local c=...c["+0.15% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}}," Thorns  "}
c["+0.15% to Thorns Critical Hit Chance +25% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}}," Thorns  +25% to Thorns Critical Hit Chance "}
c["+1 Charm Slot"]={{[1]={flags=0,keywordFlags=0,name="CharmLimit",type="BASE",value=1}},nil}
c["+1 metre to Dodge Roll distance"]={{}," metre to Dodge Roll distance "}
c["+1 metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled Recently"]={{[1]={[1]={type="Condition",var="DodgeRolledRecently"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1}}," metre to Dodge Roll distance 50% increased   "}
c["+1 to Evasion Rating per 1 Armour on Equipped Gloves"]={{[1]={[1]={div=1,stat="ArmourOnGloves",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=1}},nil}
c["+1 to Level of all Chaos Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="chaos",value=1}}},nil}
c["+1 to Level of all Cold Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cold",value=1}}},nil}
c["+1 to Level of all Lightning Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning",value=1}}},nil}
c["+1 to Level of all Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="all",value=1}}},nil}
c["+1 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour"]={{[1]={[1]={div=12,stat="EvasionOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["+1 to Maximum Energy Shield per 8 Maximum Life"]={{[1]={[1]={div=8,stat="Life",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
c["+1 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Mana per 6 Maximum Life"]={{[1]={[1]={div=6,stat="Life",type="PerStat"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=1}},nil}
c["+1 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=1}},nil}
c["+1 to Maximum Spirit per 25 Maximum Life"]={{[1]={[1]={div=25,stat="Life",type="PerStat"},flags=0,keywordFlags=0,name="Spirit",type="BASE",value=1}},nil}
c["+1% to Maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=1}},nil}
c["+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed"]={{[1]={[1]={div=4,type="Multiplier",var="BlueSupportGems"},flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=1}},nil}
c["+1% to Maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=1}},nil}
c["+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed"]={{[1]={[1]={div=4,type="Multiplier",var="RedSupportGems"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=1}},nil}
c["+1% to Maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=1}},nil}
c["+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed"]={{[1]={[1]={div=4,type="Multiplier",var="GreenSupportGems"},flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=1}},nil}
c["+1% to all Maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=1}},nil}
c["+10 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=10}},nil}
c["+10 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10}},nil}
c["+10 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=10}},nil}
c["+10 to Maximum Rage while wielding an Axe"]={{[1]={[1]={type="Condition",var="UsingAxe"},flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=10}},nil}
c["+10 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=10}},nil}
c["+10 to Spirit per Socketed Rune or Soul Core"]={{[1]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Spirit",type="BASE",value=10}},nil}
c["+10 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10}},nil}
c["+10 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=10}},nil}
c["+10 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=10},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=10},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=10}},nil}
c["+10 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=10}},nil}
c["+10 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=10}},nil}
c["+10% to Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=10}},nil}
c["+10% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=10}},nil}
c["+10% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=10}},nil}
c["+10% to Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=10}},nil}
c["+10% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=10}},nil}
c["+10% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=10}},nil}
c["+10% to Maximum Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResistMax",type="BASE",value=10}},nil}
c["+10% to Quality of all Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyOfScaledMod="value",keyword="all",value=10}}},nil}
c["+10% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=10}},nil}
c["+10% to all Elemental Resistances per Socketed Rune or Soul Core"]={{[1]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=10}},nil}
c["+100 Intelligence Requirement"]={{[1]={flags=0,keywordFlags=0,name="IntRequirement",type="BASE",value=100}},nil}
c["+100 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=100}},nil}
c["+100 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=100}},nil}
c["+100 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=100}},nil}
c["+100 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=100}},nil}
c["+100 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=100},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=100},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=100}},nil}
c["+100 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=100}},nil}
c["+100 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=100}},nil}
c["+100 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=100}},nil}
c["+1000 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=1000}},nil}
c["+113 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=113}},nil}
c["+12 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=12}},nil}
c["+12% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=12}},nil}
c["+12% to Critical Damage Bonus per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=12}},nil}
c["+120 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=120}},nil}
c["+120 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=120}},nil}
c["+120 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=120}},nil}
c["+125 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=125}},nil}
c["+125 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=125}},nil}
c["+125 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=125}},nil}
c["+125 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=125}},nil}
c["+125 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=125}},nil}
c["+125 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=125}},nil}
c["+13 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=13}},nil}
c["+13 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=13}},nil}
c["+13 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=13}},nil}
c["+13 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=13}},nil}
c["+13 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=13},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=13},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=13}},nil}
c["+13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=13}},nil}
c["+13% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=13}},nil}
c["+13% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=13}},nil}
c["+13% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=13}},nil}
c["+140 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=140}},nil}
c["+140 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=140}},nil}
c["+15 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=15}},nil}
c["+15 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=15}},nil}
c["+15 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=15}},nil}
c["+15 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=15}},nil}
c["+15 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=15}},nil}
c["+15 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=15},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=15}},nil}
c["+15 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=15}},nil}
c["+15 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=15}},nil}
c["+15 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=15}},nil}
c["+15% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=15}},nil}
c["+15% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=15}},nil}
c["+15% to Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=15}},nil}
c["+15% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=15}},nil}
c["+15% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=15}},nil}
c["+15% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=15}},nil}
c["+150 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=150}},nil}
c["+150 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=150}},nil}
c["+150 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=150}},nil}
c["+150 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=150}},nil}
c["+150 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=150}},nil}
c["+150 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=150}},nil}
c["+16 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=16}},nil}
c["+16% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=16}},nil}
c["+160 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=160}},nil}
c["+17% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=17}},nil}
c["+175 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=175}},nil}
c["+19% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=19}},nil}
c["+2 Charm Slot"]={{[1]={flags=0,keywordFlags=0,name="CharmLimit",type="BASE",value=2}},nil}
c["+2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet"]={{[1]={[1]={div=1,stat="EnergyShieldOnHelmet",type="PerStat"},flags=0,keywordFlags=0,name="Evasion",type="BASE",value=2}},nil}
c["+2 to Level of all Minion Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="minion",value=2}}},nil}
c["+2 to Level of all Spell Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spell",value=2}}},nil}
c["+2 to Level of all Withering Presence Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="withering presence",value=2}}},nil}
c["+2 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=2}},nil}
c["+2 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=2}},nil}
c["+2 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesMax",type="BASE",value=2}},nil}
c["+2 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=2}},nil}
c["+2 to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRange",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="UnarmedRange",type="BASE",value=2}},nil}
c["+2% to Quality of all Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="quality",keyOfScaledMod="value",keyword="all",value=2}}},nil}
c["+20 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=20}},nil}
c["+20 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20}},nil}
c["+20 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=20}},nil}
c["+20 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20}},nil}
c["+20 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=20}},nil}
c["+20 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20}},nil}
c["+20 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=20},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=20}},nil}
c["+20 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}},nil}
c["+20 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=20}},nil}
c["+20 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=20}},nil}
c["+20% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=20}},nil}
c["+20% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=20}},nil}
c["+20% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=20}},nil}
c["+20% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=20}},nil}
c["+20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=20}},nil}
c["+200 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=200}},nil}
c["+23% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=23}},nil}
c["+23% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=23}},nil}
c["+23% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=23}},nil}
c["+23% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=23}},nil}
c["+25 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=25}},nil}
c["+25 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=25}},nil}
c["+25 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=25}},nil}
c["+25 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=25}},nil}
c["+25 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=25}},nil}
c["+25 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=25}},nil}
c["+25 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=25}},nil}
c["+25 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=25}},nil}
c["+25% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=25}},nil}
c["+25% to Critical Damage Bonus against Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Stunned"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=25}},nil}
c["+25% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25}},nil}
c["+25% to Fire Resistance while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=25}},nil}
c["+25% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=25}},nil}
c["+25% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=25}}," Thorns  "}
c["+25% to Thorns Critical Hit Chance 15 to 25 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=25}}," Thorns  15 to 25 Physical Thorns damage "}
c["+250 to Accuracy against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="BASE",value=250}},nil}
c["+250 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=250}},nil}
c["+2500 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=2500}},nil}
c["+28% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=28}},nil}
c["+3 to Level of all Alchemist's Boon Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="alchemist's boon",value=3}}},nil}
c["+3 to Level of all Ancestral Spirits Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ancestral spirits",value=3}}},nil}
c["+3 to Level of all Ancestral Warrior Totem Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ancestral warrior totem",value=3}}},nil}
c["+3 to Level of all Arc Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="arc",value=3}}},nil}
c["+3 to Level of all Archmage Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="archmage",value=3}}},nil}
c["+3 to Level of all Arctic Armour Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="arctic armour",value=3}}},nil}
c["+3 to Level of all Armour Breaker Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="armour breaker",value=3}}},nil}
c["+3 to Level of all Armour Piercing Rounds Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="armour piercing rounds",value=3}}},nil}
c["+3 to Level of all Artillery Ballista Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="artillery ballista",value=3}}},nil}
c["+3 to Level of all Attrition Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="attrition",value=3}}},nil}
c["+3 to Level of all Ball Lightning Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ball lightning",value=3}}},nil}
c["+3 to Level of all Barrage Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="barrage",value=3}}},nil}
c["+3 to Level of all Barrier Invocation Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="barrier invocation",value=3}}},nil}
c["+3 to Level of all Berserk Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="berserk",value=3}}},nil}
c["+3 to Level of all Blasphemy Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blasphemy",value=3}}},nil}
c["+3 to Level of all Bleeding Concoction Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bleeding concoction",value=3}}},nil}
c["+3 to Level of all Blink Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="blink",value=3}}},nil}
c["+3 to Level of all Bone Blast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bone blast",value=3}}},nil}
c["+3 to Level of all Bone Cage Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bone cage",value=3}}},nil}
c["+3 to Level of all Bone Offering Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bone offering",value=3}}},nil}
c["+3 to Level of all Boneshatter Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="boneshatter",value=3}}},nil}
c["+3 to Level of all Bonestorm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bonestorm",value=3}}},nil}
c["+3 to Level of all Bow Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="bow shot",value=3}}},nil}
c["+3 to Level of all Cast on Block Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on block",value=3}}},nil}
c["+3 to Level of all Cast on Critical Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on critical",value=3}}},nil}
c["+3 to Level of all Cast on Dodge Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on dodge",value=3}}},nil}
c["+3 to Level of all Cast on Freeze Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on freeze",value=3}}},nil}
c["+3 to Level of all Cast on Ignite Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on ignite",value=3}}},nil}
c["+3 to Level of all Cast on Melee Kill Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on melee kill",value=3}}},nil}
c["+3 to Level of all Cast on Melee Stun Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on melee stun",value=3}}},nil}
c["+3 to Level of all Cast on Minion Death Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on minion death",value=3}}},nil}
c["+3 to Level of all Cast on Shock Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cast on shock",value=3}}},nil}
c["+3 to Level of all Chaos Bolt Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="chaos bolt",value=3}}},nil}
c["+3 to Level of all Charge Infusion Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="charge infusion",value=3}}},nil}
c["+3 to Level of all Charged Staff Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="charged staff",value=3}}},nil}
c["+3 to Level of all Cluster Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cluster grenade",value=3}}},nil}
c["+3 to Level of all Cold Snap Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="cold snap",value=3}}},nil}
c["+3 to Level of all Combat Frenzy Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="combat frenzy",value=3}}},nil}
c["+3 to Level of all Comet Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="comet",value=3}}},nil}
c["+3 to Level of all Conductivity Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="conductivity",value=3}}},nil}
c["+3 to Level of all Consecrate Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="consecrate",value=3}}},nil}
c["+3 to Level of all Contagion Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="contagion",value=3}}},nil}
c["+3 to Level of all Crossbow Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="crossbow shot",value=3}}},nil}
c["+3 to Level of all Dark Effigy Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dark effigy",value=3}}},nil}
c["+3 to Level of all Decompose Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="decompose",value=3}}},nil}
c["+3 to Level of all Defiance Banner Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="defiance banner",value=3}}},nil}
c["+3 to Level of all Demon Form Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="demon form",value=3}}},nil}
c["+3 to Level of all Despair Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="despair",value=3}}},nil}
c["+3 to Level of all Detonate Dead Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="detonate dead",value=3}}},nil}
c["+3 to Level of all Detonate Minion Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keywordList={[1]="detonate",[2]="minion"},value=3}}},nil}
c["+3 to Level of all Detonating Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="detonating arrow",value=3}}},nil}
c["+3 to Level of all Discipline Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="discipline",value=3}}},nil}
c["+3 to Level of all Dread Banner Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="dread banner",value=3}}},nil}
c["+3 to Level of all Earthquake Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="earthquake",value=3}}},nil}
c["+3 to Level of all Earthshatter Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="earthshatter",value=3}}},nil}
c["+3 to Level of all Electrocuting Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="electrocuting arrow",value=3}}},nil}
c["+3 to Level of all Elemental Conflux Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental conflux",value=3}}},nil}
c["+3 to Level of all Elemental Expression Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental expression",value=3}}},nil}
c["+3 to Level of all Elemental Invocation Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental invocation",value=3}}},nil}
c["+3 to Level of all Elemental Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental",value=3}}},nil}
c["+3 to Level of all Elemental Storm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental storm",value=3}}},nil}
c["+3 to Level of all Ember Fusillade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ember fusillade",value=3}}},nil}
c["+3 to Level of all Emergency Reload Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="emergency reload",value=3}}},nil}
c["+3 to Level of all Encase in Jade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="encase in jade",value=3}}},nil}
c["+3 to Level of all Enfeeble Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="enfeeble",value=3}}},nil}
c["+3 to Level of all Escape Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="escape shot",value=3}}},nil}
c["+3 to Level of all Essence Drain Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="essence drain",value=3}}},nil}
c["+3 to Level of all Explosive Concoction Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="explosive concoction",value=3}}},nil}
c["+3 to Level of all Explosive Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="explosive grenade",value=3}}},nil}
c["+3 to Level of all Explosive Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="explosive shot",value=3}}},nil}
c["+3 to Level of all Exsanguinate Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="exsanguinate",value=3}}},nil}
c["+3 to Level of all Eye of Winter Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="eye of winter",value=3}}},nil}
c["+3 to Level of all Falling Thunder Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="falling thunder",value=3}}},nil}
c["+3 to Level of all Fire Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fire",value=3}}},nil}
c["+3 to Level of all Fireball Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fireball",value=3}}},nil}
c["+3 to Level of all Firebolt Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="firebolt",value=3}}},nil}
c["+3 to Level of all Firestorm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="firestorm",value=3}}},nil}
c["+3 to Level of all Flame Wall Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flame wall",value=3}}},nil}
c["+3 to Level of all Flameblast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flameblast",value=3}}},nil}
c["+3 to Level of all Flammability Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flammability",value=3}}},nil}
c["+3 to Level of all Flash Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flash grenade",value=3}}},nil}
c["+3 to Level of all Flicker Strike Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="flicker strike",value=3}}},nil}
c["+3 to Level of all Fragmentation Rounds Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fragmentation rounds",value=3}}},nil}
c["+3 to Level of all Freezing Mark Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="freezing mark",value=3}}},nil}
c["+3 to Level of all Freezing Salvo Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="freezing salvo",value=3}}},nil}
c["+3 to Level of all Freezing Shards Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="freezing shards",value=3}}},nil}
c["+3 to Level of all Frost Bomb Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frost bomb",value=3}}},nil}
c["+3 to Level of all Frost Wall Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frost wall",value=3}}},nil}
c["+3 to Level of all Frostbolt Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frostbolt",value=3}}},nil}
c["+3 to Level of all Frozen Locus Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="frozen locus",value=3}}},nil}
c["+3 to Level of all Fulminating Concoction Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fulminating concoction",value=3}}},nil}
c["+3 to Level of all Galvanic Field Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="galvanic field",value=3}}},nil}
c["+3 to Level of all Galvanic Shards Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="galvanic shards",value=3}}},nil}
c["+3 to Level of all Gas Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="gas arrow",value=3}}},nil}
c["+3 to Level of all Gas Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="gas grenade",value=3}}},nil}
c["+3 to Level of all Gathering Storm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="gathering storm",value=3}}},nil}
c["+3 to Level of all Ghost Dance Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ghost dance",value=3}}},nil}
c["+3 to Level of all Glacial Bolt Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="glacial bolt",value=3}}},nil}
c["+3 to Level of all Glacial Cascade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="glacial cascade",value=3}}},nil}
c["+3 to Level of all Grim Feast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="grim feast",value=3}}},nil}
c["+3 to Level of all Hailstorm Rounds Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hailstorm rounds",value=3}}},nil}
c["+3 to Level of all Hammer of the Gods Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hammer of the gods",value=3}}},nil}
c["+3 to Level of all Hand of Chayula Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hand of chayula",value=3}}},nil}
c["+3 to Level of all Herald of Ash Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of ash",value=3}}},nil}
c["+3 to Level of all Herald of Ice Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of ice",value=3}}},nil}
c["+3 to Level of all Herald of Plague Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of plague",value=3}}},nil}
c["+3 to Level of all Herald of Thunder Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="herald of thunder",value=3}}},nil}
c["+3 to Level of all Hexblast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hexblast",value=3}}},nil}
c["+3 to Level of all High Velocity Rounds Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="high velocity rounds",value=3}}},nil}
c["+3 to Level of all Hypothermia Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="hypothermia",value=3}}},nil}
c["+3 to Level of all Ice Nova Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice nova",value=3}}},nil}
c["+3 to Level of all Ice Shards Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice shards",value=3}}},nil}
c["+3 to Level of all Ice Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice shot",value=3}}},nil}
c["+3 to Level of all Ice Strike Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ice strike",value=3}}},nil}
c["+3 to Level of all Incendiary Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="incendiary shot",value=3}}},nil}
c["+3 to Level of all Incinerate Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="incinerate",value=3}}},nil}
c["+3 to Level of all Infernal Cry Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="infernal cry",value=3}}},nil}
c["+3 to Level of all Into the Breach Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="into the breach",value=3}}},nil}
c["+3 to Level of all Killing Palm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="killing palm",value=3}}},nil}
c["+3 to Level of all Leap Slam Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="leap slam",value=3}}},nil}
c["+3 to Level of all Life Remnants Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="life remnants",value=3}}},nil}
c["+3 to Level of all Lightning Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning arrow",value=3}}},nil}
c["+3 to Level of all Lightning Bolt Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning bolt",value=3}}},nil}
c["+3 to Level of all Lightning Conduit Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning conduit",value=3}}},nil}
c["+3 to Level of all Lightning Rod Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning rod",value=3}}},nil}
c["+3 to Level of all Lightning Warp Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning warp",value=3}}},nil}
c["+3 to Level of all Lingering Illusion Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lingering illusion",value=3}}},nil}
c["+3 to Level of all Living Bomb Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="living bomb",value=3}}},nil}
c["+3 to Level of all Mace Strike Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="mace strike",value=3}}},nil}
c["+3 to Level of all Magma Barrier Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="magma barrier",value=3}}},nil}
c["+3 to Level of all Magnetic Salvo Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="magnetic salvo",value=3}}},nil}
c["+3 to Level of all Malice Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="malice",value=3}}},nil}
c["+3 to Level of all Mana Drain Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="mana drain",value=3}}},nil}
c["+3 to Level of all Mana Remnants Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="mana remnants",value=3}}},nil}
c["+3 to Level of all Mana Tempest Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="mana tempest",value=3}}},nil}
c["+3 to Level of all Mantra of Destruction Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="mantra of destruction",value=3}}},nil}
c["+3 to Level of all Meditate Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="meditate",value=3}}},nil}
c["+3 to Level of all Minion Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="minion",value=3}}},nil}
c["+3 to Level of all Molten Blast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="molten blast",value=3}}},nil}
c["+3 to Level of all Oil Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="oil grenade",value=3}}},nil}
c["+3 to Level of all Orb of Storms Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="orb of storms",value=3}}},nil}
c["+3 to Level of all Overwhelming Presence Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="overwhelming presence",value=3}}},nil}
c["+3 to Level of all Pain Offering Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="pain offering",value=3}}},nil}
c["+3 to Level of all Perfect Strike Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="perfect strike",value=3}}},nil}
c["+3 to Level of all Permafrost Bolts Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="permafrost bolts",value=3}}},nil}
c["+3 to Level of all Plague Bearer Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="plague bearer",value=3}}},nil}
c["+3 to Level of all Plasma Blast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="plasma blast",value=3}}},nil}
c["+3 to Level of all Poisonburst Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="poisonburst arrow",value=3}}},nil}
c["+3 to Level of all Poisonous Concoction Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="poisonous concoction",value=3}}},nil}
c["+3 to Level of all Power Siphon Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="power siphon",value=3}}},nil}
c["+3 to Level of all Profane Ritual Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="profane ritual",value=3}}},nil}
c["+3 to Level of all Purity of Fire Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of fire",value=3}}},nil}
c["+3 to Level of all Purity of Ice Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of ice",value=3}}},nil}
c["+3 to Level of all Purity of Lightning Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="purity of lightning",value=3}}},nil}
c["+3 to Level of all Quarterstaff Strike Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="quarterstaff strike",value=3}}},nil}
c["+3 to Level of all Raging Spirits Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raging spirits",value=3}}},nil}
c["+3 to Level of all Rain of Arrows Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rain of arrows",value=3}}},nil}
c["+3 to Level of all Raise Shield Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raise shield",value=3}}},nil}
c["+3 to Level of all Raise Zombie Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="raise zombie",value=3}}},nil}
c["+3 to Level of all Rapid Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rapid shot",value=3}}},nil}
c["+3 to Level of all Reap Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="reap",value=3}}},nil}
c["+3 to Level of all Reaper's Invocation Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="reaper's invocation",value=3}}},nil}
c["+3 to Level of all Resonating Shield Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="resonating shield",value=3}}},nil}
c["+3 to Level of all Ripwire Ballista Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="ripwire ballista",value=3}}},nil}
c["+3 to Level of all Rolling Slam Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="rolling slam",value=3}}},nil}
c["+3 to Level of all Sacrifice Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sacrifice",value=3}}},nil}
c["+3 to Level of all Scavenged Plating Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="scavenged plating",value=3}}},nil}
c["+3 to Level of all Seismic Cry Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="seismic cry",value=3}}},nil}
c["+3 to Level of all Shard Scavenger Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shard scavenger",value=3}}},nil}
c["+3 to Level of all Shattering Concoction Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shattering concoction",value=3}}},nil}
c["+3 to Level of all Shattering Palm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shattering palm",value=3}}},nil}
c["+3 to Level of all Shield Charge Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shield charge",value=3}}},nil}
c["+3 to Level of all Shield Wall Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shield wall",value=3}}},nil}
c["+3 to Level of all Shock Nova Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shock nova",value=3}}},nil}
c["+3 to Level of all Shockburst Rounds Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shockburst rounds",value=3}}},nil}
c["+3 to Level of all Shockchain Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shockchain arrow",value=3}}},nil}
c["+3 to Level of all Shockwave Totem Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="shockwave totem",value=3}}},nil}
c["+3 to Level of all Siege Cascade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="siege cascade",value=3}}},nil}
c["+3 to Level of all Sigil of Power Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sigil of power",value=3}}},nil}
c["+3 to Level of all Siphoning Strike Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="siphoning strike",value=3}}},nil}
c["+3 to Level of all Skeletal Arsonist Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal arsonist",value=3}}},nil}
c["+3 to Level of all Skeletal Brute Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal brute",value=3}}},nil}
c["+3 to Level of all Skeletal Cleric Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal cleric",value=3}}},nil}
c["+3 to Level of all Skeletal Frost Mage Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal frost mage",value=3}}},nil}
c["+3 to Level of all Skeletal Reaver Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal reaver",value=3}}},nil}
c["+3 to Level of all Skeletal Sniper Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal sniper",value=3}}},nil}
c["+3 to Level of all Skeletal Storm Mage Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal storm mage",value=3}}},nil}
c["+3 to Level of all Skeletal Warrior Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="skeletal warrior",value=3}}},nil}
c["+3 to Level of all Snipe Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="snipe",value=3}}},nil}
c["+3 to Level of all Sniper's Mark Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sniper's mark",value=3}}},nil}
c["+3 to Level of all Solar Orb Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="solar orb",value=3}}},nil}
c["+3 to Level of all Sorcery Ward Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sorcery ward",value=3}}},nil}
c["+3 to Level of all Soul Offering Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="soul offering",value=3}}},nil}
c["+3 to Level of all Soulrend Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="soulrend",value=3}}},nil}
c["+3 to Level of all Spark Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spark",value=3}}},nil}
c["+3 to Level of all Spell Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spell",value=3}}},nil}
c["+3 to Level of all Spiral Volley Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="spiral volley",value=3}}},nil}
c["+3 to Level of all Staggering Palm Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="staggering palm",value=3}}},nil}
c["+3 to Level of all Stampede Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="stampede",value=3}}},nil}
c["+3 to Level of all Storm Wave Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="storm wave",value=3}}},nil}
c["+3 to Level of all Stormblast Bolts Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="stormblast bolts",value=3}}},nil}
c["+3 to Level of all Stormcaller Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="stormcaller arrow",value=3}}},nil}
c["+3 to Level of all Summon Infernal Hound Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="summon infernal hound",value=3}}},nil}
c["+3 to Level of all Sunder Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="sunder",value=3}}},nil}
c["+3 to Level of all Supercharged Slam Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="supercharged slam",value=3}}},nil}
c["+3 to Level of all Tempest Bell Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tempest bell",value=3}}},nil}
c["+3 to Level of all Tempest Flurry Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tempest flurry",value=3}}},nil}
c["+3 to Level of all Temporal Chains Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="temporal chains",value=3}}},nil}
c["+3 to Level of all Temporal Rift Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="temporal rift",value=3}}},nil}
c["+3 to Level of all Time Freeze Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="time freeze",value=3}}},nil}
c["+3 to Level of all Time Snap Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="time snap",value=3}}},nil}
c["+3 to Level of all Time of Need Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="time of need",value=3}}},nil}
c["+3 to Level of all Tornado Shot Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="tornado shot",value=3}}},nil}
c["+3 to Level of all Toxic Growth Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="toxic growth",value=3}}},nil}
c["+3 to Level of all Unbound Avatar Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="unbound avatar",value=3}}},nil}
c["+3 to Level of all Unearth Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="unearth",value=3}}},nil}
c["+3 to Level of all Unleash Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="unleash",value=3}}},nil}
c["+3 to Level of all Vaulting Impact Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vaulting impact",value=3}}},nil}
c["+3 to Level of all Vine Arrow Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vine arrow",value=3}}},nil}
c["+3 to Level of all Volatile Dead Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="volatile dead",value=3}}},nil}
c["+3 to Level of all Volcanic Fissure Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="volcanic fissure",value=3}}},nil}
c["+3 to Level of all Voltaic Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="voltaic grenade",value=3}}},nil}
c["+3 to Level of all Voltaic Mark Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="voltaic mark",value=3}}},nil}
c["+3 to Level of all Vulnerability Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="vulnerability",value=3}}},nil}
c["+3 to Level of all War Banner Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="war banner",value=3}}},nil}
c["+3 to Level of all Wave of Frost Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wave of frost",value=3}}},nil}
c["+3 to Level of all Whirling Assault Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="whirling assault",value=3}}},nil}
c["+3 to Level of all Wind Blast Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wind blast",value=3}}},nil}
c["+3 to Level of all Wind Dancer Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wind dancer",value=3}}},nil}
c["+3 to Level of all Wither Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="wither",value=3}}},nil}
c["+3 to Level of all Withering Presence Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="withering presence",value=3}}},nil}
c["+3 to Stun Threshold per Strength"]={{[1]={[1]={stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=3}},nil}
c["+3 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=3},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=3},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=3}},nil}
c["+30 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=30}},nil}
c["+30 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=30}},nil}
c["+30 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=30}},nil}
c["+30 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=30}},nil}
c["+30 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=30}},nil}
c["+30 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=30}},nil}
c["+30 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=30}},nil}
c["+30 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=30}},nil}
c["+30 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=30}},nil}
c["+30% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=30}},nil}
c["+30% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=30}},nil}
c["+30% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=30}},nil}
c["+30% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=30}},nil}
c["+300 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=300}},nil}
c["+300 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=300}},nil}
c["+300 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=300}},nil}
c["+33% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=33}},nil}
c["+35 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=35}},nil}
c["+35 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=35}},nil}
c["+35 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=35}},nil}
