiplier_+"
		}
	},
	[210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second form has {0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second form has {0}% less Projectile Speed"
			}
		},
		stats={
			[1]="ice_spear_second_form_projectile_speed_+%_final"
		}
	},
	[211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target"
			}
		},
		stats={
			[1]="explosive_arrow_hit_damage_+%_final_per_stack"
		}
	},
	[212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Blind enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind enemies on Hit"
			}
		},
		stats={
			[1]="global_chance_to_blind_on_hit_%"
		}
	},
	[213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blinding duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blinding duration"
			}
		},
		stats={
			[1]="blind_duration_+%"
		}
	},
	[214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrates {0}% Fire Resistance"
			}
		},
		stats={
			[1]="base_reduce_enemy_fire_resistance_%"
		}
	},
	[215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrates {0}% Cold Resistance"
			}
		},
		stats={
			[1]="base_reduce_enemy_cold_resistance_%"
		}
	},
	[216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrates {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="base_reduce_enemy_lightning_resistance_%"
		}
	},
	[217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrates {0}% Lightning Resistance if on Low Mana"
			}
		},
		stats={
			[1]="lightning_penetration_%_while_on_low_mana"
		}
	},
	[218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="reduce_enemy_elemental_resistance_%"
		}
	},
	[219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Uses your Life if no Skeletons in range"
			}
		},
		stats={
			[1]="skeletal_chains_no_minions_targets_self"
		}
	},
	[220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits if using your Life"
			}
		},
		stats={
			[1]="skeletal_chains_no_minions_damage_+%_final"
		}
	},
	[221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Radius if using your Life"
			}
		},
		stats={
			[1]="skeletal_chains_no_minions_radius_+"
		}
	},
	[222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Split towards {0} additional targets"
			}
		},
		stats={
			[1]="virtual_projectile_number_to_split"
		}
	},
	[223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles Fork"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Fork {0} times"
			}
		},
		stats={
			[1]="virtual_number_of_forks_for_projectiles_final"
		}
	},
	[224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectile Return chance {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]=99
					}
				},
				text="Projectiles have {1}% chance to Return to you"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Projectiles Return to you"
			},
			[4]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Return to you"
			}
		},
		stats={
			[1]="projectiles_return",
			[2]="projectile_return_%_chance"
		}
	},
	[225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits for each stage"
			}
		},
		stats={
			[1]="flamethrower_damage_+%_per_stage_final"
		}
	},
	[226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Incinerate Damage for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Incinerate Damage for each stage"
			}
		},
		stats={
			[1]="incinerate_damage_+%_per_stage"
		}
	},
	[227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Hit Rate for each blade"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Hit Rate for each blade"
			}
		},
		stats={
			[1]="blade_vortex_hit_rate_+%_per_blade"
		}
	},
	[228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each blade"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each blade"
			}
		},
		stats={
			[1]="blade_vortex_damage_+%_per_blade_final"
		}
	},
	[229]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed"
			}
		},
		stats={
			[1]="active_skill_movement_speed_+%_final"
		}
	},
	[230]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Mana drained per second"
			}
		},
		stats={
			[1]="mana_degeneration_per_minute"
		}
	},
	[231]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Additional {0} Mana drained per second while moving"
			}
		},
		stats={
			[1]="ice_shield_moving_mana_degeneration_per_minute"
		}
	},
	[232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Physical Damage taken from Hits"
			}
		},
		stats={
			[1]="physical_damage_taken_+"
		}
	},
	[233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} Fire Damage taken from Hits"
			}
		},
		stats={
			[1]="fire_damage_taken_+"
		}
	},
	[234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Strike Skills deal Splash Damage to surrounding targets"
			}
		},
		stats={
			[1]="virtual_melee_splash"
		}
	},
	[235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack Repeats {0} times"
			}
		},
		stats={
			[1]="attack_repeat_count"
		}
	},
	[236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge on Critical Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge on Critical Hit"
			}
		},
		stats={
			[1]="add_power_charge_on_critical_strike_%"
		}
	},
	[237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Melee Attack Speed"
			}
		},
		stats={
			[1]="support_multiple_attacks_melee_attack_speed_+%_final"
		}
	},
	[238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems and Minions summoned by this Skill have {0:+d}% Fire Resistance"
			}
		},
		stats={
			[1]="summon_fire_resistance_+"
		}
	},
	[239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems and Minions summoned by this Skill have {0:+d}% Cold Resistance"
			}
		},
		stats={
			[1]="summon_cold_resistance_+"
		}
	},
	[240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totems and Minions summoned by this Skill have {0:+d}% Lightning Resistance"
			}
		},
		stats={
			[1]="summon_lightning_resistance_+"
		}
	},
	[241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to all Elemental Resistances"
			}
		},
		stats={
			[1]="virtual_minion_elemental_resistance_%"
		}
	},
	[242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to apply linked Hex Curses on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Applies linked Hex Curses on Hit"
			}
		},
		stats={
			[1]="apply_linked_curses_on_hit_%"
		}
	},
	[243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Area of Effect for each stage"
			}
		},
		stats={
			[1]="reave_area_of_effect_+%_final_per_stage"
		}
	},
	[244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=99
					}
				},
				text="{1}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"
			}
		},
		stats={
			[1]="gain_endurance_charge_on_melee_stun",
			[2]="gain_endurance_charge_on_melee_stun_%"
		}
	},
	[245]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies lose {0}% Cold Resistance while Frozen"
			}
		},
		stats={
			[1]="freeze_mine_cold_resistance_+_while_frozen"
		}
	},
	[246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger a linked Spell when you Crit an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger a linked Spell when you Crit an Enemy"
			}
		},
		stats={
			[1]="cast_linked_spells_on_attack_crit_%"
		}
	},
	[247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Additional Strikes per Power Charge {0}"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Teleports and Strikes {0} additional time per Power Charge, with 285% more Attack Speed"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Teleports and Strikes {0} additional times per Power Charge, with 285% more Attack Speed"
			}
		},
		stats={
			[1]="flicker_strike_additional_flickers_from_power_charges"
		}
	},
	[248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cast a linked Spell on Melee Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cast a linked Spell on Melee Kill"
			}
		},
		stats={
			[1]="cast_linked_spells_on_melee_kill_%"
		}
	},
	[249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when Hit"
			}
		},
		stats={
			[1]="melee_counterattack_trigger_on_hit_%"
		}
	},
	[250]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when Critically Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when Critically Hit"
			}
		},
		stats={
			[1]="attack_trigger_when_critically_hit_%"
		}
	},
	[251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when you Block"
			}
		},
		stats={
			[1]="melee_counterattack_trigger_on_block_%"
		}
	},
	[252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot use this Attack directly"
			}
		},
		stats={
			[1]="attack_unusable_if_triggerable"
		}
	},
	[253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can use Items requiring up to Level {1}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can use Items requiring up to Level {1}\nAnimated Weapons are transformed into random Unique\nWeapons with Level Requirement between {0} and {1}"
			}
		},
		stats={
			[1]="vaal_animate_weapon_minimum_level_requirement",
			[2]="animate_item_maximum_level_requirement"
		}
	},
	[254]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Attack on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Attack on Kill"
			}
		},
		stats={
			[1]="attack_trigger_on_kill_%"
		}
	},
	[255]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Attack"
			}
		},
		stats={
			[1]="cast_on_attack_use_%"
		}
	},
	[256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Use a Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Use a Skill"
			}
		},
		stats={
			[1]="cast_on_skill_use_%"
		}
	},
	[257]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell on Kill"
			}
		},
		stats={
			[1]="chance_to_cast_on_kill_%"
		}
	},
	[258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell on Kill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell on Kill"
			}
		},
		stats={
			[1]="chance_to_cast_on_kill_%_target_self"
		}
	},
	[259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour"
			}
		},
		stats={
			[1]="trigger_on_skill_use_from_chest_%"
		}
	},
	[260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Use a Skill while you have a Spirit Charge"
			}
		},
		stats={
			[1]="trigger_on_skill_use_%_if_you_have_a_spirit_charge"
		}
	},
	[261]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you're Damaged by a Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you're Damaged by a Hit"
			}
		},
		stats={
			[1]="cast_on_any_damage_taken_%"
		}
	},
	[262]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you're Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you're Hit"
			}
		},
		stats={
			[1]="cast_when_hit_%"
		}
	},
	[263]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger this Spell on Death"
			}
		},
		stats={
			[1]="cast_on_death_%"
		}
	},
	[264]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger this Spell when you Rampage"
			}
		},
		stats={
			[1]="chance_to_cast_on_rampage_tier_%"
		}
	},
	[265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger this Spell when you are Stunned, or\nBlock a Stunning Hit"
			}
		},
		stats={
			[1]="cast_on_stunned_%"
		}
	},
	[266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack"
			}
		},
		stats={
			[1]="spellslinger_trigger_on_wand_attack_%"
		}
	},
	[267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you gain Avian's Might or Avian's Flight"
			}
		},
		stats={
			[1]="cast_on_gain_avians_flight_or_avians_might_%"
		}
	},
	[268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Hit"
			}
		},
		stats={
			[1]="cast_on_hit_%"
		}
	},
	[269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Hit an Enemy while you are Cursed"
			}
		},
		stats={
			[1]="cast_on_hit_if_cursed_%"
		}
	},
	[270]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger this Spell when you lose Cat's Stealth"
			}
		},
		stats={
			[1]="cast_on_lose_cats_stealth"
		}
	},
	[271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell on Melee Hit while Cursed"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell on Melee Hit while Cursed"
			}
		},
		stats={
			[1]="cast_on_melee_hit_if_cursed_%"
		}
	},
	[272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when you Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when you Hit"
			}
		},
		stats={
			[1]="attack_trigger_on_hit_%"
		}
	},
	[273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill on Melee Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill on Melee Hit"
			}
		},
		stats={
			[1]="attack_trigger_on_melee_hit_%"
		}
	},
	[274]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Trigger this Spell when you take a total of {1} Damage"
			}
		},
		stats={
			[1]="cast_on_damage_taken_%",
			[2]="virtual_cast_when_damage_taken_threshold",
			[3]="cast_on_damage_taken_threshold"
		}
	},
	[275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when one of your Traps is Triggered"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when one of your Traps is Triggered"
			}
		},
		stats={
			[1]="chance_to_cast_when_your_trap_is_triggered_%"
		}
	},
	[276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final"
		}
	},
	[277]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="More damage per Stage {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more damage per Stage"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per stage"
			}
		},
		stats={
			[1]="charged_blast_spell_damage_+%_final_per_stack"
		}
	},
	[278]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Trigger a linked Spell every {0} seconds while Channelling"
			}
		},
		stats={
			[1]="cast_while_channelling_time_ms"
		}
	},
	[279]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curse"
			}
		},
		stats={
			[1]="curse_effect_+%"
		}
	},
	[280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Curse against Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Curse against Players"
			}
		},
		stats={
			[1]="curse_effect_+%_vs_players"
		}
	},
	[281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Curse against Players"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Curse against Players"
			}
		},
		stats={
			[1]="curse_effect_+%_final_vs_players"
		}
	},
	[282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Curse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Curse"
			}
		},
		stats={
			[1]="curse_pillar_curse_effect_+%_final"
		}
	},
	[283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Attack Speed"
			}
		},
		stats={
			[1]="support_projectile_attack_speed_+%_final"
		}
	},
	[284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spell has {0}% more Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spell has {0}% less Cast Speed"
			}
		},
		stats={
			[1]="support_spell_totem_cast_speed_+%_final"
		}
	},
	[285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="support_attack_totem_attack_speed_+%_final"
		}
	},
	[286]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Creates {0} markers"
			}
		},
		stats={
			[1]="atziri_unique_staff_storm_call_number_of_markers_to_place"
		}
	},
	[287]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spawns {0} corpses"
			}
		},
		stats={
			[1]="desecrate_number_of_corpses_to_create"
		}
	},
	[288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spawns corpses up to Level {0}"
			}
		},
		stats={
			[1]="desecrate_corpse_level"
		}
	},
	[289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spawns corpses with Level {0}"
			}
		},
		stats={
			[1]="unearth_corpse_level"
		}
	},
	[290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes smaller novas up to {0} times on enemies hit"
			}
		},
		stats={
			[1]="ice_nova_number_of_repeats"
		}
	},
	[291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect each repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect each repeat"
			}
		},
		stats={
			[1]="ice_nova_radius_+%_per_repeat"
		}
	},
	[292]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beams deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beams deal {0}% less Damage"
			}
		},
		stats={
			[1]="vaal_lightning_strike_beam_damage_+%_final"
		}
	},
	[293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Can't be Evaded"
			}
		},
		stats={
			[1]="global_always_hit"
		}
	},
	[294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemy Block Chance reduced by {0}% against this Skill"
			}
		},
		stats={
			[1]="global_reduce_enemy_block_%"
		}
	},
	[295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies have {0}% reduced chance to Dodge Hits from this Skill"
			}
		},
		stats={
			[1]="reduce_enemy_dodge_%"
		}
	},
	[296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Stunned enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Stunned enemies"
			}
		},
		stats={
			[1]="damage_+%_final_to_stunned_enemies"
		}
	},
	[297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Burning enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Burning enemies"
			}
		},
		stats={
			[1]="flame_whip_damage_+%_final_vs_burning_enemies"
		}
	},
	[298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Burning Enemies"
			}
		},
		stats={
			[1]="damage_+%_vs_burning_enemies"
		}
	},
	[299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Freeze"
			}
		},
		stats={
			[1]="never_freeze"
		}
	},
	[300]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles leave Shocked Ground"
			}
		},
		stats={
			[1]="lightning_trap_projectiles_leave_shocking_ground"
		}
	},
	[301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fire Damage"
			}
		},
		stats={
			[1]="fire_damage_+%"
		}
	},
	[302]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cold Damage"
			}
		},
		stats={
			[1]="cold_damage_+%"
		}
	},
	[303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_cold_damage",
			[2]="spell_maximum_added_cold_damage"
		}
	},
	[304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Lightning Damage to Spells"
			}
		},
		stats={
			[1]="spell_minimum_added_lightning_damage",
			[2]="spell_maximum_added_lightning_damage"
		}
	},
	[305]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types"
			}
		},
		stats={
			[1]="elemental_hit_no_physical_chaos_damage"
		}
	},
	[306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosion deals {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="static_strike_explosion_damage_+%_final"
		}
	},
	[307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Arrow Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Arrow Speed"
			}
		},
		stats={
			[1]="base_arrow_speed_+%"
		}
	},
	[308]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Creates {0} explosions"
			}
		},
		stats={
			[1]="cluster_burst_spawn_amount"
		}
	},
	[309]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Movement Speed per Nearby Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=-300,
						[2]=-300
					}
				},
				text="Locks enemy in place"
			},
			[3]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Movement Speed per Nearby Enemy"
			}
		},
		stats={
			[1]="abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"
		}
	},
	[310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ring deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ring deals {0}% less Damage"
			}
		},
		stats={
			[1]="newshocknova_first_ring_damage_+%_final"
		}
	},
	[311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life"
			}
		},
		stats={
			[1]="abyssal_cry_%_max_life_as_chaos_on_death"
		}
	},
	[312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life"
			}
		},
		stats={
			[1]="infernal_cry_%_max_life_as_fire_on_death"
		}
	},
	[313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Melee Hits have {0}% chance to Fortify"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Melee Hits Fortify"
			}
		},
		stats={
			[1]="chance_to_fortify_on_melee_hit_+%"
		}
	},
	[314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fortification Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fortification Duration"
			}
		},
		stats={
			[1]="fortify_duration_+%"
		}
	},
	[315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second Stage deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second Stage deals {0}% less Damage"
			}
		},
		stats={
			[1]="ice_crash_second_hit_damage_+%_final"
		}
	},
	[316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Third Stage deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Third Stage deals {0}% less Damage"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Third Stage deals {0}% less Damage"
			}
		},
		stats={
			[1]="ice_crash_third_hit_damage_+%_final",
			[2]="quality_display_ice_crash_is_gem"
		}
	},
	[317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Grant {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Grant {0}% reduced Damage"
			}
		},
		stats={
			[1]="fire_golem_grants_damage_+%"
		}
	},
	[318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Grant {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Grant {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="ice_golem_grants_critical_strike_chance_+%"
		}
	},
	[319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems Grant {0}% increased Accuracy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems Grant {0}% reduced Accuracy"
			}
		},
		stats={
			[1]="ice_golem_grants_accuracy_+%"
		}
	},
	[320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems grant {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="chaos_golem_grants_additional_physical_damage_reduction_%"
		}
	},
	[321]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems grant {0} Life Regenerated per second"
			}
		},
		stats={
			[1]="stone_golem_grants_base_life_regeneration_rate_per_minute"
		}
	},
	[322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Golems grant {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Golems grant {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="lightning_golem_grants_attack_and_cast_speed_+%"
		}
	},
	[323]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Burning Ground lasts {0} seconds"
			}
		},
		stats={
			[1]="virtual_firestorm_drop_burning_ground_duration_ms"
		}
	},
	[324]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chilled Ground lasts {0} seconds"
			}
		},
		stats={
			[1]="virtual_firestorm_drop_chilled_ground_duration_ms"
		}
	},
	[325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage per one hundred nearby Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage per one hundred nearby Enemies"
			}
		},
		stats={
			[1]="inspiring_cry_damage_+%_per_one_hundred_nearby_enemies"
		}
	},
	[326]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second"
			}
		},
		stats={
			[1]="base_mana_regeneration_rate_per_minute"
		}
	},
	[327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage"
			}
		},
		stats={
			[1]="damage_+%"
		}
	},
	[328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits per Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits per Repeat"
			}
		},
		stats={
			[1]="fire_nova_damage_+%_per_repeat_final"
		}
	},
	[329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Melee Physical damage vs Bleeding enemies {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Physical damage vs Bleeding enemies"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Melee Physical damage vs Bleeding enemies"
			}
		},
		stats={
			[1]="support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
		}
	},
	[330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Melee Damage against Bleeding Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Melee Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="melee_damage_vs_bleeding_enemies_+%"
		}
	},
	[331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Totem Placement speed"
			}
		},
		stats={
			[1]="summon_totem_cast_speed_+%"
		}
	},
	[332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% more Physical Damage taken from Hits while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% less Physical Damage taken from Hits while stationary"
			}
		},
		stats={
			[1]="new_arctic_armour_physical_damage_taken_when_hit_+%_final"
		}
	},
	[333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% more Fire Damage taken from Hits while stationary"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% less Fire Damage taken from Hits while stationary"
			}
		},
		stats={
			[1]="new_arctic_armour_fire_damage_taken_when_hit_+%_final"
		}
	},
	[334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Freeze, Shock and Ignite"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Freeze, Shock and Ignite"
			}
		},
		stats={
			[1]="chance_to_freeze_shock_ignite_%"
		}
	},
	[335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against Chilled Enemies have {0:+d}% chance to be Freezing"
			}
		},
		stats={
			[1]="additional_chance_to_freeze_chilled_enemies_%"
		}
	},
	[336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Physical Damage Converted to Fire, Cold or Lightning Damage"
			}
		},
		stats={
			[1]="elemental_strike_physical_damage_%_to_convert"
		}
	},
	[337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range"
			}
		},
		stats={
			[1]="melee_weapon_range_+"
		}
	},
	[338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Melee Strike Range"
			}
		},
		stats={
			[1]="melee_range_+"
		}
	},
	[339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Chilled Enemies"
			}
		},
		stats={
			[1]="support_hypothermia_damage_+%_vs_chilled_enemies_final"
		}
	},
	[340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Phasing"
			}
		},
		stats={
			[1]="phase_through_objects"
		}
	},
	[341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Visibility to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Visibility to Enemies"
			}
		},
		stats={
			[1]="enemy_aggro_radius_+%"
		}
	},
	[342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Aftershock deals {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Aftershock deals {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="quake_slam_fully_charged_explosion_damage_+%_final"
		}
	},
	[343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} active spinning blades"
			}
		},
		stats={
			[1]="maximum_number_of_spinning_blades"
		}
	},
	[344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage taken"
			}
		},
		stats={
			[1]="chaos_damage_taken_+%"
		}
	},
	[345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Poison on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Poison on Hit"
			}
		},
		stats={
			[1]="base_chance_to_poison_on_hit_%"
		}
	},
	[346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Buff grants {0}% chance to Poison on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Buff grants 100% chance to Poison on Hit"
			}
		},
		stats={
			[1]="skill_buff_grants_chance_to_poison_%"
		}
	},
	[347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage over Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage over Time"
			}
		},
		stats={
			[1]="damage_over_time_+%"
		}
	},
	[348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Volley"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Volley"
			}
		},
		stats={
			[1]="bladefall_damage_per_stage_+%_final"
		}
	},
	[349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisons Enemies on Hit"
			}
		},
		stats={
			[1]="global_poison_on_hit"
		}
	},
	[350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Poison Duration"
			}
		},
		stats={
			[1]="base_poison_duration_+%"
		}
	},
	[351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Aftershock Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Aftershock Area of Effect"
			}
		},
		stats={
			[1]="aftershock_area_of_effect_+%_final"
		}
	},
	[352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Hit deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Hit deals {0}% less Damage"
			}
		},
		stats={
			[1]="cyclone_first_hit_damage_+%_final"
		}
	},
	[353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shockwaves deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shockwaves deal {0}% less Damage"
			}
		},
		stats={
			[1]="shockwave_slam_explosion_damage_+%_final"
		}
	},
	[354]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="additional_base_critical_strike_chance"
		}
	},
	[355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ring deals {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ring deals {0}% reduced Damage"
			}
		},
		stats={
			[1]="shock_nova_ring_damage_+%"
		}
	},
	[356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="skill_buff_effect_+%"
		}
	},
	[357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Skills deal {0}% more Area Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Skills deal {0}% less Area Damage while in Blood Stance"
			}
		},
		stats={
			[1]="blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance"
		}
	},
	[358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Skills have {0}% more Area of Effect while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Skills have {0}% less Area of Effect while in Blood Stance"
			}
		},
		stats={
			[1]="blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance"
		}
	},
	[359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Skills have {0}% more Area of Effect while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Skills have {0}% less Area of Effect while in Sand Stance"
			}
		},
		stats={
			[1]="blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance"
		}
	},
	[360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Melee Skills deal {0}% more Area Damage while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Melee Skills deal {0}% less Area Damage while in Sand Stance"
			}
		},
		stats={
			[1]="blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance"
		}
	},
	[361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Aura effect per Valour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Aura effect per Valour"
			}
		},
		stats={
			[1]="banner_buff_effect_+%_final_per_resource"
		}
	},
	[362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Poison you inflict while Incubating and not at Maximum Plague Value"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Poison you inflict while Incubating and not at Maximum Plague Value"
			}
		},
		stats={
			[1]="corrosive_shroud_poison_effect_+%_final_while_accumulating_poison"
		}
	},
	[363]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Expected Poison damage stored {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stores {0}% of Expected Poison damage"
			}
		},
		stats={
			[1]="plague_bearer_gains_%_of_damage_from_inflicted_poisons"
		}
	},
	[364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stores up to {0} Poison Damage"
			}
		},
		stats={
			[1]="plague_bearer_maximum_stored_poison_damage"
		}
	},
	[365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate"
			}
		},
		stats={
			[1]="corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"
		}
	},
	[366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% increased Effect of Poison while Infecting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% reduced Effect of Poison while Infecting"
			}
		},
		stats={
			[1]="plague_bearer_poison_effect_+%_while_infecting"
		}
	},
	[367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Critical Hits"
			}
		},
		stats={
			[1]="global_cannot_crit"
		}
	},
	[368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Damage"
			}
		},
		stats={
			[1]="active_skill_projectile_damage_+%_final"
		}
	},
	[369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Returning Projectiles deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Returning Projectiles deal {0}% less Damage with Hits"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Returning Projectiles deal {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="active_skill_returning_projectile_damage_+%_final",
			[2]="quality_display_active_skill_returning_damage_is_gem"
		}
	},
	[370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals up to {0}% more Damage with Hits to closer targets"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals up to {0}% less Damage with Hits to closer targets"
			}
		},
		stats={
			[1]="groundslam_damage_to_close_targets_+%_final"
		}
	},
	[371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Returning Projectiles deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Returning Projectiles deal {0}% less Damage"
			}
		},
		stats={
			[1]="snapping_adder_released_projectile_damage_+%_final"
		}
	},
	[372]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Returning Projectiles Pierce all Targets"
			}
		},
		stats={
			[1]="returning_projectiles_always_pierce"
		}
	},
	[373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Over Time caused by Projectiles deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage Over Time caused by Projectiles deals {0}% less Damage"
			}
		},
		stats={
			[1]="active_skill_damage_over_time_from_projectile_hits_+%_final"
		}
	},
	[374]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Cruelty lasts {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cruelty lasts {0} seconds"
			}
		},
		stats={
			[1]="support_cruelty_duration_ms"
		}
	},
	[375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]=2
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup every second use {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=3,
						[2]=3
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup every third use {0}%"
			},
			[3]={
				limit={
					[1]={
						[1]=4,
						[2]=4
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup every fourth use {0}%"
			},
			[4]={
				limit={
					[1]={
						[1]=5,
						[2]=5
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup every fifth use {0}%"
			},
			[5]={
				limit={
					[1]={
						[1]=6,
						[2]=6
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup every sixth use {0}%"
			},
			[6]={
				limit={
					[1]={
						[1]=7,
						[2]=7
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup every seventh use {0}%"
			}
		},
		stats={
			[1]="support_ruthless_big_hit_max_count",
			[2]="support_ruthless_big_hit_stun_damage_+%_final"
		}
	},
	[376]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="At least {0} Rage required to start Berserking"
			}
		},
		stats={
			[1]="berserk_minimum_rage"
		}
	},
	[377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Attacks"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Attacks"
			}
		},
		stats={
			[1]="berserk_attack_damage_+%_final"
		}
	},
	[378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="berserk_attack_speed_+%_final"
		}
	},
	[379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed"
			}
		},
		stats={
			[1]="berserk_movement_speed_+%_final"
		}
	},
	[380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage taken"
			}
		},
		stats={
			[1]="berserk_base_damage_taken_+%_final"
		}
	},
	[381]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lose {0} Rage per second"
			}
		},
		stats={
			[1]="virtual_berserk_hundred_times_rage_loss_per_second"
		}
	},
	[382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each second, {0}% more Rage loss Rate"
			}
		},
		stats={
			[1]="berserk_rage_loss_+%_per_second"
		}
	},
	[383]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ancestral Boost interval {0}s"
			}
		},
		stats={
			[1]="ancestral_slam_interval_duration"
		}
	},
	[384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestrally Boosted Slams deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestrally Boosted Slams deal {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="support_ancestral_slam_big_hit_hit_damage_+%_final"
		}
	},
	[385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestrally Boosted Slams have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestrally Boosted Slams have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="support_ancestral_slam_big_hit_area_+%"
		}
	},
	[386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects {0}% of Damage Taken to Enemies"
			}
		},
		stats={
			[1]="tornado_damage_absorbed_%"
		}
	},
	[387]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Non-Fire damage"
			}
		},
		stats={
			[1]="deal_no_non_fire_damage"
		}
	},
	[388]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Non-Lightning damage"
			}
		},
		stats={
			[1]="deal_no_non_lightning_damage"
		}
	},
	[389]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot deal Non-Cold damage"
			}
		},
		stats={
			[1]="deal_no_non_cold_damage"
		}
	},
	[390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Freeze"
			}
		},
		stats={
			[1]="cold_damage_cannot_freeze"
		}
	},
	[391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"
			}
		},
		stats={
			[1]="totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"
		}
	},
	[392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Impacts have {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Impacts have {0}% less Area of Effect"
			}
		},
		stats={
			[1]="vaal_firestorm_gem_explosion_area_of_effect_+%_final"
		}
	},
	[393]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Aura also grants Mana Regeneration equal to {0}% of its Life Regeneration"
			}
		},
		stats={
			[1]="rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"
		}
	},
	[394]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="absolution_blast_chance_to_summon_on_hitting_rare_or_unique_%"
		}
	},
	[395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Accuracy penalty based on distance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="{0}% reduced Accuracy penalty based on distance"
			}
		},
		stats={
			[1]="accuracy_range_penalty_+%"
		}
	},
	[396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% more added damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% more added damage"
			}
		},
		stats={
			[1]="active_skill_added_damage_+%_final"
		}
	},
	[397]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance when Cast on Frostbolt"
			}
		},
		stats={
			[1]="active_skill_additional_critical_strike_chance_if_used_through_frostbolt"
		}
	},
	[398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area Damage"
			}
		},
		stats={
			[1]="active_skill_area_damage_+%_final"
		}
	},
	[399]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect per Endurance Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect per Endurance Charge"
			}
		},
		stats={
			[1]="active_skill_area_of_effect_+%_final_per_endurance_charge"
		}
	},
	[400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect when Cast on Frostbolt"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect when Cast on Frostbolt"
			}
		},
		stats={
			[1]="active_skill_area_of_effect_+%_final_when_cast_on_frostbolt"
		}
	},
	[401]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While Dual Wielding, both weapons hit with\n{0}% more attack speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="While Dual Wielding, both weapons hit with\n{0}% less attack speed"
			}
		},
		stats={
			[1]="active_skill_attack_speed_+%_final_while_dual_wielding"
		}
	},
	[402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Area of Effect length"
			}
		},
		stats={
			[1]="active_skill_base_area_length_+"
		}
	},
	[403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Effect of Bleeding while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Effect of Bleeding while in Blood Stance"
			}
		},
		stats={
			[1]="active_skill_bleeding_effect_+%_final_in_blood_stance"
		}
	},
	[404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Bleeding inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Bleeding inflicted"
			}
		},
		stats={
			[1]="active_skill_bleeding_effect_+%_final"
		}
	},
	[405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Electrocutes Primed enemies on Hit"
			}
		},
		stats={
			[1]="active_skill_can_overload"
		}
	},
	[406]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Chaos Damage"
			}
		},
		stats={
			[1]="active_skill_chaos_damage_+%_final"
		}
	},
	[407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chills Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="active_skill_chill_as_though_damage_+%_final"
		}
	},
	[408]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consumes Freeze on enemies to deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consumes Freeze on enemies to deal {0}% less Damage"
			}
		},
		stats={
			[1]="active_skill_consume_enemy_freeze_to_gain_damage_+%_final"
		}
	},
	[409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Fully Broken Armour on\nEnemies to deal {0}% more Damage"
			}
		},
		stats={
			[1]="active_skill_consume_enemy_fully_broken_armour_to_gain_damage_+%_final"
		}
	},
	[410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage against Heavy Stunned Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage against Heavy Stunned Enemies"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_against_heavy_stunned_enemies"
		}
	},
	[411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="While Dual Wielding, both weapons hit with {0}% more damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="While Dual Wielding, both weapons hit with {0}% less damage"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_while_dual_wielding"
		}
	},
	[412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_against_enemies_on_full_life"
		}
	},
	[413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits for each time this Skill has Chained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits for each time this Skill has Chained"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_per_time_chained"
		}
	},
	[414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Burning Enemies"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_vs_burning_enemies"
		}
	},
	[415]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Enemies that are Chilled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Enemies that are Chilled"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_vs_chilled_enemies"
		}
	},
	[416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Enemies with Fully Broken Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Enemies with Fully Broken Armour"
			}
		},
		stats={
			[1]="active_skill_damage_+%_final_vs_fully_broken_armour"
		}
	},
	[417]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Damage when Cast on Frostbolt"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Damage when Cast on Frostbolt"
			}
		},
		stats={
			[1]="active_skill_damage_+%_when_cast_on_frostbolt"
		}
	},
	[418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Electrocution buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Electrocution buildup"
			}
		},
		stats={
			[1]="active_skill_electrocutes_as_though_dealt_damage_+%_final"
		}
	},
	[419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freeze Buildup modifier {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Freeze Buildup"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Freeze Buildup"
			}
		},
		stats={
			[1]="active_skill_hit_damage_freeze_multiplier_+%_final"
		}
	},
	[420]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-100,
						[2]=-100
					}
				},
				text="Cannot cause Stun buildup"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Stun buildup"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Stun buildup"
			}
		},
		stats={
			[1]="active_skill_hit_damage_stun_multiplier_+%_final"
		}
	},
	[421]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage when Cast on Frostbolt"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage when Cast on Frostbolt"
			}
		},
		stats={
			[1]="active_skill_if_used_through_frostbolt_damage_+%_final"
		}
	},
	[422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Ignite enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Ignite enemies"
			}
		},
		stats={
			[1]="active_skill_ignite_chance_+%_final"
		}
	},
	[423]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% more Magnitude of Ignite inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% less Magnitude of Ignite inflicted"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% more Magnitude of Ignite inflicted"
			}
		},
		stats={
			[1]="active_skill_ignite_effect_+%_final",
			[2]="quality_display_active_skill_ignite_effect_is_gem"
		}
	},
	[424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Ignite duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Ignite duration"
			}
		},
		stats={
			[1]="active_skill_ignite_duration_+%_final"
		}
	},
	[425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Lightning Damage"
			}
		},
		stats={
			[1]="active_skill_lightning_damage_+%_final"
		}
	},
	[426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pin buildup modifier {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Pins Enemies as though dealing {0:+d}% more Damage"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pins Enemies as though dealing {0}% more Damage"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pins Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="active_skill_pins_as_though_dealt_damage_+%_final",
			[2]="quality_display_active_skill_pins_as_though_dealt_damage_+%_final_is_gem"
		}
	},
	[427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Poison Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Poison Duration"
			}
		},
		stats={
			[1]="active_skill_poison_duration_+%_final"
		}
	},
	[428]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% more Damage with Hits for each remaining Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% less Damage with Hits for each remaining Chain"
			}
		},
		stats={
			[1]="active_skill_projectile_damage_+%_final_for_each_remaining_chain"
		}
	},
	[429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Damage after Piercing an Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Damage after Piercing an Enemy"
			}
		},
		stats={
			[1]="active_skill_projectile_damage_+%_final_if_pierced_enemy"
		}
	},
	[430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more reload speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less reload speed"
			}
		},
		stats={
			[1]="active_skill_reload_speed_+%_final"
		}
	},
	[431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Requires {0} Combo to use"
			}
		},
		stats={
			[1]="active_skill_required_number_of_combo_stacks"
		}
	},
	[432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocks Enemies as though dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shocks Enemies as though dealing {0}% less Damage"
			}
		},
		stats={
			[1]="active_skill_shock_as_though_damage_+%_final"
		}
	},
	[433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less chance to Shock"
			}
		},
		stats={
			[1]="active_skill_shock_chance_+%_final"
		}
	},
	[434]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% more Shock duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0:+d}% less Shock duration"
			}
		},
		stats={
			[1]="active_skill_shock_duration_+%_final"
		}
	},
	[435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Threshold while using Skill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="{0}% reduced Stun Threshold while using Skill"
			}
		},
		stats={
			[1]="active_skill_stun_threshold_+%_while_performing_action"
		}
	},
	[436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to grant an Endurance Charge on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Grants an Endurance Charge on Hit"
			}
		},
		stats={
			[1]="add_endurance_charge_on_skill_hit_%"
		}
	},
	[437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Hit"
			}
		},
		stats={
			[1]="add_frenzy_charge_on_skill_hit_%"
		}
	},
	[438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6\nEach Steel Ward grants {0:+d}% Chance to Block Projectile Attack Damage"
			}
		},
		stats={
			[1]="additional_block_chance_against_projectiles_%_per_steel_charge"
		}
	},
	[439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Chain an additional time"
			}
		},
		stats={
			[1]="additional_chain_chance_%"
		}
	},
	[440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Chance to build an additional Combo on Hit {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Build an additional Combo on Hit"
			}
		},
		stats={
			[1]="additional_combo_gain_chance_%"
		}
	},
	[441]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance while Dead"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_dead"
		}
	},
	[442]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Hit Chance while Elusive"
			}
		},
		stats={
			[1]="additional_critical_strike_chance_permyriad_while_affected_by_elusive"
		}
	},
	[443]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Fires an additional Projectile per Intensity"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Fires {0} additional Projectiles per Intensity"
			},
			[3]={
				limit={
					[1]={
						[1]=-1,
						[2]=-1
					}
				},
				text="Fires 1 fewer Projectile per Intensity"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fires {0} fewer Projectiles per Intensity"
			}
		},
		stats={
			[1]="additional_projectiles_per_intensity"
		}
	},
	[444]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Burning Ground deals {0}% of the Fire Damage per Second of strongest Ignite on Enemy\nCaustic Ground deals {1}% of the Chaos Damage per Second of strongest Poison on Enemy\nCan create each Ground effect no more than once each second"
			}
		},
		stats={
			[1]="alchemists_mark_igniter_creates_burning_ground_%_ignite_damage",
			[2]="alchemists_mark_poisoner_creates_caustic_ground_%_poison_damage"
		}
	},
	[445]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="All Damage from Hits Contributes to Ignite Chance and Magnitude, Freeze Buildup, and Shock Chance"
			}
		},
		stats={
			[1]="all_damage_can_ignite_freeze_shock"
		}
	},
	[446]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="DNT All Damage from Hits Contributes to Sap Magnitude"
			}
		},
		stats={
			[1]="all_damage_can_sap"
		}
	},
	[447]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you have no Steel Shards, Projectile counts as already having Split"
			}
		},
		stats={
			[1]="already_split_if_no_steel_shards"
		}
	},
	[448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Chains from Shocked enemies"
			}
		},
		stats={
			[1]="always_chain_from_shocked_enemies"
		}
	},
	[449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Always Ignites"
			}
		},
		stats={
			[1]="always_ignite"
		}
	},
	[450]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damaging Hits always Stun Enemies that are on Full Life"
			}
		},
		stats={
			[1]="always_stun_enemies_that_are_on_full_life"
		}
	},
	[451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Ancestor Totem Buff"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Ancestor Totem Buff"
			}
		},
		stats={
			[1]="ancestor_totem_buff_effect_+%"
		}
	},
	[452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Activation range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Activation range"
			}
		},
		stats={
			[1]="ancestor_totem_parent_activation_range_+%"
		}
	},
	[453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="ancestral_slam_stun_threshold_reduction_+%"
		}
	},
	[454]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create an additional Animate Weapon copy"
			}
		},
		stats={
			[1]="animate_weapon_chance_to_create_additional_copy_%"
		}
	},
	[455]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Animated Lingering Blades have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="animated_ethereal_blades_have_additional_critical_strike_chance"
		}
	},
	[456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflicts Cold Exposure when inflicting Chill, lowering Total Cold Resistance by {0}%"
			}
		},
		stats={
			[1]="apply_%_cold_exposure_for_4_seconds_on_chill"
		}
	},
	[457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Inflicts Cold Exposure when inflicting Freeze, lowering Total Cold Resistance by {0}%"
			}
		},
		stats={
			[1]="apply_%_cold_exposure_for_4_seconds_on_freeze"
		}
	},
	[458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Curse is applied by Bane"
			}
		},
		stats={
			[1]="apply_linked_curses_with_dark_ritual"
		}
	},
	[459]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Overpowered applies -{0}% chance to Block Attack and Spell Damage"
			}
		},
		stats={
			[1]="apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%"
		}
	},
	[460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% more Damage when Chaining"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% less Damage when Chaining"
			}
		},
		stats={
			[1]="arc_chain_hit_damage_+%_final"
		}
	},
	[461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="More damage for each remaining Chain {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more damage for each remaining Chain"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less damage for each remaining Chain"
