-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games

return {
	[1]={
		stats={
			[1]="base_number_of_sigils_allowed_per_target"
		}
	},
	[2]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="{0}% chance for Brands to Attach to a new Enemy each time they Activate"
			}
		},
		name="armageddon_brand_reattach_each_activation_chance",
		stats={
			[1]="armageddon_brand_brands_attach_to_new_enemy_each_activation_%_chance"
		}
	},
	[3]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can be Detached for a total Duration of {0} seconds"
			}
		},
		name="base_secondary_duration_identifier",
		stats={
			[1]="base_secondary_skill_effect_duration"
		}
	},
	[4]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Can be Attached for a total Duration of {0} seconds"
			}
		},
		name="base_duration_identifier",
		stats={
			[1]="base_skill_effect_duration",
			[2]="quality_display_base_duration_is_quality"
		}
	},
	[5]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Base Debuff Duration is {0} seconds"
			}
		},
		name="base_tertiary_duration_identifier",
		stats={
			[1]="base_tertiary_skill_effect_duration"
		}
	},
	[6]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Activates once when Attached, then is Destroyed"
			}
		},
		name="brand_removed_after_activating",
		stats={
			[1]="brand_removed_after_activating"
		}
	},
	[7]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					}
				},
				text="Can have {0} Brand Attached to an Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					}
				},
				text="Can have {0} Brands Attached to an Enemy"
			}
		},
		name="brand_target_limit",
		stats={
			[1]="brands_per_target_limit"
		}
	},
	[8]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Sends beams to {0:+d} Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Sends beams to {0:+d} Enemies"
			},
			[3]={
				limit={
					[1]={
						[1]=1,
						[2]=1
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Sends a beam to the Branded Enemy"
			},
			[4]={
				limit={
					[1]={
						[1]=2,
						[2]="#"
					},
					[2]={
						[1]="!",
						[2]=0
					}
				},
				text="Sends beams to {0} Enemies, including the Branded Enemy"
			}
		},
		name="storm_brand_beam_num",
		stats={
			[1]="conduit_sigil_number_of_beam_targets",
			[2]="quality_display_storm_brand_is_gem"
		}
	},
	[9]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Can be Detached for a total Duration of {0} seconds"
			}
		},
		name="secondary_skill_duration",
		stats={
			[1]="secondary_skill_effect_duration"
		}
	},
	[10]={
		[1]={
			[1]={
				limit={
					[1]={
						[1]="#",
						[2]="#"
					},
					[2]={
						[1]=0,
						[2]=0
					}
				},
				text="Deals {0:+d}% more Damage with Hits against Branded Enemy"
			},
			[2]={
				limit={
					[1]={
						[1]=1,
						[2]="#"
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% more Damage with Hits against Branded Enemy"
			},
			[3]={
				[1]={
					k="negate",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]=-1
					},
					[2]={
						[1]="#",
						[2]="#"
					}
				},
				text="Deals {0}% less Damage with Hits against Branded Enemy"
			}
		},
		name="sigil_attached_target_damage_final",
		stats={
			[1]="sigil_attached_target_hit_damage_+%_final",
			[2]="quality_display_sigil_attached_target_damage_is_gem"
		}
	},
	[11]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1000,
						[2]=1000
					}
				},
				text="Activates every second while Attached"
			},
			[2]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]="#",
						[2]="#"
					}
				},
				text="Activates every {0} seconds while Attached"
			}
		},
		name="sigil_activate_frequency",
		stats={
			[1]="sigil_repeat_frequency_ms"
		}
	},
	[12]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Can be Attached for a total Duration of {0} seconds"
			}
		},
		name="skill_duration",
		stats={
			[1]="skill_effect_duration"
		}
	},
	[13]={
		[1]={
			[1]={
				[1]={
					k="milliseconds_to_seconds_2dp",
					v=1
				},
				limit={
					[1]={
						[1]=1,
						[2]="#"
					}
				},
				text="Debuff Lasts {0} seconds"
			}
		},
		name="tertiary_buff_duration",
		stats={
			[1]="tertiary_buff_effect_duration"
		}
	},
	["armageddon_brand_brands_attach_to_new_enemy_each_activation_%_chance"]=2,
	["base_number_of_sigils_allowed_per_target"]=1,
	["base_secondary_skill_effect_duration"]=3,
	["base_skill_effect_duration"]=4,
	["base_tertiary_skill_effect_duration"]=5,
	["brand_removed_after_activating"]=6,
	["brands_per_target_limit"]=7,
	["conduit_sigil_number_of_beam_targets"]=8,
	parent="skill_stat_descriptions",
	["quality_display_base_duration_is_quality"]=4,
	["quality_display_sigil_attached_target_damage_is_gem"]=10,
	["quality_display_storm_brand_is_gem"]=8,
	["secondary_skill_effect_duration"]=9,
	["sigil_attached_target_hit_damage_+%_final"]=10,
	["sigil_repeat_frequency_ms"]=11,
	["skill_effect_duration"]=12,
	["tertiary_buff_effect_duration"]=13
}