c["+35% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=35}},nil}
c["+35% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=35}},nil}
c["+35% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=35}},nil}
c["+35% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=35}},nil}
c["+350 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=350}},nil}
c["+37% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=37}},nil}
c["+4 to Ailment Threshold per Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=4}}," Ailment Threshold per  "}
c["+4 to Level of all Elemental Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="elemental",value=4}}},nil}
c["+4 to Level of all Fire Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="fire",value=4}}},nil}
c["+4 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=4}},nil}
c["+4% to Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=4}},nil}
c["+4% to Maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=4}},nil}
c["+4% to Maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=4}},nil}
c["+4% to Maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=4}},nil}
c["+4% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=4}},nil}
c["+4% to all Elemental Resistances per socketed Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=4}},nil}
c["+4% to maximum Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=4}},nil}
c["+40 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=40}},nil}
c["+40 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=40}},nil}
c["+40 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=40}},nil}
c["+40 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=40}},nil}
c["+40 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=40}},nil}
c["+40 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=40}},nil}
c["+40 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=40}},nil}
c["+40 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=40}},nil}
c["+40 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=40}},nil}
c["+40 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=40}},nil}
c["+40% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=40}},nil}
c["+40% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=40}},nil}
c["+40% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=40}},nil}
c["+40% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=40}},nil}
c["+400 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=400}},nil}
c["+45 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=45}},nil}
c["+45 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=45}},nil}
c["+5 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=5}},nil}
c["+5 to Dexterity and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=5},[3]={flags=0,keywordFlags=0,name="DexInt",type="BASE",value=5}},nil}
c["+5 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=5}},nil}
c["+5 to Maximum Darkness per Level"]={{}," Maximum Darkness  "}
c["+5 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=5}},nil}
c["+5 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=5},[3]={flags=0,keywordFlags=0,name="StrDex",type="BASE",value=5}},nil}
c["+5 to Strength and Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="Int",type="BASE",value=5},[3]={flags=0,keywordFlags=0,name="StrInt",type="BASE",value=5}},nil}
c["+5 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=5},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=5},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=5}},nil}
c["+5 to any Attribute"]={{},nil}
c["+5 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=5}},nil}
c["+5% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=5}},nil}
c["+5% to Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=5}},nil}
c["+5% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=5}},nil}
c["+5% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=5}},nil}
c["+5% to Maximum Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResistMax",type="BASE",value=5}},nil}
c["+5% to Maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=5}},nil}
c["+5% to Maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=5}},nil}
c["+5% to Thorns Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=5}}," Thorns  "}
c["+5% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=5}},nil}
c["+5% to all Maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=5}},nil}
c["+5% to maximum Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=5}},nil}
c["+50 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=50}},nil}
c["+50 to Ailment Threshold"]={{}," Ailment Threshold "}
c["+50 to Ailment Threshold Iron Reflexes"]={{}," Ailment Threshold Iron Reflexes "}
c["+50 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=50}},nil}
c["+50 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=50}},nil}
c["+50 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=50}},nil}
c["+50 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=50}},nil}
c["+50 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=50}},nil}
c["+50 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=50}},nil}
c["+50 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=50}},nil}
c["+50 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=50}},nil}
c["+50 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=50}},nil}
c["+50 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=50}},nil}
c["+50% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=50}},nil}
c["+50% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=50}},nil}
c["+50% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=50}},nil}
c["+6 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=6},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=6},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=6}},nil}
c["+6% to Critical Hit Chance of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=6}},nil}
c["+60 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=60}},nil}
c["+60 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=60}},nil}
c["+60 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=60}},nil}
c["+60 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=60}},nil}
c["+60 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=60}},nil}
c["+60 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=60}},nil}
c["+60 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=60}},nil}
c["+60% to Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=60}},nil}
c["+63% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=63}},nil}
c["+65 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=65}},nil}
c["+7 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=7},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=7},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=7},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=7}},nil}
c["+7% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=7}},nil}
c["+7.5% to Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=7.5}},nil}
c["+70 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=70}},nil}
c["+70 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=70}},nil}
c["+70 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=70}},nil}
c["+70 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=70}},nil}
c["+70 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=70}},nil}
c["+70 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=70}},nil}
c["+70% to Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=70}},nil}
c["+75 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=75}},nil}
c["+75 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=75}},nil}
c["+75% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=75}},nil}
c["+8 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=8}},nil}
c["+8 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=8}},nil}
c["+8 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=8}},nil}
c["+8 to Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=8}},nil}
c["+8 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=8}},nil}
c["+8 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=8},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=8},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=8}},nil}
c["+8% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=8}},nil}
c["+8% to Critical Damage Bonus per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritMultiplier",type="BASE",value=8}},nil}
c["+8% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=8}},nil}
c["+80 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=80}},nil}
c["+80 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=80}},nil}
c["+80 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=80}},nil}
c["+80 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=80}},nil}
c["+80 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=80}},nil}
c["+90 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=90},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=90},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=90},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=90}},nil}
c["+90 to maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=90}},nil}
c["+90 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=90}},nil}
c["-1 to all Attributes per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Str",type="BASE",value=-1},[2]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Dex",type="BASE",value=-1},[3]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Int",type="BASE",value=-1},[4]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="All",type="BASE",value=-1}},nil}
c["-1% to all Maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-1}},nil}
c["-10 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-10}},nil}
c["-10 Physical damage taken from Projectile Attacks"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromProjectileAttacks",type="BASE",value=-10}},nil}
c["-10 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=-10}},nil}
c["-10% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-10}},nil}
c["-10% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-10}},nil}
c["-10% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-10}},nil}
c["-10% to maximum Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=-10}},nil}
c["-13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-13}},nil}
c["-13% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-13}},nil}
c["-13% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-13}},nil}
c["-13% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-13}},nil}
c["-15 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=-15}},nil}
c["-15% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=-15}},nil}
c["-15% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-15}},nil}
c["-15% to maximum Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChanceMax",type="BASE",value=-15}},nil}
c["-17% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-17}},nil}
c["-20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-20}},nil}
c["-3% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-3}},nil}
c["-3% to all Maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=-3}},nil}
c["-30% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-30}},nil}
c["-4 Physical Damage taken from Attack Hits"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenFromAttacks",type="BASE",value=-4}},nil}
c["-5% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=-5}},nil}
c["0% reduced Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=-0}},nil}
c["0% reduced Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=-0}},nil}
c["0% reduced Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=-0}},nil}
c["0% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=0}},"% to  "}
c["0% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=0}},"% to  "}
c["0% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=0}},"% to  "}
c["0.1 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=0.1}},nil}
c["0.5% of Life Regenerated per second per Fragile Regrowth 10% increased Mana Regeneration Rate per Fragile Regrowth"]={{[1]={[1]={type="Multiplier",var="FragileRegrowthCount"},[2]={type="Multiplier",var="FragileRegrowthCount"},flags=0,keywordFlags=0,name="Life",type="BASE",value=0.5}},"  Regenerated per second  10% increased Mana Regeneration Rate  "}
c["0.500000% of Life Regenerated per second per Fragile Regrowth"]={{[1]={[1]={type="Multiplier",var="FragileRegrowthCount"},flags=0,keywordFlags=0,name="Life",type="BASE",value=0.5}},"  Regenerated per second  "}
c["1% increased Attack Damage per 75 Armour or Evasion Rating on Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Attack Speed per 15 Dexterity"]={{[1]={[1]={div=15,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["1% increased Attack Speed per 250 Accuracy Rating"]={{[1]={[1]={div=250,stat="Accuracy",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=1}},nil}
c["1% increased Critical Damage Bonus per 40 Life"]={{[1]={[1]={div=40,stat="Life",type="PerStat"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=1}},nil}
c["1% increased Damage per 1% Chance to Block"]={{[1]={[1]={div=1,stat="BlockChance",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Damage per 15 Strength"]={{[1]={[1]={div=15,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=1}},nil}
c["1% increased Effect of Arcane Surge on you per 15 maximum Mana"]={{[1]={[1]={div=15,stat="Mana",type="PerStat"},flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=1}},nil}
c["1% increased Movement Speed for each time you've Blocked in the past 10 seconds"]={{[1]={[1]={type="Multiplier",var="BlockedPast10Sec"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["1% increased Movement Speed per 500 Evasion Rating"]={{[1]={[1]={div=500,stat="Evasion",type="PerStat"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=1}},nil}
c["1% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-1}},nil}
c["10 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=10}},nil}
c["10 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=10}},nil}
c["10% chance for Enemies you Kill to Explode, dealing 100%"]={{}," for Enemies you Kill to Explode, dealing 100% "}
c["10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=10}}," for Enemies you Kill to Explode, dealing 100% of their  as Physical Damage "}
c["10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=10}}," for Enemies you Kill to Explode, dealing 100% of their  as Physical Damage Chance is doubled against Undead and Demons "}
c["10% chance for Flasks you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskChanceNotConsumeCharges",type="BASE",value=10}},nil}
c["10% chance for Projectiles to Pierce Enemies within 3m distance of you"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=10}}," for  to Pierce Enemies within 3m distance of you "}
c["10% chance to Aftershock for Slam Skills you use with Maces"]={{}," to Aftershock for Slam Skills you use  "}
c["10% chance to Aftershock for Slam Skills you use with Maces 10% chance to Aftershock for Strike Skills you use with Maces"]={{}," to Aftershock for Slam Skills you use  10% chance to Aftershock for Strike Skills you use with Maces "}
c["10% chance to Aftershock for Strike Skills you use with Maces"]={{}," to Aftershock for Strike Skills you use  "}
c["10% chance to Aggravate Bleeding on targets you Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Hit  "}
c["10% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["10% chance to Defend with 200% of Armour"]={{[1]={[1]={type="Condition",var="ArmourMax"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Max Calc",type="MAX",value=100},[2]={[1]={type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Average Calc",type="MAX",value=10},[3]={[1]={neg=true,type="Condition",var="ArmourMax"},[2]={neg=true,type="Condition",var="ArmourAvg"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour Mastery: Min Calc",type="MAX",value=0}},nil}
c["10% chance to Gain Arcane Surge when you deal a Critical Hit"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["10% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=10}},nil}
c["10% chance to inflict Bleeding on Critical Hit with Attacks"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=65536,name="BleedChance",type="BASE",value=10}},nil}
c["10% chance to inflict Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=10}},nil}
c["10% chance to refresh Ignite Duration on Critical Hit"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="BASE",value=10}}," to refresh  "}
c["10% chance when a Charm is used to use another Charm without consuming Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=10}}," when a Charm is used to use another Charm without consuming  "}
c["10% faster Curse Activation"]={{[1]={flags=0,keywordFlags=0,name="CurseFrequency",type="INC",value=10}},nil}
c["10% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Accuracy Rating while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Accuracy Rating with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Accuracy Rating with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Accuracy Rating with Two Handed Melee Weapons"]={{[1]={flags=38654705668,keywordFlags=0,name="Accuracy",type="INC",value=10}},nil}
c["10% increased Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["10% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}},nil}
c["10% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=10}},nil}
c["10% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Attack Damage while you have an Ally in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=10}},"  while you have an Ally in your Presence "}
c["10% increased Attack Physical Damage"]={{[1]={flags=1,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=10},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=10},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=10}},nil}
c["10% increased Bleeding Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=10}},nil}
c["10% increased Blind Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=10}}}},nil}
c["10% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=10}},nil}
c["10% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Cast Speed if you've Attacked Recently"]={{[1]={[1]={type="Condition",var="AttackedRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["10% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=10}},nil}
c["10% increased Charm Charges gained"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGained",type="INC",value=10}},nil}
c["10% increased Charm Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="CharmDuration",type="INC",value=10}},nil}
c["10% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=10}},nil}
c["10% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=10}}," Chill and   "}
c["10% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=10}},nil}
c["10% increased Cold Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="ColdExposureEffect",type="INC",value=10}},nil}
c["10% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=10}},nil}
c["10% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=10}},nil}
c["10% increased Critical Damage Bonus with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritMultiplier",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance with Crossbows"]={{[1]={flags=67108868,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance with Spears"]={{[1]={flags=268435460,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Critical Hit Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=10}},nil}
c["10% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Flails"]={{[1]={flags=134217732,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Maces"]={{[1]={flags=1048580,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with One Handed Weapons"]={{[1]={flags=17179869188,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Spears"]={{[1]={flags=268435460,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=10}},nil}
c["10% increased Duration of Elemental Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyElementalAilmentDuration",type="INC",value=10}},nil}
c["10% increased Duration of Ignite, Shock and Chill on Enemies"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=10}},"  of Ignite, Shock and Chill  "}
c["10% increased Effect of Withered"]={{[1]={flags=0,keywordFlags=0,name="WitherEffect",type="INC",value=10}},nil}
c["10% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=10}},nil}
c["10% increased Effect of your Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=10}},nil}
c["10% increased Electrocute Buildup"]={{}," Electrocute Buildup "}
c["10% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=10}},nil}
c["10% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=10}},nil}
c["10% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=10}},nil}
c["10% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=10}},nil}
c["10% increased Fire Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="FireExposureEffect",type="INC",value=10}},nil}
c["10% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=10}},nil}
c["10% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=10}},nil}
c["10% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["10% increased Freeze Buildup 8% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=10}}," Freeze Buildup 8% increased  "}
c["10% increased Freeze Threshold"]={{}," Freeze Threshold "}
c["10% increased Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=10}},nil}
c["10% increased Global Defences per Socketed Rune or Soul Core"]={{[1]={[1]={type="Global"},[2]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Defences",type="INC",value=10}},nil}
c["10% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=10}},nil}
c["10% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=10}},nil}
c["10% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=10}},nil}
c["10% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=10}},nil}
c["10% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=10}},nil}
c["10% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=10}},nil}
c["10% increased Lightning Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="LightningExposureEffect",type="INC",value=10}},nil}
c["10% increased Magnitude of Ailments you inflict"]={{[1]={flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=10}},nil}
c["10% increased Magnitude of Bleeding you inflict"]={{[1]={flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=10}},nil}
c["10% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="INC",value=10}},nil}
c["10% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=10}},nil}
c["10% increased Magnitude of Poison you inflict"]={{[1]={flags=0,keywordFlags=2097152,name="AilmentMagnitude",type="INC",value=10}},nil}
c["10% increased Magnitude of Shock you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockMagnitude",type="INC",value=10}},nil}
c["10% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=10}},nil}
c["10% increased Mana Recovery Rate during Effect of any Mana Flask"]={{[1]={[1]={type="Condition",var="UsingManaFlask"},flags=0,keywordFlags=0,name="ManaRecoveryRate",type="INC",value=10}},nil}
c["10% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=10}},nil}
c["10% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=10}},nil}
c["10% increased Mana Regeneration Rate per Fragile Regrowth"]={{[1]={[1]={type="Multiplier",var="FragileRegrowthCount"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=10}},nil}
c["10% increased Melee Critical Hit Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=10}},nil}
c["10% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Movement Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=10}},nil}
c["10% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=10}},nil}
c["10% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=10}},nil}
c["10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"]={{[1]={[1]={globalLimit=100,globalLimitKey="NoxiousStrike",type="Multiplier",var="PoisonAppliedRecently"},flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=10}},nil}
c["10% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=10}},nil}
c["10% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=10}},nil}
c["10% increased Rarity of Items found per Socketed Rune or Soul Core"]={{[1]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=10}},nil}
c["10% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=10}},nil}
c["10% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=10},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=10}},nil}
c["10% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=10}},nil}
c["10% increased Stun Buildup"]={{}," Stun Buildup "}
c["10% increased Stun Buildup 10% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup 10% increased   "}
c["10% increased Stun Buildup 10% increased Freeze Buildup"]={{}," Stun Buildup 10% increased Freeze Buildup "}
c["10% increased Stun Buildup 10% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=10}}," Stun Buildup 10% increased  "}
c["10% increased Stun Buildup 16% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup 16% increased  "}
c["10% increased Stun Buildup 16% increased Melee Damage +10 to Strength"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup 16% increased  +10 to Strength "}
c["10% increased Stun Buildup Damage Penetrates 5% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}," Stun Buildup  Penetrates 5% Fire Resistance "}
c["10% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=10}},nil}
c["10% increased Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}," Thorns  "}
c["10% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=10}},nil}
c["10% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=10}},nil}
c["10% increased Weapon Damage per 5 Strength"]={{[1]={[1]={div=5,stat="Str",type="PerStat"},flags=8192,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["10% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=10}},nil}
c["10% increased amount of Mana Leeched"]={{[1]={flags=0,keywordFlags=0,name="ManaLeech",type="INC",value=10}},nil}
c["10% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=10}},nil}
c["10% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=10}},nil}
c["10% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=10}},nil}
c["10% increased chance to inflict Ailments"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=10}},nil}
c["10% increased maximum Darkness"]={{}," maximum Darkness "}
c["10% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=10}},nil}
c["10% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=10}},nil}
c["10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="MORE",value=-10},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="MORE",value=-10}}," Movement and  per Dodge Roll in the past 20 seconds "}
c["10% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=10}},nil}
c["10% of Infernal Flame lost per second if none was gained in the past 2 seconds"]={{}," if none was gained in the past 2 seconds "}
c["10% of Spell Damage Leeched as Life"]={{[1]={flags=2,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=10}},nil}
c["10% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-10}},nil}
c["10% reduced Cast Speed when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=16,keywordFlags=0,name="Speed",type="INC",value=-10}},nil}
c["10% reduced Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="Cost",type="INC",value=-10}},nil}
c["10% reduced Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=-10}},nil}
c["10% reduced Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=-10}},nil}
c["10% reduced Duration of Ailments on You"]={{[1]={flags=0,keywordFlags=0,name="SelfAilmentDuration",type="INC",value=-10}},nil}
c["10% reduced Flask Charges used from Mana Flasks"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesUsed",type="INC",value=-10}},nil}
c["10% reduced Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=-10}},nil}
c["10% reduced Mana Cost of Attacks"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-10}},nil}
c["10% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-10}},nil}
c["10% reduced Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=-10},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=-10}},nil}
c["10% reduced Slowing Potency of Debuffs on You"]={{}," Slowing Potency of Debuffs on You "}
c["10% reduced Spell Area Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=-10}},"  Area  "}
c["10% reduced Spell Area Damage Spell Skills have 30% increased Area of Effect"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=-10}},"  Area  Spell Skills have 30% increased Area of Effect "}
c["10% reduced effect of Ignite on you"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=-10}},"  of Ignite on you "}
c["10% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-10}},nil}
c["10% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-10}},nil}
c["100% chance to not consume a bolt if you've Reloaded Recently"]={{}," to not consume a bolt if you've Reloaded Recently "}
c["100% chance to not consume a bolt if you've Reloaded Recently 30% reduced Reload Speed"]={{[1]={flags=1,keywordFlags=0,name="ReloadSpeed",type="BASE",value=100}}," to not consume a bolt if you've Reloaded Recently 30% reduced  "}
c["100% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=100}},nil}
c["100% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=100}},nil}
c["100% increased Armour Break Duration"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=100}},"  Break Duration "}
c["100% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=100}},nil}
c["100% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=100}},nil}
c["100% increased Arrow Speed"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileSpeed",type="INC",value=100}},nil}
c["100% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=100}},nil}
c["100% increased Chance to be afflicted by Ailments when Hit"]={{}," Chance to be afflicted by Ailments when Hit "}
c["100% increased Chance to be afflicted by Ailments when Hit 20% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=100}}," Chance to be afflicted by Ailments when Hit 20% increased  while affected by an Ailment "}
c["100% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=100}},nil}
c["100% increased Critical Damage Bonus against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=100}},nil}
c["100% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Critical Hit Chance against Enemies on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=100}},nil}
c["100% increased Culling Strike Threshold"]={{}," Culling Strike Threshold "}
c["100% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=100}},nil}
c["100% increased Effect of Jewel Socket Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=100}},"  of Jewel Socket Passive Skills "}
c["100% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="corruptedMagicJewelIncEffect",value=100}}},nil}
c["100% increased Elemental Damage with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=100}},nil}
c["100% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=100}},nil}
c["100% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating from Equipped Body Armour"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion Rating when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=100}},nil}
c["100% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=100}},nil}
c["100% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=100}},nil}
c["100% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=100}},nil}
c["100% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["100% increased Freeze Buildup Enemies Frozen by you take 50% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=100}}," Freeze Buildup Enemies Frozen by you take 50% increased  "}
c["100% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=100}},nil}
c["100% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=100}},nil}
c["100% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=100}},nil}
c["100% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=100}},nil}
c["100% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=100}},nil}
c["100% increased Stun Threshold during Empowered Attacks"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=100}},nil}
c["100% increased Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=100}}," Thorns  "}
c["100% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=100}},nil}
c["100% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=100}},nil}
c["100% of Cold Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageConvertToLightning",type="BASE",value=100}},nil}
c["100% of Elemental Damage Converted to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToChaos",type="BASE",value=100}},nil}
c["100% of Fire Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageConvertToCold",type="BASE",value=100}},nil}
c["100% of Fire Damage from Hits taken as Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamageFromHitsTakenAsPhysical",type="BASE",value=100}},nil}
c["100% of Lightning Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageConvertToCold",type="BASE",value=100}},nil}
c["100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="BASE",value=100}}," s from Boots, Gloves and Helmets also added to Armour "}
c["11% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=11}},nil}
c["11% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=11}},nil}
c["12 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=12}},nil}
c["12% chance for Spell Skills to fire 2 additional Projectiles"]={{[1]={flags=2,keywordFlags=0,name="ProjectileCount",type="BASE",value=12}}," for  Skills to fire 2 additional  "}
c["12% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=12}},nil}
c["12% increased Accuracy Rating with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="Accuracy",type="INC",value=12}},nil}
c["12% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=12}},nil}
c["12% increased Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=12}},nil}
c["12% increased Attack Area Damage"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Attack Damage while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Attack Speed during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=1,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Attack Speed if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Attack and Cast Speed if you've summoned a Totem Recently"]={{[1]={[1]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=12}},nil}
c["12% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=12}},nil}
c["12% increased Chance to inflict Ailments with One-Handed Attacks"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=12}},"  with One-Handed Attacks "}
c["12% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=12}},nil}
c["12% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=12}},nil}
c["12% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=12}},nil}
c["12% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=12}},nil}
c["12% increased Critical Hit Chance with Quarterstaves"]={{[1]={flags=2097156,keywordFlags=0,name="CritChance",type="INC",value=12}},nil}
c["12% increased Damage while affected by a Herald"]={{[1]={[1]={type="Condition",var="AffectedByHerald"},flags=0,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Axes"]={{[1]={flags=65540,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Bows"]={{[1]={flags=131076,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Crossbows"]={{[1]={flags=67108868,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Hits against Enemies affected by Elemental Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},flags=0,keywordFlags=262144,name="Damage",type="INC",value=12}},nil}
c["12% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Effect of your Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=12}},nil}
c["12% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Elemental Damage with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=12}},nil}
c["12% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=12}},nil}
c["12% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=12}},nil}
c["12% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=12}},nil}
c["12% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["12% increased Freeze Buildup 12% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=12}}," Freeze Buildup 12% increased  "}
c["12% increased Grenade Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=12}}," Grenade  "}
c["12% increased Grenade Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=12}}," Grenade  "}
c["12% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=12}},nil}
c["12% increased Magnitude of Ailments you inflict"]={{[1]={flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=12}},nil}
c["12% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=12}},nil}
c["12% increased Magnitude of Poison you inflict"]={{[1]={flags=0,keywordFlags=2097152,name="AilmentMagnitude",type="INC",value=12}},nil}
c["12% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=12}},nil}
c["12% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=12}},nil}
c["12% increased Spell Area Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},"  Area  "}
c["12% increased Spell Area Damage Spell Skills have 5% reduced Area of Effect"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},"  Area  Spell Skills have 5% reduced Area of Effect "}
c["12% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Spell Damage per 10 Spirit"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},"   per 10 Spirit "}
c["12% increased Spell Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Spell Damage while wielding a Melee Weapon"]={{[1]={[1]={type="Condition",var="UsingMeleeWeapon"},flags=2,keywordFlags=0,name="Damage",type="INC",value=12}},nil}
c["12% increased Stun Buildup"]={{}," Stun Buildup "}
c["12% increased Stun Buildup 10% increased Damage with Maces"]={{[1]={flags=1048580,keywordFlags=0,name="Damage",type="INC",value=12}}," Stun Buildup 10% increased   "}
c["12% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=12}},nil}
c["12% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=12}},nil}
c["12% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=12}},nil}
c["12% increased amount of Mana Leeched"]={{[1]={flags=0,keywordFlags=0,name="ManaLeech",type="INC",value=12}},nil}
c["12% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=12}},nil}
c["12% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=12}},nil}
c["12% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=12}},nil}
c["12% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=12}},nil}
c["12.5 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=12.5}},nil}
c["120% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=120}},nil}
c["120% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=120}},nil}
c["120% increased Damage with Hits against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=120}},nil}
c["120% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=120}},nil}
c["120% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=120}},nil}
c["120% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=120}},nil}
c["120% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=120}},nil}
c["120% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=120}},nil}
c["125% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=125}},nil}
c["125% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=125}},nil}
c["125% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=125}},nil}
c["125% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=125}},nil}
c["125% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=125}},nil}
c["125% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=125}},nil}
c["125% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=125}},nil}
c["125% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=125}},nil}
c["13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage"]={nil,"50% of Damage with Hits as Extra Chaos Damage "}
c["13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage"]={nil,"50% of Damage with Hits as Extra Chaos Damage 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage "}
c["13% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["13% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=13}},nil}
c["13% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=13}},nil}
c["13% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=13}},nil}
c["13% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=13},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=13}},nil}
c["13% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=13}},nil}
c["13% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-13}},nil}
c["13% reduced Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=-13}},nil}
c["13% reduced Charm Charges used"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesUsed",type="INC",value=-13}},nil}
c["13% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-13}},nil}
c["13% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-13}},nil}
c["14% increased Damage with Hits against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=14}},nil}
c["14% increased Damage with Maces"]={{[1]={flags=1048580,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Damage with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="Damage",type="INC",value=14}},nil}
c["14% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=14}},nil}
c["14% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=14}},nil}
c["140% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=140}},nil}
c["140% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=140}},nil}
c["140% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=140}},nil}
c["140% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=140}},nil}
c["15 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=15}},nil}
c["15 to 25 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=15}}," to 25 Physical Thorns  "}
c["15 to 25 Physical Thorns damage Thorns damage is triggered by all Hits"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=15}}," to 25 Physical Thorns  Thorns damage is triggered by all Hits "}
c["15% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=15}},nil}
c["15% chance for Crossbow Attacks to not consume a bolt"]={{}," for  Attacks to not consume a bolt "}
c["15% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["15% chance to Pierce an Enemy"]={{}," to Pierce an Enemy "}
c["15% chance to Pierce an Enemy 15% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="BASE",value=15}}," to Pierce an Enemy 15% increased  "}
c["15% chance to inflict Bleeding on Critical Hit"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=15}},nil}
c["15% chance to not destroy Corpses when Consuming Corpses"]={{}," to not destroy Corpses when Consuming Corpses "}