			}
		},
		stats={
			[1]="arc_damage_+%_final_for_each_remaining_chain"
		}
	},
	[462]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each time beam has Chained"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each time beam has Chained"
			}
		},
		stats={
			[1]="arc_damage_+%_final_per_chain"
		}
	},
	[463]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spends {0}% of current Mana"
			}
		},
		stats={
			[1]="arcane_cloak_consume_%_of_mana"
		}
	},
	[464]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from Buff before your Life or Energy Shield\nBuff can take Damage equal to Mana Spent by this Skill's effect"
			}
		},
		stats={
			[1]="arcane_cloak_damage_absorbed_%"
		}
	},
	[465]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second"
			}
		},
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"
		}
	},
	[466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect"
			}
		},
		stats={
			[1]="arcane_cloak_gain_%_of_consumed_mana_as_lightning_damage"
		}
	},
	[467]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill Enemy for {0} seconds when Hit, reducing their Action Speed by 30%"
			}
		},
		stats={
			[1]="arctic_armour_chill_when_hit_duration"
		}
	},
	[468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Fire Damage taken per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Melee Fire Damage taken per Stage"
			}
		},
		stats={
			[1]="arctic_armour_fire_damage_taken_+%_final"
		}
	},
	[469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Melee Physical Damage taken per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Melee Physical Damage taken per Stage"
			}
		},
		stats={
			[1]="arctic_armour_physical_damage_taken_+%_final"
		}
	},
	[470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have up to {0} Chilling Area"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Chilling Areas"
			}
		},
		stats={
			[1]="arctic_breath_maximum_number_of_skulls_allowed"
		}
	},
	[471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Stage"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_frost_fury_stage"
		}
	},
	[472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per charge consumed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per charge consumed"
			}
		},
		stats={
			[1]="area_of_effect_+%_per_removable_power_frenzy_or_endurance_charge"
		}
	},
	[473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect when Cast on Frostbolt"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect when Cast on Frostbolt"
			}
		},
		stats={
			[1]="area_of_effect_+%_when_cast_on_frostbolt"
		}
	},
	[474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect while not Dual Wielding"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect while not Dual Wielding"
			}
		},
		stats={
			[1]="area_of_effect_+%_while_not_dual_wielding"
		}
	},
	[475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Armour Break from Poison damage {0}%"
			}
		},
		stats={
			[1]="armour_break_for_%_of_poison_damage_over_poison_duration"
		}
	},
	[476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Break Armour from Physical damage {0}%"
			}
		},
		stats={
			[1]="armour_break_physical_damage_%_dealt_as_armour_break"
		}
	},
	[477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="attack_and_cast_speed_+%"
		}
	},
	[478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Damage"
			}
		},
		stats={
			[1]="attack_damage_+%"
		}
	},
	[479]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Nearby Enemies are Blinded while in Sand Stance\nYou take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Nearby Enemies are Blinded while in Sand Stance\nYou take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance"
			}
		},
		stats={
			[1]="attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"
		}
	},
	[480]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack time {0}s"
			}
		},
		stats={
			[1]="attack_duration_ms"
		}
	},
	[481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill's Attack Speed cannot be modified"
			}
		},
		stats={
			[1]="attack_speed_cannot_be_modified"
		}
	},
	[482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when you Hit a Bleeding Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when you Hit a Bleeding Enemy"
			}
		},
		stats={
			[1]="attack_trigger_on_hitting_bleeding_enemy_%"
		}
	},
	[483]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Impale Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit"
			}
		},
		stats={
			[1]="attacks_impale_on_hit_%_chance"
		}
	},
	[484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Avoid All Damage from Hits"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Avoid All Damage from Hits"
			}
		},
		stats={
			[1]="avoid_damage_%"
		}
	},
	[485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Ignore Stuns While Using this Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ignore Stuns While Using this Skill"
			}
		},
		stats={
			[1]="avoid_interruption_while_using_this_skill_%"
		}
	},
	[486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance to be Supercharged"
			}
		},
		stats={
			[1]="ball_lightning_superball_%_chance"
		}
	},
	[487]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile spread"
			}
		},
		stats={
			[1]="barrage_support_projectile_spread_+%"
		}
	},
	[488]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hit damage required to gain 1 Energy {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When Hit, gain 1 Energy for each {0} Energy Shield lost to damage taken"
			}
		},
		stats={
			[1]="barrier_invocation_gain_1_energy_per_X_energy_shield_damage_taken_when_hit"
		}
	},
	[489]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Bleeding to have 100% more Effect"
			}
		},
		stats={
			[1]="base_bleeding_effect_+100%_final_chance"
		}
	},
	[490]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Triple Damage"
			}
		},
		stats={
			[1]="base_chance_to_deal_triple_damage_%"
		}
	},
	[491]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Destroy Ignited Corpses on Killing Blow"
			}
		},
		stats={
			[1]="base_chance_to_destroy_corpse_on_kill_%_vs_ignited"
		}
	},
	[492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Bleeding on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Bleeding on Hit"
			}
		},
		stats={
			[1]="base_chance_to_inflict_bleeding_%"
		}
	},
	[493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pierce chance@{0}%"
			}
		},
		stats={
			[1]="base_chance_to_pierce_%"
		}
	},
	[494]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Lose Combo if you generate no Combo for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose Combo if you generate no Combo for {0} seconds"
			}
		},
		stats={
			[1]="base_combo_stacks_decay_delay_ms"
		}
	},
	[495]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Cooldown"
			}
		},
		stats={
			[1]="base_cooldown_modifier_ms"
		}
	},
	[496]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="base_cooldown_speed_+%"
		}
	},
	[497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage taken"
			}
		},
		stats={
			[1]="base_damage_taken_+%"
		}
	},
	[498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals up to {0}% more Damage, based on the distance travelled"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals up to {0}% less Damage, based on the distance travelled"
			}
		},
		stats={
			[1]="base_dash_additional_damage_from_distance_+%_final"
		}
	},
	[499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals no Chaos Damage"
			}
		},
		stats={
			[1]="base_deal_no_chaos_damage"
		}
	},
	[500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuffs have {0}% increased Slow Magnitude"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Debuffs have {0}% reduced Slow Magnitude"
			}
		},
		stats={
			[1]="base_debuff_slow_magnitude_+%"
		}
	},
	[501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage with Hits is Lucky"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Damage with Hits is Unlucky"
			}
		},
		stats={
			[1]="base_extra_damage_rolls"
		}
	},
	[502]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Can target each enemy only once every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can target each enemy only once every {0} seconds"
			}
		},
		stats={
			[1]="galvanic_field_retargeting_delay_ms"
		}
	},
	[503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Cold Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Cold Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_cold_exposure_on_hit_%_chance"
		}
	},
	[504]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Fire Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Fire Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_fire_exposure_on_hit_%_chance"
		}
	},
	[505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Lightning Exposure on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflict Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="base_inflict_lightning_exposure_on_hit_%_chance"
		}
	},
	[506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning damage from this skill Contributes to\nElectrocution Buildup"
			}
		},
		stats={
			[1]="base_lightning_damage_can_electrocute"
		}
	},
	[507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} Bolt loaded per clip"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} Bolts loaded per clip"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Bolt loaded per clip"
			},
			[4]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} Bolts loaded per clip"
			}
		},
		stats={
			[1]="base_number_of_crossbow_bolts",
			[2]="quality_display_base_number_of_crossbow_bolts_is_gem"
		}
	},
	[508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Ice Crystal"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Ice Crystals"
			}
		},
		stats={
			[1]="base_number_of_frozen_locus_allowed"
		}
	},
	[509]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires {0} Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires {0} Arrows"
			}
		},
		stats={
			[1]="base_number_of_projectiles",
			[2]="skill_can_fire_arrows",
			[3]="quality_display_base_number_of_projectiles_is_gem"
		}
	},
	[510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum 1 Summoned Phantasm"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Phantasms"
			}
		},
		stats={
			[1]="number_of_support_ghosts_allowed"
		}
	},
	[511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Limit {0} Bell"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Limit {0} Bells"
			}
		},
		stats={
			[1]="base_number_of_tempest_bells_allowed"
		}
	},
	[512]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Poisons to have 100% more Effect"
			}
		},
		stats={
			[1]="base_poison_effect_+100%_final_chance"
		}
	},
	[513]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Chain"
			}
		},
		stats={
			[1]="base_projectiles_cannot_chain"
		}
	},
	[514]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Lightning strikes {0} target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Lightning strikes {0} targets"
			}
		},
		stats={
			[1]="base_smite_number_of_targets"
		}
	},
	[515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuff applies {0}% reduced Cooldown Recovery Rate to affected Enemies"
			}
		},
		stats={
			[1]="bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed"
		}
	},
	[516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere"
			}
		},
		stats={
			[1]="blackhole_damage_taken_+%"
		}
	},
	[517]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere"
			}
		},
		stats={
			[1]="blackhole_hinder_%"
		}
	},
	[518]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Pulses every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Pulses every {0} seconds"
			}
		},
		stats={
			[1]="blackhole_tick_rate_ms"
		}
	},
	[519]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Detonated Blades to not be removed"
			}
		},
		stats={
			[1]="blade_blast_detonated_blades_not_removed_%_chance"
		}
	},
	[520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect per Blade Vortex blade detonated"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect per Blade Vortex blade detonated"
			}
		},
		stats={
			[1]="blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated"
		}
	},
	[521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Elemental Damage while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Elemental Damage while Channelling"
			}
		},
		stats={
			[1]="blade_flurry_elemental_damage_+%_while_channeling"
		}
	},
	[522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Flurry has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Flurry has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blade_flurry_final_flurry_area_of_effect_+%"
		}
	},
	[523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create an additional Blade"
			}
		},
		stats={
			[1]="blade_vortex_additional_blade_chance_%"
		}
	},
	[524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance for each blade"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance for each blade"
			}
		},
		stats={
			[1]="blade_vortex_critical_strike_chance_+%_per_blade"
		}
	},
	[525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while you have 5 or fewer Blades"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while you have 5 or fewer Blades"
			}
		},
		stats={
			[1]="blade_vortex_damage_+%_with_5_or_fewer_blades"
		}
	},
	[526]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Enemies every {0} Seconds"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Never Hits Enemies"
			}
		},
		stats={
			[1]="blade_vortex_hit_rate_ms"
		}
	},
	[527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Volley"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Volley"
			}
		},
		stats={
			[1]="bladefall_critical_strike_chance_+%_per_stage"
		}
	},
	[528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased distance between Volleys"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced distance between Volleys"
			}
		},
		stats={
			[1]="bladefall_volley_gap_distance_+%"
		}
	},
	[529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Each Volley leaves a Lingering Blade in the ground"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Every {0} Volleys leave a Lingering Blade in the ground"
			}
		},
		stats={
			[1]="bladefall_volleys_needed_per_vestige_blade"
		}
	},
	[530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies inside are Hindered and Unnerved"
			}
		},
		stats={
			[1]="bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within"
		}
	},
	[531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed while you're in a Blood Bladestorm"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed while you're in a Blood Bladestorm"
			}
		},
		stats={
			[1]="bladestorm_attack_speed_+%_final_while_in_bloodstorm"
		}
	},
	[532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create the wrong Bladestorm"
			}
		},
		stats={
			[1]="bladestorm_create_alternate_stance_storm_%_chance"
		}
	},
	[533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum of {0} Bladestorms at a time"
			}
		},
		stats={
			[1]="bladestorm_maximum_number_of_storms_allowed"
		}
	},
	[534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sand Bladestorms grant {0}% increased Movement Speed to you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sand Bladestorms grant {0}% reduced Movement Speed to you"
			}
		},
		stats={
			[1]="bladestorm_movement_speed_+%_while_in_sandstorm"
		}
	},
	[535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Sand Bladestorms move with {0}% increased speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Sand Bladestorms move with {0}% reduced speed"
			}
		},
		stats={
			[1]="bladestorm_sandstorm_movement_speed_+%"
		}
	},
	[536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bladestorm deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bladestorm deals {0}% less Damage"
			}
		},
		stats={
			[1]="bladestorm_storm_damage_+%_final"
		}
	},
	[537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fall within a {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Arrows fall within a {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="blast_rain_area_of_effect_+%"
		}
	},
	[538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage to distant Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage to distant Enemies"
			}
		},
		stats={
			[1]="blast_rain_damage_+%_vs_distant_enemies"
		}
	},
	[539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Cannot cause Bleeding"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Causes Bleeding"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Causes Bleeding"
			},
			[4]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to cause Bleeding"
			}
		},
		stats={
			[1]="bleed_on_hit_with_attacks_%",
			[2]="attacks_inflict_bleeding_on_hit",
			[3]="cannot_cause_bleeding"
		}
	},
	[540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Blind Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Blind Effect"
			}
		},
		stats={
			[1]="blind_effect_+%"
		}
	},
	[541]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Teleports {0} metres"
			}
		},
		stats={
			[1]="blink_travel_distance"
		}
	},
	[542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Effects of Boiling Blood Linger for 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Boiling Blood Linger for {0} seconds"
			}
		},
		stats={
			[1]="blood_ground_leaving_area_lasts_for_ms"
		}
	},
	[543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill costs {0}% more Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill cost {0}% less Life"
			}
		},
		stats={
			[1]="blood_magic_skill_life_cost_+%_final"
		}
	},
	[544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge and Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff"
			},
			[2]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff"
			},
			[3]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Recover {1}% of Life when an Enemy Dies while affected by this Skill's Debuff"
			}
		},
		stats={
			[1]="lose_blood_scythe_charge_on_kill",
			[2]="reap_life_%_granted_on_death_with_debuff"
		}
	},
	[545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Blind Enemies on Hit with Attacks while in Sand Stance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Blind Enemies on Hit with Attacks while in Sand Stance"
			}
		},
		stats={
			[1]="blood_sand_triggered_blind_on_attack_chance_%"
		}
	},
	[546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Attacks have {0}% chance to cause Bleeding while in Blood Stance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Attacks cause Bleeding while in Blood Stance"
			}
		},
		stats={
			[1]="blood_sand_triggered_change_bleed_on_attack_chance_%"
		}
	},
	[547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Costs {0}% more Life per Blood Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Cost s{0}% less Life per Blood Charge"
			}
		},
		stats={
			[1]="blood_scythe_cost_+%_final_per_charge"
		}
	},
	[548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% more Damage per Blood Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% less Damage per Blood Charge"
			}
		},
		stats={
			[1]="blood_scythe_damage_+%_final_per_charge"
		}
	},
	[549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff Duration is refreshed after you spend a total of {0} Life"
			}
		},
		stats={
			[1]="blood_surge_refresh_on_total_life_spent"
		}
	},
	[550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Fires tendrils at up to {0} Targets"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Fires tendrils at up to {0:+d} Targets"
			}
		},
		stats={
			[1]="blood_tendrils_beam_count",
			[2]="quality_display_exsanguinate_beam_targets_is_gem"
		}
	},
	[551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if not Consuming a Corpse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if not Consuming a Corpse"
			}
		},
		stats={
			[1]="bodyswap_damage_+%_when_not_consuming_corpse"
		}
	},
	[552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%"
			}
		},
		stats={
			[1]="bone_golem_damage_+%_final_per_non_golem_minion_nearby",
			[2]="bone_golem_damage_per_non_golem_minion_nearby_maximum_%"
		}
	},
	[553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions"
			}
		},
		stats={
			[1]="bone_golem_grants_minion_minimum_added_physical_damage",
			[2]="bone_golem_grants_minion_maximum_added_physical_damage"
		}
	},
	[554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shielded Minions take {0}% more Damage for 1 second after Shield is lost"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="Shielded Minions take {0}% less Damage for 1 second after Shield is lost"
			}
		},
		stats={
			[1]="bone_offering_damage_taken_+%_final_after_shield_loss"
		}
	},
	[555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to grant +1 Trauma"
			}
		},
		stats={
			[1]="boneshatter_chance_to_gain_+1_trauma"
		}
	},
	[556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Overcharged Brands Activate {0}% faster, +{0}% every 0.5 seconds"
			}
		},
		stats={
			[1]="brand_detonate_faster_activation_%_per_second"
		}
	},
	[557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Overcharged Brands expire {0}% faster, +{0}% every 0.5 seconds"
			}
		},
		stats={
			[1]="brand_detonate_faster_duration_%_per_second"
		}
	},
	[558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spends {0}% of Brand's Cost"
			}
		},
		stats={
			[1]="brand_recall_spend_%_of_recalled_brands_cost"
		}
	},
	[559]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Branded Enemies Explode on Death dealing a quarter of their maximum Life as Chaos damage"
			}
		},
		stats={
			[1]="branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%"
		}
	},
	[560]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Flame of Chayula manifestation interval\nFlame of Chayula fade time {0}s\n25s"
			},
			[2]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="A Flame of Chayula manifests nearby every second\nFlames of Chayula fade after 25 seconds if not picked up"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="A Flame of Chayula manifests nearby every {0} seconds\nFlames of Chayula fade after 25 seconds if not picked up"
			}
		},
		stats={
			[1]="breach_flame_spawn_rate_ms"
		}
	},
	[561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Aura makes Smite strike {0:+d} target with lightning"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Aura makes Smite strike {0:+d} targets with lightning"
			}
		},
		stats={
			[1]="buff_grants_smite_additional_lightning_targets"
		}
	},
	[562]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0} Steel Shards every {1} seconds"
			}
		},
		stats={
			[1]="call_of_steel_reload_amount",
			[2]="call_of_steel_reload_time"
		}
	},
	[563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot be Empowered by Warcries"
			}
		},
		stats={
			[1]="cannot_be_empowered_by_warcries"
		}
	},
	[564]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Break Armour"
			}
		},
		stats={
			[1]="cannot_break_armour"
		}
	},
	[565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You cannot gain Power Charges while using this Skill"
			}
		},
		stats={
			[1]="cannot_gain_power_charges_during_skill"
		}
	},
	[566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Knock Enemies Back"
			}
		},
		stats={
			[1]="cannot_knockback"
		}
	},
	[567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained on Block {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy when you Block"
			}
		},
		stats={
			[1]="cast_on_block_gain_X_centienergy_on_block"
		}
	},
	[568]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of enemies Critically Hit {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you\nCritically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal"
			}
		},
		stats={
			[1]="cast_on_crit_gain_X_centienergy_per_monster_power_on_crit"
		}
	},
	[569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Crit an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Crit an Enemy"
			}
		},
		stats={
			[1]="cast_on_crit_%"
		}
	},
	[570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained when you are Hit {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy when you take Damage from a Hit"
			}
		},
		stats={
			[1]="cast_on_damage_taken_gain_X_centienergy_when_hit"
		}
	},
	[571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers all Socketed Spells when you Die"
			}
		},
		stats={
			[1]="cast_on_death_gain_X_centienergy_on_death"
		}
	},
	[572]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per metre rolled {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Energy per metre travelled while dodge rolling"
			}
		},
		stats={
			[1]="cast_on_dodge_roll_gain_X_centienergy_per_unit_travelled_while_dodge_rolling"
		}
	},
	[573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you use a Flask"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you use a Flask"
			}
		},
		stats={
			[1]="cast_on_flask_use_%"
		}
	},
	[574]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of Frozen enemies {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you Freeze with\nHits from Skills"
			}
		},
		stats={
			[1]="cast_on_freeze_gain_X_centienergy_per_monster_power_on_freeze"
		}
	},
	[575]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of Ignited enemies {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal"
			}
		},
		stats={
			[1]="cast_on_ignite_gain_X_centienergy_per_monster_power_on_ignite"
		}
	},
	[576]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained on Melee kill {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy when you kill an enemy with a Melee Hit"
			}
		},
		stats={
			[1]="cast_on_melee_kill_gain_X_centienergy_per_monster_power_on_melee_kill"
		}
	},
	[577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per enemy Power on Melee Heavy Stun {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per enemy Power when you Heavy Stun an enemy with a Melee Hit"
			}
		},
		stats={
			[1]="cast_on_melee_stun_gain_X_centienergy_per_monster_power_on_heavy_stun"
		}
	},
	[578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per enemy Power on Melee Stun {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per enemy Power when you Stun an enemy with a Melee Hit"
			}
		},
		stats={
			[1]="cast_on_melee_stun_gain_X_centienergy_per_monster_power_on_stun"
		}
	},
	[579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Energy gained when a Minion is Killed modified by Minion Power 50"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power"
			}
		},
		stats={
			[1]="cast_on_minion_death_gain_1_energy_per_X_minion_relative_defensiveness_%"
		}
	},
	[580]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of Shocked enemies {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you Shock with\nHits from Skills"
			}
		},
		stats={
			[1]="cast_on_shock_gain_X_centienergy_per_monster_power_on_shock"
		}
	},
	[581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained when you are Stunned {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy when you are Stunned"
			}
		},
		stats={
			[1]="cast_when_stunned_gain_X_centienergy_when_stunned"
		}
	},
	[582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per second while Channelling {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per second while you are Channelling"
			}
		},
		stats={
			[1]="cast_while_channelling_gain_X_energy_per_second_while_channelling"
		}
	},
	[583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Loses {0} Energy per second while you are not Channelling\nLoses all Energy when Reservation becomes inactive"
			}
		},
		stats={
			[1]="cast_while_channelling_lose_X_energy_per_second_while_not_channelling"
		}
	},
	[584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Range"
			}
		},
		stats={
			[1]="chain_hook_range_+%"
		}
	},
	[585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 Radius per {0} Rage"
			}
		},
		stats={
			[1]="chain_strike_cone_radius_+_per_x_rage"
		}
	},
	[586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage if this Skill Hits any Enemies"
			}
		},
		stats={
			[1]="chain_strike_gain_x_rage_if_attack_hits"
		}
	},
	[587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaining range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaining range"
			}
		},
		stats={
			[1]="chaining_range_+%"
		}
	},
	[588]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Damage with Hits to be Lucky"
			}
		},
		stats={
			[1]="chance_for_extra_damage_roll_%"
		}
	},
	[589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior"
			}
		},
		stats={
			[1]="chance_for_melee_skeletons_to_summon_as_archer_skeletons_%"
		}
	},
	[590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to also Poison a nearby Enemy when you inflict Poison"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Poison a nearby Enemy when you inflict Poison"
			}
		},
		stats={
			[1]="chance_%_when_poison_to_also_poison_another_enemy"
		}
	},
	[591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to cause Bleeding while in Blood Stance"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Causes Bleeding while in Blood Stance"
			}
		},
		stats={
			[1]="chance_to_bleed_on_hit_%_chance_in_blood_stance"
		}
	},
	[592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict Bleeding with Hits on Maimed Enemies"
			}
		},
		stats={
			[1]="chance_to_bleed_on_hit_%_vs_maimed"
		}
	},
	[593]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you Attack with Perforate or Lacerate"
			}
		},
		stats={
			[1]="chance_to_cast_a_stance_change_on_perforate_or_lacerate_%"
		}
	},
	[594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Warcry is Triggered by Ferocious Roar"
			}
		},
		stats={
			[1]="chance_to_cast_on_bear_warcry_%"
		}
	},
	[595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%"
		}
	},
	[596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to deal Double Damage to Bleeding Enemies"
			}
		},
		stats={
			[1]="chance_to_deal_double_damage_%_vs_bleeding_enemies"
		}
	},
	[597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to double Stun Duration"
			}
		},
		stats={
			[1]="chance_to_double_stun_duration_%"
		}
	},
	[598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles have {0}% chance for an additional Projectile when Forking"
			}
		},
		stats={
			[1]="chance_to_fork_extra_projectile_%"
		}
	},
	[599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to gain an additional Charge {0}%"
			}
		},
		stats={
			[1]="chance_to_gain_1_more_charge_%"
		}
	},
	[600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Endurance Charge chance on Full Armour Break {0}%"
			}
		},
		stats={
			[1]="chance_to_gain_endurance_charge_on_armour_break_%"
		}
	},
	[601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"
			},
			[3]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"
			},
			[4]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"
			},
			[5]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area"
			},
			[6]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in this Skill's Area"
			},
			[7]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge when an Enemy Dies while in this Skill's Area"
			},
			[8]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in Skill's Area"
			}
		},
		stats={
			[1]="chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%",
			[2]="vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura",
			[3]="active_skill_cooldown_bypass_type_override_to_power_charge"
		}
	},
	[602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Power Charge when Projectile Hits a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"
		}
	},
	[603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hex has {0}% chance to affect Hexproof Enemies"
			}
		},
		stats={
			[1]="chance_to_ignore_hexproof_%"
		}
	},
	[604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to inflict an additional Impale when this Skill inflicts Impale"
			}
		},
		stats={
			[1]="chance_to_inflict_additional_impale_%"
		}
	},
	[605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Scorch, Brittle and Sapped"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always inflict Scorch, Brittle and Sapped"
			}
		},
		stats={
			[1]="chance_to_inflict_scorch_brittle_sap_%"
		}
	},
	[606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to not destroy Consumed Corpses {0}%"
			}
		},
		stats={
			[1]="base_chance_to_not_consume_corpse_%"
		}
	},
	[607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits can apply Poison more than once"
			}
		},
		stats={
			[1]="chance_to_poison_on_hit_can_apply_multiple_stacks"
		}
	},
	[608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Sap Enemies in Chilling Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Sap Enemies in Chilling Areas"
			}
		},
		stats={
			[1]="chance_to_sap_%_vs_enemies_in_chilling_areas"
		}
	},
	[609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Scorch Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Always Scorch Enemies"
			}
		},
		stats={
			[1]="chance_to_scorch_%"
		}
	},
	[610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"
		}
	},
	[611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Summon a Phantasm when this Skill deals a Killing Blow"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Phantasm when this Skill deals a Killing Blow"
			}
		},
		stats={
			[1]="chance_to_summon_support_ghost_on_killing_blow_%"
		}
	},
	[612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion chance on Ignited death {0}%"
			}
		},
		stats={
			[1]="chance_to_trigger_fiery_death_on_ignited_enemy_death_%"
		}
	},
	[613]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you attack with Mirror Arrow"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_blink_arrow_on_attack_from_mirror_arrow_%"
		}
	},
	[614]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you Explode a Corpse using Detonate Dead"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_body_swap_on_detonate_dead_cast_%"
		}
	},
	[615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you Stun an Enemy with Heavy Strike or Boneshatter"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_bone_corpses_on_stun_with_heavy_strike_or_boneshatter_%"
		}
	},
	[616]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you Cast Storm Burst or Divine Ire"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_gravity_sphere_on_cast_with_storm_burst_or_divine_ire_%"
		}
	},
	[617]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered every second while you Channel Winter Orb"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_hydrosphere_while_channeling_winter_orb_%"
		}
	},
	[618]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered at the Final Burst Location of Glacial Cascade"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_ice_nova_on_final_burst_of_glacial_cascade_%"
		}
	},
	[619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you attack with Blink Arrow"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_mirror_arrow_on_attack_from_blink_arrow_%"
		}
	},
	[620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered on Critical Hit with Cleave or Reave"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_summon_spectral_wolf_on_crit_from_cleave_or_reave_%"
		}
	},
	[621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when you attack with Split Arrow or Tornado Shot"
			}
		},
		stats={
			[1]="chance_to_trigger_level_20_tornado_on_attack_from_split_arrow_or_tornado_shot_%"
		}
	},
	[622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when your Animated Guardian Kills an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when your Animated Guardian Kills an Enemy"
			}
		},
		stats={
			[1]="chance_to_trigger_on_animate_guardian_kill_%"
		}
	},
	[623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when an Animated Weapon Kills an Enemy"
			}
		},
		stats={
			[1]="chance_to_trigger_on_animate_weapon_kill_%"
		}
	},
	[624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to Unnerve Enemies for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Unnerve Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="chance_to_unnerve_on_hit_%"
		}
	},
	[625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to radius per stage"
			}
		},
		stats={
			[1]="channelled_slam_area_of_effect_radius_+_per_stage"
		}
	},
	[626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos Damage with Hits is Resisted by lowest Resistance instead"
			}
		},
		stats={
			[1]="chaos_damage_resisted_by_lowest_resistance"
		}
	},
	[627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to not remove Charges {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to not remove Charges on use"
			}
		},
		stats={
			[1]="charge_skip_consume_chance_%"
		}
	},
	[628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits for each stage"
			}
		},
		stats={
			[1]="charged_attack_damage_per_stack_+%_final"
		}
	},
	[629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% more Damage while Channelling if Illusion has finished moving"
			}
		},
		stats={
			[1]="charged_dash_channelling_damage_at_full_stacks_+%_final"
		}
	},
	[630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits from Final wave deal {0}% of Damage per stage"
			}
		},
		stats={
			[1]="charged_dash_damage_+%_final_per_stack"
		}
	},
	[631]={
		[1]={
			[1]={
				[1]={
					k="multiplicative_damage_modifier",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Illusion moves at {0}% of your Movement Speed"
			}
		},
		stats={
			[1]="charged_dash_skill_inherent_movement_speed_+%_final"
		}
	},
	[632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chilled Ground from this Skill has a base effect of {0}%"
			}
		},
		stats={
			[1]="chilled_ground_base_magnitude_override"
		}
	},
	[633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chilling Area has {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Chilling Area has {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="chilling_area_movement_velocity_+%"
		}
	},
	[634]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chilled Ground duration on Freeze {0}s"
			}
		},
		stats={
			[1]="chilling_ice_create_chilled_ground_on_freeze_base_duration_ms"
		}
	},
	[635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="chronomancer_buff_cooldown_speed_+%"
		}
	},
	[636]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains a Stage when you Spend a total of {0} Mana while in Area"
			}
		},
		stats={
			[1]="circle_of_power_mana_spend_per_upgrade"
		}
	},
	[637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cleave Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cleave Area of Effect"
			}
		},
		stats={
			[1]="cleave_area_of_effect_+%_final_from_executioner"
		}
	},
	[638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Enemies that are on Low Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="cleave_damage_against_enemies_on_low_life_+%_final_from_executioner"
		}
	},
	[639]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cleave has +1 to Radius per Nearby Enemy, up to +10"
			}
		},
		stats={
			[1]="cleave_+1_base_radius_per_nearby_enemy_up_to_10"
		}
	},
	[640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Cold Ailments"
			}
		},
		stats={
			[1]="cold_ailment_duration_+%"
		}
	},
	[641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cold Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cold Ailments"
			}
		},
		stats={
			[1]="cold_ailment_effect_+%"
		}
	},
	[642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Shatter and leave them still Frozen"
			}
		},
		stats={
			[1]="cold_snap_%_chance_to_not_remove_freeze"
		}
	},
	[643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Combat Rush"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Combat Rush"
			}
		},
		stats={
			[1]="combat_rush_effect_+%"
		}
	},
	[644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minion targeting Life threshold {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can target Minions with {0} Life or less"
			}
		},
		stats={
			[1]="command_minion_target_ally_below_x_life"
		}
	},
	[645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Companion has {0}% increased Attributes"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Companion has {0}% reduced Attributes"
			}
		},
		stats={
			[1]="companion_all_attributes_+%"
		}
	},
	[646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Effect of Consecrated Ground"
			}
		},
		stats={
			[1]="consecrated_ground_effect_+%"
		}
	},
	[647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consecrated Ground applies {0}% increased Damage taken to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Consecrated Ground applies {0}% reduced Damage taken to Enemies"
			}
		},
		stats={
			[1]="consecrated_ground_enemy_damage_taken_+%"
		}
	},
	[648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground grants Immunity to Curses to you and Allies"
			}
		},
		stats={
			[1]="consecrated_ground_immune_to_curses"
		}
	},
	[649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Consecrated Ground Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Consecrated Ground Area"
			}
		},
		stats={
			[1]="consecrated_ground_area_+%"
		}
	},
	[650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Stun Buildup when Consuming Daze {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Consume Daze on Enemies to cause {0}% more Stun Buildup"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="Consume Daze on Enemies to cause {0}% less Stun Buildup"
			}
		},
		stats={
			[1]="consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final"
		}
	},
	[651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consume Enemy Freeze to Guarantee a Critical Hit"
			}
		},
		stats={
			[1]="consume_enemy_freeze_to_guarantee_crit"
		}
	},
	[652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Fully Broken Armour on enemies to guarantee a Critical Hit"
			}
		},
		stats={
			[1]="consume_enemy_fully_broken_armour_to_guarantee_crit"
		}
	},
	[653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hit damage per 5% enemy Shock {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more damage with Hits per 5% Shock Effect on Enemy"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less damage with Hits per 5% Shock Effect on Enemy"
			}
		},
		stats={
			[1]="consume_enemy_shock_to_gain_damage_+%_final_per_5%_increased_damage_taken_from_shock"
		}
	},
	[654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Freeze, Shock and Ignite to trigger Elemental Discharge"
			}
		},
		stats={
			[1]="consume_ignite_freeze_shock_on_hit_to_trigger_elemental_discharge"
		}
	},
	[655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Contagion targets {0} additional Enemies when Cast"
			}
		},
		stats={
			[1]="contagion_number_of_additional_targets"
		}
	},
	[656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More damage per spread (max) {0}% ({1}%)"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debuff deals {0}% more damage for each\ntime it has spread, up to {1}%"
			}
		},
		stats={
			[1]="contagion_spread_magnitude_+%_final",
			[2]="contagion_maximum_spread_magnitude_+%_final"
		}
	},
	[657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Converted Enemies deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="conversation_trap_converted_enemy_damage_+%"
		}
	},
	[658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Converted Enemies have {0}% chance to Taunt on Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Converted Enemies Taunt on Hit"
			}
		},
		stats={
			[1]="conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"
		}
	},
	[659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum of {0} Geysers at a time"
			}
		},
		stats={
			[1]="corpse_erruption_maximum_number_of_geyers"
		}
	},
	[660]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poisons enemies as though dealing Chaos damage equal to {0}% of Corpse's maximum Life"
			}
		},
		stats={
			[1]="corpse_explosion_monster_life_permillage_chaos"
		}
	},
	[661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect if Consuming a corpse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect if Consuming a corpse"
			}
		},
		stats={
			[1]="corpse_warp_area_of_effect_+%_final_when_consuming_corpse"
		}
	},
	[662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to inflict an additional Corrupted Blood Debuff"
			}
		},
		stats={
			[1]="corrupting_fever_apply_additional_corrupted_blood_%"
		}
	},
	[663]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Cover Enemies in Ash on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cover Enemies in Ash on Hit"
			}
		},
		stats={
			[1]="cover_in_ash_on_hit_%"
		}
	},
	[664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Creates a storm when you Kill a Shocked Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Creates a storm when you Kill a Shocked Enemy or Shock an Enemy"
			}
		},
		stats={
			[1]="display_herald_of_thunder_storm",
			[2]="create_herald_of_thunder_storm_on_shocking_enemy"
		}
	},
	[665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Slipstreams grant {0}% increased Action Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Slipstreams grant {0}% reduced Action Speed"
			}
		},
		stats={
			[1]="created_slipstream_action_speed_+%"
		}
	},
	[666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Explode a nearby Corpse when Firing Projectiles"
			}
		},
		stats={
			[1]="cremation_chance_to_explode_nearby_corpse_when_firing_projectiles"
		}
	},
	[667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Shocked Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Shocked Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_shocked_enemies"
		}
	},
	[668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Damaging Ailments inflicted with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Damaging Ailments inflicted with Critical Hits"
			}
		},
		stats={
			[1]="critical_hit_damaging_ailment_effect_+%"
		}
	},
	[669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison inflicted with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison inflicted with Critical Hits"
			}
		},
		stats={
			[1]="critical_hit_poison_effect_+%"
		}
	},
	[670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Power Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_power_charge"
		}
	},
	[671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance per Inspiration Charge"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_per_righteous_charge"
		}
	},
	[672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Critical Hit Chance against Blinded Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Critical Hit Chance against Blinded Enemies"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_blinded_enemies"
		}
	},
	[673]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increased Critical Hit Chance against Immobilised Enemies {0}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reduced Critical Hit Chance against Immobilised Enemies {0}%"
			}
		},
		stats={
			[1]="critical_strike_chance_+%_vs_immobilised_enemies"
		}
	},
	[674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus for each blade"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_blade"
		}
	},
	[675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per Power Charge"
			}
		},
		stats={
			[1]="critical_strike_multiplier_+_per_power_charge"
		}
	},
	[676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reloads automatically on Heavy Stunning an enemy"
			}
		},
		stats={
			[1]="crossbow_reload_on_heavy_stun"
		}
	},
	[677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Cruelty granted by this Skill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Cruelty granted by this Skill"
			}
		},
		stats={
			[1]="cruelty_effect_+%"
		}
	},
	[678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Crush for 2 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Crush for 2 seconds on Hit"
			}
		},
		stats={
			[1]="crush_for_2_seconds_on_hit_%_chance"
		}
	},
	[679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Culling Strike against Frozen enemies"
			}
		},
		stats={
			[1]="cull_frozen_enemies_on_hit"
		}
	},
	[680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Creates Cursed Ground"
			}
		},
		stats={
			[1]="curse_apply_as_curse_zone"
		}
	},
	[681]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Curse applies after {0} second delay"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse applies after {0} seconds delay"
			}
		},
		stats={
			[1]="curse_delay_duration_ms"
		}
	},
	[682]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains 1 Stage every {0} seconds while Channelling"
			}
		},
		stats={
			[1]="cyclone_gain_stage_every_x_ms_while_channelling"
		}
	},
	[683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Stages"
			}
		},
		stats={
			[1]="cyclone_max_number_of_stages"
		}
	},
	[684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to radius per Stage"
			}
		},
		stats={
			[1]="cyclone_melee_weapon_range_+_per_stage"
		}
	},
	[685]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose 1 Stage every {0} seconds while not Channelling"
			}
		},
		stats={
			[1]="cyclone_stage_decay_time_ms"
		}
	},
	[686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% increased Damage if you've lost an Endurance Charge in the past 8 seconds"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% reduced Damage if you've lost an Endurance Charge in the past 8 seconds"
			}
		},
		stats={
			[1]="damage_+%_if_lost_endurance_charge_in_past_8_seconds"
		}
	},
	[687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage for each 200 Mana you have Spent Recently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage for each 200 Mana you have Spent Recently"
			}
		},
		stats={
			[1]="damage_+%_per_200_mana_spent_recently"
		}
	},
	[688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill deals {0}% increased Damage with Hits for each time it has Chained"
			}
		},
		stats={
			[1]="damage_+%_per_chain"
		}
	},
	[689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_on_full_life"
		}
	},
	[690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits per Freeze, Shock or Ignite on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits per Freeze, Shock or Ignite on Enemy"
			}
		},
		stats={
			[1]="damage_+%_vs_enemies_per_freeze_shock_ignite"
		}
	},
	[691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Life"
			}
		},
		stats={
			[1]="damage_+%_while_life_leeching"
		}
	},
	[692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage while Leeching Mana"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage while Leeching Mana"
			}
		},
		stats={
			[1]="damage_+%_while_mana_leeching"
		}
	},
	[693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target"
			}
		},
		stats={
			[1]="vaal_rejuvenation_totem_%_damage_taken_applied_to_totem_instead"
		}
	},
	[694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits per Curse on Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits per Curse on Enemy"
			}
		},
		stats={
			[1]="damage_vs_cursed_enemies_per_enemy_curse_+%"
		}
	},
	[695]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Enemies that are on Low Life"
			}
		},
		stats={
			[1]="damage_vs_enemies_on_low_life_+%"
		}
	},
	[696]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damaging Ailments deal damage {0}% faster"
			}
		},
		stats={
			[1]="damaging_ailments_deal_damage_+%_faster"
		}
	},
	[697]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance to fire an additional Projectile per Chaos damage over time Debuff on the Enemy"
			}
		},
		stats={
			[1]="dark_effigy_additional_projectile_chance_per_debuff_on_target"
		}
	},
	[698]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage per Curse applied"
			}
		},
		stats={
			[1]="dark_ritual_damage_+%_final_per_curse_applied"
		}
	},
	[699]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Debuff Duration per Curse applied"
			}
		},
		stats={
			[1]="dark_ritual_skill_effect_duration_+%_per_curse_applied"
		}
	},
	[700]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Phasing for {0} seconds"
			}
		},
		stats={
			[1]="dash_grants_phasing_after_use_ms"
		}
	},
	[701]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals no Elemental Damage"
			}
		},
		stats={
			[1]="deal_no_elemental_damage"
		}
	},
