-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="While you have no placed Banner, you can gain Valour"
			},
			[2]={
				[1]={
					k="reminderstring",
					v="ReminderTextValourGain"
				},
				limit={
					[1]={
						[1]="!",
						[2]=0
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="You can gain Valour"
			}
		},
		name="gain_valour",
		stats={
			[1]="base_can_gain_banner_resource",
			[2]="can_gain_banner_resource_while_banner_is_placed"
		}
	},
	[2]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner grants {0}% increased Armour and Evasion Rating to You and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner grants {0}% reduced Armour and Evasion Rating to You and Allies"
			}
		},
		name="evasion_and_physical_damage_reduction_rating_incr",
		stats={
			[1]="evasion_and_physical_damage_reduction_rating_+%"
		}
	},
	[3]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner applies {0}% increased Critical Strike Chance to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner applies {0}% reduced Critical Strike Chance to Enemies"
			}
		},
		name="armour_evasion_banner_crit_chance",
		stats={
			[1]="armour_evasion_banner_critical_strike_chance_+%"
		}
	},
	[4]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner applies {0}% more Accuracy Rating to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner applies {0}% less Accuracy Rating to Enemies"
			}
		},
		name="dread_banner_accuracy_final",
		stats={
			[1]="puresteel_banner_accuracy_rating_+%_final"
		}
	},
	[5]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner applies {0}% more Damage to Enemies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner applies {0}% less Damage to Enemies"
			}
		},
		name="dread_banner_enemy_damage_final",
		stats={
			[1]="puresteel_banner_damage_+%_final"
		}
	},
	[6]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner lasts {0} seconds"
			}
		},
		name="buff_duration",
		stats={
			[1]="buff_effect_duration"
		}
	},
	[7]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Area of Effect per Valour consumed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Area of Effect per Valour consumed"
			}
		},
		name="banner_resource_aoe",
		stats={
			[1]="banner_area_of_effect_+%_final_per_resource"
		}
	},
	[8]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% more Aura effect per Valour consumed"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="{0}% less Aura effect per Valour consumed"
			}
		},
		name="banner_resource_aura_effect",
		stats={
			[1]="banner_buff_effect_+%_final_per_resource"
		}
	},
	[9]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner grants {0}% increased Accuracy Rating to You and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner grants {0}% reduced Accuracy Rating to You and Allies"
			}
		},
		name="accuracy_rating_incr",
		stats={
			[1]="accuracy_rating_+%"
		}
	},
	[10]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner grants {0:+d}% Chance to Block Attack Damage to You and Allies"
			}
		},
		name="block_add",
		stats={
			[1]="additional_block_%"
		}
	},
	[11]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner grants {0}% increased Movement Speed to You and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner grants {0}% reduced Movement Speed to You and Allies"
			}
		},
		name="movement_speed_incr",
		stats={
			[1]="base_movement_velocity_+%"
		}
	},
	[12]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextSuppression"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner grants {0:+d}% chance to Suppress Spell Damage to You and Allies"
			}
		},
		name="base_suppress_chance",
		stats={
			[1]="base_spell_suppression_chance_%"
		}
	},
	[13]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner grants {0:+d}% to Damage over Time Multiplier for Bleeding to You and Allies"
			}
		},
		name="bleeding_dot_multi",
		stats={
			[1]="bleeding_dot_multiplier_+"
		}
	},
	[14]={
		[1]={
			[1]={
				[1]={
					k="reminderstring",
					v="ReminderTextDamageTypes"
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner grants {0:+d} Damage taken of each Damage Type from Suppressed Hits to You and Allies"
			}
		},
		name="suppressed_damage",
		stats={
			[1]="damage_taken_+_from_suppressed_hits"
		}
	},
	[15]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner grants {0}% increased Impale Effect to You and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner grants {0}% reduced Impale Effect to You and Allies"
			}
		},
		name="impale_effect",
		stats={
			[1]="impale_debuff_effect_+%"
		}
	},
	[16]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Banner causes you and Allies to Recover {0} Life when Blocking"
			}
		},
		name="recover_life_on_block",
		stats={
			[1]="recover_X_life_on_block"
		}
	},
	[17]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Banner grants {0}% more Physical Damage with Melee Skills to You and Allies"
			},
			[2]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					}
				},
				text="Banner grants {0}% less Physical Damage with Melee Skills to You and Allies"
			}
		},
		name="war_banner_phys_damage",
		stats={
			[1]="war_banner_physical_damage_+%_final_with_melee_skills"
		}
	},
	["accuracy_rating_+%"]=9,
	["additional_block_%"]=10,
	["armour_evasion_banner_critical_strike_chance_+%"]=3,
	["banner_area_of_effect_+%_final_per_resource"]=7,
	["banner_buff_effect_+%_final_per_resource"]=8,
	["base_can_gain_banner_resource"]=1,
	["base_movement_velocity_+%"]=11,
	["base_spell_suppression_chance_%"]=12,
	["bleeding_dot_multiplier_+"]=13,
	["buff_effect_duration"]=6,
	["can_gain_banner_resource_while_banner_is_placed"]=1,
	["damage_taken_+_from_suppressed_hits"]=14,
	["evasion_and_physical_damage_reduction_rating_+%"]=2,
	["impale_debuff_effect_+%"]=15,
	parent="aura_skill_stat_descriptions",
	["puresteel_banner_accuracy_rating_+%_final"]=4,
	["puresteel_banner_damage_+%_final"]=5,
	["recover_X_life_on_block"]=16,
	["war_banner_physical_damage_+%_final_with_melee_skills"]=17
}