c["15% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=15}},nil}
c["15% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Accuracy Rating with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="Accuracy",type="INC",value=15}},nil}
c["15% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect if you have Stunned an Enemy Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Area of Effect while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=15}},nil}
c["15% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=15}},nil}
c["15% increased Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=15}},nil}
c["15% increased Attack Area Damage"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Attack Critical Hit Chance while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=15}},nil}
c["15% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=15}},nil}
c["15% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=15}},nil}
c["15% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=15}}," Chill and   "}
c["15% increased Cooldown Recovery Rate for Grenade Skills"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=15}},"  for Grenade Skills "}
c["15% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=15}},nil}
c["15% increased Critical Damage Bonus for Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="CritMultiplier",type="INC",value=15}},nil}
c["15% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Hit Chance with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Hit Chance with Flails"]={{[1]={flags=134217732,keywordFlags=0,name="CritChance",type="INC",value=15}},nil}
c["15% increased Critical Spell Damage Bonus"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="INC",value=15}},nil}
c["15% increased Crossbow Reload Speed"]={{[1]={flags=67108865,keywordFlags=0,name="ReloadSpeed",type="INC",value=15}},nil}
c["15% increased Damage for each type of Elemental Ailment on Enemy"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},"  for each type of Elemental Ailment on Enemy "}
c["15% increased Damage if you have Consumed a Corpse Recently"]={{[1]={[1]={type="Condition",var="ConsumedCorpseRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage with Flails"]={{[1]={flags=134217732,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Damage with Maces"]={{[1]={flags=1048580,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Daze Buildup"]={{}," Daze Buildup "}
c["15% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=15}},nil}
c["15% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=15}},nil}
c["15% increased Duration of Damaging Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=15},[3]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=15}},nil}
c["15% increased Duration of Ignite, Shock and Chill on Enemies"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=15}},"  of Ignite, Shock and Chill  "}
c["15% increased Effect of your Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=15}},nil}
c["15% increased Electrocute Buildup"]={{}," Electrocute Buildup "}
c["15% increased Elemental Ailment Threshold"]={{}," Elemental Ailment Threshold "}
c["15% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=15}},nil}
c["15% increased Energy Shield Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=15}},nil}
c["15% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=15}},nil}
c["15% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=15}},nil}
c["15% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=15}},nil}
c["15% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=15}},nil}
c["15% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["15% increased Freeze Buildup 15% increased Chill and Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=15}}," Freeze Buildup 15% increased Chill and   "}
c["15% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=15}},nil}
c["15% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=15}},nil}
c["15% increased Life Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGained",type="INC",value=15}},nil}
c["15% increased Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=15}},nil}
c["15% increased Life Regeneration Rate while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=15}},nil}
c["15% increased Life Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=15}},nil}
c["15% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=15}},nil}
c["15% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=15}},nil}
c["15% increased Magnitude of Bleeding you inflict"]={{[1]={flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=15}},nil}
c["15% increased Magnitude of Bleeding you inflict with Critical Hits"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=4194304,name="AilmentMagnitude",type="INC",value=15}},nil}
c["15% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="INC",value=15}},nil}
c["15% increased Magnitude of Damaging Ailments you inflict with Critical Hits"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=15}},nil}
c["15% increased Magnitude of Ignite you inflict with Critical Hits"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=15}},nil}
c["15% increased Magnitude of Jagged Ground you create"]={{[1]={flags=0,keywordFlags=0,name="EnemyJaggedGroundMagnitude",type="INC",value=15}},nil}
c["15% increased Magnitude of Shock you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockMagnitude",type="INC",value=15}},nil}
c["15% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=15}},nil}
c["15% increased Mana Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGained",type="INC",value=15}},nil}
c["15% increased Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoveryRate",type="INC",value=15}},nil}
c["15% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=15}},nil}
c["15% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Melee Damage with Hits at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=256,keywordFlags=262144,name="Damage",type="INC",value=15}},nil}
c["15% increased Minion Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=15}}}},nil}
c["15% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=15}},nil}
c["15% increased Pin Buildup"]={{}," Pin Buildup "}
c["15% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=15}},nil}
c["15% increased Quantity of Gold Dropped by Slain Enemies"]={{}," Quantity of Gold Dropped by Slain Enemies "}
c["15% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=15}},nil}
c["15% increased Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=15}},nil}
c["15% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=15}},nil}
c["15% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=15},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=15}},nil}
c["15% increased Spell Damage if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=2,keywordFlags=0,name="Damage",type="INC",value=15}},nil}
c["15% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=15}},nil}
c["15% increased Stun Buildup"]={{}," Stun Buildup "}
c["15% increased Stun Buildup with Critical Hits"]={{}," Stun Buildup  "}
c["15% increased Stun Buildup with Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=15}}," Stun Buildup with  "}
c["15% increased Stun Buildup with Melee Damage +15 to Strength"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=15}}," Stun Buildup with  +15 to Strength "}
c["15% increased Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=15}},nil}
c["15% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=15}},nil}
c["15% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=15}},nil}
c["15% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=15}},nil}
c["15% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=15}},nil}
c["15% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=15}},nil}
c["15% increased chance to inflict Ailments"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=15}},nil}
c["15% increased effect of Arcane Surge on you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=15}},nil}
c["15% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=15}},nil}
c["15% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=15}},nil}
c["15% more Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="MORE",value=15}},nil}
c["15% more Maximum Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="MaxLightningDamage",type="MORE",value=15}},nil}
c["15% of Elemental Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LightningLifeRecoup",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="ColdLifeRecoup",type="BASE",value=15},[3]={flags=0,keywordFlags=0,name="FireLifeRecoup",type="BASE",value=15}},nil}
c["15% of Physical Damage prevented Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=15}},"  prevented Recouped as Life "}
c["15% of Physical Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalLifeRecoup",type="BASE",value=15}},nil}
c["15% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-15}},nil}
c["15% reduced Attack Speed with Crossbows"]={{[1]={flags=67108869,keywordFlags=0,name="Speed",type="INC",value=-15}},nil}
c["15% reduced Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=-15}},nil}
c["15% reduced Charm Charges used"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesUsed",type="INC",value=-15}},nil}
c["15% reduced Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=-15}},nil}
c["15% reduced Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=-15}},nil}
c["15% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-15}},nil}
c["15% reduced Mana Cost while not on Low Mana"]={{[1]={[1]={neg=true,type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-15}},nil}
c["15% reduced Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=-15}},nil}
c["15% reduced Reservation of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="INC",value=-15}},nil}
c["15% reduced Slowing Potency of Debuffs on You"]={{}," Slowing Potency of Debuffs on You "}
c["15% reduced Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=-15}},nil}
c["15% reduced effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-15}},nil}
c["15% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-15}},nil}
c["150% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=150}},nil}
c["150% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=150}},nil}
c["150% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=150}},nil}
c["150% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=150}},nil}
c["150% increased Charges per use"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=150}},nil}
c["150% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=150}},nil}
c["150% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=150}},nil}
c["150% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=150}},nil}
c["150% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=150}},nil}
c["150% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=150}},nil}
c["16% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=16}},nil}
c["16% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=16}},nil}
c["16% increased Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=16}},nil}
c["16% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Attack Damage against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Attack Damage against Rare or Unique Enemies"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},"  against Rare or Unique Enemies "}
c["16% increased Attack Damage while you have an Ally in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},"  while you have an Ally in your Presence "}
c["16% increased Attack Speed if you haven't Attacked Recently"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=16}},"  if you haven't Attacked Recently "}
c["16% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
c["16% increased Cast Speed if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=16}},nil}
c["16% increased Critical Damage Bonus with Bows"]={{[1]={flags=131076,keywordFlags=0,name="CritMultiplier",type="INC",value=16}},nil}
c["16% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=16}},nil}
c["16% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}},"  with Warcries "}
c["16% increased Mana Regeneration Rate while not on Low Mana"]={{[1]={[1]={neg=true,type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=16}},nil}
c["16% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=16}},nil}
c["16% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRange",type="INC",value=16}},nil}
c["16% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=16}},nil}
c["16% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=16}},nil}
c["16% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["16% increased Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}}," Thorns  "}
c["16% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=16}},nil}
c["16% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=16}},nil}
c["16% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=16}},nil}
c["16% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-16}},nil}
c["160% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=160}},nil}
c["160% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=160}},nil}
c["160% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=160}},nil}
c["175% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=175}},nil}
c["175% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=175}},nil}
c["175% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=175}},nil}
c["18% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=18}},nil}
c["18% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=18}},nil}
c["18% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=18}},nil}
c["18% increased Charm Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="CharmDuration",type="INC",value=18}},nil}
c["18% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=18}},nil}
c["18% increased Critical Damage Bonus with Quarterstaves"]={{[1]={flags=2097156,keywordFlags=0,name="CritMultiplier",type="INC",value=18}},nil}
c["18% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=18}},nil}
c["18% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=18}},nil}
c["18% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=18}},nil}
c["18% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=18}},nil}
c["18% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=18}},nil}
c["18% increased Stun Buildup"]={{}," Stun Buildup "}
c["18% increased Stun Buildup with Maces"]={{}," Stun Buildup  "}
c["18% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=18}},nil}
c["18% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=18}},nil}
c["18% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=18}},nil}
c["18% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=18}},nil}
c["18% of Skill Mana Costs Converted to Life Costs"]={{[1]={flags=0,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=18}},nil}
c["2 Mana gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="ManaOnBlock",type="BASE",value=2}},nil}
c["2% chance to Recover all Life when you Kill an Enemy"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={type="Condition",var="AverageResourceGain"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1},[2]={[1]={percent=100,stat="Life",type="PercentStat"},[2]={type="Condition",var="MaxResourceGain"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["2% increased Area of Effect for Attacks per 5 Intelligence"]={{[1]={[1]={div=5,stat="Int",type="PerStat"},flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=2}},nil}
c["2% increased Attack Damage per 75 Armour or Evasion Rating on Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},flags=1,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
c["2% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Attack Speed per 5 Dexterity"]={{[1]={[1]={div=5,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=2}},nil}
c["2% increased Damage per 5 of your lowest Attribute"]={{[1]={[1]={div=5,stat="LowestAttribute",type="PerStat"},flags=0,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
c["2% increased Lightning Damage per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=2}},nil}
c["2% increased Maximum Life per socketed Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Life",type="INC",value=2}},nil}
c["2% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=2}},nil}
c["2% increased Spirit per socketed Grand Spectrum"]={{[1]={[1]={type="Multiplier",var="GrandSpectrum"},flags=0,keywordFlags=0,name="Spirit",type="INC",value=2}},nil}
c["2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=2}},"% to  for each 40% Uncapped Fire Resistance "}
c["20 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=20}},nil}
c["20 Passive Skill Points become Weapon Set Skill Points"]={{[1]={flags=0,keywordFlags=0,name="PassivePointsToWeaponSetPoints",type="BASE",value=20}},nil}
c["20 to 30 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}}," to 30 Physical Thorns  "}
c["20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground"]={{},"  to be Aggravated when Inflicted against Enemies on Jagged Ground "}
c["20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground Duration"]={{[1]={flags=0,keywordFlags=4194304,name="Duration",type="BASE",value=20}},"  to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground  "}
c["20% chance for Charms you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=20}}," for Charms you use to not consume  "}
c["20% chance for Charms you use to not consume Charges Recover 5% of Mana when a Charm is used"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=20}}," for Charms you use to not consume  Recover 5% of Mana when a Charm is used "}
c["20% chance for Energy Shield Recharge to start when you Kill an Enemy"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=20}}," for  Recharge to start  "}
c["20% chance for Flasks you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskChanceNotConsumeCharges",type="BASE",value=20}},nil}
c["20% chance for Lightning Skills to Chain an additional time"]={{}," for Lightning Skills to Chain an additional time "}
c["20% chance for Slam Skills you use yourself to cause Aftershocks"]={{}," for Slam Skills you use yourself to cause Aftershocks "}
c["20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks"]={{}," to Aggravate Bleeding on targets you Critically Hit  "}
c["20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks"]={{}," to Aggravate Bleeding on targets you Hit  "}
c["20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks Empowered Attacks deal 30% increased Damage"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}}," to Aggravate Bleeding on targets you Hit  Empowered Attacks deal 30% increased  "}
c["20% chance to Knock Enemies Back with Hits at Close Range"]={{}," to Knock Enemies Back   "}
c["20% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=20}},nil}
c["20% chance to gain a Power Charge on Hit"]={nil,"a Power Charge on Hit "}
c["20% chance to gain a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges"]={nil,"a Power Charge on Hit Lose all Power Charges on reaching maximum Power Charges "}
c["20% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=20}},nil}
c["20% increased Accuracy Rating against Rare or Unique Enemies"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}},"  against Rare or Unique Enemies "}
c["20% increased Accuracy Rating against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}},"  against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies "}
c["20% increased Accuracy Rating while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=20}},nil}
c["20% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Area of Effect of Curses"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},"  of Curses "}
c["20% increased Area of Effect while Unarmed"]={{[1]={[1]={type="Condition",var="Unarmed"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}},nil}
c["20% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},nil}
c["20% increased Armour Break Duration"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},"  Break Duration "}
c["20% increased Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=20}},nil}
c["20% increased Armour if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},nil}
c["20% increased Armour if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},nil}
c["20% increased Armour if you've consumed an Endurance Charge Recently"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=20}},"  if you've consumed an Endurance Charge Recently "}
c["20% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Attack Speed while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=1,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Blind Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=20}}}},nil}
c["20% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=20}},nil}
c["20% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Cast Speed when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=16,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Chance to inflict Ailments with One-Handed Attacks"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=20}},"  with One-Handed Attacks "}
c["20% increased Charm Charges used"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesUsed",type="INC",value=20}},nil}
c["20% increased Charm Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="CharmDuration",type="INC",value=20}},nil}
c["20% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=20}},nil}
c["20% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=20}},nil}
c["20% increased Critical Damage Bonus for Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="CritMultiplier",type="INC",value=20}},nil}
c["20% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=20}},nil}
c["20% increased Critical Damage Bonus if you've consumed a Power Charge Recently"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=20}},"  if you've consumed a Power Charge Recently "}
c["20% increased Critical Damage Bonus if you've gained a Power Charge Recently"]={{[1]={[1]={type="Condition",var="GainedPowerChargeRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=20}},nil}
c["20% increased Critical Damage Bonus with Flails"]={{[1]={flags=134217732,keywordFlags=0,name="CritMultiplier",type="INC",value=20}},nil}
c["20% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Hit Chance if you have Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Curse Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=20}},nil}
c["20% increased Damage against Dazed Enemies"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},"  against Dazed Enemies "}
c["20% increased Damage against Enemies with Fully Broken Armour"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},"  against Enemies with Fully Broken Armour "}
c["20% increased Damage for each different Warcry you've used Recently"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=20}},"  for each different  you've used Recently "}
c["20% increased Damage if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Damage with Hits against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=20}},nil}
c["20% increased Daze Buildup"]={{}," Daze Buildup "}
c["20% increased Daze Buildup with Quarterstaves"]={{}," Daze Buildup  "}
c["20% increased Daze Buildup with Quarterstaves 20% increased Freeze Buildup with Quarterstaves"]={{}," Daze Buildup  20% increased Freeze Buildup with Quarterstaves "}
c["20% increased Duration of Damaging Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=20},[3]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=20}},nil}
c["20% increased Effect of Auras from your Aura Skills"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=20}},"  of Auras from your Aura Skills "}
c["20% increased Effect of Withered"]={{[1]={flags=0,keywordFlags=0,name="WitherEffect",type="INC",value=20}},nil}
c["20% increased Elemental Damage with Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=20}},nil}
c["20% increased Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=20}},nil}
c["20% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=20}},nil}
c["20% increased Energy Shield Recovery Rate if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="EnergyShieldRecoveryRate",type="INC",value=20}},nil}
c["20% increased Energy Shield if you've consumed a Power Charge Recently"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=20}},"  if you've consumed a Power Charge Recently "}
c["20% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=20}},nil}
c["20% increased Evasion Rating if you've consumed a Frenzy Charge Recently"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=20}},"  if you've consumed a Frenzy Charge Recently "}
c["20% increased Flask and Charm Charges gained"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGained",type="INC",value=20}}," Flask and  "}
c["20% increased Flask and Charm Charges gained 40% increased Life and Mana Recovery from Flasks while you have an active Charm"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGained",type="INC",value=20}}," Flask and  40% increased Life and Mana Recovery from Flasks while you have an active Charm "}
c["20% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["20% increased Freeze Buildup 50% increased Damage with Hits against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=20}}," Freeze Buildup 50% increased    "}
c["20% increased Freeze Buildup Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=20}}," Freeze Buildup Gain 25% of  as Extra Fire Damage  "}
c["20% increased Freeze Buildup Hits ignore non-negative Elemental Resistances of Frozen Enemies"]={{[1]={flags=0,keywordFlags=0,name="ElementalResist",type="INC",value=20}}," Freeze Buildup Hits ignore non-negative  of Frozen Enemies "}
c["20% increased Freeze Buildup with Quarterstaves"]={{}," Freeze Buildup  "}
c["20% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=20}},nil}
c["20% increased Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=20}},nil}
c["20% increased Hinder Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}}," Hinder  "}
c["20% increased Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=20}},nil}
c["20% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=20}},nil}
c["20% increased Life Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGained",type="INC",value=20}},nil}
c["20% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=20}},nil}
c["20% increased Life Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=20}},nil}
c["20% increased Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=20}},nil}
c["20% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=20},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=20}},nil}
c["20% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=20}},nil}
c["20% increased Magnitude of Damaging Ailments you inflict"]={{[1]={flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=20}},nil}
c["20% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=20}},nil}
c["20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits"]={{}," Magnitude of Non-Damaging Ailments you inflict  "}
c["20% increased Magnitude of Shock you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockMagnitude",type="INC",value=20}},nil}
c["20% increased Mana Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGained",type="INC",value=20}},nil}
c["20% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=20}},nil}
c["20% increased Melee Critical Hit Chance"]={{[1]={flags=256,keywordFlags=0,name="CritChance",type="INC",value=20}},nil}
c["20% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=20}},"  against Immobilised Enemies "}
c["20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},nil}
c["20% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},"  while affected by an Ailment "}
c["20% increased Movement Speed while affected by an Ailment 25% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}},"  while affected by an Ailment 25% increased Movement Speed while affected by an Ailment "}
c["20% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=20}},nil}
c["20% increased Power Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="PowerChargesDuration",type="INC",value=20}},nil}
c["20% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Projectile Speed for Spell Skills"]={{[1]={flags=2,keywordFlags=0,name="ProjectileSpeed",type="INC",value=20}},"  for  Skills "}
c["20% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=20}},nil}
c["20% increased Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=20}},nil}
c["20% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["20% increased Spell Area Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=20}},"  Area  "}
c["20% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["20% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=20}},nil}
c["20% increased Stun Buildup"]={{}," Stun Buildup "}
c["20% increased Stun Buildup 20% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=20}}," Stun Buildup 20% increased  "}
c["20% increased Stun Buildup 20% increased Knockback Distance +10 to Strength"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=20}}," Stun Buildup 20% increased  +10 to Strength "}
c["20% increased Stun Buildup 25% increased Attack Area Damage"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=20}}," Stun Buildup 25% increased  "}
c["20% increased Stun Buildup 40% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=20}}," Stun Buildup 40% increased   "}
c["20% increased Stun Buildup with Critical Hits"]={{}," Stun Buildup  "}
c["20% increased Stun Buildup with Quarterstaves"]={{}," Stun Buildup  "}
c["20% increased Stun Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyStunDuration",type="INC",value=20}},nil}
c["20% increased Stun Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=20}},nil}
c["20% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=20}},nil}
c["20% increased Stun Threshold if you haven't been Stunned Recently"]={{[1]={[1]={neg=true,type="Condition",var="StunnedRecently"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=20}},nil}
c["20% increased Stun Threshold while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=20}},nil}
c["20% increased Totem Damage"]={{[1]={flags=0,keywordFlags=16384,name="Damage",type="INC",value=20}},nil}
c["20% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=20}},nil}
c["20% increased Totem Placement range"]={{[1]={flags=0,keywordFlags=16384,name="WeaponRange",type="INC",value=20}},"  Placement  "}
c["20% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=20}},nil}
c["20% increased Unarmed Attack Speed"]={{[1]={flags=16777221,keywordFlags=0,name="Speed",type="INC",value=20}},nil}
c["20% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=20}},nil}
c["20% increased Weapon Swap Speed"]={{[1]={flags=0,keywordFlags=0,name="WeaponSwapSpeed",type="INC",value=20}},nil}
c["20% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=20}},nil}
c["20% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=20}},nil}
c["20% increased chance to inflict Ailments against Rare or Unique Enemies"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=20}},"  against Rare or Unique Enemies "}
c["20% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=20}},nil}
c["20% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=20}},nil}
c["20% less Damage taken if you have not been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-20}},nil}
c["20% more Damage against Heavy Stunned Enemies with Maces"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},flags=1048580,keywordFlags=0,name="Damage",type="MORE",value=20}},nil}
c["20% of Cold Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamageTakenAsFire",type="BASE",value=20}},nil}
c["20% of Damage from Hits is taken from your Hellhound's Life before you"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}},"  from Hits is taken from your Hellhound's Life before you "}
c["20% of Damage from Hits is taken from your Hellhound's Life before you Grants Skill: Summon Infernal Hound"]={{[1]={[1]={includeTransfigured=true,skillName="Summon Infernal Hound",type="SkillName"},flags=0,keywordFlags=0,name="Damage",type="BASE",value=20}},"  from Hits is taken from your Hellhound's Life before you Grants Skill:"}
c["20% of Damage from Hits is taken from your nearest Totem's Life before you"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="takenFromTotemsBeforeYou",type="BASE",value=20}},nil}
c["20% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=20}},nil}
c["20% of Flask Recovery applied Instantly"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryLowLife",type="BASE",value=20}}," Flask  applied Instantly "}
c["20% of Flask Recovery applied Instantly 80% increased bonuses gained from Equipped Rings"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryLowLife",type="BASE",value=20}}," Flask  applied Instantly 80% increased bonuses gained from Equipped Rings "}
c["20% of Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantEnergyShieldLeech",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=20},[3]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=20}},nil}
c["20% of Lightning Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageTakenAsFire",type="BASE",value=20}},nil}
c["20% of Physical Damage taken as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenAsChaos",type="BASE",value=20}},nil}
c["20% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-20}},nil}
c["20% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-20}},nil}
c["20% reduced Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=-20}},nil}
c["20% reduced Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=-20}},nil}
c["20% reduced Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=-20}},nil}
c["20% reduced Life Regeneration rate"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-20}},nil}
c["20% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-20}},nil}
c["20% reduced Magnitude of Poison you inflict"]={{[1]={flags=0,keywordFlags=2097152,name="AilmentMagnitude",type="INC",value=-20}},nil}
c["20% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-20}},nil}
c["20% reduced Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=-20}},nil}
c["20% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-20}},nil}
c["20% reduced Projectile Speed for Spell Skills"]={{[1]={flags=2,keywordFlags=0,name="ProjectileSpeed",type="INC",value=-20}},"  for  Skills "}
c["20% reduced Slowing Potency of Debuffs on You"]={{}," Slowing Potency of Debuffs on You "}
c["20% reduced Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=-20}},nil}
c["20% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-20}},nil}
c["20% slower start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=-20}},nil}
c["200% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=200}},nil}
c["200% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=200}},nil}
c["200% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=200}},nil}
c["200% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=200}},nil}
c["200% increased Ice Crystal Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=200}}," Ice Crystal  "}
c["200% increased Stun Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=200}},nil}
c["200% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=200}},nil}
c["22.5 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=22.5}},nil}
c["225% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=225}},nil}
c["23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage"]={nil,"25% of Damage with Hits as Extra Chaos Damage "}
c["23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage"]={nil,"25% of Damage with Hits as Extra Chaos Damage 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage "}
c["23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage"]={nil,"25% of Damage with Hits as Extra Chaos Damage 13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage 7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage "}
c["23% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=23}},nil}
c["23% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=23}},nil}
c["23% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=23}},nil}
c["23% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=23},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=23}},nil}
c["23% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=23}},nil}
c["23% of Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="OVERRIDE",value=23},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="OVERRIDE",value=23},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="OVERRIDE",value=23},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="OVERRIDE",value=23},[5]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="OVERRIDE",value=23}},nil}
c["23% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-23}},nil}
c["24% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=24}},nil}
c["24% increased Damage with Hits against Enemies affected by Elemental Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},flags=0,keywordFlags=262144,name="Damage",type="INC",value=24}},nil}
c["24% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=24}},nil}
c["24% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=24}},nil}
c["24% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=24}},nil}
c["24% reduced Slowing Potency of Debuffs on You"]={{}," Slowing Potency of Debuffs on You "}
c["25 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=25}},nil}
c["25 to 35 Fire Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=25}}," to 35 Fire Thorns  "}
c["25% chance for Attacks to Maim on Hit against Poisoned Enemies"]={{},"  to Maim on Hit  "}
c["25% chance for Attacks to Maim on Hit against Poisoned Enemies 25% increased Magnitude of Poison you inflict"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Poisoned"},flags=1,keywordFlags=2097152,name="AilmentMagnitude",type="BASE",value=25}},"  to Maim on Hit  25% increased  "}
c["25% chance for Projectiles to Pierce Enemies within 3m distance of you"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=25}}," for  to Pierce Enemies within 3m distance of you "}
c["25% chance for Trigger skills to refund half of Energy Spent"]={{}," for Trigger skills to refund half of Energy Spent "}
c["25% chance on Consuming a Shock on an Enemy to reapply it"]={{}," on Consuming a Shock on an Enemy to reapply it "}
c["25% chance on Shocking Enemies to created Shocked Ground"]={{}," on Shocking Enemies to created Shocked Ground "}
c["25% chance to Avoid Physical Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=25}},nil}
c["25% chance to Intimidate Enemies for 4 seconds on Hit"]={{}," to Intimidate Enemies   "}
c["25% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=25}},nil}
c["25% chance to be inflicted with Bleeding when Hit"]={{}," to be inflicted  when Hit "}
c["25% chance to gain a Power Charge on Critical Hit"]={nil,"a Power Charge "}
c["25% chance to inflict Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=25}},nil}
c["25% chance to not destroy Corpses when Consuming Corpses"]={{}," to not destroy Corpses when Consuming Corpses "}
c["25% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=25}},nil}
c["25% increased Accuracy Rating with Quarterstaves"]={{[1]={flags=2097156,keywordFlags=0,name="Accuracy",type="INC",value=25}},nil}
c["25% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=25}},nil}
c["25% increased Armour Break Duration"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=25}},"  Break Duration "}
c["25% increased Armour Break Duration 25% increased Attack Area Damage"]={{[1]={flags=512,keywordFlags=0,name="Armour",type="INC",value=25}},"  Break Duration 25% increased Attack  Damage "}
c["25% increased Armour if you've Hit an Enemy with a Melee Attack Recently"]={{[1]={flags=256,keywordFlags=0,name="Armour",type="INC",value=25}},"  if you've Hit an Enemy with a  Attack Recently "}
c["25% increased Armour if you've Hit an Enemy with a Melee Attack Recently 50% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Armour",type="INC",value=25}},"  if you've Hit an Enemy with a  Attack Recently 50% increased Melee Damage against Immobilised Enemies "}
c["25% increased Attack Area Damage"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Attack Damage while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=1,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Attack Speed while on Full Mana"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},"  while on Full Mana "}
c["25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=25}},"  while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above "}
c["25% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=25}},nil}
c["25% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=25}},nil}
c["25% increased Chance to Block if you've Blocked with Active Block Recently"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=25}},"  if you've Blocked with Active Block Recently "}
c["25% increased Charm Charges gained"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGained",type="INC",value=25}},nil}
c["25% increased Charm Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="CharmDuration",type="INC",value=25}},nil}
c["25% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=25}},nil}
c["25% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=25}},nil}
c["25% increased Cold Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="ColdExposureEffect",type="INC",value=25}},nil}
c["25% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=25}},nil}
c["25% increased Critical Damage Bonus against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=25}},nil}
c["25% increased Critical Damage Bonus for Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="CritMultiplier",type="INC",value=25}},nil}
c["25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently"]={{[1]={[1]={type="Condition",var="NonCritRecently"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=25}},nil}
c["25% increased Critical Damage Bonus with Daggers"]={{[1]={flags=524292,keywordFlags=0,name="CritMultiplier",type="INC",value=25}},nil}
c["25% increased Critical Damage Bonus with Quarterstaves"]={{[1]={flags=2097156,keywordFlags=0,name="CritMultiplier",type="INC",value=25}},nil}
c["25% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Hit Chance against Dazed Enemies"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},"  against Dazed Enemies "}
c["25% increased Critical Hit Chance against Dazed Enemies 25% increased Damage against Dazed Enemies"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},"  against Dazed Enemies 25% increased Damage against Dazed Enemies "}
c["25% increased Critical Hit Chance against Dazed Enemies 25% increased Damage against Dazed Enemies 25% increased Daze Buildup"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},"  against Dazed Enemies 25% increased Damage against Dazed Enemies 25% increased Daze Buildup "}
c["25% increased Critical Hit Chance against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