	[702]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Affected Minions have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Affected Minions have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="death_wish_attack_speed_+%"
		}
	},
	[703]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Affected Minions have {0}% increased Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Affected Minions have {0}% reduced Cast Speed"
			}
		},
		stats={
			[1]="death_wish_cast_speed_+%"
		}
	},
	[704]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% more Damage with Hits per affected Minion"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% less Damage with Hits per affected Minion"
			}
		},
		stats={
			[1]="death_wish_hit_damage_+%_final_per_stage"
		}
	},
	[705]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can affect {0} Minions"
			}
		},
		stats={
			[1]="death_wish_max_stages"
		}
	},
	[706]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Affected Minions have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Affected Minions have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="death_wish_movement_speed_+%"
		}
	},
	[707]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Debilitate Enemies for 1 second on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Debilitate Enemies for 1 second on Hit"
			}
		},
		stats={
			[1]="debilitate_enemies_for_1_second_on_hit_%_chance"
		}
	},
	[708]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff causes Debuffs on you to expire {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff causes Debuffs on you to expire {0}% slower"
			}
		},
		stats={
			[1]="debuff_time_passed_+%"
		}
	},
	[709]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to spawn an additional Corpse"
			}
		},
		stats={
			[1]="desecrate_chance_for_additional_corpse_%"
		}
	},
	[710]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Corpse spawned has {0}% chance to be a Forgotten Corpse"
			}
		},
		stats={
			[1]="desecrate_chance_for_special_corpse_%"
		}
	},
	[711]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum of {0} corpses allowed"
			}
		},
		stats={
			[1]="desecrate_maximum_number_of_corpses"
		}
	},
	[712]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Destroy Corpses on Kill"
			}
		},
		stats={
			[1]="destroy_corpses_on_kill_%_chance"
		}
	},
	[713]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals {0}% increased Damage if the Corpse is Ignited"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosion deals {0}% reduced Damage if the Corpse is Ignited"
			}
		},
		stats={
			[1]="detonate_dead_damage_+%_if_corpse_ignited"
		}
	},
	[714]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life for each Mine Detonated"
			}
		},
		stats={
			[1]="detonate_mines_recover_permyriad_of_life_per_mine_detonated"
		}
	},
	[715]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0}% of Damage as extra Fire Damage per Stage\nMaximum {1} Stages"
			}
		},
		stats={
			[1]="detonating_arrow_all_damage_%_to_gain_as_fire_per_stage",
			[2]="detonating_arrow_max_number_of_stages"
		}
	},
	[716]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Only one Mine of this type can Detonate in each Detonation Sequence"
			}
		},
		stats={
			[1]="disable_mine_detonation_cascade"
		}
	},
	[717]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to deal Damage without removing Charges"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Deals Damage without removing Charges"
			}
		},
		stats={
			[1]="discharge_chance_not_to_consume_charges_%"
		}
	},
	[718]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage if three different Charge types removed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage if three different Charge types removed"
			}
		},
		stats={
			[1]="discharge_damage_+%_if_3_charge_types_removed"
		}
	},
	[719]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Beam Width Per Intensity\n33% less branching angle per Intensity"
			}
		},
		stats={
			[1]="disintegrate_base_radius_+_per_intensify"
		}
	},
	[720]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits per Intensity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits per Intensity"
			}
		},
		stats={
			[1]="disintegrate_damage_+%_final_per_intensity"
		}
	},
	[721]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased branching angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced branching angle"
			}
		},
		stats={
			[1]="disintegrate_secondary_beam_angle_+%"
		}
	},
	[722]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires an additional Projectile for every 2 prior Mines in Detonation Sequence"
			}
		},
		stats={
			[1]="display_additional_projectile_per_2_mines_in_detonation_sequence"
		}
	},
	[723]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires an additional Projectile for every 4 prior Mines in Detonation Sequence"
			}
		},
		stats={
			[1]="display_additional_projectile_per_4_mines_in_detonation_sequence"
		}
	},
	[724]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires an additional Projectile for each prior Mine in Detonation Sequence"
			}
		},
		stats={
			[1]="display_additional_projectile_per_mine_in_detonation_sequence"
		}
	},
	[725]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Socketed Warcry Skills"
			}
		},
		stats={
			[1]="display_bear_warcry"
		}
	},
	[726]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cooldown is {0} seconds"
			}
		},
		stats={
			[1]="display_blink_base_cooldown"
		}
	},
	[727]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags"
			}
		},
		stats={
			[1]="display_brand_deonate_tag_conversion"
		}
	},
	[728]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse effect modifier {0:+d}%"
			}
		},
		stats={
			[1]="display_combined_curse_effect_+%_including_final"
		}
	},
	[729]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Does not Hit, but inflicts Bleeding as though Hitting enemies"
			}
		},
		stats={
			[1]="display_fake_attack_hit_bleed"
		}
	},
	[730]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Does not Hit, but Chills enemies as though Hitting them"
			}
		},
		stats={
			[1]="display_fake_attack_hit_chill"
		}
	},
	[731]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Does not Hit, but Ignites enemies as though Hitting them"
			}
		},
		stats={
			[1]="display_fake_attack_hit_ignite"
		}
	},
	[732]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Does not Hit, but Poisons enemies as though Hitting them"
			}
		},
		stats={
			[1]="display_fake_attack_hit_poison"
		}
	},
	[733]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Applied Curses have {0}% increased Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Applied Curses have {0}% reduced Effect"
			}
		},
		stats={
			[1]="display_linked_curse_effect_+%"
		}
	},
	[734]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Applied Curses have {0}% more Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Applied Curses have {0}% less Effect"
			}
		},
		stats={
			[1]="display_linked_curse_effect_+%_final"
		}
	},
	[735]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Unbound Fury required {0}"
			}
		},
		stats={
			[1]="display_max_ailment_bearer_charges"
		}
	},
	[736]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debuff can have up to {0} layers of Damage"
			}
		},
		stats={
			[1]="display_max_blight_stacks"
		}
	},
	[737]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Burning Debuff can have a maximum of {0} stages"
			}
		},
		stats={
			[1]="display_max_fire_beam_stacks"
		}
	},
	[738]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Ascended Sentinel of Absolution\nAscended Sentinel does not count towards the regular limit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Ascended Sentinels of Absolution\nAscended Sentinels do not count towards the regular limit"
			}
		},
		stats={
			[1]="display_max_upgraded_sentinels_of_absolution"
		}
	},
	[739]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Ascended Sentinel of Dominance\nAscended Sentinel does not count towards the regular limits"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Ascended Sentinels of Dominance\nAscended Sentinels do not count towards the regular limits"
			}
		},
		stats={
			[1]="display_max_upgraded_sentinels_of_dominance"
		}
	},
	[740]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand estimated Bleeding damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_main_hand_bleeding_damage_per_minute",
			[2]="display_maximum_roll_main_hand_bleeding_damage_per_minute"
		}
	},
	[741]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand estimated Ignite damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_main_hand_ignite_damage_per_minute",
			[2]="display_maximum_roll_main_hand_ignite_damage_per_minute"
		}
	},
	[742]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand estimated Poison damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_main_hand_poison_damage_per_minute",
			[2]="display_maximum_roll_main_hand_poison_damage_per_minute"
		}
	},
	[743]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand estimated Bleeding damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_off_hand_bleeding_damage_per_minute",
			[2]="display_maximum_roll_off_hand_bleeding_damage_per_minute"
		}
	},
	[744]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand estimated Ignite damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_off_hand_ignite_damage_per_minute",
			[2]="display_maximum_roll_off_hand_ignite_damage_per_minute"
		}
	},
	[745]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand estimated Poison damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_off_hand_poison_damage_per_minute",
			[2]="display_maximum_roll_off_hand_poison_damage_per_minute"
		}
	},
	[746]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Estimated Bleeding damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_secondary_bleeding_damage_per_minute",
			[2]="display_maximum_roll_secondary_bleeding_damage_per_minute"
		}
	},
	[747]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Estimated Ignite damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_secondary_ignite_damage_per_minute",
			[2]="display_maximum_roll_secondary_ignite_damage_per_minute"
		}
	},
	[748]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Estimated Poison damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_secondary_poison_damage_per_minute",
			[2]="display_maximum_roll_secondary_poison_damage_per_minute"
		}
	},
	[749]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Estimated Bleeding damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_spell_bleeding_damage_per_minute",
			[2]="display_maximum_roll_spell_bleeding_damage_per_minute"
		}
	},
	[750]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Estimated Ignite damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_spell_ignite_damage_per_minute",
			[2]="display_maximum_roll_spell_ignite_damage_per_minute"
		}
	},
	[751]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				[2]={
					k="per_minute_to_per_second_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Estimated Poison damage per second {0} to {1}"
			}
		},
		stats={
			[1]="display_minimum_roll_spell_poison_damage_per_minute",
			[2]="display_maximum_roll_spell_poison_damage_per_minute"
		}
	},
	[752]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Mine Detonates Instantly\nMines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Mine Detonates Instantly\nMines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence"
			}
		},
		stats={
			[1]="display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine"
		}
	},
	[753]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strike Skills used by Mirage Saviours cannot target additional Enemies"
			}
		},
		stats={
			[1]="display_mirage_warriors_no_spirit_strikes"
		}
	},
	[754]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Melee Strike Range also apply to this Skill's Area radius"
			}
		},
		stats={
			[1]="display_modifiers_to_melee_attack_range_apply_to_skill_radius"
		}
	},
	[755]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers either Flames of Judgement or Storm of Judgement,\nalternating between the two"
			}
		},
		stats={
			[1]="queens_demand_effect"
		}
	},
	[756]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Cannot be Cast or Triggered while Elusive\nGrants Elusive"
			}
		},
		stats={
			[1]="display_removes_and_grants_elusive_when_used"
		}
	},
	[757]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minimum 1 second between gaining Stages"
			}
		},
		stats={
			[1]="display_sigil_of_power_stage_gain_delay"
		}
	},
	[758]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cooldown {0}s"
			}
		},
		stats={
			[1]="display_skill_cooldown_time_ms"
		}
	},
	[759]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff expiry rate cannot be modified"
			}
		},
		stats={
			[1]="display_skill_fixed_duration_buff"
		}
	},
	[760]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Slain monster item drop Rarity modifier {0}%"
			}
		},
		stats={
			[1]="display_skill_increased_item_rarity_+%"
		}
	},
	[761]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Orbs jump every {0} seconds"
			}
		},
		stats={
			[1]="display_storm_burst_jump_time_ms"
		}
	},
	[762]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding duration {0}s"
			}
		},
		stats={
			[1]="display_total_bleeding_duration"
		}
	},
	[763]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill duration {0}s"
			}
		},
		stats={
			[1]="display_total_chill_duration"
		}
	},
	[764]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignite duration {0}s"
			}
		},
		stats={
			[1]="display_total_ignite_duration"
		}
	},
	[765]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poison duration {0}s"
			}
		},
		stats={
			[1]="display_total_poison_duration"
		}
	},
	[766]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Become Flame-Touched"
			}
		},
		stats={
			[1]="display_touch_of_fire"
		}
	},
	[767]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers a Supported Spell from Linked target's location when they Hit an Enemy"
			}
		},
		stats={
			[1]="display_trigger_link"
		}
	},
	[768]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Your Triggered Spells Trigger twice, once from each Triggerbot's location\nThe additional Trigger ignores Cooldowns"
			}
		},
		stats={
			[1]="display_triggerbots_do_their_job"
		}
	},
	[769]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Insanity"
			}
		},
		stats={
			[1]="display_unhinge_grant_insane"
		}
	},
	[770]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Monsters from the Breach do not grant Experience or drop Items"
			}
		},
		stats={
			[1]="display_vaal_breach_no_drops_xp"
		}
	},
	[771]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased penalty to Accuracy Rating at range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-99,
						[2]=-1
					}
				},
				text="{0}% reduced penalty to Accuracy Rating at range"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-100
					}
				},
				text="No penalty to Accuracy Rating at range"
			}
		},
		stats={
			[1]="distance_scaled_accuracy_rating_penalty_+%"
		}
	},
	[772]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased beam width"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced beam width"
			}
		},
		stats={
			[1]="divine_tempest_beam_width_+%"
		}
	},
	[773]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage while Channelling"
			}
		},
		stats={
			[1]="divine_tempest_damage_+%_final_while_channelling"
		}
	},
	[774]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Beam deals {0}% more Damage with Hits per Stage after the first"
			}
		},
		stats={
			[1]="divine_tempest_hit_damage_+%_final_per_stage"
		}
	},
	[775]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy"
			}
		},
		stats={
			[1]="divine_tempest_stage_on_hitting_normal_magic_%_chance"
		}
	},
	[776]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains an additional Stage when Hitting a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="divine_tempest_stage_on_hitting_rare_unique"
		}
	},
	[777]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies"
			}
		},
		stats={
			[1]="double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%"
		}
	},
	[778]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Critical Hit Chance against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"
		}
	},
	[779]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Attack Speed while Dual Wielding"
			}
		},
		stats={
			[1]="dual_wield_inherent_attack_speed_+%_final"
		}
	},
	[780]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aftershock deals {0} to {1} Added Attack Physical Damage"
			}
		},
		stats={
			[1]="earthquake_aftershock_minimum_added_physical_damage",
			[2]="earthquake_aftershock_maximum_added_physical_damage"
		}
	},
	[781]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Initial Slam has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Initial Slam has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="earthquake_initial_slam_area_of_effect_+%"
		}
	},
	[782]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits for each Spike"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits for each Spike"
			}
		},
		stats={
			[1]="earthshatter_damage_+%_final_per_spike"
		}
	},
	[783]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits against targets with attached Rods gain {0}% of Damage as extra Lightning Damage"
			}
		},
		stats={
			[1]="electrocuting_arrow_%_damage_gained_as_extra_lightning_on_debuffed_target"
		}
	},
	[784]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elemental Damage cannot be Reflected"
			}
		},
		stats={
			[1]="elemental_damage_cannot_be_reflected"
		}
	},
	[785]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage per Inspiration Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage per Inspiration Charge"
			}
		},
		stats={
			[1]="elemental_damage_+%_final_per_righteous_charge"
		}
	},
	[786]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="80% more Area Radius against Enemies affected by an Ailment of the chosen Element"
			}
		},
		stats={
			[1]="elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment"
		}
	},
	[787]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="10% more Damage with Hits per Elemental Ailment on the Enemy"
			}
		},
		stats={
			[1]="elemental_hit_damage_+10%_final_per_enemy_elemental_ailment"
		}
	},
	[788]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of Frozen enemies {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you Freeze with\nHits from Skills"
			}
		},
		stats={
			[1]="elemental_invocation_gain_X_centienergy_per_monster_power_on_freeze"
		}
	},
	[789]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of Ignited enemies {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal"
			}
		},
		stats={
			[1]="elemental_invocation_gain_X_centienergy_per_monster_power_on_ignite"
		}
	},
	[790]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per Power of Shocked enemies {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you Shock with\nHits from Skills"
			}
		},
		stats={
			[1]="elemental_invocation_gain_X_centienergy_per_monster_power_on_shock"
		}
	},
	[791]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% Elemental Resistances"
			}
		},
		stats={
			[1]="elemental_penetration_%_from_resonance"
		}
	},
	[792]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Elusive from this Skill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Elusive from this Skill"
			}
		},
		stats={
			[1]="elusive_effect_+%"
		}
	},
	[793]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="More damage per previous Ember fired {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Embers deal {0}% more damage for each previous Ember fired in sequence"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Embers deal {0}% less Damage for each previous Ember fired in sequence"
			}
		},
		stats={
			[1]="ember_fusillade_damage_+%_final_per_ember_fired"
		}
	},
	[794]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} seconds to Cooldown while you have Glorious Madness"
			}
		},
		stats={
			[1]="embrace_madness_amount_of_cooldown_to_gain_ms"
		}
	},
	[795]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of {1} seconds"
			}
		},
		stats={
			[1]="empower_barrage_cooldown_%_of_attack_time",
			[2]="empowered_barrage_maximum_cooldown_ms"
		}
	},
	[796]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Empowered Attacks deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Empowered Attacks deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="empowered_attack_damage_+%"
		}
	},
	[797]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% of Damage from Hits is taken from Buff before your Life or Energy Shield"
			}
		},
		stats={
			[1]="encased_in_jade_damage_absorbed_%"
		}
	},
	[798]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants {0} additional Endurance Charge"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Grants {0} additional Endurance Charges"
			}
		},
		stats={
			[1]="enduring_cry_grants_x_additional_endurance_charges"
		}
	},
	[799]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debuffed Enemies are also Chilled"
			}
		},
		stats={
			[1]="enemies_chilled_by_bane_and_contagion"
		}
	},
	[800]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Frozen become Covered in Frost for 4 seconds as they Unfreeze"
			}
		},
		stats={
			[1]="enemies_covered_in_frost_as_unfrozen"
		}
	},
	[801]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Taunted by this Warcry are Intimidated"
			}
		},
		stats={
			[1]="enemies_taunted_by_your_warcies_are_intimidated"
		}
	},
	[802]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked by this Skill have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked by this Skill have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="enemies_you_shock_movement_speed_+%"
		}
	},
	[803]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Shocked take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Shocked take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="enemies_you_shock_take_%_increased_physical_damage"
		}
	},
	[804]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Overwhelm {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="enemy_phys_reduction_%_penalty_vs_hit"
		}
	},
	[805]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gain modifier {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy gained"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy gained"
			}
		},
		stats={
			[1]="energy_generated_+%"
		}
	},
	[806]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Energy Shield Regeneration rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Energy Shield Regeneration rate"
			}
		},
		stats={
			[1]="energy_shield_regeneration_rate_+%"
		}
	},
	[807]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ensnared Enemies take {0}% increased Spell Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ensnared Enemies take {0}% reduced Spell Damage"
			}
		},
		stats={
			[1]="ensnaring_arrow_enemy_spell_damage_taken_+%"
		}
	},
	[808]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Leaves a Lingering Blade in the ground for every Projectile fired"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Leaves a Lingering Blades in the ground for every {0} Projectiles fired"
			}
		},
		stats={
			[1]="ethereal_knives_projectiles_needed_per_vestige_blade"
		}
	},
	[809]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% increased Evasion Rating and Armour"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% reduced Evasion Rating and Armour"
			}
		},
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[810]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased angle per stage, up to 300%"
			}
		},
		stats={
			[1]="expanding_fire_cone_angle_+%_per_stage"
		}
	},
	[811]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final wave always Ignites"
			}
		},
		stats={
			[1]="expanding_fire_cone_final_wave_always_ignite"
		}
	},
	[812]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} maximum stages"
			}
		},
		stats={
			[1]="expanding_fire_cone_maximum_number_of_stages"
		}
	},
	[813]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to radius per stage, up to {1:+d}"
			}
		},
		stats={
			[1]="expanding_fire_cone_radius_+_per_stage",
			[2]="expanding_fire_cone_radius_limit"
		}
	},
	[814]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Final wave deals {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Final wave deals {0}% less Damage with Hits"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Final wave deals {0}% more Damage with Hits"
			}
		},
		stats={
			[1]="expanding_fire_cone_release_hit_damage_+%_final",
			[2]="quality_display_incinerate_is_gem_hit"
		}
	},
	[815]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Explosive Arrows stuck in an Enemy"
			}
		},
		stats={
			[1]="explosive_arrow_stack_limit"
		}
	},
	[816]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Extra Targets can be found {0}% further away"
			}
		},
		stats={
			[1]="extra_target_targeting_distance_+%"
		}
	},
	[817]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inflicts Critical Weakness on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Inflicts {0} stacks of Critical Weakness on Hit"
			}
		},
		stats={
			[1]="eye_of_winter_number_of_brittle_stacks_to_apply"
		}
	},
	[818]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shard Spiral angle during flight"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shard Spiral angle during flight"
			}
		},
		stats={
			[1]="eye_of_winter_spiral_angle_+%"
		}
	},
	[819]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Shard Spiral Frequency during flight"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Shard Spiral Frequency during flight"
			}
		},
		stats={
			[1]="eye_of_winter_spiral_fire_frequency_+%"
		}
	},
	[820]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bleeding inflicted by this Skill deals Damage {0}% faster"
			}
		},
		stats={
			[1]="faster_bleed_%"
		}
	},
	[821]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Life per corpse Consumed\nGain {1} Mana per corpse Consumed\nGain {2} Energy Shield per corpse Consumed"
			}
		},
		stats={
			[1]="feast_of_flesh_gain_X_life_per_corpse_consumed",
			[2]="feast_of_flesh_gain_X_mana_per_corpse_consumed",
			[3]="feast_of_flesh_gain_X_energy_shield_per_corpse_consumed"
		}
	},
	[822]={
		[1]={
			[1]={
				[1]={
					k="multiplicative_damage_modifier",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Additional Debuff stages add {0}% of Damage"
			}
		},
		stats={
			[1]="fire_beam_additional_stack_damage_+%_final"
		}
	},
	[823]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Total Fire Resistance penalty from all Beams cannot exceed {0:+d}%"
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_maximum"
		}
	},
	[824]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debuff applies {0:+d}% Fire Resistance per stage"
			}
		},
		stats={
			[1]="fire_beam_enemy_fire_resistance_%_per_stack"
		}
	},
	[825]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased beam length"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced beam length"
			}
		},
		stats={
			[1]="fire_beam_length_+%"
		}
	},
	[826]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Fire Damage over Time Multiplier"
			}
		},
		stats={
			[1]="fire_dot_multiplier_+"
		}
	},
	[827]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles gain Radius as they travel farther, up to {0:+d} Radius"
			}
		},
		stats={
			[1]="fireball_base_radius_up_to_+_at_longer_ranges"
		}
	},
	[828]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="If you have no Steel Shards, only Fires 1 Projectile"
			}
		},
		stats={
			[1]="fires_1_projectile_if_no_steel_ammo"
		}
	},
	[829]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to affect the same area again when finished"
			}
		},
		stats={
			[1]="firestorm_and_bladefall_chance_to_replay_when_finished_%"
		}
	},
	[830]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Impact deals {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Impact deals {0}% less  Damage with Hits"
			}
		},
		stats={
			[1]="firestorm_final_impact_damage_+%_final"
		}
	},
	[831]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Impact has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Impact has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="firestorm_initial_impact_area_of_effect_+%_final"
		}
	},
	[832]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Impact deals {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Impact deals {0}% less  Damage with Hits"
			}
		},
		stats={
			[1]="firestorm_initial_impact_damage_+%_final"
		}
	},
	[833]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflicts Fire Exposure on Enemies entering the wall, lowering their Total Fire Resistance by {0}%"
			}
		},
		stats={
			[1]="firewall_applies_%_fire_exposure"
		}
	},
	[834]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill's Duration cannot be modified"
			}
		},
		stats={
			[1]="fixed_skill_effect_duration"
		}
	},
	[835]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Burning Damage"
			}
		},
		stats={
			[1]="flame_dash_burning_damage_+%_final"
		}
	},
	[836]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="flame_surge_burning_ground_creation_cooldown_ms"
		}
	},
	[837]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy"
			}
		},
		stats={
			[1]="flame_surge_ignite_damage_as_burning_ground_damage_%"
		}
	},
	[838]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Ignite inflicted by Projectiles which have passed through the Wall"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% more Magnitude of Ignite inflicted by Projectiles which have passed through the Wall"
			}
		},
		stats={
			[1]="flame_wall_projectiles_ignite_effect_+%_final"
		}
	},
	[839]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect per Stage"
			}
		},
		stats={
			[1]="flameblast_area_+%_final_per_stage"
		}
	},
	[840]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits per 10 Life Reserved by this Skill"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits per 10 Life Reserved by this Skill"
			}
		},
		stats={
			[1]="flameblast_hit_damage_+%_final_per_10_life_reserved"
		}
	},
	[841]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} to Radius per 1% Life Reserved by this Skill"
			}
		},
		stats={
			[1]="flameblast_hundred_times_radius_+_per_1%_life_reserved"
		}
	},
	[842]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to Ignite for each Stage"
			}
		},
		stats={
			[1]="flameblast_ignite_chance_+%_per_stage"
		}
	},
	[843]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Stages {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} maximum Stages"
			}
		},
		stats={
			[1]="flameblast_maximum_stages"
		}
	},
	[844]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Starts with {0} additional Stages"
			}
		},
		stats={
			[1]="flameblast_starts_with_X_additional_stages"
		}
	},
	[845]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers to Cast Speed apply to the rotation speed of the Flames"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_display_cast_speed_affects_rotation"
		}
	},
	[846]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has {0} Flames"
			}
		},
		stats={
			[1]="flamethrower_tower_trap_number_of_flamethrowers"
		}
	},
	[847]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Burning Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Burning Enemies"
			}
		},
		stats={
			[1]="flamethrower_trap_damage_+%_final_vs_burning_enemies"
		}
	},
	[848]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Flask Charges used"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Flask Charges used"
			}
		},
		stats={
			[1]="flask_charges_used_+%"
		}
	},
	[849]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mana Flask charges Consumed {0}"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes {0} Charge from your Mana Flask"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes {0} Charges from your Mana Flask"
			}
		},
		stats={
			[1]="flask_throw_base_charges_used"
		}
	},
	[850]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Bleeding inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Bleeding inflicted"
			}
		},
		stats={
			[1]="flask_throw_bleed_effect_+%_final"
		}
	},
	[851]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Inflict Cold Exposure for {0} second on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=4000,
						[2]=4000
					}
				},
				text="Inflicts Cold Exposure on Hit"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Cold Exposure for {0} seconds on Hit"
			}
		},
		stats={
			[1]="flask_throw_cold_exposure_ms"
		}
	},
	[852]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage, if Charges were consumed from a Sulphur Flask"
			}
		},
		stats={
			[1]="flask_throw_sulphur_flask_explode_on_kill_chance"
		}
	},
	[853]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Inflict Fire Exposure for {0} second on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=4000,
						[2]=4000
					}
				},
				text="Inflicts Fire Exposure on Hit"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Fire Exposure for {0} seconds on Hit"
			}
		},
		stats={
			[1]="flask_throw_fire_exposure_ms"
		}
	},
	[854]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Inflicts Lightning Exposure for {0} second on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=4000,
						[2]=4000
					}
				},
				text="Inflicts Lightning Exposure on Hit"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflicts Lightning Exposure for {0} seconds on Hit"
			}
		},
		stats={
			[1]="flask_throw_lightning_exposure_ms"
		}
	},
	[855]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed from a Life Flask"
			}
		},
		stats={
			[1]="flask_throw_added_chaos_damage_%_of_flask_life_to_recover"
		}
	},
	[856]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask"
			}
		},
		stats={
			[1]="flask_throw_minimum_cold_damage_if_used_sapphire_flask",
			[2]="flask_throw_maximum_cold_damage_if_used_sapphire_flask"
		}
	},
	[857]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask"
			}
		},
		stats={
			[1]="flask_throw_minimum_lightning_damage_if_used_topaz_flask",
			[2]="flask_throw_maximum_lightning_damage_if_used_topaz_flask"
		}
	},
	[858]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Poison inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Poison inflicted"
			}
		},
		stats={
			[1]="flask_throw_poison_effect_+%_final"
		}
	},
	[859]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Ignite inflicted if Charges were consumed from a Ruby Flask"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Ignite inflicted if Charges were consumed from a Ruby Flask"
			}
		},
		stats={
			[1]="flask_throw_ruby_flask_ignite_effect_+%"
		}
	},
	[860]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="flicker_strike_buff_movement_speed_+%"
		}
	},
	[861]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased teleport range"
			}
		},
		stats={
			[1]="flicker_strike_teleport_range_+%"
		}
	},
	[862]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits Fortify"
			}
		},
		stats={
			[1]="fortify_on_hit"
		}
	},
	[863]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits Fortify at Close Range"
			}
		},
		stats={
			[1]="fortify_on_hit_close_range"
		}
	},
	[864]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Frozen by this Skill have {0:+d}% to Cold Resistance"
			}
		},
		stats={
			[1]="freeze_applies_cold_resistance_+"
		}
	},
	[865]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Freezes inflicted last an additional 1 second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Freezes inflicted last an additional {0} seconds"
			}
		},
		stats={
			[1]="freeze_duration_ms_+"
		}
	},
	[866]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Freezing an Enemy Chills Enemies in {0} meter radius"
			}
		},
		stats={
			[1]="virtual_freezing_enemy_chills_enemies_in_radius"
		}
	},
	[867]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate"
			}
		},
		stats={
			[1]="freezing_pulse_damage_+%_final_at_long_range"
		}
	},
	[868]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Damage per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_skill_attack_damage_+%_final_per_frenzy_charge"
		}
	},
	[869]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="frenzy_skill_attack_speed_+%_final_per_frenzy_charge"
		}
	},
	[870]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Activation Frequency if 75% of Attached Duration expired"
			}
		},
		stats={
			[1]="from_quality_brand_activation_rate_+%_final_if_75%_attached_duration_expired"
		}
	},
	[871]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can explode from 1 Frostbolt Projectile"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can explode from up to {0} Frostbolt Projectiles"
			}
		},
		stats={
			[1]="frost_bolt_nova_number_of_frost_bolts_to_detonate"
		}
	},
	[872]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Base Duration per Stage"
			}
		},
		stats={
			[1]="frost_fury_added_duration_per_stage_ms"
		}
	},
	[873]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires Projectiles every {0} seconds"
			}
		},
		stats={
			[1]="frost_fury_base_fire_interval_ms"
		}
	},
	[874]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Duration per Stage"
			}
		},
		stats={
			[1]="frost_fury_duration_+%_per_stage"
		}
	},
	[875]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Projectile Frequency while Channelling"
			}
		},
		stats={
			[1]="frost_fury_fire_speed_+%_final_while_channelling"
		}
	},
	[876]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased Projectile Frequency per Stage"
			}
		},
		stats={
			[1]="frost_fury_fire_speed_+%_per_stage"
		}
	},
	[877]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Stages"
			}
		},
		stats={
			[1]="frost_fury_max_number_of_stages"
		}
	},
	[878]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield"
			}
		},
		stats={
			[1]="frost_globe_absorb_damage_%_enemy_in_bubble"
		}
	},
	[879]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield"
			}
		},
		stats={
			[1]="frost_globe_absorb_damage_%_enemy_outside_bubble"
		}
	},
	[880]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0:+d}% to Spell Critical Hit Chance per Stage while in Area"
			}
		},
		stats={
			[1]="frost_globe_additional_spell_base_critical_strike_chance_per_stage"
		}
	},
	[881]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Frost Shield has {0} maximum Life per Stage"
			}
		},
		stats={
			[1]="frost_globe_health_per_stage"
		}
	},
	[882]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Frost Shield Regenerates {0}% of its Life per second"
			}
		},
		stats={
			[1]="frost_globe_life_regeneration_rate_per_minute_%"
		}
	},
	[883]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Stages"
			}
		},
		stats={
			[1]="frost_globe_max_stages"
		}
	},
	[884]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains 1 Stage every {0} seconds while you are losing Energy Shield"
			}
		},
		stats={
			[1]="frost_globe_stage_gain_interval_ms"
		}
	},
	[885]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Life {0}"
			}
		},
		stats={
			[1]="frost_wall_total_maximum_life"
		}
	},
	[886]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles gain {0}% increased Projectile Speed per second"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles gain {0}% reduced Projectile Speed per second"
			}
		},
		stats={
			[1]="frostbolt_projectile_acceleration"
		}
	},
	[887]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Projectile Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Projectile Speed"
			}
		},
		stats={
			[1]="frostbolt_projectile_speed_+%_final"
		}
	},
	[888]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% chance to Summon an additional Statue without consuming a Cooldown use"
			}
		},
		stats={
			[1]="frozen_legion_%_chance_to_summon_additional_statue"
		}
	},
	[889]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Create a Vortex on Shattering an Enemy\nVortex deals {0}% of Overkill Damage per second"
			}
		},
		stats={
			[1]="frozen_overkill_damage_%_dealt_per_second_as_icy_vortex"
		}
	},
	[890]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fully Breaks Armour when inflicting a Heavy Stun"
			}
		},
		stats={
			[1]="fully_break_enemies_armour_on_heavy_stun"
		}
	},
	[891]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fully Broken Armour lasts {0:+d} seconds"
			}
		},
		stats={
			[1]="fully_broken_armour_duration_ms_+"
		}
	},
	[892]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits remove {0} seconds from Duration of Fully Broken Armour on Enemy"
			}
		},
		stats={
			[1]="fully_broken_armour_duration_ms_removed_on_hit"
		}
	},
	[893]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain 1 Rage on use"
			}
		},
		stats={
			[1]="gain_1_rage_on_use_%_chance"
		}
	},
	[894]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain {0} Rage on Hit, once per Skill use"
			}
		},
		stats={
			[1]="gain_X_rage_on_hit_once_per_skill_use"
		}
	},
	[895]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain Elusive on Critical Hit with this Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain Elusive on Critical Hit with this Skill"
			}
		},
		stats={
			[1]="gain_elusive_on_crit_%_chance"
		}
	},
	[896]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Hits Fortify for {0} seconds"
			}
		},
		stats={
			[1]="gain_fortify_on_melee_hit_ms"
		}
	},
	[897]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"
		}
	},
	[898]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_hitting_unique_enemy_%"
		}
	},
	[899]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"
			}
		},
		stats={
			[1]="gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"
		}
	},
	[900]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge on Killing Blow"
			}
		},
		stats={
			[1]="gain_power_charge_on_kill_with_hit_%"
		}
	},
	[901]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage gained on Hit {0}"
			}
		},
		stats={
			[1]="gain_rage_on_hit"
		}
	},
	[902]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to gain 1 Rage on Hit"
			}
		},
		stats={
			[1]="gain_rage_on_hit_%_chance"
		}
	},
	[903]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds"
			}
		},
		stats={
			[1]="gain_resonance_of_majority_damage_on_hit_for_2_seconds"
		}
	},
	[904]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill"
			}
		},
		stats={
			[1]="gain_righteous_charge_on_mana_spent_%"
		}
	},
	[905]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage gained on Melee Hit {0}"
			}
		},
		stats={
			[1]="gain_x_rage_on_melee_hit"
		}
	},
	[906]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack kills generates Valour equal to the enemy's Power\nGains {0} Valour per second while a\nUnique enemy is in your Presence"
			}
		},
		stats={
			[1]="gain_x_valour_per_minute_while_unique_presence"
		}
	},
	[907]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Fires a beam every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires a beam every {0} seconds"
			}
		},
		stats={
			[1]="galvanic_field_beam_delay_ms"
		}
	},
	[908]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Field gains {0}% more Damage with Hits per 5% Shock Effect on Enemy when created"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Field gains {0}% less Damage with Hits per 5% Shock Effect on Enemy when created"
			}
		},
		stats={
			[1]="galvanic_field_damage_+%_final_per_5%_increased_damage_taken_from_shock"
		}
	},
	[909]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Field gains {0:+d} to Radius per 10% Shock Effect on Enemy when created"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Field gains {0:+d} to Radius per 10% Shock Effect on Enemy when created"
			}
		},
		stats={
			[1]="galvanic_field_radius_+_per_10%_increased_damage_taken_from_shock"
		}
	},
	[910]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text=""
			},
			[2]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Maximum Energy is {0}"
			},
			[3]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Maximum Energy is {0}\nTrigger all Socketed Spells and loses all Energy on reaching maximum Energy"
			},
			[4]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Triggers all Socketed Spells and loses all Energy on reaching maximum Energy"
			}
		},
		stats={
			[1]="generic_ongoing_trigger_maximum_energy",
			[2]="generic_ongoing_trigger_triggers_at_maximum_energy",
			[3]="display_generic_ongoing_trigger_hide_energy_stats"
		}
	},
	[911]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bursts occur {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bursts occur {0}% slower"
			}
		},
		stats={
			[1]="glacial_cascade_travel_speed_+%"
		}
	},
	[912]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="global_knockback"
		}
	},
	[913]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maim on Hit"
			}
		},
		stats={
			[1]="global_maim_on_hit"
		}
	},
	[914]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Physical Damage against Bleeding Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_physical_damage_vs_bleeding_enemies",
			[2]="global_maximum_added_physical_damage_vs_bleeding_enemies"
		}
	},
	[915]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Glorious Madness inflicts a random Touched Debuff every second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Glorious Madness inflicts a random Touched Debuff every {0} seconds"
			}
		},
		stats={
			[1]="glorious_madness_timer_ms"
		}
	},
	[916]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Buff Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Buff Effect"
			}
		},
		stats={
			[1]="golem_buff_effect_+%"
		}
	},
	[917]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% more Damage with Hits per Intensity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% less Damage with Hits per Intensity"
			}
		},
		stats={
			[1]="greater_projectile_intensity_projectile_damage_+%_final_per_intensity"
		}
	},
	[918]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to activate a second time {0}%"
			}
		},
		stats={
			[1]="grenade_skill_%_chance_to_explode_twice"
		}
	},
	[919]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Gains {0:+d} more Area of Effect per second, up to a maximum of {1:+d}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Area of Effect per second (maximum {1}%) {0}%"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0}% more Area of Effect per second, up to a maximum of {1}%"
			}
		},
		stats={
			[1]="active_skill_ground_effect_area_of_effect_+%_final_per_second",
			[2]="active_skill_ground_effect_area_of_effect_+%_final_per_second_max",
			[3]="quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem"
		}
	},
	[920]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced angle"
			}
		},
		stats={
			[1]="ground_slam_angle_+%"
		}
	},
	[921]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Virulence when you Poison an Enemy"
			}
		},
		stats={
			[1]="herald_of_agony_add_stack_on_poison"
		}
	},
	[922]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% more Magnitude of Poison inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% less Magnitude of Poison inflicted"
			}
		},
		stats={
			[1]="herald_of_agony_poison_effect_+%_final"
		}
	},
	[923]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summon a Sentinel of Purity when you Kill an Enemy"
			}
		},
		stats={
			[1]="herald_of_light_summon_champion_on_kill"
		}
	},
	[924]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%"
		}
	},
	[925]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% less Physical Damage"
			}
		},
		stats={
			[1]="herald_of_purity_physical_damage_+%_final"
		}
	},
	[926]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hexes from Supported Skills Transfer to all Enemies in range {0} when Hexed Enemy dies"
			}
		},
		stats={
			[1]="hex_transfer_on_death_total_range"
		}
	},
	[927]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per 1 second of remaining duration on removed Curse"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="{0}% less Damage per 1 second of remaining duration on removed Curse"
			}
		},
		stats={
			[1]="hexblast_damage_+%_final_per_second_remaining_curse_duration"
		}
	},
	[928]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits if Enemy is Hexed\nRemoves a Hex after Damaging"
			}
		},
		stats={
			[1]="hexblast_hit_damage_+%_final_if_hexed"
		}
	},
	[929]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hindered Enemies deal {}% increased Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hindered Enemies deal {}% reduced Chaos Damage"
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_+%"
		}
	},
	[930]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hindered Enemies take {0}% increased Chaos Damage"
			}
		},
		stats={
			[1]="hinder_enemy_chaos_damage_taken_+%"
		}
	},
	[931]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Damage with Hits against Chilled Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Damage with Hits against Chilled Enemies"
			}
		},
		stats={
			[1]="hit_damage_+%_vs_chilled_enemies"
		}
	},
	[932]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun buildup"
			}
		},
		stats={
			[1]="hit_damage_stun_multiplier_+%"
		}
	},
	[933]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Stun Enemies with Fully Broken Armour as if dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits Stun Enemies with Fully Broken Armour as if dealing {0}% more Damage"
			}
		},
		stats={
			[1]="hit_damage_stun_multiplier_+%_against_enemies_with_fully_broken_armour"
		}
	},
	[934]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Hits to cause Daze Buildup"
			}
		},
		stats={
			[1]="hit_%_chance_to_be_dazing"
		}
	},
	[935]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits grant Cruelty"
			}
		},
		stats={
			[1]="hits_grant_cruelty"
		}
	},
	[936]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Resistances"
			}
		},
		stats={
			[1]="hits_ignore_all_enemy_monster_resistances"
		}
	},
	[937]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits ignore Enemy Monster Physical Damage Reduction"
			}
		},
		stats={
			[1]="hits_ignore_enemy_monster_physical_damage_reduction"
		}
	},
	[938]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gains {0}% of Physical Damage as Extra Fire Damage while using Totem is linked to Searing Bond"
			}
		},
		stats={
			[1]="holy_and_shockwave_totem_have_physical_damage_%_to_gain_as_fire_damage_when_linked_by_searing_bond"
		}
	},
	[939]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased teleport range"
			}
		},
		stats={
			[1]="holy_path_teleport_range_+%"
		}
	},
	[940]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies"
			}
		},
		stats={
			[1]="holy_relic_nova_life_regeneration_rate_per_minute"
		}
	},
	[941]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions"
			}
		},
		stats={
			[1]="holy_relic_nova_minion_life_regeneration_rate_per_second"
		}
	},
	[942]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks per second@{0}"
			}
		},
		stats={
			[1]="hundred_times_attacks_per_second"
		}
	},
	[943]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Average damage per use {0}"
			}
		},
		stats={
			[1]="hundred_times_average_damage_per_skill_use"
		}
	},
	[944]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Casts per second@{0}"
			}
		},
		stats={
			[1]="hundred_times_casts_per_second"
		}
	},
	[945]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage per second {0}"
			}
		},
		stats={
			[1]="hundred_times_damage_per_second"
		}
	},
	[946]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped"
			}
		},
		stats={
			[1]="hydro_sphere_pulse_frequency_ms"
		}
	},
	[947]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Can only be Hit once every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can only be Hit once every {0} seconds"
			}
		},
		stats={
			[1]="hydrosphere_hit_cooldown_ms"
		}
	},
	[948]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Stage deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Stage deals {0}% less Damage"
			}
		},
		stats={
			[1]="ice_crash_first_stage_damage_+%_final"
		}
	},