c["25% increased Critical Hit Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=25}},nil}
c["25% increased Culling Strike Threshold"]={{}," Culling Strike Threshold "}
c["25% increased Damage against Dazed Enemies"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},"  against Dazed Enemies "}
c["25% increased Damage against Dazed Enemies 25% increased Daze Buildup"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},"  against Dazed Enemies 25% increased Daze Buildup "}
c["25% increased Damage while you have a Totem"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds"]={{[1]={flags=67108868,keywordFlags=0,name="Damage",type="INC",value=25}},"   for each type of Ammunition fired in the past 10 seconds "}
c["25% increased Damage with Flails"]={{[1]={flags=134217732,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Hits against Enemies affected by Elemental Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},flags=0,keywordFlags=262144,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Hits against Rare and Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with One Handed Weapons"]={{[1]={flags=17179869188,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Spears"]={{[1]={flags=268435460,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Damage with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Daze Buildup"]={{}," Daze Buildup "}
c["25% increased Daze Buildup 25% increased Daze Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=25}}," Daze Buildup 25% increased Daze  "}
c["25% increased Daze Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=25}}," Daze  "}
c["25% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=25}},nil}
c["25% increased Electrocute Buildup"]={{}," Electrocute Buildup "}
c["25% increased Elemental Ailment Threshold"]={{}," Elemental Ailment Threshold "}
c["25% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=25}},nil}
c["25% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=25}},nil}
c["25% increased Evasion Rating if you've Dodge Rolled Recently"]={{[1]={[1]={type="Condition",var="DodgeRolledRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=25}},nil}
c["25% increased Evasion if you have Hit an Enemy Recently"]={{[1]={[1]={type="Condition",var="HitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=25}},nil}
c["25% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=25}},nil}
c["25% increased Fire Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="FireExposureEffect",type="INC",value=25}},nil}
c["25% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=25}},nil}
c["25% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=25}},nil}
c["25% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=25}},nil}
c["25% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=25}},nil}
c["25% increased Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=25}},nil}
c["25% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["25% increased Freeze Buildup 15% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=25}}," Freeze Buildup 15% increased   "}
c["25% increased Freeze Buildup 15% increased Chill Duration on Enemies 15% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=25}}," Freeze Buildup 15% increased   15% increased Magnitude of Chill you inflict "}
c["25% increased Freeze Buildup 25% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=25}}," Freeze Buildup 25% increased  "}
c["25% increased Freeze Buildup 25% increased chance to Shock 25% increased Electrocute Buildup"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=25}}," Freeze Buildup 25% increased  25% increased Electrocute Buildup "}
c["25% increased Frenzy Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesDuration",type="INC",value=25}},nil}
c["25% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=25}},nil}
c["25% increased Life Recovery from Flasks used when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=25}},nil}
c["25% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=25}},nil}
c["25% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=25}},nil}
c["25% increased Lightning Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="LightningExposureEffect",type="INC",value=25}},nil}
c["25% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="INC",value=25}},nil}
c["25% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=25}},nil}
c["25% increased Magnitude of Poison you inflict"]={{[1]={flags=0,keywordFlags=2097152,name="AilmentMagnitude",type="INC",value=25}},nil}
c["25% increased Magnitude of Shock you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockMagnitude",type="INC",value=25}},nil}
c["25% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=25}},nil}
c["25% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=25}},nil}
c["25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=25}},nil}
c["25% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=25}},"  against Immobilised Enemies "}
c["25% increased Minion Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=25}}}},nil}
c["25% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},nil}
c["25% increased Movement Speed while affected by an Ailment"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=25}},"  while affected by an Ailment "}
c["25% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=25}},nil}
c["25% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=25}},nil}
c["25% increased Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=25}},nil}
c["25% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=25}},nil}
c["25% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Spell Damage while on Full Energy Shield"]={{[1]={[1]={type="Condition",var="FullEnergyShield"},flags=2,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
c["25% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=25}},nil}
c["25% increased Stun Threshold while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=25}},nil}
c["25% increased Thorns Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=25}}," Thorns  "}
c["25% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=25}},nil}
c["25% increased Trap Damage"]={{[1]={flags=0,keywordFlags=4096,name="Damage",type="INC",value=25}},nil}
c["25% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=25}},nil}
c["25% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=25}},nil}
c["25% increased amount of Mana Leeched"]={{[1]={flags=0,keywordFlags=0,name="ManaLeech",type="INC",value=25}},nil}
c["25% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=25}},nil}
c["25% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=25}},nil}
c["25% increased chance to inflict Ailments against Rare or Unique Enemies"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=25}},"  against Rare or Unique Enemies "}
c["25% increased chance to inflict Ailments with Projectiles"]={{[1]={flags=1024,keywordFlags=0,name="AilmentChance",type="INC",value=25}},nil}
c["25% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=25}},nil}
c["25% increased speed of Recoup Effects"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=25}}," speed of Recoup s "}
c["25% less Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="MORE",value=-25}},nil}
c["25% more Skill Speed while Off Hand is empty and you have"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="Speed",type="MORE",value=25},[2]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="WarcrySpeed",type="MORE",value=25}},"  while is empty and you have "}
c["25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="MainHandAttack"},[4]={skillType=1,type="SkillType"},flags=8192,keywordFlags=0,name="Speed",type="MORE",value=25},[2]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={type="Condition",var="MainHandAttack"},[4]={skillType=1,type="SkillType"},flags=8192,keywordFlags=0,name="WarcrySpeed",type="MORE",value=25}},"  while is empty and you have a One-Handed Martial  equipped in your "}
c["25% of Armour also applies to Fire Damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToFireDamageTaken",type="BASE",value=25}},nil}
c["25% of Damage taken bypasses Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="PhysicalEnergyShieldBypass",type="OVERRIDE",value=25},[2]={flags=0,keywordFlags=0,name="LightningEnergyShieldBypass",type="OVERRIDE",value=25},[3]={flags=0,keywordFlags=0,name="ColdEnergyShieldBypass",type="OVERRIDE",value=25},[4]={flags=0,keywordFlags=0,name="FireEnergyShieldBypass",type="OVERRIDE",value=25},[5]={flags=0,keywordFlags=0,name="ChaosEnergyShieldBypass",type="OVERRIDE",value=25}},nil}
c["25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead"]={{[1]={flags=0,keywordFlags=0,name="LifeLossPrevented",type="BASE",value=25}},nil}
c["25% of Spell Mana Cost Converted to Life Cost"]={{[1]={flags=2,keywordFlags=0,name="ManaCost",type="BASE",value=25}},"   Converted to Life Cost "}
c["25% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=-25},[2]={flags=0,keywordFlags=0,name="DexRequirement",type="INC",value=-25},[3]={flags=0,keywordFlags=0,name="IntRequirement",type="INC",value=-25}},nil}
c["25% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-25}},nil}
c["25% reduced Curse Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=-25}},nil}
c["25% reduced Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=-25}},nil}
c["25% reduced Damage with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="Damage",type="INC",value=-25}},nil}
c["25% reduced Effect of Chill on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-25}},nil}
c["25% reduced Endurance Charge Duration"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesDuration",type="INC",value=-25}},nil}
c["25% reduced Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=-25}},nil}
c["25% reduced Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=-25}},nil}
c["25% reduced Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=-25}},nil}
c["25% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-25}},nil}
c["25% reduced Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=-25}},nil}
c["25% reduced Grenade fuse duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-25}}," Grenade fuse  "}
c["25% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-25}},nil}
c["25% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-25}},nil}
c["25% reduced Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=-25}},nil}
c["25% reduced Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=-25}},nil}
c["25% reduced Shock duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockDuration",type="INC",value=-25}},nil}
c["25% reduced effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-25}},nil}
c["25% reduced effect of Ignite on you"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=-25}},"  of Ignite on you "}
c["25% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-25}},nil}
c["25% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-25}},nil}
c["250% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=250}},nil}
c["250% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=250}},nil}
c["250% increased Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=250}},nil}
c["250% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=250}},nil}
c["250% of Melee Physical Damage taken reflected to Attacker"]={{[1]={flags=256,keywordFlags=0,name="PhysicalDamage",type="BASE",value=250}},"  taken reflected to Attacker "}
c["250% of Melee Physical Damage taken reflected to Attacker Regenerate 5% of Life per second while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=256,keywordFlags=0,name="PhysicalDamage",type="BASE",value=250}},"  taken reflected to Attacker Regenerate 5% of Life per second  "}
c["28% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=28}},nil}
c["29% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=29}},nil}
c["3 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=3}},nil}
c["3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage"]={{[1]={flags=4,keywordFlags=0,name="MaximumRage",type="BASE",value=3}}," that if you would gain Rage , you instead gain up to your  "}
c["3% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed per 25 Dexterity"]={{[1]={[1]={div=25,stat="Dex",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Axes"]={{[1]={flags=65541,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Bows"]={{[1]={flags=131077,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Daggers"]={{[1]={flags=524293,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with One Handed Melee Weapons"]={{[1]={flags=21474836485,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with One Handed Weapons"]={{[1]={flags=17179869189,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Quarterstaves"]={{[1]={flags=2097157,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Spears"]={{[1]={flags=268435461,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack Speed with Swords"]={{[1]={flags=4194309,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack and Cast Speed with Elemental Skills"]={{[1]={flags=0,keywordFlags=224,name="Speed",type="INC",value=3}},nil}
c["3% increased Attack and Cast Speed with Lightning Skills"]={{[1]={flags=0,keywordFlags=128,name="Speed",type="INC",value=3}},nil}
c["3% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=3},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=3},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=3},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=3}},nil}
c["3% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Cast Speed with Cold Skills"]={{[1]={flags=16,keywordFlags=64,name="Speed",type="INC",value=3}},nil}
c["3% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=3}},nil}
c["3% increased Melee Attack Speed"]={{[1]={flags=257,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Movement Speed while you have Energy Shield"]={{[1]={[1]={type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=3}},nil}
c["3% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=3},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=3}},nil}
c["3% increased Spell Damage per 100 maximum Mana"]={{[1]={[1]={div=100,stat="Mana",type="PerStat"},flags=2,keywordFlags=0,name="Damage",type="INC",value=3}},nil}
c["3% increased Unarmed Attack Speed"]={{[1]={flags=16777221,keywordFlags=0,name="Speed",type="INC",value=3}},nil}
c["3% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=3}},nil}
c["3% increased maximum Life, Mana and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=3},[2]={flags=0,keywordFlags=0,name="Mana",type="INC",value=3},[3]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=3}},nil}
c["3% less Damage taken per Tailwind"]={{[1]={[1]={type="Multiplier",var="Tailwind"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-3}},nil}
c["3% of Damage Taken Recouped as Life, Mana and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="EnergyShieldRecoup",type="BASE",value=3},[3]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=3}},nil}
c["3% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=3}},nil}
c["30 to 40 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=30}}," to 40 Physical Thorns  "}
c["30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=30}}," that if you would gain Frenzy , you instead gain up to your maximum number of Frenzy Charges "}
c["30% chance to Pierce an Enemy"]={{}," to Pierce an Enemy "}
c["30% chance to Pierce an Enemy Projectiles have 10% chance to Chain an additional time from terrain"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=30}}," to Pierce an Enemy  have 10% chance to Chain an additional time from terrain "}
c["30% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=30}},nil}
c["30% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=30}},nil}
c["30% faster start of Energy Shield Recharge when not on Full Life"]={{[1]={[1]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=30}},nil}
c["30% increased Accuracy Rating against Rare or Unique Enemies"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},"  against Rare or Unique Enemies "}
c["30% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=30}},nil}
c["30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=38654705664,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
c["30% increased Armour while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
c["30% increased Attack Damage against Rare or Unique Enemies"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},"  against Rare or Unique Enemies "}
c["30% increased Attack Damage if you've Cast a Spell Recently"]={{[1]={[1]={type="Condition",var="CastSpellRecently"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Attack Damage when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=30}},nil}
c["30% increased Bolt Speed"]={{}," Bolt Speed "}
c["30% increased Bolt Speed 60% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=30}}," Bolt Speed 60% increased  "}
c["30% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=30}},nil}
c["30% increased Charm Charges used"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesUsed",type="INC",value=30}},nil}
c["30% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=30}},nil}
c["30% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=30}},nil}
c["30% increased Cold Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="ColdExposureEffect",type="INC",value=30}},nil}
c["30% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=30}},nil}
c["30% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Hit Chance against Bleeding Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Bleeding"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Hit Chance against enemies with Lightning Exposure"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HasLightningExposure"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Critical Hit Chance with Flails"]={{[1]={flags=134217732,keywordFlags=0,name="CritChance",type="INC",value=30}},nil}
c["30% increased Curse Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=30}},nil}
c["30% increased Damage if you've dealt a Critical Hit in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage per Curse on you"]={{[1]={[1]={type="Multiplier",var="CurseOnSelf"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage while you have an active Charm"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},"  while you have an active Charm "}
c["30% increased Damage while you have an active Charm 6% increased Movement Speed while you have an active Charm"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},"  while you have an active Charm 6% increased Movement Speed while you have an active Charm "}
c["30% increased Damage with Hits against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Chilled Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Enemies affected by Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped",[8]="Poisoned",[9]="Bleeding"}},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Hindered Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Hindered"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Damage with Hits against Shocked Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}},nil}
c["30% increased Daze Buildup"]={{}," Daze Buildup "}
c["30% increased Daze Buildup with Quarterstaves"]={{}," Daze Buildup  "}
c["30% increased Daze Buildup with Quarterstaves 30% increased Freeze Buildup with Quarterstaves"]={{}," Daze Buildup  30% increased Freeze Buildup with Quarterstaves "}
c["30% increased Daze Buildup with Quarterstaves 30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves"]={{}," Daze Buildup  30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves "}
c["30% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=30}},nil}
c["30% increased Defences while wielding a Staff"]={{[1]={[1]={type="Condition",var="UsingStaff"},flags=0,keywordFlags=0,name="Defences",type="INC",value=30}},nil}
c["30% increased Electrocute Buildup"]={{}," Electrocute Buildup "}
c["30% increased Elemental Ailment Threshold"]={{}," Elemental Ailment Threshold "}
c["30% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage if you've Chilled an Enemy Recently"]={{[1]={[1]={type="Condition",var="ChilledEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage if you've Ignited an Enemy Recently"]={{[1]={[1]={type="Condition",var="IgnitedEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Elemental Damage if you've Shocked an Enemy Recently"]={{[1]={[1]={type="Condition",var="ShockedEnemyRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=30}},nil}
c["30% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=30}},nil}
c["30% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating if you've Dodge Rolled Recently"]={{[1]={[1]={type="Condition",var="DodgeRolledRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion Rating while you have Energy Shield"]={{[1]={[1]={type="Condition",var="HaveEnergyShield"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Evasion from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=30}},nil}
c["30% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=30}},nil}
c["30% increased Fire Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="FireExposureEffect",type="INC",value=30}},nil}
c["30% increased Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="INC",value=30}},nil}
c["30% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=30}},nil}
c["30% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=30}},nil}
c["30% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=30}},nil}
c["30% increased Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=30}},nil}
c["30% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["30% increased Freeze Buildup 100% of Lightning Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=30}}," Freeze Buildup 100% of  Converted to Cold Damage "}
c["30% increased Freeze Buildup with Quarterstaves"]={{}," Freeze Buildup  "}
c["30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves"]={{}," Freeze Buildup  30% increased Stun Buildup with Quarterstaves "}
c["30% increased Life Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=30}},nil}
c["30% increased Life Regeneration rate during Effect of any Life Flask"]={{[1]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=30}},nil}
c["30% increased Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=30}},nil}
c["30% increased Lightning Exposure Effect"]={{[1]={flags=0,keywordFlags=0,name="LightningExposureEffect",type="INC",value=30}},nil}
c["30% increased Magnitude of Ailments you inflict"]={{[1]={flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=30}},nil}
c["30% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="INC",value=30}},nil}
c["30% increased Magnitude of Non-Damaging Ailments you inflict"]={{}," Magnitude of Non-Damaging Ailments you inflict "}
c["30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits"]={{}," Magnitude of Non-Damaging Ailments you inflict  "}
c["30% increased Magnitude of Poison you inflict"]={{[1]={flags=0,keywordFlags=2097152,name="AilmentMagnitude",type="INC",value=30}},nil}
c["30% increased Magnitude of Shock you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockMagnitude",type="INC",value=30}},nil}
c["30% increased Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=30}},nil}
c["30% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=30}},nil}
c["30% increased Melee Damage when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=256,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}},nil}
c["30% increased Pin Buildup"]={{}," Pin Buildup "}
c["30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=30}}," Pin Buildup 5% increased  if you've Pinned an Enemy Recently "}
c["30% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=30}},nil}
c["30% increased Shock Chance against Electrocuted Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=30}},"  against Electrocuted Enemies "}
c["30% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=30}},nil}
c["30% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["30% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=30}},nil}
c["30% increased Stun Buildup"]={{}," Stun Buildup "}
c["30% increased Stun Buildup +15 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=30}}," Stun Buildup +15 to  "}
c["30% increased Stun Buildup 15% increased Area of Effect if you have Stunned an Enemy Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}}," Stun Buildup 15% increased   "}
c["30% increased Stun Buildup 30% increased Daze Buildup"]={{}," Stun Buildup 30% increased Daze Buildup "}
c["30% increased Stun Buildup 30% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=30}}," Stun Buildup 30% increased  "}
c["30% increased Stun Buildup 30% increased Stun Threshold 5% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=30}}," Stun Buildup 30% increased  5% increased Strength "}
c["30% increased Stun Buildup 50% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=30}}," Stun Buildup 50% increased  "}
c["30% increased Stun Buildup Damage with Hits is Lucky against Heavy Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=30}}," Stun Buildup   is Lucky  "}
c["30% increased Stun Buildup Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy"]={{}," Stun Buildup Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy "}
c["30% increased Stun Buildup Giant's Blood"]={{}," Stun Buildup Giant's Blood "}
c["30% increased Stun Buildup against Enemies that are on Low Life"]={{}," Stun Buildup  "}
c["30% increased Stun Buildup against enemies within 2 metres"]={{}," Stun Buildup against enemies within 2 metres "}
c["30% increased Stun Buildup against enemies within 2 metres +5 to Strength and Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=30},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=30},[3]={flags=0,keywordFlags=0,name="StrDex",type="INC",value=30}}," Stun Buildup against enemies within 2 metres +5 to  "}
c["30% increased Stun Buildup with Quarterstaves"]={{}," Stun Buildup  "}
c["30% increased Stun Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=30}},nil}
c["30% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=30}},nil}
c["30% increased Stun Threshold if you haven't been Stunned Recently"]={{[1]={[1]={neg=true,type="Condition",var="StunnedRecently"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=30}},nil}
c["30% increased Stun Threshold while on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=30}},nil}
c["30% increased Totem Duration"]={{[1]={flags=0,keywordFlags=0,name="TotemDuration",type="INC",value=30}},nil}
c["30% increased Totem Life"]={{[1]={flags=0,keywordFlags=0,name="TotemLife",type="INC",value=30}},nil}
c["30% increased Totem Placement speed"]={{[1]={flags=0,keywordFlags=0,name="TotemPlacementSpeed",type="INC",value=30}},nil}
c["30% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=30}},nil}
c["30% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=30}},nil}
c["30% increased amount of Mana Leeched"]={{[1]={flags=0,keywordFlags=0,name="ManaLeech",type="INC",value=30}},nil}
c["30% increased bonuses gained from Equipped Quiver"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromQuiver",type="INC",value=30}},nil}
c["30% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=30}},nil}
c["30% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=30}},nil}
c["30% increased chance to inflict Ailments against Rare or Unique Enemies"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=30}},"  against Rare or Unique Enemies "}
c["30% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=30}},nil}
c["30% less Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="Cost",type="MORE",value=-30}},nil}
c["30% less Critical Damage Bonus when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="MORE",value=-30}},nil}
c["30% less Movement Speed Penalty from using Skills while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="MovementSpeed",type="MORE",value=-30}},"  Penalty from using Skills  "}
c["30% more Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="MORE",value=30}},nil}
c["30% more Critical Damage Bonus when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="MORE",value=30}},nil}
c["30% more Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="MORE",value=30},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="MORE",value=30}},nil}
c["30% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=30}},nil}
c["30% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=30}},nil}
c["30% reduced Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=-30}},nil}
c["30% reduced Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=-30}},nil}
c["30% reduced Evasion Rating if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=-30}},nil}
c["30% reduced Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=-30}},nil}
c["30% reduced Global Defences"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="Defences",type="INC",value=-30}},nil}
c["30% reduced Mana Cost of Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-30}},nil}
c["30% reduced Reload Speed"]={{[1]={flags=1,keywordFlags=0,name="ReloadSpeed",type="INC",value=-30}},nil}
c["30% reduced effect of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="CurseEffectOnSelf",type="INC",value=-30}},nil}
c["30% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-30}},nil}
c["30% reduced penalty to Accuracy Rating at range"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-30}}," penalty to  at range "}
c["30% slower start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=-30}},nil}
c["300 Physical Damage taken on Minion Death"]={{[1]={flags=0,keywordFlags=0,name="HeartboundLoopSelfDamage",type="LIST",value={baseDamage=300,damageType="physical"}}},nil}
c["300% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=300}},nil}
c["300% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=300}},nil}
c["300% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=300}},nil}
c["32% increased Spell Damage while wielding a Melee Weapon"]={{[1]={[1]={type="Condition",var="UsingMeleeWeapon"},flags=2,keywordFlags=0,name="Damage",type="INC",value=32}},nil}
c["33% increased Damage with Hits against Enemies affected by Elemental Ailments"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},flags=0,keywordFlags=262144,name="Damage",type="INC",value=33}},nil}
c["33% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=33}},nil}
c["33% of Elemental Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToCold",type="BASE",value=33}},nil}
c["33% of Elemental Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToFire",type="BASE",value=33}},nil}
c["33% of Elemental Damage Converted to Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageConvertToLightning",type="BASE",value=33}},nil}
c["35% increased Attack Damage while you have an Ally in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=35}},"  while you have an Ally in your Presence "}
c["35% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=35}},nil}
c["35% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=35}},nil}
c["35% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=35}},nil}
c["35% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=35}},nil}
c["35% increased Damage with Hits against Burning Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=35}},nil}
c["35% increased Damage with Hits against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=35}},nil}
c["35% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["35% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=35},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=35}},nil}
c["35% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=35}},nil}
c["35% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=35}},nil}
c["35% increased Spell Area Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=35}},"  Area  "}
c["35% increased Spell Area Damage Spell Skills have 10% reduced Area of Effect"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=35}},"  Area  Spell Skills have 10% reduced Area of Effect "}
c["35% increased Stun Buildup"]={{}," Stun Buildup "}
c["35% increased Stun Buildup 35% increased Freeze Buildup"]={{}," Stun Buildup 35% increased Freeze Buildup "}
c["35% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=35}},nil}
c["35% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=35}},nil}
c["35% less Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="MORE",value=-35}},nil}
c["35% less Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="MORE",value=-35}},nil}
c["35% less minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-35}},nil}
c["35% more maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=35}},nil}
c["36% increased Damage if you've dealt a Critical Hit in the past 8 seconds"]={{[1]={[1]={type="Condition",var="CritInPast8Sec"},flags=0,keywordFlags=0,name="Damage",type="INC",value=36}},nil}
c["38% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=38}},nil}
c["4 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=4}},nil}
c["4 Passive Skill Points become Weapon Set Skill Points"]={{[1]={flags=0,keywordFlags=0,name="PassivePointsToWeaponSetPoints",type="BASE",value=4}},nil}
c["4% chance for Spell Skills to fire 2 additional Projectiles"]={{[1]={flags=2,keywordFlags=0,name="ProjectileCount",type="BASE",value=4}}," for  Skills to fire 2 additional  "}
c["4% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Attack Speed while a Rare or Unique Enemy is in your Presence"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},"  while a Rare or Unique Enemy is in your Presence "}
c["4% increased Attack Speed with Axes"]={{[1]={flags=65541,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=4}},nil}
c["4% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"]={{[1]={[1]={type="Multiplier",var="NonInstantSpellCastRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
c["4% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=4}},nil}
c["4% increased Movement Speed if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=4}},nil}
c["4% increased Movement Speed if you've cast a Mark Spell Recently"]={{[1]={[1]={type="Condition",var="CastMarkRecently"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=4}},nil}
c["4% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=4},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=4}},nil}
c["4% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=4}},nil}
c["4% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=4}},nil}
c["4% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=4}},nil}
c["4% reduced Flask Charges used from Mana Flasks"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesUsed",type="INC",value=-4}},nil}
c["4% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-4}},nil}
c["4% reduced Reservation of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="INC",value=-4}},nil}
c["4.5 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=4.5}},nil}
c["4.6 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=4.6}},nil}
c["40% chance to Avoid Chaos Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="BASE",value=40}}," to Avoid  from Hits "}
c["40% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="BASE",value=40}}," to Avoid  from Hits Enemies in your Presence are Intimidated "}
c["40% chance to Avoid Physical Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="AvoidPhysicalDamageChance",type="BASE",value=40}},nil}
c["40% faster Curse Activation"]={{[1]={flags=0,keywordFlags=0,name="CurseFrequency",type="INC",value=40}},nil}
c["40% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=40}},nil}
c["40% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=40}},nil}
c["40% increased Aftershock Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}}," Aftershock  "}
c["40% increased Area of Effect of Curses"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}},"  of Curses "}
c["40% increased Area of Effect of Curses 8% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}},"  of Curses 8% increased Effect of your Curses "}
c["40% increased Area of Effect of Curses 8% increased Effect of your Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=40}},"  of Curses 8% increased Effect of your Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed "}
c["40% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=40}},nil}
c["40% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=40}},nil}
c["40% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=40}},nil}
c["40% increased Armour and Evasion Rating while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=40}},nil}
c["40% increased Armour if you haven't been Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Armour",type="INC",value=40}},nil}
c["40% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=40}},nil}
c["40% increased Block Recovery"]={{[1]={flags=0,keywordFlags=0,name="BlockRecovery",type="INC",value=40}},nil}
c["40% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=40}},nil}
c["40% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=40}},nil}
c["40% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=40}},nil}
c["40% increased Critical Damage Bonus against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
c["40% increased Critical Damage Bonus with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
c["40% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Hit Chance against Enemies that are affected"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},"  against Enemies that are affected "}
c["40% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments"]={{[1]={[1]={actor="enemy",neg=true,type="ActorCondition",varList={[1]="Frozen",[2]="Chilled",[3]="Shocked",[4]="Ignited",[5]="Scorched",[6]="Brittle",[7]="Sapped"}},[2]={type="Condition",var="Effective"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Critical Spell Damage Bonus"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},nil}
c["40% increased Crossbow Reload Speed"]={{[1]={flags=67108865,keywordFlags=0,name="ReloadSpeed",type="INC",value=40}},nil}
c["40% increased Curse Duration"]={{[1]={flags=0,keywordFlags=2,name="Duration",type="INC",value=40}},nil}
c["40% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage if you've Triggered a Skill Recently"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},"  if you've Triggered a Skill Recently "}
c["40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},"  if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy "}
c["40% increased Damage with Hits against Ignited Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Two Handed Weapons"]={{[1]={flags=34359738372,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Damage with Warcries"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},"  with Warcries "}
c["40% increased Damage with Warcries Warcry Skills have 25% increased Area of Effect"]={{[1]={flags=0,keywordFlags=4,name="Damage",type="INC",value=40}},"  with Warcries  Skills have 25% increased Area of Effect "}
c["40% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=40}},nil}
c["40% increased Electrocute Buildup"]={{}," Electrocute Buildup "}
c["40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=40}}," Electrocute Buildup 30% increased  against Electrocuted Enemies "}
c["40% increased Elemental Ailment Threshold"]={{}," Elemental Ailment Threshold "}
c["40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You"]={{[1]={flags=0,keywordFlags=0,name="SelfAilmentDuration",type="INC",value=40}}," Elemental Ailment Threshold 10% reduced  "}
c["40% increased Elemental Damage if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=40}},nil}
c["40% increased Elemental Damage with Attack Skills during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="ElementalDamage",type="INC",value=40}},nil}
c["40% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=40}},nil}
c["40% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=40}},nil}
c["40% increased Energy Shield from Equipped Focus"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=40}},"  from Equipped Focus "}
c["40% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
c["40% increased Evasion Rating if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=40}},nil}
c["40% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=40}},nil}
c["40% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=40}},nil}
c["40% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=40}},nil}
c["40% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["40% increased Freeze Buildup 20% increased Freeze Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyFreezeDuration",type="INC",value=40}}," Freeze Buildup 20% increased   "}
c["40% increased Jagged Ground Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=40}}," Jagged Ground  "}
c["40% increased Life Recovery from Flasks used when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=40}},nil}
c["40% increased Life and Mana Recovery from Flasks"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=40}},nil}
c["40% increased Life and Mana Recovery from Flasks while you have an active Charm"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecovery",type="INC",value=40},[2]={flags=0,keywordFlags=0,name="FlaskManaRecovery",type="INC",value=40}},"  while you have an active Charm "}
c["40% increased Magnitude of Shock you inflict with Critical Hits"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="EnemyShockMagnitude",type="INC",value=40}},nil}
c["40% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=40}},nil}
c["40% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=40}},nil}
c["40% increased Melee Damage against Heavy Stunned enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},flags=256,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Melee Damage with Hits at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=256,keywordFlags=262144,name="Damage",type="INC",value=40}},nil}
c["40% increased Minion Damage while you have at least two different active Offerings"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}}},"   while you have at least two different active Offerings "}
c["40% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=40}},nil}
c["40% increased Pin Buildup"]={{}," Pin Buildup "}
c["40% increased Projectile Damage"]={{[1]={flags=1024,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Projectile Stun Buildup"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="INC",value=40}},"  Stun Buildup "}
c["40% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=40}},nil}
c["40% increased Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=40}},nil}
c["40% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=40}},nil}
c["40% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
c["40% increased Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="INC",value=40}},nil}
c["40% increased Stun Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=40}},nil}
c["40% increased Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=40}},nil}
c["40% increased Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=40}}," Thorns  "}