	[949]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n{1}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="negate",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Area\n{1}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area"
			}
		},
		stats={
			[1]="ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy",
			[2]="ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy"
		}
	},
	[950]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Travels {0}% increased distance before changing forms"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="canonical_line",
					v=true
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Travels {0}% reduced distance before changing forms"
			}
		},
		stats={
			[1]="ice_spear_distance_before_form_change_+%"
		}
	},
	[951]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magma infusion window {0}s"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Raising your shield infuses it with magma for {0} second"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raising your shield infuses it with magma for {0} seconds"
			}
		},
		stats={
			[1]="igneous_shield_perfect_block_window_time_ms"
		}
	},
	[952]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Ignite Magnitude when Consuming Freeze {0}%"
			}
		},
		stats={
			[1]="ignite_effect_+%_final_against_frozen_enemies"
		}
	},
	[953]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Ignited by this Skill have {0:+d}% to Fire Resistance"
			}
		},
		stats={
			[1]="ignites_apply_fire_resistance_+"
		}
	},
	[954]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debuff deals {0}% more Damage per Stage"
			}
		},
		stats={
			[1]="immolation_brand_burn_damage_+%_final_per_stage"
		}
	},
	[955]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage taken per Endurance Charge removed"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage taken per Endurance Charge removed"
			}
		},
		stats={
			[1]="immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"
		}
	},
	[956]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles which have Split deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles which have Split deal {0}% less Damage"
			}
		},
		stats={
			[1]="impacting_steel_secondary_projectile_damage_+%_final"
		}
	},
	[957]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Impale Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Impale Effect"
			}
		},
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[958]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to Impale Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Impale Enemies on Hit"
			}
		},
		stats={
			[1]="impale_on_hit_%_chance"
		}
	},
	[959]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Impale Damage dealt to Enemies Impaled by this Skill Overwhelms {0}% Physical Damage Reduction"
			}
		},
		stats={
			[1]="impale_phys_reduction_%_penalty"
		}
	},
	[960]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Cold Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Cold Damage taken"
			}
		},
		stats={
			[1]="impurity_cold_damage_taken_+%_final"
		}
	},
	[961]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Fire Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Fire Damage taken"
			}
		},
		stats={
			[1]="impurity_fire_damage_taken_+%_final"
		}
	},
	[962]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Lightning Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Lightning Damage taken"
			}
		},
		stats={
			[1]="impurity_lightning_damage_taken_+%_final"
		}
	},
	[963]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Starts with {0} additional Stages"
			}
		},
		stats={
			[1]="incinerate_starts_with_X_additional_stages"
		}
	},
	[964]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Explosion applies Uncharged Debuff on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion has {0}% chance to apply Uncharged Debuff on Hit"
			}
		},
		stats={
			[1]="infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"
		}
	},
	[965]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Debuff deals {0}% of Damage per Charge"
			}
		},
		stats={
			[1]="infernal_blow_explosion_damage_%_of_total_per_stack"
		}
	},
	[966]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Fire Damage per Corpse Power {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% More Fire Damage per 1 Power of exploding Corpse"
			}
		},
		stats={
			[1]="infernal_cry_explosion_fire_damage_+%_final_per_corpse_power"
		}
	},
	[967]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflicts Fire, Cold, and Lightning Exposure on Hit"
			}
		},
		stats={
			[1]="inflict_all_exposure_on_hit"
		}
	},
	[968]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold Exposure on Cold Critical Hit@{0}s"
			}
		},
		stats={
			[1]="inflict_cold_exposure_for_x_ms_on_cold_crit"
		}
	},
	[969]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire Exposure on Ignite@{0}s"
			}
		},
		stats={
			[1]="inflict_fire_exposure_for_x_ms_on_ignite"
		}
	},
	[970]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning Exposure on Shock@{0}s"
			}
		},
		stats={
			[1]="inflict_lightning_exposure_for_x_ms_on_shock"
		}
	},
	[971]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infusion grants {0}% of Life Regenerated per second"
			}
		},
		stats={
			[1]="infusion_grants_life_regeneration_rate_per_minute_%"
		}
	},
	[972]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Inspiration Charge Duration"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Inspiration Charge Duration"
			}
		},
		stats={
			[1]="inspiration_charge_duration_+%"
		}
	},
	[973]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[974]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_chaos_skill_dot_damage_to_deal_per_minute"
		}
	},
	[975]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_cold_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[976]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_cold_skill_dot_damage_to_deal_per_minute"
		}
	},
	[977]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_fire_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[978]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_fire_skill_dot_damage_to_deal_per_minute"
		}
	},
	[979]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_lightning_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[980]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_lightning_skill_dot_damage_to_deal_per_minute"
		}
	},
	[981]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_physical_skill_dot_area_damage_to_deal_per_minute"
		}
	},
	[982]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical damage per second@{0}"
			}
		},
		stats={
			[1]="intermediary_physical_skill_dot_damage_to_deal_per_minute"
		}
	},
	[983]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Intimidate nearby Enemies for {0} seconds"
			}
		},
		stats={
			[1]="intimidate_nearby_enemies_on_use_for_ms"
		}
	},
	[984]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Attacks with this Skill count as Exerted"
			}
		},
		stats={
			[1]="number_of_warcries_exerting_this_action"
		}
	},
	[985]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Jagged Ground duration {0}s"
			}
		},
		stats={
			[1]="jagged_ground_duration_ms"
		}
	},
	[986]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows Consume corpses to Recover {0}% of Life"
			}
		},
		stats={
			[1]="killing_blow_consumes_corpse_restore_%_life"
		}
	},
	[987]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles gain {0}% increased Area of Effect after Forking"
			}
		},
		stats={
			[1]="kinetic_blast_projectiles_gain_%_aoe_after_forking"
		}
	},
	[988]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Modifiers which would cause projectiles to Fork instead cause them to change direction additional times"
			}
		},
		stats={
			[1]="kinetic_bolt_forks_apply_to_zig_zags"
		}
	},
	[989]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Knock Enemies Back with Hits at Close Range"
			}
		},
		stats={
			[1]="knockback_chance_%_at_close_range"
		}
	},
	[990]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits against Bleeding enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits against Bleeding enemies"
			}
		},
		stats={
			[1]="lacerate_hit_damage_+%_final_vs_bleeding_enemies"
		}
	},
	[991]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal up to {0}% increased Damage at the start of their movement, lowering this bonus as they travel farther"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal up to {0}% reduced Damage at the start of their movement, lowering this penalty as they travel farther"
			}
		},
		stats={
			[1]="lancing_steel_damage_+%_at_close_range"
		}
	},
	[992]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits after the first on each Enemy deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Hits after the first on each Enemy deal {0}% less Damage"
			}
		},
		stats={
			[1]="lancing_steel_damage_+%_final_after_first_hit_on_target"
		}
	},
	[993]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Clusters have {0}% increased Projectile targeting range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Clusters have {0}% reduced Projectile targeting range"
			}
		},
		stats={
			[1]="lancing_steel_targeting_range_+%"
		}
	},
	[994]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Lightning Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Lightning Ailments"
			}
		},
		stats={
			[1]="lightning_ailment_effect_+%"
		}
	},
	[995]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Hit an additional Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Hit an additional Enemy"
			}
		},
		stats={
			[1]="lightning_arrow_%_chance_to_hit_an_additional_enemy"
		}
	},
	[996]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spear cannot Split, Pierce, Fork, Chain or Return\nModifiers to the number of Projectiles fired instead apply\nto the maximum number of Lightning Bolts fired"
			}
		},
		stats={
			[1]="lightning_burst_display"
		}
	},
	[997]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance for an additional Burst on first impact"
			}
		},
		stats={
			[1]="lightning_rod_%_chance_for_additional_burst_on_landing"
		}
	},
	[998]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Hits one target every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits one target every {0} seconds"
			}
		},
		stats={
			[1]="lightning_storm_hit_frequency_ms"
		}
	},
	[999]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Can Hit each enemy only once every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can Hit each enemy only once every {0} seconds"
			}
		},
		stats={
			[1]="lightning_storm_hit_prevention_duration_ms"
		}
	},
	[1000]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Lightning Storm at a time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Lightning Storms at a time"
			}
		},
		stats={
			[1]="lightning_storm_max_number_of_storms"
		}
	},
	[1001]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stronger Pulses deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Stronger Pulses deal {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="lightning_tendrils_channelled_larger_pulse_damage_+%_final"
		}
	},
	[1002]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stronger Pulses have {0:+d} to Radius"
			}
		},
		stats={
			[1]="lightning_tendrils_channelled_larger_pulse_radius_+"
		}
	},
	[1003]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Strikes {0} Areas"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strikes {0} Areas every {1} seconds"
			}
		},
		stats={
			[1]="lightning_tower_trap_number_of_beams",
			[2]="lightning_tower_trap_interval_duration_ms"
		}
	},
	[1004]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Shocked Ground lasts {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shocked Ground lasts {0} seconds"
			}
		},
		stats={
			[1]="lightning_warp_shocked_ground_base_duration_ms"
		}
	},
	[1005]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill"
			}
		},
		stats={
			[1]="lose_all_righteous_charges_on_mana_use_threshold"
		}
	},
	[1006]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosions deal {0}% more Damage with Hits per Energy after the first"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosions deal {0}% less Damage with Hits per Energy after the first"
			}
		},
		stats={
			[1]="magma_brand_hit_damage_+%_final_per_additional_pustule"
		}
	},
	[1007]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to Detonate for Double Damage instead of Chaining"
			}
		},
		stats={
			[1]="magma_orb_%_chance_to_big_explode_instead_of_chaining"
		}
	},
	[1008]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Effect of Maim"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Effect of Maim"
			}
		},
		stats={
			[1]="maim_effect_+%"
		}
	},
	[1009]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Maim on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Maim on Hit"
			}
		},
		stats={
			[1]="maim_on_hit_%"
		}
	},
	[1010]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Accuracy Rating {0}"
			}
		},
		stats={
			[1]="main_hand_accuracy_rating"
		}
	},
	[1011]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Main Hand Chaos Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="main_hand_attack_damage_penetrates_chaos_resist_%"
		}
	},
	[1012]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Main Hand Cold Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="main_hand_attack_damage_penetrates_cold_resist_%"
		}
	},
	[1013]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Main Hand Fire Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="main_hand_attack_damage_penetrates_fire_resist_%"
		}
	},
	[1014]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Main Hand Lightning Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="main_hand_attack_damage_penetrates_lightning_resist_%"
		}
	},
	[1015]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Critical Damage Bonus +{0}%"
			}
		},
		stats={
			[1]="main_hand_critical_hit_damage_bonus"
		}
	},
	[1016]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Critical Hit Chance {0}%"
			}
		},
		stats={
			[1]="main_hand_critical_strike_chance"
		}
	},
	[1017]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Chaos damage {0} – {1}"
			}
		},
		stats={
			[1]="main_hand_minimum_chaos_damage",
			[2]="main_hand_maximum_chaos_damage"
		}
	},
	[1018]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Cold damage {0} – {1}"
			}
		},
		stats={
			[1]="main_hand_minimum_cold_damage",
			[2]="main_hand_maximum_cold_damage"
		}
	},
	[1019]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Fire damage {0} – {1}"
			}
		},
		stats={
			[1]="main_hand_minimum_fire_damage",
			[2]="main_hand_maximum_fire_damage"
		}
	},
	[1020]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Lightning damage {0} – {1}"
			}
		},
		stats={
			[1]="main_hand_minimum_lightning_damage",
			[2]="main_hand_maximum_lightning_damage"
		}
	},
	[1021]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Physical damage {0} – {1}"
			}
		},
		stats={
			[1]="main_hand_minimum_physical_damage",
			[2]="main_hand_maximum_physical_damage"
		}
	},
	[1022]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand total damage {0} – {1}"
			}
		},
		stats={
			[1]="main_hand_minimum_total_damage",
			[2]="main_hand_maximum_total_damage"
		}
	},
	[1023]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reload time {0}s"
			}
		},
		stats={
			[1]="main_hand_reload_time"
		}
	},
	[1024]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage"
			}
		},
		stats={
			[1]="mamba_strike_deal_%_of_all_poison_total_damage_per_minute"
		}
	},
	[1025]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain {0} Mana per Enemy Hit"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Lose {0} Mana per Enemy Hit"
			}
		},
		stats={
			[1]="mana_gain_per_target"
		}
	},
	[1026]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Effects of Mana Tempest linger for {0} second after leaving the Tempest"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Effects of Mana Tempest linger for {0} seconds after leaving the Tempest"
			}
		},
		stats={
			[1]="mana_tempest_effects_linger_X_ms"
		}
	},
	[1027]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals base Lightning Damage equal to {0}% of missing Unreserved Mana\n+6 to length per 25% of Unreserved maximum Mana you have"
			}
		},
		stats={
			[1]="mana_void_gain_%_missing_unreserved_mana_as_base_lightning_damage"
		}
	},
	[1028]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill will Trigger once a total of {0} Mana has been Spent on Bow Attacks not Supported by Manaforged Arrows"
			}
		},
		stats={
			[1]="manaforged_arrows_total_mana_threshold"
		}
	},
	[1029]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attack gains {0}% of Damage as Chaos"
			}
		},
		stats={
			[1]="mantra_of_destruction_grant_all_damage_%_to_gain_as_chaos_with_attacks"
		}
	},
	[1030]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mark effect modifier {0}%"
			}
		},
		stats={
			[1]="mark_effect_+%"
		}
	},
	[1031]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can have up to {0} Crab Barriers"
			}
		},
		stats={
			[1]="max_crab_aspect_stacks"
		}
	},
	[1032]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Sentinels of Absolution"
			}
		},
		stats={
			[1]="max_number_of_absolution_sentinels"
		}
	},
	[1033]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Can queue up to {0} uses"
			}
		},
		stats={
			[1]="max_number_of_lightning_warp_markers"
		}
	},
	[1034]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Steel Shards"
			}
		},
		stats={
			[1]="max_steel_ammo"
		}
	},
	[1035]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Corpses Spawned have {0}% increased Maximum Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Corpses Spawned have {0}% reduced Maximum Life"
			}
		},
		stats={
			[1]="maximum_life_+%_for_corpses_you_create"
		}
	},
	[1036]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stage gain interval\nMaximum Stages {0}s\n{1}"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains a Stage every second, up to a maximum of {1} Stages"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains a Stage every {0} seconds, up to a maximum of {1} Stages"
			}
		},
		stats={
			[1]="base_active_skill_buff_stack_gain_frequency_ms",
			[2]="maximum_number_of_arctic_armour_stationary_stacks"
		}
	},
	[1037]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Lingering Blades can be left in the ground at a time"
			}
		},
		stats={
			[1]="maximum_number_of_blades_left_in_ground"
		}
	},
	[1038]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Limit {0} Field"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Limit {0} Fields"
			}
		},
		stats={
			[1]="galvanic_field_maximum_number_of_spheres"
		}
	},
	[1039]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Mirage Saviour"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Mirage Saviours"
			}
		},
		stats={
			[1]="maximum_number_of_mirage_warriors"
		}
	},
	[1040]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Maximum {0} caught Projectiles"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Maximum {0} caught Projectiles\nCreates up to {0} caught Projectiles immediately"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="Maximum {0} caught Projectiles\nCreates up to {0} caught Projectiles immediately\nCreates {2} caught Projectiles per second"
			}
		},
		stats={
			[1]="maximum_number_of_snapping_adder_projectiles",
			[2]="vaal_venom_gyre_instantly_capture_maximum_projectiles",
			[3]="vaal_venom_gyre_capture_x_projectiles_per_second"
		}
	},
	[1041]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Double"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Doubles"
			}
		},
		stats={
			[1]="maximum_number_of_summoned_doubles"
		}
	},
	[1042]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Mirage Sharpshooter\nSummons {0} Mirage Sharpshooter which uses this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Mirage Sharpshooters\nSummons {0} Mirage Sharpshooters which use this Skill\nMirage Sharpshooters fire at your target when you use Ice Shot"
			}
		},
		stats={
			[1]="maximum_number_of_vaal_ice_shot_mirages"
		}
	},
	[1043]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Virulence"
			}
		},
		stats={
			[1]="maximum_virulence_stacks"
		}
	},
	[1044]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Energy Shield Recharge Rate {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Energy Shield Recharge Rate"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Energy Shield Recharge Rate"
			}
		},
		stats={
			[1]="meditate_energy_shield_recharge_rate_+%_final"
		}
	},
	[1045]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Targets {0} additional nearby Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets {0} additional nearby Enemies"
			}
		},
		stats={
			[1]="virtual_number_of_spirit_strikes"
		}
	},
	[1046]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy gained per enemy Power on Melee kill {0}"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0} Energy per Power of enemies you\nkill with Melee Attacks"
			}
		},
		stats={
			[1]="melee_kill_invocation_gain_X_centienergy_per_monster_power_on_melee_kill"
		}
	},
	[1047]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mines cannot be Re-armed"
			}
		},
		stats={
			[1]="mine_cannot_rearm"
		}
	},
	[1048]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill has {0}% increased Critical Hit Chance per Power Charge if used by a Mine"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill has {0}% reduced Critical Hit Chance per Power Charge if used by a Mine"
			}
		},
		stats={
			[1]="mine_critical_strike_chance_+%_per_power_charge"
		}
	},
	[1049]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mine Detonation is Instant"
			}
		},
		stats={
			[1]="mine_detonates_instantly"
		}
	},
	[1050]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mines have {0}% increased Detonation Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mines have {0}% reduced Detonation Speed"
			}
		},
		stats={
			[1]="mine_detonation_speed_+%"
		}
	},
	[1051]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed per Frenzy Charge if used by a Mine"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed per Frenzy Charge if used by a Mine"
			}
		},
		stats={
			[1]="mine_projectile_speed_+%_per_frenzy_charge"
		}
	},
	[1052]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Mine Throwing Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Mine Throwing Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="mine_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[1053]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Cold Damage per Frenzy Charge"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_per_frenzy_charge",
			[2]="maximum_added_cold_damage_per_frenzy_charge"
		}
	},
	[1054]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Adds {0} to {1} Cold Damage against Chilled Enemies"
			}
		},
		stats={
			[1]="minimum_added_cold_damage_vs_chilled_enemies",
			[2]="maximum_added_cold_damage_vs_chilled_enemies"
		}
	},
	[1055]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura grants {0} to {1} added Lightning Damage"
			}
		},
		stats={
			[1]="minimum_added_lightning_damage_from_skill",
			[2]="maximum_added_lightning_damage_from_skill"
		}
	},
	[1056]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minimum of {0} Power"
			}
		},
		stats={
			[1]="minimum_power_from_quality"
		}
	},
	[1057]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Base Physical Damage per 15 Strength"
			}
		},
		stats={
			[1]="minimum_secondary_physical_damage_per_15_strength",
			[2]="maximum_secondary_physical_damage_per_15_strength"
		}
	},
	[1058]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% additional Physical Damage Reduction"
			}
		},
		stats={
			[1]="minion_additional_physical_damage_reduction_%"
		}
	},
	[1059]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% Chance to Block"
			}
		},
		stats={
			[1]="minion_block_%"
		}
	},
	[1060]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Burning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Burning Damage"
			}
		},
		stats={
			[1]="minion_burning_damage_+%"
		}
	},
	[1061]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="minion_chance_to_deal_double_damage_%"
		}
	},
	[1062]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% chance to Taunt on Hit"
			}
		},
		stats={
			[1]="minion_chance_to_taunt_on_hit_%"
		}
	},
	[1063]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="minion_cooldown_recovery_+%"
		}
	},
	[1064]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Damage while on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Damage while on Full Life"
			}
		},
		stats={
			[1]="minion_damage_+%_on_full_life"
		}
	},
	[1065]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% increased Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions take {0}% reduced Fire Damage"
			}
		},
		stats={
			[1]="minion_fire_damage_taken_+%"
		}
	},
	[1066]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% chance to grant Feeding Frenzy to you on Hit"
			}
		},
		stats={
			[1]="minion_grant_puppet_master_buff_to_parent_on_hit_%"
		}
	},
	[1067]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="minion_life_regeneration_rate_per_minute_%"
		}
	},
	[1068]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions' Attacks have {0}% chance to Maim Enemies on Hit"
			}
		},
		stats={
			[1]="minion_maim_on_hit_%"
		}
	},
	[1069]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0:+d}% to all Maximum Elemental Resistances"
			}
		},
		stats={
			[1]="minion_maximum_all_elemental_resistances_%"
		}
	},
	[1070]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% increased Melee Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% reduced Melee Damage"
			}
		},
		stats={
			[1]="minion_melee_damage_+%"
		}
	},
	[1071]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions are Created with maximum Frenzy Charges"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance for Minions to be Created with maximum Frenzy Charges"
			}
		},
		stats={
			[1]="minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"
		}
	},
	[1072]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions have {0}% increased effect of Rage"
			}
		},
		stats={
			[1]="minion_rage_effect_+%"
		}
	},
	[1073]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="minion_skill_area_of_effect_+%"
		}
	},
	[1074]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions have {0}% reduced Enemy Stun Threshold"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions have {0}% increased Enemy Stun Threshold"
			}
		},
		stats={
			[1]="minion_stun_threshold_reduction_+%"
		}
	},
	[1075]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Minions can't be Damaged for {} second after being Summoned"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions can't be Damaged for {} seconds after being Summoned"
			}
		},
		stats={
			[1]="minions_cannot_be_damaged_after_summoned_ms"
		}
	},
	[1076]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions Intimidate Enemies for 4 seconds on Hit"
			}
		},
		stats={
			[1]="minions_chance_to_intimidate_on_hit_%"
		}
	},
	[1077]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions gain {0}% of Physical Damage as Chaos Damage"
			}
		},
		stats={
			[1]="minions_deal_%_of_physical_damage_as_additional_chaos_damage"
		}
	},
	[1078]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Minions have {0}% chance to inflict Exposure on Hit matching the highest Damage type taken by Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Minions inflict Exposure on Hit matching the highest Damage type taken by Enemy"
			}
		},
		stats={
			[1]="minions_inflict_exposure_on_hit_%_chance"
		}
	},
	[1079]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions take Chaos Damage equal to {0}% of their Life over one second when Raised"
			}
		},
		stats={
			[1]="minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"
		}
	},
	[1080]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mirage Archer fires {0} additional Projectiles"
			}
		},
		stats={
			[1]="mirage_archer_number_of_additional_projectiles"
		}
	},
	[1081]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Buff can take additional Damage equal to {1}% of your Armour"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from the Buff before your Life or Energy Shield\nBuff can take Damage equal to {1}% of your Armour, up to a maximum of {2}"
			}
		},
		stats={
			[1]="molten_shell_damage_absorbed_%",
			[2]="molten_shell_damage_absorb_limit_%_of_armour",
			[3]="molten_shell_max_damage_absorbed"
		}
	},
	[1082]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflects {0}% of Damage taken from Buff as Fire Damage each second,\nor when Buff expires or is depleted"
			}
		},
		stats={
			[1]="molten_shell_%_of_absorbed_damage_dealt_as_reflected_fire",
			[2]="display_vaal_molten_shell_alternate_description"
		}
	},
	[1083]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Reflected Damage Penetrates {0}% of Enemy Fire Resistance"
			}
		},
		stats={
			[1]="molten_shell_explosion_damage_penetrates_%_fire_resistance"
		}
	},
	[1084]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles can Chain when impacting the ground\nProjectiles do not change direction when Chaining"
			}
		},
		stats={
			[1]="molten_strike_projectiles_chain_when_impacting_ground"
		}
	},
	[1085]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Elemental Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Elemental Damage taken"
			}
		},
		stats={
			[1]="mortal_call_elemental_damage_taken_+%_final"
		}
	},
	[1086]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage taken"
			}
		},
		stats={
			[1]="mortal_call_physical_damage_taken_+%_final"
		}
	},
	[1087]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% more Physical Damage taken per Endurance Charge removed"
			},
			[2]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% less Physical Damage taken per Endurance Charge removed"
			},
			[3]={
				[1]={
					k="divide_by_one_hundred_and_negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0}% less Physical Damage taken per Endurance Charge removed"
			}
		},
		stats={
			[1]="mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad",
			[2]="quality_display_immortal_call_is_gem"
		}
	},
	[1088]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile spread"
			}
		},
		stats={
			[1]="multiple_projectiles_projectile_spread_+%"
		}
	},
	[1089]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Repeat"
			}
		},
		stats={
			[1]="multistrike_area_of_effect_+%_per_repeat"
		}
	},
	[1090]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Repeat deals {0}% less Damage"
			}
		},
		stats={
			[1]="multistrike_damage_+%_final_on_first_repeat"
		}
	},
	[1091]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second Repeat deals {0}% less Damage"
			}
		},
		stats={
			[1]="multistrike_damage_+%_final_on_second_repeat"
		}
	},
	[1092]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Third Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Third Repeat deals {0}% less Damage"
			}
		},
		stats={
			[1]="multistrike_damage_+%_final_on_third_repeat"
		}
	},
	[1093]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Elusive from this Skill also grants {0:+d}% to Critical Damage Bonus for\nSkills Supported by Nightblade"
			}
		},
		stats={
			[1]="nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"
		}
	},
	[1094]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Non-Damaging Ailments inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Non-Damaging Ailments inflicted"
			}
		},
		stats={
			[1]="non_damaging_ailment_effect_+%"
		}
	},
	[1095]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage Gained as Fire vs Ignited enemies {0}%"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_fire_with_attacks_vs_burning_enemies"
		}
	},
	[1096]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Spell damage Gained as Lightning {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Spells Gain {0}% of damage as Lightning Damage"
			}
		},
		stats={
			[1]="non_skill_base_all_damage_%_to_gain_as_lightning_with_spells_from_buff"
		}
	},
	[1097]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Converts {0}% of Physical Damage to a random Element"
			}
		},
		stats={
			[1]="non_skill_base_physical_damage_%_to_convert_to_random_element"
		}
	},
	[1098]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Use time {0}s"
			}
		},
		stats={
			[1]="non_spell_cast_duration_ms"
		}
	},
	[1099]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Casts at the targeted location instead of around you"
			}
		},
		stats={
			[1]="nova_skills_cast_at_target_location"
		}
	},
	[1100]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="DNT Chains target one additional Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="DNT Chains target {0} additional Enemies"
			}
		},
		stats={
			[1]="number_of_additional_chain_targets"
		}
	},
	[1101]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Additional fissures created {0}"
			}
		},
		stats={
			[1]="number_of_additional_fissures"
		}
	},
	[1102]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum {0} Arrows in the ground"
			}
		},
		stats={
			[1]="number_of_allowed_storm_arrows"
		}
	},
	[1103]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Sentinel of Purity"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Sentinels of Purity"
			}
		},
		stats={
			[1]="number_of_champions_of_light_allowed"
		}
	},
	[1104]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes up to 1 corpse"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes up to {0} corpses"
			}
		},
		stats={
			[1]="number_of_corpses_to_consume"
		}
	},
	[1105]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bolts loaded per reload {0}"
			}
		},
		stats={
			[1]="number_of_crossbow_bolts"
		}
	},
	[1106]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Effigy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Effigy"
			}
		},
		stats={
			[1]="base_number_of_effigies_allowed"
		}
	},
	[1107]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Agony Crawler"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Agony Crawler"
			}
		},
		stats={
			[1]="number_of_herald_scorpions_allowed"
		}
	},
	[1108]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Limit {0} Marked target"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Limit {0} Marked targets"
			}
		},
		stats={
			[1]="number_of_marks_allowed_per_type"
		}
	},
	[1109]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Mirage Archer"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Mirage Archers"
			}
		},
		stats={
			[1]="number_of_mirage_archers_allowed"
		}
	},
	[1110]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Reaper"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Reapers"
			}
		},
		stats={
			[1]="number_of_reapers_allowed"
		}
	},
	[1111]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Summoned Holy Relic"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Summoned Holy Relics"
			}
		},
		stats={
			[1]="number_of_relics_allowed"
		}
	},
	[1112]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bone Construct Limit {0}"
			}
		},
		stats={
			[1]="number_of_skeletal_constructs_allowed"
		}
	},
	[1113]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bell Limit {0}"
			}
		},
		stats={
			[1]="number_of_tempest_bells_allowed"
		}
	},
	[1114]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Totems placed per use@{0}"
			}
		},
		stats={
			[1]="number_of_totems_to_summon"
		}
	},
	[1115]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Accuracy Rating {0}"
			}
		},
		stats={
			[1]="off_hand_accuracy_rating"
		}
	},
	[1116]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Off Hand Chaos Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="off_hand_attack_damage_penetrates_chaos_resist_%"
		}
	},
	[1117]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Off Hand Cold Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="off_hand_attack_damage_penetrates_cold_resist_%"
		}
	},
	[1118]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Off Hand Fire Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="off_hand_attack_damage_penetrates_fire_resist_%"
		}
	},
	[1119]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Off Hand Lightning Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="off_hand_attack_damage_penetrates_lightning_resist_%"
		}
	},
	[1120]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Critical Damage Bonus +{0}%"
			}
		},
		stats={
			[1]="off_hand_critical_hit_damage_bonus"
		}
	},
	[1121]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Critical Hit Chance {0}%"
			}
		},
		stats={
			[1]="off_hand_critical_strike_chance"
		}
	},
	[1122]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Chaos damage {0} – {1}"
			}
		},
		stats={
			[1]="off_hand_minimum_chaos_damage",
			[2]="off_hand_maximum_chaos_damage"
		}
	},
	[1123]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Cold damage {0} – {1}"
			}
		},
		stats={
			[1]="off_hand_minimum_cold_damage",
			[2]="off_hand_maximum_cold_damage"
		}
	},
	[1124]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Fire damage {0} – {1}"
			}
		},
		stats={
			[1]="off_hand_minimum_fire_damage",
			[2]="off_hand_maximum_fire_damage"
		}
	},
	[1125]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Lightning damage {0} – {1}"
			}
		},
		stats={
			[1]="off_hand_minimum_lightning_damage",
			[2]="off_hand_maximum_lightning_damage"
		}
	},
	[1126]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Physical damage {0} – {1}"
			}
		},
		stats={
			[1]="off_hand_minimum_physical_damage",
			[2]="off_hand_maximum_physical_damage"
		}
	},
	[1127]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand total damage {0} – {1}"
			}
		},
		stats={
			[1]="off_hand_minimum_total_damage",
			[2]="off_hand_maximum_total_damage"
		}
	},
	[1128]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Bolt firing interval {0}s"
			}
		},
		stats={
			[1]="orb_of_storms_bolt_frequency_ms"
		}
	},
	[1129]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Strikes every {0} second while Channelling a Lightning Skill near the Orb"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strikes every {0} seconds while Channelling a Lightning Skill near the Orb"
			}
		},
		stats={
			[1]="orb_of_storms_channelling_bolt_frequency_ms"
		}
	},
	[1130]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum bolts fired {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Orb disappears after {0} bolts"
			}
		},
		stats={
			[1]="orb_of_storms_maximum_number_of_hits"
		}
	},
	[1131]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Limit {0} Orbs"
			}
		},
		stats={
			[1]="orb_of_storms_maximum_number_of_orbs"
		}
	},
	[1132]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Overpowered Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Overpowered Effect"
			}
		},
		stats={
			[1]="overpowered_effect_+%"
		}
	},
	[1133]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification"
			}
		},
		stats={
			[1]="overwhelm_%_physical_damage_reduction_while_max_fortification"
		}
	},
	[1134]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased distance between Firing Points"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced distance between Firing Points"
			}
		},
		stats={
			[1]="parallel_projectile_firing_point_x_dist_+%"
		}
	},
	[1135]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+1 to Explosion Radius per Energy\nPulse deals 50% more Damage with Hits"
			}
		},
		stats={
			[1]="penance_brand_additional_descriptions_boolean"
		}
	},
	[1136]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Up to {0:+d} to Energy spread radius, scaled by distance from Brand"
			}
		},
		stats={
			[1]="penance_brand_base_spread_radius_+"
		}
	},
	[1137]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrate {0}% Fire Resistance per 100 Dexterity"
			}
		},
		stats={
			[1]="penetrate_%_fire_resistance_per_100_dexterity"
		}
	},
	[1138]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[1139]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Frenzy Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[1140]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when a Mine is Detonated targeting an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
		}
	},
	[1141]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Gain a Power Charge when your Trap is triggered by an Enemy"
			}
		},
		stats={
			[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"
		}
	},
	[1142]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy Action Speed is reduced by {0}% every 0.3 seconds"
			}
		},
		stats={
			[1]="petrification_statue_target_action_speed_-%"
		}
	},
	[1143]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Summoned Phantasm grants you Phantasmal Might\nEach Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage"
			}
		},
		stats={
			[1]="phantasm_grant_buff_minimum_added_physical_damage",
			[2]="phantasm_grant_buff_maximum_added_physical_damage"
		}
	},
	[1144]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="do not replace the Buff when you use a Skill"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance not to replace the Buff when you use a Skill"
			}
		},
		stats={
			[1]="phase_run_%_chance_to_not_replace_buff_on_skill_use"
		}
	},
	[1145]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Releases {0} waves"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Releases {0} waves every {1} seconds"
			}
		},
		stats={
			[1]="phys_cascade_trap_number_of_cascades",
			[2]="phys_cascade_trap_interval_duration_ms"
		}
	},
	[1146]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0}% additional Physical Damage Reduction per Crab Barrier"
			}
		},
		stats={
			[1]="physical_damage_reduction_%_per_crab_aspect_stack"
		}
	},
	[1147]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Chaos Damage taken while Incubating"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Chaos Damage taken while Incubating"
			}
		},
		stats={
			[1]="plague_bearer_chaos_damage_taken_+%_while_incubating"
		}
	},
	[1148]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You have {0}% increased Movement Speed while Infecting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You have {0}% reduced Movement Speed while Infecting"
			}
		},
		stats={
			[1]="plague_bearer_movement_speed_+%_while_infecting"
		}
	},
	[1149]={
		[1]={
			[1]={
				[1]={
					k="multiply_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum more Area of Effect from stored Poison {0}%"
			},
			[2]={
				[1]={
					k="multiply_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stored Poison grants up to {0}% more Area of Effect"
			}
		},
		stats={
			[1]="plague_bearer_nova_area_+%_final_per_incubation_%"
		}
	},
	[1150]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals Physical Damage equal to {0}% of Plague on Triggering Enemy"
			}
		},
		stats={
			[1]="plague_burst_%_stored_value_to_deal_as_physical_damage"
		}
	},
	[1151]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Has up to {0}% more Area of Effect at maximum Plague"
			}
		},
		stats={
			[1]="plague_burst_area_+%_final_maximum"
		}
	},
	[1152]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered when an Enemy Dies with Plague on it"
			}
		},
		stats={
			[1]="plague_burst_triggered_by_bursting_plague_death"
		}
	},
	[1153]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Poison inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Poison inflicted"
			}
		},
		stats={
			[1]="base_poison_effect_+%"
		}
	},
	[1154]={
		[1]={
			[1]={
				[1]={
					k="multiplicative_damage_modifier",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Poisoning the plant causes it to deal additional Chaos Damage per second equal to {0:+d}% of Poison Damage per second"
			}
		},
		stats={
			[1]="poison_vine_arrow_vine_stored_poison_damage_+%_final"
		}
	},
	[1155]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum additional explosion radius from Poison +{1}m"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=10,
						[2]=10
					}
				},
				text="Stored Poison adds up to {1} metre to base explosion radius"
			},
			[3]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stored Poison adds up to {1} metres to base explosion radius"
			}
		},
		stats={
			[1]="poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison",
			[2]="poisonbloom_arrow_max_additional_burst_base_radius_+"
		}
	},
	[1156]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum more explosion damage from Poison {1}%"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Stored Poison grants up to {1}% more explosion Damage"
			}
		},
		stats={
			[1]="poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison",
			[2]="poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison"
		}
	},
	[1157]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"
			}
		},
		stats={
			[1]="portal_alternate_destination_chance_permyriad"
		}
	},
	[1158]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem maximum Energy Shield@{0}"
			}
		},
		stats={
			[1]="predict_totem_maximum_energy_shield"
		}
	},
	[1159]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem maximum Life@{0}"
			}
		},
		stats={
			[1]="predict_totem_maximum_life"
		}
	},
	[1160]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Primary Projectile Chains {0} Time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Primary Projectile Chains {0} Times"
			}
		},
		stats={
			[1]="primary_projectile_chain_num"
		}
	},
	[1161]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Primary Projectile has {0:+d}% chance to Impale Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Primary Projectile Impales Enemies on Hit"
			}
		},
		stats={
			[1]="primary_projectile_impale_chance_%"
		}
	},
	[1162]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Arrows fire Beams every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Arrows fire Beams every {0} seconds"
			}
		},
		stats={
			[1]="prismatic_rain_beam_frequency_ms"
		}
	},
	[1163]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Attack Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Attack Damage while in Blood Stance"
			}
		},
		stats={
			[1]="projectile_attack_damage_+%_in_blood_stance"
		}
	},
	[1164]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Projectiles can Split without hitting a target"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Projectiles can Split from hitting terrain"
			},
			[3]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Projectiles Split at end of flight"
			}
		},
		stats={
			[1]="projectiles_can_split_at_end_of_range",
			[2]="projectiles_can_split_from_terrain"
		}
	},
	[1165]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile chance to Chain from terrain@{0}"
			}
		},
		stats={
			[1]="projectile_chance_to_be_able_to_chain_from_terrain_%"
		}
	},
	[1166]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectile additional Chain chance from terrain@{0}%"
			}
		},
		stats={
			[1]="projectile_chance_to_chain_1_extra_time_from_terrain_%"
		}
	},
	[1167]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]=99
					}
				},
				text="{0}% chance not to Pierce Enemies"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Cannot Pierce Enemies"
			}
		},
		stats={
			[1]="projectile_chance_to_not_pierce_%"
		}
	},
	[1168]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles that have Pierced deal {0}% increased Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles that have Pierced deal {0}% reduced Damage with Hits"
			}
		},
		stats={
			[1]="projectile_damage_+%_if_pierced_enemy"
		}
	},
	[1169]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits for each remaining Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits for each remaining Chain"
			}
		},
		stats={
			[1]="projectile_damage_+%_per_remaining_chain"
		}
	},
	[1170]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectile speed modifier {0:+d}%"
			}
		},
		stats={
			[1]="projectile_speed_+%"
		}
	},
	[1171]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Projectile Speed while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Projectile Speed while in Sand Stance"
			}
		},
		stats={
			[1]="projectile_speed_+%_in_sand_stance"
		}
	},
	[1172]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Multiple Projectiles can hit the same target"
			}
		},
		stats={
			[1]="projectiles_can_shotgun"
		}
	},
	[1173]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles cannot Split"
			}
		},
		stats={
			[1]="projectiles_cannot_split"
		}
	},
	[1174]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal {0}% increased Damage with Hits to nearby Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal {0}% reduced Damage with Hits to nearby Enemies"
			}
		},
		stats={
			[1]="projectile_damage_+%_vs_nearby_enemies"
		}
	},
	[1175]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Fork when they pass through a Flame Wall"
			}
		},
		stats={
			[1]="projectiles_fork_when_passing_a_flame_wall"
		}
	},
	[1176]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Pierce all Targets within {0} units"
			}
		},
		stats={
			[1]="projectiles_pierce_all_targets_in_x_range"
		}
	},
	[1177]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					}
				},
				text="Fires a Payload Arrow into the air\nProjectiles Fire from where the Payload Arrow lands"
			}
		},
		stats={
			[1]="projectiles_rain"
		}
	},
	[1178]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Feeding Frenzy lasts {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Feeding Frenzy lasts {0} seconds"
			}
		},
		stats={
			[1]="puppet_master_duration_ms"
		}
	},
	[1179]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exposure lowers the Total Elemental Resistance matching highest Damage taken by {0}%"
			}
		},
		stats={
			[1]="purge_expose_resist_%_matching_highest_element_damage"
		}
	},
	[1180]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Also create Consecrated Ground around you"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to also create Consecrated Ground around you"
			}
		},
		stats={
			[1]="purifying_flame_%_chance_to_create_consecrated_ground_around_you"
		}
	},
	[1181]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take {1} Damage"
			}
		},
		stats={
			[1]="quick_guard_damage_absorbed_%",
			[2]="quick_guard_damage_absorb_limit"
		}
	},
	[1182]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Sacrifices {0}% of Rage to create a Ragestorm, if you have at least 10 Rage"
			}
		},
		stats={
			[1]="rage_slash_sacrifice_rage_%"
		}
	},
	[1183]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ragestorm deals {0}% more Damage per {1} Rage Sacrificed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ragestorm deals {0}% less Damage per {1} Rage Sacrificed"
			}
		},
		stats={
			[1]="rage_slash_damage_+%_final_per_amount_of_rage_sacrificed",
			[2]="rage_slash_rage_sacrifice_per_damage_bonus"
		}
	},
	[1184]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ragestorm has {0:+d} to Radius per {1} Rage sacrificed"
			}
		},
		stats={
			[1]="rage_slash_radius_+_per_amount_of_rage_sacrificed",
			[2]="rage_slash_rage_sacrifice_per_radius_bonus"
		}
	},
	[1185]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ragestorm Hits {0}% more Frequently"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ragestorm Hits {0}% less Frequently"
			}
		},
		stats={
			[1]="rage_slash_vortex_attack_speed_+%_final"
		}
	},
	[1186]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Ragestorm"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Ragestorms"
			}
		},
		stats={
			[1]="rage_slash_maximum_vortices"
		}
	},
	[1187]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ragestorm moves with {0}% increased speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ragestorm moves with {0}% reduced speed"
			}
		},
		stats={
			[1]="ragestorm_movement_speed_+%"
		}
	},
	[1188]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to fire an additional sequence of arrows"
			}
		},
		stats={
			[1]="rain_of_arrows_additional_sequence_chance_%"
		}
	},
	[1189]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Arrows fall {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="Arrows fall {0}% slower"
			}
		},
		stats={
			[1]="rain_of_arrows_arrow_speed_+%"