c["40% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=40}},nil}
c["40% increased chance to Shock"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=40}},nil}
c["40% increased effect of Arcane Surge on you"]={{[1]={flags=0,keywordFlags=0,name="ArcaneSurgeEffect",type="INC",value=40}},nil}
c["40% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=40}},nil}
c["40% less Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="MORE",value=-40}},nil}
c["40% less Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="MORE",value=-40}},nil}
c["40% less minimum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MinPhysicalDamage",type="MORE",value=-40}},nil}
c["40% more Damage against Heavy Stunned Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="HeavyStunned"},flags=0,keywordFlags=0,name="Damage",type="MORE",value=40}},nil}
c["40% more maximum Physical Attack Damage"]={{[1]={[1]={skillType=1,type="SkillType"},flags=0,keywordFlags=0,name="MaxPhysicalDamage",type="MORE",value=40}},nil}
c["40% of Elemental Damage taken Recouped as Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LightningEnergyShieldRecoup",type="BASE",value=40},[2]={flags=0,keywordFlags=0,name="ColdEnergyShieldRecoup",type="BASE",value=40},[3]={flags=0,keywordFlags=0,name="FireEnergyShieldRecoup",type="BASE",value=40}},nil}
c["40% of Physical Damage taken as Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageTakenAsFire",type="BASE",value=40}},nil}
c["40% reduced Chill Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillDuration",type="INC",value=-40}},nil}
c["40% reduced Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=-40}},nil}
c["40% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-40}},nil}
c["40% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-40}},nil}
c["40% reduced Light Radius"]={{[1]={flags=0,keywordFlags=0,name="LightRadius",type="INC",value=-40}},nil}
c["40% reduced Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=-40}},nil}
c["40% reduced Shock duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockDuration",type="INC",value=-40}},nil}
c["400% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=400}},nil}
c["43% reduced Effect of Chill on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-43}},nil}
c["43% reduced effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-43}},nil}
c["45% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=45}},nil}
c["45% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=45}},nil}
c["45% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=45}},nil}
c["45% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=45}},nil}
c["45% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=45}},nil}
c["450% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=450}},nil}
c["5 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=5}},nil}
c["5 to 10 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=5}}," to 10 Physical Thorns  "}
c["5 to 10 Physical Thorns damage Pain Attunement"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=5}}," to 10 Physical Thorns  Pain Attunement "}
c["5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Endurance , you instead gain up to maximum Endurance Charges "}
c["5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges +1 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Endurance , you instead gain up to maximum Endurance Charges +1 to Maximum Endurance Charges "}
c["5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Frenzy , you instead gain up to your maximum number of Frenzy Charges "}
c["5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges +1 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Frenzy , you instead gain up to your maximum number of Frenzy Charges +1 to Maximum Frenzy Charges "}
c["5% chance that if you would gain Power Charges, you instead gain up to"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Power , you instead gain up to "}
c["5% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Power , you instead gain up to your maximum number of Power Charges "}
c["5% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges +1 to Maximum Power Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskCharges",type="BASE",value=5}}," that if you would gain Power , you instead gain up to your maximum number of Power Charges +1 to Maximum Power Charges "}
c["5% chance to Blind Enemies on Hit"]={{}," to Blind Enemies  "}
c["5% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["5% chance to Gain Arcane Surge when you deal a Critical Hit"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["5% chance to inflict Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=5}},nil}
c["5% chance to not destroy Corpses when Consuming Corpses"]={{}," to not destroy Corpses when Consuming Corpses "}
c["5% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=5}},nil}
c["5% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=5}},nil}
c["5% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack Speed with Daggers"]={{[1]={flags=524293,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Attack and Cast Speed with Lightning Skills"]={{[1]={flags=0,keywordFlags=128,name="Speed",type="INC",value=5}},nil}
c["5% increased Attributes per Socketed Rune or Soul Core"]={{[1]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Str",type="INC",value=5},[2]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Dex",type="INC",value=5},[3]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Int",type="INC",value=5},[4]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="All",type="INC",value=5}},nil}
c["5% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=5}},nil}
c["5% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=5}},nil}
c["5% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=5}},nil}
c["5% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=5}},nil}
c["5% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=5}},nil}
c["5% increased Damage taken while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=5}},nil}
c["5% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=5}},nil}
c["5% increased Duration of Damaging Ailments on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=5},[2]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=5},[3]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=5}},nil}
c["5% increased Experience gain"]={{}," Experience gain "}
c["5% increased Flask Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="FlaskDuration",type="INC",value=5}},nil}
c["5% increased Magnitude of Ailments you inflict"]={{[1]={flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=5}},nil}
c["5% increased Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=5}},nil}
c["5% increased Maximum Life per Socketed Rune or Soul Core"]={{[1]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Life",type="INC",value=5}},nil}
c["5% increased Maximum Mana per Socketed Rune or Soul Core"]={{[1]={[1]={type="Multiplier",var="RunesSocketedIn{SlotName}"},flags=0,keywordFlags=0,name="Mana",type="INC",value=5}},nil}
c["5% increased Movement Speed if you've Pinned an Enemy Recently"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},"  if you've Pinned an Enemy Recently "}
c["5% increased Movement Speed per Frenzy Charge"]={{[1]={[1]={type="Multiplier",var="FrenzyCharge"},flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=5}},nil}
c["5% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=5}},nil}
c["5% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=5},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=5}},nil}
c["5% increased Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=5}},nil}
c["5% increased maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=5}},nil}
c["5% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=5}},nil}
c["5% of Physical Damage from Hits taken as Damage of a Random Element"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsFire",type="BASE",value=1.6666666666667},[2]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsCold",type="BASE",value=1.6666666666667},[3]={flags=0,keywordFlags=0,name="PhysicalDamageFromHitsTakenAsLightning",type="BASE",value=1.6666666666667}},nil}
c["5% of Spell Damage Leeched as Life"]={{[1]={flags=2,keywordFlags=0,name="DamageLifeLeech",type="BASE",value=5}},nil}
c["5% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-5}},nil}
c["5% reduced Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=-5}},nil}
c["5% reduced Effect of Chill on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-5}},nil}
c["5% reduced Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=-5}},nil}
c["5% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=-5}},nil}
c["5% reduced maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-5}},nil}
c["5% reduced maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="INC",value=-5}},nil}
c["50% chance for Flasks you use to not consume Charges"]={{[1]={flags=0,keywordFlags=0,name="FlaskChanceNotConsumeCharges",type="BASE",value=50}},nil}
c["50% chance to Avoid Death from Hits"]={{}," to Avoid Death from Hits "}
c["50% chance to Pierce an Enemy"]={{}," to Pierce an Enemy "}
c["50% chance to gain Onslaught on Killing Blow with Axes"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=65540,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}}," ing Blow  "}
c["50% chance to inflict Bleeding on Hit"]={{[1]={flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=50}},nil}
c["50% faster start of Energy Shield Recharge"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=50}},nil}
c["50% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=50}},nil}
c["50% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=50}},nil}
c["50% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=50}},nil}
c["50% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=50}},nil}
c["50% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Attack Damage when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=1,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=50},[2]={flags=0,keywordFlags=0,name="DexRequirement",type="INC",value=50},[3]={flags=0,keywordFlags=0,name="IntRequirement",type="INC",value=50}},nil}
c["50% increased Blind Effect"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="BlindEffect",type="INC",value=50}}}},nil}
c["50% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=50}},nil}
c["50% increased Cold Damage while affected by Herald of Ice"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofIce"},flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=50}},nil}
c["50% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=50}},nil}
c["50% increased Critical Damage Bonus during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=50}},nil}
c["50% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Hit Chance against Enemies on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=50}},nil}
c["50% increased Critical Spell Damage Bonus"]={{[1]={flags=2,keywordFlags=0,name="CritMultiplier",type="INC",value=50}},nil}
c["50% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=50}},nil}
c["50% increased Damage with Hits against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=50}},nil}
c["50% increased Defences from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Defences",type="INC",value=50}},nil}
c["50% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="corruptedMagicJewelIncEffect",value=50}}},nil}
c["50% increased Electrocute Buildup against Shocked Enemies"]={{}," Electrocute Buildup  "}
c["50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=50}}," Electrocute Buildup  50% increased  against Electrocuted Enemies "}
c["50% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=50}},nil}
c["50% increased Energy Shield Recharge Rate"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRecharge",type="INC",value=50}},nil}
c["50% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"]={{[1]={[1]={type="Condition",var="EnergyShieldRechargePastTwoSec"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Evasion Rating if you've Dodge Rolled Recently"]={{[1]={[1]={type="Condition",var="DodgeRolledRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Evasion Rating if you've consumed a Frenzy Charge Recently"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},"  if you've consumed a Frenzy Charge Recently "}
c["50% increased Evasion Rating if you've consumed a Frenzy Charge Recently +1 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},"  if you've consumed a Frenzy Charge Recently +1 to Maximum Frenzy Charges "}
c["50% increased Evasion Rating when on Full Life"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=50}},nil}
c["50% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=50}},nil}
c["50% increased Fire Damage while affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="FireDamage",type="INC",value=50}},nil}
c["50% increased Flask Charges used"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesUsed",type="INC",value=50}},nil}
c["50% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=50}},nil}
c["50% increased Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=50}},nil}
c["50% increased Freeze Buildup"]={{}," Freeze Buildup "}
c["50% increased Freeze Buildup 30% increased Chill Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillDuration",type="INC",value=50}}," Freeze Buildup 30% increased   "}
c["50% increased Freeze Buildup 30% increased Magnitude of Chill you inflict"]={{[1]={flags=0,keywordFlags=0,name="EnemyChillMagnitude",type="INC",value=50}}," Freeze Buildup 30% increased  "}
c["50% increased Grenade fuse duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}}," Grenade fuse  "}
c["50% increased Grenade fuse duration Grenade Skills Fire an additional Projectile"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}}," Grenade fuse  Grenade Skills Fire an additional Projectile "}
c["50% increased Lightning Damage while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=50}},nil}
c["50% increased Magnitude of Ignite you inflict"]={{[1]={flags=0,keywordFlags=8388608,name="AilmentMagnitude",type="INC",value=50}},nil}
c["50% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
c["50% increased Mana Regeneration Rate while moving"]={{[1]={[1]={type="Condition",var="Moving"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
c["50% increased Mana Regeneration Rate while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=50}},nil}
c["50% increased Melee Damage against Immobilised Enemies"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=50}},"  against Immobilised Enemies "}
c["50% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=50}},nil}
c["50% increased Poison Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyPoisonDuration",type="INC",value=50}},nil}
c["50% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Rarity of Items found when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LootRarity",type="INC",value=50}},nil}
c["50% increased Shock Chance against Electrocuted Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockChance",type="INC",value=50}},"  against Electrocuted Enemies "}
c["50% increased Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="INC",value=50}},nil}
c["50% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=50}},nil}
c["50% increased Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="INC",value=50}},nil}
c["50% increased Strength Requirement"]={{[1]={flags=0,keywordFlags=0,name="StrRequirement",type="INC",value=50}},nil}
c["50% increased Totem Placement range"]={{[1]={flags=0,keywordFlags=16384,name="WeaponRange",type="INC",value=50}},"  Placement  "}
c["50% increased Weapon Swap Speed"]={{[1]={flags=0,keywordFlags=0,name="WeaponSwapSpeed",type="INC",value=50}},nil}
c["50% increased amount of Mana Leeched"]={{[1]={flags=0,keywordFlags=0,name="ManaLeech",type="INC",value=50}},nil}
c["50% increased chance to Ignite"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteChance",type="INC",value=50}},nil}
c["50% increased effect of Small Passive Skills"]={{[1]={flags=0,keywordFlags=0,name="SmallPassiveSkillEffect",type="INC",value=50}},nil}
c["50% increased effect of Sorcery Ward"]={{[1]={[1]={includeTransfigured=true,skillName="Sorcery Ward",type="SkillName"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=50}},"  of"}
c["50% increased effect of Sorcery Ward Sorcery Ward recovers 50% faster"]={{[1]={[1]={includeTransfigured=true,skillName="Sorcery Ward",type="SkillName"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=50}},"  ofSorcery Ward recovers 50% faster "}
c["50% increased maximum Dash Distance with Unarmed Attack Skills"]={{}," maximum Dash Distance with  Attack Skills "}
c["50% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=50}},nil}
c["50% less Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="MORE",value=-50}},nil}
c["50% less Mana Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoveryRate",type="MORE",value=-50}},nil}
c["50% less Shock Duration"]={{[1]={flags=0,keywordFlags=0,name="EnemyShockDuration",type="MORE",value=-50}},nil}
c["50% more Armour from Equipped Body Armour"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="MORE",value=50}},nil}
c["50% more Flask Charges gained"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGained",type="MORE",value=50}},nil}
c["50% of Base Armour from Equipment also added to Stun Threshold"]={{[1]={[1]={percent=50,stat="ArmourOnHelmet",type="PerStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1},[2]={[1]={percent=50,stat="ArmourOnGloves",type="PerStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1},[3]={[1]={percent=50,stat="ArmourOnBoots",type="PerStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1},[4]={[1]={percent=50,stat="ArmourOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1}},nil}
c["50% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=50}},nil}
c["50% of Maximum Life Converted to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeConvertToEnergyShield",type="BASE",value=50}},nil}
c["50% of Physical Damage prevented Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="BASE",value=50}},"  prevented Recouped as Life "}
c["50% of charges used by Charms granted to your Life Flasks"]={{[1]={[3]={type="Multiplier",var="AvgCharmChargesUsed"},flags=0,keywordFlags=0,name="FlaskChargesGained",type="MORE",value=0.5}},nil}
c["50% of your Life Regeneration is granted to Allies in your Presence"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=50}}," your  is granted to Allies in your Presence "}
c["50% reduced Chill Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillDuration",type="INC",value=-50}},nil}
c["50% reduced Darkness Reservation Duration"]={{[1]={flags=0,keywordFlags=0,name="Reserved",type="INC",value=-50}}," Darkness  Duration "}
c["50% reduced Duration of Curses on you"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-50}},"  of Curses on you "}
c["50% reduced Effect of Chill on you"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffect",type="INC",value=-50}},nil}
c["50% reduced Enemy Chance to Block Sword Attacks"]={{[1]={flags=4194304,keywordFlags=0,name="reduceEnemyBlock",type="BASE",value=50}},nil}
c["50% reduced Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=-50}},nil}
c["50% reduced Freeze Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfFreezeDuration",type="INC",value=-50}},nil}
c["50% reduced Ignite Duration on Enemies"]={{[1]={flags=0,keywordFlags=0,name="EnemyIgniteDuration",type="INC",value=-50}},nil}
c["50% reduced Ignite Duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfIgniteDuration",type="INC",value=-50}},nil}
c["50% reduced Presence Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=-50}}," Presence  "}
c["50% reduced Shock duration on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockDuration",type="INC",value=-50}},nil}
c["50% reduced Slowing Potency of Debuffs on You"]={{}," Slowing Potency of Debuffs on You "}
c["50% reduced Slowing Potency of Debuffs on You 20 to 30 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=-50}}," Slowing Potency of Debuffs on You 20 to 30 Physical Thorns  "}
c["50% reduced effect of Ignite on you"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=-50}},"  of Ignite on you "}
c["50% reduced effect of Ignite on you 50% reduced effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=-50}},"  of Ignite on you 50% reduced effect of Shock on you "}
c["50% reduced effect of Shock on you"]={{[1]={flags=0,keywordFlags=0,name="SelfShockEffect",type="INC",value=-50}},nil}
c["500% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=500}},nil}
c["500% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=500}},nil}
c["53% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=53}},nil}
c["6 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=6}},nil}
c["6 Life gained when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=6}},nil}
c["6% chance for Spell Skills to fire 2 additional Projectiles"]={{[1]={flags=2,keywordFlags=0,name="ProjectileCount",type="BASE",value=6}}," for  Skills to fire 2 additional  "}
c["6% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=6}},nil}
c["6% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=6}},nil}
c["6% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=6}},nil}
c["6% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed if you've been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed while Dual Wielding"]={{[1]={[1]={type="Condition",var="DualWielding"},flags=1,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed with Flails"]={{[1]={flags=134217733,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack Speed with One Handed Melee Weapons"]={{[1]={flags=21474836485,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Attack and Cast Speed if you've summoned a Totem Recently"]={{[1]={[1]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=6}},nil}
c["6% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"]={{[1]={[1]={type="Multiplier",var="NonInstantSpellCastRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=6}},nil}
c["6% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=6}},nil}
c["6% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="INC",value=6}},nil}
c["6% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=6}},nil}
c["6% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=6}},nil}
c["6% increased Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="INC",value=6}},nil}
c["6% increased Magnitude of Damaging Ailments you inflict"]={{[1]={flags=0,keywordFlags=14680064,name="AilmentMagnitude",type="INC",value=6}},nil}
c["6% increased Mana Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=6}},nil}
c["6% increased Movement Speed while you have an active Charm"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=6}},"  while you have an active Charm "}
c["6% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=6}},nil}
c["6% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=6},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=6}},nil}
c["6% increased Trap Throwing Speed"]={{[1]={flags=0,keywordFlags=0,name="TrapThrowingSpeed",type="INC",value=6}},nil}
c["6% increased Warcry Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=4,name="CooldownRecovery",type="INC",value=6}},nil}
c["6% increased chance to inflict Ailments"]={{[1]={flags=0,keywordFlags=0,name="AilmentChance",type="INC",value=6}},nil}
c["6% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=6}},nil}
c["6% of Damage taken Recouped as Mana"]={{[1]={flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=6}},nil}
c["6% of Skill Mana Costs Converted to Life Costs"]={{[1]={flags=0,keywordFlags=0,name="HybridManaAndLifeCost_Life",type="BASE",value=6}},nil}
c["6% reduced Charm Charges used"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesUsed",type="INC",value=-6}},nil}
c["6% reduced Reservation of Herald Skills"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="INC",value=-6}},nil}
c["60% chance for Lightning Skills to Chain an additional time"]={{}," for Lightning Skills to Chain an additional time "}
c["60% faster start of Energy Shield Recharge if you've been Stunned Recently"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeFaster",type="INC",value=60}},"  if you've been Stunned Recently "}
c["60% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=60}},nil}
c["60% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=60}},nil}
c["60% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=60}},nil}
c["60% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=60}},nil}
c["60% increased Armour from Equipped Body Armour"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=60}},nil}
c["60% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=60}},nil}
c["60% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=60}},nil}
c["60% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=60}},nil}
c["60% increased Damage against Enemies with Fully Broken Armour"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=60}},"  against Enemies with Fully Broken Armour "}
c["60% increased Damage with Hits against Enemies that are on Low Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="LowLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=60}},nil}
c["60% increased Effect of Poison you inflict on targets that are not Poisoned"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=60}},"  of Poison you inflict on targets that are not Poisoned "}
c["60% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=60}},nil}
c["60% increased Energy Shield from Equipped Body Armour"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=60}},nil}
c["60% increased Energy Shield from Equipped Focus"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=60}},"  from Equipped Focus "}
c["60% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=60}},nil}
c["60% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=60}},nil}
c["60% increased Flask Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskLifeRecoveryRate",type="INC",value=60}},nil}
c["60% increased Flask Mana Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="FlaskManaRecoveryRate",type="INC",value=60}},nil}
c["60% increased Freeze Threshold"]={{}," Freeze Threshold "}
c["60% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=60}},nil}
c["60% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=60}},nil}
c["60% increased Stun Threshold for each time you've been Stunned Recently"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=60}},"  for each time you've been Stunned Recently "}
c["60% increased bonuses gained from Equipped Rings"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromRings",type="INC",value=60}},nil}
c["60% increased maximum Energy Shield"]={{[1]={[1]={type="Global"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=60}},nil}
c["60% reduced Bleeding Duration on you"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=-60}},"  on you "}
c["60% reduced Bleeding Duration on you Bleeding you inflict is Aggravated"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=-60}},"  on you Bleeding you inflict is Aggravated "}
c["60% reduced Bleeding Duration on you Life Leech can Overflow Maximum Life"]={{[1]={flags=0,keywordFlags=0,name="EnemyBleedDuration",type="INC",value=-60}},"  on you Life Leech can Overflow Maximum Life "}
c["60% reduced Ice Crystal Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=-60}}," Ice Crystal  "}
c["65% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=65}},nil}
c["65% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=65}},nil}
c["65% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=65}},nil}
c["65% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=65}},nil}
c["65% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=65}},nil}
c["666% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=666}},nil}
c["666% increased effect of Socketed Soul Cores"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=666}},"  of Socketed Soul Cores "}
c["7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage"]={nil,"100% of Damage with Hits as Extra Chaos Damage "}
c["7% increased Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="INC",value=7},[2]={flags=0,keywordFlags=0,name="Dex",type="INC",value=7},[3]={flags=0,keywordFlags=0,name="Int",type="INC",value=7},[4]={flags=0,keywordFlags=0,name="All",type="INC",value=7}},nil}
c["7% increased Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosDamage",type="INC",value=7}},nil}
c["70% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=70}},nil}
c["70% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=70}},nil}
c["70% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=70}},nil}
c["70% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=70}},nil}
c["70% increased Energy Shield from Equipped Helmet"]={{[1]={[1]={slotName="Helmet",type="SlotName"},flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=70}},nil}
c["70% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=70}},nil}
c["70% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=70}},nil}
c["70% increased Rarity of Items found"]={{[1]={flags=0,keywordFlags=0,name="LootRarity",type="INC",value=70}},nil}
c["70% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=70}},nil}
c["70% less Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="MORE",value=-70}},nil}
c["75% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=75}},nil}
c["75% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=75}},nil}
c["75% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=75}},nil}
c["75% increased Arrow Speed"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileSpeed",type="INC",value=75}},nil}
c["75% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=75}},nil}
c["75% increased Energy Shield from Equipped Focus"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=75}},"  from Equipped Focus "}
c["75% increased Evasion from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=75}},nil}
c["75% increased Thorns damage if you've Blocked Recently"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=75}}," Thorns   "}
c["75% of Damage Converted to Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageConvertToFire",type="BASE",value=75}},nil}
c["8 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=8}},nil}
c["8% chance to Aftershock for Slam Skills you use with Maces"]={{}," to Aftershock for Slam Skills you use  "}
c["8% chance to Blind Enemies on Hit with Attacks"]={{}," to Blind Enemies  with Attacks "}
c["8% chance to Poison on Hit"]={{[1]={flags=0,keywordFlags=0,name="PoisonChance",type="BASE",value=8}},nil}
c["8% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Accuracy Rating with Two Handed Melee Weapons"]={{[1]={flags=38654705668,keywordFlags=0,name="Accuracy",type="INC",value=8}},nil}
c["8% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=8}},nil}
c["8% increased Armour and Evasion Rating while Leeching"]={{[1]={[1]={type="Condition",var="Leeching"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=8}},nil}
c["8% increased Attack Area Damage"]={{[1]={flags=513,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Attack Damage"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed if you've Killed Recently"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=1,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed with One Handed Weapons"]={{[1]={flags=17179869189,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed with Quarterstaves"]={{[1]={flags=2097157,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack Speed with Spears"]={{[1]={flags=268435461,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack and Cast Speed during Effect of any Mana Flask"]={{[1]={[1]={type="Condition",var="UsingManaFlask"},flags=0,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack and Cast Speed if you've summoned a Totem Recently"]={{[1]={[1]={type="Condition",var="SummonedTotemRecently"},flags=0,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Attack and Cast Speed with Lightning Skills"]={{[1]={flags=0,keywordFlags=128,name="Speed",type="INC",value=8}},nil}
c["8% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Cast Speed if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=16,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Cast Speed with Cold Skills"]={{[1]={flags=16,keywordFlags=64,name="Speed",type="INC",value=8}},nil}
c["8% increased Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdDamage",type="INC",value=8}},nil}
c["8% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="INC",value=8}},nil}
c["8% increased Damage for each time you've Warcried Recently"]={{[1]={[1]={type="Multiplier",var="WarcryUsedRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="INC",value=8}},nil}
c["8% increased Effect of Auras from your Aura Skills"]={{[1]={flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=8}},"  of Auras from your Aura Skills "}
c["8% increased Effect of your Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=8}},nil}
c["8% increased Effect of your Mark Skills"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="LocalEffect",type="INC",value=8}},nil}
c["8% increased Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamage",type="INC",value=8}},nil}
c["8% increased Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireDamage",type="INC",value=8}},nil}
c["8% increased Flask and Charm Charges gained"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGained",type="INC",value=8}}," Flask and  "}
c["8% increased Knockback Distance"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="INC",value=8}},nil}
c["8% increased Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamage",type="INC",value=8}},nil}
c["8% increased Melee Attack Speed"]={{[1]={flags=257,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["8% increased Melee Damage"]={{[1]={flags=256,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=8}},nil}
c["8% increased Projectile Speed"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeed",type="INC",value=8}},nil}
c["8% increased Projectile Speed for Spell Skills"]={{[1]={flags=2,keywordFlags=0,name="ProjectileSpeed",type="INC",value=8}},"  for  Skills "}
c["8% increased Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=8}},nil}
c["8% increased Skill Speed"]={{[1]={flags=0,keywordFlags=0,name="Speed",type="INC",value=8},[2]={flags=0,keywordFlags=0,name="WarcrySpeed",type="INC",value=8}},nil}
c["8% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=8}},nil}
c["8% increased Warcry Speed"]={{[1]={flags=0,keywordFlags=4,name="WarcrySpeed",type="INC",value=8}},nil}
c["8% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="LifeLeech",type="INC",value=8}},nil}
c["8% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=8}},nil}
c["8% more chance to Evade Melee Attacks"]={{[1]={flags=0,keywordFlags=0,name="MeleeEvadeChance",type="MORE",value=8}},nil}
c["8% of Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=8}},nil}
c["8% of Damage taken Recouped as Life"]={{[1]={flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=8}},nil}
c["8% reduced Attack Speed"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="INC",value=-8}},nil}
c["8% reduced Mana Cost of Skills"]={{[1]={flags=0,keywordFlags=0,name="ManaCost",type="INC",value=-8}},nil}
c["8% reduced Projectile Speed for Spell Skills"]={{[1]={flags=2,keywordFlags=0,name="ProjectileSpeed",type="INC",value=-8}},"  for  Skills "}
c["8% reduced Skill Effect Duration"]={{[1]={flags=0,keywordFlags=0,name="Duration",type="INC",value=-8}},nil}
c["8% reduced Slowing Potency of Debuffs on You"]={{}," Slowing Potency of Debuffs on You "}
c["80% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=80}},nil}
c["80% increased Armour and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEnergyShield",type="INC",value=80}},nil}
c["80% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=80}},nil}
c["80% increased Armour and Evasion Rating when on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=80}},nil}
c["80% increased Armour from Equipped Body Armour"]={{[1]={[1]={slotName="Body Armour",type="SlotName"},flags=0,keywordFlags=0,name="Armour",type="INC",value=80}},nil}
c["80% increased Armour, Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Defences",type="INC",value=80}},nil}
c["80% increased Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="INC",value=80}},nil}
c["80% increased Critical Damage Bonus with Crossbows"]={{[1]={flags=67108868,keywordFlags=0,name="CritMultiplier",type="INC",value=80}},nil}
c["80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=80}},nil}
c["80% increased Damage with Hits against Enemies that are on Full Life"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="FullLife"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=80}},nil}
c["80% increased Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="INC",value=80}},nil}
c["80% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=80}},nil}
c["80% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=80}},nil}
c["80% increased Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamage",type="INC",value=80}},nil}
c["80% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=80}},nil}
c["80% increased Stun Recovery"]={{[1]={flags=0,keywordFlags=0,name="StunRecovery",type="INC",value=80}},nil}
c["80% increased bonuses gained from Equipped Rings"]={{[1]={flags=0,keywordFlags=0,name="EffectOfBonusesFromRings",type="INC",value=80}},nil}
c["80% less Knockback Distance for Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="EnemyKnockbackDistance",type="MORE",value=-80}},"  for Blocked Hits "}
c["9% increased Cast Speed"]={{[1]={flags=16,keywordFlags=0,name="Speed",type="INC",value=9}},nil}
c["9.5 Life Regeneration per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=9.5}},nil}
c["90% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=90}},nil}
c["90% increased Armour and Evasion"]={{[1]={flags=0,keywordFlags=0,name="ArmourAndEvasion",type="INC",value=90}},nil}
c["90% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="INC",value=90}},nil}
c["90% increased Evasion and Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EvasionAndEnergyShield",type="INC",value=90}},nil}
c["90% increased Spell Damage"]={{[1]={flags=2,keywordFlags=0,name="Damage",type="INC",value=90}},nil}
c["Accuracy Rating is Doubled"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="MORE",value=100}},nil}
c["Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={[1]={div=10,stat="Int",type="PerStat"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=10}},nil}
c["Adds 1 to 24 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=24}},nil}
c["Adds 1 to 29 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=29}},nil}
c["Adds 1 to 3 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=3}},nil}
c["Adds 1 to 35 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=35}},nil}
c["Adds 1 to 4 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=4}},nil}
c["Adds 1 to 40 Lightning damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=40}},nil}
c["Adds 1 to 42 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=42}},nil}
c["Adds 1 to 43 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=43}},nil}
c["Adds 1 to 45 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=45}},nil}
c["Adds 1 to 50 Lightning damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=50}},nil}
c["Adds 1 to 53 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=53}},nil}
c["Adds 1 to 55 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=55}},nil}
c["Adds 1 to 70 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=70}},nil}
c["Adds 1 to 80 Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=80}},nil}
c["Adds 10 to 15 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=15}},nil}
c["Adds 10 to 16 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=16}},nil}
c["Adds 10 to 17 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=17}},nil}
c["Adds 10 to 18 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=18}},nil}
c["Adds 10 to 18 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=10},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=18}},nil}
c["Adds 12 to 18 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=18}},nil}
c["Adds 12 to 20 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=20}},nil}
c["Adds 12 to 20 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=20}},nil}
c["Adds 12 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 12 to 22 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=22}},nil}
c["Adds 12 to 22 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=22}},nil}
c["Adds 12 to 35 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=12},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=35}},nil}
c["Adds 14 to 20 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=20}},nil}
c["Adds 14 to 24 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=24}},nil}
c["Adds 14 to 24 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=14},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=24}},nil}
c["Adds 15 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=15},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 16 to 25 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=16},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=25}},nil}
c["Adds 18 to 25 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=18},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=25}},nil}
c["Adds 20 to 26 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=26}},nil}
c["Adds 20 to 27 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=20},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=27}},nil}
c["Adds 22 to 28 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=22},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=28}},nil}
c["Adds 29 to 45 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=29},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=45}},nil}
c["Adds 3 to 5 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=5}},nil}
c["Adds 3 to 5 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=5}},nil}
c["Adds 3 to 5 Fire damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=5}},nil}
c["Adds 3 to 5 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=5}},nil}
c["Adds 3 to 6 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=3},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=6}},nil}
c["Adds 32 to 50 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=32},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=50}},nil}
c["Adds 33 to 78 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=33},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=78}},nil}
c["Adds 36 to 81 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=36},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=81}},nil}
c["Adds 4 to 7 Cold damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=7}},nil}
c["Adds 4 to 8 Cold damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=8}},nil}
c["Adds 4 to 8 Fire damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=8}},nil}
c["Adds 4 to 8 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=8}},nil}
c["Adds 4 to 9 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=4},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=9}},nil}
c["Adds 5 to 10 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 5 to 11 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=11}},nil}
c["Adds 5 to 8 Cold damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ColdMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="ColdMax",type="BASE",value=8}},nil}
c["Adds 5 to 8 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=8}},nil}
c["Adds 5 to 9 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=9}},nil}
c["Adds 5 to 9 Fire damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="FireMin",type="BASE",value=5},[2]={flags=0,keywordFlags=65536,name="FireMax",type="BASE",value=9}},nil}
c["Adds 5 to 9 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=9}},nil}
c["Adds 6 to 10 Chaos Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="ChaosMin",type="BASE",value=6},[2]={flags=0,keywordFlags=65536,name="ChaosMax",type="BASE",value=10}},nil}
c["Adds 6 to 10 Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="FireMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="FireMax",type="BASE",value=10}},nil}
c["Adds 6 to 10 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=10}},nil}
c["Adds 6 to 12 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=12}},nil}
c["Adds 6 to 12 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=6},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=12}},nil}
c["Adds 62 to 106 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=62},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=106}},nil}
c["Adds 65 to 110 Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalMin",type="BASE",value=65},[2]={flags=0,keywordFlags=0,name="PhysicalMax",type="BASE",value=110}},nil}
c["Adds 8 to 13 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=8},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=13}},nil}
c["Adds 8 to 14 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=8},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=14}},nil}
c["Adds 9 to 14 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=9},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=14}},nil}
c["Adds 9 to 15 Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ColdMin",type="BASE",value=9},[2]={flags=0,keywordFlags=0,name="ColdMax",type="BASE",value=15}},nil}
c["Aggravate Bleeding on Enemies when they Enter your Presence"]={nil,"Aggravate Bleeding on Enemies when they Enter your Presence "}
c["Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damage"]={nil,"Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Thorns damage "}
c["Aggravate Bleeding on targets you Critically Hit with Attacks"]={nil,"Aggravate Bleeding on targets you Critically Hit with Attacks "}
c["All Damage from Hits Contributes to Chill Magnitude"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanChill",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanChill",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="LightningCanChill",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanChill",type="FLAG",value=true}},nil}
c["All Damage from Hits Contributes to Poison Magnitude"]={{[1]={flags=0,keywordFlags=0,name="FireCanPoison",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ColdCanPoison",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="LightningCanPoison",type="FLAG",value=true}},nil}
c["All Damage from Hits Contributes to Shock Chance"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
c["All Damage from Hits with this Weapon Contributes to Freeze Buildup"]={nil,"All Damage from Hits with this Weapon Contributes to Freeze Buildup "}
c["All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies"]={nil,"All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen Enemies "}
c["All Damage is taken from Mana before Life"]={{[1]={flags=0,keywordFlags=0,name="DamageTakenFromManaBeforeLife",type="BASE",value=100}},nil}
c["All bonuses from an Equipped Amulet apply to your Minions instead of you"]={nil,"All bonuses from an Equipped Amulet apply to your Minions instead of you "}
c["All damage with this Weapon causes Electrocution buildup"]={nil,"All damage with this Weapon causes Electrocution buildup "}
c["Allies in your Presence Gain 30% of Damage as Extra Fire Damage"]={nil,"Allies in your Presence Gain 30% of Damage as Extra Fire Damage "}
c["Allies in your Presence Gain 30% of Damage as Extra Fire Damage Allies in your Presence Regenerate 3% of their Maximum Life per second"]={nil,"Allies in your Presence Gain 30% of Damage as Extra Fire Damage Allies in your Presence Regenerate 3% of their Maximum Life per second "}
c["Allies in your Presence Regenerate 1% of your Maximum Life per second"]={nil,"Allies in your Presence Regenerate 1% of your Maximum Life per second "}
c["Allies in your Presence Regenerate 3% of their Maximum Life per second"]={nil,"Allies in your Presence Regenerate 3% of their Maximum Life per second "}
c["Allies in your Presence Regenerate 3% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance"]={nil,"Allies in your Presence Regenerate 3% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance "}
c["Allies in your Presence contributes to Ignite Chance and Magnitude"]={nil,"Allies in your Presence contributes to Ignite Chance and Magnitude "}
c["Allies in your Presence deal 1 to 15 additional Attack Lightning Damage"]={nil,"Allies in your Presence deal 1 to 15 additional Attack Lightning Damage "}
c["Allies in your Presence deal 1 to 15 additional Attack Lightning Damage +10 to all Attributes"]={nil,"Allies in your Presence deal 1 to 15 additional Attack Lightning Damage +10 to all Attributes "}
c["Allies in your Presence deal 5 to 8 additional Attack Cold Damage"]={nil,"Allies in your Presence deal 5 to 8 additional Attack Cold Damage "}
c["Allies in your Presence deal 5 to 8 additional Attack Cold Damage Allies in your Presence deal 1 to 15 additional Attack Lightning Damage"]={nil,"Allies in your Presence deal 5 to 8 additional Attack Cold Damage Allies in your Presence deal 1 to 15 additional Attack Lightning Damage "}
c["Allies in your Presence deal 50% increased Damage"]={nil,"Allies in your Presence deal 50% increased Damage "}
c["Allies in your Presence deal 50% increased Damage +20 to Dexterity"]={nil,"Allies in your Presence deal 50% increased Damage +20 to Dexterity "}
c["Allies in your Presence deal 6 to 10 additional Attack Fire Damage"]={nil,"Allies in your Presence deal 6 to 10 additional Attack Fire Damage "}
c["Allies in your Presence deal 6 to 10 additional Attack Fire Damage Allies in your Presence deal 5 to 8 additional Attack Cold Damage"]={nil,"Allies in your Presence deal 6 to 10 additional Attack Fire Damage Allies in your Presence deal 5 to 8 additional Attack Cold Damage "}
c["Allies in your Presence have +100 to Accuracy Rating"]={nil,"Allies in your Presence have +100 to Accuracy Rating "}
c["Allies in your Presence have +100 to Accuracy Rating 35% increased Attack Damage while you have an Ally in your Presence"]={nil,"Allies in your Presence have +100 to Accuracy Rating 35% increased Attack Damage while you have an Ally in your Presence "}
c["Allies in your Presence have 20% increased Attack Speed"]={nil,"Allies in your Presence have 20% increased Attack Speed "}
c["Allies in your Presence have 20% increased Attack Speed Allies in your Presence have 20% increased Cast Speed"]={nil,"Allies in your Presence have 20% increased Attack Speed Allies in your Presence have 20% increased Cast Speed "}
c["Allies in your Presence have 20% increased Cast Speed"]={nil,"Allies in your Presence have 20% increased Cast Speed "}
c["Allies in your Presence have 20% increased Cast Speed 50% reduced Presence Area of Effect"]={nil,"Allies in your Presence have 20% increased Cast Speed 50% reduced Presence Area of Effect "}
c["Allies in your Presence have 50% increased Critical Damage Bonus"]={nil,"Allies in your Presence have 50% increased Critical Damage Bonus "}
c["Allies in your Presence have 50% increased Critical Damage Bonus Allies in your Presence have 20% increased Attack Speed"]={nil,"Allies in your Presence have 50% increased Critical Damage Bonus Allies in your Presence have 20% increased Attack Speed "}
c["Allies in your Presence have 50% increased Critical Hit Chance"]={nil,"Allies in your Presence have 50% increased Critical Hit Chance "}
c["Allies in your Presence have 50% increased Critical Hit Chance Allies in your Presence have 50% increased Critical Damage Bonus"]={nil,"Allies in your Presence have 50% increased Critical Hit Chance Allies in your Presence have 50% increased Critical Damage Bonus "}
c["Allies in your Presence have 6% increased Attack Speed"]={nil,"Allies in your Presence have 6% increased Attack Speed "}
c["Allies in your Presence have 6% increased Attack Speed 6% increased Attack Speed"]={nil,"Allies in your Presence have 6% increased Attack Speed 6% increased Attack Speed "}
c["Allies in your Presence have Block Chance equal to yours"]={nil,"Allies in your Presence have Block Chance equal to yours "}
c["Alternating every 5 seconds:"]={nil,"Alternating every 5 seconds: "}
c["Alternating every 5 seconds: Take 30% less Damage from Hits"]={nil,"Alternating every 5 seconds: Take 30% less Damage from Hits "}
c["Always deals Critical Hits against Heavy Stunned Enemies"]={nil,"Always deals Critical Hits against Heavy Stunned Enemies "}
c["Apply Fire Exposure when fully breaking enemy Armour"]={nil,"Apply Fire Exposure when fully breaking enemy Armour "}
c["Area Skills have 20% chance to Knock Enemies Back on Hit"]={{[1]={[1]={skillType=11,type="SkillType"},flags=0,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=20}},nil}
c["Armour also applies to Lightning damage taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToLightningDamageTaken",type="BASE",value=100}},nil}
c["Armour applies to Elemental Damage"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToFireDamageTaken",type="BASE",value=100},[2]={flags=0,keywordFlags=0,name="ArmourAppliesToColdDamageTaken",type="BASE",value=100},[3]={flags=0,keywordFlags=0,name="ArmourAppliesToLightningDamageTaken",type="BASE",value=100}},nil}
c["Armour is increased by Overcapped Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="ArmourIncreasedByOvercappedFireRes",type="FLAG",value=true}},nil}
c["Arrows Pierce an additional Target"]={{[1]={flags=1,keywordFlags=0,name="PierceCount",type="BASE",value=1}},nil}
c["Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=1}},type="DistanceRamp"},flags=131072,keywordFlags=0,name="CritChance",type="INC",value=60}},nil}
c["Attack Damage Penetrates 15% of Enemy Elemental Resistances"]={{[1]={flags=1,keywordFlags=0,name="ElementalPenetration",type="BASE",value=15}},nil}
c["Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds"]={nil,"Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds "}
c["Attack Skills deal 10% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=10}},nil}
c["Attack Skills deal 25% increased Damage while holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=65536,name="Damage",type="INC",value=25}},nil}
c["Attack Skills have +1 to maximum number of Summoned Totems"]={{[1]={flags=0,keywordFlags=65536,name="ActiveTotemLimit",type="BASE",value=1}},nil}
c["Attacks Chain 2 additional times"]={nil,"Attacks Chain 2 additional times "}
c["Attacks Chain an additional time"]={nil,"Attacks Chain an additional time "}
c["Attacks Chain an additional time Attacks Chain 2 additional times"]={nil,"Attacks Chain an additional time Attacks Chain 2 additional times "}
c["Attacks Gain 10% of Damage as Extra Cold Damage"]={nil,"Attacks Gain 10% of Damage as Extra Cold Damage "}
c["Attacks Gain 10% of Damage as Extra Fire Damage"]={nil,"Attacks Gain 10% of Damage as Extra Fire Damage "}
c["Attacks Gain 20% of Physical Damage as extra Chaos Damage"]={nil,"Attacks Gain 20% of Physical Damage as extra Chaos Damage "}
c["Attacks gain increased Accuracy Rating equal to their Critical Hit Chance"]={nil,"Attacks gain increased Accuracy Rating equal to their Critical Hit Chance "}
c["Attacks have +1% to Critical Hit Chance"]={{[1]={flags=1,keywordFlags=0,name="CritChance",type="BASE",value=1}},nil}
c["Attacks have 10% chance to Maim on Hit"]={{}," to Maim  "}
c["Attacks have 25% chance to Maim on Hit"]={{}," to Maim  "}
c["Attacks used by Totems have 4% increased Attack Speed"]={{[1]={flags=1,keywordFlags=16384,name="Speed",type="INC",value=4}},nil}
c["Attribute Requirements of Gems can be satisified by your highest Attribute"]={{[1]={flags=0,keywordFlags=0,name="GemAttributeRequirementsSatisfiedByHighestAttribute",type="FLAG",value=true}},nil}
c["Base Critical Hit Chance for Attacks with Weapons is 8%"]={{[1]={flags=0,keywordFlags=0,name="WeaponBaseCritChance",type="OVERRIDE",value=8}},nil}
c["Base Critical Hit Chance for Spells is 15%"]={{[1]={[1]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="CritChanceBase",type="OVERRIDE",value=15}},nil}
c["Base Maximum Darkness is 100"]={{},"Base Maximum Darkness "}
c["Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="OVERRIDE",value=100}},"Base Maximum Darkness  is Reserved from Darkness before being taken from Life or Energy Shield "}
c["Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="OVERRIDE",value=100}},"Base Maximum Darkness  is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts  "}
c["Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="DamageTaken",type="OVERRIDE",value=100}},"Base Maximum Darkness  is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts  +5 to Maximum Darkness  "}
c["Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second"]={nil,"Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second "}
c["Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second 30% more Critical Damage Bonus"]={nil,"Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second 30% more Critical Damage Bonus "}
c["Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled"]={nil,"Benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled "}
c["Bleeding you inflict deals Damage 10% faster"]={{[1]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=10}},nil}
c["Bleeding you inflict is Aggravated"]={nil,"Bleeding you inflict is Aggravated "}
c["Blind Chilled enemies on Hit"]={nil,"Blind Chilled enemies on Hit "}
c["Blind Enemies when they Stun you"]={nil,"Blind Enemies when they Stun you "}
c["Block Chance is doubled"]={nil,"Block Chance is doubled "}
c["Block Chance is doubled You take 50% of Damage from Blocked Hits"]={nil,"Block Chance is doubled You take 50% of Damage from Blocked Hits "}
c["Block chance is Lucky"]={nil,"Block chance is Lucky "}
c["Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage"]={nil,"Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage "}
c["Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage"]={nil,"Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage "}
c["Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage"]={nil,"Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage "}
c["Bow Attacks fire 3 additional Arrows"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=3}},nil}
c["Bow Attacks fire an additional Arrow"]={{[1]={flags=131072,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Break 10% increased Armour"]={nil,"Break 10% increased Armour "}
c["Break 10% increased Armour 6% increased Physical Damage"]={nil,"Break 10% increased Armour 6% increased Physical Damage "}
c["Break 10% increased Armour 8% increased Attack Area Damage"]={nil,"Break 10% increased Armour 8% increased Attack Area Damage "}
c["Break 15% increased Armour"]={nil,"Break 15% increased Armour "}
c["Break 20% increased Armour"]={nil,"Break 20% increased Armour "}
c["Break 25% increased Armour"]={nil,"Break 25% increased Armour "}
c["Break 25% increased Armour 16% increased Area of Effect for Attacks"]={nil,"Break 25% increased Armour 16% increased Area of Effect for Attacks "}
c["Break 30% increased Armour on enemies affected by Ailments"]={nil,"Break 30% increased Armour on enemies affected by Ailments "}
c["Break 30% increased Armour on enemies affected by Ailments +10 to Strength"]={nil,"Break 30% increased Armour on enemies affected by Ailments +10 to Strength "}
c["Break 30% increased Armour on enemies affected by Ailments +10 to Strength 25% increased Physical Damage"]={nil,"Break 30% increased Armour on enemies affected by Ailments +10 to Strength 25% increased Physical Damage "}
c["Break 40% increased Armour"]={nil,"Break 40% increased Armour "}
c["Break 40% increased Armour 25% increased Physical Damage"]={nil,"Break 40% increased Armour 25% increased Physical Damage "}
c["Break 50% of Armour on Heavy Stunning an Enemy"]={nil,"Break 50% of Armour on Heavy Stunning an Enemy "}
c["Break 60% increased Armour"]={nil,"Break 60% increased Armour "}
c["Break 60% increased Armour 10% chance to Defend with 200% of Armour"]={nil,"Break 60% increased Armour 10% chance to Defend with 200% of Armour "}
c["Break Armour equal to 10% of Hit Damage dealt"]={nil,"Break Armour equal to 10% of Hit Damage dealt "}
c["Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt"]={nil,"Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt "}
c["Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 10% chance to inflict Bleeding on Hit"]={nil,"Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 10% chance to inflict Bleeding on Hit "}
c["Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 10% chance to inflict Bleeding on Hit 20% increased Physical Damage"]={nil,"Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 10% chance to inflict Bleeding on Hit 20% increased Physical Damage "}
c["Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt"]={nil,"Break Armour on Critical Hit with Spells equal to 5% of Physical Damage dealt "}
c["Break enemy Concentration on Hit equal to 100% of Damage Dealt"]={nil,"Break enemy Concentration on Hit equal to 100% of Damage Dealt "}
c["Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds"]={nil,"Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds "}
c["Buffs on you expire 10% slower"]={nil,"Buffs on you expire 10% slower "}
c["Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Burning"},flags=0,keywordFlags=0,name="ExplodeMod",type="LIST",value={amount=5,chance=1,keyOfScaledMod="chance",type="Tenth"}},[2]={flags=0,keywordFlags=0,name="CanExplode",type="FLAG",value=true}},nil}
c["Can Block Damage from all Hits while Shield is not Raised"]={nil,"Can Block Damage from all Hits while Shield is not Raised "}
c["Can Block damage from all Hits"]={nil,"Can Block damage from all Hits "}
c["Can Block damage from all Hits Cannot use Shield Skills"]={nil,"Can Block damage from all Hits Cannot use Shield Skills "}
c["Can Evade all Hits"]={nil,"Can Evade all Hits "}
c["Can Evade all Hits 70% less Evasion Rating"]={nil,"Can Evade all Hits 70% less Evasion Rating "}
c["Can be modified while Corrupted"]={nil,"Can be modified while Corrupted "}
c["Can be modified while Corrupted +150 to maximum Life"]={nil,"Can be modified while Corrupted +150 to maximum Life "}
c["Can't use other Rings"]={{[1]={[1]={slotName="Ring 2",type="DisablesItem"},[2]={num=1,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseRightRing",type="Flag",value=1},[2]={[1]={slotName="Ring 1",type="DisablesItem"},[2]={num=2,type="SlotNumber"},flags=0,keywordFlags=0,name="CanNotUseLeftRing",type="Flag",value=1}},nil}
c["Cannot Dodge Roll"]={nil,"Cannot Dodge Roll "}
c["Cannot Evade Enemy Attacks"]={{[1]={flags=0,keywordFlags=0,name="CannotEvade",type="FLAG",value=true}},nil}
c["Cannot be Blinded while on Full Life"]={nil,"Cannot be Blinded while on Full Life "}
c["Cannot be Blinded while on Full Life 80% increased Damage with Hits against Enemies that are on Full Life"]={nil,"Cannot be Blinded while on Full Life 80% increased Damage with Hits against Enemies that are on Full Life "}
c["Cannot be Ignited"]={{[1]={flags=0,keywordFlags=0,name="IgniteImmune",type="FLAG",value=true}},nil}
c["Cannot be Poisoned"]={{[1]={flags=0,keywordFlags=0,name="PoisonImmune",type="FLAG",value=true}},nil}
c["Cannot be Shocked"]={{[1]={flags=0,keywordFlags=0,name="ShockImmune",type="FLAG",value=true}},nil}
c["Cannot gain Spirit from Equipment"]={{[1]={flags=0,keywordFlags=0,name="CannotGainSpiritFromEquipment",type="FLAG",value=true}},nil}
c["Cannot have Energy Shield"]={nil,"Cannot have Energy Shield "}
c["Cannot have Energy Shield Regenerate 0.05 Life per second per Maximum Energy Shield"]={nil,"Cannot have Energy Shield Regenerate 0.05 Life per second per Maximum Energy Shield "}
c["Cannot use Charms"]={nil,"Cannot use Charms "}
c["Cannot use Charms 30% more Recovery from Flasks"]={nil,"Cannot use Charms 30% more Recovery from Flasks "}
c["Cannot use Life Flasks"]={nil,"Cannot use Life Flasks "}
c["Cannot use Shield Skills"]={nil,"Cannot use Shield Skills "}
c["Carry a Chest which adds 20 Inventory Slots"]={nil,"Carry a Chest which adds 20 Inventory Slots "}
c["Causes 50% increased Stun Buildup"]={nil,"Causes 50% increased Stun Buildup "}
c["Causes 50% increased Stun Buildup 80% increased Physical Damage"]={nil,"Causes 50% increased Stun Buildup 80% increased Physical Damage "}
c["Causes 50% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies"]={nil,"Causes 50% increased Stun Buildup Always deals Critical Hits against Heavy Stunned Enemies "}
c["Causes Bleeding on Hit"]={{[1]={[1]={type="Condition",var="{Hand}Attack"},flags=0,keywordFlags=0,name="BleedChance",type="BASE",value=100}},nil}
c["Causes Daze buildup equal to 100% of Damage dealt"]={nil,"Causes Daze buildup equal to 100% of Damage dealt "}
c["Causes Double Stun Buildup"]={nil,"Causes Double Stun Buildup "}
c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage"]={nil,"Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage "}
c["Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage 120% increased Physical Damage"]={nil,"Causes Enemies to Explode on Critical kill, for 10% of their Life as Physical Damage 120% increased Physical Damage "}
c["Chance is doubled against Undead and Demons"]={nil,"Chance is doubled against Undead and Demons "}
c["Chance to Ignite is doubled"]={nil,"Chance to Ignite is doubled "}
c["Chaos Damage from Hits also Contributes to Electrocute Buildup"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup "}
c["Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage"]={nil,"Chaos Damage from Hits also Contributes to Electrocute Buildup Attacks Gain 20% of Physical Damage as extra Chaos Damage "}
c["Chaos Damage from Hits also Contributes to Freeze Buildup"]={nil,"Chaos Damage from Hits also Contributes to Freeze Buildup "}
c["Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup"]={nil,"Chaos Damage from Hits also Contributes to Freeze Buildup Chaos Damage from Hits also Contributes to Electrocute Buildup "}
c["Chaos Resistance is Zero"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="OVERRIDE",value=0}},nil}
c["Chaos Resistance is doubled"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="MORE",value=100}},nil}
c["Charms applied to you have 10% increased Effect"]={nil,"Charms applied to you have 10% increased Effect "}
c["Charms applied to you have 25% increased Effect"]={nil,"Charms applied to you have 25% increased Effect "}
c["Charms gain 0.15 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGenerated",type="BASE",value=0.15}},nil}
c["Charms gain 0.5 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="CharmChargesGenerated",type="BASE",value=0.5}},nil}
c["Charms use no Charges"]={{[1]={flags=0,keywordFlags=0,name="CharmsUseNoCharges",type="FLAG",value=true}},nil}
c["Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude"]={nil,"Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude "}
c["Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"]={nil,"Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance "}
c["Cold Exposure you inflict lowers Total Cold Resistance by an extra 5%"]={nil,"Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% "}
c["Converts all Energy Shield to Mana"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldConvertToMana",type="BASE",value=100}},nil}
c["Converts all Evasion Rating to Armour"]={{[1]={flags=0,keywordFlags=0,name="IronReflexes",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="EvasionConvertToArmour",type="BASE",value=100}},nil}
c["Corpses in your Presence Explode when you Warcry,"]={nil,"Corpses in your Presence Explode when you Warcry, "}
c["Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage"]={nil,"Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage "}
c["Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage"]={nil,"Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage "}
c["Corrupted Blood cannot be inflicted on you"]={{[1]={flags=0,keywordFlags=0,name="CorruptedBloodImmune",type="FLAG",value=true}},nil}
c["Critical Hits Ignore Enemy Monster Lightning Resistance"]={nil,"Critical Hits Ignore Enemy Monster Lightning Resistance "}
c["Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Greater Lightning Bolt Skill on Critical Hit"]={nil,"Critical Hits Ignore Enemy Monster Lightning Resistance Trigger Greater Lightning Bolt Skill on Critical Hit "}
c["Critical Hits Poison the enemy"]={nil,"Critical Hits Poison the enemy "}
c["Critical Hits do not deal extra Damage"]={{[1]={flags=0,keywordFlags=0,name="NoCritMultiplier",type="FLAG",value=true}},nil}
c["Critical Hits ignore Enemy Monster Elemental Resistances"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=0,keywordFlags=0,name="IgnoreElementalResistances",type="FLAG",value=true}},nil}
c["Critical Hits ignore non-negative Enemy Monster Elemental Resistances"]={nil,"Critical Hits ignore non-negative Enemy Monster Elemental Resistances "}
c["Critical Hits with Daggers have a 25% chance to Poison the Enemy"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=524288,keywordFlags=0,name="PoisonChance",type="BASE",value=25}},nil}
c["Culling Strike"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Enemies you Mark"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Curse Skills have 15% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=15}},nil}
c["Curse Skills have 20% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=20}},nil}
c["Curses have no Activation Delay"]={nil,"Curses have no Activation Delay "}
c["Curses you inflict are reflected back to you"]={nil,"Curses you inflict are reflected back to you "}
c["Damage Blocked is Recouped as Mana"]={nil,"Damage Blocked is Recouped as Mana "}
c["Damage Penetrates 10% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=10}},nil}
c["Damage Penetrates 10% Lightning Resistance if on Low Mana"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=10}},"   if on Low Mana "}
c["Damage Penetrates 10% Lightning Resistance if on Low Mana Damage Penetrates 15% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=10}},"   if on Low Mana Damage Penetrates 15% Lightning Resistance "}
c["Damage Penetrates 15% Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 15% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 15% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=15}},nil}
c["Damage Penetrates 18% Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=18}},nil}
c["Damage Penetrates 18% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=18}},nil}
c["Damage Penetrates 18% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=18}},nil}
c["Damage Penetrates 4% of Enemy Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="ElementalPenetration",type="BASE",value=4}},nil}
c["Damage Penetrates 5% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=5}},nil}
c["Damage Penetrates 6% Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 6% Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FirePenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 6% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=6}},nil}
c["Damage Penetrates 75% Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=75}},nil}
c["Damage Penetrates 8% Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdPenetration",type="BASE",value=8}},nil}
c["Damage Penetrates 8% Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningPenetration",type="BASE",value=8}},nil}
c["Damage of Enemies Hitting you is Unlucky while you are on Low Life"]={nil,"Damage of Enemies Hitting you is Unlucky while you are on Low Life "}
c["Damage of Enemies Hitting you is Unlucky while you are on Low Life 50% chance to Avoid Death from Hits"]={nil,"Damage of Enemies Hitting you is Unlucky while you are on Low Life 50% chance to Avoid Death from Hits "}
c["Damage over Time bypasses your Energy Shield"]={nil,"Damage over Time bypasses your Energy Shield "}
c["Damage over Time bypasses your Energy Shield While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life"]={nil,"Damage over Time bypasses your Energy Shield While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life "}
c["Damage taken is Reserved from Darkness before being taken from Life or Energy Shield"]={nil,"Damage taken is Reserved from Darkness before being taken from Life or Energy Shield "}
c["Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds"]={nil,"Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds "}
c["Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level"]={nil,"Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level "}
c["Damage with Hits is Lucky against Enemies that are on Low Life"]={nil,"Damage with Hits is Lucky against Enemies that are on Low Life "}
c["Damage with Hits is Lucky against Heavy Stunned Enemies"]={nil,"Damage with Hits is Lucky against Heavy Stunned Enemies "}
c["Damaging Ailments Cannot Be inflicted on you while you already have one"]={nil,"Damaging Ailments Cannot Be inflicted on you while you already have one "}
c["Damaging Ailments Cannot Be inflicted on you while you already have one 20% increased Magnitude of Damaging Ailments you inflict"]={nil,"Damaging Ailments Cannot Be inflicted on you while you already have one 20% increased Magnitude of Damaging Ailments you inflict "}
c["Damaging Ailments deal damage 12% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteFaster",type="INC",value=12},[2]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=12},[3]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=12}},nil}
c["Damaging Ailments deal damage 5% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteFaster",type="INC",value=5},[2]={flags=0,keywordFlags=0,name="BleedFaster",type="INC",value=5},[3]={flags=0,keywordFlags=0,name="PoisonFaster",type="INC",value=5}},nil}
c["Darkness Reservation lasts for 10 seconds"]={nil,"Darkness Reservation lasts for 10 seconds "}
c["Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level"]={nil,"Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level "}
c["Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=30}}," Overkill  to enemies within 2 metres of the enemy killed "}
c["Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%"]={{[1]={flags=0,keywordFlags=262144,name="Damage",type="INC",value=4}},"   to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% "}
c["Deal no Non-Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DealNoPhysical",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="DealNoLightning",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="DealNoCold",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="DealNoChaos",type="FLAG",value=true}},nil}
c["Deal up to 30% more Damage to Enemies based on their missing Concentration"]={nil,"up to 30% more Damage to Enemies based on their missing Concentration "}
c["Deals 25% of current Mana as Chaos Damage to you when Effect ends"]={nil,"Deals 25% of current Mana as Chaos Damage to you when Effect ends "}
c["Debuffs on you expire 10% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=10}},nil}
c["Debuffs on you expire 20% faster"]={{[1]={flags=0,keywordFlags=0,name="SelfDebuffExpirationRate",type="BASE",value=20}},nil}
c["Debuffs you inflict have 10% increased Slow Magnitude"]={nil,"Debuffs you inflict have 10% increased Slow Magnitude "}
c["Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster"]={nil,"Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster "}
c["Debuffs you inflict have 4% increased Slow Magnitude"]={nil,"Debuffs you inflict have 4% increased Slow Magnitude "}
c["Debuffs you inflict have 4% increased Slow Magnitude 20% increased Hinder Duration"]={nil,"Debuffs you inflict have 4% increased Slow Magnitude 20% increased Hinder Duration "}
c["Debuffs you inflict have 5% increased Slow Magnitude"]={nil,"Debuffs you inflict have 5% increased Slow Magnitude "}
c["Debuffs you inflict have 6% increased Slow Magnitude"]={nil,"Debuffs you inflict have 6% increased Slow Magnitude "}
c["Decimating Strike"]={nil,"Decimating Strike "}
c["Defend with 120% of Armour against Projectile Attacks"]={nil,"Defend with 120% of Armour against Projectile Attacks "}
c["Defend with 120% of Armour while not on Low Energy Shield"]={{[1]={[1]={neg=true,type="Condition",var="LowEnergyShield"},flags=0,keywordFlags=0,name="ArmourDefense",source="Armour and Energy Shield Mastery",type="MAX",value=20}},nil}
c["Defend with 150% of Armour against Attacks from further than 6m"]={nil,"Defend with 150% of Armour against Attacks from further than 6m "}
c["Defend with 200% of Armour against Critical Hits"]={nil,"Defend with 200% of Armour against Critical Hits "}
c["Defend with 200% of Armour against Critical Hits +15 to Strength"]={nil,"Defend with 200% of Armour against Critical Hits +15 to Strength "}
c["Dodge Roll avoids all Hits"]={nil,"Dodge Roll avoids all Hits "}
c["Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds"]={nil,"Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds "}
c["Dodge Roll cannot Avoid Damage"]={nil,"Dodge Roll cannot Avoid Damage "}
c["Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling"]={nil,"Dodge Roll cannot Avoid Damage Take 30% less Damage from Hits while Dodge Rolling "}
c["Dodge Roll passes through Enemies"]={nil,"Dodge Roll passes through Enemies "}
c["Double Activation Delay of Curses"]={{[1]={flags=0,keywordFlags=0,name="CurseDelay",type="MORE",value=100}},nil}
c["Double Stun Threshold while Shield is Raised"]={nil,"Double Stun Threshold while Shield is Raised "}
c["Double the number of your Poisons that targets can be affected by at the same time"]={{[1]={flags=0,keywordFlags=0,name="PoisonCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="PoisonStacks",type="MORE",value=100}},nil}
c["Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life"]={nil,"Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life "}
c["Drop Shocked Ground while moving, lasting 8 seconds"]={nil,"Drop Shocked Ground while moving, lasting 8 seconds "}
c["Effect and Duration of Flames of Chayula on You is Doubled"]={nil,"Effect and Duration of Flames of Chayula on You is Doubled "}
c["Effect is not removed when Unreserved Mana is Filled"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskEffectNotRemoved",type="FLAG",value=true}},nil}
c["Eldritch Battery"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Eldritch Battery"}},nil}
c["Elemental Ailment Threshold is increased by Overcapped Chaos Resistance"]={nil,"Elemental Ailment Threshold is increased by Overcapped Chaos Resistance "}
c["Elemental Ailment Threshold is increased by Overcapped Chaos Resistance Armour is increased by Overcapped Fire Resistance"]={nil,"Elemental Ailment Threshold is increased by Overcapped Chaos Resistance Armour is increased by Overcapped Fire Resistance "}
c["Elemental Damage also Contributes to Bleeding Magnitude"]={{[1]={flags=0,keywordFlags=0,name="FireCanBleed",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ColdCanBleed",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="LightningCanBleed",type="FLAG",value=true}},nil}
c["Elemental Storm has 150% more Cooldown Recovery Rate"]={{[1]={[1]={includeTransfigured=true,skillName="Elemental Storm",type="SkillName"},flags=0,keywordFlags=0,name="CooldownRecovery",type="MORE",value=150}},nil}
c["Empowered Attacks deal 10% increased Damage"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},flags=1,keywordFlags=0,name="Damage",type="INC",value=10}},nil}
c["Empowered Attacks deal 16% increased Damage"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},flags=1,keywordFlags=0,name="Damage",type="INC",value=16}},nil}
c["Empowered Attacks deal 30% increased Damage"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Empowered Attacks have 50% increased Stun Buildup"]={{}," Stun Buildup "}
c["Empowered Attacks have 50% increased Stun Buildup 100% increased Stun Threshold during Empowered Attacks"]={{[1]={[1]={type="Condition",var="SkillEmpowered"},[2]={type="Condition",var="SkillEmpowered"},flags=1,keywordFlags=0,name="StunThreshold",type="INC",value=50}}," Stun Buildup 100% increased   "}
c["Enemies Chilled by your Hits can be Shattered as though Frozen"]={nil,"your Hits can be Shattered as though Frozen "}
c["Enemies Chilled by your Hits increase damage taken by Chill Magnitude"]={nil,"your Hits increase damage taken by Chill Magnitude "}
c["Enemies Chilled by your Hits increase damage taken by Chill Magnitude Attacks Gain 10% of Damage as Extra Cold Damage"]={nil,"your Hits increase damage taken by Chill Magnitude Attacks Gain 10% of Damage as Extra Cold Damage "}
c["Enemies Cursed by you have 50% reduced Life Regeneration Rate"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="LifeRegen",type="INC",value=-50}}}},nil}
c["Enemies Frozen by you take 50% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Frozen"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=50}}}},nil}
c["Enemies Ignited by you have -5% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-5}}}},nil}
c["Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"]={{[1]={flags=0,keywordFlags=0,name="IgniteToChaos",type="FLAG",value=true}},nil}
c["Enemies Immobilised by you take 25% less Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Immobilised"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-25}}}},nil}
c["Enemies are Culled on Block"]={nil,"Enemies are Culled on Block "}
c["Enemies are Maimed for 4 seconds after becoming Unpinned"]={nil,"Enemies are Maimed for 4 seconds after becoming Unpinned "}
c["Enemies are Maimed for 4 seconds after becoming Unpinned 40% increased Pin Buildup"]={nil,"Enemies are Maimed for 4 seconds after becoming Unpinned 40% increased Pin Buildup "}
c["Enemies have Maximum Concentration equal to 40% of their Maximum Life"]={nil,"Enemies have Maximum Concentration equal to 40% of their Maximum Life "}
c["Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt"]={nil,"Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt "}
c["Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds"]={nil,"Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds "}
c["Enemies in Jagged Ground you create take 10% increased Damage"]={nil,"Enemies in Jagged Ground you create take 10% increased Damage "}
c["Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance"]={nil,"Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance "}
c["Enemies in your Presence are Blinded"]={nil,"Enemies in your Presence are Blinded "}
c["Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every second"]={nil,"Enemies in your Presence are Blinded Enemies in your Presence gain Critical Weakness every second "}
c["Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage"]={nil,"Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage "}
c["Enemies in your Presence are Intimidated"]={nil,"Enemies in your Presence are Intimidated "}
c["Enemies in your Presence are Slowed by 20%"]={nil,"Enemies in your Presence are Slowed by 20% "}
c["Enemies in your Presence gain Critical Weakness every second"]={nil,"Enemies in your Presence gain Critical Weakness every second "}
c["Enemies in your Presence have 10% reduced Cooldown Recovery Rate"]={nil,"Enemies in your Presence have 10% reduced Cooldown Recovery Rate "}
c["Enemies in your Presence have Fire Exposure"]={nil,"Enemies in your Presence have Fire Exposure "}
c["Enemies in your Presence have Lightning Resistance equal to yours"]={nil,"Enemies in your Presence have Lightning Resistance equal to yours "}
c["Enemies in your Presence have Lightning Resistance equal to yours Lightning Resistance does not affect Lightning damage taken"]={nil,"Enemies in your Presence have Lightning Resistance equal to yours Lightning Resistance does not affect Lightning damage taken "}
c["Enemies killed by anyone in your Presence count as being killed by you instead"]={nil,"anyone in your Presence count as being killed by you instead "}
c["Enemies near Enemies you Mark are Blinded"]={nil,"Enemies near Enemies you Mark are Blinded "}
c["Enemies near Enemies you Mark are Blinded Enemies you Mark cannot deal Critical Hits"]={nil,"Enemies near Enemies you Mark are Blinded Enemies you Mark cannot deal Critical Hits "}
c["Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds"]={nil,"Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds "}
c["Enemies you Curse are Hindered, with 15% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
c["Enemies you Curse cannot Recharge Energy Shield"]={nil,"cannot Recharge Energy Shield "}
c["Enemies you Curse have -3% to Chaos Resistance"]={nil,"-3% to Chaos Resistance "}
c["Enemies you Electrocute have 20% increased Damage taken"]={nil,"Enemies you Electrocute have 20% increased Damage taken "}
c["Enemies you Mark cannot deal Critical Hits"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
c["Enemies you Mark have 15% reduced Accuracy Rating"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-15}}}},nil}
c["Enemies you Mark take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
c["Energy Generation is doubled"]={nil,"Energy Generation is doubled "}
c["Energy Shield Recharge is not interrupted by Damage if Recharge began Recently"]={nil,"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently "}
c["Energy Shield Recharge starts when you use a Mana Flask"]={nil,"Energy Shield Recharge starts when you use a Mana Flask "}
c["Energy Shield does not Recharge"]={{[1]={flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true}},nil}
c["Energy Shield is increased by Overcapped Cold Resistance"]={nil,"Energy Shield is increased by Overcapped Cold Resistance "}
c["Energy Shield is increased by Overcapped Cold Resistance Evasion Rating is increased by Overcapped Lightning Resistance"]={nil,"Energy Shield is increased by Overcapped Cold Resistance Evasion Rating is increased by Overcapped Lightning Resistance "}