		}
	},
	[1190]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased effect of Empowerment on Raised Zombies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=-1,
						[2]="#"
					}
				},
				text="{0}% reduced effect of Empowerment on Raised Zombies"
			}
		},
		stats={
			[1]="raise_zombie_empowerment_effect_+%"
		}
	},
	[1191]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ballista Totems only Attack when you fire an Attack Projectile"
			}
		},
		stats={
			[1]="ranged_attack_totem_only_attacks_when_owner_attacks"
		}
	},
	[1192]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="{0:+d} to Maximum Heat"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Heat"
			}
		},
		stats={
			[1]="rapid_shot_maximum_num_of_stacks",
			[2]="quality_display_rapid_shot_maximum_num_of_stacks_is_gem"
		}
	},
	[1193]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="+{0} to maximum Stages"
			}
		},
		stats={
			[1]="reave_additional_max_stacks"
		}
	},
	[1194]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life loss per second {0}% ({1}% more per second)"
			}
		},
		stats={
			[1]="reaver_enrage_base_life_%_degen_per_minute",
			[2]="reaver_enrage_decay_rate_increase_+%_final"
		}
	},
	[1195]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Brands gain {0}% increased Attachment Range"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Brands gain {0}% reduced Attachment Range"
			}
		},
		stats={
			[1]="recall_sigil_target_search_range_+%"
		}
	},
	[1196]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you Stun an Enemy"
			}
		},
		stats={
			[1]="recover_%_life_when_stunning_an_enemy_permyriad"
		}
	},
	[1197]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Recovered on Cull {0}%"
			}
		},
		stats={
			[1]="recover_%_maximum_life_on_cull"
		}
	},
	[1198]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mana Recovered over four seconds on Cull@{0}%"
			}
		},
		stats={
			[1]="recover_%_maximum_mana_on_cull"
		}
	},
	[1199]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Recover {0}% of Life when you use this Skill"
			}
		},
		stats={
			[1]="recover_permyriad_life_on_skill_use"
		}
	},
	[1200]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chaos Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[1201]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Penetrates {0}% Chaos Resistance"
			}
		},
		stats={
			[1]="reduce_enemy_chaos_resistance_%"
		}
	},
	[1202]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Cold Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="reduce_enemy_cold_resistance_%"
		}
	},
	[1203]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fire Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="reduce_enemy_fire_resistance_%"
		}
	},
	[1204]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Lightning Resistance Penetration {0}%"
			}
		},
		stats={
			[1]="reduce_enemy_lightning_resistance_%"
		}
	},
	[1205]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Bleeding Duration on Hit"
			}
		},
		stats={
			[1]="refresh_bleeding_duration_on_hit_%_chance"
		}
	},
	[1206]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increased Reload Speed +{0}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reduced Reload Speed +{0}%"
			}
		},
		stats={
			[1]="reload_speed_+%"
		}
	},
	[1207]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes Freeze from Enemies when Igniting them"
			}
		},
		stats={
			[1]="remove_freeze_on_ignite"
		}
	},
	[1208]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Can be performed twice in succession"
			}
		},
		stats={
			[1]="repeat_last_step_of_combo_attack"
		}
	},
	[1209]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second while an Enemy is affected"
			}
		},
		stats={
			[1]="righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within"
		}
	},
	[1210]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes one Cooldown Use per Statue Summoned"
			}
		},
		stats={
			[1]="ring_of_ice_placement_distance"
		}
	},
	[1211]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Runes have {0}% more Area of Effect for each time they have been Improved"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Runes have {0}% less Area of Effect for each time they have been Improved"
			}
		},
		stats={
			[1]="rune_paint_area_of_effect_+%_final_per_rune_level"
		}
	},
	[1212]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Runes have {}% increased Area of Effect for each time they've been Improved"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Runes have {}% reduced Area of Effect for each time they've been Improved"
			}
		},
		stats={
			[1]="rune_paint_area_of_effect_+%_per_rune_level"
		}
	},
	[1213]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Runes deal {0}% more Damage with Hits for each time they have been Improved"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Runes deal {0}% less Damage with Hits for each time they have been Improved"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Runes deal {0}% more Damage with Hits for each time they have been Improved"
			}
		},
		stats={
			[1]="rune_paint_hit_damage_+%_final_per_rune_level",
			[2]="quality_display_rune_paint_is_gem"
		}
	},
	[1214]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="A Rune is Improved for each {0} Mana Spent"
			}
		},
		stats={
			[1]="rune_paint_mana_spend_per_rune_upgrade"
		}
	},
	[1215]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Runes can be improved once"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Runes can be improved {0} times"
			}
		},
		stats={
			[1]="rune_paint_max_rune_level"
		}
	},
	[1216]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Life Sacrificed on use {0}%"
			}
		},
		stats={
			[1]="sacrifice_%_life_on_skill_use"
		}
	},
	[1217]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shockwave deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shockwave deals {0}% less Damage"
			}
		},
		stats={
			[1]="sanctify_wave_damage_+%_final"
		}
	},
	[1218]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Using this Attack again in the storm adds 1 Stage to the storm"
			}
		},
		stats={
			[1]="sandstorm_swipe_display"
		}
	},
	[1219]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum {0} Stages"
			}
		},
		stats={
			[1]="sandstorm_swipe_max_stages"
		}
	},
	[1220]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Damage from releasing Storm has {0:+d} to radius per Stage"
			}
		},
		stats={
			[1]="sandstorm_swipe_nova_radius_+_per_stage"
		}
	},
	[1221]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% more Damage when released"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% less Damage when released"
			}
		},
		stats={
			[1]="sandstorm_swipe_storm_damage_+%_final"
		}
	},
	[1222]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% more Damage per Stage when released"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% less Damage per Stage when released"
			}
		},
		stats={
			[1]="sandstorm_swipe_storm_damage_+%_final_per_stage"
		}
	},
	[1223]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies inside the storm have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies inside the storm have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="sandstorm_swipe_storm_movement_speed_+%"
		}
	},
	[1224]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Storm gains {0:+d} to radius per Stage"
			}
		},
		stats={
			[1]="sandstorm_swipe_storm_radius_+_per_stage"
		}
	},
	[1225]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Agony Crawler has {0}% increased Attack Speed per Virulence you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Agony Crawler has {0}% reduced Attack Speed per Virulence you have"
			}
		},
		stats={
			[1]="scorpion_minion_attack_speed_+%"
		}
	},
	[1226]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Agony Crawler deals {0}% increased Physical Damage per Virulence you have"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Agony Crawler deals {0}% reduced Physical Damage per Virulence you have"
			}
		},
		stats={
			[1]="scorpion_minion_physical_damage_+%"
		}
	},
	[1227]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have"
			}
		},
		stats={
			[1]="scorpion_minion_minimum_added_physical_damage",
			[2]="scorpion_minion_maximum_added_physical_damage"
		}
	},
	[1228]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Damage Bonus +{0}%"
			}
		},
		stats={
			[1]="secondary_critical_hit_damage_bonus"
		}
	},
	[1229]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hit Chance {0}%"
			}
		},
		stats={
			[1]="secondary_critical_strike_chance"
		}
	},
	[1230]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage {0} – {1}"
			}
		},
		stats={
			[1]="secondary_minimum_chaos_damage",
			[2]="secondary_maximum_chaos_damage"
		}
	},
	[1231]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold damage {0} – {1}"
			}
		},
		stats={
			[1]="secondary_minimum_cold_damage",
			[2]="secondary_maximum_cold_damage"
		}
	},
	[1232]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire damage {0} – {1}"
			}
		},
		stats={
			[1]="secondary_minimum_fire_damage",
			[2]="secondary_maximum_fire_damage"
		}
	},
	[1233]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning damage {0} – {1}"
			}
		},
		stats={
			[1]="secondary_minimum_lightning_damage",
			[2]="secondary_maximum_lightning_damage"
		}
	},
	[1234]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical damage {0} – {1}"
			}
		},
		stats={
			[1]="secondary_minimum_physical_damage",
			[2]="secondary_maximum_physical_damage"
		}
	},
	[1235]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Total damage {0} – {1}"
			}
		},
		stats={
			[1]="secondary_minimum_total_damage",
			[2]="secondary_maximum_total_damage"
		}
	},
	[1236]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Summoned Sentinels have {0}% increased Cooldown Recovery Rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="sentinel_minion_cooldown_speed_+%"
		}
	},
	[1237]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Share Charges with Allies in your Presence"
			}
		},
		stats={
			[1]="share_charges_with_allies_in_your_presence"
		}
	},
	[1238]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Killing Blows Shatter Enemies as though Frozen"
			}
		},
		stats={
			[1]="shatter_on_killing_blow"
		}
	},
	[1239]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Explosion deals {0}% more Damage to attached target"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Explosion deals {0}% less Damage to attached target"
			}
		},
		stats={
			[1]="shattering_palm_target_damage_+%_final"
		}
	},
	[1240]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther"
			}
		},
		stats={
			[1]="shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed"
		}
	},
	[1241]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Central wave has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Central wave has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="shield_crush_helmet_enchantment_aoe_+%_final"
		}
	},
	[1242]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage when destroyed by a Slam"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage when destroyed by a Slam"
			}
		},
		stats={
			[1]="shield_wall_damage_+%_final_when_slammed"
		}
	},
	[1243]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Grants 1 extra thingy per 5 monster power up to {0} extra thingies"
			}
		},
		stats={
			[1]="shielding_cry_1_additional_attack_per_5_monster_power_up_to_x_additional_attacks"
		}
	},
	[1244]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Shock inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Shock inflicted"
			}
		},
		stats={
			[1]="shock_effect_+%"
		}
	},
	[1245]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Magnitude of Shocks inflicted with Critical Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Magnitude of Shocks inflicted with Critical Hits"
			}
		},
		stats={
			[1]="shock_effect_+%_with_critical_strikes"
		}
	},
	[1246]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Maximum Effect of Shock"
			}
		},
		stats={
			[1]="shock_maximum_magnitude_+"
		}
	},
	[1247]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Ring has {0}% chance to Shock"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Ring always Shocks"
			}
		},
		stats={
			[1]="shock_nova_ring_chance_to_shock_+%"
		}
	},
	[1248]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ring Shocks as if dealing {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ring Shocks as if dealing {0}% less Damage"
			}
		},
		stats={
			[1]="shock_nova_ring_shocks_as_if_dealing_damage_+%_final"
		}
	},
	[1249]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shocked Ground causes {0}% increased Damage taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shocked Ground causes {0}% reduced Damage taken"
			}
		},
		stats={
			[1]="shocked_ground_base_magnitude_override"
		}
	},
	[1250]={
		[1]={
			[1]={
				[1]={
					k="multiply_by_four",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cone Area occurs {0}% farther forward"
			}
		},
		stats={
			[1]="shrapnel_shot_cone_placement_distance_+"
		}
	},
	[1251]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes {0} smaller explosions"
			}
		},
		stats={
			[1]="shrapnel_trap_number_of_secondary_explosions"
		}
	},
	[1252]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Branded Enemy's Fire Resistance"
			}
		},
		stats={
			[1]="sigil_attached_target_fire_penetration_%"
		}
	},
	[1253]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"
			}
		},
		stats={
			[1]="sigil_attached_target_lightning_penetration_%"
		}
	},
	[1254]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Brands refresh their Detached Duration by up to {0} seconds"
			}
		},
		stats={
			[1]="sigil_recall_extend_base_secondary_skill_effect_duration"
		}
	},
	[1255]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Brands refresh their Attached Duration by up to {0} seconds"
			}
		},
		stats={
			[1]="sigil_recall_extend_base_skill_effect_duration"
		}
	},
	[1256]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can be attached to your Summoned Reaper"
			}
		},
		stats={
			[1]="sigils_can_target_reaper_minions"
		}
	},
	[1257]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Revived Skeletons are immune to Damage for {0} second after being Revived"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Revived Skeletons are immune to Damage for {0} seconds after being Revived"
			}
		},
		stats={
			[1]="skeletal_cleric_revived_skeletons_immune_for_X_ms"
		}
	},
	[1258]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased angle while in Sand Stance"
			}
		},
		stats={
			[1]="skill_angle_+%_in_sand_stance"
		}
	},
	[1259]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect angle"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect angle"
			}
		},
		stats={
			[1]="skill_area_angle_+%"
		}
	},
	[1260]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect while in Sand Stance"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect while in Sand Stance"
			}
		},
		stats={
			[1]="skill_area_of_effect_+%_final_in_sand_stance"
		}
	},
	[1261]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=0
					}
				},
				text="Covering Enemies in Oil Slows their movement speed by {0}%"
			}
		},
		stats={
			[1]="skill_base_covered_in_oil_movement_speed_+%_final_to_apply"
		}
	},
	[1262]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=0,
						[2]="#"
					}
				},
				text="Covered in Oil Fire Exposure Total Resistance modifier {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					}
				},
				text="Covering Enemies in Oil applies Fire Exposure, lowering Total Fire Resistance by {0}%"
			}
		},
		stats={
			[1]="skill_base_covered_in_oil_exposure_-_to_total_fire_resistance"
		}
	},
	[1263]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=0
					}
				},
				text="Oil Ground Slows Enemy movement speed by {0}%"
			}
		},
		stats={
			[1]="skill_base_ground_oil_movement_speed_+%_final_to_apply"
		}
	},
	[1264]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]=0,
						[2]="#"
					}
				},
				text="Oil Ground applies Fire Exposure Total Resistance modifier {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]=0,
						[2]="#"
					}
				},
				text="Oil Ground applies Fire Exposure to Enemies, lowering Total Fire Resistance by {0}%"
			}
		},
		stats={
			[1]="skill_base_ground_oil_exposure_-_to_total_fire_resistance"
		}
	},
	[1265]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aura grants {0}% chance to Shock"
			}
		},
		stats={
			[1]="base_chance_to_shock_%_from_skill"
		}
	},
	[1266]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Aura grants {0}% increased Attack and Cast Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Aura grants {0}% reduced Attack and Cast Speed"
			}
		},
		stats={
			[1]="skill_buff_grants_attack_and_cast_speed_+%"
		}
	},
	[1267]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed"
			}
		},
		stats={
			[1]="skill_code_movement_speed_+%_final"
		}
	},
	[1268]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Skill Speed on Frenzy Charge Consumption {0}%"
			}
		},
		stats={
			[1]="skill_consume_frenzy_charge_to_gain_skill_speed_+%_final"
		}
	},
	[1269]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Critical Hit chance on Power Charge Consumption {0}%"
			}
		},
		stats={
			[1]="skill_consume_power_charge_to_gain_critical_strike_chance_+%_final"
		}
	},
	[1270]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=0
					}
				},
				text="Covered in Oil movement speed Slow {0}%"
			}
		},
		stats={
			[1]="skill_covered_in_oil_movement_speed_+%_final_to_apply"
		}
	},
	[1271]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Chain"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Chain"
			}
		},
		stats={
			[1]="skill_damage_+%_final_per_chain_from_skill_specific_stat"
		}
	},
	[1272]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to repeat"
			}
		},
		stats={
			[1]="skill_echo_chance_%"
		}
	},
	[1273]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Duration of Damaging Ailments"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Duration of Damaging Ailments"
			}
		},
		stats={
			[1]="skill_effect_and_damaging_ailment_duration_+%"
		}
	},
	[1274]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0} seconds additional Base Duration per 100 Intelligence"
			}
		},
		stats={
			[1]="skill_effect_duration_per_100_int"
		}
	},
	[1275]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Supported Skills have {}% increased Skill Effect Duration while Dead"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Supported Skills have {}% reduced Skill Effect Duration while Dead"
			}
		},
		stats={
			[1]="skill_effect_duration_+%_while_dead"
		}
	},
	[1276]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Grants Elusive when Used"
			}
		},
		stats={
			[1]="skill_grant_elusive_when_used"
		}
	},
	[1277]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=0
					}
				},
				text="Oil Ground movement speed Slow {0}%"
			}
		},
		stats={
			[1]="skill_ground_oil_movement_speed_+%_final_to_apply"
		}
	},
	[1278]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered by a Unique Item"
			}
		},
		stats={
			[1]="skill_has_trigger_from_unique_item"
		}
	},
	[1279]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Jagged Ground duration is {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Jagged Ground duration is {0} seconds"
			}
		},
		stats={
			[1]="skill_jagged_ground_base_duration_ms"
		}
	},
	[1280]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased maximum travel distance"
			}
		},
		stats={
			[1]="skill_maximum_travel_distance_+%"
		}
	},
	[1281]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Targets an additional skeletal Minion"
			}
		},
		stats={
			[1]="skill_offering_targets_an_additional_skeleton"
		}
	},
	[1282]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% increased travel distance"
			}
		},
		stats={
			[1]="skill_travel_distance_+%"
		}
	},
	[1283]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered by Snipe"
			}
		},
		stats={
			[1]="skill_triggered_by_snipe"
		}
	},
	[1284]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Focus"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Focus"
			}
		},
		stats={
			[1]="skill_triggered_when_you_focus_chance_%"
		}
	},
	[1285]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skills used by Mirage Chieftains deal {0}% more Damage\nSkills used by Mirage Chieftains cannot Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skills used by Mirage Chieftains deal {0}% less Damage\nSkills used by Mirage Chieftains cannot Repeat"
			}
		},
		stats={
			[1]="skill_used_by_mirage_chieftain_damage_+%_final"
		}
	},
	[1286]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Skills used by Mirage Saviours deal {0}% less Damage"
			}
		},
		stats={
			[1]="skill_used_by_mirage_warrior_damage_+%_final"
		}
	},
	[1287]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Withered duration@{0}s"
			}
		},
		stats={
			[1]="skill_withered_duration_ms"
		}
	},
	[1288]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aftershock chance {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to cause an Aftershock"
			}
		},
		stats={
			[1]="slam_aftershock_chance_%"
		}
	},
	[1289]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Inflicts {0} Withered Debuff the first time each Enemy enters the Area"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Inflicts {0} Withered Debuffs the first time each Enemy enters the Area"
			}
		},
		stats={
			[1]="slither_wither_stacks"
		}
	},
	[1290]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to keep each caught Projectile fired with Whirling Blades"
			}
		},
		stats={
			[1]="snapping_adder_%_chance_to_retain_projectile_on_release"
		}
	},
	[1291]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="DNT Maximum {0} Orbs"
			}
		},
		stats={
			[1]="solar_orb_maximum_number_of_orbs"
		}
	},
	[1292]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pulse interval {0}s"
			}
		},
		stats={
			[1]="solar_orb_pulse_frequency_ms"
		}
	},
	[1293]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Take {0} Chaos Damage"
			}
		},
		stats={
			[1]="soulfeast_chaos_damage_to_self"
		}
	},
	[1294]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} maximum Stages"
			}
		},
		stats={
			[1]="soulfeast_maximum_stages"
		}
	},
	[1295]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires extra Projectiles at up to {0} surrounding Enemies"
			}
		},
		stats={
			[1]="soulfeast_number_of_secondary_projectiles"
		}
	},
	[1296]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Spell Damage for each stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Spell Damage for each stage"
			}
		},
		stats={
			[1]="soulfeast_spell_damage_+%_final_per_stage"
		}
	},
	[1297]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum of {0} Spears at a time"
			}
		},
		stats={
			[1]="spear_wall_maximum_active_spears"
		}
	},
	[1298]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Creates {0} Spears"
			}
		},
		stats={
			[1]="spear_wall_num_spears"
		}
	},
	[1299]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maims from this Skill Slow an additional {0}%"
			}
		},
		stats={
			[1]="spearfield_maim_slows_an_additional_%"
		}
	},
	[1300]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Spirals through {0} rotations"
			}
		},
		stats={
			[1]="spectral_helix_rotations_%"
		}
	},
	[1301]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Bounces up to {0} time"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Bounces up to {0} times"
			}
		},
		stats={
			[1]="spectral_spiral_weapon_number_of_bounces"
		}
	},
	[1302]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Projectile has between {0}% more and {0}% less Projectile Speed"
			}
		},
		stats={
			[1]="spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final"
		}
	},
	[1303]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells deal {0}% increased Area Damage while in Blood Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells deal {0}% reduced Area Damage while in Blood Stance"
			}
		},
		stats={
			[1]="spell_area_damage_+%_in_blood_stance"
		}
	},
	[1304]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spells have {0}% increased Area of Effect while in Sand Stance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spells have {0}% reduced Area of Effect while in Sand Stance"
			}
		},
		stats={
			[1]="spell_area_of_effect_+%_in_sand_stance"
		}
	},
	[1305]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cast time {0}s"
			}
		},
		stats={
			[1]="spell_cast_duration_ms"
		}
	},
	[1306]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Spell's Cast Speed cannot be modified"
			}
		},
		stats={
			[1]="spell_cast_time_cannot_be_modified"
		}
	},
	[1307]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Damage Bonus +{0}%"
			}
		},
		stats={
			[1]="spell_critical_hit_damage_bonus"
		}
	},
	[1308]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Critical Hit Chance {0}%"
			}
		},
		stats={
			[1]="spell_critical_strike_chance"
		}
	},
	[1309]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Final Repeat has {0:+d}% chance to deal Double Damage"
			}
		},
		stats={
			[1]="spell_echo_plus_chance_double_damage_%_final"
		}
	},
	[1310]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Spell is Triggered by a Crafted Modifier"
			}
		},
		stats={
			[1]="spell_has_trigger_from_crafted_item_mod"
		}
	},
	[1311]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} Base Spell Physical Damage per 1% Shield Quality"
			}
		},
		stats={
			[1]="spell_minimum_base_physical_damage_per_shield_quality",
			[2]="spell_maximum_base_physical_damage_per_shield_quality"
		}
	},
	[1312]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage {0} – {1}"
			}
		},
		stats={
			[1]="spell_minimum_chaos_damage",
			[2]="spell_maximum_chaos_damage"
		}
	},
	[1313]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cold damage {0} – {1}"
			}
		},
		stats={
			[1]="spell_minimum_cold_damage",
			[2]="spell_maximum_cold_damage"
		}
	},
	[1314]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fire damage {0} – {1}"
			}
		},
		stats={
			[1]="spell_minimum_fire_damage",
			[2]="spell_maximum_fire_damage"
		}
	},
	[1315]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lightning damage {0} – {1}"
			}
		},
		stats={
			[1]="spell_minimum_lightning_damage",
			[2]="spell_maximum_lightning_damage"
		}
	},
	[1316]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical damage {0} – {1}"
			}
		},
		stats={
			[1]="spell_minimum_physical_damage",
			[2]="spell_maximum_physical_damage"
		}
	},
	[1317]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Total damage {0} – {1}"
			}
		},
		stats={
			[1]="spell_minimum_total_damage",
			[2]="spell_maximum_total_damage"
		}
	},
	[1318]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to fire 8 additional Projectiles in a circle {0}%"
			}
		},
		stats={
			[1]="spell_skill_%_chance_to_fire_8_additional_projectiles_in_nova"
		}
	},
	[1319]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% chance to fire 2 additional Projectiles"
			}
		},
		stats={
			[1]="spell_skills_fire_2_additional_projectiles_final_chance_%"
		}
	},
	[1320]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Hinder Enemies on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Hinder Enemies on Hit"
			}
		},
		stats={
			[1]="spells_chance_to_hinder_on_hit_%"
		}
	},
	[1321]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified"
			}
		},
		stats={
			[1]="spellslinger_mana_reservation"
		}
	},
	[1322]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can inflict up to 1 Spider's Web on an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can inflict up to {0} Spider's Webs on an Enemy"
			}
		},
		stats={
			[1]="spider_aspect_max_web_count"
		}
	},
	[1323]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to create an additional Fissure"
			}
		},
		stats={
			[1]="spike_slam_additional_spike_%_chance"
		}
	},
	[1324]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shattering Spikes deal {0}% more damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shattering Spikes deal {0}% less damage"
			}
		},
		stats={
			[1]="spike_slam_explosion_damage_+%_final"
		}
	},
	[1325]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fissures deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fissures deal {0}% less Damage"
			}
		},
		stats={
			[1]="spike_slam_fissure_damage_+%_final"
		}
	},
	[1326]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Fissure Length"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Fissure Length"
			}
		},
		stats={
			[1]="spike_slam_fissure_length_+%"
		}
	},
	[1327]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Spike"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Maximum {0} Spikes"
			}
		},
		stats={
			[1]="spike_slam_max_spikes"
		}
	},
	[1328]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Creates {0} fissure"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Creates {0} fissures"
			}
		},
		stats={
			[1]="spike_slam_num_spikes"
		}
	},
	[1329]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Spikes deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Spikes deal {0}% less Damage"
			}
		},
		stats={
			[1]="spike_slam_spike_damage_+%_final"
		}
	},
	[1330]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants Minions {}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants Minions {}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="spirit_offering_critical_strike_chance_+%"
		}
	},
	[1331]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Minions {:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="spirit_offering_critical_strike_multiplier_+"
		}
	},
	[1332]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirage Warriors have {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirage Warriors have {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="spiritual_cry_double_movement_velocity_+%"
		}
	},
	[1333]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect after Splitting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect after Splitting"
			}
		},
		stats={
			[1]="splitting_steel_area_+%_final_after_splitting"
		}
	},
	[1334]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0} Seal to the next Unleashable Spell you cast\nThe Cooldown of this skill is {1}% of the Total Cast Time of the Spell that the Seal is granted to"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0} Seals to the next Unleashable Spell you cast\nThe Cooldown of this skill is {1}% of the Total Cast Time of the Spell that the Seals are granted to"
			}
		},
		stats={
			[1]="staff_unleash_number_of_seals_for_next_skill",
			[2]="staff_unleash_cooldown_%_of_cast_time"
		}
	},
	[1335]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beams deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beams deal {0}% less Damage"
			}
		},
		stats={
			[1]="static_strike_beam_damage_+%_final"
		}
	},
	[1336]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Beams deal {0}% more Damage while Moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Beams deal {0}% less Damage while Moving"
			}
		},
		stats={
			[1]="static_strike_beam_damage_+%_final_while_moving"
		}
	},
	[1337]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} maximum Beam Targets"
			}
		},
		stats={
			[1]="static_strike_number_of_beam_targets"
		}
	},
	[1338]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stealth"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stealth"
			}
		},
		stats={
			[1]="stealth_+%"
		}
	},
	[1339]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes up to 1 Steel Shard"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes up to {0} Steel Shards"
			}
		},
		stats={
			[1]="steel_ammo_consumed_per_use"
		}
	},
	[1340]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance not to consume Steel Shards"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Does not consume Steel Shards"
			}
		},
		stats={
			[1]="steel_skill_%_chance_to_not_consume_ammo"
		}
	},
	[1341]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflected Damage is dealt with {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reflected Damage is dealt with {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="steel_steal_area_of_effect_+%"
		}
	},
	[1342]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Reflected Damage increased by {0}%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Reflected Damage reduced by {0}%"
			}
		},
		stats={
			[1]="steel_steal_reflect_damage_+%"
		}
	},
	[1343]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Blades have {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Energy Blades have {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="storm_blade_has_local_attack_speed_+%"
		}
	},
	[1344]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Attacks with Energy Blades Penetrate {0}% Lightning Resistance"
			}
		},
		stats={
			[1]="storm_blade_has_local_lightning_penetration_%"
		}
	},
	[1345]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Blades grant {0}% chance to Shock"
			}
		},
		stats={
			[1]="storm_blade_quality_chance_to_shock_%"
		}
	},
	[1346]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Energy Blades have {0}% increased Critical Hit Chance"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Energy Blades have {0}% reduced Critical Hit Chance"
			}
		},
		stats={
			[1]="storm_blade_quality_local_critical_strike_chance_+%"
		}
	},
	[1347]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"
			}
		},
		stats={
			[1]="storm_blade_quality_non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks"
		}
	},
	[1348]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Explosion Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Explosion Area of Effect"
			}
		},
		stats={
			[1]="storm_burst_explosion_area_of_effect_+%"
		}
	},
	[1349]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exploding Orbs deal {0}% of Skill Damage for each 0.4 seconds of remaining Duration"
			}
		},
		stats={
			[1]="storm_burst_new_damage_+%_final_per_remaining_teleport_zap"
		}
	},
	[1350]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Area of Effect while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Area of Effect while Channelling"
			}
		},
		stats={
			[1]="storm_burst_zap_area_of_effect_+%"
		}
	},
	[1351]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{}% chance for Lightning to Strike the Marker when Cast"
			}
		},
		stats={
			[1]="storm_call_chance_to_strike_on_cast_%"
		}
	},
	[1352]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Each Arrow can fire {0} Beam"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Arrow can fire {0} Beams"
			}
		},
		stats={
			[1]="storm_rain_pulse_count"
		}
	},
	[1353]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum active Bolts {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum of {0} active Bolts"
			}
		},
		stats={
			[1]="stormblast_bolts_maximum_active_bolt_count"
		}
	},
	[1354]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Shock does not expire on Ignited enemies"
			}
		},
		stats={
			[1]="stormfire_support_shocks_from_skill_do_not_expire_on_ingited_targets"
		}
	},
	[1355]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Stun Duration against Enemies that are on Full Life"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Stun Duration against Enemies that are on Full Life"
			}
		},
		stats={
			[1]="stun_duration_+%_vs_enemies_that_are_on_full_life"
		}
	},
	[1356]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill"
			}
		},
		stats={
			[1]="summon_mirage_archer_on_hit"
		}
	},
	[1357]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="When you deal a Critical Hit with The Saviour, Summon a Mirage Warrior which uses that Attack Skill"
			}
		},
		stats={
			[1]="summon_mirage_warrior_on_crit"
		}
	},
	[1358]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Spider grants {0}% increased Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Spider grants {0}% reduced Attack Speed"
			}
		},
		stats={
			[1]="summoned_spider_grants_attack_speed_+%"
		}
	},
	[1359]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Shockwaves have {}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Shockwaves have {}% reduced Area of Effect"
			}
		},
		stats={
			[1]="sunder_shockwave_area_of_effect_+%"
		}
	},
	[1360]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave has {}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wave has {}% reduced Area of Effect"
			}
		},
		stats={
			[1]="sunder_wave_area_of_effect_+%"
		}
	},
	[1361]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Wave has {0}% increased delay between Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Wave has {0}% reduced delay between Areas"
			}
		},
		stats={
			[1]="sunder_wave_delay_+%"
		}
	},
	[1362]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Wave cannot stop before Damaging {0} Areas"
			}
		},
		stats={
			[1]="sunder_wave_min_steps"
		}
	},
	[1363]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Shock enemies within {1}m on Shock {0}%"
			}
		},
		stats={
			[1]="support_%_chance_to_shock_nearby_enemy_on_shock",
			[2]="shock_nearby_enemy_area_of_effect_radius",
			[3]="shock_nearby_enemy_base_area_of_effect_radius"
		}
	},
	[1364]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage when Consuming Freeze {0}%"
			}
		},
		stats={
			[1]="support_active_skill_consume_enemy_freeze_to_gain_damage_+%_final"
		}
	},
	[1365]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 1 additional Trap or Mine"
			}
		},
		stats={
			[1]="support_additional_trap_mine_%_chance_for_1_additional_trap_mine"
		}
	},
	[1366]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 2 additional Traps or Mines"
			}
		},
		stats={
			[1]="support_additional_trap_mine_%_chance_for_2_additional_trap_mine"
		}
	},
	[1367]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw up to 3 additional Traps or Mines"
			}
		},
		stats={
			[1]="support_additional_trap_mine_%_chance_for_3_additional_trap_mine"
		}
	},
	[1368]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to throw an additional Trap"
			}
		},
		stats={
			[1]="support_additional_trap_%_chance_for_1_additional_trap"
		}
	},
	[1369]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Critical Hit Chance against Full Life enemies {0}%"
			}
		},
		stats={
			[1]="support_ambush_critical_strike_chance_vs_enemies_on_full_life_+%_final"
		}
	},
	[1370]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum Seals {0}"
			}
		},
		stats={
			[1]="support_anticipation_rapid_fire_count"
		}
	},
	[1371]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Supported Skills Daze Enemies"
			}
		},
		stats={
			[1]="support_apply_daze_on_warcry"
		}
	},
	[1372]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Mana expenditure required to gain {1}s of Arcane Surge@{0}%"
			}
		},
		stats={
			[1]="support_arcane_surge_gain_buff_on_%_of_maximum_mana_use_threshold",
			[2]="support_arcane_surge_duration_ms"
		}
	},
	[1373]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Armour Explosion on Full Armour Break"
			}
		},
		stats={
			[1]="support_armour_explosion"
		}
	},
	[1374]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Aura Lasts {0} seconds"
			}
		},
		stats={
			[1]="support_aura_duration_buff_duration"
		}
	},
	[1375]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Damaging Ailments inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Damaging Ailments inflicted"
			}
		},
		stats={
			[1]="support_better_ailments_damaging_ailment_effect_+%_final"
		}
	},
	[1376]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Regeneration granted within {1}m of Font {0}%"
			}
		},
		stats={
			[1]="support_blood_fountain_life_regeneration_rate_per_minute_%",
			[2]="support_blood_fountain_radius"
		}
	},
	[1377]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="This Skill has a {0}% chance to Trigger Shockwave Skill on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="This Skill will Trigger Shockwave Skill on Hit"
			}
		},
		stats={
			[1]="support_blunt_chance_to_trigger_shockwave_on_hit_%"
		}
	},
	[1378]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Poison damage added as Plague up to {1}% of Enemy Life {0}%"
			}
		},
		stats={
			[1]="support_bursting_plague_store_%_poison_applied_magnitude_towards_burst",
			[2]="support_bursting_plague_max_value_%_of_max_life"
		}
	},
	[1379]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Recovery on Kill granted to you {0}%"
			}
		},
		stats={
			[1]="support_cannibalism_recover_%_maximum_life_on_kill"
		}
	},
	[1380]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage over time with Debuffs inflicted on Full Life enemies {0}%"
			}
		},
		stats={
			[1]="support_chaotic_assassination_damage_over_time_+%_final_against_full_life_enemies"
		}
	},
	[1381]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage against Debuffed targets Contributes to Freeze buildup"
			}
		},
		stats={
			[1]="support_chaotic_freeze_dots_allow_enemies_to_be_frozen_by_chaos_damage"
		}
	},
	[1382]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increased Mana Regeneration granted to you {0}%"
			}
		},
		stats={
			[1]="support_clarity_mana_regeneration_rate_+%"
		}
	},
	[1383]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Attack damage to enemies within 1m {0}%"
			}
		},
		stats={
			[1]="support_close_combat_attack_damage_+%_final_from_distance"
		}
	},
	[1384]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage"
			}
		},
		stats={
			[1]="support_combo_finisher_damage_+%_final"
		}
	},
	[1385]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Requires {0} Combo to use"
			}
		},
		stats={
			[1]="support_combo_finisher_required_number_of_combo_stacks"
		}
	},
	[1386]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased cooldown recovery rate"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced cooldown recovery rate"
			}
		},
		stats={
			[1]="support_cooldown_reduction_cooldown_recovery_+%"
		}
	},
	[1387]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupted Blood Physical damage per second {0}"
			}
		},
		stats={
			[1]="support_corrupting_cry_corrupted_blood_damage_per_minute"
		}
	},
	[1388]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Corrupted Blood duration {0}s"
			}
		},
		stats={
			[1]="support_corrupting_cry_corrupted_blood_duration_ms"
		}
	},
	[1389]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies Stunned by this Skill are also Crushed for {0} seconds"
			}
		},
		stats={
			[1]="support_crushing_stuns_crush_on_stun_ms"
		}
	},
	[1390]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits have Culling Strike against Rare or Unique Enemies"
			}
		},
		stats={
			[1]="support_culling_strike_vs_rare_or_unique_enemy"
		}
	},
	[1391]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage per Combo lost {0}%"
			}
		},
		stats={
			[1]="support_damage_+%_final_per_combo_stack"
		}
	},
	[1392]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage per bolt reloaded in past 6s {0}%"
			}
		},
		stats={
			[1]="support_damage_+%_final_per_crossbow_bolt_reloaded_in_past_6_seconds"
		}
	},
	[1393]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Daze on Full Armour Break duration {0}s"
			}
		},
		stats={
			[1]="support_daze_break_duration_ms"
		}
	},
	[1394]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemy Daze on use {0}s"
			}
		},
		stats={
			[1]="support_dazed_cry_duration_ms"
		}
	},
	[1395]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits for each Poison on the Enemy, up to {1}"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% less Damage with Hits for each Poison on the Enemy, up to {1}"
			}
		},
		stats={
			[1]="support_debilitate_hit_damage_+%_final_per_poison_stack",
			[2]="support_debilitate_hit_damage_max_poison_stacks"
		}
	},
	[1396]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage over time when Consuming a random Ailment {0}%"
			}
		},
		stats={
			[1]="support_drained_ailment_damage_over_time_+%_final_if_ailment_consumed"
		}
	},
	[1397]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Culling Strike to Empowered Skills"
			}
		},
		stats={
			[1]="support_empowered_culling_strike"
		}
	},
	[1398]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage granted to Empowered Skills {0}%"
			}
		},
		stats={
			[1]="support_empowered_damage_+%_final"
		}
	},
	[1399]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Killing Blows against Rare Monsters grant one\nof their Modifiers for {0} seconds"
			}
		},
		stats={
			[1]="support_executioner_buff_duration_ms"
		}
	},
	[1400]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Hit damage vs Low Life enemies {0}%"
			}
		},
		stats={
			[1]="support_executioner_damage_vs_enemies_on_low_life_+%_final"
		}
	},
	[1401]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_0dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Modifier steal time on killing Rare monster {0}s"
			}
		},
		stats={
			[1]="support_executioner_gain_one_rare_monster_mod_on_kill_ms"
		}
	},
	[1402]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy"
			}
		},
		stats={
			[1]="support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"
		}
	},
	[1403]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exposure effect modifier {0}%"
			}
		},
		stats={
			[1]="support_exposure_effect_+%"
		}
	},
	[1404]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum more Attack Damage to enemies 7m+ away@{0}%"
			}
		},
		stats={
			[1]="support_far_combat_attack_damage_+%_final_from_distance"
		}
	},
	[1405]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Attack Speed"
			}
		},
		stats={
			[1]="support_focused_ballista_totem_attack_speed_+%_final"
		}
	},
	[1406]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Less Projectile damage after Forking {0}%"
			}
		},
		stats={
			[1]="support_fork_forked_projectile_damage_+%_final"
		}
	},
	[1407]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage when Consuming Fully Broken Armour {0}%"
			}
		},
		stats={
			[1]="support_gem_consume_enemy_fully_broken_armour_to_gain_damage_+%_final"
		}
	},
	[1408]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Phantasms last {0} seconds"
			}
		},
		stats={
			[1]="support_ghost_duration"
		}
	},
	[1409]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Area of Effect per Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Area of Effect per Repeat"
			}
		},
		stats={
			[1]="support_greater_spell_echo_area_of_effect_+%_per_repeat"
		}
	},
	[1410]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Spell Damage per Repeat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Spell Damage per Repeat"
			}
		},
		stats={
			[1]="support_greater_spell_echo_spell_damage_+%_final_per_repeat"
		}
	},
	[1411]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grenade Skills deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grenade Skills deal {0}% less Damage"
			}
		},
		stats={
			[1]="support_grenade_damage_+%_final"
		}
	},
	[1412]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Area of Effect per second (maximum {1}%) {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0}% more Area of Effect per second, up to a maximum of {1}%"
			}
		},
		stats={
			[1]="support_ground_effect_area_of_effect_+%_final_per_second",
			[2]="support_ground_effect_area_of_effect_+%_final_per_second_max"
		}
	},
	[1413]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increased Flask Life Recovery granted to you {0}%"
			}
		},
		stats={
			[1]="support_herbalism_life_recovery_+%_from_life_flasks"
		}
	},
	[1414]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage over time also Hinders enemies"
			}
		},
		stats={
			[1]="support_hinder_dots_also_apply_hinder"
		}
	},
	[1415]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consecrated Ground duration on landing {0}s"
			}
		},
		stats={
			[1]="support_holy_descent_consecrated_ground_duration_ms"
		}
	},
	[1416]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% more Freeze Buildup"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT {0}% less Freeze Buildup"
			}
		},
		stats={
			[1]="support_hypothermia_hit_damage_freeze_multiplier_+%_final"
		}
	},
	[1417]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack damage Gained as Cold for {1} seconds on Freeze {0}%"
			}
		},
		stats={
			[1]="support_ice_bite_buff_grant_%_added_cold_attack_damage",
			[2]="support_ice_bite_virtual_buff_duration"
		}
	},
	[1418]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Ignite inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Ignite inflicted"
			}
		},
		stats={
			[1]="support_ignite_duration_ignite_effect_+%_final"
		}
	},
	[1419]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Ignite inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Ignite inflicted"
			}
		},
		stats={
			[1]="support_ignite_prolif_ignite_effect_+%_final"
		}
	},
	[1420]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ignite Spread radius after 2 seconds {0}m"
			}
		},
		stats={
			[1]="support_ignite_proliferation_radius"
		}
	},
	[1421]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aftershock radius on Heavy Stun {0}m"
			}
		},
		stats={
			[1]="support_impact_shockwave_base_splash_radius"
		}
	},
	[1422]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increased Critical Hit Chance gained per second without Critically Hitting@{0}% (max {1}%)"
			}
		},
		stats={
			[1]="support_inevitable_criticals_critical_strike_chance_+%_per_second",
			[2]="support_inevitable_criticals_critical_strike_chance_+%_cap"
		}
	},
	[1423]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attack damage Gained as Lightning for {1} seconds on kill vs Shocked {0}%"
			}
		},
		stats={
			[1]="support_innervate_buff_grant_%_added_lightning_attack_damage",
			[2]="support_innervate_buff_duration_ms"
		}
	},
	[1424]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="You gain {0} Invocation when you cast this Spell\nCasting a Spell that is not supported by Invocation will consume all Invocation to grant that Spell -0.01 seconds to base Cast Time per Invocation"
			}
		},
		stats={
			[1]="support_invocation_gain_X_invocation_per_cast"
		}
	},
	[1425]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Jagged Ground created by this Skill has {}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Jagged Ground created by this Skill has {}% less Area of Effect"
			}
		},
		stats={
			[1]="support_jagged_ground_area_of_effect_+%_final"
		}
	},
	[1426]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Wind Wave when Stunned during use"
			}
		},
		stats={
			[1]="support_knockback_wave_on_stunned"
		}
	},
	[1427]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Life Flask Charges gained from kills {0}%"
			}
		},
		stats={
			[1]="support_life_flask_charges_gained_+%_final_from_killing_blow"
		}
	},
	[1428]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Lifetap lasts {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Lifetap lasts {0} seconds"
			}
		},
		stats={
			[1]="support_lifetap_buff_duration"
		}
	},
	[1429]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill"
			}
		},
		stats={
			[1]="support_lifetap_spent_life_threshold"
		}
	},
	[1430]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Maximum more Pin Buildup against enemies within 2m@{0}%"
			}
		},
		stats={
			[1]="support_lockdown_distance_based_pin_damage_+%_final"
		}
	},
	[1431]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Physical Damage"
			}
		},
		stats={
			[1]="support_maim_chance_physical_damage_+%_final"
		}
	},
	[1432]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Enemies Maimed by this Skill take {0}% increased Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Enemies Maimed by this Skill take {0}% reduced Physical Damage"
			}
		},
		stats={
			[1]="support_maimed_enemies_physical_damage_taken_+%"
		}
	},
	[1433]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Mana Flask Charges gained from kills {0}%"
			}
		},
		stats={
			[1]="support_mana_flask_charges_gained_+%_final_from_killing_blow"
		}
	},
	[1434]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Increased Mana Regeneration granted within {1}m of Font {0}%"
			}
		},
		stats={
			[1]="support_mana_fountain_mana_regeneration_rate_+%",