c["Equipment and Skill Gems have 25% increased Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=25}},nil}
c["Equipment and Skill Gems have 4% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-4}},nil}
c["Equipment and Skill Gems have 50% reduced Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalAttributeRequirements",type="INC",value=-50}},nil}
c["Evasion Rating is increased by Overcapped Lightning Resistance"]={nil,"Evasion Rating is increased by Overcapped Lightning Resistance "}
c["Every 12 seconds, gain 50% more Cast Speed for 4 seconds"]={nil,"Every 12 seconds, gain 50% more Cast Speed for 4 seconds "}
c["Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres"]={nil,"Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres "}
c["Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used"]={nil,"Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres Recover all Mana when Used "}
c["Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life"]={nil,"Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life "}
c["Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration"]={nil,"Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration "}
c["Every Rage also grants 1% increased Armour"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="Armour",type="INC",value=1}},nil}
c["Every Rage also grants 1% increased Stun Threshold"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=1}},nil}
c["Every Rage also grants 2% increased Stun Threshold"]={{[1]={[1]={type="Multiplier",var="RageEffect"},flags=0,keywordFlags=0,name="StunThreshold",type="INC",value=2}},nil}
c["Every second Slam Skill you use yourself is Ancestrally Boosted"]={nil,"Every second Slam Skill you use yourself is Ancestrally Boosted "}
c["Excess Life Recovery added as Guard for 10 seconds"]={nil,"Excess Life Recovery added as Guard for 10 seconds "}
c["Excess Life Recovery from Leech is applied to Energy Shield"]={nil,"Excess Life Recovery from Leech is applied to Energy Shield "}
c["Excess Life Recovery from Regeneration is applied to Energy Shield"]={{[1]={[1]={type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="ZealotsOath",type="FLAG",value=true}},nil}
c["Exposure you inflict lowers the affected Resistance by an additional 20%"]={nil,"Exposure you inflict lowers the affected Resistance by an additional 20% "}
c["Final Repeat of Spells has 40% increased Area of Effect"]={{[1]={[1]={neg=true,type="Condition",var="CastOnFrostbolt"},[2]={type="Condition",varList={[1]="averageRepeat",[2]="alwaysFinalRepeat"}},flags=2,keywordFlags=0,name="RepeatFinalAreaOfEffect",type="INC",value=40}},nil}
c["Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude"]={nil,"Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude "}
c["Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude"]={nil,"Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude "}
c["Fire Exposure you inflict lowers Total Fire Resistance by an extra 5%"]={nil,"Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% "}
c["Flasks applied to you have 25% increased Effect"]={{[1]={[1]={actor="player",type="ActorCondition"},flags=0,keywordFlags=0,name="FlaskEffect",type="INC",value=25}},nil}
c["Flasks gain 0.17 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="FlaskChargesGenerated",type="BASE",value=0.17}},nil}
c["Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit"]={nil,"Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit "}
c["Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again"]={{[1]={flags=0,keywordFlags=0,name="MovementSpeed",type="BASE",value=0}},"% to 40% increased  at random when Hit, until Hit again "}
c["Gain 1 Fragile Regrowth each second"]={{}," Fragile Regrowth each second "}
c["Gain 1 Rage on Melee Axe Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour"]={{[1]={[1]={div=15,stat="EvasionOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="Spirit",type="BASE",value=1}},nil}
c["Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour"]={{[1]={[1]={div=6,stat="EnergyShieldOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="Spirit",type="BASE",value=1}},nil}
c["Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=1}},"   per 20 Unreserved Darkness "}
c["Gain 10 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=10}},nil}
c["Gain 10 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=10}},nil}
c["Gain 10 Rage when Critically Hit by an Enemy"]={{}," Rage when Critically Hit by an Enemy "}
c["Gain 10% of Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsCold",type="BASE",value=10}},nil}
c["Gain 10% of Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsLightning",type="BASE",value=10}},nil}
c["Gain 10% of Damage as Extra Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsPhysical",type="BASE",value=10}},nil}
c["Gain 10% of Elemental Damage Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsFire",type="BASE",value=10}},"  Damage  "}
c["Gain 10% of Elemental Damage Damage as Extra Fire Damage Gain 10% of Elemental Damage Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsFire",type="BASE",value=10}},"  Damage  Gain 10% of Elemental Damage Damage as Extra Lightning Damage "}
c["Gain 10% of Elemental Damage Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsLightning",type="BASE",value=10}},"  Damage  "}
c["Gain 10% of Elemental Damage Damage as Extra Lightning Damage 33% of Elemental Damage Converted to Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsLightning",type="BASE",value=10}},"  Damage  33% of Elemental Damage Converted to Cold Damage "}
c["Gain 10% of Elemental Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsCold",type="BASE",value=10}},nil}
c["Gain 100% of Maximum Energy Shield as additional Freeze Threshold"]={{[1]={[1]={percent=100,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="FreezeThreshold",type="BASE",value=1}},nil}
c["Gain 11% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=11}},nil}
c["Gain 12% of Physical Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsFire",type="BASE",value=12}},nil}
c["Gain 12% of maximum Energy Shield as additional Stun Threshold"]={{[1]={[1]={percent=12,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1}},nil}
c["Gain 13 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=13}},nil}
c["Gain 13 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=13}},nil}
c["Gain 15 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=15}},nil}
c["Gain 15 Mana per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="ManaOnHit",type="BASE",value=15}},nil}
c["Gain 15 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=15}},nil}
c["Gain 18 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=18}},nil}
c["Gain 2 Rage on Melee Axe Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2% of Physical Damage as extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=2}},nil}
c["Gain 20 Energy Shield when you Block"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnBlock",type="BASE",value=20}},nil}
c["Gain 20 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=20}},nil}
c["Gain 20% of maximum Energy Shield as additional Stun Threshold"]={{[1]={[1]={percent=20,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1}},nil}
c["Gain 25 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=25}},nil}
c["Gain 25 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=25}},nil}
c["Gain 25 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=25}},nil}
c["Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="ColdDamageGainAsFire",type="BASE",value=25}},nil}
c["Gain 25% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=25}},nil}
c["Gain 28% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=28}},nil}
c["Gain 3 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=3}},nil}
c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3 random Charge on reaching Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=3}}," random Charge on reaching  "}
c["Gain 3 random Charge on reaching Maximum Rage Lose all Rage on reaching Maximum Rage"]={{[1]={flags=0,keywordFlags=0,name="MaximumRage",type="BASE",value=3}}," random Charge on reaching  Lose all Rage on reaching Maximum Rage "}
c["Gain 3% of Damage as Chaos Damage per Undead Minion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=3}}}},"   per Undead  "}
c["Gain 3% of Damage as Chaos Damage per Undead Minion Gain 5% of Damage as Chaos Damage per Undead Minion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=3}}}},"   per Undead  Gain 5% of Damage as Chaos Damage per Undead Minion "}
c["Gain 30 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=30}},nil}
c["Gain 30 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=30}},nil}
c["Gain 30% of Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=30}},nil}
c["Gain 30% of Maximum Mana as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaGainAsEnergyShield",type="BASE",value=30}},nil}
c["Gain 35 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=35}},nil}
c["Gain 35% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=35}},nil}
c["Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value"]={{[1]={[1]={type="Condition",var="UsingShield"},flags=0,keywordFlags=0,name="ReplaceShieldBlock",type="OVERRIDE",value=40}},nil}
c["Gain 40% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=40}},nil}
c["Gain 5 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=5}},nil}
c["Gain 5 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=5}},nil}
c["Gain 5 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 5% of Damage as Chaos Damage per Undead Minion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=5}}}},"   per Undead  "}
c["Gain 5% of Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsCold",type="BASE",value=5}},nil}
c["Gain 5% of Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsLightning",type="BASE",value=5}},nil}
c["Gain 5% of Lightning Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="LightningDamageGainAsCold",type="BASE",value=5}},nil}
c["Gain 50% of Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsFire",type="BASE",value=50}},nil}
c["Gain 6 Mana per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=6}},nil}
c["Gain 6% of Physical Damage as extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsChaos",type="BASE",value=6}},nil}
c["Gain 60% of Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsFire",type="BASE",value=60}},nil}
c["Gain 8 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=8}},nil}
c["Gain 8% of Damage as Extra Fire Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsFire",type="BASE",value=8}},nil}
c["Gain 8% of Elemental Damage as Extra Cold Damage"]={{[1]={flags=0,keywordFlags=0,name="ElementalDamageGainAsCold",type="BASE",value=8}},nil}
c["Gain 8% of Evasion Rating as extra Armour"]={{[1]={flags=0,keywordFlags=0,name="EvasionGainAsArmour",type="BASE",value=8}},nil}
c["Gain 8% of maximum Energy Shield as additional Stun Threshold"]={{[1]={[1]={percent=8,stat="EnergyShield",type="PercentStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1}},nil}
c["Gain 9 Life per Enemy Killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=9}},nil}
c["Gain Accuracy Rating equal to your Intelligence"]={{[1]={[1]={stat="Int",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=1}},nil}
c["Gain Accuracy Rating equal to your Strength"]={{[1]={[1]={stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=1}},nil}
c["Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots"]={nil,"Ailment Threshold equal to the lowest of Evasion and Armour on your Boots "}
c["Gain Endurance Charges instead of Power Charges"]={nil,"Endurance Charges instead of Power Charges "}
c["Gain Energy Shield from equipped Body Armour as extra maximum Life"]={{[1]={[1]={div=1,stat="EnergyShieldOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="Life",type="BASE",value=1}},nil}
c["Gain Frenzy Charges instead of Endurance Charges"]={nil,"Frenzy Charges instead of Endurance Charges "}
c["Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges"]={nil,"Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges "}
c["Gain Infernal Flame instead of spending Mana for Skill costs"]={nil,"Infernal Flame instead of spending Mana for Skill costs "}
c["Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"]={nil,"Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum "}
c["Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame"]={nil,"Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame "}
c["Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds"]={nil,"Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds "}
c["Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour"]={nil,"Physical Thorns damage equal to 2% of Armour from equipped Body Armour "}
c["Gain Power Charges instead of Frenzy Charges"]={nil,"Power Charges instead of Frenzy Charges "}
c["Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges"]={nil,"Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges "}
c["Gain Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges"]={nil,"Power Charges instead of Frenzy Charges Gain Frenzy Charges instead of Endurance Charges Gain Endurance Charges instead of Power Charges "}
c["Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet"]={{[1]={[1]={stat="LowestOfArmourAndEvasionOnHelmet",type="PerStat"},flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=1}},nil}
c["Gain Tailwind on Skill use"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanHaveTailwind",type="FLAG",value=true}},nil}
c["Gain a stack of Jade every second"]={nil,"a stack of Jade every second "}
c["Gain a stack of Jade every second Grants Skill: Encase in Jade"]={nil,"a stack of Jade every second Grants Skill: Encase in Jade "}
c["Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy"]={nil,"an Endurance Charge when you Heavy Stun a Rare or Unique Enemy "}
c["Gain an additional Charge when you gain a Charge"]={nil,"an additional Charge when you gain a Charge "}
c["Giant's Blood"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Giant's Blood"}},nil}
c["Grants 1 Passive Skill Point"]={{[1]={flags=0,keywordFlags=0,name="ExtraPoints",type="BASE",value=1}},nil}
c["Grants 3 additional Skill Slots"]={{[1]={flags=0,keywordFlags=0,name="SkillSlots",type="BASE",value=3}},nil}
c["Grants 5 Passive Skill Point"]={{[1]={flags=0,keywordFlags=0,name="ExtraPoints",type="BASE",value=5}},nil}
c["Grants Skill: Ancestral Spirits"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="AncestralSpiritsPlayer"}}},nil}
c["Grants Skill: Bleeding Concoction"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="BleedingConcoctionPlayer"}}},nil}
c["Grants Skill: Cast on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="MetaCastOnBlockPlayer"}}},nil}
c["Grants Skill: Demon Form"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="DemonFormPlayer"}}},nil}
c["Grants Skill: Elemental Expression"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="ElementalExpressionTriggeredPlayer"}}},nil}
c["Grants Skill: Elemental Storm"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="ElementalStormPlayer"}}},nil}
c["Grants Skill: Encase in Jade"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="EncaseInJadePlayer"}}},nil}
c["Grants Skill: Explosive Concoction"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="ExplosiveConcoctionPlayer"}}},nil}
c["Grants Skill: Fulminating Concoction"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="FulminatingConcoctionPlayer"}}},nil}
c["Grants Skill: Into the Breach"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="IntoTheBreachPlayer"}}},nil}
c["Grants Skill: Level 11 Bone Blast"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="BoneBlastPlayer"}}},nil}
c["Grants Skill: Level 11 Decompose"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="CorpseCloudPlayer"}}},nil}
c["Grants Skill: Level 11 Ember Fusillade"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="BlazingClusterPlayer"}}},nil}
c["Grants Skill: Level 11 Firebolt"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="FireboltPlayer"}}},nil}
c["Grants Skill: Level 11 Freezing Shards"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="FreezingShardsPlayer"}}},nil}
c["Grants Skill: Level 11 Lightning Bolt"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="LightningBoltPlayer"}}},nil}
c["Grants Skill: Level 11 Living Bomb"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="LivingBombPlayer"}}},nil}
c["Grants Skill: Level 11 Malice"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="MalicePlayer"}}},nil}
c["Grants Skill: Level 11 Mana Drain"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="ManaDrainPlayer"}}},nil}
c["Grants Skill: Level 11 Purity of Fire"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="PurityOfFirePlayer"}}},nil}
c["Grants Skill: Level 11 Purity of Lightning"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="PurityOfLightningPlayer"}}},nil}
c["Grants Skill: Level 11 Sigil of Power"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="SigilOfPowerPlayer"}}},nil}
c["Grants Skill: Level 11 Skeletal Warrior Minion"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="SummonSkeletalWarriorsPlayer"}}},nil}
c["Grants Skill: Level 11 Spark"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="SparkPlayer"}}},nil}
c["Grants Skill: Level 11 Volatile Dead"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=11,skillId="VolatileDeadPlayer"}}},nil}
c["Grants Skill: Level 20 Bone Blast"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BoneBlastPlayer"}}},nil}
c["Grants Skill: Level 20 Decompose"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="CorpseCloudPlayer"}}},nil}
c["Grants Skill: Level 20 Ember Fusillade"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="BlazingClusterPlayer"}}},nil}
c["Grants Skill: Level 20 Firebolt"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FireboltPlayer"}}},nil}
c["Grants Skill: Level 20 Freezing Shards"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="FreezingShardsPlayer"}}},nil}
c["Grants Skill: Level 20 Lightning Bolt"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="LightningBoltPlayer"}}},nil}
c["Grants Skill: Level 20 Living Bomb"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="LivingBombPlayer"}}},nil}
c["Grants Skill: Level 20 Malice"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="MalicePlayer"}}},nil}
c["Grants Skill: Level 20 Mana Drain"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="ManaDrainPlayer"}}},nil}
c["Grants Skill: Level 20 Purity of Fire"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="PurityOfFirePlayer"}}},nil}
c["Grants Skill: Level 20 Purity of Ice"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="PurityOfIcePlayer"}}},nil}
c["Grants Skill: Level 20 Purity of Lightning"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="PurityOfLightningPlayer"}}},nil}
c["Grants Skill: Level 20 Sigil of Power"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SigilOfPowerPlayer"}}},nil}
c["Grants Skill: Level 20 Skeletal Warrior Minion"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SummonSkeletalWarriorsPlayer"}}},nil}
c["Grants Skill: Level 20 Spark"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="SparkPlayer"}}},nil}
c["Grants Skill: Level 20 Volatile Dead"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=20,skillId="VolatileDeadPlayer"}}},nil}
c["Grants Skill: Life Remnants"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="LifeRemnantsPlayer"}}},nil}
c["Grants Skill: Meditate"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="MeditatePlayer"}}},nil}
c["Grants Skill: Poisonous Concoction"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="PoisonousConcoctionPlayer"}}},nil}
c["Grants Skill: Raise Shield"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="ShieldBlockPlayer"}}},nil}
c["Grants Skill: Shattering Concoction"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="ShatteringConcoctionPlayer"}}},nil}
c["Grants Skill: Sorcery Ward"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SorceryWardPlayer"}}},nil}
c["Grants Skill: Summon Infernal Hound"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="SummonInfernalHoundPlayer"}}},nil}
c["Grants Skill: Temporal Rift"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TemporalRiftPlayer"}}},nil}
c["Grants Skill: Time Freeze"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TimeFreezePlayer"}}},nil}
c["Grants Skill: Time Snap"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="TimeSnapPlayer"}}},nil}
c["Grants Skill: Unbound Avatar"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,skillId="UnboundAvatarPlayer"}}},nil}
c["Grenade Skills Fire an additional Projectile"]={nil,"Grenade Skills Fire an additional Projectile "}
c["Grenade Skills have +1 Cooldown Use"]={nil,"Grenade Skills have +1 Cooldown Use "}
c["Grenades have 15% chance to activate a second time"]={nil,"Grenades have 15% chance to activate a second time "}
c["Has 6 Rune Sockets"]={nil,"Has 6 Rune Sockets "}
c["Herald Skills deal 20% increased Damage"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=20}},nil}
c["Herald Skills deal 30% increased Damage"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
c["Herald Skills have 30% increased Area of Effect"]={{[1]={[1]={skillType=62,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["Historic"]={{},nil}
c["Hits Break 50 Armour"]={nil,"Hits Break 50 Armour "}
c["Hits Break 50 Armour Apply Fire Exposure when fully breaking enemy Armour"]={nil,"Hits Break 50 Armour Apply Fire Exposure when fully breaking enemy Armour "}
c["Hits against you have 20% reduced Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=4,keywordFlags=0,name="CritMultiplier",type="INC",value=-20}}}},nil}
c["Hits against you have 25% reduced Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=4,keywordFlags=0,name="CritMultiplier",type="INC",value=-25}}}},nil}
c["Hits have 25% reduced Critical Hit Chance against you"]={nil,"Hits have 25% reduced Critical Hit Chance  "}
c["Hits ignore non-negative Elemental Resistances of Frozen Enemies"]={nil,"Hits ignore non-negative Elemental Resistances of Frozen Enemies "}
c["Hits that Heavy Stun Enemies have Culling Strike"]={{[1]={[1]={type="Condition",var="AlwaysHeavyStunning"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
c["Hits that Heavy Stun inflict Fire Exposure"]={nil,"Hits that Heavy Stun inflict Fire Exposure "}
c["Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure"]={nil,"Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure "}
c["Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure"]={nil,"Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure "}
c["Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure"]={nil,"Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure "}
c["Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure"]={nil,"Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure "}
c["Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure"]={nil,"Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure "}
c["Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure"]={nil,"Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure "}
c["If you would gain a Charge, Allies in your Presence gain that Charge instead"]={nil,"If you would gain a Charge, Allies in your Presence gain that Charge instead "}
c["Ignites you inflict deal Damage 15% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteFaster",type="INC",value=15}},nil}
c["Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds"]={nil,"Ignites you inflict spread to other Enemies that stay within 1.5 metres for 2 seconds "}
c["Ignore Warcry Cooldowns"]={nil,"Ignore Warcry Cooldowns "}
c["Immobilise enemies at 50% buildup instead of 100%"]={nil,"Immobilise enemies at 50% buildup instead of 100% "}
c["Immobilise enemies at 50% buildup instead of 100% Enemies Immobilised by you take 25% less Damage"]={nil,"Immobilise enemies at 50% buildup instead of 100% Enemies Immobilised by you take 25% less Damage "}
c["Implicits: 1"]={nil,"Implicits: 1 "}
c["Implicits: 1 +13% to Chaos Resistance"]={nil,"Implicits: 1 +13% to Chaos Resistance "}
c["Implicits: 1 +30% to Lightning Resistance"]={nil,"Implicits: 1 +30% to Lightning Resistance "}
c["Implicits: 1 Adds 1 to 4 Physical Damage to Attacks"]={{[1]={flags=0,keywordFlags=65536,name="PhysicalMin",type="BASE",value=1},[2]={flags=0,keywordFlags=65536,name="PhysicalMax",type="BASE",value=4}},"Implicits: 1  "}
c["Increases and Reductions to Armour also apply to Energy Shield"]={nil,"Increases and Reductions to Armour also apply to Energy Shield "}
c["Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value"]={{[1]={flags=0,keywordFlags=0,name="ArmourAppliesToEnergyShieldRecharge",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedArmourAppliesToEnergyShieldRecharge",type="MAX",value=40}},nil}
c["Increases and Reductions to Minion Attack Speed also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionAttackSpeedAppliesToPlayer",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedMinionAttackSpeedAppliesToPlayer",type="MAX",value=100}},nil}
c["Increases and Reductions to Minion Damage also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionDamageAppliesToPlayer",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedMinionDamageAppliesToPlayer",type="MAX",value=100}},nil}
c["Increases and Reductions to Projectile Speed also apply to Damage with Bows"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeedAppliesToBowDamage",type="FLAG",value=true}},nil}
c["Inflict Cold Exposure on Igniting an Enemy"]={nil,"Inflict Cold Exposure on Igniting an Enemy "}
c["Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy"]={nil,"Inflict Cold Exposure on Igniting an Enemy Inflict Fire Exposure on Shocking an Enemy "}
c["Inflict Fire Exposure on Shocking an Enemy"]={nil,"Inflict Fire Exposure on Shocking an Enemy "}
c["Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit"]={nil,"Inflict Fire Exposure on Shocking an Enemy Inflict Lightning Exposure on Critical Hit "}
c["Inflict Lightning Exposure on Critical Hit"]={nil,"Inflict Lightning Exposure on Critical Hit "}
c["Inherent Rage Loss starts 1 second later"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLossDelay",type="BASE",value=1}},nil}
c["Inherent bonuses from Intelligence, Strength and Dexterity are doubled"]={{[1]={flags=0,keywordFlags=0,name="DoubledInherentAttributeBonuses",type="FLAG",value=true}},nil}
c["Inherent loss of Rage is 10% slower"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLoss",type="INC",value=-10}},nil}
c["Inherent loss of Rage is 25% slower"]={{[1]={flags=0,keywordFlags=0,name="InherentRageLoss",type="INC",value=-25}},nil}
c["Instant Recovery"]={{[1]={flags=0,keywordFlags=0,name="FlaskInstantRecovery",type="BASE",value=100}},nil}
c["Intelligence provides no inherent bonus to Maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="NoIntBonusToMana",type="FLAG",value=true}},nil}
c["Iron Grip"]={nil,"Iron Grip "}
c["Iron Grip Iron Will"]={nil,"Iron Grip Iron Will "}
c["Iron Reflexes"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Iron Reflexes"}},nil}
c["Iron Will"]={nil,"Iron Will "}
c["Knocks Back Enemies if you get a Critical Hit with a Quarterstaff"]={{[1]={[1]={type="Condition",var="CriticalStrike"},flags=2097152,keywordFlags=0,name="EnemyKnockbackChance",type="BASE",value=100}},nil}
c["Leech 5% of Physical Attack Damage as Life"]={nil,"Leech 5% of Physical Attack Damage as Life "}
c["Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill"]={nil,"Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill "}
c["Leech Life 15% faster"]={nil,"Leech Life 15% faster "}
c["Leech Life 20% slower"]={nil,"Leech Life 20% slower "}
c["Leech Life 25% faster"]={nil,"Leech Life 25% faster "}
c["Leech Life 5% slower"]={nil,"Leech Life 5% slower "}
c["Leech from Critical Hits is instant"]={nil,"Leech from Critical Hits is instant "}
c["Leeches 1% of maximum Life when you Cast a Spell"]={nil,"Leeches 1% of maximum Life when you Cast a Spell "}
c["Left ring slot: Projectiles from Spells Fork"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1026,keywordFlags=0,name="ForkOnce",type="FLAG",value=true},[2]={[1]={num=1,type="SlotNumber"},flags=1026,keywordFlags=0,name="ForkCountMax",type="BASE",value=1}},nil}
c["Left ring slot: Projectiles from Spells cannot Chain"]={{[1]={[1]={num=1,type="SlotNumber"},flags=1026,keywordFlags=0,name="CannotChain",type="FLAG",value=true}},nil}
c["Life Flask Effects are not removed when Unreserved Life is Filled"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskEffectNotRemoved",type="FLAG",value=true}},nil}
c["Life Flask Effects do not Queue"]={nil,"Life Flask Effects do not Queue "}
c["Life Flasks do not recover Life"]={nil,"Life Flasks do not recover Life "}
c["Life Flasks do not recover Life On-Kill Effects happen twice"]={nil,"Life Flasks do not recover Life On-Kill Effects happen twice "}
c["Life Flasks gain 0.1 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.1}},nil}
c["Life Flasks gain 0.15 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.15}},nil}
c["Life Flasks gain 0.22 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.22}},nil}
c["Life Flasks gain 0.25 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskChargesGenerated",type="BASE",value=0.25}},nil}
c["Life Flasks used while on Low Life apply Recovery Instantly"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeFlaskInstantRecovery",type="BASE",value=100}},nil}
c["Life Leech can Overflow Maximum Life"]={nil,"Life Leech can Overflow Maximum Life "}
c["Life Leech effects are not removed when Unreserved Life is Filled"]={{[1]={flags=0,keywordFlags=0,name="CanLeechLifeOnFullLife",type="FLAG",value=true}},nil}
c["Life Leech is Instant"]={{[1]={flags=0,keywordFlags=0,name="InstantLifeLeech",type="BASE",value=100}},nil}
c["Life Recharges"]={nil,"Life Recharges "}
c["Life Recharges instead of Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldRechargeAppliesToLife",type="FLAG",value=true}},nil}
c["Life Recovery from Flasks also applies to Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskAppliesToEnergyShield",type="FLAG",value=true}},nil}
c["Life Recovery from Flasks applies to Energy Shield instead"]={{[1]={flags=0,keywordFlags=0,name="LifeFlaskAppliesToEnergyShield",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="LifeFlaskDoesNotApply",type="FLAG",value=true}},nil}
c["Life Recovery from Flasks is instant"]={nil,"Life Recovery from Flasks is instant "}
c["Life Recovery from Flasks is instant 30 to 40 Physical Thorns damage"]={nil,"Life Recovery from Flasks is instant 30 to 40 Physical Thorns damage "}
c["Life Recovery from Regeneration is not applied"]={{[1]={flags=0,keywordFlags=0,name="UnaffectedByLifeRegen",type="FLAG",value=true}},nil}
c["Life Regeneration is applied to Energy Shield instead"]={{[1]={flags=0,keywordFlags=0,name="ZealotsOath",type="FLAG",value=true}},nil}
c["Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"]={nil,"Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance "}
c["Lightning Damage of Enemies Hitting you is Unlucky"]={nil,"Lightning Damage of Enemies Hitting you is Unlucky "}
c["Lightning Damage with Non-Critical Hits is Lucky"]={{[1]={flags=0,keywordFlags=0,name="LightningNoCritLucky",type="FLAG",value=true}},nil}
c["Lightning Resistance does not affect Lightning damage taken"]={{[1]={flags=0,keywordFlags=0,name="SelfIgnoreLightningResistance",type="FLAG",value=true}},nil}
c["Lightning Resistance is unaffected by Area Penalties"]={nil,"Lightning Resistance is unaffected by Area Penalties "}
c["Lightning Resistance is unaffected by Area Penalties You can only Socket Emerald Jewels in this item"]={nil,"Lightning Resistance is unaffected by Area Penalties You can only Socket Emerald Jewels in this item "}
c["Lightning damage from Hits Contributes to Electrocution Buildup"]={nil,"Lightning damage from Hits Contributes to Electrocution Buildup "}
c["Link Skills Link to 1 additional random target"]={nil,"Link Skills Link to 1 additional random target "}
c["Link Skills can target Damageable Minions"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanLinkToMinions",type="FLAG",value=true}},nil}
c["Link Skills have 10% increased Buff Effect"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=10}},nil}
c["Link Skills have 20% increased Buff Effect"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="BuffEffect",type="INC",value=20}},nil}
c["Link Skills have 20% increased Skill Effect Duration"]={{[1]={[1]={skillType=118,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=20}},nil}
c["Link Skills have 8% increased Cast Speed"]={{[1]={[1]={skillType=118,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=8}},nil}
c["Lose 1% of Life on Kill"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=-1}},nil}
c["Lose 1% of Mana on Kill"]={{[1]={[1]={percent=1,stat="Mana",type="PercentStat"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=-1}},nil}
c["Lose 2% of Life on Kill"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=-1}},nil}
c["Lose 3% of Life and Energy Shield when you use a Chaos Skill"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=-3}},"  and Energy Shield when you use a Chaos Skill "}
c["Lose 5 Life when you use a Skill"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=-5}},"  when you use a Skill "}
c["Lose 5 Life when you use a Skill 5 to 10 Physical Thorns damage"]={{[1]={flags=0,keywordFlags=0,name="Life",type="BASE",value=-5}},"  when you use a Skill 5 to 10 Physical Thorns damage "}
c["Lose all Fragile Regrowth when Hit"]={nil,"Lose all Fragile Regrowth when Hit "}
c["Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second"]={nil,"Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second "}
c["Lose all Infernal Flame on reaching maximum Infernal Flame"]={nil,"Lose all Infernal Flame on reaching maximum Infernal Flame "}
c["Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds"]={nil,"Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds "}
c["Lose all Power Charges on reaching maximum Power Charges"]={nil,"Lose all Power Charges on reaching maximum Power Charges "}
c["Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges"]={nil,"Lose all Power Charges on reaching maximum Power Charges Shocks you when you reach maximum Power Charges "}
c["Lose all Rage on reaching Maximum Rage"]={nil,"Lose all Rage on reaching Maximum Rage "}
c["Lose all Tailwind when Hit"]={nil,"Lose all Tailwind when Hit "}
c["Maim on Critical Hit"]={nil,"Maim on Critical Hit "}
c["Mana Flasks gain 0.1 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=0.1}},nil}
c["Mana Flasks gain 0.22 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=0.22}},nil}
c["Mana Flasks gain 0.25 charges per Second"]={{[1]={flags=0,keywordFlags=0,name="ManaFlaskChargesGenerated",type="BASE",value=0.25}},nil}
c["Mana Flasks used while on Low Mana apply Recovery Instantly"]={{[1]={[1]={type="Condition",var="LowMana"},flags=0,keywordFlags=0,name="ManaFlaskInstantRecovery",type="BASE",value=100}},nil}
c["Mana Leech effects also Recover Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="ManaLeechRecoversEnergyShield",type="FLAG",value=true}},nil}
c["Mana Leech is instant"]={{[1]={flags=0,keywordFlags=0,name="InstantManaLeech",type="BASE",value=100}},nil}
c["Mark Skills have 10% increased Cast Speed"]={{[1]={[1]={skillType=109,type="SkillType"},flags=16,keywordFlags=0,name="Speed",type="INC",value=10}},nil}
c["Mark Skills have 25% increased Skill Effect Duration"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=25}},nil}
c["Mark Skills have 60% increased Skill Effect Duration"]={{[1]={[1]={skillType=109,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="INC",value=60}},nil}
c["Maximum 10 Demonflame"]={nil,"Maximum 10 Demonflame "}
c["Maximum 10 Fragile Regrowth"]={nil,"Maximum 10 Fragile Regrowth "}
c["Maximum 10 Fragile Regrowth 0.5% of Life Regenerated per second per Fragile Regrowth"]={nil,"Maximum 10 Fragile Regrowth 0.5% of Life Regenerated per second per Fragile Regrowth "}
c["Maximum Life becomes 1, Immune to Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="ChaosInoculation",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ChaosDamageTaken",type="MORE",value=-100}},nil}
c["Maximum Mana is replaced by Maximum Infernal Flame"]={nil,"Maximum Mana is replaced by Maximum Infernal Flame "}
c["Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs"]={nil,"Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs "}
c["Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"]={nil,"Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum "}
c["Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame"]={nil,"Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame "}
c["Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds"]={nil,"Maximum Mana is replaced by Maximum Infernal Flame Gain Infernal Flame instead of spending Mana for Skill costs Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds "}
c["Meta Skills gain 15% increased Energy"]={nil,"Meta Skills gain 15% increased Energy "}
c["Meta Skills gain 35% more Energy"]={nil,"Meta Skills gain 35% more Energy "}
c["Meta Skills gain 8% increased Energy"]={nil,"Meta Skills gain 8% increased Energy "}
c["Minions Recoup 10% of Damage taken as Life"]={nil,"Recoup 10% of Damage taken as Life "}
c["Minions Regenerate 3% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}}}},nil}
c["Minions Revive 15% faster"]={nil,"Revive 15% faster "}
c["Minions Revive 15% faster You gain 2% Life when one of your Minions is Revived"]={nil,"Revive 15% faster You gain 2% Life when one of your Minions is Revived "}
c["Minions Revive 25% faster"]={nil,"Revive 25% faster "}
c["Minions Revive 5% faster"]={nil,"Revive 5% faster "}
c["Minions Revive 50% faster"]={nil,"Revive 50% faster "}
c["Minions deal 10% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=10}}}},nil}
c["Minions deal 12% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=12}}}},nil}
c["Minions deal 15% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=15}}}},nil}
c["Minions deal 16% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=16}}}},nil}
c["Minions deal 25% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}}}},nil}
c["Minions deal 30% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=30}}}},nil}
c["Minions deal 8% increased Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Damage",type="INC",value=8}}}},nil}
c["Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=15}}}}," their   "}
c["Minions gain 30% of their Maximum Life as Extra Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=30}}}}," their   "}
c["Minions gain 30% of their Maximum Life as Extra Maximum Energy Shield Minions Revive 50% faster"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeGainAsEnergyShield",type="BASE",value=30}}}}," their   s Revive 50% faster "}
c["Minions gain 8% of Physical Damage as Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageAsChaos",type="BASE",value=8}}}},nil}
c["Minions have +13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=13}}}},nil}
c["Minions have +150 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=150}}}},nil}
c["Minions have +20% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=20}}}},nil}
c["Minions have +20% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=20}}}},nil}
c["Minions have +20% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="FireResist",type="BASE",value=20}}}},nil}
c["Minions have +20% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=20}}}},nil}
c["Minions have +20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=20}}}},nil}
c["Minions have +22% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=22}}}},nil}
c["Minions have +23% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=23}}}},nil}
c["Minions have +3% to all Maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=3}}}},nil}
c["Minions have +5% to all Maximum Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResistMax",type="BASE",value=5}}}},nil}
c["Minions have +7% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=7}}}},nil}
c["Minions have +8% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="ElementalResist",type="BASE",value=8}}}},nil}
c["Minions have 10% chance to inflict Withered on Hit"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:CanWither",type="FLAG",value=true}}}},nil}
c["Minions have 10% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}}}},nil}
c["Minions have 10% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=10}}}},nil}
c["Minions have 10% reduced Life Recovery rate"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="LifeRecoveryRate",type="INC",value=-10}}}},nil}
c["Minions have 12% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=12}}}},nil}
c["Minions have 12% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=12}}}},nil}
c["Minions have 12% reduced Reservation"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Reserved",type="INC",value=-12}}}},nil}
c["Minions have 13% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=13}}}},nil}
c["Minions have 15% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=15}}}},nil}
c["Minions have 15% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=15}}}},nil}
c["Minions have 20% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=20}}}},nil}
c["Minions have 20% increased Area of Effect"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=20}}}},nil}
c["Minions have 20% increased Cooldown Recovery Rate"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CooldownRecovery",type="INC",value=20}}}},nil}
c["Minions have 20% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=20}}}},nil}
c["Minions have 20% increased Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="MovementSpeed",type="INC",value=20}}}},nil}
c["Minions have 20% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=20}}}},nil}
c["Minions have 25% increased Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Evasion",type="INC",value=25}}}},nil}
c["Minions have 25% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=25}}}},nil}
c["Minions have 3% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=3}}}},nil}
c["Minions have 30% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=30}}}},nil}
c["Minions have 40% increased Critical Damage Bonus"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritMultiplier",type="INC",value=40}}}},nil}
c["Minions have 40% increased Critical Hit Chance"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}}}},nil}
c["Minions have 40% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=40}}}},nil}
c["Minions have 8% additional Physical Damage Reduction"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="PhysicalDamageReduction",type="BASE",value=8}}}},nil}
c["Minions have 8% increased Attack and Cast Speed"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Speed",type="INC",value=8}}}},nil}