			[2]="support_mana_fountain_radius"
		}
	},
	[1435]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Mine Throwing Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Mine Throwing Speed"
			}
		},
		stats={
			[1]="support_minefield_mine_throwing_speed_+%_final"
		}
	},
	[1436]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} to {1} added Fire Damage against Burning Enemies"
			}
		},
		stats={
			[1]="global_minimum_added_fire_damage_vs_burning_enemies",
			[2]="global_maximum_added_fire_damage_vs_burning_enemies"
		}
	},
	[1437]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage with Hits to Enemies that are Near you"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage with Hits to Enemies that are Near you"
			}
		},
		stats={
			[1]="support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you"
		}
	},
	[1438]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions take {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions take {0}% less Damage"
			}
		},
		stats={
			[1]="support_minion_defensive_stance_minion_damage_taken_+%_final"
		}
	},
	[1439]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Damage while you have Feeding Frenzy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Damage while you have Feeding Frenzy"
			}
		},
		stats={
			[1]="support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master"
		}
	},
	[1440]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More damage when removing {0}% of your Life from a Minion {1}%"
			}
		},
		stats={
			[1]="support_minion_pact_user_life_%_removed_from_nearby_minion",
			[2]="support_minion_pact_damage_+%_final"
		}
	},
	[1441]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Minions deal {0}% more Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Minions deal {0}% less Elemental Damage"
			}
		},
		stats={
			[1]="support_minion_totem_resistance_elemental_damage_+%_final"
		}
	},
	[1442]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirage Archer uses this Skill with {0}% more Attack Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Mirage Archer uses this Skill with {0}% less Attack Speed"
			}
		},
		stats={
			[1]="support_mirage_archer_attack_speed_+%_final"
		}
	},
	[1443]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Mirage Archer lasts {0} seconds"
			}
		},
		stats={
			[1]="support_mirage_archer_duration"
		}
	},
	[1444]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage after moving {0} metre@{1}%"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage after moving {0} metres@{1}%"
			}
		},
		stats={
			[1]="support_momentum_distance_travelled_to_gain_momentum",
			[2]="support_momnetum_damage_+%_final_with_momentum"
		}
	},
	[1445]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Uninterrupted Energy Shield Recharge when Stunned {0}s"
			}
		},
		stats={
			[1]="support_no_energy_shield_recharge_delay_for_duration_ms_on_stunned"
		}
	},
	[1446]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Vortex lasts {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Vortex lasts {0} seconds"
			}
		},
		stats={
			[1]="support_overkill_icy_vortex_duration_ms"
		}
	},
	[1447]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflict Overpowered for {0} seconds when Blocked"
			}
		},
		stats={
			[1]="support_overpowered_duration_ms"
		}
	},
	[1448]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Also fires Projectiles from up to {0} point on each side of you"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Also fires Projectiles from up to {0} points on each side of you"
			}
		},
		stats={
			[1]="support_parallel_projectile_number_of_points_per_side"
		}
	},
	[1449]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Daze buildup from Physical damage {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Causes Daze buildup equal to {0}% of Physical damage dealt"
			}
		},
		stats={
			[1]="support_physical_damage_%_to_gain_as_daze_build_up"
		}
	},
	[1450]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Less Projectile damage after Piercing {0}%"
			}
		},
		stats={
			[1]="support_pierce_projectile_damage_+%_final_if_pierced_enemy"
		}
	},
	[1451]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Power Charge"
			}
		},
		stats={
			[1]="support_power_charge_on_crit_damage_+%_final_per_power_charge"
		}
	},
	[1452]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Increased Accuracy Rating granted to you@{0}%"
			}
		},
		stats={
			[1]="support_precision_accuracy_rating_+%"
		}
	},
	[1453]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_pulverise_area_of_effect_+%_final"
		}
	},
	[1454]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				[2]={
					k="divide_by_ten_1dp_if_required",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rage Regeneration granted within {1}m of Font {0}"
			}
		},
		stats={
			[1]="support_rage_fountain_rage_regeneration_per_minute",
			[2]="support_rage_fountain_radius"
		}
	},
	[1455]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Rage on Melee Hit, no more than once every {0} seconds"
			}
		},
		stats={
			[1]="support_rage_gain_rage_on_melee_hit_cooldown_ms"
		}
	},
	[1456]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="More damage on Consuming {0} Rage {1}%"
			}
		},
		stats={
			[1]="support_rageforged_consumes_X_rage_to_enrage_skill_use",
			[2]="support_rageforged_enraged_damage_+%_final"
		}
	},
	[1457]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Energy Shield Recovered on killing a Shocked Enemy {0}%"
			}
		},
		stats={
			[1]="support_recover_%_maximum_energy_shield_killing_shocked_enemies"
		}
	},
	[1458]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies have -{0}% chance to Block Attack or Spell Damage from this Skill"
			}
		},
		stats={
			[1]="support_reduce_enemy_block_and_spell_block_%"
		}
	},
	[1459]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Regenerate {0} Mana per second for 4 seconds when this Skill Shocks an enemy"
			}
		},
		stats={
			[1]="support_regenerate_mana_per_minute_on_shock"
		}
	},
	[1460]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each prior Mine in Detonation Sequence"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each prior Mine in Detonation Sequence"
			}
		},
		stats={
			[1]="support_remote_mine_damage_+%_final_per_mine_detonation_cascade"
		}
	},
	[1461]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Aggravate Bleeding on Hitting Heavy Stunned Enemies"
			}
		},
		stats={
			[1]="support_rupture_aggravate_bleeding_on_hitting_heavy_stunned_enemy"
		}
	},
	[1462]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy"
			}
		},
		stats={
			[1]="support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance",
			[2]="support_scion_onslaught_on_unique_hit_duration_ms"
		}
	},
	[1463]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=3
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="!",
						[2]=0
					}
				},
				text="{0}% chance to grant Onslaught for {2} seconds on\ndealing a Killing Blow"
			}
		},
		stats={
			[1]="support_scion_onslaught_on_killing_blow_%_chance",
			[2]="support_scion_onslaught_on_killing_blow_duration_ms",
			[3]="virtual_support_scion_onslaught_on_killing_blow_duration_ms"
		}
	},
	[1464]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Grants Combat Rush on Hit\nCombat Rush lasts {0} second or until you use a Travel Skill"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants Combat Rush on Hit\nCombat Rush lasts {0} seconds or until you use a Travel Skill"
			}
		},
		stats={
			[1]="support_slashing_buff_duration_ms"
		}
	},
	[1465]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Combat Rush grants {0}% more Attack Speed to Travel Skills that are not Supported by Close Combat"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Combat Rush grants {0}% less Attack Speed to Travel Skills that are not Supported by Close Combat"
			}
		},
		stats={
			[1]="support_slashing_buff_attack_speed_+%_final_to_grant"
		}
	},
	[1466]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals up to {0}% more Melee Damage to Enemies, based on proximity"
			}
		},
		stats={
			[1]="support_slashing_damage_+%_final_from_distance"
		}
	},
	[1467]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area Damage with Hits per Intensity\n{1}% more Area of Effect per Intensity"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% less Area Damage with Hits per Intensity\n{1}% more Area of Effect per Intensity"
			},
			[3]={
				[1]={
					k="negate",
					v=2
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% more Area Damage with Hits per Intensity\n{1}% less Area of Effect per Intensity"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				[2]={
					k="negate",
					v=2
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area Damage with Hits per Intensity\n{1}% less Area of Effect per Intensity"
			}
		},
		stats={
			[1]="support_spell_boost_area_damage_+%_final_per_charge",
			[2]="support_spell_boost_area_of_effect_+%_final_per_charge"
		}
	},
	[1468]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased delay between affected Areas"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced delay between affected Areas"
			}
		},
		stats={
			[1]="support_spell_cascade_area_delay_+%"
		}
	},
	[1469]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_spell_cascade_area_of_effect_+%_final"
		}
	},
	[1470]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Area of effect modifiers for Cascades {0}%"
			}
		},
		stats={
			[1]="support_spell_cascade_area_of_effect_+%_per_cascade"
		}
	},
	[1471]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Also affects areas on either side of the targeted area"
			}
		},
		stats={
			[1]="support_spell_cascade_number_of_cascades_per_side",
			[2]="support_spell_cascade_sideways"
		}
	},
	[1472]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Echo Area of Effect {0}%"
			}
		},
		stats={
			[1]="support_spell_echo_area_of_effect_+%_final"
		}
	},
	[1473]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Initial Effect has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Initial Effect has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_spell_echo_area_of_effect_+%_final_for_cascade_0"
		}
	},
	[1474]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="First Echo has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="First Echo has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_spell_echo_area_of_effect_+%_final_for_cascade_1"
		}
	},
	[1475]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Second Echo has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Second Echo has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_spell_echo_area_of_effect_+%_final_for_cascade_2"
		}
	},
	[1476]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Third Echo has {0}% more Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Third Echo has {0}% less Area of Effect"
			}
		},
		stats={
			[1]="support_spell_echo_area_of_effect_+%_final_for_cascade_3"
		}
	},
	[1477]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Final Repeat deals {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Final Repeat deals {0}% less Damage"
			}
		},
		stats={
			[1]="support_spell_echo_final_repeat_damage_+%_final"
		}
	},
	[1478]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Echo count {0}"
			}
		},
		stats={
			[1]="support_spell_echo_number_of_echo_cascades"
		}
	},
	[1479]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Less damage when reoccuring {0}%"
			}
		},
		stats={
			[1]="support_spell_rapid_fire_repeat_use_damage_+%_final"
		}
	},
	[1480]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger a Shockwave on taking a step"
			}
		},
		stats={
			[1]="support_stomping_ground"
		}
	},
	[1481]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Infusion grants {0}% more Chaos Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Infusion grants {0}% less Chaos Damage"
			}
		},
		stats={
			[1]="support_storm_barrier_chaos_damage_+%_final_to_apply"
		}
	},
	[1482]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Infusion grants {0}% more Cold Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Infusion grants {0}% less Cold Damage"
			}
		},
		stats={
			[1]="support_storm_barrier_cold_damage_+%_final_to_apply"
		}
	},
	[1483]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Infusion lasts {0} second after you finish Channelling"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Infusion lasts {0} seconds after you finish Channelling"
			}
		},
		stats={
			[1]="support_storm_barrier_damage_buff_duration_ms"
		}
	},
	[1484]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Infusion grants {0}% more Fire Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Infusion grants {0}% less Fire Damage"
			}
		},
		stats={
			[1]="support_storm_barrier_fire_damage_+%_final_to_apply"
		}
	},
	[1485]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Infusion grants {0}% more Lightning Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Infusion grants {0}% less Lightning Damage"
			}
		},
		stats={
			[1]="support_storm_barrier_lightning_damage_+%_final_to_apply"
		}
	},
	[1486]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Infusion grants {0}% more Physical Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Infusion grants {0}% less Physical Damage"
			}
		},
		stats={
			[1]="support_storm_barrier_physical_damage_+%_final_to_apply"
		}
	},
	[1487]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Channelling this Skill, you take {0}% less Physical Damage from Hits"
			}
		},
		stats={
			[1]="support_storm_barrier_physical_damage_taken_when_hit_+%_final"
		}
	},
	[1488]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Channelling this Skill, you take {0}% less Chaos Damage from Hits"
			}
		},
		stats={
			[1]="support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1489]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Channelling this Skill, you take {0}% less Cold Damage from Hits"
			}
		},
		stats={
			[1]="support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1490]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Channelling this Skill, you take {0}% less Fire Damage from Hits"
			}
		},
		stats={
			[1]="support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1491]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Channelling this Skill, you take {0}% less Lightning Damage from Hits"
			}
		},
		stats={
			[1]="support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1492]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Ignite inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Ignite inflicted"
			}
		},
		stats={
			[1]="support_stronger_ignites_ignite_effect_+%_final"
		}
	},
	[1493]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggers Mana Flare on Critical Hit"
			}
		},
		stats={
			[1]="support_trigger_mana_flare_on_crit"
		}
	},
	[1494]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Magnitude of Damaging Ailments inflicted"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Magnitude of Damaging Ailments inflicted"
			}
		},
		stats={
			[1]="support_unbound_ailments_damaging_ailment_effect_+%_final"
		}
	},
	[1495]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Stun Threshold while using Skill {0}%"
			}
		},
		stats={
			[1]="support_unbreakable_stun_threshold_+%_final_while_performing_action"
		}
	},
	[1496]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Life Regeneration granted to you {0}%"
			}
		},
		stats={
			[1]="support_vitality_life_regeneration_rate_per_minute_%"
		}
	},
	[1497]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="More Empowered Attack damage on Consuming {0} Rage {1}%"
			}
		},
		stats={
			[1]="support_warcry_consumes_up_to_X_rage",
			[2]="support_enraged_warcry_+%_damage_final_for_exerted_attacks"
		}
	},
	[1498]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Weapon Elemental Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Weapon Elemental Damage"
			}
		},
		stats={
			[1]="support_weapon_elemental_damage_+%_final"
		}
	},
	[1499]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill can only be used with Axes or Swords"
			}
		},
		stats={
			[1]="supported_skill_can_only_use_axe_and_sword"
		}
	},
	[1500]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill can only be used with Bows"
			}
		},
		stats={
			[1]="skill_can_only_use_bow"
		}
	},
	[1501]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill can only be used with Claws or Daggers"
			}
		},
		stats={
			[1]="supported_skill_can_only_use_dagger_and_claw"
		}
	},
	[1502]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill can only be used with Maces, Sceptres or Staves"
			}
		},
		stats={
			[1]="supported_skill_can_only_use_mace_and_staff"
		}
	},
	[1503]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill can only be used with Bows or Wands"
			}
		},
		stats={
			[1]="skill_can_only_use_non_melee_weapons"
		}
	},
	[1504]={
		[1]={
			[1]={
				[1]={
					k="divide_by_two_0dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% fissure branching chance"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"
		}
	},
	[1505]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% fissure branching chance"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%"
		}
	},
	[1506]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% fissure branching chance per Endurance Charge"
			}
		},
		stats={
			[1]="tectonic_slam_side_crack_additional_chance_%_per_endurance_charge"
		}
	},
	[1507]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Bell deals {0}% more Damage per Hit taken"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Bell deals {0}% less Damage per Hit taken"
			}
		},
		stats={
			[1]="tempest_bell_damage_+%_final_per_time_hit"
		}
	},
	[1508]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits"
			}
		},
		stats={
			[1]="tethered_enemies_take_attack_projectile_damage_taken_+%"
		}
	},
	[1509]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tethered enemies have their movement speed Slowed by {0}%"
			}
		},
		stats={
			[1]="tethered_movement_speed_+%_final"
		}
	},
	[1510]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT Snares apply {0}% more Movement Speed to Unique and Rare Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT Snares apply {0}% less Movement Speed to Unique and Rare Enemies"
			}
		},
		stats={
			[1]="tethered_movement_speed_+%_final_vs_unique_and_rare"
		}
	},
	[1511]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Snares per Enemy"
			}
		},
		stats={
			[1]="tethering_arrow_display_rope_limit"
		}
	},
	[1512]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Deals Damage every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals Damage every {0} seconds"
			}
		},
		stats={
			[1]="tornado_base_damage_interval_ms"
		}
	},
	[1513]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damage interval {0}s"
			}
		},
		stats={
			[1]="tornado_damage_interval_ms"
		}
	},
	[1514]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Enemies in range are Hindered"
			}
		},
		stats={
			[1]="tornado_hinder"
		}
	},
	[1515]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Tornado has {0}% increased Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Tornado has {0}% reduced Movement Speed"
			}
		},
		stats={
			[1]="tornado_movement_speed_+%"
		}
	},
	[1516]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles fired per use {0}"
			}
		},
		stats={
			[1]="total_number_of_projectiles_to_fire"
		}
	},
	[1517]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem duration@{0}s"
			}
		},
		stats={
			[1]="totem_duration"
		}
	},
	[1518]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Explode on Death, dealing {0}% of their Life as Physical Damage"
			}
		},
		stats={
			[1]="totems_explode_on_death_for_%_life_as_physical"
		}
	},
	[1519]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Totems Regenerate {0}% of Life per second"
			}
		},
		stats={
			[1]="totems_regenerate_%_life_per_minute"
		}
	},
	[1520]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Curse spreads to enemies within 3m on enemy death"
			}
		},
		stats={
			[1]="transfer_hexes_to_X_nearby_enemies_on_kill"
		}
	},
	[1521]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Traps from this skill are triggered by your Warcries"
			}
		},
		stats={
			[1]="trap_can_be_triggered_by_warcries"
		}
	},
	[1522]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d}% to Critical Damage Bonus per Power Charge when used by Traps"
			}
		},
		stats={
			[1]="trap_critical_strike_multiplier_+_per_power_charge"
		}
	},
	[1523]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Spread"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Spread"
			}
		},
		stats={
			[1]="trap_spread_+%"
		}
	},
	[1524]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Throwing Speed per Frenzy Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Throwing Speed per Frenzy Charge"
			}
		},
		stats={
			[1]="trap_throwing_speed_+%_per_frenzy_charge"
		}
	},
	[1525]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Trap Trigger Radius per Power Charge"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Trap Trigger Radius per Power Charge"
			}
		},
		stats={
			[1]="trap_trigger_radius_+%_per_power_charge"
		}
	},
	[1526]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Attack Speed per Trauma"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Attack Speed per Trauma"
			}
		},
		stats={
			[1]="attack_speed_+%_per_trauma"
		}
	},
	[1527]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="Take {2} Physical Damage per Trauma when you gain Trauma"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=2
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1000,
						[2]=1000
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} second"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=2
				},
				limit={
					[1]={
						[1]=0,
						[2]=0
					},
					[2]={
						[1]=1,
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {1} seconds"
			},
			[4]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {0} second"
			},
			[5]={
				[1]={
					k="milliseconds_to_seconds_1dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain 1 Trauma the first time this Attack Hits an Enemy\nTake {2} Physical Damage per Trauma when you gain Trauma\nTrauma lasts {0} seconds"
			}
		},
		stats={
			[1]="trauma_duration_ms",
			[2]="trauma_base_duration_ms",
			[3]="trauma_strike_self_damage_per_trauma"
		}
	},
	[1528]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage per Trauma"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage per Trauma"
			}
		},
		stats={
			[1]="trauma_strike_damage_+%_final_per_trauma"
		}
	},
	[1529]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Pulse has {0}% increased Area of Effect per 0.1s of Stun Duration, up to 400%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Pulse has {0}% reduced Area of Effect per 0.1s of Stun Duration"
			}
		},
		stats={
			[1]="trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%"
		}
	},
	[1530]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill after Spending a total of 200 Mana"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill after Spending a total of 200 Mana"
			}
		},
		stats={
			[1]="trigger_after_spending_200_mana_%_chance"
		}
	},
	[1531]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Deals {0}% more Damage with Hits against Branded Enemy"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Deals {0}% less Damage with Hits against Branded Enemy"
			}
		},
		stats={
			[1]="trigger_brand_support_hit_damage_+%_final_vs_branded_enemy"
		}
	},
	[1532]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack"
			}
		},
		stats={
			[1]="trigger_on_attack_hit_against_rare_or_unique"
		}
	},
	[1533]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when you Block"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when you Block"
			}
		},
		stats={
			[1]="trigger_on_block_%_chance"
		}
	},
	[1534]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger when you Attack with a Bow"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Attack when you Attack with a Bow"
			}
		},
		stats={
			[1]="trigger_on_bow_attack_%"
		}
	},
	[1535]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="{0}% chance to Trigger this Skill when you Consume a corpse"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when you Consume a corpse"
			}
		},
		stats={
			[1]="trigger_on_corpse_consume_%_chance"
		}
	},
	[1536]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark"
			}
		},
		stats={
			[1]="trigger_on_hit_against_rare_or_unique_if_no_marked_enemy"
		}
	},
	[1537]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Skill when you Hit a Frozen Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Skill when you Hit a Frozen Enemy"
			}
		},
		stats={
			[1]="trigger_on_hit_vs_frozen_enemy_%"
		}
	},
	[1538]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill"
			}
		},
		stats={
			[1]="trigger_on_skill_use_%_if_you_have_a_void_arrow"
		}
	},
	[1539]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy"
			}
		},
		stats={
			[1]="trigger_on_slam_%_chance"
		}
	},
	[1540]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location"
			}
		},
		stats={
			[1]="trigger_on_trigger_link_target_hit"
		}
	},
	[1541]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="Supported Skills have a {0}% chance to Trigger Prismatic Burst on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Supported Skills will Trigger Prismatic Burst on Hit"
			}
		},
		stats={
			[1]="trigger_prismatic_burst_on_hit_%_chance"
		}
	},
	[1542]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance for Triggered Skills to refund half of their Energy cost {0}%"
			}
		},
		stats={
			[1]="trigger_skills_refund_half_energy_spent_chance_%"
		}
	},
	[1543]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Trigger Doom Blast on Curse expiry"
			}
		},
		stats={
			[1]="trigger_vicious_hex_explosion_when_curse_ends"
		}
	},
	[1544]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered by Arcanist Brand, from the Brand's location"
			}
		},
		stats={
			[1]="triggered_by_brand_support"
		}
	},
	[1545]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Spell is Triggered by Attacks Exerted by Battlemage's Cry"
			}
		},
		stats={
			[1]="triggered_by_divine_cry"
		}
	},
	[1546]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Triggered on reaching maximum Energy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Triggered by an Invocation Skill\nConsumes {2} Energy when Triggered"
			}
		},
		stats={
			[1]="triggered_by_generic_ongoing_trigger",
			[2]="display_generic_ongoing_triggerer_is_invocation_skill",
			[3]="virtual_energy_cost_for_generic_ongoing_trigger"
		}
	},
	[1547]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is Triggered by the Item granting it"
			}
		},
		stats={
			[1]="triggered_by_item_buff"
		}
	},
	[1548]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="This Skill is used by Mirage Warriors Summoned by General's Cry\nThis Skill counts as Triggered"
			}
		},
		stats={
			[1]="triggered_by_spiritual_cry"
		}
	},
	[1549]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Seal gain frequency while you are Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Seal gain frequency while you are Channelling"
			}
		},
		stats={
			[1]="unleash_support_seal_gain_frequency_+%_while_channelling"
		}
	},
	[1550]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Seal gain frequency while you are not Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Seal gain frequency while you are not Channelling"
			}
		},
		stats={
			[1]="unleash_support_seal_gain_frequency_+%_while_not_channelling"
		}
	},
	[1551]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Animates up to {0} Weapons"
			}
		},
		stats={
			[1]="vaal_animate_weapon_raise_up_to_X_weapons_as_uniques"
		}
	},
	[1552]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="You take {0}% more Damage from Hits and count as Frozen"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="You take {0}% less Damage from Hits and count as Frozen"
			}
		},
		stats={
			[1]="vaal_arctic_armour_damage_taken_+%_final_from_hits"
		}
	},
	[1553]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Ice breaks after you take {0} Damaging Hit or Duration expires"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ice breaks after you take {0} Damaging Hits or Duration expires"
			}
		},
		stats={
			[1]="vaal_arctic_armour_number_of_hits_absorbed"
		}
	},
	[1554]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Has 10 blades"
			}
		},
		stats={
			[1]="vaal_blade_vortex_has_10_spinning_blades"
		}
	},
	[1555]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage Taken while Channelling"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage Taken while Channelling"
			}
		},
		stats={
			[1]="vaal_charged_attack_damage_taken_+%_final"
		}
	},
	[1556]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Circle Radius is 10\n{0:+d} to Circle Radius per Stage\nChannelling stops when Total Circle Radius reaches 90"
			}
		},
		stats={
			[1]="vaal_charged_attack_radius_+_per_stage"
		}
	},
	[1557]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants Culling Strike with Cleave\nBuff grants {0}% more Cleave Area of Effect\nBuff grants {1}% more Cleave Damage with Hits to Enemies that are on Low Life"
			}
		},
		stats={
			[1]="vaal_cleave_executioner_area_of_effect_+%",
			[2]="vaal_cleave_executioner_damage_against_enemies_on_low_life_+%"
		}
	},
	[1558]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ongoing effect ends after {0} Aftershocks"
			}
		},
		stats={
			[1]="vaal_earthquake_maximum_aftershocks"
		}
	},
	[1559]={
		[1]={
			[1]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion radius per Stage {0}m"
			},
			[2]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=10,
						[2]=10
					}
				},
				text="Explosion radius is {0} metre per Stage"
			},
			[3]={
				[1]={
					k="divide_by_ten_1dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Explosion radius is {0} metres per Stage"
			}
		},
		stats={
			[1]="vaal_flameblast_radius_+_per_stage"
		}
	},
	[1560]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Modifiers to number of Projectiles do not apply to\nthis Skill when used by Mirage Sharpshooters"
			}
		},
		stats={
			[1]="vaal_ice_shot_modifiers_to_projectile_count_do_not_apply_to_mirages"
		}
	},
	[1561]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants {0:+d} to maximum Blood Charges"
			}
		},
		stats={
			[1]="vaal_reap_additional_maximum_blood_charges"
		}
	},
	[1562]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Grants up to maximum Blood Charges"
			}
		},
		stats={
			[1]="vaal_reap_gain_maximum_blood_charges_to_on_use"
		}
	},
	[1563]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Warcries can Empower this Attack as though it was not a Vaal Skill"
			}
		},
		stats={
			[1]="vaal_skill_exertable"
		}
	},
	[1564]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Strikes an Enemy every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Strikes an Enemy every {0} seconds"
			}
		},
		stats={
			[1]="vaal_storm_call_delay_ms"
		}
	},
	[1565]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ascended Sentinels deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ascended Sentinels deal {0}% less Damage"
			}
		},
		stats={
			[1]="vaal_upgrade_minion_damage_+%_final"
		}
	},
	[1566]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Ascended Sentinels take {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Ascended Sentinels take {0}% less Damage"
			}
		},
		stats={
			[1]="vaal_upgrade_minion_damage_taken_+%_final"
		}
	},
	[1567]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fissure erupts {0} times"
			}
		},
		stats={
			[1]="vaal_volcanic_fissure_crack_repeat_count"
		}
	},
	[1568]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Grants {0}% more Magnitude of Bleeding you inflict"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Grants {0}% less Magnitude of Bleeding you inflict"
			}
		},
		stats={
			[1]="vampiric_icon_bleeding_effect_+%_final"
		}
	},
	[1569]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Barrier value {0}"
			}
		},
		stats={
			[1]="virtual_aegis_unique_shield_max_value"
		}
	},
	[1570]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="1 Volley"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="{0} Volleys"
			}
		},
		stats={
			[1]="virtual_bladefall_number_of_volleys"
		}
	},
	[1571]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Creates {0} Spikes"
			}
		},
		stats={
			[1]="virtual_blood_spears_total_number_of_spears"
		}
	},
	[1572]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chill Magnitude modifier {0}%"
			}
		},
		stats={
			[1]="virtual_chill_effect_+%_final"
		}
	},
	[1573]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Chills from Hits always reduce Action Speed by at least {0}%"
			}
		},
		stats={
			[1]="virtual_chill_minimum_slow_%"
		}
	},
	[1574]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to not consume a bolt {0}%"
			}
		},
		stats={
			[1]="virtual_crossbow_attack_%_chance_to_not_consume_ammo"
		}
	},
	[1575]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Curse application delay {0}s"
			}
		},
		stats={
			[1]="virtual_curse_delay_duration_ms"
		}
	},
	[1576]={
		[1]={
			[1]={
				[1]={
					k="per_minute_to_per_second_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chaos damage per second to Cursed targets {0}"
			}
		},
		stats={
			[1]="virtual_deal_chaos_damage_per_minute_for_8_seconds_on_curse"
		}
	},
	[1577]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand chance to inflict Bleeding on Hit {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_main_hand_chance_to_inflict_bleeding_on_hit_%"
		}
	},
	[1578]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand chance to Poison {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_main_hand_chance_to_inflict_poison_on_hit_%"
		}
	},
	[1579]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand chance to inflict Bleeding on Hit {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_off_hand_chance_to_inflict_bleeding_on_hit_%"
		}
	},
	[1580]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand chance to Poison {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_off_hand_chance_to_inflict_poison_on_hit_%"
		}
	},
	[1581]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to inflict Bleeding on Hit {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_secondary_chance_to_inflict_bleeding_on_hit_%"
		}
	},
	[1582]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Poison {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_secondary_chance_to_inflict_poison_on_hit_%"
		}
	},
	[1583]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to inflict Bleeding on Hit {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_spell_chance_to_inflict_bleeding_on_hit_%"
		}
	},
	[1584]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to Poison {0}%"
			}
		},
		stats={
			[1]="virtual_display_total_spell_chance_to_inflict_poison_on_hit_%"
		}
	},
	[1585]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Damages {0} nearby Enemies when you gain Stages"
			}
		},
		stats={
			[1]="virtual_divine_tempest_number_of_nearby_enemies_to_zap"
		}
	},
	[1586]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum Energy {0}"
			}
		},
		stats={
			[1]="virtual_generic_ongoing_trigger_maximum_energy"
		}
	},
	[1587]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="More Area of Effect per second (maximum {1}%) {0}%"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gains {0}% more Area of Effect per second, up to a maximum of {1}%"
			}
		},
		stats={
			[1]="virtual_ground_effect_area_of_effect_+%_final_per_second",
			[2]="virtual_ground_effect_area_of_effect_+%_final_per_second_max"
		}
	},
	[1588]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Storm Hits an Enemy every {0} Seconds"
			}
		},
		stats={
			[1]="virtual_herald_of_thunder_bolt_base_frequency"
		}
	},
	[1589]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-100,
						[2]=-100
					}
				},
				text="Does not cause Stun buildup"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Stun buildup modifier {0}%"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Stun buildup"
			},
			[4]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Stun buildup"
			}
		},
		stats={
			[1]="virtual_hit_damage_stun_multiplier_+%_final"
		}
	},
	[1590]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knockback distance modifier {0}%"
			}
		},
		stats={
			[1]="virtual_knockback_distance_+%"
		}
	},
	[1591]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Armour Break on Hit {0}"
			}
		},
		stats={
			[1]="virtual_main_hand_apply_X_armour_break_on_hit"
		}
	},
	[1592]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-100,
						[2]=-100
					}
				},
				text="No Main Hand Stun buildup"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Main Hand Stun buildup modifier {0}%"
			}
		},
		stats={
			[1]="virtual_main_hand_hit_damage_stun_multiplier_+%"
		}
	},
	[1593]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Mine Detonation Time is {0} seconds"
			}
		},
		stats={
			[1]="virtual_mine_detonation_time_ms"
		}
	},
	[1594]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-100,
						[2]=-100
					}
				},
				text="DNT No Movement Speed Penalty"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="DNT {0}% more Movement Speed Penalty"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Movement Speed Penalty"
			}
		},
		stats={
			[1]="virtual_movement_speed_penalty_+%_final_while_performing_action"
		}
	},
	[1595]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Chill"
			}
		},
		stats={
			[1]="virtual_never_chill"
		}
	},
	[1596]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot cause Freeze buildup"
			}
		},
		stats={
			[1]="virtual_never_freeze"
		}
	},
	[1597]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot Ignite"
			}
		},
		stats={
			[1]="virtual_never_ignite"
		}
	},
	[1598]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot inflict Shock"
			}
		},
		stats={
			[1]="virtual_never_shock"
		}
	},
	[1599]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="You can apply an additional Curse"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="You can apply {0} additional Curses"
			}
		},
		stats={
			[1]="virtual_number_of_additional_curses_allowed"
		}
	},
	[1600]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chain count@{0}"
			}
		},
		stats={
			[1]="virtual_number_of_chains"
		}
	},
	[1601]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Marked target Limit {0}"
			}
		},
		stats={
			[1]="virtual_number_of_marks_allowed_per_type"
		}
	},
	[1602]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Armour Break on Hit {0}"
			}
		},
		stats={
			[1]="virtual_off_hand_apply_X_armour_break_on_hit"
		}
	},
	[1603]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=-100,
						[2]=-100
					}
				},
				text="No Off Hand Stun buildup"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Off Hand Stun buildup modifier {0}%"
			}
		},
		stats={
			[1]="virtual_off_hand_hit_damage_stun_multiplier_+%"
		}
	},
	[1604]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="gain Onslaught for 4 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to gain Onslaught for 4 seconds on Hit"
			}
		},
		stats={
			[1]="virtual_onslaught_on_hit_%_chance"
		}
	},
	[1605]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Physical Damage is Pinning"
			}
		},
		stats={
			[1]="virtual_physical_damage_can_pin"
		}
	},
	[1606]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectile Split targets {0}"
			}
		},
		stats={
			[1]="virtual_projectile_number_to_split"
		}
	},
	[1607]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles Fork"
			}
		},
		stats={
			[1]="virtual_projectiles_fork"
		}
	},
	[1608]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Regenerate {0} Life over 1 second"
			}
		},
		stats={
			[1]="virtual_regenerate_x_life_over_1_second_on_skill_use_or_trigger"
		}
	},
	[1609]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Ritual Limit {0}"
			}
		},
		stats={
			[1]="virtual_ritual_of_power_maximum_number_of_rituals"
		}
	},
	[1610]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Melee Attacks Empowered {0}"
			}
		},
		stats={
			[1]="virtual_skill_empowers_next_x_melee_attacks"
		}
	},
	[1611]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Combo required {0}"
			}
		},
		stats={
			[1]="virtual_skill_required_number_of_combo_stacks"
		}
	},
	[1612]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Hits Break {0} Armour"
			}
		},
		stats={
			[1]="virtual_spell_apply_X_armour_break_on_hit"
		}
	},
	[1613]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Inflicts Spider's Webs and Hinder every {0} Seconds"
			}
		},
		stats={
			[1]="virtual_spider_aspect_web_interval_ms"
		}
	},
	[1614]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Beams Hit Enemies every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Beams Hit Enemies every {0} seconds"
			}
		},
		stats={
			[1]="virtual_static_strike_base_zap_frequency_ms"
		}
	},
	[1615]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take {1} Damage"
			}
		},
		stats={
			[1]="virtual_steelskin_damage_%_taken_to_buff",
			[2]="virtual_steelskin_damage_limit"
		}
	},
	[1616]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Seal gain interval {0}s"
			}
		},
		stats={
			[1]="virtual_support_anticipation_charge_gain_interval_ms"
		}
	},
	[1617]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Gain Infusion after Channelling for {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Gain Infusion after Channelling for {0} seconds"
			},
			[3]={
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="DNT Gain Infusion upon Channelling"
			}
		},
		stats={
			[1]="virtual_support_storm_barrier_damage_buff_time_threshold_ms"
		}
	},
	[1618]={
		[1]={
			[1]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="While Channelling this Skill, you take {0}% less Physical Damage from Hits"
			}
		},
		stats={
			[1]="virtual_support_storm_barrier_physical_damage_taken_+%_final_from_hits_while_channelling"
		}
	},
	[1619]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to create a Charged Slam"
			}
		},
		stats={
			[1]="virtual_tectonic_slam_%_chance_to_do_charged_slam"
		}
	},
	[1620]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Cooldown uses {0}"
			}
		},
		stats={
			[1]="virtual_total_cooldown_count"
		}
	},
	[1621]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem Cold Resistance {0}%"
			}
		},
		stats={
			[1]="virtual_totem_cold_resistance_%"
		}
	},
	[1622]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem Fire Resistance {0}%"
			}
		},
		stats={
			[1]="virtual_totem_fire_resistance_%"
		}
	},
	[1623]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Totem Lightning Resistance {0}%"
			}
		},
		stats={
			[1]="virtual_totem_lightning_resistance_%"
		}
	},
	[1624]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Skill has {0}% more Trap and Mine Throwing Time"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Skill has {0}% less Trap and Mine Throwing Time"
			}
		},
		stats={
			[1]="virtual_trap_and_mine_throwing_time_+%_final"
		}
	},
	[1625]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Projectiles change direction {0} time\nProjectiles can Hit targets each time they change direction"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectiles change direction {0} times\nProjectiles can Hit targets each time they change direction"
			}
		},
		stats={
			[1]="virtual_vaal_lightning_arrow_number_of_redirects"
		}
	},
	[1626]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage with Hits per Stage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage with Hits per Stage"
			}
		},
		stats={
			[1]="virulent_arrow_damage_+%_final_per_stage"
		}
	},
	[1627]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0} maximum Stages"
			}
		},
		stats={
			[1]="virulent_arrow_maximum_number_of_stacks"
		}
	},
	[1628]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Spore Pod fires {0} Thorn Arrows"
			}
		},
		stats={
			[1]="virulent_arrow_number_of_pod_projectiles"
		}
	},
	[1629]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Thorn Arrows deal {0}% more Damage with Hits"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Thorn Arrows deal {0}% less Damage with Hits"
			}
		},
		stats={
			[1]="virulent_arrow_pod_projectile_damage_+%_final"
		}
	},
	[1630]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{}% increased Orb Movement Speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{}% reduced Orb Movement Speed"
			}
		},
		stats={
			[1]="volatile_dead_core_movement_speed_+%"
		}
	},
	[1631]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum of {0} Orbs at a time"
			}
		},
		stats={
			[1]="volatile_dead_max_cores_allowed"
		}
	},
	[1632]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Consumes up to 1 corpse"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Consumes up to {0} corpses"
			}
		},
		stats={
			[1]="volatile_dead_number_of_corpses_to_consume"
		}
	},
	[1633]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% Chance for triggered Aftershocks to repeat"
			}
		},
		stats={
			[1]="volcanic_fissure_%_chance_repeat_aftershocks"
		}
	},
	[1634]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Fissure travels {0}% faster"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Fissure travels {0}% slower"
			}
		},
		stats={
			[1]="volcanic_fissure_speed_+%"
		}
	},
	[1635]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% more Damage per Stage"
			}
		},
		stats={
			[1]="volcano_damage_+%_final_per_stage"
		}
	},
	[1636]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Fires Projectiles every {0} second"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Fires Projectiles every {0} seconds"
			}
		},
		stats={
			[1]="volcano_fires_projectiles_every_x_ms"
		}
	},
	[1637]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Maximum {0} Volcano"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Volcanos"
			}
		},
		stats={
			[1]="volcano_max_number_of_geysers"
		}
	},
	[1638]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Channelling ends when reaching {0} Stages"
			}
		},
		stats={
			[1]="volcano_maximum_number_of_stages"
		}
	},
	[1639]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0:+d} seconds to Base Duration per Stage"
			}
		},
		stats={
			[1]="volcano_skill_effect_duration_per_stage"
		}
	},
	[1640]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Damage for each Cast of this Spell currently waiting"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Damage for each Cast of this Spell currently waiting"
			}
		},
		stats={
			[1]="voltaxic_burst_damage_+%_final_per_stack"
		}
	},
	[1641]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Walls are created in a Circle"
			}
		},
		stats={
			[1]="wall_is_created_in_a_circle_instead"
		}
	},
	[1642]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Knocks back and Interrupts Enemies in a smaller Area"
			}
		},
		stats={
			[1]="warcries_knock_back_enemies"
		}
	},
	[1643]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants Added Attack Damage equal to {0}% of the Damage of your Main\nHand Weapon per 5 Power, up to a maximum of 20%"
			}
		},
		stats={
			[1]="rallying_cry_weapon_damage_%_for_allies_per_5_monster_power"
		}
	},
	[1644]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants {0}% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%"
			}
		},
		stats={
			[1]="seismic_cry_+%_enemy_stun_threshold_per_5_MP"
		}
	},
	[1645]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per 5 Power, up to 30%"
			}
		},
		stats={
			[1]="intimidating_cry_enemy_phys_reduction_%_penalty_vs_hit_per_5_MP"
		}
	},
	[1646]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants {0:+d} to Armour per 5 Power, up to a maximum of {1:+d}"
			}
		},
		stats={
			[1]="ancestral_cry_physical_damage_reduction_rating_per_5_MP",
			[2]="ancestral_cry_max_physical_damage_reduction_rating"
		}
	},
	[1647]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff grants {0:+d} Melee Strike Range per 5 Power, up to a maximum of +6"
			}
		},
		stats={
			[1]="ancestral_cry_x_melee_range_per_5_monster_power"
		}
	},
	[1648]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Covers Enemies in Ash, causing {0}% increased Fire Damage taken per 5 Power, up to 20%"
			}
		},
		stats={
			[1]="infernal_cry_covered_in_ash_fire_damage_taken_%_per_5_monster_power"
		}
	},
	[1649]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Gain 1 Endurance Charge per {0} Power"
			}
		},
		stats={
			[1]="endurance_charge_granted_per_X_monster_power_during_endurance_warcry"
		}
	},
	[1650]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Summons Mirage Warriors from {0} corpses per 5 Power, minimum 1 corpse\nMaximum {1} Summoned Mirage Warriors"
			}
		},
		stats={
			[1]="spiritual_cry_doubles_summoned_per_5_MP",
			[2]="maximum_number_of_spiritual_cry_warriors"
		}
	},
	[1651]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff grants {0}% increased Critical Hit Chance per 5 power, up to a maximum of 30%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff grants {0}% reduced Critical Hit Chance per 5 power"
			}
		},
		stats={
			[1]="divine_cry_critical_strike_chance_+%_per_5_power_up_to_cap%"
		}
	},
	[1652]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per 5 power, up to a maximum of 150%"
			}
		},
		stats={
			[1]="divine_cry_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_per_5_power_up_to_150%"
		}
	},
	[1653]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Buff has {0}% more Effect on your Minions"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Buff has {0}% less Effect on your Minions"
			}
		},
		stats={
			[1]="rallying_cry_buff_effect_on_minions_+%_final"
		}
	},
	[1654]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					},
					[3]={
						[1]="#",
						[2]="#"
					}
				},
				text="Attacks Empowered per Endurance Charge {0}"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Empowers the next Melee Attack you perform"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed"
			},
			[4]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Empowers the next Melee Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"
			},
			[5]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Empowers the next {0} Melee Attacks you perform"
			},
			[6]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Empowers the next {0} Melee Attacks you perform, plus an additional Attack per Endurance Charge consumed"
			},
			[7]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=0,
						[2]=0
					}
				},
				text="Empowers the next {0} Melee Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"
			},
			[8]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=1,
						[2]=1
					}
				},
				text="Empowers the next Melee Strike Attack you perform"
			},
			[9]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=1,
						[2]=1
					}
				},
				text="Empowers the next Melee Strike Attack you perform, plus an additional Attack per Endurance Charge consumed"
			},
			[10]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					}
				},
				text="Empowers the next Melee Strike Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"
			},
			[11]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=1,
						[2]=1
					}
				},
				text="Empowers the next {0} Melee Strike Attacks you perform"
			},
			[12]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=1,
						[2]=1
					}
				},
				text="Empowers the next {0} Melee Strike Attacks you perform, plus an additional Attack per Endurance Charge consumed"
			},
			[13]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=1,
						[2]=1
					}
				},
				text="Empowers the next {0} Melee Strike Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"
			},
			[14]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=2,
						[2]=2
					}
				},
				text="Empowers the next Melee Slam Attack you perform"
			},
			[15]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=2,
						[2]=2
					}
				},
				text="Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed"
			},
			[16]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					}
				},
				text="Empowers the next Melee Slam Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"
			},
			[17]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=2,
						[2]=2
					}
				},
				text="Empowers the next {0} Melee Slam Attacks you perform"
			},
			[18]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=1,
						[2]=1
					},
					[3]={
						[1]=2,
						[2]=2
					}
				},
				text="Empowers the next {0} Melee Slam Attacks you perform, plus an additional Attack per Endurance Charge consumed"
			},
			[19]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]=2,
						[2]=2
					}
				},
				text="Empowers the next {0} Melee Slam Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"
			},
			[20]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=3,
						[2]=3
					}
				},
				text="Buff is removed to Empower the next Melee Attack you perform\nAttacks Exerted by this Skill cannot be Exerted by other Skills"
			},
			[21]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					},
					[3]={
						[1]=3,
						[2]=3
					}
				},
				text="Buff is removed after Empower the next {0} Melee Attacks you perform\nAttacks Empowered by this Skill cannot be Empowered by other Skills"
			}
		},
		stats={
			[1]="skill_empowers_next_x_melee_attacks",
			[2]="warcry_exerts_x_additional_attacks_per_endurance_charge_consumed",
			[3]="skill_empower_limitation_specifier_for_stat_description"
		}
	},
	[1655]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Exerted Strikes target {0} additional Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Strikes target {0} additional Enemies"
			}
		},
		stats={
			[1]="ancestral_cry_empowered_attacks_strike_X_additional_enemies"
		}
	},
	[1656]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of 25%"
			}
		},
		stats={
			[1]="rallying_cry_damage_+%_final_from_osm_per_nearby_ally"
		}
	},
	[1657]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks deal {0}% more Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exerted Attacks deal {0}% less Damage"
			}
		},
		stats={
			[1]="seismic_cry_base_slam_skill_damage_+%_final"
		}
	},
	[1658]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry"
			}
		},
		stats={
			[1]="seismic_cry_slam_skill_damage_+%_final_increase_per_repeat"
		}
	},
	[1659]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks have {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exerted Attacks have {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="seismic_cry_base_slam_skill_area_+%"
		}
	},
	[1660]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry"
			}
		},
		stats={
			[1]="seismic_cry_slam_skill_area_+%_increase_per_repeat"
		}
	},
	[1661]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks Trigger a Supported Spell with their first Melee Hit"
			}
		},
		stats={
			[1]="display_battlemage_cry_exerted_attacks_trigger_supported_spell"
		}
	},
	[1662]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks Trigger Combust the first time they deal a Melee Hit"
			}
		},
		stats={
			[1]="infernal_cry_empowered_attacks_trigger_combust_display"
		}
	},
	[1663]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attacks have {0:+d}% to Critical Hit Chance"
			}
		},
		stats={
			[1]="ambush_additional_critical_strike_chance_permyriad"
		}
	},
	[1664]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks have {0:+d}% to Critical Damage Bonus"
			}
		},
		stats={
			[1]="vanishing_ambush_critical_strike_multiplier_+"
		}
	},
	[1665]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks deal Double Damage"
			}
		},
		stats={
			[1]="intimidating_cry_empowerd_attacks_deal_double_damage_display"
		}
	},
	[1666]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Empowered Attacks deal {0}% increased Damage"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Empowered Attacks deal {0}% reduced Damage"
			}
		},
		stats={
			[1]="warcry_grant_damage_+%_to_exerted_attacks"
		}
	},
	[1667]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=100,
						[2]=100
					}
				},
				text="Empowered Attacks Knock Enemies Back on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attacks have a {0}% chance to Knock Enemies Back on Hit"
			}
		},
		stats={
			[1]="warcry_grant_knockback_%_to_exerted_attacks"
		}
	},
	[1668]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Exerted Attacks Overwhelm {0}% of Physical Damage Reduction"
			}
		},
		stats={
			[1]="warcry_grant_overwhelm_%_to_exerted_attacks"
		}
	},
	[1669]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Rage granted per 5 counted enemy Power {0}"
			}
		},
		stats={
			[1]="warcry_grant_X_rage_per_5_power"
		}
	},
	[1670]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Drenched Enemies have Cold and Lightning Exposure, lowering Total Resistances by {0}%"
			}
		},
		stats={
			[1]="water_sphere_cold_lightning_exposure_%"
		}
	},
	[1671]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments\n100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped\n100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle"
			}
		},
		stats={
			[1]="water_sphere_does_weird_conversion_stuff"
		}
	},
	[1672]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased rotation speed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced rotation speed"
			}
		},
		stats={
			[1]="weapon_trap_rotation_speed_+%"
		}
	},
	[1673]={
		[1]={
			[1]={
				[1]={
					k="divide_by_one_hundred_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Rotates {0} times"
			}
		},
		stats={
			[1]="weapon_trap_total_rotation_%"
		}
	},
	[1674]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% increased Evasion Rating while Moving"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% reduced Evasion Rating while Moving"
			}
		},
		stats={
			[1]="whirling_blades_evasion_rating_+%_while_moving"
		}
	},
	[1675]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum {0} Stages"
			}
		},
		stats={
			[1]="winter_brand_max_number_of_stages"
		}
	},
	[1676]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance to apply an additional Withered Debuff when inflicting Withered"
			}
		},
		stats={
			[1]="wither_applies_additional_wither_%"
		}
	},
	[1677]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself"
			}
		},
		stats={
			[1]="wither_chance_to_apply_another_stack_if_hand_cast_%"
		}
	},
	[1678]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Chance to inflict Withered on Chaos Hit@{0}%"
			}
		},
		stats={
			[1]="withered_on_chaos_damage_hit_chance_%"
		}
	},
	[1679]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicts Withered on Hit"
			}
		},
		stats={
			[1]="withered_on_hit_chance_%"
		}
	},
	[1680]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=99
					}
				},
				text="{0}% chance to inflict Withered for 2 seconds on Hit"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Inflicts Withered for 2 seconds on Hit"
			}
		},
		stats={
			[1]="withered_on_hit_for_2_seconds_%_chance"
		}
	},
	[1681]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance not to remove Buff on Skill use"
			},
			[2]={
				limit={
					[1]={
						[1]=100,
						[2]="#"
					}
				},
				text="Buff is not removed on Skill use"
			}
		},
		stats={
			[1]="withering_step_chance_to_not_remove_on_skill_use_%"
		}
	},
	[1682]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Magma infusion recovery time {0}s"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Cannot perform a magma-infused block for\n{0} second after magma dissipates"
			},
			[3]={
				[1]={
					k="milliseconds_to_seconds_2dp_if_required",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Cannot perform a magma-infused block for\n{0} seconds after magma dissipates"
			}
		},
		stats={
			[1]="igneous_shield_perfect_block_cooldown_ms"
		}
	},
	[1683]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="This Skill's effects deal {0}% more Damage when Reoccurring"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="This Skill's effects deal {0}% less Damage when Reoccurring"
			}
		},
		stats={
			[1]="support_spell_rapid_fire_repeat_use_damage_+%_final"
		}
	},
	[1684]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Maximum damage absorbed per Jade consumed {0}"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Buff can take {0} damage per Jade consumed"
			}
		},
		stats={
			[1]="damage_absorbed_per_jade_consumed"
		}
	},
	[1685]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Projectile changes direction {0} times"
			}
		},
		stats={
			[1]="kinetic_bolt_number_of_zig_zags"
		}
	},
	[1686]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Mine applies {0}% increased Critical Hit Chance to Hits against Enemies near it, up to a maximum of 500%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Mine applies {0}% reduced Critical Hit Chance to Hits against Enemies near it, up to a maximum of 500%"
			}
		},
		stats={
			[1]="cold_projectile_mine_enemy_critical_strike_chance_+%_against_self"
		}
	},
	[1687]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Each Mine applies {0}% increased Damage Taken to Enemies near it, up\nto a maximum of 150%"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Each Mine applies {0}% reduced Damage Taken to Enemies near it, up\nto a maximum of 150%"
			}
		},
		stats={
			[1]="lightning_explosion_mine_aura_damage_taken_+%"
		}
	},
	[1688]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					},
					[3]={
						[1]="#",
						[2]="#"
					},
					[4]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, up\nto a maximum of {2} to {3}"
			}
		},
		stats={
			[1]="mortar_barrage_mine_minimum_added_fire_damage_taken",
			[2]="mortar_barrage_mine_maximum_added_fire_damage_taken",
			[3]="mortar_barrage_mine_minimum_added_fire_damage_taken_limit",
			[4]="mortar_barrage_mine_maximum_added_fire_damage_taken_limit"
		}
	},
	[1689]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%"
			}
		},
		stats={
			[1]="support_remote_mine_2_chance_to_deal_double_damage_%_against_enemies_near_mines"
		}
	},
	[1690]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack has {0}% increased Area of Effect"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Raised Zombies' Slam Attack has {0}% reduced Area of Effect"
			}
		},
		stats={
			[1]="zombie_slam_area_of_effect_+%"
		}
	},
	[1691]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"
			}
		},
		stats={
			[1]="zombie_slam_cooldown_speed_+%"
		}
	},
	[1692]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions are Aggressive"
			}
		},
		stats={
			[1]="minion_larger_aggro_radius"
		}
	},
	[1693]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Minions are Defensive"
			}
		},
		stats={
			[1]="minions_are_defensive"
		}
	},
	[1694]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attack Damage as Fire per 5 Power (max) {0}% ({1}%)"
			},
			[2]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Empowered Attacks Gain {0}% of Damage as Fire Damage per 5 Power of enemies in range, up to {1}%"
			}
		},
		stats={
			[1]="infernal_cry_exerted_attack_all_damage_%_to_gain_as_fire_per_5_power_up_to_cap%",
			[2]="infernal_cry_exerted_attack_all_damage_%_to_gain_as_fire_cap%"
		}
	},
	["%_chance_to_gain_frenzy_charge_on_mine_detonated_targeting_an_enemy"]=1138,
	["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=1139,
	["%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"]=1140,
	["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=1141,
	["absolution_blast_chance_to_summon_on_hitting_rare_or_unique_%"]=394,
	["abyssal_cry_%_max_life_as_chaos_on_death"]=311,
	["abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"]=309,
	["accuracy_range_penalty_+%"]=395,
	["accuracy_rating"]=105,
	["accuracy_rating_+%"]=106,
	["active_skill_200%_increased_knockback_distance"]=59,
	["active_skill_added_damage_+%_final"]=396,
	["active_skill_additional_critical_strike_chance_if_used_through_frostbolt"]=397,
	["active_skill_area_damage_+%_final"]=398,
	["active_skill_area_of_effect_+%_final"]=68,
	["active_skill_area_of_effect_+%_final_per_endurance_charge"]=399,
	["active_skill_area_of_effect_+%_final_when_cast_on_frostbolt"]=400,
	["active_skill_attack_speed_+%_final"]=276,
	["active_skill_attack_speed_+%_final_while_dual_wielding"]=401,
	["active_skill_base_area_length_+"]=402,
	["active_skill_base_radius_+"]=62,
	["active_skill_bleeding_effect_+%_final"]=404,
	["active_skill_bleeding_effect_+%_final_in_blood_stance"]=403,
	["active_skill_can_overload"]=405,
	["active_skill_chaos_damage_+%_final"]=406,
	["active_skill_chill_as_though_damage_+%_final"]=407,
	["active_skill_chill_effect_+%_final"]=96,
	["active_skill_consume_enemy_freeze_to_gain_damage_+%_final"]=408,
	["active_skill_consume_enemy_fully_broken_armour_to_gain_damage_+%_final"]=409,
	["active_skill_cooldown_bypass_type_override_to_power_charge"]=601,
	["active_skill_damage_+%_final_against_enemies_on_full_life"]=412,
	["active_skill_damage_+%_final_against_heavy_stunned_enemies"]=410,
	["active_skill_damage_+%_final_per_time_chained"]=413,
	["active_skill_damage_+%_final_vs_burning_enemies"]=414,
	["active_skill_damage_+%_final_vs_chilled_enemies"]=415,
	["active_skill_damage_+%_final_vs_fully_broken_armour"]=416,
	["active_skill_damage_+%_final_while_dual_wielding"]=411,
	["active_skill_damage_+%_when_cast_on_frostbolt"]=417,
	["active_skill_damage_over_time_from_projectile_hits_+%_final"]=373,
	["active_skill_electrocutes_as_though_dealt_damage_+%_final"]=418,
	["active_skill_ground_consecration_radius_+"]=63,
	["active_skill_ground_effect_area_of_effect_+%_final_per_second"]=919,
	["active_skill_ground_effect_area_of_effect_+%_final_per_second_max"]=919,
	["active_skill_hit_damage_freeze_multiplier_+%_final"]=419,
	["active_skill_hit_damage_stun_multiplier_+%_final"]=420,
	["active_skill_if_used_through_frostbolt_damage_+%_final"]=421,
	["active_skill_ignite_chance_+%_final"]=422,
	["active_skill_ignite_duration_+%_final"]=424,
	["active_skill_ignite_effect_+%_final"]=423,
	["active_skill_lightning_damage_+%_final"]=425,
	["active_skill_minion_energy_shield_+%_final"]=129,
	["active_skill_minion_life_+%_final"]=128,
	["active_skill_minion_movement_velocity_+%_final"]=125,
	["active_skill_movement_speed_+%_final"]=229,
	["active_skill_pins_as_though_dealt_damage_+%_final"]=426,
	["active_skill_poison_duration_+%_final"]=427,
	["active_skill_projectile_damage_+%_final"]=368,
	["active_skill_projectile_damage_+%_final_for_each_remaining_chain"]=428,
	["active_skill_projectile_damage_+%_final_if_pierced_enemy"]=429,
	["active_skill_reload_speed_+%_final"]=430,
	["active_skill_required_number_of_combo_stacks"]=431,
	["active_skill_returning_projectile_damage_+%_final"]=369,
	["active_skill_shock_as_though_damage_+%_final"]=432,
	["active_skill_shock_chance_+%_final"]=433,
	["active_skill_shock_duration_+%_final"]=434,
	["active_skill_stun_threshold_+%_while_performing_action"]=435,
	["add_endurance_charge_on_skill_hit_%"]=436,
	["add_frenzy_charge_on_kill"]=110,
	["add_frenzy_charge_on_kill_%_chance"]=111,
	["add_frenzy_charge_on_skill_hit_%"]=437,
	["add_power_charge_on_critical_strike_%"]=236,
	["additional_base_critical_strike_chance"]=354,
	["additional_block_chance_against_projectiles_%_per_steel_charge"]=438,
	["additional_chain_chance_%"]=439,
	["additional_chance_to_freeze_chilled_enemies_%"]=335,
	["additional_combo_gain_chance_%"]=440,
	["additional_critical_strike_chance_permyriad_while_affected_by_elusive"]=442,
	["additional_critical_strike_chance_permyriad_while_dead"]=441,
	["additional_projectiles_per_intensity"]=443,
	["aftershock_area_of_effect_+%_final"]=351,
	["alchemists_mark_igniter_creates_burning_ground_%_ignite_damage"]=444,
	["alchemists_mark_poisoner_creates_caustic_ground_%_poison_damage"]=444,
	["all_damage_can_ignite_freeze_shock"]=445,
	["all_damage_can_sap"]=446,
	["already_split_if_no_steel_shards"]=447,
	["always_chain_from_shocked_enemies"]=448,
	["always_freeze"]=90,
	["always_ignite"]=449,
	["always_stun"]=134,
	["always_stun_enemies_that_are_on_full_life"]=450,
	["ambush_additional_critical_strike_chance_permyriad"]=1663,
	["ancestor_totem_buff_effect_+%"]=451,
	["ancestor_totem_grants_owner_area_of_effect_+%_with_melee_skills"]=49,
	["ancestor_totem_parent_activation_range_+%"]=452,
	["ancestral_cry_empowered_attacks_strike_X_additional_enemies"]=1655,
	["ancestral_cry_max_physical_damage_reduction_rating"]=1646,
	["ancestral_cry_physical_damage_reduction_rating_per_5_MP"]=1646,
	["ancestral_cry_x_melee_range_per_5_monster_power"]=1647,
	["ancestral_slam_interval_duration"]=383,
	["ancestral_slam_stun_threshold_reduction_+%"]=453,
	["animate_item_maximum_level_requirement"]=253,
	["animate_weapon_chance_to_create_additional_copy_%"]=454,
	["animated_ethereal_blades_have_additional_critical_strike_chance"]=455,
	["apply_%_cold_exposure_for_4_seconds_on_chill"]=456,
	["apply_%_cold_exposure_for_4_seconds_on_freeze"]=457,
	["apply_linked_curses_on_hit_%"]=242,
	["apply_linked_curses_with_dark_ritual"]=458,
	["apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%"]=459,
	["arc_chain_hit_damage_+%_final"]=460,
	["arc_damage_+%_final_for_each_remaining_chain"]=461,
	["arc_damage_+%_final_per_chain"]=462,
	["arcane_cloak_consume_%_of_mana"]=463,
	["arcane_cloak_damage_absorbed_%"]=464,
	["arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second"]=465,
	["arcane_cloak_gain_%_of_consumed_mana_as_lightning_damage"]=466,
	["arctic_armour_chill_when_hit_duration"]=467,
	["arctic_armour_fire_damage_taken_+%_final"]=468,
	["arctic_armour_physical_damage_taken_+%_final"]=469,
	["arctic_breath_maximum_number_of_skulls_allowed"]=470,
	["area_of_effect_+%_per_frost_fury_stage"]=471,
	["area_of_effect_+%_per_removable_power_frenzy_or_endurance_charge"]=472,
	["area_of_effect_+%_when_cast_on_frostbolt"]=473,
	["area_of_effect_+%_while_dead"]=67,
	["area_of_effect_+%_while_not_dual_wielding"]=474,
	["armour_break_for_%_of_poison_damage_over_poison_duration"]=475,
	["armour_break_physical_damage_%_dealt_as_armour_break"]=476,
	["attack_and_cast_speed_+%"]=477,
	["attack_damage_+%"]=478,
	["attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"]=479,
	["attack_duration_ms"]=480,
	["attack_repeat_count"]=235,
	["attack_speed_+%"]=44,
	["attack_speed_+%_granted_from_skill"]=45,
	["attack_speed_+%_per_trauma"]=1526,
	["attack_speed_+%_when_on_low_life"]=46,
	["attack_speed_cannot_be_modified"]=481,
	["attack_trigger_on_hit_%"]=272,
	["attack_trigger_on_hitting_bleeding_enemy_%"]=482,
	["attack_trigger_on_kill_%"]=254,
	["attack_trigger_on_melee_hit_%"]=273,
	["attack_trigger_when_critically_hit_%"]=250,
	["attack_unusable_if_triggerable"]=252,
	["attacks_impale_on_hit_%_chance"]=483,
	["attacks_inflict_bleeding_on_hit"]=539,
	["atziri_unique_staff_storm_call_number_of_markers_to_place"]=286,
	["aura_effect_+%"]=71,
	["avoid_damage_%"]=484,
	["avoid_interruption_while_using_this_skill_%"]=485,
	["backstab_damage_+%"]=135,
	["ball_lightning_superball_%_chance"]=486,
	["banner_buff_effect_+%_final_per_resource"]=361,
	["barrage_support_projectile_spread_+%"]=487,
	["barrier_invocation_gain_1_energy_per_X_energy_shield_damage_taken_when_hit"]=488,
	["base_active_skill_buff_stack_gain_frequency_ms"]=1036,
	["base_actor_scale_+%"]=1,
	["base_all_damage_can_pin"]=91,
	["base_arrow_speed_+%"]=307,
	["base_attack_speed_+%_per_frenzy_charge"]=72,
	["base_aura_area_of_effect_+%"]=70,
	["base_bleeding_effect_+100%_final_chance"]=489,
	["base_buff_duration_ms_+_per_removable_endurance_charge"]=165,
	["base_cast_speed_+%"]=55,
	["base_chance_to_deal_triple_damage_%"]=490,
	["base_chance_to_destroy_corpse_on_kill_%_vs_ignited"]=491,
	["base_chance_to_freeze_%"]=90,
	["base_chance_to_ignite_%"]=93,
	["base_chance_to_inflict_bleeding_%"]=492,
	["base_chance_to_not_consume_corpse_%"]=606,
	["base_chance_to_pierce_%"]=493,
	["base_chance_to_poison_on_hit_%"]=345,
	["base_chance_to_shock_%"]=92,
	["base_chance_to_shock_%_from_skill"]=1265,
	["base_chaos_damage_%_of_maximum_life_to_deal_per_minute"]=107,
	["base_chaos_damage_taken_per_minute_per_viper_strike_orb"]=136,
	["base_cold_damage_resistance_%"]=207,
	["base_combo_stacks_decay_delay_ms"]=494,
	["base_cooldown_modifier_ms"]=495,
	["base_cooldown_speed_+%"]=496,
	["base_critical_strike_multiplier_+"]=116,
	["base_damage_taken_+%"]=497,
	["base_dash_additional_damage_from_distance_+%_final"]=498,
	["base_deal_no_chaos_damage"]=499,
	["base_debuff_slow_magnitude_+%"]=500,
	["base_extra_damage_rolls"]=501,
	["base_inflict_cold_exposure_on_hit_%_chance"]=503,
	["base_inflict_fire_exposure_on_hit_%_chance"]=504,
	["base_inflict_lightning_exposure_on_hit_%_chance"]=505,
	["base_life_leech_from_physical_attack_damage_permyriad"]=57,
	["base_life_regeneration_rate_per_minute"]=204,
	["base_lightning_damage_can_electrocute"]=506,
	["base_mana_regeneration_rate_per_minute"]=326,
	["base_movement_velocity_+%"]=101,
	["base_number_of_crossbow_bolts"]=507,
	["base_number_of_effigies_allowed"]=1106,
	["base_number_of_frozen_locus_allowed"]=508,
	["base_number_of_projectiles"]=509,
	["base_number_of_tempest_bells_allowed"]=511,
	["base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"]=109,
	["base_physical_damage_%_of_maximum_life_to_deal_per_minute"]=108,
	["base_physical_damage_reduction_rating"]=181,
	["base_poison_duration_+%"]=350,
	["base_poison_effect_+%"]=1153,
	["base_poison_effect_+100%_final_chance"]=512,
	["base_projectiles_cannot_chain"]=513,
	["base_reduce_enemy_cold_resistance_%"]=215,
	["base_reduce_enemy_fire_resistance_%"]=214,
	["base_reduce_enemy_lightning_resistance_%"]=216,
	["base_resist_all_elements_%"]=173,
	["base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"]=175,
	["base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"]=174,
	["base_skill_area_of_effect_+%"]=64,
	["base_smite_number_of_targets"]=514,
	["base_stun_duration_+%"]=133,
	["base_stun_recovery_+%"]=161,
	["base_stun_threshold_reduction_+%"]=61,
	["base_use_life_in_place_of_mana"]=184,
	["bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed"]=515,
	["berserk_attack_damage_+%_final"]=377,
	["berserk_attack_speed_+%_final"]=378,
	["berserk_base_damage_taken_+%_final"]=380,
	["berserk_minimum_rage"]=376,
	["berserk_movement_speed_+%_final"]=379,
	["berserk_rage_loss_+%_per_second"]=382,
	["blackhole_damage_taken_+%"]=516,
	["blackhole_hinder_%"]=517,
	["blackhole_tick_rate_ms"]=518,
	["blade_blast_detonated_blades_not_removed_%_chance"]=519,
	["blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated"]=520,
	["blade_flurry_elemental_damage_+%_while_channeling"]=521,
	["blade_flurry_final_flurry_area_of_effect_+%"]=522,
	["blade_vortex_additional_blade_chance_%"]=523,
	["blade_vortex_critical_strike_chance_+%_per_blade"]=524,
	["blade_vortex_damage_+%_per_blade_final"]=228,
	["blade_vortex_damage_+%_with_5_or_fewer_blades"]=525,
	["blade_vortex_hit_rate_+%_per_blade"]=227,
	["blade_vortex_hit_rate_ms"]=526,
	["bladefall_critical_strike_chance_+%_per_stage"]=527,
	["bladefall_damage_per_stage_+%_final"]=348,
	["bladefall_volley_gap_distance_+%"]=528,
	["bladefall_volleys_needed_per_vestige_blade"]=529,
	["bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within"]=530,
	["bladestorm_attack_speed_+%_final_while_in_bloodstorm"]=531,
	["bladestorm_create_alternate_stance_storm_%_chance"]=532,
	["bladestorm_maximum_number_of_storms_allowed"]=533,
	["bladestorm_movement_speed_+%_while_in_sandstorm"]=534,
	["bladestorm_sandstorm_movement_speed_+%"]=535,
	["bladestorm_storm_damage_+%_final"]=536,
	["blast_rain_area_of_effect_+%"]=537,
	["blast_rain_damage_+%_vs_distant_enemies"]=538,
	["bleed_on_hit_with_attacks_%"]=539,
	["bleeding_skill_effect_duration"]=79,
	["blind_duration_+%"]=213,
	["blind_effect_+%"]=540,
	["blink_travel_distance"]=541,
	["blood_ground_leaving_area_lasts_for_ms"]=542,
	["blood_magic_skill_life_cost_+%_final"]=543,
	["blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance"]=357,
	["blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance"]=360,
	["blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance"]=358,
	["blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance"]=359,
	["blood_sand_triggered_blind_on_attack_chance_%"]=545,
	["blood_sand_triggered_change_bleed_on_attack_chance_%"]=546,
	["blood_scythe_cost_+%_final_per_charge"]=547,
	["blood_scythe_damage_+%_final_per_charge"]=548,
	["blood_surge_refresh_on_total_life_spent"]=549,
	["blood_tendrils_beam_count"]=550,
	["bodyswap_damage_+%_when_not_consuming_corpse"]=551,
	["bone_golem_damage_+%_final_per_non_golem_minion_nearby"]=552,
	["bone_golem_damage_per_non_golem_minion_nearby_maximum_%"]=552,
	["bone_golem_grants_minion_maximum_added_physical_damage"]=553,
	["bone_golem_grants_minion_minimum_added_physical_damage"]=553,
	["bone_offering_damage_taken_+%_final_after_shield_loss"]=554,
	["boneshatter_chance_to_gain_+1_trauma"]=555,
	["brand_detonate_faster_activation_%_per_second"]=556,
	["brand_detonate_faster_duration_%_per_second"]=557,
	["brand_recall_spend_%_of_recalled_brands_cost"]=558,
	["branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%"]=559,
	["breach_flame_spawn_rate_ms"]=560,
	["buff_effect_duration"]=75,
	["buff_effect_duration_+%_per_removable_endurance_charge"]=166,
	["buff_effect_duration_+%_per_removable_endurance_charge_limited_to_5"]=167,
	["buff_grants_smite_additional_lightning_targets"]=561,
	["burn_damage_+%"]=100,
	["call_of_steel_reload_amount"]=562,
	["call_of_steel_reload_time"]=562,
	["cannot_be_empowered_by_warcries"]=563,
	["cannot_break_armour"]=564,
	["cannot_cause_bleeding"]=539,
	["cannot_gain_power_charges_during_skill"]=565,
	["cannot_inflict_elemental_ailments"]=183,
	["cannot_knockback"]=566,
	["cast_linked_spells_on_attack_crit_%"]=246,
	["cast_linked_spells_on_melee_kill_%"]=248,
	["cast_on_any_damage_taken_%"]=261,
	["cast_on_attack_use_%"]=255,
	["cast_on_block_gain_X_centienergy_on_block"]=567,
	["cast_on_crit_%"]=569,
	["cast_on_crit_gain_X_centienergy_per_monster_power_on_crit"]=568,
	["cast_on_damage_taken_%"]=274,
	["cast_on_damage_taken_gain_X_centienergy_when_hit"]=570,
	["cast_on_damage_taken_threshold"]=274,
	["cast_on_death_%"]=263,
	["cast_on_death_gain_X_centienergy_on_death"]=571,
	["cast_on_dodge_roll_gain_X_centienergy_per_unit_travelled_while_dodge_rolling"]=572,
	["cast_on_flask_use_%"]=573,
	["cast_on_freeze_gain_X_centienergy_per_monster_power_on_freeze"]=574,
	["cast_on_gain_avians_flight_or_avians_might_%"]=267,
	["cast_on_hit_%"]=268,
	["cast_on_hit_if_cursed_%"]=269,
	["cast_on_ignite_gain_X_centienergy_per_monster_power_on_ignite"]=575,
	["cast_on_lose_cats_stealth"]=270,
	["cast_on_melee_hit_if_cursed_%"]=271,
	["cast_on_melee_kill_gain_X_centienergy_per_monster_power_on_melee_kill"]=576,
	["cast_on_melee_stun_gain_X_centienergy_per_monster_power_on_heavy_stun"]=577,
	["cast_on_melee_stun_gain_X_centienergy_per_monster_power_on_stun"]=578,
	["cast_on_minion_death_gain_1_energy_per_X_minion_relative_defensiveness_%"]=579,
	["cast_on_shock_gain_X_centienergy_per_monster_power_on_shock"]=580,
	["cast_on_skill_use_%"]=256,
	["cast_on_stunned_%"]=265,
	["cast_speed_+%_granted_from_skill"]=16,
	["cast_speed_+%_when_on_low_life"]=54,
	["cast_when_hit_%"]=262,
	["cast_when_stunned_gain_X_centienergy_when_stunned"]=581,
	["cast_while_channelling_gain_X_energy_per_second_while_channelling"]=582,
	["cast_while_channelling_lose_X_energy_per_second_while_not_channelling"]=583,
	["cast_while_channelling_time_ms"]=278,
	["chain_hook_range_+%"]=584,
	["chain_strike_cone_radius_+_per_x_rage"]=585,
	["chain_strike_gain_x_rage_if_attack_hits"]=586,
	["chaining_range_+%"]=587,
	["chance_%_when_poison_to_also_poison_another_enemy"]=590,
	["chance_for_extra_damage_roll_%"]=588,
	["chance_for_melee_skeletons_to_summon_as_archer_skeletons_%"]=589,
	["chance_to_bleed_on_hit_%_chance_in_blood_stance"]=591,
	["chance_to_bleed_on_hit_%_vs_maimed"]=592,
	["chance_to_cast_a_stance_change_on_perforate_or_lacerate_%"]=593,
	["chance_to_cast_on_bear_warcry_%"]=594,
	["chance_to_cast_on_kill_%"]=257,
	["chance_to_cast_on_kill_%_target_self"]=258,
	["chance_to_cast_on_rampage_tier_%"]=264,
	["chance_to_cast_when_your_trap_is_triggered_%"]=275,
	["chance_to_deal_double_damage_%"]=595,
	["chance_to_deal_double_damage_%_vs_bleeding_enemies"]=596,
	["chance_to_double_stun_duration_%"]=597,
	["chance_to_fork_extra_projectile_%"]=598,
	["chance_to_fortify_on_melee_hit_+%"]=313,
	["chance_to_freeze_shock_ignite_%"]=334,
	["chance_to_gain_1_more_charge_%"]=599,
	["chance_to_gain_endurance_charge_on_armour_break_%"]=600,
	["chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%"]=601,
	["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"]=602,
	["chance_to_ignore_hexproof_%"]=603,
	["chance_to_inflict_additional_impale_%"]=604,
	["chance_to_inflict_scorch_brittle_sap_%"]=605,
	["chance_to_poison_on_hit_can_apply_multiple_stacks"]=607,
	["chance_to_sap_%_vs_enemies_in_chilling_areas"]=608,
	["chance_to_scorch_%"]=609,
	["chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"]=610,
	["chance_to_summon_support_ghost_on_killing_blow_%"]=611,
	["chance_to_trigger_fiery_death_on_ignited_enemy_death_%"]=612,
	["chance_to_trigger_level_20_blink_arrow_on_attack_from_mirror_arrow_%"]=613,
	["chance_to_trigger_level_20_body_swap_on_detonate_dead_cast_%"]=614,
	["chance_to_trigger_level_20_bone_corpses_on_stun_with_heavy_strike_or_boneshatter_%"]=615,
	["chance_to_trigger_level_20_gravity_sphere_on_cast_with_storm_burst_or_divine_ire_%"]=616,
	["chance_to_trigger_level_20_hydrosphere_while_channeling_winter_orb_%"]=617,
	["chance_to_trigger_level_20_ice_nova_on_final_burst_of_glacial_cascade_%"]=618,
	["chance_to_trigger_level_20_mirror_arrow_on_attack_from_blink_arrow_%"]=619,
	["chance_to_trigger_level_20_summon_spectral_wolf_on_crit_from_cleave_or_reave_%"]=620,
	["chance_to_trigger_level_20_tornado_on_attack_from_split_arrow_or_tornado_shot_%"]=621,
	["chance_to_trigger_on_animate_guardian_kill_%"]=622,
	["chance_to_trigger_on_animate_weapon_kill_%"]=623,
	["chance_to_unnerve_on_hit_%"]=624,
	["channelled_slam_area_of_effect_radius_+_per_stage"]=625,
	["chaos_damage_resisted_by_lowest_resistance"]=626,
	["chaos_damage_taken_+%"]=344,
	["chaos_golem_grants_additional_physical_damage_reduction_%"]=320,
	["charge_skip_consume_chance_%"]=627,
	["charged_attack_damage_per_stack_+%_final"]=628,
	["charged_blast_spell_damage_+%_final_per_stack"]=277,
	["charged_dash_channelling_damage_at_full_stacks_+%_final"]=629,
	["charged_dash_damage_+%_final_per_stack"]=630,
	["charged_dash_skill_inherent_movement_speed_+%_final"]=631,
	["chill_duration_+%"]=95,
	["chill_effect_+%"]=97,
	["chilled_ground_base_magnitude_override"]=632,
	["chilling_area_movement_velocity_+%"]=633,
	["chilling_ice_create_chilled_ground_on_freeze_base_duration_ms"]=634,
	["chronomancer_buff_cooldown_speed_+%"]=635,
	["circle_of_power_mana_spend_per_upgrade"]=636,
	["cleave_+1_base_radius_per_nearby_enemy_up_to_10"]=639,
	["cleave_area_of_effect_+%_final_from_executioner"]=637,
	["cleave_damage_against_enemies_on_low_life_+%_final_from_executioner"]=638,
	["cluster_burst_spawn_amount"]=308,
	["cold_ailment_duration_+%"]=640,
	["cold_ailment_effect_+%"]=641,
	["cold_damage_+%"]=302,
	["cold_damage_cannot_freeze"]=390,
	["cold_projectile_mine_enemy_critical_strike_chance_+%_against_self"]=1686,
	["cold_snap_%_chance_to_not_remove_freeze"]=642,
	["combat_rush_effect_+%"]=643,
	["command_minion_target_ally_below_x_life"]=644,
	["companion_all_attributes_+%"]=645,
	["consecrated_ground_area_+%"]=649,
	["consecrated_ground_effect_+%"]=646,
	["consecrated_ground_enemy_damage_taken_+%"]=647,
	["consecrated_ground_immune_to_curses"]=648,
	["consume_enemy_dazed_to_gain_hit_damage_stun_multiplier_+%_final"]=650,
	["consume_enemy_freeze_to_guarantee_crit"]=651,
	["consume_enemy_fully_broken_armour_to_guarantee_crit"]=652,
	["consume_enemy_shock_to_gain_damage_+%_final_per_5%_increased_damage_taken_from_shock"]=653,
	["consume_ignite_freeze_shock_on_hit_to_trigger_elemental_discharge"]=654,
	["contagion_maximum_spread_magnitude_+%_final"]=656,
	["contagion_number_of_additional_targets"]=655,
	["contagion_spread_magnitude_+%_final"]=656,
	["conversation_trap_converted_enemy_damage_+%"]=657,
	["conversion_trap_converted_enemies_chance_to_taunt_on_hit_%"]=658,
	["corpse_erruption_maximum_number_of_geyers"]=659,
	["corpse_explosion_monster_life_%"]=23,
	["corpse_explosion_monster_life_%_chaos"]=24,
	["corpse_explosion_monster_life_%_lightning"]=25,
	["corpse_explosion_monster_life_permillage_chaos"]=660,
	["corpse_explosion_monster_life_permillage_fire"]=26,
	["corpse_explosion_monster_life_permillage_physical"]=27,
	["corpse_warp_area_of_effect_+%_final_when_consuming_corpse"]=661,
	["corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second"]=365,
	["corrosive_shroud_poison_effect_+%_final_while_accumulating_poison"]=362,
	["corrupting_fever_apply_additional_corrupted_blood_%"]=662,
	["cover_in_ash_on_hit_%"]=663,
	["create_herald_of_thunder_storm_on_shocking_enemy"]=664,
	["created_slipstream_action_speed_+%"]=665,
	["cremation_chance_to_explode_nearby_corpse_when_firing_projectiles"]=666,
	["critical_hit_damaging_ailment_effect_+%"]=668,
	["critical_hit_poison_effect_+%"]=669,
	["critical_strike_chance_+%"]=112,
	["critical_strike_chance_+%_per_power_charge"]=670,
	["critical_strike_chance_+%_per_righteous_charge"]=671,
	["critical_strike_chance_+%_vs_blinded_enemies"]=672,
	["critical_strike_chance_+%_vs_immobilised_enemies"]=673,
	["critical_strike_chance_+%_vs_shocked_enemies"]=667,
	["critical_strike_multiplier_+_per_blade"]=674,
	["critical_strike_multiplier_+_per_power_charge"]=675,
	["critical_strike_multiplier_+_while_affected_by_elusive"]=117,
	["crossbow_reload_on_heavy_stun"]=676,
	["cruelty_effect_+%"]=677,
	["crush_for_2_seconds_on_hit_%_chance"]=678,
	["cull_frozen_enemies_on_hit"]=679,
	["curse_apply_as_curse_zone"]=680,
	["curse_delay_duration_ms"]=681,
	["curse_effect_+%"]=279,
	["curse_effect_+%_final_vs_players"]=281,
	["curse_effect_+%_vs_players"]=280,
	["curse_effect_duration"]=73,
	["curse_pillar_curse_effect_+%_final"]=282,
	["cyclone_area_of_effect_+%_per_additional_melee_range"]=65,
	["cyclone_first_hit_damage_+%_final"]=352,
	["cyclone_gain_stage_every_x_ms_while_channelling"]=682,
	["cyclone_max_number_of_stages"]=683,
	["cyclone_melee_weapon_range_+_per_stage"]=684,
	["cyclone_stage_decay_time_ms"]=685,
	["damage_+%"]=327,
	["damage_+%_final_to_stunned_enemies"]=296,
	["damage_+%_if_lost_endurance_charge_in_past_8_seconds"]=686,
	["damage_+%_per_200_mana_spent_recently"]=687,
	["damage_+%_per_chain"]=688,
	["damage_+%_vs_burning_enemies"]=298,
	["damage_+%_vs_enemies_on_full_life"]=689,
	["damage_+%_vs_enemies_per_freeze_shock_ignite"]=690,
	["damage_+%_while_life_leeching"]=691,
	["damage_+%_while_mana_leeching"]=692,
	["damage_absorbed_per_jade_consumed"]=1684,
	["damage_infusion_%"]=42,
	["damage_over_time_+%"]=347,
	["damage_vs_cursed_enemies_per_enemy_curse_+%"]=694,
	["damage_vs_enemies_on_low_life_+%"]=695,
	["damaging_ailments_deal_damage_+%_faster"]=696,
	["dark_effigy_additional_projectile_chance_per_debuff_on_target"]=697,
	["dark_ritual_damage_+%_final_per_curse_applied"]=698,
	["dark_ritual_skill_effect_duration_+%_per_curse_applied"]=699,
	["dash_grants_phasing_after_use_ms"]=700,
	["deal_no_elemental_damage"]=701,
	["deal_no_non_cold_damage"]=389,
	["deal_no_non_fire_damage"]=387,
	["deal_no_non_lightning_damage"]=388,
	["death_wish_attack_speed_+%"]=702,
	["death_wish_cast_speed_+%"]=703,
	["death_wish_hit_damage_+%_final_per_stage"]=704,
	["death_wish_max_stages"]=705,
	["death_wish_movement_speed_+%"]=706,
	["debilitate_enemies_for_1_second_on_hit_%_chance"]=707,
	["debuff_time_passed_+%"]=708,
	["degen_effect_+%"]=164,
	["desecrate_chance_for_additional_corpse_%"]=709,
	["desecrate_chance_for_special_corpse_%"]=710,
	["desecrate_corpse_level"]=288,
	["desecrate_maximum_number_of_corpses"]=711,
	["desecrate_number_of_corpses_to_create"]=287,
	["destroy_corpses_on_kill_%_chance"]=712,
	["detonate_dead_damage_+%_if_corpse_ignited"]=713,
	["detonate_mines_recover_permyriad_of_life_per_mine_detonated"]=714,
	["detonating_arrow_all_damage_%_to_gain_as_fire_per_stage"]=715,
	["detonating_arrow_max_number_of_stages"]=715,
	["disable_mine_detonation_cascade"]=716,
	["discharge_chance_not_to_consume_charges_%"]=717,
	["discharge_damage_+%_if_3_charge_types_removed"]=718,
	["disintegrate_base_radius_+_per_intensify"]=719,
	["disintegrate_damage_+%_final_per_intensity"]=720,
	["disintegrate_secondary_beam_angle_+%"]=721,
	["display_additional_projectile_per_2_mines_in_detonation_sequence"]=722,
	["display_additional_projectile_per_4_mines_in_detonation_sequence"]=723,
	["display_additional_projectile_per_mine_in_detonation_sequence"]=724,
	["display_battlemage_cry_exerted_attacks_trigger_supported_spell"]=1661,
	["display_bear_warcry"]=725,
	["display_blink_base_cooldown"]=726,
	["display_brand_deonate_tag_conversion"]=727,
	["display_combined_curse_effect_+%_including_final"]=728,
	["display_disable_melee_weapons"]=40,
	["display_fake_attack_hit_bleed"]=729,
	["display_fake_attack_hit_chill"]=730,
	["display_fake_attack_hit_ignite"]=731,
	["display_fake_attack_hit_poison"]=732,
	["display_generic_ongoing_trigger_hide_energy_stats"]=910,
	["display_generic_ongoing_triggerer_is_invocation_skill"]=1546,
	["display_herald_of_thunder_storm"]=664,
	["display_linked_curse_effect_+%"]=733,
	["display_linked_curse_effect_+%_final"]=734,
	["display_max_ailment_bearer_charges"]=735,
	["display_max_blight_stacks"]=736,
	["display_max_fire_beam_stacks"]=737,
	["display_max_upgraded_sentinels_of_absolution"]=738,
	["display_max_upgraded_sentinels_of_dominance"]=739,
	["display_maximum_roll_main_hand_bleeding_damage_per_minute"]=740,
	["display_maximum_roll_main_hand_ignite_damage_per_minute"]=741,
	["display_maximum_roll_main_hand_poison_damage_per_minute"]=742,
	["display_maximum_roll_off_hand_bleeding_damage_per_minute"]=743,
	["display_maximum_roll_off_hand_ignite_damage_per_minute"]=744,
	["display_maximum_roll_off_hand_poison_damage_per_minute"]=745,
	["display_maximum_roll_secondary_bleeding_damage_per_minute"]=746,
	["display_maximum_roll_secondary_ignite_damage_per_minute"]=747,
	["display_maximum_roll_secondary_poison_damage_per_minute"]=748,
	["display_maximum_roll_spell_bleeding_damage_per_minute"]=749,
	["display_maximum_roll_spell_ignite_damage_per_minute"]=750,
	["display_maximum_roll_spell_poison_damage_per_minute"]=751,
	["display_mine_deontation_mechanics_detonation_speed_+%_final_per_sequence_mine"]=752,
	["display_minimum_roll_main_hand_bleeding_damage_per_minute"]=740,
	["display_minimum_roll_main_hand_ignite_damage_per_minute"]=741,
	["display_minimum_roll_main_hand_poison_damage_per_minute"]=742,
	["display_minimum_roll_off_hand_bleeding_damage_per_minute"]=743,
	["display_minimum_roll_off_hand_ignite_damage_per_minute"]=744,
	["display_minimum_roll_off_hand_poison_damage_per_minute"]=745,
	["display_minimum_roll_secondary_bleeding_damage_per_minute"]=746,
	["display_minimum_roll_secondary_ignite_damage_per_minute"]=747,
	["display_minimum_roll_secondary_poison_damage_per_minute"]=748,
	["display_minimum_roll_spell_bleeding_damage_per_minute"]=749,
	["display_minimum_roll_spell_ignite_damage_per_minute"]=750,
	["display_minimum_roll_spell_poison_damage_per_minute"]=751,
	["display_mirage_warriors_no_spirit_strikes"]=753,
	["display_modifiers_to_melee_attack_range_apply_to_skill_radius"]=754,
	["display_removes_and_grants_elusive_when_used"]=756,
	["display_sigil_of_power_stage_gain_delay"]=757,
	["display_skill_cooldown_time_ms"]=758,
	["display_skill_fixed_duration_buff"]=759,
	["display_skill_increased_item_rarity_+%"]=760,
	["display_storm_burst_jump_time_ms"]=761,
	["display_total_bleeding_duration"]=762,
	["display_total_chill_duration"]=763,
	["display_total_ignite_duration"]=764,
	["display_total_poison_duration"]=765,
	["display_touch_of_fire"]=766,
	["display_trigger_link"]=767,
	["display_triggerbots_do_their_job"]=768,
	["display_unhinge_grant_insane"]=769,
	["display_vaal_breach_no_drops_xp"]=770,
	["display_vaal_molten_shell_alternate_description"]=1082,
	["display_what_freezing_pulse_does"]=15,
	["distance_scaled_accuracy_rating_penalty_+%"]=771,
	["divine_cry_additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_per_5_power_up_to_150%"]=1652,
	["divine_cry_critical_strike_chance_+%_per_5_power_up_to_cap%"]=1651,
	["divine_tempest_beam_width_+%"]=772,
	["divine_tempest_damage_+%_final_while_channelling"]=773,
	["divine_tempest_hit_damage_+%_final_per_stage"]=774,
	["divine_tempest_stage_on_hitting_normal_magic_%_chance"]=775,
	["divine_tempest_stage_on_hitting_rare_unique"]=776,
	["double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%"]=777,
	["doubles_have_movement_speed_+%"]=121,
	["dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"]=778,
	["dual_wield_inherent_attack_speed_+%_final"]=779,
	["earthquake_aftershock_maximum_added_physical_damage"]=780,
	["earthquake_aftershock_minimum_added_physical_damage"]=780,
	["earthquake_initial_slam_area_of_effect_+%"]=781,
	["earthshatter_damage_+%_final_per_spike"]=782,
	["electrocuting_arrow_%_damage_gained_as_extra_lightning_on_debuffed_target"]=783,
	["elemental_damage_+%_final_per_righteous_charge"]=785,
	["elemental_damage_cannot_be_reflected"]=784,
	["elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment"]=786,
	["elemental_hit_damage_+10%_final_per_enemy_elemental_ailment"]=787,
	["elemental_hit_no_physical_chaos_damage"]=305,
	["elemental_invocation_gain_X_centienergy_per_monster_power_on_freeze"]=788,
	["elemental_invocation_gain_X_centienergy_per_monster_power_on_ignite"]=789,
	["elemental_invocation_gain_X_centienergy_per_monster_power_on_shock"]=790,
	["elemental_penetration_%_from_resonance"]=791,
	["elemental_strike_physical_damage_%_to_convert"]=336,
	["elusive_effect_+%"]=792,
	["ember_fusillade_damage_+%_final_per_ember_fired"]=793,
	["embrace_madness_amount_of_cooldown_to_gain_ms"]=794,
	["empower_barrage_cooldown_%_of_attack_time"]=795,
	["empowered_attack_damage_+%"]=796,
	["empowered_barrage_maximum_cooldown_ms"]=795,
	["encased_in_jade_damage_absorbed_%"]=797,
	["endurance_charge_granted_per_X_monster_power_during_endurance_warcry"]=1649,
	["enduring_cry_grants_x_additional_endurance_charges"]=798,
	["enemies_chilled_by_bane_and_contagion"]=799,
	["enemies_covered_in_frost_as_unfrozen"]=800,
	["enemies_taunted_by_your_warcies_are_intimidated"]=801,
	["enemies_you_shock_movement_speed_+%"]=802,
	["enemies_you_shock_take_%_increased_physical_damage"]=803,
	["enemy_aggro_radius_+%"]=341,
	["enemy_phys_reduction_%_penalty_vs_hit"]=804,
	["energy_generated_+%"]=805,
	["energy_shield_delay_-%"]=162,
	["energy_shield_recharge_rate_+%"]=163,
	["energy_shield_regeneration_rate_+%"]=806,
	["ensnaring_arrow_enemy_spell_damage_taken_+%"]=807,
	["ethereal_knives_projectiles_needed_per_vestige_blade"]=808,
	["evasion_and_physical_damage_reduction_rating_+%"]=809,
	["expanding_fire_cone_angle_+%_per_stage"]=810,
	["expanding_fire_cone_final_wave_always_ignite"]=811,
	["expanding_fire_cone_maximum_number_of_stages"]=812,
	["expanding_fire_cone_radius_+_per_stage"]=813,
	["expanding_fire_cone_radius_limit"]=813,
	["expanding_fire_cone_release_hit_damage_+%_final"]=814,
	["explosive_arrow_explosion_base_damage_+permyriad"]=155,
	["explosive_arrow_explosion_maximum_added_fire_damage"]=157,
	["explosive_arrow_explosion_minimum_added_fire_damage"]=157,
	["explosive_arrow_hit_damage_+%_final_per_stack"]=211,
	["explosive_arrow_maximum_bonus_explosion_radius"]=160,
	["explosive_arrow_stack_limit"]=815,
	["extra_target_targeting_distance_+%"]=816,
	["eye_of_winter_display_number_of_explosion_shards"]=43,
	["eye_of_winter_number_of_brittle_stacks_to_apply"]=817,
	["eye_of_winter_spiral_angle_+%"]=818,
	["eye_of_winter_spiral_fire_frequency_+%"]=819,
	["faster_bleed_%"]=820,
	["feast_of_flesh_gain_X_energy_shield_per_corpse_consumed"]=821,
	["feast_of_flesh_gain_X_life_per_corpse_consumed"]=821,
	["feast_of_flesh_gain_X_mana_per_corpse_consumed"]=821,
	["fire_beam_additional_stack_damage_+%_final"]=822,
	["fire_beam_enemy_fire_resistance_%_maximum"]=823,
	["fire_beam_enemy_fire_resistance_%_per_stack"]=824,
	["fire_beam_length_+%"]=825,
	["fire_damage_+%"]=301,
	["fire_damage_taken_+"]=233,
	["fire_dot_multiplier_+"]=826,
	["fire_golem_grants_damage_+%"]=317,
	["fire_nova_damage_+%_per_repeat_final"]=328,
	["fire_shield_damage_threshold"]=171,
	["fireball_base_radius_up_to_+_at_longer_ranges"]=827,
	["fires_1_projectile_if_no_steel_ammo"]=828,
	["firestorm_and_bladefall_chance_to_replay_when_finished_%"]=829,
	["firestorm_final_impact_damage_+%_final"]=830,
	["firestorm_initial_impact_area_of_effect_+%_final"]=831,
	["firestorm_initial_impact_damage_+%_final"]=832,
	["firewall_applies_%_fire_exposure"]=833,
	["fixed_skill_effect_duration"]=834,
	["flame_dash_burning_damage_+%_final"]=835,
	["flame_surge_burning_ground_creation_cooldown_ms"]=836,
	["flame_surge_ignite_damage_as_burning_ground_damage_%"]=837,
	["flame_wall_projectiles_ignite_effect_+%_final"]=838,
	["flame_whip_damage_+%_final_vs_burning_enemies"]=297,
	["flameblast_area_+%_final_per_stage"]=839,
	["flameblast_hit_damage_+%_final_per_10_life_reserved"]=840,
	["flameblast_hundred_times_radius_+_per_1%_life_reserved"]=841,
	["flameblast_ignite_chance_+%_per_stage"]=842,
	["flameblast_maximum_stages"]=843,
	["flameblast_starts_with_X_additional_stages"]=844,
	["flamethrower_damage_+%_per_stage_final"]=225,
	["flamethrower_tower_trap_display_cast_speed_affects_rotation"]=845,
	["flamethrower_tower_trap_number_of_flamethrowers"]=846,
	["flamethrower_trap_damage_+%_final_vs_burning_enemies"]=847,
	["flask_charges_used_+%"]=848,
	["flask_throw_added_chaos_damage_%_of_flask_life_to_recover"]=855,
	["flask_throw_base_charges_used"]=849,
	["flask_throw_bleed_effect_+%_final"]=850,
	["flask_throw_cold_exposure_ms"]=851,
	["flask_throw_fire_exposure_ms"]=853,
	["flask_throw_lightning_exposure_ms"]=854,
	["flask_throw_maximum_cold_damage_if_used_sapphire_flask"]=856,
	["flask_throw_maximum_lightning_damage_if_used_topaz_flask"]=857,
	["flask_throw_minimum_cold_damage_if_used_sapphire_flask"]=856,
	["flask_throw_minimum_lightning_damage_if_used_topaz_flask"]=857,
	["flask_throw_poison_effect_+%_final"]=858,
	["flask_throw_ruby_flask_ignite_effect_+%"]=859,
	["flask_throw_sulphur_flask_explode_on_kill_chance"]=852,
	["flicker_strike_additional_flickers_from_power_charges"]=247,
	["flicker_strike_buff_movement_speed_+%"]=860,
	["flicker_strike_teleport_range_+%"]=861,
	["fortify_duration_+%"]=314,
	["fortify_on_hit"]=862,
	["fortify_on_hit_close_range"]=863,
	["freeze_applies_cold_resistance_+"]=864,
	["freeze_as_though_dealt_damage_+%"]=202,
	["freeze_duration_+%"]=94,
	["freeze_duration_ms_+"]=865,
	["freeze_mine_cold_resistance_+_while_frozen"]=245,
	["freezing_pulse_damage_+%_final_at_long_range"]=867,
	["frenzy_skill_attack_damage_+%_final_per_frenzy_charge"]=868,
	["frenzy_skill_attack_speed_+%_final_per_frenzy_charge"]=869,
	["from_quality_brand_activation_rate_+%_final_if_75%_attached_duration_expired"]=870,
	["frost_bolt_nova_number_of_frost_bolts_to_detonate"]=871,
	["frost_fury_added_duration_per_stage_ms"]=872,
	["frost_fury_base_fire_interval_ms"]=873,
	["frost_fury_duration_+%_per_stage"]=874,
	["frost_fury_fire_speed_+%_final_while_channelling"]=875,
	["frost_fury_fire_speed_+%_per_stage"]=876,
	["frost_fury_max_number_of_stages"]=877,
	["frost_globe_absorb_damage_%_enemy_in_bubble"]=878,
	["frost_globe_absorb_damage_%_enemy_outside_bubble"]=879,
	["frost_globe_additional_spell_base_critical_strike_chance_per_stage"]=880,
	["frost_globe_health_per_stage"]=881,
	["frost_globe_life_regeneration_rate_per_minute_%"]=882,
	["frost_globe_max_stages"]=883,
	["frost_globe_stage_gain_interval_ms"]=884,
	["frost_wall_total_maximum_life"]=885,
	["frostbolt_projectile_acceleration"]=886,
	["frostbolt_projectile_speed_+%_final"]=887,
	["frozen_legion_%_chance_to_summon_additional_statue"]=888,
	["frozen_overkill_damage_%_dealt_per_second_as_icy_vortex"]=889,
	["fully_break_enemies_armour_on_heavy_stun"]=890,
	["fully_broken_armour_duration_ms_+"]=891,
	["fully_broken_armour_duration_ms_removed_on_hit"]=892,
	["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"]=160,
	["gain_1_rage_on_use_%_chance"]=893,
	["gain_X_rage_on_hit_once_per_skill_use"]=894,
	["gain_elusive_on_crit_%_chance"]=895,
	["gain_endurance_charge_on_melee_stun"]=244,
	["gain_endurance_charge_on_melee_stun_%"]=244,
	["gain_fortify_on_melee_hit_ms"]=896,
	["gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"]=897,
	["gain_frenzy_charge_on_hitting_unique_enemy_%"]=898,
	["gain_frenzy_charge_on_killing_blow_vs_enemies_with_5+_poisons_%"]=899,
	["gain_power_charge_on_kill_with_hit_%"]=900,
	["gain_rage_on_hit"]=901,
	["gain_rage_on_hit_%_chance"]=902,
	["gain_resonance_of_majority_damage_on_hit_for_2_seconds"]=903,
	["gain_righteous_charge_on_mana_spent_%"]=904,
	["gain_x_rage_on_melee_hit"]=905,
	["gain_x_valour_per_minute_while_unique_presence"]=906,
	["galvanic_field_beam_delay_ms"]=907,
	["galvanic_field_damage_+%_final_per_5%_increased_damage_taken_from_shock"]=908,
	["galvanic_field_maximum_number_of_spheres"]=1038,
	["galvanic_field_radius_+_per_10%_increased_damage_taken_from_shock"]=909,
	["galvanic_field_retargeting_delay_ms"]=502,
	["generic_ongoing_trigger_maximum_energy"]=910,
	["generic_ongoing_trigger_triggers_at_maximum_energy"]=910,
	["glacial_cascade_travel_speed_+%"]=911,
	["glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%"]=203,
	["global_always_hit"]=293,
	["global_cannot_crit"]=367,
	["global_chance_to_blind_on_hit_%"]=212,
	["global_chance_to_knockback_%"]=58,
	["global_hit_causes_monster_flee_%"]=190,
	["global_knockback"]=912,
	["global_maim_on_hit"]=913,
	["global_maximum_added_fire_damage_vs_burning_enemies"]=1436,
	["global_maximum_added_physical_damage_vs_bleeding_enemies"]=914,
	["global_minimum_added_fire_damage_vs_burning_enemies"]=1436,
	["global_minimum_added_physical_damage_vs_bleeding_enemies"]=914,
	["global_poison_on_hit"]=349,
	["global_reduce_enemy_block_%"]=294,
	["glorious_madness_timer_ms"]=915,
	["golem_buff_effect_+%"]=916,
	["greater_projectile_intensity_projectile_damage_+%_final_per_intensity"]=917,
	["grenade_skill_%_chance_to_explode_twice"]=918,
	["ground_slam_angle_+%"]=920,
	["groundslam_damage_to_close_targets_+%_final"]=370,
	["herald_of_agony_add_stack_on_poison"]=921,
	["herald_of_agony_poison_effect_+%_final"]=922,
	["herald_of_light_summon_champion_on_kill"]=923,
	["herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%"]=924,
	["herald_of_purity_physical_damage_+%_final"]=925,
	["hex_transfer_on_death_total_range"]=926,
	["hexblast_damage_+%_final_per_second_remaining_curse_duration"]=927,
	["hexblast_hit_damage_+%_final_if_hexed"]=928,
	["hinder_enemy_chaos_damage_+%"]=929,
	["hinder_enemy_chaos_damage_taken_+%"]=930,
	["hit_%_chance_to_be_dazing"]=934,
	["hit_damage_+%_vs_chilled_enemies"]=931,
	["hit_damage_stun_multiplier_+%"]=932,
	["hit_damage_stun_multiplier_+%_against_enemies_with_fully_broken_armour"]=933,
	["hits_grant_cruelty"]=935,
	["hits_ignore_all_enemy_monster_resistances"]=936,
	["hits_ignore_enemy_monster_physical_damage_reduction"]=937,
	["holy_and_shockwave_totem_have_physical_damage_%_to_gain_as_fire_damage_when_linked_by_searing_bond"]=938,
	["holy_path_teleport_range_+%"]=939,
	["holy_relic_nova_life_regeneration_rate_per_minute"]=940,
	["holy_relic_nova_minion_life_regeneration_rate_per_second"]=941,
	["hundred_times_attacks_per_second"]=942,
	["hundred_times_average_damage_per_skill_use"]=943,
	["hundred_times_casts_per_second"]=944,
	["hundred_times_damage_per_second"]=945,
	["hydro_sphere_pulse_frequency_ms"]=946,
	["hydrosphere_hit_cooldown_ms"]=947,
	["ice_crash_first_stage_damage_+%_final"]=948,
	["ice_crash_second_hit_damage_+%_final"]=315,
	["ice_crash_third_hit_damage_+%_final"]=316,
	["ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy"]=949,
	["ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy"]=949,
	["ice_golem_grants_accuracy_+%"]=319,
	["ice_golem_grants_critical_strike_chance_+%"]=318,
	["ice_nova_number_of_repeats"]=290,
	["ice_nova_radius_+%_per_repeat"]=291,
	["ice_shield_moving_mana_degeneration_per_minute"]=231,
	["ice_spear_distance_before_form_change_+%"]=950,
	["ice_spear_second_form_critical_strike_chance_+%"]=208,
	["ice_spear_second_form_critical_strike_multiplier_+"]=209,
	["ice_spear_second_form_projectile_speed_+%_final"]=210,
	["igneous_shield_perfect_block_cooldown_ms"]=1682,
	["igneous_shield_perfect_block_window_time_ms"]=951,