c["Minions have 8% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=8}}}},nil}
c["Minions' Resistances are equal to yours"]={nil,"Minions' Resistances are equal to yours "}
c["Modifiers to Maximum Block Chance instead apply to Maximum Resistances"]={nil,"Modifiers to Maximum Block Chance instead apply to Maximum Resistances "}
c["Moving while Bleeding doesn't cause you to take extra damage"]={nil,"Moving while Bleeding doesn't cause you to take extra damage "}
c["Never deal Critical Hits"]={{[1]={flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}},nil}
c["No Movement Speed Penalty while Shield is Raised"]={nil,"No Movement Speed Penalty while Shield is Raised "}
c["No Physical Damage"]={{[1]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="PhysicalMin"}},[2]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="PhysicalMax"}},[3]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="PhysicalDPS"}}},nil}
c["Offering Skills have 20% increased Area of Effect"]={nil,"Offering Skills have 20% increased Area of Effect "}
c["Offering Skills have 30% increased Duration"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=30}},nil}
c["Offering Skills have 30% reduced Duration"]={{[1]={[1]={skillNameList={[1]="Bone Offering",[2]="Flesh Offering",[3]="Spirit Offering",[4]="Blood Offering"},type="SkillName"},flags=0,keywordFlags=0,name="Duration",type="INC",value=-30}},nil}
c["Offerings have 15% increased Maximum Life"]={nil,"Offerings have 15% increased Maximum Life "}
c["Offerings have 30% increased Maximum Life"]={nil,"Offerings have 30% increased Maximum Life "}
c["Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering"]={nil,"Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering "}
c["Offerings have 30% reduced Maximum Life"]={nil,"Offerings have 30% reduced Maximum Life "}
c["On Freezing Enemies create Chilled Ground"]={nil,"On Freezing Enemies create Chilled Ground "}
c["On Hitting an enemy, gains maximum added Lightning damage equal to"]={nil,"On Hitting an enemy, gains maximum added Lightning damage equal to "}
c["On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500"]={nil,"On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 6 seconds, up to a total of 500 "}
c["On-Kill Effects happen twice"]={nil,"On-Kill Effects happen twice "}
c["Only affects Passives in Large Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=10}}},nil}
c["Only affects Passives in Massive Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=12}}},nil}
c["Only affects Passives in Medium Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=8}}},nil}
c["Only affects Passives in Medium-Large Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=9}}},nil}
c["Only affects Passives in Medium-Small Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=7}}},nil}
c["Only affects Passives in Small Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=6}}},nil}
c["Only affects Passives in Very Large Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=11}}},nil}
c["Only affects Passives in Very Small Ring"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="radiusIndex",value=5}}},nil}
c["Onslaught"]={{[1]={flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["Other Modifiers to Movement Speed do not apply"]={nil,"Other Modifiers to Movement Speed do not apply "}
c["Pain Attunement"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Pain Attunement"}},nil}
c["Passives in Radius can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="intuitiveLeapLike",value=true}}},nil}
c["Passives in radius are Conquered by the Kalguur"]={{},nil}
c["Passives in radius of Acrobatics can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="acrobatics"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="acrobatics",value=true}}},nil}
c["Passives in radius of Ancestral Bond can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="ancestral bond"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="ancestral bond",value=true}}},nil}
c["Passives in radius of Avatar of Fire can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="avatar of fire"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="avatar of fire",value=true}}},nil}
c["Passives in radius of Blood Magic can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="blood magic"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="blood magic",value=true}}},nil}
c["Passives in radius of Bulwark can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="bulwark"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="bulwark",value=true}}},nil}
c["Passives in radius of Chaos Inoculation can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="chaos inoculation"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="chaos inoculation",value=true}}},nil}
c["Passives in radius of Conduit can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="conduit"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="conduit",value=true}}},nil}
c["Passives in radius of Dance with Death can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="dance with death"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="dance with death",value=true}}},nil}
c["Passives in radius of Eldritch Battery can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="eldritch battery"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="eldritch battery",value=true}}},nil}
c["Passives in radius of Elemental Equilibrium can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="elemental equilibrium"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="elemental equilibrium",value=true}}},nil}
c["Passives in radius of Eternal Youth can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="eternal youth"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="eternal youth",value=true}}},nil}
c["Passives in radius of Giant's Blood can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="giant's blood"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="giant's blood",value=true}}},nil}
c["Passives in radius of Glancing Blows can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="glancing blows"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="glancing blows",value=true}}},nil}
c["Passives in radius of Heartstopper can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="heartstopper"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="heartstopper",value=true}}},nil}
c["Passives in radius of Iron Reflexes can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="iron reflexes"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="iron reflexes",value=true}}},nil}
c["Passives in radius of Mind Over Matter can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="mind over matter"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="mind over matter",value=true}}},nil}
c["Passives in radius of Necromantic Talisman can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="necromantic talisman"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="necromantic talisman",value=true}}},nil}
c["Passives in radius of Oasis can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="oasis"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="oasis",value=true}}},nil}
c["Passives in radius of Pain Attunement can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="pain attunement"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="pain attunement",value=true}}},nil}
c["Passives in radius of Resolute Technique can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="resolute technique"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="resolute technique",value=true}}},nil}
c["Passives in radius of Resonance can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="resonance"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="resonance",value=true}}},nil}
c["Passives in radius of Unwavering Stance can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="unwavering stance"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="unwavering stance",value=true}}},nil}
c["Passives in radius of Vaal Pact can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="vaal pact"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="vaal pact",value=true}}},nil}
c["Passives in radius of Whispers of Doom can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="whispers of doom"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="whispers of doom",value=true}}},nil}
c["Passives in radius of Zealot's Oath can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="zealot's oath"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="zealot's oath",value=true}}},nil}
c["Permanently Intimidate enemies on Block"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
c["Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating"]={nil,"Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating "}
c["Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating 40% less Evasion Rating"]={nil,"Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating 40% less Evasion Rating "}
c["Physical Damage is Pinning"]={nil,"Physical Damage is Pinning "}
c["Presence Gain 20% of Damage as Fire Damage"]={nil,"Presence Gain 20% of Damage as Fire Damage "}
c["Presence Radius is doubled"]={nil,"Presence Radius is doubled "}
c["Projectiles Pierce all Ignited enemies"]={nil,"Projectiles Pierce all Ignited enemies "}
c["Projectiles Pierce all Ignited enemies Attacks Gain 10% of Damage as Extra Fire Damage"]={nil,"Projectiles Pierce all Ignited enemies Attacks Gain 10% of Damage as Extra Fire Damage "}
c["Projectiles Split towards +2 targets"]={{[1]={flags=0,keywordFlags=0,name="SplitCount",type="BASE",value=2}},nil}
c["Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach 20% after 7 metres"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=0.2}},type="DistanceRamp"},flags=1028,keywordFlags=0,name="Damage",type="MORE",value=100}},nil}
c["Projectiles deal 12% increased Damage with Hits against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=12}},"   against Enemies further than 6m "}
c["Projectiles deal 12% increased Damage with Hits against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=12}},"   against Enemies within 2m "}
c["Projectiles deal 20% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0.2},[2]={[1]=70,[2]=0}},type="DistanceRamp"},flags=1028,keywordFlags=0,name="Damage",type="MORE",value=100}},nil}
c["Projectiles deal 25% increased Damage with Hits against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=25}},"   against Enemies further than 6m "}
c["Projectiles deal 25% increased Damage with Hits against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=262144,name="Damage",type="INC",value=25}},"   against Enemies within 2m "}
c["Projectiles from Spells cannot Pierce"]={{[1]={flags=2,keywordFlags=0,name="CannotPierce",type="FLAG",value=true}},nil}
c["Projectiles have 10% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=10}},nil}
c["Projectiles have 15% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=15}},nil}
c["Projectiles have 25% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=25}}," for an additional  when Forking "}
c["Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=0,name="CritChance",type="INC",value=25}},"  against Enemies further than 6m "}
c["Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Projectiles deal 25% increased Damage with Hits against Enemies further than 6m"]={{[1]={flags=1024,keywordFlags=262144,name="CritChance",type="INC",value=25}},"  against Enemies further than 6m Projectiles deal 25% increased Damage  against Enemies further than 6m "}
c["Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=0,name="CritMultiplier",type="INC",value=40}},"  against Enemies within 2m "}
c["Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m Projectiles deal 25% increased Damage with Hits against Enemies within 2m"]={{[1]={flags=1024,keywordFlags=262144,name="CritMultiplier",type="INC",value=40}},"  against Enemies within 2m Projectiles deal 25% increased Damage  against Enemies within 2m "}
c["Projectiles have 5% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=5}},nil}
c["Projectiles have 75% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=75}}," for an additional  when Forking "}
c["Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge"]={nil,"Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge "}
c["Recoup Effects instead occur over 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="4SecondRecoup",type="FLAG",value=true}},nil}
c["Recover 1% of Life on Kill"]={{[1]={[1]={percent=1,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 10% of Missing Life before being Hit by an Enemy"]={nil,"Recover 10% of Missing Life before being Hit by an Enemy "}
c["Recover 2% of Life and Mana when you use a Warcry"]={nil,"Recover 2% of Life and Mana when you use a Warcry "}
c["Recover 2% of Life and Mana when you use a Warcry 24% increased Warcry Speed"]={nil,"Recover 2% of Life and Mana when you use a Warcry 24% increased Warcry Speed "}
c["Recover 2% of Life and Mana when you use a Warcry 24% increased Warcry Speed 18% increased Warcry Cooldown Recovery Rate"]={nil,"Recover 2% of Life and Mana when you use a Warcry 24% increased Warcry Speed 18% increased Warcry Cooldown Recovery Rate "}
c["Recover 2% of Life for each Endurance Charge consumed"]={nil,"Recover 2% of Life for each Endurance Charge consumed "}
c["Recover 2% of Life on Kill"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Life on Killing a Poisoned Enemy"]={{[1]={[1]={percent=2,stat="Life",type="PercentStat"},[2]={actor="enemy",threshold=1,type="MultiplierThreshold",var="PoisonStack"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 2% of Life when you use a Mana Flask"]={nil,"Recover 2% of Life when you use a Mana Flask "}
c["Recover 2% of Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second"]={nil,"Recover 2% of Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second "}
c["Recover 2% of Mana on Kill"]={{[1]={[1]={percent=2,stat="Mana",type="PercentStat"},flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=1}},nil}
c["Recover 20 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=20}},nil}
c["Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy"]={nil,"Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy "}
c["Recover 3% of Life for each Endurance Charge consumed"]={nil,"Recover 3% of Life for each Endurance Charge consumed "}
c["Recover 3% of Life for each Endurance Charge consumed +1 to Maximum Endurance Charges"]={nil,"Recover 3% of Life for each Endurance Charge consumed +1 to Maximum Endurance Charges "}
c["Recover 3% of Life on Kill"]={{[1]={[1]={percent=3,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=1}},nil}
c["Recover 3% of Life when you create an Offering"]={nil,"Recover 3% of Life when you create an Offering "}
c["Recover 3% of Mana when you Invoke a Spell"]={nil,"Recover 3% of Mana when you Invoke a Spell "}
c["Recover 3% of Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage"]={nil,"Recover 3% of Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage "}
c["Recover 4% of Life when you Block"]={{[1]={[1]={percent=4,stat="Life",type="PercentStat"},flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=1}},nil}
c["Recover 5 Life when you Block"]={{[1]={flags=0,keywordFlags=0,name="LifeOnBlock",type="BASE",value=5}},nil}
c["Recover 5% of Life for each Endurance Charge consumed"]={nil,"Recover 5% of Life for each Endurance Charge consumed "}
c["Recover 5% of Life when you use a Life Flask while on Low Life"]={nil,"Recover 5% of Life when you use a Life Flask while on Low Life "}
c["Recover 5% of Mana when a Charm is used"]={nil,"Recover 5% of Mana when a Charm is used "}
c["Recover 5% of Missing Life before being Hit by an Enemy"]={nil,"Recover 5% of Missing Life before being Hit by an Enemy "}
c["Recover 5% of Missing Life before being Hit by an Enemy Recover 10% of Missing Life before being Hit by an Enemy"]={nil,"Recover 5% of Missing Life before being Hit by an Enemy Recover 10% of Missing Life before being Hit by an Enemy "}
c["Recover all Mana when Used"]={nil,"Recover all Mana when Used "}
c["Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect ends"]={nil,"Recover all Mana when Used Deals 25% of current Mana as Chaos Damage to you when Effect ends "}
c["Reflects your other Ring"]={{},nil}
c["Regenerate 0.05 Life per second per Maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="LifeRegen",type="BASE",value=0.05}}," per  "}
c["Regenerate 0.2% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.2}},nil}
c["Regenerate 0.4% of Life per second if you have been Hit Recently"]={{[1]={[1]={type="Condition",var="BeenHitRecently"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.4}},nil}
c["Regenerate 0.5% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.5}},nil}
c["Regenerate 0.75% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=0.75}},nil}
c["Regenerate 1% of Life per Second if you've used a Life Flask in the past 10 seconds"]={{[1]={[1]={type="Condition",var="UsingLifeFlask"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second while affected by any Damaging Ailment"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}}," while affected by any Damaging Ailment "}
c["Regenerate 1% of Life per second while affected by any Damaging Ailment Regenerate 1% of Life per second while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}}," while affected by any Damaging Ailment Regenerate 1% of  per second  "}
c["Regenerate 1% of Life per second while stationary"]={{[1]={[1]={type="Condition",var="Stationary"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1% of Life per second while you have a Totem"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1}},nil}
c["Regenerate 1.5% of Life per second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=1.5}},nil}
c["Regenerate 2.5% of Life per second while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=2.5}},nil}
c["Regenerate 3% of Life per second"]={{[1]={flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 3% of Life per second while on Low Life"]={{[1]={[1]={type="Condition",var="LowLife"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=3}},nil}
c["Regenerate 5% of Life over 1 second when Stunned"]={nil,"Regenerate 5% of Life over 1 second when Stunned "}
c["Regenerate 5% of Life per second while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="LifeRegenPercent",type="BASE",value=5}},nil}
c["Remembrancing 8000 songworthy deeds by the line of Medved"]={nil,"Remembrancing 8000 songworthy deeds by the line of Medved "}
c["Remembrancing 8000 songworthy deeds by the line of Medved Remembrancing 8000 songworthy deeds by the line of Olroth"]={nil,"Remembrancing 8000 songworthy deeds by the line of Medved Remembrancing 8000 songworthy deeds by the line of Olroth "}
c["Remembrancing 8000 songworthy deeds by the line of Olroth"]={nil,"Remembrancing 8000 songworthy deeds by the line of Olroth "}
c["Remembrancing 8000 songworthy deeds by the line of Olroth Passives in radius are Conquered by the Kalguur"]={nil,"Remembrancing 8000 songworthy deeds by the line of Olroth Passives in radius are Conquered by the Kalguur "}
c["Remembrancing 8000 songworthy deeds by the line of Vorana"]={nil,"Remembrancing 8000 songworthy deeds by the line of Vorana "}
c["Remembrancing 8000 songworthy deeds by the line of Vorana Remembrancing 8000 songworthy deeds by the line of Medved"]={nil,"Remembrancing 8000 songworthy deeds by the line of Vorana Remembrancing 8000 songworthy deeds by the line of Medved "}
c["Remove a Curse when you use a Mana Flask"]={nil,"Remove a Curse when you use a Mana Flask "}
c["Removes all Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="MORE",value=-100}},nil}
c["Removes all Spirit"]={nil,"Removes all Spirit "}
c["Removes all Spirit Base Maximum Darkness is 100"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="OVERRIDE",value=100}},"Removes all  Base Maximum Darkness "}
c["Removes all Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="OVERRIDE",value=100}},"Removes all  Base Maximum Darkness Damage taken is Reserved from Darkness before being taken from Life or Energy Shield "}
c["Removes all Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="OVERRIDE",value=100}},"Removes all  Base Maximum Darkness Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts  "}
c["Removes all Spirit Base Maximum Darkness is 100 Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts for 10 seconds +5 to Maximum Darkness per Level"]={{[1]={[1]={type="Multiplier",var="Level"},flags=0,keywordFlags=0,name="Spirit",type="OVERRIDE",value=100}},"Removes all  Base Maximum Darkness Damage taken is Reserved from Darkness before being taken from Life or Energy Shield Darkness Reservation lasts  +5 to Maximum Darkness  "}
c["Reserves 25% of Life"]={{[1]={flags=0,keywordFlags=0,name="ExtraLifeReserved",type="BASE",value=25}},nil}
c["Right ring slot: Projectiles from Spells Chain +1 times"]={{[1]={[1]={num=2,type="SlotNumber"},flags=1026,keywordFlags=0,name="ChainCountMax",type="BASE",value=1}},nil}
c["Right ring slot: Projectiles from Spells cannot Fork"]={{[1]={[1]={num=2,type="SlotNumber"},flags=1026,keywordFlags=0,name="CannotFork",type="FLAG",value=true}},nil}
c["Sacrifice 15% of Life to gain that much Energy Shield when you Cast a Spell"]={{[1]={[1]={includeTransfigured=true,skillName="Sacrifice",type="SkillName"},flags=2,keywordFlags=0,name="Life",type="BASE",value=15}},"  to gain that much Energy Shield when you Cast a  "}
c["Sacrifice 20% of Mana and they Leech that Mana"]={{[1]={[1]={includeTransfigured=true,skillName="Sacrifice",type="SkillName"},flags=0,keywordFlags=0,name="Mana",type="BASE",value=20}},"  and they Leech that Mana "}
c["Share Charges with Allies in your Presence"]={nil,"Share Charges with Allies in your Presence "}
c["Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius"]={nil,"Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius "}
c["Shocks you when you reach maximum Power Charges"]={nil,"Shocks you when you reach maximum Power Charges "}
c["Skill Gems have 30% more Attribute Requirements"]={{[1]={flags=0,keywordFlags=0,name="GlobalGemAttributeRequirements",type="MORE",value=30}},nil}
c["Skill Mana Costs Converted to Life Costs"]={{[1]={flags=0,keywordFlags=0,name="CostLifeInsteadOfMana",type="FLAG",value=true}},nil}
c["Skills Supported by Unleash have 10% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=10}},nil}
c["Skills Supported by Unleash have 25% increased Seal gain frequency"]={{[1]={flags=0,keywordFlags=0,name="SealGainFrequency",type="INC",value=25}},nil}
c["Skills fire an additional Projectile"]={{[1]={flags=0,keywordFlags=0,name="ProjectileCount",type="BASE",value=1}},nil}
c["Skills gain 1% of Damage as Chaos Damage per 3 Life Cost"]={{[1]={[1]={div=3,stat="Life",type="PerStat"},flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=1}},"    Cost "}
c["Skills gain a Base Life Cost equal to 50% of Base Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsLifeCost",type="BASE",value=50}},nil}
c["Skills gain a Base Life Cost equal to Base Mana Cost"]={{[1]={flags=0,keywordFlags=0,name="ManaCostAsLifeCost",type="BASE",value=100}},nil}
c["Skills have +1 to Limit"]={{}," Limit "}
c["Skills have -2 seconds to Cooldown"]={{}," seconds to Cooldown "}
c["Skills have 33% chance to not consume a Cooldown when used"]={{}," to not consume a Cooldown when used "}
c["Skills have a 125% longer Perfect Timing window"]={{[1]={flags=0,keywordFlags=0,name="PerfectTiming",type="INC",value=125}},nil}
c["Skills have a 150% longer Perfect Timing window"]={{[1]={flags=0,keywordFlags=0,name="PerfectTiming",type="INC",value=150}},nil}
c["Skills reserve 50% less Spirit"]={nil,"Skills reserve 50% less Spirit "}
c["Skills that would Summon a Totem have 20% chance to Summon two Totems instead"]={nil,"Skills that would Summon a Totem have 20% chance to Summon two Totems instead "}
c["Slam Skills have 12% increased Area of Effect"]={nil,"Slam Skills have 12% increased Area of Effect "}
c["Slam Skills you use yourself cause Aftershocks"]={nil,"Slam Skills you use yourself cause Aftershocks "}
c["Sorcery Ward recovers 50% faster"]={nil,"recovers 50% faster "}
c["Spell Skills have 10% reduced Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=-10}},nil}
c["Spell Skills have 12% increased Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=12}},nil}
c["Spell Skills have 20% increased Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=20}},nil}
c["Spell Skills have 30% increased Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=30}},nil}
c["Spell Skills have 5% reduced Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=-5}},nil}
c["Spell Skills have 8% increased Area of Effect"]={{[1]={flags=0,keywordFlags=131072,name="AreaOfEffect",type="INC",value=8}},nil}
c["Spells Cast by Totems have 4% increased Cast Speed"]={{[1]={flags=18,keywordFlags=16384,name="Speed",type="INC",value=4}},nil}
c["Stagger empties 50% faster while your Shield is lowered"]={nil,"Stagger empties 50% faster while your Shield is lowered "}
c["Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills"]={nil,"Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills "}
c["Stun Threshold is based on 30% of your Energy Shield instead of Life"]={{[1]={flags=0,keywordFlags=0,name="StunThresholdBasedOnEnergyShieldInsteadOfLife",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="StunThresholdEnergyShieldPercent",type="BASE",value=30}},nil}
c["Take 100 Fire Damage when you Ignite an Enemy"]={{[1]={flags=0,keywordFlags=0,name="EyeOfInnocenceSelfDamage",type="LIST",value={baseDamage=100,damageType="fire"}}},nil}
c["Take 30% less Damage from Hits"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-30}},"  from Hits "}
c["Take 30% less Damage from Hits Take 30% less Damage over time"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-30}},"  from Hits Take 30% less Damage over time "}
c["Take 30% less Damage from Hits while Dodge Rolling"]={{[1]={flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-30}},"  from Hits while Dodge Rolling "}
c["Take 30% less Damage over time"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-30}},nil}
c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}},"  if you've started taking Damage over Time in the past second "}
c["Take 50% less Damage over Time if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you've haven't started taking Damage over Time in the past second"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=-50}},"  if you've started taking Damage over Time in the past second Take 50% more Damage over Time if you've haven't started taking Damage over Time in the past second "}
c["Take 50% more Damage over Time if you've haven't started taking Damage over Time in the past second"]={{[1]={flags=8,keywordFlags=0,name="DamageTaken",type="MORE",value=50}},"  if you've haven't started taking Damage over Time in the past second "}
c["Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"]={nil,"maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum "}
c["Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame"]={nil,"maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame "}
c["Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds"]={nil,"maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum Lose all Infernal Flame on reaching maximum Infernal Flame 10% of Infernal Flame lost per second if none was gained in the past 2 seconds "}
c["Take no Extra Damage from Critical Hits"]={{[1]={[1]={effectType="Global",type="GlobalEffect",unscalable=true},flags=0,keywordFlags=0,name="ReduceCritExtraDamage",type="BASE",value=100}},nil}
c["Targets can be affected by +1 of your Poisons at the same time"]={{[1]={flags=0,keywordFlags=0,name="PoisonCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="PoisonStacks",type="BASE",value=1}},nil}
c["Targets can be affected by two of your Chills at the same time"]={{[1]={flags=0,keywordFlags=0,name="ChillCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ChillStacksMax",type="OVERRIDE",value=2}},nil}
c["Targets can be affected by two of your Shocks at the same time"]={{[1]={flags=0,keywordFlags=0,name="ShockCanStack",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ShockStacksMax",type="OVERRIDE",value=2}},nil}
c["The Effect of Chill on you is reversed"]={{[1]={flags=0,keywordFlags=0,name="SelfChillEffectIsReversed",type="FLAG",value=true}},nil}
c["The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres"]={nil,"The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres "}
c["This Weapon's Critical Hit Chance is 100%"]={{[1]={flags=0,keywordFlags=0,name="WeaponData",type="LIST",value={key="CritChance",value=100}}},nil}
c["Thorns damage is triggered by all Hits"]={nil,"Thorns damage is triggered by all Hits "}
c["Totems Regenerate 3% of Life per second"]={nil,"Totems Regenerate 3% of Life per second "}
c["Totems gain +12% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="TotemElementalResist",type="BASE",value=12}},nil}
c["Totems gain +20% to all Elemental Resistances"]={{[1]={flags=0,keywordFlags=0,name="TotemElementalResist",type="BASE",value=20}},nil}
c["Totems have 12% additional Physical Damage Reduction"]={nil,"Totems have 12% additional Physical Damage Reduction "}
c["Totems have 2% increased Attack Speed per Summoned Totem"]={nil,"Totems have 2% increased Attack Speed per Summoned Totem "}
c["Totems have 2% increased Cast Speed per Summoned Totem"]={nil,"Totems have 2% increased Cast Speed per Summoned Totem "}
c["Totems have 2% increased Cast Speed per Summoned Totem Totems have 2% increased Attack Speed per Summoned Totem"]={nil,"Totems have 2% increased Cast Speed per Summoned Totem Totems have 2% increased Attack Speed per Summoned Totem "}
c["Totems have 20% additional Physical Damage Reduction"]={nil,"Totems have 20% additional Physical Damage Reduction "}
c["Totems have 4% increased Attack Speed per Summoned Totem"]={nil,"Totems have 4% increased Attack Speed per Summoned Totem "}
c["Totems reserve 100 Spirit each"]={nil,"Totems reserve 100 Spirit each "}
c["Trigger Ancestral Spirits when you Summon a Totem"]={nil,"Trigger Ancestral Spirits when you Summon a Totem "}
c["Trigger Ancestral Spirits when you Summon a Totem Grants Skill: Ancestral Spirits"]={nil,"Trigger Ancestral Spirits when you Summon a Totem Grants Skill: Ancestral Spirits "}
c["Trigger Decompose Skill on Step"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="CorpseCloudPlayer",triggered=true}}},nil}
c["Trigger Elemental Expression on Melee Critical Hit"]={nil,"Trigger Elemental Expression on Melee Critical Hit "}
c["Trigger Elemental Expression on Melee Critical Hit Grants Skill: Elemental Expression"]={nil,"Trigger Elemental Expression on Melee Critical Hit Grants Skill: Elemental Expression "}
c["Trigger Elemental Storm on Critical Hit with Spells"]={nil,"Trigger Elemental Storm on Critical Hit with Spells "}
c["Trigger Elemental Storm on Critical Hit with Spells Grants Skill: Elemental Storm"]={nil,"Trigger Elemental Storm on Critical Hit with Spells Grants Skill: Elemental Storm "}
c["Trigger Ember Fusillade Skill on casting a Spell"]={nil,"Trigger Ember Fusillade Skill on casting a Spell "}
c["Trigger Greater Lightning Bolt Skill on Critical Hit"]={{[1]={[1]={type="SkillId"},flags=0,keywordFlags=0,name="ExtraSkillMod",type="LIST",value={mod={flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="triggerOnCrit",value=true}}}}},nil}
c["Trigger Spark Skill on killing a Shocked Enemy"]={nil,"Trigger Spark Skill on killing a Shocked Enemy "}
c["Trigger skills refund half of Energy spent"]={nil,"Trigger skills refund half of Energy spent "}
c["Triggered Spells deal 14% increased Spell Damage"]={{[1]={[1]={skillType=41,type="SkillType"},flags=2,keywordFlags=131072,name="Damage",type="INC",value=14}},nil}
c["Triggered Spells deal 16% increased Spell Damage"]={{[1]={[1]={skillType=41,type="SkillType"},flags=2,keywordFlags=131072,name="Damage",type="INC",value=16}},nil}
c["Triggered Spells deal 45% increased Spell Damage"]={{[1]={[1]={skillType=41,type="SkillType"},flags=2,keywordFlags=131072,name="Damage",type="INC",value=45}},nil}
c["Triple Attribute requirements of weapons"]={{[1]={flags=0,keywordFlags=0,name="GlobalWeaponAttributeRequirements",type="MORE",value=200}},nil}
c["Unaffected by Chill during Dodge Roll"]={nil,"Unaffected by Chill during Dodge Roll "}
c["Unaffected by Chill while Leeching Mana"]={{[1]={[1]={type="Condition",var="LeechingMana"},flags=0,keywordFlags=0,name="SelfChillEffect",type="MORE",value=-100}},nil}
c["Undead Minions have 20% reduced Reservation"]={nil,"Undead Minions have 20% reduced Reservation "}
c["Unlimited number of Summoned Totems"]={nil,"Unlimited number of Summoned Totems "}
c["Unlimited number of Summoned Totems Totems reserve 100 Spirit each"]={nil,"Unlimited number of Summoned Totems Totems reserve 100 Spirit each "}
c["Unwavering Stance"]={{[1]={flags=0,keywordFlags=0,name="Keystone",type="LIST",value="Unwavering Stance"}},nil}
c["Unwithered enemies are Withered for 8 seconds when they enter your Presence"]={nil,"Unwithered enemies are Withered for 8 seconds when they enter your Presence "}
c["Unwithered enemies are Withered for 8 seconds when they enter your Presence 20% increased Effect of Withered"]={nil,"Unwithered enemies are Withered for 8 seconds when they enter your Presence 20% increased Effect of Withered "}
c["Vartiant: Current"]={nil,"Vartiant: Current "}
c["Vartiant: Current Implicits: 1"]={nil,"Vartiant: Current Implicits: 1 "}
c["Warcries Empower an additional Attack"]={nil,"Warcries Empower an additional Attack "}
c["Warcry Skills have 25% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=25}},nil}
c["Warcry Skills have 30% increased Area of Effect"]={{[1]={[1]={skillType=73,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["When a Party Member in your Presence Casts a Spell, you"]={nil,"When a Party Member in your Presence Casts a Spell, you "}
c["When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana"]={nil,"When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana "}
c["When you Kill a Rare monster, you gain its Modifiers for 20 seconds"]={nil,"When you Kill a Rare monster, you gain its Modifiers for 20 seconds "}
c["When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life"]={nil,"When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life "}
c["While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life"]={{[1]={[1]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="ManaDegenPercent",type="BASE",value=10},[2]={[1]={percent=10,stat="Mana",type="PercentStat"},[2]={neg=true,type="Condition",var="FullLife"},flags=0,keywordFlags=0,name="LifeRecovery",type="BASE",value=1}},nil}
c["While not on Low Infernal Flame, all Damage from you and"]={nil,"While not on Low Infernal Flame, all Damage from you and "}
c["While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude"]={nil,"While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude "}
c["While on High Infernal Flame, you and Allies in your"]={nil,"While on High Infernal Flame, you and Allies in your "}
c["While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage"]={nil,"While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage "}
c["You can Break Enemy Armour to below 0"]={nil,"You can Break Enemy Armour to below 0 "}
c["You can apply an additional Curse"]={{[1]={flags=0,keywordFlags=0,name="EnemyCurseLimit",type="BASE",value=1}},nil}
c["You can apply an additional Mark"]={{[1]={flags=0,keywordFlags=0,name="EnemyMarkLimit",type="BASE",value=1}},nil}
c["You can only Socket Emerald Jewels in this item"]={nil,"You can only Socket Emerald Jewels in this item "}
c["You can only Socket Emerald Jewels in this item You can only Socket Ruby Jewels in this item"]={nil,"You can only Socket Emerald Jewels in this item You can only Socket Ruby Jewels in this item "}
c["You can only Socket Ruby Jewels in this item"]={nil,"You can only Socket Ruby Jewels in this item "}
c["You can only Socket Ruby Jewels in this item You can only Socket Sapphire Jewels in this item"]={nil,"You can only Socket Ruby Jewels in this item You can only Socket Sapphire Jewels in this item "}
c["You can only Socket Sapphire Jewels in this item"]={nil,"You can only Socket Sapphire Jewels in this item "}
c["You can use two copies of the same Support Gem in different Skills"]={{[1]={flags=0,keywordFlags=0,name="MaxSupportGemCopies",type="OVERRIDE",value=2}},nil}
c["You can wield Two-Handed Axes, Maces and Swords in one hand"]={{[1]={flags=0,keywordFlags=0,name="GiantsBlood",type="FLAG",value=true}},nil}
c["You cannot Block"]={nil,"You cannot Block "}
c["You cannot Block Modifiers to Maximum Block Chance instead apply to Maximum Resistances"]={nil,"You cannot Block Modifiers to Maximum Block Chance instead apply to Maximum Resistances "}
c["You cannot Recharge Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true}},nil}
c["You cannot be Chilled for 6 seconds after being Chilled"]={nil,"You cannot be Chilled for 6 seconds after being Chilled "}
c["You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen"]={nil,"You cannot be Chilled for 6 seconds after being Chilled You cannot be Frozen for 6 seconds after being Frozen "}
c["You cannot be Chilled or Frozen"]={nil,"You cannot be Chilled or Frozen "}
c["You cannot be Frozen for 6 seconds after being Frozen"]={nil,"You cannot be Frozen for 6 seconds after being Frozen "}
c["You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited"]={nil,"You cannot be Frozen for 6 seconds after being Frozen You cannot be Ignited for 6 seconds after being Ignited "}
c["You cannot be Ignited for 6 seconds after being Ignited"]={nil,"You cannot be Ignited for 6 seconds after being Ignited "}
c["You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked"]={nil,"You cannot be Ignited for 6 seconds after being Ignited You cannot be Shocked for 6 seconds after being Shocked "}
c["You cannot be Shocked for 6 seconds after being Shocked"]={nil,"You cannot be Shocked for 6 seconds after being Shocked "}
c["You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you"]={nil,"You cannot be Shocked for 6 seconds after being Shocked Curses you inflict are reflected back to you "}
c["You count as on Full Mana while at 90% of maximum Mana or above"]={{[1]={flags=0,keywordFlags=0,name="FullManaPercentage",type="BASE",value=0.9}},nil}
c["You count as on Low Life while at 35% of maximum Mana or below"]={{[1]={flags=0,keywordFlags=0,name="LowLifePercentage",type="BASE",value=0.35}},nil}
c["You count as on Low Life while at 75% of maximum Life or below"]={{[1]={flags=0,keywordFlags=0,name="LowLifePercentage",type="BASE",value=0.75}},nil}
c["You count as on Low Mana while at 35% of maximum Life or below"]={{[1]={flags=0,keywordFlags=0,name="LowManaPercentage",type="BASE",value=0.35}},nil}
c["You gain 2% Life when one of your Minions is Revived"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="BASE",value=2}}}},"%  when one of your s is Revived "}
c["You gain Onslaught for 4 seconds on Kill"]={{[1]={[1]={type="Condition",var="KilledRecently"},flags=0,keywordFlags=0,name="Condition:Onslaught",type="FLAG",value=true}},nil}
c["You have Arcane Surge"]={{[1]={flags=0,keywordFlags=0,name="Condition:ArcaneSurge",type="FLAG",value=true}},nil}
c["You have a Smoke Cloud around you while stationary"]={nil,"a Smoke Cloud around you  "}
c["You have no Accuracy Penalty at Distance"]={nil,"no Accuracy Penalty at Distance "}
c["You have no Elemental Resistances"]={nil,"no Elemental Resistances "}
c["You have no Life Regeneration"]={{[1]={flags=0,keywordFlags=0,name="NoLifeRegen",type="FLAG",value=true}},nil}
c["You have no Spirit"]={nil,"no Spirit "}
c["You lose 5% of Energy Shield per second"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldDegenPercent",type="BASE",value=5}},nil}
c["You take 10% of damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=10}},nil}
c["You take 20% of damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=20}},nil}
c["You take 5% of damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=5}},nil}
c["You take 50% of Damage from Blocked Hits"]={{[1]={flags=0,keywordFlags=0,name="BlockEffect",type="BASE",value=50}},nil}
c["You take Fire Damage instead of Physical Damage from Bleeding"]={nil,"You take Fire Damage instead of Physical Damage from Bleeding "}
c["Your Chills can Slow targets by up to a maximum of 35%"]={{[1]={flags=0,keywordFlags=0,name="ChillMax",type="OVERRIDE",value=35}},nil}
c["Your Critical Damage Bonus is 300%"]={{[1]={flags=0,keywordFlags=0,name="CritMultiplier",type="OVERRIDE",value=300}},nil}
c["Your Critical Hits do not deal extra Damage"]={{[1]={flags=0,keywordFlags=0,name="NoCritMultiplier",type="FLAG",value=true}},nil}
c["Your Curses have 20% increased Effect if 50% of Curse Duration expired"]={{[1]={[1]={actor="enemy",threshold=50,type="MultiplierThreshold",var="CurseExpired"},[2]={skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="CurseEffect",type="INC",value=20}},nil}
c["Your Curses have infinite Duration"]={{[1]={[1]={skillType=79,type="SkillType"},flags=0,keywordFlags=0,name="Duration",type="BASE",value=math.huge}},nil}
c["Your Dexterity is added to your Minions"]={{[1]={[1]={actor="Parent",stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=5}}}},nil}
c["Your Hits are Crushing Blows"]={nil,"Your Hits are Crushing Blows "}
c["Your Hits can't be Evaded"]={{[1]={flags=0,keywordFlags=0,name="CannotBeEvaded",type="FLAG",value=true}},nil}
c["Your Stun Threshold is doubled"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="MORE",value=100}},nil}
c["Your speed is unaffected by Slows"]={nil,"Your speed is unaffected by Slows "}
c["a One-Handed Martial Weapon equipped in your Main Hand"]={nil,"a One-Handed Martial Weapon equipped in your Main Hand "}
c["dealing 10% of their Life as Physical Damage"]={nil,"dealing 10% of their Life as Physical Damage "}
c["dealing 10% of their Life as Physical Damage Warcry Skills have 30% increased Area of Effect"]={nil,"dealing 10% of their Life as Physical Damage Warcry Skills have 30% increased Area of Effect "}
c["dealing 25% of their Life as Physical Damage"]={nil,"dealing 25% of their Life as Physical Damage "}
c["of their maximum Life as Physical Damage"]={nil,"of their maximum Life as Physical Damage "}
c["of their maximum Life as Physical Damage Chance is doubled against Undead and Demons"]={nil,"of their maximum Life as Physical Damage Chance is doubled against Undead and Demons "}
c["the enemy's Power for 6 seconds, up to a total of 500"]={nil,"the enemy's Power for 6 seconds, up to a total of 500 "}
c["your maximum number of Power Charges"]={nil,"your maximum number of Power Charges "}
c["your maximum number of Power Charges +1 to Maximum Power Charges"]={nil,"your maximum number of Power Charges +1 to Maximum Power Charges "}