	["ignite_duration_+%"]=99,
	["ignite_effect_+%_final_against_frozen_enemies"]=952,
	["ignite_proliferation_delay_ms"]=182,
	["ignite_proliferation_radius"]=182,
	["ignites_apply_fire_resistance_+"]=953,
	["immolation_brand_burn_damage_+%_final_per_stage"]=954,
	["immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad"]=955,
	["impacting_steel_secondary_projectile_damage_+%_final"]=956,
	["impale_debuff_effect_+%"]=957,
	["impale_on_hit_%_chance"]=958,
	["impale_phys_reduction_%_penalty"]=959,
	["impurity_cold_damage_taken_+%_final"]=960,
	["impurity_fire_damage_taken_+%_final"]=961,
	["impurity_lightning_damage_taken_+%_final"]=962,
	["incinerate_damage_+%_per_stage"]=226,
	["incinerate_starts_with_X_additional_stages"]=963,
	["infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance"]=964,
	["infernal_blow_explosion_damage_%_of_total_per_stack"]=965,
	["infernal_cry_%_max_life_as_fire_on_death"]=312,
	["infernal_cry_covered_in_ash_fire_damage_taken_%_per_5_monster_power"]=1648,
	["infernal_cry_empowered_attacks_trigger_combust_display"]=1662,
	["infernal_cry_exerted_attack_all_damage_%_to_gain_as_fire_cap%"]=1694,
	["infernal_cry_exerted_attack_all_damage_%_to_gain_as_fire_per_5_power_up_to_cap%"]=1694,
	["infernal_cry_explosion_fire_damage_+%_final_per_corpse_power"]=966,
	["inflict_all_exposure_on_hit"]=967,
	["inflict_cold_exposure_for_x_ms_on_cold_crit"]=968,
	["inflict_fire_exposure_for_x_ms_on_ignite"]=969,
	["inflict_lightning_exposure_for_x_ms_on_shock"]=970,
	["infusion_grants_life_regeneration_rate_per_minute_%"]=971,
	["inspiration_charge_duration_+%"]=972,
	["inspiring_cry_damage_+%_per_one_hundred_nearby_enemies"]=325,
	["intermediary_chaos_area_damage_to_deal_per_minute"]=137,
	["intermediary_chaos_damage_to_deal_per_minute"]=138,
	["intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"]=973,
	["intermediary_chaos_skill_dot_damage_to_deal_per_minute"]=974,
	["intermediary_cold_area_damage_to_deal_per_minute"]=143,
	["intermediary_cold_damage_to_deal_per_minute"]=144,
	["intermediary_cold_skill_dot_area_damage_to_deal_per_minute"]=975,
	["intermediary_cold_skill_dot_damage_to_deal_per_minute"]=976,
	["intermediary_fire_area_damage_to_deal_per_minute"]=147,
	["intermediary_fire_damage_to_deal_per_minute"]=148,
	["intermediary_fire_skill_dot_area_damage_to_deal_per_minute"]=977,
	["intermediary_fire_skill_dot_damage_to_deal_per_minute"]=978,
	["intermediary_lightning_skill_dot_area_damage_to_deal_per_minute"]=979,
	["intermediary_lightning_skill_dot_damage_to_deal_per_minute"]=980,
	["intermediary_physical_skill_dot_area_damage_to_deal_per_minute"]=981,
	["intermediary_physical_skill_dot_damage_to_deal_per_minute"]=982,
	["intimidate_nearby_enemies_on_use_for_ms"]=983,
	["intimidating_cry_empowerd_attacks_deal_double_damage_display"]=1665,
	["intimidating_cry_enemy_phys_reduction_%_penalty_vs_hit_per_5_MP"]=1645,
	["is_remote_mine"]=35,
	["is_trap"]=36,
	["jagged_ground_duration_ms"]=985,
	["keystone_minion_instability"]=132,
	["keystone_point_blank"]=186,
	["kill_enemy_on_hit_if_under_10%_life"]=185,
	["killed_monster_dropped_item_quantity_+%"]=104,
	["killed_monster_dropped_item_rarity_+%"]=103,
	["killing_blow_consumes_corpse_restore_%_life"]=986,
	["kinetic_blast_projectiles_gain_%_aoe_after_forking"]=987,
	["kinetic_bolt_forks_apply_to_zig_zags"]=988,
	["kinetic_bolt_number_of_zig_zags"]=1685,
	["knockback_chance_%_at_close_range"]=989,
	["knockback_distance_+%"]=60,
	["lacerate_hit_damage_+%_final_vs_bleeding_enemies"]=990,
	["lancing_steel_damage_+%_at_close_range"]=991,
	["lancing_steel_damage_+%_final_after_first_hit_on_target"]=992,
	["lancing_steel_targeting_range_+%"]=993,
	["life_gain_per_target"]=119,
	["life_regeneration_rate_+%"]=206,
	["life_regeneration_rate_per_minute_%"]=205,
	["light_radius_increases_apply_to_area_of_effect"]=31,
	["lightning_ailment_effect_+%"]=994,
	["lightning_arrow_%_chance_to_hit_an_additional_enemy"]=995,
	["lightning_burst_display"]=996,
	["lightning_explosion_mine_aura_damage_taken_+%"]=1687,
	["lightning_golem_grants_attack_and_cast_speed_+%"]=322,
	["lightning_penetration_%_while_on_low_mana"]=217,
	["lightning_rod_%_chance_for_additional_burst_on_landing"]=997,
	["lightning_storm_hit_frequency_ms"]=998,
	["lightning_storm_hit_prevention_duration_ms"]=999,
	["lightning_storm_max_number_of_storms"]=1000,
	["lightning_tendrils_channelled_larger_pulse_always_crit"]=126,
	["lightning_tendrils_channelled_larger_pulse_damage_+%_final"]=1001,
	["lightning_tendrils_channelled_larger_pulse_interval"]=126,
	["lightning_tendrils_channelled_larger_pulse_radius_+"]=1002,
	["lightning_tower_trap_interval_duration_ms"]=1003,
	["lightning_tower_trap_number_of_beams"]=1003,
	["lightning_trap_projectiles_leave_shocking_ground"]=300,
	["lightning_warp_shocked_ground_base_duration_ms"]=1004,
	["lose_all_righteous_charges_on_mana_use_threshold"]=1005,
	["lose_blood_scythe_charge_on_kill"]=544,
	["magma_brand_hit_damage_+%_final_per_additional_pustule"]=1006,
	["magma_orb_%_chance_to_big_explode_instead_of_chaining"]=1007,
	["maim_effect_+%"]=1008,
	["maim_on_hit_%"]=1009,
	["main_hand_accuracy_rating"]=1010,
	["main_hand_attack_damage_penetrates_chaos_resist_%"]=1011,
	["main_hand_attack_damage_penetrates_cold_resist_%"]=1012,
	["main_hand_attack_damage_penetrates_fire_resist_%"]=1013,
	["main_hand_attack_damage_penetrates_lightning_resist_%"]=1014,
	["main_hand_critical_hit_damage_bonus"]=1015,
	["main_hand_critical_strike_chance"]=1016,
	["main_hand_maximum_chaos_damage"]=1017,
	["main_hand_maximum_cold_damage"]=1018,
	["main_hand_maximum_fire_damage"]=1019,
	["main_hand_maximum_lightning_damage"]=1020,
	["main_hand_maximum_physical_damage"]=1021,
	["main_hand_maximum_total_damage"]=1022,
	["main_hand_minimum_chaos_damage"]=1017,
	["main_hand_minimum_cold_damage"]=1018,
	["main_hand_minimum_fire_damage"]=1019,
	["main_hand_minimum_lightning_damage"]=1020,
	["main_hand_minimum_physical_damage"]=1021,
	["main_hand_minimum_total_damage"]=1022,
	["main_hand_reload_time"]=1023,
	["mamba_strike_deal_%_of_all_poison_total_damage_per_minute"]=1024,
	["mana_degeneration_per_minute"]=230,
	["mana_gain_per_target"]=1025,
	["mana_tempest_effects_linger_X_ms"]=1026,
	["mana_void_gain_%_missing_unreserved_mana_as_base_lightning_damage"]=1027,
	["manaforged_arrows_total_mana_threshold"]=1028,
	["mantra_of_destruction_grant_all_damage_%_to_gain_as_chaos_with_attacks"]=1029,
	["mark_effect_+%"]=1030,
	["max_crab_aspect_stacks"]=1031,
	["max_number_of_absolution_sentinels"]=1032,
	["max_number_of_lightning_warp_markers"]=1033,
	["max_steel_ammo"]=1034,
	["maximum_added_cold_damage_per_frenzy_charge"]=1053,
	["maximum_added_cold_damage_vs_chilled_enemies"]=1054,
	["maximum_added_lightning_damage_from_skill"]=1055,
	["maximum_fire_damage_per_fuse_arrow_orb"]=159,
	["maximum_life_+%_for_corpses_you_create"]=1035,
	["maximum_number_of_arctic_armour_stationary_stacks"]=1036,
	["maximum_number_of_blades_left_in_ground"]=1037,
	["maximum_number_of_mirage_warriors"]=1039,
	["maximum_number_of_snapping_adder_projectiles"]=1040,
	["maximum_number_of_spinning_blades"]=343,
	["maximum_number_of_spiritual_cry_warriors"]=1650,
	["maximum_number_of_summoned_doubles"]=1041,
	["maximum_number_of_vaal_ice_shot_mirages"]=1042,
	["maximum_secondary_physical_damage_per_15_strength"]=1057,
	["maximum_virulence_stacks"]=1043,
	["meditate_energy_shield_recharge_rate_+%_final"]=1044,
	["melee_ancestor_totem_grant_owner_attack_speed_+%"]=52,
	["melee_ancestor_totem_grant_owner_attack_speed_+%_final"]=47,
	["melee_counterattack_trigger_on_block_%"]=251,
	["melee_counterattack_trigger_on_hit_%"]=249,
	["melee_damage_vs_bleeding_enemies_+%"]=330,
	["melee_kill_invocation_gain_X_centienergy_per_monster_power_on_melee_kill"]=1046,
	["melee_physical_damage_+%"]=154,
	["melee_range_+"]=338,
	["melee_weapon_range_+"]=337,
	["mine_cannot_rearm"]=1047,
	["mine_critical_strike_chance_+%_per_power_charge"]=1048,
	["mine_detonates_instantly"]=1049,
	["mine_detonation_radius_+%"]=39,
	["mine_detonation_speed_+%"]=1050,
	["mine_duration"]=200,
	["mine_laying_speed_+%"]=199,
	["mine_projectile_speed_+%_per_frenzy_charge"]=1051,
	["mine_throwing_speed_+%_per_frenzy_charge"]=1052,
	["minimum_added_cold_damage_per_frenzy_charge"]=1053,
	["minimum_added_cold_damage_vs_chilled_enemies"]=1054,
	["minimum_added_lightning_damage_from_skill"]=1055,
	["minimum_fire_damage_per_fuse_arrow_orb"]=159,
	["minimum_power_from_quality"]=1056,
	["minimum_secondary_physical_damage_per_15_strength"]=1057,
	["minion_%_chance_to_be_summoned_with_maximum_frenzy_charges"]=1071,
	["minion_additional_physical_damage_reduction_%"]=1058,
	["minion_attack_speed_+%"]=122,
	["minion_block_%"]=1059,
	["minion_burning_damage_+%"]=1060,
	["minion_cast_speed_+%"]=123,
	["minion_chance_to_deal_double_damage_%"]=1061,
	["minion_chance_to_taunt_on_hit_%"]=1062,
	["minion_cooldown_recovery_+%"]=1063,
	["minion_damage_+%"]=120,
	["minion_damage_+%_on_full_life"]=1064,
	["minion_duration"]=81,
	["minion_fire_damage_taken_+%"]=1065,
	["minion_grant_puppet_master_buff_to_parent_on_hit_%"]=1066,
	["minion_larger_aggro_radius"]=1692,
	["minion_life_regeneration_rate_per_minute_%"]=1067,
	["minion_maim_on_hit_%"]=1068,
	["minion_maximum_all_elemental_resistances_%"]=1069,
	["minion_maximum_life_+%"]=131,
	["minion_melee_damage_+%"]=1070,
	["minion_movement_speed_+%"]=124,
	["minion_rage_effect_+%"]=1072,
	["minion_skill_area_of_effect_+%"]=1073,
	["minion_stun_threshold_reduction_+%"]=1074,
	["minions_are_defensive"]=1693,
	["minions_cannot_be_damaged_after_summoned_ms"]=1075,
	["minions_chance_to_intimidate_on_hit_%"]=1076,
	["minions_deal_%_of_physical_damage_as_additional_chaos_damage"]=1077,
	["minions_inflict_exposure_on_hit_%_chance"]=1078,
	["minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second"]=1079,
	["mirage_archer_number_of_additional_projectiles"]=1080,
	["modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"]=34,
	["modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration"]=32,
	["modifiers_to_totem_duration_also_affect_soul_prevention_duration"]=33,
	["molten_shell_%_of_absorbed_damage_dealt_as_reflected_fire"]=1082,
	["molten_shell_damage_absorb_limit_%_of_armour"]=1081,
	["molten_shell_damage_absorbed_%"]=1081,
	["molten_shell_explosion_damage_penetrates_%_fire_resistance"]=1083,
	["molten_shell_max_damage_absorbed"]=1081,
	["molten_strike_projectiles_chain_when_impacting_ground"]=1084,
	["monster_response_time_ms"]=152,
	["mortal_call_elemental_damage_taken_+%_final"]=1085,
	["mortal_call_physical_damage_taken_+%_final"]=1086,
	["mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad"]=1087,
	["mortar_barrage_mine_maximum_added_fire_damage_taken"]=1688,
	["mortar_barrage_mine_maximum_added_fire_damage_taken_limit"]=1688,
	["mortar_barrage_mine_minimum_added_fire_damage_taken"]=1688,
	["mortar_barrage_mine_minimum_added_fire_damage_taken_limit"]=1688,
	["movement_velocity_cap"]=127,
	["multiple_projectiles_projectile_spread_+%"]=1088,
	["multistrike_area_of_effect_+%_per_repeat"]=1089,
	["multistrike_damage_+%_final_on_first_repeat"]=1090,
	["multistrike_damage_+%_final_on_second_repeat"]=1091,
	["multistrike_damage_+%_final_on_third_repeat"]=1092,
	["never_freeze"]=299,
	["new_arctic_armour_fire_damage_taken_when_hit_+%_final"]=333,
	["new_arctic_armour_physical_damage_taken_when_hit_+%_final"]=332,
	["newshocknova_first_ring_damage_+%_final"]=310,
	["nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills"]=1093,
	["no_movement_speed"]=102,
	["non_damaging_ailment_effect_+%"]=1094,
	["non_skill_base_all_damage_%_to_gain_as_fire_with_attacks_vs_burning_enemies"]=1095,
	["non_skill_base_all_damage_%_to_gain_as_lightning_with_spells_from_buff"]=1096,
	["non_skill_base_physical_damage_%_to_convert_to_random_element"]=1097,
	["non_spell_cast_duration_ms"]=1098,
	["nova_skills_cast_at_target_location"]=1099,
	["number_of_additional_chain_targets"]=1100,
	["number_of_additional_fissures"]=1101,
	["number_of_allowed_storm_arrows"]=1102,
	["number_of_champions_of_light_allowed"]=1103,
	["number_of_corpses_to_consume"]=1104,
	["number_of_crossbow_bolts"]=1105,
	["number_of_herald_scorpions_allowed"]=1107,
	["number_of_marks_allowed_per_type"]=1108,
	["number_of_mines_to_place"]=35,
	["number_of_mirage_archers_allowed"]=1109,
	["number_of_reapers_allowed"]=1110,
	["number_of_relics_allowed"]=1111,
	["number_of_skeletal_constructs_allowed"]=1112,
	["number_of_support_ghosts_allowed"]=510,
	["number_of_tempest_bells_allowed"]=1113,
	["number_of_totems_to_summon"]=1114,
	["number_of_traps_to_throw"]=36,
	["number_of_warcries_exerting_this_action"]=984,
	["off_hand_accuracy_rating"]=1115,
	["off_hand_attack_damage_penetrates_chaos_resist_%"]=1116,
	["off_hand_attack_damage_penetrates_cold_resist_%"]=1117,
	["off_hand_attack_damage_penetrates_fire_resist_%"]=1118,
	["off_hand_attack_damage_penetrates_lightning_resist_%"]=1119,
	["off_hand_critical_hit_damage_bonus"]=1120,
	["off_hand_critical_strike_chance"]=1121,
	["off_hand_maximum_chaos_damage"]=1122,
	["off_hand_maximum_cold_damage"]=1123,
	["off_hand_maximum_fire_damage"]=1124,
	["off_hand_maximum_lightning_damage"]=1125,
	["off_hand_maximum_physical_damage"]=1126,
	["off_hand_maximum_total_damage"]=1127,
	["off_hand_minimum_chaos_damage"]=1122,
	["off_hand_minimum_cold_damage"]=1123,
	["off_hand_minimum_fire_damage"]=1124,
	["off_hand_minimum_lightning_damage"]=1125,
	["off_hand_minimum_physical_damage"]=1126,
	["off_hand_minimum_total_damage"]=1127,
	["offering_skill_effect_duration_per_corpse"]=20,
	["oil_arrow_explosion_base_damage_+permyriad"]=156,
	["oil_arrow_explosion_maximum_added_fire_damage"]=158,
	["oil_arrow_explosion_minimum_added_fire_damage"]=158,
	["orb_of_storms_bolt_frequency_ms"]=1128,
	["orb_of_storms_channelling_bolt_frequency_ms"]=1129,
	["orb_of_storms_maximum_number_of_hits"]=1130,
	["orb_of_storms_maximum_number_of_orbs"]=1131,
	["overpowered_effect_+%"]=1132,
	["overwhelm_%_physical_damage_reduction_while_max_fortification"]=1133,
	["parallel_projectile_firing_point_x_dist_+%"]=1134,
	parent="active_skill_gem_stat_descriptions",
	["penance_brand_additional_descriptions_boolean"]=1135,
	["penance_brand_base_spread_radius_+"]=1136,
	["penetrate_%_fire_resistance_per_100_dexterity"]=1137,
	["petrification_statue_target_action_speed_-%"]=1142,
	["phantasm_grant_buff_maximum_added_physical_damage"]=1143,
	["phantasm_grant_buff_minimum_added_physical_damage"]=1143,
	["phase_run_%_chance_to_not_replace_buff_on_skill_use"]=1144,
	["phase_run_melee_physical_damage_+%_final"]=153,
	["phase_through_objects"]=340,
	["phys_cascade_trap_interval_duration_ms"]=1145,
	["phys_cascade_trap_number_of_cascades"]=1145,
	["physical_damage_reduction_%_per_crab_aspect_stack"]=1146,
	["physical_damage_reduction_rating_+%"]=172,
	["physical_damage_taken_+"]=232,
	["plague_bearer_chaos_damage_taken_+%_while_incubating"]=1147,
	["plague_bearer_gains_%_of_damage_from_inflicted_poisons"]=363,
	["plague_bearer_maximum_stored_poison_damage"]=364,
	["plague_bearer_movement_speed_+%_while_infecting"]=1148,
	["plague_bearer_nova_area_+%_final_per_incubation_%"]=1149,
	["plague_bearer_poison_effect_+%_while_infecting"]=366,
	["plague_burst_%_stored_value_to_deal_as_physical_damage"]=1150,
	["plague_burst_area_+%_final_maximum"]=1151,
	["plague_burst_triggered_by_bursting_plague_death"]=1152,
	["poison_skill_effect_duration"]=80,
	["poison_vine_arrow_vine_stored_poison_damage_+%_final"]=1154,
	["poisonbloom_arrow_bloom_burst_1%_more_damage_per_x_stored_poison"]=1156,
	["poisonbloom_arrow_bloom_max_burst_damage_+%_final_from_stored_poison"]=1156,
	["poisonbloom_arrow_burst_base_radius_+1_per_x_stored_poison"]=1155,
	["poisonbloom_arrow_max_additional_burst_base_radius_+"]=1155,
	["portal_alternate_destination_chance_permyriad"]=1157,
	["predict_totem_maximum_energy_shield"]=1158,
	["predict_totem_maximum_life"]=1159,
	["primary_projectile_chain_num"]=1160,
	["primary_projectile_display_targets_to_pierce"]=88,
	["primary_projectile_impale_chance_%"]=1161,
	["prismatic_rain_beam_frequency_ms"]=1162,
	["projectile_attack_damage_+%_in_blood_stance"]=1163,
	["projectile_chance_to_be_able_to_chain_from_terrain_%"]=1165,
	["projectile_chance_to_chain_1_extra_time_from_terrain_%"]=1166,
	["projectile_chance_to_not_pierce_%"]=1167,
	["projectile_damage_+%_if_pierced_enemy"]=1168,
	["projectile_damage_+%_per_remaining_chain"]=1169,
	["projectile_damage_+%_vs_nearby_enemies"]=1174,
	["projectile_damage_modifiers_apply_to_skill_dot"]=30,
	["projectile_ground_effect_duration"]=78,
	["projectile_number_of_targets_to_pierce"]=87,
	["projectile_return_%_chance"]=224,
	["projectile_speed_+%"]=1170,
	["projectile_speed_+%_in_sand_stance"]=1171,
	["projectiles_can_shotgun"]=1172,
	["projectiles_can_split_at_end_of_range"]=1164,
	["projectiles_can_split_from_terrain"]=1164,
	["projectiles_cannot_split"]=1173,
	["projectiles_fork_when_passing_a_flame_wall"]=1175,
	["projectiles_pierce_all_targets_in_x_range"]=1176,
	["projectiles_rain"]=1177,
	["projectiles_return"]=224,
	["puppet_master_duration_ms"]=1178,
	["purge_expose_resist_%_matching_highest_element_damage"]=1179,
	["purifying_flame_%_chance_to_create_consecrated_ground_around_you"]=1180,
	["quake_slam_fully_charged_explosion_damage_+%_final"]=342,
	["quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem"]=919,
	["quality_display_active_skill_ignite_effect_is_gem"]=423,
	["quality_display_active_skill_pins_as_though_dealt_damage_+%_final_is_gem"]=426,
	["quality_display_active_skill_returning_damage_is_gem"]=369,
	["quality_display_base_number_of_crossbow_bolts_is_gem"]=507,
	["quality_display_base_number_of_projectiles_is_gem"]=509,
	["quality_display_exsanguinate_beam_targets_is_gem"]=550,
	["quality_display_ice_crash_is_gem"]=316,
	["quality_display_immortal_call_is_gem"]=1087,
	["quality_display_incinerate_is_gem_hit"]=814,
	["quality_display_rapid_shot_maximum_num_of_stacks_is_gem"]=1192,
	["quality_display_rune_paint_is_gem"]=1213,
	["queens_demand_effect"]=755,
	["quick_guard_damage_absorb_limit"]=1181,
	["quick_guard_damage_absorbed_%"]=1181,
	["rage_slash_damage_+%_final_per_amount_of_rage_sacrificed"]=1183,
	["rage_slash_maximum_vortices"]=1186,
	["rage_slash_radius_+_per_amount_of_rage_sacrificed"]=1184,
	["rage_slash_rage_sacrifice_per_damage_bonus"]=1183,
	["rage_slash_rage_sacrifice_per_radius_bonus"]=1184,
	["rage_slash_sacrifice_rage_%"]=1182,
	["rage_slash_vortex_attack_speed_+%_final"]=1185,
	["ragestorm_movement_speed_+%"]=1187,
	["rain_of_arrows_additional_sequence_chance_%"]=1188,
	["rain_of_arrows_arrow_speed_+%"]=1189,
	["raise_zombie_empowerment_effect_+%"]=1190,
	["rallying_cry_buff_effect_on_minions_+%_final"]=1653,
	["rallying_cry_damage_+%_final_from_osm_per_nearby_ally"]=1656,
	["rallying_cry_weapon_damage_%_for_allies_per_5_monster_power"]=1643,
	["ranged_attack_totem_only_attacks_when_owner_attacks"]=1191,
	["rapid_shot_maximum_num_of_stacks"]=1192,
	["reap_life_%_granted_on_death_with_debuff"]=544,
	["reave_additional_max_stacks"]=1193,
	["reave_area_of_effect_+%_final_per_stage"]=243,
	["reaver_enrage_base_life_%_degen_per_minute"]=1194,
	["reaver_enrage_decay_rate_increase_+%_final"]=1194,
	["recall_sigil_target_search_range_+%"]=1195,
	["recover_%_life_when_stunning_an_enemy_permyriad"]=1196,
	["recover_%_maximum_life_on_cull"]=1197,
	["recover_%_maximum_mana_on_cull"]=1198,
	["recover_permyriad_life_on_skill_use"]=1199,
	["reduce_enemy_chaos_resistance_%"]=1201,
	["reduce_enemy_cold_resistance_%"]=1202,
	["reduce_enemy_dodge_%"]=295,
	["reduce_enemy_elemental_resistance_%"]=218,
	["reduce_enemy_fire_resistance_%"]=1203,
	["reduce_enemy_lightning_resistance_%"]=1204,
	["refresh_bleeding_duration_on_hit_%_chance"]=1205,
	["rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"]=393,
	["reload_speed_+%"]=1206,
	["remove_freeze_on_ignite"]=1207,
	["repeat_last_step_of_combo_attack"]=1208,
	["returning_projectiles_always_pierce"]=372,
	["righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within"]=1209,
	["righteous_fire_spell_damage_+%_final"]=178,
	["ring_of_ice_placement_distance"]=1210,
	["rune_paint_area_of_effect_+%_final_per_rune_level"]=1211,
	["rune_paint_area_of_effect_+%_per_rune_level"]=1212,
	["rune_paint_hit_damage_+%_final_per_rune_level"]=1213,
	["rune_paint_mana_spend_per_rune_upgrade"]=1214,
	["rune_paint_max_rune_level"]=1215,
	["sacrifice_%_life_on_skill_use"]=1216,
	["sanctify_wave_damage_+%_final"]=1217,
	["sandstorm_swipe_display"]=1218,
	["sandstorm_swipe_max_stages"]=1219,
	["sandstorm_swipe_nova_radius_+_per_stage"]=1220,
	["sandstorm_swipe_storm_damage_+%_final"]=1221,
	["sandstorm_swipe_storm_damage_+%_final_per_stage"]=1222,
	["sandstorm_swipe_storm_movement_speed_+%"]=1223,
	["sandstorm_swipe_storm_radius_+_per_stage"]=1224,
	["scorpion_minion_attack_speed_+%"]=1225,
	["scorpion_minion_maximum_added_physical_damage"]=1227,
	["scorpion_minion_minimum_added_physical_damage"]=1227,
	["scorpion_minion_physical_damage_+%"]=1226,
	["secondary_buff_effect_duration"]=76,
	["secondary_critical_hit_damage_bonus"]=1228,
	["secondary_critical_strike_chance"]=1229,
	["secondary_intermediary_fire_skill_dot_damage_to_deal_per_minute"]=151,
	["secondary_maximum_chaos_damage"]=1230,
	["secondary_maximum_cold_damage"]=1231,
	["secondary_maximum_fire_damage"]=1232,
	["secondary_maximum_lightning_damage"]=1233,
	["secondary_maximum_physical_damage"]=1234,
	["secondary_maximum_total_damage"]=1235,
	["secondary_minimum_chaos_damage"]=1230,
	["secondary_minimum_cold_damage"]=1231,
	["secondary_minimum_fire_damage"]=1232,
	["secondary_minimum_lightning_damage"]=1233,
	["secondary_minimum_physical_damage"]=1234,
	["secondary_minimum_total_damage"]=1235,
	["secondary_minion_duration"]=82,
	["seismic_cry_+%_enemy_stun_threshold_per_5_MP"]=1644,
	["seismic_cry_base_slam_skill_area_+%"]=1659,
	["seismic_cry_base_slam_skill_damage_+%_final"]=1657,
	["seismic_cry_slam_skill_area_+%_increase_per_repeat"]=1660,
	["seismic_cry_slam_skill_damage_+%_final_increase_per_repeat"]=1658,
	["self_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"]=177,
	["self_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"]=176,
	["sentinel_minion_cooldown_speed_+%"]=1236,
	["share_charges_with_allies_in_your_presence"]=1237,
	["shatter_on_killing_blow"]=1238,
	["shattering_palm_target_damage_+%_final"]=1239,
	["shattering_steel_hit_damage_+%_final_scaled_by_projectile_distance_per_ammo_consumed"]=1240,
	["shield_block_%"]=169,
	["shield_charge_damage_+%_maximum"]=86,
	["shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"]=84,
	["shield_charge_stun_duration_+%_maximum"]=85,
	["shield_crush_helmet_enchantment_aoe_+%_final"]=1241,
	["shield_spell_block_%"]=170,
	["shield_wall_damage_+%_final_when_slammed"]=1242,
	["shielding_cry_1_additional_attack_per_5_monster_power_up_to_x_additional_attacks"]=1243,
	["shock_duration_+%"]=98,
	["shock_effect_+%"]=1244,
	["shock_effect_+%_with_critical_strikes"]=1245,
	["shock_maximum_magnitude_+"]=1246,
	["shock_nearby_enemy_area_of_effect_radius"]=1363,
	["shock_nearby_enemy_base_area_of_effect_radius"]=1363,
	["shock_nova_ring_chance_to_shock_+%"]=1247,
	["shock_nova_ring_damage_+%"]=355,
	["shock_nova_ring_shocks_as_if_dealing_damage_+%_final"]=1248,
	["shocked_ground_base_magnitude_override"]=1249,
	["shockwave_slam_explosion_damage_+%_final"]=353,
	["shrapnel_shot_cone_placement_distance_+"]=1250,
	["shrapnel_trap_number_of_secondary_explosions"]=1251,
	["sigil_attached_target_fire_penetration_%"]=1252,
	["sigil_attached_target_lightning_penetration_%"]=1253,
	["sigil_recall_extend_base_secondary_skill_effect_duration"]=1254,
	["sigil_recall_extend_base_skill_effect_duration"]=1255,
	["sigils_can_target_reaper_minions"]=1256,
	["skeletal_chains_aoe_%_health_dealt_as_chaos_damage"]=12,
	["skeletal_chains_no_minions_damage_+%_final"]=220,
	["skeletal_chains_no_minions_radius_+"]=221,
	["skeletal_chains_no_minions_targets_self"]=219,
	["skeletal_cleric_revived_skeletons_immune_for_X_ms"]=1257,
	["skill_angle_+%_in_sand_stance"]=1258,
	["skill_area_angle_+%"]=1259,
	["skill_area_of_effect_+%_final_in_sand_stance"]=1260,
	["skill_base_covered_in_oil_exposure_-_to_total_fire_resistance"]=1262,
	["skill_base_covered_in_oil_movement_speed_+%_final_to_apply"]=1261,
	["skill_base_ground_oil_exposure_-_to_total_fire_resistance"]=1264,
	["skill_base_ground_oil_movement_speed_+%_final_to_apply"]=1263,
	["skill_buff_effect_+%"]=356,
	["skill_buff_grants_attack_and_cast_speed_+%"]=1266,
	["skill_buff_grants_chance_to_poison_%"]=346,
	["skill_buff_grants_critical_strike_chance_+%"]=113,
	["skill_can_fire_arrows"]=509,
	["skill_can_only_use_bow"]=1500,
	["skill_can_only_use_non_melee_weapons"]=1503,
	["skill_code_movement_speed_+%_final"]=1267,
	["skill_consume_frenzy_charge_to_gain_skill_speed_+%_final"]=1268,
	["skill_consume_power_charge_to_gain_critical_strike_chance_+%_final"]=1269,
	["skill_covered_in_oil_movement_speed_+%_final_to_apply"]=1270,
	["skill_damage_+%_final_per_chain_from_skill_specific_stat"]=1271,
	["skill_display_number_of_remote_mines_allowed"]=194,
	["skill_display_number_of_totems_allowed"]=192,
	["skill_display_number_of_traps_allowed"]=193,
	["skill_echo_chance_%"]=1272,
	["skill_effect_and_damaging_ailment_duration_+%"]=1273,
	["skill_effect_duration_+%_per_removable_frenzy_charge"]=168,
	["skill_effect_duration_+%_while_dead"]=1275,
	["skill_effect_duration_per_100_int"]=1274,
	["skill_empower_limitation_specifier_for_stat_description"]=1654,
	["skill_empowers_next_x_melee_attacks"]=1654,
	["skill_grant_elusive_when_used"]=1276,
	["skill_ground_oil_movement_speed_+%_final_to_apply"]=1277,
	["skill_has_trigger_from_unique_item"]=1278,
	["skill_is_steel_skill_reload"]=13,
	["skill_jagged_ground_base_duration_ms"]=1279,
	["skill_maximum_travel_distance_+%"]=1280,
	["skill_minion_explosion_life_%"]=28,
	["skill_offering_targets_an_additional_skeleton"]=1281,
	["skill_travel_distance_+%"]=1282,
	["skill_triggered_by_snipe"]=1283,
	["skill_triggered_when_you_focus_chance_%"]=1284,
	["skill_used_by_mirage_chieftain_damage_+%_final"]=1285,
	["skill_used_by_mirage_warrior_damage_+%_final"]=1286,
	["skill_withered_duration_ms"]=1287,
	["slam_aftershock_chance_%"]=1288,
	["slam_ancestor_totem_grant_owner_melee_damage_+%"]=53,
	["slam_ancestor_totem_grant_owner_melee_damage_+%_final"]=48,
	["slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"]=50,
	["slither_wither_stacks"]=1289,
	["snapping_adder_%_chance_to_retain_projectile_on_release"]=1290,
	["snapping_adder_released_projectile_damage_+%_final"]=371,
	["solar_orb_maximum_number_of_orbs"]=1291,
	["solar_orb_pulse_frequency_ms"]=1292,
	["soulfeast_chaos_damage_to_self"]=1293,
	["soulfeast_maximum_stages"]=1294,
	["soulfeast_number_of_secondary_projectiles"]=1295,
	["soulfeast_spell_damage_+%_final_per_stage"]=1296,
	["spear_wall_maximum_active_spears"]=1297,
	["spear_wall_num_spears"]=1298,
	["spearfield_maim_slows_an_additional_%"]=1299,
	["spectral_helix_rotations_%"]=1300,
	["spectral_spiral_weapon_number_of_bounces"]=1301,
	["spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final"]=1302,
	["spectre_duration"]=83,
	["spell_area_damage_+%_in_blood_stance"]=1303,
	["spell_area_of_effect_+%_in_sand_stance"]=1304,
	["spell_cast_duration_ms"]=1305,
	["spell_cast_time_cannot_be_modified"]=1306,
	["spell_critical_hit_damage_bonus"]=1307,
	["spell_critical_strike_chance"]=1308,
	["spell_damage_+%"]=180,
	["spell_damage_modifiers_apply_to_skill_dot"]=29,
	["spell_echo_plus_chance_double_damage_%_final"]=1309,
	["spell_has_trigger_from_crafted_item_mod"]=1310,
	["spell_maximum_added_cold_damage"]=303,
	["spell_maximum_added_lightning_damage"]=304,
	["spell_maximum_base_cold_damage_+_per_10_intelligence"]=22,
	["spell_maximum_base_cold_damage_per_removable_frenzy_charge"]=21,
	["spell_maximum_base_fire_damage_per_removable_endurance_charge"]=19,
	["spell_maximum_base_lightning_damage_per_removable_power_charge"]=18,
	["spell_maximum_base_physical_damage_per_shield_quality"]=1311,
	["spell_maximum_chaos_damage"]=1312,
	["spell_maximum_cold_damage"]=1313,
	["spell_maximum_fire_damage"]=1314,
	["spell_maximum_lightning_damage"]=1315,
	["spell_maximum_physical_damage"]=1316,
	["spell_maximum_total_damage"]=1317,
	["spell_minimum_added_cold_damage"]=303,
	["spell_minimum_added_lightning_damage"]=304,
	["spell_minimum_base_cold_damage_+_per_10_intelligence"]=22,
	["spell_minimum_base_cold_damage_per_removable_frenzy_charge"]=21,
	["spell_minimum_base_fire_damage_per_removable_endurance_charge"]=19,
	["spell_minimum_base_lightning_damage_per_removable_power_charge"]=18,
	["spell_minimum_base_physical_damage_per_shield_quality"]=1311,
	["spell_minimum_chaos_damage"]=1312,
	["spell_minimum_cold_damage"]=1313,
	["spell_minimum_fire_damage"]=1314,
	["spell_minimum_lightning_damage"]=1315,
	["spell_minimum_physical_damage"]=1316,
	["spell_minimum_total_damage"]=1317,
	["spell_repeat_count"]=41,
	["spell_skill_%_chance_to_fire_8_additional_projectiles_in_nova"]=1318,
	["spell_skills_fire_2_additional_projectiles_final_chance_%"]=1319,
	["spells_chance_to_hinder_on_hit_%"]=1320,
	["spellslinger_mana_reservation"]=1321,
	["spellslinger_trigger_on_wand_attack_%"]=266,
	["spider_aspect_max_web_count"]=1322,
	["spike_slam_additional_spike_%_chance"]=1323,
	["spike_slam_explosion_damage_+%_final"]=1324,
	["spike_slam_fissure_damage_+%_final"]=1325,
	["spike_slam_fissure_length_+%"]=1326,
	["spike_slam_max_spikes"]=1327,
	["spike_slam_num_spikes"]=1328,
	["spike_slam_spike_damage_+%_final"]=1329,
	["spirit_offering_critical_strike_chance_+%"]=1330,
	["spirit_offering_critical_strike_multiplier_+"]=1331,
	["spiritual_cry_double_movement_velocity_+%"]=1332,
	["spiritual_cry_doubles_summoned_per_5_MP"]=1650,
	["splitting_steel_area_+%_final_after_splitting"]=1333,
	["staff_unleash_cooldown_%_of_cast_time"]=1334,
	["staff_unleash_number_of_seals_for_next_skill"]=1334,
	["static_strike_beam_damage_+%_final"]=1335,
	["static_strike_beam_damage_+%_final_while_moving"]=1336,
	["static_strike_explosion_damage_+%_final"]=306,
	["static_strike_number_of_beam_targets"]=1337,
	["stealth_+%"]=1338,
	["steel_ammo_consumed_per_use"]=1339,
	["steel_skill_%_chance_to_not_consume_ammo"]=1340,
	["steel_steal_area_of_effect_+%"]=1341,
	["steel_steal_reflect_damage_+%"]=1342,
	["stone_golem_grants_base_life_regeneration_rate_per_minute"]=321,
	["storm_blade_has_local_attack_speed_+%"]=1343,
	["storm_blade_has_local_lightning_penetration_%"]=1344,
	["storm_blade_quality_chance_to_shock_%"]=1345,
	["storm_blade_quality_local_critical_strike_chance_+%"]=1346,
	["storm_blade_quality_non_skill_lightning_damage_%_to_convert_to_chaos_with_attacks"]=1347,
	["storm_burst_explosion_area_of_effect_+%"]=1348,
	["storm_burst_new_damage_+%_final_per_remaining_teleport_zap"]=1349,
	["storm_burst_zap_area_of_effect_+%"]=1350,
	["storm_call_chance_to_strike_on_cast_%"]=1351,
	["storm_rain_pulse_count"]=1352,
	["stormblast_bolts_maximum_active_bolt_count"]=1353,
	["stormfire_support_shocks_from_skill_do_not_expire_on_ingited_targets"]=1354,
	["stun_duration_+%_vs_enemies_that_are_on_full_life"]=1355,
	["summon_cold_resistance_+"]=239,
	["summon_fire_resistance_+"]=238,
	["summon_lightning_resistance_+"]=240,
	["summon_mirage_archer_on_hit"]=1356,
	["summon_mirage_warrior_on_crit"]=1357,
	["summon_totem_cast_speed_+%"]=331,
	["summoned_spider_grants_attack_speed_+%"]=1358,
	["sunder_shockwave_area_of_effect_+%"]=1359,
	["sunder_wave_area_of_effect_+%"]=1360,
	["sunder_wave_delay_+%"]=1361,
	["sunder_wave_min_steps"]=1362,
	["sunder_wave_radius_+_per_step"]=51,
	["support_%_chance_to_shock_nearby_enemy_on_shock"]=1363,
	["support_active_skill_consume_enemy_freeze_to_gain_damage_+%_final"]=1364,
	["support_additional_trap_%_chance_for_1_additional_trap"]=1368,
	["support_additional_trap_mine_%_chance_for_1_additional_trap_mine"]=1365,
	["support_additional_trap_mine_%_chance_for_2_additional_trap_mine"]=1366,
	["support_additional_trap_mine_%_chance_for_3_additional_trap_mine"]=1367,
	["support_ambush_critical_strike_chance_vs_enemies_on_full_life_+%_final"]=1369,
	["support_ancestral_slam_big_hit_area_+%"]=385,
	["support_ancestral_slam_big_hit_hit_damage_+%_final"]=384,
	["support_anticipation_rapid_fire_count"]=1370,
	["support_apply_daze_on_warcry"]=1371,
	["support_arcane_surge_duration_ms"]=1372,
	["support_arcane_surge_gain_buff_on_%_of_maximum_mana_use_threshold"]=1372,
	["support_armour_explosion"]=1373,
	["support_attack_totem_attack_speed_+%_final"]=285,
	["support_aura_duration_buff_duration"]=1374,
	["support_better_ailments_damaging_ailment_effect_+%_final"]=1375,
	["support_blood_fountain_life_regeneration_rate_per_minute_%"]=1376,
	["support_blood_fountain_radius"]=1376,
	["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"]=329,
	["support_blunt_chance_to_trigger_shockwave_on_hit_%"]=1377,
	["support_bursting_plague_max_value_%_of_max_life"]=1378,
	["support_bursting_plague_store_%_poison_applied_magnitude_towards_burst"]=1378,
	["support_cannibalism_recover_%_maximum_life_on_kill"]=1379,
	["support_chaotic_assassination_damage_over_time_+%_final_against_full_life_enemies"]=1380,
	["support_chaotic_freeze_dots_allow_enemies_to_be_frozen_by_chaos_damage"]=1381,
	["support_clarity_mana_regeneration_rate_+%"]=1382,
	["support_close_combat_attack_damage_+%_final_from_distance"]=1383,
	["support_combo_finisher_damage_+%_final"]=1384,
	["support_combo_finisher_required_number_of_combo_stacks"]=1385,
	["support_concentrated_effect_skill_area_of_effect_+%_final"]=69,
	["support_controlled_destruction_critical_strike_chance_+%_final"]=114,
	["support_cooldown_reduction_cooldown_recovery_+%"]=1386,
	["support_corrupting_cry_corrupted_blood_damage_per_minute"]=1387,
	["support_corrupting_cry_corrupted_blood_duration_ms"]=1388,
	["support_cruelty_duration_ms"]=374,
	["support_crushing_stuns_crush_on_stun_ms"]=1389,
	["support_culling_strike_vs_rare_or_unique_enemy"]=1390,
	["support_damage_+%_final_per_combo_stack"]=1391,
	["support_damage_+%_final_per_crossbow_bolt_reloaded_in_past_6_seconds"]=1392,
	["support_daze_break_duration_ms"]=1393,
	["support_dazed_cry_duration_ms"]=1394,
	["support_debilitate_hit_damage_+%_final_per_poison_stack"]=1395,
	["support_debilitate_hit_damage_max_poison_stacks"]=1395,
	["support_drained_ailment_damage_over_time_+%_final_if_ailment_consumed"]=1396,
	["support_empowered_culling_strike"]=1397,
	["support_empowered_damage_+%_final"]=1398,
	["support_enraged_warcry_+%_damage_final_for_exerted_attacks"]=1497,
	["support_executioner_buff_duration_ms"]=1399,
	["support_executioner_damage_vs_enemies_on_low_life_+%_final"]=1400,
	["support_executioner_gain_one_rare_monster_mod_on_kill_ms"]=1401,
	["support_executioner_refresh_stolen_mod_on_hitting_rare_or_unique_monster_chance_%"]=1402,
	["support_exposure_effect_+%"]=1403,
	["support_far_combat_attack_damage_+%_final_from_distance"]=1404,
	["support_focused_ballista_totem_attack_speed_+%_final"]=1405,
	["support_fork_forked_projectile_damage_+%_final"]=1406,
	["support_gem_consume_enemy_fully_broken_armour_to_gain_damage_+%_final"]=1407,
	["support_ghost_duration"]=1408,
	["support_greater_spell_echo_area_of_effect_+%_per_repeat"]=1409,
	["support_greater_spell_echo_spell_damage_+%_final_per_repeat"]=1410,
	["support_grenade_damage_+%_final"]=1411,
	["support_ground_effect_area_of_effect_+%_final_per_second"]=1412,
	["support_ground_effect_area_of_effect_+%_final_per_second_max"]=1412,
	["support_herbalism_life_recovery_+%_from_life_flasks"]=1413,
	["support_hinder_dots_also_apply_hinder"]=1414,
	["support_holy_descent_consecrated_ground_duration_ms"]=1415,
	["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=339,
	["support_hypothermia_hit_damage_freeze_multiplier_+%_final"]=1416,
	["support_ice_bite_buff_grant_%_added_cold_attack_damage"]=1417,
	["support_ice_bite_virtual_buff_duration"]=1417,
	["support_ignite_duration_ignite_effect_+%_final"]=1418,
	["support_ignite_prolif_ignite_effect_+%_final"]=1419,
	["support_ignite_proliferation_radius"]=1420,
	["support_impact_shockwave_base_splash_radius"]=1421,
	["support_inevitable_criticals_critical_strike_chance_+%_cap"]=1422,
	["support_inevitable_criticals_critical_strike_chance_+%_per_second"]=1422,
	["support_innervate_buff_duration_ms"]=1423,
	["support_innervate_buff_grant_%_added_lightning_attack_damage"]=1423,
	["support_invocation_gain_X_invocation_per_cast"]=1424,
	["support_jagged_ground_area_of_effect_+%_final"]=1425,
	["support_knockback_wave_on_stunned"]=1426,
	["support_life_flask_charges_gained_+%_final_from_killing_blow"]=1427,
	["support_lifetap_buff_duration"]=1428,
	["support_lifetap_spent_life_threshold"]=1429,
	["support_lockdown_distance_based_pin_damage_+%_final"]=1430,
	["support_maim_chance_physical_damage_+%_final"]=1431,
	["support_maimed_enemies_physical_damage_taken_+%"]=1432,
	["support_mana_flask_charges_gained_+%_final_from_killing_blow"]=1433,
	["support_mana_fountain_mana_regeneration_rate_+%"]=1434,
	["support_mana_fountain_radius"]=1434,
	["support_minefield_mine_throwing_speed_+%_final"]=1435,
	["support_minion_defensive_stance_minion_damage_+%_final_against_enemies_near_you"]=1437,
	["support_minion_defensive_stance_minion_damage_taken_+%_final"]=1438,
	["support_minion_maximum_life_+%_final"]=130,
	["support_minion_offensive_stance_minion_damage_+%_final_while_you_have_puppet_master"]=1439,
	["support_minion_pact_damage_+%_final"]=1440,
	["support_minion_pact_user_life_%_removed_from_nearby_minion"]=1440,
	["support_minion_totem_resistance_elemental_damage_+%_final"]=1441,
	["support_mirage_archer_attack_speed_+%_final"]=1442,
	["support_mirage_archer_duration"]=1443,
	["support_momentum_distance_travelled_to_gain_momentum"]=1444,
	["support_momnetum_damage_+%_final_with_momentum"]=1444,
	["support_multicast_cast_speed_+%_final"]=56,
	["support_multiple_attacks_melee_attack_speed_+%_final"]=237,
	["support_multiple_projectiles_critical_strike_chance_+%_final"]=115,
	["support_no_energy_shield_recharge_delay_for_duration_ms_on_stunned"]=1445,
	["support_overkill_icy_vortex_duration_ms"]=1446,
	["support_overpowered_duration_ms"]=1447,
	["support_parallel_projectile_number_of_points_per_side"]=1448,
	["support_physical_damage_%_to_gain_as_daze_build_up"]=1449,
	["support_pierce_projectile_damage_+%_final_if_pierced_enemy"]=1450,
	["support_power_charge_on_crit_damage_+%_final_per_power_charge"]=1451,
	["support_precision_accuracy_rating_+%"]=1452,
	["support_projectile_attack_speed_+%_final"]=283,
	["support_pulverise_area_of_effect_+%_final"]=1453,
	["support_rage_fountain_radius"]=1454,
	["support_rage_fountain_rage_regeneration_per_minute"]=1454,
	["support_rage_gain_rage_on_melee_hit_cooldown_ms"]=1455,
	["support_rageforged_consumes_X_rage_to_enrage_skill_use"]=1456,
	["support_rageforged_enraged_damage_+%_final"]=1456,
	["support_recover_%_maximum_energy_shield_killing_shocked_enemies"]=1457,
	["support_reduce_enemy_block_and_spell_block_%"]=1458,
	["support_regenerate_mana_per_minute_on_shock"]=1459,
	["support_remote_mine_2_chance_to_deal_double_damage_%_against_enemies_near_mines"]=1689,
	["support_remote_mine_damage_+%_final_per_mine_detonation_cascade"]=1460,
	["support_rupture_aggravate_bleeding_on_hitting_heavy_stunned_enemy"]=1461,
	["support_ruthless_big_hit_max_count"]=375,
	["support_ruthless_big_hit_stun_damage_+%_final"]=375,
	["support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"]=1462,
	["support_scion_onslaught_on_killing_blow_%_chance"]=1463,
	["support_scion_onslaught_on_killing_blow_duration_ms"]=1463,
	["support_scion_onslaught_on_unique_hit_duration_ms"]=1462,
	["support_slashing_buff_attack_speed_+%_final_to_grant"]=1465,
	["support_slashing_buff_duration_ms"]=1464,
	["support_slashing_damage_+%_final_from_distance"]=1466,
	["support_spell_boost_area_damage_+%_final_per_charge"]=1467,
	["support_spell_boost_area_of_effect_+%_final_per_charge"]=1467,
	["support_spell_cascade_area_delay_+%"]=1468,
	["support_spell_cascade_area_of_effect_+%_final"]=1469,
	["support_spell_cascade_area_of_effect_+%_per_cascade"]=1470,
	["support_spell_cascade_number_of_cascades_per_side"]=1471,
	["support_spell_cascade_sideways"]=1471,
	["support_spell_echo_area_of_effect_+%_final"]=1472,
	["support_spell_echo_area_of_effect_+%_final_for_cascade_0"]=1473,
	["support_spell_echo_area_of_effect_+%_final_for_cascade_1"]=1474,
	["support_spell_echo_area_of_effect_+%_final_for_cascade_2"]=1475,
	["support_spell_echo_area_of_effect_+%_final_for_cascade_3"]=1476,
	["support_spell_echo_final_repeat_damage_+%_final"]=1477,
	["support_spell_echo_number_of_echo_cascades"]=1478,
	["support_spell_rapid_fire_repeat_use_damage_+%_final"]=1683,
	["support_spell_totem_cast_speed_+%_final"]=284,
	["support_stomping_ground"]=1480,
	["support_storm_barrier_chaos_damage_+%_final_to_apply"]=1481,
	["support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling"]=1488,
	["support_storm_barrier_cold_damage_+%_final_to_apply"]=1482,
	["support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling"]=1489,
	["support_storm_barrier_damage_buff_duration_ms"]=1483,
	["support_storm_barrier_fire_damage_+%_final_to_apply"]=1484,
	["support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling"]=1490,
	["support_storm_barrier_lightning_damage_+%_final_to_apply"]=1485,
	["support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling"]=1491,
	["support_storm_barrier_physical_damage_+%_final_to_apply"]=1486,
	["support_storm_barrier_physical_damage_taken_when_hit_+%_final"]=1487,
	["support_stronger_ignites_ignite_effect_+%_final"]=1492,
	["support_trigger_mana_flare_on_crit"]=1493,
	["support_unbound_ailments_damaging_ailment_effect_+%_final"]=1494,
	["support_unbreakable_stun_threshold_+%_final_while_performing_action"]=1495,
	["support_vitality_life_regeneration_rate_per_minute_%"]=1496,
	["support_warcry_consumes_up_to_X_rage"]=1497,
	["support_weapon_elemental_damage_+%_final"]=1498,
	["supported_skill_can_only_use_axe_and_sword"]=1499,
	["supported_skill_can_only_use_dagger_and_claw"]=1501,
	["supported_skill_can_only_use_mace_and_staff"]=1502,
	["tectonic_slam_side_crack_additional_chance_%"]=1505,
	["tectonic_slam_side_crack_additional_chance_%_per_endurance_charge"]=1506,
	["tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value"]=1504,
	["tempest_bell_damage_+%_final_per_time_hit"]=1507,
	["tethered_enemies_take_attack_projectile_damage_taken_+%"]=1508,
	["tethered_movement_speed_+%_final"]=1509,
	["tethered_movement_speed_+%_final_vs_unique_and_rare"]=1510,
	["tethering_arrow_display_rope_limit"]=1511,
	["throw_traps_in_circle_radius"]=37,
	["tornado_base_damage_interval_ms"]=1512,
	["tornado_damage_absorbed_%"]=386,
	["tornado_damage_interval_ms"]=1513,
	["tornado_hinder"]=1514,
	["tornado_maximum_number_of_hits"]=77,
	["tornado_movement_speed_+%"]=1515,
	["total_number_of_projectiles_to_fire"]=1516,
	["totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"]=391,
	["totem_duration"]=1517,
	["totem_life_+%"]=201,
	["totem_range"]=191,
	["totems_cannot_evade"]=196,
	["totems_explode_on_death_for_%_life_as_physical"]=1518,
	["totems_regenerate_%_life_per_minute"]=1519,
	["transfer_hexes_to_X_nearby_enemies_on_kill"]=1520,
	["trap_can_be_triggered_by_warcries"]=1521,
	["trap_critical_strike_multiplier_+_per_power_charge"]=1522,
	["trap_duration"]=197,
	["trap_spread_+%"]=1523,
	["trap_throwing_speed_+%"]=198,
	["trap_throwing_speed_+%_per_frenzy_charge"]=1524,
	["trap_trigger_radius_+%"]=38,
	["trap_trigger_radius_+%_per_power_charge"]=1525,
	["trauma_base_duration_ms"]=1527,
	["trauma_duration_ms"]=1527,
	["trauma_strike_damage_+%_final_per_trauma"]=1528,
	["trauma_strike_self_damage_per_trauma"]=1527,
	["trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400%"]=1529,
	["trigger_after_spending_200_mana_%_chance"]=1530,
	["trigger_brand_support_hit_damage_+%_final_vs_branded_enemy"]=1531,
	["trigger_on_attack_hit_against_rare_or_unique"]=1532,
	["trigger_on_block_%_chance"]=1533,
	["trigger_on_bow_attack_%"]=1534,
	["trigger_on_corpse_consume_%_chance"]=1535,
	["trigger_on_hit_against_rare_or_unique_if_no_marked_enemy"]=1536,
	["trigger_on_hit_vs_frozen_enemy_%"]=1537,
	["trigger_on_skill_use_%_if_you_have_a_spirit_charge"]=260,
	["trigger_on_skill_use_%_if_you_have_a_void_arrow"]=1538,
	["trigger_on_skill_use_from_chest_%"]=259,
	["trigger_on_slam_%_chance"]=1539,
	["trigger_on_trigger_link_target_hit"]=1540,
	["trigger_prismatic_burst_on_hit_%_chance"]=1541,
	["trigger_skills_refund_half_energy_spent_chance_%"]=1542,
	["trigger_vicious_hex_explosion_when_curse_ends"]=1543,
	["triggered_by_brand_support"]=1544,
	["triggered_by_divine_cry"]=1545,
	["triggered_by_generic_ongoing_trigger"]=1546,
	["triggered_by_item_buff"]=1547,
	["triggered_by_spiritual_cry"]=1548,
	["unearth_corpse_level"]=289,
	["unleash_support_seal_gain_frequency_+%_while_channelling"]=1549,
	["unleash_support_seal_gain_frequency_+%_while_not_channelling"]=1550,
	["vaal_animate_weapon_minimum_level_requirement"]=253,
	["vaal_animate_weapon_raise_up_to_X_weapons_as_uniques"]=1551,
	["vaal_arctic_armour_damage_taken_+%_final_from_hits"]=1552,
	["vaal_arctic_armour_number_of_hits_absorbed"]=1553,
	["vaal_blade_vortex_has_10_spinning_blades"]=1554,
	["vaal_charged_attack_damage_taken_+%_final"]=1555,
	["vaal_charged_attack_radius_+_per_stage"]=1556,
	["vaal_cleave_executioner_area_of_effect_+%"]=1557,
	["vaal_cleave_executioner_damage_against_enemies_on_low_life_+%"]=1557,
	["vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura"]=601,
	["vaal_earthquake_maximum_aftershocks"]=1558,
	["vaal_firestorm_gem_explosion_area_of_effect_+%_final"]=392,
	["vaal_flameblast_radius_+_per_stage"]=1559,
	["vaal_ice_shot_modifiers_to_projectile_count_do_not_apply_to_mirages"]=1560,
	["vaal_lightning_strike_beam_damage_+%_final"]=292,
	["vaal_reap_additional_maximum_blood_charges"]=1561,
	["vaal_reap_gain_maximum_blood_charges_to_on_use"]=1562,
	["vaal_rejuvenation_totem_%_damage_taken_applied_to_totem_instead"]=693,
	["vaal_righteous_fire_life_and_es_%_as_damage_per_second"]=14,
	["vaal_righteous_fire_life_and_es_%_to_lose_on_use"]=14,
	["vaal_righteous_fire_spell_damage_+%_final"]=179,
	["vaal_skill_exertable"]=1563,
	["vaal_storm_call_delay_ms"]=1564,
	["vaal_upgrade_minion_damage_+%_final"]=1565,
	["vaal_upgrade_minion_damage_taken_+%_final"]=1566,
	["vaal_venom_gyre_capture_x_projectiles_per_second"]=1040,
	["vaal_venom_gyre_instantly_capture_maximum_projectiles"]=1040,
	["vaal_volcanic_fissure_crack_repeat_count"]=1567,
	["vampiric_icon_bleeding_effect_+%_final"]=1568,
	["vanishing_ambush_critical_strike_multiplier_+"]=1664,
	["virtual_aegis_unique_shield_max_value"]=1569,
	["virtual_always_pierce"]=87,
	["virtual_berserk_hundred_times_rage_loss_per_second"]=381,
	["virtual_bladefall_number_of_volleys"]=1570,
	["virtual_blood_spears_total_number_of_spears"]=1571,
	["virtual_cast_when_damage_taken_threshold"]=274,
	["virtual_chill_effect_+%_final"]=1572,
	["virtual_chill_minimum_slow_%"]=1573,
	["virtual_crossbow_attack_%_chance_to_not_consume_ammo"]=1574,
	["virtual_curse_delay_duration_ms"]=1575,
	["virtual_cyclone_skill_area_of_effect_+%_from_melee_range"]=66,
	["virtual_deal_chaos_damage_per_minute_for_8_seconds_on_curse"]=1576,
	["virtual_display_total_main_hand_chance_to_inflict_bleeding_on_hit_%"]=1577,
	["virtual_display_total_main_hand_chance_to_inflict_poison_on_hit_%"]=1578,
	["virtual_display_total_off_hand_chance_to_inflict_bleeding_on_hit_%"]=1579,
	["virtual_display_total_off_hand_chance_to_inflict_poison_on_hit_%"]=1580,
	["virtual_display_total_secondary_chance_to_inflict_bleeding_on_hit_%"]=1581,
	["virtual_display_total_secondary_chance_to_inflict_poison_on_hit_%"]=1582,
	["virtual_display_total_spell_chance_to_inflict_bleeding_on_hit_%"]=1583,
	["virtual_display_total_spell_chance_to_inflict_poison_on_hit_%"]=1584,
	["virtual_divine_tempest_number_of_nearby_enemies_to_zap"]=1585,
	["virtual_energy_cost_for_generic_ongoing_trigger"]=1546,
	["virtual_firestorm_drop_burning_ground_duration_ms"]=323,
	["virtual_firestorm_drop_chilled_ground_duration_ms"]=324,
	["virtual_freezing_enemy_chills_enemies_in_radius"]=866,
	["virtual_generic_ongoing_trigger_maximum_energy"]=1586,
	["virtual_ground_effect_area_of_effect_+%_final_per_second"]=1587,
	["virtual_ground_effect_area_of_effect_+%_final_per_second_max"]=1587,
	["virtual_herald_of_thunder_bolt_base_frequency"]=1588,
	["virtual_hit_damage_stun_multiplier_+%_final"]=1589,
	["virtual_intensity_loss_ms_while_moving_interval"]=189,
	["virtual_intensity_lost_on_teleport"]=189,
	["virtual_knockback_distance_+%"]=1590,
	["virtual_lightning_tendrils_channelled_larger_pulse_interval"]=126,
	["virtual_main_hand_apply_X_armour_break_on_hit"]=1591,
	["virtual_main_hand_hit_damage_stun_multiplier_+%"]=1592,
	["virtual_maximum_intensity"]=188,
	["virtual_melee_splash"]=234,
	["virtual_mine_detonation_time_ms"]=1593,
	["virtual_minion_elemental_resistance_%"]=241,
	["virtual_movement_speed_penalty_+%_final_while_performing_action"]=1594,
	["virtual_never_chill"]=1595,
	["virtual_never_freeze"]=1596,
	["virtual_never_ignite"]=1597,
	["virtual_never_shock"]=1598,
	["virtual_number_of_additional_curses_allowed"]=1599,
	["virtual_number_of_chains"]=1600,
	["virtual_number_of_forks_for_projectiles_final"]=223,
	["virtual_number_of_marks_allowed_per_type"]=1601,
	["virtual_number_of_spirit_strikes"]=1045,
	["virtual_off_hand_apply_X_armour_break_on_hit"]=1602,
	["virtual_off_hand_hit_damage_stun_multiplier_+%"]=1603,
	["virtual_onslaught_on_hit_%_chance"]=1604,
	["virtual_physical_damage_can_pin"]=1605,
	["virtual_projectile_number_to_split"]=1606,
	["virtual_projectiles_cannot_pierce"]=87,
	["virtual_projectiles_fork"]=1607,
	["virtual_regenerate_x_life_over_1_second_on_skill_use_or_trigger"]=1608,
	["virtual_ritual_of_power_maximum_number_of_rituals"]=1609,
	["virtual_skill_empowers_next_x_melee_attacks"]=1610,
	["virtual_skill_gains_intensity"]=187,
	["virtual_skill_required_number_of_combo_stacks"]=1611,
	["virtual_spell_apply_X_armour_break_on_hit"]=1612,
	["virtual_spider_aspect_web_interval_ms"]=1613,
	["virtual_static_strike_base_zap_frequency_ms"]=1614,
	["virtual_steelskin_damage_%_taken_to_buff"]=1615,
	["virtual_steelskin_damage_limit"]=1615,
	["virtual_support_anticipation_charge_gain_interval_ms"]=1616,
	["virtual_support_scion_onslaught_on_killing_blow_duration_ms"]=1463,
	["virtual_support_storm_barrier_damage_buff_time_threshold_ms"]=1617,
	["virtual_support_storm_barrier_physical_damage_taken_+%_final_from_hits_while_channelling"]=1618,
	["virtual_tectonic_slam_%_chance_to_do_charged_slam"]=1619,
	["virtual_total_cooldown_count"]=1620,
	["virtual_totem_cold_resistance_%"]=1621,
	["virtual_totem_fire_resistance_%"]=1622,
	["virtual_totem_lightning_resistance_%"]=1623,
	["virtual_trap_and_mine_throwing_time_+%_final"]=1624,
	["virtual_vaal_lightning_arrow_number_of_redirects"]=1625,
	["virulent_arrow_damage_+%_final_per_stage"]=1626,
	["virulent_arrow_maximum_number_of_stacks"]=1627,
	["virulent_arrow_number_of_pod_projectiles"]=1628,
	["virulent_arrow_pod_projectile_damage_+%_final"]=1629,
	["volatile_dead_core_movement_speed_+%"]=1630,
	["volatile_dead_max_cores_allowed"]=1631,
	["volatile_dead_number_of_corpses_to_consume"]=1632,
	["volcanic_fissure_%_chance_repeat_aftershocks"]=1633,
	["volcanic_fissure_speed_+%"]=1634,
	["volcano_damage_+%_final_per_stage"]=1635,
	["volcano_fires_projectiles_every_x_ms"]=1636,
	["volcano_max_number_of_geysers"]=1637,
	["volcano_maximum_number_of_stages"]=1638,
	["volcano_skill_effect_duration_per_stage"]=1639,
	["voltaxic_burst_damage_+%_final_per_stack"]=1640,
	["wall_is_created_in_a_circle_instead"]=1641,
	["warcries_knock_back_enemies"]=1642,
	["warcry_exerts_x_additional_attacks_per_endurance_charge_consumed"]=1654,
	["warcry_grant_X_rage_per_5_power"]=1669,
	["warcry_grant_damage_+%_to_exerted_attacks"]=1666,
	["warcry_grant_knockback_%_to_exerted_attacks"]=1667,
	["warcry_grant_overwhelm_%_to_exerted_attacks"]=1668,
	["water_sphere_cold_lightning_exposure_%"]=1670,
	["water_sphere_does_weird_conversion_stuff"]=1671,
	["weapon_trap_rotation_speed_+%"]=1672,
	["weapon_trap_total_rotation_%"]=1673,
	["whirling_blades_evasion_rating_+%_while_moving"]=1674,
	["winter_brand_max_number_of_stages"]=1675,
	["wither_applies_additional_wither_%"]=1676,
	["wither_chance_to_apply_another_stack_if_hand_cast_%"]=1677,
	["withered_on_chaos_damage_hit_chance_%"]=1678,
	["withered_on_hit_chance_%"]=1679,
	["withered_on_hit_for_2_seconds_%_chance"]=1680,
	["withering_step_chance_to_not_remove_on_skill_use_%"]=1681,
	["zombie_slam_area_of_effect_+%"]=1690,
	["zombie_slam_cooldown_speed_+%"]=1691
}